Test your basic knowledge |

Creating Computer Animation

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Capture techniques can be used to animate objects.






2. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






3. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.






4. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.






5. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.






6. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.






7. A single still image in a video animation.






8. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.






9. Used to store frequently used graphics - movie clips - and buttons.






10. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.






11. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.






12. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






13. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.






14. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator






15. The standard format for sound files on Windows-based computers.






16. The rate in frames per second at which the movie is downloaded.






17. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.






18. A program that can work independently of a browser to play audio or video files.






19. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.






20. The part of the animation program window where the animator's content is composed and manipulated.






21. The amount of data that can be transmitted over a network in a given amount of time.






22. Capture techniques can be used to animate objects.






23. A program that can work independently of a browser to play audio or video files.






24. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.






25. A program file that can cause an application to run on your computer when it is opened.






26. A hardware or software application that adds a specific feature to a browser.






27. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf






28. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






29. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.






30. The standard format for sound files on Windows-based computers.






31. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.






32. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator






33. The part of the animation program window where the animator's content is composed and manipulated.






34. Process of creating a wireframe structure of the 3-D objects and scenes.






35. A standard format for music files sent over the Internet that compresses music.






36. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.






37. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.






38. Used to store frequently used graphics - movie clips - and buttons.






39. The rate in frames per second at which the movie plays.






40. The process of reducing the space required to store data by efficiently encoding the content.






41. A program file that can cause an application to run on your computer when it is opened.






42. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.






43. A standard format for music files sent over the Internet that compresses music.






44. A hardware or software application that adds a specific feature to a browser.






45. The rate in frames per second at which the movie is downloaded.






46. Shows where the key (most important) actions occur.






47. Dragging the playhead across the timeline in order to preview an animation.






48. A single still image in a video animation.






49. The rate in frames per second at which the movie plays.






50. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.