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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to state a parameter as specifics - (float)
actions
Cast (C#)
IDE (Integrated Development Environment)
Write and test
2. Members that belong to classes
Comments (C#)
protected internal (C# Accessibility)
Bug (C#)
static
3. Set up anything related to your game that's not content related
Initialize (XNA method)
Operators (C#)
IDE (Integrated Development Environment)
UnloadContent (XNA method)
4. Represent something programs need to work with - instances of classes
Expression (C# statement)
Selection (C# statement)
Objects (C#)
Boolean (C#)
5. Specifics of methods
Parameters (C#)
private (C# Accessibility)
protected (C# Accessibility)
Signed Simple types (C#)
6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
instance
Conditional executions (C#)
Bit
7. Used to transfer control {goto - return}
Update (XNA method)
Breakpoint (C#)
Jump (C# statement)
Solution
8. A data type(C#)
Signed Simple types (C#)
private (C# Accessibility)
enum
protected (C# Accessibility)
9. Holds numbers with decimal places
Program
Statement (C#)
Float (C#)
Parameters (C#)
10. Obtain a resource - execute a statement and then dispose of that resource
actions
Class
Using (C# statement)
Operators (C#)
11. A Reference types (C#)
array
Cast (C#)
Using (C# statement)
Write and test
12. The action of the code - single step in program ends with ;
LoadContent (XNA method)
static
Write and test
Statement (C#)
13. Block of C# with particular name
Initialize (XNA method)
Modifiers (C#)
Method (C#)
static
14. Access limited to this class
protected (C# Accessibility)
Initialize (XNA method)
private (C# Accessibility)
Boolean (C#)
15. Load sounds or music or graphics or fonts or anything else
Objects (C#)
Selection (C# statement)
LoadContent (XNA method)
Write and test
16. Programs must describe two things... what data the program works on & what ______ the program does on the data
Iteration (C# statement)
enum
actions
instance
17. Ahorthand for longer code
Expression (C#)
Content (C#)
Breakpoint (C#)
Operators (C#)
18. A types of operator
actions
Equality
Objects (C#)
Modifiers (C#)
19. Calls true or false for a code
Boolean (C#)
Cast (C#)
instance
Breakpoint (C#)
20. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
IDE (Integrated Development Environment)
Solution
Write and test
Byte
21. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Objects (C#)
Boolean (C#)
Float (C#)
22. Like a template for objects
Class
protected internal (C# Accessibility)
Content (C#)
actions
23. Computer memory from 0 - 255 - each one composed of 8 bits
Float (C#)
Statement (C#)
Byte
protected internal
24. A value of 0 or 1
Bit
protected internal
UnloadContent (XNA method)
Parameters (C#)
25. Access limited to this class or classes derived from this class
LoadContent (XNA method)
Update (XNA method)
protected (C# Accessibility)
Expression (C#)
26. Draw everything to the screen
Statement (C#)
Expression (C# statement)
Draw (XNA method)
instance
27. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
public (C# Accessibility)
Update (XNA method)
Float (C#)
28. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Breakpoint (C#)
enum
Class (C# type)
29. Members that belong to objects
instance
Initialize (XNA method)
Parameters (C#)
Expression (C#)
30. The testing of the code - computer's ability to make decisions based on variables
Method (C#)
Cast (C#)
Conditional executions (C#)
Signed Simple types (C#)
31. Specify the declared accessibility of types an type members (private or public)
Equality
protected (C# Accessibility)
Access modifiers (C#)
Conditional executions (C#)
32. sybte - short - int - long
Float (C#)
Byte
array
Signed Simple types (C#)
33. Select one of a number of possible statements for execution {if}
actions
private (C# Accessibility)
protected internal
Selection (C# statement)
34. Analyzes specific parts of code while running
Content (C#)
Keywords (C#)
Conditional executions (C#)
Breakpoint (C#)
35. constructed from operand and operators
Modifiers (C#)
protected (C# Accessibility)
Expression (C#)
Parameters (C#)
36. Used to modify declarations of types and type members
Operators (C#)
Modifiers (C#)
Iteration (C# statement)
public (C# Accessibility)
37. byte - ushort - uint - ulong
Unsigned Simple types
Initialize (XNA method)
Signed Simple types (C#)
private (C# Accessibility)
38. Access limited to this program or classes derived from this class
enum
Float (C#)
protected internal (C# Accessibility)
actions
39. Visual Studio is an _________.
Class
Update (XNA method)
Bit
IDE (Integrated Development Environment)
40. A list of instructions that tell a computer what to do
Update (XNA method)
Draw (XNA method)
Equality
Program
41. Access limited to this program
Conditional executions (C#)
Write and test
internal (C# Accessibility)
enum
42. Access not limited
public (C# Accessibility)
Float (C#)
Signed Simple types (C#)
Iteration (C# statement)
43. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
enum
Keywords (C#)
Bug (C#)
44. Holds content and programming code
Boolean (C#)
private (C# Accessibility)
Unsigned Simple types
Solution
45. Evaluate expression
Expression (C# statement)
Jump (C# statement)
Signed Simple types (C#)
Conditional executions (C#)
46. A type of Accessibility (C#)
LoadContent (XNA method)
Using (C# statement)
Boolean (C#)
protected internal
47. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
internal (C# Accessibility)
protected internal (C# Accessibility)
Access modifiers (C#)
48. Mark code or phrases that aren't read by program - marked with // or / and /
IDE (Integrated Development Environment)
Comments (C#)
instance
Keywords (C#)
49. Declare local variables and constants - type followed by identifier
Unsigned Simple types
Bug (C#)
IDE (Integrated Development Environment)
Declaration (C# statement)
50. Predefined - reserved identifiers that have special meanings
Selection (C# statement)
Using (C# statement)
Expression (C#)
Keywords (C#)