Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Scenery hung at back of stage






2. Is the rapid display of images in a specific order that give the illusion of movement.






3. Two Towers (Gollum) - King Kong remake (2005)






4. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






5. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






6. A small part of the overall story such as the introduction of a character or conflict.






7. A three-footed stand often used to balance a camera






8. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






9. A program specifically developed to optimize the playing of Flash movies using mobile devices.






10. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






11. Moveable objects used on the set of a play or a movie






12. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






13. A feature that enables you to view the contents of multiple frames onscreen at the same time.






14. 1 second (default)






15. James and the Giant Peach - The Nightmare Before Christmas






16. Fantasmagorie






17. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






18. An attribute of an object such as its size or color.






19. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






20. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






21. One of a series of still photographs on a strip of film used in making movies or animations






22. An extremely fast Internet connection that is widely used by businesses.






23. An action or set of actions that repeat as long as a condition exists.






24. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






25. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






26. James and the Giant Peach - The Nightmare Before Christmas






27. Indicators on the video timeline that can be used in ActionScript.






28. A text box created on the Stage with the Text tool that displays information derived from variables.






29. Allows you to test Flash movies on various models of mobile devices.






30. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






31. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






32. The process of turning a bitmap image into vector paths for animation and other purposes.






33. A program specifically developed to optimize the playing of Flash movies using mobile devices.






34. Is a made by tracing over live-action film movement frame by frame






35. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






36. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






37. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






38. Checks for any errors in the syntax of the coding.






39. Formulas for manipulating or evaluating the information in variables.






40. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






41. The panel where you create and edit Action Scrip code for an object or a frame.






42. Shows where the key (most important) action occurs.






43. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






44. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






45. Allows you to test Flash movies on various models of mobile devices.






46. Nick Park - The Wrong Trousers - and Chicken Run.






47. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






48. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






49. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






50. Brings graphics into the library