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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Conditional Loop
Procedure
Infinite Loop
Method Signature
2. Access - return type - name - and parameters for a method.
Instance
Local Variables
Source Code
Method Signature
3. Boolean operators (AND - OR and NOT).
Orientation
Logical Operators
Repetition Control Structure or WHILE loop
Algorithm
4. More specific types of a class.
Parameter
Subclass
Instructions
Object-oriented programming (OOP)
5. Control structure that allows you to execute specific sections of the code a number of times.
Arithmetic Operators
Repetition Control Structure or WHILE loop
Logic Operators
Source Code
6. The template that defines the substance of an object - such as its appearance - features - and movement.
Logical Operators
Instructions
Logic Operators
Class
7. Applying the same test case to many parts of a software program.
Bug
Test Execution
Procedure
Textual Storyboard
8. Tell the objects in the animation how to perform tasks.
Decision Control Structure
Instructions
Variable
Bugs
9. Errors in the syntax of a computer program.
Procedure
Bugs
Control Statement
Algorithm
10. The more generic - overarching class of a group of classes.
Superclass
Elements
Class
Data Type
11. Series of illustrated images that represent the main scenes in the animation.
Inheritance
Class
Axes
Visual Storyboard
12. A special kind of method that is automatically executed whenever a new instance of the class is created.
Variable
Constructor
Inheritance
Instance
13. The process of finding software bugs in a software program
Array
Debugging
Quality Assurance Testing
Inheritance
14. Each subclass can use (inherits) the methods from its superclass.
Dot notation
Inheritance
Class
Method
15. Describes how to perform the procedure.
Argument
Documentation
Class
Repetition Control Structure or WHILE loop
16. A defined start and end point in a quality assurance program.
Compilation
Test Cycle
IF control statement
Requirements Analysis
17. Symbols that compare two random values in a method.
Comparison operators
IF control statement
Abstraction
Data Type
18. This control performs a process while a condition is true; otherwise it will stop the instructions.
Requirements Analysis
Debug
Return Type
WHILE control statement
19. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Bugs
Algorithm
Logic Operators
Source Code
20. A technique used to command newly-created instances to perform different actions.
Variable
Class
Textual Storyboard
Abstraction
21. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Instructions
Source Code
Return Type
Repetition Control Structure or WHILE loop
22. Word at the beginning of the method that tells us what type of information a method call will return.
Variable
Procedure
State / Behavior
Return Type
23. A piece of code that sends a message to an object asking it to perform an action.
new Keyword
Class
Method
Argument
24. A place in memory where data of a specific type can be stored for later retrieval and use.
Comparison operators
Variable
Program
State / Behavior
25. A field used to store information about the class to use immediately or later.
Logic Operators
Requirements Analysis
Variable
Procedure Arguments
26. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Instance
Documentation
Collision
27. The general set of instructions and rules that objects will follow.
Abstraction
Instructions
Class
Test Execution
28. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Procedure Arguments
Method Call
Index
29. A keyword that indicates that a new object is being created.
new Keyword
Control Statement
Test Case
Infinite Loop
30. Programming that allows the programmer to manipulate objects.
Functions
Class
Relational Operators
Object-oriented programming (OOP)
31. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Method
Test Cycle
Loop
Arithmetic Operators
32. A type of item stored in an array - such as a string or integer - accessed using an index.
State / Behavior
Axes
Elements
Orientation
33. Detailed - ordered list of the actions each object performs in each scene of the animation.
Comments
Test Cycle
Textual Storyboard
Instructions
34. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Elements
new Keyword
Procedure Arguments
35. A set of instructions - or programmed code - for how the object should perform a task.
Inheritance
Test Cycle
Procedure
Bugs
36. An object of the class.
Bugs
Class
Instance
Class
37. A position number in the array object that specifies which array element to access.
Test Cycle
Algorithm
Index
Source Code
38. A systematic process for determining user expectations.
Collision
Variable
Requirements Analysis
Loop
39. A sequence of actions that simulate movement.
Animation
Instance Variable
Instance
Procedure Arguments
40. A list of instructions that are required to accomplish a task.
Procedural Abstraction
Argument
Algorithm
Program
41. The specifications that define the appearance and movement of a 3D object.
Documentation
Method
Decision Control Structure
Class
42. When an object unintentionally overlaps with another.
Variable
Logic Operators
IF control statement
Collision
43. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Source Code
IDE
Test Cycle
44. An object that holds multiple variables. An index can be used to access the variables.
Bugs
Collision
Dot notation
Array
45. Each subclass receives the methods and properties of its superclass.
Bugs
Scenario
Inheritance
Method Signature
46. A statement that can execute a section of code multiple times.
Inheritance
Abstraction
Source Code
Loop
47. An object from a class once its created and added to the scene.
Class
Instance
Scenario
Procedure
48. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Decision Control Structure
Loop
Dot notation
49. Describes the class's properties.
Compilation
Decision Control Structure
Requirements Analysis
Documentation
50. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Inheritance
State / Behavior
Repetition Control Structure or WHILE loop