Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






2. A property of visual equivalence among elements in a form.






3. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






4. The usability of a system is improved when its status and methods of use are clearly visible.






5. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






6. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






7. A sequence of numbers in which each number is the sum of the preceding two.






8. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






9. An attribute of an object that allows people to intuitively know how to use it






10. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






11. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






12. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






13. The quality of system output is dependent on the quality of system input.






14. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






15. The time it takes to make a decision increases as the number of alternatives increases.

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16. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






17. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






18. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






19. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






20. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






21. Patients experience treatment effects based on their belief that a treatment will work.






22. A process of repeating a set of operation until a specific result is achieved.






23. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






24. The usability of a system is improved when similar parts are expressed in similar ways.






25. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






26. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






27. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






28. Teachers treat students differently based on their expectations of how students will perform.






29. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






30. The relative ease with which a destination - idea - or concept may be reached.






31. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






32. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






33. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






34. Memory for recognizing things is better than memory for recalling things.






35. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






36. A technique for bringing attention to an area of text or image.






37. An action or ommission of action yielding an unintended result.






38. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






39. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






40. A property in which a form is made up of parts similar to the whole or to one another.






41. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






42. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






43. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






44. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






45. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






46. A tendency to see objects and patterns as 3D when certain visual cues are present.






47. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






48. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






49. The process of using spatial and environmental information to navigate to a destination.






50. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.