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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long






2. constructed from operand and operators






3. Access not limited






4. Predefined - reserved identifiers that have special meanings






5. Actual things such as images or videos or pictures or music






6. Used to modify declarations of types and type members






7. Obtain a resource - execute a statement and then dispose of that resource






8. Computer memory from 0 - 255 - each one composed of 8 bits






9. Access limited to this class or classes derived from this class






10. A Reference types (C#)






11. Load sounds or music or graphics or fonts or anything else






12. A value of 0 or 1






13. Programs must describe two things... what data the program works on & what ______ the program does on the data






14. Data structure that combines fields and methods in a single unit (may be user defined)






15. Specify the declared accessibility of types an type members (private or public)






16. A data type(C#)






17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






18. A types of operator






19. Problems in code that prevent code from running or returns the wrong values






20. Consists of a list of statements written between delimiters { and }.






21. Represent something programs need to work with - instances of classes






22. Access limited to this program






23. A type of Accessibility (C#)






24. Access limited to this class






25. Visual Studio is an _________.






26. Used to transfer control {goto - return}






27. Like a template for objects






28. Specifics of methods






29. The testing of the code - computer's ability to make decisions based on variables






30. Access limited to this program or classes derived from this class






31. Calls true or false for a code






32. Members that belong to objects






33. Select one of a number of possible statements for execution {if}






34. byte - ushort - uint - ulong






35. Repeatedly execute the statement {while - do - for - foreach}






36. Mark code or phrases that aren't read by program - marked with // or / and /






37. Ahorthand for longer code






38. Set up anything related to your game that's not content related






39. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






40. Declare local variables and constants - type followed by identifier






41. Unload anything that's not part of the ContentManager






42. The action of the code - single step in program ends with ;






43. Evaluate expression






44. Used to state a parameter as specifics - (float)






45. Members that belong to classes






46. Block of C# with particular name






47. Holds content and programming code






48. A list of instructions that tell a computer what to do






49. Analyzes specific parts of code while running






50. Holds numbers with decimal places






Can you answer 50 questions in 15 minutes?



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