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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of limiting the actions that can be performed on a system.
Errors
Von Restorff Effect
Satisficing
Constraint
2. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Factor of Safety
Similarity
Halo Effect
Baby-Face Bias
3. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Convergence
Cost-Benefit
Structural Forms
Form Follows Function
4. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Redundancy
Golden Ratio
Cost-Benefit
Mnemonic Device
5. The time it takes to make a decision increases as the number of alternatives increases.
6. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Closure
Flexibility-Usability Tradeoff
Performance vs. Preference
Feedback Loop
7. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Development Cycle
Von Restorff Effect
Normal Distribution
Mental Model
8. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Five Hat Racks
Interference Effects
Self- similarity
Law of Pragnanz
9. The debgree to which prose can be understood - based on the complexity of words and sentences.
Factor of Safety
Readability
Waist to Hip Ratio
Golden Ratio
10. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Mapping
Highlighting
Ockham's Razor
Immersion
11. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Inverted Pyramid
Proximity
Legibility
Hierarchy
12. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Hierarchy
Alignment
Fibonacci Sequence
Ockham's Razor
13. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Weakest Link
Orientation Sensitivity
Normal Distribution
Form Follows Function
14. 80% of the effects generated by any large system are caused by 20% of the variables.
Consistency
80/20 Rule
Life Cycle
Waist to Hip Ratio
15. Given a choice between functionally equivalent designs - the simplest design should be selected.
16. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Cost-Benefit
Good Continuation
Attractiveness Bias
Feedback Loop
17. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Waist to Hip Ratio
Symmetry
Expectation Effect
Gutenberg Diagram
18. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
19. The tendency for people to behave differently when they know they are being studied
Ockham's Razor
Hawthorne Effect
Face- ism Ratio
Mnemonic Device
20. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Maslow's Hierarchy of Needs
Rosenthal Effect
Rule of Thirds
Feedback Loop
21. An attribute of an object that allows people to intuitively know how to use it
Exposure Effect
Maslow's Hierarchy of Needs
Convergence
Affordance
22. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Signal- to- Noise Ratio
Fibonacci Sequence
Modularity
Operant Conditioning
23. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Accessibility
Depth of Processing
Serial Position Effects
Garbage In - Garbage Out
24. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Ockham's Razor
Storytelling
Baby-Face Bias
Cognitive Dissonance
25. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Highlighting
Consistency
Chunking
Depth of Processing
26. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Consistency
Constraint
Threat detection
Wayfinding
27. The time required to move to a target is a function of the target size and distance to the target.
28. Pictures are remembered better than words.
Shaping
Pygmalion Effect
Picture Superiority Effect
Closure
29. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Shaping
Legibility
Flexibility-Usability Tradeoff
Inverted Pyramid
30. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Five Hat Racks
Similarity
Face- ism Ratio
Uniform Connectedness
31. The usability of a system is improved when similar parts are expressed in similar ways.
Consistency
Defensible Space
Forgiveness
Development Cycle
32. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
80/20 Rule
Immersion
Performance vs. Preference
Golden Ratio
33. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Form Follows Function
Serial Position Effects
Development Cycle
Uniform Connectedness
34. A property in which a form is made up of parts similar to the whole or to one another.
Inverted Pyramid
Classical Conditioning
Self- similarity
Layering
35. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Pygmalion Effect
Comparison
Waist to Hip Ratio
Operant Conditioning
36. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Modularity
Attractiveness Bias
Operant Conditioning
Face- ism Ratio
37. A tendency to see objects and patterns as 3D when certain visual cues are present.
Weakest Link
80/20 Rule
Signal- to- Noise Ratio
Three- Dimensional Projection
38. Elements that are similar are perceived to be more related than elements that are dissimilar.
Accessibility
Readability
Iteration
Similarity
39. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Rule of Thirds
Face- ism Ratio
Comparison
Wayfinding
40. Patients experience treatment effects based on their belief that a treatment will work.
Comparison
Uniform Connectedness
Placebo effect
Prospect-Refuge
41. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Accessibility
Development Cycle
Prospect-Refuge
Fitts' Law
42. A process of repeating a set of operation until a specific result is achieved.
Iteration
Baby-Face Bias
Closure
Mnemonic Device
43. The process of using spatial and environmental information to navigate to a destination.
Proximity
Serial Position Effects
Wayfinding
Attractiveness Bias
44. A technique for bringing attention to an area of text or image.
Confirmation
Highlighting
Symmetry
Performance vs. Preference
45. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Factor of Safety
Three- Dimensional Projection
Savanna Preference
Archetype
46. A process in which similar characteristics evolve independently in multiple systems.
Common Fate
Closure
Rosenthal Effect
Convergence
47. The usability of a system is improved when its status and methods of use are clearly visible.
Mapping
Five Hat Racks
Visibility
Form Follows Function
48. Memory for recognizing things is better than memory for recalling things.
Similarity
Gutenberg Diagram
Symmetry
Recognition over recall
49. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Form Follows Function
Constancy
Progressive Disclosure
Waist to Hip Ratio
50. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Uncertainty Principle
Top- Down Lighting Bias
Wayfinding
Forgiveness