Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Members that belong to classes

2. Set up anything related to your game that's not content related

3. Represent something programs need to work with - instances of classes

4. Access limited to this class

5. Programs must describe two things... what data the program works on & what ______ the program does on the data

6. Visual Studio is an _________.

7. Computer memory from 0 - 255 - each one composed of 8 bits

8. Actual things such as images or videos or pictures or music

9. A list of instructions that tell a computer what to do

10. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game

11. Evaluate expression

12. Data structure that combines fields and methods in a single unit (may be user defined)

13. Members that belong to objects

14. constructed from operand and operators

15. Unload anything that's not part of the ContentManager

16. Used to transfer control {goto - return}

17. Specifics of methods

18. Access limited to this program

19. Mark code or phrases that aren't read by program - marked with // or / and /

20. A type of Accessibility (C#)

21. Repeatedly execute the statement {while - do - for - foreach}

22. Consists of a list of statements written between delimiters { and }.

23. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.

24. Calls true or false for a code

25. Holds numbers with decimal places

26. Problems in code that prevent code from running or returns the wrong values

27. Access limited to this class or classes derived from this class

28. Access limited to this program or classes derived from this class

29. Obtain a resource - execute a statement and then dispose of that resource

30. A types of operator

31. Declare local variables and constants - type followed by identifier

32. A Reference types (C#)

33. Specify the declared accessibility of types an type members (private or public)

34. Analyzes specific parts of code while running

35. byte - ushort - uint - ulong

36. sybte - short - int - long

37. Holds content and programming code

38. Ahorthand for longer code

39. A data type(C#)

40. Load sounds or music or graphics or fonts or anything else

41. Like a template for objects

42. Predefined - reserved identifiers that have special meanings

43. Used to state a parameter as specifics - (float)

44. Select one of a number of possible statements for execution {if}

45. Access not limited

46. The testing of the code - computer's ability to make decisions based on variables

47. Block of C# with particular name

48. Used to modify declarations of types and type members

49. Draw everything to the screen

50. A value of 0 or 1