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C# Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Symbols which transform and combine expressions






2. When a sub class passes down all the behaviours of the original parent class






3. Syntax of a C# Method






4. true or false






5. The CLR tool used for just-in-time compilation which converts IL code to CPU specific code.






6. 32 bit integer data






7. Data Type Built into C#. Built into the XML Schema. Most common are: Int - Long - Float - Double - Decimal - String - Char and Bool.






8. The four major concepts of Object Oriented Programming: Abstraction - Encapsulation - ___________ - Polymorphism






9. System.Char






10. System.Decimal






11. 16 bit - unsigned integer data (0 to 65535)






12. Allows the definition of a Class to span multiple files (within the same Project)






13. System.SByte






14. The .NET run-time environment that enables code to be compiled and executed.






15. Represents date and time data with a 100 ns resolution






16. A type of statement that produces a value that might be tested or assigned to a variable.






17. System.UInt32






18. Names reserved by the compiler that coders are not allowed to use as identifiers.






19. Introduces a new class. Marked by curly brackets { }






20. System.Int64






21. Calculation whose result is either true or false but cannot be both E.g. == Equal to. != Not Equal too. < Less than. <= Less than of equal to. > Greater than. >= Greaten than or equal to. && AND (Conditional) ->|| OR (Conditional)






22. A Class that cannot be instantiated.






23. The C# command line compiler which transforms C# code into IL code and produces an assembly (.dll or .exe)






24. System.Double






25. A Class from which other classes can inherit characteristics.






26. A symbol that specifies an operation to be performed on one or more variables.






27. The result of successful compilation of source code written in any .NET targeted language - e.g. C# or Visual Basic or C++.






28. A method that is called whenever an Object is created. The method uses the same name as the Class.






29. Variables defined by a class






30. 64 bit double precision floating point data






31. Names used to identify program elements (e.g. namespaces & classes & methods & variables). Must always start with a letter. Always case sensitive. When multiword must be presented in CamelCase. keywords are an example of an identifier.






32. A standardized (ECMA) language for creating Windows .NET applications and services and libraries - with a syntax similar to Java and C++.






33. Most common kind of reference type. They define objects. They must have at least one method and one field.






34. Rules defining or outlining the format and construction of statements. Semantics is what statements actually DO Syntax are RULES for how to lay statements out. Example syntax rule; All statements must end in a semicolon.






35. Implies that the programming language places severe restrictions on the intermixing that is permitted to occur - between objects or data of different types.






36. The member type of a Class that performs an action.






37. 128 bit fixed precision (financial)






38. Allows a class to define multiple implementations of a method based on the number and types of arguments passed (Overloading).






39. 32 bit single precision floating point data






40. Restricts access to a Member to the current Class.






41. Block of memory for storing local variables and parameters. Automatically grows and shrinks as function is entered and excited.






42. Text as Unicode characters






43. The "Type" name of data that is stored on the Heap






44. Framework Class Library






45. count = count+1 or count++ or count__. Both count variables are Unary Operators






46. A Class that inherits characteristics from another Class.






47. The process of hiding and restricting access to the implementation details of a data structure.






48. Just-in-time compilation






49. 64 bit - unsigned integer data






50. Indicates that the Method can be overridden.







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