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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members
Byte
static
Objects (C#)
Modifiers (C#)
2. Visual Studio is an _________.
IDE (Integrated Development Environment)
Block (C# statement)
Comments (C#)
private (C# Accessibility)
3. Calls true or false for a code
Block (C# statement)
enum
Boolean (C#)
Jump (C# statement)
4. Repeatedly execute the statement {while - do - for - foreach}
Statement (C#)
protected internal (C# Accessibility)
Iteration (C# statement)
Cast (C#)
5. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Objects (C#)
Write and test
Boolean (C#)
6. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Cast (C#)
Unsigned Simple types
Jump (C# statement)
7. Used to transfer control {goto - return}
LoadContent (XNA method)
internal (C# Accessibility)
Jump (C# statement)
Statement (C#)
8. Like a template for objects
Draw (XNA method)
Objects (C#)
Class
internal (C# Accessibility)
9. constructed from operand and operators
UnloadContent (XNA method)
Expression (C#)
protected (C# Accessibility)
Parameters (C#)
10. Set up anything related to your game that's not content related
public (C# Accessibility)
Initialize (XNA method)
Class
IDE (Integrated Development Environment)
11. The action of the code - single step in program ends with ;
Statement (C#)
protected (C# Accessibility)
array
instance
12. Members that belong to classes
instance
Expression (C#)
Update (XNA method)
static
13. A data type(C#)
Solution
enum
IDE (Integrated Development Environment)
Using (C# statement)
14. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Equality
IDE (Integrated Development Environment)
Write and test
Block (C# statement)
15. Analyzes specific parts of code while running
Statement (C#)
Keywords (C#)
Expression (C#)
Breakpoint (C#)
16. Evaluate expression
Iteration (C# statement)
Breakpoint (C#)
Using (C# statement)
Expression (C# statement)
17. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Program
Unsigned Simple types
Conditional executions (C#)
18. A Reference types (C#)
Class
Statement (C#)
array
IDE (Integrated Development Environment)
19. Ahorthand for longer code
Operators (C#)
Keywords (C#)
Parameters (C#)
instance
20. Used to state a parameter as specifics - (float)
array
actions
Iteration (C# statement)
Cast (C#)
21. Obtain a resource - execute a statement and then dispose of that resource
Bug (C#)
LoadContent (XNA method)
internal (C# Accessibility)
Using (C# statement)
22. Select one of a number of possible statements for execution {if}
protected (C# Accessibility)
public (C# Accessibility)
Parameters (C#)
Selection (C# statement)
23. The testing of the code - computer's ability to make decisions based on variables
Bit
static
Conditional executions (C#)
Modifiers (C#)
24. Block of C# with particular name
Expression (C#)
Method (C#)
enum
Cast (C#)
25. Data structure that combines fields and methods in a single unit (may be user defined)
LoadContent (XNA method)
Program
Cast (C#)
Class (C# type)
26. byte - ushort - uint - ulong
Unsigned Simple types
Selection (C# statement)
static
Bug (C#)
27. Access not limited
Signed Simple types (C#)
public (C# Accessibility)
Using (C# statement)
instance
28. Draw everything to the screen
Signed Simple types (C#)
Draw (XNA method)
instance
Parameters (C#)
29. Holds numbers with decimal places
Selection (C# statement)
Boolean (C#)
Keywords (C#)
Float (C#)
30. Mark code or phrases that aren't read by program - marked with // or / and /
Initialize (XNA method)
array
protected internal (C# Accessibility)
Comments (C#)
31. Members that belong to objects
Bug (C#)
instance
UnloadContent (XNA method)
Class (C# type)
32. Load sounds or music or graphics or fonts or anything else
private (C# Accessibility)
Signed Simple types (C#)
LoadContent (XNA method)
Draw (XNA method)
33. Problems in code that prevent code from running or returns the wrong values
Breakpoint (C#)
Bug (C#)
Access modifiers (C#)
Solution
34. A list of instructions that tell a computer what to do
Program
internal (C# Accessibility)
Declaration (C# statement)
Statement (C#)
35. Computer memory from 0 - 255 - each one composed of 8 bits
Solution
Byte
Bit
Modifiers (C#)
36. Access limited to this class or classes derived from this class
Cast (C#)
Declaration (C# statement)
protected (C# Accessibility)
UnloadContent (XNA method)
37. A type of Accessibility (C#)
public (C# Accessibility)
Boolean (C#)
protected internal
Parameters (C#)
38. Holds content and programming code
IDE (Integrated Development Environment)
Solution
Using (C# statement)
Byte
39. Access limited to this class
Write and test
Block (C# statement)
Comments (C#)
private (C# Accessibility)
40. Specifics of methods
Breakpoint (C#)
LoadContent (XNA method)
Parameters (C#)
Equality
41. Access limited to this program
protected internal (C# Accessibility)
Bit
internal (C# Accessibility)
Cast (C#)
42. A types of operator
Write and test
Jump (C# statement)
Signed Simple types (C#)
Equality
43. sybte - short - int - long
Signed Simple types (C#)
Objects (C#)
Draw (XNA method)
Unsigned Simple types
44. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
protected internal (C# Accessibility)
Float (C#)
Update (XNA method)
Block (C# statement)
45. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Breakpoint (C#)
Initialize (XNA method)
Cast (C#)
46. Predefined - reserved identifiers that have special meanings
static
Using (C# statement)
Keywords (C#)
Program
47. Represent something programs need to work with - instances of classes
Expression (C# statement)
protected internal
actions
Objects (C#)
48. A value of 0 or 1
Method (C#)
Signed Simple types (C#)
Equality
Bit
49. Actual things such as images or videos or pictures or music
Content (C#)
public (C# Accessibility)
Conditional executions (C#)
Objects (C#)
50. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Cast (C#)
Float (C#)
Draw (XNA method)