SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Development Cycle
Uniform Connectedness
Mnemonic Device
Prototyping
2. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Gutenberg Diagram
Mental Model
Depth of Processing
Closure
3. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Serial Position Effects
Immersion
Law of Pragnanz
Iteration
4. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Legibility
Chunking
Visibility
Mnemonic Device
5. A property in which a form is made up of parts similar to the whole or to one another.
Satisficing
Self- similarity
Form Follows Function
Classical Conditioning
6. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Five Hat Racks
Performance vs. Preference
Chunking
Prototyping
7. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Cognitive Dissonance
Figure-Ground Relationship
Control
Shaping
8. Elements that are similar are perceived to be more related than elements that are dissimilar.
Comparison
Hawthorne Effect
Ockham's Razor
Similarity
9. A process in which similar characteristics evolve independently in multiple systems.
Common Fate
Law of Pragnanz
Convergence
Mapping
10. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Five Hat Racks
Most Average Facial Appearance Effect
Cost-Benefit
Depth of Processing
11. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Immersion
Modularity
Threat detection
Defensible Space
12. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Form Follows Function
Closure
Serial Position Effects
Control
13. The tendency for people to behave differently when they know they are being studied
Signal- to- Noise Ratio
Hawthorne Effect
Law of Pragnanz
Hierarchy of Needs (Design)
14. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Visibility
Self- similarity
Comparison
Ockham's Razor
15. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Entry Point
Hick's Law
Law of Pragnanz
Baby-Face Bias
16. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Mapping
Legibility
Most Average Facial Appearance Effect
Cost-Benefit
17. The quality of system output is dependent on the quality of system input.
Control
Inverted Pyramid
Garbage In - Garbage Out
Fibonacci Sequence
18. The relative ease with which a destination - idea - or concept may be reached.
Maslow's Hierarchy of Needs
Factor of Safety
Convergence
Accessibility
19. Teachers treat students differently based on their expectations of how students will perform.
Accessibility
Von Restorff Effect
Rosenthal Effect
Hawthorne Effect
20. The time it takes to make a decision increases as the number of alternatives increases.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
21. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Entry Point
Orientation Sensitivity
Cognitive Dissonance
Savanna Preference
22. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Convergence
Uniform Connectedness
Fitts' Law
Operant Conditioning
23. The process of using spatial and environmental information to navigate to a destination.
Savanna Preference
Wayfinding
Common Fate
Iteration
24. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Life Cycle
Comparison
Prototyping
Shaping
25. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Inverted Pyramid
Confirmation
Affordance
Rule of Thirds
26. Given a choice between functionally equivalent designs - the simplest design should be selected.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
27. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Form Follows Function
Good Continuation
Proximity
Structural Forms
28. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Satisficing
Demand Characteristics
Five Hat Racks
Self- similarity
29. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Defensible Space
Comparison
Storytelling
Classical Conditioning
30. The debgree to which prose can be understood - based on the complexity of words and sentences.
Waist to Hip Ratio
Development Cycle
Readability
Fibonacci Sequence
31. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Readability
Storytelling
Forgiveness
Factor of Safety
32. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Uncertainty Principle
Operant Conditioning
Fitts' Law
Convergence
33. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Common Fate
Ockham's Razor
Prototyping
Weakest Link
34. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Common Fate
Entry Point
Threat detection
Cost-Benefit
35. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Exposure Effect
Top- Down Lighting Bias
Consistency
Rosenthal Effect
36. Patients experience treatment effects based on their belief that a treatment will work.
Cost-Benefit
Fitts' Law
Confirmation
Placebo effect
37. A tendency to see objects and patterns as 3D when certain visual cues are present.
Hawthorne Effect
Hick's Law
Fibonacci Sequence
Three- Dimensional Projection
38. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Legibility
Mental Model
Interference Effects
Control
39. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Performance Load
Redundancy
Exposure Effect
Layering
40. The usability of a system is improved when its status and methods of use are clearly visible.
Von Restorff Effect
Pygmalion Effect
Visibility
Readability
41. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Waist to Hip Ratio
Attractiveness Bias
Feedback Loop
Storytelling
42. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Mimicry
Baby-Face Bias
Control
Ockham's Razor
43. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Uniform Connectedness
Performance Load
Layering
Recognition over recall
44. A technique that influences decision making and judgement by manipulating the way information is presented.
Performance Load
Framing
Development Cycle
Mnemonic Device
45. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Cost-Benefit
Normal Distribution
Hierarchy
Operant Conditioning
46. A sequence of numbers in which each number is the sum of the preceding two.
Cognitive Dissonance
Law of Pragnanz
Von Restorff Effect
Fibonacci Sequence
47. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Hierarchy
Figure-Ground Relationship
Classical Conditioning
Face- ism Ratio
48. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Errors
Law of Pragnanz
Life Cycle
Layering
49. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Ockham's Razor
Mapping
Expectation Effect
Interference Effects
50. Pictures are remembered better than words.
Picture Superiority Effect
Self- similarity
Immersion
Hierarchy