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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphic based on pixels
Bitmap (Raster) graphic
Bray Studios
Variable
Flipbook
2. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Bandwidth Profiler
Function
Device Central
Loop
3. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Pixilation
Praxinoscope
Event Listener
Timeline
4. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Schlesinger Studios
Onion Skin
Event Listener
Number variable
5. One of a series of still photographs on a strip of film used in making movies or animations
Animated graphic symbol
Chuck Jones
Break apart
Frame
6. Scenery hung at back of stage
Stream sound
Stream sound
Background
Peg Bar
7. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Object
Zoopraxiscope
Keyframe
Peter Jackson
8. One of a series of still photographs on a strip of film used in making movies or animations
Break apart
Frame
Device Central
Device Central
9. The process of changing one data type to another.
Casting
J. Stuart Blackton
Background
Publish
10. A component that can load external jpg graphic files and swf movie files
Tripod
Aardman Studios
Import to library
Loader Component
11. Created theatre optique - hand cranked projectable device
Pre-loader
Norman Mclaren
Emile Reynaud
AddChild
12. James and the Giant Peach - The Nightmare Before Christmas
Tim Burton
Break apart
Chuck Jones
Tween(ing)
13. The group of people you imagine will watch the end product that you create.
24 frames
Event sounds
Audience
Cel
14. A small part of the overall story such as the introduction of a character or conflict.
Timeline
Max and Dave Fleischer
24 frames
Scene
15. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Walt Disney
Increment Action
Script
16. Brings graphics into the library
Loop
Timeline
Tim Burton
Import to library
17. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Multiplane Camera
Nesting
Pixilation
Bandwidth Profiler
18. Something that should cause people to want to watch the movie
Pixar
Tripod
Pixilation
Appeal
19. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Conditional Actions
Tween(ing)
Stream sound
Keyframe
20. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
Pre-loader
Hanna -Barbera
Methods
21. 1 second (default)
Script
Pre-loader
Timing
24 frames
22. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Trace
Squash and Stretch
Object
Pre-loader
23. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Button symbol
Dynamic text field
HTML alignment
24. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Cue points
Increment Action
Number variable
Code snippets
25. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
String variable
Flash Lite
Multiplane Camera
Script
26. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Flipbook
Stop-Motion
Claymation
Multiplane Camera
27. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Property
Cel
Pixilation
28. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Storyboard
Actions panel
Break apart
Bray Studios
29. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Stop-Motion
Loader Component
Methods
30. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Multiplane Camera
J. Stuart Blackton
Multiplane Camera
31. A text box created on the Stage with the Text tool that displays information derived from variables.
Methods
Trace
Persistance of Vision
Dynamic text field
32. Created theatre optique - hand cranked projectable device
AddChild
Emile Reynaud
Number variable
Bray Studios
33. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Conditional Actions
DSL
Phenakistoscope
Zoopraxiscope
34. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Pixilation
J. Stuart Blackton
Props
Broadband
35. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Publish
Max and Dave Fleischer
Emile Reynaud
Aardman Studios
36. Allows you to test Flash movies on various models of mobile devices.
Credits
Device Central
Dynamic text field
Theatre Optique
37. Graphic based on pixels
Number variable
Anticipation
Bitmap (Raster) graphic
Script
38. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Vector graphic
Cel
DSL
Persistance of Vision
39. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Cel
Trace
Peter Jackson
40. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Cue points
Winsor McCay
Event sounds
Emile Cohl
41. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Keyframe
Animated graphic symbol
Phenakistoscope
Otto Messmer
42. A text box created on the Stage with the Text tool that displays information derived from variables.
Stream sound
Vector graphic
Property
Dynamic text field
43. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Winsor McCay
Casting
Parent-child relationship
Device Central
44. Sequence of images drawn page-by-page
Actions panel
Flipbook
Magic Lantern
Property
45. Editable copies of symbols that are placed on the Stage.
Chuck Jones
Instance
Winsor McCay
Animation
46. An action or set of actions that repeat as long as a condition exists.
Tripod
Props
Loop
Property
47. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Nesting
Audience
Components
Claymation
48. Scenery hung at back of stage
Trace
Variable
Expressions
Background
49. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Credits
Squash and Stretch
Storyboard
Graphic Symbols
50. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Code snippets
Loop
Rotoscoping
Graphic Symbols