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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. This allows the programmer to adjust the object - motion - distance amount and time duration.
Comments
Class
Procedure Arguments
Class
2. An object from a class once its created and added to the scene.
Comments
Method
WHILE control statement
Instance
3. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Procedural Abstraction
Orientation
Instance
Axes
4. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Algorithm
Procedure
Instance Variable
Arithmetic Operators
5. The general set of instructions and rules that objects will follow.
Return Type
WHILE control statement
Class
Data Type
6. Word at the beginning of the method that tells us what type of information a method call will return.
Collision
Quality Assurance Testing
Return Type
Superclass
7. Each subclass receives the methods and properties of its superclass.
Method Call
Class
Visual Storyboard
Inheritance
8. A list of actions to perform a task or solve a problem.
State / Behavior
Algorithm
Control Statement
Procedure
9. A keyword that indicates that a new object is being created.
Inheritance
Arithmetic Operators
Index
new Keyword
10. Programming that allows the programmer to manipulate objects.
Dot notation
Class
Object-oriented programming (OOP)
Control Statement
11. A list of instructions that are required to accomplish a task.
Textual Storyboard
Test Execution
Procedure
Program
12. A field used to store information about the class to use immediately or later.
Variable
Scenario
Compilation
WHILE control statement
13. Each subclass can use (inherits) the methods from its superclass.
Program
Inheritance
Comparison operators
IDE
14. This control performs a process if a condition is true; otherwise it performs another process.
Test Cycle
Method Signature
IF control statement
Inheritance
15. The specifications that define the appearance and movement of a 3D object.
new Keyword
Constructor
Collision
Class
16. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Index
Bug
Scenario
Procedure Arguments
17. Detailed - ordered list of the actions each object performs in each scene of the animation.
new Keyword
Test Execution
Textual Storyboard
Control Statement
18. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Instance Variable
Procedure
Procedure Arguments
19. Tell Alice3 how to implement the instructions in a program.
WHILE control statement
Textual Storyboard
Algorithm
Control Statement
20. This control performs a process while a condition is true; otherwise it will stop the instructions.
Instance
Orientation
Inheritance
WHILE control statement
21. More specific types of a class.
Algorithm
Axes
Class
Subclass
22. Control structure that allows you to execute specific sections of the code a number of times.
WHILE control statement
Dot notation
IF control statement
Repetition Control Structure or WHILE loop
23. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
State / Behavior
Class
IDE
Object-oriented programming (OOP)
24. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Bug
Parameter
Index
Method Signature
25. The more generic - overarching class of a group of classes.
Test Execution
Superclass
Instance
Instance Variable
26. An object of the class.
Instance
Textual Storyboard
Procedure Arguments
Requirements Analysis
27. A piece of program code that defines how the object should execute a task.
Arithmetic Operators
IDE
Procedure
Class
28. An object of a class.
Control Statement
Array
Orientation
Instance
29. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Return Type
Local Variables
Bugs
30. Notes that help other programmers understand what your program does.
Comments
Inheritance
Source Code
Constructor
31. A defined start and end point in a quality assurance program.
Arithmetic Operators
Functions
Argument
Test Cycle
32. Access - return type - name - and parameters for a method.
Requirements Analysis
Method Signature
Quality Assurance Testing
Comparison operators
33. A sequence of actions that simulate movement.
Argument
Class
Animation
Local Variables
34. Errors in the syntax of a computer program.
Index
Bugs
Elements
Algorithm
35. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Dot notation
Bug
Control Statement
36. The template that defines the substance of an object - such as its appearance - features - and movement.
Comments
Inheritance
Method
Class
37. Applying the same test case to many parts of a software program.
Arithmetic Operators
Repetition Control Structure or WHILE loop
Documentation
Test Execution
38. An object's sense of direction.
Orientation
Scenario
Documentation
WHILE control statement
39. A piece of code that sends a message to an object asking it to perform an action.
Documentation
Data Type
Method
Conditional Loop
40. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Documentation
Dot notation
Instance Variable
Constructor
41. A set of data with values having predefined characteristics.
Data Type
Bug
Array
Class
42. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Return Type
Documentation
Relational Operators
Collision
43. Process of finding and removing bugs—or errors—in a computer program.
Requirements Analysis
Inheritance
Test Execution
Debug
44. Series of illustrated images that represent the main scenes in the animation.
Requirements Analysis
Object-oriented programming (OOP)
Visual Storyboard
Test Cycle
45. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Documentation
Index
Procedure
46. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Subclass
Logical Operators
Return Type
Method
47. Describes the class's properties.
Documentation
Method
Return Type
Compilation
48. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Index
Test Case
Class
Animation
49. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Bug
IDE
Debugging
50. Symbols that compare two random values in a method.
Object-oriented programming (OOP)
Test Cycle
Comparison operators
Class