Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To bring information into a computer or computer program






2. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






3. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






4. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






5. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






6. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






7. Shows where the key (most important) action occurs.






8. Allows you to test Flash movies on various models of mobile devices.






9. Something that should cause people to want to watch the movie






10. A component that can load external jpg graphic files and swf movie files






11. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






12. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






13. A text box created on the Stage with the Text tool that displays information derived from variables.






14. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






15. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






16. Spins images on paper in rotating drum; 1834; early motion-picture machine






17. Something that should cause people to want to watch the movie






18. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






19. ActionScript 3.0 code that defines the attributes and functionality of an object.






20. Feline Follies - Felix Turns the Tide






21. Editable copies of symbols that are placed on the Stage.






22. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






23. Indicators on the video timeline that can be used in ActionScript.






24. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






25. The process of smoothing the edges of a graphic so they appear less jagged.






26. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






27. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






28. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






29. A three-footed stand often used to balance a camera






30. Indicators on the video timeline that can be used in ActionScript.






31. Is a made by tracing over live-action film movement frame by frame






32. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






33. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






34. James and the Giant Peach - The Nightmare Before Christmas






35. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






36. Spins images on paper in rotating drum; 1834; early motion-picture machine






37. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






38. Shows where the key (most important) action occurs.






39. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






40. Formulas for manipulating or evaluating the information in variables.






41. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






42. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






43. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






44. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






45. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






46. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






47. Created theatre optique - hand cranked projectable device






48. Circle with string attached to each slide with different images on each side. When spun it would created one image.






49. An animation stored as a single - reusable symbol in the library panel






50. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.