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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1
Bit
Breakpoint (C#)
protected internal (C# Accessibility)
LoadContent (XNA method)
2. Access not limited
Boolean (C#)
public (C# Accessibility)
Breakpoint (C#)
Write and test
3. Access limited to this program
internal (C# Accessibility)
Statement (C#)
Class (C# type)
Iteration (C# statement)
4. Members that belong to classes
Modifiers (C#)
enum
Method (C#)
static
5. Load sounds or music or graphics or fonts or anything else
Comments (C#)
Bug (C#)
Byte
LoadContent (XNA method)
6. Specify the declared accessibility of types an type members (private or public)
internal (C# Accessibility)
Iteration (C# statement)
Access modifiers (C#)
Float (C#)
7. Analyzes specific parts of code while running
Breakpoint (C#)
Program
Bit
Solution
8. byte - ushort - uint - ulong
Expression (C#)
instance
enum
Unsigned Simple types
9. Used to modify declarations of types and type members
protected (C# Accessibility)
Modifiers (C#)
Class (C# type)
Float (C#)
10. Block of C# with particular name
Method (C#)
LoadContent (XNA method)
Initialize (XNA method)
Write and test
11. A Reference types (C#)
private (C# Accessibility)
array
Content (C#)
Draw (XNA method)
12. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
LoadContent (XNA method)
Modifiers (C#)
Write and test
Unsigned Simple types
13. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Keywords (C#)
Using (C# statement)
Comments (C#)
14. Holds numbers with decimal places
Draw (XNA method)
Float (C#)
Using (C# statement)
Update (XNA method)
15. Computer memory from 0 - 255 - each one composed of 8 bits
private (C# Accessibility)
Byte
Keywords (C#)
Method (C#)
16. Obtain a resource - execute a statement and then dispose of that resource
Objects (C#)
Using (C# statement)
Initialize (XNA method)
Class (C# type)
17. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Program
Update (XNA method)
Float (C#)
18. Declare local variables and constants - type followed by identifier
Bug (C#)
protected internal (C# Accessibility)
Declaration (C# statement)
Boolean (C#)
19. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Access modifiers (C#)
Draw (XNA method)
Solution
20. Evaluate expression
Boolean (C#)
private (C# Accessibility)
protected internal (C# Accessibility)
Expression (C# statement)
21. Actual things such as images or videos or pictures or music
Declaration (C# statement)
Content (C#)
protected (C# Accessibility)
Keywords (C#)
22. A data type(C#)
enum
Initialize (XNA method)
Expression (C#)
UnloadContent (XNA method)
23. The action of the code - single step in program ends with ;
Statement (C#)
IDE (Integrated Development Environment)
protected (C# Accessibility)
Breakpoint (C#)
24. Used to transfer control {goto - return}
protected (C# Accessibility)
Float (C#)
Jump (C# statement)
instance
25. A type of Accessibility (C#)
protected internal
public (C# Accessibility)
Boolean (C#)
enum
26. Programs must describe two things... what data the program works on & what ______ the program does on the data
Equality
actions
private (C# Accessibility)
Unsigned Simple types
27. Set up anything related to your game that's not content related
Class
Signed Simple types (C#)
Initialize (XNA method)
protected (C# Accessibility)
28. A list of instructions that tell a computer what to do
Class
array
Program
LoadContent (XNA method)
29. constructed from operand and operators
Program
Class
Expression (C#)
LoadContent (XNA method)
30. Repeatedly execute the statement {while - do - for - foreach}
Byte
Content (C#)
Cast (C#)
Iteration (C# statement)
31. Predefined - reserved identifiers that have special meanings
Parameters (C#)
Program
Keywords (C#)
Modifiers (C#)
32. Calls true or false for a code
Boolean (C#)
Byte
protected internal (C# Accessibility)
Equality
33. Access limited to this program or classes derived from this class
Unsigned Simple types
protected internal (C# Accessibility)
UnloadContent (XNA method)
Using (C# statement)
34. Like a template for objects
actions
protected internal
internal (C# Accessibility)
Class
35. Mark code or phrases that aren't read by program - marked with // or / and /
Unsigned Simple types
Access modifiers (C#)
Comments (C#)
Conditional executions (C#)
36. Select one of a number of possible statements for execution {if}
Boolean (C#)
Parameters (C#)
Class
Selection (C# statement)
37. Access limited to this class
private (C# Accessibility)
Unsigned Simple types
Parameters (C#)
Keywords (C#)
38. Specifics of methods
Boolean (C#)
LoadContent (XNA method)
Parameters (C#)
Update (XNA method)
39. sybte - short - int - long
Statement (C#)
Jump (C# statement)
array
Signed Simple types (C#)
40. Holds content and programming code
UnloadContent (XNA method)
protected (C# Accessibility)
Solution
Expression (C# statement)
41. Draw everything to the screen
Draw (XNA method)
Using (C# statement)
Access modifiers (C#)
static
42. A types of operator
Equality
Solution
internal (C# Accessibility)
Keywords (C#)
43. The testing of the code - computer's ability to make decisions based on variables
Update (XNA method)
Conditional executions (C#)
Modifiers (C#)
Class
44. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
private (C# Accessibility)
public (C# Accessibility)
Method (C#)
Update (XNA method)
45. Visual Studio is an _________.
IDE (Integrated Development Environment)
Initialize (XNA method)
Content (C#)
array
46. Used to state a parameter as specifics - (float)
private (C# Accessibility)
Cast (C#)
Declaration (C# statement)
Boolean (C#)
47. Members that belong to objects
instance
private (C# Accessibility)
static
Jump (C# statement)
48. Represent something programs need to work with - instances of classes
Jump (C# statement)
Objects (C#)
Write and test
Float (C#)
49. Problems in code that prevent code from running or returns the wrong values
Cast (C#)
Bug (C#)
Update (XNA method)
Byte
50. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Class (C# type)
protected internal
Expression (C#)