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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Intention-to-Buy Scales
Socialization Agent
Social Status
Unaided Recall
2. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Chunking
Composite-Variable Indexes
Content Analysis
Socialization Agent
3. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Formal Communication Source
Product Standardization
Traditional Family Life Cycle
Intention-to-Buy Scales
4. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Buzz Agents
Neo-Pavlovian Conditioning
Cross-Cultural Consumer Analysis
Advertising Wearout
5. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Baby Boomers
Mixed Strategies
Behavioral Learning
Stimulus-Response Learning
6. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Attitudinal Measures
World Brand
Comparative Advertising
Generation X
7. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Culture
Global Strategy
Societal Marketing Concept
Comparative Advertising
8. Psychographic/demographic descriptions of the audience of a specific medium
Audience Profile
Consumer Generated Media
Utilitarian Function
Behavioral Learning
9. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Theory-of-Reasoned-Action (TRA) Model
Stimulus Discrimination
Formal Communication Source
Addressable Advertising
10. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Family Branding
Cognitive Dissonance Theory
Consumer Generated Media
Retrieval
11. An unpleasant or negative outcome that also serves to encourage a specific behavior
Negative Reinforcement
Communication Feedback
Social Status
Hemispheric Lateralizatio
12. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Positive Reinforcement
Corrective Advertising
Cognitive Ages
Consumer Involvement
13. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Foot-In-The-Door Technique
Buzz Agents
Attitude-Toward-the-Ad Models
Marketing Ethics
14. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Class Consciousness
Consumer Fieldwork
Social Class
Determined Detractors
15. The amount of status members of one social class have in comparison with members of other social classes
Cross-Cultural Consumer Analysis
Informal Communication Source
Social Status
Culture
16. Determination if an advertisement increased a product's sales
Sale Effects
Market Maven
Audience Profile
Differential Decay
17. Standardizing both product and communications programs when conducting business on a global basis
Knowledge Function
Covert - Masked or Stealth Marketing
Global Strategy
Family Branding
18. Making the same response to a slightly different stimuli
Stimulus Generalization
Media Strategy
Self-Perception Theory
Ego-Defensive Function
19. A theory of learning based on mental information processing - often in response to problem solving
Theory of Trying to Consume
Cognitive Learning
Knowledge Function
Door-In-The-Face Technique
20. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Covert - Masked or Stealth Marketing
Objective Measures
Foot-In-The-Door Technique
Sale Effects
21. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Foot-In-The-Door Technique
Recognition and Recall Tests
Media Strategy
Cognitive Associative Learning
22. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Unaided Recall
Attributions Toward Things
Hemispheric Lateralizatio
Sleeper Effect
23. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Foot-In-The-Door Technique
Single-Variable Indexes
Rokeach Value Survey
Traditional Family Life Cycle
24. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Utilitarian Function
Door-In-The-Face Technique
Defensive Attribution
Addressable Advertising
25. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Culture
New Media
Co-Branding
Corrective Advertising
26. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
New Media
Cognitive Dissonance Theory
Instrumental (operant) Conditioning
Internal Attributions
27. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Licensing
Class Consciousness
Value-Expressive Function
Information Processing
28. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Cognitive Dissonance Theory
Consumer Fieldwork
Central Route to Persuasion
Licensing
29. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Cross-Cultural Consumer Analysis
Rehearsal
Covert - Masked or Stealth Marketing
Sex Roles
30. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Stimulus Generalization
Co-Branding
Knowledge Function
Sex Roles
31. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Order Effects
Index of Status Characteristics
Source Amnesia
External Attributions
32. Tests conducted to determine whether consumers remember seeing an ad - the extent to which they have read it or seen it and can recall its content - their resulting attitudes toward the product and the brand - and their purchase intentions
Recognition and Recall Tests
Persuasion Effects
Socialization of Family Members
Local Strategy
33. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Product Standardization
Attitude-Toward-Behavior Model
Central Route to Persuasion
Modeling (observational/vicarious learning)
34. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Buzz Agents
Communication Feedback
Theory of Planned Behavior
Advertising Resonance
35. A marketing strategy that combines elements of the global and local marketing strategies - offering either a customized message and uniform product - or a uniform message and customized product
Persuasion Effects
Cognitive Dissonance Theory
Source Amnesia
Mixed Strategies
36. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Intention-to-Buy Scales
Utilitarian Function
Interference Effects
Foot-In-The-Door Technique
37. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Hemispheric Lateralizatio
Unaided Recall
Social Class
Chunking
38. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Class Consciousness
Order Effects
Cognitive Associative Learning
Consumer Socialization
39. The perceived honesty and objectivity of the source of the communication
Source Credibility
Generation X
External Attributions
Persuasion Effects
40. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Neo-Pavlovian Conditioning
Single-Variable Indexes
Local Strategy
Passive Learning
41. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Sale Effects
Mixed Strategies
Baby Boomers
Value-Expressive Function
42. Customizing both product and communications programs by area or country when conducting business on a global basis
Medium
Attitude-Toward-Behavior Model
Modeling (observational/vicarious learning)
Local Strategy
43. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Theory-of-Reasoned-Action (TRA) Model
Consumer Ethics
Single-Variable Indexes
Aided Recall
44. Priorities and codes of conduct that both affects and reflects the character of American society
Classical Conditioning
Instrumental (operant) Conditioning
Cognitive Associative Learning
Core Values
45. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
Comparative Advertising
Content Analysis
Persuasion Effects
Socioeconomic Status Score
46. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Rokeach Value Survey
Defensive Attribution
Sleeper Effect
Product Standardization
47. A revision of the traditional marketing concept that suggests that marketers adhere to principles of social responsibility in the marketing of their goods and services; that is - they must endeavor to satisfy the needs and wants of their target mark
Societal Marketing Concept
Communication Feedback
Classical Conditioning
Core Values
48. When two brand names are featured on a single product
Theory of Planned Behavior
Traditional Family Life Cycle
Co-Branding
Passive Learning
49. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
New Media
Stimulus-Response Learning
Generation X
Neo-Pavlovian Conditioning
50. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Audience Profile
Classical Conditioning
Broadcast Model
Socialization Agent