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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. All objects have which two characteristics?
Program
State / Behavior
Object-oriented programming (OOP)
Loop
2. A field used to store information about the class to use immediately or later.
Constructor
Argument
Object-oriented programming (OOP)
Variable
3. A defined start and end point in a quality assurance program.
Test Cycle
Axes
Method Signature
Subclass
4. Notes that help other programmers understand what the code in your program does.
Comments
Scenario
Decision Control Structure
Superclass
5. Each subclass can use (inherits) the methods from its superclass.
Test Execution
Class
Inheritance
Instance
6. A statement that can execute a section of code multiple times.
Parameter
Collision
Loop
Inheritance
7. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Procedure Arguments
Elements
Arithmetic Operators
Debugging
8. A list of actions to perform a task or solve a problem.
Class
Elements
Array
Algorithm
9. A systematic process for determining user expectations.
Requirements Analysis
Algorithm
Logic Operators
Elements
10. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Instance Variable
Scenario
Source Code
Animation
11. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Return Type
Class
Instance Variable
Parameter
12. An object's sense of direction.
Comments
Orientation
Return Type
Axes
13. A position number in the array object that specifies which array element to access.
Test Cycle
Decision Control Structure
Procedure Arguments
Index
14. The more generic - overarching class of a group of classes.
Orientation
IDE
Superclass
Object-oriented programming (OOP)
15. This control performs a process if a condition is true; otherwise it performs another process.
Debugging
IF control statement
Textual Storyboard
Abstraction
16. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Procedural Abstraction
Procedure Arguments
Algorithm
Local Variables
17. A keyword that indicates that a new object is being created.
Return Type
Conditional Loop
Object-oriented programming (OOP)
new Keyword
18. Process of finding and removing bugs—or errors—in a computer program.
Orientation
Test Case
State / Behavior
Debug
19. The general set of instructions and rules that objects will follow.
Repetition Control Structure or WHILE loop
Class
Variable
Comparison operators
20. Detailed - ordered list of the actions each object performs in each scene of the animation.
Quality Assurance Testing
Method Call
Array
Textual Storyboard
21. A type of item stored in an array - such as a string or integer - accessed using an index.
Bugs
Elements
Constructor
Relational Operators
22. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Procedural Abstraction
Dot notation
Local Variables
Source Code
23. The specifications that define the appearance and movement of a 3D object.
Method
Elements
Class
Superclass
24. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Procedural Abstraction
Comments
Instance Variable
25. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Inheritance
Comments
Algorithm
26. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
Array
Requirements Analysis
IF control statement
27. Notes that help other programmers understand what your program does.
Control Statement
Comments
Variable
Method Signature
28. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Return Type
Class
Debugging
Axes
29. A special kind of method that is automatically executed whenever a new instance of the class is created.
Textual Storyboard
Bug
Program
Constructor
30. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Signature
Method Call
Array
Textual Storyboard
31. A loop that will continue until a specific condition occurs; then the loop ends.
Procedure Arguments
Conditional Loop
State / Behavior
IF control statement
32. An object of the class.
Relational Operators
Instance
Arithmetic Operators
Object-oriented programming (OOP)
33. Applying the same test case to many parts of a software program.
Subclass
Logic Operators
Inheritance
Test Execution
34. An object from a class once its created and added to the scene.
Instance
Test Case
Array
WHILE control statement
35. Describes the class's properties.
Documentation
Method Signature
Orientation
Comments
36. An error or break in a software program.
Program
Bug
Class
Inheritance
37. Access - return type - name - and parameters for a method.
Collision
Loop
Relational Operators
Method Signature
38. The template that defines the substance of an object - such as its appearance - features - and movement.
Axes
Method Signature
Scenario
Class
39. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Argument
Scenario
Instance Variable
40. The process of finding software bugs in a software program
Debugging
Documentation
Conditional Loop
Class
41. A set of data with values having predefined characteristics.
Object-oriented programming (OOP)
Repetition Control Structure or WHILE loop
Data Type
Program
42. Tell the objects in the animation how to perform tasks.
Program
Elements
Instructions
Quality Assurance Testing
43. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Superclass
WHILE control statement
Dot notation
Comments
44. Control structure that allows you to execute specific sections of the code a number of times.
Argument
Repetition Control Structure or WHILE loop
Infinite Loop
Instance Variable
45. Errors in the syntax of a computer program.
Logical Operators
Bugs
Scenario
Data Type
46. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Instance
Textual Storyboard
Decision Control Structure
47. Word at the beginning of the method that tells us what type of information a method call will return.
Parameter
Scenario
Test Execution
Return Type
48. When an object unintentionally overlaps with another.
Functions
Logic Operators
Object-oriented programming (OOP)
Collision
49. Tell Alice3 how to implement the instructions in a program.
Control Statement
Relational Operators
Repetition Control Structure or WHILE loop
Program
50. A piece of program code that defines how the object should execute a task.
Scenario
Instance
Logic Operators
Procedure