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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. More specific types of a class.
Procedural Abstraction
WHILE control statement
Subclass
Elements
2. Detailed - ordered list of the actions each object performs in each scene of the animation.
Animation
Program
Comments
Textual Storyboard
3. A list of actions to perform a task or solve a problem.
Requirements Analysis
Loop
Instance Variable
Algorithm
4. A set of data with values having predefined characteristics.
Data Type
Procedure
Index
Program
5. A piece of code that sends a message to an object asking it to perform an action.
Constructor
Method
Test Cycle
Procedure
6. The specifications that define the appearance and movement of a 3D object.
Class
Test Case
Instance
Method Signature
7. Tell Alice3 how to implement the instructions in a program.
Procedure
Control Statement
Comments
Instance
8. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Class
Method
Method Call
Class
9. An object from a class once its created and added to the scene.
Debugging
Collision
Instance
Procedure
10. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Data Type
Bugs
Object-oriented programming (OOP)
11. This allows the programmer to adjust the object - motion - distance amount and time duration.
Parameter
Procedure Arguments
Test Case
Instance
12. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Visual Storyboard
Test Cycle
Control Statement
Logic Operators
13. Tell the objects in the animation how to perform tasks.
Index
Comments
Instructions
Array
14. The general set of instructions and rules that objects will follow.
Procedural Abstraction
Class
Infinite Loop
Quality Assurance Testing
15. Notes that help other programmers understand what the code in your program does.
Test Execution
Repetition Control Structure or WHILE loop
IDE
Comments
16. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Debug
Instructions
Method
Requirements Analysis
17. Control structure that allows you to select specific sections of code to be executed.
Loop
Argument
Decision Control Structure
Orientation
18. A set of instructions - or programmed code - for how the object should perform a task.
Bugs
Conditional Loop
Procedure
Quality Assurance Testing
19. Boolean operators (AND - OR and NOT).
Subclass
State / Behavior
Variable
Logical Operators
20. A place in memory where data of a specific type can be stored for later retrieval and use.
State / Behavior
Array
Superclass
Variable
21. A statement that can execute a section of code multiple times.
Documentation
Source Code
Test Cycle
Loop
22. A type of item stored in an array - such as a string or integer - accessed using an index.
Variable
Elements
Variable
Comparison operators
23. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
IDE
Method
Control Statement
Relational Operators
24. Programming that allows the programmer to manipulate objects.
Debugging
Object-oriented programming (OOP)
Program
Relational Operators
25. A piece of program code that defines how the object should execute a task.
Test Case
Object-oriented programming (OOP)
Algorithm
Procedure
26. The template that defines the substance of an object - such as its appearance - features - and movement.
Orientation
IDE
Class
Algorithm
27. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Test Cycle
Axes
Conditional Loop
28. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Subclass
Orientation
Parameter
Textual Storyboard
29. Describes how to perform the procedure.
Control Statement
Bugs
Argument
Requirements Analysis
30. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Dot notation
Argument
Visual Storyboard
Return Type
31. A special kind of method that is automatically executed whenever a new instance of the class is created.
Instance Variable
Test Cycle
Constructor
Control Statement
32. When an object unintentionally overlaps with another.
Collision
WHILE control statement
Method Signature
new Keyword
33. A systematic process for determining user expectations.
Requirements Analysis
Decision Control Structure
Animation
Return Type
34. A defined start and end point in a quality assurance program.
Logical Operators
Variable
Test Cycle
Procedural Abstraction
35. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Elements
Instance
Class
Procedure Arguments
36. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Index
Object-oriented programming (OOP)
Arithmetic Operators
Functions
37. An object of the class.
Instance
Orientation
Program
Procedural Abstraction
38. A sequence of actions that simulate movement.
Inheritance
Animation
Test Case
Data Type
39. Control structure that allows you to execute specific sections of the code a number of times.
Requirements Analysis
Object-oriented programming (OOP)
Scenario
Repetition Control Structure or WHILE loop
40. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Instructions
Procedure
Instance
41. All objects have which two characteristics?
State / Behavior
Procedural Abstraction
Logical Operators
Inheritance
42. A loop that will continue until a specific condition occurs; then the loop ends.
Axes
Program
Conditional Loop
Arithmetic Operators
43. Series of illustrated images that represent the main scenes in the animation.
Logic Operators
Arithmetic Operators
Visual Storyboard
Data Type
44. Notes that help other programmers understand what your program does.
Parameter
Quality Assurance Testing
IF control statement
Comments
45. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Loop
Test Case
Quality Assurance Testing
Inheritance
46. An object of a class.
Instance
Program
Local Variables
Test Execution
47. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Debug
Comments
Abstraction
48. Process of finding and removing bugs—or errors—in a computer program.
Textual Storyboard
Dot notation
Debug
Instance
49. An objects sense of direction.
Data Type
Return Type
Orientation
Object-oriented programming (OOP)
50. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Quality Assurance Testing
Documentation
Bugs