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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Detailed - ordered list of the actions each object performs in each scene of the animation.
Textual Storyboard
Collision
Inheritance
Conditional Loop
2. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Scenario
Dot notation
Variable
Method Signature
3. Errors in the syntax of a computer program.
Superclass
Conditional Loop
Procedure
Bugs
4. Symbols that compare two random values in a method.
Algorithm
Class
Instructions
Comparison operators
5. Access - return type - name - and parameters for a method.
Index
Subclass
Documentation
Method Signature
6. Symbols that can be used to combine multiple boolean expressions into one boolean expression.
Elements
Functions
Method
Logic Operators
7. Word at the beginning of the method that tells us what type of information a method call will return.
Return Type
Animation
Loop
Logic Operators
8. A loop that will continue until a specific condition occurs; then the loop ends.
Superclass
Test Execution
Return Type
Conditional Loop
9. All objects have which two characteristics?
Superclass
Logical Operators
Instructions
State / Behavior
10. A list of instructions that are required to accomplish a task.
Control Statement
Functions
Test Execution
Program
11. Tell the objects in the animation how to perform tasks.
Collision
Instance
Instructions
Debugging
12. Set of operations or tasks that instances of a class can perform. When a method is invoked - it will perform the operation or task specified in the source code.
Method
Bugs
Conditional Loop
Decision Control Structure
13. A field used to store information about the class to use immediately or later.
Dot notation
Variable
Class
Parameter
14. An object's sense of direction.
Visual Storyboard
Orientation
Method Signature
IDE
15. Process of finding and removing bugs—or errors—in a computer program.
Debug
Subclass
Return Type
Array
16. A systematic process for determining user expectations.
Requirements Analysis
IF control statement
Logic Operators
Comments
17. An object of a class.
Subclass
Infinite Loop
Instance
Procedure
18. An error or break in a software program.
Requirements Analysis
Instructions
Conditional Loop
Bug
19. Used to pass values to methods to specify how objects are to move - or to tell objects what type of response we expect when we ask objects a question.
Local Variables
Argument
Parameter
Instance Variable
20. Describes how to perform the procedure.
Bug
Comments
Argument
Variable
21. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Argument
Arithmetic Operators
Procedural Abstraction
Axes
22. Programming that allows the programmer to manipulate objects.
Test Cycle
Object-oriented programming (OOP)
Program
Inheritance
23. A specification - such as a blueprint or pattern and a set of instructions - of how to construct something.
Method Call
Procedural Abstraction
Class
Return Type
24. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Argument
Instructions
Class
Relational Operators
25. Describes the class's properties.
Inheritance
Requirements Analysis
Arithmetic Operators
Documentation
26. The process of finding software bugs in a software program
Comments
Debugging
Repetition Control Structure or WHILE loop
Comments
27. A list of actions to perform a task or solve a problem.
Instance Variable
Algorithm
Compilation
Relational Operators
28. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Arithmetic Operators
Algorithm
Class
Abstraction
29. This control performs a process while a condition is true; otherwise it will stop the instructions.
Axes
WHILE control statement
Method
Instance
30. A piece of code that sends a message to an object asking it to perform an action.
Procedure
Textual Storyboard
Requirements Analysis
Method
31. Tell Alice3 how to implement the instructions in a program.
Control Statement
Class
Compilation
Object-oriented programming (OOP)
32. A variable declared inside the body of the method to temporarily store values - such as references to objects or integers.
Instance Variable
Index
Local Variables
Inheritance
33. A type of item stored in an array - such as a string or integer - accessed using an index.
Quality Assurance Testing
Elements
Debugging
Test Execution
34. The more generic - overarching class of a group of classes.
State / Behavior
Decision Control Structure
IDE
Superclass
35. The specifications that define the appearance and movement of a 3D object.
Instructions
Variable
Comments
Class
36. The systematic process of checking to see whether a product being developed is meeting specified requirements.
Instance Variable
Logical Operators
Quality Assurance Testing
Loop
37. More specific types of a class.
Subclass
Orientation
Class
Quality Assurance Testing
38. A statement that can execute a section of code multiple times.
Loop
State / Behavior
Procedure
Orientation
39. A special kind of method that is automatically executed whenever a new instance of the class is created.
Constructor
Arithmetic Operators
Index
Loop
40. The three dimensional x - y - and z coordinates that each object resides on. They can be manipulated to change the object's position and appearance.
Array
Source Code
Axes
Class
41. Boolean operators (AND - OR and NOT).
Orientation
Comments
Animation
Logical Operators
42. An object from a class once its created and added to the scene.
Instance
Variable
Repetition Control Structure or WHILE loop
Infinite Loop
43. The template that defines the substance of an object - such as its appearance - features - and movement.
Instructions
Inheritance
Repetition Control Structure or WHILE loop
Class
44. Control structure that allows you to execute specific sections of the code a number of times.
Repetition Control Structure or WHILE loop
State / Behavior
Constructor
Documentation
45. An object of the class.
Method
Method Call
Bug
Instance
46. An objects sense of direction.
Orientation
Constructor
Requirements Analysis
Scenario
47. A sequence of actions that simulate movement.
Logical Operators
Variable
IF control statement
Animation
48. A set of conditions or variables with which a test engineer will determine if a software program is working correctly.
Debugging
Logical Operators
Test Case
Method Signature
49. A set of data with values having predefined characteristics.
Constructor
Scenario
Data Type
Decision Control Structure
50. A technique that allows a class to use a method from another class or object. The dot between the class/object name and the method name indicates that the method comes from a different class or object.
Program
Abstraction
Dot notation
Class