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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Placebo effect
Prototyping
Defensible Space
Figure-Ground Relationship
2. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Storytelling
Comparison
Forgiveness
Structural Forms
3. A process of repeating a set of operation until a specific result is achieved.
Accessibility
Uniform Connectedness
Placebo effect
Iteration
4. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Factor of Safety
Entry Point
Inverted Pyramid
5. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Prototyping
Defensible Space
Exposure Effect
Mimicry
6. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Von Restorff Effect
Orientation Sensitivity
Maslow's Hierarchy of Needs
Legibility
7. A sequence of numbers in which each number is the sum of the preceding two.
Affordance
Form Follows Function
Fibonacci Sequence
Iteration
8. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Structural Forms
Operant Conditioning
Iconic Representation
Progressive Disclosure
9. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Scaling Fallacy
Hick's Law
Signal- to- Noise Ratio
Normal Distribution
10. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Mapping
Classical Conditioning
Forgiveness
Garbage In - Garbage Out
11. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Signal- to- Noise Ratio
Modularity
Iteration
Highlighting
12. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Layering
Normal Distribution
Control
Shaping
13. The relative ease with which a destination - idea - or concept may be reached.
Placebo effect
Accessibility
Recognition over recall
Uncertainty Principle
14. A technique for bringing attention to an area of text or image.
Form Follows Function
Depth of Processing
Hierarchy of Needs (Design)
Highlighting
15. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Immersion
Signal- to- Noise Ratio
Layering
Symmetry
16. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Normal Distribution
Classical Conditioning
Baby-Face Bias
Constancy
17. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Picture Superiority Effect
Weakest Link
Common Fate
Errors
18. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Closure
Life Cycle
Mapping
Flexibility-Usability Tradeoff
19. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Form Follows Function
Top- Down Lighting Bias
Control
Five Hat Racks
20. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Top- Down Lighting Bias
Confirmation
Common Fate
Pygmalion Effect
21. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Uniform Connectedness
Threat detection
Development Cycle
Constraint
22. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Von Restorff Effect
Constancy
Top- Down Lighting Bias
Attractiveness Bias
23. A property of visual equivalence among elements in a form.
Symmetry
Forgiveness
Development Cycle
Immersion
24. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Control
Face- ism Ratio
Hierarchy
Depth of Processing
25. A process in which similar characteristics evolve independently in multiple systems.
Interference Effects
Feedback Loop
Convergence
Good Continuation
26. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Classical Conditioning
Waist to Hip Ratio
Rule of Thirds
Control
27. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
28. A property in which a form is made up of parts similar to the whole or to one another.
Uncertainty Principle
Chunking
Structural Forms
Self- similarity
29. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Framing
Chunking
Mimicry
80/20 Rule
30. The usability of a system is improved when its status and methods of use are clearly visible.
Good Continuation
Prototyping
Visibility
Figure-Ground Relationship
31. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Weakest Link
Iconic Representation
Most Average Facial Appearance Effect
Feedback Loop
32. As the flexiblity of a system increases - its usability decreases.
Signal- to- Noise Ratio
Readability
Flexibility-Usability Tradeoff
Three- Dimensional Projection
33. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Three- Dimensional Projection
Depth of Processing
Serial Position Effects
Good Continuation
34. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Mimicry
Control
Affordance
Golden Ratio
35. 80% of the effects generated by any large system are caused by 20% of the variables.
80/20 Rule
Exposure Effect
Mapping
Halo Effect
36. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Cost-Benefit
Most Average Facial Appearance Effect
Classical Conditioning
Defensible Space
37. The tendency for people to behave differently when they know they are being studied
Hawthorne Effect
Entry Point
Placebo effect
Hierarchy
38. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Form Follows Function
Legibility
Performance Load
Attractiveness Bias
39. Elements that are close together are percieved to be more related than elements that are farther apart.
Proximity
Weakest Link
Convergence
Signal- to- Noise Ratio
40. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Hick's Law
Orientation Sensitivity
Control
Rule of Thirds
41. People understand and interact with systems and environments based on mental representations developed from experience.
Figure-Ground Relationship
Rule of Thirds
Maslow's Hierarchy of Needs
Mental Model
42. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Waist to Hip Ratio
Face- ism Ratio
Entry Point
Alignment
43. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Orientation Sensitivity
Control
Exposure Effect
Scaling Fallacy
44. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Factor of Safety
Satisficing
Progressive Disclosure
Rule of Thirds
45. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Mapping
Errors
Storytelling
Mnemonic Device
46. Patients experience treatment effects based on their belief that a treatment will work.
Visibility
Closure
Iconic Representation
Placebo effect
47. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Serial Position Effects
Demand Characteristics
Immersion
Savanna Preference
48. Teachers treat students differently based on their expectations of how students will perform.
Waist to Hip Ratio
Self- similarity
Baby-Face Bias
Rosenthal Effect
49. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Halo Effect
Affordance
Hierarchy
Constraint
50. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Recognition over recall
Affordance
Uniform Connectedness
Development Cycle