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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Buzz Agents
Broadcast Model
Media Strategy
Differential Decay
2. Researchers who participate in the environment that they are studying without notifying those who are being observed
Tricomponent Attitude Model
Advertising Resonance
Generation X
Participant Observers
3. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Covert - Masked or Stealth Marketing
Communication Feedback
Encoding
Institutional Advertising
4. A series of personal evaluations an individual uses to put himself or herself into a social class
Subjective Measures
Generation Y
Local Strategy
Consumer Ethics
5. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Modeling (observational/vicarious learning)
Physiological Measures
Consumer Involvement
Negative Reinforcement
6. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Stimulus-Response Learning
Consumer Socialization
Value-Expressive Function
Exploitive Targeting
7. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Index of Status Characteristics
Unaided Recall
Attitude-Toward-Behavior Model
Participant Observers
8. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Cognitive Dissonance Theory
Cognitive Ages
Media Strategy
Internal Attributions
9. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Unaided Recall
World Brand
Field Observation
Stimulus-Response Learning
10. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Modeling (observational/vicarious learning)
Elaboration Likelihood Model (ELM)
Media Strategy
Buzz Agents
11. Psychographic/demographic descriptions of the audience of a specific medium
Tricomponent Attitude Model
Differential Decay
Audience Profile
Socioeconomic Status Score
12. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Medium
Addressable Messages
Media Strategy
Content Analysis
13. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Consumer Ethics
Core Values
Country-of-Origin Effects
New Media
14. Phenomenon in which people forget the source of a message buy remember the message itself
External Attributions
Source Amnesia
Generation Y
Consumer Involvement
15. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Social Status
Viral Marketing
Family Branding
Physiological Measures
16. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Sex Roles
Socialization of Family Members
Generation Y
Sale Effects
17. Individuals inferences or judgements as to the causes of their own behavior
Modeling (observational/vicarious learning)
Self-Perception Theory
Knowledge Function
Covert - Masked or Stealth Marketing
18. A theory of learning based on mental information processing - often in response to problem solving
Generation Y
Cognitive Learning
Marketing Ethics
Knowledge Function
19. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Global Strategy
Functional Approach
Cognitive Ages
Communication Feedback
20. Standardizing both product and communications programs when conducting business on a global basis
Addressable Advertising
Consumer Generated Media
Global Strategy
Narrowcast Messages
21. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Baby Boomers
World Brand
Exploitive Targeting
Utilitarian Function
22. The ability to select a specific stimulus from among similar stimuli because of perceived differences
World Brand
Value-Expressive Function
Door-In-The-Face Technique
Stimulus Discrimination
23. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
World Brand
PRIZM NE
Utilitarian Function
Viral Marketing
24. Allowing a well-known brand name to be affixed to products of another manufacturer
Socialization Agent
Licensing
Generation Y
Retrieval
25. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Addressable Advertising
Buzz Agents
Licensing
Consumer Involvement
26. The premise that observable responses to specific external stimuli signal that learning has taken place
Self-Perception Theory
Exploitive Targeting
Defensive Attribution
Stimulus-Response Learning
27. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Socialization of Family Members
Aided Recall
Cognitive Associative Learning
Consumer Ethics
28. A revision of the traditional marketing concept that suggests that marketers adhere to principles of social responsibility in the marketing of their goods and services; that is - they must endeavor to satisfy the needs and wants of their target mark
Shaping
Societal Marketing Concept
Participant Observers
Aided Recall
29. The perceived honesty and objectivity of the source of the communication
Exploitive Targeting
Source Credibility
Rokeach Value Survey
Modeling (observational/vicarious learning)
30. Customizing both product and communications programs by area or country when conducting business on a global basis
Consumer Generated Media
Branded Entertainment
Local Strategy
PRIZM NE
31. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Country-of-Origin Effects
Positive Reinforcement
Order Effects
Knowledge Function
32. The practice of marketing a whole line of company products under the same brand name
Consumer Generated Media
Index of Status Characteristics
Family Branding
Tricomponent Attitude Model
33. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Information Processing
Attitude-Toward-Behavior Model
Comparative Advertising
Chunking
34. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Attributions Toward Others
Objective Measures
Generation Y
Attitude-Toward-the-Ad Models
35. Determination if an advertisement increased a product's sales
Consumer Socialization
External Attributions
Sale Effects
Core Values
36. Consists of events that strengthen the likelihood of a specific response
Cognitive Dissonance Theory
Consumer Involvement
Positive Reinforcement
Encoding
37. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Hemispheric Lateralizatio
Door-In-The-Face Technique
Differential Decay
Negative Reinforcement
38. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Social Class
Audience Profile
Family Branding
New Media
39. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Aided Recall
Source Credibility
Traditional Family Life Cycle
Marketing Ethics
40. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Foot-In-The-Door Technique
Shaping
Negative Reinforcement
Covert - Masked or Stealth Marketing
41. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Modeling (observational/vicarious learning)
Broadcast Model
Institutional Advertising
Market Maven
42. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Advertising Resonance
Addressable Advertising
Intention-to-Buy Scales
Cognitive Associative Learning
43. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Corrective Advertising
Knowledge Function
Local Strategy
Geodemographic Clusters
44. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Theory of Trying to Consume
Cognitive Dissonance Theory
External Attributions
Index of Status Characteristics
45. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
Knowledge Function
Attribution Theory
Narrowcast Messages
Socialization Agent
46. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
Knowledge Function
Medium
Elaboration Likelihood Model (ELM)
Formal Communication Source
47. The silent - mental repetition of material
Mixed Strategies
Marketing Ethics
Generation Y
Rehearsal
48. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Sleeper Effect
Stimulus-Response Learning
Field Observation
Traditional Family Life Cycle
49. The amount of status members of one social class have in comparison with members of other social classes
Cognitive Ages
Mixed Strategies
Geodemographic Clusters
Social Status
50. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Medium
Foot-In-The-Door Technique
Socialization of Family Members
Consumer Involvement