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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1
Comments (C#)
Iteration (C# statement)
Bit
Conditional executions (C#)
2. Members that belong to classes
instance
Draw (XNA method)
array
static
3. Computer memory from 0 - 255 - each one composed of 8 bits
Solution
Update (XNA method)
Class (C# type)
Byte
4. Holds content and programming code
Solution
Byte
Class
Keywords (C#)
5. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Unsigned Simple types
Update (XNA method)
Initialize (XNA method)
instance
6. Programs must describe two things... what data the program works on & what ______ the program does on the data
actions
Declaration (C# statement)
Operators (C#)
Float (C#)
7. byte - ushort - uint - ulong
Unsigned Simple types
Keywords (C#)
Write and test
actions
8. Access limited to this program
internal (C# Accessibility)
LoadContent (XNA method)
protected internal
enum
9. Members that belong to objects
private (C# Accessibility)
instance
array
Selection (C# statement)
10. Set up anything related to your game that's not content related
Float (C#)
Initialize (XNA method)
Using (C# statement)
Conditional executions (C#)
11. Predefined - reserved identifiers that have special meanings
protected (C# Accessibility)
Selection (C# statement)
Class
Keywords (C#)
12. A Reference types (C#)
array
Block (C# statement)
enum
Boolean (C#)
13. Like a template for objects
Class
protected internal (C# Accessibility)
Breakpoint (C#)
IDE (Integrated Development Environment)
14. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Iteration (C# statement)
Access modifiers (C#)
Unsigned Simple types
15. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Jump (C# statement)
Comments (C#)
Bit
16. Data structure that combines fields and methods in a single unit (may be user defined)
Keywords (C#)
Declaration (C# statement)
Class (C# type)
enum
17. Declare local variables and constants - type followed by identifier
private (C# Accessibility)
Declaration (C# statement)
Expression (C# statement)
LoadContent (XNA method)
18. Actual things such as images or videos or pictures or music
Operators (C#)
Program
Content (C#)
Selection (C# statement)
19. sybte - short - int - long
private (C# Accessibility)
Signed Simple types (C#)
Write and test
IDE (Integrated Development Environment)
20. Used to transfer control {goto - return}
Jump (C# statement)
Comments (C#)
Program
Statement (C#)
21. Consists of a list of statements written between delimiters { and }.
Class (C# type)
Block (C# statement)
Unsigned Simple types
Selection (C# statement)
22. A list of instructions that tell a computer what to do
internal (C# Accessibility)
Program
Declaration (C# statement)
Byte
23. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Signed Simple types (C#)
instance
Access modifiers (C#)
24. Evaluate expression
Keywords (C#)
Expression (C# statement)
private (C# Accessibility)
Iteration (C# statement)
25. Obtain a resource - execute a statement and then dispose of that resource
Program
Using (C# statement)
Statement (C#)
Modifiers (C#)
26. Used to modify declarations of types and type members
Initialize (XNA method)
array
Unsigned Simple types
Modifiers (C#)
27. Ahorthand for longer code
Operators (C#)
Initialize (XNA method)
Statement (C#)
Update (XNA method)
28. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
LoadContent (XNA method)
internal (C# Accessibility)
Write and test
Class (C# type)
29. Draw everything to the screen
UnloadContent (XNA method)
Content (C#)
Signed Simple types (C#)
Draw (XNA method)
30. A data type(C#)
Byte
protected internal (C# Accessibility)
enum
Unsigned Simple types
31. Unload anything that's not part of the ContentManager
Conditional executions (C#)
Write and test
Expression (C# statement)
UnloadContent (XNA method)
32. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Keywords (C#)
Expression (C# statement)
Program
33. constructed from operand and operators
Jump (C# statement)
Expression (C#)
Operators (C#)
Block (C# statement)
34. Visual Studio is an _________.
IDE (Integrated Development Environment)
private (C# Accessibility)
Conditional executions (C#)
Statement (C#)
35. Holds numbers with decimal places
Breakpoint (C#)
Float (C#)
Iteration (C# statement)
Parameters (C#)
36. The action of the code - single step in program ends with ;
Keywords (C#)
Objects (C#)
Content (C#)
Statement (C#)
37. Access not limited
Conditional executions (C#)
Class (C# type)
public (C# Accessibility)
internal (C# Accessibility)
38. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Jump (C# statement)
Equality
Class
39. Repeatedly execute the statement {while - do - for - foreach}
Access modifiers (C#)
Conditional executions (C#)
Iteration (C# statement)
Block (C# statement)
40. Specifics of methods
Keywords (C#)
Block (C# statement)
internal (C# Accessibility)
Parameters (C#)
41. Calls true or false for a code
Boolean (C#)
Content (C#)
Expression (C# statement)
Iteration (C# statement)
42. Represent something programs need to work with - instances of classes
Objects (C#)
Solution
Parameters (C#)
Operators (C#)
43. Used to state a parameter as specifics - (float)
Cast (C#)
Operators (C#)
Draw (XNA method)
instance
44. A type of Accessibility (C#)
protected internal
Byte
array
Signed Simple types (C#)
45. Access limited to this program or classes derived from this class
UnloadContent (XNA method)
Access modifiers (C#)
Equality
protected internal (C# Accessibility)
46. Block of C# with particular name
Bit
protected (C# Accessibility)
Update (XNA method)
Method (C#)
47. Specify the declared accessibility of types an type members (private or public)
protected internal (C# Accessibility)
Float (C#)
Selection (C# statement)
Access modifiers (C#)
48. A types of operator
Access modifiers (C#)
Equality
Expression (C#)
Solution
49. Access limited to this class
private (C# Accessibility)
Comments (C#)
protected internal
Parameters (C#)
50. Mark code or phrases that aren't read by program - marked with // or / and /
protected internal
Initialize (XNA method)
Comments (C#)
Class