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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An error or break in a software program.
Test Execution
Animation
Bug
Algorithm
2. An object's sense of direction.
Orientation
Instance
Procedural Abstraction
Bugs
3. Applying the same test case to many parts of a software program.
Elements
Quality Assurance Testing
Inheritance
Test Execution
4. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Axes
Procedure Arguments
Test Execution
5. A position number in the array object that specifies which array element to access.
Decision Control Structure
Visual Storyboard
Parameter
Index
6. A piece of code that sends a message to an object asking it to perform an action.
Index
Class
Variable
Method
7. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Requirements Analysis
Method Signature
Test Execution
8. Each subclass receives the methods and properties of its superclass.
Program
Instance
Inheritance
Instance Variable
9. This allows the programmer to adjust the object - motion - distance amount and time duration.
Parameter
Procedure Arguments
Logic Operators
Procedure
10. A list of instructions that are required to accomplish a task.
Program
Class
Bugs
Elements
11. The more generic - overarching class of a group of classes.
Test Cycle
Inheritance
Superclass
Conditional Loop
12. When an object unintentionally overlaps with another.
Collision
Compilation
Return Type
Local Variables
13. A sequence of actions that simulate movement.
Procedural Abstraction
Class
Animation
Compilation
14. A set of data with values having predefined characteristics.
Elements
Algorithm
Orientation
Data Type
15. Control structure that allows you to select specific sections of code to be executed.
Method
Loop
Variable
Decision Control Structure
16. A type of item stored in an array - such as a string or integer - accessed using an index.
Constructor
Orientation
Object-oriented programming (OOP)
Elements
17. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Variable
Logic Operators
Instance
18. Tell the objects in the animation how to perform tasks.
Dot notation
Instructions
Debug
Elements
19. Symbols that compare two random values in a method.
Comparison operators
Constructor
Local Variables
Variable
20. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Test Cycle
Elements
Instance
21. A list of actions to perform a task or solve a problem.
Logic Operators
Algorithm
Arithmetic Operators
Comparison operators
22. An object of the class.
Return Type
Instance
Test Execution
Control Statement
23. Process of finding and removing bugs—or errors—in a computer program.
Quality Assurance Testing
Debug
Documentation
Test Case
24. A technique used to command newly-created instances to perform different actions.
Abstraction
Index
Test Cycle
Method Call
25. An object of a class.
Instance
State / Behavior
Axes
Method Call
26. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Class
Test Execution
Index
27. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Method Signature
Arithmetic Operators
Return Type
Decision Control Structure
28. This control performs a process if a condition is true; otherwise it performs another process.
Scenario
Instance
IF control statement
Logic Operators
29. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Compilation
Orientation
Parameter
30. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Method Signature
Quality Assurance Testing
Parameter
Variable
31. A piece of program code that defines how the object should execute a task.
Procedure
State / Behavior
Test Cycle
Bugs
32. A systematic process for determining user expectations.
Decision Control Structure
Textual Storyboard
Requirements Analysis
Return Type
33. The specifications that define the appearance and movement of a 3D object.
Debugging
Logical Operators
IF control statement
Class
34. A place in memory where data of a specific type can be stored for later retrieval and use.
Return Type
IDE
Compilation
Variable
35. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Compilation
Comments
Class
36. The general set of instructions and rules that objects will follow.
Class
Comments
Loop
IDE
37. Describes the class's properties.
Dot notation
Comments
Documentation
Class
38. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Instance
Source Code
Arithmetic Operators
Test Cycle
39. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Instructions
Parameter
IDE
Scenario
40. Answers questions about an object - such as its distance to another object.
Scenario
Functions
Algorithm
Control Statement
41. An objects sense of direction.
Orientation
Relational Operators
Debugging
Method
42. The process of finding software bugs in a software program
Variable
Debugging
Functions
Collision
43. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Control Statement
Logic Operators
Method Call
Axes
44. More specific types of a class.
Test Cycle
Loop
Program
Subclass
45. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Test Cycle
Class
new Keyword
Abstraction
46. Access - return type - name - and parameters for a method.
Subclass
Animation
Method Signature
Local Variables
47. Boolean operators (AND - OR and NOT).
Logical Operators
Abstraction
Requirements Analysis
Method Call
48. Programming that allows the programmer to manipulate objects.
Orientation
State / Behavior
Procedure
Object-oriented programming (OOP)
49. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Program
Class
Dot notation
Test Cycle
50. A defined start and end point in a quality assurance program.
Test Cycle
Comments
Method Signature
Orientation