SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A types of operator
Equality
protected (C# Accessibility)
Boolean (C#)
Selection (C# statement)
2. Programs must describe two things... what data the program works on & what ______ the program does on the data
Update (XNA method)
actions
IDE (Integrated Development Environment)
Expression (C# statement)
3. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Declaration (C# statement)
actions
Objects (C#)
4. Calls true or false for a code
Jump (C# statement)
Boolean (C#)
Objects (C#)
internal (C# Accessibility)
5. constructed from operand and operators
Expression (C#)
Write and test
Boolean (C#)
Using (C# statement)
6. Unload anything that's not part of the ContentManager
Class (C# type)
UnloadContent (XNA method)
Float (C#)
Statement (C#)
7. The action of the code - single step in program ends with ;
Write and test
LoadContent (XNA method)
Objects (C#)
Statement (C#)
8. byte - ushort - uint - ulong
Parameters (C#)
Cast (C#)
instance
Unsigned Simple types
9. A list of instructions that tell a computer what to do
Program
Initialize (XNA method)
Comments (C#)
Class
10. Problems in code that prevent code from running or returns the wrong values
Content (C#)
Modifiers (C#)
Operators (C#)
Bug (C#)
11. Actual things such as images or videos or pictures or music
public (C# Accessibility)
Content (C#)
Float (C#)
enum
12. A Reference types (C#)
array
Iteration (C# statement)
Program
Declaration (C# statement)
13. Used to state a parameter as specifics - (float)
Objects (C#)
Cast (C#)
Declaration (C# statement)
Method (C#)
14. Draw everything to the screen
Block (C# statement)
Draw (XNA method)
array
protected internal (C# Accessibility)
15. Repeatedly execute the statement {while - do - for - foreach}
IDE (Integrated Development Environment)
Iteration (C# statement)
Method (C#)
Cast (C#)
16. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Objects (C#)
private (C# Accessibility)
Comments (C#)
17. Analyzes specific parts of code while running
Declaration (C# statement)
Objects (C#)
Breakpoint (C#)
Expression (C#)
18. Declare local variables and constants - type followed by identifier
Signed Simple types (C#)
Write and test
Declaration (C# statement)
Byte
19. Holds content and programming code
Declaration (C# statement)
Initialize (XNA method)
Solution
Using (C# statement)
20. Block of C# with particular name
Equality
Method (C#)
static
Bug (C#)
21. Load sounds or music or graphics or fonts or anything else
Content (C#)
Write and test
enum
LoadContent (XNA method)
22. Access not limited
protected internal (C# Accessibility)
IDE (Integrated Development Environment)
public (C# Accessibility)
Method (C#)
23. Select one of a number of possible statements for execution {if}
Draw (XNA method)
Selection (C# statement)
Parameters (C#)
Conditional executions (C#)
24. Members that belong to objects
actions
Modifiers (C#)
instance
Expression (C# statement)
25. Set up anything related to your game that's not content related
actions
Bit
Initialize (XNA method)
protected internal (C# Accessibility)
26. Used to modify declarations of types and type members
Keywords (C#)
Modifiers (C#)
Initialize (XNA method)
Float (C#)
27. Access limited to this class
Signed Simple types (C#)
Byte
private (C# Accessibility)
actions
28. Mark code or phrases that aren't read by program - marked with // or / and /
instance
Comments (C#)
Initialize (XNA method)
Class (C# type)
29. The testing of the code - computer's ability to make decisions based on variables
IDE (Integrated Development Environment)
protected internal
UnloadContent (XNA method)
Conditional executions (C#)
30. sybte - short - int - long
public (C# Accessibility)
Signed Simple types (C#)
Declaration (C# statement)
Expression (C#)
31. Members that belong to classes
Operators (C#)
Write and test
static
Comments (C#)
32. A type of Accessibility (C#)
protected internal
Statement (C#)
Equality
Modifiers (C#)
33. A value of 0 or 1
Modifiers (C#)
Bit
Bug (C#)
Update (XNA method)
34. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
UnloadContent (XNA method)
protected (C# Accessibility)
Expression (C# statement)
35. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Program
Solution
Write and test
Block (C# statement)
36. Used to transfer control {goto - return}
Jump (C# statement)
Bug (C#)
Class
Initialize (XNA method)
37. Evaluate expression
Expression (C# statement)
Unsigned Simple types
Declaration (C# statement)
public (C# Accessibility)
38. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
internal (C# Accessibility)
Update (XNA method)
Expression (C# statement)
Parameters (C#)
39. Ahorthand for longer code
Operators (C#)
Modifiers (C#)
public (C# Accessibility)
Expression (C#)
40. Specify the declared accessibility of types an type members (private or public)
Keywords (C#)
Access modifiers (C#)
protected internal (C# Accessibility)
protected (C# Accessibility)
41. A data type(C#)
Selection (C# statement)
enum
Class
IDE (Integrated Development Environment)
42. Computer memory from 0 - 255 - each one composed of 8 bits
Block (C# statement)
Update (XNA method)
Byte
Parameters (C#)
43. Access limited to this program or classes derived from this class
Access modifiers (C#)
protected (C# Accessibility)
protected internal (C# Accessibility)
Bug (C#)
44. Represent something programs need to work with - instances of classes
Statement (C#)
Boolean (C#)
Objects (C#)
Content (C#)
45. Like a template for objects
internal (C# Accessibility)
UnloadContent (XNA method)
Class
Comments (C#)
46. Predefined - reserved identifiers that have special meanings
Keywords (C#)
LoadContent (XNA method)
Declaration (C# statement)
Breakpoint (C#)
47. Consists of a list of statements written between delimiters { and }.
Block (C# statement)
Float (C#)
Expression (C# statement)
Signed Simple types (C#)
48. Access limited to this program
Block (C# statement)
internal (C# Accessibility)
Cast (C#)
Byte
49. Visual Studio is an _________.
IDE (Integrated Development Environment)
Unsigned Simple types
Parameters (C#)
instance
50. Specifics of methods
Parameters (C#)
Method (C#)
Expression (C#)
Bug (C#)