Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A sequence of numbers in which each number is the sum of the preceding two.






2. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






3. The relative ease with which a destination - idea - or concept may be reached.






4. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






5. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






6. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






7. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






8. Pictures are remembered better than words.






9. A technique for bringing attention to an area of text or image.






10. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






11. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






12. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






13. A technique that influences decision making and judgement by manipulating the way information is presented.






14. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






15. The quality of system output is dependent on the quality of system input.






16. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






17. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






18. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






19. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






20. The process of using spatial and environmental information to navigate to a destination.






21. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






22. As the flexiblity of a system increases - its usability decreases.






23. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






24. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






25. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






26. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






27. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






28. The usability of a system is improved when similar parts are expressed in similar ways.






29. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






30. The time required to move to a target is a function of the target size and distance to the target.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


31. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






32. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






33. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






34. An original model on which something is patterned






35. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






36. A ratio within the elements of a form - such as height to width - approximating 0.618.






37. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






38. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






39. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


40. Teachers treat students differently based on their expectations of how students will perform.






41. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






42. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






43. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






44. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






45. A process of repeating a set of operation until a specific result is achieved.






46. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






47. Successful products typically follow four stages of creation: requirements - design - development - and testing.






48. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






49. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






50. The use of pictorial images to improve the recognition and recall of signs and controls.