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AP Computer Science

Subjects : it-skills, ap
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An object of the class.






2. Control structure that allows you to select specific sections of code to be executed.






3. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.






4. Boolean operators (AND - OR and NOT).






5. Describes the class's properties.






6. A set of data with values having predefined characteristics.






7. Notes that help other programmers understand what your program does.






8. A place in memory where data of a specific type can be stored for later retrieval and use.






9. The general set of instructions and rules that objects will follow.






10. When an object unintentionally overlaps with another.






11. A statement that can execute a section of code multiple times.






12. This control performs a process while a condition is true; otherwise it will stop the instructions.






13. An objects sense of direction.






14. A special kind of method that is automatically executed whenever a new instance of the class is created.






15. Tell Alice3 how to implement the instructions in a program.






16. A field used to store information about the class to use immediately or later.






17. An object from a class once its created and added to the scene.






18. An error or break in a software program.






19. The process of finding software bugs in a software program






20. Answers questions about an object - such as its distance to another object.






21. A position number in the array object that specifies which array element to access.






22. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.






23. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.






24. Access - return type - name - and parameters for a method.






25. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.






26. This allows the programmer to adjust the object - motion - distance amount and time duration.






27. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.






28. Word at the beginning of the method that tells us what type of information a method call will return.






29. A piece of code that sends a message to an object asking it to perform an action.






30. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.






31. Describes how to perform the procedure.






32. A systematic process for determining user expectations.






33. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.






34. A lexical unit used to express a relation - such as equality or greater than - between two expressions.






35. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.






36. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.






37. A keyword that indicates that a new object is being created.






38. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.






39. An object that holds multiple variables. An index can be used to access the variables.






40. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.






41. A piece of program code that defines how the object should execute a task.






42. A list of instructions that are required to accomplish a task.






43. The specifications that define the appearance and movement of a 3D object.






44. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.






45. Process of finding and removing bugs—or errors—in a computer program.






46. This control performs a process if a condition is true; otherwise it performs another process.






47. A type of item stored in an array - such as a string or integer - accessed using an index.






48. A loop that will continue until a specific condition occurs; then the loop ends.






49. Notes that help other programmers understand what the code in your program does.






50. An object's sense of direction.







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