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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. One of a series of still photographs on a strip of film used in making movies or animations
Nesting
Title
Frame
J. Stuart Blackton
2. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Classes
Button symbol
Appeal
Credits
3. The process of smoothing the edges of a graphic so they appear less jagged.
Anti-aliasing
Methods
Snow White and the Seven Dwarfs
HTML alignment
4. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Onion Skin
Timing
Import
Parent-child relationship
5. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Exaggeration
Stop-Motion
Peg Bar
Persistance of Vision
6. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
Peg Bar
Emile Reynaud
Actions panel
7. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Broadband
Tex Avery
Break apart
Max and Dave Fleischer
8. An action or set of actions that repeat as long as a condition exists.
Dynamic text field
Loop
Title
Hanna -Barbera
9. To bring information into a computer or computer program
Movie clip symbol
Import
Number variable
Praxinoscope
10. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Onion Skin
Import to stage
String variable
Loader Component
11. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Anticipation
Anti-aliasing
Crossbar
Walt Disney
12. Brings graphics into the library
Title
Props
Import to library
T1
13. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Norman Mclaren
Methods
Praxinoscope
Vector graphic
14. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Peg Bar
Multiplane Camera
Increment Action
Emile Reynaud
15. Flattens out and elongate slightly
Squash and Stretch
Thaumatrope
Edit
DSL
16. 1 second (default)
Stop-Motion
Background
Flipbook
24 frames
17. A broadband Internet connection speed that is available through phone lines.
Actions panel
Cue points
DSL
Zoetrope
18. Fantasmagorie
Graphic Symbols
Emile Cohl
Snow White and the Seven Dwarfs
Methods
19. Spins images on paper in rotating drum; 1834; early motion-picture machine
Credits
Zoetrope
Snow White and the Seven Dwarfs
James Cameron
20. The method for adding objects to be visible on the screen in ActionScript.
Button symbol
Cel
AddChild
Event sounds
21. The process of changing one data type to another.
Schlesinger Studios
Bitmap (Raster) graphic
Publish
Casting
22. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Import to library
Animation
Ease In and Ease out
Increment Action
23. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Tim Burton
Vector graphic
Variable
24. Terminator 2
String variable
Snow White and the Seven Dwarfs
Willis O'Brien
James Cameron
25. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Zoetrope
Stream sound
Credits
Edit
26. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Components
Anti-aliasing
Timeline
Edit
27. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Nesting
Device Central
J. Stuart Blackton
Tripod
28. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Broadband
Object
Background
DSL
29. Formulas for manipulating or evaluating the information in variables.
Expressions
Publish
James Cameron
Chuck Jones
30. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Multiplane Camera
Object
Background
Winsor McCay
31. The process of changing one data type to another.
Casting
Check syntax
Pre-loader
String variable
32. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Rotoscoping
Animated graphic symbol
Flash Lite
Object
33. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Increment Action
Increment Action
Animated graphic symbol
Button symbol
34. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Props
Decrement Action
Loop
UPA
35. A container that holds information and is used in ActionScript code.
Peter Jackson
Device Central
Variable
Ray Harryhausen
36. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Methods
Nesting
Onion Skin
Trace
37. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Emile Cohl
Schlesinger Studios
Zoopraxiscope
Dynamic text field
38. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Pre-loader
Stop-Motion
Limited Animation
Max and Dave Fleischer
39. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Squash and Stretch
Break apart
Claymation
DSL
40. Allows you to position the Flash movie window in the browser window.
HTML alignment
Multiplane Camera
Classes
Loader Component
41. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Limited Animation
James Cameron
Phenakistoscope
42. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Flipbook
Emile Cohl
Number variable
Emile Cohl
43. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Hanna -Barbera
Graphic Symbols
Parent-child relationship
Publish
44. A small part of the overall story such as the introduction of a character or conflict.
Decrement Action
Scene
Button symbol
Ray Harryhausen
45. Shows where the key (most important) action occurs.
Keyframe
Tween(ing)
Limited Animation
Pixar
46. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Willis O'Brien
Anticipation
Snow White and the Seven Dwarfs
Claymation
47. King Kong
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183
48. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Magic Lantern
Vector graphic
Pixar
Multiplane Camera
49. The name of a work of art or movie etc.
Tween(ing)
Title
Crossbar
Squash and Stretch
50. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Pixilation
Broadband
Onion Skin
Emile Reynaud