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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A Reference types (C#)
array
actions
protected internal (C# Accessibility)
Method (C#)
2. byte - ushort - uint - ulong
internal (C# Accessibility)
Bug (C#)
Write and test
Unsigned Simple types
3. Used to transfer control {goto - return}
Write and test
Selection (C# statement)
Draw (XNA method)
Jump (C# statement)
4. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Initialize (XNA method)
Content (C#)
Method (C#)
5. Members that belong to objects
Draw (XNA method)
instance
private (C# Accessibility)
Class
6. Used to state a parameter as specifics - (float)
Cast (C#)
Iteration (C# statement)
Block (C# statement)
Content (C#)
7. Select one of a number of possible statements for execution {if}
Iteration (C# statement)
Selection (C# statement)
Breakpoint (C#)
Jump (C# statement)
8. Members that belong to classes
Bug (C#)
Cast (C#)
internal (C# Accessibility)
static
9. A data type(C#)
Comments (C#)
Write and test
IDE (Integrated Development Environment)
enum
10. Specifics of methods
Breakpoint (C#)
Jump (C# statement)
Modifiers (C#)
Parameters (C#)
11. Draw everything to the screen
Update (XNA method)
internal (C# Accessibility)
Draw (XNA method)
protected internal (C# Accessibility)
12. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
IDE (Integrated Development Environment)
Class (C# type)
Parameters (C#)
13. constructed from operand and operators
Objects (C#)
Expression (C#)
enum
Float (C#)
14. Calls true or false for a code
Boolean (C#)
Iteration (C# statement)
protected (C# Accessibility)
Expression (C#)
15. Analyzes specific parts of code while running
Breakpoint (C#)
Write and test
Equality
Jump (C# statement)
16. Actual things such as images or videos or pictures or music
Content (C#)
Conditional executions (C#)
Expression (C# statement)
enum
17. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Breakpoint (C#)
Operators (C#)
private (C# Accessibility)
18. The testing of the code - computer's ability to make decisions based on variables
Keywords (C#)
Bug (C#)
Conditional executions (C#)
Declaration (C# statement)
19. Unload anything that's not part of the ContentManager
Solution
Breakpoint (C#)
Iteration (C# statement)
UnloadContent (XNA method)
20. A list of instructions that tell a computer what to do
Breakpoint (C#)
Selection (C# statement)
Class (C# type)
Program
21. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Modifiers (C#)
Iteration (C# statement)
protected internal
22. Predefined - reserved identifiers that have special meanings
Jump (C# statement)
Keywords (C#)
Unsigned Simple types
Bug (C#)
23. A value of 0 or 1
Access modifiers (C#)
Byte
Bit
internal (C# Accessibility)
24. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Iteration (C# statement)
Signed Simple types (C#)
protected internal (C# Accessibility)
25. Access not limited
static
Block (C# statement)
array
public (C# Accessibility)
26. Ahorthand for longer code
instance
internal (C# Accessibility)
Method (C#)
Operators (C#)
27. Represent something programs need to work with - instances of classes
Objects (C#)
Modifiers (C#)
Parameters (C#)
public (C# Accessibility)
28. Set up anything related to your game that's not content related
Byte
Breakpoint (C#)
Float (C#)
Initialize (XNA method)
29. Problems in code that prevent code from running or returns the wrong values
Statement (C#)
Bug (C#)
Class (C# type)
static
30. A types of operator
Class (C# type)
Bit
Equality
Write and test
31. Holds numbers with decimal places
Float (C#)
Expression (C#)
Byte
Program
32. The action of the code - single step in program ends with ;
protected internal
Statement (C#)
Comments (C#)
protected (C# Accessibility)
33. Visual Studio is an _________.
protected (C# Accessibility)
IDE (Integrated Development Environment)
Iteration (C# statement)
Conditional executions (C#)
34. sybte - short - int - long
Signed Simple types (C#)
instance
Write and test
actions
35. Holds content and programming code
internal (C# Accessibility)
Solution
Float (C#)
Keywords (C#)
36. Programs must describe two things... what data the program works on & what ______ the program does on the data
protected internal (C# Accessibility)
actions
Class
Write and test
37. Access limited to this class or classes derived from this class
Iteration (C# statement)
Parameters (C#)
Program
protected (C# Accessibility)
38. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Initialize (XNA method)
Conditional executions (C#)
Statement (C#)
39. Evaluate expression
Conditional executions (C#)
protected (C# Accessibility)
Expression (C# statement)
Bit
40. Access limited to this program
Expression (C#)
internal (C# Accessibility)
Cast (C#)
Statement (C#)
41. Load sounds or music or graphics or fonts or anything else
private (C# Accessibility)
Breakpoint (C#)
Iteration (C# statement)
LoadContent (XNA method)
42. Block of C# with particular name
Bug (C#)
Access modifiers (C#)
Method (C#)
Parameters (C#)
43. Used to modify declarations of types and type members
Float (C#)
Unsigned Simple types
protected internal
Modifiers (C#)
44. Data structure that combines fields and methods in a single unit (may be user defined)
Solution
Selection (C# statement)
Class (C# type)
Bug (C#)
45. Access limited to this class
static
LoadContent (XNA method)
private (C# Accessibility)
Float (C#)
46. Specify the declared accessibility of types an type members (private or public)
Selection (C# statement)
actions
Initialize (XNA method)
Access modifiers (C#)
47. Declare local variables and constants - type followed by identifier
static
LoadContent (XNA method)
Expression (C# statement)
Declaration (C# statement)
48. Consists of a list of statements written between delimiters { and }.
Iteration (C# statement)
Block (C# statement)
enum
UnloadContent (XNA method)
49. A type of Accessibility (C#)
protected internal
Expression (C#)
Update (XNA method)
actions
50. Like a template for objects
Class
Content (C#)
Comments (C#)
Initialize (XNA method)