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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Solution
Bug (C#)
Unsigned Simple types
2. A Reference types (C#)
Bug (C#)
Unsigned Simple types
array
Byte
3. Specifics of methods
Parameters (C#)
Class
Class (C# type)
IDE (Integrated Development Environment)
4. Evaluate expression
Expression (C#)
Initialize (XNA method)
public (C# Accessibility)
Expression (C# statement)
5. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Expression (C#)
Class (C# type)
Byte
6. Data structure that combines fields and methods in a single unit (may be user defined)
array
Class (C# type)
Byte
Float (C#)
7. The action of the code - single step in program ends with ;
Parameters (C#)
Draw (XNA method)
Boolean (C#)
Statement (C#)
8. Programs must describe two things... what data the program works on & what ______ the program does on the data
Block (C# statement)
actions
UnloadContent (XNA method)
LoadContent (XNA method)
9. A data type(C#)
Expression (C# statement)
enum
Using (C# statement)
Jump (C# statement)
10. Used to transfer control {goto - return}
LoadContent (XNA method)
Iteration (C# statement)
protected internal (C# Accessibility)
Jump (C# statement)
11. Ahorthand for longer code
Comments (C#)
protected internal
Class
Operators (C#)
12. Draw everything to the screen
Draw (XNA method)
UnloadContent (XNA method)
Comments (C#)
static
13. Block of C# with particular name
Program
Write and test
Content (C#)
Method (C#)
14. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Access modifiers (C#)
Comments (C#)
static
15. Select one of a number of possible statements for execution {if}
Conditional executions (C#)
Solution
actions
Selection (C# statement)
16. constructed from operand and operators
array
Expression (C#)
protected (C# Accessibility)
Method (C#)
17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
internal (C# Accessibility)
Update (XNA method)
Modifiers (C#)
Iteration (C# statement)
18. Set up anything related to your game that's not content related
Write and test
Jump (C# statement)
Initialize (XNA method)
Bit
19. Analyzes specific parts of code while running
Conditional executions (C#)
Breakpoint (C#)
static
Write and test
20. Consists of a list of statements written between delimiters { and }.
Modifiers (C#)
Float (C#)
Block (C# statement)
Keywords (C#)
21. Repeatedly execute the statement {while - do - for - foreach}
Using (C# statement)
Iteration (C# statement)
Objects (C#)
Solution
22. Problems in code that prevent code from running or returns the wrong values
Byte
array
Boolean (C#)
Bug (C#)
23. Actual things such as images or videos or pictures or music
Cast (C#)
protected internal (C# Accessibility)
Keywords (C#)
Content (C#)
24. Access limited to this class or classes derived from this class
Bug (C#)
Boolean (C#)
protected (C# Accessibility)
IDE (Integrated Development Environment)
25. Holds numbers with decimal places
UnloadContent (XNA method)
Byte
Float (C#)
Draw (XNA method)
26. A types of operator
Equality
private (C# Accessibility)
Selection (C# statement)
Float (C#)
27. Used to state a parameter as specifics - (float)
instance
Selection (C# statement)
Cast (C#)
Declaration (C# statement)
28. Obtain a resource - execute a statement and then dispose of that resource
actions
Using (C# statement)
Selection (C# statement)
private (C# Accessibility)
29. Members that belong to objects
array
Objects (C#)
Byte
instance
30. Access limited to this program
Class (C# type)
Unsigned Simple types
Boolean (C#)
internal (C# Accessibility)
31. Load sounds or music or graphics or fonts or anything else
Cast (C#)
LoadContent (XNA method)
Selection (C# statement)
Class (C# type)
32. Visual Studio is an _________.
Declaration (C# statement)
Update (XNA method)
Selection (C# statement)
IDE (Integrated Development Environment)
33. A value of 0 or 1
Modifiers (C#)
Bit
Iteration (C# statement)
Statement (C#)
34. Represent something programs need to work with - instances of classes
Draw (XNA method)
Declaration (C# statement)
Method (C#)
Objects (C#)
35. The testing of the code - computer's ability to make decisions based on variables
Signed Simple types (C#)
Iteration (C# statement)
Method (C#)
Conditional executions (C#)
36. Used to modify declarations of types and type members
Boolean (C#)
Modifiers (C#)
Operators (C#)
Method (C#)
37. Holds content and programming code
Expression (C#)
Boolean (C#)
Solution
IDE (Integrated Development Environment)
38. Declare local variables and constants - type followed by identifier
Expression (C#)
Declaration (C# statement)
Cast (C#)
Comments (C#)
39. A type of Accessibility (C#)
Content (C#)
Using (C# statement)
protected internal (C# Accessibility)
protected internal
40. byte - ushort - uint - ulong
Expression (C#)
Unsigned Simple types
IDE (Integrated Development Environment)
enum
41. Access limited to this class
enum
Class (C# type)
Byte
private (C# Accessibility)
42. sybte - short - int - long
Signed Simple types (C#)
Parameters (C#)
Breakpoint (C#)
Conditional executions (C#)
43. Computer memory from 0 - 255 - each one composed of 8 bits
Objects (C#)
protected internal
Byte
Declaration (C# statement)
44. Mark code or phrases that aren't read by program - marked with // or / and /
Equality
Comments (C#)
Iteration (C# statement)
private (C# Accessibility)
45. Unload anything that's not part of the ContentManager
LoadContent (XNA method)
UnloadContent (XNA method)
Selection (C# statement)
Boolean (C#)
46. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
IDE (Integrated Development Environment)
Write and test
Bit
enum
47. Access not limited
IDE (Integrated Development Environment)
public (C# Accessibility)
Class
Jump (C# statement)
48. Calls true or false for a code
Expression (C# statement)
Using (C# statement)
Jump (C# statement)
Boolean (C#)
49. A list of instructions that tell a computer what to do
Statement (C#)
Expression (C# statement)
Program
actions
50. Like a template for objects
Solution
UnloadContent (XNA method)
Class
Method (C#)
Sorry!:) No result found.
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