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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tool for planning visual media like animation - video and even websites.
Import to stage
Storyboard
Props
Frame
2. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Property
Storyboard
Cel
Break apart
3. James and the Giant Peach - The Nightmare Before Christmas
Increment Action
Casting
Tim Burton
Ease In and Ease out
4. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Tween(ing)
Methods
Stream sound
Nesting
5. This cursor symbol means you can click to select as click and hold to MOVE the object.
Number variable
Pre-loader
Ease In and Ease out
Crossbar
6. The panel where you create and edit Action Scrip code for an object or a frame.
Actions panel
Persistance of Vision
Import
Property
7. Feline Follies - Felix Turns the Tide
Snow White and the Seven Dwarfs
Willis O'Brien
Otto Messmer
Theatre Optique
8. Nick Park - The Wrong Trousers - and Chicken Run.
Audience
HTML alignment
Aardman Studios
24 frames
9. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Broadband
Nesting
Movie clip symbol
Limited Animation
10. James and the Giant Peach - The Nightmare Before Christmas
Tim Burton
Script
Keyframe
Cel
11. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Zoopraxiscope
Winsor McCay
Tim Burton
Instance
12. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Number variable
Thaumatrope
Emile Reynaud
Bandwidth Profiler
13. The process of changing one data type to another.
Casting
Walt Disney
Number variable
Cel
14. Moveable objects used on the set of a play or a movie
Props
Frame
Stream sound
Loader Component
15. Moveable objects used on the set of a play or a movie
Animated graphic symbol
UPA
Property
Props
16. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
UPA
Willis O'Brien
Number variable
Property
17. Terminator 2
Methods
Snow White and the Seven Dwarfs
Emile Reynaud
James Cameron
18. A text box created on the Stage with the Text tool that displays information derived from variables.
Dynamic text field
Frame
Script
Pre-loader
19. An animation stored as a single - reusable symbol in the library panel
Snow White and the Seven Dwarfs
Peter Jackson
Audience
Animated graphic symbol
20. Brings graphics directly onto the stage
Bandwidth Profiler
Cue points
Background
Import to stage
21. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Squash and Stretch
Decrement Action
Tween(ing)
Pre-loader
22. Is the rapid display of images in a specific order that give the illusion of movement.
Animation
Loader Component
Graphic Symbols
Crossbar
23. A component that can load external jpg graphic files and swf movie files
Stream sound
Persistance of Vision
Loader Component
Flipbook
24. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Frame
Scene
Limited Animation
Broadband
25. Brings graphics into the library
Import to library
Norman Mclaren
Emile Cohl
Button symbol
26. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Timeline
Phenakistoscope
Emile Reynaud
Background
27. An attribute of an object such as its size or color.
Anti-aliasing
Keyframe
Property
Function
28. Graphic based on pixels
Event Listener
Bitmap (Raster) graphic
James Cameron
Import to library
29. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Casting
T1
Praxinoscope
Object
30. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Peg Bar
Emile Cohl
Chuck Jones
Title
31. A component that can load external jpg graphic files and swf movie files
Walt Disney
Animated graphic symbol
Emile Reynaud
Loader Component
32. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Expressions
Anticipation
Variable
Event sounds
33. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Trace
Movie clip symbol
Phenakistoscope
Appeal
34. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Library panel
Peg Bar
Magic Lantern
35. Editable copies of symbols that are placed on the Stage.
Import to library
Dynamic text field
Tween(ing)
Instance
36. Indicates the class used to populate the variable.
Peg Bar
Animation
Import to library
Data type
37. Something that should cause people to want to watch the movie
Check syntax
Function
Property
Appeal
38. Shows where the key (most important) action occurs.
Phenakistoscope
Script
Keyframe
Max and Dave Fleischer
39. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Ease In and Ease out
Bray Studios
Conditional Actions
Onion Skin
40. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Tex Avery
Property
Hanna -Barbera
Import to stage
41. The group of people you imagine will watch the end product that you create.
Audience
Claymation
Script
Vector graphic
42. Is the rapid display of images in a specific order that give the illusion of movement.
Thaumatrope
Event Listener
Magic Lantern
Animation
43. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Tex Avery
Decrement Action
Cel
Loader Component
44. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Check syntax
Event Listener
Code snippets
HTML alignment
45. Scooby Doo -The Jetsons -and The Flintstones
Hanna -Barbera
Import to library
Number variable
Trace
46. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Ease In and Ease out
Animation
Magic Lantern
Snow White and the Seven Dwarfs
47. Flattens out and elongate slightly
Tex Avery
Check syntax
Squash and Stretch
Hanna -Barbera
48. It occurs after an action - and is the direct physical result of it
Norman Mclaren
Anticipation
Emile Reynaud
Ease In and Ease out
49. The panel that contains the objects that are used in a Flash movie.
Limited Animation
UPA
Library panel
Crossbar
50. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Tween(ing)
Max and Dave Fleischer
Exaggeration
T1