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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program
Program
Block (C# statement)
Float (C#)
internal (C# Accessibility)
2. Specifics of methods
Conditional executions (C#)
static
Parameters (C#)
Write and test
3. byte - ushort - uint - ulong
Unsigned Simple types
Bug (C#)
static
Class (C# type)
4. Data structure that combines fields and methods in a single unit (may be user defined)
Initialize (XNA method)
array
Draw (XNA method)
Class (C# type)
5. Access limited to this class or classes derived from this class
Using (C# statement)
protected (C# Accessibility)
LoadContent (XNA method)
Conditional executions (C#)
6. Obtain a resource - execute a statement and then dispose of that resource
Declaration (C# statement)
Iteration (C# statement)
Breakpoint (C#)
Using (C# statement)
7. The action of the code - single step in program ends with ;
Selection (C# statement)
Statement (C#)
Comments (C#)
Bug (C#)
8. Members that belong to classes
Operators (C#)
Cast (C#)
protected internal
static
9. Draw everything to the screen
Draw (XNA method)
Solution
Class
Boolean (C#)
10. Represent something programs need to work with - instances of classes
Objects (C#)
Solution
Write and test
Expression (C#)
11. Holds numbers with decimal places
Selection (C# statement)
Statement (C#)
Bit
Float (C#)
12. Computer memory from 0 - 255 - each one composed of 8 bits
Method (C#)
Conditional executions (C#)
Byte
instance
13. Set up anything related to your game that's not content related
instance
Initialize (XNA method)
Signed Simple types (C#)
Method (C#)
14. Declare local variables and constants - type followed by identifier
Unsigned Simple types
Operators (C#)
Declaration (C# statement)
Using (C# statement)
15. Used to state a parameter as specifics - (float)
Content (C#)
UnloadContent (XNA method)
Cast (C#)
static
16. Members that belong to objects
IDE (Integrated Development Environment)
Access modifiers (C#)
instance
Operators (C#)
17. Programs must describe two things... what data the program works on & what ______ the program does on the data
Boolean (C#)
Unsigned Simple types
static
actions
18. A type of Accessibility (C#)
instance
Modifiers (C#)
Using (C# statement)
protected internal
19. A list of instructions that tell a computer what to do
Program
Bug (C#)
Content (C#)
Conditional executions (C#)
20. Problems in code that prevent code from running or returns the wrong values
Cast (C#)
actions
Bug (C#)
Content (C#)
21. Mark code or phrases that aren't read by program - marked with // or / and /
Byte
Comments (C#)
actions
Bit
22. The testing of the code - computer's ability to make decisions based on variables
Draw (XNA method)
Conditional executions (C#)
Boolean (C#)
LoadContent (XNA method)
23. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Class (C# type)
Solution
Statement (C#)
24. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
protected internal
Expression (C#)
Conditional executions (C#)
25. Like a template for objects
Parameters (C#)
Float (C#)
Class
Class (C# type)
26. Used to transfer control {goto - return}
Equality
Jump (C# statement)
LoadContent (XNA method)
UnloadContent (XNA method)
27. Ahorthand for longer code
Operators (C#)
Float (C#)
Block (C# statement)
Method (C#)
28. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Statement (C#)
Bug (C#)
private (C# Accessibility)
29. Analyzes specific parts of code while running
Breakpoint (C#)
Jump (C# statement)
Objects (C#)
Boolean (C#)
30. A data type(C#)
Method (C#)
Write and test
enum
Modifiers (C#)
31. Predefined - reserved identifiers that have special meanings
LoadContent (XNA method)
Keywords (C#)
Program
protected internal (C# Accessibility)
32. Access limited to this class
internal (C# Accessibility)
private (C# Accessibility)
Content (C#)
LoadContent (XNA method)
33. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Class
Objects (C#)
IDE (Integrated Development Environment)
34. Visual Studio is an _________.
IDE (Integrated Development Environment)
Block (C# statement)
Program
Parameters (C#)
35. Actual things such as images or videos or pictures or music
Method (C#)
Initialize (XNA method)
Content (C#)
Using (C# statement)
36. Holds content and programming code
protected internal
Objects (C#)
Solution
Jump (C# statement)
37. Access limited to this program or classes derived from this class
Modifiers (C#)
Breakpoint (C#)
Class (C# type)
protected internal (C# Accessibility)
38. Evaluate expression
Operators (C#)
Statement (C#)
Expression (C# statement)
Signed Simple types (C#)
39. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Unsigned Simple types
LoadContent (XNA method)
Write and test
Expression (C# statement)
40. A Reference types (C#)
Iteration (C# statement)
Keywords (C#)
Float (C#)
array
41. A types of operator
Iteration (C# statement)
Block (C# statement)
Objects (C#)
Equality
42. Block of C# with particular name
Method (C#)
Program
LoadContent (XNA method)
internal (C# Accessibility)
43. constructed from operand and operators
Expression (C#)
Breakpoint (C#)
protected (C# Accessibility)
Unsigned Simple types
44. A value of 0 or 1
Boolean (C#)
Bit
protected (C# Accessibility)
protected internal (C# Accessibility)
45. Load sounds or music or graphics or fonts or anything else
IDE (Integrated Development Environment)
array
LoadContent (XNA method)
Method (C#)
46. Access not limited
public (C# Accessibility)
Cast (C#)
Objects (C#)
Operators (C#)
47. sybte - short - int - long
Write and test
Equality
Conditional executions (C#)
Signed Simple types (C#)
48. Calls true or false for a code
private (C# Accessibility)
Comments (C#)
Breakpoint (C#)
Boolean (C#)
49. Select one of a number of possible statements for execution {if}
Selection (C# statement)
static
Unsigned Simple types
Conditional executions (C#)
50. Specify the declared accessibility of types an type members (private or public)
Declaration (C# statement)
Access modifiers (C#)
Byte
Modifiers (C#)