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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes how to perform the procedure.
Textual Storyboard
Argument
WHILE control statement
Method Call
2. A field used to store information about the class to use immediately or later.
State / Behavior
Argument
Variable
Test Execution
3. An object that holds multiple variables. An index can be used to access the variables.
Procedural Abstraction
Method Call
Array
Index
4. A keyword that indicates that a new object is being created.
Decision Control Structure
Procedure Arguments
Procedure
new Keyword
5. This control performs a process while a condition is true; otherwise it will stop the instructions.
Class
Compilation
WHILE control statement
Orientation
6. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Logical Operators
Algorithm
Test Execution
7. Boolean operators (AND - OR and NOT).
Scenario
Data Type
Logical Operators
Object-oriented programming (OOP)
8. Errors in the syntax of a computer program.
Inheritance
Visual Storyboard
Variable
Bugs
9. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Scenario
Logical Operators
IF control statement
Method
10. The general set of instructions and rules that objects will follow.
Variable
Comments
Object-oriented programming (OOP)
Class
11. Process of finding and removing bugs—or errors—in a computer program.
Test Execution
Comparison operators
Instance
Debug
12. A position number in the array object that specifies which array element to access.
Array
Algorithm
Control Statement
Index
13. Describes the class's properties.
Infinite Loop
Instance
Documentation
Logic Operators
14. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
State / Behavior
IF control statement
Method Call
Instance
15. An error or break in a software program.
Dot notation
Bug
Relational Operators
Control Statement
16. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Test Case
Data Type
Scenario
17. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Instance Variable
Algorithm
Source Code
18. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Instance
Instance
Method
Logic Operators
19. A systematic process for determining user expectations.
Elements
Arithmetic Operators
Requirements Analysis
Logical Operators
20. A set of data with values having predefined characteristics.
Data Type
Procedure
Method Signature
Instance Variable
21. A statement that can execute a section of code multiple times.
Parameter
Abstraction
IDE
Loop
22. A piece of code that sends a message to an object asking it to perform an action.
Textual Storyboard
Return Type
Method
Argument
23. The specifications that define the appearance and movement of a 3D object.
Index
Instance
Class
Orientation
24. An objects sense of direction.
Orientation
Class
Data Type
Test Execution
25. Each subclass can use (inherits) the methods from its superclass.
Orientation
Inheritance
Comments
State / Behavior
26. Tell Alice3 how to implement the instructions in a program.
Instance
Comments
Control Statement
Inheritance
27. This allows the programmer to adjust the object - motion - distance amount and time duration.
Instance Variable
Logical Operators
Index
Procedure Arguments
28. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Object-oriented programming (OOP)
IF control statement
Loop
Procedural Abstraction
29. Series of illustrated images that represent the main scenes in the animation.
State / Behavior
Visual Storyboard
Documentation
Orientation
30. Tell the objects in the animation how to perform tasks.
Method Call
Class
Instructions
Requirements Analysis
31. Answers questions about an object - such as its distance to another object.
Instance
Functions
IDE
Visual Storyboard
32. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Test Case
Return Type
IF control statement
Variable
33. An object of a class.
Procedure
Logic Operators
Instructions
Instance
34. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Test Cycle
Dot notation
Inheritance
Data Type
35. Word at the beginning of the method that tells us what type of information a method call will return.
Variable
Return Type
Logical Operators
Class
36. Access - return type - name - and parameters for a method.
Class
Comments
Decision Control Structure
Method Signature
37. Control structure that allows you to select specific sections of code to be executed.
Instance
Decision Control Structure
Object-oriented programming (OOP)
Comparison operators
38. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Control Statement
Parameter
IDE
WHILE control statement
39. The template that defines the substance of an object - such as its appearance - features - and movement.
Data Type
Comments
Animation
Class
40. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Program
Procedure
Method Signature
Quality Assurance Testing
41. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Control Statement
Decision Control Structure
Inheritance
Class
42. A set of instructions - or programmed code - for how the object should perform a task.
Procedure
Logic Operators
Comments
Instance
43. Symbols that compare two random values in a method.
Comparison operators
Control Statement
Class
Orientation
44. A piece of program code that defines how the object should execute a task.
Dot notation
Procedure
Axes
Test Execution
45. All objects have which two characteristics?
Functions
Data Type
State / Behavior
Array
46. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Orientation
Infinite Loop
Inheritance
Class
47. Applying the same test case to many parts of a software program.
Test Execution
Procedure
Loop
Documentation
48. A place in memory where data of a specific type can be stored for later retrieval and use.
Arithmetic Operators
Scenario
Variable
Test Cycle
49. Programming that allows the programmer to manipulate objects.
Comments
Procedure
State / Behavior
Object-oriented programming (OOP)
50. More specific types of a class.
Dot notation
IF control statement
Index
Subclass