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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Cast (C#)
Boolean (C#)
Jump (C# statement)
2. Consists of a list of statements written between delimiters { and }.
instance
Bug (C#)
Block (C# statement)
Class (C# type)
3. Specifics of methods
protected internal
Update (XNA method)
Parameters (C#)
Expression (C#)
4. Calls true or false for a code
Modifiers (C#)
Breakpoint (C#)
Bug (C#)
Boolean (C#)
5. Actual things such as images or videos or pictures or music
Content (C#)
enum
array
Signed Simple types (C#)
6. Holds content and programming code
Objects (C#)
Comments (C#)
Breakpoint (C#)
Solution
7. Used to modify declarations of types and type members
Update (XNA method)
Modifiers (C#)
Float (C#)
UnloadContent (XNA method)
8. Declare local variables and constants - type followed by identifier
Parameters (C#)
IDE (Integrated Development Environment)
Declaration (C# statement)
LoadContent (XNA method)
9. Set up anything related to your game that's not content related
Parameters (C#)
Draw (XNA method)
Cast (C#)
Initialize (XNA method)
10. Used to transfer control {goto - return}
Class (C# type)
Jump (C# statement)
instance
protected (C# Accessibility)
11. The testing of the code - computer's ability to make decisions based on variables
Statement (C#)
Float (C#)
LoadContent (XNA method)
Conditional executions (C#)
12. Access limited to this program
Block (C# statement)
Access modifiers (C#)
internal (C# Accessibility)
Operators (C#)
13. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Content (C#)
Operators (C#)
Class (C# type)
14. A Reference types (C#)
Equality
array
Initialize (XNA method)
enum
15. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Expression (C#)
Draw (XNA method)
Equality
16. constructed from operand and operators
Expression (C#)
static
instance
Statement (C#)
17. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Access modifiers (C#)
Iteration (C# statement)
Conditional executions (C#)
18. Select one of a number of possible statements for execution {if}
LoadContent (XNA method)
Write and test
Keywords (C#)
Selection (C# statement)
19. Visual Studio is an _________.
IDE (Integrated Development Environment)
Program
Write and test
Bug (C#)
20. A value of 0 or 1
Breakpoint (C#)
Bit
Program
internal (C# Accessibility)
21. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
enum
actions
Float (C#)
22. Like a template for objects
Initialize (XNA method)
Conditional executions (C#)
Class
Statement (C#)
23. A type of Accessibility (C#)
protected internal
Statement (C#)
IDE (Integrated Development Environment)
Keywords (C#)
24. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Draw (XNA method)
Float (C#)
Write and test
Equality
25. Holds numbers with decimal places
Keywords (C#)
Declaration (C# statement)
enum
Float (C#)
26. Used to state a parameter as specifics - (float)
Block (C# statement)
UnloadContent (XNA method)
Declaration (C# statement)
Cast (C#)
27. Load sounds or music or graphics or fonts or anything else
Conditional executions (C#)
Selection (C# statement)
LoadContent (XNA method)
public (C# Accessibility)
28. Draw everything to the screen
Solution
Breakpoint (C#)
Draw (XNA method)
IDE (Integrated Development Environment)
29. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Iteration (C# statement)
Class
Update (XNA method)
Initialize (XNA method)
30. Block of C# with particular name
LoadContent (XNA method)
Solution
public (C# Accessibility)
Method (C#)
31. Computer memory from 0 - 255 - each one composed of 8 bits
Using (C# statement)
Float (C#)
Draw (XNA method)
Byte
32. Members that belong to objects
Update (XNA method)
Using (C# statement)
instance
Class (C# type)
33. Problems in code that prevent code from running or returns the wrong values
Draw (XNA method)
Operators (C#)
Bug (C#)
IDE (Integrated Development Environment)
34. Represent something programs need to work with - instances of classes
Declaration (C# statement)
Block (C# statement)
static
Objects (C#)
35. Analyzes specific parts of code while running
Breakpoint (C#)
instance
Cast (C#)
Modifiers (C#)
36. A data type(C#)
Signed Simple types (C#)
Byte
protected internal
enum
37. Evaluate expression
Bug (C#)
Expression (C# statement)
Unsigned Simple types
enum
38. Access not limited
Class (C# type)
UnloadContent (XNA method)
public (C# Accessibility)
Jump (C# statement)
39. Access limited to this class
internal (C# Accessibility)
Selection (C# statement)
Objects (C#)
private (C# Accessibility)
40. Mark code or phrases that aren't read by program - marked with // or / and /
Solution
Comments (C#)
LoadContent (XNA method)
Operators (C#)
41. Unload anything that's not part of the ContentManager
protected internal
UnloadContent (XNA method)
Initialize (XNA method)
Expression (C#)
42. byte - ushort - uint - ulong
Iteration (C# statement)
Unsigned Simple types
Declaration (C# statement)
Class (C# type)
43. Programs must describe two things... what data the program works on & what ______ the program does on the data
Cast (C#)
Expression (C# statement)
actions
Float (C#)
44. The action of the code - single step in program ends with ;
Statement (C#)
Parameters (C#)
protected internal
Conditional executions (C#)
45. A list of instructions that tell a computer what to do
Objects (C#)
Bug (C#)
Program
protected (C# Accessibility)
46. sybte - short - int - long
Signed Simple types (C#)
Operators (C#)
LoadContent (XNA method)
Method (C#)
47. Members that belong to classes
Cast (C#)
Parameters (C#)
static
Statement (C#)
48. Access limited to this class or classes derived from this class
Jump (C# statement)
Bit
protected (C# Accessibility)
Unsigned Simple types
49. A types of operator
Equality
Parameters (C#)
internal (C# Accessibility)
Solution
50. Data structure that combines fields and methods in a single unit (may be user defined)
Content (C#)
Class (C# type)
instance
Class