Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






2. The quality of system output is dependent on the quality of system input.






3. As the flexiblity of a system increases - its usability decreases.






4. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






5. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






6. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






7. Teachers treat students differently based on their expectations of how students will perform.






8. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






9. Patients experience treatment effects based on their belief that a treatment will work.






10. A tendency to see objects and patterns as 3D when certain visual cues are present.






11. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






12. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






13. People understand and interact with systems and environments based on mental representations developed from experience.






14. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






15. The time it takes to make a decision increases as the number of alternatives increases.

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16. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






17. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






18. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






19. The relative ease with which a destination - idea - or concept may be reached.






20. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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21. A technique that influences decision making and judgement by manipulating the way information is presented.






22. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






23. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






24. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






25. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






26. The debgree to which prose can be understood - based on the complexity of words and sentences.






27. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






28. The usability of a system is improved when its status and methods of use are clearly visible.






29. A process in which similar characteristics evolve independently in multiple systems.






30. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






31. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






32. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






33. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






34. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






35. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






36. Successful products typically follow four stages of creation: requirements - design - development - and testing.






37. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






38. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






39. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






40. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






41. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






42. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






43. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






44. An attribute of an object that allows people to intuitively know how to use it






45. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






46. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






47. A process of repeating a set of operation until a specific result is achieved.






48. The time required to move to a target is a function of the target size and distance to the target.

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49. Elements that are similar are perceived to be more related than elements that are dissimilar.






50. A technique for bringing attention to an area of text or image.