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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long
Boolean (C#)
Expression (C# statement)
Jump (C# statement)
Signed Simple types (C#)
2. Actual things such as images or videos or pictures or music
Equality
Update (XNA method)
Block (C# statement)
Content (C#)
3. Obtain a resource - execute a statement and then dispose of that resource
public (C# Accessibility)
static
Breakpoint (C#)
Using (C# statement)
4. Predefined - reserved identifiers that have special meanings
static
instance
Class (C# type)
Keywords (C#)
5. Programs must describe two things... what data the program works on & what ______ the program does on the data
Float (C#)
Statement (C#)
UnloadContent (XNA method)
actions
6. Members that belong to classes
Unsigned Simple types
Breakpoint (C#)
Program
static
7. Load sounds or music or graphics or fonts or anything else
Boolean (C#)
protected internal (C# Accessibility)
Signed Simple types (C#)
LoadContent (XNA method)
8. A data type(C#)
instance
protected internal (C# Accessibility)
Cast (C#)
enum
9. Used to transfer control {goto - return}
Boolean (C#)
Jump (C# statement)
Bug (C#)
Comments (C#)
10. Holds content and programming code
Solution
public (C# Accessibility)
Breakpoint (C#)
Expression (C#)
11. Analyzes specific parts of code while running
Breakpoint (C#)
Class (C# type)
actions
Block (C# statement)
12. Holds numbers with decimal places
Initialize (XNA method)
Float (C#)
Class
Program
13. Unload anything that's not part of the ContentManager
Byte
LoadContent (XNA method)
UnloadContent (XNA method)
Selection (C# statement)
14. Repeatedly execute the statement {while - do - for - foreach}
LoadContent (XNA method)
internal (C# Accessibility)
protected internal (C# Accessibility)
Iteration (C# statement)
15. Visual Studio is an _________.
IDE (Integrated Development Environment)
Byte
protected internal
actions
16. Draw everything to the screen
static
Draw (XNA method)
LoadContent (XNA method)
Bit
17. Used to state a parameter as specifics - (float)
Draw (XNA method)
enum
protected (C# Accessibility)
Cast (C#)
18. Specify the declared accessibility of types an type members (private or public)
Comments (C#)
Using (C# statement)
Access modifiers (C#)
Program
19. Access limited to this class
internal (C# Accessibility)
private (C# Accessibility)
Update (XNA method)
enum
20. byte - ushort - uint - ulong
Expression (C# statement)
Block (C# statement)
Cast (C#)
Unsigned Simple types
21. Access limited to this class or classes derived from this class
Jump (C# statement)
Boolean (C#)
Update (XNA method)
protected (C# Accessibility)
22. Problems in code that prevent code from running or returns the wrong values
protected internal
Breakpoint (C#)
array
Bug (C#)
23. Select one of a number of possible statements for execution {if}
Unsigned Simple types
Keywords (C#)
Selection (C# statement)
Declaration (C# statement)
24. Computer memory from 0 - 255 - each one composed of 8 bits
Initialize (XNA method)
Using (C# statement)
Byte
private (C# Accessibility)
25. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
UnloadContent (XNA method)
Equality
Cast (C#)
26. Set up anything related to your game that's not content related
UnloadContent (XNA method)
Bug (C#)
Modifiers (C#)
Initialize (XNA method)
27. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Program
Declaration (C# statement)
actions
28. The testing of the code - computer's ability to make decisions based on variables
Method (C#)
Conditional executions (C#)
internal (C# Accessibility)
Update (XNA method)
29. A value of 0 or 1
Unsigned Simple types
Conditional executions (C#)
Bit
enum
30. Specifics of methods
Class (C# type)
IDE (Integrated Development Environment)
Parameters (C#)
Operators (C#)
31. Members that belong to objects
instance
protected internal
Modifiers (C#)
Parameters (C#)
32. A types of operator
Equality
Unsigned Simple types
Draw (XNA method)
actions
33. Data structure that combines fields and methods in a single unit (may be user defined)
Boolean (C#)
Class (C# type)
Jump (C# statement)
static
34. Represent something programs need to work with - instances of classes
Block (C# statement)
Modifiers (C#)
Objects (C#)
static
35. Calls true or false for a code
Update (XNA method)
protected (C# Accessibility)
Boolean (C#)
Using (C# statement)
36. Access not limited
Comments (C#)
public (C# Accessibility)
Block (C# statement)
instance
37. A type of Accessibility (C#)
protected internal
Objects (C#)
Iteration (C# statement)
internal (C# Accessibility)
38. Access limited to this program or classes derived from this class
Bit
Method (C#)
Objects (C#)
protected internal (C# Accessibility)
39. constructed from operand and operators
Modifiers (C#)
Bit
Expression (C#)
Initialize (XNA method)
40. Declare local variables and constants - type followed by identifier
public (C# Accessibility)
LoadContent (XNA method)
Declaration (C# statement)
Expression (C# statement)
41. Ahorthand for longer code
Objects (C#)
Using (C# statement)
Class
Operators (C#)
42. Access limited to this program
IDE (Integrated Development Environment)
internal (C# Accessibility)
Program
LoadContent (XNA method)
43. A list of instructions that tell a computer what to do
UnloadContent (XNA method)
Program
Write and test
Update (XNA method)
44. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Parameters (C#)
Update (XNA method)
Access modifiers (C#)
Jump (C# statement)
45. Like a template for objects
Bit
Block (C# statement)
Class
Iteration (C# statement)
46. The action of the code - single step in program ends with ;
Unsigned Simple types
Statement (C#)
Using (C# statement)
Float (C#)
47. Used to modify declarations of types and type members
static
Method (C#)
Modifiers (C#)
Class
48. A Reference types (C#)
array
Write and test
Keywords (C#)
actions
49. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
instance
Expression (C# statement)
Method (C#)
50. Evaluate expression
public (C# Accessibility)
LoadContent (XNA method)
Parameters (C#)
Expression (C# statement)