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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Dividing the market into groups of people who have similar characteristics in certain key product related areas.
humor
product comparrision
Segmenting
IMC plan
2. Personnal attacks people do to discredit their ideas
name-calling
fact and figures
Types of Consumer Responses
Valid advertising techniques
3. Tries to link a product - service or idea that is already desired by the target audience (Nike linked to victory.)
repitition
fact and figures
Niche Market
Association
4. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
unique claim
High Involvement
Valid advertising techniques
Kairos
5. Occurs when the consumer recognizes a need for a product
Advertising research
Need recognition
sense appeal
Symbols
6. Most popular demographic used by advertisers
Age
Strategic research
product comparrision
Warm and Fuzzy
7. Cheap product that you can afford
price appeal
transfer
Reliability
individuality
8. New brain- science approach to how people think
Neuromarketing
Kairos
Feedback
Experts
9. Descriptions of the target audience that read like a description of someone you know.
Profiles
bait and switch
Advertising research
Influences on Consumer Decision making
10. Repeating words or sounds
fact and figures
facts and fiqures
fear
repitition
11. A rhetorical question in which their really isnt an answer
Interactive Communication
rhetorical claim
sense appeal
Slippery Slope
12. Indication of an important trend in marketing that is moving beyond two-way communication
special ingredients
Buzz Marketing
Explicit
product comparrision
13. Use jokes or laughter to get you engaged in a commercial
games and activities
Reference Group
humor
Red Herrin
14. To affect parents and make them want to buy the product for their child
Age
parental appeal
Profiles
sales and price
15. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
Internal Noise
patriotisim
pathos
The Big Lie
16. Uncovers critical info that becomes the basis for strategic planning
Secondary Research
Strategic research
Targeting
Kairos
17. Need Recognition--> Information Search --> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
snob appeal
Psychographics
price appeal
High Involvement
18. Hinders the consumer's reception of the message - includes technical and socioeconomic trends that affect the reception of the message
price appeal
ethos
elitist appeal
External Noise
19. Compile info about the product - the product category - competitors - and other details of the marketing environment
Profiles
Market research
Segmenting
weasel words
20. A belief that if you buy this product then your apart of an elite club
unique claim
Symbols
sense appeal
elitist appeal
21. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
rhetorical claim
diversion
Association
SMCR model
22. Developed for a brand or product line and evaluated annually
Psychographics
Simple Solution
Marketing Plan
must have
23. Sensory images to get you interested in their product
Interactive Communication
fact and figures
sense appeal
Low involvement
24. Uses a logical argument of fact to persuade you to buy the product
logos
SWOT analysis
fear
Business Plan
25. Promoting a special ingredient may make you think the product works better than others
Niche Market
special ingredients
Buzz Marketing
Age
26. 1) see/hear 2) feel 3) think/understand 4) connect 5) believe 6) act/do
Types of Consumer Responses
Profiles
Glamourous You
Kairos
27. Two-way communication; a dialogue or conversation
rhetorical claim
Interactive Communication
The various ways to segment consumers
Simple Solution
28. A type of testimonial to try to sell something because it is down-to-earth or easy to use
Neuromarketing
Glamourous You
Plain Folks
Brand Communities
29. Demographic Segmentation - Life stage segmentation - Geographic Segmentation - Psychographic Segmentation - Behavioral Segmentation - Values and benefits based segmentation
games and activities
Types of Segmentation
bandwagon
High Involvement
30. Need recognition--> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
Association
Buzz Marketing
Easy to Use
Low involvement
31. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
Neuromarketing
sense appeal
card stacking
The Mass Communication Approach
32. Advertisers assure us that their products are foolproof and easy to use.
Advertising research
Neuromarketing
Easy to Use
Slippery Slope
33. Research used to gather info about a particular market
Market research
VALS
Desires that Successful Brands Satisfy
Adaption Process
34. To show loyalty patriotisim to the country
parental appeal
Simple Solution
Secondary Research
patriotisim
35. Values and Lifestyle system - which categorizes consumers according to psychological traits that correlate to purchasing behaviors
VALS
Explicit
games and activities
parental appeal
36. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
The Big Lie
games and activities
Culture and Corporate Culture
Feedback
37. Suggesting that you must have the product to be happy - popular or satisfied
pathos
must have
Strategic research
Functions of a Reference Group
38. Using test - statistics - or information that sounds scientific to prove that one product or person is better than another
fact and figures
Neuromarketing
SMCR model
Functions of a Reference Group
39. You can run the test over and over and get the same answer
Functions of a Reference Group
Segmenting
Reliability
logos
40. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
Business Plan
Desires that Successful Brands Satisfy
Experts
glittering generality
41. Focuses on all the elements of advertising
Profiles
Advertising research
bandwagon
Reference Group
42. A process which outlines the important players and steps
Kairos
The Mass Communication Approach
The Big Lie
ethos
43. A message to the consumer about a brand. It gets attention and provides info - sometimes even a bit of entertainment
Culture and Corporate Culture
Affective advertising
Observation research
name-calling
44. A celeberty or famous fiqure that is endorcing a product
Testimonials
Neuromarketing
facts and fiqures
endorsement
45. Using symbols to suggest an association with a positive influence
Symbols
product comparrision
Age
unique claim
46. Fiving us compliments to try to sell a product
sales and price
Need recognition
Segmenting
Flattery
47. Using costumers fond memories to buy a product
nostalgia
Age
Testimonials
The various ways to segment consumers
48. Compares the product to its competetors
Don't Get Left Out
Culture and Corporate Culture
facts and fiqures
product comparrision
49. Many products are nearly identical
bait and switch
bandwagon
unique claim
individuality
50. Refers to lifestyle and psychological characteristics (activities - values - interest - attitudes - opinions)
Psychographics
repitition
rhetorical claim
avant guard
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