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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process used to generate the files necessary for delivering Flash movies on the web - such as swf and HTML files.
Publish
Art Clokey
Object
HTML alignment
2. Brings graphics into the library
Import to library
Script
Property
Magic Lantern
3. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Property
Tween(ing)
J. Stuart Blackton
Storyboard
4. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Movie clip symbol
Limited Animation
Emile Cohl
Ray Harryhausen
5. Checks for any errors in the syntax of the coding.
Title
Conditional Actions
Cel
Check syntax
6. A small part of the overall story such as the introduction of a character or conflict.
Stop-Motion
Broadband
Timing
Scene
7. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Pixilation
Flipbook
Credits
Title
8. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Button symbol
T1
Expressions
Event Listener
9. Graphic based on pixels
Bitmap (Raster) graphic
J. Stuart Blackton
Methods
Appeal
10. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Function
Components
Object
Pre-loader
11. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Anticipation
Code snippets
Claymation
12. This cursor symbol means you can click to select as click and hold to MOVE the object.
Props
Vector graphic
Ease In and Ease out
Crossbar
13. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story
Pixar
Ray Harryhausen
Script
Loop
14. King Kong
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183
15. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Script
Stop-Motion
Code snippets
James Cameron
16. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Credits
Claymation
Peg Bar
Broadband
17. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
Button symbol
UPA
J. Stuart Blackton
Bandwidth Profiler
18. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Zoopraxiscope
Otto Messmer
Anti-aliasing
Praxinoscope
19. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.
Pixar
Import
Multiplane Camera
Claymation
20. Allows you to test Flash movies on various models of mobile devices.
Animation
Event sounds
Device Central
Props
21. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Phenakistoscope
Schlesinger Studios
Tex Avery
Bitmap (Raster) graphic
22. A written version of a play or other dramatic composition
Aardman Studios
Script
Library panel
Peg Bar
23. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Art Clokey
Limited Animation
Import to stage
Timeline
24. An action or set of actions that repeat as long as a condition exists.
Flipbook
Winsor McCay
UPA
Loop
25. One of a series of still photographs on a strip of film used in making movies or animations
Anticipation
Props
Frame
Methods
26. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Squash and Stretch
AddChild
Flipbook
Ray Harryhausen
27. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Variable
Peg Bar
Loop
28. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Emile Cohl
Cue points
Timeline
Walt Disney
29. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Classes
Actions panel
Zoetrope
Event Listener
30. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Increment Action
Norman Mclaren
Cue points
Import to library
31. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.
String variable
Hanna -Barbera
Squash and Stretch
Bandwidth Profiler
32. The panel where you create and edit Action Scrip code for an object or a frame.
Decrement Action
Actions panel
Tim Burton
Tex Avery
33. Indicators on the video timeline that can be used in ActionScript.
Cue points
Winsor McCay
Publish
Pixilation
34. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Pre-loader
Chuck Jones
HTML alignment
Background
35. The panel that contains the objects that are used in a Flash movie.
Library panel
Zoopraxiscope
Import to stage
Object
36. Flattens out and elongate slightly
AddChild
Onion Skin
Ease In and Ease out
Squash and Stretch
37. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Limited Animation
Animated graphic symbol
Timing
Praxinoscope
38. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.
Break apart
Animation
Import to stage
Animation
39. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Conditional Actions
Cel
Tex Avery
Stream sound
40. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Animation
Credits
Tim Burton
Pre-loader
41. A small part of the overall story such as the introduction of a character or conflict.
Ray Harryhausen
Flash Lite
Import
Scene
42. Feline Follies - Felix Turns the Tide
Otto Messmer
Snow White and the Seven Dwarfs
Willis O'Brien
Button symbol
43. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Exaggeration
Max and Dave Fleischer
HTML alignment
Limited Animation
44. An attribute of an object such as its size or color.
Animation
Squash and Stretch
Peg Bar
Property
45. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Winsor McCay
Ease In and Ease out
Anti-aliasing
T1
46. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Magic Lantern
Object
Timing
Tween(ing)
47. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Property
Walt Disney
Multiplane Camera
Persistance of Vision
48. The process of smoothing the edges of a graphic so they appear less jagged.
UPA
Stop-Motion
Thaumatrope
Anti-aliasing
49. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Theatre Optique
Parent-child relationship
Actions panel
Publish
50. Created theatre optique - hand cranked projectable device
Bitmap (Raster) graphic
Emile Reynaud
Walt Disney
Keyframe