Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






2. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






3. A written version of a play or other dramatic composition






4. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






5. The process of turning a bitmap image into vector paths for animation and other purposes.






6. The process of smoothing the edges of a graphic so they appear less jagged.






7. One of a series of still photographs on a strip of film used in making movies or animations






8. To bring information into a computer or computer program






9. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






10. The panel where you create and edit Action Scrip code for an object or a frame.






11. James and the Giant Peach - The Nightmare Before Christmas






12. Is a made by tracing over live-action film movement frame by frame






13. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






14. A small part of the overall story such as the introduction of a character or conflict.






15. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






16. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






17. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






18. This cursor symbol means you can click to select as click and hold to MOVE the object.






19. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






20. Checks for any errors in the syntax of the coding.






21. Two Towers (Gollum) - King Kong remake (2005)






22. The process of smoothing the edges of a graphic so they appear less jagged.






23. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






24. The panel where you create and edit Action Scrip code for an object or a frame.






25. Allows you to test Flash movies on various models of mobile devices.






26. Scooby Doo -The Jetsons -and The Flintstones






27. This cursor symbol means you can click to select as click and hold to MOVE the object.






28. Two Towers (Gollum) - King Kong remake (2005)






29. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






30. Allows you to position the Flash movie window in the browser window.






31. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






32. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






33. To bring information into a computer or computer program






34. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






35. Scenery hung at back of stage






36. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






37. A component that can load external jpg graphic files and swf movie files






38. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






39. An attribute of an object such as its size or color.






40. Tool for planning visual media like animation - video and even websites.






41. The process of changing one data type to another.






42. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






43. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






44. A feature that enables you to view the contents of multiple frames onscreen at the same time.






45. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






46. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






47. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






48. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






49. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






50. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.