Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






2. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






3. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






4. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






5. An attribute of an object that allows people to intuitively know how to use it






6. The process of using spatial and environmental information to navigate to a destination.






7. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






8. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






9. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






10. An action or ommission of action yielding an unintended result.






11. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






12. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






13. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






14. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






15. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






16. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






17. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






18. The relative ease with which a destination - idea - or concept may be reached.






19. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






20. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






21. Elements that are similar are perceived to be more related than elements that are dissimilar.






22. A process in which similar characteristics evolve independently in multiple systems.






23. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






24. A technique that influences decision making and judgement by manipulating the way information is presented.






25. The time required to move to a target is a function of the target size and distance to the target.

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26. There are five ways to organize information: Category - time - location - alphabet - and continuum.






27. The debgree to which prose can be understood - based on the complexity of words and sentences.






28. The usability of a system is improved when similar parts are expressed in similar ways.






29. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






30. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






31. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






32. A sequence of numbers in which each number is the sum of the preceding two.






33. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






34. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






35. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






36. Memory for recognizing things is better than memory for recalling things.






37. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






38. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






39. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






40. A technique for bringing attention to an area of text or image.






41. A tendency to see objects and patterns as 3D when certain visual cues are present.






42. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






43. As the flexiblity of a system increases - its usability decreases.






44. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






45. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






46. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






47. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






48. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






49. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






50. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.