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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Members that belong to objects
Access modifiers (C#)
Content (C#)
Selection (C# statement)
instance
2. constructed from operand and operators
Expression (C#)
Byte
Float (C#)
Class
3. Select one of a number of possible statements for execution {if}
Class
actions
Block (C# statement)
Selection (C# statement)
4. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Expression (C#)
Keywords (C#)
array
5. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Selection (C# statement)
Equality
internal (C# Accessibility)
6. Used to transfer control {goto - return}
Selection (C# statement)
Equality
Using (C# statement)
Jump (C# statement)
7. Access not limited
public (C# Accessibility)
Breakpoint (C#)
protected internal
Bit
8. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Draw (XNA method)
Class (C# type)
Expression (C#)
9. Computer memory from 0 - 255 - each one composed of 8 bits
Jump (C# statement)
protected internal
Byte
Conditional executions (C#)
10. Unload anything that's not part of the ContentManager
protected (C# Accessibility)
Comments (C#)
UnloadContent (XNA method)
Using (C# statement)
11. A list of instructions that tell a computer what to do
Cast (C#)
static
Program
Modifiers (C#)
12. Analyzes specific parts of code while running
Conditional executions (C#)
Initialize (XNA method)
Breakpoint (C#)
Method (C#)
13. A type of Accessibility (C#)
enum
protected internal
instance
Keywords (C#)
14. Visual Studio is an _________.
Class (C# type)
Byte
IDE (Integrated Development Environment)
Using (C# statement)
15. Block of C# with particular name
internal (C# Accessibility)
Jump (C# statement)
Method (C#)
Float (C#)
16. A types of operator
Expression (C# statement)
internal (C# Accessibility)
Equality
Iteration (C# statement)
17. Set up anything related to your game that's not content related
Method (C#)
Initialize (XNA method)
protected internal
Operators (C#)
18. byte - ushort - uint - ulong
Unsigned Simple types
Boolean (C#)
Signed Simple types (C#)
Block (C# statement)
19. Used to state a parameter as specifics - (float)
Cast (C#)
Content (C#)
Write and test
Class
20. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
protected (C# Accessibility)
Byte
Program
21. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Conditional executions (C#)
LoadContent (XNA method)
Bit
22. Access limited to this class
Method (C#)
Program
UnloadContent (XNA method)
private (C# Accessibility)
23. Access limited to this program or classes derived from this class
enum
Breakpoint (C#)
public (C# Accessibility)
protected internal (C# Accessibility)
24. Represent something programs need to work with - instances of classes
Objects (C#)
Signed Simple types (C#)
Expression (C# statement)
Equality
25. A value of 0 or 1
instance
Byte
Bit
Keywords (C#)
26. Predefined - reserved identifiers that have special meanings
Class (C# type)
protected internal
Declaration (C# statement)
Keywords (C#)
27. Ahorthand for longer code
Iteration (C# statement)
Block (C# statement)
IDE (Integrated Development Environment)
Operators (C#)
28. Specify the declared accessibility of types an type members (private or public)
static
Class (C# type)
Access modifiers (C#)
Objects (C#)
29. Data structure that combines fields and methods in a single unit (may be user defined)
instance
Class (C# type)
Boolean (C#)
Expression (C# statement)
30. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Declaration (C# statement)
protected internal
Signed Simple types (C#)
31. Like a template for objects
Class
Draw (XNA method)
Objects (C#)
Equality
32. A data type(C#)
UnloadContent (XNA method)
enum
Statement (C#)
internal (C# Accessibility)
33. Programs must describe two things... what data the program works on & what ______ the program does on the data
Using (C# statement)
actions
Boolean (C#)
Signed Simple types (C#)
34. Draw everything to the screen
Byte
Draw (XNA method)
UnloadContent (XNA method)
Keywords (C#)
35. Mark code or phrases that aren't read by program - marked with // or / and /
Selection (C# statement)
internal (C# Accessibility)
protected internal (C# Accessibility)
Comments (C#)
36. Calls true or false for a code
Bug (C#)
Boolean (C#)
protected internal
enum
37. Evaluate expression
Expression (C# statement)
public (C# Accessibility)
Selection (C# statement)
protected (C# Accessibility)
38. The action of the code - single step in program ends with ;
instance
Statement (C#)
private (C# Accessibility)
Expression (C# statement)
39. sybte - short - int - long
Signed Simple types (C#)
Comments (C#)
Bug (C#)
Expression (C# statement)
40. Used to modify declarations of types and type members
Operators (C#)
Class
IDE (Integrated Development Environment)
Modifiers (C#)
41. Repeatedly execute the statement {while - do - for - foreach}
Access modifiers (C#)
Expression (C# statement)
Iteration (C# statement)
Selection (C# statement)
42. Specifics of methods
Keywords (C#)
Access modifiers (C#)
Parameters (C#)
Bug (C#)
43. Holds content and programming code
private (C# Accessibility)
Solution
Access modifiers (C#)
Update (XNA method)
44. Holds numbers with decimal places
Selection (C# statement)
Expression (C#)
Float (C#)
Modifiers (C#)
45. Access limited to this program
Operators (C#)
private (C# Accessibility)
Program
internal (C# Accessibility)
46. Members that belong to classes
Jump (C# statement)
Using (C# statement)
static
Objects (C#)
47. A Reference types (C#)
Class
instance
array
LoadContent (XNA method)
48. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Conditional executions (C#)
Write and test
Method (C#)
protected (C# Accessibility)
49. Actual things such as images or videos or pictures or music
Conditional executions (C#)
Content (C#)
Comments (C#)
Iteration (C# statement)
50. Obtain a resource - execute a statement and then dispose of that resource
Initialize (XNA method)
Method (C#)
enum
Using (C# statement)