Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Visual Studio is an _________.






2. Unload anything that's not part of the ContentManager






3. A types of operator






4. Specifics of methods






5. A value of 0 or 1






6. A data type(C#)






7. Members that belong to classes






8. Problems in code that prevent code from running or returns the wrong values






9. Analyzes specific parts of code while running






10. Access limited to this program






11. Actual things such as images or videos or pictures or music






12. Access not limited






13. Calls true or false for a code






14. The testing of the code - computer's ability to make decisions based on variables






15. Access limited to this class or classes derived from this class






16. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






17. Set up anything related to your game that's not content related






18. Used to transfer control {goto - return}






19. Load sounds or music or graphics or fonts or anything else






20. Used to modify declarations of types and type members






21. Draw everything to the screen






22. A Reference types (C#)






23. Holds numbers with decimal places






24. Programs must describe two things... what data the program works on & what ______ the program does on the data






25. Members that belong to objects






26. Access limited to this class






27. Holds content and programming code






28. Ahorthand for longer code






29. Predefined - reserved identifiers that have special meanings






30. Select one of a number of possible statements for execution {if}






31. Used to state a parameter as specifics - (float)






32. Obtain a resource - execute a statement and then dispose of that resource






33. Computer memory from 0 - 255 - each one composed of 8 bits






34. Specify the declared accessibility of types an type members (private or public)






35. The action of the code - single step in program ends with ;






36. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






37. constructed from operand and operators






38. Represent something programs need to work with - instances of classes






39. Declare local variables and constants - type followed by identifier






40. Mark code or phrases that aren't read by program - marked with // or / and /






41. Data structure that combines fields and methods in a single unit (may be user defined)






42. Repeatedly execute the statement {while - do - for - foreach}






43. Like a template for objects






44. Access limited to this program or classes derived from this class






45. A list of instructions that tell a computer what to do






46. sybte - short - int - long






47. byte - ushort - uint - ulong






48. Block of C# with particular name






49. A type of Accessibility (C#)






50. Consists of a list of statements written between delimiters { and }.