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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specify the declared accessibility of types an type members (private or public)
Draw (XNA method)
Access modifiers (C#)
Iteration (C# statement)
Keywords (C#)
2. Used to modify declarations of types and type members
Expression (C#)
Selection (C# statement)
static
Modifiers (C#)
3. A list of instructions that tell a computer what to do
Float (C#)
protected (C# Accessibility)
instance
Program
4. A data type(C#)
enum
protected internal (C# Accessibility)
Bit
Conditional executions (C#)
5. Repeatedly execute the statement {while - do - for - foreach}
Comments (C#)
Breakpoint (C#)
IDE (Integrated Development Environment)
Iteration (C# statement)
6. Block of C# with particular name
IDE (Integrated Development Environment)
enum
Method (C#)
Comments (C#)
7. A types of operator
Equality
Float (C#)
public (C# Accessibility)
Bit
8. Access limited to this program
Bit
internal (C# Accessibility)
Jump (C# statement)
Program
9. Unload anything that's not part of the ContentManager
Objects (C#)
UnloadContent (XNA method)
Boolean (C#)
Write and test
10. Used to transfer control {goto - return}
Expression (C#)
Jump (C# statement)
Objects (C#)
Keywords (C#)
11. Access not limited
instance
Jump (C# statement)
public (C# Accessibility)
actions
12. Holds content and programming code
protected internal
Block (C# statement)
Byte
Solution
13. A Reference types (C#)
Program
Draw (XNA method)
array
Declaration (C# statement)
14. Consists of a list of statements written between delimiters { and }.
Signed Simple types (C#)
Block (C# statement)
Parameters (C#)
Cast (C#)
15. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Bug (C#)
IDE (Integrated Development Environment)
Access modifiers (C#)
16. Load sounds or music or graphics or fonts or anything else
protected internal
LoadContent (XNA method)
Objects (C#)
Using (C# statement)
17. Computer memory from 0 - 255 - each one composed of 8 bits
Signed Simple types (C#)
Byte
Block (C# statement)
public (C# Accessibility)
18. The action of the code - single step in program ends with ;
Statement (C#)
Bug (C#)
protected internal (C# Accessibility)
Breakpoint (C#)
19. The testing of the code - computer's ability to make decisions based on variables
Jump (C# statement)
Content (C#)
Conditional executions (C#)
private (C# Accessibility)
20. Members that belong to objects
Bug (C#)
Conditional executions (C#)
instance
Access modifiers (C#)
21. Draw everything to the screen
Expression (C#)
Draw (XNA method)
Update (XNA method)
Float (C#)
22. Problems in code that prevent code from running or returns the wrong values
Solution
LoadContent (XNA method)
Bug (C#)
Keywords (C#)
23. Set up anything related to your game that's not content related
UnloadContent (XNA method)
public (C# Accessibility)
IDE (Integrated Development Environment)
Initialize (XNA method)
24. A type of Accessibility (C#)
protected internal
Cast (C#)
instance
Boolean (C#)
25. Represent something programs need to work with - instances of classes
Objects (C#)
array
Block (C# statement)
UnloadContent (XNA method)
26. Members that belong to classes
Unsigned Simple types
private (C# Accessibility)
static
array
27. Visual Studio is an _________.
private (C# Accessibility)
IDE (Integrated Development Environment)
LoadContent (XNA method)
Jump (C# statement)
28. Calls true or false for a code
Content (C#)
Boolean (C#)
Comments (C#)
Write and test
29. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Boolean (C#)
Equality
Declaration (C# statement)
30. A value of 0 or 1
UnloadContent (XNA method)
Bit
Modifiers (C#)
Expression (C#)
31. Access limited to this class
Breakpoint (C#)
static
private (C# Accessibility)
internal (C# Accessibility)
32. Ahorthand for longer code
Bit
Breakpoint (C#)
Operators (C#)
Block (C# statement)
33. Like a template for objects
Byte
Expression (C# statement)
Class
Unsigned Simple types
34. Obtain a resource - execute a statement and then dispose of that resource
protected internal
Using (C# statement)
public (C# Accessibility)
Boolean (C#)
35. Data structure that combines fields and methods in a single unit (may be user defined)
private (C# Accessibility)
UnloadContent (XNA method)
Class (C# type)
Bit
36. constructed from operand and operators
static
Update (XNA method)
Expression (C#)
Comments (C#)
37. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Breakpoint (C#)
UnloadContent (XNA method)
Iteration (C# statement)
38. Predefined - reserved identifiers that have special meanings
Using (C# statement)
Keywords (C#)
Operators (C#)
enum
39. Actual things such as images or videos or pictures or music
Bit
Class
Content (C#)
Write and test
40. Mark code or phrases that aren't read by program - marked with // or / and /
Selection (C# statement)
Iteration (C# statement)
Breakpoint (C#)
Comments (C#)
41. Holds numbers with decimal places
Float (C#)
Class (C# type)
Write and test
Method (C#)
42. Used to state a parameter as specifics - (float)
Cast (C#)
internal (C# Accessibility)
Keywords (C#)
IDE (Integrated Development Environment)
43. Analyzes specific parts of code while running
public (C# Accessibility)
internal (C# Accessibility)
Breakpoint (C#)
protected internal (C# Accessibility)
44. byte - ushort - uint - ulong
Unsigned Simple types
Declaration (C# statement)
Byte
instance
45. Evaluate expression
Expression (C# statement)
Equality
Declaration (C# statement)
Write and test
46. sybte - short - int - long
Equality
Content (C#)
array
Signed Simple types (C#)
47. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Jump (C# statement)
Update (XNA method)
Statement (C#)
48. Declare local variables and constants - type followed by identifier
Statement (C#)
Float (C#)
instance
Declaration (C# statement)
49. Specifics of methods
Parameters (C#)
Keywords (C#)
internal (C# Accessibility)
Comments (C#)
50. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
UnloadContent (XNA method)
array
Access modifiers (C#)
Update (XNA method)