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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Cel
Methods
Import
Conditional Actions
2. Flattens out and elongate slightly
Squash and Stretch
Dynamic text field
Hanna -Barbera
Zoetrope
3. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Import to stage
Rotoscoping
Thaumatrope
4. The panel that contains the objects that are used in a Flash movie.
Expressions
Persistance of Vision
Decrement Action
Library panel
5. Fantasmagorie
Actions panel
Norman Mclaren
Appeal
Emile Cohl
6. The group of people you imagine will watch the end product that you create.
Willis O'Brien
Components
Audience
Methods
7. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
UPA
Frame
Aardman Studios
Tex Avery
8. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Timeline
Device Central
Keyframe
9. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Function
24 frames
Object
Persistance of Vision
10. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Onion Skin
Anticipation
String variable
Persistance of Vision
11. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
James Cameron
Event sounds
Expressions
Pre-loader
12. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Hanna -Barbera
Casting
Stream sound
Library panel
13. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Stop-Motion
Onion Skin
Title
Function
14. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Praxinoscope
J. Stuart Blackton
Nesting
Anti-aliasing
15. Terminator 2
Phenakistoscope
James Cameron
Magic Lantern
Tex Avery
16. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Components
Animation
Tripod
Check syntax
17. Feline Follies - Felix Turns the Tide
Otto Messmer
Walt Disney
Import
Claymation
18. Spins images on paper in rotating drum; 1834; early motion-picture machine
Tim Burton
Credits
Tex Avery
Zoetrope
19. Allows you to position the Flash movie window in the browser window.
T1
Crossbar
HTML alignment
Animation
20. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Willis O'Brien
Chuck Jones
Tween(ing)
Data type
21. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Conditional Actions
Praxinoscope
Magic Lantern
Audience
22. An extremely fast Internet connection that is widely used by businesses.
Crossbar
Rotoscoping
T1
J. Stuart Blackton
23. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Increment Action
Walt Disney
Variable
Limited Animation
24. Brings graphics into the library
Trace
Stop-Motion
Import to library
James Cameron
25. Graphic based on pixels
Magic Lantern
Trace
Bitmap (Raster) graphic
Function
26. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event Listener
Increment Action
Props
Pixilation
27. It occurs after an action - and is the direct physical result of it
Limited Animation
Classes
Anticipation
Peg Bar
28. The method for adding objects to be visible on the screen in ActionScript.
AddChild
Tim Burton
Import to stage
Norman Mclaren
29. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Pre-loader
Event Listener
String variable
Animated graphic symbol
30. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Movie clip symbol
Theatre Optique
Tween(ing)
Credits
31. A text box created on the Stage with the Text tool that displays information derived from variables.
AddChild
Methods
Stream sound
Dynamic text field
32. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Rotoscoping
Walt Disney
Magic Lantern
Script
33. Graphic based on pixels
Bitmap (Raster) graphic
Appeal
Emile Reynaud
Bandwidth Profiler
34. A program specifically developed to optimize the playing of Flash movies using mobile devices.
HTML alignment
Flash Lite
Praxinoscope
Crossbar
35. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Ray Harryhausen
Norman Mclaren
Increment Action
Loader Component
36. Moveable objects used on the set of a play or a movie
Import to library
Props
Components
Import to library
37. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Storyboard
Classes
Stream sound
Script
38. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Thaumatrope
Flipbook
J. Stuart Blackton
Actions panel
39. The process of turning a bitmap image into vector paths for animation and other purposes.
Check syntax
Trace
Import
Claymation
40. This cursor symbol means you can click to select as click and hold to MOVE the object.
Crossbar
Emile Reynaud
Event sounds
Multiplane Camera
41. The process of changing one data type to another.
Cue points
Library panel
Max and Dave Fleischer
Casting
42. Scenery hung at back of stage
Import to stage
Background
Conditional Actions
Pixilation
43. A text box created on the Stage with the Text tool that displays information derived from variables.
Data type
Dynamic text field
Variable
Ease In and Ease out
44. Two Towers (Gollum) - King Kong remake (2005)
Peter Jackson
Hanna -Barbera
Norman Mclaren
Import to stage
45. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Decrement Action
Cue points
Emile Cohl
Pre-loader
46. Formulas for manipulating or evaluating the information in variables.
Expressions
Data type
Event Listener
Credits
47. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Code snippets
Classes
Props
Pixilation
48. The panel that contains the objects that are used in a Flash movie.
Emile Cohl
Art Clokey
Library panel
Casting
49. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Tex Avery
Claymation
Event Listener
Flipbook
50. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Animation
Aardman Studios
Bitmap (Raster) graphic
Publish