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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Differential Decay
Cognitive Learning
Sleeper Effect
Knowledge Function
2. According to Pavlovian theory - conditioned learning results when a stimulus paired with another stimulus that elicits a known response serves to product the same response by itself
Knowledge Function
Classical Conditioning
PRIZM NE
Culture
3. Observational research by anthropologists of the behaviors of a small sample of people from a particular society
Consumer Fieldwork
Cognitive Dissonance Theory
Baby Boomers
Attribution Theory
4. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Branded Entertainment
Exploitive Targeting
Covert - Masked or Stealth Marketing
Objective Measures
5. The practice of marketing a whole line of company products under the same brand name
Baby Boomers
Family Branding
Persuasion Effects
Negative Reinforcement
6. Mostly refers to advertising by premier online merchants who analyze the purchase behaviors of their users and utilize this data to make customized recommendations to individual users about future offerings.
Recognition and Recall Tests
Addressable Advertising
Consumer Ethics
Stimulus-Response Learning
7. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Geodemographic Clusters
Traditional Family Life Cycle
Culture
Stimulus Generalization
8. The consumer is shown an ad and asked whether he or she remembers seeing it and recalls any of its salient points
Institutional Advertising
Persuasion Effects
Attitude-Toward-Behavior Model
Aided Recall
9. Advertising technique in which all the viewers of a given TV show or readers of a magazine receiver the same advertising content
Stimulus-Response Learning
Traditional Family Life Cycle
Broadcast Model
Generation Y
10. A component of the functional approach to attitude-change theory that suggests that attitudes express consumers' general values - lifestyles - and outlook
Stimulus Generalization
Value-Expressive Function
Chunking
Megabrands
11. Tests conducted to determine whether consumers remember seeing an ad - the extent to which they have read it or seen it and can recall its content - their resulting attitudes toward the product and the brand - and their purchase intentions
Field Observation
Recognition and Recall Tests
Index of Status Characteristics
Single-Variable Indexes
12. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Cognitive Dissonance Theory
Cross-Cultural Consumer Analysis
Theory of Planned Behavior
Elaboration Likelihood Model (ELM)
13. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Unaided Recall
Theory of Trying to Consume
Internal Attributions
Culture
14. The number of consumers exposed to a message and how they react
Instrumental (operant) Conditioning
Multiattribute Attitude Models
Exposure Effects
Country-of-Origin Effects
15. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Door-In-The-Face Technique
Narrowcast Messages
Socialization Agent
Baby Boomers
16. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
New Media
Communication Feedback
Participant Observers
Covert - Masked or Stealth Marketing
17. The process - started in childhood - by which an individual learns the skills and attitudes relevant to consumer purchase behavior
Consumer Socialization
Participant Observers
Narrowcast Messages
Generation X
18. Unethical marketing directed to groups that are especially vulnerable to undue influence by advertising - such as children and persons of lesser education
Exploitive Targeting
Attitude-Toward-Behavior Model
Central Route to Persuasion
Negative Reinforcement
19. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Encoding
Socialization Agent
Cross-Cultural Consumer Analysis
Traditional Family Life Cycle
20. Researchers who participate in the environment that they are studying without notifying those who are being observed
Theory-of-Reasoned-Action (TRA) Model
Informal Communication Source
Foot-In-The-Door Technique
Participant Observers
21. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Consumer Generated Media
Marketing Ethics
Buzz Agents
Advertising Resonance
22. Determination if the marketing message was correctly receiver - understood - and interpreted
Theory of Trying to Consume
Elaboration Likelihood Model (ELM)
Exposure Effects
Persuasion Effects
23. A theory of attitude change that suggests individuals form attitudes that are consistent with their own prior behavior
Negative Reinforcement
Foot-In-The-Door Technique
Institutional Advertising
Socioeconomic Status Score
24. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Composite-Variable Indexes
Intention-to-Buy Scales
External Attributions
Social Class
25. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Social Status
Attribution Theory
Stimulus Generalization
Advertising Resonance
26. Making the same response to a slightly different stimuli
Order Effects
Multiattribute Attitude Models
Stimulus Generalization
Narrowcast Messages
27. A component of the functional approach to attitude-change that suggests that consumers want to protect their self-concepts from inner feelings of doubt
Attributions Toward Things
Ego-Defensive Function
Market Maven
Chunking
28. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
New Media
Consumer Involvement
Composite-Variable Indexes
Negative Reinforcement
29. An unpleasant or negative outcome that also serves to encourage a specific behavior
Family Branding
Self-Perception Theory
Defensive Attribution
Negative Reinforcement
30. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Product Standardization
Single-Variable Indexes
Megabrands
Neo-Pavlovian Conditioning
31. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Exploitive Targeting
Consumer Socialization
Consumer Involvement
Neo-Pavlovian Conditioning
32. Psychographic/demographic descriptions of the audience of a specific medium
Consumer Ethics
Defensive Attribution
Shaping
Audience Profile
33. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Megabrands
Peripheral Route to Persuasion
Communication Feedback
Medium
34. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Buzz Agents
Content Analysis
Door-In-The-Face Technique
Core Values
35. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Differential Decay
Communication Feedback
Neo-Pavlovian Conditioning
Core Values
36. Persistent critics of marketers who initiate bad publicity online
External Attributions
Differential Decay
Hemispheric Lateralizatio
Determined Detractors
37. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Social Class
Encoding
Consumer Involvement
Attribution Theory
38. Born between 1965-1979 - post baby boomer segment
Co-Branding
Generation X
Sex Roles
Sleeper Effect
39. When consumers recode what they have already encoded to include largest amounts of information
Persuasion Effects
Attitude-Toward-Object Model
External Attributions
Chunking
40. A theory of learning based on mental information processing - often in response to problem solving
Advertising Resonance
Field Observation
Composite-Variable Indexes
Cognitive Learning
41. Caused by confusion with competing ads - and make informational retrieval difficult
Interference Effects
Medium
Unaided Recall
Hemispheric Lateralizatio
42. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Unaided Recall
Intention-to-Buy Scales
Attitudinal Measures
Socialization of Family Members
43. Products that are manufactured - packaged - and positioned the same way regardless of the country in which they are sold
World Brand
PRIZM NE
Stimulus-Response Learning
Stimulus Discrimination
44. The perception a consumer has of a product based on where it is manufactured - due to reputation or personal biases
Theory-of-Reasoned-Action (TRA) Model
Country-of-Origin Effects
Branded Entertainment
Differential Decay
45. A composite index of geographic and socioeconomic factors expressed in residential zip-code neighborhoods from which geodemographic consumer segments are formed
Media Strategy
Ego-Defensive Function
PRIZM NE
Consumer Socialization
46. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Institutional Advertising
Market Maven
Intention-to-Buy Scales
Central Route to Persuasion
47. Priorities and codes of conduct that both affects and reflects the character of American society
Core Values
Socialization Agent
Persuasion Effects
Attributions Toward Things
48. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Socioeconomic Status Score
Cognitive Dissonance Theory
Societal Marketing Concept
Media Strategy
49. A cognitive theory of human learning patterned after a computer information processing that focuses on how information is stored in human memory and how it is retrieved
Elaboration Likelihood Model (ELM)
Consumer Ethics
Consumer Involvement
Information Processing
50. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Media Strategy
New Media
Rokeach Value Survey
Ego-Defensive Function