Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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2. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






3. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






4. 80% of the effects generated by any large system are caused by 20% of the variables.






5. The usability of a system is improved when similar parts are expressed in similar ways.






6. Elements that are similar are perceived to be more related than elements that are dissimilar.






7. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






8. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






9. A property of visual equivalence among elements in a form.






10. Pictures are remembered better than words.






11. People understand and interact with systems and environments based on mental representations developed from experience.






12. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






13. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






14. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






15. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






16. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






17. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






18. An attribute of an object that allows people to intuitively know how to use it






19. Elements that are close together are percieved to be more related than elements that are farther apart.






20. The tendency for people to behave differently when they know they are being studied






21. The process of using spatial and environmental information to navigate to a destination.






22. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






23. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






24. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






25. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






26. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






27. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






28. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






29. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






30. A process in which similar characteristics evolve independently in multiple systems.






31. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






32. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






33. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






34. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






35. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






36. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






37. The usability of a system is improved when its status and methods of use are clearly visible.






38. A method of limiting the actions that can be performed on a system.






39. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






40. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






41. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






42. The debgree to which prose can be understood - based on the complexity of words and sentences.






43. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






44. Memory for recognizing things is better than memory for recalling things.






45. An original model on which something is patterned






46. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






47. The time required to move to a target is a function of the target size and distance to the target.

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48. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






49. The tendency for people to perform better or worse based on the expectations of another.






50. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.