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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A component of the functional approach to attitude-change that suggests that consumers want to protect their self-concepts from inner feelings of doubt
Stimulus Generalization
Ego-Defensive Function
Exploitive Targeting
Knowledge Function
2. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Addressable Advertising
Multiattribute Attitude Models
Sleeper Effect
Encoding
3. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Social Class
Knowledge Function
External Attributions
Content Analysis
4. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Modeling (observational/vicarious learning)
Narrowcast Messages
Advertising Wearout
Information Processing
5. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Cognitive Ages
Family Branding
Attitude-Toward-the-Ad Models
Multiattribute Attitude Models
6. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Differential Decay
Product Standardization
Passive Learning
Generation X
7. Priorities and codes of conduct that both affects and reflects the character of American society
Core Values
Behavioral Learning
Socialization of Family Members
Narrowcast Messages
8. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Geodemographic Clusters
Socioeconomic Status Score
Consumer Generated Media
Foot-In-The-Door Technique
9. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Core Values
Theory of Planned Behavior
Rokeach Value Survey
Local Strategy
10. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Broadcast Model
Marketing Ethics
Consumer Socialization
Product Standardization
11. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Product Standardization
Country-of-Origin Effects
Cognitive Learning
Advertising Wearout
12. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Advertising Wearout
Medium
Viral Marketing
Consumer Generated Media
13. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Branded Entertainment
Neo-Pavlovian Conditioning
Buzz Agents
Retrieval
14. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Medium
Knowledge Function
Socioeconomic Status Score
Attitude-Toward-Object Model
15. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Door-In-The-Face Technique
Behavioral Learning
Attitude-Toward-Behavior Model
Utilitarian Function
16. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Socialization of Family Members
Social Status
Negative Reinforcement
Determined Detractors
17. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Informal Communication Source
Communication Feedback
Core Values
Institutional Advertising
18. When two brand names are featured on a single product
Socialization of Family Members
Co-Branding
Central Route to Persuasion
Family Branding
19. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Covert - Masked or Stealth Marketing
Functional Approach
Elaboration Likelihood Model (ELM)
Advertising Resonance
20. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Aided Recall
Co-Branding
Neo-Pavlovian Conditioning
Informal Communication Source
21. Persistent critics of marketers who initiate bad publicity online
Determined Detractors
Local Strategy
Persuasion Effects
Branded Entertainment
22. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Stimulus Discrimination
Formal Communication Source
Rokeach Value Survey
Communication Feedback
23. Determination if the marketing message was correctly receiver - understood - and interpreted
Objective Measures
Persuasion Effects
Country-of-Origin Effects
Local Strategy
24. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Socioeconomic Status Score
Single-Variable Indexes
Determined Detractors
World Brand
25. Allowing a well-known brand name to be affixed to products of another manufacturer
Geodemographic Clusters
Licensing
Ego-Defensive Function
Rehearsal
26. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Instrumental (operant) Conditioning
Encoding
External Attributions
Neo-Pavlovian Conditioning
27. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Advertising Resonance
Addressable Messages
Socialization of Family Members
Participant Observers
28. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Utilitarian Function
Megabrands
World Brand
Consumer Fieldwork
29. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Branded Entertainment
Social Status
Subjective Measures
Generation Y
30. Researchers who participate in the environment that they are studying without notifying those who are being observed
Negative Reinforcement
Informal Communication Source
Participant Observers
Product Standardization
31. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Global Strategy
Modeling (observational/vicarious learning)
Consumer Fieldwork
Single-Variable Indexes
32. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Tricomponent Attitude Model
Sex Roles
Attitude-Toward-the-Ad Models
Megabrands
33. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
Addressable Messages
Rokeach Value Survey
Positive Reinforcement
Communication Feedback
34. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Knowledge Function
Family Branding
Attitudinal Measures
Social Class
35. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Stimulus Discrimination
Geodemographic Clusters
Single-Variable Indexes
Communication Feedback
36. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Addressable Messages
Consumer Involvement
Social Status
Passive Learning
37. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Attitude-Toward-Object Model
Source Credibility
Hemispheric Lateralizatio
Socialization Agent
38. Phenomenon in which people forget the source of a message buy remember the message itself
Negative Reinforcement
Societal Marketing Concept
Source Amnesia
New Media
39. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Participant Observers
External Attributions
Hemispheric Lateralizatio
Geodemographic Clusters
40. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Attitude-Toward-Object Model
Formal Communication Source
Global Strategy
Traditional Family Life Cycle
41. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Theory-of-Reasoned-Action (TRA) Model
Sleeper Effect
Instrumental (operant) Conditioning
Cognitive Ages
42. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Recognition and Recall Tests
Viral Marketing
Media Strategy
Class Consciousness
43. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
Addressable Advertising
Country-of-Origin Effects
New Media
Knowledge Function
44. A theory that suggests that a person's level of involvement during message processing is a critical factor in determining which route to persuasion is likely to be effective
Country-of-Origin Effects
Socioeconomic Status Score
Elaboration Likelihood Model (ELM)
Value-Expressive Function
45. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Attitude-Toward-Behavior Model
Mixed Strategies
Multiattribute Attitude Models
Internal Attributions
46. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Rokeach Value Survey
Exposure Effects
Cross-Cultural Consumer Analysis
Core Values
47. The perceived honesty and objectivity of the source of the communication
Rokeach Value Survey
Behavioral Learning
Attribution Theory
Source Credibility
48. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Corrective Advertising
Differential Decay
Modeling (observational/vicarious learning)
Passive Learning
49. Determination if an advertisement increased a product's sales
Sale Effects
Single-Variable Indexes
Local Strategy
Attitude-Toward-Behavior Model
50. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Stimulus Discrimination
Attitude-Toward-Object Model
Passive Learning
Value-Expressive Function