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AP Computer Science
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Study First
Subjects
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it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Repetition Control Structure or WHILE loop
Bugs
IDE
Parameter
2. The process of finding software bugs in a software program
Relational Operators
Local Variables
Debugging
Bugs
3. An object from a class once its created and added to the scene.
Loop
Method Call
Instance
Abstraction
4. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Conditional Loop
Test Execution
Subclass
Logic Operators
5. Symbols that compare two random values in a method.
Elements
Comments
Comparison operators
Data Type
6. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Class
Procedural Abstraction
Infinite Loop
Quality Assurance Testing
7. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Textual Storyboard
Infinite Loop
Method Call
Method
8. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Loop
Class
Method Call
Repetition Control Structure or WHILE loop
9. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Orientation
Argument
Method
Arithmetic Operators
10. Detailed - ordered list of the actions each object performs in each scene of the animation.
Collision
Source Code
Textual Storyboard
Inheritance
11. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Relational Operators
Variable
Instance
Quality Assurance Testing
12. This allows the programmer to adjust the object - motion - distance amount and time duration.
new Keyword
Loop
Procedure Arguments
Visual Storyboard
13. Describes the class's properties.
Class
Procedure Arguments
Repetition Control Structure or WHILE loop
Documentation
14. An object of the class.
Subclass
Instance
new Keyword
Inheritance
15. A loop that will continue until a specific condition occurs; then the loop ends.
Documentation
Conditional Loop
IF control statement
Comments
16. An error or break in a software program.
Parameter
Debug
Logical Operators
Bug
17. All objects have which two characteristics?
State / Behavior
Dot notation
Abstraction
Comments
18. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Orientation
Algorithm
Array
Source Code
19. A piece of code that sends a message to an object asking it to perform an action.
Array
Class
Visual Storyboard
Method
20. An object of a class.
Class
Method
Index
Instance
21. The general set of instructions and rules that objects will follow.
Class
Method
Debugging
Relational Operators
22. Errors in the syntax of a computer program.
Comments
Logical Operators
Bugs
Object-oriented programming (OOP)
23. A place in memory where data of a specific type can be stored for later retrieval and use.
Test Execution
Variable
Relational Operators
Loop
24. Notes that help other programmers understand what your program does.
Abstraction
Loop
Comments
Conditional Loop
25. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Loop
Comments
Variable
26. A sequence of actions that simulate movement.
Quality Assurance Testing
Animation
Procedure Arguments
Variable
27. Access - return type - name - and parameters for a method.
Subclass
Collision
Inheritance
Method Signature
28. Series of illustrated images that represent the main scenes in the animation.
Inheritance
Comparison operators
Visual Storyboard
Inheritance
29. Answers questions about an object - such as its distance to another object.
Functions
Textual Storyboard
IDE
Class
30. Tell Alice3 how to implement the instructions in a program.
Arithmetic Operators
WHILE control statement
Collision
Control Statement
31. An object that holds multiple variables. An index can be used to access the variables.
Orientation
Functions
Elements
Array
32. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Requirements Analysis
Parameter
Collision
Visual Storyboard
33. This control performs a process while a condition is true; otherwise it will stop the instructions.
Method
Data Type
IDE
WHILE control statement
34. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Debug
Repetition Control Structure or WHILE loop
Functions
35. Applying the same test case to many parts of a software program.
Test Execution
Inheritance
Superclass
Logic Operators
36. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Test Case
Source Code
Variable
37. Control structure that allows you to execute specific sections of the code a number of times.
Abstraction
Control Statement
Repetition Control Structure or WHILE loop
Data Type
38. A list of instructions that are required to accomplish a task.
WHILE control statement
Procedure Arguments
Instance
Program
39. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Debug
Inheritance
Instance Variable
40. Process of finding and removing bugs—or errors—in a computer program.
Comments
Subclass
Debug
Array
41. An objects sense of direction.
Orientation
Animation
Procedural Abstraction
Compilation
42. Tell the objects in the animation how to perform tasks.
Procedure
Arithmetic Operators
Instructions
Logical Operators
43. A position number in the array object that specifies which array element to access.
Method
Arithmetic Operators
Variable
Index
44. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Procedural Abstraction
Instructions
Loop
Infinite Loop
45. Each subclass receives the methods and properties of its superclass.
Logical Operators
Object-oriented programming (OOP)
Inheritance
Class
46. Describes how to perform the procedure.
Argument
Collision
Data Type
Test Case
47. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Logic Operators
Conditional Loop
Inheritance
Local Variables
48. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Method Signature
Compilation
Requirements Analysis
Debug
49. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Debugging
Object-oriented programming (OOP)
Comparison operators
50. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Debug
Dot notation
Comments
Axes
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