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AP Computer Science
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Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programming that allows the programmer to manipulate objects.
WHILE control statement
Class
Variable
Object-oriented programming (OOP)
2. Notes that help other programmers understand what your program does.
Instance Variable
Comments
Collision
Inheritance
3. An object of a class.
Instance Variable
Instance
Subclass
Array
4. A field used to store information about the class to use immediately or later.
Variable
Program
Method Signature
Instance
5. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Collision
Class
Method Call
6. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Method Call
Instance
Comments
Scenario
7. The general set of instructions and rules that objects will follow.
Variable
Comparison operators
Class
Decision Control Structure
8. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Requirements Analysis
Scenario
Parameter
9. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Procedure
Local Variables
Relational Operators
Instance
10. A technique used to command newly-created instances to perform different actions.
Superclass
Axes
Abstraction
Procedure
11. A statement that can execute a section of code multiple times.
Control Statement
Method Call
Index
Loop
12. A position number in the array object that specifies which array element to access.
Test Case
Index
Procedure
Method Call
13. Describes the class's properties.
Documentation
Axes
Functions
Collision
14. Describes how to perform the procedure.
Instructions
Argument
Dot notation
Class
15. A piece of program code that defines how the object should execute a task.
Textual Storyboard
Procedure
Class
Abstraction
16. A place in memory where data of a specific type can be stored for later retrieval and use.
Documentation
Variable
Functions
Procedure
17. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Object-oriented programming (OOP)
Dot notation
Instructions
Instance
18. This control performs a process while a condition is true; otherwise it will stop the instructions.
Conditional Loop
WHILE control statement
Bugs
new Keyword
19. A type of item stored in an array - such as a string or integer - accessed using an index.
Index
Elements
Class
IF control statement
20. All objects have which two characteristics?
Visual Storyboard
State / Behavior
Bugs
Orientation
21. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Comparison operators
Control Statement
Method Signature
22. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Superclass
Program
Class
Logical Operators
23. Tell Alice3 how to implement the instructions in a program.
State / Behavior
Control Statement
Bug
Variable
24. Control structure that allows you to execute specific sections of the code a number of times.
Loop
Repetition Control Structure or WHILE loop
IDE
Animation
25. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Procedure
Logic Operators
Return Type
Bug
26. A keyword that indicates that a new object is being created.
new Keyword
Parameter
Collision
Procedural Abstraction
27. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Arithmetic Operators
Subclass
Axes
28. When an object unintentionally overlaps with another.
Data Type
Class
Collision
WHILE control statement
29. This control performs a process if a condition is true; otherwise it performs another process.
Subclass
IF control statement
Repetition Control Structure or WHILE loop
Comments
30. Series of illustrated images that represent the main scenes in the animation.
Bug
Visual Storyboard
Textual Storyboard
Procedure
31. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Test Execution
Instance
Return Type
Local Variables
32. A sequence of actions that simulate movement.
Animation
Debug
Arithmetic Operators
Instance
33. Notes that help other programmers understand what the code in your program does.
Class
Comments
State / Behavior
Argument
34. An objects sense of direction.
Elements
Orientation
Test Cycle
new Keyword
35. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Array
Compilation
Method Signature
Axes
36. A piece of code that sends a message to an object asking it to perform an action.
Procedural Abstraction
Scenario
Instance
Method
37. A defined start and end point in a quality assurance program.
Textual Storyboard
Test Cycle
Comparison operators
Repetition Control Structure or WHILE loop
38. The template that defines the substance of an object - such as its appearance - features - and movement.
Subclass
Decision Control Structure
Class
Instance
39. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Program
Infinite Loop
Control Statement
40. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Visual Storyboard
Test Execution
Method Signature
41. A systematic process for determining user expectations.
Bug
Requirements Analysis
Instance Variable
Instance
42. An object of the class.
Animation
Requirements Analysis
Logic Operators
Instance
43. Detailed - ordered list of the actions each object performs in each scene of the animation.
Bug
Object-oriented programming (OOP)
Textual Storyboard
Logical Operators
44. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Bug
Logical Operators
Method Call
Argument
45. A list of actions to perform a task or solve a problem.
Algorithm
Loop
Documentation
Parameter
46. The process of finding software bugs in a software program
Debugging
Test Cycle
State / Behavior
Procedure
47. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Dot notation
Method
Procedural Abstraction
Arithmetic Operators
48. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Superclass
Source Code
Debug
49. An error or break in a software program.
Instructions
Bug
Decision Control Structure
Program
50. Answers questions about an object - such as its distance to another object.
IDE
Orientation
Class
Functions
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