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AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. This control performs a process while a condition is true; otherwise it will stop the instructions.
Debugging
Logical Operators
Data Type
WHILE control statement
2. Tell the objects in the animation how to perform tasks.
Local Variables
Instructions
Source Code
Object-oriented programming (OOP)
3. A field used to store information about the class to use immediately or later.
Parameter
Bugs
Variable
Dot notation
4. More specific types of a class.
Subclass
Instance Variable
Object-oriented programming (OOP)
Comparison operators
5. This control performs a process if a condition is true; otherwise it performs another process.
Documentation
Subclass
IF control statement
Infinite Loop
6. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Procedure
Variable
Debugging
Quality Assurance Testing
7. The template that defines the substance of an object - such as its appearance - features - and movement.
Method Signature
Infinite Loop
Class
Instance
8. A loop that will continue until a specific condition occurs; then the loop ends.
Instance
Conditional Loop
Repetition Control Structure or WHILE loop
Source Code
9. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Inheritance
Class
Local Variables
Orientation
10. A list of actions to perform a task or solve a problem.
Bugs
Instance
Comments
Algorithm
11. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Visual Storyboard
Axes
Scenario
Test Execution
12. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Instance
IF control statement
IDE
Control Statement
13. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Abstraction
Parameter
Requirements Analysis
14. When an object unintentionally overlaps with another.
Source Code
IDE
Bug
Collision
15. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Instance Variable
Axes
Loop
Instance
16. A set of data with values having predefined characteristics.
Method Signature
Data Type
Scenario
Class
17. Detailed - ordered list of the actions each object performs in each scene of the animation.
Method Call
Documentation
Textual Storyboard
Loop
18. An object that holds multiple variables. An index can be used to access the variables.
Class
Array
Debugging
Procedure
19. A sequence of actions that simulate movement.
Control Statement
Animation
Orientation
Superclass
20. An objects sense of direction.
Orientation
Argument
Procedure Arguments
Method
21. This allows the programmer to adjust the object - motion - distance amount and time duration.
Bugs
Class
Instance
Procedure Arguments
22. An object from a class once its created and added to the scene.
Logic Operators
Superclass
Instance
Method Signature
23. A systematic process for determining user expectations.
Elements
Requirements Analysis
Control Statement
Logic Operators
24. Describes how to perform the procedure.
Debugging
Argument
Decision Control Structure
Functions
25. A place in memory where data of a specific type can be stored for later retrieval and use.
new Keyword
Comments
Variable
Loop
26. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Scenario
Compilation
State / Behavior
Axes
27. A defined start and end point in a quality assurance program.
Test Cycle
Program
Comments
Variable
28. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Infinite Loop
Decision Control Structure
Orientation
Test Case
29. A type of item stored in an array - such as a string or integer - accessed using an index.
Return Type
Elements
Instance
Superclass
30. The more generic - overarching class of a group of classes.
Superclass
Method
Relational Operators
Class
31. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Relational Operators
Abstraction
Class
Loop
32. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Method
Arithmetic Operators
Test Case
Infinite Loop
33. Tell Alice3 how to implement the instructions in a program.
IF control statement
Subclass
Control Statement
Procedure
34. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Procedure
Relational Operators
Logic Operators
35. Describes the class's properties.
Documentation
Class
Procedure
Method Signature
36. Symbols that compare two random values in a method.
Comparison operators
Object-oriented programming (OOP)
Procedure
Method
37. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Instance
Bugs
Program
38. An object of a class.
Debugging
Instance
Textual Storyboard
Argument
39. A piece of program code that defines how the object should execute a task.
Data Type
Bugs
Animation
Procedure
40. Access - return type - name - and parameters for a method.
Method Signature
Procedure Arguments
Animation
new Keyword
41. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Object-oriented programming (OOP)
Elements
Method
42. A list of instructions that are required to accomplish a task.
Instance Variable
Program
Inheritance
Data Type
43. The specifications that define the appearance and movement of a 3D object.
Class
Data Type
Elements
Instance
44. Each subclass receives the methods and properties of its superclass.
Inheritance
Instance
Source Code
Logic Operators
45. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Control Statement
Dot notation
Loop
Class
46. A keyword that indicates that a new object is being created.
new Keyword
Instance
Variable
Inheritance
47. The process of finding software bugs in a software program
Comparison operators
Debugging
Test Case
Functions
48. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Debug
Relational Operators
Requirements Analysis
Method Call
49. An object's sense of direction.
Superclass
Orientation
Instance
Arithmetic Operators
50. A technique used to command newly-created instances to perform different actions.
Loop
Data Type
Method
Abstraction
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