Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Data structure that combines fields and methods in a single unit (may be user defined)






2. A type of Accessibility (C#)






3. Specify the declared accessibility of types an type members (private or public)






4. byte - ushort - uint - ulong






5. Computer memory from 0 - 255 - each one composed of 8 bits






6. Actual things such as images or videos or pictures or music






7. Access limited to this class or classes derived from this class






8. constructed from operand and operators






9. Members that belong to objects






10. Visual Studio is an _________.






11. Used to state a parameter as specifics - (float)






12. Like a template for objects






13. Represent something programs need to work with - instances of classes






14. Access limited to this program or classes derived from this class






15. Members that belong to classes






16. A Reference types (C#)






17. Holds numbers with decimal places






18. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






19. Calls true or false for a code






20. Specifics of methods






21. Unload anything that's not part of the ContentManager






22. sybte - short - int - long






23. Used to modify declarations of types and type members






24. The testing of the code - computer's ability to make decisions based on variables






25. A list of instructions that tell a computer what to do






26. Load sounds or music or graphics or fonts or anything else






27. Draw everything to the screen






28. Mark code or phrases that aren't read by program - marked with // or / and /






29. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






30. Consists of a list of statements written between delimiters { and }.






31. Programs must describe two things... what data the program works on & what ______ the program does on the data






32. Used to transfer control {goto - return}






33. Analyzes specific parts of code while running






34. A types of operator






35. Predefined - reserved identifiers that have special meanings






36. Access not limited






37. Ahorthand for longer code






38. Select one of a number of possible statements for execution {if}






39. Access limited to this program






40. The action of the code - single step in program ends with ;






41. Set up anything related to your game that's not content related






42. Evaluate expression






43. Problems in code that prevent code from running or returns the wrong values






44. Holds content and programming code






45. Declare local variables and constants - type followed by identifier






46. Obtain a resource - execute a statement and then dispose of that resource






47. A value of 0 or 1






48. A data type(C#)






49. Repeatedly execute the statement {while - do - for - foreach}






50. Block of C# with particular name