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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Collision
Decision Control Structure
Index
Procedural Abstraction
2. A defined start and end point in a quality assurance program.
Orientation
Test Cycle
Abstraction
Bugs
3. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Argument
Repetition Control Structure or WHILE loop
Dot notation
Bugs
4. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Class
Quality Assurance Testing
Elements
Class
5. An objects sense of direction.
Orientation
Requirements Analysis
Debug
Functions
6. Word at the beginning of the method that tells us what type of information a method call will return.
Procedure
Return Type
Procedural Abstraction
Compilation
7. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Animation
IF control statement
Relational Operators
Local Variables
8. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Functions
Decision Control Structure
IF control statement
9. Each subclass receives the methods and properties of its superclass.
Inheritance
Requirements Analysis
Class
Axes
10. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Debugging
Test Execution
Functions
11. An object of the class.
Class
Method
Control Statement
Instance
12. Tell Alice3 how to implement the instructions in a program.
WHILE control statement
Superclass
Control Statement
Scenario
13. Programming that allows the programmer to manipulate objects.
State / Behavior
Instance
Object-oriented programming (OOP)
Abstraction
14. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Method Call
Method Signature
Source Code
Method
15. Control structure that allows you to execute specific sections of the code a number of times.
Method Call
Repetition Control Structure or WHILE loop
State / Behavior
Functions
16. When an object unintentionally overlaps with another.
Comments
Elements
Collision
Axes
17. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Axes
Arithmetic Operators
Debug
Variable
18. This control performs a process while a condition is true; otherwise it will stop the instructions.
Collision
Variable
Procedure
WHILE control statement
19. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Collision
Source Code
Program
20. A piece of program code that defines how the object should execute a task.
Array
Procedure
Index
Instance Variable
21. A keyword that indicates that a new object is being created.
Control Statement
Arithmetic Operators
new Keyword
Abstraction
22. Control structure that allows you to select specific sections of code to be executed.
Axes
Decision Control Structure
Orientation
Relational Operators
23. A set of instructions - or programmed code - for how the object should perform a task.
Quality Assurance Testing
Method
Instance
Procedure
24. A special kind of method that is automatically executed whenever a new instance of the class is created.
Comparison operators
Constructor
Conditional Loop
Instructions
25. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Instance
Method Call
Comments
Parameter
26. A systematic process for determining user expectations.
Constructor
Return Type
Logic Operators
Requirements Analysis
27. Series of illustrated images that represent the main scenes in the animation.
Elements
Relational Operators
Visual Storyboard
Loop
28. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
new Keyword
Method
Logic Operators
29. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Instance
Instance Variable
IDE
30. An object from a class once its created and added to the scene.
Axes
Source Code
Requirements Analysis
Instance
31. A sequence of actions that simulate movement.
Test Execution
Animation
Decision Control Structure
Instance Variable
32. A piece of code that sends a message to an object asking it to perform an action.
Method
Subclass
Test Execution
Superclass
33. Symbols that compare two random values in a method.
Comparison operators
Documentation
WHILE control statement
Functions
34. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Comments
Test Execution
Loop
Instance Variable
35. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Instance
Procedure
Dot notation
Scenario
36. More specific types of a class.
Subclass
Bugs
Loop
Method
37. Answers questions about an object - such as its distance to another object.
Relational Operators
Class
Control Statement
Functions
38. This allows the programmer to adjust the object - motion - distance amount and time duration.
Data Type
Instance
Test Cycle
Procedure Arguments
39. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
WHILE control statement
Logical Operators
Test Case
40. This control performs a process if a condition is true; otherwise it performs another process.
State / Behavior
Test Case
IF control statement
Local Variables
41. Detailed - ordered list of the actions each object performs in each scene of the animation.
Instance
Class
Orientation
Textual Storyboard
42. A position number in the array object that specifies which array element to access.
Debug
Repetition Control Structure or WHILE loop
Variable
Index
43. Access - return type - name - and parameters for a method.
Method Signature
Class
Data Type
Method Call
44. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Superclass
new Keyword
Method
45. An error or break in a software program.
Logic Operators
Scenario
Elements
Bug
46. A set of data with values having predefined characteristics.
Program
Bugs
Data Type
WHILE control statement
47. A technique used to command newly-created instances to perform different actions.
Abstraction
Inheritance
Relational Operators
Loop
48. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Instance
Bugs
Method Call
Axes
49. The process of finding software bugs in a software program
Debugging
Elements
Comments
Orientation
50. Describes how to perform the procedure.
Argument
Array
Parameter
Bug