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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A list of instructions that tell a computer what to do
Program
Block (C# statement)
Byte
UnloadContent (XNA method)
2. byte - ushort - uint - ulong
Boolean (C#)
Draw (XNA method)
Program
Unsigned Simple types
3. Access limited to this program
internal (C# Accessibility)
protected (C# Accessibility)
static
Update (XNA method)
4. constructed from operand and operators
Initialize (XNA method)
Statement (C#)
Unsigned Simple types
Expression (C#)
5. Specify the declared accessibility of types an type members (private or public)
Content (C#)
public (C# Accessibility)
array
Access modifiers (C#)
6. Actual things such as images or videos or pictures or music
Content (C#)
Program
array
actions
7. A types of operator
Class (C# type)
Equality
Draw (XNA method)
Byte
8. A type of Accessibility (C#)
Selection (C# statement)
static
protected internal
actions
9. Set up anything related to your game that's not content related
Initialize (XNA method)
Update (XNA method)
IDE (Integrated Development Environment)
protected (C# Accessibility)
10. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Method (C#)
Selection (C# statement)
Keywords (C#)
11. Block of C# with particular name
Boolean (C#)
Access modifiers (C#)
static
Method (C#)
12. Obtain a resource - execute a statement and then dispose of that resource
Modifiers (C#)
Conditional executions (C#)
Initialize (XNA method)
Using (C# statement)
13. A data type(C#)
UnloadContent (XNA method)
public (C# Accessibility)
static
enum
14. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
enum
Bit
Expression (C# statement)
Write and test
15. Select one of a number of possible statements for execution {if}
Selection (C# statement)
instance
enum
Equality
16. Mark code or phrases that aren't read by program - marked with // or / and /
Class
Comments (C#)
enum
UnloadContent (XNA method)
17. Problems in code that prevent code from running or returns the wrong values
static
Expression (C#)
Float (C#)
Bug (C#)
18. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Expression (C#)
Solution
Update (XNA method)
19. Access not limited
Boolean (C#)
public (C# Accessibility)
enum
Expression (C#)
20. Like a template for objects
Expression (C#)
Class
public (C# Accessibility)
protected (C# Accessibility)
21. sybte - short - int - long
UnloadContent (XNA method)
Signed Simple types (C#)
actions
Comments (C#)
22. A value of 0 or 1
Bit
Unsigned Simple types
Content (C#)
Selection (C# statement)
23. Declare local variables and constants - type followed by identifier
Bit
Objects (C#)
Declaration (C# statement)
array
24. Ahorthand for longer code
Parameters (C#)
Operators (C#)
Breakpoint (C#)
Expression (C#)
25. Analyzes specific parts of code while running
public (C# Accessibility)
Breakpoint (C#)
Block (C# statement)
Signed Simple types (C#)
26. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Solution
Boolean (C#)
Jump (C# statement)
27. Used to modify declarations of types and type members
Expression (C#)
Block (C# statement)
Access modifiers (C#)
Modifiers (C#)
28. Unload anything that's not part of the ContentManager
Unsigned Simple types
UnloadContent (XNA method)
protected internal
Iteration (C# statement)
29. Draw everything to the screen
Expression (C#)
Update (XNA method)
Bit
Draw (XNA method)
30. Members that belong to objects
instance
static
Update (XNA method)
Modifiers (C#)
31. Holds numbers with decimal places
Block (C# statement)
Iteration (C# statement)
actions
Float (C#)
32. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Unsigned Simple types
Update (XNA method)
actions
33. Access limited to this program or classes derived from this class
internal (C# Accessibility)
protected internal (C# Accessibility)
Access modifiers (C#)
Write and test
34. A Reference types (C#)
Breakpoint (C#)
static
array
protected (C# Accessibility)
35. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
enum
Initialize (XNA method)
Program
36. Programs must describe two things... what data the program works on & what ______ the program does on the data
internal (C# Accessibility)
actions
Initialize (XNA method)
Parameters (C#)
37. Evaluate expression
Float (C#)
public (C# Accessibility)
Expression (C# statement)
Bit
38. Used to state a parameter as specifics - (float)
Cast (C#)
protected internal
Objects (C#)
Statement (C#)
39. The action of the code - single step in program ends with ;
Write and test
Statement (C#)
static
protected (C# Accessibility)
40. Visual Studio is an _________.
IDE (Integrated Development Environment)
instance
Unsigned Simple types
actions
41. Specifics of methods
Bug (C#)
Program
protected (C# Accessibility)
Parameters (C#)
42. Calls true or false for a code
UnloadContent (XNA method)
IDE (Integrated Development Environment)
Jump (C# statement)
Boolean (C#)
43. Represent something programs need to work with - instances of classes
Objects (C#)
Boolean (C#)
Float (C#)
Expression (C# statement)
44. Used to transfer control {goto - return}
Draw (XNA method)
Solution
Jump (C# statement)
instance
45. Holds content and programming code
Solution
Byte
instance
static
46. Consists of a list of statements written between delimiters { and }.
Bug (C#)
Write and test
Block (C# statement)
Class (C# type)
47. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Keywords (C#)
public (C# Accessibility)
protected internal (C# Accessibility)
48. Members that belong to classes
static
actions
Bit
Draw (XNA method)
49. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Initialize (XNA method)
Cast (C#)
static
50. Access limited to this class
Bit
private (C# Accessibility)
Keywords (C#)
internal (C# Accessibility)