Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An action or ommission of action yielding an unintended result.






2. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






3. An attribute of an object that allows people to intuitively know how to use it






4. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






5. A property in which a form is made up of parts similar to the whole or to one another.






6. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






7. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






8. The process of using spatial and environmental information to navigate to a destination.






9. Memory for recognizing things is better than memory for recalling things.






10. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






11. A tendency to see objects and patterns as 3D when certain visual cues are present.






12. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






13. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






14. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






15. The relative ease with which a destination - idea - or concept may be reached.






16. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






17. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






18. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






19. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






20. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






21. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






22. People understand and interact with systems and environments based on mental representations developed from experience.






23. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






24. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






25. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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26. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






27. An original model on which something is patterned






28. 80% of the effects generated by any large system are caused by 20% of the variables.






29. Patients experience treatment effects based on their belief that a treatment will work.






30. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






31. A method of limiting the actions that can be performed on a system.






32. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






33. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






34. Elements that are close together are percieved to be more related than elements that are farther apart.






35. The time required to move to a target is a function of the target size and distance to the target.

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36. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






37. The usability of a system is improved when its status and methods of use are clearly visible.






38. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






39. A process of repeating a set of operation until a specific result is achieved.






40. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






41. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






42. Elements that are similar are perceived to be more related than elements that are dissimilar.






43. Successful products typically follow four stages of creation: requirements - design - development - and testing.






44. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






45. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






46. Given a choice between functionally equivalent designs - the simplest design should be selected.

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47. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






48. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






49. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






50. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.