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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Edit
AddChild
Decrement Action
Dynamic text field
2. A component that can load external jpg graphic files and swf movie files
Scene
Norman Mclaren
Device Central
Loader Component
3. Spins images on paper in rotating drum; 1834; early motion-picture machine
Edit
Walt Disney
Object
Zoetrope
4. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Conditional Actions
Data type
Claymation
Expressions
5. Scooby Doo -The Jetsons -and The Flintstones
Hanna -Barbera
Variable
Publish
Squash and Stretch
6. An action or set of actions that repeat as long as a condition exists.
Function
Tripod
Rotoscoping
Loop
7. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Animated graphic symbol
Decrement Action
T1
Multiplane Camera
8. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Thaumatrope
Magic Lantern
Persistance of Vision
Edit
9. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Willis O'Brien
Tripod
Nesting
Increment Action
10. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Cue points
Event Listener
Audience
Tween(ing)
11. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Broadband
Casting
Background
12. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Instance
String variable
Ray Harryhausen
Vector graphic
13. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Casting
Edit
Exaggeration
Bitmap (Raster) graphic
14. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Animated graphic symbol
Cel
Conditional Actions
Timing
15. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Max and Dave Fleischer
Edit
Script
Decrement Action
16. Tool for planning visual media like animation - video and even websites.
Crossbar
Storyboard
Event sounds
Emile Cohl
17. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Increment Action
Library panel
Conditional Actions
18. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Tim Burton
Snow White and the Seven Dwarfs
Timing
Event sounds
19. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Increment Action
Timeline
Stop-Motion
Praxinoscope
20. Terminator 2
Library panel
James Cameron
Ray Harryhausen
Check syntax
21. Formulas for manipulating or evaluating the information in variables.
Expressions
Broadband
Button symbol
Flash Lite
22. Allows you to test Flash movies on various models of mobile devices.
Device Central
Flash Lite
Classes
James Cameron
23. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Appeal
HTML alignment
Pre-loader
Import
24. Indicates the class used to populate the variable.
Graphic Symbols
Tim Burton
Data type
Theatre Optique
25. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Methods
Check syntax
Trace
Tripod
26. Sequence of images drawn page-by-page
Loader Component
Flipbook
Walt Disney
Emile Cohl
27. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Loader Component
Title
Art Clokey
Winsor McCay
28. Formulas for manipulating or evaluating the information in variables.
Device Central
Onion Skin
Background
Expressions
29. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Anticipation
Code snippets
T1
Stream sound
30. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Anti-aliasing
J. Stuart Blackton
Credits
UPA
31. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Instance
Ray Harryhausen
Animation
Conditional Actions
32. Shows where the key (most important) action occurs.
Onion Skin
Components
Keyframe
Storyboard
33. Scenery hung at back of stage
Persistance of Vision
Actions panel
Peter Jackson
Background
34. The process of changing one data type to another.
Broadband
Script
Code snippets
Casting
35. The group of people you imagine will watch the end product that you create.
Phenakistoscope
Audience
Emile Cohl
Anticipation
36. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Credits
Tex Avery
String variable
Squash and Stretch
37. Indicates the class used to populate the variable.
Data type
DSL
Zoetrope
Praxinoscope
38. It occurs after an action - and is the direct physical result of it
Data type
Pre-loader
Cel
Anticipation
39. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Library panel
Movie clip symbol
Data type
Bitmap (Raster) graphic
40. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Background
Winsor McCay
Art Clokey
DSL
41. The name of a work of art or movie etc.
Peg Bar
Emile Cohl
Bandwidth Profiler
Title
42. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Graphic Symbols
String variable
Object
Appeal
43. James and the Giant Peach - The Nightmare Before Christmas
James Cameron
Tim Burton
Classes
Aardman Studios
44. The process of changing one data type to another.
Number variable
Vector graphic
Norman Mclaren
Casting
45. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Graphic Symbols
Claymation
DSL
J. Stuart Blackton
46. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Walt Disney
Trace
Phenakistoscope
Timeline
47. An action or set of actions that repeat as long as a condition exists.
Walt Disney
Bandwidth Profiler
Loop
Conditional Actions
48. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Aardman Studios
Cue points
Stream sound
Property
49. Two Towers (Gollum) - King Kong remake (2005)
Tripod
Peter Jackson
AddChild
Script
50. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Parent-child relationship
Components
Trace
Instance