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Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Researchers who participate in the environment that they are studying without notifying those who are being observed
Advertising Resonance
Attitude-Toward-Object Model
Negative Reinforcement
Participant Observers
2. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Objective Measures
Megabrands
Cognitive Associative Learning
Door-In-The-Face Technique
3. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Socioeconomic Status Score
Branded Entertainment
Mixed Strategies
Door-In-The-Face Technique
4. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
New Media
Market Maven
Recognition and Recall Tests
Index of Status Characteristics
5. A communication channel - generally classified as either impersonal (mass medium) and interpersonal (conversations between people)
Socioeconomic Status Score
Utilitarian Function
Cognitive Associative Learning
Medium
6. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Persuasion Effects
Differential Decay
Corrective Advertising
Content Analysis
7. The tendency for persuasive communications to lose the impact of source credibility over time (example - the influence of a message from a high credibility source tends to decrease over time; the influence of a message from a low credibility source
Megabrands
Determined Detractors
Consumer Socialization
Sleeper Effect
8. Addressable communications that are significantly more response measured than traditional broadcast measures
Comparative Advertising
Advertising Wearout
Narrowcast Messages
Knowledge Function
9. Tests conducted to determine whether consumers remember seeing an ad - the extent to which they have read it or seen it and can recall its content - their resulting attitudes toward the product and the brand - and their purchase intentions
Tricomponent Attitude Model
Informal Communication Source
Central Route to Persuasion
Recognition and Recall Tests
10. A behavioral theory of learning based on a trial-and-error process - with habits formed as the result of positive experiences resulting from specific behaviors
Theory of Planned Behavior
Instrumental (operant) Conditioning
Order Effects
Central Route to Persuasion
11. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Content Analysis
Information Processing
Socioeconomic Status Score
New Media
12. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Corrective Advertising
Content Analysis
Peripheral Route to Persuasion
Foot-In-The-Door Technique
13. The process by which the sender (or source) of a communication message selects and assigns words or visual images to represent the message's contents
Sleeper Effect
Media Strategy
Encoding
Rokeach Value Survey
14. Customizing both product and communications programs by area or country when conducting business on a global basis
Local Strategy
Defensive Attribution
Intention-to-Buy Scales
Consumer Generated Media
15. Consumers judge a products performance and attribute its success or failure to the product itself
Branded Entertainment
Attributions Toward Things
Determined Detractors
PRIZM NE
16. Consists of events that strengthen the likelihood of a specific response
Cognitive Associative Learning
Advertising Wearout
Positive Reinforcement
Viral Marketing
17. Research to determine the extent to which consumers of two or more nations are similar in relation to specific consumption behavior
Cross-Cultural Consumer Analysis
Institutional Advertising
Intention-to-Buy Scales
Viral Marketing
18. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Family Branding
Stimulus Discrimination
Theory of Planned Behavior
Class Consciousness
19. The learning of associations among events through classical conditioning that allows the organism to anticipate and represent its environment
Cognitive Associative Learning
Attitude-Toward-Behavior Model
Rehearsal
Audience Profile
20. Priorities and codes of conduct that both affects and reflects the character of American society
Core Values
PRIZM NE
Chunking
Branded Entertainment
21. Uninvoled consumers can be attracted through peripheral advertising cues such as the model or the setting
Peripheral Route to Persuasion
Rokeach Value Survey
Attitudinal Measures
Media Strategy
22. Marketing messages and promotional materials that appear to come from independent parties - although they are sent by marketers
Covert - Masked or Stealth Marketing
Chunking
Comparative Advertising
Societal Marketing Concept
23. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Social Status
Cognitive Learning
Passive Learning
Sale Effects
24. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Medium
Mixed Strategies
Single-Variable Indexes
Theory of Planned Behavior
25. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Licensing
