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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Class
Method Call
Instance Variable
2. Describes how to perform the procedure.
Dot notation
Subclass
Return Type
Argument
3. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Inheritance
Method Signature
Argument
4. The general set of instructions and rules that objects will follow.
Debugging
Class
Dot notation
Bug
5. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Algorithm
Axes
Method Call
Test Cycle
6. This control performs a process if a condition is true; otherwise it performs another process.
Variable
IF control statement
Program
Conditional Loop
7. A systematic process for determining user expectations.
Method
Comments
Axes
Requirements Analysis
8. A place in memory where data of a specific type can be stored for later retrieval and use.
Comparison operators
Variable
Dot notation
Method
9. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Compilation
Parameter
Logical Operators
Data Type
10. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Elements
Method
Requirements Analysis
Procedural Abstraction
11. Errors in the syntax of a computer program.
Orientation
Bugs
Relational Operators
Instance Variable
12. Tell Alice3 how to implement the instructions in a program.
Variable
Parameter
Instance Variable
Control Statement
13. Describes the class's properties.
Instance
Documentation
Test Case
IDE
14. This allows the programmer to adjust the object - motion - distance amount and time duration.
Loop
Procedure Arguments
Local Variables
Class
15. An objects sense of direction.
Infinite Loop
Axes
Array
Orientation
16. More specific types of a class.
Subclass
Test Execution
Class
Compilation
17. A statement that can execute a section of code multiple times.
Argument
Method
Loop
Instance Variable
18. This control performs a process while a condition is true; otherwise it will stop the instructions.
Class
WHILE control statement
Superclass
Algorithm
19. Each subclass receives the methods and properties of its superclass.
Bug
Inheritance
Arithmetic Operators
Class
20. All objects have which two characteristics?
Orientation
Argument
State / Behavior
IF control statement
21. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Procedural Abstraction
IF control statement
Elements
22. A set of instructions - or programmed code - for how the object should perform a task.
Conditional Loop
Method Call
Data Type
Procedure
23. An error or break in a software program.
Algorithm
Parameter
Bug
Quality Assurance Testing
24. A set of data with values having predefined characteristics.
new Keyword
Data Type
Method Signature
Method Call
25. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Constructor
Axes
IF control statement
Debug
26. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Documentation
Axes
Instance
27. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Variable
Algorithm
Elements
Compilation
28. An object's sense of direction.
Orientation
Inheritance
Class
Debug
29. A loop that will continue until a specific condition occurs; then the loop ends.
Debug
Algorithm
Conditional Loop
Compilation
30. Series of illustrated images that represent the main scenes in the animation.
Test Cycle
Visual Storyboard
Comments
Local Variables
31. Process of finding and removing bugs—or errors—in a computer program.
Class
Source Code
Debug
Procedure
32. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Superclass
Axes
Quality Assurance Testing
Comments
33. The more generic - overarching class of a group of classes.
Superclass
Bug
Instance
Data Type
34. A keyword that indicates that a new object is being created.
Instance Variable
new Keyword
Method Call
Superclass
35. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Instance
Debugging
Argument
36. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
IDE
Variable
Method Signature
37. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Subclass
Procedure
Test Execution
38. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Superclass
Program
Return Type
Class
39. An object from a class once its created and added to the scene.
Documentation
Test Cycle
Bug
Instance
40. Boolean operators (AND - OR and NOT).
Argument
Logical Operators
Parameter
Requirements Analysis
41. A list of actions to perform a task or solve a problem.
Algorithm
Instance
Argument
Debug
42. A position number in the array object that specifies which array element to access.
Local Variables
IDE
Decision Control Structure
Index
43. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Algorithm
Relational Operators
Textual Storyboard
Control Statement
44. Detailed - ordered list of the actions each object performs in each scene of the animation.
Scenario
State / Behavior
Instance
Textual Storyboard
45. Each subclass can use (inherits) the methods from its superclass.
IDE
Textual Storyboard
Inheritance
Comments
46. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Dot notation
Method
Class
Arithmetic Operators
47. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Logic Operators
Bug
IF control statement
48. Control structure that allows you to select specific sections of code to be executed.
Index
Object-oriented programming (OOP)
Decision Control Structure
Debug
49. Control structure that allows you to execute specific sections of the code a number of times.
Inheritance
Method
Repetition Control Structure or WHILE loop
Class
50. Access - return type - name - and parameters for a method.
Functions
State / Behavior
Method Signature
Test Cycle