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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access not limited
public (C# Accessibility)
Bug (C#)
Content (C#)
Solution
2. Computer memory from 0 - 255 - each one composed of 8 bits
actions
Byte
Modifiers (C#)
protected internal
3. The action of the code - single step in program ends with ;
Statement (C#)
Breakpoint (C#)
Operators (C#)
Program
4. Block of C# with particular name
enum
Cast (C#)
Method (C#)
UnloadContent (XNA method)
5. Data structure that combines fields and methods in a single unit (may be user defined)
Solution
Declaration (C# statement)
Class (C# type)
Operators (C#)
6. A Reference types (C#)
Expression (C#)
Bug (C#)
Declaration (C# statement)
array
7. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Expression (C# statement)
Initialize (XNA method)
Update (XNA method)
8. Holds content and programming code
Conditional executions (C#)
Unsigned Simple types
Operators (C#)
Solution
9. Ahorthand for longer code
Operators (C#)
Statement (C#)
Class (C# type)
Keywords (C#)
10. Consists of a list of statements written between delimiters { and }.
Access modifiers (C#)
Block (C# statement)
Initialize (XNA method)
public (C# Accessibility)
11. Members that belong to objects
protected internal (C# Accessibility)
Unsigned Simple types
Jump (C# statement)
instance
12. Used to state a parameter as specifics - (float)
Statement (C#)
Parameters (C#)
Cast (C#)
IDE (Integrated Development Environment)
13. Specifics of methods
static
Parameters (C#)
Draw (XNA method)
private (C# Accessibility)
14. Problems in code that prevent code from running or returns the wrong values
Selection (C# statement)
UnloadContent (XNA method)
Method (C#)
Bug (C#)
15. Actual things such as images or videos or pictures or music
static
Content (C#)
Access modifiers (C#)
protected internal
16. Access limited to this program or classes derived from this class
enum
Conditional executions (C#)
Program
protected internal (C# Accessibility)
17. sybte - short - int - long
Signed Simple types (C#)
Class (C# type)
Solution
Comments (C#)
18. Members that belong to classes
actions
Write and test
IDE (Integrated Development Environment)
static
19. Draw everything to the screen
protected internal (C# Accessibility)
private (C# Accessibility)
Draw (XNA method)
Keywords (C#)
20. Used to modify declarations of types and type members
private (C# Accessibility)
Keywords (C#)
Modifiers (C#)
Content (C#)
21. Holds numbers with decimal places
enum
Solution
Float (C#)
Draw (XNA method)
22. Visual Studio is an _________.
Initialize (XNA method)
IDE (Integrated Development Environment)
enum
protected internal
23. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Statement (C#)
protected internal
Write and test
Class
24. Mark code or phrases that aren't read by program - marked with // or / and /
IDE (Integrated Development Environment)
UnloadContent (XNA method)
Update (XNA method)
Comments (C#)
25. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Cast (C#)
Operators (C#)
Update (XNA method)
Statement (C#)
26. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Statement (C#)
Declaration (C# statement)
Program
27. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
static
Conditional executions (C#)
Bit
28. A list of instructions that tell a computer what to do
Using (C# statement)
Access modifiers (C#)
Method (C#)
Program
29. Repeatedly execute the statement {while - do - for - foreach}
protected (C# Accessibility)
Iteration (C# statement)
Update (XNA method)
enum
30. Access limited to this program
protected internal
private (C# Accessibility)
internal (C# Accessibility)
Unsigned Simple types
31. A data type(C#)
Jump (C# statement)
Declaration (C# statement)
enum
Update (XNA method)
32. Used to transfer control {goto - return}
Jump (C# statement)
Modifiers (C#)
enum
Block (C# statement)
33. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Boolean (C#)
protected internal
Signed Simple types (C#)
34. A type of Accessibility (C#)
actions
Parameters (C#)
protected internal
Keywords (C#)
35. A types of operator
Float (C#)
Cast (C#)
Equality
Draw (XNA method)
36. Like a template for objects
Keywords (C#)
protected internal (C# Accessibility)
Class
Declaration (C# statement)
37. Predefined - reserved identifiers that have special meanings
array
Using (C# statement)
Block (C# statement)
Keywords (C#)
38. byte - ushort - uint - ulong
private (C# Accessibility)
Unsigned Simple types
Statement (C#)
Class (C# type)
39. Unload anything that's not part of the ContentManager
Jump (C# statement)
public (C# Accessibility)
UnloadContent (XNA method)
Solution
40. constructed from operand and operators
Statement (C#)
Expression (C#)
Bug (C#)
Bit
41. Set up anything related to your game that's not content related
Unsigned Simple types
protected internal
Block (C# statement)
Initialize (XNA method)
42. Load sounds or music or graphics or fonts or anything else
UnloadContent (XNA method)
Conditional executions (C#)
IDE (Integrated Development Environment)
LoadContent (XNA method)
43. Represent something programs need to work with - instances of classes
Objects (C#)
Modifiers (C#)
Statement (C#)
Selection (C# statement)
44. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Class (C# type)
UnloadContent (XNA method)
Bug (C#)
45. Access limited to this class
private (C# Accessibility)
internal (C# Accessibility)
Byte
array
46. Declare local variables and constants - type followed by identifier
Update (XNA method)
actions
Declaration (C# statement)
Breakpoint (C#)
47. A value of 0 or 1
IDE (Integrated Development Environment)
array
Bit
Initialize (XNA method)
48. Evaluate expression
Expression (C# statement)
Unsigned Simple types
Initialize (XNA method)
protected internal (C# Accessibility)
49. Analyzes specific parts of code while running
Method (C#)
Write and test
Class (C# type)
Breakpoint (C#)
50. Calls true or false for a code
Bug (C#)
Boolean (C#)
Equality
Cast (C#)