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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of finding software bugs in a software program
State / Behavior
Requirements Analysis
Variable
Debugging
2. A piece of code that sends a message to an object asking it to perform an action.
Compilation
Abstraction
Bugs
Method
3. The specifications that define the appearance and movement of a 3D object.
new Keyword
Data Type
Class
Index
4. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Relational Operators
Comparison operators
State / Behavior
Method Call
5. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Class
Local Variables
Inheritance
Instance
6. Notes that help other programmers understand what the code in your program does.
Instance
Visual Storyboard
Comments
Class
7. Notes that help other programmers understand what your program does.
State / Behavior
Comments
new Keyword
Compilation
8. A defined start and end point in a quality assurance program.
Debug
Program
Test Cycle
Quality Assurance Testing
9. A place in memory where data of a specific type can be stored for later retrieval and use.
Animation
Procedural Abstraction
Variable
Algorithm
10. A technique used to command newly-created instances to perform different actions.
Class
Abstraction
Procedure
Animation
11. Describes how to perform the procedure.
Argument
Visual Storyboard
Relational Operators
Procedural Abstraction
12. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Functions
Subclass
Animation
13. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Class
Class
Dot notation
Textual Storyboard
14. A special kind of method that is automatically executed whenever a new instance of the class is created.
Test Cycle
Return Type
Control Statement
Constructor
15. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
new Keyword
Method
Variable
Comments
16. All objects have which two characteristics?
Variable
Method Call
State / Behavior
Visual Storyboard
17. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Dot notation
Bug
Scenario
IDE
18. A type of item stored in an array - such as a string or integer - accessed using an index.
Class
Elements
State / Behavior
Infinite Loop
19. Tell Alice3 how to implement the instructions in a program.
Documentation
Control Statement
Subclass
IDE
20. Control structure that allows you to select specific sections of code to be executed.
Textual Storyboard
Decision Control Structure
Instance
Comparison operators
21. A set of data with values having predefined characteristics.
Debugging
Arithmetic Operators
Data Type
Local Variables
22. Symbols that compare two random values in a method.
Comparison operators
Compilation
Argument
Inheritance
23. Control structure that allows you to execute specific sections of the code a number of times.
Loop
Repetition Control Structure or WHILE loop
Local Variables
Quality Assurance Testing
24. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Source Code
Index
Procedure
Relational Operators
25. Answers questions about an object - such as its distance to another object.
Index
IDE
Algorithm
Functions
26. A piece of program code that defines how the object should execute a task.
Procedure
Conditional Loop
Decision Control Structure
Elements
27. Tell the objects in the animation how to perform tasks.
Logic Operators
Instructions
Inheritance
Method
28. An objects sense of direction.
Inheritance
Local Variables
Relational Operators
Orientation
29. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Class
Instance
Comments
Infinite Loop
30. An object of the class.
Variable
Infinite Loop
Procedure
Instance
31. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Class
Instance
Repetition Control Structure or WHILE loop
32. This control performs a process if a condition is true; otherwise it performs another process.
Orientation
Instructions
IF control statement
Program
33. Describes the class's properties.
Elements
Comments
Documentation
Procedure
34. A keyword that indicates that a new object is being created.
Data Type
Procedure
new Keyword
Algorithm
35. A position number in the array object that specifies which array element to access.
Comments
Comparison operators
Argument
Index
36. Applying the same test case to many parts of a software program.
Test Execution
Logic Operators
Superclass
Instance
37. Access - return type - name - and parameters for a method.
Superclass
Method Signature
Object-oriented programming (OOP)
Method
38. A statement that can execute a section of code multiple times.
Loop
Abstraction
Data Type
Scenario
39. When an object unintentionally overlaps with another.
Conditional Loop
Method
Procedure
Collision
40. Boolean operators (AND - OR and NOT).
Control Statement
Logical Operators
Test Cycle
Conditional Loop
41. A field used to store information about the class to use immediately or later.
Textual Storyboard
Test Execution
Procedural Abstraction
Variable
42. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Orientation
Inheritance
Loop
Test Case
43. An object of a class.
Test Execution
Subclass
Instance
Comments
44. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
State / Behavior
Decision Control Structure
Elements
45. The template that defines the substance of an object - such as its appearance - features - and movement.
Instance
Object-oriented programming (OOP)
Class
Array
46. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Conditional Loop
Logical Operators
Collision
Procedural Abstraction
47. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
WHILE control statement
Instance Variable
Class
Logic Operators
48. Word at the beginning of the method that tells us what type of information a method call will return.
Test Execution
Class
Return Type
Compilation
49. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Animation
Parameter
Source Code
Object-oriented programming (OOP)
50. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Orientation
Loop
Source Code
Argument