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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






2. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






3. A technique that influences decision making and judgement by manipulating the way information is presented.






4. Elements that are close together are percieved to be more related than elements that are farther apart.






5. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






6. A tendency to see objects and patterns as 3D when certain visual cues are present.






7. A method of limiting the actions that can be performed on a system.






8. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






9. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






10. Memory for recognizing things is better than memory for recalling things.






11. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






12. 80% of the effects generated by any large system are caused by 20% of the variables.






13. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






14. As the flexiblity of a system increases - its usability decreases.






15. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






16. The use of pictorial images to improve the recognition and recall of signs and controls.






17. An attribute of an object that allows people to intuitively know how to use it






18. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






19. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






20. The time required to move to a target is a function of the target size and distance to the target.

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21. The tendency for people to perform better or worse based on the expectations of another.






22. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






23. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






24. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






25. A process in which similar characteristics evolve independently in multiple systems.






26. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






27. A technique for bringing attention to an area of text or image.






28. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






29. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






30. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






31. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






32. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






33. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






34. Patients experience treatment effects based on their belief that a treatment will work.






35. The process of using spatial and environmental information to navigate to a destination.






36. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






37. The usability of a system is improved when similar parts are expressed in similar ways.






38. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






39. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






40. There are five ways to organize information: Category - time - location - alphabet - and continuum.






41. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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42. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






43. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






44. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






45. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






46. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






47. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






48. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






49. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






50. A ratio within the elements of a form - such as height to width - approximating 0.618.






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