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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
State / Behavior
Bug
Inheritance
2. Tell Alice3 how to implement the instructions in a program.
Comments
Method
Return Type
Control Statement
3. An objects sense of direction.
Constructor
Orientation
Scenario
Source Code
4. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Logical Operators
Parameter
Orientation
5. This control performs a process while a condition is true; otherwise it will stop the instructions.
Parameter
Index
Debug
WHILE control statement
6. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
IF control statement
Scenario
Debug
Test Cycle
7. A defined start and end point in a quality assurance program.
Index
Instance
Infinite Loop
Test Cycle
8. Describes how to perform the procedure.
Local Variables
Argument
Quality Assurance Testing
Constructor
9. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Animation
Test Case
Method
Method Call
10. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Quality Assurance Testing
Instance
Array
11. Notes that help other programmers understand what your program does.
Subclass
WHILE control statement
Return Type
Comments
12. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Dot notation
Method
Procedure Arguments
Animation
13. The general set of instructions and rules that objects will follow.
IF control statement
Comparison operators
Class
Local Variables
14. The more generic - overarching class of a group of classes.
Superclass
Array
Conditional Loop
Visual Storyboard
15. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Logical Operators
Orientation
Procedural Abstraction
Local Variables
16. Each subclass receives the methods and properties of its superclass.
Variable
Dot notation
Instance
Inheritance
17. An object of a class.
Subclass
Test Case
new Keyword
Instance
18. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Procedure
Parameter
Program
Return Type
19. A field used to store information about the class to use immediately or later.
Inheritance
Argument
Variable
Visual Storyboard
20. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Debug
Program
Method Signature
Source Code
21. Notes that help other programmers understand what the code in your program does.
Test Case
Comments
Conditional Loop
Inheritance
22. More specific types of a class.
Repetition Control Structure or WHILE loop
Subclass
Orientation
Method Signature
23. When an object unintentionally overlaps with another.
Collision
Scenario
Decision Control Structure
Visual Storyboard
24. Programming that allows the programmer to manipulate objects.
Quality Assurance Testing
Bug
Object-oriented programming (OOP)
Local Variables
25. A systematic process for determining user expectations.
Logic Operators
Bugs
Requirements Analysis
Program
26. Access - return type - name - and parameters for a method.
Method Signature
Procedure
Dot notation
Instance Variable
27. Tell the objects in the animation how to perform tasks.
Method Call
Instructions
Index
Class
28. A special kind of method that is automatically executed whenever a new instance of the class is created.
Program
Method
Constructor
Class
29. A list of instructions that are required to accomplish a task.
Program
Instructions
Repetition Control Structure or WHILE loop
new Keyword
30. An object that holds multiple variables. An index can be used to access the variables.
Array
Instance
Method
Algorithm
31. Symbols that compare two random values in a method.
Comparison operators
Program
Requirements Analysis
Class
32. A piece of program code that defines how the object should execute a task.
Comments
Procedure
Local Variables
Debugging
33. Series of illustrated images that represent the main scenes in the animation.
Instance
Object-oriented programming (OOP)
Visual Storyboard
Program
34. An error or break in a software program.
Local Variables
Collision
Dot notation
Bug
35. A keyword that indicates that a new object is being created.
new Keyword
IDE
Dot notation
Constructor
36. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Procedure
Array
Test Execution
37. A sequence of actions that simulate movement.
Axes
Animation
Test Execution
Repetition Control Structure or WHILE loop
38. Each subclass can use (inherits) the methods from its superclass.
Infinite Loop
Inheritance
Test Cycle
Procedure
39. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
IF control statement
Logic Operators
Procedural Abstraction
Arithmetic Operators
40. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Documentation
Logic Operators
Infinite Loop
Class
41. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Control Statement
Test Cycle
Debug
Method Call
42. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Functions
Class
Comments
Procedural Abstraction
43. A set of instructions - or programmed code - for how the object should perform a task.
IDE
Method
Comments
Procedure
44. Boolean operators (AND - OR and NOT).
Logical Operators
Program
Method
Requirements Analysis
45. All objects have which two characteristics?
WHILE control statement
Elements
Orientation
State / Behavior
46. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Comparison operators
IDE
Class
Requirements Analysis
47. A technique used to command newly-created instances to perform different actions.
Logic Operators
Return Type
Logical Operators
Abstraction
48. This control performs a process if a condition is true; otherwise it performs another process.
Test Case
Logical Operators
IF control statement
Textual Storyboard
49. Control structure that allows you to execute specific sections of the code a number of times.
Procedure
Decision Control Structure
Axes
Repetition Control Structure or WHILE loop
50. Applying the same test case to many parts of a software program.
Orientation
Loop
Test Execution
Parameter