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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Intentionally do not finish a claim
unfinished
endorsement
Ethnographic research
ethos
2. How individuals or groups select - purchase - use - or dispose of products - as well as the needs and wants that motivate these behaviors
External Noise
product comparrision
Consumer Behavior
Don't Get Left Out
3. Where advertisers stress positive qualities and ignore negatives
Symbols
The Mass Communication Approach
facts and fiqures
card stacking
4. Tries to link a product - service or idea that is already desired by the target audience (Nike linked to victory.)
Association
Targeting
Psychographics
product comparrision
5. Repeating words or sounds
repitition
High Involvement
Affective advertising
claim
6. Need recognition--> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
External Noise
elitist appeal
Low involvement
Red Herrin
7. Informing you about how the product works or helps you
Experts
card stacking
Internal Noise
claim
8. Focuses on all the elements of advertising
Advertising research
Reference Group
The Mass Communication Approach
Profiles
9. You can run the test over and over and get the same answer
Reliability
Marketing Plan
Glamourous You
Interactive Communication
10. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
fact and figures
sense appeal
Neuromarketing
humor
11. Two-way communication; a dialogue or conversation
Types of Consumer Responses
Interactive Communication
sense appeal
elitist appeal
12. 1) Provide Info 2) Serve as a means of personal comparison 3) Offer guidance
Functions of a Reference Group
Quantitative research
snob appeal
prizes - sweepstakes and gifts
13. A celeberty or famous fiqure that is endorcing a product
must have
Glamourous You
weasel words
endorsement
14. Descriptions of the target audience that read like a description of someone you know.
Desires that Successful Brands Satisfy
The Mass Communication Approach
Profiles
Primary Research
15. Research that actually measures what it says it measures
card stacking
Validity
High Involvement
Niche Market
16. Suggesting that association with a person or product can make you special
Neuromarketing
unique claim
snob appeal
card stacking
17. If you use this product - you will be just like the people in the ad
Need recognition
transfer
bait and switch
Campaign Plan
18. Builds trustworthyness/credability of product
Need recognition
fear
ethos
External Noise
19. Using superlatives (greatest - best - fastest) - comparatives (better - improved - increased) - and hyperbole to try to hype up the product
card stacking
patriotisim
Intensity
unique claim
20. Sensory images to get you interested in their product
Types of Segmentation
sense appeal
SWOT analysis
The Big Lie
21. Showing or announcing a discounted price can make a product look better
Segmenting
Bribery
Qualitative research
sales and price
22. Connects to audience emotions to win them over to your product
pathos
Secondary Research
sales and price
testimonial
23. Values and Lifestyle system - which categorizes consumers according to psychological traits that correlate to purchasing behaviors
unique claim
Niche Market
individuality
VALS
24. Meaningless or empty words that dont give specific details
weasel words
testimonial
Low involvement
name-calling
25. Demographic Segmentation - Life stage segmentation - Geographic Segmentation - Psychographic Segmentation - Behavioral Segmentation - Values and benefits based segmentation
transfer
Types of Segmentation
Observation research
IMC plan
26. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
facts and fiqures
Need recognition
Influences on Consumer Decision making
special ingredients
27. Personal behavior and how the behavior reflects the speed with which people are willing to try something new
Culture and Corporate Culture
bait and switch
Adaption Process
Observation research
28. If you buy something you will be the first to have it
Glamourous You
must have
avant guard
card stacking
29. Indication of an important trend in marketing that is moving beyond two-way communication
Types of Segmentation
Buzz Marketing
External Noise
Simple Solution
30. Background research that uses available published info about a topic
Profiles
Experts
Secondary Research
Brand Communities
31. Refers to lifestyle and psychological characteristics (activities - values - interest - attitudes - opinions)
Psychographics
Targeting
Neuromarketing
Influences on Consumer Decision making
32. People testifying about the value or quality of a product in order to sell it
Testimonials
Internal Noise
Profiles
Affective advertising
33. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
Testimonials
SMCR model
Advertising research
Targeting
34. Using a chance to win a prize to attract attention
ethos
prizes - sweepstakes and gifts
logos
Neuromarketing
35. A type of testimonial to try to sell something because it is down-to-earth or easy to use
Intensity
Plain Folks
Functions of a Reference Group
Association
36. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
Testimonials
Influences on Consumer Decision making
IMC plan
product comparrision
37. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
Plain Folks
Reliability
rhetorical claim
games and activities
38. Telling only positive things about something or someone - without giving evidence or facts
Valid advertising techniques
sense appeal
individuality
glittering generality
39. Records behaviors of consumers when exposed to product
AIDA
diversion
Qualitative research
Observation research
40. Appeals to costumers disire to be different from everybody else
individuality
Influences on Consumer Decision making
Testimonials
glittering generality
41. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Functions of a Reference Group
Culture and Corporate Culture
Red Herrin
Simple Solution
42. Out-of-Context Quotations - Exploitation of Fears and Misgiving - Health Fraud - Credit Repair - Get Rick Quick Schemes - Supermarket Specials - Bait and Switch - Product Misrepresentation - Travel Fraud (you got a free holiday!)
Niche Market
Feedback
Internal Noise
Misleading and unethical advertisong techniques
43. Gives the illusion that if someone else has it then i should have it too
External Noise
bandwagon
Desires that Successful Brands Satisfy
Internal Noise
44. Most popular demographic used by advertisers
External Noise
special ingredients
Strategic research
Age
45. Use jokes or laughter to get you engaged in a commercial
humor
call to action
Feedback
snob appeal
46. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
The Big Lie
Symbols
elitist appeal
Validity
47. Attention - Interest - Desire - Action
parental appeal
AIDA
High Involvement
Psychographics
48. Group of people you use as a model for behavior in specific situations
snob appeal
Reference Group
Red Herrin
Influences on Consumer Decision making
49. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
The Big Lie
Marketing Plan
Desires that Successful Brands Satisfy
The various ways to segment consumers
50. Advertisers assure us that their products are foolproof and easy to use.
Advertising research
glittering generality
individuality
Easy to Use