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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Interference Effects
Mapping
Prospect-Refuge
Alignment
2. A technique that influences decision making and judgement by manipulating the way information is presented.
Iteration
Wayfinding
Layering
Framing
3. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Demand Characteristics
80/20 Rule
Alignment
Cost-Benefit
4. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Common Fate
Five Hat Racks
Form Follows Function
Prospect-Refuge
5. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Structural Forms
Layering
Factor of Safety
Defensible Space
6. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Expectation Effect
Fibonacci Sequence
Exposure Effect
Control
7. The tendency for people to behave differently when they know they are being studied
Prospect-Refuge
Comparison
Expectation Effect
Hawthorne Effect
8. A method of limiting the actions that can be performed on a system.
Constraint
Symmetry
Most Average Facial Appearance Effect
Picture Superiority Effect
9. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Immersion
Expectation Effect
Maslow's Hierarchy of Needs
Fitts' Law
10. A process in which similar characteristics evolve independently in multiple systems.
Chunking
Convergence
Classical Conditioning
Five Hat Racks
11. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Feedback Loop
Weakest Link
Progressive Disclosure
Threat detection
12. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Rule of Thirds
Defensible Space
Convergence
80/20 Rule
13. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Mental Model
Visibility
Feedback Loop
Immersion
14. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Constancy
Comparison
Threat detection
Three- Dimensional Projection
15. The debgree to which prose can be understood - based on the complexity of words and sentences.
Readability
Control
Orientation Sensitivity
Shaping
16. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Halo Effect
Inverted Pyramid
Orientation Sensitivity
Picture Superiority Effect
17. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Redundancy
Law of Pragnanz
Rule of Thirds
Modularity
18. An attribute of an object that allows people to intuitively know how to use it
Closure
Weakest Link
Affordance
Consistency
19. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Serial Position Effects
Form Follows Function
Alignment
Signal- to- Noise Ratio
20. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Hierarchy
Most Average Facial Appearance Effect
Cognitive Dissonance
Scaling Fallacy
21. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Interference Effects
Forgiveness
Recognition over recall
Factor of Safety
22. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Affordance
Depth of Processing
Cost-Benefit
Attractiveness Bias
23. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Operant Conditioning
Flexibility-Usability Tradeoff
Common Fate
Pygmalion Effect
24. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Factor of Safety
Figure-Ground Relationship
Defensible Space
Gutenberg Diagram
25. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Inverted Pyramid
Development Cycle
Baby-Face Bias
Waist to Hip Ratio
26. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Chunking
Hierarchy of Needs (Design)
Self- similarity
Mimicry
27. The tendency for people to perform better or worse based on the expectations of another.
Rosenthal Effect
Placebo effect
Pygmalion Effect
Von Restorff Effect
28. The relative ease with which a destination - idea - or concept may be reached.
Iteration
Affordance
Accessibility
Cost-Benefit
29. People understand and interact with systems and environments based on mental representations developed from experience.
Satisficing
Mental Model
Form Follows Function
Defensible Space
30. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Development Cycle
Baby-Face Bias
Classical Conditioning
Closure
31. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Mnemonic Device
Accessibility
Prototyping
Face- ism Ratio
32. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Performance Load
Threat detection
Framing
Serial Position Effects
33. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Progressive Disclosure
Baby-Face Bias
Gutenberg Diagram
Weakest Link
34. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Law of Pragnanz
Picture Superiority Effect
Factor of Safety
Wayfinding
35. 80% of the effects generated by any large system are caused by 20% of the variables.
Shaping
80/20 Rule
Highlighting
Scaling Fallacy
36. A technique for bringing attention to an area of text or image.
Confirmation
Modularity
Highlighting
Gutenberg Diagram
37. A sequence of numbers in which each number is the sum of the preceding two.
Fibonacci Sequence
Five Hat Racks
Performance Load
Law of Pragnanz
38. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Signal- to- Noise Ratio
Normal Distribution
Three- Dimensional Projection
Face- ism Ratio
39. Pictures are remembered better than words.
Maslow's Hierarchy of Needs
Picture Superiority Effect
Layering
Cost-Benefit
40. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Closure
Signal- to- Noise Ratio
Wayfinding
Feedback Loop
41. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Life Cycle
Immersion
Von Restorff Effect
Inverted Pyramid
42. A tendency to see objects and patterns as 3D when certain visual cues are present.
Shaping
Three- Dimensional Projection
Comparison
Chunking
43. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Recognition over recall
Cognitive Dissonance
Threat detection
Consistency
44. A property in which a form is made up of parts similar to the whole or to one another.
Self- similarity
Serial Position Effects
Constraint
Savanna Preference
45. The use of pictorial images to improve the recognition and recall of signs and controls.
Hick's Law
Visibility
Uncertainty Principle
Iconic Representation
46. The usability of a system is improved when similar parts are expressed in similar ways.
Visibility
Structural Forms
Consistency
Redundancy
47. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Immersion
Defensible Space
Alignment
Fibonacci Sequence
48. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Inverted Pyramid
Immersion
Hierarchy of Needs (Design)
Rosenthal Effect
49. Memory for recognizing things is better than memory for recalling things.
Modularity
Golden Ratio
Depth of Processing
Recognition over recall
50. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Prototyping
Forgiveness
Uncertainty Principle
Waist to Hip Ratio