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Test your basic knowledge |
Certified Professional In Learning And Performance Cplp
Start Test
Study First
Subject
:
certifications
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. CBT
Computer-based training. Any learning event that uses computers as the primary distributions method.
Validity
Information - resources - incentives/consequences - knowledge and skills - capacity - and motivation.
Indicate whether response was correct - explain an incorrect response or clarify a correct response - give instructions on how to proceed
2. Three conditions that warrant multi-rater feedback
Chaos is simple systems generating complicated behavior. Complexity is complicated systems generating simple behavior.
Weak manager judgments or experience levels - identified talent shortages - organization culture suports structured programs
Create a vision - communicate the plan - connect the people - congratulate success
The process that enables organizations to create short reference materials with relevant information by reducing information into codified - categorized - and reusable content.
3. Types of formative evaluation
Agreeing with the client when another response would be better - being judgmental or too rigid - progressing at the wrong pace (too fast/too slow) for the client
To aid in career planning
Pilot tests - technical reviews - production reviews
Rote skills
4. The components of the VAK model
Focused on fundamental changes to thinking patterns and behaviors
Visual - Auditory - and Kinestethic
Meta-evaluation
Electronic performance support system (EPSS)
5. Meta-tag
Likert scale
Awareness - modeling - targeted interventions - desensitization - training
An HTML tag identifying the context of the contents on a website or knowledge base.
Learning Content Management System. Software that packages courses and learning materials for print - CD-ROM - and electronic publication.
6. Sampling
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7. The two management practices similar to complexity theory
Phone - VoIP - online meetings - email - specialized software
Preparation
Learning organizations - systems thinking
Socratic questioning
8. The three foundations of action learning
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9. Continuous
Ginzberg's theory
Benjamin Bloom
A variable whose quantification can be broken down into very small units - often called analog (opposed to discrete)
Phone - VoIP - online meetings - email - specialized software
10. Knowledge Mapping
The process that connects information - education - expertise - and practical application of people in an organization for the purposes of sharing and access.
Visual - Auditory - and Kinestethic
Walk towards a participant as they speak
Determine business impact - improve the design of the learning experience - determine the content's adequacy
11. Dependent
The outcome that depends on the independent variable and covariates
Management - performance
Questionnaires - follow-up interviews - observation checklists
Pedagogy
12. List six external factors that may affect an organization
Upper-left cerebral - lower-left limbic - upper-right cerebral - and lower-right limbic
Solution Selection
Economic - social - political and legislative - workforce - technological - and competitive.
Language - speech - environmental - and psychological
13. Three tools for determining learner preferences
Information that combined with understanding enables understanding
Productivity Environmental Preference Survey (PEPS) - Canfield Learning Style Inventory - and Learning Style Questionnaire
Kurt Lewin's forcefield analysis
Experiential learning
14. Knowledge management
Eager to succeed - open to support - interested in different tactics/methods and trying those out - learning oriented
Reaction
Low frequency - high complexity - high consequence of error - high probability of change in the future
The explicit and systematic management of intellectual capital and organizational knowledge for the purpose of improving organizations and the people in the organizations; as well as - associated processes like creating - gathering - organizing - ret
15. The five factors that affect human performance
Time and resource intensive - undue influence of vocal member(s) - difficult to facilitate with a single facilitator to encourage participation and take notes
Knowledge - skills - desire - environment - and opportunity
Focused on fundamental changes to thinking patterns and behaviors
Websites where users post questions - thoughts and observations - and can reply to other users postings of the same
16. Examples of courseware
Speed - quantity - quality/accuracy - thoroughness - timeliness
Questionnaires - follow-up interviews - observation checklists
Self-study guides - job aids - instructor-led materials - technology-delivered training deliverables - assessments
The minimum time schedule for completing all the tasks in a project with several overlapping or dependent tasks.
17. The three levels of problems in systems thinking
Eager to succeed - open to support - interested in different tactics/methods and trying those out - learning oriented
Structures - patterns - events
Performance records - direct observation - supervisor checklists
Cognitive
18. Four activites to consider when closing a presentation
Data - Information - Knowledge
Review of objective and key points - review participant benefits - call participants to action - ask participants if they have any questions.
