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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits
Bug (C#)
Jump (C# statement)
Byte
Keywords (C#)
2. Members that belong to objects
public (C# Accessibility)
UnloadContent (XNA method)
Boolean (C#)
instance
3. Draw everything to the screen
Draw (XNA method)
Declaration (C# statement)
Cast (C#)
Program
4. Load sounds or music or graphics or fonts or anything else
protected internal
IDE (Integrated Development Environment)
Parameters (C#)
LoadContent (XNA method)
5. Predefined - reserved identifiers that have special meanings
Breakpoint (C#)
Keywords (C#)
Using (C# statement)
Operators (C#)
6. The action of the code - single step in program ends with ;
Access modifiers (C#)
UnloadContent (XNA method)
actions
Statement (C#)
7. Members that belong to classes
Declaration (C# statement)
static
Draw (XNA method)
public (C# Accessibility)
8. Programs must describe two things... what data the program works on & what ______ the program does on the data
Write and test
Operators (C#)
Unsigned Simple types
actions
9. Repeatedly execute the statement {while - do - for - foreach}
Expression (C# statement)
Content (C#)
Access modifiers (C#)
Iteration (C# statement)
10. Access not limited
public (C# Accessibility)
Keywords (C#)
Bug (C#)
Signed Simple types (C#)
11. Unload anything that's not part of the ContentManager
Iteration (C# statement)
internal (C# Accessibility)
Breakpoint (C#)
UnloadContent (XNA method)
12. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Iteration (C# statement)
Expression (C#)
Expression (C# statement)
13. Calls true or false for a code
Program
Boolean (C#)
Objects (C#)
Block (C# statement)
14. Specifics of methods
Bug (C#)
Signed Simple types (C#)
Parameters (C#)
Selection (C# statement)
15. Holds content and programming code
Solution
Jump (C# statement)
Access modifiers (C#)
Write and test
16. Access limited to this program or classes derived from this class
protected internal (C# Accessibility)
instance
Selection (C# statement)
Access modifiers (C#)
17. byte - ushort - uint - ulong
public (C# Accessibility)
Unsigned Simple types
Bit
Objects (C#)
18. Problems in code that prevent code from running or returns the wrong values
Signed Simple types (C#)
Bit
Bug (C#)
Byte
19. Used to state a parameter as specifics - (float)
Cast (C#)
public (C# Accessibility)
Equality
Float (C#)
20. Evaluate expression
Breakpoint (C#)
protected internal (C# Accessibility)
Expression (C# statement)
array
21. Holds numbers with decimal places
Write and test
Declaration (C# statement)
Cast (C#)
Float (C#)
22. Set up anything related to your game that's not content related
instance
Conditional executions (C#)
Initialize (XNA method)
static
23. A value of 0 or 1
Bit
Float (C#)
Using (C# statement)
static
24. Select one of a number of possible statements for execution {if}
Program
Expression (C#)
Selection (C# statement)
Update (XNA method)
25. A types of operator
Equality
Parameters (C#)
Statement (C#)
protected (C# Accessibility)
26. A list of instructions that tell a computer what to do
Program
Declaration (C# statement)
Operators (C#)
Initialize (XNA method)
27. Block of C# with particular name
Conditional executions (C#)
Block (C# statement)
Method (C#)
Cast (C#)
28. A data type(C#)
protected internal (C# Accessibility)
Unsigned Simple types
Class
enum
29. Mark code or phrases that aren't read by program - marked with // or / and /
Selection (C# statement)
Comments (C#)
Block (C# statement)
IDE (Integrated Development Environment)
30. Ahorthand for longer code
instance
Operators (C#)
protected internal
Selection (C# statement)
31. Access limited to this class
private (C# Accessibility)
LoadContent (XNA method)
Objects (C#)
Iteration (C# statement)
32. Access limited to this program
internal (C# Accessibility)
Jump (C# statement)
Content (C#)
Boolean (C#)
33. sybte - short - int - long
Class
Signed Simple types (C#)
protected internal (C# Accessibility)
private (C# Accessibility)
34. A Reference types (C#)
Expression (C# statement)
Using (C# statement)
Jump (C# statement)
array
35. Access limited to this class or classes derived from this class
Iteration (C# statement)
protected (C# Accessibility)
protected internal
Bit
36. Used to transfer control {goto - return}
Selection (C# statement)
Comments (C#)
private (C# Accessibility)
Jump (C# statement)
37. constructed from operand and operators
Content (C#)
Expression (C#)
Class
Draw (XNA method)
38. Consists of a list of statements written between delimiters { and }.
Class
static
Block (C# statement)
Update (XNA method)
39. Analyzes specific parts of code while running
Byte
Breakpoint (C#)
Equality
Method (C#)
40. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Class
Draw (XNA method)
Byte
41. Represent something programs need to work with - instances of classes
enum
Objects (C#)
Unsigned Simple types
Access modifiers (C#)
42. The testing of the code - computer's ability to make decisions based on variables
Method (C#)
Conditional executions (C#)
Statement (C#)
Parameters (C#)
43. Like a template for objects
Statement (C#)
Draw (XNA method)
internal (C# Accessibility)
Class
44. A type of Accessibility (C#)
array
Signed Simple types (C#)
Bug (C#)
protected internal
45. Data structure that combines fields and methods in a single unit (may be user defined)
Equality
internal (C# Accessibility)
Conditional executions (C#)
Class (C# type)
46. Declare local variables and constants - type followed by identifier
Declaration (C# statement)
Byte
Access modifiers (C#)
Expression (C# statement)
47. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Selection (C# statement)
Expression (C#)
Write and test
protected internal (C# Accessibility)
48. Actual things such as images or videos or pictures or music
Content (C#)
Objects (C#)
actions
array
49. Used to modify declarations of types and type members
Modifiers (C#)
Comments (C#)
Using (C# statement)
array
50. Visual Studio is an _________.
IDE (Integrated Development Environment)
Declaration (C# statement)
Keywords (C#)
Expression (C# statement)
Sorry!:) No result found.
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