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C# Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Integrated Development Environment






2. A Member that cannot be accessed/invoked through an Object Instance.






3. System.Double






4. Something that has a different number of parameters to it's predecessor






5. A combination of language identifiers and data and operators and expressions that constitute a single line of syntactically correct & executable code.






6. Restricts access to a Member to the current Class.






7. An abstract container used to hold a logically related group of data and functionality (e.g. System.* or System.Lynq or System.Windows etc.).






8. The process of hiding and restricting access to the implementation details of a data structure.






9. 64 bit integer data






10. 8 bit - signed byte (-128 - 127)






11. Microsoft's generic software framework for application development.






12. Variables defined by a class






13. An instance of a class that exists at run-time and is typically referenced via a variable name.






14. A Class that cannot be instantiated.






15. Field whose value can never change. Declared with 'const' keyword






16. Series of instructions which tell a computer what to do.






17. (< or > or <= or >=)






18. Most common kind of reference type. They define objects. They must have at least one method and one field.






19. 64 bit integer data






20. Introduces a new class. Marked by curly brackets { }






21. Implies that the programming language places severe restrictions on the intermixing that is permitted to occur - between objects or data of different types.






22. Compilation of classes. In C# Usually ends in .dll or .exe






23. Sits behind GUI (Graphical User Interface) and provides event listeners






24. System.Int64






25. Represents date and time data with a 100 ns resolution






26. Access is limited to the current Assembly and Derived Types






27. 8 bit - unsigned byte (0 - 255)






28. Container for one or more Visual Studio Projects.






29. Contains the class definitions that allow access to the functionality provided by .NET.






30. 16 bit - signed integer data (-32768 to 32767)






31. Code which signifies a carriage return. Symbolises a new line in a text box.






32. Names reserved by the compiler that coders are not allowed to use as identifiers.






33. Box which can be typed into at runtime. Can display large amounts of scrollable text for the user. To create a scrollable one in Visual Studio set the multiline property to 'TRUE' and the Scrollbars property to 'VERTICAL'.






34. Calculation whose result is either true or false but cannot be both E.g. == Equal to. != Not Equal too. < Less than. <= Less than of equal to. > Greater than. >= Greaten than or equal to. && AND (Conditional) ->|| OR (Conditional)






35. (&& or || or & or |)






36. The result of successful compilation of source code written in any .NET targeted language - e.g. C# or Visual Basic or C++.






37. Object Oriented Programming relies on dot.notation. Dot Notation enables public methods to be fully accessible from outside an object. Member names are separated by a dot (.). Syntax is method-defined-in-class.bject-in-runtime-of-class






38. 64 bit double precision floating point data






39. Data Type Built into C#. Built into the XML Schema. Most common are: Int - Long - Float - Double - Decimal - String - Char and Bool.






40. System.Char






41. The act of generalizing or thinking about an object in general terms. The act of identifying the data members and behavior of a Class.






42. The C# command line compiler which transforms C# code into IL code and produces an assembly (.dll or .exe)






43. (= or += or -= or = or /=)






44. A symbol that specifies an operation to be performed on one or more variables.






45. Text as Unicode characters






46. Indicates that the Method can be overridden.






47. Used to display text that end user does not need to edit.






48. true or false






49. Characteristics of an object. Something an object has. Provides a specific access point to data within a field






50. (== or !=)







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