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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






2. A method of limiting the actions that can be performed on a system.






3. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






4. Memory for recognizing things is better than memory for recalling things.






5. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






6. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






7. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






8. An action or ommission of action yielding an unintended result.






9. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






10. Elements that are similar are perceived to be more related than elements that are dissimilar.






11. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






12. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






13. An attribute of an object that allows people to intuitively know how to use it






14. People understand and interact with systems and environments based on mental representations developed from experience.






15. Pictures are remembered better than words.






16. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






17. The usability of a system is improved when similar parts are expressed in similar ways.






18. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






19. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






20. The tendency for people to behave differently when they know they are being studied






21. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






22. The relative ease with which a destination - idea - or concept may be reached.






23. Given a choice between functionally equivalent designs - the simplest design should be selected.

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24. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






25. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






26. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






27. The debgree to which prose can be understood - based on the complexity of words and sentences.






28. An original model on which something is patterned






29. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






30. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






31. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






32. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






33. A sequence of numbers in which each number is the sum of the preceding two.






34. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






35. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






36. The time required to move to a target is a function of the target size and distance to the target.

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37. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






38. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






39. The process of using spatial and environmental information to navigate to a destination.






40. The tendency for people to perform better or worse based on the expectations of another.






41. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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42. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






43. Elements that are close together are percieved to be more related than elements that are farther apart.






44. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






45. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






46. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






47. A property in which a form is made up of parts similar to the whole or to one another.






48. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






49. The time it takes to make a decision increases as the number of alternatives increases.

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50. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






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