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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long






2. Actual things such as images or videos or pictures or music






3. Select one of a number of possible statements for execution {if}






4. Like a template for objects






5. Draw everything to the screen






6. Declare local variables and constants - type followed by identifier






7. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






8. Used to state a parameter as specifics - (float)






9. Access limited to this class or classes derived from this class






10. Ahorthand for longer code






11. byte - ushort - uint - ulong






12. Programs must describe two things... what data the program works on & what ______ the program does on the data






13. Access not limited






14. Members that belong to objects






15. Access limited to this program






16. Block of C# with particular name






17. Repeatedly execute the statement {while - do - for - foreach}






18. Load sounds or music or graphics or fonts or anything else






19. Consists of a list of statements written between delimiters { and }.






20. The testing of the code - computer's ability to make decisions based on variables






21. Holds numbers with decimal places






22. Mark code or phrases that aren't read by program - marked with // or / and /






23. A types of operator






24. Members that belong to classes






25. Access limited to this program or classes derived from this class






26. Set up anything related to your game that's not content related






27. Obtain a resource - execute a statement and then dispose of that resource






28. Unload anything that's not part of the ContentManager






29. A type of Accessibility (C#)






30. Visual Studio is an _________.






31. Problems in code that prevent code from running or returns the wrong values






32. constructed from operand and operators






33. Represent something programs need to work with - instances of classes






34. A data type(C#)






35. Evaluate expression






36. Specify the declared accessibility of types an type members (private or public)






37. Computer memory from 0 - 255 - each one composed of 8 bits






38. Used to modify declarations of types and type members






39. Used to transfer control {goto - return}






40. Analyzes specific parts of code while running






41. Holds content and programming code






42. A list of instructions that tell a computer what to do






43. The action of the code - single step in program ends with ;






44. Access limited to this class






45. A value of 0 or 1






46. Specifics of methods






47. Calls true or false for a code






48. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






49. Data structure that combines fields and methods in a single unit (may be user defined)






50. A Reference types (C#)







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