Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A data type(C#)






2. A value of 0 or 1






3. Set up anything related to your game that's not content related






4. Data structure that combines fields and methods in a single unit (may be user defined)






5. Evaluate expression






6. Draw everything to the screen






7. sybte - short - int - long






8. byte - ushort - uint - ulong






9. Programs must describe two things... what data the program works on & what ______ the program does on the data






10. Used to transfer control {goto - return}






11. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






12. Used to modify declarations of types and type members






13. A types of operator






14. Consists of a list of statements written between delimiters { and }.






15. Used to state a parameter as specifics - (float)






16. A list of instructions that tell a computer what to do






17. Access limited to this class or classes derived from this class






18. constructed from operand and operators






19. Members that belong to classes






20. Predefined - reserved identifiers that have special meanings






21. Holds content and programming code






22. Like a template for objects






23. Access limited to this class






24. Access limited to this program or classes derived from this class






25. The action of the code - single step in program ends with ;






26. Calls true or false for a code






27. Members that belong to objects






28. Analyzes specific parts of code while running






29. Declare local variables and constants - type followed by identifier






30. Visual Studio is an _________.






31. Mark code or phrases that aren't read by program - marked with // or / and /






32. Actual things such as images or videos or pictures or music






33. A type of Accessibility (C#)






34. Access not limited






35. Specify the declared accessibility of types an type members (private or public)






36. Access limited to this program






37. Repeatedly execute the statement {while - do - for - foreach}






38. Obtain a resource - execute a statement and then dispose of that resource






39. Problems in code that prevent code from running or returns the wrong values






40. Select one of a number of possible statements for execution {if}






41. Load sounds or music or graphics or fonts or anything else






42. A Reference types (C#)






43. Holds numbers with decimal places






44. Represent something programs need to work with - instances of classes






45. Block of C# with particular name






46. Ahorthand for longer code






47. Unload anything that's not part of the ContentManager






48. Computer memory from 0 - 255 - each one composed of 8 bits






49. The testing of the code - computer's ability to make decisions based on variables






50. Specifics of methods