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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tell Alice3 how to implement the instructions in a program.
Return Type
Comments
Test Case
Control Statement
2. Notes that help other programmers understand what the code in your program does.
Orientation
Class
Comments
Program
3. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Bugs
Method
Infinite Loop
Logic Operators
4. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Documentation
Functions
State / Behavior
5. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Control Statement
Test Execution
Source Code
6. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Comments
Bugs
Inheritance
7. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Instance
Loop
Control Statement
8. More specific types of a class.
Array
Subclass
Procedure
Test Case
9. Describes the class's properties.
Visual Storyboard
Instructions
Comparison operators
Documentation
10. An error or break in a software program.
IDE
Functions
Bug
Infinite Loop
11. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Variable
Animation
Comparison operators
12. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Procedure
Class
new Keyword
Method Call
13. A loop that will continue until a specific condition occurs; then the loop ends.
new Keyword
Conditional Loop
Method Signature
Bug
14. A list of instructions that are required to accomplish a task.
Program
Elements
Method
Axes
15. A set of data with values having predefined characteristics.
Class
Quality Assurance Testing
Data Type
Object-oriented programming (OOP)
16. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Loop
Inheritance
Class
Orientation
17. Errors in the syntax of a computer program.
Bugs
Array
Instance
Logical Operators
18. Series of illustrated images that represent the main scenes in the animation.
Return Type
Instance Variable
Program
Visual Storyboard
19. An object of the class.
Visual Storyboard
Procedural Abstraction
Data Type
Instance
20. The general set of instructions and rules that objects will follow.
Class
Bug
Logical Operators
Repetition Control Structure or WHILE loop
21. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Instance Variable
Control Statement
Inheritance
22. Control structure that allows you to execute specific sections of the code a number of times.
Method
Program
Repetition Control Structure or WHILE loop
Dot notation
23. A technique used to command newly-created instances to perform different actions.
Bugs
Abstraction
Comments
Collision
24. A piece of program code that defines how the object should execute a task.
Elements
Arithmetic Operators
Method
Procedure
25. An object of a class.
Source Code
Procedure
Return Type
Instance
26. Applying the same test case to many parts of a software program.
Superclass
Test Execution
Comments
Instance Variable
27. This control performs a process if a condition is true; otherwise it performs another process.
Variable
Conditional Loop
Constructor
IF control statement
28. An object from a class once its created and added to the scene.
Argument
Documentation
Instance
Index
29. Word at the beginning of the method that tells us what type of information a method call will return.
Elements
Return Type
Instructions
Conditional Loop
30. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Elements
Method
Procedure
31. The process of finding software bugs in a software program
Bug
Constructor
State / Behavior
Debugging
32. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Procedure
Infinite Loop
Comments
Class
33. A piece of code that sends a message to an object asking it to perform an action.
Orientation
Local Variables
Method
IDE
34. An objects sense of direction.
Decision Control Structure
Algorithm
Class
Orientation
35. A position number in the array object that specifies which array element to access.
Index
Logic Operators
Variable
Bugs
36. All objects have which two characteristics?
Inheritance
State / Behavior
Procedural Abstraction
Infinite Loop
37. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Bugs
Scenario
Infinite Loop
Procedural Abstraction
38. The more generic - overarching class of a group of classes.
Decision Control Structure
Scenario
Index
Superclass
39. Symbols that compare two random values in a method.
Decision Control Structure
Procedure Arguments
Comparison operators
Source Code
40. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Parameter
IDE
Variable
Animation
41. When an object unintentionally overlaps with another.
new Keyword
Relational Operators
Debug
Collision
42. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Logic Operators
Visual Storyboard
Parameter
Quality Assurance Testing
43. A place in memory where data of a specific type can be stored for later retrieval and use.
Procedural Abstraction
Variable
Inheritance
Instructions
44. A systematic process for determining user expectations.
Repetition Control Structure or WHILE loop
Object-oriented programming (OOP)
Requirements Analysis
Return Type
45. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Procedure Arguments
Comments
Class
46. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Variable
Test Case
Procedural Abstraction
Instance Variable
47. Process of finding and removing bugs—or errors—in a computer program.
Superclass
Debug
Scenario
Procedure Arguments
48. Boolean operators (AND - OR and NOT).
IDE
Scenario
Variable
Logical Operators
49. Access - return type - name - and parameters for a method.
Quality Assurance Testing
Axes
Method Signature
Variable
50. A field used to store information about the class to use immediately or later.
Arithmetic Operators
Variable
Instructions
Visual Storyboard