Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






2. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






3. Allows you to position the Flash movie window in the browser window.






4. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






5. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






6. The panel where you create and edit Action Scrip code for an object or a frame.






7. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






8. Moveable objects used on the set of a play or a movie






9. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






10. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






11. Fantasmagorie






12. Circle with string attached to each slide with different images on each side. When spun it would created one image.






13. Scooby Doo -The Jetsons -and The Flintstones






14. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






15. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






16. The process of turning a bitmap image into vector paths for animation and other purposes.






17. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






18. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






19. Checks for any errors in the syntax of the coding.






20. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






21. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






22. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






23. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






24. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th






25. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






26. Nick Park - The Wrong Trousers - and Chicken Run.






27. Scenery hung at back of stage






28. Flattens out and elongate slightly






29. An attribute of an object such as its size or color.






30. The group of people you imagine will watch the end product that you create.






31. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






32. Moveable objects used on the set of a play or a movie






33. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






34. A text box created on the Stage with the Text tool that displays information derived from variables.






35. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






36. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






37. Feline Follies - Felix Turns the Tide






38. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






39. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






40. Graphic based on pixels






41. A container that holds information and is used in ActionScript code.






42. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






43. An animation stored as a single - reusable symbol in the library panel






44. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






45. Indicates the class used to populate the variable.






46. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






47. James and the Giant Peach - The Nightmare Before Christmas






48. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






49. Is a made by tracing over live-action film movement frame by frame






50. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.