SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Consumer Behavior
Start Test
Study First
Subject
:
business-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Others behave in response to certain situations (stimuli) and the ensuing results (reinforcement) that occur - and they imitate (model) the positively reinforced behavior when faced with similar situations
Chunking
Modeling (observational/vicarious learning)
Ego-Defensive Function
Theory of Planned Behavior
2. An orientation for assessing whether to use a global versus local marketing strategy concentration on high-tech to high-touch continuum
Elaboration Likelihood Model (ELM)
Product Standardization
Comparative Advertising
Attributions Toward Things
3. An index that combines a number of socioeconomic variables (such as education - income - occupation) to form one overall measure of social class standing
Composite-Variable Indexes
Determined Detractors
Aided Recall
Socialization Agent
4. Measures concerned with consumers' overall feelings about the product and the brand and their purchase intentions
Classical Conditioning
Attitudinal Measures
Peripheral Route to Persuasion
Utilitarian Function
5. A theory that suggest the memory of a negative cue simply decays faster than the message itself - leaving behind the primary message content
Geodemographic Clusters
Differential Decay
Defensive Attribution
Modeling (observational/vicarious learning)
6. A method for systematically analyzing the content of verbal and/or pictorial communication. the method is frequently used to determine prevailing social values of a society in a particular era under study
Audience Profile
Viral Marketing
Content Analysis
Product Standardization
7. Consumers judge a products performance and attribute its success or failure to the product itself
Buzz Agents
Recognition and Recall Tests
Attributions Toward Things
Consumer Fieldwork
8. A promotional theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product
Multiattribute Attitude Models
Corrective Advertising
Central Route to Persuasion
Exposure Effects
9. Reinforcement performed before the desired consumer behavior actually takes place - increases the probabilities that certain desired customers behavior will occur
Consumer Generated Media
Shaping
Comparative Advertising
Medium
10. A person or organization involved in passing along the basic values and behaviors of a group - mainly because they are in close proximity and control the means to reward and/or punish actions
Chunking
Baby Boomers
Attributions Toward Things
Socialization Agent
11. A self-administered inventory consisting of 18 "terminal" values (personal goals) and 18 "instrumental" values (wasy of reaching personal goals
Marketing Ethics
Rokeach Value Survey
Negative Reinforcement
Branded Entertainment
12. Phenomenon in which people forget the source of a message buy remember the message itself
Country-of-Origin Effects
Attitude-Toward-Object Model
Source Amnesia
Central Route to Persuasion
13. Determination if an advertisement increased a product's sales
Sale Effects
Objective Measures
Cognitive Dissonance Theory
Advertising Wearout
14. The division of members of a society into a hierarchy of distinct status classes - so that members of each class have either higher or lower status than members of other classes
Consumer Involvement
Content Analysis
Social Class
Country-of-Origin Effects
15. Attribution theory suggests that some people attribute their success in performing certain tasks to their own skills
Internal Attributions
New Media
Formal Communication Source
Exploitive Targeting
16. The response given to a communicated message - whether a spoken reply - nonverbal communication - or some other variant
Communication Feedback
Socialization of Family Members
Modeling (observational/vicarious learning)
Retrieval
17. Used to assess the likelihood of a consumer purchasing a product or behaving in a certain way
Functional Approach
Behavioral Learning
Megabrands
Intention-to-Buy Scales
18. A more dynamic communication technology - sometimes called alternative or nontraditional media - characterized by addressibility - interactivity - and response measurability
Theory of Trying to Consume
Cross-Cultural Consumer Analysis
Advertising Resonance
New Media
19. Traits and tendencies often associated with a particular gender; for example - masculine traits include aggressiveness and competitiveness - whereas feminine traits include neatness - tactfulness - gentleness and talkativeness
Sex Roles
Advertising Wearout
Licensing
Knowledge Function
20. Recasts the theory-of-reasoned-action model by replacing actual behavior with trying to behave as the variable to be explained and/or predicted
Field Observation
Theory of Trying to Consume
Geodemographic Clusters
Composite-Variable Indexes
21. A feeling of social-group membership that reflects an individual's sense of belonging or identification with others
Class Consciousness
Single-Variable Indexes
Social Status
Consumer Involvement
22. Individuals whose influence stems from a general knowledge and market expertise that lead to an early awareness of new products and services
Market Maven
Generation X
Social Status
Unaided Recall
23. The consumer is asked whether he or she has read a particular magazine/seen a particular TV show and can recall any of the ads seen in them
Covert - Masked or Stealth Marketing
Unaided Recall
Geodemographic Clusters
Differential Decay
24. The perceived honesty and objectivity of the source of the communication
Formal Communication Source
Consumer Ethics
Media Strategy
Source Credibility
25. Individuals born between 1946 and 1964 (approx. 40% of the adult population)
Differential Decay
Rehearsal
Baby Boomers
