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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Parameter
Instance
Inheritance
Method Call
2. Process of finding and removing bugs—or errors—in a computer program.
Debug
Textual Storyboard
Collision
Procedure
3. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Test Execution
Comparison operators
Procedure
4. Programming that allows the programmer to manipulate objects.
Instance
Object-oriented programming (OOP)
Procedure
Requirements Analysis
5. An object of a class.
Program
Logical Operators
Instance
Method
6. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Requirements Analysis
Collision
Debugging
Procedural Abstraction
7. Describes how to perform the procedure.
Local Variables
Superclass
Collision
Argument
8. Describes the class's properties.
Documentation
Variable
Program
Method
9. Detailed - ordered list of the actions each object performs in each scene of the animation.
Index
new Keyword
Procedure Arguments
Textual Storyboard
10. The systematic process of checking to see whether a product being developed is meeting specified requirements.
WHILE control statement
Orientation
Orientation
Quality Assurance Testing
11. Control structure that allows you to select specific sections of code to be executed.
new Keyword
Decision Control Structure
Variable
Axes
12. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Test Cycle
IDE
Debugging
Procedure
13. A loop that will continue until a specific condition occurs; then the loop ends.
Comparison operators
Inheritance
Conditional Loop
Animation
14. A sequence of actions that simulate movement.
Compilation
Animation
Argument
Instructions
15. A list of instructions that are required to accomplish a task.
Program
Compilation
Scenario
Return Type
16. A set of data with values having predefined characteristics.
Data Type
Procedure
Instance
Class
17. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Collision
Requirements Analysis
Visual Storyboard
18. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Method
Orientation
Argument
Parameter
19. Access - return type - name - and parameters for a method.
Functions
Method Call
new Keyword
Method Signature
20. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Method Call
Dot notation
Collision
Animation
21. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Class
Test Cycle
Data Type
22. The process of finding software bugs in a software program
Inheritance
Index
Debugging
Conditional Loop
23. The more generic - overarching class of a group of classes.
Comparison operators
Superclass
Scenario
Visual Storyboard
24. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Repetition Control Structure or WHILE loop
Orientation
Method
Method Call
25. The specifications that define the appearance and movement of a 3D object.
Class
Control Statement
Test Execution
Elements
26. Notes that help other programmers understand what your program does.
Constructor
Relational Operators
Instructions
Comments
27. Each subclass receives the methods and properties of its superclass.
Inheritance
Instance
Infinite Loop
Requirements Analysis
28. The general set of instructions and rules that objects will follow.
Class
Functions
Program
Scenario
29. An object that holds multiple variables. An index can be used to access the variables.
Axes
Data Type
Variable
Array
30. An objects sense of direction.
Orientation
Compilation
Elements
Class
31. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Orientation
Bug
Scenario
Functions
32. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Method Signature
Relational Operators
Dot notation
Repetition Control Structure or WHILE loop
33. A position number in the array object that specifies which array element to access.
Visual Storyboard
Argument
Index
Orientation
34. Notes that help other programmers understand what the code in your program does.
Comments
Test Execution
Infinite Loop
Local Variables
35. Errors in the syntax of a computer program.
Return Type
Subclass
Dot notation
Bugs
36. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Loop
Infinite Loop
Instance
Quality Assurance Testing
37. Series of illustrated images that represent the main scenes in the animation.
Documentation
Inheritance
Visual Storyboard
Dot notation
38. Tell Alice3 how to implement the instructions in a program.
Program
Constructor
Procedure
Control Statement
39. Word at the beginning of the method that tells us what type of information a method call will return.
Animation
Return Type
Method Call
Test Cycle
40. A keyword that indicates that a new object is being created.
Algorithm
Procedural Abstraction
Procedure Arguments
new Keyword
41. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Method Signature
Instance Variable
Local Variables
Procedure
42. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Dot notation
Scenario
Method Signature
Arithmetic Operators
43. A systematic process for determining user expectations.
Requirements Analysis
Instance Variable
Constructor
Procedure Arguments
44. A set of instructions - or programmed code - for how the object should perform a task.
Relational Operators
Procedure
Procedure Arguments
Class
45. The template that defines the substance of an object - such as its appearance - features - and movement.
State / Behavior
Comments
WHILE control statement
Class
46. A piece of code that sends a message to an object asking it to perform an action.
Textual Storyboard
Functions
Method
Parameter
47. A defined start and end point in a quality assurance program.
Test Case
Test Cycle
Class
Index
48. A piece of program code that defines how the object should execute a task.
Class
Object-oriented programming (OOP)
Textual Storyboard
Procedure
49. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Textual Storyboard
Conditional Loop
Subclass
Class
50. A list of actions to perform a task or solve a problem.
Algorithm
Compilation
Relational Operators
Procedure Arguments