Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Problems in code that prevent code from running or returns the wrong values






2. Predefined - reserved identifiers that have special meanings






3. Declare local variables and constants - type followed by identifier






4. Calls true or false for a code






5. Visual Studio is an _________.






6. A value of 0 or 1






7. Mark code or phrases that aren't read by program - marked with // or / and /






8. Members that belong to classes






9. Select one of a number of possible statements for execution {if}






10. Access limited to this class or classes derived from this class






11. Repeatedly execute the statement {while - do - for - foreach}






12. Computer memory from 0 - 255 - each one composed of 8 bits






13. Set up anything related to your game that's not content related






14. constructed from operand and operators






15. Block of C# with particular name






16. Specifics of methods






17. Load sounds or music or graphics or fonts or anything else






18. The testing of the code - computer's ability to make decisions based on variables






19. Represent something programs need to work with - instances of classes






20. Members that belong to objects






21. A list of instructions that tell a computer what to do






22. Specify the declared accessibility of types an type members (private or public)






23. The action of the code - single step in program ends with ;






24. Access limited to this class






25. Obtain a resource - execute a statement and then dispose of that resource






26. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






27. Ahorthand for longer code






28. A type of Accessibility (C#)






29. Access not limited






30. A Reference types (C#)






31. Programs must describe two things... what data the program works on & what ______ the program does on the data






32. Evaluate expression






33. Used to modify declarations of types and type members






34. byte - ushort - uint - ulong






35. Access limited to this program






36. sybte - short - int - long






37. Access limited to this program or classes derived from this class






38. A types of operator






39. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






40. Holds numbers with decimal places






41. A data type(C#)






42. Analyzes specific parts of code while running






43. Consists of a list of statements written between delimiters { and }.






44. Draw everything to the screen






45. Used to transfer control {goto - return}






46. Used to state a parameter as specifics - (float)






47. Actual things such as images or videos or pictures or music






48. Holds content and programming code






49. Unload anything that's not part of the ContentManager






50. Like a template for objects