Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long






2. Access limited to this class






3. Access not limited






4. Block of C# with particular name






5. Specifics of methods






6. Visual Studio is an _________.






7. Declare local variables and constants - type followed by identifier






8. Represent something programs need to work with - instances of classes






9. Programs must describe two things... what data the program works on & what ______ the program does on the data






10. Used to transfer control {goto - return}






11. constructed from operand and operators






12. Access limited to this program






13. byte - ushort - uint - ulong






14. Evaluate expression






15. Computer memory from 0 - 255 - each one composed of 8 bits






16. Mark code or phrases that aren't read by program - marked with // or / and /






17. Actual things such as images or videos or pictures or music






18. Access limited to this class or classes derived from this class






19. Holds content and programming code






20. Access limited to this program or classes derived from this class






21. A type of Accessibility (C#)






22. Data structure that combines fields and methods in a single unit (may be user defined)






23. A types of operator






24. Used to modify declarations of types and type members






25. Predefined - reserved identifiers that have special meanings






26. Consists of a list of statements written between delimiters { and }.






27. A list of instructions that tell a computer what to do






28. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






29. Ahorthand for longer code






30. Members that belong to classes






31. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






32. Members that belong to objects






33. A value of 0 or 1






34. Holds numbers with decimal places






35. Load sounds or music or graphics or fonts or anything else






36. Used to state a parameter as specifics - (float)






37. Analyzes specific parts of code while running






38. Calls true or false for a code






39. Repeatedly execute the statement {while - do - for - foreach}






40. Obtain a resource - execute a statement and then dispose of that resource






41. Set up anything related to your game that's not content related






42. Like a template for objects






43. Specify the declared accessibility of types an type members (private or public)






44. The testing of the code - computer's ability to make decisions based on variables






45. Draw everything to the screen






46. Problems in code that prevent code from running or returns the wrong values






47. Unload anything that's not part of the ContentManager






48. Select one of a number of possible statements for execution {if}






49. The action of the code - single step in program ends with ;






50. A data type(C#)