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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Breakpoint (C#)
Conditional executions (C#)
Jump (C# statement)
2. A type of Accessibility (C#)
Using (C# statement)
Block (C# statement)
Program
protected internal
3. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
internal (C# Accessibility)
protected internal
Conditional executions (C#)
4. byte - ushort - uint - ulong
private (C# Accessibility)
Unsigned Simple types
Class (C# type)
Content (C#)
5. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
instance
actions
Parameters (C#)
6. Actual things such as images or videos or pictures or music
Method (C#)
protected internal
Equality
Content (C#)
7. Access limited to this class or classes derived from this class
protected (C# Accessibility)
static
Operators (C#)
Program
8. constructed from operand and operators
Keywords (C#)
Expression (C#)
Operators (C#)
Bug (C#)
9. Members that belong to objects
Boolean (C#)
static
Byte
instance
10. Visual Studio is an _________.
Update (XNA method)
array
IDE (Integrated Development Environment)
Class
11. Used to state a parameter as specifics - (float)
Block (C# statement)
Float (C#)
Cast (C#)
Unsigned Simple types
12. Like a template for objects
Operators (C#)
Class
protected (C# Accessibility)
Equality
13. Represent something programs need to work with - instances of classes
static
protected internal (C# Accessibility)
Objects (C#)
instance
14. Access limited to this program or classes derived from this class
actions
protected internal (C# Accessibility)
Expression (C#)
protected (C# Accessibility)
15. Members that belong to classes
instance
static
Unsigned Simple types
Declaration (C# statement)
16. A Reference types (C#)
array
Draw (XNA method)
Keywords (C#)
Content (C#)
17. Holds numbers with decimal places
Float (C#)
Method (C#)
array
Expression (C#)
18. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Unsigned Simple types
Declaration (C# statement)
Comments (C#)
19. Calls true or false for a code
static
Boolean (C#)
LoadContent (XNA method)
Jump (C# statement)
20. Specifics of methods
Method (C#)
Parameters (C#)
protected (C# Accessibility)
Access modifiers (C#)
21. Unload anything that's not part of the ContentManager
instance
Initialize (XNA method)
UnloadContent (XNA method)
Solution
22. sybte - short - int - long
Signed Simple types (C#)
Statement (C#)
LoadContent (XNA method)
Operators (C#)
23. Used to modify declarations of types and type members
Modifiers (C#)
Operators (C#)
Block (C# statement)
Unsigned Simple types
24. The testing of the code - computer's ability to make decisions based on variables
Byte
Bit
Conditional executions (C#)
private (C# Accessibility)
25. A list of instructions that tell a computer what to do
protected internal (C# Accessibility)
IDE (Integrated Development Environment)
UnloadContent (XNA method)
Program
26. Load sounds or music or graphics or fonts or anything else
Equality
actions
LoadContent (XNA method)
Declaration (C# statement)
27. Draw everything to the screen
Draw (XNA method)
Method (C#)
Float (C#)
Keywords (C#)
28. Mark code or phrases that aren't read by program - marked with // or / and /
Unsigned Simple types
Statement (C#)
Comments (C#)
Modifiers (C#)
29. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Draw (XNA method)
array
Update (XNA method)
Jump (C# statement)
30. Consists of a list of statements written between delimiters { and }.
Breakpoint (C#)
enum
Equality
Block (C# statement)
31. Programs must describe two things... what data the program works on & what ______ the program does on the data
Selection (C# statement)
instance
Update (XNA method)
actions
32. Used to transfer control {goto - return}
IDE (Integrated Development Environment)
Program
Jump (C# statement)
Unsigned Simple types
33. Analyzes specific parts of code while running
Parameters (C#)
actions
Breakpoint (C#)
enum
34. A types of operator
Program
Equality
Expression (C#)
Statement (C#)
35. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Initialize (XNA method)
Breakpoint (C#)
Iteration (C# statement)
36. Access not limited
public (C# Accessibility)
protected internal (C# Accessibility)
Statement (C#)
Objects (C#)
37. Ahorthand for longer code
internal (C# Accessibility)
Operators (C#)
Float (C#)
Equality
38. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Write and test
Unsigned Simple types
enum
39. Access limited to this program
Operators (C#)
Block (C# statement)
Parameters (C#)
internal (C# Accessibility)
40. The action of the code - single step in program ends with ;
Float (C#)
Modifiers (C#)
Parameters (C#)
Statement (C#)
41. Set up anything related to your game that's not content related
internal (C# Accessibility)
Initialize (XNA method)
protected internal
Modifiers (C#)
42. Evaluate expression
UnloadContent (XNA method)
Bug (C#)
Expression (C# statement)
actions
43. Problems in code that prevent code from running or returns the wrong values
Class (C# type)
Bug (C#)
protected (C# Accessibility)
instance
44. Holds content and programming code
Solution
Draw (XNA method)
Objects (C#)
enum
45. Declare local variables and constants - type followed by identifier
public (C# Accessibility)
Method (C#)
Block (C# statement)
Declaration (C# statement)
46. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Selection (C# statement)
Class (C# type)
Program
47. A value of 0 or 1
Float (C#)
Bit
Initialize (XNA method)
Block (C# statement)
48. A data type(C#)
enum
Bit
Selection (C# statement)
Iteration (C# statement)
49. Repeatedly execute the statement {while - do - for - foreach}
Class (C# type)
Declaration (C# statement)
Objects (C#)
Iteration (C# statement)
50. Block of C# with particular name
Signed Simple types (C#)
Expression (C# statement)
Method (C#)
Operators (C#)