Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Members that belong to objects






2. Access limited to this class






3. Data structure that combines fields and methods in a single unit (may be user defined)






4. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






5. Represent something programs need to work with - instances of classes






6. A list of instructions that tell a computer what to do






7. Draw everything to the screen






8. Select one of a number of possible statements for execution {if}






9. The testing of the code - computer's ability to make decisions based on variables






10. Computer memory from 0 - 255 - each one composed of 8 bits






11. Programs must describe two things... what data the program works on & what ______ the program does on the data






12. Access not limited






13. Visual Studio is an _________.






14. Block of C# with particular name






15. Actual things such as images or videos or pictures or music






16. Analyzes specific parts of code while running






17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






18. Ahorthand for longer code






19. Members that belong to classes






20. Specifics of methods






21. A value of 0 or 1






22. Evaluate expression






23. Repeatedly execute the statement {while - do - for - foreach}






24. Access limited to this program






25. Set up anything related to your game that's not content related






26. Used to modify declarations of types and type members






27. Unload anything that's not part of the ContentManager






28. sybte - short - int - long






29. Specify the declared accessibility of types an type members (private or public)






30. A data type(C#)






31. Like a template for objects






32. Problems in code that prevent code from running or returns the wrong values






33. A Reference types (C#)






34. Used to state a parameter as specifics - (float)






35. Holds numbers with decimal places






36. Declare local variables and constants - type followed by identifier






37. constructed from operand and operators






38. Consists of a list of statements written between delimiters { and }.






39. Holds content and programming code






40. Mark code or phrases that aren't read by program - marked with // or / and /






41. Predefined - reserved identifiers that have special meanings






42. The action of the code - single step in program ends with ;






43. Load sounds or music or graphics or fonts or anything else






44. Used to transfer control {goto - return}






45. A type of Accessibility (C#)






46. Access limited to this class or classes derived from this class






47. byte - ushort - uint - ulong






48. Access limited to this program or classes derived from this class






49. Calls true or false for a code






50. Obtain a resource - execute a statement and then dispose of that resource