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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Holds numbers with decimal places
Bug (C#)
Expression (C# statement)
Write and test
Float (C#)
2. Declare local variables and constants - type followed by identifier
Write and test
internal (C# Accessibility)
Using (C# statement)
Declaration (C# statement)
3. Used to modify declarations of types and type members
Parameters (C#)
Modifiers (C#)
Selection (C# statement)
actions
4. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
protected (C# Accessibility)
Signed Simple types (C#)
Update (XNA method)
Keywords (C#)
5. Used to state a parameter as specifics - (float)
Bug (C#)
Cast (C#)
Signed Simple types (C#)
Keywords (C#)
6. Block of C# with particular name
Breakpoint (C#)
Method (C#)
Class
Equality
7. sybte - short - int - long
Signed Simple types (C#)
Comments (C#)
actions
Expression (C# statement)
8. Specifics of methods
Parameters (C#)
Draw (XNA method)
Initialize (XNA method)
Float (C#)
9. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Expression (C# statement)
protected (C# Accessibility)
Bug (C#)
10. Repeatedly execute the statement {while - do - for - foreach}
Method (C#)
Program
Iteration (C# statement)
actions
11. Set up anything related to your game that's not content related
Method (C#)
Initialize (XNA method)
Statement (C#)
Byte
12. Like a template for objects
Draw (XNA method)
Class
Access modifiers (C#)
actions
13. Actual things such as images or videos or pictures or music
Boolean (C#)
Content (C#)
Cast (C#)
Update (XNA method)
14. Visual Studio is an _________.
public (C# Accessibility)
Jump (C# statement)
Draw (XNA method)
IDE (Integrated Development Environment)
15. Obtain a resource - execute a statement and then dispose of that resource
LoadContent (XNA method)
enum
Using (C# statement)
UnloadContent (XNA method)
16. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Draw (XNA method)
Write and test
Initialize (XNA method)
Unsigned Simple types
17. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Conditional executions (C#)
protected internal
Block (C# statement)
18. Access limited to this program
Boolean (C#)
internal (C# Accessibility)
Equality
static
19. Programs must describe two things... what data the program works on & what ______ the program does on the data
Jump (C# statement)
private (C# Accessibility)
actions
Breakpoint (C#)
20. Analyzes specific parts of code while running
Modifiers (C#)
Parameters (C#)
UnloadContent (XNA method)
Breakpoint (C#)
21. Ahorthand for longer code
protected internal (C# Accessibility)
Expression (C# statement)
Block (C# statement)
Operators (C#)
22. Members that belong to objects
enum
instance
static
protected internal (C# Accessibility)
23. Members that belong to classes
Solution
Boolean (C#)
static
private (C# Accessibility)
24. constructed from operand and operators
protected (C# Accessibility)
Expression (C#)
Class
Float (C#)
25. Calls true or false for a code
Selection (C# statement)
Boolean (C#)
instance
Keywords (C#)
26. A Reference types (C#)
Breakpoint (C#)
Float (C#)
Method (C#)
array
27. Used to transfer control {goto - return}
protected internal (C# Accessibility)
Equality
Jump (C# statement)
Statement (C#)
28. Computer memory from 0 - 255 - each one composed of 8 bits
Class (C# type)
actions
Update (XNA method)
Byte
29. The testing of the code - computer's ability to make decisions based on variables
Update (XNA method)
Content (C#)
Comments (C#)
Conditional executions (C#)
30. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Cast (C#)
Equality
Selection (C# statement)
31. Evaluate expression
Draw (XNA method)
Expression (C# statement)
private (C# Accessibility)
Jump (C# statement)
32. A types of operator
instance
Equality
Keywords (C#)
Expression (C# statement)
33. Access limited to this class
Jump (C# statement)
Parameters (C#)
private (C# Accessibility)
public (C# Accessibility)
34. Draw everything to the screen
Draw (XNA method)
Access modifiers (C#)
protected internal
Update (XNA method)
35. Data structure that combines fields and methods in a single unit (may be user defined)
static
Class (C# type)
Using (C# statement)
Method (C#)
36. Holds content and programming code
Unsigned Simple types
UnloadContent (XNA method)
Bug (C#)
Solution
37. Access limited to this class or classes derived from this class
Conditional executions (C#)
protected (C# Accessibility)
public (C# Accessibility)
Unsigned Simple types
38. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Breakpoint (C#)
internal (C# Accessibility)
Byte
39. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Write and test
Statement (C#)
instance
40. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Parameters (C#)
static
protected internal (C# Accessibility)
41. A type of Accessibility (C#)
protected internal
IDE (Integrated Development Environment)
static
Jump (C# statement)
42. Access not limited
Cast (C#)
public (C# Accessibility)
protected internal
Block (C# statement)
43. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Boolean (C#)
private (C# Accessibility)
Class
44. A data type(C#)
Jump (C# statement)
enum
UnloadContent (XNA method)
instance
45. A value of 0 or 1
Byte
Declaration (C# statement)
private (C# Accessibility)
Bit
46. Load sounds or music or graphics or fonts or anything else
Cast (C#)
Expression (C#)
Using (C# statement)
LoadContent (XNA method)
47. Represent something programs need to work with - instances of classes
Iteration (C# statement)
UnloadContent (XNA method)
Objects (C#)
Expression (C#)
48. A list of instructions that tell a computer what to do
Keywords (C#)
Cast (C#)
Program
Method (C#)
49. Unload anything that's not part of the ContentManager
LoadContent (XNA method)
UnloadContent (XNA method)
Jump (C# statement)
Bit
50. byte - ushort - uint - ulong
Selection (C# statement)
Float (C#)
Solution
Unsigned Simple types