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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An animation stored as a single - reusable symbol in the library panel
Hanna -Barbera
Animated graphic symbol
Property
Nesting
2. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)
Event sounds
Number variable
Max and Dave Fleischer
Keyframe
3. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -
Norman Mclaren
Max and Dave Fleischer
Movie clip symbol
Winsor McCay
4. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Pre-loader
String variable
24 frames
Tex Avery
5. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Background
Cel
Animated graphic symbol
Timing
6. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Flash Lite
Walt Disney
Anticipation
Function
7. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Dynamic text field
Code snippets
Keyframe
Squash and Stretch
8. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Cel
Classes
Casting
Winsor McCay
9. A three-footed stand often used to balance a camera
Max and Dave Fleischer
Aardman Studios
Tripod
Exaggeration
10. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Bandwidth Profiler
Code snippets
Ease In and Ease out
Loader Component
11. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Components
Publish
Instance
Parent-child relationship
12. A component that can load external jpg graphic files and swf movie files
Tween(ing)
Otto Messmer
Loader Component
Credits
13. Terminator 2
HTML alignment
James Cameron
Persistance of Vision
Chuck Jones
14. Nick Park - The Wrong Trousers - and Chicken Run.
Aardman Studios
Edit
Import to library
Check syntax
15. One of a series of still photographs on a strip of film used in making movies or animations
Break apart
Frame
Ray Harryhausen
Exaggeration
16. Allows you to test Flash movies on various models of mobile devices.
Import to library
Device Central
Onion Skin
Multiplane Camera
17. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Zoopraxiscope
Script
Classes
AddChild
18. Scooby Doo -The Jetsons -and The Flintstones
Peg Bar
Hanna -Barbera
Bitmap (Raster) graphic
Expressions
19. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Broadband
Expressions
Script
Schlesinger Studios
20. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird
Rotoscoping
Dynamic text field
Phenakistoscope
UPA
21. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.
Schlesinger Studios
DSL
Timing
Pre-loader
22. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Number variable
Expressions
Animated graphic symbol
23. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Expressions
Frame
Bray Studios
Movie clip symbol
24. King Kong
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183
25. The panel that contains the objects that are used in a Flash movie.
Zoetrope
Library panel
Expressions
Walt Disney
26. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Aardman Studios
T1
24 frames
Magic Lantern
27. An attribute of an object such as its size or color.
Increment Action
Property
24 frames
Actions panel
28. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion
Zoopraxiscope
Tim Burton
Methods
Multiplane Camera
29. Gumby - Davey and Goliath
Peter Jackson
Event sounds
Anticipation
Art Clokey
30. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Crossbar
Button symbol
Emile Reynaud
Flash Lite
31. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Limited Animation
Number variable
Object
Title
32. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
Expressions
Conditional Actions
Import to stage
Praxinoscope
33. Created theatre optique - hand cranked projectable device
Emile Reynaud
Max and Dave Fleischer
Import
String variable
34. A text box created on the Stage with the Text tool that displays information derived from variables.
Ray Harryhausen
Bitmap (Raster) graphic
Library panel
Dynamic text field
35. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Movie clip symbol
Publish
Tim Burton
Ray Harryhausen
36. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps
Hanna -Barbera
Zoopraxiscope
Event Listener
Bray Studios
37. The process of changing one data type to another.
Praxinoscope
Button symbol
Casting
Graphic Symbols
38. Allows you to test Flash movies on various models of mobile devices.
Emile Reynaud
Device Central
Import
AddChild
39. Editable copies of symbols that are placed on the Stage.
HTML alignment
Appeal
Instance
Device Central
40. Allows you to position the Flash movie window in the browser window.
HTML alignment
Walt Disney
Event Listener
Data type
41. Created theatre optique - hand cranked projectable device
Emile Reynaud
Hanna -Barbera
Function
Anticipation
42. The panel where you create and edit Action Scrip code for an object or a frame.
Dynamic text field
Casting
Actions panel
Stop-Motion
43. Fantasmagorie
Persistance of Vision
Emile Cohl
Bandwidth Profiler
Scene
44. The process of turning a bitmap image into vector paths for animation and other purposes.
Instance
Trace
Audience
Expressions
45. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Cue points
Event sounds
Graphic Symbols
DSL
46. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.
Event sounds
Flash Lite
Methods
Vector graphic
47. ActionScript that tests whether or not certain conditions have been met and - if so - can perform other actions.
24 frames
Conditional Actions
Claymation
AddChild
48. Moveable objects used on the set of a play or a movie
Props
Tex Avery
Stream sound
Graphic Symbols
49. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Object
Stop-Motion
J. Stuart Blackton
Bandwidth Profiler
50. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Appeal
Number variable
Casting
Crossbar