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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






2. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






3. The time required to move to a target is a function of the target size and distance to the target.

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4. The debgree to which prose can be understood - based on the complexity of words and sentences.






5. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






6. The use of pictorial images to improve the recognition and recall of signs and controls.






7. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






8. The process of using spatial and environmental information to navigate to a destination.






9. People understand and interact with systems and environments based on mental representations developed from experience.






10. 80% of the effects generated by any large system are caused by 20% of the variables.






11. There are five ways to organize information: Category - time - location - alphabet - and continuum.






12. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






13. A property of visual equivalence among elements in a form.






14. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






15. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






16. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






17. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






18. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






19. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






20. Teachers treat students differently based on their expectations of how students will perform.






21. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






22. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






23. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






24. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






25. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






26. A ratio within the elements of a form - such as height to width - approximating 0.618.






27. Patients experience treatment effects based on their belief that a treatment will work.






28. Successful products typically follow four stages of creation: requirements - design - development - and testing.






29. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






30. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






31. The usability of a system is improved when similar parts are expressed in similar ways.






32. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






33. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






34. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






35. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






36. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






37. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






38. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






39. A property in which a form is made up of parts similar to the whole or to one another.






40. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






41. Elements that are close together are percieved to be more related than elements that are farther apart.






42. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






43. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






44. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






45. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






46. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






47. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






48. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






49. As the flexiblity of a system increases - its usability decreases.






50. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






Can you answer 50 questions in 15 minutes?



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