Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Evaluate expression






2. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






3. Problems in code that prevent code from running or returns the wrong values






4. Calls true or false for a code






5. Set up anything related to your game that's not content related






6. Obtain a resource - execute a statement and then dispose of that resource






7. A type of Accessibility (C#)






8. Access limited to this class






9. Access not limited






10. Computer memory from 0 - 255 - each one composed of 8 bits






11. The action of the code - single step in program ends with ;






12. Select one of a number of possible statements for execution {if}






13. Access limited to this program or classes derived from this class






14. Repeatedly execute the statement {while - do - for - foreach}






15. Programs must describe two things... what data the program works on & what ______ the program does on the data






16. Used to state a parameter as specifics - (float)






17. Declare local variables and constants - type followed by identifier






18. A list of instructions that tell a computer what to do






19. Block of C# with particular name






20. A types of operator






21. Access limited to this program






22. Predefined - reserved identifiers that have special meanings






23. A value of 0 or 1






24. Like a template for objects






25. Consists of a list of statements written between delimiters { and }.






26. Members that belong to objects






27. Actual things such as images or videos or pictures or music






28. Unload anything that's not part of the ContentManager






29. Draw everything to the screen






30. Load sounds or music or graphics or fonts or anything else






31. Used to transfer control {goto - return}






32. Access limited to this class or classes derived from this class






33. sybte - short - int - long






34. Used to modify declarations of types and type members






35. Mark code or phrases that aren't read by program - marked with // or / and /






36. A data type(C#)






37. A Reference types (C#)






38. Ahorthand for longer code






39. Members that belong to classes






40. Represent something programs need to work with - instances of classes






41. Holds content and programming code






42. Data structure that combines fields and methods in a single unit (may be user defined)






43. The testing of the code - computer's ability to make decisions based on variables






44. constructed from operand and operators






45. Specify the declared accessibility of types an type members (private or public)






46. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






47. Visual Studio is an _________.






48. Holds numbers with decimal places






49. byte - ushort - uint - ulong






50. Specifics of methods







Sorry!:) No result found.

Can you answer 50 questions in 15 minutes?


Let me suggest you:



Major Subjects



Tests & Exams


AP
CLEP
DSST
GRE
SAT
GMAT

Most popular tests