SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Communication Feedback
Instrumental (operant) Conditioning
Cognitive Ages
Cognitive Associative Learning
2. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Addressable Advertising
Attitudinal Measures
Social Class
Chunking
3. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Persuasion Effects
Global Strategy
Knowledge Function
Consumer Ethics
4. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Door-In-The-Face Technique
Exposure Effects
Tricomponent Attitude Model
Socioeconomic Status Score
5. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Consumer Generated Media
Branded Entertainment
Utilitarian Function
PRIZM NE
6. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Attitude-Toward-the-Ad Models
Order Effects
Socioeconomic Status Score
Audience Profile
7. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Attributions Toward Others
Socioeconomic Status Score
Differential Decay
Single-Variable Indexes
8. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Family Branding
Differential Decay
Unaided Recall
Social Class
9. When consumers feel that another person is responsible for either positive or negative product performance
Attributions Toward Others
Participant Observers
Peripheral Route to Persuasion
Encoding
10. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Socioeconomic Status Score
Elaboration Likelihood Model (ELM)
Chunking
Media Strategy
11. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
Retrieval
Tricomponent Attitude Model
Consumer Generated Media
Cognitive Dissonance Theory
12. When two brand names are featured on a single product
Cognitive Associative Learning
Interference Effects
Co-Branding
Social Class
13. Phenomenon in which people forget the source of a message buy remember the message itself
Source Amnesia
Stimulus-Response Learning
Central Route to Persuasion
Traditional Family Life Cycle
14. Priorities and codes of conduct that both affects and reflects the character of American society
Ego-Defensive Function
Positive Reinforcement
Core Values
Mixed Strategies
15. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Cognitive Learning
Attributions Toward Others
Baby Boomers
Sleeper Effect
16. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Advertising Resonance
Retrieval
Theory of Trying to Consume
Buzz Agents
17. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
New Media
Tricomponent Attitude Model
Subjective Measures
Value-Expressive Function
18. Consists of events that strengthen the likelihood of a specific response
Consumer Ethics
Co-Branding
Informal Communication Source
Positive Reinforcement
19. Addressable communications that are significantly more response measured than traditional broadcast measures
Utilitarian Function
Narrowcast Messages
Consumer Socialization
Source Credibility
20. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Addressable Messages
Physiological Measures
Attitude-Toward-the-Ad Models
Functional Approach
21. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Marketing Ethics
Differential Decay
Intention-to-Buy Scales
Addressable Messages
22. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Intention-to-Buy Scales
Institutional Advertising
Differential Decay
Market Maven
23. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Culture
Hemispheric Lateralizatio
Cognitive Dissonance Theory
Attributions Toward Things
24. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Sex Roles
Interference Effects
Baby Boomers
Self-Perception Theory
25. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Narrowcast Messages
World Brand
Attitude-Toward-Behavior Model
Socialization Agent
26. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Product Standardization
Hemispheric Lateralizatio
Information Processing
Multiattribute Attitude Models
27. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Multiattribute Attitude Models
Negative Reinforcement
Internal Attributions
Consumer Involvement
28. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Exposure Effects
Functional Approach
Index of Status Characteristics
Generation X
29. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Advertising Resonance
Door-In-The-Face Technique
Stimulus-Response Learning
Consumer Fieldwork
30. Consumers judge a products performance and attribute its success or failure to the product itself
Local Strategy
Attributions Toward Things
Cognitive Learning
Geodemographic Clusters
31. The practice of marketing a whole line of company products under the same brand name
Hemispheric Lateralizatio
Viral Marketing
Family Branding
Consumer Generated Media
32. Allowing a well-known brand name to be affixed to products of another manufacturer
Sex Roles
Licensing
Narrowcast Messages
Consumer Ethics
33. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Country-of-Origin Effects
Socialization Agent
Local Strategy
Attribution Theory
34. Making the same response to a slightly different stimuli
Stimulus Generalization
Market Maven
Determined Detractors
Traditional Family Life Cycle
35. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
External Attributions
Attitude-Toward-the-Ad Models
Utilitarian Function
Stimulus-Response Learning
36. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Interference Effects
Sleeper Effect
Aided Recall
Addressable Messages
37. Individuals inferences or judgements as to the causes of their own behavior
Attitude-Toward-the-Ad Models
Theory-of-Reasoned-Action (TRA) Model
Core Values
Self-Perception Theory
38. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Elaboration Likelihood Model (ELM)
Content Analysis
Instrumental (operant) Conditioning
Attributions Toward Others
39. Born between 1965-1979 - post baby boomer segment
Persuasion Effects
Generation X
Marketing Ethics
Stimulus Generalization
40. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Value-Expressive Function
Attitude-Toward-Behavior Model
Societal Marketing Concept
Intention-to-Buy Scales
41. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Advertising Wearout
Attitude-Toward-Behavior Model
Information Processing
Mixed Strategies
42. Advertising designed to promote a favorable company image rather than specific products
Information Processing
Knowledge Function
Institutional Advertising
Baby Boomers
43. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Modeling (observational/vicarious learning)
Exploitive Targeting
Behavioral Learning
Content Analysis
44. A marketing strategy that combines elements of the global and local marketing strategies - offering either a customized message and uniform product - or a uniform message and customized product
Foot-In-The-Door Technique
Mixed Strategies
Geodemographic Clusters
Consumer Ethics
45. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
World Brand
Marketing Ethics
Addressable Advertising
Theory-of-Reasoned-Action (TRA) Model
46. When consumers recode what they have already encoded to include largest amounts of information
Chunking
Socialization of Family Members
Elaboration Likelihood Model (ELM)
Retrieval
47. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Central Route to Persuasion
Ego-Defensive Function
Core Values
Persuasion Effects
48. A theory that suggests that a person's level of involvement during message processing is a critical factor in determining which route to persuasion is likely to be effective
Elaboration Likelihood Model (ELM)
Mixed Strategies
Shaping
Neo-Pavlovian Conditioning
49. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Order Effects
Market Maven
Media Strategy
Theory of Planned Behavior
50. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Multiattribute Attitude Models
Modeling (observational/vicarious learning)
Foot-In-The-Door Technique
Stimulus Generalization