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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Control structure that allows you to select specific sections of code to be executed.
Object-oriented programming (OOP)
Decision Control Structure
Visual Storyboard
Comments
2. Tell the objects in the animation how to perform tasks.
Parameter
Instructions
WHILE control statement
Inheritance
3. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Test Cycle
Logic Operators
IF control statement
4. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Logic Operators
Parameter
Subclass
5. The general set of instructions and rules that objects will follow.
Infinite Loop
Procedural Abstraction
Procedure
Class
6. An object that holds multiple variables. An index can be used to access the variables.
Object-oriented programming (OOP)
Array
Debug
new Keyword
7. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Inheritance
Compilation
Method
Class
8. Symbols that compare two random values in a method.
Collision
Comparison operators
Object-oriented programming (OOP)
Functions
9. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Comments
Class
Test Execution
Arithmetic Operators
10. A type of item stored in an array - such as a string or integer - accessed using an index.
Logic Operators
Debug
Elements
Superclass
11. A statement that can execute a section of code multiple times.
new Keyword
Class
WHILE control statement
Loop
12. Describes how to perform the procedure.
Data Type
IF control statement
Elements
Argument
13. The template that defines the substance of an object - such as its appearance - features - and movement.
new Keyword
Scenario
Class
Control Statement
14. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
WHILE control statement
Scenario
Class
Orientation
15. A set of data with values having predefined characteristics.
Bug
Data Type
Textual Storyboard
Return Type
16. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Class
Return Type
Documentation
IDE
17. The process of finding software bugs in a software program
Method
Debugging
Inheritance
Requirements Analysis
18. Process of finding and removing bugs—or errors—in a computer program.
Debug
Class
Documentation
Class
19. Describes the class's properties.
Test Case
Source Code
Documentation
Functions
20. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Source Code
Index
Instance Variable
Variable
21. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Repetition Control Structure or WHILE loop
Variable
WHILE control statement
Infinite Loop
22. Boolean operators (AND - OR and NOT).
Class
Source Code
Textual Storyboard
Logical Operators
23. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Source Code
Animation
Algorithm
Method Call
24. Notes that help other programmers understand what your program does.
Procedure Arguments
Class
IDE
Comments
25. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Infinite Loop
Test Cycle
Instance
26. A systematic process for determining user expectations.
IF control statement
Requirements Analysis
Visual Storyboard
Collision
27. When an object unintentionally overlaps with another.
Bug
WHILE control statement
Collision
Superclass
28. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Bug
Instance
Source Code
Algorithm
29. A field used to store information about the class to use immediately or later.
Subclass
Animation
Variable
Class
30. A keyword that indicates that a new object is being created.
Index
new Keyword
IF control statement
Array
31. More specific types of a class.
Dot notation
Subclass
Inheritance
Repetition Control Structure or WHILE loop
32. An object of a class.
Arithmetic Operators
Method Call
Test Execution
Instance
33. Each subclass receives the methods and properties of its superclass.
Inheritance
Algorithm
WHILE control statement
Elements
34. Applying the same test case to many parts of a software program.
Requirements Analysis
Test Execution
Comparison operators
Argument
35. Access - return type - name - and parameters for a method.
Method Signature
Data Type
Array
Animation
36. A piece of program code that defines how the object should execute a task.
Class
Orientation
Procedure
Return Type
37. Answers questions about an object - such as its distance to another object.
Functions
Test Cycle
Dot notation
Comments
38. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedure Arguments
Procedural Abstraction
Algorithm
Comments
39. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Requirements Analysis
Procedure Arguments
Dot notation
40. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Loop
Source Code
Relational Operators
Inheritance
41. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Test Execution
Axes
Test Cycle
42. This allows the programmer to adjust the object - motion - distance amount and time duration.
IDE
Class
Collision
Procedure Arguments
43. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
State / Behavior
Documentation
Class
44. A position number in the array object that specifies which array element to access.
Instructions
Method Signature
Index
Relational Operators
45. Notes that help other programmers understand what the code in your program does.
Comments
Procedural Abstraction
Test Case
Local Variables
46. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Class
Index
Logic Operators
Method
47. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Comments
Variable
Method
Index
48. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Constructor
Instance
Procedure
Test Case
49. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Test Cycle
IDE
Index
50. A technique used to command newly-created instances to perform different actions.
Elements
Functions
Debugging
Abstraction