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Test your basic knowledge |
Advertising Techniques
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Delivers numerical data
Ethnographic research
games and activities
Reference Group
Quantitative research
2. Research that actually measures what it says it measures
games and activities
SWOT analysis
Validity
snob appeal
3. Using test - statistics - or information that sounds scientific to prove that one product or person is better than another
fact and figures
testimonial
Valid advertising techniques
Need recognition
4. If you buy something you will be the first to have it
avant guard
Niche Market
Quantitative research
VALS
5. Using images and sounds to appeal to your senses: sight - touch - smell - etc.
price appeal
claim
sense appeal
Psychographics
6. Compares the product to its competetors
Consumer research
prizes - sweepstakes and gifts
individuality
product comparrision
7. A type of testimonial to try to sell something because it is down-to-earth or easy to use
testimonial
IMC plan
Need recognition
Plain Folks
8. Appeals to costumers disire to be different from everybody else
individuality
diversion
IMC plan
Functions of a Reference Group
9. Suggesting that association with a person or product can make you special
games and activities
snob appeal
Feedback
logos
10. Questions behavior of the consumer and quality of the product
Ethnographic research
Brand Communities
Profiles
Qualitative research
11. Descriptions of the target audience that read like a description of someone you know.
facts and fiqures
product comparrision
Culture and Corporate Culture
Profiles
12. Out-of-Context Quotations - Exploitation of Fears and Misgiving - Health Fraud - Credit Repair - Get Rick Quick Schemes - Supermarket Specials - Bait and Switch - Product Misrepresentation - Travel Fraud (you got a free holiday!)
claim
Misleading and unethical advertisong techniques
sales and price
External Noise
13. Using costumers fond memories to buy a product
Intensity
nostalgia
Business Plan
Low involvement
14. Argues against an idea by claiming it is the first step that will result in a complete change (If we ban smoking in restaurants - they will eventual ban unhealthy food - too.)
Warm and Fuzzy
Slippery Slope
Reference Group
The various ways to segment consumers
15. A belief that if you buy this product then your apart of an elite club
VALS
special ingredients
elitist appeal
Targeting
16. A celeberty or famous fiqure that is endorcing a product
Brand Communities
ethos
Kairos
endorsement
17. More tightly focused on solving a particular marketing communication problem in a specified time.
Psychographics
Campaign Plan
Qualitative research
sense appeal
18. Taking a dangerous and fearful approach to a commercial
fear
Neuromarketing
SWOT analysis
weasel words
19. A regular person using a product to show how good it is
ethos
games and activities
testimonial
facts and fiqures
20. Repeating words or sounds
price appeal
repitition
card stacking
Affective advertising
21. Builds trustworthyness/credability of product
Desires that Successful Brands Satisfy
pathos
ethos
prizes - sweepstakes and gifts
22. Telling only positive things about something or someone - without giving evidence or facts
Association
Flattery
name-calling
glittering generality
23. New brain- science approach to how people think
Neuromarketing
Bribery
weasel words
Validity
24. Putting a commercial into the form of a game can be a fun way for you to get to know more about a product and spend more time with it
humor
nostalgia
High Involvement
games and activities
25. A distraction from the real issue
Marketing Plan
Red Herrin
Age
special ingredients
26. Need Recognition--> Information Search --> Evaluation of Alternatives--> Purchase Decision--> Postpurchase Evaluation
Need recognition
weasel words
Association
High Involvement
27. Occurs when the consumer recognizes a need for a product
SWOT analysis
Need recognition
name-calling
Reliability
28. Claims that a product is a simple solution for your life (Using a specific brand will instantly make your life better.)
Misleading and unethical advertisong techniques
weasel words
Reliability
Simple Solution
29. Statistics percentages - and numbers to convince you that this product is better than something else
High Involvement
Affective advertising
facts and fiqures
diversion
30. Attention - Interest - Desire - Action
Interactive Communication
Kairos
nostalgia
AIDA
31. Personal factors that affect the reception of an advertisement - such as the receivers needs - language skills - purchase history - info-processing abilities and other personal factors
Red Herrin
Internal Noise
Segmenting
Valid advertising techniques
32. Indication of an important trend in marketing that is moving beyond two-way communication
Buzz Marketing
Valid advertising techniques
fear
Don't Get Left Out
33. Cheap product that you can afford
price appeal
Warm and Fuzzy
glittering generality
card stacking
34. Tries to persuade by promising to give us something else (Discounts - coupons - free gifts are examples.)
product comparrision
Need recognition
Bribery
The Mass Communication Approach
35. An appeal that deals with time - creates a sense of urgency
fear
elitist appeal
Kairos
AIDA
36. Advertisers assure us that their products are foolproof and easy to use.
Market research
Quantitative research
Market research
Easy to Use
37. Research used to gather info about a particular market
Low involvement
Red Herrin
The Big Lie
Market research
38. Culture- made up of tangible items (art - lit. - buildings - music) and intangible concepts (history - knowledge - laws - morals) that together define a group of people or a way of life - Corp. Culture- how various companies operate
Culture and Corporate Culture
rhetorical claim
Valid advertising techniques
Plain Folks
39. Psychological- state of mind - needs - wants - satisfaction - personality Social/ Cultural- Culture - Social class - family - demographic Behavioral- Quantity usage - brand relationship innovation Market Segment- target audience Norms - Val
Reliability
Feedback
Influences on Consumer Decision making
IMC plan
40. A type of testimonial - usually scientists - professors - and other professionals advocating for a product/idea
special ingredients
VALS
Experts
Plain Folks
41. Many products are nearly identical
Qualitative research
special ingredients
unique claim
Market research
42. You can run the test over and over and get the same answer
rhetorical claim
Reliability
Niche Market
SWOT analysis
43. May cover a more specific division of the company; focused on maximizing profit
Reliability
Consumer research
Business Plan
repitition
44. 1) see/hear 2) feel 3) think/understand 4) connect 5) believe 6) act/do
Feedback
Niche Market
Internal Noise
Types of Consumer Responses
45. Uses a logical argument of fact to persuade you to buy the product
Niche Market
rhetorical claim
SMCR model
logos
46. Suggesting that you must have the product to be happy - popular or satisfied
must have
Intensity
Campaign Plan
Strategic research
47. Telling you what to do---"Buy today!" - "Vote now!"
Warm and Fuzzy
Desires that Successful Brands Satisfy
sales and price
call to action
48. Fiving us compliments to try to sell a product
Bribery
Qualitative research
parental appeal
Flattery
49. Identifies people who are in the market for the product
Qualitative research
Market research
Quantitative research
Consumer research
50. Subsegments of a more general market.
Explicit
Influences on Consumer Decision making
SWOT analysis
Niche Market