SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Bug (C#)
Write and test
Program
Iteration (C# statement)
2. Declare local variables and constants - type followed by identifier
Statement (C#)
array
protected internal
Declaration (C# statement)
3. Mark code or phrases that aren't read by program - marked with // or / and /
Update (XNA method)
Selection (C# statement)
protected internal
Comments (C#)
4. Access limited to this program
Equality
Comments (C#)
internal (C# Accessibility)
Using (C# statement)
5. Analyzes specific parts of code while running
Keywords (C#)
Iteration (C# statement)
Unsigned Simple types
Breakpoint (C#)
6. Used to transfer control {goto - return}
Jump (C# statement)
Unsigned Simple types
Conditional executions (C#)
protected (C# Accessibility)
7. A Reference types (C#)
Signed Simple types (C#)
array
Class (C# type)
Float (C#)
8. Computer memory from 0 - 255 - each one composed of 8 bits
Using (C# statement)
Block (C# statement)
Breakpoint (C#)
Byte
9. The action of the code - single step in program ends with ;
Comments (C#)
Class (C# type)
LoadContent (XNA method)
Statement (C#)
10. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Bug (C#)
Float (C#)
Comments (C#)
11. Data structure that combines fields and methods in a single unit (may be user defined)
protected internal (C# Accessibility)
Class (C# type)
public (C# Accessibility)
Using (C# statement)
12. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Content (C#)
Block (C# statement)
Using (C# statement)
13. Access limited to this class
private (C# Accessibility)
Expression (C#)
Using (C# statement)
Objects (C#)
14. Like a template for objects
Objects (C#)
Draw (XNA method)
Comments (C#)
Class
15. Access not limited
Content (C#)
public (C# Accessibility)
Operators (C#)
Equality
16. A value of 0 or 1
protected (C# Accessibility)
Bit
Float (C#)
Unsigned Simple types
17. Calls true or false for a code
Boolean (C#)
Declaration (C# statement)
UnloadContent (XNA method)
Class
18. A data type(C#)
enum
Write and test
Expression (C#)
Expression (C# statement)
19. Used to modify declarations of types and type members
Objects (C#)
Modifiers (C#)
Using (C# statement)
Content (C#)
20. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Boolean (C#)
Update (XNA method)
protected (C# Accessibility)
Jump (C# statement)
21. sybte - short - int - long
Float (C#)
Expression (C# statement)
Signed Simple types (C#)
Operators (C#)
22. Select one of a number of possible statements for execution {if}
protected internal (C# Accessibility)
Selection (C# statement)
Block (C# statement)
array
23. A types of operator
Solution
Byte
Statement (C#)
Equality
24. Specifics of methods
Comments (C#)
Unsigned Simple types
Boolean (C#)
Parameters (C#)
25. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Expression (C# statement)
Access modifiers (C#)
Selection (C# statement)
26. Members that belong to classes
Unsigned Simple types
Iteration (C# statement)
Using (C# statement)
static
27. Ahorthand for longer code
Iteration (C# statement)
Operators (C#)
Write and test
Modifiers (C#)
28. Evaluate expression
Expression (C# statement)
Method (C#)
Cast (C#)
IDE (Integrated Development Environment)
29. Obtain a resource - execute a statement and then dispose of that resource
Solution
Class (C# type)
actions
Using (C# statement)
30. Holds content and programming code
Using (C# statement)
Solution
Update (XNA method)
Initialize (XNA method)
31. Specify the declared accessibility of types an type members (private or public)
Program
internal (C# Accessibility)
Access modifiers (C#)
Update (XNA method)
32. Block of C# with particular name
Initialize (XNA method)
Operators (C#)
Solution
Method (C#)
33. Holds numbers with decimal places
Access modifiers (C#)
protected internal (C# Accessibility)
Float (C#)
Cast (C#)
34. The testing of the code - computer's ability to make decisions based on variables
Class
Access modifiers (C#)
Conditional executions (C#)
actions
35. A list of instructions that tell a computer what to do
Program
LoadContent (XNA method)
Selection (C# statement)
array
36. Set up anything related to your game that's not content related
Block (C# statement)
Initialize (XNA method)
array
actions
37. Repeatedly execute the statement {while - do - for - foreach}
UnloadContent (XNA method)
Program
protected (C# Accessibility)
Iteration (C# statement)
38. Unload anything that's not part of the ContentManager
Equality
Cast (C#)
internal (C# Accessibility)
UnloadContent (XNA method)
39. Load sounds or music or graphics or fonts or anything else
Objects (C#)
LoadContent (XNA method)
Initialize (XNA method)
Jump (C# statement)
40. Visual Studio is an _________.
IDE (Integrated Development Environment)
Update (XNA method)
private (C# Accessibility)
actions
41. A type of Accessibility (C#)
Cast (C#)
internal (C# Accessibility)
protected internal
Objects (C#)
42. constructed from operand and operators
Selection (C# statement)
Cast (C#)
protected (C# Accessibility)
Expression (C#)
43. Actual things such as images or videos or pictures or music
Expression (C# statement)
Content (C#)
Program
Statement (C#)
44. byte - ushort - uint - ulong
Cast (C#)
enum
Unsigned Simple types
Statement (C#)
45. Used to state a parameter as specifics - (float)
Jump (C# statement)
Cast (C#)
Access modifiers (C#)
Using (C# statement)
46. Members that belong to objects
Parameters (C#)
LoadContent (XNA method)
protected (C# Accessibility)
instance
47. Programs must describe two things... what data the program works on & what ______ the program does on the data
protected (C# Accessibility)
actions
Program
IDE (Integrated Development Environment)
48. Consists of a list of statements written between delimiters { and }.
Program
Block (C# statement)
Keywords (C#)
protected internal
49. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Write and test
Modifiers (C#)
UnloadContent (XNA method)
50. Represent something programs need to work with - instances of classes
Objects (C#)
private (C# Accessibility)
Statement (C#)
Iteration (C# statement)