SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Notes that help other programmers understand what the code in your program does.
Comments
Array
WHILE control statement
Procedure
2. A list of instructions that are required to accomplish a task.
Variable
Textual Storyboard
Program
IDE
3. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Test Execution
Axes
Instructions
Comments
4. More specific types of a class.
Test Cycle
Requirements Analysis
Subclass
Abstraction
5. An objects sense of direction.
Orientation
Comments
Quality Assurance Testing
Instance Variable
6. A loop that will continue until a specific condition occurs; then the loop ends.
Variable
Test Case
Conditional Loop
Decision Control Structure
7. A field used to store information about the class to use immediately or later.
Functions
Variable
Program
Procedure
8. This control performs a process if a condition is true; otherwise it performs another process.
Axes
Comparison operators
IF control statement
Collision
9. Describes how to perform the procedure.
WHILE control statement
Debugging
Instance
Argument
10. An object's sense of direction.
Method Signature
Method
Orientation
Logic Operators
11. A systematic process for determining user expectations.
Algorithm
Data Type
Requirements Analysis
Array
12. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
IF control statement
Class
Local Variables
Elements
13. This control performs a process while a condition is true; otherwise it will stop the instructions.
Logic Operators
Inheritance
WHILE control statement
State / Behavior
14. The general set of instructions and rules that objects will follow.
Constructor
Procedure
Class
Debugging
15. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Orientation
Class
Instance
16. A piece of code that sends a message to an object asking it to perform an action.
Loop
Instance Variable
Bugs
Method
17. A set of instructions - or programmed code - for how the object should perform a task.
Method
Procedure
Collision
Repetition Control Structure or WHILE loop
18. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Functions
Method Call
Arithmetic Operators
Variable
19. The more generic - overarching class of a group of classes.
Instance
Orientation
Method
Superclass
20. Tell the objects in the animation how to perform tasks.
Axes
Method Call
Instructions
Test Execution
21. A special kind of method that is automatically executed whenever a new instance of the class is created.
Comments
Constructor
Decision Control Structure
Index
22. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Decision Control Structure
Requirements Analysis
Infinite Loop
Local Variables
23. Describes the class's properties.
Repetition Control Structure or WHILE loop
Object-oriented programming (OOP)
Documentation
Comments
24. Each subclass can use (inherits) the methods from its superclass.
Elements
Documentation
Method Call
Inheritance
25. The specifications that define the appearance and movement of a 3D object.
Procedure
Return Type
Class
Subclass
26. This allows the programmer to adjust the object - motion - distance amount and time duration.
Method
Procedure Arguments
Comparison operators
Method Signature
27. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Debug
Elements
Return Type
Source Code
28. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Index
Superclass
Orientation
IDE
29. All objects have which two characteristics?
State / Behavior
Bugs
Debugging
Subclass
30. Series of illustrated images that represent the main scenes in the animation.
Comments
Local Variables
Visual Storyboard
Logic Operators
31. Notes that help other programmers understand what your program does.
Comments
Collision
Bug
Debugging
32. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Orientation
Dot notation
Inheritance
Method
33. When an object unintentionally overlaps with another.
Variable
Conditional Loop
Procedural Abstraction
Collision
34. Tell Alice3 how to implement the instructions in a program.
Conditional Loop
Orientation
Control Statement
Visual Storyboard
35. Control structure that allows you to select specific sections of code to be executed.
Variable
IDE
Method
Decision Control Structure
36. Applying the same test case to many parts of a software program.
Test Execution
Textual Storyboard
Instance
Scenario
37. The process of finding software bugs in a software program
Orientation
Debugging
Repetition Control Structure or WHILE loop
Compilation
38. A type of item stored in an array - such as a string or integer - accessed using an index.
Logical Operators
Superclass
Elements
Variable
39. A technique used to command newly-created instances to perform different actions.
Return Type
Abstraction
Method Signature
Instructions
40. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
IF control statement
Method Call
Class
41. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Requirements Analysis
Method
Test Case
Procedure Arguments
42. A list of actions to perform a task or solve a problem.
Instance
Algorithm
Variable
Documentation
43. The template that defines the substance of an object - such as its appearance - features - and movement.
Elements
Debug
Class
Test Cycle
44. Each subclass receives the methods and properties of its superclass.
Debugging
Variable
Inheritance
Functions
45. A defined start and end point in a quality assurance program.
Test Cycle
Logic Operators
Variable
Decision Control Structure
46. Answers questions about an object - such as its distance to another object.
Subclass
Debug
Quality Assurance Testing
Functions
47. A set of data with values having predefined characteristics.
IF control statement
IDE
Data Type
Instance
48. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Animation
Control Statement
Class
49. A keyword that indicates that a new object is being created.
new Keyword
Parameter
Argument
Loop
50. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Debug
Class
Repetition Control Structure or WHILE loop