Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consists of a list of statements written between delimiters { and }.






2. Load sounds or music or graphics or fonts or anything else






3. Declare local variables and constants - type followed by identifier






4. Holds content and programming code






5. A data type(C#)






6. A type of Accessibility (C#)






7. Problems in code that prevent code from running or returns the wrong values






8. Access limited to this program or classes derived from this class






9. Set up anything related to your game that's not content related






10. Evaluate expression






11. Computer memory from 0 - 255 - each one composed of 8 bits






12. The action of the code - single step in program ends with ;






13. constructed from operand and operators






14. Access limited to this program






15. Access limited to this class






16. byte - ushort - uint - ulong






17. Draw everything to the screen






18. Members that belong to objects






19. Predefined - reserved identifiers that have special meanings






20. Used to state a parameter as specifics - (float)






21. A types of operator






22. Ahorthand for longer code






23. sybte - short - int - long






24. Holds numbers with decimal places






25. Calls true or false for a code






26. A value of 0 or 1






27. Like a template for objects






28. A Reference types (C#)






29. Specify the declared accessibility of types an type members (private or public)






30. Mark code or phrases that aren't read by program - marked with // or / and /






31. Visual Studio is an _________.






32. Obtain a resource - execute a statement and then dispose of that resource






33. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






34. Unload anything that's not part of the ContentManager






35. Actual things such as images or videos or pictures or music






36. Used to transfer control {goto - return}






37. Analyzes specific parts of code while running






38. Represent something programs need to work with - instances of classes






39. Specifics of methods






40. The testing of the code - computer's ability to make decisions based on variables






41. Members that belong to classes






42. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






43. Programs must describe two things... what data the program works on & what ______ the program does on the data






44. Repeatedly execute the statement {while - do - for - foreach}






45. Data structure that combines fields and methods in a single unit (may be user defined)






46. Access not limited






47. Used to modify declarations of types and type members






48. Select one of a number of possible statements for execution {if}






49. A list of instructions that tell a computer what to do






50. Block of C# with particular name