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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Is the rapid display of images in a specific order that give the illusion of movement.
Expressions
Pixar
Animation
Squash and Stretch
2. It occurs after an action - and is the direct physical result of it
Title
Anticipation
Thaumatrope
Components
3. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Components
Ease In and Ease out
Graphic Symbols
Loop
4. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Increment Action
Nesting
Trace
Winsor McCay
5. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Data type
Ease In and Ease out
Pre-loader
Trace
6. Terminator 2
HTML alignment
Expressions
James Cameron
Magic Lantern
7. Sequence of images drawn page-by-page
Aardman Studios
Classes
Actions panel
Flipbook
8. The method for adding objects to be visible on the screen in ActionScript.
Timing
Theatre Optique
AddChild
Vector graphic
9. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Anticipation
Stop-Motion
Code snippets
Edit
10. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Conditional Actions
Audience
Stream sound
Tween(ing)
11. Checks for any errors in the syntax of the coding.
Movie clip symbol
Background
Check syntax
Peter Jackson
12. Brings graphics directly onto the stage
Conditional Actions
Chuck Jones
Publish
Import to stage
13. Feline Follies - Felix Turns the Tide
Theatre Optique
Magic Lantern
Otto Messmer
Magic Lantern
14. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Vector graphic
Tex Avery
Flipbook
Instance
15. Allows you to position the Flash movie window in the browser window.
Methods
Keyframe
Flipbook
HTML alignment
16. A small part of the overall story such as the introduction of a character or conflict.
Movie clip symbol
Scene
Classes
Anticipation
17. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Movie clip symbol
Timeline
Object
Check syntax
18. A written version of a play or other dramatic composition
James Cameron
Ray Harryhausen
Script
Broadband
19. Brings graphics into the library
Crossbar
Bitmap (Raster) graphic
Import to library
Bray Studios
20. It occurs after an action - and is the direct physical result of it
Broadband
Stop-Motion
Anticipation
Title
21. The group of people you imagine will watch the end product that you create.
Peg Bar
Ease In and Ease out
Audience
Claymation
22. A broadband Internet connection speed that is available through phone lines.
DSL
Code snippets
Pre-loader
Graphic Symbols
23. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Pixilation
Peg Bar
Snow White and the Seven Dwarfs
Anticipation
24. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Props
Event Listener
Peg Bar
String variable
25. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Timing
Property
Decrement Action
Button symbol
26. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Tex Avery
Bray Studios
Button symbol
T1
27. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Aardman Studios
Ray Harryhausen
Hanna -Barbera
Conditional Actions
28. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Norman Mclaren
Ray Harryhausen
Timing
Snow White and the Seven Dwarfs
29. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Anticipation
Tripod
Zoetrope
Function
30. The process of changing one data type to another.
String variable
Casting
Number variable
Chuck Jones
31. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Loop
Schlesinger Studios
Theatre Optique
Object
32. Gumby - Davey and Goliath
Peter Jackson
Art Clokey
Data type
Credits
33. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Conditional Actions
Parent-child relationship
Number variable
Theatre Optique
34. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Dynamic text field
Vector graphic
Pixar
Schlesinger Studios
35. Flattens out and elongate slightly
T1
Components
AddChild
Squash and Stretch
36. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Object
Theatre Optique
Publish
Conditional Actions
37. Created theatre optique - hand cranked projectable device
Art Clokey
HTML alignment
Emile Reynaud
Pixar
38. ActionScript 3.0 code that defines the attributes and functionality of an object.
24 frames
Classes
UPA
Phenakistoscope
39. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Audience
Graphic Symbols
Script
Timeline
40. Scooby Doo -The Jetsons -and The Flintstones
Pixar
Hanna -Barbera
AddChild
Audience
41. The panel that contains the objects that are used in a Flash movie.
Title
Library panel
Import
Movie clip symbol
42. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Number variable
Theatre Optique
Peter Jackson
Praxinoscope
43. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Nesting
Persistance of Vision
Decrement Action
Pixilation
44. Formulas for manipulating or evaluating the information in variables.
J. Stuart Blackton
Expressions
Bitmap (Raster) graphic
Background
45. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Hanna -Barbera
Button symbol
Script
Increment Action
46. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Tween(ing)
Number variable
Decrement Action
Conditional Actions
47. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Max and Dave Fleischer
Broadband
Button symbol
Multiplane Camera
48. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
James Cameron
24 frames
Event Listener
Praxinoscope
49. Terminator 2
Methods
James Cameron
Willis O'Brien
String variable
50. An action or set of actions that repeat as long as a condition exists.
Decrement Action
Object
Stop-Motion
Loop