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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Like a template for objects






2. Computer memory from 0 - 255 - each one composed of 8 bits






3. A value of 0 or 1






4. Used to modify declarations of types and type members






5. The action of the code - single step in program ends with ;






6. A Reference types (C#)






7. Analyzes specific parts of code while running






8. Unload anything that's not part of the ContentManager






9. Mark code or phrases that aren't read by program - marked with // or / and /






10. A type of Accessibility (C#)






11. Set up anything related to your game that's not content related






12. Visual Studio is an _________.






13. Actual things such as images or videos or pictures or music






14. A types of operator






15. A data type(C#)






16. Used to state a parameter as specifics - (float)






17. Programs must describe two things... what data the program works on & what ______ the program does on the data






18. Represent something programs need to work with - instances of classes






19. Holds content and programming code






20. Select one of a number of possible statements for execution {if}






21. Holds numbers with decimal places






22. Draw everything to the screen






23. Evaluate expression






24. Block of C# with particular name






25. Access limited to this program or classes derived from this class






26. Obtain a resource - execute a statement and then dispose of that resource






27. The testing of the code - computer's ability to make decisions based on variables






28. Access limited to this class or classes derived from this class






29. Specifics of methods






30. Used to transfer control {goto - return}






31. Predefined - reserved identifiers that have special meanings






32. Load sounds or music or graphics or fonts or anything else






33. Access limited to this class






34. Access limited to this program






35. Declare local variables and constants - type followed by identifier






36. Access not limited






37. sybte - short - int - long






38. Members that belong to classes






39. Ahorthand for longer code






40. Specify the declared accessibility of types an type members (private or public)






41. Repeatedly execute the statement {while - do - for - foreach}






42. Calls true or false for a code






43. constructed from operand and operators






44. Data structure that combines fields and methods in a single unit (may be user defined)






45. Members that belong to objects






46. Consists of a list of statements written between delimiters { and }.






47. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






48. Problems in code that prevent code from running or returns the wrong values






49. byte - ushort - uint - ulong






50. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.







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