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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A component that can load external jpg graphic files and swf movie files
Anti-aliasing
Loader Component
Cel
Zoopraxiscope
2. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Classes
Emile Reynaud
Ease In and Ease out
Squash and Stretch
3. Two Towers (Gollum) - King Kong remake (2005)
Aardman Studios
Peter Jackson
Walt Disney
Pixar
4. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Praxinoscope
Keyframe
Onion Skin
Hanna -Barbera
5. A text box created on the Stage with the Text tool that displays information derived from variables.
Crossbar
Dynamic text field
Aardman Studios
Pixar
6. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event Listener
Praxinoscope
Art Clokey
DSL
7. An action or set of actions that repeat as long as a condition exists.
Loop
Keyframe
Loader Component
Props
8. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Import
Emile Reynaud
Anticipation
Bray Studios
9. A three-footed stand often used to balance a camera
Check syntax
Magic Lantern
Scene
Tripod
10. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Stop-Motion
Vector graphic
Magic Lantern
Increment Action
11. One of a series of still photographs on a strip of film used in making movies or animations
Components
Button symbol
Props
Frame
12. To bring information into a computer or computer program
Import
Walt Disney
Event Listener
James Cameron
13. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Audience
Background
Ray Harryhausen
Expressions
14. To bring information into a computer or computer program
Import
Graphic Symbols
Peter Jackson
Property
15. Moveable objects used on the set of a play or a movie
Bray Studios
HTML alignment
Props
Instance
16. The name of a work of art or movie etc.
Audience
Cue points
T1
Title
17. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Actions panel
Aardman Studios
Import to stage
Tween(ing)
18. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Dynamic text field
Praxinoscope
Number variable
Zoopraxiscope
19. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Crossbar
Components
Flash Lite
Device Central
20. 1 second (default)
24 frames
J. Stuart Blackton
Title
Cue points
21. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Object
Winsor McCay
Decrement Action
Chuck Jones
22. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Anti-aliasing
Magic Lantern
Number variable
Credits
23. Fantasmagorie
Emile Cohl
Library panel
Rotoscoping
Crossbar
24. A container that holds information and is used in ActionScript code.
Variable
Bitmap (Raster) graphic
Snow White and the Seven Dwarfs
Phenakistoscope
25. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Break apart
Variable
Tween(ing)
Theatre Optique
26. This cursor symbol means you can click to select as click and hold to MOVE the object.
Event sounds
Pixar
Multiplane Camera
Crossbar
27. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Limited Animation
Tripod
Data type
Stop-Motion
28. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Loader Component
Loop
Methods
Onion Skin
29. The method for adding objects to be visible on the screen in ActionScript.
Loader Component
Tween(ing)
Import to library
AddChild
30. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Script
Event Listener
Timing
Magic Lantern
31. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Thaumatrope
Flipbook
Max and Dave Fleischer
32. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Components
Increment Action
Norman Mclaren
Scene
33. Indicators on the video timeline that can be used in ActionScript.
Limited Animation
Frame
Number variable
Cue points
34. Spins images on paper in rotating drum; 1834; early motion-picture machine
Magic Lantern
Object
Art Clokey
Zoetrope
35. Allows you to position the Flash movie window in the browser window.
Import to library
Background
HTML alignment
24 frames
36. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Device Central
Stop-Motion
Props
Movie clip symbol
37. Brings graphics directly onto the stage
Rotoscoping
Import to stage
Max and Dave Fleischer
Magic Lantern
38. A written version of a play or other dramatic composition
Vector graphic
Script
Winsor McCay
Frame
39. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Broadband
Script
Increment Action
Tim Burton
40. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Methods
Art Clokey
Max and Dave Fleischer
Thaumatrope
41. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Vector graphic
Peg Bar
Bitmap (Raster) graphic
Conditional Actions
42. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Loop
Increment Action
Anticipation
Emile Cohl
43. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
UPA
Credits
Ease In and Ease out
Decrement Action
44. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Credits
Nesting
Theatre Optique
Props
45. The group of people you imagine will watch the end product that you create.
Winsor McCay
Audience
Stop-Motion
24 frames
46. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Tim Burton
Tex Avery
Components
Phenakistoscope
47. It occurs after an action - and is the direct physical result of it
Library panel
Theatre Optique
Keyframe
Anticipation
48. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Code snippets
Import
Broadband
Magic Lantern
49. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Tripod
Flash Lite
Bitmap (Raster) graphic
Parent-child relationship
50. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Decrement Action
Bitmap (Raster) graphic
Timeline
Otto Messmer