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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
State / Behavior
Arithmetic Operators
Class
Orientation
2. Programming that allows the programmer to manipulate objects.
Compilation
Method Signature
Procedural Abstraction
Object-oriented programming (OOP)
3. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Control Statement
Algorithm
Debugging
4. Each subclass can use (inherits) the methods from its superclass.
Source Code
Debug
Test Case
Inheritance
5. This allows the programmer to adjust the object - motion - distance amount and time duration.
Data Type
Inheritance
Procedure Arguments
Test Execution
6. Each subclass receives the methods and properties of its superclass.
Algorithm
Inheritance
Method Call
Subclass
7. A systematic process for determining user expectations.
Source Code
Visual Storyboard
Requirements Analysis
Method Call
8. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Compilation
Parameter
WHILE control statement
Program
9. Series of illustrated images that represent the main scenes in the animation.
Argument
Program
Instructions
Visual Storyboard
10. More specific types of a class.
Elements
Method Signature
Subclass
Bugs
11. A field used to store information about the class to use immediately or later.
Animation
new Keyword
Variable
Program
12. A special kind of method that is automatically executed whenever a new instance of the class is created.
Logic Operators
Arithmetic Operators
Orientation
Constructor
13. Control structure that allows you to execute specific sections of the code a number of times.
Bugs
Comparison operators
Instance Variable
Repetition Control Structure or WHILE loop
14. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
WHILE control statement
Debugging
Orientation
Method Call
15. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Argument
Abstraction
Conditional Loop
Quality Assurance Testing
16. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Index
Superclass
Variable
Axes
17. An objects sense of direction.
new Keyword
Orientation
Documentation
Algorithm
18. A piece of program code that defines how the object should execute a task.
Dot notation
Logical Operators
Procedure
Instance
19. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Documentation
Conditional Loop
Test Cycle
20. Notes that help other programmers understand what your program does.
Test Case
Comments
Debug
Procedure
21. Tell Alice3 how to implement the instructions in a program.
new Keyword
Source Code
Method Call
Control Statement
22. An object from a class once its created and added to the scene.
WHILE control statement
Inheritance
Instance
Procedural Abstraction
23. A type of item stored in an array - such as a string or integer - accessed using an index.
Instance
Procedure
Test Cycle
Elements
24. When an object unintentionally overlaps with another.
Logical Operators
Collision
Abstraction
Loop
25. A list of actions to perform a task or solve a problem.
Algorithm
Compilation
Dot notation
Bugs
26. The general set of instructions and rules that objects will follow.
Index
Procedure Arguments
Instance
Class
27. The template that defines the substance of an object - such as its appearance - features - and movement.
Inheritance
Test Case
Class
Comments
28. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Instance
IDE
Method
Bugs
29. An error or break in a software program.
Superclass
State / Behavior
Bug
Instance Variable
30. A set of data with values having predefined characteristics.
WHILE control statement
Data Type
Requirements Analysis
new Keyword
31. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Object-oriented programming (OOP)
Superclass
Animation
32. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Variable
Conditional Loop
Instance
33. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
IF control statement
Compilation
Debug
Comparison operators
34. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Procedure
Documentation
Procedural Abstraction
Relational Operators
35. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Visual Storyboard
Infinite Loop
Elements
Array
36. An object that holds multiple variables. An index can be used to access the variables.
Debug
Procedure Arguments
Scenario
Array
37. All objects have which two characteristics?
Visual Storyboard
Dot notation
State / Behavior
Index
38. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Relational Operators
Index
Orientation
39. A statement that can execute a section of code multiple times.
Test Cycle
Algorithm
Procedure Arguments
Loop
40. Tell the objects in the animation how to perform tasks.
Scenario
Instructions
Constructor
Conditional Loop
41. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Parameter
Algorithm
Collision
42. Answers questions about an object - such as its distance to another object.
Debug
Bug
Functions
Quality Assurance Testing
43. Control structure that allows you to select specific sections of code to be executed.
WHILE control statement
Decision Control Structure
Array
Procedural Abstraction
44. The more generic - overarching class of a group of classes.
Variable
Algorithm
Superclass
Argument
45. The specifications that define the appearance and movement of a 3D object.
Relational Operators
Instance
Logical Operators
Class
46. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Procedure
Bug
Source Code
Variable
47. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
IDE
WHILE control statement
Quality Assurance Testing
48. A keyword that indicates that a new object is being created.
Conditional Loop
IF control statement
Argument
new Keyword
49. Boolean operators (AND - OR and NOT).
Scenario
Control Statement
Comments
Logical Operators
50. Describes the class's properties.
Program
Superclass
Documentation
Control Statement