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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The action of the code - single step in program ends with ;
Statement (C#)
Bug (C#)
Unsigned Simple types
enum
2. Load sounds or music or graphics or fonts or anything else
Modifiers (C#)
Access modifiers (C#)
instance
LoadContent (XNA method)
3. Access limited to this program
Iteration (C# statement)
Byte
internal (C# Accessibility)
Content (C#)
4. Mark code or phrases that aren't read by program - marked with // or / and /
IDE (Integrated Development Environment)
Expression (C# statement)
Draw (XNA method)
Comments (C#)
5. Actual things such as images or videos or pictures or music
Update (XNA method)
Content (C#)
protected (C# Accessibility)
LoadContent (XNA method)
6. Draw everything to the screen
Parameters (C#)
Expression (C# statement)
LoadContent (XNA method)
Draw (XNA method)
7. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
static
Modifiers (C#)
Objects (C#)
8. constructed from operand and operators
Expression (C#)
Boolean (C#)
private (C# Accessibility)
Expression (C# statement)
9. Evaluate expression
static
Expression (C# statement)
Bug (C#)
Expression (C#)
10. Represent something programs need to work with - instances of classes
Conditional executions (C#)
Bit
Iteration (C# statement)
Objects (C#)
11. A types of operator
Float (C#)
Equality
actions
internal (C# Accessibility)
12. byte - ushort - uint - ulong
array
Using (C# statement)
Unsigned Simple types
Float (C#)
13. Holds content and programming code
Block (C# statement)
protected internal (C# Accessibility)
Solution
Comments (C#)
14. A Reference types (C#)
Selection (C# statement)
Jump (C# statement)
Parameters (C#)
array
15. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Objects (C#)
protected internal
protected internal (C# Accessibility)
16. Access not limited
Draw (XNA method)
Modifiers (C#)
public (C# Accessibility)
Byte
17. Computer memory from 0 - 255 - each one composed of 8 bits
Method (C#)
Byte
Class
static
18. Analyzes specific parts of code while running
Breakpoint (C#)
array
Conditional executions (C#)
Statement (C#)
19. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
Program
Boolean (C#)
Conditional executions (C#)
20. Ahorthand for longer code
Operators (C#)
Statement (C#)
Keywords (C#)
Breakpoint (C#)
21. Problems in code that prevent code from running or returns the wrong values
Access modifiers (C#)
protected internal
Bug (C#)
Boolean (C#)
22. Repeatedly execute the statement {while - do - for - foreach}
Write and test
Access modifiers (C#)
Unsigned Simple types
Iteration (C# statement)
23. Specify the declared accessibility of types an type members (private or public)
protected (C# Accessibility)
Boolean (C#)
Access modifiers (C#)
Initialize (XNA method)
24. Select one of a number of possible statements for execution {if}
Float (C#)
Update (XNA method)
Selection (C# statement)
Boolean (C#)
25. A value of 0 or 1
Expression (C# statement)
Access modifiers (C#)
instance
Bit
26. Predefined - reserved identifiers that have special meanings
private (C# Accessibility)
Modifiers (C#)
Keywords (C#)
Program
27. Calls true or false for a code
Expression (C# statement)
Objects (C#)
Boolean (C#)
Comments (C#)
28. A list of instructions that tell a computer what to do
Selection (C# statement)
actions
Program
Block (C# statement)
29. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
instance
Boolean (C#)
Write and test
Initialize (XNA method)
30. Visual Studio is an _________.
IDE (Integrated Development Environment)
UnloadContent (XNA method)
Equality
Cast (C#)
31. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Draw (XNA method)
Expression (C# statement)
Method (C#)
32. Used to transfer control {goto - return}
Bug (C#)
enum
Jump (C# statement)
Signed Simple types (C#)
33. Access limited to this class or classes derived from this class
Byte
static
protected (C# Accessibility)
Declaration (C# statement)
34. Consists of a list of statements written between delimiters { and }.
Float (C#)
Block (C# statement)
static
Statement (C#)
35. Holds numbers with decimal places
Float (C#)
Jump (C# statement)
Iteration (C# statement)
Write and test
36. A type of Accessibility (C#)
Operators (C#)
Block (C# statement)
Iteration (C# statement)
protected internal
37. Set up anything related to your game that's not content related
Cast (C#)
Draw (XNA method)
Update (XNA method)
Initialize (XNA method)
38. Access limited to this program or classes derived from this class
Comments (C#)
Expression (C# statement)
protected internal (C# Accessibility)
Method (C#)
39. Block of C# with particular name
Objects (C#)
Using (C# statement)
Method (C#)
Write and test
40. Specifics of methods
Float (C#)
Bug (C#)
Parameters (C#)
Class
41. The testing of the code - computer's ability to make decisions based on variables
instance
Content (C#)
Conditional executions (C#)
Iteration (C# statement)
42. A data type(C#)
enum
Operators (C#)
Content (C#)
IDE (Integrated Development Environment)
43. Used to modify declarations of types and type members
Selection (C# statement)
private (C# Accessibility)
Method (C#)
Modifiers (C#)
44. Like a template for objects
Comments (C#)
Content (C#)
Class
enum
45. Obtain a resource - execute a statement and then dispose of that resource
Float (C#)
Update (XNA method)
Statement (C#)
Using (C# statement)
46. Used to state a parameter as specifics - (float)
actions
Method (C#)
Cast (C#)
Program
47. Members that belong to objects
instance
Unsigned Simple types
IDE (Integrated Development Environment)
actions
48. Access limited to this class
LoadContent (XNA method)
Comments (C#)
array
private (C# Accessibility)
49. Members that belong to classes
static
Objects (C#)
Byte
public (C# Accessibility)
50. Programs must describe two things... what data the program works on & what ______ the program does on the data
Byte
protected internal
Jump (C# statement)
actions