Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






2. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






3. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th






4. Tool for planning visual media like animation - video and even websites.






5. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






6. To bring information into a computer or computer program






7. It occurs after an action - and is the direct physical result of it






8. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






9. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






10. Allows you to position the Flash movie window in the browser window.






11. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






12. A three-footed stand often used to balance a camera






13. An Action Scrip 3.0 statement that executes a block of code in response to the event.






14. The name of a work of art or movie etc.






15. An Action Scrip 3.0 statement that executes a block of code in response to the event.






16. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






17. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






18. An animation stored as a single - reusable symbol in the library panel






19. A text box created on the Stage with the Text tool that displays information derived from variables.






20. Shows where the key (most important) action occurs.






21. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






22. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






23. The panel that contains the objects that are used in a Flash movie.






24. A feature that enables you to view the contents of multiple frames onscreen at the same time.






25. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






26. An attribute of an object such as its size or color.






27. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






28. Moveable objects used on the set of a play or a movie






29. Something that should cause people to want to watch the movie






30. Shows where the key (most important) action occurs.






31. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






32. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






33. Indicators on the video timeline that can be used in ActionScript.






34. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






35. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






36. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






37. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






38. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






39. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






40. Is a made by tracing over live-action film movement frame by frame






41. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






42. An attribute of an object such as its size or color.






43. Feline Follies - Felix Turns the Tide






44. James and the Giant Peach - The Nightmare Before Christmas






45. A program specifically developed to optimize the playing of Flash movies using mobile devices.






46. Is a made by tracing over live-action film movement frame by frame






47. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






48. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






49. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






50. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts