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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members
Modifiers (C#)
Comments (C#)
UnloadContent (XNA method)
IDE (Integrated Development Environment)
2. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Declaration (C# statement)
Conditional executions (C#)
Keywords (C#)
3. Predefined - reserved identifiers that have special meanings
Declaration (C# statement)
Keywords (C#)
Access modifiers (C#)
Initialize (XNA method)
4. The action of the code - single step in program ends with ;
static
Statement (C#)
Bug (C#)
Cast (C#)
5. constructed from operand and operators
Draw (XNA method)
Expression (C#)
Modifiers (C#)
Method (C#)
6. Repeatedly execute the statement {while - do - for - foreach}
Access modifiers (C#)
Boolean (C#)
Iteration (C# statement)
Expression (C#)
7. Declare local variables and constants - type followed by identifier
Boolean (C#)
Operators (C#)
Declaration (C# statement)
Equality
8. Used to transfer control {goto - return}
Jump (C# statement)
private (C# Accessibility)
LoadContent (XNA method)
Iteration (C# statement)
9. Like a template for objects
Class
Parameters (C#)
enum
Expression (C# statement)
10. byte - ushort - uint - ulong
Breakpoint (C#)
Float (C#)
Update (XNA method)
Unsigned Simple types
11. A types of operator
Iteration (C# statement)
Equality
actions
Access modifiers (C#)
12. Members that belong to classes
Bug (C#)
Parameters (C#)
protected internal
static
13. Access limited to this program
Unsigned Simple types
Signed Simple types (C#)
UnloadContent (XNA method)
internal (C# Accessibility)
14. Represent something programs need to work with - instances of classes
Objects (C#)
instance
Iteration (C# statement)
Statement (C#)
15. Access not limited
Objects (C#)
Class (C# type)
private (C# Accessibility)
public (C# Accessibility)
16. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
IDE (Integrated Development Environment)
Expression (C#)
Parameters (C#)
17. A type of Accessibility (C#)
Program
protected internal
Objects (C#)
protected (C# Accessibility)
18. A data type(C#)
private (C# Accessibility)
Bug (C#)
enum
Byte
19. Consists of a list of statements written between delimiters { and }.
Content (C#)
enum
Modifiers (C#)
Block (C# statement)
20. Analyzes specific parts of code while running
Breakpoint (C#)
Operators (C#)
Declaration (C# statement)
LoadContent (XNA method)
21. Members that belong to objects
protected internal (C# Accessibility)
Content (C#)
instance
array
22. Access limited to this class
Block (C# statement)
Modifiers (C#)
Content (C#)
private (C# Accessibility)
23. A Reference types (C#)
array
Jump (C# statement)
Using (C# statement)
Method (C#)
24. Block of C# with particular name
Parameters (C#)
Float (C#)
Expression (C#)
Method (C#)
25. Holds numbers with decimal places
Content (C#)
protected internal (C# Accessibility)
Method (C#)
Float (C#)
26. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Iteration (C# statement)
Draw (XNA method)
UnloadContent (XNA method)
27. Access limited to this class or classes derived from this class
protected (C# Accessibility)
internal (C# Accessibility)
Statement (C#)
static
28. Load sounds or music or graphics or fonts or anything else
Comments (C#)
LoadContent (XNA method)
Byte
Draw (XNA method)
29. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Update (XNA method)
instance
Write and test
Bug (C#)
30. Actual things such as images or videos or pictures or music
Content (C#)
enum
public (C# Accessibility)
Byte
31. Used to state a parameter as specifics - (float)
Bit
Initialize (XNA method)
Cast (C#)
Expression (C#)
32. Mark code or phrases that aren't read by program - marked with // or / and /
Draw (XNA method)
Comments (C#)
Content (C#)
Statement (C#)
33. A value of 0 or 1
Statement (C#)
Block (C# statement)
Float (C#)
Bit
34. Access limited to this program or classes derived from this class
internal (C# Accessibility)
private (C# Accessibility)
Breakpoint (C#)
protected internal (C# Accessibility)
35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Modifiers (C#)
internal (C# Accessibility)
Update (XNA method)
Parameters (C#)
36. The testing of the code - computer's ability to make decisions based on variables
UnloadContent (XNA method)
Using (C# statement)
Breakpoint (C#)
Conditional executions (C#)
37. Evaluate expression
Expression (C# statement)
Program
static
Draw (XNA method)
38. Set up anything related to your game that's not content related
Byte
Initialize (XNA method)
protected internal (C# Accessibility)
protected internal
39. Visual Studio is an _________.
Bug (C#)
Class (C# type)
Iteration (C# statement)
IDE (Integrated Development Environment)
40. Programs must describe two things... what data the program works on & what ______ the program does on the data
Signed Simple types (C#)
actions
Access modifiers (C#)
Unsigned Simple types
41. Data structure that combines fields and methods in a single unit (may be user defined)
Byte
Access modifiers (C#)
instance
Class (C# type)
42. Calls true or false for a code
static
Access modifiers (C#)
Operators (C#)
Boolean (C#)
43. Select one of a number of possible statements for execution {if}
Objects (C#)
Selection (C# statement)
Unsigned Simple types
Write and test
44. sybte - short - int - long
Signed Simple types (C#)
Block (C# statement)
Parameters (C#)
Boolean (C#)
45. Specify the declared accessibility of types an type members (private or public)
Using (C# statement)
Access modifiers (C#)
Solution
Comments (C#)
46. Holds content and programming code
Expression (C#)
Solution
UnloadContent (XNA method)
Signed Simple types (C#)
47. Ahorthand for longer code
protected internal (C# Accessibility)
Operators (C#)
actions
Equality
48. A list of instructions that tell a computer what to do
Float (C#)
Program
Statement (C#)
Class (C# type)
49. Unload anything that's not part of the ContentManager
Comments (C#)
UnloadContent (XNA method)
Initialize (XNA method)
Conditional executions (C#)
50. Specifics of methods
Parameters (C#)
Byte
Conditional executions (C#)
enum