Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long






2. Programs must describe two things... what data the program works on & what ______ the program does on the data






3. Visual Studio is an _________.






4. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






5. Represent something programs need to work with - instances of classes






6. Block of C# with particular name






7. A data type(C#)






8. Specify the declared accessibility of types an type members (private or public)






9. The action of the code - single step in program ends with ;






10. Access limited to this program or classes derived from this class






11. Access limited to this program






12. byte - ushort - uint - ulong






13. Used to modify declarations of types and type members






14. Like a template for objects






15. Load sounds or music or graphics or fonts or anything else






16. Members that belong to objects






17. Ahorthand for longer code






18. Access not limited






19. Access limited to this class






20. Predefined - reserved identifiers that have special meanings






21. Unload anything that's not part of the ContentManager






22. Holds content and programming code






23. Problems in code that prevent code from running or returns the wrong values






24. Used to state a parameter as specifics - (float)






25. Calls true or false for a code






26. Draw everything to the screen






27. Select one of a number of possible statements for execution {if}






28. Analyzes specific parts of code while running






29. Evaluate expression






30. Actual things such as images or videos or pictures or music






31. Used to transfer control {goto - return}






32. Consists of a list of statements written between delimiters { and }.






33. Computer memory from 0 - 255 - each one composed of 8 bits






34. Repeatedly execute the statement {while - do - for - foreach}






35. Members that belong to classes






36. Holds numbers with decimal places






37. Declare local variables and constants - type followed by identifier






38. A types of operator






39. A type of Accessibility (C#)






40. Access limited to this class or classes derived from this class






41. A Reference types (C#)






42. A list of instructions that tell a computer what to do






43. Data structure that combines fields and methods in a single unit (may be user defined)






44. constructed from operand and operators






45. Obtain a resource - execute a statement and then dispose of that resource






46. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






47. The testing of the code - computer's ability to make decisions based on variables






48. A value of 0 or 1






49. Specifics of methods






50. Set up anything related to your game that's not content related