Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






2. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






3. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






4. A technique for bringing attention to an area of text or image.






5. A property in which a form is made up of parts similar to the whole or to one another.






6. Successful products typically follow four stages of creation: requirements - design - development - and testing.






7. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






8. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






9. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






10. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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11. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






12. The relative ease with which a destination - idea - or concept may be reached.






13. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






14. An original model on which something is patterned






15. The tendency for people to perform better or worse based on the expectations of another.






16. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






17. A property of visual equivalence among elements in a form.






18. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






19. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






20. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






21. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






22. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






23. A method of limiting the actions that can be performed on a system.






24. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






25. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






26. People understand and interact with systems and environments based on mental representations developed from experience.






27. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






28. The process of using spatial and environmental information to navigate to a destination.






29. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






30. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






31. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






32. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






33. Elements that are close together are percieved to be more related than elements that are farther apart.






34. An attribute of an object that allows people to intuitively know how to use it






35. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






36. A tendency to see objects and patterns as 3D when certain visual cues are present.






37. The tendency for people to behave differently when they know they are being studied






38. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






39. A sequence of numbers in which each number is the sum of the preceding two.






40. The debgree to which prose can be understood - based on the complexity of words and sentences.






41. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






42. A technique used to asociate a stimulus with an unconscious physical or emotional response.






43. Pictures are remembered better than words.






44. 80% of the effects generated by any large system are caused by 20% of the variables.






45. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






46. Teachers treat students differently based on their expectations of how students will perform.






47. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






48. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






49. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






50. An action or ommission of action yielding an unintended result.