Learning Management System (LMS)
A collection of code containing instructions for a computer to perform a specific action
19. The six major factors that influence performance in Gilbert's behavior engineering model
Job aids - and EPSS
Information - resources - incentives/consequences - knowledge and skills - capacity - and motivation.
Establish short-term objectives - create an action plan to achieve short-term objectives - allocate resources to the objectives - motivate employees to reach the objectives
Written tests - oral Q&A - performance tests - role plays
20. Level 5 evaluation
Monetary impact/ROI
Honesty - fairness - lawfulness - compassion - respect - loyalty - dependability
Experiencing - publishing - processing - generalizing - and applying
Self-contained chunk of instructional material
21. Types of Level 4 instruments
Understandable - accurate - functional
Groupthink
Performance records - direct observation - supervisor checklists
Inputs - outputs - process controls - and resources.
22. The purpose of workforce planning
Determining needs - defining scope and budget - creating and sending the RFP - evaluating proposals and selecting vendors - notifying the vendor and negotiating the contract - implementing the project - monitoring the project - completing and evaluat
Learner characteristics like age - educational background - cultural background - learner expectations - and learn motivation to attend
To improve performance by systematically developing human expertise through organizational development and training
Balanced scorecard
23. Double-loop learning
Focused on fundamental changes to thinking patterns and behaviors
An effective - structured way that captures people's learning from an experience.
Maslow's hierarchy - McGregor's Theory X and Y of management
Benefit-to-cost ratio (Total Benefit / Total Program Cost)
24. The two criteria for a successful training program that must be accounted for by the WLP professional
Pareto analysis
Current organization climate - available resources
Performance Analysis
Icebreakers do not have to relate to the session materials. Opening exercise introduces the session materials being taught.
25. Skills / knowledge areas that SMEs may lack
Identify organizational values - development mission - develop vision - develop value statements
Adult learning theories - instructional design techniques
Managerial/administrative - supervisory - functional
Capture attention - help message to be remembered - establish rapport - build credibility - and build team unity.
26. Two types of job rotations
The mid-point of the distribution - 50% of the values are above/below this value
Cross-functional - cross-country/international
Reality - feasibility - authority - and learning opportunities
Socratic questioning
27. Covariates
Skill variety - task identity - task significance - autonomy - feedback
The expected range of a measurement
The multiple dependent variables in a study with multiple independent variables
Questions that check for understanding or test for consensus
28. Two circumstances where e-learning is particularly useful
Rote skills - and prerequisite material
Change Management
Establish scope - create plan - implement plan - monitor/evaluate/revise plan
The extent to which an instrument represents the program's content
29. Four cases when a trainer should not use a chart pack
Room size or number of participants is too large - when trainer wants to be more formal - when trainer has illegible handwriting - when the trainer presents the same program regularly.
Experiential learning
Skill variety - task identity - task significance - autonomy - feedback
A description or design specification for how information should be treated and organized.
30. The instrument where participants rate two contrasting ideas or words by circling points on a line
Entertainment - interaction - control - usability - and customization
Semantic differential
Do not discriminate in any aspect of employment based on disabilities - with reasonable accommodations such as interpreters - reading aids - instructional material modifications - etc.
Low frequency - high complexity - high consequence of error - high probability of change in the future
31. Extant
Data from archival records - existing records - report - and data
Information that combined with understanding enables understanding
Adult learning theories - instructional design techniques
The multiple dependent variables in a study with multiple independent variables
32. The three fundamental principles of HPI
Capture attention - help message to be remembered - establish rapport - build credibility - and build team unity.
Solution Selection
HPI uses a results-based - systematic approach - HPI focuses on accomplishments before behavior - Organizations are systems.
Interviews
33. The six interactive and interdependent components of an action learning program
Problem - action learning group - emphasis on careful questioning and listening - resolution to take action - commitment to learning - group facilitator/learning coach
Program Evaluation Review Technique. A diagramming technique that enables project managers to estimate a range of task durations by estimating optomistic - pessimistic - and likely durations for each task.
