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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A position number in the array object that specifies which array element to access.
Index
Conditional Loop
Elements
Procedure Arguments
2. A sequence of actions that simulate movement.
Class
Argument
Conditional Loop
Animation
3. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Method
Compilation
Variable
4. Tell the objects in the animation how to perform tasks.
IF control statement
Instructions
Source Code
Logic Operators
5. An object's sense of direction.
Subclass
Instructions
Orientation
IDE
6. Tell Alice3 how to implement the instructions in a program.
Dot notation
Control Statement
Inheritance
Debug
7. Control structure that allows you to execute specific sections of the code a number of times.
Inheritance
Repetition Control Structure or WHILE loop
Relational Operators
Variable
8. A defined start and end point in a quality assurance program.
Program
Inheritance
Test Cycle
Instance Variable
9. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Class
Decision Control Structure
Index
10. This control performs a process while a condition is true; otherwise it will stop the instructions.
Procedural Abstraction
Array
WHILE control statement
Procedure
11. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Requirements Analysis
Method Call
Subclass
12. An object that holds multiple variables. An index can be used to access the variables.
Functions
Test Execution
Array
Class
13. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Animation
IF control statement
Return Type
14. Access - return type - name - and parameters for a method.
IF control statement
Quality Assurance Testing
Method Signature
Array
15. Boolean operators (AND - OR and NOT).
Index
Logical Operators
Instance
Constructor
16. The general set of instructions and rules that objects will follow.
Logic Operators
Class
Instance
Quality Assurance Testing
17. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Local Variables
Method Call
IDE
Debugging
18. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Return Type
Logical Operators
Axes
Test Case
19. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Variable
Array
Argument
20. Describes the class's properties.
Documentation
Repetition Control Structure or WHILE loop
Source Code
Inheritance
21. Errors in the syntax of a computer program.
Procedure
Bugs
Relational Operators
Variable
22. The more generic - overarching class of a group of classes.
Superclass
Elements
Array
Instance
23. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Repetition Control Structure or WHILE loop
Functions
Dot notation
24. An object from a class once its created and added to the scene.
IF control statement
Instance
Comparison operators
Conditional Loop
25. Each subclass can use (inherits) the methods from its superclass.
Class
WHILE control statement
Inheritance
Instance Variable
26. An object of the class.
Instance
Functions
Method
Comments
27. More specific types of a class.
Compilation
new Keyword
Orientation
Subclass
28. Process of finding and removing bugs—or errors—in a computer program.
Method
Class
Method Call
Debug
29. A technique used to command newly-created instances to perform different actions.
new Keyword
Bugs
Abstraction
Argument
30. A field used to store information about the class to use immediately or later.
Scenario
Constructor
Instance
Variable
31. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Elements
Logic Operators
Scenario
Dot notation
32. All objects have which two characteristics?
Elements
Instance
State / Behavior
Test Execution
33. A keyword that indicates that a new object is being created.
Relational Operators
Array
Return Type
new Keyword
34. A list of instructions that are required to accomplish a task.
Abstraction
Program
Requirements Analysis
Argument
35. This allows the programmer to adjust the object - motion - distance amount and time duration.
Comparison operators
Procedure Arguments
Requirements Analysis
IF control statement
36. An object of a class.
Orientation
State / Behavior
Algorithm
Instance
37. Notes that help other programmers understand what the code in your program does.
Conditional Loop
Comments
Orientation
Argument
38. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Variable
Array
Parameter
Instance
39. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Method
IF control statement
Source Code
Logical Operators
40. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Quality Assurance Testing
new Keyword
Animation
Dot notation
41. Describes how to perform the procedure.
Argument
Quality Assurance Testing
Class
Instance
42. Notes that help other programmers understand what your program does.
Class
Comments
Data Type
Algorithm
43. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Return Type
WHILE control statement
Class
Loop
44. A piece of program code that defines how the object should execute a task.
Debug
Procedure
Data Type
Bugs
45. This control performs a process if a condition is true; otherwise it performs another process.
Constructor
IF control statement
Test Execution
Quality Assurance Testing
46. An objects sense of direction.
WHILE control statement
Orientation
Method
Comments
47. Each subclass receives the methods and properties of its superclass.
Inheritance
WHILE control statement
Variable
Textual Storyboard
48. Programming that allows the programmer to manipulate objects.
Animation
Procedure
Object-oriented programming (OOP)
Arithmetic Operators
49. A statement that can execute a section of code multiple times.
Compilation
Infinite Loop
Loop
Quality Assurance Testing
50. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Relational Operators
IF control statement
Method
Variable