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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Represent something programs need to work with - instances of classes
Program
Comments (C#)
Objects (C#)
Initialize (XNA method)
2. Load sounds or music or graphics or fonts or anything else
Solution
public (C# Accessibility)
LoadContent (XNA method)
Expression (C#)
3. Block of C# with particular name
Method (C#)
Class (C# type)
Draw (XNA method)
LoadContent (XNA method)
4. Used to modify declarations of types and type members
actions
Signed Simple types (C#)
Operators (C#)
Modifiers (C#)
5. Mark code or phrases that aren't read by program - marked with // or / and /
actions
Comments (C#)
Jump (C# statement)
Float (C#)
6. Unload anything that's not part of the ContentManager
Block (C# statement)
UnloadContent (XNA method)
Comments (C#)
protected internal (C# Accessibility)
7. A type of Accessibility (C#)
protected internal
LoadContent (XNA method)
Block (C# statement)
Cast (C#)
8. A types of operator
Byte
Block (C# statement)
Equality
protected (C# Accessibility)
9. Used to state a parameter as specifics - (float)
Program
Cast (C#)
Jump (C# statement)
Signed Simple types (C#)
10. Draw everything to the screen
public (C# Accessibility)
Draw (XNA method)
Comments (C#)
instance
11. Access limited to this program
Expression (C# statement)
Jump (C# statement)
internal (C# Accessibility)
Comments (C#)
12. Access not limited
LoadContent (XNA method)
public (C# Accessibility)
Draw (XNA method)
Byte
13. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
instance
Bug (C#)
Write and test
static
14. Specify the declared accessibility of types an type members (private or public)
LoadContent (XNA method)
internal (C# Accessibility)
Access modifiers (C#)
Bug (C#)
15. Programs must describe two things... what data the program works on & what ______ the program does on the data
internal (C# Accessibility)
Parameters (C#)
Modifiers (C#)
actions
16. constructed from operand and operators
Expression (C#)
Draw (XNA method)
Signed Simple types (C#)
Class
17. Evaluate expression
Signed Simple types (C#)
enum
Expression (C# statement)
Boolean (C#)
18. Set up anything related to your game that's not content related
Expression (C# statement)
actions
Initialize (XNA method)
Operators (C#)
19. Predefined - reserved identifiers that have special meanings
Class
Iteration (C# statement)
Initialize (XNA method)
Keywords (C#)
20. Analyzes specific parts of code while running
Class (C# type)
public (C# Accessibility)
Breakpoint (C#)
Block (C# statement)
21. Visual Studio is an _________.
public (C# Accessibility)
Comments (C#)
IDE (Integrated Development Environment)
Modifiers (C#)
22. Select one of a number of possible statements for execution {if}
Parameters (C#)
Breakpoint (C#)
Class
Selection (C# statement)
23. Calls true or false for a code
Class (C# type)
Expression (C# statement)
Breakpoint (C#)
Boolean (C#)
24. Ahorthand for longer code
Operators (C#)
Jump (C# statement)
Update (XNA method)
Content (C#)
25. Computer memory from 0 - 255 - each one composed of 8 bits
LoadContent (XNA method)
Block (C# statement)
IDE (Integrated Development Environment)
Byte
26. Specifics of methods
Update (XNA method)
Parameters (C#)
Program
Selection (C# statement)
27. Members that belong to objects
Update (XNA method)
Parameters (C#)
instance
Breakpoint (C#)
28. Used to transfer control {goto - return}
IDE (Integrated Development Environment)
Jump (C# statement)
Statement (C#)
Cast (C#)
29. A data type(C#)
IDE (Integrated Development Environment)
Conditional executions (C#)
enum
private (C# Accessibility)
30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
UnloadContent (XNA method)
Signed Simple types (C#)
Update (XNA method)
Initialize (XNA method)
31. The action of the code - single step in program ends with ;
Expression (C# statement)
Boolean (C#)
Signed Simple types (C#)
Statement (C#)
32. A list of instructions that tell a computer what to do
protected internal (C# Accessibility)
Program
Bug (C#)
static
33. Obtain a resource - execute a statement and then dispose of that resource
Program
Using (C# statement)
private (C# Accessibility)
Method (C#)
34. Holds content and programming code
Modifiers (C#)
Bug (C#)
Solution
instance
35. A value of 0 or 1
Class (C# type)
Bit
Iteration (C# statement)
Breakpoint (C#)
36. Access limited to this program or classes derived from this class
Solution
protected internal (C# Accessibility)
Class
protected internal
37. Data structure that combines fields and methods in a single unit (may be user defined)
protected internal (C# Accessibility)
Class (C# type)
Content (C#)
internal (C# Accessibility)
38. Members that belong to classes
static
instance
Selection (C# statement)
Bit
39. Declare local variables and constants - type followed by identifier
Breakpoint (C#)
Class (C# type)
Operators (C#)
Declaration (C# statement)
40. Access limited to this class or classes derived from this class
Iteration (C# statement)
internal (C# Accessibility)
IDE (Integrated Development Environment)
protected (C# Accessibility)
41. byte - ushort - uint - ulong
Block (C# statement)
protected internal (C# Accessibility)
Bit
Unsigned Simple types
42. Like a template for objects
Update (XNA method)
public (C# Accessibility)
Draw (XNA method)
Class
43. Consists of a list of statements written between delimiters { and }.
actions
Using (C# statement)
array
Block (C# statement)
44. Actual things such as images or videos or pictures or music
Operators (C#)
Content (C#)
Signed Simple types (C#)
LoadContent (XNA method)
45. Problems in code that prevent code from running or returns the wrong values
IDE (Integrated Development Environment)
Bug (C#)
Method (C#)
Expression (C# statement)
46. A Reference types (C#)
array
Modifiers (C#)
Breakpoint (C#)
Unsigned Simple types
47. Holds numbers with decimal places
Float (C#)
Using (C# statement)
protected (C# Accessibility)
static
48. sybte - short - int - long
internal (C# Accessibility)
Signed Simple types (C#)
UnloadContent (XNA method)
Comments (C#)
49. Access limited to this class
Initialize (XNA method)
Declaration (C# statement)
actions
private (C# Accessibility)
50. Repeatedly execute the statement {while - do - for - foreach}
Jump (C# statement)
Method (C#)
Iteration (C# statement)
Byte
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