Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






2. Brings graphics into the library






3. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






4. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






5. Checks for any errors in the syntax of the coding.






6. A small part of the overall story such as the introduction of a character or conflict.






7. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






8. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






9. Graphic based on pixels






10. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






11. ActionScript 3.0 code that defines the attributes and functionality of an object.






12. This cursor symbol means you can click to select as click and hold to MOVE the object.






13. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






14. King Kong

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15. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






16. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






17. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






18. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






19. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






20. Allows you to test Flash movies on various models of mobile devices.






21. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






22. A written version of a play or other dramatic composition






23. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






24. An action or set of actions that repeat as long as a condition exists.






25. One of a series of still photographs on a strip of film used in making movies or animations






26. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






27. ActionScript 3.0 code that defines the attributes and functionality of an object.






28. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






29. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






30. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






31. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






32. The panel where you create and edit Action Scrip code for an object or a frame.






33. Indicators on the video timeline that can be used in ActionScript.






34. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?






35. The panel that contains the objects that are used in a Flash movie.






36. Flattens out and elongate slightly






37. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






38. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






39. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.






40. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






41. A small part of the overall story such as the introduction of a character or conflict.






42. Feline Follies - Felix Turns the Tide






43. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






44. An attribute of an object such as its size or color.






45. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






46. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






47. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






48. The process of smoothing the edges of a graphic so they appear less jagged.






49. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th






50. Created theatre optique - hand cranked projectable device