Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






2. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






3. Elements that are similar are perceived to be more related than elements that are dissimilar.






4. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






5. There are five ways to organize information: Category - time - location - alphabet - and continuum.






6. Memory for recognizing things is better than memory for recalling things.






7. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






8. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






9. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






10. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






11. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






12. People understand and interact with systems and environments based on mental representations developed from experience.






13. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






14. A property of visual equivalence among elements in a form.






15. A technique used to asociate a stimulus with an unconscious physical or emotional response.






16. The tendency for people to behave differently when they know they are being studied






17. A ratio within the elements of a form - such as height to width - approximating 0.618.






18. A method of limiting the actions that can be performed on a system.






19. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






20. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






21. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






22. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






23. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






24. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






25. Teachers treat students differently based on their expectations of how students will perform.






26. The debgree to which prose can be understood - based on the complexity of words and sentences.






27. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






28. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






29. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






30. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






31. A technique that influences decision making and judgement by manipulating the way information is presented.






32. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


33. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






34. The usability of a system is improved when similar parts are expressed in similar ways.






35. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






36. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






37. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






38. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






39. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






40. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






41. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






42. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






43. The use of pictorial images to improve the recognition and recall of signs and controls.






44. The process of using spatial and environmental information to navigate to a destination.






45. The time it takes to make a decision increases as the number of alternatives increases.


46. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






47. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






48. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






49. A property in which a form is made up of parts similar to the whole or to one another.






50. An attribute of an object that allows people to intuitively know how to use it