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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Statistics percentages - and numbers to convince you that this product is better than something else
The Big Lie
Need recognition
Culture and Corporate Culture
facts and fiqures
2. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
parental appeal
Slippery Slope
patriotisim
price appeal
3. A type of testimonial - usually scientists - professors - and other professionals advocating for a product/idea
prizes - sweepstakes and gifts
Observation research
Experts
Reliability
4. Using symbols to suggest an association with a positive influence
Quantitative research
Association
Symbols
humor
5. Records behaviors of consumers when exposed to product
pathos
nostalgia
Warm and Fuzzy
Observation research
6. Two-way communication; a dialogue or conversation
Interactive Communication
Ethnographic research
Bribery
AIDA
7. Research used to gather info about a particular market
Profiles
Culture and Corporate Culture
Market research
Buzz Marketing
8. Involves the researcher actually living the life of the people or group being studied.
Ethnographic research
Age
Don't Get Left Out
Adaption Process
9. Developed for a brand or product line and evaluated annually
Influences on Consumer Decision making
Marketing Plan
transfer
SWOT analysis
10. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
The Big Lie
games and activities
Culture and Corporate Culture
Consumer Behavior
11. Questions behavior of the consumer and quality of the product
Influences on Consumer Decision making
Explicit
Red Herrin
Qualitative research
12. Using test - statistics - or information that sounds scientific to prove that one product or person is better than another
facts and fiqures
Red Herrin
fact and figures
Slippery Slope
13. Claims directly - fully - and or clearly expressing something- the price - the main ingredients - number of items - etc.
Explicit
parental appeal
Age
individuality
14. Appeals to costumers disire to be different from everybody else
call to action
unfinished
individuality
The Big Lie
15. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
transfer
Culture and Corporate Culture
Explicit
Functions of a Reference Group
16. Subsegments of a more general market.
The Mass Communication Approach
Internal Noise
Niche Market
must have
17. Identifying the group that might be the most profitable audience and the most likely to respond to marketing communication
Market research
Bribery
Influences on Consumer Decision making
Targeting
18. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
Red Herrin
The various ways to segment consumers
Niche Market
Internal Noise
19. Taking a dangerous and fearful approach to a commercial
Flattery
Buzz Marketing
Profiles
fear
20. Delivers numerical data
High Involvement
Quantitative research
transfer
Types of Segmentation
21. Personal behavior and how the behavior reflects the speed with which people are willing to try something new
individuality
Strategic research
Adaption Process
Testimonials
22. Where advertisers stress positive qualities and ignore negatives
card stacking
Don't Get Left Out
Advertising research
Ethnographic research
23. A type of testimonial to try to sell something because it is down-to-earth or easy to use
bandwagon
weasel words
Plain Folks
elitist appeal
24. People testifying about the value or quality of a product in order to sell it
sales and price
Testimonials
Affective advertising
Need recognition
25. Research that actually measures what it says it measures
Plain Folks
Age
Validity
Ethnographic research
26. Occurs when the consumer recognizes a need for a product
Niche Market
Symbols
Plain Folks
Need recognition
27. Descriptions of the target audience that read like a description of someone you know.
Profiles
claim
diversion
fact and figures
28. Fiving us compliments to try to sell a product
The Mass Communication Approach
patriotisim
Flattery
sales and price
29. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
name-calling
Experts
SMCR model
Slippery Slope
30. To affect parents and make them want to buy the product for their child
Interactive Communication
parental appeal
Ethnographic research
must have
31. How individuals or groups select - purchase - use - or dispose of products - as well as the needs and wants that motivate these behaviors
facts and fiqures
Primary Research
Brand Communities
Consumer Behavior
32. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Segmenting
Warm and Fuzzy
Simple Solution
Qualitative research
33. Showing or announcing a discounted price can make a product look better
Don't Get Left Out
sales and price
Feedback
Valid advertising techniques
34. Using superlatives (greatest - best - fastest) - comparatives (better - improved - increased) - and hyperbole to try to hype up the product
Experts
Neuromarketing
Don't Get Left Out
Intensity
35. Gives the illusion that if someone else has it then i should have it too
Types of Consumer Responses
bandwagon
VALS
name-calling
36. Need Recognition--> Information Search --> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
Campaign Plan
repitition
High Involvement
facts and fiqures
37. Technique that uses sentimental images - sounds - and words (Using a cute teddy bear to sell your product.)
snob appeal
SMCR model
Warm and Fuzzy
sense appeal
38. If you buy something you will be the first to have it
avant guard
name-calling
must have
Advertising research
39. A celeberty or famous fiqure that is endorcing a product
product comparrision
Segmenting
endorsement
IMC plan
40. Attention - Interest - Desire - Action
AIDA
unfinished
Secondary Research
Consumer research
41. Advertisers realize that we like to feel important - so they tell us that their products will make us glamorous - sophisticated - or macho.
Culture and Corporate Culture
Influences on Consumer Decision making
logos
Glamourous You
42. To show loyalty patriotisim to the country
fact and figures
patriotisim
Age
diversion
43. Tries to link a product - service or idea that is already desired by the target audience (Nike linked to victory.)
Association
Consumer Behavior
bandwagon
transfer
44. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
Simple Solution
The Big Lie
Business Plan
Valid advertising techniques
45. Tries to persuade by promising to give us something else (Discounts - coupons - free gifts are examples.)
Targeting
Bribery
call to action
Psychographics
46. Primary tool used to evaluate strengths - weaknesses - opportunities and threats
AIDA
individuality
Plain Folks
SWOT analysis
47. Refers to lifestyle and psychological characteristics (activities - values - interest - attitudes - opinions)
Influences on Consumer Decision making
Psychographics
Niche Market
Desires that Successful Brands Satisfy
48. A rhetorical question in which their really isnt an answer
rhetorical claim
Strategic research
AIDA
Reference Group
49. Repeating words or sounds
repitition
Brand Communities
nostalgia
humor
50. Group of people you use as a model for behavior in specific situations
Feedback
Red Herrin
Culture and Corporate Culture
Reference Group