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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. All objects have which two characteristics?
Conditional Loop
State / Behavior
Quality Assurance Testing
Procedural Abstraction
2. The more generic - overarching class of a group of classes.
Method Signature
Program
Array
Superclass
3. A keyword that indicates that a new object is being created.
Comparison operators
Object-oriented programming (OOP)
Bug
new Keyword
4. An object's sense of direction.
Superclass
Instance Variable
Orientation
Quality Assurance Testing
5. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Test Case
Textual Storyboard
Bugs
6. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Argument
Relational Operators
Comparison operators
7. This allows the programmer to adjust the object - motion - distance amount and time duration.
Inheritance
Procedure Arguments
Relational Operators
Decision Control Structure
8. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Test Execution
Orientation
Object-oriented programming (OOP)
Local Variables
9. A loop that will continue until a specific condition occurs; then the loop ends.
Instance
Index
IDE
Conditional Loop
10. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Superclass
Collision
Class
11. A position number in the array object that specifies which array element to access.
Index
Superclass
Orientation
Class
12. Control structure that allows you to execute specific sections of the code a number of times.
Arithmetic Operators
Class
Instance
Repetition Control Structure or WHILE loop
13. A list of instructions that are required to accomplish a task.
Compilation
Program
Control Statement
Axes
14. Symbols that compare two random values in a method.
Class
Comparison operators
Debugging
Return Type
15. An objects sense of direction.
Algorithm
WHILE control statement
Orientation
Debug
16. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Quality Assurance Testing
Data Type
Parameter
Debugging
17. A list of actions to perform a task or solve a problem.
Instance Variable
Array
Algorithm
Axes
18. A sequence of actions that simulate movement.
Instance
Source Code
Documentation
Animation
19. Series of illustrated images that represent the main scenes in the animation.
Procedure
Array
Visual Storyboard
Control Statement
20. Tell Alice3 how to implement the instructions in a program.
Index
Control Statement
Argument
Array
21. A defined start and end point in a quality assurance program.
Procedure
Documentation
Test Cycle
Loop
22. A systematic process for determining user expectations.
Requirements Analysis
Comparison operators
Instance
Class
23. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Comments
Arithmetic Operators
Bugs
Return Type
24. The general set of instructions and rules that objects will follow.
Class
Compilation
Method Call
Variable
25. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Instructions
Repetition Control Structure or WHILE loop
Comments
26. An object that holds multiple variables. An index can be used to access the variables.
Decision Control Structure
Class
IDE
Array
27. An object of the class.
Inheritance
Instance
Decision Control Structure
Repetition Control Structure or WHILE loop
28. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Decision Control Structure
Relational Operators
Method
Constructor
29. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Parameter
State / Behavior
Bug
Compilation
30. The template that defines the substance of an object - such as its appearance - features - and movement.
Arithmetic Operators
Class
Procedure
Debug
31. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
Method Call
Axes
Procedure Arguments
32. Applying the same test case to many parts of a software program.
Documentation
Comments
Compilation
Test Execution
33. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Instance Variable
Bugs
Scenario
Local Variables
34. Boolean operators (AND - OR and NOT).
Requirements Analysis
Logical Operators
Collision
Class
35. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Method
Logical Operators
Class
Control Statement
36. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Method
Variable
Subclass
37. Access - return type - name - and parameters for a method.
Logical Operators
Test Cycle
Method Signature
Object-oriented programming (OOP)
38. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Instance
Index
Debugging
Dot notation
39. Detailed - ordered list of the actions each object performs in each scene of the animation.
Scenario
Method Signature
Bug
Textual Storyboard
40. A set of data with values having predefined characteristics.
Source Code
Argument
Data Type
Array
41. An error or break in a software program.
Bug
Collision
Documentation
Method
42. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Orientation
IDE
Method Signature
43. Answers questions about an object - such as its distance to another object.
Array
Method
Orientation
Functions
44. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Index
Procedure
Class
Infinite Loop
45. Describes the class's properties.
Inheritance
Variable
Class
Documentation
46. Notes that help other programmers understand what your program does.
Procedure
Method
Orientation
Comments
47. A piece of code that sends a message to an object asking it to perform an action.
Method
Superclass
Visual Storyboard
Instance Variable
48. Describes how to perform the procedure.
Functions
Argument
Procedure
Procedural Abstraction
49. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Class
Source Code
Argument
Index
50. A technique used to command newly-created instances to perform different actions.
Abstraction
Superclass
Elements
Procedure