Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Select one of a number of possible statements for execution {if}






2. Programs must describe two things... what data the program works on & what ______ the program does on the data






3. A value of 0 or 1






4. The action of the code - single step in program ends with ;






5. Load sounds or music or graphics or fonts or anything else






6. Specify the declared accessibility of types an type members (private or public)






7. constructed from operand and operators






8. Members that belong to objects






9. Unload anything that's not part of the ContentManager






10. Obtain a resource - execute a statement and then dispose of that resource






11. Set up anything related to your game that's not content related






12. Holds numbers with decimal places






13. A type of Accessibility (C#)






14. Represent something programs need to work with - instances of classes






15. Access limited to this class or classes derived from this class






16. Actual things such as images or videos or pictures or music






17. A Reference types (C#)






18. A list of instructions that tell a computer what to do






19. Used to state a parameter as specifics - (float)






20. Declare local variables and constants - type followed by identifier






21. Calls true or false for a code






22. Used to transfer control {goto - return}






23. Ahorthand for longer code






24. Evaluate expression






25. Analyzes specific parts of code while running






26. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






27. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






28. A types of operator






29. The testing of the code - computer's ability to make decisions based on variables






30. Holds content and programming code






31. Access limited to this class






32. Members that belong to classes






33. Visual Studio is an _________.






34. Used to modify declarations of types and type members






35. Draw everything to the screen






36. Like a template for objects






37. Mark code or phrases that aren't read by program - marked with // or / and /






38. Consists of a list of statements written between delimiters { and }.






39. Problems in code that prevent code from running or returns the wrong values






40. byte - ushort - uint - ulong






41. Access not limited






42. Data structure that combines fields and methods in a single unit (may be user defined)






43. A data type(C#)






44. Access limited to this program or classes derived from this class






45. Repeatedly execute the statement {while - do - for - foreach}






46. Computer memory from 0 - 255 - each one composed of 8 bits






47. Block of C# with particular name






48. sybte - short - int - long






49. Access limited to this program






50. Specifics of methods