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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to transfer control {goto - return}
Parameters (C#)
Unsigned Simple types
Jump (C# statement)
Bit
2. Data structure that combines fields and methods in a single unit (may be user defined)
Boolean (C#)
Class (C# type)
Expression (C#)
Update (XNA method)
3. Access limited to this program
Declaration (C# statement)
Expression (C# statement)
Method (C#)
internal (C# Accessibility)
4. Obtain a resource - execute a statement and then dispose of that resource
Content (C#)
Byte
Program
Using (C# statement)
5. Calls true or false for a code
Boolean (C#)
static
IDE (Integrated Development Environment)
Equality
6. Analyzes specific parts of code while running
IDE (Integrated Development Environment)
public (C# Accessibility)
Breakpoint (C#)
Declaration (C# statement)
7. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Keywords (C#)
Update (XNA method)
Operators (C#)
8. Access limited to this class or classes derived from this class
Draw (XNA method)
Signed Simple types (C#)
protected (C# Accessibility)
Breakpoint (C#)
9. Problems in code that prevent code from running or returns the wrong values
Comments (C#)
Bug (C#)
Modifiers (C#)
Content (C#)
10. Draw everything to the screen
Signed Simple types (C#)
Draw (XNA method)
Operators (C#)
enum
11. constructed from operand and operators
Program
Unsigned Simple types
Expression (C#)
IDE (Integrated Development Environment)
12. byte - ushort - uint - ulong
protected internal
Equality
Unsigned Simple types
Access modifiers (C#)
13. Used to modify declarations of types and type members
Access modifiers (C#)
Jump (C# statement)
Modifiers (C#)
Float (C#)
14. Specifics of methods
internal (C# Accessibility)
Operators (C#)
Parameters (C#)
protected internal
15. Select one of a number of possible statements for execution {if}
Bit
Statement (C#)
Selection (C# statement)
Using (C# statement)
16. Used to state a parameter as specifics - (float)
Cast (C#)
Program
Content (C#)
actions
17. Predefined - reserved identifiers that have special meanings
instance
UnloadContent (XNA method)
Keywords (C#)
static
18. Holds content and programming code
Class
Update (XNA method)
Cast (C#)
Solution
19. Represent something programs need to work with - instances of classes
Boolean (C#)
Method (C#)
Conditional executions (C#)
Objects (C#)
20. Visual Studio is an _________.
Block (C# statement)
Jump (C# statement)
protected internal
IDE (Integrated Development Environment)
21. A type of Accessibility (C#)
Declaration (C# statement)
Statement (C#)
Jump (C# statement)
protected internal
22. Computer memory from 0 - 255 - each one composed of 8 bits
Method (C#)
Selection (C# statement)
Statement (C#)
Byte
23. Members that belong to classes
Jump (C# statement)
IDE (Integrated Development Environment)
Operators (C#)
static
24. Consists of a list of statements written between delimiters { and }.
Objects (C#)
Keywords (C#)
Block (C# statement)
Jump (C# statement)
25. Actual things such as images or videos or pictures or music
Content (C#)
Solution
protected internal (C# Accessibility)
Parameters (C#)
26. Block of C# with particular name
Draw (XNA method)
Jump (C# statement)
Method (C#)
Signed Simple types (C#)
27. A Reference types (C#)
Statement (C#)
array
enum
Write and test
28. Members that belong to objects
instance
protected internal (C# Accessibility)
Class (C# type)
IDE (Integrated Development Environment)
29. Load sounds or music or graphics or fonts or anything else
Solution
private (C# Accessibility)
Cast (C#)
LoadContent (XNA method)
30. Ahorthand for longer code
actions
Jump (C# statement)
Modifiers (C#)
Operators (C#)
31. Programs must describe two things... what data the program works on & what ______ the program does on the data
Unsigned Simple types
Jump (C# statement)
Conditional executions (C#)
actions
32. The action of the code - single step in program ends with ;
array
actions
Statement (C#)
Block (C# statement)
33. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Objects (C#)
Using (C# statement)
Selection (C# statement)
34. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Bit
Parameters (C#)
Draw (XNA method)
35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Breakpoint (C#)
Update (XNA method)
Keywords (C#)
array
36. Evaluate expression
Content (C#)
Expression (C# statement)
protected internal (C# Accessibility)
protected (C# Accessibility)
37. A value of 0 or 1
Objects (C#)
Parameters (C#)
Bit
Program
38. Unload anything that's not part of the ContentManager
Class
Bit
Declaration (C# statement)
UnloadContent (XNA method)
39. A types of operator
Equality
Write and test
internal (C# Accessibility)
UnloadContent (XNA method)
40. A data type(C#)
UnloadContent (XNA method)
array
enum
Using (C# statement)
41. Like a template for objects
Keywords (C#)
Bug (C#)
Class
Bit
42. Access not limited
Initialize (XNA method)
public (C# Accessibility)
Float (C#)
Draw (XNA method)
43. Specify the declared accessibility of types an type members (private or public)
Objects (C#)
actions
Access modifiers (C#)
Cast (C#)
44. Access limited to this class
protected internal
Signed Simple types (C#)
Declaration (C# statement)
private (C# Accessibility)
45. Set up anything related to your game that's not content related
protected internal (C# Accessibility)
Update (XNA method)
Bit
Initialize (XNA method)
46. sybte - short - int - long
public (C# Accessibility)
Statement (C#)
Signed Simple types (C#)
Breakpoint (C#)
47. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Using (C# statement)
Write and test
static
48. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Cast (C#)
array
static
49. Mark code or phrases that aren't read by program - marked with // or / and /
Statement (C#)
Class
Content (C#)
Comments (C#)
50. Holds numbers with decimal places
protected internal
Float (C#)
enum
Signed Simple types (C#)