Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






2. A component that can load external jpg graphic files and swf movie files






3. Spins images on paper in rotating drum; 1834; early motion-picture machine






4. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






5. Scooby Doo -The Jetsons -and The Flintstones






6. An action or set of actions that repeat as long as a condition exists.






7. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






8. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






9. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






10. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






11. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






12. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






13. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






14. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






15. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






16. Tool for planning visual media like animation - video and even websites.






17. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






18. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






19. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






20. Terminator 2






21. Formulas for manipulating or evaluating the information in variables.






22. Allows you to test Flash movies on various models of mobile devices.






23. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






24. Indicates the class used to populate the variable.






25. In ActionScript 3.0 the functionality of an object - that is - what it can do.






26. Sequence of images drawn page-by-page






27. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






28. Formulas for manipulating or evaluating the information in variables.






29. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






30. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






31. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






32. Shows where the key (most important) action occurs.






33. Scenery hung at back of stage






34. The process of changing one data type to another.






35. The group of people you imagine will watch the end product that you create.






36. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






37. Indicates the class used to populate the variable.






38. It occurs after an action - and is the direct physical result of it






39. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






40. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






41. The name of a work of art or movie etc.






42. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






43. James and the Giant Peach - The Nightmare Before Christmas






44. The process of changing one data type to another.






45. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






46. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






47. An action or set of actions that repeat as long as a condition exists.






48. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






49. Two Towers (Gollum) - King Kong remake (2005)






50. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.