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C# Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Code which implements GUI (graphical User Interface).






2. The act of generalizing or thinking about an object in general terms. The act of identifying the data members and behavior of a Class.






3. 64 bit integer data






4. The CLR tool used for just-in-time compilation which converts IL code to CPU specific code.






5. Thing which gives something a value. E.g. Assignment Expression uses the '=' operator to assign a variable value such as x = y * 5






6. Allow access to types that exist in outside assemblies.






7. Indicates that the Method can be overridden.






8. A Class that cannot be instantiated.






9. 16 bit - unsigned integer data (0 to 65535)






10. Syntax of a C# Method






11. Integrated Development Environment






12. Mathematical (+ or - or / or %)






13. Represents date and time data with a 100 ns resolution






14. A method that is called whenever an Object is created. The method uses the same name as the Class.






15. 16 bit - signed integer data (-32768 to 32767)






16. Microsoft's generic software framework for application development.






17. A Class that inherits characteristics from another Class.






18. Statements are instructions describing how to run a programme. Statements declare the name of a variable. Statements are combined to create methods.






19. Contains the class definitions that allow access to the functionality provided by .NET.






20. An instance of a class that exists at run-time and is typically referenced via a variable name.






21. Specifies that a Class cannot be instantiated but can only be used as the Base Class from which other Classes are derived.






22. Restricts access to a Member to the current Class and any Derived Class.






23. A combination of language identifiers and data and operators and expressions that constitute a single line of syntactically correct & executable code.






24. Object Oriented Programming relies on dot.notation. Dot Notation enables public methods to be fully accessible from outside an object. Member names are separated by a dot (.). Syntax is method-defined-in-class.bject-in-runtime-of-class






25. 32 bit single precision floating point data






26. Groups classes together so that they have a unique identifier






27. The member type of a Class that performs an action.






28. A Class that cannot be Inherited






29. Something that has a different number of parameters to it's predecessor






30. System.UInt32






31. Represents the encapsulation of data and behaviors into a single unit.






32. Names reserved by the compiler that coders are not allowed to use as identifiers.






33. Always runs left to right on all arithmetic operators. Parenthesis (or brackets () ) override precedence flow.






34. Word that stores a value. Storage location that holds a value. Type and name of variable must be declared in a statement. Must be explicitly declared before use. Uses CamelCase notation.






35. The lowest level or fundamental data types needed for representing data.






36. Specifies that the Method includes no implementation and must be overridden in a deriving class - where it will get its definition. Can only be part of an Abstract Class.






37. The .NET run-time environment that enables code to be compiled and executed.






38. Framework Class Library






39. (= or += or -= or = or /=)






40. true or false






41. Documentation text embedded within code which is not to be run as code. Two types single and multiple: single // multiline / insert comment here /






42. Names used to identify program elements (e.g. namespaces & classes & methods & variables). Must always start with a letter. Always case sensitive. When multiword must be presented in CamelCase. keywords are an example of an identifier.






43. Calculation whose result is either true or false but cannot be both E.g. == Equal to. != Not Equal too. < Less than. <= Less than of equal to. > Greater than. >= Greaten than or equal to. && AND (Conditional) ->|| OR (Conditional)






44. Just-in-time compilation






45. 64 bit integer data






46. Access is limited to the current Assembly






47. Text as Unicode characters






48. A representation of an area in the computer memory in which a value of a particular data type can be stored.






49. 32 bit integer data






50. Used to display text that end user does not need to edit.







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