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Test your basic knowledge |
AP Computer Science
Start Test
Study First
Subjects
:
it-skills
,
ap
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Control structure that allows you to select specific sections of code to be executed.
Scenario
Class
Decision Control Structure
Control Statement
2. Answers questions about an object - such as its distance to another object.
Orientation
Bug
Procedural Abstraction
Functions
3. Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.
Source Code
Variable
Repetition Control Structure or WHILE loop
Inheritance
4. The memory that the instance of the class has. That memory can be saved and accessed later as long as the instance exists.
Procedural Abstraction
Arithmetic Operators
Instance Variable
Test Cycle
5. An object that holds multiple variables. An index can be used to access the variables.
Test Cycle
Array
new Keyword
Comments
6. This control performs a process if a condition is true; otherwise it performs another process.
Return Type
Documentation
IF control statement
Compilation
7. Access - return type - name - and parameters for a method.
Constructor
Inheritance
Class
Method Signature
8. Describes the class's properties.
Functions
Class
Documentation
Index
9. Detailed - ordered list of the actions each object performs in each scene of the animation.
Array
Textual Storyboard
Argument
Data Type
10. Process of finding and removing bugs—or errors—in a computer program.
Method
Superclass
Debug
Logical Operators
11. A method call instructs the instance to perform an operation ortask. You can read the method to understand what operation or task is to be performed.
Comments
Method Call
Test Cycle
Class
12. Called a 'requirements specification' in computing - this is a story in the form of a problem to solve or task to perform.
Parameter
Animation
Control Statement
Scenario
13. A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Scenario
Textual Storyboard
Instance
Arithmetic Operators
14. When an object unintentionally overlaps with another.
Abstraction
Subclass
Collision
Inheritance
15. A place in memory where data of a specific type can be stored for later retrieval and use.
Repetition Control Structure or WHILE loop
Relational Operators
Variable
Method Signature
16. Each subclass can use (inherits) the methods from its superclass.
Inheritance
Visual Storyboard
Class
IDE
17. A field used to store information about the class to use immediately or later.
Object-oriented programming (OOP)
Comments
Variable
Argument
18. Series of illustrated images that represent the main scenes in the animation.
Conditional Loop
Comments
Procedure
Visual Storyboard
19. The general set of instructions and rules that objects will follow.
WHILE control statement
Instance
Class
Method Call
20. An object from a class once its created and added to the scene.
Dot notation
Instructions
Instance
Orientation
21. More specific types of a class.
Source Code
Debug
Program
Subclass
22. A systematic process for determining user expectations.
Requirements Analysis
Dot notation
Conditional Loop
Class
23. Errors in the syntax of a computer program.
Abstraction
Repetition Control Structure or WHILE loop
IF control statement
Bugs
24. A sequence of actions that simulate movement.
Orientation
State / Behavior
Animation
Decision Control Structure
25. A software tool used by computer programmers to develop software applications that includes tools for writing - editing - compiling - deploying - and debugging programs.
Debug
Procedure
IDE
Variable
26. Control structure that allows you to execute specific sections of the code a number of times.
Test Execution
Repetition Control Structure or WHILE loop
Data Type
Animation
27. A loop that will continue until a specific condition occurs; then the loop ends.
Abstraction
Control Statement
Conditional Loop
Method
28. A process to identify and remove repetitive programming statements from a main program - and put them into their own procedure.
Debugging
State / Behavior
Test Cycle
Procedural Abstraction
29. An error or break in a software program.
Inheritance
Constructor
Bug
Control Statement
30. A technique used to command newly-created instances to perform different actions.
Abstraction
Method Signature
Class
Test Execution
31. Describes how to perform the procedure.
Procedural Abstraction
Test Cycle
Argument
Dot notation
32. A list of actions to perform a task or solve a problem.
Debug
Debugging
Algorithm
Constructor
33. Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
Compilation
Orientation
Algorithm
Argument
34. A lexical unit used to express a relation - such as equality or greater than - between two expressions.
Test Execution
Relational Operators
Inheritance
Instance
35. Notes that help other programmers understand what the code in your program does.
Procedural Abstraction
Object-oriented programming (OOP)
Comments
Data Type
36. A statement that can execute a section of code multiple times.
Collision
Program
Loop
Array
37. Each subclass receives the methods and properties of its superclass.
Algorithm
Animation
Inheritance
Variable
38. This control performs a process while a condition is true; otherwise it will stop the instructions.
Logic Operators
Inheritance
Orientation
WHILE control statement
39. Symbols that compare two random values in a method.
Orientation
Procedure Arguments
Comparison operators
Array
40. Programming that allows the programmer to manipulate objects.
Method
Orientation
Procedure Arguments
Object-oriented programming (OOP)
41. An objects sense of direction.
Loop
Compilation
IF control statement
Orientation
42. Notes that help other programmers understand what your program does.
Comments
Orientation
Source Code
Variable
43. All objects have which two characteristics?
Compilation
Instance
State / Behavior
Local Variables
44. An object's sense of direction.
Collision
Procedure
Repetition Control Structure or WHILE loop
Orientation
45. A piece of code that sends a message to an object asking it to perform an action.
Arithmetic Operators
Method Call
Array
Method
46. A set of instructions - or programmed code - for how the object should perform a task.
Instance
Test Case
Local Variables
Procedure
47. A list of instructions that are required to accomplish a task.
Compilation
Local Variables
Program
Control Statement
48. A type of item stored in an array - such as a string or integer - accessed using an index.
Instance
Abstraction
Functions
Elements
49. A set of data with values having predefined characteristics.
Infinite Loop
Data Type
Subclass
Procedure
50. Boolean operators (AND - OR and NOT).
Dot notation
Object-oriented programming (OOP)
Logical Operators
Requirements Analysis
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