Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Elements that are close together are percieved to be more related than elements that are farther apart.






2. Successful products typically follow four stages of creation: requirements - design - development - and testing.






3. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






4. As the flexiblity of a system increases - its usability decreases.






5. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






6. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






7. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






8. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






9. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






10. A tendency to see objects and patterns as 3D when certain visual cues are present.






11. A technique used to asociate a stimulus with an unconscious physical or emotional response.






12. The debgree to which prose can be understood - based on the complexity of words and sentences.






13. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






14. A property of visual equivalence among elements in a form.






15. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






16. A ratio within the elements of a form - such as height to width - approximating 0.618.






17. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






18. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






19. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






20. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






21. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






22. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






23. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






24. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






25. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






26. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


27. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






28. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






29. A method of limiting the actions that can be performed on a system.






30. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






31. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






32. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






33. The usability of a system is improved when similar parts are expressed in similar ways.






34. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






35. A property in which a form is made up of parts similar to the whole or to one another.






36. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






37. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






38. Pictures are remembered better than words.






39. An attribute of an object that allows people to intuitively know how to use it






40. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






41. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






42. Memory for recognizing things is better than memory for recalling things.






43. The time it takes to make a decision increases as the number of alternatives increases.


44. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






45. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






46. A process of repeating a set of operation until a specific result is achieved.






47. Patients experience treatment effects based on their belief that a treatment will work.






48. Teachers treat students differently based on their expectations of how students will perform.






49. The time required to move to a target is a function of the target size and distance to the target.


50. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.