Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. constructed from operand and operators






2. The testing of the code - computer's ability to make decisions based on variables






3. Repeatedly execute the statement {while - do - for - foreach}






4. Members that belong to objects






5. Draw everything to the screen






6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






7. Obtain a resource - execute a statement and then dispose of that resource






8. Access not limited






9. Unload anything that's not part of the ContentManager






10. Select one of a number of possible statements for execution {if}






11. A type of Accessibility (C#)






12. Access limited to this program






13. A types of operator






14. Used to state a parameter as specifics - (float)






15. A list of instructions that tell a computer what to do






16. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






17. Actual things such as images or videos or pictures or music






18. Access limited to this program or classes derived from this class






19. A data type(C#)






20. A Reference types (C#)






21. Access limited to this class or classes derived from this class






22. Used to transfer control {goto - return}






23. Block of C# with particular name






24. Declare local variables and constants - type followed by identifier






25. Specifics of methods






26. Ahorthand for longer code






27. Consists of a list of statements written between delimiters { and }.






28. Load sounds or music or graphics or fonts or anything else






29. Used to modify declarations of types and type members






30. Members that belong to classes






31. Analyzes specific parts of code while running






32. Holds content and programming code






33. Visual Studio is an _________.






34. Calls true or false for a code






35. Evaluate expression






36. sybte - short - int - long






37. Set up anything related to your game that's not content related






38. Problems in code that prevent code from running or returns the wrong values






39. Represent something programs need to work with - instances of classes






40. Holds numbers with decimal places






41. Like a template for objects






42. byte - ushort - uint - ulong






43. Mark code or phrases that aren't read by program - marked with // or / and /






44. Data structure that combines fields and methods in a single unit (may be user defined)






45. The action of the code - single step in program ends with ;






46. Computer memory from 0 - 255 - each one composed of 8 bits






47. Programs must describe two things... what data the program works on & what ______ the program does on the data






48. A value of 0 or 1






49. Access limited to this class






50. Predefined - reserved identifiers that have special meanings