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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Art Clokey
Winsor McCay
Conditional Actions
Pixar
2. The process of turning a bitmap image into vector paths for animation and other purposes.
Otto Messmer
Trace
Tex Avery
Movie clip symbol
3. Spins images on paper in rotating drum; 1834; early motion-picture machine
Zoetrope
Import
Check syntax
Scene
4. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Zoetrope
Walt Disney
Zoetrope
5. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
J. Stuart Blackton
Break apart
J. Stuart Blackton
Exaggeration
6. Is a made by tracing over live-action film movement frame by frame
Check syntax
AddChild
Rotoscoping
String variable
7. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Device Central
Tween(ing)
Property
Script
8. It occurs after an action - and is the direct physical result of it
Zoopraxiscope
Button symbol
Code snippets
Anticipation
9. Is the rapid display of images in a specific order that give the illusion of movement.
Rotoscoping
Number variable
Pre-loader
Animation
10. A three-footed stand often used to balance a camera
UPA
Tripod
Event Listener
Button symbol
11. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Publish
J. Stuart Blackton
Bandwidth Profiler
Crossbar
12. A container that holds information and is used in ActionScript code.
Actions panel
Storyboard
Tripod
Variable
13. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Pixilation
Edit
Tex Avery
Schlesinger Studios
14. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
String variable
Zoopraxiscope
Keyframe
Decrement Action
15. To bring information into a computer or computer program
Import
HTML alignment
Willis O'Brien
Bandwidth Profiler
16. Scenery hung at back of stage
Graphic Symbols
Vector graphic
Background
Stop-Motion
17. James and the Giant Peach - The Nightmare Before Christmas
Function
Stream sound
Aardman Studios
Tim Burton
18. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Otto Messmer
Expressions
String variable
Components
19. One of a series of still photographs on a strip of film used in making movies or animations
UPA
Frame
Animation
Vector graphic
20. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Actions panel
Break apart
Components
Tex Avery
21. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Actions panel
Max and Dave Fleischer
Components
Methods
22. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Vector graphic
Claymation
Timing
23. Shows where the key (most important) action occurs.
Code snippets
Frame
Keyframe
24 frames
24. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Background
Winsor McCay
Increment Action
Conditional Actions
25. The panel where you create and edit Action Scrip code for an object or a frame.
Actions panel
Magic Lantern
Function
Title
26. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Tim Burton
Scene
Button symbol
Timing
27. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Magic Lantern
T1
Audience
Stop-Motion
28. Is a made by tracing over live-action film movement frame by frame
Trace
Components
Rotoscoping
Conditional Actions
29. Is the rapid display of images in a specific order that give the illusion of movement.
Schlesinger Studios
Trace
Animation
Components
30. Shows where the key (most important) action occurs.
Limited Animation
Ease In and Ease out
Keyframe
Max and Dave Fleischer
31. A text box created on the Stage with the Text tool that displays information derived from variables.
Zoetrope
Crossbar
Emile Cohl
Dynamic text field
32. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Movie clip symbol
Decrement Action
Crossbar
Winsor McCay
33. A container that holds information and is used in ActionScript code.
Credits
Max and Dave Fleischer
HTML alignment
Variable
34. Moveable objects used on the set of a play or a movie
Willis O'Brien
Pixilation
Props
Library panel
35. A three-footed stand often used to balance a camera
Tripod
Magic Lantern
Praxinoscope
Peg Bar
36. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Props
Pixilation
Import
J. Stuart Blackton
37. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Increment Action
Timeline
Credits
Emile Cohl
38. Indicates the class used to populate the variable.
Zoopraxiscope
Emile Reynaud
Art Clokey
Data type
39. A written version of a play or other dramatic composition
Edit
Movie clip symbol
Praxinoscope
Script
40. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Parent-child relationship
Number variable
Decrement Action
Norman Mclaren
41. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Edit
Claymation
Graphic Symbols
Import to stage
42. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Number variable
Pixar
Code snippets
Persistance of Vision
43. A component that can load external jpg graphic files and swf movie files
Peter Jackson
Zoopraxiscope
Pixar
Loader Component
44. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Rotoscoping
Cue points
Vector graphic
Crossbar
45. Gumby - Davey and Goliath
String variable
Background
Vector graphic
Art Clokey
46. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Import to stage
Timeline
Winsor McCay
Import to stage
47. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Event Listener
Graphic Symbols
Zoopraxiscope
Movie clip symbol
48. Allows you to test Flash movies on various models of mobile devices.
Hanna -Barbera
Device Central
Anti-aliasing
Frame
49. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Max and Dave Fleischer
Object
Zoopraxiscope
Storyboard
50. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Tim Burton
Edit
Magic Lantern
Function
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