Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Analyzes specific parts of code while running






2. sybte - short - int - long






3. Load sounds or music or graphics or fonts or anything else






4. Select one of a number of possible statements for execution {if}






5. Members that belong to classes






6. constructed from operand and operators






7. Used to transfer control {goto - return}






8. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






9. Access not limited






10. A types of operator






11. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






12. A data type(C#)






13. Specifics of methods






14. Repeatedly execute the statement {while - do - for - foreach}






15. Access limited to this program or classes derived from this class






16. Mark code or phrases that aren't read by program - marked with // or / and /






17. Visual Studio is an _________.






18. Evaluate expression






19. byte - ushort - uint - ulong






20. Predefined - reserved identifiers that have special meanings






21. Programs must describe two things... what data the program works on & what ______ the program does on the data






22. A type of Accessibility (C#)






23. Access limited to this class or classes derived from this class






24. Unload anything that's not part of the ContentManager






25. Holds content and programming code






26. Used to state a parameter as specifics - (float)






27. Holds numbers with decimal places






28. Problems in code that prevent code from running or returns the wrong values






29. Consists of a list of statements written between delimiters { and }.






30. Actual things such as images or videos or pictures or music






31. Represent something programs need to work with - instances of classes






32. Set up anything related to your game that's not content related






33. Declare local variables and constants - type followed by identifier






34. A value of 0 or 1






35. Block of C# with particular name






36. Computer memory from 0 - 255 - each one composed of 8 bits






37. Ahorthand for longer code






38. Members that belong to objects






39. Draw everything to the screen






40. Specify the declared accessibility of types an type members (private or public)






41. Used to modify declarations of types and type members






42. A list of instructions that tell a computer what to do






43. Like a template for objects






44. Access limited to this class






45. Obtain a resource - execute a statement and then dispose of that resource






46. Calls true or false for a code






47. Data structure that combines fields and methods in a single unit (may be user defined)






48. The action of the code - single step in program ends with ;






49. The testing of the code - computer's ability to make decisions based on variables






50. Access limited to this program