Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






2. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






3. A property in which a form is made up of parts similar to the whole or to one another.






4. Elements that are similar are perceived to be more related than elements that are dissimilar.






5. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






6. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






7. Patients experience treatment effects based on their belief that a treatment will work.






8. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






9. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






10. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






11. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






12. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






13. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






14. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






15. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






16. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






17. A technique for bringing attention to an area of text or image.






18. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






19. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






20. There are five ways to organize information: Category - time - location - alphabet - and continuum.






21. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






22. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






23. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






24. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






25. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






26. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






27. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






28. The usability of a system is improved when its status and methods of use are clearly visible.






29. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






30. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






31. Teachers treat students differently based on their expectations of how students will perform.






32. A method of limiting the actions that can be performed on a system.






33. People understand and interact with systems and environments based on mental representations developed from experience.






34. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


35. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






36. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






37. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






38. Pictures are remembered better than words.






39. An action or ommission of action yielding an unintended result.






40. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






41. The tendency for people to behave differently when they know they are being studied






42. The time required to move to a target is a function of the target size and distance to the target.


43. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






44. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






45. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






46. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






47. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






48. Memory for recognizing things is better than memory for recalling things.






49. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






50. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.