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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Shaping
Three- Dimensional Projection
Common Fate
Threat detection
2. As the flexiblity of a system increases - its usability decreases.
Figure-Ground Relationship
Proximity
Flexibility-Usability Tradeoff
Depth of Processing
3. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Redundancy
Fibonacci Sequence
Cost-Benefit
Law of Pragnanz
4. A property of visual equivalence among elements in a form.
Factor of Safety
Symmetry
Cost-Benefit
Affordance
5. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Proximity
Picture Superiority Effect
Inverted Pyramid
Modularity
6. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Threat detection
Progressive Disclosure
Forgiveness
Chunking
7. A sequence of numbers in which each number is the sum of the preceding two.
Savanna Preference
Feedback Loop
Factor of Safety
Fibonacci Sequence
8. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Control
Savanna Preference
Uniform Connectedness
Constancy
9. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Hick's Law
Wayfinding
Cognitive Dissonance
Shaping
10. The relative ease with which a destination - idea - or concept may be reached.
Development Cycle
Accessibility
Closure
Similarity
11. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Uncertainty Principle
Picture Superiority Effect
Wayfinding
Cognitive Dissonance
12. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Control
Life Cycle
Mnemonic Device
Classical Conditioning
13. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Normal Distribution
Attractiveness Bias
Scaling Fallacy
Top- Down Lighting Bias
14. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Factor of Safety
Orientation Sensitivity
Errors
Hawthorne Effect
15. Memory for recognizing things is better than memory for recalling things.
Recognition over recall
Rule of Thirds
Consistency
Prototyping
16. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Self- similarity
Mapping
Alignment
Archetype
17. Pictures are remembered better than words.
Feedback Loop
Hierarchy of Needs (Design)
Savanna Preference
Picture Superiority Effect
18. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Scaling Fallacy
Hierarchy of Needs (Design)
Face- ism Ratio
Confirmation
19. An action or ommission of action yielding an unintended result.
Three- Dimensional Projection
Errors
Consistency
Wayfinding
20. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Common Fate
Garbage In - Garbage Out
Storytelling
Law of Pragnanz
21. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Recognition over recall
Waist to Hip Ratio
Most Average Facial Appearance Effect
Storytelling
22. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Confirmation
Waist to Hip Ratio
Hierarchy
Form Follows Function
23. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Interference Effects
Normal Distribution
Waist to Hip Ratio
Three- Dimensional Projection
24. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Mnemonic Device
Feedback Loop
Life Cycle
Figure-Ground Relationship
25. A property in which a form is made up of parts similar to the whole or to one another.
Self- similarity
Uniform Connectedness
Highlighting
Control
26. 80% of the effects generated by any large system are caused by 20% of the variables.
Consistency
80/20 Rule
Confirmation
Archetype
27. The tendency for people to behave differently when they know they are being studied
Hawthorne Effect
Cognitive Dissonance
Development Cycle
Exposure Effect
28. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Structural Forms
Attractiveness Bias
Readability
Top- Down Lighting Bias
29. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Hawthorne Effect
Comparison
Symmetry
Von Restorff Effect
30. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
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31. The quality of system output is dependent on the quality of system input.
80/20 Rule
Garbage In - Garbage Out
Mental Model
Performance Load
32. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Baby-Face Bias
Waist to Hip Ratio
Framing
Closure
33. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Figure-Ground Relationship
Garbage In - Garbage Out
Expectation Effect
Defensible Space
34. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Three- Dimensional Projection
Progressive Disclosure
Interference Effects
Top- Down Lighting Bias
35. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Rosenthal Effect
Inverted Pyramid
Storytelling
Visibility
36. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Weakest Link
Figure-Ground Relationship
Constraint
Picture Superiority Effect
37. The usability of a system is improved when its status and methods of use are clearly visible.
Visibility
Immersion
Constancy
Exposure Effect
38. Given a choice between functionally equivalent designs - the simplest design should be selected.
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39. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Life Cycle
Cost-Benefit
Forgiveness
Mimicry
40. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Legibility
Confirmation
Prototyping
Mental Model
41. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Weakest Link
Cognitive Dissonance
Closure
Depth of Processing
42. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Fibonacci Sequence
Weakest Link
Redundancy
Forgiveness
43. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Garbage In - Garbage Out
Defensible Space
Figure-Ground Relationship
Most Average Facial Appearance Effect
44. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Common Fate
Forgiveness
Threat detection
Feedback Loop
45. An attribute of an object that allows people to intuitively know how to use it
Affordance
Self- similarity
Weakest Link
Confirmation
46. The use of pictorial images to improve the recognition and recall of signs and controls.
Iconic Representation
Law of Pragnanz
Iteration
Inverted Pyramid
47. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Good Continuation
Constraint
Self- similarity
Cognitive Dissonance
48. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Five Hat Racks
Layering
Storytelling
Ockham's Razor
49. Teachers treat students differently based on their expectations of how students will perform.
Comparison
Rosenthal Effect
Threat detection
Mimicry
50. The time required to move to a target is a function of the target size and distance to the target.
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