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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A theory of learning based on mental information processing - often in response to problem solving
Source Amnesia
Cognitive Learning
Stimulus Generalization
Order Effects
2. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Passive Learning
Branded Entertainment
Narrowcast Messages
Behavioral Learning
3. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Sale Effects
Rehearsal
Peripheral Route to Persuasion
Viral Marketing
4. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Multiattribute Attitude Models
Viral Marketing
Megabrands
Social Status
5. Addressable communications that are significantly more response measured than traditional broadcast measures
Narrowcast Messages
Stimulus-Response Learning
Attribution Theory
Composite-Variable Indexes
6. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Product Standardization
Defensive Attribution
Self-Perception Theory
Consumer Fieldwork
7. Phenomenon in which people forget the source of a message buy remember the message itself
Recognition and Recall Tests
Utilitarian Function
Negative Reinforcement
Source Amnesia
8. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Single-Variable Indexes
Passive Learning
Ego-Defensive Function
Media Strategy
9. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Institutional Advertising
Consumer Ethics
Defensive Attribution
Viral Marketing
10. The perceived honesty and objectivity of the source of the communication
Source Credibility
Sex Roles
Consumer Ethics
Physiological Measures
11. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Addressable Messages
Participant Observers
Source Credibility
Rehearsal
12. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Attributions Toward Others
Field Observation
Family Branding
Addressable Advertising
13. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Physiological Measures
Cross-Cultural Consumer Analysis
Instrumental (operant) Conditioning
Corrective Advertising
14. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Interference Effects
Cross-Cultural Consumer Analysis
Foot-In-The-Door Technique
Single-Variable Indexes
15. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Informal Communication Source
Index of Status Characteristics
Cross-Cultural Consumer Analysis
Unaided Recall
16. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Market Maven
Attributions Toward Others
Buzz Agents
Attitude-Toward-Object Model
17. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Stimulus Generalization
Socialization of Family Members
Societal Marketing Concept
Attitudinal Measures
18. Psychographic/demographic descriptions of the audience of a specific medium
Theory of Trying to Consume
Audience Profile
Determined Detractors
Corrective Advertising
19. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Consumer Involvement
Covert - Masked or Stealth Marketing
Socialization Agent
Cognitive Dissonance Theory
20. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Socioeconomic Status Score
Central Route to Persuasion
Narrowcast Messages
Order Effects
21. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Chunking
Attitude-Toward-Object Model
Utilitarian Function
Interference Effects
22. A series of personal evaluations an individual uses to put himself or herself into a social class
Subjective Measures
New Media
Socialization of Family Members
Negative Reinforcement
23. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Sleeper Effect
Cognitive Learning
Attitude-Toward-the-Ad Models
Recognition and Recall Tests
24. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Branded Entertainment
Baby Boomers
Intention-to-Buy Scales
Media Strategy
25. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Content Analysis
Ego-Defensive Function
Social Class
Consumer Fieldwork
26. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Core Values
Single-Variable Indexes
Central Route to Persuasion
Social Class
27. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Socialization of Family Members
Chunking
Media Strategy
Audience Profile
28. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Value-Expressive Function
Generation X
Baby Boomers
Cognitive Ages
29. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Intention-to-Buy Scales
Peripheral Route to Persuasion
Cognitive Associative Learning
Corrective Advertising
30. The process by which we recover information from long-term storage
Retrieval
Cross-Cultural Consumer Analysis
Stimulus Discrimination
Field Observation
31. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Central Route to Persuasion
Determined Detractors
Comparative Advertising
Sex Roles
32. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Modeling (observational/vicarious learning)
External Attributions
Shaping
Attitude-Toward-Behavior Model
33. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Viral Marketing
Neo-Pavlovian Conditioning
Cognitive Dissonance Theory
Socialization Agent
34. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Consumer Generated Media
Global Strategy
Branded Entertainment
Determined Detractors
35. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Culture
Socialization of Family Members
Theory of Trying to Consume
Global Strategy
36. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Advertising Resonance
Determined Detractors
Buzz Agents
Modeling (observational/vicarious learning)
37. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Stimulus Discrimination
Passive Learning
Stimulus-Response Learning
Source Amnesia
38. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Advertising Wearout
Rokeach Value Survey
Branded Entertainment
Broadcast Model
39. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Information Processing
Theory of Trying to Consume
Aided Recall
Socioeconomic Status Score
40. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Attitude-Toward-Behavior Model
Baby Boomers
Cognitive Learning
Source Amnesia
41. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Internal Attributions
Attitude-Toward-Behavior Model
Megabrands
New Media
42. The silent - mental repetition of material
Marketing Ethics
World Brand
Viral Marketing
Rehearsal
43. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
New Media
Objective Measures
Determined Detractors
Corrective Advertising
44. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Consumer Fieldwork
World Brand
Core Values
Corrective Advertising
45. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Broadcast Model
Foot-In-The-Door Technique
Comparative Advertising
External Attributions
46. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Rehearsal
Retrieval
Attributions Toward Things
Broadcast Model
47. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Viral Marketing
Baby Boomers
Passive Learning
Country-of-Origin Effects
48. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Field Observation
Unaided Recall
Broadcast Model
Class Consciousness
49. An unpleasant or negative outcome that also serves to encourage a specific behavior
Broadcast Model
Multiattribute Attitude Models
Negative Reinforcement
Shaping
50. The practice of marketing a whole line of company products under the same brand name
Family Branding
Source Credibility
Encoding
Covert - Masked or Stealth Marketing