Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The debgree to which prose can be understood - based on the complexity of words and sentences.






2. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






3. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






4. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






5. The relative ease with which a destination - idea - or concept may be reached.






6. A technique that influences decision making and judgement by manipulating the way information is presented.






7. A technique used to asociate a stimulus with an unconscious physical or emotional response.






8. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






9. A process of repeating a set of operation until a specific result is achieved.






10. The use of pictorial images to improve the recognition and recall of signs and controls.






11. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






12. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






13. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






14. 80% of the effects generated by any large system are caused by 20% of the variables.






15. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






16. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






17. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






18. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






19. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






20. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






21. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






22. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






23. A property of visual equivalence among elements in a form.






24. Pictures are remembered better than words.






25. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






26. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






27. The usability of a system is improved when similar parts are expressed in similar ways.






28. The time it takes to make a decision increases as the number of alternatives increases.

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29. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






30. A method of limiting the actions that can be performed on a system.






31. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






32. Memory for recognizing things is better than memory for recalling things.






33. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






34. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






35. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






36. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






37. Elements that are close together are percieved to be more related than elements that are farther apart.






38. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






39. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






40. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






41. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






42. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






43. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






44. As the flexiblity of a system increases - its usability decreases.






45. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






46. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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47. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






48. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






49. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






50. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.