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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. constructed from operand and operators
Solution
Conditional executions (C#)
instance
Expression (C#)
2. Visual Studio is an _________.
protected (C# Accessibility)
Program
actions
IDE (Integrated Development Environment)
3. Represent something programs need to work with - instances of classes
Expression (C#)
Initialize (XNA method)
Objects (C#)
Bit
4. Actual things such as images or videos or pictures or music
Cast (C#)
actions
Jump (C# statement)
Content (C#)
5. Holds content and programming code
LoadContent (XNA method)
static
actions
Solution
6. Data structure that combines fields and methods in a single unit (may be user defined)
Selection (C# statement)
Boolean (C#)
Objects (C#)
Class (C# type)
7. A Reference types (C#)
Boolean (C#)
array
Content (C#)
Expression (C#)
8. The action of the code - single step in program ends with ;
Expression (C#)
Statement (C#)
Cast (C#)
Comments (C#)
9. Mark code or phrases that aren't read by program - marked with // or / and /
Parameters (C#)
protected internal (C# Accessibility)
Comments (C#)
Draw (XNA method)
10. Set up anything related to your game that's not content related
Write and test
Draw (XNA method)
Selection (C# statement)
Initialize (XNA method)
11. Declare local variables and constants - type followed by identifier
enum
Declaration (C# statement)
Selection (C# statement)
Class (C# type)
12. Ahorthand for longer code
Breakpoint (C#)
Operators (C#)
Block (C# statement)
Expression (C#)
13. Access limited to this class
Boolean (C#)
private (C# Accessibility)
Keywords (C#)
Class
14. Specify the declared accessibility of types an type members (private or public)
Bug (C#)
Access modifiers (C#)
Jump (C# statement)
Operators (C#)
15. Holds numbers with decimal places
Expression (C#)
Byte
Float (C#)
protected (C# Accessibility)
16. Like a template for objects
Equality
protected internal (C# Accessibility)
Write and test
Class
17. Members that belong to classes
Objects (C#)
Equality
static
public (C# Accessibility)
18. Access limited to this program
Expression (C#)
Bit
internal (C# Accessibility)
Bug (C#)
19. Obtain a resource - execute a statement and then dispose of that resource
Class (C# type)
Using (C# statement)
Method (C#)
Cast (C#)
20. Evaluate expression
internal (C# Accessibility)
Objects (C#)
Breakpoint (C#)
Expression (C# statement)
21. Analyzes specific parts of code while running
IDE (Integrated Development Environment)
Breakpoint (C#)
Float (C#)
Statement (C#)
22. Access not limited
Equality
public (C# Accessibility)
Using (C# statement)
Statement (C#)
23. Computer memory from 0 - 255 - each one composed of 8 bits
Float (C#)
LoadContent (XNA method)
Byte
Program
24. Used to state a parameter as specifics - (float)
Equality
Access modifiers (C#)
Using (C# statement)
Cast (C#)
25. A type of Accessibility (C#)
protected internal
Method (C#)
Update (XNA method)
IDE (Integrated Development Environment)
26. Used to modify declarations of types and type members
Statement (C#)
Iteration (C# statement)
Jump (C# statement)
Modifiers (C#)
27. The testing of the code - computer's ability to make decisions based on variables
Breakpoint (C#)
Conditional executions (C#)
Float (C#)
protected internal
28. Consists of a list of statements written between delimiters { and }.
Iteration (C# statement)
Update (XNA method)
Block (C# statement)
Parameters (C#)
29. Programs must describe two things... what data the program works on & what ______ the program does on the data
internal (C# Accessibility)
actions
protected internal (C# Accessibility)
private (C# Accessibility)
30. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Block (C# statement)
public (C# Accessibility)
internal (C# Accessibility)
31. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Statement (C#)
Update (XNA method)
Selection (C# statement)
Breakpoint (C#)
32. A data type(C#)
Cast (C#)
enum
UnloadContent (XNA method)
array
33. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Operators (C#)
Iteration (C# statement)
protected internal
34. byte - ushort - uint - ulong
Unsigned Simple types
Conditional executions (C#)
protected internal (C# Accessibility)
Write and test
35. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Breakpoint (C#)
Program
Content (C#)
36. Used to transfer control {goto - return}
Jump (C# statement)
Operators (C#)
Comments (C#)
Class (C# type)
37. Draw everything to the screen
Draw (XNA method)
Content (C#)
UnloadContent (XNA method)
Solution
38. Specifics of methods
Parameters (C#)
Conditional executions (C#)
Jump (C# statement)
actions
39. Members that belong to objects
Access modifiers (C#)
Objects (C#)
UnloadContent (XNA method)
instance
40. Access limited to this class or classes derived from this class
Write and test
protected (C# Accessibility)
Breakpoint (C#)
Expression (C#)
41. Block of C# with particular name
enum
protected (C# Accessibility)
Method (C#)
Solution
42. sybte - short - int - long
Cast (C#)
Float (C#)
Parameters (C#)
Signed Simple types (C#)
43. A list of instructions that tell a computer what to do
Program
Using (C# statement)
Access modifiers (C#)
Expression (C#)
44. Predefined - reserved identifiers that have special meanings
Parameters (C#)
actions
Keywords (C#)
Comments (C#)
45. Unload anything that's not part of the ContentManager
Expression (C#)
Using (C# statement)
Initialize (XNA method)
UnloadContent (XNA method)
46. Load sounds or music or graphics or fonts or anything else
private (C# Accessibility)
Objects (C#)
Equality
LoadContent (XNA method)
47. A types of operator
Iteration (C# statement)
Equality
Solution
Float (C#)
48. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Keywords (C#)
private (C# Accessibility)
IDE (Integrated Development Environment)
49. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Draw (XNA method)
Expression (C#)
Float (C#)
50. A value of 0 or 1
UnloadContent (XNA method)
Using (C# statement)
Expression (C#)
Bit
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