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AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of finding software bugs in a software program
Relational Operators
Comparison operators
Debugging
Arithmetic Operators
2. A list of instructions that are required to accomplish a task.
Infinite Loop
Comments
Program
IDE
3. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
IDE
Procedure
Arithmetic Operators
Method Call
4. Series of illustrated images that represent the main scenes in the animation.
IF control statement
Debugging
Dot notation
Visual Storyboard
5. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Infinite Loop
Quality Assurance Testing
Class
Procedure Arguments
6. A keyword that indicates that a new object is being created.
new Keyword
Comments
Debugging
Test Case
7. Answers questions about an object - such as its distance to another object.
Class
Comments
Method Signature
Functions
8. A place in memory where data of a specific type can be stored for later retrieval and use.
Comments
Scenario
Arithmetic Operators
Variable
9. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Class
Comments
Parameter
Textual Storyboard
10. Symbols that compare two random values in a method.
Arithmetic Operators
Instance Variable
Comparison operators
Class
11. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Bugs
Loop
Algorithm
12. A defined start and end point in a quality assurance program.
Return Type
Class
Test Cycle
Instructions
13. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Instructions
Infinite Loop
Method Signature
Animation
14. A position number in the array object that specifies which array element to access.
Procedure
Index
Method Signature
Procedural Abstraction
15. Tell the objects in the animation how to perform tasks.
Test Execution
Instructions
Logical Operators
Loop
16. Each subclass receives the methods and properties of its superclass.
new Keyword
Orientation
Inheritance
Bugs
17. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Scenario
Dot notation
Bugs
Animation
18. Describes how to perform the procedure.
Relational Operators
Variable
Orientation
Argument
19. Notes that help other programmers understand what the code in your program does.
Comments
Test Case
IDE
Arithmetic Operators
20. All objects have which two characteristics?
Variable
Procedure Arguments
Relational Operators
State / Behavior
21. A statement that can execute a section of code multiple times.
Variable
Class
Scenario
Loop
22. A sequence of actions that simulate movement.
Logic Operators
Visual Storyboard
Animation
Decision Control Structure
23. Control structure that allows you to execute specific sections of the code a number of times.
Visual Storyboard
Repetition Control Structure or WHILE loop
new Keyword
Class
24. An object of a class.
Procedural Abstraction
Instance
Quality Assurance Testing
Argument
25. Word at the beginning of the method that tells us what type of information a method call will return.
Program
Return Type
IDE
Requirements Analysis
26. Errors in the syntax of a computer program.
Local Variables
Data Type
Parameter
Bugs
27. A technique used to command newly-created instances to perform different actions.
Repetition Control Structure or WHILE loop
Abstraction
Variable
Procedure Arguments
28. Each subclass can use (inherits) the methods from its superclass.
Procedure Arguments
Orientation
Compilation
Inheritance
29. When an object unintentionally overlaps with another.
Class
new Keyword
Collision
Array
30. Tell Alice3 how to implement the instructions in a program.
Test Execution
Control Statement
Argument
Method
31. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Documentation
Procedural Abstraction
Return Type
Method
32. A set of instructions - or programmed code - for how the object should perform a task.
Superclass
Procedure
Orientation
Comments
33. The specifications that define the appearance and movement of a 3D object.
Class
Infinite Loop
Functions
Method Signature
34. A field used to store information about the class to use immediately or later.
Dot notation
Decision Control Structure
Procedure
Variable
35. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Relational Operators
Conditional Loop
Documentation
36. Describes the class's properties.
Variable
Relational Operators
Class
Documentation
37. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Logical Operators
Relational Operators
Instance Variable
Local Variables
38. The general set of instructions and rules that objects will follow.
Data Type
Animation
Class
Visual Storyboard
39. Boolean operators (AND - OR and NOT).
Logical Operators
Orientation
Elements
Debugging
40. The template that defines the substance of an object - such as its appearance - features - and movement.
Requirements Analysis
Visual Storyboard
Method Signature
Class
41. An objects sense of direction.
new Keyword
Class
Functions
Orientation
42. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Orientation
Data Type
Visual Storyboard
Method
43. A piece of code that sends a message to an object asking it to perform an action.
IF control statement
Array
Instance
Method
44. A list of actions to perform a task or solve a problem.
new Keyword
Procedure
Logic Operators
Algorithm
45. A piece of program code that defines how the object should execute a task.
Class
Parameter
Data Type
Procedure
46. A loop that will continue until a specific condition occurs; then the loop ends.
Loop
Procedural Abstraction
Method
Conditional Loop
47. Notes that help other programmers understand what your program does.
Dot notation
Comments
Constructor
Functions
48. Applying the same test case to many parts of a software program.
Class
Constructor
Test Execution
Instance
49. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Dot notation
Comments
Variable
Axes
50. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Instance
Repetition Control Structure or WHILE loop
Index
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