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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Load sounds or music or graphics or fonts or anything else
Boolean (C#)
Class
LoadContent (XNA method)
Expression (C#)
2. Visual Studio is an _________.
Unsigned Simple types
protected internal (C# Accessibility)
IDE (Integrated Development Environment)
Byte
3. Problems in code that prevent code from running or returns the wrong values
Byte
UnloadContent (XNA method)
Bug (C#)
Selection (C# statement)
4. Draw everything to the screen
Solution
Access modifiers (C#)
Draw (XNA method)
Unsigned Simple types
5. The testing of the code - computer's ability to make decisions based on variables
Expression (C# statement)
Keywords (C#)
Conditional executions (C#)
protected (C# Accessibility)
6. Access limited to this class or classes derived from this class
Class
protected (C# Accessibility)
Keywords (C#)
private (C# Accessibility)
7. Computer memory from 0 - 255 - each one composed of 8 bits
Iteration (C# statement)
Byte
public (C# Accessibility)
Write and test
8. A types of operator
Content (C#)
Equality
enum
Byte
9. Used to transfer control {goto - return}
Iteration (C# statement)
Modifiers (C#)
Jump (C# statement)
Cast (C#)
10. Block of C# with particular name
Method (C#)
Class
Write and test
Conditional executions (C#)
11. Specify the declared accessibility of types an type members (private or public)
Conditional executions (C#)
Bug (C#)
protected (C# Accessibility)
Access modifiers (C#)
12. Holds content and programming code
IDE (Integrated Development Environment)
Comments (C#)
Solution
Content (C#)
13. Members that belong to classes
static
Draw (XNA method)
Objects (C#)
Cast (C#)
14. Analyzes specific parts of code while running
Breakpoint (C#)
Iteration (C# statement)
Update (XNA method)
protected (C# Accessibility)
15. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Iteration (C# statement)
private (C# Accessibility)
Write and test
Bug (C#)
16. Programs must describe two things... what data the program works on & what ______ the program does on the data
internal (C# Accessibility)
Conditional executions (C#)
actions
UnloadContent (XNA method)
17. Used to modify declarations of types and type members
Write and test
Modifiers (C#)
internal (C# Accessibility)
LoadContent (XNA method)
18. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Class (C# type)
Update (XNA method)
Selection (C# statement)
Solution
19. Mark code or phrases that aren't read by program - marked with // or / and /
Using (C# statement)
Write and test
Program
Comments (C#)
20. The action of the code - single step in program ends with ;
Write and test
Iteration (C# statement)
Operators (C#)
Statement (C#)
21. Predefined - reserved identifiers that have special meanings
protected internal (C# Accessibility)
Conditional executions (C#)
Keywords (C#)
Breakpoint (C#)
22. Obtain a resource - execute a statement and then dispose of that resource
Method (C#)
Iteration (C# statement)
Using (C# statement)
Content (C#)
23. Ahorthand for longer code
Objects (C#)
Program
Operators (C#)
Keywords (C#)
24. Holds numbers with decimal places
Float (C#)
Write and test
protected internal (C# Accessibility)
Keywords (C#)
25. constructed from operand and operators
instance
Program
Modifiers (C#)
Expression (C#)
26. Unload anything that's not part of the ContentManager
Signed Simple types (C#)
Declaration (C# statement)
public (C# Accessibility)
UnloadContent (XNA method)
27. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
enum
actions
Float (C#)
28. Calls true or false for a code
Parameters (C#)
Boolean (C#)
UnloadContent (XNA method)
Expression (C# statement)
29. Data structure that combines fields and methods in a single unit (may be user defined)
Bit
Initialize (XNA method)
Write and test
Class (C# type)
30. Set up anything related to your game that's not content related
Initialize (XNA method)
Write and test
private (C# Accessibility)
Signed Simple types (C#)
31. A type of Accessibility (C#)
protected internal
Operators (C#)
Byte
Conditional executions (C#)
32. Specifics of methods
LoadContent (XNA method)
Program
Modifiers (C#)
Parameters (C#)
33. Access limited to this program or classes derived from this class
Cast (C#)
protected (C# Accessibility)
Objects (C#)
protected internal (C# Accessibility)
34. A data type(C#)
Draw (XNA method)
UnloadContent (XNA method)
Equality
enum
35. Members that belong to objects
Declaration (C# statement)
Objects (C#)
actions
instance
36. Select one of a number of possible statements for execution {if}
Iteration (C# statement)
Jump (C# statement)
Selection (C# statement)
Initialize (XNA method)
37. sybte - short - int - long
Class (C# type)
Declaration (C# statement)
Signed Simple types (C#)
public (C# Accessibility)
38. Access limited to this class
Write and test
Objects (C#)
private (C# Accessibility)
Unsigned Simple types
39. byte - ushort - uint - ulong
Jump (C# statement)
Expression (C# statement)
Objects (C#)
Unsigned Simple types
40. Like a template for objects
Class
Expression (C#)
LoadContent (XNA method)
Initialize (XNA method)
41. A value of 0 or 1
Class
IDE (Integrated Development Environment)
Bit
Block (C# statement)
42. Actual things such as images or videos or pictures or music
Byte
Conditional executions (C#)
array
Content (C#)
43. Access limited to this program
array
Conditional executions (C#)
Breakpoint (C#)
internal (C# Accessibility)
44. Repeatedly execute the statement {while - do - for - foreach}
Selection (C# statement)
Iteration (C# statement)
Declaration (C# statement)
protected (C# Accessibility)
45. Evaluate expression
private (C# Accessibility)
Parameters (C#)
Expression (C# statement)
Statement (C#)
46. Declare local variables and constants - type followed by identifier
Parameters (C#)
Declaration (C# statement)
Program
Comments (C#)
47. Used to state a parameter as specifics - (float)
Cast (C#)
Jump (C# statement)
private (C# Accessibility)
Class
48. A Reference types (C#)
array
LoadContent (XNA method)
Declaration (C# statement)
Update (XNA method)
49. Represent something programs need to work with - instances of classes
Equality
Objects (C#)
Boolean (C#)
Using (C# statement)
50. A list of instructions that tell a computer what to do
Program
Comments (C#)
protected (C# Accessibility)
public (C# Accessibility)
Can you answer 50 questions in 15 minutes?
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