Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A property of visual equivalence among elements in a form.






2. A method of limiting the actions that can be performed on a system.






3. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






4. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






5. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






6. The debgree to which prose can be understood - based on the complexity of words and sentences.






7. A technique used to asociate a stimulus with an unconscious physical or emotional response.






8. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






9. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






10. A sequence of numbers in which each number is the sum of the preceding two.






11. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






12. Elements that are similar are perceived to be more related than elements that are dissimilar.






13. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






14. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






15. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






16. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






17. Teachers treat students differently based on their expectations of how students will perform.






18. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






19. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






20. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






21. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






22. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






23. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






24. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






25. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






26. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






27. Successful products typically follow four stages of creation: requirements - design - development - and testing.






28. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






29. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






30. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






31. A process of repeating a set of operation until a specific result is achieved.






32. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






33. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






34. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






35. The quality of system output is dependent on the quality of system input.






36. The process of using spatial and environmental information to navigate to a destination.






37. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






38. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






39. A tendency to see objects and patterns as 3D when certain visual cues are present.






40. The tendency for people to perform better or worse based on the expectations of another.






41. An attribute of an object that allows people to intuitively know how to use it






42. The time required to move to a target is a function of the target size and distance to the target.


43. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






44. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






45. The usability of a system is improved when similar parts are expressed in similar ways.






46. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






47. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






48. The relative ease with which a destination - idea - or concept may be reached.






49. There are five ways to organize information: Category - time - location - alphabet - and continuum.






50. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).