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C# Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Names reserved by the compiler that coders are not allowed to use as identifiers.






2. The "Type" name of data that is stored on the Stack






3. Indicates that the Method can be overridden.






4. A representation of an area in the computer memory in which a value of a particular data type can be stored.






5. Just-in-time compilation






6. System.UInt32






7. Series of instructions which tell a computer what to do.






8. A method that is called whenever an Object is created. The method uses the same name as the Class.






9. Statements are instructions describing how to run a programme. Statements declare the name of a variable. Statements are combined to create methods.






10. Field whose value can never change. Declared with 'const' keyword






11. (= or += or -= or = or /=)






12. The act of generalizing or thinking about an object in general terms. The act of identifying the data members and behavior of a Class.






13. System.Byte






14. Command Language Runtime






15. System.Int32






16. Code which implements GUI (graphical User Interface).






17. Four things common to all software development: _______ - Flow of Control - Identifiers & Arguments - Testing / Debugging






18. 8 bit - signed byte (-128 - 127)






19. (< or > or <= or >=)






20. Calculation whose result is either true or false but cannot be both E.g. == Equal to. != Not Equal too. < Less than. <= Less than of equal to. > Greater than. >= Greaten than or equal to. && AND (Conditional) ->|| OR (Conditional)






21. Something that has a different number of parameters to it's predecessor






22. Runs in a command prompt window rather than a GUI (graphical User Interface) one.






23. A Class that cannot be Inherited






24. The output produced by the C# Compiler - typically a .dll or .exe. Produced by a Project in Visual Studio






25. 64 bit integer data






26. System.Single






27. 64 bit double precision floating point data






28. A Class that inherits characteristics from another Class.






29. 128 bit fixed precision (financial)






30. Encapsulation is the process of providing access to an object only through it's messages while keeping the details private. Encapsulation controls the use of a class.






31. 32 bit - unsigned integer data






32. Specifies that the Method includes no implementation and must be overridden in a deriving class - where it will get its definition. Can only be part of an Abstract Class.






33. System.UInt16






34. 16 bit - signed integer data (-32768 to 32767)






35. The lowest level or fundamental data types needed for representing data.






36. Characteristics of an object. Something an object has. Provides a specific access point to data within a field






37. A Class from which other classes can inherit characteristics.






38. 32 bit single precision floating point data






39. System.Double






40. The member type of a Class that performs an action.






41. Rules defining or outlining the format and construction of statements. Semantics is what statements actually DO Syntax are RULES for how to lay statements out. Example syntax rule; All statements must end in a semicolon.






42. Microsoft's generic software framework for application development.






43. Must have a data type






44. Used to display text that end user does not need to edit.






45. A Member that cannot be accessed/invoked through an Object Instance.






46. The "Type" name of data that is stored on the Heap






47. An abstract container used to hold a logically related group of data and functionality (e.g. System.* or System.Lynq or System.Windows etc.).






48. Represents date and time data with a 100 ns resolution






49. Allows a Method to be defined in a separate file (within the same Project). If no definition is found the compiler excludes the Method as an optimization.






50. Access is limited to the current Assembly







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