Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






2. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






3. King Kong

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


4. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






5. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






6. Sequence of images drawn page-by-page






7. A small part of the overall story such as the introduction of a character or conflict.






8. A component that can load external jpg graphic files and swf movie files






9. Editable copies of symbols that are placed on the Stage.






10. The method for adding objects to be visible on the screen in ActionScript.






11. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






12. The process of changing one data type to another.






13. An attribute of an object such as its size or color.






14. An Action Scrip 3.0 statement that executes a block of code in response to the event.






15. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






16. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






17. The name of a work of art or movie etc.






18. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






19. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






20. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






21. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






22. One of a series of still photographs on a strip of film used in making movies or animations






23. An action or set of actions that repeat as long as a condition exists.






24. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






25. Brings graphics directly onto the stage






26. The process of changing one data type to another.






27. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






28. A component that can load external jpg graphic files and swf movie files






29. Tool for planning visual media like animation - video and even websites.






30. Shows where the key (most important) action occurs.






31. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






32. Allows you to position the Flash movie window in the browser window.






33. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






34. Spins images on paper in rotating drum; 1834; early motion-picture machine






35. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






36. Brings graphics into the library






37. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






38. Scooby Doo -The Jetsons -and The Flintstones






39. James and the Giant Peach - The Nightmare Before Christmas






40. An animation stored as a single - reusable symbol in the library panel






41. Scenery hung at back of stage






42. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






43. An extremely fast Internet connection that is widely used by businesses.






44. Tool for planning visual media like animation - video and even websites.






45. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






46. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






47. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






48. A program specifically developed to optimize the playing of Flash movies using mobile devices.






49. Moveable objects used on the set of a play or a movie






50. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.