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Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






2. Fantasmagorie






3. An attribute of an object such as its size or color.






4. The process of turning a bitmap image into vector paths for animation and other purposes.






5. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






6. ActionScript 3.0 code that defines the attributes and functionality of an object.






7. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






8. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






9. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






10. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






11. Sequence of images drawn page-by-page






12. Scenery hung at back of stage






13. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






14. Editable copies of symbols that are placed on the Stage.






15. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






16. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?






17. Indicates the class used to populate the variable.






18. Shows where the key (most important) action occurs.






19. The process of changing one data type to another.






20. A broadband Internet connection speed that is available through phone lines.






21. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






22. The panel where you create and edit Action Scrip code for an object or a frame.






23. Sequence of images drawn page-by-page






24. Brings graphics directly onto the stage






25. It occurs after an action - and is the direct physical result of it






26. An action or set of actions that repeat as long as a condition exists.






27. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






28. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






29. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






30. 1 second (default)






31. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






32. A container that holds information and is used in ActionScript code.






33. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






34. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






35. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






36. A written version of a play or other dramatic composition






37. The process of smoothing the edges of a graphic so they appear less jagged.






38. A text box created on the Stage with the Text tool that displays information derived from variables.






39. An Action Scrip 3.0 statement that executes a block of code in response to the event.






40. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






41. Created theatre optique - hand cranked projectable device






42. Feline Follies - Felix Turns the Tide






43. ActionScript 3.0 code that defines the attributes and functionality of an object.






44. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






45. The group of people you imagine will watch the end product that you create.






46. Fantasmagorie






47. Gumby - Davey and Goliath






48. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






49. A program specifically developed to optimize the playing of Flash movies using mobile devices.






50. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






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