Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The action of the code - single step in program ends with ;






2. Load sounds or music or graphics or fonts or anything else






3. Access limited to this program






4. Mark code or phrases that aren't read by program - marked with // or / and /






5. Actual things such as images or videos or pictures or music






6. Draw everything to the screen






7. Declare local variables and constants - type followed by identifier






8. constructed from operand and operators






9. Evaluate expression






10. Represent something programs need to work with - instances of classes






11. A types of operator






12. byte - ushort - uint - ulong






13. Holds content and programming code






14. A Reference types (C#)






15. Data structure that combines fields and methods in a single unit (may be user defined)






16. Access not limited






17. Computer memory from 0 - 255 - each one composed of 8 bits






18. Analyzes specific parts of code while running






19. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






20. Ahorthand for longer code






21. Problems in code that prevent code from running or returns the wrong values






22. Repeatedly execute the statement {while - do - for - foreach}






23. Specify the declared accessibility of types an type members (private or public)






24. Select one of a number of possible statements for execution {if}






25. A value of 0 or 1






26. Predefined - reserved identifiers that have special meanings






27. Calls true or false for a code






28. A list of instructions that tell a computer what to do






29. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






30. Visual Studio is an _________.






31. Unload anything that's not part of the ContentManager






32. Used to transfer control {goto - return}






33. Access limited to this class or classes derived from this class






34. Consists of a list of statements written between delimiters { and }.






35. Holds numbers with decimal places






36. A type of Accessibility (C#)






37. Set up anything related to your game that's not content related






38. Access limited to this program or classes derived from this class






39. Block of C# with particular name






40. Specifics of methods






41. The testing of the code - computer's ability to make decisions based on variables






42. A data type(C#)






43. Used to modify declarations of types and type members






44. Like a template for objects






45. Obtain a resource - execute a statement and then dispose of that resource






46. Used to state a parameter as specifics - (float)






47. Members that belong to objects






48. Access limited to this class






49. Members that belong to classes






50. Programs must describe two things... what data the program works on & what ______ the program does on the data