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Test your basic knowledge |
Creating Computer Animation
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Capture techniques can be used to animate objects.
Motion
Stage
Stop Motion Animation
Standalone Player
2. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Library
Playhead
Timeline
Rollovers
3. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Timeline
Computer Assisted Animation
Frame-by-Frame Animation
Morphing Animation
4. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Motion
Stop Motion Animation
Rollovers
Bandwidth
5. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
WAV
Computer Generated Animation
Frame-by-Frame Animation
Standalone Player
6. A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first.
Streaming
Stop Motion Animation
Frame
Executable File
7. A single still image in a video animation.
Frame
Computer Assisted Animation
Path Animation
Stage
8. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
Persistence of Vision
Frame-by-Frame Animation
Plug-in
Modeling
9. Used to store frequently used graphics - movie clips - and buttons.
Path Animation
MP3
Frame-by-Frame Animation
Library
10. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Rendering
Modeling
Streaming Rate
Standalone Player
11. What appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Frame-by-Frame Animation
Motion
Stop Motion Animation
WAV
12. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Standalone Player
Motion
Executable File
13. The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.
Programming or Scripting-Based Animation
Standalone Player
Path Animation
Playhead
14. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Streaming Rate
Modeling
Stop Motion Animation
Path Animation
15. The standard format for sound files on Windows-based computers.
Standalone Player
Timeline
Computer Generated Animation
WAV
16. The rate in frames per second at which the movie is downloaded.
Library
Streaming Rate
Tween(ing)
Frame-by-Frame Animation
17. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Stage
MP3
Rollovers
Morphing Animation
18. A program that can work independently of a browser to play audio or video files.
Bandwidth
Standalone Player
Rendering
WAV
19. Also called mouseovers. When the mouse is moved over an image - it changes to a different image so quickly that it looks as if the change has occurred in a single instant. They are created in scripting languages.
Streaming Rate
Rollovers
Stage
Executable File
20. The part of the animation program window where the animator's content is composed and manipulated.
Timeline
Keyframe
Compression
Stage
21. The amount of data that can be transmitted over a network in a given amount of time.
Persistence of Vision
Bandwidth
Playback rate
Library
22. Capture techniques can be used to animate objects.
Stage
Motion
Modeling
Bandwidth
23. A program that can work independently of a browser to play audio or video files.
Morphing Animation
Modeling
Modeling
Standalone Player
24. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Scrubbing
Motion
Keyframe
Programming or Scripting-Based Animation
25. A program file that can cause an application to run on your computer when it is opened.
Executable File
Programming or Scripting-Based Animation
Timeline
Playhead
26. A hardware or software application that adds a specific feature to a browser.
Compression
Programming or Scripting-Based Animation
Computer Assisted Animation
Plug-in
27. The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyf
Executable File
Persistence of Vision
Computer Assisted Animation
Rollovers
28. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Scrubbing
Compression
Timeline
Rollovers
29. Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript.
Tween(ing)
Programming or Scripting-Based Animation
Keyframe
Tween(ing)
30. The standard format for sound files on Windows-based computers.
Plug-in
Computer Generated Animation
Standalone Player
WAV
31. Process of manipulating real-world objects and photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation.
Library
Stop Motion Animation
Programming or Scripting-Based Animation
Frame
32. Also called vector animation. An bject follows a path which is a line - or vector - inserted by the animator
Library
Path Animation
Streaming Rate
Persistence of Vision
33. The part of the animation program window where the animator's content is composed and manipulated.
Computer Generated Animation
Stage
Keyframe
Path Animation
34. Process of creating a wireframe structure of the 3-D objects and scenes.
Persistence of Vision
Programming or Scripting-Based Animation
MP3
Modeling
35. A standard format for music files sent over the Internet that compresses music.
Streaming
MP3
Path Animation
Rollovers
36. Process of applying colors - textures - shadows - transparency - etc. to create the final image or animation.
Path Animation
Streaming
Keyframe
Rendering
37. A shortened term for metamorphosing. A technique in which one image is gradually turned into another.
Morphing Animation
Rollovers
Library
Frame
38. Used to store frequently used graphics - movie clips - and buttons.
Motion
Stop Motion Animation
MP3
Library
39. The rate in frames per second at which the movie plays.
Keyframe
Scrubbing
Tween(ing)
Playback rate
40. The process of reducing the space required to store data by efficiently encoding the content.
Bandwidth
WAV
Stop Motion Animation
Compression
41. A program file that can cause an application to run on your computer when it is opened.
Modeling
Playhead
Keyframe
Executable File
42. All images - objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process.
Modeling
Frame
Computer Generated Animation
Keyframe
43. A standard format for music files sent over the Internet that compresses music.
MP3
Keyframe
Scrubbing
Executable File
44. A hardware or software application that adds a specific feature to a browser.
Streaming
Streaming Rate
Plug-in
Bandwidth
45. The rate in frames per second at which the movie is downloaded.
Timeline
Streaming
Streaming Rate
Bandwidth
46. Shows where the key (most important) actions occur.
Keyframe
Stop Motion Animation
Persistence of Vision
Playback rate
47. Dragging the playhead across the timeline in order to preview an animation.
Plug-in
Scrubbing
Motion
Frame
48. A single still image in a video animation.
Executable File
Path Animation
Frame
Stop Motion Animation
49. The rate in frames per second at which the movie plays.
Rollovers
Playback rate
Morphing Animation
Bandwidth
50. Refers to the way our eyes retain images for a split second longer than they actually appear - making a series of quick flashes appear as one continuous picture.
WAV
Persistence of Vision
WAV
Timeline