Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Holds numbers with decimal places






2. A value of 0 or 1






3. Specify the declared accessibility of types an type members (private or public)






4. Like a template for objects






5. A types of operator






6. Access limited to this program or classes derived from this class






7. Specifics of methods






8. Draw everything to the screen






9. The action of the code - single step in program ends with ;






10. Visual Studio is an _________.






11. Access not limited






12. Used to state a parameter as specifics - (float)






13. Problems in code that prevent code from running or returns the wrong values






14. Repeatedly execute the statement {while - do - for - foreach}






15. Access limited to this program






16. A Reference types (C#)






17. byte - ushort - uint - ulong






18. Declare local variables and constants - type followed by identifier






19. Mark code or phrases that aren't read by program - marked with // or / and /






20. Data structure that combines fields and methods in a single unit (may be user defined)






21. A type of Accessibility (C#)






22. Programs must describe two things... what data the program works on & what ______ the program does on the data






23. The testing of the code - computer's ability to make decisions based on variables






24. Analyzes specific parts of code while running






25. A list of instructions that tell a computer what to do






26. Load sounds or music or graphics or fonts or anything else






27. Represent something programs need to work with - instances of classes






28. Evaluate expression






29. Calls true or false for a code






30. Members that belong to classes






31. constructed from operand and operators






32. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






33. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






34. Members that belong to objects






35. Unload anything that's not part of the ContentManager






36. sybte - short - int - long






37. Block of C# with particular name






38. Access limited to this class






39. Actual things such as images or videos or pictures or music






40. Predefined - reserved identifiers that have special meanings






41. Consists of a list of statements written between delimiters { and }.






42. Access limited to this class or classes derived from this class






43. Select one of a number of possible statements for execution {if}






44. Holds content and programming code






45. Obtain a resource - execute a statement and then dispose of that resource






46. Used to modify declarations of types and type members






47. Ahorthand for longer code






48. Computer memory from 0 - 255 - each one composed of 8 bits






49. Used to transfer control {goto - return}






50. A data type(C#)