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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
Theory of Trying to Consume
Order Effects
Knowledge Function
Geodemographic Clusters
2. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Attributions Toward Things
Peripheral Route to Persuasion
Interference Effects
Single-Variable Indexes
3. An attitude-change theory that classifies attitudes in terms of four functions: utilitarian - ego-defensive - value-expressive - and knowledge functions
Field Observation
Functional Approach
Viral Marketing
Behavioral Learning
4. Persistent critics of marketers who initiate bad publicity online
Determined Detractors
Consumer Ethics
Attitude-Toward-the-Ad Models
Participant Observers
5. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Attitude-Toward-Behavior Model
Exploitive Targeting
Self-Perception Theory
Intention-to-Buy Scales
6. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Cognitive Ages
Advertising Resonance
Ego-Defensive Function
Co-Branding
7. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Passive Learning
Socialization Agent
World Brand
Core Values
8. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Cognitive Associative Learning
Encoding
Negative Reinforcement
Corrective Advertising
9. Allowing a well-known brand name to be affixed to products of another manufacturer
Subjective Measures
Broadcast Model
Licensing
Persuasion Effects
10. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Encoding
Aided Recall
Recognition and Recall Tests
Unaided Recall
11. A theory that suggests that a person's level of involvement during message processing is a critical factor in determining which route to persuasion is likely to be effective
Branded Entertainment
Elaboration Likelihood Model (ELM)
Attributions Toward Others
Market Maven
12. The silent - mental repetition of material
New Media
Rehearsal
Media Strategy
Rokeach Value Survey
13. A series of personal evaluations an individual uses to put himself or herself into a social class
Multiattribute Attitude Models
Subjective Measures
Advertising Resonance
Licensing
14. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Information Processing
Self-Perception Theory
Stimulus Generalization
Geodemographic Clusters
15. When consumers recode what they have already encoded to include largest amounts of information
Chunking
Door-In-The-Face Technique
Socialization Agent
Shaping
16. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
Multiattribute Attitude Models
Medium
Tricomponent Attitude Model
Advertising Resonance
17. Standardizing both product and communications programs when conducting business on a global basis
Exposure Effects
Market Maven
Global Strategy
Core Values
18. The amount of status members of one social class have in comparison with members of other social classes
Buzz Agents
Cognitive Learning
Mixed Strategies
Social Status
19. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Societal Marketing Concept
Consumer Fieldwork
Classical Conditioning
Traditional Family Life Cycle
20. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
Buzz Agents
PRIZM NE
Co-Branding
Theory-of-Reasoned-Action (TRA) Model
21. Phenomenon in which people forget the source of a message buy remember the message itself
Source Amnesia
Consumer Involvement
New Media
Traditional Family Life Cycle
22. The perceived honesty and objectivity of the source of the communication
Source Credibility
Sleeper Effect
Narrowcast Messages
Cognitive Learning
23. A marketing strategy that combines elements of the global and local marketing strategies - offering either a customized message and uniform product - or a uniform message and customized product
Instrumental (operant) Conditioning
Consumer Generated Media
Participant Observers
Mixed Strategies
24. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Institutional Advertising
Market Maven
Local Strategy
Corrective Advertising
25. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Consumer Generated Media
Participant Observers
Stimulus Discrimination
Cognitive Learning
26. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Social Class
Megabrands
Determined Detractors
Objective Measures
27. Addressable communications that are significantly more response measured than traditional broadcast measures
Subjective Measures
Viral Marketing
Narrowcast Messages
Family Branding
28. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Composite-Variable Indexes
Source Amnesia
Market Maven
Advertising Resonance
29. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Generation Y
Socialization of Family Members
Passive Learning
Product Standardization
30. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Rehearsal
Cross-Cultural Consumer Analysis
Ego-Defensive Function
Passive Learning
31. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
Field Observation
Comparative Advertising
Cognitive Associative Learning
Order Effects
32. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Shaping
Recognition and Recall Tests
Stimulus Generalization
Addressable Advertising
33. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Megabrands
Knowledge Function
Audience Profile
Field Observation
34. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Differential Decay
Generation X
Socialization of Family Members
Buzz Agents
35. Individuals inferences or judgements as to the causes of their own behavior
Cross-Cultural Consumer Analysis
PRIZM NE
Viral Marketing
Self-Perception Theory
36. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
New Media
Local Strategy
Attitude-Toward-Behavior Model
Addressable Messages
37. Tests conducted to determine whether consumers remember seeing an ad - the extent to which they have read it or seen it and can recall its content - their resulting attitudes toward the product and the brand - and their purchase intentions
Local Strategy
Elaboration Likelihood Model (ELM)
Recognition and Recall Tests
Generation Y
38. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Value-Expressive Function
Stimulus Discrimination
Attribution Theory
Order Effects
39. The practice of marketing a whole line of company products under the same brand name
Family Branding
Buzz Agents
Product Standardization
Internal Attributions
40. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Shaping
Participant Observers
Attitudinal Measures
Media Strategy
41. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Utilitarian Function
Negative Reinforcement
Hemispheric Lateralizatio
Branded Entertainment
42. The premise that observable responses to specific external stimuli signal that learning has taken place
Modeling (observational/vicarious learning)
Information Processing
Addressable Advertising
Stimulus-Response Learning
43. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Shaping
Physiological Measures
Market Maven
Social Class
44. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Attitude-Toward-the-Ad Models
Sleeper Effect
Field Observation
Hemispheric Lateralizatio
45. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Covert - Masked or Stealth Marketing
Attribution Theory
Internal Attributions
Traditional Family Life Cycle
46. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Culture
Corrective Advertising
Peripheral Route to Persuasion
Family Branding
47. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Traditional Family Life Cycle
Formal Communication Source
Consumer Socialization
Retrieval
48. The process by which we recover information from long-term storage
Physiological Measures
Retrieval
Knowledge Function
Marketing Ethics
49. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Cognitive Dissonance Theory
Medium
Mixed Strategies
Attributions Toward Things
50. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Marketing Ethics
Differential Decay
Formal Communication Source
Social Status