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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A property of visual equivalence among elements in a form.
Hierarchy
Structural Forms
Symmetry
Form Follows Function
2. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Mental Model
Picture Superiority Effect
Immersion
Forgiveness
3. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Layering
Visibility
Law of Pragnanz
Serial Position Effects
4. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Forgiveness
Pygmalion Effect
Errors
Storytelling
5. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Hierarchy
Iconic Representation
Common Fate
Form Follows Function
6. An original model on which something is patterned
Rule of Thirds
Face- ism Ratio
Archetype
Weakest Link
7. A sequence of numbers in which each number is the sum of the preceding two.
Fibonacci Sequence
Chunking
Affordance
Cost-Benefit
8. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Legibility
Most Average Facial Appearance Effect
Factor of Safety
Development Cycle
9. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Baby-Face Bias
Uniform Connectedness
Performance vs. Preference
Fitts' Law
10. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Chunking
Rule of Thirds
Modularity
Closure
11. 80% of the effects generated by any large system are caused by 20% of the variables.
Orientation Sensitivity
80/20 Rule
Development Cycle
Affordance
12. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Visibility
Weakest Link
Form Follows Function
Redundancy
13. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Signal- to- Noise Ratio
Top- Down Lighting Bias
Chunking
Performance Load
14. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Rule of Thirds
Redundancy
Mapping
Visibility
15. A process in which similar characteristics evolve independently in multiple systems.
Convergence
Figure-Ground Relationship
Form Follows Function
Performance Load
16. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Savanna Preference
Prospect-Refuge
Baby-Face Bias
Good Continuation
17. A ratio within the elements of a form - such as height to width - approximating 0.618.
Similarity
Golden Ratio
Gutenberg Diagram
Cognitive Dissonance
18. The use of pictorial images to improve the recognition and recall of signs and controls.
Iconic Representation
Alignment
Storytelling
Progressive Disclosure
19. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Hick's Law
Operant Conditioning
Exposure Effect
Serial Position Effects
20. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Exposure Effect
Gutenberg Diagram
Shaping
Form Follows Function
21. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Common Fate
Rosenthal Effect
Cost-Benefit
Layering
22. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Redundancy
Ockham's Razor
Orientation Sensitivity
Affordance
23. Given a choice between functionally equivalent designs - the simplest design should be selected.
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24. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Alignment
Development Cycle
Accessibility
Weakest Link
25. An action or ommission of action yielding an unintended result.
Readability
Alignment
Factor of Safety
Errors
26. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Face- ism Ratio
Demand Characteristics
Recognition over recall
Symmetry
27. An attribute of an object that allows people to intuitively know how to use it
Factor of Safety
Operant Conditioning
Affordance
Symmetry
28. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Classical Conditioning
80/20 Rule
Savanna Preference
Highlighting
29. Elements that are similar are perceived to be more related than elements that are dissimilar.
Uniform Connectedness
Flexibility-Usability Tradeoff
Five Hat Racks
Similarity
30. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Maslow's Hierarchy of Needs
Storytelling
Halo Effect
Flexibility-Usability Tradeoff
31. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Defensible Space
Redundancy
Rosenthal Effect
Closure
32. The debgree to which prose can be understood - based on the complexity of words and sentences.
Readability
Face- ism Ratio
80/20 Rule
Fibonacci Sequence
33. The process of using spatial and environmental information to navigate to a destination.
Structural Forms
Readability
Wayfinding
Development Cycle
34. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Shaping
Baby-Face Bias
Wayfinding
Threat detection
35. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Picture Superiority Effect
Placebo effect
Cost-Benefit
Common Fate
36. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Constancy
Serial Position Effects
Confirmation
Structural Forms
37. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Mnemonic Device
Serial Position Effects
Confirmation
Normal Distribution
38. The tendency for people to behave differently when they know they are being studied
Hawthorne Effect
Weakest Link
Serial Position Effects
Storytelling
39. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Operant Conditioning
Good Continuation
Shaping
Recognition over recall
40. The time required to move to a target is a function of the target size and distance to the target.
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41. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Cost-Benefit
80/20 Rule
Scaling Fallacy
Satisficing
42. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Gutenberg Diagram
Comparison
Scaling Fallacy
Iteration
43. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Halo Effect
Legibility
Satisficing
44. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Closure
Good Continuation
Defensible Space
Redundancy
45. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Threat detection
Mnemonic Device
Progressive Disclosure
Mapping
46. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Confirmation
Face- ism Ratio
Life Cycle
Attractiveness Bias
47. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Signal- to- Noise Ratio
Maslow's Hierarchy of Needs
Law of Pragnanz
Factor of Safety
48. A technique that influences decision making and judgement by manipulating the way information is presented.
Framing
Symmetry
Common Fate
Layering
49. A property in which a form is made up of parts similar to the whole or to one another.
Forgiveness
Flexibility-Usability Tradeoff
Self- similarity
Top- Down Lighting Bias
50. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Gutenberg Diagram
Control
Archetype
80/20 Rule