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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
T1
Multiplane Camera
Library panel
Number variable
2. Indicators on the video timeline that can be used in ActionScript.
Cue points
Pre-loader
Library panel
Appeal
3. Tool for planning visual media like animation - video and even websites.
Tripod
Storyboard
Schlesinger Studios
Bandwidth Profiler
4. Allows you to position the Flash movie window in the browser window.
HTML alignment
Emile Cohl
Props
Animation
5. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Zoetrope
Import
Hanna -Barbera
Function
6. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Object
Methods
Props
T1
7. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Bray Studios
Claymation
Norman Mclaren
Conditional Actions
8. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Tween(ing)
Pixilation
Rotoscoping
Magic Lantern
9. Gumby - Davey and Goliath
Bitmap (Raster) graphic
Art Clokey
Loop
Hanna -Barbera
10. Nick Park - The Wrong Trousers - and Chicken Run.
Squash and Stretch
Crossbar
Aardman Studios
Conditional Actions
11. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Check syntax
String variable
Property
12. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Exaggeration
Audience
Pixar
Stop-Motion
13. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Library panel
Title
Crossbar
14. Moveable objects used on the set of a play or a movie
Cel
24 frames
Broadband
Props
15. The panel that contains the objects that are used in a Flash movie.
Library panel
Anti-aliasing
Norman Mclaren
Script
16. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
String variable
J. Stuart Blackton
Title
Tex Avery
17. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Nesting
Cue points
Cel
Methods
18. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Crossbar
Property
Flash Lite
Art Clokey
19. Allows you to position the Flash movie window in the browser window.
Squash and Stretch
HTML alignment
Import to library
Classes
20. Scooby Doo -The Jetsons -and The Flintstones
Timeline
Norman Mclaren
Hanna -Barbera
String variable
21. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Emile Reynaud
Bandwidth Profiler
Props
Parent-child relationship
22. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Storyboard
Tween(ing)
Loop
Publish
23. Two Towers (Gollum) - King Kong remake (2005)
Increment Action
Peter Jackson
Check syntax
Flipbook
24. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
UPA
Emile Reynaud
Emile Reynaud
J. Stuart Blackton
25. Brings graphics into the library
Import to library
Peter Jackson
Audience
Break apart
26. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Audience
Zoetrope
Methods
Exaggeration
27. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Walt Disney
Audience
Tween(ing)
Emile Reynaud
28. This cursor symbol means you can click to select as click and hold to MOVE the object.
Variable
Button symbol
Methods
Crossbar
29. A text box created on the Stage with the Text tool that displays information derived from variables.
Max and Dave Fleischer
Persistance of Vision
Hanna -Barbera
Dynamic text field
30. 1 second (default)
Norman Mclaren
24 frames
Emile Reynaud
Anti-aliasing
31. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Animated graphic symbol
Event sounds
Number variable
Bray Studios
32. A container that holds information and is used in ActionScript code.
Scene
Props
Thaumatrope
Variable
33. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Parent-child relationship
Claymation
Snow White and the Seven Dwarfs
Vector graphic
34. Checks for any errors in the syntax of the coding.
Bandwidth Profiler
Check syntax
Components
Event Listener
35. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Edit
Max and Dave Fleischer
Button symbol
Zoetrope
36. Graphic based on pixels
Bitmap (Raster) graphic
Publish
T1
Background
37. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Function
Schlesinger Studios
Chuck Jones
Limited Animation
38. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Import to stage
Walt Disney
Schlesinger Studios
DSL
39. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Data type
Credits
Winsor McCay
Instance
40. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
T1
Classes
Methods
41. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Frame
Tween(ing)
Claymation
Break apart
42. The panel where you create and edit Action Scrip code for an object or a frame.
Actions panel
Phenakistoscope
Script
Tim Burton
43. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Multiplane Camera
Stop-Motion
Dynamic text field
Emile Cohl
44. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Max and Dave Fleischer
Edit
Art Clokey
Onion Skin
45. An action or set of actions that repeat as long as a condition exists.
AddChild
Loop
Magic Lantern
Title
46. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Tex Avery
Expressions
Edit
Parent-child relationship
47. An animation stored as a single - reusable symbol in the library panel
Onion Skin
Onion Skin
Animated graphic symbol
Theatre Optique
48. An action or set of actions that repeat as long as a condition exists.
Loop
Parent-child relationship
Movie clip symbol
Number variable
49. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Otto Messmer
Increment Action
Variable
J. Stuart Blackton
50. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Methods
Components
Parent-child relationship
Crossbar