Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






2. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






3. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






4. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






5. Elements that are similar are perceived to be more related than elements that are dissimilar.






6. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






7. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






8. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






9. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






10. An action or ommission of action yielding an unintended result.






11. Pictures are remembered better than words.






12. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






13. A sequence of numbers in which each number is the sum of the preceding two.






14. A property of visual equivalence among elements in a form.






15. An original model on which something is patterned






16. The process of using spatial and environmental information to navigate to a destination.






17. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






18. The usability of a system is improved when similar parts are expressed in similar ways.






19. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






20. The usability of a system is improved when its status and methods of use are clearly visible.






21. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






22. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






23. The time it takes to make a decision increases as the number of alternatives increases.


24. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






25. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






26. The use of pictorial images to improve the recognition and recall of signs and controls.






27. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






28. Memory for recognizing things is better than memory for recalling things.






29. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






30. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






31. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






32. The debgree to which prose can be understood - based on the complexity of words and sentences.






33. The time required to move to a target is a function of the target size and distance to the target.


34. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






35. Patients experience treatment effects based on their belief that a treatment will work.






36. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






37. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






38. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






39. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






40. Given a choice between functionally equivalent designs - the simplest design should be selected.


41. A property in which a form is made up of parts similar to the whole or to one another.






42. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






43. A ratio within the elements of a form - such as height to width - approximating 0.618.






44. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






45. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






46. The quality of system output is dependent on the quality of system input.






47. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






48. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






49. A method of limiting the actions that can be performed on a system.






50. A technique used to asociate a stimulus with an unconscious physical or emotional response.