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AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An object's sense of direction.
Orientation
Compilation
State / Behavior
Index
2. Boolean operators (AND - OR and NOT).
Comparison operators
Debugging
Comments
Logical Operators
3. This allows the programmer to adjust the object - motion - distance amount and time duration.
Visual Storyboard
Class
Procedure Arguments
Procedure
4. The more generic - overarching class of a group of classes.
Superclass
Class
Loop
Bug
5. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Instance
Local Variables
Inheritance
Superclass
6. Programming that allows the programmer to manipulate objects.
Collision
Object-oriented programming (OOP)
Variable
Constructor
7. Control structure that allows you to execute specific sections of the code a number of times.
Conditional Loop
Axes
Abstraction
Repetition Control Structure or WHILE loop
8. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Data Type
Test Execution
Parameter
Relational Operators
9. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
Argument
Loop
Parameter
10. Symbols that compare two random values in a method.
Comparison operators
Inheritance
Return Type
Class
11. An object that holds multiple variables. An index can be used to access the variables.
Quality Assurance Testing
Compilation
Array
Orientation
12. An object from a class once its created and added to the scene.
Instance
Control Statement
Orientation
Index
13. A place in memory where data of a specific type can be stored for later retrieval and use.
Abstraction
Debugging
Elements
Variable
14. Tell the objects in the animation how to perform tasks.
Instructions
Procedural Abstraction
Orientation
Compilation
15. The general set of instructions and rules that objects will follow.
Class
Argument
Method Signature
Bug
16. The template that defines the substance of an object - such as its appearance - features - and movement.
Textual Storyboard
Comments
Repetition Control Structure or WHILE loop
Class
17. A type of item stored in an array - such as a string or integer - accessed using an index.
Procedure
Elements
Superclass
Functions
18. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Procedural Abstraction
Quality Assurance Testing
Comments
Animation
19. Describes how to perform the procedure.
IDE
Visual Storyboard
Argument
Index
20. Applying the same test case to many parts of a software program.
Test Execution
Logical Operators
Comments
Superclass
21. All objects have which two characteristics?
Return Type
Comments
Instructions
State / Behavior
22. This control performs a process if a condition is true; otherwise it performs another process.
Comparison operators
IF control statement
Logical Operators
Orientation
23. Describes the class's properties.
Documentation
Program
Array
Procedure Arguments
24. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Object-oriented programming (OOP)
Test Cycle
Procedure Arguments
25. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Test Case
Dot notation
Superclass
26. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Collision
Compilation
Superclass
Program
27. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Test Cycle
Scenario
Debugging
Elements
28. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Algorithm
Procedure Arguments
Axes
29. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Compilation
Textual Storyboard
Logic Operators
IDE
30. Control structure that allows you to select specific sections of code to be executed.
Comments
Object-oriented programming (OOP)
Decision Control Structure
Abstraction
31. Notes that help other programmers understand what your program does.
Instructions
Comments
Textual Storyboard
Data Type
32. The process of finding software bugs in a software program
Debugging
Textual Storyboard
Inheritance
Data Type
33. Series of illustrated images that represent the main scenes in the animation.
Bug
Procedure
Textual Storyboard
Visual Storyboard
34. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
WHILE control statement
new Keyword
Inheritance
Instance Variable
35. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Collision
Test Case
Instructions
Source Code
36. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Quality Assurance Testing
Index
Orientation
37. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Functions
Axes
Bug
Control Statement
38. A statement that can execute a section of code multiple times.
Loop
Procedure Arguments
Control Statement
Index
39. A position number in the array object that specifies which array element to access.
Instance
Decision Control Structure
Index
Test Case
40. A sequence of actions that simulate movement.
Test Cycle
Debug
Animation
Local Variables
41. When an object unintentionally overlaps with another.
Collision
Textual Storyboard
Instance Variable
Orientation
42. Answers questions about an object - such as its distance to another object.
Method
Functions
Comments
Return Type
43. Each subclass receives the methods and properties of its superclass.
Instructions
Inheritance
Instance
Class
44. A technique used to command newly-created instances to perform different actions.
Loop
Parameter
Bugs
Abstraction
45. A loop that will continue until a specific condition occurs; then the loop ends.
IDE
Conditional Loop
Instance
Source Code
46. More specific types of a class.
Relational Operators
Debugging
Bug
Subclass
47. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Compilation
Parameter
Elements
Arithmetic Operators
48. An error or break in a software program.
Logic Operators
Bug
Procedure
Conditional Loop
49. A defined start and end point in a quality assurance program.
Test Cycle
Logical Operators
Elements
Scenario
50. The specifications that define the appearance and movement of a 3D object.
Method Signature
Comments
Class
Axes
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