Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






2. A component that can load external jpg graphic files and swf movie files






3. The panel where you create and edit Action Scrip code for an object or a frame.






4. The name of a work of art or movie etc.






5. An action or set of actions that repeat as long as a condition exists.






6. Brings graphics directly onto the stage






7. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






8. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






9. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






10. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






11. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






12. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






13. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.






14. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






15. To make changes by adding - deleting - or modifying text - graphics - or other items in a document






16. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






17. The method for adding objects to be visible on the screen in ActionScript.






18. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th






19. James and the Giant Peach - The Nightmare Before Christmas






20. Sequence of images drawn page-by-page






21. A component that can load external jpg graphic files and swf movie files






22. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






23. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






24. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






25. An animation stored as a single - reusable symbol in the library panel






26. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






27. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






28. Moveable objects used on the set of a play or a movie






29. Spins images on paper in rotating drum; 1834; early motion-picture machine






30. Checks for any errors in the syntax of the coding.






31. Allows you to position the Flash movie window in the browser window.






32. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






33. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






34. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






35. ActionScript 3.0 code that defines the attributes and functionality of an object.






36. James and the Giant Peach - The Nightmare Before Christmas






37. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






38. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






39. A three-footed stand often used to balance a camera






40. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






41. Is the rapid display of images in a specific order that give the illusion of movement.






42. Feline Follies - Felix Turns the Tide






43. A program specifically developed to optimize the playing of Flash movies using mobile devices.






44. Circle with string attached to each slide with different images on each side. When spun it would created one image.






45. Scooby Doo -The Jetsons -and The Flintstones






46. The panel where you create and edit Action Scrip code for an object or a frame.






47. Formulas for manipulating or evaluating the information in variables.






48. Shows where the key (most important) action occurs.






49. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






50. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)