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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specifics of methods
instance
Boolean (C#)
Access modifiers (C#)
Parameters (C#)
2. Analyzes specific parts of code while running
Statement (C#)
Method (C#)
Breakpoint (C#)
Content (C#)
3. Problems in code that prevent code from running or returns the wrong values
Iteration (C# statement)
Write and test
protected internal
Bug (C#)
4. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
internal (C# Accessibility)
Content (C#)
Objects (C#)
Write and test
5. constructed from operand and operators
Parameters (C#)
Unsigned Simple types
Expression (C#)
Jump (C# statement)
6. Set up anything related to your game that's not content related
Content (C#)
LoadContent (XNA method)
Using (C# statement)
Initialize (XNA method)
7. Members that belong to classes
static
Signed Simple types (C#)
internal (C# Accessibility)
Content (C#)
8. Access not limited
protected internal
Expression (C# statement)
public (C# Accessibility)
Class (C# type)
9. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Comments (C#)
Expression (C#)
instance
10. Calls true or false for a code
Unsigned Simple types
Keywords (C#)
Boolean (C#)
Byte
11. Ahorthand for longer code
Method (C#)
Draw (XNA method)
Access modifiers (C#)
Operators (C#)
12. Unload anything that's not part of the ContentManager
actions
Expression (C#)
Program
UnloadContent (XNA method)
13. Like a template for objects
enum
Initialize (XNA method)
Comments (C#)
Class
14. Holds numbers with decimal places
protected internal
Content (C#)
Float (C#)
Statement (C#)
15. byte - ushort - uint - ulong
Unsigned Simple types
protected (C# Accessibility)
Boolean (C#)
Write and test
16. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Block (C# statement)
Update (XNA method)
Write and test
Declaration (C# statement)
17. A Reference types (C#)
Equality
Float (C#)
array
Boolean (C#)
18. Data structure that combines fields and methods in a single unit (may be user defined)
Jump (C# statement)
Bit
Class (C# type)
Boolean (C#)
19. Visual Studio is an _________.
Initialize (XNA method)
actions
IDE (Integrated Development Environment)
UnloadContent (XNA method)
20. A type of Accessibility (C#)
Selection (C# statement)
array
protected internal
Bug (C#)
21. A data type(C#)
Unsigned Simple types
Bit
Initialize (XNA method)
enum
22. Used to transfer control {goto - return}
Initialize (XNA method)
Comments (C#)
Jump (C# statement)
Unsigned Simple types
23. Block of C# with particular name
Method (C#)
array
Boolean (C#)
Operators (C#)
24. Used to state a parameter as specifics - (float)
Signed Simple types (C#)
Cast (C#)
Class (C# type)
Declaration (C# statement)
25. Predefined - reserved identifiers that have special meanings
instance
Equality
Keywords (C#)
private (C# Accessibility)
26. A types of operator
Modifiers (C#)
Draw (XNA method)
Cast (C#)
Equality
27. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Comments (C#)
public (C# Accessibility)
enum
28. sybte - short - int - long
Signed Simple types (C#)
Selection (C# statement)
Update (XNA method)
Class
29. Access limited to this class
Access modifiers (C#)
Jump (C# statement)
Bit
private (C# Accessibility)
30. Obtain a resource - execute a statement and then dispose of that resource
Parameters (C#)
Solution
LoadContent (XNA method)
Using (C# statement)
31. Access limited to this program
internal (C# Accessibility)
Keywords (C#)
Parameters (C#)
Breakpoint (C#)
32. Members that belong to objects
instance
Write and test
internal (C# Accessibility)
Initialize (XNA method)
33. Declare local variables and constants - type followed by identifier
enum
Initialize (XNA method)
Equality
Declaration (C# statement)
34. Access limited to this class or classes derived from this class
Class (C# type)
LoadContent (XNA method)
protected (C# Accessibility)
instance
35. The action of the code - single step in program ends with ;
Statement (C#)
protected (C# Accessibility)
Class (C# type)
Using (C# statement)
36. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
protected internal (C# Accessibility)
internal (C# Accessibility)
array
37. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Breakpoint (C#)
array
Method (C#)
38. Holds content and programming code
actions
Modifiers (C#)
Solution
Block (C# statement)
39. The testing of the code - computer's ability to make decisions based on variables
Solution
Breakpoint (C#)
Conditional executions (C#)
protected (C# Accessibility)
40. A list of instructions that tell a computer what to do
Selection (C# statement)
enum
Program
Write and test
41. Represent something programs need to work with - instances of classes
Equality
Objects (C#)
Jump (C# statement)
protected internal
42. Computer memory from 0 - 255 - each one composed of 8 bits
enum
Byte
array
Initialize (XNA method)
43. Select one of a number of possible statements for execution {if}
Selection (C# statement)
enum
LoadContent (XNA method)
internal (C# Accessibility)
44. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Block (C# statement)
Modifiers (C#)
instance
45. Draw everything to the screen
Initialize (XNA method)
Draw (XNA method)
Declaration (C# statement)
public (C# Accessibility)
46. Evaluate expression
Expression (C# statement)
enum
Class
actions
47. Load sounds or music or graphics or fonts or anything else
instance
Update (XNA method)
Bit
LoadContent (XNA method)
48. Used to modify declarations of types and type members
Class (C# type)
Modifiers (C#)
enum
Parameters (C#)
49. Consists of a list of statements written between delimiters { and }.
Jump (C# statement)
Block (C# statement)
internal (C# Accessibility)
enum
50. A value of 0 or 1
Operators (C#)
internal (C# Accessibility)
Objects (C#)
Bit