Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






2. As the flexiblity of a system increases - its usability decreases.






3. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






4. A property of visual equivalence among elements in a form.






5. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






6. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






7. A sequence of numbers in which each number is the sum of the preceding two.






8. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






9. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






10. The relative ease with which a destination - idea - or concept may be reached.






11. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






12. A technique used to asociate a stimulus with an unconscious physical or emotional response.






13. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






14. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






15. Memory for recognizing things is better than memory for recalling things.






16. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






17. Pictures are remembered better than words.






18. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






19. An action or ommission of action yielding an unintended result.






20. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






21. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






22. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






23. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






24. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






25. A property in which a form is made up of parts similar to the whole or to one another.






26. 80% of the effects generated by any large system are caused by 20% of the variables.






27. The tendency for people to behave differently when they know they are being studied






28. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






29. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






30. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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31. The quality of system output is dependent on the quality of system input.






32. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






33. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






34. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






35. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






36. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






37. The usability of a system is improved when its status and methods of use are clearly visible.






38. Given a choice between functionally equivalent designs - the simplest design should be selected.

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39. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






40. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






41. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






42. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






43. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






44. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






45. An attribute of an object that allows people to intuitively know how to use it






46. The use of pictorial images to improve the recognition and recall of signs and controls.






47. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






48. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






49. Teachers treat students differently based on their expectations of how students will perform.






50. The time required to move to a target is a function of the target size and distance to the target.

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