SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A defined start and end point in a quality assurance program.
Comments
Requirements Analysis
Parameter
Test Cycle
2. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Parameter
Arithmetic Operators
Array
Repetition Control Structure or WHILE loop
3. More specific types of a class.
Instance Variable
Infinite Loop
Subclass
Requirements Analysis
4. A piece of program code that defines how the object should execute a task.
Animation
Procedure
Procedure Arguments
Test Case
5. A systematic process for determining user expectations.
Requirements Analysis
Arithmetic Operators
Class
Scenario
6. Notes that help other programmers understand what your program does.
Instance
Comments
Functions
Loop
7. The template that defines the substance of an object - such as its appearance - features - and movement.
Instance
Axes
IF control statement
Class
8. Tell Alice3 how to implement the instructions in a program.
Elements
Control Statement
Animation
Relational Operators
9. A piece of code that sends a message to an object asking it to perform an action.
Class
Method
Method Call
Procedure
10. All objects have which two characteristics?
Constructor
State / Behavior
Quality Assurance Testing
Program
11. Boolean operators (AND - OR and NOT).
IF control statement
Logical Operators
Method
Procedure
12. Tell the objects in the animation how to perform tasks.
Variable
Algorithm
Orientation
Instructions
13. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Test Cycle
Logic Operators
Method
Infinite Loop
14. Notes that help other programmers understand what the code in your program does.
Method Signature
Comments
Comparison operators
Quality Assurance Testing
15. The specifications that define the appearance and movement of a 3D object.
new Keyword
Class
Animation
Textual Storyboard
16. Access - return type - name - and parameters for a method.
Debugging
IF control statement
new Keyword
Method Signature
17. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Axes
Procedure Arguments
new Keyword
18. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Variable
Collision
Procedure
Parameter
19. A set of instructions - or programmed code - for how the object should perform a task.
Control Statement
Procedure
Program
Method
20. An object's sense of direction.
Method Signature
Orientation
IF control statement
Instance Variable
21. Programming that allows the programmer to manipulate objects.
Source Code
Relational Operators
Object-oriented programming (OOP)
Method
22. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Test Case
Inheritance
Visual Storyboard
23. A set of data with values having predefined characteristics.
Test Execution
Logic Operators
Variable
Data Type
24. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
IF control statement
Comparison operators
Comments
25. Process of finding and removing bugs—or errors—in a computer program.
Arithmetic Operators
Instance
Program
Debug
26. The more generic - overarching class of a group of classes.
Logic Operators
Requirements Analysis
Superclass
Variable
27. This control performs a process while a condition is true; otherwise it will stop the instructions.
Relational Operators
Subclass
Test Case
WHILE control statement
28. A list of instructions that are required to accomplish a task.
Subclass
Class
Program
Loop
29. A technique used to command newly-created instances to perform different actions.
Abstraction
Collision
Subclass
Test Cycle
30. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
WHILE control statement
Return Type
Constructor
Axes
31. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Method Call
Instance Variable
Procedure
Procedure
32. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Decision Control Structure
Data Type
Compilation
Textual Storyboard
33. An object that holds multiple variables. An index can be used to access the variables.
Argument
Array
Debug
Inheritance
34. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Test Execution
Procedure
Constructor
35. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Variable
Procedure
State / Behavior
Quality Assurance Testing
36. An object of the class.
Logical Operators
Instance
Method Signature
Animation
37. Describes the class's properties.
Index
Variable
Documentation
Method Call
38. This allows the programmer to adjust the object - motion - distance amount and time duration.
Bug
Return Type
Procedure Arguments
Scenario
39. A keyword that indicates that a new object is being created.
Relational Operators
new Keyword
Debugging
IF control statement
40. Word at the beginning of the method that tells us what type of information a method call will return.
Dot notation
Return Type
Orientation
Animation
41. An object of a class.
Program
Instance
Procedure
Scenario
42. A special kind of method that is automatically executed whenever a new instance of the class is created.
Functions
Method
Constructor
Infinite Loop
43. A statement that can execute a section of code multiple times.
Arithmetic Operators
Comments
Debugging
Loop
44. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Parameter
Subclass
Procedure
45. Answers questions about an object - such as its distance to another object.
Scenario
Functions
Constructor
Return Type
46. When an object unintentionally overlaps with another.
Collision
Functions
Method Call
Visual Storyboard
47. Applying the same test case to many parts of a software program.
Loop
Test Execution
Conditional Loop
Constructor
48. Each subclass receives the methods and properties of its superclass.
Procedural Abstraction
Test Cycle
Inheritance
Class
49. The general set of instructions and rules that objects will follow.
Instance Variable
Constructor
Class
Procedural Abstraction
50. A loop that will continue until a specific condition occurs; then the loop ends.
Instance Variable
Instance
Conditional Loop
WHILE control statement