Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The testing of the code - computer's ability to make decisions based on variables






2. Represent something programs need to work with - instances of classes






3. Analyzes specific parts of code while running






4. Obtain a resource - execute a statement and then dispose of that resource






5. Used to modify declarations of types and type members






6. Members that belong to classes






7. Unload anything that's not part of the ContentManager






8. Declare local variables and constants - type followed by identifier






9. Set up anything related to your game that's not content related






10. Mark code or phrases that aren't read by program - marked with // or / and /






11. A Reference types (C#)






12. Access not limited






13. Problems in code that prevent code from running or returns the wrong values






14. Consists of a list of statements written between delimiters { and }.






15. Load sounds or music or graphics or fonts or anything else






16. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






17. Access limited to this class or classes derived from this class






18. Programs must describe two things... what data the program works on & what ______ the program does on the data






19. Ahorthand for longer code






20. Calls true or false for a code






21. A data type(C#)






22. Members that belong to objects






23. Block of C# with particular name






24. constructed from operand and operators






25. Specify the declared accessibility of types an type members (private or public)






26. Used to transfer control {goto - return}






27. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






28. Predefined - reserved identifiers that have special meanings






29. Draw everything to the screen






30. Data structure that combines fields and methods in a single unit (may be user defined)






31. Evaluate expression






32. Computer memory from 0 - 255 - each one composed of 8 bits






33. Holds content and programming code






34. sybte - short - int - long






35. Access limited to this class






36. A types of operator






37. Visual Studio is an _________.






38. Used to state a parameter as specifics - (float)






39. Specifics of methods






40. Actual things such as images or videos or pictures or music






41. Holds numbers with decimal places






42. The action of the code - single step in program ends with ;






43. A list of instructions that tell a computer what to do






44. A value of 0 or 1






45. Repeatedly execute the statement {while - do - for - foreach}






46. A type of Accessibility (C#)






47. Like a template for objects






48. byte - ushort - uint - ulong






49. Access limited to this program or classes derived from this class






50. Select one of a number of possible statements for execution {if}