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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Shaping
Generation X
Door-In-The-Face Technique
Physiological Measures
2. When consumers feel that another person is responsible for either positive or negative product performance
Attributions Toward Others
Cross-Cultural Consumer Analysis
Single-Variable Indexes
Narrowcast Messages
3. Caused by confusion with competing ads - and make informational retrieval difficult
Index of Status Characteristics
Interference Effects
Utilitarian Function
Family Branding
4. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Intention-to-Buy Scales
Rokeach Value Survey
Country-of-Origin Effects
Medium
5. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Tricomponent Attitude Model
Local Strategy
Rehearsal
New Media
6. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Social Class
Culture
Comparative Advertising
Modeling (observational/vicarious learning)
7. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Persuasion Effects
Attitude-Toward-Object Model
Index of Status Characteristics
Generation X
8. Born between 1965-1979 - post baby boomer segment
Socialization of Family Members
Content Analysis
Generation X
Participant Observers
9. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Utilitarian Function
Composite-Variable Indexes
Generation Y
Branded Entertainment
10. A component of the functional approach to attitude-change that suggests that consumers want to protect their self-concepts from inner feelings of doubt
Persuasion Effects
Interference Effects
Sex Roles
Ego-Defensive Function
11. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Door-In-The-Face Technique
Theory-of-Reasoned-Action (TRA) Model
Central Route to Persuasion
Audience Profile
12. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Interference Effects
Generation X
PRIZM NE
Buzz Agents
13. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Foot-In-The-Door Technique
Shaping
Internal Attributions
Defensive Attribution
14. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Peripheral Route to Persuasion
Country-of-Origin Effects
Branded Entertainment
Rokeach Value Survey
15. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Aided Recall
Classical Conditioning
Positive Reinforcement
Participant Observers
16. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Field Observation
Product Standardization
Passive Learning
Consumer Socialization
17. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Branded Entertainment
Single-Variable Indexes
Value-Expressive Function
Self-Perception Theory
18. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Exposure Effects
Traditional Family Life Cycle
Theory-of-Reasoned-Action (TRA) Model
Determined Detractors
19. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Stimulus-Response Learning
Source Amnesia
Product Standardization
Advertising Wearout
20. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Multiattribute Attitude Models
Cross-Cultural Consumer Analysis
Consumer Involvement
Field Observation
21. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Advertising Resonance
Shaping
Communication Feedback
Value-Expressive Function
22. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Multiattribute Attitude Models
Consumer Generated Media
Door-In-The-Face Technique
Generation Y
23. A theory that suggests that a person's level of involvement during message processing is a critical factor in determining which route to persuasion is likely to be effective
Elaboration Likelihood Model (ELM)
Peripheral Route to Persuasion
Internal Attributions
Sex Roles
24. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Culture
Content Analysis
Branded Entertainment
Societal Marketing Concept
25. Psychographic/demographic descriptions of the audience of a specific medium
Buzz Agents
Audience Profile
Global Strategy
Knowledge Function
26. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Functional Approach
Family Branding
Theory-of-Reasoned-Action (TRA) Model
Consumer Socialization
27. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Socioeconomic Status Score
Source Amnesia
Socialization Agent
Generation X
28. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Narrowcast Messages
Intention-to-Buy Scales
Attribution Theory
Participant Observers
29. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Consumer Ethics
Attitude-Toward-the-Ad Models
Rokeach Value Survey
Sex Roles
30. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Aided Recall
Source Credibility
Product Standardization
Consumer Involvement
31. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Consumer Fieldwork
Intention-to-Buy Scales
Shaping
Rokeach Value Survey
32. When two brand names are featured on a single product
Unaided Recall
Intention-to-Buy Scales
Family Branding
Co-Branding
33. An unpleasant or negative outcome that also serves to encourage a specific behavior
Field Observation
Consumer Involvement
Negative Reinforcement
Order Effects
34. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Retrieval
Encoding
Information Processing
Modeling (observational/vicarious learning)
35. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Consumer Generated Media
Differential Decay
Shaping
Addressable Messages
36. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Attitude-Toward-Behavior Model
Comparative Advertising
Encoding
Generation Y
37. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Theory of Planned Behavior
Addressable Advertising
Buzz Agents
Chunking
38. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Viral Marketing
Formal Communication Source
PRIZM NE
Negative Reinforcement
39. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Exploitive Targeting
Neo-Pavlovian Conditioning
Rokeach Value Survey
Internal Attributions
40. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Behavioral Learning
Self-Perception Theory
Megabrands
Content Analysis
41. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Order Effects
Informal Communication Source
Country-of-Origin Effects
Generation X
42. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Stimulus Generalization
Branded Entertainment
Sleeper Effect
Door-In-The-Face Technique
43. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Societal Marketing Concept
Determined Detractors
Informal Communication Source
New Media
44. When consumers recode what they have already encoded to include largest amounts of information
Cognitive Ages
Medium
Chunking
Local Strategy
45. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Cross-Cultural Consumer Analysis
Marketing Ethics
Cognitive Ages
Formal Communication Source
46. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
Culture
PRIZM NE
Attributions Toward Things
Aided Recall
47. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Persuasion Effects
Sex Roles
Knowledge Function
Social Status
48. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
Information Processing
Composite-Variable Indexes
Elaboration Likelihood Model (ELM)
New Media
49. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Attributions Toward Others
Source Amnesia
Ego-Defensive Function
Neo-Pavlovian Conditioning
50. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Internal Attributions
Defensive Attribution
Modeling (observational/vicarious learning)
Marketing Ethics