Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Programs must describe two things... what data the program works on & what ______ the program does on the data






2. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






3. A type of Accessibility (C#)






4. Used to modify declarations of types and type members






5. Members that belong to classes






6. Repeatedly execute the statement {while - do - for - foreach}






7. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






8. Represent something programs need to work with - instances of classes






9. Obtain a resource - execute a statement and then dispose of that resource






10. Access not limited






11. Access limited to this class






12. Calls true or false for a code






13. Holds numbers with decimal places






14. Computer memory from 0 - 255 - each one composed of 8 bits






15. A Reference types (C#)






16. The testing of the code - computer's ability to make decisions based on variables






17. Actual things such as images or videos or pictures or music






18. Data structure that combines fields and methods in a single unit (may be user defined)






19. Consists of a list of statements written between delimiters { and }.






20. Access limited to this program






21. Select one of a number of possible statements for execution {if}






22. Specify the declared accessibility of types an type members (private or public)






23. Access limited to this program or classes derived from this class






24. Load sounds or music or graphics or fonts or anything else






25. A data type(C#)






26. The action of the code - single step in program ends with ;






27. Unload anything that's not part of the ContentManager






28. Ahorthand for longer code






29. Used to transfer control {goto - return}






30. Holds content and programming code






31. Set up anything related to your game that's not content related






32. Visual Studio is an _________.






33. A types of operator






34. Used to state a parameter as specifics - (float)






35. Specifics of methods






36. Analyzes specific parts of code while running






37. Members that belong to objects






38. Predefined - reserved identifiers that have special meanings






39. Draw everything to the screen






40. A list of instructions that tell a computer what to do






41. A value of 0 or 1






42. byte - ushort - uint - ulong






43. Block of C# with particular name






44. Problems in code that prevent code from running or returns the wrong values






45. Access limited to this class or classes derived from this class






46. Like a template for objects






47. Declare local variables and constants - type followed by identifier






48. sybte - short - int - long






49. Mark code or phrases that aren't read by program - marked with // or / and /






50. Evaluate expression