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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programming that allows the programmer to manipulate objects.
Variable
Method
Object-oriented programming (OOP)
Dot notation
2. Detailed - ordered list of the actions each object performs in each scene of the animation.
State / Behavior
Bugs
Textual Storyboard
IF control statement
3. Each subclass receives the methods and properties of its superclass.
Procedure
Inheritance
Index
IF control statement
4. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Test Cycle
Algorithm
Method Call
Requirements Analysis
5. Errors in the syntax of a computer program.
Elements
Bugs
Repetition Control Structure or WHILE loop
Functions
6. Series of illustrated images that represent the main scenes in the animation.
Arithmetic Operators
Visual Storyboard
IF control statement
Inheritance
7. Tell Alice3 how to implement the instructions in a program.
Debug
Control Statement
Logical Operators
Class
8. A technique used to command newly-created instances to perform different actions.
Logical Operators
Instance
Abstraction
State / Behavior
9. Notes that help other programmers understand what the code in your program does.
Variable
Bug
Comments
Relational Operators
10. A keyword that indicates that a new object is being created.
Debug
Loop
Instance Variable
new Keyword
11. A place in memory where data of a specific type can be stored for later retrieval and use.
Logical Operators
Variable
Requirements Analysis
Orientation
12. Each subclass can use (inherits) the methods from its superclass.
Return Type
Inheritance
Orientation
Constructor
13. A list of actions to perform a task or solve a problem.
Algorithm
Instructions
Decision Control Structure
State / Behavior
14. This allows the programmer to adjust the object - motion - distance amount and time duration.
Debug
Arithmetic Operators
Method Signature
Procedure Arguments
15. A position number in the array object that specifies which array element to access.
Inheritance
Data Type
Index
Infinite Loop
16. Access - return type - name - and parameters for a method.
Local Variables
Method Signature
WHILE control statement
Procedure
17. The specifications that define the appearance and movement of a 3D object.
Class
Algorithm
Repetition Control Structure or WHILE loop
Debugging
18. An object's sense of direction.
Conditional Loop
Orientation
Debugging
Visual Storyboard
19. An object of the class.
IF control statement
Procedure
Instance
Constructor
20. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
Inheritance
Local Variables
Documentation
21. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Logic Operators
Instance Variable
Axes
Class
22. Notes that help other programmers understand what your program does.
Local Variables
Elements
Comments
Compilation
23. Answers questions about an object - such as its distance to another object.
Variable
Functions
Comparison operators
Control Statement
24. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Method Call
Inheritance
Repetition Control Structure or WHILE loop
Compilation
25. Boolean operators (AND - OR and NOT).
Debugging
Comparison operators
Logical Operators
IDE
26. An objects sense of direction.
IDE
Method Signature
Class
Orientation
27. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Test Execution
Superclass
IDE
28. Control structure that allows you to execute specific sections of the code a number of times.
Instance
Procedure
Repetition Control Structure or WHILE loop
Object-oriented programming (OOP)
29. Describes how to perform the procedure.
Instance
Logic Operators
Argument
Comments
30. Describes the class's properties.
Orientation
Comments
Variable
Documentation
31. Control structure that allows you to select specific sections of code to be executed.
Requirements Analysis
Logical Operators
Decision Control Structure
Comments
32. A set of instructions - or programmed code - for how the object should perform a task.
Procedural Abstraction
Procedure
Infinite Loop
Method
33. Word at the beginning of the method that tells us what type of information a method call will return.
Variable
Bugs
Return Type
Logical Operators
34. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Animation
Procedural Abstraction
Method
Parameter
35. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Textual Storyboard
Data Type
Instance Variable
Program
36. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Bugs
Loop
Class
IDE
37. The process of finding software bugs in a software program
Class
Comparison operators
Debugging
Compilation
38. An object from a class once its created and added to the scene.
Class
Instance
Instructions
Variable
39. A defined start and end point in a quality assurance program.
Dot notation
Method
Instance
Test Cycle
40. A type of item stored in an array - such as a string or integer - accessed using an index.
Logic Operators
Elements
Algorithm
Debug
41. A systematic process for determining user expectations.
Animation
Instance
Method Call
Requirements Analysis
42. Tell the objects in the animation how to perform tasks.
Algorithm
Instructions
Compilation
Comparison operators
43. An error or break in a software program.
Logic Operators
Bug
Infinite Loop
Scenario
44. A special kind of method that is automatically executed whenever a new instance of the class is created.
Class
Test Execution
Constructor
Control Statement
45. Applying the same test case to many parts of a software program.
Data Type
Argument
Orientation
Test Execution
46. The more generic - overarching class of a group of classes.
Arithmetic Operators
Superclass
Textual Storyboard
Collision
47. The template that defines the substance of an object - such as its appearance - features - and movement.
Method
Class
Elements
Source Code
48. A field used to store information about the class to use immediately or later.
IDE
Logical Operators
Variable
Dot notation
49. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Source Code
Quality Assurance Testing
Test Execution
Constructor
50. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Class
Procedural Abstraction
Instance Variable
Local Variables