Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of Accessibility (C#)






2. Declare local variables and constants - type followed by identifier






3. Problems in code that prevent code from running or returns the wrong values






4. Draw everything to the screen






5. Computer memory from 0 - 255 - each one composed of 8 bits






6. Used to state a parameter as specifics - (float)






7. Evaluate expression






8. A data type(C#)






9. Load sounds or music or graphics or fonts or anything else






10. Repeatedly execute the statement {while - do - for - foreach}






11. Analyzes specific parts of code while running






12. Specifics of methods






13. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






14. A types of operator






15. Select one of a number of possible statements for execution {if}






16. A list of instructions that tell a computer what to do






17. constructed from operand and operators






18. A value of 0 or 1






19. Mark code or phrases that aren't read by program - marked with // or / and /






20. Consists of a list of statements written between delimiters { and }.






21. Data structure that combines fields and methods in a single unit (may be user defined)






22. Specify the declared accessibility of types an type members (private or public)






23. A Reference types (C#)






24. Predefined - reserved identifiers that have special meanings






25. Represent something programs need to work with - instances of classes






26. Calls true or false for a code






27. Members that belong to classes






28. Holds content and programming code






29. Access limited to this program or classes derived from this class






30. Access limited to this class






31. Block of C# with particular name






32. Like a template for objects






33. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






34. The testing of the code - computer's ability to make decisions based on variables






35. byte - ushort - uint - ulong






36. Members that belong to objects






37. Visual Studio is an _________.






38. Actual things such as images or videos or pictures or music






39. Access not limited






40. Obtain a resource - execute a statement and then dispose of that resource






41. Used to modify declarations of types and type members






42. sybte - short - int - long






43. Unload anything that's not part of the ContentManager






44. Ahorthand for longer code






45. Access limited to this program






46. Access limited to this class or classes derived from this class






47. Used to transfer control {goto - return}






48. Programs must describe two things... what data the program works on & what ______ the program does on the data






49. Set up anything related to your game that's not content related






50. Holds numbers with decimal places