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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Symbols that compare two random values in a method.
Comparison operators
Infinite Loop
Constructor
Inheritance
2. More specific types of a class.
Program
Debugging
Subclass
Array
3. A field used to store information about the class to use immediately or later.
Test Execution
Debugging
Return Type
Variable
4. Word at the beginning of the method that tells us what type of information a method call will return.
Arithmetic Operators
Instance
Procedural Abstraction
Return Type
5. An object's sense of direction.
Functions
Subclass
Orientation
Repetition Control Structure or WHILE loop
6. The more generic - overarching class of a group of classes.
Parameter
Orientation
Animation
Superclass
7. Notes that help other programmers understand what the code in your program does.
Comments
Test Execution
Procedural Abstraction
Scenario
8. The specifications that define the appearance and movement of a 3D object.
Test Case
Control Statement
Class
Orientation
9. A set of data with values having predefined characteristics.
Data Type
Constructor
Algorithm
Source Code
10. An object of the class.
Infinite Loop
Logic Operators
Instance
Source Code
11. A technique used to command newly-created instances to perform different actions.
IDE
Abstraction
Elements
Subclass
12. A list of actions to perform a task or solve a problem.
Instance
Axes
Algorithm
Class
13. A piece of program code that defines how the object should execute a task.
Requirements Analysis
Procedure
Variable
Textual Storyboard
14. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Compilation
Object-oriented programming (OOP)
Parameter
15. Process of finding and removing bugs—or errors—in a computer program.
Array
Class
Instance
Debug
16. Errors in the syntax of a computer program.
Bug
Bugs
Index
WHILE control statement
17. A set of instructions - or programmed code - for how the object should perform a task.
Bugs
Method
Procedure
Quality Assurance Testing
18. A type of item stored in an array - such as a string or integer - accessed using an index.
Axes
Comments
Elements
Control Statement
19. An objects sense of direction.
Orientation
State / Behavior
Relational Operators
Elements
20. Programming that allows the programmer to manipulate objects.
Method
Class
Object-oriented programming (OOP)
Parameter
21. All objects have which two characteristics?
State / Behavior
Animation
Control Statement
Orientation
22. This control performs a process if a condition is true; otherwise it performs another process.
Comments
IF control statement
Instance Variable
Infinite Loop
23. Describes how to perform the procedure.
Instructions
Test Execution
Loop
Argument
24. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Requirements Analysis
Test Case
Source Code
Object-oriented programming (OOP)
25. A special kind of method that is automatically executed whenever a new instance of the class is created.
Bugs
Constructor
Argument
Conditional Loop
26. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Class
Return Type
Loop
27. An object that holds multiple variables. An index can be used to access the variables.
Argument
Array
State / Behavior
Comparison operators
28. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Requirements Analysis
Orientation
Abstraction
Compilation
29. A position number in the array object that specifies which array element to access.
Class
Index
Procedure
Method Call
30. A defined start and end point in a quality assurance program.
new Keyword
Test Cycle
Collision
Bug
31. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Axes
Parameter
Test Execution
IF control statement
32. Describes the class's properties.
Elements
Documentation
Method Call
IDE
33. Control structure that allows you to select specific sections of code to be executed.
Procedure Arguments
Array
Decision Control Structure
Argument
34. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Class
Quality Assurance Testing
Instance
State / Behavior
35. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Collision
Dot notation
Logical Operators
36. The template that defines the substance of an object - such as its appearance - features - and movement.
Index
Instance
Superclass
Class
37. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
IF control statement
Procedure
Source Code
Instance Variable
38. This allows the programmer to adjust the object - motion - distance amount and time duration.
Debug
Variable
Procedure Arguments
Loop
39. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Loop
Functions
Local Variables
40. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Quality Assurance Testing
Local Variables
Subclass
Requirements Analysis
41. A systematic process for determining user expectations.
Requirements Analysis
Index
Procedure
Comments
42. An error or break in a software program.
Bug
Method Call
Procedural Abstraction
Class
43. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Parameter
Instance
Method
44. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Object-oriented programming (OOP)
Decision Control Structure
Arithmetic Operators
Relational Operators
45. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Requirements Analysis
Method Call
Comparison operators
Textual Storyboard
46. Access - return type - name - and parameters for a method.
Arithmetic Operators
Array
Method Signature
Instance
47. The general set of instructions and rules that objects will follow.
Conditional Loop
Class
Inheritance
Debug
48. Each subclass receives the methods and properties of its superclass.
Orientation
Inheritance
Quality Assurance Testing
Repetition Control Structure or WHILE loop
49. Tell the objects in the animation how to perform tasks.
Instructions
Inheritance
Test Execution
Textual Storyboard
50. When an object unintentionally overlaps with another.
Source Code
new Keyword
Procedural Abstraction
Collision