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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long
Equality
Iteration (C# statement)
Signed Simple types (C#)
protected internal
2. Represent something programs need to work with - instances of classes
Bug (C#)
Objects (C#)
Parameters (C#)
internal (C# Accessibility)
3. Used to state a parameter as specifics - (float)
Cast (C#)
Boolean (C#)
protected internal (C# Accessibility)
Expression (C# statement)
4. Access limited to this class or classes derived from this class
Modifiers (C#)
protected (C# Accessibility)
Iteration (C# statement)
actions
5. Specifics of methods
Parameters (C#)
protected internal
UnloadContent (XNA method)
protected internal (C# Accessibility)
6. Select one of a number of possible statements for execution {if}
Selection (C# statement)
private (C# Accessibility)
LoadContent (XNA method)
static
7. Declare local variables and constants - type followed by identifier
Breakpoint (C#)
Using (C# statement)
Solution
Declaration (C# statement)
8. Problems in code that prevent code from running or returns the wrong values
Write and test
Bug (C#)
protected internal (C# Accessibility)
Declaration (C# statement)
9. The testing of the code - computer's ability to make decisions based on variables
Write and test
Conditional executions (C#)
Bug (C#)
Signed Simple types (C#)
10. Predefined - reserved identifiers that have special meanings
Unsigned Simple types
Keywords (C#)
Solution
enum
11. A types of operator
Equality
Draw (XNA method)
Program
Expression (C# statement)
12. Holds content and programming code
Expression (C# statement)
Solution
Iteration (C# statement)
static
13. Calls true or false for a code
Boolean (C#)
Write and test
private (C# Accessibility)
Program
14. Access limited to this program or classes derived from this class
public (C# Accessibility)
Jump (C# statement)
protected internal
protected internal (C# Accessibility)
15. Access limited to this program
internal (C# Accessibility)
protected internal (C# Accessibility)
Objects (C#)
Using (C# statement)
16. Block of C# with particular name
Bug (C#)
Solution
internal (C# Accessibility)
Method (C#)
17. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
private (C# Accessibility)
Operators (C#)
Update (XNA method)
18. The action of the code - single step in program ends with ;
Statement (C#)
Expression (C#)
Equality
Content (C#)
19. Holds numbers with decimal places
Equality
protected (C# Accessibility)
Float (C#)
Signed Simple types (C#)
20. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Conditional executions (C#)
Jump (C# statement)
Float (C#)
Write and test
21. Specify the declared accessibility of types an type members (private or public)
actions
Access modifiers (C#)
Modifiers (C#)
public (C# Accessibility)
22. Members that belong to objects
instance
internal (C# Accessibility)
actions
Using (C# statement)
23. Members that belong to classes
Conditional executions (C#)
Breakpoint (C#)
array
static
24. Actual things such as images or videos or pictures or music
Objects (C#)
Method (C#)
Content (C#)
Expression (C# statement)
25. Load sounds or music or graphics or fonts or anything else
Initialize (XNA method)
UnloadContent (XNA method)
Keywords (C#)
LoadContent (XNA method)
26. Draw everything to the screen
Draw (XNA method)
Block (C# statement)
Update (XNA method)
protected internal (C# Accessibility)
27. Consists of a list of statements written between delimiters { and }.
Statement (C#)
array
Block (C# statement)
instance
28. Used to modify declarations of types and type members
Statement (C#)
Cast (C#)
Using (C# statement)
Modifiers (C#)
29. Data structure that combines fields and methods in a single unit (may be user defined)
actions
Cast (C#)
LoadContent (XNA method)
Class (C# type)
30. A list of instructions that tell a computer what to do
Objects (C#)
Operators (C#)
Program
UnloadContent (XNA method)
31. Access limited to this class
Class
Boolean (C#)
private (C# Accessibility)
Byte
32. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Write and test
Comments (C#)
Block (C# statement)
33. Analyzes specific parts of code while running
Float (C#)
Keywords (C#)
Breakpoint (C#)
Iteration (C# statement)
34. Access not limited
public (C# Accessibility)
Bit
Draw (XNA method)
Using (C# statement)
35. Like a template for objects
protected (C# Accessibility)
Class
Class (C# type)
Access modifiers (C#)
36. A Reference types (C#)
protected (C# Accessibility)
Jump (C# statement)
static
array
37. Visual Studio is an _________.
Selection (C# statement)
Float (C#)
IDE (Integrated Development Environment)
Using (C# statement)
38. A type of Accessibility (C#)
protected internal
Boolean (C#)
Signed Simple types (C#)
Conditional executions (C#)
39. Computer memory from 0 - 255 - each one composed of 8 bits
LoadContent (XNA method)
Boolean (C#)
Operators (C#)
Byte
40. Ahorthand for longer code
Expression (C#)
Bit
Update (XNA method)
Operators (C#)
41. Repeatedly execute the statement {while - do - for - foreach}
Draw (XNA method)
Class
Program
Iteration (C# statement)
42. constructed from operand and operators
Bug (C#)
Expression (C#)
Block (C# statement)
public (C# Accessibility)
43. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Breakpoint (C#)
Draw (XNA method)
enum
44. Unload anything that's not part of the ContentManager
Jump (C# statement)
Comments (C#)
UnloadContent (XNA method)
instance
45. Used to transfer control {goto - return}
protected internal (C# Accessibility)
Jump (C# statement)
Bug (C#)
protected internal
46. A data type(C#)
Signed Simple types (C#)
enum
Declaration (C# statement)
Operators (C#)
47. Evaluate expression
Draw (XNA method)
Declaration (C# statement)
Initialize (XNA method)
Expression (C# statement)
48. Programs must describe two things... what data the program works on & what ______ the program does on the data
Statement (C#)
actions
public (C# Accessibility)
Expression (C#)
49. A value of 0 or 1
Selection (C# statement)
Iteration (C# statement)
Bit
UnloadContent (XNA method)
50. Set up anything related to your game that's not content related
enum
Comments (C#)
Initialize (XNA method)
Keywords (C#)
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