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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Visual Studio is an _________.
Boolean (C#)
IDE (Integrated Development Environment)
actions
Program
2. Unload anything that's not part of the ContentManager
Cast (C#)
Float (C#)
UnloadContent (XNA method)
Modifiers (C#)
3. A types of operator
Objects (C#)
Statement (C#)
Equality
actions
4. Specifics of methods
Signed Simple types (C#)
Parameters (C#)
Access modifiers (C#)
Write and test
5. A value of 0 or 1
Jump (C# statement)
Block (C# statement)
IDE (Integrated Development Environment)
Bit
6. A data type(C#)
Signed Simple types (C#)
enum
actions
private (C# Accessibility)
7. Members that belong to classes
Modifiers (C#)
static
Selection (C# statement)
Access modifiers (C#)
8. Problems in code that prevent code from running or returns the wrong values
public (C# Accessibility)
Conditional executions (C#)
Bug (C#)
Content (C#)
9. Analyzes specific parts of code while running
Update (XNA method)
Signed Simple types (C#)
Breakpoint (C#)
Bug (C#)
10. Access limited to this program
internal (C# Accessibility)
Parameters (C#)
Update (XNA method)
Program
11. Actual things such as images or videos or pictures or music
Equality
Content (C#)
Parameters (C#)
Float (C#)
12. Access not limited
Write and test
Conditional executions (C#)
Equality
public (C# Accessibility)
13. Calls true or false for a code
static
actions
Solution
Boolean (C#)
14. The testing of the code - computer's ability to make decisions based on variables
Block (C# statement)
Conditional executions (C#)
Write and test
Comments (C#)
15. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Using (C# statement)
Initialize (XNA method)
instance
16. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
protected internal
Write and test
Float (C#)
static
17. Set up anything related to your game that's not content related
Update (XNA method)
Initialize (XNA method)
Statement (C#)
Using (C# statement)
18. Used to transfer control {goto - return}
LoadContent (XNA method)
actions
Block (C# statement)
Jump (C# statement)
19. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Write and test
Keywords (C#)
actions
20. Used to modify declarations of types and type members
Modifiers (C#)
Byte
Update (XNA method)
Selection (C# statement)
21. Draw everything to the screen
Byte
Draw (XNA method)
Boolean (C#)
Operators (C#)
22. A Reference types (C#)
Statement (C#)
array
LoadContent (XNA method)
Keywords (C#)
23. Holds numbers with decimal places
Byte
Using (C# statement)
Conditional executions (C#)
Float (C#)
24. Programs must describe two things... what data the program works on & what ______ the program does on the data
protected (C# Accessibility)
actions
array
Signed Simple types (C#)
25. Members that belong to objects
internal (C# Accessibility)
protected internal (C# Accessibility)
enum
instance
26. Access limited to this class
private (C# Accessibility)
Jump (C# statement)
protected (C# Accessibility)
Program
27. Holds content and programming code
Solution
protected internal (C# Accessibility)
Operators (C#)
Class
28. Ahorthand for longer code
Operators (C#)
Expression (C# statement)
Equality
static
29. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Comments (C#)
Equality
Signed Simple types (C#)
30. Select one of a number of possible statements for execution {if}
Iteration (C# statement)
static
Parameters (C#)
Selection (C# statement)
31. Used to state a parameter as specifics - (float)
Class (C# type)
Cast (C#)
Breakpoint (C#)
Boolean (C#)
32. Obtain a resource - execute a statement and then dispose of that resource
Update (XNA method)
Using (C# statement)
Bit
Bug (C#)
33. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Breakpoint (C#)
Jump (C# statement)
Conditional executions (C#)
34. Specify the declared accessibility of types an type members (private or public)
UnloadContent (XNA method)
Access modifiers (C#)
Method (C#)
Content (C#)
35. The action of the code - single step in program ends with ;
Modifiers (C#)
Program
Using (C# statement)
Statement (C#)
36. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
IDE (Integrated Development Environment)
Cast (C#)
Class
Update (XNA method)
37. constructed from operand and operators
Keywords (C#)
Class
Expression (C#)
Equality
38. Represent something programs need to work with - instances of classes
Boolean (C#)
Solution
Objects (C#)
Class (C# type)
39. Declare local variables and constants - type followed by identifier
private (C# Accessibility)
Modifiers (C#)
Block (C# statement)
Declaration (C# statement)
40. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Expression (C# statement)
Solution
Write and test
41. Data structure that combines fields and methods in a single unit (may be user defined)
protected internal
Class (C# type)
Float (C#)
Cast (C#)
42. Repeatedly execute the statement {while - do - for - foreach}
Signed Simple types (C#)
Expression (C# statement)
Iteration (C# statement)
Conditional executions (C#)
43. Like a template for objects
Initialize (XNA method)
Draw (XNA method)
Breakpoint (C#)
Class
44. Access limited to this program or classes derived from this class
array
protected internal
Iteration (C# statement)
protected internal (C# Accessibility)
45. A list of instructions that tell a computer what to do
Write and test
Cast (C#)
Program
Declaration (C# statement)
46. sybte - short - int - long
Draw (XNA method)
Signed Simple types (C#)
public (C# Accessibility)
private (C# Accessibility)
47. byte - ushort - uint - ulong
Comments (C#)
public (C# Accessibility)
Modifiers (C#)
Unsigned Simple types
48. Block of C# with particular name
Expression (C# statement)
Method (C#)
Parameters (C#)
Signed Simple types (C#)
49. A type of Accessibility (C#)
Unsigned Simple types
instance
protected internal
Boolean (C#)
50. Consists of a list of statements written between delimiters { and }.
Iteration (C# statement)
Access modifiers (C#)
Draw (XNA method)
Block (C# statement)