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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
protected (C# Accessibility)
Program
Byte
2. Members that belong to objects
public (C# Accessibility)
Jump (C# statement)
instance
Signed Simple types (C#)
3. Analyzes specific parts of code while running
protected internal
Breakpoint (C#)
Solution
protected (C# Accessibility)
4. Draw everything to the screen
Breakpoint (C#)
Draw (XNA method)
Modifiers (C#)
public (C# Accessibility)
5. Access limited to this program
Byte
enum
internal (C# Accessibility)
Float (C#)
6. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Cast (C#)
Solution
static
7. Visual Studio is an _________.
Objects (C#)
IDE (Integrated Development Environment)
instance
Class
8. Represent something programs need to work with - instances of classes
Objects (C#)
Cast (C#)
Using (C# statement)
Class
9. Evaluate expression
Expression (C#)
Block (C# statement)
Access modifiers (C#)
Expression (C# statement)
10. Access not limited
Program
public (C# Accessibility)
instance
Block (C# statement)
11. A Reference types (C#)
array
enum
protected internal (C# Accessibility)
Unsigned Simple types
12. Actual things such as images or videos or pictures or music
Program
Content (C#)
Statement (C#)
Float (C#)
13. Used to transfer control {goto - return}
Jump (C# statement)
Breakpoint (C#)
Class (C# type)
LoadContent (XNA method)
14. A type of Accessibility (C#)
Bug (C#)
Iteration (C# statement)
Byte
protected internal
15. The testing of the code - computer's ability to make decisions based on variables
Conditional executions (C#)
Modifiers (C#)
Initialize (XNA method)
Program
16. Predefined - reserved identifiers that have special meanings
Boolean (C#)
actions
Iteration (C# statement)
Keywords (C#)
17. Block of C# with particular name
UnloadContent (XNA method)
private (C# Accessibility)
Declaration (C# statement)
Method (C#)
18. constructed from operand and operators
Boolean (C#)
Expression (C#)
protected (C# Accessibility)
Write and test
19. Specify the declared accessibility of types an type members (private or public)
Boolean (C#)
instance
enum
Access modifiers (C#)
20. A types of operator
Equality
UnloadContent (XNA method)
Expression (C#)
Jump (C# statement)
21. Members that belong to classes
Solution
static
Breakpoint (C#)
instance
22. Select one of a number of possible statements for execution {if}
array
Content (C#)
Selection (C# statement)
Initialize (XNA method)
23. Calls true or false for a code
Comments (C#)
Boolean (C#)
Block (C# statement)
Selection (C# statement)
24. Used to modify declarations of types and type members
Initialize (XNA method)
Jump (C# statement)
Unsigned Simple types
Modifiers (C#)
25. Declare local variables and constants - type followed by identifier
actions
Byte
array
Declaration (C# statement)
26. Holds content and programming code
public (C# Accessibility)
Jump (C# statement)
Content (C#)
Solution
27. sybte - short - int - long
internal (C# Accessibility)
Float (C#)
Parameters (C#)
Signed Simple types (C#)
28. Repeatedly execute the statement {while - do - for - foreach}
Iteration (C# statement)
array
Unsigned Simple types
Modifiers (C#)
29. A data type(C#)
enum
array
Expression (C#)
Class
30. Holds numbers with decimal places
Operators (C#)
Bug (C#)
Float (C#)
Conditional executions (C#)
31. Load sounds or music or graphics or fonts or anything else
Write and test
LoadContent (XNA method)
protected internal (C# Accessibility)
Expression (C# statement)
32. A value of 0 or 1
public (C# Accessibility)
array
Bit
Statement (C#)
33. Like a template for objects
Equality
Class
Declaration (C# statement)
Jump (C# statement)
34. The action of the code - single step in program ends with ;
Cast (C#)
Class (C# type)
Statement (C#)
Unsigned Simple types
35. A list of instructions that tell a computer what to do
Write and test
LoadContent (XNA method)
Keywords (C#)
Program
36. Specifics of methods
Update (XNA method)
Bug (C#)
Draw (XNA method)
Parameters (C#)
37. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
array
Update (XNA method)
Jump (C# statement)
Expression (C# statement)
38. Problems in code that prevent code from running or returns the wrong values
array
Bug (C#)
Expression (C# statement)
Signed Simple types (C#)
39. Consists of a list of statements written between delimiters { and }.
Method (C#)
Declaration (C# statement)
Block (C# statement)
Jump (C# statement)
40. Obtain a resource - execute a statement and then dispose of that resource
Expression (C#)
Using (C# statement)
Cast (C#)
Boolean (C#)
41. byte - ushort - uint - ulong
static
Unsigned Simple types
Class (C# type)
Program
42. Access limited to this class
actions
private (C# Accessibility)
Class
LoadContent (XNA method)
43. Set up anything related to your game that's not content related
Jump (C# statement)
private (C# Accessibility)
Initialize (XNA method)
Expression (C# statement)
44. Access limited to this program or classes derived from this class
UnloadContent (XNA method)
protected internal (C# Accessibility)
Breakpoint (C#)
Signed Simple types (C#)
45. Computer memory from 0 - 255 - each one composed of 8 bits
Equality
Byte
Expression (C# statement)
Signed Simple types (C#)
46. Programs must describe two things... what data the program works on & what ______ the program does on the data
public (C# Accessibility)
actions
Solution
Iteration (C# statement)
47. Used to state a parameter as specifics - (float)
Cast (C#)
Boolean (C#)
Jump (C# statement)
Keywords (C#)
48. Data structure that combines fields and methods in a single unit (may be user defined)
Using (C# statement)
Comments (C#)
Class (C# type)
Update (XNA method)
49. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Block (C# statement)
Write and test
Byte
50. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Class
Block (C# statement)
Unsigned Simple types
Write and test