Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Evaluate expression






2. Problems in code that prevent code from running or returns the wrong values






3. Calls true or false for a code






4. Holds numbers with decimal places






5. A list of instructions that tell a computer what to do






6. Data structure that combines fields and methods in a single unit (may be user defined)






7. Mark code or phrases that aren't read by program - marked with // or / and /






8. Like a template for objects






9. Analyzes specific parts of code while running






10. A types of operator






11. Programs must describe two things... what data the program works on & what ______ the program does on the data






12. A value of 0 or 1






13. Members that belong to objects






14. Used to modify declarations of types and type members






15. Load sounds or music or graphics or fonts or anything else






16. A type of Accessibility (C#)






17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






18. Specify the declared accessibility of types an type members (private or public)






19. Set up anything related to your game that's not content related






20. sybte - short - int - long






21. A Reference types (C#)






22. Used to transfer control {goto - return}






23. constructed from operand and operators






24. Represent something programs need to work with - instances of classes






25. A data type(C#)






26. Access limited to this program or classes derived from this class






27. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






28. Repeatedly execute the statement {while - do - for - foreach}






29. Access limited to this class or classes derived from this class






30. The action of the code - single step in program ends with ;






31. Specifics of methods






32. Access limited to this class






33. Access limited to this program






34. Unload anything that's not part of the ContentManager






35. The testing of the code - computer's ability to make decisions based on variables






36. Used to state a parameter as specifics - (float)






37. Holds content and programming code






38. Consists of a list of statements written between delimiters { and }.






39. Draw everything to the screen






40. Obtain a resource - execute a statement and then dispose of that resource






41. byte - ushort - uint - ulong






42. Access not limited






43. Block of C# with particular name






44. Select one of a number of possible statements for execution {if}






45. Actual things such as images or videos or pictures or music






46. Members that belong to classes






47. Predefined - reserved identifiers that have special meanings






48. Computer memory from 0 - 255 - each one composed of 8 bits






49. Declare local variables and constants - type followed by identifier






50. Ahorthand for longer code