Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mark code or phrases that aren't read by program - marked with // or / and /






2. Holds content and programming code






3. Used to modify declarations of types and type members






4. Members that belong to objects






5. Access limited to this class






6. Members that belong to classes






7. A data type(C#)






8. Calls true or false for a code






9. Select one of a number of possible statements for execution {if}






10. Actual things such as images or videos or pictures or music






11. A type of Accessibility (C#)






12. sybte - short - int - long






13. Consists of a list of statements written between delimiters { and }.






14. Used to state a parameter as specifics - (float)






15. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






16. Problems in code that prevent code from running or returns the wrong values






17. Access limited to this program or classes derived from this class






18. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






19. Analyzes specific parts of code while running






20. Used to transfer control {goto - return}






21. Visual Studio is an _________.






22. constructed from operand and operators






23. Evaluate expression






24. A value of 0 or 1






25. Block of C# with particular name






26. Holds numbers with decimal places






27. Access limited to this program






28. A types of operator






29. Access not limited






30. Load sounds or music or graphics or fonts or anything else






31. Predefined - reserved identifiers that have special meanings






32. Repeatedly execute the statement {while - do - for - foreach}






33. The testing of the code - computer's ability to make decisions based on variables






34. Specifics of methods






35. Declare local variables and constants - type followed by identifier






36. Draw everything to the screen






37. A list of instructions that tell a computer what to do






38. Computer memory from 0 - 255 - each one composed of 8 bits






39. A Reference types (C#)






40. Specify the declared accessibility of types an type members (private or public)






41. byte - ushort - uint - ulong






42. Data structure that combines fields and methods in a single unit (may be user defined)






43. Programs must describe two things... what data the program works on & what ______ the program does on the data






44. Ahorthand for longer code






45. Like a template for objects






46. Set up anything related to your game that's not content related






47. Obtain a resource - execute a statement and then dispose of that resource






48. Represent something programs need to work with - instances of classes






49. Unload anything that's not part of the ContentManager






50. Access limited to this class or classes derived from this class