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AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Procedure Arguments
Instance
Index
2. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Algorithm
Test Execution
Scenario
Control Statement
3. More specific types of a class.
Requirements Analysis
Subclass
Local Variables
Constructor
4. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Quality Assurance Testing
Documentation
Infinite Loop
5. An object's sense of direction.
Compilation
Method
Test Cycle
Orientation
6. A set of data with values having predefined characteristics.
Decision Control Structure
Logical Operators
Instance
Data Type
7. An object of the class.
Instance Variable
Debug
Instance
Return Type
8. Errors in the syntax of a computer program.
Comments
Bugs
Return Type
Class
9. An objects sense of direction.
Test Case
Orientation
Test Cycle
Test Execution
10. A sequence of actions that simulate movement.
Algorithm
Program
Quality Assurance Testing
Animation
11. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Infinite Loop
Source Code
Relational Operators
Loop
12. The process of finding software bugs in a software program
Instance Variable
Debugging
Scenario
Comparison operators
13. Series of illustrated images that represent the main scenes in the animation.
Comparison operators
Visual Storyboard
Class
Method Call
14. Answers questions about an object - such as its distance to another object.
WHILE control statement
Superclass
Functions
Scenario
15. An object that holds multiple variables. An index can be used to access the variables.
Instance
Instance
Decision Control Structure
Array
16. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Infinite Loop
Local Variables
Array
17. A set of instructions - or programmed code - for how the object should perform a task.
Inheritance
Method
Documentation
Procedure
18. A type of item stored in an array - such as a string or integer - accessed using an index.
Variable
Repetition Control Structure or WHILE loop
Abstraction
Elements
19. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Logic Operators
Parameter
Bugs
Variable
20. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Constructor
Procedure
Data Type
21. Applying the same test case to many parts of a software program.
Test Execution
Conditional Loop
Decision Control Structure
Procedural Abstraction
22. A systematic process for determining user expectations.
Instance
new Keyword
Requirements Analysis
Debugging
23. A place in memory where data of a specific type can be stored for later retrieval and use.
Subclass
Animation
Return Type
Variable
24. Describes how to perform the procedure.
Class
Argument
IDE
Program
25. Each subclass can use (inherits) the methods from its superclass.
Decision Control Structure
Quality Assurance Testing
Repetition Control Structure or WHILE loop
Inheritance
26. When an object unintentionally overlaps with another.
Bugs
Data Type
Test Cycle
Collision
27. Tell the objects in the animation how to perform tasks.
Instructions
Constructor
Method Signature
Class
28. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Visual Storyboard
WHILE control statement
Superclass
Method Call
29. Tell Alice3 how to implement the instructions in a program.
Debugging
Textual Storyboard
Control Statement
Axes
30. Process of finding and removing bugs—or errors—in a computer program.
Comments
Bugs
Procedure
Debug
31. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Return Type
Abstraction
Infinite Loop
32. All objects have which two characteristics?
State / Behavior
Test Execution
Abstraction
Class
33. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Infinite Loop
Inheritance
Control Statement
34. This allows the programmer to adjust the object - motion - distance amount and time duration.
Class
Procedure Arguments
Method
Class
35. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
IDE
Algorithm
Constructor
36. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Inheritance
Scenario
Bug
Logic Operators
37. Each subclass receives the methods and properties of its superclass.
Control Statement
Superclass
Object-oriented programming (OOP)
Inheritance
38. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Comparison operators
Method Signature
Source Code
Quality Assurance Testing
39. Notes that help other programmers understand what your program does.
Abstraction
Method
Debug
Comments
40. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Instructions
IF control statement
Source Code
Procedure
41. A loop that will continue until a specific condition occurs; then the loop ends.
Debug
Conditional Loop
Test Cycle
WHILE control statement
42. The specifications that define the appearance and movement of a 3D object.
Textual Storyboard
Loop
Class
Requirements Analysis
43. A list of instructions that are required to accomplish a task.
Orientation
Program
Procedural Abstraction
Class
44. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Algorithm
Decision Control Structure
Procedure Arguments
Dot notation
45. A piece of code that sends a message to an object asking it to perform an action.
Data Type
Arithmetic Operators
Array
Method
46. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Infinite Loop
Instructions
Class
Comments
47. Describes the class's properties.
Procedure
Elements
Documentation
Array
48. A piece of program code that defines how the object should execute a task.
Elements
Logic Operators
Procedure
Instance
49. A list of actions to perform a task or solve a problem.
Logic Operators
Algorithm
Inheritance
Bug
50. Detailed - ordered list of the actions each object performs in each scene of the animation.
Compilation
Textual Storyboard
State / Behavior
Method Call
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