Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An attribute of an object such as its size or color.






2. Graphic based on pixels






3. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






4. Nick Park - The Wrong Trousers - and Chicken Run.






5. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






6. Fantasmagorie






7. King Kong

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8. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






9. An action or set of actions that repeat as long as a condition exists.






10. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






11. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






12. Is the rapid display of images in a specific order that give the illusion of movement.






13. King Kong

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14. A container that holds information and is used in ActionScript code.






15. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






16. Spins images on paper in rotating drum; 1834; early motion-picture machine






17. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






18. Something that should cause people to want to watch the movie






19. A feature that enables you to view the contents of multiple frames onscreen at the same time.






20. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






21. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






22. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






23. Brings graphics directly onto the stage






24. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






25. A feature that enables you to view the contents of multiple frames onscreen at the same time.






26. An animation stored as a single - reusable symbol in the library panel






27. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






28. Scenery hung at back of stage






29. Allows you to test Flash movies on various models of mobile devices.






30. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






31. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






32. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






33. ActionScript 3.0 code that defines the attributes and functionality of an object.






34. The panel that contains the objects that are used in a Flash movie.






35. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






36. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






37. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






38. The method for adding objects to be visible on the screen in ActionScript.






39. To bring information into a computer or computer program






40. A small part of the overall story such as the introduction of a character or conflict.






41. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






42. Flattens out and elongate slightly






43. Feline Follies - Felix Turns the Tide






44. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






45. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






46. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






47. Checks for any errors in the syntax of the coding.






48. The process of smoothing the edges of a graphic so they appear less jagged.






49. A text box created on the Stage with the Text tool that displays information derived from variables.






50. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.