Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Teachers treat students differently based on their expectations of how students will perform.






2. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






3. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






4. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






5. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






6. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






7. An attribute of an object that allows people to intuitively know how to use it






8. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






9. A ratio within the elements of a form - such as height to width - approximating 0.618.






10. The usability of a system is improved when its status and methods of use are clearly visible.






11. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






12. The time it takes to make a decision increases as the number of alternatives increases.


13. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






14. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






15. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






16. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






17. The usability of a system is improved when similar parts are expressed in similar ways.






18. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






19. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






20. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






21. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






22. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






23. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






24. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






25. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






26. Successful products typically follow four stages of creation: requirements - design - development - and testing.






27. 80% of the effects generated by any large system are caused by 20% of the variables.






28. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






29. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






30. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






31. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






32. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






33. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


34. The relative ease with which a destination - idea - or concept may be reached.






35. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






36. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






37. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






38. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






39. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






40. A sequence of numbers in which each number is the sum of the preceding two.






41. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






42. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






43. There are five ways to organize information: Category - time - location - alphabet - and continuum.






44. Elements that are similar are perceived to be more related than elements that are dissimilar.






45. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






46. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






47. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






48. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






49. As the flexiblity of a system increases - its usability decreases.






50. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.