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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consists of a list of statements written between delimiters { and }.
Jump (C# statement)
Block (C# statement)
Unsigned Simple types
IDE (Integrated Development Environment)
2. byte - ushort - uint - ulong
Unsigned Simple types
Statement (C#)
Class (C# type)
Using (C# statement)
3. sybte - short - int - long
actions
Expression (C#)
Signed Simple types (C#)
Using (C# statement)
4. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Draw (XNA method)
Initialize (XNA method)
Program
5. Visual Studio is an _________.
Bug (C#)
Modifiers (C#)
Signed Simple types (C#)
IDE (Integrated Development Environment)
6. Holds numbers with decimal places
Float (C#)
Signed Simple types (C#)
Jump (C# statement)
Iteration (C# statement)
7. Select one of a number of possible statements for execution {if}
Breakpoint (C#)
Content (C#)
Parameters (C#)
Selection (C# statement)
8. Computer memory from 0 - 255 - each one composed of 8 bits
public (C# Accessibility)
Byte
Block (C# statement)
Program
9. Data structure that combines fields and methods in a single unit (may be user defined)
Content (C#)
Class (C# type)
Declaration (C# statement)
Expression (C# statement)
10. Specifics of methods
Initialize (XNA method)
Class
Write and test
Parameters (C#)
11. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
protected internal
actions
Content (C#)
12. Access limited to this program
Breakpoint (C#)
Class (C# type)
Conditional executions (C#)
internal (C# Accessibility)
13. Access not limited
Comments (C#)
public (C# Accessibility)
private (C# Accessibility)
Boolean (C#)
14. A value of 0 or 1
Write and test
actions
Bit
instance
15. Unload anything that's not part of the ContentManager
public (C# Accessibility)
UnloadContent (XNA method)
internal (C# Accessibility)
Draw (XNA method)
16. A data type(C#)
Operators (C#)
Draw (XNA method)
enum
instance
17. Actual things such as images or videos or pictures or music
Class (C# type)
Draw (XNA method)
Content (C#)
Bug (C#)
18. Draw everything to the screen
IDE (Integrated Development Environment)
Draw (XNA method)
Access modifiers (C#)
Update (XNA method)
19. Access limited to this class or classes derived from this class
public (C# Accessibility)
protected (C# Accessibility)
Statement (C#)
Solution
20. A Reference types (C#)
Operators (C#)
array
Update (XNA method)
instance
21. Analyzes specific parts of code while running
Unsigned Simple types
Objects (C#)
Breakpoint (C#)
protected internal
22. The testing of the code - computer's ability to make decisions based on variables
Cast (C#)
Program
Iteration (C# statement)
Conditional executions (C#)
23. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Initialize (XNA method)
Draw (XNA method)
Write and test
LoadContent (XNA method)
24. Members that belong to objects
instance
Operators (C#)
Modifiers (C#)
Selection (C# statement)
25. Evaluate expression
Declaration (C# statement)
Initialize (XNA method)
Expression (C# statement)
Boolean (C#)
26. Ahorthand for longer code
Operators (C#)
Statement (C#)
Program
Access modifiers (C#)
27. Holds content and programming code
Modifiers (C#)
Solution
Selection (C# statement)
Boolean (C#)
28. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Expression (C#)
Byte
Program
29. Used to modify declarations of types and type members
Bit
Selection (C# statement)
Modifiers (C#)
Bug (C#)
30. Predefined - reserved identifiers that have special meanings
actions
Boolean (C#)
Keywords (C#)
Modifiers (C#)
31. Like a template for objects
Class
Signed Simple types (C#)
Operators (C#)
Iteration (C# statement)
32. Block of C# with particular name
Method (C#)
instance
Cast (C#)
protected internal
33. Obtain a resource - execute a statement and then dispose of that resource
array
Statement (C#)
Using (C# statement)
Bit
34. Used to transfer control {goto - return}
Breakpoint (C#)
Jump (C# statement)
Modifiers (C#)
Program
35. Set up anything related to your game that's not content related
Initialize (XNA method)
Access modifiers (C#)
Content (C#)
static
36. Represent something programs need to work with - instances of classes
Objects (C#)
Class
Iteration (C# statement)
Statement (C#)
37. Declare local variables and constants - type followed by identifier
Solution
Draw (XNA method)
actions
Declaration (C# statement)
38. Used to state a parameter as specifics - (float)
Cast (C#)
Signed Simple types (C#)
Access modifiers (C#)
Declaration (C# statement)
39. Problems in code that prevent code from running or returns the wrong values
Keywords (C#)
Bug (C#)
Block (C# statement)
IDE (Integrated Development Environment)
40. Members that belong to classes
Class (C# type)
Unsigned Simple types
Solution
static
41. The action of the code - single step in program ends with ;
Statement (C#)
Cast (C#)
static
Class
42. A types of operator
static
Statement (C#)
Equality
instance
43. Calls true or false for a code
LoadContent (XNA method)
Boolean (C#)
protected internal
protected (C# Accessibility)
44. Mark code or phrases that aren't read by program - marked with // or / and /
Keywords (C#)
array
Comments (C#)
protected internal (C# Accessibility)
45. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Float (C#)
Bit
Solution
46. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Breakpoint (C#)
Block (C# statement)
Method (C#)
47. A type of Accessibility (C#)
Class
protected internal
Using (C# statement)
Bit
48. A list of instructions that tell a computer what to do
Program
Using (C# statement)
Operators (C#)
Statement (C#)
49. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Write and test
Keywords (C#)
enum
50. constructed from operand and operators
Expression (C#)
Equality
Method (C#)
private (C# Accessibility)