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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs must describe two things... what data the program works on & what ______ the program does on the data
Operators (C#)
actions
Class (C# type)
Modifiers (C#)
2. A type of Accessibility (C#)
Expression (C# statement)
protected internal
Statement (C#)
Iteration (C# statement)
3. Repeatedly execute the statement {while - do - for - foreach}
Modifiers (C#)
internal (C# Accessibility)
Program
Iteration (C# statement)
4. Consists of a list of statements written between delimiters { and }.
Class (C# type)
LoadContent (XNA method)
Using (C# statement)
Block (C# statement)
5. Used to transfer control {goto - return}
protected internal (C# Accessibility)
Operators (C#)
Jump (C# statement)
Update (XNA method)
6. Access limited to this class
array
Expression (C# statement)
Cast (C#)
private (C# Accessibility)
7. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
protected internal (C# Accessibility)
Write and test
Initialize (XNA method)
static
8. Access limited to this class or classes derived from this class
Update (XNA method)
protected (C# Accessibility)
UnloadContent (XNA method)
instance
9. Members that belong to objects
Declaration (C# statement)
Bit
protected internal
instance
10. Obtain a resource - execute a statement and then dispose of that resource
Equality
Using (C# statement)
Modifiers (C#)
Access modifiers (C#)
11. Evaluate expression
Expression (C# statement)
Draw (XNA method)
Signed Simple types (C#)
Content (C#)
12. Declare local variables and constants - type followed by identifier
Boolean (C#)
IDE (Integrated Development Environment)
Declaration (C# statement)
protected internal
13. A types of operator
Equality
Parameters (C#)
Jump (C# statement)
public (C# Accessibility)
14. Predefined - reserved identifiers that have special meanings
Objects (C#)
Byte
Keywords (C#)
Expression (C#)
15. Block of C# with particular name
instance
Method (C#)
Boolean (C#)
Breakpoint (C#)
16. Set up anything related to your game that's not content related
Initialize (XNA method)
Breakpoint (C#)
UnloadContent (XNA method)
Access modifiers (C#)
17. Select one of a number of possible statements for execution {if}
Content (C#)
Program
Selection (C# statement)
public (C# Accessibility)
18. Ahorthand for longer code
Draw (XNA method)
Equality
Operators (C#)
Unsigned Simple types
19. Used to modify declarations of types and type members
protected (C# Accessibility)
Bug (C#)
enum
Modifiers (C#)
20. Access not limited
actions
Objects (C#)
public (C# Accessibility)
Boolean (C#)
21. Mark code or phrases that aren't read by program - marked with // or / and /
instance
Comments (C#)
Using (C# statement)
Breakpoint (C#)
22. Used to state a parameter as specifics - (float)
actions
Class
Cast (C#)
Content (C#)
23. The testing of the code - computer's ability to make decisions based on variables
Jump (C# statement)
Byte
Expression (C# statement)
Conditional executions (C#)
24. Access limited to this program
internal (C# Accessibility)
array
static
public (C# Accessibility)
25. Holds numbers with decimal places
protected internal (C# Accessibility)
Float (C#)
Statement (C#)
Expression (C# statement)
26. Unload anything that's not part of the ContentManager
Operators (C#)
UnloadContent (XNA method)
array
Statement (C#)
27. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Keywords (C#)
Block (C# statement)
Method (C#)
28. Represent something programs need to work with - instances of classes
Expression (C#)
Statement (C#)
Objects (C#)
Keywords (C#)
29. byte - ushort - uint - ulong
Parameters (C#)
Class
Unsigned Simple types
Declaration (C# statement)
30. Specifics of methods
Unsigned Simple types
Parameters (C#)
protected internal (C# Accessibility)
Statement (C#)
31. Draw everything to the screen
Draw (XNA method)
Float (C#)
Byte
Unsigned Simple types
32. A Reference types (C#)
Signed Simple types (C#)
array
Declaration (C# statement)
Class (C# type)
33. Computer memory from 0 - 255 - each one composed of 8 bits
UnloadContent (XNA method)
Cast (C#)
Selection (C# statement)
Byte
34. sybte - short - int - long
Objects (C#)
Parameters (C#)
Expression (C# statement)
Signed Simple types (C#)
35. Analyzes specific parts of code while running
Initialize (XNA method)
Breakpoint (C#)
actions
Equality
36. Calls true or false for a code
Class
Boolean (C#)
Initialize (XNA method)
Access modifiers (C#)
37. constructed from operand and operators
Declaration (C# statement)
Expression (C#)
internal (C# Accessibility)
Update (XNA method)
38. Actual things such as images or videos or pictures or music
protected internal
Content (C#)
Signed Simple types (C#)
Using (C# statement)
39. Like a template for objects
Statement (C#)
Class
Modifiers (C#)
Program
40. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Comments (C#)
Method (C#)
Breakpoint (C#)
Update (XNA method)
41. Holds content and programming code
public (C# Accessibility)
Breakpoint (C#)
Solution
Modifiers (C#)
42. Specify the declared accessibility of types an type members (private or public)
enum
Access modifiers (C#)
LoadContent (XNA method)
protected (C# Accessibility)
43. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Unsigned Simple types
Content (C#)
array
44. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Iteration (C# statement)
Program
Declaration (C# statement)
45. Data structure that combines fields and methods in a single unit (may be user defined)
Conditional executions (C#)
Class (C# type)
Unsigned Simple types
Write and test
46. A value of 0 or 1
enum
Bit
public (C# Accessibility)
Access modifiers (C#)
47. The action of the code - single step in program ends with ;
Statement (C#)
Parameters (C#)
Method (C#)
UnloadContent (XNA method)
48. A data type(C#)
enum
Unsigned Simple types
Iteration (C# statement)
Using (C# statement)
49. A list of instructions that tell a computer what to do
Solution
Program
Class
Using (C# statement)
50. Visual Studio is an _________.
Expression (C# statement)
static
Program
IDE (Integrated Development Environment)