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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tries to link a product - service or idea that is already desired by the target audience (Nike linked to victory.)
sense appeal
Association
Internal Noise
Influences on Consumer Decision making
2. Tries to persuade by promising to give us something else (Discounts - coupons - free gifts are examples.)
facts and fiqures
Bribery
Observation research
parental appeal
3. Advertisers assure us that their products are foolproof and easy to use.
logos
Easy to Use
Misleading and unethical advertisong techniques
Valid advertising techniques
4. To show loyalty patriotisim to the country
pathos
Brand Communities
product comparrision
patriotisim
5. Sensory images to get you interested in their product
bandwagon
Reliability
sense appeal
price appeal
6. If you use this product - you will be just like the people in the ad
games and activities
Types of Segmentation
transfer
External Noise
7. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
Culture and Corporate Culture
special ingredients
Internal Noise
Slippery Slope
8. Telling you what to do---"Buy today!" - "Vote now!"
Quantitative research
call to action
High Involvement
Neuromarketing
9. Dividing the market into groups of people who have similar characteristics in certain key product related areas.
Segmenting
Easy to Use
glittering generality
Secondary Research
10. Focuses on all the elements of advertising
Types of Consumer Responses
Advertising research
Neuromarketing
special ingredients
11. New brain- science approach to how people think
Neuromarketing
unfinished
Age
ethos
12. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
VALS
games and activities
sales and price
Reliability
13. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
Internal Noise
must have
The various ways to segment consumers
The Mass Communication Approach
14. Draws away from a negative feature they ushually hide it with good stuff
Symbols
Psychographics
diversion
must have
15. Builds trustworthyness/credability of product
Niche Market
ethos
facts and fiqures
Primary Research
16. Telling only positive things about something or someone - without giving evidence or facts
Market research
Low involvement
glittering generality
Valid advertising techniques
17. Personal factors that affect the reception of an advertisement - such as the receivers needs - language skills - purchase history - info-processing abilities and other personal factors
Market research
Slippery Slope
ethos
Internal Noise
18. Demographic Segmentation - Life stage segmentation - Geographic Segmentation - Psychographic Segmentation - Behavioral Segmentation - Values and benefits based segmentation
Types of Segmentation
High Involvement
Advertising research
games and activities
19. An appeal that deals with time - creates a sense of urgency
Kairos
Strategic research
Neuromarketing
Functions of a Reference Group
20. Subsegments of a more general market.
card stacking
rhetorical claim
Niche Market
weasel words
21. Info that is collected for first from original sources
Primary Research
Culture and Corporate Culture
call to action
Plain Folks
22. Appeals to costumers disire to be different from everybody else
snob appeal
individuality
Niche Market
rhetorical claim
23. A celeberty or famous fiqure that is endorcing a product
Strategic research
endorsement
Don't Get Left Out
testimonial
24. Descriptions of the target audience that read like a description of someone you know.
Profiles
avant guard
transfer
facts and fiqures
25. Developed for a brand or product line and evaluated annually
Age
Marketing Plan
Slippery Slope
claim
26. A message to the consumer about a brand. It gets attention and provides info - sometimes even a bit of entertainment
Validity
External Noise
Affective advertising
Explicit
27. Attention - Interest - Desire - Action
Testimonials
Strategic research
AIDA
Explicit
28. Taking a dangerous and fearful approach to a commercial
Influences on Consumer Decision making
Symbols
fear
Low involvement
29. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
Influences on Consumer Decision making
games and activities
Profiles
IMC plan
30. Identifying the group that might be the most profitable audience and the most likely to respond to marketing communication
Targeting
pathos
The various ways to segment consumers
name-calling
31. Cheap product that you can afford
price appeal
Business Plan
Valid advertising techniques
testimonial
32. Using symbols to suggest an association with a positive influence
must have
Affective advertising
High Involvement
Symbols
33. Personnal attacks people do to discredit their ideas
Age
Warm and Fuzzy
Campaign Plan
name-calling
34. 1) Provide Info 2) Serve as a means of personal comparison 3) Offer guidance
games and activities
ethos
Functions of a Reference Group
Affective advertising
35. A type of testimonial - usually scientists - professors - and other professionals advocating for a product/idea
diversion
Glamourous You
Experts
elitist appeal
36. To affect parents and make them want to buy the product for their child
Secondary Research
Interactive Communication
logos
parental appeal
37. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
nostalgia
Valid advertising techniques
Influences on Consumer Decision making
Targeting
38. The reaction the audience has to the message
Feedback
unfinished
claim
elitist appeal
39. Compares the product to its competetors
repitition
product comparrision
SWOT analysis
Validity
40. Intentionally do not finish a claim
Market research
price appeal
unfinished
Interactive Communication
41. Using test - statistics - or information that sounds scientific to prove that one product or person is better than another
fact and figures
transfer
call to action
testimonial
42. Need Recognition--> Information Search --> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
Adaption Process
price appeal
claim
High Involvement
43. Where advertisers stress positive qualities and ignore negatives
card stacking
Business Plan
logos
Testimonials
44. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Brand Communities
Targeting
Simple Solution
Validity
45. Group of people you use as a model for behavior in specific situations
Affective advertising
The Big Lie
Testimonials
Reference Group
46. Connects to audience emotions to win them over to your product
claim
The Mass Communication Approach
Market research
pathos
47. Technique that uses sentimental images - sounds - and words (Using a cute teddy bear to sell your product.)
Warm and Fuzzy
Symbols
product comparrision
Adaption Process
48. Involves the researcher actually living the life of the people or group being studied.
Kairos
product comparrision
Ethnographic research
Bribery
49. More tightly focused on solving a particular marketing communication problem in a specified time.
Kairos
games and activities
Flattery
Campaign Plan
50. You can run the test over and over and get the same answer
Brand Communities
Adaption Process
Reliability
Business Plan