Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members






2. Mark code or phrases that aren't read by program - marked with // or / and /






3. byte - ushort - uint - ulong






4. Holds content and programming code






5. Consists of a list of statements written between delimiters { and }.






6. Select one of a number of possible statements for execution {if}






7. Access not limited






8. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






9. Members that belong to objects






10. Obtain a resource - execute a statement and then dispose of that resource






11. sybte - short - int - long






12. Set up anything related to your game that's not content related






13. Specifics of methods






14. Represent something programs need to work with - instances of classes






15. Draw everything to the screen






16. Ahorthand for longer code






17. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






18. Problems in code that prevent code from running or returns the wrong values






19. A Reference types (C#)






20. Specify the declared accessibility of types an type members (private or public)






21. Access limited to this class or classes derived from this class






22. Access limited to this program or classes derived from this class






23. Data structure that combines fields and methods in a single unit (may be user defined)






24. A list of instructions that tell a computer what to do






25. Holds numbers with decimal places






26. Used to transfer control {goto - return}






27. constructed from operand and operators






28. A types of operator






29. Predefined - reserved identifiers that have special meanings






30. Visual Studio is an _________.






31. Programs must describe two things... what data the program works on & what ______ the program does on the data






32. Analyzes specific parts of code while running






33. Load sounds or music or graphics or fonts or anything else






34. Members that belong to classes






35. A type of Accessibility (C#)






36. Access limited to this program






37. Repeatedly execute the statement {while - do - for - foreach}






38. The testing of the code - computer's ability to make decisions based on variables






39. Actual things such as images or videos or pictures or music






40. Block of C# with particular name






41. A data type(C#)






42. Declare local variables and constants - type followed by identifier






43. Unload anything that's not part of the ContentManager






44. The action of the code - single step in program ends with ;






45. Like a template for objects






46. Access limited to this class






47. Computer memory from 0 - 255 - each one composed of 8 bits






48. Calls true or false for a code






49. Evaluate expression






50. A value of 0 or 1