Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






2. A property of visual equivalence among elements in a form.






3. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






4. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






5. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






6. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






7. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






8. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






9. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






10. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






11. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






12. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






13. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






14. A process in which similar characteristics evolve independently in multiple systems.






15. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






16. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






17. An original model on which something is patterned






18. The time it takes to make a decision increases as the number of alternatives increases.


19. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






20. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






21. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






22. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






23. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






24. A technique used to asociate a stimulus with an unconscious physical or emotional response.






25. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






26. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






27. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






28. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






29. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






30. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






31. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






32. Given a choice between functionally equivalent designs - the simplest design should be selected.


33. A process of repeating a set of operation until a specific result is achieved.






34. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






35. Memory for recognizing things is better than memory for recalling things.






36. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






37. A method of limiting the actions that can be performed on a system.






38. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






39. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






40. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






41. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






42. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






43. Elements that are similar are perceived to be more related than elements that are dissimilar.






44. A ratio within the elements of a form - such as height to width - approximating 0.618.






45. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






46. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






47. As the flexiblity of a system increases - its usability decreases.






48. Pictures are remembered better than words.






49. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






50. A sequence of numbers in which each number is the sum of the preceding two.