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Test your basic knowledge |
Data Structures
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A condition of the input data where the data will be handled by call(s) to the same program
constructive
state
recursive case
root
2. In a tree - a node that points to a given node
parent
procedural abstraction
dereference
abstract data type
3. An ordering that can be guaranteed to terminate - e.g. starting at a positive integer and counting down
queue
recursion
well-founded ordering xml
array
4. Any effect of a procedure other than returning a value - e.g. printing or modifying a data structure
side-effect
doubly linked list
operator
procedural abstraction
5. A problem whose solution requires a linear amount of time or space if the problem is size n
grammar
simple data type
inorder
linear O(n)
6. Composed of individually named data fields
association list
set difference
simple ADT
general list
7. An order of processing a tree in which the parent node is processed after its children
quadratic
cons
data structure
postorder
8. 1. In lisp - the function that constructs a pair of points - or basic elements of list structure. 2. To make a cons data structure 2. a cons data structure
cons
entinel
shadow
garbage
9. A sequence of clear and precise step-by-step instructions for solving a problem in a finite amount of time
ancestors
runtime stack
algorithm
state
10. To combine two ordered linear structures into one
merge
union
pointer
state
11. A pointer to data
abstract data type
stack
destructive
reference
12. A search in which children of a node are considered before siblings are considered
destructive
tail recursive
depth-first search
search
13. In a tree search - to move back from the node currently being examined to its parent
taxonomy
backtrack
linear O(n)
structure sharing
14. A contiguous block of memory containing elements of the same type - accessed by numeric index
stack frame
array
filter
general list
15. A tree node containing a contents value but with no children
pointer
boxed number
stack space
leaf
16. Give two sets - the set difference is the set of elements of the first set that are not members of the second set
search
null dereference
set difference
filter
17. A pointer to the next element in a linked list
array
recursive case
link
intersection
18. Separation of the properties of a data type from its implementation
link
depth-first search
data abstraction
merge
19. A node of a tree that has children
class
inorder
interior node
boxed number
20. Describes a data structure or device in which all accesses have the same cost - O(1)
intractable
random access
circularly linked list
union
21. Describes a though experiment or view of an entity
tail recursive
class
data abstraction
gedanken
22. In a tree - the union of a node's parent and the parent's ancestors
ancestors
operator
simple ADT
entinel
23. A type in which variables of that type are pointers to objects. in the code integer i = 3 - the variable i holds a pointer to the integer object that contains the value. in in j = 3 - the variable j contains the value. in java - only reference types
reference type
link
recursion
ancestors
24. A description of the state of a process such as a board game
immutable
state
recursive case
side-effect
25. A variable containing the address of other data
intractable
successor
pointer
goal
26. A case where tow data structures share some elements
backtrack
type
circular queue
structure sharing
27. Two variables that reference the same object
alias
link
immutable
simple ADT
28. A case where a program calls itself
recursion
general list
gedanken
base case
29. In a search tree - the number of children of a given node. often - the branching factors of individual nodes will vary - so an average value may be used
association list
big o
branching factor
class
30. A description of operations on a data type that could have multiple possible implementations
runtime stack
complex data type
dictionary
abstract data type
31. Describes a data structure that cannot be changed once it has been created - such as Integer or String in Java
dictionary
association list
tail recursive
immutable
32. Use of a function or method without knowing how it's accomplished
procedural abstraction
type
dereference
queue
33. A problem-solving strategy in which a problem is broken down into sub-problems - until simple subproblems are reached
reference
interior node
divide and conquer
recursion
34. A pattern that describes a set of similar programs
design pattern
link
class
circular queue
35. The area of program text over which a variable can be referenced
search
binary tree
complex data type
scope
36. storage that is no longer pointed to by any variable and therefore can no longer be accessed
garbage
doubly linked list
general list
backtrack
37. Any container with linear ordering
circularly linked list
general list
data abstraction
intersection
38. Constructed of multiple components (simple or complex types)
complex data type
cons
entinel
fair
39. A collection of values
data type
filter
type
null dereference
40. An abstracted function that describes the amount of computer time or memory space required by an algorithm - as a function of problem size. for problems larger than a certain size - the actual time or space required will be less than the Big O multip
garbage collection
depth
entinel
big o
41. An extra record at the start or end of a data structure such as a linked list - to simplify processing
stack space
filter
preorder
entinel
42. A given collection of values along with a collection of operations for use on those values
linked list
recursive case
doubly linked list
data type
43. o(n^2) - a problem whose solution requires a quadratic amount of time or space if the problem is of size n
fifo
quadratic
child
base case
44. A simple case that can be solved easily - without recursion
base case
design pattern
gedanken
data structure
45. A list of pairs - where each pair has a key and a value associated with the key
association list
fair
algorithm
complex ADT
46. To answer the question - "If the algorithm is run several times - what is the average time per run - given the worst possible sequence of runs?"
amortized Analysis
type
well-founded ordering xml
data type
47. A data structure that can be identified at runtime as being a member of a class
stack frame
binary tree
object
null dereference
48. To convert from a pointer to the data that is pointed to
depth-first search
dereference
search
shadow
49. In object oriented programming - a description of a set of similar objects
ancestors
circularly linked list
array
class
50. Describes a function that makes a new data structure but does not modify its arguments
backtrack
constructive
garbage
tail recursive