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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Baby-Face Bias
Hierarchy
Fitts' Law
Gutenberg Diagram
2. The debgree to which prose can be understood - based on the complexity of words and sentences.
Baby-Face Bias
Iteration
Readability
Confirmation
3. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Archetype
Comparison
Storytelling
Closure
4. 80% of the effects generated by any large system are caused by 20% of the variables.
Cognitive Dissonance
Proximity
80/20 Rule
Redundancy
5. Teachers treat students differently based on their expectations of how students will perform.
Mental Model
Rosenthal Effect
Performance Load
Progressive Disclosure
6. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Scaling Fallacy
Consistency
Redundancy
Orientation Sensitivity
7. The time required to move to a target is a function of the target size and distance to the target.
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8. A sequence of numbers in which each number is the sum of the preceding two.
Fibonacci Sequence
Hawthorne Effect
Closure
Golden Ratio
9. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Archetype
Baby-Face Bias
Expectation Effect
Constancy
10. The relative ease with which a destination - idea - or concept may be reached.
Placebo effect
Maslow's Hierarchy of Needs
Accessibility
Performance vs. Preference
11. An original model on which something is patterned
Iteration
Archetype
Fibonacci Sequence
Serial Position Effects
12. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Constancy
Rosenthal Effect
Exposure Effect
Mental Model
13. The process of using spatial and environmental information to navigate to a destination.
Scaling Fallacy
Inverted Pyramid
Attractiveness Bias
Wayfinding
14. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Similarity
Demand Characteristics
Layering
Framing
15. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Development Cycle
Archetype
Performance vs. Preference
Cognitive Dissonance
16. Elements that are close together are percieved to be more related than elements that are farther apart.
Mimicry
Pygmalion Effect
Proximity
Cognitive Dissonance
17. The tendency for people to perform better or worse based on the expectations of another.
Pygmalion Effect
Constancy
Factor of Safety
Halo Effect
18. A technique for bringing attention to an area of text or image.
Figure-Ground Relationship
Layering
Operant Conditioning
Highlighting
19. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Exposure Effect
Maslow's Hierarchy of Needs
Constancy
Signal- to- Noise Ratio
20. The time it takes to make a decision increases as the number of alternatives increases.
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21. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Hierarchy
Top- Down Lighting Bias
Forgiveness
Mimicry
22. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Hierarchy
Constancy
80/20 Rule
Mnemonic Device
23. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Archetype
Similarity
Form Follows Function
Inverted Pyramid
24. People understand and interact with systems and environments based on mental representations developed from experience.
Wayfinding
Mental Model
Rosenthal Effect
Five Hat Racks
25. The use of pictorial images to improve the recognition and recall of signs and controls.
Good Continuation
Performance Load
Iconic Representation
Chunking
26. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Rule of Thirds
Baby-Face Bias
Control
Layering
27. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Constraint
Figure-Ground Relationship
Interference Effects
Progressive Disclosure
28. A property in which a form is made up of parts similar to the whole or to one another.
Self- similarity
Picture Superiority Effect
Form Follows Function
Expectation Effect
29. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Threat detection
Forgiveness
Errors
Recognition over recall
30. A ratio within the elements of a form - such as height to width - approximating 0.618.
Closure
Hierarchy of Needs (Design)
Defensible Space
Golden Ratio
31. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Cost-Benefit
Serial Position Effects
Fitts' Law
Forgiveness
32. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Comparison
Form Follows Function
Operant Conditioning
Halo Effect
33. The quality of system output is dependent on the quality of system input.
Exposure Effect
Garbage In - Garbage Out
Baby-Face Bias
Scaling Fallacy
34. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Development Cycle
Attractiveness Bias
Structural Forms
Legibility
35. Elements that are similar are perceived to be more related than elements that are dissimilar.
Progressive Disclosure
Constraint
Similarity
Satisficing
36. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Orientation Sensitivity
Development Cycle
Affordance
Visibility
37. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Savanna Preference
Errors
Form Follows Function
Placebo effect
38. Patients experience treatment effects based on their belief that a treatment will work.
Placebo effect
Shaping
Law of Pragnanz
Performance vs. Preference
39. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Iteration
Control
Closure
Feedback Loop
40. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Performance vs. Preference
Archetype
Three- Dimensional Projection
Prototyping
41. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Rule of Thirds
Exposure Effect
Halo Effect
Alignment
42. Memory for recognizing things is better than memory for recalling things.
Recognition over recall
Chunking
Maslow's Hierarchy of Needs
Pygmalion Effect
43. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Satisficing
Chunking
Garbage In - Garbage Out
Baby-Face Bias
44. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Feedback Loop
Waist to Hip Ratio
Inverted Pyramid
Errors
45. As the flexiblity of a system increases - its usability decreases.
Framing
Signal- to- Noise Ratio
Layering
Flexibility-Usability Tradeoff
46. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Normal Distribution
Mimicry
Feedback Loop
Satisficing
47. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Recognition over recall
Cost-Benefit
Threat detection
Consistency
48. A technique that influences decision making and judgement by manipulating the way information is presented.
Framing
Scaling Fallacy
Uncertainty Principle
Modularity
49. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Uncertainty Principle
Expectation Effect
Prospect-Refuge
Archetype
50. Given a choice between functionally equivalent designs - the simplest design should be selected.
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