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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. This control performs a process while a condition is true; otherwise it will stop the instructions.
Repetition Control Structure or WHILE loop
Method Signature
Logic Operators
WHILE control statement
2. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Animation
Relational Operators
Parameter
Class
3. Detailed - ordered list of the actions each object performs in each scene of the animation.
Logic Operators
Instance
Textual Storyboard
Inheritance
4. An object of the class.
new Keyword
Class
Instance
Argument
5. The specifications that define the appearance and movement of a 3D object.
Procedure
Method
Orientation
Class
6. More specific types of a class.
Procedure
Program
Collision
Subclass
7. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Class
Test Case
Repetition Control Structure or WHILE loop
8. A keyword that indicates that a new object is being created.
new Keyword
Debugging
Requirements Analysis
Quality Assurance Testing
9. A place in memory where data of a specific type can be stored for later retrieval and use.
Comments
Variable
Method
Functions
10. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Test Case
Source Code
Class
Logical Operators
11. An object of a class.
Constructor
Instance
Debugging
Axes
12. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Algorithm
Test Case
Bugs
13. Describes how to perform the procedure.
Method Call
Conditional Loop
Object-oriented programming (OOP)
Argument
14. All objects have which two characteristics?
Infinite Loop
State / Behavior
Relational Operators
Documentation
15. A list of instructions that are required to accomplish a task.
Comments
Control Statement
Method
Program
16. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Argument
Method
Inheritance
Class
17. The more generic - overarching class of a group of classes.
Abstraction
Procedure
IDE
Superclass
18. Applying the same test case to many parts of a software program.
Orientation
Local Variables
Test Execution
Algorithm
19. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Bug
Class
Quality Assurance Testing
20. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Repetition Control Structure or WHILE loop
Dot notation
Logic Operators
Requirements Analysis
21. A defined start and end point in a quality assurance program.
Elements
Test Cycle
Debugging
Bug
22. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Return Type
Parameter
Data Type
Method Call
23. Tell the objects in the animation how to perform tasks.
Instructions
State / Behavior
Method Call
Class
24. Answers questions about an object - such as its distance to another object.
Functions
Axes
Class
IF control statement
25. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Inheritance
Bug
Variable
26. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Source Code
Collision
Infinite Loop
Documentation
27. Notes that help other programmers understand what your program does.
Comments
Instance
IF control statement
Superclass
28. A technique used to command newly-created instances to perform different actions.
Abstraction
Method Signature
Scenario
Test Case
29. The template that defines the substance of an object - such as its appearance - features - and movement.
State / Behavior
Class
Abstraction
Bugs
30. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Instance Variable
IDE
new Keyword
Method Signature
31. A field used to store information about the class to use immediately or later.
Dot notation
Repetition Control Structure or WHILE loop
Variable
Comments
32. A position number in the array object that specifies which array element to access.
Decision Control Structure
Index
Bug
Constructor
33. Describes the class's properties.
Conditional Loop
Repetition Control Structure or WHILE loop
Instructions
Documentation
34. A piece of program code that defines how the object should execute a task.
Procedure
Instructions
Bug
Orientation
35. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Debugging
Procedural Abstraction
Variable
Data Type
36. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Requirements Analysis
Local Variables
Logic Operators
Return Type
37. When an object unintentionally overlaps with another.
Documentation
Collision
Superclass
Constructor
38. Each subclass receives the methods and properties of its superclass.
Instance
Inheritance
Subclass
Constructor
39. Control structure that allows you to select specific sections of code to be executed.
Bugs
Decision Control Structure
Repetition Control Structure or WHILE loop
Relational Operators
40. An objects sense of direction.
Orientation
Logic Operators
Comparison operators
Collision
41. Notes that help other programmers understand what the code in your program does.
Debug
Method Call
Comments
Elements
42. A set of data with values having predefined characteristics.
Axes
Data Type
Object-oriented programming (OOP)
Procedure
43. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
Class
Procedure
Instance
44. Tell Alice3 how to implement the instructions in a program.
IDE
Procedural Abstraction
Comments
Control Statement
45. Symbols that compare two random values in a method.
Comparison operators
Compilation
Array
Quality Assurance Testing
46. Errors in the syntax of a computer program.
Abstraction
Test Execution
Variable
Bugs
47. Word at the beginning of the method that tells us what type of information a method call will return.
Test Cycle
Local Variables
Return Type
Functions
48. An object that holds multiple variables. An index can be used to access the variables.
Requirements Analysis
Array
Class
Infinite Loop
49. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
WHILE control statement
Procedure
Instance Variable
Superclass
50. A sequence of actions that simulate movement.
Animation
Inheritance
Bugs
Method