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Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






2. Spins images on paper in rotating drum; 1834; early motion-picture machine






3. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






4. Terminator 2






5. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






6. 1 second (default)






7. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






8. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






9. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






10. Allows you to test Flash movies on various models of mobile devices.






11. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






12. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






13. An attribute of an object such as its size or color.






14. Is the rapid display of images in a specific order that give the illusion of movement.






15. A container that holds information and is used in ActionScript code.






16. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






17. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






18. Tool for planning visual media like animation - video and even websites.






19. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






20. A written version of a play or other dramatic composition






21. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






22. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






23. The method for adding objects to be visible on the screen in ActionScript.






24. A program specifically developed to optimize the playing of Flash movies using mobile devices.






25. Shows where the key (most important) action occurs.






26. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






27. An action or set of actions that repeat as long as a condition exists.






28. This cursor symbol means you can click to select as click and hold to MOVE the object.






29. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.






30. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






31. The panel that contains the objects that are used in a Flash movie.






32. The process of smoothing the edges of a graphic so they appear less jagged.






33. Is the rapid display of images in a specific order that give the illusion of movement.






34. Circle with string attached to each slide with different images on each side. When spun it would created one image.






35. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






36. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






37. A small part of the overall story such as the introduction of a character or conflict.






38. It occurs after an action - and is the direct physical result of it






39. ActionScript 3.0 code that defines the attributes and functionality of an object.






40. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






41. A three-footed stand often used to balance a camera






42. Formulas for manipulating or evaluating the information in variables.






43. Spins images on paper in rotating drum; 1834; early motion-picture machine






44. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






45. A text box created on the Stage with the Text tool that displays information derived from variables.






46. The process of changing one data type to another.






47. A three-footed stand often used to balance a camera






48. Nick Park - The Wrong Trousers - and Chicken Run.






49. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






50. Terminator 2







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