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Design Principles

Subject : engineering
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.

2. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)

3. A property of visual equivalence among elements in a form.

4. Patients experience treatment effects based on their belief that a treatment will work.

5. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.

6. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)

7. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)

8. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.

9. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.

10. A technique for bringing attention to an area of text or image.

11. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.

12. The debgree to which prose can be understood - based on the complexity of words and sentences.

13. A technique used to asociate a stimulus with an unconscious physical or emotional response.

14. A property in which a form is made up of parts similar to the whole or to one another.

15. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.

16. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.

17. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.

18. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.

19. The usability of a system is improved when similar parts are expressed in similar ways.

20. The usability of a system is improved when its status and methods of use are clearly visible.

21. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.

22. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.

23. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.

24. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

25. Elements that are close together are percieved to be more related than elements that are farther apart.

26. Hierarchical organization is the simplest structure for visualizing and understanding complexity.

27. Successful products typically follow four stages of creation: requirements - design - development - and testing.

28. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)

29. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.

30. The time required to move to a target is a function of the target size and distance to the target.

31. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.

32. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.

33. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.

34. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)

35. The time it takes to make a decision increases as the number of alternatives increases.

36. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.

37. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.

38. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)

39. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.

40. The relative ease with which a destination - idea - or concept may be reached.

41. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.

42. People understand and interact with systems and environments based on mental representations developed from experience.

43. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.

44. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.

45. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit

46. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.

47. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.

48. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.

49. A ratio within the elements of a form - such as height to width - approximating 0.618.

50. A technique for preventing unintended actions by requiring verification of the actions before they are performed.