Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An attribute of an object such as its size or color.






2. Fantasmagorie






3. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






4. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






5. The process of turning a bitmap image into vector paths for animation and other purposes.






6. Indicates the class used to populate the variable.






7. To bring information into a computer or computer program






8. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






9. A broadband Internet connection speed that is available through phone lines.






10. A container that holds information and is used in ActionScript code.






11. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






12. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






13. A small part of the overall story such as the introduction of a character or conflict.






14. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






15. A text box created on the Stage with the Text tool that displays information derived from variables.






16. A component that can load external jpg graphic files and swf movie files






17. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






18. This cursor symbol means you can click to select as click and hold to MOVE the object.






19. An action or set of actions that repeat as long as a condition exists.






20. Something that should cause people to want to watch the movie






21. Terminator 2






22. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






23. It occurs after an action - and is the direct physical result of it






24. A program specifically developed to optimize the playing of Flash movies using mobile devices.






25. An animation stored as a single - reusable symbol in the library panel






26. ActionScript 3.0 code that defines the attributes and functionality of an object.






27. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






28. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






29. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






30. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






31. Formulas for manipulating or evaluating the information in variables.






32. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






33. Brings graphics into the library






34. This cursor symbol means you can click to select as click and hold to MOVE the object.






35. The process of turning a bitmap image into vector paths for animation and other purposes.






36. An Action Scrip 3.0 statement that executes a block of code in response to the event.






37. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






38. 1 second (default)






39. Allows you to position the Flash movie window in the browser window.






40. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






41. Is a made by tracing over live-action film movement frame by frame






42. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






43. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






44. The method for adding objects to be visible on the screen in ActionScript.






45. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






46. The process of changing one data type to another.






47. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






48. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






49. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






50. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.