Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






2. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






3. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






4. The tendency for people to perform better or worse based on the expectations of another.






5. The usability of a system is improved when similar parts are expressed in similar ways.






6. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






7. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






8. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






9. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






10. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






11. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






12. As the flexiblity of a system increases - its usability decreases.






13. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






14. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






15. A property of visual equivalence among elements in a form.






16. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






17. A tendency to see objects and patterns as 3D when certain visual cues are present.






18. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






19. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






20. The relative ease with which a destination - idea - or concept may be reached.






21. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






22. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






23. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






24. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






25. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






26. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






27. The process of using spatial and environmental information to navigate to a destination.






28. A ratio within the elements of a form - such as height to width - approximating 0.618.






29. A technique for bringing attention to an area of text or image.






30. An attribute of an object that allows people to intuitively know how to use it






31. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






32. A sequence of numbers in which each number is the sum of the preceding two.






33. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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34. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






35. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






36. A method of limiting the actions that can be performed on a system.






37. A technique used to asociate a stimulus with an unconscious physical or emotional response.






38. A process of repeating a set of operation until a specific result is achieved.






39. People understand and interact with systems and environments based on mental representations developed from experience.






40. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






41. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






42. The debgree to which prose can be understood - based on the complexity of words and sentences.






43. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






44. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






45. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






46. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






47. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






48. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






49. Elements that are similar are perceived to be more related than elements that are dissimilar.






50. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.