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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Individuals inferences or judgements as to the causes of their own behavior
Self-Perception Theory
Classical Conditioning
Behavioral Learning
Sale Effects
2. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Advertising Wearout
Information Processing
Generation Y
Value-Expressive Function
3. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Recognition and Recall Tests
Objective Measures
Neo-Pavlovian Conditioning
Country-of-Origin Effects
4. Addressable communications that are significantly more response measured than traditional broadcast measures
Utilitarian Function
Branded Entertainment
Baby Boomers
Narrowcast Messages
5. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
New Media
Modeling (observational/vicarious learning)
Order Effects
Self-Perception Theory
6. The process by which we recover information from long-term storage
Retrieval
Self-Perception Theory
Market Maven
Rehearsal
7. Consists of events that strengthen the likelihood of a specific response
Instrumental (operant) Conditioning
Positive Reinforcement
Attribution Theory
Knowledge Function
8. Allowing a well-known brand name to be affixed to products of another manufacturer
Stimulus Generalization
Licensing
Shaping
Functional Approach
9. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Class Consciousness
Instrumental (operant) Conditioning
Rokeach Value Survey
Recognition and Recall Tests
10. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Cognitive Learning
Mixed Strategies
Local Strategy
Defensive Attribution
11. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Value-Expressive Function
Attitude-Toward-the-Ad Models
Family Branding
Central Route to Persuasion
12. A comprehensive theory of the interrelationship among attitudes - intentions and behavior
Peripheral Route to Persuasion
Single-Variable Indexes
Theory-of-Reasoned-Action (TRA) Model
Traditional Family Life Cycle
13. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Foot-In-The-Door Technique
Unaided Recall
Formal Communication Source
Geodemographic Clusters
14. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
New Media
Stimulus Generalization
Source Credibility
Baby Boomers
15. A theory of learning based on mental information processing - often in response to problem solving
Traditional Family Life Cycle
Viral Marketing
Cognitive Learning
Addressable Advertising
16. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Co-Branding
Attitude-Toward-the-Ad Models
Advertising Wearout
Social Class
17. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
Core Values
Formal Communication Source
Attribution Theory
Consumer Socialization
18. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Order Effects
Composite-Variable Indexes
Rokeach Value Survey
World Brand
19. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Generation Y
Market Maven
Tricomponent Attitude Model
Marketing Ethics
20. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Physiological Measures
Buzz Agents
Subjective Measures
Social Class
21. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Socioeconomic Status Score
Modeling (observational/vicarious learning)
Consumer Generated Media
Market Maven
22. Making the same response to a slightly different stimuli
Advertising Resonance
Stimulus Generalization
Unaided Recall
Encoding
23. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Megabrands
Order Effects
Unaided Recall
Consumer Socialization
24. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Consumer Involvement
Content Analysis
Informal Communication Source
Positive Reinforcement
25. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Hemispheric Lateralizatio
Multiattribute Attitude Models
Elaboration Likelihood Model (ELM)
Central Route to Persuasion
26. Advertising designed to promote a favorable company image rather than specific products
Institutional Advertising
Formal Communication Source
World Brand
Recognition and Recall Tests
27. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Negative Reinforcement
Socialization Agent
Passive Learning
Buzz Agents
28. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Subjective Measures
Addressable Advertising
Sleeper Effect
Information Processing
29. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Instrumental (operant) Conditioning
Cognitive Dissonance Theory
Marketing Ethics
Persuasion Effects
30. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Peripheral Route to Persuasion
Encoding
Formal Communication Source
Self-Perception Theory
31. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Country-of-Origin Effects
Persuasion Effects
Theory of Trying to Consume
Theory-of-Reasoned-Action (TRA) Model
32. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Attitude-Toward-Object Model
Product Standardization
Stimulus-Response Learning
Advertising Resonance
33. An unpleasant or negative outcome that also serves to encourage a specific behavior
Shaping
Hemispheric Lateralizatio
Negative Reinforcement
Single-Variable Indexes
34. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Cognitive Ages
Communication Feedback
Stimulus-Response Learning
Physiological Measures
35. Born between 1965-1979 - post baby boomer segment
Chunking
Utilitarian Function
Retrieval
Generation X
36. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Content Analysis
Co-Branding
Consumer Socialization
Index of Status Characteristics
37. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Formal Communication Source
Interference Effects
Baby Boomers
Door-In-The-Face Technique
38. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Ego-Defensive Function
Differential Decay
Institutional Advertising
PRIZM NE
39. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Passive Learning
Market Maven
Informal Communication Source
Stimulus-Response Learning
40. When consumers feel that another person is responsible for either positive or negative product performance
Consumer Generated Media
Positive Reinforcement
Attribution Theory
Attributions Toward Others
41. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Attitudinal Measures
Baby Boomers
Socialization Agent
Self-Perception Theory
42. The number of consumers exposed to a message and how they react
Attitude-Toward-the-Ad Models
Exposure Effects
Sex Roles
Composite-Variable Indexes
43. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Shaping
Attitude-Toward-Behavior Model
Multiattribute Attitude Models
Co-Branding
44. When two brand names are featured on a single product
Physiological Measures
Attitude-Toward-Object Model
Culture
Co-Branding
45. The amount of status members of one social class have in comparison with members of other social classes
Broadcast Model
Social Status
Cognitive Associative Learning
Neo-Pavlovian Conditioning
46. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Broadcast Model
Attributions Toward Others
Self-Perception Theory
Intention-to-Buy Scales
47. Caused by confusion with competing ads - and make informational retrieval difficult
Attributions Toward Things
Interference Effects
Co-Branding
Physiological Measures
48. Determination if an advertisement increased a product's sales
Megabrands
Exploitive Targeting
Sale Effects
Marketing Ethics
49. A series of personal evaluations an individual uses to put himself or herself into a social class
Covert - Masked or Stealth Marketing
Consumer Generated Media
Subjective Measures
Consumer Fieldwork
50. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Stimulus-Response Learning
Internal Attributions
Media Strategy
Family Branding