Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members






2. Declare local variables and constants - type followed by identifier






3. Access limited to this program or classes derived from this class






4. Members that belong to objects






5. Access limited to this class or classes derived from this class






6. Calls true or false for a code






7. Used to state a parameter as specifics - (float)






8. Represent something programs need to work with - instances of classes






9. Select one of a number of possible statements for execution {if}






10. Block of C# with particular name






11. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






12. Repeatedly execute the statement {while - do - for - foreach}






13. Holds content and programming code






14. A types of operator






15. A Reference types (C#)






16. Programs must describe two things... what data the program works on & what ______ the program does on the data






17. Data structure that combines fields and methods in a single unit (may be user defined)






18. Specifics of methods






19. The action of the code - single step in program ends with ;






20. Predefined - reserved identifiers that have special meanings






21. Holds numbers with decimal places






22. The testing of the code - computer's ability to make decisions based on variables






23. Members that belong to classes






24. Computer memory from 0 - 255 - each one composed of 8 bits






25. Unload anything that's not part of the ContentManager






26. Obtain a resource - execute a statement and then dispose of that resource






27. Mark code or phrases that aren't read by program - marked with // or / and /






28. Actual things such as images or videos or pictures or music






29. Set up anything related to your game that's not content related






30. sybte - short - int - long






31. constructed from operand and operators






32. Like a template for objects






33. Used to transfer control {goto - return}






34. Ahorthand for longer code






35. Draw everything to the screen






36. A data type(C#)






37. Problems in code that prevent code from running or returns the wrong values






38. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






39. Analyzes specific parts of code while running






40. Access limited to this class






41. Consists of a list of statements written between delimiters { and }.






42. Access not limited






43. A list of instructions that tell a computer what to do






44. Access limited to this program






45. byte - ushort - uint - ulong






46. Specify the declared accessibility of types an type members (private or public)






47. Evaluate expression






48. Visual Studio is an _________.






49. A value of 0 or 1






50. A type of Accessibility (C#)