SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of Accessibility (C#)
enum
Signed Simple types (C#)
Block (C# statement)
protected internal
2. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
protected (C# Accessibility)
Equality
Operators (C#)
3. Problems in code that prevent code from running or returns the wrong values
Modifiers (C#)
IDE (Integrated Development Environment)
Jump (C# statement)
Bug (C#)
4. Draw everything to the screen
protected internal (C# Accessibility)
Equality
Draw (XNA method)
Solution
5. Computer memory from 0 - 255 - each one composed of 8 bits
Block (C# statement)
protected (C# Accessibility)
array
Byte
6. Used to state a parameter as specifics - (float)
Selection (C# statement)
protected internal
Cast (C#)
Using (C# statement)
7. Evaluate expression
Using (C# statement)
Jump (C# statement)
Initialize (XNA method)
Expression (C# statement)
8. A data type(C#)
public (C# Accessibility)
Statement (C#)
enum
internal (C# Accessibility)
9. Load sounds or music or graphics or fonts or anything else
Statement (C#)
LoadContent (XNA method)
Draw (XNA method)
actions
10. Repeatedly execute the statement {while - do - for - foreach}
Expression (C#)
UnloadContent (XNA method)
Selection (C# statement)
Iteration (C# statement)
11. Analyzes specific parts of code while running
Breakpoint (C#)
Statement (C#)
private (C# Accessibility)
Initialize (XNA method)
12. Specifics of methods
Unsigned Simple types
Comments (C#)
Parameters (C#)
Keywords (C#)
13. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
static
Equality
actions
14. A types of operator
Equality
Objects (C#)
Selection (C# statement)
Bug (C#)
15. Select one of a number of possible statements for execution {if}
array
Cast (C#)
Selection (C# statement)
instance
16. A list of instructions that tell a computer what to do
Comments (C#)
Program
public (C# Accessibility)
Equality
17. constructed from operand and operators
Method (C#)
internal (C# Accessibility)
public (C# Accessibility)
Expression (C#)
18. A value of 0 or 1
Unsigned Simple types
Expression (C# statement)
Bit
protected internal (C# Accessibility)
19. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Content (C#)
public (C# Accessibility)
IDE (Integrated Development Environment)
20. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
array
Solution
Statement (C#)
21. Data structure that combines fields and methods in a single unit (may be user defined)
Float (C#)
Bit
Class (C# type)
private (C# Accessibility)
22. Specify the declared accessibility of types an type members (private or public)
Breakpoint (C#)
Operators (C#)
instance
Access modifiers (C#)
23. A Reference types (C#)
array
Cast (C#)
Expression (C#)
protected internal
24. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Access modifiers (C#)
Using (C# statement)
Solution
25. Represent something programs need to work with - instances of classes
Objects (C#)
private (C# Accessibility)
Expression (C# statement)
Content (C#)
26. Calls true or false for a code
array
Conditional executions (C#)
Boolean (C#)
Float (C#)
27. Members that belong to classes
static
Unsigned Simple types
protected internal
Expression (C#)
28. Holds content and programming code
LoadContent (XNA method)
Solution
Byte
Objects (C#)
29. Access limited to this program or classes derived from this class
static
protected internal (C# Accessibility)
Comments (C#)
Iteration (C# statement)
30. Access limited to this class
private (C# Accessibility)
Draw (XNA method)
Signed Simple types (C#)
actions
31. Block of C# with particular name
Iteration (C# statement)
Method (C#)
Modifiers (C#)
Jump (C# statement)
32. Like a template for objects
Write and test
Class
private (C# Accessibility)
public (C# Accessibility)
33. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Statement (C#)
Update (XNA method)
public (C# Accessibility)
Float (C#)
34. The testing of the code - computer's ability to make decisions based on variables
Signed Simple types (C#)
Update (XNA method)
IDE (Integrated Development Environment)
Conditional executions (C#)
35. byte - ushort - uint - ulong
Draw (XNA method)
Expression (C#)
Content (C#)
Unsigned Simple types
36. Members that belong to objects
instance
protected internal
internal (C# Accessibility)
Unsigned Simple types
37. Visual Studio is an _________.
Parameters (C#)
enum
IDE (Integrated Development Environment)
Access modifiers (C#)
38. Actual things such as images or videos or pictures or music
UnloadContent (XNA method)
protected internal (C# Accessibility)
Jump (C# statement)
Content (C#)
39. Access not limited
Statement (C#)
public (C# Accessibility)
Unsigned Simple types
Class
40. Obtain a resource - execute a statement and then dispose of that resource
Method (C#)
Using (C# statement)
Signed Simple types (C#)
Bit
41. Used to modify declarations of types and type members
Modifiers (C#)
Statement (C#)
Using (C# statement)
Parameters (C#)
42. sybte - short - int - long
Signed Simple types (C#)
Class (C# type)
Bug (C#)
Selection (C# statement)
43. Unload anything that's not part of the ContentManager
Class (C# type)
enum
UnloadContent (XNA method)
Iteration (C# statement)
44. Ahorthand for longer code
Operators (C#)
Using (C# statement)
LoadContent (XNA method)
Boolean (C#)
45. Access limited to this program
Write and test
internal (C# Accessibility)
Selection (C# statement)
Initialize (XNA method)
46. Access limited to this class or classes derived from this class
public (C# Accessibility)
Program
protected (C# Accessibility)
Jump (C# statement)
47. Used to transfer control {goto - return}
Solution
Comments (C#)
Parameters (C#)
Jump (C# statement)
48. Programs must describe two things... what data the program works on & what ______ the program does on the data
UnloadContent (XNA method)
Write and test
actions
private (C# Accessibility)
49. Set up anything related to your game that's not content related
Modifiers (C#)
Initialize (XNA method)
Solution
Declaration (C# statement)
50. Holds numbers with decimal places
Float (C#)
Conditional executions (C#)
protected internal (C# Accessibility)
Modifiers (C#)