Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






2. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






3. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






4. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






5. Teachers treat students differently based on their expectations of how students will perform.






6. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






7. People understand and interact with systems and environments based on mental representations developed from experience.






8. The process of using spatial and environmental information to navigate to a destination.






9. The tendency for people to behave differently when they know they are being studied






10. Pictures are remembered better than words.






11. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






12. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






13. Patients experience treatment effects based on their belief that a treatment will work.






14. The time required to move to a target is a function of the target size and distance to the target.


15. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






16. A property of visual equivalence among elements in a form.






17. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






18. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






19. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






20. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






21. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






22. The quality of system output is dependent on the quality of system input.






23. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






24. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






25. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






26. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






27. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






28. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






29. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






30. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






31. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






32. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






33. A sequence of numbers in which each number is the sum of the preceding two.






34. As the flexiblity of a system increases - its usability decreases.






35. There are five ways to organize information: Category - time - location - alphabet - and continuum.






36. The debgree to which prose can be understood - based on the complexity of words and sentences.






37. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






38. A process of repeating a set of operation until a specific result is achieved.






39. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






40. The usability of a system is improved when similar parts are expressed in similar ways.






41. Successful products typically follow four stages of creation: requirements - design - development - and testing.






42. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






43. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






44. Memory for recognizing things is better than memory for recalling things.






45. A technique that influences decision making and judgement by manipulating the way information is presented.






46. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






47. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






48. A technique used to asociate a stimulus with an unconscious physical or emotional response.






49. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






50. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.