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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Determined Detractors
Cognitive Dissonance Theory
Neo-Pavlovian Conditioning
Index of Status Characteristics
2. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Social Class
Informal Communication Source
Consumer Generated Media
Theory of Trying to Consume
3. A theory of learning based on mental information processing - often in response to problem solving
Comparative Advertising
Socioeconomic Status Score
Cognitive Dissonance Theory
Cognitive Learning
4. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
New Media
Encoding
Information Processing
Generation Y
5. Standardizing both product and communications programs when conducting business on a global basis
Audience Profile
Product Standardization
Societal Marketing Concept
Global Strategy
6. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
Product Standardization
Classical Conditioning
Instrumental (operant) Conditioning
Tricomponent Attitude Model
7. Caused by confusion with competing ads - and make informational retrieval difficult
Narrowcast Messages
Unaided Recall
Consumer Ethics
Interference Effects
8. The number of consumers exposed to a message and how they react
Positive Reinforcement
Advertising Wearout
Exposure Effects
New Media
9. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Knowledge Function
Traditional Family Life Cycle
Consumer Ethics
Megabrands
10. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Cognitive Learning
PRIZM NE
Source Amnesia
Marketing Ethics
11. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Consumer Fieldwork
Branded Entertainment
Sex Roles
Consumer Generated Media
12. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Unaided Recall
External Attributions
Value-Expressive Function
Class Consciousness
13. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Addressable Advertising
Covert - Masked or Stealth Marketing
Generation X
Hemispheric Lateralizatio
14. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Advertising Wearout
Central Route to Persuasion
Cognitive Ages
Stimulus Generalization
15. When consumers feel that another person is responsible for either positive or negative product performance
Attributions Toward Others
Sex Roles
Covert - Masked or Stealth Marketing
Physiological Measures
16. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Behavioral Learning
PRIZM NE
New Media
Stimulus Discrimination
17. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Rehearsal
Consumer Socialization
Cross-Cultural Consumer Analysis
Core Values
18. Customizing both product and communications programs by area or country when conducting business on a global basis
Local Strategy
Branded Entertainment
Value-Expressive Function
Hemispheric Lateralizatio
19. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Objective Measures
Consumer Ethics
Attitude-Toward-Object Model
Multiattribute Attitude Models
20. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Cross-Cultural Consumer Analysis
Hemispheric Lateralizatio
Index of Status Characteristics
Cognitive Dissonance Theory
21. A theory that suggests that a person's level of involvement during message processing is a critical factor in determining which route to persuasion is likely to be effective
Differential Decay
Social Status
Elaboration Likelihood Model (ELM)
Order Effects
22. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Consumer Involvement
Covert - Masked or Stealth Marketing
Chunking
Buzz Agents
23. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Encoding
Consumer Generated Media
Country-of-Origin Effects
Ego-Defensive Function
24. Individuals inferences or judgements as to the causes of their own behavior
Sale Effects
Cognitive Learning
Self-Perception Theory
Traditional Family Life Cycle
25. Tests conducted to determine whether consumers remember seeing an ad - the extent to which they have read it or seen it and can recall its content - their resulting attitudes toward the product and the brand - and their purchase intentions
Consumer Ethics
Recognition and Recall Tests
Core Values
Stimulus-Response Learning
26. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Physiological Measures
Internal Attributions
Market Maven
Attributions Toward Things
27. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Informal Communication Source
Addressable Messages
Branded Entertainment
Viral Marketing
28. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Chunking
Sale Effects
Geodemographic Clusters
World Brand
29. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Socialization of Family Members
Addressable Messages
Stimulus-Response Learning
Corrective Advertising
30. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Modeling (observational/vicarious learning)
Peripheral Route to Persuasion
Family Branding
Media Strategy
31. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Buzz Agents
Consumer Fieldwork
Ego-Defensive Function
Subjective Measures
32. Determination if the marketing message was correctly receiver - understood - and interpreted
Stimulus-Response Learning
Defensive Attribution
Persuasion Effects
Knowledge Function
33. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Instrumental (operant) Conditioning
Differential Decay
Classical Conditioning
Attribution Theory
34. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Stimulus-Response Learning
Index of Status Characteristics
Field Observation
Advertising Wearout
35. Researchers who participate in the environment that they are studying without notifying those who are being observed
Attitude-Toward-the-Ad Models
Source Credibility
Participant Observers
World Brand
36. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Shaping
Media Strategy
Persuasion Effects
Differential Decay
37. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
World Brand
Addressable Messages
Medium
Chunking
38. Determination if an advertisement increased a product's sales
Source Amnesia
Branded Entertainment
Socioeconomic Status Score
Sale Effects
39. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Single-Variable Indexes
Stimulus Generalization
Internal Attributions
Multiattribute Attitude Models
40. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Door-In-The-Face Technique
Order Effects
Advertising Resonance
Consumer Generated Media
41. Priorities and codes of conduct that both affects and reflects the character of American society
Marketing Ethics
Attitude-Toward-the-Ad Models
Source Credibility
Core Values
42. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Information Processing
Baby Boomers
Order Effects
Intention-to-Buy Scales
43. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Order Effects
Rokeach Value Survey
Theory of Trying to Consume
Medium
44. Making the same response to a slightly different stimuli
Consumer Involvement
Buzz Agents
Addressable Messages
Stimulus Generalization
45. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Marketing Ethics
Chunking
Attitude-Toward-Object Model
Product Standardization
46. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Physiological Measures
Advertising Resonance
Consumer Involvement
Cognitive Learning
47. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Index of Status Characteristics
Attribution Theory
Objective Measures
Modeling (observational/vicarious learning)
48. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Consumer Fieldwork
Attitude-Toward-Behavior Model
Socioeconomic Status Score
Branded Entertainment
49. The practice of marketing a whole line of company products under the same brand name
Exploitive Targeting
Corrective Advertising
Traditional Family Life Cycle
Family Branding
50. Consumers judge a products performance and attribute its success or failure to the product itself
Attributions Toward Things
Consumer Ethics
Order Effects
Objective Measures