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Test your basic knowledge |
Video Games Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Polygon graphics (3D) vs. typical sprite (2D)
Virtua series
Mortal Kombat
CD-ROM technology/impact
Shigeru Miyamoto
2. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)
PC vs. console games
CD-ROM technology/impact
Sega
Space Invaders
3. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan
NES
difference b/t open and closed system
Asteroids
Galaxian
4. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version
Pac-Man (Atari 2600)
Monopoly
King's Quest
John Carmack
5. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)
Public domain
Ms. Pac-Man
Atari Lynx
Ralph Baer
6. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Pac-man
Apple Macintosh
Magnavox
Razor & Blade model
7. Adventure game
8. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
vector vs. raster graphics
Sega
Cutscene
Dragon's Lair
9. Competed with Atari
Razor & Blade model
Gatekeeping
Magnavox
Colecovision
10. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)
Avg age of gamers according to ESA
Public domain
Intellevision
Ms. Pac-Man
11. 1st attempt to market adults; made in Russia
Atari Lynx
vector vs. raster graphics
Sega
Tetris
12. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
difference b/t open and closed system
Battlezone
Nintendo Game Boy
Crash of 1983
13. PC action games
Broderbund
Genre
John Carmack
Galaxian
14. Vector-based graphics on the home console
Galaxian
Electronic Arts EA
Sega
Vectrex
15. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)
Ralph Baer
Super Mario Bros
NES
Monopoly
16. First 3rd party developer
Tetris
John Carmack
Vectrex
Activision
17. Competed with Atari
Broderbund
Sega Master System
PC vs. console games
Intellevision
18. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education
Doom
Fair use
Yu Suzuki
Razor & Blade model
19. Competes with Nint- fail
Atari Lynx
id Software
Konami
Intellectual property
20. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)
Intellevision
Monopoly
Razor & Blade model
games & culture in early arcade/console generation 1 era
21. Easter egg: hidden message/bonus
PC game innovations/popularization from id
Activision
Spacewars
Adventure games
22. 1st popular console
Full Motion Video
Atari 2600
Adventure games
Razor & Blade model
23. Patented work; father of video games
raster vs. polygon graphics
PC game innovations/popularization from id
Nintendo
Ralph Baer
24. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz
Dragon's Lair
Intellectual property
Nintendo and 10NES licensing
raster vs. polygon graphics
25. Created id Software
Pac-Man (Atari 2600)
Cutscene
Pong
John Carmack
26. Competed with Atari
Tetris
Colecovision
Magnavox
Intellectual property
27. 1st video game - @ MIT - 1962
PC game innovations/popularization from id
Atari Lynx
Spacewars
Battlezone
28. Vector graphics: line graphics; high-resolution outlines; 3D like effects
Apple Macintosh
Electronic Arts EA
Galaxian
Asteroids
29. Created by Atari - Atari's 1st hit arcade game
Doom
King's Quest
Pong
E.T.
30. Game developer for Nintendo that put out a lot of popular games
Sega Master System
Genre
FCC Regulation/Obscenity
Shigeru Miyamoto
31. Type
C. Everett Koop
Yu Suzuki
Broderbund
Genre
32. Competes with Nint- fail
Avg age of gamers according to ESA
Atari Lynx
Full Motion Video
Nolan Bushnell
33. Why gameboy blew up; RPC; huge cultural impact
Pokemon
Activision
CD-ROM technology/impact
Sega Game Gear
34. Japanese company that made games for Nintendo
Dragon's Lair
Pong
Capcom
Konami
35. Created id Software
John Carmack
King's Quest
Dr. J and Larry Bird
games & culture in early arcade/console generation 1 era
36. Made by Activision; high quality
Pitfall
Magnavox
Ultima
Sega
37. Japanese company that made games for Nintendo
Acclaim
Konami
Virtua series
Super Mario Bros
38. EA; licensing of live athletes
Dr. J and Larry Bird
Ultima
Activision
relationship b/t arcade and console
39. Made by Activision; high quality
Doom
games and culture in 8-bit era
Pitfall
Acclaim
40. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz
relationship b/t arcade and console
Electronic Arts EA
Razor & Blade model
Donkey Kong
41. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article
Konami
IBM PC
Street Fighter II
Myst
42. Arcade ports; not good
Sega Master System
Galaxian
relationship b/t arcade and console
1st party developer
43. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party
Street Fighter II
games & culture in early arcade/console generation 1 era
Sega
3rd party developer
44. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC
Genre
Crash of 1983
relationship b/t arcade and console
Apple II
45. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)
games & culture in early arcade/console generation 1 era
vector vs. raster graphics
Nintendo
Battlezone
46. 1st huge FPS game
Pong
Virtua series
IBM PC
Doom
47. Most popular - reasonably priced comp
Sierra Online
Commodore64
Mortal Kombat
Sega
48. Company that owns console also creates games
Nintendo and 10NES licensing
Yu Suzuki
Myst
1st party developer
49. EA; licensing of live athletes
Dr. J and Larry Bird
Monopoly
Tetris
Nintendo
50. Best selling arcade game world-wide - pop culture phenomena - nonviolent
Pac-man
Space Invaders
Atari
PC game innovations/popularization from id