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Test your basic knowledge |
Data Structures
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A problem whose solution requires a linear amount of time or space if the problem is size n
linear O(n)
binary tree
parent
array
2. A list of pairs - where each pair has a key and a value associated with the key
doubly linked list
association list
procedural abstraction
depth-first search
3. A linked list in which each elements has both forward and backward pointers
boxed number
doubly linked list
state
procedural abstraction
4. The amount of space on the runtime stack required for execution of a program
binary search tree (bst)
stack space
data type
simple data type
5. The next element in a linked list
base case
successor
structure sharing
ancestors
6. A pointer to data
fifo
procedural abstraction
reference
well-founded ordering xml
7. Given two sets -the union is the set of elements that are members of either set
scope
structure sharing
union
postorder
8. Describes a function that modifies its arguments
simple data type
depth
destructive
complex data type
9. To hide similar items with the same name
general list
shadow
random access
pointer
10. A section of the runtime stack holding the values of all variables for one invocation
stack frame
postorder
structure sharing
reference
11. A data structure that implements a complete binary tree within an array - such that every parent node has a value that is less than the value of either of its children
null dereference
binary tree
array
stack space
12. A description of the state of a process such as a board game
quadratic
grammar
class
state
13. A classification of objects into a tree structure that groups related objects
array
operator
taxonomy
link
14. The number of links between the root of a tree and the leaves
scope
depth
stack
depth-first search
15. In a tree - a node that points to a given node
search
parent
binary search tree (bst)
leaf
16. A data structure that can be identified at runtime as being a member of a class
object
circular queue
well-founded ordering xml
reference type
17. A pattern that describes a set of similar programs
general list
shadow
tail recursive
design pattern
18. A description of the kinds of objects that exist in a computer program - e.g a Java class hierarchy
amortized Analysis
divide and conquer
inorder
ontology
19. Values are in the most basic form and cannot be decomposed into smaller parts
simple data type
association list
doubly linked list
stack space
20. In a tree - a node pointed to by a parent node
goal
tail recursive
data abstraction
child
21. To combine two ordered linear structures into one
merge
big o
pointer
boxed number
22. A problem-solving strategy in which a problem is broken down into sub-problems - until simple subproblems are reached
complex data type
root
tail recursive
divide and conquer
23. A linked list in which the last element points back to the first element
algorithm
stack
descendants
circularly linked list
24. A collection of objects that are inserted and removed according to the LIFO principle
complex data type
data structure
reference type
stack
25. A stack containing a stack frame of variable value for each active invocation of procedure
type
runtime stack
quadratic
node
26. A case where tow data structures share some elements
successor
structure sharing
operator
parent
27. A sequence of records - where each record contains a link to the next one
design pattern
array
linked list
circularly linked list
28. An order of processing a tree in which the parent node is processed before its children
reference type
garbage
side-effect
preorder
29. An extra record at the start or end of a data structure such as a linked list - to simplify processing
entinel
scope
constructive
alias
30. Composed of multiple sequential elements stored in contiguous bytes of memory
array
backtrack
link
side-effect
31. Describes a function that makes a new data structure but does not modify its arguments
simple ADT
constructive
data abstraction
null dereference
32. A function whose value either does not involve a recursive call - or is exactly the value of a recursive call
complex data type
root
tail recursive
preorder
33. An ordering that can be guaranteed to terminate - e.g. starting at a positive integer and counting down
shadow
doubly linked list
immutable
well-founded ordering xml
34. In object oriented programming - a description of a set of similar objects
class
recursion
stack frame
circularly linked list
35. Use of a function or method without knowing how it's accomplished
procedural abstraction
structure sharing
array
recursion
36. An order of processing a tree in which the parent node is processed in between its children
inorder
interior node
taxonomy
ontology
37. A formal description of a language in terms of vocabulary and rules for writing phrases and sentences
depth
grammar
procedural abstraction
divide and conquer
38. Composed of individually named data fields
pointer
big o
simple ADT
taxonomy
39. A sequence of clear and precise step-by-step instructions for solving a problem in a finite amount of time
algorithm
depth
stack frame
procedural abstraction
40. Composed of a collection of data values; implemented with a data structure
complex ADT
goal
postorder
quadratic
41. A case where a program calls itself
recursion
binary search tree (bst)
random access
general list
42. The process of collecting garbage for recycling
garbage collection
alias
random access
depth-first search
43. To modify the order of a set of elements so that a desired ordering holds between them - e.g. alphabetic order
scope
circular queue
big o
sort
44. A simple case that can be solved easily - without recursion
immutable
base case
side-effect
scope
45. o(n^2) - a problem whose solution requires a quadratic amount of time or space if the problem is of size n
inorder
array
quadratic
sort
46. The area of program text over which a variable can be referenced
intersection
design pattern
complex data type
scope
47. A number that is defined as an object so that it has a runtime type and methods that can be used - e.g. Integer in Java
cons
binary search tree (bst)
descendants
boxed number
48. Separation of the properties of a data type from its implementation
scope
data abstraction
simple ADT
array
49. A collection of values
type
fifo
runtime stack
LIFO
50. A runtime error that occurs when an operation such as method call is attempted on a null pointer
null dereference
immutable
leaf
parent