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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An error or break in a software program.
Procedure Arguments
State / Behavior
Class
Bug
2. Tell the objects in the animation how to perform tasks.
Instructions
Array
Debug
Source Code
3. This control performs a process if a condition is true; otherwise it performs another process.
Procedure
Relational Operators
IF control statement
Variable
4. An objects sense of direction.
Array
Abstraction
Orientation
Bug
5. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Local Variables
Program
Class
Dot notation
6. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Logic Operators
Variable
Parameter
Compilation
7. A piece of code that sends a message to an object asking it to perform an action.
new Keyword
Decision Control Structure
Method
State / Behavior
8. Programming that allows the programmer to manipulate objects.
Instance
Object-oriented programming (OOP)
Textual Storyboard
Bugs
9. A technique used to command newly-created instances to perform different actions.
Object-oriented programming (OOP)
Index
Compilation
Abstraction
10. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Logical Operators
Subclass
Local Variables
Relational Operators
11. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Conditional Loop
Bugs
Compilation
IDE
12. A sequence of actions that simulate movement.
Algorithm
Animation
Variable
Procedure
13. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Conditional Loop
IF control statement
Source Code
14. Errors in the syntax of a computer program.
Infinite Loop
State / Behavior
Source Code
Bugs
15. Applying the same test case to many parts of a software program.
Control Statement
Test Execution
Logical Operators
Instance
16. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Instructions
Method Call
Arithmetic Operators
Orientation
17. A place in memory where data of a specific type can be stored for later retrieval and use.
Arithmetic Operators
Decision Control Structure
Conditional Loop
Variable
18. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Debug
Infinite Loop
Index
Test Case
19. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Requirements Analysis
Documentation
Variable
20. Answers questions about an object - such as its distance to another object.
Conditional Loop
Debug
Functions
Elements
21. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Debugging
Method Call
Inheritance
22. A keyword that indicates that a new object is being created.
Method
Method Signature
Functions
new Keyword
23. Series of illustrated images that represent the main scenes in the animation.
Object-oriented programming (OOP)
Loop
Visual Storyboard
Elements
24. A set of instructions - or programmed code - for how the object should perform a task.
Subclass
Return Type
Procedure
Class
25. Access - return type - name - and parameters for a method.
Animation
Algorithm
Method Signature
Class
26. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Relational Operators
Source Code
Orientation
27. Control structure that allows you to select specific sections of code to be executed.
Decision Control Structure
Variable
Logic Operators
Class
28. Each subclass receives the methods and properties of its superclass.
Orientation
Inheritance
Method
Algorithm
29. The template that defines the substance of an object - such as its appearance - features - and movement.
Class
Procedure Arguments
Method
Superclass
30. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
Superclass
IF control statement
Decision Control Structure
31. A defined start and end point in a quality assurance program.
Collision
Test Cycle
Program
Algorithm
32. Describes how to perform the procedure.
Method Call
Documentation
Class
Argument
33. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Bugs
Parameter
Requirements Analysis
Class
34. When an object unintentionally overlaps with another.
Collision
Bugs
Local Variables
Variable
35. An object of the class.
Axes
Source Code
Arithmetic Operators
Instance
36. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
IF control statement
Test Cycle
Axes
State / Behavior
37. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Visual Storyboard
Relational Operators
Subclass
Source Code
38. An object's sense of direction.
Logical Operators
Orientation
Quality Assurance Testing
Comments
39. A loop that will continue until a specific condition occurs; then the loop ends.
Algorithm
Abstraction
Constructor
Conditional Loop
40. A set of data with values having predefined characteristics.
Data Type
Program
Dot notation
Scenario
41. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Data Type
Class
Method
Relational Operators
42. Describes the class's properties.
Documentation
Constructor
WHILE control statement
Orientation
43. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Orientation
Bugs
Superclass
44. An object from a class once its created and added to the scene.
Class
Program
Instance
Method Signature
45. Symbols that compare two random values in a method.
Instructions
IDE
Comparison operators
Axes
46. A list of actions to perform a task or solve a problem.
Inheritance
Infinite Loop
Class
Algorithm
47. The general set of instructions and rules that objects will follow.
State / Behavior
Comparison operators
Method Signature
Class
48. More specific types of a class.
Loop
Inheritance
Instance Variable
Subclass
49. Each subclass can use (inherits) the methods from its superclass.
Functions
Inheritance
Infinite Loop
Array
50. A list of instructions that are required to accomplish a task.
Inheritance
Return Type
Program
Object-oriented programming (OOP)