Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A data type(C#)






2. Access limited to this program or classes derived from this class






3. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






4. Declare local variables and constants - type followed by identifier






5. A Reference types (C#)






6. The testing of the code - computer's ability to make decisions based on variables






7. Holds content and programming code






8. sybte - short - int - long






9. Members that belong to objects






10. Evaluate expression






11. Specifics of methods






12. Members that belong to classes






13. A types of operator






14. Actual things such as images or videos or pictures or music






15. Repeatedly execute the statement {while - do - for - foreach}






16. Consists of a list of statements written between delimiters { and }.






17. Calls true or false for a code






18. Draw everything to the screen






19. Problems in code that prevent code from running or returns the wrong values






20. Specify the declared accessibility of types an type members (private or public)






21. Represent something programs need to work with - instances of classes






22. byte - ushort - uint - ulong






23. Unload anything that's not part of the ContentManager






24. Access not limited






25. Select one of a number of possible statements for execution {if}






26. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






27. A value of 0 or 1






28. Data structure that combines fields and methods in a single unit (may be user defined)






29. Load sounds or music or graphics or fonts or anything else






30. Access limited to this class






31. Used to modify declarations of types and type members






32. Access limited to this class or classes derived from this class






33. Used to state a parameter as specifics - (float)






34. Programs must describe two things... what data the program works on & what ______ the program does on the data






35. Analyzes specific parts of code while running






36. The action of the code - single step in program ends with ;






37. Mark code or phrases that aren't read by program - marked with // or / and /






38. Used to transfer control {goto - return}






39. Computer memory from 0 - 255 - each one composed of 8 bits






40. Access limited to this program






41. Like a template for objects






42. Visual Studio is an _________.






43. A list of instructions that tell a computer what to do






44. Set up anything related to your game that's not content related






45. constructed from operand and operators






46. Ahorthand for longer code






47. Predefined - reserved identifiers that have special meanings






48. A type of Accessibility (C#)






49. Block of C# with particular name






50. Obtain a resource - execute a statement and then dispose of that resource