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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






2. The debgree to which prose can be understood - based on the complexity of words and sentences.






3. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






4. 80% of the effects generated by any large system are caused by 20% of the variables.






5. Teachers treat students differently based on their expectations of how students will perform.






6. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






7. The time required to move to a target is a function of the target size and distance to the target.

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8. A sequence of numbers in which each number is the sum of the preceding two.






9. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






10. The relative ease with which a destination - idea - or concept may be reached.






11. An original model on which something is patterned






12. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






13. The process of using spatial and environmental information to navigate to a destination.






14. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






15. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






16. Elements that are close together are percieved to be more related than elements that are farther apart.






17. The tendency for people to perform better or worse based on the expectations of another.






18. A technique for bringing attention to an area of text or image.






19. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






20. The time it takes to make a decision increases as the number of alternatives increases.

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21. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






22. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






23. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






24. People understand and interact with systems and environments based on mental representations developed from experience.






25. The use of pictorial images to improve the recognition and recall of signs and controls.






26. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






27. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






28. A property in which a form is made up of parts similar to the whole or to one another.






29. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






30. A ratio within the elements of a form - such as height to width - approximating 0.618.






31. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






32. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






33. The quality of system output is dependent on the quality of system input.






34. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






35. Elements that are similar are perceived to be more related than elements that are dissimilar.






36. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






37. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






38. Patients experience treatment effects based on their belief that a treatment will work.






39. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






40. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






41. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






42. Memory for recognizing things is better than memory for recalling things.






43. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






44. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






45. As the flexiblity of a system increases - its usability decreases.






46. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






47. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






48. A technique that influences decision making and judgement by manipulating the way information is presented.






49. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






50. Given a choice between functionally equivalent designs - the simplest design should be selected.

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Can you answer 50 questions in 15 minutes?



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