Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Select one of a number of possible statements for execution {if}






2. Set up anything related to your game that's not content related






3. The testing of the code - computer's ability to make decisions based on variables






4. Access limited to this class






5. Ahorthand for longer code






6. Block of C# with particular name






7. A types of operator






8. The action of the code - single step in program ends with ;






9. A Reference types (C#)






10. Actual things such as images or videos or pictures or music






11. Access limited to this program






12. Data structure that combines fields and methods in a single unit (may be user defined)






13. sybte - short - int - long






14. Like a template for objects






15. Repeatedly execute the statement {while - do - for - foreach}






16. Unload anything that's not part of the ContentManager






17. Used to transfer control {goto - return}






18. Access limited to this class or classes derived from this class






19. Holds content and programming code






20. Visual Studio is an _________.






21. Computer memory from 0 - 255 - each one composed of 8 bits






22. A list of instructions that tell a computer what to do






23. A value of 0 or 1






24. Draw everything to the screen






25. Specify the declared accessibility of types an type members (private or public)






26. A data type(C#)






27. Specifics of methods






28. constructed from operand and operators






29. Programs must describe two things... what data the program works on & what ______ the program does on the data






30. Calls true or false for a code






31. A type of Accessibility (C#)






32. Predefined - reserved identifiers that have special meanings






33. Used to modify declarations of types and type members






34. Members that belong to classes






35. Members that belong to objects






36. Used to state a parameter as specifics - (float)






37. Consists of a list of statements written between delimiters { and }.






38. Access not limited






39. Mark code or phrases that aren't read by program - marked with // or / and /






40. Problems in code that prevent code from running or returns the wrong values






41. Obtain a resource - execute a statement and then dispose of that resource






42. byte - ushort - uint - ulong






43. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






44. Load sounds or music or graphics or fonts or anything else






45. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






46. Declare local variables and constants - type followed by identifier






47. Access limited to this program or classes derived from this class






48. Evaluate expression






49. Analyzes specific parts of code while running






50. Represent something programs need to work with - instances of classes