Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphic based on pixels






2. Allows you to view a graphical representation of the size of each frame and the frame-by-frame download process.






3. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






4. A feature that enables you to view the contents of multiple frames onscreen at the same time.






5. One of a series of still photographs on a strip of film used in making movies or animations






6. Scenery hung at back of stage






7. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






8. One of a series of still photographs on a strip of film used in making movies or animations






9. The process of changing one data type to another.






10. A component that can load external jpg graphic files and swf movie files






11. Created theatre optique - hand cranked projectable device






12. James and the Giant Peach - The Nightmare Before Christmas






13. The group of people you imagine will watch the end product that you create.






14. A small part of the overall story such as the introduction of a character or conflict.






15. The process of turning a bitmap image into vector paths for animation and other purposes.






16. Brings graphics into the library






17. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






18. Something that should cause people to want to watch the movie






19. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






20. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






21. 1 second (default)






22. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.






23. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






24. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






25. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented






26. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






27. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






28. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






29. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






30. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






31. A text box created on the Stage with the Text tool that displays information derived from variables.






32. Created theatre optique - hand cranked projectable device






33. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






34. Humorous Phases of Funny Faces (the first cartoon using chalk drawing and cut-outs)






35. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






36. Allows you to test Flash movies on various models of mobile devices.






37. Graphic based on pixels






38. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






39. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






40. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






41. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






42. A text box created on the Stage with the Text tool that displays information derived from variables.






43. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th






44. Sequence of images drawn page-by-page






45. Editable copies of symbols that are placed on the Stage.






46. An action or set of actions that repeat as long as a condition exists.






47. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






48. Scenery hung at back of stage






49. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






50. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.