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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. May cover a more specific division of the company; focused on maximizing profit
Business Plan
Need recognition
Quantitative research
Advertising research
2. Informing you about how the product works or helps you
The Big Lie
Buzz Marketing
claim
product comparrision
3. Occurs when the consumer recognizes a need for a product
Ethnographic research
unique claim
IMC plan
Need recognition
4. A message to the consumer about a brand. It gets attention and provides info - sometimes even a bit of entertainment
Kairos
Reliability
Influences on Consumer Decision making
Affective advertising
5. Group of people you use as a model for behavior in specific situations
External Noise
Reference Group
SMCR model
Ethnographic research
6. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
External Noise
logos
SMCR model
Primary Research
7. Indication of an important trend in marketing that is moving beyond two-way communication
Influences on Consumer Decision making
Buzz Marketing
Segmenting
nostalgia
8. Using costumers fond memories to buy a product
bait and switch
Types of Consumer Responses
nostalgia
bandwagon
9. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
Psychographics
Marketing Plan
nostalgia
Valid advertising techniques
10. Telling only positive things about something or someone - without giving evidence or facts
glittering generality
Observation research
Validity
endorsement
11. Info that is collected for first from original sources
Culture and Corporate Culture
Marketing Plan
High Involvement
Primary Research
12. Using test - statistics - or information that sounds scientific to prove that one product or person is better than another
Strategic research
fact and figures
elitist appeal
endorsement
13. New brain- science approach to how people think
Neuromarketing
Warm and Fuzzy
Buzz Marketing
Interactive Communication
14. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
Internal Noise
Desires that Successful Brands Satisfy
SMCR model
Primary Research
15. Identifying the group that might be the most profitable audience and the most likely to respond to marketing communication
Targeting
card stacking
elitist appeal
Internal Noise
16. Suggesting that association with a person or product can make you special
snob appeal
Red Herrin
nostalgia
External Noise
17. Personal behavior and how the behavior reflects the speed with which people are willing to try something new
Reference Group
repitition
Internal Noise
Adaption Process
18. 1) Provide Info 2) Serve as a means of personal comparison 3) Offer guidance
Functions of a Reference Group
Plain Folks
Advertising research
Consumer Behavior
19. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
Influences on Consumer Decision making
Campaign Plan
Plain Folks
product comparrision
20. Demographic Segmentation - Life stage segmentation - Geographic Segmentation - Psychographic Segmentation - Behavioral Segmentation - Values and benefits based segmentation
Reliability
Types of Segmentation
Experts
Qualitative research
21. A regular person using a product to show how good it is
Explicit
Symbols
Primary Research
testimonial
22. Builds trustworthyness/credability of product
Simple Solution
SWOT analysis
ethos
weasel words
23. People devoted to a particular brand. E.g. HOG;Harley Owners Group
Brand Communities
Strategic research
Profiles
Campaign Plan
24. Connects to audience emotions to win them over to your product
pathos
elitist appeal
Buzz Marketing
Slippery Slope
25. Compile info about the product - the product category - competitors - and other details of the marketing environment
bait and switch
sense appeal
Market research
Easy to Use
26. Using a chance to win a prize to attract attention
Low involvement
prizes - sweepstakes and gifts
Reference Group
Interactive Communication
27. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
Slippery Slope
must have
Campaign Plan
Culture and Corporate Culture
28. Meaningless or empty words that dont give specific details
Kairos
Advertising research
unfinished
weasel words
29. A distraction from the real issue
sense appeal
Desires that Successful Brands Satisfy
Red Herrin
elitist appeal
30. Showing or announcing a discounted price can make a product look better
sales and price
sense appeal
Experts
call to action
31. Telling you what to do---"Buy today!" - "Vote now!"
Buzz Marketing
Secondary Research
Functions of a Reference Group
call to action
32. Personal factors that affect the reception of an advertisement - such as the receivers needs - language skills - purchase history - info-processing abilities and other personal factors
Don't Get Left Out
Culture and Corporate Culture
Internal Noise
transfer
33. Focuses on all the elements of advertising
Advertising research
High Involvement
Don't Get Left Out
Ethnographic research
34. Suggesting that you must have the product to be happy - popular or satisfied
must have
nostalgia
The Mass Communication Approach
Easy to Use
35. Tries to link a product - service or idea that is already desired by the target audience (Nike linked to victory.)
Symbols
prizes - sweepstakes and gifts
Association
humor
36. Intentionally do not finish a claim
unfinished
Testimonials
bandwagon
Psychographics
37. Using symbols to suggest an association with a positive influence
Symbols
Psychographics
Validity
claim
38. Repeating words or sounds
Segmenting
ethos
snob appeal
repitition
39. 1) see/hear 2) feel 3) think/understand 4) connect 5) believe 6) act/do
Warm and Fuzzy
prizes - sweepstakes and gifts
Reference Group
Types of Consumer Responses
40. Research used to gather info about a particular market
Market research
diversion
Easy to Use
Reference Group
41. A process which outlines the important players and steps
The Mass Communication Approach
Business Plan
humor
Buzz Marketing
42. Gives the illusion that if someone else has it then i should have it too
bandwagon
Business Plan
snob appeal
External Noise
43. Compares the product to its competetors
repitition
special ingredients
product comparrision
price appeal
44. Advertisers sometimes lead us to believe that we will miss an important opportunity if we don't buy their product right awasy. This techniques might come in the form of a limited-time offer or an indication that only a very limited quantity of the pr
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45. An appeal that deals with time - creates a sense of urgency
Feedback
Interactive Communication
Kairos
bait and switch
46. Subsegments of a more general market.
Niche Market
Ethnographic research
prizes - sweepstakes and gifts
transfer
47. Sensory images to get you interested in their product
Feedback
Secondary Research
sense appeal
Psychographics
48. A belief that if you buy this product then your apart of an elite club
price appeal
bait and switch
elitist appeal
Easy to Use
49. Many products are nearly identical
unique claim
SWOT analysis
SMCR model
Warm and Fuzzy
50. Appeals to costumers disire to be different from everybody else
Easy to Use
individuality
unique claim
games and activities