Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Declare local variables and constants - type followed by identifier






2. Calls true or false for a code






3. Repeatedly execute the statement {while - do - for - foreach}






4. Members that belong to objects






5. Access limited to this program






6. Evaluate expression






7. Holds numbers with decimal places






8. A Reference types (C#)






9. A value of 0 or 1






10. Represent something programs need to work with - instances of classes






11. Select one of a number of possible statements for execution {if}






12. Obtain a resource - execute a statement and then dispose of that resource






13. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






14. Computer memory from 0 - 255 - each one composed of 8 bits






15. Problems in code that prevent code from running or returns the wrong values






16. Mark code or phrases that aren't read by program - marked with // or / and /






17. A data type(C#)






18. A list of instructions that tell a computer what to do






19. Unload anything that's not part of the ContentManager






20. Set up anything related to your game that's not content related






21. Access limited to this class






22. Used to transfer control {goto - return}






23. Draw everything to the screen






24. constructed from operand and operators






25. sybte - short - int - long






26. Used to state a parameter as specifics - (float)






27. Used to modify declarations of types and type members






28. Load sounds or music or graphics or fonts or anything else






29. Consists of a list of statements written between delimiters { and }.






30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






31. Access limited to this program or classes derived from this class






32. Holds content and programming code






33. The action of the code - single step in program ends with ;






34. Members that belong to classes






35. Access not limited






36. Specify the declared accessibility of types an type members (private or public)






37. Analyzes specific parts of code while running






38. Like a template for objects






39. Block of C# with particular name






40. Programs must describe two things... what data the program works on & what ______ the program does on the data






41. A types of operator






42. Ahorthand for longer code






43. Access limited to this class or classes derived from this class






44. byte - ushort - uint - ulong






45. Predefined - reserved identifiers that have special meanings






46. Data structure that combines fields and methods in a single unit (may be user defined)






47. Specifics of methods






48. Actual things such as images or videos or pictures or music






49. Visual Studio is an _________.






50. A type of Accessibility (C#)