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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consists of a list of statements written between delimiters { and }.
Boolean (C#)
Block (C# statement)
Signed Simple types (C#)
actions
2. Load sounds or music or graphics or fonts or anything else
array
Unsigned Simple types
Using (C# statement)
LoadContent (XNA method)
3. Declare local variables and constants - type followed by identifier
Expression (C#)
Equality
Declaration (C# statement)
Float (C#)
4. Holds content and programming code
Solution
Access modifiers (C#)
Cast (C#)
Update (XNA method)
5. A data type(C#)
Block (C# statement)
enum
Breakpoint (C#)
Update (XNA method)
6. A type of Accessibility (C#)
protected internal
Write and test
Draw (XNA method)
internal (C# Accessibility)
7. Problems in code that prevent code from running or returns the wrong values
Class (C# type)
Float (C#)
Bug (C#)
Program
8. Access limited to this program or classes derived from this class
Content (C#)
protected internal (C# Accessibility)
instance
Float (C#)
9. Set up anything related to your game that's not content related
Equality
Class (C# type)
protected internal
Initialize (XNA method)
10. Evaluate expression
Write and test
Expression (C# statement)
Class
protected internal (C# Accessibility)
11. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Conditional executions (C#)
array
Objects (C#)
12. The action of the code - single step in program ends with ;
Statement (C#)
actions
Solution
Initialize (XNA method)
13. constructed from operand and operators
Expression (C#)
LoadContent (XNA method)
Float (C#)
Iteration (C# statement)
14. Access limited to this program
Draw (XNA method)
internal (C# Accessibility)
Byte
Expression (C# statement)
15. Access limited to this class
Block (C# statement)
Byte
Using (C# statement)
private (C# Accessibility)
16. byte - ushort - uint - ulong
Unsigned Simple types
IDE (Integrated Development Environment)
UnloadContent (XNA method)
actions
17. Draw everything to the screen
Boolean (C#)
Draw (XNA method)
Comments (C#)
Cast (C#)
18. Members that belong to objects
IDE (Integrated Development Environment)
Boolean (C#)
Using (C# statement)
instance
19. Predefined - reserved identifiers that have special meanings
Keywords (C#)
Jump (C# statement)
Draw (XNA method)
UnloadContent (XNA method)
20. Used to state a parameter as specifics - (float)
Comments (C#)
Modifiers (C#)
Block (C# statement)
Cast (C#)
21. A types of operator
Method (C#)
Equality
public (C# Accessibility)
Parameters (C#)
22. Ahorthand for longer code
Operators (C#)
Boolean (C#)
Content (C#)
protected internal
23. sybte - short - int - long
Method (C#)
Jump (C# statement)
Signed Simple types (C#)
internal (C# Accessibility)
24. Holds numbers with decimal places
Float (C#)
Objects (C#)
Class (C# type)
Parameters (C#)
25. Calls true or false for a code
Initialize (XNA method)
Operators (C#)
Boolean (C#)
Expression (C#)
26. A value of 0 or 1
Update (XNA method)
public (C# Accessibility)
Bit
Operators (C#)
27. Like a template for objects
Class
protected internal
UnloadContent (XNA method)
Class (C# type)
28. A Reference types (C#)
array
Byte
Expression (C#)
Content (C#)
29. Specify the declared accessibility of types an type members (private or public)
private (C# Accessibility)
protected internal
Access modifiers (C#)
Unsigned Simple types
30. Mark code or phrases that aren't read by program - marked with // or / and /
Signed Simple types (C#)
Breakpoint (C#)
Expression (C# statement)
Comments (C#)
31. Visual Studio is an _________.
Keywords (C#)
protected (C# Accessibility)
IDE (Integrated Development Environment)
Statement (C#)
32. Obtain a resource - execute a statement and then dispose of that resource
Conditional executions (C#)
Using (C# statement)
Program
Statement (C#)
33. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Statement (C#)
Write and test
Conditional executions (C#)
Keywords (C#)
34. Unload anything that's not part of the ContentManager
Statement (C#)
UnloadContent (XNA method)
Keywords (C#)
LoadContent (XNA method)
35. Actual things such as images or videos or pictures or music
Content (C#)
Iteration (C# statement)
Parameters (C#)
UnloadContent (XNA method)
36. Used to transfer control {goto - return}
Block (C# statement)
Iteration (C# statement)
Jump (C# statement)
Initialize (XNA method)
37. Analyzes specific parts of code while running
Block (C# statement)
Breakpoint (C#)
Cast (C#)
Declaration (C# statement)
38. Represent something programs need to work with - instances of classes
Equality
Objects (C#)
Signed Simple types (C#)
Expression (C# statement)
39. Specifics of methods
Write and test
Parameters (C#)
Draw (XNA method)
LoadContent (XNA method)
40. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
protected internal (C# Accessibility)
LoadContent (XNA method)
Modifiers (C#)
41. Members that belong to classes
Update (XNA method)
Content (C#)
UnloadContent (XNA method)
static
42. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
array
LoadContent (XNA method)
Update (XNA method)
Using (C# statement)
43. Programs must describe two things... what data the program works on & what ______ the program does on the data
Expression (C#)
actions
Cast (C#)
Method (C#)
44. Repeatedly execute the statement {while - do - for - foreach}
internal (C# Accessibility)
Jump (C# statement)
actions
Iteration (C# statement)
45. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Using (C# statement)
Objects (C#)
Content (C#)
46. Access not limited
Byte
Objects (C#)
public (C# Accessibility)
Expression (C#)
47. Used to modify declarations of types and type members
Write and test
Program
Signed Simple types (C#)
Modifiers (C#)
48. Select one of a number of possible statements for execution {if}
instance
actions
Modifiers (C#)
Selection (C# statement)
49. A list of instructions that tell a computer what to do
Update (XNA method)
Jump (C# statement)
Program
Boolean (C#)
50. Block of C# with particular name
Method (C#)
Access modifiers (C#)
Draw (XNA method)
Write and test