Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A property of visual equivalence among elements in a form.






2. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






3. The debgree to which prose can be understood - based on the complexity of words and sentences.






4. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






5. The process of using spatial and environmental information to navigate to a destination.






6. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






7. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






8. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






9. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.






10. Teachers treat students differently based on their expectations of how students will perform.






11. A technique used to asociate a stimulus with an unconscious physical or emotional response.






12. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






13. The tendency for people to behave differently when they know they are being studied






14. Elements that are close together are percieved to be more related than elements that are farther apart.






15. The tendency for people to perform better or worse based on the expectations of another.






16. Elements that are similar are perceived to be more related than elements that are dissimilar.






17. People understand and interact with systems and environments based on mental representations developed from experience.






18. An original model on which something is patterned






19. The use of pictorial images to improve the recognition and recall of signs and controls.






20. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






21. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






22. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






23. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






24. An attribute of an object that allows people to intuitively know how to use it






25. A technique that influences decision making and judgement by manipulating the way information is presented.






26. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






27. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






28. A method of limiting the actions that can be performed on a system.






29. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






30. The usability of a system is improved when similar parts are expressed in similar ways.






31. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






32. Patients experience treatment effects based on their belief that a treatment will work.






33. The time required to move to a target is a function of the target size and distance to the target.

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34. The quality of system output is dependent on the quality of system input.






35. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






36. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






37. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






38. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






39. Successful products typically follow four stages of creation: requirements - design - development - and testing.






40. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






41. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






42. An action or ommission of action yielding an unintended result.






43. The time it takes to make a decision increases as the number of alternatives increases.

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44. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






45. A sequence of numbers in which each number is the sum of the preceding two.






46. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






47. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






48. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






49. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






50. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.