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Animation Basics

Subjects : it-skills, arts
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The panel where you create and edit Action Scrip code for an object or a frame.






2. A program specifically developed to optimize the playing of Flash movies using mobile devices.






3. An action or set of actions that repeat as long as a condition exists.






4. Spins images on paper in rotating drum; 1834; early motion-picture machine






5. The process of turning a bitmap image into vector paths for animation and other purposes.






6. Created theatre optique - hand cranked projectable device






7. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






8. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






9. Colonel Heeza Liar - Krazy Kat - and Bobby Bumps






10. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.






11. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.






12. Formulas for manipulating or evaluating the information in variables.






13. John Lasseter founding member - The Adventures of Andre and Wally B - The Great Mouse Detective (Disney Released) - Luxo Jr - Tin Toy - Toy Story






14. Moveable objects used on the set of a play or a movie






15. A feature that enables you to view the contents of multiple frames onscreen at the same time.






16. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.






17. Created rotoscoping - The Tantalizing Fly (Koko the Clown) - Dizzy Dishes - Minnie the Moocher(Betty Boop) - Popeye (Popeye Meets Sinbad) - Superman series - Gulliver's Travels (first animated feature not from Disney)






18. Feline Follies - Felix Turns the Tide






19. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.






20. A text box created on the Stage with the Text tool that displays information derived from variables.






21. Allows you to test Flash movies on various models of mobile devices.






22. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.






23. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.






24. The panel that contains the objects that are used in a Flash movie.






25. Created theatre optique - hand cranked projectable device






26. Fantasmagorie






27. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.






28. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.






29. Indicates the class used to populate the variable.






30. The process of breaking apart text to place each character in a separate text block. The process of separating groups - instances - and bitmaps into ungrouped - of editable elements.






31. It is the most crucial elements physical and theatrical. actual motions required to perform an action - refers to the pauses and the emphases added to make it dramatic






32. Feline Follies - Felix Turns the Tide






33. A description of the hierarchical relationship that develops between nested symbols - especially nested movie clip symbols. When you insert a movie clip inside another movie clip - the inserted clip is considered the child and the original clip is th






34. Scooby Doo -The Jetsons -and The Flintstones






35. Is a type of animation made by taking photos of clay characters - moving the characters slightly between each shot.






36. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts






37. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)






38. ActionScript 3.0 code that defines the attributes and functionality of an object.






39. Created by Eadweard Muybridge. May be considered the first movie projector. Projected images from rotating glass disks in rapid succession to give the impression of motion






40. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.






41. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.






42. The process of smoothing the edges of a graphic so they appear less jagged.






43. Editable copies of symbols that are placed on the Stage.






44. Something that should cause people to want to watch the movie






45. Looney Tunes (Hugh Harman - Rudy Ising - Fritz Freling) - Sinkin in the Bathtub (Bosko) It is now known as Warner Brothers.






46. A sound that plays independently of the Timeline. The sound starts in the keyframe to which it is added - but it can continue playing even after a movie ends. Must download completely before it begins playing.






47. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.






48. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.






49. It occurs after an action - and is the direct physical result of it






50. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.







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