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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
Desires that Successful Brands Satisfy
fact and figures
Validity
SMCR model
2. May cover a more specific division of the company; focused on maximizing profit
Kairos
prizes - sweepstakes and gifts
Feedback
Business Plan
3. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
logos
Influences on Consumer Decision making
Internal Noise
Association
4. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
repitition
logos
Experts
sense appeal
5. Meaningless or empty words that dont give specific details
Slippery Slope
prizes - sweepstakes and gifts
The various ways to segment consumers
weasel words
6. Suggesting that association with a person or product can make you special
Marketing Plan
Secondary Research
VALS
snob appeal
7. Using symbols to suggest an association with a positive influence
Symbols
Interactive Communication
Reference Group
Adaption Process
8. You can run the test over and over and get the same answer
Reliability
transfer
Bribery
Campaign Plan
9. Records behaviors of consumers when exposed to product
Market research
Brand Communities
Observation research
Psychographics
10. Promoting a special ingredient may make you think the product works better than others
Ethnographic research
Affective advertising
Market research
special ingredients
11. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
Desires that Successful Brands Satisfy
diversion
IMC plan
Slippery Slope
12. Need recognition--> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
snob appeal
Internal Noise
Strategic research
Low involvement
13. Taking a dangerous and fearful approach to a commercial
Association
Culture and Corporate Culture
fear
Market research
14. If you use this product - you will be just like the people in the ad
Strategic research
sense appeal
transfer
special ingredients
15. Compares the product to its competetors
humor
product comparrision
glittering generality
endorsement
16. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
prizes - sweepstakes and gifts
The Big Lie
must have
ethos
17. Connects to audience emotions to win them over to your product
SWOT analysis
pathos
Segmenting
unfinished
18. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
SMCR model
Association
Buzz Marketing
Validity
19. If you buy something you will be the first to have it
Red Herrin
IMC plan
Symbols
avant guard
20. Developed for a brand or product line and evaluated annually
The Mass Communication Approach
External Noise
Marketing Plan
ethos
21. Two-way communication; a dialogue or conversation
Campaign Plan
Symbols
prizes - sweepstakes and gifts
Interactive Communication
22. Draws away from a negative feature they ushually hide it with good stuff
must have
IMC plan
games and activities
diversion
23. The reaction the audience has to the message
snob appeal
Feedback
product comparrision
Glamourous You
24. Info that is collected for first from original sources
Primary Research
Profiles
Affective advertising
Kairos
25. Out-of-Context Quotations - Exploitation of Fears and Misgiving - Health Fraud - Credit Repair - Get Rick Quick Schemes - Supermarket Specials - Bait and Switch - Product Misrepresentation - Travel Fraud (you got a free holiday!)
bait and switch
Misleading and unethical advertisong techniques
Consumer Behavior
Advertising research
26. A celeberty or famous fiqure that is endorcing a product
unfinished
fact and figures
endorsement
Campaign Plan
27. A process which outlines the important players and steps
Internal Noise
The Mass Communication Approach
SWOT analysis
Age
28. Indication of an important trend in marketing that is moving beyond two-way communication
Types of Consumer Responses
pathos
Profiles
Buzz Marketing
29. A type of testimonial to try to sell something because it is down-to-earth or easy to use
Misleading and unethical advertisong techniques
Red Herrin
Segmenting
Plain Folks
30. Many products are nearly identical
unique claim
humor
Quantitative research
Targeting
31. Using test - statistics - or information that sounds scientific to prove that one product or person is better than another
Adaption Process
Strategic research
fact and figures
Affective advertising
32. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
repitition
VALS
Influences on Consumer Decision making
Simple Solution
33. Uses a logical argument of fact to persuade you to buy the product
Red Herrin
logos
Consumer research
Culture and Corporate Culture
34. People testifying about the value or quality of a product in order to sell it
SMCR model
prizes - sweepstakes and gifts
Testimonials
Qualitative research
35. Descriptions of the target audience that read like a description of someone you know.
Profiles
Experts
name-calling
Affective advertising
36. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
product comparrision
sense appeal
The various ways to segment consumers
Interactive Communication
37. Fiving us compliments to try to sell a product
prizes - sweepstakes and gifts
Testimonials
Consumer Behavior
Flattery
38. Advertisers realize that we like to feel important - so they tell us that their products will make us glamorous - sophisticated - or macho.
Glamourous You
Testimonials
Qualitative research
repitition
39. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
games and activities
logos
Experts
VALS
40. Compile info about the product - the product category - competitors - and other details of the marketing environment
Segmenting
Market research
Interactive Communication
Misleading and unethical advertisong techniques
41. Personnal attacks people do to discredit their ideas
Feedback
humor
name-calling
Flattery
42. New brain- science approach to how people think
Desires that Successful Brands Satisfy
Neuromarketing
Niche Market
Market research
43. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
Influences on Consumer Decision making
Plain Folks
Consumer research
Culture and Corporate Culture
44. Repeating words or sounds
Bribery
unique claim
repitition
Influences on Consumer Decision making
45. Advertisers assure us that their products are foolproof and easy to use.
Easy to Use
elitist appeal
SWOT analysis
Neuromarketing
46. A belief that if you buy this product then your apart of an elite club
elitist appeal
Segmenting
unique claim
Feedback
47. A rhetorical question in which their really isnt an answer
unfinished
pathos
patriotisim
rhetorical claim
48. Cheap product that you can afford
Association
price appeal
The Big Lie
bait and switch
49. To affect parents and make them want to buy the product for their child
Brand Communities
parental appeal
Need recognition
The Mass Communication Approach
50. Using superlatives (greatest - best - fastest) - comparatives (better - improved - increased) - and hyperbole to try to hype up the product
Brand Communities
Adaption Process
endorsement
Intensity
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