Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long






2. Actual things such as images or videos or pictures or music






3. Obtain a resource - execute a statement and then dispose of that resource






4. Predefined - reserved identifiers that have special meanings






5. Programs must describe two things... what data the program works on & what ______ the program does on the data






6. Members that belong to classes






7. Load sounds or music or graphics or fonts or anything else






8. A data type(C#)






9. Used to transfer control {goto - return}






10. Holds content and programming code






11. Analyzes specific parts of code while running






12. Holds numbers with decimal places






13. Unload anything that's not part of the ContentManager






14. Repeatedly execute the statement {while - do - for - foreach}






15. Visual Studio is an _________.






16. Draw everything to the screen






17. Used to state a parameter as specifics - (float)






18. Specify the declared accessibility of types an type members (private or public)






19. Access limited to this class






20. byte - ushort - uint - ulong






21. Access limited to this class or classes derived from this class






22. Problems in code that prevent code from running or returns the wrong values






23. Select one of a number of possible statements for execution {if}






24. Computer memory from 0 - 255 - each one composed of 8 bits






25. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






26. Set up anything related to your game that's not content related






27. Mark code or phrases that aren't read by program - marked with // or / and /






28. The testing of the code - computer's ability to make decisions based on variables






29. A value of 0 or 1






30. Specifics of methods






31. Members that belong to objects






32. A types of operator






33. Data structure that combines fields and methods in a single unit (may be user defined)






34. Represent something programs need to work with - instances of classes






35. Calls true or false for a code






36. Access not limited






37. A type of Accessibility (C#)






38. Access limited to this program or classes derived from this class






39. constructed from operand and operators






40. Declare local variables and constants - type followed by identifier






41. Ahorthand for longer code






42. Access limited to this program






43. A list of instructions that tell a computer what to do






44. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






45. Like a template for objects






46. The action of the code - single step in program ends with ;






47. Used to modify declarations of types and type members






48. A Reference types (C#)






49. Consists of a list of statements written between delimiters { and }.






50. Evaluate expression