SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Function
Credits
Tripod
Emile Reynaud
2. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Timing
Device Central
Peter Jackson
Check syntax
3. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Object
Timeline
Components
Nesting
4. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Classes
Code snippets
Cue points
Ease In and Ease out
5. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Winsor McCay
Tim Burton
Button symbol
Norman Mclaren
6. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Tex Avery
Otto Messmer
Loop
Dynamic text field
7. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Claymation
Import to stage
Tripod
Loop
8. It occurs after an action - and is the direct physical result of it
Zoetrope
Anticipation
Anti-aliasing
Emile Cohl
9. Is a made by tracing over live-action film movement frame by frame
Schlesinger Studios
Hanna -Barbera
Onion Skin
Rotoscoping
10. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Storyboard
HTML alignment
Tween(ing)
Peg Bar
11. Checks for any errors in the syntax of the coding.
Pixar
Movie clip symbol
Components
Check syntax
12. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Tween(ing)
T1
Max and Dave Fleischer
Exaggeration
13. Created theatre optique - hand cranked projectable device
Anti-aliasing
Classes
UPA
Emile Reynaud
14. A component that can load external jpg graphic files and swf movie files
Publish
Hanna -Barbera
Title
Loader Component
15. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Otto Messmer
Library panel
Nesting
Credits
16. An action or set of actions that repeat as long as a condition exists.
Max and Dave Fleischer
Classes
Loop
Norman Mclaren
17. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Movie clip symbol
Loader Component
Zoopraxiscope
Praxinoscope
18. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Flash Lite
Pre-loader
Praxinoscope
Bray Studios
19. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Norman Mclaren
Edit
Device Central
Broadband
20. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Stop-Motion
Device Central
Pre-loader
Library panel
21. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Walt Disney
Chuck Jones
Graphic Symbols
Bitmap (Raster) graphic
22. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Button symbol
Stop-Motion
Theatre Optique
Phenakistoscope
23. Spins images on paper in rotating drum; 1834; early motion-picture machine
Limited Animation
Zoetrope
Credits
Props
24. Editable copies of symbols that are placed on the Stage.
Instance
24 frames
Pre-loader
Casting
25. Scooby Doo -The Jetsons -and The Flintstones
Crossbar
Expressions
Nesting
Hanna -Barbera
26. Shows where the key (most important) action occurs.
Willis O'Brien
Props
Keyframe
Otto Messmer
27. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Winsor McCay
Tim Burton
Pre-loader
Cue points
28. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Persistance of Vision
Decrement Action
Bandwidth Profiler
Import
29. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Import to library
Bray Studios
Persistance of Vision
Code snippets
30. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Tween(ing)
Casting
Bray Studios
Limited Animation
31. Scooby Doo -The Jetsons -and The Flintstones
Hanna -Barbera
Variable
Import to stage
Button symbol
32. James and the Giant Peach - The Nightmare Before Christmas
Scene
Break apart
Tim Burton
Tex Avery
33. The group of people you imagine will watch the end product that you create.
Pre-loader
Emile Cohl
Audience
Praxinoscope
34. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Limited Animation
Methods
Decrement Action
Import
35. Indicators on the video timeline that can be used in ActionScript.
Flash Lite
Cue points
Anticipation
Magic Lantern
36. A small part of the overall story such as the introduction of a character or conflict.
Instance
Theatre Optique
Graphic Symbols
Scene
37. The process of smoothing the edges of a graphic so they appear less jagged.
Anti-aliasing
Tripod
Zoetrope
Trace
38. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Bandwidth Profiler
Data type
Magic Lantern
String variable
39. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Flash Lite
Max and Dave Fleischer
Timeline
Storyboard
40. Terminator 2
Anti-aliasing
Timing
Magic Lantern
James Cameron
41. A text box created on the Stage with the Text tool that displays information derived from variables.
Import to stage
Script
Dynamic text field
String variable
42. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Willis O'Brien
Actions panel
Keyframe
Break apart
43. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Bray Studios
Edit
Props
Classes
44. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Praxinoscope
Chuck Jones
Tex Avery
Property
45. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Dynamic text field
Timing
Credits
Peg Bar
46. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Variable
Increment Action
Pixar
Stop-Motion
47. A container that holds information and is used in ActionScript code.
Stop-Motion
J. Stuart Blackton
Multiplane Camera
Variable
48. Moveable objects used on the set of a play or a movie
Props
Tween(ing)
Components
Import to library
49. An animation stored as a single - reusable symbol in the library panel
Code snippets
Magic Lantern
Animated graphic symbol
Schlesinger Studios
50. The name of a work of art or movie etc.
Keyframe
Title
Data type
Methods