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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. constructed from operand and operators






2. Visual Studio is an _________.






3. Represent something programs need to work with - instances of classes






4. Actual things such as images or videos or pictures or music






5. Holds content and programming code






6. Data structure that combines fields and methods in a single unit (may be user defined)






7. A Reference types (C#)






8. The action of the code - single step in program ends with ;






9. Mark code or phrases that aren't read by program - marked with // or / and /






10. Set up anything related to your game that's not content related






11. Declare local variables and constants - type followed by identifier






12. Ahorthand for longer code






13. Access limited to this class






14. Specify the declared accessibility of types an type members (private or public)






15. Holds numbers with decimal places






16. Like a template for objects






17. Members that belong to classes






18. Access limited to this program






19. Obtain a resource - execute a statement and then dispose of that resource






20. Evaluate expression






21. Analyzes specific parts of code while running






22. Access not limited






23. Computer memory from 0 - 255 - each one composed of 8 bits






24. Used to state a parameter as specifics - (float)






25. A type of Accessibility (C#)






26. Used to modify declarations of types and type members






27. The testing of the code - computer's ability to make decisions based on variables






28. Consists of a list of statements written between delimiters { and }.






29. Programs must describe two things... what data the program works on & what ______ the program does on the data






30. Select one of a number of possible statements for execution {if}






31. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






32. A data type(C#)






33. Problems in code that prevent code from running or returns the wrong values






34. byte - ushort - uint - ulong






35. Repeatedly execute the statement {while - do - for - foreach}






36. Used to transfer control {goto - return}






37. Draw everything to the screen






38. Specifics of methods






39. Members that belong to objects






40. Access limited to this class or classes derived from this class






41. Block of C# with particular name






42. sybte - short - int - long






43. A list of instructions that tell a computer what to do






44. Predefined - reserved identifiers that have special meanings






45. Unload anything that's not part of the ContentManager






46. Load sounds or music or graphics or fonts or anything else






47. A types of operator






48. Access limited to this program or classes derived from this class






49. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






50. A value of 0 or 1







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