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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits
private (C# Accessibility)
Boolean (C#)
LoadContent (XNA method)
Byte
2. Access not limited
public (C# Accessibility)
Equality
Keywords (C#)
Signed Simple types (C#)
3. Calls true or false for a code
Objects (C#)
Boolean (C#)
Bug (C#)
Solution
4. Data structure that combines fields and methods in a single unit (may be user defined)
private (C# Accessibility)
Class (C# type)
protected (C# Accessibility)
Objects (C#)
5. Obtain a resource - execute a statement and then dispose of that resource
Parameters (C#)
LoadContent (XNA method)
instance
Using (C# statement)
6. Used to transfer control {goto - return}
enum
Expression (C# statement)
Objects (C#)
Jump (C# statement)
7. Load sounds or music or graphics or fonts or anything else
private (C# Accessibility)
Program
LoadContent (XNA method)
Parameters (C#)
8. A data type(C#)
Bug (C#)
Statement (C#)
Draw (XNA method)
enum
9. Specifics of methods
Parameters (C#)
enum
Selection (C# statement)
Equality
10. constructed from operand and operators
Float (C#)
Expression (C#)
enum
Content (C#)
11. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
internal (C# Accessibility)
Write and test
Comments (C#)
12. sybte - short - int - long
Draw (XNA method)
Bit
Signed Simple types (C#)
Declaration (C# statement)
13. Access limited to this class or classes derived from this class
IDE (Integrated Development Environment)
Using (C# statement)
protected (C# Accessibility)
Statement (C#)
14. Actual things such as images or videos or pictures or music
Signed Simple types (C#)
Parameters (C#)
Conditional executions (C#)
Content (C#)
15. Analyzes specific parts of code while running
Method (C#)
Breakpoint (C#)
static
protected (C# Accessibility)
16. Programs must describe two things... what data the program works on & what ______ the program does on the data
Method (C#)
actions
array
Program
17. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Objects (C#)
Byte
Keywords (C#)
18. Holds content and programming code
Solution
protected internal (C# Accessibility)
Objects (C#)
protected (C# Accessibility)
19. A type of Accessibility (C#)
protected internal
Update (XNA method)
Program
Boolean (C#)
20. byte - ushort - uint - ulong
Boolean (C#)
internal (C# Accessibility)
Unsigned Simple types
UnloadContent (XNA method)
21. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Objects (C#)
Float (C#)
protected (C# Accessibility)
Write and test
22. Represent something programs need to work with - instances of classes
Conditional executions (C#)
Objects (C#)
internal (C# Accessibility)
Cast (C#)
23. A list of instructions that tell a computer what to do
IDE (Integrated Development Environment)
Statement (C#)
Program
Bug (C#)
24. Used to modify declarations of types and type members
Modifiers (C#)
Comments (C#)
Draw (XNA method)
Selection (C# statement)
25. Declare local variables and constants - type followed by identifier
Keywords (C#)
Method (C#)
Expression (C#)
Declaration (C# statement)
26. A Reference types (C#)
internal (C# Accessibility)
actions
array
Float (C#)
27. A value of 0 or 1
public (C# Accessibility)
Bit
Statement (C#)
protected internal (C# Accessibility)
28. Consists of a list of statements written between delimiters { and }.
Equality
public (C# Accessibility)
array
Block (C# statement)
29. The testing of the code - computer's ability to make decisions based on variables
Bit
Using (C# statement)
Conditional executions (C#)
Signed Simple types (C#)
30. Used to state a parameter as specifics - (float)
protected internal
Program
Cast (C#)
Float (C#)
31. Set up anything related to your game that's not content related
Update (XNA method)
Expression (C#)
Comments (C#)
Initialize (XNA method)
32. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Declaration (C# statement)
Conditional executions (C#)
Cast (C#)
33. Ahorthand for longer code
Keywords (C#)
Operators (C#)
Selection (C# statement)
Comments (C#)
34. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Statement (C#)
IDE (Integrated Development Environment)
protected internal
35. Evaluate expression
actions
Solution
Operators (C#)
Expression (C# statement)
36. Unload anything that's not part of the ContentManager
LoadContent (XNA method)
Float (C#)
Update (XNA method)
UnloadContent (XNA method)
37. Visual Studio is an _________.
actions
IDE (Integrated Development Environment)
Operators (C#)
Initialize (XNA method)
38. Draw everything to the screen
Bit
Class (C# type)
Float (C#)
Draw (XNA method)
39. Block of C# with particular name
Method (C#)
Byte
protected (C# Accessibility)
IDE (Integrated Development Environment)
40. Access limited to this class
Comments (C#)
Expression (C#)
Initialize (XNA method)
private (C# Accessibility)
41. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Statement (C#)
Class (C# type)
IDE (Integrated Development Environment)
42. A types of operator
private (C# Accessibility)
Comments (C#)
Equality
Selection (C# statement)
43. The action of the code - single step in program ends with ;
Statement (C#)
Jump (C# statement)
Method (C#)
array
44. Members that belong to objects
Solution
Modifiers (C#)
actions
instance
45. Holds numbers with decimal places
Byte
Update (XNA method)
Comments (C#)
Float (C#)
46. Access limited to this program or classes derived from this class
internal (C# Accessibility)
protected internal (C# Accessibility)
enum
Modifiers (C#)
47. Access limited to this program
Update (XNA method)
Bit
Bug (C#)
internal (C# Accessibility)
48. Predefined - reserved identifiers that have special meanings
Keywords (C#)
public (C# Accessibility)
Objects (C#)
Jump (C# statement)
49. Like a template for objects
Expression (C#)
private (C# Accessibility)
Bit
Class
50. Select one of a number of possible statements for execution {if}
Boolean (C#)
Using (C# statement)
Selection (C# statement)
protected internal (C# Accessibility)