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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this class or classes derived from this class
protected internal (C# Accessibility)
Parameters (C#)
protected (C# Accessibility)
Cast (C#)
2. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
static
Write and test
internal (C# Accessibility)
Signed Simple types (C#)
3. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
UnloadContent (XNA method)
Operators (C#)
Initialize (XNA method)
4. Computer memory from 0 - 255 - each one composed of 8 bits
actions
Parameters (C#)
Byte
Unsigned Simple types
5. A data type(C#)
UnloadContent (XNA method)
enum
LoadContent (XNA method)
actions
6. Problems in code that prevent code from running or returns the wrong values
Expression (C# statement)
Bug (C#)
Bit
static
7. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
IDE (Integrated Development Environment)
Byte
Using (C# statement)
8. A types of operator
Equality
Content (C#)
Program
IDE (Integrated Development Environment)
9. Access limited to this program or classes derived from this class
UnloadContent (XNA method)
protected internal (C# Accessibility)
protected (C# Accessibility)
Expression (C# statement)
10. The action of the code - single step in program ends with ;
Statement (C#)
Parameters (C#)
IDE (Integrated Development Environment)
Program
11. Like a template for objects
Class
static
Iteration (C# statement)
Block (C# statement)
12. Holds content and programming code
array
Solution
Iteration (C# statement)
instance
13. Specify the declared accessibility of types an type members (private or public)
Solution
Draw (XNA method)
Access modifiers (C#)
Boolean (C#)
14. Evaluate expression
LoadContent (XNA method)
Signed Simple types (C#)
Bit
Expression (C# statement)
15. Access limited to this program
Method (C#)
Block (C# statement)
Program
internal (C# Accessibility)
16. Holds numbers with decimal places
Bug (C#)
Conditional executions (C#)
Float (C#)
Write and test
17. Data structure that combines fields and methods in a single unit (may be user defined)
Expression (C# statement)
Class (C# type)
actions
Using (C# statement)
18. Specifics of methods
Parameters (C#)
Bit
Write and test
Equality
19. Members that belong to objects
instance
enum
Class
static
20. sybte - short - int - long
Program
Signed Simple types (C#)
Keywords (C#)
Statement (C#)
21. Visual Studio is an _________.
array
internal (C# Accessibility)
IDE (Integrated Development Environment)
Parameters (C#)
22. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Signed Simple types (C#)
internal (C# Accessibility)
protected internal (C# Accessibility)
23. Used to transfer control {goto - return}
Objects (C#)
Using (C# statement)
Jump (C# statement)
Iteration (C# statement)
24. Repeatedly execute the statement {while - do - for - foreach}
Boolean (C#)
Iteration (C# statement)
UnloadContent (XNA method)
Expression (C#)
25. Set up anything related to your game that's not content related
Expression (C#)
Bit
Signed Simple types (C#)
Initialize (XNA method)
26. Declare local variables and constants - type followed by identifier
actions
Declaration (C# statement)
internal (C# Accessibility)
Equality
27. Block of C# with particular name
Method (C#)
Parameters (C#)
Selection (C# statement)
Statement (C#)
28. constructed from operand and operators
Using (C# statement)
Expression (C#)
protected internal (C# Accessibility)
Jump (C# statement)
29. A type of Accessibility (C#)
protected internal
Iteration (C# statement)
Byte
protected (C# Accessibility)
30. Calls true or false for a code
Operators (C#)
Boolean (C#)
Keywords (C#)
Modifiers (C#)
31. Select one of a number of possible statements for execution {if}
Update (XNA method)
Selection (C# statement)
Draw (XNA method)
Objects (C#)
32. Members that belong to classes
static
UnloadContent (XNA method)
Operators (C#)
Expression (C# statement)
33. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
public (C# Accessibility)
Iteration (C# statement)
Parameters (C#)
Update (XNA method)
34. A list of instructions that tell a computer what to do
Class (C# type)
Expression (C# statement)
Equality
Program
35. Analyzes specific parts of code while running
Boolean (C#)
IDE (Integrated Development Environment)
Breakpoint (C#)
enum
36. Consists of a list of statements written between delimiters { and }.
Parameters (C#)
Update (XNA method)
Block (C# statement)
internal (C# Accessibility)
37. The testing of the code - computer's ability to make decisions based on variables
Selection (C# statement)
Iteration (C# statement)
Conditional executions (C#)
Class (C# type)
38. Draw everything to the screen
Objects (C#)
Operators (C#)
Method (C#)
Draw (XNA method)
39. Unload anything that's not part of the ContentManager
Write and test
Initialize (XNA method)
UnloadContent (XNA method)
Access modifiers (C#)
40. Used to state a parameter as specifics - (float)
actions
internal (C# Accessibility)
Comments (C#)
Cast (C#)
41. Represent something programs need to work with - instances of classes
internal (C# Accessibility)
Objects (C#)
Solution
Expression (C# statement)
42. Used to modify declarations of types and type members
Access modifiers (C#)
static
Modifiers (C#)
Signed Simple types (C#)
43. A value of 0 or 1
Bit
Class (C# type)
Content (C#)
internal (C# Accessibility)
44. Ahorthand for longer code
static
Keywords (C#)
Operators (C#)
Equality
45. A Reference types (C#)
array
Parameters (C#)
Expression (C# statement)
Update (XNA method)
46. byte - ushort - uint - ulong
Cast (C#)
Selection (C# statement)
Unsigned Simple types
Using (C# statement)
47. Actual things such as images or videos or pictures or music
Content (C#)
Bug (C#)
protected internal
Expression (C#)
48. Access limited to this class
protected internal
Expression (C#)
private (C# Accessibility)
Bit
49. Access not limited
enum
public (C# Accessibility)
Jump (C# statement)
Selection (C# statement)
50. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Access modifiers (C#)
Expression (C# statement)
Cast (C#)