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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Analyzes specific parts of code while running
Class (C# type)
Unsigned Simple types
Breakpoint (C#)
Float (C#)
2. sybte - short - int - long
Signed Simple types (C#)
Content (C#)
protected (C# Accessibility)
Operators (C#)
3. Load sounds or music or graphics or fonts or anything else
static
Block (C# statement)
LoadContent (XNA method)
Unsigned Simple types
4. Select one of a number of possible statements for execution {if}
Write and test
Selection (C# statement)
Modifiers (C#)
protected internal (C# Accessibility)
5. Members that belong to classes
Program
Cast (C#)
static
Method (C#)
6. constructed from operand and operators
Program
Expression (C#)
Parameters (C#)
Statement (C#)
7. Used to transfer control {goto - return}
Class
Boolean (C#)
LoadContent (XNA method)
Jump (C# statement)
8. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Update (XNA method)
Write and test
Conditional executions (C#)
Method (C#)
9. Access not limited
Statement (C#)
public (C# Accessibility)
Initialize (XNA method)
Expression (C#)
10. A types of operator
Equality
Operators (C#)
Boolean (C#)
Breakpoint (C#)
11. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Boolean (C#)
Bug (C#)
Program
Update (XNA method)
12. A data type(C#)
Keywords (C#)
Selection (C# statement)
Boolean (C#)
enum
13. Specifics of methods
Write and test
private (C# Accessibility)
Method (C#)
Parameters (C#)
14. Repeatedly execute the statement {while - do - for - foreach}
Class (C# type)
Update (XNA method)
Iteration (C# statement)
Cast (C#)
15. Access limited to this program or classes derived from this class
LoadContent (XNA method)
Initialize (XNA method)
Comments (C#)
protected internal (C# Accessibility)
16. Mark code or phrases that aren't read by program - marked with // or / and /
Content (C#)
Comments (C#)
Selection (C# statement)
Parameters (C#)
17. Visual Studio is an _________.
IDE (Integrated Development Environment)
instance
array
Access modifiers (C#)
18. Evaluate expression
Expression (C# statement)
Boolean (C#)
Write and test
Solution
19. byte - ushort - uint - ulong
Modifiers (C#)
Unsigned Simple types
Breakpoint (C#)
static
20. Predefined - reserved identifiers that have special meanings
private (C# Accessibility)
Objects (C#)
Keywords (C#)
Update (XNA method)
21. Programs must describe two things... what data the program works on & what ______ the program does on the data
LoadContent (XNA method)
actions
Content (C#)
Access modifiers (C#)
22. A type of Accessibility (C#)
Class (C# type)
protected internal
Equality
Iteration (C# statement)
23. Access limited to this class or classes derived from this class
static
Bug (C#)
protected (C# Accessibility)
instance
24. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Operators (C#)
internal (C# Accessibility)
Bug (C#)
25. Holds content and programming code
Solution
Block (C# statement)
actions
protected (C# Accessibility)
26. Used to state a parameter as specifics - (float)
Comments (C#)
Modifiers (C#)
Cast (C#)
public (C# Accessibility)
27. Holds numbers with decimal places
Float (C#)
Expression (C# statement)
static
Draw (XNA method)
28. Problems in code that prevent code from running or returns the wrong values
Block (C# statement)
actions
Bug (C#)
Objects (C#)
29. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Initialize (XNA method)
internal (C# Accessibility)
Method (C#)
30. Actual things such as images or videos or pictures or music
public (C# Accessibility)
Boolean (C#)
Content (C#)
Keywords (C#)
31. Represent something programs need to work with - instances of classes
Update (XNA method)
Bit
Objects (C#)
LoadContent (XNA method)
32. Set up anything related to your game that's not content related
Initialize (XNA method)
Class
Equality
protected (C# Accessibility)
33. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Iteration (C# statement)
Expression (C#)
IDE (Integrated Development Environment)
34. A value of 0 or 1
Bit
array
Expression (C#)
protected internal
35. Block of C# with particular name
LoadContent (XNA method)
Parameters (C#)
Method (C#)
protected internal (C# Accessibility)
36. Computer memory from 0 - 255 - each one composed of 8 bits
Keywords (C#)
Using (C# statement)
array
Byte
37. Ahorthand for longer code
Operators (C#)
Selection (C# statement)
Boolean (C#)
Jump (C# statement)
38. Members that belong to objects
instance
Parameters (C#)
Solution
Class (C# type)
39. Draw everything to the screen
LoadContent (XNA method)
Draw (XNA method)
Cast (C#)
Using (C# statement)
40. Specify the declared accessibility of types an type members (private or public)
Conditional executions (C#)
Draw (XNA method)
Byte
Access modifiers (C#)
41. Used to modify declarations of types and type members
Modifiers (C#)
Selection (C# statement)
Expression (C#)
protected (C# Accessibility)
42. A list of instructions that tell a computer what to do
instance
Byte
Jump (C# statement)
Program
43. Like a template for objects
Class
protected internal (C# Accessibility)
Parameters (C#)
actions
44. Access limited to this class
IDE (Integrated Development Environment)
private (C# Accessibility)
Comments (C#)
Selection (C# statement)
45. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
LoadContent (XNA method)
Float (C#)
Cast (C#)
46. Calls true or false for a code
Access modifiers (C#)
array
Boolean (C#)
Unsigned Simple types
47. Data structure that combines fields and methods in a single unit (may be user defined)
Equality
Class (C# type)
static
Program
48. The action of the code - single step in program ends with ;
protected internal
enum
Statement (C#)
Program
49. The testing of the code - computer's ability to make decisions based on variables
Equality
static
Conditional executions (C#)
Access modifiers (C#)
50. Access limited to this program
Class
Conditional executions (C#)
Byte
internal (C# Accessibility)