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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Elements that are similar are perceived to be more related than elements that are dissimilar.






2. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






3. The time it takes to make a decision increases as the number of alternatives increases.

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4. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






5. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






6. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






7. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






8. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






9. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






10. The tendency for people to perform better or worse based on the expectations of another.






11. A ratio within the elements of a form - such as height to width - approximating 0.618.






12. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






13. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






14. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






15. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






16. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






17. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






18. An original model on which something is patterned






19. There are five ways to organize information: Category - time - location - alphabet - and continuum.






20. Patients experience treatment effects based on their belief that a treatment will work.






21. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






22. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






23. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






24. The time required to move to a target is a function of the target size and distance to the target.

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25. A method of limiting the actions that can be performed on a system.






26. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






27. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






28. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






29. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






30. As the flexiblity of a system increases - its usability decreases.






31. 80% of the effects generated by any large system are caused by 20% of the variables.






32. Elements that are close together are percieved to be more related than elements that are farther apart.






33. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






34. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






35. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






36. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






37. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






38. The process of using spatial and environmental information to navigate to a destination.






39. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






40. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






41. A technique used to asociate a stimulus with an unconscious physical or emotional response.






42. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






43. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






44. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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45. Given a choice between functionally equivalent designs - the simplest design should be selected.

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46. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






47. Pictures are remembered better than words.






48. The tendency for people to behave differently when they know they are being studied






49. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






50. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.







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