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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Orientation
Scenario
Inheritance
Relational Operators
2. The more generic - overarching class of a group of classes.
Elements
Method
Comments
Superclass
3. Access - return type - name - and parameters for a method.
Instance
Method Signature
Class
Source Code
4. This control performs a process if a condition is true; otherwise it performs another process.
Procedure
IF control statement
Loop
Elements
5. Boolean operators (AND - OR and NOT).
Test Case
Logical Operators
Program
Constructor
6. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Dot notation
Animation
Scenario
7. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Visual Storyboard
Parameter
Argument
Local Variables
8. A sequence of actions that simulate movement.
Quality Assurance Testing
Animation
Procedure
Test Execution
9. Programming that allows the programmer to manipulate objects.
Comparison operators
Procedure
Procedure
Object-oriented programming (OOP)
10. A piece of code that sends a message to an object asking it to perform an action.
Method
Test Case
Algorithm
Variable
11. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Documentation
Procedure
Bugs
12. A field used to store information about the class to use immediately or later.
Index
Variable
Scenario
Instructions
13. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Index
Dot notation
Test Execution
Inheritance
14. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Program
Arithmetic Operators
Animation
15. A type of item stored in an array - such as a string or integer - accessed using an index.
Requirements Analysis
Dot notation
Elements
Test Cycle
16. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Method
Orientation
Algorithm
Test Case
17. Tell the objects in the animation how to perform tasks.
Variable
Program
Instructions
Instance Variable
18. A technique used to command newly-created instances to perform different actions.
Inheritance
Abstraction
Array
Decision Control Structure
19. An object from a class once its created and added to the scene.
Decision Control Structure
Instructions
Instance
Subclass
20. All objects have which two characteristics?
Comments
Logical Operators
Scenario
State / Behavior
21. Answers questions about an object - such as its distance to another object.
Method Signature
Quality Assurance Testing
Functions
Comments
22. A list of instructions that are required to accomplish a task.
WHILE control statement
Program
Relational Operators
Method Call
23. An objects sense of direction.
Instance
Orientation
Arithmetic Operators
Procedural Abstraction
24. More specific types of a class.
Subclass
Debug
Relational Operators
Repetition Control Structure or WHILE loop
25. A set of instructions - or programmed code - for how the object should perform a task.
Program
Test Execution
Procedure
Source Code
26. A list of actions to perform a task or solve a problem.
IDE
Constructor
Algorithm
Debug
27. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Source Code
Class
WHILE control statement
28. A position number in the array object that specifies which array element to access.
Functions
IDE
Orientation
Index
29. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Relational Operators
Repetition Control Structure or WHILE loop
Inheritance
Infinite Loop
30. The specifications that define the appearance and movement of a 3D object.
Class
new Keyword
Orientation
Return Type
31. A set of data with values having predefined characteristics.
Object-oriented programming (OOP)
Data Type
Control Statement
new Keyword
32. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Program
Variable
Source Code
Dot notation
33. Detailed - ordered list of the actions each object performs in each scene of the animation.
Inheritance
Textual Storyboard
Object-oriented programming (OOP)
Comments
34. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Collision
Orientation
Procedure
35. Describes how to perform the procedure.
Inheritance
Instructions
Dot notation
Argument
36. An object of a class.
Instance
Subclass
Animation
Procedure Arguments
37. A special kind of method that is automatically executed whenever a new instance of the class is created.
Method
Constructor
Inheritance
Program
38. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Parameter
WHILE control statement
Scenario
Abstraction
39. An object's sense of direction.
Orientation
Instance
Logical Operators
Debugging
40. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Method
Method Call
Logic Operators
Textual Storyboard
41. An error or break in a software program.
Parameter
Bug
Return Type
Local Variables
42. Errors in the syntax of a computer program.
Requirements Analysis
Procedure
Bugs
Relational Operators
43. When an object unintentionally overlaps with another.
Bug
Return Type
Superclass
Collision
44. Tell Alice3 how to implement the instructions in a program.
Parameter
Repetition Control Structure or WHILE loop
Comparison operators
Control Statement
45. The process of finding software bugs in a software program
Debugging
Inheritance
State / Behavior
Compilation
46. Each subclass receives the methods and properties of its superclass.
Abstraction
Procedure
Inheritance
Argument
47. Series of illustrated images that represent the main scenes in the animation.
Test Cycle
Procedural Abstraction
Functions
Visual Storyboard
48. Notes that help other programmers understand what the code in your program does.
Inheritance
Comments
Class
Program
49. Applying the same test case to many parts of a software program.
Program
Test Execution
Class
Return Type
50. Process of finding and removing bugs—or errors—in a computer program.
Method
Return Type
Method Call
Debug