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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Represent something programs need to work with - instances of classes






2. Load sounds or music or graphics or fonts or anything else






3. Block of C# with particular name






4. Used to modify declarations of types and type members






5. Mark code or phrases that aren't read by program - marked with // or / and /






6. Unload anything that's not part of the ContentManager






7. A type of Accessibility (C#)






8. A types of operator






9. Used to state a parameter as specifics - (float)






10. Draw everything to the screen






11. Access limited to this program






12. Access not limited






13. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






14. Specify the declared accessibility of types an type members (private or public)






15. Programs must describe two things... what data the program works on & what ______ the program does on the data






16. constructed from operand and operators






17. Evaluate expression






18. Set up anything related to your game that's not content related






19. Predefined - reserved identifiers that have special meanings






20. Analyzes specific parts of code while running






21. Visual Studio is an _________.






22. Select one of a number of possible statements for execution {if}






23. Calls true or false for a code






24. Ahorthand for longer code






25. Computer memory from 0 - 255 - each one composed of 8 bits






26. Specifics of methods






27. Members that belong to objects






28. Used to transfer control {goto - return}






29. A data type(C#)






30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






31. The action of the code - single step in program ends with ;






32. A list of instructions that tell a computer what to do






33. Obtain a resource - execute a statement and then dispose of that resource






34. Holds content and programming code






35. A value of 0 or 1






36. Access limited to this program or classes derived from this class






37. Data structure that combines fields and methods in a single unit (may be user defined)






38. Members that belong to classes






39. Declare local variables and constants - type followed by identifier






40. Access limited to this class or classes derived from this class






41. byte - ushort - uint - ulong






42. Like a template for objects






43. Consists of a list of statements written between delimiters { and }.






44. Actual things such as images or videos or pictures or music






45. Problems in code that prevent code from running or returns the wrong values






46. A Reference types (C#)






47. Holds numbers with decimal places






48. sybte - short - int - long






49. Access limited to this class






50. Repeatedly execute the statement {while - do - for - foreach}







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