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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The reaction the audience has to the message
elitist appeal
humor
Feedback
avant guard
2. Personal behavior and how the behavior reflects the speed with which people are willing to try something new
Adaption Process
nostalgia
Campaign Plan
VALS
3. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
Profiles
Culture and Corporate Culture
The Big Lie
Interactive Communication
4. Intentionally do not finish a claim
card stacking
Business Plan
unfinished
Warm and Fuzzy
5. Most popular demographic used by advertisers
Functions of a Reference Group
Age
Desires that Successful Brands Satisfy
Primary Research
6. Fiving us compliments to try to sell a product
prizes - sweepstakes and gifts
Flattery
Desires that Successful Brands Satisfy
The Big Lie
7. A message to the consumer about a brand. It gets attention and provides info - sometimes even a bit of entertainment
nostalgia
Affective advertising
logos
product comparrision
8. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
Advertising research
Desires that Successful Brands Satisfy
Functions of a Reference Group
High Involvement
9. Sensory images to get you interested in their product
High Involvement
humor
avant guard
sense appeal
10. Using costumers fond memories to buy a product
Consumer research
nostalgia
must have
card stacking
11. Taking a dangerous and fearful approach to a commercial
fear
Association
Buzz Marketing
The various ways to segment consumers
12. Suggesting that you must have the product to be happy - popular or satisfied
Explicit
Neuromarketing
Primary Research
must have
13. Group of people you use as a model for behavior in specific situations
Marketing Plan
ethos
Flattery
Reference Group
14. Compares the product to its competetors
product comparrision
diversion
Feedback
Secondary Research
15. Personnal attacks people do to discredit their ideas
transfer
special ingredients
Market research
name-calling
16. Advertisers sometimes lead us to believe that we will miss an important opportunity if we don't buy their product right awasy. This techniques might come in the form of a limited-time offer or an indication that only a very limited quantity of the pr
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17. May cover a more specific division of the company; focused on maximizing profit
Business Plan
Targeting
diversion
Culture and Corporate Culture
18. Indication of an important trend in marketing that is moving beyond two-way communication
price appeal
transfer
Market research
Buzz Marketing
19. If you use this product - you will be just like the people in the ad
Warm and Fuzzy
Secondary Research
transfer
Neuromarketing
20. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
VALS
nostalgia
IMC plan
Advertising research
21. More tightly focused on solving a particular marketing communication problem in a specified time.
Simple Solution
Quantitative research
Campaign Plan
sense appeal
22. A type of testimonial - usually scientists - professors - and other professionals advocating for a product/idea
AIDA
Targeting
The Mass Communication Approach
Experts
23. To affect parents and make them want to buy the product for their child
Need recognition
weasel words
parental appeal
price appeal
24. Technique that uses sentimental images - sounds - and words (Using a cute teddy bear to sell your product.)
The Mass Communication Approach
Warm and Fuzzy
Types of Consumer Responses
Symbols
25. Appeals to costumers disire to be different from everybody else
individuality
Influences on Consumer Decision making
nostalgia
endorsement
26. Repeating words or sounds
unique claim
Market research
transfer
repitition
27. Hinders the consumer's reception of the message - includes technical and socioeconomic trends that affect the reception of the message
Adaption Process
Segmenting
External Noise
Flattery
28. Developed for a brand or product line and evaluated annually
Symbols
Observation research
Marketing Plan
Brand Communities
29. An appeal that deals with time - creates a sense of urgency
Kairos
nostalgia
Misleading and unethical advertisong techniques
Secondary Research
30. Meaningless or empty words that dont give specific details
transfer
weasel words
Simple Solution
Ethnographic research
31. A distraction from the real issue
Red Herrin
Simple Solution
Culture and Corporate Culture
endorsement
32. You can run the test over and over and get the same answer
Campaign Plan
name-calling
Reliability
nostalgia
33. Gives the illusion that if someone else has it then i should have it too
Misleading and unethical advertisong techniques
bandwagon
Red Herrin
Validity
34. A regular person using a product to show how good it is
Testimonials
High Involvement
testimonial
Age
35. Use jokes or laughter to get you engaged in a commercial
Testimonials
humor
unique claim
rhetorical claim
36. Using test - statistics - or information that sounds scientific to prove that one product or person is better than another
fact and figures
Slippery Slope
Secondary Research
Association
37. Focuses on all the elements of advertising
rhetorical claim
Advertising research
sense appeal
Types of Segmentation
38. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
Need recognition
Quantitative research
Influences on Consumer Decision making
sense appeal
39. Builds trustworthyness/credability of product
ethos
Plain Folks
testimonial
Desires that Successful Brands Satisfy
40. Telling you what to do---"Buy today!" - "Vote now!"
rhetorical claim
Strategic research
call to action
Validity
41. Using a chance to win a prize to attract attention
glittering generality
prizes - sweepstakes and gifts
call to action
Observation research
42. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
humor
The Big Lie
Misleading and unethical advertisong techniques
Affective advertising
43. How individuals or groups select - purchase - use - or dispose of products - as well as the needs and wants that motivate these behaviors
Symbols
Buzz Marketing
Consumer Behavior
Adaption Process
44. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Types of Consumer Responses
Simple Solution
The Big Lie
Marketing Plan
45. Personal factors that affect the reception of an advertisement - such as the receivers needs - language skills - purchase history - info-processing abilities and other personal factors
Internal Noise
ethos
AIDA
Flattery
46. Descriptions of the target audience that read like a description of someone you know.
facts and fiqures
Profiles
Adaption Process
snob appeal
47. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
Testimonials
Low involvement
Desires that Successful Brands Satisfy
games and activities
48. Identifying the group that might be the most profitable audience and the most likely to respond to marketing communication
Targeting
patriotisim
name-calling
Validity
49. Research used to gather info about a particular market
rhetorical claim
Market research
Association
prizes - sweepstakes and gifts
50. Statistics percentages - and numbers to convince you that this product is better than something else
facts and fiqures
Intensity
testimonial
Explicit