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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Golden Ratio
Prototyping
Pygmalion Effect
Rule of Thirds
2. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Halo Effect
Entry Point
Layering
Rosenthal Effect
3. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Performance vs. Preference
Law of Pragnanz
Redundancy
Hawthorne Effect
4. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Cognitive Dissonance
Halo Effect
Orientation Sensitivity
Face- ism Ratio
5. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Gutenberg Diagram
Iteration
Uniform Connectedness
Performance vs. Preference
6. A process of repeating a set of operation until a specific result is achieved.
Iteration
Serial Position Effects
Common Fate
Baby-Face Bias
7. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Highlighting
Demand Characteristics
Gutenberg Diagram
Legibility
8. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Consistency
Rosenthal Effect
Iconic Representation
Uniform Connectedness
9. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Iteration
Forgiveness
Satisficing
Von Restorff Effect
10. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Inverted Pyramid
Storytelling
Halo Effect
Picture Superiority Effect
11. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Figure-Ground Relationship
Prospect-Refuge
Symmetry
Fibonacci Sequence
12. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Interference Effects
Von Restorff Effect
Threat detection
Archetype
13. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Redundancy
Cognitive Dissonance
Orientation Sensitivity
Attractiveness Bias
14. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Most Average Facial Appearance Effect
Operant Conditioning
Highlighting
Alignment
15. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Convergence
Three- Dimensional Projection
Feedback Loop
Law of Pragnanz
16. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Development Cycle
Mimicry
Rule of Thirds
Life Cycle
17. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Most Average Facial Appearance Effect
Visibility
Immersion
Framing
18. A technique for bringing attention to an area of text or image.
Golden Ratio
Good Continuation
Highlighting
Mental Model
19. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Forgiveness
Form Follows Function
Hick's Law
Cost-Benefit
20. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Accessibility
Serial Position Effects
Cost-Benefit
Prospect-Refuge
21. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Exposure Effect
Shaping
Top- Down Lighting Bias
Picture Superiority Effect
22. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Face- ism Ratio
Normal Distribution
Forgiveness
Readability
23. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Interference Effects
Rule of Thirds
Factor of Safety
Structural Forms
24. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Progressive Disclosure
Rosenthal Effect
Expectation Effect
Waist to Hip Ratio
25. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Hierarchy
Fibonacci Sequence
Savanna Preference
Uncertainty Principle
26. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Factor of Safety
Gutenberg Diagram
Uncertainty Principle
Performance Load
27. A property of visual equivalence among elements in a form.
Golden Ratio
Symmetry
Storytelling
Weakest Link
28. Pictures are remembered better than words.
Picture Superiority Effect
Structural Forms
Mimicry
Similarity
29. Memory for recognizing things is better than memory for recalling things.
Control
Recognition over recall
Life Cycle
Similarity
30. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Fibonacci Sequence
Von Restorff Effect
Form Follows Function
80/20 Rule
31. A ratio within the elements of a form - such as height to width - approximating 0.618.
Common Fate
Halo Effect
Symmetry
Golden Ratio
32. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Orientation Sensitivity
Five Hat Racks
Hierarchy of Needs (Design)
Satisficing
33. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Common Fate
Mnemonic Device
Halo Effect
Factor of Safety
34. As the flexiblity of a system increases - its usability decreases.
Factor of Safety
Flexibility-Usability Tradeoff
Structural Forms
Redundancy
35. The usability of a system is improved when similar parts are expressed in similar ways.
Consistency
Defensible Space
Accessibility
Chunking
36. The time required to move to a target is a function of the target size and distance to the target.
37. 80% of the effects generated by any large system are caused by 20% of the variables.
Modularity
80/20 Rule
Entry Point
Similarity
38. A technique that influences decision making and judgement by manipulating the way information is presented.
Wayfinding
Framing
Feedback Loop
Ockham's Razor
39. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Weakest Link
Hierarchy
Accessibility
Orientation Sensitivity
40. The time it takes to make a decision increases as the number of alternatives increases.
41. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Placebo effect
Baby-Face Bias
Similarity
Redundancy
42. The use of pictorial images to improve the recognition and recall of signs and controls.
Iconic Representation
Performance vs. Preference
Confirmation
Affordance
43. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Flexibility-Usability Tradeoff
Interference Effects
Baby-Face Bias
Placebo effect
44. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Mapping
Common Fate
Signal- to- Noise Ratio
Normal Distribution
45. An original model on which something is patterned
Hawthorne Effect
Errors
Affordance
Archetype
46. Elements that are similar are perceived to be more related than elements that are dissimilar.
80/20 Rule
Normal Distribution
Flexibility-Usability Tradeoff
Similarity
47. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Closure
Similarity
Picture Superiority Effect
Convergence
48. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Mapping
Feedback Loop
Visibility
Picture Superiority Effect
49. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Immersion
Common Fate
Halo Effect
Law of Pragnanz
50. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Signal- to- Noise Ratio
Maslow's Hierarchy of Needs
Proximity
Gutenberg Diagram