Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






2. Mark code or phrases that aren't read by program - marked with // or / and /






3. Specify the declared accessibility of types an type members (private or public)






4. Used to state a parameter as specifics - (float)






5. Holds numbers with decimal places






6. Computer memory from 0 - 255 - each one composed of 8 bits






7. Access limited to this class






8. Declare local variables and constants - type followed by identifier






9. constructed from operand and operators






10. Members that belong to objects






11. Used to transfer control {goto - return}






12. Visual Studio is an _________.






13. Consists of a list of statements written between delimiters { and }.






14. Access limited to this program






15. A value of 0 or 1






16. Like a template for objects






17. Block of C# with particular name






18. Select one of a number of possible statements for execution {if}






19. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






20. A types of operator






21. Members that belong to classes






22. Access limited to this program or classes derived from this class






23. A Reference types (C#)






24. Ahorthand for longer code






25. Specifics of methods






26. The action of the code - single step in program ends with ;






27. Obtain a resource - execute a statement and then dispose of that resource






28. Unload anything that's not part of the ContentManager






29. Represent something programs need to work with - instances of classes






30. Holds content and programming code






31. Data structure that combines fields and methods in a single unit (may be user defined)






32. Access not limited






33. Access limited to this class or classes derived from this class






34. Used to modify declarations of types and type members






35. A list of instructions that tell a computer what to do






36. Set up anything related to your game that's not content related






37. Load sounds or music or graphics or fonts or anything else






38. Actual things such as images or videos or pictures or music






39. Predefined - reserved identifiers that have special meanings






40. Problems in code that prevent code from running or returns the wrong values






41. Draw everything to the screen






42. Calls true or false for a code






43. byte - ushort - uint - ulong






44. A type of Accessibility (C#)






45. Repeatedly execute the statement {while - do - for - foreach}






46. The testing of the code - computer's ability to make decisions based on variables






47. Analyzes specific parts of code while running






48. Evaluate expression






49. A data type(C#)






50. sybte - short - int - long