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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. byte - ushort - uint - ulong
array
protected internal (C# Accessibility)
Modifiers (C#)
Unsigned Simple types
2. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Cast (C#)
LoadContent (XNA method)
Initialize (XNA method)
3. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Using (C# statement)
protected internal
Byte
4. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Keywords (C#)
static
LoadContent (XNA method)
5. Problems in code that prevent code from running or returns the wrong values
Block (C# statement)
Keywords (C#)
Bug (C#)
Comments (C#)
6. Represent something programs need to work with - instances of classes
Program
static
Content (C#)
Objects (C#)
7. Specifics of methods
public (C# Accessibility)
Boolean (C#)
Parameters (C#)
Method (C#)
8. A value of 0 or 1
Declaration (C# statement)
Bit
Expression (C#)
private (C# Accessibility)
9. Specify the declared accessibility of types an type members (private or public)
Signed Simple types (C#)
Access modifiers (C#)
Draw (XNA method)
static
10. Used to modify declarations of types and type members
Using (C# statement)
Signed Simple types (C#)
Modifiers (C#)
Write and test
11. Holds numbers with decimal places
Expression (C#)
Float (C#)
Program
Write and test
12. Ahorthand for longer code
Expression (C# statement)
Draw (XNA method)
Operators (C#)
Bug (C#)
13. Access limited to this program
IDE (Integrated Development Environment)
Initialize (XNA method)
Keywords (C#)
internal (C# Accessibility)
14. Declare local variables and constants - type followed by identifier
Cast (C#)
Jump (C# statement)
Declaration (C# statement)
public (C# Accessibility)
15. A types of operator
Expression (C#)
Equality
actions
private (C# Accessibility)
16. Mark code or phrases that aren't read by program - marked with // or / and /
Expression (C#)
Access modifiers (C#)
Comments (C#)
Draw (XNA method)
17. Used to transfer control {goto - return}
Float (C#)
Jump (C# statement)
public (C# Accessibility)
actions
18. A type of Accessibility (C#)
protected internal
Equality
Modifiers (C#)
Block (C# statement)
19. Block of C# with particular name
Cast (C#)
Byte
static
Method (C#)
20. A data type(C#)
Solution
enum
Operators (C#)
Selection (C# statement)
21. The action of the code - single step in program ends with ;
actions
Statement (C#)
Iteration (C# statement)
Operators (C#)
22. Select one of a number of possible statements for execution {if}
internal (C# Accessibility)
Initialize (XNA method)
protected (C# Accessibility)
Selection (C# statement)
23. sybte - short - int - long
Bit
Conditional executions (C#)
Signed Simple types (C#)
Using (C# statement)
24. Like a template for objects
Keywords (C#)
private (C# Accessibility)
Block (C# statement)
Class
25. Unload anything that's not part of the ContentManager
IDE (Integrated Development Environment)
Cast (C#)
UnloadContent (XNA method)
Expression (C#)
26. A list of instructions that tell a computer what to do
Iteration (C# statement)
Method (C#)
Program
Parameters (C#)
27. Members that belong to classes
Equality
Unsigned Simple types
static
internal (C# Accessibility)
28. Holds content and programming code
Parameters (C#)
Solution
Boolean (C#)
Write and test
29. Access limited to this class
Boolean (C#)
private (C# Accessibility)
Draw (XNA method)
protected internal
30. Evaluate expression
Breakpoint (C#)
LoadContent (XNA method)
Expression (C# statement)
array
31. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Using (C# statement)
Bit
Parameters (C#)
32. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Bit
Write and test
IDE (Integrated Development Environment)
33. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Declaration (C# statement)
Write and test
Float (C#)
enum
34. Set up anything related to your game that's not content related
Method (C#)
Expression (C#)
Initialize (XNA method)
Modifiers (C#)
35. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Unsigned Simple types
Objects (C#)
Signed Simple types (C#)
36. Analyzes specific parts of code while running
Objects (C#)
Solution
actions
Breakpoint (C#)
37. A Reference types (C#)
Breakpoint (C#)
Statement (C#)
internal (C# Accessibility)
array
38. Obtain a resource - execute a statement and then dispose of that resource
Modifiers (C#)
enum
Using (C# statement)
Bit
39. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Conditional executions (C#)
Initialize (XNA method)
internal (C# Accessibility)
40. Access not limited
public (C# Accessibility)
Byte
internal (C# Accessibility)
Block (C# statement)
41. Members that belong to objects
Float (C#)
Iteration (C# statement)
instance
IDE (Integrated Development Environment)
42. Draw everything to the screen
Declaration (C# statement)
static
Bug (C#)
Draw (XNA method)
43. Visual Studio is an _________.
internal (C# Accessibility)
Write and test
IDE (Integrated Development Environment)
Content (C#)
44. Used to state a parameter as specifics - (float)
Cast (C#)
Solution
Write and test
Modifiers (C#)
45. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Program
private (C# Accessibility)
Update (XNA method)
Keywords (C#)
46. Load sounds or music or graphics or fonts or anything else
Selection (C# statement)
IDE (Integrated Development Environment)
enum
LoadContent (XNA method)
47. Calls true or false for a code
Breakpoint (C#)
Boolean (C#)
Selection (C# statement)
Cast (C#)
48. Computer memory from 0 - 255 - each one composed of 8 bits
Iteration (C# statement)
protected (C# Accessibility)
Byte
Method (C#)
49. constructed from operand and operators
Parameters (C#)
Float (C#)
Expression (C#)
Modifiers (C#)
50. Predefined - reserved identifiers that have special meanings
array
Method (C#)
Comments (C#)
Keywords (C#)