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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The panel where you create and edit Action Scrip code for an object or a frame.
Ease In and Ease out
Actions panel
Title
Cel
2. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Script
Flash Lite
Exaggeration
Vector graphic
3. An action or set of actions that repeat as long as a condition exists.
Keyframe
Pixar
Hanna -Barbera
Loop
4. Spins images on paper in rotating drum; 1834; early motion-picture machine
Persistance of Vision
Zoopraxiscope
Zoetrope
Import
5. The process of turning a bitmap image into vector paths for animation and other purposes.
Device Central
Code snippets
Scene
Trace
6. Created theatre optique - hand cranked projectable device
Decrement Action
Background
Emile Reynaud
Winsor McCay
7. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
String variable
Check syntax
Claymation
Animation
8. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Winsor McCay
Title
Magic Lantern
Title
9. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Bray Studios
Chuck Jones
Bandwidth Profiler
Increment Action
10. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
AddChild
Import to library
Bandwidth Profiler
11. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Decrement Action
Library panel
Actions panel
Frame
12. Formulas for manipulating or evaluating the information in variables.
Willis O'Brien
Cel
Conditional Actions
Expressions
13. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Object
Onion Skin
Pixar
Library panel
14. Moveable objects used on the set of a play or a movie
Event Listener
Props
Object
Rotoscoping
15. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Onion Skin
Squash and Stretch
Script
Theatre Optique
16. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Scene
Pixilation
Limited Animation
Otto Messmer
17. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Zoetrope
Bandwidth Profiler
Bray Studios
Max and Dave Fleischer
18. Feline Follies - Felix Turns the Tide
Animation
Claymation
Otto Messmer
Multiplane Camera
19. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Trace
Bray Studios
Increment Action
Edit
20. A text box created on the Stage with the Text tool that displays information derived from variables.
Dynamic text field
Actions panel
Animation
Script
21. Allows you to test Flash movies on various models of mobile devices.
James Cameron
Trace
Device Central
Cel
22. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Data type
Loop
Theatre Optique
Variable
23. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Flipbook
Movie clip symbol
Publish
24. The panel that contains the objects that are used in a Flash movie.
Library panel
Rotoscoping
Exaggeration
Break apart
25. Created theatre optique - hand cranked projectable device
Background
Emile Reynaud
Keyframe
Nesting
26. Fantasmagorie
Exaggeration
Scene
Emile Cohl
24 frames
27. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Tex Avery
Nesting
Components
Graphic Symbols
28. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Number variable
Frame
Praxinoscope
Code snippets
29. Indicates the class used to populate the variable.
Object
Limited Animation
Peter Jackson
Data type
30. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Break apart
Emile Cohl
Instance
T1
31. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Data type
Timing
Keyframe
24 frames
32. Feline Follies - Felix Turns the Tide
Data type
Snow White and the Seven Dwarfs
Otto Messmer
Background
33. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Increment Action
Keyframe
Parent-child relationship
Actions panel
34. Scooby Doo -The Jetsons -and The Flintstones
Vector graphic
Hanna -Barbera
Tim Burton
Exaggeration
35. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Claymation
Object
HTML alignment
Appeal
36. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Flipbook
Ray Harryhausen
Flash Lite
Magic Lantern
37. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Otto Messmer
Winsor McCay
Scene
Snow White and the Seven Dwarfs
38. ActionScript 3.0 code that defines the attributes and functionality of an object.
Crossbar
Broadband
Classes
Squash and Stretch
39. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Exaggeration
Break apart
Zoopraxiscope
Classes
40. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Classes
Otto Messmer
Button symbol
Appeal
41. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Casting
Event Listener
Trace
Dynamic text field
42. The process of smoothing the edges of a graphic so they appear less jagged.
Increment Action
Check syntax
Anti-aliasing
Expressions
43. Editable copies of symbols that are placed on the Stage.
Instance
Script
Multiplane Camera
Casting
44. Something that should cause people to want to watch the movie
Appeal
Magic Lantern
Bandwidth Profiler
Winsor McCay
45. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Object
Magic Lantern
Schlesinger Studios
Audience
46. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Conditional Actions
Event sounds
Multiplane Camera
Zoetrope
47. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Code snippets
Cel
Anticipation
Dynamic text field
48. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Stream sound
Pixilation
Vector graphic
Dynamic text field
49. It occurs after an action - and is the direct physical result of it
Anticipation
Persistance of Vision
Number variable
Praxinoscope
50. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Increment Action
Props
Tim Burton
Import to library
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