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Test your basic knowledge |
C# And Xna Programming Basics
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Handle any game logic - such as reading the keyboard or controllers or moving sprites or etc.
Bit
Initialize (XNA method)
Comments (C#)
Update (XNA method)
2. Mark code or phrases that aren't read by program - marked with // or / and /
Comments (C#)
Conditional executions (C#)
Expression (C# statement)
Breakpoint (C#)
3. Specify the declared accessibility of types an type members (private or public)
Access modifiers (C#)
Content (C#)
array
protected (C# Accessibility)
4. Used to state a parameter as specifics - (float)
Block (C# statement)
Cast (C#)
Boolean (C#)
Bug (C#)
5. Holds numbers with decimal places
Using (C# statement)
Bug (C#)
Modifiers (C#)
Float (C#)
6. Computer memory from 0 - 255 - each one composed of 8 bits
private (C# Accessibility)
Byte
Keywords (C#)
Draw (XNA method)
7. Access limited to this class
private (C# Accessibility)
Access modifiers (C#)
Modifiers (C#)
Bug (C#)
8. Declare local variables and constants - type followed by identifier
Bug (C#)
LoadContent (XNA method)
Declaration (C# statement)
protected internal (C# Accessibility)
9. constructed from operand and operators
Method (C#)
Expression (C#)
Keywords (C#)
private (C# Accessibility)
10. Members that belong to objects
instance
Statement (C#)
IDE (Integrated Development Environment)
array
11. Used to transfer control {goto - return}
Bug (C#)
Jump (C# statement)
protected (C# Accessibility)
Equality
12. Visual Studio is an _________.
IDE (Integrated Development Environment)
Program
Iteration (C# statement)
Objects (C#)
13. Consists of a list of statements written between delimiters { and }.
Selection (C# statement)
Boolean (C#)
Objects (C#)
Block (C# statement)
14. Access limited to this program
internal (C# Accessibility)
Operators (C#)
Class
Byte
15. A value of 0 or 1
Bit
Keywords (C#)
Update (XNA method)
Jump (C# statement)
16. Like a template for objects
Selection (C# statement)
Objects (C#)
UnloadContent (XNA method)
Class
17. Block of C# with particular name
Method (C#)
Initialize (XNA method)
UnloadContent (XNA method)
static
18. Select one of a number of possible statements for execution {if}
Selection (C# statement)
Byte
instance
Program
19. Game Content Pipeline: 1. Create content 2. Build into game 3. ______ game 4. Package game
Conditional executions (C#)
private (C# Accessibility)
Write and test
Access modifiers (C#)
20. A types of operator
protected (C# Accessibility)
Parameters (C#)
Draw (XNA method)
Equality
21. Members that belong to classes
protected internal (C# Accessibility)
actions
static
Expression (C# statement)
22. Access limited to this program or classes derived from this class
Boolean (C#)
Solution
protected internal (C# Accessibility)
Program
23. A Reference types (C#)
protected (C# Accessibility)
array
Cast (C#)
Statement (C#)
24. Ahorthand for longer code
Statement (C#)
Unsigned Simple types
Operators (C#)
Conditional executions (C#)
25. Specifics of methods
protected (C# Accessibility)
Parameters (C#)
Keywords (C#)
IDE (Integrated Development Environment)
26. The action of the code - single step in program ends with ;
Statement (C#)
Content (C#)
Class (C# type)
Program
27. Obtain a resource - execute a statement and then dispose of that resource
Using (C# statement)
Program
Jump (C# statement)
Comments (C#)
28. Unload anything that's not part of the ContentManager
UnloadContent (XNA method)
Keywords (C#)
Cast (C#)
protected internal
29. Represent something programs need to work with - instances of classes
Parameters (C#)
Objects (C#)
Breakpoint (C#)
Operators (C#)
30. Holds content and programming code
Bit
Solution
Access modifiers (C#)
Class
31. Data structure that combines fields and methods in a single unit (may be user defined)
Cast (C#)
Class (C# type)
internal (C# Accessibility)
Block (C# statement)
32. Access not limited
public (C# Accessibility)
LoadContent (XNA method)
instance
internal (C# Accessibility)
33. Access limited to this class or classes derived from this class
protected internal (C# Accessibility)
Expression (C# statement)
protected (C# Accessibility)
Class
34. Used to modify declarations of types and type members
Access modifiers (C#)
protected internal
Modifiers (C#)
Equality
35. A list of instructions that tell a computer what to do
Equality
Boolean (C#)
Class (C# type)
Program
36. Set up anything related to your game that's not content related
instance
Access modifiers (C#)
Initialize (XNA method)
enum
37. Load sounds or music or graphics or fonts or anything else
Selection (C# statement)
LoadContent (XNA method)
enum
Keywords (C#)
38. Actual things such as images or videos or pictures or music
Byte
Draw (XNA method)
Content (C#)
Update (XNA method)
39. Predefined - reserved identifiers that have special meanings
protected (C# Accessibility)
Bug (C#)
Class
Keywords (C#)
40. Problems in code that prevent code from running or returns the wrong values
internal (C# Accessibility)
Unsigned Simple types
Bug (C#)
Solution
41. Draw everything to the screen
Program
enum
internal (C# Accessibility)
Draw (XNA method)
42. Calls true or false for a code
Boolean (C#)
Method (C#)
instance
Bit
43. byte - ushort - uint - ulong
Unsigned Simple types
protected (C# Accessibility)
Bit
Program
44. A type of Accessibility (C#)
Cast (C#)
protected internal
Access modifiers (C#)
Write and test
45. Repeatedly execute the statement {while - do - for - foreach}
Initialize (XNA method)
Iteration (C# statement)
public (C# Accessibility)
Draw (XNA method)
46. The testing of the code - computer's ability to make decisions based on variables
Class (C# type)
Draw (XNA method)
LoadContent (XNA method)
Conditional executions (C#)
47. Analyzes specific parts of code while running
Equality
public (C# Accessibility)
Boolean (C#)
Breakpoint (C#)
48. Evaluate expression
Selection (C# statement)
Expression (C# statement)
protected internal
Class
49. A data type(C#)
enum
Write and test
Equality
UnloadContent (XNA method)
50. sybte - short - int - long
Conditional executions (C#)
Signed Simple types (C#)
LoadContent (XNA method)
Initialize (XNA method)