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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. constructed from operand and operators
Byte
Class
Unsigned Simple types
Expression (C#)
2. The testing of the code - computer's ability to make decisions based on variables
instance
Solution
Conditional executions (C#)
protected (C# Accessibility)
3. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
private (C# Accessibility)
Draw (XNA method)
Program
4. Members that belong to objects
Conditional executions (C#)
instance
array
Update (XNA method)
5. Draw everything to the screen
Operators (C#)
public (C# Accessibility)
protected internal (C# Accessibility)
Draw (XNA method)
6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
UnloadContent (XNA method)
Update (XNA method)
Content (C#)
Byte
7. Obtain a resource - execute a statement and then dispose of that resource
protected (C# Accessibility)
Class
Using (C# statement)
Iteration (C# statement)
8. Access not limited
Bug (C#)
Iteration (C# statement)
public (C# Accessibility)
Keywords (C#)
9. Unload anything that's not part of the ContentManager
Class (C# type)
UnloadContent (XNA method)
enum
IDE (Integrated Development Environment)
10. Select one of a number of possible statements for execution {if}
Unsigned Simple types
Selection (C# statement)
Declaration (C# statement)
Byte
11. A type of Accessibility (C#)
Signed Simple types (C#)
protected internal
protected (C# Accessibility)
LoadContent (XNA method)
12. Access limited to this program
Objects (C#)
internal (C# Accessibility)
Write and test
Update (XNA method)
13. A types of operator
Breakpoint (C#)
Modifiers (C#)
Equality
internal (C# Accessibility)
14. Used to state a parameter as specifics - (float)
Cast (C#)
Update (XNA method)
Parameters (C#)
Signed Simple types (C#)
15. A list of instructions that tell a computer what to do
Signed Simple types (C#)
Parameters (C#)
Solution
Program
16. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Float (C#)
array
Bit
17. Actual things such as images or videos or pictures or music
Content (C#)
Boolean (C#)
Objects (C#)
static
18. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
internal (C# Accessibility)
actions
Using (C# statement)
19. A data type(C#)
Expression (C#)
private (C# Accessibility)
Expression (C# statement)
enum
20. A Reference types (C#)
Float (C#)
Keywords (C#)
array
Statement (C#)
21. Access limited to this class or classes derived from this class
static
Using (C# statement)
Method (C#)
protected (C# Accessibility)
22. Used to transfer control {goto - return}
Objects (C#)
Statement (C#)
Jump (C# statement)
Operators (C#)
23. Block of C# with particular name
Method (C#)
internal (C# Accessibility)
IDE (Integrated Development Environment)
Signed Simple types (C#)
24. Declare local variables and constants - type followed by identifier
Jump (C# statement)
protected internal (C# Accessibility)
Declaration (C# statement)
protected (C# Accessibility)
25. Specifics of methods
Bit
Parameters (C#)
Expression (C# statement)
static
26. Ahorthand for longer code
Operators (C#)
Iteration (C# statement)
Selection (C# statement)
Byte
27. Consists of a list of statements written between delimiters { and }.
Breakpoint (C#)
Block (C# statement)
Parameters (C#)
internal (C# Accessibility)
28. Load sounds or music or graphics or fonts or anything else
Write and test
LoadContent (XNA method)
Conditional executions (C#)
Comments (C#)
29. Used to modify declarations of types and type members
Iteration (C# statement)
Method (C#)
Modifiers (C#)
Jump (C# statement)
30. Members that belong to classes
Modifiers (C#)
array
IDE (Integrated Development Environment)
static
31. Analyzes specific parts of code while running
Operators (C#)
array
Unsigned Simple types
Breakpoint (C#)
32. Holds content and programming code
Solution
public (C# Accessibility)
Block (C# statement)
IDE (Integrated Development Environment)
33. Visual Studio is an _________.
Selection (C# statement)
IDE (Integrated Development Environment)
LoadContent (XNA method)
Keywords (C#)
34. Calls true or false for a code
Boolean (C#)
Update (XNA method)
Keywords (C#)
Declaration (C# statement)
35. Evaluate expression
Expression (C# statement)
private (C# Accessibility)
protected internal
Cast (C#)
36. sybte - short - int - long
Signed Simple types (C#)
Comments (C#)
Using (C# statement)
Boolean (C#)
37. Set up anything related to your game that's not content related
Initialize (XNA method)
Operators (C#)
Solution
protected internal (C# Accessibility)
38. Problems in code that prevent code from running or returns the wrong values
Signed Simple types (C#)
protected internal (C# Accessibility)
Bug (C#)
private (C# Accessibility)
39. Represent something programs need to work with - instances of classes
Selection (C# statement)
IDE (Integrated Development Environment)
Objects (C#)
Keywords (C#)
40. Holds numbers with decimal places
Selection (C# statement)
Using (C# statement)
Block (C# statement)
Float (C#)
41. Like a template for objects
Class
Access modifiers (C#)
Class (C# type)
Write and test
42. byte - ushort - uint - ulong
LoadContent (XNA method)
Unsigned Simple types
Class
Program
43. Mark code or phrases that aren't read by program - marked with // or / and /
public (C# Accessibility)
Comments (C#)
Method (C#)
Bug (C#)
44. Data structure that combines fields and methods in a single unit (may be user defined)
Update (XNA method)
Signed Simple types (C#)
Operators (C#)
Class (C# type)
45. The action of the code - single step in program ends with ;
Class
Expression (C# statement)
Statement (C#)
Declaration (C# statement)
46. Computer memory from 0 - 255 - each one composed of 8 bits
Modifiers (C#)
Byte
public (C# Accessibility)
Update (XNA method)
47. Programs must describe two things... what data the program works on & what ______ the program does on the data
Signed Simple types (C#)
Class (C# type)
protected internal
actions
48. A value of 0 or 1
Class (C# type)
Bit
private (C# Accessibility)
Update (XNA method)
49. Access limited to this class
Expression (C#)
private (C# Accessibility)
Write and test
Bit
50. Predefined - reserved identifiers that have special meanings
Byte
Signed Simple types (C#)
Unsigned Simple types
Keywords (C#)