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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specify the declared accessibility of types an type members (private or public)






2. A Reference types (C#)






3. Specifics of methods






4. Evaluate expression






5. Predefined - reserved identifiers that have special meanings






6. Data structure that combines fields and methods in a single unit (may be user defined)






7. The action of the code - single step in program ends with ;






8. Programs must describe two things... what data the program works on & what ______ the program does on the data






9. A data type(C#)






10. Used to transfer control {goto - return}






11. Ahorthand for longer code






12. Draw everything to the screen






13. Block of C# with particular name






14. Access limited to this program or classes derived from this class






15. Select one of a number of possible statements for execution {if}






16. constructed from operand and operators






17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






18. Set up anything related to your game that's not content related






19. Analyzes specific parts of code while running






20. Consists of a list of statements written between delimiters { and }.






21. Repeatedly execute the statement {while - do - for - foreach}






22. Problems in code that prevent code from running or returns the wrong values






23. Actual things such as images or videos or pictures or music






24. Access limited to this class or classes derived from this class






25. Holds numbers with decimal places






26. A types of operator






27. Used to state a parameter as specifics - (float)






28. Obtain a resource - execute a statement and then dispose of that resource






29. Members that belong to objects






30. Access limited to this program






31. Load sounds or music or graphics or fonts or anything else






32. Visual Studio is an _________.






33. A value of 0 or 1






34. Represent something programs need to work with - instances of classes






35. The testing of the code - computer's ability to make decisions based on variables






36. Used to modify declarations of types and type members






37. Holds content and programming code






38. Declare local variables and constants - type followed by identifier






39. A type of Accessibility (C#)






40. byte - ushort - uint - ulong






41. Access limited to this class






42. sybte - short - int - long






43. Computer memory from 0 - 255 - each one composed of 8 bits






44. Mark code or phrases that aren't read by program - marked with // or / and /






45. Unload anything that's not part of the ContentManager






46. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






47. Access not limited






48. Calls true or false for a code






49. A list of instructions that tell a computer what to do






50. Like a template for objects







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