SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Legibility
Flexibility-Usability Tradeoff
Top- Down Lighting Bias
Hierarchy
2. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Maslow's Hierarchy of Needs
Normal Distribution
Storytelling
Prospect-Refuge
3. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Demand Characteristics
Savanna Preference
Interference Effects
Chunking
4. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Iconic Representation
Performance Load
Readability
Satisficing
5. A property in which a form is made up of parts similar to the whole or to one another.
Hawthorne Effect
Three- Dimensional Projection
Wayfinding
Self- similarity
6. The usability of a system is improved when similar parts are expressed in similar ways.
Waist to Hip Ratio
Form Follows Function
Consistency
Face- ism Ratio
7. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Savanna Preference
Constraint
Ockham's Razor
Forgiveness
8. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Modularity
Exposure Effect
Satisficing
Iteration
9. Memory for recognizing things is better than memory for recalling things.
Legibility
Rule of Thirds
Ockham's Razor
Recognition over recall
10. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Cognitive Dissonance
Figure-Ground Relationship
Feedback Loop
Baby-Face Bias
11. A process of repeating a set of operation until a specific result is achieved.
Chunking
Iteration
Von Restorff Effect
Storytelling
12. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Legibility
Fibonacci Sequence
Storytelling
Highlighting
13. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Performance vs. Preference
Five Hat Racks
Orientation Sensitivity
Interference Effects
14. An action or ommission of action yielding an unintended result.
Satisficing
Errors
Picture Superiority Effect
Structural Forms
15. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Performance Load
Common Fate
Placebo effect
Structural Forms
16. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Golden Ratio
Highlighting
Feedback Loop
Demand Characteristics
17. Pictures are remembered better than words.
Gutenberg Diagram
Picture Superiority Effect
Legibility
Constancy
18. A ratio within the elements of a form - such as height to width - approximating 0.618.
Uncertainty Principle
Golden Ratio
Storytelling
Rule of Thirds
19. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Garbage In - Garbage Out
Top- Down Lighting Bias
Constancy
Confirmation
20. The usability of a system is improved when its status and methods of use are clearly visible.
Visibility
Recognition over recall
Defensible Space
Fitts' Law
21. A technique for bringing attention to an area of text or image.
Mapping
Serial Position Effects
Highlighting
Ockham's Razor
22. Teachers treat students differently based on their expectations of how students will perform.
Confirmation
Rosenthal Effect
Development Cycle
Operant Conditioning
23. A property of visual equivalence among elements in a form.
Symmetry
Five Hat Racks
Wayfinding
80/20 Rule
24. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Expectation Effect
Confirmation
Errors
25. A technique that influences decision making and judgement by manipulating the way information is presented.
Framing
Prospect-Refuge
Figure-Ground Relationship
Shaping
26. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Face- ism Ratio
Uncertainty Principle
Figure-Ground Relationship
Law of Pragnanz
27. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Satisficing
Constancy
Baby-Face Bias
Garbage In - Garbage Out
28. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Savanna Preference
Hick's Law
Top- Down Lighting Bias
Classical Conditioning
29. Elements that are close together are percieved to be more related than elements that are farther apart.
Cost-Benefit
80/20 Rule
Confirmation
Proximity
30. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Form Follows Function
Good Continuation
Interference Effects
Pygmalion Effect
31. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Constancy
Performance Load
Structural Forms
Flexibility-Usability Tradeoff
32. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Mapping
Confirmation
Hick's Law
Control
33. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Framing
Cognitive Dissonance
Comparison
Satisficing
34. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Highlighting
Operant Conditioning
Exposure Effect
Visibility
35. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Law of Pragnanz
Weakest Link
Iteration
Orientation Sensitivity
36. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Expectation Effect
Threat detection
Mapping
Constancy
37. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Wayfinding
Attractiveness Bias
Face- ism Ratio
Golden Ratio
38. The time required to move to a target is a function of the target size and distance to the target.
39. Given a choice between functionally equivalent designs - the simplest design should be selected.
40. People understand and interact with systems and environments based on mental representations developed from experience.
80/20 Rule
Law of Pragnanz
Mental Model
Mnemonic Device
41. The debgree to which prose can be understood - based on the complexity of words and sentences.
Confirmation
Readability
Structural Forms
Development Cycle
42. The quality of system output is dependent on the quality of system input.
Baby-Face Bias
Constraint
Cost-Benefit
Garbage In - Garbage Out
43. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Wayfinding
Redundancy
Fibonacci Sequence
Iteration
44. The tendency for people to perform better or worse based on the expectations of another.
Exposure Effect
Fitts' Law
Accessibility
Pygmalion Effect
45. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Waist to Hip Ratio
Mental Model
Structural Forms
Hick's Law
46. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Interference Effects
Most Average Facial Appearance Effect
Inverted Pyramid
Progressive Disclosure
47. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Performance vs. Preference
Modularity
Placebo effect
Hierarchy
48. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Signal- to- Noise Ratio
Hawthorne Effect
Hierarchy
Garbage In - Garbage Out
49. Successful products typically follow four stages of creation: requirements - design - development - and testing.
80/20 Rule
Savanna Preference
Development Cycle
Rosenthal Effect
50. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Halo Effect
Uncertainty Principle
Control
Savanna Preference