SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Legibility
Halo Effect
Face- ism Ratio
Top- Down Lighting Bias
2. People understand and interact with systems and environments based on mental representations developed from experience.
Waist to Hip Ratio
Five Hat Racks
Mental Model
Common Fate
3. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Signal- to- Noise Ratio
Visibility
Picture Superiority Effect
Expectation Effect
4. A property in which a form is made up of parts similar to the whole or to one another.
Readability
Redundancy
Similarity
Self- similarity
5. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Mapping
Factor of Safety
Signal- to- Noise Ratio
Self- similarity
6. The tendency for people to behave differently when they know they are being studied
Rosenthal Effect
Scaling Fallacy
Hawthorne Effect
Inverted Pyramid
7. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Readability
Uncertainty Principle
Inverted Pyramid
Orientation Sensitivity
8. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Life Cycle
Redundancy
Hawthorne Effect
Baby-Face Bias
9. The relative ease with which a destination - idea - or concept may be reached.
Accessibility
Constraint
Figure-Ground Relationship
Hierarchy of Needs (Design)
10. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Exposure Effect
Operant Conditioning
Golden Ratio
Good Continuation
11. Elements that are close together are percieved to be more related than elements that are farther apart.
Proximity
Redundancy
Defensible Space
Threat detection
12. A technique for bringing attention to an area of text or image.
Wayfinding
Highlighting
Demand Characteristics
Scaling Fallacy
13. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Structural Forms
Good Continuation
Maslow's Hierarchy of Needs
Consistency
14. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Expectation Effect
Cost-Benefit
Mapping
Attractiveness Bias
15. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Visibility
Entry Point
Convergence
Prospect-Refuge
16. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Classical Conditioning
Performance vs. Preference
Feedback Loop
Errors
17. A property of visual equivalence among elements in a form.
Symmetry
Attractiveness Bias
Prototyping
Confirmation
18. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Mnemonic Device
Proximity
Maslow's Hierarchy of Needs
Figure-Ground Relationship
19. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Three- Dimensional Projection
Attractiveness Bias
Hierarchy
Feedback Loop
20. Given a choice between functionally equivalent designs - the simplest design should be selected.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
21. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Storytelling
Classical Conditioning
Flexibility-Usability Tradeoff
Orientation Sensitivity
22. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Serial Position Effects
Scaling Fallacy
Golden Ratio
Von Restorff Effect
23. A process in which similar characteristics evolve independently in multiple systems.
Factor of Safety
Convergence
Shaping
Exposure Effect
24. A ratio within the elements of a form - such as height to width - approximating 0.618.
Self- similarity
Figure-Ground Relationship
Depth of Processing
Golden Ratio
25. The time required to move to a target is a function of the target size and distance to the target.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
26. An attribute of an object that allows people to intuitively know how to use it
Accessibility
Pygmalion Effect
Flexibility-Usability Tradeoff
Affordance
27. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Uniform Connectedness
Defensible Space
Wayfinding
Pygmalion Effect
28. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Halo Effect
Hierarchy
Layering
Cognitive Dissonance
29. Pictures are remembered better than words.
Convergence
Chunking
Picture Superiority Effect
Garbage In - Garbage Out
30. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Mimicry
Good Continuation
Constancy
Hick's Law
31. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Demand Characteristics
Inverted Pyramid
Law of Pragnanz
Scaling Fallacy
32. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Feedback Loop
Hierarchy
Von Restorff Effect
Highlighting
33. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Cost-Benefit
Demand Characteristics
Iteration
Development Cycle
34. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Five Hat Racks
Convergence
Progressive Disclosure
Immersion
35. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Defensible Space
Constancy
Forgiveness
Comparison
36. The time it takes to make a decision increases as the number of alternatives increases.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
37. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Hick's Law
Mapping
Von Restorff Effect
Forgiveness
38. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Iteration
Law of Pragnanz
Most Average Facial Appearance Effect
Comparison
39. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Cost-Benefit
Modularity
Performance Load
Storytelling
40. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Golden Ratio
Feedback Loop
Operant Conditioning
Demand Characteristics
41. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
42. 80% of the effects generated by any large system are caused by 20% of the variables.
Most Average Facial Appearance Effect
Waist to Hip Ratio
Picture Superiority Effect
80/20 Rule
43. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Uncertainty Principle
Shaping
Good Continuation
Orientation Sensitivity
44. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Maslow's Hierarchy of Needs
Redundancy
Halo Effect
Attractiveness Bias
45. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Errors
Maslow's Hierarchy of Needs
Baby-Face Bias
Affordance
46. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Threat detection
Satisficing
Confirmation
Depth of Processing
47. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Iteration
Performance Load
Attractiveness Bias
Uncertainty Principle
48. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Von Restorff Effect
Depth of Processing
Affordance
Placebo effect
49. Teachers treat students differently based on their expectations of how students will perform.
Satisficing
Rosenthal Effect
Cognitive Dissonance
Control
50. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Gutenberg Diagram
Cognitive Dissonance
Figure-Ground Relationship
Layering
Sorry!:) No result found.
Can you answer 50 questions in 15 minutes?
Let me suggest you:
Browse all subjects
Browse all tests
Most popular tests
Major Subjects
Tests & Exams
AP
CLEP
DSST
GRE
SAT
GMAT
Certifications
CISSP go to https://www.isc2.org/
PMP
ITIL
RHCE
MCTS
More...
IT Skills
Android Programming
Data Modeling
Objective C Programming
Basic Python Programming
Adobe Illustrator
More...
Business Skills
Advertising Techniques
Business Accounting Basics
Business Strategy
Human Resource Management
Marketing Basics
More...
Soft Skills
Body Language
People Skills
Public Speaking
Persuasion
Job Hunting And Resumes
More...
Vocabulary
GRE Vocab
SAT Vocab
TOEFL Essential Vocab
Basic English Words For All
Global Words You Should Know
Business English
More...
Languages
AP German Vocab
AP Latin Vocab
SAT Subject Test: French
Italian Survival
Norwegian Survival
More...
Engineering
Audio Engineering
Computer Science Engineering
Aerospace Engineering
Chemical Engineering
Structural Engineering
More...
Health Sciences
Basic Nursing Skills
Health Science Language Fundamentals
Veterinary Technology Medical Language
Cardiology
Clinical Surgery
More...
English
Grammar Fundamentals
Literary And Rhetorical Vocab
Elements Of Style Vocab
Introduction To English Major
Complete Advanced Sentences
Literature
Homonyms
More...
Math
Algebra Formulas
Basic Arithmetic: Measurements
Metric Conversions
Geometric Properties
Important Math Facts
Number Sense Vocab
Business Math
More...
Other Major Subjects
Science
Economics
History
Law
Performing-arts
Cooking
Logic & Reasoning
Trivia
Browse all subjects
Browse all tests
Most popular tests