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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Tripod
Event sounds
Tween(ing)
2. Flattens out and elongate slightly
Squash and Stretch
T1
Actions panel
Onion Skin
3. Editable copies of symbols that are placed on the Stage.
Event Listener
Classes
Appeal
Instance
4. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Nesting
DSL
Frame
Willis O'Brien
5. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Onion Skin
String variable
Exaggeration
Nesting
6. The name of a work of art or movie etc.
Title
Tim Burton
Schlesinger Studios
Anti-aliasing
7. James and the Giant Peach - The Nightmare Before Christmas
Onion Skin
Graphic Symbols
Bitmap (Raster) graphic
Tim Burton
8. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Snow White and the Seven Dwarfs
String variable
Number variable
Broadband
9. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Import to stage
Conditional Actions
Pre-loader
Tripod
10. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Pixar
Snow White and the Seven Dwarfs
Script
Timing
11. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Actions panel
Winsor McCay
Pixar
Art Clokey
12. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
T1
Code snippets
Loop
Aardman Studios
13. Indicators on the video timeline that can be used in ActionScript.
Cue points
Flipbook
Limited Animation
Check syntax
14. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Break apart
Scene
Ease In and Ease out
Methods
15. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Background
Timeline
Storyboard
Peg Bar
16. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Break apart
Willis O'Brien
Event Listener
Import to library
17. Two Towers (Gollum) - King Kong remake (2005)
Check syntax
Squash and Stretch
Tween(ing)
Peter Jackson
18. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
T1
Phenakistoscope
Pixar
Art Clokey
19. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Anticipation
Peg Bar
Code snippets
Flash Lite
20. Two Towers (Gollum) - King Kong remake (2005)
Peter Jackson
Code snippets
Phenakistoscope
Peg Bar
21. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Flipbook
Tween(ing)
Decrement Action
Methods
22. One of a series of still photographs on a strip of film used in making movies or animations
Frame
Function
Cel
Claymation
23. An animation stored as a single - reusable symbol in the library panel
Conditional Actions
Animated graphic symbol
James Cameron
Zoopraxiscope
24. A text box created on the Stage with the Text tool that displays information derived from variables.
Stop-Motion
Credits
Art Clokey
Dynamic text field
25. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Publish
Movie clip symbol
Flash Lite
Publish
26. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Publish
Timing
Timing
Thaumatrope
27. Spins images on paper in rotating drum; 1834; early motion-picture machine
Event Listener
Animation
Zoetrope
Bandwidth Profiler
28. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Flash Lite
Art Clokey
Button symbol
Stop-Motion
29. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Loop
Data type
Theatre Optique
Bandwidth Profiler
30. Is a made by tracing over live-action film movement frame by frame
Praxinoscope
Background
Rotoscoping
Willis O'Brien
31. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Flash Lite
Components
Willis O'Brien
Timeline
32. The process of smoothing the edges of a graphic so they appear less jagged.
Casting
Anti-aliasing
Animation
Limited Animation
33. An attribute of an object such as its size or color.
James Cameron
Claymation
Theatre Optique
Property
34. Is the rapid display of images in a specific order that give the illusion of movement.
Emile Cohl
Import to stage
Animation
Break apart
35. Scenery hung at back of stage
Pixar
Scene
Background
Theatre Optique
36. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Import
Flash Lite
Methods
Thaumatrope
37. Gumby - Davey and Goliath
Peg Bar
Art Clokey
Crossbar
Willis O'Brien
38. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Frame
Exaggeration
Squash and Stretch
HTML alignment
39. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Timeline
Loader Component
Ease In and Ease out
Graphic Symbols
40. The process of turning a bitmap image into vector paths for animation and other purposes.
Theatre Optique
Trace
Multiplane Camera
Chuck Jones
41. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Device Central
HTML alignment
Methods
Broadband
42. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Chuck Jones
Vector graphic
Function
Multiplane Camera
43. One of a series of still photographs on a strip of film used in making movies or animations
Frame
Break apart
Winsor McCay
Limited Animation
44. Brings graphics into the library
Loader Component
Pixilation
Import to library
Data type
45. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Publish
Script
Increment Action
Number variable
46. Flattens out and elongate slightly
Winsor McCay
Hanna -Barbera
Squash and Stretch
Import to library
47. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Timing
Onion Skin
Schlesinger Studios
Tim Burton
48. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Theatre Optique
Expressions
Schlesinger Studios
Stop-Motion
49. Is the rapid display of images in a specific order that give the illusion of movement.
Bandwidth Profiler
Instance
Function
Animation
50. Allows you to test Flash movies on various models of mobile devices.
Stop-Motion
Number variable
Onion Skin
Device Central