Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






2. Access limited to this class or classes derived from this class






3. Members that belong to classes






4. Calls true or false for a code






5. Access limited to this class






6. Programs must describe two things... what data the program works on & what ______ the program does on the data






7. Draw everything to the screen






8. A data type(C#)






9. Analyzes specific parts of code while running






10. Obtain a resource - execute a statement and then dispose of that resource






11. Repeatedly execute the statement {while - do - for - foreach}






12. sybte - short - int - long






13. Access limited to this program






14. Like a template for objects






15. A Reference types (C#)






16. A types of operator






17. Declare local variables and constants - type followed by identifier






18. Holds numbers with decimal places






19. A value of 0 or 1






20. Problems in code that prevent code from running or returns the wrong values






21. The testing of the code - computer's ability to make decisions based on variables






22. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






23. Select one of a number of possible statements for execution {if}






24. Consists of a list of statements written between delimiters { and }.






25. A type of Accessibility (C#)






26. byte - ushort - uint - ulong






27. Block of C# with particular name






28. Used to modify declarations of types and type members






29. Specifics of methods






30. Computer memory from 0 - 255 - each one composed of 8 bits






31. Access limited to this program or classes derived from this class






32. Mark code or phrases that aren't read by program - marked with // or / and /






33. Specify the declared accessibility of types an type members (private or public)






34. Ahorthand for longer code






35. Used to state a parameter as specifics - (float)






36. Holds content and programming code






37. Predefined - reserved identifiers that have special meanings






38. Represent something programs need to work with - instances of classes






39. A list of instructions that tell a computer what to do






40. Data structure that combines fields and methods in a single unit (may be user defined)






41. Actual things such as images or videos or pictures or music






42. Evaluate expression






43. constructed from operand and operators






44. Used to transfer control {goto - return}






45. Unload anything that's not part of the ContentManager






46. Set up anything related to your game that's not content related






47. The action of the code - single step in program ends with ;






48. Visual Studio is an _________.






49. Load sounds or music or graphics or fonts or anything else






50. Members that belong to objects