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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The relative ease with which a destination - idea - or concept may be reached.
Accessibility
Symmetry
Proximity
Constancy
2. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Uniform Connectedness
Rule of Thirds
Mapping
Inverted Pyramid
3. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Chunking
Control
Archetype
Mental Model
4. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Alignment
Rule of Thirds
Constancy
Orientation Sensitivity
5. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Highlighting
Five Hat Racks
Archetype
Cost-Benefit
6. A sequence of numbers in which each number is the sum of the preceding two.
Fitts' Law
Confirmation
Similarity
Fibonacci Sequence
7. An action or ommission of action yielding an unintended result.
Orientation Sensitivity
Errors
Rule of Thirds
Hierarchy of Needs (Design)
8. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Structural Forms
Halo Effect
Iconic Representation
Scaling Fallacy
9. A method of limiting the actions that can be performed on a system.
Constraint
Mapping
Prospect-Refuge
Progressive Disclosure
10. An attribute of an object that allows people to intuitively know how to use it
Ockham's Razor
Affordance
Prospect-Refuge
Wayfinding
11. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Fitts' Law
Ockham's Razor
Placebo effect
Performance Load
12. The time it takes to make a decision increases as the number of alternatives increases.
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13. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Structural Forms
Uncertainty Principle
Legibility
Form Follows Function
14. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Savanna Preference
Weakest Link
Performance vs. Preference
Convergence
15. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Affordance
Top- Down Lighting Bias
Interference Effects
Entry Point
16. A process of repeating a set of operation until a specific result is achieved.
Law of Pragnanz
Entry Point
Iteration
Pygmalion Effect
17. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Garbage In - Garbage Out
Archetype
Prospect-Refuge
Rule of Thirds
18. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Constancy
Mental Model
Normal Distribution
Classical Conditioning
19. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Control
Fibonacci Sequence
Signal- to- Noise Ratio
Confirmation
20. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Good Continuation
Serial Position Effects
Redundancy
Rule of Thirds
21. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Defensible Space
Mapping
Savanna Preference
Figure-Ground Relationship
22. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Development Cycle
Progressive Disclosure
Law of Pragnanz
Iconic Representation
23. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Mnemonic Device
Signal- to- Noise Ratio
Rosenthal Effect
Visibility
24. Elements that are similar are perceived to be more related than elements that are dissimilar.
Similarity
Picture Superiority Effect
Archetype
Mental Model
25. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Placebo effect
Iconic Representation
Threat detection
Orientation Sensitivity
26. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Fibonacci Sequence
Uncertainty Principle
Weakest Link
Cognitive Dissonance
27. A process in which similar characteristics evolve independently in multiple systems.
Mnemonic Device
Convergence
Accessibility
Law of Pragnanz
28. The usability of a system is improved when similar parts are expressed in similar ways.
Exposure Effect
Iconic Representation
Immersion
Consistency
29. The use of pictorial images to improve the recognition and recall of signs and controls.
Common Fate
Readability
Feedback Loop
Iconic Representation
30. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Rule of Thirds
Five Hat Racks
Placebo effect
Maslow's Hierarchy of Needs
31. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Law of Pragnanz
Prototyping
Rule of Thirds
Recognition over recall
32. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Legibility
Mental Model
Maslow's Hierarchy of Needs
Redundancy
33. A tendency to see objects and patterns as 3D when certain visual cues are present.
Most Average Facial Appearance Effect
Closure
Three- Dimensional Projection
Immersion
34. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Threat detection
Wayfinding
Attractiveness Bias
Halo Effect
35. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Symmetry
Structural Forms
Von Restorff Effect
Hierarchy
36. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Normal Distribution
Law of Pragnanz
Good Continuation
Iconic Representation
37. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Face- ism Ratio
Hierarchy
Comparison
Modularity
38. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Self- similarity
Gutenberg Diagram
Pygmalion Effect
Control
39. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Gutenberg Diagram
Similarity
Savanna Preference
Demand Characteristics
40. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Five Hat Racks
Prototyping
Hick's Law
41. Memory for recognizing things is better than memory for recalling things.
Savanna Preference
Mental Model
Face- ism Ratio
Recognition over recall
42. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Performance Load
Normal Distribution
Mapping
Alignment
43. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Modularity
Most Average Facial Appearance Effect
Layering
Law of Pragnanz
44. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Uncertainty Principle
Expectation Effect
Maslow's Hierarchy of Needs
Hierarchy
45. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Performance vs. Preference
Pygmalion Effect
Hierarchy of Needs (Design)
Affordance
46. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Feedback Loop
Affordance
Modularity
Face- ism Ratio
47. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Satisficing
Von Restorff Effect
Expectation Effect
Readability
48. The quality of system output is dependent on the quality of system input.
Mimicry
Legibility
Chunking
Garbage In - Garbage Out
49. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Waist to Hip Ratio
Mnemonic Device
Mapping
Forgiveness
50. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
80/20 Rule
Modularity
Expectation Effect
Orientation Sensitivity