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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Traditional Family Life Cycle
Source Credibility
Sex Roles
Participant Observers
2. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Foot-In-The-Door Technique
Formal Communication Source
Objective Measures
Comparative Advertising
3. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Utilitarian Function
Cognitive Ages
Attribution Theory
Viral Marketing
4. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Exploitive Targeting
Social Class
Sale Effects
Physiological Measures
5. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Behavioral Learning
Differential Decay
Medium
Institutional Advertising
6. The number of consumers exposed to a message and how they react
Exposure Effects
Differential Decay
Informal Communication Source
Chunking
7. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Exposure Effects
Consumer Generated Media
Source Amnesia
Socialization Agent
8. The practice of marketing a whole line of company products under the same brand name
Family Branding
Positive Reinforcement
Social Status
Addressable Messages
9. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Viral Marketing
Unaided Recall
Broadcast Model
Determined Detractors
10. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Consumer Fieldwork
Addressable Messages
Unaided Recall
Buzz Agents
11. A composite segmentation strategy that uses both geographic variables (zip codes - neighborhoods or blocks) and demographic variables (income - occupation - value or residence) to identify target markets
Positive Reinforcement
Aided Recall
Geodemographic Clusters
Source Amnesia
12. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Market Maven
Intention-to-Buy Scales
Chunking
External Attributions
13. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Consumer Ethics
Passive Learning
Generation Y
Informal Communication Source
14. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Comparative Advertising
Classical Conditioning
Elaboration Likelihood Model (ELM)
Attitudinal Measures
15. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Value-Expressive Function
Generation Y
Persuasion Effects
Global Strategy
16. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Class Consciousness
Broadcast Model
Recognition and Recall Tests
Consumer Ethics
17. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Corrective Advertising
Consumer Generated Media
Attribution Theory
Source Amnesia
18. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Cognitive Learning
Internal Attributions
Informal Communication Source
Participant Observers
19. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Addressable Messages
Socialization Agent
Attribution Theory
Consumer Involvement
20. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Cognitive Dissonance Theory
Licensing
Local Strategy
Rokeach Value Survey
21. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
Foot-In-The-Door Technique
Neo-Pavlovian Conditioning
Cognitive Dissonance Theory
Comparative Advertising
22. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Door-In-The-Face Technique
Information Processing
Consumer Fieldwork
Medium
23. Priorities and codes of conduct that both affects and reflects the character of American society
Mixed Strategies
Core Values
Addressable Advertising
Modeling (observational/vicarious learning)
24. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Covert - Masked or Stealth Marketing
Peripheral Route to Persuasion
Market Maven
Index of Status Characteristics
25. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Core Values
Cognitive Associative Learning
Communication Feedback
Index of Status Characteristics
26. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Modeling (observational/vicarious learning)
Country-of-Origin Effects
Differential Decay
Self-Perception Theory
27. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Instrumental (operant) Conditioning
Advertising Wearout
Social Status
Physiological Measures
28. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Licensing
Generation Y
Unaided Recall
Source Credibility
29. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Information Processing
Rokeach Value Survey
Socialization of Family Members
Viral Marketing
30. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Communication Feedback
Passive Learning
Corrective Advertising
Social Class
31. Making the same response to a slightly different stimuli
Socioeconomic Status Score
Stimulus Generalization
Foot-In-The-Door Technique
Cognitive Associative Learning
32. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Exploitive Targeting
Socialization of Family Members
Attitudinal Measures
Addressable Advertising
33. Psychographic/demographic descriptions of the audience of a specific medium
Persuasion Effects
Product Standardization
New Media
Audience Profile
34. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Country-of-Origin Effects
Socioeconomic Status Score
Information Processing
Neo-Pavlovian Conditioning
35. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Family Branding
Defensive Attribution
Multiattribute Attitude Models
Local Strategy
36. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Multiattribute Attitude Models
Consumer Involvement
Culture
Stimulus Discrimination
37. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Attitude-Toward-the-Ad Models
Tricomponent Attitude Model
Formal Communication Source
Intention-to-Buy Scales
38. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Intention-to-Buy Scales
Socialization of Family Members
Informal Communication Source
Culture
39. When two brand names are featured on a single product
Functional Approach
Socialization Agent
Co-Branding
Consumer Involvement
40. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Composite-Variable Indexes
Multiattribute Attitude Models
Licensing
Theory of Trying to Consume
41. Determination if an advertisement increased a product's sales
Sale Effects
Differential Decay
Global Strategy
Comparative Advertising
42. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Interference Effects
Hemispheric Lateralizatio
Megabrands
Institutional Advertising
43. Phenomenon in which people forget the source of a message buy remember the message itself
Core Values
Sale Effects
Exposure Effects
Source Amnesia
44. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Addressable Advertising
Composite-Variable Indexes
Baby Boomers
Source Amnesia
45. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Baby Boomers
Exposure Effects
Field Observation
Buzz Agents
46. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Defensive Attribution
Class Consciousness
Content Analysis
Subjective Measures
47. Caused by confusion with competing ads - and make informational retrieval difficult
Unaided Recall
Interference Effects
Baby Boomers
Value-Expressive Function
48. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Unaided Recall
Advertising Wearout
Positive Reinforcement
Consumer Involvement
49. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Market Maven
Objective Measures
Defensive Attribution
Informal Communication Source
50. The premise that observable responses to specific external stimuli signal that learning has taken place
Stimulus-Response Learning
External Attributions
Covert - Masked or Stealth Marketing
Unaided Recall