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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long
Signed Simple types (C#)
Write and test
Float (C#)
Bug (C#)
2. Access limited to this class
array
private (C# Accessibility)
protected internal (C# Accessibility)
enum
3. Access not limited
public (C# Accessibility)
static
actions
Float (C#)
4. Block of C# with particular name
protected internal (C# Accessibility)
Using (C# statement)
Method (C#)
Bit
5. Specifics of methods
Parameters (C#)
Update (XNA method)
Bit
Operators (C#)
6. Visual Studio is an _________.
array
IDE (Integrated Development Environment)
Jump (C# statement)
Boolean (C#)
7. Declare local variables and constants - type followed by identifier
Initialize (XNA method)
Declaration (C# statement)
Jump (C# statement)
Access modifiers (C#)
8. Represent something programs need to work with - instances of classes
Selection (C# statement)
Statement (C#)
Objects (C#)
static
9. Programs must describe two things... what data the program works on & what ______ the program does on the data
instance
Method (C#)
actions
Program
10. Used to transfer control {goto - return}
protected internal
Jump (C# statement)
instance
enum
11. constructed from operand and operators
protected (C# Accessibility)
Jump (C# statement)
Content (C#)
Expression (C#)
12. Access limited to this program
Cast (C#)
internal (C# Accessibility)
protected (C# Accessibility)
IDE (Integrated Development Environment)
13. byte - ushort - uint - ulong
Write and test
internal (C# Accessibility)
Draw (XNA method)
Unsigned Simple types
14. Evaluate expression
Modifiers (C#)
Expression (C# statement)
public (C# Accessibility)
Declaration (C# statement)
15. Computer memory from 0 - 255 - each one composed of 8 bits
Keywords (C#)
LoadContent (XNA method)
Initialize (XNA method)
Byte
16. Mark code or phrases that aren't read by program - marked with // or / and /
Method (C#)
Using (C# statement)
Initialize (XNA method)
Comments (C#)
17. Actual things such as images or videos or pictures or music
Iteration (C# statement)
Bug (C#)
Modifiers (C#)
Content (C#)
18. Access limited to this class or classes derived from this class
Equality
protected (C# Accessibility)
Block (C# statement)
Program
19. Holds content and programming code
Bug (C#)
instance
Conditional executions (C#)
Solution
20. Access limited to this program or classes derived from this class
Cast (C#)
Signed Simple types (C#)
protected internal (C# Accessibility)
Method (C#)
21. A type of Accessibility (C#)
protected internal
Draw (XNA method)
Equality
static
22. Data structure that combines fields and methods in a single unit (may be user defined)
UnloadContent (XNA method)
Initialize (XNA method)
Iteration (C# statement)
Class (C# type)
23. A types of operator
Write and test
Cast (C#)
Content (C#)
Equality
24. Used to modify declarations of types and type members
public (C# Accessibility)
Modifiers (C#)
Draw (XNA method)
actions
25. Predefined - reserved identifiers that have special meanings
Write and test
Signed Simple types (C#)
Draw (XNA method)
Keywords (C#)
26. Consists of a list of statements written between delimiters { and }.
Update (XNA method)
Expression (C#)
Class (C# type)
Block (C# statement)
27. A list of instructions that tell a computer what to do
actions
Program
Objects (C#)
protected internal
28. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Expression (C# statement)
Iteration (C# statement)
Content (C#)
29. Ahorthand for longer code
Bug (C#)
Parameters (C#)
Expression (C# statement)
Operators (C#)
30. Members that belong to classes
UnloadContent (XNA method)
static
Modifiers (C#)
Content (C#)
31. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Jump (C# statement)
Initialize (XNA method)
Write and test
Update (XNA method)
32. Members that belong to objects
static
Operators (C#)
instance
actions
33. A value of 0 or 1
Bit
Operators (C#)
actions
Equality
34. Holds numbers with decimal places
Float (C#)
Selection (C# statement)
Access modifiers (C#)
Breakpoint (C#)
35. Load sounds or music or graphics or fonts or anything else
IDE (Integrated Development Environment)
Byte
internal (C# Accessibility)
LoadContent (XNA method)
36. Used to state a parameter as specifics - (float)
Cast (C#)
Comments (C#)
Initialize (XNA method)
protected (C# Accessibility)
37. Analyzes specific parts of code while running
Comments (C#)
Initialize (XNA method)
Bit
Breakpoint (C#)
38. Calls true or false for a code
Boolean (C#)
Conditional executions (C#)
Cast (C#)
Signed Simple types (C#)
39. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Using (C# statement)
protected internal
Signed Simple types (C#)
40. Obtain a resource - execute a statement and then dispose of that resource
Breakpoint (C#)
Using (C# statement)
Expression (C#)
enum
41. Set up anything related to your game that's not content related
Objects (C#)
Initialize (XNA method)
Float (C#)
Expression (C#)
42. Like a template for objects
LoadContent (XNA method)
Iteration (C# statement)
Content (C#)
Class
43. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
static
Float (C#)
Class (C# type)
44. The testing of the code - computer's ability to make decisions based on variables
Write and test
Boolean (C#)
Conditional executions (C#)
private (C# Accessibility)
45. Draw everything to the screen
instance
Draw (XNA method)
enum
Using (C# statement)
46. Problems in code that prevent code from running or returns the wrong values
Write and test
Class (C# type)
Block (C# statement)
Bug (C#)
47. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
private (C# Accessibility)
actions
IDE (Integrated Development Environment)
48. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Bug (C#)
Program
Modifiers (C#)
49. The action of the code - single step in program ends with ;
Keywords (C#)
Initialize (XNA method)
Float (C#)
Statement (C#)
50. A data type(C#)
array
enum
Modifiers (C#)
static