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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Answers questions about an object - such as its distance to another object.
Loop
Data Type
Functions
Requirements Analysis
2. Notes that help other programmers understand what your program does.
Source Code
Comments
Return Type
Collision
3. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Bug
Dot notation
IF control statement
Loop
4. An objects sense of direction.
Subclass
Procedure Arguments
Repetition Control Structure or WHILE loop
Orientation
5. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
WHILE control statement
Axes
Relational Operators
Superclass
6. A piece of code that sends a message to an object asking it to perform an action.
Infinite Loop
Array
Method
Procedure
7. Applying the same test case to many parts of a software program.
Class
Quality Assurance Testing
Test Execution
Arithmetic Operators
8. A set of data with values having predefined characteristics.
Functions
Axes
Data Type
Program
9. Control structure that allows you to select specific sections of code to be executed.
Arithmetic Operators
Procedure
Decision Control Structure
WHILE control statement
10. An object from a class once its created and added to the scene.
Instance
Inheritance
Textual Storyboard
Variable
11. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Comparison operators
Procedural Abstraction
Instance
Orientation
12. An object of a class.
Method Signature
Instance
Infinite Loop
Test Execution
13. The more generic - overarching class of a group of classes.
Subclass
Superclass
Control Statement
IF control statement
14. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Execution
Quality Assurance Testing
Subclass
Test Case
15. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Inheritance
Class
Decision Control Structure
16. This allows the programmer to adjust the object - motion - distance amount and time duration.
Quality Assurance Testing
Instructions
State / Behavior
Procedure Arguments
17. A type of item stored in an array - such as a string or integer - accessed using an index.
Class
Elements
Repetition Control Structure or WHILE loop
Argument
18. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Subclass
Textual Storyboard
Local Variables
Parameter
19. A loop that will continue until a specific condition occurs; then the loop ends.
Variable
Procedural Abstraction
Logical Operators
Conditional Loop
20. Programming that allows the programmer to manipulate objects.
Test Cycle
Object-oriented programming (OOP)
Control Statement
Debug
21. A systematic process for determining user expectations.
Collision
Array
Requirements Analysis
Instance
22. Notes that help other programmers understand what the code in your program does.
Scenario
Source Code
Animation
Comments
23. Control structure that allows you to execute specific sections of the code a number of times.
Documentation
Test Case
Object-oriented programming (OOP)
Repetition Control Structure or WHILE loop
24. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Decision Control Structure
Logic Operators
Dot notation
Inheritance
25. This control performs a process if a condition is true; otherwise it performs another process.
Procedure Arguments
Logic Operators
Constructor
IF control statement
26. Access - return type - name - and parameters for a method.
Test Cycle
Conditional Loop
Instance
Method Signature
27. A sequence of actions that simulate movement.
Animation
Index
Inheritance
Visual Storyboard
28. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Instance
Relational Operators
Method
29. A position number in the array object that specifies which array element to access.
Index
Comments
Comparison operators
Parameter
30. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Functions
Compilation
Procedure
Class
31. A statement that can execute a section of code multiple times.
Arithmetic Operators
Animation
Compilation
Loop
32. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Test Case
Quality Assurance Testing
Program
Decision Control Structure
33. Symbols that compare two random values in a method.
Loop
Repetition Control Structure or WHILE loop
Instructions
Comparison operators
34. The process of finding software bugs in a software program
Debugging
Orientation
Test Execution
Logical Operators
35. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Elements
Class
Debugging
Arithmetic Operators
36. Each subclass receives the methods and properties of its superclass.
Bug
Class
Inheritance
Class
37. Describes the class's properties.
IF control statement
Superclass
Documentation
Procedure
38. A field used to store information about the class to use immediately or later.
Object-oriented programming (OOP)
Class
Variable
IF control statement
39. An error or break in a software program.
Comments
Bug
Inheritance
Elements
40. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Quality Assurance Testing
Source Code
Compilation
Method Signature
41. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Orientation
Collision
Subclass
42. A keyword that indicates that a new object is being created.
Control Statement
Local Variables
new Keyword
Relational Operators
43. A technique used to command newly-created instances to perform different actions.
Abstraction
Parameter
Comments
Control Statement
44. More specific types of a class.
Control Statement
Debugging
Subclass
Logical Operators
45. Series of illustrated images that represent the main scenes in the animation.
Method
Class
Visual Storyboard
Variable
46. An object's sense of direction.
Repetition Control Structure or WHILE loop
Functions
Orientation
Bugs
47. Each subclass can use (inherits) the methods from its superclass.
Dot notation
Inheritance
Comparison operators
Method Call
48. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Superclass
Collision
Infinite Loop
Elements
49. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Loop
Scenario
Orientation
Dot notation
50. A list of instructions that are required to accomplish a task.
Test Cycle
Program
Conditional Loop
Infinite Loop