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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs must describe two things... what data the program works on & what ______ the program does on the data
private (C# Accessibility)
Modifiers (C#)
actions
Method (C#)
2. Set up anything related to your game that's not content related
IDE (Integrated Development Environment)
protected internal (C# Accessibility)
protected internal
Initialize (XNA method)
3. Members that belong to objects
Unsigned Simple types
LoadContent (XNA method)
Block (C# statement)
instance
4. Access limited to this class or classes derived from this class
Unsigned Simple types
Program
Class (C# type)
protected (C# Accessibility)
5. Evaluate expression
Parameters (C#)
Expression (C# statement)
Modifiers (C#)
Update (XNA method)
6. Actual things such as images or videos or pictures or music
Content (C#)
Equality
Declaration (C# statement)
Conditional executions (C#)
7. Access limited to this class
Class
Using (C# statement)
actions
private (C# Accessibility)
8. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Selection (C# statement)
static
Expression (C#)
9. Draw everything to the screen
public (C# Accessibility)
Draw (XNA method)
Parameters (C#)
Write and test
10. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Equality
array
Keywords (C#)
11. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Draw (XNA method)
Class (C# type)
public (C# Accessibility)
12. Used to state a parameter as specifics - (float)
Comments (C#)
Byte
Cast (C#)
Breakpoint (C#)
13. Problems in code that prevent code from running or returns the wrong values
Write and test
instance
Operators (C#)
Bug (C#)
14. byte - ushort - uint - ulong
UnloadContent (XNA method)
Expression (C#)
Unsigned Simple types
enum
15. A value of 0 or 1
Bit
Bug (C#)
Equality
private (C# Accessibility)
16. The action of the code - single step in program ends with ;
Statement (C#)
Declaration (C# statement)
Unsigned Simple types
Boolean (C#)
17. Used to modify declarations of types and type members
Access modifiers (C#)
protected (C# Accessibility)
Modifiers (C#)
Equality
18. Repeatedly execute the statement {while - do - for - foreach}
Update (XNA method)
Initialize (XNA method)
Iteration (C# statement)
protected (C# Accessibility)
19. Like a template for objects
Initialize (XNA method)
array
Class
Selection (C# statement)
20. A types of operator
Equality
Access modifiers (C#)
Cast (C#)
Write and test
21. A list of instructions that tell a computer what to do
Modifiers (C#)
Write and test
protected internal
Program
22. Block of C# with particular name
protected internal (C# Accessibility)
Method (C#)
Equality
Access modifiers (C#)
23. Access not limited
Statement (C#)
protected internal (C# Accessibility)
Unsigned Simple types
public (C# Accessibility)
24. sybte - short - int - long
internal (C# Accessibility)
UnloadContent (XNA method)
Signed Simple types (C#)
Objects (C#)
25. Obtain a resource - execute a statement and then dispose of that resource
Cast (C#)
Selection (C# statement)
Bit
Using (C# statement)
26. Access limited to this program
Objects (C#)
internal (C# Accessibility)
Cast (C#)
Program
27. Calls true or false for a code
Selection (C# statement)
Boolean (C#)
Write and test
Cast (C#)
28. Visual Studio is an _________.
Class
LoadContent (XNA method)
public (C# Accessibility)
IDE (Integrated Development Environment)
29. Ahorthand for longer code
Objects (C#)
Operators (C#)
protected internal (C# Accessibility)
actions
30. Unload anything that's not part of the ContentManager
protected (C# Accessibility)
Bit
UnloadContent (XNA method)
Selection (C# statement)
31. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Selection (C# statement)
Class
protected internal
32. Represent something programs need to work with - instances of classes
Objects (C#)
Unsigned Simple types
enum
Solution
33. Mark code or phrases that aren't read by program - marked with // or / and /
Access modifiers (C#)
Modifiers (C#)
Comments (C#)
Class
34. Consists of a list of statements written between delimiters { and }.
array
Float (C#)
Keywords (C#)
Block (C# statement)
35. Used to transfer control {goto - return}
Operators (C#)
UnloadContent (XNA method)
protected internal (C# Accessibility)
Jump (C# statement)
36. Analyzes specific parts of code while running
Class
Breakpoint (C#)
Keywords (C#)
Unsigned Simple types
37. Access limited to this program or classes derived from this class
Bug (C#)
Iteration (C# statement)
array
protected internal (C# Accessibility)
38. A data type(C#)
Modifiers (C#)
protected (C# Accessibility)
array
enum
39. Holds numbers with decimal places
Float (C#)
Draw (XNA method)
Block (C# statement)
protected internal (C# Accessibility)
40. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Solution
Comments (C#)
Conditional executions (C#)
41. Specifics of methods
IDE (Integrated Development Environment)
Declaration (C# statement)
Write and test
Parameters (C#)
42. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Breakpoint (C#)
Boolean (C#)
Comments (C#)
43. Members that belong to classes
enum
static
Keywords (C#)
Access modifiers (C#)
44. Specify the declared accessibility of types an type members (private or public)
Unsigned Simple types
Access modifiers (C#)
Expression (C# statement)
Byte
45. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Using (C# statement)
Solution
Block (C# statement)
Write and test
46. A Reference types (C#)
Signed Simple types (C#)
Method (C#)
Using (C# statement)
array
47. A type of Accessibility (C#)
enum
Content (C#)
Solution
protected internal
48. Select one of a number of possible statements for execution {if}
protected internal (C# Accessibility)
Iteration (C# statement)
array
Selection (C# statement)
49. Holds content and programming code
Bug (C#)
Unsigned Simple types
Solution
Update (XNA method)
50. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Signed Simple types (C#)
protected internal
Iteration (C# statement)
Sorry!:) No result found.
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