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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A piece of program code that defines how the object should execute a task.
Method Call
Procedure
Repetition Control Structure or WHILE loop
Logic Operators
2. Boolean operators (AND - OR and NOT).
Method
Data Type
Axes
Logical Operators
3. Tell Alice3 how to implement the instructions in a program.
Test Case
Variable
Inheritance
Control Statement
4. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Data Type
Arithmetic Operators
Program
5. This allows the programmer to adjust the object - motion - distance amount and time duration.
Decision Control Structure
Index
Procedure Arguments
Textual Storyboard
6. A technique used to command newly-created instances to perform different actions.
Documentation
Abstraction
Data Type
Collision
7. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
State / Behavior
Source Code
Procedural Abstraction
Requirements Analysis
8. A keyword that indicates that a new object is being created.
new Keyword
Inheritance
Class
Procedure
9. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Orientation
Test Case
Argument
Documentation
10. All objects have which two characteristics?
State / Behavior
Test Cycle
Bugs
Method Signature
11. Each subclass receives the methods and properties of its superclass.
Source Code
Inheritance
Test Cycle
Subclass
12. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Procedural Abstraction
Logic Operators
Source Code
Requirements Analysis
13. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Relational Operators
Visual Storyboard
Local Variables
14. A position number in the array object that specifies which array element to access.
Procedure
Index
Procedure
Control Statement
15. Errors in the syntax of a computer program.
Bugs
Comments
Collision
Logical Operators
16. A systematic process for determining user expectations.
Requirements Analysis
Loop
Quality Assurance Testing
IDE
17. Describes how to perform the procedure.
Argument
Scenario
Inheritance
Abstraction
18. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Loop
Method Call
Variable
19. A set of data with values having predefined characteristics.
Subclass
Functions
Infinite Loop
Data Type
20. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Orientation
Repetition Control Structure or WHILE loop
Logical Operators
21. When an object unintentionally overlaps with another.
Procedure
Inheritance
State / Behavior
Collision
22. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Abstraction
Arithmetic Operators
Instance
23. Symbols that compare two random values in a method.
Textual Storyboard
WHILE control statement
Test Execution
Comparison operators
24. A type of item stored in an array - such as a string or integer - accessed using an index.
Class
Abstraction
Elements
Variable
25. An object that holds multiple variables. An index can be used to access the variables.
Procedure
Array
Argument
Method
26. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Debug
Documentation
Relational Operators
Data Type
27. More specific types of a class.
Subclass
Method Call
Debugging
Comparison operators
28. An objects sense of direction.
Scenario
Orientation
Logical Operators
Method
29. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Procedure
Method
Bugs
Comments
30. A list of actions to perform a task or solve a problem.
State / Behavior
Procedure
Algorithm
Comments
31. A special kind of method that is automatically executed whenever a new instance of the class is created.
Conditional Loop
Constructor
Functions
Scenario
32. A statement that can execute a section of code multiple times.
Method Signature
Loop
Algorithm
Test Cycle
33. Each subclass can use (inherits) the methods from its superclass.
Elements
Variable
Inheritance
Algorithm
34. An error or break in a software program.
new Keyword
Bug
Procedure
Algorithm
35. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Conditional Loop
Compilation
Program
Subclass
36. A piece of code that sends a message to an object asking it to perform an action.
Procedural Abstraction
Data Type
Animation
Method
37. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Visual Storyboard
Logic Operators
Data Type
38. Access - return type - name - and parameters for a method.
Instance
Comments
Method Signature
IF control statement
39. Process of finding and removing bugs—or errors—in a computer program.
Arithmetic Operators
Debug
Requirements Analysis
Variable
40. Series of illustrated images that represent the main scenes in the animation.
Subclass
Orientation
Method Call
Visual Storyboard
41. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Visual Storyboard
Repetition Control Structure or WHILE loop
Arithmetic Operators
Procedural Abstraction
42. The specifications that define the appearance and movement of a 3D object.
Class
Infinite Loop
Control Statement
Variable
43. Answers questions about an object - such as its distance to another object.
Class
Animation
Class
Functions
44. This control performs a process while a condition is true; otherwise it will stop the instructions.
Repetition Control Structure or WHILE loop
WHILE control statement
Inheritance
State / Behavior
45. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Class
Instance
WHILE control statement
46. The process of finding software bugs in a software program
Debugging
Visual Storyboard
Program
Infinite Loop
47. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
State / Behavior
Constructor
Compilation
48. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
WHILE control statement
Instance
Method Call
Class
49. A list of instructions that are required to accomplish a task.
Comments
Orientation
Instance Variable
Program
50. Notes that help other programmers understand what the code in your program does.
Algorithm
Logical Operators
Comments
Animation