Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer memory from 0 - 255 - each one composed of 8 bits






2. Consists of a list of statements written between delimiters { and }.






3. Problems in code that prevent code from running or returns the wrong values






4. A list of instructions that tell a computer what to do






5. Members that belong to objects






6. Holds content and programming code






7. Actual things such as images or videos or pictures or music






8. Like a template for objects






9. Specify the declared accessibility of types an type members (private or public)






10. Access limited to this program






11. A types of operator






12. Repeatedly execute the statement {while - do - for - foreach}






13. Calls true or false for a code






14. byte - ushort - uint - ulong






15. Programs must describe two things... what data the program works on & what ______ the program does on the data






16. A Reference types (C#)






17. Predefined - reserved identifiers that have special meanings






18. Draw everything to the screen






19. Set up anything related to your game that's not content related






20. Access limited to this program or classes derived from this class






21. sybte - short - int - long






22. Access limited to this class or classes derived from this class






23. Evaluate expression






24. The testing of the code - computer's ability to make decisions based on variables






25. Used to state a parameter as specifics - (float)






26. Declare local variables and constants - type followed by identifier






27. Ahorthand for longer code






28. Access limited to this class






29. Used to modify declarations of types and type members






30. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






31. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






32. A data type(C#)






33. Represent something programs need to work with - instances of classes






34. The action of the code - single step in program ends with ;






35. Data structure that combines fields and methods in a single unit (may be user defined)






36. Select one of a number of possible statements for execution {if}






37. Analyzes specific parts of code while running






38. Holds numbers with decimal places






39. Specifics of methods






40. Block of C# with particular name






41. Members that belong to classes






42. A type of Accessibility (C#)






43. Visual Studio is an _________.






44. Obtain a resource - execute a statement and then dispose of that resource






45. Used to transfer control {goto - return}






46. Unload anything that's not part of the ContentManager






47. Mark code or phrases that aren't read by program - marked with // or / and /






48. Load sounds or music or graphics or fonts or anything else






49. constructed from operand and operators






50. Access not limited