Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






2. A process of repeating a set of operation until a specific result is achieved.






3. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






4. Successful products typically follow four stages of creation: requirements - design - development - and testing.






5. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






6. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






7. A sequence of numbers in which each number is the sum of the preceding two.






8. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






9. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






10. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






11. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






12. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






13. 80% of the effects generated by any large system are caused by 20% of the variables.






14. Teachers treat students differently based on their expectations of how students will perform.






15. Memory for recognizing things is better than memory for recalling things.






16. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






17. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






18. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






19. The tendency for people to perform better or worse based on the expectations of another.






20. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






21. A ratio within the elements of a form - such as height to width - approximating 0.618.






22. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






23. The usability of a system is improved when its status and methods of use are clearly visible.






24. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






25. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


26. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






27. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






28. Given a choice between functionally equivalent designs - the simplest design should be selected.


29. A technique for bringing attention to an area of text or image.






30. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






31. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






32. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






33. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






34. A property of visual equivalence among elements in a form.






35. A process in which similar characteristics evolve independently in multiple systems.






36. A technique used to asociate a stimulus with an unconscious physical or emotional response.






37. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






38. Elements that are close together are percieved to be more related than elements that are farther apart.






39. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






40. Patients experience treatment effects based on their belief that a treatment will work.






41. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






42. Pictures are remembered better than words.






43. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






44. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






45. The relative ease with which a destination - idea - or concept may be reached.






46. The process of using spatial and environmental information to navigate to a destination.






47. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






48. The debgree to which prose can be understood - based on the complexity of words and sentences.






49. An original model on which something is patterned






50. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.