Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






2. A property of visual equivalence among elements in a form.






3. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






4. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






5. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






6. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


7. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






8. People understand and interact with systems and environments based on mental representations developed from experience.






9. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






10. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






11. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






12. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






13. A tendency to see objects and patterns as 3D when certain visual cues are present.






14. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






15. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






16. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






17. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






18. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






19. Pictures are remembered better than words.






20. A method of limiting the actions that can be performed on a system.






21. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






22. The process of using spatial and environmental information to navigate to a destination.






23. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






24. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






25. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






26. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






27. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






28. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






29. The tendency for people to behave differently when they know they are being studied






30. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






31. An original model on which something is patterned






32. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






33. A technique used to asociate a stimulus with an unconscious physical or emotional response.






34. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






35. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






36. Successful products typically follow four stages of creation: requirements - design - development - and testing.






37. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






38. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






39. The time required to move to a target is a function of the target size and distance to the target.


40. Teachers treat students differently based on their expectations of how students will perform.






41. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






42. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






43. There are five ways to organize information: Category - time - location - alphabet - and continuum.






44. Elements that are close together are percieved to be more related than elements that are farther apart.






45. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






46. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






47. 80% of the effects generated by any large system are caused by 20% of the variables.






48. Given a choice between functionally equivalent designs - the simplest design should be selected.


49. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






50. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)