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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A property of visual equivalence among elements in a form.
Symmetry
Ockham's Razor
Five Hat Racks
Control
2. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Accessibility
Waist to Hip Ratio
Uniform Connectedness
Legibility
3. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Three- Dimensional Projection
Cognitive Dissonance
Entry Point
Halo Effect
4. As the flexiblity of a system increases - its usability decreases.
Alignment
Ockham's Razor
Flexibility-Usability Tradeoff
Golden Ratio
5. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
80/20 Rule
Chunking
Good Continuation
Weakest Link
6. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Forgiveness
Alignment
Rule of Thirds
Halo Effect
7. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Mnemonic Device
Five Hat Racks
Confirmation
Face- ism Ratio
8. The time required to move to a target is a function of the target size and distance to the target.
9. A property in which a form is made up of parts similar to the whole or to one another.
Fitts' Law
Self- similarity
Closure
Feedback Loop
10. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Hierarchy of Needs (Design)
Flexibility-Usability Tradeoff
Modularity
Development Cycle
11. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Signal- to- Noise Ratio
Von Restorff Effect
Form Follows Function
Most Average Facial Appearance Effect
12. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Golden Ratio
Performance Load
Legibility
Halo Effect
13. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Most Average Facial Appearance Effect
Closure
Golden Ratio
Baby-Face Bias
14. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Highlighting
Hick's Law
Serial Position Effects
Layering
15. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Orientation Sensitivity
Visibility
Archetype
Von Restorff Effect
16. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Serial Position Effects
Progressive Disclosure
Archetype
Law of Pragnanz
17. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Scaling Fallacy
Cognitive Dissonance
Mapping
Confirmation
18. The tendency for people to perform better or worse based on the expectations of another.
Satisficing
Depth of Processing
Pygmalion Effect
Forgiveness
19. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Uniform Connectedness
Chunking
Fibonacci Sequence
Baby-Face Bias
20. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Rosenthal Effect
Accessibility
Top- Down Lighting Bias
Savanna Preference
21. The debgree to which prose can be understood - based on the complexity of words and sentences.
Similarity
Mnemonic Device
Readability
Development Cycle
22. A technique that influences decision making and judgement by manipulating the way information is presented.
Fibonacci Sequence
Framing
Chunking
Constancy
23. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Mapping
Hawthorne Effect
Immersion
Performance Load
24. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Proximity
Hawthorne Effect
Golden Ratio
Cognitive Dissonance
25. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Demand Characteristics
Gutenberg Diagram
Symmetry
Factor of Safety
26. A sequence of numbers in which each number is the sum of the preceding two.
Threat detection
Fibonacci Sequence
Alignment
Ockham's Razor
27. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Uncertainty Principle
Satisficing
Forgiveness
Performance vs. Preference
28. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Five Hat Racks
Uniform Connectedness
Garbage In - Garbage Out
Self- similarity
29. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Progressive Disclosure
Depth of Processing
Mental Model
Fibonacci Sequence
30. Given a choice between functionally equivalent designs - the simplest design should be selected.
31. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Von Restorff Effect
Modularity
Cost-Benefit
Progressive Disclosure
32. Teachers treat students differently based on their expectations of how students will perform.
Uncertainty Principle
Rosenthal Effect
Inverted Pyramid
Mnemonic Device
33. An original model on which something is patterned
Mapping
Savanna Preference
Archetype
Visibility
34. The usability of a system is improved when similar parts are expressed in similar ways.
Consistency
Expectation Effect
Form Follows Function
Rosenthal Effect
35. Elements that are close together are percieved to be more related than elements that are farther apart.
Development Cycle
Expectation Effect
Feedback Loop
Proximity
36. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Interference Effects
Alignment
Form Follows Function
Serial Position Effects
37. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Cost-Benefit
Progressive Disclosure
Orientation Sensitivity
Readability
38. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Classical Conditioning
Common Fate
Waist to Hip Ratio
Entry Point
39. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Proximity
Pygmalion Effect
Self- similarity
Threat detection
40. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Modularity
Most Average Facial Appearance Effect
Feedback Loop
Prototyping
41. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Golden Ratio
Normal Distribution
Chunking
42. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Pygmalion Effect
Depth of Processing
Interference Effects
Rule of Thirds
43. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Progressive Disclosure
Fibonacci Sequence
Placebo effect
Face- ism Ratio
44. The process of using spatial and environmental information to navigate to a destination.
Hierarchy
Wayfinding
Von Restorff Effect
Life Cycle
45. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Mimicry
Visibility
Threat detection
Golden Ratio
46. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Closure
Progressive Disclosure
Proximity
Face- ism Ratio
47. A process of repeating a set of operation until a specific result is achieved.
Threat detection
Good Continuation
Defensible Space
Iteration
48. The use of pictorial images to improve the recognition and recall of signs and controls.
Iteration
Fibonacci Sequence
Savanna Preference
Iconic Representation
49. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Control
Top- Down Lighting Bias
Entry Point
Redundancy
50. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Expectation Effect
Archetype
Threat detection
Common Fate