Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The panel that contains the objects that are used in a Flash movie.






2. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






3. Scenery hung at back of stage






4. Allows you to position the Flash movie window in the browser window.






5. Circle with string attached to each slide with different images on each side. When spun it would created one image.






6. An animation stored as a single - reusable symbol in the library panel






7. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






8. It occurs after an action - and is the direct physical result of it






9. One of a series of still photographs on a strip of film used in making movies or animations






10. Scooby Doo -The Jetsons -and The Flintstones






11. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






12. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






13. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






14. An Action Scrip 3.0 statement that executes a block of code in response to the event.






15. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






16. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






17. The panel where you create and edit Action Scrip code for an object or a frame.






18. The panel where you create and edit Action Scrip code for an object or a frame.






19. Scenery hung at back of stage






20. Gumby - Davey and Goliath






21. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






22. Editable copies of symbols that are placed on the Stage.






23. Is a made by tracing over live-action film movement frame by frame






24. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






25. A text box created on the Stage with the Text tool that displays information derived from variables.






26. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






27. Is a made by tracing over live-action film movement frame by frame






28. Moveable objects used on the set of a play or a movie






29. A three-footed stand often used to balance a camera






30. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






31. The process of smoothing the edges of a graphic so they appear less jagged.






32. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






33. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






34. A component that can load external jpg graphic files and swf movie files






35. It occurs after an action - and is the direct physical result of it






36. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






37. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?






38. Checks for any errors in the syntax of the coding.






39. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






40. A text box created on the Stage with the Text tool that displays information derived from variables.






41. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






42. 1 second (default)






43. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






44. ActionScript 3.0 code that defines the attributes and functionality of an object.






45. The method for adding objects to be visible on the screen in ActionScript.






46. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






47. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






48. This cursor symbol means you can click to select as click and hold to MOVE the object.






49. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






50. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.