Test your basic knowledge |

C# And Xna Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Visual Studio is an _________.






2. Draw everything to the screen






3. Set up anything related to your game that's not content related






4. Block of C# with particular name






5. Specify the declared accessibility of types an type members (private or public)






6. Access limited to this class or classes derived from this class






7. Like a template for objects






8. A Reference types (C#)






9. A type of Accessibility (C#)






10. Access limited to this program






11. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.






12. The action of the code - single step in program ends with ;






13. Represent something programs need to work with - instances of classes






14. Actual things such as images or videos or pictures or music






15. Used to state a parameter as specifics - (float)






16. Unload anything that's not part of the ContentManager






17. Declare local variables and constants - type followed by identifier






18. Mark code or phrases that aren't read by program - marked with // or / and /






19. Evaluate expression






20. A types of operator






21. sybte - short - int - long






22. Analyzes specific parts of code while running






23. Repeatedly execute the statement {while - do - for - foreach}






24. A list of instructions that tell a computer what to do






25. Specifics of methods






26. Consists of a list of statements written between delimiters { and }.






27. Members that belong to objects






28. Load sounds or music or graphics or fonts or anything else






29. Data structure that combines fields and methods in a single unit (may be user defined)






30. Access not limited






31. Used to modify declarations of types and type members






32. Predefined - reserved identifiers that have special meanings






33. Ahorthand for longer code






34. Used to transfer control {goto - return}






35. Holds content and programming code






36. Calls true or false for a code






37. byte - ushort - uint - ulong






38. Holds numbers with decimal places






39. Obtain a resource - execute a statement and then dispose of that resource






40. Access limited to this program or classes derived from this class






41. Access limited to this class






42. Problems in code that prevent code from running or returns the wrong values






43. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game






44. Programs must describe two things... what data the program works on & what ______ the program does on the data






45. A value of 0 or 1






46. Members that belong to classes






47. constructed from operand and operators






48. A data type(C#)






49. Computer memory from 0 - 255 - each one composed of 8 bits






50. Select one of a number of possible statements for execution {if}