Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Set up anything related to your game that's not content related






2. A list of instructions that tell a computer what to do






3. A value of 0 or 1






4. byte - ushort - uint - ulong






5. A types of operator






6. Consists of a list of statements written between delimiters { and }.






7. Calls true or false for a code






8. Holds numbers with decimal places






9. Access not limited






10. A Reference types (C#)






11. Load sounds or music or graphics or fonts or anything else






12. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






13. Access limited to this program






14. Programs must describe two things... what data the program works on & what ______ the program does on the data






15. Select one of a number of possible statements for execution {if}






16. Declare local variables and constants - type followed by identifier






17. Predefined - reserved identifiers that have special meanings






18. Visual Studio is an _________.






19. Access limited to this program or classes derived from this class






20. Draw everything to the screen






21. The testing of the code - computer's ability to make decisions based on variables






22. sybte - short - int - long






23. Specifics of methods






24. Data structure that combines fields and methods in a single unit (may be user defined)






25. Actual things such as images or videos or pictures or music






26. A type of Accessibility (C#)






27. Used to state a parameter as specifics - (float)






28. Problems in code that prevent code from running or returns the wrong values






29. constructed from operand and operators






30. The action of the code - single step in program ends with ;






31. Access limited to this class or classes derived from this class






32. Members that belong to classes






33. Specify the declared accessibility of types an type members (private or public)






34. Mark code or phrases that aren't read by program - marked with // or / and /






35. Analyzes specific parts of code while running






36. Holds content and programming code






37. Members that belong to objects






38. Ahorthand for longer code






39. Used to modify declarations of types and type members






40. Unload anything that's not part of the ContentManager






41. Repeatedly execute the statement {while - do - for - foreach}






42. Represent something programs need to work with - instances of classes






43. Obtain a resource - execute a statement and then dispose of that resource






44. Used to transfer control {goto - return}






45. Evaluate expression






46. Like a template for objects






47. A data type(C#)






48. Access limited to this class






49. Block of C# with particular name






50. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.