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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs must describe two things... what data the program works on & what ______ the program does on the data






2. A types of operator






3. Analyzes specific parts of code while running






4. Used to transfer control {goto - return}






5. Access limited to this class or classes derived from this class






6. sybte - short - int - long






7. Actual things such as images or videos or pictures or music






8. Load sounds or music or graphics or fonts or anything else






9. Mark code or phrases that aren't read by program - marked with // or / and /






10. Calls true or false for a code






11. Consists of a list of statements written between delimiters { and }.






12. The testing of the code - computer's ability to make decisions based on variables






13. Specifics of methods






14. Used to modify declarations of types and type members






15. Represent something programs need to work with - instances of classes






16. Obtain a resource - execute a statement and then dispose of that resource






17. Members that belong to objects






18. Predefined - reserved identifiers that have special meanings






19. Specify the declared accessibility of types an type members (private or public)






20. Select one of a number of possible statements for execution {if}






21. The action of the code - single step in program ends with ;






22. constructed from operand and operators






23. Evaluate expression






24. Unload anything that's not part of the ContentManager






25. Repeatedly execute the statement {while - do - for - foreach}






26. Set up anything related to your game that's not content related






27. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






28. A type of Accessibility (C#)






29. Like a template for objects






30. Access not limited






31. byte - ushort - uint - ulong






32. Access limited to this program or classes derived from this class






33. Holds numbers with decimal places






34. Members that belong to classes






35. Holds content and programming code






36. A data type(C#)






37. Ahorthand for longer code






38. Problems in code that prevent code from running or returns the wrong values






39. Block of C# with particular name






40. Used to state a parameter as specifics - (float)






41. A value of 0 or 1






42. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






43. A list of instructions that tell a computer what to do






44. Computer memory from 0 - 255 - each one composed of 8 bits






45. Access limited to this class






46. Declare local variables and constants - type followed by identifier






47. Visual Studio is an _________.






48. Data structure that combines fields and methods in a single unit (may be user defined)






49. Access limited to this program






50. Draw everything to the screen






Can you answer 50 questions in 15 minutes?



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