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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The testing of the code - computer's ability to make decisions based on variables
Byte
Selection (C# statement)
private (C# Accessibility)
Conditional executions (C#)
2. Represent something programs need to work with - instances of classes
protected internal
Objects (C#)
Unsigned Simple types
Update (XNA method)
3. Analyzes specific parts of code while running
Access modifiers (C#)
Breakpoint (C#)
internal (C# Accessibility)
Expression (C#)
4. Obtain a resource - execute a statement and then dispose of that resource
Parameters (C#)
Jump (C# statement)
private (C# Accessibility)
Using (C# statement)
5. Used to modify declarations of types and type members
LoadContent (XNA method)
Modifiers (C#)
Parameters (C#)
Bit
6. Members that belong to classes
Selection (C# statement)
static
Signed Simple types (C#)
Conditional executions (C#)
7. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Declaration (C# statement)
LoadContent (XNA method)
actions
8. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
UnloadContent (XNA method)
Update (XNA method)
Objects (C#)
9. Set up anything related to your game that's not content related
Method (C#)
protected internal (C# Accessibility)
Modifiers (C#)
Initialize (XNA method)
10. Mark code or phrases that aren't read by program - marked with // or / and /
Breakpoint (C#)
Class
Class (C# type)
Comments (C#)
11. A Reference types (C#)
protected (C# Accessibility)
array
Expression (C#)
Selection (C# statement)
12. Access not limited
public (C# Accessibility)
Byte
enum
Bit
13. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Draw (XNA method)
IDE (Integrated Development Environment)
Conditional executions (C#)
14. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Breakpoint (C#)
Comments (C#)
Parameters (C#)
15. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
UnloadContent (XNA method)
Class (C# type)
Content (C#)
16. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Operators (C#)
Write and test
Objects (C#)
Comments (C#)
17. Access limited to this class or classes derived from this class
Equality
internal (C# Accessibility)
Operators (C#)
protected (C# Accessibility)
18. Programs must describe two things... what data the program works on & what ______ the program does on the data
Iteration (C# statement)
Using (C# statement)
actions
Update (XNA method)
19. Ahorthand for longer code
Expression (C#)
static
Write and test
Operators (C#)
20. Calls true or false for a code
protected internal
Boolean (C#)
LoadContent (XNA method)
private (C# Accessibility)
21. A data type(C#)
Bit
actions
enum
public (C# Accessibility)
22. Members that belong to objects
Selection (C# statement)
instance
Class
Declaration (C# statement)
23. Block of C# with particular name
Access modifiers (C#)
Conditional executions (C#)
Method (C#)
LoadContent (XNA method)
24. constructed from operand and operators
Float (C#)
Expression (C#)
Program
Bit
25. Specify the declared accessibility of types an type members (private or public)
Expression (C# statement)
Access modifiers (C#)
public (C# Accessibility)
Update (XNA method)
26. Used to transfer control {goto - return}
Modifiers (C#)
Jump (C# statement)
Draw (XNA method)
private (C# Accessibility)
27. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Operators (C#)
Access modifiers (C#)
Update (XNA method)
Bit
28. Predefined - reserved identifiers that have special meanings
Bit
enum
Keywords (C#)
Program
29. Draw everything to the screen
Initialize (XNA method)
Draw (XNA method)
UnloadContent (XNA method)
Unsigned Simple types
30. Data structure that combines fields and methods in a single unit (may be user defined)
protected internal
Boolean (C#)
Class (C# type)
Jump (C# statement)
31. Evaluate expression
Initialize (XNA method)
Expression (C# statement)
Access modifiers (C#)
Bug (C#)
32. Computer memory from 0 - 255 - each one composed of 8 bits
UnloadContent (XNA method)
Byte
Keywords (C#)
Block (C# statement)
33. Holds content and programming code
Method (C#)
Solution
enum
Parameters (C#)
34. sybte - short - int - long
Comments (C#)
static
Iteration (C# statement)
Signed Simple types (C#)
35. Access limited to this class
Boolean (C#)
LoadContent (XNA method)
private (C# Accessibility)
Content (C#)
36. A types of operator
LoadContent (XNA method)
protected internal
Equality
Parameters (C#)
37. Visual Studio is an _________.
Draw (XNA method)
Signed Simple types (C#)
Operators (C#)
IDE (Integrated Development Environment)
38. Used to state a parameter as specifics - (float)
Modifiers (C#)
Expression (C# statement)
Cast (C#)
Conditional executions (C#)
39. Specifics of methods
Breakpoint (C#)
Parameters (C#)
protected (C# Accessibility)
Write and test
40. Actual things such as images or videos or pictures or music
Draw (XNA method)
Content (C#)
Comments (C#)
Selection (C# statement)
41. Holds numbers with decimal places
Float (C#)
public (C# Accessibility)
Cast (C#)
Statement (C#)
42. The action of the code - single step in program ends with ;
Draw (XNA method)
Statement (C#)
Parameters (C#)
Solution
43. A list of instructions that tell a computer what to do
Program
protected (C# Accessibility)
internal (C# Accessibility)
LoadContent (XNA method)
44. A value of 0 or 1
Program
Update (XNA method)
Jump (C# statement)
Bit
45. Repeatedly execute the statement {while - do - for - foreach}
actions
Iteration (C# statement)
Unsigned Simple types
UnloadContent (XNA method)
46. A type of Accessibility (C#)
Keywords (C#)
Bit
Objects (C#)
protected internal
47. Like a template for objects
Class
protected (C# Accessibility)
Modifiers (C#)
Initialize (XNA method)
48. byte - ushort - uint - ulong
instance
Method (C#)
Unsigned Simple types
actions
49. Access limited to this program or classes derived from this class
Statement (C#)
Using (C# statement)
Float (C#)
protected internal (C# Accessibility)
50. Select one of a number of possible statements for execution {if}
protected (C# Accessibility)
Expression (C#)
Class
Selection (C# statement)