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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
new Keyword
Local Variables
Array
Instance
2. Answers questions about an object - such as its distance to another object.
Class
new Keyword
Requirements Analysis
Functions
3. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Requirements Analysis
Repetition Control Structure or WHILE loop
Quality Assurance Testing
4. An objects sense of direction.
Class
Repetition Control Structure or WHILE loop
Object-oriented programming (OOP)
Orientation
5. A field used to store information about the class to use immediately or later.
Method Call
Instructions
Elements
Variable
6. When an object unintentionally overlaps with another.
Collision
Method
State / Behavior
Instance
7. A list of instructions that are required to accomplish a task.
Instance
Relational Operators
Local Variables
Program
8. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Object-oriented programming (OOP)
Conditional Loop
State / Behavior
9. Errors in the syntax of a computer program.
Test Execution
Abstraction
Bugs
Dot notation
10. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Bug
Comments
Logic Operators
Algorithm
11. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Class
Elements
Infinite Loop
Constructor
12. Series of illustrated images that represent the main scenes in the animation.
Textual Storyboard
Class
Visual Storyboard
Repetition Control Structure or WHILE loop
13. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Variable
Test Execution
Constructor
14. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Arithmetic Operators
Parameter
Test Case
Class
15. All objects have which two characteristics?
Bug
State / Behavior
Index
Method Signature
16. A set of instructions - or programmed code - for how the object should perform a task.
Variable
Arithmetic Operators
Procedure
Test Cycle
17. Applying the same test case to many parts of a software program.
Test Execution
Variable
Scenario
Inheritance
18. An object of a class.
IDE
Scenario
Relational Operators
Instance
19. The more generic - overarching class of a group of classes.
Variable
WHILE control statement
Class
Superclass
20. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Test Cycle
Quality Assurance Testing
Inheritance
Procedure Arguments
21. A piece of code that sends a message to an object asking it to perform an action.
Method
Debug
new Keyword
Collision
22. Each subclass receives the methods and properties of its superclass.
Method Signature
Inheritance
Orientation
Test Case
23. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
State / Behavior
Arithmetic Operators
Bug
Superclass
24. Notes that help other programmers understand what your program does.
Test Execution
Comments
Instance
WHILE control statement
25. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Procedure Arguments
Logical Operators
Axes
IDE
26. A keyword that indicates that a new object is being created.
Repetition Control Structure or WHILE loop
Procedure Arguments
State / Behavior
new Keyword
27. Tell Alice3 how to implement the instructions in a program.
Control Statement
Axes
Functions
Data Type
28. More specific types of a class.
Subclass
Axes
Method Signature
Abstraction
29. A position number in the array object that specifies which array element to access.
Source Code
Procedure Arguments
Abstraction
Index
30. This control performs a process while a condition is true; otherwise it will stop the instructions.
Subclass
Instance Variable
Inheritance
WHILE control statement
31. Notes that help other programmers understand what the code in your program does.
Instance
Comments
Method Call
Relational Operators
32. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Instance
Method Signature
Loop
33. Programming that allows the programmer to manipulate objects.
Logical Operators
Object-oriented programming (OOP)
Method
Local Variables
34. A set of data with values having predefined characteristics.
Inheritance
Comments
Class
Data Type
35. The general set of instructions and rules that objects will follow.
Relational Operators
Argument
Constructor
Class
36. Control structure that allows you to select specific sections of code to be executed.
Test Cycle
Decision Control Structure
Functions
Superclass
37. This control performs a process if a condition is true; otherwise it performs another process.
Documentation
WHILE control statement
Test Execution
IF control statement
38. A type of item stored in an array - such as a string or integer - accessed using an index.
Constructor
Algorithm
Visual Storyboard
Elements
39. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Class
Subclass
Method Call
Constructor
40. Describes the class's properties.
Infinite Loop
Index
Compilation
Documentation
41. The process of finding software bugs in a software program
Orientation
Debugging
IDE
Dot notation
42. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Comments
Variable
new Keyword
43. An error or break in a software program.
Bug
Return Type
Data Type
Algorithm
44. A defined start and end point in a quality assurance program.
Inheritance
Test Cycle
Bugs
Instructions
45. Process of finding and removing bugs—or errors—in a computer program.
Procedure
Method
Variable
Debug
46. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Object-oriented programming (OOP)
Superclass
Infinite Loop
47. An object that holds multiple variables. An index can be used to access the variables.
Debug
Array
Requirements Analysis
Class
48. Tell the objects in the animation how to perform tasks.
Instructions
Parameter
IF control statement
Documentation
49. Access - return type - name - and parameters for a method.
Method Signature
Instance
Documentation
Return Type
50. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Instance
Procedural Abstraction
Inheritance
Data Type