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Test your basic knowledge |
Animation Basics
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Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows you to test Flash movies on various models of mobile devices.
Norman Mclaren
24 frames
Squash and Stretch
Device Central
2. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Cue points
Tween(ing)
Tim Burton
Stop-Motion
3. Moveable objects used on the set of a play or a movie
Number variable
Actions panel
Props
Flipbook
4. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Button symbol
Schlesinger Studios
Peter Jackson
Tim Burton
5. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Script
Increment Action
Bandwidth Profiler
Break apart
6. Brings graphics into the library
Import to library
Number variable
Instance
Tim Burton
7. The process of turning a bitmap image into vector paths for animation and other purposes.
Title
Trace
Script
Persistance of Vision
8. Nick Park - The Wrong Trousers - and Chicken Run.
Otto Messmer
Publish
Animation
Aardman Studios
9. The method for adding objects to be visible on the screen in ActionScript.
AddChild
Cue points
Theatre Optique
Art Clokey
10. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Broadband
Cue points
Phenakistoscope
Decrement Action
11. It occurs after an action - and is the direct physical result of it
AddChild
Multiplane Camera
Anticipation
Thaumatrope
12. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Device Central
Event sounds
Onion Skin
Magic Lantern
13. An action or set of actions that repeat as long as a condition exists.
Loop
Praxinoscope
Onion Skin
Exaggeration
14. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
J. Stuart Blackton
Timing
Button symbol
Code snippets
15. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Cue points
Import
Flash Lite
Data type
16. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Walt Disney
Publish
Methods
Components
17. The panel where you create and edit Action Scrip code for an object or a frame.
Cue points
Number variable
Actions panel
Tween(ing)
18. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Pre-loader
Script
Emile Cohl
Expressions
19. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Pixar
Cel
Emile Reynaud
Button symbol
20. An animation stored as a single - reusable symbol in the library panel
Graphic Symbols
Chuck Jones
Pixar
Animated graphic symbol
21. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Import
Limited Animation
Casting
Trace
22. Formulas for manipulating or evaluating the information in variables.
Loop
Expressions
Willis O'Brien
Timeline
23. It occurs after an action - and is the direct physical result of it
Animation
Anticipation
Chuck Jones
Code snippets
24. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Peter Jackson
Import
Willis O'Brien
Limited Animation
25. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Art Clokey
Import to stage
Function
26. An attribute of an object such as its size or color.
Animation
Property
Pixilation
T1
27. Indicates the class used to populate the variable.
Parent-child relationship
Methods
Data type
Cue points
28. To bring information into a computer or computer program
Import
Bandwidth Profiler
Tim Burton
Timing
29. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Peg Bar
Trace
Ray Harryhausen
Peter Jackson
30. To bring information into a computer or computer program
Anti-aliasing
Appeal
Import
DSL
31. Scenery hung at back of stage
Hanna -Barbera
Background
Keyframe
T1
32. Something that should cause people to want to watch the movie
Appeal
Import to stage
Claymation
Pre-loader
33. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Button symbol
Methods
Number variable
Keyframe
34. Terminator 2
Timing
James Cameron
Scene
Chuck Jones
35. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Dynamic text field
Art Clokey
Number variable
Graphic Symbols
36. A text box created on the Stage with the Text tool that displays information derived from variables.
Dynamic text field
Onion Skin
Timeline
Library panel
37. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Components
Event Listener
Pre-loader
Data type
38. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Chuck Jones
Check syntax
Property
Walt Disney
39. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Expressions
Exaggeration
James Cameron
Expressions
40. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Magic Lantern
Norman Mclaren
Import
String variable
41. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Variable
Chuck Jones
Conditional Actions
Thaumatrope
42. A text box created on the Stage with the Text tool that displays information derived from variables.
Trace
Exaggeration
Dynamic text field
Actions panel
43. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Credits
Number variable
Data type
Tim Burton
44. This cursor symbol means you can click to select as click and hold to MOVE the object.
Title
Frame
Crossbar
Conditional Actions
45. King Kong
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46. Created theatre optique - hand cranked projectable device
Magic Lantern
Expressions
Emile Reynaud
Squash and Stretch
47. A three-footed stand often used to balance a camera
Peter Jackson
Components
Tripod
Script
48. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Object
Tween(ing)
Number variable
Claymation
49. Shows where the key (most important) action occurs.
Limited Animation
Event sounds
Keyframe
Property
50. Flattens out and elongate slightly
Onion Skin
Flash Lite
Squash and Stretch
Limited Animation
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