Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of smoothing the edges of a graphic so they appear less jagged.






2. Scooby Doo -The Jetsons -and The Flintstones






3. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






4. Moveable objects used on the set of a play or a movie






5. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






6. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






7. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






8. It occurs after an action - and is the direct physical result of it






9. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






10. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






11. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






12. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






13. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






14. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






15. Indicates the class used to populate the variable.






16. Spins images on paper in rotating drum; 1834; early motion-picture machine






17. Terminator 2






18. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






19. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






20. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






21. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






22. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






23. Two Towers (Gollum) - King Kong remake (2005)






24. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






25. A three-footed stand often used to balance a camera






26. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






27. Is a made by tracing over live-action film movement frame by frame






28. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






29. James and the Giant Peach - The Nightmare Before Christmas






30. The method for adding objects to be visible on the screen in ActionScript.






31. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






32. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






33. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






34. The process of turning a bitmap image into vector paths for animation and other purposes.






35. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






36. Allows you to position the Flash movie window in the browser window.






37. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






38. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






39. A program specifically developed to optimize the playing of Flash movies using mobile devices.






40. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






41. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






42. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






43. Circle with string attached to each slide with different images on each side. When spun it would created one image.






44. Sequence of images drawn page-by-page






45. Indicates the class used to populate the variable.






46. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






47. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






48. Flattens out and elongate slightly






49. It occurs after an action - and is the direct physical result of it






50. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.