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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A defined start and end point in a quality assurance program.
Test Cycle
Class
Arithmetic Operators
Instructions
2. A set of data with values having predefined characteristics.
Class
Data Type
State / Behavior
Algorithm
3. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Inheritance
Logical Operators
Procedure Arguments
4. Word at the beginning of the method that tells us what type of information a method call will return.
Loop
Return Type
Procedure
Decision Control Structure
5. A systematic process for determining user expectations.
Data Type
Comments
Animation
Requirements Analysis
6. A piece of code that sends a message to an object asking it to perform an action.
Debugging
WHILE control statement
Relational Operators
Method
7. A special kind of method that is automatically executed whenever a new instance of the class is created.
Elements
Constructor
Procedure Arguments
Subclass
8. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Comments
Elements
Class
Procedure
9. Notes that help other programmers understand what the code in your program does.
new Keyword
Comparison operators
Constructor
Comments
10. Programming that allows the programmer to manipulate objects.
Elements
Orientation
Method Call
Object-oriented programming (OOP)
11. The specifications that define the appearance and movement of a 3D object.
Constructor
Class
Decision Control Structure
Collision
12. When an object unintentionally overlaps with another.
Animation
Collision
Instructions
Class
13. Control structure that allows you to select specific sections of code to be executed.
Return Type
Method Call
Decision Control Structure
Collision
14. Detailed - ordered list of the actions each object performs in each scene of the animation.
Orientation
State / Behavior
Textual Storyboard
Class
15. An objects sense of direction.
Orientation
Object-oriented programming (OOP)
Superclass
IF control statement
16. A place in memory where data of a specific type can be stored for later retrieval and use.
Debugging
Variable
Elements
Loop
17. A keyword that indicates that a new object is being created.
Collision
Procedure
Dot notation
new Keyword
18. An error or break in a software program.
Class
Bug
Comments
Quality Assurance Testing
19. Process of finding and removing bugs—or errors—in a computer program.
WHILE control statement
Debug
Bugs
Compilation
20. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Class
Arithmetic Operators
Decision Control Structure
Argument
21. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Test Case
Method Signature
Repetition Control Structure or WHILE loop
Infinite Loop
22. Each subclass can use (inherits) the methods from its superclass.
Comments
Debug
Requirements Analysis
Inheritance
23. An object of a class.
Class
Dot notation
Textual Storyboard
Instance
24. An object that holds multiple variables. An index can be used to access the variables.
Array
Debugging
Argument
Logical Operators
25. Boolean operators (AND - OR and NOT).
Logical Operators
new Keyword
Orientation
Variable
26. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Test Case
Procedure
Relational Operators
Instructions
27. An object's sense of direction.
Inheritance
Orientation
State / Behavior
Arithmetic Operators
28. An object of the class.
Instance
Control Statement
Bugs
Instance Variable
29. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Data Type
Bug
Test Case
Elements
30. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Loop
Inheritance
State / Behavior
Local Variables
31. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Instructions
Algorithm
Scenario
Visual Storyboard
32. All objects have which two characteristics?
Method Call
State / Behavior
Data Type
Instance
33. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Compilation
Argument
Axes
Test Cycle
34. Tell the objects in the animation how to perform tasks.
State / Behavior
Comments
Instructions
Abstraction
35. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Repetition Control Structure or WHILE loop
Subclass
Decision Control Structure
Method Call
36. More specific types of a class.
Method Call
Scenario
Subclass
Algorithm
37. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Orientation
Method Call
Data Type
Method
38. Describes how to perform the procedure.
Argument
Procedure
Procedure
Instructions
39. The more generic - overarching class of a group of classes.
Quality Assurance Testing
Superclass
Relational Operators
IDE
40. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Arithmetic Operators
Method Call
Procedural Abstraction
Parameter
41. Each subclass receives the methods and properties of its superclass.
Subclass
Method Call
Inheritance
Index
42. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Textual Storyboard
Comments
Instance
43. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Requirements Analysis
Logic Operators
Collision
Scenario
44. A position number in the array object that specifies which array element to access.
Collision
Index
Loop
Procedure
45. The process of finding software bugs in a software program
Index
Debugging
IF control statement
Method
46. Tell Alice3 how to implement the instructions in a program.
Logical Operators
Textual Storyboard
Relational Operators
Control Statement
47. Applying the same test case to many parts of a software program.
Test Execution
Quality Assurance Testing
Comments
WHILE control statement
48. The general set of instructions and rules that objects will follow.
Subclass
Class
WHILE control statement
Instance Variable
49. This control performs a process if a condition is true; otherwise it performs another process.
Program
Collision
IF control statement
Quality Assurance Testing
50. Symbols that compare two random values in a method.
Array
Instance
Comparison operators
Bug