Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. constructed from operand and operators






2. Consists of a list of statements written between delimiters { and }.






3. Calls true or false for a code






4. Select one of a number of possible statements for execution {if}






5. Unload anything that's not part of the ContentManager






6. sybte - short - int - long






7. A data type(C#)






8. Declare local variables and constants - type followed by identifier






9. Set up anything related to your game that's not content related






10. Actual things such as images or videos or pictures or music






11. Like a template for objects






12. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






13. Access limited to this class or classes derived from this class






14. Block of C# with particular name






15. Data structure that combines fields and methods in a single unit (may be user defined)






16. Access limited to this class






17. A value of 0 or 1






18. byte - ushort - uint - ulong






19. Problems in code that prevent code from running or returns the wrong values






20. Computer memory from 0 - 255 - each one composed of 8 bits






21. Visual Studio is an _________.






22. Represent something programs need to work with - instances of classes






23. The testing of the code - computer's ability to make decisions based on variables






24. Access limited to this program






25. A types of operator






26. Programs must describe two things... what data the program works on & what ______ the program does on the data






27. Access limited to this program or classes derived from this class






28. Members that belong to objects






29. Mark code or phrases that aren't read by program - marked with // or / and /






30. A Reference types (C#)






31. Obtain a resource - execute a statement and then dispose of that resource






32. Analyzes specific parts of code while running






33. Access not limited






34. A type of Accessibility (C#)






35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






36. Members that belong to classes






37. Repeatedly execute the statement {while - do - for - foreach}






38. Used to modify declarations of types and type members






39. Evaluate expression






40. Load sounds or music or graphics or fonts or anything else






41. Holds numbers with decimal places






42. Holds content and programming code






43. Ahorthand for longer code






44. Used to state a parameter as specifics - (float)






45. A list of instructions that tell a computer what to do






46. The action of the code - single step in program ends with ;






47. Draw everything to the screen






48. Specify the declared accessibility of types an type members (private or public)






49. Predefined - reserved identifiers that have special meanings






50. Used to transfer control {goto - return}