Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Moveable objects used on the set of a play or a movie






2. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






3. Indicates the class used to populate the variable.






4. Brings graphics into the library






5. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






6. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






7. Indicators on the video timeline that can be used in ActionScript.






8. Is a made by tracing over live-action film movement frame by frame






9. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






10. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






11. A container that holds information and is used in ActionScript code.






12. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






13. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






14. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






15. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






16. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






17. Shows where the key (most important) action occurs.






18. An extremely fast Internet connection that is widely used by businesses.






19. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






20. King Kong

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21. Brings graphics directly onto the stage






22. Feline Follies - Felix Turns the Tide






23. An attribute of an object such as its size or color.






24. An Action Scrip 3.0 statement that executes a block of code in response to the event.






25. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






26. A three-footed stand often used to balance a camera






27. A feature that enables you to view the contents of multiple frames onscreen at the same time.






28. Flattens out and elongate slightly






29. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






30. Graphic based on pixels






31. James and the Giant Peach - The Nightmare Before Christmas






32. Allows you to test Flash movies on various models of mobile devices.






33. Gumby - Davey and Goliath






34. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






35. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






36. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






37. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






38. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






39. Flattens out and elongate slightly






40. 1 second (default)






41. A small part of the overall story such as the introduction of a character or conflict.






42. This cursor symbol means you can click to select as click and hold to MOVE the object.






43. Shows where the key (most important) action occurs.






44. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






45. Fantasmagorie






46. Is the rapid display of images in a specific order that give the illusion of movement.






47. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






48. Terminator 2






49. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






50. To bring information into a computer or computer program