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Basic Programming Vocab

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to write a dual alternative decision structure






2. The execution of the body of a loop






3. Functions that are built into the programming language






4. Expressions that can be evaluated as either True of False






5. Used to create complex Boolean expressions






6. Performs an iteration before testing its condition






7. Provides only one alternate path of execution






8. A message that asks the user to enter a specific value






9. Performs a specified task while a condition is true






10. Data generated and displayed by a program






11. Uses a true/false condition to control the number of times that it repeats






12. A group of statements that perform a specific task






13. The process of converting an algorithm into a series of subtasks






14. Has two possible paths of execution






15. Used to write a dual alternative decision structure






16. Procedures and subroutines and subprograms and methods and functions






17. Iterates a specific number of times






18. AND-OR-NOT






19. A module that returns a value to the program






20. Another name for a repetition structure






21. A graphical representation of modules connected in a way that illustrates their relationship to one another






22. A storage location in memory represented by a name






23. A storage location in memory represented by a name






24. A special value that marks the end of a list of values






25. AND-OR-NOT






26. A sequence of characters used as data






27. Statements execute in the order in which they appear






28. A logical design that controls the order in which a group of statements execute






29. Causes a set of statements to execute repeatedly






30. A special variable that receives an argument when a module is called






31. Statements execute in the order in which they appear






32. Specifies variable's name and data type






33. Sets a variable to a specified value






34. Data generated and displayed by a program






35. A sequence of characters used as data






36. Used to write a single alternative decision structure






37. Causes a set of statements to execute repeatedly






38. Pieces of data that are sent into a module






39. The process of converting an algorithm into a series of subtasks






40. A variable that is accessible to every module in a program






41. Expressions that can be evaluated as either True of False






42. The identifying number assigned to each element in an array






43. Iterates a specific number of times






44. Variables that can hold a group of values of the same data type






45. Data that a program receives while it is running






46. A graphical representation of modules connected in a way that illustrates their relationship to one another






47. Specifies variable's name and data type






48. Performs an iteration before testing its condition






49. Repeats a specific number of times






50. Has two possible paths of execution