Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The testing of the code - computer's ability to make decisions based on variables






2. Analyzes specific parts of code while running






3. Set up anything related to your game that's not content related






4. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






5. Block of C# with particular name






6. A list of instructions that tell a computer what to do






7. Repeatedly execute the statement {while - do - for - foreach}






8. Declare local variables and constants - type followed by identifier






9. Visual Studio is an _________.






10. Ahorthand for longer code






11. Obtain a resource - execute a statement and then dispose of that resource






12. The action of the code - single step in program ends with ;






13. Load sounds or music or graphics or fonts or anything else






14. A data type(C#)






15. A value of 0 or 1






16. Calls true or false for a code






17. Predefined - reserved identifiers that have special meanings






18. Like a template for objects






19. constructed from operand and operators






20. Used to state a parameter as specifics - (float)






21. sybte - short - int - long






22. Access limited to this program






23. A types of operator






24. Programs must describe two things... what data the program works on & what ______ the program does on the data






25. Members that belong to classes






26. Access limited to this class or classes derived from this class






27. Draw everything to the screen






28. byte - ushort - uint - ulong






29. Used to modify declarations of types and type members






30. Represent something programs need to work with - instances of classes






31. A type of Accessibility (C#)






32. Select one of a number of possible statements for execution {if}






33. Access limited to this program or classes derived from this class






34. Access not limited






35. Used to transfer control {goto - return}






36. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






37. Specify the declared accessibility of types an type members (private or public)






38. Members that belong to objects






39. Specifics of methods






40. Computer memory from 0 - 255 - each one composed of 8 bits






41. Data structure that combines fields and methods in a single unit (may be user defined)






42. Actual things such as images or videos or pictures or music






43. A Reference types (C#)






44. Consists of a list of statements written between delimiters { and }.






45. Problems in code that prevent code from running or returns the wrong values






46. Access limited to this class






47. Unload anything that's not part of the ContentManager






48. Holds numbers with decimal places






49. Holds content and programming code






50. Mark code or phrases that aren't read by program - marked with // or / and /