Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Load sounds or music or graphics or fonts or anything else






2. Programs must describe two things... what data the program works on & what ______ the program does on the data






3. Problems in code that prevent code from running or returns the wrong values






4. Block of C# with particular name






5. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






6. Set up anything related to your game that's not content related






7. Data structure that combines fields and methods in a single unit (may be user defined)






8. Specify the declared accessibility of types an type members (private or public)






9. Actual things such as images or videos or pictures or music






10. Access limited to this class






11. Access limited to this program or classes derived from this class






12. Ahorthand for longer code






13. Visual Studio is an _________.






14. Access limited to this program






15. Consists of a list of statements written between delimiters { and }.






16. A Reference types (C#)






17. Draw everything to the screen






18. Access not limited






19. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






20. Represent something programs need to work with - instances of classes






21. The testing of the code - computer's ability to make decisions based on variables






22. Computer memory from 0 - 255 - each one composed of 8 bits






23. Predefined - reserved identifiers that have special meanings






24. byte - ushort - uint - ulong






25. A type of Accessibility (C#)






26. Specifics of methods






27. Holds content and programming code






28. Used to transfer control {goto - return}






29. Unload anything that's not part of the ContentManager






30. Access limited to this class or classes derived from this class






31. Mark code or phrases that aren't read by program - marked with // or / and /






32. A list of instructions that tell a computer what to do






33. Analyzes specific parts of code while running






34. Like a template for objects






35. Used to state a parameter as specifics - (float)






36. Members that belong to objects






37. Evaluate expression






38. A types of operator






39. Used to modify declarations of types and type members






40. A data type(C#)






41. sybte - short - int - long






42. Calls true or false for a code






43. Obtain a resource - execute a statement and then dispose of that resource






44. The action of the code - single step in program ends with ;






45. A value of 0 or 1






46. Declare local variables and constants - type followed by identifier






47. Holds numbers with decimal places






48. Members that belong to classes






49. Repeatedly execute the statement {while - do - for - foreach}






50. Select one of a number of possible statements for execution {if}