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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
WHILE control statement
Procedural Abstraction
Scenario
Logical Operators
2. A keyword that indicates that a new object is being created.
Class
new Keyword
Animation
Collision
3. Detailed - ordered list of the actions each object performs in each scene of the animation.
Data Type
Textual Storyboard
Functions
Test Cycle
4. An object from a class once its created and added to the scene.
Instance
Control Statement
Visual Storyboard
Argument
5. A set of data with values having predefined characteristics.
Data Type
Test Execution
Bugs
Visual Storyboard
6. The systematic process of checking to see whether a product being developed is meeting specified requirements.
IDE
Quality Assurance Testing
Method
Instance
7. Each subclass can use (inherits) the methods from its superclass.
Dot notation
Method Call
Inheritance
Bugs
8. A list of instructions that are required to accomplish a task.
Debugging
Instance
Elements
Program
9. Control structure that allows you to select specific sections of code to be executed.
new Keyword
Decision Control Structure
Constructor
Bug
10. All objects have which two characteristics?
State / Behavior
Logic Operators
Variable
Scenario
11. The general set of instructions and rules that objects will follow.
Control Statement
Class
Procedural Abstraction
Requirements Analysis
12. A defined start and end point in a quality assurance program.
Test Cycle
Test Execution
Loop
Repetition Control Structure or WHILE loop
13. A special kind of method that is automatically executed whenever a new instance of the class is created.
Inheritance
Class
Constructor
Subclass
14. Tell Alice3 how to implement the instructions in a program.
Object-oriented programming (OOP)
Functions
Scenario
Control Statement
15. A piece of code that sends a message to an object asking it to perform an action.
Source Code
Test Execution
Parameter
Method
16. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
WHILE control statement
Algorithm
Comparison operators
17. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Procedure
Instance
Infinite Loop
Bugs
18. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Bug
Dot notation
Textual Storyboard
Quality Assurance Testing
19. An object of a class.
Procedure Arguments
Procedure
Instance
Control Statement
20. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Orientation
Conditional Loop
Method Call
Test Cycle
21. A list of actions to perform a task or solve a problem.
Algorithm
Inheritance
Collision
Data Type
22. An object's sense of direction.
Method
Orientation
Local Variables
Variable
23. A set of instructions - or programmed code - for how the object should perform a task.
Axes
Procedure
Comparison operators
Comments
24. An object that holds multiple variables. An index can be used to access the variables.
Array
Arithmetic Operators
Test Execution
IDE
25. The more generic - overarching class of a group of classes.
Superclass
Bugs
Test Execution
Documentation
26. When an object unintentionally overlaps with another.
Collision
Argument
Orientation
Conditional Loop
27. Describes how to perform the procedure.
Dot notation
Collision
Argument
Infinite Loop
28. Process of finding and removing bugs—or errors—in a computer program.
Conditional Loop
Debug
Orientation
Class
29. Boolean operators (AND - OR and NOT).
Test Case
Procedural Abstraction
Inheritance
Logical Operators
30. A field used to store information about the class to use immediately or later.
new Keyword
Inheritance
Debugging
Variable
31. Errors in the syntax of a computer program.
Return Type
Bugs
Inheritance
Decision Control Structure
32. A place in memory where data of a specific type can be stored for later retrieval and use.
Comments
Inheritance
Variable
Source Code
33. Tell the objects in the animation how to perform tasks.
Instructions
Test Case
Class
Infinite Loop
34. Answers questions about an object - such as its distance to another object.
Control Statement
Program
Method Call
Functions
35. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Subclass
Collision
Array
Compilation
36. This control performs a process if a condition is true; otherwise it performs another process.
Comments
IF control statement
Logic Operators
Superclass
37. The specifications that define the appearance and movement of a 3D object.
Collision
Debugging
Instance
Class
38. Access - return type - name - and parameters for a method.
Method
Instance
Method Signature
State / Behavior
39. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Method Call
Axes
Class
Repetition Control Structure or WHILE loop
40. An error or break in a software program.
Scenario
Elements
Bug
Animation
41. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Loop
Instructions
Conditional Loop
42. This control performs a process while a condition is true; otherwise it will stop the instructions.
Procedure Arguments
Axes
Procedure
WHILE control statement
43. Word at the beginning of the method that tells us what type of information a method call will return.
Textual Storyboard
Animation
Inheritance
Return Type
44. A loop that will continue until a specific condition occurs; then the loop ends.
Visual Storyboard
Bug
Conditional Loop
Class
45. An objects sense of direction.
Variable
Orientation
Visual Storyboard
Quality Assurance Testing
46. Programming that allows the programmer to manipulate objects.
Control Statement
Orientation
Method
Object-oriented programming (OOP)
47. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
new Keyword
Test Case
Object-oriented programming (OOP)
State / Behavior
48. More specific types of a class.
Subclass
Program
Test Cycle
Source Code
49. A systematic process for determining user expectations.
Requirements Analysis
Visual Storyboard
Class
Orientation
50. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Class
Superclass
Logic Operators
Variable