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AP Computer Science
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Subjects
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it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
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study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A statement that can execute a section of code multiple times.
Quality Assurance Testing
Loop
Logic Operators
Procedure Arguments
2. A piece of program code that defines how the object should execute a task.
Procedure
Axes
Class
Orientation
3. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Inheritance
Procedure Arguments
Scenario
Procedure
4. A special kind of method that is automatically executed whenever a new instance of the class is created.
Bugs
Inheritance
Test Case
Constructor
5. A field used to store information about the class to use immediately or later.
Variable
Method Signature
Abstraction
Compilation
6. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Requirements Analysis
Logical Operators
Loop
7. Boolean operators (AND - OR and NOT).
Logical Operators
Comparison operators
Class
Infinite Loop
8. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Documentation
Procedure Arguments
Instance
9. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Comments
Axes
Relational Operators
Logical Operators
10. Detailed - ordered list of the actions each object performs in each scene of the animation.
Logic Operators
Subclass
Infinite Loop
Textual Storyboard
11. Access - return type - name - and parameters for a method.
Decision Control Structure
Array
Infinite Loop
Method Signature
12. An error or break in a software program.
Bug
Logical Operators
Functions
WHILE control statement
13. More specific types of a class.
Abstraction
Test Execution
Subclass
Array
14. Applying the same test case to many parts of a software program.
Class
Test Execution
IF control statement
Abstraction
15. A technique used to command newly-created instances to perform different actions.
Class
Object-oriented programming (OOP)
Abstraction
Program
16. This control performs a process while a condition is true; otherwise it will stop the instructions.
Parameter
Orientation
WHILE control statement
Animation
17. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Argument
Source Code
Local Variables
Object-oriented programming (OOP)
18. Each subclass receives the methods and properties of its superclass.
Data Type
IF control statement
Inheritance
new Keyword
19. Describes the class's properties.
Documentation
Abstraction
Method Signature
Variable
20. A keyword that indicates that a new object is being created.
Instructions
new Keyword
Repetition Control Structure or WHILE loop
Comments
21. Errors in the syntax of a computer program.
Scenario
Logical Operators
Bugs
Orientation
22. An object from a class once its created and added to the scene.
Method
Instance
Constructor
Orientation
23. A piece of code that sends a message to an object asking it to perform an action.
Test Case
Elements
Visual Storyboard
Method
24. Control structure that allows you to select specific sections of code to be executed.
Control Statement
Variable
IDE
Decision Control Structure
25. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Argument
Comments
Infinite Loop
Compilation
26. Notes that help other programmers understand what your program does.
Comments
Requirements Analysis
Arithmetic Operators
new Keyword
27. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
IDE
Logical Operators
Textual Storyboard
28. The general set of instructions and rules that objects will follow.
Documentation
Debugging
Inheritance
Class
29. Process of finding and removing bugs—or errors—in a computer program.
Visual Storyboard
Orientation
new Keyword
Debug
30. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Logic Operators
Compilation
Dot notation
Test Cycle
31. A sequence of actions that simulate movement.
Test Cycle
Debug
Constructor
Animation
32. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Subclass
Variable
Program
33. This allows the programmer to adjust the object - motion - distance amount and time duration.
Program
Procedure Arguments
Relational Operators
Repetition Control Structure or WHILE loop
34. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
State / Behavior
Local Variables
Method
Instance
35. An object of the class.
Instance
Argument
Comments
Comments
36. Tell the objects in the animation how to perform tasks.
Logic Operators
Orientation
Object-oriented programming (OOP)
Instructions
37. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Return Type
IDE
Method Call
Instance
38. An objects sense of direction.
Debug
Method Call
Orientation
Class
39. The more generic - overarching class of a group of classes.
Procedural Abstraction
Superclass
Debug
Source Code
40. Word at the beginning of the method that tells us what type of information a method call will return.
Decision Control Structure
Class
Return Type
Orientation
41. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Instance
Collision
Parameter
42. An object that holds multiple variables. An index can be used to access the variables.
Variable
Instructions
Array
Instance
43. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Parameter
Data Type
Class
Requirements Analysis
44. A set of instructions - or programmed code - for how the object should perform a task.
Repetition Control Structure or WHILE loop
Procedure
Instructions
Scenario
45. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Bug
Arithmetic Operators
Logic Operators
Abstraction
46. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Method
WHILE control statement
Procedure
47. A systematic process for determining user expectations.
Comments
Repetition Control Structure or WHILE loop
Debugging
Requirements Analysis
48. Tell Alice3 how to implement the instructions in a program.
Procedure
IF control statement
Test Execution
Control Statement
49. A list of instructions that are required to accomplish a task.
Program
Debugging
Repetition Control Structure or WHILE loop
Arithmetic Operators
50. Answers questions about an object - such as its distance to another object.
Decision Control Structure
Functions
Quality Assurance Testing
Inheritance
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