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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to state a parameter as specifics - (float)
Cast (C#)
Expression (C# statement)
Unsigned Simple types
Solution
2. Declare local variables and constants - type followed by identifier
Iteration (C# statement)
Draw (XNA method)
Declaration (C# statement)
Content (C#)
3. Draw everything to the screen
Block (C# statement)
Draw (XNA method)
Cast (C#)
Conditional executions (C#)
4. A data type(C#)
enum
Breakpoint (C#)
Content (C#)
Cast (C#)
5. Holds content and programming code
Using (C# statement)
Solution
actions
Initialize (XNA method)
6. Predefined - reserved identifiers that have special meanings
Objects (C#)
Update (XNA method)
Keywords (C#)
Byte
7. The action of the code - single step in program ends with ;
Float (C#)
Statement (C#)
Breakpoint (C#)
UnloadContent (XNA method)
8. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
protected internal
Cast (C#)
IDE (Integrated Development Environment)
9. Access limited to this program or classes derived from this class
instance
Draw (XNA method)
protected internal (C# Accessibility)
Selection (C# statement)
10. Members that belong to classes
Keywords (C#)
actions
Declaration (C# statement)
static
11. A Reference types (C#)
internal (C# Accessibility)
Boolean (C#)
protected internal
array
12. A list of instructions that tell a computer what to do
Expression (C# statement)
Class (C# type)
Solution
Program
13. A type of Accessibility (C#)
actions
protected internal
LoadContent (XNA method)
Parameters (C#)
14. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Block (C# statement)
public (C# Accessibility)
Access modifiers (C#)
15. Mark code or phrases that aren't read by program - marked with // or / and /
Cast (C#)
Comments (C#)
Keywords (C#)
Draw (XNA method)
16. A types of operator
Cast (C#)
Expression (C# statement)
Equality
internal (C# Accessibility)
17. Consists of a list of statements written between delimiters { and }.
Bit
protected internal (C# Accessibility)
Bug (C#)
Block (C# statement)
18. Problems in code that prevent code from running or returns the wrong values
actions
Selection (C# statement)
Objects (C#)
Bug (C#)
19. Access limited to this class
protected internal
Initialize (XNA method)
Jump (C# statement)
private (C# Accessibility)
20. Ahorthand for longer code
Operators (C#)
Breakpoint (C#)
Selection (C# statement)
Declaration (C# statement)
21. Like a template for objects
Statement (C#)
Class
Expression (C# statement)
Byte
22. Analyzes specific parts of code while running
Using (C# statement)
Unsigned Simple types
Breakpoint (C#)
private (C# Accessibility)
23. Represent something programs need to work with - instances of classes
Expression (C# statement)
Write and test
Objects (C#)
Draw (XNA method)
24. byte - ushort - uint - ulong
static
Expression (C# statement)
Unsigned Simple types
Solution
25. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Content (C#)
Iteration (C# statement)
Keywords (C#)
Write and test
26. Members that belong to objects
Conditional executions (C#)
instance
private (C# Accessibility)
Write and test
27. Access limited to this class or classes derived from this class
Selection (C# statement)
Bug (C#)
Objects (C#)
protected (C# Accessibility)
28. Calls true or false for a code
Breakpoint (C#)
Program
protected (C# Accessibility)
Boolean (C#)
29. sybte - short - int - long
Bit
Signed Simple types (C#)
Statement (C#)
static
30. Actual things such as images or videos or pictures or music
Content (C#)
private (C# Accessibility)
Objects (C#)
Solution
31. Access not limited
public (C# Accessibility)
Iteration (C# statement)
Keywords (C#)
IDE (Integrated Development Environment)
32. Specifics of methods
Declaration (C# statement)
Write and test
Breakpoint (C#)
Parameters (C#)
33. Repeatedly execute the statement {while - do - for - foreach}
actions
Iteration (C# statement)
Bug (C#)
Byte
34. Data structure that combines fields and methods in a single unit (may be user defined)
Expression (C#)
Class (C# type)
UnloadContent (XNA method)
Conditional executions (C#)
35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
UnloadContent (XNA method)
Float (C#)
instance
Update (XNA method)
36. Access limited to this program
Bit
protected (C# Accessibility)
Solution
internal (C# Accessibility)
37. The testing of the code - computer's ability to make decisions based on variables
Keywords (C#)
Conditional executions (C#)
protected internal (C# Accessibility)
Signed Simple types (C#)
38. constructed from operand and operators
Parameters (C#)
Equality
Keywords (C#)
Expression (C#)
39. Holds numbers with decimal places
Bug (C#)
Equality
Iteration (C# statement)
Float (C#)
40. Used to transfer control {goto - return}
Program
Jump (C# statement)
protected internal (C# Accessibility)
Objects (C#)
41. Set up anything related to your game that's not content related
Objects (C#)
Initialize (XNA method)
LoadContent (XNA method)
instance
42. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
actions
protected (C# Accessibility)
Jump (C# statement)
43. Programs must describe two things... what data the program works on & what ______ the program does on the data
Jump (C# statement)
actions
Unsigned Simple types
Iteration (C# statement)
44. Computer memory from 0 - 255 - each one composed of 8 bits
instance
Byte
LoadContent (XNA method)
Iteration (C# statement)
45. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
array
Class
Selection (C# statement)
46. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Boolean (C#)
Expression (C# statement)
Modifiers (C#)
47. Evaluate expression
Expression (C# statement)
static
Method (C#)
actions
48. Used to modify declarations of types and type members
static
Access modifiers (C#)
Byte
Modifiers (C#)
49. Block of C# with particular name
protected internal (C# Accessibility)
Boolean (C#)
Method (C#)
Selection (C# statement)
50. Visual Studio is an _________.
Access modifiers (C#)
IDE (Integrated Development Environment)
Keywords (C#)
private (C# Accessibility)