Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A types of operator






2. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






3. Used to modify declarations of types and type members






4. Repeatedly execute the statement {while - do - for - foreach}






5. Computer memory from 0 - 255 - each one composed of 8 bits






6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






7. Data structure that combines fields and methods in a single unit (may be user defined)






8. Used to transfer control {goto - return}






9. Members that belong to classes






10. Access limited to this class






11. Access not limited






12. A Reference types (C#)






13. Programs must describe two things... what data the program works on & what ______ the program does on the data






14. byte - ushort - uint - ulong






15. Analyzes specific parts of code while running






16. Ahorthand for longer code






17. Set up anything related to your game that's not content related






18. Holds numbers with decimal places






19. Unload anything that's not part of the ContentManager






20. Consists of a list of statements written between delimiters { and }.






21. Access limited to this program or classes derived from this class






22. The action of the code - single step in program ends with ;






23. A list of instructions that tell a computer what to do






24. Like a template for objects






25. Specify the declared accessibility of types an type members (private or public)






26. Members that belong to objects






27. A value of 0 or 1






28. Select one of a number of possible statements for execution {if}






29. Used to state a parameter as specifics - (float)






30. Obtain a resource - execute a statement and then dispose of that resource






31. constructed from operand and operators






32. Access limited to this program






33. sybte - short - int - long






34. Actual things such as images or videos or pictures or music






35. Draw everything to the screen






36. Predefined - reserved identifiers that have special meanings






37. Holds content and programming code






38. Visual Studio is an _________.






39. A type of Accessibility (C#)






40. Problems in code that prevent code from running or returns the wrong values






41. Evaluate expression






42. Declare local variables and constants - type followed by identifier






43. Represent something programs need to work with - instances of classes






44. Specifics of methods






45. The testing of the code - computer's ability to make decisions based on variables






46. A data type(C#)






47. Access limited to this class or classes derived from this class






48. Calls true or false for a code






49. Load sounds or music or graphics or fonts or anything else






50. Block of C# with particular name