Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Nick Park - The Wrong Trousers - and Chicken Run.






2. In ActionScript 3.0 the functionality of an object - that is - what it can do.






3. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






4. The name of a work of art or movie etc.






5. Fantasmagorie






6. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






7. A component that can load external jpg graphic files and swf movie files






8. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






9. Is a made by tracing over live-action film movement frame by frame






10. This cursor symbol means you can click to select as click and hold to MOVE the object.






11. A three-footed stand often used to balance a camera






12. Tool for planning visual media like animation - video and even websites.






13. Brings graphics directly onto the stage






14. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






15. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






16. 1 second (default)






17. A broadband Internet connection speed that is available through phone lines.






18. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






19. The group of people you imagine will watch the end product that you create.






20. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






21. Spins images on paper in rotating drum; 1834; early motion-picture machine






22. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






23. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






24. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






25. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






26. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






27. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






28. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






29. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






30. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






31. A small part of the overall story such as the introduction of a character or conflict.






32. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






33. Feline Follies - Felix Turns the Tide






34. In ActionScript 3.0 the functionality of an object - that is - what it can do.






35. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






36. Moveable objects used on the set of a play or a movie






37. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






38. Brings graphics into the library






39. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






40. Allows you to position the Flash movie window in the browser window.






41. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






42. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






43. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






44. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






45. This cursor symbol means you can click to select as click and hold to MOVE the object.






46. James and the Giant Peach - The Nightmare Before Christmas






47. Indicates the class used to populate the variable.






48. The panel where you create and edit Action Scrip code for an object or a frame.






49. Allows you to position the Flash movie window in the browser window.






50. The panel where you create and edit Action Scrip code for an object or a frame.