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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Members that belong to objects
private (C# Accessibility)
Unsigned Simple types
Breakpoint (C#)
instance
2. Access limited to this class
public (C# Accessibility)
private (C# Accessibility)
actions
Float (C#)
3. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
enum
Expression (C#)
Class
4. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
static
Using (C# statement)
Modifiers (C#)
5. Represent something programs need to work with - instances of classes
Breakpoint (C#)
Declaration (C# statement)
Objects (C#)
enum
6. A list of instructions that tell a computer what to do
Signed Simple types (C#)
protected internal
UnloadContent (XNA method)
Program
7. Draw everything to the screen
Draw (XNA method)
Update (XNA method)
Expression (C#)
Keywords (C#)
8. Select one of a number of possible statements for execution {if}
Parameters (C#)
Cast (C#)
LoadContent (XNA method)
Selection (C# statement)
9. The testing of the code - computer's ability to make decisions based on variables
protected (C# Accessibility)
Conditional executions (C#)
Declaration (C# statement)
public (C# Accessibility)
10. Computer memory from 0 - 255 - each one composed of 8 bits
Jump (C# statement)
Boolean (C#)
Class
Byte
11. Programs must describe two things... what data the program works on & what ______ the program does on the data
Conditional executions (C#)
actions
static
instance
12. Access not limited
public (C# Accessibility)
actions
Boolean (C#)
Block (C# statement)
13. Visual Studio is an _________.
IDE (Integrated Development Environment)
Signed Simple types (C#)
Keywords (C#)
Declaration (C# statement)
14. Block of C# with particular name
Update (XNA method)
Method (C#)
Cast (C#)
Write and test
15. Actual things such as images or videos or pictures or music
Class
Content (C#)
IDE (Integrated Development Environment)
LoadContent (XNA method)
16. Analyzes specific parts of code while running
Conditional executions (C#)
Draw (XNA method)
Breakpoint (C#)
actions
17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
UnloadContent (XNA method)
Modifiers (C#)
Boolean (C#)
Update (XNA method)
18. Ahorthand for longer code
Method (C#)
LoadContent (XNA method)
protected internal
Operators (C#)
19. Members that belong to classes
Statement (C#)
static
Unsigned Simple types
array
20. Specifics of methods
Signed Simple types (C#)
Block (C# statement)
Write and test
Parameters (C#)
21. A value of 0 or 1
Bit
Unsigned Simple types
Comments (C#)
Cast (C#)
22. Evaluate expression
Content (C#)
Expression (C# statement)
Operators (C#)
Float (C#)
23. Repeatedly execute the statement {while - do - for - foreach}
public (C# Accessibility)
Conditional executions (C#)
Iteration (C# statement)
IDE (Integrated Development Environment)
24. Access limited to this program
Keywords (C#)
Boolean (C#)
Content (C#)
internal (C# Accessibility)
25. Set up anything related to your game that's not content related
Draw (XNA method)
Cast (C#)
protected internal
Initialize (XNA method)
26. Used to modify declarations of types and type members
array
Method (C#)
actions
Modifiers (C#)
27. Unload anything that's not part of the ContentManager
Selection (C# statement)
Program
Expression (C#)
UnloadContent (XNA method)
28. sybte - short - int - long
Access modifiers (C#)
Signed Simple types (C#)
Operators (C#)
Bit
29. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Conditional executions (C#)
Class (C# type)
protected (C# Accessibility)
30. A data type(C#)
actions
Unsigned Simple types
enum
public (C# Accessibility)
31. Like a template for objects
Comments (C#)
Expression (C#)
Objects (C#)
Class
32. Problems in code that prevent code from running or returns the wrong values
Modifiers (C#)
Bug (C#)
enum
Conditional executions (C#)
33. A Reference types (C#)
Write and test
Content (C#)
Declaration (C# statement)
array
34. Used to state a parameter as specifics - (float)
Cast (C#)
Using (C# statement)
Iteration (C# statement)
Jump (C# statement)
35. Holds numbers with decimal places
Float (C#)
Operators (C#)
actions
Bug (C#)
36. Declare local variables and constants - type followed by identifier
Expression (C# statement)
private (C# Accessibility)
static
Declaration (C# statement)
37. constructed from operand and operators
Selection (C# statement)
Comments (C#)
public (C# Accessibility)
Expression (C#)
38. Consists of a list of statements written between delimiters { and }.
Draw (XNA method)
Block (C# statement)
Comments (C#)
Initialize (XNA method)
39. Holds content and programming code
Block (C# statement)
Solution
Initialize (XNA method)
array
40. Mark code or phrases that aren't read by program - marked with // or / and /
protected internal
Modifiers (C#)
Comments (C#)
instance
41. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Signed Simple types (C#)
Float (C#)
Solution
42. The action of the code - single step in program ends with ;
Conditional executions (C#)
Statement (C#)
Objects (C#)
Content (C#)
43. Load sounds or music or graphics or fonts or anything else
Byte
Update (XNA method)
LoadContent (XNA method)
Selection (C# statement)
44. Used to transfer control {goto - return}
Solution
Byte
Jump (C# statement)
Bit
45. A type of Accessibility (C#)
Update (XNA method)
Iteration (C# statement)
protected internal
Class
46. Access limited to this class or classes derived from this class
Bug (C#)
Bit
protected (C# Accessibility)
Solution
47. byte - ushort - uint - ulong
actions
Unsigned Simple types
static
public (C# Accessibility)
48. Access limited to this program or classes derived from this class
Parameters (C#)
Unsigned Simple types
Declaration (C# statement)
protected internal (C# Accessibility)
49. Calls true or false for a code
Boolean (C#)
Block (C# statement)
Breakpoint (C#)
protected (C# Accessibility)
50. Obtain a resource - execute a statement and then dispose of that resource
Selection (C# statement)
Operators (C#)
static
Using (C# statement)