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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Like a template for objects
Class
Bug (C#)
Write and test
Iteration (C# statement)
2. Predefined - reserved identifiers that have special meanings
Boolean (C#)
internal (C# Accessibility)
Keywords (C#)
protected (C# Accessibility)
3. Obtain a resource - execute a statement and then dispose of that resource
Program
Parameters (C#)
IDE (Integrated Development Environment)
Using (C# statement)
4. Analyzes specific parts of code while running
Breakpoint (C#)
protected (C# Accessibility)
static
Byte
5. Visual Studio is an _________.
IDE (Integrated Development Environment)
protected internal (C# Accessibility)
Boolean (C#)
Keywords (C#)
6. Members that belong to objects
instance
Iteration (C# statement)
Selection (C# statement)
Update (XNA method)
7. Load sounds or music or graphics or fonts or anything else
public (C# Accessibility)
private (C# Accessibility)
LoadContent (XNA method)
enum
8. Evaluate expression
Access modifiers (C#)
Expression (C# statement)
public (C# Accessibility)
Expression (C#)
9. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Cast (C#)
IDE (Integrated Development Environment)
Parameters (C#)
10. Access limited to this program
Content (C#)
Conditional executions (C#)
Bug (C#)
internal (C# Accessibility)
11. Select one of a number of possible statements for execution {if}
Operators (C#)
Parameters (C#)
Selection (C# statement)
Declaration (C# statement)
12. Consists of a list of statements written between delimiters { and }.
Byte
Block (C# statement)
Cast (C#)
Conditional executions (C#)
13. Access limited to this class or classes derived from this class
protected internal (C# Accessibility)
Keywords (C#)
protected (C# Accessibility)
Content (C#)
14. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Update (XNA method)
private (C# Accessibility)
protected (C# Accessibility)
Bit
15. A list of instructions that tell a computer what to do
Class (C# type)
Modifiers (C#)
protected internal
Program
16. The testing of the code - computer's ability to make decisions based on variables
Byte
Parameters (C#)
Conditional executions (C#)
Expression (C# statement)
17. Represent something programs need to work with - instances of classes
Parameters (C#)
Declaration (C# statement)
UnloadContent (XNA method)
Objects (C#)
18. Unload anything that's not part of the ContentManager
Access modifiers (C#)
Update (XNA method)
UnloadContent (XNA method)
Unsigned Simple types
19. A data type(C#)
Conditional executions (C#)
Access modifiers (C#)
enum
Update (XNA method)
20. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Equality
IDE (Integrated Development Environment)
Expression (C# statement)
21. Repeatedly execute the statement {while - do - for - foreach}
protected internal
Iteration (C# statement)
Class
Content (C#)
22. A Reference types (C#)
Jump (C# statement)
array
protected (C# Accessibility)
LoadContent (XNA method)
23. The action of the code - single step in program ends with ;
Equality
Statement (C#)
Parameters (C#)
Class (C# type)
24. Used to transfer control {goto - return}
IDE (Integrated Development Environment)
Unsigned Simple types
Jump (C# statement)
Block (C# statement)
25. Draw everything to the screen
Parameters (C#)
Expression (C#)
Expression (C# statement)
Draw (XNA method)
26. Specify the declared accessibility of types an type members (private or public)
actions
Using (C# statement)
Access modifiers (C#)
Expression (C#)
27. Used to modify declarations of types and type members
Bug (C#)
Modifiers (C#)
LoadContent (XNA method)
Equality
28. constructed from operand and operators
Expression (C#)
Conditional executions (C#)
Unsigned Simple types
LoadContent (XNA method)
29. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Statement (C#)
Using (C# statement)
Expression (C# statement)
Write and test
30. Access limited to this class
private (C# Accessibility)
Expression (C#)
Initialize (XNA method)
Access modifiers (C#)
31. A types of operator
Equality
Iteration (C# statement)
static
Content (C#)
32. Programs must describe two things... what data the program works on & what ______ the program does on the data
enum
Expression (C# statement)
static
actions
33. Used to state a parameter as specifics - (float)
Cast (C#)
Expression (C# statement)
Content (C#)
Bit
34. Holds numbers with decimal places
protected internal (C# Accessibility)
Access modifiers (C#)
Selection (C# statement)
Float (C#)
35. Holds content and programming code
Iteration (C# statement)
Initialize (XNA method)
Content (C#)
Solution
36. Access not limited
Cast (C#)
protected internal (C# Accessibility)
public (C# Accessibility)
array
37. Calls true or false for a code
Class (C# type)
Boolean (C#)
Unsigned Simple types
Expression (C#)
38. Actual things such as images or videos or pictures or music
Update (XNA method)
Expression (C# statement)
Content (C#)
LoadContent (XNA method)
39. byte - ushort - uint - ulong
Update (XNA method)
Byte
Class
Unsigned Simple types
40. Set up anything related to your game that's not content related
Modifiers (C#)
Statement (C#)
Initialize (XNA method)
protected (C# Accessibility)
41. Block of C# with particular name
private (C# Accessibility)
Method (C#)
Bit
UnloadContent (XNA method)
42. Specifics of methods
protected internal
Comments (C#)
Conditional executions (C#)
Parameters (C#)
43. Ahorthand for longer code
Keywords (C#)
Access modifiers (C#)
public (C# Accessibility)
Operators (C#)
44. Members that belong to classes
Cast (C#)
instance
Boolean (C#)
static
45. Computer memory from 0 - 255 - each one composed of 8 bits
Byte
Equality
UnloadContent (XNA method)
Selection (C# statement)
46. Problems in code that prevent code from running or returns the wrong values
Bug (C#)
Declaration (C# statement)
protected internal (C# Accessibility)
Iteration (C# statement)
47. A type of Accessibility (C#)
Unsigned Simple types
Content (C#)
Equality
protected internal
48. sybte - short - int - long
Jump (C# statement)
Statement (C#)
Signed Simple types (C#)
Operators (C#)
49. Access limited to this program or classes derived from this class
Class
Statement (C#)
protected internal (C# Accessibility)
Conditional executions (C#)
50. A value of 0 or 1
Expression (C# statement)
Byte
Class
Bit