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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Comments (C#)
Keywords (C#)
IDE (Integrated Development Environment)
2. Specifics of methods
static
Parameters (C#)
LoadContent (XNA method)
Signed Simple types (C#)
3. Calls true or false for a code
Equality
Boolean (C#)
Write and test
Declaration (C# statement)
4. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Signed Simple types (C#)
Iteration (C# statement)
protected (C# Accessibility)
5. Used to state a parameter as specifics - (float)
Access modifiers (C#)
Breakpoint (C#)
Cast (C#)
Selection (C# statement)
6. Block of C# with particular name
Operators (C#)
Method (C#)
Unsigned Simple types
Class
7. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Iteration (C# statement)
actions
static
8. Select one of a number of possible statements for execution {if}
LoadContent (XNA method)
Initialize (XNA method)
Selection (C# statement)
Method (C#)
9. Repeatedly execute the statement {while - do - for - foreach}
Bug (C#)
Operators (C#)
Iteration (C# statement)
protected internal
10. A Reference types (C#)
UnloadContent (XNA method)
array
Signed Simple types (C#)
public (C# Accessibility)
11. Access limited to this program
Initialize (XNA method)
internal (C# Accessibility)
Solution
Jump (C# statement)
12. A type of Accessibility (C#)
Block (C# statement)
protected internal
Statement (C#)
Method (C#)
13. The action of the code - single step in program ends with ;
actions
Update (XNA method)
Conditional executions (C#)
Statement (C#)
14. byte - ushort - uint - ulong
Breakpoint (C#)
Bug (C#)
protected internal
Unsigned Simple types
15. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Class (C# type)
Breakpoint (C#)
Parameters (C#)
Write and test
16. Ahorthand for longer code
Operators (C#)
Program
protected (C# Accessibility)
Class
17. Access limited to this program or classes derived from this class
Iteration (C# statement)
Program
Solution
protected internal (C# Accessibility)
18. Analyzes specific parts of code while running
Byte
Breakpoint (C#)
actions
enum
19. Set up anything related to your game that's not content related
Cast (C#)
Update (XNA method)
Initialize (XNA method)
Class
20. Consists of a list of statements written between delimiters { and }.
Initialize (XNA method)
Block (C# statement)
Iteration (C# statement)
Breakpoint (C#)
21. Used to modify declarations of types and type members
Expression (C# statement)
protected internal
Modifiers (C#)
Unsigned Simple types
22. Used to transfer control {goto - return}
Jump (C# statement)
Draw (XNA method)
array
Comments (C#)
23. A data type(C#)
enum
Solution
Operators (C#)
Expression (C# statement)
24. Visual Studio is an _________.
Byte
Class (C# type)
IDE (Integrated Development Environment)
Objects (C#)
25. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Bug (C#)
Byte
Class (C# type)
26. Mark code or phrases that aren't read by program - marked with // or / and /
Expression (C# statement)
Draw (XNA method)
Comments (C#)
Objects (C#)
27. Holds numbers with decimal places
Initialize (XNA method)
Class (C# type)
protected internal
Float (C#)
28. The testing of the code - computer's ability to make decisions based on variables
Class (C# type)
Conditional executions (C#)
UnloadContent (XNA method)
Parameters (C#)
29. Members that belong to classes
static
Signed Simple types (C#)
Expression (C# statement)
Expression (C#)
30. Draw everything to the screen
Signed Simple types (C#)
Equality
static
Draw (XNA method)
31. Holds content and programming code
Solution
Equality
Operators (C#)
Objects (C#)
32. Actual things such as images or videos or pictures or music
Bug (C#)
Keywords (C#)
protected internal
Content (C#)
33. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Iteration (C# statement)
protected internal
Access modifiers (C#)
34. Access not limited
Solution
public (C# Accessibility)
Jump (C# statement)
protected internal
35. Unload anything that's not part of the ContentManager
Cast (C#)
IDE (Integrated Development Environment)
UnloadContent (XNA method)
Class (C# type)
36. Computer memory from 0 - 255 - each one composed of 8 bits
public (C# Accessibility)
Byte
Selection (C# statement)
Draw (XNA method)
37. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
private (C# Accessibility)
Update (XNA method)
Using (C# statement)
Class (C# type)
38. Members that belong to objects
private (C# Accessibility)
instance
Breakpoint (C#)
Bug (C#)
39. sybte - short - int - long
Bit
public (C# Accessibility)
static
Signed Simple types (C#)
40. Access limited to this class
Access modifiers (C#)
private (C# Accessibility)
enum
Declaration (C# statement)
41. Evaluate expression
Boolean (C#)
Expression (C# statement)
Signed Simple types (C#)
protected (C# Accessibility)
42. A types of operator
Equality
UnloadContent (XNA method)
Iteration (C# statement)
instance
43. Access limited to this class or classes derived from this class
Class
Class (C# type)
protected (C# Accessibility)
private (C# Accessibility)
44. Load sounds or music or graphics or fonts or anything else
internal (C# Accessibility)
Program
Cast (C#)
LoadContent (XNA method)
45. constructed from operand and operators
Boolean (C#)
Expression (C#)
Program
Float (C#)
46. A list of instructions that tell a computer what to do
Expression (C#)
internal (C# Accessibility)
Selection (C# statement)
Program
47. A value of 0 or 1
protected internal (C# Accessibility)
Bit
Content (C#)
protected (C# Accessibility)
48. Represent something programs need to work with - instances of classes
Update (XNA method)
Initialize (XNA method)
Objects (C#)
Statement (C#)
49. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
protected internal
public (C# Accessibility)
IDE (Integrated Development Environment)
50. Like a template for objects
Objects (C#)
LoadContent (XNA method)
Class
Method (C#)
Sorry!:) No result found.
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