Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to transfer control {goto - return}






2. The testing of the code - computer's ability to make decisions based on variables






3. Programs must describe two things... what data the program works on & what ______ the program does on the data






4. Used to state a parameter as specifics - (float)






5. Specify the declared accessibility of types an type members (private or public)






6. Ahorthand for longer code






7. Predefined - reserved identifiers that have special meanings






8. Specifics of methods






9. Evaluate expression






10. Access not limited






11. constructed from operand and operators






12. A types of operator






13. Set up anything related to your game that's not content related






14. Problems in code that prevent code from running or returns the wrong values






15. A type of Accessibility (C#)






16. Select one of a number of possible statements for execution {if}






17. Used to modify declarations of types and type members






18. byte - ushort - uint - ulong






19. Data structure that combines fields and methods in a single unit (may be user defined)






20. A Reference types (C#)






21. Members that belong to objects






22. Access limited to this program






23. Calls true or false for a code






24. Access limited to this class or classes derived from this class






25. Mark code or phrases that aren't read by program - marked with // or / and /






26. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






27. A data type(C#)






28. sybte - short - int - long






29. Consists of a list of statements written between delimiters { and }.






30. Holds numbers with decimal places






31. Actual things such as images or videos or pictures or music






32. Block of C# with particular name






33. Obtain a resource - execute a statement and then dispose of that resource






34. Draw everything to the screen






35. Computer memory from 0 - 255 - each one composed of 8 bits






36. A value of 0 or 1






37. Access limited to this class






38. Holds content and programming code






39. Unload anything that's not part of the ContentManager






40. Repeatedly execute the statement {while - do - for - foreach}






41. Access limited to this program or classes derived from this class






42. Like a template for objects






43. Load sounds or music or graphics or fonts or anything else






44. Members that belong to classes






45. A list of instructions that tell a computer what to do






46. The action of the code - single step in program ends with ;






47. Analyzes specific parts of code while running






48. Visual Studio is an _________.






49. Represent something programs need to work with - instances of classes






50. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.