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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Content (C#)
Draw (XNA method)
Block (C# statement)
2. Members that belong to objects
Float (C#)
Expression (C#)
instance
Solution
3. Data structure that combines fields and methods in a single unit (may be user defined)
array
Class (C# type)
Update (XNA method)
public (C# Accessibility)
4. Access not limited
Using (C# statement)
Keywords (C#)
UnloadContent (XNA method)
public (C# Accessibility)
5. Calls true or false for a code
Conditional executions (C#)
Bit
Boolean (C#)
Equality
6. Evaluate expression
Float (C#)
instance
Content (C#)
Expression (C# statement)
7. Mark code or phrases that aren't read by program - marked with // or / and /
protected internal (C# Accessibility)
Class
Expression (C# statement)
Comments (C#)
8. Specifics of methods
Parameters (C#)
array
Expression (C# statement)
Class
9. Block of C# with particular name
Expression (C# statement)
Access modifiers (C#)
Iteration (C# statement)
Method (C#)
10. Ahorthand for longer code
Operators (C#)
instance
Unsigned Simple types
enum
11. A value of 0 or 1
Byte
Bit
static
Draw (XNA method)
12. Holds numbers with decimal places
Parameters (C#)
Float (C#)
protected internal (C# Accessibility)
Solution
13. Predefined - reserved identifiers that have special meanings
Comments (C#)
Keywords (C#)
Breakpoint (C#)
public (C# Accessibility)
14. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Method (C#)
Draw (XNA method)
Objects (C#)
Write and test
15. Computer memory from 0 - 255 - each one composed of 8 bits
Parameters (C#)
Byte
Statement (C#)
Equality
16. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
UnloadContent (XNA method)
Expression (C#)
Parameters (C#)
17. Used to state a parameter as specifics - (float)
Update (XNA method)
Cast (C#)
Boolean (C#)
Write and test
18. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
enum
Operators (C#)
Write and test
19. The action of the code - single step in program ends with ;
Draw (XNA method)
Float (C#)
Statement (C#)
protected (C# Accessibility)
20. Holds content and programming code
Declaration (C# statement)
Solution
protected internal (C# Accessibility)
Class (C# type)
21. Repeatedly execute the statement {while - do - for - foreach}
Selection (C# statement)
Content (C#)
Iteration (C# statement)
protected internal (C# Accessibility)
22. byte - ushort - uint - ulong
Jump (C# statement)
Unsigned Simple types
Conditional executions (C#)
Keywords (C#)
23. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
protected internal (C# Accessibility)
Boolean (C#)
private (C# Accessibility)
24. Used to modify declarations of types and type members
enum
Bit
static
Modifiers (C#)
25. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
protected internal (C# Accessibility)
Class (C# type)
Statement (C#)
26. Obtain a resource - execute a statement and then dispose of that resource
Breakpoint (C#)
protected internal
Using (C# statement)
Access modifiers (C#)
27. Visual Studio is an _________.
Program
Modifiers (C#)
public (C# Accessibility)
IDE (Integrated Development Environment)
28. Specify the declared accessibility of types an type members (private or public)
enum
Access modifiers (C#)
Update (XNA method)
Content (C#)
29. Represent something programs need to work with - instances of classes
Objects (C#)
Selection (C# statement)
actions
Access modifiers (C#)
30. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Program
Class (C# type)
Comments (C#)
31. A Reference types (C#)
Program
private (C# Accessibility)
array
Initialize (XNA method)
32. constructed from operand and operators
protected internal (C# Accessibility)
Expression (C#)
Initialize (XNA method)
Objects (C#)
33. Analyzes specific parts of code while running
Breakpoint (C#)
IDE (Integrated Development Environment)
internal (C# Accessibility)
Class (C# type)
34. A types of operator
Draw (XNA method)
Equality
Content (C#)
Declaration (C# statement)
35. A type of Accessibility (C#)
enum
Declaration (C# statement)
protected internal
Boolean (C#)
36. Access limited to this class or classes derived from this class
Content (C#)
Access modifiers (C#)
protected internal
protected (C# Accessibility)
37. Actual things such as images or videos or pictures or music
static
Signed Simple types (C#)
Content (C#)
protected (C# Accessibility)
38. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Bug (C#)
Expression (C#)
Float (C#)
39. Used to transfer control {goto - return}
Using (C# statement)
Signed Simple types (C#)
Jump (C# statement)
Boolean (C#)
40. Unload anything that's not part of the ContentManager
Content (C#)
protected internal
UnloadContent (XNA method)
Cast (C#)
41. Select one of a number of possible statements for execution {if}
Cast (C#)
Selection (C# statement)
Block (C# statement)
Boolean (C#)
42. Draw everything to the screen
Update (XNA method)
Unsigned Simple types
Draw (XNA method)
Bit
43. sybte - short - int - long
UnloadContent (XNA method)
Signed Simple types (C#)
Boolean (C#)
IDE (Integrated Development Environment)
44. Members that belong to classes
static
Solution
Jump (C# statement)
actions
45. Access limited to this program
Jump (C# statement)
internal (C# Accessibility)
instance
Cast (C#)
46. Load sounds or music or graphics or fonts or anything else
Modifiers (C#)
LoadContent (XNA method)
Update (XNA method)
Bug (C#)
47. Set up anything related to your game that's not content related
protected internal
Initialize (XNA method)
Statement (C#)
Equality
48. Like a template for objects
Class
Using (C# statement)
Signed Simple types (C#)
protected internal
49. Access limited to this class
protected internal (C# Accessibility)
Declaration (C# statement)
private (C# Accessibility)
protected (C# Accessibility)
50. A list of instructions that tell a computer what to do
Selection (C# statement)
Iteration (C# statement)
Program
Statement (C#)