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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long
Program
Modifiers (C#)
protected (C# Accessibility)
Signed Simple types (C#)
2. constructed from operand and operators
Comments (C#)
Signed Simple types (C#)
Expression (C#)
Class (C# type)
3. Access not limited
Boolean (C#)
Access modifiers (C#)
Class (C# type)
public (C# Accessibility)
4. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Class (C# type)
Initialize (XNA method)
Program
5. Actual things such as images or videos or pictures or music
Conditional executions (C#)
protected internal (C# Accessibility)
Iteration (C# statement)
Content (C#)
6. Used to modify declarations of types and type members
Float (C#)
Modifiers (C#)
private (C# Accessibility)
Expression (C#)
7. Obtain a resource - execute a statement and then dispose of that resource
Comments (C#)
Using (C# statement)
internal (C# Accessibility)
Expression (C# statement)
8. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
actions
Cast (C#)
Conditional executions (C#)
9. Access limited to this class or classes derived from this class
Update (XNA method)
protected (C# Accessibility)
Initialize (XNA method)
enum
10. A Reference types (C#)
Expression (C#)
Method (C#)
array
Solution
11. Load sounds or music or graphics or fonts or anything else
UnloadContent (XNA method)
Method (C#)
Bit
LoadContent (XNA method)
12. A value of 0 or 1
Solution
Class
Bit
static
13. Programs must describe two things... what data the program works on & what ______ the program does on the data
Comments (C#)
Jump (C# statement)
actions
Cast (C#)
14. Data structure that combines fields and methods in a single unit (may be user defined)
Boolean (C#)
actions
Class (C# type)
Keywords (C#)
15. Specify the declared accessibility of types an type members (private or public)
internal (C# Accessibility)
Access modifiers (C#)
protected internal
Comments (C#)
16. A data type(C#)
protected (C# Accessibility)
enum
Bit
IDE (Integrated Development Environment)
17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Access modifiers (C#)
Write and test
actions
18. A types of operator
protected (C# Accessibility)
Unsigned Simple types
Breakpoint (C#)
Equality
19. Problems in code that prevent code from running or returns the wrong values
Operators (C#)
Boolean (C#)
Bug (C#)
private (C# Accessibility)
20. Consists of a list of statements written between delimiters { and }.
instance
Block (C# statement)
Statement (C#)
Selection (C# statement)
21. Represent something programs need to work with - instances of classes
Bit
Selection (C# statement)
Objects (C#)
Byte
22. Access limited to this program
Comments (C#)
internal (C# Accessibility)
Declaration (C# statement)
Operators (C#)
23. A type of Accessibility (C#)
Byte
Breakpoint (C#)
protected internal
enum
24. Access limited to this class
Comments (C#)
Class
private (C# Accessibility)
Float (C#)
25. Visual Studio is an _________.
Class
Bit
IDE (Integrated Development Environment)
Objects (C#)
26. Used to transfer control {goto - return}
Block (C# statement)
Breakpoint (C#)
Jump (C# statement)
enum
27. Like a template for objects
Parameters (C#)
Class
protected (C# Accessibility)
Program
28. Specifics of methods
protected internal (C# Accessibility)
Declaration (C# statement)
Parameters (C#)
Access modifiers (C#)
29. The testing of the code - computer's ability to make decisions based on variables
Draw (XNA method)
Conditional executions (C#)
actions
Program
30. Access limited to this program or classes derived from this class
actions
protected internal (C# Accessibility)
Expression (C#)
Program
31. Calls true or false for a code
enum
Unsigned Simple types
Boolean (C#)
Solution
32. Members that belong to objects
instance
Block (C# statement)
Class (C# type)
Expression (C#)
33. Select one of a number of possible statements for execution {if}
Selection (C# statement)
public (C# Accessibility)
Statement (C#)
Update (XNA method)
34. byte - ushort - uint - ulong
Unsigned Simple types
IDE (Integrated Development Environment)
Breakpoint (C#)
Jump (C# statement)
35. Repeatedly execute the statement {while - do - for - foreach}
Breakpoint (C#)
static
instance
Iteration (C# statement)
36. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
enum
Initialize (XNA method)
Iteration (C# statement)
37. Ahorthand for longer code
Statement (C#)
protected internal (C# Accessibility)
Expression (C# statement)
Operators (C#)
38. Set up anything related to your game that's not content related
Initialize (XNA method)
actions
protected internal
Float (C#)
39. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Initialize (XNA method)
Access modifiers (C#)
Bit
Write and test
40. Declare local variables and constants - type followed by identifier
Bug (C#)
Declaration (C# statement)
Iteration (C# statement)
protected internal
41. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Cast (C#)
protected (C# Accessibility)
Objects (C#)
42. The action of the code - single step in program ends with ;
Expression (C#)
Signed Simple types (C#)
array
Statement (C#)
43. Evaluate expression
Expression (C# statement)
Breakpoint (C#)
Byte
Content (C#)
44. Used to state a parameter as specifics - (float)
Byte
Selection (C# statement)
Cast (C#)
internal (C# Accessibility)
45. Members that belong to classes
Float (C#)
Declaration (C# statement)
static
Keywords (C#)
46. Block of C# with particular name
Method (C#)
Selection (C# statement)
Access modifiers (C#)
Block (C# statement)
47. Holds content and programming code
Class
Parameters (C#)
Solution
static
48. A list of instructions that tell a computer what to do
Access modifiers (C#)
Program
Conditional executions (C#)
UnloadContent (XNA method)
49. Analyzes specific parts of code while running
Breakpoint (C#)
Float (C#)
Statement (C#)
Class (C# type)
50. Holds numbers with decimal places
Float (C#)
Write and test
internal (C# Accessibility)
Keywords (C#)
Can you answer 50 questions in 15 minutes?
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