Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen

2. Access limited to this program

3. Access limited to this class

4. Mark code or phrases that aren't read by program - marked with // or / and /

5. The testing of the code - computer's ability to make decisions based on variables

6. Used to modify declarations of types and type members

7. Load sounds or music or graphics or fonts or anything else

8. Repeatedly execute the statement {while - do - for - foreach}

9. constructed from operand and operators

10. Access limited to this program or classes derived from this class

11. The action of the code - single step in program ends with ;

12. A data type(C#)

13. Block of C# with particular name

14. Obtain a resource - execute a statement and then dispose of that resource

15. A type of Accessibility (C#)

16. Declare local variables and constants - type followed by identifier

17. Consists of a list of statements written between delimiters { and }.

18. Set up anything related to your game that's not content related

19. Select one of a number of possible statements for execution {if}

20. Members that belong to classes

21. Holds numbers with decimal places

22. A Reference types (C#)

23. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.

24. Used to transfer control {goto - return}

25. Computer memory from 0 - 255 - each one composed of 8 bits

26. Holds content and programming code

27. Unload anything that's not part of the ContentManager

28. Calls true or false for a code

29. Visual Studio is an _________.

30. Access limited to this class or classes derived from this class

31. Represent something programs need to work with - instances of classes

32. Evaluate expression

33. Actual things such as images or videos or pictures or music

34. Predefined - reserved identifiers that have special meanings

35. Access not limited

36. Analyzes specific parts of code while running

37. Problems in code that prevent code from running or returns the wrong values

38. Programs must describe two things... what data the program works on & what ______ the program does on the data

39. Specify the declared accessibility of types an type members (private or public)

40. byte - ushort - uint - ulong

41. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game

42. A types of operator

43. Like a template for objects

44. A list of instructions that tell a computer what to do

45. Specifics of methods

46. Ahorthand for longer code

47. sybte - short - int - long

48. Data structure that combines fields and methods in a single unit (may be user defined)

49. A value of 0 or 1

50. Used to state a parameter as specifics - (float)