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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






2. The usability of a system is improved when its status and methods of use are clearly visible.






3. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






4. A property of visual equivalence among elements in a form.






5. An action or ommission of action yielding an unintended result.






6. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






7. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






8. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






9. Elements that are close together are percieved to be more related than elements that are farther apart.






10. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






11. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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12. A process in which similar characteristics evolve independently in multiple systems.






13. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






14. The debgree to which prose can be understood - based on the complexity of words and sentences.






15. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






16. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






17. An original model on which something is patterned






18. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






19. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






20. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






21. The tendency for people to perform better or worse based on the expectations of another.






22. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






23. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






24. Given a choice between functionally equivalent designs - the simplest design should be selected.

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25. The tendency for people to behave differently when they know they are being studied






26. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






27. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






28. Elements that are similar are perceived to be more related than elements that are dissimilar.






29. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






30. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






31. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






32. The relative ease with which a destination - idea - or concept may be reached.






33. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






34. A technique that influences decision making and judgement by manipulating the way information is presented.






35. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






36. Teachers treat students differently based on their expectations of how students will perform.






37. A technique for bringing attention to an area of text or image.






38. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






39. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






40. Patients experience treatment effects based on their belief that a treatment will work.






41. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






42. The time required to move to a target is a function of the target size and distance to the target.

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43. 80% of the effects generated by any large system are caused by 20% of the variables.






44. A technique used to asociate a stimulus with an unconscious physical or emotional response.






45. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






46. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






47. The time it takes to make a decision increases as the number of alternatives increases.

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48. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






49. Memory for recognizing things is better than memory for recalling things.






50. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






Can you answer 50 questions in 15 minutes?



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