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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consists of a list of statements written between delimiters { and }.






2. constructed from operand and operators






3. Repeatedly execute the statement {while - do - for - foreach}






4. Obtain a resource - execute a statement and then dispose of that resource






5. Specifics of methods






6. Used to state a parameter as specifics - (float)






7. Access not limited






8. Members that belong to classes






9. Problems in code that prevent code from running or returns the wrong values






10. Load sounds or music or graphics or fonts or anything else






11. Ahorthand for longer code






12. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






13. Like a template for objects






14. Visual Studio is an _________.






15. Mark code or phrases that aren't read by program - marked with // or / and /






16. The testing of the code - computer's ability to make decisions based on variables






17. Draw everything to the screen






18. Block of C# with particular name






19. Holds content and programming code






20. A value of 0 or 1






21. byte - ushort - uint - ulong






22. Members that belong to objects






23. Holds numbers with decimal places






24. Predefined - reserved identifiers that have special meanings






25. Data structure that combines fields and methods in a single unit (may be user defined)






26. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






27. Access limited to this program or classes derived from this class






28. Select one of a number of possible statements for execution {if}






29. Access limited to this class






30. The action of the code - single step in program ends with ;






31. Actual things such as images or videos or pictures or music






32. Declare local variables and constants - type followed by identifier






33. Computer memory from 0 - 255 - each one composed of 8 bits






34. Access limited to this class or classes derived from this class






35. Used to transfer control {goto - return}






36. Programs must describe two things... what data the program works on & what ______ the program does on the data






37. Access limited to this program






38. Set up anything related to your game that's not content related






39. A type of Accessibility (C#)






40. Analyzes specific parts of code while running






41. A Reference types (C#)






42. sybte - short - int - long






43. Specify the declared accessibility of types an type members (private or public)






44. A types of operator






45. Used to modify declarations of types and type members






46. Evaluate expression






47. Represent something programs need to work with - instances of classes






48. A list of instructions that tell a computer what to do






49. A data type(C#)






50. Calls true or false for a code







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