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Test your basic knowledge |
Data Structures
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A tree node containing a contents value but with no children
successor
recursive case
constructive
leaf
2. An extra record at the start or end of a data structure such as a linked list - to simplify processing
entinel
cons
reference type
recursive case
3. A pointer to the next element in a linked list
link
garbage
taxonomy
preorder
4. o(n^2) - a problem whose solution requires a quadratic amount of time or space if the problem is of size n
association list
depth
queue
quadratic
5. A stack containing a stack frame of variable value for each active invocation of procedure
LIFO
amortized Analysis
runtime stack
pointer
6. The amount of space on the runtime stack required for execution of a program
stack space
taxonomy
well-founded ordering xml
intractable
7. A search in which children of a node are considered before siblings are considered
shadow
depth-first search
descendants
preorder
8. To hide similar items with the same name
pointer
recursive case
shadow
big o
9. A pointer to data
merge
branching factor
ontology
reference
10. Any container with linear ordering
immutable
entinel
goal
general list
11. A problem-solving strategy in which a problem is broken down into sub-problems - until simple subproblems are reached
well-founded ordering xml
divide and conquer
cons
dereference
12. An elements of a linked list - tree - or graph - often represented by a data structure
parent
node
alias
branching factor
13. Describes a data structure or device in which all accesses have the same cost - O(1)
alias
state
design pattern
random access
14. Depth first search
DFS
successor
reference
garbage
15. binary tree that is ordered such that each node has contents - and all of its left descendants are less than the contents - an all of its right descendants are greater than the contents
binary search tree (bst)
set difference
goal
circular queue
16. A case where a program calls itself
recursion
child
boxed number
fifo
17. A contiguous block of memory containing elements of the same type - accessed by numeric index
data type
sort
array
random access
18. The next element in a linked list
successor
pointer
null dereference
amortized Analysis
19. An order of processing a tree in which the parent node is processed before its children
complex ADT
preorder
random access
general list
20. An abstracted function that describes the amount of computer time or memory space required by an algorithm - as a function of problem size. for problems larger than a certain size - the actual time or space required will be less than the Big O multip
big o
type
boxed number
garbage
21. Composed of a collection of data values; implemented with a data structure
object
stack frame
complex ADT
base case
22. The top node of a tree - from which all other nodes can be reached
branching factor
stack
root
type
23. A section of the runtime stack holding the values of all variables for one invocation
sort
null dereference
runtime stack
stack frame
24. To modify the order of a set of elements so that a desired ordering holds between them - e.g. alphabetic order
node
sort
alias
dictionary
25. A problem whose solution requires a linear amount of time or space if the problem is size n
circularly linked list
node
linear O(n)
amortized Analysis
26. In a tree search - to move back from the node currently being examined to its parent
backtrack
data structure
goal
root
27. A pattern that describes a set of similar programs
data type
design pattern
reference type
node
28. First-child/next-sibling
shadow
quadratic
simple ADT
fair
29. Constructed of multiple components (simple or complex types)
leaf
complex data type
depth-first search
backtrack
30. A variable containing the address of other data
fair
pointer
search
LIFO
31. A simple case that can be solved easily - without recursion
link
garbage
base case
successor
32. 1. In lisp - the function that constructs a pair of points - or basic elements of list structure. 2. To make a cons data structure 2. a cons data structure
descendants
intersection
cons
search
33. A linked list in which each elements has both forward and backward pointers
simple ADT
circular queue
depth-first search
doubly linked list
34. Any effect of a procedure other than returning a value - e.g. printing or modifying a data structure
doubly linked list
branching factor
data structure
side-effect
35. To convert from a pointer to the data that is pointed to
child
dereference
quadratic
sort
36. An ordering that can be guaranteed to terminate - e.g. starting at a positive integer and counting down
stack frame
fair
recursive case
well-founded ordering xml
37. Last in first out: describes the order of a stack
LIFO
runtime stack
search
queue
38. A list of pairs - where each pair has a key and a value associated with the key
design pattern
association list
reference type
successor
39. Two variables that reference the same object
preorder
alias
divide and conquer
simple data type
40. A collection of objects that are inserted and removed according to the LIFO principle
backtrack
branching factor
stack frame
stack
41. An order of processing a tree in which the parent node is processed after its children
amortized Analysis
divide and conquer
dictionary
postorder
42. A sequence of records - where each record contains a link to the next one
union
general list
linked list
root
43. An order of processing a tree in which the parent node is processed in between its children
stack frame
reference type
postorder
inorder
44. A queue implemented within an array - where the first elements of the array logically follows the last elements
circular queue
ancestors
big o
successor
45. Use of a function or method without knowing how it's accomplished
circular queue
data structure
shadow
procedural abstraction
46. In a search tree - a program that changes a state into a child state e.g a move in a game
circular queue
dictionary
operator
simple ADT
47. In a search tree - the number of children of a given node. often - the branching factors of individual nodes will vary - so an average value may be used
ontology
branching factor
procedural abstraction
quadratic
48. A condition of the input data where the data will be handled by call(s) to the same program
recursive case
stack
amortized Analysis
garbage
49. A problem that is so hard that it cannot be solved unless the problem is small
procedural abstraction
data abstraction
fair
intractable
50. A description of the kinds of objects that exist in a computer program - e.g a Java class hierarchy
tail recursive
data structure
ontology
parent