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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An attribute of an object such as its size or color.
Emile Cohl
Zoetrope
Cue points
Property
2. Graphic based on pixels
Components
Bitmap (Raster) graphic
Otto Messmer
Methods
3. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Hanna -Barbera
Vector graphic
Chuck Jones
Pre-loader
4. Nick Park - The Wrong Trousers - and Chicken Run.
Library panel
Loader Component
Aardman Studios
DSL
5. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Praxinoscope
Emile Cohl
Ray Harryhausen
Credits
6. Fantasmagorie
Otto Messmer
Conditional Actions
Hanna -Barbera
Emile Cohl
7. King Kong
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8. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Classes
Animated graphic symbol
Tex Avery
James Cameron
9. An action or set of actions that repeat as long as a condition exists.
Loader Component
Loop
Hanna -Barbera
Broadband
10. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Art Clokey
HTML alignment
Tween(ing)
Timeline
11. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
UPA
Anti-aliasing
Timing
Limited Animation
12. Is the rapid display of images in a specific order that give the illusion of movement.
Hanna -Barbera
Bray Studios
Animation
Timing
13. King Kong
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14. A container that holds information and is used in ActionScript code.
Variable
Loader Component
Rotoscoping
Zoopraxiscope
15. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Cue points
Zoetrope
Peg Bar
Components
16. Spins images on paper in rotating drum; 1834; early motion-picture machine
Credits
Library panel
Zoetrope
Dynamic text field
17. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Dynamic text field
HTML alignment
Nesting
Ray Harryhausen
18. Something that should cause people to want to watch the movie
Appeal
Emile Reynaud
Walt Disney
Publish
19. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Onion Skin
Multiplane Camera
Graphic Symbols
Classes
20. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Nesting
Tween(ing)
Bray Studios
Animation
21. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Tween(ing)
Function
Button symbol
Expressions
22. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Publish
Claymation
Winsor McCay
Flipbook
23. Brings graphics directly onto the stage
Edit
Import to stage
Edit
Increment Action
24. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Methods
Import to library
Nesting
Otto Messmer
25. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Max and Dave Fleischer
Keyframe
Property
Onion Skin
26. An animation stored as a single - reusable symbol in the library panel
Animated graphic symbol
Vector graphic
Cel
Tim Burton
27. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Tripod
Max and Dave Fleischer
Casting
24 frames
28. Scenery hung at back of stage
Background
Edit
Expressions
Conditional Actions
29. Allows you to test Flash movies on various models of mobile devices.
Code snippets
Device Central
Trace
Bray Studios
30. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Loader Component
Aardman Studios
Claymation
Background
31. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Bitmap (Raster) graphic
Nesting
Graphic Symbols
Schlesinger Studios
32. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Tim Burton
Rotoscoping
Pixilation
Event sounds
33. ActionScript 3.0 code that defines the attributes and functionality of an object.
Tim Burton
Persistance of Vision
Classes
Peg Bar
34. The panel that contains the objects that are used in a Flash movie.
Library panel
Scene
Max and Dave Fleischer
Methods
35. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Winsor McCay
Max and Dave Fleischer
Pixar
36. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Max and Dave Fleischer
Script
Break apart
Actions panel
37. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Winsor McCay
Conditional Actions
James Cameron
Timeline
38. The method for adding objects to be visible on the screen in ActionScript.
Flipbook
AddChild
Crossbar
Cue points
39. To bring information into a computer or computer program
HTML alignment
Methods
Import
Chuck Jones
40. A small part of the overall story such as the introduction of a character or conflict.
Hanna -Barbera
Flipbook
Nesting
Scene
41. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Peg Bar
Event Listener
Frame
Loop
42. Flattens out and elongate slightly
Movie clip symbol
Cue points
Nesting
Squash and Stretch
43. Feline Follies - Felix Turns the Tide
Title
Property
Otto Messmer
Loader Component
44. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Ray Harryhausen
Appeal
Number variable
Import
45. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Praxinoscope
Broadband
Expressions
Timeline
46. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Persistance of Vision
Increment Action
Pixilation
Winsor McCay
47. Checks for any errors in the syntax of the coding.
Check syntax
Nesting
Timing
Theatre Optique
48. The process of smoothing the edges of a graphic so they appear less jagged.
Broadband
Anti-aliasing
Broadband
Anticipation
49. A text box created on the Stage with the Text tool that displays information derived from variables.
Dynamic text field
24 frames
Magic Lantern
Animation
50. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Object
Import to library
Increment Action
Zoopraxiscope