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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Frame
Bandwidth Profiler
Stop-Motion
Broadband
2. Spins images on paper in rotating drum; 1834; early motion-picture machine
Appeal
Zoetrope
Check syntax
Keyframe
3. A written version of a play or other dramatic composition
Script
Cue points
Ray Harryhausen
Broadband
4. Terminator 2
Magic Lantern
Timeline
Button symbol
James Cameron
5. 1 second (default)
Expressions
Loop
24 frames
Squash and Stretch
6. Indicates the class used to populate the variable.
Function
Schlesinger Studios
Data type
Norman Mclaren
7. The process of changing one data type to another.
Casting
Aardman Studios
Magic Lantern
Theatre Optique
8. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Exaggeration
Components
Animation
Credits
9. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Crossbar
Magic Lantern
James Cameron
Background
10. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Flipbook
Pixilation
Walt Disney
Movie clip symbol
11. Scooby Doo -The Jetsons -and The Flintstones
Stream sound
Hanna -Barbera
Animation
Keyframe
12. One of a series of still photographs on a strip of film used in making movies or animations
Background
Frame
Conditional Actions
Casting
13. Flattens out and elongate slightly
Squash and Stretch
Background
Theatre Optique
Appeal
14. Editable copies of symbols that are placed on the Stage.
Library panel
DSL
Instance
Broadband
15. A container that holds information and is used in ActionScript code.
Variable
Peg Bar
Code snippets
Dynamic text field
16. Gumby - Davey and Goliath
Art Clokey
Persistance of Vision
Squash and Stretch
Publish
17. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Variable
Nesting
Anti-aliasing
Event sounds
18. Flattens out and elongate slightly
Thaumatrope
Flash Lite
Multiplane Camera
Squash and Stretch
19. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Casting
Broadband
Import to stage
20. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Classes
Bray Studios
Decrement Action
21. A written version of a play or other dramatic composition
Hanna -Barbera
Script
Snow White and the Seven Dwarfs
UPA
22. Brings graphics into the library
Import to library
Conditional Actions
Instance
Aardman Studios
23. The process of changing one data type to another.
Casting
Import to library
UPA
Timeline
24. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Appeal
Loader Component
Norman Mclaren
Thaumatrope
25. A small part of the overall story such as the introduction of a character or conflict.
Casting
Scene
Number variable
Storyboard
26. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Loop
Conditional Actions
Ray Harryhausen
Tex Avery
27. Indicators on the video timeline that can be used in ActionScript.
Cue points
Tween(ing)
String variable
Snow White and the Seven Dwarfs
28. Graphic based on pixels
Bitmap (Raster) graphic
AddChild
Casting
Stop-Motion
29. The group of people you imagine will watch the end product that you create.
Exaggeration
Squash and Stretch
Rotoscoping
Audience
30. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Decrement Action
Break apart
Timing
Bray Studios
31. Brings graphics directly onto the stage
Import to stage
Max and Dave Fleischer
Snow White and the Seven Dwarfs
J. Stuart Blackton
32. An attribute of an object such as its size or color.
Library panel
Anti-aliasing
Edit
Property
33. An animation stored as a single - reusable symbol in the library panel
HTML alignment
Onion Skin
Anti-aliasing
Animated graphic symbol
34. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
J. Stuart Blackton
Scene
Tex Avery
Tween(ing)
35. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
J. Stuart Blackton
Event Listener
Emile Reynaud
Button symbol
36. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Squash and Stretch
Variable
Vector graphic
Stop-Motion
37. A three-footed stand often used to balance a camera
Nesting
Tripod
Tim Burton
Import to stage
38. The name of a work of art or movie etc.
Tween(ing)
Break apart
Title
Norman Mclaren
39. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Snow White and the Seven Dwarfs
T1
Max and Dave Fleischer
Thaumatrope
40. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Vector graphic
Zoopraxiscope
Tim Burton
Data type
41. Is a made by tracing over live-action film movement frame by frame
Peg Bar
Pre-loader
Rotoscoping
Stop-Motion
42. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Timeline
Frame
Timing
Phenakistoscope
43. Nick Park - The Wrong Trousers - and Chicken Run.
Snow White and the Seven Dwarfs
Components
Magic Lantern
Aardman Studios
44. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Theatre Optique
Ease In and Ease out
Import
45. An extremely fast Internet connection that is widely used by businesses.
Chuck Jones
Loop
T1
Norman Mclaren
46. Terminator 2
Hanna -Barbera
Import
Device Central
James Cameron
47. Scenery hung at back of stage
Keyframe
Parent-child relationship
Cel
Background
48. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Tex Avery
Claymation
Phenakistoscope
Methods
49. Checks for any errors in the syntax of the coding.
Tim Burton
Check syntax
Code snippets
Phenakistoscope
50. The process of smoothing the edges of a graphic so they appear less jagged.
Anti-aliasing
Variable
Storyboard
Methods