Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






2. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






3. A method of limiting the actions that can be performed on a system.






4. Elements that are close together are percieved to be more related than elements that are farther apart.






5. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






6. An attribute of an object that allows people to intuitively know how to use it






7. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






8. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






9. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






10. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






11. As the flexiblity of a system increases - its usability decreases.






12. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






13. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






14. The tendency for people to behave differently when they know they are being studied






15. Memory for recognizing things is better than memory for recalling things.






16. The time required to move to a target is a function of the target size and distance to the target.


17. The tendency for people to perform better or worse based on the expectations of another.






18. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






19. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






20. The debgree to which prose can be understood - based on the complexity of words and sentences.






21. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






22. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






23. The use of pictorial images to improve the recognition and recall of signs and controls.






24. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






25. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






26. An original model on which something is patterned






27. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






28. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






29. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


30. A property in which a form is made up of parts similar to the whole or to one another.






31. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






32. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






33. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






34. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






35. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






36. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






37. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






38. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






39. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






40. A ratio within the elements of a form - such as height to width - approximating 0.618.






41. Patients experience treatment effects based on their belief that a treatment will work.






42. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






43. The relative ease with which a destination - idea - or concept may be reached.






44. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






45. Given a choice between functionally equivalent designs - the simplest design should be selected.


46. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






47. A technique for bringing attention to an area of text or image.






48. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






49. People understand and interact with systems and environments based on mental representations developed from experience.






50. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.