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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Given a choice between functionally equivalent designs - the simplest design should be selected.
2. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Performance vs. Preference
Savanna Preference
Convergence
Most Average Facial Appearance Effect
3. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Inverted Pyramid
Weakest Link
Fibonacci Sequence
Chunking
4. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Modularity
Cost-Benefit
Von Restorff Effect
Garbage In - Garbage Out
5. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Layering
Accessibility
Redundancy
Shaping
6. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Law of Pragnanz
Progressive Disclosure
Feedback Loop
Uncertainty Principle
7. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Redundancy
Law of Pragnanz
Shaping
Iconic Representation
8. The quality of system output is dependent on the quality of system input.
Garbage In - Garbage Out
Form Follows Function
Affordance
Errors
9. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Scaling Fallacy
Cognitive Dissonance
Immersion
Inverted Pyramid
10. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Figure-Ground Relationship
Recognition over recall
Readability
Flexibility-Usability Tradeoff
11. The time it takes to make a decision increases as the number of alternatives increases.
12. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Most Average Facial Appearance Effect
Defensible Space
Layering
Threat detection
13. Pictures are remembered better than words.
Picture Superiority Effect
Maslow's Hierarchy of Needs
Iconic Representation
Cost-Benefit
14. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Rule of Thirds
Shaping
Satisficing
Entry Point
15. 80% of the effects generated by any large system are caused by 20% of the variables.
Garbage In - Garbage Out
80/20 Rule
Constancy
Consistency
16. The process of using spatial and environmental information to navigate to a destination.
Von Restorff Effect
Wayfinding
Threat detection
Prototyping
17. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Baby-Face Bias
Waist to Hip Ratio
Alignment
Savanna Preference
18. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Chunking
Redundancy
Uniform Connectedness
Inverted Pyramid
19. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Form Follows Function
Scaling Fallacy
Structural Forms
Serial Position Effects
20. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Iconic Representation
Interference Effects
Modularity
Immersion
21. The tendency for people to behave differently when they know they are being studied
Ockham's Razor
Hierarchy
Hawthorne Effect
Layering
22. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Storytelling
Von Restorff Effect
Face- ism Ratio
Visibility
23. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Shaping
Closure
Halo Effect
Mnemonic Device
24. A ratio within the elements of a form - such as height to width - approximating 0.618.
Consistency
Rule of Thirds
Golden Ratio
Mapping
25. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Von Restorff Effect
Golden Ratio
Immersion
Attractiveness Bias
26. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Accessibility
Scaling Fallacy
Development Cycle
Exposure Effect
27. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Mimicry
Confirmation
Flexibility-Usability Tradeoff
Waist to Hip Ratio
28. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Wayfinding
Self- similarity
Entry Point
Prospect-Refuge
29. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Self- similarity
Exposure Effect
Entry Point
Cognitive Dissonance
30. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Mimicry
Face- ism Ratio
Common Fate
Factor of Safety
31. An action or ommission of action yielding an unintended result.
Wayfinding
Law of Pragnanz
Errors
Chunking
32. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Gutenberg Diagram
Performance vs. Preference
Five Hat Racks
Fibonacci Sequence
33. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Garbage In - Garbage Out
Three- Dimensional Projection
Errors
Forgiveness
34. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Consistency
Von Restorff Effect
Scaling Fallacy
Closure
35. The tendency for people to perform better or worse based on the expectations of another.
Golden Ratio
Pygmalion Effect
Serial Position Effects
Storytelling
36. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Life Cycle
Closure
Expectation Effect
Gutenberg Diagram
37. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Flexibility-Usability Tradeoff
Most Average Facial Appearance Effect
Symmetry
Readability
38. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Maslow's Hierarchy of Needs
Good Continuation
Orientation Sensitivity
Mimicry
39. A property of visual equivalence among elements in a form.
Iteration
Demand Characteristics
Cost-Benefit
Symmetry
40. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Classical Conditioning
Cognitive Dissonance
Form Follows Function
Recognition over recall
41. The debgree to which prose can be understood - based on the complexity of words and sentences.
Progressive Disclosure
Hierarchy
Depth of Processing
Readability
42. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Rosenthal Effect
Recognition over recall
Hick's Law
Von Restorff Effect
43. Memory for recognizing things is better than memory for recalling things.
Recognition over recall
Hawthorne Effect
Prototyping
Law of Pragnanz
44. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Signal- to- Noise Ratio
Orientation Sensitivity
Classical Conditioning
Common Fate
45. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Operant Conditioning
Normal Distribution
Weakest Link
Readability
46. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Legibility
Picture Superiority Effect
Constancy
Maslow's Hierarchy of Needs
47. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Flexibility-Usability Tradeoff
Mapping
Good Continuation
Cost-Benefit
48. A process in which similar characteristics evolve independently in multiple systems.
Signal- to- Noise Ratio
Exposure Effect
Constraint
Convergence
49. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Alignment
Progressive Disclosure
Serial Position Effects
Iteration
50. Elements that are close together are percieved to be more related than elements that are farther apart.
Proximity
Picture Superiority Effect
Visibility
Five Hat Racks