Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this class or classes derived from this class






2. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






3. Programs must describe two things... what data the program works on & what ______ the program does on the data






4. Computer memory from 0 - 255 - each one composed of 8 bits






5. A data type(C#)






6. Problems in code that prevent code from running or returns the wrong values






7. Mark code or phrases that aren't read by program - marked with // or / and /






8. A types of operator






9. Access limited to this program or classes derived from this class






10. The action of the code - single step in program ends with ;






11. Like a template for objects






12. Holds content and programming code






13. Specify the declared accessibility of types an type members (private or public)






14. Evaluate expression






15. Access limited to this program






16. Holds numbers with decimal places






17. Data structure that combines fields and methods in a single unit (may be user defined)






18. Specifics of methods






19. Members that belong to objects






20. sybte - short - int - long






21. Visual Studio is an _________.






22. Load sounds or music or graphics or fonts or anything else






23. Used to transfer control {goto - return}






24. Repeatedly execute the statement {while - do - for - foreach}






25. Set up anything related to your game that's not content related






26. Declare local variables and constants - type followed by identifier






27. Block of C# with particular name






28. constructed from operand and operators






29. A type of Accessibility (C#)






30. Calls true or false for a code






31. Select one of a number of possible statements for execution {if}






32. Members that belong to classes






33. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






34. A list of instructions that tell a computer what to do






35. Analyzes specific parts of code while running






36. Consists of a list of statements written between delimiters { and }.






37. The testing of the code - computer's ability to make decisions based on variables






38. Draw everything to the screen






39. Unload anything that's not part of the ContentManager






40. Used to state a parameter as specifics - (float)






41. Represent something programs need to work with - instances of classes






42. Used to modify declarations of types and type members






43. A value of 0 or 1






44. Ahorthand for longer code






45. A Reference types (C#)






46. byte - ushort - uint - ulong






47. Actual things such as images or videos or pictures or music






48. Access limited to this class






49. Access not limited






50. Obtain a resource - execute a statement and then dispose of that resource