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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Personal factors that affect the reception of an advertisement - such as the receivers needs - language skills - purchase history - info-processing abilities and other personal factors
Internal Noise
transfer
SMCR model
Feedback
2. To show loyalty patriotisim to the country
Low involvement
Internal Noise
bandwagon
patriotisim
3. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
sense appeal
bandwagon
IMC plan
product comparrision
4. Telling only positive things about something or someone - without giving evidence or facts
Feedback
individuality
rhetorical claim
glittering generality
5. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
logos
diversion
Valid advertising techniques
Validity
6. People testifying about the value or quality of a product in order to sell it
repitition
Testimonials
Reliability
Explicit
7. Use jokes or laughter to get you engaged in a commercial
Interactive Communication
patriotisim
humor
bait and switch
8. 1) see/hear 2) feel 3) think/understand 4) connect 5) believe 6) act/do
Types of Consumer Responses
Symbols
Quantitative research
Bribery
9. Subsegments of a more general market.
Niche Market
sales and price
Quantitative research
sense appeal
10. A belief that if you buy this product then your apart of an elite club
Culture and Corporate Culture
elitist appeal
Influences on Consumer Decision making
price appeal
11. How individuals or groups select - purchase - use - or dispose of products - as well as the needs and wants that motivate these behaviors
fact and figures
Secondary Research
Consumer Behavior
avant guard
12. Need recognition--> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
Flattery
Low involvement
testimonial
special ingredients
13. Advertisers sometimes lead us to believe that we will miss an important opportunity if we don't buy their product right awasy. This techniques might come in the form of a limited-time offer or an indication that only a very limited quantity of the pr
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14. More tightly focused on solving a particular marketing communication problem in a specified time.
Campaign Plan
Targeting
Slippery Slope
Culture and Corporate Culture
15. Group of people you use as a model for behavior in specific situations
sales and price
IMC plan
Low involvement
Reference Group
16. Showing or announcing a discounted price can make a product look better
rhetorical claim
ethos
sales and price
Profiles
17. Informing you about how the product works or helps you
Buzz Marketing
individuality
claim
Affective advertising
18. Intentionally do not finish a claim
Kairos
Profiles
unfinished
Validity
19. Questions behavior of the consumer and quality of the product
Warm and Fuzzy
Buzz Marketing
Qualitative research
glittering generality
20. Gives the illusion that if someone else has it then i should have it too
bandwagon
Consumer research
The Mass Communication Approach
IMC plan
21. Identifies people who are in the market for the product
Consumer research
Market research
Simple Solution
Culture and Corporate Culture
22. Advertisers assure us that their products are foolproof and easy to use.
Consumer Behavior
Easy to Use
Glamourous You
Age
23. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
Influences on Consumer Decision making
Marketing Plan
product comparrision
Explicit
24. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
Affective advertising
VALS
Flattery
IMC plan
25. Primary tool used to evaluate strengths - weaknesses - opportunities and threats
SWOT analysis
Ethnographic research
special ingredients
weasel words
26. Delivers numerical data
Qualitative research
Quantitative research
transfer
Flattery
27. Research that actually measures what it says it measures
facts and fiqures
games and activities
Validity
avant guard
28. Need Recognition--> Information Search --> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
prizes - sweepstakes and gifts
High Involvement
games and activities
sense appeal
29. Research used to gather info about a particular market
Market research
Types of Consumer Responses
games and activities
special ingredients
30. Many products are nearly identical
unique claim
Flattery
Psychographics
Testimonials
31. Fiving us compliments to try to sell a product
Flattery
parental appeal
facts and fiqures
SWOT analysis
32. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
Low involvement
Reliability
Observation research
The Big Lie
33. Developed for a brand or product line and evaluated annually
Marketing Plan
Symbols
Primary Research
logos
34. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
Experts
bandwagon
Easy to Use
Slippery Slope
35. A rhetorical question in which their really isnt an answer
Experts
rhetorical claim
Feedback
parental appeal
36. Descriptions of the target audience that read like a description of someone you know.
logos
Types of Consumer Responses
Secondary Research
Profiles
37. Connects to audience emotions to win them over to your product
Internal Noise
Culture and Corporate Culture
Flattery
pathos
38. Indication of an important trend in marketing that is moving beyond two-way communication
Misleading and unethical advertisong techniques
Symbols
Interactive Communication
Buzz Marketing
39. To affect parents and make them want to buy the product for their child
Plain Folks
High Involvement
parental appeal
Warm and Fuzzy
40. Claims directly - fully - and or clearly expressing something- the price - the main ingredients - number of items - etc.
Explicit
rhetorical claim
facts and fiqures
weasel words
41. May cover a more specific division of the company; focused on maximizing profit
Reference Group
Business Plan
Targeting
patriotisim
42. Out-of-Context Quotations - Exploitation of Fears and Misgiving - Health Fraud - Credit Repair - Get Rick Quick Schemes - Supermarket Specials - Bait and Switch - Product Misrepresentation - Travel Fraud (you got a free holiday!)
Misleading and unethical advertisong techniques
The Big Lie
Quantitative research
SMCR model
43. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
bait and switch
card stacking
Simple Solution
Slippery Slope
44. If you buy something you will be the first to have it
call to action
avant guard
logos
rhetorical claim
45. Cheap product that you can afford
avant guard
Reliability
Neuromarketing
price appeal
46. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
Slippery Slope
product comparrision
Glamourous You
Culture and Corporate Culture
47. Identifying the group that might be the most profitable audience and the most likely to respond to marketing communication
fear
Types of Consumer Responses
Targeting
Experts
48. A process which outlines the important players and steps
Kairos
The Mass Communication Approach
unfinished
Culture and Corporate Culture
49. The reaction the audience has to the message
External Noise
Warm and Fuzzy
Feedback
Profiles
50. An appeal that deals with time - creates a sense of urgency
Kairos
Flattery
unique claim
parental appeal