Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Load sounds or music or graphics or fonts or anything else






2. constructed from operand and operators






3. Consists of a list of statements written between delimiters { and }.






4. Access not limited






5. Actual things such as images or videos or pictures or music






6. Computer memory from 0 - 255 - each one composed of 8 bits






7. Access limited to this class






8. Like a template for objects






9. Block of C# with particular name






10. Used to modify declarations of types and type members






11. Access limited to this program






12. A type of Accessibility (C#)






13. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






14. A list of instructions that tell a computer what to do






15. Analyzes specific parts of code while running






16. Represent something programs need to work with - instances of classes






17. The testing of the code - computer's ability to make decisions based on variables






18. A Reference types (C#)






19. Programs must describe two things... what data the program works on & what ______ the program does on the data






20. A value of 0 or 1






21. A types of operator






22. Data structure that combines fields and methods in a single unit (may be user defined)






23. Predefined - reserved identifiers that have special meanings






24. Obtain a resource - execute a statement and then dispose of that resource






25. Holds content and programming code






26. Access limited to this class or classes derived from this class






27. Draw everything to the screen






28. Evaluate expression






29. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






30. Mark code or phrases that aren't read by program - marked with // or / and /






31. byte - ushort - uint - ulong






32. Specifics of methods






33. Used to state a parameter as specifics - (float)






34. Used to transfer control {goto - return}






35. Holds numbers with decimal places






36. Calls true or false for a code






37. Problems in code that prevent code from running or returns the wrong values






38. Ahorthand for longer code






39. Unload anything that's not part of the ContentManager






40. Members that belong to objects






41. The action of the code - single step in program ends with ;






42. Specify the declared accessibility of types an type members (private or public)






43. Access limited to this program or classes derived from this class






44. Set up anything related to your game that's not content related






45. Members that belong to classes






46. Repeatedly execute the statement {while - do - for - foreach}






47. Visual Studio is an _________.






48. Select one of a number of possible statements for execution {if}






49. Declare local variables and constants - type followed by identifier






50. sybte - short - int - long