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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tool for planning visual media like animation - video and even websites.
Storyboard
Art Clokey
Ray Harryhausen
J. Stuart Blackton
2. Gumby - Davey and Goliath
Break apart
Art Clokey
Magic Lantern
Peg Bar
3. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Cue points
Library panel
Storyboard
Phenakistoscope
4. An attribute of an object such as its size or color.
Property
Persistance of Vision
Norman Mclaren
Ray Harryhausen
5. Flattens out and elongate slightly
Pixar
Bandwidth Profiler
Squash and Stretch
Peg Bar
6. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Magic Lantern
Claymation
Ray Harryhausen
Button symbol
7. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Exaggeration
Hanna -Barbera
Props
Crossbar
8. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Tween(ing)
Phenakistoscope
Event Listener
Tripod
9. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Norman Mclaren
Nesting
Anti-aliasing
Event sounds
10. Checks for any errors in the syntax of the coding.
Movie clip symbol
Squash and Stretch
Check syntax
J. Stuart Blackton
11. A small part of the overall story such as the introduction of a character or conflict.
Scene
Variable
Increment Action
Cel
12. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
String variable
Code snippets
Decrement Action
Stop-Motion
13. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Function
Schlesinger Studios
Loop
Parent-child relationship
14. An action or set of actions that repeat as long as a condition exists.
Title
Loop
Stop-Motion
Broadband
15. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
J. Stuart Blackton
Button symbol
Chuck Jones
Magic Lantern
16. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Pre-loader
Bitmap (Raster) graphic
Break apart
Scene
17. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Magic Lantern
Code snippets
Broadband
18. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Credits
Willis O'Brien
Import
Phenakistoscope
19. Fantasmagorie
Emile Cohl
Nesting
Tim Burton
Animation
20. The group of people you imagine will watch the end product that you create.
Pixilation
James Cameron
Break apart
Audience
21. Terminator 2
Claymation
James Cameron
Aardman Studios
Tim Burton
22. A component that can load external jpg graphic files and swf movie files
Number variable
Loader Component
Otto Messmer
Hanna -Barbera
23. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Snow White and the Seven Dwarfs
Decrement Action
Components
Edit
24. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Tim Burton
Multiplane Camera
UPA
Aardman Studios
25. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Edit
Data type
Code snippets
Nesting
26. The panel where you create and edit Action Scrip code for an object or a frame.
Squash and Stretch
Tripod
Hanna -Barbera
Actions panel
27. Scenery hung at back of stage
Appeal
Props
Background
Tex Avery
28. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Graphic Symbols
Bitmap (Raster) graphic
Bray Studios
Components
29. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Ray Harryhausen
Number variable
Flash Lite
Onion Skin
30. ActionScript 3.0 code that defines the attributes and functionality of an object.
Appeal
Snow White and the Seven Dwarfs
Expressions
Classes
31. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Persistance of Vision
Bandwidth Profiler
Willis O'Brien
Onion Skin
32. Feline Follies - Felix Turns the Tide
Otto Messmer
James Cameron
Dynamic text field
Timing
33. Indicators on the video timeline that can be used in ActionScript.
Max and Dave Fleischer
Cue points
Tim Burton
T1
34. An extremely fast Internet connection that is widely used by businesses.
Methods
T1
Winsor McCay
Winsor McCay
35. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Import
Walt Disney
Peg Bar
Movie clip symbol
36. ActionScript 3.0 code that defines the attributes and functionality of an object.
Tim Burton
Aardman Studios
Classes
Art Clokey
37. The panel that contains the objects that are used in a Flash movie.
Check syntax
Library panel
Edit
Title
38. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Bitmap (Raster) graphic
AddChild
Nesting
Tim Burton
39. A text box created on the Stage with the Text tool that displays information derived from variables.
Bray Studios
Multiplane Camera
Components
Dynamic text field
40. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
UPA
Schlesinger Studios
Background
Crossbar
41. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Import to stage
Crossbar
Peg Bar
Vector graphic
42. Is the rapid display of images in a specific order that give the illusion of movement.
Rotoscoping
Button symbol
Animation
Classes
43. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Number variable
Anti-aliasing
Theatre Optique
Background
44. Brings graphics directly onto the stage
Import to library
Import to stage
Stream sound
Increment Action
45. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Bitmap (Raster) graphic
Pixar
Pixilation
Tween(ing)
46. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Phenakistoscope
Movie clip symbol
Animation
Pixar
47. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Rotoscoping
Increment Action
Peg Bar
Onion Skin
48. Indicators on the video timeline that can be used in ActionScript.
Emile Cohl
Cue points
Cel
Praxinoscope
49. A text box created on the Stage with the Text tool that displays information derived from variables.
Decrement Action
Storyboard
Dynamic text field
J. Stuart Blackton
50. James and the Giant Peach - The Nightmare Before Christmas
Tim Burton
Casting
Multiplane Camera
Title