Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The panel that contains the objects that are used in a Flash movie.






2. A small part of the overall story such as the introduction of a character or conflict.






3. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






4. 1 second (default)






5. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






6. Indicates the class used to populate the variable.






7. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






8. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






9. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






10. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






11. Formulas for manipulating or evaluating the information in variables.






12. Allows you to test Flash movies on various models of mobile devices.






13. ActionScript 3.0 code that defines the attributes and functionality of an object.






14. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






15. A container that holds information and is used in ActionScript code.






16. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






17. Brings graphics directly onto the stage






18. The name of a work of art or movie etc.






19. A component that can load external jpg graphic files and swf movie files






20. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






21. Graphic based on pixels






22. Fantasmagorie






23. A component that can load external jpg graphic files and swf movie files






24. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






25. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






26. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






27. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






28. The panel where you create and edit Action Scrip code for an object or a frame.






29. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






30. Indicators on the video timeline that can be used in ActionScript.






31. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






32. Is the rapid display of images in a specific order that give the illusion of movement.






33. This cursor symbol means you can click to select as click and hold to MOVE the object.






34. An attribute of an object such as its size or color.






35. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






36. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






37. One of a series of still photographs on a strip of film used in making movies or animations






38. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






39. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






40. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






41. Checks for any errors in the syntax of the coding.






42. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






43. Spins images on paper in rotating drum; 1834; early motion-picture machine






44. Checks for any errors in the syntax of the coding.






45. Editable copies of symbols that are placed on the Stage.






46. Brings graphics directly onto the stage






47. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






48. An attribute of an object such as its size or color.






49. Brings graphics into the library






50. Flattens out and elongate slightly