Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen






2. Access limited to this program






3. Access limited to this class






4. Mark code or phrases that aren't read by program - marked with // or / and /






5. The testing of the code - computer's ability to make decisions based on variables






6. Used to modify declarations of types and type members






7. Load sounds or music or graphics or fonts or anything else






8. Repeatedly execute the statement {while - do - for - foreach}






9. constructed from operand and operators






10. Access limited to this program or classes derived from this class






11. The action of the code - single step in program ends with ;






12. A data type(C#)






13. Block of C# with particular name






14. Obtain a resource - execute a statement and then dispose of that resource






15. A type of Accessibility (C#)






16. Declare local variables and constants - type followed by identifier






17. Consists of a list of statements written between delimiters { and }.






18. Set up anything related to your game that's not content related






19. Select one of a number of possible statements for execution {if}






20. Members that belong to classes






21. Holds numbers with decimal places






22. A Reference types (C#)






23. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






24. Used to transfer control {goto - return}






25. Computer memory from 0 - 255 - each one composed of 8 bits






26. Holds content and programming code






27. Unload anything that's not part of the ContentManager






28. Calls true or false for a code






29. Visual Studio is an _________.






30. Access limited to this class or classes derived from this class






31. Represent something programs need to work with - instances of classes






32. Evaluate expression






33. Actual things such as images or videos or pictures or music






34. Predefined - reserved identifiers that have special meanings






35. Access not limited






36. Analyzes specific parts of code while running






37. Problems in code that prevent code from running or returns the wrong values






38. Programs must describe two things... what data the program works on & what ______ the program does on the data






39. Specify the declared accessibility of types an type members (private or public)






40. byte - ushort - uint - ulong






41. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






42. A types of operator






43. Like a template for objects






44. A list of instructions that tell a computer what to do






45. Specifics of methods






46. Ahorthand for longer code






47. sybte - short - int - long






48. Data structure that combines fields and methods in a single unit (may be user defined)






49. A value of 0 or 1






50. Used to state a parameter as specifics - (float)