Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The usability of a system is improved when its status and methods of use are clearly visible.






2. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






3. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






4. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






5. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






6. A process of repeating a set of operation until a specific result is achieved.






7. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






8. 80% of the effects generated by any large system are caused by 20% of the variables.






9. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






10. The time required to move to a target is a function of the target size and distance to the target.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


11. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






12. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






13. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






14. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






15. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






16. A technique used to asociate a stimulus with an unconscious physical or emotional response.






17. Given a choice between functionally equivalent designs - the simplest design should be selected.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


18. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






19. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






20. A property of visual equivalence among elements in a form.






21. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






22. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






23. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






24. An attribute of an object that allows people to intuitively know how to use it






25. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






26. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






27. Elements that are similar are perceived to be more related than elements that are dissimilar.






28. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






29. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






30. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






31. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






32. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






33. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






34. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






35. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






36. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


37. The use of pictorial images to improve the recognition and recall of signs and controls.






38. A method of limiting the actions that can be performed on a system.






39. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






40. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






41. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






42. A ratio within the elements of a form - such as height to width - approximating 0.618.






43. As the flexiblity of a system increases - its usability decreases.






44. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






45. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






46. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






47. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






48. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






49. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






50. Successful products typically follow four stages of creation: requirements - design - development - and testing.