SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Iconic Representation
Weakest Link
Self- similarity
Development Cycle
2. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Highlighting
Immersion
Rule of Thirds
Inverted Pyramid
3. The time required to move to a target is a function of the target size and distance to the target.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
4. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Chunking
Legibility
Comparison
Normal Distribution
5. A technique that influences decision making and judgement by manipulating the way information is presented.
Framing
Halo Effect
Law of Pragnanz
Cost-Benefit
6. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Similarity
Constancy
Three- Dimensional Projection
Hierarchy
7. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Classical Conditioning
Progressive Disclosure
Exposure Effect
Forgiveness
8. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Cognitive Dissonance
Alignment
Self- similarity
Errors
9. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Hierarchy of Needs (Design)
Top- Down Lighting Bias
Weakest Link
Expectation Effect
10. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Signal- to- Noise Ratio
Common Fate
Maslow's Hierarchy of Needs
Cost-Benefit
11. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Most Average Facial Appearance Effect
Baby-Face Bias
Structural Forms
Attractiveness Bias
12. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Weakest Link
Depth of Processing
Wayfinding
Figure-Ground Relationship
13. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Confirmation
Control
Five Hat Racks
Demand Characteristics
14. The tendency for people to behave differently when they know they are being studied
Gutenberg Diagram
Consistency
Archetype
Hawthorne Effect
15. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Picture Superiority Effect
Similarity
Modularity
Mental Model
16. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Form Follows Function
Constancy
Storytelling
Ockham's Razor
17. A method of limiting the actions that can be performed on a system.
Errors
Constraint
Von Restorff Effect
Closure
18. The process of using spatial and environmental information to navigate to a destination.
Storytelling
Gutenberg Diagram
Signal- to- Noise Ratio
Wayfinding
19. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Von Restorff Effect
Life Cycle
Orientation Sensitivity
Alignment
20. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Life Cycle
Expectation Effect
Law of Pragnanz
Ockham's Razor
21. The usability of a system is improved when similar parts are expressed in similar ways.
Prototyping
Consistency
Forgiveness
Recognition over recall
22. A ratio within the elements of a form - such as height to width - approximating 0.618.
Golden Ratio
Scaling Fallacy
Five Hat Racks
Maslow's Hierarchy of Needs
23. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Normal Distribution
Archetype
Chunking
Rosenthal Effect
24. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Fitts' Law
Visibility
Iconic Representation
Mimicry
25. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Prospect-Refuge
Iconic Representation
Immersion
Control
26. Elements that are close together are percieved to be more related than elements that are farther apart.
Hierarchy
Proximity
Layering
Comparison
27. A property of visual equivalence among elements in a form.
Symmetry
Archetype
Attractiveness Bias
Operant Conditioning
28. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Most Average Facial Appearance Effect
Legibility
Orientation Sensitivity
Pygmalion Effect
29. Patients experience treatment effects based on their belief that a treatment will work.
Feedback Loop
Shaping
Placebo effect
Law of Pragnanz
30. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Archetype
Satisficing
Mapping
Similarity
31. Pictures are remembered better than words.
Most Average Facial Appearance Effect
Picture Superiority Effect
Defensible Space
Exposure Effect
32. 80% of the effects generated by any large system are caused by 20% of the variables.
Cost-Benefit
Highlighting
Prototyping
80/20 Rule
33. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Pygmalion Effect
Performance vs. Preference
Form Follows Function
Interference Effects
34. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Symmetry
Archetype
Fitts' Law
Exposure Effect
35. Given a choice between functionally equivalent designs - the simplest design should be selected.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
36. The tendency for people to perform better or worse based on the expectations of another.
Pygmalion Effect
Serial Position Effects
Closure
Wayfinding
37. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Depth of Processing
Demand Characteristics
Form Follows Function
Savanna Preference
38. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Exposure Effect
Prospect-Refuge
Golden Ratio
Threat detection
39. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Defensible Space
Placebo effect
Signal- to- Noise Ratio
Satisficing
40. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Progressive Disclosure
Weakest Link
Placebo effect
41. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Redundancy
Confirmation
Performance Load
Visibility
42. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Interference Effects
Fitts' Law
Gutenberg Diagram
Affordance
43. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Errors
Confirmation
Structural Forms
Serial Position Effects
44. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Halo Effect
Defensible Space
Waist to Hip Ratio
Golden Ratio
45. Teachers treat students differently based on their expectations of how students will perform.
Von Restorff Effect
Rosenthal Effect
Forgiveness
Entry Point
46. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Orientation Sensitivity
Savanna Preference
Uncertainty Principle
Wayfinding
47. As the flexiblity of a system increases - its usability decreases.
Most Average Facial Appearance Effect
Flexibility-Usability Tradeoff
Weakest Link
Scaling Fallacy
48. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Modularity
Good Continuation
Closure
Operant Conditioning
49. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Uniform Connectedness
Cognitive Dissonance
Baby-Face Bias
Iconic Representation
50. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Law of Pragnanz
Rosenthal Effect
Classical Conditioning
Visibility
Sorry!:) No result found.
Can you answer 50 questions in 15 minutes?
Let me suggest you:
Browse all subjects
Browse all tests
Most popular tests
Major Subjects
Tests & Exams
AP
CLEP
DSST
GRE
SAT
GMAT
Certifications
CISSP go to https://www.isc2.org/
PMP
ITIL
RHCE
MCTS
More...
IT Skills
Android Programming
Data Modeling
Objective C Programming
Basic Python Programming
Adobe Illustrator
More...
Business Skills
Advertising Techniques
Business Accounting Basics
Business Strategy
Human Resource Management
Marketing Basics
More...
Soft Skills
Body Language
People Skills
Public Speaking
Persuasion
Job Hunting And Resumes
More...
Vocabulary
GRE Vocab
SAT Vocab
TOEFL Essential Vocab
Basic English Words For All
Global Words You Should Know
Business English
More...
Languages
AP German Vocab
AP Latin Vocab
SAT Subject Test: French
Italian Survival
Norwegian Survival
More...
Engineering
Audio Engineering
Computer Science Engineering
Aerospace Engineering
Chemical Engineering
Structural Engineering
More...
Health Sciences
Basic Nursing Skills
Health Science Language Fundamentals
Veterinary Technology Medical Language
Cardiology
Clinical Surgery
More...
English
Grammar Fundamentals
Literary And Rhetorical Vocab
Elements Of Style Vocab
Introduction To English Major
Complete Advanced Sentences
Literature
Homonyms
More...
Math
Algebra Formulas
Basic Arithmetic: Measurements
Metric Conversions
Geometric Properties
Important Math Facts
Number Sense Vocab
Business Math
More...
Other Major Subjects
Science
Economics
History
Law
Performing-arts
Cooking
Logic & Reasoning
Trivia
Browse all subjects
Browse all tests
Most popular tests