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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Functions
Local Variables
Object-oriented programming (OOP)
Arithmetic Operators
2. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Logic Operators
Method
Decision Control Structure
Functions
3. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Debugging
IDE
Algorithm
Class
4. A set of instructions - or programmed code - for how the object should perform a task.
Scenario
Procedure
Inheritance
Compilation
5. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Superclass
Dot notation
Algorithm
6. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedure Arguments
new Keyword
Inheritance
Procedural Abstraction
7. Boolean operators (AND - OR and NOT).
Parameter
Procedure
Class
Logical Operators
8. A list of actions to perform a task or solve a problem.
Algorithm
Test Cycle
Decision Control Structure
Comparison operators
9. A keyword that indicates that a new object is being created.
Superclass
Method Call
new Keyword
Variable
10. Tell Alice3 how to implement the instructions in a program.
Functions
Control Statement
Class
Test Case
11. An object from a class once its created and added to the scene.
Instance
Infinite Loop
Compilation
Data Type
12. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Comments
Return Type
Axes
13. A technique used to command newly-created instances to perform different actions.
IF control statement
Subclass
Abstraction
Comments
14. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Comparison operators
Axes
Comments
Parameter
15. All objects have which two characteristics?
State / Behavior
Instance Variable
Variable
Argument
16. When an object unintentionally overlaps with another.
Axes
Constructor
Collision
Abstraction
17. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Procedural Abstraction
Inheritance
Array
Scenario
18. Access - return type - name - and parameters for a method.
Method Signature
Debugging
Variable
Source Code
19. The process of finding software bugs in a software program
Debugging
Class
Instructions
Variable
20. Programming that allows the programmer to manipulate objects.
Loop
Abstraction
Object-oriented programming (OOP)
Source Code
21. An object that holds multiple variables. An index can be used to access the variables.
Method Signature
Array
Instructions
IDE
22. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Infinite Loop
Superclass
Abstraction
Method Call
23. A set of data with values having predefined characteristics.
Data Type
Instance
Algorithm
Textual Storyboard
24. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Logical Operators
Infinite Loop
Loop
Object-oriented programming (OOP)
25. Word at the beginning of the method that tells us what type of information a method call will return.
Object-oriented programming (OOP)
Debugging
Return Type
Animation
26. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Inheritance
Argument
Method
27. The general set of instructions and rules that objects will follow.
State / Behavior
Dot notation
Class
Arithmetic Operators
28. The specifications that define the appearance and movement of a 3D object.
Class
Animation
Procedure Arguments
State / Behavior
29. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Documentation
Comments
Functions
30. An error or break in a software program.
Documentation
new Keyword
Bug
Instance Variable
31. Notes that help other programmers understand what your program does.
Comments
Comparison operators
Abstraction
Variable
32. More specific types of a class.
Elements
Subclass
IF control statement
Debugging
33. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Local Variables
Repetition Control Structure or WHILE loop
Textual Storyboard
34. Control structure that allows you to select specific sections of code to be executed.
Index
State / Behavior
new Keyword
Decision Control Structure
35. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Index
Loop
Local Variables
Instance Variable
36. Describes the class's properties.
new Keyword
Local Variables
Documentation
Index
37. Detailed - ordered list of the actions each object performs in each scene of the animation.
Collision
Textual Storyboard
Local Variables
Test Execution
38. Control structure that allows you to execute specific sections of the code a number of times.
Superclass
Comments
Animation
Repetition Control Structure or WHILE loop
39. Process of finding and removing bugs—or errors—in a computer program.
IDE
Debug
Argument
Compilation
40. Series of illustrated images that represent the main scenes in the animation.
Source Code
Method
Visual Storyboard
Variable
41. This control performs a process while a condition is true; otherwise it will stop the instructions.
Method
WHILE control statement
Instance
Abstraction
42. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Procedure Arguments
Relational Operators
Class
43. An object of a class.
Instance
Compilation
Orientation
Object-oriented programming (OOP)
44. A sequence of actions that simulate movement.
Functions
Parameter
Animation
Instance Variable
45. Errors in the syntax of a computer program.
Method
Instance Variable
Bugs
Argument
46. A field used to store information about the class to use immediately or later.
Instance
Variable
Data Type
Bugs
47. Applying the same test case to many parts of a software program.
Procedure Arguments
Test Execution
Quality Assurance Testing
Compilation
48. A type of item stored in an array - such as a string or integer - accessed using an index.
IDE
Method
Comments
Elements
49. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Inheritance
Variable
Parameter
Instance Variable
50. An object's sense of direction.
Method
Scenario
Compilation
Orientation