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Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows you to test Flash movies on various models of mobile devices.






2. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






3. Moveable objects used on the set of a play or a movie






4. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






5. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






6. Brings graphics into the library






7. The process of turning a bitmap image into vector paths for animation and other purposes.






8. Nick Park - The Wrong Trousers - and Chicken Run.






9. The method for adding objects to be visible on the screen in ActionScript.






10. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






11. It occurs after an action - and is the direct physical result of it






12. A feature that enables you to view the contents of multiple frames onscreen at the same time.






13. An action or set of actions that repeat as long as a condition exists.






14. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






15. A program specifically developed to optimize the playing of Flash movies using mobile devices.






16. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






17. The panel where you create and edit Action Scrip code for an object or a frame.






18. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






19. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.






20. An animation stored as a single - reusable symbol in the library panel






21. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






22. Formulas for manipulating or evaluating the information in variables.






23. It occurs after an action - and is the direct physical result of it






24. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






25. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






26. An attribute of an object such as its size or color.






27. Indicates the class used to populate the variable.






28. To bring information into a computer or computer program






29. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






30. To bring information into a computer or computer program






31. Scenery hung at back of stage






32. Something that should cause people to want to watch the movie






33. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






34. Terminator 2






35. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






36. A text box created on the Stage with the Text tool that displays information derived from variables.






37. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






38. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






39. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






40. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






41. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






42. A text box created on the Stage with the Text tool that displays information derived from variables.






43. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






44. This cursor symbol means you can click to select as click and hold to MOVE the object.






45. King Kong

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46. Created theatre optique - hand cranked projectable device






47. A three-footed stand often used to balance a camera






48. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






49. Shows where the key (most important) action occurs.






50. Flattens out and elongate slightly







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