Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Elements that are similar are perceived to be more related than elements that are dissimilar.






2. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






3. The process of using spatial and environmental information to navigate to a destination.






4. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






5. The tendency for people to perform better or worse based on the expectations of another.






6. A technique that influences decision making and judgement by manipulating the way information is presented.






7. The use of pictorial images to improve the recognition and recall of signs and controls.






8. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






9. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






10. A tendency to see objects and patterns as 3D when certain visual cues are present.






11. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






12. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






13. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






14. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






15. A technique used to asociate a stimulus with an unconscious physical or emotional response.






16. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






17. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






18. The quality of system output is dependent on the quality of system input.






19. The relative ease with which a destination - idea - or concept may be reached.






20. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






21. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






22. A sequence of numbers in which each number is the sum of the preceding two.






23. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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24. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






25. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






26. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






27. A process of repeating a set of operation until a specific result is achieved.






28. A process in which similar characteristics evolve independently in multiple systems.






29. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






30. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






31. The debgree to which prose can be understood - based on the complexity of words and sentences.






32. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






33. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






34. A property in which a form is made up of parts similar to the whole or to one another.






35. As the flexiblity of a system increases - its usability decreases.






36. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






37. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






38. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






39. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






40. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






41. An attribute of an object that allows people to intuitively know how to use it






42. Pictures are remembered better than words.






43. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






44. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






45. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






46. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






47. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






48. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






49. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






50. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.