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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Evaluate expression
Expression (C# statement)
array
Declaration (C# statement)
Program
2. Problems in code that prevent code from running or returns the wrong values
Draw (XNA method)
protected internal (C# Accessibility)
Block (C# statement)
Bug (C#)
3. Calls true or false for a code
Modifiers (C#)
Boolean (C#)
UnloadContent (XNA method)
Write and test
4. Holds numbers with decimal places
Expression (C# statement)
Float (C#)
Solution
internal (C# Accessibility)
5. A list of instructions that tell a computer what to do
Program
Equality
Class (C# type)
Parameters (C#)
6. Data structure that combines fields and methods in a single unit (may be user defined)
enum
Class (C# type)
Expression (C# statement)
protected internal (C# Accessibility)
7. Mark code or phrases that aren't read by program - marked with // or / and /
Jump (C# statement)
Iteration (C# statement)
Draw (XNA method)
Comments (C#)
8. Like a template for objects
Class
Cast (C#)
Parameters (C#)
Boolean (C#)
9. Analyzes specific parts of code while running
Selection (C# statement)
Unsigned Simple types
Breakpoint (C#)
Using (C# statement)
10. A types of operator
Equality
instance
Signed Simple types (C#)
Iteration (C# statement)
11. Programs must describe two things... what data the program works on & what ______ the program does on the data
Unsigned Simple types
Float (C#)
actions
Using (C# statement)
12. A value of 0 or 1
Bit
Parameters (C#)
Float (C#)
Selection (C# statement)
13. Members that belong to objects
instance
Statement (C#)
Objects (C#)
Initialize (XNA method)
14. Used to modify declarations of types and type members
Statement (C#)
Update (XNA method)
Content (C#)
Modifiers (C#)
15. Load sounds or music or graphics or fonts or anything else
Breakpoint (C#)
enum
Keywords (C#)
LoadContent (XNA method)
16. A type of Accessibility (C#)
Byte
protected internal
Float (C#)
protected internal (C# Accessibility)
17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Signed Simple types (C#)
Statement (C#)
Update (XNA method)
Breakpoint (C#)
18. Specify the declared accessibility of types an type members (private or public)
UnloadContent (XNA method)
Access modifiers (C#)
Class (C# type)
array
19. Set up anything related to your game that's not content related
Comments (C#)
Initialize (XNA method)
Equality
protected internal
20. sybte - short - int - long
Parameters (C#)
Selection (C# statement)
Signed Simple types (C#)
Operators (C#)
21. A Reference types (C#)
Equality
Using (C# statement)
Byte
array
22. Used to transfer control {goto - return}
Equality
Program
Jump (C# statement)
Statement (C#)
23. constructed from operand and operators
Float (C#)
Bug (C#)
Expression (C#)
Conditional executions (C#)
24. Represent something programs need to work with - instances of classes
Modifiers (C#)
Objects (C#)
Signed Simple types (C#)
Method (C#)
25. A data type(C#)
enum
UnloadContent (XNA method)
static
Access modifiers (C#)
26. Access limited to this program or classes derived from this class
Write and test
protected internal (C# Accessibility)
Method (C#)
Bug (C#)
27. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
IDE (Integrated Development Environment)
Write and test
Program
internal (C# Accessibility)
28. Repeatedly execute the statement {while - do - for - foreach}
IDE (Integrated Development Environment)
Cast (C#)
Objects (C#)
Iteration (C# statement)
29. Access limited to this class or classes derived from this class
enum
protected (C# Accessibility)
UnloadContent (XNA method)
static
30. The action of the code - single step in program ends with ;
Expression (C#)
Statement (C#)
Draw (XNA method)
private (C# Accessibility)
31. Specifics of methods
Bit
Bug (C#)
Declaration (C# statement)
Parameters (C#)
32. Access limited to this class
private (C# Accessibility)
Content (C#)
Bit
Breakpoint (C#)
33. Access limited to this program
internal (C# Accessibility)
private (C# Accessibility)
Bit
instance
34. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Access modifiers (C#)
Breakpoint (C#)
protected internal
35. The testing of the code - computer's ability to make decisions based on variables
Declaration (C# statement)
Block (C# statement)
Conditional executions (C#)
Statement (C#)
36. Used to state a parameter as specifics - (float)
Declaration (C# statement)
Unsigned Simple types
Update (XNA method)
Cast (C#)
37. Holds content and programming code
Solution
Boolean (C#)
Equality
Expression (C# statement)
38. Consists of a list of statements written between delimiters { and }.
enum
public (C# Accessibility)
Boolean (C#)
Block (C# statement)
39. Draw everything to the screen
Block (C# statement)
Write and test
Draw (XNA method)
Bug (C#)
40. Obtain a resource - execute a statement and then dispose of that resource
Content (C#)
IDE (Integrated Development Environment)
Using (C# statement)
instance
41. byte - ushort - uint - ulong
Operators (C#)
Unsigned Simple types
Equality
Float (C#)
42. Access not limited
public (C# Accessibility)
Breakpoint (C#)
Program
Class
43. Block of C# with particular name
Method (C#)
Cast (C#)
Operators (C#)
Parameters (C#)
44. Select one of a number of possible statements for execution {if}
array
Block (C# statement)
Selection (C# statement)
Unsigned Simple types
45. Actual things such as images or videos or pictures or music
Content (C#)
actions
Parameters (C#)
Expression (C#)
46. Members that belong to classes
static
Write and test
Class
Update (XNA method)
47. Predefined - reserved identifiers that have special meanings
Content (C#)
Keywords (C#)
internal (C# Accessibility)
Expression (C#)
48. Computer memory from 0 - 255 - each one composed of 8 bits
Bug (C#)
Byte
Class (C# type)
Breakpoint (C#)
49. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Conditional executions (C#)
public (C# Accessibility)
Draw (XNA method)
50. Ahorthand for longer code
Comments (C#)
Selection (C# statement)
Operators (C#)
Bug (C#)