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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Phenomenon in which people forget the source of a message buy remember the message itself
Source Amnesia
Exposure Effects
Country-of-Origin Effects
Advertising Wearout
2. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Media Strategy
Addressable Messages
Rokeach Value Survey
Attitudinal Measures
3. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Order Effects
Determined Detractors
Content Analysis
Branded Entertainment
4. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Broadcast Model
Global Strategy
Generation Y
Information Processing
5. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Covert - Masked or Stealth Marketing
Order Effects
Consumer Generated Media
Country-of-Origin Effects
6. A theory of learning based on mental information processing - often in response to problem solving
Consumer Fieldwork
Objective Measures
Product Standardization
Cognitive Learning
7. The silent - mental repetition of material
Aided Recall
Rehearsal
Audience Profile
Theory-of-Reasoned-Action (TRA) Model
8. Psychographic/demographic descriptions of the audience of a specific medium
Recognition and Recall Tests
Internal Attributions
Unaided Recall
Audience Profile
9. A component of the functional approach to attitude-change that suggests that consumers want to protect their self-concepts from inner feelings of doubt
Attitude-Toward-Behavior Model
Ego-Defensive Function
Neo-Pavlovian Conditioning
Core Values
10. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Consumer Generated Media
Covert - Masked or Stealth Marketing
Peripheral Route to Persuasion
Value-Expressive Function
11. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
Formal Communication Source
Rokeach Value Survey
Utilitarian Function
Index of Status Characteristics
12. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Consumer Fieldwork
Corrective Advertising
Theory-of-Reasoned-Action (TRA) Model
Behavioral Learning
13. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Source Amnesia
Sex Roles
Exposure Effects
Consumer Socialization
14. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Country-of-Origin Effects
Class Consciousness
Exposure Effects
Order Effects
15. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Functional Approach
Medium
Culture
Passive Learning
16. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Sex Roles
Objective Measures
Functional Approach
Class Consciousness
17. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Information Processing
Internal Attributions
Megabrands
Socioeconomic Status Score
18. Advertising designed to promote a favorable company image rather than specific products
Consumer Fieldwork
Classical Conditioning
Institutional Advertising
Aided Recall
19. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Socioeconomic Status Score
Socialization of Family Members
Theory of Trying to Consume
Audience Profile
20. Researchers who participate in the environment that they are studying without notifying those who are being observed
Communication Feedback
Participant Observers
Modeling (observational/vicarious learning)
Passive Learning
21. Attribution theory suggests that consumers are likely to credit their successes to outside sources
External Attributions
Megabrands
Broadcast Model
Cross-Cultural Consumer Analysis
22. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
Comparative Advertising
External Attributions
Consumer Socialization
World Brand
23. The practice of marketing a whole line of company products under the same brand name
Family Branding
Positive Reinforcement
Core Values
Recognition and Recall Tests
24. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Cognitive Ages
Central Route to Persuasion
Societal Marketing Concept
Shaping
25. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Communication Feedback
Baby Boomers
Door-In-The-Face Technique
Tricomponent Attitude Model
26. Making the same response to a slightly different stimuli
Stimulus Generalization
Single-Variable Indexes
Socialization Agent
Utilitarian Function
27. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Consumer Involvement
Instrumental (operant) Conditioning
Corrective Advertising
Classical Conditioning
28. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
Subjective Measures
Global Strategy
Generation X
Communication Feedback
29. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Class Consciousness
Culture
Medium
Advertising Wearout
30. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
World Brand
Rehearsal
Single-Variable Indexes
Consumer Involvement
31. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Door-In-The-Face Technique
Recognition and Recall Tests
Cognitive Associative Learning
Stimulus Generalization
32. Customizing both product and communications programs by area or country when conducting business on a global basis
Order Effects
Core Values
Peripheral Route to Persuasion
Local Strategy
33. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Composite-Variable Indexes
Foot-In-The-Door Technique
Social Class
Communication Feedback
34. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Single-Variable Indexes
Family Branding
Value-Expressive Function
Physiological Measures
35. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Consumer Socialization
Informal Communication Source
Stimulus Discrimination
Theory of Trying to Consume
36. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Buzz Agents
Theory of Planned Behavior
Socialization Agent
Elaboration Likelihood Model (ELM)
37. Consists of events that strengthen the likelihood of a specific response
Cognitive Dissonance Theory
Positive Reinforcement
Aided Recall
Chunking
38. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Shaping
World Brand
Exploitive Targeting
Encoding
39. Allowing a well-known brand name to be affixed to products of another manufacturer
Chunking
PRIZM NE
Multiattribute Attitude Models
Licensing
40. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Defensive Attribution
Core Values
Sex Roles
Culture
41. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
World Brand
Hemispheric Lateralizatio
Defensive Attribution
Field Observation
42. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Consumer Generated Media
Communication Feedback
Peripheral Route to Persuasion
Comparative Advertising
43. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Addressable Messages
Informal Communication Source
Subjective Measures
Attribution Theory
44. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Value-Expressive Function
Subjective Measures
Rokeach Value Survey
Negative Reinforcement
45. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Defensive Attribution
World Brand
Intention-to-Buy Scales
Family Branding
46. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Behavioral Learning
Narrowcast Messages
Audience Profile
Consumer Ethics
47. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Theory-of-Reasoned-Action (TRA) Model
Audience Profile
Family Branding
Country-of-Origin Effects
48. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Rokeach Value Survey
Cognitive Associative Learning
Corrective Advertising
Instrumental (operant) Conditioning
49. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Recognition and Recall Tests
Neo-Pavlovian Conditioning
Order Effects
New Media
50. The amount of status members of one social class have in comparison with members of other social classes
Self-Perception Theory
Defensive Attribution
Social Status
Informal Communication Source