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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Created theatre optique - hand cranked projectable device
Theatre Optique
Crossbar
UPA
Emile Reynaud
2. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Onion Skin
Tween(ing)
Publish
Winsor McCay
3. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Stream sound
Anti-aliasing
Crossbar
Praxinoscope
4. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Thaumatrope
Vector graphic
Movie clip symbol
Trace
5. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Increment Action
Nesting
Flipbook
Aardman Studios
6. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Increment Action
Event sounds
Loader Component
Trace
7. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Break apart
Props
Stop-Motion
Loop
8. Flattens out and elongate slightly
Keyframe
Event Listener
Onion Skin
Squash and Stretch
9. Moveable objects used on the set of a play or a movie
Props
AddChild
Bray Studios
Peter Jackson
10. Nick Park - The Wrong Trousers - and Chicken Run.
Timeline
Pre-loader
Tim Burton
Aardman Studios
11. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Magic Lantern
Theatre Optique
Library panel
Broadband
12. An extremely fast Internet connection that is widely used by businesses.
Event sounds
Check syntax
T1
Data type
13. Checks for any errors in the syntax of the coding.
Check syntax
Max and Dave Fleischer
Script
Dynamic text field
14. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Walt Disney
Limited Animation
Claymation
Event Listener
15. The panel that contains the objects that are used in a Flash movie.
Aardman Studios
Library panel
Pre-loader
J. Stuart Blackton
16. Spins images on paper in rotating drum; 1834; early motion-picture machine
Function
Scene
Zoetrope
Max and Dave Fleischer
17. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Magic Lantern
Dynamic text field
Squash and Stretch
Import
18. It occurs after an action - and is the direct physical result of it
Anticipation
24 frames
Zoetrope
Aardman Studios
19. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Squash and Stretch
Function
Credits
Emile Reynaud
20. ActionScript 3.0 code that defines the attributes and functionality of an object.
Chuck Jones
Actions panel
Norman Mclaren
Classes
21. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Credits
Rotoscoping
Broadband
Decrement Action
22. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Graphic Symbols
Limited Animation
Snow White and the Seven Dwarfs
DSL
23. ActionScript 3.0 code that defines the attributes and functionality of an object.
Aardman Studios
Classes
Snow White and the Seven Dwarfs
Zoopraxiscope
24. Indicates the class used to populate the variable.
Squash and Stretch
Anticipation
Stop-Motion
Data type
25. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Components
Phenakistoscope
AddChild
Snow White and the Seven Dwarfs
26. A written version of a play or other dramatic composition
Bandwidth Profiler
Script
Frame
UPA
27. Tool for planning visual media like animation - video and even websites.
Storyboard
Decrement Action
Script
Button symbol
28. To bring information into a computer or computer program
Nesting
Norman Mclaren
Import
Publish
29. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Animated graphic symbol
Object
Tripod
Anti-aliasing
30. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Zoetrope
Code snippets
Thaumatrope
Peg Bar
31. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Stop-Motion
Animated graphic symbol
Timeline
Tex Avery
32. A three-footed stand often used to balance a camera
Tween(ing)
Tripod
Number variable
Flash Lite
33. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Stream sound
Walt Disney
Graphic Symbols
34. The group of people you imagine will watch the end product that you create.
Audience
Pre-loader
Vector graphic
Art Clokey
35. Spins images on paper in rotating drum; 1834; early motion-picture machine
Emile Reynaud
Loader Component
Zoetrope
Snow White and the Seven Dwarfs
36. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
String variable
Break apart
DSL
Edit
37. Something that should cause people to want to watch the movie
Appeal
Norman Mclaren
Emile Reynaud
Dynamic text field
38. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Actions panel
Trace
Zoetrope
39. A container that holds information and is used in ActionScript code.
Variable
Cel
Rotoscoping
Persistance of Vision
40. The method for adding objects to be visible on the screen in ActionScript.
AddChild
Magic Lantern
Limited Animation
Zoetrope
41. Brings graphics directly onto the stage
Zoetrope
Button symbol
Import to stage
Scene
42. Shows where the key (most important) action occurs.
Movie clip symbol
Keyframe
Peg Bar
Anticipation
43. One of a series of still photographs on a strip of film used in making movies or animations
Otto Messmer
Number variable
Trace
Frame
44. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Aardman Studios
Crossbar
Pixar
Instance
45. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Graphic Symbols
Property
Import to stage
Zoetrope
46. Editable copies of symbols that are placed on the Stage.
Button symbol
Decrement Action
Classes
Instance
47. Is a made by tracing over live-action film movement frame by frame
Animated graphic symbol
Keyframe
Trace
Rotoscoping
48. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Cue points
Snow White and the Seven Dwarfs
Keyframe
Bandwidth Profiler
49. King Kong
50. Formulas for manipulating or evaluating the information in variables.
Limited Animation
Dynamic text field
Parent-child relationship
Expressions