Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Problems in code that prevent code from running or returns the wrong values






2. Holds numbers with decimal places






3. Used to transfer control {goto - return}






4. A value of 0 or 1






5. Set up anything related to your game that's not content related






6. Members that belong to classes






7. constructed from operand and operators






8. Access limited to this class






9. Members that belong to objects






10. A types of operator






11. Repeatedly execute the statement {while - do - for - foreach}






12. Calls true or false for a code






13. Draw everything to the screen






14. Computer memory from 0 - 255 - each one composed of 8 bits






15. Specifics of methods






16. Select one of a number of possible statements for execution {if}






17. sybte - short - int - long






18. Like a template for objects






19. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






20. Used to state a parameter as specifics - (float)






21. Actual things such as images or videos or pictures or music






22. The testing of the code - computer's ability to make decisions based on variables






23. byte - ushort - uint - ulong






24. Used to modify declarations of types and type members






25. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






26. Evaluate expression






27. Block of C# with particular name






28. Ahorthand for longer code






29. Access not limited






30. Mark code or phrases that aren't read by program - marked with // or / and /






31. Load sounds or music or graphics or fonts or anything else






32. Obtain a resource - execute a statement and then dispose of that resource






33. Specify the declared accessibility of types an type members (private or public)






34. Predefined - reserved identifiers that have special meanings






35. A type of Accessibility (C#)






36. Unload anything that's not part of the ContentManager






37. Consists of a list of statements written between delimiters { and }.






38. Access limited to this program






39. Declare local variables and constants - type followed by identifier






40. Represent something programs need to work with - instances of classes






41. Visual Studio is an _________.






42. The action of the code - single step in program ends with ;






43. Data structure that combines fields and methods in a single unit (may be user defined)






44. A Reference types (C#)






45. Access limited to this program or classes derived from this class






46. Access limited to this class or classes derived from this class






47. Analyzes specific parts of code while running






48. A data type(C#)






49. A list of instructions that tell a computer what to do






50. Programs must describe two things... what data the program works on & what ______ the program does on the data