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AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tell the objects in the animation how to perform tasks.
Abstraction
Test Cycle
Instance
Instructions
2. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Logic Operators
WHILE control statement
Subclass
Method
3. A systematic process for determining user expectations.
Requirements Analysis
Instance
Object-oriented programming (OOP)
Abstraction
4. Describes how to perform the procedure.
Class
Index
new Keyword
Argument
5. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Variable
Test Execution
Class
6. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Repetition Control Structure or WHILE loop
Collision
Scenario
Method Call
7. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Comparison operators
Relational Operators
IDE
Class
8. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Visual Storyboard
Axes
Abstraction
Local Variables
9. Word at the beginning of the method that tells us what type of information a method call will return.
Inheritance
Method Signature
Visual Storyboard
Return Type
10. An object from a class once its created and added to the scene.
Superclass
Procedure Arguments
State / Behavior
Instance
11. Programming that allows the programmer to manipulate objects.
Variable
Bugs
Procedural Abstraction
Object-oriented programming (OOP)
12. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Class
Subclass
Variable
13. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Logical Operators
Class
Instructions
Infinite Loop
14. All objects have which two characteristics?
Local Variables
State / Behavior
new Keyword
Scenario
15. Control structure that allows you to select specific sections of code to be executed.
Program
Decision Control Structure
Requirements Analysis
Data Type
16. A loop that will continue until a specific condition occurs; then the loop ends.
Debug
Method Signature
Conditional Loop
Decision Control Structure
17. Answers questions about an object - such as its distance to another object.
Relational Operators
Functions
Textual Storyboard
Procedure
18. Boolean operators (AND - OR and NOT).
Conditional Loop
State / Behavior
Logical Operators
Method Signature
19. A defined start and end point in a quality assurance program.
Test Cycle
Logic Operators
IDE
Control Statement
20. A keyword that indicates that a new object is being created.
new Keyword
State / Behavior
Method
Variable
21. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Object-oriented programming (OOP)
Axes
Documentation
Logical Operators
22. Applying the same test case to many parts of a software program.
Class
Debug
Instance
Test Execution
23. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Variable
Animation
Comments
Arithmetic Operators
24. A set of data with values having predefined characteristics.
Class
Method
Data Type
Algorithm
25. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
IDE
Compilation
Data Type
26. The more generic - overarching class of a group of classes.
Superclass
Procedural Abstraction
Animation
Variable
27. An object of a class.
Abstraction
Instructions
Collision
Instance
28. When an object unintentionally overlaps with another.
Collision
Method Call
Inheritance
Object-oriented programming (OOP)
29. An object that holds multiple variables. An index can be used to access the variables.
Comments
Control Statement
Array
Compilation
30. A piece of program code that defines how the object should execute a task.
Procedure Arguments
Debug
Procedure
Bugs
31. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Class
Superclass
Parameter
32. The specifications that define the appearance and movement of a 3D object.
Debugging
Class
Method Signature
Elements
33. Process of finding and removing bugs—or errors—in a computer program.
Argument
Class
Debug
Relational Operators
34. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Variable
Loop
Constructor
35. An object's sense of direction.
Orientation
IDE
Test Case
Repetition Control Structure or WHILE loop
36. Each subclass can use (inherits) the methods from its superclass.
Parameter
Relational Operators
Procedure
Inheritance
37. A list of actions to perform a task or solve a problem.
Loop
Class
Instance
Algorithm
38. A field used to store information about the class to use immediately or later.
Array
Superclass
Elements
Variable
39. A statement that can execute a section of code multiple times.
Infinite Loop
Loop
Debugging
Index
40. Access - return type - name - and parameters for a method.
Data Type
Test Case
Loop
Method Signature
41. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Class
Axes
Control Statement
Relational Operators
42. A list of instructions that are required to accomplish a task.
Orientation
Program
Decision Control Structure
Debugging
43. This control performs a process while a condition is true; otherwise it will stop the instructions.
Constructor
WHILE control statement
Algorithm
Bug
44. The process of finding software bugs in a software program
Debugging
Data Type
Inheritance
Source Code
45. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Procedure
Class
Class
46. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Comparison operators
Logical Operators
Procedural Abstraction
Instance Variable
47. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Logic Operators
Method
IDE
48. The general set of instructions and rules that objects will follow.
Data Type
Variable
Class
Comparison operators
49. A type of item stored in an array - such as a string or integer - accessed using an index.
Debug
Bug
Elements
Object-oriented programming (OOP)
50. A piece of code that sends a message to an object asking it to perform an action.
Repetition Control Structure or WHILE loop
Scenario
Logical Operators
Method
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