Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






2. A three-footed stand often used to balance a camera






3. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






4. To bring information into a computer or computer program






5. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






6. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






7. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






8. Feline Follies - Felix Turns the Tide






9. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






10. The process of changing one data type to another.






11. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






12. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






13. It occurs after an action - and is the direct physical result of it






14. Formulas for manipulating or evaluating the information in variables.






15. ActionScript 3.0 code that defines the attributes and functionality of an object.






16. Is the rapid display of images in a specific order that give the illusion of movement.






17. Scooby Doo -The Jetsons -and The Flintstones






18. A feature that enables you to view the contents of multiple frames onscreen at the same time.






19. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






20. Spins images on paper in rotating drum; 1834; early motion-picture machine






21. One of a series of still photographs on a strip of film used in making movies or animations






22. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






23. A component that can load external jpg graphic files and swf movie files






24. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






25. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






26. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






27. The panel that contains the objects that are used in a Flash movie.






28. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






29. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






30. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






31. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






32. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






33. Allows you to position the Flash movie window in the browser window.






34. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






35. Circle with string attached to each slide with different images on each side. When spun it would created one image.






36. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






37. Graphic based on pixels






38. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






39. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






40. A text box created on the Stage with the Text tool that displays information derived from variables.






41. Shows where the key (most important) action occurs.






42. Feline Follies - Felix Turns the Tide






43. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






44. Brings graphics into the library






45. Something that should cause people to want to watch the movie






46. Shows where the key (most important) action occurs.






47. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






48. Brings graphics directly onto the stage






49. Allows you to position the Flash movie window in the browser window.






50. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.