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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Represent something programs need to work with - instances of classes






2. A value of 0 or 1






3. Repeatedly execute the statement {while - do - for - foreach}






4. The testing of the code - computer's ability to make decisions based on variables






5. Members that belong to classes






6. sybte - short - int - long






7. Access not limited






8. Actual things such as images or videos or pictures or music






9. Specifics of methods






10. Specify the declared accessibility of types an type members (private or public)






11. Consists of a list of statements written between delimiters { and }.






12. Data structure that combines fields and methods in a single unit (may be user defined)






13. Access limited to this class






14. Holds numbers with decimal places






15. Declare local variables and constants - type followed by identifier






16. Used to modify declarations of types and type members






17. Block of C# with particular name






18. A list of instructions that tell a computer what to do






19. constructed from operand and operators






20. byte - ushort - uint - ulong






21. Access limited to this program or classes derived from this class






22. Obtain a resource - execute a statement and then dispose of that resource






23. A type of Accessibility (C#)






24. Predefined - reserved identifiers that have special meanings






25. A data type(C#)






26. A Reference types (C#)






27. Analyzes specific parts of code while running






28. Computer memory from 0 - 255 - each one composed of 8 bits






29. Access limited to this program






30. Draw everything to the screen






31. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






32. A types of operator






33. Evaluate expression






34. Used to state a parameter as specifics - (float)






35. Mark code or phrases that aren't read by program - marked with // or / and /






36. Access limited to this class or classes derived from this class






37. Set up anything related to your game that's not content related






38. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






39. Like a template for objects






40. Select one of a number of possible statements for execution {if}






41. Calls true or false for a code






42. Ahorthand for longer code






43. Load sounds or music or graphics or fonts or anything else






44. The action of the code - single step in program ends with ;






45. Unload anything that's not part of the ContentManager






46. Holds content and programming code






47. Programs must describe two things... what data the program works on & what ______ the program does on the data






48. Used to transfer control {goto - return}






49. Problems in code that prevent code from running or returns the wrong values






50. Members that belong to objects







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