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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Represent something programs need to work with - instances of classes
internal (C# Accessibility)
Program
Objects (C#)
Signed Simple types (C#)
2. A value of 0 or 1
Bit
Method (C#)
public (C# Accessibility)
protected internal
3. Repeatedly execute the statement {while - do - for - foreach}
Boolean (C#)
Iteration (C# statement)
Breakpoint (C#)
Unsigned Simple types
4. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Content (C#)
Modifiers (C#)
internal (C# Accessibility)
5. Members that belong to classes
Keywords (C#)
instance
Bug (C#)
static
6. sybte - short - int - long
Selection (C# statement)
Signed Simple types (C#)
Access modifiers (C#)
static
7. Access not limited
public (C# Accessibility)
Access modifiers (C#)
Statement (C#)
Bug (C#)
8. Actual things such as images or videos or pictures or music
Block (C# statement)
Using (C# statement)
public (C# Accessibility)
Content (C#)
9. Specifics of methods
Comments (C#)
Parameters (C#)
UnloadContent (XNA method)
Expression (C#)
10. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Declaration (C# statement)
Content (C#)
enum
11. Consists of a list of statements written between delimiters { and }.
enum
Solution
Block (C# statement)
Selection (C# statement)
12. Data structure that combines fields and methods in a single unit (may be user defined)
Keywords (C#)
Iteration (C# statement)
Class (C# type)
UnloadContent (XNA method)
13. Access limited to this class
private (C# Accessibility)
protected internal
Solution
Operators (C#)
14. Holds numbers with decimal places
Cast (C#)
UnloadContent (XNA method)
Class (C# type)
Float (C#)
15. Declare local variables and constants - type followed by identifier
private (C# Accessibility)
Modifiers (C#)
Declaration (C# statement)
Unsigned Simple types
16. Used to modify declarations of types and type members
Content (C#)
Modifiers (C#)
Update (XNA method)
private (C# Accessibility)
17. Block of C# with particular name
enum
Method (C#)
Program
Parameters (C#)
18. A list of instructions that tell a computer what to do
Statement (C#)
LoadContent (XNA method)
Program
Write and test
19. constructed from operand and operators
Block (C# statement)
Expression (C#)
protected internal
LoadContent (XNA method)
20. byte - ushort - uint - ulong
Expression (C# statement)
Content (C#)
Unsigned Simple types
Expression (C#)
21. Access limited to this program or classes derived from this class
Class (C# type)
static
protected internal (C# Accessibility)
Using (C# statement)
22. Obtain a resource - execute a statement and then dispose of that resource
Method (C#)
instance
public (C# Accessibility)
Using (C# statement)
23. A type of Accessibility (C#)
protected internal
private (C# Accessibility)
Bug (C#)
Parameters (C#)
24. Predefined - reserved identifiers that have special meanings
Boolean (C#)
Keywords (C#)
Expression (C# statement)
Method (C#)
25. A data type(C#)
Comments (C#)
enum
Program
Objects (C#)
26. A Reference types (C#)
internal (C# Accessibility)
Using (C# statement)
array
Objects (C#)
27. Analyzes specific parts of code while running
Breakpoint (C#)
private (C# Accessibility)
instance
Cast (C#)
28. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
UnloadContent (XNA method)
Program
enum
29. Access limited to this program
private (C# Accessibility)
protected internal (C# Accessibility)
Update (XNA method)
internal (C# Accessibility)
30. Draw everything to the screen
Expression (C# statement)
actions
Write and test
Draw (XNA method)
31. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
UnloadContent (XNA method)
Write and test
enum
Equality
32. A types of operator
Equality
Modifiers (C#)
Operators (C#)
Unsigned Simple types
33. Evaluate expression
protected (C# Accessibility)
Expression (C# statement)
Unsigned Simple types
Method (C#)
34. Used to state a parameter as specifics - (float)
Declaration (C# statement)
Initialize (XNA method)
Method (C#)
Cast (C#)
35. Mark code or phrases that aren't read by program - marked with // or / and /
Program
Iteration (C# statement)
Comments (C#)
Using (C# statement)
36. Access limited to this class or classes derived from this class
Equality
Byte
protected (C# Accessibility)
Using (C# statement)
37. Set up anything related to your game that's not content related
Initialize (XNA method)
Operators (C#)
UnloadContent (XNA method)
Signed Simple types (C#)
38. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
UnloadContent (XNA method)
Jump (C# statement)
Selection (C# statement)
Update (XNA method)
39. Like a template for objects
Breakpoint (C#)
Class
Update (XNA method)
actions
40. Select one of a number of possible statements for execution {if}
LoadContent (XNA method)
Selection (C# statement)
protected internal
IDE (Integrated Development Environment)
41. Calls true or false for a code
Keywords (C#)
Modifiers (C#)
Boolean (C#)
Block (C# statement)
42. Ahorthand for longer code
Method (C#)
Access modifiers (C#)
Operators (C#)
static
43. Load sounds or music or graphics or fonts or anything else
Write and test
LoadContent (XNA method)
Signed Simple types (C#)
Draw (XNA method)
44. The action of the code - single step in program ends with ;
Keywords (C#)
protected (C# Accessibility)
Statement (C#)
Expression (C# statement)
45. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Statement (C#)
Method (C#)
Operators (C#)
46. Holds content and programming code
Iteration (C# statement)
Bit
Expression (C# statement)
Solution
47. Programs must describe two things... what data the program works on & what ______ the program does on the data
instance
UnloadContent (XNA method)
actions
Class (C# type)
48. Used to transfer control {goto - return}
Comments (C#)
Program
Jump (C# statement)
LoadContent (XNA method)
49. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Comments (C#)
internal (C# Accessibility)
Using (C# statement)
50. Members that belong to objects
instance
protected (C# Accessibility)
Iteration (C# statement)
IDE (Integrated Development Environment)
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