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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Connects to audience emotions to win them over to your product
pathos
Secondary Research
Advertising research
Qualitative research
2. Two-way communication; a dialogue or conversation
Interactive Communication
facts and fiqures
logos
Secondary Research
3. Use jokes or laughter to get you engaged in a commercial
humor
Age
Validity
Profiles
4. Advertisers assure us that their products are foolproof and easy to use.
Easy to Use
Buzz Marketing
price appeal
prizes - sweepstakes and gifts
5. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
The Big Lie
Culture and Corporate Culture
Ethnographic research
Campaign Plan
6. How individuals or groups select - purchase - use - or dispose of products - as well as the needs and wants that motivate these behaviors
sense appeal
Consumer Behavior
Reference Group
ethos
7. Compares the product to its competetors
Secondary Research
Plain Folks
product comparrision
Business Plan
8. A process which outlines the important players and steps
The Mass Communication Approach
Symbols
Neuromarketing
Business Plan
9. Indication of an important trend in marketing that is moving beyond two-way communication
The Mass Communication Approach
games and activities
Buzz Marketing
Kairos
10. Refers to lifestyle and psychological characteristics (activities - values - interest - attitudes - opinions)
games and activities
Types of Consumer Responses
Warm and Fuzzy
Psychographics
11. Using a chance to win a prize to attract attention
prizes - sweepstakes and gifts
Reliability
nostalgia
price appeal
12. Values and Lifestyle system - which categorizes consumers according to psychological traits that correlate to purchasing behaviors
Association
VALS
Interactive Communication
humor
13. Most popular demographic used by advertisers
bandwagon
Age
SWOT analysis
call to action
14. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
Influences on Consumer Decision making
Slippery Slope
Bribery
Easy to Use
15. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
ethos
IMC plan
facts and fiqures
must have
16. Personnal attacks people do to discredit their ideas
Red Herrin
Primary Research
name-calling
testimonial
17. Focuses on all the elements of advertising
Market research
pathos
Advertising research
Observation research
18. Out-of-Context Quotations - Exploitation of Fears and Misgiving - Health Fraud - Credit Repair - Get Rick Quick Schemes - Supermarket Specials - Bait and Switch - Product Misrepresentation - Travel Fraud (you got a free holiday!)
Misleading and unethical advertisong techniques
Types of Consumer Responses
Consumer research
Psychographics
19. To show loyalty patriotisim to the country
humor
Culture and Corporate Culture
patriotisim
Affective advertising
20. Tries to link a product - service or idea that is already desired by the target audience (Nike linked to victory.)
Association
Easy to Use
Campaign Plan
The Mass Communication Approach
21. Involves the researcher actually living the life of the people or group being studied.
unique claim
Ethnographic research
facts and fiqures
Low involvement
22. Advertisers realize that we like to feel important - so they tell us that their products will make us glamorous - sophisticated - or macho.
Segmenting
facts and fiqures
Market research
Glamourous You
23. Taking a dangerous and fearful approach to a commercial
Brand Communities
Intensity
fear
Internal Noise
24. If you use this product - you will be just like the people in the ad
transfer
ethos
Brand Communities
name-calling
25. People devoted to a particular brand. E.g. HOG;Harley Owners Group
must have
Desires that Successful Brands Satisfy
Brand Communities
Affective advertising
26. Research used to gather info about a particular market
testimonial
Kairos
Qualitative research
Market research
27. Uncovers critical info that becomes the basis for strategic planning
Feedback
Reliability
Internal Noise
Strategic research
28. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
Consumer research
Advertising research
games and activities
fear
29. A distraction from the real issue
The Mass Communication Approach
bandwagon
testimonial
Red Herrin
30. 1) Provide Info 2) Serve as a means of personal comparison 3) Offer guidance
Segmenting
Brand Communities
Functions of a Reference Group
Qualitative research
31. Delivers numerical data
special ingredients
nostalgia
Intensity
Quantitative research
32. Cheap product that you can afford
Intensity
Simple Solution
Red Herrin
price appeal
33. Uses a logical argument of fact to persuade you to buy the product
logos
Validity
External Noise
unique claim
34. You can run the test over and over and get the same answer
bait and switch
Quantitative research
Reliability
glittering generality
35. Telling you what to do---"Buy today!" - "Vote now!"
call to action
Red Herrin
avant guard
Ethnographic research
36. Using symbols to suggest an association with a positive influence
Symbols
AIDA
facts and fiqures
Simple Solution
37. Technique that uses sentimental images - sounds - and words (Using a cute teddy bear to sell your product.)
Warm and Fuzzy
special ingredients
Qualitative research
avant guard
38. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
Primary Research
Culture and Corporate Culture
ethos
Reliability
39. Info that is collected for first from original sources
Observation research
Primary Research
transfer
Desires that Successful Brands Satisfy
40. Personal behavior and how the behavior reflects the speed with which people are willing to try something new
The Mass Communication Approach
Adaption Process
Slippery Slope
elitist appeal
41. Occurs when the consumer recognizes a need for a product
must have
Feedback
Intensity
Need recognition
42. A celeberty or famous fiqure that is endorcing a product
endorsement
name-calling
Ethnographic research
Testimonials
43. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
Valid advertising techniques
Plain Folks
testimonial
Targeting
44. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
repitition
testimonial
The various ways to segment consumers
Functions of a Reference Group
45. A belief that if you buy this product then your apart of an elite club
nostalgia
elitist appeal
rhetorical claim
The Big Lie
46. A rhetorical question in which their really isnt an answer
rhetorical claim
Glamourous You
Explicit
individuality
47. Many products are nearly identical
fear
Reference Group
name-calling
unique claim
48. Intentionally do not finish a claim
unfinished
Red Herrin
Explicit
weasel words
49. If you buy something you will be the first to have it
Simple Solution
Reference Group
Consumer Behavior
avant guard
50. Tries to persuade by promising to give us something else (Discounts - coupons - free gifts are examples.)
Valid advertising techniques
Interactive Communication
Bribery
Brand Communities