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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. This cursor symbol means you can click to select as click and hold to MOVE the object.
Peg Bar
Conditional Actions
Crossbar
Zoetrope
2. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event Listener
Methods
HTML alignment
Loader Component
3. It occurs after an action - and is the direct physical result of it
Magic Lantern
Edit
Anticipation
Dynamic text field
4. 1 second (default)
Classes
24 frames
Classes
Tween(ing)
5. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Keyframe
Pixar
Graphic Symbols
Broadband
6. Nick Park - The Wrong Trousers - and Chicken Run.
Aardman Studios
Device Central
Variable
Loader Component
7. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Pre-loader
Title
Variable
Script
8. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Claymation
Props
Zoopraxiscope
Variable
9. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Otto Messmer
Title
Movie clip symbol
Cel
10. Two Towers (Gollum) - King Kong remake (2005)
Vector graphic
Title
Peter Jackson
Check syntax
11. Shows where the key (most important) action occurs.
Graphic Symbols
Keyframe
Cue points
Library panel
12. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Theatre Optique
Instance
Willis O'Brien
Conditional Actions
13. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Norman Mclaren
24 frames
Parent-child relationship
Break apart
14. The panel where you create and edit Action Scrip code for an object or a frame.
Bandwidth Profiler
Actions panel
Anti-aliasing
Praxinoscope
15. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Audience
Import
Multiplane Camera
Animated graphic symbol
16. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Tex Avery
Timing
Scene
Increment Action
17. It occurs after an action - and is the direct physical result of it
Anticipation
Trace
Magic Lantern
Storyboard
18. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Pixar
Max and Dave Fleischer
Schlesinger Studios
Frame
19. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Praxinoscope
Claymation
Loop
Anticipation
20. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Instance
Decrement Action
Max and Dave Fleischer
Graphic Symbols
21. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Loader Component
Cue points
Persistance of Vision
Timeline
22. Tool for planning visual media like animation - video and even websites.
Otto Messmer
Storyboard
Methods
Hanna -Barbera
23. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
J. Stuart Blackton
Library panel
Object
Stop-Motion
24. Formulas for manipulating or evaluating the information in variables.
Event sounds
Title
Audience
Expressions
25. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Phenakistoscope
Peg Bar
Audience
Code snippets
26. Checks for any errors in the syntax of the coding.
Check syntax
Theatre Optique
Ray Harryhausen
Decrement Action
27. The process of changing one data type to another.
Casting
Variable
Timeline
Schlesinger Studios
28. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Trace
Import to library
Parent-child relationship
29. Flattens out and elongate slightly
Squash and Stretch
Methods
Anticipation
Walt Disney
30. Indicates the class used to populate the variable.
Pixar
Object
Data type
Cel
31. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Import to stage
Theatre Optique
Thaumatrope
Cel
32. This cursor symbol means you can click to select as click and hold to MOVE the object.
Crossbar
Code snippets
Import to stage
Hanna -Barbera
33. Fantasmagorie
Winsor McCay
Emile Cohl
Stream sound
Otto Messmer
34. The group of people you imagine will watch the end product that you create.
Zoopraxiscope
Data type
Peter Jackson
Audience
35. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Tween(ing)
Movie clip symbol
Zoopraxiscope
36. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Methods
Publish
Background
Magic Lantern
37. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Audience
Background
Event sounds
J. Stuart Blackton
38. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Conditional Actions
Persistance of Vision
Praxinoscope
Claymation
39. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Theatre Optique
Praxinoscope
Button symbol
Broadband
40. Brings graphics into the library
Max and Dave Fleischer
Zoopraxiscope
Classes
Import to library
41. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Import to stage
Event Listener
Theatre Optique
Keyframe
42. A broadband Internet connection speed that is available through phone lines.
Import to stage
Parent-child relationship
Praxinoscope
DSL
43. Created theatre optique - hand cranked projectable device
Emile Reynaud
Library panel
Willis O'Brien
James Cameron
44. Gumby - Davey and Goliath
Emile Reynaud
Event Listener
Flash Lite
Art Clokey
45. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
Audience
Snow White and the Seven Dwarfs
Magic Lantern
46. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Tex Avery
Magic Lantern
Button symbol
AddChild
47. Allows you to position the Flash movie window in the browser window.
Vector graphic
Library panel
HTML alignment
Broadband
48. In ActionScript 3.0 the functionality of an object - that is - what it can do.
AddChild
Snow White and the Seven Dwarfs
Methods
Device Central
49. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Animation
Peter Jackson
Expressions
Tex Avery
50. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Thaumatrope
Event Listener
Actions panel
Device Central