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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. sybte - short - int - long






2. Represent something programs need to work with - instances of classes






3. Used to state a parameter as specifics - (float)






4. Access limited to this class or classes derived from this class






5. Specifics of methods






6. Select one of a number of possible statements for execution {if}






7. Declare local variables and constants - type followed by identifier






8. Problems in code that prevent code from running or returns the wrong values






9. The testing of the code - computer's ability to make decisions based on variables






10. Predefined - reserved identifiers that have special meanings






11. A types of operator






12. Holds content and programming code






13. Calls true or false for a code






14. Access limited to this program or classes derived from this class






15. Access limited to this program






16. Block of C# with particular name






17. Mark code or phrases that aren't read by program - marked with // or / and /






18. The action of the code - single step in program ends with ;






19. Holds numbers with decimal places






20. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






21. Specify the declared accessibility of types an type members (private or public)






22. Members that belong to objects






23. Members that belong to classes






24. Actual things such as images or videos or pictures or music






25. Load sounds or music or graphics or fonts or anything else






26. Draw everything to the screen






27. Consists of a list of statements written between delimiters { and }.






28. Used to modify declarations of types and type members






29. Data structure that combines fields and methods in a single unit (may be user defined)






30. A list of instructions that tell a computer what to do






31. Access limited to this class






32. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






33. Analyzes specific parts of code while running






34. Access not limited






35. Like a template for objects






36. A Reference types (C#)






37. Visual Studio is an _________.






38. A type of Accessibility (C#)






39. Computer memory from 0 - 255 - each one composed of 8 bits






40. Ahorthand for longer code






41. Repeatedly execute the statement {while - do - for - foreach}






42. constructed from operand and operators






43. Obtain a resource - execute a statement and then dispose of that resource






44. Unload anything that's not part of the ContentManager






45. Used to transfer control {goto - return}






46. A data type(C#)






47. Evaluate expression






48. Programs must describe two things... what data the program works on & what ______ the program does on the data






49. A value of 0 or 1






50. Set up anything related to your game that's not content related







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