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Test your basic knowledge |
Consumer Behavior
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Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Baby Boomers
Intention-to-Buy Scales
Modeling (observational/vicarious learning)
Theory of Trying to Consume
2. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Rokeach Value Survey
Addressable Advertising
Hemispheric Lateralizatio
Physiological Measures
3. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Cognitive Ages
Attribution Theory
Door-In-The-Face Technique
Audience Profile
4. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Attribution Theory
Ego-Defensive Function
Local Strategy
Defensive Attribution
5. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
Knowledge Function
Field Observation
Global Strategy
Generation X
6. Researchers who participate in the environment that they are studying without notifying those who are being observed
Single-Variable Indexes
Hemispheric Lateralizatio
Participant Observers
Advertising Resonance
7. The perceived honesty and objectivity of the source of the communication
Source Credibility
Utilitarian Function
Attributions Toward Things
Foot-In-The-Door Technique
8. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Aided Recall
Co-Branding
Corrective Advertising
Passive Learning
9. Caused by confusion with competing ads - and make informational retrieval difficult
Negative Reinforcement
Interference Effects
Mixed Strategies
Stimulus Generalization
10. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Informal Communication Source
Traditional Family Life Cycle
Theory of Planned Behavior
Consumer Generated Media
11. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Sale Effects
Order Effects
Exploitive Targeting
Differential Decay
12. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Baby Boomers
Attributions Toward Others
Local Strategy
Audience Profile
13. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
New Media
Aided Recall
Core Values
Exploitive Targeting
14. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Neo-Pavlovian Conditioning
Shaping
Consumer Involvement
Recognition and Recall Tests
15. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Socialization Agent
Rokeach Value Survey
Comparative Advertising
Central Route to Persuasion
16. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Addressable Messages
Behavioral Learning
Theory of Trying to Consume
Culture
17. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Interference Effects
Buzz Agents
World Brand
Hemispheric Lateralizatio
18. A theory of learning based on mental information processing - often in response to problem solving
Consumer Generated Media
Shaping
Cognitive Learning
Generation X
19. The use of a single socioeconomic variable (such as income) to estimate an individual's relative social class
External Attributions
Single-Variable Indexes
Marketing Ethics
Co-Branding
20. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Instrumental (operant) Conditioning
Sale Effects
Consumer Involvement
Unaided Recall
21. An unpleasant or negative outcome that also serves to encourage a specific behavior
Covert - Masked or Stealth Marketing
Cross-Cultural Consumer Analysis
Negative Reinforcement
Stimulus Discrimination
22. The process by which we recover information from long-term storage
Sex Roles
Institutional Advertising
Retrieval
Theory of Trying to Consume
23. The ability to select a specific stimulus from among similar stimuli because of perceived differences
Traditional Family Life Cycle
Stimulus Discrimination
Multiattribute Attitude Models
Formal Communication Source
24. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Culture
Cognitive Dissonance Theory
Knowledge Function
Addressable Messages
25. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
Foot-In-The-Door Technique
Communication Feedback
Field Observation
Theory-of-Reasoned-Action (TRA) Model
26. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Ego-Defensive Function
Licensing
Theory of Trying to Consume
Country-of-Origin Effects
27. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
Composite-Variable Indexes
Socialization of Family Members
Determined Detractors
Aided Recall
28. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Stimulus-Response Learning
Theory of Planned Behavior
Product Standardization
Medium
29. The number of consumers exposed to a message and how they react
Composite-Variable Indexes
Exposure Effects
Baby Boomers
Consumer Socialization
30. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Megabrands
Passive Learning
Product Standardization
Composite-Variable Indexes
31. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
Consumer Generated Media
Generation X
Comparative Advertising
Attribution Theory
32. A theory that suggest consumers are likely to accept credit for successful outcomes (internal attribution) and to blame other persons or products for failure (external attribution)
Negative Reinforcement
Defensive Attribution
Covert - Masked or Stealth Marketing
Functional Approach
33. Wordplay - often used to create a double meaning - used in combination with a relevant picture
Communication Feedback
Advertising Resonance
Attributions Toward Others
Behavioral Learning
34. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Internal Attributions
Rokeach Value Survey
Comparative Advertising
Cognitive Associative Learning
35. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Broadcast Model
Chunking
Generation X
Tricomponent Attitude Model
36. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Cognitive Dissonance Theory
Information Processing
Foot-In-The-Door Technique
Consumer Generated Media
37. The point at which an individual can become satiated with numerous exposures and both attention and retention decline
Attitude-Toward-Behavior Model
Theory of Planned Behavior
Advertising Wearout
Corrective Advertising
38. A composite segmentation strategy that uses both geographic variables (zip codes - neighborhoods or blocks) and demographic variables (income - occupation - value or residence) to identify target markets
Elaboration Likelihood Model (ELM)
Physiological Measures
Consumer Fieldwork
Geodemographic Clusters
39. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Socialization Agent
Knowledge Function
Neo-Pavlovian Conditioning
Field Observation
40. A component of the functional approach to attitude-change that suggests that consumers want to protect their self-concepts from inner feelings of doubt
Defensive Attribution
Determined Detractors
Ego-Defensive Function
Source Amnesia
41. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Internal Attributions
Aided Recall
Culture
Corrective Advertising
42. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Attitude-Toward-Object Model
Branded Entertainment
Functional Approach
Order Effects
43. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Exposure Effects
Chunking
Market Maven
Megabrands
44. The practice of encouraging individuals to pass on an email message to others - thus creating the potential for exponential growth in the message's exposure and infuence
Chunking
Global Strategy
Viral Marketing
Unaided Recall
45. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Shaping
Physiological Measures
Branded Entertainment
Attitudinal Measures
46. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Value-Expressive Function
Determined Detractors
Information Processing
Behavioral Learning
47. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Behavioral Learning
Covert - Masked or Stealth Marketing
Broadcast Model
Addressable Advertising
48. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Cognitive Associative Learning
Consumer Socialization
Advertising Wearout
Knowledge Function
49. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
Persuasion Effects
Chunking
Attitude-Toward-Behavior Model
PRIZM NE
50. Individuals inferences or judgements as to the causes of their own behavior
Self-Perception Theory
Baby Boomers
Modeling (observational/vicarious learning)
Composite-Variable Indexes