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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Like a template for objects
Draw (XNA method)
Keywords (C#)
Class
enum
2. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Breakpoint (C#)
Cast (C#)
Parameters (C#)
3. A value of 0 or 1
Class (C# type)
Operators (C#)
Class
Bit
4. Used to modify declarations of types and type members
Write and test
Content (C#)
Expression (C#)
Modifiers (C#)
5. The action of the code - single step in program ends with ;
Statement (C#)
Equality
Access modifiers (C#)
internal (C# Accessibility)
6. A Reference types (C#)
Signed Simple types (C#)
Write and test
Access modifiers (C#)
array
7. Analyzes specific parts of code while running
Update (XNA method)
Draw (XNA method)
Jump (C# statement)
Breakpoint (C#)
8. Unload anything that's not part of the ContentManager
Boolean (C#)
Solution
UnloadContent (XNA method)
instance
9. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
UnloadContent (XNA method)
Program
protected internal (C# Accessibility)
10. A type of Accessibility (C#)
Cast (C#)
Float (C#)
Draw (XNA method)
protected internal
11. Set up anything related to your game that's not content related
Initialize (XNA method)
Unsigned Simple types
instance
Write and test
12. Visual Studio is an _________.
Modifiers (C#)
Initialize (XNA method)
IDE (Integrated Development Environment)
LoadContent (XNA method)
13. Actual things such as images or videos or pictures or music
Content (C#)
Access modifiers (C#)
Class
Update (XNA method)
14. A types of operator
Boolean (C#)
Parameters (C#)
Equality
Expression (C# statement)
15. A data type(C#)
Block (C# statement)
Jump (C# statement)
enum
Signed Simple types (C#)
16. Used to state a parameter as specifics - (float)
Write and test
Update (XNA method)
Cast (C#)
Initialize (XNA method)
17. Programs must describe two things... what data the program works on & what ______ the program does on the data
internal (C# Accessibility)
protected internal
actions
private (C# Accessibility)
18. Represent something programs need to work with - instances of classes
Method (C#)
Objects (C#)
instance
array
19. Holds content and programming code
Jump (C# statement)
Selection (C# statement)
Solution
array
20. Select one of a number of possible statements for execution {if}
Float (C#)
Selection (C# statement)
Program
Signed Simple types (C#)
21. Holds numbers with decimal places
Update (XNA method)
Modifiers (C#)
Float (C#)
protected internal (C# Accessibility)
22. Draw everything to the screen
array
Draw (XNA method)
Bit
UnloadContent (XNA method)
23. Evaluate expression
array
Expression (C# statement)
Selection (C# statement)
Parameters (C#)
24. Block of C# with particular name
Class
actions
Method (C#)
Statement (C#)
25. Access limited to this program or classes derived from this class
Solution
protected internal (C# Accessibility)
Conditional executions (C#)
Program
26. Obtain a resource - execute a statement and then dispose of that resource
Parameters (C#)
Using (C# statement)
IDE (Integrated Development Environment)
Objects (C#)
27. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Solution
actions
Initialize (XNA method)
28. Access limited to this class or classes derived from this class
LoadContent (XNA method)
Equality
protected (C# Accessibility)
Program
29. Specifics of methods
Solution
Bug (C#)
Parameters (C#)
Draw (XNA method)
30. Used to transfer control {goto - return}
Bit
Iteration (C# statement)
Jump (C# statement)
array
31. Predefined - reserved identifiers that have special meanings
internal (C# Accessibility)
protected internal
Keywords (C#)
Breakpoint (C#)
32. Load sounds or music or graphics or fonts or anything else
Content (C#)
Signed Simple types (C#)
LoadContent (XNA method)
Expression (C# statement)
33. Access limited to this class
private (C# Accessibility)
static
Initialize (XNA method)
protected internal (C# Accessibility)
34. Access limited to this program
internal (C# Accessibility)
Unsigned Simple types
actions
protected internal
35. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Class
Initialize (XNA method)
UnloadContent (XNA method)
36. Access not limited
public (C# Accessibility)
Access modifiers (C#)
Bug (C#)
Unsigned Simple types
37. sybte - short - int - long
LoadContent (XNA method)
Signed Simple types (C#)
static
internal (C# Accessibility)
38. Members that belong to classes
static
Breakpoint (C#)
Expression (C#)
protected internal (C# Accessibility)
39. Ahorthand for longer code
Operators (C#)
Expression (C# statement)
Boolean (C#)
Initialize (XNA method)
40. Specify the declared accessibility of types an type members (private or public)
array
actions
UnloadContent (XNA method)
Access modifiers (C#)
41. Repeatedly execute the statement {while - do - for - foreach}
Class
Iteration (C# statement)
Equality
Modifiers (C#)
42. Calls true or false for a code
UnloadContent (XNA method)
Solution
Using (C# statement)
Boolean (C#)
43. constructed from operand and operators
Conditional executions (C#)
Block (C# statement)
Expression (C#)
array
44. Data structure that combines fields and methods in a single unit (may be user defined)
Objects (C#)
Class (C# type)
static
Keywords (C#)
45. Members that belong to objects
protected (C# Accessibility)
Keywords (C#)
instance
Statement (C#)
46. Consists of a list of statements written between delimiters { and }.
Boolean (C#)
public (C# Accessibility)
Bit
Block (C# statement)
47. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Byte
Declaration (C# statement)
Access modifiers (C#)
Write and test
48. Problems in code that prevent code from running or returns the wrong values
Class
protected (C# Accessibility)
Bug (C#)
Objects (C#)
49. byte - ushort - uint - ulong
protected (C# Accessibility)
static
Unsigned Simple types
Breakpoint (C#)
50. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Access modifiers (C#)
Update (XNA method)
Initialize (XNA method)
Signed Simple types (C#)
Sorry!:) No result found.
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