SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Elements that are close together are percieved to be more related than elements that are farther apart.
Scaling Fallacy
Performance Load
Gutenberg Diagram
Proximity
2. The relative ease with which a destination - idea - or concept may be reached.
Uncertainty Principle
Inverted Pyramid
Shaping
Accessibility
3. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Inverted Pyramid
Closure
Progressive Disclosure
Structural Forms
4. A property in which a form is made up of parts similar to the whole or to one another.
Baby-Face Bias
Prototyping
Expectation Effect
Self- similarity
5. A method of limiting the actions that can be performed on a system.
Constraint
80/20 Rule
Fibonacci Sequence
Forgiveness
6. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Consistency
Threat detection
Affordance
Serial Position Effects
7. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Self- similarity
Normal Distribution
Control
Defensible Space
8. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Hawthorne Effect
Golden Ratio
Scaling Fallacy
Chunking
9. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Face- ism Ratio
Classical Conditioning
Modularity
Hick's Law
10. People understand and interact with systems and environments based on mental representations developed from experience.
Entry Point
Mental Model
Structural Forms
Uniform Connectedness
11. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Orientation Sensitivity
Golden Ratio
Constancy
Interference Effects
12. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Cost-Benefit
Scaling Fallacy
Operant Conditioning
Control
13. Elements that are similar are perceived to be more related than elements that are dissimilar.
Similarity
Alignment
Confirmation
Self- similarity
14. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Five Hat Racks
Storytelling
Entry Point
Hawthorne Effect
15. The debgree to which prose can be understood - based on the complexity of words and sentences.
Shaping
Readability
Mnemonic Device
Five Hat Racks
16. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Prospect-Refuge
Closure
Comparison
Most Average Facial Appearance Effect
17. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Pygmalion Effect
Ockham's Razor
Layering
Top- Down Lighting Bias
18. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Weakest Link
Expectation Effect
Self- similarity
Performance Load
19. A technique that influences decision making and judgement by manipulating the way information is presented.
Fitts' Law
Symmetry
Convergence
Framing
20. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Constraint
Performance Load
Demand Characteristics
Life Cycle
21. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Immersion
Satisficing
Defensible Space
Proximity
22. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Immersion
Performance Load
Life Cycle
Structural Forms
23. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Alignment
Convergence
Redundancy
Readability
24. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Exposure Effect
Fitts' Law
Symmetry
Legibility
25. An attribute of an object that allows people to intuitively know how to use it
Placebo effect
Affordance
Redundancy
Iteration
26. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Shaping
Picture Superiority Effect
Accessibility
Progressive Disclosure
27. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Prototyping
Depth of Processing
Consistency
Baby-Face Bias
28. A process in which similar characteristics evolve independently in multiple systems.
Forgiveness
Convergence
Wayfinding
Common Fate
29. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Fitts' Law
Convergence
Uncertainty Principle
Demand Characteristics
30. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Prototyping
Structural Forms
Fibonacci Sequence
Inverted Pyramid
31. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Errors
Fitts' Law
Legibility
Framing
32. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Weakest Link
Similarity
Face- ism Ratio
Immersion
33. The usability of a system is improved when similar parts are expressed in similar ways.
Consistency
Normal Distribution
Errors
Control
34. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Immersion
Factor of Safety
Storytelling
Iteration
35. A sequence of numbers in which each number is the sum of the preceding two.
Fibonacci Sequence
Life Cycle
Entry Point
Hierarchy of Needs (Design)
36. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Garbage In - Garbage Out
Savanna Preference
Normal Distribution
Mapping
37. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Feedback Loop
Halo Effect
Form Follows Function
Mnemonic Device
38. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Good Continuation
Golden Ratio
Mapping
Archetype
39. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Von Restorff Effect
Orientation Sensitivity
Forgiveness
Demand Characteristics
40. The process of using spatial and environmental information to navigate to a destination.
Uniform Connectedness
Expectation Effect
Defensible Space
Wayfinding
41. As the flexiblity of a system increases - its usability decreases.
Flexibility-Usability Tradeoff
Ockham's Razor
Fibonacci Sequence
Visibility
42. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Interference Effects
Exposure Effect
Form Follows Function
Cost-Benefit
43. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Fitts' Law
Threat detection
Uncertainty Principle
Alignment
44. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Mnemonic Device
Prospect-Refuge
Accessibility
Pygmalion Effect
45. An original model on which something is patterned
Pygmalion Effect
Visibility
Comparison
Archetype
46. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Normal Distribution
Mimicry
Waist to Hip Ratio
Rule of Thirds
47. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Development Cycle
Forgiveness
Face- ism Ratio
Alignment
48. A tendency to see objects and patterns as 3D when certain visual cues are present.
Accessibility
Maslow's Hierarchy of Needs
Three- Dimensional Projection
Prospect-Refuge
49. Memory for recognizing things is better than memory for recalling things.
Recognition over recall
Waist to Hip Ratio
Weakest Link
Signal- to- Noise Ratio
50. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Uniform Connectedness
Normal Distribution
Constancy
Figure-Ground Relationship
Sorry!:) No result found.
Can you answer 50 questions in 15 minutes?
Let me suggest you:
Browse all subjects
Browse all tests
Most popular tests
Major Subjects
Tests & Exams
AP
CLEP
DSST
GRE
SAT
GMAT
Certifications
CISSP go to https://www.isc2.org/
PMP
ITIL
RHCE
MCTS
More...
IT Skills
Android Programming
Data Modeling
Objective C Programming
Basic Python Programming
Adobe Illustrator
More...
Business Skills
Advertising Techniques
Business Accounting Basics
Business Strategy
Human Resource Management
Marketing Basics
More...
Soft Skills
Body Language
People Skills
Public Speaking
Persuasion
Job Hunting And Resumes
More...
Vocabulary
GRE Vocab
SAT Vocab
TOEFL Essential Vocab
Basic English Words For All
Global Words You Should Know
Business English
More...
Languages
AP German Vocab
AP Latin Vocab
SAT Subject Test: French
Italian Survival
Norwegian Survival
More...
Engineering
Audio Engineering
Computer Science Engineering
Aerospace Engineering
Chemical Engineering
Structural Engineering
More...
Health Sciences
Basic Nursing Skills
Health Science Language Fundamentals
Veterinary Technology Medical Language
Cardiology
Clinical Surgery
More...
English
Grammar Fundamentals
Literary And Rhetorical Vocab
Elements Of Style Vocab
Introduction To English Major
Complete Advanced Sentences
Literature
Homonyms
More...
Math
Algebra Formulas
Basic Arithmetic: Measurements
Metric Conversions
Geometric Properties
Important Math Facts
Number Sense Vocab
Business Math
More...
Other Major Subjects
Science
Economics
History
Law
Performing-arts
Cooking
Logic & Reasoning
Trivia
Browse all subjects
Browse all tests
Most popular tests