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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Array
Argument
Abstraction
2. Applying the same test case to many parts of a software program.
Return Type
Arithmetic Operators
Test Execution
Axes
3. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Orientation
Instance
Local Variables
Procedure
4. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
IDE
Comments
Source Code
WHILE control statement
5. Access - return type - name - and parameters for a method.
Method Signature
Control Statement
Program
Textual Storyboard
6. Answers questions about an object - such as its distance to another object.
Algorithm
Functions
Loop
Decision Control Structure
7. A piece of program code that defines how the object should execute a task.
Argument
Procedure
Axes
Repetition Control Structure or WHILE loop
8. Each subclass receives the methods and properties of its superclass.
Method Call
Inheritance
Relational Operators
Orientation
9. A place in memory where data of a specific type can be stored for later retrieval and use.
Procedural Abstraction
Variable
Dot notation
Logical Operators
10. Tell the objects in the animation how to perform tasks.
Relational Operators
Logic Operators
Instructions
Textual Storyboard
11. A sequence of actions that simulate movement.
Animation
Method Signature
Parameter
Source Code
12. An object of a class.
Inheritance
Instructions
Instance
Repetition Control Structure or WHILE loop
13. A systematic process for determining user expectations.
Method Call
Method
Return Type
Requirements Analysis
14. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Procedure Arguments
Loop
Inheritance
15. Detailed - ordered list of the actions each object performs in each scene of the animation.
Constructor
Array
Textual Storyboard
Bug
16. When an object unintentionally overlaps with another.
Index
Test Execution
Method
Collision
17. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Algorithm
Method
Compilation
Method
18. A special kind of method that is automatically executed whenever a new instance of the class is created.
new Keyword
Constructor
State / Behavior
Parameter
19. More specific types of a class.
Subclass
Inheritance
Superclass
IDE
20. A set of instructions - or programmed code - for how the object should perform a task.
Method Signature
Source Code
Functions
Procedure
21. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Instructions
Collision
IDE
22. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Argument
Return Type
Class
23. A statement that can execute a section of code multiple times.
Repetition Control Structure or WHILE loop
State / Behavior
Orientation
Loop
24. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Local Variables
Object-oriented programming (OOP)
Instance
Infinite Loop
25. A list of actions to perform a task or solve a problem.
Method Signature
Algorithm
Test Execution
Debugging
26. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Scenario
Class
Debug
27. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Index
Instance Variable
Procedure
28. A piece of code that sends a message to an object asking it to perform an action.
Instance Variable
WHILE control statement
Bug
Method
29. A defined start and end point in a quality assurance program.
Method Call
Algorithm
Procedure
Test Cycle
30. A position number in the array object that specifies which array element to access.
Index
Procedure Arguments
Array
Test Execution
31. A field used to store information about the class to use immediately or later.
Class
Return Type
Procedure Arguments
Variable
32. The process of finding software bugs in a software program
Test Execution
Superclass
Decision Control Structure
Debugging
33. A keyword that indicates that a new object is being created.
new Keyword
Superclass
Class
IDE
34. Process of finding and removing bugs—or errors—in a computer program.
Procedure
Axes
Requirements Analysis
Debug
35. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Procedure
Instructions
Logic Operators
Infinite Loop
36. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Parameter
Collision
Relational Operators
Subclass
37. Symbols that compare two random values in a method.
Test Case
Inheritance
IDE
Comparison operators
38. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Inheritance
Debugging
Relational Operators
39. The general set of instructions and rules that objects will follow.
Class
Procedure
Infinite Loop
Index
40. The specifications that define the appearance and movement of a 3D object.
Class
Visual Storyboard
Scenario
Method Call
41. Notes that help other programmers understand what your program does.
IF control statement
new Keyword
Scenario
Comments
42. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
State / Behavior
Dot notation
Argument
Class
43. Notes that help other programmers understand what the code in your program does.
Comments
Instance
Compilation
Parameter
44. This control performs a process if a condition is true; otherwise it performs another process.
Infinite Loop
Superclass
Variable
IF control statement
45. An objects sense of direction.
Orientation
Class
Argument
Documentation
46. Boolean operators (AND - OR and NOT).
Requirements Analysis
Method Call
Logical Operators
Method
47. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Procedural Abstraction
Quality Assurance Testing
Index
Loop
48. An object of the class.
Variable
Decision Control Structure
Instance
Bug
49. The more generic - overarching class of a group of classes.
Instance Variable
Debug
Superclass
Variable
50. An object from a class once its created and added to the scene.
Instance
Documentation
Conditional Loop
Procedural Abstraction