Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The testing of the code - computer's ability to make decisions based on variables






2. Declare local variables and constants - type followed by identifier






3. Set up anything related to your game that's not content related






4. Specify the declared accessibility of types an type members (private or public)






5. A types of operator






6. Specifics of methods






7. A Reference types (C#)






8. Draw everything to the screen






9. Mark code or phrases that aren't read by program - marked with // or / and /






10. A type of Accessibility (C#)






11. Like a template for objects






12. Computer memory from 0 - 255 - each one composed of 8 bits






13. The action of the code - single step in program ends with ;






14. Access limited to this program or classes derived from this class






15. Analyzes specific parts of code while running






16. Access limited to this class or classes derived from this class






17. Block of C# with particular name






18. Evaluate expression






19. Select one of a number of possible statements for execution {if}






20. A value of 0 or 1






21. Access limited to this program






22. Holds content and programming code






23. Used to modify declarations of types and type members






24. Load sounds or music or graphics or fonts or anything else






25. Holds numbers with decimal places






26. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






27. Problems in code that prevent code from running or returns the wrong values






28. Obtain a resource - execute a statement and then dispose of that resource






29. byte - ushort - uint - ulong






30. Members that belong to classes






31. Actual things such as images or videos or pictures or music






32. sybte - short - int - long






33. Data structure that combines fields and methods in a single unit (may be user defined)






34. Consists of a list of statements written between delimiters { and }.






35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






36. A data type(C#)






37. Unload anything that's not part of the ContentManager






38. Ahorthand for longer code






39. Repeatedly execute the statement {while - do - for - foreach}






40. Programs must describe two things... what data the program works on & what ______ the program does on the data






41. Calls true or false for a code






42. Used to state a parameter as specifics - (float)






43. A list of instructions that tell a computer what to do






44. Visual Studio is an _________.






45. constructed from operand and operators






46. Access not limited






47. Access limited to this class






48. Members that belong to objects






49. Predefined - reserved identifiers that have special meanings






50. Used to transfer control {goto - return}