Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A property in which a form is made up of parts similar to the whole or to one another.






2. A technique that influences decision making and judgement by manipulating the way information is presented.






3. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






4. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






5. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






6. The time it takes to make a decision increases as the number of alternatives increases.


7. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






8. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






9. A property of visual equivalence among elements in a form.






10. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






11. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






12. The debgree to which prose can be understood - based on the complexity of words and sentences.






13. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






14. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






15. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






16. A technique used to asociate a stimulus with an unconscious physical or emotional response.






17. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






18. An attribute of an object that allows people to intuitively know how to use it






19. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






20. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






21. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






22. People understand and interact with systems and environments based on mental representations developed from experience.






23. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






24. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






25. The quality of system output is dependent on the quality of system input.






26. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






27. Pictures are remembered better than words.






28. Elements that are similar are perceived to be more related than elements that are dissimilar.






29. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






30. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


31. A ratio within the elements of a form - such as height to width - approximating 0.618.






32. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






33. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






34. Teachers treat students differently based on their expectations of how students will perform.






35. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






36. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






37. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






38. Given a choice between functionally equivalent designs - the simplest design should be selected.


39. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






40. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






41. A method of limiting the actions that can be performed on a system.






42. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






43. The usability of a system is improved when its status and methods of use are clearly visible.






44. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






45. The usability of a system is improved when similar parts are expressed in similar ways.






46. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






47. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






48. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






49. As the flexiblity of a system increases - its usability decreases.






50. An original model on which something is patterned