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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Notes that help other programmers understand what the code in your program does.
IDE
Conditional Loop
Variable
Comments
2. A piece of program code that defines how the object should execute a task.
Argument
Compilation
Method
Procedure
3. A field used to store information about the class to use immediately or later.
Return Type
Orientation
Instance
Variable
4. A list of actions to perform a task or solve a problem.
Constructor
Scenario
Method
Algorithm
5. Control structure that allows you to select specific sections of code to be executed.
Comments
Decision Control Structure
Animation
Debugging
6. Each subclass receives the methods and properties of its superclass.
Inheritance
Axes
Instance Variable
Abstraction
7. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Scenario
Local Variables
Procedure
Compilation
8. A position number in the array object that specifies which array element to access.
Procedure Arguments
Loop
Index
Relational Operators
9. A statement that can execute a section of code multiple times.
Class
Method Call
Loop
Arithmetic Operators
10. Word at the beginning of the method that tells us what type of information a method call will return.
Test Cycle
Decision Control Structure
Method
Return Type
11. More specific types of a class.
Instance
WHILE control statement
Subclass
Scenario
12. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Array
Infinite Loop
State / Behavior
Animation
13. Programming that allows the programmer to manipulate objects.
WHILE control statement
Class
Inheritance
Object-oriented programming (OOP)
14. Notes that help other programmers understand what your program does.
Relational Operators
Comments
Class
Method
15. When an object unintentionally overlaps with another.
Algorithm
Data Type
Procedure
Collision
16. This control performs a process while a condition is true; otherwise it will stop the instructions.
Instance Variable
Method Call
WHILE control statement
Orientation
17. The more generic - overarching class of a group of classes.
Axes
Local Variables
Repetition Control Structure or WHILE loop
Superclass
18. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Local Variables
Class
Class
19. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Elements
Repetition Control Structure or WHILE loop
Class
Local Variables
20. A piece of code that sends a message to an object asking it to perform an action.
Method
Parameter
Variable
Control Statement
21. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Test Case
Class
Program
22. A set of instructions - or programmed code - for how the object should perform a task.
Inheritance
Class
Local Variables
Procedure
23. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Logical Operators
Quality Assurance Testing
Loop
Infinite Loop
24. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Textual Storyboard
Comparison operators
Program
25. Tell Alice3 how to implement the instructions in a program.
Instance Variable
Procedure Arguments
Loop
Control Statement
26. The general set of instructions and rules that objects will follow.
Superclass
Class
Array
Local Variables
27. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Functions
Source Code
Class
Textual Storyboard
28. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
IF control statement
Relational Operators
Documentation
Logic Operators
29. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Constructor
Instructions
Instance
Procedural Abstraction
30. A keyword that indicates that a new object is being created.
new Keyword
Bugs
Control Statement
Loop
31. Symbols that compare two random values in a method.
Procedural Abstraction
Comparison operators
Control Statement
Test Execution
32. The process of finding software bugs in a software program
Loop
Comments
Subclass
Debugging
33. Boolean operators (AND - OR and NOT).
Relational Operators
Logical Operators
Quality Assurance Testing
Procedure
34. Describes the class's properties.
Index
Bugs
Visual Storyboard
Documentation
35. A set of data with values having predefined characteristics.
Axes
Data Type
Comments
Conditional Loop
36. Access - return type - name - and parameters for a method.
Method Signature
Index
WHILE control statement
Scenario
37. An object from a class once its created and added to the scene.
Logic Operators
Parameter
Abstraction
Instance
38. Applying the same test case to many parts of a software program.
Compilation
Program
Method Signature
Test Execution
39. The specifications that define the appearance and movement of a 3D object.
Class
Logic Operators
Program
Constructor
40. Describes how to perform the procedure.
Relational Operators
Subclass
Argument
IDE
41. An object of a class.
Class
Method
Instance
Relational Operators
42. A special kind of method that is automatically executed whenever a new instance of the class is created.
Bug
Visual Storyboard
Constructor
Inheritance
43. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Animation
Debug
IDE
Method
44. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Procedure
Parameter
Test Execution
Axes
45. A systematic process for determining user expectations.
Instance
Requirements Analysis
Superclass
Class
46. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Method Call
Visual Storyboard
Instance Variable
Test Cycle
47. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Collision
Method Call
Requirements Analysis
48. An object that holds multiple variables. An index can be used to access the variables.
Data Type
IDE
Compilation
Array
49. Process of finding and removing bugs—or errors—in a computer program.
Class
Logical Operators
Debug
Method Signature
50. The template that defines the substance of an object - such as its appearance - features - and movement.
Algorithm
Instance
Class
Argument