Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






2. Visual Studio is an _________.






3. Access limited to this class






4. Computer memory from 0 - 255 - each one composed of 8 bits






5. Calls true or false for a code






6. Programs must describe two things... what data the program works on & what ______ the program does on the data






7. Access limited to this program






8. Predefined - reserved identifiers that have special meanings






9. Block of C# with particular name






10. Specifics of methods






11. A types of operator






12. Obtain a resource - execute a statement and then dispose of that resource






13. constructed from operand and operators






14. Members that belong to objects






15. Holds numbers with decimal places






16. Access not limited






17. Consists of a list of statements written between delimiters { and }.






18. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






19. Represent something programs need to work with - instances of classes






20. Analyzes specific parts of code while running






21. Draw everything to the screen






22. Holds content and programming code






23. The testing of the code - computer's ability to make decisions based on variables






24. Evaluate expression






25. Select one of a number of possible statements for execution {if}






26. Members that belong to classes






27. sybte - short - int - long






28. Ahorthand for longer code






29. A value of 0 or 1






30. A data type(C#)






31. Problems in code that prevent code from running or returns the wrong values






32. Unload anything that's not part of the ContentManager






33. Used to transfer control {goto - return}






34. Mark code or phrases that aren't read by program - marked with // or / and /






35. Load sounds or music or graphics or fonts or anything else






36. Access limited to this program or classes derived from this class






37. A list of instructions that tell a computer what to do






38. Used to state a parameter as specifics - (float)






39. A type of Accessibility (C#)






40. A Reference types (C#)






41. Declare local variables and constants - type followed by identifier






42. Used to modify declarations of types and type members






43. The action of the code - single step in program ends with ;






44. Set up anything related to your game that's not content related






45. Actual things such as images or videos or pictures or music






46. byte - ushort - uint - ulong






47. Specify the declared accessibility of types an type members (private or public)






48. Like a template for objects






49. Repeatedly execute the statement {while - do - for - foreach}






50. Access limited to this class or classes derived from this class