Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






2. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






3. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






4. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






5. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






6. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






7. Elements that are similar are perceived to be more related than elements that are dissimilar.






8. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






9. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






10. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






11. The relative ease with which a destination - idea - or concept may be reached.






12. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






13. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






14. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






15. The debgree to which prose can be understood - based on the complexity of words and sentences.






16. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






17. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






18. Patients experience treatment effects based on their belief that a treatment will work.






19. The quality of system output is dependent on the quality of system input.






20. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


21. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






22. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






23. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






24. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






25. A technique for bringing attention to an area of text or image.






26. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






27. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






28. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






29. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






30. There are five ways to organize information: Category - time - location - alphabet - and continuum.






31. As the flexiblity of a system increases - its usability decreases.






32. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






33. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






34. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






35. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






36. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






37. The time required to move to a target is a function of the target size and distance to the target.


38. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






39. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






40. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






41. Elements that are close together are percieved to be more related than elements that are farther apart.






42. The tendency for people to perform better or worse based on the expectations of another.






43. A method of limiting the actions that can be performed on a system.






44. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






45. The usability of a system is improved when its status and methods of use are clearly visible.






46. A process of repeating a set of operation until a specific result is achieved.






47. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






48. A technique that influences decision making and judgement by manipulating the way information is presented.






49. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






50. A sequence of numbers in which each number is the sum of the preceding two.