Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to transfer control {goto - return}






2. Represent something programs need to work with - instances of classes






3. Mark code or phrases that aren't read by program - marked with // or / and /






4. Access limited to this class






5. A types of operator






6. Obtain a resource - execute a statement and then dispose of that resource






7. Access limited to this program or classes derived from this class






8. Specifics of methods






9. A Reference types (C#)






10. Evaluate expression






11. Access limited to this program






12. Analyzes specific parts of code while running






13. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






14. Calls true or false for a code






15. Programs must describe two things... what data the program works on & what ______ the program does on the data






16. Specify the declared accessibility of types an type members (private or public)






17. Computer memory from 0 - 255 - each one composed of 8 bits






18. Problems in code that prevent code from running or returns the wrong values






19. Holds content and programming code






20. A list of instructions that tell a computer what to do






21. byte - ushort - uint - ulong






22. Like a template for objects






23. Used to modify declarations of types and type members






24. A data type(C#)






25. Block of C# with particular name






26. Unload anything that's not part of the ContentManager






27. Repeatedly execute the statement {while - do - for - foreach}






28. Declare local variables and constants - type followed by identifier






29. Data structure that combines fields and methods in a single unit (may be user defined)






30. Members that belong to objects






31. Members that belong to classes






32. Consists of a list of statements written between delimiters { and }.






33. A value of 0 or 1






34. Select one of a number of possible statements for execution {if}






35. Used to state a parameter as specifics - (float)






36. Actual things such as images or videos or pictures or music






37. Predefined - reserved identifiers that have special meanings






38. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






39. Holds numbers with decimal places






40. Access not limited






41. Ahorthand for longer code






42. sybte - short - int - long






43. Draw everything to the screen






44. Load sounds or music or graphics or fonts or anything else






45. Visual Studio is an _________.






46. The action of the code - single step in program ends with ;






47. A type of Accessibility (C#)






48. Access limited to this class or classes derived from this class






49. Set up anything related to your game that's not content related






50. constructed from operand and operators