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AP Computer Science
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Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. This control performs a process if a condition is true; otherwise it performs another process.
Variable
Instance
Procedure
IF control statement
2. Answers questions about an object - such as its distance to another object.
Instance
Loop
Parameter
Functions
3. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Argument
Compilation
Bug
Instance
4. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Local Variables
Animation
Source Code
Class
5. An objects sense of direction.
Orientation
Class
Functions
Algorithm
6. An object that holds multiple variables. An index can be used to access the variables.
Test Execution
Algorithm
Inheritance
Array
7. Symbols that compare two random values in a method.
Comments
Comparison operators
Requirements Analysis
Axes
8. Programming that allows the programmer to manipulate objects.
Class
Documentation
Object-oriented programming (OOP)
Comparison operators
9. A loop that will continue until a specific condition occurs; then the loop ends.
Comments
Axes
Conditional Loop
Quality Assurance Testing
10. Access - return type - name - and parameters for a method.
Functions
Method Signature
Instance
Arithmetic Operators
11. A loop that causes the code to keep executing. The code does not stop because the end to the code isn't established.
Infinite Loop
Inheritance
Requirements Analysis
Decision Control Structure
12. This allows the programmer to adjust the object - motion - distance amount and time duration.
Procedure Arguments
Debugging
Test Execution
Class
13. Describes how to perform the procedure.
Test Cycle
Argument
Constructor
Procedure Arguments
14. A special kind of method that is automatically executed whenever a new instance of the class is created.
Procedure
Inheritance
Constructor
Control Statement
15. A set of instructions - or programmed code - for how the object should perform a task.
Functions
Procedure
Bugs
Comments
16. A systematic process for determining user expectations.
Instance
Logic Operators
Debug
Requirements Analysis
17. A sequence of actions that simulate movement.
Variable
Class
Comments
Animation
18. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Procedural Abstraction
IDE
Variable
Method
19. The general set of instructions and rules that objects will follow.
Procedure
Class
Loop
Dot notation
20. A defined start and end point in a quality assurance program.
Decision Control Structure
Instance Variable
Relational Operators
Test Cycle
21. Notes that help other programmers understand what your program does.
Program
Procedural Abstraction
Class
Comments
22. Process of finding and removing bugs—or errors—in a computer program.
Debug
Source Code
Class
Requirements Analysis
23. Tell Alice3 how to implement the instructions in a program.
Inheritance
Control Statement
Quality Assurance Testing
Conditional Loop
24. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Parameter
Class
Index
State / Behavior
25. Control structure that allows you to select specific sections of code to be executed.
Relational Operators
Elements
Local Variables
Decision Control Structure
26. Each subclass can use (inherits) the methods from its superclass.
Source Code
Requirements Analysis
Method Call
Inheritance
27. Series of illustrated images that represent the main scenes in the animation.
Visual Storyboard
Class
Comments
Procedural Abstraction
28. A statement that can execute a section of code multiple times.
Procedural Abstraction
Infinite Loop
Abstraction
Loop
29. A type of item stored in an array - such as a string or integer - accessed using an index.
Functions
Elements
Data Type
Index
30. Notes that help other programmers understand what the code in your program does.
Class
Comments
Functions
WHILE control statement
31. A list of actions to perform a task or solve a problem.
Documentation
Decision Control Structure
Algorithm
Procedure Arguments
32. The specifications that define the appearance and movement of a 3D object.
Object-oriented programming (OOP)
Axes
Class
Logical Operators
33. A set of data with values having predefined characteristics.
Data Type
Scenario
Relational Operators
Class
34. Applying the same test case to many parts of a software program.
IDE
Test Execution
Orientation
Visual Storyboard
35. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Method
Scenario
WHILE control statement
Instance Variable
36. A piece of program code that defines how the object should execute a task.
Argument
Class
Constructor
Procedure
37. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Index
Method Signature
Logical Operators
Quality Assurance Testing
38. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Loop
Procedure Arguments
Relational Operators
Test Cycle
39. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Comments
IF control statement
Arithmetic Operators
Variable
40. When an object unintentionally overlaps with another.
Dot notation
Collision
Data Type
Variable
41. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Axes
Superclass
Class
Loop
42. A keyword that indicates that a new object is being created.
Return Type
IF control statement
new Keyword
Textual Storyboard
43. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Index
Debugging
Requirements Analysis
Method
44. An object's sense of direction.
Method
Procedure
Orientation
Class
45. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Instructions
Superclass
Test Case
Class
46. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Relational Operators
Instructions
Procedural Abstraction
Comments
47. Boolean operators (AND - OR and NOT).
Program
Object-oriented programming (OOP)
Data Type
Logical Operators
48. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Class
Array
Functions
Repetition Control Structure or WHILE loop
49. The more generic - overarching class of a group of classes.
Object-oriented programming (OOP)
Superclass
Quality Assurance Testing
Test Execution
50. Word at the beginning of the method that tells us what type of information a method call will return.
Logic Operators
Return Type
WHILE control statement
Procedure
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