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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Test Execution
Class
Functions
2. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Inheritance
State / Behavior
Parameter
Instance
3. A piece of code that sends a message to an object asking it to perform an action.
Instance Variable
Orientation
Method
Instance
4. Notes that help other programmers understand what the code in your program does.
Comments
new Keyword
Method Signature
Test Execution
5. A set of data with values having predefined characteristics.
Visual Storyboard
Data Type
Collision
Infinite Loop
6. A list of actions to perform a task or solve a problem.
Scenario
Algorithm
Comments
Instance
7. A technique used to command newly-created instances to perform different actions.
Method Call
new Keyword
Decision Control Structure
Abstraction
8. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Instructions
Logic Operators
Orientation
Program
9. Each subclass receives the methods and properties of its superclass.
Test Case
Loop
Inheritance
Elements
10. Detailed - ordered list of the actions each object performs in each scene of the animation.
Local Variables
Array
Class
Textual Storyboard
11. An object's sense of direction.
Inheritance
Instance Variable
Procedural Abstraction
Orientation
12. Describes the class's properties.
Logic Operators
Compilation
Documentation
Bug
13. A field used to store information about the class to use immediately or later.
Variable
Relational Operators
Scenario
Class
14. Word at the beginning of the method that tells us what type of information a method call will return.
Collision
Return Type
Conditional Loop
Orientation
15. More specific types of a class.
Method
Algorithm
Subclass
Variable
16. A sequence of actions that simulate movement.
Test Cycle
IF control statement
Instance
Animation
17. An objects sense of direction.
Class
Orientation
Loop
Dot notation
18. The specifications that define the appearance and movement of a 3D object.
IF control statement
Class
Collision
Elements
19. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Repetition Control Structure or WHILE loop
Conditional Loop
Quality Assurance Testing
Program
20. An object that holds multiple variables. An index can be used to access the variables.
Relational Operators
Test Case
Functions
Array
21. Tell the objects in the animation how to perform tasks.
Decision Control Structure
Instructions
Program
Argument
22. This control performs a process if a condition is true; otherwise it performs another process.
Debugging
Class
IF control statement
Class
23. A special kind of method that is automatically executed whenever a new instance of the class is created.
Return Type
Instance
Scenario
Constructor
24. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Compilation
Debug
Procedural Abstraction
25. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Local Variables
Parameter
Documentation
Infinite Loop
26. A place in memory where data of a specific type can be stored for later retrieval and use.
Abstraction
Dot notation
Requirements Analysis
Variable
27. The general set of instructions and rules that objects will follow.
State / Behavior
Index
Class
Subclass
28. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Infinite Loop
Abstraction
Axes
29. A piece of program code that defines how the object should execute a task.
Test Case
Instance
Procedure
Argument
30. An object from a class once its created and added to the scene.
WHILE control statement
Instance
Class
IDE
31. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Visual Storyboard
Argument
Local Variables
32. A list of instructions that are required to accomplish a task.
Test Cycle
Index
Program
Bug
33. Access - return type - name - and parameters for a method.
Method Signature
Procedure Arguments
Scenario
Documentation
34. A systematic process for determining user expectations.
Comments
Test Cycle
Requirements Analysis
Class
35. A position number in the array object that specifies which array element to access.
Index
Algorithm
Relational Operators
IDE
36. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Variable
Local Variables
Argument
37. Programming that allows the programmer to manipulate objects.
Argument
Algorithm
Object-oriented programming (OOP)
Orientation
38. Symbols that compare two random values in a method.
Comparison operators
Bugs
Method
Control Statement
39. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Functions
Object-oriented programming (OOP)
Source Code
Documentation
40. Answers questions about an object - such as its distance to another object.
Scenario
Functions
Repetition Control Structure or WHILE loop
Constructor
41. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Debug
Local Variables
Debugging
Instance Variable
42. When an object unintentionally overlaps with another.
Test Case
Animation
IDE
Collision
43. A set of instructions - or programmed code - for how the object should perform a task.
Array
Data Type
Procedure
Control Statement
44. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Argument
Method
Class
45. All objects have which two characteristics?
Class
Abstraction
Method
State / Behavior
46. Series of illustrated images that represent the main scenes in the animation.
Subclass
Object-oriented programming (OOP)
Visual Storyboard
Functions
47. Each subclass can use (inherits) the methods from its superclass.
Comments
Comments
Index
Inheritance
48. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Method Call
Animation
Arithmetic Operators
Class
49. An error or break in a software program.
Argument
Infinite Loop
Variable
Bug
50. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Argument
Logical Operators
Abstraction