Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1






2. Members that belong to classes






3. Computer memory from 0 - 255 - each one composed of 8 bits






4. Holds content and programming code






5. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






6. Programs must describe two things... what data the program works on & what ______ the program does on the data






7. byte - ushort - uint - ulong






8. Access limited to this program






9. Members that belong to objects






10. Set up anything related to your game that's not content related






11. Predefined - reserved identifiers that have special meanings






12. A Reference types (C#)






13. Like a template for objects






14. Select one of a number of possible statements for execution {if}






15. Access limited to this class or classes derived from this class






16. Data structure that combines fields and methods in a single unit (may be user defined)






17. Declare local variables and constants - type followed by identifier






18. Actual things such as images or videos or pictures or music






19. sybte - short - int - long






20. Used to transfer control {goto - return}






21. Consists of a list of statements written between delimiters { and }.






22. A list of instructions that tell a computer what to do






23. The testing of the code - computer's ability to make decisions based on variables






24. Evaluate expression






25. Obtain a resource - execute a statement and then dispose of that resource






26. Used to modify declarations of types and type members






27. Ahorthand for longer code






28. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






29. Draw everything to the screen






30. A data type(C#)






31. Unload anything that's not part of the ContentManager






32. Load sounds or music or graphics or fonts or anything else






33. constructed from operand and operators






34. Visual Studio is an _________.






35. Holds numbers with decimal places






36. The action of the code - single step in program ends with ;






37. Access not limited






38. Problems in code that prevent code from running or returns the wrong values






39. Repeatedly execute the statement {while - do - for - foreach}






40. Specifics of methods






41. Calls true or false for a code






42. Represent something programs need to work with - instances of classes






43. Used to state a parameter as specifics - (float)






44. A type of Accessibility (C#)






45. Access limited to this program or classes derived from this class






46. Block of C# with particular name






47. Specify the declared accessibility of types an type members (private or public)






48. A types of operator






49. Access limited to this class






50. Mark code or phrases that aren't read by program - marked with // or / and /