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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Draw everything to the screen
Write and test
Operators (C#)
Iteration (C# statement)
Draw (XNA method)
2. Block of C# with particular name
Using (C# statement)
Content (C#)
Method (C#)
Block (C# statement)
3. Holds content and programming code
Class
Comments (C#)
Solution
Using (C# statement)
4. A type of Accessibility (C#)
Jump (C# statement)
array
protected (C# Accessibility)
protected internal
5. Represent something programs need to work with - instances of classes
Comments (C#)
Class (C# type)
Objects (C#)
actions
6. Unload anything that's not part of the ContentManager
Access modifiers (C#)
UnloadContent (XNA method)
actions
Class (C# type)
7. Used to transfer control {goto - return}
Unsigned Simple types
IDE (Integrated Development Environment)
Jump (C# statement)
Iteration (C# statement)
8. Select one of a number of possible statements for execution {if}
Expression (C# statement)
Selection (C# statement)
Boolean (C#)
Breakpoint (C#)
9. Like a template for objects
Initialize (XNA method)
Update (XNA method)
Operators (C#)
Class
10. The testing of the code - computer's ability to make decisions based on variables
internal (C# Accessibility)
Conditional executions (C#)
private (C# Accessibility)
Keywords (C#)
11. Access limited to this program
Unsigned Simple types
Using (C# statement)
Expression (C#)
internal (C# Accessibility)
12. Evaluate expression
Operators (C#)
Modifiers (C#)
Expression (C# statement)
instance
13. Load sounds or music or graphics or fonts or anything else
Program
LoadContent (XNA method)
Solution
Objects (C#)
14. Used to modify declarations of types and type members
Equality
Block (C# statement)
Modifiers (C#)
Write and test
15. A Reference types (C#)
Byte
array
Cast (C#)
Equality
16. Specifics of methods
Solution
Selection (C# statement)
Objects (C#)
Parameters (C#)
17. Access limited to this class
Bit
Equality
Keywords (C#)
private (C# Accessibility)
18. byte - ushort - uint - ulong
Unsigned Simple types
actions
Conditional executions (C#)
Content (C#)
19. Computer memory from 0 - 255 - each one composed of 8 bits
Access modifiers (C#)
protected (C# Accessibility)
protected internal (C# Accessibility)
Byte
20. Members that belong to objects
Byte
enum
Access modifiers (C#)
instance
21. Programs must describe two things... what data the program works on & what ______ the program does on the data
Byte
Equality
Bug (C#)
actions
22. Obtain a resource - execute a statement and then dispose of that resource
enum
private (C# Accessibility)
Using (C# statement)
Program
23. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
public (C# Accessibility)
Write and test
Update (XNA method)
Comments (C#)
24. Used to state a parameter as specifics - (float)
Comments (C#)
Statement (C#)
Boolean (C#)
Cast (C#)
25. Calls true or false for a code
Boolean (C#)
instance
Objects (C#)
Class
26. Visual Studio is an _________.
Class
IDE (Integrated Development Environment)
private (C# Accessibility)
Draw (XNA method)
27. Analyzes specific parts of code while running
Class (C# type)
protected internal
Block (C# statement)
Breakpoint (C#)
28. A types of operator
instance
Boolean (C#)
Equality
actions
29. Mark code or phrases that aren't read by program - marked with // or / and /
Selection (C# statement)
Comments (C#)
protected (C# Accessibility)
Method (C#)
30. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Content (C#)
Conditional executions (C#)
Write and test
public (C# Accessibility)
31. Predefined - reserved identifiers that have special meanings
Initialize (XNA method)
Keywords (C#)
LoadContent (XNA method)
Statement (C#)
32. A data type(C#)
Cast (C#)
Keywords (C#)
Update (XNA method)
enum
33. Actual things such as images or videos or pictures or music
Class (C# type)
Block (C# statement)
Content (C#)
Write and test
34. sybte - short - int - long
Signed Simple types (C#)
Update (XNA method)
Equality
Access modifiers (C#)
35. Repeatedly execute the statement {while - do - for - foreach}
array
Signed Simple types (C#)
Iteration (C# statement)
Parameters (C#)
36. The action of the code - single step in program ends with ;
Byte
Statement (C#)
Conditional executions (C#)
Expression (C#)
37. A list of instructions that tell a computer what to do
Program
Block (C# statement)
Signed Simple types (C#)
Statement (C#)
38. Holds numbers with decimal places
Float (C#)
Statement (C#)
Comments (C#)
Objects (C#)
39. Problems in code that prevent code from running or returns the wrong values
public (C# Accessibility)
Declaration (C# statement)
Using (C# statement)
Bug (C#)
40. Declare local variables and constants - type followed by identifier
Program
Jump (C# statement)
Byte
Declaration (C# statement)
41. Specify the declared accessibility of types an type members (private or public)
protected internal (C# Accessibility)
Parameters (C#)
Access modifiers (C#)
Cast (C#)
42. Set up anything related to your game that's not content related
Initialize (XNA method)
Boolean (C#)
Update (XNA method)
actions
43. Access limited to this program or classes derived from this class
Class (C# type)
Unsigned Simple types
protected internal (C# Accessibility)
UnloadContent (XNA method)
44. Access limited to this class or classes derived from this class
protected (C# Accessibility)
static
Unsigned Simple types
Class
45. Data structure that combines fields and methods in a single unit (may be user defined)
Byte
Update (XNA method)
Class (C# type)
array
46. Ahorthand for longer code
Operators (C#)
protected internal (C# Accessibility)
IDE (Integrated Development Environment)
Initialize (XNA method)
47. Consists of a list of statements written between delimiters { and }.
Expression (C# statement)
Block (C# statement)
actions
Selection (C# statement)
48. constructed from operand and operators
Bug (C#)
Byte
Signed Simple types (C#)
Expression (C#)
49. A value of 0 or 1
protected (C# Accessibility)
Signed Simple types (C#)
Bit
Keywords (C#)
50. Members that belong to classes
Access modifiers (C#)
Program
Using (C# statement)
static
Can you answer 50 questions in 15 minutes?
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