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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Editable copies of symbols that are placed on the Stage.
Decrement Action
Bandwidth Profiler
Instance
Credits
2. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Thaumatrope
Import to stage
Function
Emile Cohl
3. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Multiplane Camera
Edit
Ease In and Ease out
Timeline
4. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Conditional Actions
Hanna -Barbera
Increment Action
Anticipation
5. Nick Park - The Wrong Trousers - and Chicken Run.
Aardman Studios
James Cameron
Conditional Actions
Cel
6. To bring information into a computer or computer program
Classes
Function
Dynamic text field
Import
7. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Rotoscoping
AddChild
Bitmap (Raster) graphic
Components
8. Terminator 2
Credits
Limited Animation
Property
James Cameron
9. Formulas for manipulating or evaluating the information in variables.
Peg Bar
Data type
String variable
Expressions
10. This cursor symbol means you can click to select as click and hold to MOVE the object.
Pixilation
Bitmap (Raster) graphic
Crossbar
Actions panel
11. Scooby Doo -The Jetsons -and The Flintstones
Import to library
Props
Hanna -Barbera
T1
12. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Zoopraxiscope
Broadband
T1
Claymation
13. Moveable objects used on the set of a play or a movie
Import to library
Props
Event sounds
Frame
14. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Tween(ing)
Phenakistoscope
Object
Pre-loader
15. A small part of the overall story such as the introduction of a character or conflict.
Actions panel
Cel
Bitmap (Raster) graphic
Scene
16. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Decrement Action
Peter Jackson
Chuck Jones
Property
17. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
J. Stuart Blackton
Stream sound
Tripod
Increment Action
18. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Import to stage
Property
Ray Harryhausen
Expressions
19. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Ray Harryhausen
Credits
Movie clip symbol
Anti-aliasing
20. It occurs after an action - and is the direct physical result of it
Max and Dave Fleischer
Anticipation
J. Stuart Blackton
Data type
21. The group of people you imagine will watch the end product that you create.
Script
Bandwidth Profiler
Audience
Timing
22. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
Keyframe
Anticipation
DSL
23. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Property
Appeal
Phenakistoscope
Broadband
24. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Persistance of Vision
Aardman Studios
Event sounds
Peg Bar
25. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Storyboard
Bray Studios
Squash and Stretch
26. Fantasmagorie
Edit
Credits
Tween(ing)
Emile Cohl
27. Tool for planning visual media like animation - video and even websites.
Storyboard
Peg Bar
Otto Messmer
Bandwidth Profiler
28. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Background
Script
Import
Theatre Optique
29. A written version of a play or other dramatic composition
Script
Norman Mclaren
Anti-aliasing
Publish
30. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Background
Nesting
String variable
Pixar
31. The group of people you imagine will watch the end product that you create.
Audience
Appeal
T1
Persistance of Vision
32. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
J. Stuart Blackton
Timeline
Persistance of Vision
Ease In and Ease out
33. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Tim Burton
Loader Component
Max and Dave Fleischer
34. Allows you to test Flash movies on various models of mobile devices.
Device Central
HTML alignment
Publish
Walt Disney
35. Sequence of images drawn page-by-page
Limited Animation
Cel
Hanna -Barbera
Flipbook
36. Brings graphics directly onto the stage
Import to stage
Trace
Peter Jackson
Increment Action
37. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Bray Studios
Script
Limited Animation
Nesting
38. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Variable
Frame
Flash Lite
39. Editable copies of symbols that are placed on the Stage.
Appeal
Import to stage
Dynamic text field
Instance
40. Scooby Doo -The Jetsons -and The Flintstones
Timeline
Max and Dave Fleischer
Edit
Hanna -Barbera
41. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Check syntax
Claymation
Otto Messmer
42. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Tex Avery
String variable
Animation
Decrement Action
43. An animation stored as a single - reusable symbol in the library panel
Keyframe
Scene
Import to stage
Animated graphic symbol
44. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Instance
Code snippets
Tex Avery
Methods
45. Indicates the class used to populate the variable.
Data type
Import to library
Pre-loader
Chuck Jones
46. The name of a work of art or movie etc.
Props
Actions panel
Title
DSL
47. An action or set of actions that repeat as long as a condition exists.
Scene
Loop
Dynamic text field
Vector graphic
48. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Ray Harryhausen
Persistance of Vision
Conditional Actions
Bray Studios
49. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Import to stage
Device Central
Zoetrope
Decrement Action
50. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Graphic Symbols
Stop-Motion
AddChild
Magic Lantern