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AP Computer Science
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Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Instance
Logic Operators
Method
Arithmetic Operators
2. A piece of code that sends a message to an object asking it to perform an action.
Superclass
Test Case
Orientation
Method
3. An object's sense of direction.
Decision Control Structure
Orientation
WHILE control statement
Textual Storyboard
4. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Program
Method Call
Class
Parameter
5. A field used to store information about the class to use immediately or later.
Functions
Variable
Dot notation
Class
6. A list of instructions that are required to accomplish a task.
Method Signature
Control Statement
Program
Object-oriented programming (OOP)
7. Each subclass can use (inherits) the methods from its superclass.
IDE
Inheritance
Superclass
Documentation
8. A set of data with values having predefined characteristics.
Data Type
Logic Operators
Variable
Index
9. The process of finding software bugs in a software program
Dot notation
Test Execution
IF control statement
Debugging
10. An objects sense of direction.
Argument
Documentation
Orientation
IF control statement
11. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Comparison operators
Class
Class
Infinite Loop
12. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Visual Storyboard
Requirements Analysis
Class
Index
13. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Textual Storyboard
Method Call
Instance
Data Type
14. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Source Code
Comments
Class
15. A list of actions to perform a task or solve a problem.
Algorithm
Method Call
Decision Control Structure
Comments
16. The more generic - overarching class of a group of classes.
Superclass
Method
State / Behavior
Relational Operators
17. Process of finding and removing bugs—or errors—in a computer program.
State / Behavior
Debug
Argument
Subclass
18. Detailed - ordered list of the actions each object performs in each scene of the animation.
Elements
Debug
Animation
Textual Storyboard
19. Control structure that allows you to execute specific sections of the code a number of times.
Infinite Loop
Repetition Control Structure or WHILE loop
Index
Textual Storyboard
20. An object from a class once its created and added to the scene.
IDE
Decision Control Structure
Animation
Instance
21. Answers questions about an object - such as its distance to another object.
Control Statement
Source Code
Functions
Object-oriented programming (OOP)
22. More specific types of a class.
Data Type
Subclass
Elements
Comments
23. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Variable
Algorithm
Instance Variable
Quality Assurance Testing
24. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Instance Variable
Subclass
Comments
25. A systematic process for determining user expectations.
Class
Requirements Analysis
Decision Control Structure
Functions
26. Tell the objects in the animation how to perform tasks.
Axes
Repetition Control Structure or WHILE loop
Instructions
Algorithm
27. Word at the beginning of the method that tells us what type of information a method call will return.
Loop
Class
Return Type
State / Behavior
28. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Procedure Arguments
Documentation
Compilation
Procedural Abstraction
29. An error or break in a software program.
Program
Quality Assurance Testing
Repetition Control Structure or WHILE loop
Bug
30. Each subclass receives the methods and properties of its superclass.
Inheritance
Instructions
Return Type
Class
31. An object of the class.
IF control statement
Requirements Analysis
Test Execution
Instance
32. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Functions
Instance Variable
Procedure Arguments
Method Call
33. A keyword that indicates that a new object is being created.
Comments
new Keyword
Visual Storyboard
Quality Assurance Testing
34. A position number in the array object that specifies which array element to access.
Index
Compilation
Array
Inheritance
35. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Comparison operators
Scenario
IDE
Method
36. An object of a class.
Index
Instance
Instructions
Parameter
37. Applying the same test case to many parts of a software program.
Local Variables
Method Call
Test Cycle
Test Execution
38. Errors in the syntax of a computer program.
Bugs
Method
Textual Storyboard
Debugging
39. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Debugging
Bug
Animation
40. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Constructor
Method
Axes
Source Code
41. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Control Statement
Compilation
Variable
Scenario
42. An object that holds multiple variables. An index can be used to access the variables.
Textual Storyboard
Array
Procedure
IDE
43. The specifications that define the appearance and movement of a 3D object.
Parameter
Class
IDE
Comments
44. When an object unintentionally overlaps with another.
Elements
Procedure Arguments
Test Execution
Collision
45. A piece of program code that defines how the object should execute a task.
Procedure
Dot notation
Logic Operators
IF control statement
46. A sequence of actions that simulate movement.
Algorithm
Quality Assurance Testing
Animation
Object-oriented programming (OOP)
47. Notes that help other programmers understand what the code in your program does.
Collision
Constructor
Comments
Orientation
48. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Instance
Superclass
Instance
49. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Method
Return Type
Textual Storyboard
50. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Method Call
Class
Method
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