Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A types of operator






2. Evaluate expression






3. Access limited to this program






4. Data structure that combines fields and methods in a single unit (may be user defined)






5. Mark code or phrases that aren't read by program - marked with // or / and /






6. Represent something programs need to work with - instances of classes






7. Draw everything to the screen






8. Access not limited






9. Consists of a list of statements written between delimiters { and }.






10. Programs must describe two things... what data the program works on & what ______ the program does on the data






11. Access limited to this program or classes derived from this class






12. Analyzes specific parts of code while running






13. Used to transfer control {goto - return}






14. constructed from operand and operators






15. A Reference types (C#)






16. Repeatedly execute the statement {while - do - for - foreach}






17. A list of instructions that tell a computer what to do






18. Obtain a resource - execute a statement and then dispose of that resource






19. A type of Accessibility (C#)






20. Computer memory from 0 - 255 - each one composed of 8 bits






21. Holds content and programming code






22. Visual Studio is an _________.






23. Members that belong to classes






24. Select one of a number of possible statements for execution {if}






25. The action of the code - single step in program ends with ;






26. Used to state a parameter as specifics - (float)






27. The testing of the code - computer's ability to make decisions based on variables






28. Used to modify declarations of types and type members






29. A data type(C#)






30. Unload anything that's not part of the ContentManager






31. Ahorthand for longer code






32. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






33. Specify the declared accessibility of types an type members (private or public)






34. A value of 0 or 1






35. Block of C# with particular name






36. Load sounds or music or graphics or fonts or anything else






37. Predefined - reserved identifiers that have special meanings






38. Access limited to this class or classes derived from this class






39. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






40. Actual things such as images or videos or pictures or music






41. Specifics of methods






42. byte - ushort - uint - ulong






43. Like a template for objects






44. Access limited to this class






45. Problems in code that prevent code from running or returns the wrong values






46. Declare local variables and constants - type followed by identifier






47. Holds numbers with decimal places






48. Calls true or false for a code






49. Members that belong to objects






50. sybte - short - int - long