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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits
Method (C#)
Byte
Selection (C# statement)
Boolean (C#)
2. Used to transfer control {goto - return}
Jump (C# statement)
Class
protected internal (C# Accessibility)
Boolean (C#)
3. Select one of a number of possible statements for execution {if}
Selection (C# statement)
protected internal
IDE (Integrated Development Environment)
Class (C# type)
4. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Objects (C#)
static
Conditional executions (C#)
5. Used to modify declarations of types and type members
Modifiers (C#)
Method (C#)
Objects (C#)
Expression (C# statement)
6. Draw everything to the screen
Parameters (C#)
Cast (C#)
Draw (XNA method)
Jump (C# statement)
7. The action of the code - single step in program ends with ;
Modifiers (C#)
Solution
Expression (C#)
Statement (C#)
8. Members that belong to classes
IDE (Integrated Development Environment)
static
Content (C#)
protected internal
9. Visual Studio is an _________.
IDE (Integrated Development Environment)
Objects (C#)
Cast (C#)
Keywords (C#)
10. sybte - short - int - long
Jump (C# statement)
Signed Simple types (C#)
Cast (C#)
Parameters (C#)
11. A Reference types (C#)
IDE (Integrated Development Environment)
Initialize (XNA method)
Access modifiers (C#)
array
12. Data structure that combines fields and methods in a single unit (may be user defined)
Boolean (C#)
Class (C# type)
Breakpoint (C#)
Block (C# statement)
13. byte - ushort - uint - ulong
Update (XNA method)
Unsigned Simple types
Iteration (C# statement)
Write and test
14. Obtain a resource - execute a statement and then dispose of that resource
Bug (C#)
Draw (XNA method)
static
Using (C# statement)
15. Analyzes specific parts of code while running
Float (C#)
Modifiers (C#)
UnloadContent (XNA method)
Breakpoint (C#)
16. Holds numbers with decimal places
Expression (C# statement)
Float (C#)
Program
Declaration (C# statement)
17. Actual things such as images or videos or pictures or music
Content (C#)
Expression (C# statement)
Solution
Cast (C#)
18. Specifics of methods
UnloadContent (XNA method)
Parameters (C#)
Keywords (C#)
public (C# Accessibility)
19. Set up anything related to your game that's not content related
Content (C#)
Initialize (XNA method)
Declaration (C# statement)
Draw (XNA method)
20. Access limited to this class
Byte
private (C# Accessibility)
Iteration (C# statement)
Float (C#)
21. Predefined - reserved identifiers that have special meanings
Iteration (C# statement)
Statement (C#)
Initialize (XNA method)
Keywords (C#)
22. Holds content and programming code
Keywords (C#)
Write and test
Solution
Using (C# statement)
23. Access limited to this program
IDE (Integrated Development Environment)
internal (C# Accessibility)
array
enum
24. Load sounds or music or graphics or fonts or anything else
Class (C# type)
Unsigned Simple types
LoadContent (XNA method)
Conditional executions (C#)
25. Used to state a parameter as specifics - (float)
Conditional executions (C#)
Cast (C#)
Declaration (C# statement)
Operators (C#)
26. Represent something programs need to work with - instances of classes
Program
Objects (C#)
IDE (Integrated Development Environment)
Boolean (C#)
27. Evaluate expression
Cast (C#)
Expression (C# statement)
Declaration (C# statement)
Initialize (XNA method)
28. Access limited to this program or classes derived from this class
Solution
Iteration (C# statement)
protected internal (C# Accessibility)
Using (C# statement)
29. Consists of a list of statements written between delimiters { and }.
Objects (C#)
Block (C# statement)
UnloadContent (XNA method)
Statement (C#)
30. Ahorthand for longer code
Parameters (C#)
Operators (C#)
Draw (XNA method)
protected (C# Accessibility)
31. A type of Accessibility (C#)
Initialize (XNA method)
Selection (C# statement)
Expression (C#)
protected internal
32. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Expression (C# statement)
Objects (C#)
Initialize (XNA method)
33. Repeatedly execute the statement {while - do - for - foreach}
Bit
Parameters (C#)
Breakpoint (C#)
Iteration (C# statement)
34. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Unsigned Simple types
IDE (Integrated Development Environment)
Conditional executions (C#)
Write and test
35. A list of instructions that tell a computer what to do
Selection (C# statement)
Program
Operators (C#)
Float (C#)
36. Problems in code that prevent code from running or returns the wrong values
Write and test
Program
Breakpoint (C#)
Bug (C#)
37. constructed from operand and operators
Byte
Class (C# type)
array
Expression (C#)
38. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Selection (C# statement)
Block (C# statement)
Solution
39. Block of C# with particular name
Keywords (C#)
Update (XNA method)
Method (C#)
instance
40. A value of 0 or 1
Solution
Bit
Initialize (XNA method)
Write and test
41. Declare local variables and constants - type followed by identifier
Jump (C# statement)
public (C# Accessibility)
Declaration (C# statement)
Write and test
42. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Declaration (C# statement)
Boolean (C#)
internal (C# Accessibility)
43. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Float (C#)
Signed Simple types (C#)
Write and test
Update (XNA method)
44. A data type(C#)
Expression (C#)
enum
Iteration (C# statement)
Class
45. Access not limited
enum
LoadContent (XNA method)
public (C# Accessibility)
Operators (C#)
46. Like a template for objects
Statement (C#)
Class
instance
LoadContent (XNA method)
47. A types of operator
Equality
Float (C#)
Operators (C#)
Bug (C#)
48. Members that belong to objects
protected internal
Access modifiers (C#)
instance
Cast (C#)
49. Calls true or false for a code
actions
Expression (C# statement)
protected internal (C# Accessibility)
Boolean (C#)
50. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Signed Simple types (C#)
Write and test
Selection (C# statement)
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