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C# Programming Basics

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains the class definitions that allow access to the functionality provided by .NET.






2. Characteristics of an object. Something an object has. Provides a specific access point to data within a field






3. Block of memory for storing local variables and parameters. Automatically grows and shrinks as function is entered and excited.






4. Specifies that the Method includes no implementation and must be overridden in a deriving class - where it will get its definition. Can only be part of an Abstract Class.






5. System.Int32






6. (< or > or <= or >=)






7. A Class that can only have Static Members






8. 64 bit double precision floating point data






9. Mathematical (+ or - or / or %)






10. The process of hiding and restricting access to the implementation details of a data structure.






11. A symbol that specifies an operation to be performed on one or more variables.






12. Just-in-time compilation






13. Object Oriented Programming relies on dot.notation. Dot Notation enables public methods to be fully accessible from outside an object. Member names are separated by a dot (.). Syntax is method-defined-in-class.bject-in-runtime-of-class






14. System.Decimal






15. Introduces a new class. Marked by curly brackets { }






16. System.Int64






17. A Class that cannot be Inherited






18. Code which signifies a carriage return. Symbolises a new line in a text box.






19. 16 bit - unsigned integer data (0 to 65535)






20. Integrated Development Environment






21. Used to display text that end user does not need to edit.






22. Only requires one operand usually a count+1 or a count++ or a count--






23. The CLR tool used for just-in-time compilation which converts IL code to CPU specific code.






24. An instance of a class that exists at run-time and is typically referenced via a variable name.






25. Extra information within a method






26. 32 bit integer data






27. Names reserved by the compiler that coders are not allowed to use as identifiers.






28. System.Single






29. 32 bit single precision floating point data






30. A Class that cannot be instantiated.






31. Rules defining or outlining the format and construction of statements. Semantics is what statements actually DO Syntax are RULES for how to lay statements out. Example syntax rule; All statements must end in a semicolon.






32. Groups classes together so that they have a unique identifier






33. Field whose value can never change. Declared with 'const' keyword






34. A Class that inherits characteristics from another Class.






35. Documentation text embedded within code which is not to be run as code. Two types single and multiple: single // multiline / insert comment here /






36. 8 bit - signed byte (-128 - 127)






37. Indicates that the Method can be overridden.






38. System.Int16






39. Variables defined by a class






40. A standardized (ECMA) language for creating Windows .NET applications and services and libraries - with a syntax similar to Java and C++.






41. Word that stores a value. Storage location that holds a value. Type and name of variable must be declared in a statement. Must be explicitly declared before use. Uses CamelCase notation.






42. 16 bit - signed integer data (-32768 to 32767)






43. The "Type" name of data that is stored on the Heap






44. Access is limited to the current Assembly






45. System.Char






46. The four major concepts of Object Oriented Programming: Abstraction - Encapsulation - ___________ - Polymorphism






47. Code which implements GUI (graphical User Interface).






48. A Class from which other classes can inherit characteristics.






49. Allow access to types that exist in outside assemblies.






50. Framework Class Library







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