Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ahorthand for longer code






2. Visual Studio is an _________.






3. Unload anything that's not part of the ContentManager






4. Select one of a number of possible statements for execution {if}






5. Access limited to this program






6. Programs must describe two things... what data the program works on & what ______ the program does on the data






7. Block of C# with particular name






8. A type of Accessibility (C#)






9. constructed from operand and operators






10. Load sounds or music or graphics or fonts or anything else






11. A data type(C#)






12. Like a template for objects






13. Draw everything to the screen






14. Access not limited






15. Members that belong to classes






16. Used to modify declarations of types and type members






17. Problems in code that prevent code from running or returns the wrong values






18. Calls true or false for a code






19. Access limited to this program or classes derived from this class






20. Consists of a list of statements written between delimiters { and }.






21. The action of the code - single step in program ends with ;






22. Predefined - reserved identifiers that have special meanings






23. Specify the declared accessibility of types an type members (private or public)






24. A Reference types (C#)






25. Analyzes specific parts of code while running






26. Obtain a resource - execute a statement and then dispose of that resource






27. A value of 0 or 1






28. Holds numbers with decimal places






29. Computer memory from 0 - 255 - each one composed of 8 bits






30. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






31. Data structure that combines fields and methods in a single unit (may be user defined)






32. Repeatedly execute the statement {while - do - for - foreach}






33. Evaluate expression






34. byte - ushort - uint - ulong






35. sybte - short - int - long






36. Access limited to this class






37. Used to transfer control {goto - return}






38. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






39. The testing of the code - computer's ability to make decisions based on variables






40. Represent something programs need to work with - instances of classes






41. Holds content and programming code






42. Members that belong to objects






43. Used to state a parameter as specifics - (float)






44. Actual things such as images or videos or pictures or music






45. Mark code or phrases that aren't read by program - marked with // or / and /






46. Set up anything related to your game that's not content related






47. Declare local variables and constants - type followed by identifier






48. A types of operator






49. Specifics of methods






50. A list of instructions that tell a computer what to do