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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
James Cameron
Emile Cohl
Broadband
Event Listener
2. Sequence of images drawn page-by-page
Graphic Symbols
Norman Mclaren
Edit
Flipbook
3. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Pre-loader
Keyframe
Frame
Expressions
4. Brings graphics directly onto the stage
Timing
Import to stage
Tween(ing)
Aardman Studios
5. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
J. Stuart Blackton
Keyframe
Theatre Optique
Conditional Actions
6. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event Listener
Conditional Actions
James Cameron
Bitmap (Raster) graphic
7. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Publish
Thaumatrope
Event sounds
Object
8. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Property
Trace
Max and Dave Fleischer
Bandwidth Profiler
9. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Check syntax
Willis O'Brien
Audience
String variable
10. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Bitmap (Raster) graphic
Anticipation
Methods
Loop
11. Checks for any errors in the syntax of the coding.
Keyframe
Broadband
Check syntax
Exaggeration
12. The panel where you create and edit Action Scrip code for an object or a frame.
Actions panel
Device Central
Snow White and the Seven Dwarfs
Expressions
13. The name of a work of art or movie etc.
Title
Data type
Event sounds
Loop
14. The process of smoothing the edges of a graphic so they appear less jagged.
Anti-aliasing
Magic Lantern
Animation
Dynamic text field
15. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Frame
Stop-Motion
Otto Messmer
UPA
16. Gumby - Davey and Goliath
Event sounds
Max and Dave Fleischer
Art Clokey
Parent-child relationship
17. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Credits
Edit
Zoopraxiscope
Ray Harryhausen
18. The process of changing one data type to another.
Components
Bandwidth Profiler
Tween(ing)
Casting
19. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Conditional Actions
Conditional Actions
Schlesinger Studios
20. An animation stored as a single - reusable symbol in the library panel
Animated graphic symbol
Zoetrope
Loop
Pre-loader
21. Shows where the key (most important) action occurs.
Nesting
Variable
Crossbar
Keyframe
22. An action or set of actions that repeat as long as a condition exists.
Onion Skin
Methods
Loop
Keyframe
23. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
String variable
Vector graphic
Nesting
Flash Lite
24. Indicates the class used to populate the variable.
Credits
Magic Lantern
Data type
Audience
25. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Theatre Optique
Variable
Cel
Peter Jackson
26. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Number variable
Bray Studios
Persistance of Vision
Pixilation
27. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Claymation
Ray Harryhausen
Cue points
HTML alignment
28. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Conditional Actions
Trace
Exaggeration
Stream sound
29. To bring information into a computer or computer program
Dynamic text field
Number variable
Import
Props
30. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Appeal
Pixar
Decrement Action
Pixilation
31. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
UPA
Event sounds
Device Central
Hanna -Barbera
32. Feline Follies - Felix Turns the Tide
Ray Harryhausen
Otto Messmer
Tex Avery
Graphic Symbols
33. Indicates the class used to populate the variable.
Credits
Casting
Data type
Props
34. Scenery hung at back of stage
Walt Disney
Art Clokey
Background
String variable
35. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Zoopraxiscope
Norman Mclaren
Increment Action
Cel
36. Allows you to position the Flash movie window in the browser window.
Flipbook
Check syntax
Tripod
HTML alignment
37. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Instance
Tripod
Movie clip symbol
Persistance of Vision
38. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Background
Audience
Parent-child relationship
Button symbol
39. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Peter Jackson
Chuck Jones
Claymation
Broadband
40. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Graphic Symbols
Props
Actions panel
Decrement Action
41. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Peg Bar
Cue points
Code snippets
Art Clokey
42. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Walt Disney
Variable
Tween(ing)
Increment Action
43. A program specifically developed to optimize the playing of Flash movies using mobile devices.
T1
Timeline
Flash Lite
Limited Animation
44. Gumby - Davey and Goliath
Dynamic text field
Classes
Norman Mclaren
Art Clokey
45. Tool for planning visual media like animation - video and even websites.
Keyframe
Peter Jackson
Storyboard
Increment Action
46. Graphic based on pixels
Bitmap (Raster) graphic
Credits
Ray Harryhausen
Limited Animation
47. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Max and Dave Fleischer
Components
Broadband
Claymation
48. Indicators on the video timeline that can be used in ActionScript.
Snow White and the Seven Dwarfs
Magic Lantern
Cue points
Pre-loader
49. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Script
Anticipation
Script
Multiplane Camera
50. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Max and Dave Fleischer
Loader Component
Phenakistoscope
Graphic Symbols