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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Notes that help other programmers understand what the code in your program does.
Comments
Collision
Instructions
Orientation
2. When an object unintentionally overlaps with another.
Object-oriented programming (OOP)
Method Signature
Parameter
Collision
3. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Superclass
Parameter
Debugging
Object-oriented programming (OOP)
4. An objects sense of direction.
Bug
Orientation
WHILE control statement
Procedure
5. An error or break in a software program.
Variable
Repetition Control Structure or WHILE loop
Bug
Bugs
6. Access - return type - name - and parameters for a method.
Data Type
Method Signature
Comments
Orientation
7. The more generic - overarching class of a group of classes.
IF control statement
Superclass
Debugging
WHILE control statement
8. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Algorithm
Procedural Abstraction
Procedure
Orientation
9. The general set of instructions and rules that objects will follow.
Class
Dot notation
Scenario
Subclass
10. Tell the objects in the animation how to perform tasks.
Algorithm
Procedure Arguments
Instructions
Procedural Abstraction
11. Detailed - ordered list of the actions each object performs in each scene of the animation.
Local Variables
Textual Storyboard
Logical Operators
State / Behavior
12. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Animation
Method
Return Type
Local Variables
13. The process of finding software bugs in a software program
Visual Storyboard
Debugging
Source Code
Method Signature
14. Errors in the syntax of a computer program.
Test Execution
Bugs
Procedure Arguments
Debugging
15. Word at the beginning of the method that tells us what type of information a method call will return.
Program
Debugging
Test Case
Return Type
16. This control performs a process if a condition is true; otherwise it performs another process.
Axes
IF control statement
Relational Operators
Scenario
17. An object that holds multiple variables. An index can be used to access the variables.
Control Statement
Comments
Array
Quality Assurance Testing
18. This control performs a process while a condition is true; otherwise it will stop the instructions.
Inheritance
WHILE control statement
Class
Logic Operators
19. A set of data with values having predefined characteristics.
Return Type
Instructions
Instance
Data Type
20. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Comments
Arithmetic Operators
Inheritance
IF control statement
21. An object from a class once its created and added to the scene.
Collision
Test Cycle
Instance
Method
22. A type of item stored in an array - such as a string or integer - accessed using an index.
Logical Operators
Variable
Elements
Instance
23. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Subclass
Method
Relational Operators
Documentation
24. Applying the same test case to many parts of a software program.
Test Execution
Array
Quality Assurance Testing
Compilation
25. Each subclass can use (inherits) the methods from its superclass.
Comments
Inheritance
Loop
Decision Control Structure
26. A loop that will continue until a specific condition occurs; then the loop ends.
Repetition Control Structure or WHILE loop
Variable
Relational Operators
Conditional Loop
27. Control structure that allows you to execute specific sections of the code a number of times.
Class
Index
Visual Storyboard
Repetition Control Structure or WHILE loop
28. All objects have which two characteristics?
Textual Storyboard
State / Behavior
Constructor
Class
29. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Repetition Control Structure or WHILE loop
Compilation
Elements
Instance Variable
30. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Method
Relational Operators
Class
31. A list of instructions that are required to accomplish a task.
Inheritance
Subclass
Scenario
Program
32. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
State / Behavior
Dot notation
Class
Repetition Control Structure or WHILE loop
33. Describes how to perform the procedure.
Elements
Logic Operators
Subclass
Argument
34. A position number in the array object that specifies which array element to access.
WHILE control statement
State / Behavior
Method Call
Index
35. A set of instructions - or programmed code - for how the object should perform a task.
Comments
Object-oriented programming (OOP)
Return Type
Procedure
36. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Visual Storyboard
Parameter
Elements
37. Programming that allows the programmer to manipulate objects.
Control Statement
Class
Argument
Object-oriented programming (OOP)
38. Boolean operators (AND - OR and NOT).
Loop
Source Code
Logical Operators
Orientation
39. Describes the class's properties.
Parameter
Documentation
Collision
Conditional Loop
40. Process of finding and removing bugs—or errors—in a computer program.
Variable
Debug
IDE
Program
41. Tell Alice3 how to implement the instructions in a program.
Class
Source Code
Control Statement
Requirements Analysis
42. An object of a class.
IF control statement
Instance
Logical Operators
Method
43. Each subclass receives the methods and properties of its superclass.
Index
Collision
Inheritance
Procedure
44. A place in memory where data of a specific type can be stored for later retrieval and use.
State / Behavior
Textual Storyboard
Variable
Instance Variable
45. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Procedure Arguments
Instance
Comparison operators
Axes
46. A technique used to command newly-created instances to perform different actions.
Abstraction
IDE
Method
Repetition Control Structure or WHILE loop
47. A piece of program code that defines how the object should execute a task.
Conditional Loop
Comparison operators
Orientation
Procedure
48. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Axes
Argument
Instance
49. The specifications that define the appearance and movement of a 3D object.
Data Type
Dot notation
Class
Test Cycle
50. A defined start and end point in a quality assurance program.
Test Case
Variable
State / Behavior
Test Cycle