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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Series of illustrated images that represent the main scenes in the animation.
Class
Visual Storyboard
Constructor
Debugging
2. Each subclass receives the methods and properties of its superclass.
Inheritance
Control Statement
Functions
Conditional Loop
3. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Comparison operators
Instructions
Method
4. Detailed - ordered list of the actions each object performs in each scene of the animation.
Variable
Comparison operators
Requirements Analysis
Textual Storyboard
5. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Conditional Loop
Object-oriented programming (OOP)
new Keyword
6. A type of item stored in an array - such as a string or integer - accessed using an index.
Test Execution
Program
Decision Control Structure
Elements
7. A systematic process for determining user expectations.
Instance Variable
Class
Requirements Analysis
Procedure
8. Applying the same test case to many parts of a software program.
Method Call
Test Execution
Orientation
Comparison operators
9. The more generic - overarching class of a group of classes.
Method
Procedure Arguments
Test Cycle
Superclass
10. Word at the beginning of the method that tells us what type of information a method call will return.
Comments
Requirements Analysis
Return Type
Comparison operators
11. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Loop
Return Type
Parameter
Arithmetic Operators
12. A sequence of actions that simulate movement.
Animation
Local Variables
Method
State / Behavior
13. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Data Type
Instance
Class
Constructor
14. Describes how to perform the procedure.
Argument
Program
Local Variables
Debugging
15. An object's sense of direction.
Class
Logical Operators
Animation
Orientation
16. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Abstraction
Method Call
Method
Control Statement
17. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Abstraction
Source Code
Method Signature
Comments
18. More specific types of a class.
Axes
Compilation
Argument
Subclass
19. A technique used to command newly-created instances to perform different actions.
Abstraction
Index
Debug
Method
20. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Comments
Documentation
Source Code
Dot notation
21. A set of data with values having predefined characteristics.
Data Type
new Keyword
Inheritance
Method Call
22. A defined start and end point in a quality assurance program.
IDE
Test Cycle
Method
Visual Storyboard
23. An objects sense of direction.
Orientation
WHILE control statement
Array
Class
24. An object from a class once its created and added to the scene.
Instance
new Keyword
Test Case
Quality Assurance Testing
25. A loop that will continue until a specific condition occurs; then the loop ends.
Dot notation
Local Variables
Conditional Loop
State / Behavior
26. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
State / Behavior
Logic Operators
Local Variables
Orientation
27. A piece of code that sends a message to an object asking it to perform an action.
Method
Subclass
Instance
Array
28. The specifications that define the appearance and movement of a 3D object.
Procedure
Comparison operators
Class
Bugs
29. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Comments
Instructions
State / Behavior
30. Access - return type - name - and parameters for a method.
Class
Class
State / Behavior
Method Signature
31. Control structure that allows you to select specific sections of code to be executed.
Procedure
Decision Control Structure
Array
Infinite Loop
32. A statement that can execute a section of code multiple times.
Test Cycle
Debugging
Method Call
Loop
33. An object that holds multiple variables. An index can be used to access the variables.
Array
Collision
Variable
Logic Operators
34. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Orientation
Parameter
Abstraction
35. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Procedure
Repetition Control Structure or WHILE loop
Control Statement
36. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Compilation
Quality Assurance Testing
Return Type
Superclass
37. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Class
Variable
Comments
38. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Animation
Dot notation
Subclass
Method
39. A set of instructions - or programmed code - for how the object should perform a task.
Class
Procedure
Parameter
Debugging
40. This control performs a process while a condition is true; otherwise it will stop the instructions.
IDE
Elements
Class
WHILE control statement
41. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Subclass
Elements
Relational Operators
Method
42. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Variable
Comparison operators
Decision Control Structure
43. An object of a class.
Control Statement
Constructor
Test Cycle
Instance
44. Process of finding and removing bugs—or errors—in a computer program.
Debug
Logical Operators
Object-oriented programming (OOP)
Relational Operators
45. Notes that help other programmers understand what the code in your program does.
Relational Operators
Comments
Decision Control Structure
Superclass
46. A keyword that indicates that a new object is being created.
Variable
Repetition Control Structure or WHILE loop
new Keyword
Logical Operators
47. Symbols that compare two random values in a method.
Visual Storyboard
Comparison operators
Class
Animation
48. A place in memory where data of a specific type can be stored for later retrieval and use.
Instance Variable
Variable
Method Signature
Argument
49. Control structure that allows you to execute specific sections of the code a number of times.
Debugging
Class
Repetition Control Structure or WHILE loop
Inheritance
50. Tell Alice3 how to implement the instructions in a program.
Functions
Test Case
Procedure
Control Statement