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Consumer Behavior
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Subject
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business-skills
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Index of Status Characteristics
New Media
Baby Boomers
Mixed Strategies
2. The number of consumers exposed to a message and how they react
Formal Communication Source
Exposure Effects
Addressable Advertising
Consumer Socialization
3. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Cognitive Ages
Encoding
Baby Boomers
Information Processing
4. A marketing strategy that combines elements of the global and local marketing strategies - offering either a customized message and uniform product - or a uniform message and customized product
Megabrands
Utilitarian Function
World Brand
Mixed Strategies
5. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Ego-Defensive Function
Exploitive Targeting
Licensing
World Brand
6. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Megabrands
Culture
Defensive Attribution
Self-Perception Theory
7. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Informal Communication Source
Medium
Theory of Planned Behavior
Defensive Attribution
8. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Differential Decay
Product Standardization
Physiological Measures
Addressable Advertising
9. A theory of learning based on mental information processing - often in response to problem solving
Baby Boomers
Addressable Advertising
Attributions Toward Others
Cognitive Learning
10. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Behavioral Learning
Elaboration Likelihood Model (ELM)
World Brand
Modeling (observational/vicarious learning)
11. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Theory-of-Reasoned-Action (TRA) Model
Theory of Trying to Consume
World Brand
Rehearsal
12. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Cross-Cultural Consumer Analysis
Stimulus Discrimination
Theory-of-Reasoned-Action (TRA) Model
Attributions Toward Others
13. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Encoding
Content Analysis
Generation X
External Attributions
14. When consumers recode what they have already encoded to include largest amounts of information
Source Amnesia
Index of Status Characteristics
Chunking
Negative Reinforcement
15. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Consumer Involvement
Cognitive Ages
Rehearsal
World Brand
16. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Interference Effects
Field Observation
Societal Marketing Concept
Addressable Advertising
17. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Stimulus-Response Learning
Classical Conditioning
Objective Measures
Advertising Resonance
18. The premise that observable responses to specific external stimuli signal that learning has taken place
Stimulus-Response Learning
Foot-In-The-Door Technique
Functional Approach
Covert - Masked or Stealth Marketing
19. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Order Effects
Broadcast Model
Rehearsal
Unaided Recall
20. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Multiattribute Attitude Models
Branded Entertainment
Central Route to Persuasion
Hemispheric Lateralizatio
21. The practice of marketing a whole line of company products under the same brand name
Family Branding
Shaping
Geodemographic Clusters
Social Class
22. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Content Analysis
Foot-In-The-Door Technique
Advertising Wearout
Attributions Toward Things
23. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Ego-Defensive Function
Instrumental (operant) Conditioning
Recognition and Recall Tests
Attitude-Toward-Object Model
24. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
External Attributions
Physiological Measures
Consumer Socialization
Passive Learning
25. When consumers feel that another person is responsible for either positive or negative product performance
Internal Attributions
Composite-Variable Indexes
Attributions Toward Others
Determined Detractors
26. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Stimulus-Response Learning
Objective Measures
Baby Boomers
Sleeper Effect
27. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Buzz Agents
Door-In-The-Face Technique
Cognitive Ages
Stimulus Discrimination
28. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Unaided Recall
Neo-Pavlovian Conditioning
Differential Decay
Socioeconomic Status Score
29. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Cognitive Learning
Intention-to-Buy Scales
Sale Effects
Attributions Toward Things
30. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Stimulus Generalization
Content Analysis
Shaping
Sleeper Effect
31. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Co-Branding
Stimulus-Response Learning
Broadcast Model
Composite-Variable Indexes
32. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Attitudinal Measures
Subjective Measures
New Media
Exposure Effects
33. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Addressable Advertising
Chunking
Aided Recall
Consumer Fieldwork
34. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Traditional Family Life Cycle
Foot-In-The-Door Technique
Covert - Masked or Stealth Marketing
Attitude-Toward-Behavior Model
35. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Megabrands
Attitudinal Measures
Family Branding
Exploitive Targeting
36. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Attitude-Toward-Behavior Model
Encoding
Class Consciousness
Single-Variable Indexes
37. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Neo-Pavlovian Conditioning
Social Status
Megabrands
Behavioral Learning
38. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Cognitive Learning
Consumer Socialization
Participant Observers
Cognitive Associative Learning
39. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Addressable Messages
Marketing Ethics
Social Status
Comparative Advertising
40. Consumers judge a products performance and attribute its success or failure to the product itself
Stimulus Discrimination
Local Strategy
Index of Status Characteristics
Attributions Toward Things
41. Tests conducted to determine whether consumers remember seeing an ad - the extent to which they have read it or seen it and can recall its content - their resulting attitudes toward the product and the brand - and their purchase intentions
Elaboration Likelihood Model (ELM)
Consumer Generated Media
Social Class
Recognition and Recall Tests
42. The silent - mental repetition of material
Rehearsal
Cognitive Ages
Foot-In-The-Door Technique
Recognition and Recall Tests
43. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Physiological Measures
Ego-Defensive Function
Family Branding
Defensive Attribution
44. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Medium
Branded Entertainment
Attributions Toward Others
Content Analysis
45. Advertising designed to promote a favorable company image rather than specific products
Sleeper Effect
Institutional Advertising
Local Strategy
Narrowcast Messages
46. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Interference Effects
Subjective Measures
Country-of-Origin Effects
Cognitive Dissonance Theory
47. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Mixed Strategies
Positive Reinforcement
Sleeper Effect
Market Maven
48. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Consumer Involvement
Consumer Ethics
Theory-of-Reasoned-Action (TRA) Model
Informal Communication Source
49. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Consumer Socialization
Consumer Involvement
Medium
Cross-Cultural Consumer Analysis
50. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Central Route to Persuasion
Ego-Defensive Function
Attitude-Toward-Behavior Model
Source Credibility
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