Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The testing of the code - computer's ability to make decisions based on variables






2. A data type(C#)






3. A type of Accessibility (C#)






4. Problems in code that prevent code from running or returns the wrong values






5. Unload anything that's not part of the ContentManager






6. Obtain a resource - execute a statement and then dispose of that resource






7. Predefined - reserved identifiers that have special meanings






8. Data structure that combines fields and methods in a single unit (may be user defined)






9. Programs must describe two things... what data the program works on & what ______ the program does on the data






10. Holds numbers with decimal places






11. Access limited to this program or classes derived from this class






12. Actual things such as images or videos or pictures or music






13. Access limited to this class






14. constructed from operand and operators






15. Computer memory from 0 - 255 - each one composed of 8 bits






16. Like a template for objects






17. Consists of a list of statements written between delimiters { and }.






18. Represent something programs need to work with - instances of classes






19. Evaluate expression






20. A types of operator






21. Ahorthand for longer code






22. Draw everything to the screen






23. Members that belong to classes






24. Declare local variables and constants - type followed by identifier






25. Specifics of methods






26. Used to state a parameter as specifics - (float)






27. Load sounds or music or graphics or fonts or anything else






28. Set up anything related to your game that's not content related






29. The action of the code - single step in program ends with ;






30. Access not limited






31. Holds content and programming code






32. Access limited to this program






33. Select one of a number of possible statements for execution {if}






34. Access limited to this class or classes derived from this class






35. A value of 0 or 1






36. Mark code or phrases that aren't read by program - marked with // or / and /






37. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






38. A Reference types (C#)






39. Used to transfer control {goto - return}






40. Analyzes specific parts of code while running






41. Block of C# with particular name






42. Used to modify declarations of types and type members






43. sybte - short - int - long






44. Specify the declared accessibility of types an type members (private or public)






45. Calls true or false for a code






46. Members that belong to objects






47. A list of instructions that tell a computer what to do






48. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






49. Repeatedly execute the statement {while - do - for - foreach}






50. byte - ushort - uint - ulong