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AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A set of data with values having predefined characteristics.
Relational Operators
Array
Control Statement
Data Type
2. Describes the class's properties.
Data Type
Comments
IDE
Documentation
3. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Decision Control Structure
Parameter
Instance Variable
Class
4. An object of the class.
Instance
Orientation
Method
Class
5. A technique used to command newly-created instances to perform different actions.
Bug
Requirements Analysis
Functions
Abstraction
6. Errors in the syntax of a computer program.
Orientation
Orientation
Bugs
Return Type
7. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Quality Assurance Testing
Method
Comments
Instance
8. A field used to store information about the class to use immediately or later.
Animation
Dot notation
Superclass
Variable
9. The template that defines the substance of an object - such as its appearance - features - and movement.
Method Signature
Conditional Loop
Class
Subclass
10. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Bug
Method
Data Type
11. A piece of code that sends a message to an object asking it to perform an action.
Class
Documentation
Quality Assurance Testing
Method
12. Answers questions about an object - such as its distance to another object.
Source Code
Arithmetic Operators
Algorithm
Functions
13. Programming that allows the programmer to manipulate objects.
Bugs
Object-oriented programming (OOP)
Return Type
Repetition Control Structure or WHILE loop
14. When an object unintentionally overlaps with another.
Collision
Elements
IDE
Relational Operators
15. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Instance
Axes
Variable
Method
16. The specifications that define the appearance and movement of a 3D object.
Class
Comments
Test Execution
State / Behavior
17. A set of instructions - or programmed code - for how the object should perform a task.
Procedural Abstraction
Dot notation
Procedure
Inheritance
18. All objects have which two characteristics?
Class
State / Behavior
Inheritance
Method
19. This control performs a process if a condition is true; otherwise it performs another process.
Parameter
Instance
new Keyword
IF control statement
20. Boolean operators (AND - OR and NOT).
Procedure
Method
Logical Operators
Bugs
21. Each subclass receives the methods and properties of its superclass.
Logical Operators
Instance
Inheritance
Instance
22. A list of instructions that are required to accomplish a task.
Loop
Program
Inheritance
Axes
23. A place in memory where data of a specific type can be stored for later retrieval and use.
Loop
Data Type
Repetition Control Structure or WHILE loop
Variable
24. More specific types of a class.
Repetition Control Structure or WHILE loop
Subclass
Requirements Analysis
Source Code
25. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Procedural Abstraction
Data Type
Axes
26. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
State / Behavior
Method Call
Relational Operators
Data Type
27. Control structure that allows you to select specific sections of code to be executed.
Orientation
Decision Control Structure
Superclass
Comparison operators
28. A statement that can execute a section of code multiple times.
Loop
Orientation
Object-oriented programming (OOP)
Procedure Arguments
29. Detailed - ordered list of the actions each object performs in each scene of the animation.
Repetition Control Structure or WHILE loop
Textual Storyboard
Bugs
Inheritance
30. A systematic process for determining user expectations.
Bugs
Requirements Analysis
Orientation
Method
31. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Visual Storyboard
Source Code
Scenario
Class
32. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Variable
State / Behavior
Quality Assurance Testing
Instance
33. An object from a class once its created and added to the scene.
Comparison operators
Array
Instance
Procedure Arguments
34. The more generic - overarching class of a group of classes.
Quality Assurance Testing
Superclass
Method
Variable
35. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Conditional Loop
Procedural Abstraction
Animation
Orientation
36. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Collision
Superclass
Instance Variable
Test Case
37. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Scenario
Instance
Method
38. A list of actions to perform a task or solve a problem.
Orientation
Instance Variable
Algorithm
Return Type
39. A defined start and end point in a quality assurance program.
Orientation
Test Cycle
Method
Elements
40. Notes that help other programmers understand what the code in your program does.
Debug
Comments
Conditional Loop
IDE
41. A piece of program code that defines how the object should execute a task.
Scenario
Procedure
Animation
Decision Control Structure
42. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Class
WHILE control statement
Infinite Loop
Subclass
43. Applying the same test case to many parts of a software program.
Inheritance
Procedure Arguments
Test Execution
Test Cycle
44. A loop that will continue until a specific condition occurs; then the loop ends.
Variable
Conditional Loop
Instance Variable
Variable
45. Access - return type - name - and parameters for a method.
Animation
Comments
Orientation
Method Signature
46. The process of finding software bugs in a software program
Test Cycle
Collision
Control Statement
Debugging
47. Control structure that allows you to execute specific sections of the code a number of times.
Test Execution
Decision Control Structure
Animation
Repetition Control Structure or WHILE loop
48. Symbols that compare two random values in a method.
Source Code
Index
Comparison operators
Bug
49. A type of item stored in an array - such as a string or integer - accessed using an index.
Abstraction
Local Variables
Inheritance
Elements
50. An object that holds multiple variables. An index can be used to access the variables.
IDE
Array
Method
Data Type
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