Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A Reference types (C#)






2. The action of the code - single step in program ends with ;






3. Evaluate expression






4. Actual things such as images or videos or pictures or music






5. Unload anything that's not part of the ContentManager






6. byte - ushort - uint - ulong






7. Ahorthand for longer code






8. A data type(C#)






9. Mark code or phrases that aren't read by program - marked with // or / and /






10. Access limited to this program or classes derived from this class






11. Programs must describe two things... what data the program works on & what ______ the program does on the data






12. Problems in code that prevent code from running or returns the wrong values






13. Access not limited






14. Load sounds or music or graphics or fonts or anything else






15. Used to state a parameter as specifics - (float)






16. Members that belong to objects






17. Represent something programs need to work with - instances of classes






18. Calls true or false for a code






19. Holds content and programming code






20. Specify the declared accessibility of types an type members (private or public)






21. A type of Accessibility (C#)






22. Consists of a list of statements written between delimiters { and }.






23. Analyzes specific parts of code while running






24. Declare local variables and constants - type followed by identifier






25. Computer memory from 0 - 255 - each one composed of 8 bits






26. A value of 0 or 1






27. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






28. Draw everything to the screen






29. constructed from operand and operators






30. A list of instructions that tell a computer what to do






31. sybte - short - int - long






32. Used to transfer control {goto - return}






33. A types of operator






34. Access limited to this class






35. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






36. Holds numbers with decimal places






37. Specifics of methods






38. Used to modify declarations of types and type members






39. Obtain a resource - execute a statement and then dispose of that resource






40. Members that belong to classes






41. Predefined - reserved identifiers that have special meanings






42. Set up anything related to your game that's not content related






43. Access limited to this program






44. Data structure that combines fields and methods in a single unit (may be user defined)






45. Visual Studio is an _________.






46. Select one of a number of possible statements for execution {if}






47. Repeatedly execute the statement {while - do - for - foreach}






48. The testing of the code - computer's ability to make decisions based on variables






49. Block of C# with particular name






50. Like a template for objects