Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






2. As the flexiblity of a system increases - its usability decreases.






3. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






4. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






5. A property in which a form is made up of parts similar to the whole or to one another.






6. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






7. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






8. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






9. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






10. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






11. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






12. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






13. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






14. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






15. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






16. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






17. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






18. There are five ways to organize information: Category - time - location - alphabet - and continuum.






19. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






20. A tendency to see objects and patterns as 3D when certain visual cues are present.






21. Patients experience treatment effects based on their belief that a treatment will work.






22. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






23. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






24. The use of pictorial images to improve the recognition and recall of signs and controls.






25. The process of using spatial and environmental information to navigate to a destination.






26. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






27. Successful products typically follow four stages of creation: requirements - design - development - and testing.






28. People understand and interact with systems and environments based on mental representations developed from experience.






29. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






30. The relative ease with which a destination - idea - or concept may be reached.






31. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






32. A technique for bringing attention to an area of text or image.






33. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






34. A technique used to asociate a stimulus with an unconscious physical or emotional response.






35. An action or ommission of action yielding an unintended result.






36. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






37. A sequence of numbers in which each number is the sum of the preceding two.






38. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






39. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






40. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






41. A process of repeating a set of operation until a specific result is achieved.






42. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






43. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






44. A property of visual equivalence among elements in a form.






45. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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46. A technique that influences decision making and judgement by manipulating the way information is presented.






47. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






48. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






49. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






50. The tendency for people to behave differently when they know they are being studied