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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Predefined - reserved identifiers that have special meanings
Boolean (C#)
Expression (C# statement)
Keywords (C#)
Byte
2. A list of instructions that tell a computer what to do
Byte
array
static
Program
3. A types of operator
Equality
array
Access modifiers (C#)
enum
4. Specify the declared accessibility of types an type members (private or public)
protected internal
UnloadContent (XNA method)
Access modifiers (C#)
Content (C#)
5. constructed from operand and operators
Expression (C#)
Expression (C# statement)
IDE (Integrated Development Environment)
Modifiers (C#)
6. Holds content and programming code
Class
Bit
Solution
Content (C#)
7. Unload anything that's not part of the ContentManager
Using (C# statement)
Declaration (C# statement)
Update (XNA method)
UnloadContent (XNA method)
8. Problems in code that prevent code from running or returns the wrong values
Modifiers (C#)
Cast (C#)
Operators (C#)
Bug (C#)
9. Used to modify declarations of types and type members
Breakpoint (C#)
Unsigned Simple types
Parameters (C#)
Modifiers (C#)
10. Access not limited
public (C# Accessibility)
Expression (C# statement)
Unsigned Simple types
Class
11. Like a template for objects
Write and test
Comments (C#)
Objects (C#)
Class
12. A Reference types (C#)
Expression (C# statement)
Comments (C#)
array
Method (C#)
13. A value of 0 or 1
Expression (C#)
Method (C#)
Bit
Modifiers (C#)
14. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Initialize (XNA method)
Bug (C#)
Update (XNA method)
15. Members that belong to classes
static
IDE (Integrated Development Environment)
public (C# Accessibility)
Write and test
16. A data type(C#)
enum
Class
Equality
Solution
17. Access limited to this class or classes derived from this class
Signed Simple types (C#)
protected (C# Accessibility)
Breakpoint (C#)
public (C# Accessibility)
18. A type of Accessibility (C#)
Equality
Jump (C# statement)
protected internal
Access modifiers (C#)
19. Obtain a resource - execute a statement and then dispose of that resource
Selection (C# statement)
Using (C# statement)
Modifiers (C#)
Byte
20. Visual Studio is an _________.
Bug (C#)
Content (C#)
IDE (Integrated Development Environment)
enum
21. Set up anything related to your game that's not content related
actions
Keywords (C#)
Equality
Initialize (XNA method)
22. Holds numbers with decimal places
array
LoadContent (XNA method)
UnloadContent (XNA method)
Float (C#)
23. Used to state a parameter as specifics - (float)
static
private (C# Accessibility)
Declaration (C# statement)
Cast (C#)
24. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Unsigned Simple types
Statement (C#)
Operators (C#)
25. Members that belong to objects
instance
Write and test
Bit
Content (C#)
26. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
static
Program
Byte
Update (XNA method)
27. Load sounds or music or graphics or fonts or anything else
private (C# Accessibility)
LoadContent (XNA method)
Equality
Class
28. Programs must describe two things... what data the program works on & what ______ the program does on the data
Unsigned Simple types
actions
protected internal (C# Accessibility)
Byte
29. sybte - short - int - long
Bit
Signed Simple types (C#)
static
protected internal (C# Accessibility)
30. Actual things such as images or videos or pictures or music
protected (C# Accessibility)
Jump (C# statement)
Content (C#)
Expression (C# statement)
31. byte - ushort - uint - ulong
Breakpoint (C#)
Cast (C#)
Bit
Unsigned Simple types
32. Analyzes specific parts of code while running
Content (C#)
public (C# Accessibility)
Breakpoint (C#)
Modifiers (C#)
33. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
actions
Breakpoint (C#)
Signed Simple types (C#)
34. Calls true or false for a code
Unsigned Simple types
Bug (C#)
IDE (Integrated Development Environment)
Boolean (C#)
35. Access limited to this class
Access modifiers (C#)
actions
Content (C#)
private (C# Accessibility)
36. The action of the code - single step in program ends with ;
Breakpoint (C#)
Solution
Statement (C#)
Block (C# statement)
37. The testing of the code - computer's ability to make decisions based on variables
Expression (C# statement)
IDE (Integrated Development Environment)
LoadContent (XNA method)
Conditional executions (C#)
38. Computer memory from 0 - 255 - each one composed of 8 bits
protected internal
Statement (C#)
Byte
Declaration (C# statement)
39. Data structure that combines fields and methods in a single unit (may be user defined)
Cast (C#)
Class (C# type)
public (C# Accessibility)
Initialize (XNA method)
40. Draw everything to the screen
Draw (XNA method)
Expression (C# statement)
static
Boolean (C#)
41. Evaluate expression
protected (C# Accessibility)
Expression (C# statement)
Access modifiers (C#)
Cast (C#)
42. Ahorthand for longer code
Operators (C#)
Comments (C#)
Selection (C# statement)
IDE (Integrated Development Environment)
43. Declare local variables and constants - type followed by identifier
Solution
Conditional executions (C#)
static
Declaration (C# statement)
44. Block of C# with particular name
public (C# Accessibility)
Method (C#)
Write and test
Comments (C#)
45. Access limited to this program
internal (C# Accessibility)
Keywords (C#)
Program
Parameters (C#)
46. Represent something programs need to work with - instances of classes
Class
Objects (C#)
instance
Modifiers (C#)
47. Repeatedly execute the statement {while - do - for - foreach}
Solution
Iteration (C# statement)
Statement (C#)
Class (C# type)
48. Specifics of methods
internal (C# Accessibility)
actions
Parameters (C#)
protected internal (C# Accessibility)
49. Used to transfer control {goto - return}
Jump (C# statement)
Declaration (C# statement)
Expression (C#)
Objects (C#)
50. Access limited to this program or classes derived from this class
Jump (C# statement)
actions
LoadContent (XNA method)
protected internal (C# Accessibility)