SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draws away from a negative feature they ushually hide it with good stuff
diversion
Types of Consumer Responses
High Involvement
Advertising research
2. Meaningless or empty words that dont give specific details
Reference Group
weasel words
Kairos
endorsement
3. An appeal that deals with time - creates a sense of urgency
games and activities
transfer
Consumer Behavior
Kairos
4. Compile info about the product - the product category - competitors - and other details of the marketing environment
must have
Warm and Fuzzy
Market research
bait and switch
5. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
Bribery
nostalgia
glittering generality
Culture and Corporate Culture
6. If you use this product - you will be just like the people in the ad
Profiles
Quantitative research
transfer
Business Plan
7. Suggesting that you must have the product to be happy - popular or satisfied
Types of Consumer Responses
Age
must have
nostalgia
8. Background research that uses available published info about a topic
glittering generality
Secondary Research
Ethnographic research
Interactive Communication
9. Delivers numerical data
rhetorical claim
glittering generality
Quantitative research
The Mass Communication Approach
10. A belief that if you buy this product then your apart of an elite club
prizes - sweepstakes and gifts
elitist appeal
Market research
The Mass Communication Approach
11. Using superlatives (greatest - best - fastest) - comparatives (better - improved - increased) - and hyperbole to try to hype up the product
price appeal
Interactive Communication
ethos
Intensity
12. A rhetorical question in which their really isnt an answer
rhetorical claim
Testimonials
Association
Brand Communities
13. Indication of an important trend in marketing that is moving beyond two-way communication
Buzz Marketing
Glamourous You
unique claim
Desires that Successful Brands Satisfy
14. Personnal attacks people do to discredit their ideas
name-calling
Bribery
glittering generality
Marketing Plan
15. Primary tool used to evaluate strengths - weaknesses - opportunities and threats
price appeal
Intensity
Profiles
SWOT analysis
16. Advertisers sometimes lead us to believe that we will miss an important opportunity if we don't buy their product right awasy. This techniques might come in the form of a limited-time offer or an indication that only a very limited quantity of the pr
17. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
bandwagon
The Big Lie
parental appeal
ethos
18. Descriptions of the target audience that read like a description of someone you know.
Profiles
Explicit
Marketing Plan
card stacking
19. More tightly focused on solving a particular marketing communication problem in a specified time.
Campaign Plan
testimonial
Bribery
Valid advertising techniques
20. Research that actually measures what it says it measures
Validity
Psychographics
Plain Folks
Interactive Communication
21. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
Simple Solution
Warm and Fuzzy
sales and price
sense appeal
22. Compares the product to its competetors
product comparrision
Internal Noise
Qualitative research
avant guard
23. Personal behavior and how the behavior reflects the speed with which people are willing to try something new
testimonial
Adaption Process
Reference Group
External Noise
24. Fiving us compliments to try to sell a product
Flattery
humor
ethos
Functions of a Reference Group
25. New brain- science approach to how people think
SMCR model
Neuromarketing
individuality
Types of Consumer Responses
26. Records behaviors of consumers when exposed to product
price appeal
Observation research
Symbols
sense appeal
27. Cheap product that you can afford
Affective advertising
must have
price appeal
Simple Solution
28. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
Validity
The Big Lie
IMC plan
Intensity
29. Info that is collected for first from original sources
Neuromarketing
Low involvement
Primary Research
games and activities
30. May cover a more specific division of the company; focused on maximizing profit
Don't Get Left Out
repitition
individuality
Business Plan
31. A distraction from the real issue
diversion
parental appeal
Advertising research
Red Herrin
32. Occurs when the consumer recognizes a need for a product
Intensity
Need recognition
Psychographics
Qualitative research
33. People devoted to a particular brand. E.g. HOG;Harley Owners Group
Market research
Influences on Consumer Decision making
Strategic research
Brand Communities
34. Group of people you use as a model for behavior in specific situations
Neuromarketing
snob appeal
Reference Group
Influences on Consumer Decision making
35. A type of testimonial - usually scientists - professors - and other professionals advocating for a product/idea
Primary Research
special ingredients
Don't Get Left Out
Experts
36. Technique that uses sentimental images - sounds - and words (Using a cute teddy bear to sell your product.)
Glamourous You
Quantitative research
VALS
Warm and Fuzzy
37. Using a chance to win a prize to attract attention
Niche Market
fact and figures
prizes - sweepstakes and gifts
Brand Communities
38. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
games and activities
sales and price
Profiles
unique claim
39. Repeating words or sounds
Types of Consumer Responses
repitition
External Noise
Consumer research
40. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
Slippery Slope
pathos
Glamourous You
product comparrision
41. To affect parents and make them want to buy the product for their child
repitition
parental appeal
Testimonials
ethos
42. Suggesting that association with a person or product can make you special
The various ways to segment consumers
Brand Communities
snob appeal
Marketing Plan
43. Claims directly - fully - and or clearly expressing something- the price - the main ingredients - number of items - etc.
Reference Group
Niche Market
Interactive Communication
Explicit
44. A celeberty or famous fiqure that is endorcing a product
endorsement
Glamourous You
Low involvement
Feedback
45. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Consumer Behavior
Simple Solution
VALS
humor
46. Sensory images to get you interested in their product
sense appeal
Easy to Use
Warm and Fuzzy
Affective advertising
47. Showing or announcing a discounted price can make a product look better
sales and price
rhetorical claim
Internal Noise
Business Plan
48. Many products are nearly identical
Culture and Corporate Culture
unfinished
Campaign Plan
unique claim
49. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
parental appeal
The various ways to segment consumers
Quantitative research
Low involvement
50. Two-way communication; a dialogue or conversation
glittering generality
repitition
Secondary Research
Interactive Communication