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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tell Alice3 how to implement the instructions in a program.
Loop
State / Behavior
Control Statement
Inheritance
2. This control performs a process if a condition is true; otherwise it performs another process.
Instance
Logical Operators
Inheritance
IF control statement
3. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Test Cycle
Index
Method Call
4. A set of data with values having predefined characteristics.
Data Type
Comments
Subclass
Instance
5. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Procedure
Instance Variable
Functions
6. The template that defines the substance of an object - such as its appearance - features - and movement.
Algorithm
Class
Arithmetic Operators
Test Case
7. A special kind of method that is automatically executed whenever a new instance of the class is created.
Parameter
Variable
Procedural Abstraction
Constructor
8. A loop that will continue until a specific condition occurs; then the loop ends.
Class
Instance Variable
Variable
Conditional Loop
9. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Bugs
Relational Operators
Source Code
Quality Assurance Testing
10. A list of actions to perform a task or solve a problem.
Test Execution
Variable
Debugging
Algorithm
11. A position number in the array object that specifies which array element to access.
Index
IF control statement
Elements
Class
12. An error or break in a software program.
Inheritance
Test Cycle
Bug
Loop
13. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Inheritance
Control Statement
Scenario
new Keyword
14. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Functions
Inheritance
Axes
15. Control structure that allows you to execute specific sections of the code a number of times.
Requirements Analysis
Functions
Repetition Control Structure or WHILE loop
Bug
16. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Animation
Variable
new Keyword
17. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Test Cycle
Textual Storyboard
Orientation
Procedural Abstraction
18. A sequence of actions that simulate movement.
Orientation
Animation
Variable
Instructions
19. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Argument
Source Code
Elements
Class
20. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Abstraction
Instructions
Orientation
21. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Elements
Quality Assurance Testing
Class
Visual Storyboard
22. Describes how to perform the procedure.
Elements
Orientation
Visual Storyboard
Argument
23. Each subclass receives the methods and properties of its superclass.
Loop
Instance
Source Code
Inheritance
24. A type of item stored in an array - such as a string or integer - accessed using an index.
Instance
Conditional Loop
Textual Storyboard
Elements
25. A statement that can execute a section of code multiple times.
Arithmetic Operators
Logic Operators
Loop
Infinite Loop
26. A keyword that indicates that a new object is being created.
Conditional Loop
Relational Operators
new Keyword
Dot notation
27. Process of finding and removing bugs—or errors—in a computer program.
Loop
Debug
Arithmetic Operators
Dot notation
28. More specific types of a class.
Decision Control Structure
Arithmetic Operators
Inheritance
Subclass
29. Control structure that allows you to select specific sections of code to be executed.
Instance Variable
Decision Control Structure
Comments
Test Execution
30. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Arithmetic Operators
Method Signature
Array
31. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Source Code
Compilation
Instance Variable
Object-oriented programming (OOP)
32. A field used to store information about the class to use immediately or later.
Inheritance
Variable
Source Code
Bugs
33. An object of a class.
Repetition Control Structure or WHILE loop
Instance
Superclass
Procedural Abstraction
34. A systematic process for determining user expectations.
Quality Assurance Testing
Orientation
Functions
Requirements Analysis
35. A list of instructions that are required to accomplish a task.
Instance
Test Cycle
Program
Logic Operators
36. Access - return type - name - and parameters for a method.
Documentation
Constructor
Method Signature
Method Call
37. Notes that help other programmers understand what the code in your program does.
Relational Operators
Method Signature
Procedure Arguments
Comments
38. Notes that help other programmers understand what your program does.
Comments
Array
Functions
Test Execution
39. An object from a class once its created and added to the scene.
Test Cycle
Instance
Repetition Control Structure or WHILE loop
Comments
40. Word at the beginning of the method that tells us what type of information a method call will return.
Dot notation
Repetition Control Structure or WHILE loop
Decision Control Structure
Return Type
41. A piece of code that sends a message to an object asking it to perform an action.
Method
Orientation
Decision Control Structure
Requirements Analysis
42. A piece of program code that defines how the object should execute a task.
Procedure
Quality Assurance Testing
Method Signature
Requirements Analysis
43. Programming that allows the programmer to manipulate objects.
Method Signature
Object-oriented programming (OOP)
Local Variables
IDE
44. Errors in the syntax of a computer program.
Dot notation
Procedure
Bugs
Documentation
45. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Return Type
Logical Operators
Collision
46. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Procedural Abstraction
Variable
Compilation
Axes
47. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Instance
Axes
Local Variables
Abstraction
48. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Instructions
Method Call
Test Case
49. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Elements
Compilation
Test Case
Relational Operators
50. Answers questions about an object - such as its distance to another object.
Class
Index
Comparison operators
Functions