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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Select one of a number of possible statements for execution {if}
Equality
Initialize (XNA method)
Selection (C# statement)
Class
2. Programs must describe two things... what data the program works on & what ______ the program does on the data
Breakpoint (C#)
Bit
actions
Solution
3. A value of 0 or 1
protected internal
Keywords (C#)
Bit
Modifiers (C#)
4. The action of the code - single step in program ends with ;
Statement (C#)
Using (C# statement)
Modifiers (C#)
private (C# Accessibility)
5. Load sounds or music or graphics or fonts or anything else
Method (C#)
protected internal (C# Accessibility)
Parameters (C#)
LoadContent (XNA method)
6. Specify the declared accessibility of types an type members (private or public)
Class
Byte
Equality
Access modifiers (C#)
7. constructed from operand and operators
Iteration (C# statement)
Expression (C#)
Expression (C# statement)
Using (C# statement)
8. Members that belong to objects
instance
Conditional executions (C#)
Float (C#)
Declaration (C# statement)
9. Unload anything that's not part of the ContentManager
Block (C# statement)
protected (C# Accessibility)
Content (C#)
UnloadContent (XNA method)
10. Obtain a resource - execute a statement and then dispose of that resource
Selection (C# statement)
Modifiers (C#)
static
Using (C# statement)
11. Set up anything related to your game that's not content related
Expression (C#)
Using (C# statement)
enum
Initialize (XNA method)
12. Holds numbers with decimal places
IDE (Integrated Development Environment)
Float (C#)
Declaration (C# statement)
Bit
13. A type of Accessibility (C#)
Boolean (C#)
Jump (C# statement)
Operators (C#)
protected internal
14. Represent something programs need to work with - instances of classes
Byte
protected internal
public (C# Accessibility)
Objects (C#)
15. Access limited to this class or classes derived from this class
Byte
protected internal (C# Accessibility)
protected (C# Accessibility)
LoadContent (XNA method)
16. Actual things such as images or videos or pictures or music
protected internal
Content (C#)
Method (C#)
Write and test
17. A Reference types (C#)
array
IDE (Integrated Development Environment)
Draw (XNA method)
Cast (C#)
18. A list of instructions that tell a computer what to do
Bit
Program
Jump (C# statement)
Comments (C#)
19. Used to state a parameter as specifics - (float)
Keywords (C#)
Cast (C#)
UnloadContent (XNA method)
Objects (C#)
20. Declare local variables and constants - type followed by identifier
Class (C# type)
Program
Declaration (C# statement)
Conditional executions (C#)
21. Calls true or false for a code
Operators (C#)
Breakpoint (C#)
Boolean (C#)
Write and test
22. Used to transfer control {goto - return}
Jump (C# statement)
instance
Class
Statement (C#)
23. Ahorthand for longer code
Operators (C#)
Using (C# statement)
Statement (C#)
Unsigned Simple types
24. Evaluate expression
UnloadContent (XNA method)
Expression (C# statement)
Jump (C# statement)
Iteration (C# statement)
25. Analyzes specific parts of code while running
Breakpoint (C#)
Class
Access modifiers (C#)
Content (C#)
26. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Solution
Write and test
Class (C# type)
Signed Simple types (C#)
27. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Cast (C#)
Class (C# type)
Declaration (C# statement)
28. A types of operator
Using (C# statement)
Equality
Operators (C#)
Parameters (C#)
29. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Cast (C#)
Class (C# type)
Block (C# statement)
30. Holds content and programming code
Solution
Bug (C#)
Signed Simple types (C#)
Method (C#)
31. Access limited to this class
private (C# Accessibility)
Initialize (XNA method)
LoadContent (XNA method)
Declaration (C# statement)
32. Members that belong to classes
Expression (C#)
Declaration (C# statement)
static
Objects (C#)
33. Visual Studio is an _________.
Breakpoint (C#)
public (C# Accessibility)
Float (C#)
IDE (Integrated Development Environment)
34. Used to modify declarations of types and type members
Class (C# type)
Content (C#)
Modifiers (C#)
Expression (C# statement)
35. Draw everything to the screen
Byte
Draw (XNA method)
static
protected internal
36. Like a template for objects
Declaration (C# statement)
Conditional executions (C#)
Unsigned Simple types
Class
37. Mark code or phrases that aren't read by program - marked with // or / and /
Expression (C# statement)
Comments (C#)
Conditional executions (C#)
Access modifiers (C#)
38. Consists of a list of statements written between delimiters { and }.
UnloadContent (XNA method)
LoadContent (XNA method)
Bit
Block (C# statement)
39. Problems in code that prevent code from running or returns the wrong values
Content (C#)
Draw (XNA method)
Bug (C#)
Selection (C# statement)
40. byte - ushort - uint - ulong
Method (C#)
Modifiers (C#)
Class (C# type)
Unsigned Simple types
41. Access not limited
Draw (XNA method)
Parameters (C#)
public (C# Accessibility)
Class
42. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Block (C# statement)
instance
Statement (C#)
43. A data type(C#)
enum
Class (C# type)
Parameters (C#)
Equality
44. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
UnloadContent (XNA method)
array
Iteration (C# statement)
45. Repeatedly execute the statement {while - do - for - foreach}
Modifiers (C#)
Block (C# statement)
static
Iteration (C# statement)
46. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Jump (C# statement)
Equality
Conditional executions (C#)
47. Block of C# with particular name
Bug (C#)
Byte
UnloadContent (XNA method)
Method (C#)
48. sybte - short - int - long
Conditional executions (C#)
Content (C#)
Block (C# statement)
Signed Simple types (C#)
49. Access limited to this program
Draw (XNA method)
Initialize (XNA method)
Block (C# statement)
internal (C# Accessibility)
50. Specifics of methods
Parameters (C#)
Byte
Comments (C#)
Equality