Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Analyzes specific parts of code while running






2. Consists of a list of statements written between delimiters { and }.






3. Holds content and programming code






4. Evaluate expression






5. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






6. Visual Studio is an _________.






7. Calls true or false for a code






8. Members that belong to classes






9. Ahorthand for longer code






10. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






11. Access not limited






12. byte - ushort - uint - ulong






13. Programs must describe two things... what data the program works on & what ______ the program does on the data






14. Used to modify declarations of types and type members






15. Load sounds or music or graphics or fonts or anything else






16. A data type(C#)






17. Specify the declared accessibility of types an type members (private or public)






18. Used to state a parameter as specifics - (float)






19. A Reference types (C#)






20. Specifics of methods






21. Problems in code that prevent code from running or returns the wrong values






22. Unload anything that's not part of the ContentManager






23. A list of instructions that tell a computer what to do






24. The action of the code - single step in program ends with ;






25. Represent something programs need to work with - instances of classes






26. The testing of the code - computer's ability to make decisions based on variables






27. Obtain a resource - execute a statement and then dispose of that resource






28. A type of Accessibility (C#)






29. Select one of a number of possible statements for execution {if}






30. Access limited to this program or classes derived from this class






31. Computer memory from 0 - 255 - each one composed of 8 bits






32. Declare local variables and constants - type followed by identifier






33. Access limited to this class or classes derived from this class






34. constructed from operand and operators






35. Predefined - reserved identifiers that have special meanings






36. Access limited to this program






37. Data structure that combines fields and methods in a single unit (may be user defined)






38. Repeatedly execute the statement {while - do - for - foreach}






39. A value of 0 or 1






40. Set up anything related to your game that's not content related






41. Draw everything to the screen






42. Actual things such as images or videos or pictures or music






43. Members that belong to objects






44. A types of operator






45. Access limited to this class






46. Like a template for objects






47. sybte - short - int - long






48. Holds numbers with decimal places






49. Mark code or phrases that aren't read by program - marked with // or / and /






50. Block of C# with particular name