Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen

2. constructed from operand and operators

3. Access limited to this class or classes derived from this class

4. Predefined - reserved identifiers that have special meanings

5. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game

6. Members that belong to objects

7. Used to modify declarations of types and type members

8. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.

9. A Reference types (C#)

10. Mark code or phrases that aren't read by program - marked with // or / and /

11. Data structure that combines fields and methods in a single unit (may be user defined)

12. Problems in code that prevent code from running or returns the wrong values

13. Specify the declared accessibility of types an type members (private or public)

14. The testing of the code - computer's ability to make decisions based on variables

15. Declare local variables and constants - type followed by identifier

16. A value of 0 or 1

17. A types of operator

18. A type of Accessibility (C#)

19. Members that belong to classes

20. Access not limited

21. Programs must describe two things... what data the program works on & what ______ the program does on the data

22. Computer memory from 0 - 255 - each one composed of 8 bits

23. Consists of a list of statements written between delimiters { and }.

24. Unload anything that's not part of the ContentManager

25. Calls true or false for a code

26. Used to transfer control {goto - return}

27. A list of instructions that tell a computer what to do

28. Obtain a resource - execute a statement and then dispose of that resource

29. Access limited to this program or classes derived from this class

30. byte - ushort - uint - ulong

31. The action of the code - single step in program ends with ;

32. Represent something programs need to work with - instances of classes

33. Repeatedly execute the statement {while - do - for - foreach}

34. Set up anything related to your game that's not content related

35. Load sounds or music or graphics or fonts or anything else

36. Holds numbers with decimal places

37. Analyzes specific parts of code while running

38. A data type(C#)

39. Specifics of methods

40. Block of C# with particular name

41. Like a template for objects

42. Used to state a parameter as specifics - (float)

43. Select one of a number of possible statements for execution {if}

44. Access limited to this class

45. Actual things such as images or videos or pictures or music

46. Access limited to this program

47. Holds content and programming code

48. Evaluate expression

49. Ahorthand for longer code

50. sybte - short - int - long