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Test your basic knowledge |
Design Principles
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Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Progressive Disclosure
Golden Ratio
Signal- to- Noise Ratio
Serial Position Effects
2. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Uncertainty Principle
Structural Forms
Prototyping
Framing
3. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Performance vs. Preference
Constraint
Uncertainty Principle
Mimicry
4. An original model on which something is patterned
Proximity
Factor of Safety
Archetype
Von Restorff Effect
5. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Progressive Disclosure
Accessibility
Classical Conditioning
Threat detection
6. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Modularity
Rule of Thirds
Most Average Facial Appearance Effect
Hick's Law
7. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Development Cycle
Legibility
Hawthorne Effect
Confirmation
8. The time it takes to make a decision increases as the number of alternatives increases.
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9. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Hick's Law
Similarity
Threat detection
Feedback Loop
10. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Uncertainty Principle
Signal- to- Noise Ratio
Demand Characteristics
Expectation Effect
11. The debgree to which prose can be understood - based on the complexity of words and sentences.
Gutenberg Diagram
Signal- to- Noise Ratio
Readability
Figure-Ground Relationship
12. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Constraint
Closure
Serial Position Effects
Factor of Safety
13. The time required to move to a target is a function of the target size and distance to the target.
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14. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Savanna Preference
Forgiveness
Pygmalion Effect
Progressive Disclosure
15. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Pygmalion Effect
Five Hat Racks
Threat detection
Halo Effect
16. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Framing
Savanna Preference
Highlighting
Mnemonic Device
17. The process of using spatial and environmental information to navigate to a destination.
Wayfinding
Visibility
Form Follows Function
Expectation Effect
18. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Five Hat Racks
Life Cycle
Accessibility
Von Restorff Effect
19. A tendency to see objects and patterns as 3D when certain visual cues are present.
Hierarchy of Needs (Design)
Cognitive Dissonance
80/20 Rule
Three- Dimensional Projection
20. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Feedback Loop
Cognitive Dissonance
Normal Distribution
Serial Position Effects
21. A process of repeating a set of operation until a specific result is achieved.
Three- Dimensional Projection
Form Follows Function
Savanna Preference
Iteration
22. Memory for recognizing things is better than memory for recalling things.
Picture Superiority Effect
Closure
Recognition over recall
Five Hat Racks
23. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Expectation Effect
Prospect-Refuge
Classical Conditioning
Rule of Thirds
24. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Self- similarity
Mental Model
Common Fate
Hierarchy
25. A technique for bringing attention to an area of text or image.
Highlighting
Three- Dimensional Projection
Comparison
Most Average Facial Appearance Effect
26. A ratio within the elements of a form - such as height to width - approximating 0.618.
Fibonacci Sequence
Golden Ratio
Cost-Benefit
Immersion
27. The tendency for people to behave differently when they know they are being studied
Entry Point
Closure
Hawthorne Effect
Pygmalion Effect
28. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Hawthorne Effect
Figure-Ground Relationship
Modularity
Life Cycle
29. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Cognitive Dissonance
Mental Model
Normal Distribution
Defensible Space
30. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Archetype
Rosenthal Effect
Factor of Safety
Hawthorne Effect
31. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Layering
Orientation Sensitivity
Von Restorff Effect
Ockham's Razor
32. A property of visual equivalence among elements in a form.
Demand Characteristics
Consistency
Mapping
Symmetry
33. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Interference Effects
Constraint
Consistency
Golden Ratio
34. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Cost-Benefit
Figure-Ground Relationship
Development Cycle
Rule of Thirds
35. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Legibility
Mental Model
Hierarchy
Consistency
36. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Shaping
Convergence
Five Hat Racks
Mental Model
37. A technique that influences decision making and judgement by manipulating the way information is presented.
Archetype
Layering
Framing
Hierarchy
38. The usability of a system is improved when similar parts are expressed in similar ways.
Consistency
Classical Conditioning
Fitts' Law
Good Continuation
39. Elements that are similar are perceived to be more related than elements that are dissimilar.
Similarity
Self- similarity
Archetype
Storytelling
40. Patients experience treatment effects based on their belief that a treatment will work.
Flexibility-Usability Tradeoff
Placebo effect
Alignment
Iteration
41. A method of limiting the actions that can be performed on a system.
Constraint
Prototyping
Classical Conditioning
Common Fate
42. Elements that are close together are percieved to be more related than elements that are farther apart.
Readability
Proximity
Hierarchy
Errors
43. An action or ommission of action yielding an unintended result.
Cognitive Dissonance
Factor of Safety
Errors
Depth of Processing
44. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Legibility
Control
Alignment
Wayfinding
45. People understand and interact with systems and environments based on mental representations developed from experience.
Prototyping
Mental Model
Maslow's Hierarchy of Needs
Attractiveness Bias
46. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Picture Superiority Effect
Defensible Space
Top- Down Lighting Bias
Alignment
47. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Five Hat Racks
Orientation Sensitivity
Proximity
Feedback Loop
48. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Comparison
Serial Position Effects
Weakest Link
Hick's Law
49. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Gutenberg Diagram
Layering
Alignment
Performance Load
50. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Alignment
Serial Position Effects
Expectation Effect
Performance Load
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