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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this class or classes derived from this class
Boolean (C#)
Selection (C# statement)
protected (C# Accessibility)
Using (C# statement)
2. Used to modify declarations of types and type members
Byte
Modifiers (C#)
Signed Simple types (C#)
LoadContent (XNA method)
3. sybte - short - int - long
internal (C# Accessibility)
Comments (C#)
Statement (C#)
Signed Simple types (C#)
4. Data structure that combines fields and methods in a single unit (may be user defined)
Write and test
Block (C# statement)
Class (C# type)
Update (XNA method)
5. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Boolean (C#)
Class (C# type)
static
6. Represent something programs need to work with - instances of classes
Signed Simple types (C#)
static
Objects (C#)
Comments (C#)
7. Declare local variables and constants - type followed by identifier
Modifiers (C#)
enum
Declaration (C# statement)
Keywords (C#)
8. Specify the declared accessibility of types an type members (private or public)
Using (C# statement)
Byte
Conditional executions (C#)
Access modifiers (C#)
9. Access limited to this program
Selection (C# statement)
Statement (C#)
internal (C# Accessibility)
protected (C# Accessibility)
10. Like a template for objects
Solution
Class
Statement (C#)
array
11. Evaluate expression
Expression (C# statement)
Comments (C#)
Parameters (C#)
Expression (C#)
12. Ahorthand for longer code
Jump (C# statement)
public (C# Accessibility)
Bug (C#)
Operators (C#)
13. Mark code or phrases that aren't read by program - marked with // or / and /
Equality
Solution
private (C# Accessibility)
Comments (C#)
14. Members that belong to classes
Signed Simple types (C#)
static
Float (C#)
Class
15. Load sounds or music or graphics or fonts or anything else
Expression (C#)
internal (C# Accessibility)
instance
LoadContent (XNA method)
16. Members that belong to objects
enum
Declaration (C# statement)
private (C# Accessibility)
instance
17. Used to state a parameter as specifics - (float)
Block (C# statement)
Breakpoint (C#)
array
Cast (C#)
18. Obtain a resource - execute a statement and then dispose of that resource
Keywords (C#)
Draw (XNA method)
Using (C# statement)
Selection (C# statement)
19. Actual things such as images or videos or pictures or music
Modifiers (C#)
Conditional executions (C#)
Content (C#)
Keywords (C#)
20. The testing of the code - computer's ability to make decisions based on variables
Content (C#)
Conditional executions (C#)
Expression (C#)
Method (C#)
21. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
internal (C# Accessibility)
Objects (C#)
Statement (C#)
22. Draw everything to the screen
Draw (XNA method)
Byte
protected internal (C# Accessibility)
array
23. Computer memory from 0 - 255 - each one composed of 8 bits
Statement (C#)
UnloadContent (XNA method)
Byte
Bit
24. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Operators (C#)
Selection (C# statement)
Using (C# statement)
25. Repeatedly execute the statement {while - do - for - foreach}
array
Iteration (C# statement)
Conditional executions (C#)
public (C# Accessibility)
26. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Write and test
Operators (C#)
Update (XNA method)
Program
27. A list of instructions that tell a computer what to do
Expression (C#)
private (C# Accessibility)
Program
Expression (C# statement)
28. A types of operator
Modifiers (C#)
Block (C# statement)
Equality
protected (C# Accessibility)
29. Consists of a list of statements written between delimiters { and }.
Initialize (XNA method)
Comments (C#)
Block (C# statement)
protected internal
30. Used to transfer control {goto - return}
Jump (C# statement)
Class
Write and test
Modifiers (C#)
31. A data type(C#)
Byte
Keywords (C#)
enum
Breakpoint (C#)
32. Specifics of methods
Parameters (C#)
internal (C# Accessibility)
Access modifiers (C#)
Expression (C# statement)
33. Select one of a number of possible statements for execution {if}
Block (C# statement)
Update (XNA method)
Jump (C# statement)
Selection (C# statement)
34. Access not limited
public (C# Accessibility)
Iteration (C# statement)
LoadContent (XNA method)
Write and test
35. Predefined - reserved identifiers that have special meanings
Program
Initialize (XNA method)
protected (C# Accessibility)
Keywords (C#)
36. Calls true or false for a code
Draw (XNA method)
Boolean (C#)
actions
Conditional executions (C#)
37. constructed from operand and operators
Access modifiers (C#)
Expression (C#)
Comments (C#)
Boolean (C#)
38. Unload anything that's not part of the ContentManager
Declaration (C# statement)
UnloadContent (XNA method)
Parameters (C#)
Boolean (C#)
39. A value of 0 or 1
public (C# Accessibility)
Bit
array
private (C# Accessibility)
40. A type of Accessibility (C#)
protected internal
UnloadContent (XNA method)
Comments (C#)
static
41. Visual Studio is an _________.
IDE (Integrated Development Environment)
Unsigned Simple types
Block (C# statement)
Solution
42. A Reference types (C#)
instance
Signed Simple types (C#)
Comments (C#)
array
43. Analyzes specific parts of code while running
UnloadContent (XNA method)
Breakpoint (C#)
Keywords (C#)
Boolean (C#)
44. The action of the code - single step in program ends with ;
Method (C#)
Statement (C#)
Objects (C#)
private (C# Accessibility)
45. Access limited to this class
Bug (C#)
IDE (Integrated Development Environment)
private (C# Accessibility)
Content (C#)
46. Holds numbers with decimal places
Expression (C# statement)
Float (C#)
Breakpoint (C#)
Objects (C#)
47. Holds content and programming code
Jump (C# statement)
Bug (C#)
Solution
Objects (C#)
48. Block of C# with particular name
protected internal
Method (C#)
Comments (C#)
Content (C#)
49. Access limited to this program or classes derived from this class
Update (XNA method)
Bug (C#)
protected internal (C# Accessibility)
instance
50. Set up anything related to your game that's not content related
Conditional executions (C#)
Float (C#)
Initialize (XNA method)
protected internal