Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consists of a list of statements written between delimiters { and }.






2. byte - ushort - uint - ulong






3. sybte - short - int - long






4. Specify the declared accessibility of types an type members (private or public)






5. Visual Studio is an _________.






6. Holds numbers with decimal places






7. Select one of a number of possible statements for execution {if}






8. Computer memory from 0 - 255 - each one composed of 8 bits






9. Data structure that combines fields and methods in a single unit (may be user defined)






10. Specifics of methods






11. Repeatedly execute the statement {while - do - for - foreach}






12. Access limited to this program






13. Access not limited






14. A value of 0 or 1






15. Unload anything that's not part of the ContentManager






16. A data type(C#)






17. Actual things such as images or videos or pictures or music






18. Draw everything to the screen






19. Access limited to this class or classes derived from this class






20. A Reference types (C#)






21. Analyzes specific parts of code while running






22. The testing of the code - computer's ability to make decisions based on variables






23. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






24. Members that belong to objects






25. Evaluate expression






26. Ahorthand for longer code






27. Holds content and programming code






28. Programs must describe two things... what data the program works on & what ______ the program does on the data






29. Used to modify declarations of types and type members






30. Predefined - reserved identifiers that have special meanings






31. Like a template for objects






32. Block of C# with particular name






33. Obtain a resource - execute a statement and then dispose of that resource






34. Used to transfer control {goto - return}






35. Set up anything related to your game that's not content related






36. Represent something programs need to work with - instances of classes






37. Declare local variables and constants - type followed by identifier






38. Used to state a parameter as specifics - (float)






39. Problems in code that prevent code from running or returns the wrong values






40. Members that belong to classes






41. The action of the code - single step in program ends with ;






42. A types of operator






43. Calls true or false for a code






44. Mark code or phrases that aren't read by program - marked with // or / and /






45. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






46. Load sounds or music or graphics or fonts or anything else






47. A type of Accessibility (C#)






48. A list of instructions that tell a computer what to do






49. Access limited to this program or classes derived from this class






50. constructed from operand and operators