Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The relative ease with which a destination - idea - or concept may be reached.






2. The process of using spatial and environmental information to navigate to a destination.






3. A process of repeating a set of operation until a specific result is achieved.






4. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






5. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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6. A method of limiting the actions that can be performed on a system.






7. The time it takes to make a decision increases as the number of alternatives increases.

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8. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






9. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






10. A ratio within the elements of a form - such as height to width - approximating 0.618.






11. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






12. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






13. Teachers treat students differently based on their expectations of how students will perform.






14. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






15. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






16. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






17. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






18. The use of pictorial images to improve the recognition and recall of signs and controls.






19. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






20. The usability of a system is improved when similar parts are expressed in similar ways.






21. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






22. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






23. Pictures are remembered better than words.






24. The debgree to which prose can be understood - based on the complexity of words and sentences.






25. Elements that are similar are perceived to be more related than elements that are dissimilar.






26. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






27. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






28. A technique that influences decision making and judgement by manipulating the way information is presented.






29. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






30. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






31. A technique used to asociate a stimulus with an unconscious physical or emotional response.






32. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






33. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






34. Patients experience treatment effects based on their belief that a treatment will work.






35. Successful products typically follow four stages of creation: requirements - design - development - and testing.






36. Memory for recognizing things is better than memory for recalling things.






37. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






38. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






39. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






40. People understand and interact with systems and environments based on mental representations developed from experience.






41. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






42. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






43. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






44. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






45. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






46. The tendency for people to perform better or worse based on the expectations of another.






47. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






48. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






49. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






50. Tendency to form an overall positive impression of a person on the basis of one positive characteristic