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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A piece of code that sends a message to an object asking it to perform an action.
Scenario
Logical Operators
Method
Procedure
2. An error or break in a software program.
Axes
Comments
Bug
Animation
3. Access - return type - name - and parameters for a method.
Axes
Relational Operators
Method Signature
Scenario
4. Symbols that compare two random values in a method.
Comparison operators
Instance Variable
new Keyword
Procedural Abstraction
5. A defined start and end point in a quality assurance program.
Class
Inheritance
Test Cycle
Index
6. Errors in the syntax of a computer program.
Scenario
Object-oriented programming (OOP)
Loop
Bugs
7. Series of illustrated images that represent the main scenes in the animation.
Functions
Visual Storyboard
Class
Index
8. An objects sense of direction.
Compilation
Inheritance
Orientation
Conditional Loop
9. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Method
IDE
Class
10. A sequence of actions that simulate movement.
Decision Control Structure
Functions
Bugs
Animation
11. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Orientation
Bugs
WHILE control statement
Method
12. Programming that allows the programmer to manipulate objects.
Compilation
Conditional Loop
Object-oriented programming (OOP)
Array
13. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Method Signature
Comparison operators
WHILE control statement
14. Control structure that allows you to select specific sections of code to be executed.
Comments
Decision Control Structure
Inheritance
Repetition Control Structure or WHILE loop
15. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Constructor
Orientation
Quality Assurance Testing
Instance
16. Notes that help other programmers understand what the code in your program does.
Test Execution
Collision
Debug
Comments
17. The general set of instructions and rules that objects will follow.
Class
Method
Quality Assurance Testing
Repetition Control Structure or WHILE loop
18. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Functions
Quality Assurance Testing
Variable
Instance Variable
19. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Abstraction
Repetition Control Structure or WHILE loop
Method
20. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Infinite Loop
Superclass
Dot notation
Comments
21. Each subclass can use (inherits) the methods from its superclass.
Comments
Axes
Inheritance
Elements
22. A systematic process for determining user expectations.
Requirements Analysis
Dot notation
Repetition Control Structure or WHILE loop
Class
23. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Class
Decision Control Structure
Procedure
Infinite Loop
24. Applying the same test case to many parts of a software program.
Decision Control Structure
Instance Variable
Test Execution
Instance
25. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Axes
Requirements Analysis
Local Variables
Method Call
26. An object from a class once its created and added to the scene.
Relational Operators
Instance
Instructions
Object-oriented programming (OOP)
27. A place in memory where data of a specific type can be stored for later retrieval and use.
Algorithm
Bugs
Procedure
Variable
28. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Decision Control Structure
Quality Assurance Testing
Arithmetic Operators
Inheritance
29. This control performs a process while a condition is true; otherwise it will stop the instructions.
Logical Operators
Test Case
WHILE control statement
Loop
30. The more generic - overarching class of a group of classes.
Logic Operators
Superclass
Comments
Conditional Loop
31. Describes how to perform the procedure.
Argument
Scenario
Functions
Comments
32. Describes the class's properties.
Documentation
Class
Procedure
Instance
33. An object's sense of direction.
Logic Operators
Parameter
Test Execution
Orientation
34. A position number in the array object that specifies which array element to access.
Abstraction
Inheritance
Index
Collision
35. Answers questions about an object - such as its distance to another object.
Instance Variable
Functions
State / Behavior
Procedure Arguments
36. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
IF control statement
Variable
Parameter
Method Call
37. Detailed - ordered list of the actions each object performs in each scene of the animation.
Method Signature
Elements
Class
Textual Storyboard
38. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Logic Operators
Relational Operators
Instance Variable
39. A set of data with values having predefined characteristics.
Loop
Data Type
Class
Requirements Analysis
40. Each subclass receives the methods and properties of its superclass.
Local Variables
Class
Decision Control Structure
Inheritance
41. Tell Alice3 how to implement the instructions in a program.
Class
Documentation
Relational Operators
Control Statement
42. The process of finding software bugs in a software program
Procedure
Debugging
Algorithm
Subclass
43. All objects have which two characteristics?
Functions
Class
Constructor
State / Behavior
44. A list of actions to perform a task or solve a problem.
new Keyword
Instance Variable
Superclass
Algorithm
45. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Instructions
Procedural Abstraction
Logical Operators
Data Type
46. A statement that can execute a section of code multiple times.
Abstraction
Loop
Instance Variable
Quality Assurance Testing
47. Process of finding and removing bugs—or errors—in a computer program.
Procedure
IDE
Variable
Debug
48. A type of item stored in an array - such as a string or integer - accessed using an index.
Source Code
Elements
Comments
Conditional Loop
49. This control performs a process if a condition is true; otherwise it performs another process.
Array
Animation
IF control statement
Scenario
50. A list of instructions that are required to accomplish a task.
Program
Procedural Abstraction
IF control statement
Comments