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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Block of C# with particular name
LoadContent (XNA method)
Objects (C#)
Method (C#)
Iteration (C# statement)
2. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Draw (XNA method)
Declaration (C# statement)
Operators (C#)
3. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Class
Expression (C#)
Draw (XNA method)
4. Used to transfer control {goto - return}
protected (C# Accessibility)
Jump (C# statement)
Modifiers (C#)
static
5. A types of operator
Operators (C#)
static
Program
Equality
6. Draw everything to the screen
array
Statement (C#)
Signed Simple types (C#)
Draw (XNA method)
7. Members that belong to classes
public (C# Accessibility)
Update (XNA method)
Block (C# statement)
static
8. Calls true or false for a code
Expression (C# statement)
Breakpoint (C#)
Cast (C#)
Boolean (C#)
9. sybte - short - int - long
Byte
Signed Simple types (C#)
protected (C# Accessibility)
Float (C#)
10. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Expression (C# statement)
Conditional executions (C#)
enum
11. Ahorthand for longer code
Operators (C#)
Signed Simple types (C#)
protected internal
enum
12. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
static
IDE (Integrated Development Environment)
UnloadContent (XNA method)
13. Visual Studio is an _________.
Method (C#)
Access modifiers (C#)
IDE (Integrated Development Environment)
Parameters (C#)
14. Specifics of methods
Objects (C#)
Program
Signed Simple types (C#)
Parameters (C#)
15. Represent something programs need to work with - instances of classes
protected internal
Objects (C#)
Declaration (C# statement)
Unsigned Simple types
16. Like a template for objects
Draw (XNA method)
Class
internal (C# Accessibility)
actions
17. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Objects (C#)
actions
Class
18. Members that belong to objects
Solution
instance
Class
Statement (C#)
19. Problems in code that prevent code from running or returns the wrong values
Jump (C# statement)
Operators (C#)
public (C# Accessibility)
Bug (C#)
20. Evaluate expression
IDE (Integrated Development Environment)
Expression (C# statement)
static
Class (C# type)
21. Analyzes specific parts of code while running
Breakpoint (C#)
Declaration (C# statement)
static
Program
22. The action of the code - single step in program ends with ;
Statement (C#)
Iteration (C# statement)
Initialize (XNA method)
Bit
23. Access limited to this class
Expression (C# statement)
Unsigned Simple types
Program
private (C# Accessibility)
24. Predefined - reserved identifiers that have special meanings
protected internal (C# Accessibility)
Equality
Boolean (C#)
Keywords (C#)
25. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
UnloadContent (XNA method)
Write and test
IDE (Integrated Development Environment)
Using (C# statement)
26. Set up anything related to your game that's not content related
private (C# Accessibility)
Iteration (C# statement)
IDE (Integrated Development Environment)
Initialize (XNA method)
27. constructed from operand and operators
Expression (C#)
Solution
Parameters (C#)
Operators (C#)
28. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Method (C#)
Update (XNA method)
Using (C# statement)
IDE (Integrated Development Environment)
29. Computer memory from 0 - 255 - each one composed of 8 bits
array
Class (C# type)
enum
Byte
30. Select one of a number of possible statements for execution {if}
Jump (C# statement)
UnloadContent (XNA method)
Bug (C#)
Selection (C# statement)
31. A value of 0 or 1
Bit
Equality
Comments (C#)
actions
32. Holds numbers with decimal places
Block (C# statement)
Bit
Float (C#)
LoadContent (XNA method)
33. Access limited to this program
Equality
Iteration (C# statement)
internal (C# Accessibility)
Parameters (C#)
34. Programs must describe two things... what data the program works on & what ______ the program does on the data
Keywords (C#)
actions
UnloadContent (XNA method)
Class (C# type)
35. Holds content and programming code
Solution
Block (C# statement)
Objects (C#)
Parameters (C#)
36. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
instance
internal (C# Accessibility)
Block (C# statement)
37. Repeatedly execute the statement {while - do - for - foreach}
Solution
Float (C#)
LoadContent (XNA method)
Iteration (C# statement)
38. A list of instructions that tell a computer what to do
Using (C# statement)
Modifiers (C#)
IDE (Integrated Development Environment)
Program
39. byte - ushort - uint - ulong
instance
Write and test
Bit
Unsigned Simple types
40. The testing of the code - computer's ability to make decisions based on variables
Expression (C# statement)
Unsigned Simple types
Conditional executions (C#)
Bug (C#)
41. Used to state a parameter as specifics - (float)
Draw (XNA method)
Cast (C#)
static
Expression (C#)
42. A data type(C#)
enum
Conditional executions (C#)
Statement (C#)
Selection (C# statement)
43. Consists of a list of statements written between delimiters { and }.
Class
Operators (C#)
Block (C# statement)
Iteration (C# statement)
44. Used to modify declarations of types and type members
Draw (XNA method)
Selection (C# statement)
Modifiers (C#)
protected internal
45. Access limited to this class or classes derived from this class
private (C# Accessibility)
instance
Modifiers (C#)
protected (C# Accessibility)
46. Specify the declared accessibility of types an type members (private or public)
Unsigned Simple types
Initialize (XNA method)
Access modifiers (C#)
Breakpoint (C#)
47. A Reference types (C#)
Keywords (C#)
private (C# Accessibility)
Expression (C# statement)
array
48. A type of Accessibility (C#)
Float (C#)
private (C# Accessibility)
array
protected internal
49. Access not limited
Parameters (C#)
Solution
public (C# Accessibility)
Boolean (C#)
50. Declare local variables and constants - type followed by identifier
Class
Draw (XNA method)
enum
Declaration (C# statement)