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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Closure
Demand Characteristics
Wayfinding
Defensible Space
2. Memory for recognizing things is better than memory for recalling things.
Iteration
Constraint
Prototyping
Recognition over recall
3. Elements that are close together are percieved to be more related than elements that are farther apart.
Modularity
Redundancy
Proximity
Chunking
4. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Convergence
Iconic Representation
Immersion
Operant Conditioning
5. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Iconic Representation
Entry Point
Mimicry
Framing
6. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Savanna Preference
Scaling Fallacy
Uniform Connectedness
Three- Dimensional Projection
7. A property in which a form is made up of parts similar to the whole or to one another.
Exposure Effect
Form Follows Function
Self- similarity
Shaping
8. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Accessibility
Structural Forms
Signal- to- Noise Ratio
Alignment
9. The quality of system output is dependent on the quality of system input.
Garbage In - Garbage Out
Fibonacci Sequence
Uniform Connectedness
Constraint
10. People understand and interact with systems and environments based on mental representations developed from experience.
Structural Forms
Hawthorne Effect
Confirmation
Mental Model
11. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Life Cycle
Operant Conditioning
Waist to Hip Ratio
Depth of Processing
12. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Wayfinding
Alignment
Progressive Disclosure
Mental Model
13. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Life Cycle
Law of Pragnanz
Most Average Facial Appearance Effect
Factor of Safety
14. An original model on which something is patterned
Top- Down Lighting Bias
Visibility
Archetype
Prospect-Refuge
15. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Form Follows Function
Comparison
Attractiveness Bias
Immersion
16. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Wayfinding
Hierarchy
Life Cycle
Five Hat Racks
17. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Mapping
Self- similarity
Good Continuation
Inverted Pyramid
18. The process of using spatial and environmental information to navigate to a destination.
Development Cycle
Wayfinding
Good Continuation
Fitts' Law
19. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Fibonacci Sequence
Similarity
Five Hat Racks
Inverted Pyramid
20. Teachers treat students differently based on their expectations of how students will perform.
Threat detection
Rosenthal Effect
Pygmalion Effect
Rule of Thirds
21. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Similarity
Iconic Representation
Development Cycle
Inverted Pyramid
22. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Prototyping
Maslow's Hierarchy of Needs
Figure-Ground Relationship
Pygmalion Effect
23. The usability of a system is improved when its status and methods of use are clearly visible.
Confirmation
Shaping
Comparison
Visibility
24. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Ockham's Razor
Threat detection
Form Follows Function
Weakest Link
25. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Demand Characteristics
Inverted Pyramid
Chunking
Closure
26. 80% of the effects generated by any large system are caused by 20% of the variables.
80/20 Rule
Life Cycle
Scaling Fallacy
Factor of Safety
27. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Halo Effect
Gutenberg Diagram
Proximity
Storytelling
28. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Exposure Effect
Mnemonic Device
Face- ism Ratio
Top- Down Lighting Bias
29. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Face- ism Ratio
Operant Conditioning
Mapping
Fibonacci Sequence
30. An attribute of an object that allows people to intuitively know how to use it
Factor of Safety
Demand Characteristics
Prototyping
Affordance
31. The tendency for people to behave differently when they know they are being studied
Golden Ratio
Scaling Fallacy
Hawthorne Effect
Rosenthal Effect
32. Patients experience treatment effects based on their belief that a treatment will work.
Mnemonic Device
Operant Conditioning
Placebo effect
Three- Dimensional Projection
33. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Iteration
Cognitive Dissonance
Redundancy
Good Continuation
34. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Waist to Hip Ratio
Visibility
Factor of Safety
Immersion
35. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Prospect-Refuge
Expectation Effect
Demand Characteristics
Five Hat Racks
36. The usability of a system is improved when similar parts are expressed in similar ways.
Chunking
Consistency
Accessibility
Good Continuation
37. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Framing
Exposure Effect
Figure-Ground Relationship
Similarity
38. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Cost-Benefit
Face- ism Ratio
Waist to Hip Ratio
Shaping
39. A method of limiting the actions that can be performed on a system.
Layering
Constraint
Mnemonic Device
Demand Characteristics
40. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Halo Effect
Constraint
Self- similarity
Prototyping
41. A process of repeating a set of operation until a specific result is achieved.
Performance Load
Demand Characteristics
Feedback Loop
Iteration
42. A process in which similar characteristics evolve independently in multiple systems.
Closure
Self- similarity
Convergence
Hawthorne Effect
43. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Chunking
Feedback Loop
Mental Model
Most Average Facial Appearance Effect
44. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Expectation Effect
Legibility
Three- Dimensional Projection
Orientation Sensitivity
45. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Symmetry
Affordance
Rule of Thirds
Mnemonic Device
46. Elements that are similar are perceived to be more related than elements that are dissimilar.
Redundancy
Rosenthal Effect
Top- Down Lighting Bias
Similarity
47. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Serial Position Effects
Uncertainty Principle
Pygmalion Effect
Normal Distribution
48. A sequence of numbers in which each number is the sum of the preceding two.
Placebo effect
Operant Conditioning
Signal- to- Noise Ratio
Fibonacci Sequence
49. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Feedback Loop
Alignment
Progressive Disclosure
Rosenthal Effect
50. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Layering
Common Fate
Gutenberg Diagram
Similarity