Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specifics of methods






2. Analyzes specific parts of code while running






3. Problems in code that prevent code from running or returns the wrong values






4. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






5. constructed from operand and operators






6. Set up anything related to your game that's not content related






7. Members that belong to classes






8. Access not limited






9. Repeatedly execute the statement {while - do - for - foreach}






10. Calls true or false for a code






11. Ahorthand for longer code






12. Unload anything that's not part of the ContentManager






13. Like a template for objects






14. Holds numbers with decimal places






15. byte - ushort - uint - ulong






16. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






17. A Reference types (C#)






18. Data structure that combines fields and methods in a single unit (may be user defined)






19. Visual Studio is an _________.






20. A type of Accessibility (C#)






21. A data type(C#)






22. Used to transfer control {goto - return}






23. Block of C# with particular name






24. Used to state a parameter as specifics - (float)






25. Predefined - reserved identifiers that have special meanings






26. A types of operator






27. Specify the declared accessibility of types an type members (private or public)






28. sybte - short - int - long






29. Access limited to this class






30. Obtain a resource - execute a statement and then dispose of that resource






31. Access limited to this program






32. Members that belong to objects






33. Declare local variables and constants - type followed by identifier






34. Access limited to this class or classes derived from this class






35. The action of the code - single step in program ends with ;






36. Programs must describe two things... what data the program works on & what ______ the program does on the data






37. Mark code or phrases that aren't read by program - marked with // or / and /






38. Holds content and programming code






39. The testing of the code - computer's ability to make decisions based on variables






40. A list of instructions that tell a computer what to do






41. Represent something programs need to work with - instances of classes






42. Computer memory from 0 - 255 - each one composed of 8 bits






43. Select one of a number of possible statements for execution {if}






44. Access limited to this program or classes derived from this class






45. Draw everything to the screen






46. Evaluate expression






47. Load sounds or music or graphics or fonts or anything else






48. Used to modify declarations of types and type members






49. Consists of a list of statements written between delimiters { and }.






50. A value of 0 or 1