Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tool for planning visual media like animation - video and even websites.






2. Gumby - Davey and Goliath






3. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






4. An attribute of an object such as its size or color.






5. Flattens out and elongate slightly






6. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






7. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






8. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






9. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






10. Checks for any errors in the syntax of the coding.






11. A small part of the overall story such as the introduction of a character or conflict.






12. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






13. An Action Scrip 3.0 statement that executes a block of code in response to the event.






14. An action or set of actions that repeat as long as a condition exists.






15. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






16. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






17. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






18. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






19. Fantasmagorie






20. The group of people you imagine will watch the end product that you create.






21. Terminator 2






22. A component that can load external jpg graphic files and swf movie files






23. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






24. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






25. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






26. The panel where you create and edit Action Scrip code for an object or a frame.






27. Scenery hung at back of stage






28. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






29. A feature that enables you to view the contents of multiple frames onscreen at the same time.






30. ActionScript 3.0 code that defines the attributes and functionality of an object.






31. A feature that enables you to view the contents of multiple frames onscreen at the same time.






32. Feline Follies - Felix Turns the Tide






33. Indicators on the video timeline that can be used in ActionScript.






34. An extremely fast Internet connection that is widely used by businesses.






35. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






36. ActionScript 3.0 code that defines the attributes and functionality of an object.






37. The panel that contains the objects that are used in a Flash movie.






38. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






39. A text box created on the Stage with the Text tool that displays information derived from variables.






40. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






41. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






42. Is the rapid display of images in a specific order that give the illusion of movement.






43. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






44. Brings graphics directly onto the stage






45. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






46. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






47. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






48. Indicators on the video timeline that can be used in ActionScript.






49. A text box created on the Stage with the Text tool that displays information derived from variables.






50. James and the Giant Peach - The Nightmare Before Christmas