Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A Reference types (C#)






2. byte - ushort - uint - ulong






3. Used to transfer control {goto - return}






4. Access limited to this program or classes derived from this class






5. Members that belong to objects






6. Used to state a parameter as specifics - (float)






7. Select one of a number of possible statements for execution {if}






8. Members that belong to classes






9. A data type(C#)






10. Specifics of methods






11. Draw everything to the screen






12. Repeatedly execute the statement {while - do - for - foreach}






13. constructed from operand and operators






14. Calls true or false for a code






15. Analyzes specific parts of code while running






16. Actual things such as images or videos or pictures or music






17. Obtain a resource - execute a statement and then dispose of that resource






18. The testing of the code - computer's ability to make decisions based on variables






19. Unload anything that's not part of the ContentManager






20. A list of instructions that tell a computer what to do






21. Computer memory from 0 - 255 - each one composed of 8 bits






22. Predefined - reserved identifiers that have special meanings






23. A value of 0 or 1






24. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






25. Access not limited






26. Ahorthand for longer code






27. Represent something programs need to work with - instances of classes






28. Set up anything related to your game that's not content related






29. Problems in code that prevent code from running or returns the wrong values






30. A types of operator






31. Holds numbers with decimal places






32. The action of the code - single step in program ends with ;






33. Visual Studio is an _________.






34. sybte - short - int - long






35. Holds content and programming code






36. Programs must describe two things... what data the program works on & what ______ the program does on the data






37. Access limited to this class or classes derived from this class






38. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






39. Evaluate expression






40. Access limited to this program






41. Load sounds or music or graphics or fonts or anything else






42. Block of C# with particular name






43. Used to modify declarations of types and type members






44. Data structure that combines fields and methods in a single unit (may be user defined)






45. Access limited to this class






46. Specify the declared accessibility of types an type members (private or public)






47. Declare local variables and constants - type followed by identifier






48. Consists of a list of statements written between delimiters { and }.






49. A type of Accessibility (C#)






50. Like a template for objects