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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
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study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1 second (default)
Norman Mclaren
Movie clip symbol
24 frames
Publish
2. Spins images on paper in rotating drum; 1834; early motion-picture machine
Timeline
Zoetrope
Ease In and Ease out
Graphic Symbols
3. This cursor symbol means you can click to select as click and hold to MOVE the object.
Scene
Crossbar
Graphic Symbols
Event Listener
4. Gumby - Davey and Goliath
Animated graphic symbol
Art Clokey
Trace
Flipbook
5. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Import to library
Data type
Publish
Credits
6. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Event Listener
Tripod
Graphic Symbols
Willis O'Brien
7. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Vector graphic
Break apart
Stream sound
Decrement Action
8. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Device Central
Onion Skin
Claymation
24 frames
9. ActionScript 3.0 code that defines the attributes and functionality of an object.
Classes
Hanna -Barbera
Emile Reynaud
Anti-aliasing
10. Brings graphics into the library
Broadband
DSL
Import to library
Stop-Motion
11. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Praxinoscope
Tripod
Thaumatrope
Device Central
12. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Bitmap (Raster) graphic
Function
Tween(ing)
Script
13. Indicates the class used to populate the variable.
Anticipation
Persistance of Vision
Casting
Data type
14. Complex Bugs and Daffy work - created Pepe LePeu - Road Runner - Wile E. Coyote - What's Opera Doc?
Anticipation
Graphic Symbols
Increment Action
Chuck Jones
15. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Storyboard
Peg Bar
Art Clokey
16. The name of a work of art or movie etc.
Anti-aliasing
Title
Audience
Broadband
17. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Magic Lantern
Walt Disney
Increment Action
Timeline
18. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Praxinoscope
Event Listener
Publish
Nesting
19. Is a made by tracing over live-action film movement frame by frame
Storyboard
Classes
Rotoscoping
Willis O'Brien
20. Sequence of images drawn page-by-page
Variable
Instance
Flipbook
Dynamic text field
21. Editable copies of symbols that are placed on the Stage.
Cue points
Walt Disney
Instance
Bray Studios
22. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Components
Actions panel
Button symbol
J. Stuart Blackton
23. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Ease In and Ease out
Phenakistoscope
Props
Import
24. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Conditional Actions
Decrement Action
Pre-loader
Classes
25. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Casting
Squash and Stretch
Flash Lite
Thaumatrope
26. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Multiplane Camera
Winsor McCay
Nesting
Timeline
27. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
DSL
Limited Animation
Multiplane Camera
Tim Burton
28. A program specifically developed to optimize the playing of Flash movies using mobile devices.
Flash Lite
Event sounds
Loader Component
Art Clokey
29. Two Towers (Gollum) - King Kong remake (2005)
Walt Disney
Credits
Import to stage
Peter Jackson
30. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic
Zoetrope
Script
Anticipation
Timing
31. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Conditional Actions
Trace
Ray Harryhausen
32. Checks for any errors in the syntax of the coding.
Script
Theatre Optique
Zoetrope
Check syntax
33. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Trace
Thaumatrope
Ease In and Ease out
Theatre Optique
34. Tool for planning visual media like animation - video and even websites.
T1
Publish
Import
Storyboard
35. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
Theatre Optique
Check syntax
Variable
Pixar
36. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Snow White and the Seven Dwarfs
Increment Action
Button symbol
Event Listener
37. Scooby Doo -The Jetsons -and The Flintstones
Snow White and the Seven Dwarfs
Chuck Jones
Hanna -Barbera
Import
38. James and the Giant Peach - The Nightmare Before Christmas
Stop-Motion
Loop
Trace
Tim Burton
39. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
James Cameron
Props
Nesting
Conditional Actions
40. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Trace
Animation
Title
Credits
41. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Rotoscoping
Function
Loop
Stop-Motion
42. An action or set of actions that repeat as long as a condition exists.
Movie clip symbol
Loop
Import to library
Ease In and Ease out
43. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Timeline
Stop-Motion
AddChild
Background
44. A three-footed stand often used to balance a camera
Persistance of Vision
Tripod
Data type
Decrement Action
45. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th
Norman Mclaren
Components
Break apart
Parent-child relationship
46. Bugs Bunny - Daffy Duck - Droopy - Screwy Squirrel - Porky Pig - Chilly Willy - Red Hot Riding Hood
Cue points
Tex Avery
Timing
DSL
47. The group of people you imagine will watch the end product that you create.
Event Listener
Hanna -Barbera
James Cameron
Audience
48. Scenery hung at back of stage
Function
Background
Publish
Appeal
49. Brings graphics directly onto the stage
James Cameron
Otto Messmer
Import to stage
Actions panel
50. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Frame
Casting
Pixilation
Publish
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