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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Debugging
Compilation
Procedure
Method
2. This control performs a process while a condition is true; otherwise it will stop the instructions.
Variable
Parameter
WHILE control statement
Conditional Loop
3. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Local Variables
Procedure
Array
4. Symbols that compare two random values in a method.
Comparison operators
Instance
State / Behavior
Class
5. More specific types of a class.
Relational Operators
Logic Operators
Subclass
Variable
6. An object of a class.
Logic Operators
Inheritance
IF control statement
Instance
7. An object that holds multiple variables. An index can be used to access the variables.
Source Code
Instance
Array
Quality Assurance Testing
8. Notes that help other programmers understand what your program does.
Dot notation
Comments
Visual Storyboard
Logic Operators
9. Control structure that allows you to execute specific sections of the code a number of times.
Conditional Loop
Repetition Control Structure or WHILE loop
Elements
Debug
10. Word at the beginning of the method that tells us what type of information a method call will return.
Method
IDE
Return Type
Constructor
11. An object from a class once its created and added to the scene.
Constructor
Procedure
Instance
Superclass
12. When an object unintentionally overlaps with another.
Collision
Object-oriented programming (OOP)
Subclass
Conditional Loop
13. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Scenario
Dot notation
Constructor
Conditional Loop
14. A defined start and end point in a quality assurance program.
Compilation
Method
Constructor
Test Cycle
15. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Index
Class
Parameter
IDE
16. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Dot notation
Variable
Axes
Animation
17. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Functions
Data Type
Procedural Abstraction
Class
18. A position number in the array object that specifies which array element to access.
Class
Index
State / Behavior
Instance
19. A piece of code that sends a message to an object asking it to perform an action.
Argument
Method
Axes
Arithmetic Operators
20. Each subclass receives the methods and properties of its superclass.
Array
Method
Inheritance
Repetition Control Structure or WHILE loop
21. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Repetition Control Structure or WHILE loop
Inheritance
Return Type
Method
22. This allows the programmer to adjust the object - motion - distance amount and time duration.
Requirements Analysis
Superclass
Procedure Arguments
Procedure
23. A place in memory where data of a specific type can be stored for later retrieval and use.
Index
Compilation
Variable
Elements
24. The process of finding software bugs in a software program
Debugging
Animation
Abstraction
Variable
25. An objects sense of direction.
Return Type
Local Variables
Functions
Orientation
26. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Debug
Method Call
Requirements Analysis
Method Signature
27. The general set of instructions and rules that objects will follow.
Conditional Loop
Array
Object-oriented programming (OOP)
Class
28. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Method
Relational Operators
Loop
Compilation
29. Control structure that allows you to select specific sections of code to be executed.
Instance
Decision Control Structure
Orientation
Instance
30. A list of actions to perform a task or solve a problem.
Bug
Instance
Algorithm
Variable
31. Programming that allows the programmer to manipulate objects.
Comments
Requirements Analysis
Inheritance
Object-oriented programming (OOP)
32. A type of item stored in an array - such as a string or integer - accessed using an index.
Comments
Comparison operators
Index
Elements
33. An error or break in a software program.
Instance
Requirements Analysis
Bug
Orientation
34. Notes that help other programmers understand what the code in your program does.
Functions
Comparison operators
Test Case
Comments
35. A list of instructions that are required to accomplish a task.
Program
Procedure
Comments
Instance
36. An object's sense of direction.
Class
Orientation
Array
Variable
37. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Collision
Arithmetic Operators
Parameter
Logic Operators
38. Process of finding and removing bugs—or errors—in a computer program.
Logic Operators
Comparison operators
Debug
Debugging
39. Answers questions about an object - such as its distance to another object.
Inheritance
Class
Functions
Collision
40. All objects have which two characteristics?
State / Behavior
Instructions
Procedural Abstraction
Orientation
41. This control performs a process if a condition is true; otherwise it performs another process.
Method
Infinite Loop
IF control statement
State / Behavior
42. Series of illustrated images that represent the main scenes in the animation.
Scenario
Visual Storyboard
Test Case
Variable
43. A loop that will continue until a specific condition occurs; then the loop ends.
Method
Return Type
Conditional Loop
Axes
44. Tell Alice3 how to implement the instructions in a program.
Control Statement
Requirements Analysis
Decision Control Structure
Abstraction
45. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Quality Assurance Testing
Scenario
Instance
Class
46. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Test Execution
Axes
Parameter
47. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Subclass
Documentation
Debug
Quality Assurance Testing
48. Boolean operators (AND - OR and NOT).
Procedural Abstraction
Procedure
Visual Storyboard
Logical Operators
49. A special kind of method that is automatically executed whenever a new instance of the class is created.
Dot notation
Instance Variable
Constructor
Loop
50. An object of the class.
Infinite Loop
Instance
Argument
Debugging