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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Obtain a resource - execute a statement and then dispose of that resource
Float (C#)
array
Iteration (C# statement)
Using (C# statement)
2. Specifics of methods
Solution
Modifiers (C#)
Parameters (C#)
Bit
3. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Conditional executions (C#)
Selection (C# statement)
Content (C#)
Update (XNA method)
4. A value of 0 or 1
Comments (C#)
Bit
Class
Equality
5. Access limited to this class or classes derived from this class
Declaration (C# statement)
protected (C# Accessibility)
instance
Cast (C#)
6. Used to state a parameter as specifics - (float)
Modifiers (C#)
Cast (C#)
Program
Bit
7. Select one of a number of possible statements for execution {if}
protected internal
Selection (C# statement)
Program
Jump (C# statement)
8. Holds numbers with decimal places
Conditional executions (C#)
Operators (C#)
Write and test
Float (C#)
9. Block of C# with particular name
Update (XNA method)
Method (C#)
Equality
static
10. A list of instructions that tell a computer what to do
Iteration (C# statement)
Program
Selection (C# statement)
Modifiers (C#)
11. Specify the declared accessibility of types an type members (private or public)
Comments (C#)
Access modifiers (C#)
enum
static
12. The action of the code - single step in program ends with ;
Byte
Equality
Statement (C#)
Content (C#)
13. A Reference types (C#)
array
Jump (C# statement)
Selection (C# statement)
Solution
14. Ahorthand for longer code
Operators (C#)
Program
Solution
Breakpoint (C#)
15. Predefined - reserved identifiers that have special meanings
Iteration (C# statement)
Modifiers (C#)
Keywords (C#)
Cast (C#)
16. Analyzes specific parts of code while running
Draw (XNA method)
internal (C# Accessibility)
private (C# Accessibility)
Breakpoint (C#)
17. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Update (XNA method)
Expression (C# statement)
public (C# Accessibility)
18. Data structure that combines fields and methods in a single unit (may be user defined)
internal (C# Accessibility)
Class (C# type)
Access modifiers (C#)
Cast (C#)
19. Like a template for objects
LoadContent (XNA method)
Cast (C#)
Class
IDE (Integrated Development Environment)
20. Consists of a list of statements written between delimiters { and }.
Operators (C#)
Draw (XNA method)
Expression (C# statement)
Block (C# statement)
21. Holds content and programming code
Block (C# statement)
Byte
Solution
Statement (C#)
22. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Signed Simple types (C#)
Bit
Boolean (C#)
23. A types of operator
private (C# Accessibility)
LoadContent (XNA method)
Expression (C# statement)
Equality
24. Unload anything that's not part of the ContentManager
Selection (C# statement)
UnloadContent (XNA method)
Float (C#)
Update (XNA method)
25. Represent something programs need to work with - instances of classes
Selection (C# statement)
array
Objects (C#)
Boolean (C#)
26. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Class
Comments (C#)
Conditional executions (C#)
27. Declare local variables and constants - type followed by identifier
Comments (C#)
static
Block (C# statement)
Declaration (C# statement)
28. sybte - short - int - long
Bit
Expression (C#)
Signed Simple types (C#)
Class (C# type)
29. Actual things such as images or videos or pictures or music
Draw (XNA method)
Class (C# type)
Block (C# statement)
Content (C#)
30. Computer memory from 0 - 255 - each one composed of 8 bits
Equality
Statement (C#)
Byte
Signed Simple types (C#)
31. Members that belong to classes
Class
static
Boolean (C#)
protected internal
32. Evaluate expression
Expression (C# statement)
Bug (C#)
UnloadContent (XNA method)
private (C# Accessibility)
33. Set up anything related to your game that's not content related
Initialize (XNA method)
Expression (C# statement)
Equality
Float (C#)
34. Access not limited
public (C# Accessibility)
Selection (C# statement)
Class (C# type)
internal (C# Accessibility)
35. constructed from operand and operators
Signed Simple types (C#)
Expression (C#)
Breakpoint (C#)
Class (C# type)
36. Used to transfer control {goto - return}
Expression (C# statement)
Jump (C# statement)
Access modifiers (C#)
protected internal
37. Used to modify declarations of types and type members
Operators (C#)
Content (C#)
Program
Modifiers (C#)
38. Access limited to this program
Program
Content (C#)
Update (XNA method)
internal (C# Accessibility)
39. Mark code or phrases that aren't read by program - marked with // or / and /
Access modifiers (C#)
array
Comments (C#)
Draw (XNA method)
40. Members that belong to objects
Signed Simple types (C#)
Expression (C# statement)
instance
Statement (C#)
41. Calls true or false for a code
Class
protected internal (C# Accessibility)
Parameters (C#)
Boolean (C#)
42. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
protected (C# Accessibility)
Access modifiers (C#)
instance
43. Visual Studio is an _________.
Breakpoint (C#)
internal (C# Accessibility)
Signed Simple types (C#)
IDE (Integrated Development Environment)
44. Draw everything to the screen
Declaration (C# statement)
actions
Draw (XNA method)
Access modifiers (C#)
45. byte - ushort - uint - ulong
Program
Unsigned Simple types
Operators (C#)
Method (C#)
46. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Bug (C#)
Operators (C#)
Write and test
Conditional executions (C#)
47. A data type(C#)
Operators (C#)
Unsigned Simple types
Conditional executions (C#)
enum
48. A type of Accessibility (C#)
protected internal
Solution
internal (C# Accessibility)
IDE (Integrated Development Environment)
49. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Update (XNA method)
private (C# Accessibility)
enum
50. Repeatedly execute the statement {while - do - for - foreach}
Boolean (C#)
Conditional executions (C#)
Bug (C#)
Iteration (C# statement)