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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ahorthand for longer code
Operators (C#)
Equality
instance
Conditional executions (C#)
2. Visual Studio is an _________.
protected internal (C# Accessibility)
IDE (Integrated Development Environment)
Modifiers (C#)
instance
3. Unload anything that's not part of the ContentManager
Access modifiers (C#)
Content (C#)
UnloadContent (XNA method)
Expression (C#)
4. Select one of a number of possible statements for execution {if}
Update (XNA method)
Declaration (C# statement)
Selection (C# statement)
Breakpoint (C#)
5. Access limited to this program
Method (C#)
Content (C#)
internal (C# Accessibility)
array
6. Programs must describe two things... what data the program works on & what ______ the program does on the data
Update (XNA method)
actions
Equality
Jump (C# statement)
7. Block of C# with particular name
Method (C#)
public (C# Accessibility)
Bit
Block (C# statement)
8. A type of Accessibility (C#)
Draw (XNA method)
Iteration (C# statement)
Boolean (C#)
protected internal
9. constructed from operand and operators
Equality
Selection (C# statement)
Expression (C#)
Initialize (XNA method)
10. Load sounds or music or graphics or fonts or anything else
Bug (C#)
public (C# Accessibility)
Content (C#)
LoadContent (XNA method)
11. A data type(C#)
Draw (XNA method)
enum
Breakpoint (C#)
Expression (C# statement)
12. Like a template for objects
Class
Cast (C#)
Using (C# statement)
Block (C# statement)
13. Draw everything to the screen
Bug (C#)
Draw (XNA method)
enum
Byte
14. Access not limited
Block (C# statement)
static
Float (C#)
public (C# Accessibility)
15. Members that belong to classes
Bug (C#)
UnloadContent (XNA method)
static
protected internal
16. Used to modify declarations of types and type members
Signed Simple types (C#)
Conditional executions (C#)
Comments (C#)
Modifiers (C#)
17. Problems in code that prevent code from running or returns the wrong values
Iteration (C# statement)
protected internal
Bug (C#)
Expression (C#)
18. Calls true or false for a code
instance
Boolean (C#)
Draw (XNA method)
Byte
19. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Parameters (C#)
instance
Comments (C#)
20. Consists of a list of statements written between delimiters { and }.
static
Expression (C#)
Bit
Block (C# statement)
21. The action of the code - single step in program ends with ;
Method (C#)
Block (C# statement)
Float (C#)
Statement (C#)
22. Predefined - reserved identifiers that have special meanings
Objects (C#)
Draw (XNA method)
Equality
Keywords (C#)
23. Specify the declared accessibility of types an type members (private or public)
UnloadContent (XNA method)
Content (C#)
Bug (C#)
Access modifiers (C#)
24. A Reference types (C#)
Keywords (C#)
Float (C#)
protected internal
array
25. Analyzes specific parts of code while running
UnloadContent (XNA method)
protected internal (C# Accessibility)
Breakpoint (C#)
Selection (C# statement)
26. Obtain a resource - execute a statement and then dispose of that resource
IDE (Integrated Development Environment)
Float (C#)
Using (C# statement)
Solution
27. A value of 0 or 1
Program
Bit
Objects (C#)
Unsigned Simple types
28. Holds numbers with decimal places
Using (C# statement)
Float (C#)
Bug (C#)
protected internal (C# Accessibility)
29. Computer memory from 0 - 255 - each one composed of 8 bits
Breakpoint (C#)
IDE (Integrated Development Environment)
Modifiers (C#)
Byte
30. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Class
Objects (C#)
Write and test
Bug (C#)
31. Data structure that combines fields and methods in a single unit (may be user defined)
Draw (XNA method)
Class (C# type)
enum
Access modifiers (C#)
32. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
protected internal
private (C# Accessibility)
Solution
33. Evaluate expression
Initialize (XNA method)
Bit
Bug (C#)
Expression (C# statement)
34. byte - ushort - uint - ulong
public (C# Accessibility)
Using (C# statement)
Unsigned Simple types
Cast (C#)
35. sybte - short - int - long
Breakpoint (C#)
Method (C#)
Signed Simple types (C#)
Draw (XNA method)
36. Access limited to this class
UnloadContent (XNA method)
private (C# Accessibility)
Write and test
actions
37. Used to transfer control {goto - return}
Signed Simple types (C#)
private (C# Accessibility)
Draw (XNA method)
Jump (C# statement)
38. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Bug (C#)
Jump (C# statement)
Update (XNA method)
Equality
39. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
actions
Bug (C#)
Modifiers (C#)
40. Represent something programs need to work with - instances of classes
IDE (Integrated Development Environment)
private (C# Accessibility)
Objects (C#)
Keywords (C#)
41. Holds content and programming code
Solution
array
Boolean (C#)
Selection (C# statement)
42. Members that belong to objects
Expression (C# statement)
instance
internal (C# Accessibility)
Program
43. Used to state a parameter as specifics - (float)
enum
Breakpoint (C#)
Objects (C#)
Cast (C#)
44. Actual things such as images or videos or pictures or music
Unsigned Simple types
Method (C#)
Content (C#)
Objects (C#)
45. Mark code or phrases that aren't read by program - marked with // or / and /
Bit
Comments (C#)
Jump (C# statement)
LoadContent (XNA method)
46. Set up anything related to your game that's not content related
Initialize (XNA method)
private (C# Accessibility)
Iteration (C# statement)
Breakpoint (C#)
47. Declare local variables and constants - type followed by identifier
Boolean (C#)
Equality
Objects (C#)
Declaration (C# statement)
48. A types of operator
Cast (C#)
Equality
Expression (C#)
Expression (C# statement)
49. Specifics of methods
protected (C# Accessibility)
Draw (XNA method)
Parameters (C#)
private (C# Accessibility)
50. A list of instructions that tell a computer what to do
Parameters (C#)
internal (C# Accessibility)
IDE (Integrated Development Environment)
Program