Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shows where the key (most important) action occurs.






2. An animation stored as a single - reusable symbol in the library panel






3. The panel that contains the objects that are used in a Flash movie.






4. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






5. Created theatre optique - hand cranked projectable device






6. Formulas for manipulating or evaluating the information in variables.






7. Sequence of images drawn page-by-page






8. An Action Scrip 3.0 statement that executes a block of code in response to the event.






9. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






10. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






11. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






12. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






13. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






14. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.






15. One of a series of still photographs on a strip of film used in making movies or animations






16. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






17. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






18. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






19. Terminator 2






20. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






21. To bring information into a computer or computer program






22. 1 second (default)






23. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






24. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.






25. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






26. The group of people you imagine will watch the end product that you create.






27. Two Towers (Gollum) - King Kong remake (2005)






28. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






29. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






30. James and the Giant Peach - The Nightmare Before Christmas






31. Checks for any errors in the syntax of the coding.






32. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






33. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.






34. Moveable objects used on the set of a play or a movie






35. In ActionScript - a sequence of characters including letters - numbers - and punctuation.






36. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






37. ActionScript 3.0 code that defines the attributes and functionality of an object.






38. The panel where you create and edit Action Scrip code for an object or a frame.






39. An attribute of an object such as its size or color.






40. A feature that enables you to view the contents of multiple frames onscreen at the same time.






41. Circle with string attached to each slide with different images on each side. When spun it would created one image.






42. An extremely fast Internet connection that is widely used by businesses.






43. This cursor symbol means you can click to select as click and hold to MOVE the object.






44. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)






45. Tool for planning visual media like animation - video and even websites.






46. An animation stored as a single - reusable symbol in the library panel






47. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.






48. Something that should cause people to want to watch the movie






49. This cursor symbol means you can click to select as click and hold to MOVE the object.






50. In ActionScript 3.0 the functionality of an object - that is - what it can do.