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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1 second (default)
Peg Bar
24 frames
Rotoscoping
Import
2. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Stream sound
Ray Harryhausen
Data type
Tween(ing)
3. Indicators on the video timeline that can be used in ActionScript.
Components
Script
Willis O'Brien
Cue points
4. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Scene
Publish
Dynamic text field
HTML alignment
5. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Norman Mclaren
Timing
Anticipation
Casting
6. One of a series of still photographs on a strip of film used in making movies or animations
Frame
Bitmap (Raster) graphic
Edit
Thaumatrope
7. Checks for any errors in the syntax of the coding.
Conditional Actions
Cue points
Code snippets
Check syntax
8. The group of people you imagine will watch the end product that you create.
Magic Lantern
Credits
Bandwidth Profiler
Audience
9. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Credits
Aardman Studios
Theatre Optique
J. Stuart Blackton
10. Something that should cause people to want to watch the movie
Pixar
Frame
AddChild
Appeal
11. Nick Park - The Wrong Trousers - and Chicken Run.
Emile Cohl
Decrement Action
Aardman Studios
Event sounds
12. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Credits
Timing
Stream sound
Exaggeration
13. Indicators on the video timeline that can be used in ActionScript.
Decrement Action
Animated graphic symbol
Cue points
Movie clip symbol
14. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
UPA
Code snippets
Pixar
Break apart
15. This cursor symbol means you can click to select as click and hold to MOVE the object.
Event sounds
Crossbar
Squash and Stretch
Animated graphic symbol
16. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Zoopraxiscope
Library panel
Flash Lite
Claymation
17. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Bitmap (Raster) graphic
Bandwidth Profiler
Limited Animation
Rotoscoping
18. An extremely fast Internet connection that is widely used by businesses.
Increment Action
T1
Schlesinger Studios
Import to library
19. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Broadband
Praxinoscope
Decrement Action
Conditional Actions
20. Something that should cause people to want to watch the movie
Appeal
Peter Jackson
Library panel
Device Central
21. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Expressions
Cue points
Flash Lite
Claymation
22. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Timeline
Import to stage
24 frames
Exaggeration
23. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
String variable
AddChild
UPA
Components
24. Graphic based on pixels
Timeline
Ease In and Ease out
Cel
Bitmap (Raster) graphic
25. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
T1
24 frames
Crossbar
26. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Exaggeration
Praxinoscope
Import
Limited Animation
27. Sequence of images drawn page-by-page
Flipbook
Storyboard
Pixar
Components
28. A text box created on the Stage with the Text tool that displays information derived from variables.
Background
Multiplane Camera
Dynamic text field
Cue points
29. Terminator 2
James Cameron
24 frames
Peter Jackson
Increment Action
30. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Chuck Jones
Decrement Action
Button symbol
Anticipation
31. A component that can load external jpg graphic files and swf movie files
String variable
Storyboard
Trace
Loader Component
32. A small part of the overall story such as the introduction of a character or conflict.
Art Clokey
Anticipation
Property
Scene
33. The process of changing one data type to another.
Casting
Actions panel
Methods
Pre-loader
34. It occurs after an action - and is the direct physical result of it
Anticipation
24 frames
Conditional Actions
Claymation
35. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Bray Studios
Check syntax
Chuck Jones
36. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Data type
Timing
Timeline
Props
37. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Theatre Optique
Expressions
Pixilation
Limited Animation
38. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Expressions
Praxinoscope
Tween(ing)
AddChild
39. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Classes
Ray Harryhausen
Publish
Number variable
40. The process of changing one data type to another.
Casting
24 frames
Break apart
Phenakistoscope
41. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Code snippets
Instance
Praxinoscope
Trace
42. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Loader Component
Animation
Exaggeration
Parent-child relationship
43. A three-footed stand often used to balance a camera
Ray Harryhausen
Variable
T1
Tripod
44. An attribute of an object such as its size or color.
Crossbar
Property
Publish
T1
45. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Peg Bar
Conditional Actions
Max and Dave Fleischer
Vector graphic
46. An animation stored as a single - reusable symbol in the library panel
Chuck Jones
Schlesinger Studios
Animated graphic symbol
Timing
47. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Edit
Movie clip symbol
Pixilation
Timing
48. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Methods
Classes
Pixilation
HTML alignment
49. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Pre-loader
Hanna -Barbera
AddChild
Norman Mclaren
50. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Peter Jackson
Flipbook
J. Stuart Blackton
Methods