SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Each subclass receives the methods and properties of its superclass.
Class
Inheritance
Control Statement
Functions
2. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Test Execution
Method
Logical Operators
Instance Variable
3. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Superclass
Compilation
Variable
Documentation
4. An objects sense of direction.
Instance Variable
Comparison operators
Orientation
Animation
5. An object of a class.
Decision Control Structure
Test Execution
Collision
Instance
6. When an object unintentionally overlaps with another.
Elements
Collision
Object-oriented programming (OOP)
Orientation
7. Applying the same test case to many parts of a software program.
new Keyword
WHILE control statement
Compilation
Test Execution
8. This allows the programmer to adjust the object - motion - distance amount and time duration.
Textual Storyboard
Procedure
Logic Operators
Procedure Arguments
9. The specifications that define the appearance and movement of a 3D object.
Class
Local Variables
Debug
Axes
10. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Debug
Class
Method
Axes
11. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Loop
Animation
Relational Operators
12. A loop that will continue until a specific condition occurs; then the loop ends.
Procedure
Conditional Loop
Textual Storyboard
Variable
13. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Decision Control Structure
Class
Instance
Instance
14. A sequence of actions that simulate movement.
Inheritance
Animation
Method Call
Variable
15. All objects have which two characteristics?
Compilation
Decision Control Structure
Loop
State / Behavior
16. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Requirements Analysis
Scenario
Procedural Abstraction
17. A technique used to command newly-created instances to perform different actions.
Instance
Animation
Class
Abstraction
18. The general set of instructions and rules that objects will follow.
Method
Comparison operators
Class
Control Statement
19. Describes the class's properties.
Method
Documentation
Source Code
Decision Control Structure
20. An error or break in a software program.
Program
Scenario
Bug
Repetition Control Structure or WHILE loop
21. Process of finding and removing bugs—or errors—in a computer program.
Source Code
Scenario
Debug
Variable
22. A type of item stored in an array - such as a string or integer - accessed using an index.
Elements
Return Type
Animation
Logical Operators
23. Each subclass can use (inherits) the methods from its superclass.
Compilation
Inheritance
Test Cycle
Requirements Analysis
24. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Test Case
Method Signature
Compilation
25. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Relational Operators
Return Type
Documentation
26. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Animation
Repetition Control Structure or WHILE loop
Test Execution
27. Tell Alice3 how to implement the instructions in a program.
Variable
Instance Variable
Control Statement
Parameter
28. A set of data with values having predefined characteristics.
Test Cycle
Object-oriented programming (OOP)
Class
Data Type
29. A field used to store information about the class to use immediately or later.
Decision Control Structure
Variable
Abstraction
IDE
30. A list of instructions that are required to accomplish a task.
Test Execution
Logic Operators
Program
Requirements Analysis
31. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Textual Storyboard
Comments
Procedure
32. Notes that help other programmers understand what your program does.
Documentation
Comments
IF control statement
Test Execution
33. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Method
Elements
Class
Local Variables
34. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Index
Method Signature
IDE
Debugging
35. Tell the objects in the animation how to perform tasks.
Instructions
Test Cycle
Instance
Repetition Control Structure or WHILE loop
36. Notes that help other programmers understand what the code in your program does.
Comments
Procedure
Orientation
Elements
37. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Procedure Arguments
Orientation
Orientation
38. A place in memory where data of a specific type can be stored for later retrieval and use.
Procedural Abstraction
Loop
Variable
Animation
39. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Relational Operators
Debugging
Dot notation
Procedure
40. Describes how to perform the procedure.
Data Type
Argument
IDE
Visual Storyboard
41. Answers questions about an object - such as its distance to another object.
Loop
Superclass
Infinite Loop
Functions
42. A keyword that indicates that a new object is being created.
new Keyword
Instance
Compilation
Superclass
43. A piece of program code that defines how the object should execute a task.
Procedure
Test Execution
State / Behavior
Return Type
44. Boolean operators (AND - OR and NOT).
Method
Return Type
Method Call
Logical Operators
45. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Method
Inheritance
Axes
Instructions
46. This control performs a process if a condition is true; otherwise it performs another process.
Array
IF control statement
Requirements Analysis
Debug
47. Control structure that allows you to select specific sections of code to be executed.
Instance Variable
Instance
Decision Control Structure
Procedure
48. A special kind of method that is automatically executed whenever a new instance of the class is created.
State / Behavior
Relational Operators
Instance
Constructor
49. A list of actions to perform a task or solve a problem.
Comments
Procedure
Logic Operators
Algorithm
50. Errors in the syntax of a computer program.
Orientation
Documentation
Bugs
Axes