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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Anti-aliasing
Import to stage
Anticipation
Tex Avery
2. A text box created on the Stage with the Text tool that displays information derived from variables.
Dynamic text field
Appeal
Credits
Pixar
3. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Bray Studios
Expressions
Credits
Schlesinger Studios
4. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Conditional Actions
HTML alignment
Import
Ray Harryhausen
5. The panel that contains the objects that are used in a Flash movie.
Library panel
Bray Studios
Device Central
Button symbol
6. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Nesting
Tex Avery
Increment Action
Bray Studios
7. Fantasmagorie
Tween(ing)
Winsor McCay
Emile Cohl
Max and Dave Fleischer
8. Checks for any errors in the syntax of the coding.
Bray Studios
Thaumatrope
J. Stuart Blackton
Check syntax
9. The panel where you create and edit Action Scrip code for an object or a frame.
Stop-Motion
Actions panel
Tex Avery
Dynamic text field
10. Brings graphics directly onto the stage
Cel
Import to stage
Vector graphic
Property
11. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Loader Component
Snow White and the Seven Dwarfs
Break apart
Onion Skin
12. The name of a work of art or movie etc.
Title
HTML alignment
Loader Component
Norman Mclaren
13. Sequence of images drawn page-by-page
Casting
Hanna -Barbera
String variable
Flipbook
14. A small part of the overall story such as the introduction of a character or conflict.
Tripod
Tex Avery
Timing
Scene
15. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Zoopraxiscope
Aardman Studios
Vector graphic
Schlesinger Studios
16. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Casting
Hanna -Barbera
24 frames
Event Listener
17. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Break apart
Object
Background
Publish
18. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Phenakistoscope
Object
Actions panel
Vector graphic
19. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Pre-loader
Schlesinger Studios
Cue points
Bray Studios
20. Shows where the key (most important) action occurs.
Keyframe
Snow White and the Seven Dwarfs
Loader Component
Flash Lite
21. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Publish
Limited Animation
Graphic Symbols
Function
22. Nick Park - The Wrong Trousers - and Chicken Run.
Trace
Aardman Studios
Property
Zoopraxiscope
23. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Pre-loader
Components
Conditional Actions
J. Stuart Blackton
24. Two Towers (Gollum) - King Kong remake (2005)
Methods
Cel
Peter Jackson
Schlesinger Studios
25. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Vector graphic
Squash and Stretch
Edit
26. Terminator 2
Flipbook
Methods
James Cameron
Zoopraxiscope
27. An extremely fast Internet connection that is widely used by businesses.
Emile Cohl
T1
UPA
Actions panel
28. Feline Follies - Felix Turns the Tide
Broadband
Art Clokey
Otto Messmer
Title
29. A component that can load external jpg graphic files and swf movie files
Crossbar
Button symbol
Timeline
Loader Component
30. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Art Clokey
Code snippets
Device Central
Bray Studios
31. Fantasmagorie
Emile Cohl
Animated graphic symbol
Timing
Bandwidth Profiler
32. Flattens out and elongate slightly
Vector graphic
Squash and Stretch
Import to library
Onion Skin
33. The process of changing one data type to another.
Casting
Cue points
Script
Tex Avery
34. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Onion Skin
Walt Disney
Parent-child relationship
Variable
35. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Willis O'Brien
Nesting
Function
Emile Cohl
36. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Magic Lantern
Cel
Schlesinger Studios
Winsor McCay
37. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Ray Harryhausen
Onion Skin
Code snippets
Loop
38. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
J. Stuart Blackton
Scene
Stream sound
Peg Bar
39. Graphic based on pixels
Animated graphic symbol
Props
Bitmap (Raster) graphic
Max and Dave Fleischer
40. Is a made by tracing over live-action film movement frame by frame
Anti-aliasing
String variable
Rotoscoping
Components
41. Flattens out and elongate slightly
String variable
Snow White and the Seven Dwarfs
Squash and Stretch
Timing
42. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Edit
Tween(ing)
Willis O'Brien
Bandwidth Profiler
43. Is the rapid display of images in a specific order that give the illusion of movement.
Variable
Nesting
Animation
Script
44. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Pre-loader
Magic Lantern
Thaumatrope
Break apart
45. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Broadband
Tripod
Limited Animation
Number variable
46. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Pre-loader
Praxinoscope
Onion Skin
Event Listener
47. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Movie clip symbol
Actions panel
Zoetrope
48. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Animated graphic symbol
Library panel
Scene
Movie clip symbol
49. 1 second (default)
24 frames
Event sounds
Cel
Walt Disney
50. Gumby - Davey and Goliath
Credits
Tex Avery
Art Clokey
Appeal