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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique used to command newly-created instances to perform different actions.
Abstraction
Superclass
Return Type
Index
2. A list of instructions that are required to accomplish a task.
Abstraction
Bug
Program
Relational Operators
3. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Superclass
Repetition Control Structure or WHILE loop
Instance
4. A systematic process for determining user expectations.
Comparison operators
Relational Operators
Requirements Analysis
Conditional Loop
5. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Documentation
Variable
Method Signature
6. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Repetition Control Structure or WHILE loop
WHILE control statement
Method
Method Call
7. When an object unintentionally overlaps with another.
Collision
Array
IF control statement
Compilation
8. A place in memory where data of a specific type can be stored for later retrieval and use.
Method
Variable
Control Statement
Source Code
9. Process of finding and removing bugs—or errors—in a computer program.
Source Code
Object-oriented programming (OOP)
Arithmetic Operators
Debug
10. Errors in the syntax of a computer program.
Method
Data Type
Bugs
Procedure
11. Control structure that allows you to execute specific sections of the code a number of times.
Class
Method Call
Repetition Control Structure or WHILE loop
Instance
12. Series of illustrated images that represent the main scenes in the animation.
Comparison operators
Visual Storyboard
Repetition Control Structure or WHILE loop
Test Cycle
13. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Instructions
new Keyword
State / Behavior
Source Code
14. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Loop
WHILE control statement
Arithmetic Operators
Class
15. This control performs a process while a condition is true; otherwise it will stop the instructions.
WHILE control statement
Comments
Animation
Test Case
16. A position number in the array object that specifies which array element to access.
Index
Instance Variable
Logical Operators
Comparison operators
17. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Functions
Instance
Infinite Loop
Test Execution
18. Describes the class's properties.
Bugs
Instance
Documentation
Relational Operators
19. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Procedure
Bugs
WHILE control statement
20. All objects have which two characteristics?
Relational Operators
Array
State / Behavior
Animation
21. A defined start and end point in a quality assurance program.
Method Call
Algorithm
Test Cycle
Arithmetic Operators
22. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
WHILE control statement
Procedural Abstraction
IDE
Orientation
23. An objects sense of direction.
Inheritance
Orientation
Collision
Instructions
24. Each subclass receives the methods and properties of its superclass.
Local Variables
Inheritance
Class
Scenario
25. A set of data with values having predefined characteristics.
Program
Data Type
Decision Control Structure
Bugs
26. Control structure that allows you to select specific sections of code to be executed.
Class
Debug
Decision Control Structure
Source Code
27. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Logical Operators
Local Variables
Return Type
28. A statement that can execute a section of code multiple times.
Method Signature
Logical Operators
Instructions
Loop
29. Applying the same test case to many parts of a software program.
Local Variables
Infinite Loop
Test Execution
Documentation
30. An object of the class.
Class
Instance
Collision
Functions
31. A piece of code that sends a message to an object asking it to perform an action.
Instructions
Method
Object-oriented programming (OOP)
Infinite Loop
32. Symbols that compare two random values in a method.
Instance Variable
Comparison operators
Test Execution
Arithmetic Operators
33. A piece of program code that defines how the object should execute a task.
Debugging
Bugs
Functions
Procedure
34. Describes how to perform the procedure.
Arithmetic Operators
Class
Argument
Procedure
35. Notes that help other programmers understand what your program does.
Relational Operators
Comments
Bugs
Test Execution
36. An object that holds multiple variables. An index can be used to access the variables.
Instance
Array
Argument
Source Code
37. More specific types of a class.
Visual Storyboard
Procedural Abstraction
Subclass
Class
38. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Test Case
Instance
Logic Operators
39. Each subclass can use (inherits) the methods from its superclass.
Control Statement
Procedure
Inheritance
Conditional Loop
40. The process of finding software bugs in a software program
Debugging
Procedure
Inheritance
Loop
41. Notes that help other programmers understand what the code in your program does.
Class
Comments
Class
Superclass
42. Answers questions about an object - such as its distance to another object.
Textual Storyboard
Index
Functions
Debug
43. An object from a class once its created and added to the scene.
Class
Instance
Collision
Comparison operators
44. Access - return type - name - and parameters for a method.
Control Statement
Method Signature
Class
Algorithm
45. A list of actions to perform a task or solve a problem.
Debugging
Algorithm
Argument
Arithmetic Operators
46. The specifications that define the appearance and movement of a 3D object.
Method Call
Class
Test Cycle
WHILE control statement
47. This control performs a process if a condition is true; otherwise it performs another process.
Functions
Collision
Return Type
IF control statement
48. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Instance Variable
Comparison operators
Procedure
49. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Inheritance
Quality Assurance Testing
Debug
Procedure
50. A special kind of method that is automatically executed whenever a new instance of the class is created.
Elements
Parameter
Documentation
Constructor