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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draws away from a negative feature they ushually hide it with good stuff
endorsement
patriotisim
diversion
Bribery
2. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
Consumer Behavior
sense appeal
Reliability
Valid advertising techniques
3. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
SMCR model
Valid advertising techniques
diversion
Primary Research
4. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
Types of Segmentation
The Big Lie
weasel words
Slippery Slope
5. Suggesting that association with a person or product can make you special
Brand Communities
IMC plan
snob appeal
Culture and Corporate Culture
6. Compile info about the product - the product category - competitors - and other details of the marketing environment
claim
Slippery Slope
Market research
Red Herrin
7. A belief that if you buy this product then your apart of an elite club
product comparrision
Plain Folks
elitist appeal
name-calling
8. Intentionally do not finish a claim
Campaign Plan
Misleading and unethical advertisong techniques
unfinished
Quantitative research
9. Meaningless or empty words that dont give specific details
special ingredients
games and activities
weasel words
Strategic research
10. Most popular demographic used by advertisers
pathos
individuality
Age
Reference Group
11. Two-way communication; a dialogue or conversation
Interactive Communication
VALS
Desires that Successful Brands Satisfy
Internal Noise
12. Info that is collected for first from original sources
Easy to Use
nostalgia
must have
Primary Research
13. 1) see/hear 2) feel 3) think/understand 4) connect 5) believe 6) act/do
Association
ethos
External Noise
Types of Consumer Responses
14. Attention - Interest - Desire - Action
Adaption Process
pathos
Reference Group
AIDA
15. Appeals to costumers disire to be different from everybody else
individuality
product comparrision
Functions of a Reference Group
Observation research
16. Compares the product to its competetors
nostalgia
endorsement
product comparrision
Reference Group
17. Advertisers realize that we like to feel important - so they tell us that their products will make us glamorous - sophisticated - or macho.
Glamourous You
Adaption Process
SMCR model
Experts
18. Hinders the consumer's reception of the message - includes technical and socioeconomic trends that affect the reception of the message
transfer
Age
games and activities
External Noise
19. Advertisers sometimes lead us to believe that we will miss an important opportunity if we don't buy their product right awasy. This techniques might come in the form of a limited-time offer or an indication that only a very limited quantity of the pr
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20. Involves the researcher actually living the life of the people or group being studied.
unfinished
Brand Communities
must have
Ethnographic research
21. Descriptions of the target audience that read like a description of someone you know.
Testimonials
endorsement
Profiles
snob appeal
22. Delivers numerical data
Slippery Slope
VALS
Quantitative research
The Big Lie
23. People devoted to a particular brand. E.g. HOG;Harley Owners Group
Brand Communities
Symbols
price appeal
games and activities
24. Gives the illusion that if someone else has it then i should have it too
rhetorical claim
bandwagon
SMCR model
transfer
25. A celeberty or famous fiqure that is endorcing a product
endorsement
fact and figures
Reliability
sense appeal
26. A disonest tatic where they lure a costemer for a bargain but then perswade them to buy something expensive
bait and switch
Consumer research
Affective advertising
Types of Segmentation
27. Suggesting that you must have the product to be happy - popular or satisfied
facts and fiqures
must have
nostalgia
price appeal
28. Taking a dangerous and fearful approach to a commercial
fear
Business Plan
repitition
Adaption Process
29. Personal factors that affect the reception of an advertisement - such as the receivers needs - language skills - purchase history - info-processing abilities and other personal factors
Feedback
transfer
Internal Noise
Brand Communities
30. May cover a more specific division of the company; focused on maximizing profit
Business Plan
repitition
Marketing Plan
Feedback
31. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
Influences on Consumer Decision making
fear
ethos
Business Plan
32. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
IMC plan
Business Plan
name-calling
unique claim
33. Where advertisers stress positive qualities and ignore negatives
VALS
Flattery
card stacking
facts and fiqures
34. Indication of an important trend in marketing that is moving beyond two-way communication
Observation research
AIDA
Strategic research
Buzz Marketing
35. A regular person using a product to show how good it is
weasel words
must have
testimonial
nostalgia
36. A type of testimonial - usually scientists - professors - and other professionals advocating for a product/idea
Experts
Culture and Corporate Culture
Testimonials
Interactive Communication
37. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
logos
Types of Segmentation
bait and switch
Culture and Corporate Culture
38. Technique that uses sentimental images - sounds - and words (Using a cute teddy bear to sell your product.)
Warm and Fuzzy
Intensity
sense appeal
Types of Consumer Responses
39. Cheap product that you can afford
facts and fiqures
price appeal
claim
Simple Solution
40. Promoting a special ingredient may make you think the product works better than others
Explicit
special ingredients
individuality
humor
41. Use jokes or laughter to get you engaged in a commercial
unique claim
transfer
Primary Research
humor
42. Showing or announcing a discounted price can make a product look better
Functions of a Reference Group
Desires that Successful Brands Satisfy
sales and price
Bribery
43. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
Brand Communities
The various ways to segment consumers
Reliability
Psychographics
44. Fiving us compliments to try to sell a product
Symbols
High Involvement
repitition
Flattery
45. 1) Provide Info 2) Serve as a means of personal comparison 3) Offer guidance
Slippery Slope
Business Plan
Functions of a Reference Group
Consumer Behavior
46. Using a chance to win a prize to attract attention
prizes - sweepstakes and gifts
Affective advertising
Profiles
Functions of a Reference Group
47. Personal behavior and how the behavior reflects the speed with which people are willing to try something new
Adaption Process
Psychographics
Warm and Fuzzy
nostalgia
48. Need recognition--> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
Low involvement
Types of Consumer Responses
Consumer research
ethos
49. Telling you what to do---"Buy today!" - "Vote now!"
VALS
call to action
Feedback
Desires that Successful Brands Satisfy
50. Questions behavior of the consumer and quality of the product
SMCR model
fear
Qualitative research
Campaign Plan