Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program or classes derived from this class






2. A data type(C#)






3. Data structure that combines fields and methods in a single unit (may be user defined)






4. Repeatedly execute the statement {while - do - for - foreach}






5. Access limited to this class or classes derived from this class






6. Consists of a list of statements written between delimiters { and }.






7. Used to modify declarations of types and type members






8. Specifics of methods






9. Load sounds or music or graphics or fonts or anything else






10. Used to transfer control {goto - return}






11. Block of C# with particular name






12. Members that belong to classes






13. Calls true or false for a code






14. A types of operator






15. Problems in code that prevent code from running or returns the wrong values






16. Evaluate expression






17. Visual Studio is an _________.






18. Access not limited






19. Actual things such as images or videos or pictures or music






20. Select one of a number of possible statements for execution {if}






21. Unload anything that's not part of the ContentManager






22. Used to state a parameter as specifics - (float)






23. A value of 0 or 1






24. Mark code or phrases that aren't read by program - marked with // or / and /






25. Access limited to this program






26. Holds numbers with decimal places






27. Set up anything related to your game that's not content related






28. Draw everything to the screen






29. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






30. A type of Accessibility (C#)






31. Analyzes specific parts of code while running






32. Computer memory from 0 - 255 - each one composed of 8 bits






33. A Reference types (C#)






34. Represent something programs need to work with - instances of classes






35. Access limited to this class






36. Like a template for objects






37. Predefined - reserved identifiers that have special meanings






38. Obtain a resource - execute a statement and then dispose of that resource






39. Specify the declared accessibility of types an type members (private or public)






40. Declare local variables and constants - type followed by identifier






41. Programs must describe two things... what data the program works on & what ______ the program does on the data






42. Holds content and programming code






43. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






44. constructed from operand and operators






45. The testing of the code - computer's ability to make decisions based on variables






46. Members that belong to objects






47. The action of the code - single step in program ends with ;






48. Ahorthand for longer code






49. byte - ushort - uint - ulong






50. sybte - short - int - long