Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique for bringing attention to an area of text or image.






2. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






3. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






4. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






5. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






6. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






7. The time it takes to make a decision increases as the number of alternatives increases.

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8. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






9. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






10. A process of repeating a set of operation until a specific result is achieved.






11. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






12. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






13. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






14. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






15. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






16. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






17. Elements that are similar are perceived to be more related than elements that are dissimilar.






18. The use of pictorial images to improve the recognition and recall of signs and controls.






19. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






20. The process of using spatial and environmental information to navigate to a destination.






21. The usability of a system is improved when similar parts are expressed in similar ways.






22. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






23. An action or ommission of action yielding an unintended result.






24. As the flexiblity of a system increases - its usability decreases.






25. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






26. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






27. The time required to move to a target is a function of the target size and distance to the target.

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28. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






29. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






30. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






31. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






32. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






33. A property of visual equivalence among elements in a form.






34. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






35. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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36. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






37. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






38. A sequence of numbers in which each number is the sum of the preceding two.






39. A tendency to see objects and patterns as 3D when certain visual cues are present.






40. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






41. An attribute of an object that allows people to intuitively know how to use it






42. The debgree to which prose can be understood - based on the complexity of words and sentences.






43. A method of limiting the actions that can be performed on a system.






44. The tendency for people to perform better or worse based on the expectations of another.






45. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






46. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






47. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






48. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






49. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






50. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.