SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Inheritance
Infinite Loop
Index
2. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Conditional Loop
Method Signature
Class
Source Code
3. Symbols that compare two random values in a method.
Debug
Comparison operators
Test Case
Test Cycle
4. Tell Alice3 how to implement the instructions in a program.
Algorithm
Control Statement
Program
IF control statement
5. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Class
Class
Arithmetic Operators
Procedural Abstraction
6. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Program
Procedure
Arithmetic Operators
Instance Variable
7. Programming that allows the programmer to manipulate objects.
Method Call
Procedure Arguments
Instance
Object-oriented programming (OOP)
8. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Variable
Inheritance
Parameter
Arithmetic Operators
9. Tell the objects in the animation how to perform tasks.
Instructions
Subclass
Debugging
new Keyword
10. Describes the class's properties.
Arithmetic Operators
Quality Assurance Testing
Documentation
Textual Storyboard
11. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Procedure
Method
Source Code
Argument
12. Word at the beginning of the method that tells us what type of information a method call will return.
Argument
Return Type
Inheritance
IDE
13. A set of data with values having predefined characteristics.
Data Type
Compilation
Requirements Analysis
Arithmetic Operators
14. A list of instructions that are required to accomplish a task.
Program
Orientation
Control Statement
Instance
15. Boolean operators (AND - OR and NOT).
Method
Logical Operators
Instance
new Keyword
16. An object that holds multiple variables. An index can be used to access the variables.
Array
Data Type
Repetition Control Structure or WHILE loop
Inheritance
17. This control performs a process while a condition is true; otherwise it will stop the instructions.
Documentation
new Keyword
Superclass
WHILE control statement
18. An object of a class.
new Keyword
Class
Instance
Class
19. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Method Signature
Variable
Comments
Source Code
20. Notes that help other programmers understand what your program does.
Comments
Test Cycle
Elements
Debug
21. Series of illustrated images that represent the main scenes in the animation.
Animation
Orientation
Visual Storyboard
Method Call
22. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Instructions
Method Call
Parameter
Decision Control Structure
23. An objects sense of direction.
Class
Algorithm
Orientation
Instance
24. A place in memory where data of a specific type can be stored for later retrieval and use.
Comments
Variable
Visual Storyboard
Constructor
25. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Elements
Argument
Quality Assurance Testing
26. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Superclass
Textual Storyboard
Variable
27. The process of finding software bugs in a software program
Debugging
Arithmetic Operators
new Keyword
Comparison operators
28. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Instance
Compilation
Procedure Arguments
Constructor
29. A piece of program code that defines how the object should execute a task.
Instance
Method
Procedure
Constructor
30. A systematic process for determining user expectations.
Abstraction
Inheritance
Instance
Requirements Analysis
31. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Abstraction
Bug
Program
Axes
32. Control structure that allows you to select specific sections of code to be executed.
Orientation
Functions
Visual Storyboard
Decision Control Structure
33. Applying the same test case to many parts of a software program.
Animation
Relational Operators
Test Execution
Documentation
34. A piece of code that sends a message to an object asking it to perform an action.
Class
Method
Arithmetic Operators
Instance Variable
35. A position number in the array object that specifies which array element to access.
Index
Test Case
Comments
Loop
36. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Elements
Orientation
Local Variables
State / Behavior
37. Describes how to perform the procedure.
Class
Argument
Instance Variable
Control Statement
38. A set of instructions - or programmed code - for how the object should perform a task.
Test Execution
Scenario
Procedure
Instance Variable
39. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
IDE
Logical Operators
Decision Control Structure
40. Process of finding and removing bugs—or errors—in a computer program.
Logical Operators
IDE
Compilation
Debug
41. Each subclass can use (inherits) the methods from its superclass.
Constructor
Conditional Loop
Inheritance
Method Call
42. A sequence of actions that simulate movement.
Decision Control Structure
Method Call
Superclass
Animation
43. The more generic - overarching class of a group of classes.
Debugging
Superclass
Bugs
Orientation
44. An error or break in a software program.
Bug
Method Call
Scenario
Local Variables
45. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Instance Variable
Debug
Instance
46. More specific types of a class.
Infinite Loop
Method Call
Subclass
Quality Assurance Testing
47. Notes that help other programmers understand what the code in your program does.
Axes
Variable
Comments
Source Code
48. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Procedure
Compilation
Data Type
IDE
49. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Logic Operators
Instance Variable
Test Execution
50. All objects have which two characteristics?
Requirements Analysis
Axes
Control Statement
State / Behavior