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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Wayfinding
Normal Distribution
Expectation Effect
Layering
2. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Operant Conditioning
Hawthorne Effect
Weakest Link
Fitts' Law
3. A technique for bringing attention to an area of text or image.
Highlighting
Satisficing
Baby-Face Bias
Operant Conditioning
4. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Five Hat Racks
Law of Pragnanz
Ockham's Razor
Interference Effects
5. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Development Cycle
Demand Characteristics
Fitts' Law
Hierarchy of Needs (Design)
6. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Waist to Hip Ratio
Cognitive Dissonance
Forgiveness
Comparison
7. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Halo Effect
Mimicry
Fitts' Law
Factor of Safety
8. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Weakest Link
Common Fate
Legibility
Gutenberg Diagram
9. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Weakest Link
Mental Model
Cognitive Dissonance
Entry Point
10. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Hierarchy
Symmetry
Top- Down Lighting Bias
Prototyping
11. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Operant Conditioning
Life Cycle
Garbage In - Garbage Out
Closure
12. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Confirmation
Von Restorff Effect
Savanna Preference
Maslow's Hierarchy of Needs
13. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Three- Dimensional Projection
Errors
Expectation Effect
Uncertainty Principle
14. A sequence of numbers in which each number is the sum of the preceding two.
Savanna Preference
Five Hat Racks
Highlighting
Fibonacci Sequence
15. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Von Restorff Effect
Placebo effect
Layering
Mental Model
16. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Mnemonic Device
Waist to Hip Ratio
Most Average Facial Appearance Effect
Savanna Preference
17. A property in which a form is made up of parts similar to the whole or to one another.
Self- similarity
Form Follows Function
Constancy
Face- ism Ratio
18. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Operant Conditioning
Cost-Benefit
Attractiveness Bias
Symmetry
19. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Convergence
Depth of Processing
Mnemonic Device
Iconic Representation
20. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Law of Pragnanz
Uncertainty Principle
Performance Load
Confirmation
21. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Iteration
Classical Conditioning
Serial Position Effects
Ockham's Razor
22. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Figure-Ground Relationship
Von Restorff Effect
Mapping
Framing
23. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Mnemonic Device
Inverted Pyramid
Proximity
Placebo effect
24. The usability of a system is improved when its status and methods of use are clearly visible.
Von Restorff Effect
Demand Characteristics
Comparison
Visibility
25. Patients experience treatment effects based on their belief that a treatment will work.
Placebo effect
Mimicry
Interference Effects
Iconic Representation
26. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Archetype
Entry Point
Common Fate
Face- ism Ratio
27. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Exposure Effect
Shaping
Defensible Space
Confirmation
28. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Recognition over recall
Figure-Ground Relationship
Threat detection
Chunking
29. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Savanna Preference
Layering
Redundancy
Prospect-Refuge
30. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Prototyping
Performance vs. Preference
80/20 Rule
Legibility
31. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Scaling Fallacy
Hick's Law
Rule of Thirds
Signal- to- Noise Ratio
32. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Shaping
Hierarchy
Life Cycle
Five Hat Racks
33. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Proximity
Consistency
Feedback Loop
Factor of Safety
34. The time it takes to make a decision increases as the number of alternatives increases.
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35. A method of limiting the actions that can be performed on a system.
Exposure Effect
Hawthorne Effect
Constraint
Inverted Pyramid
36. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Threat detection
Normal Distribution
Uncertainty Principle
Face- ism Ratio
37. Elements that are close together are percieved to be more related than elements that are farther apart.
Self- similarity
Proximity
Golden Ratio
Convergence
38. The debgree to which prose can be understood - based on the complexity of words and sentences.
Form Follows Function
Mapping
Performance Load
Readability
39. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Modularity
Entry Point
Baby-Face Bias
Control
40. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Readability
Common Fate
Immersion
Wayfinding
41. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Cost-Benefit
Prospect-Refuge
Three- Dimensional Projection
Alignment
42. The process of using spatial and environmental information to navigate to a destination.
Wayfinding
Serial Position Effects
Framing
Recognition over recall
43. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Wayfinding
Pygmalion Effect
Expectation Effect
Serial Position Effects
44. Given a choice between functionally equivalent designs - the simplest design should be selected.
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45. Teachers treat students differently based on their expectations of how students will perform.
Factor of Safety
Rosenthal Effect
Baby-Face Bias
80/20 Rule
46. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Modularity
Closure
Shaping
Interference Effects
47. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Performance Load
Hierarchy of Needs (Design)
Form Follows Function
Iconic Representation
48. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Forgiveness
Classical Conditioning
Errors
Closure
49. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Comparison
Serial Position Effects
Development Cycle
Weakest Link
50. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Closure
Prototyping
Exposure Effect
Gutenberg Diagram