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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen






2. Block of C# with particular name






3. Holds content and programming code






4. A type of Accessibility (C#)






5. Represent something programs need to work with - instances of classes






6. Unload anything that's not part of the ContentManager






7. Used to transfer control {goto - return}






8. Select one of a number of possible statements for execution {if}






9. Like a template for objects






10. The testing of the code - computer's ability to make decisions based on variables






11. Access limited to this program






12. Evaluate expression






13. Load sounds or music or graphics or fonts or anything else






14. Used to modify declarations of types and type members






15. A Reference types (C#)






16. Specifics of methods






17. Access limited to this class






18. byte - ushort - uint - ulong






19. Computer memory from 0 - 255 - each one composed of 8 bits






20. Members that belong to objects






21. Programs must describe two things... what data the program works on & what ______ the program does on the data






22. Obtain a resource - execute a statement and then dispose of that resource






23. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






24. Used to state a parameter as specifics - (float)






25. Calls true or false for a code






26. Visual Studio is an _________.






27. Analyzes specific parts of code while running






28. A types of operator






29. Mark code or phrases that aren't read by program - marked with // or / and /






30. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






31. Predefined - reserved identifiers that have special meanings






32. A data type(C#)






33. Actual things such as images or videos or pictures or music






34. sybte - short - int - long






35. Repeatedly execute the statement {while - do - for - foreach}






36. The action of the code - single step in program ends with ;






37. A list of instructions that tell a computer what to do






38. Holds numbers with decimal places






39. Problems in code that prevent code from running or returns the wrong values






40. Declare local variables and constants - type followed by identifier






41. Specify the declared accessibility of types an type members (private or public)






42. Set up anything related to your game that's not content related






43. Access limited to this program or classes derived from this class






44. Access limited to this class or classes derived from this class






45. Data structure that combines fields and methods in a single unit (may be user defined)






46. Ahorthand for longer code






47. Consists of a list of statements written between delimiters { and }.






48. constructed from operand and operators






49. A value of 0 or 1






50. Members that belong to classes






Can you answer 50 questions in 15 minutes?



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