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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Statement (C#)
Objects (C#)
LoadContent (XNA method)
Update (XNA method)
2. Visual Studio is an _________.
Expression (C#)
IDE (Integrated Development Environment)
Bit
protected internal
3. Access limited to this class
private (C# Accessibility)
Solution
Byte
Parameters (C#)
4. Computer memory from 0 - 255 - each one composed of 8 bits
Bug (C#)
Class (C# type)
Byte
Declaration (C# statement)
5. Calls true or false for a code
Expression (C#)
Comments (C#)
Boolean (C#)
Unsigned Simple types
6. Programs must describe two things... what data the program works on & what ______ the program does on the data
Float (C#)
protected internal
actions
Iteration (C# statement)
7. Access limited to this program
internal (C# Accessibility)
array
Cast (C#)
IDE (Integrated Development Environment)
8. Predefined - reserved identifiers that have special meanings
Parameters (C#)
Keywords (C#)
enum
Class
9. Block of C# with particular name
LoadContent (XNA method)
Signed Simple types (C#)
Method (C#)
Equality
10. Specifics of methods
Draw (XNA method)
IDE (Integrated Development Environment)
Using (C# statement)
Parameters (C#)
11. A types of operator
Breakpoint (C#)
Equality
Objects (C#)
Bit
12. Obtain a resource - execute a statement and then dispose of that resource
Write and test
Float (C#)
IDE (Integrated Development Environment)
Using (C# statement)
13. constructed from operand and operators
Method (C#)
Expression (C#)
Jump (C# statement)
Bug (C#)
14. Members that belong to objects
instance
Statement (C#)
Modifiers (C#)
public (C# Accessibility)
15. Holds numbers with decimal places
instance
Expression (C#)
Parameters (C#)
Float (C#)
16. Access not limited
public (C# Accessibility)
protected internal
LoadContent (XNA method)
Access modifiers (C#)
17. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
IDE (Integrated Development Environment)
Class
Float (C#)
18. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Objects (C#)
Method (C#)
Expression (C#)
19. Represent something programs need to work with - instances of classes
Class
array
Objects (C#)
Bit
20. Analyzes specific parts of code while running
Breakpoint (C#)
Objects (C#)
Cast (C#)
Expression (C# statement)
21. Draw everything to the screen
Draw (XNA method)
Class (C# type)
Declaration (C# statement)
Statement (C#)
22. Holds content and programming code
Solution
instance
Cast (C#)
Write and test
23. The testing of the code - computer's ability to make decisions based on variables
Cast (C#)
Iteration (C# statement)
Solution
Conditional executions (C#)
24. Evaluate expression
Iteration (C# statement)
Access modifiers (C#)
Solution
Expression (C# statement)
25. Select one of a number of possible statements for execution {if}
Selection (C# statement)
public (C# Accessibility)
internal (C# Accessibility)
instance
26. Members that belong to classes
Write and test
Bit
Declaration (C# statement)
static
27. sybte - short - int - long
Update (XNA method)
Signed Simple types (C#)
array
Solution
28. Ahorthand for longer code
Declaration (C# statement)
Signed Simple types (C#)
Objects (C#)
Operators (C#)
29. A value of 0 or 1
Selection (C# statement)
Keywords (C#)
Bit
Solution
30. A data type(C#)
Declaration (C# statement)
enum
Signed Simple types (C#)
Selection (C# statement)
31. Problems in code that prevent code from running or returns the wrong values
Comments (C#)
Class
Write and test
Bug (C#)
32. Unload anything that's not part of the ContentManager
protected internal (C# Accessibility)
UnloadContent (XNA method)
Byte
array
33. Used to transfer control {goto - return}
Expression (C# statement)
Jump (C# statement)
Class
private (C# Accessibility)
34. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Keywords (C#)
protected internal (C# Accessibility)
Parameters (C#)
35. Load sounds or music or graphics or fonts or anything else
Program
LoadContent (XNA method)
Keywords (C#)
Selection (C# statement)
36. Access limited to this program or classes derived from this class
array
protected internal (C# Accessibility)
Statement (C#)
Equality
37. A list of instructions that tell a computer what to do
Program
Access modifiers (C#)
Equality
public (C# Accessibility)
38. Used to state a parameter as specifics - (float)
Iteration (C# statement)
Equality
Cast (C#)
Comments (C#)
39. A type of Accessibility (C#)
Expression (C# statement)
array
protected internal
Program
40. A Reference types (C#)
Draw (XNA method)
static
array
private (C# Accessibility)
41. Declare local variables and constants - type followed by identifier
Class
Write and test
internal (C# Accessibility)
Declaration (C# statement)
42. Used to modify declarations of types and type members
Unsigned Simple types
Modifiers (C#)
UnloadContent (XNA method)
Draw (XNA method)
43. The action of the code - single step in program ends with ;
Expression (C# statement)
Keywords (C#)
Statement (C#)
instance
44. Set up anything related to your game that's not content related
Block (C# statement)
Initialize (XNA method)
Boolean (C#)
Modifiers (C#)
45. Actual things such as images or videos or pictures or music
Iteration (C# statement)
Statement (C#)
Content (C#)
Float (C#)
46. byte - ushort - uint - ulong
Unsigned Simple types
actions
Equality
Byte
47. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
enum
Declaration (C# statement)
private (C# Accessibility)
48. Like a template for objects
Expression (C# statement)
static
Class
Comments (C#)
49. Repeatedly execute the statement {while - do - for - foreach}
Operators (C#)
UnloadContent (XNA method)
Cast (C#)
Iteration (C# statement)
50. Access limited to this class or classes derived from this class
Signed Simple types (C#)
Solution
protected (C# Accessibility)
instance