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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The group of people you imagine will watch the end product that you create.
Audience
Multiplane Camera
Limited Animation
Button symbol
2. Editable copies of symbols that are placed on the Stage.
Props
Tim Burton
Pre-loader
Instance
3. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Cue points
Object
Walt Disney
Keyframe
4. A component that can load external jpg graphic files and swf movie files
Loader Component
Movie clip symbol
Publish
Exaggeration
5. Shows where the key (most important) action occurs.
Title
Keyframe
Otto Messmer
Willis O'Brien
6. The process of turning a bitmap image into vector paths for animation and other purposes.
Pixar
Instance
Break apart
Trace
7. Gumby - Davey and Goliath
Storyboard
Device Central
Art Clokey
Function
8. A component that can load external jpg graphic files and swf movie files
Credits
Loader Component
Limited Animation
Dynamic text field
9. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Device Central
Multiplane Camera
Persistance of Vision
Movie clip symbol
10. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Claymation
Persistance of Vision
Function
Parent-child relationship
11. Allows you to position the Flash movie window in the browser window.
HTML alignment
Tripod
Otto Messmer
Number variable
12. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
UPA
Emile Cohl
Pixilation
Property
13. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
DSL
Pixar
Winsor McCay
14. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Increment Action
Edit
Graphic Symbols
Emile Reynaud
15. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Exaggeration
Components
Number variable
String variable
16. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Norman Mclaren
Dynamic text field
Bandwidth Profiler
Movie clip symbol
17. Formulas for manipulating or evaluating the information in variables.
Decrement Action
Expressions
Trace
Bandwidth Profiler
18. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Phenakistoscope
Snow White and the Seven Dwarfs
Script
19. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Stream sound
Cel
Flash Lite
Zoopraxiscope
20. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
James Cameron
Magic Lantern
Button symbol
Flash Lite
21. Scenery hung at back of stage
James Cameron
Background
Theatre Optique
Script
22. Flattens out and elongate slightly
Chuck Jones
J. Stuart Blackton
Props
Squash and Stretch
23. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Frame
Thaumatrope
Timing
Credits
24. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Exaggeration
J. Stuart Blackton
DSL
Chuck Jones
25. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Limited Animation
Pixar
Casting
DSL
26. Is a made by tracing over live-action film movement frame by frame
Appeal
Break apart
Exaggeration
Rotoscoping
27. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Appeal
Event sounds
J. Stuart Blackton
Import to library
28. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Tween(ing)
Timeline
Otto Messmer
Appeal
29. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Graphic Symbols
Claymation
Timeline
Scene
30. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Exaggeration
Rotoscoping
Timing
Crossbar
31. Scooby Doo -The Jetsons -and The Flintstones
Hanna -Barbera
James Cameron
Button symbol
Flipbook
32. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Function
Art Clokey
Casting
Praxinoscope
33. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Dynamic text field
Data type
Methods
Decrement Action
34. Terminator 2
Zoopraxiscope
Dynamic text field
Bitmap (Raster) graphic
James Cameron
35. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Property
Graphic Symbols
Increment Action
Function
36. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Components
Conditional Actions
Hanna -Barbera
Conditional Actions
37. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Peter Jackson
T1
Bray Studios
Graphic Symbols
38. The method for adding objects to be visible on the screen in ActionScript.
Movie clip symbol
Import to stage
Art Clokey
AddChild
39. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Event sounds
Max and Dave Fleischer
Background
AddChild
40. A broadband Internet connection speed that is available through phone lines.
DSL
Tim Burton
Flipbook
Storyboard
41. An action or set of actions that repeat as long as a condition exists.
Bray Studios
Loop
Bray Studios
24 frames
42. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Max and Dave Fleischer
Cue points
Magic Lantern
Pre-loader
43. Allows you to test Flash movies on various models of mobile devices.
Device Central
Data type
Audience
Timeline
44. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Background
Increment Action
Otto Messmer
Thaumatrope
45. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Praxinoscope
Theatre Optique
Code snippets
Methods
46. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Instance
Data type
Phenakistoscope
Event Listener
47. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Publish
Conditional Actions
Code snippets
Library panel
48. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Tex Avery
Chuck Jones
Emile Cohl
Publish
49. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Anti-aliasing
Event Listener
Magic Lantern
Number variable
50. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Flipbook
Audience
Parent-child relationship
Pre-loader