Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






2. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






3. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






4. Flattens out and elongate slightly






5. Two Towers (Gollum) - King Kong remake (2005)






6. It occurs after an action - and is the direct physical result of it






7. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






8. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






9. Terminator 2






10. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






11. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






12. Feline Follies - Felix Turns the Tide






13. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






14. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






15. The group of people you imagine will watch the end product that you create.






16. The process of changing one data type to another.






17. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






18. Tool for planning visual media like animation - video and even websites.






19. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






20. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






21. ActionScript 3.0 code that defines the attributes and functionality of an object.






22. A small part of the overall story such as the introduction of a character or conflict.






23. A three-footed stand often used to balance a camera






24. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






25. A written version of a play or other dramatic composition






26. Created theatre optique - hand cranked projectable device






27. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






28. An animation stored as a single - reusable symbol in the library panel






29. Created theatre optique - hand cranked projectable device






30. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






31. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






32. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






33. A component that can load external jpg graphic files and swf movie files






34. A feature that enables you to view the contents of multiple frames onscreen at the same time.






35. The name of a work of art or movie etc.






36. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






37. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






38. King Kong


39. Allows you to position the Flash movie window in the browser window.






40. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






41. Is the rapid display of images in a specific order that give the illusion of movement.






42. The process of changing one data type to another.






43. Fantasmagorie






44. Sequence of images drawn page-by-page






45. Checks for any errors in the syntax of the coding.






46. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






47. Feline Follies - Felix Turns the Tide






48. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






49. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






50. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.