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AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A statement that can execute a section of code multiple times.
Class
IDE
Loop
Class
2. A set of data with values having predefined characteristics.
Data Type
Textual Storyboard
Procedure
Method Call
3. A list of instructions that are required to accomplish a task.
Instructions
Comments
Program
Method
4. Word at the beginning of the method that tells us what type of information a method call will return.
Comparison operators
Variable
Relational Operators
Return Type
5. A piece of program code that defines how the object should execute a task.
Comparison operators
Procedure
Parameter
Orientation
6. This control performs a process while a condition is true; otherwise it will stop the instructions.
Relational Operators
Method Signature
WHILE control statement
Arithmetic Operators
7. Describes how to perform the procedure.
Variable
Argument
Array
Repetition Control Structure or WHILE loop
8. A piece of code that sends a message to an object asking it to perform an action.
Elements
Arithmetic Operators
Method Signature
Method
9. Errors in the syntax of a computer program.
Bugs
Textual Storyboard
Dot notation
Method
10. Detailed - ordered list of the actions each object performs in each scene of the animation.
Method
Textual Storyboard
Control Statement
Method Call
11. Symbols that compare two random values in a method.
Return Type
Instructions
Visual Storyboard
Comparison operators
12. When an object unintentionally overlaps with another.
Comments
Collision
Superclass
Requirements Analysis
13. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Animation
Constructor
Source Code
14. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Superclass
Instance Variable
Arithmetic Operators
Axes
15. Notes that help other programmers understand what your program does.
Collision
Animation
Instance Variable
Comments
16. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Bug
Logic Operators
Method
Local Variables
17. A defined start and end point in a quality assurance program.
Test Cycle
Functions
Procedure Arguments
Index
18. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Inheritance
Comments
Orientation
Quality Assurance Testing
19. The general set of instructions and rules that objects will follow.
Test Execution
Class
Comments
Textual Storyboard
20. The specifications that define the appearance and movement of a 3D object.
Comments
Procedure
Class
Inheritance
21. Notes that help other programmers understand what the code in your program does.
Infinite Loop
Comments
Debugging
Conditional Loop
22. The process of finding software bugs in a software program
Comments
Argument
Debugging
Superclass
23. A technique used to command newly-created instances to perform different actions.
Object-oriented programming (OOP)
Abstraction
Repetition Control Structure or WHILE loop
Arithmetic Operators
24. Process of finding and removing bugs—or errors—in a computer program.
Argument
IDE
Debug
Instance Variable
25. Applying the same test case to many parts of a software program.
Loop
Elements
Test Execution
Comments
26. A list of actions to perform a task or solve a problem.
Debugging
Class
Algorithm
Class
27. Each subclass can use (inherits) the methods from its superclass.
Control Statement
Animation
Inheritance
Constructor
28. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Axes
Method
Procedure
Constructor
29. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Debug
State / Behavior
Debugging
30. The template that defines the substance of an object - such as its appearance - features - and movement.
Axes
Bugs
Instance
Class
31. The more generic - overarching class of a group of classes.
Infinite Loop
Superclass
Decision Control Structure
Bug
32. A special kind of method that is automatically executed whenever a new instance of the class is created.
Method
Bugs
Loop
Constructor
33. Tell Alice3 how to implement the instructions in a program.
Instance
Control Statement
Scenario
Class
34. A keyword that indicates that a new object is being created.
Comments
new Keyword
Subclass
Inheritance
35. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Bugs
Compilation
Method Call
36. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Data Type
Infinite Loop
Relational Operators
Method
37. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Class
Procedure Arguments
Infinite Loop
IDE
38. Answers questions about an object - such as its distance to another object.
Comparison operators
Functions
Method
Logic Operators
39. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Visual Storyboard
Instructions
Procedure
Method Call
40. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Comments
Repetition Control Structure or WHILE loop
Argument
41. An error or break in a software program.
Bug
Subclass
Loop
Class
42. Boolean operators (AND - OR and NOT).
IDE
Requirements Analysis
Superclass
Logical Operators
43. Describes the class's properties.
Index
Inheritance
Documentation
Debugging
44. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Quality Assurance Testing
Procedure
Class
45. Control structure that allows you to select specific sections of code to be executed.
WHILE control statement
Relational Operators
Variable
Decision Control Structure
46. Tell the objects in the animation how to perform tasks.
Documentation
Textual Storyboard
Repetition Control Structure or WHILE loop
Instructions
47. A field used to store information about the class to use immediately or later.
Variable
Control Statement
Scenario
Comments
48. A set of instructions - or programmed code - for how the object should perform a task.
Instance
new Keyword
Procedural Abstraction
Procedure
49. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Method Call
Local Variables
Functions
Bugs
50. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Class
Source Code
Arithmetic Operators
Array
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