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Test your basic knowledge |
Data Structures
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes a function that modifies its arguments
preorder
destructive
amortized Analysis
recursive case
2. A number that is defined as an object so that it has a runtime type and methods that can be used - e.g. Integer in Java
immutable
node
boxed number
object
3. A node of a tree that has children
interior node
garbage collection
node
binary search tree (bst)
4. A queue implemented within an array - where the first elements of the array logically follows the last elements
merge
grammar
circular queue
object
5. A stack containing a stack frame of variable value for each active invocation of procedure
node
structure sharing
runtime stack
class
6. A classification of objects into a tree structure that groups related objects
ancestors
shadow
taxonomy
root
7. A data structure that can be identified at runtime as being a member of a class
grammar
object
structure sharing
tail recursive
8. A problem that is so hard that it cannot be solved unless the problem is small
stack frame
child
intractable
root
9. Use of a function or method without knowing how it's accomplished
descendants
intersection
procedural abstraction
binary tree
10. Any effect of a procedure other than returning a value - e.g. printing or modifying a data structure
array
side-effect
ancestors
constructive
11. A linked list in which each elements has both forward and backward pointers
doubly linked list
taxonomy
postorder
complex ADT
12. A collection of values
sort
entinel
reference
type
13. The area of program text over which a variable can be referenced
fair
scope
intersection
alias
14. To hide similar items with the same name
pointer
shadow
simple data type
data structure
15. To answer the question - "If the algorithm is run several times - what is the average time per run - given the worst possible sequence of runs?"
tail recursive
stack frame
amortized Analysis
union
16. Composed of a collection of data values; implemented with a data structure
merge
dereference
parent
complex ADT
17. An order of processing a tree in which the parent node is processed before its children
gedanken
well-founded ordering xml
leaf
preorder
18. The process of collecting garbage for recycling
recursive case
garbage collection
object
amortized Analysis
19. A type in which variables of that type are pointers to objects. in the code integer i = 3 - the variable i holds a pointer to the integer object that contains the value. in in j = 3 - the variable j contains the value. in java - only reference types
null dereference
stack
search
reference type
20. Given two sets -the union is the set of elements that are members of either set
stack frame
union
null dereference
amortized Analysis
21. All nodes below a give node in a tree
divide and conquer
descendants
doubly linked list
boxed number
22. In a tree search - to move back from the node currently being examined to its parent
constructive
inorder
backtrack
base case
23. A variable containing the address of other data
array
DFS
stack frame
pointer
24. A pattern that describes a set of similar programs
ancestors
general list
goal
design pattern
25. A case where tow data structures share some elements
structure sharing
LIFO
filter
scope
26. In a search tree - a program that changes a state into a child state e.g a move in a game
operator
linear O(n)
parent
base case
27. o(n^2) - a problem whose solution requires a quadratic amount of time or space if the problem is of size n
structure sharing
quadratic
operator
random access
28. A sequence of clear and precise step-by-step instructions for solving a problem in a finite amount of time
type
shadow
algorithm
recursive case
29. Given two sets - the intersection is the set of elements that are members of both sets
state
simple ADT
preorder
intersection
30. A description of the kinds of objects that exist in a computer program - e.g a Java class hierarchy
DFS
taxonomy
set difference
ontology
31. An order of processing a tree in which the parent node is processed after its children
operator
union
node
postorder
32. Any container with linear ordering
operator
general list
recursion
fifo
33. To combine two ordered linear structures into one
child
taxonomy
link
merge
34. A pointer to data
association list
algorithm
garbage collection
reference
35. 1. In lisp - the function that constructs a pair of points - or basic elements of list structure. 2. To make a cons data structure 2. a cons data structure
cons
null dereference
branching factor
ancestors
36. Constructed of multiple components (simple or complex types)
complex data type
destructive
tail recursive
intersection
37. A formal description of a language in terms of vocabulary and rules for writing phrases and sentences
grammar
amortized Analysis
class
stack space
38. An elements of a linked list - tree - or graph - often represented by a data structure
node
shadow
stack
stack frame
39. A tree node containing a contents value but with no children
data type
DFS
doubly linked list
leaf
40. A section of the runtime stack holding the values of all variables for one invocation
constructive
grammar
stack frame
amortized Analysis
41. In a tree - the union of a node's parent and the parent's ancestors
branching factor
ancestors
binary search tree (bst)
descendants
42. Describes a though experiment or view of an entity
gedanken
child
association list
preorder
43. A list of pairs - where each pair has a key and a value associated with the key
child
search
stack
association list
44. In object oriented programming - a description of a set of similar objects
simple data type
class
quadratic
queue
45. An abstracted function that describes the amount of computer time or memory space required by an algorithm - as a function of problem size. for problems larger than a certain size - the actual time or space required will be less than the Big O multip
reference
big o
type
node
46. A pointer to the next element in a linked list
garbage collection
filter
ancestors
link
47. Describes a data structure that cannot be changed once it has been created - such as Integer or String in Java
root
base case
immutable
fair
48. A problem-solving strategy in which a problem is broken down into sub-problems - until simple subproblems are reached
branching factor
amortized Analysis
preorder
divide and conquer
49. binary tree that is ordered such that each node has contents - and all of its left descendants are less than the contents - an all of its right descendants are greater than the contents
pointer
general list
binary search tree (bst)
data abstraction
50. In a search tree - the number of children of a given node. often - the branching factors of individual nodes will vary - so an average value may be used
fair
divide and conquer
garbage collection
branching factor