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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1
Block (C# statement)
Operators (C#)
Modifiers (C#)
Bit
2. Block of C# with particular name
protected internal (C# Accessibility)
Float (C#)
LoadContent (XNA method)
Method (C#)
3. Used to transfer control {goto - return}
Jump (C# statement)
enum
Block (C# statement)
internal (C# Accessibility)
4. Evaluate expression
Access modifiers (C#)
public (C# Accessibility)
Expression (C# statement)
Objects (C#)
5. constructed from operand and operators
Class
Equality
Expression (C#)
Iteration (C# statement)
6. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Access modifiers (C#)
actions
Breakpoint (C#)
7. Specify the declared accessibility of types an type members (private or public)
Content (C#)
static
enum
Access modifiers (C#)
8. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Comments (C#)
static
Solution
9. The testing of the code - computer's ability to make decisions based on variables
IDE (Integrated Development Environment)
Parameters (C#)
Iteration (C# statement)
Conditional executions (C#)
10. sybte - short - int - long
Comments (C#)
Signed Simple types (C#)
Method (C#)
Declaration (C# statement)
11. Holds content and programming code
Solution
Parameters (C#)
LoadContent (XNA method)
private (C# Accessibility)
12. Represent something programs need to work with - instances of classes
Signed Simple types (C#)
enum
Objects (C#)
Selection (C# statement)
13. Analyzes specific parts of code while running
Breakpoint (C#)
Access modifiers (C#)
Comments (C#)
Boolean (C#)
14. A Reference types (C#)
UnloadContent (XNA method)
Selection (C# statement)
array
Bug (C#)
15. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
enum
Update (XNA method)
Iteration (C# statement)
16. Access limited to this program or classes derived from this class
Keywords (C#)
protected internal (C# Accessibility)
Bit
internal (C# Accessibility)
17. A list of instructions that tell a computer what to do
Program
static
private (C# Accessibility)
Using (C# statement)
18. Visual Studio is an _________.
IDE (Integrated Development Environment)
Jump (C# statement)
Method (C#)
Iteration (C# statement)
19. A type of Accessibility (C#)
Comments (C#)
protected internal
internal (C# Accessibility)
Float (C#)
20. Members that belong to objects
Operators (C#)
Initialize (XNA method)
instance
Conditional executions (C#)
21. Actual things such as images or videos or pictures or music
protected (C# Accessibility)
Content (C#)
Solution
enum
22. Consists of a list of statements written between delimiters { and }.
Boolean (C#)
Block (C# statement)
Iteration (C# statement)
instance
23. Specifics of methods
Keywords (C#)
Parameters (C#)
Method (C#)
Bit
24. Repeatedly execute the statement {while - do - for - foreach}
IDE (Integrated Development Environment)
Boolean (C#)
Iteration (C# statement)
internal (C# Accessibility)
25. Ahorthand for longer code
Update (XNA method)
Statement (C#)
Modifiers (C#)
Operators (C#)
26. A types of operator
Objects (C#)
Equality
Program
Declaration (C# statement)
27. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Equality
public (C# Accessibility)
Bug (C#)
28. Problems in code that prevent code from running or returns the wrong values
protected internal
Bug (C#)
Equality
Class (C# type)
29. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Expression (C# statement)
Operators (C#)
Equality
30. Draw everything to the screen
Cast (C#)
UnloadContent (XNA method)
Modifiers (C#)
Draw (XNA method)
31. Set up anything related to your game that's not content related
Initialize (XNA method)
UnloadContent (XNA method)
Program
Expression (C# statement)
32. Holds numbers with decimal places
IDE (Integrated Development Environment)
LoadContent (XNA method)
Float (C#)
Class (C# type)
33. Predefined - reserved identifiers that have special meanings
internal (C# Accessibility)
Signed Simple types (C#)
Objects (C#)
Keywords (C#)
34. Used to state a parameter as specifics - (float)
Access modifiers (C#)
Cast (C#)
Float (C#)
static
35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Method (C#)
Byte
Update (XNA method)
Boolean (C#)
36. Like a template for objects
static
Byte
Content (C#)
Class
37. Mark code or phrases that aren't read by program - marked with // or / and /
Iteration (C# statement)
Comments (C#)
Program
Unsigned Simple types
38. Access limited to this program
Write and test
internal (C# Accessibility)
Parameters (C#)
instance
39. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Access modifiers (C#)
Byte
instance
40. Access limited to this class
Conditional executions (C#)
private (C# Accessibility)
Iteration (C# statement)
actions
41. Programs must describe two things... what data the program works on & what ______ the program does on the data
Expression (C#)
actions
Initialize (XNA method)
Draw (XNA method)
42. Used to modify declarations of types and type members
Modifiers (C#)
Conditional executions (C#)
Update (XNA method)
private (C# Accessibility)
43. A data type(C#)
enum
Expression (C#)
Update (XNA method)
Bug (C#)
44. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Content (C#)
Block (C# statement)
internal (C# Accessibility)
45. The action of the code - single step in program ends with ;
Keywords (C#)
Statement (C#)
Draw (XNA method)
Breakpoint (C#)
46. Access not limited
Equality
Draw (XNA method)
Content (C#)
public (C# Accessibility)
47. Declare local variables and constants - type followed by identifier
LoadContent (XNA method)
protected internal
Bit
Declaration (C# statement)
48. byte - ushort - uint - ulong
Unsigned Simple types
IDE (Integrated Development Environment)
Statement (C#)
Conditional executions (C#)
49. Calls true or false for a code
UnloadContent (XNA method)
Statement (C#)
Iteration (C# statement)
Boolean (C#)
50. Members that belong to classes
Parameters (C#)
static
Declaration (C# statement)
Expression (C#)