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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Boolean operators (AND - OR and NOT).
Method Call
Visual Storyboard
Logical Operators
Abstraction
2. A keyword that indicates that a new object is being created.
Class
Elements
new Keyword
Functions
3. An object from a class once its created and added to the scene.
Parameter
Collision
Instance
Logic Operators
4. A list of actions to perform a task or solve a problem.
Algorithm
Parameter
Abstraction
Method Call
5. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Documentation
Instructions
Conditional Loop
6. A technique used to command newly-created instances to perform different actions.
Comments
Abstraction
Parameter
Array
7. The template that defines the substance of an object - such as its appearance - features - and movement.
Comparison operators
Arithmetic Operators
Class
Repetition Control Structure or WHILE loop
8. A piece of program code that defines how the object should execute a task.
Compilation
Class
Procedure
Algorithm
9. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Compilation
Functions
Dot notation
Requirements Analysis
10. An objects sense of direction.
Orientation
Superclass
Instance
Test Case
11. Answers questions about an object - such as its distance to another object.
Decision Control Structure
Variable
Functions
Debugging
12. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
IDE
Bugs
Algorithm
13. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
new Keyword
Instance
Elements
14. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Bug
Class
Abstraction
Instance Variable
15. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Superclass
Test Cycle
Test Execution
Infinite Loop
16. Each subclass receives the methods and properties of its superclass.
Inheritance
Variable
Orientation
Index
17. When an object unintentionally overlaps with another.
Collision
Index
State / Behavior
Test Case
18. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Class
Inheritance
Parameter
Class
19. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Class
IDE
Procedural Abstraction
Relational Operators
20. This allows the programmer to adjust the object - motion - distance amount and time duration.
Debugging
Procedure Arguments
Repetition Control Structure or WHILE loop
Variable
21. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Scenario
Logical Operators
Class
22. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Procedure
Array
Conditional Loop
23. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Visual Storyboard
Compilation
Procedure Arguments
24. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Source Code
Abstraction
Method
Array
25. An object of a class.
new Keyword
Procedural Abstraction
Instance
Test Execution
26. An object that holds multiple variables. An index can be used to access the variables.
Array
Instance
new Keyword
Algorithm
27. Access - return type - name - and parameters for a method.
Inheritance
Comments
Method Signature
Instance Variable
28. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Data Type
Control Statement
Compilation
29. An object of the class.
Repetition Control Structure or WHILE loop
Instance
Conditional Loop
Arithmetic Operators
30. A loop that will continue until a specific condition occurs; then the loop ends.
Local Variables
Conditional Loop
Elements
Data Type
31. Tell the objects in the animation how to perform tasks.
Instructions
Instance
Comments
Loop
32. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Repetition Control Structure or WHILE loop
Data Type
Method Call
Debug
33. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Debugging
Logic Operators
Visual Storyboard
Documentation
34. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Animation
Compilation
Inheritance
Axes
35. Describes how to perform the procedure.
Class
Argument
Procedure
Constructor
36. The more generic - overarching class of a group of classes.
Source Code
Conditional Loop
Procedure Arguments
Superclass
37. The specifications that define the appearance and movement of a 3D object.
Debugging
Procedure
Infinite Loop
Class
38. Tell Alice3 how to implement the instructions in a program.
Control Statement
Inheritance
Abstraction
Constructor
39. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Orientation
Comparison operators
Animation
Test Case
40. Process of finding and removing bugs—or errors—in a computer program.
Orientation
Debug
Method
Scenario
41. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Visual Storyboard
Return Type
Class
42. A field used to store information about the class to use immediately or later.
Abstraction
Local Variables
Variable
Bug
43. An error or break in a software program.
Source Code
Test Case
Bug
Program
44. More specific types of a class.
Instance Variable
Comments
Visual Storyboard
Subclass
45. This control performs a process if a condition is true; otherwise it performs another process.
Procedure Arguments
Collision
Method Call
IF control statement
46. Each subclass can use (inherits) the methods from its superclass.
IF control statement
Inheritance
Visual Storyboard
Method Signature
47. A systematic process for determining user expectations.
Requirements Analysis
Loop
Comments
Comments
48. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Object-oriented programming (OOP)
Variable
Local Variables
Class
49. Errors in the syntax of a computer program.
Bugs
Compilation
Class
Debug
50. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
IDE
Variable
Array