Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Members that belong to objects






2. Analyzes specific parts of code while running






3. Programs must describe two things... what data the program works on & what ______ the program does on the data






4. Evaluate expression






5. A types of operator






6. Represent something programs need to work with - instances of classes






7. Unload anything that's not part of the ContentManager






8. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






9. Load sounds or music or graphics or fonts or anything else






10. Used to state a parameter as specifics - (float)






11. The action of the code - single step in program ends with ;






12. Set up anything related to your game that's not content related






13. constructed from operand and operators






14. Declare local variables and constants - type followed by identifier






15. Draw everything to the screen






16. Visual Studio is an _________.






17. Like a template for objects






18. Data structure that combines fields and methods in a single unit (may be user defined)






19. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






20. Block of C# with particular name






21. Access limited to this class or classes derived from this class






22. Used to transfer control {goto - return}






23. Specifics of methods






24. Access not limited






25. A value of 0 or 1






26. Obtain a resource - execute a statement and then dispose of that resource






27. Select one of a number of possible statements for execution {if}






28. Used to modify declarations of types and type members






29. sybte - short - int - long






30. Calls true or false for a code






31. Computer memory from 0 - 255 - each one composed of 8 bits






32. Specify the declared accessibility of types an type members (private or public)






33. Repeatedly execute the statement {while - do - for - foreach}






34. A Reference types (C#)






35. Holds numbers with decimal places






36. Actual things such as images or videos or pictures or music






37. Access limited to this program or classes derived from this class






38. Consists of a list of statements written between delimiters { and }.






39. A type of Accessibility (C#)






40. Problems in code that prevent code from running or returns the wrong values






41. Predefined - reserved identifiers that have special meanings






42. A list of instructions that tell a computer what to do






43. Members that belong to classes






44. Access limited to this program






45. Holds content and programming code






46. A data type(C#)






47. Ahorthand for longer code






48. Access limited to this class






49. Mark code or phrases that aren't read by program - marked with // or / and /






50. The testing of the code - computer's ability to make decisions based on variables