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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consists of a list of statements written between delimiters { and }.
Write and test
actions
Block (C# statement)
enum
2. Holds content and programming code
Breakpoint (C#)
Block (C# statement)
Solution
IDE (Integrated Development Environment)
3. Used to modify declarations of types and type members
Modifiers (C#)
UnloadContent (XNA method)
Expression (C# statement)
public (C# Accessibility)
4. Ahorthand for longer code
private (C# Accessibility)
public (C# Accessibility)
Operators (C#)
instance
5. Specifics of methods
Class
protected internal (C# Accessibility)
Parameters (C#)
Statement (C#)
6. sybte - short - int - long
Signed Simple types (C#)
Selection (C# statement)
Block (C# statement)
Class
7. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Expression (C# statement)
actions
Breakpoint (C#)
8. Draw everything to the screen
Draw (XNA method)
Using (C# statement)
Signed Simple types (C#)
LoadContent (XNA method)
9. Obtain a resource - execute a statement and then dispose of that resource
Float (C#)
Declaration (C# statement)
Method (C#)
Using (C# statement)
10. The action of the code - single step in program ends with ;
Statement (C#)
Byte
protected internal (C# Accessibility)
Conditional executions (C#)
11. Evaluate expression
Expression (C# statement)
protected internal (C# Accessibility)
Boolean (C#)
Selection (C# statement)
12. Holds numbers with decimal places
Float (C#)
Solution
Statement (C#)
Boolean (C#)
13. Visual Studio is an _________.
Iteration (C# statement)
IDE (Integrated Development Environment)
Unsigned Simple types
Initialize (XNA method)
14. Access limited to this program
Modifiers (C#)
internal (C# Accessibility)
protected internal
Write and test
15. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Keywords (C#)
enum
Initialize (XNA method)
16. Set up anything related to your game that's not content related
Breakpoint (C#)
IDE (Integrated Development Environment)
instance
Initialize (XNA method)
17. Select one of a number of possible statements for execution {if}
enum
Byte
Selection (C# statement)
Access modifiers (C#)
18. Represent something programs need to work with - instances of classes
Bug (C#)
instance
Objects (C#)
Initialize (XNA method)
19. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Modifiers (C#)
Draw (XNA method)
Statement (C#)
20. The testing of the code - computer's ability to make decisions based on variables
protected internal (C# Accessibility)
Declaration (C# statement)
Conditional executions (C#)
Access modifiers (C#)
21. Load sounds or music or graphics or fonts or anything else
Cast (C#)
Expression (C#)
LoadContent (XNA method)
Class (C# type)
22. Data structure that combines fields and methods in a single unit (may be user defined)
Iteration (C# statement)
Cast (C#)
Class (C# type)
Expression (C#)
23. A types of operator
Conditional executions (C#)
actions
Declaration (C# statement)
Equality
24. Access not limited
Bit
Content (C#)
public (C# Accessibility)
Class
25. A type of Accessibility (C#)
Comments (C#)
Declaration (C# statement)
protected internal
protected (C# Accessibility)
26. A list of instructions that tell a computer what to do
Iteration (C# statement)
Using (C# statement)
Program
protected internal
27. Calls true or false for a code
Expression (C# statement)
Using (C# statement)
Boolean (C#)
Bug (C#)
28. A Reference types (C#)
Operators (C#)
Using (C# statement)
protected (C# Accessibility)
array
29. Programs must describe two things... what data the program works on & what ______ the program does on the data
Bug (C#)
actions
Expression (C#)
Declaration (C# statement)
30. Actual things such as images or videos or pictures or music
Content (C#)
Access modifiers (C#)
Expression (C#)
IDE (Integrated Development Environment)
31. Members that belong to classes
static
Byte
Access modifiers (C#)
Keywords (C#)
32. Like a template for objects
private (C# Accessibility)
Class
Jump (C# statement)
Byte
33. Members that belong to objects
Write and test
Declaration (C# statement)
instance
protected internal
34. Block of C# with particular name
instance
Keywords (C#)
actions
Method (C#)
35. constructed from operand and operators
private (C# Accessibility)
Expression (C#)
Using (C# statement)
protected internal
36. Access limited to this class or classes derived from this class
Bit
static
Statement (C#)
protected (C# Accessibility)
37. Mark code or phrases that aren't read by program - marked with // or / and /
Keywords (C#)
Unsigned Simple types
Comments (C#)
Jump (C# statement)
38. A data type(C#)
enum
Boolean (C#)
Class (C# type)
IDE (Integrated Development Environment)
39. Used to transfer control {goto - return}
Draw (XNA method)
protected internal
Declaration (C# statement)
Jump (C# statement)
40. Used to state a parameter as specifics - (float)
array
Selection (C# statement)
instance
Cast (C#)
41. Declare local variables and constants - type followed by identifier
public (C# Accessibility)
instance
Statement (C#)
Declaration (C# statement)
42. Analyzes specific parts of code while running
Breakpoint (C#)
Byte
Float (C#)
Using (C# statement)
43. A value of 0 or 1
Bit
Write and test
Solution
static
44. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
instance
internal (C# Accessibility)
Access modifiers (C#)
45. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Program
array
Write and test
Cast (C#)
46. Access limited to this program or classes derived from this class
Selection (C# statement)
protected internal (C# Accessibility)
Jump (C# statement)
Expression (C#)
47. Repeatedly execute the statement {while - do - for - foreach}
Unsigned Simple types
Iteration (C# statement)
Statement (C#)
Expression (C# statement)
48. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Expression (C#)
Content (C#)
Jump (C# statement)
49. Access limited to this class
private (C# Accessibility)
actions
Cast (C#)
UnloadContent (XNA method)
50. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Iteration (C# statement)
Class
Update (XNA method)
Class (C# type)