Test your basic knowledge |

Certified Professional In Learning And Performance Cplp

Subject : certifications
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Level 1 evaluation






2. The two management practices similar to complexity theory






3. The type of results produced by quantative methods






4. Skills / knowledge areas that SMEs may lack






5. The four parts of the International Federation's (ICF) ethical standards






6. The theory that describes a person starting at age 18 - moving from career exploration to a series of events including educational specialization that leads to a career path and a final career commitment

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7. the meaning of significant - in a statistical context






8. The steps of a needs analysis






9. The framework developed by Patricia Cross to describe some differences between adult and child learners






10. Four barriers to communication during training delivery






11. The model (a pyramid) from bottom to top is: physiology - safety - belongingness - esteem - and self-actualization

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12. Three drawbacks of classroom training






13. Sampling

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14. Five stages of Tuckman's team-maturing model






15. Steps in Pfeiffer and Jones' experiential learning cycle






16. Karl Albrecht's progressive psychological phases of change response






17. Three conditions that warrant multi-rater feedback






18. Three basic management styles






19. The three building blocks of knowledge management






20. Mean






21. The philosophy of teaching focusing on the instructor rather than the participant - and is generally used to in reference to teaching children






22. The fourth component of the ASTD HPI model






23. The way of learning that stresses experience and reflection - and uses an inductive learning process that takes a learner through five stages: experiencing - publishing - processing - generalizing - and applying






24. The processes performance management is primarily concerned with






25. Nominal data






26. List seven principles of adult learning






27. Information Architecture






28. Describe noise - in communication theory






29. The process of giving advice or information from one person to another about the usefulness of an event - process or action






30. The seven attributes essential for leadership per Warren Bennis






31. The four characteristics of online communication






32. A method used to evaluation organizational effectiveness beyond financial measures






33. The three levels of problems in systems thinking






34. The two primary tools for the visual display of quantitative data






35. Three advantages of interviews as a data gathering technique






36. Four stages of accelerated learning

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37. Meta-tag






38. The analysis that identifies forces that maintain the status quo - and the approaches to allow change

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39. The six major factors that influence performance in Gilbert's behavior engineering model






40. The sixth component of the ASTD HPI model






41. The elements of the 4-D cycle






42. The instructional design model is based on the assumptions that design happens in a context of project management that establishes roles - tasks - timelines - budgets - checkpoints - and supervisory procedures






43. List 10 types of root causes

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44. What is an SME






45. Four basic components of a process






46. Three pitfalls of coaching






47. Four characteristics of tasks that are well-suited for job aids






48. LMS






49. Malcolm Knowles' work tipped the instructional systems design scale. The two ends of that scale






50. The learning theory that includes activities like behavioral modeling - simulations - role plays - skill drills - and rewards