SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Flipbook
Conditional Actions
Emile Reynaud
Stream sound
2. ActionScript 3.0 code that defines the attributes and functionality of an object.
Bray Studios
Art Clokey
Loop
Classes
3. A container that holds information and is used in ActionScript code.
Theatre Optique
Ease In and Ease out
Variable
Code snippets
4. Graphic based on pixels
Bitmap (Raster) graphic
Movie clip symbol
Exaggeration
Zoopraxiscope
5. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Increment Action
Pixilation
UPA
Tex Avery
6. Spins images on paper in rotating drum; 1834; early motion-picture machine
Zoetrope
Props
Event sounds
Praxinoscope
7. Allows you to position the Flash movie window in the browser window.
Thaumatrope
Loop
HTML alignment
Flash Lite
8. Two Towers (Gollum) - King Kong remake (2005)
Vector graphic
Pixilation
Peter Jackson
Ease In and Ease out
9. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Willis O'Brien
Limited Animation
Methods
Break apart
10. A text box created on the Stage with the Text tool that displays information derived from variables.
Onion Skin
Thaumatrope
Dynamic text field
Tim Burton
11. Feline Follies - Felix Turns the Tide
Otto Messmer
Variable
Publish
Parent-child relationship
12. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Ease In and Ease out
Vector graphic
Tripod
Variable
13. Two Towers (Gollum) - King Kong remake (2005)
Import to stage
Peter Jackson
Multiplane Camera
Audience
14. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Vector graphic
Cel
Aardman Studios
Onion Skin
15. Flattens out and elongate slightly
String variable
J. Stuart Blackton
Squash and Stretch
Trace
16. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Pixar
Pixilation
Credits
Tex Avery
17. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
UPA
Ray Harryhausen
Tripod
Code snippets
18. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Claymation
Audience
Components
Timing
19. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Flipbook
Winsor McCay
Flipbook
Walt Disney
20. Indicates the class used to populate the variable.
Animation
Praxinoscope
Data type
Tripod
21. Is the rapid display of images in a specific order that give the illusion of movement.
Animation
Loop
Animated graphic symbol
Object
22. The method for adding objects to be visible on the screen in ActionScript.
James Cameron
AddChild
Crossbar
Object
23. Brings graphics directly onto the stage
Loop
Script
Import to stage
Number variable
24. Sequence of images drawn page-by-page
Cue points
Instance
Animated graphic symbol
Flipbook
25. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Decrement Action
Cel
Property
Conditional Actions
26. The panel where you create and edit Action Scrip code for an object or a frame.
Appeal
Loop
Dynamic text field
Actions panel
27. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Onion Skin
Crossbar
Device Central
Art Clokey
28. Something that should cause people to want to watch the movie
Theatre Optique
Crossbar
Appeal
J. Stuart Blackton
29. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Squash and Stretch
Property
Property
Flash Lite
30. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Walt Disney
Claymation
Function
Onion Skin
31. An animation stored as a single - reusable symbol in the library panel
Animated graphic symbol
Device Central
Emile Cohl
Timeline
32. Scenery hung at back of stage
Increment Action
Variable
Background
Storyboard
33. An animation stored as a single - reusable symbol in the library panel
Animated graphic symbol
Methods
Chuck Jones
Appeal
34. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Peg Bar
Onion Skin
Bandwidth Profiler
Break apart
35. Terminator 2
Ease In and Ease out
James Cameron
Appeal
Aardman Studios
36. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Credits
Emile Reynaud
Loader Component
Number variable
37. Indicators on the video timeline that can be used in ActionScript.
Property
Art Clokey
Winsor McCay
Cue points
38. Moveable objects used on the set of a play or a movie
Emile Cohl
Props
Zoopraxiscope
J. Stuart Blackton
39. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Winsor McCay
Credits
Keyframe
Max and Dave Fleischer
40. It occurs after an action - and is the direct physical result of it
Tim Burton
Phenakistoscope
Peg Bar
Anticipation
41. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Art Clokey
Anticipation
Casting
Methods
42. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Onion Skin
Credits
Background
Peg Bar
43. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Crossbar
Decrement Action
Vector graphic
Magic Lantern
44. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Dynamic text field
Movie clip symbol
Import
Animation
45. To bring information into a computer or computer program
Import
Timing
Publish
UPA
46. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Zoopraxiscope
Pixilation
Library panel
Expressions
47. Formulas for manipulating or evaluating the information in variables.
Title
Expressions
Flash Lite
Emile Cohl
48. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Title
Break apart
Pixilation
Credits
49. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Data type
Event sounds
Chuck Jones
Praxinoscope
50. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
HTML alignment
Flipbook
Stop-Motion
Squash and Stretch