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AP Computer Science
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Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An object from a class once its created and added to the scene.
Loop
Animation
Orientation
Instance
2. Each subclass can use (inherits) the methods from its superclass.
Method Signature
Inheritance
Compilation
Bugs
3. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Procedure Arguments
Orientation
Elements
4. A piece of code that sends a message to an object asking it to perform an action.
Method Signature
Abstraction
Variable
Method
5. Each subclass receives the methods and properties of its superclass.
Repetition Control Structure or WHILE loop
Inheritance
Subclass
Arithmetic Operators
6. An object that holds multiple variables. An index can be used to access the variables.
Source Code
Local Variables
Visual Storyboard
Array
7. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
State / Behavior
Variable
Test Execution
8. Tell the objects in the animation how to perform tasks.
Comparison operators
Functions
Instructions
Inheritance
9. An object of the class.
Object-oriented programming (OOP)
Instance
Logic Operators
State / Behavior
10. A technique used to command newly-created instances to perform different actions.
Inheritance
Abstraction
Requirements Analysis
Object-oriented programming (OOP)
11. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Object-oriented programming (OOP)
Data Type
Requirements Analysis
12. Word at the beginning of the method that tells us what type of information a method call will return.
Quality Assurance Testing
Return Type
Class
Inheritance
13. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Control Statement
Procedure
Procedure Arguments
14. A field used to store information about the class to use immediately or later.
Relational Operators
Method Signature
Variable
Documentation
15. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Method
new Keyword
Argument
Logic Operators
16. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Dot notation
Orientation
Comments
Scenario
17. Describes the class's properties.
Source Code
Documentation
Instance
Procedural Abstraction
18. This allows the programmer to adjust the object - motion - distance amount and time duration.
Class
Procedure Arguments
Procedure
new Keyword
19. A special kind of method that is automatically executed whenever a new instance of the class is created.
Class
Loop
Functions
Constructor
20. An object of a class.
Method Call
Logic Operators
Array
Instance
21. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Decision Control Structure
Parameter
Dot notation
Debugging
22. A keyword that indicates that a new object is being created.
Array
Instance
new Keyword
Class
23. A statement that can execute a section of code multiple times.
Class
Loop
Arithmetic Operators
Class
24. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Signature
Method Call
IDE
Constructor
25. The general set of instructions and rules that objects will follow.
Procedure
Bugs
Class
Object-oriented programming (OOP)
26. Access - return type - name - and parameters for a method.
WHILE control statement
Visual Storyboard
Class
Method Signature
27. Errors in the syntax of a computer program.
Bugs
Comments
Axes
Constructor
28. A list of actions to perform a task or solve a problem.
Instance
Program
Algorithm
Collision
29. A list of instructions that are required to accomplish a task.
Test Execution
Class
Program
Instance
30. A piece of program code that defines how the object should execute a task.
Method Call
Procedure
Control Statement
Instance Variable
31. Tell Alice3 how to implement the instructions in a program.
Control Statement
Dot notation
Animation
Instance
32. The process of finding software bugs in a software program
Relational Operators
Requirements Analysis
Debugging
Object-oriented programming (OOP)
33. Answers questions about an object - such as its distance to another object.
Requirements Analysis
Orientation
Functions
Decision Control Structure
34. All objects have which two characteristics?
Comments
State / Behavior
Class
Control Statement
35. Applying the same test case to many parts of a software program.
Method Call
Test Execution
Local Variables
Source Code
36. More specific types of a class.
Subclass
IDE
Logic Operators
Textual Storyboard
37. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Constructor
IDE
Variable
Superclass
38. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Conditional Loop
Bugs
Class
Source Code
39. A type of item stored in an array - such as a string or integer - accessed using an index.
IDE
Elements
Logical Operators
Variable
40. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Functions
Relational Operators
Arithmetic Operators
41. A set of data with values having predefined characteristics.
Collision
Data Type
new Keyword
Dot notation
42. Describes how to perform the procedure.
Method Call
Procedure
Argument
Debugging
43. An object's sense of direction.
Orientation
Local Variables
Instructions
Decision Control Structure
44. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Control Statement
Orientation
Class
Procedure
45. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Textual Storyboard
Infinite Loop
Repetition Control Structure or WHILE loop
Conditional Loop
46. Control structure that allows you to execute specific sections of the code a number of times.
Animation
Repetition Control Structure or WHILE loop
Decision Control Structure
Orientation
47. The more generic - overarching class of a group of classes.
Instance
Superclass
Instance
Quality Assurance Testing
48. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Algorithm
Constructor
Arithmetic Operators
Animation
49. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
State / Behavior
Method
IDE
50. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Logic Operators
Method Signature
Class
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