Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






2. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






3. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






4. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






5. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






6. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






7. ActionScript 3.0 code that defines the attributes and functionality of an object.






8. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






9. In ActionScript 3.0 the functionality of an object - that is - what it can do.






10. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






11. This cursor symbol means you can click to select as click and hold to MOVE the object.






12. Flattens out and elongate slightly






13. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






14. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






15. Fantasmagorie






16. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






17. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






18. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






19. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






20. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






21. The method for adding objects to be visible on the screen in ActionScript.






22. Is a made by tracing over live-action film movement frame by frame






23. Fantasmagorie






24. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






25. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






26. 1 second (default)






27. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






28. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






29. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






30. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






31. The panel that contains the objects that are used in a Flash movie.






32. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






33. Brings graphics into the library






34. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






35. Brings graphics directly onto the stage






36. Allows you to position the Flash movie window in the browser window.






37. Something that should cause people to want to watch the movie






38. Is a made by tracing over live-action film movement frame by frame






39. James and the Giant Peach - The Nightmare Before Christmas






40. An attribute of an object such as its size or color.






41. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






42. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






43. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






44. Flattens out and elongate slightly






45. A container that holds information and is used in ActionScript code.






46. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






47. A text box created on the Stage with the Text tool that displays information derived from variables.






48. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






49. Scooby Doo -The Jetsons -and The Flintstones






50. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.