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AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Return Type
Procedural Abstraction
Logical Operators
Argument
2. Applying the same test case to many parts of a software program.
Axes
Class
Quality Assurance Testing
Test Execution
3. A set of data with values having predefined characteristics.
Data Type
Variable
Class
Procedure Arguments
4. Control structure that allows you to select specific sections of code to be executed.
Local Variables
Procedure
Decision Control Structure
Visual Storyboard
5. A piece of program code that defines how the object should execute a task.
Variable
Instance
Argument
Procedure
6. A special kind of method that is automatically executed whenever a new instance of the class is created.
Subclass
Constructor
Logical Operators
Source Code
7. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Debug
Arithmetic Operators
Constructor
Debugging
8. Control structure that allows you to execute specific sections of the code a number of times.
Algorithm
Test Execution
Repetition Control Structure or WHILE loop
Method Call
9. A defined start and end point in a quality assurance program.
Procedural Abstraction
Test Cycle
Index
Class
10. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Test Case
Instance
Axes
Infinite Loop
11. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Data Type
Class
Scenario
Relational Operators
12. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Debug
Procedure
Requirements Analysis
13. All objects have which two characteristics?
Orientation
State / Behavior
Procedural Abstraction
Scenario
14. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Textual Storyboard
Collision
Object-oriented programming (OOP)
15. Symbols that compare two random values in a method.
Program
Array
new Keyword
Comparison operators
16. A piece of code that sends a message to an object asking it to perform an action.
Procedure Arguments
Dot notation
Compilation
Method
17. An object's sense of direction.
Orientation
Elements
Functions
Index
18. Answers questions about an object - such as its distance to another object.
Object-oriented programming (OOP)
Procedural Abstraction
Functions
Constructor
19. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Dot notation
Test Case
Procedure
Infinite Loop
20. An objects sense of direction.
Class
Orientation
Elements
Variable
21. An object from a class once its created and added to the scene.
Method
Instance
Test Execution
Comments
22. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
IF control statement
Animation
Elements
23. A technique used to command newly-created instances to perform different actions.
Return Type
Relational Operators
Abstraction
Decision Control Structure
24. A loop that will continue until a specific condition occurs; then the loop ends.
Test Execution
Comparison operators
Subclass
Conditional Loop
25. This control performs a process while a condition is true; otherwise it will stop the instructions.
Class
Inheritance
WHILE control statement
Axes
26. When an object unintentionally overlaps with another.
Method
Program
Collision
Logical Operators
27. Word at the beginning of the method that tells us what type of information a method call will return.
Bugs
Local Variables
Class
Return Type
28. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Relational Operators
Method Signature
Abstraction
29. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Requirements Analysis
Procedural Abstraction
Instance Variable
30. Notes that help other programmers understand what your program does.
Index
Test Case
Comments
Decision Control Structure
31. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Logic Operators
Dot notation
Procedure Arguments
32. This allows the programmer to adjust the object - motion - distance amount and time duration.
Instance
Decision Control Structure
Bugs
Procedure Arguments
33. Describes how to perform the procedure.
Inheritance
Debugging
Relational Operators
Argument
34. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Class
Textual Storyboard
Index
Scenario
35. This control performs a process if a condition is true; otherwise it performs another process.
Documentation
Textual Storyboard
Parameter
IF control statement
36. Tell Alice3 how to implement the instructions in a program.
Requirements Analysis
Control Statement
Abstraction
Comments
37. An object of a class.
new Keyword
Instance
Data Type
Repetition Control Structure or WHILE loop
38. The specifications that define the appearance and movement of a 3D object.
Test Cycle
Decision Control Structure
Instance Variable
Class
39. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Method Call
Arithmetic Operators
Procedure
40. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Textual Storyboard
Array
Logic Operators
Class
41. Describes the class's properties.
Documentation
Comments
Index
Logical Operators
42. Tell the objects in the animation how to perform tasks.
Collision
Instructions
Constructor
Compilation
43. Process of finding and removing bugs—or errors—in a computer program.
Test Execution
Debug
Method
Subclass
44. The more generic - overarching class of a group of classes.
Scenario
Compilation
Constructor
Superclass
45. A list of instructions that are required to accomplish a task.
Dot notation
Arithmetic Operators
Data Type
Program
46. Access - return type - name - and parameters for a method.
Test Execution
Algorithm
Method Signature
Constructor
47. A statement that can execute a section of code multiple times.
Algorithm
Dot notation
Inheritance
Loop
48. A position number in the array object that specifies which array element to access.
Local Variables
Index
Method Call
Control Statement
49. The general set of instructions and rules that objects will follow.
Requirements Analysis
Class
Dot notation
Comparison operators
50. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Method
Bugs
Conditional Loop
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