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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A ratio within the elements of a form - such as height to width - approximating 0.618.
Serial Position Effects
Golden Ratio
Uniform Connectedness
Interference Effects
2. The usability of a system is improved when similar parts are expressed in similar ways.
Interference Effects
Highlighting
Factor of Safety
Consistency
3. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Gutenberg Diagram
Law of Pragnanz
Factor of Safety
Visibility
4. The quality of system output is dependent on the quality of system input.
Errors
Garbage In - Garbage Out
Flexibility-Usability Tradeoff
Performance Load
5. A technique that influences decision making and judgement by manipulating the way information is presented.
Wayfinding
Recognition over recall
Similarity
Framing
6. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Confirmation
Pygmalion Effect
Fibonacci Sequence
7. The tendency for people to perform better or worse based on the expectations of another.
Iteration
Waist to Hip Ratio
Highlighting
Pygmalion Effect
8. An attribute of an object that allows people to intuitively know how to use it
Attractiveness Bias
Affordance
Depth of Processing
Satisficing
9. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Performance Load
Legibility
Prototyping
Structural Forms
10. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Storytelling
Uniform Connectedness
Placebo effect
Errors
11. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Face- ism Ratio
Performance vs. Preference
Factor of Safety
Good Continuation
12. A property of visual equivalence among elements in a form.
Figure-Ground Relationship
Symmetry
Rule of Thirds
Accessibility
13. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Constancy
Ockham's Razor
Operant Conditioning
Attractiveness Bias
14. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Most Average Facial Appearance Effect
Development Cycle
Demand Characteristics
Mimicry
15. People understand and interact with systems and environments based on mental representations developed from experience.
Rosenthal Effect
Halo Effect
Confirmation
Mental Model
16. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Hierarchy of Needs (Design)
80/20 Rule
Top- Down Lighting Bias
Alignment
17. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Iteration
Law of Pragnanz
Feedback Loop
Highlighting
18. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Weakest Link
Expectation Effect
Accessibility
Savanna Preference
19. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Picture Superiority Effect
Self- similarity
Hierarchy of Needs (Design)
Weakest Link
20. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Rosenthal Effect
Fitts' Law
Exposure Effect
Placebo effect
21. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Figure-Ground Relationship
Similarity
Prospect-Refuge
Hierarchy
22. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
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23. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Storytelling
Form Follows Function
Life Cycle
Uncertainty Principle
24. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Baby-Face Bias
Uniform Connectedness
Immersion
Self- similarity
25. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Pygmalion Effect
Most Average Facial Appearance Effect
Mnemonic Device
Top- Down Lighting Bias
26. Elements that are close together are percieved to be more related than elements that are farther apart.
Face- ism Ratio
Proximity
Performance vs. Preference
Entry Point
27. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Cognitive Dissonance
Self- similarity
Hierarchy of Needs (Design)
Redundancy
28. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Operant Conditioning
Golden Ratio
Life Cycle
Affordance
29. Given a choice between functionally equivalent designs - the simplest design should be selected.
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30. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Visibility
Prototyping
Life Cycle
Three- Dimensional Projection
31. The debgree to which prose can be understood - based on the complexity of words and sentences.
Structural Forms
Readability
Rule of Thirds
Mapping
32. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Figure-Ground Relationship
Hick's Law
Picture Superiority Effect
Interference Effects
33. 80% of the effects generated by any large system are caused by 20% of the variables.
Top- Down Lighting Bias
Rosenthal Effect
Progressive Disclosure
80/20 Rule
34. The usability of a system is improved when its status and methods of use are clearly visible.
Visibility
Convergence
Ockham's Razor
Rule of Thirds
35. Elements that are similar are perceived to be more related than elements that are dissimilar.
Similarity
Layering
Operant Conditioning
Feedback Loop
36. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Demand Characteristics
Most Average Facial Appearance Effect
Halo Effect
Accessibility
37. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Mapping
Immersion
Common Fate
Baby-Face Bias
38. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Gutenberg Diagram
Satisficing
Shaping
Framing
39. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Iteration
Normal Distribution
Weakest Link
Self- similarity
40. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Uncertainty Principle
Normal Distribution
Constancy
Demand Characteristics
41. The relative ease with which a destination - idea - or concept may be reached.
Halo Effect
Accessibility
Cost-Benefit
Iconic Representation
42. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Consistency
Fitts' Law
Savanna Preference
Self- similarity
43. A sequence of numbers in which each number is the sum of the preceding two.
Recognition over recall
Redundancy
Fibonacci Sequence
Rule of Thirds
44. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Redundancy
Rule of Thirds
Wayfinding
Von Restorff Effect
45. A technique for bringing attention to an area of text or image.
Highlighting
Maslow's Hierarchy of Needs
Normal Distribution
Rosenthal Effect
46. A process in which similar characteristics evolve independently in multiple systems.
Convergence
Figure-Ground Relationship
Law of Pragnanz
Attractiveness Bias
47. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Picture Superiority Effect
Chunking
Alignment
Progressive Disclosure
48. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Accessibility
Von Restorff Effect
Layering
Legibility
49. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Forgiveness
Development Cycle
Closure
Orientation Sensitivity
50. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Visibility
Orientation Sensitivity
Threat detection
Exposure Effect