SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Declare local variables and constants - type followed by identifier
LoadContent (XNA method)
Declaration (C# statement)
Float (C#)
Content (C#)
2. Calls true or false for a code
Comments (C#)
private (C# Accessibility)
Boolean (C#)
Initialize (XNA method)
3. Repeatedly execute the statement {while - do - for - foreach}
Write and test
Statement (C#)
Iteration (C# statement)
Comments (C#)
4. Members that belong to objects
Content (C#)
static
instance
Comments (C#)
5. Access limited to this program
Conditional executions (C#)
internal (C# Accessibility)
LoadContent (XNA method)
Breakpoint (C#)
6. Evaluate expression
Update (XNA method)
Expression (C# statement)
actions
protected internal
7. Holds numbers with decimal places
Float (C#)
Jump (C# statement)
Program
protected internal
8. A Reference types (C#)
Objects (C#)
array
UnloadContent (XNA method)
Write and test
9. A value of 0 or 1
Iteration (C# statement)
instance
Initialize (XNA method)
Bit
10. Represent something programs need to work with - instances of classes
Draw (XNA method)
actions
Objects (C#)
protected (C# Accessibility)
11. Select one of a number of possible statements for execution {if}
Iteration (C# statement)
Selection (C# statement)
enum
Jump (C# statement)
12. Obtain a resource - execute a statement and then dispose of that resource
enum
Operators (C#)
Using (C# statement)
Draw (XNA method)
13. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
public (C# Accessibility)
Write and test
Keywords (C#)
Access modifiers (C#)
14. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Bug (C#)
Statement (C#)
Conditional executions (C#)
15. Problems in code that prevent code from running or returns the wrong values
Cast (C#)
Bug (C#)
Byte
Access modifiers (C#)
16. Mark code or phrases that aren't read by program - marked with // or / and /
enum
protected internal (C# Accessibility)
Comments (C#)
Initialize (XNA method)
17. A data type(C#)
Class (C# type)
actions
Initialize (XNA method)
enum
18. A list of instructions that tell a computer what to do
Comments (C#)
Using (C# statement)
Program
Block (C# statement)
19. Unload anything that's not part of the ContentManager
array
UnloadContent (XNA method)
Draw (XNA method)
enum
20. Set up anything related to your game that's not content related
Signed Simple types (C#)
Content (C#)
Initialize (XNA method)
Class (C# type)
21. Access limited to this class
private (C# Accessibility)
public (C# Accessibility)
Content (C#)
Statement (C#)
22. Used to transfer control {goto - return}
Operators (C#)
Jump (C# statement)
Class (C# type)
Bit
23. Draw everything to the screen
Comments (C#)
Conditional executions (C#)
Draw (XNA method)
Cast (C#)
24. constructed from operand and operators
Unsigned Simple types
Expression (C#)
Content (C#)
protected (C# Accessibility)
25. sybte - short - int - long
Selection (C# statement)
internal (C# Accessibility)
Signed Simple types (C#)
Float (C#)
26. Used to state a parameter as specifics - (float)
Statement (C#)
Cast (C#)
Solution
Bug (C#)
27. Used to modify declarations of types and type members
Using (C# statement)
Breakpoint (C#)
Modifiers (C#)
Program
28. Load sounds or music or graphics or fonts or anything else
Signed Simple types (C#)
Modifiers (C#)
LoadContent (XNA method)
protected (C# Accessibility)
29. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Jump (C# statement)
Breakpoint (C#)
Class
30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Statement (C#)
Bit
Expression (C# statement)
Update (XNA method)
31. Access limited to this program or classes derived from this class
Initialize (XNA method)
Content (C#)
protected internal (C# Accessibility)
Program
32. Holds content and programming code
Solution
Equality
protected (C# Accessibility)
Draw (XNA method)
33. The action of the code - single step in program ends with ;
Statement (C#)
Conditional executions (C#)
Content (C#)
instance
34. Members that belong to classes
Statement (C#)
Using (C# statement)
static
Program
35. Access not limited
Parameters (C#)
public (C# Accessibility)
IDE (Integrated Development Environment)
Boolean (C#)
36. Specify the declared accessibility of types an type members (private or public)
Block (C# statement)
Signed Simple types (C#)
Access modifiers (C#)
Byte
37. Analyzes specific parts of code while running
Breakpoint (C#)
Program
Statement (C#)
Keywords (C#)
38. Like a template for objects
Class
protected (C# Accessibility)
Selection (C# statement)
Initialize (XNA method)
39. Block of C# with particular name
Method (C#)
private (C# Accessibility)
Expression (C#)
Selection (C# statement)
40. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Bug (C#)
Parameters (C#)
Block (C# statement)
41. A types of operator
Equality
Bit
Class (C# type)
Statement (C#)
42. Ahorthand for longer code
Class (C# type)
Initialize (XNA method)
Operators (C#)
public (C# Accessibility)
43. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Float (C#)
Expression (C#)
enum
44. byte - ushort - uint - ulong
Write and test
Expression (C# statement)
Bug (C#)
Unsigned Simple types
45. Predefined - reserved identifiers that have special meanings
Class (C# type)
Method (C#)
protected internal (C# Accessibility)
Keywords (C#)
46. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Draw (XNA method)
Method (C#)
Signed Simple types (C#)
47. Specifics of methods
protected (C# Accessibility)
Signed Simple types (C#)
static
Parameters (C#)
48. Actual things such as images or videos or pictures or music
Content (C#)
public (C# Accessibility)
Using (C# statement)
Solution
49. Visual Studio is an _________.
IDE (Integrated Development Environment)
Boolean (C#)
static
Conditional executions (C#)
50. A type of Accessibility (C#)
Block (C# statement)
Method (C#)
protected internal
Using (C# statement)