Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Is the rapid display of images in a specific order that give the illusion of movement.






2. It occurs after an action - and is the direct physical result of it






3. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






4. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






5. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






6. Terminator 2






7. Sequence of images drawn page-by-page






8. The method for adding objects to be visible on the screen in ActionScript.






9. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






10. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






11. Checks for any errors in the syntax of the coding.






12. Brings graphics directly onto the stage






13. Feline Follies - Felix Turns the Tide






14. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






15. Allows you to position the Flash movie window in the browser window.






16. A small part of the overall story such as the introduction of a character or conflict.






17. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






18. A written version of a play or other dramatic composition






19. Brings graphics into the library






20. It occurs after an action - and is the direct physical result of it






21. The group of people you imagine will watch the end product that you create.






22. A broadband Internet connection speed that is available through phone lines.






23. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






24. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






25. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






26. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






27. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






28. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






29. An Action Scrip 3.0 statement that executes a block of code in response to the event.






30. The process of changing one data type to another.






31. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






32. Gumby - Davey and Goliath






33. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






34. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






35. Flattens out and elongate slightly






36. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






37. Created theatre optique - hand cranked projectable device






38. ActionScript 3.0 code that defines the attributes and functionality of an object.






39. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






40. Scooby Doo -The Jetsons -and The Flintstones






41. The panel that contains the objects that are used in a Flash movie.






42. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






43. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






44. Formulas for manipulating or evaluating the information in variables.






45. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






46. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






47. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






48. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






49. Terminator 2






50. An action or set of actions that repeat as long as a condition exists.