Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






2. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






3. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






4. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






5. A property in which a form is made up of parts similar to the whole or to one another.






6. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






7. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






8. Elements that are similar are perceived to be more related than elements that are dissimilar.






9. A process in which similar characteristics evolve independently in multiple systems.






10. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






11. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






12. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






13. The tendency for people to behave differently when they know they are being studied






14. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






15. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






16. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






17. The quality of system output is dependent on the quality of system input.






18. The relative ease with which a destination - idea - or concept may be reached.






19. Teachers treat students differently based on their expectations of how students will perform.






20. The time it takes to make a decision increases as the number of alternatives increases.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


21. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






22. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






23. The process of using spatial and environmental information to navigate to a destination.






24. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






25. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






26. Given a choice between functionally equivalent designs - the simplest design should be selected.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


27. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






28. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






29. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






30. The debgree to which prose can be understood - based on the complexity of words and sentences.






31. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






32. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






33. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






34. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






35. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






36. Patients experience treatment effects based on their belief that a treatment will work.






37. A tendency to see objects and patterns as 3D when certain visual cues are present.






38. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






39. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






40. The usability of a system is improved when its status and methods of use are clearly visible.






41. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






42. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






43. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






44. A technique that influences decision making and judgement by manipulating the way information is presented.






45. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






46. A sequence of numbers in which each number is the sum of the preceding two.






47. A technique used to asociate a stimulus with an unconscious physical or emotional response.






48. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






49. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






50. Pictures are remembered better than words.