Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The panel that contains the objects that are used in a Flash movie.






2. Checks for any errors in the syntax of the coding.






3. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






4. Circle with string attached to each slide with different images on each side. When spun it would created one image.






5. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






6. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






7. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






8. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






9. An extremely fast Internet connection that is widely used by businesses.






10. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






11. Allows you to test Flash movies on various models of mobile devices.






12. Flattens out and elongate slightly






13. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






14. Flattens out and elongate slightly






15. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






16. A container that holds information and is used in ActionScript code.






17. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






18. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






19. To bring information into a computer or computer program






20. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






21. A three-footed stand often used to balance a camera






22. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






23. The panel where you create and edit Action Scrip code for an object or a frame.






24. Gumby - Davey and Goliath






25. ActionScript 3.0 code that defines the attributes and functionality of an object.






26. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






27. Spins images on paper in rotating drum; 1834; early motion-picture machine






28. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






29. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






30. A feature that enables you to view the contents of multiple frames onscreen at the same time.






31. A written version of a play or other dramatic composition






32. The group of people you imagine will watch the end product that you create.






33. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






34. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






35. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






36. Allows you to position the Flash movie window in the browser window.






37. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






38. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






39. The name of a work of art or movie etc.






40. Brings graphics directly onto the stage






41. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






42. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






43. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






44. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






45. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






46. A broadband Internet connection speed that is available through phone lines.






47. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






48. A small part of the overall story such as the introduction of a character or conflict.






49. An action or set of actions that repeat as long as a condition exists.






50. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)