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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Performance vs. Preference
Highlighting
Comparison
Chunking
2. A property of visual equivalence among elements in a form.
Three- Dimensional Projection
Highlighting
Proximity
Symmetry
3. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Uniform Connectedness
Feedback Loop
Consistency
Orientation Sensitivity
4. The usability of a system is improved when its status and methods of use are clearly visible.
Operant Conditioning
Ockham's Razor
Visibility
Orientation Sensitivity
5. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Hierarchy
Fibonacci Sequence
Baby-Face Bias
Storytelling
6. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Defensible Space
Form Follows Function
Satisficing
Comparison
7. A sequence of numbers in which each number is the sum of the preceding two.
Fibonacci Sequence
Entry Point
Savanna Preference
Archetype
8. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Structural Forms
Inverted Pyramid
Threat detection
Mnemonic Device
9. An attribute of an object that allows people to intuitively know how to use it
Immersion
Layering
Affordance
Operant Conditioning
10. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Interference Effects
Von Restorff Effect
Five Hat Racks
Fibonacci Sequence
11. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Inverted Pyramid
Hawthorne Effect
Life Cycle
Baby-Face Bias
12. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Form Follows Function
Normal Distribution
Exposure Effect
Iteration
13. The quality of system output is dependent on the quality of system input.
Recognition over recall
Hierarchy
80/20 Rule
Garbage In - Garbage Out
14. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Highlighting
Uncertainty Principle
Rosenthal Effect
Shaping
15. The time it takes to make a decision increases as the number of alternatives increases.
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16. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Development Cycle
Figure-Ground Relationship
Flexibility-Usability Tradeoff
Attractiveness Bias
17. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Maslow's Hierarchy of Needs
Prospect-Refuge
Defensible Space
Weakest Link
18. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Uncertainty Principle
Cost-Benefit
Savanna Preference
Prototyping
19. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Gutenberg Diagram
Layering
Performance Load
Three- Dimensional Projection
20. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Modularity
Structural Forms
Maslow's Hierarchy of Needs
Operant Conditioning
21. Patients experience treatment effects based on their belief that a treatment will work.
Ockham's Razor
Placebo effect
Serial Position Effects
Legibility
22. A process of repeating a set of operation until a specific result is achieved.
Iteration
Progressive Disclosure
Face- ism Ratio
Archetype
23. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Hick's Law
Hierarchy
Recognition over recall
24. The usability of a system is improved when similar parts are expressed in similar ways.
Forgiveness
Framing
Consistency
Exposure Effect
25. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Ockham's Razor
Control
Proximity
Iteration
26. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Maslow's Hierarchy of Needs
Mimicry
Life Cycle
Performance Load
27. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Orientation Sensitivity
Accessibility
Mental Model
Hawthorne Effect
28. Teachers treat students differently based on their expectations of how students will perform.
Rosenthal Effect
Figure-Ground Relationship
Archetype
Operant Conditioning
29. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Confirmation
Errors
Depth of Processing
Most Average Facial Appearance Effect
30. The relative ease with which a destination - idea - or concept may be reached.
Five Hat Racks
Uncertainty Principle
Prospect-Refuge
Accessibility
31. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Control
Rule of Thirds
Expectation Effect
Demand Characteristics
32. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Waist to Hip Ratio
Proximity
Garbage In - Garbage Out
Flexibility-Usability Tradeoff
33. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Inverted Pyramid
Cost-Benefit
Visibility
Satisficing
34. Memory for recognizing things is better than memory for recalling things.
Orientation Sensitivity
Savanna Preference
Recognition over recall
Development Cycle
35. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Top- Down Lighting Bias
Comparison
Constraint
Threat detection
36. A technique for bringing attention to an area of text or image.
Highlighting
Placebo effect
Redundancy
Orientation Sensitivity
37. An action or ommission of action yielding an unintended result.
Operant Conditioning
Errors
Symmetry
Most Average Facial Appearance Effect
38. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Pygmalion Effect
Orientation Sensitivity
Weakest Link
Savanna Preference
39. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Mnemonic Device
Chunking
Operant Conditioning
Interference Effects
40. A property in which a form is made up of parts similar to the whole or to one another.
Prospect-Refuge
Defensible Space
Consistency
Self- similarity
41. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Halo Effect
Operant Conditioning
Common Fate
Signal- to- Noise Ratio
42. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Visibility
Highlighting
Life Cycle
Prototyping
43. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Fitts' Law
Modularity
Immersion
Alignment
44. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Layering
Factor of Safety
Ockham's Razor
Exposure Effect
45. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Entry Point
Law of Pragnanz
Layering
Top- Down Lighting Bias
46. A tendency to see objects and patterns as 3D when certain visual cues are present.
Three- Dimensional Projection
Baby-Face Bias
Pygmalion Effect
Demand Characteristics
47. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Mapping
Five Hat Racks
Confirmation
Prototyping
48. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Inverted Pyramid
Storytelling
Satisficing
Readability
49. The process of using spatial and environmental information to navigate to a destination.
Chunking
Wayfinding
Accessibility
Mapping
50. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Iconic Representation
Fitts' Law
Entry Point
Threat detection