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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A types of operator
Equality
Block (C# statement)
Update (XNA method)
enum
2. Evaluate expression
Program
Keywords (C#)
Equality
Expression (C# statement)
3. Access limited to this program
internal (C# Accessibility)
static
Solution
Block (C# statement)
4. Data structure that combines fields and methods in a single unit (may be user defined)
private (C# Accessibility)
Class (C# type)
Iteration (C# statement)
internal (C# Accessibility)
5. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
static
Write and test
Update (XNA method)
6. Represent something programs need to work with - instances of classes
Parameters (C#)
Solution
LoadContent (XNA method)
Objects (C#)
7. Draw everything to the screen
Draw (XNA method)
Solution
Cast (C#)
Content (C#)
8. Access not limited
Solution
Initialize (XNA method)
Float (C#)
public (C# Accessibility)
9. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Using (C# statement)
protected internal
Iteration (C# statement)
10. Programs must describe two things... what data the program works on & what ______ the program does on the data
IDE (Integrated Development Environment)
actions
protected internal (C# Accessibility)
Selection (C# statement)
11. Access limited to this program or classes derived from this class
Iteration (C# statement)
Breakpoint (C#)
internal (C# Accessibility)
protected internal (C# Accessibility)
12. Analyzes specific parts of code while running
Update (XNA method)
Breakpoint (C#)
Boolean (C#)
Using (C# statement)
13. Used to transfer control {goto - return}
Operators (C#)
Jump (C# statement)
Method (C#)
actions
14. constructed from operand and operators
Solution
Program
Expression (C#)
Modifiers (C#)
15. A Reference types (C#)
Jump (C# statement)
Program
array
Unsigned Simple types
16. Repeatedly execute the statement {while - do - for - foreach}
Declaration (C# statement)
IDE (Integrated Development Environment)
Iteration (C# statement)
Equality
17. A list of instructions that tell a computer what to do
protected internal (C# Accessibility)
Float (C#)
Program
array
18. Obtain a resource - execute a statement and then dispose of that resource
Class
Using (C# statement)
Update (XNA method)
Class (C# type)
19. A type of Accessibility (C#)
Unsigned Simple types
protected internal
Statement (C#)
UnloadContent (XNA method)
20. Computer memory from 0 - 255 - each one composed of 8 bits
Access modifiers (C#)
Cast (C#)
Byte
Using (C# statement)
21. Holds content and programming code
internal (C# Accessibility)
Class
Draw (XNA method)
Solution
22. Visual Studio is an _________.
Cast (C#)
Expression (C#)
IDE (Integrated Development Environment)
Access modifiers (C#)
23. Members that belong to classes
Jump (C# statement)
Bug (C#)
static
Unsigned Simple types
24. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Objects (C#)
Initialize (XNA method)
static
25. The action of the code - single step in program ends with ;
static
internal (C# Accessibility)
Comments (C#)
Statement (C#)
26. Used to state a parameter as specifics - (float)
Float (C#)
UnloadContent (XNA method)
Cast (C#)
Block (C# statement)
27. The testing of the code - computer's ability to make decisions based on variables
Equality
protected internal (C# Accessibility)
Update (XNA method)
Conditional executions (C#)
28. Used to modify declarations of types and type members
Selection (C# statement)
Modifiers (C#)
Objects (C#)
Float (C#)
29. A data type(C#)
Operators (C#)
Solution
enum
Using (C# statement)
30. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Float (C#)
instance
Solution
31. Ahorthand for longer code
Operators (C#)
Objects (C#)
protected (C# Accessibility)
Bit
32. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Class (C# type)
Write and test
Program
Statement (C#)
33. Specify the declared accessibility of types an type members (private or public)
internal (C# Accessibility)
Equality
Initialize (XNA method)
Access modifiers (C#)
34. A value of 0 or 1
Update (XNA method)
Bit
Initialize (XNA method)
array
35. Block of C# with particular name
public (C# Accessibility)
Method (C#)
Bug (C#)
Breakpoint (C#)
36. Load sounds or music or graphics or fonts or anything else
protected (C# Accessibility)
Byte
LoadContent (XNA method)
static
37. Predefined - reserved identifiers that have special meanings
Float (C#)
protected (C# Accessibility)
Keywords (C#)
Boolean (C#)
38. Access limited to this class or classes derived from this class
UnloadContent (XNA method)
protected (C# Accessibility)
Byte
Access modifiers (C#)
39. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
enum
Byte
Update (XNA method)
Signed Simple types (C#)
40. Actual things such as images or videos or pictures or music
actions
Breakpoint (C#)
array
Content (C#)
41. Specifics of methods
array
Iteration (C# statement)
Parameters (C#)
Equality
42. byte - ushort - uint - ulong
enum
Unsigned Simple types
static
Signed Simple types (C#)
43. Like a template for objects
Equality
Conditional executions (C#)
Class
Content (C#)
44. Access limited to this class
LoadContent (XNA method)
Expression (C# statement)
Draw (XNA method)
private (C# Accessibility)
45. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Breakpoint (C#)
Method (C#)
array
46. Declare local variables and constants - type followed by identifier
Objects (C#)
Declaration (C# statement)
Float (C#)
Breakpoint (C#)
47. Holds numbers with decimal places
Signed Simple types (C#)
Float (C#)
Boolean (C#)
protected (C# Accessibility)
48. Calls true or false for a code
Parameters (C#)
Solution
Keywords (C#)
Boolean (C#)
49. Members that belong to objects
Selection (C# statement)
instance
Float (C#)
static
50. sybte - short - int - long
Signed Simple types (C#)
Operators (C#)
LoadContent (XNA method)
internal (C# Accessibility)