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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Load sounds or music or graphics or fonts or anything else
Operators (C#)
Class
Signed Simple types (C#)
LoadContent (XNA method)
2. Programs must describe two things... what data the program works on & what ______ the program does on the data
Comments (C#)
actions
private (C# Accessibility)
Conditional executions (C#)
3. Problems in code that prevent code from running or returns the wrong values
Method (C#)
Bug (C#)
LoadContent (XNA method)
Content (C#)
4. Block of C# with particular name
Breakpoint (C#)
Method (C#)
protected internal
Equality
5. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
internal (C# Accessibility)
Access modifiers (C#)
enum
6. Set up anything related to your game that's not content related
Using (C# statement)
Expression (C#)
Operators (C#)
Initialize (XNA method)
7. Data structure that combines fields and methods in a single unit (may be user defined)
Byte
Content (C#)
protected internal
Class (C# type)
8. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Operators (C#)
Boolean (C#)
Objects (C#)
9. Actual things such as images or videos or pictures or music
Signed Simple types (C#)
Breakpoint (C#)
Byte
Content (C#)
10. Access limited to this class
Jump (C# statement)
Class (C# type)
private (C# Accessibility)
Solution
11. Access limited to this program or classes derived from this class
Method (C#)
protected internal (C# Accessibility)
Write and test
public (C# Accessibility)
12. Ahorthand for longer code
Breakpoint (C#)
Objects (C#)
Operators (C#)
Float (C#)
13. Visual Studio is an _________.
IDE (Integrated Development Environment)
Statement (C#)
Float (C#)
Iteration (C# statement)
14. Access limited to this program
Modifiers (C#)
Content (C#)
Keywords (C#)
internal (C# Accessibility)
15. Consists of a list of statements written between delimiters { and }.
Content (C#)
Byte
Class (C# type)
Block (C# statement)
16. A Reference types (C#)
enum
Operators (C#)
Draw (XNA method)
array
17. Draw everything to the screen
Bit
Solution
protected internal (C# Accessibility)
Draw (XNA method)
18. Access not limited
public (C# Accessibility)
Write and test
LoadContent (XNA method)
Unsigned Simple types
19. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Class
Jump (C# statement)
Float (C#)
20. Represent something programs need to work with - instances of classes
Objects (C#)
Using (C# statement)
Float (C#)
Signed Simple types (C#)
21. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
instance
Bit
Statement (C#)
22. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Cast (C#)
Iteration (C# statement)
UnloadContent (XNA method)
23. Predefined - reserved identifiers that have special meanings
Operators (C#)
Access modifiers (C#)
Expression (C#)
Keywords (C#)
24. byte - ushort - uint - ulong
Unsigned Simple types
Access modifiers (C#)
Class (C# type)
protected internal (C# Accessibility)
25. A type of Accessibility (C#)
Write and test
Content (C#)
protected internal
Class (C# type)
26. Specifics of methods
Access modifiers (C#)
Parameters (C#)
Cast (C#)
Breakpoint (C#)
27. Holds content and programming code
Solution
public (C# Accessibility)
IDE (Integrated Development Environment)
Signed Simple types (C#)
28. Used to transfer control {goto - return}
Jump (C# statement)
Expression (C# statement)
Expression (C#)
protected internal (C# Accessibility)
29. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Bug (C#)
instance
Breakpoint (C#)
30. Access limited to this class or classes derived from this class
Program
Float (C#)
Expression (C# statement)
protected (C# Accessibility)
31. Mark code or phrases that aren't read by program - marked with // or / and /
actions
Program
Comments (C#)
Float (C#)
32. A list of instructions that tell a computer what to do
IDE (Integrated Development Environment)
actions
Program
Access modifiers (C#)
33. Analyzes specific parts of code while running
protected (C# Accessibility)
Expression (C#)
Content (C#)
Breakpoint (C#)
34. Like a template for objects
Class
public (C# Accessibility)
Objects (C#)
Expression (C#)
35. Used to state a parameter as specifics - (float)
Cast (C#)
Byte
protected internal
protected internal (C# Accessibility)
36. Members that belong to objects
LoadContent (XNA method)
Objects (C#)
Iteration (C# statement)
instance
37. Evaluate expression
Expression (C# statement)
IDE (Integrated Development Environment)
UnloadContent (XNA method)
Signed Simple types (C#)
38. A types of operator
Equality
static
LoadContent (XNA method)
Jump (C# statement)
39. Used to modify declarations of types and type members
Draw (XNA method)
Class (C# type)
Modifiers (C#)
Initialize (XNA method)
40. A data type(C#)
protected (C# Accessibility)
Operators (C#)
static
enum
41. sybte - short - int - long
Keywords (C#)
Signed Simple types (C#)
Using (C# statement)
Equality
42. Calls true or false for a code
Boolean (C#)
LoadContent (XNA method)
protected internal (C# Accessibility)
Conditional executions (C#)
43. Obtain a resource - execute a statement and then dispose of that resource
internal (C# Accessibility)
Using (C# statement)
Keywords (C#)
Bug (C#)
44. The action of the code - single step in program ends with ;
Program
Statement (C#)
Using (C# statement)
IDE (Integrated Development Environment)
45. A value of 0 or 1
Keywords (C#)
Class (C# type)
Bit
Signed Simple types (C#)
46. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
LoadContent (XNA method)
Parameters (C#)
Objects (C#)
47. Holds numbers with decimal places
Keywords (C#)
Float (C#)
Initialize (XNA method)
protected internal
48. Members that belong to classes
Iteration (C# statement)
UnloadContent (XNA method)
protected internal
static
49. Repeatedly execute the statement {while - do - for - foreach}
Expression (C# statement)
Iteration (C# statement)
Bug (C#)
instance
50. Select one of a number of possible statements for execution {if}
Expression (C# statement)
instance
Selection (C# statement)
Expression (C#)