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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program or classes derived from this class






2. Declare local variables and constants - type followed by identifier






3. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






4. Draw everything to the screen






5. byte - ushort - uint - ulong






6. Actual things such as images or videos or pictures or music






7. Members that belong to classes






8. Select one of a number of possible statements for execution {if}






9. constructed from operand and operators






10. Used to modify declarations of types and type members






11. Evaluate expression






12. Members that belong to objects






13. Consists of a list of statements written between delimiters { and }.






14. Access limited to this class or classes derived from this class






15. Problems in code that prevent code from running or returns the wrong values






16. A list of instructions that tell a computer what to do






17. Access limited to this program






18. Used to state a parameter as specifics - (float)






19. A value of 0 or 1






20. Ahorthand for longer code






21. A Reference types (C#)






22. Access not limited






23. Calls true or false for a code






24. Repeatedly execute the statement {while - do - for - foreach}






25. Predefined - reserved identifiers that have special meanings






26. Load sounds or music or graphics or fonts or anything else






27. sybte - short - int - long






28. The testing of the code - computer's ability to make decisions based on variables






29. Obtain a resource - execute a statement and then dispose of that resource






30. Set up anything related to your game that's not content related






31. Used to transfer control {goto - return}






32. Holds numbers with decimal places






33. Unload anything that's not part of the ContentManager






34. Analyzes specific parts of code while running






35. A type of Accessibility (C#)






36. Holds content and programming code






37. Block of C# with particular name






38. Specifics of methods






39. Computer memory from 0 - 255 - each one composed of 8 bits






40. Access limited to this class






41. Like a template for objects






42. The action of the code - single step in program ends with ;






43. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






44. Represent something programs need to work with - instances of classes






45. A types of operator






46. Visual Studio is an _________.






47. Specify the declared accessibility of types an type members (private or public)






48. Programs must describe two things... what data the program works on & what ______ the program does on the data






49. A data type(C#)






50. Mark code or phrases that aren't read by program - marked with // or / and /







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