Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members






2. Members that belong to objects






3. Problems in code that prevent code from running or returns the wrong values






4. Members that belong to classes






5. Load sounds or music or graphics or fonts or anything else






6. constructed from operand and operators






7. Data structure that combines fields and methods in a single unit (may be user defined)






8. Access limited to this program or classes derived from this class






9. Holds numbers with decimal places






10. Repeatedly execute the statement {while - do - for - foreach}






11. Ahorthand for longer code






12. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






13. byte - ushort - uint - ulong






14. Access limited to this class or classes derived from this class






15. Mark code or phrases that aren't read by program - marked with // or / and /






16. Select one of a number of possible statements for execution {if}






17. A data type(C#)






18. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






19. Represent something programs need to work with - instances of classes






20. sybte - short - int - long






21. A value of 0 or 1






22. Access limited to this program






23. Access limited to this class






24. Block of C# with particular name






25. Visual Studio is an _________.






26. Obtain a resource - execute a statement and then dispose of that resource






27. Declare local variables and constants - type followed by identifier






28. Specify the declared accessibility of types an type members (private or public)






29. Programs must describe two things... what data the program works on & what ______ the program does on the data






30. Calls true or false for a code






31. Used to state a parameter as specifics - (float)






32. Predefined - reserved identifiers that have special meanings






33. A list of instructions that tell a computer what to do






34. Consists of a list of statements written between delimiters { and }.






35. Like a template for objects






36. Analyzes specific parts of code while running






37. Access not limited






38. The action of the code - single step in program ends with ;






39. The testing of the code - computer's ability to make decisions based on variables






40. Evaluate expression






41. Specifics of methods






42. A types of operator






43. Used to transfer control {goto - return}






44. A Reference types (C#)






45. Set up anything related to your game that's not content related






46. Holds content and programming code






47. Computer memory from 0 - 255 - each one composed of 8 bits






48. Draw everything to the screen






49. Actual things such as images or videos or pictures or music






50. Unload anything that's not part of the ContentManager