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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program or classes derived from this class
actions
protected internal (C# Accessibility)
Access modifiers (C#)
array
2. Specify the declared accessibility of types an type members (private or public)
Bit
Initialize (XNA method)
static
Access modifiers (C#)
3. Access limited to this class or classes derived from this class
Declaration (C# statement)
protected (C# Accessibility)
Content (C#)
Solution
4. Computer memory from 0 - 255 - each one composed of 8 bits
array
static
Objects (C#)
Byte
5. Actual things such as images or videos or pictures or music
Statement (C#)
Content (C#)
array
Solution
6. Programs must describe two things... what data the program works on & what ______ the program does on the data
Initialize (XNA method)
Content (C#)
Parameters (C#)
actions
7. Holds numbers with decimal places
Signed Simple types (C#)
Class (C# type)
Float (C#)
Bug (C#)
8. Holds content and programming code
instance
Solution
LoadContent (XNA method)
protected internal
9. Visual Studio is an _________.
Bit
enum
Class
IDE (Integrated Development Environment)
10. Access not limited
Equality
public (C# Accessibility)
Operators (C#)
Declaration (C# statement)
11. Predefined - reserved identifiers that have special meanings
Keywords (C#)
enum
Expression (C# statement)
Breakpoint (C#)
12. A types of operator
Equality
Expression (C# statement)
Class
Conditional executions (C#)
13. Used to transfer control {goto - return}
Update (XNA method)
protected internal (C# Accessibility)
public (C# Accessibility)
Jump (C# statement)
14. Declare local variables and constants - type followed by identifier
protected internal
Breakpoint (C#)
array
Declaration (C# statement)
15. A data type(C#)
LoadContent (XNA method)
Float (C#)
enum
Unsigned Simple types
16. Evaluate expression
Equality
protected internal (C# Accessibility)
Write and test
Expression (C# statement)
17. constructed from operand and operators
array
Operators (C#)
Expression (C#)
Parameters (C#)
18. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
UnloadContent (XNA method)
Write and test
Jump (C# statement)
Expression (C# statement)
19. Block of C# with particular name
Statement (C#)
Method (C#)
actions
private (C# Accessibility)
20. Draw everything to the screen
Draw (XNA method)
enum
Statement (C#)
Bit
21. Used to modify declarations of types and type members
Bug (C#)
Equality
Modifiers (C#)
Signed Simple types (C#)
22. Specifics of methods
Access modifiers (C#)
Float (C#)
Parameters (C#)
enum
23. A type of Accessibility (C#)
LoadContent (XNA method)
protected internal
Selection (C# statement)
actions
24. Consists of a list of statements written between delimiters { and }.
static
Block (C# statement)
Content (C#)
Byte
25. Members that belong to classes
protected internal
Bit
static
protected (C# Accessibility)
26. Access limited to this class
private (C# Accessibility)
Cast (C#)
Conditional executions (C#)
protected (C# Accessibility)
27. The testing of the code - computer's ability to make decisions based on variables
Objects (C#)
Comments (C#)
Statement (C#)
Conditional executions (C#)
28. Represent something programs need to work with - instances of classes
Breakpoint (C#)
internal (C# Accessibility)
Objects (C#)
Parameters (C#)
29. A Reference types (C#)
Iteration (C# statement)
public (C# Accessibility)
array
Comments (C#)
30. Load sounds or music or graphics or fonts or anything else
Breakpoint (C#)
IDE (Integrated Development Environment)
LoadContent (XNA method)
Statement (C#)
31. Obtain a resource - execute a statement and then dispose of that resource
Class
Using (C# statement)
internal (C# Accessibility)
Jump (C# statement)
32. Like a template for objects
Class
protected internal
internal (C# Accessibility)
Statement (C#)
33. Used to state a parameter as specifics - (float)
LoadContent (XNA method)
Class (C# type)
protected internal (C# Accessibility)
Cast (C#)
34. Analyzes specific parts of code while running
Breakpoint (C#)
Bit
Using (C# statement)
Update (XNA method)
35. The action of the code - single step in program ends with ;
Iteration (C# statement)
Operators (C#)
Statement (C#)
array
36. Ahorthand for longer code
Operators (C#)
Equality
Write and test
Update (XNA method)
37. Set up anything related to your game that's not content related
static
actions
Initialize (XNA method)
LoadContent (XNA method)
38. sybte - short - int - long
Breakpoint (C#)
internal (C# Accessibility)
Signed Simple types (C#)
Operators (C#)
39. Unload anything that's not part of the ContentManager
protected internal
protected internal (C# Accessibility)
Class (C# type)
UnloadContent (XNA method)
40. Repeatedly execute the statement {while - do - for - foreach}
Float (C#)
Cast (C#)
Update (XNA method)
Iteration (C# statement)
41. A list of instructions that tell a computer what to do
Program
Statement (C#)
Objects (C#)
Bit
42. Select one of a number of possible statements for execution {if}
Equality
internal (C# Accessibility)
Selection (C# statement)
Comments (C#)
43. Calls true or false for a code
Signed Simple types (C#)
Boolean (C#)
Initialize (XNA method)
protected internal (C# Accessibility)
44. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Jump (C# statement)
Comments (C#)
Selection (C# statement)
45. Mark code or phrases that aren't read by program - marked with // or / and /
protected (C# Accessibility)
instance
Method (C#)
Comments (C#)
46. A value of 0 or 1
Selection (C# statement)
Bit
instance
Conditional executions (C#)
47. Access limited to this program
Statement (C#)
Access modifiers (C#)
internal (C# Accessibility)
static
48. byte - ushort - uint - ulong
protected internal
Float (C#)
Unsigned Simple types
Bug (C#)
49. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
public (C# Accessibility)
Parameters (C#)
Breakpoint (C#)
50. Problems in code that prevent code from running or returns the wrong values
Unsigned Simple types
Bug (C#)
IDE (Integrated Development Environment)
Selection (C# statement)