Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ahorthand for longer code






2. Draw everything to the screen






3. Computer memory from 0 - 255 - each one composed of 8 bits






4. Declare local variables and constants - type followed by identifier






5. The action of the code - single step in program ends with ;






6. A value of 0 or 1






7. Unload anything that's not part of the ContentManager






8. Analyzes specific parts of code while running






9. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






10. constructed from operand and operators






11. The testing of the code - computer's ability to make decisions based on variables






12. A type of Accessibility (C#)






13. Used to transfer control {goto - return}






14. Members that belong to objects






15. Calls true or false for a code






16. Obtain a resource - execute a statement and then dispose of that resource






17. Problems in code that prevent code from running or returns the wrong values






18. Mark code or phrases that aren't read by program - marked with // or / and /






19. Select one of a number of possible statements for execution {if}






20. Predefined - reserved identifiers that have special meanings






21. Access not limited






22. Holds content and programming code






23. Load sounds or music or graphics or fonts or anything else






24. A Reference types (C#)






25. Access limited to this class






26. Specify the declared accessibility of types an type members (private or public)






27. Block of C# with particular name






28. Access limited to this program or classes derived from this class






29. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






30. Visual Studio is an _________.






31. Consists of a list of statements written between delimiters { and }.






32. Represent something programs need to work with - instances of classes






33. Programs must describe two things... what data the program works on & what ______ the program does on the data






34. Data structure that combines fields and methods in a single unit (may be user defined)






35. Specifics of methods






36. Repeatedly execute the statement {while - do - for - foreach}






37. A list of instructions that tell a computer what to do






38. Access limited to this program






39. A data type(C#)






40. byte - ushort - uint - ulong






41. Like a template for objects






42. sybte - short - int - long






43. A types of operator






44. Used to modify declarations of types and type members






45. Set up anything related to your game that's not content related






46. Used to state a parameter as specifics - (float)






47. Evaluate expression






48. Access limited to this class or classes derived from this class






49. Holds numbers with decimal places






50. Members that belong to classes