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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Like a template for objects
instance
array
Equality
Class
2. A data type(C#)
Float (C#)
Method (C#)
enum
Solution
3. Used to modify declarations of types and type members
Modifiers (C#)
Statement (C#)
array
Update (XNA method)
4. The action of the code - single step in program ends with ;
Expression (C#)
enum
Statement (C#)
Expression (C# statement)
5. Calls true or false for a code
Selection (C# statement)
Declaration (C# statement)
Initialize (XNA method)
Boolean (C#)
6. Consists of a list of statements written between delimiters { and }.
actions
Jump (C# statement)
LoadContent (XNA method)
Block (C# statement)
7. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Access modifiers (C#)
Unsigned Simple types
Equality
8. A type of Accessibility (C#)
Bit
Statement (C#)
array
protected internal
9. Holds numbers with decimal places
Cast (C#)
Float (C#)
Equality
internal (C# Accessibility)
10. Predefined - reserved identifiers that have special meanings
Operators (C#)
Keywords (C#)
Equality
Jump (C# statement)
11. Block of C# with particular name
Access modifiers (C#)
Unsigned Simple types
Method (C#)
Statement (C#)
12. Access not limited
protected (C# Accessibility)
public (C# Accessibility)
Operators (C#)
Equality
13. Holds content and programming code
Modifiers (C#)
Solution
Selection (C# statement)
internal (C# Accessibility)
14. Select one of a number of possible statements for execution {if}
Method (C#)
Parameters (C#)
Statement (C#)
Selection (C# statement)
15. constructed from operand and operators
Expression (C#)
Class
protected (C# Accessibility)
Content (C#)
16. Specifics of methods
Parameters (C#)
instance
Declaration (C# statement)
Block (C# statement)
17. Evaluate expression
Boolean (C#)
Byte
instance
Expression (C# statement)
18. Repeatedly execute the statement {while - do - for - foreach}
Parameters (C#)
Boolean (C#)
Iteration (C# statement)
Breakpoint (C#)
19. Access limited to this program or classes derived from this class
Declaration (C# statement)
Program
Bug (C#)
protected internal (C# Accessibility)
20. Actual things such as images or videos or pictures or music
private (C# Accessibility)
Solution
Content (C#)
Expression (C#)
21. Draw everything to the screen
Class
Breakpoint (C#)
Draw (XNA method)
Write and test
22. Visual Studio is an _________.
Bit
private (C# Accessibility)
IDE (Integrated Development Environment)
Class
23. A list of instructions that tell a computer what to do
Using (C# statement)
static
Class (C# type)
Program
24. sybte - short - int - long
Cast (C#)
Bug (C#)
Signed Simple types (C#)
Declaration (C# statement)
25. Mark code or phrases that aren't read by program - marked with // or / and /
Breakpoint (C#)
IDE (Integrated Development Environment)
Comments (C#)
Modifiers (C#)
26. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
enum
Initialize (XNA method)
Boolean (C#)
27. Load sounds or music or graphics or fonts or anything else
Draw (XNA method)
Operators (C#)
Signed Simple types (C#)
LoadContent (XNA method)
28. Used to state a parameter as specifics - (float)
Write and test
LoadContent (XNA method)
Cast (C#)
Draw (XNA method)
29. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Keywords (C#)
Bug (C#)
Expression (C#)
30. Unload anything that's not part of the ContentManager
Expression (C# statement)
Signed Simple types (C#)
UnloadContent (XNA method)
protected (C# Accessibility)
31. Access limited to this class
Using (C# statement)
Byte
private (C# Accessibility)
Initialize (XNA method)
32. Access limited to this class or classes derived from this class
Equality
Breakpoint (C#)
protected (C# Accessibility)
Iteration (C# statement)
33. Access limited to this program
internal (C# Accessibility)
Comments (C#)
Float (C#)
private (C# Accessibility)
34. Specify the declared accessibility of types an type members (private or public)
static
Selection (C# statement)
Solution
Access modifiers (C#)
35. Members that belong to classes
public (C# Accessibility)
static
Float (C#)
Program
36. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Breakpoint (C#)
Class
Update (XNA method)
enum
37. Represent something programs need to work with - instances of classes
Content (C#)
Objects (C#)
Class
Conditional executions (C#)
38. Declare local variables and constants - type followed by identifier
actions
Equality
Write and test
Declaration (C# statement)
39. byte - ushort - uint - ulong
Program
Bit
Byte
Unsigned Simple types
40. Analyzes specific parts of code while running
IDE (Integrated Development Environment)
Breakpoint (C#)
Content (C#)
LoadContent (XNA method)
41. Members that belong to objects
instance
Program
Keywords (C#)
Using (C# statement)
42. Data structure that combines fields and methods in a single unit (may be user defined)
Parameters (C#)
Solution
Iteration (C# statement)
Class (C# type)
43. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
protected (C# Accessibility)
LoadContent (XNA method)
Byte
44. A value of 0 or 1
Class (C# type)
Jump (C# statement)
Unsigned Simple types
Bit
45. Used to transfer control {goto - return}
Jump (C# statement)
Boolean (C#)
Cast (C#)
Byte
46. The testing of the code - computer's ability to make decisions based on variables
private (C# Accessibility)
Update (XNA method)
Conditional executions (C#)
Solution
47. A Reference types (C#)
Declaration (C# statement)
Comments (C#)
array
enum
48. Ahorthand for longer code
Bit
Expression (C# statement)
Declaration (C# statement)
Operators (C#)
49. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Unsigned Simple types
UnloadContent (XNA method)
Write and test
Jump (C# statement)
50. A types of operator
Signed Simple types (C#)
Cast (C#)
Equality
Declaration (C# statement)