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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Specify the declared accessibility of types an type members (private or public)
public (C# Accessibility)
Expression (C# statement)
Parameters (C#)
Access modifiers (C#)
2. byte - ushort - uint - ulong
private (C# Accessibility)
Solution
Unsigned Simple types
IDE (Integrated Development Environment)
3. Computer memory from 0 - 255 - each one composed of 8 bits
Method (C#)
Byte
Selection (C# statement)
protected internal (C# Accessibility)
4. Load sounds or music or graphics or fonts or anything else
Update (XNA method)
UnloadContent (XNA method)
LoadContent (XNA method)
internal (C# Accessibility)
5. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Operators (C#)
UnloadContent (XNA method)
Update (XNA method)
6. Block of C# with particular name
Iteration (C# statement)
Parameters (C#)
Access modifiers (C#)
Method (C#)
7. Access limited to this program or classes derived from this class
protected (C# Accessibility)
protected internal (C# Accessibility)
UnloadContent (XNA method)
public (C# Accessibility)
8. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
array
private (C# Accessibility)
Draw (XNA method)
9. A types of operator
Equality
internal (C# Accessibility)
Iteration (C# statement)
Statement (C#)
10. Analyzes specific parts of code while running
Breakpoint (C#)
Equality
actions
Byte
11. The action of the code - single step in program ends with ;
Using (C# statement)
Statement (C#)
Iteration (C# statement)
protected (C# Accessibility)
12. Mark code or phrases that aren't read by program - marked with // or / and /
Parameters (C#)
IDE (Integrated Development Environment)
Comments (C#)
Content (C#)
13. Consists of a list of statements written between delimiters { and }.
Byte
LoadContent (XNA method)
Block (C# statement)
actions
14. Visual Studio is an _________.
Write and test
IDE (Integrated Development Environment)
Unsigned Simple types
array
15. Access limited to this class or classes derived from this class
Using (C# statement)
Signed Simple types (C#)
protected (C# Accessibility)
Program
16. Access not limited
Parameters (C#)
Jump (C# statement)
Conditional executions (C#)
public (C# Accessibility)
17. Used to modify declarations of types and type members
static
Draw (XNA method)
Modifiers (C#)
Float (C#)
18. A data type(C#)
Comments (C#)
enum
Conditional executions (C#)
Expression (C# statement)
19. Set up anything related to your game that's not content related
internal (C# Accessibility)
Initialize (XNA method)
Modifiers (C#)
Byte
20. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Method (C#)
static
Signed Simple types (C#)
Write and test
21. Holds content and programming code
Expression (C# statement)
Keywords (C#)
Iteration (C# statement)
Solution
22. Evaluate expression
Conditional executions (C#)
Keywords (C#)
protected internal (C# Accessibility)
Expression (C# statement)
23. constructed from operand and operators
Bug (C#)
Float (C#)
private (C# Accessibility)
Expression (C#)
24. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Cast (C#)
protected internal (C# Accessibility)
Update (XNA method)
Declaration (C# statement)
25. Repeatedly execute the statement {while - do - for - foreach}
Breakpoint (C#)
Iteration (C# statement)
Block (C# statement)
Comments (C#)
26. Used to state a parameter as specifics - (float)
Cast (C#)
protected (C# Accessibility)
Declaration (C# statement)
enum
27. Used to transfer control {goto - return}
Jump (C# statement)
Selection (C# statement)
Byte
Expression (C#)
28. Calls true or false for a code
Modifiers (C#)
Boolean (C#)
Content (C#)
internal (C# Accessibility)
29. A value of 0 or 1
Bit
Operators (C#)
Bug (C#)
Selection (C# statement)
30. Holds numbers with decimal places
Float (C#)
Bit
protected internal (C# Accessibility)
internal (C# Accessibility)
31. Data structure that combines fields and methods in a single unit (may be user defined)
Cast (C#)
Breakpoint (C#)
Content (C#)
Class (C# type)
32. Members that belong to objects
protected internal (C# Accessibility)
Initialize (XNA method)
Write and test
instance
33. sybte - short - int - long
Write and test
Content (C#)
Unsigned Simple types
Signed Simple types (C#)
34. A list of instructions that tell a computer what to do
Program
Conditional executions (C#)
Using (C# statement)
public (C# Accessibility)
35. Access limited to this program
Float (C#)
Program
internal (C# Accessibility)
Modifiers (C#)
36. Members that belong to classes
Block (C# statement)
Comments (C#)
Unsigned Simple types
static
37. Like a template for objects
Content (C#)
Statement (C#)
Equality
Class
38. Access limited to this class
actions
Write and test
private (C# Accessibility)
Operators (C#)
39. Programs must describe two things... what data the program works on & what ______ the program does on the data
internal (C# Accessibility)
Method (C#)
actions
Equality
40. Actual things such as images or videos or pictures or music
Float (C#)
Conditional executions (C#)
Content (C#)
Byte
41. A type of Accessibility (C#)
protected internal
private (C# Accessibility)
Declaration (C# statement)
Access modifiers (C#)
42. Represent something programs need to work with - instances of classes
Selection (C# statement)
Operators (C#)
Declaration (C# statement)
Objects (C#)
43. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Class (C# type)
Initialize (XNA method)
Modifiers (C#)
44. Predefined - reserved identifiers that have special meanings
Declaration (C# statement)
Keywords (C#)
Program
static
45. Specifics of methods
Content (C#)
Parameters (C#)
Boolean (C#)
Modifiers (C#)
46. A Reference types (C#)
array
Class
Update (XNA method)
Signed Simple types (C#)
47. Select one of a number of possible statements for execution {if}
Update (XNA method)
UnloadContent (XNA method)
protected internal
Selection (C# statement)
48. Draw everything to the screen
Access modifiers (C#)
Comments (C#)
Draw (XNA method)
Conditional executions (C#)
49. Problems in code that prevent code from running or returns the wrong values
Signed Simple types (C#)
Bug (C#)
Access modifiers (C#)
Declaration (C# statement)
50. Ahorthand for longer code
actions
Operators (C#)
LoadContent (XNA method)
Modifiers (C#)