Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique for bringing attention to an area of text or image.






2. There are five ways to organize information: Category - time - location - alphabet - and continuum.






3. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






4. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






5. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






6. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






7. The relative ease with which a destination - idea - or concept may be reached.






8. The use of pictorial images to improve the recognition and recall of signs and controls.






9. An action or ommission of action yielding an unintended result.






10. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






11. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






12. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






13. Teachers treat students differently based on their expectations of how students will perform.






14. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






15. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






16. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






17. A tendency to see objects and patterns as 3D when certain visual cues are present.






18. The debgree to which prose can be understood - based on the complexity of words and sentences.






19. A property in which a form is made up of parts similar to the whole or to one another.






20. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






21. The time required to move to a target is a function of the target size and distance to the target.

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22. The tendency for people to behave differently when they know they are being studied






23. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






24. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






25. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






26. A property of visual equivalence among elements in a form.






27. A process in which similar characteristics evolve independently in multiple systems.






28. A ratio within the elements of a form - such as height to width - approximating 0.618.






29. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






30. A technique that influences decision making and judgement by manipulating the way information is presented.






31. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






32. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






33. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






34. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






35. People understand and interact with systems and environments based on mental representations developed from experience.






36. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






37. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






38. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






39. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






40. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






41. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






42. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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43. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






44. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






45. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






46. The process of using spatial and environmental information to navigate to a destination.






47. A method of limiting the actions that can be performed on a system.






48. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






49. Given a choice between functionally equivalent designs - the simplest design should be selected.

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50. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.