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Test your basic knowledge |
Data Structures
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Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
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.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A linked list in which the last element points back to the first element
circularly linked list
null dereference
amortized Analysis
simple data type
2. Depth first search
union
DFS
side-effect
sort
3. A function whose value either does not involve a recursive call - or is exactly the value of a recursive call
shadow
parent
tail recursive
array
4. Two variables that reference the same object
data type
search
alias
garbage
5. A collection of objects that are inserted and removed according to the LIFO principle
big o
circularly linked list
stack
procedural abstraction
6. Implementation of complex ADTs. Physical representation of how data is stored - organized - and manipulated
postorder
side-effect
shadow
data structure
7. The amount of space on the runtime stack required for execution of a program
intractable
filter
stack space
recursion
8. Describes a function that makes a new data structure but does not modify its arguments
interior node
intractable
leaf
constructive
9. An extra record at the start or end of a data structure such as a linked list - to simplify processing
shadow
recursion
constructive
entinel
10. A problem that is so hard that it cannot be solved unless the problem is small
intersection
ancestors
grammar
intractable
11. A search in which children of a node are considered before siblings are considered
doubly linked list
interior node
depth-first search
null dereference
12. To answer the question - "If the algorithm is run several times - what is the average time per run - given the worst possible sequence of runs?"
taxonomy
linear O(n)
ancestors
amortized Analysis
13. First in first out: describes ordering of a queue
fifo
queue
cons
intractable
14. A contiguous block of memory containing elements of the same type - accessed by numeric index
array
link
preorder
shadow
15. A sequence of records - where each record contains a link to the next one
big o
linked list
gedanken
queue
16. To convert from a pointer to the data that is pointed to
dereference
design pattern
scope
link
17. A process that removes unwanted elements from a collection
merge
data abstraction
constructive
filter
18. All nodes below a give node in a tree
descendants
data abstraction
array
random access
19. Container for storing a collection of data in unique key/value pairs
divide and conquer
procedural abstraction
dictionary
gedanken
20. A pointer to the next element in a linked list
pointer
link
fifo
recursive case
21. A problem whose solution requires a linear amount of time or space if the problem is size n
linear O(n)
child
queue
descendants
22. A problem-solving strategy in which a problem is broken down into sub-problems - until simple subproblems are reached
interior node
queue
reference type
divide and conquer
23. A formal description of a language in terms of vocabulary and rules for writing phrases and sentences
linked list
grammar
class
fifo
24. Any effect of a procedure other than returning a value - e.g. printing or modifying a data structure
side-effect
filter
circularly linked list
complex data type
25. A list of pairs - where each pair has a key and a value associated with the key
association list
union
taxonomy
well-founded ordering xml
26. An abstracted function that describes the amount of computer time or memory space required by an algorithm - as a function of problem size. for problems larger than a certain size - the actual time or space required will be less than the Big O multip
branching factor
preorder
big o
random access
27. A variable containing the address of other data
stack space
cons
amortized Analysis
pointer
28. A description of the kinds of objects that exist in a computer program - e.g a Java class hierarchy
branching factor
null dereference
well-founded ordering xml
ontology
29. A sequence of clear and precise step-by-step instructions for solving a problem in a finite amount of time
data structure
tail recursive
doubly linked list
algorithm
30. A classification of objects into a tree structure that groups related objects
taxonomy
stack
garbage collection
garbage
31. The number of links between the root of a tree and the leaves
array
LIFO
runtime stack
depth
32. A pattern that describes a set of similar programs
shadow
constructive
doubly linked list
design pattern
33. In a search tree - a program that changes a state into a child state e.g a move in a game
operator
backtrack
general list
quadratic
34. To look through a data structure until a goal object is found
merge
search
recursive case
stack frame
35. Values are in the most basic form and cannot be decomposed into smaller parts
procedural abstraction
simple data type
LIFO
stack frame
36. A collection of values
link
pointer
array
type
37. A linked list in which each elements has both forward and backward pointers
reference type
garbage collection
binary search tree (bst)
doubly linked list
38. An elements of a linked list - tree - or graph - often represented by a data structure
big o
gedanken
node
intersection
39. A queue implemented within an array - where the first elements of the array logically follows the last elements
branching factor
circular queue
design pattern
recursive case
40. A data structure that can be identified at runtime as being a member of a class
object
backtrack
data structure
intersection
41. Last in first out: describes the order of a stack
set difference
backtrack
fair
LIFO
42. Any container with linear ordering
search
general list
depth-first search
amortized Analysis
43. In a tree search - to move back from the node currently being examined to its parent
backtrack
intractable
abstract data type
pointer
44. 1. In lisp - the function that constructs a pair of points - or basic elements of list structure. 2. To make a cons data structure 2. a cons data structure
algorithm
fair
search
cons
45. An order of processing a tree in which the parent node is processed before its children
successor
taxonomy
reference type
preorder
46. o(n^2) - a problem whose solution requires a quadratic amount of time or space if the problem is of size n
child
quadratic
ontology
cons
47. In a tree - a node pointed to by a parent node
algorithm
child
reference
null dereference
48. The top node of a tree - from which all other nodes can be reached
boxed number
intersection
search
root
49. A section of the runtime stack holding the values of all variables for one invocation
stack frame
reference type
merge
root
50. A type in which variables of that type are pointers to objects. in the code integer i = 3 - the variable i holds a pointer to the integer object that contains the value. in in j = 3 - the variable j contains the value. in java - only reference types
pointer
reference type
algorithm
postorder
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