Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






2. A ratio within the elements of a form - such as height to width - approximating 0.618.






3. Elements that are similar are perceived to be more related than elements that are dissimilar.






4. A technique that influences decision making and judgement by manipulating the way information is presented.






5. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






6. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






7. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






8. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






9. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






10. A process in which similar characteristics evolve independently in multiple systems.






11. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






12. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






13. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






14. The time required to move to a target is a function of the target size and distance to the target.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


15. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






16. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






17. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






18. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






19. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






20. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






21. The time it takes to make a decision increases as the number of alternatives increases.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


22. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






23. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






24. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






25. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






26. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






27. People understand and interact with systems and environments based on mental representations developed from experience.






28. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






29. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






30. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






31. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






32. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






33. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






34. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






35. The use of pictorial images to improve the recognition and recall of signs and controls.






36. Successful products typically follow four stages of creation: requirements - design - development - and testing.






37. A technique used to asociate a stimulus with an unconscious physical or emotional response.






38. A method of limiting the actions that can be performed on a system.






39. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






40. There are five ways to organize information: Category - time - location - alphabet - and continuum.






41. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






42. Pictures are remembered better than words.






43. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






44. A process of repeating a set of operation until a specific result is achieved.






45. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


46. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






47. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






48. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






49. The tendency for people to perform better or worse based on the expectations of another.






50. Tendency to form an overall positive impression of a person on the basis of one positive characteristic