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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A field used to store information about the class to use immediately or later.
IF control statement
Variable
Textual Storyboard
Local Variables
2. A list of actions to perform a task or solve a problem.
Axes
Requirements Analysis
Algorithm
Parameter
3. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Logical Operators
Program
Class
Test Case
4. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Control Statement
Method Call
Instance
Procedure
5. The general set of instructions and rules that objects will follow.
IDE
Class
Debugging
Comments
6. Describes the class's properties.
Requirements Analysis
Orientation
Relational Operators
Documentation
7. An object's sense of direction.
Method Call
Conditional Loop
Orientation
Bugs
8. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Control Statement
Orientation
Debug
9. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Bugs
Axes
Animation
10. The template that defines the substance of an object - such as its appearance - features - and movement.
Functions
Class
Test Execution
Array
11. More specific types of a class.
Bug
Subclass
Method Call
Orientation
12. Process of finding and removing bugs—or errors—in a computer program.
Data Type
Debug
Class
Animation
13. An object from a class once its created and added to the scene.
Constructor
Functions
Debugging
Instance
14. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Procedural Abstraction
Variable
Orientation
15. Notes that help other programmers understand what the code in your program does.
Procedure
Comments
Logic Operators
Superclass
16. Answers questions about an object - such as its distance to another object.
Orientation
Functions
Logical Operators
Loop
17. A set of data with values having predefined characteristics.
Data Type
Compilation
Test Case
Functions
18. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Logic Operators
Instance
State / Behavior
19. A piece of program code that defines how the object should execute a task.
Class
Textual Storyboard
Procedure
IDE
20. Describes how to perform the procedure.
Dot notation
Arithmetic Operators
Comments
Argument
21. A place in memory where data of a specific type can be stored for later retrieval and use.
Orientation
Repetition Control Structure or WHILE loop
Class
Variable
22. The more generic - overarching class of a group of classes.
Class
Superclass
Class
Instructions
23. Access - return type - name - and parameters for a method.
Compilation
Logical Operators
Method Signature
Bugs
24. Control structure that allows you to select specific sections of code to be executed.
Inheritance
Method
Variable
Decision Control Structure
25. An error or break in a software program.
Bug
Collision
Comments
Class
26. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Textual Storyboard
IDE
Constructor
27. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
IDE
Scenario
Loop
28. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Orientation
Variable
Comments
Local Variables
29. Boolean operators (AND - OR and NOT).
Quality Assurance Testing
Logical Operators
Instance
Inheritance
30. An objects sense of direction.
Procedure
Logic Operators
Variable
Orientation
31. This allows the programmer to adjust the object - motion - distance amount and time duration.
Relational Operators
Return Type
Animation
Procedure Arguments
32. When an object unintentionally overlaps with another.
Functions
Collision
Instance
Procedure
33. Each subclass can use (inherits) the methods from its superclass.
Debugging
Class
Inheritance
Dot notation
34. Control structure that allows you to execute specific sections of the code a number of times.
Infinite Loop
Abstraction
Repetition Control Structure or WHILE loop
Inheritance
35. Tell the objects in the animation how to perform tasks.
Orientation
Infinite Loop
Instructions
Variable
36. A keyword that indicates that a new object is being created.
Axes
Class
Instance
new Keyword
37. A piece of code that sends a message to an object asking it to perform an action.
Argument
Control Statement
Comparison operators
Method
38. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Comments
Axes
State / Behavior
39. Tell Alice3 how to implement the instructions in a program.
Method
WHILE control statement
Loop
Control Statement
40. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
WHILE control statement
Inheritance
Visual Storyboard
Scenario
41. The specifications that define the appearance and movement of a 3D object.
Constructor
Comments
Collision
Class
42. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Collision
Textual Storyboard
IDE
Axes
43. This control performs a process while a condition is true; otherwise it will stop the instructions.
Program
Debugging
Instance
WHILE control statement
44. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Comments
Source Code
Conditional Loop
Parameter
45. Series of illustrated images that represent the main scenes in the animation.
Test Case
Collision
Visual Storyboard
new Keyword
46. Each subclass receives the methods and properties of its superclass.
Source Code
Dot notation
Functions
Inheritance
47. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Source Code
Abstraction
Bugs
48. A defined start and end point in a quality assurance program.
State / Behavior
Class
Test Cycle
Comments
49. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Program
Arithmetic Operators
Index
50. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Source Code
Parameter
Abstraction
Inheritance