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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Formulas for manipulating or evaluating the information in variables.
Expressions
Ray Harryhausen
Graphic Symbols
Number variable
2. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Library panel
Multiplane Camera
Cue points
UPA
3. Formulas for manipulating or evaluating the information in variables.
Code snippets
Flash Lite
Expressions
Break apart
4. The panel where you create and edit Action Scrip code for an object or a frame.
Limited Animation
AddChild
Actions panel
Check syntax
5. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Frame
Script
Publish
Timeline
6. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Import to stage
Animated graphic symbol
Onion Skin
HTML alignment
7. Indicates the class used to populate the variable.
Data type
Norman Mclaren
Nesting
Event Listener
8. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Snow White and the Seven Dwarfs
Publish
Object
Edit
9. An extremely fast Internet connection that is widely used by businesses.
Timeline
Pixar
T1
Number variable
10. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Flash Lite
Rotoscoping
J. Stuart Blackton
Function
11. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Data type
Flipbook
Thaumatrope
Actions panel
12. Nick Park - The Wrong Trousers - and Chicken Run.
Aardman Studios
Props
Frame
Tween(ing)
13. Scooby Doo -The Jetsons -and The Flintstones
Squash and Stretch
Hanna -Barbera
24 frames
Button symbol
14. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Tripod
Broadband
Norman Mclaren
Thaumatrope
15. 1 second (default)
Publish
24 frames
Pixilation
Increment Action
16. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Emile Reynaud
Movie clip symbol
Phenakistoscope
HTML alignment
17. Feline Follies - Felix Turns the Tide
Flipbook
Button symbol
Otto Messmer
Theatre Optique
18. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
T1
Snow White and the Seven Dwarfs
Emile Cohl
AddChild
19. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Anti-aliasing
Theatre Optique
Components
Keyframe
20. A container that holds information and is used in ActionScript code.
Squash and Stretch
Art Clokey
Variable
Code snippets
21. Shows where the key (most important) action occurs.
Import
Keyframe
Pre-loader
Code snippets
22. A written version of a play or other dramatic composition
Library panel
Limited Animation
Aardman Studios
Script
23. Created theatre optique - hand cranked projectable device
Emile Reynaud
Zoopraxiscope
Peg Bar
Import to library
24. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Snow White and the Seven Dwarfs
Timeline
Phenakistoscope
Emile Reynaud
25. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Timing
Snow White and the Seven Dwarfs
Bitmap (Raster) graphic
Norman Mclaren
26. An action or set of actions that repeat as long as a condition exists.
Theatre Optique
Loop
Appeal
Casting
27. Shows where the key (most important) action occurs.
Cue points
Button symbol
Hanna -Barbera
Keyframe
28. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Claymation
Pre-loader
Instance
Emile Reynaud
29. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Emile Cohl
Publish
Hanna -Barbera
Credits
30. A small part of the overall story such as the introduction of a character or conflict.
Break apart
Scene
Crossbar
Phenakistoscope
31. Is the rapid display of images in a specific order that give the illusion of movement.
Check syntax
Willis O'Brien
Loader Component
Animation
32. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Norman Mclaren
DSL
Title
Broadband
33. Allows you to test Flash movies on various models of mobile devices.
Movie clip symbol
Device Central
Anti-aliasing
Art Clokey
34. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Squash and Stretch
Tween(ing)
Cue points
Rotoscoping
35. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Device Central
Parent-child relationship
T1
Zoopraxiscope
36. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Ray Harryhausen
Loader Component
Nesting
Vector graphic
37. The process of changing one data type to another.
Casting
Import
Otto Messmer
Methods
38. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Bray Studios
Import
Thaumatrope
Praxinoscope
39. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Break apart
Actions panel
Rotoscoping
Pixar
40. This cursor symbol means you can click to select as click and hold to MOVE the object.
Conditional Actions
Crossbar
Schlesinger Studios
Timing
41. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
J. Stuart Blackton
Pixilation
Keyframe
Bitmap (Raster) graphic
42. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Vector graphic
Variable
Cel
Tex Avery
43. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Device Central
Decrement Action
Nesting
UPA
44. Sequence of images drawn page-by-page
Movie clip symbol
Flipbook
Event Listener
Decrement Action
45. This cursor symbol means you can click to select as click and hold to MOVE the object.
Pixilation
Crossbar
Anti-aliasing
Appeal
46. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
AddChild
Anti-aliasing
Chuck Jones
Peg Bar
47. Something that should cause people to want to watch the movie
Appeal
Object
Walt Disney
Squash and Stretch
48. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)
J. Stuart Blackton
Broadband
Object
Anticipation
49. A small part of the overall story such as the introduction of a character or conflict.
Multiplane Camera
Scene
Bray Studios
Graphic Symbols
50. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Broadband
Dynamic text field
String variable
Bray Studios