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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Program
Unsigned Simple types
Cast (C#)
Write and test
2. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Jump (C# statement)
Update (XNA method)
Declaration (C# statement)
3. Members that belong to classes
static
Comments (C#)
Byte
array
4. Calls true or false for a code
Bug (C#)
Boolean (C#)
enum
Declaration (C# statement)
5. Access limited to this class
private (C# Accessibility)
Signed Simple types (C#)
Cast (C#)
protected internal
6. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Method (C#)
Draw (XNA method)
IDE (Integrated Development Environment)
7. Draw everything to the screen
UnloadContent (XNA method)
Draw (XNA method)
Keywords (C#)
protected internal
8. A data type(C#)
enum
Selection (C# statement)
Byte
UnloadContent (XNA method)
9. Analyzes specific parts of code while running
Content (C#)
Breakpoint (C#)
actions
Iteration (C# statement)
10. Obtain a resource - execute a statement and then dispose of that resource
Equality
Using (C# statement)
Class
public (C# Accessibility)
11. Repeatedly execute the statement {while - do - for - foreach}
Class (C# type)
Jump (C# statement)
Using (C# statement)
Iteration (C# statement)
12. sybte - short - int - long
protected (C# Accessibility)
Draw (XNA method)
Signed Simple types (C#)
Using (C# statement)
13. Access limited to this program
Comments (C#)
internal (C# Accessibility)
Declaration (C# statement)
Write and test
14. Like a template for objects
LoadContent (XNA method)
Access modifiers (C#)
Using (C# statement)
Class
15. A Reference types (C#)
array
Program
Unsigned Simple types
Iteration (C# statement)
16. A types of operator
Operators (C#)
Comments (C#)
Update (XNA method)
Equality
17. Declare local variables and constants - type followed by identifier
Cast (C#)
Draw (XNA method)
Access modifiers (C#)
Declaration (C# statement)
18. Holds numbers with decimal places
Float (C#)
Signed Simple types (C#)
LoadContent (XNA method)
Bug (C#)
19. A value of 0 or 1
public (C# Accessibility)
Boolean (C#)
Byte
Bit
20. Problems in code that prevent code from running or returns the wrong values
Using (C# statement)
protected (C# Accessibility)
Jump (C# statement)
Bug (C#)
21. The testing of the code - computer's ability to make decisions based on variables
private (C# Accessibility)
Conditional executions (C#)
UnloadContent (XNA method)
Program
22. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
array
public (C# Accessibility)
Update (XNA method)
static
23. Select one of a number of possible statements for execution {if}
Bug (C#)
Float (C#)
protected internal (C# Accessibility)
Selection (C# statement)
24. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Operators (C#)
Bug (C#)
static
25. A type of Accessibility (C#)
Signed Simple types (C#)
Write and test
protected internal
Selection (C# statement)
26. byte - ushort - uint - ulong
Unsigned Simple types
protected internal (C# Accessibility)
Draw (XNA method)
Modifiers (C#)
27. Block of C# with particular name
Method (C#)
private (C# Accessibility)
Byte
Expression (C# statement)
28. Used to modify declarations of types and type members
protected (C# Accessibility)
UnloadContent (XNA method)
Modifiers (C#)
Byte
29. Specifics of methods
Objects (C#)
instance
Parameters (C#)
actions
30. Computer memory from 0 - 255 - each one composed of 8 bits
Statement (C#)
Byte
protected internal (C# Accessibility)
enum
31. Access limited to this program or classes derived from this class
Byte
Write and test
static
protected internal (C# Accessibility)
32. Mark code or phrases that aren't read by program - marked with // or / and /
actions
Comments (C#)
instance
Operators (C#)
33. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Block (C# statement)
Comments (C#)
instance
34. Ahorthand for longer code
Objects (C#)
Operators (C#)
Expression (C# statement)
protected (C# Accessibility)
35. Used to state a parameter as specifics - (float)
Cast (C#)
Write and test
Parameters (C#)
Bit
36. Holds content and programming code
Equality
enum
Comments (C#)
Solution
37. Predefined - reserved identifiers that have special meanings
Comments (C#)
actions
Keywords (C#)
Declaration (C# statement)
38. Represent something programs need to work with - instances of classes
Update (XNA method)
Solution
Breakpoint (C#)
Objects (C#)
39. A list of instructions that tell a computer what to do
Operators (C#)
Program
Access modifiers (C#)
Boolean (C#)
40. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Draw (XNA method)
Signed Simple types (C#)
Content (C#)
41. Actual things such as images or videos or pictures or music
Selection (C# statement)
Objects (C#)
UnloadContent (XNA method)
Content (C#)
42. Evaluate expression
Unsigned Simple types
Expression (C# statement)
Bit
Draw (XNA method)
43. constructed from operand and operators
Signed Simple types (C#)
Expression (C#)
UnloadContent (XNA method)
Operators (C#)
44. Used to transfer control {goto - return}
array
Byte
Jump (C# statement)
Keywords (C#)
45. Unload anything that's not part of the ContentManager
Class (C# type)
protected internal
internal (C# Accessibility)
UnloadContent (XNA method)
46. Set up anything related to your game that's not content related
LoadContent (XNA method)
Byte
Initialize (XNA method)
Boolean (C#)
47. The action of the code - single step in program ends with ;
Expression (C# statement)
Equality
Breakpoint (C#)
Statement (C#)
48. Visual Studio is an _________.
private (C# Accessibility)
IDE (Integrated Development Environment)
Modifiers (C#)
Jump (C# statement)
49. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Expression (C# statement)
Expression (C#)
Float (C#)
50. Members that belong to objects
Solution
Selection (C# statement)
Declaration (C# statement)
instance