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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Consistency
Rosenthal Effect
Chunking
Storytelling
2. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Immersion
Flexibility-Usability Tradeoff
Face- ism Ratio
Defensible Space
3. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Classical Conditioning
Proximity
Weakest Link
Accessibility
4. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Serial Position Effects
Hick's Law
Law of Pragnanz
Confirmation
5. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Mental Model
Life Cycle
Redundancy
Confirmation
6. Elements that are similar are perceived to be more related than elements that are dissimilar.
Mental Model
Similarity
Affordance
Archetype
7. A process of repeating a set of operation until a specific result is achieved.
Errors
Confirmation
Shaping
Iteration
8. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Chunking
Life Cycle
Constancy
Depth of Processing
9. An original model on which something is patterned
Fibonacci Sequence
Archetype
Legibility
Recognition over recall
10. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Form Follows Function
Uncertainty Principle
Prospect-Refuge
Performance Load
11. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Convergence
Picture Superiority Effect
Factor of Safety
Layering
12. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Serial Position Effects
Interference Effects
Threat detection
Top- Down Lighting Bias
13. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Satisficing
Life Cycle
Uncertainty Principle
Confirmation
14. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Iteration
Fibonacci Sequence
Operant Conditioning
Mapping
15. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Picture Superiority Effect
Figure-Ground Relationship
Modularity
Performance Load
16. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Classical Conditioning
Storytelling
Entry Point
Cognitive Dissonance
17. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Highlighting
Uniform Connectedness
Confirmation
Five Hat Racks
18. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Visibility
Mnemonic Device
Immersion
Archetype
19. As the flexiblity of a system increases - its usability decreases.
Framing
Accessibility
Gutenberg Diagram
Flexibility-Usability Tradeoff
20. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Prospect-Refuge
Iconic Representation
Law of Pragnanz
Layering
21. The tendency for people to perform better or worse based on the expectations of another.
Forgiveness
Ockham's Razor
Legibility
Pygmalion Effect
22. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Figure-Ground Relationship
Readability
Flexibility-Usability Tradeoff
Cost-Benefit
23. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Classical Conditioning
Similarity
Redundancy
Rule of Thirds
24. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Layering
Closure
Mimicry
Rosenthal Effect
25. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Depth of Processing
Placebo effect
Savanna Preference
Fitts' Law
26. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Layering
Defensible Space
Pygmalion Effect
Fibonacci Sequence
27. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Uniform Connectedness
Immersion
Comparison
Serial Position Effects
28. The relative ease with which a destination - idea - or concept may be reached.
Accessibility
Waist to Hip Ratio
Satisficing
Expectation Effect
29. An attribute of an object that allows people to intuitively know how to use it
Affordance
Demand Characteristics
Chunking
Cost-Benefit
30. A property in which a form is made up of parts similar to the whole or to one another.
Hick's Law
Law of Pragnanz
Self- similarity
Hawthorne Effect
31. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Similarity
Threat detection
Depth of Processing
Waist to Hip Ratio
32. Teachers treat students differently based on their expectations of how students will perform.
Shaping
Rosenthal Effect
Accessibility
Garbage In - Garbage Out
33. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Form Follows Function
Common Fate
Shaping
Exposure Effect
34. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Demand Characteristics
Inverted Pyramid
Good Continuation
Halo Effect
35. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Uncertainty Principle
Waist to Hip Ratio
Redundancy
Cost-Benefit
36. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Exposure Effect
Pygmalion Effect
Good Continuation
Mimicry
37. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Rule of Thirds
Redundancy
Pygmalion Effect
Baby-Face Bias
38. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Garbage In - Garbage Out
Signal- to- Noise Ratio
Normal Distribution
Waist to Hip Ratio
39. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Similarity
Forgiveness
Proximity
Flexibility-Usability Tradeoff
40. A sequence of numbers in which each number is the sum of the preceding two.
Rule of Thirds
Fibonacci Sequence
Ockham's Razor
Attractiveness Bias
41. The debgree to which prose can be understood - based on the complexity of words and sentences.
Readability
Halo Effect
Control
Defensible Space
42. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Forgiveness
Control
Iconic Representation
Errors
43. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Placebo effect
Form Follows Function
Demand Characteristics
Attractiveness Bias
44. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Golden Ratio
Prototyping
Legibility
Pygmalion Effect
45. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Defensible Space
Gutenberg Diagram
Inverted Pyramid
Progressive Disclosure
46. The quality of system output is dependent on the quality of system input.
Redundancy
Pygmalion Effect
Garbage In - Garbage Out
Satisficing
47. The time required to move to a target is a function of the target size and distance to the target.
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48. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Performance Load
Consistency
Weakest Link
Depth of Processing
49. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Face- ism Ratio
Threat detection
Iconic Representation
Good Continuation
50. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Demand Characteristics
Five Hat Racks
Legibility
Waist to Hip Ratio
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