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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A sequence of numbers in which each number is the sum of the preceding two.
Maslow's Hierarchy of Needs
Three- Dimensional Projection
Fibonacci Sequence
Expectation Effect
2. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Picture Superiority Effect
Placebo effect
Law of Pragnanz
Fitts' Law
3. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Hierarchy
Prototyping
Proximity
Common Fate
4. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Picture Superiority Effect
Scaling Fallacy
Most Average Facial Appearance Effect
Law of Pragnanz
5. Elements that are similar are perceived to be more related than elements that are dissimilar.
Similarity
Legibility
Storytelling
Orientation Sensitivity
6. The time it takes to make a decision increases as the number of alternatives increases.
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7. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Constancy
Exposure Effect
Archetype
Serial Position Effects
8. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Development Cycle
Shaping
Ockham's Razor
Orientation Sensitivity
9. A tendency to see objects and patterns as 3D when certain visual cues are present.
Highlighting
Normal Distribution
Three- Dimensional Projection
Entry Point
10. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Confirmation
Face- ism Ratio
Storytelling
Operant Conditioning
11. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Flexibility-Usability Tradeoff
Entry Point
Most Average Facial Appearance Effect
Orientation Sensitivity
12. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Cognitive Dissonance
Mimicry
Consistency
Legibility
13. The tendency for people to behave differently when they know they are being studied
Hawthorne Effect
Uniform Connectedness
Modularity
Immersion
14. A ratio within the elements of a form - such as height to width - approximating 0.618.
Redundancy
Golden Ratio
Entry Point
Consistency
15. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Forgiveness
Progressive Disclosure
Good Continuation
Normal Distribution
16. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Highlighting
Iteration
Baby-Face Bias
Depth of Processing
17. The tendency for people to perform better or worse based on the expectations of another.
Top- Down Lighting Bias
Waist to Hip Ratio
Wayfinding
Pygmalion Effect
18. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Immersion
Top- Down Lighting Bias
Performance Load
Inverted Pyramid
19. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Iconic Representation
Cost-Benefit
Face- ism Ratio
Prospect-Refuge
20. 80% of the effects generated by any large system are caused by 20% of the variables.
80/20 Rule
Attractiveness Bias
Iconic Representation
Waist to Hip Ratio
21. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Confirmation
Threat detection
Consistency
Forgiveness
22. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Top- Down Lighting Bias
Chunking
Scaling Fallacy
Consistency
23. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Mnemonic Device
Operant Conditioning
Readability
Cost-Benefit
24. The debgree to which prose can be understood - based on the complexity of words and sentences.
Rosenthal Effect
Life Cycle
Iconic Representation
Readability
25. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Signal- to- Noise Ratio
Attractiveness Bias
Pygmalion Effect
Legibility
26. A process of repeating a set of operation until a specific result is achieved.
Immersion
Interference Effects
Iteration
Halo Effect
27. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Chunking
Layering
Serial Position Effects
Inverted Pyramid
28. A property of visual equivalence among elements in a form.
80/20 Rule
Proximity
Performance vs. Preference
Symmetry
29. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Three- Dimensional Projection
Factor of Safety
Five Hat Racks
Form Follows Function
30. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Gutenberg Diagram
Form Follows Function
Pygmalion Effect
Operant Conditioning
31. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Immersion
Errors
Legibility
Confirmation
32. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Exposure Effect
Three- Dimensional Projection
Framing
Progressive Disclosure
33. The usability of a system is improved when its status and methods of use are clearly visible.
Visibility
Baby-Face Bias
Golden Ratio
Placebo effect
34. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Good Continuation
Mimicry
Serial Position Effects
Iconic Representation
35. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Shaping
Fibonacci Sequence
Classical Conditioning
Expectation Effect
36. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Rule of Thirds
Defensible Space
Pygmalion Effect
Legibility
37. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Similarity
Structural Forms
Archetype
Shaping
38. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Mnemonic Device
Closure
Normal Distribution
Law of Pragnanz
39. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Structural Forms
Recognition over recall
Signal- to- Noise Ratio
Storytelling
40. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Wayfinding
Hierarchy
Savanna Preference
Archetype
41. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Redundancy
Convergence
Threat detection
Accessibility
42. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
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43. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Alignment
Redundancy
Common Fate
Defensible Space
44. The usability of a system is improved when similar parts are expressed in similar ways.
Hawthorne Effect
Consistency
Rule of Thirds
Framing
45. Given a choice between functionally equivalent designs - the simplest design should be selected.
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46. Patients experience treatment effects based on their belief that a treatment will work.
Layering
Orientation Sensitivity
Placebo effect
Structural Forms
47. A technique that influences decision making and judgement by manipulating the way information is presented.
Operant Conditioning
Development Cycle
Framing
Hawthorne Effect
48. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Good Continuation
Modularity
Progressive Disclosure
Five Hat Racks
49. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Common Fate
Mapping
Layering
Top- Down Lighting Bias
50. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Highlighting
Feedback Loop
Halo Effect
Three- Dimensional Projection