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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Documentation
Local Variables
Test Case
Textual Storyboard
2. The process of finding software bugs in a software program
Debugging
Data Type
Scenario
Compilation
3. Detailed - ordered list of the actions each object performs in each scene of the animation.
Procedural Abstraction
Textual Storyboard
Visual Storyboard
Orientation
4. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Orientation
Comparison operators
Method Call
Variable
5. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Instance
Decision Control Structure
Visual Storyboard
Quality Assurance Testing
6. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Comments
Class
Loop
7. Describes the class's properties.
Control Statement
Documentation
Logical Operators
Array
8. A list of instructions that are required to accomplish a task.
Functions
Program
Bugs
Inheritance
9. An object of a class.
Quality Assurance Testing
Instance
Decision Control Structure
Variable
10. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Documentation
Comments
Compilation
Argument
11. The more generic - overarching class of a group of classes.
Superclass
Decision Control Structure
Infinite Loop
Debug
12. More specific types of a class.
Bug
Instructions
Object-oriented programming (OOP)
Subclass
13. An error or break in a software program.
Bug
Comments
Quality Assurance Testing
Return Type
14. A type of item stored in an array - such as a string or integer - accessed using an index.
Class
Elements
Array
Animation
15. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Instance
Arithmetic Operators
Axes
Test Case
16. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Class
Dot notation
Program
Decision Control Structure
17. A field used to store information about the class to use immediately or later.
Variable
Array
Method
Procedural Abstraction
18. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Index
Control Statement
Class
19. An object's sense of direction.
Repetition Control Structure or WHILE loop
Return Type
Orientation
Test Execution
20. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Textual Storyboard
Test Execution
Elements
21. Control structure that allows you to select specific sections of code to be executed.
Elements
WHILE control statement
Decision Control Structure
Class
22. Programming that allows the programmer to manipulate objects.
Procedure
IF control statement
Object-oriented programming (OOP)
IDE
23. When an object unintentionally overlaps with another.
Collision
Superclass
Return Type
Array
24. Tell Alice3 how to implement the instructions in a program.
Test Execution
Control Statement
Scenario
Loop
25. A piece of code that sends a message to an object asking it to perform an action.
Data Type
Variable
Inheritance
Method
26. A position number in the array object that specifies which array element to access.
IDE
Quality Assurance Testing
Index
Animation
27. Errors in the syntax of a computer program.
Bugs
Superclass
Bug
Parameter
28. Symbols that compare two random values in a method.
new Keyword
Array
Comparison operators
Instance Variable
29. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Decision Control Structure
State / Behavior
Class
Return Type
30. A technique used to command newly-created instances to perform different actions.
Decision Control Structure
Constructor
Textual Storyboard
Abstraction
31. Access - return type - name - and parameters for a method.
Method Signature
Instance
Bug
Inheritance
32. This control performs a process while a condition is true; otherwise it will stop the instructions.
Instance
Debugging
Control Statement
WHILE control statement
33. A list of actions to perform a task or solve a problem.
Data Type
Algorithm
Debugging
Procedure
34. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Data Type
Argument
IDE
35. An object of the class.
Instance
Test Case
Procedural Abstraction
Algorithm
36. A set of instructions - or programmed code - for how the object should perform a task.
Collision
Procedure
Debug
Class
37. All objects have which two characteristics?
Test Case
Requirements Analysis
State / Behavior
Quality Assurance Testing
38. A set of data with values having predefined characteristics.
Comments
Data Type
Test Cycle
Compilation
39. A systematic process for determining user expectations.
Procedure
Compilation
Comparison operators
Requirements Analysis
40. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
WHILE control statement
Method
Instructions
Conditional Loop
41. A piece of program code that defines how the object should execute a task.
Procedure
Class
Method
Abstraction
42. Tell the objects in the animation how to perform tasks.
Return Type
Class
Instructions
Functions
43. Describes how to perform the procedure.
Argument
Method
IF control statement
Axes
44. Word at the beginning of the method that tells us what type of information a method call will return.
Repetition Control Structure or WHILE loop
Class
Return Type
Index
45. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Requirements Analysis
Instance
Dot notation
Scenario
46. A loop that will continue until a specific condition occurs; then the loop ends.
State / Behavior
Decision Control Structure
Conditional Loop
Relational Operators
47. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Superclass
Logic Operators
Algorithm
IDE
48. An object from a class once its created and added to the scene.
Instance
Algorithm
Test Case
Superclass
49. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Bug
Variable
State / Behavior
50. An objects sense of direction.
Repetition Control Structure or WHILE loop
Decision Control Structure
Orientation
Visual Storyboard