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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Ray Harryhausen
Stop-Motion
Thaumatrope
Code snippets
2. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Loop
Emile Cohl
Walt Disney
Event sounds
3. An extremely fast Internet connection that is widely used by businesses.
Pixar
Pre-loader
T1
Classes
4. An action or set of actions that repeat as long as a condition exists.
Loop
Expressions
Button symbol
Otto Messmer
5. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
DSL
Flash Lite
Button symbol
Broadband
6. Tool for planning visual media like animation - video and even websites.
Title
Graphic Symbols
Scene
Storyboard
7. The name of a work of art or movie etc.
Title
T1
Loop
Pre-loader
8. Allows you to test Flash movies on various models of mobile devices.
Components
Device Central
Aardman Studios
Components
9. The method for adding objects to be visible on the screen in ActionScript.
AddChild
UPA
DSL
Function
10. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Event sounds
Edit
Decrement Action
Pixar
11. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
String variable
Pixilation
Emile Reynaud
Edit
12. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Praxinoscope
Props
Max and Dave Fleischer
13. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Increment Action
HTML alignment
Loop
Persistance of Vision
14. Fantasmagorie
Emile Cohl
Ray Harryhausen
Cel
Zoetrope
15. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Increment Action
Pre-loader
Frame
16. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Publish
Props
Parent-child relationship
Ray Harryhausen
17. The panel where you create and edit Action Scrip code for an object or a frame.
Device Central
Actions panel
Crossbar
Flash Lite
18. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Exaggeration
Dynamic text field
Pre-loader
Break apart
19. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Background
Norman Mclaren
Theatre Optique
Frame
20. The process of smoothing the edges of a graphic so they appear less jagged.
Cel
Anti-aliasing
Audience
Multiplane Camera
21. An action or set of actions that repeat as long as a condition exists.
Art Clokey
Loop
Title
Break apart
22. Is a made by tracing over live-action film movement frame by frame
Keyframe
Timeline
Crossbar
Rotoscoping
23. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Anticipation
Pre-loader
Storyboard
Conditional Actions
24. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Appeal
Limited Animation
Check syntax
Pre-loader
25. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Cue points
Button symbol
Tim Burton
Claymation
26. A written version of a play or other dramatic composition
Frame
Schlesinger Studios
Script
Flash Lite
27. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Function
Art Clokey
24 frames
Bray Studios
28. Feline Follies - Felix Turns the Tide
Function
Flipbook
Otto Messmer
Dynamic text field
29. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Praxinoscope
Number variable
Property
Magic Lantern
30. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Cue points
Credits
T1
DSL
31. Formulas for manipulating or evaluating the information in variables.
Ray Harryhausen
Expressions
Art Clokey
Audience
32. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Dynamic text field
Pre-loader
Walt Disney
Winsor McCay
33. Is the rapid display of images in a specific order that give the illusion of movement.
Instance
Animation
Import to stage
Check syntax
34. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Timeline
Expressions
Multiplane Camera
Property
35. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Variable
Classes
Timing
Instance
36. The name of a work of art or movie etc.
Title
Event sounds
Movie clip symbol
Instance
37. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
String variable
Script
Device Central
Scene
38. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Chuck Jones
Bitmap (Raster) graphic
Decrement Action
Norman Mclaren
39. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Tripod
Chuck Jones
Otto Messmer
Onion Skin
40. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Data type
Timing
Timing
UPA
41. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Code snippets
String variable
Number variable
Parent-child relationship
42. Fantasmagorie
Cue points
Bandwidth Profiler
Title
Emile Cohl
43. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Object
Function
Zoetrope
Otto Messmer
44. The process of smoothing the edges of a graphic so they appear less jagged.
Anti-aliasing
Actions panel
DSL
Data type
45. A text box created on the Stage with the Text tool that displays information derived from variables.
Cue points
Actions panel
Dynamic text field
Emile Reynaud
46. Sequence of images drawn page-by-page
Cel
Flipbook
Crossbar
Persistance of Vision
47. Brings graphics directly onto the stage
Import to stage
Publish
Persistance of Vision
HTML alignment
48. A component that can load external jpg graphic files and swf movie files
Schlesinger Studios
Otto Messmer
Loader Component
Peg Bar
49. James and the Giant Peach - The Nightmare Before Christmas
Tim Burton
Willis O'Brien
Emile Cohl
Broadband
50. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Components
Exaggeration
Snow White and the Seven Dwarfs
Increment Action