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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programming that allows the programmer to manipulate objects.
Abstraction
Decision Control Structure
Test Case
Object-oriented programming (OOP)
2. Symbols that compare two random values in a method.
Comparison operators
Documentation
Class
new Keyword
3. A set of data with values having predefined characteristics.
Bug
Elements
Test Execution
Data Type
4. An object from a class once its created and added to the scene.
Requirements Analysis
Axes
Instance
Orientation
5. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Debug
Return Type
Comments
Arithmetic Operators
6. A special kind of method that is automatically executed whenever a new instance of the class is created.
Debug
Constructor
Comments
Visual Storyboard
7. Word at the beginning of the method that tells us what type of information a method call will return.
Inheritance
Documentation
Decision Control Structure
Return Type
8. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Variable
Orientation
Repetition Control Structure or WHILE loop
9. A list of actions to perform a task or solve a problem.
Functions
Algorithm
Abstraction
Arithmetic Operators
10. Answers questions about an object - such as its distance to another object.
Dot notation
Quality Assurance Testing
Local Variables
Functions
11. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Dot notation
Scenario
IDE
Decision Control Structure
12. A position number in the array object that specifies which array element to access.
Variable
Index
Method Signature
IDE
13. Describes how to perform the procedure.
Decision Control Structure
Documentation
Class
Argument
14. Notes that help other programmers understand what your program does.
Instance
Relational Operators
Comments
Test Execution
15. Access - return type - name - and parameters for a method.
Arithmetic Operators
Method Signature
Control Statement
Orientation
16. The process of finding software bugs in a software program
Variable
Method
Quality Assurance Testing
Debugging
17. Notes that help other programmers understand what the code in your program does.
Array
Instance
Scenario
Comments
18. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Method
Logic Operators
Axes
Loop
19. A statement that can execute a section of code multiple times.
Data Type
Infinite Loop
Elements
Loop
20. A list of instructions that are required to accomplish a task.
Class
Program
Abstraction
Requirements Analysis
21. The general set of instructions and rules that objects will follow.
Return Type
Program
Axes
Class
22. This control performs a process if a condition is true; otherwise it performs another process.
Decision Control Structure
Inheritance
IF control statement
Debugging
23. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Instance Variable
Orientation
Scenario
24. A systematic process for determining user expectations.
Scenario
Class
Requirements Analysis
Instance Variable
25. Control structure that allows you to select specific sections of code to be executed.
Orientation
WHILE control statement
Logic Operators
Decision Control Structure
26. More specific types of a class.
Compilation
Subclass
WHILE control statement
Array
27. An object of the class.
Debugging
Comments
Collision
Instance
28. When an object unintentionally overlaps with another.
Comments
Method
Collision
Class
29. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Test Execution
Requirements Analysis
Conditional Loop
Source Code
30. A keyword that indicates that a new object is being created.
Method Signature
new Keyword
Logical Operators
IDE
31. All objects have which two characteristics?
Procedural Abstraction
State / Behavior
Animation
Collision
32. Applying the same test case to many parts of a software program.
Superclass
Instructions
Test Execution
IDE
33. An object that holds multiple variables. An index can be used to access the variables.
Control Statement
Program
Scenario
Array
34. The specifications that define the appearance and movement of a 3D object.
Class
Requirements Analysis
Instance
Documentation
35. Detailed - ordered list of the actions each object performs in each scene of the animation.
Compilation
Textual Storyboard
Orientation
Test Cycle
36. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Bugs
Source Code
Test Case
Scenario
37. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Instance Variable
Instructions
Method Call
Conditional Loop
38. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Parameter
Debugging
Collision
39. An error or break in a software program.
Bug
Comments
Subclass
Relational Operators
40. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Test Execution
Repetition Control Structure or WHILE loop
Instructions
41. The more generic - overarching class of a group of classes.
Superclass
Method
Argument
Axes
42. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Inheritance
Class
Test Execution
Compilation
43. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Instructions
Documentation
Inheritance
44. Control structure that allows you to execute specific sections of the code a number of times.
Collision
Abstraction
Repetition Control Structure or WHILE loop
Instance Variable
45. Errors in the syntax of a computer program.
Class
Class
Compilation
Bugs
46. Boolean operators (AND - OR and NOT).
Conditional Loop
Return Type
Inheritance
Logical Operators
47. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Compilation
Repetition Control Structure or WHILE loop
Superclass
48. An object's sense of direction.
Orientation
Visual Storyboard
Axes
Quality Assurance Testing
49. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Scenario
Instance
Instance Variable
new Keyword
50. Process of finding and removing bugs—or errors—in a computer program.
Comments
Animation
Debug
Class