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Test your basic knowledge |
Data Structures
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Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
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.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes a function that modifies its arguments
procedural abstraction
destructive
preorder
complex data type
2. A data structure that can be identified at runtime as being a member of a class
dictionary
parent
branching factor
object
3. In a tree - the union of a node's parent and the parent's ancestors
general list
complex data type
garbage collection
ancestors
4. An order of processing a tree in which the parent node is processed after its children
destructive
postorder
operator
general list
5. A collection of values
garbage
association list
type
array
6. A tree node containing a contents value but with no children
leaf
stack frame
interior node
immutable
7. Describes a data structure or device in which all accesses have the same cost - O(1)
binary search tree (bst)
divide and conquer
gedanken
random access
8. To modify the order of a set of elements so that a desired ordering holds between them - e.g. alphabetic order
data type
side-effect
merge
sort
9. To convert from a pointer to the data that is pointed to
dereference
descendants
fifo
inorder
10. A formal description of a language in terms of vocabulary and rules for writing phrases and sentences
class
base case
binary tree
grammar
11. A data structure that implements a complete binary tree within an array - such that every parent node has a value that is less than the value of either of its children
design pattern
state
binary tree
grammar
12. The number of links between the root of a tree and the leaves
stack space
general list
destructive
depth
13. To combine two ordered linear structures into one
taxonomy
link
complex ADT
merge
14. An elements of a linked list - tree - or graph - often represented by a data structure
DFS
destructive
postorder
node
15. A stack containing a stack frame of variable value for each active invocation of procedure
taxonomy
intersection
binary search tree (bst)
runtime stack
16. An ordering that can be guaranteed to terminate - e.g. starting at a positive integer and counting down
data abstraction
object
cons
well-founded ordering xml
17. In object oriented programming - a description of a set of similar objects
root
stack space
descendants
class
18. First-child/next-sibling
fair
queue
tail recursive
depth
19. An item (or description of items) being sough in a search
goal
cons
binary search tree (bst)
intersection
20. Describes a though experiment or view of an entity
class
intersection
amortized Analysis
gedanken
21. All nodes below a give node in a tree
stack space
branching factor
interior node
descendants
22. o(n^2) - a problem whose solution requires a quadratic amount of time or space if the problem is of size n
set difference
binary search tree (bst)
quadratic
pointer
23. An order of processing a tree in which the parent node is processed before its children
postorder
state
preorder
garbage collection
24. The top node of a tree - from which all other nodes can be reached
well-founded ordering xml
backtrack
root
simple data type
25. binary tree that is ordered such that each node has contents - and all of its left descendants are less than the contents - an all of its right descendants are greater than the contents
merge
linked list
design pattern
binary search tree (bst)
26. A type in which variables of that type are pointers to objects. in the code integer i = 3 - the variable i holds a pointer to the integer object that contains the value. in in j = 3 - the variable j contains the value. in java - only reference types
intersection
reference type
child
scope
27. Composed of individually named data fields
random access
goal
complex data type
simple ADT
28. Two variables that reference the same object
preorder
alias
side-effect
depth
29. In a search tree - a program that changes a state into a child state e.g a move in a game
inorder
operator
tail recursive
gedanken
30. A node of a tree that has children
structure sharing
ancestors
interior node
shadow
31. A collection of objects that are inserted and removed according to the LIFO principle
boxed number
random access
pointer
stack
32. Any effect of a procedure other than returning a value - e.g. printing or modifying a data structure
side-effect
shadow
garbage
tail recursive
33. A given collection of values along with a collection of operations for use on those values
algorithm
state
data type
child
34. A problem-solving strategy in which a problem is broken down into sub-problems - until simple subproblems are reached
search
amortized Analysis
divide and conquer
DFS
35. 1. In lisp - the function that constructs a pair of points - or basic elements of list structure. 2. To make a cons data structure 2. a cons data structure
garbage
cons
circularly linked list
side-effect
36. The amount of space on the runtime stack required for execution of a program
interior node
stack space
data type
ancestors
37. To hide similar items with the same name
shadow
ancestors
depth
reference type
38. storage that is no longer pointed to by any variable and therefore can no longer be accessed
pointer
simple ADT
garbage
stack
39. A linked list in which the last element points back to the first element
simple ADT
successor
data structure
circularly linked list
40. An abstracted function that describes the amount of computer time or memory space required by an algorithm - as a function of problem size. for problems larger than a certain size - the actual time or space required will be less than the Big O multip
filter
sort
big o
gedanken
41. Values are in the most basic form and cannot be decomposed into smaller parts
simple data type
entinel
link
fair
42. To look through a data structure until a goal object is found
search
immutable
doubly linked list
reference
43. Describes a data structure that cannot be changed once it has been created - such as Integer or String in Java
immutable
garbage collection
depth
recursion
44. A description of the kinds of objects that exist in a computer program - e.g a Java class hierarchy
ontology
sort
state
dereference
45. The process of collecting garbage for recycling
garbage collection
pointer
simple ADT
circular queue
46. Given two sets - the intersection is the set of elements that are members of both sets
intersection
tail recursive
recursive case
boxed number
47. A data structure representing a sequence of items - which are removed in the same order as they were inserted.
class
stack
depth-first search
queue
48. The area of program text over which a variable can be referenced
alias
tail recursive
quadratic
scope
49. Separation of the properties of a data type from its implementation
data abstraction
boxed number
scope
recursion
50. A list of pairs - where each pair has a key and a value associated with the key
depth-first search
association list
intractable
simple ADT
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