Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A value of 0 or 1






2. Block of C# with particular name






3. Used to transfer control {goto - return}






4. Evaluate expression






5. constructed from operand and operators






6. Access limited to this class or classes derived from this class






7. Specify the declared accessibility of types an type members (private or public)






8. Computer memory from 0 - 255 - each one composed of 8 bits






9. The testing of the code - computer's ability to make decisions based on variables






10. sybte - short - int - long






11. Holds content and programming code






12. Represent something programs need to work with - instances of classes






13. Analyzes specific parts of code while running






14. A Reference types (C#)






15. Load sounds or music or graphics or fonts or anything else






16. Access limited to this program or classes derived from this class






17. A list of instructions that tell a computer what to do






18. Visual Studio is an _________.






19. A type of Accessibility (C#)






20. Members that belong to objects






21. Actual things such as images or videos or pictures or music






22. Consists of a list of statements written between delimiters { and }.






23. Specifics of methods






24. Repeatedly execute the statement {while - do - for - foreach}






25. Ahorthand for longer code






26. A types of operator






27. Select one of a number of possible statements for execution {if}






28. Problems in code that prevent code from running or returns the wrong values






29. Obtain a resource - execute a statement and then dispose of that resource






30. Draw everything to the screen






31. Set up anything related to your game that's not content related






32. Holds numbers with decimal places






33. Predefined - reserved identifiers that have special meanings






34. Used to state a parameter as specifics - (float)






35. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






36. Like a template for objects






37. Mark code or phrases that aren't read by program - marked with // or / and /






38. Access limited to this program






39. Data structure that combines fields and methods in a single unit (may be user defined)






40. Access limited to this class






41. Programs must describe two things... what data the program works on & what ______ the program does on the data






42. Used to modify declarations of types and type members






43. A data type(C#)






44. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






45. The action of the code - single step in program ends with ;






46. Access not limited






47. Declare local variables and constants - type followed by identifier






48. byte - ushort - uint - ulong






49. Calls true or false for a code






50. Members that belong to classes