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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to modify declarations of types and type members
Modifiers (C#)
static
Bit
internal (C# Accessibility)
2. Mark code or phrases that aren't read by program - marked with // or / and /
Bug (C#)
Statement (C#)
Comments (C#)
Bit
3. byte - ushort - uint - ulong
Program
Expression (C# statement)
Unsigned Simple types
UnloadContent (XNA method)
4. Holds content and programming code
Solution
array
internal (C# Accessibility)
public (C# Accessibility)
5. Consists of a list of statements written between delimiters { and }.
internal (C# Accessibility)
Conditional executions (C#)
Block (C# statement)
Operators (C#)
6. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Parameters (C#)
Breakpoint (C#)
Bit
7. Access not limited
Class
public (C# Accessibility)
protected (C# Accessibility)
Modifiers (C#)
8. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
LoadContent (XNA method)
Parameters (C#)
Comments (C#)
9. Members that belong to objects
internal (C# Accessibility)
protected internal
instance
static
10. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Method (C#)
IDE (Integrated Development Environment)
Initialize (XNA method)
11. sybte - short - int - long
Method (C#)
Class
Signed Simple types (C#)
protected internal
12. Set up anything related to your game that's not content related
Comments (C#)
protected internal (C# Accessibility)
protected internal
Initialize (XNA method)
13. Specifics of methods
Draw (XNA method)
internal (C# Accessibility)
Parameters (C#)
public (C# Accessibility)
14. Represent something programs need to work with - instances of classes
Bug (C#)
Draw (XNA method)
Objects (C#)
Class (C# type)
15. Draw everything to the screen
Keywords (C#)
Draw (XNA method)
Boolean (C#)
Block (C# statement)
16. Ahorthand for longer code
Signed Simple types (C#)
Draw (XNA method)
Method (C#)
Operators (C#)
17. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Update (XNA method)
instance
Write and test
Method (C#)
18. Problems in code that prevent code from running or returns the wrong values
protected (C# Accessibility)
protected internal (C# Accessibility)
Bug (C#)
Update (XNA method)
19. A Reference types (C#)
array
Bug (C#)
Conditional executions (C#)
UnloadContent (XNA method)
20. Specify the declared accessibility of types an type members (private or public)
Objects (C#)
Access modifiers (C#)
Program
Using (C# statement)
21. Access limited to this class or classes derived from this class
enum
actions
protected (C# Accessibility)
Modifiers (C#)
22. Access limited to this program or classes derived from this class
UnloadContent (XNA method)
Objects (C#)
Modifiers (C#)
protected internal (C# Accessibility)
23. Data structure that combines fields and methods in a single unit (may be user defined)
internal (C# Accessibility)
Draw (XNA method)
Bug (C#)
Class (C# type)
24. A list of instructions that tell a computer what to do
Equality
Block (C# statement)
Program
protected internal (C# Accessibility)
25. Holds numbers with decimal places
Unsigned Simple types
Using (C# statement)
Float (C#)
Cast (C#)
26. Used to transfer control {goto - return}
Jump (C# statement)
Expression (C# statement)
Class (C# type)
Statement (C#)
27. constructed from operand and operators
Expression (C#)
protected internal (C# Accessibility)
Initialize (XNA method)
Boolean (C#)
28. A types of operator
Signed Simple types (C#)
protected internal
Boolean (C#)
Equality
29. Predefined - reserved identifiers that have special meanings
Using (C# statement)
Breakpoint (C#)
Keywords (C#)
Class (C# type)
30. Visual Studio is an _________.
Update (XNA method)
IDE (Integrated Development Environment)
actions
Selection (C# statement)
31. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
static
Initialize (XNA method)
Signed Simple types (C#)
32. Analyzes specific parts of code while running
Breakpoint (C#)
internal (C# Accessibility)
private (C# Accessibility)
instance
33. Load sounds or music or graphics or fonts or anything else
Block (C# statement)
Conditional executions (C#)
Expression (C# statement)
LoadContent (XNA method)
34. Members that belong to classes
static
Byte
Objects (C#)
Parameters (C#)
35. A type of Accessibility (C#)
Comments (C#)
Float (C#)
IDE (Integrated Development Environment)
protected internal
36. Access limited to this program
Draw (XNA method)
internal (C# Accessibility)
Signed Simple types (C#)
Program
37. Repeatedly execute the statement {while - do - for - foreach}
Initialize (XNA method)
Iteration (C# statement)
Signed Simple types (C#)
Using (C# statement)
38. The testing of the code - computer's ability to make decisions based on variables
Equality
Jump (C# statement)
Conditional executions (C#)
Float (C#)
39. Actual things such as images or videos or pictures or music
Class (C# type)
Content (C#)
Float (C#)
Jump (C# statement)
40. Block of C# with particular name
Block (C# statement)
Access modifiers (C#)
enum
Method (C#)
41. A data type(C#)
enum
Objects (C#)
Using (C# statement)
Method (C#)
42. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Method (C#)
Cast (C#)
private (C# Accessibility)
43. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Byte
Operators (C#)
Initialize (XNA method)
44. The action of the code - single step in program ends with ;
Program
Statement (C#)
Update (XNA method)
Expression (C#)
45. Like a template for objects
Class
array
Cast (C#)
protected internal
46. Access limited to this class
UnloadContent (XNA method)
private (C# Accessibility)
enum
Float (C#)
47. Computer memory from 0 - 255 - each one composed of 8 bits
Class (C# type)
Byte
Selection (C# statement)
Block (C# statement)
48. Calls true or false for a code
Keywords (C#)
Block (C# statement)
Iteration (C# statement)
Boolean (C#)
49. Evaluate expression
Keywords (C#)
Expression (C# statement)
protected (C# Accessibility)
Access modifiers (C#)
50. A value of 0 or 1
Method (C#)
Content (C#)
Parameters (C#)
Bit