Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1






2. Obtain a resource - execute a statement and then dispose of that resource






3. Access limited to this program






4. The testing of the code - computer's ability to make decisions based on variables






5. Specify the declared accessibility of types an type members (private or public)






6. Visual Studio is an _________.






7. Holds numbers with decimal places






8. constructed from operand and operators






9. Holds content and programming code






10. Set up anything related to your game that's not content related






11. Calls true or false for a code






12. The action of the code - single step in program ends with ;






13. Ahorthand for longer code






14. Evaluate expression






15. Access limited to this class or classes derived from this class






16. A data type(C#)






17. Like a template for objects






18. Repeatedly execute the statement {while - do - for - foreach}






19. Access limited to this program or classes derived from this class






20. Analyzes specific parts of code while running






21. Used to transfer control {goto - return}






22. A types of operator






23. Mark code or phrases that aren't read by program - marked with // or / and /






24. Actual things such as images or videos or pictures or music






25. Declare local variables and constants - type followed by identifier






26. Predefined - reserved identifiers that have special meanings






27. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






28. sybte - short - int - long






29. A type of Accessibility (C#)






30. Load sounds or music or graphics or fonts or anything else






31. Draw everything to the screen






32. Block of C# with particular name






33. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






34. A Reference types (C#)






35. Members that belong to classes






36. Represent something programs need to work with - instances of classes






37. Used to state a parameter as specifics - (float)






38. Problems in code that prevent code from running or returns the wrong values






39. Members that belong to objects






40. Consists of a list of statements written between delimiters { and }.






41. Programs must describe two things... what data the program works on & what ______ the program does on the data






42. byte - ushort - uint - ulong






43. Access limited to this class






44. Access not limited






45. Select one of a number of possible statements for execution {if}






46. Specifics of methods






47. Computer memory from 0 - 255 - each one composed of 8 bits






48. Used to modify declarations of types and type members






49. A list of instructions that tell a computer what to do






50. Unload anything that's not part of the ContentManager