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C# Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Calculation whose result is either true or false but cannot be both E.g. == Equal to. != Not Equal too. < Less than. <= Less than of equal to. > Greater than. >= Greaten than or equal to. && AND (Conditional) ->|| OR (Conditional)






2. Implies that the programming language places severe restrictions on the intermixing that is permitted to occur - between objects or data of different types.






3. 32 bit - unsigned integer data






4. A Class that cannot be instantiated.






5. 8 bit - unsigned byte (0 - 255)






6. When a sub class passes down all the behaviours of the original parent class






7. Command which runs repeatedly while (some) condition is true.






8. 32 bit single precision floating point data






9. 16 bit - unsigned integer data (0 to 65535)






10. System.Double






11. A Class that can only have Static Members






12. The lowest level or fundamental data types needed for representing data.






13. Represents date and time data with a 100 ns resolution






14. The output produced by the C# Compiler - typically a .dll or .exe. Produced by a Project in Visual Studio






15. 128 bit fixed precision (financial)






16. Always runs left to right on all arithmetic operators. Parenthesis (or brackets () ) override precedence flow.






17. Keyword which exposes members to other classes OR Identifier which makes program elements public






18. Access is limited to the current Assembly






19. A combination of language identifiers and data and operators and expressions that constitute a single line of syntactically correct & executable code.






20. If (boolean expression) //true -> statement 1 statement1; else //false -> statement2 statement; //else statement2 optional






21. The "Type" name of data that is stored on the Stack






22. Specifies that a Class cannot be instantiated but can only be used as the Base Class from which other Classes are derived.






23. A Member that cannot be accessed/invoked through an Object Instance.






24. Most common kind of reference type. They define objects. They must have at least one method and one field.






25. Characteristics of an object. Something an object has. Provides a specific access point to data within a field






26. Microsoft's generic software framework for application development.






27. Un-orderd sequence of elements of the same type. Stores a fixed number of static elements of a particular type.






28. Windows Presentation Foundation






29. System.SByte






30. Something that has a different number of parameters to it's predecessor






31. Instance of a type created when a program runs. Can be visible or invisible. Has properties and events and methods. Properties- determine appearance. Events - trigger a response. Methods - something the object does






32. 16 bit - signed integer data (-32768 to 32767)






33. System.Decimal






34. Code which signifies a carriage return. Symbolises a new line in a text box.






35. Access is limited to the current Assembly and Derived Types






36. A representation of an area in the computer memory in which a value of a particular data type can be stored.






37. The member type of a Class that performs an action.






38. Code which implements GUI (graphical User Interface).






39. The process of compiling IL source into CPU-native code for execution.






40. The process of hiding and restricting access to the implementation details of a data structure.






41. A Class that inherits characteristics from another Class.






42. Extra information within a method






43. Used to display text that end user does not need to edit.






44. A method that is called whenever an Object is created. The method uses the same name as the Class.






45. Just-in-time compilation






46. Block of memory where objects live. Whenever a new object is created it is allowed onto the heap. Old objects are regularly deallocate from the heap to save available memory






47. 64 bit integer data






48. Block of memory for storing local variables and parameters. Automatically grows and shrinks as function is entered and excited.






49. An abstract container used to hold a logically related group of data and functionality (e.g. System.* or System.Lynq or System.Windows etc.).






50. 64 bit - unsigned integer data







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