SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Number variable
Broadband
Check syntax
Device Central
2. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Pixar
Animated graphic symbol
DSL
Claymation
3. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Squash and Stretch
James Cameron
Peg Bar
Stream sound
4. Flattens out and elongate slightly
Background
Edit
Hanna -Barbera
Squash and Stretch
5. Two Towers (Gollum) - King Kong remake (2005)
Number variable
Anti-aliasing
Peter Jackson
Flipbook
6. It occurs after an action - and is the direct physical result of it
Anti-aliasing
Object
Event sounds
Anticipation
7. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Otto Messmer
Flash Lite
Rotoscoping
Bray Studios
8. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Limited Animation
Timing
Nesting
Animation
9. Terminator 2
Hanna -Barbera
Pre-loader
James Cameron
Credits
10. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Bandwidth Profiler
Magic Lantern
Pixilation
Phenakistoscope
11. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Broadband
Trace
Code snippets
Pixar
12. Feline Follies - Felix Turns the Tide
Otto Messmer
Frame
Pre-loader
Dynamic text field
13. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Exaggeration
Flipbook
Snow White and the Seven Dwarfs
14. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
J. Stuart Blackton
Actions panel
Walt Disney
Credits
15. The group of people you imagine will watch the end product that you create.
Ease In and Ease out
Audience
Timeline
Import to stage
16. The process of changing one data type to another.
Nesting
Storyboard
Casting
Otto Messmer
17. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Graphic Symbols
Peter Jackson
Max and Dave Fleischer
Squash and Stretch
18. Tool for planning visual media like animation - video and even websites.
Trace
Willis O'Brien
Decrement Action
Storyboard
19. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Nesting
Emile Reynaud
Variable
Anticipation
20. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Zoetrope
Decrement Action
Stop-Motion
Otto Messmer
21. ActionScript 3.0 code that defines the attributes and functionality of an object.
Thaumatrope
Flipbook
Classes
Loop
22. A small part of the overall story such as the introduction of a character or conflict.
Timeline
Expressions
Scene
Bray Studios
23. A three-footed stand often used to balance a camera
Loop
Emile Reynaud
Tripod
Tween(ing)
24. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
HTML alignment
Edit
Import to stage
Expressions
25. A written version of a play or other dramatic composition
Loop
Expressions
Script
Parent-child relationship
26. Created theatre optique - hand cranked projectable device
Cel
Trace
Bray Studios
Emile Reynaud
27. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Vector graphic
Art Clokey
Increment Action
Device Central
28. An animation stored as a single - reusable symbol in the library panel
Expressions
Animated graphic symbol
Number variable
Parent-child relationship
29. Created theatre optique - hand cranked projectable device
Tripod
Emile Reynaud
Button symbol
Edit
30. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Increment Action
Device Central
Break apart
Bray Studios
31. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Number variable
Pixilation
Tripod
Max and Dave Fleischer
32. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Timing
Bitmap (Raster) graphic
Cue points
Event Listener
33. A component that can load external jpg graphic files and swf movie files
Loader Component
Actions panel
Button symbol
Graphic Symbols
34. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Onion Skin
Norman Mclaren
Praxinoscope
J. Stuart Blackton
35. The name of a work of art or movie etc.
Number variable
AddChild
Exaggeration
Title
36. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Actions panel
Crossbar
Persistance of Vision
Storyboard
37. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Otto Messmer
Object
T1
Zoetrope
38. King Kong
39. Allows you to position the Flash movie window in the browser window.
Art Clokey
HTML alignment
Bray Studios
Import
40. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Vector graphic
Instance
Rotoscoping
Anti-aliasing
41. Is the rapid display of images in a specific order that give the illusion of movement.
Animation
Peg Bar
Props
Exaggeration
42. The process of changing one data type to another.
Aardman Studios
Zoopraxiscope
Function
Casting
43. Fantasmagorie
Emile Cohl
Zoopraxiscope
DSL
Loader Component
44. Sequence of images drawn page-by-page
Aardman Studios
Norman Mclaren
Scene
Flipbook
45. Checks for any errors in the syntax of the coding.
Peg Bar
Check syntax
Animated graphic symbol
Winsor McCay
46. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Increment Action
J. Stuart Blackton
Check syntax
Onion Skin
47. Feline Follies - Felix Turns the Tide
Otto Messmer
Dynamic text field
Animation
Cue points
48. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Anticipation
Chuck Jones
Flipbook
Event Listener
49. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Graphic Symbols
Script
Ease In and Ease out
Components
50. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
Variable
Trace
Emile Cohl