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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A tendency to see objects and patterns as 3D when certain visual cues are present.
Form Follows Function
Three- Dimensional Projection
Fibonacci Sequence
Iteration
2. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Confirmation
Fitts' Law
Mnemonic Device
Pygmalion Effect
3. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Immersion
Uncertainty Principle
Iconic Representation
Factor of Safety
4. A technique used to asociate a stimulus with an unconscious physical or emotional response.
Prospect-Refuge
Redundancy
Classical Conditioning
Expectation Effect
5. The time it takes to make a decision increases as the number of alternatives increases.
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6. An original model on which something is patterned
Factor of Safety
Development Cycle
Alignment
Archetype
7. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Entry Point
Framing
Mapping
Figure-Ground Relationship
8. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Control
Modularity
Figure-Ground Relationship
Uncertainty Principle
9. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Development Cycle
Confirmation
Mimicry
Uncertainty Principle
10. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Interference Effects
Orientation Sensitivity
Normal Distribution
Prospect-Refuge
11. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Framing
Redundancy
Self- similarity
Face- ism Ratio
12. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Storytelling
Layering
Control
Exposure Effect
13. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Mimicry
Modularity
Threat detection
Life Cycle
14. The relative ease with which a destination - idea - or concept may be reached.
Serial Position Effects
Wayfinding
Accessibility
Savanna Preference
15. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Highlighting
Comparison
Mimicry
Constraint
16. An action or ommission of action yielding an unintended result.
Orientation Sensitivity
Rosenthal Effect
Affordance
Errors
17. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Modularity
Hick's Law
Figure-Ground Relationship
Uniform Connectedness
18. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Development Cycle
Good Continuation
Structural Forms
Hierarchy of Needs (Design)
19. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Demand Characteristics
Accessibility
Wayfinding
Similarity
20. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Law of Pragnanz
Archetype
Threat detection
Progressive Disclosure
21. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
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22. Memory for recognizing things is better than memory for recalling things.
Three- Dimensional Projection
Mimicry
Recognition over recall
Good Continuation
23. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Modularity
Orientation Sensitivity
Maslow's Hierarchy of Needs
Signal- to- Noise Ratio
24. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Factor of Safety
Demand Characteristics
Constraint
Hick's Law
25. The debgree to which prose can be understood - based on the complexity of words and sentences.
Readability
Ockham's Razor
Hierarchy
Uncertainty Principle
26. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Classical Conditioning
Constancy
Alignment
Face- ism Ratio
27. A ratio within the elements of a form - such as height to width - approximating 0.618.
Golden Ratio
Common Fate
Iteration
Halo Effect
28. As the flexiblity of a system increases - its usability decreases.
Forgiveness
Common Fate
Flexibility-Usability Tradeoff
Weakest Link
29. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Mnemonic Device
Good Continuation
Depth of Processing
Framing
30. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Threat detection
Control
Classical Conditioning
Readability
31. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Mapping
Form Follows Function
Hierarchy
Operant Conditioning
32. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Flexibility-Usability Tradeoff
80/20 Rule
Face- ism Ratio
Performance Load
33. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Halo Effect
Constraint
Operant Conditioning
Figure-Ground Relationship
34. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Constraint
Storytelling
Hierarchy of Needs (Design)
Uncertainty Principle
35. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Rule of Thirds
Savanna Preference
Form Follows Function
Normal Distribution
36. 80% of the effects generated by any large system are caused by 20% of the variables.
Readability
Common Fate
80/20 Rule
Orientation Sensitivity
37. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Interference Effects
Defensible Space
Chunking
Similarity
38. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Progressive Disclosure
Maslow's Hierarchy of Needs
Mapping
Satisficing
39. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Highlighting
Progressive Disclosure
Confirmation
Symmetry
40. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Self- similarity
Prototyping
Form Follows Function
Chunking
41. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Structural Forms
Progressive Disclosure
Redundancy
Highlighting
42. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Errors
Modularity
Serial Position Effects
Proximity
43. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Top- Down Lighting Bias
Form Follows Function
Savanna Preference
Hick's Law
44. A technique that influences decision making and judgement by manipulating the way information is presented.
Framing
Structural Forms
Satisficing
Expectation Effect
45. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Legibility
Top- Down Lighting Bias
Layering
Fibonacci Sequence
46. Given a choice between functionally equivalent designs - the simplest design should be selected.
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47. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Weakest Link
Good Continuation
Readability
Most Average Facial Appearance Effect
48. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Legibility
Flexibility-Usability Tradeoff
Visibility
Iconic Representation
49. A process in which similar characteristics evolve independently in multiple systems.
Expectation Effect
Convergence
Readability
Factor of Safety
50. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Mimicry
Gutenberg Diagram
Defensible Space
Threat detection