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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Symbols that compare two random values in a method.
Loop
Comparison operators
Procedural Abstraction
Class
2. Describes how to perform the procedure.
Class
Argument
WHILE control statement
Variable
3. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
State / Behavior
Comments
Textual Storyboard
Procedural Abstraction
4. An object of a class.
Instance
Elements
Method
Axes
5. A position number in the array object that specifies which array element to access.
Class
Test Case
Index
Procedural Abstraction
6. The general set of instructions and rules that objects will follow.
Instance
Test Cycle
Functions
Class
7. A list of actions to perform a task or solve a problem.
State / Behavior
Algorithm
Index
Textual Storyboard
8. All objects have which two characteristics?
State / Behavior
Instance
Arithmetic Operators
Instance Variable
9. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Class
Compilation
Debugging
Constructor
10. A list of instructions that are required to accomplish a task.
Instructions
Local Variables
Program
Data Type
11. Programming that allows the programmer to manipulate objects.
Test Cycle
Debug
Object-oriented programming (OOP)
Comments
12. A sequence of actions that simulate movement.
Class
Animation
Argument
Method
13. Process of finding and removing bugs—or errors—in a computer program.
Compilation
Argument
Debug
Instructions
14. Errors in the syntax of a computer program.
Infinite Loop
Data Type
Bugs
Class
15. Notes that help other programmers understand what your program does.
Instance
Program
Comments
Loop
16. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Compilation
Dot notation
Test Cycle
Procedural Abstraction
17. When an object unintentionally overlaps with another.
Object-oriented programming (OOP)
Collision
Logic Operators
Class
18. A type of item stored in an array - such as a string or integer - accessed using an index.
Procedure Arguments
Elements
Procedure
Comments
19. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Scenario
Array
Compilation
20. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
Loop
IF control statement
Class
21. Each subclass can use (inherits) the methods from its superclass.
Bugs
Procedure
Inheritance
Visual Storyboard
22. More specific types of a class.
Subclass
Textual Storyboard
Class
Local Variables
23. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Test Case
Instance Variable
State / Behavior
Dot notation
24. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Inheritance
Loop
Class
Arithmetic Operators
25. A piece of program code that defines how the object should execute a task.
Constructor
Procedure
Test Execution
Comments
26. This control performs a process if a condition is true; otherwise it performs another process.
Bugs
Comparison operators
IF control statement
Local Variables
27. A systematic process for determining user expectations.
Source Code
Requirements Analysis
Test Execution
Bug
28. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Parameter
Source Code
Variable
Dot notation
29. A field used to store information about the class to use immediately or later.
Loop
Program
Variable
Collision
30. Describes the class's properties.
Relational Operators
Documentation
Conditional Loop
IF control statement
31. Boolean operators (AND - OR and NOT).
Logical Operators
Procedure Arguments
Loop
Superclass
32. An object of the class.
Visual Storyboard
Source Code
Class
Instance
33. Tell Alice3 how to implement the instructions in a program.
Control Statement
Procedure Arguments
Instance
Instance Variable
34. An object's sense of direction.
Orientation
Data Type
Quality Assurance Testing
Argument
35. An object that holds multiple variables. An index can be used to access the variables.
WHILE control statement
Class
Conditional Loop
Array
36. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Inheritance
Instance Variable
Class
Infinite Loop
37. Each subclass receives the methods and properties of its superclass.
WHILE control statement
Return Type
Quality Assurance Testing
Inheritance
38. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Procedure Arguments
Local Variables
IDE
Axes
39. An error or break in a software program.
Bug
Decision Control Structure
Inheritance
Instance
40. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Class
Debugging
new Keyword
41. The template that defines the substance of an object - such as its appearance - features - and movement.
Procedural Abstraction
Instance
Animation
Class
42. The specifications that define the appearance and movement of a 3D object.
Method Signature
Infinite Loop
Class
Orientation
43. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Class
new Keyword
Infinite Loop
Comments
44. This control performs a process while a condition is true; otherwise it will stop the instructions.
Textual Storyboard
WHILE control statement
Method
Documentation
45. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Visual Storyboard
Method
Comments
Orientation
46. A statement that can execute a section of code multiple times.
Loop
Test Execution
Arithmetic Operators
Object-oriented programming (OOP)
47. The more generic - overarching class of a group of classes.
Instance
Superclass
Local Variables
State / Behavior
48. Applying the same test case to many parts of a software program.
Procedure
Logical Operators
Test Case
Test Execution
49. Answers questions about an object - such as its distance to another object.
Variable
Argument
Instance
Functions
50. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Method
Program
Quality Assurance Testing
Requirements Analysis