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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Storyboard
Title
Pre-loader
Multiplane Camera
2. The panel that contains the objects that are used in a Flash movie.
Library panel
Instance
Title
Movie clip symbol
3. One of a series of still photographs on a strip of film used in making movies or animations
Import
Import to stage
Frame
Increment Action
4. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Script
Timeline
Background
Tween(ing)
5. Brings graphics directly onto the stage
James Cameron
Flipbook
Import to stage
Tex Avery
6. Indicates the class used to populate the variable.
Art Clokey
Data type
Peg Bar
Import
7. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Timing
Keyframe
Squash and Stretch
Flash Lite
8. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
UPA
Break apart
Number variable
Magic Lantern
9. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Loop
Ease In and Ease out
Magic Lantern
Flash Lite
10. The process of smoothing the edges of a graphic so they appear less jagged.
Anti-aliasing
Property
Peter Jackson
Frame
11. Is the rapid display of images in a specific order that give the illusion of movement.
Code snippets
Classes
Animation
Stop-Motion
12. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Variable
Methods
String variable
Cel
13. Terminator 2
Magic Lantern
AddChild
Cue points
James Cameron
14. James and the Giant Peach - The Nightmare Before Christmas
Device Central
Walt Disney
Tim Burton
Magic Lantern
15. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Persistance of Vision
Winsor McCay
Thaumatrope
Limited Animation
16. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Bandwidth Profiler
Increment Action
Expressions
Loader Component
17. Checks for any errors in the syntax of the coding.
Tripod
Trace
Check syntax
Frame
18. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Background
Components
Praxinoscope
Import to library
19. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Keyframe
Classes
Object
Movie clip symbol
20. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Frame
Tween(ing)
UPA
Bitmap (Raster) graphic
21. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Flash Lite
Onion Skin
Praxinoscope
Cel
22. A small part of the overall story such as the introduction of a character or conflict.
Tripod
Scene
DSL
Event sounds
23. Spins images on paper in rotating drum; 1834; early motion-picture machine
Zoetrope
UPA
Animation
Publish
24. A component that can load external jpg graphic files and swf movie files
Publish
Loader Component
Snow White and the Seven Dwarfs
HTML alignment
25. Shows where the key (most important) action occurs.
Anticipation
Emile Reynaud
Thaumatrope
Keyframe
26. An action or set of actions that repeat as long as a condition exists.
Bray Studios
Magic Lantern
Loop
Rotoscoping
27. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
James Cameron
Appeal
Stop-Motion
Limited Animation
28. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
UPA
Bitmap (Raster) graphic
Norman Mclaren
Tex Avery
29. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Emile Reynaud
Dynamic text field
Decrement Action
Event sounds
30. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Actions panel
Publish
Classes
Multiplane Camera
31. Created theatre optique - hand cranked projectable device
Emile Reynaud
Function
Scene
Object
32. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Persistance of Vision
Props
Cel
Publish
33. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Dynamic text field
Persistance of Vision
Theatre Optique
Peg Bar
34. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Event Listener
Multiplane Camera
Methods
Theatre Optique
35. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Casting
Check syntax
Praxinoscope
Schlesinger Studios
36. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Animation
Button symbol
Code snippets
Background
37. Nick Park - The Wrong Trousers - and Chicken Run.
Aardman Studios
Expressions
Variable
Device Central
38. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Import to stage
Audience
Snow White and the Seven Dwarfs
39. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Publish
Flash Lite
Claymation
Event sounds
40. An action or set of actions that repeat as long as a condition exists.
Loop
Scene
Trace
Script
41. Something that should cause people to want to watch the movie
Methods
Dynamic text field
Appeal
Ease In and Ease out
42. The method for adding objects to be visible on the screen in ActionScript.
AddChild
Anticipation
Bandwidth Profiler
Chuck Jones
43. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Tim Burton
Timing
Frame
Phenakistoscope
44. 1 second (default)
Movie clip symbol
Otto Messmer
Credits
24 frames
45. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Cel
Anti-aliasing
Function
Chuck Jones
46. King Kong
47. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Schlesinger Studios
Pixar
Anti-aliasing
Number variable
48. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Broadband
Animated graphic symbol
Norman Mclaren
Aardman Studios
49. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Walt Disney
Import to stage
Scene
Willis O'Brien
50. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Zoopraxiscope
J. Stuart Blackton
Limited Animation
Instance