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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ahorthand for longer code
array
Equality
Operators (C#)
Solution
2. Draw everything to the screen
Draw (XNA method)
UnloadContent (XNA method)
Signed Simple types (C#)
Class (C# type)
3. Computer memory from 0 - 255 - each one composed of 8 bits
protected (C# Accessibility)
Byte
Modifiers (C#)
static
4. Declare local variables and constants - type followed by identifier
Unsigned Simple types
Expression (C# statement)
Declaration (C# statement)
Block (C# statement)
5. The action of the code - single step in program ends with ;
Statement (C#)
protected internal (C# Accessibility)
instance
Operators (C#)
6. A value of 0 or 1
Class
Expression (C# statement)
Byte
Bit
7. Unload anything that's not part of the ContentManager
instance
Expression (C#)
UnloadContent (XNA method)
Comments (C#)
8. Analyzes specific parts of code while running
Breakpoint (C#)
Expression (C#)
Operators (C#)
protected (C# Accessibility)
9. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
actions
Byte
Write and test
Content (C#)
10. constructed from operand and operators
Expression (C# statement)
Expression (C#)
Method (C#)
Class (C# type)
11. The testing of the code - computer's ability to make decisions based on variables
Byte
Conditional executions (C#)
protected (C# Accessibility)
Float (C#)
12. A type of Accessibility (C#)
protected internal
LoadContent (XNA method)
Draw (XNA method)
Parameters (C#)
13. Used to transfer control {goto - return}
Bug (C#)
Jump (C# statement)
Draw (XNA method)
Conditional executions (C#)
14. Members that belong to objects
Iteration (C# statement)
Bit
instance
Content (C#)
15. Calls true or false for a code
Using (C# statement)
Cast (C#)
Boolean (C#)
Equality
16. Obtain a resource - execute a statement and then dispose of that resource
Expression (C#)
Unsigned Simple types
Signed Simple types (C#)
Using (C# statement)
17. Problems in code that prevent code from running or returns the wrong values
Keywords (C#)
array
Bug (C#)
Operators (C#)
18. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Access modifiers (C#)
internal (C# Accessibility)
public (C# Accessibility)
19. Select one of a number of possible statements for execution {if}
Selection (C# statement)
instance
Boolean (C#)
Conditional executions (C#)
20. Predefined - reserved identifiers that have special meanings
Program
Comments (C#)
Method (C#)
Keywords (C#)
21. Access not limited
Breakpoint (C#)
Program
public (C# Accessibility)
Selection (C# statement)
22. Holds content and programming code
Parameters (C#)
Solution
Comments (C#)
Block (C# statement)
23. Load sounds or music or graphics or fonts or anything else
Cast (C#)
Expression (C#)
LoadContent (XNA method)
Using (C# statement)
24. A Reference types (C#)
Method (C#)
internal (C# Accessibility)
Bit
array
25. Access limited to this class
Parameters (C#)
private (C# Accessibility)
enum
internal (C# Accessibility)
26. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
internal (C# Accessibility)
enum
Conditional executions (C#)
27. Block of C# with particular name
protected internal (C# Accessibility)
Signed Simple types (C#)
Parameters (C#)
Method (C#)
28. Access limited to this program or classes derived from this class
Declaration (C# statement)
Keywords (C#)
Content (C#)
protected internal (C# Accessibility)
29. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
public (C# Accessibility)
Update (XNA method)
Objects (C#)
Access modifiers (C#)
30. Visual Studio is an _________.
private (C# Accessibility)
IDE (Integrated Development Environment)
public (C# Accessibility)
Selection (C# statement)
31. Consists of a list of statements written between delimiters { and }.
Update (XNA method)
Draw (XNA method)
Block (C# statement)
Declaration (C# statement)
32. Represent something programs need to work with - instances of classes
Objects (C#)
private (C# Accessibility)
Expression (C#)
static
33. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Declaration (C# statement)
Access modifiers (C#)
Parameters (C#)
34. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Bug (C#)
Unsigned Simple types
Access modifiers (C#)
35. Specifics of methods
instance
Parameters (C#)
array
Statement (C#)
36. Repeatedly execute the statement {while - do - for - foreach}
Content (C#)
Signed Simple types (C#)
Iteration (C# statement)
Modifiers (C#)
37. A list of instructions that tell a computer what to do
Program
internal (C# Accessibility)
Jump (C# statement)
Expression (C#)
38. Access limited to this program
Equality
internal (C# Accessibility)
private (C# Accessibility)
Block (C# statement)
39. A data type(C#)
Objects (C#)
Cast (C#)
enum
Class (C# type)
40. byte - ushort - uint - ulong
Unsigned Simple types
LoadContent (XNA method)
Class
Modifiers (C#)
41. Like a template for objects
Class
Operators (C#)
Selection (C# statement)
Statement (C#)
42. sybte - short - int - long
enum
Objects (C#)
Signed Simple types (C#)
Content (C#)
43. A types of operator
Modifiers (C#)
Write and test
Equality
instance
44. Used to modify declarations of types and type members
private (C# Accessibility)
Equality
Initialize (XNA method)
Modifiers (C#)
45. Set up anything related to your game that's not content related
Draw (XNA method)
Unsigned Simple types
Initialize (XNA method)
Using (C# statement)
46. Used to state a parameter as specifics - (float)
Using (C# statement)
Cast (C#)
UnloadContent (XNA method)
Solution
47. Evaluate expression
instance
Expression (C# statement)
Draw (XNA method)
Write and test
48. Access limited to this class or classes derived from this class
protected internal
Program
Equality
protected (C# Accessibility)
49. Holds numbers with decimal places
Method (C#)
Program
Write and test
Float (C#)
50. Members that belong to classes
static
Update (XNA method)
Jump (C# statement)
Solution