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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Exposure Effect
Golden Ratio
Comparison
Hick's Law
2. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Mapping
Prospect-Refuge
Serial Position Effects
Structural Forms
3. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Constancy
Halo Effect
Figure-Ground Relationship
Fitts' Law
4. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Uniform Connectedness
Serial Position Effects
Expectation Effect
Pygmalion Effect
5. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Confirmation
Expectation Effect
Mimicry
Life Cycle
6. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Savanna Preference
80/20 Rule
Mimicry
Modularity
7. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Wayfinding
Factor of Safety
Confirmation
Storytelling
8. Elements that are similar are perceived to be more related than elements that are dissimilar.
Law of Pragnanz
Three- Dimensional Projection
Similarity
Von Restorff Effect
9. An original model on which something is patterned
Archetype
Factor of Safety
Gutenberg Diagram
Flexibility-Usability Tradeoff
10. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Similarity
Immersion
Proximity
Alignment
11. The time it takes to make a decision increases as the number of alternatives increases.
12. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Expectation Effect
Figure-Ground Relationship
Constancy
Storytelling
13. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Affordance
Satisficing
Weakest Link
Performance Load
14. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Archetype
Attractiveness Bias
Control
Proximity
15. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Modularity
Highlighting
Recognition over recall
Expectation Effect
16. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Operant Conditioning
Consistency
Pygmalion Effect
Modularity
17. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Consistency
Placebo effect
Defensible Space
Closure
18. Patients experience treatment effects based on their belief that a treatment will work.
Garbage In - Garbage Out
Placebo effect
Factor of Safety
Convergence
19. The tendency for people to perform better or worse based on the expectations of another.
Signal- to- Noise Ratio
Chunking
Readability
Pygmalion Effect
20. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Normal Distribution
Hawthorne Effect
Convergence
Rosenthal Effect
21. The time required to move to a target is a function of the target size and distance to the target.
22. An action or ommission of action yielding an unintended result.
Threat detection
Errors
Forgiveness
Life Cycle
23. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Operant Conditioning
Scaling Fallacy
Waist to Hip Ratio
Von Restorff Effect
24. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Orientation Sensitivity
Rosenthal Effect
Immersion
Errors
25. The usability of a system is improved when similar parts are expressed in similar ways.
Symmetry
Closure
Consistency
Immersion
26. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Mimicry
Exposure Effect
Errors
Depth of Processing
27. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Rule of Thirds
Form Follows Function
Chunking
Halo Effect
28. Teachers treat students differently based on their expectations of how students will perform.
Three- Dimensional Projection
Weakest Link
Factor of Safety
Rosenthal Effect
29. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Affordance
Hawthorne Effect
Mimicry
Interference Effects
30. People understand and interact with systems and environments based on mental representations developed from experience.
Mental Model
Law of Pragnanz
Depth of Processing
Structural Forms
31. The usability of a system is improved when its status and methods of use are clearly visible.
Visibility
Similarity
Constraint
Threat detection
32. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Classical Conditioning
Exposure Effect
Waist to Hip Ratio
Comparison
33. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Cognitive Dissonance
Most Average Facial Appearance Effect
Waist to Hip Ratio
Normal Distribution
34. A process of repeating a set of operation until a specific result is achieved.
Uniform Connectedness
Layering
Performance Load
Iteration
35. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Layering
Uncertainty Principle
Consistency
Prototyping
36. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Scaling Fallacy
Baby-Face Bias
Prospect-Refuge
Halo Effect
37. 80% of the effects generated by any large system are caused by 20% of the variables.
Serial Position Effects
Rosenthal Effect
80/20 Rule
Storytelling
38. Given a choice between functionally equivalent designs - the simplest design should be selected.
39. As the flexiblity of a system increases - its usability decreases.
Serial Position Effects
Flexibility-Usability Tradeoff
Five Hat Racks
Accessibility
40. A property of visual equivalence among elements in a form.
Hierarchy
Good Continuation
Symmetry
Prototyping
41. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Archetype
Modularity
Mnemonic Device
Defensible Space
42. A property in which a form is made up of parts similar to the whole or to one another.
Self- similarity
Defensible Space
Feedback Loop
Closure
43. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Accessibility
Depth of Processing
Top- Down Lighting Bias
Exposure Effect
44. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Common Fate
Wayfinding
Scaling Fallacy
Cognitive Dissonance
45. Pictures are remembered better than words.
Pygmalion Effect
Archetype
Picture Superiority Effect
Threat detection
46. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Cost-Benefit
Development Cycle
Classical Conditioning
Visibility
47. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Visibility
Redundancy
Layering
Hierarchy of Needs (Design)
48. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
49. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Placebo effect
Fitts' Law
Hawthorne Effect
Forgiveness
50. A tendency to see objects and patterns as 3D when certain visual cues are present.
Three- Dimensional Projection
Cost-Benefit
Most Average Facial Appearance Effect
Consistency