Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A data type(C#)






2. Members that belong to classes






3. The action of the code - single step in program ends with ;






4. Data structure that combines fields and methods in a single unit (may be user defined)






5. Represent something programs need to work with - instances of classes






6. Declare local variables and constants - type followed by identifier






7. Specifics of methods






8. Used to state a parameter as specifics - (float)






9. Ahorthand for longer code






10. Holds content and programming code






11. Computer memory from 0 - 255 - each one composed of 8 bits






12. Load sounds or music or graphics or fonts or anything else






13. Used to modify declarations of types and type members






14. Access limited to this program or classes derived from this class






15. Access limited to this program






16. Evaluate expression






17. Analyzes specific parts of code while running






18. Select one of a number of possible statements for execution {if}






19. A value of 0 or 1






20. The testing of the code - computer's ability to make decisions based on variables






21. Draw everything to the screen






22. Problems in code that prevent code from running or returns the wrong values






23. Consists of a list of statements written between delimiters { and }.






24. Access limited to this class or classes derived from this class






25. Holds numbers with decimal places






26. Set up anything related to your game that's not content related






27. constructed from operand and operators






28. Used to transfer control {goto - return}






29. Predefined - reserved identifiers that have special meanings






30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






31. Access limited to this class






32. A types of operator






33. Calls true or false for a code






34. Block of C# with particular name






35. Visual Studio is an _________.






36. Specify the declared accessibility of types an type members (private or public)






37. sybte - short - int - long






38. Repeatedly execute the statement {while - do - for - foreach}






39. Actual things such as images or videos or pictures or music






40. byte - ushort - uint - ulong






41. Obtain a resource - execute a statement and then dispose of that resource






42. A type of Accessibility (C#)






43. A list of instructions that tell a computer what to do






44. Like a template for objects






45. Mark code or phrases that aren't read by program - marked with // or / and /






46. Unload anything that's not part of the ContentManager






47. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






48. A Reference types (C#)






49. Access not limited






50. Members that belong to objects