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C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Problems in code that prevent code from running or returns the wrong values






2. Consists of a list of statements written between delimiters { and }.






3. Block of C# with particular name






4. Holds content and programming code






5. Unload anything that's not part of the ContentManager






6. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






7. Load sounds or music or graphics or fonts or anything else






8. Holds numbers with decimal places






9. A value of 0 or 1






10. Like a template for objects






11. Set up anything related to your game that's not content related






12. Draw everything to the screen






13. Specify the declared accessibility of types an type members (private or public)






14. Represent something programs need to work with - instances of classes






15. Predefined - reserved identifiers that have special meanings






16. Members that belong to classes






17. A Reference types (C#)






18. Programs must describe two things... what data the program works on & what ______ the program does on the data






19. Declare local variables and constants - type followed by identifier






20. byte - ushort - uint - ulong






21. Access limited to this class or classes derived from this class






22. Evaluate expression






23. Calls true or false for a code






24. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






25. The testing of the code - computer's ability to make decisions based on variables






26. Specifics of methods






27. Members that belong to objects






28. A data type(C#)






29. Access not limited






30. Ahorthand for longer code






31. Mark code or phrases that aren't read by program - marked with // or / and /






32. sybte - short - int - long






33. Used to transfer control {goto - return}






34. A list of instructions that tell a computer what to do






35. Visual Studio is an _________.






36. The action of the code - single step in program ends with ;






37. A types of operator






38. constructed from operand and operators






39. Actual things such as images or videos or pictures or music






40. Obtain a resource - execute a statement and then dispose of that resource






41. Select one of a number of possible statements for execution {if}






42. Access limited to this program or classes derived from this class






43. Repeatedly execute the statement {while - do - for - foreach}






44. A type of Accessibility (C#)






45. Analyzes specific parts of code while running






46. Used to state a parameter as specifics - (float)






47. Data structure that combines fields and methods in a single unit (may be user defined)






48. Access limited to this program






49. Access limited to this class






50. Used to modify declarations of types and type members






Can you answer 50 questions in 15 minutes?



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