Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mark code or phrases that aren't read by program - marked with // or / and /






2. A type of Accessibility (C#)






3. Problems in code that prevent code from running or returns the wrong values






4. A Reference types (C#)






5. Repeatedly execute the statement {while - do - for - foreach}






6. Block of C# with particular name






7. Access limited to this program or classes derived from this class






8. Holds numbers with decimal places






9. A data type(C#)






10. Unload anything that's not part of the ContentManager






11. Used to modify declarations of types and type members






12. Access limited to this program






13. Draw everything to the screen






14. Visual Studio is an _________.






15. Members that belong to classes






16. The testing of the code - computer's ability to make decisions based on variables






17. A types of operator






18. Consists of a list of statements written between delimiters { and }.






19. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






20. Actual things such as images or videos or pictures or music






21. constructed from operand and operators






22. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






23. Specifics of methods






24. Select one of a number of possible statements for execution {if}






25. Evaluate expression






26. A list of instructions that tell a computer what to do






27. Like a template for objects






28. Obtain a resource - execute a statement and then dispose of that resource






29. Used to state a parameter as specifics - (float)






30. Holds content and programming code






31. The action of the code - single step in program ends with ;






32. Calls true or false for a code






33. Data structure that combines fields and methods in a single unit (may be user defined)






34. Ahorthand for longer code






35. Access limited to this class or classes derived from this class






36. Declare local variables and constants - type followed by identifier






37. Computer memory from 0 - 255 - each one composed of 8 bits






38. Predefined - reserved identifiers that have special meanings






39. Set up anything related to your game that's not content related






40. Used to transfer control {goto - return}






41. Access not limited






42. Members that belong to objects






43. Analyzes specific parts of code while running






44. sybte - short - int - long






45. A value of 0 or 1






46. Programs must describe two things... what data the program works on & what ______ the program does on the data






47. Load sounds or music or graphics or fonts or anything else






48. Specify the declared accessibility of types an type members (private or public)






49. Access limited to this class






50. Represent something programs need to work with - instances of classes