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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Like a template for objects
Bug (C#)
Keywords (C#)
Class
Jump (C# statement)
2. Evaluate expression
protected (C# Accessibility)
Expression (C# statement)
Comments (C#)
Draw (XNA method)
3. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
static
Operators (C#)
Keywords (C#)
Update (XNA method)
4. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Class
Write and test
Parameters (C#)
private (C# Accessibility)
5. Holds numbers with decimal places
instance
actions
Float (C#)
public (C# Accessibility)
6. Predefined - reserved identifiers that have special meanings
Parameters (C#)
Expression (C#)
Keywords (C#)
protected internal (C# Accessibility)
7. Programs must describe two things... what data the program works on & what ______ the program does on the data
Signed Simple types (C#)
actions
Expression (C# statement)
Objects (C#)
8. constructed from operand and operators
Class
Expression (C#)
Class (C# type)
UnloadContent (XNA method)
9. Access not limited
enum
public (C# Accessibility)
Iteration (C# statement)
Expression (C#)
10. Visual Studio is an _________.
Comments (C#)
IDE (Integrated Development Environment)
Objects (C#)
Keywords (C#)
11. Used to modify declarations of types and type members
Modifiers (C#)
array
Expression (C#)
Breakpoint (C#)
12. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
public (C# Accessibility)
Draw (XNA method)
Write and test
13. Holds content and programming code
actions
Solution
Byte
Draw (XNA method)
14. Select one of a number of possible statements for execution {if}
Initialize (XNA method)
Signed Simple types (C#)
Expression (C#)
Selection (C# statement)
15. Used to transfer control {goto - return}
Expression (C# statement)
Bit
static
Jump (C# statement)
16. Block of C# with particular name
Method (C#)
Class
Content (C#)
actions
17. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Iteration (C# statement)
array
protected internal
18. The testing of the code - computer's ability to make decisions based on variables
instance
Conditional executions (C#)
Solution
Unsigned Simple types
19. Declare local variables and constants - type followed by identifier
Content (C#)
Breakpoint (C#)
Declaration (C# statement)
Expression (C# statement)
20. sybte - short - int - long
Expression (C# statement)
Breakpoint (C#)
Conditional executions (C#)
Signed Simple types (C#)
21. Ahorthand for longer code
Draw (XNA method)
Program
Operators (C#)
Method (C#)
22. Set up anything related to your game that's not content related
protected internal
Initialize (XNA method)
Expression (C# statement)
internal (C# Accessibility)
23. Calls true or false for a code
Parameters (C#)
Program
Boolean (C#)
protected internal (C# Accessibility)
24. Members that belong to objects
instance
enum
Write and test
private (C# Accessibility)
25. A list of instructions that tell a computer what to do
Statement (C#)
Program
Update (XNA method)
Breakpoint (C#)
26. Members that belong to classes
Jump (C# statement)
Declaration (C# statement)
Draw (XNA method)
static
27. Represent something programs need to work with - instances of classes
Using (C# statement)
Class (C# type)
private (C# Accessibility)
Objects (C#)
28. Specify the declared accessibility of types an type members (private or public)
Equality
Access modifiers (C#)
static
Operators (C#)
29. byte - ushort - uint - ulong
private (C# Accessibility)
Expression (C#)
Unsigned Simple types
Float (C#)
30. Access limited to this program
protected (C# Accessibility)
Initialize (XNA method)
internal (C# Accessibility)
Solution
31. A types of operator
Modifiers (C#)
Equality
actions
Selection (C# statement)
32. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Parameters (C#)
Operators (C#)
internal (C# Accessibility)
33. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Update (XNA method)
Boolean (C#)
protected internal (C# Accessibility)
34. The action of the code - single step in program ends with ;
Declaration (C# statement)
Signed Simple types (C#)
Statement (C#)
Bit
35. Access limited to this program or classes derived from this class
Equality
Write and test
Initialize (XNA method)
protected internal (C# Accessibility)
36. Specifics of methods
protected internal
Access modifiers (C#)
Parameters (C#)
Class (C# type)
37. Access limited to this class or classes derived from this class
Class (C# type)
array
protected (C# Accessibility)
enum
38. Access limited to this class
Modifiers (C#)
Breakpoint (C#)
private (C# Accessibility)
Method (C#)
39. Draw everything to the screen
Breakpoint (C#)
Signed Simple types (C#)
Draw (XNA method)
Cast (C#)
40. Analyzes specific parts of code while running
Breakpoint (C#)
Expression (C# statement)
Program
Equality
41. Computer memory from 0 - 255 - each one composed of 8 bits
Breakpoint (C#)
private (C# Accessibility)
Jump (C# statement)
Byte
42. Consists of a list of statements written between delimiters { and }.
Iteration (C# statement)
Using (C# statement)
Block (C# statement)
Modifiers (C#)
43. Used to state a parameter as specifics - (float)
enum
static
Cast (C#)
LoadContent (XNA method)
44. A data type(C#)
Conditional executions (C#)
enum
Bit
Block (C# statement)
45. A value of 0 or 1
Using (C# statement)
Bit
Signed Simple types (C#)
Float (C#)
46. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
instance
Class
Content (C#)
47. A type of Accessibility (C#)
actions
private (C# Accessibility)
Draw (XNA method)
protected internal
48. Actual things such as images or videos or pictures or music
Jump (C# statement)
Expression (C# statement)
enum
Content (C#)
49. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
protected (C# Accessibility)
Expression (C#)
Bit
50. A Reference types (C#)
Float (C#)
array
Keywords (C#)
actions