Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Is the rapid display of images in a specific order that give the illusion of movement.






2. Created theatre optique - hand cranked projectable device






3. An attribute of an object such as its size or color.






4. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






5. Circle with string attached to each slide with different images on each side. When spun it would created one image.






6. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






7. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






8. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






9. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






10. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






11. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






12. The group of people you imagine will watch the end product that you create.






13. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






14. An Action Scrip 3.0 statement that executes a block of code in response to the event.






15. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






16. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






17. Allows you to test Flash movies on various models of mobile devices.






18. It occurs after an action - and is the direct physical result of it






19. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






20. The process of turning a bitmap image into vector paths for animation and other purposes.






21. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






22. A text box created on the Stage with the Text tool that displays information derived from variables.






23. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






24. A broadband Internet connection speed that is available through phone lines.






25. Fantasmagorie






26. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






27. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






28. Flattens out and elongate slightly






29. Sequence of images drawn page-by-page






30. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






31. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






32. A component that can load external jpg graphic files and swf movie files






33. Tool for planning visual media like animation - video and even websites.






34. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






35. A broadband Internet connection speed that is available through phone lines.






36. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






37. This cursor symbol means you can click to select as click and hold to MOVE the object.






38. Terminator 2






39. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






40. Scenery hung at back of stage






41. 1 second (default)






42. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






43. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






44. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






45. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






46. One of a series of still photographs on a strip of film used in making movies or animations






47. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






48. Shows where the key (most important) action occurs.






49. An animation stored as a single - reusable symbol in the library panel






50. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.