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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members
Bug (C#)
Class
Modifiers (C#)
private (C# Accessibility)
2. Declare local variables and constants - type followed by identifier
Statement (C#)
Byte
Solution
Declaration (C# statement)
3. Access limited to this program or classes derived from this class
Signed Simple types (C#)
protected internal (C# Accessibility)
Unsigned Simple types
array
4. Members that belong to objects
array
instance
Parameters (C#)
Breakpoint (C#)
5. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Unsigned Simple types
LoadContent (XNA method)
Statement (C#)
6. Calls true or false for a code
Boolean (C#)
Parameters (C#)
Declaration (C# statement)
public (C# Accessibility)
7. Used to state a parameter as specifics - (float)
enum
Solution
Cast (C#)
Jump (C# statement)
8. Represent something programs need to work with - instances of classes
Expression (C#)
Conditional executions (C#)
Objects (C#)
Modifiers (C#)
9. Select one of a number of possible statements for execution {if}
Iteration (C# statement)
Selection (C# statement)
Draw (XNA method)
private (C# Accessibility)
10. Block of C# with particular name
Expression (C#)
Breakpoint (C#)
IDE (Integrated Development Environment)
Method (C#)
11. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Program
IDE (Integrated Development Environment)
Update (XNA method)
Conditional executions (C#)
12. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Objects (C#)
private (C# Accessibility)
enum
13. Holds content and programming code
Statement (C#)
enum
Class
Solution
14. A types of operator
Breakpoint (C#)
Equality
Bug (C#)
Method (C#)
15. A Reference types (C#)
Program
array
Class
Expression (C#)
16. Programs must describe two things... what data the program works on & what ______ the program does on the data
Conditional executions (C#)
Expression (C#)
Signed Simple types (C#)
actions
17. Data structure that combines fields and methods in a single unit (may be user defined)
enum
Conditional executions (C#)
Class (C# type)
IDE (Integrated Development Environment)
18. Specifics of methods
Parameters (C#)
Comments (C#)
Content (C#)
internal (C# Accessibility)
19. The action of the code - single step in program ends with ;
Statement (C#)
Expression (C#)
Bit
Boolean (C#)
20. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Breakpoint (C#)
instance
Float (C#)
21. Holds numbers with decimal places
Iteration (C# statement)
Bit
Method (C#)
Float (C#)
22. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
protected internal (C# Accessibility)
Keywords (C#)
private (C# Accessibility)
23. Members that belong to classes
static
Solution
Expression (C#)
Parameters (C#)
24. Computer memory from 0 - 255 - each one composed of 8 bits
Equality
Write and test
Byte
Content (C#)
25. Unload anything that's not part of the ContentManager
Bit
Breakpoint (C#)
UnloadContent (XNA method)
public (C# Accessibility)
26. Obtain a resource - execute a statement and then dispose of that resource
Float (C#)
Using (C# statement)
Selection (C# statement)
Operators (C#)
27. Mark code or phrases that aren't read by program - marked with // or / and /
Declaration (C# statement)
Comments (C#)
Block (C# statement)
Write and test
28. Actual things such as images or videos or pictures or music
Operators (C#)
Write and test
Content (C#)
Solution
29. Set up anything related to your game that's not content related
Parameters (C#)
Signed Simple types (C#)
protected internal
Initialize (XNA method)
30. sybte - short - int - long
Signed Simple types (C#)
Class (C# type)
Cast (C#)
Access modifiers (C#)
31. constructed from operand and operators
Expression (C#)
protected internal (C# Accessibility)
IDE (Integrated Development Environment)
Access modifiers (C#)
32. Like a template for objects
Signed Simple types (C#)
Class
Float (C#)
Class (C# type)
33. Used to transfer control {goto - return}
Breakpoint (C#)
Jump (C# statement)
Operators (C#)
Solution
34. Ahorthand for longer code
protected internal
array
Declaration (C# statement)
Operators (C#)
35. Draw everything to the screen
instance
Draw (XNA method)
Boolean (C#)
Breakpoint (C#)
36. A data type(C#)
enum
Keywords (C#)
Class
Modifiers (C#)
37. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Write and test
Equality
Solution
38. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
IDE (Integrated Development Environment)
Using (C# statement)
Write and test
Draw (XNA method)
39. Analyzes specific parts of code while running
Solution
Breakpoint (C#)
enum
Equality
40. Access limited to this class
Selection (C# statement)
public (C# Accessibility)
Bit
private (C# Accessibility)
41. Consists of a list of statements written between delimiters { and }.
Declaration (C# statement)
IDE (Integrated Development Environment)
Byte
Block (C# statement)
42. Access not limited
array
public (C# Accessibility)
protected (C# Accessibility)
LoadContent (XNA method)
43. A list of instructions that tell a computer what to do
Expression (C# statement)
Iteration (C# statement)
static
Program
44. Access limited to this program
internal (C# Accessibility)
Expression (C# statement)
Write and test
Class (C# type)
45. byte - ushort - uint - ulong
Objects (C#)
Unsigned Simple types
Cast (C#)
Class (C# type)
46. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
actions
Class (C# type)
Expression (C# statement)
47. Evaluate expression
Expression (C# statement)
internal (C# Accessibility)
Conditional executions (C#)
LoadContent (XNA method)
48. Visual Studio is an _________.
IDE (Integrated Development Environment)
instance
Operators (C#)
Selection (C# statement)
49. A value of 0 or 1
Objects (C#)
Unsigned Simple types
Byte
Bit
50. A type of Accessibility (C#)
public (C# Accessibility)
Iteration (C# statement)
protected internal
Breakpoint (C#)