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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Variable
Hanna -Barbera
Credits
Magic Lantern
2. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Nesting
Otto Messmer
Event Listener
String variable
3. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Keyframe
Peter Jackson
Vector graphic
Broadband
4. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Import to stage
Schlesinger Studios
Tween(ing)
String variable
5. A small part of the overall story such as the introduction of a character or conflict.
Background
Graphic Symbols
Scene
Pre-loader
6. Allows you to position the Flash movie window in the browser window.
Object
HTML alignment
Loop
Storyboard
7. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Tripod
Zoopraxiscope
Stream sound
Magic Lantern
8. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Conditional Actions
Theatre Optique
Flash Lite
Event Listener
9. Sequence of images drawn page-by-page
Decrement Action
Flipbook
AddChild
Bandwidth Profiler
10. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
AddChild
Button symbol
Stop-Motion
Hanna -Barbera
11. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Chuck Jones
Loader Component
Anti-aliasing
UPA
12. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Number variable
Otto Messmer
Flipbook
Peter Jackson
13. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Limited Animation
Library panel
Snow White and the Seven Dwarfs
Code snippets
14. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Chuck Jones
Break apart
Import
Pixar
15. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Methods
Increment Action
Frame
Onion Skin
16. Is a made by tracing over live-action film movement frame by frame
Emile Cohl
Rotoscoping
Decrement Action
Data type
17. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Ray Harryhausen
Anticipation
Praxinoscope
Keyframe
18. Brings graphics into the library
Components
Import to library
Methods
Multiplane Camera
19. Allows you to position the Flash movie window in the browser window.
Break apart
Winsor McCay
HTML alignment
Event Listener
20. One of a series of still photographs on a strip of film used in making movies or animations
Property
Magic Lantern
Frame
Cel
21. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Appeal
Anticipation
Cel
Stream sound
22. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Credits
Timing
Edit
Squash and Stretch
23. The panel that contains the objects that are used in a Flash movie.
Break apart
Onion Skin
Button symbol
Library panel
24. A container that holds information and is used in ActionScript code.
Variable
Pre-loader
Crossbar
Keyframe
25. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Event sounds
Animation
Persistance of Vision
Ease In and Ease out
26. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Data type
Library panel
Tripod
Thaumatrope
27. Moveable objects used on the set of a play or a movie
Tripod
Import to stage
Props
Instance
28. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Persistance of Vision
Multiplane Camera
Tween(ing)
Peg Bar
29. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
J. Stuart Blackton
Winsor McCay
Loader Component
Squash and Stretch
30. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Object
Vector graphic
Nesting
Bandwidth Profiler
31. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Number variable
Graphic Symbols
Casting
Components
32. The process of turning a bitmap image into vector paths for animation and other purposes.
Crossbar
Trace
Audience
Device Central
33. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Stop-Motion
Cel
Limited Animation
Casting
34. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Methods
Onion Skin
Graphic Symbols
Exaggeration
35. Indicates the class used to populate the variable.
Thaumatrope
Animation
Willis O'Brien
Data type
36. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Timing
Event sounds
Methods
Import
37. An attribute of an object such as its size or color.
Import to library
Timing
Property
Rotoscoping
38. A small part of the overall story such as the introduction of a character or conflict.
Hanna -Barbera
Scene
Import to library
Ease In and Ease out
39. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Thaumatrope
Schlesinger Studios
Credits
Flipbook
40. The group of people you imagine will watch the end product that you create.
Otto Messmer
James Cameron
Audience
Casting
41. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Import to stage
Button symbol
Movie clip symbol
Limited Animation
42. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Phenakistoscope
Zoopraxiscope
Appeal
Otto Messmer
43. A text box created on the Stage with the Text tool that displays information derived from variables.
Dynamic text field
Phenakistoscope
Peg Bar
Limited Animation
44. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Trace
Event Listener
J. Stuart Blackton
Methods
45. A container that holds information and is used in ActionScript code.
Variable
Squash and Stretch
Check syntax
Import to stage
46. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Publish
Walt Disney
Thaumatrope
Timing
47. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Instance
Exaggeration
Variable
Tripod
48. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Bray Studios
Phenakistoscope
Theatre Optique
Function
49. Formulas for manipulating or evaluating the information in variables.
Walt Disney
DSL
Expressions
Event sounds
50. Tool for planning visual media like animation - video and even websites.
Crossbar
Parent-child relationship
Storyboard
Crossbar