Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Like a template for objects






2. Evaluate expression






3. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






4. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






5. Holds numbers with decimal places






6. Predefined - reserved identifiers that have special meanings






7. Programs must describe two things... what data the program works on & what ______ the program does on the data






8. constructed from operand and operators






9. Access not limited






10. Visual Studio is an _________.






11. Used to modify declarations of types and type members






12. Unload anything that's not part of the ContentManager






13. Holds content and programming code






14. Select one of a number of possible statements for execution {if}






15. Used to transfer control {goto - return}






16. Block of C# with particular name






17. Obtain a resource - execute a statement and then dispose of that resource






18. The testing of the code - computer's ability to make decisions based on variables






19. Declare local variables and constants - type followed by identifier






20. sybte - short - int - long






21. Ahorthand for longer code






22. Set up anything related to your game that's not content related






23. Calls true or false for a code






24. Members that belong to objects






25. A list of instructions that tell a computer what to do






26. Members that belong to classes






27. Represent something programs need to work with - instances of classes






28. Specify the declared accessibility of types an type members (private or public)






29. byte - ushort - uint - ulong






30. Access limited to this program






31. A types of operator






32. Problems in code that prevent code from running or returns the wrong values






33. Data structure that combines fields and methods in a single unit (may be user defined)






34. The action of the code - single step in program ends with ;






35. Access limited to this program or classes derived from this class






36. Specifics of methods






37. Access limited to this class or classes derived from this class






38. Access limited to this class






39. Draw everything to the screen






40. Analyzes specific parts of code while running






41. Computer memory from 0 - 255 - each one composed of 8 bits






42. Consists of a list of statements written between delimiters { and }.






43. Used to state a parameter as specifics - (float)






44. A data type(C#)






45. A value of 0 or 1






46. Load sounds or music or graphics or fonts or anything else






47. A type of Accessibility (C#)






48. Actual things such as images or videos or pictures or music






49. Repeatedly execute the statement {while - do - for - foreach}






50. A Reference types (C#)