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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1
Boolean (C#)
Bit
Draw (XNA method)
Method (C#)
2. Predefined - reserved identifiers that have special meanings
Using (C# statement)
Initialize (XNA method)
Keywords (C#)
Content (C#)
3. Evaluate expression
protected (C# Accessibility)
Iteration (C# statement)
Signed Simple types (C#)
Expression (C# statement)
4. A Reference types (C#)
array
Initialize (XNA method)
Boolean (C#)
Operators (C#)
5. Programs must describe two things... what data the program works on & what ______ the program does on the data
Keywords (C#)
actions
Breakpoint (C#)
Access modifiers (C#)
6. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Solution
Iteration (C# statement)
Conditional executions (C#)
7. Members that belong to objects
LoadContent (XNA method)
public (C# Accessibility)
protected internal
instance
8. Block of C# with particular name
protected internal
Method (C#)
internal (C# Accessibility)
Operators (C#)
9. Access not limited
Jump (C# statement)
Bit
public (C# Accessibility)
private (C# Accessibility)
10. Obtain a resource - execute a statement and then dispose of that resource
Objects (C#)
Class
Parameters (C#)
Using (C# statement)
11. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Boolean (C#)
Write and test
Selection (C# statement)
Conditional executions (C#)
12. Analyzes specific parts of code while running
Modifiers (C#)
Iteration (C# statement)
Breakpoint (C#)
public (C# Accessibility)
13. Unload anything that's not part of the ContentManager
Unsigned Simple types
protected (C# Accessibility)
UnloadContent (XNA method)
Operators (C#)
14. A list of instructions that tell a computer what to do
actions
public (C# Accessibility)
Program
UnloadContent (XNA method)
15. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Access modifiers (C#)
Class
Selection (C# statement)
16. Members that belong to classes
Access modifiers (C#)
static
Program
Solution
17. sybte - short - int - long
Write and test
Class (C# type)
enum
Signed Simple types (C#)
18. Visual Studio is an _________.
IDE (Integrated Development Environment)
array
Expression (C#)
Modifiers (C#)
19. Mark code or phrases that aren't read by program - marked with // or / and /
public (C# Accessibility)
Comments (C#)
Boolean (C#)
Block (C# statement)
20. Used to modify declarations of types and type members
Bit
Modifiers (C#)
Write and test
Operators (C#)
21. Problems in code that prevent code from running or returns the wrong values
LoadContent (XNA method)
enum
Comments (C#)
Bug (C#)
22. Set up anything related to your game that's not content related
Iteration (C# statement)
Initialize (XNA method)
Class
UnloadContent (XNA method)
23. The testing of the code - computer's ability to make decisions based on variables
LoadContent (XNA method)
Signed Simple types (C#)
Conditional executions (C#)
Bug (C#)
24. Access limited to this program or classes derived from this class
Bug (C#)
Jump (C# statement)
protected internal (C# Accessibility)
Update (XNA method)
25. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
actions
Breakpoint (C#)
instance
26. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Modifiers (C#)
Block (C# statement)
Byte
27. Represent something programs need to work with - instances of classes
Expression (C# statement)
Equality
Objects (C#)
protected (C# Accessibility)
28. byte - ushort - uint - ulong
Expression (C#)
Block (C# statement)
Unsigned Simple types
Modifiers (C#)
29. Computer memory from 0 - 255 - each one composed of 8 bits
Equality
Cast (C#)
Bug (C#)
Byte
30. The action of the code - single step in program ends with ;
Jump (C# statement)
Keywords (C#)
Unsigned Simple types
Statement (C#)
31. A data type(C#)
Declaration (C# statement)
enum
Draw (XNA method)
Iteration (C# statement)
32. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Draw (XNA method)
Signed Simple types (C#)
Class
33. constructed from operand and operators
Expression (C#)
protected internal
Selection (C# statement)
internal (C# Accessibility)
34. A type of Accessibility (C#)
Breakpoint (C#)
Float (C#)
protected internal
private (C# Accessibility)
35. Holds content and programming code
Solution
Class
Expression (C#)
Float (C#)
36. Used to transfer control {goto - return}
static
Bug (C#)
Cast (C#)
Jump (C# statement)
37. Draw everything to the screen
Draw (XNA method)
Modifiers (C#)
static
Method (C#)
38. Data structure that combines fields and methods in a single unit (may be user defined)
Keywords (C#)
public (C# Accessibility)
Class (C# type)
Using (C# statement)
39. Holds numbers with decimal places
Unsigned Simple types
Float (C#)
private (C# Accessibility)
protected internal (C# Accessibility)
40. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Program
Breakpoint (C#)
Access modifiers (C#)
41. Access limited to this program
Equality
instance
internal (C# Accessibility)
Initialize (XNA method)
42. Access limited to this class
array
private (C# Accessibility)
Block (C# statement)
protected internal
43. A types of operator
Declaration (C# statement)
protected (C# Accessibility)
UnloadContent (XNA method)
Equality
44. Access limited to this class or classes derived from this class
Method (C#)
protected (C# Accessibility)
Content (C#)
Boolean (C#)
45. Actual things such as images or videos or pictures or music
Equality
Content (C#)
instance
Update (XNA method)
46. Ahorthand for longer code
Operators (C#)
static
protected internal (C# Accessibility)
Comments (C#)
47. Used to state a parameter as specifics - (float)
Write and test
instance
Cast (C#)
Expression (C# statement)
48. Select one of a number of possible statements for execution {if}
Operators (C#)
Float (C#)
Bit
Selection (C# statement)
49. Like a template for objects
Conditional executions (C#)
Program
Class
public (C# Accessibility)
50. Specifics of methods
Parameters (C#)
Block (C# statement)
Conditional executions (C#)
protected internal (C# Accessibility)