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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program or classes derived from this class
array
Initialize (XNA method)
protected internal (C# Accessibility)
static
2. A data type(C#)
actions
Class (C# type)
Block (C# statement)
enum
3. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Content (C#)
Jump (C# statement)
Objects (C#)
4. Repeatedly execute the statement {while - do - for - foreach}
Class (C# type)
Update (XNA method)
Iteration (C# statement)
Byte
5. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Boolean (C#)
Method (C#)
UnloadContent (XNA method)
6. Consists of a list of statements written between delimiters { and }.
Method (C#)
enum
Block (C# statement)
Class (C# type)
7. Used to modify declarations of types and type members
Keywords (C#)
Bit
Modifiers (C#)
Boolean (C#)
8. Specifics of methods
Class
internal (C# Accessibility)
Selection (C# statement)
Parameters (C#)
9. Load sounds or music or graphics or fonts or anything else
internal (C# Accessibility)
Conditional executions (C#)
LoadContent (XNA method)
Breakpoint (C#)
10. Used to transfer control {goto - return}
public (C# Accessibility)
Jump (C# statement)
Content (C#)
protected (C# Accessibility)
11. Block of C# with particular name
protected (C# Accessibility)
Boolean (C#)
Program
Method (C#)
12. Members that belong to classes
Program
Selection (C# statement)
static
Statement (C#)
13. Calls true or false for a code
Boolean (C#)
Class
Comments (C#)
Update (XNA method)
14. A types of operator
Equality
LoadContent (XNA method)
Solution
public (C# Accessibility)
15. Problems in code that prevent code from running or returns the wrong values
Expression (C# statement)
Bug (C#)
public (C# Accessibility)
Expression (C#)
16. Evaluate expression
internal (C# Accessibility)
Expression (C# statement)
protected internal
instance
17. Visual Studio is an _________.
Solution
IDE (Integrated Development Environment)
protected (C# Accessibility)
protected internal (C# Accessibility)
18. Access not limited
public (C# Accessibility)
Using (C# statement)
internal (C# Accessibility)
Breakpoint (C#)
19. Actual things such as images or videos or pictures or music
Draw (XNA method)
Class (C# type)
Equality
Content (C#)
20. Select one of a number of possible statements for execution {if}
Using (C# statement)
Parameters (C#)
Selection (C# statement)
Declaration (C# statement)
21. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
array
Bug (C#)
protected internal (C# Accessibility)
22. Used to state a parameter as specifics - (float)
Operators (C#)
IDE (Integrated Development Environment)
Bit
Cast (C#)
23. A value of 0 or 1
Statement (C#)
Bit
IDE (Integrated Development Environment)
Class
24. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Update (XNA method)
Breakpoint (C#)
Iteration (C# statement)
25. Access limited to this program
Keywords (C#)
internal (C# Accessibility)
protected (C# Accessibility)
Operators (C#)
26. Holds numbers with decimal places
protected (C# Accessibility)
Float (C#)
Declaration (C# statement)
Signed Simple types (C#)
27. Set up anything related to your game that's not content related
Jump (C# statement)
Initialize (XNA method)
Write and test
actions
28. Draw everything to the screen
protected (C# Accessibility)
Solution
Draw (XNA method)
IDE (Integrated Development Environment)
29. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Solution
Update (XNA method)
Declaration (C# statement)
Statement (C#)
30. A type of Accessibility (C#)
array
protected internal
public (C# Accessibility)
Bit
31. Analyzes specific parts of code while running
Breakpoint (C#)
Draw (XNA method)
Modifiers (C#)
Bit
32. Computer memory from 0 - 255 - each one composed of 8 bits
instance
Byte
enum
IDE (Integrated Development Environment)
33. A Reference types (C#)
enum
Signed Simple types (C#)
array
Draw (XNA method)
34. Represent something programs need to work with - instances of classes
Program
Bit
Objects (C#)
Boolean (C#)
35. Access limited to this class
enum
Jump (C# statement)
private (C# Accessibility)
array
36. Like a template for objects
Bit
Class
Operators (C#)
public (C# Accessibility)
37. Predefined - reserved identifiers that have special meanings
protected internal (C# Accessibility)
Operators (C#)
Modifiers (C#)
Keywords (C#)
38. Obtain a resource - execute a statement and then dispose of that resource
array
Content (C#)
Operators (C#)
Using (C# statement)
39. Specify the declared accessibility of types an type members (private or public)
protected (C# Accessibility)
Breakpoint (C#)
internal (C# Accessibility)
Access modifiers (C#)
40. Declare local variables and constants - type followed by identifier
Statement (C#)
Declaration (C# statement)
Bug (C#)
Solution
41. Programs must describe two things... what data the program works on & what ______ the program does on the data
Initialize (XNA method)
actions
Jump (C# statement)
Selection (C# statement)
42. Holds content and programming code
Solution
Bug (C#)
IDE (Integrated Development Environment)
Signed Simple types (C#)
43. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
private (C# Accessibility)
instance
Write and test
Unsigned Simple types
44. constructed from operand and operators
UnloadContent (XNA method)
Expression (C#)
enum
Bit
45. The testing of the code - computer's ability to make decisions based on variables
Operators (C#)
Conditional executions (C#)
Parameters (C#)
internal (C# Accessibility)
46. Members that belong to objects
instance
Declaration (C# statement)
protected (C# Accessibility)
private (C# Accessibility)
47. The action of the code - single step in program ends with ;
Cast (C#)
actions
Block (C# statement)
Statement (C#)
48. Ahorthand for longer code
Class (C# type)
Bit
Operators (C#)
Method (C#)
49. byte - ushort - uint - ulong
protected (C# Accessibility)
Comments (C#)
Unsigned Simple types
Signed Simple types (C#)
50. sybte - short - int - long
enum
Comments (C#)
Signed Simple types (C#)
Jump (C# statement)