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Consumer Behavior
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Subject
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business-skills
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Information Processing
Encoding
Addressable Advertising
Core Values
2. The perceived honesty and objectivity of the source of the communication
Composite-Variable Indexes
Source Credibility
Exploitive Targeting
Index of Status Characteristics
3. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Consumer Generated Media
PRIZM NE
Neo-Pavlovian Conditioning
Passive Learning
4. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Physiological Measures
Advertising Wearout
Social Status
Social Class
5. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Cognitive Dissonance Theory
Branded Entertainment
Viral Marketing
Stimulus Generalization
6. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Covert - Masked or Stealth Marketing
Media Strategy
Value-Expressive Function
Branded Entertainment
7. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Cognitive Ages
Advertising Resonance
Intention-to-Buy Scales
Functional Approach
8. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Attributions Toward Things
Theory of Trying to Consume
Attitude-Toward-Behavior Model
Attitude-Toward-Object Model
9. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Instrumental (operant) Conditioning
Socialization Agent
Country-of-Origin Effects
Unaided Recall
10. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Consumer Involvement
Consumer Fieldwork
Marketing Ethics
Objective Measures
11. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Behavioral Learning
Cognitive Dissonance Theory
Sale Effects
Generation Y
12. The premise that observable responses to specific external stimuli signal that learning has taken place
Attributions Toward Things
Generation Y
Media Strategy
Stimulus-Response Learning
13. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Global Strategy
Unaided Recall
Consumer Generated Media
Index of Status Characteristics
14. The silent - mental repetition of material
Behavioral Learning
Self-Perception Theory
Social Class
Rehearsal
15. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Consumer Ethics
Market Maven
Hemispheric Lateralizatio
Formal Communication Source
16. Customizing both product and communications programs by area or country when conducting business on a global basis
Local Strategy
Source Credibility
Family Branding
Participant Observers
17. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Advertising Wearout
Megabrands
Intention-to-Buy Scales
Determined Detractors
18. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Differential Decay
Consumer Fieldwork
Theory of Trying to Consume
Covert - Masked or Stealth Marketing
19. The number of consumers exposed to a message and how they react
Exposure Effects
Intention-to-Buy Scales
Comparative Advertising
Attitude-Toward-the-Ad Models
20. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Source Credibility
Cognitive Learning
Tricomponent Attitude Model
Door-In-The-Face Technique
21. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Culture
New Media
Class Consciousness
Utilitarian Function
22. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Advertising Wearout
Stimulus Generalization
Information Processing
Attributions Toward Others
23. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Consumer Involvement
Advertising Wearout
Generation X
Passive Learning
24. A marketing strategy that combines elements of the global and local marketing strategies - offering either a customized message and uniform product - or a uniform message and customized product
Mixed Strategies
Defensive Attribution
Utilitarian Function
Social Class
25. Addressable communications that are significantly more response measured than traditional broadcast measures
Media Strategy
Instrumental (operant) Conditioning
Narrowcast Messages
Socialization of Family Members
26. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Theory of Trying to Consume
Corrective Advertising
Central Route to Persuasion
Consumer Generated Media
27. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Audience Profile
Consumer Socialization
Order Effects
Culture
28. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Product Standardization
Value-Expressive Function
Covert - Masked or Stealth Marketing
Information Processing
29. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Cognitive Dissonance Theory
Cognitive Associative Learning
Mixed Strategies
Instrumental (operant) Conditioning
30. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Narrowcast Messages
Determined Detractors
Multiattribute Attitude Models
Sleeper Effect
31. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Determined Detractors
Socialization Agent
Advertising Resonance
Cognitive Dissonance Theory
32. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Order Effects
External Attributions
Rokeach Value Survey
Subjective Measures
33. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Positive Reinforcement
Sleeper Effect
World Brand
Family Branding
34. Born between 1965-1979 - post baby boomer segment
Generation X
Attitudinal Measures
Retrieval
Composite-Variable Indexes
35. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Tricomponent Attitude Model
Global Strategy
Informal Communication Source
Media Strategy
36. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Attributions Toward Others
Differential Decay
Theory of Trying to Consume
Global Strategy
37. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
World Brand
Tricomponent Attitude Model
Socialization Agent
Comparative Advertising
38. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Modeling (observational/vicarious learning)
Consumer Ethics
Passive Learning
Utilitarian Function
39. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Geodemographic Clusters
Socialization Agent
Theory of Trying to Consume
External Attributions
40. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Attribution Theory
Cross-Cultural Consumer Analysis
Peripheral Route to Persuasion
Sleeper Effect
41. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Core Values
World Brand
Modeling (observational/vicarious learning)
Addressable Advertising
42. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Neo-Pavlovian Conditioning
Consumer Socialization
Attitudinal Measures
Ego-Defensive Function
43. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
Social Status
Formal Communication Source
Source Credibility
Sex Roles
44. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
Stimulus-Response Learning
Hemispheric Lateralizatio
Value-Expressive Function
Knowledge Function
45. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Medium
Exposure Effects
Consumer Involvement
Utilitarian Function
46. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Interference Effects
Consumer Fieldwork
Consumer Generated Media
Attitude-Toward-Object Model
47. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Order Effects
Neo-Pavlovian Conditioning
Mixed Strategies
Advertising Resonance
48. The practice of marketing a whole line of company products under the same brand name
Family Branding
Attitude-Toward-Behavior Model
Functional Approach
Consumer Ethics
49. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Geodemographic Clusters
Informal Communication Source
Peripheral Route to Persuasion
Exposure Effects
50. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Social Status
Functional Approach
Attitude-Toward-the-Ad Models
Attitude-Toward-Behavior Model
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