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AP Computer Science
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Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A list of instructions that are required to accomplish a task.
Compilation
Program
Quality Assurance Testing
Procedure
2. Notes that help other programmers understand what the code in your program does.
Abstraction
Logical Operators
Relational Operators
Comments
3. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Method
Source Code
Procedure
Method
4. Symbols that compare two random values in a method.
Axes
Array
Comparison operators
Superclass
5. An error or break in a software program.
Bug
Constructor
Control Statement
Variable
6. This allows the programmer to adjust the object - motion - distance amount and time duration.
Class
Logical Operators
Procedure Arguments
Visual Storyboard
7. The systematic process of checking to see whether a product being developed is meeting specified requirements.
IF control statement
State / Behavior
Quality Assurance Testing
Parameter
8. The general set of instructions and rules that objects will follow.
Class
Instance
Abstraction
Comments
9. Applying the same test case to many parts of a software program.
Functions
Infinite Loop
Test Execution
Variable
10. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Procedure
Class
Procedure Arguments
Arithmetic Operators
11. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IF control statement
IDE
Test Case
Bugs
12. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Method Signature
Procedure
Logic Operators
Class
13. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Object-oriented programming (OOP)
Textual Storyboard
Return Type
14. An object from a class once its created and added to the scene.
Procedural Abstraction
Compilation
Instance
Orientation
15. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Procedure
Instance Variable
Data Type
Documentation
16. A sequence of actions that simulate movement.
Animation
Debugging
Infinite Loop
Class
17. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Test Case
Debugging
Infinite Loop
Data Type
18. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Infinite Loop
Procedure
Method Signature
19. All objects have which two characteristics?
Test Cycle
State / Behavior
Compilation
Relational Operators
20. Each subclass can use (inherits) the methods from its superclass.
Method
Inheritance
Test Case
Arithmetic Operators
21. An objects sense of direction.
Class
Loop
Orientation
Array
22. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Class
Test Case
Bugs
Superclass
23. This control performs a process while a condition is true; otherwise it will stop the instructions.
Index
WHILE control statement
Decision Control Structure
Bugs
24. Tell the objects in the animation how to perform tasks.
Debugging
Bugs
Instructions
Procedure
25. This control performs a process if a condition is true; otherwise it performs another process.
Method Signature
Decision Control Structure
Abstraction
IF control statement
26. Access - return type - name - and parameters for a method.
Infinite Loop
Method Signature
Inheritance
Class
27. An object's sense of direction.
Method
Orientation
Test Execution
Argument
28. An object of the class.
Procedure
Test Cycle
Scenario
Instance
29. Control structure that allows you to execute specific sections of the code a number of times.
Loop
Arithmetic Operators
Parameter
Repetition Control Structure or WHILE loop
30. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Local Variables
Procedural Abstraction
Conditional Loop
Abstraction
31. A position number in the array object that specifies which array element to access.
Procedural Abstraction
Elements
Index
Logical Operators
32. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Debugging
Test Cycle
Axes
Logic Operators
33. A systematic process for determining user expectations.
Class
Logical Operators
Requirements Analysis
Comments
34. Boolean operators (AND - OR and NOT).
Logical Operators
Procedure
Class
Procedure
35. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Requirements Analysis
Instructions
Comments
36. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Debugging
Test Cycle
Logic Operators
37. The specifications that define the appearance and movement of a 3D object.
Abstraction
Compilation
Class
Elements
38. Control structure that allows you to select specific sections of code to be executed.
Procedure
Elements
Instance
Decision Control Structure
39. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Repetition Control Structure or WHILE loop
Elements
Dot notation
Source Code
40. A set of instructions - or programmed code - for how the object should perform a task.
Scenario
Algorithm
Index
Procedure
41. Errors in the syntax of a computer program.
Bugs
Bug
Collision
Orientation
42. A defined start and end point in a quality assurance program.
Test Cycle
Constructor
Comments
Instance
43. The process of finding software bugs in a software program
Method Call
Test Case
Debugging
Argument
44. A piece of code that sends a message to an object asking it to perform an action.
Argument
Compilation
Method
Logical Operators
45. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Conditional Loop
Instance
Compilation
Repetition Control Structure or WHILE loop
46. Describes the class's properties.
Instance Variable
Orientation
Axes
Documentation
47. Detailed - ordered list of the actions each object performs in each scene of the animation.
IDE
Repetition Control Structure or WHILE loop
Textual Storyboard
Test Cycle
48. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Subclass
Loop
Documentation
Relational Operators
49. A list of actions to perform a task or solve a problem.
Bugs
Class
Program
Algorithm
50. Each subclass receives the methods and properties of its superclass.
Inheritance
Decision Control Structure
Comments
Elements
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