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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Attributions Toward Things
Addressable Messages
Positive Reinforcement
Cognitive Ages
2. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Attribution Theory
Viral Marketing
Socialization of Family Members
Multiattribute Attitude Models
3. Designing - packageing - pricing - advertising - and distributing products in such a way that negative consequences to consumers - employees - and society in general are avoided
New Media
Retrieval
Marketing Ethics
Composite-Variable Indexes
4. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Cognitive Dissonance Theory
Source Amnesia
Functional Approach
Cognitive Ages
5. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Core Values
Socioeconomic Status Score
Internal Attributions
Co-Branding
6. The practice of marketing a whole line of company products under the same brand name
Family Branding
Elaboration Likelihood Model (ELM)
World Brand
External Attributions
7. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Aided Recall
Neo-Pavlovian Conditioning
Physiological Measures
Cognitive Associative Learning
8. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
Foot-In-The-Door Technique
PRIZM NE
Subjective Measures
Baby Boomers
9. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Communication Feedback
Audience Profile
Aided Recall
Order Effects
10. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Modeling (observational/vicarious learning)
Intention-to-Buy Scales
Source Amnesia
Medium
11. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Communication Feedback
Physiological Measures
Social Class
Advertising Wearout
12. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Exploitive Targeting
Classical Conditioning
Intention-to-Buy Scales
Class Consciousness
13. Attribution theory suggests that consumers are likely to credit their successes to outside sources
Stimulus Discrimination
Cognitive Ages
External Attributions
Family Branding
14. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Utilitarian Function
Neo-Pavlovian Conditioning
Cognitive Dissonance Theory
Audience Profile
15. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Order Effects
Attitudinal Measures
Modeling (observational/vicarious learning)
Co-Branding
16. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Peripheral Route to Persuasion
Cognitive Associative Learning
Advertising Resonance
Theory of Trying to Consume
17. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Family Branding
Functional Approach
Retrieval
Passive Learning
18. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Corrective Advertising
Addressable Messages
Door-In-The-Face Technique
Elaboration Likelihood Model (ELM)
19. Consumers judge a products performance and attribute its success or failure to the product itself
Cognitive Dissonance Theory
Cognitive Learning
Recognition and Recall Tests
Attributions Toward Things
20. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Knowledge Function
Megabrands
Positive Reinforcement
Cognitive Dissonance Theory
21. When consumers recode what they have already encoded to include largest amounts of information
Exploitive Targeting
Chunking
Comparative Advertising
Cognitive Dissonance Theory
22. Determination if the marketing message was correctly receiver - understood - and interpreted
Instrumental (operant) Conditioning
Medium
Persuasion Effects
Peripheral Route to Persuasion
23. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Local Strategy
Behavioral Learning
Shaping
Recognition and Recall Tests
24. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Market Maven
Cross-Cultural Consumer Analysis
Co-Branding
Class Consciousness
25. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Consumer Socialization
Rokeach Value Survey
Class Consciousness
Peripheral Route to Persuasion
26. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Aided Recall
Addressable Messages
Consumer Involvement
Attitude-Toward-Behavior Model
27. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Intention-to-Buy Scales
Persuasion Effects
Global Strategy
Cognitive Dissonance Theory
28. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Core Values
Persuasion Effects
Instrumental (operant) Conditioning
Traditional Family Life Cycle
29. When consumers feel that another person is responsible for either positive or negative product performance
Attributions Toward Others
New Media
Retrieval
Communication Feedback
30. The premise that observable responses to specific external stimuli signal that learning has taken place
Branded Entertainment
Stimulus-Response Learning
Market Maven
Ego-Defensive Function
31. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
Marketing Ethics
Audience Profile
Cognitive Ages
Single-Variable Indexes
32. Standardizing both product and communications programs when conducting business on a global basis
Global Strategy
Co-Branding
Order Effects
Door-In-The-Face Technique
33. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Multiattribute Attitude Models
Social Class
Physiological Measures
Geodemographic Clusters
34. An unpleasant or negative outcome that also serves to encourage a specific behavior
Negative Reinforcement
Behavioral Learning
Exposure Effects
Generation X
35. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Ego-Defensive Function
Consumer Involvement
Field Observation
Socialization Agent
36. Customizing both product and communications programs by area or country when conducting business on a global basis
Local Strategy
Exploitive Targeting
Behavioral Learning
Geodemographic Clusters
37. A component of the functional approach to attitude-change that suggests that consumers want to protect their self-concepts from inner feelings of doubt
Attitude-Toward-the-Ad Models
Ego-Defensive Function
Classical Conditioning
Aided Recall
38. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Narrowcast Messages
Socioeconomic Status Score
Neo-Pavlovian Conditioning
Licensing
39. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Defensive Attribution
Market Maven
Passive Learning
Licensing
40. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Shaping
Foot-In-The-Door Technique
Generation Y
External Attributions
41. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Shaping
Viral Marketing
Positive Reinforcement
Advertising Wearout
42. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Attitude-Toward-Object Model
Attributions Toward Things
Objective Measures
Defensive Attribution
43. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
Narrowcast Messages
Addressable Advertising
Tricomponent Attitude Model
Knowledge Function
44. The perceived honesty and objectivity of the source of the communication
PRIZM NE
Class Consciousness
Source Credibility
Social Class
45. Born between 1965-1979 - post baby boomer segment
Generation X
Theory of Planned Behavior
Intention-to-Buy Scales
Medium
46. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Cognitive Ages
Culture
Classical Conditioning
Information Processing
47. Researchers who participate in the environment that they are studying without notifying those who are being observed
Informal Communication Source
Participant Observers
Internal Attributions
Attitude-Toward-Object Model
48. A composite segmentation strategy that uses both geographic variables (zip codes - neighborhoods or blocks) and demographic variables (income - occupation - value or residence) to identify target markets
Geodemographic Clusters
Source Amnesia
New Media
Stimulus Generalization
49. The amount of status members of one social class have in comparison with members of other social classes
Global Strategy
Mixed Strategies
Social Status
Geodemographic Clusters
50. Making the same response to a slightly different stimuli
Self-Perception Theory
Value-Expressive Function
Stimulus Generalization
Local Strategy