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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this class
Equality
private (C# Accessibility)
protected internal (C# Accessibility)
Write and test
2. Set up anything related to your game that's not content related
Method (C#)
Bug (C#)
Parameters (C#)
Initialize (XNA method)
3. The action of the code - single step in program ends with ;
Statement (C#)
Breakpoint (C#)
UnloadContent (XNA method)
Unsigned Simple types
4. constructed from operand and operators
Expression (C#)
private (C# Accessibility)
Method (C#)
public (C# Accessibility)
5. Access not limited
Breakpoint (C#)
protected internal (C# Accessibility)
Float (C#)
public (C# Accessibility)
6. Problems in code that prevent code from running or returns the wrong values
Signed Simple types (C#)
Declaration (C# statement)
Selection (C# statement)
Bug (C#)
7. Like a template for objects
Access modifiers (C#)
Selection (C# statement)
Class
Unsigned Simple types
8. Access limited to this program or classes derived from this class
Bit
Content (C#)
protected internal (C# Accessibility)
Method (C#)
9. Access limited to this program
Conditional executions (C#)
Expression (C# statement)
internal (C# Accessibility)
array
10. Unload anything that's not part of the ContentManager
static
Objects (C#)
Breakpoint (C#)
UnloadContent (XNA method)
11. Mark code or phrases that aren't read by program - marked with // or / and /
Boolean (C#)
Comments (C#)
instance
Bug (C#)
12. Members that belong to classes
Conditional executions (C#)
static
actions
Selection (C# statement)
13. A list of instructions that tell a computer what to do
protected internal
Byte
Program
instance
14. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Method (C#)
Selection (C# statement)
Update (XNA method)
Signed Simple types (C#)
15. byte - ushort - uint - ulong
Access modifiers (C#)
Unsigned Simple types
Update (XNA method)
Conditional executions (C#)
16. A Reference types (C#)
Iteration (C# statement)
private (C# Accessibility)
array
Unsigned Simple types
17. Analyzes specific parts of code while running
instance
protected internal (C# Accessibility)
Comments (C#)
Breakpoint (C#)
18. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Expression (C#)
Update (XNA method)
Jump (C# statement)
19. Visual Studio is an _________.
Content (C#)
IDE (Integrated Development Environment)
Expression (C#)
LoadContent (XNA method)
20. Ahorthand for longer code
Bit
Operators (C#)
Parameters (C#)
Initialize (XNA method)
21. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
protected internal
Comments (C#)
UnloadContent (XNA method)
22. Actual things such as images or videos or pictures or music
Statement (C#)
Cast (C#)
Conditional executions (C#)
Content (C#)
23. Repeatedly execute the statement {while - do - for - foreach}
internal (C# Accessibility)
Cast (C#)
LoadContent (XNA method)
Iteration (C# statement)
24. Members that belong to objects
Statement (C#)
instance
actions
Jump (C# statement)
25. Calls true or false for a code
Signed Simple types (C#)
IDE (Integrated Development Environment)
Boolean (C#)
Keywords (C#)
26. A type of Accessibility (C#)
private (C# Accessibility)
protected internal
protected (C# Accessibility)
Update (XNA method)
27. Draw everything to the screen
Draw (XNA method)
Program
Content (C#)
Operators (C#)
28. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Jump (C# statement)
Breakpoint (C#)
Expression (C# statement)
29. Specify the declared accessibility of types an type members (private or public)
Update (XNA method)
Class
Access modifiers (C#)
Signed Simple types (C#)
30. A types of operator
actions
Cast (C#)
Equality
Using (C# statement)
31. Used to state a parameter as specifics - (float)
Cast (C#)
Expression (C#)
Unsigned Simple types
internal (C# Accessibility)
32. Used to modify declarations of types and type members
Conditional executions (C#)
Update (XNA method)
Iteration (C# statement)
Modifiers (C#)
33. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Signed Simple types (C#)
Bug (C#)
protected internal (C# Accessibility)
34. Block of C# with particular name
Conditional executions (C#)
Content (C#)
Bug (C#)
Method (C#)
35. A data type(C#)
enum
Operators (C#)
Objects (C#)
Cast (C#)
36. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Program
Float (C#)
protected internal
37. Evaluate expression
private (C# Accessibility)
Expression (C# statement)
Cast (C#)
enum
38. Data structure that combines fields and methods in a single unit (may be user defined)
enum
IDE (Integrated Development Environment)
Class (C# type)
Selection (C# statement)
39. Holds content and programming code
Statement (C#)
Solution
private (C# Accessibility)
enum
40. A value of 0 or 1
Update (XNA method)
Operators (C#)
Bit
internal (C# Accessibility)
41. Load sounds or music or graphics or fonts or anything else
Block (C# statement)
LoadContent (XNA method)
internal (C# Accessibility)
Breakpoint (C#)
42. Specifics of methods
Breakpoint (C#)
Parameters (C#)
internal (C# Accessibility)
Draw (XNA method)
43. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Class
Comments (C#)
Method (C#)
44. Holds numbers with decimal places
public (C# Accessibility)
Bit
Statement (C#)
Float (C#)
45. Used to transfer control {goto - return}
Parameters (C#)
UnloadContent (XNA method)
Jump (C# statement)
protected internal (C# Accessibility)
46. Programs must describe two things... what data the program works on & what ______ the program does on the data
static
actions
Write and test
Jump (C# statement)
47. Select one of a number of possible statements for execution {if}
Statement (C#)
Selection (C# statement)
internal (C# Accessibility)
Breakpoint (C#)
48. sybte - short - int - long
Cast (C#)
Boolean (C#)
Signed Simple types (C#)
instance
49. Computer memory from 0 - 255 - each one composed of 8 bits
Keywords (C#)
Byte
Method (C#)
Float (C#)
50. Represent something programs need to work with - instances of classes
Modifiers (C#)
protected internal
Objects (C#)
Statement (C#)