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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Consumers judge a products performance and attribute its success or failure to the product itself
Neo-Pavlovian Conditioning
Classical Conditioning
Comparative Advertising
Attributions Toward Things
2. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Stimulus Discrimination
Country-of-Origin Effects
External Attributions
Cognitive Ages
3. The practice of marketing a whole line of company products under the same brand name
Cognitive Associative Learning
Rokeach Value Survey
Positive Reinforcement
Family Branding
4. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
Formal Communication Source
Positive Reinforcement
Socialization of Family Members
Order Effects
5. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Single-Variable Indexes
Attributions Toward Others
Attitude-Toward-Behavior Model
Global Strategy
6. Caused by confusion with competing ads - and make informational retrieval difficult
Interference Effects
New Media
Positive Reinforcement
Rokeach Value Survey
7. A series of personal evaluations an individual uses to put himself or herself into a social class
Addressable Advertising
Information Processing
Subjective Measures
Formal Communication Source
8. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Index of Status Characteristics
Stimulus Generalization
Sleeper Effect
Covert - Masked or Stealth Marketing
9. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Media Strategy
Stimulus Discrimination
Socioeconomic Status Score
Content Analysis
10. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Attitudinal Measures
Stimulus Generalization
New Media
Unaided Recall
11. The silent - mental repetition of material
Attitudinal Measures
Rehearsal
Positive Reinforcement
Neo-Pavlovian Conditioning
12. The amount of status members of one social class have in comparison with members of other social classes
Social Status
Local Strategy
Broadcast Model
Viral Marketing
13. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Recognition and Recall Tests
Narrowcast Messages
Covert - Masked or Stealth Marketing
Objective Measures
14. Priorities and codes of conduct that both affects and reflects the character of American society
Classical Conditioning
Culture
Core Values
Cognitive Dissonance Theory
15. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Recognition and Recall Tests
Participant Observers
Marketing Ethics
Cognitive Ages
16. Determination if an advertisement increased a product's sales
Advertising Resonance
Sale Effects
Sleeper Effect
Recognition and Recall Tests
17. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Cognitive Dissonance Theory
Global Strategy
Attitude-Toward-Object Model
Media Strategy
18. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Consumer Fieldwork
Branded Entertainment
Index of Status Characteristics
Instrumental (operant) Conditioning
19. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
External Attributions
Socialization Agent
Megabrands
Consumer Ethics
20. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Negative Reinforcement
Attributions Toward Others
Buzz Agents
Culture
21. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Institutional Advertising
Product Standardization
Core Values
Differential Decay
22. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Sex Roles
Baby Boomers
Global Strategy
Informal Communication Source
23. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Attitude-Toward-the-Ad Models
Source Credibility
Participant Observers
Cross-Cultural Consumer Analysis
24. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
Tricomponent Attitude Model
Consumer Generated Media
Attitude-Toward-Object Model
Central Route to Persuasion
25. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Local Strategy
Index of Status Characteristics
Chunking
Field Observation
26. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Stimulus-Response Learning
Attitude-Toward-Behavior Model
Chunking
Stimulus Discrimination
27. Making the same response to a slightly different stimuli
Socialization of Family Members
Stimulus Generalization
Classical Conditioning
Geodemographic Clusters
28. The number of consumers exposed to a message and how they react
Exposure Effects
Stimulus-Response Learning
Covert - Masked or Stealth Marketing
PRIZM NE
29. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Defensive Attribution
Intention-to-Buy Scales
Classical Conditioning
Branded Entertainment
30. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Modeling (observational/vicarious learning)
Geodemographic Clusters
Market Maven
Information Processing
31. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Licensing
Advertising Resonance
New Media
Covert - Masked or Stealth Marketing
32. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Medium
Baby Boomers
Generation Y
Attributions Toward Others
33. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Subjective Measures
Media Strategy
Traditional Family Life Cycle
Door-In-The-Face Technique
34. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Cognitive Learning
Chunking
Licensing
Sleeper Effect
35. Phenomenon in which people forget the source of a message buy remember the message itself
Attitude-Toward-the-Ad Models
Interference Effects
Source Amnesia
Core Values
36. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Neo-Pavlovian Conditioning
Stimulus-Response Learning
Single-Variable Indexes
Stimulus Discrimination
37. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Shaping
External Attributions
Marketing Ethics
Aided Recall
38. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Functional Approach
Stimulus Generalization
Socioeconomic Status Score
Single-Variable Indexes
39. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Neo-Pavlovian Conditioning
Attitudinal Measures
Generation Y
Encoding
40. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Composite-Variable Indexes
Foot-In-The-Door Technique
Addressable Advertising
Interference Effects
41. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Theory-of-Reasoned-Action (TRA) Model
Branded Entertainment
Class Consciousness
Unaided Recall
42. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Neo-Pavlovian Conditioning
Foot-In-The-Door Technique
Exposure Effects
Behavioral Learning
43. Advertising designed to promote a favorable company image rather than specific products
Neo-Pavlovian Conditioning
Attitude-Toward-the-Ad Models
Institutional Advertising
Geodemographic Clusters
44. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Societal Marketing Concept
Advertising Wearout
Value-Expressive Function
Buzz Agents
45. An unpleasant or negative outcome that also serves to encourage a specific behavior
Class Consciousness
Theory-of-Reasoned-Action (TRA) Model
Negative Reinforcement
Socialization of Family Members
46. When consumers feel that another person is responsible for either positive or negative product performance
Ego-Defensive Function
Retrieval
Attributions Toward Others
Product Standardization
47. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Generation Y
Information Processing
Shaping
Unaided Recall
48. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Sleeper Effect
Unaided Recall
Audience Profile
Defensive Attribution
49. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Cognitive Associative Learning
Internal Attributions
Product Standardization
Instrumental (operant) Conditioning
50. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
Cognitive Learning
Communication Feedback
Theory of Planned Behavior
Knowledge Function