SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Visibility
Consistency
Threat detection
Control
2. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Savanna Preference
Convergence
Operant Conditioning
Expectation Effect
3. A property of visual equivalence among elements in a form.
Rule of Thirds
Symmetry
Weakest Link
Affordance
4. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Interference Effects
Highlighting
Mapping
Savanna Preference
5. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Operant Conditioning
Mnemonic Device
Prototyping
Performance Load
6. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Ockham's Razor
Serial Position Effects
Hierarchy of Needs (Design)
Prospect-Refuge
7. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Legibility
Demand Characteristics
Mnemonic Device
Exposure Effect
8. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Hawthorne Effect
Layering
Cognitive Dissonance
Performance Load
9. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Halo Effect
Weakest Link
Mapping
Rosenthal Effect
10. Elements that are close together are percieved to be more related than elements that are farther apart.
Prototyping
Proximity
Three- Dimensional Projection
Performance vs. Preference
11. A sequence of numbers in which each number is the sum of the preceding two.
Rosenthal Effect
Errors
Waist to Hip Ratio
Fibonacci Sequence
12. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Closure
Prototyping
Progressive Disclosure
Law of Pragnanz
13. Given a choice between functionally equivalent designs - the simplest design should be selected.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
14. The relative ease with which a destination - idea - or concept may be reached.
Accessibility
Weakest Link
Proximity
Defensible Space
15. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Savanna Preference
Hierarchy of Needs (Design)
Similarity
Constraint
16. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Modularity
Redundancy
Rule of Thirds
Closure
17. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Most Average Facial Appearance Effect
Signal- to- Noise Ratio
Storytelling
Legibility
18. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Rule of Thirds
Constraint
Symmetry
Figure-Ground Relationship
19. The process of using spatial and environmental information to navigate to a destination.
Wayfinding
Life Cycle
Highlighting
Affordance
20. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Hierarchy
Law of Pragnanz
Picture Superiority Effect
Recognition over recall
21. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Accessibility
Common Fate
Chunking
Comparison
22. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Classical Conditioning
Uncertainty Principle
Similarity
Closure
23. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Scaling Fallacy
Garbage In - Garbage Out
Factor of Safety
Uncertainty Principle
24. Memory for recognizing things is better than memory for recalling things.
Signal- to- Noise Ratio
Legibility
Recognition over recall
Good Continuation
25. A technique for bringing attention to an area of text or image.
Highlighting
Performance vs. Preference
Errors
Wayfinding
26. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Savanna Preference
Confirmation
Iconic Representation
Hawthorne Effect
27. The use of pictorial images to improve the recognition and recall of signs and controls.
Rosenthal Effect
Law of Pragnanz
Iconic Representation
Fitts' Law
28. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Closure
Normal Distribution
Cost-Benefit
Orientation Sensitivity
29. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Von Restorff Effect
Inverted Pyramid
Depth of Processing
Operant Conditioning
30. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Iconic Representation
Development Cycle
Shaping
Framing
31. The debgree to which prose can be understood - based on the complexity of words and sentences.
Gutenberg Diagram
Redundancy
Fitts' Law
Readability
32. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Gutenberg Diagram
Picture Superiority Effect
Mnemonic Device
Modularity
33. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Uniform Connectedness
Performance vs. Preference
Form Follows Function
Demand Characteristics
34. The tendency for people to behave differently when they know they are being studied
Uncertainty Principle
Layering
Normal Distribution
Hawthorne Effect
35. 80% of the effects generated by any large system are caused by 20% of the variables.
Visibility
80/20 Rule
Uncertainty Principle
Good Continuation
36. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Rosenthal Effect
Interference Effects
Normal Distribution
Serial Position Effects
37. A process of repeating a set of operation until a specific result is achieved.
Attractiveness Bias
Alignment
Immersion
Iteration
38. The usability of a system is improved when its status and methods of use are clearly visible.
Redundancy
Visibility
Exposure Effect
Modularity
39. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
40. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Performance Load
Figure-Ground Relationship
Ockham's Razor
Self- similarity
41. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Shaping
Forgiveness
Hick's Law
Feedback Loop
42. A ratio within the elements of a form - such as height to width - approximating 0.618.
Golden Ratio
Ockham's Razor
Confirmation
Life Cycle
43. The tendency for people to perform better or worse based on the expectations of another.
Satisficing
Similarity
Constancy
Pygmalion Effect
44. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Rosenthal Effect
Development Cycle
Archetype
Redundancy
45. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Face- ism Ratio
Constancy
Waist to Hip Ratio
Comparison
46. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Waist to Hip Ratio
Signal- to- Noise Ratio
Baby-Face Bias
Shaping
47. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Gutenberg Diagram
Operant Conditioning
80/20 Rule
Life Cycle
48. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Maslow's Hierarchy of Needs
Recognition over recall
Hawthorne Effect
Chunking
49. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Face- ism Ratio
Expectation Effect
Orientation Sensitivity
Demand Characteristics
50. A technique that influences decision making and judgement by manipulating the way information is presented.
Pygmalion Effect
Framing
Savanna Preference
Highlighting