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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To bring information into a computer or computer program
Publish
Import
Max and Dave Fleischer
Button symbol
2. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Theatre Optique
Movie clip symbol
Squash and Stretch
Break apart
3. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Crossbar
Dynamic text field
Persistance of Vision
Theatre Optique
4. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Winsor McCay
Graphic Symbols
Persistance of Vision
Schlesinger Studios
5. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Thaumatrope
Multiplane Camera
Ease In and Ease out
Event sounds
6. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Pre-loader
Emile Cohl
Actions panel
Bray Studios
7. Shows where the key (most important) action occurs.
Otto Messmer
Keyframe
DSL
Peg Bar
8. Allows you to test Flash movies on various models of mobile devices.
Device Central
Event Listener
Import
Anti-aliasing
9. Something that should cause people to want to watch the movie
Title
Appeal
Snow White and the Seven Dwarfs
Classes
10. A component that can load external jpg graphic files and swf movie files
Loader Component
Magic Lantern
Event sounds
Aardman Studios
11. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Broadband
Bray Studios
Scene
Scene
12. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Movie clip symbol
Parent-child relationship
Flash Lite
Flipbook
13. A text box created on the Stage with the Text tool that displays information derived from variables.
Dynamic text field
Script
HTML alignment
Decrement Action
14. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Bray Studios
Expressions
Import
Decrement Action
15. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Bray Studios
Chuck Jones
Device Central
Pre-loader
16. Spins images on paper in rotating drum; 1834; early motion-picture machine
Zoetrope
Theatre Optique
Timeline
Ease In and Ease out
17. Something that should cause people to want to watch the movie
Appeal
Stop-Motion
Vector graphic
Anti-aliasing
18. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Anticipation
Methods
Loop
19. ActionScript 3.0 code that defines the attributes and functionality of an object.
Claymation
Classes
Squash and Stretch
Dynamic text field
20. Feline Follies - Felix Turns the Tide
Otto Messmer
Peter Jackson
Methods
Instance
21. Editable copies of symbols that are placed on the Stage.
Instance
Parent-child relationship
Cue points
Emile Reynaud
22. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Anticipation
Walt Disney
Audience
Exaggeration
23. Indicators on the video timeline that can be used in ActionScript.
Exaggeration
Bandwidth Profiler
Squash and Stretch
Cue points
24. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Animation
String variable
Ease In and Ease out
Phenakistoscope
25. The process of smoothing the edges of a graphic so they appear less jagged.
Pixar
Anti-aliasing
Walt Disney
String variable
26. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Dynamic text field
Bitmap (Raster) graphic
Number variable
Bray Studios
27. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Timing
Actions panel
Tween(ing)
Zoopraxiscope
28. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Publish
Crossbar
Theatre Optique
Willis O'Brien
29. A three-footed stand often used to balance a camera
Tripod
Magic Lantern
Pixar
Zoopraxiscope
30. Indicators on the video timeline that can be used in ActionScript.
Cue points
Storyboard
Expressions
Frame
31. Is a made by tracing over live-action film movement frame by frame
Rotoscoping
Aardman Studios
Dynamic text field
Decrement Action
32. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Publish
Tim Burton
Script
Norman Mclaren
33. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Increment Action
Conditional Actions
Edit
Thaumatrope
34. James and the Giant Peach - The Nightmare Before Christmas
Classes
Timing
Multiplane Camera
Tim Burton
35. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Expressions
Code snippets
Timing
DSL
36. Spins images on paper in rotating drum; 1834; early motion-picture machine
Audience
Flash Lite
Zoopraxiscope
Zoetrope
37. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Max and Dave Fleischer
Zoetrope
Instance
Import to library
38. Shows where the key (most important) action occurs.
Script
Multiplane Camera
String variable
Keyframe
39. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Device Central
Event sounds
UPA
String variable
40. Formulas for manipulating or evaluating the information in variables.
Cel
Expressions
Tween(ing)
Event sounds
41. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Tex Avery
Conditional Actions
Methods
Otto Messmer
42. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Decrement Action
Theatre Optique
Peg Bar
Theatre Optique
43. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Credits
24 frames
Phenakistoscope
Limited Animation
44. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
String variable
Graphic Symbols
Peter Jackson
Device Central
45. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
UPA
Decrement Action
Nesting
Data type
46. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
T1
Import to library
Bandwidth Profiler
Increment Action
47. Created theatre optique - hand cranked projectable device
Tex Avery
Decrement Action
Import to library
Emile Reynaud
48. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Nesting
Thaumatrope
Publish
Import to library
49. An animation stored as a single - reusable symbol in the library panel
Otto Messmer
Button symbol
Thaumatrope
Animated graphic symbol
50. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Thaumatrope
Components
Library panel