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Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Circle with string attached to each slide with different images on each side. When spun it would created one image.






2. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






3. Allows you to position the Flash movie window in the browser window.






4. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






5. Indicators on the video timeline that can be used in ActionScript.






6. A program specifically developed to optimize the playing of Flash movies using mobile devices.






7. The panel where you create and edit Action Scrip code for an object or a frame.






8. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






9. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






10. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






11. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






12. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






13. A text box created on the Stage with the Text tool that displays information derived from variables.






14. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






15. Terminator 2






16. An Action Scrip 3.0 statement that executes a block of code in response to the event.






17. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






18. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






19. The name of a work of art or movie etc.






20. A small part of the overall story such as the introduction of a character or conflict.






21. Circle with string attached to each slide with different images on each side. When spun it would created one image.






22. Brings graphics directly onto the stage






23. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






24. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






25. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






26. Graphic based on pixels






27. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






28. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






29. Sequence of images drawn page-by-page






30. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






31. Tool for planning visual media like animation - video and even websites.






32. A small part of the overall story such as the introduction of a character or conflict.






33. The name of a work of art or movie etc.






34. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






35. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






36. Is the rapid display of images in a specific order that give the illusion of movement.






37. Brings graphics into the library






38. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






39. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






40. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?






41. Flattens out and elongate slightly






42. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






43. Indicates the class used to populate the variable.






44. In ActionScript 3.0 the functionality of an object - that is - what it can do.






45. The panel that contains the objects that are used in a Flash movie.






46. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






47. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






48. A component that can load external jpg graphic files and swf movie files






49. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






50. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.







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