Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Predefined - reserved identifiers that have special meanings






2. Draw everything to the screen






3. Specifics of methods






4. The action of the code - single step in program ends with ;






5. Ahorthand for longer code






6. Holds numbers with decimal places






7. Unload anything that's not part of the ContentManager






8. A type of Accessibility (C#)






9. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






10. Holds content and programming code






11. Block of C# with particular name






12. Used to modify declarations of types and type members






13. Used to transfer control {goto - return}






14. A value of 0 or 1






15. Access limited to this class or classes derived from this class






16. A list of instructions that tell a computer what to do






17. Programs must describe two things... what data the program works on & what ______ the program does on the data






18. Calls true or false for a code






19. Specify the declared accessibility of types an type members (private or public)






20. A Reference types (C#)






21. Consists of a list of statements written between delimiters { and }.






22. Access limited to this program or classes derived from this class






23. Set up anything related to your game that's not content related






24. byte - ushort - uint - ulong






25. Access limited to this program






26. Actual things such as images or videos or pictures or music






27. sybte - short - int - long






28. Select one of a number of possible statements for execution {if}






29. Repeatedly execute the statement {while - do - for - foreach}






30. Mark code or phrases that aren't read by program - marked with // or / and /






31. Represent something programs need to work with - instances of classes






32. Like a template for objects






33. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






34. Computer memory from 0 - 255 - each one composed of 8 bits






35. Load sounds or music or graphics or fonts or anything else






36. Members that belong to objects






37. Obtain a resource - execute a statement and then dispose of that resource






38. The testing of the code - computer's ability to make decisions based on variables






39. Access not limited






40. A types of operator






41. Evaluate expression






42. Data structure that combines fields and methods in a single unit (may be user defined)






43. Used to state a parameter as specifics - (float)






44. Declare local variables and constants - type followed by identifier






45. Members that belong to classes






46. Problems in code that prevent code from running or returns the wrong values






47. constructed from operand and operators






48. Analyzes specific parts of code while running






49. A data type(C#)






50. Access limited to this class