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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Boolean (C#)
Class
protected internal (C# Accessibility)
Write and test
2. A value of 0 or 1
Bit
Breakpoint (C#)
enum
Write and test
3. Access limited to this class
Float (C#)
Block (C# statement)
private (C# Accessibility)
Draw (XNA method)
4. Unload anything that's not part of the ContentManager
protected internal (C# Accessibility)
Breakpoint (C#)
UnloadContent (XNA method)
Float (C#)
5. Used to transfer control {goto - return}
Initialize (XNA method)
protected (C# Accessibility)
Operators (C#)
Jump (C# statement)
6. Access limited to this program or classes derived from this class
Jump (C# statement)
Comments (C#)
Unsigned Simple types
protected internal (C# Accessibility)
7. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Unsigned Simple types
Selection (C# statement)
Using (C# statement)
8. A Reference types (C#)
Method (C#)
array
enum
static
9. Actual things such as images or videos or pictures or music
Modifiers (C#)
Content (C#)
Jump (C# statement)
Declaration (C# statement)
10. A list of instructions that tell a computer what to do
LoadContent (XNA method)
Program
Bit
Class (C# type)
11. Used to state a parameter as specifics - (float)
Program
Draw (XNA method)
Initialize (XNA method)
Cast (C#)
12. Programs must describe two things... what data the program works on & what ______ the program does on the data
Signed Simple types (C#)
actions
Block (C# statement)
Write and test
13. sybte - short - int - long
Using (C# statement)
Signed Simple types (C#)
Access modifiers (C#)
Parameters (C#)
14. A types of operator
Solution
Objects (C#)
Iteration (C# statement)
Equality
15. Holds content and programming code
IDE (Integrated Development Environment)
Operators (C#)
UnloadContent (XNA method)
Solution
16. Analyzes specific parts of code while running
Breakpoint (C#)
Unsigned Simple types
Signed Simple types (C#)
Byte
17. Set up anything related to your game that's not content related
Access modifiers (C#)
Class
Initialize (XNA method)
protected (C# Accessibility)
18. Access limited to this class or classes derived from this class
public (C# Accessibility)
Operators (C#)
Expression (C# statement)
protected (C# Accessibility)
19. Data structure that combines fields and methods in a single unit (may be user defined)
instance
Comments (C#)
Class (C# type)
Program
20. Visual Studio is an _________.
Statement (C#)
instance
Operators (C#)
IDE (Integrated Development Environment)
21. Evaluate expression
actions
Parameters (C#)
static
Expression (C# statement)
22. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Parameters (C#)
Bug (C#)
enum
23. Holds numbers with decimal places
Using (C# statement)
public (C# Accessibility)
Comments (C#)
Float (C#)
24. Predefined - reserved identifiers that have special meanings
Keywords (C#)
array
Draw (XNA method)
protected internal (C# Accessibility)
25. A data type(C#)
protected internal (C# Accessibility)
enum
Using (C# statement)
Float (C#)
26. The action of the code - single step in program ends with ;
Statement (C#)
Program
Draw (XNA method)
Expression (C# statement)
27. Calls true or false for a code
Expression (C#)
Keywords (C#)
Update (XNA method)
Boolean (C#)
28. Block of C# with particular name
Block (C# statement)
Solution
Method (C#)
protected internal (C# Accessibility)
29. Consists of a list of statements written between delimiters { and }.
private (C# Accessibility)
Keywords (C#)
Block (C# statement)
Class (C# type)
30. Members that belong to classes
Float (C#)
static
Conditional executions (C#)
Selection (C# statement)
31. Represent something programs need to work with - instances of classes
Modifiers (C#)
internal (C# Accessibility)
Expression (C# statement)
Objects (C#)
32. Members that belong to objects
Class
Jump (C# statement)
protected (C# Accessibility)
instance
33. Specify the declared accessibility of types an type members (private or public)
Unsigned Simple types
Operators (C#)
Access modifiers (C#)
Class
34. byte - ushort - uint - ulong
Modifiers (C#)
Unsigned Simple types
static
instance
35. Obtain a resource - execute a statement and then dispose of that resource
Class (C# type)
Using (C# statement)
Cast (C#)
Class
36. Draw everything to the screen
Update (XNA method)
Draw (XNA method)
Access modifiers (C#)
Block (C# statement)
37. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Content (C#)
actions
Expression (C#)
Update (XNA method)
38. Select one of a number of possible statements for execution {if}
Expression (C#)
Operators (C#)
Selection (C# statement)
Iteration (C# statement)
39. A type of Accessibility (C#)
Signed Simple types (C#)
protected internal
Class
Boolean (C#)
40. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Signed Simple types (C#)
IDE (Integrated Development Environment)
Method (C#)
41. Like a template for objects
Cast (C#)
Class
Update (XNA method)
Program
42. Access limited to this program
internal (C# Accessibility)
public (C# Accessibility)
Using (C# statement)
Content (C#)
43. Ahorthand for longer code
Operators (C#)
Boolean (C#)
Breakpoint (C#)
actions
44. Specifics of methods
Iteration (C# statement)
Parameters (C#)
protected internal
Signed Simple types (C#)
45. constructed from operand and operators
Selection (C# statement)
public (C# Accessibility)
Program
Expression (C#)
46. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
protected (C# Accessibility)
Declaration (C# statement)
Objects (C#)
47. Computer memory from 0 - 255 - each one composed of 8 bits
internal (C# Accessibility)
Selection (C# statement)
Byte
UnloadContent (XNA method)
48. Access not limited
Statement (C#)
public (C# Accessibility)
Solution
Cast (C#)
49. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Update (XNA method)
private (C# Accessibility)
Modifiers (C#)
50. Used to modify declarations of types and type members
LoadContent (XNA method)
Modifiers (C#)
Conditional executions (C#)
Statement (C#)