Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Teachers treat students differently based on their expectations of how students will perform.






2. A technique that influences decision making and judgement by manipulating the way information is presented.






3. A process of repeating a set of operation until a specific result is achieved.






4. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






5. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






6. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






7. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






8. The process of using spatial and environmental information to navigate to a destination.






9. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






10. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






11. The tendency for people to behave differently when they know they are being studied






12. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






13. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






14. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






15. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






16. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






17. Memory for recognizing things is better than memory for recalling things.






18. Patients experience treatment effects based on their belief that a treatment will work.






19. A property of visual equivalence among elements in a form.






20. The use of pictorial images to improve the recognition and recall of signs and controls.






21. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






22. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






23. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






24. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






25. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






26. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






27. Elements that are similar are perceived to be more related than elements that are dissimilar.






28. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






29. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






30. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






31. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






32. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






33. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






34. The tendency for people to perform better or worse based on the expectations of another.






35. As the flexiblity of a system increases - its usability decreases.






36. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






37. The usability of a system is improved when similar parts are expressed in similar ways.






38. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






39. 80% of the effects generated by any large system are caused by 20% of the variables.






40. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


41. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






42. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






43. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






44. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






45. A sequence of numbers in which each number is the sum of the preceding two.






46. A ratio within the elements of a form - such as height to width - approximating 0.618.






47. Elements that are close together are percieved to be more related than elements that are farther apart.






48. A technique for bringing attention to an area of text or image.






49. People understand and interact with systems and environments based on mental representations developed from experience.






50. An attribute of an object that allows people to intuitively know how to use it