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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A data type(C#)
Expression (C#)
Selection (C# statement)
protected internal (C# Accessibility)
enum
2. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Update (XNA method)
Initialize (XNA method)
Bug (C#)
3. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
protected (C# Accessibility)
actions
Solution
4. Declare local variables and constants - type followed by identifier
instance
Declaration (C# statement)
Program
Unsigned Simple types
5. A Reference types (C#)
array
protected (C# Accessibility)
private (C# Accessibility)
Equality
6. The testing of the code - computer's ability to make decisions based on variables
protected (C# Accessibility)
Conditional executions (C#)
Initialize (XNA method)
actions
7. Holds content and programming code
Solution
Write and test
Cast (C#)
Using (C# statement)
8. sybte - short - int - long
Signed Simple types (C#)
Draw (XNA method)
Block (C# statement)
static
9. Members that belong to objects
enum
Selection (C# statement)
Expression (C# statement)
instance
10. Evaluate expression
array
Expression (C# statement)
Parameters (C#)
Write and test
11. Specifics of methods
Solution
Unsigned Simple types
Keywords (C#)
Parameters (C#)
12. Members that belong to classes
Signed Simple types (C#)
Breakpoint (C#)
Parameters (C#)
static
13. A types of operator
Statement (C#)
Equality
Class
Parameters (C#)
14. Actual things such as images or videos or pictures or music
internal (C# Accessibility)
Float (C#)
Expression (C# statement)
Content (C#)
15. Repeatedly execute the statement {while - do - for - foreach}
Declaration (C# statement)
Unsigned Simple types
Cast (C#)
Iteration (C# statement)
16. Consists of a list of statements written between delimiters { and }.
Equality
Block (C# statement)
Class
LoadContent (XNA method)
17. Calls true or false for a code
Iteration (C# statement)
protected (C# Accessibility)
public (C# Accessibility)
Boolean (C#)
18. Draw everything to the screen
Boolean (C#)
Draw (XNA method)
Class (C# type)
Comments (C#)
19. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Cast (C#)
Float (C#)
Operators (C#)
20. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Content (C#)
Boolean (C#)
Expression (C#)
21. Represent something programs need to work with - instances of classes
Objects (C#)
static
internal (C# Accessibility)
Write and test
22. byte - ushort - uint - ulong
Draw (XNA method)
Declaration (C# statement)
Keywords (C#)
Unsigned Simple types
23. Unload anything that's not part of the ContentManager
protected (C# Accessibility)
private (C# Accessibility)
UnloadContent (XNA method)
Breakpoint (C#)
24. Access not limited
Parameters (C#)
public (C# Accessibility)
Declaration (C# statement)
UnloadContent (XNA method)
25. Select one of a number of possible statements for execution {if}
array
private (C# Accessibility)
Cast (C#)
Selection (C# statement)
26. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
actions
Statement (C#)
public (C# Accessibility)
Update (XNA method)
27. A value of 0 or 1
protected (C# Accessibility)
Class
Bit
Breakpoint (C#)
28. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Class
Operators (C#)
IDE (Integrated Development Environment)
29. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Draw (XNA method)
Selection (C# statement)
Write and test
30. Access limited to this class
Access modifiers (C#)
Expression (C#)
Write and test
private (C# Accessibility)
31. Used to modify declarations of types and type members
protected (C# Accessibility)
Modifiers (C#)
Objects (C#)
Comments (C#)
32. Access limited to this class or classes derived from this class
IDE (Integrated Development Environment)
protected (C# Accessibility)
Operators (C#)
Method (C#)
33. Used to state a parameter as specifics - (float)
protected (C# Accessibility)
Cast (C#)
Breakpoint (C#)
Keywords (C#)
34. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Signed Simple types (C#)
UnloadContent (XNA method)
Method (C#)
35. Analyzes specific parts of code while running
Modifiers (C#)
Update (XNA method)
Breakpoint (C#)
Comments (C#)
36. The action of the code - single step in program ends with ;
actions
Access modifiers (C#)
Signed Simple types (C#)
Statement (C#)
37. Mark code or phrases that aren't read by program - marked with // or / and /
Keywords (C#)
enum
Comments (C#)
Access modifiers (C#)
38. Used to transfer control {goto - return}
Keywords (C#)
Jump (C# statement)
IDE (Integrated Development Environment)
LoadContent (XNA method)
39. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Declaration (C# statement)
Iteration (C# statement)
Initialize (XNA method)
40. Access limited to this program
internal (C# Accessibility)
Method (C#)
Breakpoint (C#)
IDE (Integrated Development Environment)
41. Like a template for objects
Signed Simple types (C#)
Class
Write and test
Bug (C#)
42. Visual Studio is an _________.
IDE (Integrated Development Environment)
Program
Jump (C# statement)
Cast (C#)
43. A list of instructions that tell a computer what to do
Unsigned Simple types
Program
protected (C# Accessibility)
Expression (C#)
44. Set up anything related to your game that's not content related
Update (XNA method)
Initialize (XNA method)
instance
Program
45. constructed from operand and operators
internal (C# Accessibility)
Expression (C#)
private (C# Accessibility)
Boolean (C#)
46. Ahorthand for longer code
protected internal (C# Accessibility)
instance
Operators (C#)
Objects (C#)
47. Predefined - reserved identifiers that have special meanings
Byte
Keywords (C#)
Solution
Parameters (C#)
48. A type of Accessibility (C#)
Byte
IDE (Integrated Development Environment)
protected internal
Draw (XNA method)
49. Block of C# with particular name
Operators (C#)
Method (C#)
Selection (C# statement)
IDE (Integrated Development Environment)
50. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Comments (C#)
Unsigned Simple types
Operators (C#)