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Test your basic knowledge |
Consumer Behavior
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Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Co-Branding
Participant Observers
Licensing
Branded Entertainment
2. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Cross-Cultural Consumer Analysis
Culture
Traditional Family Life Cycle
Shaping
3. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Attributions Toward Things
Functional Approach
Peripheral Route to Persuasion
Buzz Agents
4. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Consumer Ethics
Order Effects
Socialization of Family Members
Door-In-The-Face Technique
5. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Stimulus Discrimination
Country-of-Origin Effects
Consumer Fieldwork
Generation Y
6. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Geodemographic Clusters
Index of Status Characteristics
Cognitive Ages
Co-Branding
7. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Communication Feedback
Branded Entertainment
Comparative Advertising
Defensive Attribution
8. Tests conducted to determine whether consumers remember seeing an ad - the extent to which they have read it or seen it and can recall its content - their resulting attitudes toward the product and the brand - and their purchase intentions
Recognition and Recall Tests
Socialization of Family Members
Comparative Advertising
Instrumental (operant) Conditioning
9. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Consumer Involvement
Cognitive Ages
Cognitive Dissonance Theory
Attributions Toward Things
10. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Objective Measures
Positive Reinforcement
Multiattribute Attitude Models
Unaided Recall
11. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Viral Marketing
Addressable Advertising
Mixed Strategies
Comparative Advertising
12. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Mixed Strategies
Functional Approach
Tricomponent Attitude Model
New Media
13. Customizing both product and communications programs by area or country when conducting business on a global basis
Subjective Measures
Local Strategy
Theory-of-Reasoned-Action (TRA) Model
Marketing Ethics
14. Phenomenon in which people forget the source of a message buy remember the message itself
Rehearsal
Buzz Agents
Source Amnesia
Global Strategy
15. Priorities and codes of conduct that both affects and reflects the character of American society
Utilitarian Function
Core Values
Chunking
Marketing Ethics
16. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Buzz Agents
Corrective Advertising
Country-of-Origin Effects
Positive Reinforcement
17. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Door-In-The-Face Technique
Country-of-Origin Effects
Intention-to-Buy Scales
Neo-Pavlovian Conditioning
18. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Cross-Cultural Consumer Analysis
Core Values
Socioeconomic Status Score
Functional Approach
19. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Knowledge Function
Consumer Ethics
Value-Expressive Function
Shaping
20. Consumers judge a products performance and attribute its success or failure to the product itself
Attributions Toward Things
Informal Communication Source
Traditional Family Life Cycle
Generation X
21. The number of consumers exposed to a message and how they react
Socialization Agent
Informal Communication Source
Attitude-Toward-Object Model
Exposure Effects
22. Born between 1965-1979 - post baby boomer segment
Determined Detractors
Participant Observers
Sex Roles
Generation X
23. The premise that observable responses to specific external stimuli signal that learning has taken place
Stimulus-Response Learning
Attitudinal Measures
Formal Communication Source
Utilitarian Function
24. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Stimulus-Response Learning
Cognitive Ages
Sex Roles
Classical Conditioning
25. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Megabrands
Advertising Wearout
Family Branding
Socioeconomic Status Score
26. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Geodemographic Clusters
Corrective Advertising
Hemispheric Lateralizatio
Objective Measures
27. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Attitude-Toward-Object Model
Attitude-Toward-Behavior Model
Source Amnesia
Consumer Generated Media
28. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Multiattribute Attitude Models
Foot-In-The-Door Technique
Addressable Advertising
Attributions Toward Others
29. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Utilitarian Function
Single-Variable Indexes
Value-Expressive Function
Product Standardization
30. A theory that suggests that a person's level of involvement during message processing is a critical factor in determining which route to persuasion is likely to be effective
Megabrands
Sex Roles
Participant Observers
Elaboration Likelihood Model (ELM)
31. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Sale Effects
Attitude-Toward-Behavior Model
Branded Entertainment
External Attributions
32. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Ego-Defensive Function
Instrumental (operant) Conditioning
Intention-to-Buy Scales
Cognitive Learning
33. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Positive Reinforcement
Classical Conditioning
Ego-Defensive Function
Encoding
34. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Narrowcast Messages
Defensive Attribution
Unaided Recall
Informal Communication Source
35. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Modeling (observational/vicarious learning)
Consumer Ethics
Cross-Cultural Consumer Analysis
Sale Effects
36. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Audience Profile
Cognitive Dissonance Theory
Persuasion Effects
Intention-to-Buy Scales
37. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Cognitive Dissonance Theory
Audience Profile
Traditional Family Life Cycle
Theory-of-Reasoned-Action (TRA) Model
38. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Attitudinal Measures
Retrieval
Central Route to Persuasion
Objective Measures
39. A composite segmentation strategy that uses both geographic variables (zip codes - neighborhoods or blocks) and demographic variables (income - occupation - value or residence) to identify target markets
Formal Communication Source
Composite-Variable Indexes
Media Strategy
Geodemographic Clusters
40. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Exploitive Targeting
Advertising Resonance
Socialization of Family Members
Baby Boomers
41. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Physiological Measures
Source Amnesia
Social Status
PRIZM NE
42. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Culture
Branded Entertainment
Information Processing
Social Status
43. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Communication Feedback
Field Observation
Persuasion Effects
Utilitarian Function
44. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Marketing Ethics
Negative Reinforcement
Unaided Recall
Sex Roles
45. Consists of events that strengthen the likelihood of a specific response
Negative Reinforcement
Central Route to Persuasion
Positive Reinforcement
Cross-Cultural Consumer Analysis
46. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Marketing Ethics
Participant Observers
Rokeach Value Survey
Cognitive Ages
47. The perceived honesty and objectivity of the source of the communication
Door-In-The-Face Technique
Source Credibility
Branded Entertainment
Peripheral Route to Persuasion
48. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Theory of Planned Behavior
Exploitive Targeting
Cognitive Associative Learning
Classical Conditioning
49. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Institutional Advertising
World Brand
Knowledge Function
Generation Y
50. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Product Standardization
Addressable Advertising
Country-of-Origin Effects
Megabrands