Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






2. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






3. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






4. The usability of a system is improved when similar parts are expressed in similar ways.






5. Patients experience treatment effects based on their belief that a treatment will work.






6. A property in which a form is made up of parts similar to the whole or to one another.






7. An attribute of an object that allows people to intuitively know how to use it






8. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






9. A process of repeating a set of operation until a specific result is achieved.






10. A sequence of numbers in which each number is the sum of the preceding two.






11. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






12. As the flexiblity of a system increases - its usability decreases.






13. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






14. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






15. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






16. The tendency for people to behave differently when they know they are being studied






17. A tendency to see objects and patterns as 3D when certain visual cues are present.






18. The usability of a system is improved when its status and methods of use are clearly visible.






19. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






20. A technique for bringing attention to an area of text or image.






21. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






22. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






23. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






24. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






25. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






26. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






27. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






28. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






29. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






30. Elements that are close together are percieved to be more related than elements that are farther apart.






31. Teachers treat students differently based on their expectations of how students will perform.






32. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






33. 80% of the effects generated by any large system are caused by 20% of the variables.






34. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






35. The process of using spatial and environmental information to navigate to a destination.






36. The tendency for people to perform better or worse based on the expectations of another.






37. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






38. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






39. Given a choice between functionally equivalent designs - the simplest design should be selected.

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40. An action or ommission of action yielding an unintended result.






41. A technique used to asociate a stimulus with an unconscious physical or emotional response.






42. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






43. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






44. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






45. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






46. The use of pictorial images to improve the recognition and recall of signs and controls.






47. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






48. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






49. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






50. A technique for preventing unintended actions by requiring verification of the actions before they are performed.