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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Textual Storyboard
Comments
Class
2. The general set of instructions and rules that objects will follow.
Method
Superclass
Class
Parameter
3. A list of instructions that are required to accomplish a task.
Functions
Program
Comments
Quality Assurance Testing
4. A keyword that indicates that a new object is being created.
Procedure
Documentation
new Keyword
Abstraction
5. Process of finding and removing bugs—or errors—in a computer program.
Method Call
Debug
Object-oriented programming (OOP)
Constructor
6. An object from a class once its created and added to the scene.
Instance
Arithmetic Operators
Axes
Abstraction
7. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Local Variables
Procedure
Test Case
Variable
8. An object of a class.
Instance
Decision Control Structure
Test Cycle
Constructor
9. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Instance
Inheritance
Orientation
Logic Operators
10. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Scenario
Inheritance
Conditional Loop
Dot notation
11. A set of data with values having predefined characteristics.
Procedure Arguments
Parameter
Debug
Data Type
12. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Orientation
Comments
Comments
13. This control performs a process while a condition is true; otherwise it will stop the instructions.
Orientation
Instance
WHILE control statement
Source Code
14. Describes how to perform the procedure.
Compilation
Data Type
Argument
Documentation
15. An object's sense of direction.
Orientation
Class
Inheritance
Variable
16. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Source Code
Repetition Control Structure or WHILE loop
IDE
Functions
17. An object of the class.
Local Variables
Infinite Loop
Instance
Functions
18. An objects sense of direction.
Orientation
Collision
Visual Storyboard
Quality Assurance Testing
19. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Control Statement
Class
Comments
Quality Assurance Testing
20. A statement that can execute a section of code multiple times.
Logical Operators
Requirements Analysis
Constructor
Loop
21. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Method Signature
Logic Operators
Variable
22. A list of actions to perform a task or solve a problem.
Algorithm
Test Case
new Keyword
Instance
23. A defined start and end point in a quality assurance program.
Method Signature
Test Cycle
Orientation
Debugging
24. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Parameter
Test Case
Arithmetic Operators
Class
25. A field used to store information about the class to use immediately or later.
Variable
Control Statement
Method Call
Decision Control Structure
26. Describes the class's properties.
Visual Storyboard
Test Cycle
Documentation
Loop
27. A sequence of actions that simulate movement.
Repetition Control Structure or WHILE loop
Animation
Collision
Debugging
28. The more generic - overarching class of a group of classes.
Elements
Source Code
Superclass
Logical Operators
29. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Instance
Procedure
Parameter
30. The specifications that define the appearance and movement of a 3D object.
Class
Bug
Variable
Subclass
31. Notes that help other programmers understand what the code in your program does.
Control Statement
Functions
Comments
Arithmetic Operators
32. A special kind of method that is automatically executed whenever a new instance of the class is created.
Debug
Instance
Constructor
Class
33. When an object unintentionally overlaps with another.
Comments
Collision
Class
Subclass
34. Boolean operators (AND - OR and NOT).
Parameter
Logical Operators
new Keyword
Dot notation
35. A systematic process for determining user expectations.
Inheritance
Logical Operators
Procedure
Requirements Analysis
36. Each subclass receives the methods and properties of its superclass.
Inheritance
Data Type
WHILE control statement
Orientation
37. Series of illustrated images that represent the main scenes in the animation.
IF control statement
Relational Operators
Visual Storyboard
Class
38. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Repetition Control Structure or WHILE loop
Orientation
Conditional Loop
Quality Assurance Testing
39. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Source Code
Parameter
Visual Storyboard
Dot notation
40. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Method Call
Scenario
Textual Storyboard
Method
41. A piece of program code that defines how the object should execute a task.
Procedure
Return Type
Bugs
Program
42. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Instance
Logic Operators
Comments
Method Call
43. Control structure that allows you to execute specific sections of the code a number of times.
Class
Variable
Instructions
Repetition Control Structure or WHILE loop
44. More specific types of a class.
Index
Superclass
Orientation
Subclass
45. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Variable
Source Code
Infinite Loop
Scenario
46. Tell the objects in the animation how to perform tasks.
Method Call
Method Signature
Method
Instructions
47. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Test Case
Instance Variable
Procedure Arguments
Instance
48. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Textual Storyboard
Method
State / Behavior
49. An object that holds multiple variables. An index can be used to access the variables.
Data Type
Elements
Array
Procedural Abstraction
50. A set of instructions - or programmed code - for how the object should perform a task.
Instance
Animation
Procedure
Constructor