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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The panel that contains the objects that are used in a Flash movie.
Emile Cohl
Event sounds
Library panel
HTML alignment
2. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Zoopraxiscope
Willis O'Brien
Schlesinger Studios
Multiplane Camera
3. Scenery hung at back of stage
Aardman Studios
Decrement Action
Background
Cue points
4. Allows you to position the Flash movie window in the browser window.
HTML alignment
Peg Bar
Number variable
James Cameron
5. Circle with string attached to each slide with different images on each side. When spun it would created one image.
J. Stuart Blackton
Limited Animation
Thaumatrope
Publish
6. An animation stored as a single - reusable symbol in the library panel
Animated graphic symbol
Timing
Actions panel
Import to stage
7. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Chuck Jones
Anti-aliasing
Conditional Actions
Event Listener
8. It occurs after an action - and is the direct physical result of it
Classes
Anticipation
Timing
Classes
9. One of a series of still photographs on a strip of film used in making movies or animations
Event sounds
Frame
HTML alignment
UPA
10. Scooby Doo -The Jetsons -and The Flintstones
Number variable
UPA
Decrement Action
Hanna -Barbera
11. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Graphic Symbols
Emile Cohl
Pre-loader
Max and Dave Fleischer
12. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Willis O'Brien
Object
Pre-loader
Classes
13. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Bitmap (Raster) graphic
Dynamic text field
Movie clip symbol
14. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Flipbook
Persistance of Vision
Function
Praxinoscope
15. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Actions panel
Timeline
Button symbol
Winsor McCay
16. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Object
Timing
Import to library
Tween(ing)
17. The panel where you create and edit Action Scrip code for an object or a frame.
Code snippets
Actions panel
Pixar
Zoopraxiscope
18. The panel where you create and edit Action Scrip code for an object or a frame.
Loop
Variable
Actions panel
Nesting
19. Scenery hung at back of stage
Anti-aliasing
Background
Data type
Pixar
20. Gumby - Davey and Goliath
Art Clokey
Exaggeration
Tim Burton
Zoopraxiscope
21. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Storyboard
Zoopraxiscope
Claymation
Vector graphic
22. Editable copies of symbols that are placed on the Stage.
Tripod
Instance
Graphic Symbols
Multiplane Camera
23. Is a made by tracing over live-action film movement frame by frame
Exaggeration
Rotoscoping
Phenakistoscope
Frame
24. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Flash Lite
Ray Harryhausen
Function
Number variable
25. A text box created on the Stage with the Text tool that displays information derived from variables.
Increment Action
Broadband
Dynamic text field
String variable
26. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Conditional Actions
Frame
Expressions
Bandwidth Profiler
27. Is a made by tracing over live-action film movement frame by frame
Rotoscoping
Device Central
Library panel
HTML alignment
28. Moveable objects used on the set of a play or a movie
Zoetrope
Props
Persistance of Vision
Import to stage
29. A three-footed stand often used to balance a camera
Tripod
Methods
Winsor McCay
Anti-aliasing
30. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Code snippets
Schlesinger Studios
Peg Bar
Hanna -Barbera
31. The process of smoothing the edges of a graphic so they appear less jagged.
Anti-aliasing
Tween(ing)
Otto Messmer
Title
32. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Conditional Actions
Aardman Studios
Exaggeration
UPA
33. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
T1
Pixilation
Peter Jackson
Import to library
34. A component that can load external jpg graphic files and swf movie files
Parent-child relationship
Loader Component
Anti-aliasing
24 frames
35. It occurs after an action - and is the direct physical result of it
Anticipation
Data type
Multiplane Camera
Peg Bar
36. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Property
Bitmap (Raster) graphic
Flash Lite
Persistance of Vision
37. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Chuck Jones
Norman Mclaren
Flipbook
UPA
38. Checks for any errors in the syntax of the coding.
Credits
Check syntax
Event sounds
Stop-Motion
39. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Magic Lantern
Thaumatrope
Broadband
40. A text box created on the Stage with the Text tool that displays information derived from variables.
Movie clip symbol
Dynamic text field
Loop
Art Clokey
41. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Variable
Ray Harryhausen
Winsor McCay
Credits
42. 1 second (default)
24 frames
Components
Bray Studios
Zoetrope
43. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Loop
Stop-Motion
Ray Harryhausen
Publish
44. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Event sounds
Frame
Emile Reynaud
45. The method for adding objects to be visible on the screen in ActionScript.
Methods
Background
AddChild
Import to stage
46. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Anti-aliasing
Background
Persistance of Vision
Frame
47. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Publish
Timeline
Otto Messmer
Max and Dave Fleischer
48. This cursor symbol means you can click to select as click and hold to MOVE the object.
Otto Messmer
James Cameron
Crossbar
Instance
49. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Exaggeration
Timeline
Check syntax
50. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
AddChild
Magic Lantern
Ray Harryhausen
James Cameron