SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Suggesting that you must have the product to be happy - popular or satisfied
must have
diversion
sense appeal
ethos
2. Occurs when the consumer recognizes a need for a product
Reference Group
Need recognition
weasel words
Validity
3. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
Marketing Plan
Experts
Slippery Slope
diversion
4. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
prizes - sweepstakes and gifts
The various ways to segment consumers
sense appeal
Testimonials
5. Need Recognition--> Information Search --> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
High Involvement
Age
Advertising research
diversion
6. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
weasel words
sense appeal
Intensity
SMCR model
7. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Simple Solution
card stacking
games and activities
product comparrision
8. Info that is collected for first from original sources
call to action
Primary Research
price appeal
special ingredients
9. Compares the product to its competetors
unique claim
Campaign Plan
product comparrision
Secondary Research
10. Fiving us compliments to try to sell a product
Neuromarketing
Flattery
endorsement
price appeal
11. Research that actually measures what it says it measures
unique claim
Secondary Research
Observation research
Validity
12. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
rhetorical claim
Buzz Marketing
SWOT analysis
games and activities
13. Taking a dangerous and fearful approach to a commercial
Bribery
parental appeal
individuality
fear
14. Values and Lifestyle system - which categorizes consumers according to psychological traits that correlate to purchasing behaviors
Low involvement
Psychographics
Desires that Successful Brands Satisfy
VALS
15. To affect parents and make them want to buy the product for their child
parental appeal
Strategic research
Adaption Process
Age
16. Statistics percentages - and numbers to convince you that this product is better than something else
facts and fiqures
Feedback
Adaption Process
Affective advertising
17. Compile info about the product - the product category - competitors - and other details of the marketing environment
sense appeal
Market research
testimonial
Flattery
18. Draws away from a negative feature they ushually hide it with good stuff
Advertising research
card stacking
price appeal
diversion
19. Most popular demographic used by advertisers
Simple Solution
Age
Interactive Communication
Types of Segmentation
20. Telling you what to do---"Buy today!" - "Vote now!"
Glamourous You
Explicit
product comparrision
call to action
21. Identifying the group that might be the most profitable audience and the most likely to respond to marketing communication
Advertising research
fact and figures
Targeting
claim
22. Use jokes or laughter to get you engaged in a commercial
humor
ethos
weasel words
Marketing Plan
23. Two-way communication; a dialogue or conversation
pathos
bandwagon
Experts
Interactive Communication
24. A distraction from the real issue
Qualitative research
SWOT analysis
Red Herrin
Glamourous You
25. A belief that if you buy this product then your apart of an elite club
Easy to Use
elitist appeal
individuality
facts and fiqures
26. Where advertisers stress positive qualities and ignore negatives
card stacking
Quantitative research
weasel words
humor
27. Advertisers assure us that their products are foolproof and easy to use.
Culture and Corporate Culture
avant guard
Brand Communities
Easy to Use
28. Telling only positive things about something or someone - without giving evidence or facts
glittering generality
Business Plan
Segmenting
weasel words
29. A type of testimonial to try to sell something because it is down-to-earth or easy to use
Experts
Plain Folks
elitist appeal
SMCR model
30. Records behaviors of consumers when exposed to product
Observation research
IMC plan
games and activities
pathos
31. A message to the consumer about a brand. It gets attention and provides info - sometimes even a bit of entertainment
unfinished
Plain Folks
Affective advertising
special ingredients
32. New brain- science approach to how people think
Neuromarketing
unique claim
elitist appeal
Flattery
33. Subsegments of a more general market.
product comparrision
Niche Market
High Involvement
Reference Group
34. Research used to gather info about a particular market
Flattery
Adaption Process
Market research
Influences on Consumer Decision making
35. To show loyalty patriotisim to the country
pathos
patriotisim
bandwagon
Explicit
36. People devoted to a particular brand. E.g. HOG;Harley Owners Group
SMCR model
Brand Communities
parental appeal
Profiles
37. Hinders the consumer's reception of the message - includes technical and socioeconomic trends that affect the reception of the message
Neuromarketing
External Noise
games and activities
High Involvement
38. Personnal attacks people do to discredit their ideas
Observation research
IMC plan
name-calling
snob appeal
39. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
price appeal
name-calling
Ethnographic research
SMCR model
40. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
Flattery
Desires that Successful Brands Satisfy
sales and price
Simple Solution
41. Background research that uses available published info about a topic
facts and fiqures
unique claim
Plain Folks
Secondary Research
42. Group of people you use as a model for behavior in specific situations
Kairos
Flattery
Bribery
Reference Group
43. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
Age
Advertising research
Influences on Consumer Decision making
Business Plan
44. Using symbols to suggest an association with a positive influence
Symbols
testimonial
fear
price appeal
45. Builds trustworthyness/credability of product
claim
ethos
Market research
rhetorical claim
46. May cover a more specific division of the company; focused on maximizing profit
Marketing Plan
Desires that Successful Brands Satisfy
Business Plan
High Involvement
47. Showing or announcing a discounted price can make a product look better
Functions of a Reference Group
sales and price
Strategic research
pathos
48. Involves the researcher actually living the life of the people or group being studied.
sense appeal
Market research
product comparrision
Ethnographic research
49. How individuals or groups select - purchase - use - or dispose of products - as well as the needs and wants that motivate these behaviors
AIDA
Consumer Behavior
logos
Influences on Consumer Decision making
50. Questions behavior of the consumer and quality of the product
Qualitative research
avant guard
The various ways to segment consumers
games and activities