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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Baby-Face Bias
Normal Distribution
Progressive Disclosure
Readability
2. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Form Follows Function
Von Restorff Effect
Layering
Uncertainty Principle
3. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Form Follows Function
Alignment
Forgiveness
Expectation Effect
4. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Prospect-Refuge
Comparison
Mapping
Shaping
5. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Uniform Connectedness
Comparison
Chunking
Highlighting
6. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Scaling Fallacy
Law of Pragnanz
Form Follows Function
Redundancy
7. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
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8. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Archetype
Storytelling
Defensible Space
Classical Conditioning
9. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Uniform Connectedness
Mental Model
Progressive Disclosure
Demand Characteristics
10. Patients experience treatment effects based on their belief that a treatment will work.
Placebo effect
Redundancy
Demand Characteristics
Pygmalion Effect
11. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Pygmalion Effect
Redundancy
Orientation Sensitivity
Face- ism Ratio
12. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Confirmation
Fitts' Law
Figure-Ground Relationship
Von Restorff Effect
13. The usability of a system is improved when similar parts are expressed in similar ways.
Form Follows Function
Life Cycle
Consistency
Similarity
14. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Mimicry
Comparison
Picture Superiority Effect
Control
15. 80% of the effects generated by any large system are caused by 20% of the variables.
Confirmation
80/20 Rule
Depth of Processing
Errors
16. A method of limiting the actions that can be performed on a system.
Feedback Loop
Exposure Effect
Constraint
Similarity
17. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Weakest Link
Normal Distribution
Hawthorne Effect
Affordance
18. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Progressive Disclosure
Affordance
Pygmalion Effect
Face- ism Ratio
19. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Constraint
Interference Effects
Modularity
Prospect-Refuge
20. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Immersion
Progressive Disclosure
Factor of Safety
Satisficing
21. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Forgiveness
Confirmation
Fitts' Law
Waist to Hip Ratio
22. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Factor of Safety
Recognition over recall
Satisficing
Most Average Facial Appearance Effect
23. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Fitts' Law
Prospect-Refuge
Cognitive Dissonance
Accessibility
24. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Waist to Hip Ratio
Confirmation
Convergence
Von Restorff Effect
25. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Mimicry
Hierarchy of Needs (Design)
Attractiveness Bias
Satisficing
26. A process of repeating a set of operation until a specific result is achieved.
Iteration
Factor of Safety
Classical Conditioning
Consistency
27. A ratio within the elements of a form - such as height to width - approximating 0.618.
Maslow's Hierarchy of Needs
Golden Ratio
Hawthorne Effect
Closure
28. An action or ommission of action yielding an unintended result.
Symmetry
Rule of Thirds
Baby-Face Bias
Errors
29. Given a choice between functionally equivalent designs - the simplest design should be selected.
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30. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Mapping
Layering
Placebo effect
31. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Hawthorne Effect
Uniform Connectedness
Storytelling
Hierarchy
32. Pictures are remembered better than words.
Picture Superiority Effect
Highlighting
Savanna Preference
Progressive Disclosure
33. The use of pictorial images to improve the recognition and recall of signs and controls.
Fitts' Law
Garbage In - Garbage Out
Iconic Representation
Framing
34. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Framing
Placebo effect
Figure-Ground Relationship
Layering
35. A technique that influences decision making and judgement by manipulating the way information is presented.
Performance vs. Preference
Framing
Alignment
Weakest Link
36. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Gutenberg Diagram
Framing
Prospect-Refuge
Face- ism Ratio
37. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Alignment
Most Average Facial Appearance Effect
Figure-Ground Relationship
Top- Down Lighting Bias
38. As the flexiblity of a system increases - its usability decreases.
Storytelling
Defensible Space
Flexibility-Usability Tradeoff
Uncertainty Principle
39. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Layering
Legibility
Closure
Five Hat Racks
40. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Accessibility
Inverted Pyramid
Fibonacci Sequence
Confirmation
41. The relative ease with which a destination - idea - or concept may be reached.
Life Cycle
Forgiveness
Accessibility
Pygmalion Effect
42. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Satisficing
Feedback Loop
Face- ism Ratio
Law of Pragnanz
43. The tendency for people to perform better or worse based on the expectations of another.
Pygmalion Effect
Exposure Effect
Forgiveness
Scaling Fallacy
44. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Performance vs. Preference
Visibility
Readability
Demand Characteristics
45. The quality of system output is dependent on the quality of system input.
Garbage In - Garbage Out
Baby-Face Bias
Three- Dimensional Projection
Normal Distribution
46. A property in which a form is made up of parts similar to the whole or to one another.
Control
Weakest Link
Proximity
Self- similarity
47. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Halo Effect
Mapping
Garbage In - Garbage Out
Cost-Benefit
48. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Demand Characteristics
Threat detection
Comparison
Redundancy
49. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Exposure Effect
Affordance
Most Average Facial Appearance Effect
Law of Pragnanz
50. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Iconic Representation
Expectation Effect
Recognition over recall
Framing