Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






2. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






3. A feature that enables you to view the contents of multiple frames onscreen at the same time.






4. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






5. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






6. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






7. Scooby Doo -The Jetsons -and The Flintstones






8. A container that holds information and is used in ActionScript code.






9. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






10. 1 second (default)






11. A component that can load external jpg graphic files and swf movie files






12. Fantasmagorie






13. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






14. An attribute of an object such as its size or color.






15. Graphic based on pixels






16. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






17. Sequence of images drawn page-by-page






18. Editable copies of symbols that are placed on the Stage.






19. A component that can load external jpg graphic files and swf movie files






20. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






21. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






22. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






23. Brings graphics directly onto the stage






24. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






25. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






26. Checks for any errors in the syntax of the coding.






27. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






28. Nick Park - The Wrong Trousers - and Chicken Run.






29. Is a made by tracing over live-action film movement frame by frame






30. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






31. Created theatre optique - hand cranked projectable device






32. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






33. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






34. A text box created on the Stage with the Text tool that displays information derived from variables.






35. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






36. An animation stored as a single - reusable symbol in the library panel






37. Circle with string attached to each slide with different images on each side. When spun it would created one image.






38. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






39. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th






40. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






41. In ActionScript 3.0 the functionality of an object - that is - what it can do.






42. One of a series of still photographs on a strip of film used in making movies or animations






43. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






44. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






45. A program specifically developed to optimize the playing of Flash movies using mobile devices.






46. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






47. Indicators on the video timeline that can be used in ActionScript.






48. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






49. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






50. The method for adding objects to be visible on the screen in ActionScript.