Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A sequence of numbers in which each number is the sum of the preceding two.






2. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






3. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






4. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






5. Elements that are similar are perceived to be more related than elements that are dissimilar.






6. The time it takes to make a decision increases as the number of alternatives increases.

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7. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






8. Successful products typically follow four stages of creation: requirements - design - development - and testing.






9. A tendency to see objects and patterns as 3D when certain visual cues are present.






10. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






11. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






12. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






13. The tendency for people to behave differently when they know they are being studied






14. A ratio within the elements of a form - such as height to width - approximating 0.618.






15. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






16. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






17. The tendency for people to perform better or worse based on the expectations of another.






18. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






19. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






20. 80% of the effects generated by any large system are caused by 20% of the variables.






21. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






22. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






23. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






24. The debgree to which prose can be understood - based on the complexity of words and sentences.






25. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






26. A process of repeating a set of operation until a specific result is achieved.






27. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






28. A property of visual equivalence among elements in a form.






29. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






30. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






31. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






32. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






33. The usability of a system is improved when its status and methods of use are clearly visible.






34. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






35. A technique used to asociate a stimulus with an unconscious physical or emotional response.






36. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






37. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






38. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






39. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






40. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






41. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






42. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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43. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






44. The usability of a system is improved when similar parts are expressed in similar ways.






45. Given a choice between functionally equivalent designs - the simplest design should be selected.

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46. Patients experience treatment effects based on their belief that a treatment will work.






47. A technique that influences decision making and judgement by manipulating the way information is presented.






48. There are five ways to organize information: Category - time - location - alphabet - and continuum.






49. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






50. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.