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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An object of a class.
Instance
Subclass
Constructor
Test Execution
2. A piece of code that sends a message to an object asking it to perform an action.
Parameter
Method
Comments
Collision
3. Tell the objects in the animation how to perform tasks.
Class
Index
Instructions
Comparison operators
4. A list of actions to perform a task or solve a problem.
Quality Assurance Testing
Debug
Algorithm
Logical Operators
5. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Animation
IDE
Method
Inheritance
6. A systematic process for determining user expectations.
Class
Procedural Abstraction
Requirements Analysis
Functions
7. The template that defines the substance of an object - such as its appearance - features - and movement.
Parameter
Algorithm
Class
Inheritance
8. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Variable
Method Call
Procedure
9. Answers questions about an object - such as its distance to another object.
Subclass
Functions
Inheritance
Procedure Arguments
10. Access - return type - name - and parameters for a method.
Method Signature
IF control statement
Parameter
Algorithm
11. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Debug
Parameter
Collision
12. Notes that help other programmers understand what your program does.
Inheritance
Parameter
Comments
Constructor
13. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Superclass
Test Case
Array
Requirements Analysis
14. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Parameter
Constructor
Source Code
Elements
15. The general set of instructions and rules that objects will follow.
Instance
Class
Animation
Algorithm
16. Each subclass can use (inherits) the methods from its superclass.
Method Call
Argument
Documentation
Inheritance
17. Process of finding and removing bugs—or errors—in a computer program.
Method Signature
Repetition Control Structure or WHILE loop
Elements
Debug
18. The process of finding software bugs in a software program
Debugging
Comments
Functions
Dot notation
19. This control performs a process while a condition is true; otherwise it will stop the instructions.
Test Case
WHILE control statement
Local Variables
Method
20. An object of the class.
Procedure
Requirements Analysis
Instance
Procedure Arguments
21. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
new Keyword
Array
Conditional Loop
Arithmetic Operators
22. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Requirements Analysis
Procedural Abstraction
Relational Operators
Control Statement
23. A statement that can execute a section of code multiple times.
Instance
Loop
Collision
Comments
24. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Source Code
Relational Operators
Instance
Test Case
25. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Orientation
Axes
Collision
Elements
26. Boolean operators (AND - OR and NOT).
Decision Control Structure
Index
Constructor
Logical Operators
27. Programming that allows the programmer to manipulate objects.
Constructor
Variable
Loop
Object-oriented programming (OOP)
28. Describes how to perform the procedure.
Constructor
Relational Operators
Argument
Test Case
29. Notes that help other programmers understand what the code in your program does.
Documentation
Comments
Index
Class
30. The specifications that define the appearance and movement of a 3D object.
Index
Class
Procedural Abstraction
Program
31. This allows the programmer to adjust the object - motion - distance amount and time duration.
State / Behavior
Index
Algorithm
Procedure Arguments
32. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Test Case
Instructions
Visual Storyboard
33. Describes the class's properties.
Documentation
Source Code
Constructor
Algorithm
34. A set of data with values having predefined characteristics.
Data Type
Debug
Comments
Collision
35. A place in memory where data of a specific type can be stored for later retrieval and use.
Axes
Orientation
Variable
Textual Storyboard
36. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Procedure Arguments
Loop
Procedure
Local Variables
37. Detailed - ordered list of the actions each object performs in each scene of the animation.
Class
Instance
Logic Operators
Textual Storyboard
38. The more generic - overarching class of a group of classes.
Superclass
Class
Collision
IF control statement
39. This control performs a process if a condition is true; otherwise it performs another process.
Variable
Arithmetic Operators
IF control statement
Logical Operators
40. A field used to store information about the class to use immediately or later.
Animation
Constructor
Variable
Procedure
41. A position number in the array object that specifies which array element to access.
Debugging
Method
Index
Arithmetic Operators
42. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Collision
Loop
Inheritance
43. Symbols that compare two random values in a method.
Requirements Analysis
Arithmetic Operators
Comparison operators
Variable
44. A sequence of actions that simulate movement.
Animation
Repetition Control Structure or WHILE loop
Scenario
Textual Storyboard
45. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Class
Loop
State / Behavior
46. A technique used to command newly-created instances to perform different actions.
Decision Control Structure
Abstraction
Debugging
Method
47. A piece of program code that defines how the object should execute a task.
Local Variables
Source Code
Logic Operators
Procedure
48. An object that holds multiple variables. An index can be used to access the variables.
Bugs
Relational Operators
Test Case
Array
49. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Collision
Instance Variable
Conditional Loop
Test Case
50. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
State / Behavior
Procedure Arguments
Logic Operators