Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of using spatial and environmental information to navigate to a destination.






2. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






3. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






4. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






5. The relative ease with which a destination - idea - or concept may be reached.






6. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






7. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






8. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






9. Memory for recognizing things is better than memory for recalling things.






10. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






11. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






12. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






13. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






14. A process of repeating a set of operation until a specific result is achieved.






15. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






16. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






17. A tendency to see objects and patterns as 3D when certain visual cues are present.






18. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






19. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






20. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






21. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






22. The quality of system output is dependent on the quality of system input.






23. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






24. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






25. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






26. Successful products typically follow four stages of creation: requirements - design - development - and testing.






27. Patients experience treatment effects based on their belief that a treatment will work.






28. The tendency for people to behave differently when they know they are being studied






29. The time required to move to a target is a function of the target size and distance to the target.

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30. People understand and interact with systems and environments based on mental representations developed from experience.






31. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






32. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






33. A ratio within the elements of a form - such as height to width - approximating 0.618.






34. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






35. As the flexiblity of a system increases - its usability decreases.






36. Elements that are similar are perceived to be more related than elements that are dissimilar.






37. Teachers treat students differently based on their expectations of how students will perform.






38. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






39. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






40. An attribute of an object that allows people to intuitively know how to use it






41. The usability of a system is improved when similar parts are expressed in similar ways.






42. An action or ommission of action yielding an unintended result.






43. A property of visual equivalence among elements in a form.






44. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






45. Pictures are remembered better than words.






46. A technique for bringing attention to an area of text or image.






47. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






48. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






49. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






50. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.