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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs must describe two things... what data the program works on & what ______ the program does on the data
IDE (Integrated Development Environment)
Bug (C#)
protected (C# Accessibility)
actions
2. Access limited to this program
internal (C# Accessibility)
array
Boolean (C#)
IDE (Integrated Development Environment)
3. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Draw (XNA method)
Float (C#)
Equality
Update (XNA method)
4. Used to modify declarations of types and type members
Comments (C#)
Modifiers (C#)
Program
Bug (C#)
5. Used to state a parameter as specifics - (float)
Keywords (C#)
actions
Cast (C#)
Operators (C#)
6. Computer memory from 0 - 255 - each one composed of 8 bits
Declaration (C# statement)
Byte
Block (C# statement)
IDE (Integrated Development Environment)
7. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Block (C# statement)
protected (C# Accessibility)
Operators (C#)
8. A types of operator
Update (XNA method)
Objects (C#)
Program
Equality
9. Predefined - reserved identifiers that have special meanings
IDE (Integrated Development Environment)
Bug (C#)
UnloadContent (XNA method)
Keywords (C#)
10. Access limited to this class or classes derived from this class
Comments (C#)
Cast (C#)
protected (C# Accessibility)
Expression (C#)
11. Specifics of methods
Expression (C# statement)
protected internal
Selection (C# statement)
Parameters (C#)
12. Calls true or false for a code
Boolean (C#)
enum
UnloadContent (XNA method)
Breakpoint (C#)
13. Set up anything related to your game that's not content related
Initialize (XNA method)
Keywords (C#)
Parameters (C#)
Conditional executions (C#)
14. Members that belong to objects
instance
Operators (C#)
Declaration (C# statement)
protected internal (C# Accessibility)
15. Load sounds or music or graphics or fonts or anything else
Operators (C#)
IDE (Integrated Development Environment)
LoadContent (XNA method)
actions
16. sybte - short - int - long
instance
protected internal
private (C# Accessibility)
Signed Simple types (C#)
17. Ahorthand for longer code
Update (XNA method)
UnloadContent (XNA method)
Declaration (C# statement)
Operators (C#)
18. Represent something programs need to work with - instances of classes
public (C# Accessibility)
Objects (C#)
Program
UnloadContent (XNA method)
19. Problems in code that prevent code from running or returns the wrong values
Jump (C# statement)
Cast (C#)
Bug (C#)
Conditional executions (C#)
20. Used to transfer control {goto - return}
Access modifiers (C#)
private (C# Accessibility)
Jump (C# statement)
Bug (C#)
21. Access not limited
instance
Draw (XNA method)
public (C# Accessibility)
Jump (C# statement)
22. Block of C# with particular name
Class (C# type)
Iteration (C# statement)
Write and test
Method (C#)
23. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
actions
UnloadContent (XNA method)
Block (C# statement)
24. A list of instructions that tell a computer what to do
Program
Byte
private (C# Accessibility)
Float (C#)
25. Holds content and programming code
Solution
Float (C#)
Parameters (C#)
Objects (C#)
26. Visual Studio is an _________.
IDE (Integrated Development Environment)
private (C# Accessibility)
actions
UnloadContent (XNA method)
27. A value of 0 or 1
actions
protected (C# Accessibility)
Bit
Access modifiers (C#)
28. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Declaration (C# statement)
internal (C# Accessibility)
Unsigned Simple types
29. Access limited to this class
Class (C# type)
Program
private (C# Accessibility)
Equality
30. Unload anything that's not part of the ContentManager
Operators (C#)
Content (C#)
Modifiers (C#)
UnloadContent (XNA method)
31. Draw everything to the screen
Declaration (C# statement)
Content (C#)
actions
Draw (XNA method)
32. Data structure that combines fields and methods in a single unit (may be user defined)
LoadContent (XNA method)
public (C# Accessibility)
actions
Class (C# type)
33. Evaluate expression
Initialize (XNA method)
Content (C#)
Expression (C# statement)
Class
34. Declare local variables and constants - type followed by identifier
Breakpoint (C#)
Declaration (C# statement)
Draw (XNA method)
Using (C# statement)
35. The testing of the code - computer's ability to make decisions based on variables
Comments (C#)
Expression (C#)
Content (C#)
Conditional executions (C#)
36. The action of the code - single step in program ends with ;
actions
Iteration (C# statement)
enum
Statement (C#)
37. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
public (C# Accessibility)
Content (C#)
Statement (C#)
38. constructed from operand and operators
Expression (C#)
Operators (C#)
Class
Modifiers (C#)
39. byte - ushort - uint - ulong
Declaration (C# statement)
Unsigned Simple types
static
Objects (C#)
40. Obtain a resource - execute a statement and then dispose of that resource
Objects (C#)
Using (C# statement)
Update (XNA method)
Signed Simple types (C#)
41. Specify the declared accessibility of types an type members (private or public)
Modifiers (C#)
instance
actions
Access modifiers (C#)
42. Actual things such as images or videos or pictures or music
Content (C#)
Comments (C#)
Method (C#)
Access modifiers (C#)
43. A data type(C#)
enum
instance
Block (C# statement)
Float (C#)
44. Holds numbers with decimal places
Jump (C# statement)
Operators (C#)
protected internal
Float (C#)
45. Members that belong to classes
array
Conditional executions (C#)
private (C# Accessibility)
static
46. A type of Accessibility (C#)
Parameters (C#)
Objects (C#)
protected internal
Statement (C#)
47. Consists of a list of statements written between delimiters { and }.
Keywords (C#)
instance
Cast (C#)
Block (C# statement)
48. Analyzes specific parts of code while running
Bit
Cast (C#)
Boolean (C#)
Breakpoint (C#)
49. A Reference types (C#)
array
Expression (C# statement)
Boolean (C#)
IDE (Integrated Development Environment)
50. Repeatedly execute the statement {while - do - for - foreach}
Bit
Keywords (C#)
Draw (XNA method)
Iteration (C# statement)