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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Data structure that combines fields and methods in a single unit (may be user defined)
Class
Iteration (C# statement)
Block (C# statement)
Class (C# type)
2. Used to modify declarations of types and type members
Breakpoint (C#)
Modifiers (C#)
protected internal
UnloadContent (XNA method)
3. Ahorthand for longer code
Content (C#)
Access modifiers (C#)
Equality
Operators (C#)
4. A types of operator
Method (C#)
Float (C#)
Equality
Statement (C#)
5. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Unsigned Simple types
Update (XNA method)
actions
Conditional executions (C#)
6. Predefined - reserved identifiers that have special meanings
Keywords (C#)
array
Jump (C# statement)
Cast (C#)
7. Analyzes specific parts of code while running
Breakpoint (C#)
Statement (C#)
Draw (XNA method)
Keywords (C#)
8. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Jump (C# statement)
Cast (C#)
Write and test
Update (XNA method)
9. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
protected internal (C# Accessibility)
Iteration (C# statement)
Float (C#)
10. Calls true or false for a code
enum
Draw (XNA method)
Boolean (C#)
Selection (C# statement)
11. byte - ushort - uint - ulong
Comments (C#)
Content (C#)
Unsigned Simple types
enum
12. Actual things such as images or videos or pictures or music
Parameters (C#)
Content (C#)
IDE (Integrated Development Environment)
Using (C# statement)
13. Block of C# with particular name
Method (C#)
Selection (C# statement)
Equality
Expression (C#)
14. A Reference types (C#)
Modifiers (C#)
Keywords (C#)
Selection (C# statement)
array
15. Access not limited
Objects (C#)
Breakpoint (C#)
Comments (C#)
public (C# Accessibility)
16. Evaluate expression
Expression (C# statement)
Jump (C# statement)
Block (C# statement)
Using (C# statement)
17. Access limited to this class or classes derived from this class
UnloadContent (XNA method)
Equality
protected (C# Accessibility)
Float (C#)
18. Represent something programs need to work with - instances of classes
Objects (C#)
Iteration (C# statement)
private (C# Accessibility)
Parameters (C#)
19. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Conditional executions (C#)
Class
Method (C#)
20. Draw everything to the screen
Expression (C# statement)
Draw (XNA method)
Parameters (C#)
Equality
21. Computer memory from 0 - 255 - each one composed of 8 bits
Declaration (C# statement)
Keywords (C#)
Byte
Update (XNA method)
22. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
public (C# Accessibility)
Selection (C# statement)
Content (C#)
23. Holds content and programming code
Solution
Jump (C# statement)
actions
static
24. The action of the code - single step in program ends with ;
Boolean (C#)
internal (C# Accessibility)
Statement (C#)
UnloadContent (XNA method)
25. Used to transfer control {goto - return}
internal (C# Accessibility)
Jump (C# statement)
Update (XNA method)
protected internal (C# Accessibility)
26. Like a template for objects
Byte
Class
Statement (C#)
Boolean (C#)
27. Mark code or phrases that aren't read by program - marked with // or / and /
Breakpoint (C#)
Comments (C#)
Bit
Access modifiers (C#)
28. A data type(C#)
static
Draw (XNA method)
enum
Float (C#)
29. Used to state a parameter as specifics - (float)
Unsigned Simple types
Solution
protected internal (C# Accessibility)
Cast (C#)
30. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Content (C#)
Selection (C# statement)
Boolean (C#)
31. constructed from operand and operators
Float (C#)
Expression (C#)
Solution
instance
32. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Equality
Unsigned Simple types
instance
33. A list of instructions that tell a computer what to do
IDE (Integrated Development Environment)
Solution
Expression (C#)
Program
34. Members that belong to classes
Method (C#)
Draw (XNA method)
Comments (C#)
static
35. Access limited to this program or classes derived from this class
Byte
protected internal (C# Accessibility)
instance
Jump (C# statement)
36. A type of Accessibility (C#)
static
Declaration (C# statement)
protected internal
Statement (C#)
37. Members that belong to objects
Declaration (C# statement)
protected internal (C# Accessibility)
Comments (C#)
instance
38. Access limited to this program
internal (C# Accessibility)
Conditional executions (C#)
Content (C#)
Draw (XNA method)
39. A value of 0 or 1
Block (C# statement)
Bit
enum
Boolean (C#)
40. Access limited to this class
Bug (C#)
instance
private (C# Accessibility)
Write and test
41. Consists of a list of statements written between delimiters { and }.
Content (C#)
Block (C# statement)
Float (C#)
Selection (C# statement)
42. sybte - short - int - long
Draw (XNA method)
Signed Simple types (C#)
Access modifiers (C#)
Block (C# statement)
43. Visual Studio is an _________.
Solution
Class (C# type)
array
IDE (Integrated Development Environment)
44. Set up anything related to your game that's not content related
Operators (C#)
Signed Simple types (C#)
Initialize (XNA method)
Jump (C# statement)
45. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Float (C#)
Jump (C# statement)
Update (XNA method)
46. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
array
Equality
Jump (C# statement)
47. Problems in code that prevent code from running or returns the wrong values
Method (C#)
Bug (C#)
protected internal
Signed Simple types (C#)
48. Specify the declared accessibility of types an type members (private or public)
Bit
Parameters (C#)
Access modifiers (C#)
actions
49. Specifics of methods
Equality
Parameters (C#)
enum
actions
50. Holds numbers with decimal places
enum
Statement (C#)
Float (C#)
Class (C# type)