Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The name of a work of art or movie etc.






2. A program specifically developed to optimize the playing of Flash movies using mobile devices.






3. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






4. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






5. Something that should cause people to want to watch the movie






6. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






7. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






8. In ActionScript 3.0 the functionality of an object - that is - what it can do.






9. Gumby - Davey and Goliath






10. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






11. This cursor symbol means you can click to select as click and hold to MOVE the object.






12. An Action Scrip 3.0 statement that executes a block of code in response to the event.






13. The process of smoothing the edges of a graphic so they appear less jagged.






14. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






15. An attribute of an object such as its size or color.






16. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






17. It occurs after an action - and is the direct physical result of it






18. Editable copies of symbols that are placed on the Stage.






19. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






20. 1 second (default)






21. An action or set of actions that repeat as long as a condition exists.






22. One of a series of still photographs on a strip of film used in making movies or animations






23. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






24. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






25. Graphic based on pixels






26. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






27. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






28. Nick Park - The Wrong Trousers - and Chicken Run.






29. Checks for any errors in the syntax of the coding.






30. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






31. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






32. Tool for planning visual media like animation - video and even websites.






33. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






34. Something that should cause people to want to watch the movie






35. The panel where you create and edit Action Scrip code for an object or a frame.






36. Spins images on paper in rotating drum; 1834; early motion-picture machine






37. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






38. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






39. The process of turning a bitmap image into vector paths for animation and other purposes.






40. Scenery hung at back of stage






41. Brings graphics directly onto the stage






42. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






43. The method for adding objects to be visible on the screen in ActionScript.






44. The group of people you imagine will watch the end product that you create.






45. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






46. A container that holds information and is used in ActionScript code.






47. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






48. An animation stored as a single - reusable symbol in the library panel






49. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






50. Scenery hung at back of stage