Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The group of people you imagine will watch the end product that you create.






2. Editable copies of symbols that are placed on the Stage.






3. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






4. A component that can load external jpg graphic files and swf movie files






5. Shows where the key (most important) action occurs.






6. The process of turning a bitmap image into vector paths for animation and other purposes.






7. Gumby - Davey and Goliath






8. A component that can load external jpg graphic files and swf movie files






9. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






10. An Action Scrip 3.0 statement that executes a block of code in response to the event.






11. Allows you to position the Flash movie window in the browser window.






12. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






13. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






14. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






15. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






16. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






17. Formulas for manipulating or evaluating the information in variables.






18. ActionScript 3.0 code that defines the attributes and functionality of an object.






19. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






20. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






21. Scenery hung at back of stage






22. Flattens out and elongate slightly






23. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






24. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?






25. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






26. Is a made by tracing over live-action film movement frame by frame






27. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






28. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






29. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






30. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






31. Scooby Doo -The Jetsons -and The Flintstones






32. An Action Scrip 3.0 statement that executes a block of code in response to the event.






33. In ActionScript 3.0 the functionality of an object - that is - what it can do.






34. Terminator 2






35. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






36. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






37. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






38. The method for adding objects to be visible on the screen in ActionScript.






39. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






40. A broadband Internet connection speed that is available through phone lines.






41. An action or set of actions that repeat as long as a condition exists.






42. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






43. Allows you to test Flash movies on various models of mobile devices.






44. Circle with string attached to each slide with different images on each side. When spun it would created one image.






45. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






46. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






47. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






48. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






49. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






50. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th