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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Textual Storyboard
Elements
Data Type
2. Detailed - ordered list of the actions each object performs in each scene of the animation.
Bugs
Procedural Abstraction
Inheritance
Textual Storyboard
3. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Logical Operators
Algorithm
Variable
4. Describes the class's properties.
Collision
Documentation
Quality Assurance Testing
Relational Operators
5. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Test Case
Functions
Class
Logic Operators
6. Errors in the syntax of a computer program.
Comments
Bugs
Test Execution
Program
7. Each subclass receives the methods and properties of its superclass.
Return Type
Arithmetic Operators
Procedure
Inheritance
8. A piece of program code that defines how the object should execute a task.
State / Behavior
Procedure
Data Type
Visual Storyboard
9. Answers questions about an object - such as its distance to another object.
Inheritance
Comparison operators
Functions
Control Statement
10. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Instance Variable
Debug
Quality Assurance Testing
Dot notation
11. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Comparison operators
Method
Orientation
12. A set of data with values having predefined characteristics.
Data Type
Instance
Return Type
Source Code
13. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Subclass
Bugs
Procedure
14. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Bug
Source Code
Object-oriented programming (OOP)
15. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Scenario
Program
Functions
16. An objects sense of direction.
Repetition Control Structure or WHILE loop
Orientation
Procedure
Comments
17. The specifications that define the appearance and movement of a 3D object.
Class
Parameter
Conditional Loop
Repetition Control Structure or WHILE loop
18. An object that holds multiple variables. An index can be used to access the variables.
Array
Repetition Control Structure or WHILE loop
Logic Operators
Quality Assurance Testing
19. A defined start and end point in a quality assurance program.
Test Cycle
Instance Variable
Orientation
Scenario
20. A keyword that indicates that a new object is being created.
Instructions
Visual Storyboard
Local Variables
new Keyword
21. A list of actions to perform a task or solve a problem.
Superclass
Algorithm
Data Type
Instance
22. Word at the beginning of the method that tells us what type of information a method call will return.
Constructor
Documentation
Return Type
Inheritance
23. Notes that help other programmers understand what the code in your program does.
Parameter
Comments
Local Variables
Orientation
24. A piece of code that sends a message to an object asking it to perform an action.
Decision Control Structure
Orientation
Method
Class
25. Symbols that compare two random values in a method.
Data Type
Comparison operators
Test Cycle
Bug
26. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Argument
Instance
Method
27. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Visual Storyboard
Inheritance
Array
28. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Axes
Animation
Variable
29. Notes that help other programmers understand what your program does.
Subclass
Procedure
Bug
Comments
30. A list of instructions that are required to accomplish a task.
Program
Instructions
Procedure
Compilation
31. A systematic process for determining user expectations.
Program
Logical Operators
Requirements Analysis
IF control statement
32. This control performs a process if a condition is true; otherwise it performs another process.
Dot notation
Instance Variable
Arithmetic Operators
IF control statement
33. The template that defines the substance of an object - such as its appearance - features - and movement.
Local Variables
Class
Subclass
Conditional Loop
34. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Visual Storyboard
Parameter
IF control statement
Source Code
35. Boolean operators (AND - OR and NOT).
Logical Operators
Elements
Method Signature
Animation
36. Process of finding and removing bugs—or errors—in a computer program.
Visual Storyboard
Abstraction
Debug
Subclass
37. An object of the class.
Arithmetic Operators
Class
Instance
Visual Storyboard
38. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Elements
Repetition Control Structure or WHILE loop
Comparison operators
39. Tell the objects in the animation how to perform tasks.
Constructor
Debug
Instructions
Comparison operators
40. A sequence of actions that simulate movement.
Infinite Loop
Method Signature
Animation
Loop
41. An error or break in a software program.
Compilation
Collision
State / Behavior
Bug
42. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Orientation
Object-oriented programming (OOP)
Source Code
43. A field used to store information about the class to use immediately or later.
Instance
Return Type
IF control statement
Variable
44. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Class
Functions
Method
Axes
45. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Parameter
Elements
State / Behavior
Arithmetic Operators
46. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Method Signature
Class
Method Call
Debug
47. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Infinite Loop
Procedure
Logic Operators
48. This allows the programmer to adjust the object - motion - distance amount and time duration.
Instance
new Keyword
Axes
Procedure Arguments
49. The general set of instructions and rules that objects will follow.
Comparison operators
Class
Documentation
Debugging
50. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Procedure
IDE
Parameter
Functions