Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Select one of a number of possible statements for execution {if}

2. Set up anything related to your game that's not content related

3. The testing of the code - computer's ability to make decisions based on variables

4. Access limited to this class

5. Ahorthand for longer code

6. Block of C# with particular name

7. A types of operator

8. The action of the code - single step in program ends with ;

9. A Reference types (C#)

10. Actual things such as images or videos or pictures or music

11. Access limited to this program

12. Data structure that combines fields and methods in a single unit (may be user defined)

13. sybte - short - int - long

14. Like a template for objects

15. Repeatedly execute the statement {while - do - for - foreach}

16. Unload anything that's not part of the ContentManager

17. Used to transfer control {goto - return}

18. Access limited to this class or classes derived from this class

19. Holds content and programming code

20. Visual Studio is an _________.

21. Computer memory from 0 - 255 - each one composed of 8 bits

22. A list of instructions that tell a computer what to do

23. A value of 0 or 1

24. Draw everything to the screen

25. Specify the declared accessibility of types an type members (private or public)

26. A data type(C#)

27. Specifics of methods

28. constructed from operand and operators

29. Programs must describe two things... what data the program works on & what ______ the program does on the data

30. Calls true or false for a code

31. A type of Accessibility (C#)

32. Predefined - reserved identifiers that have special meanings

33. Used to modify declarations of types and type members

34. Members that belong to classes

35. Members that belong to objects

36. Used to state a parameter as specifics - (float)

37. Consists of a list of statements written between delimiters { and }.

38. Access not limited

39. Mark code or phrases that aren't read by program - marked with // or / and /

40. Problems in code that prevent code from running or returns the wrong values

41. Obtain a resource - execute a statement and then dispose of that resource

42. byte - ushort - uint - ulong

43. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.

44. Load sounds or music or graphics or fonts or anything else

45. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game

46. Declare local variables and constants - type followed by identifier

47. Access limited to this program or classes derived from this class

48. Evaluate expression

49. Analyzes specific parts of code while running

50. Represent something programs need to work with - instances of classes