Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access not limited






2. Computer memory from 0 - 255 - each one composed of 8 bits






3. The action of the code - single step in program ends with ;






4. Block of C# with particular name






5. Data structure that combines fields and methods in a single unit (may be user defined)






6. A Reference types (C#)






7. Specify the declared accessibility of types an type members (private or public)






8. Holds content and programming code






9. Ahorthand for longer code






10. Consists of a list of statements written between delimiters { and }.






11. Members that belong to objects






12. Used to state a parameter as specifics - (float)






13. Specifics of methods






14. Problems in code that prevent code from running or returns the wrong values






15. Actual things such as images or videos or pictures or music






16. Access limited to this program or classes derived from this class






17. sybte - short - int - long






18. Members that belong to classes






19. Draw everything to the screen






20. Used to modify declarations of types and type members






21. Holds numbers with decimal places






22. Visual Studio is an _________.






23. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






24. Mark code or phrases that aren't read by program - marked with // or / and /






25. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






26. Programs must describe two things... what data the program works on & what ______ the program does on the data






27. Obtain a resource - execute a statement and then dispose of that resource






28. A list of instructions that tell a computer what to do






29. Repeatedly execute the statement {while - do - for - foreach}






30. Access limited to this program






31. A data type(C#)






32. Used to transfer control {goto - return}






33. Access limited to this class or classes derived from this class






34. A type of Accessibility (C#)






35. A types of operator






36. Like a template for objects






37. Predefined - reserved identifiers that have special meanings






38. byte - ushort - uint - ulong






39. Unload anything that's not part of the ContentManager






40. constructed from operand and operators






41. Set up anything related to your game that's not content related






42. Load sounds or music or graphics or fonts or anything else






43. Represent something programs need to work with - instances of classes






44. Select one of a number of possible statements for execution {if}






45. Access limited to this class






46. Declare local variables and constants - type followed by identifier






47. A value of 0 or 1






48. Evaluate expression






49. Analyzes specific parts of code while running






50. Calls true or false for a code