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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Exposure Effect
Common Fate
Uniform Connectedness
Von Restorff Effect
2. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Development Cycle
Redundancy
Scaling Fallacy
Life Cycle
3. The quality of system output is dependent on the quality of system input.
Prospect-Refuge
Gutenberg Diagram
Garbage In - Garbage Out
Redundancy
4. A technique that influences decision making and judgement by manipulating the way information is presented.
Modularity
Feedback Loop
Framing
Cost-Benefit
5. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Comparison
Satisficing
Hierarchy of Needs (Design)
Closure
6. A technique for bringing attention to an area of text or image.
Exposure Effect
Highlighting
Prospect-Refuge
Law of Pragnanz
7. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Inverted Pyramid
Consistency
Picture Superiority Effect
Highlighting
8. A process of repeating a set of operation until a specific result is achieved.
Iteration
Mimicry
Performance Load
Wayfinding
9. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Fibonacci Sequence
Performance Load
Redundancy
Law of Pragnanz
10. A ratio within the elements of a form - such as height to width - approximating 0.618.
Mnemonic Device
Ockham's Razor
Law of Pragnanz
Golden Ratio
11. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Mental Model
Recognition over recall
Most Average Facial Appearance Effect
Threat detection
12. The usability of a system is improved when its status and methods of use are clearly visible.
Common Fate
Inverted Pyramid
Visibility
Confirmation
13. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Iteration
Iconic Representation
Threat detection
Modularity
14. A sequence of numbers in which each number is the sum of the preceding two.
Structural Forms
Fibonacci Sequence
Figure-Ground Relationship
Life Cycle
15. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Halo Effect
Mimicry
Factor of Safety
Development Cycle
16. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Visibility
Convergence
Mnemonic Device
Uncertainty Principle
17. The tendency for people to behave differently when they know they are being studied
Convergence
Hawthorne Effect
Highlighting
Wayfinding
18. A method of limiting the actions that can be performed on a system.
Layering
Signal- to- Noise Ratio
Constancy
Constraint
19. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Alignment
Attractiveness Bias
Similarity
Golden Ratio
20. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Alignment
Placebo effect
Redundancy
Storytelling
21. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Progressive Disclosure
Signal- to- Noise Ratio
Good Continuation
Closure
22. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Closure
Interference Effects
Weakest Link
Von Restorff Effect
23. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Waist to Hip Ratio
Structural Forms
Law of Pragnanz
Performance vs. Preference
24. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Fibonacci Sequence
Feedback Loop
Hick's Law
Attractiveness Bias
25. Pictures are remembered better than words.
Highlighting
Inverted Pyramid
Control
Picture Superiority Effect
26. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Weakest Link
Scaling Fallacy
Uniform Connectedness
Legibility
27. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Cognitive Dissonance
Entry Point
Exposure Effect
Serial Position Effects
28. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Storytelling
Gutenberg Diagram
Iteration
Closure
29. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Progressive Disclosure
Mimicry
Development Cycle
Hick's Law
30. People understand and interact with systems and environments based on mental representations developed from experience.
Entry Point
Depth of Processing
Mental Model
Hierarchy
31. The time it takes to make a decision increases as the number of alternatives increases.
32. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Top- Down Lighting Bias
Picture Superiority Effect
Three- Dimensional Projection
80/20 Rule
33. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Layering
Cost-Benefit
Prototyping
Mimicry
34. The debgree to which prose can be understood - based on the complexity of words and sentences.
Readability
Consistency
Structural Forms
Hierarchy
35. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Hawthorne Effect
Attractiveness Bias
Fibonacci Sequence
Performance vs. Preference
36. A property of visual equivalence among elements in a form.
Demand Characteristics
Depth of Processing
Serial Position Effects
Symmetry
37. The time required to move to a target is a function of the target size and distance to the target.
38. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Performance vs. Preference
Law of Pragnanz
Constancy
Rule of Thirds
39. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Accessibility
Threat detection
Similarity
Prospect-Refuge
40. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Recognition over recall
Shaping
Good Continuation
80/20 Rule
41. The relative ease with which a destination - idea - or concept may be reached.
Classical Conditioning
Accessibility
Ockham's Razor
Structural Forms
42. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Baby-Face Bias
Performance Load
Mapping
Framing
43. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Serial Position Effects
Legibility
Fibonacci Sequence
Mapping
44. An original model on which something is patterned
Archetype
Visibility
Forgiveness
Convergence
45. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Rule of Thirds
Garbage In - Garbage Out
Placebo effect
Factor of Safety
46. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Expectation Effect
Face- ism Ratio
Orientation Sensitivity
Satisficing
47. Patients experience treatment effects based on their belief that a treatment will work.
Placebo effect
Readability
Constraint
Confirmation
48. The tendency for people to perform better or worse based on the expectations of another.
Affordance
Pygmalion Effect
Law of Pragnanz
Weakest Link
49. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Exposure Effect
Orientation Sensitivity
Depth of Processing
Affordance
50. The use of pictorial images to improve the recognition and recall of signs and controls.
Law of Pragnanz
Iconic Representation
Uniform Connectedness
Storytelling