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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Gives the illusion that if someone else has it then i should have it too
repitition
ethos
Experts
bandwagon
2. Hinders the consumer's reception of the message - includes technical and socioeconomic trends that affect the reception of the message
External Noise
must have
Primary Research
individuality
3. A celeberty or famous fiqure that is endorcing a product
sense appeal
games and activities
endorsement
Desires that Successful Brands Satisfy
4. Indication of an important trend in marketing that is moving beyond two-way communication
Association
Segmenting
Slippery Slope
Buzz Marketing
5. Dividing the market into groups of people who have similar characteristics in certain key product related areas.
Flattery
sense appeal
Segmenting
repitition
6. Refers to lifestyle and psychological characteristics (activities - values - interest - attitudes - opinions)
Strategic research
games and activities
Flattery
Psychographics
7. To affect parents and make them want to buy the product for their child
unfinished
Qualitative research
Targeting
parental appeal
8. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
Affective advertising
games and activities
Desires that Successful Brands Satisfy
Types of Segmentation
9. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
Advertising research
Influences on Consumer Decision making
pathos
Kairos
10. Info that is collected for first from original sources
snob appeal
VALS
Primary Research
Consumer Behavior
11. Many products are nearly identical
Easy to Use
Desires that Successful Brands Satisfy
unique claim
Types of Consumer Responses
12. If you buy something you will be the first to have it
Kairos
pathos
logos
avant guard
13. Taking a dangerous and fearful approach to a commercial
fear
Strategic research
Segmenting
Targeting
14. Identifies people who are in the market for the product
Campaign Plan
facts and fiqures
Feedback
Consumer research
15. Using superlatives (greatest - best - fastest) - comparatives (better - improved - increased) - and hyperbole to try to hype up the product
Business Plan
Intensity
Kairos
Buzz Marketing
16. Cheap product that you can afford
Simple Solution
Secondary Research
price appeal
fear
17. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
games and activities
Niche Market
Testimonials
Reliability
18. A regular person using a product to show how good it is
Secondary Research
testimonial
Glamourous You
High Involvement
19. A rhetorical question in which their really isnt an answer
The Big Lie
rhetorical claim
Plain Folks
price appeal
20. An appeal that deals with time - creates a sense of urgency
Marketing Plan
Kairos
Consumer Behavior
Neuromarketing
21. Tries to persuade by promising to give us something else (Discounts - coupons - free gifts are examples.)
Easy to Use
Bribery
The Mass Communication Approach
Quantitative research
22. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
diversion
sense appeal
The Big Lie
Ethnographic research
23. More tightly focused on solving a particular marketing communication problem in a specified time.
Campaign Plan
External Noise
ethos
Low involvement
24. Research that actually measures what it says it measures
humor
Kairos
Validity
parental appeal
25. People devoted to a particular brand. E.g. HOG;Harley Owners Group
Consumer research
repitition
Brand Communities
testimonial
26. Using symbols to suggest an association with a positive influence
Association
Influences on Consumer Decision making
Symbols
Simple Solution
27. Suggesting that you must have the product to be happy - popular or satisfied
Explicit
Qualitative research
must have
Interactive Communication
28. Fiving us compliments to try to sell a product
Flattery
Quantitative research
humor
name-calling
29. Demographic Segmentation - Life stage segmentation - Geographic Segmentation - Psychographic Segmentation - Behavioral Segmentation - Values and benefits based segmentation
facts and fiqures
Testimonials
Targeting
Types of Segmentation
30. New brain- science approach to how people think
Neuromarketing
Age
High Involvement
unfinished
31. Compile info about the product - the product category - competitors - and other details of the marketing environment
Market research
unfinished
card stacking
Strategic research
32. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
Valid advertising techniques
VALS
Bribery
Symbols
33. Values and Lifestyle system - which categorizes consumers according to psychological traits that correlate to purchasing behaviors
VALS
bait and switch
testimonial
Interactive Communication
34. Identifying the group that might be the most profitable audience and the most likely to respond to marketing communication
External Noise
fact and figures
unfinished
Targeting
35. Two-way communication; a dialogue or conversation
Interactive Communication
Adaption Process
Profiles
name-calling
36. 1) Provide Info 2) Serve as a means of personal comparison 3) Offer guidance
Simple Solution
endorsement
Functions of a Reference Group
Consumer research
37. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
sense appeal
SMCR model
special ingredients
Campaign Plan
38. Advertisers assure us that their products are foolproof and easy to use.
Easy to Use
Age
endorsement
Flattery
39. Occurs when the consumer recognizes a need for a product
nostalgia
Business Plan
The Mass Communication Approach
Need recognition
40. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Psychographics
Functions of a Reference Group
Simple Solution
pathos
41. Personnal attacks people do to discredit their ideas
name-calling
card stacking
must have
Buzz Marketing
42. Developed for a brand or product line and evaluated annually
Marketing Plan
Market research
Misleading and unethical advertisong techniques
snob appeal
43. Statistics percentages - and numbers to convince you that this product is better than something else
facts and fiqures
Symbols
elitist appeal
Plain Folks
44. Use jokes or laughter to get you engaged in a commercial
Marketing Plan
humor
Psychographics
unfinished
45. Showing or announcing a discounted price can make a product look better
sales and price
Consumer Behavior
Don't Get Left Out
The Big Lie
46. Involves the researcher actually living the life of the people or group being studied.
Ethnographic research
Niche Market
Don't Get Left Out
facts and fiqures
47. Descriptions of the target audience that read like a description of someone you know.
Profiles
Bribery
bait and switch
Types of Segmentation
48. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
The various ways to segment consumers
product comparrision
Targeting
Functions of a Reference Group
49. A message to the consumer about a brand. It gets attention and provides info - sometimes even a bit of entertainment
SWOT analysis
Affective advertising
Quantitative research
Adaption Process
50. A belief that if you buy this product then your apart of an elite club
humor
avant guard
price appeal
elitist appeal