Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to transfer control {goto - return}






2. Data structure that combines fields and methods in a single unit (may be user defined)






3. Access limited to this program






4. Obtain a resource - execute a statement and then dispose of that resource






5. Calls true or false for a code






6. Analyzes specific parts of code while running






7. Repeatedly execute the statement {while - do - for - foreach}






8. Access limited to this class or classes derived from this class






9. Problems in code that prevent code from running or returns the wrong values






10. Draw everything to the screen






11. constructed from operand and operators






12. byte - ushort - uint - ulong






13. Used to modify declarations of types and type members






14. Specifics of methods






15. Select one of a number of possible statements for execution {if}






16. Used to state a parameter as specifics - (float)






17. Predefined - reserved identifiers that have special meanings






18. Holds content and programming code






19. Represent something programs need to work with - instances of classes






20. Visual Studio is an _________.






21. A type of Accessibility (C#)






22. Computer memory from 0 - 255 - each one composed of 8 bits






23. Members that belong to classes






24. Consists of a list of statements written between delimiters { and }.






25. Actual things such as images or videos or pictures or music






26. Block of C# with particular name






27. A Reference types (C#)






28. Members that belong to objects






29. Load sounds or music or graphics or fonts or anything else






30. Ahorthand for longer code






31. Programs must describe two things... what data the program works on & what ______ the program does on the data






32. The action of the code - single step in program ends with ;






33. Declare local variables and constants - type followed by identifier






34. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






36. Evaluate expression






37. A value of 0 or 1






38. Unload anything that's not part of the ContentManager






39. A types of operator






40. A data type(C#)






41. Like a template for objects






42. Access not limited






43. Specify the declared accessibility of types an type members (private or public)






44. Access limited to this class






45. Set up anything related to your game that's not content related






46. sybte - short - int - long






47. Access limited to this program or classes derived from this class






48. The testing of the code - computer's ability to make decisions based on variables






49. Mark code or phrases that aren't read by program - marked with // or / and /






50. Holds numbers with decimal places