Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. There are five ways to organize information: Category - time - location - alphabet - and continuum.






2. A property of visual equivalence among elements in a form.






3. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






4. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






5. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






6. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






7. Elements that are similar are perceived to be more related than elements that are dissimilar.






8. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






9. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






10. The time required to move to a target is a function of the target size and distance to the target.

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11. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






12. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






13. The relative ease with which a destination - idea - or concept may be reached.






14. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






15. People understand and interact with systems and environments based on mental representations developed from experience.






16. A technique used to asociate a stimulus with an unconscious physical or emotional response.






17. A technique for bringing attention to an area of text or image.






18. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






19. A tendency to see objects and patterns as 3D when certain visual cues are present.






20. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






21. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






22. The quality of system output is dependent on the quality of system input.






23. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






24. Memory for recognizing things is better than memory for recalling things.






25. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






26. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






27. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






28. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






29. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






30. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






31. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






32. The process of using spatial and environmental information to navigate to a destination.






33. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






34. A ratio within the elements of a form - such as height to width - approximating 0.618.






35. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






36. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






37. A property in which a form is made up of parts similar to the whole or to one another.






38. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






39. 80% of the effects generated by any large system are caused by 20% of the variables.






40. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






41. A process of repeating a set of operation until a specific result is achieved.






42. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






43. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






44. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






45. An attribute of an object that allows people to intuitively know how to use it






46. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






47. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






48. The time it takes to make a decision increases as the number of alternatives increases.

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49. A technique that influences decision making and judgement by manipulating the way information is presented.






50. The usability of a system is improved when its status and methods of use are clearly visible.