Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Like a template for objects






2. A data type(C#)






3. Used to modify declarations of types and type members






4. The action of the code - single step in program ends with ;






5. Calls true or false for a code






6. Consists of a list of statements written between delimiters { and }.






7. Problems in code that prevent code from running or returns the wrong values






8. A type of Accessibility (C#)






9. Holds numbers with decimal places






10. Predefined - reserved identifiers that have special meanings






11. Block of C# with particular name






12. Access not limited






13. Holds content and programming code






14. Select one of a number of possible statements for execution {if}






15. constructed from operand and operators






16. Specifics of methods






17. Evaluate expression






18. Repeatedly execute the statement {while - do - for - foreach}






19. Access limited to this program or classes derived from this class






20. Actual things such as images or videos or pictures or music






21. Draw everything to the screen






22. Visual Studio is an _________.






23. A list of instructions that tell a computer what to do






24. sybte - short - int - long






25. Mark code or phrases that aren't read by program - marked with // or / and /






26. Obtain a resource - execute a statement and then dispose of that resource






27. Load sounds or music or graphics or fonts or anything else






28. Used to state a parameter as specifics - (float)






29. Computer memory from 0 - 255 - each one composed of 8 bits






30. Unload anything that's not part of the ContentManager






31. Access limited to this class






32. Access limited to this class or classes derived from this class






33. Access limited to this program






34. Specify the declared accessibility of types an type members (private or public)






35. Members that belong to classes






36. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






37. Represent something programs need to work with - instances of classes






38. Declare local variables and constants - type followed by identifier






39. byte - ushort - uint - ulong






40. Analyzes specific parts of code while running






41. Members that belong to objects






42. Data structure that combines fields and methods in a single unit (may be user defined)






43. Programs must describe two things... what data the program works on & what ______ the program does on the data






44. A value of 0 or 1






45. Used to transfer control {goto - return}






46. The testing of the code - computer's ability to make decisions based on variables






47. A Reference types (C#)






48. Ahorthand for longer code






49. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






50. A types of operator