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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Evaluate expression
Cast (C#)
Expression (C# statement)
instance
Write and test
2. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Cast (C#)
public (C# Accessibility)
Update (XNA method)
UnloadContent (XNA method)
3. Problems in code that prevent code from running or returns the wrong values
protected internal (C# Accessibility)
Bug (C#)
Using (C# statement)
Operators (C#)
4. Calls true or false for a code
Method (C#)
Boolean (C#)
Signed Simple types (C#)
Objects (C#)
5. Set up anything related to your game that's not content related
array
Initialize (XNA method)
Parameters (C#)
Declaration (C# statement)
6. Obtain a resource - execute a statement and then dispose of that resource
LoadContent (XNA method)
Using (C# statement)
Comments (C#)
Class (C# type)
7. A type of Accessibility (C#)
Boolean (C#)
Draw (XNA method)
protected internal
Equality
8. Access limited to this class
Modifiers (C#)
Expression (C#)
private (C# Accessibility)
array
9. Access not limited
public (C# Accessibility)
Objects (C#)
protected internal
Class (C# type)
10. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Parameters (C#)
Update (XNA method)
Draw (XNA method)
11. The action of the code - single step in program ends with ;
Statement (C#)
Byte
Expression (C#)
static
12. Select one of a number of possible statements for execution {if}
Selection (C# statement)
protected internal (C# Accessibility)
instance
Equality
13. Access limited to this program or classes derived from this class
Using (C# statement)
Parameters (C#)
protected internal (C# Accessibility)
Update (XNA method)
14. Repeatedly execute the statement {while - do - for - foreach}
Byte
Conditional executions (C#)
private (C# Accessibility)
Iteration (C# statement)
15. Programs must describe two things... what data the program works on & what ______ the program does on the data
Expression (C# statement)
Jump (C# statement)
Using (C# statement)
actions
16. Used to state a parameter as specifics - (float)
Equality
protected internal
Declaration (C# statement)
Cast (C#)
17. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Initialize (XNA method)
public (C# Accessibility)
Block (C# statement)
18. A list of instructions that tell a computer what to do
Solution
Method (C#)
Operators (C#)
Program
19. Block of C# with particular name
enum
Method (C#)
UnloadContent (XNA method)
Float (C#)
20. A types of operator
LoadContent (XNA method)
Conditional executions (C#)
Equality
Bit
21. Access limited to this program
Method (C#)
Using (C# statement)
Objects (C#)
internal (C# Accessibility)
22. Predefined - reserved identifiers that have special meanings
Parameters (C#)
Access modifiers (C#)
Equality
Keywords (C#)
23. A value of 0 or 1
Boolean (C#)
Using (C# statement)
Operators (C#)
Bit
24. Like a template for objects
internal (C# Accessibility)
Class
Update (XNA method)
Conditional executions (C#)
25. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Unsigned Simple types
private (C# Accessibility)
protected internal (C# Accessibility)
26. Members that belong to objects
protected (C# Accessibility)
Operators (C#)
Update (XNA method)
instance
27. Actual things such as images or videos or pictures or music
Objects (C#)
Content (C#)
protected (C# Accessibility)
Program
28. Unload anything that's not part of the ContentManager
protected internal
IDE (Integrated Development Environment)
UnloadContent (XNA method)
Expression (C#)
29. Draw everything to the screen
Equality
Using (C# statement)
UnloadContent (XNA method)
Draw (XNA method)
30. Load sounds or music or graphics or fonts or anything else
Byte
LoadContent (XNA method)
Keywords (C#)
Bit
31. Used to transfer control {goto - return}
Conditional executions (C#)
array
Iteration (C# statement)
Jump (C# statement)
32. Access limited to this class or classes derived from this class
Boolean (C#)
Class (C# type)
Signed Simple types (C#)
protected (C# Accessibility)
33. sybte - short - int - long
Bit
Signed Simple types (C#)
Using (C# statement)
Selection (C# statement)
34. Used to modify declarations of types and type members
Jump (C# statement)
Breakpoint (C#)
Comments (C#)
Modifiers (C#)
35. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
public (C# Accessibility)
Update (XNA method)
private (C# Accessibility)
36. A data type(C#)
Signed Simple types (C#)
Write and test
enum
Selection (C# statement)
37. A Reference types (C#)
Expression (C#)
UnloadContent (XNA method)
enum
array
38. Ahorthand for longer code
Operators (C#)
Using (C# statement)
Update (XNA method)
LoadContent (XNA method)
39. Members that belong to classes
Initialize (XNA method)
Method (C#)
Parameters (C#)
static
40. Represent something programs need to work with - instances of classes
Objects (C#)
static
Selection (C# statement)
Content (C#)
41. Holds content and programming code
Program
Expression (C# statement)
Equality
Solution
42. Data structure that combines fields and methods in a single unit (may be user defined)
actions
Breakpoint (C#)
protected (C# Accessibility)
Class (C# type)
43. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Keywords (C#)
Parameters (C#)
private (C# Accessibility)
44. constructed from operand and operators
static
Expression (C#)
Parameters (C#)
protected internal
45. Specify the declared accessibility of types an type members (private or public)
protected internal (C# Accessibility)
Access modifiers (C#)
Solution
IDE (Integrated Development Environment)
46. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Class
public (C# Accessibility)
Write and test
Declaration (C# statement)
47. Visual Studio is an _________.
IDE (Integrated Development Environment)
private (C# Accessibility)
Bit
Class (C# type)
48. Holds numbers with decimal places
Breakpoint (C#)
UnloadContent (XNA method)
actions
Float (C#)
49. byte - ushort - uint - ulong
Comments (C#)
Unsigned Simple types
Bug (C#)
public (C# Accessibility)
50. Specifics of methods
Signed Simple types (C#)
actions
Parameters (C#)
Bug (C#)
Sorry!:) No result found.
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