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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits
private (C# Accessibility)
Declaration (C# statement)
Byte
actions
2. Consists of a list of statements written between delimiters { and }.
Bug (C#)
Block (C# statement)
Class (C# type)
Using (C# statement)
3. Problems in code that prevent code from running or returns the wrong values
LoadContent (XNA method)
IDE (Integrated Development Environment)
Bug (C#)
Bit
4. A list of instructions that tell a computer what to do
Float (C#)
UnloadContent (XNA method)
Program
private (C# Accessibility)
5. Members that belong to objects
Selection (C# statement)
public (C# Accessibility)
instance
Update (XNA method)
6. Holds content and programming code
protected internal (C# Accessibility)
Solution
Modifiers (C#)
Objects (C#)
7. Actual things such as images or videos or pictures or music
Jump (C# statement)
Bug (C#)
Draw (XNA method)
Content (C#)
8. Like a template for objects
Class (C# type)
Iteration (C# statement)
Class
protected internal
9. Specify the declared accessibility of types an type members (private or public)
Cast (C#)
protected (C# Accessibility)
Access modifiers (C#)
Using (C# statement)
10. Access limited to this program
Class (C# type)
Using (C# statement)
UnloadContent (XNA method)
internal (C# Accessibility)
11. A types of operator
Bit
Equality
Parameters (C#)
Boolean (C#)
12. Repeatedly execute the statement {while - do - for - foreach}
Update (XNA method)
Program
Iteration (C# statement)
Modifiers (C#)
13. Calls true or false for a code
Content (C#)
Program
Selection (C# statement)
Boolean (C#)
14. byte - ushort - uint - ulong
Unsigned Simple types
public (C# Accessibility)
enum
Iteration (C# statement)
15. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Boolean (C#)
Parameters (C#)
protected (C# Accessibility)
16. A Reference types (C#)
UnloadContent (XNA method)
Method (C#)
array
Breakpoint (C#)
17. Predefined - reserved identifiers that have special meanings
UnloadContent (XNA method)
Keywords (C#)
Cast (C#)
Bit
18. Draw everything to the screen
Draw (XNA method)
Cast (C#)
Update (XNA method)
protected internal
19. Set up anything related to your game that's not content related
Access modifiers (C#)
Initialize (XNA method)
protected (C# Accessibility)
Breakpoint (C#)
20. Access limited to this program or classes derived from this class
Bit
protected internal (C# Accessibility)
actions
Operators (C#)
21. sybte - short - int - long
Objects (C#)
Cast (C#)
Signed Simple types (C#)
Block (C# statement)
22. Access limited to this class or classes derived from this class
Selection (C# statement)
protected (C# Accessibility)
Block (C# statement)
Method (C#)
23. Evaluate expression
UnloadContent (XNA method)
Program
Expression (C#)
Expression (C# statement)
24. The testing of the code - computer's ability to make decisions based on variables
Boolean (C#)
Program
Conditional executions (C#)
Comments (C#)
25. Used to state a parameter as specifics - (float)
Boolean (C#)
Operators (C#)
Iteration (C# statement)
Cast (C#)
26. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
public (C# Accessibility)
UnloadContent (XNA method)
Boolean (C#)
27. Ahorthand for longer code
internal (C# Accessibility)
Expression (C#)
array
Operators (C#)
28. Access limited to this class
Breakpoint (C#)
private (C# Accessibility)
Using (C# statement)
instance
29. Used to modify declarations of types and type members
Program
Bit
Modifiers (C#)
Class (C# type)
30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Bit
Equality
protected internal (C# Accessibility)
Update (XNA method)
31. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
internal (C# Accessibility)
Write and test
Initialize (XNA method)
Comments (C#)
32. A data type(C#)
internal (C# Accessibility)
private (C# Accessibility)
enum
Solution
33. Represent something programs need to work with - instances of classes
Objects (C#)
Keywords (C#)
Conditional executions (C#)
Statement (C#)
34. The action of the code - single step in program ends with ;
Statement (C#)
Iteration (C# statement)
protected (C# Accessibility)
instance
35. Data structure that combines fields and methods in a single unit (may be user defined)
Initialize (XNA method)
Modifiers (C#)
enum
Class (C# type)
36. Select one of a number of possible statements for execution {if}
instance
array
Using (C# statement)
Selection (C# statement)
37. Analyzes specific parts of code while running
Method (C#)
Breakpoint (C#)
Solution
Conditional executions (C#)
38. Holds numbers with decimal places
Conditional executions (C#)
Signed Simple types (C#)
Cast (C#)
Float (C#)
39. Specifics of methods
Parameters (C#)
Bit
protected (C# Accessibility)
Cast (C#)
40. Block of C# with particular name
Expression (C# statement)
Method (C#)
Block (C# statement)
Byte
41. Members that belong to classes
Parameters (C#)
Content (C#)
Selection (C# statement)
static
42. A type of Accessibility (C#)
protected internal
Expression (C# statement)
Initialize (XNA method)
IDE (Integrated Development Environment)
43. Visual Studio is an _________.
IDE (Integrated Development Environment)
Float (C#)
Comments (C#)
protected internal
44. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
actions
Keywords (C#)
Boolean (C#)
45. Used to transfer control {goto - return}
Modifiers (C#)
Jump (C# statement)
Unsigned Simple types
protected internal (C# Accessibility)
46. Unload anything that's not part of the ContentManager
instance
Solution
UnloadContent (XNA method)
IDE (Integrated Development Environment)
47. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Byte
private (C# Accessibility)
IDE (Integrated Development Environment)
48. Load sounds or music or graphics or fonts or anything else
Keywords (C#)
Bit
Content (C#)
LoadContent (XNA method)
49. constructed from operand and operators
Byte
Expression (C#)
Modifiers (C#)
Write and test
50. Access not limited
Bug (C#)
Statement (C#)
Class (C# type)
public (C# Accessibility)