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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The panel that contains the objects that are used in a Flash movie.
Graphic Symbols
Library panel
DSL
Property
2. A small part of the overall story such as the introduction of a character or conflict.
Pre-loader
Code snippets
Loader Component
Scene
3. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
UPA
Winsor McCay
Loader Component
Frame
4. 1 second (default)
Methods
Tripod
24 frames
Peter Jackson
5. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
T1
Actions panel
Break apart
Hanna -Barbera
6. Indicates the class used to populate the variable.
Increment Action
Cue points
Zoopraxiscope
Data type
7. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Hanna -Barbera
Number variable
Tripod
Button symbol
8. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Willis O'Brien
Praxinoscope
Multiplane Camera
Frame
9. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Button symbol
Frame
HTML alignment
Tex Avery
10. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Animation
T1
Object
Timeline
11. Formulas for manipulating or evaluating the information in variables.
Actions panel
Device Central
Tripod
Expressions
12. Allows you to test Flash movies on various models of mobile devices.
Onion Skin
Magic Lantern
Device Central
Squash and Stretch
13. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Rotoscoping
Event Listener
Pre-loader
14. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Variable
Publish
Ray Harryhausen
Casting
15. A container that holds information and is used in ActionScript code.
Pre-loader
Variable
Bitmap (Raster) graphic
Import
16. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Vector graphic
T1
Event Listener
Dynamic text field
17. Brings graphics directly onto the stage
Snow White and the Seven Dwarfs
Willis O'Brien
Import to stage
Instance
18. The name of a work of art or movie etc.
Appeal
Title
Emile Reynaud
Actions panel
19. A component that can load external jpg graphic files and swf movie files
Stop-Motion
Max and Dave Fleischer
Loader Component
J. Stuart Blackton
20. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Stream sound
Animation
Vector graphic
Pre-loader
21. Graphic based on pixels
Zoetrope
Bitmap (Raster) graphic
Walt Disney
Import to library
22. Fantasmagorie
Flipbook
Emile Cohl
Vector graphic
Crossbar
23. A component that can load external jpg graphic files and swf movie files
Publish
Loader Component
Methods
DSL
24. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Emile Reynaud
Crossbar
Stop-Motion
Movie clip symbol
25. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Animated graphic symbol
Components
Praxinoscope
Willis O'Brien
26. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Magic Lantern
Edit
Title
Expressions
27. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Appeal
Ray Harryhausen
Phenakistoscope
Components
28. The panel where you create and edit Action Scrip code for an object or a frame.
Script
Zoetrope
Hanna -Barbera
Actions panel
29. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Zoopraxiscope
Norman Mclaren
Stop-Motion
Animated graphic symbol
30. Indicators on the video timeline that can be used in ActionScript.
Import to stage
HTML alignment
String variable
Cue points
31. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Animated graphic symbol
Methods
Stop-Motion
Art Clokey
32. Is the rapid display of images in a specific order that give the illusion of movement.
Check syntax
Broadband
AddChild
Animation
33. This cursor symbol means you can click to select as click and hold to MOVE the object.
Crossbar
Onion Skin
Broadband
Norman Mclaren
34. An attribute of an object such as its size or color.
Property
Casting
Decrement Action
Tim Burton
35. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Peg Bar
Classes
Parent-child relationship
Dynamic text field
36. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Anticipation
Import to stage
Import to library
Conditional Actions
37. One of a series of still photographs on a strip of film used in making movies or animations
Data type
Thaumatrope
Tex Avery
Frame
38. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
T1
Zoopraxiscope
Scene
Button symbol
39. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Phenakistoscope
Increment Action
Classes
James Cameron
40. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Persistance of Vision
Loop
Tripod
Bandwidth Profiler
41. Checks for any errors in the syntax of the coding.
Library panel
Actions panel
Check syntax
Willis O'Brien
42. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Bray Studios
Object
Audience
Props
43. Spins images on paper in rotating drum; 1834; early motion-picture machine
Event sounds
James Cameron
Zoetrope
Dynamic text field
44. Checks for any errors in the syntax of the coding.
Bray Studios
Theatre Optique
Check syntax
Multiplane Camera
45. Editable copies of symbols that are placed on the Stage.
Expressions
Actions panel
Graphic Symbols
Instance
46. Brings graphics directly onto the stage
Flipbook
Import to stage
Script
James Cameron
47. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Bray Studios
Timing
Import to library
Event Listener
48. An attribute of an object such as its size or color.
Peter Jackson
Norman Mclaren
Device Central
Property
49. Brings graphics into the library
Import to library
AddChild
Loop
UPA
50. Flattens out and elongate slightly
Import to stage
Squash and Stretch
Loop
Multiplane Camera