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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A three-footed stand often used to balance a camera
Background
Multiplane Camera
Tripod
Animated graphic symbol
2. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
UPA
Tex Avery
Crossbar
Background
3. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Function
Vector graphic
Methods
Tim Burton
4. Nick Park - The Wrong Trousers - and Chicken Run.
Aardman Studios
Frame
Bray Studios
Onion Skin
5. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Function
UPA
Keyframe
Persistance of Vision
6. A broadband Internet connection speed that is available through phone lines.
Anti-aliasing
DSL
Bitmap (Raster) graphic
Appeal
7. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Broadband
Number variable
Pre-loader
Onion Skin
8. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Emile Reynaud
Tex Avery
Components
Anticipation
9. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Appeal
Max and Dave Fleischer
Nesting
Object
10. The process of smoothing the edges of a graphic so they appear less jagged.
Break apart
Anti-aliasing
UPA
Conditional Actions
11. Indicators on the video timeline that can be used in ActionScript.
Cue points
Movie clip symbol
Aardman Studios
Nesting
12. To bring information into a computer or computer program
Nesting
Bray Studios
Decrement Action
Import
13. Brings graphics into the library
Credits
Import to library
Device Central
Limited Animation
14. Gumby - Davey and Goliath
Increment Action
Art Clokey
T1
24 frames
15. Is the rapid display of images in a specific order that give the illusion of movement.
Trace
Methods
Animation
Tween(ing)
16. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Pre-loader
Frame
Expressions
Break apart
17. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Broadband
Claymation
Tim Burton
Import
18. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Expressions
Broadband
Magic Lantern
Publish
19. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Walt Disney
Script
Aardman Studios
Ray Harryhausen
20. Gumby - Davey and Goliath
Claymation
Emile Cohl
Art Clokey
Data type
21. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
J. Stuart Blackton
Zoetrope
Data type
Credits
22. An attribute of an object such as its size or color.
Property
Zoetrope
Flipbook
Event Listener
23. A container that holds information and is used in ActionScript code.
Timing
Zoetrope
Variable
Code snippets
24. Flattens out and elongate slightly
Appeal
Library panel
Background
Squash and Stretch
25. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Anticipation
Broadband
Flash Lite
Hanna -Barbera
26. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Stop-Motion
Pre-loader
Animated graphic symbol
Increment Action
27. The method for adding objects to be visible on the screen in ActionScript.
Script
Edit
Chuck Jones
AddChild
28. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Conditional Actions
Graphic Symbols
Tim Burton
29. A component that can load external jpg graphic files and swf movie files
Loader Component
Import to library
Aardman Studios
Device Central
30. Scooby Doo -The Jetsons -and The Flintstones
Hanna -Barbera
Animated graphic symbol
Import to library
Rotoscoping
31. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Flash Lite
Tex Avery
Import to library
Nesting
32. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Schlesinger Studios
Bray Studios
Magic Lantern
UPA
33. Checks for any errors in the syntax of the coding.
Stream sound
Emile Reynaud
Check syntax
Norman Mclaren
34. Shows where the key (most important) action occurs.
Property
Keyframe
Pixar
Winsor McCay
35. Moveable objects used on the set of a play or a movie
24 frames
Props
Timeline
Tween(ing)
36. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Bray Studios
J. Stuart Blackton
Bitmap (Raster) graphic
Zoopraxiscope
37. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Exaggeration
Theatre Optique
Walt Disney
Actions panel
38. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Rotoscoping
Pixar
Import to stage
Library panel
39. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Tex Avery
Components
Pixilation
Graphic Symbols
40. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Bitmap (Raster) graphic
Stop-Motion
Cue points
41. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Limited Animation
Multiplane Camera
Timeline
Publish
42. This cursor symbol means you can click to select as click and hold to MOVE the object.
Emile Reynaud
Publish
Crossbar
Variable
43. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Max and Dave Fleischer
Event sounds
Instance
James Cameron
44. Tool for planning visual media like animation - video and even websites.
Function
Storyboard
Tex Avery
Break apart
45. Feline Follies - Felix Turns the Tide
Actions panel
Frame
T1
Otto Messmer
46. A three-footed stand often used to balance a camera
Anticipation
Expressions
Timing
Tripod
47. Scooby Doo -The Jetsons -and The Flintstones
James Cameron
Hanna -Barbera
Code snippets
Ray Harryhausen
48. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Methods
Timeline
Number variable
Stop-Motion
49. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Credits
Pixilation
J. Stuart Blackton
Praxinoscope
50. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Actions panel
Cue points
Ray Harryhausen
Claymation