SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Flattens out and elongate slightly
Rotoscoping
Pixar
Squash and Stretch
Data type
2. Sequence of images drawn page-by-page
Tween(ing)
Flipbook
Bandwidth Profiler
Loop
3. The group of people you imagine will watch the end product that you create.
Graphic Symbols
Audience
DSL
Willis O'Brien
4. Scenery hung at back of stage
Variable
Background
Max and Dave Fleischer
Pixilation
5. Allows you to test Flash movies on various models of mobile devices.
Device Central
Bray Studios
Pixar
Claymation
6. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Import
Code snippets
Crossbar
Multiplane Camera
7. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Norman Mclaren
Event sounds
Schlesinger Studios
Button symbol
8. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Cue points
Timeline
Bray Studios
Script
9. Brings graphics into the library
Timing
Nesting
Import to library
Components
10. Shows where the key (most important) action occurs.
Keyframe
Import to stage
James Cameron
Components
11. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Trace
Decrement Action
Object
Walt Disney
12. Feline Follies - Felix Turns the Tide
Otto Messmer
Ray Harryhausen
Variable
Vector graphic
13. A three-footed stand often used to balance a camera
DSL
Storyboard
Tripod
Persistance of Vision
14. The process of changing one data type to another.
Break apart
Casting
Phenakistoscope
UPA
15. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Claymation
Cue points
Event Listener
Anti-aliasing
16. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Graphic Symbols
Button symbol
Schlesinger Studios
Multiplane Camera
17. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Dynamic text field
Expressions
Pre-loader
Publish
18. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Bitmap (Raster) graphic
24 frames
Bandwidth Profiler
Magic Lantern
19. James and the Giant Peach - The Nightmare Before Christmas
Bray Studios
Tim Burton
Vector graphic
Magic Lantern
20. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Peter Jackson
Event sounds
Limited Animation
Pixilation
21. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Tim Burton
Hanna -Barbera
String variable
22. Spins images on paper in rotating drum; 1834; early motion-picture machine
Anticipation
Ray Harryhausen
Claymation
Zoetrope
23. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Pixilation
Peg Bar
Conditional Actions
Flash Lite
24. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Rotoscoping
Stop-Motion
Appeal
Emile Reynaud
25. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Willis O'Brien
Variable
Cel
Ray Harryhausen
26. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Scene
Frame
Variable
27. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Import to library
Anticipation
Classes
28. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Thaumatrope
Limited Animation
24 frames
Flipbook
29. Terminator 2
Library panel
Background
Persistance of Vision
James Cameron
30. To bring information into a computer or computer program
Loop
Script
Import
Number variable
31. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Rotoscoping
Decrement Action
Limited Animation
J. Stuart Blackton
32. Created theatre optique - hand cranked projectable device
Background
Schlesinger Studios
Emile Reynaud
Norman Mclaren
33. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Tex Avery
Import
Property
Persistance of Vision
34. ActionScript 3.0 code that defines the attributes and functionality of an object.
Trace
Casting
Pre-loader
Classes
35. Editable copies of symbols that are placed on the Stage.
Instance
Praxinoscope
Check syntax
Winsor McCay
36. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
String variable
Edit
Willis O'Brien
Zoopraxiscope
37. Is the rapid display of images in a specific order that give the illusion of movement.
Crossbar
Pixar
Title
Animation
38. Brings graphics directly onto the stage
Instance
Vector graphic
Tim Burton
Import to stage
39. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Winsor McCay
Emile Cohl
J. Stuart Blackton
Graphic Symbols
40. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Rotoscoping
Loader Component
Device Central
Credits
41. Gumby - Davey and Goliath
24 frames
Actions panel
Art Clokey
Instance
42. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Ease In and Ease out
Loader Component
Winsor McCay
Break apart
43. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Broadband
Tim Burton
Crossbar
Walt Disney
44. The process of turning a bitmap image into vector paths for animation and other purposes.
24 frames
Device Central
Trace
Multiplane Camera
45. Nick Park - The Wrong Trousers - and Chicken Run.
Keyframe
Ease In and Ease out
Aardman Studios
Walt Disney
46. An extremely fast Internet connection that is widely used by businesses.
Snow White and the Seven Dwarfs
Aardman Studios
T1
Flash Lite
47. Scooby Doo -The Jetsons -and The Flintstones
Snow White and the Seven Dwarfs
T1
Pixar
Hanna -Barbera
48. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Hanna -Barbera
Squash and Stretch
Phenakistoscope
Peter Jackson
49. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Increment Action
Methods
Max and Dave Fleischer
Methods
50. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Claymation
Norman Mclaren
String variable
Import to stage