Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






2. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






3. An attribute of an object that allows people to intuitively know how to use it






4. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






5. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






6. The time required to move to a target is a function of the target size and distance to the target.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


7. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






8. Memory for recognizing things is better than memory for recalling things.






9. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






10. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






11. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






12. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






13. A sequence of numbers in which each number is the sum of the preceding two.






14. Teachers treat students differently based on their expectations of how students will perform.






15. The time it takes to make a decision increases as the number of alternatives increases.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


16. There are five ways to organize information: Category - time - location - alphabet - and continuum.






17. Patients experience treatment effects based on their belief that a treatment will work.






18. A process of repeating a set of operation until a specific result is achieved.






19. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






20. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






21. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






22. A property in which a form is made up of parts similar to the whole or to one another.






23. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






24. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






25. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






26. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






27. The tendency for people to perform better or worse based on the expectations of another.






28. A technique used to asociate a stimulus with an unconscious physical or emotional response.






29. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






30. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






31. People understand and interact with systems and environments based on mental representations developed from experience.






32. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






33. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






34. An action or ommission of action yielding an unintended result.






35. A method of limiting the actions that can be performed on a system.






36. Pictures are remembered better than words.






37. The tendency for people to behave differently when they know they are being studied






38. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


39. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






40. The usability of a system is improved when similar parts are expressed in similar ways.






41. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






42. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






43. A process in which similar characteristics evolve independently in multiple systems.






44. The usability of a system is improved when its status and methods of use are clearly visible.






45. The relative ease with which a destination - idea - or concept may be reached.






46. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






47. The use of pictorial images to improve the recognition and recall of signs and controls.






48. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






49. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






50. Tendency to form an overall positive impression of a person on the basis of one positive characteristic