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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs must describe two things... what data the program works on & what ______ the program does on the data
enum
Program
Float (C#)
actions
2. A types of operator
Equality
protected (C# Accessibility)
UnloadContent (XNA method)
Solution
3. Analyzes specific parts of code while running
Bit
Statement (C#)
instance
Breakpoint (C#)
4. Used to transfer control {goto - return}
Write and test
Method (C#)
Jump (C# statement)
Program
5. Access limited to this class or classes derived from this class
instance
protected (C# Accessibility)
Using (C# statement)
Cast (C#)
6. sybte - short - int - long
Selection (C# statement)
Signed Simple types (C#)
Program
Write and test
7. Actual things such as images or videos or pictures or music
Equality
Expression (C#)
Content (C#)
Expression (C# statement)
8. Load sounds or music or graphics or fonts or anything else
Parameters (C#)
private (C# Accessibility)
LoadContent (XNA method)
Modifiers (C#)
9. Mark code or phrases that aren't read by program - marked with // or / and /
Breakpoint (C#)
Selection (C# statement)
protected (C# Accessibility)
Comments (C#)
10. Calls true or false for a code
Bit
Method (C#)
Boolean (C#)
Program
11. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
static
Method (C#)
Bug (C#)
12. The testing of the code - computer's ability to make decisions based on variables
actions
Conditional executions (C#)
Iteration (C# statement)
Parameters (C#)
13. Specifics of methods
Initialize (XNA method)
Cast (C#)
Parameters (C#)
Operators (C#)
14. Used to modify declarations of types and type members
array
Jump (C# statement)
Modifiers (C#)
internal (C# Accessibility)
15. Represent something programs need to work with - instances of classes
Parameters (C#)
Objects (C#)
Access modifiers (C#)
Draw (XNA method)
16. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Keywords (C#)
instance
Signed Simple types (C#)
17. Members that belong to objects
Objects (C#)
LoadContent (XNA method)
instance
Equality
18. Predefined - reserved identifiers that have special meanings
Boolean (C#)
Expression (C# statement)
protected internal
Keywords (C#)
19. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Expression (C#)
protected internal (C# Accessibility)
array
20. Select one of a number of possible statements for execution {if}
Cast (C#)
protected (C# Accessibility)
Unsigned Simple types
Selection (C# statement)
21. The action of the code - single step in program ends with ;
Float (C#)
IDE (Integrated Development Environment)
Statement (C#)
Conditional executions (C#)
22. constructed from operand and operators
Iteration (C# statement)
instance
Expression (C#)
Block (C# statement)
23. Evaluate expression
Solution
internal (C# Accessibility)
public (C# Accessibility)
Expression (C# statement)
24. Unload anything that's not part of the ContentManager
Class
Class (C# type)
Content (C#)
UnloadContent (XNA method)
25. Repeatedly execute the statement {while - do - for - foreach}
internal (C# Accessibility)
Declaration (C# statement)
protected internal
Iteration (C# statement)
26. Set up anything related to your game that's not content related
Initialize (XNA method)
Access modifiers (C#)
Float (C#)
actions
27. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Modifiers (C#)
Objects (C#)
Bug (C#)
28. A type of Accessibility (C#)
Bug (C#)
Byte
protected internal
Expression (C# statement)
29. Like a template for objects
Float (C#)
Access modifiers (C#)
Class
Bit
30. Access not limited
public (C# Accessibility)
protected internal
internal (C# Accessibility)
enum
31. byte - ushort - uint - ulong
protected (C# Accessibility)
Unsigned Simple types
Write and test
Bug (C#)
32. Access limited to this program or classes derived from this class
Bit
Statement (C#)
Cast (C#)
protected internal (C# Accessibility)
33. Holds numbers with decimal places
LoadContent (XNA method)
protected internal
Float (C#)
Boolean (C#)
34. Members that belong to classes
Expression (C#)
static
enum
LoadContent (XNA method)
35. Holds content and programming code
Solution
Content (C#)
Conditional executions (C#)
UnloadContent (XNA method)
36. A data type(C#)
enum
Solution
array
Operators (C#)
37. Ahorthand for longer code
Signed Simple types (C#)
Write and test
Operators (C#)
Breakpoint (C#)
38. Problems in code that prevent code from running or returns the wrong values
Expression (C#)
Selection (C# statement)
Bug (C#)
Iteration (C# statement)
39. Block of C# with particular name
Iteration (C# statement)
IDE (Integrated Development Environment)
Method (C#)
Expression (C# statement)
40. Used to state a parameter as specifics - (float)
Bit
Cast (C#)
Block (C# statement)
Keywords (C#)
41. A value of 0 or 1
Bit
protected internal
Float (C#)
internal (C# Accessibility)
42. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
LoadContent (XNA method)
Class
enum
43. A list of instructions that tell a computer what to do
IDE (Integrated Development Environment)
private (C# Accessibility)
Program
Class (C# type)
44. Computer memory from 0 - 255 - each one composed of 8 bits
protected (C# Accessibility)
Byte
LoadContent (XNA method)
Draw (XNA method)
45. Access limited to this class
public (C# Accessibility)
protected (C# Accessibility)
private (C# Accessibility)
Using (C# statement)
46. Declare local variables and constants - type followed by identifier
Method (C#)
Declaration (C# statement)
Selection (C# statement)
Conditional executions (C#)
47. Visual Studio is an _________.
Write and test
Breakpoint (C#)
IDE (Integrated Development Environment)
Comments (C#)
48. Data structure that combines fields and methods in a single unit (may be user defined)
Update (XNA method)
Initialize (XNA method)
Class (C# type)
Byte
49. Access limited to this program
internal (C# Accessibility)
Initialize (XNA method)
Expression (C# statement)
Program
50. Draw everything to the screen
Expression (C# statement)
Draw (XNA method)
Class (C# type)
Byte
Can you answer 50 questions in 15 minutes?
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