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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The group of people you imagine will watch the end product that you create.
Parent-child relationship
Max and Dave Fleischer
Audience
Appeal
2. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Instance
Cel
Event Listener
Credits
3. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
String variable
Schlesinger Studios
Flipbook
Instance
4. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Import
J. Stuart Blackton
James Cameron
Classes
5. Something that should cause people to want to watch the movie
Check syntax
Appeal
Zoetrope
Pixilation
6. Allows you to test Flash movies on various models of mobile devices.
Device Central
Graphic Symbols
Keyframe
Parent-child relationship
7. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Parent-child relationship
Library panel
Object
Schlesinger Studios
8. A broadband Internet connection speed that is available through phone lines.
Instance
DSL
Import
Emile Reynaud
9. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Art Clokey
James Cameron
Emile Reynaud
Credits
10. Fantasmagorie
Pre-loader
Classes
Emile Cohl
Claymation
11. Shows where the key (most important) action occurs.
Persistance of Vision
Event sounds
J. Stuart Blackton
Keyframe
12. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Animated graphic symbol
Stop-Motion
Schlesinger Studios
Storyboard
13. Is the rapid display of images in a specific order that give the illusion of movement.
Animation
HTML alignment
DSL
AddChild
14. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Props
Stream sound
Snow White and the Seven Dwarfs
Credits
15. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Library panel
Art Clokey
Device Central
Break apart
16. Brings graphics directly onto the stage
Ease In and Ease out
Library panel
Import to stage
T1
17. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Stop-Motion
Tween(ing)
Code snippets
18. 1 second (default)
Storyboard
Instance
Flipbook
24 frames
19. Scenery hung at back of stage
Publish
Squash and Stretch
Background
Check syntax
20. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Break apart
Decrement Action
T1
21. The method for adding objects to be visible on the screen in ActionScript.
AddChild
Loop
Peter Jackson
Timing
22. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Code snippets
DSL
Event sounds
Onion Skin
23. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Flash Lite
Decrement Action
Magic Lantern
Timing
24. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Nesting
Credits
UPA
Bray Studios
25. An animation stored as a single - reusable symbol in the library panel
Animated graphic symbol
Methods
Library panel
Zoetrope
26. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Pixar
Bray Studios
Praxinoscope
Flipbook
27. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Otto Messmer
String variable
Bray Studios
Anticipation
28. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Flash Lite
Background
Schlesinger Studios
Peg Bar
29. It occurs after an action - and is the direct physical result of it
Event sounds
Anticipation
Parent-child relationship
Timeline
30. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Actions panel
Instance
Object
Movie clip symbol
31. Flattens out and elongate slightly
Audience
Squash and Stretch
Walt Disney
Flash Lite
32. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Stop-Motion
Theatre Optique
Phenakistoscope
Peg Bar
33. Scooby Doo -The Jetsons -and The Flintstones
Edit
Hanna -Barbera
Function
Animated graphic symbol
34. Something that should cause people to want to watch the movie
Script
Emile Reynaud
Tim Burton
Appeal
35. Is a made by tracing over live-action film movement frame by frame
Snow White and the Seven Dwarfs
Rotoscoping
Walt Disney
Timeline
36. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Nesting
Increment Action
Props
Edit
37. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Bray Studios
Check syntax
Code snippets
Data type
38. Formulas for manipulating or evaluating the information in variables.
Tex Avery
Expressions
24 frames
Crossbar
39. The group of people you imagine will watch the end product that you create.
Exaggeration
Audience
Timing
Props
40. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Movie clip symbol
Zoetrope
Pre-loader
Tex Avery
41. Gumby - Davey and Goliath
Art Clokey
Norman Mclaren
Animated graphic symbol
Cue points
42. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Expressions
Norman Mclaren
UPA
Code snippets
43. The process of changing one data type to another.
Zoopraxiscope
Property
Casting
Norman Mclaren
44. Formulas for manipulating or evaluating the information in variables.
Break apart
Credits
Expressions
Import
45. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Animation
Onion Skin
Property
Theatre Optique
46. A text box created on the Stage with the Text tool that displays information derived from variables.
Ease In and Ease out
Loop
Dynamic text field
T1
47. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Function
24 frames
Appeal
Event sounds
48. Indicates the class used to populate the variable.
Art Clokey
Exaggeration
Aardman Studios
Data type
49. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Timing
Function
Winsor McCay
Art Clokey
50. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Phenakistoscope
Winsor McCay
Number variable
J. Stuart Blackton