Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specify the declared accessibility of types an type members (private or public)






2. Consists of a list of statements written between delimiters { and }.






3. Specifics of methods






4. Calls true or false for a code






5. Actual things such as images or videos or pictures or music






6. Holds content and programming code






7. Used to modify declarations of types and type members






8. Declare local variables and constants - type followed by identifier






9. Set up anything related to your game that's not content related






10. Used to transfer control {goto - return}






11. The testing of the code - computer's ability to make decisions based on variables






12. Access limited to this program






13. Repeatedly execute the statement {while - do - for - foreach}






14. A Reference types (C#)






15. Predefined - reserved identifiers that have special meanings






16. constructed from operand and operators






17. Access limited to this program or classes derived from this class






18. Select one of a number of possible statements for execution {if}






19. Visual Studio is an _________.






20. A value of 0 or 1






21. Obtain a resource - execute a statement and then dispose of that resource






22. Like a template for objects






23. A type of Accessibility (C#)






24. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






25. Holds numbers with decimal places






26. Used to state a parameter as specifics - (float)






27. Load sounds or music or graphics or fonts or anything else






28. Draw everything to the screen






29. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






30. Block of C# with particular name






31. Computer memory from 0 - 255 - each one composed of 8 bits






32. Members that belong to objects






33. Problems in code that prevent code from running or returns the wrong values






34. Represent something programs need to work with - instances of classes






35. Analyzes specific parts of code while running






36. A data type(C#)






37. Evaluate expression






38. Access not limited






39. Access limited to this class






40. Mark code or phrases that aren't read by program - marked with // or / and /






41. Unload anything that's not part of the ContentManager






42. byte - ushort - uint - ulong






43. Programs must describe two things... what data the program works on & what ______ the program does on the data






44. The action of the code - single step in program ends with ;






45. A list of instructions that tell a computer what to do






46. sybte - short - int - long






47. Members that belong to classes






48. Access limited to this class or classes derived from this class






49. A types of operator






50. Data structure that combines fields and methods in a single unit (may be user defined)