Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






2. There are five ways to organize information: Category - time - location - alphabet - and continuum.






3. A technique used to asociate a stimulus with an unconscious physical or emotional response.






4. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






5. Elements that are similar are perceived to be more related than elements that are dissimilar.






6. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






7. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






8. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






9. The process of using spatial and environmental information to navigate to a destination.






10. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






11. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






12. Patients experience treatment effects based on their belief that a treatment will work.






13. The time required to move to a target is a function of the target size and distance to the target.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


14. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






15. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






16. Memory for recognizing things is better than memory for recalling things.






17. People understand and interact with systems and environments based on mental representations developed from experience.






18. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






19. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


20. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






21. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






22. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






23. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






24. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






25. Pictures are remembered better than words.






26. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






27. The time it takes to make a decision increases as the number of alternatives increases.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


28. A technique that influences decision making and judgement by manipulating the way information is presented.






29. The tendency for people to perform better or worse based on the expectations of another.






30. The relative ease with which a destination - idea - or concept may be reached.






31. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






32. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






33. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






34. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






35. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






36. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






37. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






38. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






39. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






40. A process in which similar characteristics evolve independently in multiple systems.






41. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






42. A technique for bringing attention to an area of text or image.






43. A property in which a form is made up of parts similar to the whole or to one another.






44. Elements that are close together are percieved to be more related than elements that are farther apart.






45. Successful products typically follow four stages of creation: requirements - design - development - and testing.






46. The tendency for people to behave differently when they know they are being studied






47. The use of pictorial images to improve the recognition and recall of signs and controls.






48. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






49. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






50. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)