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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Method Call
Superclass
Method
2. An object's sense of direction.
Arithmetic Operators
WHILE control statement
Comments
Orientation
3. Each subclass can use (inherits) the methods from its superclass.
Method
Inheritance
Bugs
Return Type
4. Access - return type - name - and parameters for a method.
Method Signature
Procedure
Local Variables
Test Case
5. Symbols that compare two random values in a method.
Procedural Abstraction
Instance Variable
Method Call
Comparison operators
6. This control performs a process while a condition is true; otherwise it will stop the instructions.
IF control statement
WHILE control statement
Infinite Loop
Superclass
7. This allows the programmer to adjust the object - motion - distance amount and time duration.
Class
Orientation
Procedure Arguments
Comments
8. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Object-oriented programming (OOP)
Test Case
Class
Array
9. Each subclass receives the methods and properties of its superclass.
Inheritance
Animation
Return Type
Repetition Control Structure or WHILE loop
10. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Repetition Control Structure or WHILE loop
Loop
Argument
11. An error or break in a software program.
Class
Inheritance
Debug
Bug
12. More specific types of a class.
Scenario
Superclass
Subclass
Requirements Analysis
13. The more generic - overarching class of a group of classes.
Orientation
Superclass
Arithmetic Operators
Comments
14. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
State / Behavior
IF control statement
Constructor
Method
15. The specifications that define the appearance and movement of a 3D object.
Debug
Compilation
Textual Storyboard
Class
16. Tell Alice3 how to implement the instructions in a program.
Functions
Scenario
Control Statement
Index
17. Errors in the syntax of a computer program.
Bugs
Class
Documentation
Debugging
18. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Conditional Loop
Bugs
Test Case
Relational Operators
19. Applying the same test case to many parts of a software program.
Control Statement
Dot notation
Source Code
Test Execution
20. Boolean operators (AND - OR and NOT).
Logical Operators
Axes
Control Statement
Test Execution
21. A position number in the array object that specifies which array element to access.
Class
Procedure
Index
Bugs
22. A sequence of actions that simulate movement.
Source Code
Arithmetic Operators
Animation
Data Type
23. The general set of instructions and rules that objects will follow.
Index
Debug
Class
Debugging
24. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Dot notation
Method Call
Program
25. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Comments
Comparison operators
Local Variables
Elements
26. A piece of program code that defines how the object should execute a task.
Class
Procedure
Array
Scenario
27. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Variable
Dot notation
new Keyword
Inheritance
28. Control structure that allows you to select specific sections of code to be executed.
Scenario
Orientation
Instructions
Decision Control Structure
29. Word at the beginning of the method that tells us what type of information a method call will return.
Method Call
Return Type
Animation
Class
30. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Argument
Axes
Test Execution
31. An object of the class.
Class
Instance
Object-oriented programming (OOP)
Decision Control Structure
32. A systematic process for determining user expectations.
Class
Requirements Analysis
Superclass
Animation
33. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Comments
Scenario
Bugs
Inheritance
34. A list of actions to perform a task or solve a problem.
IF control statement
Algorithm
Instance Variable
Orientation
35. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Control Statement
Orientation
Program
36. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Object-oriented programming (OOP)
Method Call
Documentation
Index
37. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Orientation
Logic Operators
Method Call
Instance
38. Control structure that allows you to execute specific sections of the code a number of times.
Orientation
Subclass
Repetition Control Structure or WHILE loop
Documentation
39. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Visual Storyboard
Inheritance
Functions
40. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Axes
Arithmetic Operators
Constructor
Functions
41. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Index
Relational Operators
Inheritance
42. A loop that will continue until a specific condition occurs; then the loop ends.
Test Execution
IF control statement
Bug
Conditional Loop
43. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Subclass
Method Call
Bugs
Source Code
44. A field used to store information about the class to use immediately or later.
Method Signature
Dot notation
Variable
Comparison operators
45. Series of illustrated images that represent the main scenes in the animation.
Return Type
Class
Visual Storyboard
Dot notation
46. Tell the objects in the animation how to perform tasks.
Comparison operators
Visual Storyboard
Instructions
Index
47. Notes that help other programmers understand what the code in your program does.
Comments
Visual Storyboard
Index
Program
48. Describes how to perform the procedure.
Infinite Loop
Index
Argument
Variable
49. Process of finding and removing bugs—or errors—in a computer program.
Class
Collision
Debug
Data Type
50. A list of instructions that are required to accomplish a task.
IF control statement
Elements
Program
Parameter