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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Hemispheric Lateralizatio
Attitude-Toward-Object Model
Stimulus-Response Learning
Sex Roles
2. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Theory of Planned Behavior
Local Strategy
Recognition and Recall Tests
Co-Branding
3. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Attitude-Toward-Behavior Model
Societal Marketing Concept
Self-Perception Theory
Comparative Advertising
4. Allowing a well-known brand name to be affixed to products of another manufacturer
External Attributions
Consumer Socialization
Licensing
Cross-Cultural Consumer Analysis
5. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Self-Perception Theory
Corrective Advertising
Generation X
Formal Communication Source
6. A composite segmentation strategy that uses both geographic variables (zip codes - neighborhoods or blocks) and demographic variables (income - occupation - value or residence) to identify target markets
Shaping
Subjective Measures
Geodemographic Clusters
Chunking
7. The number of consumers exposed to a message and how they react
Exposure Effects
Media Strategy
Medium
Addressable Messages
8. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Attributions Toward Others
Order Effects
Attributions Toward Things
Broadcast Model
9. A component of the functional approach to attitude-change that suggests that consumers want to protect their self-concepts from inner feelings of doubt
Megabrands
Local Strategy
Ego-Defensive Function
Consumer Socialization
10. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Institutional Advertising
Determined Detractors
Instrumental (operant) Conditioning
Attitudinal Measures
11. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Central Route to Persuasion
Exploitive Targeting
Stimulus Generalization
Comparative Advertising
12. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
Cognitive Dissonance Theory
Knowledge Function
Differential Decay
Mixed Strategies
13. A marketing strategy that combines elements of the global and local marketing strategies - offering either a customized message and uniform product - or a uniform message and customized product
Covert - Masked or Stealth Marketing
Mixed Strategies
Attribution Theory
External Attributions
14. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Attitude-Toward-the-Ad Models
Attitudinal Measures
Attributions Toward Others
Marketing Ethics
15. A series of personal evaluations an individual uses to put himself or herself into a social class
Tricomponent Attitude Model
Persuasion Effects
Subjective Measures
Core Values
16. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Rehearsal
Product Standardization
New Media
Instrumental (operant) Conditioning
17. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Modeling (observational/vicarious learning)
Class Consciousness
Defensive Attribution
Advertising Resonance
18. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Chunking
World Brand
Peripheral Route to Persuasion
Addressable Messages
19. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Generation Y
Shaping
Central Route to Persuasion
Audience Profile
20. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Baby Boomers
Mixed Strategies
Intention-to-Buy Scales
Functional Approach
21. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Consumer Involvement
Consumer Generated Media
Sleeper Effect
Family Branding
22. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Differential Decay
Door-In-The-Face Technique
Institutional Advertising
Sleeper Effect
23. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Consumer Socialization
Utilitarian Function
Rokeach Value Survey
Family Branding
24. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Theory-of-Reasoned-Action (TRA) Model
Sale Effects
Baby Boomers
Utilitarian Function
25. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Retrieval
Product Standardization
Internal Attributions
External Attributions
26. An unpleasant or negative outcome that also serves to encourage a specific behavior
Negative Reinforcement
Classical Conditioning
Persuasion Effects
Subjective Measures
27. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
PRIZM NE
Central Route to Persuasion
Neo-Pavlovian Conditioning
Cognitive Learning
28. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Baby Boomers
Licensing
Content Analysis
Field Observation
29. The amount of status members of one social class have in comparison with members of other social classes
Order Effects
Product Standardization
Cognitive Learning
Social Status
30. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Stimulus Discrimination
Differential Decay
Audience Profile
Information Processing
31. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Advertising Resonance
Chunking
Utilitarian Function
Content Analysis
32. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Media Strategy
Interference Effects
Medium
Core Values
33. A revision of the traditional marketing concept that suggests that marketers adhere to principles of social responsibility in the marketing of their goods and services; that is - they must endeavor to satisfy the needs and wants of their target mark
Determined Detractors
Buzz Agents
Viral Marketing
Societal Marketing Concept
34. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Market Maven
Generation Y
Field Observation
Single-Variable Indexes
35. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Cross-Cultural Consumer Analysis
Socioeconomic Status Score
Socialization Agent
Generation X
36. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Media Strategy
Generation Y
Peripheral Route to Persuasion
Cognitive Ages
37. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Physiological Measures
Instrumental (operant) Conditioning
Consumer Generated Media
Local Strategy
38. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Behavioral Learning
Knowledge Function
Addressable Advertising
Passive Learning
39. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Exploitive Targeting
Culture
Cognitive Ages
Theory-of-Reasoned-Action (TRA) Model
40. When consumers recode what they have already encoded to include largest amounts of information
Country-of-Origin Effects
Covert - Masked or Stealth Marketing
Chunking
Socialization Agent
41. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Behavioral Learning
Negative Reinforcement
Narrowcast Messages
Determined Detractors
42. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
Differential Decay
Sex Roles
Information Processing
PRIZM NE
43. Determination if the marketing message was correctly receiver - understood - and interpreted
Elaboration Likelihood Model (ELM)
Defensive Attribution
Branded Entertainment
Persuasion Effects
44. Making the same response to a slightly different stimuli
Stimulus Generalization
Geodemographic Clusters
Source Credibility
Formal Communication Source
45. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Passive Learning
Persuasion Effects
Informal Communication Source
Stimulus Generalization
46. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Baby Boomers
Socialization Agent
Culture
Retrieval
47. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
Socialization of Family Members
Baby Boomers
Exposure Effects
Composite-Variable Indexes
48. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Differential Decay
Consumer Involvement
Socioeconomic Status Score
Encoding
49. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Family Branding
Market Maven
Buzz Agents
Country-of-Origin Effects
50. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Buzz Agents
Mixed Strategies
Instrumental (operant) Conditioning
Branded Entertainment