Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






2. Sequence of images drawn page-by-page






3. Tool for planning visual media like animation - video and even websites.






4. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






5. Fantasmagorie






6. Circle with string attached to each slide with different images on each side. When spun it would created one image.






7. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






8. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






9. A broadband Internet connection speed that is available through phone lines.






10. Is the rapid display of images in a specific order that give the illusion of movement.






11. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






12. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






13. Scooby Doo -The Jetsons -and The Flintstones






14. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






15. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






16. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






17. Nick Park - The Wrong Trousers - and Chicken Run.






18. A program specifically developed to optimize the playing of Flash movies using mobile devices.






19. Created theatre optique - hand cranked projectable device






20. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






21. A three-footed stand often used to balance a camera






22. Formulas for manipulating or evaluating the information in variables.






23. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






24. 1 second (default)






25. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






26. 1 second (default)






27. Allows you to position the Flash movie window in the browser window.






28. A feature that enables you to view the contents of multiple frames onscreen at the same time.






29. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






30. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






31. An animation stored as a single - reusable symbol in the library panel






32. Tool for planning visual media like animation - video and even websites.






33. Allows you to position the Flash movie window in the browser window.






34. Spins images on paper in rotating drum; 1834; early motion-picture machine






35. A container that holds information and is used in ActionScript code.






36. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






37. In ActionScript 3.0 the functionality of an object - that is - what it can do.






38. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






39. Gumby - Davey and Goliath






40. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






41. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






42. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






43. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






44. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






45. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






46. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






47. Indicators on the video timeline that can be used in ActionScript.






48. Graphic based on pixels






49. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






50. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.