Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






2. The name of a work of art or movie etc.






3. In ActionScript 3.0 the functionality of an object - that is - what it can do.






4. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






5. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






6. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






7. Flattens out and elongate slightly






8. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






9. A small part of the overall story such as the introduction of a character or conflict.






10. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






11. King Kong

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12. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






13. An Action Scrip 3.0 statement that executes a block of code in response to the event.






14. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






15. Gumby - Davey and Goliath






16. In ActionScript 3.0 the functionality of an object - that is - what it can do.






17. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






18. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






19. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






20. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






21. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






22. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






23. Gumby - Davey and Goliath






24. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






25. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






26. Two Towers (Gollum) - King Kong remake (2005)






27. The method for adding objects to be visible on the screen in ActionScript.






28. It occurs after an action - and is the direct physical result of it






29. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.






30. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






31. Spins images on paper in rotating drum; 1834; early motion-picture machine






32. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






33. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






34. Shows where the key (most important) action occurs.






35. The panel where you create and edit Action Scrip code for an object or a frame.






36. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






37. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






38. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






39. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






40. Fantasmagorie






41. ActionScript 3.0 code that defines the attributes and functionality of an object.






42. The process of changing one data type to another.






43. Sequence of images drawn page-by-page






44. Two Towers (Gollum) - King Kong remake (2005)






45. To bring information into a computer or computer program






46. Is the rapid display of images in a specific order that give the illusion of movement.






47. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






48. The process of changing one data type to another.






49. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






50. One of a series of still photographs on a strip of film used in making movies or animations