SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Content Analysis
Market Maven
Internal Attributions
Passive Learning
2. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Socialization Agent
Broadcast Model
Stimulus Generalization
Addressable Advertising
3. Priorities and codes of conduct that both affects and reflects the character of American society
Narrowcast Messages
Hemispheric Lateralizatio
Core Values
Objective Measures
4. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
Generation X
Tricomponent Attitude Model
Single-Variable Indexes
Cognitive Ages
5. The process by which we recover information from long-term storage
Foot-In-The-Door Technique
Knowledge Function
Retrieval
Socioeconomic Status Score
6. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Co-Branding
Objective Measures
Marketing Ethics
Modeling (observational/vicarious learning)
7. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Baby Boomers
Country-of-Origin Effects
Intention-to-Buy Scales
Cognitive Ages
8. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Unaided Recall
Local Strategy
Sleeper Effect
Branded Entertainment
9. Tests conducted to determine whether consumers remember seeing an ad - the extent to which they have read it or seen it and can recall its content - their resulting attitudes toward the product and the brand - and their purchase intentions
Narrowcast Messages
Chunking
Recognition and Recall Tests
Shaping
10. Consumers judge a products performance and attribute its success or failure to the product itself
Megabrands
Multiattribute Attitude Models
Attributions Toward Things
External Attributions
11. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Comparative Advertising
Elaboration Likelihood Model (ELM)
Advertising Resonance
Attributions Toward Others
12. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Consumer Generated Media
Shaping
Branded Entertainment
Classical Conditioning
13. Allowing a well-known brand name to be affixed to products of another manufacturer
Licensing
Traditional Family Life Cycle
Differential Decay
Participant Observers
14. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Exploitive Targeting
Attributions Toward Others
Communication Feedback
Cognitive Dissonance Theory
15. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Addressable Messages
Passive Learning
Tricomponent Attitude Model
Theory of Planned Behavior
16. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Class Consciousness
Global Strategy
Elaboration Likelihood Model (ELM)
Cognitive Ages
17. Developed by the US Bureau of the Census - which combines three basic socioeconomic variables: occupation - family income - and educational attainment
Traditional Family Life Cycle
Global Strategy
Socioeconomic Status Score
Encoding
18. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Cognitive Learning
New Media
Theory of Trying to Consume
Behavioral Learning
19. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Hemispheric Lateralizatio
Shaping
Subjective Measures
Consumer Fieldwork
20. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Buzz Agents
Communication Feedback
Interference Effects
Instrumental (operant) Conditioning
21. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Attributions Toward Others
Formal Communication Source
Aided Recall
Attitude-Toward-Object Model
22. Consists of events that strengthen the likelihood of a specific response
Door-In-The-Face Technique
Positive Reinforcement
Culture
Geodemographic Clusters
23. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Ego-Defensive Function
Family Branding
Covert - Masked or Stealth Marketing
Attribution Theory
24. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Neo-Pavlovian Conditioning
Socioeconomic Status Score
Objective Measures
Core Values
25. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Cross-Cultural Consumer Analysis
Exposure Effects
Attribution Theory
Social Class
26. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Advertising Wearout
Internal Attributions
Self-Perception Theory
Chunking
27. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Megabrands
Exploitive Targeting
Societal Marketing Concept
Corrective Advertising
28. The premise that observable responses to specific external stimuli signal that learning has taken place
PRIZM NE
Global Strategy
Stimulus-Response Learning
Subjective Measures
29. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Functional Approach
Cognitive Learning
Elaboration Likelihood Model (ELM)
Attributions Toward Others
30. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Addressable Advertising
Intention-to-Buy Scales
Foot-In-The-Door Technique
Branded Entertainment
31. An unpleasant or negative outcome that also serves to encourage a specific behavior
Negative Reinforcement
Peripheral Route to Persuasion
Instrumental (operant) Conditioning
Sleeper Effect
32. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Attitude-Toward-the-Ad Models
Exposure Effects
Addressable Advertising
Sleeper Effect
33. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Defensive Attribution
Recognition and Recall Tests
Formal Communication Source
Participant Observers
34. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Functional Approach
Social Class
Differential Decay
Broadcast Model
35. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Marketing Ethics
Megabrands
Field Observation
Cognitive Associative Learning
36. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Communication Feedback
Product Standardization
PRIZM NE
Index of Status Characteristics
37. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Theory-of-Reasoned-Action (TRA) Model
Generation Y
Passive Learning
Value-Expressive Function
38. Psychographic/demographic descriptions of the audience of a specific medium
Advertising Wearout
Audience Profile
Attitudinal Measures
Branded Entertainment
39. Caused by confusion with competing ads - and make informational retrieval difficult
Single-Variable Indexes
Interference Effects
Elaboration Likelihood Model (ELM)
Class Consciousness
40. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Encoding
Formal Communication Source
Institutional Advertising
Information Processing
41. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
New Media
Media Strategy
Defensive Attribution
Communication Feedback
42. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Sale Effects
Viral Marketing
Exploitive Targeting
Chunking
43. A composite segmentation strategy that uses both geographic variables (zip codes - neighborhoods or blocks) and demographic variables (income - occupation - value or residence) to identify target markets
Rehearsal
Narrowcast Messages
Geodemographic Clusters
Retrieval
44. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Consumer Generated Media
Intention-to-Buy Scales
New Media
Differential Decay
45. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
Index of Status Characteristics
Cognitive Associative Learning
PRIZM NE
Sleeper Effect
46. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Theory of Trying to Consume
Source Credibility
Sex Roles
Socialization Agent
47. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Shaping
Consumer Socialization
Central Route to Persuasion
Defensive Attribution
48. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Media Strategy
Geodemographic Clusters
Comparative Advertising
Composite-Variable Indexes
49. A revision of the traditional marketing concept that suggests that marketers adhere to principles of social responsibility in the marketing of their goods and services; that is - they must endeavor to satisfy the needs and wants of their target mark
PRIZM NE
Societal Marketing Concept
Retrieval
Socialization Agent
50. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Intention-to-Buy Scales
Attitude-Toward-Behavior Model
Functional Approach
Sex Roles