Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphic based on pixels






2. Feline Follies - Felix Turns the Tide






3. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






4. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






5. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






6. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






7. An extremely fast Internet connection that is widely used by businesses.






8. ActionScript 3.0 code that defines the attributes and functionality of an object.






9. The process of changing one data type to another.






10. An attribute of an object such as its size or color.






11. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






12. Formulas for manipulating or evaluating the information in variables.






13. Flattens out and elongate slightly






14. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






15. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






16. Shows where the key (most important) action occurs.






17. Gumby - Davey and Goliath






18. King Kong

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19. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






20. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






21. To bring information into a computer or computer program






22. The panel where you create and edit Action Scrip code for an object or a frame.






23. Indicators on the video timeline that can be used in ActionScript.






24. In ActionScript 3.0 the functionality of an object - that is - what it can do.






25. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






26. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






27. Checks for any errors in the syntax of the coding.






28. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






29. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






30. One of a series of still photographs on a strip of film used in making movies or animations






31. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






32. In ActionScript 3.0 the functionality of an object - that is - what it can do.






33. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






34. A small part of the overall story such as the introduction of a character or conflict.






35. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






36. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






37. An animation stored as a single - reusable symbol in the library panel






38. This cursor symbol means you can click to select as click and hold to MOVE the object.






39. Sequence of images drawn page-by-page






40. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






41. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






42. The group of people you imagine will watch the end product that you create.






43. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






44. 1 second (default)






45. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






46. The process of smoothing the edges of a graphic so they appear less jagged.






47. Fantasmagorie






48. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






49. The name of a work of art or movie etc.






50. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)