Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to state a parameter as specifics - (float)






2. Declare local variables and constants - type followed by identifier






3. Draw everything to the screen






4. A data type(C#)






5. Holds content and programming code






6. Predefined - reserved identifiers that have special meanings






7. The action of the code - single step in program ends with ;






8. Specify the declared accessibility of types an type members (private or public)






9. Access limited to this program or classes derived from this class






10. Members that belong to classes






11. A Reference types (C#)






12. A list of instructions that tell a computer what to do






13. A type of Accessibility (C#)






14. Select one of a number of possible statements for execution {if}






15. Mark code or phrases that aren't read by program - marked with // or / and /






16. A types of operator






17. Consists of a list of statements written between delimiters { and }.






18. Problems in code that prevent code from running or returns the wrong values






19. Access limited to this class






20. Ahorthand for longer code






21. Like a template for objects






22. Analyzes specific parts of code while running






23. Represent something programs need to work with - instances of classes






24. byte - ushort - uint - ulong






25. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






26. Members that belong to objects






27. Access limited to this class or classes derived from this class






28. Calls true or false for a code






29. sybte - short - int - long






30. Actual things such as images or videos or pictures or music






31. Access not limited






32. Specifics of methods






33. Repeatedly execute the statement {while - do - for - foreach}






34. Data structure that combines fields and methods in a single unit (may be user defined)






35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






36. Access limited to this program






37. The testing of the code - computer's ability to make decisions based on variables






38. constructed from operand and operators






39. Holds numbers with decimal places






40. Used to transfer control {goto - return}






41. Set up anything related to your game that's not content related






42. Obtain a resource - execute a statement and then dispose of that resource






43. Programs must describe two things... what data the program works on & what ______ the program does on the data






44. Computer memory from 0 - 255 - each one composed of 8 bits






45. Load sounds or music or graphics or fonts or anything else






46. Unload anything that's not part of the ContentManager






47. Evaluate expression






48. Used to modify declarations of types and type members






49. Block of C# with particular name






50. Visual Studio is an _________.