Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Predefined - reserved identifiers that have special meanings






2. Actual things such as images or videos or pictures or music






3. A value of 0 or 1






4. Obtain a resource - execute a statement and then dispose of that resource






5. Problems in code that prevent code from running or returns the wrong values






6. Repeatedly execute the statement {while - do - for - foreach}






7. A list of instructions that tell a computer what to do






8. A data type(C#)






9. Analyzes specific parts of code while running






10. Set up anything related to your game that's not content related






11. Mark code or phrases that aren't read by program - marked with // or / and /






12. Holds numbers with decimal places






13. A types of operator






14. Computer memory from 0 - 255 - each one composed of 8 bits






15. A Reference types (C#)






16. Block of C# with particular name






17. Represent something programs need to work with - instances of classes






18. Like a template for objects






19. sybte - short - int - long






20. Draw everything to the screen






21. Access limited to this program






22. Access limited to this class or classes derived from this class






23. Holds content and programming code






24. A type of Accessibility (C#)






25. Select one of a number of possible statements for execution {if}






26. Specifics of methods






27. Access limited to this class






28. Members that belong to classes






29. Declare local variables and constants - type followed by identifier






30. Access not limited






31. Unload anything that's not part of the ContentManager






32. The testing of the code - computer's ability to make decisions based on variables






33. Specify the declared accessibility of types an type members (private or public)






34. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






35. Members that belong to objects






36. Consists of a list of statements written between delimiters { and }.






37. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






38. Data structure that combines fields and methods in a single unit (may be user defined)






39. Access limited to this program or classes derived from this class






40. Load sounds or music or graphics or fonts or anything else






41. byte - ushort - uint - ulong






42. Visual Studio is an _________.






43. Programs must describe two things... what data the program works on & what ______ the program does on the data






44. Calls true or false for a code






45. Evaluate expression






46. Used to state a parameter as specifics - (float)






47. Used to transfer control {goto - return}






48. The action of the code - single step in program ends with ;






49. Used to modify declarations of types and type members






50. constructed from operand and operators