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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An attribute of an object such as its size or color.
Property
Function
Tween(ing)
Tim Burton
2. Fantasmagorie
Title
Emile Cohl
Chuck Jones
Animated graphic symbol
3. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Max and Dave Fleischer
Bandwidth Profiler
Edit
DSL
4. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Pre-loader
Frame
James Cameron
Walt Disney
5. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Tripod
AddChild
Title
6. Indicates the class used to populate the variable.
Stop-Motion
Data type
Praxinoscope
Tween(ing)
7. To bring information into a computer or computer program
Import
Vector graphic
Winsor McCay
UPA
8. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Onion Skin
Anticipation
UPA
Actions panel
9. A broadband Internet connection speed that is available through phone lines.
DSL
Break apart
Nesting
Check syntax
10. A container that holds information and is used in ActionScript code.
Import
AddChild
Variable
Crossbar
11. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Number variable
Background
Cue points
Schlesinger Studios
12. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event sounds
String variable
Event Listener
Casting
13. A small part of the overall story such as the introduction of a character or conflict.
Scene
Code snippets
24 frames
Squash and Stretch
14. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Snow White and the Seven Dwarfs
Object
Thaumatrope
Publish
15. A text box created on the Stage with the Text tool that displays information derived from variables.
Dynamic text field
Cue points
Import to library
Scene
16. A component that can load external jpg graphic files and swf movie files
Data type
Loader Component
Import to library
Property
17. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Library panel
Schlesinger Studios
Ease In and Ease out
Exaggeration
18. This cursor symbol means you can click to select as click and hold to MOVE the object.
Art Clokey
Crossbar
Data type
24 frames
19. An action or set of actions that repeat as long as a condition exists.
Persistance of Vision
Flipbook
Loop
Magic Lantern
20. Something that should cause people to want to watch the movie
Appeal
Chuck Jones
Animation
Background
21. Terminator 2
Tex Avery
James Cameron
Data type
Background
22. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Script
Dynamic text field
Timing
Decrement Action
23. It occurs after an action - and is the direct physical result of it
Animated graphic symbol
Anticipation
Background
Winsor McCay
24. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Increment Action
Tim Burton
Object
Flash Lite
25. An animation stored as a single - reusable symbol in the library panel
Audience
Animated graphic symbol
Anti-aliasing
T1
26. ActionScript 3.0 code that defines the attributes and functionality of an object.
Emile Cohl
Loader Component
Classes
Snow White and the Seven Dwarfs
27. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Object
Parent-child relationship
Rotoscoping
Button symbol
28. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Decrement Action
Audience
Winsor McCay
Theatre Optique
29. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Snow White and the Seven Dwarfs
Pixilation
Edit
Event Listener
30. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Walt Disney
Timeline
Peg Bar
Anti-aliasing
31. Formulas for manipulating or evaluating the information in variables.
Expressions
Storyboard
Peg Bar
Stream sound
32. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Library panel
Components
Claymation
Background
33. Brings graphics into the library
Stream sound
Claymation
Otto Messmer
Import to library
34. This cursor symbol means you can click to select as click and hold to MOVE the object.
Pixar
UPA
Loader Component
Crossbar
35. The process of turning a bitmap image into vector paths for animation and other purposes.
Art Clokey
Credits
Publish
Trace
36. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Schlesinger Studios
24 frames
String variable
Function
37. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Bandwidth Profiler
Expressions
Stop-Motion
Emile Reynaud
38. 1 second (default)
Import to stage
Code snippets
24 frames
Theatre Optique
39. Allows you to position the Flash movie window in the browser window.
Frame
HTML alignment
Timeline
Schlesinger Studios
40. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Graphic Symbols
String variable
Animated graphic symbol
Parent-child relationship
41. Is a made by tracing over live-action film movement frame by frame
Zoetrope
Number variable
Rotoscoping
Multiplane Camera
42. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Ease In and Ease out
Magic Lantern
Hanna -Barbera
Background
43. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Import
Event sounds
Norman Mclaren
Flipbook
44. The method for adding objects to be visible on the screen in ActionScript.
AddChild
Expressions
Actions panel
Number variable
45. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Expressions
Claymation
Loader Component
Event sounds
46. The process of changing one data type to another.
Appeal
Casting
Loader Component
Pixilation
47. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Winsor McCay
Onion Skin
Code snippets
Expressions
48. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Anti-aliasing
Otto Messmer
Vector graphic
Persistance of Vision
49. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Pixilation
Winsor McCay
Tween(ing)
Import to stage
50. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Methods
Peter Jackson
T1
Tween(ing)