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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






2. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






3. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






4. People understand and interact with systems and environments based on mental representations developed from experience.






5. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






6. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






7. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






8. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






9. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






10. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






11. The usability of a system is improved when its status and methods of use are clearly visible.






12. A sequence of numbers in which each number is the sum of the preceding two.






13. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






14. The tendency for people to perform better or worse based on the expectations of another.






15. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






16. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






17. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






18. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






19. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






20. A method of limiting the actions that can be performed on a system.






21. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






22. Teachers treat students differently based on their expectations of how students will perform.






23. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






24. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






25. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






26. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






27. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






28. The time it takes to make a decision increases as the number of alternatives increases.

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29. The tendency for people to behave differently when they know they are being studied






30. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






31. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






32. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






33. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






34. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






35. 80% of the effects generated by any large system are caused by 20% of the variables.






36. A technique used to asociate a stimulus with an unconscious physical or emotional response.






37. A technique for bringing attention to an area of text or image.






38. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






39. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






40. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






41. A tendency to see objects and patterns as 3D when certain visual cues are present.






42. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






43. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






44. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






45. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






46. An action or ommission of action yielding an unintended result.






47. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






48. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






49. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






50. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)







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