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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Functions
Class
Parameter
Array
2. An object of a class.
Instance
Procedural Abstraction
Scenario
Instructions
3. An object that holds multiple variables. An index can be used to access the variables.
Variable
Array
WHILE control statement
Orientation
4. A sequence of actions that simulate movement.
Animation
Bugs
Orientation
Test Case
5. A list of instructions that are required to accomplish a task.
IDE
Visual Storyboard
Algorithm
Program
6. A field used to store information about the class to use immediately or later.
Functions
State / Behavior
Index
Variable
7. The process of finding software bugs in a software program
Debugging
Constructor
Control Statement
Data Type
8. A keyword that indicates that a new object is being created.
Comparison operators
Quality Assurance Testing
Logical Operators
new Keyword
9. The more generic - overarching class of a group of classes.
Procedure
Inheritance
Debugging
Superclass
10. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Comments
Test Case
Class
Program
11. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Abstraction
Variable
IF control statement
Instance Variable
12. Notes that help other programmers understand what your program does.
Comments
Relational Operators
Visual Storyboard
Method Call
13. An object's sense of direction.
Procedure Arguments
Arithmetic Operators
Loop
Orientation
14. Boolean operators (AND - OR and NOT).
Orientation
Source Code
Logical Operators
Logic Operators
15. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Class
Procedural Abstraction
Variable
16. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Class
Inheritance
Source Code
Return Type
17. Describes how to perform the procedure.
Argument
Class
Class
Dot notation
18. An objects sense of direction.
Orientation
new Keyword
Inheritance
Comments
19. An error or break in a software program.
Infinite Loop
Bug
Comments
Conditional Loop
20. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IF control statement
IDE
Source Code
Infinite Loop
21. A place in memory where data of a specific type can be stored for later retrieval and use.
Test Cycle
Variable
Logic Operators
Subclass
22. An object from a class once its created and added to the scene.
Instance
Variable
Documentation
Variable
23. A set of data with values having predefined characteristics.
Instance
Data Type
Inheritance
Decision Control Structure
24. Programming that allows the programmer to manipulate objects.
new Keyword
Object-oriented programming (OOP)
Elements
Instance
25. A list of actions to perform a task or solve a problem.
Comparison operators
IF control statement
Method Call
Algorithm
26. Describes the class's properties.
Documentation
Infinite Loop
Elements
Compilation
27. Tell Alice3 how to implement the instructions in a program.
Control Statement
Data Type
Collision
Class
28. When an object unintentionally overlaps with another.
Scenario
Comments
Collision
Orientation
29. A technique used to command newly-created instances to perform different actions.
Conditional Loop
Comments
Procedure Arguments
Abstraction
30. An object of the class.
Source Code
Argument
Animation
Instance
31. Series of illustrated images that represent the main scenes in the animation.
Method Signature
Test Case
Conditional Loop
Visual Storyboard
32. A set of instructions - or programmed code - for how the object should perform a task.
Method
Constructor
Procedure
Test Cycle
33. A statement that can execute a section of code multiple times.
Inheritance
Class
Loop
Index
34. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Bug
Elements
Procedural Abstraction
Infinite Loop
35. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Infinite Loop
Scenario
Axes
Parameter
36. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Argument
Source Code
Compilation
37. A piece of code that sends a message to an object asking it to perform an action.
Inheritance
Method
Parameter
Array
38. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Control Statement
Debug
IDE
Local Variables
39. Detailed - ordered list of the actions each object performs in each scene of the animation.
Inheritance
Data Type
Textual Storyboard
Class
40. Symbols that compare two random values in a method.
Requirements Analysis
Comments
Variable
Comparison operators
41. More specific types of a class.
Subclass
Method Call
Visual Storyboard
Source Code
42. A position number in the array object that specifies which array element to access.
Index
Data Type
Method
Inheritance
43. The specifications that define the appearance and movement of a 3D object.
Class
Repetition Control Structure or WHILE loop
Instance
Procedure
44. This control performs a process if a condition is true; otherwise it performs another process.
Class
Functions
IF control statement
Procedure
45. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
State / Behavior
Method
Control Statement
Loop
46. Access - return type - name - and parameters for a method.
Repetition Control Structure or WHILE loop
Method
Method Signature
Argument
47. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
IDE
Procedural Abstraction
Bug
Conditional Loop
48. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Bug
Functions
Comments
49. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Orientation
Arithmetic Operators
Quality Assurance Testing
Class
50. A piece of program code that defines how the object should execute a task.
Procedure
Method
Elements
Relational Operators