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Test your basic knowledge |
Animation Basics
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Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
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study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Checks for any errors in the syntax of the coding.
Chuck Jones
Event sounds
Classes
Check syntax
2. Shows where the key (most important) action occurs.
Tex Avery
Keyframe
Conditional Actions
UPA
3. An attribute of an object such as its size or color.
Property
T1
Cue points
Loop
4. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Cue points
Function
Parent-child relationship
Object
5. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Cel
DSL
Broadband
Check syntax
6. Moveable objects used on the set of a play or a movie
Props
Decrement Action
Expressions
Stop-Motion
7. A three-footed stand often used to balance a camera
HTML alignment
Zoetrope
Tripod
Background
8. A broadband Internet connection speed that is available through phone lines.
Nesting
DSL
Cel
Art Clokey
9. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Scene
Device Central
Timeline
Stream sound
10. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event Listener
Flash Lite
Chuck Jones
Bray Studios
11. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Persistance of Vision
DSL
Movie clip symbol
Norman Mclaren
12. Indicates the class used to populate the variable.
Credits
Stream sound
Data type
Peg Bar
13. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Frame
Bray Studios
Tween(ing)
Schlesinger Studios
14. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Schlesinger Studios
Edit
Vector graphic
Ray Harryhausen
15. A written version of a play or other dramatic composition
Nesting
Script
Components
Bitmap (Raster) graphic
16. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Pixar
Import to library
Limited Animation
Persistance of Vision
17. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Instance
Movie clip symbol
Zoopraxiscope
Classes
18. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Peg Bar
Storyboard
Praxinoscope
Willis O'Brien
19. Is a made by tracing over live-action film movement frame by frame
Conditional Actions
Chuck Jones
Rotoscoping
Anti-aliasing
20. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Audience
Classes
Multiplane Camera
Theatre Optique
21. The panel where you create and edit Action Scrip code for an object or a frame.
Walt Disney
Zoetrope
Flipbook
Actions panel
22. Gumby - Davey and Goliath
T1
Art Clokey
Bandwidth Profiler
Casting
23. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Object
Function
Zoopraxiscope
Conditional Actions
24. One of a series of still photographs on a strip of film used in making movies or animations
T1
Frame
Device Central
Event Listener
25. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Parent-child relationship
Schlesinger Studios
Conditional Actions
Animation
26. ActionScript 3.0 code that defines the attributes and functionality of an object.
Willis O'Brien
Classes
DSL
Theatre Optique
27. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Cue points
Multiplane Camera
Timeline
Vector graphic
28. Is the rapid display of images in a specific order that give the illusion of movement.
Bitmap (Raster) graphic
Animation
Emile Cohl
Rotoscoping
29. The method for adding objects to be visible on the screen in ActionScript.
AddChild
Ease In and Ease out
James Cameron
Movie clip symbol
30. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Pixilation
Trace
Onion Skin
Object
31. James and the Giant Peach - The Nightmare Before Christmas
Pixilation
Import to library
Theatre Optique
Tim Burton
32. The panel that contains the objects that are used in a Flash movie.
Library panel
Max and Dave Fleischer
Casting
Device Central
33. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Decrement Action
Rotoscoping
Script
34. Flattens out and elongate slightly
Squash and Stretch
Rotoscoping
Ray Harryhausen
Import to stage
35. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Movie clip symbol
Import to stage
DSL
Title
36. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Thaumatrope
Expressions
Praxinoscope
Bray Studios
37. Editable copies of symbols that are placed on the Stage.
T1
Instance
Import to stage
Library panel
38. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Loop
Animation
Limited Animation
Title
39. A container that holds information and is used in ActionScript code.
Variable
Emile Reynaud
Exaggeration
String variable
40. Indicates the class used to populate the variable.
Object
Norman Mclaren
Graphic Symbols
Data type
41. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Thaumatrope
Squash and Stretch
T1
Exaggeration
42. An extremely fast Internet connection that is widely used by businesses.
Pixar
T1
Chuck Jones
Pre-loader
43. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Zoopraxiscope
Frame
Theatre Optique
AddChild
44. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Theatre Optique
Crossbar
Anti-aliasing
Max and Dave Fleischer
45. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Pixilation
T1
Bandwidth Profiler
Onion Skin
46. Something that should cause people to want to watch the movie
Appeal
Event sounds
Broadband
Credits
47. The process of smoothing the edges of a graphic so they appear less jagged.
Anti-aliasing
Code snippets
Magic Lantern
Emile Reynaud
48. An Action Scrip 3.0 statement that executes a block of code in response to the event.
AddChild
Willis O'Brien
Exaggeration
Function
49. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Zoopraxiscope
UPA
Object
Flipbook
50. A small part of the overall story such as the introduction of a character or conflict.
Flipbook
Scene
Pixar
Title
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