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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Represent something programs need to work with - instances of classes
Objects (C#)
Using (C# statement)
public (C# Accessibility)
Solution
2. Obtain a resource - execute a statement and then dispose of that resource
protected internal
Bug (C#)
Expression (C#)
Using (C# statement)
3. Specify the declared accessibility of types an type members (private or public)
Solution
Statement (C#)
Access modifiers (C#)
instance
4. Holds content and programming code
Solution
IDE (Integrated Development Environment)
actions
Statement (C#)
5. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Write and test
Parameters (C#)
Selection (C# statement)
private (C# Accessibility)
6. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
IDE (Integrated Development Environment)
Unsigned Simple types
Bit
7. Access not limited
Byte
Objects (C#)
public (C# Accessibility)
Program
8. Used to transfer control {goto - return}
Signed Simple types (C#)
Keywords (C#)
Jump (C# statement)
UnloadContent (XNA method)
9. Mark code or phrases that aren't read by program - marked with // or / and /
static
Write and test
Comments (C#)
protected (C# Accessibility)
10. Evaluate expression
Write and test
Iteration (C# statement)
Expression (C# statement)
protected internal (C# Accessibility)
11. Load sounds or music or graphics or fonts or anything else
Selection (C# statement)
LoadContent (XNA method)
Method (C#)
Conditional executions (C#)
12. Ahorthand for longer code
Conditional executions (C#)
Operators (C#)
Parameters (C#)
Jump (C# statement)
13. Access limited to this class
Conditional executions (C#)
private (C# Accessibility)
Content (C#)
Initialize (XNA method)
14. Unload anything that's not part of the ContentManager
Access modifiers (C#)
Class (C# type)
UnloadContent (XNA method)
Parameters (C#)
15. constructed from operand and operators
Signed Simple types (C#)
Expression (C#)
Operators (C#)
Bug (C#)
16. Used to modify declarations of types and type members
protected internal (C# Accessibility)
Modifiers (C#)
Iteration (C# statement)
Class
17. Like a template for objects
Bit
Class
Solution
internal (C# Accessibility)
18. The action of the code - single step in program ends with ;
Byte
Statement (C#)
Parameters (C#)
Breakpoint (C#)
19. A Reference types (C#)
Unsigned Simple types
Class
private (C# Accessibility)
array
20. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Selection (C# statement)
static
Comments (C#)
21. Members that belong to objects
Operators (C#)
Declaration (C# statement)
Breakpoint (C#)
instance
22. byte - ushort - uint - ulong
IDE (Integrated Development Environment)
protected internal
Block (C# statement)
Unsigned Simple types
23. Analyzes specific parts of code while running
Breakpoint (C#)
Keywords (C#)
static
Selection (C# statement)
24. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
internal (C# Accessibility)
Objects (C#)
Update (XNA method)
25. Specifics of methods
Using (C# statement)
protected internal
Parameters (C#)
Expression (C# statement)
26. Calls true or false for a code
Boolean (C#)
Comments (C#)
UnloadContent (XNA method)
Expression (C# statement)
27. A value of 0 or 1
Breakpoint (C#)
Update (XNA method)
Bit
Expression (C#)
28. Access limited to this program
public (C# Accessibility)
Parameters (C#)
actions
internal (C# Accessibility)
29. Block of C# with particular name
Method (C#)
Class (C# type)
Iteration (C# statement)
Comments (C#)
30. Repeatedly execute the statement {while - do - for - foreach}
Class (C# type)
instance
Block (C# statement)
Iteration (C# statement)
31. Draw everything to the screen
Access modifiers (C#)
Comments (C#)
Draw (XNA method)
instance
32. Set up anything related to your game that's not content related
Initialize (XNA method)
protected internal (C# Accessibility)
Expression (C# statement)
enum
33. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
Block (C# statement)
public (C# Accessibility)
private (C# Accessibility)
34. A data type(C#)
Conditional executions (C#)
enum
Iteration (C# statement)
Objects (C#)
35. Programs must describe two things... what data the program works on & what ______ the program does on the data
Access modifiers (C#)
Content (C#)
Expression (C# statement)
actions
36. Declare local variables and constants - type followed by identifier
Method (C#)
Declaration (C# statement)
protected internal
Conditional executions (C#)
37. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Modifiers (C#)
Bug (C#)
Content (C#)
38. A list of instructions that tell a computer what to do
Class
Method (C#)
instance
Program
39. Actual things such as images or videos or pictures or music
enum
Breakpoint (C#)
protected internal (C# Accessibility)
Content (C#)
40. Holds numbers with decimal places
internal (C# Accessibility)
Class
Using (C# statement)
Float (C#)
41. Predefined - reserved identifiers that have special meanings
Draw (XNA method)
protected (C# Accessibility)
Keywords (C#)
Byte
42. Used to state a parameter as specifics - (float)
Access modifiers (C#)
internal (C# Accessibility)
Cast (C#)
Expression (C# statement)
43. The testing of the code - computer's ability to make decisions based on variables
Draw (XNA method)
Selection (C# statement)
Conditional executions (C#)
Bug (C#)
44. Select one of a number of possible statements for execution {if}
Bit
Cast (C#)
private (C# Accessibility)
Selection (C# statement)
45. Data structure that combines fields and methods in a single unit (may be user defined)
Iteration (C# statement)
protected internal
Class (C# type)
private (C# Accessibility)
46. A type of Accessibility (C#)
protected internal
Bit
Parameters (C#)
Class (C# type)
47. sybte - short - int - long
Jump (C# statement)
Operators (C#)
Float (C#)
Signed Simple types (C#)
48. Visual Studio is an _________.
public (C# Accessibility)
IDE (Integrated Development Environment)
Unsigned Simple types
Modifiers (C#)
49. Access limited to this class or classes derived from this class
Parameters (C#)
protected (C# Accessibility)
Using (C# statement)
array
50. Members that belong to classes
public (C# Accessibility)
enum
Modifiers (C#)
static