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Test your basic knowledge |
Advertising Techniques
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Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Compile info about the product - the product category - competitors - and other details of the marketing environment
Market research
Neuromarketing
Age
humor
2. The reaction the audience has to the message
Plain Folks
testimonial
Advertising research
Feedback
3. You can run the test over and over and get the same answer
diversion
unique claim
elitist appeal
Reliability
4. Advertisers assure us that their products are foolproof and easy to use.
Easy to Use
elitist appeal
Psychographics
Internal Noise
5. Primary tool used to evaluate strengths - weaknesses - opportunities and threats
Neuromarketing
VALS
SWOT analysis
product comparrision
6. Uses a logical argument of fact to persuade you to buy the product
fact and figures
VALS
Red Herrin
logos
7. Research that actually measures what it says it measures
snob appeal
Validity
Adaption Process
Intensity
8. Hinders the consumer's reception of the message - includes technical and socioeconomic trends that affect the reception of the message
Need recognition
Culture and Corporate Culture
External Noise
elitist appeal
9. Focuses on all the elements of advertising
Glamourous You
sense appeal
Qualitative research
Advertising research
10. Promoting a special ingredient may make you think the product works better than others
special ingredients
Business Plan
Adaption Process
Valid advertising techniques
11. Most popular demographic used by advertisers
Experts
Age
rhetorical claim
Quantitative research
12. Fiving us compliments to try to sell a product
AIDA
diversion
Types of Consumer Responses
Flattery
13. S- source/ sender (advertiser) M- coded message (agency) C- Channels of communication (media) R- Receiver (target audience)
Plain Folks
SMCR model
sense appeal
Need recognition
14. New brain- science approach to how people think
bandwagon
avant guard
Neuromarketing
fear
15. If you use this product - you will be just like the people in the ad
Ethnographic research
transfer
AIDA
Don't Get Left Out
16. A regular person using a product to show how good it is
Targeting
Quantitative research
High Involvement
testimonial
17. Personnal attacks people do to discredit their ideas
sense appeal
name-calling
elitist appeal
card stacking
18. Sensory images to get you interested in their product
transfer
sense appeal
logos
facts and fiqures
19. Advertisers realize that we like to feel important - so they tell us that their products will make us glamorous - sophisticated - or macho.
Slippery Slope
Glamourous You
Marketing Plan
Neuromarketing
20. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
Culture and Corporate Culture
Niche Market
Types of Segmentation
Misleading and unethical advertisong techniques
21. Use jokes or laughter to get you engaged in a commercial
Ethnographic research
Reliability
humor
repitition
22. 1)Divide them by type of market they represent B2B or B2C 2) Refer them to either as purchasers or customers - users - or influencers
sense appeal
The various ways to segment consumers
Bribery
Red Herrin
23. Builds trustworthyness/credability of product
Consumer research
AIDA
ethos
Testimonials
24. Info that is collected for first from original sources
Primary Research
Red Herrin
Reliability
Testimonials
25. More than an exaggeration or hype-tells a complete falsehood (The Energizer Battery can light up the entire town.)
Misleading and unethical advertisong techniques
The Big Lie
Niche Market
Low involvement
26. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
Validity
Interactive Communication
games and activities
Profiles
27. Group of people you use as a model for behavior in specific situations
Quantitative research
Reference Group
Functions of a Reference Group
Qualitative research
28. A rhetorical question in which their really isnt an answer
Valid advertising techniques
Campaign Plan
bait and switch
rhetorical claim
29. Suggesting that you must have the product to be happy - popular or satisfied
repitition
sense appeal
snob appeal
must have
30. Intentionally do not finish a claim
unfinished
weasel words
Adaption Process
Business Plan
31. A process which outlines the important players and steps
The Mass Communication Approach
Brand Communities
Warm and Fuzzy
parental appeal
32. Suggesting that association with a person or product can make you special
Marketing Plan
Ethnographic research
Business Plan
snob appeal
33. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
Slippery Slope
bandwagon
IMC plan
Interactive Communication
34. Informing you about how the product works or helps you
fear
must have
Secondary Research
claim
35. A distraction from the real issue
Red Herrin
Ethnographic research
Segmenting
unique claim
36. Records behaviors of consumers when exposed to product
testimonial
Observation research
Campaign Plan
Plain Folks
37. Demographic Segmentation - Life stage segmentation - Geographic Segmentation - Psychographic Segmentation - Behavioral Segmentation - Values and benefits based segmentation
Types of Segmentation
Types of Consumer Responses
Intensity
prizes - sweepstakes and gifts
38. Meaningless or empty words that dont give specific details
call to action
IMC plan
weasel words
High Involvement
39. Using symbols to suggest an association with a positive influence
Adaption Process
Symbols
Testimonials
facts and fiqures
40. Subsegments of a more general market.
Culture and Corporate Culture
VALS
sales and price
Niche Market
41. Background research that uses available published info about a topic
snob appeal
Adaption Process
diversion
Secondary Research
42. Information (simple/direct) - Status - Peer Approval - Hero/Celebrity Endorsement - Sexual/Romantic Attraction - Entertainment - Intelligence - Independence - Unfinished Comparison - Guarantees - Scarcity - Perceptual Contrast - Scientific or Numeric
External Noise
Explicit
facts and fiqures
Valid advertising techniques
43. Telling you what to do---"Buy today!" - "Vote now!"
Symbols
Market research
call to action
Plain Folks
44. Telling only positive things about something or someone - without giving evidence or facts
Culture and Corporate Culture
weasel words
glittering generality
Quantitative research
45. Taking a dangerous and fearful approach to a commercial
Psychographics
fear
parental appeal
Internal Noise
46. 1) To feel safe and secure 2) To feel comfortable 3) To be cared for and connected to others 4) To be desired by others 5) To be free to do what we want 6) To grow and become more 7) To serve others and give back 8) To be surprised and excited 9) T
Need recognition
Consumer Behavior
Consumer research
Desires that Successful Brands Satisfy
47. Draws away from a negative feature they ushually hide it with good stuff
VALS
Strategic research
Need recognition
diversion
48. Personal factors that affect the reception of an advertisement - such as the receivers needs - language skills - purchase history - info-processing abilities and other personal factors
unfinished
Affective advertising
Ethnographic research
Internal Noise
49. May cover a more specific division of the company; focused on maximizing profit
High Involvement
Adaption Process
External Noise
Business Plan
50. Where advertisers stress positive qualities and ignore negatives
IMC plan
sense appeal
Ethnographic research
card stacking
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