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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1 second (default)
Trace
24 frames
Flash Lite
Animation
2. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Timeline
Otto Messmer
Limited Animation
Appeal
3. Scooby Doo -The Jetsons -and The Flintstones
T1
Hanna -Barbera
Broadband
Break apart
4. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Code snippets
Stream sound
Publish
James Cameron
5. Is the rapid display of images in a specific order that give the illusion of movement.
Phenakistoscope
Break apart
Hanna -Barbera
Animation
6. The panel that contains the objects that are used in a Flash movie.
Library panel
Phenakistoscope
Cel
Instance
7. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Emile Reynaud
Ray Harryhausen
Components
Snow White and the Seven Dwarfs
8. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Claymation
UPA
Number variable
DSL
9. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Button symbol
Movie clip symbol
Thaumatrope
Property
10. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Code snippets
Number variable
Phenakistoscope
Code snippets
11. James and the Giant Peach - The Nightmare Before Christmas
Tim Burton
Object
Conditional Actions
UPA
12. A container that holds information and is used in ActionScript code.
Squash and Stretch
Claymation
Variable
Max and Dave Fleischer
13. The process of smoothing the edges of a graphic so they appear less jagged.
Methods
String variable
Anti-aliasing
Praxinoscope
14. The process of changing one data type to another.
Casting
Bray Studios
Code snippets
Nesting
15. The method for adding objects to be visible on the screen in ActionScript.
Code snippets
Trace
AddChild
Animation
16. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Credits
Walt Disney
Decrement Action
Theatre Optique
17. Spins images on paper in rotating drum; 1834; early motion-picture machine
Break apart
24 frames
Zoetrope
Instance
18. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Credits
Script
Tex Avery
Button symbol
19. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Storyboard
Animation
Property
Nesting
20. Something that should cause people to want to watch the movie
Dynamic text field
Check syntax
Appeal
Keyframe
21. A broadband Internet connection speed that is available through phone lines.
DSL
Frame
Instance
Bitmap (Raster) graphic
22. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Max and Dave Fleischer
Chuck Jones
T1
Flash Lite
23. ActionScript 3.0 code that defines the attributes and functionality of an object.
Loop
Classes
Onion Skin
Event sounds
24. An action or set of actions that repeat as long as a condition exists.
Thaumatrope
Rotoscoping
Loop
Chuck Jones
25. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event Listener
24 frames
Multiplane Camera
Zoetrope
26. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Snow White and the Seven Dwarfs
Vector graphic
Trace
Audience
27. The panel where you create and edit Action Scrip code for an object or a frame.
Cue points
Actions panel
Zoopraxiscope
Import
28. Terminator 2
Conditional Actions
James Cameron
Appeal
Script
29. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Magic Lantern
Claymation
Function
UPA
30. Gumby - Davey and Goliath
Ease In and Ease out
Art Clokey
Tim Burton
Tex Avery
31. A container that holds information and is used in ActionScript code.
Variable
Animated graphic symbol
Instance
Keyframe
32. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Credits
Pre-loader
Anticipation
Anti-aliasing
33. Sequence of images drawn page-by-page
Flipbook
UPA
Storyboard
Variable
34. It occurs after an action - and is the direct physical result of it
Zoetrope
Anticipation
Willis O'Brien
Scene
35. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Appeal
Bitmap (Raster) graphic
Increment Action
Actions panel
36. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
AddChild
Persistance of Vision
Tween(ing)
Break apart
37. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Timing
Emile Reynaud
AddChild
Zoopraxiscope
38. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Flash Lite
Props
Frame
Anticipation
39. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Thaumatrope
Norman Mclaren
Exaggeration
Library panel
40. Brings graphics into the library
Multiplane Camera
Tripod
Import to library
Walt Disney
41. Fantasmagorie
Claymation
James Cameron
Emile Cohl
Animation
42. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Pre-loader
Animation
Object
Import
43. Allows you to test Flash movies on various models of mobile devices.
Loop
Pre-loader
String variable
Device Central
44. The panel where you create and edit Action Scrip code for an object or a frame.
Actions panel
Edit
Peg Bar
Check syntax
45. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Persistance of Vision
Break apart
Object
Check syntax
46. Indicates the class used to populate the variable.
Persistance of Vision
Edit
Data type
Emile Reynaud
47. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Exaggeration
Publish
Movie clip symbol
Bandwidth Profiler
48. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Multiplane Camera
Squash and Stretch
Pre-loader
Script
49. Scooby Doo -The Jetsons -and The Flintstones
Snow White and the Seven Dwarfs
J. Stuart Blackton
Appeal
Hanna -Barbera
50. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Max and Dave Fleischer
Norman Mclaren
Button symbol
Variable