Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Actual things such as images or videos or pictures or music






2. A type of Accessibility (C#)






3. Problems in code that prevent code from running or returns the wrong values






4. constructed from operand and operators






5. Load sounds or music or graphics or fonts or anything else






6. Ahorthand for longer code






7. A value of 0 or 1






8. Specifics of methods






9. sybte - short - int - long






10. Access limited to this program or classes derived from this class






11. A data type(C#)






12. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






13. Members that belong to classes






14. Block of C# with particular name






15. Calls true or false for a code






16. Like a template for objects






17. Access not limited






18. Holds numbers with decimal places






19. Used to state a parameter as specifics - (float)






20. Access limited to this program






21. Represent something programs need to work with - instances of classes






22. Evaluate expression






23. Select one of a number of possible statements for execution {if}






24. Obtain a resource - execute a statement and then dispose of that resource






25. Used to transfer control {goto - return}






26. Unload anything that's not part of the ContentManager






27. Visual Studio is an _________.






28. Members that belong to objects






29. The action of the code - single step in program ends with ;






30. Set up anything related to your game that's not content related






31. A list of instructions that tell a computer what to do






32. Specify the declared accessibility of types an type members (private or public)






33. Holds content and programming code






34. The testing of the code - computer's ability to make decisions based on variables






35. Access limited to this class or classes derived from this class






36. Predefined - reserved identifiers that have special meanings






37. byte - ushort - uint - ulong






38. Analyzes specific parts of code while running






39. Consists of a list of statements written between delimiters { and }.






40. Access limited to this class






41. A Reference types (C#)






42. Draw everything to the screen






43. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






44. Programs must describe two things... what data the program works on & what ______ the program does on the data






45. Mark code or phrases that aren't read by program - marked with // or / and /






46. Data structure that combines fields and methods in a single unit (may be user defined)






47. Declare local variables and constants - type followed by identifier






48. Used to modify declarations of types and type members






49. A types of operator






50. Computer memory from 0 - 255 - each one composed of 8 bits