Test your basic knowledge |

C# Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Framework Class Library






2. The act of generalizing or thinking about an object in general terms. The act of identifying the data members and behavior of a Class.






3. Container for one or more Visual Studio Projects.






4. System.UInt64






5. 64 bit integer data






6. System.UInt32






7. Code which signifies a carriage return. Symbolises a new line in a text box.






8. Characteristics of an object. Something an object has. Provides a specific access point to data within a field






9. Used to display text that end user does not need to edit.






10. Integrated Development Environment






11. Implies that the programming language places severe restrictions on the intermixing that is permitted to occur - between objects or data of different types.






12. System.Double






13. Command Language Runtime






14. Represents the encapsulation of data and behaviors into a single unit.






15. Data Type Built into C#. Built into the XML Schema. Most common are: Int - Long - Float - Double - Decimal - String - Char and Bool.






16. A method that is called whenever an Object is created. The method uses the same name as the Class.






17. 64 bit integer data






18. The lowest level or fundamental data types needed for representing data.






19. Only requires one operand usually a count+1 or a count++ or a count--






20. The CLR tool used for just-in-time compilation which converts IL code to CPU specific code.






21. Windows Presentation Foundation






22. The "Type" name of data that is stored on the Heap






23. A Class from which other classes can inherit characteristics.






24. Something that has a different number of parameters to it's predecessor






25. The output produced by the C# Compiler - typically a .dll or .exe. Produced by a Project in Visual Studio






26. 32 bit single precision floating point data






27. System.Int32






28. System.Char






29. Mathematical (+ or - or / or %)






30. System.Byte






31. Series of instructions which tell a computer what to do.






32. A Member that cannot be accessed/invoked through an Object Instance.






33. Four things common to all software development: _______ - Flow of Control - Identifiers & Arguments - Testing / Debugging






34. Box which can be typed into at runtime. Can display large amounts of scrollable text for the user. To create a scrollable one in Visual Studio set the multiline property to 'TRUE' and the Scrollbars property to 'VERTICAL'.






35. Allow access to types that exist in outside assemblies.






36. Block of memory for storing local variables and parameters. Automatically grows and shrinks as function is entered and excited.






37. Introduces a new class. Marked by curly brackets { }






38. Names used to identify program elements (e.g. namespaces & classes & methods & variables). Must always start with a letter. Always case sensitive. When multiword must be presented in CamelCase. keywords are an example of an identifier.






39. Restricts access to a Member to the current Class and any Derived Class.






40. Groups classes together so that they have a unique identifier






41. System.Single






42. A combination of language identifiers and data and operators and expressions that constitute a single line of syntactically correct & executable code.






43. Access is limited to the current Assembly and Derived Types






44. 16 bit - signed integer data (-32768 to 32767)






45. Instance of a type created when a program runs. Can be visible or invisible. Has properties and events and methods. Properties- determine appearance. Events - trigger a response. Methods - something the object does






46. (== or !=)






47. When a sub class passes down all the behaviours of the original parent class






48. (< or > or <= or >=)






49. A Class that inherits characteristics from another Class.






50. 64 bit double precision floating point data