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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To affect parents and make them want to buy the product for their child
Culture and Corporate Culture
Quantitative research
call to action
parental appeal
2. Compares the product to its competetors
product comparrision
special ingredients
Easy to Use
endorsement
3. Draws away from a negative feature they ushually hide it with good stuff
diversion
facts and fiqures
Reference Group
Adaption Process
4. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
Intensity
Bribery
testimonial
Culture and Corporate Culture
5. Suggesting that association with a person or product can make you special
External Noise
snob appeal
Desires that Successful Brands Satisfy
AIDA
6. Personal behavior and how the behavior reflects the speed with which people are willing to try something new
Adaption Process
Brand Communities
Reference Group
High Involvement
7. Uncovers critical info that becomes the basis for strategic planning
glittering generality
Strategic research
humor
diversion
8. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
Market research
Desires that Successful Brands Satisfy
special ingredients
Neuromarketing
9. Hinders the consumer's reception of the message - includes technical and socioeconomic trends that affect the reception of the message
Culture and Corporate Culture
parental appeal
External Noise
repitition
10. Demographic Segmentation - Life stage segmentation - Geographic Segmentation - Psychographic Segmentation - Behavioral Segmentation - Values and benefits based segmentation
Quantitative research
diversion
Types of Segmentation
Affective advertising
11. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
pathos
games and activities
Reliability
Bribery
12. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
Influences on Consumer Decision making
Consumer research
High Involvement
patriotisim
13. A distraction from the real issue
Red Herrin
Profiles
Secondary Research
Testimonials
14. Builds trustworthyness/credability of product
ethos
High Involvement
Symbols
Consumer research
15. Using test - statistics - or information that sounds scientific to prove that one product or person is better than another
Association
elitist appeal
testimonial
fact and figures
16. More tightly focused on solving a particular marketing communication problem in a specified time.
pathos
prizes - sweepstakes and gifts
Easy to Use
Campaign Plan
17. You can run the test over and over and get the same answer
Valid advertising techniques
Feedback
Reliability
parental appeal
18. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
unique claim
The various ways to segment consumers
Association
endorsement
19. Personnal attacks people do to discredit their ideas
name-calling
External Noise
Interactive Communication
Affective advertising
20. Research that actually measures what it says it measures
The Big Lie
Validity
Bribery
Neuromarketing
21. Using a chance to win a prize to attract attention
prizes - sweepstakes and gifts
Don't Get Left Out
Influences on Consumer Decision making
parental appeal
22. Uses a logical argument of fact to persuade you to buy the product
Kairos
Testimonials
logos
individuality
23. Statistics percentages - and numbers to convince you that this product is better than something else
card stacking
Affective advertising
Symbols
facts and fiqures
24. People testifying about the value or quality of a product in order to sell it
AIDA
Kairos
Internal Noise
Testimonials
25. May cover a more specific division of the company; focused on maximizing profit
Culture and Corporate Culture
Neuromarketing
Business Plan
Campaign Plan
26. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
Adaption Process
Validity
Feedback
sense appeal
27. Attention - Interest - Desire - Action
Affective advertising
Consumer Behavior
IMC plan
AIDA
28. Advertisers realize that we like to feel important - so they tell us that their products will make us glamorous - sophisticated - or macho.
weasel words
avant guard
Glamourous You
Advertising research
29. If you use this product - you will be just like the people in the ad
transfer
Advertising research
pathos
Valid advertising techniques
30. A disonest tatic where they lure a costemer for a bargain but then perswade them to buy something expensive
Brand Communities
bait and switch
snob appeal
SMCR model
31. Intentionally do not finish a claim
unfinished
bait and switch
Functions of a Reference Group
must have
32. Indication of an important trend in marketing that is moving beyond two-way communication
Buzz Marketing
Qualitative research
must have
Easy to Use
33. Tries to link a product - service or idea that is already desired by the target audience (Nike linked to victory.)
Misleading and unethical advertisong techniques
Association
Easy to Use
Age
34. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
Consumer research
Valid advertising techniques
nostalgia
patriotisim
35. 1) see/hear 2) feel 3) think/understand 4) connect 5) believe 6) act/do
bait and switch
VALS
Misleading and unethical advertisong techniques
Types of Consumer Responses
36. A regular person using a product to show how good it is
Feedback
repitition
unfinished
testimonial
37. Identifies people who are in the market for the product
diversion
Profiles
Consumer research
Observation research
38. Using costumers fond memories to buy a product
nostalgia
product comparrision
repitition
must have
39. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Segmenting
Types of Consumer Responses
Need recognition
Simple Solution
40. Connects to audience emotions to win them over to your product
diversion
Marketing Plan
Neuromarketing
pathos
41. To show loyalty patriotisim to the country
Internal Noise
patriotisim
unfinished
Age
42. A message to the consumer about a brand. It gets attention and provides info - sometimes even a bit of entertainment
Experts
humor
Affective advertising
Consumer research
43. Showing or announcing a discounted price can make a product look better
humor
Advertising research
Easy to Use
sales and price
44. A belief that if you buy this product then your apart of an elite club
elitist appeal
Validity
Reference Group
Flattery
45. Records behaviors of consumers when exposed to product
Market research
Observation research
Influences on Consumer Decision making
snob appeal
46. Cheap product that you can afford
SMCR model
transfer
special ingredients
price appeal
47. Delivers numerical data
Business Plan
patriotisim
testimonial
Quantitative research
48. Values and Lifestyle system - which categorizes consumers according to psychological traits that correlate to purchasing behaviors
Influences on Consumer Decision making
Kairos
VALS
logos
49. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
snob appeal
The Big Lie
Adaption Process
SMCR model
50. Fiving us compliments to try to sell a product
Flattery
fact and figures
Influences on Consumer Decision making
testimonial