Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program






2. byte - ushort - uint - ulong






3. Holds numbers with decimal places






4. Block of C# with particular name






5. Data structure that combines fields and methods in a single unit (may be user defined)






6. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






7. Access limited to this class






8. Obtain a resource - execute a statement and then dispose of that resource






9. Computer memory from 0 - 255 - each one composed of 8 bits






10. sybte - short - int - long






11. Programs must describe two things... what data the program works on & what ______ the program does on the data






12. Mark code or phrases that aren't read by program - marked with // or / and /






13. Unload anything that's not part of the ContentManager






14. Access limited to this program or classes derived from this class






15. A data type(C#)






16. Used to state a parameter as specifics - (float)






17. Actual things such as images or videos or pictures or music






18. Problems in code that prevent code from running or returns the wrong values






19. A value of 0 or 1






20. Like a template for objects






21. Draw everything to the screen






22. Set up anything related to your game that's not content related






23. Specify the declared accessibility of types an type members (private or public)






24. Declare local variables and constants - type followed by identifier






25. Load sounds or music or graphics or fonts or anything else






26. Represent something programs need to work with - instances of classes






27. Calls true or false for a code






28. Members that belong to objects






29. constructed from operand and operators






30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






31. Consists of a list of statements written between delimiters { and }.






32. Holds content and programming code






33. Analyzes specific parts of code while running






34. The testing of the code - computer's ability to make decisions based on variables






35. Evaluate expression






36. Repeatedly execute the statement {while - do - for - foreach}






37. Used to modify declarations of types and type members






38. Predefined - reserved identifiers that have special meanings






39. Specifics of methods






40. The action of the code - single step in program ends with ;






41. Used to transfer control {goto - return}






42. A types of operator






43. A list of instructions that tell a computer what to do






44. A type of Accessibility (C#)






45. Access not limited






46. Members that belong to classes






47. Access limited to this class or classes derived from this class






48. Select one of a number of possible statements for execution {if}






49. Visual Studio is an _________.






50. A Reference types (C#)