Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members






2. Visual Studio is an _________.






3. Calls true or false for a code






4. Repeatedly execute the statement {while - do - for - foreach}






5. Access limited to this program or classes derived from this class






6. Programs must describe two things... what data the program works on & what ______ the program does on the data






7. Used to transfer control {goto - return}






8. Like a template for objects






9. constructed from operand and operators






10. Set up anything related to your game that's not content related






11. The action of the code - single step in program ends with ;






12. Members that belong to classes






13. A data type(C#)






14. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






15. Analyzes specific parts of code while running






16. Evaluate expression






17. Specify the declared accessibility of types an type members (private or public)






18. A Reference types (C#)






19. Ahorthand for longer code






20. Used to state a parameter as specifics - (float)






21. Obtain a resource - execute a statement and then dispose of that resource






22. Select one of a number of possible statements for execution {if}






23. The testing of the code - computer's ability to make decisions based on variables






24. Block of C# with particular name






25. Data structure that combines fields and methods in a single unit (may be user defined)






26. byte - ushort - uint - ulong






27. Access not limited






28. Draw everything to the screen






29. Holds numbers with decimal places






30. Mark code or phrases that aren't read by program - marked with // or / and /






31. Members that belong to objects






32. Load sounds or music or graphics or fonts or anything else






33. Problems in code that prevent code from running or returns the wrong values






34. A list of instructions that tell a computer what to do






35. Computer memory from 0 - 255 - each one composed of 8 bits






36. Access limited to this class or classes derived from this class






37. A type of Accessibility (C#)






38. Holds content and programming code






39. Access limited to this class






40. Specifics of methods






41. Access limited to this program






42. A types of operator






43. sybte - short - int - long






44. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






45. Consists of a list of statements written between delimiters { and }.






46. Predefined - reserved identifiers that have special meanings






47. Represent something programs need to work with - instances of classes






48. A value of 0 or 1






49. Actual things such as images or videos or pictures or music






50. Unload anything that's not part of the ContentManager