Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






2. Declare local variables and constants - type followed by identifier






3. Mark code or phrases that aren't read by program - marked with // or / and /






4. Access limited to this program






5. Analyzes specific parts of code while running






6. Used to transfer control {goto - return}






7. A Reference types (C#)






8. Computer memory from 0 - 255 - each one composed of 8 bits






9. The action of the code - single step in program ends with ;






10. Access limited to this class or classes derived from this class






11. Data structure that combines fields and methods in a single unit (may be user defined)






12. Problems in code that prevent code from running or returns the wrong values






13. Access limited to this class






14. Like a template for objects






15. Access not limited






16. A value of 0 or 1






17. Calls true or false for a code






18. A data type(C#)






19. Used to modify declarations of types and type members






20. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






21. sybte - short - int - long






22. Select one of a number of possible statements for execution {if}






23. A types of operator






24. Specifics of methods






25. Predefined - reserved identifiers that have special meanings






26. Members that belong to classes






27. Ahorthand for longer code






28. Evaluate expression






29. Obtain a resource - execute a statement and then dispose of that resource






30. Holds content and programming code






31. Specify the declared accessibility of types an type members (private or public)






32. Block of C# with particular name






33. Holds numbers with decimal places






34. The testing of the code - computer's ability to make decisions based on variables






35. A list of instructions that tell a computer what to do






36. Set up anything related to your game that's not content related






37. Repeatedly execute the statement {while - do - for - foreach}






38. Unload anything that's not part of the ContentManager






39. Load sounds or music or graphics or fonts or anything else






40. Visual Studio is an _________.






41. A type of Accessibility (C#)






42. constructed from operand and operators






43. Actual things such as images or videos or pictures or music






44. byte - ushort - uint - ulong






45. Used to state a parameter as specifics - (float)






46. Members that belong to objects






47. Programs must describe two things... what data the program works on & what ______ the program does on the data






48. Consists of a list of statements written between delimiters { and }.






49. Access limited to this program or classes derived from this class






50. Represent something programs need to work with - instances of classes