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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Mixed Strategies
Country-of-Origin Effects
Family Branding
Cognitive Learning
2. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Socialization of Family Members
Determined Detractors
Behavioral Learning
Subjective Measures
3. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Medium
Market Maven
Subjective Measures
Marketing Ethics
4. When two brand names are featured on a single product
Local Strategy
Behavioral Learning
Co-Branding
Societal Marketing Concept
5. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Foot-In-The-Door Technique
Knowledge Function
Cross-Cultural Consumer Analysis
Consumer Ethics
6. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Defensive Attribution
New Media
Negative Reinforcement
Value-Expressive Function
7. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Family Branding
Corrective Advertising
Consumer Generated Media
Cognitive Associative Learning
8. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Order Effects
Classical Conditioning
Attitude-Toward-Behavior Model
Addressable Messages
9. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Door-In-The-Face Technique
Content Analysis
Defensive Attribution
Culture
10. Researchers who participate in the environment that they are studying without notifying those who are being observed
Consumer Involvement
Exposure Effects
Participant Observers
Consumer Fieldwork
11. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Behavioral Learning
Consumer Involvement
Self-Perception Theory
Broadcast Model
12. The amount of status members of one social class have in comparison with members of other social classes
Informal Communication Source
Differential Decay
Traditional Family Life Cycle
Social Status
13. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Physiological Measures
Advertising Resonance
Culture
Addressable Advertising
14. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Corrective Advertising
Content Analysis
Sleeper Effect
Socialization of Family Members
15. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Market Maven
Ego-Defensive Function
Comparative Advertising
PRIZM NE
16. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Information Processing
Unaided Recall
Generation X
Self-Perception Theory
17. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Theory of Planned Behavior
Attitude-Toward-the-Ad Models
Rokeach Value Survey
Unaided Recall
18. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Branded Entertainment
Physiological Measures
Unaided Recall
Retrieval
19. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Defensive Attribution
Advertising Resonance
Tricomponent Attitude Model
Functional Approach
20. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Cognitive Dissonance Theory
Source Credibility
Intention-to-Buy Scales
Class Consciousness
21. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Attitude-Toward-Object Model
Objective Measures
Mixed Strategies
Corrective Advertising
22. Persistent critics of marketers who initiate bad publicity online
Determined Detractors
Geodemographic Clusters
Socialization of Family Members
Hemispheric Lateralizatio
23. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Cognitive Dissonance Theory
Intention-to-Buy Scales
Addressable Messages
Socioeconomic Status Score
24. Born between 1965-1979 - post baby boomer segment
Generation X
Co-Branding
Modeling (observational/vicarious learning)
PRIZM NE
25. The process by which we recover information from long-term storage
Retrieval
Persuasion Effects
Determined Detractors
Broadcast Model
26. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Formal Communication Source
Consumer Fieldwork
Multiattribute Attitude Models
Attributions Toward Others
27. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Family Branding
Consumer Socialization
Sleeper Effect
Sex Roles
28. Making the same response to a slightly different stimuli
Class Consciousness
Audience Profile
Local Strategy
Stimulus Generalization
29. Caused by confusion with competing ads - and make informational retrieval difficult
Product Standardization
Cognitive Dissonance Theory
Interference Effects
Sex Roles
30. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Attitude-Toward-Object Model
Culture
Baby Boomers
Attitude-Toward-Behavior Model
31. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Hemispheric Lateralizatio
Class Consciousness
Knowledge Function
Rokeach Value Survey
32. Consumers judge a products performance and attribute its success or failure to the product itself
Door-In-The-Face Technique
Attributions Toward Others
Attributions Toward Things
Market Maven
33. When consumers feel that another person is responsible for either positive or negative product performance
Attitude-Toward-Object Model
Attributions Toward Others
Source Amnesia
Geodemographic Clusters
34. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Passive Learning
Corrective Advertising
Instrumental (operant) Conditioning
Generation X
35. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Functional Approach
Addressable Messages
Content Analysis
Consumer Involvement
36. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Social Status
Informal Communication Source
Media Strategy
Megabrands
37. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Physiological Measures
Index of Status Characteristics
Social Status
Intention-to-Buy Scales
38. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Market Maven
Consumer Involvement
Socioeconomic Status Score
Cognitive Ages
39. A theory of learning based on mental information processing - often in response to problem solving
Traditional Family Life Cycle
Global Strategy
Field Observation
Cognitive Learning
40. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Door-In-The-Face Technique
Order Effects
Media Strategy
Consumer Fieldwork
41. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Audience Profile
Sex Roles
Socioeconomic Status Score
Aided Recall
42. Consists of events that strengthen the likelihood of a specific response
Exposure Effects
Positive Reinforcement
Consumer Involvement
Broadcast Model
43. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Exposure Effects
Institutional Advertising
Viral Marketing
Branded Entertainment
44. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Neo-Pavlovian Conditioning
Unaided Recall
Value-Expressive Function
Advertising Wearout
45. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Country-of-Origin Effects
Audience Profile
Informal Communication Source
Theory of Trying to Consume
46. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Stimulus-Response Learning
Retrieval
Value-Expressive Function
Consumer Fieldwork
47. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Physiological Measures
New Media
Internal Attributions
Self-Perception Theory
48. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Sleeper Effect
Class Consciousness
Media Strategy
Classical Conditioning
49. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Theory of Planned Behavior
Informal Communication Source
Attribution Theory
Single-Variable Indexes
50. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Mixed Strategies
Sex Roles
Negative Reinforcement
Elaboration Likelihood Model (ELM)