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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Thaumatrope
Keyframe
Appeal
Theatre Optique
2. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Bandwidth Profiler
Tween(ing)
Willis O'Brien
Import
3. Allows you to position the Flash movie window in the browser window.
Nesting
UPA
HTML alignment
Timing
4. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Aardman Studios
Otto Messmer
Components
Persistance of Vision
5. Indicators on the video timeline that can be used in ActionScript.
Animated graphic symbol
Zoetrope
Cue points
Publish
6. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Dynamic text field
24 frames
Flash Lite
Trace
7. The panel where you create and edit Action Scrip code for an object or a frame.
Theatre Optique
Actions panel
Instance
Ray Harryhausen
8. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Timing
Stop-Motion
Credits
Number variable
9. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Bandwidth Profiler
Pixilation
String variable
Onion Skin
10. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Scene
Tween(ing)
Magic Lantern
Check syntax
11. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Anti-aliasing
James Cameron
Willis O'Brien
Vector graphic
12. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Snow White and the Seven Dwarfs
Timing
Object
Flash Lite
13. A text box created on the Stage with the Text tool that displays information derived from variables.
Nesting
Timing
Library panel
Dynamic text field
14. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Norman Mclaren
Publish
Cel
String variable
15. Terminator 2
Graphic Symbols
Import to stage
UPA
James Cameron
16. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Loader Component
Edit
Function
Tripod
17. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Emile Cohl
Vector graphic
Event Listener
Frame
18. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Device Central
Snow White and the Seven Dwarfs
Number variable
Emile Cohl
19. The name of a work of art or movie etc.
Schlesinger Studios
Peter Jackson
Title
Willis O'Brien
20. A small part of the overall story such as the introduction of a character or conflict.
Classes
Button symbol
Rotoscoping
Scene
21. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Increment Action
Code snippets
Thaumatrope
Willis O'Brien
22. Brings graphics directly onto the stage
Import to stage
Edit
Theatre Optique
Trace
23. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Title
Rotoscoping
Winsor McCay
Device Central
24. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Event Listener
Theatre Optique
Exaggeration
25. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Praxinoscope
Tim Burton
Walt Disney
Nesting
26. Graphic based on pixels
Bitmap (Raster) graphic
Peter Jackson
Claymation
Aardman Studios
27. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
UPA
Chuck Jones
J. Stuart Blackton
Variable
28. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event Listener
Code snippets
Ray Harryhausen
Library panel
29. Sequence of images drawn page-by-page
Flipbook
Exaggeration
Edit
Ray Harryhausen
30. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Loop
Exaggeration
T1
Number variable
31. Tool for planning visual media like animation - video and even websites.
Object
Cue points
Storyboard
Timing
32. A small part of the overall story such as the introduction of a character or conflict.
Scene
Animation
DSL
Title
33. The name of a work of art or movie etc.
Persistance of Vision
Property
Title
Appeal
34. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Components
Code snippets
Vector graphic
Nesting
35. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Increment Action
Components
Check syntax
Nesting
36. Is the rapid display of images in a specific order that give the illusion of movement.
Stop-Motion
Animation
Credits
Multiplane Camera
37. Brings graphics into the library
Import to library
Multiplane Camera
Graphic Symbols
Stream sound
38. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Loop
Button symbol
Edit
Hanna -Barbera
39. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Bitmap (Raster) graphic
Timing
Zoopraxiscope
Cue points
40. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Chuck Jones
Peg Bar
Publish
Check syntax
41. Flattens out and elongate slightly
Schlesinger Studios
Variable
Squash and Stretch
Vector graphic
42. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Anticipation
Exaggeration
UPA
Zoopraxiscope
43. Indicates the class used to populate the variable.
Data type
Storyboard
Magic Lantern
Methods
44. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Methods
Hanna -Barbera
Library panel
Title
45. The panel that contains the objects that are used in a Flash movie.
Library panel
Ease In and Ease out
Cel
Winsor McCay
46. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
AddChild
Data type
Crossbar
Pre-loader
47. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Actions panel
Graphic Symbols
Expressions
Zoetrope
48. A component that can load external jpg graphic files and swf movie files
Tripod
Loader Component
Movie clip symbol
Flash Lite
49. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Pixilation
Edit
Frame
Zoopraxiscope
50. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Aardman Studios
Object
Squash and Stretch
Peg Bar
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