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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. This allows the programmer to adjust the object - motion - distance amount and time duration.
Test Case
Comments
Procedure Arguments
Conditional Loop
2. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Variable
Test Cycle
Comparison operators
Source Code
3. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Orientation
Test Case
Abstraction
4. When an object unintentionally overlaps with another.
Axes
Procedure
Collision
Orientation
5. An object that holds multiple variables. An index can be used to access the variables.
Array
Instance
Method Signature
Loop
6. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Source Code
Bug
Debug
7. This control performs a process if a condition is true; otherwise it performs another process.
Repetition Control Structure or WHILE loop
IF control statement
Superclass
Class
8. A defined start and end point in a quality assurance program.
Method Call
Test Cycle
IF control statement
Debugging
9. The template that defines the substance of an object - such as its appearance - features - and movement.
State / Behavior
Class
Argument
Test Execution
10. Describes how to perform the procedure.
Argument
Arithmetic Operators
Loop
Axes
11. Series of illustrated images that represent the main scenes in the animation.
Debugging
Control Statement
Visual Storyboard
Program
12. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Dot notation
Instance
Visual Storyboard
Method
13. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Inheritance
Object-oriented programming (OOP)
Instance
14. The general set of instructions and rules that objects will follow.
Visual Storyboard
Inheritance
Test Cycle
Class
15. Control structure that allows you to select specific sections of code to be executed.
IF control statement
Decision Control Structure
Infinite Loop
Orientation
16. A special kind of method that is automatically executed whenever a new instance of the class is created.
IDE
Variable
Constructor
Abstraction
17. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Relational Operators
Animation
Compilation
Collision
18. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Comments
Variable
Quality Assurance Testing
Algorithm
19. A place in memory where data of a specific type can be stored for later retrieval and use.
Algorithm
Test Execution
Compilation
Variable
20. Describes the class's properties.
Documentation
Textual Storyboard
Arithmetic Operators
Elements
21. A loop that will continue until a specific condition occurs; then the loop ends.
State / Behavior
Instance
Conditional Loop
Animation
22. A piece of code that sends a message to an object asking it to perform an action.
Local Variables
Method
Functions
Constructor
23. The more generic - overarching class of a group of classes.
Superclass
Logic Operators
Data Type
new Keyword
24. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Logical Operators
Method
Compilation
25. Access - return type - name - and parameters for a method.
Method Signature
Instance
Class
Comments
26. Errors in the syntax of a computer program.
Decision Control Structure
Visual Storyboard
Bugs
Loop
27. A technique used to command newly-created instances to perform different actions.
Abstraction
State / Behavior
Conditional Loop
Comparison operators
28. Tell Alice3 how to implement the instructions in a program.
Debugging
IDE
Parameter
Control Statement
29. A statement that can execute a section of code multiple times.
Loop
Variable
Method
Data Type
30. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Inheritance
new Keyword
Method Call
Procedure
31. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Procedural Abstraction
Instructions
Logic Operators
Local Variables
32. Tell the objects in the animation how to perform tasks.
Test Cycle
Documentation
Instructions
Superclass
33. Boolean operators (AND - OR and NOT).
Logical Operators
Class
Textual Storyboard
Instance
34. Process of finding and removing bugs—or errors—in a computer program.
IDE
Parameter
Debug
Scenario
35. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Orientation
Class
Debug
36. A list of actions to perform a task or solve a problem.
Local Variables
Algorithm
Bugs
Test Execution
37. A keyword that indicates that a new object is being created.
Documentation
Superclass
new Keyword
Class
38. A field used to store information about the class to use immediately or later.
Variable
IF control statement
Textual Storyboard
Class
39. The process of finding software bugs in a software program
Debugging
Class
Instance
Instance
40. An objects sense of direction.
Orientation
Algorithm
IF control statement
Procedure
41. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Inheritance
Visual Storyboard
Relational Operators
Abstraction
42. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Documentation
Abstraction
Test Execution
Instance Variable
43. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Parameter
Instance
Orientation
44. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Array
Infinite Loop
WHILE control statement
Orientation
45. An error or break in a software program.
State / Behavior
Bug
Infinite Loop
Textual Storyboard
46. A set of data with values having predefined characteristics.
WHILE control statement
Superclass
Index
Data Type
47. A list of instructions that are required to accomplish a task.
Conditional Loop
Program
Axes
Arithmetic Operators
48. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Procedure
Compilation
Animation
IDE
49. A position number in the array object that specifies which array element to access.
State / Behavior
Index
IF control statement
Parameter
50. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Test Case
Instructions
Documentation