Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen






2. Access limited to this program






3. byte - ushort - uint - ulong






4. The action of the code - single step in program ends with ;






5. Ahorthand for longer code






6. Access not limited






7. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






8. Block of C# with particular name






9. A value of 0 or 1






10. Evaluate expression






11. The testing of the code - computer's ability to make decisions based on variables






12. Predefined - reserved identifiers that have special meanings






13. sybte - short - int - long






14. Used to transfer control {goto - return}






15. A data type(C#)






16. Data structure that combines fields and methods in a single unit (may be user defined)






17. Mark code or phrases that aren't read by program - marked with // or / and /






18. A list of instructions that tell a computer what to do






19. A type of Accessibility (C#)






20. Holds numbers with decimal places






21. Members that belong to classes






22. Set up anything related to your game that's not content related






23. Access limited to this class






24. constructed from operand and operators






25. Obtain a resource - execute a statement and then dispose of that resource






26. A Reference types (C#)






27. Load sounds or music or graphics or fonts or anything else






28. Represent something programs need to work with - instances of classes






29. Consists of a list of statements written between delimiters { and }.






30. Access limited to this class or classes derived from this class






31. Used to state a parameter as specifics - (float)






32. Like a template for objects






33. Problems in code that prevent code from running or returns the wrong values






34. Analyzes specific parts of code while running






35. Select one of a number of possible statements for execution {if}






36. Declare local variables and constants - type followed by identifier






37. Specify the declared accessibility of types an type members (private or public)






38. Holds content and programming code






39. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






40. Calls true or false for a code






41. Access limited to this program or classes derived from this class






42. Actual things such as images or videos or pictures or music






43. Programs must describe two things... what data the program works on & what ______ the program does on the data






44. Used to modify declarations of types and type members






45. Computer memory from 0 - 255 - each one composed of 8 bits






46. Members that belong to objects






47. Specifics of methods






48. A types of operator






49. Visual Studio is an _________.






50. Repeatedly execute the statement {while - do - for - foreach}