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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Expression (C#)
UnloadContent (XNA method)
IDE (Integrated Development Environment)
2. Actual things such as images or videos or pictures or music
Class (C# type)
Objects (C#)
Content (C#)
static
3. A value of 0 or 1
Bit
LoadContent (XNA method)
protected internal (C# Accessibility)
enum
4. Obtain a resource - execute a statement and then dispose of that resource
Access modifiers (C#)
Using (C# statement)
Statement (C#)
Bit
5. Problems in code that prevent code from running or returns the wrong values
Method (C#)
Bug (C#)
Expression (C#)
Write and test
6. Repeatedly execute the statement {while - do - for - foreach}
Update (XNA method)
Modifiers (C#)
Cast (C#)
Iteration (C# statement)
7. A list of instructions that tell a computer what to do
Breakpoint (C#)
array
Iteration (C# statement)
Program
8. A data type(C#)
enum
Solution
Operators (C#)
Statement (C#)
9. Analyzes specific parts of code while running
protected internal
Breakpoint (C#)
Objects (C#)
Float (C#)
10. Set up anything related to your game that's not content related
Selection (C# statement)
Class (C# type)
Initialize (XNA method)
LoadContent (XNA method)
11. Mark code or phrases that aren't read by program - marked with // or / and /
Byte
Comments (C#)
Conditional executions (C#)
Signed Simple types (C#)
12. Holds numbers with decimal places
Float (C#)
Method (C#)
Equality
enum
13. A types of operator
Access modifiers (C#)
Cast (C#)
private (C# Accessibility)
Equality
14. Computer memory from 0 - 255 - each one composed of 8 bits
public (C# Accessibility)
array
Byte
Breakpoint (C#)
15. A Reference types (C#)
IDE (Integrated Development Environment)
Byte
array
protected (C# Accessibility)
16. Block of C# with particular name
protected internal (C# Accessibility)
Method (C#)
Objects (C#)
Class (C# type)
17. Represent something programs need to work with - instances of classes
Keywords (C#)
Cast (C#)
Objects (C#)
Parameters (C#)
18. Like a template for objects
Boolean (C#)
Class
Write and test
internal (C# Accessibility)
19. sybte - short - int - long
Selection (C# statement)
protected internal
Statement (C#)
Signed Simple types (C#)
20. Draw everything to the screen
Parameters (C#)
Draw (XNA method)
Signed Simple types (C#)
Float (C#)
21. Access limited to this program
Bit
Using (C# statement)
internal (C# Accessibility)
private (C# Accessibility)
22. Access limited to this class or classes derived from this class
Bit
Equality
Initialize (XNA method)
protected (C# Accessibility)
23. Holds content and programming code
Class
internal (C# Accessibility)
Write and test
Solution
24. A type of Accessibility (C#)
Comments (C#)
Breakpoint (C#)
Access modifiers (C#)
protected internal
25. Select one of a number of possible statements for execution {if}
Update (XNA method)
Selection (C# statement)
Initialize (XNA method)
Write and test
26. Specifics of methods
Modifiers (C#)
Parameters (C#)
Breakpoint (C#)
Bit
27. Access limited to this class
Block (C# statement)
Solution
private (C# Accessibility)
Expression (C#)
28. Members that belong to classes
array
Byte
static
Objects (C#)
29. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
protected (C# Accessibility)
Program
Parameters (C#)
30. Access not limited
LoadContent (XNA method)
Iteration (C# statement)
Breakpoint (C#)
public (C# Accessibility)
31. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
private (C# Accessibility)
Keywords (C#)
instance
32. The testing of the code - computer's ability to make decisions based on variables
LoadContent (XNA method)
Initialize (XNA method)
Conditional executions (C#)
UnloadContent (XNA method)
33. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Parameters (C#)
Modifiers (C#)
Comments (C#)
34. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
actions
Initialize (XNA method)
Comments (C#)
Update (XNA method)
35. Members that belong to objects
instance
IDE (Integrated Development Environment)
Class
Conditional executions (C#)
36. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Class
static
Signed Simple types (C#)
37. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Keywords (C#)
Method (C#)
Comments (C#)
38. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Operators (C#)
Bug (C#)
Comments (C#)
39. Access limited to this program or classes derived from this class
Keywords (C#)
Selection (C# statement)
protected (C# Accessibility)
protected internal (C# Accessibility)
40. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Modifiers (C#)
Draw (XNA method)
Parameters (C#)
41. byte - ushort - uint - ulong
Unsigned Simple types
enum
Using (C# statement)
Method (C#)
42. Visual Studio is an _________.
Boolean (C#)
IDE (Integrated Development Environment)
Statement (C#)
Modifiers (C#)
43. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Cast (C#)
Parameters (C#)
Bit
44. Calls true or false for a code
public (C# Accessibility)
Bug (C#)
static
Boolean (C#)
45. Evaluate expression
Float (C#)
Class
Expression (C# statement)
protected (C# Accessibility)
46. Used to state a parameter as specifics - (float)
Cast (C#)
protected internal
Expression (C#)
Unsigned Simple types
47. Used to transfer control {goto - return}
instance
static
Class
Jump (C# statement)
48. The action of the code - single step in program ends with ;
public (C# Accessibility)
Content (C#)
LoadContent (XNA method)
Statement (C#)
49. Used to modify declarations of types and type members
Class (C# type)
Declaration (C# statement)
Write and test
Modifiers (C#)
50. constructed from operand and operators
Declaration (C# statement)
Using (C# statement)
Float (C#)
Expression (C#)