Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of limiting the actions that can be performed on a system.






2. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






3. Elements that are close together are percieved to be more related than elements that are farther apart.






4. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






5. A property in which a form is made up of parts similar to the whole or to one another.






6. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






7. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






8. A process of repeating a set of operation until a specific result is achieved.






9. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






10. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






11. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






12. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






13. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






14. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






15. A process in which similar characteristics evolve independently in multiple systems.






16. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






17. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


18. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






19. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






20. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






21. A tendency to see objects and patterns as 3D when certain visual cues are present.






22. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






23. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






24. Teachers treat students differently based on their expectations of how students will perform.






25. Successful products typically follow four stages of creation: requirements - design - development - and testing.






26. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






27. As the flexiblity of a system increases - its usability decreases.






28. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






29. A technique that influences decision making and judgement by manipulating the way information is presented.






30. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






31. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






32. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






33. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






34. An attribute of an object that allows people to intuitively know how to use it






35. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






36. The usability of a system is improved when its status and methods of use are clearly visible.






37. The debgree to which prose can be understood - based on the complexity of words and sentences.






38. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






39. A technique used to asociate a stimulus with an unconscious physical or emotional response.






40. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






41. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






42. The usability of a system is improved when similar parts are expressed in similar ways.






43. A sequence of numbers in which each number is the sum of the preceding two.






44. Pictures are remembered better than words.






45. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






46. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






47. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






48. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






49. 80% of the effects generated by any large system are caused by 20% of the variables.






50. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.