Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members






2. Problems in code that prevent code from running or returns the wrong values






3. Predefined - reserved identifiers that have special meanings






4. The action of the code - single step in program ends with ;






5. constructed from operand and operators






6. Repeatedly execute the statement {while - do - for - foreach}






7. Declare local variables and constants - type followed by identifier






8. Used to transfer control {goto - return}






9. Like a template for objects






10. byte - ushort - uint - ulong






11. A types of operator






12. Members that belong to classes






13. Access limited to this program






14. Represent something programs need to work with - instances of classes






15. Access not limited






16. Obtain a resource - execute a statement and then dispose of that resource






17. A type of Accessibility (C#)






18. A data type(C#)






19. Consists of a list of statements written between delimiters { and }.






20. Analyzes specific parts of code while running






21. Members that belong to objects






22. Access limited to this class






23. A Reference types (C#)






24. Block of C# with particular name






25. Holds numbers with decimal places






26. Computer memory from 0 - 255 - each one composed of 8 bits






27. Access limited to this class or classes derived from this class






28. Load sounds or music or graphics or fonts or anything else






29. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






30. Actual things such as images or videos or pictures or music






31. Used to state a parameter as specifics - (float)






32. Mark code or phrases that aren't read by program - marked with // or / and /






33. A value of 0 or 1






34. Access limited to this program or classes derived from this class






35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






36. The testing of the code - computer's ability to make decisions based on variables






37. Evaluate expression






38. Set up anything related to your game that's not content related






39. Visual Studio is an _________.






40. Programs must describe two things... what data the program works on & what ______ the program does on the data






41. Data structure that combines fields and methods in a single unit (may be user defined)






42. Calls true or false for a code






43. Select one of a number of possible statements for execution {if}






44. sybte - short - int - long






45. Specify the declared accessibility of types an type members (private or public)






46. Holds content and programming code






47. Ahorthand for longer code






48. A list of instructions that tell a computer what to do






49. Unload anything that's not part of the ContentManager






50. Specifics of methods