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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Rokeach Value Survey
Utilitarian Function
Cognitive Dissonance Theory
Content Analysis
2. Addressable communications that are significantly more response measured than traditional broadcast measures
Stimulus Discrimination
Advertising Resonance
Narrowcast Messages
Theory-of-Reasoned-Action (TRA) Model
3. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
Comparative Advertising
Attitude-Toward-the-Ad Models
PRIZM NE
Tricomponent Attitude Model
4. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Theory of Trying to Consume
Institutional Advertising
Utilitarian Function
Core Values
5. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Societal Marketing Concept
Classical Conditioning
Theory of Planned Behavior
Market Maven
6. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
Socialization of Family Members
World Brand
Formal Communication Source
Attributions Toward Others
7. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Culture
Participant Observers
Consumer Ethics
Recognition and Recall Tests
8. A revision of the traditional marketing concept that suggests that marketers adhere to principles of social responsibility in the marketing of their goods and services; that is - they must endeavor to satisfy the needs and wants of their target mark
Behavioral Learning
Societal Marketing Concept
Peripheral Route to Persuasion
Corrective Advertising
9. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Interference Effects
Peripheral Route to Persuasion
Informal Communication Source
Socialization Agent
10. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Hemispheric Lateralizatio
Consumer Fieldwork
Traditional Family Life Cycle
Generation X
11. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Tricomponent Attitude Model
Door-In-The-Face Technique
Persuasion Effects
Modeling (observational/vicarious learning)
12. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Value-Expressive Function
Socioeconomic Status Score
Internal Attributions
Aided Recall
13. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Sleeper Effect
Door-In-The-Face Technique
External Attributions
Consumer Generated Media
14. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Advertising Wearout
Consumer Involvement
Cognitive Ages
Sex Roles
15. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
Generation Y
Exposure Effects
Communication Feedback
Multiattribute Attitude Models
16. Researchers who participate in the environment that they are studying without notifying those who are being observed
Intention-to-Buy Scales
Participant Observers
Baby Boomers
Door-In-The-Face Technique
17. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Cross-Cultural Consumer Analysis
Corrective Advertising
Consumer Fieldwork
Field Observation
18. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Cognitive Learning
Stimulus Generalization
Core Values
Broadcast Model
19. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Generation Y
Attitude-Toward-the-Ad Models
Single-Variable Indexes
Attitude-Toward-Behavior Model
20. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
New Media
Attitude-Toward-Behavior Model
Consumer Ethics
Content Analysis
21. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Value-Expressive Function
Social Class
Behavioral Learning
Media Strategy
22. Determination if an advertisement increased a product's sales
Sale Effects
Cognitive Associative Learning
Rokeach Value Survey
Socialization of Family Members
23. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Passive Learning
Index of Status Characteristics
Megabrands
Central Route to Persuasion
24. A theory of learning based on mental information processing - often in response to problem solving
Consumer Ethics
Cognitive Learning
Persuasion Effects
Local Strategy
25. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Recognition and Recall Tests
Positive Reinforcement
World Brand
Consumer Fieldwork
26. A comprehensive theory of the interrelationship among attitudes - intentions and behavior
Theory-of-Reasoned-Action (TRA) Model
Addressable Advertising
Foot-In-The-Door Technique
Attitude-Toward-Object Model
27. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Value-Expressive Function
Social Class
Corrective Advertising
Baby Boomers
28. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Social Status
Product Standardization
Theory of Planned Behavior
Field Observation
29. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Knowledge Function
Addressable Advertising
Order Effects
Local Strategy
30. Caused by confusion with competing ads - and make informational retrieval difficult
Central Route to Persuasion
Single-Variable Indexes
Social Class
Interference Effects
31. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Ego-Defensive Function
Cognitive Associative Learning
Megabrands
Consumer Socialization
32. When consumers feel that another person is responsible for either positive or negative product performance
Differential Decay
Self-Perception Theory
Objective Measures
Attributions Toward Others
33. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Unaided Recall
Exposure Effects
New Media
Cognitive Dissonance Theory
34. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Attribution Theory
Local Strategy
Knowledge Function
Utilitarian Function
35. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Megabrands
Negative Reinforcement
Tricomponent Attitude Model
Functional Approach
36. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Addressable Messages
Licensing
Single-Variable Indexes
Recognition and Recall Tests
37. Phenomenon in which people forget the source of a message buy remember the message itself
Source Amnesia
Cross-Cultural Consumer Analysis
Attitude-Toward-Object Model
Information Processing
38. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Media Strategy
Encoding
Determined Detractors
Sleeper Effect
39. Standardizing both product and communications programs when conducting business on a global basis
Global Strategy
Local Strategy
Media Strategy
Internal Attributions
40. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Tricomponent Attitude Model
Utilitarian Function
Sex Roles
Communication Feedback
41. An unpleasant or negative outcome that also serves to encourage a specific behavior
Negative Reinforcement
Traditional Family Life Cycle
Socioeconomic Status Score
Family Branding
42. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Sleeper Effect
World Brand
Order Effects
Megabrands
43. Priorities and codes of conduct that both affects and reflects the character of American society
Attitudinal Measures
Attributions Toward Others
Neo-Pavlovian Conditioning
Core Values
44. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Traditional Family Life Cycle
Intention-to-Buy Scales
Core Values
Theory of Trying to Consume
45. Advertising designed to promote a favorable company image rather than specific products
Institutional Advertising
Tricomponent Attitude Model
Socialization of Family Members
Attributions Toward Others
46. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Communication Feedback
Consumer Generated Media
Tricomponent Attitude Model
Socioeconomic Status Score
47. The process by which we recover information from long-term storage
Retrieval
Family Branding
Recognition and Recall Tests
Product Standardization
48. Psychographic/demographic descriptions of the audience of a specific medium
Audience Profile
Elaboration Likelihood Model (ELM)
Attitudinal Measures
Co-Branding
49. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Stimulus Discrimination
Defensive Attribution
Generation X
Chunking
50. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Global Strategy
Megabrands
Persuasion Effects
Value-Expressive Function