Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






2. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






3. Editable copies of symbols that are placed on the Stage.






4. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






5. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






6. Formulas for manipulating or evaluating the information in variables.






7. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






8. 1 second (default)






9. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






10. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






11. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






12. An Action Scrip 3.0 statement that executes a block of code in response to the event.






13. A text box created on the Stage with the Text tool that displays information derived from variables.






14. Graphic based on pixels






15. An action or set of actions that repeat as long as a condition exists.






16. ActionScript 3.0 code that defines the attributes and functionality of an object.






17. An extremely fast Internet connection that is widely used by businesses.






18. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






19. To bring information into a computer or computer program






20. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






21. Formulas for manipulating or evaluating the information in variables.






22. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






23. Scenery hung at back of stage






24. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.






25. The process of turning a bitmap image into vector paths for animation and other purposes.






26. Checks for any errors in the syntax of the coding.






27. An animation stored as a single - reusable symbol in the library panel






28. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






29. The method for adding objects to be visible on the screen in ActionScript.






30. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






31. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






32. An action or set of actions that repeat as long as a condition exists.






33. The group of people you imagine will watch the end product that you create.






34. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






35. The panel that contains the objects that are used in a Flash movie.






36. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






37. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






38. Flattens out and elongate slightly






39. A written version of a play or other dramatic composition






40. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






41. James and the Giant Peach - The Nightmare Before Christmas






42. A broadband Internet connection speed that is available through phone lines.






43. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






44. Tool for planning visual media like animation - video and even websites.






45. Created theatre optique - hand cranked projectable device






46. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






47. Spins images on paper in rotating drum; 1834; early motion-picture machine






48. A program specifically developed to optimize the playing of Flash movies using mobile devices.






49. It occurs after an action - and is the direct physical result of it






50. A small part of the overall story such as the introduction of a character or conflict.