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AP Computer Science
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Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of finding software bugs in a software program
Requirements Analysis
Scenario
WHILE control statement
Debugging
2. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Program
new Keyword
Infinite Loop
Superclass
3. A list of instructions that are required to accomplish a task.
Animation
Orientation
Class
Program
4. A loop that will continue until a specific condition occurs; then the loop ends.
Dot notation
Debug
Conditional Loop
Textual Storyboard
5. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Instance
Class
Scenario
Inheritance
6. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method Signature
Decision Control Structure
Method
Conditional Loop
7. Tell Alice3 how to implement the instructions in a program.
Variable
Decision Control Structure
Control Statement
Functions
8. Access - return type - name - and parameters for a method.
Procedure
Method Signature
Argument
Return Type
9. A sequence of actions that simulate movement.
new Keyword
Orientation
Animation
Procedure
10. A technique used to command newly-created instances to perform different actions.
Data Type
Quality Assurance Testing
Abstraction
Parameter
11. A piece of program code that defines how the object should execute a task.
Variable
Logic Operators
Elements
Procedure
12. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Conditional Loop
Comparison operators
Compilation
Test Case
13. Control structure that allows you to select specific sections of code to be executed.
Comments
Test Case
Procedure
Decision Control Structure
14. Process of finding and removing bugs—or errors—in a computer program.
Inheritance
Argument
Method Call
Debug
15. The specifications that define the appearance and movement of a 3D object.
Infinite Loop
Comments
Animation
Class
16. Series of illustrated images that represent the main scenes in the animation.
Method
Documentation
Abstraction
Visual Storyboard
17. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Compilation
Algorithm
Procedure
Local Variables
18. The general set of instructions and rules that objects will follow.
WHILE control statement
Argument
State / Behavior
Class
19. Each subclass receives the methods and properties of its superclass.
Method Signature
Method Call
Procedure
Inheritance
20. Symbols that compare two random values in a method.
Collision
Conditional Loop
Comparison operators
Procedure Arguments
21. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Debugging
Repetition Control Structure or WHILE loop
Abstraction
22. Describes the class's properties.
Documentation
Class
Constructor
Procedure
23. Word at the beginning of the method that tells us what type of information a method call will return.
Repetition Control Structure or WHILE loop
Return Type
Textual Storyboard
new Keyword
24. A systematic process for determining user expectations.
WHILE control statement
Requirements Analysis
Inheritance
Method Call
25. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Relational Operators
Scenario
Superclass
26. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Method Call
Return Type
Logical Operators
27. More specific types of a class.
Subclass
Decision Control Structure
Argument
Class
28. Applying the same test case to many parts of a software program.
Program
Test Execution
Data Type
Logic Operators
29. The template that defines the substance of an object - such as its appearance - features - and movement.
IF control statement
Class
Argument
Instance
30. A place in memory where data of a specific type can be stored for later retrieval and use.
Axes
Method
Comparison operators
Variable
31. An object of a class.
Instance
Class
IF control statement
Axes
32. A keyword that indicates that a new object is being created.
new Keyword
Arithmetic Operators
Algorithm
Index
33. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Class
Instance
new Keyword
34. An object that holds multiple variables. An index can be used to access the variables.
Array
Scenario
Instance
Method
35. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Class
Test Cycle
Axes
Variable
36. This control performs a process while a condition is true; otherwise it will stop the instructions.
Procedure Arguments
Instance Variable
WHILE control statement
Axes
37. All objects have which two characteristics?
Inheritance
State / Behavior
Textual Storyboard
Bugs
38. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Functions
Class
Method Call
Orientation
39. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Variable
Arithmetic Operators
Argument
Functions
40. When an object unintentionally overlaps with another.
Control Statement
Animation
Collision
Argument
41. An object's sense of direction.
Abstraction
Infinite Loop
Orientation
IF control statement
42. Each subclass can use (inherits) the methods from its superclass.
Parameter
Inheritance
Debug
Object-oriented programming (OOP)
43. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Conditional Loop
Functions
Instance
44. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Elements
Test Cycle
Axes
45. Errors in the syntax of a computer program.
Bugs
Algorithm
Class
Visual Storyboard
46. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Collision
Textual Storyboard
Local Variables
Class
47. An object from a class once its created and added to the scene.
Instance
Method
Data Type
Bugs
48. Notes that help other programmers understand what your program does.
Procedure
Comments
Class
Parameter
49. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Instance Variable
Logic Operators
Parameter
Class
50. Tell the objects in the animation how to perform tasks.
Decision Control Structure
Procedural Abstraction
Instructions
Comments
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