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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Actual things such as images or videos or pictures or music
Comments (C#)
Parameters (C#)
LoadContent (XNA method)
Content (C#)
2. Used to state a parameter as specifics - (float)
Cast (C#)
Update (XNA method)
Byte
Bug (C#)
3. Computer memory from 0 - 255 - each one composed of 8 bits
Expression (C# statement)
Initialize (XNA method)
Byte
Block (C# statement)
4. Load sounds or music or graphics or fonts or anything else
internal (C# Accessibility)
Jump (C# statement)
Boolean (C#)
LoadContent (XNA method)
5. A type of Accessibility (C#)
Byte
actions
protected internal
public (C# Accessibility)
6. A value of 0 or 1
enum
Bit
instance
Unsigned Simple types
7. Obtain a resource - execute a statement and then dispose of that resource
IDE (Integrated Development Environment)
Using (C# statement)
instance
Class (C# type)
8. Calls true or false for a code
actions
Boolean (C#)
protected internal
Jump (C# statement)
9. Declare local variables and constants - type followed by identifier
Content (C#)
Selection (C# statement)
Declaration (C# statement)
Block (C# statement)
10. Evaluate expression
Unsigned Simple types
Cast (C#)
Expression (C# statement)
Initialize (XNA method)
11. Ahorthand for longer code
Program
Operators (C#)
Unsigned Simple types
Byte
12. Access limited to this program
internal (C# Accessibility)
Equality
Expression (C#)
Byte
13. Specify the declared accessibility of types an type members (private or public)
Bit
Float (C#)
Modifiers (C#)
Access modifiers (C#)
14. Consists of a list of statements written between delimiters { and }.
protected internal (C# Accessibility)
Expression (C# statement)
Solution
Block (C# statement)
15. Data structure that combines fields and methods in a single unit (may be user defined)
Class (C# type)
Expression (C#)
static
Expression (C# statement)
16. A Reference types (C#)
array
Conditional executions (C#)
Program
Operators (C#)
17. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
enum
protected internal (C# Accessibility)
Float (C#)
Update (XNA method)
18. Holds numbers with decimal places
Byte
Float (C#)
Breakpoint (C#)
LoadContent (XNA method)
19. Access not limited
public (C# Accessibility)
protected internal (C# Accessibility)
Objects (C#)
Solution
20. A list of instructions that tell a computer what to do
Program
protected (C# Accessibility)
Jump (C# statement)
Boolean (C#)
21. Repeatedly execute the statement {while - do - for - foreach}
Byte
Block (C# statement)
Iteration (C# statement)
Statement (C#)
22. Block of C# with particular name
Parameters (C#)
Method (C#)
Iteration (C# statement)
Unsigned Simple types
23. Predefined - reserved identifiers that have special meanings
Content (C#)
Keywords (C#)
Float (C#)
Equality
24. The action of the code - single step in program ends with ;
Block (C# statement)
Program
Initialize (XNA method)
Statement (C#)
25. Used to transfer control {goto - return}
Jump (C# statement)
Program
Method (C#)
instance
26. Mark code or phrases that aren't read by program - marked with // or / and /
Statement (C#)
Comments (C#)
Iteration (C# statement)
Breakpoint (C#)
27. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
protected (C# Accessibility)
internal (C# Accessibility)
Keywords (C#)
28. Members that belong to classes
static
LoadContent (XNA method)
Access modifiers (C#)
Initialize (XNA method)
29. Visual Studio is an _________.
IDE (Integrated Development Environment)
Statement (C#)
Expression (C# statement)
Bit
30. sybte - short - int - long
Expression (C# statement)
Signed Simple types (C#)
protected (C# Accessibility)
Selection (C# statement)
31. Draw everything to the screen
Signed Simple types (C#)
Draw (XNA method)
Keywords (C#)
internal (C# Accessibility)
32. Select one of a number of possible statements for execution {if}
Breakpoint (C#)
Expression (C# statement)
Selection (C# statement)
protected (C# Accessibility)
33. constructed from operand and operators
Keywords (C#)
static
Expression (C#)
Cast (C#)
34. Set up anything related to your game that's not content related
Initialize (XNA method)
Class (C# type)
public (C# Accessibility)
Iteration (C# statement)
35. Access limited to this class
LoadContent (XNA method)
Jump (C# statement)
private (C# Accessibility)
UnloadContent (XNA method)
36. Programs must describe two things... what data the program works on & what ______ the program does on the data
Boolean (C#)
IDE (Integrated Development Environment)
public (C# Accessibility)
actions
37. Used to modify declarations of types and type members
Breakpoint (C#)
Modifiers (C#)
Jump (C# statement)
Bit
38. Members that belong to objects
Block (C# statement)
instance
static
Iteration (C# statement)
39. Holds content and programming code
Class
Solution
Bug (C#)
Update (XNA method)
40. The testing of the code - computer's ability to make decisions based on variables
Byte
Objects (C#)
Write and test
Conditional executions (C#)
41. Represent something programs need to work with - instances of classes
Objects (C#)
IDE (Integrated Development Environment)
Cast (C#)
enum
42. A data type(C#)
enum
Modifiers (C#)
array
Solution
43. Like a template for objects
Class
public (C# Accessibility)
Equality
Cast (C#)
44. Analyzes specific parts of code while running
Access modifiers (C#)
private (C# Accessibility)
Bug (C#)
Breakpoint (C#)
45. A types of operator
Statement (C#)
Expression (C# statement)
Cast (C#)
Equality
46. byte - ushort - uint - ulong
Unsigned Simple types
Keywords (C#)
Method (C#)
public (C# Accessibility)
47. Specifics of methods
Comments (C#)
Solution
Parameters (C#)
Bug (C#)
48. Access limited to this class or classes derived from this class
protected (C# Accessibility)
Content (C#)
Bug (C#)
Comments (C#)
49. Problems in code that prevent code from running or returns the wrong values
Equality
Bug (C#)
static
IDE (Integrated Development Environment)
50. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Solution
Using (C# statement)
Jump (C# statement)
Write and test