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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1) see/hear 2) feel 3) think/understand 4) connect 5) believe 6) act/do
Types of Consumer Responses
Types of Segmentation
diversion
External Noise
2. May cover a more specific division of the company; focused on maximizing profit
Testimonials
Types of Consumer Responses
Brand Communities
Business Plan
3. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
Kairos
SMCR model
Quantitative research
pathos
4. Most popular demographic used by advertisers
Brand Communities
Slippery Slope
Age
External Noise
5. Personnal attacks people do to discredit their ideas
name-calling
bait and switch
transfer
elitist appeal
6. 1) Provide Info 2) Serve as a means of personal comparison 3) Offer guidance
Functions of a Reference Group
Types of Consumer Responses
parental appeal
special ingredients
7. Research that actually measures what it says it measures
rhetorical claim
Buzz Marketing
Validity
humor
8. Questions behavior of the consumer and quality of the product
Symbols
Qualitative research
ethos
Flattery
9. Background research that uses available published info about a topic
humor
Don't Get Left Out
Marketing Plan
Secondary Research
10. Indication of an important trend in marketing that is moving beyond two-way communication
Buzz Marketing
The various ways to segment consumers
Experts
fear
11. Use jokes or laughter to get you engaged in a commercial
Secondary Research
endorsement
humor
SMCR model
12. A message to the consumer about a brand. It gets attention and provides info - sometimes even a bit of entertainment
humor
claim
Affective advertising
fact and figures
13. Connects to audience emotions to win them over to your product
Psychographics
Secondary Research
Consumer research
pathos
14. A type of testimonial to try to sell something because it is down-to-earth or easy to use
Niche Market
elitist appeal
Plain Folks
The Mass Communication Approach
15. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
SMCR model
rhetorical claim
Brand Communities
Slippery Slope
16. Primary tool used to evaluate strengths - weaknesses - opportunities and threats
avant guard
transfer
SWOT analysis
elitist appeal
17. Need Recognition--> Information Search --> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
High Involvement
Targeting
IMC plan
Age
18. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
logos
pathos
fear
Valid advertising techniques
19. A distraction from the real issue
Validity
Red Herrin
Buzz Marketing
special ingredients
20. Advertisers assure us that their products are foolproof and easy to use.
weasel words
Easy to Use
Influences on Consumer Decision making
individuality
21. Taking a dangerous and fearful approach to a commercial
Secondary Research
Campaign Plan
fear
Quantitative research
22. If you buy something you will be the first to have it
card stacking
Age
avant guard
repitition
23. Tries to link a product - service or idea that is already desired by the target audience (Nike linked to victory.)
Feedback
The Big Lie
claim
Association
24. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
Quantitative research
Valid advertising techniques
Primary Research
The various ways to segment consumers
25. Out-of-Context Quotations - Exploitation of Fears and Misgiving - Health Fraud - Credit Repair - Get Rick Quick Schemes - Supermarket Specials - Bait and Switch - Product Misrepresentation - Travel Fraud (you got a free holiday!)
Misleading and unethical advertisong techniques
Marketing Plan
Interactive Communication
weasel words
26. An appeal that deals with time - creates a sense of urgency
Flattery
Kairos
prizes - sweepstakes and gifts
claim
27. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
The Big Lie
glittering generality
Influences on Consumer Decision making
AIDA
28. Using symbols to suggest an association with a positive influence
facts and fiqures
Symbols
sense appeal
call to action
29. Group of people you use as a model for behavior in specific situations
Campaign Plan
Reference Group
Plain Folks
Interactive Communication
30. Personal factors that affect the reception of an advertisement - such as the receivers needs - language skills - purchase history - info-processing abilities and other personal factors
humor
pathos
Internal Noise
must have
31. The reaction the audience has to the message
The various ways to segment consumers
Feedback
Market research
Business Plan
32. Records behaviors of consumers when exposed to product
Market research
logos
special ingredients
Observation research
33. Research used to gather info about a particular market
Market research
Validity
Psychographics
sense appeal
34. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
Segmenting
The Big Lie
pathos
unique claim
35. Gives the illusion that if someone else has it then i should have it too
Neuromarketing
name-calling
bandwagon
sense appeal
36. How individuals or groups select - purchase - use - or dispose of products - as well as the needs and wants that motivate these behaviors
Brand Communities
Adaption Process
Consumer Behavior
VALS
37. Meaningless or empty words that dont give specific details
Age
nostalgia
weasel words
transfer
38. Showing or announcing a discounted price can make a product look better
Neuromarketing
SMCR model
sales and price
glittering generality
39. If you use this product - you will be just like the people in the ad
nostalgia
Advertising research
Observation research
transfer
40. Repeating words or sounds
sense appeal
repitition
Interactive Communication
games and activities
41. Uses a logical argument of fact to persuade you to buy the product
Psychographics
product comparrision
Reference Group
logos
42. Suggesting that association with a person or product can make you special
snob appeal
Low involvement
transfer
Affective advertising
43. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
card stacking
IMC plan
Influences on Consumer Decision making
Reference Group
44. Focuses on all the elements of advertising
Bribery
Observation research
Advertising research
Misleading and unethical advertisong techniques
45. Claims directly - fully - and or clearly expressing something- the price - the main ingredients - number of items - etc.
Culture and Corporate Culture
Functions of a Reference Group
facts and fiqures
Explicit
46. Delivers numerical data
testimonial
claim
Market research
Quantitative research
47. A type of testimonial - usually scientists - professors - and other professionals advocating for a product/idea
External Noise
Experts
sense appeal
ethos
48. A celeberty or famous fiqure that is endorcing a product
pathos
Market research
endorsement
sense appeal
49. Dividing the market into groups of people who have similar characteristics in certain key product related areas.
fact and figures
ethos
Segmenting
games and activities
50. Subsegments of a more general market.
unique claim
Niche Market
Influences on Consumer Decision making
unfinished