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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mark code or phrases that aren't read by program - marked with // or / and /
Selection (C# statement)
Comments (C#)
Bug (C#)
Using (C# statement)
2. Holds content and programming code
Solution
Unsigned Simple types
Update (XNA method)
Modifiers (C#)
3. Used to modify declarations of types and type members
protected internal (C# Accessibility)
Modifiers (C#)
Declaration (C# statement)
Objects (C#)
4. Members that belong to objects
actions
Expression (C# statement)
Parameters (C#)
instance
5. Access limited to this class
Signed Simple types (C#)
Bug (C#)
private (C# Accessibility)
protected internal (C# Accessibility)
6. Members that belong to classes
static
Byte
internal (C# Accessibility)
actions
7. A data type(C#)
Update (XNA method)
internal (C# Accessibility)
enum
Block (C# statement)
8. Calls true or false for a code
Write and test
Class
Operators (C#)
Boolean (C#)
9. Select one of a number of possible statements for execution {if}
actions
Selection (C# statement)
Class (C# type)
static
10. Actual things such as images or videos or pictures or music
Statement (C#)
Content (C#)
Update (XNA method)
Jump (C# statement)
11. A type of Accessibility (C#)
public (C# Accessibility)
Boolean (C#)
Class
protected internal
12. sybte - short - int - long
Signed Simple types (C#)
IDE (Integrated Development Environment)
Bug (C#)
Declaration (C# statement)
13. Consists of a list of statements written between delimiters { and }.
Jump (C# statement)
Using (C# statement)
Iteration (C# statement)
Block (C# statement)
14. Used to state a parameter as specifics - (float)
Cast (C#)
Boolean (C#)
Bug (C#)
Class (C# type)
15. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Equality
Comments (C#)
Conditional executions (C#)
Write and test
16. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Objects (C#)
Cast (C#)
Access modifiers (C#)
17. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Class (C# type)
Bit
protected internal
18. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Parameters (C#)
Update (XNA method)
Expression (C# statement)
Signed Simple types (C#)
19. Analyzes specific parts of code while running
Cast (C#)
Solution
Content (C#)
Breakpoint (C#)
20. Used to transfer control {goto - return}
Unsigned Simple types
Method (C#)
Update (XNA method)
Jump (C# statement)
21. Visual Studio is an _________.
static
Equality
Objects (C#)
IDE (Integrated Development Environment)
22. constructed from operand and operators
Jump (C# statement)
Statement (C#)
IDE (Integrated Development Environment)
Expression (C#)
23. Evaluate expression
Parameters (C#)
Draw (XNA method)
Expression (C# statement)
Block (C# statement)
24. A value of 0 or 1
Bit
Boolean (C#)
public (C# Accessibility)
Method (C#)
25. Block of C# with particular name
Iteration (C# statement)
Method (C#)
Expression (C#)
Breakpoint (C#)
26. Holds numbers with decimal places
Float (C#)
Jump (C# statement)
Objects (C#)
protected internal (C# Accessibility)
27. Access limited to this program
Breakpoint (C#)
Conditional executions (C#)
Selection (C# statement)
internal (C# Accessibility)
28. A types of operator
UnloadContent (XNA method)
Bit
Cast (C#)
Equality
29. Access not limited
Float (C#)
public (C# Accessibility)
instance
Boolean (C#)
30. Load sounds or music or graphics or fonts or anything else
protected internal (C# Accessibility)
Signed Simple types (C#)
Float (C#)
LoadContent (XNA method)
31. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Parameters (C#)
Unsigned Simple types
LoadContent (XNA method)
32. Repeatedly execute the statement {while - do - for - foreach}
Class (C# type)
Iteration (C# statement)
Signed Simple types (C#)
Float (C#)
33. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Expression (C# statement)
Using (C# statement)
Bug (C#)
34. Specifics of methods
Method (C#)
Parameters (C#)
Bug (C#)
Class
35. Declare local variables and constants - type followed by identifier
LoadContent (XNA method)
Byte
private (C# Accessibility)
Declaration (C# statement)
36. Draw everything to the screen
internal (C# Accessibility)
Draw (XNA method)
protected internal
Byte
37. A list of instructions that tell a computer what to do
Boolean (C#)
Program
public (C# Accessibility)
Declaration (C# statement)
38. Computer memory from 0 - 255 - each one composed of 8 bits
Expression (C# statement)
Equality
array
Byte
39. A Reference types (C#)
private (C# Accessibility)
LoadContent (XNA method)
array
Expression (C# statement)
40. Specify the declared accessibility of types an type members (private or public)
Jump (C# statement)
Solution
Access modifiers (C#)
Using (C# statement)
41. byte - ushort - uint - ulong
Unsigned Simple types
Comments (C#)
Equality
Expression (C#)
42. Data structure that combines fields and methods in a single unit (may be user defined)
Expression (C# statement)
Class (C# type)
IDE (Integrated Development Environment)
Keywords (C#)
43. Programs must describe two things... what data the program works on & what ______ the program does on the data
Class
actions
Solution
Content (C#)
44. Ahorthand for longer code
Initialize (XNA method)
Operators (C#)
Jump (C# statement)
Comments (C#)
45. Like a template for objects
Objects (C#)
Declaration (C# statement)
Class
Iteration (C# statement)
46. Set up anything related to your game that's not content related
Initialize (XNA method)
Selection (C# statement)
Unsigned Simple types
protected internal
47. Obtain a resource - execute a statement and then dispose of that resource
private (C# Accessibility)
LoadContent (XNA method)
Draw (XNA method)
Using (C# statement)
48. Represent something programs need to work with - instances of classes
Cast (C#)
array
Breakpoint (C#)
Objects (C#)
49. Unload anything that's not part of the ContentManager
Access modifiers (C#)
public (C# Accessibility)
Bug (C#)
UnloadContent (XNA method)
50. Access limited to this class or classes derived from this class
Conditional executions (C#)
Keywords (C#)
protected (C# Accessibility)
Selection (C# statement)