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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Problems in code that prevent code from running or returns the wrong values
protected internal (C# Accessibility)
Bug (C#)
Keywords (C#)
protected internal
2. Holds numbers with decimal places
Breakpoint (C#)
Iteration (C# statement)
Float (C#)
Modifiers (C#)
3. Used to transfer control {goto - return}
public (C# Accessibility)
Conditional executions (C#)
Jump (C# statement)
protected internal (C# Accessibility)
4. A value of 0 or 1
Bit
Draw (XNA method)
Using (C# statement)
Objects (C#)
5. Set up anything related to your game that's not content related
Equality
Write and test
Initialize (XNA method)
Objects (C#)
6. Members that belong to classes
Unsigned Simple types
static
private (C# Accessibility)
Conditional executions (C#)
7. constructed from operand and operators
Keywords (C#)
Using (C# statement)
Expression (C#)
Bug (C#)
8. Access limited to this class
Selection (C# statement)
Equality
Declaration (C# statement)
private (C# Accessibility)
9. Members that belong to objects
Statement (C#)
Byte
Program
instance
10. A types of operator
Expression (C#)
Equality
Operators (C#)
Statement (C#)
11. Repeatedly execute the statement {while - do - for - foreach}
LoadContent (XNA method)
Expression (C#)
Update (XNA method)
Iteration (C# statement)
12. Calls true or false for a code
UnloadContent (XNA method)
Bug (C#)
Class
Boolean (C#)
13. Draw everything to the screen
protected internal
Block (C# statement)
Declaration (C# statement)
Draw (XNA method)
14. Computer memory from 0 - 255 - each one composed of 8 bits
Draw (XNA method)
Access modifiers (C#)
Byte
Bit
15. Specifics of methods
Parameters (C#)
Bug (C#)
Update (XNA method)
Float (C#)
16. Select one of a number of possible statements for execution {if}
enum
Using (C# statement)
Jump (C# statement)
Selection (C# statement)
17. sybte - short - int - long
Draw (XNA method)
Conditional executions (C#)
Method (C#)
Signed Simple types (C#)
18. Like a template for objects
enum
public (C# Accessibility)
Class
Access modifiers (C#)
19. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Conditional executions (C#)
Comments (C#)
actions
20. Used to state a parameter as specifics - (float)
Bug (C#)
Access modifiers (C#)
Update (XNA method)
Cast (C#)
21. Actual things such as images or videos or pictures or music
Modifiers (C#)
Content (C#)
protected (C# Accessibility)
Boolean (C#)
22. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Comments (C#)
Signed Simple types (C#)
Update (XNA method)
23. byte - ushort - uint - ulong
protected (C# Accessibility)
Unsigned Simple types
Comments (C#)
static
24. Used to modify declarations of types and type members
Iteration (C# statement)
Update (XNA method)
Modifiers (C#)
Jump (C# statement)
25. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Block (C# statement)
internal (C# Accessibility)
Write and test
Modifiers (C#)
26. Evaluate expression
Jump (C# statement)
Program
Parameters (C#)
Expression (C# statement)
27. Block of C# with particular name
public (C# Accessibility)
Method (C#)
LoadContent (XNA method)
Initialize (XNA method)
28. Ahorthand for longer code
Modifiers (C#)
Expression (C#)
Operators (C#)
Cast (C#)
29. Access not limited
public (C# Accessibility)
Keywords (C#)
static
array
30. Mark code or phrases that aren't read by program - marked with // or / and /
Expression (C#)
Byte
Comments (C#)
protected (C# Accessibility)
31. Load sounds or music or graphics or fonts or anything else
Expression (C#)
Initialize (XNA method)
LoadContent (XNA method)
protected internal
32. Obtain a resource - execute a statement and then dispose of that resource
Operators (C#)
Class
Access modifiers (C#)
Using (C# statement)
33. Specify the declared accessibility of types an type members (private or public)
enum
Bit
Access modifiers (C#)
Declaration (C# statement)
34. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Unsigned Simple types
Bit
Content (C#)
35. A type of Accessibility (C#)
protected internal
Float (C#)
Breakpoint (C#)
public (C# Accessibility)
36. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Access modifiers (C#)
internal (C# Accessibility)
Operators (C#)
37. Consists of a list of statements written between delimiters { and }.
array
Access modifiers (C#)
Block (C# statement)
Update (XNA method)
38. Access limited to this program
internal (C# Accessibility)
Float (C#)
Class
protected (C# Accessibility)
39. Declare local variables and constants - type followed by identifier
IDE (Integrated Development Environment)
Operators (C#)
Declaration (C# statement)
Expression (C#)
40. Represent something programs need to work with - instances of classes
Statement (C#)
Objects (C#)
Iteration (C# statement)
protected internal
41. Visual Studio is an _________.
Class
IDE (Integrated Development Environment)
private (C# Accessibility)
Equality
42. The action of the code - single step in program ends with ;
Statement (C#)
array
Declaration (C# statement)
Block (C# statement)
43. Data structure that combines fields and methods in a single unit (may be user defined)
IDE (Integrated Development Environment)
Class
Class (C# type)
array
44. A Reference types (C#)
private (C# Accessibility)
Selection (C# statement)
array
Class
45. Access limited to this program or classes derived from this class
static
protected internal (C# Accessibility)
Method (C#)
Keywords (C#)
46. Access limited to this class or classes derived from this class
Float (C#)
protected (C# Accessibility)
Block (C# statement)
Class
47. Analyzes specific parts of code while running
Class
Bit
Breakpoint (C#)
public (C# Accessibility)
48. A data type(C#)
enum
Operators (C#)
Class (C# type)
Draw (XNA method)
49. A list of instructions that tell a computer what to do
Program
Solution
Parameters (C#)
Using (C# statement)
50. Programs must describe two things... what data the program works on & what ______ the program does on the data
protected (C# Accessibility)
actions
Conditional executions (C#)
Using (C# statement)