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C# Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Restricts access to a Member to the current Class and any Derived Class.






2. Extra information within a method






3. Block of memory for storing local variables and parameters. Automatically grows and shrinks as function is entered and excited.






4. A Member that cannot be accessed/invoked through an Object Instance.






5. Windows Presentation Foundation






6. Groups classes together so that they have a unique identifier






7. An abstract container used to hold a logically related group of data and functionality (e.g. System.* or System.Lynq or System.Windows etc.).






8. Code which implements GUI (graphical User Interface).






9. (< or > or <= or >=)






10. The act of generalizing or thinking about an object in general terms. The act of identifying the data members and behavior of a Class.






11. Statements are instructions describing how to run a programme. Statements declare the name of a variable. Statements are combined to create methods.






12. Box which can be typed into at runtime. Can display large amounts of scrollable text for the user. To create a scrollable one in Visual Studio set the multiline property to 'TRUE' and the Scrollbars property to 'VERTICAL'.






13. A Class that cannot be instantiated.






14. The lowest level or fundamental data types needed for representing data.






15. Variables defined by a class






16. 64 bit double precision floating point data






17. true or false






18. 128 bit fixed precision (financial)






19. Four things common to all software development: _______ - Flow of Control - Identifiers & Arguments - Testing / Debugging






20. Field whose value can never change. Declared with 'const' keyword






21. The member type of a Class that performs an action.






22. The concept of defining subclasses of data objects that share some or all of the parent's class characteristics - enabling the reuse of code.






23. 8 bit - unsigned byte (0 - 255)






24. Characteristics of an object. Something an object has. Provides a specific access point to data within a field






25. Data Type Built into C#. Built into the XML Schema. Most common are: Int - Long - Float - Double - Decimal - String - Char and Bool.






26. Access is limited to the current Assembly






27. Word that stores a value. Storage location that holds a value. Type and name of variable must be declared in a statement. Must be explicitly declared before use. Uses CamelCase notation.






28. Compilation of classes. In C# Usually ends in .dll or .exe






29. Names reserved by the compiler that coders are not allowed to use as identifiers.






30. Restricts access to a Member to the current Class.






31. count = count+1 or count++ or count__. Both count variables are Unary Operators






32. A Class that cannot be Inherited






33. Runs in a command prompt window rather than a GUI (graphical User Interface) one.






34. 16 bit - signed integer data (-32768 to 32767)






35. Code which signifies a carriage return. Symbolises a new line in a text box.






36. System.Byte






37. Allow access to types that exist in outside assemblies.






38. Sits behind GUI (Graphical User Interface) and provides event listeners






39. System.UInt16






40. (== or !=)






41. Syntax of a C# Method






42. Microsoft's generic software framework for application development.






43. A standardized (ECMA) language for creating Windows .NET applications and services and libraries - with a syntax similar to Java and C++.






44. System.Char






45. Calculation whose result is either true or false but cannot be both E.g. == Equal to. != Not Equal too. < Less than. <= Less than of equal to. > Greater than. >= Greaten than or equal to. && AND (Conditional) ->|| OR (Conditional)






46. Series of instructions which tell a computer what to do.






47. Contains the class definitions that allow access to the functionality provided by .NET.






48. Just-in-time compilation






49. If (boolean expression) //true -> statement 1 statement1; else //false -> statement2 statement; //else statement2 optional






50. Rules defining or outlining the format and construction of statements. Semantics is what statements actually DO Syntax are RULES for how to lay statements out. Example syntax rule; All statements must end in a semicolon.







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