Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this class






2. Set up anything related to your game that's not content related






3. The action of the code - single step in program ends with ;






4. constructed from operand and operators






5. Access not limited






6. Problems in code that prevent code from running or returns the wrong values






7. Like a template for objects






8. Access limited to this program or classes derived from this class






9. Access limited to this program






10. Unload anything that's not part of the ContentManager






11. Mark code or phrases that aren't read by program - marked with // or / and /






12. Members that belong to classes






13. A list of instructions that tell a computer what to do






14. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






15. byte - ushort - uint - ulong






16. A Reference types (C#)






17. Analyzes specific parts of code while running






18. Obtain a resource - execute a statement and then dispose of that resource






19. Visual Studio is an _________.






20. Ahorthand for longer code






21. The testing of the code - computer's ability to make decisions based on variables






22. Actual things such as images or videos or pictures or music






23. Repeatedly execute the statement {while - do - for - foreach}






24. Members that belong to objects






25. Calls true or false for a code






26. A type of Accessibility (C#)






27. Draw everything to the screen






28. Predefined - reserved identifiers that have special meanings






29. Specify the declared accessibility of types an type members (private or public)






30. A types of operator






31. Used to state a parameter as specifics - (float)






32. Used to modify declarations of types and type members






33. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






34. Block of C# with particular name






35. A data type(C#)






36. Consists of a list of statements written between delimiters { and }.






37. Evaluate expression






38. Data structure that combines fields and methods in a single unit (may be user defined)






39. Holds content and programming code






40. A value of 0 or 1






41. Load sounds or music or graphics or fonts or anything else






42. Specifics of methods






43. Access limited to this class or classes derived from this class






44. Holds numbers with decimal places






45. Used to transfer control {goto - return}






46. Programs must describe two things... what data the program works on & what ______ the program does on the data






47. Select one of a number of possible statements for execution {if}






48. sybte - short - int - long






49. Computer memory from 0 - 255 - each one composed of 8 bits






50. Represent something programs need to work with - instances of classes