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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The testing of the code - computer's ability to make decisions based on variables
Cast (C#)
Program
Conditional executions (C#)
Class (C# type)
2. Declare local variables and constants - type followed by identifier
Jump (C# statement)
Declaration (C# statement)
Comments (C#)
Content (C#)
3. Set up anything related to your game that's not content related
Initialize (XNA method)
internal (C# Accessibility)
Declaration (C# statement)
protected internal
4. Specify the declared accessibility of types an type members (private or public)
static
Method (C#)
Access modifiers (C#)
Bug (C#)
5. A types of operator
Equality
Expression (C#)
Selection (C# statement)
Bug (C#)
6. Specifics of methods
Boolean (C#)
Parameters (C#)
Breakpoint (C#)
Using (C# statement)
7. A Reference types (C#)
array
protected internal (C# Accessibility)
Modifiers (C#)
Content (C#)
8. Draw everything to the screen
Draw (XNA method)
Initialize (XNA method)
Method (C#)
actions
9. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
public (C# Accessibility)
Solution
Content (C#)
10. A type of Accessibility (C#)
Bug (C#)
Access modifiers (C#)
protected internal
Bit
11. Like a template for objects
instance
Objects (C#)
array
Class
12. Computer memory from 0 - 255 - each one composed of 8 bits
Bug (C#)
Byte
Write and test
Solution
13. The action of the code - single step in program ends with ;
Statement (C#)
Update (XNA method)
Initialize (XNA method)
protected (C# Accessibility)
14. Access limited to this program or classes derived from this class
Jump (C# statement)
protected internal (C# Accessibility)
Using (C# statement)
Unsigned Simple types
15. Analyzes specific parts of code while running
Program
Breakpoint (C#)
Unsigned Simple types
Class
16. Access limited to this class or classes derived from this class
Update (XNA method)
Parameters (C#)
Signed Simple types (C#)
protected (C# Accessibility)
17. Block of C# with particular name
Method (C#)
Expression (C#)
LoadContent (XNA method)
Statement (C#)
18. Evaluate expression
Expression (C# statement)
Update (XNA method)
Draw (XNA method)
public (C# Accessibility)
19. Select one of a number of possible statements for execution {if}
Operators (C#)
Using (C# statement)
Selection (C# statement)
Bit
20. A value of 0 or 1
Bug (C#)
Bit
Modifiers (C#)
Keywords (C#)
21. Access limited to this program
Unsigned Simple types
public (C# Accessibility)
internal (C# Accessibility)
Program
22. Holds content and programming code
protected internal
Solution
Bit
Declaration (C# statement)
23. Used to modify declarations of types and type members
Expression (C# statement)
Declaration (C# statement)
Modifiers (C#)
Bit
24. Load sounds or music or graphics or fonts or anything else
Draw (XNA method)
private (C# Accessibility)
LoadContent (XNA method)
Byte
25. Holds numbers with decimal places
Jump (C# statement)
Update (XNA method)
Content (C#)
Float (C#)
26. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Expression (C# statement)
Parameters (C#)
Write and test
Statement (C#)
27. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Parameters (C#)
instance
internal (C# Accessibility)
28. Obtain a resource - execute a statement and then dispose of that resource
Method (C#)
Using (C# statement)
Program
Iteration (C# statement)
29. byte - ushort - uint - ulong
Unsigned Simple types
Statement (C#)
Operators (C#)
array
30. Members that belong to classes
Operators (C#)
Selection (C# statement)
static
Access modifiers (C#)
31. Actual things such as images or videos or pictures or music
Bit
IDE (Integrated Development Environment)
Boolean (C#)
Content (C#)
32. sybte - short - int - long
Content (C#)
Update (XNA method)
Signed Simple types (C#)
protected internal
33. Data structure that combines fields and methods in a single unit (may be user defined)
Jump (C# statement)
Content (C#)
Class (C# type)
internal (C# Accessibility)
34. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Draw (XNA method)
Comments (C#)
Expression (C#)
35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Class
Selection (C# statement)
protected (C# Accessibility)
Update (XNA method)
36. A data type(C#)
protected internal (C# Accessibility)
Statement (C#)
enum
Keywords (C#)
37. Unload anything that's not part of the ContentManager
Statement (C#)
UnloadContent (XNA method)
array
Boolean (C#)
38. Ahorthand for longer code
Operators (C#)
Class
Byte
instance
39. Repeatedly execute the statement {while - do - for - foreach}
internal (C# Accessibility)
Iteration (C# statement)
Access modifiers (C#)
Objects (C#)
40. Programs must describe two things... what data the program works on & what ______ the program does on the data
Solution
actions
Comments (C#)
IDE (Integrated Development Environment)
41. Calls true or false for a code
Bit
Unsigned Simple types
Expression (C# statement)
Boolean (C#)
42. Used to state a parameter as specifics - (float)
actions
Conditional executions (C#)
Cast (C#)
Access modifiers (C#)
43. A list of instructions that tell a computer what to do
Jump (C# statement)
Modifiers (C#)
Program
protected (C# Accessibility)
44. Visual Studio is an _________.
Operators (C#)
Bug (C#)
IDE (Integrated Development Environment)
Equality
45. constructed from operand and operators
protected internal
Byte
Comments (C#)
Expression (C#)
46. Access not limited
Unsigned Simple types
public (C# Accessibility)
Equality
Byte
47. Access limited to this class
static
Modifiers (C#)
private (C# Accessibility)
Solution
48. Members that belong to objects
internal (C# Accessibility)
instance
Using (C# statement)
Jump (C# statement)
49. Predefined - reserved identifiers that have special meanings
Program
Keywords (C#)
Conditional executions (C#)
Unsigned Simple types
50. Used to transfer control {goto - return}
Draw (XNA method)
public (C# Accessibility)
Jump (C# statement)
Signed Simple types (C#)