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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A Reference types (C#)
array
Breakpoint (C#)
protected internal (C# Accessibility)
Class (C# type)
2. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Conditional executions (C#)
Access modifiers (C#)
Selection (C# statement)
Update (XNA method)
3. Like a template for objects
Program
Class
internal (C# Accessibility)
static
4. Holds content and programming code
Modifiers (C#)
Jump (C# statement)
instance
Solution
5. The testing of the code - computer's ability to make decisions based on variables
Class (C# type)
Solution
Conditional executions (C#)
Content (C#)
6. byte - ushort - uint - ulong
Conditional executions (C#)
Float (C#)
Unsigned Simple types
Declaration (C# statement)
7. Ahorthand for longer code
Operators (C#)
private (C# Accessibility)
enum
protected internal (C# Accessibility)
8. A list of instructions that tell a computer what to do
Breakpoint (C#)
Conditional executions (C#)
Expression (C#)
Program
9. Used to transfer control {goto - return}
instance
Selection (C# statement)
Jump (C# statement)
Declaration (C# statement)
10. sybte - short - int - long
Initialize (XNA method)
Signed Simple types (C#)
protected (C# Accessibility)
Equality
11. Access not limited
Expression (C#)
Update (XNA method)
public (C# Accessibility)
Signed Simple types (C#)
12. A data type(C#)
protected (C# Accessibility)
Breakpoint (C#)
enum
Selection (C# statement)
13. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
static
Selection (C# statement)
Write and test
Equality
14. Mark code or phrases that aren't read by program - marked with // or / and /
Iteration (C# statement)
Comments (C#)
Bit
Bug (C#)
15. Access limited to this program
internal (C# Accessibility)
protected (C# Accessibility)
Iteration (C# statement)
Boolean (C#)
16. Specifics of methods
Initialize (XNA method)
actions
Keywords (C#)
Parameters (C#)
17. Used to state a parameter as specifics - (float)
Equality
Update (XNA method)
IDE (Integrated Development Environment)
Cast (C#)
18. Evaluate expression
Cast (C#)
Expression (C# statement)
Update (XNA method)
Method (C#)
19. Declare local variables and constants - type followed by identifier
Comments (C#)
Solution
Conditional executions (C#)
Declaration (C# statement)
20. Access limited to this class or classes derived from this class
Byte
IDE (Integrated Development Environment)
protected (C# Accessibility)
Declaration (C# statement)
21. Block of C# with particular name
Comments (C#)
Method (C#)
Operators (C#)
array
22. Actual things such as images or videos or pictures or music
Modifiers (C#)
Content (C#)
Bug (C#)
protected internal
23. Visual Studio is an _________.
IDE (Integrated Development Environment)
Jump (C# statement)
Parameters (C#)
Declaration (C# statement)
24. Draw everything to the screen
Draw (XNA method)
Parameters (C#)
Initialize (XNA method)
Signed Simple types (C#)
25. Specify the declared accessibility of types an type members (private or public)
Parameters (C#)
Initialize (XNA method)
Access modifiers (C#)
Byte
26. Problems in code that prevent code from running or returns the wrong values
Keywords (C#)
Bug (C#)
Using (C# statement)
Selection (C# statement)
27. Members that belong to objects
Operators (C#)
Comments (C#)
static
instance
28. Access limited to this program or classes derived from this class
IDE (Integrated Development Environment)
Boolean (C#)
array
protected internal (C# Accessibility)
29. Unload anything that's not part of the ContentManager
Initialize (XNA method)
Program
UnloadContent (XNA method)
array
30. A value of 0 or 1
UnloadContent (XNA method)
Block (C# statement)
Access modifiers (C#)
Bit
31. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Equality
IDE (Integrated Development Environment)
Draw (XNA method)
32. Holds numbers with decimal places
Equality
UnloadContent (XNA method)
Solution
Float (C#)
33. Access limited to this class
private (C# Accessibility)
Class
UnloadContent (XNA method)
LoadContent (XNA method)
34. Set up anything related to your game that's not content related
Iteration (C# statement)
Block (C# statement)
Initialize (XNA method)
LoadContent (XNA method)
35. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
Bit
array
Modifiers (C#)
36. Represent something programs need to work with - instances of classes
Bug (C#)
Keywords (C#)
Equality
Objects (C#)
37. Predefined - reserved identifiers that have special meanings
Statement (C#)
Operators (C#)
Keywords (C#)
Content (C#)
38. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Keywords (C#)
Draw (XNA method)
instance
39. A types of operator
Keywords (C#)
Write and test
Equality
Solution
40. Computer memory from 0 - 255 - each one composed of 8 bits
Parameters (C#)
Objects (C#)
array
Byte
41. constructed from operand and operators
public (C# Accessibility)
instance
Selection (C# statement)
Expression (C#)
42. The action of the code - single step in program ends with ;
Bit
Statement (C#)
public (C# Accessibility)
Write and test
43. Analyzes specific parts of code while running
Equality
IDE (Integrated Development Environment)
Bit
Breakpoint (C#)
44. Members that belong to classes
Breakpoint (C#)
Block (C# statement)
Boolean (C#)
static
45. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Solution
Selection (C# statement)
Update (XNA method)
46. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
array
Content (C#)
IDE (Integrated Development Environment)
47. Data structure that combines fields and methods in a single unit (may be user defined)
Signed Simple types (C#)
Block (C# statement)
Class (C# type)
Conditional executions (C#)
48. Programs must describe two things... what data the program works on & what ______ the program does on the data
IDE (Integrated Development Environment)
actions
Block (C# statement)
Content (C#)
49. A type of Accessibility (C#)
protected internal
Write and test
Objects (C#)
Method (C#)
50. Used to modify declarations of types and type members
Modifiers (C#)
Solution
Class
Equality