Benefit-to-cost ratio (Total Benefit / Total Program Cost)
Failure to partner - failure to consider culture - failure to manage change - and failure to adapt to the client.
34. Sequencing and structure are closely related. What is the order in which skills and information are taught
Pilot tests - technical reviews - production reviews
Design
Sequence
- measure - analyze - improve - control
35. Information Architecture
Asynchronous
Performance records - direct observation - supervisor checklists
No right or final answers - cause and effect not related to space and time - all solutions require careful consideration - behavior gets worse before it gets better - all systems have limits - foresight benefits the organization
A description or design specification for how information should be treated and organized.
36. Types of Level 5 instruments
Control groups - management estimates - extant data - external studies
Do not discriminate in any aspect of employment based on disabilities - with reasonable accommodations such as interpreters - reading aids - instructional material modifications - etc.
Questions that check for understanding or test for consensus
External and environmental influences
37. The steps in the outsourcing process
Determining needs - defining scope and budget - creating and sending the RFP - evaluating proposals and selecting vendors - notifying the vendor and negotiating the contract - implementing the project - monitoring the project - completing and evaluat
Structures - patterns - events
Experiencing - publishing - processing - generalizing - and applying
Gain understanding or learning objectives - learn the materials - practice the delivery - prepare questions to stimulate learning.
38. Content validity
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39. Four basic components of a process
External coaching - internal coaching
Chaos is simple systems generating complicated behavior. Complexity is complicated systems generating simple behavior.
The world is created in conversation
Inputs - outputs - process controls - and resources.
40. Four stages of accelerated learning
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41. Five technologies that can be used to connect clients to coaches
Phone - VoIP - online meetings - email - specialized software
Semantic differential
Review strategies - measure performance - take correction action
Questionnaires - follow-up interviews - observation checklists
42. The four quadrants in W.E. (Ned) Herrmann's learning brain model
Cross-functional - cross-country/international
- measure - analyze - improve - control
Establish short-term objectives - create an action plan to achieve short-term objectives - allocate resources to the objectives - motivate employees to reach the objectives
Upper-left cerebral - lower-left limbic - upper-right cerebral - and lower-right limbic
43. Qualitative
Ishikawa - fishbone
Measures looking at opinions - behaviors - and attributes
Data that has been given context
The minimum time schedule for completing all the tasks in a project with several overlapping or dependent tasks.
44. The four most important skills for a coach
Establish scope - create plan - implement plan - monitor/evaluate/revise plan
Do not discriminate in any aspect of employment based on disabilities - with reasonable accommodations such as interpreters - reading aids - instructional material modifications - etc.
Communication - client motivation - self-management - technical skills
Visual - Auditory - and Kinestethic
45. LCMS
Central tendency
Passive - active - empathetic - listening for knowledge - listening for clarification
The world is created in conversation
Learning Content Management System. Software that packages courses and learning materials for print - CD-ROM - and electronic publication.
46. The five stages of D. E. Super's developmental framework
Growth - exploratory - establishment - maintenance - decline
Virtual Reality. Computer-based technology that gives the user a realistic - 3-D - interactive experience that engages as many senses as possible.
Monetary impact/ROI
Capture attention - help message to be remembered - establish rapport - build credibility - and build team unity.
47. The factors that are defined during the performance gap analysis
Driving forces - restraining forces - current state - desired state
Reality - feasibility - authority - and learning opportunities
Numbers or variables used to classify a system
Opportunity-centered
48. The three levels that - when in harmony - work to optimal performance in the Rummler and Brache's model
Organization - process - and job/performer.
Failure to partner - failure to consider culture - failure to manage change - and failure to adapt to the client.
Balanced scorecard
Cognitive
49. The tell approach to learning - based on the theory that learning occurs through exposure to logically presented information - usually involving lecture
Reality - feasibility - authority - and learning opportunities
No area is overlooked - forces to be used are known - there is time to develop other strategies if the analysis reveals the need
Proxemics
Cognitivism
50. Three basic management styles
Analytical - amiable - drivers - expressive
Dictatorship - anarchy - democracy
Information - resources - incentives/consequences - knowledge and skills - capacity - and motivation.
Learning technologies