Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






2. People understand and interact with systems and environments based on mental representations developed from experience.






3. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






4. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






5. An action or ommission of action yielding an unintended result.






6. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






7. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






8. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






9. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






10. Patients experience treatment effects based on their belief that a treatment will work.






11. A process in which similar characteristics evolve independently in multiple systems.






12. Teachers treat students differently based on their expectations of how students will perform.






13. The tendency for people to perform better or worse based on the expectations of another.






14. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






15. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






16. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






17. A property of visual equivalence among elements in a form.






18. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






19. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






20. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






21. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






22. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






23. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






24. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






25. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






26. The tendency for people to behave differently when they know they are being studied






27. 80% of the effects generated by any large system are caused by 20% of the variables.






28. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






29. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






30. The relative ease with which a destination - idea - or concept may be reached.






31. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






32. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






33. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






34. The debgree to which prose can be understood - based on the complexity of words and sentences.






35. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






36. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






37. The time required to move to a target is a function of the target size and distance to the target.

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38. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






39. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






40. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






41. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






42. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






43. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






44. Memory for recognizing things is better than memory for recalling things.






45. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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46. A method of limiting the actions that can be performed on a system.






47. A technique for bringing attention to an area of text or image.






48. A sequence of numbers in which each number is the sum of the preceding two.






49. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






50. An original model on which something is patterned