Test your basic knowledge |

Video Games Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Polygon graphics (3D) vs. typical sprite (2D)






2. Different interface (controllers vs. keyboard a/o mous); OC can save which allows there to be different games (Myst: puzzle/adventure)






3. PC (open) vs. consoles (closed); PC: low cost of entry - freedom from content restrictions - no quality control (might not run properly or on other comps) - more competition due to easy entry - piracy----Console: piracy less - less competition - stan






4. Low quality game (glut causing crash) due to the poor graphics in comparison to the arcade version






5. After a certain amount of time anyone can use int. prop when copyright expires (DK and King Kong)






6. Best selling arcade game world-wide - pop culture phenomena - nonviolent






7. Adventure game


8. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party






9. Competed with Atari






10. Best-selling in U.S. - Namco sued Midway for modification of Pac-Man (no permission from original copyright holder)






11. 1st attempt to market adults; made in Russia






12. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC






13. PC action games






14. Vector-based graphics on the home console






15. Exclusive control or supplier of goods and services; lack of competition (stifles innovation - ability to set own prices - high barrier for entry)






16. First 3rd party developer






17. Competed with Atari






18. Exceptions to copyright/extent to which you can use someone's int. prop.; protected= parody and education






19. Competes with Nint- fail






20. A business model in which the complementary goods (blades/games) are sold to make the profit - not the original item (razor/console)






21. Easter egg: hidden message/bonus






22. 1st popular console






23. Patented work; father of video games






24. Legal protection for intangible ideas protected via copyright: covers authored work (games); patents: covers inventions (software); trademark: sign or symbol associated with biz






25. Created id Software






26. Competed with Atari






27. 1st video game - @ MIT - 1962






28. Vector graphics: line graphics; high-resolution outlines; 3D like effects






29. Created by Atari - Atari's 1st hit arcade game






30. Game developer for Nintendo that put out a lot of popular games






31. Type






32. Competes with Nint- fail






33. Why gameboy blew up; RPC; huge cultural impact






34. Japanese company that made games for Nintendo






35. Created id Software






36. Made by Activision; high quality






37. Japanese company that made games for Nintendo






38. EA; licensing of live athletes






39. Made by Activision; high quality






40. Arcade games started by used for consoles (arcade ports); hardware biz vs. software biz






41. Very popular; had good details - graphics - and SOUND b/c of CD-ROM; adults played; no violence; art section of NY Times article






42. Arcade ports; not good






43. Japanese - biggest competitor with Nintendo (but weak competitor) - in 8-bit era= 1st party






44. Glut of low quality video games; mostly Atari's open market; retailers less willing to carry products; U.S. starts to focus on the PC






45. Line graphics (3D effects) vs. pixels graphics/sprites (2D cartoon)






46. 1st huge FPS game






47. Most popular - reasonably priced comp






48. Company that owns console also creates games






49. EA; licensing of live athletes






50. Best selling arcade game world-wide - pop culture phenomena - nonviolent