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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Class (C# type)
Conditional executions (C#)
Expression (C# statement)
2. Programs must describe two things... what data the program works on & what ______ the program does on the data
UnloadContent (XNA method)
actions
Update (XNA method)
Float (C#)
3. Like a template for objects
Signed Simple types (C#)
Conditional executions (C#)
Breakpoint (C#)
Class
4. constructed from operand and operators
enum
internal (C# Accessibility)
Expression (C# statement)
Expression (C#)
5. Problems in code that prevent code from running or returns the wrong values
protected (C# Accessibility)
Modifiers (C#)
Bug (C#)
Class
6. Data structure that combines fields and methods in a single unit (may be user defined)
Boolean (C#)
Jump (C# statement)
Access modifiers (C#)
Class (C# type)
7. Access limited to this class or classes derived from this class
Access modifiers (C#)
protected (C# Accessibility)
Update (XNA method)
Float (C#)
8. Computer memory from 0 - 255 - each one composed of 8 bits
Program
Write and test
Byte
static
9. Members that belong to objects
Bit
Solution
instance
Operators (C#)
10. Specify the declared accessibility of types an type members (private or public)
Block (C# statement)
Parameters (C#)
Access modifiers (C#)
actions
11. A list of instructions that tell a computer what to do
Breakpoint (C#)
Declaration (C# statement)
Iteration (C# statement)
Program
12. Holds content and programming code
Comments (C#)
Block (C# statement)
Solution
enum
13. Unload anything that's not part of the ContentManager
internal (C# Accessibility)
actions
Cast (C#)
UnloadContent (XNA method)
14. Represent something programs need to work with - instances of classes
Objects (C#)
protected (C# Accessibility)
Bit
Breakpoint (C#)
15. Load sounds or music or graphics or fonts or anything else
Keywords (C#)
public (C# Accessibility)
LoadContent (XNA method)
Modifiers (C#)
16. A types of operator
Equality
Block (C# statement)
Initialize (XNA method)
Operators (C#)
17. Calls true or false for a code
protected internal
Boolean (C#)
Bit
Update (XNA method)
18. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Bug (C#)
Keywords (C#)
Objects (C#)
19. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Method (C#)
UnloadContent (XNA method)
Parameters (C#)
20. Predefined - reserved identifiers that have special meanings
Boolean (C#)
Keywords (C#)
instance
IDE (Integrated Development Environment)
21. Declare local variables and constants - type followed by identifier
Class
Jump (C# statement)
public (C# Accessibility)
Declaration (C# statement)
22. A type of Accessibility (C#)
Operators (C#)
Unsigned Simple types
Method (C#)
protected internal
23. Block of C# with particular name
static
Modifiers (C#)
protected internal (C# Accessibility)
Method (C#)
24. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Declaration (C# statement)
Block (C# statement)
Conditional executions (C#)
25. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Class
Selection (C# statement)
Modifiers (C#)
26. Used to modify declarations of types and type members
protected (C# Accessibility)
instance
Modifiers (C#)
Using (C# statement)
27. Members that belong to classes
Draw (XNA method)
Float (C#)
static
Write and test
28. Used to state a parameter as specifics - (float)
Block (C# statement)
Cast (C#)
Program
Solution
29. Holds numbers with decimal places
UnloadContent (XNA method)
Unsigned Simple types
Float (C#)
IDE (Integrated Development Environment)
30. The testing of the code - computer's ability to make decisions based on variables
Using (C# statement)
Conditional executions (C#)
Comments (C#)
Float (C#)
31. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Modifiers (C#)
Update (XNA method)
Iteration (C# statement)
Cast (C#)
32. Access limited to this program
internal (C# Accessibility)
Modifiers (C#)
protected internal (C# Accessibility)
Draw (XNA method)
33. Analyzes specific parts of code while running
protected (C# Accessibility)
private (C# Accessibility)
Breakpoint (C#)
Modifiers (C#)
34. Access limited to this class
Method (C#)
Access modifiers (C#)
Float (C#)
private (C# Accessibility)
35. Ahorthand for longer code
Operators (C#)
Modifiers (C#)
Keywords (C#)
LoadContent (XNA method)
36. Used to transfer control {goto - return}
actions
public (C# Accessibility)
Jump (C# statement)
Block (C# statement)
37. A data type(C#)
Selection (C# statement)
Objects (C#)
enum
Bug (C#)
38. byte - ushort - uint - ulong
Block (C# statement)
Unsigned Simple types
Iteration (C# statement)
Update (XNA method)
39. Access not limited
Boolean (C#)
protected (C# Accessibility)
Selection (C# statement)
public (C# Accessibility)
40. The action of the code - single step in program ends with ;
Objects (C#)
Statement (C#)
Class (C# type)
Initialize (XNA method)
41. Evaluate expression
array
Write and test
Parameters (C#)
Expression (C# statement)
42. Visual Studio is an _________.
Expression (C# statement)
Initialize (XNA method)
IDE (Integrated Development Environment)
Unsigned Simple types
43. A Reference types (C#)
Class (C# type)
array
Boolean (C#)
Selection (C# statement)
44. Actual things such as images or videos or pictures or music
Selection (C# statement)
LoadContent (XNA method)
Content (C#)
Access modifiers (C#)
45. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Statement (C#)
Solution
protected internal (C# Accessibility)
46. A value of 0 or 1
Jump (C# statement)
LoadContent (XNA method)
Equality
Bit
47. sybte - short - int - long
Breakpoint (C#)
Cast (C#)
Signed Simple types (C#)
public (C# Accessibility)
48. Set up anything related to your game that's not content related
IDE (Integrated Development Environment)
Byte
Unsigned Simple types
Initialize (XNA method)
49. Specifics of methods
Content (C#)
Parameters (C#)
protected internal (C# Accessibility)
enum
50. Draw everything to the screen
Modifiers (C#)
actions
Draw (XNA method)
Objects (C#)