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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Modeling (observational/vicarious learning)
Defensive Attribution
Unaided Recall
Baby Boomers
2. A theory of learning based on mental information processing - often in response to problem solving
Exploitive Targeting
Cognitive Learning
Recognition and Recall Tests
Positive Reinforcement
3. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Determined Detractors
Addressable Messages
Socialization Agent
Traditional Family Life Cycle
4. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Class Consciousness
Interference Effects
Attributions Toward Things
Generation Y
5. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Passive Learning
Addressable Messages
Global Strategy
Unaided Recall
6. Advertising designed to promote a favorable company image rather than specific products
Market Maven
Institutional Advertising
Broadcast Model
Foot-In-The-Door Technique
7. Addressable communications that are significantly more response measured than traditional broadcast measures
Sleeper Effect
Instrumental (operant) Conditioning
Narrowcast Messages
Corrective Advertising
8. Individuals inferences or judgements as to the causes of their own behavior
Buzz Agents
Viral Marketing
Self-Perception Theory
Rokeach Value Survey
9. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Attribution Theory
Door-In-The-Face Technique
Socialization of Family Members
Cognitive Associative Learning
10. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Objective Measures
Licensing
Stimulus Generalization
Attitude-Toward-the-Ad Models
11. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Culture
Composite-Variable Indexes
Cognitive Learning
Comparative Advertising
12. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Sale Effects
Addressable Messages
Internal Attributions
Addressable Advertising
13. The premise that observable responses to specific external stimuli signal that learning has taken place
Exploitive Targeting
Stimulus-Response Learning
Megabrands
Rokeach Value Survey
14. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Objective Measures
Unaided Recall
Foot-In-The-Door Technique
Utilitarian Function
15. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Cognitive Learning
Generation Y
Physiological Measures
Exploitive Targeting
16. The practice of marketing a whole line of company products under the same brand name
Cognitive Associative Learning
Family Branding
Determined Detractors
Socioeconomic Status Score
17. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Advertising Wearout
Sleeper Effect
Stimulus Generalization
Comparative Advertising
18. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Consumer Generated Media
Comparative Advertising
Class Consciousness
Peripheral Route to Persuasion
19. Consists of events that strengthen the likelihood of a specific response
Positive Reinforcement
Differential Decay
Attributions Toward Others
World Brand
20. Determination if the marketing message was correctly receiver - understood - and interpreted
Persuasion Effects
Passive Learning
Information Processing
Viral Marketing
21. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Sleeper Effect
Functional Approach
Information Processing
Door-In-The-Face Technique
22. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Product Standardization
Central Route to Persuasion
Co-Branding
Retrieval
23. When consumers feel that another person is responsible for either positive or negative product performance
Attributions Toward Others
Interference Effects
Class Consciousness
Generation Y
24. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Social Status
Consumer Generated Media
New Media
World Brand
25. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Aided Recall
Global Strategy
Sale Effects
Value-Expressive Function
26. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Corrective Advertising
Rokeach Value Survey
Market Maven
Branded Entertainment
27. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Consumer Ethics
Traditional Family Life Cycle
Communication Feedback
Advertising Resonance
28. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Negative Reinforcement
Attitude-Toward-Object Model
Foot-In-The-Door Technique
Generation Y
29. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Differential Decay
Consumer Ethics
Multiattribute Attitude Models
Source Credibility
30. Psychographic/demographic descriptions of the audience of a specific medium
Audience Profile
Consumer Socialization
Market Maven
Elaboration Likelihood Model (ELM)
31. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Advertising Wearout
Media Strategy
Intention-to-Buy Scales
Interference Effects
32. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Addressable Messages
Covert - Masked or Stealth Marketing
Cognitive Learning
Chunking
33. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Ego-Defensive Function
Consumer Ethics
Differential Decay
Chunking
34. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Intention-to-Buy Scales
Global Strategy
Ego-Defensive Function
Viral Marketing
35. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Functional Approach
Addressable Advertising
Stimulus Generalization
Stimulus Discrimination
36. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Theory of Trying to Consume
Physiological Measures
Cognitive Associative Learning
Objective Measures
37. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Communication Feedback
Theory-of-Reasoned-Action (TRA) Model
Peripheral Route to Persuasion
Hemispheric Lateralizatio
38. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Communication Feedback
Consumer Fieldwork
Exploitive Targeting
Defensive Attribution
39. The amount of status members of one social class have in comparison with members of other social classes
Determined Detractors
Social Status
Physiological Measures
Theory of Trying to Consume
40. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
Attitude-Toward-Object Model
Content Analysis
Communication Feedback
Cross-Cultural Consumer Analysis
41. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Product Standardization
Addressable Messages
Branded Entertainment
Intention-to-Buy Scales
42. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Aided Recall
Generation X
Institutional Advertising
Socioeconomic Status Score
43. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Marketing Ethics
Broadcast Model
Negative Reinforcement
Aided Recall
44. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Single-Variable Indexes
Index of Status Characteristics
Consumer Involvement
Viral Marketing
45. Making the same response to a slightly different stimuli
Theory of Planned Behavior
Stimulus Generalization
Cognitive Associative Learning
Culture
46. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Peripheral Route to Persuasion
Generation Y
Country-of-Origin Effects
External Attributions
47. Consumers judge a products performance and attribute its success or failure to the product itself
Value-Expressive Function
Attitude-Toward-the-Ad Models
Global Strategy
Attributions Toward Things
48. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Internal Attributions
Single-Variable Indexes
Theory-of-Reasoned-Action (TRA) Model
Addressable Messages
49. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Foot-In-The-Door Technique
Composite-Variable Indexes
Chunking
Consumer Fieldwork
50. A series of personal evaluations an individual uses to put himself or herself into a social class
Subjective Measures
Megabrands
Physiological Measures
Attribution Theory