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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphic based on pixels
Bitmap (Raster) graphic
Persistance of Vision
Background
Magic Lantern
2. Feline Follies - Felix Turns the Tide
Appeal
Otto Messmer
Background
T1
3. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Appeal
Norman Mclaren
Broadband
Function
4. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Squash and Stretch
Frame
Exaggeration
Phenakistoscope
5. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Pixilation
Chuck Jones
Increment Action
Squash and Stretch
6. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Chuck Jones
Code snippets
Walt Disney
Schlesinger Studios
7. An extremely fast Internet connection that is widely used by businesses.
24 frames
Rotoscoping
Casting
T1
8. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Snow White and the Seven Dwarfs
Title
Onion Skin
9. The process of changing one data type to another.
Data type
Classes
Loader Component
Casting
10. An attribute of an object such as its size or color.
Property
Pixilation
Title
Event Listener
11. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Import to library
Tween(ing)
String variable
Button symbol
12. Formulas for manipulating or evaluating the information in variables.
Expressions
HTML alignment
Cel
Props
13. Flattens out and elongate slightly
Thaumatrope
Cel
Squash and Stretch
Stop-Motion
14. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Instance
Onion Skin
Object
Graphic Symbols
15. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
T1
Pixilation
Trace
Vector graphic
16. Shows where the key (most important) action occurs.
Frame
Keyframe
Code snippets
Scene
17. Gumby - Davey and Goliath
Art Clokey
Theatre Optique
Instance
Snow White and the Seven Dwarfs
18. King Kong
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183
19. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Trace
Zoopraxiscope
Background
Credits
20. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Code snippets
Background
Bandwidth Profiler
Tween(ing)
21. To bring information into a computer or computer program
Import
Edit
Flipbook
Peg Bar
22. The panel where you create and edit Action Scrip code for an object or a frame.
Flipbook
Expressions
Actions panel
Tim Burton
23. Indicators on the video timeline that can be used in ActionScript.
Library panel
Tripod
Winsor McCay
Cue points
24. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Vector graphic
Methods
Multiplane Camera
Magic Lantern
25. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Animated graphic symbol
Classes
Chuck Jones
Phenakistoscope
26. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Bandwidth Profiler
Stop-Motion
Tex Avery
Animated graphic symbol
27. Checks for any errors in the syntax of the coding.
Check syntax
Winsor McCay
Exaggeration
Import to stage
28. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Bitmap (Raster) graphic
Number variable
Import to library
Event sounds
29. This is a good way to emphasis to certain movements and thereby draw attention where you want it.
Increment Action
Exaggeration
Code snippets
Anti-aliasing
30. One of a series of still photographs on a strip of film used in making movies or animations
Props
Willis O'Brien
Frame
Peter Jackson
31. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Conditional Actions
Keyframe
Frame
Object
32. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Norman Mclaren
Keyframe
Timeline
Methods
33. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
UPA
Winsor McCay
Button symbol
Graphic Symbols
34. A small part of the overall story such as the introduction of a character or conflict.
Otto Messmer
Scene
Anti-aliasing
Background
35. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Expressions
String variable
Stream sound
24 frames
36. To make changes by adding - deleting - or modifying text - graphics - or other items in a document
Import to library
Aardman Studios
Credits
Edit
37. An animation stored as a single - reusable symbol in the library panel
Limited Animation
Timing
Animated graphic symbol
Max and Dave Fleischer
38. This cursor symbol means you can click to select as click and hold to MOVE the object.
Pre-loader
String variable
Audience
Crossbar
39. Sequence of images drawn page-by-page
Scene
Bray Studios
AddChild
Flipbook
40. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud
Art Clokey
Props
Conditional Actions
Praxinoscope
41. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Tween(ing)
Zoopraxiscope
Number variable
Actions panel
42. The group of people you imagine will watch the end product that you create.
Script
Audience
Storyboard
Keyframe
43. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Nesting
Tween(ing)
Winsor McCay
Emile Cohl
44. 1 second (default)
Trace
Background
Decrement Action
24 frames
45. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Limited Animation
Title
Squash and Stretch
Magic Lantern
46. The process of smoothing the edges of a graphic so they appear less jagged.
Frame
Appeal
UPA
Anti-aliasing
47. Fantasmagorie
Pixilation
Edit
Emile Cohl
Otto Messmer
48. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
James Cameron
Norman Mclaren
Pixar
Max and Dave Fleischer
49. The name of a work of art or movie etc.
Animation
Bitmap (Raster) graphic
Title
Parent-child relationship
50. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Emile Reynaud
Edit
Cue points
Credits