Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Represent something programs need to work with - instances of classes






2. Ahorthand for longer code






3. Declare local variables and constants - type followed by identifier






4. A data type(C#)






5. Computer memory from 0 - 255 - each one composed of 8 bits






6. Analyzes specific parts of code while running






7. Load sounds or music or graphics or fonts or anything else






8. Repeatedly execute the statement {while - do - for - foreach}






9. sybte - short - int - long






10. Set up anything related to your game that's not content related






11. Unload anything that's not part of the ContentManager






12. byte - ushort - uint - ulong






13. Consists of a list of statements written between delimiters { and }.






14. Programs must describe two things... what data the program works on & what ______ the program does on the data






15. Actual things such as images or videos or pictures or music






16. Used to state a parameter as specifics - (float)






17. Members that belong to classes






18. The action of the code - single step in program ends with ;






19. Obtain a resource - execute a statement and then dispose of that resource






20. Specifics of methods






21. A types of operator






22. Access limited to this program






23. Holds content and programming code






24. Visual Studio is an _________.






25. The testing of the code - computer's ability to make decisions based on variables






26. Like a template for objects






27. Block of C# with particular name






28. Draw everything to the screen






29. constructed from operand and operators






30. A type of Accessibility (C#)






31. A value of 0 or 1






32. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






33. Problems in code that prevent code from running or returns the wrong values






34. Data structure that combines fields and methods in a single unit (may be user defined)






35. Select one of a number of possible statements for execution {if}






36. Calls true or false for a code






37. A list of instructions that tell a computer what to do






38. Members that belong to objects






39. Access limited to this class






40. Mark code or phrases that aren't read by program - marked with // or / and /






41. Used to transfer control {goto - return}






42. Evaluate expression






43. Holds numbers with decimal places






44. Access limited to this program or classes derived from this class






45. Access limited to this class or classes derived from this class






46. Specify the declared accessibility of types an type members (private or public)






47. A Reference types (C#)






48. Access not limited






49. Used to modify declarations of types and type members






50. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game