Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Holds numbers with decimal places






2. Actual things such as images or videos or pictures or music






3. Load sounds or music or graphics or fonts or anything else






4. Holds content and programming code






5. Repeatedly execute the statement {while - do - for - foreach}






6. Like a template for objects






7. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






8. A data type(C#)






9. The action of the code - single step in program ends with ;






10. sybte - short - int - long






11. Analyzes specific parts of code while running






12. A type of Accessibility (C#)






13. Declare local variables and constants - type followed by identifier






14. Access limited to this class






15. Set up anything related to your game that's not content related






16. Draw everything to the screen






17. Programs must describe two things... what data the program works on & what ______ the program does on the data






18. Unload anything that's not part of the ContentManager






19. Used to transfer control {goto - return}






20. Consists of a list of statements written between delimiters { and }.






21. Members that belong to objects






22. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






23. constructed from operand and operators






24. Access limited to this program






25. A value of 0 or 1






26. Data structure that combines fields and methods in a single unit (may be user defined)






27. Obtain a resource - execute a statement and then dispose of that resource






28. Access limited to this program or classes derived from this class






29. A types of operator






30. A list of instructions that tell a computer what to do






31. byte - ushort - uint - ulong






32. Ahorthand for longer code






33. Predefined - reserved identifiers that have special meanings






34. Block of C# with particular name






35. Represent something programs need to work with - instances of classes






36. Specifics of methods






37. The testing of the code - computer's ability to make decisions based on variables






38. A Reference types (C#)






39. Used to state a parameter as specifics - (float)






40. Access not limited






41. Calls true or false for a code






42. Computer memory from 0 - 255 - each one composed of 8 bits






43. Used to modify declarations of types and type members






44. Visual Studio is an _________.






45. Problems in code that prevent code from running or returns the wrong values






46. Access limited to this class or classes derived from this class






47. Evaluate expression






48. Select one of a number of possible statements for execution {if}






49. Members that belong to classes






50. Specify the declared accessibility of types an type members (private or public)