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Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sequence of images drawn page-by-page






2. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






3. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






4. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






5. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






6. King Kong

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7. Is the rapid display of images in a specific order that give the illusion of movement.






8. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






9. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






10. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






11. King Kong

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12. 1 second (default)






13. Tool for planning visual media like animation - video and even websites.






14. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






15. A program specifically developed to optimize the playing of Flash movies using mobile devices.






16. Checks for any errors in the syntax of the coding.






17. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






18. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






19. The panel where you create and edit Action Scrip code for an object or a frame.






20. Scooby Doo -The Jetsons -and The Flintstones






21. Shows where the key (most important) action occurs.






22. An Action Scrip 3.0 statement that executes a block of code in response to the event.






23. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






24. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.






25. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






26. A small part of the overall story such as the introduction of a character or conflict.






27. Gumby - Davey and Goliath






28. Brings graphics into the library






29. The process of changing one data type to another.






30. An extremely fast Internet connection that is widely used by businesses.






31. Allows you to test Flash movies on various models of mobile devices.






32. Graphic based on pixels






33. An action or set of actions that repeat as long as a condition exists.






34. A written version of a play or other dramatic composition






35. Something that should cause people to want to watch the movie






36. Something that should cause people to want to watch the movie






37. Scooby Doo -The Jetsons -and The Flintstones






38. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






39. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






40. Fantasmagorie






41. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






42. A container that holds information and is used in ActionScript code.






43. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






44. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






45. Nick Park - The Wrong Trousers - and Chicken Run.






46. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






47. Nick Park - The Wrong Trousers - and Chicken Run.






48. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






49. Indicates the class used to populate the variable.






50. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird







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