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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Instance Variable
Procedural Abstraction
Orientation
Procedure
2. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Method Signature
Comparison operators
Data Type
3. Describes the class's properties.
Superclass
Test Case
Documentation
Procedure
4. Word at the beginning of the method that tells us what type of information a method call will return.
Procedure Arguments
Array
Return Type
Instance Variable
5. Process of finding and removing bugs—or errors—in a computer program.
Bugs
new Keyword
Control Statement
Debug
6. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Method
Test Cycle
Source Code
Arithmetic Operators
7. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Comments
Infinite Loop
Instance
Relational Operators
8. Programming that allows the programmer to manipulate objects.
Array
Axes
Comparison operators
Object-oriented programming (OOP)
9. A statement that can execute a section of code multiple times.
Loop
Local Variables
Conditional Loop
Data Type
10. An object of a class.
Orientation
Subclass
Instance
Arithmetic Operators
11. A list of actions to perform a task or solve a problem.
Instance
Algorithm
Comments
Constructor
12. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Requirements Analysis
Arithmetic Operators
Instance
13. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Class
Object-oriented programming (OOP)
Relational Operators
State / Behavior
14. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Logic Operators
Procedure
Class
15. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Instance Variable
Method
Quality Assurance Testing
16. A defined start and end point in a quality assurance program.
Logical Operators
Data Type
Conditional Loop
Test Cycle
17. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Parameter
Abstraction
Argument
18. The more generic - overarching class of a group of classes.
Constructor
Superclass
Source Code
Algorithm
19. A sequence of actions that simulate movement.
Bug
Dot notation
Animation
Class
20. Each subclass receives the methods and properties of its superclass.
Method Call
Decision Control Structure
Inheritance
Data Type
21. A set of instructions - or programmed code - for how the object should perform a task.
Animation
Bugs
Procedure
Program
22. A piece of code that sends a message to an object asking it to perform an action.
Control Statement
Repetition Control Structure or WHILE loop
Method
Object-oriented programming (OOP)
23. Access - return type - name - and parameters for a method.
Method Signature
Program
Debugging
Repetition Control Structure or WHILE loop
24. A technique used to command newly-created instances to perform different actions.
Abstraction
Argument
Functions
Method Signature
25. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Method Signature
Orientation
Quality Assurance Testing
Scenario
26. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Scenario
Requirements Analysis
Method
State / Behavior
27. Notes that help other programmers understand what the code in your program does.
Inheritance
Comments
Comparison operators
Logic Operators
28. Describes how to perform the procedure.
Axes
Scenario
Class
Argument
29. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Data Type
Logical Operators
Orientation
Test Case
30. A keyword that indicates that a new object is being created.
new Keyword
Subclass
Method Signature
Procedural Abstraction
31. An object's sense of direction.
Infinite Loop
Visual Storyboard
Collision
Orientation
32. A set of data with values having predefined characteristics.
Data Type
Class
Variable
Conditional Loop
33. Boolean operators (AND - OR and NOT).
Logical Operators
Decision Control Structure
Test Cycle
Array
34. A systematic process for determining user expectations.
Requirements Analysis
Variable
Relational Operators
Logical Operators
35. Tell the objects in the animation how to perform tasks.
Method
Data Type
Instructions
Control Statement
36. A special kind of method that is automatically executed whenever a new instance of the class is created.
Test Cycle
Arithmetic Operators
Constructor
Debugging
37. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Method
Animation
Documentation
38. Applying the same test case to many parts of a software program.
Test Execution
Bugs
Instance
Test Case
39. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Subclass
Loop
Repetition Control Structure or WHILE loop
40. Errors in the syntax of a computer program.
Bugs
Arithmetic Operators
Parameter
Source Code
41. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method
Relational Operators
Method Call
Instructions
42. Symbols that compare two random values in a method.
Class
Method Signature
Superclass
Comparison operators
43. The specifications that define the appearance and movement of a 3D object.
Comments
Class
Inheritance
Instance Variable
44. Control structure that allows you to execute specific sections of the code a number of times.
Scenario
Bugs
Repetition Control Structure or WHILE loop
Parameter
45. The process of finding software bugs in a software program
Scenario
Debugging
Local Variables
Repetition Control Structure or WHILE loop
46. Answers questions about an object - such as its distance to another object.
Argument
Return Type
Functions
Inheritance
47. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Class
Object-oriented programming (OOP)
Compilation
Logic Operators
48. All objects have which two characteristics?
State / Behavior
Bugs
Inheritance
Inheritance
49. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Return Type
Inheritance
IDE
Debugging
50. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Collision
Compilation
Orientation
Test Cycle