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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Fibonacci Sequence
Attractiveness Bias
Mimicry
Progressive Disclosure
2. A sequence of numbers in which each number is the sum of the preceding two.
Hawthorne Effect
Fibonacci Sequence
Storytelling
Waist to Hip Ratio
3. The use of pictorial images to improve the recognition and recall of signs and controls.
Performance Load
Von Restorff Effect
Iconic Representation
Savanna Preference
4. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Control
Forgiveness
Performance Load
Factor of Safety
5. The quality of system output is dependent on the quality of system input.
Garbage In - Garbage Out
Halo Effect
Archetype
Baby-Face Bias
6. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Life Cycle
Five Hat Racks
Pygmalion Effect
Ockham's Razor
7. A technique for bringing attention to an area of text or image.
Proximity
Uncertainty Principle
Five Hat Racks
Highlighting
8. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Exposure Effect
Expectation Effect
Orientation Sensitivity
Visibility
9. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Cost-Benefit
Law of Pragnanz
Maslow's Hierarchy of Needs
Legibility
10. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Expectation Effect
Performance Load
Iteration
Von Restorff Effect
11. A method of limiting the actions that can be performed on a system.
Von Restorff Effect
Interference Effects
Mapping
Constraint
12. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Storytelling
Control
Savanna Preference
Normal Distribution
13. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Baby-Face Bias
Three- Dimensional Projection
Hick's Law
Forgiveness
14. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Baby-Face Bias
Cost-Benefit
Scaling Fallacy
Figure-Ground Relationship
15. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Highlighting
Progressive Disclosure
Confirmation
Uniform Connectedness
16. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Top- Down Lighting Bias
Good Continuation
Development Cycle
Scaling Fallacy
17. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Visibility
Garbage In - Garbage Out
Pygmalion Effect
Shaping
18. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Von Restorff Effect
Hierarchy
Fitts' Law
Ockham's Razor
19. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Prospect-Refuge
Exposure Effect
Constraint
Errors
20. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Orientation Sensitivity
Progressive Disclosure
Life Cycle
Inverted Pyramid
21. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Common Fate
Control
Entry Point
Self- similarity
22. As the flexiblity of a system increases - its usability decreases.
Fitts' Law
Exposure Effect
Flexibility-Usability Tradeoff
Figure-Ground Relationship
23. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Life Cycle
Feedback Loop
Demand Characteristics
Development Cycle
24. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Savanna Preference
Form Follows Function
Iconic Representation
Mnemonic Device
25. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Constraint
Common Fate
Archetype
Expectation Effect
26. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Hierarchy of Needs (Design)
Maslow's Hierarchy of Needs
Weakest Link
Gutenberg Diagram
27. People understand and interact with systems and environments based on mental representations developed from experience.
Structural Forms
Development Cycle
Maslow's Hierarchy of Needs
Mental Model
28. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Structural Forms
Golden Ratio
Interference Effects
Rosenthal Effect
29. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Life Cycle
Readability
Defensible Space
Archetype
30. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Proximity
Consistency
Mnemonic Device
Layering
31. The relative ease with which a destination - idea - or concept may be reached.
Accessibility
Top- Down Lighting Bias
Development Cycle
Inverted Pyramid
32. A property in which a form is made up of parts similar to the whole or to one another.
Signal- to- Noise Ratio
Hick's Law
Self- similarity
Constraint
33. 80% of the effects generated by any large system are caused by 20% of the variables.
Closure
Garbage In - Garbage Out
80/20 Rule
Prospect-Refuge
34. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Placebo effect
Self- similarity
Inverted Pyramid
Modularity
35. An action or ommission of action yielding an unintended result.
Errors
Waist to Hip Ratio
Golden Ratio
Prospect-Refuge
36. Given a choice between functionally equivalent designs - the simplest design should be selected.
37. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Orientation Sensitivity
Golden Ratio
Weakest Link
Errors
38. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Good Continuation
Layering
Uniform Connectedness
Rule of Thirds
39. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Halo Effect
Framing
Threat detection
Classical Conditioning
40. Pictures are remembered better than words.
Picture Superiority Effect
Control
Visibility
Hawthorne Effect
41. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Picture Superiority Effect
Normal Distribution
Factor of Safety
Satisficing
42. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Structural Forms
Self- similarity
Layering
Good Continuation
43. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Uncertainty Principle
Flexibility-Usability Tradeoff
Most Average Facial Appearance Effect
Defensible Space
44. Elements that are similar are perceived to be more related than elements that are dissimilar.
Similarity
Cost-Benefit
Operant Conditioning
Structural Forms
45. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Cognitive Dissonance
Alignment
Structural Forms
Feedback Loop
46. Patients experience treatment effects based on their belief that a treatment will work.
Face- ism Ratio
Placebo effect
Uniform Connectedness
Legibility
47. An attribute of an object that allows people to intuitively know how to use it
Exposure Effect
Affordance
Comparison
Threat detection
48. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Shaping
Gutenberg Diagram
Good Continuation
Prototyping
49. The debgree to which prose can be understood - based on the complexity of words and sentences.
Readability
Weakest Link
Ockham's Razor
Satisficing
50. The time it takes to make a decision increases as the number of alternatives increases.