Physiological Measures
Information Processing
Attributions Toward Things
26. Born between 1965-1979 - post baby boomer segment
Retrieval
Generation X
Determined Detractors
Social Status
27. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Socioeconomic Status Score
Functional Approach
Advertising Resonance
Consumer Involvement
28. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Rehearsal
Audience Profile
Traditional Family Life Cycle
Socialization of Family Members
29. A model that proposes that a consumer's attitude toward a product or brand is a function of the presence of certain attributes and the consumer's evaluation of those attributes
Recognition and Recall Tests
Determined Detractors
Attitude-Toward-Object Model
Chunking
30. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Cognitive Ages
World Brand
Central Route to Persuasion
Determined Detractors
31. When consumers feel that another person is responsible for either positive or negative product performance
Attributions Toward Others
Cognitive Learning
Source Credibility
Class Consciousness
32. An unpleasant or negative outcome that also serves to encourage a specific behavior
Negative Reinforcement
Consumer Socialization
Field Observation
Interference Effects
33. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Media Strategy
Foot-In-The-Door Technique
Encoding
Co-Branding
34. Discomfort or dissonance occurs when a consumer holds conflicting thoughts about a belief or an attitude object
Cognitive Dissonance Theory
Content Analysis
Geodemographic Clusters
Market Maven
35. A form of retraction or clarification a company must issue when it makes false or misleading claims in its advertising
Family Branding
Interference Effects
Corrective Advertising
Elaboration Likelihood Model (ELM)
36. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Advertising Wearout
Attitudinal Measures
Sex Roles
Central Route to Persuasion
37. All ads that reach the consumer online and on any mobile communication devices such as PDAs - cell phones and smartphones (aka mobile advertising)
Medium
Defensive Attribution
Consumer Generated Media
Consumer Ethics
38. The perceived honesty and objectivity of the source of the communication
Narrowcast Messages
Global Strategy
Consumer Generated Media
Source Credibility
39. The sum total of learned beliefs - values and customs that serve to direct the consumer behavior of members of a particular society
Corrective Advertising
Socioeconomic Status Score
Stimulus-Response Learning
Culture
40. The practice of marketing a whole line of company products under the same brand name
Family Branding
Theory-of-Reasoned-Action (TRA) Model
Exploitive Targeting
Class Consciousness
41. Messages that can be customized and addressed to various receivers. different receivers can get varied renderings of the same basic message
Addressable Messages
Consumer Ethics
Media Strategy
New Media
42. A model that proposes that a consumer's attitude toward a specific behavior is a function of how strongly he or she believes that the action will lead to a specific outcome
Central Route to Persuasion
Addressable Messages
Attitude-Toward-Behavior Model
Cognitive Dissonance Theory
43. A theory of learning based on mental information processing - often in response to problem solving
Cognitive Learning
Rehearsal
Communication Feedback
Covert - Masked or Stealth Marketing
44. The approximately 71 million Americans who were born between the years of 1977 and 1994 (the children of the baby boomers)
Neo-Pavlovian Conditioning
Positive Reinforcement
Generation Y
Retrieval
45. A component of the functional approach to attitude-change theory that suggest that consumers have a strong need to know and understand the people and products with which they come into contact
Utilitarian Function
Knowledge Function
Socioeconomic Status Score
Consumer Socialization
46. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Modeling (observational/vicarious learning)
Covert - Masked or Stealth Marketing
Social Class
Consumer Involvement
47. Caused by confusion with competing ads - and make informational retrieval difficult
Culture
Modeling (observational/vicarious learning)
Interference Effects
Classical Conditioning
48. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Theory of Planned Behavior
Attribution Theory
Class Consciousness
Determined Detractors
49. A marketing strategy that combines elements of the global and local marketing strategies - offering either a customized message and uniform product - or a uniform message and customized product
Interference Effects
Mixed Strategies
Door-In-The-Face Technique
Hemispheric Lateralizatio
50. Determination if an advertisement increased a product's sales
Theory of Planned Behavior
Informal Communication Source
Sale Effects
Social Status