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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
Socioeconomic Status Score
Social Class
Covert - Masked or Stealth Marketing
Communication Feedback
2. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Cognitive Learning
Addressable Messages
Global Strategy
Media Strategy
3. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Behavioral Learning
Consumer Ethics
New Media
Media Strategy
4. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Consumer Ethics
Positive Reinforcement
Socialization of Family Members
Information Processing
5. Standardizing both product and communications programs when conducting business on a global basis
Objective Measures
Market Maven
Sale Effects
Global Strategy
6. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Participant Observers
Generation X
Classical Conditioning
Self-Perception Theory
7. Priorities and codes of conduct that both affects and reflects the character of American society
Encoding
Core Values
Theory-of-Reasoned-Action (TRA) Model
Comparative Advertising
8. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Ego-Defensive Function
Value-Expressive Function
Defensive Attribution
Advertising Wearout
9. When two brand names are featured on a single product
Co-Branding
Advertising Wearout
Market Maven
Communication Feedback
10. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Sleeper Effect
Attitude-Toward-the-Ad Models
Objective Measures
Value-Expressive Function
11. The amount of status members of one social class have in comparison with members of other social classes
Market Maven
Social Status
Class Consciousness
Negative Reinforcement
12. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Culture
Broadcast Model
Cognitive Ages
Addressable Messages
13. The process by which we recover information from long-term storage
Consumer Ethics
Sale Effects
Source Amnesia
Retrieval
14. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Stimulus Discrimination
Addressable Advertising
Generation Y
Communication Feedback
15. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
New Media
Class Consciousness
Physiological Measures
Mixed Strategies
16. A theory of learning based on mental information processing - often in response to problem solving
Objective Measures
Cognitive Learning
Stimulus Generalization
Participant Observers
17. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Hemispheric Lateralizatio
Consumer Involvement
Advertising Wearout
Composite-Variable Indexes
18. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Viral Marketing
Modeling (observational/vicarious learning)
Exposure Effects
Cognitive Learning
19. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Passive Learning
Aided Recall
Differential Decay
Modeling (observational/vicarious learning)
20. Customizing both product and communications programs by area or country when conducting business on a global basis
Physiological Measures
Advertising Wearout
Local Strategy
Cognitive Dissonance Theory
21. Determination if the marketing message was correctly receiver - understood - and interpreted
Viral Marketing
Persuasion Effects
Megabrands
Institutional Advertising
22. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Culture
Local Strategy
Geodemographic Clusters
Marketing Ethics
23. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
PRIZM NE
Subjective Measures
Rokeach Value Survey
Central Route to Persuasion
24. The perceived honesty and objectivity of the source of the communication
Licensing
Source Credibility
Communication Feedback
Cognitive Ages
25. Determination if an advertisement increased a product's sales
Marketing Ethics
Information Processing
Traditional Family Life Cycle
Sale Effects
26. A comprehensive theory of the interrelationship among attitudes - intentions and behavior
Medium
Audience Profile
Theory-of-Reasoned-Action (TRA) Model
Informal Communication Source
27. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Multiattribute Attitude Models
Consumer Fieldwork
Rehearsal
Socialization Agent
28. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
Media Strategy
Mixed Strategies
Composite-Variable Indexes
Buzz Agents
29. The number of consumers exposed to a message and how they react
Exposure Effects
Sale Effects
Class Consciousness
Product Standardization
30. A component of the functional approach to attitude-change that suggests that consumers want to protect their self-concepts from inner feelings of doubt
Ego-Defensive Function
Negative Reinforcement
Composite-Variable Indexes
Local Strategy
31. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Traditional Family Life Cycle
Formal Communication Source
Source Credibility
Utilitarian Function
32. Advertising designed to promote a favorable company image rather than specific products
Behavioral Learning
Internal Attributions
Institutional Advertising
Cognitive Associative Learning
33. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
Field Observation
Attribution Theory
Comparative Advertising
Negative Reinforcement
34. Researchers who participate in the environment that they are studying without notifying those who are being observed
Internal Attributions
Aided Recall
Stimulus Generalization
Participant Observers
35. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Multiattribute Attitude Models
Core Values
Determined Detractors
Socioeconomic Status Score
36. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Internal Attributions
Participant Observers
Country-of-Origin Effects
Consumer Generated Media
37. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Social Status
Consumer Generated Media
Market Maven
Self-Perception Theory
38. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Country-of-Origin Effects
Door-In-The-Face Technique
Traditional Family Life Cycle
Advertising Wearout
39. An unpleasant or negative outcome that also serves to encourage a specific behavior
Encoding
Licensing
Megabrands
Negative Reinforcement
40. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Self-Perception Theory
Attribution Theory
Attributions Toward Others
Generation X
41. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Content Analysis
Defensive Attribution
Consumer Ethics
Class Consciousness
42. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Defensive Attribution
Megabrands
Licensing
Stimulus-Response Learning
43. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Medium
Country-of-Origin Effects
Global Strategy
Stimulus Generalization
44. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Peripheral Route to Persuasion
Country-of-Origin Effects
Exploitive Targeting
Social Status
45. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Functional Approach
Behavioral Learning
World Brand
Information Processing
46. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Index of Status Characteristics
Consumer Fieldwork
Theory of Trying to Consume
Attributions Toward Things
47. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Instrumental (operant) Conditioning
Source Credibility
Family Branding
Utilitarian Function
48. When consumers recode what they have already encoded to include largest amounts of information
Chunking
Ego-Defensive Function
Buzz Agents
Field Observation
49. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Attributions Toward Things
Consumer Involvement
Shaping
Advertising Wearout
50. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Exploitive Targeting
Cognitive Dissonance Theory
Central Route to Persuasion
Culture