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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Control structure that allows you to execute specific sections of the code a number of times.
Debugging
Test Cycle
Repetition Control Structure or WHILE loop
Class
2. The specifications that define the appearance and movement of a 3D object.
Dot notation
Repetition Control Structure or WHILE loop
Class
Procedural Abstraction
3. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Orientation
Variable
Elements
Test Case
4. Describes how to perform the procedure.
Method
Argument
Test Cycle
Comparison operators
5. An object of a class.
Comments
Instance
Local Variables
Axes
6. A piece of program code that defines how the object should execute a task.
Procedure
WHILE control statement
Method Call
Comments
7. The template that defines the substance of an object - such as its appearance - features - and movement.
Return Type
Repetition Control Structure or WHILE loop
Array
Class
8. An error or break in a software program.
Debug
Variable
Bug
Method
9. The more generic - overarching class of a group of classes.
Orientation
Source Code
Superclass
Instance
10. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Animation
Decision Control Structure
Repetition Control Structure or WHILE loop
Instance Variable
11. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Program
Comments
Visual Storyboard
12. An object that holds multiple variables. An index can be used to access the variables.
IF control statement
Instructions
Array
Parameter
13. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Logic Operators
Dot notation
Data Type
Algorithm
14. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Object-oriented programming (OOP)
Logic Operators
Source Code
Loop
15. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Loop
Test Execution
Variable
16. An object from a class once its created and added to the scene.
Instance
Class
Debugging
new Keyword
17. All objects have which two characteristics?
State / Behavior
Conditional Loop
Scenario
Source Code
18. A list of instructions that are required to accomplish a task.
Abstraction
Program
Quality Assurance Testing
Method
19. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Comparison operators
Control Statement
Dot notation
20. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Logic Operators
Subclass
Compilation
Variable
21. An object of the class.
Procedure Arguments
Instance
Index
Data Type
22. Tell the objects in the animation how to perform tasks.
Orientation
Comments
Instructions
Instance Variable
23. Boolean operators (AND - OR and NOT).
Decision Control Structure
Control Statement
Logical Operators
Inheritance
24. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Algorithm
Abstraction
Infinite Loop
Class
25. Tell Alice3 how to implement the instructions in a program.
Instance
Return Type
Inheritance
Control Statement
26. Series of illustrated images that represent the main scenes in the animation.
Quality Assurance Testing
Visual Storyboard
Method
Instance
27. An object's sense of direction.
Instance Variable
Procedural Abstraction
Index
Orientation
28. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Instance Variable
Comments
Documentation
29. A keyword that indicates that a new object is being created.
new Keyword
Conditional Loop
Procedure
Test Execution
30. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Control Statement
Procedure
Debug
31. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Procedure
Relational Operators
Repetition Control Structure or WHILE loop
Dot notation
32. A technique used to command newly-created instances to perform different actions.
Array
Procedure
Abstraction
Method Call
33. A systematic process for determining user expectations.
Index
Requirements Analysis
Scenario
Superclass
34. Answers questions about an object - such as its distance to another object.
Functions
Instance Variable
Procedure
Argument
35. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Index
Test Execution
Axes
36. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Argument
Orientation
Inheritance
37. Errors in the syntax of a computer program.
Axes
Bugs
Class
Orientation
38. Programming that allows the programmer to manipulate objects.
Procedure
Object-oriented programming (OOP)
Method Call
Procedural Abstraction
39. A set of data with values having predefined characteristics.
Dot notation
Data Type
Local Variables
Procedure Arguments
40. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Instance
new Keyword
Local Variables
Control Statement
41. Symbols that compare two random values in a method.
Procedure Arguments
Comparison operators
Visual Storyboard
Requirements Analysis
42. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Functions
Object-oriented programming (OOP)
Decision Control Structure
Method Call
43. Each subclass receives the methods and properties of its superclass.
Requirements Analysis
Class
Inheritance
Textual Storyboard
44. A special kind of method that is automatically executed whenever a new instance of the class is created.
Decision Control Structure
Class
Constructor
State / Behavior
45. The process of finding software bugs in a software program
Variable
Documentation
Debugging
Loop
46. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Visual Storyboard
Textual Storyboard
Scenario
Source Code
47. Notes that help other programmers understand what the code in your program does.
Array
Comments
Textual Storyboard
Parameter
48. An objects sense of direction.
IDE
Orientation
Constructor
Instance Variable
49. Process of finding and removing bugs—or errors—in a computer program.
Source Code
Comments
Debug
Relational Operators
50. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Control Statement
Arithmetic Operators
Local Variables
Parameter