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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A Reference types (C#)
Initialize (XNA method)
Boolean (C#)
public (C# Accessibility)
array
2. The action of the code - single step in program ends with ;
Class (C# type)
Access modifiers (C#)
Statement (C#)
Iteration (C# statement)
3. Evaluate expression
internal (C# Accessibility)
Initialize (XNA method)
Expression (C# statement)
Using (C# statement)
4. Actual things such as images or videos or pictures or music
Access modifiers (C#)
private (C# Accessibility)
Content (C#)
Signed Simple types (C#)
5. Unload anything that's not part of the ContentManager
Keywords (C#)
Comments (C#)
UnloadContent (XNA method)
static
6. byte - ushort - uint - ulong
Access modifiers (C#)
actions
Unsigned Simple types
Block (C# statement)
7. Ahorthand for longer code
Statement (C#)
Access modifiers (C#)
Operators (C#)
UnloadContent (XNA method)
8. A data type(C#)
enum
protected internal
Parameters (C#)
Signed Simple types (C#)
9. Mark code or phrases that aren't read by program - marked with // or / and /
Expression (C#)
Comments (C#)
Modifiers (C#)
Signed Simple types (C#)
10. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Jump (C# statement)
Expression (C#)
instance
11. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Jump (C# statement)
Class
Initialize (XNA method)
12. Problems in code that prevent code from running or returns the wrong values
static
Content (C#)
Statement (C#)
Bug (C#)
13. Access not limited
public (C# Accessibility)
static
IDE (Integrated Development Environment)
Selection (C# statement)
14. Load sounds or music or graphics or fonts or anything else
Breakpoint (C#)
Method (C#)
LoadContent (XNA method)
Parameters (C#)
15. Used to state a parameter as specifics - (float)
Content (C#)
Cast (C#)
Parameters (C#)
Operators (C#)
16. Members that belong to objects
instance
Jump (C# statement)
Modifiers (C#)
Class (C# type)
17. Represent something programs need to work with - instances of classes
Unsigned Simple types
Objects (C#)
Keywords (C#)
Boolean (C#)
18. Calls true or false for a code
instance
Boolean (C#)
Unsigned Simple types
protected (C# Accessibility)
19. Holds content and programming code
Iteration (C# statement)
Solution
Write and test
Method (C#)
20. Specify the declared accessibility of types an type members (private or public)
Keywords (C#)
Access modifiers (C#)
actions
Method (C#)
21. A type of Accessibility (C#)
protected internal
IDE (Integrated Development Environment)
Bug (C#)
Iteration (C# statement)
22. Consists of a list of statements written between delimiters { and }.
internal (C# Accessibility)
Selection (C# statement)
Comments (C#)
Block (C# statement)
23. Analyzes specific parts of code while running
Breakpoint (C#)
Selection (C# statement)
Draw (XNA method)
Comments (C#)
24. Declare local variables and constants - type followed by identifier
protected internal (C# Accessibility)
Declaration (C# statement)
Statement (C#)
public (C# Accessibility)
25. Computer memory from 0 - 255 - each one composed of 8 bits
Jump (C# statement)
internal (C# Accessibility)
Access modifiers (C#)
Byte
26. A value of 0 or 1
Update (XNA method)
Bit
Byte
IDE (Integrated Development Environment)
27. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Solution
Signed Simple types (C#)
Update (XNA method)
Content (C#)
28. Draw everything to the screen
Expression (C#)
Draw (XNA method)
Class
public (C# Accessibility)
29. constructed from operand and operators
Modifiers (C#)
Expression (C#)
Keywords (C#)
Operators (C#)
30. A list of instructions that tell a computer what to do
Equality
Cast (C#)
Comments (C#)
Program
31. sybte - short - int - long
Signed Simple types (C#)
Using (C# statement)
Modifiers (C#)
Expression (C# statement)
32. Used to transfer control {goto - return}
Jump (C# statement)
instance
Breakpoint (C#)
Using (C# statement)
33. A types of operator
Declaration (C# statement)
Draw (XNA method)
Equality
Objects (C#)
34. Access limited to this class
private (C# Accessibility)
Write and test
Equality
actions
35. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Float (C#)
Block (C# statement)
Expression (C# statement)
Write and test
36. Holds numbers with decimal places
Float (C#)
Update (XNA method)
Iteration (C# statement)
protected (C# Accessibility)
37. Specifics of methods
Access modifiers (C#)
Equality
Operators (C#)
Parameters (C#)
38. Used to modify declarations of types and type members
Modifiers (C#)
Bug (C#)
Block (C# statement)
Update (XNA method)
39. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Iteration (C# statement)
private (C# Accessibility)
Operators (C#)
40. Members that belong to classes
static
Class (C# type)
Jump (C# statement)
internal (C# Accessibility)
41. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Iteration (C# statement)
Equality
Unsigned Simple types
42. Set up anything related to your game that's not content related
Initialize (XNA method)
Method (C#)
Solution
enum
43. Access limited to this program
array
internal (C# Accessibility)
Write and test
IDE (Integrated Development Environment)
44. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
public (C# Accessibility)
internal (C# Accessibility)
protected (C# Accessibility)
45. Visual Studio is an _________.
Draw (XNA method)
actions
Byte
IDE (Integrated Development Environment)
46. Select one of a number of possible statements for execution {if}
Block (C# statement)
Selection (C# statement)
public (C# Accessibility)
enum
47. Repeatedly execute the statement {while - do - for - foreach}
Signed Simple types (C#)
Iteration (C# statement)
Expression (C# statement)
public (C# Accessibility)
48. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Expression (C# statement)
Cast (C#)
protected internal (C# Accessibility)
49. Block of C# with particular name
Method (C#)
Conditional executions (C#)
Access modifiers (C#)
Comments (C#)
50. Like a template for objects
private (C# Accessibility)
IDE (Integrated Development Environment)
Class
Expression (C#)