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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use jokes or laughter to get you engaged in a commercial
Neuromarketing
External Noise
humor
elitist appeal
2. A disonest tatic where they lure a costemer for a bargain but then perswade them to buy something expensive
Psychographics
Low involvement
Adaption Process
bait and switch
3. Info that is collected for first from original sources
Symbols
games and activities
rhetorical claim
Primary Research
4. Sensory images to get you interested in their product
sense appeal
Testimonials
unique claim
claim
5. Background research that uses available published info about a topic
Secondary Research
games and activities
Internal Noise
Symbols
6. Draws away from a negative feature they ushually hide it with good stuff
diversion
High Involvement
price appeal
Quantitative research
7. Suggesting that association with a person or product can make you special
snob appeal
fact and figures
Market research
repitition
8. Technique that uses sentimental images - sounds - and words (Using a cute teddy bear to sell your product.)
Types of Consumer Responses
Brand Communities
Warm and Fuzzy
Red Herrin
9. Delivers numerical data
Experts
price appeal
Quantitative research
name-calling
10. Using superlatives (greatest - best - fastest) - comparatives (better - improved - increased) - and hyperbole to try to hype up the product
Testimonials
Intensity
Flattery
Kairos
11. Advertisers sometimes lead us to believe that we will miss an important opportunity if we don't buy their product right awasy. This techniques might come in the form of a limited-time offer or an indication that only a very limited quantity of the pr
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12. Most popular demographic used by advertisers
Low involvement
fear
Age
Valid advertising techniques
13. Need recognition--> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
The Big Lie
name-calling
Qualitative research
Low involvement
14. Refers to lifestyle and psychological characteristics (activities - values - interest - attitudes - opinions)
Simple Solution
Psychographics
Plain Folks
unfinished
15. Attention - Interest - Desire - Action
AIDA
sense appeal
Experts
individuality
16. Using costumers fond memories to buy a product
must have
Affective advertising
nostalgia
Reliability
17. Questions behavior of the consumer and quality of the product
Simple Solution
Types of Segmentation
AIDA
Qualitative research
18. Fiving us compliments to try to sell a product
transfer
Bribery
bandwagon
Flattery
19. A type of testimonial - usually scientists - professors - and other professionals advocating for a product/idea
Plain Folks
Experts
The Big Lie
Profiles
20. A process which outlines the important players and steps
Qualitative research
price appeal
The Mass Communication Approach
glittering generality
21. 1) see/hear 2) feel 3) think/understand 4) connect 5) believe 6) act/do
unique claim
Plain Folks
Brand Communities
Types of Consumer Responses
22. Identifies people who are in the market for the product
sales and price
Association
Consumer research
Red Herrin
23. Research that actually measures what it says it measures
Validity
Niche Market
Segmenting
glittering generality
24. Compares the product to its competetors
Neuromarketing
Kairos
product comparrision
Interactive Communication
25. A belief that if you buy this product then your apart of an elite club
elitist appeal
Strategic research
avant guard
Consumer research
26. Appeals to costumers disire to be different from everybody else
Consumer research
individuality
glittering generality
nostalgia
27. Involves the researcher actually living the life of the people or group being studied.
Flattery
Don't Get Left Out
Ethnographic research
External Noise
28. Tries to persuade by promising to give us something else (Discounts - coupons - free gifts are examples.)
Interactive Communication
Bribery
unique claim
fear
29. Occurs when the consumer recognizes a need for a product
card stacking
The Mass Communication Approach
Warm and Fuzzy
Need recognition
30. You can run the test over and over and get the same answer
Adaption Process
Flattery
Warm and Fuzzy
Reliability
31. Statistics percentages - and numbers to convince you that this product is better than something else
The Big Lie
Association
facts and fiqures
sense appeal
32. Primary tool used to evaluate strengths - weaknesses - opportunities and threats
SWOT analysis
repitition
Types of Segmentation
Intensity
33. Values and Lifestyle system - which categorizes consumers according to psychological traits that correlate to purchasing behaviors
endorsement
Need recognition
VALS
product comparrision
34. An appeal that deals with time - creates a sense of urgency
Kairos
Age
Simple Solution
call to action
35. Connects to audience emotions to win them over to your product
pathos
Validity
claim
Secondary Research
36. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
Profiles
sense appeal
Need recognition
unfinished
37. Promoting a special ingredient may make you think the product works better than others
prizes - sweepstakes and gifts
special ingredients
Don't Get Left Out
Plain Folks
38. The reaction the audience has to the message
transfer
Feedback
Low involvement
Campaign Plan
39. Advertising and marketing communication plan; outlines all of the communication activities needed to deliver on business and marketing objectives in terms of communication objectives
Types of Segmentation
patriotisim
Advertising research
IMC plan
40. Subsegments of a more general market.
Observation research
Consumer research
Niche Market
name-calling
41. Cheap product that you can afford
AIDA
Affective advertising
Advertising research
price appeal
42. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
games and activities
Desires that Successful Brands Satisfy
unique claim
Interactive Communication
43. Developed for a brand or product line and evaluated annually
facts and fiqures
Campaign Plan
Marketing Plan
Interactive Communication
44. Where advertisers stress positive qualities and ignore negatives
card stacking
facts and fiqures
Brand Communities
SWOT analysis
45. Hinders the consumer's reception of the message - includes technical and socioeconomic trends that affect the reception of the message
rhetorical claim
IMC plan
Secondary Research
External Noise
46. Showing or announcing a discounted price can make a product look better
Culture and Corporate Culture
sales and price
Interactive Communication
Reference Group
47. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
Reliability
unfinished
Slippery Slope
Qualitative research
48. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
sense appeal
Glamourous You
Influences on Consumer Decision making
Association
49. A rhetorical question in which their really isnt an answer
Affective advertising
games and activities
rhetorical claim
glittering generality
50. Advertisers realize that we like to feel important - so they tell us that their products will make us glamorous - sophisticated - or macho.
call to action
Market research
Neuromarketing
Glamourous You