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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of changing one data type to another.
DSL
Casting
Bray Studios
Hanna -Barbera
2. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Tex Avery
Onion Skin
Nesting
Pre-loader
3. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Pixilation
Parent-child relationship
Conditional Actions
Broadband
4. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Tex Avery
Break apart
Zoopraxiscope
Check syntax
5. Indicators on the video timeline that can be used in ActionScript.
Cue points
Limited Animation
Components
Persistance of Vision
6. An action or set of actions that repeat as long as a condition exists.
Animation
Loader Component
Animated graphic symbol
Loop
7. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Increment Action
Anticipation
Code snippets
Appeal
8. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Number variable
Movie clip symbol
Import to library
Flash Lite
9. This cursor symbol means you can click to select as click and hold to MOVE the object.
Decrement Action
Crossbar
AddChild
Pre-loader
10. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Button symbol
Props
Function
Loop
11. ActionScript 3.0 code that defines the attributes and functionality of an object.
Emile Reynaud
Classes
Property
HTML alignment
12. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Graphic Symbols
Script
Trace
Actions panel
13. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Norman Mclaren
Conditional Actions
Peg Bar
Cue points
14. A small part of the overall story such as the introduction of a character or conflict.
Code snippets
Broadband
Anticipation
Scene
15. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Data type
Movie clip symbol
Edit
Broadband
16. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Actions panel
Animated graphic symbol
Pixar
Praxinoscope
17. A small part of the overall story such as the introduction of a character or conflict.
Decrement Action
Object
Scene
Norman Mclaren
18. Feline Follies - Felix Turns the Tide
Zoetrope
Theatre Optique
Otto Messmer
Tim Burton
19. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Tim Burton
Walt Disney
Flash Lite
Otto Messmer
20. A broadband Internet connection speed that is available through phone lines.
DSL
Hanna -Barbera
Schlesinger Studios
Check syntax
21. King Kong
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
22. Editable copies of symbols that are placed on the Stage.
Thaumatrope
Tripod
Cue points
Instance
23. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Loader Component
Schlesinger Studios
Vector graphic
Cue points
24. Checks for any errors in the syntax of the coding.
Check syntax
DSL
Script
Winsor McCay
25. James and the Giant Peach - The Nightmare Before Christmas
Willis O'Brien
Cue points
Onion Skin
Tim Burton
26. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Check syntax
Emile Cohl
Title
Zoopraxiscope
27. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Animated graphic symbol
Art Clokey
Max and Dave Fleischer
Multiplane Camera
28. Is a made by tracing over live-action film movement frame by frame
Bray Studios
Trace
Rotoscoping
Event sounds
29. 1 second (default)
24 frames
Emile Reynaud
Loader Component
Onion Skin
30. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Movie clip symbol
Bitmap (Raster) graphic
Walt Disney
Event Listener
31. Indicates the class used to populate the variable.
Bray Studios
Phenakistoscope
J. Stuart Blackton
Data type
32. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Storyboard
Snow White and the Seven Dwarfs
Nesting
Code snippets
33. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Theatre Optique
Actions panel
Bitmap (Raster) graphic
Break apart
34. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Background
Ease In and Ease out
Limited Animation
Stop-Motion
35. The group of people you imagine will watch the end product that you create.
Audience
Animation
Bandwidth Profiler
Loop
36. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Emile Cohl
Timing
Chuck Jones
Timeline
37. Circle with string attached to each slide with different images on each side. When spun it would created one image.
UPA
Thaumatrope
Script
Bitmap (Raster) graphic
38. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Timing
Exaggeration
Event Listener
Cue points
39. Formulas for manipulating or evaluating the information in variables.
Import to stage
James Cameron
Theatre Optique
Expressions
40. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Data type
Code snippets
Device Central
Flash Lite
41. Is the rapid display of images in a specific order that give the illusion of movement.
Animation
Emile Cohl
Persistance of Vision
Zoetrope
42. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Hanna -Barbera
Cel
Pre-loader
Bitmap (Raster) graphic
43. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Event sounds
Limited Animation
Dynamic text field
Pixar
44. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Multiplane Camera
Pre-loader
Peg Bar
Credits
45. To bring information into a computer or computer program
Schlesinger Studios
Import
Persistance of Vision
Pixilation
46. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Scene
Vector graphic
Number variable
Parent-child relationship
47. The panel where you create and edit Action Scrip code for an object or a frame.
Library panel
Credits
James Cameron
Actions panel
48. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Timing
Methods
Exaggeration
Tripod
49. Spins images on paper in rotating drum; 1834; early motion-picture machine
Zoetrope
Classes
Bitmap (Raster) graphic
Max and Dave Fleischer
50. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Stop-Motion
Tim Burton
Walt Disney
Decrement Action
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