Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consists of a list of statements written between delimiters { and }.






2. Holds content and programming code






3. Used to modify declarations of types and type members






4. Ahorthand for longer code






5. Specifics of methods






6. sybte - short - int - long






7. Problems in code that prevent code from running or returns the wrong values






8. Draw everything to the screen






9. Obtain a resource - execute a statement and then dispose of that resource






10. The action of the code - single step in program ends with ;






11. Evaluate expression






12. Holds numbers with decimal places






13. Visual Studio is an _________.






14. Access limited to this program






15. Unload anything that's not part of the ContentManager






16. Set up anything related to your game that's not content related






17. Select one of a number of possible statements for execution {if}






18. Represent something programs need to work with - instances of classes






19. Specify the declared accessibility of types an type members (private or public)






20. The testing of the code - computer's ability to make decisions based on variables






21. Load sounds or music or graphics or fonts or anything else






22. Data structure that combines fields and methods in a single unit (may be user defined)






23. A types of operator






24. Access not limited






25. A type of Accessibility (C#)






26. A list of instructions that tell a computer what to do






27. Calls true or false for a code






28. A Reference types (C#)






29. Programs must describe two things... what data the program works on & what ______ the program does on the data






30. Actual things such as images or videos or pictures or music






31. Members that belong to classes






32. Like a template for objects






33. Members that belong to objects






34. Block of C# with particular name






35. constructed from operand and operators






36. Access limited to this class or classes derived from this class






37. Mark code or phrases that aren't read by program - marked with // or / and /






38. A data type(C#)






39. Used to transfer control {goto - return}






40. Used to state a parameter as specifics - (float)






41. Declare local variables and constants - type followed by identifier






42. Analyzes specific parts of code while running






43. A value of 0 or 1






44. Computer memory from 0 - 255 - each one composed of 8 bits






45. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






46. Access limited to this program or classes derived from this class






47. Repeatedly execute the statement {while - do - for - foreach}






48. Predefined - reserved identifiers that have special meanings






49. Access limited to this class






50. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.