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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Pixilation
Trace
Willis O'Brien
Broadband
2. The name of a work of art or movie etc.
Storyboard
Title
Keyframe
Squash and Stretch
3. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Data type
Willis O'Brien
Methods
Scene
4. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Theatre Optique
Animated graphic symbol
Bandwidth Profiler
24 frames
5. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Casting
Pre-loader
Ray Harryhausen
Actions panel
6. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Variable
Break apart
Claymation
Instance
7. Flattens out and elongate slightly
Storyboard
Aardman Studios
UPA
Squash and Stretch
8. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Device Central
Praxinoscope
Actions panel
9. A small part of the overall story such as the introduction of a character or conflict.
Crossbar
Scene
Tim Burton
Conditional Actions
10. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Keyframe
Flipbook
Emile Reynaud
Code snippets
11. King Kong
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12. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Winsor McCay
Stream sound
Import
Onion Skin
13. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Chuck Jones
Function
Willis O'Brien
Schlesinger Studios
14. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Increment Action
Edit
Device Central
Tim Burton
15. Gumby - Davey and Goliath
Zoopraxiscope
Max and Dave Fleischer
Peter Jackson
Art Clokey
16. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Methods
Number variable
Scene
Script
17. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Tween(ing)
Decrement Action
Nesting
Hanna -Barbera
18. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Max and Dave Fleischer
Variable
Magic Lantern
Tween(ing)
19. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Background
Norman Mclaren
Zoopraxiscope
Zoetrope
20. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Peg Bar
Limited Animation
Praxinoscope
Willis O'Brien
21. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Publish
Timeline
Timeline
22. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Bray Studios
Limited Animation
Decrement Action
Library panel
23. Gumby - Davey and Goliath
Stream sound
Art Clokey
Claymation
Theatre Optique
24. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Crossbar
Persistance of Vision
Nesting
Loop
25. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Squash and Stretch
Timeline
Button symbol
Event sounds
26. Two Towers (Gollum) - King Kong remake (2005)
Multiplane Camera
Bitmap (Raster) graphic
Peter Jackson
J. Stuart Blackton
27. The method for adding objects to be visible on the screen in ActionScript.
Ray Harryhausen
Data type
Timing
AddChild
28. It occurs after an action - and is the direct physical result of it
Broadband
HTML alignment
Anticipation
DSL
29. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Theatre Optique
Import
Ease In and Ease out
30. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Title
Phenakistoscope
Dynamic text field
Persistance of Vision
31. Spins images on paper in rotating drum; 1834; early motion-picture machine
Code snippets
Zoetrope
Loader Component
Exaggeration
32. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Claymation
Expressions
Decrement Action
Magic Lantern
33. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
UPA
Persistance of Vision
Walt Disney
Limited Animation
34. Shows where the key (most important) action occurs.
String variable
Trace
Keyframe
Timeline
35. The panel where you create and edit Action Scrip code for an object or a frame.
Actions panel
Willis O'Brien
Import to library
Import to library
36. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Phenakistoscope
Components
Methods
UPA
37. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
Stop-Motion
Script
J. Stuart Blackton
Trace
38. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Zoetrope
Dynamic text field
Ease In and Ease out
Tween(ing)
39. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Check syntax
Praxinoscope
Aardman Studios
Check syntax
40. Fantasmagorie
Bandwidth Profiler
Onion Skin
Timing
Emile Cohl
41. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Tim Burton
Casting
Event Listener
42. The process of changing one data type to another.
Graphic Symbols
Event sounds
Casting
Anticipation
43. Sequence of images drawn page-by-page
Event sounds
24 frames
Expressions
Flipbook
44. Two Towers (Gollum) - King Kong remake (2005)
Peter Jackson
Peg Bar
HTML alignment
Bandwidth Profiler
45. To bring information into a computer or computer program
Emile Reynaud
HTML alignment
Import to stage
Import
46. Is the rapid display of images in a specific order that give the illusion of movement.
Animation
Scene
Emile Cohl
Credits
47. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Instance
Theatre Optique
Ray Harryhausen
Movie clip symbol
48. The process of changing one data type to another.
String variable
Props
Import
Casting
49. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
String variable
Squash and Stretch
Otto Messmer
Art Clokey
50. One of a series of still photographs on a strip of film used in making movies or animations
Aardman Studios
Pre-loader
Button symbol
Frame