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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A sequence of numbers in which each number is the sum of the preceding two.
Fibonacci Sequence
Shaping
Errors
Confirmation
2. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Immersion
Progressive Disclosure
Accessibility
Structural Forms
3. The relative ease with which a destination - idea - or concept may be reached.
Consistency
Accessibility
Hierarchy
Pygmalion Effect
4. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Mnemonic Device
Top- Down Lighting Bias
Recognition over recall
Performance Load
5. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Von Restorff Effect
Weakest Link
Hick's Law
Inverted Pyramid
6. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Classical Conditioning
Law of Pragnanz
Hick's Law
Mapping
7. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Framing
Von Restorff Effect
Modularity
Layering
8. Pictures are remembered better than words.
Ockham's Razor
Picture Superiority Effect
Mnemonic Device
Uncertainty Principle
9. A technique for bringing attention to an area of text or image.
Face- ism Ratio
Recognition over recall
Highlighting
Interference Effects
10. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Hierarchy
Cognitive Dissonance
Control
Constancy
11. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Normal Distribution
Uniform Connectedness
Similarity
Top- Down Lighting Bias
12. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Fitts' Law
Good Continuation
Cognitive Dissonance
Flexibility-Usability Tradeoff
13. A technique that influences decision making and judgement by manipulating the way information is presented.
Garbage In - Garbage Out
Framing
Five Hat Racks
Performance Load
14. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Performance vs. Preference
Life Cycle
Figure-Ground Relationship
Inverted Pyramid
15. The quality of system output is dependent on the quality of system input.
Garbage In - Garbage Out
Halo Effect
Maslow's Hierarchy of Needs
Hierarchy of Needs (Design)
16. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Feedback Loop
Common Fate
Errors
Flexibility-Usability Tradeoff
17. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Law of Pragnanz
Form Follows Function
Scaling Fallacy
Baby-Face Bias
18. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Depth of Processing
Performance vs. Preference
Structural Forms
Uncertainty Principle
19. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Form Follows Function
Wayfinding
Serial Position Effects
Interference Effects
20. The process of using spatial and environmental information to navigate to a destination.
Iconic Representation
Wayfinding
Mapping
Archetype
21. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Attractiveness Bias
Control
Threat detection
Immersion
22. As the flexiblity of a system increases - its usability decreases.
Exposure Effect
Flexibility-Usability Tradeoff
Framing
Waist to Hip Ratio
23. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Hierarchy of Needs (Design)
Symmetry
Orientation Sensitivity
Scaling Fallacy
24. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Shaping
Life Cycle
Modularity
Serial Position Effects
25. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Orientation Sensitivity
Ockham's Razor
Hierarchy
Rule of Thirds
26. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Convergence
Feedback Loop
Uniform Connectedness
Archetype
27. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Archetype
Forgiveness
Symmetry
Mnemonic Device
28. The usability of a system is improved when similar parts are expressed in similar ways.
Consistency
Constraint
Highlighting
Chunking
29. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Performance Load
Cognitive Dissonance
Proximity
Golden Ratio
30. The time required to move to a target is a function of the target size and distance to the target.
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31. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Mnemonic Device
Cost-Benefit
Placebo effect
Von Restorff Effect
32. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Self- similarity
Waist to Hip Ratio
Maslow's Hierarchy of Needs
Archetype
33. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Operant Conditioning
Self- similarity
Mimicry
Errors
34. An original model on which something is patterned
Structural Forms
Factor of Safety
Archetype
Wayfinding
35. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Modularity
Redundancy
Hick's Law
Constraint
36. A ratio within the elements of a form - such as height to width - approximating 0.618.
Golden Ratio
Waist to Hip Ratio
Figure-Ground Relationship
Picture Superiority Effect
37. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Picture Superiority Effect
Feedback Loop
Cognitive Dissonance
Attractiveness Bias
38. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Uniform Connectedness
Confirmation
Baby-Face Bias
Orientation Sensitivity
39. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
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40. Teachers treat students differently based on their expectations of how students will perform.
Wayfinding
Symmetry
Serial Position Effects
Rosenthal Effect
41. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Entry Point
Errors
Uncertainty Principle
Alignment
42. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Cognitive Dissonance
Closure
Von Restorff Effect
Operant Conditioning
43. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Comparison
Mental Model
Wayfinding
Highlighting
44. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Rule of Thirds
Interference Effects
Attractiveness Bias
Constraint
45. A process of repeating a set of operation until a specific result is achieved.
Iteration
Alignment
Waist to Hip Ratio
Garbage In - Garbage Out
46. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Symmetry
Normal Distribution
Rule of Thirds
Iconic Representation
47. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Development Cycle
Face- ism Ratio
Proximity
Life Cycle
48. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Legibility
Control
Closure
Serial Position Effects
49. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Performance vs. Preference
Depth of Processing
Golden Ratio
Signal- to- Noise Ratio
50. The use of pictorial images to improve the recognition and recall of signs and controls.
80/20 Rule
Form Follows Function
Uncertainty Principle
Iconic Representation