Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Pictures are remembered better than words.






2. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






3. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






4. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






5. The usability of a system is improved when its status and methods of use are clearly visible.






6. A process in which similar characteristics evolve independently in multiple systems.






7. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






8. Successful products typically follow four stages of creation: requirements - design - development - and testing.






9. A technique that influences decision making and judgement by manipulating the way information is presented.






10. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






11. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






12. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






13. Memory for recognizing things is better than memory for recalling things.






14. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






15. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






16. There are five ways to organize information: Category - time - location - alphabet - and continuum.






17. The tendency for people to behave differently when they know they are being studied






18. A property in which a form is made up of parts similar to the whole or to one another.






19. A method of limiting the actions that can be performed on a system.






20. A technique used to asociate a stimulus with an unconscious physical or emotional response.






21. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






22. Teachers treat students differently based on their expectations of how students will perform.






23. The tendency for people to perform better or worse based on the expectations of another.






24. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






25. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






26. A property of visual equivalence among elements in a form.






27. A technique for bringing attention to an area of text or image.






28. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






29. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






30. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






31. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






32. 80% of the effects generated by any large system are caused by 20% of the variables.






33. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






34. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






35. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






36. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






37. An attribute of an object that allows people to intuitively know how to use it






38. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






39. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






40. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






41. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






42. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






43. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






44. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






45. Elements that are close together are percieved to be more related than elements that are farther apart.






46. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






47. The time it takes to make a decision increases as the number of alternatives increases.

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48. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






49. The quality of system output is dependent on the quality of system input.






50. Tendency to form an overall positive impression of a person on the basis of one positive characteristic