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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Defensive Attribution
Stimulus Discrimination
Source Credibility
Generation X
2. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Self-Perception Theory
Exploitive Targeting
Stimulus Discrimination
Knowledge Function
3. Persistent critics of marketers who initiate bad publicity online
Determined Detractors
Generation Y
Hemispheric Lateralizatio
Persuasion Effects
4. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Rehearsal
Stimulus Discrimination
World Brand
Class Consciousness
5. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Attitude-Toward-Behavior Model
Megabrands
Class Consciousness
Addressable Messages
6. Individuals inferences or judgements as to the causes of their own behavior
Self-Perception Theory
Content Analysis
Covert - Masked or Stealth Marketing
Stimulus-Response Learning
7. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Media Strategy
Attributions Toward Others
Index of Status Characteristics
Attitudinal Measures
8. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Behavioral Learning
Consumer Generated Media
Traditional Family Life Cycle
Cognitive Dissonance Theory
9. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Index of Status Characteristics
Informal Communication Source
Corrective Advertising
Composite-Variable Indexes
10. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Objective Measures
Institutional Advertising
Interference Effects
Media Strategy
11. Consumers judge a products performance and attribute its success or failure to the product itself
Subjective Measures
Aided Recall
Advertising Wearout
Attributions Toward Things
12. An unpleasant or negative outcome that also serves to encourage a specific behavior
Negative Reinforcement
Buzz Agents
Differential Decay
Foot-In-The-Door Technique
13. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Hemispheric Lateralizatio
Consumer Involvement
Participant Observers
Exploitive Targeting
14. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Marketing Ethics
New Media
Sex Roles
Defensive Attribution
15. A theory of learning based on mental information processing - often in response to problem solving
Door-In-The-Face Technique
Differential Decay
Cognitive Learning
Aided Recall
16. Allowing a well-known brand name to be affixed to products of another manufacturer
Consumer Socialization
Content Analysis
Baby Boomers
Licensing
17. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Cognitive Ages
Consumer Generated Media
Persuasion Effects
Socialization of Family Members
18. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Socioeconomic Status Score
Social Class
Licensing
Objective Measures
19. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Narrowcast Messages
Socialization of Family Members
Content Analysis
Co-Branding
20. Born between 1965-1979 - post baby boomer segment
Formal Communication Source
Generation X
Peripheral Route to Persuasion
Participant Observers
21. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Passive Learning
Sex Roles
Mixed Strategies
Door-In-The-Face Technique
22. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Socialization Agent
Classical Conditioning
Attitudinal Measures
Order Effects
23. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Corrective Advertising
Family Branding
Attitude-Toward-Object Model
Mixed Strategies
24. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Buzz Agents
Door-In-The-Face Technique
Exploitive Targeting
Addressable Messages
25. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Addressable Advertising
Differential Decay
Instrumental (operant) Conditioning
Door-In-The-Face Technique
26. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Differential Decay
Modeling (observational/vicarious learning)
Theory of Planned Behavior
Cognitive Associative Learning
27. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Cognitive Dissonance Theory
Culture
Value-Expressive Function
Central Route to Persuasion
28. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Defensive Attribution
Sale Effects
Sex Roles
Cognitive Ages
29. Determination if the marketing message was correctly receiver - understood - and interpreted
Exploitive Targeting
Persuasion Effects
Objective Measures
Self-Perception Theory
30. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Covert - Masked or Stealth Marketing
Rokeach Value Survey
Global Strategy
Field Observation
31. Tests conducted to determine whether consumers remember seeing an ad - the extent to which they have read it or seen it and can recall its content - their resulting attitudes toward the product and the brand - and their purchase intentions
Recognition and Recall Tests
Peripheral Route to Persuasion
Self-Perception Theory
Exposure Effects
32. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Classical Conditioning
World Brand
Social Class
Attribution Theory
33. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
World Brand
Market Maven
Addressable Messages
New Media
34. The process by which we recover information from long-term storage
Retrieval
Ego-Defensive Function
Consumer Generated Media
Consumer Involvement
35. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Socioeconomic Status Score
Stimulus-Response Learning
Attitude-Toward-Behavior Model
Viral Marketing
36. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Elaboration Likelihood Model (ELM)
Formal Communication Source
Cognitive Learning
Physiological Measures
37. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Subjective Measures
Sleeper Effect
Encoding
Attitude-Toward-the-Ad Models
38. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Utilitarian Function
Subjective Measures
Covert - Masked or Stealth Marketing
Positive Reinforcement
39. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Attributions Toward Things
New Media
Formal Communication Source
Branded Entertainment
40. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Marketing Ethics
Utilitarian Function
Product Standardization
Knowledge Function
41. A revision of the traditional marketing concept that suggests that marketers adhere to principles of social responsibility in the marketing of their goods and services; that is - they must endeavor to satisfy the needs and wants of their target mark
Physiological Measures
Cognitive Ages
Societal Marketing Concept
Internal Attributions
42. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Classical Conditioning
Functional Approach
Co-Branding
Broadcast Model
43. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Encoding
Objective Measures
Marketing Ethics
Medium
44. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
Neo-Pavlovian Conditioning
Composite-Variable Indexes
Market Maven
Generation Y
45. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Source Amnesia
Aided Recall
Attitudinal Measures
Megabrands
46. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
Neo-Pavlovian Conditioning
New Media
Formal Communication Source
Societal Marketing Concept
47. Standardizing both product and communications programs when conducting business on a global basis
Advertising Resonance
Global Strategy
Societal Marketing Concept
Content Analysis
48. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Cognitive Ages
Product Standardization
Behavioral Learning
Cognitive Learning
49. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Chunking
Geodemographic Clusters
Class Consciousness
Content Analysis
50. The silent - mental repetition of material
Institutional Advertising
Stimulus Discrimination
Rehearsal
Attitude-Toward-the-Ad Models