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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Dynamic text field
Script
Vector graphic
Onion Skin
2. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Chuck Jones
Exaggeration
Graphic Symbols
Anti-aliasing
3. Editable copies of symbols that are placed on the Stage.
Instance
Emile Cohl
Nesting
Function
4. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Bitmap (Raster) graphic
Parent-child relationship
Components
Object
5. The panel that contains the objects that are used in a Flash movie.
Library panel
Chuck Jones
Classes
Timeline
6. Allows you to test Flash movies on various models of mobile devices.
Emile Reynaud
Device Central
UPA
Peter Jackson
7. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
AddChild
Cue points
Tex Avery
Bitmap (Raster) graphic
8. Fantasmagorie
Emile Cohl
Persistance of Vision
Expressions
Bandwidth Profiler
9. The name of a work of art or movie etc.
Title
Graphic Symbols
String variable
Keyframe
10. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Loop
Conditional Actions
UPA
Components
11. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Keyframe
Edit
Appeal
String variable
12. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Title
UPA
Frame
Movie clip symbol
13. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Movie clip symbol
Storyboard
UPA
Timeline
14. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event sounds
Instance
Event Listener
Bandwidth Profiler
15. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Trace
Parent-child relationship
Peg Bar
Event sounds
16. Nick Park - The Wrong Trousers - and Chicken Run.
Aardman Studios
Norman Mclaren
Animation
Ease In and Ease out
17. Flattens out and elongate slightly
Tex Avery
Ease In and Ease out
Squash and Stretch
Phenakistoscope
18. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
String variable
Function
Theatre Optique
Vector graphic
19. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Title
Methods
Decrement Action
Walt Disney
20. The panel where you create and edit Action Scrip code for an object or a frame.
Title
Actions panel
Chuck Jones
Phenakistoscope
21. Editable copies of symbols that are placed on the Stage.
Actions panel
Emile Cohl
Instance
Stop-Motion
22. First full lengthed animated picture and color cartoon - 1937. It was produced by Walt Disney.
Ray Harryhausen
Snow White and the Seven Dwarfs
Break apart
Frame
23. A text box created on the Stage with the Text tool that displays information derived from variables.
Script
Dynamic text field
Tim Burton
Ease In and Ease out
24. An Action Scrip 3.0 statement that executes a block of code in response to the event.
Loader Component
Function
Thaumatrope
Dynamic text field
25. King Kong
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on line
183
26. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Appeal
Aardman Studios
UPA
Schlesinger Studios
27. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Edit
Pre-loader
Scene
Import to library
28. Two Towers (Gollum) - King Kong remake (2005)
Nesting
Bray Studios
Credits
Peter Jackson
29. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Conditional Actions
Thaumatrope
Instance
Credits
30. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Loader Component
Property
Parent-child relationship
31. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Movie clip symbol
Trace
Parent-child relationship
Property
32. An animation stored as a single - reusable symbol in the library panel
Emile Cohl
Cue points
Animated graphic symbol
AddChild
33. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Instance
Rotoscoping
Onion Skin
Bitmap (Raster) graphic
34. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Credits
Script
Flash Lite
Check syntax
35. Tool for planning visual media like animation - video and even websites.
Storyboard
Actions panel
String variable
Theatre Optique
36. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Walt Disney
Conditional Actions
String variable
Ray Harryhausen
37. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Magic Lantern
Nesting
Flash Lite
Vector graphic
38. The process of turning a bitmap image into vector paths for animation and other purposes.
Trace
Bitmap (Raster) graphic
Pre-loader
Increment Action
39. Indicates the class used to populate the variable.
Tim Burton
Import to library
Import to library
Data type
40. A written version of a play or other dramatic composition
Script
Vector graphic
Components
Zoetrope
41. Something that should cause people to want to watch the movie
Object
Appeal
Break apart
Magic Lantern
42. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Conditional Actions
Tween(ing)
Title
Pixilation
43. The process of changing one data type to another.
Casting
Peter Jackson
Squash and Stretch
Nesting
44. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Event sounds
Bray Studios
Tex Avery
45. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Tex Avery
T1
Decrement Action
Pixilation
46. A small part of the overall story such as the introduction of a character or conflict.
Storyboard
HTML alignment
Loader Component
Scene
47. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Multiplane Camera
Increment Action
Rotoscoping
Stream sound
48. Sequence of images drawn page-by-page
Flipbook
DSL
J. Stuart Blackton
Background
49. Graphic based on pixels
Frame
Instance
Bitmap (Raster) graphic
Zoetrope
50. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Tripod
Nesting
T1
Art Clokey