Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits






2. Used to state a parameter as specifics - (float)






3. Obtain a resource - execute a statement and then dispose of that resource






4. Load sounds or music or graphics or fonts or anything else






5. Predefined - reserved identifiers that have special meanings






6. The action of the code - single step in program ends with ;






7. Used to transfer control {goto - return}






8. Evaluate expression






9. Problems in code that prevent code from running or returns the wrong values






10. Access limited to this class or classes derived from this class






11. Access limited to this program or classes derived from this class






12. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






13. A types of operator






14. Ahorthand for longer code






15. Access limited to this program






16. Specifics of methods






17. Actual things such as images or videos or pictures or music






18. Holds numbers with decimal places






19. sybte - short - int - long






20. Unload anything that's not part of the ContentManager






21. Calls true or false for a code






22. A list of instructions that tell a computer what to do






23. Mark code or phrases that aren't read by program - marked with // or / and /






24. A data type(C#)






25. constructed from operand and operators






26. Holds content and programming code






27. Members that belong to objects






28. Programs must describe two things... what data the program works on & what ______ the program does on the data






29. Declare local variables and constants - type followed by identifier






30. Select one of a number of possible statements for execution {if}






31. Specify the declared accessibility of types an type members (private or public)






32. Analyzes specific parts of code while running






33. Consists of a list of statements written between delimiters { and }.






34. Represent something programs need to work with - instances of classes






35. Members that belong to classes






36. A Reference types (C#)






37. byte - ushort - uint - ulong






38. The testing of the code - computer's ability to make decisions based on variables






39. Access limited to this class






40. Draw everything to the screen






41. Used to modify declarations of types and type members






42. Access not limited






43. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






44. Repeatedly execute the statement {while - do - for - foreach}






45. Block of C# with particular name






46. Like a template for objects






47. A value of 0 or 1






48. A type of Accessibility (C#)






49. Set up anything related to your game that's not content related






50. Visual Studio is an _________.