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Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






2. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






3. Scenery hung at back of stage






4. The method for adding objects to be visible on the screen in ActionScript.






5. The process of smoothing the edges of a graphic so they appear less jagged.






6. A container that holds information and is used in ActionScript code.






7. Indicators on the video timeline that can be used in ActionScript.






8. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






9. It occurs after an action - and is the direct physical result of it






10. A small part of the overall story such as the introduction of a character or conflict.






11. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






12. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






13. Sequence of images drawn page-by-page






14. Terminator 2






15. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






16. Indicators on the video timeline that can be used in ActionScript.






17. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






18. One of a series of still photographs on a strip of film used in making movies or animations






19. A component that can load external jpg graphic files and swf movie files






20. James and the Giant Peach - The Nightmare Before Christmas






21. Feline Follies - Felix Turns the Tide






22. The panel where you create and edit Action Scrip code for an object or a frame.






23. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






24. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






25. Flattens out and elongate slightly






26. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






27. Shows where the key (most important) action occurs.






28. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






29. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






30. Editable copies of symbols that are placed on the Stage.






31. A program specifically developed to optimize the playing of Flash movies using mobile devices.






32. Moveable objects used on the set of a play or a movie






33. A broadband Internet connection speed that is available through phone lines.






34. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?






35. The process of changing one data type to another.






36. Gumby - Davey and Goliath






37. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






38. The group of people you imagine will watch the end product that you create.






39. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th






40. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






41. Checks for any errors in the syntax of the coding.






42. Formulas for manipulating or evaluating the information in variables.






43. Something that should cause people to want to watch the movie






44. Scooby Doo -The Jetsons -and The Flintstones






45. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






46. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






47. The panel where you create and edit Action Scrip code for an object or a frame.






48. King Kong

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49. A written version of a play or other dramatic composition






50. The group of people you imagine will watch the end product that you create.







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