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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Flexibility-Usability Tradeoff
Placebo effect
Progressive Disclosure
Mimicry
2. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Forgiveness
Hierarchy of Needs (Design)
Top- Down Lighting Bias
Uncertainty Principle
3. A technique for bringing attention to an area of text or image.
Readability
Highlighting
Life Cycle
Attractiveness Bias
4. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Uniform Connectedness
Factor of Safety
Three- Dimensional Projection
Baby-Face Bias
5. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Accessibility
Self- similarity
Savanna Preference
Five Hat Racks
6. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Threat detection
Orientation Sensitivity
Confirmation
Hawthorne Effect
7. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Gutenberg Diagram
Iteration
Control
Interference Effects
8. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Affordance
Defensible Space
Prototyping
Modularity
9. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Picture Superiority Effect
Face- ism Ratio
Pygmalion Effect
Consistency
10. A property in which a form is made up of parts similar to the whole or to one another.
Visibility
Self- similarity
Weakest Link
Fitts' Law
11. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Hawthorne Effect
Hick's Law
Structural Forms
Waist to Hip Ratio
12. As the flexiblity of a system increases - its usability decreases.
Errors
Proximity
Fitts' Law
Flexibility-Usability Tradeoff
13. The debgree to which prose can be understood - based on the complexity of words and sentences.
Halo Effect
Readability
Demand Characteristics
Entry Point
14. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Signal- to- Noise Ratio
Von Restorff Effect
Figure-Ground Relationship
Most Average Facial Appearance Effect
15. Memory for recognizing things is better than memory for recalling things.
Recognition over recall
Interference Effects
Flexibility-Usability Tradeoff
Baby-Face Bias
16. Elements that are close together are percieved to be more related than elements that are farther apart.
Progressive Disclosure
Proximity
Immersion
Archetype
17. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Highlighting
Immersion
Hawthorne Effect
Chunking
18. A property of visual equivalence among elements in a form.
Symmetry
Forgiveness
Mental Model
Von Restorff Effect
19. A method of limiting the actions that can be performed on a system.
Depth of Processing
Modularity
Constraint
Accessibility
20. Given a choice between functionally equivalent designs - the simplest design should be selected.
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21. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Figure-Ground Relationship
Rule of Thirds
Depth of Processing
Prototyping
22. 80% of the effects generated by any large system are caused by 20% of the variables.
Structural Forms
Common Fate
Affordance
80/20 Rule
23. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Weakest Link
Life Cycle
Golden Ratio
Modularity
24. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Iconic Representation
Operant Conditioning
Threat detection
Redundancy
25. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Gutenberg Diagram
Symmetry
Baby-Face Bias
Garbage In - Garbage Out
26. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Placebo effect
Waist to Hip Ratio
Top- Down Lighting Bias
Normal Distribution
27. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Mapping
Figure-Ground Relationship
Forgiveness
Common Fate
28. The tendency for people to perform better or worse based on the expectations of another.
Errors
Expectation Effect
Pygmalion Effect
Confirmation
29. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Weakest Link
Progressive Disclosure
Savanna Preference
Redundancy
30. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Cognitive Dissonance
Maslow's Hierarchy of Needs
Von Restorff Effect
Feedback Loop
31. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Recognition over recall
Cost-Benefit
Forgiveness
Uncertainty Principle
32. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Depth of Processing
Rule of Thirds
Storytelling
Form Follows Function
33. The usability of a system is improved when similar parts are expressed in similar ways.
Consistency
Feedback Loop
Affordance
Uncertainty Principle
34. A technique that influences decision making and judgement by manipulating the way information is presented.
Exposure Effect
Constancy
Symmetry
Framing
35. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Chunking
Shaping
Gutenberg Diagram
Orientation Sensitivity
36. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Readability
Signal- to- Noise Ratio
Flexibility-Usability Tradeoff
Rosenthal Effect
37. An attribute of an object that allows people to intuitively know how to use it
Legibility
Recognition over recall
Ockham's Razor
Affordance
38. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Top- Down Lighting Bias
Factor of Safety
Comparison
Mapping
39. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Mapping
Hierarchy of Needs (Design)
Attractiveness Bias
Proximity
40. The relative ease with which a destination - idea - or concept may be reached.
Cognitive Dissonance
Face- ism Ratio
Accessibility
Exposure Effect
41. An original model on which something is patterned
Uniform Connectedness
Archetype
Garbage In - Garbage Out
Chunking
42. An action or ommission of action yielding an unintended result.
Framing
Readability
Factor of Safety
Errors
43. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Mapping
Depth of Processing
Fitts' Law
Top- Down Lighting Bias
44. A ratio within the elements of a form - such as height to width - approximating 0.618.
Hawthorne Effect
Attractiveness Bias
Golden Ratio
Fibonacci Sequence
45. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
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46. The time it takes to make a decision increases as the number of alternatives increases.
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47. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Entry Point
Fibonacci Sequence
Prototyping
Legibility
48. People understand and interact with systems and environments based on mental representations developed from experience.
Highlighting
Serial Position Effects
Mental Model
Closure
49. Pictures are remembered better than words.
Mapping
80/20 Rule
Picture Superiority Effect
Rule of Thirds
50. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Picture Superiority Effect
Alignment
Figure-Ground Relationship
Constraint