Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Feline Follies - Felix Turns the Tide






2. A text box created on the Stage with the Text tool that displays information derived from variables.






3. One of a series of still photographs on a strip of film used in making movies or animations






4. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






5. The group of people you imagine will watch the end product that you create.






6. The process of changing one data type to another.






7. A written version of a play or other dramatic composition






8. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






9. Checks for any errors in the syntax of the coding.






10. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






11. A written version of a play or other dramatic composition






12. The process of smoothing the edges of a graphic so they appear less jagged.






13. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






14. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






15. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






16. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






17. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






18. Formulas for manipulating or evaluating the information in variables.






19. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






20. Brings graphics into the library






21. 1 second (default)






22. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






23. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






24. Two Towers (Gollum) - King Kong remake (2005)






25. Indicates the class used to populate the variable.






26. ActionScript 3.0 code that defines the attributes and functionality of an object.






27. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






28. A program specifically developed to optimize the playing of Flash movies using mobile devices.






29. Checks for any errors in the syntax of the coding.






30. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






31. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






32. The name of a work of art or movie etc.






33. The process of turning a bitmap image into vector paths for animation and other purposes.






34. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






35. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






36. Shows where the key (most important) action occurs.






37. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






38. The method for adding objects to be visible on the screen in ActionScript.






39. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






40. A small part of the overall story such as the introduction of a character or conflict.






41. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






42. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






43. The group of people you imagine will watch the end product that you create.






44. Scooby Doo -The Jetsons -and The Flintstones






45. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






46. James and the Giant Peach - The Nightmare Before Christmas






47. An extremely fast Internet connection that is widely used by businesses.






48. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






49. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






50. Allows you to position the Flash movie window in the browser window.