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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Problems in code that prevent code from running or returns the wrong values
array
Bug (C#)
LoadContent (XNA method)
Method (C#)
2. Predefined - reserved identifiers that have special meanings
Operators (C#)
enum
public (C# Accessibility)
Keywords (C#)
3. Declare local variables and constants - type followed by identifier
Block (C# statement)
Declaration (C# statement)
Cast (C#)
Update (XNA method)
4. Calls true or false for a code
Boolean (C#)
Class
private (C# Accessibility)
Method (C#)
5. Visual Studio is an _________.
Access modifiers (C#)
IDE (Integrated Development Environment)
Selection (C# statement)
Initialize (XNA method)
6. A value of 0 or 1
Expression (C#)
Equality
Bit
Float (C#)
7. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Draw (XNA method)
private (C# Accessibility)
Signed Simple types (C#)
8. Members that belong to classes
IDE (Integrated Development Environment)
enum
static
protected internal (C# Accessibility)
9. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Declaration (C# statement)
Access modifiers (C#)
protected (C# Accessibility)
10. Access limited to this class or classes derived from this class
Unsigned Simple types
Content (C#)
protected (C# Accessibility)
Selection (C# statement)
11. Repeatedly execute the statement {while - do - for - foreach}
Objects (C#)
Iteration (C# statement)
Comments (C#)
Conditional executions (C#)
12. Computer memory from 0 - 255 - each one composed of 8 bits
Cast (C#)
Byte
Class
Expression (C#)
13. Set up anything related to your game that's not content related
Declaration (C# statement)
Parameters (C#)
Program
Initialize (XNA method)
14. constructed from operand and operators
Expression (C#)
Class (C# type)
Selection (C# statement)
Solution
15. Block of C# with particular name
Method (C#)
internal (C# Accessibility)
protected (C# Accessibility)
Draw (XNA method)
16. Specifics of methods
Parameters (C#)
Method (C#)
Bug (C#)
Class
17. Load sounds or music or graphics or fonts or anything else
enum
LoadContent (XNA method)
Jump (C# statement)
Draw (XNA method)
18. The testing of the code - computer's ability to make decisions based on variables
Comments (C#)
Conditional executions (C#)
public (C# Accessibility)
protected (C# Accessibility)
19. Represent something programs need to work with - instances of classes
Content (C#)
Access modifiers (C#)
Objects (C#)
enum
20. Members that belong to objects
Parameters (C#)
array
instance
Objects (C#)
21. A list of instructions that tell a computer what to do
protected (C# Accessibility)
Boolean (C#)
Byte
Program
22. Specify the declared accessibility of types an type members (private or public)
UnloadContent (XNA method)
Access modifiers (C#)
Conditional executions (C#)
Class (C# type)
23. The action of the code - single step in program ends with ;
Statement (C#)
Content (C#)
UnloadContent (XNA method)
actions
24. Access limited to this class
Cast (C#)
private (C# Accessibility)
Modifiers (C#)
Statement (C#)
25. Obtain a resource - execute a statement and then dispose of that resource
Boolean (C#)
Declaration (C# statement)
protected internal (C# Accessibility)
Using (C# statement)
26. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Class
Update (XNA method)
Expression (C#)
Byte
27. Ahorthand for longer code
Operators (C#)
Conditional executions (C#)
Declaration (C# statement)
Block (C# statement)
28. A type of Accessibility (C#)
Expression (C#)
protected internal
Declaration (C# statement)
Class (C# type)
29. Access not limited
Comments (C#)
Solution
public (C# Accessibility)
internal (C# Accessibility)
30. A Reference types (C#)
Bit
array
LoadContent (XNA method)
Jump (C# statement)
31. Programs must describe two things... what data the program works on & what ______ the program does on the data
public (C# Accessibility)
private (C# Accessibility)
actions
Block (C# statement)
32. Evaluate expression
protected (C# Accessibility)
Expression (C# statement)
Objects (C#)
Content (C#)
33. Used to modify declarations of types and type members
Modifiers (C#)
Float (C#)
Statement (C#)
protected internal
34. byte - ushort - uint - ulong
Unsigned Simple types
Cast (C#)
Boolean (C#)
Program
35. Access limited to this program
Keywords (C#)
internal (C# Accessibility)
Float (C#)
public (C# Accessibility)
36. sybte - short - int - long
Float (C#)
Operators (C#)
Signed Simple types (C#)
Expression (C# statement)
37. Access limited to this program or classes derived from this class
static
Unsigned Simple types
Using (C# statement)
protected internal (C# Accessibility)
38. A types of operator
Block (C# statement)
Equality
protected (C# Accessibility)
enum
39. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
internal (C# Accessibility)
Byte
Expression (C#)
40. Holds numbers with decimal places
Float (C#)
UnloadContent (XNA method)
Statement (C#)
Content (C#)
41. A data type(C#)
LoadContent (XNA method)
Block (C# statement)
Signed Simple types (C#)
enum
42. Analyzes specific parts of code while running
Breakpoint (C#)
Signed Simple types (C#)
Iteration (C# statement)
internal (C# Accessibility)
43. Consists of a list of statements written between delimiters { and }.
Iteration (C# statement)
Class
Breakpoint (C#)
Block (C# statement)
44. Draw everything to the screen
Draw (XNA method)
Program
enum
Class
45. Used to transfer control {goto - return}
IDE (Integrated Development Environment)
array
Jump (C# statement)
LoadContent (XNA method)
46. Used to state a parameter as specifics - (float)
Cast (C#)
Access modifiers (C#)
Signed Simple types (C#)
private (C# Accessibility)
47. Actual things such as images or videos or pictures or music
Class
Content (C#)
Cast (C#)
Equality
48. Holds content and programming code
Byte
Solution
Keywords (C#)
Unsigned Simple types
49. Unload anything that's not part of the ContentManager
instance
Class (C# type)
Conditional executions (C#)
UnloadContent (XNA method)
50. Like a template for objects
Class
Method (C#)
Write and test
Boolean (C#)