SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 80% of the effects generated by any large system are caused by 20% of the variables.
Confirmation
Picture Superiority Effect
Classical Conditioning
80/20 Rule
2. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Attractiveness Bias
Waist to Hip Ratio
Serial Position Effects
Hierarchy of Needs (Design)
3. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Affordance
Pygmalion Effect
Performance Load
Signal- to- Noise Ratio
4. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Uniform Connectedness
Confirmation
Depth of Processing
Top- Down Lighting Bias
5. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Halo Effect
Demand Characteristics
Forgiveness
Wayfinding
6. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Maslow's Hierarchy of Needs
Form Follows Function
Baby-Face Bias
Three- Dimensional Projection
7. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Hawthorne Effect
Legibility
Closure
Five Hat Racks
8. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Closure
Errors
Defensible Space
Constraint
9. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Factor of Safety
Storytelling
Threat detection
Inverted Pyramid
10. A ratio within the elements of a form - such as height to width - approximating 0.618.
Garbage In - Garbage Out
Recognition over recall
Golden Ratio
Accessibility
11. Teachers treat students differently based on their expectations of how students will perform.
Highlighting
Rosenthal Effect
Mimicry
Development Cycle
12. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Shaping
Face- ism Ratio
80/20 Rule
Form Follows Function
13. The process of using spatial and environmental information to navigate to a destination.
Wayfinding
Baby-Face Bias
Performance Load
Mental Model
14. Memory for recognizing things is better than memory for recalling things.
Garbage In - Garbage Out
Forgiveness
Recognition over recall
Five Hat Racks
15. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Performance Load
Legibility
Exposure Effect
Waist to Hip Ratio
16. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Mimicry
Placebo effect
Mapping
Constraint
17. A method of limiting the actions that can be performed on a system.
Constancy
Gutenberg Diagram
Constraint
Uncertainty Principle
18. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Garbage In - Garbage Out
Uncertainty Principle
Golden Ratio
Prototyping
19. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Gutenberg Diagram
Readability
Forgiveness
Rule of Thirds
20. The tendency for people to behave differently when they know they are being studied
Hawthorne Effect
Self- similarity
Serial Position Effects
Closure
21. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Five Hat Racks
Layering
Iteration
Factor of Safety
22. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Immersion
Highlighting
Hierarchy of Needs (Design)
Good Continuation
23. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Redundancy
Feedback Loop
Face- ism Ratio
Similarity
24. The use of pictorial images to improve the recognition and recall of signs and controls.
Symmetry
Iconic Representation
Von Restorff Effect
Affordance
25. A sequence of numbers in which each number is the sum of the preceding two.
Form Follows Function
Fibonacci Sequence
Weakest Link
Flexibility-Usability Tradeoff
26. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Von Restorff Effect
Framing
Iteration
Performance Load
27. An action or ommission of action yielding an unintended result.
Errors
Confirmation
Performance Load
Figure-Ground Relationship
28. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Life Cycle
Von Restorff Effect
Uncertainty Principle
Archetype
29. As the flexiblity of a system increases - its usability decreases.
Feedback Loop
Shaping
Flexibility-Usability Tradeoff
Figure-Ground Relationship
30. Patients experience treatment effects based on their belief that a treatment will work.
Consistency
Placebo effect
Self- similarity
Modularity
31. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Self- similarity
Gutenberg Diagram
Good Continuation
Hierarchy
32. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Uniform Connectedness
Waist to Hip Ratio
Form Follows Function
Structural Forms
33. The time it takes to make a decision increases as the number of alternatives increases.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
34. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Development Cycle
Confirmation
Flexibility-Usability Tradeoff
Mapping
35. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Law of Pragnanz
Interference Effects
Baby-Face Bias
Halo Effect
36. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Satisficing
Cognitive Dissonance
Visibility
Normal Distribution
37. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Threat detection
Operant Conditioning
Form Follows Function
Mental Model
38. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Signal- to- Noise Ratio
Expectation Effect
Garbage In - Garbage Out
Archetype
39. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Life Cycle
Control
Legibility
Recognition over recall
40. A process in which similar characteristics evolve independently in multiple systems.
Convergence
Chunking
Consistency
Progressive Disclosure
41. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Mnemonic Device
Structural Forms
Progressive Disclosure
Immersion
42. An attribute of an object that allows people to intuitively know how to use it
Prospect-Refuge
Good Continuation
Affordance
Face- ism Ratio
43. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Waist to Hip Ratio
Shaping
Prototyping
Signal- to- Noise Ratio
44. A process of repeating a set of operation until a specific result is achieved.
Convergence
Iteration
Visibility
Hierarchy
45. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Five Hat Racks
Common Fate
Feedback Loop
Garbage In - Garbage Out
46. Given a choice between functionally equivalent designs - the simplest design should be selected.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
47. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Pygmalion Effect
Operant Conditioning
Expectation Effect
Confirmation
48. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Iteration
Orientation Sensitivity
Defensible Space
Mimicry
49. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Fibonacci Sequence
Figure-Ground Relationship
Hierarchy of Needs (Design)
Prototyping
50. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Exposure Effect
Inverted Pyramid
Confirmation
Defensible Space
Sorry!:) No result found.
Can you answer 50 questions in 15 minutes?
Let me suggest you:
Browse all subjects
Browse all tests
Most popular tests
Major Subjects
Tests & Exams
AP
CLEP
DSST
GRE
SAT
GMAT
Certifications
CISSP go to https://www.isc2.org/
PMP
ITIL
RHCE
MCTS
More...
IT Skills
Android Programming
Data Modeling
Objective C Programming
Basic Python Programming
Adobe Illustrator
More...
Business Skills
Advertising Techniques
Business Accounting Basics
Business Strategy
Human Resource Management
Marketing Basics
More...
Soft Skills
Body Language
People Skills
Public Speaking
Persuasion
Job Hunting And Resumes
More...
Vocabulary
GRE Vocab
SAT Vocab
TOEFL Essential Vocab
Basic English Words For All
Global Words You Should Know
Business English
More...
Languages
AP German Vocab
AP Latin Vocab
SAT Subject Test: French
Italian Survival
Norwegian Survival
More...
Engineering
Audio Engineering
Computer Science Engineering
Aerospace Engineering
Chemical Engineering
Structural Engineering
More...
Health Sciences
Basic Nursing Skills
Health Science Language Fundamentals
Veterinary Technology Medical Language
Cardiology
Clinical Surgery
More...
English
Grammar Fundamentals
Literary And Rhetorical Vocab
Elements Of Style Vocab
Introduction To English Major
Complete Advanced Sentences
Literature
Homonyms
More...
Math
Algebra Formulas
Basic Arithmetic: Measurements
Metric Conversions
Geometric Properties
Important Math Facts
Number Sense Vocab
Business Math
More...
Other Major Subjects
Science
Economics
History
Law
Performing-arts
Cooking
Logic & Reasoning
Trivia
Browse all subjects
Browse all tests
Most popular tests