Test your basic knowledge |

Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A component that can load external jpg graphic files and swf movie files






2. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






3. Two Towers (Gollum) - King Kong remake (2005)






4. A feature that enables you to view the contents of multiple frames onscreen at the same time.






5. A text box created on the Stage with the Text tool that displays information derived from variables.






6. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






7. An action or set of actions that repeat as long as a condition exists.






8. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






9. A three-footed stand often used to balance a camera






10. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






11. One of a series of still photographs on a strip of film used in making movies or animations






12. To bring information into a computer or computer program






13. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






14. To bring information into a computer or computer program






15. Moveable objects used on the set of a play or a movie






16. The name of a work of art or movie etc.






17. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






18. An animation device - the successor to the zoetrope. It was invented in France in 1877 by Charles Reynaud






19. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.






20. 1 second (default)






21. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.






22. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)






23. Fantasmagorie






24. A container that holds information and is used in ActionScript code.






25. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.






26. This cursor symbol means you can click to select as click and hold to MOVE the object.






27. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






28. In ActionScript 3.0 the functionality of an object - that is - what it can do.






29. The method for adding objects to be visible on the screen in ActionScript.






30. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






31. The process of turning a bitmap image into vector paths for animation and other purposes.






32. NFB - Boogie Doodle - Begone Dull Care - Binkity Blank -






33. Indicators on the video timeline that can be used in ActionScript.






34. Spins images on paper in rotating drum; 1834; early motion-picture machine






35. Allows you to position the Flash movie window in the browser window.






36. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.






37. Brings graphics directly onto the stage






38. A written version of a play or other dramatic composition






39. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.






40. Circle with string attached to each slide with different images on each side. When spun it would created one image.






41. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.






42. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






43. Influenced by Jones' The Dover Boys. John Hubley; Gerald McBoing-Boing - Rooty Toot Toot - The Tell-Tale Heart - Moonbird






44. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






45. The group of people you imagine will watch the end product that you create.






46. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug






47. It occurs after an action - and is the direct physical result of it






48. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






49. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th






50. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.