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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long
instance
Signed Simple types (C#)
Access modifiers (C#)
protected internal
2. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
public (C# Accessibility)
Keywords (C#)
Operators (C#)
3. Visual Studio is an _________.
IDE (Integrated Development Environment)
Boolean (C#)
Class
Operators (C#)
4. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Jump (C# statement)
Boolean (C#)
Objects (C#)
Write and test
5. Represent something programs need to work with - instances of classes
Using (C# statement)
Boolean (C#)
Objects (C#)
Jump (C# statement)
6. Block of C# with particular name
Method (C#)
Iteration (C# statement)
Equality
Draw (XNA method)
7. A data type(C#)
Bug (C#)
protected internal
Float (C#)
enum
8. Specify the declared accessibility of types an type members (private or public)
Float (C#)
instance
Access modifiers (C#)
internal (C# Accessibility)
9. The action of the code - single step in program ends with ;
Block (C# statement)
Statement (C#)
Signed Simple types (C#)
Modifiers (C#)
10. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Boolean (C#)
Keywords (C#)
protected (C# Accessibility)
11. Access limited to this program
Equality
Program
Content (C#)
internal (C# Accessibility)
12. byte - ushort - uint - ulong
Signed Simple types (C#)
Selection (C# statement)
Method (C#)
Unsigned Simple types
13. Used to modify declarations of types and type members
private (C# Accessibility)
Write and test
Bug (C#)
Modifiers (C#)
14. Like a template for objects
LoadContent (XNA method)
Bit
Float (C#)
Class
15. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
actions
Byte
Class (C# type)
16. Members that belong to objects
Jump (C# statement)
Objects (C#)
Solution
instance
17. Ahorthand for longer code
Initialize (XNA method)
Operators (C#)
protected internal (C# Accessibility)
Expression (C# statement)
18. Access not limited
actions
protected internal (C# Accessibility)
Class
public (C# Accessibility)
19. Access limited to this class
private (C# Accessibility)
instance
internal (C# Accessibility)
Content (C#)
20. Predefined - reserved identifiers that have special meanings
protected internal (C# Accessibility)
Objects (C#)
Keywords (C#)
Unsigned Simple types
21. Unload anything that's not part of the ContentManager
LoadContent (XNA method)
UnloadContent (XNA method)
Objects (C#)
Write and test
22. Holds content and programming code
Initialize (XNA method)
Solution
Expression (C#)
Content (C#)
23. Problems in code that prevent code from running or returns the wrong values
Program
Bug (C#)
public (C# Accessibility)
protected internal (C# Accessibility)
24. Used to state a parameter as specifics - (float)
Signed Simple types (C#)
Modifiers (C#)
Cast (C#)
Expression (C#)
25. Calls true or false for a code
Boolean (C#)
Declaration (C# statement)
UnloadContent (XNA method)
Block (C# statement)
26. Draw everything to the screen
Objects (C#)
Draw (XNA method)
Using (C# statement)
Program
27. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Unsigned Simple types
Solution
enum
28. Analyzes specific parts of code while running
Block (C# statement)
Breakpoint (C#)
Conditional executions (C#)
Method (C#)
29. Evaluate expression
Expression (C# statement)
LoadContent (XNA method)
protected (C# Accessibility)
Update (XNA method)
30. Actual things such as images or videos or pictures or music
Byte
UnloadContent (XNA method)
Content (C#)
Keywords (C#)
31. Used to transfer control {goto - return}
Initialize (XNA method)
protected internal (C# Accessibility)
Program
Jump (C# statement)
32. Consists of a list of statements written between delimiters { and }.
static
Boolean (C#)
Initialize (XNA method)
Block (C# statement)
33. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Selection (C# statement)
Expression (C# statement)
protected internal
34. Repeatedly execute the statement {while - do - for - foreach}
LoadContent (XNA method)
Byte
Statement (C#)
Iteration (C# statement)
35. Members that belong to classes
array
Breakpoint (C#)
Class
static
36. Holds numbers with decimal places
Equality
Unsigned Simple types
Float (C#)
Expression (C#)
37. Declare local variables and constants - type followed by identifier
Using (C# statement)
Operators (C#)
Program
Declaration (C# statement)
38. A types of operator
Equality
protected internal (C# Accessibility)
Iteration (C# statement)
Access modifiers (C#)
39. A type of Accessibility (C#)
Float (C#)
protected internal
Jump (C# statement)
Update (XNA method)
40. Access limited to this class or classes derived from this class
enum
Initialize (XNA method)
protected (C# Accessibility)
Conditional executions (C#)
41. A Reference types (C#)
Operators (C#)
Statement (C#)
array
instance
42. A list of instructions that tell a computer what to do
Program
Class
Objects (C#)
Cast (C#)
43. Data structure that combines fields and methods in a single unit (may be user defined)
Modifiers (C#)
Class (C# type)
LoadContent (XNA method)
Float (C#)
44. constructed from operand and operators
Jump (C# statement)
Expression (C#)
LoadContent (XNA method)
Byte
45. Obtain a resource - execute a statement and then dispose of that resource
protected internal
Using (C# statement)
Update (XNA method)
Class (C# type)
46. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
private (C# Accessibility)
Byte
Modifiers (C#)
47. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Byte
Solution
Selection (C# statement)
48. A value of 0 or 1
protected internal
Comments (C#)
Bit
Update (XNA method)
49. Specifics of methods
Modifiers (C#)
Draw (XNA method)
Access modifiers (C#)
Parameters (C#)
50. Set up anything related to your game that's not content related
Initialize (XNA method)
Access modifiers (C#)
Expression (C#)
Conditional executions (C#)