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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A types of operator
private (C# Accessibility)
Equality
Expression (C# statement)
Operators (C#)
2. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Boolean (C#)
protected internal
Write and test
Selection (C# statement)
3. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Using (C# statement)
array
Method (C#)
4. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Content (C#)
Boolean (C#)
Initialize (XNA method)
5. Draw everything to the screen
static
Block (C# statement)
Class
Draw (XNA method)
6. A Reference types (C#)
Iteration (C# statement)
array
Conditional executions (C#)
Jump (C# statement)
7. Holds numbers with decimal places
actions
Expression (C#)
Float (C#)
Program
8. Analyzes specific parts of code while running
protected (C# Accessibility)
array
Breakpoint (C#)
Bit
9. A value of 0 or 1
Bit
Equality
Bug (C#)
Class (C# type)
10. Ahorthand for longer code
Boolean (C#)
Class (C# type)
Update (XNA method)
Operators (C#)
11. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
protected (C# Accessibility)
Unsigned Simple types
instance
12. Access limited to this program
internal (C# Accessibility)
Method (C#)
Block (C# statement)
instance
13. Unload anything that's not part of the ContentManager
enum
Selection (C# statement)
UnloadContent (XNA method)
Write and test
14. A data type(C#)
enum
Operators (C#)
Signed Simple types (C#)
protected internal (C# Accessibility)
15. Access limited to this class
public (C# Accessibility)
static
private (C# Accessibility)
Method (C#)
16. Members that belong to objects
actions
instance
internal (C# Accessibility)
Signed Simple types (C#)
17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Cast (C#)
Parameters (C#)
Update (XNA method)
actions
18. A type of Accessibility (C#)
LoadContent (XNA method)
Declaration (C# statement)
Bug (C#)
protected internal
19. Predefined - reserved identifiers that have special meanings
Method (C#)
Keywords (C#)
instance
UnloadContent (XNA method)
20. Used to state a parameter as specifics - (float)
Expression (C# statement)
Expression (C#)
Cast (C#)
Keywords (C#)
21. A list of instructions that tell a computer what to do
Boolean (C#)
enum
Byte
Program
22. Set up anything related to your game that's not content related
Cast (C#)
Initialize (XNA method)
Comments (C#)
Byte
23. Declare local variables and constants - type followed by identifier
UnloadContent (XNA method)
Declaration (C# statement)
private (C# Accessibility)
Modifiers (C#)
24. Specifics of methods
Parameters (C#)
Method (C#)
Program
Iteration (C# statement)
25. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Conditional executions (C#)
protected (C# Accessibility)
instance
26. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
static
actions
Expression (C#)
27. constructed from operand and operators
Content (C#)
Draw (XNA method)
Expression (C#)
public (C# Accessibility)
28. Actual things such as images or videos or pictures or music
enum
internal (C# Accessibility)
Content (C#)
UnloadContent (XNA method)
29. Computer memory from 0 - 255 - each one composed of 8 bits
Solution
protected internal (C# Accessibility)
Keywords (C#)
Byte
30. Calls true or false for a code
Access modifiers (C#)
Boolean (C#)
Breakpoint (C#)
Unsigned Simple types
31. The action of the code - single step in program ends with ;
Comments (C#)
Bug (C#)
Operators (C#)
Statement (C#)
32. sybte - short - int - long
Update (XNA method)
Signed Simple types (C#)
Selection (C# statement)
Class
33. Like a template for objects
Class
Method (C#)
Conditional executions (C#)
Objects (C#)
34. Holds content and programming code
Update (XNA method)
Method (C#)
Solution
Expression (C# statement)
35. Obtain a resource - execute a statement and then dispose of that resource
Conditional executions (C#)
LoadContent (XNA method)
Using (C# statement)
Byte
36. Access limited to this class or classes derived from this class
UnloadContent (XNA method)
protected (C# Accessibility)
Keywords (C#)
protected internal
37. Access not limited
Solution
public (C# Accessibility)
Modifiers (C#)
Statement (C#)
38. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
IDE (Integrated Development Environment)
Bit
Byte
39. Used to transfer control {goto - return}
Jump (C# statement)
enum
Signed Simple types (C#)
public (C# Accessibility)
40. Members that belong to classes
static
Cast (C#)
internal (C# Accessibility)
Solution
41. Evaluate expression
Bug (C#)
Expression (C# statement)
Signed Simple types (C#)
Solution
42. Represent something programs need to work with - instances of classes
Objects (C#)
Keywords (C#)
Operators (C#)
Selection (C# statement)
43. Used to modify declarations of types and type members
Modifiers (C#)
Content (C#)
Byte
LoadContent (XNA method)
44. Block of C# with particular name
Boolean (C#)
Method (C#)
IDE (Integrated Development Environment)
array
45. Specify the declared accessibility of types an type members (private or public)
actions
Selection (C# statement)
Solution
Access modifiers (C#)
46. Visual Studio is an _________.
Program
Class
Selection (C# statement)
IDE (Integrated Development Environment)
47. byte - ushort - uint - ulong
Declaration (C# statement)
protected (C# Accessibility)
Unsigned Simple types
Objects (C#)
48. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
protected internal (C# Accessibility)
Declaration (C# statement)
IDE (Integrated Development Environment)
49. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
protected internal (C# Accessibility)
static
Modifiers (C#)
50. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Breakpoint (C#)
Write and test
instance