Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






2. A value of 0 or 1






3. Access limited to this class






4. Unload anything that's not part of the ContentManager






5. Used to transfer control {goto - return}






6. Access limited to this program or classes derived from this class






7. Problems in code that prevent code from running or returns the wrong values






8. A Reference types (C#)






9. Actual things such as images or videos or pictures or music






10. A list of instructions that tell a computer what to do






11. Used to state a parameter as specifics - (float)






12. Programs must describe two things... what data the program works on & what ______ the program does on the data






13. sybte - short - int - long






14. A types of operator






15. Holds content and programming code






16. Analyzes specific parts of code while running






17. Set up anything related to your game that's not content related






18. Access limited to this class or classes derived from this class






19. Data structure that combines fields and methods in a single unit (may be user defined)






20. Visual Studio is an _________.






21. Evaluate expression






22. Mark code or phrases that aren't read by program - marked with // or / and /






23. Holds numbers with decimal places






24. Predefined - reserved identifiers that have special meanings






25. A data type(C#)






26. The action of the code - single step in program ends with ;






27. Calls true or false for a code






28. Block of C# with particular name






29. Consists of a list of statements written between delimiters { and }.






30. Members that belong to classes






31. Represent something programs need to work with - instances of classes






32. Members that belong to objects






33. Specify the declared accessibility of types an type members (private or public)






34. byte - ushort - uint - ulong






35. Obtain a resource - execute a statement and then dispose of that resource






36. Draw everything to the screen






37. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






38. Select one of a number of possible statements for execution {if}






39. A type of Accessibility (C#)






40. Load sounds or music or graphics or fonts or anything else






41. Like a template for objects






42. Access limited to this program






43. Ahorthand for longer code






44. Specifics of methods






45. constructed from operand and operators






46. Repeatedly execute the statement {while - do - for - foreach}






47. Computer memory from 0 - 255 - each one composed of 8 bits






48. Access not limited






49. The testing of the code - computer's ability to make decisions based on variables






50. Used to modify declarations of types and type members