Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The debgree to which prose can be understood - based on the complexity of words and sentences.






2. As the flexiblity of a system increases - its usability decreases.






3. The time it takes to make a decision increases as the number of alternatives increases.


4. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






5. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






6. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






7. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






8. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






9. Successful products typically follow four stages of creation: requirements - design - development - and testing.






10. A ratio within the elements of a form - such as height to width - approximating 0.618.






11. Memory for recognizing things is better than memory for recalling things.






12. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






13. The use of pictorial images to improve the recognition and recall of signs and controls.






14. A process of repeating a set of operation until a specific result is achieved.






15. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






16. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






17. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






18. Pictures are remembered better than words.






19. A property of visual equivalence among elements in a form.






20. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






21. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






22. An action or ommission of action yielding an unintended result.






23. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






24. The process of using spatial and environmental information to navigate to a destination.






25. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






26. The usability of a system is improved when similar parts are expressed in similar ways.






27. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






28. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






29. A technique that influences decision making and judgement by manipulating the way information is presented.






30. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






31. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






32. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






33. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






34. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






35. A property in which a form is made up of parts similar to the whole or to one another.






36. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






37. The tendency for people to perform better or worse based on the expectations of another.






38. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






39. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






40. A technique for bringing attention to an area of text or image.






41. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






42. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






43. There are five ways to organize information: Category - time - location - alphabet - and continuum.






44. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






45. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






46. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






47. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






48. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






49. The usability of a system is improved when its status and methods of use are clearly visible.






50. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.