Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1 second (default)






2. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






3. Scooby Doo -The Jetsons -and The Flintstones






4. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.






5. Is the rapid display of images in a specific order that give the illusion of movement.






6. The panel that contains the objects that are used in a Flash movie.






7. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






8. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






9. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






10. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






11. James and the Giant Peach - The Nightmare Before Christmas






12. A container that holds information and is used in ActionScript code.






13. The process of smoothing the edges of a graphic so they appear less jagged.






14. The process of changing one data type to another.






15. The method for adding objects to be visible on the screen in ActionScript.






16. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






17. Spins images on paper in rotating drum; 1834; early motion-picture machine






18. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood






19. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






20. Something that should cause people to want to watch the movie






21. A broadband Internet connection speed that is available through phone lines.






22. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?






23. ActionScript 3.0 code that defines the attributes and functionality of an object.






24. An action or set of actions that repeat as long as a condition exists.






25. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






26. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.






27. The panel where you create and edit Action Scrip code for an object or a frame.






28. Terminator 2






29. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.






30. Gumby - Davey and Goliath






31. A container that holds information and is used in ActionScript code.






32. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






33. Sequence of images drawn page-by-page






34. It occurs after an action - and is the direct physical result of it






35. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






36. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






37. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






38. A program specifically developed to optimize the playing of Flash movies using mobile devices.






39. Circle with string attached to each slide with different images on each side. When spun it would created one image.






40. Brings graphics into the library






41. Fantasmagorie






42. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






43. Allows you to test Flash movies on various models of mobile devices.






44. The panel where you create and edit Action Scrip code for an object or a frame.






45. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






46. Indicates the class used to populate the variable.






47. This is a good way to emphasis to certain movements and thereby draw attention where you want it.






48. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






49. Scooby Doo -The Jetsons -and The Flintstones






50. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -