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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Logical Operators
Functions
Logic Operators
Compilation
2. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Variable
Parameter
Argument
Test Execution
3. Notes that help other programmers understand what your program does.
Comments
IDE
Requirements Analysis
Source Code
4. An object's sense of direction.
Orientation
Instructions
Infinite Loop
Instance
5. All objects have which two characteristics?
Animation
State / Behavior
Abstraction
Procedure Arguments
6. An object that holds multiple variables. An index can be used to access the variables.
Array
Data Type
Axes
Source Code
7. A type of item stored in an array - such as a string or integer - accessed using an index.
Logic Operators
Bug
Abstraction
Elements
8. Access - return type - name - and parameters for a method.
Program
Logic Operators
Collision
Method Signature
9. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Procedure
Infinite Loop
Animation
Class
10. A set of data with values having predefined characteristics.
Data Type
Method Call
Instance Variable
Orientation
11. Describes how to perform the procedure.
Test Cycle
Class
Loop
Argument
12. A list of instructions that are required to accomplish a task.
Instance
Abstraction
Program
Scenario
13. A defined start and end point in a quality assurance program.
Quality Assurance Testing
State / Behavior
Return Type
Test Cycle
14. An object from a class once its created and added to the scene.
Subclass
Test Cycle
Instance
Variable
15. An object of the class.
Instance
Inheritance
Arithmetic Operators
Class
16. Tell Alice3 how to implement the instructions in a program.
Control Statement
Documentation
Collision
Quality Assurance Testing
17. The specifications that define the appearance and movement of a 3D object.
WHILE control statement
Test Execution
Decision Control Structure
Class
18. Applying the same test case to many parts of a software program.
Parameter
Test Execution
State / Behavior
Visual Storyboard
19. Describes the class's properties.
Method Signature
Documentation
Test Cycle
Procedural Abstraction
20. Boolean operators (AND - OR and NOT).
Instance
Logical Operators
Parameter
Orientation
21. A statement that can execute a section of code multiple times.
Superclass
Loop
Debugging
Infinite Loop
22. A keyword that indicates that a new object is being created.
Debugging
Requirements Analysis
new Keyword
Return Type
23. The more generic - overarching class of a group of classes.
Orientation
Axes
Method
Superclass
24. A piece of program code that defines how the object should execute a task.
Procedure
Arithmetic Operators
Requirements Analysis
Relational Operators
25. Tell the objects in the animation how to perform tasks.
Comments
Procedure
State / Behavior
Instructions
26. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Instance
Requirements Analysis
Logic Operators
Instance Variable
27. A technique used to command newly-created instances to perform different actions.
Abstraction
Array
Subclass
Variable
28. An error or break in a software program.
Debug
Test Execution
Bug
Orientation
29. The general set of instructions and rules that objects will follow.
WHILE control statement
Class
Local Variables
Dot notation
30. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Method
Procedural Abstraction
Animation
Relational Operators
31. A piece of code that sends a message to an object asking it to perform an action.
Test Cycle
Quality Assurance Testing
Method
Arithmetic Operators
32. This control performs a process if a condition is true; otherwise it performs another process.
Conditional Loop
IF control statement
Abstraction
Test Case
33. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Quality Assurance Testing
Subclass
Dot notation
Infinite Loop
34. Process of finding and removing bugs—or errors—in a computer program.
Elements
Debug
Procedure Arguments
Comments
35. Each subclass receives the methods and properties of its superclass.
Method Signature
Documentation
Class
Inheritance
36. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
WHILE control statement
Comments
Test Cycle
Relational Operators
37. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Instance
Compilation
Relational Operators
Arithmetic Operators
38. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Local Variables
Decision Control Structure
Debug
Instance Variable
39. Word at the beginning of the method that tells us what type of information a method call will return.
Class
Method
Constructor
Return Type
40. This allows the programmer to adjust the object - motion - distance amount and time duration.
Local Variables
Procedure Arguments
Instructions
Algorithm
41. An object of a class.
IF control statement
Repetition Control Structure or WHILE loop
Class
Instance
42. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
State / Behavior
Source Code
Logic Operators
Infinite Loop
43. Each subclass can use (inherits) the methods from its superclass.
Visual Storyboard
Comments
Source Code
Inheritance
44. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Class
Instance Variable
Return Type
45. Control structure that allows you to select specific sections of code to be executed.
Argument
Instance
Inheritance
Decision Control Structure
46. A systematic process for determining user expectations.
Requirements Analysis
Documentation
Infinite Loop
Constructor
47. The process of finding software bugs in a software program
Array
Class
Debugging
Variable
48. Programming that allows the programmer to manipulate objects.
Object-oriented programming (OOP)
Animation
Method
Test Cycle
49. Notes that help other programmers understand what the code in your program does.
Parameter
Superclass
Array
Comments
50. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Class
Bugs
IDE
Data Type