Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Members that belong to classes






2. Set up anything related to your game that's not content related






3. Represent something programs need to work with - instances of classes






4. Access limited to this class






5. Programs must describe two things... what data the program works on & what ______ the program does on the data






6. Visual Studio is an _________.






7. Computer memory from 0 - 255 - each one composed of 8 bits






8. Actual things such as images or videos or pictures or music






9. A list of instructions that tell a computer what to do






10. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






11. Evaluate expression






12. Data structure that combines fields and methods in a single unit (may be user defined)






13. Members that belong to objects






14. constructed from operand and operators






15. Unload anything that's not part of the ContentManager






16. Used to transfer control {goto - return}






17. Specifics of methods






18. Access limited to this program






19. Mark code or phrases that aren't read by program - marked with // or / and /






20. A type of Accessibility (C#)






21. Repeatedly execute the statement {while - do - for - foreach}






22. Consists of a list of statements written between delimiters { and }.






23. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






24. Calls true or false for a code






25. Holds numbers with decimal places






26. Problems in code that prevent code from running or returns the wrong values






27. Access limited to this class or classes derived from this class






28. Access limited to this program or classes derived from this class






29. Obtain a resource - execute a statement and then dispose of that resource






30. A types of operator






31. Declare local variables and constants - type followed by identifier






32. A Reference types (C#)






33. Specify the declared accessibility of types an type members (private or public)






34. Analyzes specific parts of code while running






35. byte - ushort - uint - ulong






36. sybte - short - int - long






37. Holds content and programming code






38. Ahorthand for longer code






39. A data type(C#)






40. Load sounds or music or graphics or fonts or anything else






41. Like a template for objects






42. Predefined - reserved identifiers that have special meanings






43. Used to state a parameter as specifics - (float)






44. Select one of a number of possible statements for execution {if}






45. Access not limited






46. The testing of the code - computer's ability to make decisions based on variables






47. Block of C# with particular name






48. Used to modify declarations of types and type members






49. Draw everything to the screen






50. A value of 0 or 1