Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique for bringing attention to an area of text or image.






2. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






3. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






4. A property of visual equivalence among elements in a form.






5. The relative ease with which a destination - idea - or concept may be reached.






6. The tendency for people to behave differently when they know they are being studied






7. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






8. Patients experience treatment effects based on their belief that a treatment will work.






9. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






10. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






11. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






12. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






13. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






14. The process of using spatial and environmental information to navigate to a destination.






15. A sequence of numbers in which each number is the sum of the preceding two.






16. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






17. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






18. A tendency to see objects and patterns as 3D when certain visual cues are present.






19. The debgree to which prose can be understood - based on the complexity of words and sentences.






20. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






21. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






22. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






23. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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24. A ratio within the elements of a form - such as height to width - approximating 0.618.






25. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






26. The time it takes to make a decision increases as the number of alternatives increases.

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27. Given a choice between functionally equivalent designs - the simplest design should be selected.

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28. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






29. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






30. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






31. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






32. Successful products typically follow four stages of creation: requirements - design - development - and testing.






33. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






34. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






35. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






36. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






37. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






38. Elements that are close together are percieved to be more related than elements that are farther apart.






39. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






40. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






41. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






42. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






43. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






44. An action or ommission of action yielding an unintended result.






45. The quality of system output is dependent on the quality of system input.






46. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






47. A property in which a form is made up of parts similar to the whole or to one another.






48. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






49. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






50. Teachers treat students differently based on their expectations of how students will perform.