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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Test Execution
Scenario
Infinite Loop
IF control statement
2. An object from a class once its created and added to the scene.
Repetition Control Structure or WHILE loop
Instance
Documentation
Compilation
3. Each subclass receives the methods and properties of its superclass.
State / Behavior
Variable
Visual Storyboard
Inheritance
4. A type of item stored in an array - such as a string or integer - accessed using an index.
Data Type
Method Call
Elements
Parameter
5. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Elements
IF control statement
Compilation
6. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
Elements
Abstraction
WHILE control statement
7. An object's sense of direction.
Data Type
Orientation
Instance
Return Type
8. A special kind of method that is automatically executed whenever a new instance of the class is created.
Elements
Constructor
Instance
Documentation
9. A loop that will continue until a specific condition occurs; then the loop ends.
Object-oriented programming (OOP)
Conditional Loop
Axes
Inheritance
10. Series of illustrated images that represent the main scenes in the animation.
Method Signature
Relational Operators
Procedural Abstraction
Visual Storyboard
11. An object of a class.
IDE
Instance
Comparison operators
new Keyword
12. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Method
Textual Storyboard
Superclass
Quality Assurance Testing
13. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Program
Logic Operators
Compilation
Relational Operators
14. Describes how to perform the procedure.
Subclass
Constructor
Elements
Argument
15. The template that defines the substance of an object - such as its appearance - features - and movement.
Elements
Class
Local Variables
Index
16. Describes the class's properties.
Inheritance
Procedure
Source Code
Documentation
17. A sequence of actions that simulate movement.
Instance
Animation
Inheritance
Test Cycle
18. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Class
Axes
Parameter
Return Type
19. A piece of code that sends a message to an object asking it to perform an action.
Method
Visual Storyboard
IF control statement
Instance
20. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Orientation
Dot notation
Comparison operators
Class
21. Tell Alice3 how to implement the instructions in a program.
Test Case
Instance Variable
Control Statement
Array
22. The process of finding software bugs in a software program
Logical Operators
Collision
Method Call
Debugging
23. A position number in the array object that specifies which array element to access.
Quality Assurance Testing
Index
Inheritance
Superclass
24. An object of the class.
Quality Assurance Testing
Instance
Test Cycle
Superclass
25. Applying the same test case to many parts of a software program.
Method Signature
Class
Decision Control Structure
Test Execution
26. Tell the objects in the animation how to perform tasks.
Requirements Analysis
Control Statement
Textual Storyboard
Instructions
27. All objects have which two characteristics?
Data Type
Dot notation
State / Behavior
Abstraction
28. An error or break in a software program.
Method Call
Data Type
Variable
Bug
29. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Functions
new Keyword
Constructor
Scenario
30. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Method Signature
Documentation
Test Case
Relational Operators
31. Answers questions about an object - such as its distance to another object.
Argument
Functions
Comments
Return Type
32. Notes that help other programmers understand what the code in your program does.
Instance
Comments
Variable
Arithmetic Operators
33. A keyword that indicates that a new object is being created.
Class
WHILE control statement
new Keyword
Requirements Analysis
34. An objects sense of direction.
Test Case
Method Call
Orientation
Quality Assurance Testing
35. Access - return type - name - and parameters for a method.
Abstraction
Method Signature
Algorithm
Instance
36. Programming that allows the programmer to manipulate objects.
Logical Operators
Infinite Loop
Instructions
Object-oriented programming (OOP)
37. A place in memory where data of a specific type can be stored for later retrieval and use.
Procedure
WHILE control statement
Variable
Program
38. A technique used to command newly-created instances to perform different actions.
Abstraction
Parameter
Animation
Compilation
39. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Subclass
Instance Variable
Class
Argument
40. A set of instructions - or programmed code - for how the object should perform a task.
Method Signature
Procedure
Bugs
Method
41. The specifications that define the appearance and movement of a 3D object.
Quality Assurance Testing
Source Code
Class
Superclass
42. Control structure that allows you to select specific sections of code to be executed.
Orientation
Textual Storyboard
Decision Control Structure
Method Call
43. The general set of instructions and rules that objects will follow.
Local Variables
Class
Relational Operators
WHILE control statement
44. A systematic process for determining user expectations.
Comments
Requirements Analysis
Source Code
Class
45. The more generic - overarching class of a group of classes.
Superclass
Axes
Constructor
Documentation
46. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Procedure Arguments
Conditional Loop
Variable
47. A list of actions to perform a task or solve a problem.
Instance
Dot notation
Algorithm
Instance
48. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Orientation
Test Case
Local Variables
Method Call
49. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Algorithm
Instance
Source Code
Constructor
50. A set of data with values having predefined characteristics.
Data Type
WHILE control statement
Bugs
Source Code