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Test your basic knowledge |
Data Structures
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A linked list in which each elements has both forward and backward pointers
doubly linked list
divide and conquer
array
design pattern
2. A pointer to the next element in a linked list
fair
array
link
search
3. To convert from a pointer to the data that is pointed to
side-effect
dereference
fair
complex data type
4. A node of a tree that has children
destructive
preorder
interior node
doubly linked list
5. A variable containing the address of other data
runtime stack
pointer
null dereference
big o
6. An order of processing a tree in which the parent node is processed in between its children
taxonomy
inorder
depth
side-effect
7. An item (or description of items) being sough in a search
goal
abstract data type
operator
child
8. A condition of the input data where the data will be handled by call(s) to the same program
recursive case
class
operator
tail recursive
9. storage that is no longer pointed to by any variable and therefore can no longer be accessed
garbage
child
random access
data structure
10. A problem that is so hard that it cannot be solved unless the problem is small
dereference
simple data type
entinel
intractable
11. A type in which variables of that type are pointers to objects. in the code integer i = 3 - the variable i holds a pointer to the integer object that contains the value. in in j = 3 - the variable j contains the value. in java - only reference types
association list
reference type
procedural abstraction
data abstraction
12. First in first out: describes ordering of a queue
garbage
fifo
scope
inorder
13. Describes a function that makes a new data structure but does not modify its arguments
design pattern
constructive
recursion
simple ADT
14. Depth first search
random access
DFS
inorder
fair
15. The area of program text over which a variable can be referenced
runtime stack
procedural abstraction
successor
scope
16. A problem-solving strategy in which a problem is broken down into sub-problems - until simple subproblems are reached
dictionary
side-effect
tail recursive
divide and conquer
17. In a tree - a node that points to a given node
design pattern
cons
parent
destructive
18. A description of the kinds of objects that exist in a computer program - e.g a Java class hierarchy
big o
ontology
binary tree
goal
19. A pattern that describes a set of similar programs
complex data type
intersection
alias
design pattern
20. A function whose value either does not involve a recursive call - or is exactly the value of a recursive call
tail recursive
preorder
scope
data abstraction
21. Composed of multiple sequential elements stored in contiguous bytes of memory
data type
postorder
array
scope
22. Composed of a collection of data values; implemented with a data structure
filter
complex ADT
abstract data type
base case
23. Values are in the most basic form and cannot be decomposed into smaller parts
simple data type
tail recursive
intersection
link
24. In a tree search - to move back from the node currently being examined to its parent
shadow
simple data type
backtrack
pointer
25. A problem whose solution requires a linear amount of time or space if the problem is size n
linear O(n)
quadratic
gedanken
divide and conquer
26. All nodes below a give node in a tree
linked list
descendants
set difference
scope
27. A contiguous block of memory containing elements of the same type - accessed by numeric index
abstract data type
dereference
object
array
28. Last in first out: describes the order of a stack
binary search tree (bst)
design pattern
queue
LIFO
29. An elements of a linked list - tree - or graph - often represented by a data structure
LIFO
branching factor
node
ontology
30. To look through a data structure until a goal object is found
state
search
big o
gedanken
31. The amount of space on the runtime stack required for execution of a program
side-effect
base case
dereference
stack space
32. Implementation of complex ADTs. Physical representation of how data is stored - organized - and manipulated
recursion
garbage
object
data structure
33. In a search tree - a program that changes a state into a child state e.g a move in a game
LIFO
fair
recursive case
operator
34. An ordering that can be guaranteed to terminate - e.g. starting at a positive integer and counting down
entinel
scope
well-founded ordering xml
fair
35. Use of a function or method without knowing how it's accomplished
constructive
procedural abstraction
runtime stack
boxed number
36. A sequence of clear and precise step-by-step instructions for solving a problem in a finite amount of time
ontology
algorithm
null dereference
intractable
37. A pointer to data
amortized Analysis
simple ADT
null dereference
reference
38. An order of processing a tree in which the parent node is processed after its children
operator
postorder
reference
linear O(n)
39. A runtime error that occurs when an operation such as method call is attempted on a null pointer
boxed number
tail recursive
null dereference
circularly linked list
40. Any container with linear ordering
array
general list
goal
parent
41. Describes a data structure that cannot be changed once it has been created - such as Integer or String in Java
binary search tree (bst)
well-founded ordering xml
structure sharing
immutable
42. In object oriented programming - a description of a set of similar objects
backtrack
child
class
search
43. To hide similar items with the same name
successor
array
shadow
fifo
44. Constructed of multiple components (simple or complex types)
ancestors
complex data type
node
well-founded ordering xml
45. A case where tow data structures share some elements
filter
structure sharing
base case
parent
46. A description of operations on a data type that could have multiple possible implementations
abstract data type
well-founded ordering xml
random access
simple data type
47. Two variables that reference the same object
random access
garbage collection
alias
boxed number
48. A case where a program calls itself
union
recursion
pointer
array
49. Describes a though experiment or view of an entity
array
circular queue
gedanken
random access
50. The next element in a linked list
preorder
algorithm
object
successor