Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs must describe two things... what data the program works on & what ______ the program does on the data






2. Access limited to this program






3. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






4. Used to modify declarations of types and type members






5. Used to state a parameter as specifics - (float)






6. Computer memory from 0 - 255 - each one composed of 8 bits






7. Select one of a number of possible statements for execution {if}






8. A types of operator






9. Predefined - reserved identifiers that have special meanings






10. Access limited to this class or classes derived from this class






11. Specifics of methods






12. Calls true or false for a code






13. Set up anything related to your game that's not content related






14. Members that belong to objects






15. Load sounds or music or graphics or fonts or anything else






16. sybte - short - int - long






17. Ahorthand for longer code






18. Represent something programs need to work with - instances of classes






19. Problems in code that prevent code from running or returns the wrong values






20. Used to transfer control {goto - return}






21. Access not limited






22. Block of C# with particular name






23. Mark code or phrases that aren't read by program - marked with // or / and /






24. A list of instructions that tell a computer what to do






25. Holds content and programming code






26. Visual Studio is an _________.






27. A value of 0 or 1






28. Access limited to this program or classes derived from this class






29. Access limited to this class






30. Unload anything that's not part of the ContentManager






31. Draw everything to the screen






32. Data structure that combines fields and methods in a single unit (may be user defined)






33. Evaluate expression






34. Declare local variables and constants - type followed by identifier






35. The testing of the code - computer's ability to make decisions based on variables






36. The action of the code - single step in program ends with ;






37. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






38. constructed from operand and operators






39. byte - ushort - uint - ulong






40. Obtain a resource - execute a statement and then dispose of that resource






41. Specify the declared accessibility of types an type members (private or public)






42. Actual things such as images or videos or pictures or music






43. A data type(C#)






44. Holds numbers with decimal places






45. Members that belong to classes






46. A type of Accessibility (C#)






47. Consists of a list of statements written between delimiters { and }.






48. Analyzes specific parts of code while running






49. A Reference types (C#)






50. Repeatedly execute the statement {while - do - for - foreach}