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AP Computer Science
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Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An object of the class.
Instance
Abstraction
Test Case
Elements
2. Control structure that allows you to select specific sections of code to be executed.
Repetition Control Structure or WHILE loop
Comparison operators
Requirements Analysis
Decision Control Structure
3. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
new Keyword
Logical Operators
Instance Variable
Instance
4. Boolean operators (AND - OR and NOT).
Object-oriented programming (OOP)
Subclass
Parameter
Logical Operators
5. Describes the class's properties.
Program
WHILE control statement
Test Execution
Documentation
6. A set of data with values having predefined characteristics.
Orientation
Method Signature
Data Type
Relational Operators
7. Notes that help other programmers understand what your program does.
Parameter
IDE
Comments
Scenario
8. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Functions
Arithmetic Operators
Instance
9. The general set of instructions and rules that objects will follow.
Class
Orientation
Local Variables
Instance
10. When an object unintentionally overlaps with another.
Index
Data Type
Quality Assurance Testing
Collision
11. A statement that can execute a section of code multiple times.
Bug
State / Behavior
Loop
Argument
12. This control performs a process while a condition is true; otherwise it will stop the instructions.
Bug
WHILE control statement
Class
Comments
13. An objects sense of direction.
Decision Control Structure
Orientation
Comments
Instructions
14. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Method
Instructions
Inheritance
15. Tell Alice3 how to implement the instructions in a program.
Control Statement
Method
Scenario
Instance Variable
16. A field used to store information about the class to use immediately or later.
Procedural Abstraction
Class
Variable
Functions
17. An object from a class once its created and added to the scene.
Instance
Class
Visual Storyboard
Object-oriented programming (OOP)
18. An error or break in a software program.
Infinite Loop
Elements
Abstraction
Bug
19. The process of finding software bugs in a software program
Repetition Control Structure or WHILE loop
Debugging
Local Variables
Infinite Loop
20. Answers questions about an object - such as its distance to another object.
Functions
Parameter
Conditional Loop
Constructor
21. A position number in the array object that specifies which array element to access.
Debug
Bug
Arithmetic Operators
Index
22. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Instance
Method
Compilation
new Keyword
23. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Logical Operators
Program
Repetition Control Structure or WHILE loop
Procedural Abstraction
24. Access - return type - name - and parameters for a method.
Source Code
Method Signature
Variable
Repetition Control Structure or WHILE loop
25. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
IF control statement
Class
Relational Operators
Method Call
26. This allows the programmer to adjust the object - motion - distance amount and time duration.
Loop
Procedure Arguments
Instance
Collision
27. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Comparison operators
Object-oriented programming (OOP)
State / Behavior
28. Word at the beginning of the method that tells us what type of information a method call will return.
IF control statement
new Keyword
Return Type
Decision Control Structure
29. A piece of code that sends a message to an object asking it to perform an action.
Subclass
Method
Documentation
Infinite Loop
30. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Subclass
new Keyword
Infinite Loop
Bugs
31. Describes how to perform the procedure.
Logic Operators
Argument
Class
Bug
32. A systematic process for determining user expectations.
Parameter
Axes
Requirements Analysis
Functions
33. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Variable
Method Call
Repetition Control Structure or WHILE loop
34. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Scenario
Quality Assurance Testing
Relational Operators
new Keyword
35. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Documentation
Instance
Procedure
IDE
36. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Comparison operators
Dot notation
Quality Assurance Testing
Comments
37. A keyword that indicates that a new object is being created.
new Keyword
Procedure
Scenario
IF control statement
38. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Comparison operators
Repetition Control Structure or WHILE loop
Method
Comments
39. An object that holds multiple variables. An index can be used to access the variables.
Instance
Data Type
Class
Array
40. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Comments
Logical Operators
Orientation
Scenario
41. A piece of program code that defines how the object should execute a task.
Procedure
Superclass
Parameter
Source Code
42. A list of instructions that are required to accomplish a task.
State / Behavior
Program
Instance
Collision
43. The specifications that define the appearance and movement of a 3D object.
Subclass
Class
Scenario
Compilation
44. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Procedure
Test Case
Bug
Procedural Abstraction
45. Process of finding and removing bugs—or errors—in a computer program.
Comments
Debug
Method Signature
Comparison operators
46. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Class
Loop
Source Code
47. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Procedure Arguments
Subclass
WHILE control statement
48. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Animation
Method Call
Compilation
49. Notes that help other programmers understand what the code in your program does.
Procedure
Variable
Comments
Constructor
50. An object's sense of direction.
Array
Conditional Loop
Class
Orientation
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