Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The debgree to which prose can be understood - based on the complexity of words and sentences.






2. Pictures are remembered better than words.






3. A technique used to asociate a stimulus with an unconscious physical or emotional response.






4. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






5. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






6. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






7. There are five ways to organize information: Category - time - location - alphabet - and continuum.






8. The usability of a system is improved when its status and methods of use are clearly visible.






9. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






10. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






11. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






12. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






13. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






14. A tendency to see objects and patterns as 3D when certain visual cues are present.






15. The usability of a system is improved when similar parts are expressed in similar ways.






16. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






17. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






18. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






19. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






20. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






21. A technique for bringing attention to an area of text or image.






22. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






23. Successful products typically follow four stages of creation: requirements - design - development - and testing.






24. The quality of system output is dependent on the quality of system input.






25. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






26. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






27. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






28. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






29. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






30. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






31. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






32. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






33. The tendency for people to behave differently when they know they are being studied






34. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






35. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






36. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






37. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






38. Teachers treat students differently based on their expectations of how students will perform.






39. The relative ease with which a destination - idea - or concept may be reached.






40. The process of using spatial and environmental information to navigate to a destination.






41. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






42. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






43. A process in which similar characteristics evolve independently in multiple systems.






44. A ratio within the elements of a form - such as height to width - approximating 0.618.






45. Elements that are close together are percieved to be more related than elements that are farther apart.






46. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






47. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






48. A process of repeating a set of operation until a specific result is achieved.






49. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






50. A sequence of numbers in which each number is the sum of the preceding two.