Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Declare local variables and constants - type followed by identifier






2. Mark code or phrases that aren't read by program - marked with // or / and /






3. Consists of a list of statements written between delimiters { and }.






4. Evaluate expression






5. Specify the declared accessibility of types an type members (private or public)






6. Access limited to this program






7. A list of instructions that tell a computer what to do






8. Problems in code that prevent code from running or returns the wrong values






9. Unload anything that's not part of the ContentManager






10. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






11. A value of 0 or 1






12. Represent something programs need to work with - instances of classes






13. Calls true or false for a code






14. Select one of a number of possible statements for execution {if}






15. Holds numbers with decimal places






16. Block of C# with particular name






17. Holds content and programming code






18. Set up anything related to your game that's not content related






19. A Reference types (C#)






20. Members that belong to classes






21. Like a template for objects






22. Actual things such as images or videos or pictures or music






23. Members that belong to objects






24. Access not limited






25. sybte - short - int - long






26. Data structure that combines fields and methods in a single unit (may be user defined)






27. A types of operator






28. Analyzes specific parts of code while running






29. Obtain a resource - execute a statement and then dispose of that resource






30. Computer memory from 0 - 255 - each one composed of 8 bits






31. Draw everything to the screen






32. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






33. Access limited to this program or classes derived from this class






34. Access limited to this class or classes derived from this class






35. A type of Accessibility (C#)






36. Repeatedly execute the statement {while - do - for - foreach}






37. constructed from operand and operators






38. Used to transfer control {goto - return}






39. Used to modify declarations of types and type members






40. Used to state a parameter as specifics - (float)






41. Access limited to this class






42. Predefined - reserved identifiers that have special meanings






43. The action of the code - single step in program ends with ;






44. Visual Studio is an _________.






45. Ahorthand for longer code






46. Specifics of methods






47. The testing of the code - computer's ability to make decisions based on variables






48. Programs must describe two things... what data the program works on & what ______ the program does on the data






49. byte - ushort - uint - ulong






50. Load sounds or music or graphics or fonts or anything else