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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ActionScript 3.0 code that defines the attributes and functionality of an object.
Nesting
Trace
Classes
Variable
2. An animation stored as a single - reusable symbol in the library panel
Casting
Publish
Anti-aliasing
Animated graphic symbol
3. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Vector graphic
24 frames
Graphic Symbols
Classes
4. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Otto Messmer
Max and Dave Fleischer
DSL
Movie clip symbol
5. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Animation
Cue points
Components
Conditional Actions
6. A component that can load external jpg graphic files and swf movie files
Otto Messmer
Ease In and Ease out
Loader Component
Flipbook
7. The process of turning a bitmap image into vector paths for animation and other purposes.
DSL
Trace
Chuck Jones
Loop
8. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Trace
DSL
Movie clip symbol
9. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Graphic Symbols
String variable
Break apart
Title
10. Editable copies of symbols that are placed on the Stage.
Import to library
Movie clip symbol
Instance
Loader Component
11. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Stop-Motion
Loader Component
Hanna -Barbera
Event sounds
12. The name of a work of art or movie etc.
AddChild
Title
Bandwidth Profiler
DSL
13. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Components
Aardman Studios
Snow White and the Seven Dwarfs
Tripod
14. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Parent-child relationship
Storyboard
Event sounds
24 frames
15. A text box created on the Stage with the Text tool that displays information derived from variables.
Dynamic text field
24 frames
HTML alignment
Movie clip symbol
16. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Audience
Schlesinger Studios
Max and Dave Fleischer
Exaggeration
17. A three-footed stand often used to balance a camera
Anti-aliasing
Limited Animation
Cue points
Tripod
18. Brings graphics into the library
James Cameron
Actions panel
Thaumatrope
Import to library
19. James and the Giant Peach - The Nightmare Before Christmas
Tween(ing)
Tim Burton
Emile Reynaud
Expressions
20. Created theatre optique - hand cranked projectable device
Persistance of Vision
Multiplane Camera
Emile Reynaud
Animated graphic symbol
21. Flattens out and elongate slightly
Emile Cohl
Squash and Stretch
Crossbar
Persistance of Vision
22. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Pre-loader
Pixar
Object
Max and Dave Fleischer
23. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Bray Studios
Timeline
Graphic Symbols
Button symbol
24. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Anti-aliasing
AddChild
Emile Reynaud
Parent-child relationship
25. The process of changing one data type to another.
Casting
J. Stuart Blackton
Exaggeration
Pre-loader
26. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Nesting
Tex Avery
Background
Increment Action
27. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Theatre Optique
Stream sound
Loader Component
Cue points
28. Is the rapid display of images in a specific order that give the illusion of movement.
Loop
Event sounds
Claymation
Animation
29. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Bandwidth Profiler
Script
Data type
Break apart
30. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Winsor McCay
Object
Import to stage
Peg Bar
31. Scooby Doo -The Jetsons -and The Flintstones
Storyboard
Hanna -Barbera
Emile Reynaud
Thaumatrope
32. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Nesting
Trace
Thaumatrope
Max and Dave Fleischer
33. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Hanna -Barbera
Thaumatrope
Import to stage
34. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
Casting
Audience
Loader Component
35. Brings graphics into the library
Button symbol
Import to library
Conditional Actions
Object
36. The method for adding objects to be visible on the screen in ActionScript.
Praxinoscope
Conditional Actions
AddChild
Title
37. Something that should cause people to want to watch the movie
Aardman Studios
Appeal
Claymation
Squash and Stretch
38. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Pixar
Magic Lantern
Variable
Bray Studios
39. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Conditional Actions
Background
Squash and Stretch
Limited Animation
40. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Phenakistoscope
Button symbol
Exaggeration
Stop-Motion
41. Checks for any errors in the syntax of the coding.
String variable
Cue points
Timeline
Check syntax
42. A written version of a play or other dramatic composition
Stream sound
Script
Appeal
Frame
43. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Edit
Actions panel
Scene
String variable
44. Is a made by tracing over live-action film movement frame by frame
Expressions
Graphic Symbols
Rotoscoping
Increment Action
45. 1 second (default)
Timeline
24 frames
Timeline
Decrement Action
46. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Emile Reynaud
Zoopraxiscope
Decrement Action
Bandwidth Profiler
47. Moveable objects used on the set of a play or a movie
Background
Pixar
Timing
Props
48. The group of people you imagine will watch the end product that you create.
Aardman Studios
Number variable
Cue points
Audience
49. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Bray Studios
Frame
Nesting
50. A broadband Internet connection speed that is available through phone lines.
DSL
Edit
T1
Exaggeration