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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sequence of images drawn page-by-page
Cue points
Property
Flipbook
Peg Bar
2. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Import to stage
Movie clip symbol
Tex Avery
Praxinoscope
3. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Otto Messmer
Increment Action
Stream sound
Parent-child relationship
4. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Magic Lantern
Storyboard
Data type
Event sounds
5. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Storyboard
Event sounds
Willis O'Brien
J. Stuart Blackton
6. King Kong
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7. Is the rapid display of images in a specific order that give the illusion of movement.
Zoetrope
Keyframe
Norman Mclaren
Animation
8. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Timing
Parent-child relationship
Anticipation
Emile Cohl
9. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Import
Data type
Tripod
Tween(ing)
10. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Phenakistoscope
Nesting
UPA
Credits
11. King Kong
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12. 1 second (default)
24 frames
Art Clokey
Graphic Symbols
Cue points
13. Tool for planning visual media like animation - video and even websites.
Frame
Storyboard
Bray Studios
Thaumatrope
14. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Decrement Action
UPA
Classes
15. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Appeal
Decrement Action
Flash Lite
Keyframe
16. Checks for any errors in the syntax of the coding.
Scene
Otto Messmer
Check syntax
Schlesinger Studios
17. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Ray Harryhausen
Appeal
Vector graphic
Title
18. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Bandwidth Profiler
Data type
Loader Component
Check syntax
19. The panel where you create and edit Action Scrip code for an object or a frame.
Import to library
Script
UPA
Actions panel
20. Scooby Doo -The Jetsons -and The Flintstones
Peg Bar
Hanna -Barbera
Tween(ing)
Actions panel
21. Shows where the key (most important) action occurs.
Function
Edit
Keyframe
Graphic Symbols
22. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Parent-child relationship
Function
Decrement Action
Graphic Symbols
23. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Nesting
Bitmap (Raster) graphic
Pre-loader
Magic Lantern
24. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Props
UPA
Cel
Praxinoscope
25. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Flash Lite
Peter Jackson
Conditional Actions
Graphic Symbols
26. A small part of the overall story such as the introduction of a character or conflict.
Pixilation
Scene
Components
DSL
27. Gumby - Davey and Goliath
Check syntax
Squash and Stretch
Art Clokey
Decrement Action
28. Brings graphics into the library
Break apart
Multiplane Camera
Import to library
Import to stage
29. The process of changing one data type to another.
Pre-loader
Crossbar
Tex Avery
Casting
30. An extremely fast Internet connection that is widely used by businesses.
Emile Reynaud
Appeal
Limited Animation
T1
31. Allows you to test Flash movies on various models of mobile devices.
Appeal
Snow White and the Seven Dwarfs
Device Central
Scene
32. Graphic based on pixels
Break apart
Bitmap (Raster) graphic
DSL
Nesting
33. An action or set of actions that repeat as long as a condition exists.
Willis O'Brien
Tripod
Loop
Rotoscoping
34. A written version of a play or other dramatic composition
Bitmap (Raster) graphic
Max and Dave Fleischer
Button symbol
Script
35. Something that should cause people to want to watch the movie
Casting
J. Stuart Blackton
Actions panel
Appeal
36. Something that should cause people to want to watch the movie
Appeal
Pre-loader
Decrement Action
UPA
37. Scooby Doo -The Jetsons -and The Flintstones
Emile Reynaud
Walt Disney
Hanna -Barbera
Max and Dave Fleischer
38. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Loop
String variable
AddChild
Ray Harryhausen
39. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Script
Dynamic text field
Credits
Increment Action
40. Fantasmagorie
String variable
Emile Cohl
Import to library
Timing
41. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Movie clip symbol
Credits
Exaggeration
Keyframe
42. A container that holds information and is used in ActionScript code.
Claymation
Variable
Tween(ing)
Bray Studios
43. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
T1
Props
Conditional Actions
Keyframe
44. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Break apart
Cel
Audience
45. Nick Park - The Wrong Trousers - and Chicken Run.
Variable
Classes
Anticipation
Aardman Studios
46. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Trace
Stop-Motion
Ease In and Ease out
Norman Mclaren
47. Nick Park - The Wrong Trousers - and Chicken Run.
Walt Disney
Aardman Studios
Instance
Multiplane Camera
48. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
James Cameron
Emile Reynaud
Event sounds
Claymation
49. Indicates the class used to populate the variable.
Event Listener
Animation
Classes
Data type
50. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Timeline
UPA
Emile Reynaud
Dynamic text field
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