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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Axes
Repetition Control Structure or WHILE loop
Method
Parameter
2. Control structure that allows you to select specific sections of code to be executed.
Test Cycle
Decision Control Structure
Infinite Loop
Program
3. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Requirements Analysis
Procedural Abstraction
Instance
Conditional Loop
4. A list of instructions that are required to accomplish a task.
Program
Data Type
Source Code
Logic Operators
5. Process of finding and removing bugs—or errors—in a computer program.
Control Statement
Instance
Class
Debug
6. More specific types of a class.
Axes
Subclass
Loop
Animation
7. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Algorithm
Class
Quality Assurance Testing
8. Answers questions about an object - such as its distance to another object.
Orientation
Decision Control Structure
Functions
Variable
9. This control performs a process if a condition is true; otherwise it performs another process.
Argument
IF control statement
Instance
Class
10. A systematic process for determining user expectations.
Abstraction
Requirements Analysis
Comments
Method Signature
11. Control structure that allows you to execute specific sections of the code a number of times.
Parameter
Data Type
Repetition Control Structure or WHILE loop
Logic Operators
12. A sequence of actions that simulate movement.
Animation
Superclass
Method Signature
Control Statement
13. Notes that help other programmers understand what the code in your program does.
Source Code
Documentation
Infinite Loop
Comments
14. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Instance
Method
Comments
Dot notation
15. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Array
Class
WHILE control statement
16. An object that holds multiple variables. An index can be used to access the variables.
Program
Compilation
Array
Loop
17. When an object unintentionally overlaps with another.
Data Type
Textual Storyboard
Collision
Subclass
18. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Animation
Control Statement
Decision Control Structure
Relational Operators
19. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Inheritance
new Keyword
Compilation
20. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
IDE
Algorithm
Orientation
21. A keyword that indicates that a new object is being created.
Test Cycle
Return Type
Loop
new Keyword
22. An objects sense of direction.
Orientation
Quality Assurance Testing
Loop
IF control statement
23. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Inheritance
Functions
Method Call
Textual Storyboard
24. Tell the objects in the animation how to perform tasks.
Instructions
Requirements Analysis
Class
Textual Storyboard
25. The template that defines the substance of an object - such as its appearance - features - and movement.
Control Statement
Documentation
Class
Instance
26. Symbols that compare two random values in a method.
Comparison operators
Test Case
Abstraction
WHILE control statement
27. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Index
Relational Operators
IDE
28. Notes that help other programmers understand what your program does.
WHILE control statement
Comments
Logical Operators
Instance
29. Describes how to perform the procedure.
Test Case
Index
Bug
Argument
30. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
WHILE control statement
Requirements Analysis
Instance
31. An object of a class.
Debugging
Instance
Source Code
Abstraction
32. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Method
Debug
Argument
Local Variables
33. A type of item stored in an array - such as a string or integer - accessed using an index.
Decision Control Structure
Orientation
Index
Elements
34. A set of data with values having predefined characteristics.
Decision Control Structure
Requirements Analysis
Data Type
Array
35. An object of the class.
Superclass
Instance
Procedure Arguments
Orientation
36. Programming that allows the programmer to manipulate objects.
Requirements Analysis
Quality Assurance Testing
Object-oriented programming (OOP)
Repetition Control Structure or WHILE loop
37. A field used to store information about the class to use immediately or later.
Scenario
Variable
Method
Comments
38. A defined start and end point in a quality assurance program.
Compilation
Method Signature
Test Cycle
Instructions
39. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Inheritance
Dot notation
Instance Variable
Instance
40. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Method Signature
Infinite Loop
new Keyword
Variable
41. A loop that will continue until a specific condition occurs; then the loop ends.
Loop
Class
Requirements Analysis
Conditional Loop
42. An object's sense of direction.
Method Signature
Class
Relational Operators
Orientation
43. Each subclass receives the methods and properties of its superclass.
IF control statement
Requirements Analysis
Documentation
Inheritance
44. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Functions
Instructions
Instance Variable
Arithmetic Operators
45. Boolean operators (AND - OR and NOT).
Method Signature
Logical Operators
Comments
Index
46. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Procedure Arguments
Variable
Class
Instructions
47. A piece of code that sends a message to an object asking it to perform an action.
Scenario
Instance
Documentation
Method
48. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Instance Variable
Inheritance
Method
WHILE control statement
49. The process of finding software bugs in a software program
Quality Assurance Testing
Source Code
Debugging
Local Variables
50. An object from a class once its created and added to the scene.
Instance
Abstraction
Class
Relational Operators