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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Individuals inferences or judgements as to the causes of their own behavior
Socialization Agent
Central Route to Persuasion
Cross-Cultural Consumer Analysis
Self-Perception Theory
2. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Central Route to Persuasion
Composite-Variable Indexes
Product Standardization
Defensive Attribution
3. An unpleasant or negative outcome that also serves to encourage a specific behavior
Negative Reinforcement
Tricomponent Attitude Model
Attribution Theory
Door-In-The-Face Technique
4. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Source Amnesia
Socialization Agent
Index of Status Characteristics
Subjective Measures
5. Portrays consumers' attitudes with regard to an attitude object as a function of consumers perception and assessment of key attributes or beliefs held with regard to the particular attitude object
Socialization Agent
Multiattribute Attitude Models
Media Strategy
Objective Measures
6. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Order Effects
Addressable Messages
Viral Marketing
Cognitive Dissonance Theory
7. When consumers recode what they have already encoded to include largest amounts of information
Formal Communication Source
Chunking
Informal Communication Source
Co-Branding
8. When two brand names are featured on a single product
Co-Branding
World Brand
Consumer Generated Media
Licensing
9. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Broadcast Model
PRIZM NE
Megabrands
Positive Reinforcement
10. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Consumer Fieldwork
Covert - Masked or Stealth Marketing
Determined Detractors
Societal Marketing Concept
11. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Attitude-Toward-Object Model
Consumer Fieldwork
Local Strategy
Socialization of Family Members
12. A marketing strategy that combines elements of the global and local marketing strategies - offering either a customized message and uniform product - or a uniform message and customized product
External Attributions
Mixed Strategies
Shaping
Culture
13. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Stimulus Discrimination
Rehearsal
Cross-Cultural Consumer Analysis
Addressable Messages
14. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Media Strategy
Advertising Resonance
Advertising Wearout
Consumer Socialization
15. The perceived honesty and objectivity of the source of the communication
Source Credibility
Geodemographic Clusters
Formal Communication Source
Defensive Attribution
16. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Door-In-The-Face Technique
Advertising Wearout
Recognition and Recall Tests
Passive Learning
17. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Informal Communication Source
Aided Recall
Attributions Toward Things
Corrective Advertising
18. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Attitude-Toward-the-Ad Models
Broadcast Model
Hemispheric Lateralizatio
Sex Roles
19. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
Tricomponent Attitude Model
Theory of Planned Behavior
Consumer Ethics
Encoding
20. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Negative Reinforcement
Interference Effects
Local Strategy
Classical Conditioning
21. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Covert - Masked or Stealth Marketing
Class Consciousness
Cognitive Learning
Traditional Family Life Cycle
22. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Attributions Toward Others
Instrumental (operant) Conditioning
Core Values
Cognitive Associative Learning
23. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Country-of-Origin Effects
Social Class
Medium
Theory-of-Reasoned-Action (TRA) Model
24. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Attitude-Toward-the-Ad Models
Country-of-Origin Effects
Social Status
Consumer Generated Media
25. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Geodemographic Clusters
Cognitive Ages
Instrumental (operant) Conditioning
Branded Entertainment
26. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
Mixed Strategies
Megabrands
Communication Feedback
Stimulus Generalization
27. Consumers judge a products performance and attribute its success or failure to the product itself
Generation Y
Attributions Toward Things
Cognitive Learning
Information Processing
28. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Socialization Agent
Central Route to Persuasion
Neo-Pavlovian Conditioning
Classical Conditioning
29. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Stimulus Discrimination
Sleeper Effect
Country-of-Origin Effects
World Brand
30. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Covert - Masked or Stealth Marketing
Megabrands
Informal Communication Source
Participant Observers
31. The practice of marketing a whole line of company products under the same brand name
Family Branding
Attribution Theory
Chunking
Product Standardization
32. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Neo-Pavlovian Conditioning
World Brand
Licensing
Foot-In-The-Door Technique
33. A series of personal evaluations an individual uses to put himself or herself into a social class
Subjective Measures
World Brand
Source Credibility
Branded Entertainment
34. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Socialization Agent
Content Analysis
Socialization of Family Members
Physiological Measures
35. Priorities and codes of conduct that both affects and reflects the character of American society
Core Values
Market Maven
Behavioral Learning
Neo-Pavlovian Conditioning
36. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Peripheral Route to Persuasion
Socialization of Family Members
Intention-to-Buy Scales
Informal Communication Source
37. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Institutional Advertising
Positive Reinforcement
External Attributions
Medium
38. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Single-Variable Indexes
Shaping
Attitudinal Measures
Megabrands
39. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Generation X
Encoding
Formal Communication Source
Branded Entertainment
40. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Utilitarian Function
Hemispheric Lateralizatio
Ego-Defensive Function
Co-Branding
41. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
Rehearsal
Knowledge Function
Comparative Advertising
Attitudinal Measures
42. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Internal Attributions
Participant Observers
Informal Communication Source
Shaping
43. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Informal Communication Source
Rokeach Value Survey
Product Standardization
Local Strategy
44. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Rokeach Value Survey
Covert - Masked or Stealth Marketing
Market Maven
Informal Communication Source
45. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Marketing Ethics
Consumer Socialization
Aided Recall
Cognitive Associative Learning
46. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
Instrumental (operant) Conditioning
Comparative Advertising
Sex Roles
Tricomponent Attitude Model
47. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Classical Conditioning
Culture
Cognitive Ages
Elaboration Likelihood Model (ELM)
48. Customizing both product and communications programs by area or country when conducting business on a global basis
Ego-Defensive Function
Local Strategy
Mixed Strategies
Self-Perception Theory
49. Advertising designed to promote a favorable company image rather than specific products
Consumer Fieldwork
Intention-to-Buy Scales
Institutional Advertising
Core Values
50. Allowing a well-known brand name to be affixed to products of another manufacturer
Sex Roles
Composite-Variable Indexes
Licensing
PRIZM NE