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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A data type(C#)
Byte
private (C# Accessibility)
Objects (C#)
enum
2. Members that belong to classes
static
Using (C# statement)
Expression (C# statement)
Declaration (C# statement)
3. The action of the code - single step in program ends with ;
Write and test
Class (C# type)
Bit
Statement (C#)
4. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
LoadContent (XNA method)
Bug (C#)
Method (C#)
5. Represent something programs need to work with - instances of classes
Breakpoint (C#)
Initialize (XNA method)
Objects (C#)
static
6. Declare local variables and constants - type followed by identifier
instance
Expression (C#)
Objects (C#)
Declaration (C# statement)
7. Specifics of methods
Parameters (C#)
Unsigned Simple types
private (C# Accessibility)
Conditional executions (C#)
8. Used to state a parameter as specifics - (float)
Byte
Method (C#)
instance
Cast (C#)
9. Ahorthand for longer code
Operators (C#)
Class
UnloadContent (XNA method)
internal (C# Accessibility)
10. Holds content and programming code
Program
protected internal (C# Accessibility)
Solution
Iteration (C# statement)
11. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
IDE (Integrated Development Environment)
Float (C#)
protected internal
12. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
array
Using (C# statement)
instance
13. Used to modify declarations of types and type members
Declaration (C# statement)
Byte
Comments (C#)
Modifiers (C#)
14. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Jump (C# statement)
Unsigned Simple types
Boolean (C#)
15. Access limited to this program
Class
internal (C# Accessibility)
Expression (C#)
Solution
16. Evaluate expression
Conditional executions (C#)
protected (C# Accessibility)
Solution
Expression (C# statement)
17. Analyzes specific parts of code while running
Bit
Unsigned Simple types
Jump (C# statement)
Breakpoint (C#)
18. Select one of a number of possible statements for execution {if}
Update (XNA method)
Expression (C# statement)
Selection (C# statement)
static
19. A value of 0 or 1
Modifiers (C#)
Expression (C# statement)
Bit
Objects (C#)
20. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
IDE (Integrated Development Environment)
private (C# Accessibility)
Byte
21. Draw everything to the screen
Boolean (C#)
Statement (C#)
Conditional executions (C#)
Draw (XNA method)
22. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Cast (C#)
Statement (C#)
protected internal (C# Accessibility)
23. Consists of a list of statements written between delimiters { and }.
Operators (C#)
Block (C# statement)
Bit
static
24. Access limited to this class or classes derived from this class
Byte
internal (C# Accessibility)
protected (C# Accessibility)
Comments (C#)
25. Holds numbers with decimal places
Content (C#)
Float (C#)
Block (C# statement)
Comments (C#)
26. Set up anything related to your game that's not content related
UnloadContent (XNA method)
Objects (C#)
Signed Simple types (C#)
Initialize (XNA method)
27. constructed from operand and operators
Content (C#)
Selection (C# statement)
Expression (C#)
Conditional executions (C#)
28. Used to transfer control {goto - return}
Jump (C# statement)
Expression (C# statement)
Float (C#)
Content (C#)
29. Predefined - reserved identifiers that have special meanings
Update (XNA method)
Keywords (C#)
Expression (C#)
Declaration (C# statement)
30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Method (C#)
Using (C# statement)
Solution
31. Access limited to this class
Class (C# type)
private (C# Accessibility)
Block (C# statement)
Cast (C#)
32. A types of operator
Equality
enum
Expression (C#)
Access modifiers (C#)
33. Calls true or false for a code
private (C# Accessibility)
protected internal
Access modifiers (C#)
Boolean (C#)
34. Block of C# with particular name
Declaration (C# statement)
Class (C# type)
Jump (C# statement)
Method (C#)
35. Visual Studio is an _________.
private (C# Accessibility)
IDE (Integrated Development Environment)
Jump (C# statement)
Float (C#)
36. Specify the declared accessibility of types an type members (private or public)
Byte
Update (XNA method)
Content (C#)
Access modifiers (C#)
37. sybte - short - int - long
Class
internal (C# Accessibility)
Expression (C#)
Signed Simple types (C#)
38. Repeatedly execute the statement {while - do - for - foreach}
Write and test
Byte
Block (C# statement)
Iteration (C# statement)
39. Actual things such as images or videos or pictures or music
Bug (C#)
Content (C#)
IDE (Integrated Development Environment)
Unsigned Simple types
40. byte - ushort - uint - ulong
Expression (C# statement)
Update (XNA method)
Unsigned Simple types
Expression (C#)
41. Obtain a resource - execute a statement and then dispose of that resource
Byte
Using (C# statement)
Cast (C#)
Objects (C#)
42. A type of Accessibility (C#)
UnloadContent (XNA method)
Unsigned Simple types
protected internal
Program
43. A list of instructions that tell a computer what to do
public (C# Accessibility)
Program
IDE (Integrated Development Environment)
Equality
44. Like a template for objects
array
Using (C# statement)
Solution
Class
45. Mark code or phrases that aren't read by program - marked with // or / and /
Update (XNA method)
Class (C# type)
Parameters (C#)
Comments (C#)
46. Unload anything that's not part of the ContentManager
protected internal (C# Accessibility)
UnloadContent (XNA method)
Declaration (C# statement)
Bug (C#)
47. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Cast (C#)
Class
Write and test
Initialize (XNA method)
48. A Reference types (C#)
Method (C#)
array
Operators (C#)
UnloadContent (XNA method)
49. Access not limited
static
Declaration (C# statement)
Method (C#)
public (C# Accessibility)
50. Members that belong to objects
Access modifiers (C#)
private (C# Accessibility)
Using (C# statement)
instance