SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shows where the key (most important) action occurs.
Willis O'Brien
Property
Code snippets
Keyframe
2. An animation stored as a single - reusable symbol in the library panel
Decrement Action
Animated graphic symbol
Walt Disney
Thaumatrope
3. The panel that contains the objects that are used in a Flash movie.
Peter Jackson
Library panel
Crossbar
Praxinoscope
4. The ability of the human eye to keep an image in view for a split second after the image has been removed from sight.
Persistance of Vision
Actions panel
Methods
Object
5. Created theatre optique - hand cranked projectable device
Emile Reynaud
Tween(ing)
Ray Harryhausen
Cue points
6. Formulas for manipulating or evaluating the information in variables.
Expressions
DSL
Object
Hanna -Barbera
7. Sequence of images drawn page-by-page
Dynamic text field
Flipbook
Theatre Optique
Cue points
8. An Action Scrip 3.0 statement that executes a block of code in response to the event.
HTML alignment
Function
Timing
Hanna -Barbera
9. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Pixilation
Anticipation
Audience
Movie clip symbol
10. Object on the stage that is used to provide interactivity - such as jumping to another frame on the Timeline.
Button symbol
Emile Cohl
Winsor McCay
Bray Studios
11. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Device Central
Persistance of Vision
Button symbol
Ease In and Ease out
12. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Import to library
Tween(ing)
Animated graphic symbol
Library panel
13. Simple animation that starts in frame 1 and loops until the rest of the movie has been downloaded.
Phenakistoscope
Thaumatrope
Pre-loader
Script
14. Alignment for hand drawings. Standard for holes to line up drawings for an animation. It was invented by Raoul Barre in 1915.
Peg Bar
Trace
Norman Mclaren
Rotoscoping
15. One of a series of still photographs on a strip of film used in making movies or animations
Keyframe
Frame
Theatre Optique
Loop
16. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
DSL
Movie clip symbol
Stop-Motion
Limited Animation
17. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Tween(ing)
Broadband
Casting
Chuck Jones
18. An ActionScript operator - indicated by two minus signs - that subtracts 1 unit from a variable or expression.
Decrement Action
Event sounds
Instance
Increment Action
19. Terminator 2
James Cameron
T1
Loader Component
Exaggeration
20. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Device Central
Ray Harryhausen
DSL
Snow White and the Seven Dwarfs
21. To bring information into a computer or computer program
Import
Chuck Jones
Casting
J. Stuart Blackton
22. 1 second (default)
24 frames
Parent-child relationship
Publish
Pre-loader
23. A list of acknowledgements of those who contributed to the creation of a film (usually run at the end of the film)
Loop
Code snippets
HTML alignment
Credits
24. Is a type of animation made by drawing pictures on to a clear plastic sheet one by one.
Cel
Library panel
HTML alignment
Cue points
25. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Stream sound
Phenakistoscope
Claymation
Background
26. The group of people you imagine will watch the end product that you create.
Components
Magic Lantern
Claymation
Audience
27. Two Towers (Gollum) - King Kong remake (2005)
Components
Peter Jackson
Art Clokey
Code snippets
28. Pre-developed movie clips that can quickly add functionality to a movie by dragging and dropping them from the Components panel to the stage. Commonly used for creating forms with boxes for entering user data.
Cel
Pre-loader
Components
Props
29. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Hanna -Barbera
Thaumatrope
Number variable
Instance
30. James and the Giant Peach - The Nightmare Before Christmas
Tim Burton
Components
Graphic Symbols
Art Clokey
31. Checks for any errors in the syntax of the coding.
Keyframe
Check syntax
DSL
Flipbook
32. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Title
Otto Messmer
Instance
Ray Harryhausen
33. Objects - such as drawings - that are converted to symbols and stored in the Library panel. The original object.
Variable
Graphic Symbols
Bray Studios
Timing
34. Moveable objects used on the set of a play or a movie
Props
Event Listener
Exaggeration
24 frames
35. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
Components
String variable
Parent-child relationship
Max and Dave Fleischer
36. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Thaumatrope
Publish
Winsor McCay
Import to stage
37. ActionScript 3.0 code that defines the attributes and functionality of an object.
Background
Classes
Props
Theatre Optique
38. The panel where you create and edit Action Scrip code for an object or a frame.
Winsor McCay
Function
Import to stage
Actions panel
39. An attribute of an object such as its size or color.
Bandwidth Profiler
Property
Button symbol
Publish
40. A feature that enables you to view the contents of multiple frames onscreen at the same time.
Norman Mclaren
Onion Skin
Timing
Property
41. Circle with string attached to each slide with different images on each side. When spun it would created one image.
Thaumatrope
Decrement Action
Walt Disney
Function
42. An extremely fast Internet connection that is widely used by businesses.
James Cameron
Event Listener
Conditional Actions
T1
43. This cursor symbol means you can click to select as click and hold to MOVE the object.
Break apart
Tim Burton
Crossbar
Credits
44. Oswald the Lucky Rabbit (Trolley Troubles) - end up abandoning Oswald - becomes Mickey (created by Iwerks)
Walt Disney
Background
Zoopraxiscope
Props
45. Tool for planning visual media like animation - video and even websites.
Storyboard
Methods
Multiplane Camera
Flash Lite
46. An animation stored as a single - reusable symbol in the library panel
Tween(ing)
Script
24 frames
Animated graphic symbol
47. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Onion Skin
Loop
Stream sound
Stop-Motion
48. Something that should cause people to want to watch the movie
Trace
HTML alignment
Appeal
J. Stuart Blackton
49. This cursor symbol means you can click to select as click and hold to MOVE the object.
Tripod
Crossbar
Methods
Bitmap (Raster) graphic
50. In ActionScript 3.0 the functionality of an object - that is - what it can do.
Broadband
Audience
Pre-loader
Methods