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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The action of the code - single step in program ends with ;
IDE (Integrated Development Environment)
Byte
Statement (C#)
Float (C#)
2. Load sounds or music or graphics or fonts or anything else
Access modifiers (C#)
Block (C# statement)
LoadContent (XNA method)
UnloadContent (XNA method)
3. sybte - short - int - long
Signed Simple types (C#)
Objects (C#)
Content (C#)
Update (XNA method)
4. byte - ushort - uint - ulong
actions
static
Unsigned Simple types
Initialize (XNA method)
5. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
internal (C# Accessibility)
Write and test
Class
Cast (C#)
6. Analyzes specific parts of code while running
Expression (C# statement)
Breakpoint (C#)
public (C# Accessibility)
Byte
7. Evaluate expression
public (C# Accessibility)
Parameters (C#)
Initialize (XNA method)
Expression (C# statement)
8. Used to state a parameter as specifics - (float)
Cast (C#)
UnloadContent (XNA method)
actions
private (C# Accessibility)
9. Specify the declared accessibility of types an type members (private or public)
Parameters (C#)
Access modifiers (C#)
instance
internal (C# Accessibility)
10. constructed from operand and operators
Comments (C#)
Breakpoint (C#)
Expression (C#)
Keywords (C#)
11. Like a template for objects
Selection (C# statement)
Class
Conditional executions (C#)
Comments (C#)
12. Members that belong to classes
Update (XNA method)
Breakpoint (C#)
actions
static
13. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
IDE (Integrated Development Environment)
Method (C#)
enum
14. Ahorthand for longer code
Access modifiers (C#)
Jump (C# statement)
Operators (C#)
public (C# Accessibility)
15. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Bit
internal (C# Accessibility)
Access modifiers (C#)
16. Mark code or phrases that aren't read by program - marked with // or / and /
private (C# Accessibility)
array
static
Comments (C#)
17. Access limited to this program
Class
Keywords (C#)
Class (C# type)
internal (C# Accessibility)
18. Select one of a number of possible statements for execution {if}
Class
Selection (C# statement)
Program
Iteration (C# statement)
19. Specifics of methods
actions
Boolean (C#)
protected internal (C# Accessibility)
Parameters (C#)
20. Repeatedly execute the statement {while - do - for - foreach}
Comments (C#)
actions
Initialize (XNA method)
Iteration (C# statement)
21. Predefined - reserved identifiers that have special meanings
Selection (C# statement)
public (C# Accessibility)
Iteration (C# statement)
Keywords (C#)
22. A value of 0 or 1
Update (XNA method)
Unsigned Simple types
Bit
Using (C# statement)
23. Actual things such as images or videos or pictures or music
Unsigned Simple types
Content (C#)
protected internal
Initialize (XNA method)
24. Access limited to this class
instance
private (C# Accessibility)
Jump (C# statement)
Float (C#)
25. Obtain a resource - execute a statement and then dispose of that resource
Statement (C#)
Class (C# type)
Using (C# statement)
Initialize (XNA method)
26. Problems in code that prevent code from running or returns the wrong values
IDE (Integrated Development Environment)
Boolean (C#)
Bug (C#)
Equality
27. Data structure that combines fields and methods in a single unit (may be user defined)
Conditional executions (C#)
Statement (C#)
Expression (C# statement)
Class (C# type)
28. Access not limited
public (C# Accessibility)
Cast (C#)
Content (C#)
Selection (C# statement)
29. A list of instructions that tell a computer what to do
Parameters (C#)
Program
Update (XNA method)
protected internal
30. Draw everything to the screen
Comments (C#)
protected internal (C# Accessibility)
Draw (XNA method)
Byte
31. Consists of a list of statements written between delimiters { and }.
Breakpoint (C#)
Conditional executions (C#)
Block (C# statement)
Iteration (C# statement)
32. Used to modify declarations of types and type members
Cast (C#)
Block (C# statement)
Modifiers (C#)
Comments (C#)
33. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
array
Initialize (XNA method)
Float (C#)
34. Members that belong to objects
instance
Conditional executions (C#)
public (C# Accessibility)
LoadContent (XNA method)
35. Holds content and programming code
Solution
Block (C# statement)
array
Breakpoint (C#)
36. A type of Accessibility (C#)
Breakpoint (C#)
Write and test
protected internal
Expression (C#)
37. Represent something programs need to work with - instances of classes
Expression (C# statement)
Update (XNA method)
Bit
Objects (C#)
38. Unload anything that's not part of the ContentManager
Signed Simple types (C#)
Class
public (C# Accessibility)
UnloadContent (XNA method)
39. Programs must describe two things... what data the program works on & what ______ the program does on the data
array
actions
Bit
public (C# Accessibility)
40. A Reference types (C#)
Program
Initialize (XNA method)
array
Objects (C#)
41. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Cast (C#)
Conditional executions (C#)
Draw (XNA method)
Update (XNA method)
42. Set up anything related to your game that's not content related
Objects (C#)
Initialize (XNA method)
Program
public (C# Accessibility)
43. Access limited to this class or classes derived from this class
Class (C# type)
protected (C# Accessibility)
Operators (C#)
Solution
44. Declare local variables and constants - type followed by identifier
Content (C#)
Declaration (C# statement)
public (C# Accessibility)
Iteration (C# statement)
45. A types of operator
Unsigned Simple types
protected internal
Equality
internal (C# Accessibility)
46. Holds numbers with decimal places
Solution
internal (C# Accessibility)
actions
Float (C#)
47. Block of C# with particular name
array
Method (C#)
Statement (C#)
protected (C# Accessibility)
48. Visual Studio is an _________.
Unsigned Simple types
actions
IDE (Integrated Development Environment)
protected (C# Accessibility)
49. Used to transfer control {goto - return}
static
Keywords (C#)
Breakpoint (C#)
Jump (C# statement)
50. A data type(C#)
enum
Comments (C#)
Solution
Write and test
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