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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Identifies people who are in the market for the product
Consumer research
parental appeal
Brand Communities
Quantitative research
2. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Quantitative research
Simple Solution
Campaign Plan
ethos
3. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
special ingredients
rhetorical claim
diversion
Influences on Consumer Decision making
4. People devoted to a particular brand. E.g. HOG;Harley Owners Group
Brand Communities
Valid advertising techniques
SWOT analysis
Ethnographic research
5. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
unfinished
games and activities
Interactive Communication
fear
6. Uncovers critical info that becomes the basis for strategic planning
Campaign Plan
nostalgia
Association
Strategic research
7. Connects to audience emotions to win them over to your product
Market research
patriotisim
Low involvement
pathos
8. Two-way communication; a dialogue or conversation
Intensity
bait and switch
Interactive Communication
must have
9. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
parental appeal
Slippery Slope
unique claim
card stacking
10. A message to the consumer about a brand. It gets attention and provides info - sometimes even a bit of entertainment
claim
Profiles
glittering generality
Affective advertising
11. Background research that uses available published info about a topic
External Noise
endorsement
Secondary Research
Feedback
12. Suggesting that you must have the product to be happy - popular or satisfied
sales and price
must have
name-calling
Desires that Successful Brands Satisfy
13. Tries to link a product - service or idea that is already desired by the target audience (Nike linked to victory.)
Association
rhetorical claim
Desires that Successful Brands Satisfy
Neuromarketing
14. If you use this product - you will be just like the people in the ad
must have
Business Plan
transfer
bandwagon
15. Promoting a special ingredient may make you think the product works better than others
special ingredients
Culture and Corporate Culture
Profiles
games and activities
16. Primary tool used to evaluate strengths - weaknesses - opportunities and threats
avant guard
Influences on Consumer Decision making
SWOT analysis
ethos
17. Using costumers fond memories to buy a product
nostalgia
Functions of a Reference Group
The Mass Communication Approach
SWOT analysis
18. Advertisers assure us that their products are foolproof and easy to use.
SMCR model
Easy to Use
Warm and Fuzzy
Experts
19. Delivers numerical data
Symbols
Quantitative research
Strategic research
bait and switch
20. A distraction from the real issue
Feedback
rhetorical claim
Red Herrin
pathos
21. Uses a logical argument of fact to persuade you to buy the product
diversion
testimonial
Reference Group
logos
22. May cover a more specific division of the company; focused on maximizing profit
Business Plan
elitist appeal
parental appeal
High Involvement
23. Demographic Segmentation - Life stage segmentation - Geographic Segmentation - Psychographic Segmentation - Behavioral Segmentation - Values and benefits based segmentation
repitition
Consumer research
Reliability
Types of Segmentation
24. Research that actually measures what it says it measures
sales and price
Experts
Consumer Behavior
Validity
25. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
Targeting
Internal Noise
Desires that Successful Brands Satisfy
snob appeal
26. Dividing the market into groups of people who have similar characteristics in certain key product related areas.
Segmenting
Qualitative research
Campaign Plan
fear
27. Values and Lifestyle system - which categorizes consumers according to psychological traits that correlate to purchasing behaviors
Neuromarketing
humor
Reference Group
VALS
28. To affect parents and make them want to buy the product for their child
Profiles
Observation research
sales and price
parental appeal
29. Most popular demographic used by advertisers
Warm and Fuzzy
Age
parental appeal
Targeting
30. Indication of an important trend in marketing that is moving beyond two-way communication
prizes - sweepstakes and gifts
call to action
Valid advertising techniques
Buzz Marketing
31. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
weasel words
prizes - sweepstakes and gifts
Culture and Corporate Culture
Segmenting
32. Meaningless or empty words that dont give specific details
Desires that Successful Brands Satisfy
ethos
weasel words
Interactive Communication
33. Identifying the group that might be the most profitable audience and the most likely to respond to marketing communication
The various ways to segment consumers
Targeting
call to action
Bribery
34. A celeberty or famous fiqure that is endorcing a product
games and activities
endorsement
Functions of a Reference Group
unique claim
35. Use jokes or laughter to get you engaged in a commercial
Types of Segmentation
sense appeal
humor
individuality
36. Need Recognition--> Information Search --> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
Reference Group
High Involvement
Neuromarketing
facts and fiqures
37. Descriptions of the target audience that read like a description of someone you know.
Profiles
testimonial
must have
Interactive Communication
38. Fiving us compliments to try to sell a product
The Mass Communication Approach
Flattery
nostalgia
The various ways to segment consumers
39. Personal behavior and how the behavior reflects the speed with which people are willing to try something new
Easy to Use
Adaption Process
The various ways to segment consumers
Intensity
40. Info that is collected for first from original sources
SMCR model
snob appeal
Primary Research
unfinished
41. Appeals to costumers disire to be different from everybody else
Observation research
nostalgia
individuality
Feedback
42. Sensory images to get you interested in their product
Ethnographic research
Campaign Plan
Profiles
sense appeal
43. Using superlatives (greatest - best - fastest) - comparatives (better - improved - increased) - and hyperbole to try to hype up the product
games and activities
Intensity
Profiles
sense appeal
44. Advertisers sometimes lead us to believe that we will miss an important opportunity if we don't buy their product right awasy. This techniques might come in the form of a limited-time offer or an indication that only a very limited quantity of the pr
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45. Showing or announcing a discounted price can make a product look better
sales and price
testimonial
AIDA
call to action
46. Using a chance to win a prize to attract attention
Marketing Plan
prizes - sweepstakes and gifts
Segmenting
sense appeal
47. Telling you what to do---"Buy today!" - "Vote now!"
Qualitative research
repitition
call to action
Intensity
48. Need recognition--> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
Business Plan
logos
Segmenting
Low involvement
49. Intentionally do not finish a claim
endorsement
Secondary Research
fact and figures
unfinished
50. A rhetorical question in which their really isnt an answer
rhetorical claim
prizes - sweepstakes and gifts
Consumer research
Bribery