SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs must describe two things... what data the program works on & what ______ the program does on the data
Keywords (C#)
IDE (Integrated Development Environment)
array
actions
2. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Jump (C# statement)
Access modifiers (C#)
Update (XNA method)
actions
3. A type of Accessibility (C#)
Objects (C#)
Class (C# type)
protected internal
public (C# Accessibility)
4. Used to modify declarations of types and type members
protected internal
array
Modifiers (C#)
Program
5. Members that belong to classes
Program
Declaration (C# statement)
static
enum
6. Repeatedly execute the statement {while - do - for - foreach}
Bit
Iteration (C# statement)
UnloadContent (XNA method)
Cast (C#)
7. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
LoadContent (XNA method)
Block (C# statement)
Write and test
Program
8. Represent something programs need to work with - instances of classes
Objects (C#)
Keywords (C#)
Expression (C# statement)
instance
9. Obtain a resource - execute a statement and then dispose of that resource
internal (C# Accessibility)
Using (C# statement)
enum
actions
10. Access not limited
Bit
Iteration (C# statement)
Bug (C#)
public (C# Accessibility)
11. Access limited to this class
Draw (XNA method)
private (C# Accessibility)
Content (C#)
Method (C#)
12. Calls true or false for a code
Signed Simple types (C#)
Iteration (C# statement)
Boolean (C#)
instance
13. Holds numbers with decimal places
Bug (C#)
private (C# Accessibility)
Draw (XNA method)
Float (C#)
14. Computer memory from 0 - 255 - each one composed of 8 bits
Block (C# statement)
Byte
UnloadContent (XNA method)
Write and test
15. A Reference types (C#)
Statement (C#)
array
Expression (C#)
Keywords (C#)
16. The testing of the code - computer's ability to make decisions based on variables
Solution
Class (C# type)
Program
Conditional executions (C#)
17. Actual things such as images or videos or pictures or music
Selection (C# statement)
Access modifiers (C#)
Content (C#)
protected internal
18. Data structure that combines fields and methods in a single unit (may be user defined)
Program
Class (C# type)
Expression (C#)
private (C# Accessibility)
19. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
protected internal
Statement (C#)
public (C# Accessibility)
20. Access limited to this program
internal (C# Accessibility)
private (C# Accessibility)
Keywords (C#)
Bug (C#)
21. Select one of a number of possible statements for execution {if}
private (C# Accessibility)
Selection (C# statement)
Signed Simple types (C#)
Using (C# statement)
22. Specify the declared accessibility of types an type members (private or public)
array
protected internal (C# Accessibility)
Access modifiers (C#)
Keywords (C#)
23. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Parameters (C#)
Float (C#)
protected (C# Accessibility)
24. Load sounds or music or graphics or fonts or anything else
Iteration (C# statement)
LoadContent (XNA method)
actions
Selection (C# statement)
25. A data type(C#)
enum
static
Unsigned Simple types
UnloadContent (XNA method)
26. The action of the code - single step in program ends with ;
Conditional executions (C#)
Cast (C#)
Objects (C#)
Statement (C#)
27. Unload anything that's not part of the ContentManager
IDE (Integrated Development Environment)
static
UnloadContent (XNA method)
Conditional executions (C#)
28. Ahorthand for longer code
Float (C#)
Write and test
Operators (C#)
UnloadContent (XNA method)
29. Used to transfer control {goto - return}
Expression (C#)
actions
Bit
Jump (C# statement)
30. Holds content and programming code
Equality
Solution
UnloadContent (XNA method)
Cast (C#)
31. Set up anything related to your game that's not content related
Iteration (C# statement)
Expression (C#)
Byte
Initialize (XNA method)
32. Visual Studio is an _________.
Byte
IDE (Integrated Development Environment)
Equality
Access modifiers (C#)
33. A types of operator
Boolean (C#)
UnloadContent (XNA method)
Equality
Access modifiers (C#)
34. Used to state a parameter as specifics - (float)
Cast (C#)
Method (C#)
Float (C#)
Equality
35. Specifics of methods
Parameters (C#)
static
Program
Operators (C#)
36. Analyzes specific parts of code while running
Program
Expression (C# statement)
Breakpoint (C#)
Cast (C#)
37. Members that belong to objects
Float (C#)
Update (XNA method)
static
instance
38. Predefined - reserved identifiers that have special meanings
Method (C#)
Write and test
Unsigned Simple types
Keywords (C#)
39. Draw everything to the screen
Float (C#)
Unsigned Simple types
Draw (XNA method)
Initialize (XNA method)
40. A list of instructions that tell a computer what to do
IDE (Integrated Development Environment)
Program
Bit
Objects (C#)
41. A value of 0 or 1
actions
Expression (C#)
internal (C# Accessibility)
Bit
42. byte - ushort - uint - ulong
Solution
Unsigned Simple types
Byte
Draw (XNA method)
43. Block of C# with particular name
Program
Method (C#)
Cast (C#)
Update (XNA method)
44. Problems in code that prevent code from running or returns the wrong values
Expression (C# statement)
Bug (C#)
protected internal (C# Accessibility)
Statement (C#)
45. Access limited to this class or classes derived from this class
Method (C#)
Initialize (XNA method)
protected (C# Accessibility)
instance
46. Like a template for objects
Selection (C# statement)
Class
Bit
Cast (C#)
47. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Expression (C#)
protected internal (C# Accessibility)
Iteration (C# statement)
48. sybte - short - int - long
Unsigned Simple types
Signed Simple types (C#)
Parameters (C#)
enum
49. Mark code or phrases that aren't read by program - marked with // or / and /
Class (C# type)
LoadContent (XNA method)
Comments (C#)
Objects (C#)
50. Evaluate expression
Comments (C#)
Write and test
protected (C# Accessibility)
Expression (C# statement)