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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Moveable objects used on the set of a play or a movie
Theatre Optique
Ray Harryhausen
Onion Skin
Props
2. James and the Giant Peach - The Nightmare Before Christmas
Tim Burton
Actions panel
Loader Component
Casting
3. It occurs after an action - and is the direct physical result of it
Anticipation
Art Clokey
Conditional Actions
Max and Dave Fleischer
4. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Cel
Number variable
Animation
5. Scenery hung at back of stage
Peg Bar
Classes
Script
Background
6. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Break apart
Components
AddChild
Conditional Actions
7. Checks for any errors in the syntax of the coding.
Norman Mclaren
Check syntax
Ray Harryhausen
Animated graphic symbol
8. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Persistance of Vision
Background
24 frames
Code snippets
9. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Exaggeration
Import to library
AddChild
Vector graphic
10. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Squash and Stretch
Vector graphic
Storyboard
Peg Bar
11. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Decrement Action
Expressions
Parent-child relationship
Peter Jackson
12. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Frame
Art Clokey
Snow White and the Seven Dwarfs
Movie clip symbol
13. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Code snippets
Ray Harryhausen
Pixar
Import to stage
14. Tool for planning visual media like animation - video and even websites.
Storyboard
Limited Animation
24 frames
DSL
15. A three-footed stand often used to balance a camera
Function
Actions panel
Scene
Tripod
16. One of a series of still photographs on a strip of film used in making movies or animations
Frame
Animation
Praxinoscope
Anticipation
17. Brings graphics into the library
Emile Reynaud
Norman Mclaren
Import to library
Persistance of Vision
18. King Kong
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19. A text box created on the Stage with the Text tool that displays information derived from variables.
Dynamic text field
Object
Number variable
Max and Dave Fleischer
20. Terminator 2
UPA
James Cameron
Bray Studios
Multiplane Camera
21. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Persistance of Vision
Broadband
Snow White and the Seven Dwarfs
Magic Lantern
22. Graphic based on pixels
Stop-Motion
Bitmap (Raster) graphic
Willis O'Brien
Timeline
23. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Decrement Action
Norman Mclaren
Import
Zoetrope
24. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Object
Script
Components
Button symbol
25. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Tripod
Animated graphic symbol
Title
Number variable
26. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
AddChild
Event Listener
Onion Skin
Norman Mclaren
27. Tool for planning visual media like animation - video and even websites.
Import to library
Import
Storyboard
Frame
28. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
T1
Emile Cohl
Praxinoscope
Object
29. The process of smoothing the edges of a graphic so they appear less jagged.
Anti-aliasing
HTML alignment
Script
Loop
30. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Import to library
Multiplane Camera
Dynamic text field
Publish
31. A written version of a play or other dramatic composition
Script
Props
DSL
Norman Mclaren
32. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Pixilation
Variable
Expressions
Methods
33. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
T1
Components
Theatre Optique
Components
34. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
UPA
Tween(ing)
Flipbook
Stream sound
35. The process of changing one data type to another.
Dynamic text field
Multiplane Camera
Casting
Storyboard
36. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Ray Harryhausen
Zoetrope
Bandwidth Profiler
Zoetrope
37. This cursor symbol means you can click to select as click and hold to MOVE the object.
Keyframe
Pixar
Variable
Crossbar
38. Something that should cause people to want to watch the movie
Components
Appeal
Instance
Persistance of Vision
39. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Methods
Animation
Code snippets
Limited Animation
40. The method for adding objects to be visible on the screen in ActionScript.
Frame
Keyframe
AddChild
Ray Harryhausen
41. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Pixilation
Code snippets
Audience
Actions panel
42. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Edit
J. Stuart Blackton
Event Listener
Magic Lantern
43. Scooby Doo -The Jetsons -and The Flintstones
Ease In and Ease out
Hanna -Barbera
Chuck Jones
Emile Reynaud
44. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
UPA
Props
Scene
James Cameron
45. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Aardman Studios
Edit
Script
Praxinoscope
46. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Loader Component
Methods
Background
Property
47. An extremely fast Internet connection that is widely used by businesses.
Pixar
T1
Vector graphic
Timing
48. Nick Park - The Wrong Trousers - and Chicken Run.
Components
Magic Lantern
Aardman Studios
Trace
49. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Praxinoscope
Walt Disney
Tex Avery
Scene
50. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Keyframe
Expressions
Conditional Actions
Object
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