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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1






2. Evaluate expression






3. Specify the declared accessibility of types an type members (private or public)






4. Access limited to this program






5. Used to modify declarations of types and type members






6. Mark code or phrases that aren't read by program - marked with // or / and /






7. Declare local variables and constants - type followed by identifier






8. A data type(C#)






9. Load sounds or music or graphics or fonts or anything else






10. Holds content and programming code






11. A Reference types (C#)






12. Members that belong to objects






13. Used to transfer control {goto - return}






14. Set up anything related to your game that's not content related






15. byte - ushort - uint - ulong






16. Like a template for objects






17. Computer memory from 0 - 255 - each one composed of 8 bits






18. Ahorthand for longer code






19. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






20. A types of operator






21. The testing of the code - computer's ability to make decisions based on variables






22. Calls true or false for a code






23. Obtain a resource - execute a statement and then dispose of that resource






24. Data structure that combines fields and methods in a single unit (may be user defined)






25. A type of Accessibility (C#)






26. Problems in code that prevent code from running or returns the wrong values






27. A list of instructions that tell a computer what to do






28. Holds numbers with decimal places






29. Access limited to this class or classes derived from this class






30. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






31. sybte - short - int - long






32. Access limited to this program or classes derived from this class






33. Access not limited






34. constructed from operand and operators






35. Visual Studio is an _________.






36. Programs must describe two things... what data the program works on & what ______ the program does on the data






37. Analyzes specific parts of code while running






38. Access limited to this class






39. Predefined - reserved identifiers that have special meanings






40. Select one of a number of possible statements for execution {if}






41. Actual things such as images or videos or pictures or music






42. Consists of a list of statements written between delimiters { and }.






43. Draw everything to the screen






44. The action of the code - single step in program ends with ;






45. Members that belong to classes






46. Repeatedly execute the statement {while - do - for - foreach}






47. Specifics of methods






48. Represent something programs need to work with - instances of classes






49. Unload anything that's not part of the ContentManager






50. Used to state a parameter as specifics - (float)







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