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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Program
Expression (C#)
Using (C# statement)
2. A data type(C#)
Content (C#)
Byte
Bit
enum
3. A type of Accessibility (C#)
Write and test
protected internal
public (C# Accessibility)
Iteration (C# statement)
4. Problems in code that prevent code from running or returns the wrong values
Using (C# statement)
Bug (C#)
private (C# Accessibility)
Class (C# type)
5. Unload anything that's not part of the ContentManager
Unsigned Simple types
UnloadContent (XNA method)
Content (C#)
array
6. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
UnloadContent (XNA method)
Draw (XNA method)
Update (XNA method)
7. Predefined - reserved identifiers that have special meanings
protected internal (C# Accessibility)
Keywords (C#)
Using (C# statement)
LoadContent (XNA method)
8. Data structure that combines fields and methods in a single unit (may be user defined)
Initialize (XNA method)
IDE (Integrated Development Environment)
Class (C# type)
Boolean (C#)
9. Programs must describe two things... what data the program works on & what ______ the program does on the data
Bug (C#)
actions
Comments (C#)
Operators (C#)
10. Holds numbers with decimal places
LoadContent (XNA method)
Breakpoint (C#)
Float (C#)
Method (C#)
11. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Declaration (C# statement)
static
Selection (C# statement)
12. Actual things such as images or videos or pictures or music
Cast (C#)
Content (C#)
protected internal (C# Accessibility)
Breakpoint (C#)
13. Access limited to this class
Program
Comments (C#)
Write and test
private (C# Accessibility)
14. constructed from operand and operators
Class
Keywords (C#)
Expression (C#)
Statement (C#)
15. Computer memory from 0 - 255 - each one composed of 8 bits
Expression (C#)
Comments (C#)
Byte
Initialize (XNA method)
16. Like a template for objects
Class
Boolean (C#)
Update (XNA method)
Conditional executions (C#)
17. Consists of a list of statements written between delimiters { and }.
LoadContent (XNA method)
Block (C# statement)
Equality
Program
18. Represent something programs need to work with - instances of classes
Block (C# statement)
Bug (C#)
Jump (C# statement)
Objects (C#)
19. Evaluate expression
Content (C#)
public (C# Accessibility)
Expression (C# statement)
Float (C#)
20. A types of operator
array
Float (C#)
Selection (C# statement)
Equality
21. Ahorthand for longer code
Program
Initialize (XNA method)
Operators (C#)
Draw (XNA method)
22. Draw everything to the screen
Jump (C# statement)
Initialize (XNA method)
Draw (XNA method)
protected internal
23. Members that belong to classes
Breakpoint (C#)
Statement (C#)
Comments (C#)
static
24. Declare local variables and constants - type followed by identifier
Operators (C#)
enum
UnloadContent (XNA method)
Declaration (C# statement)
25. Specifics of methods
internal (C# Accessibility)
Parameters (C#)
Jump (C# statement)
Selection (C# statement)
26. Used to state a parameter as specifics - (float)
Cast (C#)
Breakpoint (C#)
Iteration (C# statement)
Declaration (C# statement)
27. Load sounds or music or graphics or fonts or anything else
Bug (C#)
internal (C# Accessibility)
LoadContent (XNA method)
Solution
28. Set up anything related to your game that's not content related
LoadContent (XNA method)
Solution
Jump (C# statement)
Initialize (XNA method)
29. The action of the code - single step in program ends with ;
Signed Simple types (C#)
Statement (C#)
Class (C# type)
Expression (C#)
30. Access not limited
Comments (C#)
Unsigned Simple types
internal (C# Accessibility)
public (C# Accessibility)
31. Holds content and programming code
protected (C# Accessibility)
Solution
protected internal
Byte
32. Access limited to this program
LoadContent (XNA method)
enum
public (C# Accessibility)
internal (C# Accessibility)
33. Select one of a number of possible statements for execution {if}
UnloadContent (XNA method)
Expression (C#)
Boolean (C#)
Selection (C# statement)
34. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Objects (C#)
Unsigned Simple types
Breakpoint (C#)
35. A value of 0 or 1
array
Byte
Operators (C#)
Bit
36. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Solution
Content (C#)
instance
37. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
UnloadContent (XNA method)
Signed Simple types (C#)
Method (C#)
Update (XNA method)
38. A Reference types (C#)
protected internal (C# Accessibility)
array
Update (XNA method)
Equality
39. Used to transfer control {goto - return}
IDE (Integrated Development Environment)
Draw (XNA method)
Cast (C#)
Jump (C# statement)
40. Analyzes specific parts of code while running
Bit
Initialize (XNA method)
Breakpoint (C#)
public (C# Accessibility)
41. Block of C# with particular name
Modifiers (C#)
Content (C#)
Access modifiers (C#)
Method (C#)
42. Used to modify declarations of types and type members
array
protected internal (C# Accessibility)
Modifiers (C#)
Parameters (C#)
43. sybte - short - int - long
Using (C# statement)
actions
Breakpoint (C#)
Signed Simple types (C#)
44. Specify the declared accessibility of types an type members (private or public)
Update (XNA method)
Block (C# statement)
Operators (C#)
Access modifiers (C#)
45. Calls true or false for a code
Boolean (C#)
Byte
Initialize (XNA method)
Breakpoint (C#)
46. Members that belong to objects
instance
Update (XNA method)
Jump (C# statement)
Program
47. A list of instructions that tell a computer what to do
public (C# Accessibility)
Class (C# type)
Program
Expression (C# statement)
48. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
public (C# Accessibility)
Write and test
Keywords (C#)
Equality
49. Repeatedly execute the statement {while - do - for - foreach}
Bug (C#)
Iteration (C# statement)
array
Program
50. byte - ushort - uint - ulong
Unsigned Simple types
Modifiers (C#)
Cast (C#)
static