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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen
Signed Simple types (C#)
IDE (Integrated Development Environment)
Draw (XNA method)
Float (C#)
2. Access limited to this program
Using (C# statement)
Declaration (C# statement)
internal (C# Accessibility)
public (C# Accessibility)
3. byte - ushort - uint - ulong
public (C# Accessibility)
Expression (C#)
Keywords (C#)
Unsigned Simple types
4. The action of the code - single step in program ends with ;
Statement (C#)
Keywords (C#)
static
Byte
5. Ahorthand for longer code
Operators (C#)
Conditional executions (C#)
Parameters (C#)
Breakpoint (C#)
6. Access not limited
array
public (C# Accessibility)
Objects (C#)
Declaration (C# statement)
7. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Class (C# type)
Selection (C# statement)
protected (C# Accessibility)
8. Block of C# with particular name
Equality
Modifiers (C#)
Method (C#)
static
9. A value of 0 or 1
protected internal
Class (C# type)
Float (C#)
Bit
10. Evaluate expression
Expression (C# statement)
Byte
Access modifiers (C#)
instance
11. The testing of the code - computer's ability to make decisions based on variables
Cast (C#)
Conditional executions (C#)
Declaration (C# statement)
Initialize (XNA method)
12. Predefined - reserved identifiers that have special meanings
protected internal (C# Accessibility)
Boolean (C#)
Keywords (C#)
Access modifiers (C#)
13. sybte - short - int - long
Signed Simple types (C#)
Comments (C#)
Block (C# statement)
Initialize (XNA method)
14. Used to transfer control {goto - return}
Jump (C# statement)
Method (C#)
Initialize (XNA method)
Breakpoint (C#)
15. A data type(C#)
enum
Declaration (C# statement)
actions
Objects (C#)
16. Data structure that combines fields and methods in a single unit (may be user defined)
Solution
Class (C# type)
Comments (C#)
Cast (C#)
17. Mark code or phrases that aren't read by program - marked with // or / and /
private (C# Accessibility)
Comments (C#)
Parameters (C#)
Expression (C# statement)
18. A list of instructions that tell a computer what to do
Class
Statement (C#)
Solution
Program
19. A type of Accessibility (C#)
protected internal
Float (C#)
Unsigned Simple types
Signed Simple types (C#)
20. Holds numbers with decimal places
Float (C#)
Objects (C#)
Byte
protected (C# Accessibility)
21. Members that belong to classes
Boolean (C#)
Draw (XNA method)
static
public (C# Accessibility)
22. Set up anything related to your game that's not content related
Initialize (XNA method)
actions
Declaration (C# statement)
Draw (XNA method)
23. Access limited to this class
instance
Draw (XNA method)
Solution
private (C# Accessibility)
24. constructed from operand and operators
Using (C# statement)
Expression (C# statement)
Expression (C#)
Conditional executions (C#)
25. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Bit
enum
Class (C# type)
26. A Reference types (C#)
Initialize (XNA method)
array
Signed Simple types (C#)
Declaration (C# statement)
27. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
UnloadContent (XNA method)
internal (C# Accessibility)
Declaration (C# statement)
28. Represent something programs need to work with - instances of classes
Class (C# type)
Class
Objects (C#)
Using (C# statement)
29. Consists of a list of statements written between delimiters { and }.
Float (C#)
Method (C#)
Block (C# statement)
Conditional executions (C#)
30. Access limited to this class or classes derived from this class
protected (C# Accessibility)
UnloadContent (XNA method)
Selection (C# statement)
Using (C# statement)
31. Used to state a parameter as specifics - (float)
Cast (C#)
Bug (C#)
enum
private (C# Accessibility)
32. Like a template for objects
Class
Float (C#)
Write and test
Access modifiers (C#)
33. Problems in code that prevent code from running or returns the wrong values
Draw (XNA method)
Content (C#)
Initialize (XNA method)
Bug (C#)
34. Analyzes specific parts of code while running
Selection (C# statement)
Using (C# statement)
Breakpoint (C#)
Boolean (C#)
35. Select one of a number of possible statements for execution {if}
enum
Breakpoint (C#)
static
Selection (C# statement)
36. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
internal (C# Accessibility)
Write and test
Parameters (C#)
37. Specify the declared accessibility of types an type members (private or public)
protected internal (C# Accessibility)
Keywords (C#)
Access modifiers (C#)
Bug (C#)
38. Holds content and programming code
protected (C# Accessibility)
Solution
static
Method (C#)
39. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Bug (C#)
Access modifiers (C#)
actions
40. Calls true or false for a code
Using (C# statement)
Boolean (C#)
Method (C#)
Comments (C#)
41. Access limited to this program or classes derived from this class
Byte
Jump (C# statement)
protected internal (C# Accessibility)
static
42. Actual things such as images or videos or pictures or music
Content (C#)
Keywords (C#)
Expression (C# statement)
protected internal
43. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
LoadContent (XNA method)
Selection (C# statement)
Objects (C#)
44. Used to modify declarations of types and type members
protected internal (C# Accessibility)
Modifiers (C#)
public (C# Accessibility)
Signed Simple types (C#)
45. Computer memory from 0 - 255 - each one composed of 8 bits
internal (C# Accessibility)
Breakpoint (C#)
Boolean (C#)
Byte
46. Members that belong to objects
static
Keywords (C#)
Draw (XNA method)
instance
47. Specifics of methods
Draw (XNA method)
Breakpoint (C#)
Parameters (C#)
Signed Simple types (C#)
48. A types of operator
Modifiers (C#)
Equality
Selection (C# statement)
Bit
49. Visual Studio is an _________.
public (C# Accessibility)
protected internal (C# Accessibility)
Equality
IDE (Integrated Development Environment)
50. Repeatedly execute the statement {while - do - for - foreach}
Signed Simple types (C#)
Iteration (C# statement)
Parameters (C#)
Comments (C#)