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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Theory of Trying to Consume
Instrumental (operant) Conditioning
Stimulus Generalization
Peripheral Route to Persuasion
2. Determination if the marketing message was correctly receiver - understood - and interpreted
Modeling (observational/vicarious learning)
Persuasion Effects
Branded Entertainment
Neo-Pavlovian Conditioning
3. A series of personal evaluations an individual uses to put himself or herself into a social class
Value-Expressive Function
Subjective Measures
Negative Reinforcement
Attitude-Toward-Behavior Model
4. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Unaided Recall
Modeling (observational/vicarious learning)
Multiattribute Attitude Models
Medium
5. An anthropological measurement technique that focuses on observing behavior within a natural environment (often without the subjects awareness)
Class Consciousness
Communication Feedback
Stimulus Generalization
Field Observation
6. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Unaided Recall
Single-Variable Indexes
Exploitive Targeting
Consumer Socialization
7. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Information Processing
Institutional Advertising
Attribution Theory
Exposure Effects
8. The practice of marketing a whole line of company products under the same brand name
Socialization of Family Members
Rokeach Value Survey
Source Credibility
Family Branding
9. A comprehensive theory of the interrelationship among attitudes - intentions and behavior
Megabrands
Communication Feedback
Class Consciousness
Theory-of-Reasoned-Action (TRA) Model
10. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Order Effects
Product Standardization
Central Route to Persuasion
Composite-Variable Indexes
11. The perceived honesty and objectivity of the source of the communication
Source Credibility
Theory-of-Reasoned-Action (TRA) Model
Field Observation
Negative Reinforcement
12. A theory that suggests that a person's level of involvement during message processing is a critical factor in determining which route to persuasion is likely to be effective
Elaboration Likelihood Model (ELM)
Geodemographic Clusters
Class Consciousness
Buzz Agents
13. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
New Media
Modeling (observational/vicarious learning)
Comparative Advertising
Branded Entertainment
14. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Comparative Advertising
New Media
Social Status
Addressable Messages
15. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Intention-to-Buy Scales
Culture
New Media
Buzz Agents
16. Advertising designed to promote a favorable company image rather than specific products
Mixed Strategies
Institutional Advertising
Exploitive Targeting
Cognitive Dissonance Theory
17. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Addressable Advertising
Chunking
Knowledge Function
Attribution Theory
18. The number of consumers exposed to a message and how they react
Door-In-The-Face Technique
Determined Detractors
Exposure Effects
Index of Status Characteristics
19. Psychographic/demographic descriptions of the audience of a specific medium
Stimulus Discrimination
Recognition and Recall Tests
Consumer Ethics
Audience Profile
20. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Co-Branding
Single-Variable Indexes
Covert - Masked or Stealth Marketing
Differential Decay
21. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Hemispheric Lateralizatio
Exploitive Targeting
Chunking
Determined Detractors
22. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Exploitive Targeting
Unaided Recall
Ego-Defensive Function
Differential Decay
23. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Functional Approach
Baby Boomers
Source Amnesia
Theory of Trying to Consume
24. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Utilitarian Function
Central Route to Persuasion
Theory of Trying to Consume
PRIZM NE
25. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Mixed Strategies
Source Credibility
Attitude-Toward-the-Ad Models
Consumer Involvement
26. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Media Strategy
Source Credibility
Modeling (observational/vicarious learning)
Theory of Planned Behavior
27. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Neo-Pavlovian Conditioning
Corrective Advertising
Socioeconomic Status Score
Informal Communication Source
28. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Chunking
Field Observation
Hemispheric Lateralizatio
Broadcast Model
29. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Chunking
Traditional Family Life Cycle
Megabrands
Encoding
30. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Global Strategy
Attitude-Toward-Behavior Model
Objective Measures
Central Route to Persuasion
31. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
Negative Reinforcement
Multiattribute Attitude Models
Branded Entertainment
Knowledge Function
32. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Traditional Family Life Cycle
Index of Status Characteristics
World Brand
Societal Marketing Concept
33. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Comparative Advertising
Participant Observers
Attribution Theory
Local Strategy
34. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Aided Recall
Country-of-Origin Effects
World Brand
Formal Communication Source
35. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Composite-Variable Indexes
Functional Approach
Intention-to-Buy Scales
Rokeach Value Survey
36. Priorities and codes of conduct that both affects and reflects the character of American society
Core Values
Participant Observers
Buzz Agents
Unaided Recall
37. When consumers recode what they have already encoded to include largest amounts of information
Sleeper Effect
Chunking
Licensing
Classical Conditioning
38. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Country-of-Origin Effects
Covert - Masked or Stealth Marketing
Classical Conditioning
Central Route to Persuasion
39. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Persuasion Effects
Medium
Socialization of Family Members
Consumer Fieldwork
40. Phenomenon in which people forget the source of a message buy remember the message itself
Mixed Strategies
Knowledge Function
Source Amnesia
Advertising Resonance
41. Standardizing both product and communications programs when conducting business on a global basis
Socioeconomic Status Score
Global Strategy
Sex Roles
Composite-Variable Indexes
42. Consists of events that strengthen the likelihood of a specific response
Shaping
Market Maven
Positive Reinforcement
Behavioral Learning
43. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Functional Approach
Ego-Defensive Function
Sale Effects
Viral Marketing
44. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Megabrands
Door-In-The-Face Technique
Modeling (observational/vicarious learning)
Core Values
45. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Participant Observers
Consumer Generated Media
Functional Approach
Broadcast Model
46. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Aided Recall
Marketing Ethics
Determined Detractors
Differential Decay
47. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Buzz Agents
Socioeconomic Status Score
Geodemographic Clusters
Ego-Defensive Function
48. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Passive Learning
Participant Observers
Advertising Resonance
Informal Communication Source
49. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Comparative Advertising
Order Effects
Central Route to Persuasion
Differential Decay
50. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Internal Attributions
Positive Reinforcement
Geodemographic Clusters
Sale Effects