Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






2. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






3. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.






4. Allows you to test Flash movies on various models of mobile devices.






5. Graphic based on pixels






6. Terminator 2






7. This cursor symbol means you can click to select as click and hold to MOVE the object.






8. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






9. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






10. Scenery hung at back of stage






11. A broadband Internet connection speed that is available through phone lines.






12. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.






13. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






14. Created theatre optique - hand cranked projectable device






15. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






16. Checks for any errors in the syntax of the coding.






17. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






18. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






19. Brings graphics directly onto the stage






20. Two Towers (Gollum) - King Kong remake (2005)






21. ActionScript 3.0 code that defines the attributes and functionality of an object.






22. A container that holds information and is used in ActionScript code.






23. Scooby Doo -The Jetsons -and The Flintstones






24. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






25. A text box created on the Stage with the Text tool that displays information derived from variables.






26. The process of smoothing the edges of a graphic so they appear less jagged.






27. The method for adding objects to be visible on the screen in ActionScript.






28. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






29. The panel that contains the objects that are used in a Flash movie.






30. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






31. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






32. An action or set of actions that repeat as long as a condition exists.






33. The group of people you imagine will watch the end product that you create.






34. Something that should cause people to want to watch the movie






35. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






36. An Action Scrip 3.0 statement that executes a block of code in response to the event.






37. Allows you to position the Flash movie window in the browser window.






38. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






39. Is a made by tracing over live-action film movement frame by frame






40. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






41. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






42. Allows you to position the Flash movie window in the browser window.






43. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






44. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






45. Fantasmagorie






46. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






47. Is the rapid display of images in a specific order that give the illusion of movement.






48. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






49. Indicates the class used to populate the variable.






50. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.