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AP Computer Science
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Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Series of illustrated images that represent the main scenes in the animation.
Subclass
Abstraction
Visual Storyboard
Scenario
2. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Loop
Class
Instance
3. Applying the same test case to many parts of a software program.
Debugging
Test Execution
IF control statement
Test Case
4. A piece of program code that defines how the object should execute a task.
Quality Assurance Testing
Procedure
Functions
State / Behavior
5. Symbols that compare two random values in a method.
Collision
Instance
Source Code
Comparison operators
6. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Elements
Scenario
Class
Infinite Loop
7. A defined start and end point in a quality assurance program.
Control Statement
Test Cycle
Test Case
Class
8. Answers questions about an object - such as its distance to another object.
Method
Instance Variable
Dot notation
Functions
9. A piece of code that sends a message to an object asking it to perform an action.
Superclass
Method
Repetition Control Structure or WHILE loop
Method Signature
10. A type of item stored in an array - such as a string or integer - accessed using an index.
Instructions
Instance
Elements
Documentation
11. The template that defines the substance of an object - such as its appearance - features - and movement.
Procedure
Class
Logical Operators
Method Signature
12. Control structure that allows you to select specific sections of code to be executed.
Source Code
Array
Local Variables
Decision Control Structure
13. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Bug
Arithmetic Operators
Class
Relational Operators
14. An object of a class.
Relational Operators
Instance
Array
Data Type
15. Describes the class's properties.
Documentation
new Keyword
Algorithm
Class
16. An object from a class once its created and added to the scene.
Data Type
Instance
Conditional Loop
Bugs
17. Describes how to perform the procedure.
Argument
Class
Repetition Control Structure or WHILE loop
Test Execution
18. Tell Alice3 how to implement the instructions in a program.
Control Statement
Instructions
Decision Control Structure
Program
19. A statement that can execute a section of code multiple times.
Class
Quality Assurance Testing
Class
Loop
20. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Debug
Dot notation
WHILE control statement
21. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Decision Control Structure
Elements
Collision
IDE
22. Word at the beginning of the method that tells us what type of information a method call will return.
Procedure Arguments
Arithmetic Operators
Method
Return Type
23. Control structure that allows you to execute specific sections of the code a number of times.
Logic Operators
Repetition Control Structure or WHILE loop
Instructions
WHILE control statement
24. A list of instructions that are required to accomplish a task.
Documentation
Inheritance
WHILE control statement
Program
25. A position number in the array object that specifies which array element to access.
Return Type
Repetition Control Structure or WHILE loop
Index
Subclass
26. The specifications that define the appearance and movement of a 3D object.
Class
Program
Infinite Loop
Variable
27. A list of actions to perform a task or solve a problem.
Object-oriented programming (OOP)
Superclass
Algorithm
Procedure
28. An object's sense of direction.
Source Code
Relational Operators
Orientation
Scenario
29. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Comments
Program
Method Signature
30. A sequence of actions that simulate movement.
Logical Operators
Variable
Subclass
Animation
31. This control performs a process if a condition is true; otherwise it performs another process.
Data Type
Textual Storyboard
IF control statement
Loop
32. Each subclass receives the methods and properties of its superclass.
Procedure
Requirements Analysis
Instance
Inheritance
33. The more generic - overarching class of a group of classes.
Conditional Loop
Quality Assurance Testing
Superclass
Instance Variable
34. Notes that help other programmers understand what your program does.
Debugging
new Keyword
Arithmetic Operators
Comments
35. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Collision
Logic Operators
Compilation
Instance Variable
36. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Procedure
Inheritance
Quality Assurance Testing
Arithmetic Operators
37. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Instructions
Scenario
Instance Variable
Orientation
38. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Inheritance
Method
Repetition Control Structure or WHILE loop
Local Variables
39. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Scenario
Method
Elements
Inheritance
40. Process of finding and removing bugs—or errors—in a computer program.
Control Statement
Class
Debug
Program
41. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Subclass
Arithmetic Operators
Axes
Variable
42. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Instance
Procedure
Class
43. Access - return type - name - and parameters for a method.
Scenario
Test Execution
Method Signature
Elements
44. An object of the class.
Class
IDE
Instance
Data Type
45. Programming that allows the programmer to manipulate objects.
Source Code
Orientation
Object-oriented programming (OOP)
Orientation
46. Boolean operators (AND - OR and NOT).
State / Behavior
Method
Logical Operators
Debug
47. When an object unintentionally overlaps with another.
Comments
Collision
Program
Array
48. A keyword that indicates that a new object is being created.
Conditional Loop
new Keyword
Instructions
Class
49. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Procedure
Procedural Abstraction
Relational Operators
50. A set of data with values having predefined characteristics.
Control Statement
Infinite Loop
Logic Operators
Data Type
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