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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programming that allows the programmer to manipulate objects.
Instance
Object-oriented programming (OOP)
Control Statement
Class
2. An object that holds multiple variables. An index can be used to access the variables.
Return Type
new Keyword
Array
Bug
3. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Arithmetic Operators
Logic Operators
Documentation
Collision
4. An object of a class.
Parameter
Instance
Control Statement
Scenario
5. The specifications that define the appearance and movement of a 3D object.
Argument
Constructor
Class
Procedure
6. An object's sense of direction.
Inheritance
Comments
Orientation
Documentation
7. Tell Alice3 how to implement the instructions in a program.
Control Statement
Relational Operators
Bugs
Program
8. A special kind of method that is automatically executed whenever a new instance of the class is created.
Return Type
Textual Storyboard
Constructor
IF control statement
9. A set of instructions - or programmed code - for how the object should perform a task.
Test Execution
Procedure
Dot notation
Class
10. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Dot notation
Procedural Abstraction
State / Behavior
Axes
11. Applying the same test case to many parts of a software program.
Test Execution
Instance
State / Behavior
Array
12. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Variable
Method Call
Orientation
Method
13. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Instance
Class
Program
Relational Operators
14. A keyword that indicates that a new object is being created.
Return Type
new Keyword
Parameter
Conditional Loop
15. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Source Code
Control Statement
Decision Control Structure
Procedural Abstraction
16. An object of the class.
Class
Procedure
Instance
Scenario
17. This control performs a process while a condition is true; otherwise it will stop the instructions.
Subclass
IF control statement
Visual Storyboard
WHILE control statement
18. Errors in the syntax of a computer program.
Data Type
Class
Bugs
Method
19. The more generic - overarching class of a group of classes.
Program
Relational Operators
Superclass
Functions
20. More specific types of a class.
Subclass
Bug
Array
IDE
21. A position number in the array object that specifies which array element to access.
Control Statement
Index
Return Type
Procedural Abstraction
22. A defined start and end point in a quality assurance program.
Bug
Test Cycle
Procedural Abstraction
Inheritance
23. A type of item stored in an array - such as a string or integer - accessed using an index.
Instance
Inheritance
Elements
Class
24. A piece of code that sends a message to an object asking it to perform an action.
Variable
Subclass
Method
Requirements Analysis
25. A field used to store information about the class to use immediately or later.
Documentation
Variable
Method Call
Parameter
26. Control structure that allows you to execute specific sections of the code a number of times.
Subclass
Array
Variable
Repetition Control Structure or WHILE loop
27. Describes the class's properties.
Return Type
Documentation
Algorithm
Source Code
28. All objects have which two characteristics?
Orientation
Bug
State / Behavior
Compilation
29. Notes that help other programmers understand what the code in your program does.
Return Type
Logic Operators
Comments
Visual Storyboard
30. Each subclass can use (inherits) the methods from its superclass.
Visual Storyboard
WHILE control statement
Conditional Loop
Inheritance
31. An error or break in a software program.
Test Execution
Bug
Instance Variable
Instance
32. A statement that can execute a section of code multiple times.
Procedural Abstraction
Loop
Argument
Documentation
33. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Loop
Variable
Comments
34. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Subclass
Animation
Instance
35. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Inheritance
Conditional Loop
Argument
36. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Instance
Class
Scenario
Comments
37. This allows the programmer to adjust the object - motion - distance amount and time duration.
Logical Operators
Comments
Return Type
Procedure Arguments
38. When an object unintentionally overlaps with another.
Subclass
WHILE control statement
Object-oriented programming (OOP)
Collision
39. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Method Signature
Comments
Arithmetic Operators
Method
40. An object from a class once its created and added to the scene.
Class
Infinite Loop
Arithmetic Operators
Instance
41. A list of actions to perform a task or solve a problem.
new Keyword
Orientation
Algorithm
Repetition Control Structure or WHILE loop
42. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Comments
Repetition Control Structure or WHILE loop
Documentation
Compilation
43. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Relational Operators
State / Behavior
WHILE control statement
Source Code
44. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Requirements Analysis
Instructions
Visual Storyboard
45. A list of instructions that are required to accomplish a task.
Orientation
Object-oriented programming (OOP)
Dot notation
Program
46. The process of finding software bugs in a software program
Debugging
Bugs
Procedure
Documentation
47. The general set of instructions and rules that objects will follow.
Class
Orientation
IF control statement
Axes
48. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Bugs
Procedure
Comparison operators
49. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Method Signature
Method
Test Case
Array
50. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Requirements Analysis
Source Code
Local Variables
Parameter