Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits






2. Access not limited






3. Calls true or false for a code






4. Data structure that combines fields and methods in a single unit (may be user defined)






5. Obtain a resource - execute a statement and then dispose of that resource






6. Used to transfer control {goto - return}






7. Load sounds or music or graphics or fonts or anything else






8. A data type(C#)






9. Specifics of methods






10. constructed from operand and operators






11. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






12. sybte - short - int - long






13. Access limited to this class or classes derived from this class






14. Actual things such as images or videos or pictures or music






15. Analyzes specific parts of code while running






16. Programs must describe two things... what data the program works on & what ______ the program does on the data






17. Problems in code that prevent code from running or returns the wrong values






18. Holds content and programming code






19. A type of Accessibility (C#)






20. byte - ushort - uint - ulong






21. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






22. Represent something programs need to work with - instances of classes






23. A list of instructions that tell a computer what to do






24. Used to modify declarations of types and type members






25. Declare local variables and constants - type followed by identifier






26. A Reference types (C#)






27. A value of 0 or 1






28. Consists of a list of statements written between delimiters { and }.






29. The testing of the code - computer's ability to make decisions based on variables






30. Used to state a parameter as specifics - (float)






31. Set up anything related to your game that's not content related






32. Specify the declared accessibility of types an type members (private or public)






33. Ahorthand for longer code






34. Mark code or phrases that aren't read by program - marked with // or / and /






35. Evaluate expression






36. Unload anything that's not part of the ContentManager






37. Visual Studio is an _________.






38. Draw everything to the screen






39. Block of C# with particular name






40. Access limited to this class






41. Repeatedly execute the statement {while - do - for - foreach}






42. A types of operator






43. The action of the code - single step in program ends with ;






44. Members that belong to objects






45. Holds numbers with decimal places






46. Access limited to this program or classes derived from this class






47. Access limited to this program






48. Predefined - reserved identifiers that have special meanings






49. Like a template for objects






50. Select one of a number of possible statements for execution {if}