SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Constructor
Decision Control Structure
Method
Scenario
2. More specific types of a class.
Instance
Orientation
Subclass
Source Code
3. All objects have which two characteristics?
State / Behavior
Orientation
Bugs
Elements
4. An object of the class.
Instance
IF control statement
Comparison operators
Orientation
5. Tell Alice3 how to implement the instructions in a program.
Method Signature
Control Statement
Object-oriented programming (OOP)
Procedure
6. Describes the class's properties.
State / Behavior
Procedural Abstraction
Documentation
Functions
7. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Scenario
Quality Assurance Testing
Argument
Procedure
8. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Instance
Repetition Control Structure or WHILE loop
Arithmetic Operators
9. A position number in the array object that specifies which array element to access.
Textual Storyboard
Source Code
Bug
Index
10. Describes how to perform the procedure.
Variable
Orientation
Test Execution
Argument
11. Answers questions about an object - such as its distance to another object.
Functions
Repetition Control Structure or WHILE loop
Comments
new Keyword
12. A piece of code that sends a message to an object asking it to perform an action.
Source Code
Method
Animation
Class
13. The specifications that define the appearance and movement of a 3D object.
Variable
Procedure
Class
Local Variables
14. Notes that help other programmers understand what your program does.
Comments
Documentation
Axes
Comparison operators
15. Tell the objects in the animation how to perform tasks.
Instance
Infinite Loop
WHILE control statement
Instructions
16. Access - return type - name - and parameters for a method.
Comments
Loop
WHILE control statement
Method Signature
17. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Class
Comparison operators
Instance Variable
Inheritance
18. Boolean operators (AND - OR and NOT).
Logical Operators
Array
Scenario
IDE
19. A set of instructions - or programmed code - for how the object should perform a task.
Comments
Procedure
Parameter
Bugs
20. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Method
Source Code
Instance
21. A keyword that indicates that a new object is being created.
Method Signature
Animation
new Keyword
Instance
22. The general set of instructions and rules that objects will follow.
Method Call
Class
Documentation
Procedure
23. A loop that will continue until a specific condition occurs; then the loop ends.
Conditional Loop
Requirements Analysis
Method Call
Procedural Abstraction
24. A defined start and end point in a quality assurance program.
Decision Control Structure
Data Type
Test Cycle
Instructions
25. This allows the programmer to adjust the object - motion - distance amount and time duration.
Axes
Documentation
Procedure Arguments
Scenario
26. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Relational Operators
Dot notation
Collision
Logical Operators
27. Applying the same test case to many parts of a software program.
Instructions
Abstraction
Method Call
Test Execution
28. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Class
Functions
Class
Compilation
29. Each subclass receives the methods and properties of its superclass.
Instance Variable
Comments
WHILE control statement
Inheritance
30. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Compilation
Repetition Control Structure or WHILE loop
Bugs
31. A sequence of actions that simulate movement.
Class
Inheritance
Variable
Animation
32. A technique used to command newly-created instances to perform different actions.
Source Code
Test Execution
Compilation
Abstraction
33. A list of instructions that are required to accomplish a task.
Debugging
Quality Assurance Testing
IDE
Program
34. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Control Statement
Data Type
Loop
35. Symbols that compare two random values in a method.
Comparison operators
Method
Textual Storyboard
Decision Control Structure
36. Process of finding and removing bugs—or errors—in a computer program.
Debugging
Debug
Array
Parameter
37. A list of actions to perform a task or solve a problem.
Elements
Procedure
Repetition Control Structure or WHILE loop
Algorithm
38. When an object unintentionally overlaps with another.
Logical Operators
Collision
Functions
Local Variables
39. A field used to store information about the class to use immediately or later.
Repetition Control Structure or WHILE loop
Bug
Logic Operators
Variable
40. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Class
Data Type
Variable
Test Case
41. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Array
Method
Method Call
Class
42. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Collision
Inheritance
Decision Control Structure
43. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Method
IDE
Arithmetic Operators
Instance Variable
44. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Instance Variable
Logic Operators
Bugs
Procedural Abstraction
45. The process of finding software bugs in a software program
Algorithm
Test Execution
Debugging
Instance
46. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Procedural Abstraction
Class
Test Execution
Subclass
47. A special kind of method that is automatically executed whenever a new instance of the class is created.
Object-oriented programming (OOP)
Parameter
Animation
Constructor
48. Errors in the syntax of a computer program.
WHILE control statement
Procedure
Bugs
Source Code
49. A place in memory where data of a specific type can be stored for later retrieval and use.
Test Execution
Variable
Method
Visual Storyboard
50. Control structure that allows you to execute specific sections of the code a number of times.
State / Behavior
Documentation
Procedure
Repetition Control Structure or WHILE loop