Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






2. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






3. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






4. The time required to move to a target is a function of the target size and distance to the target.


5. A technique for bringing attention to an area of text or image.






6. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






7. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






8. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






9. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






10. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






11. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






12. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






13. Memory for recognizing things is better than memory for recalling things.






14. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






15. A sequence of numbers in which each number is the sum of the preceding two.






16. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






17. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






18. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






19. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






20. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






21. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






22. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






23. Pictures are remembered better than words.






24. Teachers treat students differently based on their expectations of how students will perform.






25. An original model on which something is patterned






26. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






27. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






28. Patients experience treatment effects based on their belief that a treatment will work.






29. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






30. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






31. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






32. A tendency to see objects and patterns as 3D when certain visual cues are present.






33. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






34. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






35. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






36. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






37. 80% of the effects generated by any large system are caused by 20% of the variables.






38. A technique that influences decision making and judgement by manipulating the way information is presented.






39. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






40. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






41. A technique used to asociate a stimulus with an unconscious physical or emotional response.






42. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






43. A ratio within the elements of a form - such as height to width - approximating 0.618.






44. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






45. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






46. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






47. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






48. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






49. The usability of a system is improved when its status and methods of use are clearly visible.






50. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).