Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






2. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






3. One of a series of still photographs on a strip of film used in making movies or animations






4. The panel that contains the objects that are used in a Flash movie.






5. An Action Scrip 3.0 statement that executes a block of code in response to the event.






6. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






7. Fantasmagorie






8. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






9. James and the Giant Peach - The Nightmare Before Christmas






10. Gumby - Davey and Goliath






11. In ActionScript 3.0 the functionality of an object - that is - what it can do.






12. James and the Giant Peach - The Nightmare Before Christmas






13. Is the rapid display of images in a specific order that give the illusion of movement.






14. The process of turning a bitmap image into vector paths for animation and other purposes.






15. An attribute of an object such as its size or color.






16. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






17. A text box created on the Stage with the Text tool that displays information derived from variables.






18. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






19. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






20. The name of a work of art or movie etc.






21. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






22. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






23. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






24. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






25. A container that holds information and is used in ActionScript code.






26. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






27. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






28. The process of turning a bitmap image into vector paths for animation and other purposes.






29. An attribute of an object such as its size or color.






30. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






31. Formulas for manipulating or evaluating the information in variables.






32. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






33. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






34. The method for adding objects to be visible on the screen in ActionScript.






35. An Action Scrip 3.0 statement that executes a block of code in response to the event.






36. Feline Follies - Felix Turns the Tide






37. Formulas for manipulating or evaluating the information in variables.






38. Is a made by tracing over live-action film movement frame by frame






39. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






40. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






41. Allows you to test Flash movies on various models of mobile devices.






42. Something that should cause people to want to watch the movie






43. Moveable objects used on the set of a play or a movie






44. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






45. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






46. ActionScript 3.0 code that defines the attributes and functionality of an object.






47. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






48. Terminator 2






49. A feature that enables you to view the contents of multiple frames onscreen at the same time.






50. A container that holds information and is used in ActionScript code.