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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Props
Data type
Event Listener
2. An attribute of an object such as its size or color.
Audience
Property
Scene
Appeal
3. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Keyframe
Instance
Tex Avery
Aardman Studios
4. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Bandwidth Profiler
Squash and Stretch
Thaumatrope
Pixar
5. It occurs after an action - and is the direct physical result of it
Zoetrope
Willis O'Brien
Limited Animation
Anticipation
6. A broadband Internet connection speed that is available through phone lines.
Willis O'Brien
DSL
Peter Jackson
Exaggeration
7. ActionScript 3.0 code that defines the attributes and functionality of an object.
Expressions
Classes
Import
Emile Reynaud
8. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Claymation
Norman Mclaren
James Cameron
Cel
9. Spins images on paper in rotating drum; 1834; early motion-picture machine
Tex Avery
Zoetrope
Trace
Max and Dave Fleischer
10. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Variable
Tween(ing)
Increment Action
Object
11. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Classes
Loader Component
Expressions
Increment Action
12. Editable copies of symbols that are placed on the Stage.
Instance
Increment Action
Magic Lantern
Tween(ing)
13. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Phenakistoscope
Loop
Event Listener
AddChild
14. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Components
Event Listener
Emile Cohl
Snow White and the Seven Dwarfs
15. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Variable
Object
Winsor McCay
Components
16. Moveable objects used on the set of a play or a movie
Bray Studios
Props
Cel
Import to library
17. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Instance
Stop-Motion
Event sounds
Claymation
18. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Appeal
Zoetrope
Classes
Timing
19. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
Limited Animation
J. Stuart Blackton
Appeal
20. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Instance
Import to library
Cel
Decrement Action
21. Is a made by tracing over live-action film movement frame by frame
Graphic Symbols
Rotoscoping
Ease In and Ease out
Pixar
22. Fantasmagorie
Timeline
Decrement Action
Emile Cohl
Background
23. Indicates the class used to populate the variable.
Graphic Symbols
Data type
Thaumatrope
Aardman Studios
24. The group of people you imagine will watch the end product that you create.
Tripod
Audience
Walt Disney
Tim Burton
25. The process of turning a bitmap image into vector paths for animation and other purposes.
Script
String variable
Movie clip symbol
Trace
26. James and the Giant Peach - The Nightmare Before Christmas
Winsor McCay
Check syntax
Tim Burton
24 frames
27. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Snow White and the Seven Dwarfs
Stream sound
Broadband
Nesting
28. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Stream sound
Classes
Decrement Action
Otto Messmer
29. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event Listener
Appeal
Cel
Property
30. An action or set of actions that repeat as long as a condition exists.
Loop
Appeal
Trace
Schlesinger Studios
31. An animation stored as a single - reusable symbol in the library panel
Loop
Animated graphic symbol
Rotoscoping
Winsor McCay
32. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Number variable
Flash Lite
Aardman Studios
Trace
33. The process of smoothing the edges of a graphic so they appear less jagged.
Timing
Event Listener
Anti-aliasing
Credits
34. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Schlesinger Studios
Audience
Crossbar
Walt Disney
35. Indicators on the video timeline that can be used in ActionScript.
Cue points
Schlesinger Studios
String variable
Magic Lantern
36. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
UPA
Theatre Optique
Credits
Squash and Stretch
37. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Props
24 frames
Tripod
Broadband
38. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Tween(ing)
Pixilation
Appeal
Graphic Symbols
39. This cursor symbol means you can click to select as click and hold to MOVE the object.
DSL
Theatre Optique
Crossbar
Property
40. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Peter Jackson
Event sounds
Chuck Jones
Phenakistoscope
41. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Bray Studios
Stream sound
Chuck Jones
Pixilation
42. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Ray Harryhausen
Import to stage
Persistance of Vision
Movie clip symbol
43. A component that can load external jpg graphic files and swf movie files
Loader Component
Variable
Movie clip symbol
Event sounds
44. A three-footed stand often used to balance a camera
Stop-Motion
Tripod
String variable
Movie clip symbol
45. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Storyboard
Rotoscoping
Event sounds
46. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Squash and Stretch
Pixilation
Break apart
Bandwidth Profiler
47. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Zoopraxiscope
Script
Bray Studios
Exaggeration
48. Two Towers (Gollum) - King Kong remake (2005)
Loader Component
Squash and Stretch
Exaggeration
Peter Jackson
49. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Event sounds
Movie clip symbol
Magic Lantern
Persistance of Vision
50. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Persistance of Vision
Chuck Jones
Walt Disney
String variable