Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Predefined - reserved identifiers that have special meanings






2. A list of instructions that tell a computer what to do






3. A types of operator






4. Specify the declared accessibility of types an type members (private or public)






5. constructed from operand and operators






6. Holds content and programming code






7. Unload anything that's not part of the ContentManager






8. Problems in code that prevent code from running or returns the wrong values






9. Used to modify declarations of types and type members






10. Access not limited






11. Like a template for objects






12. A Reference types (C#)






13. A value of 0 or 1






14. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






15. Members that belong to classes






16. A data type(C#)






17. Access limited to this class or classes derived from this class






18. A type of Accessibility (C#)






19. Obtain a resource - execute a statement and then dispose of that resource






20. Visual Studio is an _________.






21. Set up anything related to your game that's not content related






22. Holds numbers with decimal places






23. Used to state a parameter as specifics - (float)






24. Select one of a number of possible statements for execution {if}






25. Members that belong to objects






26. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






27. Load sounds or music or graphics or fonts or anything else






28. Programs must describe two things... what data the program works on & what ______ the program does on the data






29. sybte - short - int - long






30. Actual things such as images or videos or pictures or music






31. byte - ushort - uint - ulong






32. Analyzes specific parts of code while running






33. Mark code or phrases that aren't read by program - marked with // or / and /






34. Calls true or false for a code






35. Access limited to this class






36. The action of the code - single step in program ends with ;






37. The testing of the code - computer's ability to make decisions based on variables






38. Computer memory from 0 - 255 - each one composed of 8 bits






39. Data structure that combines fields and methods in a single unit (may be user defined)






40. Draw everything to the screen






41. Evaluate expression






42. Ahorthand for longer code






43. Declare local variables and constants - type followed by identifier






44. Block of C# with particular name






45. Access limited to this program






46. Represent something programs need to work with - instances of classes






47. Repeatedly execute the statement {while - do - for - foreach}






48. Specifics of methods






49. Used to transfer control {goto - return}






50. Access limited to this program or classes derived from this class