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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






2. A method of limiting the actions that can be performed on a system.






3. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






4. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






5. A tendency to see objects and patterns as 3D when certain visual cues are present.






6. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






7. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






8. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






9. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






10. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






11. Given a choice between functionally equivalent designs - the simplest design should be selected.

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12. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






13. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






14. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






15. A ratio within the elements of a form - such as height to width - approximating 0.618.






16. The tendency for people to behave differently when they know they are being studied






17. A technique used to asociate a stimulus with an unconscious physical or emotional response.






18. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






19. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






20. An attribute of an object that allows people to intuitively know how to use it






21. The tendency for people to perform better or worse based on the expectations of another.






22. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






23. The process of using spatial and environmental information to navigate to a destination.






24. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






25. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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26. A process in which similar characteristics evolve independently in multiple systems.






27. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






28. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






29. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






30. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






31. There are five ways to organize information: Category - time - location - alphabet - and continuum.






32. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






33. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






34. The debgree to which prose can be understood - based on the complexity of words and sentences.






35. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






36. The usability of a system is improved when its status and methods of use are clearly visible.






37. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






38. Teachers treat students differently based on their expectations of how students will perform.






39. Elements that are close together are percieved to be more related than elements that are farther apart.






40. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






41. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






42. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






43. The time it takes to make a decision increases as the number of alternatives increases.

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44. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






45. A technique that influences decision making and judgement by manipulating the way information is presented.






46. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






47. The use of pictorial images to improve the recognition and recall of signs and controls.






48. A technique for bringing attention to an area of text or image.






49. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






50. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.







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