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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits






2. Members that belong to objects






3. Draw everything to the screen






4. Load sounds or music or graphics or fonts or anything else






5. Predefined - reserved identifiers that have special meanings






6. The action of the code - single step in program ends with ;






7. Members that belong to classes






8. Programs must describe two things... what data the program works on & what ______ the program does on the data






9. Repeatedly execute the statement {while - do - for - foreach}






10. Access not limited






11. Unload anything that's not part of the ContentManager






12. Specify the declared accessibility of types an type members (private or public)






13. Calls true or false for a code






14. Specifics of methods






15. Holds content and programming code






16. Access limited to this program or classes derived from this class






17. byte - ushort - uint - ulong






18. Problems in code that prevent code from running or returns the wrong values






19. Used to state a parameter as specifics - (float)






20. Evaluate expression






21. Holds numbers with decimal places






22. Set up anything related to your game that's not content related






23. A value of 0 or 1






24. Select one of a number of possible statements for execution {if}






25. A types of operator






26. A list of instructions that tell a computer what to do






27. Block of C# with particular name






28. A data type(C#)






29. Mark code or phrases that aren't read by program - marked with // or / and /






30. Ahorthand for longer code






31. Access limited to this class






32. Access limited to this program






33. sybte - short - int - long






34. A Reference types (C#)






35. Access limited to this class or classes derived from this class






36. Used to transfer control {goto - return}






37. constructed from operand and operators






38. Consists of a list of statements written between delimiters { and }.






39. Analyzes specific parts of code while running






40. Obtain a resource - execute a statement and then dispose of that resource






41. Represent something programs need to work with - instances of classes






42. The testing of the code - computer's ability to make decisions based on variables






43. Like a template for objects






44. A type of Accessibility (C#)






45. Data structure that combines fields and methods in a single unit (may be user defined)






46. Declare local variables and constants - type followed by identifier






47. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






48. Actual things such as images or videos or pictures or music






49. Used to modify declarations of types and type members






50. Visual Studio is an _________.







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