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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program
Expression (C# statement)
array
internal (C# Accessibility)
Program
2. byte - ushort - uint - ulong
Solution
Unsigned Simple types
Equality
Class
3. Holds numbers with decimal places
Byte
Float (C#)
protected internal
private (C# Accessibility)
4. Block of C# with particular name
Method (C#)
IDE (Integrated Development Environment)
Jump (C# statement)
LoadContent (XNA method)
5. Data structure that combines fields and methods in a single unit (may be user defined)
Objects (C#)
Keywords (C#)
Class (C# type)
Initialize (XNA method)
6. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Equality
Write and test
Bug (C#)
Bit
7. Access limited to this class
Conditional executions (C#)
private (C# Accessibility)
Bit
Access modifiers (C#)
8. Obtain a resource - execute a statement and then dispose of that resource
Breakpoint (C#)
static
Using (C# statement)
Float (C#)
9. Computer memory from 0 - 255 - each one composed of 8 bits
Class (C# type)
instance
Signed Simple types (C#)
Byte
10. sybte - short - int - long
Declaration (C# statement)
Signed Simple types (C#)
Jump (C# statement)
Bug (C#)
11. Programs must describe two things... what data the program works on & what ______ the program does on the data
Expression (C# statement)
actions
Initialize (XNA method)
Boolean (C#)
12. Mark code or phrases that aren't read by program - marked with // or / and /
private (C# Accessibility)
internal (C# Accessibility)
Comments (C#)
Conditional executions (C#)
13. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Signed Simple types (C#)
Cast (C#)
Program
14. Access limited to this program or classes derived from this class
Expression (C# statement)
protected internal (C# Accessibility)
Content (C#)
Class
15. A data type(C#)
Class (C# type)
Write and test
Byte
enum
16. Used to state a parameter as specifics - (float)
Cast (C#)
public (C# Accessibility)
protected internal (C# Accessibility)
Float (C#)
17. Actual things such as images or videos or pictures or music
Breakpoint (C#)
Modifiers (C#)
Bit
Content (C#)
18. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
protected internal
Conditional executions (C#)
Operators (C#)
19. A value of 0 or 1
Statement (C#)
Bit
Declaration (C# statement)
Draw (XNA method)
20. Like a template for objects
LoadContent (XNA method)
Expression (C#)
Access modifiers (C#)
Class
21. Draw everything to the screen
Signed Simple types (C#)
Draw (XNA method)
protected internal (C# Accessibility)
Expression (C#)
22. Set up anything related to your game that's not content related
Parameters (C#)
Float (C#)
Jump (C# statement)
Initialize (XNA method)
23. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Expression (C#)
Method (C#)
protected (C# Accessibility)
24. Declare local variables and constants - type followed by identifier
Objects (C#)
Declaration (C# statement)
Jump (C# statement)
Using (C# statement)
25. Load sounds or music or graphics or fonts or anything else
enum
Class
static
LoadContent (XNA method)
26. Represent something programs need to work with - instances of classes
Operators (C#)
Selection (C# statement)
Objects (C#)
Access modifiers (C#)
27. Calls true or false for a code
Boolean (C#)
Initialize (XNA method)
Block (C# statement)
internal (C# Accessibility)
28. Members that belong to objects
Content (C#)
instance
enum
Method (C#)
29. constructed from operand and operators
Draw (XNA method)
Expression (C#)
Modifiers (C#)
Update (XNA method)
30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Boolean (C#)
Keywords (C#)
protected internal (C# Accessibility)
31. Consists of a list of statements written between delimiters { and }.
Objects (C#)
Program
private (C# Accessibility)
Block (C# statement)
32. Holds content and programming code
Operators (C#)
Block (C# statement)
Solution
UnloadContent (XNA method)
33. Analyzes specific parts of code while running
Unsigned Simple types
Breakpoint (C#)
Method (C#)
protected internal (C# Accessibility)
34. The testing of the code - computer's ability to make decisions based on variables
Boolean (C#)
Conditional executions (C#)
Declaration (C# statement)
Draw (XNA method)
35. Evaluate expression
Statement (C#)
Selection (C# statement)
Expression (C#)
Expression (C# statement)
36. Repeatedly execute the statement {while - do - for - foreach}
Class (C# type)
Iteration (C# statement)
Class
Equality
37. Used to modify declarations of types and type members
Conditional executions (C#)
Declaration (C# statement)
Modifiers (C#)
Statement (C#)
38. Predefined - reserved identifiers that have special meanings
Block (C# statement)
Keywords (C#)
Draw (XNA method)
Unsigned Simple types
39. Specifics of methods
Method (C#)
Parameters (C#)
Statement (C#)
Program
40. The action of the code - single step in program ends with ;
Update (XNA method)
Solution
Statement (C#)
Draw (XNA method)
41. Used to transfer control {goto - return}
protected (C# Accessibility)
Jump (C# statement)
Equality
private (C# Accessibility)
42. A types of operator
Signed Simple types (C#)
Operators (C#)
Float (C#)
Equality
43. A list of instructions that tell a computer what to do
static
Program
Using (C# statement)
Keywords (C#)
44. A type of Accessibility (C#)
Cast (C#)
Draw (XNA method)
protected internal
Jump (C# statement)
45. Access not limited
IDE (Integrated Development Environment)
Class (C# type)
Cast (C#)
public (C# Accessibility)
46. Members that belong to classes
Block (C# statement)
UnloadContent (XNA method)
static
instance
47. Access limited to this class or classes derived from this class
Operators (C#)
Conditional executions (C#)
protected (C# Accessibility)
UnloadContent (XNA method)
48. Select one of a number of possible statements for execution {if}
Jump (C# statement)
Selection (C# statement)
Unsigned Simple types
Access modifiers (C#)
49. Visual Studio is an _________.
IDE (Integrated Development Environment)
Signed Simple types (C#)
Initialize (XNA method)
private (C# Accessibility)
50. A Reference types (C#)
Draw (XNA method)
Method (C#)
Comments (C#)
array