SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members
Expression (C#)
Draw (XNA method)
Modifiers (C#)
Selection (C# statement)
2. Members that belong to objects
Program
Initialize (XNA method)
instance
Equality
3. Problems in code that prevent code from running or returns the wrong values
enum
Bug (C#)
Update (XNA method)
Signed Simple types (C#)
4. Members that belong to classes
Method (C#)
Unsigned Simple types
static
Comments (C#)
5. Load sounds or music or graphics or fonts or anything else
Class (C# type)
UnloadContent (XNA method)
LoadContent (XNA method)
Write and test
6. constructed from operand and operators
Statement (C#)
protected internal
Expression (C#)
Comments (C#)
7. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Parameters (C#)
protected (C# Accessibility)
Solution
8. Access limited to this program or classes derived from this class
IDE (Integrated Development Environment)
actions
protected internal (C# Accessibility)
Operators (C#)
9. Holds numbers with decimal places
Float (C#)
Jump (C# statement)
Bug (C#)
protected internal (C# Accessibility)
10. Repeatedly execute the statement {while - do - for - foreach}
Draw (XNA method)
Expression (C#)
Iteration (C# statement)
Bug (C#)
11. Ahorthand for longer code
Write and test
Draw (XNA method)
Operators (C#)
internal (C# Accessibility)
12. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Comments (C#)
Draw (XNA method)
Iteration (C# statement)
Write and test
13. byte - ushort - uint - ulong
Program
Using (C# statement)
Unsigned Simple types
Comments (C#)
14. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Parameters (C#)
Draw (XNA method)
Expression (C#)
15. Mark code or phrases that aren't read by program - marked with // or / and /
Access modifiers (C#)
Comments (C#)
Initialize (XNA method)
enum
16. Select one of a number of possible statements for execution {if}
Conditional executions (C#)
protected internal
Block (C# statement)
Selection (C# statement)
17. A data type(C#)
Boolean (C#)
Unsigned Simple types
enum
Expression (C#)
18. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Unsigned Simple types
Update (XNA method)
Initialize (XNA method)
protected (C# Accessibility)
19. Represent something programs need to work with - instances of classes
instance
Bit
Objects (C#)
Operators (C#)
20. sybte - short - int - long
Jump (C# statement)
array
Parameters (C#)
Signed Simple types (C#)
21. A value of 0 or 1
Float (C#)
Jump (C# statement)
Content (C#)
Bit
22. Access limited to this program
Operators (C#)
internal (C# Accessibility)
Cast (C#)
Content (C#)
23. Access limited to this class
Cast (C#)
private (C# Accessibility)
Block (C# statement)
Initialize (XNA method)
24. Block of C# with particular name
Statement (C#)
Expression (C# statement)
Bit
Method (C#)
25. Visual Studio is an _________.
public (C# Accessibility)
IDE (Integrated Development Environment)
protected internal (C# Accessibility)
Using (C# statement)
26. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Content (C#)
Parameters (C#)
Operators (C#)
27. Declare local variables and constants - type followed by identifier
Draw (XNA method)
public (C# Accessibility)
Conditional executions (C#)
Declaration (C# statement)
28. Specify the declared accessibility of types an type members (private or public)
IDE (Integrated Development Environment)
Access modifiers (C#)
static
Equality
29. Programs must describe two things... what data the program works on & what ______ the program does on the data
protected internal
Update (XNA method)
Jump (C# statement)
actions
30. Calls true or false for a code
Boolean (C#)
enum
Expression (C#)
Method (C#)
31. Used to state a parameter as specifics - (float)
Selection (C# statement)
Cast (C#)
Iteration (C# statement)
Method (C#)
32. Predefined - reserved identifiers that have special meanings
Initialize (XNA method)
Content (C#)
Conditional executions (C#)
Keywords (C#)
33. A list of instructions that tell a computer what to do
Program
Parameters (C#)
Access modifiers (C#)
Write and test
34. Consists of a list of statements written between delimiters { and }.
Class (C# type)
Block (C# statement)
Jump (C# statement)
Signed Simple types (C#)
35. Like a template for objects
Float (C#)
Modifiers (C#)
Class
Cast (C#)
36. Analyzes specific parts of code while running
Breakpoint (C#)
Program
static
Access modifiers (C#)
37. Access not limited
Selection (C# statement)
public (C# Accessibility)
Expression (C# statement)
Unsigned Simple types
38. The action of the code - single step in program ends with ;
Solution
Unsigned Simple types
actions
Statement (C#)
39. The testing of the code - computer's ability to make decisions based on variables
public (C# Accessibility)
Using (C# statement)
Conditional executions (C#)
private (C# Accessibility)
40. Evaluate expression
protected (C# Accessibility)
Expression (C# statement)
Statement (C#)
Boolean (C#)
41. Specifics of methods
Byte
Content (C#)
Initialize (XNA method)
Parameters (C#)
42. A types of operator
Equality
Solution
Expression (C# statement)
Update (XNA method)
43. Used to transfer control {goto - return}
Program
Parameters (C#)
Jump (C# statement)
Bit
44. A Reference types (C#)
Equality
Bit
array
Initialize (XNA method)
45. Set up anything related to your game that's not content related
Access modifiers (C#)
internal (C# Accessibility)
static
Initialize (XNA method)
46. Holds content and programming code
enum
Solution
Write and test
Modifiers (C#)
47. Computer memory from 0 - 255 - each one composed of 8 bits
Boolean (C#)
Byte
Method (C#)
Conditional executions (C#)
48. Draw everything to the screen
Draw (XNA method)
Update (XNA method)
protected internal (C# Accessibility)
internal (C# Accessibility)
49. Actual things such as images or videos or pictures or music
Block (C# statement)
instance
UnloadContent (XNA method)
Content (C#)
50. Unload anything that's not part of the ContentManager
Block (C# statement)
Class (C# type)
UnloadContent (XNA method)
Keywords (C#)