Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Created theatre optique - hand cranked projectable device






2. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






3. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






4. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






5. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






6. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






7. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






8. Flattens out and elongate slightly






9. Moveable objects used on the set of a play or a movie






10. Nick Park - The Wrong Trousers - and Chicken Run.






11. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






12. An extremely fast Internet connection that is widely used by businesses.






13. Checks for any errors in the syntax of the coding.






14. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






15. The panel that contains the objects that are used in a Flash movie.






16. Spins images on paper in rotating drum; 1834; early motion-picture machine






17. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






18. It occurs after an action - and is the direct physical result of it






19. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






20. ActionScript 3.0 code that defines the attributes and functionality of an object.






21. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






22. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






23. ActionScript 3.0 code that defines the attributes and functionality of an object.






24. Indicates the class used to populate the variable.






25. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






26. A written version of a play or other dramatic composition






27. Tool for planning visual media like animation - video and even websites.






28. To bring information into a computer or computer program






29. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






30. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






31. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






32. A three-footed stand often used to balance a camera






33. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






34. The group of people you imagine will watch the end product that you create.






35. Spins images on paper in rotating drum; 1834; early motion-picture machine






36. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






37. Something that should cause people to want to watch the movie






38. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






39. A container that holds information and is used in ActionScript code.






40. The method for adding objects to be visible on the screen in ActionScript.






41. Brings graphics directly onto the stage






42. Shows where the key (most important) action occurs.






43. One of a series of still photographs on a strip of film used in making movies or animations






44. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






45. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






46. Editable copies of symbols that are placed on the Stage.






47. Is a made by tracing over live-action film movement frame by frame






48. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






49. King Kong


50. Formulas for manipulating or evaluating the information in variables.