Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ahorthand for longer code






2. Specifics of methods






3. Used to modify declarations of types and type members






4. Unload anything that's not part of the ContentManager






5. Draw everything to the screen






6. Data structure that combines fields and methods in a single unit (may be user defined)






7. Select one of a number of possible statements for execution {if}






8. Problems in code that prevent code from running or returns the wrong values






9. A value of 0 or 1






10. Calls true or false for a code






11. Visual Studio is an _________.






12. Members that belong to objects






13. sybte - short - int - long






14. Analyzes specific parts of code while running






15. Mark code or phrases that aren't read by program - marked with // or / and /






16. The action of the code - single step in program ends with ;






17. Used to transfer control {goto - return}






18. Consists of a list of statements written between delimiters { and }.






19. Programs must describe two things... what data the program works on & what ______ the program does on the data






20. Access limited to this class






21. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






22. Holds content and programming code






23. Like a template for objects






24. Used to state a parameter as specifics - (float)






25. Members that belong to classes






26. A Reference types (C#)






27. A type of Accessibility (C#)






28. Specify the declared accessibility of types an type members (private or public)






29. Actual things such as images or videos or pictures or music






30. Block of C# with particular name






31. Represent something programs need to work with - instances of classes






32. Holds numbers with decimal places






33. Obtain a resource - execute a statement and then dispose of that resource






34. Access limited to this program






35. Access limited to this program or classes derived from this class






36. constructed from operand and operators






37. A types of operator






38. A data type(C#)






39. The testing of the code - computer's ability to make decisions based on variables






40. Repeatedly execute the statement {while - do - for - foreach}






41. Load sounds or music or graphics or fonts or anything else






42. Declare local variables and constants - type followed by identifier






43. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






44. Computer memory from 0 - 255 - each one composed of 8 bits






45. A list of instructions that tell a computer what to do






46. Access limited to this class or classes derived from this class






47. Predefined - reserved identifiers that have special meanings






48. Access not limited






49. Evaluate expression






50. byte - ushort - uint - ulong