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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Legibility
Affordance
Framing
Constraint
2. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Mnemonic Device
Feedback Loop
Mimicry
Confirmation
3. A property of visual equivalence among elements in a form.
Readability
Symmetry
Hierarchy
Classical Conditioning
4. Patients experience treatment effects based on their belief that a treatment will work.
Classical Conditioning
Placebo effect
Baby-Face Bias
Prospect-Refuge
5. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Garbage In - Garbage Out
Control
Hawthorne Effect
Archetype
6. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Feedback Loop
Expectation Effect
Hick's Law
Shaping
7. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Errors
Defensible Space
Mapping
Face- ism Ratio
8. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Performance Load
Normal Distribution
Demand Characteristics
Hierarchy
9. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Garbage In - Garbage Out
Satisficing
Mapping
Archetype
10. A technique for bringing attention to an area of text or image.
Highlighting
Exposure Effect
Scaling Fallacy
Factor of Safety
11. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Threat detection
Convergence
Highlighting
Uniform Connectedness
12. The debgree to which prose can be understood - based on the complexity of words and sentences.
Orientation Sensitivity
Attractiveness Bias
Readability
Structural Forms
13. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Classical Conditioning
Consistency
Von Restorff Effect
Threat detection
14. A property in which a form is made up of parts similar to the whole or to one another.
Orientation Sensitivity
Self- similarity
Demand Characteristics
Storytelling
15. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Face- ism Ratio
Interference Effects
Most Average Facial Appearance Effect
Uncertainty Principle
16. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Visibility
Fibonacci Sequence
Attractiveness Bias
Fitts' Law
17. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Form Follows Function
Comparison
Framing
Prospect-Refuge
18. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Orientation Sensitivity
Golden Ratio
Visibility
Figure-Ground Relationship
19. The usability of a system is improved when similar parts are expressed in similar ways.
Mimicry
Consistency
Cost-Benefit
Accessibility
20. The usability of a system is improved when its status and methods of use are clearly visible.
Proximity
Halo Effect
Operant Conditioning
Visibility
21. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Chunking
Comparison
Redundancy
Hierarchy
22. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Self- similarity
Threat detection
Storytelling
Rule of Thirds
23. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Form Follows Function
Placebo effect
Affordance
Mimicry
24. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
25. Elements that are close together are percieved to be more related than elements that are farther apart.
Proximity
Picture Superiority Effect
Classical Conditioning
Hierarchy
26. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Hick's Law
Waist to Hip Ratio
Hierarchy
Constraint
27. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Life Cycle
Convergence
Development Cycle
Shaping
28. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Figure-Ground Relationship
Classical Conditioning
Iteration
Legibility
29. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Waist to Hip Ratio
Modularity
Entry Point
Serial Position Effects
30. The time required to move to a target is a function of the target size and distance to the target.
31. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Factor of Safety
Baby-Face Bias
Interference Effects
Mapping
32. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Expectation Effect
Confirmation
Rule of Thirds
Hierarchy of Needs (Design)
33. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Exposure Effect
Structural Forms
Interference Effects
Serial Position Effects
34. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Maslow's Hierarchy of Needs
Readability
Expectation Effect
Scaling Fallacy
35. The time it takes to make a decision increases as the number of alternatives increases.
36. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Mnemonic Device
Top- Down Lighting Bias
Factor of Safety
Entry Point
37. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Waist to Hip Ratio
Immersion
Prototyping
Common Fate
38. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Similarity
Maslow's Hierarchy of Needs
Cost-Benefit
Hick's Law
39. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Top- Down Lighting Bias
Operant Conditioning
Good Continuation
Rule of Thirds
40. The relative ease with which a destination - idea - or concept may be reached.
Wayfinding
Layering
Accessibility
Visibility
41. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Demand Characteristics
Constancy
Symmetry
Common Fate
42. People understand and interact with systems and environments based on mental representations developed from experience.
Weakest Link
Mental Model
Hierarchy
Fibonacci Sequence
43. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Hick's Law
Forgiveness
Waist to Hip Ratio
Gutenberg Diagram
44. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Defensible Space
Self- similarity
Orientation Sensitivity
Wayfinding
45. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Iteration
Consistency
Common Fate
Baby-Face Bias
46. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Maslow's Hierarchy of Needs
Hierarchy of Needs (Design)
Fitts' Law
Proximity
47. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Affordance
Control
Hawthorne Effect
Performance Load
48. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Cognitive Dissonance
Life Cycle
Mapping
Accessibility
49. A ratio within the elements of a form - such as height to width - approximating 0.618.
Golden Ratio
Cost-Benefit
Readability
Fibonacci Sequence
50. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Confirmation
Inverted Pyramid
Self- similarity
Baby-Face Bias