SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Bug
Procedure Arguments
Return Type
Class
2. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Parameter
Functions
Quality Assurance Testing
Class
3. More specific types of a class.
Logical Operators
Compilation
Subclass
Class
4. An object that holds multiple variables. An index can be used to access the variables.
Collision
Array
Axes
Inheritance
5. The general set of instructions and rules that objects will follow.
Subclass
Class
Arithmetic Operators
Quality Assurance Testing
6. Describes the class's properties.
Textual Storyboard
Method Call
Documentation
Variable
7. This control performs a process while a condition is true; otherwise it will stop the instructions.
Constructor
Method Signature
WHILE control statement
Decision Control Structure
8. A field used to store information about the class to use immediately or later.
Orientation
Instance Variable
Data Type
Variable
9. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Superclass
Method
Logical Operators
Orientation
10. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Repetition Control Structure or WHILE loop
Functions
Index
11. Describes how to perform the procedure.
Debug
Textual Storyboard
IDE
Argument
12. A piece of code that sends a message to an object asking it to perform an action.
Dot notation
Method
Procedural Abstraction
Conditional Loop
13. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Functions
Method Call
IDE
Decision Control Structure
14. A list of instructions that are required to accomplish a task.
Class
Method
Program
Instructions
15. Series of illustrated images that represent the main scenes in the animation.
Procedure
Visual Storyboard
new Keyword
Inheritance
16. This control performs a process if a condition is true; otherwise it performs another process.
Class
Argument
Procedural Abstraction
IF control statement
17. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Object-oriented programming (OOP)
Source Code
Test Cycle
Compilation
18. A position number in the array object that specifies which array element to access.
Loop
IDE
Method Call
Index
19. When an object unintentionally overlaps with another.
Collision
Repetition Control Structure or WHILE loop
Method Signature
Debugging
20. Access - return type - name - and parameters for a method.
Method Signature
Class
Bug
Class
21. A set of instructions - or programmed code - for how the object should perform a task.
Logic Operators
Procedure
Procedural Abstraction
Relational Operators
22. Process of finding and removing bugs—or errors—in a computer program.
Subclass
Debug
Axes
Method Call
23. A keyword that indicates that a new object is being created.
Animation
Arithmetic Operators
new Keyword
Argument
24. All objects have which two characteristics?
Animation
State / Behavior
Procedure Arguments
Requirements Analysis
25. Control structure that allows you to execute specific sections of the code a number of times.
Logical Operators
Class
WHILE control statement
Repetition Control Structure or WHILE loop
26. The process of finding software bugs in a software program
Textual Storyboard
Debugging
Requirements Analysis
Class
27. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
new Keyword
IF control statement
Source Code
28. Detailed - ordered list of the actions each object performs in each scene of the animation.
Return Type
Textual Storyboard
Functions
Array
29. A statement that can execute a section of code multiple times.
Subclass
Method Call
State / Behavior
Loop
30. This allows the programmer to adjust the object - motion - distance amount and time duration.
Subclass
Procedure Arguments
Comments
Program
31. A technique used to command newly-created instances to perform different actions.
Abstraction
State / Behavior
Array
Debug
32. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Instance
Constructor
Parameter
Argument
33. A set of data with values having predefined characteristics.
Infinite Loop
Data Type
Subclass
Instance
34. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Repetition Control Structure or WHILE loop
Method Call
Test Case
Inheritance
35. A piece of program code that defines how the object should execute a task.
Dot notation
Repetition Control Structure or WHILE loop
Index
Procedure
36. An object of a class.
Debug
Quality Assurance Testing
Instance
Orientation
37. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Variable
Procedural Abstraction
Method
Bugs
38. Each subclass receives the methods and properties of its superclass.
Procedural Abstraction
Test Cycle
Inheritance
IDE
39. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Logic Operators
Superclass
Relational Operators
Loop
40. A systematic process for determining user expectations.
Axes
IF control statement
Requirements Analysis
Conditional Loop
41. A special kind of method that is automatically executed whenever a new instance of the class is created.
State / Behavior
Algorithm
Instance
Constructor
42. Answers questions about an object - such as its distance to another object.
Arithmetic Operators
Functions
Axes
Test Cycle
43. A type of item stored in an array - such as a string or integer - accessed using an index.
Compilation
Elements
Class
Constructor
44. Boolean operators (AND - OR and NOT).
Conditional Loop
Comparison operators
Variable
Logical Operators
45. Tell Alice3 how to implement the instructions in a program.
Inheritance
Inheritance
Control Statement
Bug
46. A place in memory where data of a specific type can be stored for later retrieval and use.
Control Statement
Conditional Loop
Debugging
Variable
47. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Elements
WHILE control statement
Infinite Loop
Argument
48. Applying the same test case to many parts of a software program.
Instance Variable
Textual Storyboard
Variable
Test Execution
49. Errors in the syntax of a computer program.
Bugs
Visual Storyboard
Quality Assurance Testing
Comments
50. Notes that help other programmers understand what your program does.
Procedure Arguments
Object-oriented programming (OOP)
Instance
Comments