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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A position number in the array object that specifies which array element to access.
Argument
Index
Test Cycle
WHILE control statement
2. The process of finding software bugs in a software program
Test Execution
Scenario
Object-oriented programming (OOP)
Debugging
3. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Return Type
Debugging
WHILE control statement
4. A list of actions to perform a task or solve a problem.
Algorithm
Dot notation
Repetition Control Structure or WHILE loop
Inheritance
5. An object's sense of direction.
Test Cycle
Orientation
Local Variables
Instance
6. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Instance
Compilation
Collision
Axes
7. A piece of code that sends a message to an object asking it to perform an action.
Bug
Method
Procedure Arguments
Test Cycle
8. Each subclass can use (inherits) the methods from its superclass.
Orientation
new Keyword
Inheritance
Procedure
9. The specifications that define the appearance and movement of a 3D object.
Animation
Class
Method Signature
Index
10. Access - return type - name - and parameters for a method.
Collision
Argument
Array
Method Signature
11. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Instance
Logic Operators
Loop
Elements
12. Tell Alice3 how to implement the instructions in a program.
Method
Decision Control Structure
Conditional Loop
Control Statement
13. Series of illustrated images that represent the main scenes in the animation.
Instance
Method
Visual Storyboard
Method Signature
14. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Argument
Infinite Loop
Class
Control Statement
15. Process of finding and removing bugs—or errors—in a computer program.
IDE
Data Type
Logical Operators
Debug
16. An objects sense of direction.
Class
Parameter
Quality Assurance Testing
Orientation
17. An object of the class.
Instance Variable
new Keyword
Argument
Instance
18. An object of a class.
Control Statement
Orientation
Instance
Loop
19. Applying the same test case to many parts of a software program.
new Keyword
Debugging
Test Execution
Procedure
20. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Bugs
Abstraction
Relational Operators
21. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Constructor
Class
Data Type
Infinite Loop
22. Describes how to perform the procedure.
Instance
IDE
Argument
State / Behavior
23. Each subclass receives the methods and properties of its superclass.
Inheritance
Algorithm
Procedure
Data Type
24. A statement that can execute a section of code multiple times.
Data Type
Parameter
Loop
Requirements Analysis
25. A loop that will continue until a specific condition occurs; then the loop ends.
IDE
IF control statement
Decision Control Structure
Conditional Loop
26. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Instance
Functions
Dot notation
Documentation
27. Describes the class's properties.
Documentation
Inheritance
Instance
Scenario
28. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method Call
Decision Control Structure
Method
Argument
29. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Source Code
Requirements Analysis
Debugging
30. The more generic - overarching class of a group of classes.
Object-oriented programming (OOP)
Procedure Arguments
Superclass
Loop
31. Tell the objects in the animation how to perform tasks.
Instructions
Comments
Dot notation
Documentation
32. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Functions
Test Execution
Debugging
33. A sequence of actions that simulate movement.
Compilation
Decision Control Structure
Variable
Animation
34. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Requirements Analysis
Procedural Abstraction
Instance
Algorithm
35. A place in memory where data of a specific type can be stored for later retrieval and use.
Superclass
Collision
Variable
Parameter
36. A systematic process for determining user expectations.
Instance
Requirements Analysis
Procedure
Dot notation
37. Errors in the syntax of a computer program.
Algorithm
Bugs
Orientation
Index
38. Programming that allows the programmer to manipulate objects.
Class
Documentation
Instance
Object-oriented programming (OOP)
39. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Test Execution
Algorithm
Method
40. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
WHILE control statement
Quality Assurance Testing
IDE
Method Call
41. An error or break in a software program.
Argument
Bug
Class
Method
42. Control structure that allows you to select specific sections of code to be executed.
Logical Operators
Relational Operators
Instructions
Decision Control Structure
43. Notes that help other programmers understand what your program does.
Decision Control Structure
Superclass
Method
Comments
44. Symbols that compare two random values in a method.
Orientation
Comparison operators
Instructions
Procedural Abstraction
45. A defined start and end point in a quality assurance program.
Subclass
Animation
Test Cycle
IF control statement
46. A field used to store information about the class to use immediately or later.
Data Type
Method
Functions
Variable
47. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Requirements Analysis
Method Signature
Object-oriented programming (OOP)
48. When an object unintentionally overlaps with another.
Visual Storyboard
Method Call
Collision
Conditional Loop
49. A type of item stored in an array - such as a string or integer - accessed using an index.
WHILE control statement
Subclass
Class
Elements
50. More specific types of a class.
Dot notation
Test Case
Subclass
Inheritance