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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members
Keywords (C#)
Modifiers (C#)
private (C# Accessibility)
Selection (C# statement)
2. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
protected internal (C# Accessibility)
Declaration (C# statement)
Conditional executions (C#)
3. Access limited to this program or classes derived from this class
Declaration (C# statement)
Program
protected internal (C# Accessibility)
Jump (C# statement)
4. Calls true or false for a code
Unsigned Simple types
Boolean (C#)
Access modifiers (C#)
Using (C# statement)
5. Represent something programs need to work with - instances of classes
actions
Objects (C#)
instance
enum
6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Statement (C#)
static
Update (XNA method)
Unsigned Simple types
7. Programs must describe two things... what data the program works on & what ______ the program does on the data
Block (C# statement)
Program
Float (C#)
actions
8. Draw everything to the screen
enum
Signed Simple types (C#)
protected internal (C# Accessibility)
Draw (XNA method)
9. Like a template for objects
static
Class
Signed Simple types (C#)
Boolean (C#)
10. Unload anything that's not part of the ContentManager
Modifiers (C#)
UnloadContent (XNA method)
Block (C# statement)
Keywords (C#)
11. Holds numbers with decimal places
Float (C#)
IDE (Integrated Development Environment)
Equality
Byte
12. Access limited to this program
actions
Parameters (C#)
internal (C# Accessibility)
Operators (C#)
13. A Reference types (C#)
Access modifiers (C#)
array
Conditional executions (C#)
Expression (C# statement)
14. Predefined - reserved identifiers that have special meanings
Update (XNA method)
Keywords (C#)
Content (C#)
Breakpoint (C#)
15. Used to transfer control {goto - return}
Float (C#)
Initialize (XNA method)
protected internal (C# Accessibility)
Jump (C# statement)
16. byte - ushort - uint - ulong
Unsigned Simple types
Jump (C# statement)
actions
protected internal (C# Accessibility)
17. A data type(C#)
enum
Declaration (C# statement)
Jump (C# statement)
Keywords (C#)
18. Mark code or phrases that aren't read by program - marked with // or / and /
Bit
Keywords (C#)
Comments (C#)
Operators (C#)
19. Specify the declared accessibility of types an type members (private or public)
Operators (C#)
Access modifiers (C#)
Content (C#)
Using (C# statement)
20. Select one of a number of possible statements for execution {if}
Breakpoint (C#)
Unsigned Simple types
Content (C#)
Selection (C# statement)
21. A type of Accessibility (C#)
Operators (C#)
Class
protected internal
Objects (C#)
22. Set up anything related to your game that's not content related
Access modifiers (C#)
internal (C# Accessibility)
public (C# Accessibility)
Initialize (XNA method)
23. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
LoadContent (XNA method)
Boolean (C#)
Byte
24. Evaluate expression
private (C# Accessibility)
Iteration (C# statement)
Expression (C# statement)
Unsigned Simple types
25. Repeatedly execute the statement {while - do - for - foreach}
LoadContent (XNA method)
Iteration (C# statement)
Keywords (C#)
Byte
26. constructed from operand and operators
Iteration (C# statement)
Expression (C#)
Parameters (C#)
LoadContent (XNA method)
27. Members that belong to classes
Operators (C#)
Modifiers (C#)
protected (C# Accessibility)
static
28. Used to state a parameter as specifics - (float)
Cast (C#)
Class
Program
enum
29. The action of the code - single step in program ends with ;
Statement (C#)
public (C# Accessibility)
Iteration (C# statement)
Modifiers (C#)
30. Ahorthand for longer code
Operators (C#)
UnloadContent (XNA method)
Float (C#)
Cast (C#)
31. Access limited to this class or classes derived from this class
Block (C# statement)
protected internal (C# Accessibility)
protected (C# Accessibility)
Class (C# type)
32. Analyzes specific parts of code while running
Iteration (C# statement)
Breakpoint (C#)
Selection (C# statement)
internal (C# Accessibility)
33. A types of operator
Equality
Class
UnloadContent (XNA method)
Float (C#)
34. A value of 0 or 1
Breakpoint (C#)
Parameters (C#)
Bit
Keywords (C#)
35. Computer memory from 0 - 255 - each one composed of 8 bits
Keywords (C#)
Byte
Float (C#)
Modifiers (C#)
36. Block of C# with particular name
Equality
Method (C#)
Conditional executions (C#)
Content (C#)
37. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Selection (C# statement)
Objects (C#)
Equality
38. Consists of a list of statements written between delimiters { and }.
Solution
Draw (XNA method)
Class
Block (C# statement)
39. Access limited to this class
private (C# Accessibility)
Solution
Expression (C#)
LoadContent (XNA method)
40. Data structure that combines fields and methods in a single unit (may be user defined)
Class
Class (C# type)
Using (C# statement)
static
41. Specifics of methods
Using (C# statement)
Solution
Draw (XNA method)
Parameters (C#)
42. Load sounds or music or graphics or fonts or anything else
Initialize (XNA method)
Iteration (C# statement)
Operators (C#)
LoadContent (XNA method)
43. A list of instructions that tell a computer what to do
Program
Solution
Modifiers (C#)
Class (C# type)
44. Actual things such as images or videos or pictures or music
protected internal (C# Accessibility)
Content (C#)
LoadContent (XNA method)
Byte
45. Obtain a resource - execute a statement and then dispose of that resource
Jump (C# statement)
Using (C# statement)
internal (C# Accessibility)
Unsigned Simple types
46. Access not limited
Conditional executions (C#)
Bug (C#)
Class
public (C# Accessibility)
47. Declare local variables and constants - type followed by identifier
Modifiers (C#)
Declaration (C# statement)
Signed Simple types (C#)
Breakpoint (C#)
48. sybte - short - int - long
Byte
Signed Simple types (C#)
Boolean (C#)
enum
49. Visual Studio is an _________.
Using (C# statement)
Signed Simple types (C#)
IDE (Integrated Development Environment)
UnloadContent (XNA method)
50. Members that belong to objects
Bit
Selection (C# statement)
Modifiers (C#)
instance