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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Each subclass receives the methods and properties of its superclass.
Inheritance
Debug
Method
Comments
2. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Parameter
IDE
Array
State / Behavior
3. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Instance
Abstraction
Logical Operators
Local Variables
4. An error or break in a software program.
Compilation
Bug
Variable
WHILE control statement
5. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Orientation
Method
Instructions
6. Applying the same test case to many parts of a software program.
Constructor
Procedure Arguments
Test Execution
Instance
7. A sequence of actions that simulate movement.
Program
Animation
Source Code
Procedure
8. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Debug
Debugging
Class
9. A systematic process for determining user expectations.
Textual Storyboard
Requirements Analysis
Algorithm
Bugs
10. A defined start and end point in a quality assurance program.
Infinite Loop
Test Cycle
Procedural Abstraction
Algorithm
11. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
new Keyword
Class
Source Code
Compilation
12. Describes how to perform the procedure.
Local Variables
Requirements Analysis
Superclass
Argument
13. An object from a class once its created and added to the scene.
Program
Comments
Instance
Array
14. A set of instructions - or programmed code - for how the object should perform a task.
new Keyword
Procedure
Variable
Variable
15. Tell the objects in the animation how to perform tasks.
Animation
Instructions
Subclass
Requirements Analysis
16. A piece of program code that defines how the object should execute a task.
Instance
Constructor
Procedure
Argument
17. The template that defines the substance of an object - such as its appearance - features - and movement.
Method Call
Animation
Method Signature
Class
18. This control performs a process if a condition is true; otherwise it performs another process.
Subclass
IF control statement
Comments
Method
19. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Compilation
Parameter
Class
20. An objects sense of direction.
IDE
Method Call
Orientation
Argument
21. An object of the class.
Collision
Quality Assurance Testing
Logic Operators
Instance
22. Control structure that allows you to execute specific sections of the code a number of times.
Visual Storyboard
Repetition Control Structure or WHILE loop
Variable
Orientation
23. Detailed - ordered list of the actions each object performs in each scene of the animation.
Procedural Abstraction
Textual Storyboard
Orientation
Orientation
24. Process of finding and removing bugs—or errors—in a computer program.
Instance
Debug
Logic Operators
Arithmetic Operators
25. A list of instructions that are required to accomplish a task.
Visual Storyboard
Variable
Program
Inheritance
26. A statement that can execute a section of code multiple times.
new Keyword
Loop
Source Code
Repetition Control Structure or WHILE loop
27. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Conditional Loop
Requirements Analysis
Relational Operators
Variable
28. A set of data with values having predefined characteristics.
Class
Data Type
Animation
Method
29. This allows the programmer to adjust the object - motion - distance amount and time duration.
Arithmetic Operators
Quality Assurance Testing
Debug
Procedure Arguments
30. Answers questions about an object - such as its distance to another object.
Orientation
Algorithm
Functions
Method Call
31. A piece of code that sends a message to an object asking it to perform an action.
Orientation
Instance
Method
Parameter
32. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Subclass
Conditional Loop
Procedural Abstraction
33. A keyword that indicates that a new object is being created.
Return Type
Axes
new Keyword
Class
34. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Index
Method Call
Bugs
35. An object that holds multiple variables. An index can be used to access the variables.
Array
Inheritance
Scenario
new Keyword
36. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Instance Variable
new Keyword
Abstraction
Procedural Abstraction
37. The general set of instructions and rules that objects will follow.
Class
Relational Operators
IDE
Variable
38. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Textual Storyboard
Debug
Method
39. The more generic - overarching class of a group of classes.
Index
Class
Local Variables
Superclass
40. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Inheritance
Dot notation
Test Execution
State / Behavior
41. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Bugs
Collision
State / Behavior
42. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Orientation
Compilation
Elements
Instance
43. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Compilation
IF control statement
Arithmetic Operators
Bugs
44. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Comparison operators
Infinite Loop
IF control statement
Algorithm
45. Notes that help other programmers understand what the code in your program does.
Method Call
Comments
Animation
Object-oriented programming (OOP)
46. Describes the class's properties.
Documentation
Instance
WHILE control statement
Method
47. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Data Type
Instance Variable
Index
48. An object's sense of direction.
Superclass
Logical Operators
Orientation
Quality Assurance Testing
49. Each subclass can use (inherits) the methods from its superclass.
Method Signature
Procedure Arguments
Infinite Loop
Inheritance
50. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Variable
Logic Operators
WHILE control statement