Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Holds numbers with decimal places






2. Declare local variables and constants - type followed by identifier






3. Used to modify declarations of types and type members






4. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






5. Used to state a parameter as specifics - (float)






6. Block of C# with particular name






7. sybte - short - int - long






8. Specifics of methods






9. Predefined - reserved identifiers that have special meanings






10. Repeatedly execute the statement {while - do - for - foreach}






11. Set up anything related to your game that's not content related






12. Like a template for objects






13. Actual things such as images or videos or pictures or music






14. Visual Studio is an _________.






15. Obtain a resource - execute a statement and then dispose of that resource






16. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






17. Access limited to this program or classes derived from this class






18. Access limited to this program






19. Programs must describe two things... what data the program works on & what ______ the program does on the data






20. Analyzes specific parts of code while running






21. Ahorthand for longer code






22. Members that belong to objects






23. Members that belong to classes






24. constructed from operand and operators






25. Calls true or false for a code






26. A Reference types (C#)






27. Used to transfer control {goto - return}






28. Computer memory from 0 - 255 - each one composed of 8 bits






29. The testing of the code - computer's ability to make decisions based on variables






30. Consists of a list of statements written between delimiters { and }.






31. Evaluate expression






32. A types of operator






33. Access limited to this class






34. Draw everything to the screen






35. Data structure that combines fields and methods in a single unit (may be user defined)






36. Holds content and programming code






37. Access limited to this class or classes derived from this class






38. Problems in code that prevent code from running or returns the wrong values






39. Select one of a number of possible statements for execution {if}






40. Mark code or phrases that aren't read by program - marked with // or / and /






41. A type of Accessibility (C#)






42. Access not limited






43. Specify the declared accessibility of types an type members (private or public)






44. A data type(C#)






45. A value of 0 or 1






46. Load sounds or music or graphics or fonts or anything else






47. Represent something programs need to work with - instances of classes






48. A list of instructions that tell a computer what to do






49. Unload anything that's not part of the ContentManager






50. byte - ushort - uint - ulong