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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Superclass
Test Case
Constructor
new Keyword
2. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Procedure Arguments
Test Cycle
Data Type
3. A systematic process for determining user expectations.
Algorithm
Animation
Procedure
Requirements Analysis
4. A piece of code that sends a message to an object asking it to perform an action.
Elements
Method
Textual Storyboard
Bug
5. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Dot notation
Infinite Loop
Repetition Control Structure or WHILE loop
Quality Assurance Testing
6. Detailed - ordered list of the actions each object performs in each scene of the animation.
Functions
Conditional Loop
Textual Storyboard
Inheritance
7. The general set of instructions and rules that objects will follow.
Inheritance
Method
Logical Operators
Class
8. Programming that allows the programmer to manipulate objects.
IF control statement
Method Call
Object-oriented programming (OOP)
Instance
9. Notes that help other programmers understand what your program does.
Method
Instance Variable
Textual Storyboard
Comments
10. A keyword that indicates that a new object is being created.
Source Code
Variable
Data Type
new Keyword
11. Symbols that compare two random values in a method.
Inheritance
Logical Operators
Instance
Comparison operators
12. An object from a class once its created and added to the scene.
Instance
Decision Control Structure
WHILE control statement
Functions
13. Answers questions about an object - such as its distance to another object.
Functions
Method Call
Instance
Visual Storyboard
14. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Algorithm
Comments
Subclass
15. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Program
Object-oriented programming (OOP)
Method Call
Loop
16. Series of illustrated images that represent the main scenes in the animation.
Procedure
Parameter
WHILE control statement
Visual Storyboard
17. Boolean operators (AND - OR and NOT).
Parameter
Orientation
Logical Operators
Requirements Analysis
18. Each subclass receives the methods and properties of its superclass.
Instance Variable
Method Call
Inheritance
Dot notation
19. An objects sense of direction.
Algorithm
Infinite Loop
Orientation
Decision Control Structure
20. A loop that will continue until a specific condition occurs; then the loop ends.
Test Execution
Conditional Loop
Array
Constructor
21. A sequence of actions that simulate movement.
Bug
Animation
Argument
Control Statement
22. Word at the beginning of the method that tells us what type of information a method call will return.
Loop
Instance
Instructions
Return Type
23. The template that defines the substance of an object - such as its appearance - features - and movement.
Dot notation
Class
Loop
Control Statement
24. The process of finding software bugs in a software program
Inheritance
Debugging
Documentation
Inheritance
25. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Infinite Loop
Source Code
Parameter
Object-oriented programming (OOP)
26. A technique used to command newly-created instances to perform different actions.
Test Case
Abstraction
Constructor
Argument
27. More specific types of a class.
Subclass
Class
Scenario
Return Type
28. An object of the class.
Algorithm
Functions
Data Type
Instance
29. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Array
Quality Assurance Testing
Method Call
Debugging
30. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Argument
Comments
Procedural Abstraction
31. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Method Signature
Source Code
Subclass
Relational Operators
32. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Superclass
Comparison operators
Bugs
33. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Subclass
Animation
Variable
Logic Operators
34. The specifications that define the appearance and movement of a 3D object.
Class
Logical Operators
Object-oriented programming (OOP)
Constructor
35. The more generic - overarching class of a group of classes.
Dot notation
Superclass
State / Behavior
Instructions
36. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
State / Behavior
Subclass
Procedural Abstraction
Comparison operators
37. A set of data with values having predefined characteristics.
Data Type
Parameter
Method Signature
Method
38. A list of actions to perform a task or solve a problem.
Source Code
Algorithm
Orientation
Variable
39. A statement that can execute a section of code multiple times.
Arithmetic Operators
Method
Loop
Abstraction
40. Process of finding and removing bugs—or errors—in a computer program.
Argument
Bug
Debug
Class
41. A list of instructions that are required to accomplish a task.
Program
Method
Conditional Loop
Inheritance
42. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Arithmetic Operators
Local Variables
Constructor
Subclass
43. An object that holds multiple variables. An index can be used to access the variables.
Array
Quality Assurance Testing
Method
Axes
44. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Test Case
Scenario
Parameter
Loop
45. Each subclass can use (inherits) the methods from its superclass.
Instance
Inheritance
new Keyword
Local Variables
46. Access - return type - name - and parameters for a method.
Method
Inheritance
Procedural Abstraction
Method Signature
47. Describes the class's properties.
Logic Operators
Instance
Debug
Documentation
48. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Method
Algorithm
Infinite Loop
IDE
49. An object of a class.
Class
Instance
Quality Assurance Testing
Bugs
50. All objects have which two characteristics?
IDE
Logic Operators
State / Behavior
Algorithm