Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A property in which a form is made up of parts similar to the whole or to one another.






2. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






3. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






4. Successful products typically follow four stages of creation: requirements - design - development - and testing.






5. Elements that are similar are perceived to be more related than elements that are dissimilar.






6. As the flexiblity of a system increases - its usability decreases.






7. The time required to move to a target is a function of the target size and distance to the target.

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8. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






9. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






10. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






11. A process of repeating a set of operation until a specific result is achieved.






12. A process in which similar characteristics evolve independently in multiple systems.






13. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






14. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






15. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






16. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






17. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






18. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






19. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






20. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






21. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






22. The process of using spatial and environmental information to navigate to a destination.






23. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






24. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






25. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






26. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






27. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






28. An action or ommission of action yielding an unintended result.






29. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






30. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






31. There are five ways to organize information: Category - time - location - alphabet - and continuum.






32. A method of limiting the actions that can be performed on a system.






33. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






34. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






35. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






36. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






37. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






38. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






39. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






40. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






41. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






42. A tendency to see objects and patterns as 3D when certain visual cues are present.






43. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






44. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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45. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






46. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






47. People understand and interact with systems and environments based on mental representations developed from experience.






48. A technique used to asociate a stimulus with an unconscious physical or emotional response.






49. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






50. Elements that are close together are percieved to be more related than elements that are farther apart.