Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1






2. Predefined - reserved identifiers that have special meanings






3. Evaluate expression






4. A Reference types (C#)






5. Programs must describe two things... what data the program works on & what ______ the program does on the data






6. Specify the declared accessibility of types an type members (private or public)






7. Members that belong to objects






8. Block of C# with particular name






9. Access not limited






10. Obtain a resource - execute a statement and then dispose of that resource






11. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






12. Analyzes specific parts of code while running






13. Unload anything that's not part of the ContentManager






14. A list of instructions that tell a computer what to do






15. Consists of a list of statements written between delimiters { and }.






16. Members that belong to classes






17. sybte - short - int - long






18. Visual Studio is an _________.






19. Mark code or phrases that aren't read by program - marked with // or / and /






20. Used to modify declarations of types and type members






21. Problems in code that prevent code from running or returns the wrong values






22. Set up anything related to your game that's not content related






23. The testing of the code - computer's ability to make decisions based on variables






24. Access limited to this program or classes derived from this class






25. Repeatedly execute the statement {while - do - for - foreach}






26. Load sounds or music or graphics or fonts or anything else






27. Represent something programs need to work with - instances of classes






28. byte - ushort - uint - ulong






29. Computer memory from 0 - 255 - each one composed of 8 bits






30. The action of the code - single step in program ends with ;






31. A data type(C#)






32. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






33. constructed from operand and operators






34. A type of Accessibility (C#)






35. Holds content and programming code






36. Used to transfer control {goto - return}






37. Draw everything to the screen






38. Data structure that combines fields and methods in a single unit (may be user defined)






39. Holds numbers with decimal places






40. Declare local variables and constants - type followed by identifier






41. Access limited to this program






42. Access limited to this class






43. A types of operator






44. Access limited to this class or classes derived from this class






45. Actual things such as images or videos or pictures or music






46. Ahorthand for longer code






47. Used to state a parameter as specifics - (float)






48. Select one of a number of possible statements for execution {if}






49. Like a template for objects






50. Specifics of methods