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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Behavioral Learning
Class Consciousness
Consumer Generated Media
Instrumental (operant) Conditioning
2. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Medium
Ego-Defensive Function
Index of Status Characteristics
Advertising Wearout
3. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Informal Communication Source
Chunking
Single-Variable Indexes
Door-In-The-Face Technique
4. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
Passive Learning
Consumer Fieldwork
Marketing Ethics
Culture
5. A composite segmentation strategy that uses both geographic variables (zip codes - neighborhoods or blocks) and demographic variables (income - occupation - value or residence) to identify target markets
Geodemographic Clusters
Communication Feedback
Theory of Trying to Consume
Multiattribute Attitude Models
6. Consumers judge a products performance and attribute its success or failure to the product itself
Stimulus-Response Learning
Attributions Toward Things
Theory-of-Reasoned-Action (TRA) Model
Attitude-Toward-Behavior Model
7. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
Classical Conditioning
World Brand
Comparative Advertising
Functional Approach
8. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Rokeach Value Survey
Objective Measures
Behavioral Learning
Narrowcast Messages
9. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Generation Y
Communication Feedback
Central Route to Persuasion
Single-Variable Indexes
10. The number of consumers exposed to a message and how they react
Instrumental (operant) Conditioning
Behavioral Learning
Source Amnesia
Exposure Effects
11. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Interference Effects
Passive Learning
Consumer Socialization
Consumer Ethics
12. Customizing both product and communications programs by area or country when conducting business on a global basis
Covert - Masked or Stealth Marketing
Local Strategy
Source Credibility
Societal Marketing Concept
13. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Institutional Advertising
Global Strategy
Addressable Advertising
Theory of Planned Behavior
14. Phenomenon in which people forget the source of a message buy remember the message itself
Peripheral Route to Persuasion
Source Amnesia
Aided Recall
Encoding
15. The premise that observable responses to specific external stimuli signal that learning has taken place
Addressable Advertising
Differential Decay
Internal Attributions
Stimulus-Response Learning
16. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Addressable Advertising
Rehearsal
Tricomponent Attitude Model
Formal Communication Source
17. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Branded Entertainment
Marketing Ethics
Theory of Trying to Consume
Socialization of Family Members
18. The perceived honesty and objectivity of the source of the communication
Source Credibility
Narrowcast Messages
Addressable Messages
Sale Effects
19. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Viral Marketing
Chunking
Attitude-Toward-Object Model
Content Analysis
20. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Exploitive Targeting
Attitudinal Measures
Field Observation
Self-Perception Theory
21. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Generation Y
Socialization of Family Members
Societal Marketing Concept
Covert - Masked or Stealth Marketing
22. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Tricomponent Attitude Model
Modeling (observational/vicarious learning)
Corrective Advertising
Advertising Resonance
23. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Culture
Stimulus Generalization
Index of Status Characteristics
Objective Measures
24. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Persuasion Effects
Neo-Pavlovian Conditioning
Foot-In-The-Door Technique
Socialization of Family Members
25. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Theory-of-Reasoned-Action (TRA) Model
Exposure Effects
External Attributions
Megabrands
26. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Co-Branding
Rehearsal
Stimulus Discrimination
Societal Marketing Concept
27. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
Multiattribute Attitude Models
Geodemographic Clusters
Consumer Socialization
PRIZM NE
28. Psychographic/demographic descriptions of the audience of a specific medium
Audience Profile
Tricomponent Attitude Model
Internal Attributions
Consumer Socialization
29. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Utilitarian Function
Informal Communication Source
Culture
Class Consciousness
30. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Unaided Recall
Tricomponent Attitude Model
Culture
External Attributions
31. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Encoding
Consumer Socialization
Social Status
Buzz Agents
32. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Central Route to Persuasion
Consumer Fieldwork
Determined Detractors
Utilitarian Function
33. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Single-Variable Indexes
Cognitive Ages
Participant Observers
Attitude-Toward-Object Model
34. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Subjective Measures
Sale Effects
Cognitive Dissonance Theory
Societal Marketing Concept
35. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
Recognition and Recall Tests
Behavioral Learning
Composite-Variable Indexes
Rehearsal
36. A theory of learning based on mental information processing - often in response to problem solving
Cognitive Learning
Sex Roles
Neo-Pavlovian Conditioning
Theory of Trying to Consume
37. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
External Attributions
Persuasion Effects
Comparative Advertising
Composite-Variable Indexes
38. A revision of the traditional marketing concept that suggests that marketers adhere to principles of social responsibility in the marketing of their goods and services; that is - they must endeavor to satisfy the needs and wants of their target mark
Classical Conditioning
Sex Roles
Societal Marketing Concept
Recognition and Recall Tests
39. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Institutional Advertising
Comparative Advertising
Audience Profile
Product Standardization
40. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Family Branding
Content Analysis
Branded Entertainment
Cross-Cultural Consumer Analysis
41. Advertising designed to promote a favorable company image rather than specific products
Socialization Agent
Institutional Advertising
Intention-to-Buy Scales
Stimulus Discrimination
42. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Audience Profile
Instrumental (operant) Conditioning
Source Amnesia
Addressable Messages
43. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Intention-to-Buy Scales
Viral Marketing
Source Credibility
Interference Effects
44. When two brand names are featured on a single product
Corrective Advertising
Sleeper Effect
Consumer Fieldwork
Co-Branding
45. Attribution theory suggests that consumers are likely to credit their successes to outside sources
External Attributions
Multiattribute Attitude Models
Elaboration Likelihood Model (ELM)
Sale Effects
46. Born between 1965-1979 - post baby boomer segment
Ego-Defensive Function
Cognitive Learning
Generation X
Culture
47. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Peripheral Route to Persuasion
Knowledge Function
Media Strategy
Shaping
48. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Aided Recall
Sex Roles
Class Consciousness
Stimulus Discrimination
49. An unpleasant or negative outcome that also serves to encourage a specific behavior
Attributions Toward Things
Foot-In-The-Door Technique
Recognition and Recall Tests
Negative Reinforcement
50. The practice of marketing a whole line of company products under the same brand name
Family Branding
Door-In-The-Face Technique
Formal Communication Source
Culture