Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this class or classes derived from this class

2. Computer memory from 0 - 255 - each one composed of 8 bits

3. byte - ushort - uint - ulong

4. A Reference types (C#)

5. Predefined - reserved identifiers that have special meanings

6. The action of the code - single step in program ends with ;

7. Set up anything related to your game that's not content related

8. Like a template for objects

9. sybte - short - int - long

10. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.

11. Unload anything that's not part of the ContentManager

12. A type of Accessibility (C#)

13. A list of instructions that tell a computer what to do

14. Access limited to this class

15. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game

16. Ahorthand for longer code

17. Declare local variables and constants - type followed by identifier

18. Select one of a number of possible statements for execution {if}

19. Load sounds or music or graphics or fonts or anything else

20. Access limited to this program

21. Draw everything to the screen

22. Access not limited

23. constructed from operand and operators

24. Block of C# with particular name

25. Specify the declared accessibility of types an type members (private or public)

26. Used to transfer control {goto - return}

27. Evaluate expression

28. Consists of a list of statements written between delimiters { and }.

29. Holds content and programming code

30. A types of operator

31. Data structure that combines fields and methods in a single unit (may be user defined)

32. A data type(C#)

33. Actual things such as images or videos or pictures or music

34. Analyzes specific parts of code while running

35. Repeatedly execute the statement {while - do - for - foreach}

36. Problems in code that prevent code from running or returns the wrong values

37. Members that belong to classes

38. Used to modify declarations of types and type members

39. Programs must describe two things... what data the program works on & what ______ the program does on the data

40. A value of 0 or 1

41. The testing of the code - computer's ability to make decisions based on variables

42. Specifics of methods

43. Calls true or false for a code

44. Holds numbers with decimal places

45. Access limited to this program or classes derived from this class

46. Represent something programs need to work with - instances of classes

47. Obtain a resource - execute a statement and then dispose of that resource

48. Visual Studio is an _________.

49. Members that belong to objects

50. Mark code or phrases that aren't read by program - marked with // or / and /