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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Comparison operators
Compilation
Procedure Arguments
Procedure
2. A loop that will continue until a specific condition occurs; then the loop ends.
Infinite Loop
Inheritance
Conditional Loop
Test Cycle
3. Symbols that compare two random values in a method.
Comparison operators
Bug
Instructions
Debugging
4. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
IF control statement
Compilation
Superclass
5. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Argument
Local Variables
Class
6. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Constructor
Comments
Argument
7. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Procedure
Procedural Abstraction
Parameter
Data Type
8. A technique used to command newly-created instances to perform different actions.
Abstraction
new Keyword
Bugs
Index
9. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Functions
Procedure
Method Call
Dot notation
10. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Elements
Source Code
Compilation
Arithmetic Operators
11. Boolean operators (AND - OR and NOT).
IF control statement
Compilation
Logical Operators
Subclass
12. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Instructions
Data Type
Relational Operators
Functions
13. Errors in the syntax of a computer program.
Instance Variable
Variable
State / Behavior
Bugs
14. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Superclass
Logic Operators
Infinite Loop
State / Behavior
15. An error or break in a software program.
Superclass
Orientation
Bug
Debugging
16. A systematic process for determining user expectations.
Collision
Animation
Requirements Analysis
Visual Storyboard
17. Programming that allows the programmer to manipulate objects.
Comments
Visual Storyboard
Object-oriented programming (OOP)
Debugging
18. When an object unintentionally overlaps with another.
Method
Collision
Class
Method Signature
19. An objects sense of direction.
Orientation
Constructor
Test Case
Class
20. An object of a class.
IDE
Instance
WHILE control statement
Class
21. Detailed - ordered list of the actions each object performs in each scene of the animation.
Instance
Textual Storyboard
Procedure Arguments
Class
22. The process of finding software bugs in a software program
Class
Superclass
Argument
Debugging
23. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Procedure
Test Execution
Variable
Class
24. An object from a class once its created and added to the scene.
Instance
Quality Assurance Testing
Orientation
Bug
25. Process of finding and removing bugs—or errors—in a computer program.
Relational Operators
Debug
Abstraction
Functions
26. An object that holds multiple variables. An index can be used to access the variables.
Array
IF control statement
Relational Operators
Logic Operators
27. Tell Alice3 how to implement the instructions in a program.
Collision
Orientation
Control Statement
Elements
28. A statement that can execute a section of code multiple times.
Inheritance
Decision Control Structure
Loop
Procedure
29. This control performs a process if a condition is true; otherwise it performs another process.
Visual Storyboard
Argument
Debugging
IF control statement
30. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Return Type
Array
new Keyword
Instance Variable
31. A field used to store information about the class to use immediately or later.
Animation
Variable
Algorithm
Logical Operators
32. A type of item stored in an array - such as a string or integer - accessed using an index.
Constructor
Visual Storyboard
Instance
Elements
33. A defined start and end point in a quality assurance program.
Method
Test Cycle
Arithmetic Operators
Data Type
34. A piece of program code that defines how the object should execute a task.
Procedure
Axes
Argument
Arithmetic Operators
35. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Infinite Loop
Decision Control Structure
Source Code
Return Type
36. Control structure that allows you to execute specific sections of the code a number of times.
Variable
Conditional Loop
Documentation
Repetition Control Structure or WHILE loop
37. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Bugs
Parameter
Functions
Logic Operators
38. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Source Code
Class
Method
Variable
39. A list of actions to perform a task or solve a problem.
Algorithm
Conditional Loop
Animation
Method Signature
40. A sequence of actions that simulate movement.
Procedure Arguments
Instance
Animation
Relational Operators
41. A position number in the array object that specifies which array element to access.
Index
Method Signature
Debug
Orientation
42. Applying the same test case to many parts of a software program.
Instance Variable
Test Execution
Arithmetic Operators
Control Statement
43. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Control Statement
Algorithm
Procedure
44. A special kind of method that is automatically executed whenever a new instance of the class is created.
Array
Method
Functions
Constructor
45. Answers questions about an object - such as its distance to another object.
Debug
Functions
Logical Operators
Loop
46. All objects have which two characteristics?
Conditional Loop
State / Behavior
Relational Operators
Test Cycle
47. Notes that help other programmers understand what your program does.
Index
Class
Comments
Elements
48. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Control Statement
Visual Storyboard
Elements
49. The general set of instructions and rules that objects will follow.
Instance
Class
Arithmetic Operators
Requirements Analysis
50. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Index
Algorithm
Return Type