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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Load sounds or music or graphics or fonts or anything else






2. Visual Studio is an _________.






3. Problems in code that prevent code from running or returns the wrong values






4. Draw everything to the screen






5. The testing of the code - computer's ability to make decisions based on variables






6. Access limited to this class or classes derived from this class






7. Computer memory from 0 - 255 - each one composed of 8 bits






8. A types of operator






9. Used to transfer control {goto - return}






10. Block of C# with particular name






11. Specify the declared accessibility of types an type members (private or public)






12. Holds content and programming code






13. Members that belong to classes






14. Analyzes specific parts of code while running






15. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






16. Programs must describe two things... what data the program works on & what ______ the program does on the data






17. Used to modify declarations of types and type members






18. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






19. Mark code or phrases that aren't read by program - marked with // or / and /






20. The action of the code - single step in program ends with ;






21. Predefined - reserved identifiers that have special meanings






22. Obtain a resource - execute a statement and then dispose of that resource






23. Ahorthand for longer code






24. Holds numbers with decimal places






25. constructed from operand and operators






26. Unload anything that's not part of the ContentManager






27. Consists of a list of statements written between delimiters { and }.






28. Calls true or false for a code






29. Data structure that combines fields and methods in a single unit (may be user defined)






30. Set up anything related to your game that's not content related






31. A type of Accessibility (C#)






32. Specifics of methods






33. Access limited to this program or classes derived from this class






34. A data type(C#)






35. Members that belong to objects






36. Select one of a number of possible statements for execution {if}






37. sybte - short - int - long






38. Access limited to this class






39. byte - ushort - uint - ulong






40. Like a template for objects






41. A value of 0 or 1






42. Actual things such as images or videos or pictures or music






43. Access limited to this program






44. Repeatedly execute the statement {while - do - for - foreach}






45. Evaluate expression






46. Declare local variables and constants - type followed by identifier






47. Used to state a parameter as specifics - (float)






48. A Reference types (C#)






49. Represent something programs need to work with - instances of classes






50. A list of instructions that tell a computer what to do






Can you answer 50 questions in 15 minutes?



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