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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Load sounds or music or graphics or fonts or anything else
LoadContent (XNA method)
Equality
UnloadContent (XNA method)
Signed Simple types (C#)
2. constructed from operand and operators
protected (C# Accessibility)
Content (C#)
Expression (C#)
Initialize (XNA method)
3. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
actions
Using (C# statement)
Bit
4. Access not limited
Expression (C#)
Draw (XNA method)
Float (C#)
public (C# Accessibility)
5. Actual things such as images or videos or pictures or music
internal (C# Accessibility)
Keywords (C#)
Content (C#)
Byte
6. Computer memory from 0 - 255 - each one composed of 8 bits
protected (C# Accessibility)
Using (C# statement)
Byte
Conditional executions (C#)
7. Access limited to this class
array
private (C# Accessibility)
Selection (C# statement)
Class (C# type)
8. Like a template for objects
Objects (C#)
actions
protected internal (C# Accessibility)
Class
9. Block of C# with particular name
Cast (C#)
Keywords (C#)
Method (C#)
Operators (C#)
10. Used to modify declarations of types and type members
Unsigned Simple types
internal (C# Accessibility)
Modifiers (C#)
Comments (C#)
11. Access limited to this program
internal (C# Accessibility)
Operators (C#)
Boolean (C#)
Selection (C# statement)
12. A type of Accessibility (C#)
Declaration (C# statement)
internal (C# Accessibility)
Access modifiers (C#)
protected internal
13. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Initialize (XNA method)
Write and test
Comments (C#)
Using (C# statement)
14. A list of instructions that tell a computer what to do
Program
Statement (C#)
IDE (Integrated Development Environment)
Declaration (C# statement)
15. Analyzes specific parts of code while running
Solution
Boolean (C#)
Breakpoint (C#)
Jump (C# statement)
16. Represent something programs need to work with - instances of classes
Update (XNA method)
Using (C# statement)
Objects (C#)
Jump (C# statement)
17. The testing of the code - computer's ability to make decisions based on variables
Update (XNA method)
Write and test
Block (C# statement)
Conditional executions (C#)
18. A Reference types (C#)
Bug (C#)
UnloadContent (XNA method)
array
Class (C# type)
19. Programs must describe two things... what data the program works on & what ______ the program does on the data
protected (C# Accessibility)
actions
Modifiers (C#)
Objects (C#)
20. A value of 0 or 1
internal (C# Accessibility)
Bit
Solution
Iteration (C# statement)
21. A types of operator
Content (C#)
instance
Equality
Bit
22. Data structure that combines fields and methods in a single unit (may be user defined)
Block (C# statement)
Comments (C#)
Declaration (C# statement)
Class (C# type)
23. Predefined - reserved identifiers that have special meanings
IDE (Integrated Development Environment)
Keywords (C#)
Breakpoint (C#)
Access modifiers (C#)
24. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Write and test
IDE (Integrated Development Environment)
Modifiers (C#)
25. Holds content and programming code
Solution
Float (C#)
Cast (C#)
protected internal
26. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Bit
Breakpoint (C#)
Class (C# type)
27. Draw everything to the screen
Draw (XNA method)
Keywords (C#)
protected internal
Block (C# statement)
28. Evaluate expression
Statement (C#)
IDE (Integrated Development Environment)
Content (C#)
Expression (C# statement)
29. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Modifiers (C#)
IDE (Integrated Development Environment)
Update (XNA method)
Objects (C#)
30. Mark code or phrases that aren't read by program - marked with // or / and /
Content (C#)
Initialize (XNA method)
enum
Comments (C#)
31. byte - ushort - uint - ulong
Parameters (C#)
Class
Access modifiers (C#)
Unsigned Simple types
32. Specifics of methods
IDE (Integrated Development Environment)
Parameters (C#)
Operators (C#)
Modifiers (C#)
33. Used to state a parameter as specifics - (float)
Content (C#)
Program
Cast (C#)
Comments (C#)
34. Used to transfer control {goto - return}
Jump (C# statement)
Class
Access modifiers (C#)
protected (C# Accessibility)
35. Holds numbers with decimal places
Objects (C#)
instance
Float (C#)
Initialize (XNA method)
36. Calls true or false for a code
Program
Expression (C# statement)
Boolean (C#)
enum
37. Problems in code that prevent code from running or returns the wrong values
Cast (C#)
Boolean (C#)
Bug (C#)
Update (XNA method)
38. Ahorthand for longer code
Operators (C#)
Update (XNA method)
Using (C# statement)
private (C# Accessibility)
39. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Program
public (C# Accessibility)
Modifiers (C#)
40. Members that belong to objects
instance
protected internal (C# Accessibility)
Program
enum
41. The action of the code - single step in program ends with ;
Statement (C#)
Class (C# type)
Using (C# statement)
IDE (Integrated Development Environment)
42. Specify the declared accessibility of types an type members (private or public)
Keywords (C#)
Access modifiers (C#)
Byte
protected internal
43. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Program
Initialize (XNA method)
Keywords (C#)
44. Set up anything related to your game that's not content related
UnloadContent (XNA method)
Breakpoint (C#)
Initialize (XNA method)
Content (C#)
45. Members that belong to classes
Expression (C# statement)
static
array
Expression (C#)
46. Repeatedly execute the statement {while - do - for - foreach}
enum
Iteration (C# statement)
protected internal
Jump (C# statement)
47. Visual Studio is an _________.
IDE (Integrated Development Environment)
Expression (C#)
Comments (C#)
static
48. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Solution
Conditional executions (C#)
Signed Simple types (C#)
49. Declare local variables and constants - type followed by identifier
Bit
Comments (C#)
Declaration (C# statement)
protected internal
50. sybte - short - int - long
Parameters (C#)
Using (C# statement)
Signed Simple types (C#)
Bug (C#)