Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






2. Sequence of images drawn page-by-page






3. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






4. Brings graphics directly onto the stage






5. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






6. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






7. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






8. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






9. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






10. In ActionScript 3.0 the functionality of an object - that is - what it can do.






11. Checks for any errors in the syntax of the coding.






12. The panel where you create and edit Action Scrip code for an object or a frame.






13. The name of a work of art or movie etc.






14. The process of smoothing the edges of a graphic so they appear less jagged.






15. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






16. Gumby - Davey and Goliath






17. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






18. The process of changing one data type to another.






19. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






20. An animation stored as a single - reusable symbol in the library panel






21. Shows where the key (most important) action occurs.






22. An action or set of actions that repeat as long as a condition exists.






23. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






24. Indicates the class used to populate the variable.






25. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.






26. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






27. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






28. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






29. To bring information into a computer or computer program






30. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






31. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






32. Feline Follies - Felix Turns the Tide






33. Indicates the class used to populate the variable.






34. Scenery hung at back of stage






35. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






36. Allows you to position the Flash movie window in the browser window.






37. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






38. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






39. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






40. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






41. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






42. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






43. A program specifically developed to optimize the playing of Flash movies using mobile devices.






44. Gumby - Davey and Goliath






45. Tool for planning visual media like animation - video and even websites.






46. Graphic based on pixels






47. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






48. Indicators on the video timeline that can be used in ActionScript.






49. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






50. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug