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Test your basic knowledge |
Data Structures
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An abstracted function that describes the amount of computer time or memory space required by an algorithm - as a function of problem size. for problems larger than a certain size - the actual time or space required will be less than the Big O multip
circularly linked list
big o
garbage
runtime stack
2. Use of a function or method without knowing how it's accomplished
destructive
procedural abstraction
divide and conquer
simple data type
3. Values are in the most basic form and cannot be decomposed into smaller parts
taxonomy
simple data type
scope
dereference
4. A sequence of records - where each record contains a link to the next one
linked list
complex data type
recursive case
LIFO
5. A pointer to the next element in a linked list
link
constructive
operator
depth-first search
6. A section of the runtime stack holding the values of all variables for one invocation
big o
stack frame
side-effect
leaf
7. 1. In lisp - the function that constructs a pair of points - or basic elements of list structure. 2. To make a cons data structure 2. a cons data structure
circularly linked list
link
binary tree
cons
8. A description of operations on a data type that could have multiple possible implementations
abstract data type
random access
DFS
algorithm
9. Any container with linear ordering
general list
runtime stack
type
big o
10. The area of program text over which a variable can be referenced
scope
goal
descendants
complex data type
11. A condition of the input data where the data will be handled by call(s) to the same program
dictionary
recursive case
stack frame
type
12. Any effect of a procedure other than returning a value - e.g. printing or modifying a data structure
divide and conquer
descendants
depth-first search
side-effect
13. In a tree - the union of a node's parent and the parent's ancestors
ancestors
boxed number
algorithm
leaf
14. A problem-solving strategy in which a problem is broken down into sub-problems - until simple subproblems are reached
divide and conquer
design pattern
type
big o
15. The amount of space on the runtime stack required for execution of a program
reference
stack space
leaf
shadow
16. An elements of a linked list - tree - or graph - often represented by a data structure
node
simple ADT
interior node
association list
17. Constructed of multiple components (simple or complex types)
successor
complex data type
leaf
inorder
18. Separation of the properties of a data type from its implementation
root
array
data abstraction
garbage collection
19. A queue implemented within an array - where the first elements of the array logically follows the last elements
class
filter
union
circular queue
20. Composed of a collection of data values; implemented with a data structure
runtime stack
recursive case
inorder
complex ADT
21. To modify the order of a set of elements so that a desired ordering holds between them - e.g. alphabetic order
null dereference
sort
successor
interior node
22. Give two sets - the set difference is the set of elements of the first set that are not members of the second set
set difference
interior node
boxed number
binary search tree (bst)
23. Container for storing a collection of data in unique key/value pairs
dictionary
data type
set difference
linked list
24. In object oriented programming - a description of a set of similar objects
type
simple data type
class
recursive case
25. A classification of objects into a tree structure that groups related objects
descendants
random access
procedural abstraction
taxonomy
26. A linked list in which each elements has both forward and backward pointers
dictionary
doubly linked list
root
LIFO
27. A pointer to data
pointer
association list
intractable
reference
28. To answer the question - "If the algorithm is run several times - what is the average time per run - given the worst possible sequence of runs?"
amortized Analysis
association list
recursive case
procedural abstraction
29. A data structure that can be identified at runtime as being a member of a class
leaf
data structure
quadratic
object
30. An extra record at the start or end of a data structure such as a linked list - to simplify processing
filter
ancestors
immutable
entinel
31. A data structure representing a sequence of items - which are removed in the same order as they were inserted.
queue
goal
array
garbage
32. In a search tree - a program that changes a state into a child state e.g a move in a game
operator
class
backtrack
union
33. A problem whose solution requires a linear amount of time or space if the problem is size n
complex ADT
boxed number
linear O(n)
depth
34. A function whose value either does not involve a recursive call - or is exactly the value of a recursive call
child
tail recursive
DFS
design pattern
35. A search in which children of a node are considered before siblings are considered
reference
root
depth-first search
type
36. The number of links between the root of a tree and the leaves
depth
random access
sort
destructive
37. A given collection of values along with a collection of operations for use on those values
queue
alias
data type
recursion
38. A tree node containing a contents value but with no children
leaf
queue
association list
linear O(n)
39. A description of the state of a process such as a board game
entinel
dereference
data type
state
40. Describes a function that makes a new data structure but does not modify its arguments
descendants
constructive
link
runtime stack
41. A stack containing a stack frame of variable value for each active invocation of procedure
runtime stack
intractable
object
ancestors
42. A case where a program calls itself
cons
recursion
state
root
43. To convert from a pointer to the data that is pointed to
quadratic
divide and conquer
dereference
amortized Analysis
44. An item (or description of items) being sough in a search
LIFO
branching factor
goal
quadratic
45. An ordering that can be guaranteed to terminate - e.g. starting at a positive integer and counting down
fair
successor
root
well-founded ordering xml
46. A pattern that describes a set of similar programs
stack
taxonomy
design pattern
state
47. The next element in a linked list
class
successor
entinel
recursive case
48. First in first out: describes ordering of a queue
union
dictionary
fifo
gedanken
49. In a tree search - to move back from the node currently being examined to its parent
backtrack
LIFO
taxonomy
cons
50. A list of pairs - where each pair has a key and a value associated with the key
merge
node
entinel
association list