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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. This control performs a process while a condition is true; otherwise it will stop the instructions.
Requirements Analysis
Test Cycle
Textual Storyboard
WHILE control statement
2. A statement that can execute a section of code multiple times.
IF control statement
Elements
new Keyword
Loop
3. A systematic process for determining user expectations.
Logic Operators
Procedural Abstraction
Requirements Analysis
Dot notation
4. The process of finding software bugs in a software program
Logic Operators
Return Type
Data Type
Debugging
5. A set of instructions - or programmed code - for how the object should perform a task.
Orientation
Procedure
Bug
Method
6. A piece of code that sends a message to an object asking it to perform an action.
Quality Assurance Testing
Algorithm
State / Behavior
Method
7. A technique used to command newly-created instances to perform different actions.
Method
Local Variables
Abstraction
Logic Operators
8. Control structure that allows you to select specific sections of code to be executed.
Method
Decision Control Structure
Loop
Method Call
9. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Inheritance
Parameter
Documentation
10. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Debugging
WHILE control statement
Test Execution
Parameter
11. Symbols that compare two random values in a method.
Repetition Control Structure or WHILE loop
Comparison operators
Local Variables
Test Cycle
12. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Data Type
Textual Storyboard
Instance
13. Tell the objects in the animation how to perform tasks.
Instructions
Variable
Debugging
Procedure
14. A field used to store information about the class to use immediately or later.
Test Execution
Variable
Algorithm
Test Cycle
15. A defined start and end point in a quality assurance program.
Test Cycle
Abstraction
Conditional Loop
Relational Operators
16. This allows the programmer to adjust the object - motion - distance amount and time duration.
Compilation
Procedure Arguments
Class
Logic Operators
17. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Instructions
Procedure
Dot notation
Functions
18. A position number in the array object that specifies which array element to access.
Index
Class
Debug
Bugs
19. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Parameter
Test Case
Class
Infinite Loop
20. When an object unintentionally overlaps with another.
Collision
Class
Subclass
Logical Operators
21. This control performs a process if a condition is true; otherwise it performs another process.
Algorithm
IF control statement
Subclass
Method
22. Tell Alice3 how to implement the instructions in a program.
Control Statement
Test Execution
Array
Repetition Control Structure or WHILE loop
23. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Textual Storyboard
Instance
Argument
24. Each subclass receives the methods and properties of its superclass.
new Keyword
Inheritance
Elements
Argument
25. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Method Call
Compilation
Instance Variable
Program
26. An object's sense of direction.
Method
Procedural Abstraction
Orientation
WHILE control statement
27. Describes how to perform the procedure.
Constructor
IDE
Argument
Procedural Abstraction
28. Access - return type - name - and parameters for a method.
Test Case
Comparison operators
Method Signature
Decision Control Structure
29. A special kind of method that is automatically executed whenever a new instance of the class is created.
Comparison operators
Requirements Analysis
Inheritance
Constructor
30. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Dot notation
Class
Arithmetic Operators
Compilation
31. A piece of program code that defines how the object should execute a task.
Documentation
Comparison operators
Array
Procedure
32. An object of a class.
Elements
Scenario
Instance
Bug
33. A keyword that indicates that a new object is being created.
Debug
Animation
Object-oriented programming (OOP)
new Keyword
34. Notes that help other programmers understand what your program does.
Class
Array
Logical Operators
Comments
35. Word at the beginning of the method that tells us what type of information a method call will return.
Conditional Loop
Dot notation
Return Type
Class
36. A sequence of actions that simulate movement.
Animation
Quality Assurance Testing
Variable
Bug
37. The general set of instructions and rules that objects will follow.
Argument
Inheritance
Instance
Class
38. Series of illustrated images that represent the main scenes in the animation.
Conditional Loop
Repetition Control Structure or WHILE loop
Visual Storyboard
Object-oriented programming (OOP)
39. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
WHILE control statement
Test Case
IDE
Quality Assurance Testing
40. Notes that help other programmers understand what the code in your program does.
Method Signature
Axes
Comments
Debugging
41. Answers questions about an object - such as its distance to another object.
State / Behavior
Procedure Arguments
Instance
Functions
42. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Infinite Loop
Dot notation
Method
Instance Variable
43. A list of actions to perform a task or solve a problem.
Variable
Algorithm
IF control statement
Visual Storyboard
44. An object of the class.
Collision
Superclass
Method Call
Instance
45. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Comments
Decision Control Structure
Instance
46. All objects have which two characteristics?
Argument
Method Call
Debug
State / Behavior
47. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Comments
Object-oriented programming (OOP)
Program
48. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Variable
Test Cycle
Method Signature
49. An error or break in a software program.
new Keyword
Bug
Documentation
Method Signature
50. An objects sense of direction.
Local Variables
Object-oriented programming (OOP)
Program
Orientation