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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen






2. Set up anything related to your game that's not content related






3. A list of instructions that tell a computer what to do






4. Used to modify declarations of types and type members






5. Select one of a number of possible statements for execution {if}






6. Computer memory from 0 - 255 - each one composed of 8 bits






7. Mark code or phrases that aren't read by program - marked with // or / and /






8. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






9. Actual things such as images or videos or pictures or music






10. Ahorthand for longer code






11. Evaluate expression






12. Consists of a list of statements written between delimiters { and }.






13. Access limited to this class






14. sybte - short - int - long






15. Holds numbers with decimal places






16. constructed from operand and operators






17. Block of C# with particular name






18. A data type(C#)






19. Obtain a resource - execute a statement and then dispose of that resource






20. Visual Studio is an _________.






21. Members that belong to classes






22. A Reference types (C#)






23. Problems in code that prevent code from running or returns the wrong values






24. Analyzes specific parts of code while running






25. A value of 0 or 1






26. Specify the declared accessibility of types an type members (private or public)






27. Represent something programs need to work with - instances of classes






28. Access not limited






29. Load sounds or music or graphics or fonts or anything else






30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






31. Programs must describe two things... what data the program works on & what ______ the program does on the data






32. Unload anything that's not part of the ContentManager






33. Data structure that combines fields and methods in a single unit (may be user defined)






34. Access limited to this class or classes derived from this class






35. Holds content and programming code






36. Access limited to this program or classes derived from this class






37. Used to state a parameter as specifics - (float)






38. Access limited to this program






39. byte - ushort - uint - ulong






40. Calls true or false for a code






41. Members that belong to objects






42. Repeatedly execute the statement {while - do - for - foreach}






43. The testing of the code - computer's ability to make decisions based on variables






44. Like a template for objects






45. Predefined - reserved identifiers that have special meanings






46. Specifics of methods






47. Declare local variables and constants - type followed by identifier






48. Used to transfer control {goto - return}






49. The action of the code - single step in program ends with ;






50. A type of Accessibility (C#)







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