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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
String variable
Check syntax
Decrement Action
Claymation
2. Formulas for manipulating or evaluating the information in variables.
Peg Bar
Movie clip symbol
Expressions
Actions panel
3. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Winsor McCay
Flipbook
Event sounds
Peter Jackson
4. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Squash and Stretch
Methods
Theatre Optique
Thaumatrope
5. Brings graphics into the library
Import to library
Scene
Event sounds
Casting
6. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Chuck Jones
Credits
Stop-Motion
Break apart
7. Indicates the class used to populate the variable.
Data type
Flipbook
Conditional Actions
J. Stuart Blackton
8. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Decrement Action
Vector graphic
Audience
J. Stuart Blackton
9. Checks for any errors in the syntax of the coding.
Tim Burton
Check syntax
Max and Dave Fleischer
Decrement Action
10. Indicators on the video timeline that can be used in ActionScript.
Zoetrope
Cue points
Hanna -Barbera
Instance
11. Graphic based on pixels
Bitmap (Raster) graphic
Casting
Components
Storyboard
12. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Peg Bar
Import to library
Code snippets
T1
13. An extremely fast Internet connection that is widely used by businesses.
Flipbook
Theatre Optique
Decrement Action
T1
14. The panel that contains the objects that are used in a Flash movie.
Props
Scene
Library panel
24 frames
15. Flattens out and elongate slightly
Squash and Stretch
Pixilation
Object
Edit
16. An action or set of actions that repeat as long as a condition exists.
Loop
Methods
Phenakistoscope
Timeline
17. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Dynamic text field
Exaggeration
Max and Dave Fleischer
Winsor McCay
18. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Flash Lite
Claymation
Data type
Break apart
19. The method for adding objects to be visible on the screen in ActionScript.
Pixilation
Broadband
Onion Skin
AddChild
20. Is the rapid display of images in a specific order that give the illusion of movement.
Scene
Animation
Event Listener
Schlesinger Studios
21. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Flash Lite
Parent-child relationship
Exaggeration
Zoetrope
22. The process of changing one data type to another.
Casting
Squash and Stretch
Keyframe
Classes
23. James and the Giant Peach - The Nightmare Before Christmas
Tim Burton
Ease In and Ease out
Script
Object
24. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Tim Burton
Stream sound
Nesting
Object
25. ActionScript 3.0 code that defines the attributes and functionality of an object.
UPA
Classes
Keyframe
Ray Harryhausen
26. Brings graphics into the library
Loop
Tim Burton
Import to library
Willis O'Brien
27. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
T1
String variable
Event sounds
Timing
28. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Claymation
Scene
Function
29. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Property
Increment Action
Animated graphic symbol
Trace
30. The process of smoothing the edges of a graphic so they appear less jagged.
Zoetrope
Classes
Peter Jackson
Anti-aliasing
31. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Squash and Stretch
Willis O'Brien
Thaumatrope
Zoopraxiscope
32. Fantasmagorie
Increment Action
Keyframe
Break apart
Emile Cohl
33. Created theatre optique - hand cranked projectable device
Max and Dave Fleischer
Emile Reynaud
Snow White and the Seven Dwarfs
Exaggeration
34. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Winsor McCay
Art Clokey
Code snippets
Classes
35. Two Towers (Gollum) - King Kong remake (2005)
Emile Cohl
DSL
Peter Jackson
Phenakistoscope
36. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Break apart
Emile Reynaud
Ray Harryhausen
Stop-Motion
37. The process of changing one data type to another.
Phenakistoscope
Casting
Bandwidth Profiler
24 frames
38. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Theatre Optique
Import to stage
Methods
Tripod
39. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Flash Lite
James Cameron
Components
Tex Avery
40. An animation stored as a single - reusable symbol in the library panel
Bandwidth Profiler
Decrement Action
Walt Disney
Animated graphic symbol
41. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Import to library
Timeline
Bitmap (Raster) graphic
J. Stuart Blackton
42. Scenery hung at back of stage
Background
Ray Harryhausen
Timeline
Cel
43. Allows you to test Flash movies on various models of mobile devices.
Device Central
Publish
Aardman Studios
Graphic Symbols
44. A broadband Internet connection speed that is available through phone lines.
Stream sound
Tween(ing)
Storyboard
DSL
45. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
J. Stuart Blackton
Timeline
Snow White and the Seven Dwarfs
Thaumatrope
46. The process of turning a bitmap image into vector paths for animation and other purposes.
Title
Trace
Zoopraxiscope
Hanna -Barbera
47. Brings graphics directly onto the stage
Import to stage
Movie clip symbol
Ray Harryhausen
Methods
48. Something that should cause people to want to watch the movie
Theatre Optique
DSL
Claymation
Appeal
49. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Keyframe
Property
Graphic Symbols
Pixilation
50. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Tex Avery
Stop-Motion
Theatre Optique
Broadband