Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. It occurs after an action - and is the direct physical result of it






2. Shows where the key (most important) action occurs.






3. Editable copies of symbols that are placed on the Stage.






4. Sequence of images drawn page-by-page






5. James and the Giant Peach - The Nightmare Before Christmas






6. Spins images on paper in rotating drum; 1834; early motion-picture machine






7. Moveable objects used on the set of a play or a movie






8. Gumby - Davey and Goliath






9. A small part of the overall story such as the introduction of a character or conflict.






10. An animation stored as a single - reusable symbol in the library panel






11. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






12. Terminator 2






13. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






14. An action or set of actions that repeat as long as a condition exists.






15. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






16. Is the rapid display of images in a specific order that give the illusion of movement.






17. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






18. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






19. James and the Giant Peach - The Nightmare Before Christmas






20. A feature that enables you to view the contents of multiple frames onscreen at the same time.






21. A three-footed stand often used to balance a camera






22. The group of people you imagine will watch the end product that you create.






23. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






24. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






25. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






26. Feline Follies - Felix Turns the Tide






27. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






28. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






29. The process of changing one data type to another.






30. The panel where you create and edit Action Scrip code for an object or a frame.






31. The process of turning a bitmap image into vector paths for animation and other purposes.






32. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






33. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






34. Indicates the class used to populate the variable.






35. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






36. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






37. Indicators on the video timeline that can be used in ActionScript.






38. Shows where the key (most important) action occurs.






39. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






40. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






41. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






42. Scooby Doo -The Jetsons -and The Flintstones






43. An Action Scrip 3.0 statement that executes a block of code in response to the event.






44. Graphic based on pixels






45. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






46. To bring information into a computer or computer program






47. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






48. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.






49. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






50. King Kong

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