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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A small part of the overall story such as the introduction of a character or conflict.
Scene
Emile Reynaud
Exaggeration
Expressions
2. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Pre-loader
Thaumatrope
Check syntax
Anticipation
3. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Hanna -Barbera
Movie clip symbol
Pre-loader
Peg Bar
4. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Edit
String variable
Data type
Zoetrope
5. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Walt Disney
Device Central
Appeal
Ray Harryhausen
6. Feline Follies - Felix Turns the Tide
Event Listener
Multiplane Camera
Bandwidth Profiler
Otto Messmer
7. Is the rapid display of images in a specific order that give the illusion of movement.
Persistance of Vision
Import to stage
Trace
Animation
8. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Cue points
Script
Vector graphic
Norman Mclaren
9. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Methods
Flash Lite
Title
Crossbar
10. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Code snippets
Conditional Actions
Stream sound
Casting
11. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
String variable
Zoetrope
Parent-child relationship
Persistance of Vision
12. The process of smoothing the edges of a graphic so they appear less jagged.
Number variable
Decrement Action
Anti-aliasing
Pixar
13. Formulas for manipulating or evaluating the information in variables.
Expressions
Break apart
HTML alignment
Zoopraxiscope
14. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Function
Movie clip symbol
Flash Lite
Publish
15. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Theatre Optique
Variable
Bandwidth Profiler
Trace
16. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Increment Action
Pixilation
Peter Jackson
Audience
17. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Cue points
Tim Burton
Object
Instance
18. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Library panel
Squash and Stretch
Anticipation
Timeline
19. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Tex Avery
DSL
Movie clip symbol
Tween(ing)
20. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Loader Component
Parent-child relationship
Library panel
Walt Disney
21. Terminator 2
James Cameron
Tim Burton
Loop
Cue points
22. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Function
Zoopraxiscope
Tween(ing)
Variable
23. The process of changing one data type to another.
Onion Skin
Break apart
Casting
Broadband
24. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Instance
Number variable
Nesting
Break apart
25. Fantasmagorie
Emile Cohl
Claymation
Loop
Limited Animation
26. Indicates the class used to populate the variable.
Onion Skin
Device Central
Data type
Components
27. Gumby - Davey and Goliath
Max and Dave Fleischer
Art Clokey
Thaumatrope
T1
28. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
DSL
Object
Bray Studios
29. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Pixilation
Trace
AddChild
Cel
30. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Bandwidth Profiler
Pre-loader
Phenakistoscope
Vector graphic
31. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Object
Multiplane Camera
Animation
32. Flattens out and elongate slightly
Zoetrope
Squash and Stretch
Edit
Pixar
33. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Tex Avery
Import
Background
Ease In and Ease out
34. James and the Giant Peach - The Nightmare Before Christmas
Broadband
Thaumatrope
Property
Tim Burton
35. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Parent-child relationship
UPA
Magic Lantern
DSL
36. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Function
Increment Action
UPA
Number variable
37. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Keyframe
Code snippets
Button symbol
Crossbar
38. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Property
Conditional Actions
Crossbar
Ray Harryhausen
39. An animation stored as a single - reusable symbol in the library panel
Animated graphic symbol
Classes
Limited Animation
Import to library
40. Flattens out and elongate slightly
Instance
Squash and Stretch
Flipbook
Zoopraxiscope
41. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Classes
Emile Cohl
Event sounds
Phenakistoscope
42. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Import to stage
HTML alignment
Claymation
Event sounds
43. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Praxinoscope
DSL
Zoopraxiscope
AddChild
44. Created theatre optique - hand cranked projectable device
Emile Reynaud
Casting
Walt Disney
Credits
45. The process of smoothing the edges of a graphic so they appear less jagged.
Anti-aliasing
Button symbol
Dynamic text field
T1
46. Tool for planning visual media like animation - video and even websites.
Function
Storyboard
Background
Max and Dave Fleischer
47. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Walt Disney
Edit
Parent-child relationship
Willis O'Brien
48. Sequence of images drawn page-by-page
Art Clokey
String variable
Flipbook
Anticipation
49. It occurs after an action - and is the direct physical result of it
Library panel
Aardman Studios
Anticipation
Frame
50. Sequence of images drawn page-by-page
Exaggeration
Instance
Conditional Actions
Flipbook