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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Holds numbers with decimal places
Float (C#)
Access modifiers (C#)
Using (C# statement)
Operators (C#)
2. Actual things such as images or videos or pictures or music
Boolean (C#)
Content (C#)
LoadContent (XNA method)
Comments (C#)
3. Load sounds or music or graphics or fonts or anything else
Equality
LoadContent (XNA method)
Byte
Using (C# statement)
4. Holds content and programming code
array
static
actions
Solution
5. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
LoadContent (XNA method)
Cast (C#)
Block (C# statement)
6. Like a template for objects
Class
Boolean (C#)
Operators (C#)
public (C# Accessibility)
7. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Content (C#)
Expression (C# statement)
Write and test
Jump (C# statement)
8. A data type(C#)
Bug (C#)
Comments (C#)
Using (C# statement)
enum
9. The action of the code - single step in program ends with ;
private (C# Accessibility)
IDE (Integrated Development Environment)
Statement (C#)
Expression (C#)
10. sybte - short - int - long
Jump (C# statement)
UnloadContent (XNA method)
Signed Simple types (C#)
Access modifiers (C#)
11. Analyzes specific parts of code while running
LoadContent (XNA method)
Selection (C# statement)
Access modifiers (C#)
Breakpoint (C#)
12. A type of Accessibility (C#)
protected internal
public (C# Accessibility)
Solution
protected internal (C# Accessibility)
13. Declare local variables and constants - type followed by identifier
public (C# Accessibility)
Operators (C#)
Bit
Declaration (C# statement)
14. Access limited to this class
Operators (C#)
instance
Statement (C#)
private (C# Accessibility)
15. Set up anything related to your game that's not content related
Cast (C#)
Comments (C#)
Access modifiers (C#)
Initialize (XNA method)
16. Draw everything to the screen
Program
Using (C# statement)
Modifiers (C#)
Draw (XNA method)
17. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Bug (C#)
Write and test
internal (C# Accessibility)
18. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Signed Simple types (C#)
static
Comments (C#)
19. Used to transfer control {goto - return}
Float (C#)
Class
Jump (C# statement)
protected internal
20. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Comments (C#)
Program
Content (C#)
21. Members that belong to objects
Initialize (XNA method)
instance
Keywords (C#)
Boolean (C#)
22. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Program
Modifiers (C#)
Update (XNA method)
Block (C# statement)
23. constructed from operand and operators
Byte
Update (XNA method)
static
Expression (C#)
24. Access limited to this program
Expression (C# statement)
Operators (C#)
internal (C# Accessibility)
static
25. A value of 0 or 1
Draw (XNA method)
LoadContent (XNA method)
Bit
public (C# Accessibility)
26. Data structure that combines fields and methods in a single unit (may be user defined)
Comments (C#)
Class (C# type)
Objects (C#)
internal (C# Accessibility)
27. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
UnloadContent (XNA method)
Jump (C# statement)
Parameters (C#)
28. Access limited to this program or classes derived from this class
Block (C# statement)
protected internal (C# Accessibility)
Modifiers (C#)
enum
29. A types of operator
Byte
Update (XNA method)
Equality
Operators (C#)
30. A list of instructions that tell a computer what to do
Initialize (XNA method)
protected (C# Accessibility)
Statement (C#)
Program
31. byte - ushort - uint - ulong
Operators (C#)
Equality
Unsigned Simple types
protected (C# Accessibility)
32. Ahorthand for longer code
instance
Bug (C#)
private (C# Accessibility)
Operators (C#)
33. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Expression (C#)
IDE (Integrated Development Environment)
Write and test
34. Block of C# with particular name
UnloadContent (XNA method)
Access modifiers (C#)
Operators (C#)
Method (C#)
35. Represent something programs need to work with - instances of classes
protected internal (C# Accessibility)
Objects (C#)
Content (C#)
internal (C# Accessibility)
36. Specifics of methods
Parameters (C#)
Modifiers (C#)
protected internal (C# Accessibility)
Solution
37. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
actions
Write and test
protected internal
38. A Reference types (C#)
Class (C# type)
Boolean (C#)
Keywords (C#)
array
39. Used to state a parameter as specifics - (float)
Solution
Cast (C#)
Comments (C#)
Block (C# statement)
40. Access not limited
Byte
Access modifiers (C#)
public (C# Accessibility)
Operators (C#)
41. Calls true or false for a code
Expression (C# statement)
Selection (C# statement)
Boolean (C#)
Float (C#)
42. Computer memory from 0 - 255 - each one composed of 8 bits
Program
protected internal (C# Accessibility)
Byte
Solution
43. Used to modify declarations of types and type members
Class (C# type)
Modifiers (C#)
Initialize (XNA method)
Breakpoint (C#)
44. Visual Studio is an _________.
public (C# Accessibility)
enum
IDE (Integrated Development Environment)
Program
45. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Parameters (C#)
Update (XNA method)
enum
46. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Conditional executions (C#)
Comments (C#)
Cast (C#)
47. Evaluate expression
Breakpoint (C#)
Using (C# statement)
Expression (C# statement)
Write and test
48. Select one of a number of possible statements for execution {if}
Byte
static
Selection (C# statement)
protected internal
49. Members that belong to classes
Using (C# statement)
static
Operators (C#)
Solution
50. Specify the declared accessibility of types an type members (private or public)
array
Declaration (C# statement)
Access modifiers (C#)
internal (C# Accessibility)