Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. byte - ushort - uint - ulong






2. The testing of the code - computer's ability to make decisions based on variables






3. Consists of a list of statements written between delimiters { and }.






4. Access limited to this program or classes derived from this class






5. Problems in code that prevent code from running or returns the wrong values






6. Represent something programs need to work with - instances of classes






7. Specifics of methods






8. A value of 0 or 1






9. Specify the declared accessibility of types an type members (private or public)






10. Used to modify declarations of types and type members






11. Holds numbers with decimal places






12. Ahorthand for longer code






13. Access limited to this program






14. Declare local variables and constants - type followed by identifier






15. A types of operator






16. Mark code or phrases that aren't read by program - marked with // or / and /






17. Used to transfer control {goto - return}






18. A type of Accessibility (C#)






19. Block of C# with particular name






20. A data type(C#)






21. The action of the code - single step in program ends with ;






22. Select one of a number of possible statements for execution {if}






23. sybte - short - int - long






24. Like a template for objects






25. Unload anything that's not part of the ContentManager






26. A list of instructions that tell a computer what to do






27. Members that belong to classes






28. Holds content and programming code






29. Access limited to this class






30. Evaluate expression






31. Access limited to this class or classes derived from this class






32. Data structure that combines fields and methods in a single unit (may be user defined)






33. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






34. Set up anything related to your game that's not content related






35. Programs must describe two things... what data the program works on & what ______ the program does on the data






36. Analyzes specific parts of code while running






37. A Reference types (C#)






38. Obtain a resource - execute a statement and then dispose of that resource






39. Repeatedly execute the statement {while - do - for - foreach}






40. Access not limited






41. Members that belong to objects






42. Draw everything to the screen






43. Visual Studio is an _________.






44. Used to state a parameter as specifics - (float)






45. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






46. Load sounds or music or graphics or fonts or anything else






47. Calls true or false for a code






48. Computer memory from 0 - 255 - each one composed of 8 bits






49. constructed from operand and operators






50. Predefined - reserved identifiers that have special meanings