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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A property in which a form is made up of parts similar to the whole or to one another.
Self- similarity
Flexibility-Usability Tradeoff
Cognitive Dissonance
Performance Load
2. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Iconic Representation
Rule of Thirds
Gutenberg Diagram
Accessibility
3. A technique for bringing attention to an area of text or image.
Convergence
Normal Distribution
Control
Highlighting
4. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Legibility
Progressive Disclosure
Maslow's Hierarchy of Needs
Cognitive Dissonance
5. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Flexibility-Usability Tradeoff
Entry Point
Threat detection
Progressive Disclosure
6. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Proximity
Demand Characteristics
Gutenberg Diagram
Framing
7. A tendency to see objects and patterns as 3D when certain visual cues are present.
Waist to Hip Ratio
Wayfinding
Operant Conditioning
Three- Dimensional Projection
8. As the flexiblity of a system increases - its usability decreases.
Control
Readability
Flexibility-Usability Tradeoff
Performance vs. Preference
9. Teachers treat students differently based on their expectations of how students will perform.
Mimicry
Performance Load
Gutenberg Diagram
Rosenthal Effect
10. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Hierarchy
Inverted Pyramid
Weakest Link
Hawthorne Effect
11. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Picture Superiority Effect
Performance Load
Threat detection
Orientation Sensitivity
12. An attribute of an object that allows people to intuitively know how to use it
80/20 Rule
Signal- to- Noise Ratio
Control
Affordance
13. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Structural Forms
Errors
Confirmation
Law of Pragnanz
14. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Exposure Effect
Redundancy
Confirmation
Progressive Disclosure
15. Elements that are similar are perceived to be more related than elements that are dissimilar.
Threat detection
Mnemonic Device
Similarity
Feedback Loop
16. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Fitts' Law
Figure-Ground Relationship
Pygmalion Effect
Entry Point
17. 80% of the effects generated by any large system are caused by 20% of the variables.
Maslow's Hierarchy of Needs
Prototyping
Law of Pragnanz
80/20 Rule
18. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
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19. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Mimicry
Comparison
Self- similarity
Development Cycle
20. An original model on which something is patterned
Recognition over recall
Halo Effect
Archetype
Fibonacci Sequence
21. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Figure-Ground Relationship
Convergence
Orientation Sensitivity
Prototyping
22. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Attractiveness Bias
Three- Dimensional Projection
Entry Point
Prospect-Refuge
23. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Highlighting
Legibility
Hawthorne Effect
Life Cycle
24. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Consistency
Comparison
Feedback Loop
Chunking
25. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Rule of Thirds
Law of Pragnanz
Constancy
Classical Conditioning
26. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Chunking
Gutenberg Diagram
Common Fate
Similarity
27. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Legibility
Iteration
Cost-Benefit
Wayfinding
28. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Redundancy
Constancy
Expectation Effect
Control
29. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Shaping
Uncertainty Principle
Serial Position Effects
Picture Superiority Effect
30. A technique that influences decision making and judgement by manipulating the way information is presented.
Similarity
Depth of Processing
Framing
Golden Ratio
31. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Interference Effects
Structural Forms
Von Restorff Effect
Modularity
32. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Halo Effect
Hick's Law
Shaping
Golden Ratio
33. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Satisficing
Defensible Space
Comparison
Depth of Processing
34. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Orientation Sensitivity
Form Follows Function
Face- ism Ratio
Accessibility
35. The usability of a system is improved when its status and methods of use are clearly visible.
Classical Conditioning
Visibility
Performance vs. Preference
Maslow's Hierarchy of Needs
36. A process in which similar characteristics evolve independently in multiple systems.
Affordance
Convergence
Common Fate
Face- ism Ratio
37. The process of using spatial and environmental information to navigate to a destination.
Placebo effect
Layering
Mimicry
Wayfinding
38. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Rosenthal Effect
Structural Forms
80/20 Rule
Self- similarity
39. A ratio within the elements of a form - such as height to width - approximating 0.618.
Comparison
Accessibility
Five Hat Racks
Golden Ratio
40. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Closure
Accessibility
Mental Model
Savanna Preference
41. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Performance Load
Highlighting
Factor of Safety
Exposure Effect
42. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Modularity
Three- Dimensional Projection
Baby-Face Bias
Iconic Representation
43. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Control
Operant Conditioning
Mapping
Forgiveness
44. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Constraint
Face- ism Ratio
Confirmation
Savanna Preference
45. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Chunking
Orientation Sensitivity
Comparison
Flexibility-Usability Tradeoff
46. The quality of system output is dependent on the quality of system input.
Convergence
Garbage In - Garbage Out
Depth of Processing
Progressive Disclosure
47. Elements that are close together are percieved to be more related than elements that are farther apart.
Placebo effect
Wayfinding
Common Fate
Proximity
48. The tendency for people to perform better or worse based on the expectations of another.
Scaling Fallacy
Development Cycle
Performance vs. Preference
Pygmalion Effect
49. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Top- Down Lighting Bias
Depth of Processing
Fibonacci Sequence
Most Average Facial Appearance Effect
50. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Prospect-Refuge
Entry Point
Satisficing
Mnemonic Device