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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A keyword that indicates that a new object is being created.
new Keyword
Orientation
Relational Operators
Compilation
2. An object that holds multiple variables. An index can be used to access the variables.
Method Call
Loop
Inheritance
Array
3. Describes how to perform the procedure.
Argument
Collision
Infinite Loop
Constructor
4. Errors in the syntax of a computer program.
Method
Bugs
Return Type
Algorithm
5. Tell Alice3 how to implement the instructions in a program.
Instance
Test Case
Inheritance
Control Statement
6. All objects have which two characteristics?
Constructor
Bug
Local Variables
State / Behavior
7. A type of item stored in an array - such as a string or integer - accessed using an index.
Class
Elements
Conditional Loop
Class
8. Each subclass receives the methods and properties of its superclass.
Inheritance
Array
new Keyword
Elements
9. A position number in the array object that specifies which array element to access.
Index
Documentation
Elements
Method Call
10. Applying the same test case to many parts of a software program.
Index
Test Execution
State / Behavior
Decision Control Structure
11. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
Instructions
IDE
Procedure Arguments
12. Boolean operators (AND - OR and NOT).
Comments
Object-oriented programming (OOP)
Logical Operators
Class
13. Notes that help other programmers understand what the code in your program does.
Comments
Repetition Control Structure or WHILE loop
Test Cycle
IF control statement
14. An object's sense of direction.
Orientation
Requirements Analysis
Comments
Functions
15. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Arithmetic Operators
Test Execution
Inheritance
16. Each subclass can use (inherits) the methods from its superclass.
Loop
Inheritance
Quality Assurance Testing
Object-oriented programming (OOP)
17. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Source Code
Quality Assurance Testing
Method Signature
Debugging
18. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Conditional Loop
Procedure
Axes
Variable
19. Word at the beginning of the method that tells us what type of information a method call will return.
Comments
Return Type
Documentation
Elements
20. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Program
Documentation
Class
Dot notation
21. The specifications that define the appearance and movement of a 3D object.
Inheritance
Infinite Loop
Class
Subclass
22. Answers questions about an object - such as its distance to another object.
Functions
Decision Control Structure
Variable
Argument
23. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Object-oriented programming (OOP)
Instance Variable
Procedure
Class
24. Series of illustrated images that represent the main scenes in the animation.
IDE
Visual Storyboard
Decision Control Structure
Documentation
25. An error or break in a software program.
IF control statement
Instance
Loop
Bug
26. A list of actions to perform a task or solve a problem.
Orientation
Test Cycle
Algorithm
Visual Storyboard
27. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Procedural Abstraction
Test Case
Dot notation
28. An object from a class once its created and added to the scene.
new Keyword
Procedure
Parameter
Instance
29. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Test Execution
Compilation
Conditional Loop
Animation
30. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Abstraction
Source Code
Conditional Loop
31. A defined start and end point in a quality assurance program.
Instance
Algorithm
Quality Assurance Testing
Test Cycle
32. An objects sense of direction.
Object-oriented programming (OOP)
Orientation
Instructions
Class
33. A piece of program code that defines how the object should execute a task.
Functions
Procedure
Collision
Constructor
34. Access - return type - name - and parameters for a method.
Array
Relational Operators
Program
Method Signature
35. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method
Method Call
Constructor
Index
36. An object of a class.
Class
Arithmetic Operators
Bugs
Instance
37. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Inheritance
Test Case
Comparison operators
IDE
38. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
IDE
Inheritance
Program
39. A field used to store information about the class to use immediately or later.
Variable
Inheritance
Method
Object-oriented programming (OOP)
40. Detailed - ordered list of the actions each object performs in each scene of the animation.
Logical Operators
Return Type
Textual Storyboard
Procedural Abstraction
41. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Comparison operators
Instance Variable
Variable
Subclass
42. Tell the objects in the animation how to perform tasks.
Elements
Instructions
Abstraction
Test Case
43. Notes that help other programmers understand what your program does.
Loop
Subclass
Comments
Axes
44. Control structure that allows you to select specific sections of code to be executed.
Local Variables
Axes
Decision Control Structure
State / Behavior
45. This control performs a process if a condition is true; otherwise it performs another process.
Control Statement
Debugging
Documentation
IF control statement
46. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Comments
Repetition Control Structure or WHILE loop
Comments
47. A statement that can execute a section of code multiple times.
Documentation
Comments
Instructions
Loop
48. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Argument
Arithmetic Operators
Axes
Bug
49. Control structure that allows you to execute specific sections of the code a number of times.
Quality Assurance Testing
Repetition Control Structure or WHILE loop
Conditional Loop
Index
50. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
IF control statement
Comparison operators
Procedure
Local Variables