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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The testing of the code - computer's ability to make decisions based on variables
Equality
public (C# Accessibility)
Conditional executions (C#)
Unsigned Simple types
2. Analyzes specific parts of code while running
Boolean (C#)
Draw (XNA method)
Initialize (XNA method)
Breakpoint (C#)
3. Set up anything related to your game that's not content related
Declaration (C# statement)
enum
Initialize (XNA method)
IDE (Integrated Development Environment)
4. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Objects (C#)
Block (C# statement)
Update (XNA method)
Content (C#)
5. Block of C# with particular name
Iteration (C# statement)
Block (C# statement)
Keywords (C#)
Method (C#)
6. A list of instructions that tell a computer what to do
Program
Iteration (C# statement)
Comments (C#)
Modifiers (C#)
7. Repeatedly execute the statement {while - do - for - foreach}
Expression (C# statement)
IDE (Integrated Development Environment)
Iteration (C# statement)
Using (C# statement)
8. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
internal (C# Accessibility)
Iteration (C# statement)
Program
9. Visual Studio is an _________.
IDE (Integrated Development Environment)
Draw (XNA method)
Using (C# statement)
Iteration (C# statement)
10. Ahorthand for longer code
Access modifiers (C#)
public (C# Accessibility)
Operators (C#)
Bug (C#)
11. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Keywords (C#)
Bug (C#)
Float (C#)
12. The action of the code - single step in program ends with ;
Statement (C#)
Cast (C#)
Parameters (C#)
Write and test
13. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
protected internal (C# Accessibility)
array
Solution
14. A data type(C#)
Expression (C# statement)
protected internal
Selection (C# statement)
enum
15. A value of 0 or 1
Bit
Conditional executions (C#)
Class (C# type)
Operators (C#)
16. Calls true or false for a code
IDE (Integrated Development Environment)
Program
Boolean (C#)
Unsigned Simple types
17. Predefined - reserved identifiers that have special meanings
array
Program
Keywords (C#)
Equality
18. Like a template for objects
static
Class
Access modifiers (C#)
array
19. constructed from operand and operators
Equality
Objects (C#)
enum
Expression (C#)
20. Used to state a parameter as specifics - (float)
Breakpoint (C#)
Cast (C#)
static
actions
21. sybte - short - int - long
Content (C#)
instance
Signed Simple types (C#)
Breakpoint (C#)
22. Access limited to this program
internal (C# Accessibility)
array
Byte
UnloadContent (XNA method)
23. A types of operator
private (C# Accessibility)
Equality
Class
array
24. Programs must describe two things... what data the program works on & what ______ the program does on the data
protected internal (C# Accessibility)
Solution
LoadContent (XNA method)
actions
25. Members that belong to classes
Selection (C# statement)
Draw (XNA method)
IDE (Integrated Development Environment)
static
26. Access limited to this class or classes derived from this class
Declaration (C# statement)
protected (C# Accessibility)
Bug (C#)
Access modifiers (C#)
27. Draw everything to the screen
Selection (C# statement)
IDE (Integrated Development Environment)
Draw (XNA method)
Declaration (C# statement)
28. byte - ushort - uint - ulong
Float (C#)
Expression (C#)
Unsigned Simple types
Draw (XNA method)
29. Used to modify declarations of types and type members
Modifiers (C#)
Selection (C# statement)
Declaration (C# statement)
Bit
30. Represent something programs need to work with - instances of classes
Objects (C#)
array
Conditional executions (C#)
Parameters (C#)
31. A type of Accessibility (C#)
Expression (C# statement)
Bug (C#)
protected internal
actions
32. Select one of a number of possible statements for execution {if}
Float (C#)
Selection (C# statement)
Update (XNA method)
actions
33. Access limited to this program or classes derived from this class
protected internal
LoadContent (XNA method)
protected internal (C# Accessibility)
Comments (C#)
34. Access not limited
Initialize (XNA method)
Parameters (C#)
public (C# Accessibility)
Selection (C# statement)
35. Used to transfer control {goto - return}
Jump (C# statement)
Bug (C#)
instance
Solution
36. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Expression (C#)
Statement (C#)
Block (C# statement)
Write and test
37. Specify the declared accessibility of types an type members (private or public)
Initialize (XNA method)
Boolean (C#)
Access modifiers (C#)
Unsigned Simple types
38. Members that belong to objects
Parameters (C#)
Equality
Bug (C#)
instance
39. Specifics of methods
Parameters (C#)
Boolean (C#)
Selection (C# statement)
Solution
40. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Declaration (C# statement)
Update (XNA method)
Solution
41. Data structure that combines fields and methods in a single unit (may be user defined)
protected internal
Block (C# statement)
Class (C# type)
Byte
42. Actual things such as images or videos or pictures or music
Content (C#)
Signed Simple types (C#)
Expression (C#)
Objects (C#)
43. A Reference types (C#)
array
Program
Bug (C#)
Class
44. Consists of a list of statements written between delimiters { and }.
Selection (C# statement)
protected internal
Block (C# statement)
Float (C#)
45. Problems in code that prevent code from running or returns the wrong values
Modifiers (C#)
internal (C# Accessibility)
Bug (C#)
Cast (C#)
46. Access limited to this class
private (C# Accessibility)
Comments (C#)
Cast (C#)
Expression (C# statement)
47. Unload anything that's not part of the ContentManager
Conditional executions (C#)
Parameters (C#)
Class (C# type)
UnloadContent (XNA method)
48. Holds numbers with decimal places
Write and test
Modifiers (C#)
Float (C#)
Cast (C#)
49. Holds content and programming code
Iteration (C# statement)
instance
Solution
LoadContent (XNA method)
50. Mark code or phrases that aren't read by program - marked with // or / and /
enum
array
Equality
Comments (C#)