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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Visual Studio is an _________.
Unsigned Simple types
Objects (C#)
IDE (Integrated Development Environment)
static
2. Draw everything to the screen
Write and test
Keywords (C#)
Draw (XNA method)
Solution
3. Set up anything related to your game that's not content related
Iteration (C# statement)
array
Keywords (C#)
Initialize (XNA method)
4. Block of C# with particular name
Statement (C#)
Jump (C# statement)
Method (C#)
internal (C# Accessibility)
5. Specify the declared accessibility of types an type members (private or public)
Class
public (C# Accessibility)
Draw (XNA method)
Access modifiers (C#)
6. Access limited to this class or classes derived from this class
Write and test
Using (C# statement)
protected (C# Accessibility)
Initialize (XNA method)
7. Like a template for objects
Parameters (C#)
LoadContent (XNA method)
Program
Class
8. A Reference types (C#)
array
Bug (C#)
actions
Program
9. A type of Accessibility (C#)
Parameters (C#)
Statement (C#)
instance
protected internal
10. Access limited to this program
Draw (XNA method)
Modifiers (C#)
actions
internal (C# Accessibility)
11. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Statement (C#)
Update (XNA method)
Selection (C# statement)
Block (C# statement)
12. The action of the code - single step in program ends with ;
Float (C#)
Equality
Statement (C#)
Byte
13. Represent something programs need to work with - instances of classes
private (C# Accessibility)
enum
Objects (C#)
Modifiers (C#)
14. Actual things such as images or videos or pictures or music
Method (C#)
enum
Content (C#)
Class (C# type)
15. Used to state a parameter as specifics - (float)
Keywords (C#)
Cast (C#)
Equality
LoadContent (XNA method)
16. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Objects (C#)
Unsigned Simple types
Write and test
17. Declare local variables and constants - type followed by identifier
Block (C# statement)
Declaration (C# statement)
Bit
Content (C#)
18. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Objects (C#)
IDE (Integrated Development Environment)
LoadContent (XNA method)
19. Evaluate expression
Operators (C#)
LoadContent (XNA method)
Class
Expression (C# statement)
20. A types of operator
Equality
public (C# Accessibility)
Declaration (C# statement)
Draw (XNA method)
21. sybte - short - int - long
Signed Simple types (C#)
Modifiers (C#)
static
Bug (C#)
22. Analyzes specific parts of code while running
Breakpoint (C#)
UnloadContent (XNA method)
IDE (Integrated Development Environment)
Signed Simple types (C#)
23. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Unsigned Simple types
IDE (Integrated Development Environment)
Objects (C#)
24. A list of instructions that tell a computer what to do
Update (XNA method)
Program
static
Breakpoint (C#)
25. Specifics of methods
Keywords (C#)
Access modifiers (C#)
Parameters (C#)
Block (C# statement)
26. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Jump (C# statement)
Solution
Objects (C#)
27. Members that belong to objects
instance
public (C# Accessibility)
UnloadContent (XNA method)
Modifiers (C#)
28. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Keywords (C#)
private (C# Accessibility)
Unsigned Simple types
29. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Equality
Expression (C# statement)
LoadContent (XNA method)
30. Access not limited
public (C# Accessibility)
static
Modifiers (C#)
array
31. Used to modify declarations of types and type members
Initialize (XNA method)
Iteration (C# statement)
Modifiers (C#)
Using (C# statement)
32. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Method (C#)
Declaration (C# statement)
Float (C#)
33. Ahorthand for longer code
Comments (C#)
Class
static
Operators (C#)
34. Used to transfer control {goto - return}
Statement (C#)
Jump (C# statement)
Unsigned Simple types
Equality
35. Holds content and programming code
IDE (Integrated Development Environment)
Solution
Expression (C# statement)
Iteration (C# statement)
36. Calls true or false for a code
Boolean (C#)
Draw (XNA method)
Equality
instance
37. byte - ushort - uint - ulong
Unsigned Simple types
Iteration (C# statement)
Block (C# statement)
Modifiers (C#)
38. Holds numbers with decimal places
Bit
Update (XNA method)
UnloadContent (XNA method)
Float (C#)
39. Obtain a resource - execute a statement and then dispose of that resource
Equality
Update (XNA method)
Using (C# statement)
Solution
40. Access limited to this program or classes derived from this class
Initialize (XNA method)
protected internal (C# Accessibility)
Equality
Byte
41. Access limited to this class
Byte
Update (XNA method)
private (C# Accessibility)
actions
42. Problems in code that prevent code from running or returns the wrong values
Modifiers (C#)
Bug (C#)
Boolean (C#)
Write and test
43. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Method (C#)
Parameters (C#)
Jump (C# statement)
Write and test
44. Programs must describe two things... what data the program works on & what ______ the program does on the data
Access modifiers (C#)
actions
Write and test
Signed Simple types (C#)
45. A value of 0 or 1
Write and test
IDE (Integrated Development Environment)
Bit
Method (C#)
46. Members that belong to classes
Jump (C# statement)
Modifiers (C#)
Breakpoint (C#)
static
47. constructed from operand and operators
Operators (C#)
Expression (C#)
UnloadContent (XNA method)
protected internal (C# Accessibility)
48. A data type(C#)
Iteration (C# statement)
Parameters (C#)
Write and test
enum
49. Computer memory from 0 - 255 - each one composed of 8 bits
Comments (C#)
Draw (XNA method)
Objects (C#)
Byte
50. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Class (C# type)
Modifiers (C#)
array