SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Licensing
Viral Marketing
Attributions Toward Things
Content Analysis
2. Born between 1965-1979 - post baby boomer segment
Attitude-Toward-Behavior Model
Defensive Attribution
Generation X
Subjective Measures
3. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
World Brand
Consumer Generated Media
Source Amnesia
Information Processing
4. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Participant Observers
Generation X
Institutional Advertising
Social Class
5. An unpleasant or negative outcome that also serves to encourage a specific behavior
World Brand
Source Credibility
Negative Reinforcement
Single-Variable Indexes
6. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Attitude-Toward-Behavior Model
Recognition and Recall Tests
Classical Conditioning
Consumer Ethics
7. Researchers who participate in the environment that they are studying without notifying those who are being observed
Sleeper Effect
Participant Observers
Formal Communication Source
Determined Detractors
8. Tests conducted to determine whether consumers remember seeing an ad - the extent to which they have read it or seen it and can recall its content - their resulting attitudes toward the product and the brand - and their purchase intentions
Recognition and Recall Tests
Index of Status Characteristics
Theory of Planned Behavior
Content Analysis
9. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Sale Effects
Attributions Toward Things
Central Route to Persuasion
Information Processing
10. Individuals inferences or judgements as to the causes of their own behavior
Defensive Attribution
Composite-Variable Indexes
Central Route to Persuasion
Self-Perception Theory
11. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Socialization Agent
Sale Effects
Multiattribute Attitude Models
Covert - Masked or Stealth Marketing
12. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Marketing Ethics
Order Effects
Hemispheric Lateralizatio
Core Values
13. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
Tricomponent Attitude Model
Cognitive Associative Learning
Cognitive Learning
PRIZM NE
14. Making the same response to a slightly different stimuli
Utilitarian Function
Classical Conditioning
Internal Attributions
Stimulus Generalization
15. The practice of marketing a whole line of company products under the same brand name
Generation X
Neo-Pavlovian Conditioning
Source Amnesia
Family Branding
16. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
Determined Detractors
Negative Reinforcement
Communication Feedback
Physiological Measures
17. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
New Media
Value-Expressive Function
Unaided Recall
Communication Feedback
18. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Covert - Masked or Stealth Marketing
Generation X
Cognitive Dissonance Theory
Marketing Ethics
19. Psychographic/demographic descriptions of the audience of a specific medium
Audience Profile
Mixed Strategies
Subjective Measures
Classical Conditioning
20. The amount of status members of one social class have in comparison with members of other social classes
Cognitive Dissonance Theory
Advertising Wearout
Baby Boomers
Social Status
21. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Field Observation
Self-Perception Theory
Cognitive Dissonance Theory
Mixed Strategies
22. Priorities and codes of conduct that both affects and reflects the character of American society
Media Strategy
Core Values
Value-Expressive Function
Knowledge Function
23. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Viral Marketing
Socialization Agent
External Attributions
Instrumental (operant) Conditioning
24. Allowing a well-known brand name to be affixed to products of another manufacturer
Licensing
Country-of-Origin Effects
Marketing Ethics
Content Analysis
25. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Consumer Involvement
Retrieval
Interference Effects
Utilitarian Function
26. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Consumer Ethics
Market Maven
Formal Communication Source
Participant Observers
27. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Consumer Ethics
Exploitive Targeting
Order Effects
Attributions Toward Others
28. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Order Effects
Stimulus Discrimination
Objective Measures
Physiological Measures
29. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Functional Approach
Cognitive Ages
Consumer Socialization
Socialization Agent
30. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Generation Y
Cognitive Associative Learning
Passive Learning
Negative Reinforcement
31. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Local Strategy
Theory of Trying to Consume
Unaided Recall
Elaboration Likelihood Model (ELM)
32. The process by which we recover information from long-term storage
Instrumental (operant) Conditioning
Retrieval
Socialization of Family Members
Attitude-Toward-Object Model
33. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
Branded Entertainment
Sex Roles
Formal Communication Source
Social Status
34. Caused by confusion with competing ads - and make informational retrieval difficult
Consumer Generated Media
Attitudinal Measures
Instrumental (operant) Conditioning
Interference Effects
35. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Social Status
New Media
Classical Conditioning
PRIZM NE
36. When two brand names are featured on a single product
Co-Branding
Geodemographic Clusters
Theory-of-Reasoned-Action (TRA) Model
Encoding
37. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Participant Observers
Informal Communication Source
Persuasion Effects
Medium
38. Determination if the marketing message was correctly receiver - understood - and interpreted
Interference Effects
Subjective Measures
Buzz Agents
Persuasion Effects
39. Attribution theory suggests that consumers are likely to credit their successes to outside sources
External Attributions
Retrieval
Utilitarian Function
Information Processing
40. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Retrieval
Traditional Family Life Cycle
Generation X
Intention-to-Buy Scales
41. Phenomenon in which people forget the source of a message buy remember the message itself
Cross-Cultural Consumer Analysis
Source Amnesia
Core Values
Addressable Advertising
42. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Comparative Advertising
Generation X
Intention-to-Buy Scales
Country-of-Origin Effects
43. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Multiattribute Attitude Models
World Brand
Branded Entertainment
Viral Marketing
44. A component of the functional approach to attitude-change that suggests that consumers want to protect their self-concepts from inner feelings of doubt
Licensing
Multiattribute Attitude Models
Social Status
Ego-Defensive Function
45. Customizing both product and communications programs by area or country when conducting business on a global basis
Modeling (observational/vicarious learning)
Theory of Trying to Consume
Local Strategy
Ego-Defensive Function
46. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Global Strategy
Neo-Pavlovian Conditioning
Product Standardization
Retrieval
47. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Central Route to Persuasion
Mixed Strategies
Branded Entertainment
Addressable Messages
48. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Megabrands
Generation X
Broadcast Model
Baby Boomers
49. Advertising designed to promote a favorable company image rather than specific products
Exposure Effects
Institutional Advertising
Consumer Fieldwork
Comparative Advertising
50. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Composite-Variable Indexes
Culture
Communication Feedback
Media Strategy