Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program or classes derived from this class

2. Load sounds or music or graphics or fonts or anything else

3. Computer memory from 0 - 255 - each one composed of 8 bits

4. Access limited to this class or classes derived from this class

5. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game

6. The testing of the code - computer's ability to make decisions based on variables

7. Unload anything that's not part of the ContentManager

8. Actual things such as images or videos or pictures or music

9. The action of the code - single step in program ends with ;

10. A list of instructions that tell a computer what to do

11. Declare local variables and constants - type followed by identifier

12. Data structure that combines fields and methods in a single unit (may be user defined)

13. Specifics of methods

14. Obtain a resource - execute a statement and then dispose of that resource

15. Programs must describe two things... what data the program works on & what ______ the program does on the data

16. Consists of a list of statements written between delimiters { and }.

17. Used to modify declarations of types and type members

18. sybte - short - int - long

19. byte - ushort - uint - ulong

20. Used to transfer control {goto - return}

21. Select one of a number of possible statements for execution {if}

22. Visual Studio is an _________.

23. Evaluate expression

24. Used to state a parameter as specifics - (float)

25. Ahorthand for longer code

26. Calls true or false for a code

27. Members that belong to classes

28. Repeatedly execute the statement {while - do - for - foreach}

29. Access limited to this program

30. Problems in code that prevent code from running or returns the wrong values

31. A type of Accessibility (C#)

32. Mark code or phrases that aren't read by program - marked with // or / and /

33. Specify the declared accessibility of types an type members (private or public)

34. Members that belong to objects

35. Analyzes specific parts of code while running

36. Represent something programs need to work with - instances of classes

37. Draw everything to the screen

38. Access limited to this class

39. A types of operator

40. A Reference types (C#)

41. Holds content and programming code

42. Access not limited

43. constructed from operand and operators

44. A data type(C#)

45. A value of 0 or 1

46. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.

47. Like a template for objects

48. Holds numbers with decimal places

49. Predefined - reserved identifiers that have special meanings

50. Block of C# with particular name