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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






2. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






3. The debgree to which prose can be understood - based on the complexity of words and sentences.






4. The quality of system output is dependent on the quality of system input.






5. Successful products typically follow four stages of creation: requirements - design - development - and testing.






6. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






7. A sequence of numbers in which each number is the sum of the preceding two.






8. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






9. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






10. Patients experience treatment effects based on their belief that a treatment will work.






11. A method of limiting the actions that can be performed on a system.






12. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






13. A technique for bringing attention to an area of text or image.






14. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






15. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






16. Given a choice between functionally equivalent designs - the simplest design should be selected.

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17. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






18. Elements that are similar are perceived to be more related than elements that are dissimilar.






19. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






20. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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21. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






22. A property in which a form is made up of parts similar to the whole or to one another.






23. A technique used to asociate a stimulus with an unconscious physical or emotional response.






24. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






25. Teachers treat students differently based on their expectations of how students will perform.






26. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






27. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






28. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






29. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






30. Pictures are remembered better than words.






31. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






32. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






33. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






34. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






35. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






36. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






37. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






38. The tendency for people to perform better or worse based on the expectations of another.






39. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






40. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






41. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






42. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






43. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






44. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






45. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






46. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






47. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






48. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






49. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






50. Memory for recognizing things is better than memory for recalling things.






Can you answer 50 questions in 15 minutes?



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