Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specifics of methods






2. byte - ushort - uint - ulong






3. Mark code or phrases that aren't read by program - marked with // or / and /






4. constructed from operand and operators






5. Repeatedly execute the statement {while - do - for - foreach}






6. Members that belong to objects






7. Actual things such as images or videos or pictures or music






8. Problems in code that prevent code from running or returns the wrong values






9. Access limited to this program or classes derived from this class






10. Draw everything to the screen






11. A types of operator






12. Access not limited






13. Unload anything that's not part of the ContentManager






14. Ahorthand for longer code






15. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






16. Used to state a parameter as specifics - (float)






17. Block of C# with particular name






18. Members that belong to classes






19. A value of 0 or 1






20. The action of the code - single step in program ends with ;






21. Like a template for objects






22. Declare local variables and constants - type followed by identifier






23. Access limited to this program






24. Visual Studio is an _________.






25. Analyzes specific parts of code while running






26. Used to modify declarations of types and type members






27. Load sounds or music or graphics or fonts or anything else






28. Represent something programs need to work with - instances of classes






29. Calls true or false for a code






30. A type of Accessibility (C#)






31. A Reference types (C#)






32. Programs must describe two things... what data the program works on & what ______ the program does on the data






33. Select one of a number of possible statements for execution {if}






34. Evaluate expression






35. Access limited to this class or classes derived from this class






36. A data type(C#)






37. Obtain a resource - execute a statement and then dispose of that resource






38. Access limited to this class






39. sybte - short - int - long






40. Set up anything related to your game that's not content related






41. Specify the declared accessibility of types an type members (private or public)






42. Holds content and programming code






43. Used to transfer control {goto - return}






44. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






45. Consists of a list of statements written between delimiters { and }.






46. Data structure that combines fields and methods in a single unit (may be user defined)






47. Predefined - reserved identifiers that have special meanings






48. A list of instructions that tell a computer what to do






49. Computer memory from 0 - 255 - each one composed of 8 bits






50. Holds numbers with decimal places