Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members






2. Problems in code that prevent code from running or returns the wrong values






3. Access limited to this program or classes derived from this class






4. Calls true or false for a code






5. Represent something programs need to work with - instances of classes






6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






7. Programs must describe two things... what data the program works on & what ______ the program does on the data






8. Draw everything to the screen






9. Like a template for objects






10. Unload anything that's not part of the ContentManager






11. Holds numbers with decimal places






12. Access limited to this program






13. A Reference types (C#)






14. Predefined - reserved identifiers that have special meanings






15. Used to transfer control {goto - return}






16. byte - ushort - uint - ulong






17. A data type(C#)






18. Mark code or phrases that aren't read by program - marked with // or / and /






19. Specify the declared accessibility of types an type members (private or public)






20. Select one of a number of possible statements for execution {if}






21. A type of Accessibility (C#)






22. Set up anything related to your game that's not content related






23. The testing of the code - computer's ability to make decisions based on variables






24. Evaluate expression






25. Repeatedly execute the statement {while - do - for - foreach}






26. constructed from operand and operators






27. Members that belong to classes






28. Used to state a parameter as specifics - (float)






29. The action of the code - single step in program ends with ;






30. Ahorthand for longer code






31. Access limited to this class or classes derived from this class






32. Analyzes specific parts of code while running






33. A types of operator






34. A value of 0 or 1






35. Computer memory from 0 - 255 - each one composed of 8 bits






36. Block of C# with particular name






37. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






38. Consists of a list of statements written between delimiters { and }.






39. Access limited to this class






40. Data structure that combines fields and methods in a single unit (may be user defined)






41. Specifics of methods






42. Load sounds or music or graphics or fonts or anything else






43. A list of instructions that tell a computer what to do






44. Actual things such as images or videos or pictures or music






45. Obtain a resource - execute a statement and then dispose of that resource






46. Access not limited






47. Declare local variables and constants - type followed by identifier






48. sybte - short - int - long






49. Visual Studio is an _________.






50. Members that belong to objects