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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Problems in code that prevent code from running or returns the wrong values






2. Specifics of methods






3. Calls true or false for a code






4. Programs must describe two things... what data the program works on & what ______ the program does on the data






5. Used to state a parameter as specifics - (float)






6. Block of C# with particular name






7. Obtain a resource - execute a statement and then dispose of that resource






8. Select one of a number of possible statements for execution {if}






9. Repeatedly execute the statement {while - do - for - foreach}






10. A Reference types (C#)






11. Access limited to this program






12. A type of Accessibility (C#)






13. The action of the code - single step in program ends with ;






14. byte - ushort - uint - ulong






15. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






16. Ahorthand for longer code






17. Access limited to this program or classes derived from this class






18. Analyzes specific parts of code while running






19. Set up anything related to your game that's not content related






20. Consists of a list of statements written between delimiters { and }.






21. Used to modify declarations of types and type members






22. Used to transfer control {goto - return}






23. A data type(C#)






24. Visual Studio is an _________.






25. Specify the declared accessibility of types an type members (private or public)






26. Mark code or phrases that aren't read by program - marked with // or / and /






27. Holds numbers with decimal places






28. The testing of the code - computer's ability to make decisions based on variables






29. Members that belong to classes






30. Draw everything to the screen






31. Holds content and programming code






32. Actual things such as images or videos or pictures or music






33. Data structure that combines fields and methods in a single unit (may be user defined)






34. Access not limited






35. Unload anything that's not part of the ContentManager






36. Computer memory from 0 - 255 - each one composed of 8 bits






37. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






38. Members that belong to objects






39. sybte - short - int - long






40. Access limited to this class






41. Evaluate expression






42. A types of operator






43. Access limited to this class or classes derived from this class






44. Load sounds or music or graphics or fonts or anything else






45. constructed from operand and operators






46. A list of instructions that tell a computer what to do






47. A value of 0 or 1






48. Represent something programs need to work with - instances of classes






49. Declare local variables and constants - type followed by identifier






50. Like a template for objects







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