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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






2. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






3. A technique used to asociate a stimulus with an unconscious physical or emotional response.






4. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






5. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






6. Elements that are similar are perceived to be more related than elements that are dissimilar.






7. A process of repeating a set of operation until a specific result is achieved.






8. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






9. An original model on which something is patterned






10. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






11. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






12. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






13. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






14. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






15. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






16. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






17. There are five ways to organize information: Category - time - location - alphabet - and continuum.






18. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






19. As the flexiblity of a system increases - its usability decreases.






20. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






21. The tendency for people to perform better or worse based on the expectations of another.






22. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






23. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






24. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






25. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






26. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






27. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






28. The relative ease with which a destination - idea - or concept may be reached.






29. An attribute of an object that allows people to intuitively know how to use it






30. A property in which a form is made up of parts similar to the whole or to one another.






31. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






32. Teachers treat students differently based on their expectations of how students will perform.






33. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






34. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






35. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






36. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






37. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






38. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






39. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






40. A sequence of numbers in which each number is the sum of the preceding two.






41. The debgree to which prose can be understood - based on the complexity of words and sentences.






42. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






43. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






44. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






45. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






46. The quality of system output is dependent on the quality of system input.






47. The time required to move to a target is a function of the target size and distance to the target.

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48. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






49. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






50. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.







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