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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Bug
Elements
Inheritance
2. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Method
Bugs
Index
3. A special kind of method that is automatically executed whenever a new instance of the class is created.
Logical Operators
Procedure Arguments
Constructor
Procedure
4. A systematic process for determining user expectations.
Requirements Analysis
Relational Operators
Documentation
Axes
5. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Superclass
new Keyword
Orientation
6. Describes the class's properties.
Relational Operators
Documentation
Animation
Visual Storyboard
7. A statement that can execute a section of code multiple times.
Return Type
Loop
Parameter
new Keyword
8. Each subclass can use (inherits) the methods from its superclass.
Logical Operators
Comments
Inheritance
Control Statement
9. Tell Alice3 how to implement the instructions in a program.
Variable
Parameter
Control Statement
Orientation
10. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Index
Variable
Quality Assurance Testing
Visual Storyboard
11. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Dot notation
Test Cycle
Scenario
12. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Repetition Control Structure or WHILE loop
Conditional Loop
Visual Storyboard
Parameter
13. An object from a class once its created and added to the scene.
Return Type
Infinite Loop
Class
Instance
14. Boolean operators (AND - OR and NOT).
Procedure Arguments
Logical Operators
Conditional Loop
Inheritance
15. The process of finding software bugs in a software program
Debug
Procedure
Orientation
Debugging
16. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Scenario
Textual Storyboard
Inheritance
Instance Variable
17. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Relational Operators
Procedural Abstraction
Test Execution
18. The specifications that define the appearance and movement of a 3D object.
Decision Control Structure
Loop
Class
Scenario
19. A set of data with values having predefined characteristics.
Loop
Instance
Procedure Arguments
Data Type
20. A defined start and end point in a quality assurance program.
Class
Program
Test Case
Test Cycle
21. A loop that will continue until a specific condition occurs; then the loop ends.
Subclass
Conditional Loop
Orientation
Loop
22. Word at the beginning of the method that tells us what type of information a method call will return.
Repetition Control Structure or WHILE loop
Return Type
Program
Source Code
23. Detailed - ordered list of the actions each object performs in each scene of the animation.
Animation
Textual Storyboard
Orientation
Instance
24. An object's sense of direction.
Orientation
Variable
Procedure
Quality Assurance Testing
25. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Infinite Loop
Instance
Class
26. Answers questions about an object - such as its distance to another object.
Collision
Data Type
Arithmetic Operators
Functions
27. Control structure that allows you to select specific sections of code to be executed.
Comparison operators
Test Case
Decision Control Structure
IF control statement
28. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Method Call
Algorithm
Textual Storyboard
29. This control performs a process while a condition is true; otherwise it will stop the instructions.
Orientation
Instructions
WHILE control statement
IDE
30. Symbols that compare two random values in a method.
Inheritance
Visual Storyboard
State / Behavior
Comparison operators
31. A position number in the array object that specifies which array element to access.
Subclass
Infinite Loop
Index
Source Code
32. A keyword that indicates that a new object is being created.
WHILE control statement
Quality Assurance Testing
new Keyword
Loop
33. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Abstraction
Parameter
Inheritance
34. Series of illustrated images that represent the main scenes in the animation.
Comments
Class
Visual Storyboard
Debug
35. A piece of program code that defines how the object should execute a task.
new Keyword
WHILE control statement
Requirements Analysis
Procedure
36. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Arithmetic Operators
IDE
Source Code
Instructions
37. This allows the programmer to adjust the object - motion - distance amount and time duration.
Variable
Superclass
Constructor
Procedure Arguments
38. Tell the objects in the animation how to perform tasks.
Instructions
Textual Storyboard
Requirements Analysis
WHILE control statement
39. A field used to store information about the class to use immediately or later.
Variable
Instance
Argument
Method Signature
40. More specific types of a class.
Subclass
Program
Repetition Control Structure or WHILE loop
Inheritance
41. When an object unintentionally overlaps with another.
Class
Algorithm
Class
Collision
42. A type of item stored in an array - such as a string or integer - accessed using an index.
Repetition Control Structure or WHILE loop
Elements
Instance Variable
Animation
43. An object that holds multiple variables. An index can be used to access the variables.
Source Code
Quality Assurance Testing
Inheritance
Array
44. Errors in the syntax of a computer program.
Comments
Method
Bugs
Arithmetic Operators
45. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Instructions
Quality Assurance Testing
Infinite Loop
Instance Variable
46. Notes that help other programmers understand what your program does.
Comments
Inheritance
Variable
Logical Operators
47. Describes how to perform the procedure.
Object-oriented programming (OOP)
Array
Argument
Orientation
48. Applying the same test case to many parts of a software program.
Test Execution
IF control statement
Return Type
Orientation
49. The general set of instructions and rules that objects will follow.
Data Type
Class
Subclass
Variable
50. This control performs a process if a condition is true; otherwise it performs another process.
Data Type
IF control statement
Instructions
Method Call