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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An object's sense of direction.
Orientation
Relational Operators
Infinite Loop
Variable
2. Detailed - ordered list of the actions each object performs in each scene of the animation.
Quality Assurance Testing
Arithmetic Operators
Textual Storyboard
Test Cycle
3. An object of a class.
Logic Operators
Scenario
Instance
Data Type
4. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Object-oriented programming (OOP)
Dot notation
Functions
5. A sequence of actions that simulate movement.
Test Execution
WHILE control statement
Infinite Loop
Animation
6. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Return Type
Source Code
Superclass
Orientation
7. An object from a class once its created and added to the scene.
Logical Operators
WHILE control statement
Instance
Inheritance
8. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Comments
Class
Local Variables
9. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Axes
Collision
Relational Operators
Arithmetic Operators
10. An object that holds multiple variables. An index can be used to access the variables.
Constructor
Instance
Compilation
Array
11. Control structure that allows you to select specific sections of code to be executed.
Test Cycle
Decision Control Structure
Debugging
Method
12. A type of item stored in an array - such as a string or integer - accessed using an index.
Orientation
Method Call
Animation
Elements
13. An object of the class.
Visual Storyboard
Class
Instance
new Keyword
14. Programming that allows the programmer to manipulate objects.
Logic Operators
Object-oriented programming (OOP)
WHILE control statement
Collision
15. Boolean operators (AND - OR and NOT).
Logical Operators
Comments
Decision Control Structure
Logic Operators
16. Symbols that compare two random values in a method.
Scenario
Comparison operators
Class
Procedure
17. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Class
Bug
Procedure Arguments
18. Errors in the syntax of a computer program.
Test Cycle
Debug
Method Call
Bugs
19. This allows the programmer to adjust the object - motion - distance amount and time duration.
Class
Instructions
Procedure Arguments
Requirements Analysis
20. A position number in the array object that specifies which array element to access.
Index
Test Case
Algorithm
Procedure
21. The more generic - overarching class of a group of classes.
Orientation
Conditional Loop
Superclass
Class
22. The general set of instructions and rules that objects will follow.
Bugs
Algorithm
Infinite Loop
Class
23. All objects have which two characteristics?
Test Execution
State / Behavior
Collision
Bugs
24. Each subclass can use (inherits) the methods from its superclass.
Superclass
Method
Logical Operators
Inheritance
25. An error or break in a software program.
Method Signature
Documentation
Bug
Algorithm
26. This control performs a process if a condition is true; otherwise it performs another process.
Test Cycle
Control Statement
IF control statement
Test Execution
27. A systematic process for determining user expectations.
new Keyword
Inheritance
Decision Control Structure
Requirements Analysis
28. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Return Type
Argument
State / Behavior
Scenario
29. A technique used to command newly-created instances to perform different actions.
Abstraction
Debugging
Procedure Arguments
Quality Assurance Testing
30. Access - return type - name - and parameters for a method.
Method Signature
Relational Operators
Abstraction
Comparison operators
31. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Method
Method Signature
Infinite Loop
Variable
32. A list of instructions that are required to accomplish a task.
Comparison operators
Compilation
Procedure
Program
33. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
Subclass
Class
Comments
34. Notes that help other programmers understand what your program does.
Infinite Loop
Quality Assurance Testing
Argument
Comments
35. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Inheritance
Object-oriented programming (OOP)
Procedural Abstraction
Scenario
36. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Textual Storyboard
Instructions
Method Call
Index
37. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Method
Arithmetic Operators
Instance Variable
Infinite Loop
38. A special kind of method that is automatically executed whenever a new instance of the class is created.
Bug
Constructor
Logic Operators
Bugs
39. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Data Type
Procedure Arguments
Test Case
Class
40. A list of actions to perform a task or solve a problem.
Algorithm
Class
Instance Variable
Infinite Loop
41. A piece of program code that defines how the object should execute a task.
Variable
Logic Operators
Repetition Control Structure or WHILE loop
Procedure
42. An objects sense of direction.
Instance Variable
Variable
Algorithm
Orientation
43. Each subclass receives the methods and properties of its superclass.
Test Execution
Inheritance
Control Statement
Index
44. Describes the class's properties.
Program
Documentation
Method Call
Comparison operators
45. Describes how to perform the procedure.
Argument
Source Code
Requirements Analysis
Test Case
46. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Instance
Test Case
Repetition Control Structure or WHILE loop
Relational Operators
47. A field used to store information about the class to use immediately or later.
Variable
IF control statement
Local Variables
Collision
48. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
WHILE control statement
Instance
Parameter
Elements
49. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Subclass
Comments
Dot notation
Test Case
50. The process of finding software bugs in a software program
Debugging
Instructions
Class
Method Signature