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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Each subclass can use (inherits) the methods from its superclass.
Procedure
Inheritance
Subclass
Instance
2. An object that holds multiple variables. An index can be used to access the variables.
IF control statement
Bug
Array
Logical Operators
3. Describes the class's properties.
Documentation
Object-oriented programming (OOP)
Source Code
Arithmetic Operators
4. Series of illustrated images that represent the main scenes in the animation.
Comments
Visual Storyboard
Method Signature
Scenario
5. A list of actions to perform a task or solve a problem.
IDE
Algorithm
Argument
Infinite Loop
6. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Class
Method Call
Scenario
Object-oriented programming (OOP)
7. Programming that allows the programmer to manipulate objects.
Inheritance
Collision
Relational Operators
Object-oriented programming (OOP)
8. Answers questions about an object - such as its distance to another object.
Test Cycle
Control Statement
Functions
Logic Operators
9. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Test Case
Bug
Class
10. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Inheritance
new Keyword
Comparison operators
Infinite Loop
11. The specifications that define the appearance and movement of a 3D object.
Quality Assurance Testing
Class
Relational Operators
Textual Storyboard
12. A systematic process for determining user expectations.
Argument
Orientation
Requirements Analysis
Test Case
13. A statement that can execute a section of code multiple times.
Loop
Algorithm
Collision
Inheritance
14. A type of item stored in an array - such as a string or integer - accessed using an index.
Conditional Loop
Elements
Inheritance
Variable
15. A defined start and end point in a quality assurance program.
Test Cycle
Bug
Documentation
IDE
16. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Repetition Control Structure or WHILE loop
Visual Storyboard
Arithmetic Operators
17. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Comments
Constructor
Infinite Loop
18. Applying the same test case to many parts of a software program.
Visual Storyboard
Parameter
IDE
Test Execution
19. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Visual Storyboard
Method Call
Class
20. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Constructor
new Keyword
Conditional Loop
21. Process of finding and removing bugs—or errors—in a computer program.
Debug
Constructor
Variable
Comments
22. An object of the class.
Documentation
Method Call
Argument
Instance
23. A position number in the array object that specifies which array element to access.
Index
Class
WHILE control statement
Bug
24. The process of finding software bugs in a software program
Requirements Analysis
Comments
Constructor
Debugging
25. Describes how to perform the procedure.
Argument
Superclass
Instance
Subclass
26. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Instance
Comments
Loop
27. A sequence of actions that simulate movement.
IF control statement
Inheritance
Animation
Algorithm
28. All objects have which two characteristics?
WHILE control statement
Bug
State / Behavior
Parameter
29. A special kind of method that is automatically executed whenever a new instance of the class is created.
Collision
Abstraction
Constructor
Bug
30. The general set of instructions and rules that objects will follow.
Class
Argument
IF control statement
Documentation
31. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure
Visual Storyboard
Procedural Abstraction
Procedure Arguments
32. Each subclass receives the methods and properties of its superclass.
Class
Procedural Abstraction
Inheritance
Variable
33. An error or break in a software program.
Inheritance
Method Signature
Instance
Bug
34. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Object-oriented programming (OOP)
Functions
Procedural Abstraction
35. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Functions
Axes
Logical Operators
36. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Control Statement
State / Behavior
Arithmetic Operators
Superclass
37. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Subclass
Argument
Requirements Analysis
38. Word at the beginning of the method that tells us what type of information a method call will return.
Procedure
Logical Operators
Return Type
Debug
39. The more generic - overarching class of a group of classes.
Instance Variable
Superclass
Instance
Visual Storyboard
40. Errors in the syntax of a computer program.
Bugs
Data Type
IF control statement
Comparison operators
41. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Object-oriented programming (OOP)
Method Signature
Quality Assurance Testing
Parameter
42. A keyword that indicates that a new object is being created.
Class
Functions
Abstraction
new Keyword
43. A piece of program code that defines how the object should execute a task.
Class
Subclass
Elements
Procedure
44. Control structure that allows you to execute specific sections of the code a number of times.
Procedure
Argument
Repetition Control Structure or WHILE loop
Source Code
45. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Index
Conditional Loop
Test Execution
Axes
46. Access - return type - name - and parameters for a method.
Method Signature
WHILE control statement
new Keyword
Instance
47. Boolean operators (AND - OR and NOT).
Logical Operators
Textual Storyboard
Method
Array
48. A technique used to command newly-created instances to perform different actions.
Method
Abstraction
Test Execution
Elements
49. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Logical Operators
Loop
Test Execution
50. An object of a class.
Instance
Relational Operators
Array
Compilation