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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
static
Using (C# statement)
Update (XNA method)
2. Access limited to this program or classes derived from this class
IDE (Integrated Development Environment)
protected internal (C# Accessibility)
internal (C# Accessibility)
Operators (C#)
3. A data type(C#)
Float (C#)
Iteration (C# statement)
enum
instance
4. Represent something programs need to work with - instances of classes
Objects (C#)
Program
Signed Simple types (C#)
Breakpoint (C#)
5. Obtain a resource - execute a statement and then dispose of that resource
Objects (C#)
Using (C# statement)
Program
Initialize (XNA method)
6. Specifics of methods
array
Parameters (C#)
Statement (C#)
instance
7. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Content (C#)
protected internal (C# Accessibility)
Write and test
8. Mark code or phrases that aren't read by program - marked with // or / and /
Class
Solution
Comments (C#)
Signed Simple types (C#)
9. Members that belong to classes
Bit
Keywords (C#)
Byte
static
10. Holds content and programming code
Solution
Cast (C#)
Equality
public (C# Accessibility)
11. Visual Studio is an _________.
Breakpoint (C#)
IDE (Integrated Development Environment)
Class
internal (C# Accessibility)
12. Holds numbers with decimal places
Class (C# type)
Update (XNA method)
Float (C#)
protected internal (C# Accessibility)
13. A Reference types (C#)
array
protected internal (C# Accessibility)
Bit
Float (C#)
14. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Iteration (C# statement)
Draw (XNA method)
Expression (C# statement)
15. Access limited to this class
public (C# Accessibility)
Bug (C#)
Boolean (C#)
private (C# Accessibility)
16. The testing of the code - computer's ability to make decisions based on variables
Statement (C#)
Conditional executions (C#)
Modifiers (C#)
Solution
17. Access limited to this program
Write and test
Expression (C# statement)
Bug (C#)
internal (C# Accessibility)
18. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Parameters (C#)
Conditional executions (C#)
Draw (XNA method)
19. Draw everything to the screen
Draw (XNA method)
internal (C# Accessibility)
Comments (C#)
Bug (C#)
20. Like a template for objects
Modifiers (C#)
Class
Update (XNA method)
Using (C# statement)
21. Access not limited
Program
public (C# Accessibility)
Expression (C#)
Jump (C# statement)
22. Calls true or false for a code
Declaration (C# statement)
Breakpoint (C#)
Boolean (C#)
protected internal
23. Predefined - reserved identifiers that have special meanings
Class
Keywords (C#)
Unsigned Simple types
Cast (C#)
24. Actual things such as images or videos or pictures or music
Equality
instance
Content (C#)
Draw (XNA method)
25. The action of the code - single step in program ends with ;
Statement (C#)
Parameters (C#)
Program
Jump (C# statement)
26. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Class
Iteration (C# statement)
Declaration (C# statement)
27. A type of Accessibility (C#)
Iteration (C# statement)
protected internal
protected internal (C# Accessibility)
Using (C# statement)
28. Used to transfer control {goto - return}
Content (C#)
Class
LoadContent (XNA method)
Jump (C# statement)
29. Analyzes specific parts of code while running
Breakpoint (C#)
Modifiers (C#)
Declaration (C# statement)
Float (C#)
30. Access limited to this class or classes derived from this class
protected internal (C# Accessibility)
Conditional executions (C#)
Modifiers (C#)
protected (C# Accessibility)
31. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Jump (C# statement)
Conditional executions (C#)
Update (XNA method)
internal (C# Accessibility)
32. Programs must describe two things... what data the program works on & what ______ the program does on the data
Equality
actions
Content (C#)
Operators (C#)
33. constructed from operand and operators
Operators (C#)
Expression (C#)
Boolean (C#)
Content (C#)
34. Declare local variables and constants - type followed by identifier
Jump (C# statement)
Cast (C#)
Expression (C#)
Declaration (C# statement)
35. Problems in code that prevent code from running or returns the wrong values
Program
Bug (C#)
Signed Simple types (C#)
private (C# Accessibility)
36. A list of instructions that tell a computer what to do
Modifiers (C#)
protected (C# Accessibility)
Program
Block (C# statement)
37. Used to modify declarations of types and type members
private (C# Accessibility)
Operators (C#)
Modifiers (C#)
protected internal
38. sybte - short - int - long
Signed Simple types (C#)
private (C# Accessibility)
Using (C# statement)
Bit
39. Set up anything related to your game that's not content related
Statement (C#)
Expression (C# statement)
array
Initialize (XNA method)
40. Unload anything that's not part of the ContentManager
IDE (Integrated Development Environment)
static
public (C# Accessibility)
UnloadContent (XNA method)
41. Load sounds or music or graphics or fonts or anything else
protected internal (C# Accessibility)
Unsigned Simple types
LoadContent (XNA method)
actions
42. A value of 0 or 1
Conditional executions (C#)
Cast (C#)
Access modifiers (C#)
Bit
43. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Comments (C#)
protected internal
instance
44. byte - ushort - uint - ulong
Objects (C#)
Unsigned Simple types
internal (C# Accessibility)
Operators (C#)
45. Evaluate expression
private (C# Accessibility)
protected internal (C# Accessibility)
Jump (C# statement)
Expression (C# statement)
46. Members that belong to objects
Byte
public (C# Accessibility)
instance
Using (C# statement)
47. Used to state a parameter as specifics - (float)
Cast (C#)
Update (XNA method)
Conditional executions (C#)
Expression (C# statement)
48. Select one of a number of possible statements for execution {if}
Bit
Iteration (C# statement)
UnloadContent (XNA method)
Selection (C# statement)
49. Ahorthand for longer code
Objects (C#)
static
Unsigned Simple types
Operators (C#)
50. A types of operator
Jump (C# statement)
Selection (C# statement)
Equality
Block (C# statement)
Sorry!:) No result found.
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