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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. constructed from operand and operators
Expression (C#)
Bug (C#)
Jump (C# statement)
Content (C#)
2. Predefined - reserved identifiers that have special meanings
Comments (C#)
Breakpoint (C#)
Keywords (C#)
public (C# Accessibility)
3. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Jump (C# statement)
Equality
Selection (C# statement)
4. Access limited to this program
Access modifiers (C#)
internal (C# Accessibility)
Class
Using (C# statement)
5. Evaluate expression
protected internal (C# Accessibility)
Expression (C# statement)
Objects (C#)
protected (C# Accessibility)
6. Data structure that combines fields and methods in a single unit (may be user defined)
Operators (C#)
array
Access modifiers (C#)
Class (C# type)
7. byte - ushort - uint - ulong
Parameters (C#)
Unsigned Simple types
Write and test
Iteration (C# statement)
8. Access not limited
Conditional executions (C#)
public (C# Accessibility)
Equality
Using (C# statement)
9. Access limited to this class
LoadContent (XNA method)
protected internal
private (C# Accessibility)
public (C# Accessibility)
10. Used to state a parameter as specifics - (float)
Comments (C#)
static
Cast (C#)
private (C# Accessibility)
11. The testing of the code - computer's ability to make decisions based on variables
instance
Conditional executions (C#)
Iteration (C# statement)
Boolean (C#)
12. Like a template for objects
Initialize (XNA method)
Class (C# type)
Class
UnloadContent (XNA method)
13. Actual things such as images or videos or pictures or music
Expression (C# statement)
LoadContent (XNA method)
Content (C#)
Operators (C#)
14. The action of the code - single step in program ends with ;
Statement (C#)
Write and test
Content (C#)
Float (C#)
15. Represent something programs need to work with - instances of classes
enum
Objects (C#)
Keywords (C#)
Comments (C#)
16. A value of 0 or 1
private (C# Accessibility)
Bit
Bug (C#)
internal (C# Accessibility)
17. Holds numbers with decimal places
Program
Float (C#)
Unsigned Simple types
Conditional executions (C#)
18. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Boolean (C#)
Conditional executions (C#)
Parameters (C#)
19. Members that belong to objects
Objects (C#)
Method (C#)
Write and test
instance
20. Used to transfer control {goto - return}
Block (C# statement)
Selection (C# statement)
Jump (C# statement)
Expression (C# statement)
21. A list of instructions that tell a computer what to do
private (C# Accessibility)
Float (C#)
Program
Comments (C#)
22. sybte - short - int - long
Float (C#)
Initialize (XNA method)
Using (C# statement)
Signed Simple types (C#)
23. Select one of a number of possible statements for execution {if}
Selection (C# statement)
private (C# Accessibility)
UnloadContent (XNA method)
Signed Simple types (C#)
24. Used to modify declarations of types and type members
Unsigned Simple types
Using (C# statement)
Draw (XNA method)
Modifiers (C#)
25. Specifics of methods
Parameters (C#)
Draw (XNA method)
Statement (C#)
protected (C# Accessibility)
26. Visual Studio is an _________.
internal (C# Accessibility)
Update (XNA method)
Jump (C# statement)
IDE (Integrated Development Environment)
27. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
IDE (Integrated Development Environment)
Conditional executions (C#)
Breakpoint (C#)
28. Access limited to this program or classes derived from this class
LoadContent (XNA method)
protected internal (C# Accessibility)
Comments (C#)
Initialize (XNA method)
29. Ahorthand for longer code
Operators (C#)
Using (C# statement)
Byte
Update (XNA method)
30. Specify the declared accessibility of types an type members (private or public)
Expression (C#)
Access modifiers (C#)
Unsigned Simple types
Expression (C# statement)
31. Block of C# with particular name
Conditional executions (C#)
Program
Comments (C#)
Method (C#)
32. Computer memory from 0 - 255 - each one composed of 8 bits
static
Comments (C#)
Byte
public (C# Accessibility)
33. Draw everything to the screen
Content (C#)
Block (C# statement)
Draw (XNA method)
protected internal
34. Members that belong to classes
static
internal (C# Accessibility)
enum
Jump (C# statement)
35. Set up anything related to your game that's not content related
UnloadContent (XNA method)
Solution
Initialize (XNA method)
protected internal
36. Mark code or phrases that aren't read by program - marked with // or / and /
protected (C# Accessibility)
Program
Update (XNA method)
Comments (C#)
37. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Expression (C#)
static
array
38. A Reference types (C#)
array
instance
Parameters (C#)
Bit
39. Calls true or false for a code
Statement (C#)
Boolean (C#)
Equality
protected (C# Accessibility)
40. A types of operator
enum
Bug (C#)
Comments (C#)
Equality
41. A data type(C#)
protected internal (C# Accessibility)
enum
internal (C# Accessibility)
LoadContent (XNA method)
42. Holds content and programming code
Breakpoint (C#)
Content (C#)
Solution
Objects (C#)
43. Consists of a list of statements written between delimiters { and }.
Bit
enum
Block (C# statement)
Operators (C#)
44. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Conditional executions (C#)
Write and test
Access modifiers (C#)
Parameters (C#)
45. Obtain a resource - execute a statement and then dispose of that resource
Byte
LoadContent (XNA method)
Using (C# statement)
Statement (C#)
46. A type of Accessibility (C#)
Unsigned Simple types
Operators (C#)
instance
protected internal
47. Analyzes specific parts of code while running
Keywords (C#)
Breakpoint (C#)
Draw (XNA method)
UnloadContent (XNA method)
48. Access limited to this class or classes derived from this class
Method (C#)
protected (C# Accessibility)
Expression (C#)
Statement (C#)
49. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Block (C# statement)
Objects (C#)
public (C# Accessibility)
50. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
protected internal
Using (C# statement)
Float (C#)