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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A Reference types (C#)
instance
array
Operators (C#)
Cast (C#)
2. Used to modify declarations of types and type members
Modifiers (C#)
private (C# Accessibility)
Class
Solution
3. A value of 0 or 1
Initialize (XNA method)
Iteration (C# statement)
Boolean (C#)
Bit
4. byte - ushort - uint - ulong
Signed Simple types (C#)
Objects (C#)
protected internal (C# Accessibility)
Unsigned Simple types
5. A types of operator
public (C# Accessibility)
Content (C#)
Modifiers (C#)
Equality
6. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Objects (C#)
Cast (C#)
actions
7. Specify the declared accessibility of types an type members (private or public)
Update (XNA method)
static
Modifiers (C#)
Access modifiers (C#)
8. Access not limited
Statement (C#)
array
Float (C#)
public (C# Accessibility)
9. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
private (C# Accessibility)
Equality
Jump (C# statement)
10. Like a template for objects
protected internal
Expression (C# statement)
Signed Simple types (C#)
Class
11. Holds numbers with decimal places
Byte
Float (C#)
public (C# Accessibility)
Conditional executions (C#)
12. Consists of a list of statements written between delimiters { and }.
protected internal
internal (C# Accessibility)
Block (C# statement)
Bit
13. Specifics of methods
protected internal (C# Accessibility)
Statement (C#)
Parameters (C#)
Block (C# statement)
14. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
IDE (Integrated Development Environment)
Update (XNA method)
Selection (C# statement)
Content (C#)
15. Access limited to this program
Content (C#)
internal (C# Accessibility)
Signed Simple types (C#)
instance
16. Obtain a resource - execute a statement and then dispose of that resource
Access modifiers (C#)
Using (C# statement)
Unsigned Simple types
LoadContent (XNA method)
17. Load sounds or music or graphics or fonts or anything else
public (C# Accessibility)
LoadContent (XNA method)
enum
Comments (C#)
18. Set up anything related to your game that's not content related
Float (C#)
Write and test
array
Initialize (XNA method)
19. Unload anything that's not part of the ContentManager
Signed Simple types (C#)
UnloadContent (XNA method)
Modifiers (C#)
Class
20. Programs must describe two things... what data the program works on & what ______ the program does on the data
protected (C# Accessibility)
UnloadContent (XNA method)
actions
protected internal
21. Select one of a number of possible statements for execution {if}
Class
Write and test
Bit
Selection (C# statement)
22. constructed from operand and operators
Keywords (C#)
Class
Expression (C#)
Equality
23. A list of instructions that tell a computer what to do
Operators (C#)
Program
Class (C# type)
Access modifiers (C#)
24. The testing of the code - computer's ability to make decisions based on variables
Content (C#)
Block (C# statement)
Draw (XNA method)
Conditional executions (C#)
25. Analyzes specific parts of code while running
Update (XNA method)
Statement (C#)
Breakpoint (C#)
Equality
26. A data type(C#)
Content (C#)
enum
instance
Selection (C# statement)
27. Members that belong to objects
Class
instance
Draw (XNA method)
enum
28. Computer memory from 0 - 255 - each one composed of 8 bits
Comments (C#)
Conditional executions (C#)
Byte
protected (C# Accessibility)
29. Used to transfer control {goto - return}
Unsigned Simple types
Signed Simple types (C#)
Expression (C#)
Jump (C# statement)
30. A type of Accessibility (C#)
actions
IDE (Integrated Development Environment)
protected internal
Breakpoint (C#)
31. Mark code or phrases that aren't read by program - marked with // or / and /
protected internal
Comments (C#)
Update (XNA method)
Keywords (C#)
32. sybte - short - int - long
UnloadContent (XNA method)
Comments (C#)
Signed Simple types (C#)
Parameters (C#)
33. Declare local variables and constants - type followed by identifier
Equality
Selection (C# statement)
Using (C# statement)
Declaration (C# statement)
34. Calls true or false for a code
Boolean (C#)
Iteration (C# statement)
Operators (C#)
Unsigned Simple types
35. Block of C# with particular name
static
Declaration (C# statement)
Method (C#)
Float (C#)
36. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Operators (C#)
Breakpoint (C#)
protected internal (C# Accessibility)
37. Evaluate expression
Parameters (C#)
Keywords (C#)
Expression (C# statement)
Boolean (C#)
38. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Method (C#)
Modifiers (C#)
protected (C# Accessibility)
39. Data structure that combines fields and methods in a single unit (may be user defined)
Conditional executions (C#)
Class (C# type)
Bit
Update (XNA method)
40. Ahorthand for longer code
enum
Class
Class (C# type)
Operators (C#)
41. Members that belong to classes
Jump (C# statement)
Selection (C# statement)
static
Unsigned Simple types
42. Visual Studio is an _________.
IDE (Integrated Development Environment)
Selection (C# statement)
Using (C# statement)
Signed Simple types (C#)
43. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
protected internal
Breakpoint (C#)
Unsigned Simple types
44. Draw everything to the screen
Jump (C# statement)
Draw (XNA method)
Content (C#)
Parameters (C#)
45. Represent something programs need to work with - instances of classes
public (C# Accessibility)
Method (C#)
protected (C# Accessibility)
Objects (C#)
46. Access limited to this class
Jump (C# statement)
Modifiers (C#)
actions
private (C# Accessibility)
47. Used to state a parameter as specifics - (float)
Bug (C#)
Expression (C#)
Cast (C#)
Conditional executions (C#)
48. The action of the code - single step in program ends with ;
Equality
Solution
Statement (C#)
Boolean (C#)
49. Actual things such as images or videos or pictures or music
Declaration (C# statement)
Content (C#)
Initialize (XNA method)
array
50. Problems in code that prevent code from running or returns the wrong values
actions
Signed Simple types (C#)
array
Bug (C#)