Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A list of instructions that tell a computer what to do






2. byte - ushort - uint - ulong






3. Access limited to this program






4. constructed from operand and operators






5. Specify the declared accessibility of types an type members (private or public)






6. Actual things such as images or videos or pictures or music






7. A types of operator






8. A type of Accessibility (C#)






9. Set up anything related to your game that's not content related






10. Access limited to this class or classes derived from this class






11. Block of C# with particular name






12. Obtain a resource - execute a statement and then dispose of that resource






13. A data type(C#)






14. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






15. Select one of a number of possible statements for execution {if}






16. Mark code or phrases that aren't read by program - marked with // or / and /






17. Problems in code that prevent code from running or returns the wrong values






18. The testing of the code - computer's ability to make decisions based on variables






19. Access not limited






20. Like a template for objects






21. sybte - short - int - long






22. A value of 0 or 1






23. Declare local variables and constants - type followed by identifier






24. Ahorthand for longer code






25. Analyzes specific parts of code while running






26. Predefined - reserved identifiers that have special meanings






27. Used to modify declarations of types and type members






28. Unload anything that's not part of the ContentManager






29. Draw everything to the screen






30. Members that belong to objects






31. Holds numbers with decimal places






32. Repeatedly execute the statement {while - do - for - foreach}






33. Access limited to this program or classes derived from this class






34. A Reference types (C#)






35. Load sounds or music or graphics or fonts or anything else






36. Programs must describe two things... what data the program works on & what ______ the program does on the data






37. Evaluate expression






38. Used to state a parameter as specifics - (float)






39. The action of the code - single step in program ends with ;






40. Visual Studio is an _________.






41. Specifics of methods






42. Calls true or false for a code






43. Represent something programs need to work with - instances of classes






44. Used to transfer control {goto - return}






45. Holds content and programming code






46. Consists of a list of statements written between delimiters { and }.






47. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






48. Members that belong to classes






49. Computer memory from 0 - 255 - each one composed of 8 bits






50. Access limited to this class