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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to state a parameter as specifics - (float)
Expression (C# statement)
Cast (C#)
Draw (XNA method)
protected (C# Accessibility)
2. Draw everything to the screen
Access modifiers (C#)
Draw (XNA method)
Breakpoint (C#)
LoadContent (XNA method)
3. A type of Accessibility (C#)
Bug (C#)
Program
protected internal
Unsigned Simple types
4. Access limited to this class
Conditional executions (C#)
Class
private (C# Accessibility)
Signed Simple types (C#)
5. Problems in code that prevent code from running or returns the wrong values
static
Unsigned Simple types
Bug (C#)
Comments (C#)
6. sybte - short - int - long
Bit
Selection (C# statement)
Operators (C#)
Signed Simple types (C#)
7. Ahorthand for longer code
Parameters (C#)
Operators (C#)
Unsigned Simple types
Expression (C# statement)
8. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Jump (C# statement)
Initialize (XNA method)
Objects (C#)
9. Predefined - reserved identifiers that have special meanings
UnloadContent (XNA method)
Boolean (C#)
Signed Simple types (C#)
Keywords (C#)
10. A data type(C#)
Access modifiers (C#)
Update (XNA method)
private (C# Accessibility)
enum
11. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Objects (C#)
IDE (Integrated Development Environment)
Expression (C# statement)
12. Repeatedly execute the statement {while - do - for - foreach}
enum
Bit
Byte
Iteration (C# statement)
13. Actual things such as images or videos or pictures or music
Block (C# statement)
Content (C#)
Float (C#)
Declaration (C# statement)
14. Mark code or phrases that aren't read by program - marked with // or / and /
Draw (XNA method)
Class
Comments (C#)
array
15. constructed from operand and operators
Expression (C#)
Class (C# type)
Cast (C#)
actions
16. Evaluate expression
public (C# Accessibility)
Using (C# statement)
Expression (C# statement)
Conditional executions (C#)
17. Unload anything that's not part of the ContentManager
public (C# Accessibility)
UnloadContent (XNA method)
Solution
Float (C#)
18. Programs must describe two things... what data the program works on & what ______ the program does on the data
Conditional executions (C#)
actions
Statement (C#)
LoadContent (XNA method)
19. A list of instructions that tell a computer what to do
Jump (C# statement)
Parameters (C#)
Program
Statement (C#)
20. Set up anything related to your game that's not content related
Selection (C# statement)
Cast (C#)
Solution
Initialize (XNA method)
21. Members that belong to objects
Cast (C#)
instance
Boolean (C#)
protected (C# Accessibility)
22. Specifics of methods
Using (C# statement)
private (C# Accessibility)
Parameters (C#)
Unsigned Simple types
23. Members that belong to classes
Float (C#)
Cast (C#)
enum
static
24. Block of C# with particular name
Method (C#)
private (C# Accessibility)
Bit
Update (XNA method)
25. Analyzes specific parts of code while running
Write and test
Breakpoint (C#)
internal (C# Accessibility)
Expression (C#)
26. Access not limited
Breakpoint (C#)
Jump (C# statement)
public (C# Accessibility)
Bug (C#)
27. Access limited to this program or classes derived from this class
actions
array
Jump (C# statement)
protected internal (C# Accessibility)
28. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Initialize (XNA method)
Expression (C# statement)
Statement (C#)
29. A Reference types (C#)
protected internal
array
protected internal (C# Accessibility)
UnloadContent (XNA method)
30. Access limited to this program
IDE (Integrated Development Environment)
Byte
Objects (C#)
internal (C# Accessibility)
31. Used to transfer control {goto - return}
IDE (Integrated Development Environment)
Parameters (C#)
Jump (C# statement)
Program
32. Computer memory from 0 - 255 - each one composed of 8 bits
Statement (C#)
Jump (C# statement)
Byte
Bit
33. Data structure that combines fields and methods in a single unit (may be user defined)
Program
array
Class (C# type)
Content (C#)
34. Select one of a number of possible statements for execution {if}
enum
Block (C# statement)
Selection (C# statement)
Breakpoint (C#)
35. Represent something programs need to work with - instances of classes
Expression (C# statement)
internal (C# Accessibility)
Objects (C#)
Draw (XNA method)
36. byte - ushort - uint - ulong
Program
Conditional executions (C#)
Unsigned Simple types
Comments (C#)
37. Visual Studio is an _________.
actions
IDE (Integrated Development Environment)
Parameters (C#)
Bit
38. Used to modify declarations of types and type members
Operators (C#)
Byte
Modifiers (C#)
Class (C# type)
39. Declare local variables and constants - type followed by identifier
Comments (C#)
Declaration (C# statement)
array
protected internal
40. Holds content and programming code
actions
Selection (C# statement)
Solution
Byte
41. A types of operator
static
array
Statement (C#)
Equality
42. Consists of a list of statements written between delimiters { and }.
Content (C#)
Bit
Write and test
Block (C# statement)
43. The action of the code - single step in program ends with ;
Update (XNA method)
Statement (C#)
Method (C#)
Expression (C# statement)
44. Access limited to this class or classes derived from this class
internal (C# Accessibility)
Bit
Objects (C#)
protected (C# Accessibility)
45. A value of 0 or 1
UnloadContent (XNA method)
Bit
Comments (C#)
Content (C#)
46. Calls true or false for a code
UnloadContent (XNA method)
IDE (Integrated Development Environment)
Byte
Boolean (C#)
47. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Keywords (C#)
array
Bug (C#)
Write and test
48. Holds numbers with decimal places
Float (C#)
Cast (C#)
protected internal (C# Accessibility)
protected internal
49. Like a template for objects
Access modifiers (C#)
private (C# Accessibility)
Class
Breakpoint (C#)
50. Specify the declared accessibility of types an type members (private or public)
Conditional executions (C#)
array
Byte
Access modifiers (C#)