Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An action or set of actions that repeat as long as a condition exists.






2. ActionScript 3.0 code that defines the attributes and functionality of an object.






3. The group of people you imagine will watch the end product that you create.






4. A text box created on the Stage with the Text tool that displays information derived from variables.






5. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






6. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






7. Fantasmagorie






8. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






9. The process of turning a bitmap image into vector paths for animation and other purposes.






10. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






11. Scenery hung at back of stage






12. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






13. Editable copies of symbols that are placed on the Stage.






14. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






15. A component that can load external jpg graphic files and swf movie files






16. Indicators on the video timeline that can be used in ActionScript.






17. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






18. Indicates the class used to populate the variable.






19. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






20. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






21. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






22. 1 second (default)






23. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






24. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






25. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






26. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






27. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






28. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






29. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






30. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






31. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






32. The panel where you create and edit Action Scrip code for an object or a frame.






33. Spins images on paper in rotating drum; 1834; early motion-picture machine






34. It occurs after an action - and is the direct physical result of it






35. Terminator 2






36. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






37. King Kong

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


38. Gumby - Davey and Goliath






39. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






40. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






41. Scooby Doo -The Jetsons -and The Flintstones






42. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






43. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






44. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






45. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






46. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






47. To bring information into a computer or computer program






48. Two Towers (Gollum) - King Kong remake (2005)






49. Sequence of images drawn page-by-page






50. Tool for planning visual media like animation - video and even websites.