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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Program
Method Call
Class
Comments
2. An object of a class.
Class
Index
IDE
Instance
3. This allows the programmer to adjust the object - motion - distance amount and time duration.
Abstraction
Decision Control Structure
Procedure Arguments
Return Type
4. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Comments
Collision
Dot notation
5. Tell Alice3 how to implement the instructions in a program.
Elements
Dot notation
Control Statement
Procedure
6. Each subclass receives the methods and properties of its superclass.
Inheritance
Index
Visual Storyboard
Comparison operators
7. Control structure that allows you to execute specific sections of the code a number of times.
Test Case
Repetition Control Structure or WHILE loop
Instance
Instance Variable
8. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Procedure
Control Statement
Return Type
Source Code
9. A statement that can execute a section of code multiple times.
Conditional Loop
Class
Relational Operators
Loop
10. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Quality Assurance Testing
IDE
Functions
Method
11. Access - return type - name - and parameters for a method.
Debugging
Instance
Control Statement
Method Signature
12. A loop that will continue until a specific condition occurs; then the loop ends.
Infinite Loop
Conditional Loop
Class
Return Type
13. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Method Signature
Data Type
Scenario
14. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Algorithm
Procedure
Index
15. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Infinite Loop
Arithmetic Operators
Return Type
Logical Operators
16. A keyword that indicates that a new object is being created.
Orientation
Procedural Abstraction
Compilation
new Keyword
17. When an object unintentionally overlaps with another.
Source Code
Procedure
Quality Assurance Testing
Collision
18. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Instance
Procedure Arguments
Parameter
Requirements Analysis
19. An object of the class.
Index
Return Type
Instance
Instance Variable
20. Notes that help other programmers understand what the code in your program does.
Comments
Loop
Constructor
Class
21. Each subclass can use (inherits) the methods from its superclass.
Variable
Requirements Analysis
Inheritance
Variable
22. Applying the same test case to many parts of a software program.
Class
Collision
Control Statement
Test Execution
23. A piece of program code that defines how the object should execute a task.
Logic Operators
Argument
Data Type
Procedure
24. Control structure that allows you to select specific sections of code to be executed.
Method
Decision Control Structure
Return Type
Control Statement
25. The process of finding software bugs in a software program
Data Type
IDE
Debugging
Class
26. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Control Statement
WHILE control statement
Data Type
27. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Orientation
Test Execution
Algorithm
28. The template that defines the substance of an object - such as its appearance - features - and movement.
Method
Class
Parameter
Test Cycle
29. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Local Variables
Compilation
Quality Assurance Testing
Bug
30. All objects have which two characteristics?
Decision Control Structure
State / Behavior
Conditional Loop
Return Type
31. An object from a class once its created and added to the scene.
Conditional Loop
Bug
Instance Variable
Instance
32. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Repetition Control Structure or WHILE loop
Instance Variable
Instance
Instructions
33. More specific types of a class.
Instance
IDE
Subclass
Elements
34. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Inheritance
Relational Operators
Quality Assurance Testing
Infinite Loop
35. A piece of code that sends a message to an object asking it to perform an action.
Parameter
Control Statement
Inheritance
Method
36. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Instructions
Logical Operators
Subclass
37. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
IF control statement
Arithmetic Operators
Array
38. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Elements
Procedure
Arithmetic Operators
Procedural Abstraction
39. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Visual Storyboard
Textual Storyboard
Requirements Analysis
Relational Operators
40. Symbols that compare two random values in a method.
Constructor
Functions
Comparison operators
Test Cycle
41. A list of actions to perform a task or solve a problem.
Algorithm
new Keyword
Method
Local Variables
42. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
IDE
Infinite Loop
Visual Storyboard
Procedure
43. A special kind of method that is automatically executed whenever a new instance of the class is created.
Axes
Infinite Loop
Constructor
Bug
44. Series of illustrated images that represent the main scenes in the animation.
Comments
Array
IDE
Visual Storyboard
45. An object's sense of direction.
Data Type
Procedure
IF control statement
Orientation
46. A systematic process for determining user expectations.
Requirements Analysis
Method
Variable
Index
47. A position number in the array object that specifies which array element to access.
Index
Axes
Procedure
Data Type
48. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Functions
Quality Assurance Testing
new Keyword
49. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Data Type
Comments
Method
Procedural Abstraction
50. Tell the objects in the animation how to perform tasks.
Instructions
Bugs
Conditional Loop
Requirements Analysis