SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. constructed from operand and operators
Using (C# statement)
Iteration (C# statement)
Expression (C#)
Keywords (C#)
2. Consists of a list of statements written between delimiters { and }.
Conditional executions (C#)
Block (C# statement)
Bit
Using (C# statement)
3. Calls true or false for a code
Method (C#)
Boolean (C#)
Access modifiers (C#)
internal (C# Accessibility)
4. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Class
Conditional executions (C#)
array
5. Unload anything that's not part of the ContentManager
Keywords (C#)
UnloadContent (XNA method)
Class (C# type)
Equality
6. sybte - short - int - long
static
Conditional executions (C#)
Equality
Signed Simple types (C#)
7. A data type(C#)
public (C# Accessibility)
Iteration (C# statement)
Modifiers (C#)
enum
8. Declare local variables and constants - type followed by identifier
Iteration (C# statement)
Declaration (C# statement)
UnloadContent (XNA method)
Bit
9. Set up anything related to your game that's not content related
Iteration (C# statement)
Initialize (XNA method)
protected internal (C# Accessibility)
Class
10. Actual things such as images or videos or pictures or music
IDE (Integrated Development Environment)
Content (C#)
Breakpoint (C#)
Class
11. Like a template for objects
Class
Conditional executions (C#)
Expression (C# statement)
protected internal (C# Accessibility)
12. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
internal (C# Accessibility)
Boolean (C#)
Class
13. Access limited to this class or classes derived from this class
Expression (C#)
protected (C# Accessibility)
Comments (C#)
Selection (C# statement)
14. Block of C# with particular name
IDE (Integrated Development Environment)
Statement (C#)
Solution
Method (C#)
15. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
internal (C# Accessibility)
actions
Block (C# statement)
16. Access limited to this class
Initialize (XNA method)
Content (C#)
private (C# Accessibility)
Iteration (C# statement)
17. A value of 0 or 1
Conditional executions (C#)
Access modifiers (C#)
Write and test
Bit
18. byte - ushort - uint - ulong
Unsigned Simple types
Expression (C# statement)
Expression (C#)
Class
19. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Comments (C#)
Access modifiers (C#)
Float (C#)
20. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Using (C# statement)
protected (C# Accessibility)
enum
21. Visual Studio is an _________.
IDE (Integrated Development Environment)
Draw (XNA method)
Write and test
protected internal (C# Accessibility)
22. Represent something programs need to work with - instances of classes
array
Access modifiers (C#)
Keywords (C#)
Objects (C#)
23. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Draw (XNA method)
Operators (C#)
Expression (C#)
24. Access limited to this program
Using (C# statement)
Class (C# type)
internal (C# Accessibility)
Block (C# statement)
25. A types of operator
Class (C# type)
Breakpoint (C#)
Equality
UnloadContent (XNA method)
26. Programs must describe two things... what data the program works on & what ______ the program does on the data
IDE (Integrated Development Environment)
protected internal
actions
Keywords (C#)
27. Access limited to this program or classes derived from this class
protected internal
UnloadContent (XNA method)
protected internal (C# Accessibility)
Class (C# type)
28. Members that belong to objects
Jump (C# statement)
instance
Initialize (XNA method)
static
29. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Class (C# type)
enum
Modifiers (C#)
30. A Reference types (C#)
array
static
Access modifiers (C#)
Boolean (C#)
31. Obtain a resource - execute a statement and then dispose of that resource
Program
array
Using (C# statement)
Expression (C# statement)
32. Analyzes specific parts of code while running
Breakpoint (C#)
Operators (C#)
Bug (C#)
instance
33. Access not limited
public (C# Accessibility)
internal (C# Accessibility)
enum
Bit
34. A type of Accessibility (C#)
Parameters (C#)
protected internal
Comments (C#)
Signed Simple types (C#)
35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Selection (C# statement)
Expression (C#)
array
Update (XNA method)
36. Members that belong to classes
Signed Simple types (C#)
static
Program
protected (C# Accessibility)
37. Repeatedly execute the statement {while - do - for - foreach}
protected internal (C# Accessibility)
Iteration (C# statement)
Operators (C#)
Byte
38. Used to modify declarations of types and type members
Jump (C# statement)
Modifiers (C#)
Draw (XNA method)
private (C# Accessibility)
39. Evaluate expression
array
Expression (C# statement)
LoadContent (XNA method)
Bit
40. Load sounds or music or graphics or fonts or anything else
array
Initialize (XNA method)
LoadContent (XNA method)
Block (C# statement)
41. Holds numbers with decimal places
Program
instance
Expression (C#)
Float (C#)
42. Holds content and programming code
Float (C#)
internal (C# Accessibility)
Solution
Equality
43. Ahorthand for longer code
Modifiers (C#)
Operators (C#)
Selection (C# statement)
Equality
44. Used to state a parameter as specifics - (float)
UnloadContent (XNA method)
Modifiers (C#)
Selection (C# statement)
Cast (C#)
45. A list of instructions that tell a computer what to do
Program
Keywords (C#)
internal (C# Accessibility)
Declaration (C# statement)
46. The action of the code - single step in program ends with ;
Declaration (C# statement)
protected internal (C# Accessibility)
Expression (C#)
Statement (C#)
47. Draw everything to the screen
Draw (XNA method)
Cast (C#)
Class (C# type)
Write and test
48. Specify the declared accessibility of types an type members (private or public)
IDE (Integrated Development Environment)
Class
Access modifiers (C#)
Modifiers (C#)
49. Predefined - reserved identifiers that have special meanings
Keywords (C#)
private (C# Accessibility)
protected (C# Accessibility)
Unsigned Simple types
50. Used to transfer control {goto - return}
protected (C# Accessibility)
Comments (C#)
Initialize (XNA method)
Jump (C# statement)