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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. More specific types of a class.
Index
Method Signature
Subclass
Instance
2. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Procedural Abstraction
IF control statement
Return Type
Class
3. A statement that can execute a section of code multiple times.
Loop
Logical Operators
Comments
Data Type
4. All objects have which two characteristics?
Class
Dot notation
State / Behavior
Parameter
5. A piece of code that sends a message to an object asking it to perform an action.
Method Signature
Inheritance
Instructions
Method
6. Boolean operators (AND - OR and NOT).
Superclass
Test Cycle
Debug
Logical Operators
7. An object of the class.
Subclass
Instance
Loop
Variable
8. When an object unintentionally overlaps with another.
Debug
Quality Assurance Testing
WHILE control statement
Collision
9. Detailed - ordered list of the actions each object performs in each scene of the animation.
Documentation
Textual Storyboard
Relational Operators
Decision Control Structure
10. Tell Alice3 how to implement the instructions in a program.
Control Statement
Quality Assurance Testing
Logical Operators
Class
11. A field used to store information about the class to use immediately or later.
Debug
Local Variables
Bugs
Variable
12. An object's sense of direction.
Variable
Loop
Test Execution
Orientation
13. This allows the programmer to adjust the object - motion - distance amount and time duration.
new Keyword
Object-oriented programming (OOP)
WHILE control statement
Procedure Arguments
14. An error or break in a software program.
Orientation
Superclass
Repetition Control Structure or WHILE loop
Bug
15. Access - return type - name - and parameters for a method.
Arithmetic Operators
Control Statement
Method Signature
State / Behavior
16. This control performs a process if a condition is true; otherwise it performs another process.
IF control statement
Quality Assurance Testing
Test Execution
Comparison operators
17. An objects sense of direction.
Method Signature
Orientation
Class
Local Variables
18. Tell the objects in the animation how to perform tasks.
Return Type
Instructions
Instance Variable
Class
19. A technique used to command newly-created instances to perform different actions.
Logic Operators
Loop
Abstraction
Subclass
20. This control performs a process while a condition is true; otherwise it will stop the instructions.
Class
Textual Storyboard
WHILE control statement
Animation
21. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Variable
Instance Variable
Orientation
IDE
22. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Quality Assurance Testing
Class
Functions
Orientation
23. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Instance
Dot notation
Subclass
Method
24. Each subclass can use (inherits) the methods from its superclass.
Instance Variable
Instance
Inheritance
Documentation
25. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Quality Assurance Testing
Constructor
Axes
26. Describes the class's properties.
Arithmetic Operators
Inheritance
Class
Documentation
27. The process of finding software bugs in a software program
Debugging
Instance Variable
Functions
Instance
28. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Bugs
Test Case
IDE
Conditional Loop
29. A place in memory where data of a specific type can be stored for later retrieval and use.
Variable
Instructions
Class
Comments
30. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Class
Documentation
Functions
31. The more generic - overarching class of a group of classes.
Procedural Abstraction
Functions
Scenario
Superclass
32. A defined start and end point in a quality assurance program.
Test Cycle
Algorithm
Bugs
Textual Storyboard
33. A piece of program code that defines how the object should execute a task.
IDE
Quality Assurance Testing
Orientation
Procedure
34. Series of illustrated images that represent the main scenes in the animation.
Functions
Visual Storyboard
Compilation
Program
35. Word at the beginning of the method that tells us what type of information a method call will return.
Instance Variable
Return Type
Bug
Conditional Loop
36. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Class
Control Statement
Abstraction
Arithmetic Operators
37. A list of actions to perform a task or solve a problem.
Algorithm
Requirements Analysis
Instance
Abstraction
38. Control structure that allows you to execute specific sections of the code a number of times.
Abstraction
Repetition Control Structure or WHILE loop
Textual Storyboard
Method Signature
39. A list of instructions that are required to accomplish a task.
Repetition Control Structure or WHILE loop
Program
Procedure
Debugging
40. Notes that help other programmers understand what your program does.
Procedure
Comments
Instance
Axes
41. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
IDE
Quality Assurance Testing
Instance Variable
Procedure
42. A sequence of actions that simulate movement.
Textual Storyboard
Method
Animation
Procedure
43. The general set of instructions and rules that objects will follow.
Test Cycle
Class
Procedure Arguments
Return Type
44. Each subclass receives the methods and properties of its superclass.
Method
State / Behavior
Inheritance
Logical Operators
45. Notes that help other programmers understand what the code in your program does.
Instance
Method
Comments
Conditional Loop
46. Control structure that allows you to select specific sections of code to be executed.
Procedure
Local Variables
Decision Control Structure
Class
47. Answers questions about an object - such as its distance to another object.
Array
Dot notation
Subclass
Functions
48. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Index
Logic Operators
WHILE control statement
Bugs
49. An object from a class once its created and added to the scene.
Instance
Bugs
IDE
State / Behavior
50. A systematic process for determining user expectations.
Class
Method Signature
Instance
Requirements Analysis
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