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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A place in memory where data of a specific type can be stored for later retrieval and use.
Data Type
Abstraction
Method
Variable
2. Control structure that allows you to select specific sections of code to be executed.
Abstraction
Method
Decision Control Structure
Class
3. A position number in the array object that specifies which array element to access.
Logic Operators
Index
Relational Operators
Bug
4. The general set of instructions and rules that objects will follow.
Class
Array
Abstraction
Conditional Loop
5. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Source Code
Debug
Compilation
Test Execution
6. Notes that help other programmers understand what your program does.
Comments
Instance
Arithmetic Operators
Argument
7. Control structure that allows you to execute specific sections of the code a number of times.
Inheritance
Loop
Repetition Control Structure or WHILE loop
Program
8. A technique used to command newly-created instances to perform different actions.
Procedure
Abstraction
Documentation
Textual Storyboard
9. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Program
Index
Procedure
10. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance
Parameter
Instance Variable
Superclass
11. A statement that can execute a section of code multiple times.
Method Call
Procedure
Loop
Constructor
12. The specifications that define the appearance and movement of a 3D object.
Parameter
Comments
Method
Class
13. Access - return type - name - and parameters for a method.
Procedure
Class
Repetition Control Structure or WHILE loop
Method Signature
14. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
IDE
Test Case
Quality Assurance Testing
Abstraction
15. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Instance
Instance
Conditional Loop
Method
16. Series of illustrated images that represent the main scenes in the animation.
Requirements Analysis
Visual Storyboard
Instance
Class
17. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Scenario
Object-oriented programming (OOP)
Class
18. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
WHILE control statement
Bug
Debugging
19. Errors in the syntax of a computer program.
Decision Control Structure
Dot notation
Instance
Bugs
20. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Index
Procedural Abstraction
Scenario
Class
21. More specific types of a class.
Class
Comparison operators
Scenario
Subclass
22. All objects have which two characteristics?
State / Behavior
Debug
Visual Storyboard
Control Statement
23. An object of a class.
Instance
Procedure
Bug
Variable
24. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Logical Operators
Class
Scenario
Source Code
25. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Class
Quality Assurance Testing
Instructions
26. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Variable
Repetition Control Structure or WHILE loop
Quality Assurance Testing
27. This control performs a process while a condition is true; otherwise it will stop the instructions.
Test Cycle
new Keyword
Orientation
WHILE control statement
28. The template that defines the substance of an object - such as its appearance - features - and movement.
Object-oriented programming (OOP)
Class
Subclass
Inheritance
29. When an object unintentionally overlaps with another.
Bugs
Bug
Collision
Subclass
30. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Textual Storyboard
Visual Storyboard
Axes
Method Call
31. An object's sense of direction.
Superclass
Orientation
Procedure
Procedure
32. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Instance
Constructor
Comments
33. A set of data with values having predefined characteristics.
Class
Instance
State / Behavior
Data Type
34. Notes that help other programmers understand what the code in your program does.
Visual Storyboard
Test Case
Index
Comments
35. A keyword that indicates that a new object is being created.
Comments
new Keyword
Abstraction
Procedural Abstraction
36. An object that holds multiple variables. An index can be used to access the variables.
Local Variables
Array
Method
Variable
37. Describes how to perform the procedure.
Algorithm
Argument
Documentation
Method
38. Answers questions about an object - such as its distance to another object.
Procedure Arguments
Comments
Scenario
Functions
39. Boolean operators (AND - OR and NOT).
Test Case
Logical Operators
Debug
Class
40. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Instructions
Bugs
Documentation
41. Symbols that compare two random values in a method.
Comparison operators
Compilation
Collision
Orientation
42. A defined start and end point in a quality assurance program.
Constructor
Test Case
Test Cycle
Variable
43. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Source Code
Procedural Abstraction
Repetition Control Structure or WHILE loop
Method
44. A special kind of method that is automatically executed whenever a new instance of the class is created.
Conditional Loop
Constructor
Program
Instructions
45. An error or break in a software program.
Orientation
Parameter
Bug
Method
46. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Debug
Decision Control Structure
Comparison operators
47. Detailed - ordered list of the actions each object performs in each scene of the animation.
Debugging
IDE
Procedure Arguments
Textual Storyboard
48. A list of actions to perform a task or solve a problem.
Algorithm
Bugs
Bug
Inheritance
49. A set of instructions - or programmed code - for how the object should perform a task.
Variable
Instance
Orientation
Procedure
50. Describes the class's properties.
Orientation
Method
Procedure
Documentation