Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






2. Patients experience treatment effects based on their belief that a treatment will work.






3. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






4. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






5. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






6. A property in which a form is made up of parts similar to the whole or to one another.






7. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






8. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






9. A sequence of numbers in which each number is the sum of the preceding two.






10. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






11. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






12. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






13. A method of limiting the actions that can be performed on a system.






14. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






15. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






16. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






17. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






18. Elements that are close together are percieved to be more related than elements that are farther apart.






19. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






20. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






21. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






22. The quality of system output is dependent on the quality of system input.






23. The debgree to which prose can be understood - based on the complexity of words and sentences.






24. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






25. The use of pictorial images to improve the recognition and recall of signs and controls.






26. The usability of a system is improved when similar parts are expressed in similar ways.






27. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






28. A property of visual equivalence among elements in a form.






29. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






30. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






31. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






32. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






33. The process of using spatial and environmental information to navigate to a destination.






34. Successful products typically follow four stages of creation: requirements - design - development - and testing.






35. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






36. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






37. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






38. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






39. 80% of the effects generated by any large system are caused by 20% of the variables.






40. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






41. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






42. A technique used to asociate a stimulus with an unconscious physical or emotional response.






43. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






44. There are five ways to organize information: Category - time - location - alphabet - and continuum.






45. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






46. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






47. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






48. A process of repeating a set of operation until a specific result is achieved.






49. The tendency for people to behave differently when they know they are being studied






50. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.