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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Functions
Comments
Class
2. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Instance
Logical Operators
IDE
Procedure
3. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Collision
Axes
Class
4. Notes that help other programmers understand what your program does.
IF control statement
Comments
Infinite Loop
Control Statement
5. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
WHILE control statement
Algorithm
Object-oriented programming (OOP)
Compilation
6. A list of actions to perform a task or solve a problem.
Scenario
Local Variables
Procedural Abstraction
Algorithm
7. When an object unintentionally overlaps with another.
Variable
Collision
Control Statement
IF control statement
8. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Constructor
Superclass
Orientation
Class
9. The process of finding software bugs in a software program
Debugging
Elements
Instance
Dot notation
10. Word at the beginning of the method that tells us what type of information a method call will return.
Compilation
WHILE control statement
Inheritance
Return Type
11. A defined start and end point in a quality assurance program.
Parameter
IDE
Procedure
Test Cycle
12. The specifications that define the appearance and movement of a 3D object.
Variable
Class
Test Execution
Orientation
13. An object that holds multiple variables. An index can be used to access the variables.
Quality Assurance Testing
Class
Array
WHILE control statement
14. An objects sense of direction.
Orientation
Object-oriented programming (OOP)
Procedure Arguments
Requirements Analysis
15. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Inheritance
Functions
Decision Control Structure
16. This control performs a process while a condition is true; otherwise it will stop the instructions.
Inheritance
Argument
Debug
WHILE control statement
17. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
Control Statement
Debugging
Relational Operators
18. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Debug
Comments
Index
Method
19. Access - return type - name - and parameters for a method.
Comments
Class
Instance
Method Signature
20. A loop that will continue until a specific condition occurs; then the loop ends.
Functions
Test Case
Conditional Loop
Loop
21. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Requirements Analysis
Logic Operators
Source Code
Loop
22. A piece of code that sends a message to an object asking it to perform an action.
Method
Collision
Constructor
Debugging
23. A field used to store information about the class to use immediately or later.
Orientation
Class
Variable
Loop
24. A sequence of actions that simulate movement.
Abstraction
Requirements Analysis
Animation
Method Signature
25. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Variable
Procedure
WHILE control statement
26. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Orientation
Logic Operators
Instance
27. The general set of instructions and rules that objects will follow.
Loop
Logical Operators
Instructions
Class
28. A set of instructions - or programmed code - for how the object should perform a task.
Axes
Procedure
Conditional Loop
Decision Control Structure
29. Notes that help other programmers understand what the code in your program does.
Subclass
Procedure Arguments
Orientation
Comments
30. A piece of program code that defines how the object should execute a task.
Infinite Loop
Instance Variable
Procedure
Source Code
31. A statement that can execute a section of code multiple times.
Subclass
Animation
new Keyword
Loop
32. A position number in the array object that specifies which array element to access.
Constructor
Logical Operators
Index
Decision Control Structure
33. Detailed - ordered list of the actions each object performs in each scene of the animation.
IF control statement
Textual Storyboard
IDE
Instance
34. This allows the programmer to adjust the object - motion - distance amount and time duration.
Local Variables
Instance
Procedure Arguments
Repetition Control Structure or WHILE loop
35. Symbols that compare two random values in a method.
Comparison operators
Procedural Abstraction
Bugs
Array
36. A keyword that indicates that a new object is being created.
Arithmetic Operators
new Keyword
Comparison operators
Textual Storyboard
37. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Method Signature
Bug
Procedure
Axes
38. An object from a class once its created and added to the scene.
Quality Assurance Testing
Instance
Textual Storyboard
Local Variables
39. More specific types of a class.
Orientation
Procedural Abstraction
Subclass
Array
40. Each subclass receives the methods and properties of its superclass.
Index
Inheritance
Bug
Bugs
41. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Constructor
Comments
Test Case
42. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Algorithm
Orientation
Instance
Test Case
43. An object's sense of direction.
Visual Storyboard
Orientation
Algorithm
Class
44. An object of the class.
Conditional Loop
Abstraction
Instance
Comments
45. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Variable
Constructor
Class
46. The more generic - overarching class of a group of classes.
Logical Operators
Superclass
Inheritance
Class
47. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Visual Storyboard
Relational Operators
Control Statement
Collision
48. All objects have which two characteristics?
State / Behavior
Comparison operators
Bug
Procedural Abstraction
49. An error or break in a software program.
Comments
Instance
Bug
Functions
50. Tell Alice3 how to implement the instructions in a program.
Method Call
Parameter
Control Statement
Comparison operators