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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Socialization Agent
Cognitive Associative Learning
Content Analysis
Licensing
2. The process by which we recover information from long-term storage
Retrieval
Central Route to Persuasion
Theory of Planned Behavior
Chunking
3. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Consumer Fieldwork
Global Strategy
Determined Detractors
Megabrands
4. Persistent critics of marketers who initiate bad publicity online
Unaided Recall
Persuasion Effects
Determined Detractors
Door-In-The-Face Technique
5. When consumers recode what they have already encoded to include largest amounts of information
Chunking
Socialization of Family Members
Sleeper Effect
Global Strategy
6. The number of consumers exposed to a message and how they react
Formal Communication Source
Attitude-Toward-the-Ad Models
Central Route to Persuasion
Exposure Effects
7. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Local Strategy
Class Consciousness
Encoding
Geodemographic Clusters
8. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Attitude-Toward-Object Model
Viral Marketing
Sleeper Effect
Socialization Agent
9. Psychographic/demographic descriptions of the audience of a specific medium
Audience Profile
Source Credibility
Physiological Measures
Information Processing
10. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Marketing Ethics
Consumer Ethics
Narrowcast Messages
Door-In-The-Face Technique
11. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Country-of-Origin Effects
Theory of Trying to Consume
Stimulus-Response Learning
Generation X
12. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Cognitive Ages
Participant Observers
Social Class
Socialization Agent
13. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Subjective Measures
Attitude-Toward-Object Model
Behavioral Learning
Co-Branding
14. Phenomenon in which people forget the source of a message buy remember the message itself
Institutional Advertising
Social Status
Core Values
Source Amnesia
15. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Consumer Generated Media
Product Standardization
Cognitive Dissonance Theory
Central Route to Persuasion
16. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Objective Measures
Elaboration Likelihood Model (ELM)
Chunking
Formal Communication Source
17. A composite segmentation strategy that uses both geographic variables (zip codes - neighborhoods or blocks) and demographic variables (income - occupation - value or residence) to identify target markets
Cognitive Associative Learning
Geodemographic Clusters
Broadcast Model
Persuasion Effects
18. Born between 1965-1979 - post baby boomer segment
Generation X
Advertising Wearout
Class Consciousness
World Brand
19. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Internal Attributions
Attitudinal Measures
Global Strategy
Media Strategy
20. The perceived honesty and objectivity of the source of the communication
Behavioral Learning
Order Effects
Source Credibility
Geodemographic Clusters
21. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
Ego-Defensive Function
Covert - Masked or Stealth Marketing
Media Strategy
PRIZM NE
22. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Buzz Agents
Stimulus-Response Learning
Passive Learning
Modeling (observational/vicarious learning)
23. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Passive Learning
Consumer Generated Media
Peripheral Route to Persuasion
Aided Recall
24. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Cross-Cultural Consumer Analysis
Rokeach Value Survey
Co-Branding
Content Analysis
25. A revision of the traditional marketing concept that suggests that marketers adhere to principles of social responsibility in the marketing of their goods and services; that is - they must endeavor to satisfy the needs and wants of their target mark
Social Class
Mixed Strategies
Societal Marketing Concept
Objective Measures
26. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Attribution Theory
Cognitive Associative Learning
Attitudinal Measures
Determined Detractors
27. Priorities and codes of conduct that both affects and reflects the character of American society
Core Values
Stimulus Generalization
Functional Approach
Aided Recall
28. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Branded Entertainment
Participant Observers
Attitude-Toward-Behavior Model
Source Credibility
29. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Socialization of Family Members
Attitude-Toward-Object Model
Encoding
Societal Marketing Concept
30. Researchers who participate in the environment that they are studying without notifying those who are being observed
Participant Observers
Positive Reinforcement
Corrective Advertising
Self-Perception Theory
31. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Sex Roles
Advertising Resonance
Attitude-Toward-Behavior Model
Intention-to-Buy Scales
32. A theory of learning based on mental information processing - often in response to problem solving
Cognitive Learning
Multiattribute Attitude Models
Consumer Socialization
Interference Effects
33. The practice of marketing a whole line of company products under the same brand name
Index of Status Characteristics
Sale Effects
Family Branding
Product Standardization
34. Standardizing both product and communications programs when conducting business on a global basis
Value-Expressive Function
Participant Observers
Attitude-Toward-Behavior Model
Global Strategy
35. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Persuasion Effects
Advertising Resonance
Neo-Pavlovian Conditioning
Consumer Involvement
36. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
Viral Marketing
Tricomponent Attitude Model
Country-of-Origin Effects
Exposure Effects
37. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Behavioral Learning
Self-Perception Theory
Cross-Cultural Consumer Analysis
Megabrands
38. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Exploitive Targeting
Aided Recall
PRIZM NE
Positive Reinforcement
39. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Megabrands
Peripheral Route to Persuasion
Culture
Theory of Planned Behavior
40. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Field Observation
Stimulus Generalization
Consumer Fieldwork
Foot-In-The-Door Technique
41. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
World Brand
Market Maven
Attitude-Toward-the-Ad Models
Attribution Theory
42. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Local Strategy
Sale Effects
Comparative Advertising
Culture
43. A series of personal evaluations an individual uses to put himself or herself into a social class
Field Observation
Formal Communication Source
Source Amnesia
Subjective Measures
44. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Marketing Ethics
Consumer Socialization
Sale Effects
Value-Expressive Function
45. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Cognitive Ages
Multiattribute Attitude Models
Recognition and Recall Tests
Culture
46. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Door-In-The-Face Technique
Classical Conditioning
Passive Learning
Addressable Messages
47. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Consumer Socialization
Baby Boomers
Rehearsal
Peripheral Route to Persuasion
48. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Persuasion Effects
Generation Y
Broadcast Model
Country-of-Origin Effects
49. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Multiattribute Attitude Models
Rokeach Value Survey
Modeling (observational/vicarious learning)
Socialization Agent
50. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Socialization Agent
Utilitarian Function
Index of Status Characteristics
New Media