Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tool for planning visual media like animation - video and even websites.






2. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






3. James and the Giant Peach - The Nightmare Before Christmas






4. In ActionScript 3.0 the functionality of an object - that is - what it can do.






5. This cursor symbol means you can click to select as click and hold to MOVE the object.






6. The panel where you create and edit Action Scrip code for an object or a frame.






7. Feline Follies - Felix Turns the Tide






8. Nick Park - The Wrong Trousers - and Chicken Run.






9. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






10. James and the Giant Peach - The Nightmare Before Christmas






11. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






12. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






13. The process of changing one data type to another.






14. Moveable objects used on the set of a play or a movie






15. Moveable objects used on the set of a play or a movie






16. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






17. Terminator 2






18. A text box created on the Stage with the Text tool that displays information derived from variables.






19. An animation stored as a single - reusable symbol in the library panel






20. Brings graphics directly onto the stage






21. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






22. Is the rapid display of images in a specific order that give the illusion of movement.






23. A component that can load external jpg graphic files and swf movie files






24. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






25. Brings graphics into the library






26. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






27. An attribute of an object such as its size or color.






28. Graphic based on pixels






29. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






30. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






31. A component that can load external jpg graphic files and swf movie files






32. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






33. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






34. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






35. Editable copies of symbols that are placed on the Stage.






36. Indicates the class used to populate the variable.






37. Something that should cause people to want to watch the movie






38. Shows where the key (most important) action occurs.






39. A feature that enables you to view the contents of multiple frames onscreen at the same time.






40. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






41. The group of people you imagine will watch the end product that you create.






42. Is the rapid display of images in a specific order that give the illusion of movement.






43. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.






44. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






45. Scooby Doo -The Jetsons -and The Flintstones






46. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






47. Flattens out and elongate slightly






48. It occurs after an action - and is the direct physical result of it






49. The panel that contains the objects that are used in a Flash movie.






50. This is a good way to emphasis to certain movements and thereby draw attention where you want it.