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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Corrective Advertising
Addressable Messages
Stimulus Discrimination
Multiattribute Attitude Models
2. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Information Processing
Product Standardization
Objective Measures
Knowledge Function
3. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Internal Attributions
Viral Marketing
Exploitive Targeting
Sale Effects
4. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Cognitive Ages
Socioeconomic Status Score
Aided Recall
Unaided Recall
5. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Content Analysis
External Attributions
Theory of Planned Behavior
Exposure Effects
6. When consumers recode what they have already encoded to include largest amounts of information
Theory-of-Reasoned-Action (TRA) Model
Multiattribute Attitude Models
Content Analysis
Chunking
7. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Audience Profile
Social Class
Passive Learning
Traditional Family Life Cycle
8. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Attitude-Toward-Object Model
Consumer Fieldwork
Social Class
Peripheral Route to Persuasion
9. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Communication Feedback
Objective Measures
Central Route to Persuasion
Branded Entertainment
10. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Attitude-Toward-Object Model
PRIZM NE
World Brand
Traditional Family Life Cycle
11. Advertising designed to promote a favorable company image rather than specific products
Cognitive Ages
Theory of Planned Behavior
Consumer Socialization
Institutional Advertising
12. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Defensive Attribution
Elaboration Likelihood Model (ELM)
Culture
Consumer Fieldwork
13. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Audience Profile
Cognitive Ages
Media Strategy
Communication Feedback
14. Persistent critics of marketers who initiate bad publicity online
Recognition and Recall Tests
Corrective Advertising
Determined Detractors
Covert - Masked or Stealth Marketing
15. The number of consumers exposed to a message and how they react
Content Analysis
Cognitive Associative Learning
Sale Effects
Exposure Effects
16. When consumers feel that another person is responsible for either positive or negative product performance
Attributions Toward Others
Social Status
Class Consciousness
Participant Observers
17. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Social Class
Stimulus Generalization
Core Values
Participant Observers
18. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
Shaping
Comparative Advertising
Formal Communication Source
Addressable Advertising
19. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Megabrands
Advertising Wearout
Theory of Planned Behavior
Cognitive Ages
20. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Consumer Generated Media
Cognitive Ages
Attitude-Toward-Object Model
Broadcast Model
21. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Attitudinal Measures
Attribution Theory
Persuasion Effects
Global Strategy
22. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Negative Reinforcement
Cognitive Dissonance Theory
Informal Communication Source
Local Strategy
23. The process by which we recover information from long-term storage
Retrieval
Positive Reinforcement
Value-Expressive Function
Aided Recall
24. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Marketing Ethics
Co-Branding
Rehearsal
Classical Conditioning
25. A comprehensive theory of the interrelationship among attitudes - intentions and behavior
Central Route to Persuasion
Theory-of-Reasoned-Action (TRA) Model
Participant Observers
Societal Marketing Concept
26. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Chunking
Objective Measures
Theory of Planned Behavior
Behavioral Learning
27. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Sale Effects
Consumer Involvement
Marketing Ethics
Order Effects
28. Priorities and codes of conduct that both affects and reflects the character of American society
Modeling (observational/vicarious learning)
Audience Profile
Core Values
Traditional Family Life Cycle
29. Individuals inferences or judgements as to the causes of their own behavior
Positive Reinforcement
Institutional Advertising
Self-Perception Theory
Culture
30. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Socialization Agent
Consumer Generated Media
Institutional Advertising
Class Consciousness
31. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Tricomponent Attitude Model
Order Effects
Addressable Advertising
Product Standardization
32. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Stimulus Generalization
Comparative Advertising
Buzz Agents
Attributions Toward Others
33. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Behavioral Learning
New Media
Attitude-Toward-the-Ad Models
Cognitive Ages
34. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Foot-In-The-Door Technique
Class Consciousness
Aided Recall
Attitude-Toward-the-Ad Models
35. A revision of the traditional marketing concept that suggests that marketers adhere to principles of social responsibility in the marketing of their goods and services; that is - they must endeavor to satisfy the needs and wants of their target mark
Baby Boomers
Branded Entertainment
Culture
Societal Marketing Concept
36. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
Theory of Planned Behavior
Cognitive Learning
Recognition and Recall Tests
Composite-Variable Indexes
37. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Local Strategy
Defensive Attribution
Neo-Pavlovian Conditioning
Peripheral Route to Persuasion
38. The amount of status members of one social class have in comparison with members of other social classes
Social Status
Market Maven
Recognition and Recall Tests
Stimulus Discrimination
39. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Shaping
Encoding
Cognitive Associative Learning
Stimulus Generalization
40. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Baby Boomers
Functional Approach
Negative Reinforcement
Encoding
41. Customizing both product and communications programs by area or country when conducting business on a global basis
Product Standardization
Local Strategy
Broadcast Model
Generation Y
42. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Index of Status Characteristics
Social Status
External Attributions
Socialization Agent
43. Determination if the marketing message was correctly receiver - understood - and interpreted
Mixed Strategies
Knowledge Function
Persuasion Effects
Foot-In-The-Door Technique
44. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Persuasion Effects
Value-Expressive Function
Field Observation
Chunking
45. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Sex Roles
Geodemographic Clusters
Corrective Advertising
Market Maven
46. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Socioeconomic Status Score
Self-Perception Theory
Licensing
Mixed Strategies
47. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Information Processing
Medium
Peripheral Route to Persuasion
Socioeconomic Status Score
48. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Generation X
Shaping
Single-Variable Indexes
Broadcast Model
49. A composite segmentation strategy that uses both geographic variables (zip codes - neighborhoods or blocks) and demographic variables (income - occupation - value or residence) to identify target markets
Geodemographic Clusters
World Brand
Megabrands
Index of Status Characteristics
50. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
Comparative Advertising
Passive Learning
Determined Detractors
Elaboration Likelihood Model (ELM)