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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Code snippets
HTML alignment
Pre-loader
Check syntax
2. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Property
Movie clip symbol
Timing
Decrement Action
3. The group of people you imagine will watch the end product that you create.
Tween(ing)
Audience
Property
J. Stuart Blackton
4. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Tween(ing)
Check syntax
Trace
Pre-loader
5. Nick Park - The Wrong Trousers - and Chicken Run.
Animation
Scene
Claymation
Aardman Studios
6. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Code snippets
Pixar
Variable
Timeline
7. A three-footed stand often used to balance a camera
Credits
Multiplane Camera
Tex Avery
Tripod
8. The process of turning a bitmap image into vector paths for animation and other purposes.
Casting
Property
Code snippets
Trace
9. Indicates the class used to populate the variable.
24 frames
Data type
Background
Import to stage
10. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Persistance of Vision
Bandwidth Profiler
Flash Lite
T1
11. A component that can load external jpg graphic files and swf movie files
String variable
Loader Component
Squash and Stretch
Max and Dave Fleischer
12. Flattens out and elongate slightly
Event sounds
Dynamic text field
Squash and Stretch
Button symbol
13. Checks for any errors in the syntax of the coding.
Animation
Check syntax
Device Central
Squash and Stretch
14. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Timeline
Tween(ing)
Schlesinger Studios
Increment Action
15. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Peg Bar
Script
Loader Component
Dynamic text field
16. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Nesting
Event Listener
Break apart
17. A broadband Internet connection speed that is available through phone lines.
Library panel
Storyboard
Praxinoscope
DSL
18. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Stop-Motion
Keyframe
Zoopraxiscope
Actions panel
19. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Snow White and the Seven Dwarfs
Check syntax
Nesting
Tween(ing)
20. A written version of a play or other dramatic composition
Rotoscoping
Walt Disney
Script
Parent-child relationship
21. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Walt Disney
Tween(ing)
Increment Action
Pixilation
22. An extremely fast Internet connection that is widely used by businesses.
Variable
Pixar
Number variable
T1
23. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Frame
Tripod
Object
Tex Avery
24. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Flipbook
Publish
Actions panel
Nesting
25. Created theatre optique - hand cranked projectable device
Emile Reynaud
Movie clip symbol
Timeline
Praxinoscope
26. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Anticipation
Claymation
Nesting
27. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Code snippets
Ray Harryhausen
Storyboard
Pixar
28. The process of smoothing the edges of a graphic so they appear less jagged.
Import to stage
Cue points
Anti-aliasing
Check syntax
29. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Winsor McCay
Chuck Jones
Audience
Casting
30. Allows you to position the Flash movie window in the browser window.
HTML alignment
Emile Reynaud
Library panel
Event sounds
31. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Audience
Graphic Symbols
Timeline
Dynamic text field
32. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Check syntax
Animated graphic symbol
Flash Lite
Stream sound
33. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Graphic Symbols
Event sounds
Timing
Ease In and Ease out
34. The process of changing one data type to another.
Appeal
Thaumatrope
Emile Cohl
Casting
35. Feline Follies - Felix Turns the Tide
Onion Skin
Expressions
Otto Messmer
Animation
36. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Property
Phenakistoscope
Loop
Parent-child relationship
37. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Button symbol
Instance
Praxinoscope
Multiplane Camera
38. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
UPA
Props
Tripod
J. Stuart Blackton
39. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Phenakistoscope
Methods
Willis O'Brien
Nesting
40. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Credits
Broadband
Decrement Action
Variable
41. Spins images on paper in rotating drum; 1834; early motion-picture machine
Conditional Actions
Background
Zoetrope
Squash and Stretch
42. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Pre-loader
Storyboard
Property
Thaumatrope
43. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
String variable
Keyframe
Components
Walt Disney
44. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Snow White and the Seven Dwarfs
Dynamic text field
Tex Avery
Components
45. Graphic based on pixels
Bitmap (Raster) graphic
Frame
Art Clokey
Emile Reynaud
46. Feline Follies - Felix Turns the Tide
Otto Messmer
Classes
Persistance of Vision
DSL
47. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Library panel
Tripod
Pixar
Break apart
48. A small part of the overall story such as the introduction of a character or conflict.
Persistance of Vision
Scene
Casting
J. Stuart Blackton
49. An action or set of actions that repeat as long as a condition exists.
Ease In and Ease out
Loop
Background
Library panel
50. Spins images on paper in rotating drum; 1834; early motion-picture machine
Hanna -Barbera
Zoetrope
Device Central
Theatre Optique