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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Broadband
Chuck Jones
Pre-loader
Theatre Optique
2. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Pixilation
Event Listener
Anti-aliasing
Break apart
3. One of a series of still photographs on a strip of film used in making movies or animations
Frame
Code snippets
Ease In and Ease out
Timing
4. The panel that contains the objects that are used in a Flash movie.
Exaggeration
Library panel
Methods
Cue points
5. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Pixar
Function
Event sounds
Aardman Studios
6. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Components
Import
Dynamic text field
Phenakistoscope
7. Fantasmagorie
Trace
24 frames
Background
Emile Cohl
8. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Schlesinger Studios
Cel
Import
Persistance of Vision
9. James and the Giant Peach - The Nightmare Before Christmas
Norman Mclaren
Theatre Optique
Stop-Motion
Tim Burton
10. Gumby - Davey and Goliath
Art Clokey
Praxinoscope
Bray Studios
Crossbar
11. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Methods
Limited Animation
Loop
HTML alignment
12. James and the Giant Peach - The Nightmare Before Christmas
Tim Burton
Background
Nesting
AddChild
13. Is the rapid display of images in a specific order that give the illusion of movement.
Animation
Device Central
Tween(ing)
Hanna -Barbera
14. The process of turning a bitmap image into vector paths for animation and other purposes.
Crossbar
Trace
Nesting
Pixar
15. An attribute of an object such as its size or color.
Decrement Action
Keyframe
Property
Ease In and Ease out
16. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Conditional Actions
Claymation
Bitmap (Raster) graphic
Art Clokey
17. A text box created on the Stage with the Text tool that displays information derived from variables.
Casting
Rotoscoping
Dynamic text field
Instance
18. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Import
Graphic Symbols
Art Clokey
Thaumatrope
19. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Flipbook
Emile Cohl
Parent-child relationship
J. Stuart Blackton
20. The name of a work of art or movie etc.
Title
Bitmap (Raster) graphic
Keyframe
Chuck Jones
21. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Parent-child relationship
Background
Loader Component
22. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Chuck Jones
Animation
Ease In and Ease out
Import to library
23. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Keyframe
Flash Lite
Edit
Event Listener
24. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Pixar
Components
Aardman Studios
Peg Bar
25. A container that holds information and is used in ActionScript code.
Vector graphic
Variable
Theatre Optique
UPA
26. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Device Central
Stop-Motion
Tween(ing)
Emile Reynaud
27. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Claymation
Import to library
Variable
Pre-loader
28. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Broadband
T1
Schlesinger Studios
29. An attribute of an object such as its size or color.
Squash and Stretch
Flash Lite
Property
Expressions
30. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Parent-child relationship
Stream sound
Otto Messmer
Pixar
31. Formulas for manipulating or evaluating the information in variables.
String variable
Theatre Optique
Bitmap (Raster) graphic
Expressions
32. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Nesting
Tex Avery
Trace
T1
33. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Check syntax
Movie clip symbol
James Cameron
Otto Messmer
34. The method for adding objects to be visible on the screen in ActionScript.
Edit
Script
Object
AddChild
35. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Code snippets
Title
Ray Harryhausen
Function
36. Feline Follies - Felix Turns the Tide
Magic Lantern
Otto Messmer
Expressions
Peter Jackson
37. Formulas for manipulating or evaluating the information in variables.
Audience
Expressions
Winsor McCay
Vector graphic
38. Is a made by tracing over live-action film movement frame by frame
Scene
Rotoscoping
Bray Studios
Loop
39. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Nesting
Thaumatrope
DSL
Increment Action
40. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Cue points
Instance
Tex Avery
Import to library
41. Allows you to test Flash movies on various models of mobile devices.
Norman Mclaren
Hanna -Barbera
Device Central
Tween(ing)
42. Something that should cause people to want to watch the movie
Classes
Tripod
Walt Disney
Appeal
43. Moveable objects used on the set of a play or a movie
Ray Harryhausen
Props
Theatre Optique
Tim Burton
44. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Actions panel
Broadband
Crossbar
Pre-loader
45. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Max and Dave Fleischer
Limited Animation
Number variable
Storyboard
46. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Dynamic text field
Claymation
Tripod
47. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Aardman Studios
Movie clip symbol
Ray Harryhausen
Code snippets
48. Terminator 2
DSL
Aardman Studios
James Cameron
HTML alignment
49. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Props
Onion Skin
Art Clokey
James Cameron
50. A container that holds information and is used in ActionScript code.
Variable
Instance
Event Listener
Emile Reynaud