Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Obtain a resource - execute a statement and then dispose of that resource






2. Specifics of methods






3. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






4. A value of 0 or 1






5. Access limited to this class or classes derived from this class






6. Used to state a parameter as specifics - (float)






7. Select one of a number of possible statements for execution {if}






8. Holds numbers with decimal places






9. Block of C# with particular name






10. A list of instructions that tell a computer what to do






11. Specify the declared accessibility of types an type members (private or public)






12. The action of the code - single step in program ends with ;






13. A Reference types (C#)






14. Ahorthand for longer code






15. Predefined - reserved identifiers that have special meanings






16. Analyzes specific parts of code while running






17. Problems in code that prevent code from running or returns the wrong values






18. Data structure that combines fields and methods in a single unit (may be user defined)






19. Like a template for objects






20. Consists of a list of statements written between delimiters { and }.






21. Holds content and programming code






22. Load sounds or music or graphics or fonts or anything else






23. A types of operator






24. Unload anything that's not part of the ContentManager






25. Represent something programs need to work with - instances of classes






26. Programs must describe two things... what data the program works on & what ______ the program does on the data






27. Declare local variables and constants - type followed by identifier






28. sybte - short - int - long






29. Actual things such as images or videos or pictures or music






30. Computer memory from 0 - 255 - each one composed of 8 bits






31. Members that belong to classes






32. Evaluate expression






33. Set up anything related to your game that's not content related






34. Access not limited






35. constructed from operand and operators






36. Used to transfer control {goto - return}






37. Used to modify declarations of types and type members






38. Access limited to this program






39. Mark code or phrases that aren't read by program - marked with // or / and /






40. Members that belong to objects






41. Calls true or false for a code






42. The testing of the code - computer's ability to make decisions based on variables






43. Visual Studio is an _________.






44. Draw everything to the screen






45. byte - ushort - uint - ulong






46. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






47. A data type(C#)






48. A type of Accessibility (C#)






49. Access limited to this program or classes derived from this class






50. Repeatedly execute the statement {while - do - for - foreach}