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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A types of operator
Equality
Expression (C# statement)
Solution
Block (C# statement)
2. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Content (C#)
protected internal (C# Accessibility)
protected internal
3. Used to modify declarations of types and type members
Modifiers (C#)
public (C# Accessibility)
Expression (C#)
Operators (C#)
4. Repeatedly execute the statement {while - do - for - foreach}
Method (C#)
Boolean (C#)
Iteration (C# statement)
static
5. Computer memory from 0 - 255 - each one composed of 8 bits
Comments (C#)
Program
Byte
Breakpoint (C#)
6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Statement (C#)
private (C# Accessibility)
Block (C# statement)
7. Data structure that combines fields and methods in a single unit (may be user defined)
array
Class (C# type)
Write and test
Statement (C#)
8. Used to transfer control {goto - return}
enum
Jump (C# statement)
Float (C#)
Initialize (XNA method)
9. Members that belong to classes
static
Draw (XNA method)
protected internal (C# Accessibility)
Statement (C#)
10. Access limited to this class
public (C# Accessibility)
private (C# Accessibility)
Byte
Signed Simple types (C#)
11. Access not limited
public (C# Accessibility)
Float (C#)
Update (XNA method)
Operators (C#)
12. A Reference types (C#)
Bit
Unsigned Simple types
Statement (C#)
array
13. Programs must describe two things... what data the program works on & what ______ the program does on the data
Access modifiers (C#)
actions
Bit
Initialize (XNA method)
14. byte - ushort - uint - ulong
Unsigned Simple types
Class
private (C# Accessibility)
Signed Simple types (C#)
15. Analyzes specific parts of code while running
Initialize (XNA method)
static
Breakpoint (C#)
protected internal
16. Ahorthand for longer code
Signed Simple types (C#)
Expression (C# statement)
array
Operators (C#)
17. Set up anything related to your game that's not content related
Initialize (XNA method)
protected internal
private (C# Accessibility)
Write and test
18. Holds numbers with decimal places
Comments (C#)
Signed Simple types (C#)
Float (C#)
Keywords (C#)
19. Unload anything that's not part of the ContentManager
Modifiers (C#)
Cast (C#)
UnloadContent (XNA method)
Comments (C#)
20. Consists of a list of statements written between delimiters { and }.
Access modifiers (C#)
instance
Block (C# statement)
Objects (C#)
21. Access limited to this program or classes derived from this class
array
protected internal
Unsigned Simple types
protected internal (C# Accessibility)
22. The action of the code - single step in program ends with ;
Using (C# statement)
Statement (C#)
Objects (C#)
Byte
23. A list of instructions that tell a computer what to do
Keywords (C#)
Program
Class (C# type)
Method (C#)
24. Like a template for objects
Class
Bug (C#)
Comments (C#)
Float (C#)
25. Specify the declared accessibility of types an type members (private or public)
Byte
Bug (C#)
Access modifiers (C#)
array
26. Members that belong to objects
Write and test
Expression (C# statement)
instance
Program
27. A value of 0 or 1
Comments (C#)
Bit
Byte
actions
28. Select one of a number of possible statements for execution {if}
Bit
Selection (C# statement)
Expression (C#)
Unsigned Simple types
29. Used to state a parameter as specifics - (float)
IDE (Integrated Development Environment)
Content (C#)
Access modifiers (C#)
Cast (C#)
30. Obtain a resource - execute a statement and then dispose of that resource
Access modifiers (C#)
Operators (C#)
Method (C#)
Using (C# statement)
31. constructed from operand and operators
Objects (C#)
Operators (C#)
Expression (C#)
actions
32. Access limited to this program
internal (C# Accessibility)
Conditional executions (C#)
Solution
protected (C# Accessibility)
33. sybte - short - int - long
Signed Simple types (C#)
Bug (C#)
actions
public (C# Accessibility)
34. Actual things such as images or videos or pictures or music
Content (C#)
Update (XNA method)
Equality
array
35. Draw everything to the screen
enum
Draw (XNA method)
Statement (C#)
Class (C# type)
36. Predefined - reserved identifiers that have special meanings
Keywords (C#)
internal (C# Accessibility)
Parameters (C#)
Iteration (C# statement)
37. Holds content and programming code
Objects (C#)
Draw (XNA method)
Equality
Solution
38. Visual Studio is an _________.
IDE (Integrated Development Environment)
Block (C# statement)
public (C# Accessibility)
Statement (C#)
39. A type of Accessibility (C#)
private (C# Accessibility)
protected internal
Method (C#)
Write and test
40. Problems in code that prevent code from running or returns the wrong values
Initialize (XNA method)
Operators (C#)
Bug (C#)
Update (XNA method)
41. Evaluate expression
Expression (C#)
Jump (C# statement)
Modifiers (C#)
Expression (C# statement)
42. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Using (C# statement)
Statement (C#)
Iteration (C# statement)
43. Represent something programs need to work with - instances of classes
Expression (C# statement)
Byte
Objects (C#)
Statement (C#)
44. Specifics of methods
Access modifiers (C#)
actions
Parameters (C#)
UnloadContent (XNA method)
45. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Keywords (C#)
UnloadContent (XNA method)
Update (XNA method)
46. A data type(C#)
Cast (C#)
enum
IDE (Integrated Development Environment)
Expression (C# statement)
47. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Solution
Signed Simple types (C#)
Draw (XNA method)
48. Calls true or false for a code
Class
static
Content (C#)
Boolean (C#)
49. Load sounds or music or graphics or fonts or anything else
Class (C# type)
Boolean (C#)
LoadContent (XNA method)
Bug (C#)
50. Block of C# with particular name
Method (C#)
Byte
Jump (C# statement)
Update (XNA method)