Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A tendency to see objects and patterns as 3D when certain visual cues are present.






2. The relative ease with which a destination - idea - or concept may be reached.






3. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






4. The tendency for people to behave differently when they know they are being studied






5. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






6. The usability of a system is improved when similar parts are expressed in similar ways.






7. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






8. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






9. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






10. The use of pictorial images to improve the recognition and recall of signs and controls.






11. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






12. Pictures are remembered better than words.






13. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






14. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






15. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






16. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






17. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






18. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






19. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






20. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






21. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






22. As the flexiblity of a system increases - its usability decreases.






23. A technique used to asociate a stimulus with an unconscious physical or emotional response.






24. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






25. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






26. Elements that are close together are percieved to be more related than elements that are farther apart.






27. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






28. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






29. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






30. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






31. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






32. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






33. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






34. An attribute of an object that allows people to intuitively know how to use it






35. A ratio within the elements of a form - such as height to width - approximating 0.618.






36. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






37. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






38. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






39. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






40. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






41. Patients experience treatment effects based on their belief that a treatment will work.






42. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






43. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






44. Teachers treat students differently based on their expectations of how students will perform.






45. Successful products typically follow four stages of creation: requirements - design - development - and testing.






46. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






47. The debgree to which prose can be understood - based on the complexity of words and sentences.






48. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






49. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






50. The process of using spatial and environmental information to navigate to a destination.






Can you answer 50 questions in 15 minutes?



Let me suggest you:



Major Subjects



Tests & Exams


AP
CLEP
DSST
GRE
SAT
GMAT

Most popular tests