Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A Reference types (C#)






2. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






3. Like a template for objects






4. Holds content and programming code






5. The testing of the code - computer's ability to make decisions based on variables






6. byte - ushort - uint - ulong






7. Ahorthand for longer code






8. A list of instructions that tell a computer what to do






9. Used to transfer control {goto - return}






10. sybte - short - int - long






11. Access not limited






12. A data type(C#)






13. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






14. Mark code or phrases that aren't read by program - marked with // or / and /






15. Access limited to this program






16. Specifics of methods






17. Used to state a parameter as specifics - (float)






18. Evaluate expression






19. Declare local variables and constants - type followed by identifier






20. Access limited to this class or classes derived from this class






21. Block of C# with particular name






22. Actual things such as images or videos or pictures or music






23. Visual Studio is an _________.






24. Draw everything to the screen






25. Specify the declared accessibility of types an type members (private or public)






26. Problems in code that prevent code from running or returns the wrong values






27. Members that belong to objects






28. Access limited to this program or classes derived from this class






29. Unload anything that's not part of the ContentManager






30. A value of 0 or 1






31. Consists of a list of statements written between delimiters { and }.






32. Holds numbers with decimal places






33. Access limited to this class






34. Set up anything related to your game that's not content related






35. Repeatedly execute the statement {while - do - for - foreach}






36. Represent something programs need to work with - instances of classes






37. Predefined - reserved identifiers that have special meanings






38. Select one of a number of possible statements for execution {if}






39. A types of operator






40. Computer memory from 0 - 255 - each one composed of 8 bits






41. constructed from operand and operators






42. The action of the code - single step in program ends with ;






43. Analyzes specific parts of code while running






44. Members that belong to classes






45. Load sounds or music or graphics or fonts or anything else






46. Obtain a resource - execute a statement and then dispose of that resource






47. Data structure that combines fields and methods in a single unit (may be user defined)






48. Programs must describe two things... what data the program works on & what ______ the program does on the data






49. A type of Accessibility (C#)






50. Used to modify declarations of types and type members