Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Actual things such as images or videos or pictures or music






2. Used to state a parameter as specifics - (float)






3. Computer memory from 0 - 255 - each one composed of 8 bits






4. Load sounds or music or graphics or fonts or anything else






5. A type of Accessibility (C#)






6. A value of 0 or 1






7. Obtain a resource - execute a statement and then dispose of that resource






8. Calls true or false for a code






9. Declare local variables and constants - type followed by identifier






10. Evaluate expression






11. Ahorthand for longer code






12. Access limited to this program






13. Specify the declared accessibility of types an type members (private or public)






14. Consists of a list of statements written between delimiters { and }.






15. Data structure that combines fields and methods in a single unit (may be user defined)






16. A Reference types (C#)






17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






18. Holds numbers with decimal places






19. Access not limited






20. A list of instructions that tell a computer what to do






21. Repeatedly execute the statement {while - do - for - foreach}






22. Block of C# with particular name






23. Predefined - reserved identifiers that have special meanings






24. The action of the code - single step in program ends with ;






25. Used to transfer control {goto - return}






26. Mark code or phrases that aren't read by program - marked with // or / and /






27. Unload anything that's not part of the ContentManager






28. Members that belong to classes






29. Visual Studio is an _________.






30. sybte - short - int - long






31. Draw everything to the screen






32. Select one of a number of possible statements for execution {if}






33. constructed from operand and operators






34. Set up anything related to your game that's not content related






35. Access limited to this class






36. Programs must describe two things... what data the program works on & what ______ the program does on the data






37. Used to modify declarations of types and type members






38. Members that belong to objects






39. Holds content and programming code






40. The testing of the code - computer's ability to make decisions based on variables






41. Represent something programs need to work with - instances of classes






42. A data type(C#)






43. Like a template for objects






44. Analyzes specific parts of code while running






45. A types of operator






46. byte - ushort - uint - ulong






47. Specifics of methods






48. Access limited to this class or classes derived from this class






49. Problems in code that prevent code from running or returns the wrong values






50. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game