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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A special kind of method that is automatically executed whenever a new instance of the class is created.
Argument
Local Variables
Class
Constructor
2. Notes that help other programmers understand what your program does.
Test Execution
Relational Operators
Comments
Constructor
3. The process of finding software bugs in a software program
Method
Return Type
Debugging
Subclass
4. A position number in the array object that specifies which array element to access.
Index
Debug
Bug
Variable
5. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
IF control statement
Animation
Instance
6. An object from a class once its created and added to the scene.
Argument
Visual Storyboard
Instance
IDE
7. Describes the class's properties.
Documentation
Procedure
Inheritance
Comparison operators
8. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Method
Subclass
Method Call
9. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Debug
Variable
Method
Comments
10. Each subclass can use (inherits) the methods from its superclass.
Loop
Inheritance
Constructor
Functions
11. Each subclass receives the methods and properties of its superclass.
Comparison operators
Requirements Analysis
Method Call
Inheritance
12. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Constructor
Object-oriented programming (OOP)
Axes
Procedural Abstraction
13. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Class
Quality Assurance Testing
Comments
Relational Operators
14. Answers questions about an object - such as its distance to another object.
Superclass
IF control statement
Axes
Functions
15. A sequence of actions that simulate movement.
IDE
Animation
Inheritance
Variable
16. A place in memory where data of a specific type can be stored for later retrieval and use.
IF control statement
Variable
Object-oriented programming (OOP)
Visual Storyboard
17. Describes how to perform the procedure.
Comments
Array
Documentation
Argument
18. Control structure that allows you to select specific sections of code to be executed.
Class
Procedural Abstraction
Textual Storyboard
Decision Control Structure
19. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
new Keyword
Arithmetic Operators
IDE
Inheritance
20. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Loop
Test Case
Test Execution
Logic Operators
21. A type of item stored in an array - such as a string or integer - accessed using an index.
Test Case
Elements
Functions
Return Type
22. Word at the beginning of the method that tells us what type of information a method call will return.
new Keyword
Repetition Control Structure or WHILE loop
Return Type
Argument
23. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Constructor
Comments
Compilation
Comments
24. An object that holds multiple variables. An index can be used to access the variables.
Variable
Procedure
Array
Logic Operators
25. Access - return type - name - and parameters for a method.
Method Signature
Quality Assurance Testing
Class
Loop
26. A field used to store information about the class to use immediately or later.
Method
Argument
Procedure Arguments
Variable
27. An object's sense of direction.
Visual Storyboard
Orientation
IF control statement
Source Code
28. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
State / Behavior
Instance
Functions
29. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Instructions
Parameter
Instance
Debug
30. A statement that can execute a section of code multiple times.
Comments
Test Execution
Loop
Documentation
31. An object of a class.
Method
Instance
Control Statement
Procedure Arguments
32. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Method
Instance Variable
Bug
Class
33. The more generic - overarching class of a group of classes.
Superclass
Relational Operators
Visual Storyboard
Class
34. This allows the programmer to adjust the object - motion - distance amount and time duration.
Compilation
Procedure Arguments
WHILE control statement
IF control statement
35. Tell Alice3 how to implement the instructions in a program.
Relational Operators
Bugs
Elements
Control Statement
36. The template that defines the substance of an object - such as its appearance - features - and movement.
new Keyword
Class
Infinite Loop
Comments
37. All objects have which two characteristics?
Method Signature
State / Behavior
Arithmetic Operators
Procedure Arguments
38. Notes that help other programmers understand what the code in your program does.
Method Call
Instance Variable
Comments
Instructions
39. Process of finding and removing bugs—or errors—in a computer program.
Debugging
Loop
Control Statement
Debug
40. A defined start and end point in a quality assurance program.
Test Cycle
Variable
Relational Operators
Infinite Loop
41. Errors in the syntax of a computer program.
Constructor
Bugs
Object-oriented programming (OOP)
Procedure Arguments
42. An error or break in a software program.
Bug
Requirements Analysis
Inheritance
Class
43. A set of instructions - or programmed code - for how the object should perform a task.
Comments
Test Cycle
Procedure
Test Case
44. A keyword that indicates that a new object is being created.
Source Code
Quality Assurance Testing
new Keyword
Logical Operators
45. The specifications that define the appearance and movement of a 3D object.
Constructor
Class
Elements
Procedural Abstraction
46. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
State / Behavior
Array
Collision
47. A systematic process for determining user expectations.
Requirements Analysis
Procedural Abstraction
Bug
Bugs
48. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Argument
Scenario
Logical Operators
Debugging
49. This control performs a process while a condition is true; otherwise it will stop the instructions.
Index
IF control statement
WHILE control statement
Orientation
50. Control structure that allows you to execute specific sections of the code a number of times.
Logic Operators
Bug
Loop
Repetition Control Structure or WHILE loop