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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long
Class (C# type)
Signed Simple types (C#)
Solution
Expression (C# statement)
2. Actual things such as images or videos or pictures or music
Float (C#)
Content (C#)
Modifiers (C#)
Method (C#)
3. Select one of a number of possible statements for execution {if}
public (C# Accessibility)
Selection (C# statement)
protected internal (C# Accessibility)
Expression (C# statement)
4. Like a template for objects
Class
IDE (Integrated Development Environment)
Breakpoint (C#)
Conditional executions (C#)
5. Draw everything to the screen
Solution
Signed Simple types (C#)
Using (C# statement)
Draw (XNA method)
6. Declare local variables and constants - type followed by identifier
Signed Simple types (C#)
Boolean (C#)
Declaration (C# statement)
Class
7. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
actions
Cast (C#)
Draw (XNA method)
Write and test
8. Used to state a parameter as specifics - (float)
Iteration (C# statement)
Objects (C#)
Cast (C#)
Operators (C#)
9. Access limited to this class or classes derived from this class
Initialize (XNA method)
Write and test
protected (C# Accessibility)
Method (C#)
10. Ahorthand for longer code
Breakpoint (C#)
Draw (XNA method)
Statement (C#)
Operators (C#)
11. byte - ushort - uint - ulong
Bit
Unsigned Simple types
Block (C# statement)
Keywords (C#)
12. Programs must describe two things... what data the program works on & what ______ the program does on the data
instance
actions
Block (C# statement)
Parameters (C#)
13. Access not limited
Solution
public (C# Accessibility)
internal (C# Accessibility)
enum
14. Members that belong to objects
Bit
instance
Initialize (XNA method)
Block (C# statement)
15. Access limited to this program
protected (C# Accessibility)
actions
Method (C#)
internal (C# Accessibility)
16. Block of C# with particular name
Statement (C#)
Method (C#)
array
Selection (C# statement)
17. Repeatedly execute the statement {while - do - for - foreach}
Comments (C#)
actions
Iteration (C# statement)
Boolean (C#)
18. Load sounds or music or graphics or fonts or anything else
Objects (C#)
protected (C# Accessibility)
LoadContent (XNA method)
Class (C# type)
19. Consists of a list of statements written between delimiters { and }.
Comments (C#)
Objects (C#)
Method (C#)
Block (C# statement)
20. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Unsigned Simple types
Class (C# type)
Byte
21. Holds numbers with decimal places
static
Float (C#)
enum
protected internal (C# Accessibility)
22. Mark code or phrases that aren't read by program - marked with // or / and /
Unsigned Simple types
Expression (C#)
Bug (C#)
Comments (C#)
23. A types of operator
Parameters (C#)
Equality
static
Declaration (C# statement)
24. Members that belong to classes
array
Bug (C#)
Draw (XNA method)
static
25. Access limited to this program or classes derived from this class
actions
Conditional executions (C#)
Draw (XNA method)
protected internal (C# Accessibility)
26. Set up anything related to your game that's not content related
Expression (C# statement)
Signed Simple types (C#)
Initialize (XNA method)
public (C# Accessibility)
27. Obtain a resource - execute a statement and then dispose of that resource
Conditional executions (C#)
Using (C# statement)
array
Modifiers (C#)
28. Unload anything that's not part of the ContentManager
Bug (C#)
Selection (C# statement)
UnloadContent (XNA method)
Modifiers (C#)
29. A type of Accessibility (C#)
protected internal
actions
protected (C# Accessibility)
private (C# Accessibility)
30. Visual Studio is an _________.
IDE (Integrated Development Environment)
internal (C# Accessibility)
Selection (C# statement)
actions
31. Problems in code that prevent code from running or returns the wrong values
Update (XNA method)
Class (C# type)
Bug (C#)
Float (C#)
32. constructed from operand and operators
Expression (C#)
Bit
instance
Float (C#)
33. Represent something programs need to work with - instances of classes
Objects (C#)
Signed Simple types (C#)
Statement (C#)
Using (C# statement)
34. A data type(C#)
internal (C# Accessibility)
Keywords (C#)
enum
Byte
35. Evaluate expression
Declaration (C# statement)
Method (C#)
Bit
Expression (C# statement)
36. Specify the declared accessibility of types an type members (private or public)
Operators (C#)
Parameters (C#)
Access modifiers (C#)
Boolean (C#)
37. Computer memory from 0 - 255 - each one composed of 8 bits
Program
Parameters (C#)
enum
Byte
38. Used to modify declarations of types and type members
internal (C# Accessibility)
Jump (C# statement)
Signed Simple types (C#)
Modifiers (C#)
39. Used to transfer control {goto - return}
actions
Float (C#)
Using (C# statement)
Jump (C# statement)
40. Analyzes specific parts of code while running
Program
Breakpoint (C#)
Class
Equality
41. Holds content and programming code
Update (XNA method)
Equality
actions
Solution
42. A list of instructions that tell a computer what to do
protected internal
Conditional executions (C#)
Content (C#)
Program
43. The action of the code - single step in program ends with ;
Bit
Statement (C#)
Breakpoint (C#)
Expression (C# statement)
44. Access limited to this class
protected internal
Conditional executions (C#)
private (C# Accessibility)
Class
45. A value of 0 or 1
Bit
actions
private (C# Accessibility)
Signed Simple types (C#)
46. Specifics of methods
Parameters (C#)
Jump (C# statement)
Declaration (C# statement)
Draw (XNA method)
47. Calls true or false for a code
Equality
Boolean (C#)
enum
static
48. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
actions
Update (XNA method)
Iteration (C# statement)
Keywords (C#)
49. Data structure that combines fields and methods in a single unit (may be user defined)
Draw (XNA method)
Declaration (C# statement)
Class (C# type)
Write and test
50. A Reference types (C#)
Signed Simple types (C#)
Initialize (XNA method)
protected internal (C# Accessibility)
array
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