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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Notes that help other programmers understand what your program does.
Variable
Array
Comments
Procedural Abstraction
2. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Test Cycle
Test Case
IF control statement
3. A systematic process for determining user expectations.
Return Type
Requirements Analysis
Instance
Arithmetic Operators
4. Describes how to perform the procedure.
Class
Argument
Textual Storyboard
Relational Operators
5. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Variable
Repetition Control Structure or WHILE loop
Animation
6. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Local Variables
Dot notation
Compilation
Program
7. Errors in the syntax of a computer program.
Method Signature
Comments
Bugs
Argument
8. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Instructions
Orientation
Test Execution
9. The more generic - overarching class of a group of classes.
Method Call
Superclass
Control Statement
Arithmetic Operators
10. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Object-oriented programming (OOP)
Arithmetic Operators
Elements
11. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Superclass
Compilation
Relational Operators
Visual Storyboard
12. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Elements
Method
Parameter
Inheritance
13. Boolean operators (AND - OR and NOT).
Superclass
Bugs
Logical Operators
Class
14. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Control Statement
Axes
Instance Variable
15. Applying the same test case to many parts of a software program.
Comparison operators
new Keyword
Test Execution
IDE
16. A place in memory where data of a specific type can be stored for later retrieval and use.
Test Execution
Variable
Repetition Control Structure or WHILE loop
Instance Variable
17. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Method Signature
Quality Assurance Testing
Textual Storyboard
Relational Operators
18. A sequence of actions that simulate movement.
Index
Animation
Control Statement
Instance
19. The template that defines the substance of an object - such as its appearance - features - and movement.
Local Variables
Compilation
Axes
Class
20. All objects have which two characteristics?
Comments
Test Case
State / Behavior
Bugs
21. Programming that allows the programmer to manipulate objects.
Method Signature
Debugging
Object-oriented programming (OOP)
IDE
22. A list of instructions that are required to accomplish a task.
Program
Superclass
Visual Storyboard
Documentation
23. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Comments
Variable
Orientation
24. A position number in the array object that specifies which array element to access.
Index
Orientation
Class
Bugs
25. Control structure that allows you to execute specific sections of the code a number of times.
new Keyword
Class
Repetition Control Structure or WHILE loop
Subclass
26. Access - return type - name - and parameters for a method.
Test Cycle
IF control statement
Method Signature
Logical Operators
27. A piece of program code that defines how the object should execute a task.
Procedure
IF control statement
Quality Assurance Testing
Arithmetic Operators
28. A field used to store information about the class to use immediately or later.
Variable
Arithmetic Operators
Return Type
Axes
29. Control structure that allows you to select specific sections of code to be executed.
Visual Storyboard
Decision Control Structure
Subclass
Procedure Arguments
30. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Animation
Source Code
Data Type
Variable
31. Describes the class's properties.
Procedure
Array
Documentation
Method Signature
32. The specifications that define the appearance and movement of a 3D object.
Method Call
Array
Instance
Class
33. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Quality Assurance Testing
Test Case
Scenario
Test Cycle
34. The general set of instructions and rules that objects will follow.
Instance
Test Case
Class
Instructions
35. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Procedure Arguments
Superclass
Procedural Abstraction
Arithmetic Operators
36. A keyword that indicates that a new object is being created.
Repetition Control Structure or WHILE loop
Data Type
new Keyword
Procedural Abstraction
37. Answers questions about an object - such as its distance to another object.
Orientation
Array
Return Type
Functions
38. Each subclass receives the methods and properties of its superclass.
Argument
Inheritance
Repetition Control Structure or WHILE loop
Elements
39. A list of actions to perform a task or solve a problem.
State / Behavior
Collision
Loop
Algorithm
40. A technique used to command newly-created instances to perform different actions.
Functions
Variable
Compilation
Abstraction
41. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Quality Assurance Testing
Control Statement
Scenario
Instance Variable
42. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Subclass
IDE
Array
43. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Source Code
Repetition Control Structure or WHILE loop
Class
Return Type
44. An object that holds multiple variables. An index can be used to access the variables.
Instance
Array
Data Type
Debugging
45. Notes that help other programmers understand what the code in your program does.
Comments
Variable
Logic Operators
Debug
46. Symbols that compare two random values in a method.
Elements
Comparison operators
Orientation
Debugging
47. Tell Alice3 how to implement the instructions in a program.
Control Statement
Local Variables
Argument
Constructor
48. Process of finding and removing bugs—or errors—in a computer program.
Axes
Class
Variable
Debug
49. This control performs a process if a condition is true; otherwise it performs another process.
Instructions
IF control statement
Decision Control Structure
Method Signature
50. A set of instructions - or programmed code - for how the object should perform a task.
Argument
Method
Procedural Abstraction
Procedure