SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Data Structures
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. To answer the question - "If the algorithm is run several times - what is the average time per run - given the worst possible sequence of runs?"
union
circular queue
amortized Analysis
stack frame
2. Two variables that reference the same object
procedural abstraction
alias
data structure
fifo
3. In a search tree - the number of children of a given node. often - the branching factors of individual nodes will vary - so an average value may be used
divide and conquer
state
branching factor
association list
4. A process that removes unwanted elements from a collection
cons
filter
linear O(n)
stack frame
5. Describes a function that makes a new data structure but does not modify its arguments
garbage collection
abstract data type
big o
constructive
6. A problem whose solution requires a linear amount of time or space if the problem is size n
linear O(n)
operator
simple data type
complex ADT
7. Describes a data structure that cannot be changed once it has been created - such as Integer or String in Java
immutable
merge
garbage
random access
8. An order of processing a tree in which the parent node is processed in between its children
general list
entinel
depth-first search
inorder
9. A contiguous block of memory containing elements of the same type - accessed by numeric index
depth-first search
garbage
boxed number
array
10. A runtime error that occurs when an operation such as method call is attempted on a null pointer
node
garbage
type
null dereference
11. A problem-solving strategy in which a problem is broken down into sub-problems - until simple subproblems are reached
recursive case
ontology
backtrack
divide and conquer
12. Use of a function or method without knowing how it's accomplished
grammar
amortized Analysis
procedural abstraction
gedanken
13. To hide similar items with the same name
pointer
shadow
array
root
14. A stack containing a stack frame of variable value for each active invocation of procedure
preorder
recursive case
runtime stack
entinel
15. storage that is no longer pointed to by any variable and therefore can no longer be accessed
gedanken
root
dictionary
garbage
16. The top node of a tree - from which all other nodes can be reached
root
runtime stack
descendants
dereference
17. In a search tree - a program that changes a state into a child state e.g a move in a game
destructive
operator
data type
simple ADT
18. To modify the order of a set of elements so that a desired ordering holds between them - e.g. alphabetic order
operator
structure sharing
complex ADT
sort
19. Give two sets - the set difference is the set of elements of the first set that are not members of the second set
doubly linked list
parent
data structure
set difference
20. An ordering that can be guaranteed to terminate - e.g. starting at a positive integer and counting down
tail recursive
complex data type
well-founded ordering xml
array
21. A classification of objects into a tree structure that groups related objects
reference type
queue
taxonomy
alias
22. Given two sets -the union is the set of elements that are members of either set
binary search tree (bst)
ontology
complex ADT
union
23. A sequence of clear and precise step-by-step instructions for solving a problem in a finite amount of time
descendants
object
grammar
algorithm
24. o(n^2) - a problem whose solution requires a quadratic amount of time or space if the problem is of size n
complex ADT
branching factor
circular queue
quadratic
25. To convert from a pointer to the data that is pointed to
dereference
binary search tree (bst)
data structure
reference
26. To combine two ordered linear structures into one
merge
big o
parent
union
27. A pattern that describes a set of similar programs
design pattern
array
constructive
data abstraction
28. Composed of individually named data fields
simple ADT
simple data type
descendants
filter
29. A linked list in which the last element points back to the first element
sort
descendants
circularly linked list
data abstraction
30. A data structure that can be identified at runtime as being a member of a class
binary tree
state
dictionary
object
31. A pointer to data
reference type
reference
entinel
quadratic
32. Describes a function that modifies its arguments
data abstraction
destructive
runtime stack
type
33. Constructed of multiple components (simple or complex types)
depth-first search
object
complex data type
reference
34. A given collection of values along with a collection of operations for use on those values
abstract data type
data type
immutable
stack
35. Any container with linear ordering
general list
reference
entinel
descendants
36. Composed of a collection of data values; implemented with a data structure
binary search tree (bst)
complex ADT
dereference
data abstraction
37. An elements of a linked list - tree - or graph - often represented by a data structure
node
cons
intersection
sort
38. The next element in a linked list
design pattern
successor
stack frame
intersection
39. A condition of the input data where the data will be handled by call(s) to the same program
runtime stack
recursive case
big o
constructive
40. A description of the kinds of objects that exist in a computer program - e.g a Java class hierarchy
dictionary
ontology
immutable
stack
41. A collection of values
garbage collection
quadratic
queue
type
42. A collection of objects that are inserted and removed according to the LIFO principle
dereference
stack
descendants
circularly linked list
43. A formal description of a language in terms of vocabulary and rules for writing phrases and sentences
destructive
LIFO
grammar
object
44. A section of the runtime stack holding the values of all variables for one invocation
stack frame
set difference
grammar
ancestors
45. A description of the state of a process such as a board game
binary tree
tail recursive
circularly linked list
state
46. A search in which children of a node are considered before siblings are considered
taxonomy
garbage
ancestors
depth-first search
47. Values are in the most basic form and cannot be decomposed into smaller parts
simple data type
interior node
intractable
dictionary
48. In a tree search - to move back from the node currently being examined to its parent
circular queue
binary tree
backtrack
link
49. An abstracted function that describes the amount of computer time or memory space required by an algorithm - as a function of problem size. for problems larger than a certain size - the actual time or space required will be less than the Big O multip
data type
big o
abstract data type
general list
50. A list of pairs - where each pair has a key and a value associated with the key
association list
merge
child
side-effect