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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A piece of program code that defines how the object should execute a task.
Parameter
Method Call
Infinite Loop
Procedure
2. Applying the same test case to many parts of a software program.
State / Behavior
Test Execution
Infinite Loop
Local Variables
3. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Animation
Instance Variable
WHILE control statement
Instance
4. A sequence of actions that simulate movement.
Variable
WHILE control statement
Decision Control Structure
Animation
5. An object of the class.
Class
Program
Loop
Instance
6. A field used to store information about the class to use immediately or later.
Variable
Logical Operators
Class
Abstraction
7. Answers questions about an object - such as its distance to another object.
Quality Assurance Testing
Functions
Logic Operators
Animation
8. The general set of instructions and rules that objects will follow.
Textual Storyboard
Method
new Keyword
Class
9. Tell the objects in the animation how to perform tasks.
Comments
new Keyword
Instructions
Instance
10. This control performs a process if a condition is true; otherwise it performs another process.
Scenario
Superclass
Class
IF control statement
11. When an object unintentionally overlaps with another.
Data Type
Object-oriented programming (OOP)
Bug
Collision
12. Symbols that compare two random values in a method.
Comparison operators
Procedure
Decision Control Structure
Textual Storyboard
13. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Elements
Source Code
Scenario
Object-oriented programming (OOP)
14. A piece of code that sends a message to an object asking it to perform an action.
Arithmetic Operators
Method
IDE
Inheritance
15. All objects have which two characteristics?
new Keyword
Method
Loop
State / Behavior
16. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Parameter
Requirements Analysis
Superclass
17. An object of a class.
Instance
Class
Test Execution
Procedure
18. A systematic process for determining user expectations.
Comments
IDE
Method
Requirements Analysis
19. The more generic - overarching class of a group of classes.
Superclass
Comparison operators
Source Code
Loop
20. An object's sense of direction.
Orientation
Instance
Data Type
Variable
21. Word at the beginning of the method that tells us what type of information a method call will return.
Inheritance
Instance
Relational Operators
Return Type
22. Describes the class's properties.
Method Signature
Functions
Comparison operators
Documentation
23. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Instructions
Procedure
Algorithm
Local Variables
24. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
new Keyword
Inheritance
Collision
25. Tell Alice3 how to implement the instructions in a program.
Control Statement
Arithmetic Operators
Dot notation
Superclass
26. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Procedure
Relational Operators
Local Variables
27. Notes that help other programmers understand what your program does.
Method Call
Variable
Comments
Procedure
28. A technique used to command newly-created instances to perform different actions.
Abstraction
Debugging
Class
Arithmetic Operators
29. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Test Execution
Control Statement
Parameter
Collision
30. Each subclass receives the methods and properties of its superclass.
Loop
Inheritance
Visual Storyboard
Procedural Abstraction
31. Detailed - ordered list of the actions each object performs in each scene of the animation.
Test Cycle
Logic Operators
Superclass
Textual Storyboard
32. Access - return type - name - and parameters for a method.
Compilation
Array
Dot notation
Method Signature
33. Process of finding and removing bugs—or errors—in a computer program.
Parameter
Array
Bugs
Debug
34. A keyword that indicates that a new object is being created.
Procedure
new Keyword
Animation
Test Case
35. The process of finding software bugs in a software program
Debugging
Functions
Parameter
Method Call
36. More specific types of a class.
Subclass
Superclass
Arithmetic Operators
Debug
37. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Debug
Class
Relational Operators
Procedure Arguments
38. Boolean operators (AND - OR and NOT).
Local Variables
Method Signature
Logical Operators
Procedure
39. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Local Variables
Orientation
Debug
40. A list of instructions that are required to accomplish a task.
Conditional Loop
Infinite Loop
Method
Program
41. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Scenario
Inheritance
Inheritance
42. Describes how to perform the procedure.
Test Case
Argument
Instance
Conditional Loop
43. A place in memory where data of a specific type can be stored for later retrieval and use.
Procedure
Comments
Variable
Loop
44. An object from a class once its created and added to the scene.
Debug
Variable
Test Cycle
Instance
45. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Program
Superclass
Scenario
46. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Instance
Constructor
Test Case
47. A statement that can execute a section of code multiple times.
Class
Loop
Debug
Abstraction
48. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Method
Compilation
Textual Storyboard
Functions
49. A set of instructions - or programmed code - for how the object should perform a task.
Test Execution
Procedure
Relational Operators
Quality Assurance Testing
50. This allows the programmer to adjust the object - motion - distance amount and time duration.
Orientation
Animation
Procedure Arguments
Instance