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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Declare local variables and constants - type followed by identifier
Bit
Iteration (C# statement)
Cast (C#)
Declaration (C# statement)
2. Mark code or phrases that aren't read by program - marked with // or / and /
Boolean (C#)
UnloadContent (XNA method)
Comments (C#)
Update (XNA method)
3. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Write and test
enum
Operators (C#)
4. Evaluate expression
Comments (C#)
Conditional executions (C#)
Expression (C# statement)
protected (C# Accessibility)
5. Specify the declared accessibility of types an type members (private or public)
public (C# Accessibility)
Keywords (C#)
Program
Access modifiers (C#)
6. Access limited to this program
static
Content (C#)
internal (C# Accessibility)
Expression (C#)
7. A list of instructions that tell a computer what to do
Conditional executions (C#)
Program
internal (C# Accessibility)
Initialize (XNA method)
8. Problems in code that prevent code from running or returns the wrong values
Keywords (C#)
Update (XNA method)
Bit
Bug (C#)
9. Unload anything that's not part of the ContentManager
Equality
UnloadContent (XNA method)
Solution
Modifiers (C#)
10. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
protected internal (C# Accessibility)
Write and test
instance
Using (C# statement)
11. A value of 0 or 1
Jump (C# statement)
Block (C# statement)
Bit
Breakpoint (C#)
12. Represent something programs need to work with - instances of classes
instance
Solution
Objects (C#)
Using (C# statement)
13. Calls true or false for a code
IDE (Integrated Development Environment)
Jump (C# statement)
Bit
Boolean (C#)
14. Select one of a number of possible statements for execution {if}
Equality
Conditional executions (C#)
Selection (C# statement)
Block (C# statement)
15. Holds numbers with decimal places
Byte
Method (C#)
Content (C#)
Float (C#)
16. Block of C# with particular name
Using (C# statement)
Comments (C#)
Method (C#)
array
17. Holds content and programming code
Solution
Objects (C#)
enum
IDE (Integrated Development Environment)
18. Set up anything related to your game that's not content related
Statement (C#)
Initialize (XNA method)
Declaration (C# statement)
static
19. A Reference types (C#)
array
Content (C#)
Operators (C#)
Keywords (C#)
20. Members that belong to classes
static
Expression (C# statement)
IDE (Integrated Development Environment)
Write and test
21. Like a template for objects
private (C# Accessibility)
Bit
Update (XNA method)
Class
22. Actual things such as images or videos or pictures or music
enum
Content (C#)
Program
actions
23. Members that belong to objects
Comments (C#)
instance
Expression (C#)
Jump (C# statement)
24. Access not limited
Initialize (XNA method)
public (C# Accessibility)
private (C# Accessibility)
static
25. sybte - short - int - long
protected internal
Iteration (C# statement)
Unsigned Simple types
Signed Simple types (C#)
26. Data structure that combines fields and methods in a single unit (may be user defined)
Expression (C#)
protected (C# Accessibility)
Cast (C#)
Class (C# type)
27. A types of operator
Iteration (C# statement)
Equality
Jump (C# statement)
Initialize (XNA method)
28. Analyzes specific parts of code while running
Update (XNA method)
Solution
Breakpoint (C#)
Bit
29. Obtain a resource - execute a statement and then dispose of that resource
public (C# Accessibility)
Bug (C#)
Float (C#)
Using (C# statement)
30. Computer memory from 0 - 255 - each one composed of 8 bits
Comments (C#)
array
Signed Simple types (C#)
Byte
31. Draw everything to the screen
static
Expression (C# statement)
Using (C# statement)
Draw (XNA method)
32. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Program
Update (XNA method)
UnloadContent (XNA method)
protected internal (C# Accessibility)
33. Access limited to this program or classes derived from this class
Write and test
Jump (C# statement)
internal (C# Accessibility)
protected internal (C# Accessibility)
34. Access limited to this class or classes derived from this class
Boolean (C#)
array
Class
protected (C# Accessibility)
35. A type of Accessibility (C#)
Breakpoint (C#)
protected internal
Block (C# statement)
Boolean (C#)
36. Repeatedly execute the statement {while - do - for - foreach}
Conditional executions (C#)
protected internal (C# Accessibility)
Iteration (C# statement)
IDE (Integrated Development Environment)
37. constructed from operand and operators
array
instance
Expression (C#)
Equality
38. Used to transfer control {goto - return}
enum
Jump (C# statement)
protected (C# Accessibility)
Unsigned Simple types
39. Used to modify declarations of types and type members
Program
Modifiers (C#)
Expression (C# statement)
LoadContent (XNA method)
40. Used to state a parameter as specifics - (float)
Cast (C#)
protected internal (C# Accessibility)
Selection (C# statement)
Byte
41. Access limited to this class
private (C# Accessibility)
Bug (C#)
Expression (C#)
public (C# Accessibility)
42. Predefined - reserved identifiers that have special meanings
Access modifiers (C#)
Block (C# statement)
Byte
Keywords (C#)
43. The action of the code - single step in program ends with ;
protected internal
Statement (C#)
Keywords (C#)
Draw (XNA method)
44. Visual Studio is an _________.
Operators (C#)
Bit
Using (C# statement)
IDE (Integrated Development Environment)
45. Ahorthand for longer code
Update (XNA method)
Operators (C#)
Objects (C#)
Modifiers (C#)
46. Specifics of methods
Unsigned Simple types
IDE (Integrated Development Environment)
Parameters (C#)
Bit
47. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Solution
LoadContent (XNA method)
Objects (C#)
48. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
protected internal (C# Accessibility)
Bit
Keywords (C#)
49. byte - ushort - uint - ulong
Update (XNA method)
Unsigned Simple types
Program
Expression (C#)
50. Load sounds or music or graphics or fonts or anything else
Bug (C#)
Jump (C# statement)
LoadContent (XNA method)
Unsigned Simple types