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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Predefined - reserved identifiers that have special meanings
Equality
Update (XNA method)
Breakpoint (C#)
Keywords (C#)
2. Draw everything to the screen
Draw (XNA method)
Modifiers (C#)
Method (C#)
Content (C#)
3. Specifics of methods
Parameters (C#)
array
Objects (C#)
Keywords (C#)
4. The action of the code - single step in program ends with ;
Write and test
Statement (C#)
Operators (C#)
Breakpoint (C#)
5. Ahorthand for longer code
Bug (C#)
Modifiers (C#)
Bit
Operators (C#)
6. Holds numbers with decimal places
protected internal
Float (C#)
Comments (C#)
Operators (C#)
7. Unload anything that's not part of the ContentManager
enum
Operators (C#)
Float (C#)
UnloadContent (XNA method)
8. A type of Accessibility (C#)
private (C# Accessibility)
protected internal
Expression (C#)
Selection (C# statement)
9. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Expression (C#)
Solution
array
Write and test
10. Holds content and programming code
Expression (C#)
Bug (C#)
Method (C#)
Solution
11. Block of C# with particular name
Expression (C# statement)
Method (C#)
Equality
Operators (C#)
12. Used to modify declarations of types and type members
internal (C# Accessibility)
Unsigned Simple types
Modifiers (C#)
static
13. Used to transfer control {goto - return}
protected internal
Jump (C# statement)
Objects (C#)
Bug (C#)
14. A value of 0 or 1
Initialize (XNA method)
enum
Bit
Write and test
15. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Expression (C#)
Using (C# statement)
Class
16. A list of instructions that tell a computer what to do
Breakpoint (C#)
Draw (XNA method)
Program
protected (C# Accessibility)
17. Programs must describe two things... what data the program works on & what ______ the program does on the data
private (C# Accessibility)
actions
Class
Write and test
18. Calls true or false for a code
Update (XNA method)
protected internal
Boolean (C#)
Equality
19. Specify the declared accessibility of types an type members (private or public)
protected internal
Method (C#)
Access modifiers (C#)
static
20. A Reference types (C#)
Block (C# statement)
protected (C# Accessibility)
array
Float (C#)
21. Consists of a list of statements written between delimiters { and }.
protected internal
Class
Statement (C#)
Block (C# statement)
22. Access limited to this program or classes derived from this class
Solution
Write and test
protected internal (C# Accessibility)
Cast (C#)
23. Set up anything related to your game that's not content related
Byte
Bug (C#)
IDE (Integrated Development Environment)
Initialize (XNA method)
24. byte - ushort - uint - ulong
Unsigned Simple types
Expression (C#)
Keywords (C#)
protected internal (C# Accessibility)
25. Access limited to this program
protected (C# Accessibility)
Objects (C#)
internal (C# Accessibility)
Conditional executions (C#)
26. Actual things such as images or videos or pictures or music
Initialize (XNA method)
private (C# Accessibility)
Block (C# statement)
Content (C#)
27. sybte - short - int - long
Signed Simple types (C#)
Conditional executions (C#)
Float (C#)
UnloadContent (XNA method)
28. Select one of a number of possible statements for execution {if}
enum
Selection (C# statement)
Class
Equality
29. Repeatedly execute the statement {while - do - for - foreach}
Expression (C# statement)
UnloadContent (XNA method)
Iteration (C# statement)
Modifiers (C#)
30. Mark code or phrases that aren't read by program - marked with // or / and /
protected internal
Parameters (C#)
Class
Comments (C#)
31. Represent something programs need to work with - instances of classes
Expression (C# statement)
Objects (C#)
Solution
Block (C# statement)
32. Like a template for objects
UnloadContent (XNA method)
Block (C# statement)
Class
Boolean (C#)
33. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Method (C#)
Jump (C# statement)
Update (XNA method)
Class (C# type)
34. Computer memory from 0 - 255 - each one composed of 8 bits
Draw (XNA method)
Byte
protected internal
Objects (C#)
35. Load sounds or music or graphics or fonts or anything else
Update (XNA method)
Content (C#)
Parameters (C#)
LoadContent (XNA method)
36. Members that belong to objects
instance
Boolean (C#)
Class
Statement (C#)
37. Obtain a resource - execute a statement and then dispose of that resource
protected internal
Using (C# statement)
Class (C# type)
Class
38. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
internal (C# Accessibility)
actions
Content (C#)
39. Access not limited
protected internal (C# Accessibility)
Expression (C#)
public (C# Accessibility)
Draw (XNA method)
40. A types of operator
enum
array
Content (C#)
Equality
41. Evaluate expression
Expression (C# statement)
Selection (C# statement)
Conditional executions (C#)
Content (C#)
42. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
static
Boolean (C#)
Breakpoint (C#)
43. Used to state a parameter as specifics - (float)
array
protected (C# Accessibility)
Expression (C#)
Cast (C#)
44. Declare local variables and constants - type followed by identifier
enum
private (C# Accessibility)
Declaration (C# statement)
protected internal (C# Accessibility)
45. Members that belong to classes
Statement (C#)
Bit
Equality
static
46. Problems in code that prevent code from running or returns the wrong values
Expression (C#)
Bug (C#)
static
Class
47. constructed from operand and operators
Conditional executions (C#)
instance
Expression (C#)
Declaration (C# statement)
48. Analyzes specific parts of code while running
Breakpoint (C#)
Solution
instance
Class
49. A data type(C#)
enum
Declaration (C# statement)
Byte
internal (C# Accessibility)
50. Access limited to this class
Declaration (C# statement)
private (C# Accessibility)
protected internal (C# Accessibility)
Class (C# type)