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Test your basic knowledge |
Advertising Techniques
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Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Dividing the market into groups of people who have similar characteristics in certain key product related areas.
SWOT analysis
endorsement
individuality
Segmenting
2. Using costumers fond memories to buy a product
individuality
Flattery
Business Plan
nostalgia
3. Attention - Interest - Desire - Action
AIDA
Warm and Fuzzy
transfer
Explicit
4. An appeal that deals with time - creates a sense of urgency
Campaign Plan
Consumer Behavior
Kairos
Adaption Process
5. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
games and activities
Adaption Process
Warm and Fuzzy
Reliability
6. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
Kairos
bandwagon
Business Plan
Slippery Slope
7. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
Red Herrin
Neuromarketing
IMC plan
Internal Noise
8. Identifies people who are in the market for the product
glittering generality
Consumer research
Adaption Process
unique claim
9. A type of testimonial - usually scientists - professors - and other professionals advocating for a product/idea
IMC plan
facts and fiqures
endorsement
Experts
10. Most popular demographic used by advertisers
endorsement
AIDA
Age
bandwagon
11. A regular person using a product to show how good it is
games and activities
testimonial
Affective advertising
Brand Communities
12. If you buy something you will be the first to have it
Consumer Behavior
Profiles
fear
avant guard
13. A process which outlines the important players and steps
unique claim
Culture and Corporate Culture
The Mass Communication Approach
repitition
14. Suggesting that association with a person or product can make you special
fear
SWOT analysis
humor
snob appeal
15. You can run the test over and over and get the same answer
Interactive Communication
Reliability
patriotisim
games and activities
16. Claims directly - fully - and or clearly expressing something- the price - the main ingredients - number of items - etc.
Adaption Process
Explicit
prizes - sweepstakes and gifts
pathos
17. Delivers numerical data
Profiles
repitition
patriotisim
Quantitative research
18. Refers to lifestyle and psychological characteristics (activities - values - interest - attitudes - opinions)
Segmenting
Psychographics
bandwagon
Interactive Communication
19. Identifying the group that might be the most profitable audience and the most likely to respond to marketing communication
Targeting
Psychographics
Profiles
Easy to Use
20. Research that actually measures what it says it measures
Validity
Need recognition
Quantitative research
Functions of a Reference Group
21. Questions behavior of the consumer and quality of the product
Qualitative research
The Mass Communication Approach
sales and price
Advertising research
22. Primary tool used to evaluate strengths - weaknesses - opportunities and threats
SWOT analysis
The Mass Communication Approach
Validity
The various ways to segment consumers
23. Promoting a special ingredient may make you think the product works better than others
Culture and Corporate Culture
Age
special ingredients
Validity
24. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
bandwagon
Campaign Plan
fear
sense appeal
25. Taking a dangerous and fearful approach to a commercial
AIDA
product comparrision
Don't Get Left Out
fear
26. More tightly focused on solving a particular marketing communication problem in a specified time.
must have
Plain Folks
Campaign Plan
Qualitative research
27. People devoted to a particular brand. E.g. HOG;Harley Owners Group
special ingredients
Marketing Plan
Brand Communities
Flattery
28. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
claim
The Big Lie
Targeting
transfer
29. Telling only positive things about something or someone - without giving evidence or facts
games and activities
Slippery Slope
Culture and Corporate Culture
glittering generality
30. Builds trustworthyness/credability of product
Primary Research
ethos
fear
Influences on Consumer Decision making
31. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
The Big Lie
Desires that Successful Brands Satisfy
Low involvement
Consumer Behavior
32. Telling you what to do---"Buy today!" - "Vote now!"
call to action
avant guard
Misleading and unethical advertisong techniques
unique claim
33. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Simple Solution
SWOT analysis
sales and price
Qualitative research
34. Need Recognition--> Information Search --> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
High Involvement
fact and figures
call to action
Plain Folks
35. A type of testimonial to try to sell something because it is down-to-earth or easy to use
repitition
Interactive Communication
name-calling
Plain Folks
36. Advertisers assure us that their products are foolproof and easy to use.
facts and fiqures
Misleading and unethical advertisong techniques
Strategic research
Easy to Use
37. How individuals or groups select - purchase - use - or dispose of products - as well as the needs and wants that motivate these behaviors
Affective advertising
Consumer research
Consumer Behavior
Symbols
38. Two-way communication; a dialogue or conversation
Validity
unfinished
Marketing Plan
Interactive Communication
39. If you use this product - you will be just like the people in the ad
Secondary Research
transfer
Neuromarketing
name-calling
40. Where advertisers stress positive qualities and ignore negatives
repitition
Symbols
card stacking
Testimonials
41. Tries to persuade by promising to give us something else (Discounts - coupons - free gifts are examples.)
Bribery
Types of Consumer Responses
humor
avant guard
42. Using test - statistics - or information that sounds scientific to prove that one product or person is better than another
The Big Lie
Intensity
fact and figures
Need recognition
43. A disonest tatic where they lure a costemer for a bargain but then perswade them to buy something expensive
Culture and Corporate Culture
bait and switch
IMC plan
Age
44. Uncovers critical info that becomes the basis for strategic planning
snob appeal
Buzz Marketing
AIDA
Strategic research
45. Repeating words or sounds
The Big Lie
glittering generality
Marketing Plan
repitition
46. To show loyalty patriotisim to the country
parental appeal
patriotisim
Simple Solution
SWOT analysis
47. Suggesting that you must have the product to be happy - popular or satisfied
product comparrision
SWOT analysis
must have
fear
48. Background research that uses available published info about a topic
Slippery Slope
Low involvement
Secondary Research
Kairos
49. Research used to gather info about a particular market
Market research
Explicit
Business Plan
repitition
50. Compares the product to its competetors
Buzz Marketing
Flattery
product comparrision
Functions of a Reference Group
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