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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Background
Broadband
Decrement Action
Bitmap (Raster) graphic
2. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Vector graphic
Graphic Symbols
Onion Skin
3. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Code snippets
Methods
Timeline
DSL
4. Gumby - Davey and Goliath
T1
Props
Snow White and the Seven Dwarfs
Art Clokey
5. It occurs after an action - and is the direct physical result of it
Anticipation
Crossbar
Keyframe
Hanna -Barbera
6. An animation stored as a single - reusable symbol in the library panel
Animated graphic symbol
Background
Casting
Graphic Symbols
7. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Button symbol
Components
Winsor McCay
Bandwidth Profiler
8. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Props
Tex Avery
Willis O'Brien
Decrement Action
9. Flattens out and elongate slightly
Object
Credits
24 frames
Squash and Stretch
10. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Expressions
Number variable
J. Stuart Blackton
Timing
11. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Phenakistoscope
Object
Storyboard
Edit
12. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Norman Mclaren
Movie clip symbol
Flash Lite
Title
13. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
UPA
Bitmap (Raster) graphic
Bray Studios
Audience
14. Scenery hung at back of stage
Background
Flash Lite
Anti-aliasing
Anticipation
15. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Loop
Norman Mclaren
Stop-Motion
Anticipation
16. Shows where the key (most important) action occurs.
Keyframe
Crossbar
Bandwidth Profiler
Data type
17. A container that holds information and is used in ActionScript code.
Dynamic text field
Decrement Action
Chuck Jones
Variable
18. Is the rapid display of images in a specific order that give the illusion of movement.
Timing
Data type
Animation
Pixar
19. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
DSL
Broadband
Emile Cohl
UPA
20. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Bandwidth Profiler
Loop
Appeal
Exaggeration
21. A small part of the overall story such as the introduction of a character or conflict.
Scene
Anti-aliasing
Stop-Motion
Praxinoscope
22. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Walt Disney
Vector graphic
Casting
Phenakistoscope
23. Brings graphics into the library
Praxinoscope
Persistance of Vision
Import to library
Graphic Symbols
24. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Otto Messmer
Event Listener
Break apart
Bray Studios
25. This cursor symbol means you can click to select as click and hold to MOVE the object.
Crossbar
Number variable
Code snippets
Hanna -Barbera
26. A three-footed stand often used to balance a camera
HTML alignment
Script
Button symbol
Tripod
27. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Frame
Timing
Max and Dave Fleischer
Casting
28. Sequence of images drawn page-by-page
Zoetrope
Credits
Bandwidth Profiler
Flipbook
29. This cursor symbol means you can click to select as click and hold to MOVE the object.
Actions panel
Crossbar
Tex Avery
Title
30. One of a series of still photographs on a strip of film used in making movies or animations
String variable
J. Stuart Blackton
Frame
Import
31. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Check syntax
Appeal
Function
DSL
32. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Hanna -Barbera
Aardman Studios
Peter Jackson
Cel
33. The group of people you imagine will watch the end product that you create.
Vector graphic
UPA
Audience
Script
34. An animation stored as a single - reusable symbol in the library panel
Cue points
24 frames
Keyframe
Animated graphic symbol
35. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Stop-Motion
Graphic Symbols
J. Stuart Blackton
Claymation
36. Flattens out and elongate slightly
Broadband
Squash and Stretch
Multiplane Camera
Pixar
37. A component that can load external jpg graphic files and swf movie files
Loader Component
Rotoscoping
Ray Harryhausen
Storyboard
38. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Loop
Stop-Motion
Snow White and the Seven Dwarfs
Rotoscoping
39. Two Towers (Gollum) - King Kong remake (2005)
Title
Willis O'Brien
Peter Jackson
Thaumatrope
40. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
James Cameron
Chuck Jones
Number variable
Animated graphic symbol
41. Nick Park - The Wrong Trousers - and Chicken Run.
Casting
Multiplane Camera
DSL
Aardman Studios
42. An attribute of an object such as its size or color.
Tim Burton
Property
Expressions
Button symbol
43. Allows you to test Flash movies on various models of mobile devices.
Device Central
Animation
Magic Lantern
Credits
44. The process of changing one data type to another.
Variable
Casting
Persistance of Vision
Norman Mclaren
45. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Import to library
Event Listener
Cue points
Parent-child relationship
46. The group of people you imagine will watch the end product that you create.
String variable
Import to library
Audience
Expressions
47. The panel where you create and edit Action Scrip code for an object or a frame.
Timeline
Actions panel
Emile Cohl
Instance
48. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Timing
Stream sound
Tween(ing)
String variable
49. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Event Listener
Bandwidth Profiler
Persistance of Vision
Timeline
50. An action or set of actions that repeat as long as a condition exists.
Flipbook
Nesting
Loop
Norman Mclaren