Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Set up anything related to your game that's not content related






2. Block of C# with particular name






3. Access not limited






4. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






5. Obtain a resource - execute a statement and then dispose of that resource






6. The action of the code - single step in program ends with ;






7. Access limited to this program






8. sybte - short - int - long






9. Select one of a number of possible statements for execution {if}






10. Declare local variables and constants - type followed by identifier






11. Data structure that combines fields and methods in a single unit (may be user defined)






12. Access limited to this class or classes derived from this class






13. byte - ushort - uint - ulong






14. Mark code or phrases that aren't read by program - marked with // or / and /






15. Used to state a parameter as specifics - (float)






16. Programs must describe two things... what data the program works on & what ______ the program does on the data






17. Calls true or false for a code






18. Used to transfer control {goto - return}






19. Holds content and programming code






20. A types of operator






21. Actual things such as images or videos or pictures or music






22. A data type(C#)






23. Ahorthand for longer code






24. A Reference types (C#)






25. Access limited to this class






26. Computer memory from 0 - 255 - each one composed of 8 bits






27. A value of 0 or 1






28. Problems in code that prevent code from running or returns the wrong values






29. Predefined - reserved identifiers that have special meanings






30. The testing of the code - computer's ability to make decisions based on variables






31. Specifics of methods






32. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






33. Consists of a list of statements written between delimiters { and }.






34. Represent something programs need to work with - instances of classes






35. Unload anything that's not part of the ContentManager






36. A list of instructions that tell a computer what to do






37. constructed from operand and operators






38. Holds numbers with decimal places






39. Like a template for objects






40. Draw everything to the screen






41. Visual Studio is an _________.






42. Members that belong to classes






43. Members that belong to objects






44. Load sounds or music or graphics or fonts or anything else






45. Used to modify declarations of types and type members






46. Analyzes specific parts of code while running






47. Evaluate expression






48. Specify the declared accessibility of types an type members (private or public)






49. A type of Accessibility (C#)






50. Repeatedly execute the statement {while - do - for - foreach}