Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Access limited to this program or classes derived from this class






2. Specify the declared accessibility of types an type members (private or public)






3. Access limited to this class or classes derived from this class






4. Computer memory from 0 - 255 - each one composed of 8 bits






5. Actual things such as images or videos or pictures or music






6. Programs must describe two things... what data the program works on & what ______ the program does on the data






7. Holds numbers with decimal places






8. Holds content and programming code






9. Visual Studio is an _________.






10. Access not limited






11. Predefined - reserved identifiers that have special meanings






12. A types of operator






13. Used to transfer control {goto - return}






14. Declare local variables and constants - type followed by identifier






15. A data type(C#)






16. Evaluate expression






17. constructed from operand and operators






18. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






19. Block of C# with particular name






20. Draw everything to the screen






21. Used to modify declarations of types and type members






22. Specifics of methods






23. A type of Accessibility (C#)






24. Consists of a list of statements written between delimiters { and }.






25. Members that belong to classes






26. Access limited to this class






27. The testing of the code - computer's ability to make decisions based on variables






28. Represent something programs need to work with - instances of classes






29. A Reference types (C#)






30. Load sounds or music or graphics or fonts or anything else






31. Obtain a resource - execute a statement and then dispose of that resource






32. Like a template for objects






33. Used to state a parameter as specifics - (float)






34. Analyzes specific parts of code while running






35. The action of the code - single step in program ends with ;






36. Ahorthand for longer code






37. Set up anything related to your game that's not content related






38. sybte - short - int - long






39. Unload anything that's not part of the ContentManager






40. Repeatedly execute the statement {while - do - for - foreach}






41. A list of instructions that tell a computer what to do






42. Select one of a number of possible statements for execution {if}






43. Calls true or false for a code






44. Data structure that combines fields and methods in a single unit (may be user defined)






45. Mark code or phrases that aren't read by program - marked with // or / and /






46. A value of 0 or 1






47. Access limited to this program






48. byte - ushort - uint - ulong






49. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






50. Problems in code that prevent code from running or returns the wrong values