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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Represent something programs need to work with - instances of classes
Breakpoint (C#)
Keywords (C#)
Objects (C#)
actions
2. Ahorthand for longer code
internal (C# Accessibility)
Operators (C#)
Modifiers (C#)
Access modifiers (C#)
3. Declare local variables and constants - type followed by identifier
Comments (C#)
protected (C# Accessibility)
Declaration (C# statement)
Draw (XNA method)
4. A data type(C#)
Initialize (XNA method)
Boolean (C#)
enum
Expression (C# statement)
5. Computer memory from 0 - 255 - each one composed of 8 bits
actions
LoadContent (XNA method)
Byte
Declaration (C# statement)
6. Analyzes specific parts of code while running
Update (XNA method)
Byte
Expression (C# statement)
Breakpoint (C#)
7. Load sounds or music or graphics or fonts or anything else
Boolean (C#)
protected internal (C# Accessibility)
LoadContent (XNA method)
Declaration (C# statement)
8. Repeatedly execute the statement {while - do - for - foreach}
Expression (C#)
Modifiers (C#)
Iteration (C# statement)
Content (C#)
9. sybte - short - int - long
private (C# Accessibility)
Signed Simple types (C#)
Write and test
Operators (C#)
10. Set up anything related to your game that's not content related
protected internal (C# Accessibility)
Expression (C# statement)
Block (C# statement)
Initialize (XNA method)
11. Unload anything that's not part of the ContentManager
Bug (C#)
IDE (Integrated Development Environment)
UnloadContent (XNA method)
Objects (C#)
12. byte - ushort - uint - ulong
enum
Unsigned Simple types
Solution
LoadContent (XNA method)
13. Consists of a list of statements written between delimiters { and }.
instance
Block (C# statement)
static
Selection (C# statement)
14. Programs must describe two things... what data the program works on & what ______ the program does on the data
IDE (Integrated Development Environment)
actions
enum
Boolean (C#)
15. Actual things such as images or videos or pictures or music
Equality
UnloadContent (XNA method)
Content (C#)
Comments (C#)
16. Used to state a parameter as specifics - (float)
Block (C# statement)
Cast (C#)
Iteration (C# statement)
static
17. Members that belong to classes
actions
protected (C# Accessibility)
static
IDE (Integrated Development Environment)
18. The action of the code - single step in program ends with ;
Statement (C#)
protected (C# Accessibility)
Class
Class (C# type)
19. Obtain a resource - execute a statement and then dispose of that resource
Bug (C#)
Objects (C#)
Byte
Using (C# statement)
20. Specifics of methods
protected internal (C# Accessibility)
Parameters (C#)
private (C# Accessibility)
Update (XNA method)
21. A types of operator
Equality
Block (C# statement)
Write and test
Initialize (XNA method)
22. Access limited to this program
internal (C# Accessibility)
Method (C#)
Content (C#)
protected (C# Accessibility)
23. Holds content and programming code
UnloadContent (XNA method)
protected internal (C# Accessibility)
internal (C# Accessibility)
Solution
24. Visual Studio is an _________.
Write and test
internal (C# Accessibility)
Comments (C#)
IDE (Integrated Development Environment)
25. The testing of the code - computer's ability to make decisions based on variables
Comments (C#)
Expression (C# statement)
Conditional executions (C#)
Breakpoint (C#)
26. Like a template for objects
Objects (C#)
Class
Float (C#)
UnloadContent (XNA method)
27. Block of C# with particular name
Statement (C#)
Method (C#)
actions
Bug (C#)
28. Draw everything to the screen
Draw (XNA method)
IDE (Integrated Development Environment)
Using (C# statement)
Expression (C#)
29. constructed from operand and operators
Expression (C#)
Keywords (C#)
Unsigned Simple types
protected (C# Accessibility)
30. A type of Accessibility (C#)
Expression (C# statement)
Byte
Conditional executions (C#)
protected internal
31. A value of 0 or 1
Parameters (C#)
actions
Declaration (C# statement)
Bit
32. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Signed Simple types (C#)
Update (XNA method)
Modifiers (C#)
IDE (Integrated Development Environment)
33. Problems in code that prevent code from running or returns the wrong values
Cast (C#)
enum
UnloadContent (XNA method)
Bug (C#)
34. Data structure that combines fields and methods in a single unit (may be user defined)
Byte
Solution
Class (C# type)
Bit
35. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Jump (C# statement)
Content (C#)
actions
36. Calls true or false for a code
Comments (C#)
Equality
Boolean (C#)
Jump (C# statement)
37. A list of instructions that tell a computer what to do
Equality
Program
Write and test
Selection (C# statement)
38. Members that belong to objects
Breakpoint (C#)
Bit
Signed Simple types (C#)
instance
39. Access limited to this class
enum
Comments (C#)
Byte
private (C# Accessibility)
40. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
enum
Equality
Cast (C#)
41. Used to transfer control {goto - return}
Jump (C# statement)
Content (C#)
Byte
Float (C#)
42. Evaluate expression
Expression (C# statement)
Byte
Equality
Solution
43. Holds numbers with decimal places
Parameters (C#)
Draw (XNA method)
Float (C#)
Bit
44. Access limited to this program or classes derived from this class
Modifiers (C#)
protected internal (C# Accessibility)
Solution
Block (C# statement)
45. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Method (C#)
Expression (C# statement)
Keywords (C#)
46. Specify the declared accessibility of types an type members (private or public)
Declaration (C# statement)
Solution
instance
Access modifiers (C#)
47. A Reference types (C#)
array
Method (C#)
UnloadContent (XNA method)
Program
48. Access not limited
Unsigned Simple types
Program
public (C# Accessibility)
protected internal
49. Used to modify declarations of types and type members
Update (XNA method)
Modifiers (C#)
IDE (Integrated Development Environment)
UnloadContent (XNA method)
50. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Signed Simple types (C#)
Write and test
Expression (C#)
Float (C#)