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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1
Comments (C#)
Bit
Update (XNA method)
Method (C#)
2. Evaluate expression
Expression (C# statement)
Jump (C# statement)
Write and test
Content (C#)
3. Specify the declared accessibility of types an type members (private or public)
Using (C# statement)
Declaration (C# statement)
Program
Access modifiers (C#)
4. Access limited to this program
internal (C# Accessibility)
Cast (C#)
protected internal (C# Accessibility)
Block (C# statement)
5. Used to modify declarations of types and type members
Class (C# type)
Modifiers (C#)
Unsigned Simple types
Conditional executions (C#)
6. Mark code or phrases that aren't read by program - marked with // or / and /
Keywords (C#)
Program
Solution
Comments (C#)
7. Declare local variables and constants - type followed by identifier
Draw (XNA method)
Iteration (C# statement)
private (C# Accessibility)
Declaration (C# statement)
8. A data type(C#)
Keywords (C#)
enum
internal (C# Accessibility)
Byte
9. Load sounds or music or graphics or fonts or anything else
Method (C#)
LoadContent (XNA method)
Draw (XNA method)
Class (C# type)
10. Holds content and programming code
Boolean (C#)
Class
Method (C#)
Solution
11. A Reference types (C#)
array
Write and test
public (C# Accessibility)
Signed Simple types (C#)
12. Members that belong to objects
enum
instance
public (C# Accessibility)
Parameters (C#)
13. Used to transfer control {goto - return}
Selection (C# statement)
Declaration (C# statement)
protected internal
Jump (C# statement)
14. Set up anything related to your game that's not content related
actions
Initialize (XNA method)
internal (C# Accessibility)
Conditional executions (C#)
15. byte - ushort - uint - ulong
Expression (C# statement)
Unsigned Simple types
Method (C#)
Jump (C# statement)
16. Like a template for objects
Class
actions
Signed Simple types (C#)
Comments (C#)
17. Computer memory from 0 - 255 - each one composed of 8 bits
Class (C# type)
protected internal (C# Accessibility)
Byte
Content (C#)
18. Ahorthand for longer code
protected internal
Keywords (C#)
Operators (C#)
Class
19. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Method (C#)
protected internal (C# Accessibility)
Bit
20. A types of operator
Bit
Equality
Conditional executions (C#)
Program
21. The testing of the code - computer's ability to make decisions based on variables
IDE (Integrated Development Environment)
Conditional executions (C#)
Float (C#)
Comments (C#)
22. Calls true or false for a code
UnloadContent (XNA method)
protected (C# Accessibility)
Boolean (C#)
public (C# Accessibility)
23. Obtain a resource - execute a statement and then dispose of that resource
Cast (C#)
Statement (C#)
array
Using (C# statement)
24. Data structure that combines fields and methods in a single unit (may be user defined)
IDE (Integrated Development Environment)
Class
Draw (XNA method)
Class (C# type)
25. A type of Accessibility (C#)
UnloadContent (XNA method)
Iteration (C# statement)
protected internal
Keywords (C#)
26. Problems in code that prevent code from running or returns the wrong values
actions
Using (C# statement)
Bug (C#)
Solution
27. A list of instructions that tell a computer what to do
UnloadContent (XNA method)
Boolean (C#)
Signed Simple types (C#)
Program
28. Holds numbers with decimal places
Cast (C#)
actions
public (C# Accessibility)
Float (C#)
29. Access limited to this class or classes derived from this class
internal (C# Accessibility)
Write and test
Comments (C#)
protected (C# Accessibility)
30. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Program
protected internal
Write and test
Signed Simple types (C#)
31. sybte - short - int - long
Program
Signed Simple types (C#)
Bit
Access modifiers (C#)
32. Access limited to this program or classes derived from this class
Signed Simple types (C#)
Selection (C# statement)
protected internal (C# Accessibility)
Iteration (C# statement)
33. Access not limited
Signed Simple types (C#)
public (C# Accessibility)
Declaration (C# statement)
static
34. constructed from operand and operators
IDE (Integrated Development Environment)
Float (C#)
Expression (C#)
Conditional executions (C#)
35. Visual Studio is an _________.
Signed Simple types (C#)
IDE (Integrated Development Environment)
protected internal
protected internal (C# Accessibility)
36. Programs must describe two things... what data the program works on & what ______ the program does on the data
public (C# Accessibility)
Statement (C#)
Update (XNA method)
actions
37. Analyzes specific parts of code while running
Expression (C# statement)
Cast (C#)
Byte
Breakpoint (C#)
38. Access limited to this class
Conditional executions (C#)
Objects (C#)
private (C# Accessibility)
Keywords (C#)
39. Predefined - reserved identifiers that have special meanings
Signed Simple types (C#)
Method (C#)
Keywords (C#)
Selection (C# statement)
40. Select one of a number of possible statements for execution {if}
Access modifiers (C#)
Boolean (C#)
Expression (C# statement)
Selection (C# statement)
41. Actual things such as images or videos or pictures or music
protected internal (C# Accessibility)
Statement (C#)
Content (C#)
Iteration (C# statement)
42. Consists of a list of statements written between delimiters { and }.
Conditional executions (C#)
LoadContent (XNA method)
Block (C# statement)
Breakpoint (C#)
43. Draw everything to the screen
Byte
array
Initialize (XNA method)
Draw (XNA method)
44. The action of the code - single step in program ends with ;
Iteration (C# statement)
Class
protected internal (C# Accessibility)
Statement (C#)
45. Members that belong to classes
static
Initialize (XNA method)
public (C# Accessibility)
Modifiers (C#)
46. Repeatedly execute the statement {while - do - for - foreach}
Class (C# type)
Iteration (C# statement)
Using (C# statement)
static
47. Specifics of methods
public (C# Accessibility)
Using (C# statement)
Parameters (C#)
enum
48. Represent something programs need to work with - instances of classes
Selection (C# statement)
Conditional executions (C#)
Objects (C#)
protected internal
49. Unload anything that's not part of the ContentManager
protected internal (C# Accessibility)
private (C# Accessibility)
UnloadContent (XNA method)
Expression (C# statement)
50. Used to state a parameter as specifics - (float)
Declaration (C# statement)
Cast (C#)
static
Breakpoint (C#)
Sorry!:) No result found.
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