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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Select one of a number of possible statements for execution {if}
Byte
Write and test
Selection (C# statement)
Jump (C# statement)
2. Evaluate expression
Expression (C# statement)
Access modifiers (C#)
array
Cast (C#)
3. constructed from operand and operators
Method (C#)
Objects (C#)
Expression (C#)
Equality
4. Members that belong to objects
instance
Access modifiers (C#)
UnloadContent (XNA method)
Cast (C#)
5. Access limited to this program
Float (C#)
internal (C# Accessibility)
protected (C# Accessibility)
protected internal
6. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
private (C# Accessibility)
Write and test
Modifiers (C#)
7. A data type(C#)
enum
private (C# Accessibility)
Class (C# type)
Expression (C# statement)
8. Block of C# with particular name
protected internal
Method (C#)
Class
Draw (XNA method)
9. A type of Accessibility (C#)
Objects (C#)
protected internal
enum
Breakpoint (C#)
10. sybte - short - int - long
protected internal
Using (C# statement)
Signed Simple types (C#)
Bit
11. Computer memory from 0 - 255 - each one composed of 8 bits
Iteration (C# statement)
Initialize (XNA method)
actions
Byte
12. Mark code or phrases that aren't read by program - marked with // or / and /
Update (XNA method)
Keywords (C#)
Comments (C#)
Signed Simple types (C#)
13. Access limited to this class
private (C# Accessibility)
Jump (C# statement)
Keywords (C#)
actions
14. Ahorthand for longer code
Class (C# type)
Boolean (C#)
array
Operators (C#)
15. Access limited to this class or classes derived from this class
Unsigned Simple types
Jump (C# statement)
UnloadContent (XNA method)
protected (C# Accessibility)
16. Load sounds or music or graphics or fonts or anything else
Bug (C#)
Breakpoint (C#)
LoadContent (XNA method)
Initialize (XNA method)
17. Used to state a parameter as specifics - (float)
Equality
Selection (C# statement)
Cast (C#)
Class
18. Declare local variables and constants - type followed by identifier
Expression (C#)
Declaration (C# statement)
private (C# Accessibility)
enum
19. Members that belong to classes
Signed Simple types (C#)
Comments (C#)
static
Expression (C#)
20. A types of operator
Equality
Breakpoint (C#)
Declaration (C# statement)
Iteration (C# statement)
21. Represent something programs need to work with - instances of classes
Solution
Content (C#)
Statement (C#)
Objects (C#)
22. A list of instructions that tell a computer what to do
public (C# Accessibility)
Byte
Program
instance
23. Access limited to this program or classes derived from this class
private (C# Accessibility)
Operators (C#)
protected (C# Accessibility)
protected internal (C# Accessibility)
24. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Method (C#)
actions
Class (C# type)
Update (XNA method)
25. Holds content and programming code
Float (C#)
Breakpoint (C#)
Bit
Solution
26. Problems in code that prevent code from running or returns the wrong values
Expression (C# statement)
Bug (C#)
Method (C#)
enum
27. Visual Studio is an _________.
Comments (C#)
IDE (Integrated Development Environment)
private (C# Accessibility)
Objects (C#)
28. Like a template for objects
LoadContent (XNA method)
Statement (C#)
Using (C# statement)
Class
29. Actual things such as images or videos or pictures or music
Modifiers (C#)
Expression (C#)
Boolean (C#)
Content (C#)
30. A Reference types (C#)
Keywords (C#)
private (C# Accessibility)
Conditional executions (C#)
array
31. Programs must describe two things... what data the program works on & what ______ the program does on the data
Method (C#)
actions
Parameters (C#)
Selection (C# statement)
32. The action of the code - single step in program ends with ;
Parameters (C#)
Cast (C#)
Statement (C#)
protected internal (C# Accessibility)
33. Calls true or false for a code
Boolean (C#)
Conditional executions (C#)
Content (C#)
protected (C# Accessibility)
34. Obtain a resource - execute a statement and then dispose of that resource
Byte
Write and test
Using (C# statement)
Cast (C#)
35. Access not limited
internal (C# Accessibility)
Draw (XNA method)
Method (C#)
public (C# Accessibility)
36. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Keywords (C#)
Write and test
Equality
Program
37. Holds numbers with decimal places
Class
Content (C#)
Solution
Float (C#)
38. Specifics of methods
IDE (Integrated Development Environment)
Parameters (C#)
Modifiers (C#)
Statement (C#)
39. Predefined - reserved identifiers that have special meanings
Draw (XNA method)
protected internal (C# Accessibility)
Selection (C# statement)
Keywords (C#)
40. Unload anything that's not part of the ContentManager
actions
UnloadContent (XNA method)
Class
Signed Simple types (C#)
41. Set up anything related to your game that's not content related
Content (C#)
Method (C#)
Unsigned Simple types
Initialize (XNA method)
42. Used to modify declarations of types and type members
Bit
Expression (C# statement)
actions
Modifiers (C#)
43. Consists of a list of statements written between delimiters { and }.
Operators (C#)
Draw (XNA method)
Block (C# statement)
protected internal (C# Accessibility)
44. Data structure that combines fields and methods in a single unit (may be user defined)
Statement (C#)
Class (C# type)
Draw (XNA method)
Bug (C#)
45. byte - ushort - uint - ulong
Jump (C# statement)
Content (C#)
protected internal
Unsigned Simple types
46. Draw everything to the screen
Class
Program
Draw (XNA method)
Access modifiers (C#)
47. Used to transfer control {goto - return}
private (C# Accessibility)
Jump (C# statement)
instance
Boolean (C#)
48. Analyzes specific parts of code while running
Access modifiers (C#)
Breakpoint (C#)
Float (C#)
Selection (C# statement)
49. Specify the declared accessibility of types an type members (private or public)
Declaration (C# statement)
instance
Expression (C# statement)
Access modifiers (C#)
50. A value of 0 or 1
Declaration (C# statement)
Modifiers (C#)
Program
Bit
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