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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The debgree to which prose can be understood - based on the complexity of words and sentences.






2. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






3. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






4. A sequence of numbers in which each number is the sum of the preceding two.






5. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






6. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






7. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






8. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






9. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






10. An attribute of an object that allows people to intuitively know how to use it






11. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






12. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






13. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






14. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






15. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






16. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






17. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






18. A property of visual equivalence among elements in a form.






19. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






20. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






21. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






22. The relative ease with which a destination - idea - or concept may be reached.






23. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






24. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






25. There are five ways to organize information: Category - time - location - alphabet - and continuum.






26. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






27. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






28. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






29. The tendency for people to perform better or worse based on the expectations of another.






30. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






31. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






32. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






33. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






34. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






35. A method of limiting the actions that can be performed on a system.






36. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






37. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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38. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






39. Patients experience treatment effects based on their belief that a treatment will work.






40. Given a choice between functionally equivalent designs - the simplest design should be selected.

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41. The tendency for people to behave differently when they know they are being studied






42. The quality of system output is dependent on the quality of system input.






43. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






44. A process in which similar characteristics evolve independently in multiple systems.






45. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






46. A process of repeating a set of operation until a specific result is achieved.






47. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






48. A property in which a form is made up of parts similar to the whole or to one another.






49. A tendency to see objects and patterns as 3D when certain visual cues are present.






50. Pictures are remembered better than words.







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