Local Strategy
26. Born between 1965-1979 - post baby boomer segment
Generation X
Cognitive Learning
Audience Profile
Positive Reinforcement
27. Originally defined as a person whom the message receiver knows personally - such as a parent or friend who gives product information or advice - today it includes people who influence one's consumption via online social networks
Informal Communication Source
Stimulus-Response Learning
Advertising Wearout
Megabrands
28. Aka product placement - a marketing technique in which a product is integrated into a TV show or film through its use by the characters
Branded Entertainment
World Brand
Geodemographic Clusters
Institutional Advertising
29. A source of communication that speaks on behalf of an organization - either a for-profit or a not-for-profit organization
Negative Reinforcement
Theory-of-Reasoned-Action (TRA) Model
Family Branding
Formal Communication Source
30. A progression of stages through which many families pass. the five traditional FLC stages are bachelorhood - honeymooners - parenthood - post-parenthood - and dissolution
Co-Branding
Traditional Family Life Cycle
Recognition and Recall Tests
Socialization Agent
31. Consumers who agree to promote products by bringing them to family gatherings - suggesting to store owners that they stock the items - reading certain books in public - and finding other ways to create "buzz" about a product
Advertising Resonance
Intention-to-Buy Scales
Buzz Agents
Theory of Planned Behavior
32. The creation of a strong association between conditional stimulus and the unconditional stimulu requiring (1) forward conditioning; (2) repeated pairings of the CS and US; (3) a CS and US that logically belong together; (4) a CS that is novel and unf
Utilitarian Function
Source Credibility
Neo-Pavlovian Conditioning
Market Maven
33. An evaluation of how the order that advertisements are viewed affects how consumers respond to them; for example - TV commercials shown in the middle of a sequence are recalled less than those at the beginning or end
Addressable Advertising
Order Effects
PRIZM NE
Medium
34. A series of personal evaluations an individual uses to put himself or herself into a social class
Licensing
Subjective Measures
Generation Y
Value-Expressive Function
35. Attitudes consist of three major components: cognitive component - an affective component - and a conative component
PRIZM NE
Determined Detractors
Traditional Family Life Cycle
Tricomponent Attitude Model
36. An individual's perceived age (usually 10 to 15 years younger than his chronological age)
Cognitive Ages
Institutional Advertising
Information Processing
Branded Entertainment
37. Standardizing both product and communications programs when conducting business on a global basis
Sleeper Effect
Global Strategy
Addressable Advertising
Consumer Involvement
38. A situation in which a large - costly - or high first request that is probably refused is followed by a second - more realistic - less costly request
Persuasion Effects
Determined Detractors
Stimulus-Response Learning
Door-In-The-Face Technique
39. An extension of the TRA model which includes an additional factor leading to intention - a customer's perception whether a behavior is within his or her control
Theory of Planned Behavior
Consumer Fieldwork
Narrowcast Messages
Multiattribute Attitude Models
40. Advertising that explicitly names or otherwise identifies one or more competitors of the advertised brand for the purpose of claiming superiority - either on an overall basis or on selected product groupings
Theory of Trying to Consume
Classical Conditioning
Comparative Advertising
Retrieval
41. The number of consumers exposed to a message and how they react
Exposure Effects
Peripheral Route to Persuasion
Behavioral Learning
Family Branding
42. Well-known brand names; have become global "cultural icons" and enjoy powerful advantages over the competition
Market Maven
Megabrands
Peripheral Route to Persuasion
Branded Entertainment
43. Addressable communications that are significantly more response measured than traditional broadcast measures
Narrowcast Messages
Consumer Fieldwork
Rokeach Value Survey
Advertising Resonance
44. Without active involvement - individuals process and store right-brain (non-verbal - pictorial) information
Sex Roles
Passive Learning
Covert - Masked or Stealth Marketing
Peripheral Route to Persuasion
45. Focused on the degree of personal relevance that the product or purchase holds for the consumer
Consumer Involvement
Buzz Agents
Self-Perception Theory
Institutional Advertising
46. Selected fact-based demographic or socioeconomic variables (such as occupation - income - education level) that are used to classify individuals in terms of social class
Defensive Attribution
Attitude-Toward-Behavior Model
Objective Measures
Behavioral Learning
47. Learning theory in which the basic premise is that the righta dn left hemispheres of the brain "specialize" in the kinds of information that they process
Buzz Agents
Attitudinal Measures
Societal Marketing Concept
Hemispheric Lateralizatio
48. The placement of ads in the specific media read - viewed - or heard by each targeted audience - based on consumer profile
Core Values
Aided Recall
Generation Y
Media Strategy
49. A theory concerned with how people assign causality to events - and form or alter their attitudes after assessing their own or other people's behaviors
Instrumental (operant) Conditioning
Classical Conditioning
Source Amnesia
Attribution Theory
50. A way to track bodily responses to stimuli - in an effort to see which products generate the most positive response
Physiological Measures
Subjective Measures
Consumer Involvement
Index of Status Characteristics