SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Pictures are remembered better than words.
Figure-Ground Relationship
Gutenberg Diagram
Alignment
Picture Superiority Effect
2. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Affordance
Life Cycle
Hierarchy
Confirmation
3. Elements that are close together are percieved to be more related than elements that are farther apart.
Symmetry
Control
Progressive Disclosure
Proximity
4. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Cognitive Dissonance
Good Continuation
Pygmalion Effect
Control
5. The use of pictorial images to improve the recognition and recall of signs and controls.
Normal Distribution
Comparison
Iconic Representation
Form Follows Function
6. Patients experience treatment effects based on their belief that a treatment will work.
Placebo effect
Symmetry
Serial Position Effects
Uniform Connectedness
7. The usability of a system is improved when its status and methods of use are clearly visible.
Modularity
Three- Dimensional Projection
Prospect-Refuge
Visibility
8. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Symmetry
Self- similarity
Visibility
Prototyping
9. An action or ommission of action yielding an unintended result.
Chunking
Errors
Good Continuation
Hierarchy of Needs (Design)
10. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Prospect-Refuge
Garbage In - Garbage Out
Immersion
Wayfinding
11. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Comparison
Constancy
Serial Position Effects
Convergence
12. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Shaping
Waist to Hip Ratio
Cognitive Dissonance
Depth of Processing
13. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Shaping
Normal Distribution
Comparison
Accessibility
14. Teachers treat students differently based on their expectations of how students will perform.
Rosenthal Effect
Accessibility
Immersion
Affordance
15. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Affordance
Three- Dimensional Projection
Von Restorff Effect
Factor of Safety
16. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Modularity
Pygmalion Effect
Performance vs. Preference
Satisficing
17. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Confirmation
Mimicry
Common Fate
Visibility
18. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Halo Effect
Demand Characteristics
Flexibility-Usability Tradeoff
Legibility
19. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Progressive Disclosure
Classical Conditioning
Shaping
Picture Superiority Effect
20. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Demand Characteristics
Expectation Effect
Control
Uniform Connectedness
21. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Uncertainty Principle
Defensible Space
Accessibility
Top- Down Lighting Bias
22. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Feedback Loop
Weakest Link
Structural Forms
Operant Conditioning
23. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Fitts' Law
Iconic Representation
Entry Point
Alignment
24. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Good Continuation
Hick's Law
Pygmalion Effect
Comparison
25. The tendency for people to behave differently when they know they are being studied
Hawthorne Effect
Interference Effects
Convergence
Entry Point
26. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Prospect-Refuge
Signal- to- Noise Ratio
Prototyping
Orientation Sensitivity
27. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Iconic Representation
Convergence
Readability
Figure-Ground Relationship
28. An original model on which something is patterned
Confirmation
Cognitive Dissonance
Archetype
Closure
29. People understand and interact with systems and environments based on mental representations developed from experience.
Exposure Effect
Cost-Benefit
Redundancy
Mental Model
30. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Operant Conditioning
Form Follows Function
Errors
Modularity
31. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Highlighting
Archetype
Performance Load
Progressive Disclosure
32. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Placebo effect
Storytelling
Waist to Hip Ratio
Framing
33. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Similarity
Halo Effect
Uniform Connectedness
Performance vs. Preference
34. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Satisficing
Entry Point
Chunking
Mapping
35. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Defensible Space
Expectation Effect
Constraint
Archetype
36. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Weakest Link
Serial Position Effects
Constancy
Structural Forms
37. A tendency to see objects and patterns as 3D when certain visual cues are present.
Fibonacci Sequence
Mnemonic Device
Three- Dimensional Projection
Operant Conditioning
38. The tendency for people to perform better or worse based on the expectations of another.
Pygmalion Effect
Halo Effect
Affordance
Self- similarity
39. A property of visual equivalence among elements in a form.
Symmetry
Maslow's Hierarchy of Needs
Redundancy
Legibility
40. A property in which a form is made up of parts similar to the whole or to one another.
Top- Down Lighting Bias
Self- similarity
80/20 Rule
Pygmalion Effect
41. The relative ease with which a destination - idea - or concept may be reached.
Highlighting
Factor of Safety
Pygmalion Effect
Accessibility
42. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Most Average Facial Appearance Effect
Life Cycle
Comparison
Maslow's Hierarchy of Needs
43. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Garbage In - Garbage Out
Defensible Space
Normal Distribution
Form Follows Function
44. A ratio within the elements of a form - such as height to width - approximating 0.618.
Attractiveness Bias
Visibility
Golden Ratio
Constancy
45. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Fibonacci Sequence
Structural Forms
Top- Down Lighting Bias
Accessibility
46. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Progressive Disclosure
Face- ism Ratio
Inverted Pyramid
Orientation Sensitivity
47. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Chunking
Inverted Pyramid
Scaling Fallacy
Signal- to- Noise Ratio
48. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Self- similarity
Errors
Framing
Exposure Effect
49. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Layering
Accessibility
Attractiveness Bias
Operant Conditioning
50. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Shaping
Orientation Sensitivity
Serial Position Effects
Classical Conditioning