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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An unpleasant or negative outcome that also serves to encourage a specific behavior
Instrumental (operant) Conditioning
Retrieval
Negative Reinforcement
Cross-Cultural Consumer Analysis
2. The amount of status members of one social class have in comparison with members of other social classes
Geodemographic Clusters
Family Branding
Social Status
Global Strategy
3. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Consumer Fieldwork
Cognitive Learning
Classical Conditioning
Cross-Cultural Consumer Analysis
4. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Classical Conditioning
Communication Feedback
Viral Marketing
Defensive Attribution
5. A model that proposes that a consumer forms various feelings (affects) and judgments (cognition) as the result of exposure to an advertisement - which - in turn - affect the consumer's attitude toward the ad and beliefs and attitudes toward the br
Attitude-Toward-the-Ad Models
Unaided Recall
Source Amnesia
Hemispheric Lateralizatio
6. Moral rules that apply to consumers - such as the choices to return a used item for a refund - shoplift - and engages in software piracy - as well as the steps the company takes to counter these actions - such as charging restocking fees and lim
Theory of Planned Behavior
Consumer Ethics
Narrowcast Messages
Consumer Generated Media
7. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Attribution Theory
Attitudinal Measures
Social Status
Consumer Ethics
8. A process that includes imparting to children and other family members the basic values and modes of behavior consistent with the culture
Socialization of Family Members
Tricomponent Attitude Model
Cognitive Learning
Determined Detractors
9. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Stimulus Generalization
Sale Effects
Consumer Fieldwork
Cross-Cultural Consumer Analysis
10. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Persuasion Effects
Advertising Wearout
Mixed Strategies
Megabrands
11. Consumers judge a products performance and attribute its success or failure to the product itself
Baby Boomers
Consumer Socialization
Attributions Toward Things
Institutional Advertising
12. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Viral Marketing
Cognitive Learning
Licensing
Media Strategy
13. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
World Brand
Cross-Cultural Consumer Analysis
Retrieval
Viral Marketing
14. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Sale Effects
Social Class
External Attributions
Multiattribute Attitude Models
15. Standardizing both product and communications programs when conducting business on a global basis
Family Branding
Global Strategy
Knowledge Function
Exploitive Targeting
16. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Theory of Trying to Consume
Aided Recall
Socialization of Family Members
Unaided Recall
17. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Communication Feedback
Addressable Messages
Order Effects
Value-Expressive Function
18. Consists of events that strengthen the likelihood of a specific response
Global Strategy
Positive Reinforcement
Narrowcast Messages
Physiological Measures
19. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Passive Learning
Sleeper Effect
Socialization Agent
Institutional Advertising
20. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Modeling (observational/vicarious learning)
Licensing
Market Maven
Cognitive Learning
21. Determination if the marketing message was correctly receiver - understood - and interpreted
Persuasion Effects
Cognitive Associative Learning
Cross-Cultural Consumer Analysis
Informal Communication Source
22. Researchers who participate in the environment that they are studying without notifying those who are being observed
Self-Perception Theory
Institutional Advertising
Social Status
Participant Observers
23. A component of the functional approach to attitude-change theory that suggests consumers hold certain attitudes partly because of the brand's utility
Utilitarian Function
Central Route to Persuasion
Rehearsal
Recognition and Recall Tests
24. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Content Analysis
Stimulus-Response Learning
Theory of Trying to Consume
Global Strategy
25. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
New Media
Determined Detractors
Knowledge Function
External Attributions
26. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Cognitive Ages
Attribution Theory
Consumer Socialization
Socioeconomic Status Score
27. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Sale Effects
Advertising Resonance
Core Values
Stimulus-Response Learning
28. Priorities and codes of conduct that both affects and reflects the character of American society
Branded Entertainment
Advertising Wearout
Core Values
Theory of Trying to Consume
29. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Retrieval
Classical Conditioning
Geodemographic Clusters
Product Standardization
30. Customizing both product and communications programs by area or country when conducting business on a global basis
Institutional Advertising
Local Strategy
Internal Attributions
Passive Learning
31. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Informal Communication Source
Ego-Defensive Function
Sale Effects
Sex Roles
32. Born between 1965-1979 - post baby boomer segment
Cognitive Ages
Country-of-Origin Effects
Theory of Trying to Consume
Generation X
33. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Aided Recall
Instrumental (operant) Conditioning
Theory-of-Reasoned-Action (TRA) Model
Addressable Advertising
34. Addressable communications that are significantly more response measured than traditional broadcast measures
New Media
Narrowcast Messages
Market Maven
Classical Conditioning
35. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
External Attributions
Single-Variable Indexes
Cognitive Associative Learning
Advertising Wearout
36. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Sale Effects
Knowledge Function
Baby Boomers
Institutional Advertising
37. A theory of learning based on mental information processing - often in response to problem solving
Rehearsal
Audience Profile
Cognitive Learning
Theory of Trying to Consume
38. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Geodemographic Clusters
Modeling (observational/vicarious learning)
Local Strategy
Branded Entertainment
39. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Local Strategy
Country-of-Origin Effects
External Attributions
Source Amnesia
40. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
External Attributions
Formal Communication Source
Local Strategy
Advertising Resonance
41. Phenomenon in which people forget the source of a message buy remember the message itself
Baby Boomers
External Attributions
Advertising Wearout
Source Amnesia
42. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Co-Branding
Consumer Ethics
Socialization Agent
New Media
43. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Branded Entertainment
Socioeconomic Status Score
Product Standardization
Cognitive Dissonance Theory
44. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Socioeconomic Status Score
Formal Communication Source
Mixed Strategies
Rokeach Value Survey
45. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Consumer Ethics
Corrective Advertising
Informal Communication Source
Narrowcast Messages
46. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Information Processing
Aided Recall
Foot-In-The-Door Technique
Family Branding
47. The process by which we recover information from long-term storage
Medium
Market Maven
Order Effects
Retrieval
48. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Passive Learning
Country-of-Origin Effects
Door-In-The-Face Technique
Value-Expressive Function
49. The practice of marketing a whole line of company products under the same brand name
Consumer Socialization
Family Branding
Hemispheric Lateralizatio
Geodemographic Clusters
50. The premise that observable responses to specific external stimuli signal that learning has taken place
Knowledge Function
Informal Communication Source
Stimulus-Response Learning
Modeling (observational/vicarious learning)