Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A types of operator






2. Programs must describe two things... what data the program works on & what ______ the program does on the data






3. Data structure that combines fields and methods in a single unit (may be user defined)






4. Calls true or false for a code






5. constructed from operand and operators






6. Unload anything that's not part of the ContentManager






7. The action of the code - single step in program ends with ;






8. byte - ushort - uint - ulong






9. A list of instructions that tell a computer what to do






10. Problems in code that prevent code from running or returns the wrong values






11. Actual things such as images or videos or pictures or music






12. A Reference types (C#)






13. Used to state a parameter as specifics - (float)






14. Draw everything to the screen






15. Repeatedly execute the statement {while - do - for - foreach}






16. Access limited to this class or classes derived from this class






17. Analyzes specific parts of code while running






18. Declare local variables and constants - type followed by identifier






19. Holds content and programming code






20. Block of C# with particular name






21. Load sounds or music or graphics or fonts or anything else






22. Access not limited






23. Select one of a number of possible statements for execution {if}






24. Members that belong to objects






25. Set up anything related to your game that's not content related






26. Used to modify declarations of types and type members






27. Access limited to this class






28. Mark code or phrases that aren't read by program - marked with // or / and /






29. The testing of the code - computer's ability to make decisions based on variables






30. sybte - short - int - long






31. Members that belong to classes






32. A type of Accessibility (C#)






33. A value of 0 or 1






34. Obtain a resource - execute a statement and then dispose of that resource






35. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






36. Used to transfer control {goto - return}






37. Evaluate expression






38. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






39. Ahorthand for longer code






40. Specify the declared accessibility of types an type members (private or public)






41. A data type(C#)






42. Computer memory from 0 - 255 - each one composed of 8 bits






43. Access limited to this program or classes derived from this class






44. Represent something programs need to work with - instances of classes






45. Like a template for objects






46. Predefined - reserved identifiers that have special meanings






47. Consists of a list of statements written between delimiters { and }.






48. Access limited to this program






49. Visual Studio is an _________.






50. Specifics of methods