SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
enum
Equality
actions
2. Used to state a parameter as specifics - (float)
Signed Simple types (C#)
Cast (C#)
Expression (C#)
UnloadContent (XNA method)
3. Obtain a resource - execute a statement and then dispose of that resource
Signed Simple types (C#)
private (C# Accessibility)
Using (C# statement)
Write and test
4. Load sounds or music or graphics or fonts or anything else
Byte
Access modifiers (C#)
Program
LoadContent (XNA method)
5. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Parameters (C#)
Draw (XNA method)
Bug (C#)
6. The action of the code - single step in program ends with ;
Conditional executions (C#)
Class (C# type)
Iteration (C# statement)
Statement (C#)
7. Used to transfer control {goto - return}
Jump (C# statement)
Keywords (C#)
actions
Content (C#)
8. Evaluate expression
Access modifiers (C#)
Expression (C# statement)
Block (C# statement)
Equality
9. Problems in code that prevent code from running or returns the wrong values
Byte
Iteration (C# statement)
Update (XNA method)
Bug (C#)
10. Access limited to this class or classes derived from this class
private (C# Accessibility)
Class (C# type)
protected (C# Accessibility)
Access modifiers (C#)
11. Access limited to this program or classes derived from this class
private (C# Accessibility)
Jump (C# statement)
protected internal (C# Accessibility)
enum
12. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Cast (C#)
actions
enum
Write and test
13. A types of operator
Class (C# type)
Keywords (C#)
protected internal
Equality
14. Ahorthand for longer code
Operators (C#)
protected internal
protected internal (C# Accessibility)
Selection (C# statement)
15. Access limited to this program
internal (C# Accessibility)
Keywords (C#)
Expression (C#)
Draw (XNA method)
16. Specifics of methods
Class
Parameters (C#)
IDE (Integrated Development Environment)
Byte
17. Actual things such as images or videos or pictures or music
array
Keywords (C#)
Content (C#)
Cast (C#)
18. Holds numbers with decimal places
Breakpoint (C#)
Class
Boolean (C#)
Float (C#)
19. sybte - short - int - long
Iteration (C# statement)
Using (C# statement)
Signed Simple types (C#)
enum
20. Unload anything that's not part of the ContentManager
public (C# Accessibility)
UnloadContent (XNA method)
Block (C# statement)
Equality
21. Calls true or false for a code
Class (C# type)
actions
Boolean (C#)
Comments (C#)
22. A list of instructions that tell a computer what to do
Class (C# type)
Program
protected internal (C# Accessibility)
Unsigned Simple types
23. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Signed Simple types (C#)
Class
instance
24. A data type(C#)
Iteration (C# statement)
Jump (C# statement)
enum
IDE (Integrated Development Environment)
25. constructed from operand and operators
Update (XNA method)
Signed Simple types (C#)
private (C# Accessibility)
Expression (C#)
26. Holds content and programming code
Selection (C# statement)
Bug (C#)
Solution
Initialize (XNA method)
27. Members that belong to objects
Class (C# type)
Bug (C#)
Expression (C#)
instance
28. Programs must describe two things... what data the program works on & what ______ the program does on the data
Solution
Class (C# type)
actions
Float (C#)
29. Declare local variables and constants - type followed by identifier
Expression (C#)
public (C# Accessibility)
LoadContent (XNA method)
Declaration (C# statement)
30. Select one of a number of possible statements for execution {if}
Selection (C# statement)
internal (C# Accessibility)
Update (XNA method)
Parameters (C#)
31. Specify the declared accessibility of types an type members (private or public)
UnloadContent (XNA method)
Comments (C#)
enum
Access modifiers (C#)
32. Analyzes specific parts of code while running
Write and test
Equality
Draw (XNA method)
Breakpoint (C#)
33. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Equality
Content (C#)
Write and test
34. Represent something programs need to work with - instances of classes
Expression (C#)
Comments (C#)
Objects (C#)
Breakpoint (C#)
35. Members that belong to classes
Modifiers (C#)
Conditional executions (C#)
Selection (C# statement)
static
36. A Reference types (C#)
array
actions
private (C# Accessibility)
Solution
37. byte - ushort - uint - ulong
Operators (C#)
Unsigned Simple types
Draw (XNA method)
Byte
38. The testing of the code - computer's ability to make decisions based on variables
actions
LoadContent (XNA method)
Conditional executions (C#)
Operators (C#)
39. Access limited to this class
enum
private (C# Accessibility)
Boolean (C#)
Jump (C# statement)
40. Draw everything to the screen
Draw (XNA method)
Using (C# statement)
Content (C#)
protected internal
41. Used to modify declarations of types and type members
Access modifiers (C#)
Modifiers (C#)
UnloadContent (XNA method)
Byte
42. Access not limited
Conditional executions (C#)
Expression (C#)
public (C# Accessibility)
Solution
43. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
instance
Boolean (C#)
private (C# Accessibility)
44. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
actions
array
Unsigned Simple types
45. Block of C# with particular name
Method (C#)
static
Boolean (C#)
UnloadContent (XNA method)
46. Like a template for objects
Expression (C#)
Class
Bit
Solution
47. A value of 0 or 1
Parameters (C#)
internal (C# Accessibility)
Bit
Access modifiers (C#)
48. A type of Accessibility (C#)
Parameters (C#)
actions
Conditional executions (C#)
protected internal
49. Set up anything related to your game that's not content related
Parameters (C#)
Access modifiers (C#)
public (C# Accessibility)
Initialize (XNA method)
50. Visual Studio is an _________.
Objects (C#)
IDE (Integrated Development Environment)
Class
Unsigned Simple types