SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Identifies people who are in the market for the product
Consumer research
AIDA
fact and figures
Plain Folks
2. Taking a dangerous and fearful approach to a commercial
claim
Don't Get Left Out
Flattery
fear
3. Where advertisers stress positive qualities and ignore negatives
card stacking
Business Plan
Validity
nostalgia
4. Suggesting that association with a person or product can make you special
games and activities
Experts
testimonial
snob appeal
5. Personal factors that affect the reception of an advertisement - such as the receivers needs - language skills - purchase history - info-processing abilities and other personal factors
External Noise
Internal Noise
sense appeal
Neuromarketing
6. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
Advertising research
games and activities
Glamourous You
Observation research
7. Background research that uses available published info about a topic
Secondary Research
The Mass Communication Approach
must have
Intensity
8. 1) see/hear 2) feel 3) think/understand 4) connect 5) believe 6) act/do
Adaption Process
Types of Segmentation
bait and switch
Types of Consumer Responses
9. Connects to audience emotions to win them over to your product
Culture and Corporate Culture
SMCR model
individuality
pathos
10. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
sense appeal
call to action
bandwagon
nostalgia
11. Demographic Segmentation - Life stage segmentation - Geographic Segmentation - Psychographic Segmentation - Behavioral Segmentation - Values and benefits based segmentation
Market research
Strategic research
Types of Segmentation
High Involvement
12. Claims directly - fully - and or clearly expressing something- the price - the main ingredients - number of items - etc.
SWOT analysis
Intensity
repitition
Explicit
13. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
Secondary Research
Bribery
Consumer Behavior
SMCR model
14. Dividing the market into groups of people who have similar characteristics in certain key product related areas.
Segmenting
Valid advertising techniques
rhetorical claim
Buzz Marketing
15. Many products are nearly identical
unique claim
Psychographics
Low involvement
Intensity
16. Records behaviors of consumers when exposed to product
diversion
Validity
Observation research
Consumer research
17. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
Internal Noise
Influences on Consumer Decision making
fear
Plain Folks
18. A process which outlines the important players and steps
The Mass Communication Approach
Red Herrin
Business Plan
Types of Segmentation
19. A regular person using a product to show how good it is
Psychographics
Strategic research
glittering generality
testimonial
20. New brain- science approach to how people think
Experts
Glamourous You
Neuromarketing
call to action
21. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
snob appeal
Flattery
AIDA
Slippery Slope
22. Two-way communication; a dialogue or conversation
Easy to Use
Affective advertising
Interactive Communication
AIDA
23. Developed for a brand or product line and evaluated annually
Slippery Slope
Marketing Plan
Quantitative research
Qualitative research
24. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
Reliability
IMC plan
Need recognition
fear
25. Focuses on all the elements of advertising
Advertising research
Experts
bandwagon
Types of Segmentation
26. 1) Provide Info 2) Serve as a means of personal comparison 3) Offer guidance
Functions of a Reference Group
unfinished
Validity
Red Herrin
27. Repeating words or sounds
Symbols
repitition
ethos
Consumer Behavior
28. Research used to gather info about a particular market
Affective advertising
patriotisim
Feedback
Market research
29. A type of testimonial to try to sell something because it is down-to-earth or easy to use
Plain Folks
The Mass Communication Approach
nostalgia
Niche Market
30. Fiving us compliments to try to sell a product
Low involvement
Flattery
transfer
Experts
31. Advertisers assure us that their products are foolproof and easy to use.
fear
Interactive Communication
Profiles
Easy to Use
32. Promoting a special ingredient may make you think the product works better than others
special ingredients
individuality
AIDA
Buzz Marketing
33. To affect parents and make them want to buy the product for their child
SMCR model
product comparrision
parental appeal
Reference Group
34. Statistics percentages - and numbers to convince you that this product is better than something else
diversion
Market research
facts and fiqures
Strategic research
35. Primary tool used to evaluate strengths - weaknesses - opportunities and threats
Valid advertising techniques
Observation research
SWOT analysis
Bribery
36. Using test - statistics - or information that sounds scientific to prove that one product or person is better than another
games and activities
fact and figures
Kairos
logos
37. Attention - Interest - Desire - Action
AIDA
Association
transfer
Valid advertising techniques
38. A belief that if you buy this product then your apart of an elite club
avant guard
prizes - sweepstakes and gifts
elitist appeal
Experts
39. If you use this product - you will be just like the people in the ad
Desires that Successful Brands Satisfy
patriotisim
transfer
Consumer research
40. If you buy something you will be the first to have it
Quantitative research
ethos
weasel words
avant guard
41. Hinders the consumer's reception of the message - includes technical and socioeconomic trends that affect the reception of the message
parental appeal
External Noise
Primary Research
Validity
42. Using a chance to win a prize to attract attention
elitist appeal
prizes - sweepstakes and gifts
name-calling
Market research
43. Using symbols to suggest an association with a positive influence
Don't Get Left Out
Glamourous You
Targeting
Symbols
44. Gives the illusion that if someone else has it then i should have it too
VALS
bandwagon
Targeting
claim
45. A message to the consumer about a brand. It gets attention and provides info - sometimes even a bit of entertainment
individuality
pathos
weasel words
Affective advertising
46. Delivers numerical data
The Mass Communication Approach
Quantitative research
fact and figures
AIDA
47. Telling you what to do---"Buy today!" - "Vote now!"
sense appeal
Red Herrin
The Big Lie
call to action
48. Advertisers sometimes lead us to believe that we will miss an important opportunity if we don't buy their product right awasy. This techniques might come in the form of a limited-time offer or an indication that only a very limited quantity of the pr
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
49. Refers to lifestyle and psychological characteristics (activities - values - interest - attitudes - opinions)
High Involvement
name-calling
Psychographics
weasel words
50. Suggesting that you must have the product to be happy - popular or satisfied
Don't Get Left Out
must have
Simple Solution
games and activities