Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1






2. Access not limited






3. Access limited to this program






4. Members that belong to classes






5. Load sounds or music or graphics or fonts or anything else






6. Specify the declared accessibility of types an type members (private or public)






7. Analyzes specific parts of code while running






8. byte - ushort - uint - ulong






9. Used to modify declarations of types and type members






10. Block of C# with particular name






11. A Reference types (C#)






12. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






13. Data structure that combines fields and methods in a single unit (may be user defined)






14. Holds numbers with decimal places






15. Computer memory from 0 - 255 - each one composed of 8 bits






16. Obtain a resource - execute a statement and then dispose of that resource






17. Unload anything that's not part of the ContentManager






18. Declare local variables and constants - type followed by identifier






19. Access limited to this class or classes derived from this class






20. Evaluate expression






21. Actual things such as images or videos or pictures or music






22. A data type(C#)






23. The action of the code - single step in program ends with ;






24. Used to transfer control {goto - return}






25. A type of Accessibility (C#)






26. Programs must describe two things... what data the program works on & what ______ the program does on the data






27. Set up anything related to your game that's not content related






28. A list of instructions that tell a computer what to do






29. constructed from operand and operators






30. Repeatedly execute the statement {while - do - for - foreach}






31. Predefined - reserved identifiers that have special meanings






32. Calls true or false for a code






33. Access limited to this program or classes derived from this class






34. Like a template for objects






35. Mark code or phrases that aren't read by program - marked with // or / and /






36. Select one of a number of possible statements for execution {if}






37. Access limited to this class






38. Specifics of methods






39. sybte - short - int - long






40. Holds content and programming code






41. Draw everything to the screen






42. A types of operator






43. The testing of the code - computer's ability to make decisions based on variables






44. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






45. Visual Studio is an _________.






46. Used to state a parameter as specifics - (float)






47. Members that belong to objects






48. Represent something programs need to work with - instances of classes






49. Problems in code that prevent code from running or returns the wrong values






50. Consists of a list of statements written between delimiters { and }.