Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Members that belong to objects






2. constructed from operand and operators






3. Select one of a number of possible statements for execution {if}






4. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






5. Access limited to this class or classes derived from this class






6. Used to transfer control {goto - return}






7. Access not limited






8. The testing of the code - computer's ability to make decisions based on variables






9. Computer memory from 0 - 255 - each one composed of 8 bits






10. Unload anything that's not part of the ContentManager






11. A list of instructions that tell a computer what to do






12. Analyzes specific parts of code while running






13. A type of Accessibility (C#)






14. Visual Studio is an _________.






15. Block of C# with particular name






16. A types of operator






17. Set up anything related to your game that's not content related






18. byte - ushort - uint - ulong






19. Used to state a parameter as specifics - (float)






20. Problems in code that prevent code from running or returns the wrong values






21. Consists of a list of statements written between delimiters { and }.






22. Access limited to this class






23. Access limited to this program or classes derived from this class






24. Represent something programs need to work with - instances of classes






25. A value of 0 or 1






26. Predefined - reserved identifiers that have special meanings






27. Ahorthand for longer code






28. Specify the declared accessibility of types an type members (private or public)






29. Data structure that combines fields and methods in a single unit (may be user defined)






30. Load sounds or music or graphics or fonts or anything else






31. Like a template for objects






32. A data type(C#)






33. Programs must describe two things... what data the program works on & what ______ the program does on the data






34. Draw everything to the screen






35. Mark code or phrases that aren't read by program - marked with // or / and /






36. Calls true or false for a code






37. Evaluate expression






38. The action of the code - single step in program ends with ;






39. sybte - short - int - long






40. Used to modify declarations of types and type members






41. Repeatedly execute the statement {while - do - for - foreach}






42. Specifics of methods






43. Holds content and programming code






44. Holds numbers with decimal places






45. Access limited to this program






46. Members that belong to classes






47. A Reference types (C#)






48. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






49. Actual things such as images or videos or pictures or music






50. Obtain a resource - execute a statement and then dispose of that resource