SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Ockham's Razor
Placebo effect
Control
Operant Conditioning
2. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Control
Normal Distribution
Rule of Thirds
Prospect-Refuge
3. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Baby-Face Bias
Golden Ratio
Chunking
Good Continuation
4. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Mapping
Law of Pragnanz
Von Restorff Effect
Good Continuation
5. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Immersion
Convergence
Flexibility-Usability Tradeoff
Structural Forms
6. A technique for bringing attention to an area of text or image.
Highlighting
Consistency
Gutenberg Diagram
Mnemonic Device
7. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
80/20 Rule
Scaling Fallacy
Placebo effect
Highlighting
8. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Pygmalion Effect
Serial Position Effects
Hierarchy
Rule of Thirds
9. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Exposure Effect
Life Cycle
Hierarchy of Needs (Design)
Top- Down Lighting Bias
10. A property of visual equivalence among elements in a form.
Symmetry
Baby-Face Bias
Consistency
Accessibility
11. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Convergence
Development Cycle
Affordance
Flexibility-Usability Tradeoff
12. The usability of a system is improved when its status and methods of use are clearly visible.
Halo Effect
Visibility
Normal Distribution
Flexibility-Usability Tradeoff
13. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Orientation Sensitivity
Gutenberg Diagram
Comparison
Iconic Representation
14. People understand and interact with systems and environments based on mental representations developed from experience.
Mental Model
Performance Load
Legibility
Signal- to- Noise Ratio
15. The time required to move to a target is a function of the target size and distance to the target.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
16. As the flexiblity of a system increases - its usability decreases.
Face- ism Ratio
Cognitive Dissonance
Iconic Representation
Flexibility-Usability Tradeoff
17. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Shaping
Confirmation
Wayfinding
Defensible Space
18. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Visibility
Savanna Preference
Maslow's Hierarchy of Needs
Mental Model
19. A ratio within the elements of a form - such as height to width - approximating 0.618.
Forgiveness
Golden Ratio
Wayfinding
Most Average Facial Appearance Effect
20. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Feedback Loop
Life Cycle
Factor of Safety
Entry Point
21. A process of repeating a set of operation until a specific result is achieved.
Structural Forms
Form Follows Function
Cognitive Dissonance
Iteration
22. Elements that are similar are perceived to be more related than elements that are dissimilar.
Placebo effect
Similarity
Golden Ratio
Life Cycle
23. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Top- Down Lighting Bias
Hick's Law
Redundancy
Fibonacci Sequence
24. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Depth of Processing
Chunking
Immersion
Readability
25. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Visibility
Hick's Law
Weakest Link
Von Restorff Effect
26. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Rule of Thirds
Five Hat Racks
Maslow's Hierarchy of Needs
Factor of Safety
27. Memory for recognizing things is better than memory for recalling things.
Recognition over recall
Uncertainty Principle
Picture Superiority Effect
Symmetry
28. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Uncertainty Principle
Maslow's Hierarchy of Needs
Placebo effect
Archetype
29. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Fibonacci Sequence
Mimicry
Iteration
Shaping
30. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Pygmalion Effect
Weakest Link
Top- Down Lighting Bias
Shaping
31. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Hawthorne Effect
Five Hat Racks
Structural Forms
Golden Ratio
32. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
33. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Three- Dimensional Projection
Von Restorff Effect
Constancy
Comparison
34. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Attractiveness Bias
Constraint
Face- ism Ratio
Accessibility
35. Patients experience treatment effects based on their belief that a treatment will work.
Top- Down Lighting Bias
Comparison
Hierarchy of Needs (Design)
Placebo effect
36. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Life Cycle
Common Fate
Five Hat Racks
Alignment
37. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Alignment
Operant Conditioning
Inverted Pyramid
Five Hat Racks
38. The process of using spatial and environmental information to navigate to a destination.
Picture Superiority Effect
Prototyping
Wayfinding
Most Average Facial Appearance Effect
39. The debgree to which prose can be understood - based on the complexity of words and sentences.
Cost-Benefit
Weakest Link
Readability
Orientation Sensitivity
40. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Prototyping
Iconic Representation
Factor of Safety
Chunking
41. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Entry Point
Affordance
Rosenthal Effect
Figure-Ground Relationship
42. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Storytelling
Gutenberg Diagram
Development Cycle
Modularity
43. 80% of the effects generated by any large system are caused by 20% of the variables.
Figure-Ground Relationship
Uncertainty Principle
80/20 Rule
Prospect-Refuge
44. A sequence of numbers in which each number is the sum of the preceding two.
Chunking
Fibonacci Sequence
Most Average Facial Appearance Effect
Ockham's Razor
45. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Constraint
Framing
Normal Distribution
Rosenthal Effect
46. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Hierarchy of Needs (Design)
Signal- to- Noise Ratio
Form Follows Function
Exposure Effect
47. The use of pictorial images to improve the recognition and recall of signs and controls.
Prospect-Refuge
Iconic Representation
Hick's Law
Law of Pragnanz
48. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Form Follows Function
Iconic Representation
Most Average Facial Appearance Effect
Hick's Law
49. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Hierarchy of Needs (Design)
Expectation Effect
Redundancy
Common Fate
50. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Satisficing
Immersion
Figure-Ground Relationship
Inverted Pyramid