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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Fantasmagorie
Emile Cohl
Dynamic text field
String variable
Import
2. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Pre-loader
Property
Edit
Script
3. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Flipbook
Conditional Actions
Parent-child relationship
4. The process of changing one data type to another.
Pre-loader
Trace
Casting
Onion Skin
5. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Theatre Optique
Aardman Studios
Schlesinger Studios
Cue points
6. The panel that contains the objects that are used in a Flash movie.
Theatre Optique
HTML alignment
Library panel
Storyboard
7. Flattens out and elongate slightly
Zoetrope
Increment Action
Squash and Stretch
Classes
8. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Movie clip symbol
Onion Skin
Walt Disney
Conditional Actions
9. Spins images on paper in rotating drum; 1834; early motion-picture machine
Winsor McCay
Ray Harryhausen
Max and Dave Fleischer
Zoetrope
10. An extremely fast Internet connection that is widely used by businesses.
Nesting
T1
Bray Studios
Loop
11. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Object
Classes
Onion Skin
Ease In and Ease out
12. Feline Follies - Felix Turns the Tide
Exaggeration
Import to library
Property
Otto Messmer
13. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Limited Animation
Ease In and Ease out
Library panel
HTML alignment
14. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Norman Mclaren
Nesting
Loader Component
Emile Cohl
15. Created theatre optique - hand cranked projectable device
Emile Reynaud
Conditional Actions
Persistance of Vision
Graphic Symbols
16. 1 second (default)
24 frames
Props
Theatre Optique
Squash and Stretch
17. A broadband Internet connection speed that is available through phone lines.
Import
24 frames
DSL
Art Clokey
18. Indicators on the video timeline that can be used in ActionScript.
T1
Expressions
Bray Studios
Cue points
19. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Code snippets
Loader Component
Components
Parent-child relationship
20. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Pre-loader
24 frames
Squash and Stretch
Multiplane Camera
21. Nick Park - The Wrong Trousers - and Chicken Run.
Object
Aardman Studios
Check syntax
Number variable
22. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Classes
Decrement Action
Claymation
Animated graphic symbol
23. Nick Park - The Wrong Trousers - and Chicken Run.
Aardman Studios
Onion Skin
Event Listener
Crossbar
24. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Cel
Flipbook
Tween(ing)
Broadband
25. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Actions panel
Schlesinger Studios
Max and Dave Fleischer
UPA
26. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Number variable
Methods
Code snippets
Object
27. Indicates the class used to populate the variable.
J. Stuart Blackton
Pre-loader
Data type
Tripod
28. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Check syntax
Max and Dave Fleischer
Snow White and the Seven Dwarfs
Tripod
29. Two Towers (Gollum) - King Kong remake (2005)
Peter Jackson
Credits
Check syntax
Graphic Symbols
30. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Edit
Background
T1
Pre-loader
31. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Onion Skin
Trace
Thaumatrope
Zoetrope
32. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Nesting
Bitmap (Raster) graphic
Methods
Peg Bar
33. The method for adding objects to be visible on the screen in ActionScript.
Components
AddChild
Limited Animation
Praxinoscope
34. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
String variable
Frame
Cel
Pre-loader
35. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Walt Disney
Graphic Symbols
Chuck Jones
Stop-Motion
36. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Object
Graphic Symbols
Timing
Max and Dave Fleischer
37. A container that holds information and is used in ActionScript code.
Variable
Import to library
T1
Script
38. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Anticipation
Ease In and Ease out
Norman Mclaren
39. The name of a work of art or movie etc.
Title
Walt Disney
Methods
Exaggeration
40. The panel where you create and edit Action Scrip code for an object or a frame.
UPA
Actions panel
Components
Snow White and the Seven Dwarfs
41. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Cue points
Theatre Optique
Pixar
Movie clip symbol
42. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Ease In and Ease out
Vector graphic
Decrement Action
Conditional Actions
43. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Import
Cel
Variable
Pre-loader
44. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Conditional Actions
UPA
Button symbol
Praxinoscope
45. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Classes
Animation
Phenakistoscope
Edit
46. James and the Giant Peach - The Nightmare Before Christmas
Tim Burton
Keyframe
Cue points
Dynamic text field
47. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Edit
Data type
Import
Tex Avery
48. Indicators on the video timeline that can be used in ActionScript.
Loader Component
Cue points
24 frames
Code snippets
49. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Actions panel
Import to library
Theatre Optique
Event Listener
50. Brings graphics directly onto the stage
Import to stage
Tween(ing)
Storyboard
Frame