Test your basic knowledge |

AP Computer Science

Subjects : it-skills, ap
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.






2. More specific types of a class.






3. All objects have which two characteristics?






4. An object of the class.






5. Tell Alice3 how to implement the instructions in a program.






6. Describes the class's properties.






7. The systematic process of checking to see whether a product being developed is meeting specified requirements.






8. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.






9. A position number in the array object that specifies which array element to access.






10. Describes how to perform the procedure.






11. Answers questions about an object - such as its distance to another object.






12. A piece of code that sends a message to an object asking it to perform an action.






13. The specifications that define the appearance and movement of a 3D object.






14. Notes that help other programmers understand what your program does.






15. Tell the objects in the animation how to perform tasks.






16. Access - return type - name - and parameters for a method.






17. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.






18. Boolean operators (AND - OR and NOT).






19. A set of instructions - or programmed code - for how the object should perform a task.






20. This control performs a process if a condition is true; otherwise it performs another process.






21. A keyword that indicates that a new object is being created.






22. The general set of instructions and rules that objects will follow.






23. A loop that will continue until a specific condition occurs; then the loop ends.






24. A defined start and end point in a quality assurance program.






25. This allows the programmer to adjust the object - motion - distance amount and time duration.






26. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.






27. Applying the same test case to many parts of a software program.






28. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.






29. Each subclass receives the methods and properties of its superclass.






30. Control structure that allows you to select specific sections of code to be executed.






31. A sequence of actions that simulate movement.






32. A technique used to command newly-created instances to perform different actions.






33. A list of instructions that are required to accomplish a task.






34. This control performs a process while a condition is true; otherwise it will stop the instructions.






35. Symbols that compare two random values in a method.






36. Process of finding and removing bugs—or errors—in a computer program.






37. A list of actions to perform a task or solve a problem.






38. When an object unintentionally overlaps with another.






39. A field used to store information about the class to use immediately or later.






40. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.






41. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.






42. The template that defines the substance of an object - such as its appearance - features - and movement.






43. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.






44. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.






45. The process of finding software bugs in a software program






46. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.






47. A special kind of method that is automatically executed whenever a new instance of the class is created.






48. Errors in the syntax of a computer program.






49. A place in memory where data of a specific type can be stored for later retrieval and use.






50. Control structure that allows you to execute specific sections of the code a number of times.