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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A field used to store information about the class to use immediately or later.
Procedure
Variable
Loop
Test Execution
2. Errors in the syntax of a computer program.
Procedure Arguments
Procedure
Bugs
Decision Control Structure
3. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Method
Functions
Arithmetic Operators
Variable
4. The general set of instructions and rules that objects will follow.
Compilation
Class
Relational Operators
Procedural Abstraction
5. Answers questions about an object - such as its distance to another object.
Repetition Control Structure or WHILE loop
Functions
Method
Source Code
6. An error or break in a software program.
Bug
Comments
Logical Operators
Relational Operators
7. The systematic process of checking to see whether a product being developed is meeting specified requirements.
IF control statement
Decision Control Structure
Quality Assurance Testing
Argument
8. Control structure that allows you to execute specific sections of the code a number of times.
Class
Program
Repetition Control Structure or WHILE loop
Instance
9. An object that holds multiple variables. An index can be used to access the variables.
WHILE control statement
Array
Collision
Index
10. Describes the class's properties.
Orientation
Documentation
Object-oriented programming (OOP)
WHILE control statement
11. A defined start and end point in a quality assurance program.
Procedural Abstraction
Class
Test Cycle
WHILE control statement
12. A systematic process for determining user expectations.
Instance
Repetition Control Structure or WHILE loop
Debug
Requirements Analysis
13. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Bugs
Algorithm
Method Call
Superclass
14. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Procedure
Procedure
Debugging
15. More specific types of a class.
Scenario
Subclass
new Keyword
Animation
16. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Class
Scenario
Argument
17. An object of the class.
Local Variables
Parameter
Instance
Debug
18. Notes that help other programmers understand what your program does.
Test Execution
Comments
Method
Argument
19. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Test Case
IF control statement
Class
Inheritance
20. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Elements
Collision
Control Statement
IDE
21. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Inheritance
Procedural Abstraction
Decision Control Structure
22. Detailed - ordered list of the actions each object performs in each scene of the animation.
Data Type
Decision Control Structure
Textual Storyboard
Arithmetic Operators
23. A keyword that indicates that a new object is being created.
new Keyword
Orientation
Conditional Loop
Object-oriented programming (OOP)
24. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Class
Inheritance
Logic Operators
Debugging
25. Access - return type - name - and parameters for a method.
Parameter
Arithmetic Operators
Method Signature
Repetition Control Structure or WHILE loop
26. A place in memory where data of a specific type can be stored for later retrieval and use.
Scenario
Parameter
Comments
Variable
27. Tell Alice3 how to implement the instructions in a program.
new Keyword
Control Statement
Method
Constructor
28. A list of actions to perform a task or solve a problem.
Algorithm
Logic Operators
Procedural Abstraction
Class
29. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Algorithm
Control Statement
Parameter
Comments
30. The process of finding software bugs in a software program
Variable
Debugging
Class
Program
31. Applying the same test case to many parts of a software program.
Test Execution
Source Code
Orientation
Bug
32. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
IDE
Axes
Algorithm
33. Symbols that compare two random values in a method.
Instance
Requirements Analysis
Comparison operators
Source Code
34. A technique used to command newly-created instances to perform different actions.
Inheritance
Documentation
Abstraction
IF control statement
35. This control performs a process if a condition is true; otherwise it performs another process.
Constructor
Arithmetic Operators
IF control statement
Data Type
36. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Test Cycle
Logic Operators
Functions
37. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
new Keyword
Quality Assurance Testing
Instance
Source Code
38. The specifications that define the appearance and movement of a 3D object.
Repetition Control Structure or WHILE loop
Bug
Class
Test Execution
39. Boolean operators (AND - OR and NOT).
Test Cycle
Test Execution
Test Case
Logical Operators
40. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Visual Storyboard
Procedure Arguments
Procedure
41. A piece of code that sends a message to an object asking it to perform an action.
Index
Instance
Method
Debugging
42. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Subclass
IF control statement
Orientation
Test Case
43. An object's sense of direction.
Orientation
Abstraction
Repetition Control Structure or WHILE loop
Instance
44. A position number in the array object that specifies which array element to access.
Index
Test Execution
Test Case
Test Cycle
45. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Variable
Abstraction
IDE
46. All objects have which two characteristics?
Infinite Loop
Program
State / Behavior
Test Cycle
47. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Collision
new Keyword
Subclass
48. This control performs a process while a condition is true; otherwise it will stop the instructions.
Method
Procedure
Arithmetic Operators
WHILE control statement
49. A sequence of actions that simulate movement.
Arithmetic Operators
Functions
Instance
Animation
50. An object of a class.
Abstraction
Debugging
Instance
Superclass