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Test your basic knowledge |
Consumer Behavior
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Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Covert - Masked or Stealth Marketing
Behavioral Learning
Composite-Variable Indexes
Cross-Cultural Consumer Analysis
2. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Cognitive Dissonance Theory
Attitudinal Measures
Buzz Agents
PRIZM NE
3. Making the same response to a slightly different stimuli
Stimulus Generalization
Communication Feedback
Aided Recall
Stimulus Discrimination
4. Persistent critics of marketers who initiate bad publicity online
Determined Detractors
Attributions Toward Others
Product Standardization
Single-Variable Indexes
5. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Utilitarian Function
Local Strategy
Narrowcast Messages
Socialization Agent
6. The amount of status members of one social class have in comparison with members of other social classes
Exposure Effects
Social Status
Central Route to Persuasion
Participant Observers
7. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Foot-In-The-Door Technique
Physiological Measures
Stimulus Generalization
Marketing Ethics
8. Theories based on the premise that learning takes place as the result of observable responses to external stimuli
Objective Measures
Consumer Generated Media
Behavioral Learning
Stimulus-Response Learning
9. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
Comparative Advertising
Subjective Measures
Elaboration Likelihood Model (ELM)
Mixed Strategies
10. Customizing both product and communications programs by area or country when conducting business on a global basis
Aided Recall
Local Strategy
Exploitive Targeting
Classical Conditioning
11. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Source Credibility
Theory of Planned Behavior
Foot-In-The-Door Technique
Class Consciousness
12. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Family Branding
Physiological Measures
Unaided Recall
Consumer Fieldwork
13. Psychographic/demographic descriptions of the audience of a specific medium
Sleeper Effect
Cognitive Associative Learning
Cognitive Learning
Audience Profile
14. Determination if an advertisement increased a product's sales
Central Route to Persuasion
Recognition and Recall Tests
Sale Effects
Consumer Generated Media
15. A series of personal evaluations an individual uses to put himself or herself into a social class
Institutional Advertising
Attitude-Toward-the-Ad Models
Persuasion Effects
Subjective Measures
16. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Consumer Fieldwork
Encoding
Peripheral Route to Persuasion
Cross-Cultural Consumer Analysis
17. Born between 1965-1979 - post baby boomer segment
Aided Recall
Consumer Fieldwork
Generation X
Megabrands
18. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Index of Status Characteristics
Sleeper Effect
Attitude-Toward-Behavior Model
Mixed Strategies
19. Individuals inferences or judgements as to the causes of their own behavior
Foot-In-The-Door Technique
Instrumental (operant) Conditioning
Self-Perception Theory
Passive Learning
20. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Content Analysis
Tricomponent Attitude Model
Theory of Planned Behavior
Attitude-Toward-the-Ad Models
21. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Generation X
Modeling (observational/vicarious learning)
Traditional Family Life Cycle
Positive Reinforcement
22. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
PRIZM NE
Attributions Toward Things
Cross-Cultural Consumer Analysis
Addressable Advertising
23. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Generation Y
Traditional Family Life Cycle
Socioeconomic Status Score
Negative Reinforcement
24. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Utilitarian Function
Advertising Wearout
Elaboration Likelihood Model (ELM)
Exploitive Targeting
25. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Advertising Wearout
Peripheral Route to Persuasion
Country-of-Origin Effects
Addressable Advertising
26. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
Composite-Variable Indexes
Behavioral Learning
Shaping
Baby Boomers
27. Determination if the marketing message was correctly receiver - understood - and interpreted
Persuasion Effects
Class Consciousness
Passive Learning
Neo-Pavlovian Conditioning
28. Allowing a well-known brand name to be affixed to products of another manufacturer
Internal Attributions
Licensing
Family Branding
Sale Effects
29. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Media Strategy
Attitude-Toward-Object Model
Functional Approach
Theory-of-Reasoned-Action (TRA) Model
30. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
World Brand
Content Analysis
Culture
Ego-Defensive Function
31. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Communication Feedback
Addressable Advertising
Marketing Ethics
Encoding
32. Priorities and codes of conduct that both affects and reflects the character of American society
Socialization Agent
Attitudinal Measures
Core Values
Advertising Resonance
33. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Theory-of-Reasoned-Action (TRA) Model
Institutional Advertising
Passive Learning
Chunking
34. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Consumer Involvement
Self-Perception Theory
Order Effects
Product Standardization
35. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
Tricomponent Attitude Model
Cognitive Associative Learning
Socioeconomic Status Score
Stimulus Discrimination
36. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Socialization of Family Members
Theory of Planned Behavior
Physiological Measures
Defensive Attribution
37. A weighted measure of the following socioeconomic variables: occupation - source of income - house type - and dwelling area (quality of neighborhood)
Product Standardization
Media Strategy
Index of Status Characteristics
Consumer Generated Media
38. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Unaided Recall
Attitude-Toward-Object Model
Classical Conditioning
Positive Reinforcement
39. The number of consumers exposed to a message and how they react
Value-Expressive Function
Product Standardization
Knowledge Function
Exposure Effects
40. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
New Media
Retrieval
Theory-of-Reasoned-Action (TRA) Model
Consumer Ethics
41. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Attitudinal Measures
Attitude-Toward-the-Ad Models
Negative Reinforcement
New Media
42. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Neo-Pavlovian Conditioning
Hemispheric Lateralizatio
Sale Effects
Modeling (observational/vicarious learning)
43. Consumers judge a products performance and attribute its success or failure to the product itself
Advertising Resonance
Attributions Toward Others
Attributions Toward Things
Social Status
44. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Cognitive Dissonance Theory
World Brand
Social Class
Cognitive Learning
45. A theory that suggests that a person's level of involvement during message processing is a critical factor in determining which route to persuasion is likely to be effective
Shaping
Source Amnesia
Elaboration Likelihood Model (ELM)
Social Class
46. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Country-of-Origin Effects
Attitudinal Measures
Central Route to Persuasion
Attitude-Toward-Object Model
47. Consists of events that strengthen the likelihood of a specific response
Buzz Agents
Traditional Family Life Cycle
Foot-In-The-Door Technique
Positive Reinforcement
48. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Stimulus Generalization
Communication Feedback
Cognitive Learning
Consumer Socialization
49. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Consumer Fieldwork
Subjective Measures
Advertising Wearout
Generation Y
50. Caused by confusion with competing ads - and make informational retrieval difficult
Generation X
Interference Effects
Social Class
Consumer Fieldwork
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