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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. byte - ushort - uint - ulong
LoadContent (XNA method)
Unsigned Simple types
Cast (C#)
enum
2. Access limited to this program or classes derived from this class
protected (C# Accessibility)
UnloadContent (XNA method)
public (C# Accessibility)
protected internal (C# Accessibility)
3. A Reference types (C#)
array
instance
enum
Declaration (C# statement)
4. Mark code or phrases that aren't read by program - marked with // or / and /
Using (C# statement)
Program
Comments (C#)
Float (C#)
5. A type of Accessibility (C#)
protected internal
static
Draw (XNA method)
Unsigned Simple types
6. Programs must describe two things... what data the program works on & what ______ the program does on the data
Modifiers (C#)
Conditional executions (C#)
Declaration (C# statement)
actions
7. Obtain a resource - execute a statement and then dispose of that resource
Write and test
Using (C# statement)
Statement (C#)
Method (C#)
8. Members that belong to objects
Declaration (C# statement)
Modifiers (C#)
protected internal
instance
9. A list of instructions that tell a computer what to do
Program
Declaration (C# statement)
protected internal (C# Accessibility)
instance
10. Specify the declared accessibility of types an type members (private or public)
Update (XNA method)
Access modifiers (C#)
Iteration (C# statement)
Method (C#)
11. Set up anything related to your game that's not content related
Parameters (C#)
Update (XNA method)
Initialize (XNA method)
Iteration (C# statement)
12. A types of operator
Equality
Byte
LoadContent (XNA method)
Class
13. sybte - short - int - long
Signed Simple types (C#)
Method (C#)
Unsigned Simple types
UnloadContent (XNA method)
14. Analyzes specific parts of code while running
Access modifiers (C#)
Content (C#)
Byte
Breakpoint (C#)
15. Predefined - reserved identifiers that have special meanings
Jump (C# statement)
Class (C# type)
Keywords (C#)
UnloadContent (XNA method)
16. Used to transfer control {goto - return}
Jump (C# statement)
Bit
Byte
Initialize (XNA method)
17. Access limited to this class
instance
Signed Simple types (C#)
private (C# Accessibility)
Update (XNA method)
18. Represent something programs need to work with - instances of classes
Objects (C#)
static
IDE (Integrated Development Environment)
Statement (C#)
19. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Byte
Update (XNA method)
Bug (C#)
Keywords (C#)
20. Used to modify declarations of types and type members
Modifiers (C#)
Class
Unsigned Simple types
instance
21. constructed from operand and operators
Breakpoint (C#)
Using (C# statement)
Access modifiers (C#)
Expression (C#)
22. Load sounds or music or graphics or fonts or anything else
Declaration (C# statement)
Write and test
LoadContent (XNA method)
protected internal (C# Accessibility)
23. Actual things such as images or videos or pictures or music
Jump (C# statement)
Keywords (C#)
Content (C#)
protected internal (C# Accessibility)
24. Repeatedly execute the statement {while - do - for - foreach}
Breakpoint (C#)
Iteration (C# statement)
Draw (XNA method)
Expression (C# statement)
25. Access limited to this class or classes derived from this class
Bug (C#)
UnloadContent (XNA method)
Keywords (C#)
protected (C# Accessibility)
26. Members that belong to classes
IDE (Integrated Development Environment)
Expression (C#)
static
Declaration (C# statement)
27. Data structure that combines fields and methods in a single unit (may be user defined)
LoadContent (XNA method)
Block (C# statement)
Class (C# type)
Operators (C#)
28. The testing of the code - computer's ability to make decisions based on variables
protected internal
LoadContent (XNA method)
Conditional executions (C#)
Selection (C# statement)
29. Calls true or false for a code
Draw (XNA method)
Iteration (C# statement)
instance
Boolean (C#)
30. Specifics of methods
Expression (C# statement)
Parameters (C#)
Update (XNA method)
Jump (C# statement)
31. A data type(C#)
Signed Simple types (C#)
enum
Class (C# type)
public (C# Accessibility)
32. Like a template for objects
Class
Update (XNA method)
Objects (C#)
Expression (C#)
33. Block of C# with particular name
Method (C#)
static
Signed Simple types (C#)
Breakpoint (C#)
34. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Bit
Byte
Jump (C# statement)
35. Consists of a list of statements written between delimiters { and }.
Write and test
Block (C# statement)
Modifiers (C#)
static
36. Evaluate expression
Class (C# type)
Access modifiers (C#)
Bug (C#)
Expression (C# statement)
37. Select one of a number of possible statements for execution {if}
Using (C# statement)
Unsigned Simple types
Selection (C# statement)
Bit
38. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
internal (C# Accessibility)
Block (C# statement)
Breakpoint (C#)
39. Unload anything that's not part of the ContentManager
Unsigned Simple types
Access modifiers (C#)
UnloadContent (XNA method)
Bug (C#)
40. Draw everything to the screen
Write and test
Keywords (C#)
Draw (XNA method)
protected internal
41. Problems in code that prevent code from running or returns the wrong values
UnloadContent (XNA method)
Class
Bug (C#)
Initialize (XNA method)
42. Ahorthand for longer code
Write and test
Update (XNA method)
Operators (C#)
Signed Simple types (C#)
43. Holds content and programming code
Parameters (C#)
enum
Bug (C#)
Solution
44. Holds numbers with decimal places
protected internal (C# Accessibility)
internal (C# Accessibility)
UnloadContent (XNA method)
Float (C#)
45. A value of 0 or 1
Method (C#)
Bit
Statement (C#)
private (C# Accessibility)
46. Used to state a parameter as specifics - (float)
Float (C#)
Cast (C#)
Signed Simple types (C#)
Draw (XNA method)
47. Visual Studio is an _________.
IDE (Integrated Development Environment)
Float (C#)
Parameters (C#)
Cast (C#)
48. Access limited to this program
Comments (C#)
internal (C# Accessibility)
Boolean (C#)
Write and test
49. Access not limited
protected internal
Equality
public (C# Accessibility)
Using (C# statement)
50. The action of the code - single step in program ends with ;
protected (C# Accessibility)
Keywords (C#)
Statement (C#)
Conditional executions (C#)