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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Patients experience treatment effects based on their belief that a treatment will work.






2. There are five ways to organize information: Category - time - location - alphabet - and continuum.






3. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






4. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






5. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






6. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






7. The relative ease with which a destination - idea - or concept may be reached.






8. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






9. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






10. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






11. Teachers treat students differently based on their expectations of how students will perform.






12. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






13. Elements that are similar are perceived to be more related than elements that are dissimilar.






14. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






15. A technique for bringing attention to an area of text or image.






16. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






17. Elements that are close together are percieved to be more related than elements that are farther apart.






18. As the flexiblity of a system increases - its usability decreases.






19. A property of visual equivalence among elements in a form.






20. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






21. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






22. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






23. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






24. The process of using spatial and environmental information to navigate to a destination.






25. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






26. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






27. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






28. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






29. The time it takes to make a decision increases as the number of alternatives increases.

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30. The tendency for people to perform better or worse based on the expectations of another.






31. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






32. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






33. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






34. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






35. Pictures are remembered better than words.






36. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






37. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






38. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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39. Successful products typically follow four stages of creation: requirements - design - development - and testing.






40. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






41. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






42. The debgree to which prose can be understood - based on the complexity of words and sentences.






43. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






44. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






45. A process of repeating a set of operation until a specific result is achieved.






46. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






47. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






48. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






49. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






50. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).







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