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Test your basic knowledge |
Data Structures
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A node of a tree that has children
constructive
base case
random access
interior node
2. A section of the runtime stack holding the values of all variables for one invocation
gedanken
stack frame
merge
null dereference
3. A description of the kinds of objects that exist in a computer program - e.g a Java class hierarchy
LIFO
ontology
alias
link
4. A description of the state of a process such as a board game
state
association list
complex data type
quadratic
5. A tree node containing a contents value but with no children
node
leaf
LIFO
taxonomy
6. The number of links between the root of a tree and the leaves
base case
simple ADT
depth
object
7. An item (or description of items) being sough in a search
goal
recursive case
operator
general list
8. o(n^2) - a problem whose solution requires a quadratic amount of time or space if the problem is of size n
quadratic
reference type
leaf
postorder
9. A list of pairs - where each pair has a key and a value associated with the key
association list
object
scope
design pattern
10. The process of collecting garbage for recycling
ancestors
garbage collection
successor
depth-first search
11. A simple case that can be solved easily - without recursion
goal
leaf
design pattern
base case
12. To convert from a pointer to the data that is pointed to
dereference
linear O(n)
recursion
array
13. Given two sets - the intersection is the set of elements that are members of both sets
depth-first search
taxonomy
intersection
postorder
14. An elements of a linked list - tree - or graph - often represented by a data structure
binary tree
node
successor
search
15. In a tree search - to move back from the node currently being examined to its parent
LIFO
random access
array
backtrack
16. A runtime error that occurs when an operation such as method call is attempted on a null pointer
null dereference
divide and conquer
recursion
circularly linked list
17. storage that is no longer pointed to by any variable and therefore can no longer be accessed
data abstraction
tail recursive
linear O(n)
garbage
18. In a search tree - a program that changes a state into a child state e.g a move in a game
data structure
depth
state
operator
19. A pointer to the next element in a linked list
sort
taxonomy
link
ontology
20. A problem that is so hard that it cannot be solved unless the problem is small
complex ADT
class
binary tree
intractable
21. A condition of the input data where the data will be handled by call(s) to the same program
scope
class
merge
recursive case
22. A contiguous block of memory containing elements of the same type - accessed by numeric index
stack frame
divide and conquer
array
root
23. A sequence of records - where each record contains a link to the next one
linked list
parent
data abstraction
runtime stack
24. A case where tow data structures share some elements
binary tree
postorder
structure sharing
union
25. A problem whose solution requires a linear amount of time or space if the problem is size n
grammar
structure sharing
object
linear O(n)
26. A process that removes unwanted elements from a collection
garbage collection
simple data type
divide and conquer
filter
27. Composed of multiple sequential elements stored in contiguous bytes of memory
type
array
grammar
general list
28. An abstracted function that describes the amount of computer time or memory space required by an algorithm - as a function of problem size. for problems larger than a certain size - the actual time or space required will be less than the Big O multip
child
taxonomy
interior node
big o
29. A number that is defined as an object so that it has a runtime type and methods that can be used - e.g. Integer in Java
stack space
boxed number
alias
inorder
30. First-child/next-sibling
random access
search
fair
filter
31. Two variables that reference the same object
alias
link
child
dereference
32. Given two sets -the union is the set of elements that are members of either set
well-founded ordering xml
class
procedural abstraction
union
33. In a search tree - the number of children of a given node. often - the branching factors of individual nodes will vary - so an average value may be used
ontology
alias
branching factor
big o
34. A pointer to data
constructive
reference
depth
structure sharing
35. A data structure that implements a complete binary tree within an array - such that every parent node has a value that is less than the value of either of its children
binary tree
dictionary
tail recursive
set difference
36. Describes a function that modifies its arguments
linear O(n)
destructive
state
preorder
37. The amount of space on the runtime stack required for execution of a program
queue
data type
stack space
ontology
38. A problem-solving strategy in which a problem is broken down into sub-problems - until simple subproblems are reached
immutable
divide and conquer
association list
reference
39. Any effect of a procedure other than returning a value - e.g. printing or modifying a data structure
side-effect
circularly linked list
simple data type
queue
40. Describes a data structure or device in which all accesses have the same cost - O(1)
search
intractable
random access
boxed number
41. Container for storing a collection of data in unique key/value pairs
quadratic
alias
procedural abstraction
dictionary
42. A given collection of values along with a collection of operations for use on those values
garbage collection
leaf
data type
association list
43. A classification of objects into a tree structure that groups related objects
dereference
taxonomy
general list
pointer
44. An ordering that can be guaranteed to terminate - e.g. starting at a positive integer and counting down
well-founded ordering xml
taxonomy
binary tree
linked list
45. A pattern that describes a set of similar programs
design pattern
complex data type
operator
complex ADT
46. Describes a function that makes a new data structure but does not modify its arguments
circular queue
constructive
linked list
parent
47. A collection of values
stack frame
reference
type
depth
48. The top node of a tree - from which all other nodes can be reached
association list
postorder
constructive
root
49. A linked list in which each elements has both forward and backward pointers
destructive
stack
tail recursive
doubly linked list
50. In a tree - the union of a node's parent and the parent's ancestors
immutable
ancestors
dictionary
parent
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