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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen
Unsigned Simple types
static
Draw (XNA method)
Objects (C#)
2. Visual Studio is an _________.
Bug (C#)
Class
IDE (Integrated Development Environment)
Initialize (XNA method)
3. A type of Accessibility (C#)
Method (C#)
protected internal
internal (C# Accessibility)
Conditional executions (C#)
4. Analyzes specific parts of code while running
Conditional executions (C#)
Float (C#)
internal (C# Accessibility)
Breakpoint (C#)
5. A list of instructions that tell a computer what to do
Breakpoint (C#)
Jump (C# statement)
Program
private (C# Accessibility)
6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Objects (C#)
Statement (C#)
Breakpoint (C#)
7. Mark code or phrases that aren't read by program - marked with // or / and /
Content (C#)
Comments (C#)
Selection (C# statement)
Signed Simple types (C#)
8. sybte - short - int - long
Signed Simple types (C#)
Program
Update (XNA method)
Class
9. Select one of a number of possible statements for execution {if}
protected internal (C# Accessibility)
Expression (C# statement)
Selection (C# statement)
IDE (Integrated Development Environment)
10. A value of 0 or 1
Write and test
private (C# Accessibility)
LoadContent (XNA method)
Bit
11. Ahorthand for longer code
Iteration (C# statement)
Solution
Modifiers (C#)
Operators (C#)
12. A types of operator
Initialize (XNA method)
public (C# Accessibility)
Equality
Class
13. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Write and test
Conditional executions (C#)
Keywords (C#)
14. Calls true or false for a code
Boolean (C#)
Bug (C#)
Class (C# type)
Block (C# statement)
15. Holds numbers with decimal places
Iteration (C# statement)
Byte
Float (C#)
static
16. A data type(C#)
protected internal (C# Accessibility)
array
enum
LoadContent (XNA method)
17. Unload anything that's not part of the ContentManager
IDE (Integrated Development Environment)
UnloadContent (XNA method)
Breakpoint (C#)
public (C# Accessibility)
18. Like a template for objects
Class
Objects (C#)
array
Cast (C#)
19. Computer memory from 0 - 255 - each one composed of 8 bits
Expression (C# statement)
Byte
Equality
private (C# Accessibility)
20. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Unsigned Simple types
Solution
IDE (Integrated Development Environment)
21. constructed from operand and operators
Expression (C# statement)
Boolean (C#)
Expression (C#)
Cast (C#)
22. Evaluate expression
Breakpoint (C#)
Unsigned Simple types
Expression (C# statement)
Keywords (C#)
23. Access not limited
Bug (C#)
Modifiers (C#)
protected internal
public (C# Accessibility)
24. Specify the declared accessibility of types an type members (private or public)
Float (C#)
Bug (C#)
Content (C#)
Access modifiers (C#)
25. The action of the code - single step in program ends with ;
Statement (C#)
instance
protected (C# Accessibility)
Write and test
26. Access limited to this program
Cast (C#)
Operators (C#)
internal (C# Accessibility)
Class (C# type)
27. Predefined - reserved identifiers that have special meanings
Update (XNA method)
Keywords (C#)
Operators (C#)
Parameters (C#)
28. The testing of the code - computer's ability to make decisions based on variables
Objects (C#)
Content (C#)
Method (C#)
Conditional executions (C#)
29. Specifics of methods
LoadContent (XNA method)
Access modifiers (C#)
Parameters (C#)
Bug (C#)
30. byte - ushort - uint - ulong
Method (C#)
Cast (C#)
Unsigned Simple types
Bit
31. Used to state a parameter as specifics - (float)
Operators (C#)
Program
Signed Simple types (C#)
Cast (C#)
32. Used to modify declarations of types and type members
Modifiers (C#)
protected (C# Accessibility)
Objects (C#)
protected internal (C# Accessibility)
33. Used to transfer control {goto - return}
Program
Statement (C#)
Comments (C#)
Jump (C# statement)
34. Declare local variables and constants - type followed by identifier
Update (XNA method)
Parameters (C#)
Declaration (C# statement)
internal (C# Accessibility)
35. Set up anything related to your game that's not content related
Initialize (XNA method)
Content (C#)
Bug (C#)
Objects (C#)
36. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
LoadContent (XNA method)
UnloadContent (XNA method)
Float (C#)
37. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Objects (C#)
Selection (C# statement)
Conditional executions (C#)
38. Programs must describe two things... what data the program works on & what ______ the program does on the data
protected (C# Accessibility)
Byte
actions
Access modifiers (C#)
39. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Modifiers (C#)
Write and test
Class
Declaration (C# statement)
40. Data structure that combines fields and methods in a single unit (may be user defined)
Block (C# statement)
Bug (C#)
Class (C# type)
actions
41. Holds content and programming code
Solution
Operators (C#)
Iteration (C# statement)
Draw (XNA method)
42. Block of C# with particular name
Jump (C# statement)
Boolean (C#)
Access modifiers (C#)
Method (C#)
43. Represent something programs need to work with - instances of classes
Cast (C#)
enum
Objects (C#)
Breakpoint (C#)
44. A Reference types (C#)
Keywords (C#)
array
Unsigned Simple types
Update (XNA method)
45. Repeatedly execute the statement {while - do - for - foreach}
IDE (Integrated Development Environment)
Iteration (C# statement)
Operators (C#)
Draw (XNA method)
46. Members that belong to classes
static
protected internal (C# Accessibility)
Initialize (XNA method)
Draw (XNA method)
47. Load sounds or music or graphics or fonts or anything else
Bug (C#)
Unsigned Simple types
LoadContent (XNA method)
static
48. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Jump (C# statement)
Write and test
LoadContent (XNA method)
49. Members that belong to objects
instance
Selection (C# statement)
actions
Bit
50. Actual things such as images or videos or pictures or music
Unsigned Simple types
Selection (C# statement)
Operators (C#)
Content (C#)