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Consumer Behavior
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Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Communication Feedback
Culture
Consumer Generated Media
Attitude-Toward-Object Model
2. Determination if an advertisement increased a product's sales
Sale Effects
New Media
Aided Recall
Foot-In-The-Door Technique
3. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Value-Expressive Function
Content Analysis
Theory of Planned Behavior
Attributions Toward Things
4. Allowing a well-known brand name to be affixed to products of another manufacturer
Self-Perception Theory
Licensing
Information Processing
Generation X
5. A comprehensive theory of the interrelationship among attitudes - intentions and behavior
Theory-of-Reasoned-Action (TRA) Model
Core Values
Foot-In-The-Door Technique
Value-Expressive Function
6. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Theory of Planned Behavior
Baby Boomers
Family Branding
Addressable Advertising
7. Customizing both product and communications programs by area or country when conducting business on a global basis
Attitude-Toward-the-Ad Models
Local Strategy
Licensing
Single-Variable Indexes
8. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Attitude-Toward-Object Model
New Media
Tricomponent Attitude Model
Traditional Family Life Cycle
9. A series of personal evaluations an individual uses to put himself or herself into a social class
Advertising Resonance
Subjective Measures
Generation X
Rokeach Value Survey
10. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Encoding
Generation Y
Geodemographic Clusters
Consumer Fieldwork
11. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Passive Learning
Informal Communication Source
Consumer Involvement
World Brand
12. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Attitudinal Measures
Product Standardization
Negative Reinforcement
Attitude-Toward-Object Model
13. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Media Strategy
Attitude-Toward-Behavior Model
Broadcast Model
Consumer Generated Media
14. Making the same response to a slightly different stimuli
Functional Approach
Attitude-Toward-Object Model
Stimulus Generalization
Market Maven
15. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Country-of-Origin Effects
Value-Expressive Function
Attribution Theory
Field Observation
16. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
Audience Profile
Core Values
Consumer Generated Media
Composite-Variable Indexes
17. A theory of learning based on mental information processing - often in response to problem solving
Functional Approach
Cognitive Learning
Media Strategy
Market Maven
18. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Aided Recall
World Brand
Addressable Advertising
Family Branding
19. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Functional Approach
Self-Perception Theory
Stimulus Discrimination
Physiological Measures
20. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Advertising Wearout
Ego-Defensive Function
Cognitive Ages
Rokeach Value Survey
21. The process by which we recover information from long-term storage
Retrieval
Encoding
Consumer Involvement
Generation X
22. Priorities and codes of conduct that both affects and reflects the character of American society
Narrowcast Messages
Core Values
World Brand
Socialization of Family Members
23. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Hemispheric Lateralizatio
Value-Expressive Function
Socialization of Family Members
Consumer Ethics
24. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Branded Entertainment
Order Effects
Cognitive Ages
PRIZM NE
25. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Ego-Defensive Function
Internal Attributions
Unaided Recall
Attitude-Toward-Behavior Model
26. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Attribution Theory
Cognitive Associative Learning
External Attributions
Advertising Resonance
27. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Retrieval
Sleeper Effect
External Attributions
Instrumental (operant) Conditioning
28. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Attributions Toward Others
Passive Learning
Comparative Advertising
Internal Attributions
29. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Neo-Pavlovian Conditioning
Comparative Advertising
Knowledge Function
Index of Status Characteristics
30. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Aided Recall
Single-Variable Indexes
Determined Detractors
Attitude-Toward-Behavior Model
31. The perceived honesty and objectivity of the source of the communication
Source Credibility
Theory-of-Reasoned-Action (TRA) Model
Tricomponent Attitude Model
Defensive Attribution
32. A component of the functional approach to attitude-change that suggests that consumers want to protect their self-concepts from inner feelings of doubt
Order Effects
Ego-Defensive Function
Corrective Advertising
Encoding
33. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Family Branding
Classical Conditioning
Tricomponent Attitude Model
World Brand
34. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Addressable Messages
Advertising Resonance
Differential Decay
Viral Marketing
35. Persistent critics of marketers who initiate bad publicity online
Aided Recall
Classical Conditioning
Determined Detractors
Institutional Advertising
36. The practice of marketing a whole line of company products under the same brand name
Buzz Agents
Mixed Strategies
Family Branding
Source Credibility
37. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Field Observation
Socialization Agent
Source Credibility
Peripheral Route to Persuasion
38. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Theory of Planned Behavior
Cognitive Dissonance Theory
Attitudinal Measures
Hemispheric Lateralizatio
39. When two brand names are featured on a single product
Behavioral Learning
Sex Roles
Co-Branding
Chunking
40. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Stimulus Discrimination
Advertising Wearout
Information Processing
Local Strategy
41. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Sleeper Effect
Cross-Cultural Consumer Analysis
Theory-of-Reasoned-Action (TRA) Model
PRIZM NE
42. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Cognitive Associative Learning
Socialization Agent
Consumer Ethics
Self-Perception Theory
43. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Objective Measures
Value-Expressive Function
Negative Reinforcement
Branded Entertainment
44. Caused by confusion with competing ads - and make informational retrieval difficult
Buzz Agents
Interference Effects
Co-Branding
Negative Reinforcement
45. A revision of the traditional marketing concept that suggests that marketers adhere to principles of social responsibility in the marketing of their goods and services; that is - they must endeavor to satisfy the needs and wants of their target mark
Subjective Measures
Advertising Wearout
Societal Marketing Concept
Defensive Attribution
46. Advertising designed to promote a favorable company image rather than specific products
Institutional Advertising
Retrieval
Family Branding
Utilitarian Function
47. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
World Brand
Information Processing
Index of Status Characteristics
Attitude-Toward-Object Model
48. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Viral Marketing
Social Class
Shaping
Information Processing
49. An unpleasant or negative outcome that also serves to encourage a specific behavior
Generation Y
Sale Effects
Negative Reinforcement
Content Analysis
50. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
PRIZM NE
Rehearsal
Media Strategy
Buzz Agents
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