SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Data Structures
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A formal description of a language in terms of vocabulary and rules for writing phrases and sentences
array
algorithm
parent
grammar
2. A section of the runtime stack holding the values of all variables for one invocation
stack frame
interior node
operator
simple data type
3. A description of the kinds of objects that exist in a computer program - e.g a Java class hierarchy
DFS
intersection
ontology
destructive
4. A problem that is so hard that it cannot be solved unless the problem is small
stack space
intractable
reference
data type
5. A condition of the input data where the data will be handled by call(s) to the same program
algorithm
recursive case
entinel
runtime stack
6. In a tree - a node that points to a given node
quadratic
parent
binary tree
random access
7. A collection of values
type
linked list
goal
interior node
8. A sequence of records - where each record contains a link to the next one
preorder
filter
data structure
linked list
9. Describes a data structure that cannot be changed once it has been created - such as Integer or String in Java
depth
gedanken
merge
immutable
10. Composed of individually named data fields
simple ADT
immutable
dereference
entinel
11. In a tree - the union of a node's parent and the parent's ancestors
ancestors
doubly linked list
recursion
preorder
12. A description of operations on a data type that could have multiple possible implementations
object
abstract data type
random access
alias
13. In a tree - a node pointed to by a parent node
sort
garbage collection
complex ADT
child
14. In a search tree - a program that changes a state into a child state e.g a move in a game
data structure
operator
interior node
general list
15. In a search tree - the number of children of a given node. often - the branching factors of individual nodes will vary - so an average value may be used
recursion
divide and conquer
search
branching factor
16. To answer the question - "If the algorithm is run several times - what is the average time per run - given the worst possible sequence of runs?"
set difference
parent
runtime stack
amortized Analysis
17. A pointer to the next element in a linked list
runtime stack
link
parent
array
18. A sequence of clear and precise step-by-step instructions for solving a problem in a finite amount of time
recursive case
merge
immutable
algorithm
19. Describes a though experiment or view of an entity
root
null dereference
gedanken
algorithm
20. A description of the state of a process such as a board game
ontology
state
backtrack
stack frame
21. In object oriented programming - a description of a set of similar objects
class
shadow
garbage collection
reference type
22. An order of processing a tree in which the parent node is processed in between its children
class
complex data type
inorder
set difference
23. To hide similar items with the same name
simple data type
intractable
shadow
destructive
24. A data structure representing a sequence of items - which are removed in the same order as they were inserted.
design pattern
abstract data type
queue
search
25. Give two sets - the set difference is the set of elements of the first set that are not members of the second set
set difference
depth-first search
design pattern
intersection
26. A queue implemented within an array - where the first elements of the array logically follows the last elements
circular queue
design pattern
divide and conquer
grammar
27. A runtime error that occurs when an operation such as method call is attempted on a null pointer
null dereference
postorder
array
boxed number
28. First-child/next-sibling
doubly linked list
abstract data type
filter
fair
29. Separation of the properties of a data type from its implementation
data abstraction
structure sharing
algorithm
association list
30. An elements of a linked list - tree - or graph - often represented by a data structure
node
set difference
amortized Analysis
stack frame
31. A variable containing the address of other data
pointer
operator
linked list
reference type
32. Describes a function that modifies its arguments
circularly linked list
destructive
merge
ontology
33. 1. In lisp - the function that constructs a pair of points - or basic elements of list structure. 2. To make a cons data structure 2. a cons data structure
interior node
cons
data type
side-effect
34. A simple case that can be solved easily - without recursion
base case
depth-first search
child
reference type
35. An item (or description of items) being sough in a search
complex data type
queue
intersection
goal
36. In a tree search - to move back from the node currently being examined to its parent
sort
backtrack
goal
destructive
37. An ordering that can be guaranteed to terminate - e.g. starting at a positive integer and counting down
runtime stack
well-founded ordering xml
side-effect
successor
38. The area of program text over which a variable can be referenced
goal
postorder
general list
scope
39. First in first out: describes ordering of a queue
simple data type
backtrack
scope
fifo
40. o(n^2) - a problem whose solution requires a quadratic amount of time or space if the problem is of size n
alias
side-effect
quadratic
entinel
41. Depth first search
big o
DFS
association list
filter
42. A case where tow data structures share some elements
taxonomy
gedanken
dictionary
structure sharing
43. A process that removes unwanted elements from a collection
DFS
filter
descendants
destructive
44. A contiguous block of memory containing elements of the same type - accessed by numeric index
array
procedural abstraction
null dereference
stack frame
45. binary tree that is ordered such that each node has contents - and all of its left descendants are less than the contents - an all of its right descendants are greater than the contents
binary search tree (bst)
node
linear O(n)
design pattern
46. The amount of space on the runtime stack required for execution of a program
linear O(n)
alias
stack space
recursive case
47. A data structure that implements a complete binary tree within an array - such that every parent node has a value that is less than the value of either of its children
entinel
merge
reference
binary tree
48. Describes a data structure or device in which all accesses have the same cost - O(1)
big o
operator
garbage
random access
49. A tree node containing a contents value but with no children
data structure
circular queue
search
leaf
50. An abstracted function that describes the amount of computer time or memory space required by an algorithm - as a function of problem size. for problems larger than a certain size - the actual time or space required will be less than the Big O multip
data structure
big o
ontology
descendants