Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The method for adding objects to be visible on the screen in ActionScript.






2. A program specifically developed to optimize the playing of Flash movies using mobile devices.






3. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






4. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






5. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






6. This cursor symbol means you can click to select as click and hold to MOVE the object.






7. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






8. The process of turning a bitmap image into vector paths for animation and other purposes.






9. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






10. A program specifically developed to optimize the playing of Flash movies using mobile devices.






11. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






12. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






13. Brings graphics directly onto the stage






14. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






15. The process of changing one data type to another.






16. An attribute of an object such as its size or color.






17. Moveable objects used on the set of a play or a movie






18. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






19. Something that should cause people to want to watch the movie






20. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






21. Indicators on the video timeline that can be used in ActionScript.






22. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






23. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






24. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






25. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






26. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






27. The group of people you imagine will watch the end product that you create.






28. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






29. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






30. Allows you to test Flash movies on various models of mobile devices.






31. Is a made by tracing over live-action film movement frame by frame






32. King Kong

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33. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






34. An animation stored as a single - reusable symbol in the library panel






35. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






36. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






37. Indicates the class used to populate the variable.






38. Feline Follies - Felix Turns the Tide






39. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






40. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






41. Created theatre optique - hand cranked projectable device






42. Shows where the key (most important) action occurs.






43. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






44. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






45. A small part of the overall story such as the introduction of a character or conflict.






46. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th






47. Graphic based on pixels






48. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






49. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






50. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.