Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






2. Fantasmagorie






3. Scooby Doo -The Jetsons -and The Flintstones






4. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






5. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






6. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






7. The name of a work of art or movie etc.






8. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






9. Sequence of images drawn page-by-page






10. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






11. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






12. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






13. The panel that contains the objects that are used in a Flash movie.






14. Graphic based on pixels






15. Circle with string attached to each slide with different images on each side. When spun it would created one image.






16. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






17. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






18. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






19. An action or set of actions that repeat as long as a condition exists.






20. Sequence of images drawn page-by-page






21. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






22. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






23. Spins images on paper in rotating drum; 1834; early motion-picture machine






24. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






25. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?






26. A program specifically developed to optimize the playing of Flash movies using mobile devices.






27. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






28. In ActionScript 3.0 the functionality of an object - that is - what it can do.






29. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






30. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






31. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






32. Circle with string attached to each slide with different images on each side. When spun it would created one image.






33. Brings graphics into the library






34. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






35. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






36. The panel that contains the objects that are used in a Flash movie.






37. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






38. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






39. The process of turning a bitmap image into vector paths for animation and other purposes.






40. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






41. A program specifically developed to optimize the playing of Flash movies using mobile devices.






42. A component that can load external jpg graphic files and swf movie files






43. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






44. Flattens out and elongate slightly






45. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






46. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






47. Terminator 2






48. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






49. An extremely fast Internet connection that is widely used by businesses.






50. One of a series of still photographs on a strip of film used in making movies or animations