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AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Data Type
Debugging
Infinite Loop
Procedure
2. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Instance
Compilation
Instructions
Variable
3. Tell the objects in the animation how to perform tasks.
Logical Operators
Instance
Instructions
Collision
4. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Inheritance
IDE
Source Code
Abstraction
5. The general set of instructions and rules that objects will follow.
Animation
Class
Local Variables
Elements
6. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Scenario
Array
Instance Variable
Infinite Loop
7. When an object unintentionally overlaps with another.
Relational Operators
Variable
Collision
Compilation
8. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Class
IDE
Relational Operators
9. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Compilation
Variable
Arithmetic Operators
Visual Storyboard
10. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Class
Algorithm
Object-oriented programming (OOP)
11. Describes how to perform the procedure.
Procedural Abstraction
Logical Operators
Argument
Control Statement
12. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
WHILE control statement
Debug
Logic Operators
new Keyword
13. Access - return type - name - and parameters for a method.
Index
Comparison operators
Procedure
Method Signature
14. An object that holds multiple variables. An index can be used to access the variables.
Abstraction
Method
Array
Return Type
15. Notes that help other programmers understand what the code in your program does.
Comments
Orientation
Control Statement
Array
16. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Control Statement
Debugging
Method
Textual Storyboard
17. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Test Execution
Quality Assurance Testing
Method Signature
Return Type
18. An object's sense of direction.
Abstraction
Orientation
Variable
WHILE control statement
19. The specifications that define the appearance and movement of a 3D object.
Return Type
Class
new Keyword
Textual Storyboard
20. Tell Alice3 how to implement the instructions in a program.
Array
Control Statement
Repetition Control Structure or WHILE loop
Compilation
21. An object from a class once its created and added to the scene.
Parameter
Instance
Procedure
Procedural Abstraction
22. A field used to store information about the class to use immediately or later.
Procedure Arguments
Control Statement
Variable
Class
23. A statement that can execute a section of code multiple times.
Loop
Logic Operators
Class
Orientation
24. Process of finding and removing bugs—or errors—in a computer program.
Textual Storyboard
Instance
IDE
Debug
25. This control performs a process if a condition is true; otherwise it performs another process.
Class
IF control statement
Decision Control Structure
Test Execution
26. A piece of program code that defines how the object should execute a task.
Bug
Instance Variable
Procedure
Scenario
27. A list of actions to perform a task or solve a problem.
Instance
Algorithm
Variable
Method Signature
28. A sequence of actions that simulate movement.
Animation
Constructor
Scenario
Relational Operators
29. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Return Type
Infinite Loop
Parameter
30. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Program
Axes
Scenario
31. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Variable
Comments
Bugs
32. A set of instructions - or programmed code - for how the object should perform a task.
Debugging
Index
Procedure
Algorithm
33. A defined start and end point in a quality assurance program.
Procedure Arguments
Test Cycle
Instance
Animation
34. Each subclass receives the methods and properties of its superclass.
Inheritance
Orientation
Procedural Abstraction
Class
35. Applying the same test case to many parts of a software program.
Repetition Control Structure or WHILE loop
Superclass
Subclass
Test Execution
36. A systematic process for determining user expectations.
Algorithm
Requirements Analysis
Subclass
Textual Storyboard
37. More specific types of a class.
Functions
Subclass
Procedural Abstraction
Debug
38. Series of illustrated images that represent the main scenes in the animation.
Inheritance
Visual Storyboard
Test Case
new Keyword
39. A type of item stored in an array - such as a string or integer - accessed using an index.
Comments
Inheritance
Elements
Logic Operators
40. A set of data with values having predefined characteristics.
Data Type
Comparison operators
Comments
Parameter
41. Describes the class's properties.
Relational Operators
Documentation
Functions
Bugs
42. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Method
Orientation
Subclass
43. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Program
Source Code
Instructions
Test Case
44. Boolean operators (AND - OR and NOT).
Debugging
Abstraction
Algorithm
Logical Operators
45. An error or break in a software program.
Bug
Functions
Instance
Variable
46. Notes that help other programmers understand what your program does.
Bug
Comments
Requirements Analysis
Textual Storyboard
47. Programming that allows the programmer to manipulate objects.
Argument
Test Cycle
Class
Object-oriented programming (OOP)
48. A piece of code that sends a message to an object asking it to perform an action.
Debugging
Bug
Method
Collision
49. This allows the programmer to adjust the object - motion - distance amount and time duration.
Method
Procedure Arguments
new Keyword
Class
50. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Orientation
Elements
IDE
Collision
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