Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






2. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






3. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






4. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






5. A small part of the overall story such as the introduction of a character or conflict.






6. Allows you to position the Flash movie window in the browser window.






7. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






8. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






9. Sequence of images drawn page-by-page






10. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






11. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?






12. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






13. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






14. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






15. A feature that enables you to view the contents of multiple frames onscreen at the same time.






16. Is a made by tracing over live-action film movement frame by frame






17. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






18. Brings graphics into the library






19. Allows you to position the Flash movie window in the browser window.






20. One of a series of still photographs on a strip of film used in making movies or animations






21. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






22. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






23. The panel that contains the objects that are used in a Flash movie.






24. A container that holds information and is used in ActionScript code.






25. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






26. Circle with string attached to each slide with different images on each side. When spun it would created one image.






27. Moveable objects used on the set of a play or a movie






28. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






29. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






30. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






31. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






32. The process of turning a bitmap image into vector paths for animation and other purposes.






33. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






34. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






35. Indicates the class used to populate the variable.






36. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






37. An attribute of an object such as its size or color.






38. A small part of the overall story such as the introduction of a character or conflict.






39. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






40. The group of people you imagine will watch the end product that you create.






41. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






42. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






43. A text box created on the Stage with the Text tool that displays information derived from variables.






44. In ActionScript 3.0 the functionality of an object - that is - what it can do.






45. A container that holds information and is used in ActionScript code.






46. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






47. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






48. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






49. Formulas for manipulating or evaluating the information in variables.






50. Tool for planning visual media like animation - video and even websites.