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Test your basic knowledge |
Animation Basics
Start Test
Study First
Subjects
:
it-skills
,
arts
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An action or set of actions that repeat as long as a condition exists.
Trace
Title
Timeline
Loop
2. ActionScript 3.0 code that defines the attributes and functionality of an object.
Function
Classes
Device Central
Components
3. The group of people you imagine will watch the end product that you create.
Limited Animation
Audience
Rotoscoping
Thaumatrope
4. A text box created on the Stage with the Text tool that displays information derived from variables.
Ease In and Ease out
Cel
Dynamic text field
Import
5. Is a type of stop-motion animation that photographs people to give the illusion of seemingly impossible actions.
Script
Otto Messmer
Pixilation
Flipbook
6. Is mounted above a series of cells - each containing separate elements of the scene.. Because the cells are mounted at varying distances from the camera - if it pans or moves toward them - an effect of motion perspective is created. This was invented
Import to stage
DSL
Winsor McCay
Multiplane Camera
7. Fantasmagorie
Claymation
HTML alignment
Emile Cohl
Animated graphic symbol
8. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
Onion Skin
Norman Mclaren
Pixar
9. The process of turning a bitmap image into vector paths for animation and other purposes.
Decrement Action
Button symbol
Data type
Trace
10. Including another symbol within a symbol - such as nesting a graphic symbol - button or another movie clip symbol within a movie clip symbol.
Nesting
Peg Bar
Pre-loader
Anti-aliasing
11. Scenery hung at back of stage
Timeline
Background
Cel
Nesting
12. An ActionScript operator - indicated by ++ that adds 1 unit to a variable or expression.
Zoetrope
Flash Lite
Bandwidth Profiler
Increment Action
13. Editable copies of symbols that are placed on the Stage.
Methods
Device Central
Instance
HTML alignment
14. An animation process that does not redraw entire frames of animation but instead variably reuses common parts between frames. This was a quick and cheap way to produce animations for Saturday morning cartoons.
Scene
Emile Reynaud
Max and Dave Fleischer
Limited Animation
15. A component that can load external jpg graphic files and swf movie files
Loader Component
Graphic Symbols
Check syntax
Scene
16. Indicators on the video timeline that can be used in ActionScript.
Cue points
Code snippets
String variable
Anticipation
17. Projection device consisting of a light source and a magnifying lens. Used with still transparencies.
Rotoscoping
Magic Lantern
Tripod
Function
18. Indicates the class used to populate the variable.
Bray Studios
Parent-child relationship
Data type
Import to library
19. An animation stored as a single - reusable symbol in the Library panel. It has it own Timeline - independent of the main Timeline.
Anti-aliasing
Import to library
T1
Movie clip symbol
20. Acceleration and deceleration refers to the tendency things have to start and stop moving gradually.
Methods
Actions panel
Ease In and Ease out
Emile Reynaud
21. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Animation
Scene
Stop-Motion
Library panel
22. 1 second (default)
Import to library
24 frames
Exaggeration
Emile Reynaud
23. An image calculated and stored according to mathematical formulas rather than pixels - resulting in a smaller file size and the ability to resize the image without a loss in quality.
Button symbol
Storyboard
Vector graphic
Import
24. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Aardman Studios
Conditional Actions
Zoetrope
Code snippets
25. In ActionScript - a variable type that contains a number with which you can use arithmetic operators - such as addition and subtraction.
Number variable
Rotoscoping
Props
Persistance of Vision
26. Predefined blocks of ActionScript 3.0 code which provide a quick way to insert AS3 code into the Script pane.
Vector graphic
Classes
Code snippets
AddChild
27. A spinning disc mounted vertically on a handle. Around the center of the disc a series of pictures was drawn corresponding to frames of the animation; around its circumference was a series of radial slits. The user would spin the disc and look throug
Phenakistoscope
Check syntax
Schlesinger Studios
Anti-aliasing
28. Mighty Joe Young - 7th Voyage of Sinbad - Jason and the Argonauts
Variable
Ray Harryhausen
Props
Flash Lite
29. Items - such as drawings and text - that are placed on the Stage and can be edited and manipulated. In ActionScript 3.0 - an instance of a class that inherits the attributes and functionality of a class.
Crossbar
Object
Casting
Persistance of Vision
30. ActionScript 3.0 code that 'listening' to 'hear' when an event occurs. For example - a button object might listen for a mouse click.
Event Listener
Break apart
Scene
Import to stage
31. A sound that is tied to the Timeline. No matter its length - a streaming sound stops at the end of the movie. Can start palying as they download.
Pixilation
Appeal
Stream sound
Stop-Motion
32. The panel where you create and edit Action Scrip code for an object or a frame.
Zoetrope
Actions panel
Pixilation
Stop-Motion
33. Spins images on paper in rotating drum; 1834; early motion-picture machine
Zoetrope
Event Listener
24 frames
Animation
34. It occurs after an action - and is the direct physical result of it
Anticipation
Pre-loader
Schlesinger Studios
Thaumatrope
35. Terminator 2
Button symbol
Edit
James Cameron
Claymation
36. Is a type of animation made by taking photos of any objects - moving the objects slightly between each shot.
Aardman Studios
Stop-Motion
Walt Disney
Timeline
37. King Kong
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183
38. Gumby - Davey and Goliath
Loader Component
Import
Art Clokey
Conditional Actions
39. The part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Timeline
HTML alignment
Graphic Symbols
Timing
40. In ActionScript - a sequence of characters including letters - numbers - and punctuation.
UPA
Bandwidth Profiler
String variable
Check syntax
41. Scooby Doo -The Jetsons -and The Flintstones
Tim Burton
Hanna -Barbera
Import to library
Flipbook
42. Gertie the Dinosaur and Little Nemo (character from a well-known newspaper comic)
Timeline
Function
Art Clokey
Winsor McCay
43. A moving picture show presented by Charles-Emile Reynaud in 1892. It was the first presentation of projected moving images to an audience.
DSL
Emile Cohl
Theatre Optique
Loader Component
44. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Onion Skin
Aardman Studios
Pixilation
Tween(ing)
45. An animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
Walt Disney
Tween(ing)
Function
Event sounds
46. A type of data transmission - such as DSL and cable - in which a wide band of frequencies is available to transmit more information at the same time.
Pixar
Max and Dave Fleischer
Broadband
Import to library
47. To bring information into a computer or computer program
Script
Break apart
Emile Reynaud
Import
48. Two Towers (Gollum) - King Kong remake (2005)
Decrement Action
Claymation
Peter Jackson
Walt Disney
49. Sequence of images drawn page-by-page
Praxinoscope
Flipbook
String variable
Tex Avery
50. Tool for planning visual media like animation - video and even websites.
Zoopraxiscope
Exaggeration
Peg Bar
Storyboard