Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






2. Given a choice between functionally equivalent designs - the simplest design should be selected.


3. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






4. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






5. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






6. Memory for recognizing things is better than memory for recalling things.






7. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






8. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






9. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






10. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






11. Teachers treat students differently based on their expectations of how students will perform.






12. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






13. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






14. A process in which similar characteristics evolve independently in multiple systems.






15. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






16. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






17. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






18. The time required to move to a target is a function of the target size and distance to the target.


19. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






20. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






21. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






22. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






23. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






24. Elements that are close together are percieved to be more related than elements that are farther apart.






25. A property in which a form is made up of parts similar to the whole or to one another.






26. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






27. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






28. Successful products typically follow four stages of creation: requirements - design - development - and testing.






29. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






30. An action or ommission of action yielding an unintended result.






31. The tendency for people to perform better or worse based on the expectations of another.






32. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






33. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






34. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






35. The process of using spatial and environmental information to navigate to a destination.






36. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






37. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






38. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






39. The tendency for people to behave differently when they know they are being studied






40. An original model on which something is patterned






41. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






42. A technique for bringing attention to an area of text or image.






43. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






44. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






45. The quality of system output is dependent on the quality of system input.






46. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






47. A ratio within the elements of a form - such as height to width - approximating 0.618.






48. Pictures are remembered better than words.






49. A property of visual equivalence among elements in a form.






50. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.