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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. There are five ways to organize information: Category - time - location - alphabet - and continuum.






2. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






3. A technique that influences decision making and judgement by manipulating the way information is presented.






4. The process of using spatial and environmental information to navigate to a destination.






5. A technique for bringing attention to an area of text or image.






6. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






7. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






8. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






9. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






10. Elements that are close together are percieved to be more related than elements that are farther apart.






11. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






12. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






13. Patients experience treatment effects based on their belief that a treatment will work.






14. Teachers treat students differently based on their expectations of how students will perform.






15. Memory for recognizing things is better than memory for recalling things.






16. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






17. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






18. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






19. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






20. A property of visual equivalence among elements in a form.






21. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






22. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






23. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






24. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






25. A sequence of numbers in which each number is the sum of the preceding two.






26. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






27. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






28. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






29. An attribute of an object that allows people to intuitively know how to use it






30. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






31. Successful products typically follow four stages of creation: requirements - design - development - and testing.






32. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






33. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






34. A process in which similar characteristics evolve independently in multiple systems.






35. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






36. Elements that are similar are perceived to be more related than elements that are dissimilar.






37. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






38. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






39. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






40. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






41. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






42. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






43. The tendency for people to behave differently when they know they are being studied






44. People understand and interact with systems and environments based on mental representations developed from experience.






45. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






46. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






47. The time it takes to make a decision increases as the number of alternatives increases.

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48. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






49. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






50. The time required to move to a target is a function of the target size and distance to the target.

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