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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits






2. Access limited to this program or classes derived from this class






3. A data type(C#)






4. Represent something programs need to work with - instances of classes






5. Obtain a resource - execute a statement and then dispose of that resource






6. Specifics of methods






7. Repeatedly execute the statement {while - do - for - foreach}






8. Mark code or phrases that aren't read by program - marked with // or / and /






9. Members that belong to classes






10. Holds content and programming code






11. Visual Studio is an _________.






12. Holds numbers with decimal places






13. A Reference types (C#)






14. Specify the declared accessibility of types an type members (private or public)






15. Access limited to this class






16. The testing of the code - computer's ability to make decisions based on variables






17. Access limited to this program






18. Consists of a list of statements written between delimiters { and }.






19. Draw everything to the screen






20. Like a template for objects






21. Access not limited






22. Calls true or false for a code






23. Predefined - reserved identifiers that have special meanings






24. Actual things such as images or videos or pictures or music






25. The action of the code - single step in program ends with ;






26. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






27. A type of Accessibility (C#)






28. Used to transfer control {goto - return}






29. Analyzes specific parts of code while running






30. Access limited to this class or classes derived from this class






31. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






32. Programs must describe two things... what data the program works on & what ______ the program does on the data






33. constructed from operand and operators






34. Declare local variables and constants - type followed by identifier






35. Problems in code that prevent code from running or returns the wrong values






36. A list of instructions that tell a computer what to do






37. Used to modify declarations of types and type members






38. sybte - short - int - long






39. Set up anything related to your game that's not content related






40. Unload anything that's not part of the ContentManager






41. Load sounds or music or graphics or fonts or anything else






42. A value of 0 or 1






43. Data structure that combines fields and methods in a single unit (may be user defined)






44. byte - ushort - uint - ulong






45. Evaluate expression






46. Members that belong to objects






47. Used to state a parameter as specifics - (float)






48. Select one of a number of possible statements for execution {if}






49. Ahorthand for longer code






50. A types of operator







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