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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A set of instructions - or programmed code - for how the object should perform a task.
Method
Algorithm
Logic Operators
Procedure
2. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Test Execution
Test Cycle
Method
Textual Storyboard
3. This control performs a process while a condition is true; otherwise it will stop the instructions.
Method
WHILE control statement
Return Type
Index
4. A place in memory where data of a specific type can be stored for later retrieval and use.
Visual Storyboard
Method
Variable
Control Statement
5. Detailed - ordered list of the actions each object performs in each scene of the animation.
Dot notation
Subclass
Textual Storyboard
IF control statement
6. Notes that help other programmers understand what your program does.
Comparison operators
Variable
Requirements Analysis
Comments
7. A position number in the array object that specifies which array element to access.
Instance
Requirements Analysis
Index
Instance
8. Tell Alice3 how to implement the instructions in a program.
Control Statement
Return Type
Bug
Procedure
9. A special kind of method that is automatically executed whenever a new instance of the class is created.
State / Behavior
Constructor
Compilation
Abstraction
10. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Animation
IDE
Instance Variable
Argument
11. Boolean operators (AND - OR and NOT).
Debugging
Inheritance
Logical Operators
Test Cycle
12. Symbols that compare two random values in a method.
Algorithm
Class
Collision
Comparison operators
13. Errors in the syntax of a computer program.
Object-oriented programming (OOP)
Bugs
Algorithm
Argument
14. A technique used to command newly-created instances to perform different actions.
Visual Storyboard
Abstraction
Method
Elements
15. A piece of code that sends a message to an object asking it to perform an action.
Procedure
Instance
Method
Logical Operators
16. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Decision Control Structure
Scenario
Variable
17. An objects sense of direction.
WHILE control statement
Instance
Orientation
Quality Assurance Testing
18. A piece of program code that defines how the object should execute a task.
Test Cycle
Repetition Control Structure or WHILE loop
Procedure
Inheritance
19. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Debug
Procedure
Logic Operators
Data Type
20. An error or break in a software program.
Compilation
Decision Control Structure
Textual Storyboard
Bug
21. An object from a class once its created and added to the scene.
Instance
Compilation
Instructions
new Keyword
22. The more generic - overarching class of a group of classes.
Inheritance
Instructions
Subclass
Superclass
23. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Compilation
Local Variables
Class
Data Type
24. A statement that can execute a section of code multiple times.
Scenario
Orientation
Loop
Comments
25. Answers questions about an object - such as its distance to another object.
Quality Assurance Testing
Test Execution
Functions
IDE
26. A field used to store information about the class to use immediately or later.
Method Signature
Test Execution
Variable
Compilation
27. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Instance Variable
Class
Comments
Dot notation
28. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Conditional Loop
Infinite Loop
Procedure
Class
29. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Inheritance
Class
Comments
Object-oriented programming (OOP)
30. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Quality Assurance Testing
Elements
Functions
Scenario
31. Each subclass can use (inherits) the methods from its superclass.
Animation
Inheritance
Conditional Loop
Axes
32. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Class
Instructions
Animation
Relational Operators
33. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Procedure
Inheritance
Source Code
34. The general set of instructions and rules that objects will follow.
Test Cycle
Relational Operators
Class
WHILE control statement
35. Word at the beginning of the method that tells us what type of information a method call will return.
Comparison operators
Animation
Abstraction
Return Type
36. Applying the same test case to many parts of a software program.
Test Execution
Loop
Test Case
Instructions
37. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Procedural Abstraction
Method
Instance
38. A keyword that indicates that a new object is being created.
Test Execution
Source Code
Class
new Keyword
39. A sequence of actions that simulate movement.
Parameter
Animation
IF control statement
Test Case
40. An object of the class.
Method Signature
Source Code
Argument
Instance
41. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Procedure
Class
Dot notation
42. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Method Signature
Functions
Procedural Abstraction
Test Case
43. More specific types of a class.
Variable
Subclass
Compilation
Visual Storyboard
44. An object's sense of direction.
Test Case
Orientation
Method
Procedure
45. Describes the class's properties.
Decision Control Structure
Comparison operators
Documentation
Instance Variable
46. Each subclass receives the methods and properties of its superclass.
Instructions
Control Statement
Animation
Inheritance
47. The template that defines the substance of an object - such as its appearance - features - and movement.
Comments
Decision Control Structure
Class
Conditional Loop
48. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Local Variables
Infinite Loop
Relational Operators
49. An object of a class.
Textual Storyboard
Requirements Analysis
Test Cycle
Instance
50. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Quality Assurance Testing
Axes
Documentation
Variable