Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program






2. Specifics of methods






3. byte - ushort - uint - ulong






4. Data structure that combines fields and methods in a single unit (may be user defined)






5. Access limited to this class or classes derived from this class






6. Obtain a resource - execute a statement and then dispose of that resource






7. The action of the code - single step in program ends with ;






8. Members that belong to classes






9. Draw everything to the screen






10. Represent something programs need to work with - instances of classes






11. Holds numbers with decimal places






12. Computer memory from 0 - 255 - each one composed of 8 bits






13. Set up anything related to your game that's not content related






14. Declare local variables and constants - type followed by identifier






15. Used to state a parameter as specifics - (float)






16. Members that belong to objects






17. Programs must describe two things... what data the program works on & what ______ the program does on the data






18. A type of Accessibility (C#)






19. A list of instructions that tell a computer what to do






20. Problems in code that prevent code from running or returns the wrong values






21. Mark code or phrases that aren't read by program - marked with // or / and /






22. The testing of the code - computer's ability to make decisions based on variables






23. Unload anything that's not part of the ContentManager






24. Repeatedly execute the statement {while - do - for - foreach}






25. Like a template for objects






26. Used to transfer control {goto - return}






27. Ahorthand for longer code






28. Consists of a list of statements written between delimiters { and }.






29. Analyzes specific parts of code while running






30. A data type(C#)






31. Predefined - reserved identifiers that have special meanings






32. Access limited to this class






33. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






34. Visual Studio is an _________.






35. Actual things such as images or videos or pictures or music






36. Holds content and programming code






37. Access limited to this program or classes derived from this class






38. Evaluate expression






39. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






40. A Reference types (C#)






41. A types of operator






42. Block of C# with particular name






43. constructed from operand and operators






44. A value of 0 or 1






45. Load sounds or music or graphics or fonts or anything else






46. Access not limited






47. sybte - short - int - long






48. Calls true or false for a code






49. Select one of a number of possible statements for execution {if}






50. Specify the declared accessibility of types an type members (private or public)