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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs must describe two things... what data the program works on & what ______ the program does on the data






2. Set up anything related to your game that's not content related






3. Members that belong to objects






4. Access limited to this class or classes derived from this class






5. Evaluate expression






6. Actual things such as images or videos or pictures or music






7. Access limited to this class






8. Predefined - reserved identifiers that have special meanings






9. Draw everything to the screen






10. Computer memory from 0 - 255 - each one composed of 8 bits






11. Declare local variables and constants - type followed by identifier






12. Used to state a parameter as specifics - (float)






13. Problems in code that prevent code from running or returns the wrong values






14. byte - ushort - uint - ulong






15. A value of 0 or 1






16. The action of the code - single step in program ends with ;






17. Used to modify declarations of types and type members






18. Repeatedly execute the statement {while - do - for - foreach}






19. Like a template for objects






20. A types of operator






21. A list of instructions that tell a computer what to do






22. Block of C# with particular name






23. Access not limited






24. sybte - short - int - long






25. Obtain a resource - execute a statement and then dispose of that resource






26. Access limited to this program






27. Calls true or false for a code






28. Visual Studio is an _________.






29. Ahorthand for longer code






30. Unload anything that's not part of the ContentManager






31. Load sounds or music or graphics or fonts or anything else






32. Represent something programs need to work with - instances of classes






33. Mark code or phrases that aren't read by program - marked with // or / and /






34. Consists of a list of statements written between delimiters { and }.






35. Used to transfer control {goto - return}






36. Analyzes specific parts of code while running






37. Access limited to this program or classes derived from this class






38. A data type(C#)






39. Holds numbers with decimal places






40. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






41. Specifics of methods






42. The testing of the code - computer's ability to make decisions based on variables






43. Members that belong to classes






44. Specify the declared accessibility of types an type members (private or public)






45. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






46. A Reference types (C#)






47. A type of Accessibility (C#)






48. Select one of a number of possible statements for execution {if}






49. Holds content and programming code






50. Data structure that combines fields and methods in a single unit (may be user defined)







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