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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen
Draw (XNA method)
Statement (C#)
Conditional executions (C#)
protected internal (C# Accessibility)
2. Set up anything related to your game that's not content related
Class
Block (C# statement)
UnloadContent (XNA method)
Initialize (XNA method)
3. A list of instructions that tell a computer what to do
Selection (C# statement)
Program
internal (C# Accessibility)
Operators (C#)
4. Used to modify declarations of types and type members
Modifiers (C#)
Draw (XNA method)
Class
Byte
5. Select one of a number of possible statements for execution {if}
Initialize (XNA method)
Breakpoint (C#)
Selection (C# statement)
Expression (C# statement)
6. Computer memory from 0 - 255 - each one composed of 8 bits
LoadContent (XNA method)
Method (C#)
IDE (Integrated Development Environment)
Byte
7. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Using (C# statement)
Block (C# statement)
enum
8. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
instance
Operators (C#)
Jump (C# statement)
9. Actual things such as images or videos or pictures or music
Modifiers (C#)
Expression (C#)
Content (C#)
Bit
10. Ahorthand for longer code
Access modifiers (C#)
actions
Method (C#)
Operators (C#)
11. Evaluate expression
protected internal
enum
Equality
Expression (C# statement)
12. Consists of a list of statements written between delimiters { and }.
Solution
Block (C# statement)
Breakpoint (C#)
Bug (C#)
13. Access limited to this class
IDE (Integrated Development Environment)
private (C# Accessibility)
Cast (C#)
Using (C# statement)
14. sybte - short - int - long
Keywords (C#)
Cast (C#)
Block (C# statement)
Signed Simple types (C#)
15. Holds numbers with decimal places
UnloadContent (XNA method)
Float (C#)
static
Program
16. constructed from operand and operators
actions
Parameters (C#)
protected (C# Accessibility)
Expression (C#)
17. Block of C# with particular name
Statement (C#)
Method (C#)
enum
Jump (C# statement)
18. A data type(C#)
actions
enum
Boolean (C#)
Signed Simple types (C#)
19. Obtain a resource - execute a statement and then dispose of that resource
private (C# Accessibility)
UnloadContent (XNA method)
Conditional executions (C#)
Using (C# statement)
20. Visual Studio is an _________.
IDE (Integrated Development Environment)
Modifiers (C#)
Breakpoint (C#)
Bug (C#)
21. Members that belong to classes
Keywords (C#)
static
public (C# Accessibility)
enum
22. A Reference types (C#)
Initialize (XNA method)
LoadContent (XNA method)
Declaration (C# statement)
array
23. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Using (C# statement)
Draw (XNA method)
Iteration (C# statement)
24. Analyzes specific parts of code while running
instance
Float (C#)
Breakpoint (C#)
Parameters (C#)
25. A value of 0 or 1
Conditional executions (C#)
Write and test
Expression (C# statement)
Bit
26. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Modifiers (C#)
Program
array
27. Represent something programs need to work with - instances of classes
private (C# Accessibility)
Objects (C#)
Byte
Operators (C#)
28. Access not limited
Using (C# statement)
public (C# Accessibility)
Float (C#)
Selection (C# statement)
29. Load sounds or music or graphics or fonts or anything else
actions
IDE (Integrated Development Environment)
LoadContent (XNA method)
Initialize (XNA method)
30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
static
Using (C# statement)
Modifiers (C#)
31. Programs must describe two things... what data the program works on & what ______ the program does on the data
protected internal (C# Accessibility)
LoadContent (XNA method)
Comments (C#)
actions
32. Unload anything that's not part of the ContentManager
Declaration (C# statement)
UnloadContent (XNA method)
Iteration (C# statement)
Conditional executions (C#)
33. Data structure that combines fields and methods in a single unit (may be user defined)
Iteration (C# statement)
Class (C# type)
Keywords (C#)
Initialize (XNA method)
34. Access limited to this class or classes derived from this class
Unsigned Simple types
protected (C# Accessibility)
IDE (Integrated Development Environment)
static
35. Holds content and programming code
Solution
Operators (C#)
Objects (C#)
enum
36. Access limited to this program or classes derived from this class
Equality
public (C# Accessibility)
protected internal (C# Accessibility)
Class
37. Used to state a parameter as specifics - (float)
Comments (C#)
protected (C# Accessibility)
protected internal
Cast (C#)
38. Access limited to this program
Using (C# statement)
Class
internal (C# Accessibility)
Conditional executions (C#)
39. byte - ushort - uint - ulong
Iteration (C# statement)
Expression (C# statement)
internal (C# Accessibility)
Unsigned Simple types
40. Calls true or false for a code
Breakpoint (C#)
protected internal
Boolean (C#)
Using (C# statement)
41. Members that belong to objects
Parameters (C#)
instance
Cast (C#)
Selection (C# statement)
42. Repeatedly execute the statement {while - do - for - foreach}
Draw (XNA method)
Using (C# statement)
Bug (C#)
Iteration (C# statement)
43. The testing of the code - computer's ability to make decisions based on variables
static
Conditional executions (C#)
Using (C# statement)
UnloadContent (XNA method)
44. Like a template for objects
IDE (Integrated Development Environment)
Class
private (C# Accessibility)
Write and test
45. Predefined - reserved identifiers that have special meanings
Statement (C#)
Keywords (C#)
array
protected (C# Accessibility)
46. Specifics of methods
Expression (C# statement)
instance
static
Parameters (C#)
47. Declare local variables and constants - type followed by identifier
Content (C#)
Cast (C#)
Declaration (C# statement)
Expression (C#)
48. Used to transfer control {goto - return}
Jump (C# statement)
Conditional executions (C#)
Bit
Float (C#)
49. The action of the code - single step in program ends with ;
instance
private (C# Accessibility)
Statement (C#)
Operators (C#)
50. A type of Accessibility (C#)
Comments (C#)
Operators (C#)
Draw (XNA method)
protected internal
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