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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
static
Bit
Comments (C#)
2. Declare local variables and constants - type followed by identifier
static
array
Declaration (C# statement)
LoadContent (XNA method)
3. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
internal (C# Accessibility)
Bit
Class
4. Draw everything to the screen
Class
Draw (XNA method)
internal (C# Accessibility)
public (C# Accessibility)
5. byte - ushort - uint - ulong
Boolean (C#)
Write and test
Operators (C#)
Unsigned Simple types
6. Actual things such as images or videos or pictures or music
Content (C#)
array
Iteration (C# statement)
Conditional executions (C#)
7. Members that belong to classes
static
protected (C# Accessibility)
Conditional executions (C#)
Class (C# type)
8. Select one of a number of possible statements for execution {if}
Method (C#)
enum
LoadContent (XNA method)
Selection (C# statement)
9. constructed from operand and operators
Expression (C#)
Signed Simple types (C#)
Selection (C# statement)
Operators (C#)
10. Used to modify declarations of types and type members
Modifiers (C#)
Iteration (C# statement)
Byte
enum
11. Evaluate expression
Access modifiers (C#)
Expression (C# statement)
Selection (C# statement)
Modifiers (C#)
12. Members that belong to objects
protected (C# Accessibility)
instance
Equality
Breakpoint (C#)
13. Consists of a list of statements written between delimiters { and }.
Class
instance
protected internal
Block (C# statement)
14. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Expression (C# statement)
Program
Method (C#)
15. Problems in code that prevent code from running or returns the wrong values
Expression (C# statement)
Bug (C#)
protected internal (C# Accessibility)
Initialize (XNA method)
16. A list of instructions that tell a computer what to do
Program
Declaration (C# statement)
Class (C# type)
public (C# Accessibility)
17. Access limited to this program
internal (C# Accessibility)
LoadContent (XNA method)
Write and test
Iteration (C# statement)
18. Used to state a parameter as specifics - (float)
Keywords (C#)
static
Bit
Cast (C#)
19. A value of 0 or 1
Bit
Initialize (XNA method)
Cast (C#)
Solution
20. Ahorthand for longer code
protected internal (C# Accessibility)
Operators (C#)
Signed Simple types (C#)
Using (C# statement)
21. A Reference types (C#)
public (C# Accessibility)
Modifiers (C#)
array
Objects (C#)
22. Access not limited
Parameters (C#)
public (C# Accessibility)
Expression (C# statement)
Update (XNA method)
23. Calls true or false for a code
Boolean (C#)
Program
actions
Statement (C#)
24. Repeatedly execute the statement {while - do - for - foreach}
Declaration (C# statement)
Boolean (C#)
Operators (C#)
Iteration (C# statement)
25. Predefined - reserved identifiers that have special meanings
Byte
Solution
Boolean (C#)
Keywords (C#)
26. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
protected internal
actions
Expression (C# statement)
27. sybte - short - int - long
Selection (C# statement)
IDE (Integrated Development Environment)
Signed Simple types (C#)
Conditional executions (C#)
28. The testing of the code - computer's ability to make decisions based on variables
Objects (C#)
Statement (C#)
Expression (C# statement)
Conditional executions (C#)
29. Obtain a resource - execute a statement and then dispose of that resource
Block (C# statement)
Using (C# statement)
Parameters (C#)
Operators (C#)
30. Set up anything related to your game that's not content related
Parameters (C#)
Initialize (XNA method)
Unsigned Simple types
Class (C# type)
31. Used to transfer control {goto - return}
Class
Declaration (C# statement)
Jump (C# statement)
Solution
32. Holds numbers with decimal places
Modifiers (C#)
Byte
Float (C#)
Comments (C#)
33. Unload anything that's not part of the ContentManager
Bug (C#)
UnloadContent (XNA method)
Operators (C#)
Class (C# type)
34. Analyzes specific parts of code while running
Content (C#)
private (C# Accessibility)
Bug (C#)
Breakpoint (C#)
35. A type of Accessibility (C#)
instance
UnloadContent (XNA method)
protected internal
Expression (C# statement)
36. Holds content and programming code
Solution
Write and test
array
Content (C#)
37. Block of C# with particular name
protected internal
Access modifiers (C#)
Expression (C# statement)
Method (C#)
38. Specifics of methods
Unsigned Simple types
array
instance
Parameters (C#)
39. Computer memory from 0 - 255 - each one composed of 8 bits
Breakpoint (C#)
Update (XNA method)
Byte
Bug (C#)
40. Access limited to this class
private (C# Accessibility)
Bit
UnloadContent (XNA method)
Jump (C# statement)
41. Like a template for objects
Byte
Program
protected internal (C# Accessibility)
Class
42. The action of the code - single step in program ends with ;
Statement (C#)
Keywords (C#)
IDE (Integrated Development Environment)
Bug (C#)
43. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Content (C#)
Draw (XNA method)
Update (XNA method)
Block (C# statement)
44. Represent something programs need to work with - instances of classes
Unsigned Simple types
protected (C# Accessibility)
LoadContent (XNA method)
Objects (C#)
45. A types of operator
Expression (C#)
Equality
Bug (C#)
Signed Simple types (C#)
46. Visual Studio is an _________.
Bit
Update (XNA method)
Program
IDE (Integrated Development Environment)
47. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Operators (C#)
Cast (C#)
Bug (C#)
48. Programs must describe two things... what data the program works on & what ______ the program does on the data
Boolean (C#)
actions
protected internal (C# Accessibility)
UnloadContent (XNA method)
49. A data type(C#)
Bug (C#)
Content (C#)
enum
Update (XNA method)
50. Mark code or phrases that aren't read by program - marked with // or / and /
Class
Jump (C# statement)
Initialize (XNA method)
Comments (C#)
Sorry!:) No result found.
Can you answer 50 questions in 15 minutes?
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