Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen






2. Visual Studio is an _________.






3. A type of Accessibility (C#)






4. Analyzes specific parts of code while running






5. A list of instructions that tell a computer what to do






6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






7. Mark code or phrases that aren't read by program - marked with // or / and /






8. sybte - short - int - long






9. Select one of a number of possible statements for execution {if}






10. A value of 0 or 1






11. Ahorthand for longer code






12. A types of operator






13. Consists of a list of statements written between delimiters { and }.






14. Calls true or false for a code






15. Holds numbers with decimal places






16. A data type(C#)






17. Unload anything that's not part of the ContentManager






18. Like a template for objects






19. Computer memory from 0 - 255 - each one composed of 8 bits






20. Access limited to this class or classes derived from this class






21. constructed from operand and operators






22. Evaluate expression






23. Access not limited






24. Specify the declared accessibility of types an type members (private or public)






25. The action of the code - single step in program ends with ;






26. Access limited to this program






27. Predefined - reserved identifiers that have special meanings






28. The testing of the code - computer's ability to make decisions based on variables






29. Specifics of methods






30. byte - ushort - uint - ulong






31. Used to state a parameter as specifics - (float)






32. Used to modify declarations of types and type members






33. Used to transfer control {goto - return}






34. Declare local variables and constants - type followed by identifier






35. Set up anything related to your game that's not content related






36. Access limited to this program or classes derived from this class






37. Obtain a resource - execute a statement and then dispose of that resource






38. Programs must describe two things... what data the program works on & what ______ the program does on the data






39. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






40. Data structure that combines fields and methods in a single unit (may be user defined)






41. Holds content and programming code






42. Block of C# with particular name






43. Represent something programs need to work with - instances of classes






44. A Reference types (C#)






45. Repeatedly execute the statement {while - do - for - foreach}






46. Members that belong to classes






47. Load sounds or music or graphics or fonts or anything else






48. Problems in code that prevent code from running or returns the wrong values






49. Members that belong to objects






50. Actual things such as images or videos or pictures or music