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AP Computer Science
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Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Abstraction
Bug
Infinite Loop
Orientation
2. An error or break in a software program.
Bug
Comparison operators
Infinite Loop
Abstraction
3. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Instance Variable
Scenario
Animation
Instance
4. A keyword that indicates that a new object is being created.
Instance
new Keyword
Parameter
Abstraction
5. An objects sense of direction.
Class
Orientation
Object-oriented programming (OOP)
Documentation
6. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Procedure
Arithmetic Operators
Orientation
7. The more generic - overarching class of a group of classes.
Superclass
Parameter
Class
Instance
8. A systematic process for determining user expectations.
Index
Requirements Analysis
Comments
Class
9. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Parameter
Arithmetic Operators
Method Signature
10. This allows the programmer to adjust the object - motion - distance amount and time duration.
Parameter
Procedure Arguments
Method Signature
Functions
11. This control performs a process while a condition is true; otherwise it will stop the instructions.
Compilation
Comments
WHILE control statement
Axes
12. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Control Statement
IDE
Instructions
Instance Variable
13. An object of a class.
Method
Instance
Method Call
Class
14. A sequence of actions that simulate movement.
Test Cycle
Instance
Source Code
Animation
15. Word at the beginning of the method that tells us what type of information a method call will return.
IF control statement
Return Type
new Keyword
Bugs
16. Series of illustrated images that represent the main scenes in the animation.
Inheritance
Argument
Elements
Visual Storyboard
17. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Compilation
Method Call
IF control statement
Data Type
18. A place in memory where data of a specific type can be stored for later retrieval and use.
Test Cycle
Instance Variable
Quality Assurance Testing
Variable
19. The general set of instructions and rules that objects will follow.
Argument
Visual Storyboard
Object-oriented programming (OOP)
Class
20. Detailed - ordered list of the actions each object performs in each scene of the animation.
Scenario
Textual Storyboard
Collision
new Keyword
21. Access - return type - name - and parameters for a method.
Method
Array
Method Signature
Subclass
22. A position number in the array object that specifies which array element to access.
Loop
Data Type
Compilation
Index
23. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Index
Elements
Arithmetic Operators
Quality Assurance Testing
24. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Comments
Instance Variable
Collision
Procedural Abstraction
25. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Quality Assurance Testing
Dot notation
Compilation
Axes
26. An object from a class once its created and added to the scene.
Instance
Argument
Instructions
Variable
27. A field used to store information about the class to use immediately or later.
Variable
Arithmetic Operators
Elements
Algorithm
28. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Array
WHILE control statement
Superclass
Instance Variable
29. Describes how to perform the procedure.
Class
Argument
Decision Control Structure
Instance Variable
30. Errors in the syntax of a computer program.
Scenario
Parameter
Test Case
Bugs
31. A type of item stored in an array - such as a string or integer - accessed using an index.
Variable
Relational Operators
Constructor
Elements
32. Describes the class's properties.
Collision
Axes
Documentation
Method Signature
33. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Comparison operators
Abstraction
new Keyword
Quality Assurance Testing
34. A piece of code that sends a message to an object asking it to perform an action.
WHILE control statement
Method
Local Variables
Inheritance
35. Tell the objects in the animation how to perform tasks.
Test Execution
Repetition Control Structure or WHILE loop
Instructions
Class
36. A list of actions to perform a task or solve a problem.
Method Signature
Loop
Abstraction
Algorithm
37. Notes that help other programmers understand what the code in your program does.
Return Type
Comments
Method
Collision
38. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Data Type
Logic Operators
Elements
39. Control structure that allows you to execute specific sections of the code a number of times.
Arithmetic Operators
Parameter
Repetition Control Structure or WHILE loop
Return Type
40. When an object unintentionally overlaps with another.
Visual Storyboard
Comments
Local Variables
Collision
41. Symbols that compare two random values in a method.
Comparison operators
Object-oriented programming (OOP)
Visual Storyboard
Test Case
42. The process of finding software bugs in a software program
Debugging
State / Behavior
Inheritance
Instance
43. Boolean operators (AND - OR and NOT).
Scenario
Instance Variable
Logical Operators
Inheritance
44. This control performs a process if a condition is true; otherwise it performs another process.
Object-oriented programming (OOP)
Control Statement
Animation
IF control statement
45. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Arithmetic Operators
Test Case
Orientation
46. Process of finding and removing bugs—or errors—in a computer program.
Loop
Local Variables
Axes
Debug
47. A defined start and end point in a quality assurance program.
Parameter
State / Behavior
Inheritance
Test Cycle
48. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Dot notation
Axes
new Keyword
49. A list of instructions that are required to accomplish a task.
Program
Animation
Logic Operators
Instance
50. The specifications that define the appearance and movement of a 3D object.
Class
Abstraction
Algorithm
Debug
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