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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The action of the code - single step in program ends with ;






2. Load sounds or music or graphics or fonts or anything else






3. sybte - short - int - long






4. byte - ushort - uint - ulong






5. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






6. Analyzes specific parts of code while running






7. Evaluate expression






8. Used to state a parameter as specifics - (float)






9. Specify the declared accessibility of types an type members (private or public)






10. constructed from operand and operators






11. Like a template for objects






12. Members that belong to classes






13. Computer memory from 0 - 255 - each one composed of 8 bits






14. Ahorthand for longer code






15. Access limited to this program or classes derived from this class






16. Mark code or phrases that aren't read by program - marked with // or / and /






17. Access limited to this program






18. Select one of a number of possible statements for execution {if}






19. Specifics of methods






20. Repeatedly execute the statement {while - do - for - foreach}






21. Predefined - reserved identifiers that have special meanings






22. A value of 0 or 1






23. Actual things such as images or videos or pictures or music






24. Access limited to this class






25. Obtain a resource - execute a statement and then dispose of that resource






26. Problems in code that prevent code from running or returns the wrong values






27. Data structure that combines fields and methods in a single unit (may be user defined)






28. Access not limited






29. A list of instructions that tell a computer what to do






30. Draw everything to the screen






31. Consists of a list of statements written between delimiters { and }.






32. Used to modify declarations of types and type members






33. The testing of the code - computer's ability to make decisions based on variables






34. Members that belong to objects






35. Holds content and programming code






36. A type of Accessibility (C#)






37. Represent something programs need to work with - instances of classes






38. Unload anything that's not part of the ContentManager






39. Programs must describe two things... what data the program works on & what ______ the program does on the data






40. A Reference types (C#)






41. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






42. Set up anything related to your game that's not content related






43. Access limited to this class or classes derived from this class






44. Declare local variables and constants - type followed by identifier






45. A types of operator






46. Holds numbers with decimal places






47. Block of C# with particular name






48. Visual Studio is an _________.






49. Used to transfer control {goto - return}






50. A data type(C#)







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