Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to state a parameter as specifics - (float)






2. Members that belong to classes






3. Set up anything related to your game that's not content related






4. Represent something programs need to work with - instances of classes






5. Specifics of methods






6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






7. Used to transfer control {goto - return}






8. A data type(C#)






9. Holds numbers with decimal places






10. Obtain a resource - execute a statement and then dispose of that resource






11. A Reference types (C#)






12. The action of the code - single step in program ends with ;






13. Block of C# with particular name






14. Access limited to this class






15. Load sounds or music or graphics or fonts or anything else






16. Programs must describe two things... what data the program works on & what ______ the program does on the data






17. Ahorthand for longer code






18. A types of operator






19. Calls true or false for a code






20. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






21. Unload anything that's not part of the ContentManager






22. Like a template for objects






23. Computer memory from 0 - 255 - each one composed of 8 bits






24. A value of 0 or 1






25. Access limited to this class or classes derived from this class






26. Draw everything to the screen






27. Data structure that combines fields and methods in a single unit (may be user defined)






28. Consists of a list of statements written between delimiters { and }.






29. Members that belong to objects






30. The testing of the code - computer's ability to make decisions based on variables






31. Specify the declared accessibility of types an type members (private or public)






32. sybte - short - int - long






33. Select one of a number of possible statements for execution {if}






34. Analyzes specific parts of code while running






35. constructed from operand and operators






36. Used to modify declarations of types and type members






37. byte - ushort - uint - ulong






38. Access limited to this program or classes derived from this class






39. Visual Studio is an _________.






40. A list of instructions that tell a computer what to do






41. Access limited to this program






42. Access not limited






43. Repeatedly execute the statement {while - do - for - foreach}






44. Holds content and programming code






45. Evaluate expression






46. A type of Accessibility (C#)






47. Problems in code that prevent code from running or returns the wrong values






48. Mark code or phrases that aren't read by program - marked with // or / and /






49. Declare local variables and constants - type followed by identifier






50. Predefined - reserved identifiers that have special meanings