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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Teachers treat students differently based on their expectations of how students will perform.
Highlighting
Rosenthal Effect
Mapping
Weakest Link
2. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Most Average Facial Appearance Effect
Storytelling
Signal- to- Noise Ratio
Performance Load
3. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Highlighting
Readability
Control
Life Cycle
4. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Top- Down Lighting Bias
Savanna Preference
Good Continuation
Closure
5. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Factor of Safety
Accessibility
Most Average Facial Appearance Effect
Closure
6. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Alignment
Figure-Ground Relationship
Form Follows Function
Defensible Space
7. An attribute of an object that allows people to intuitively know how to use it
Affordance
Inverted Pyramid
Fibonacci Sequence
Hick's Law
8. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Interference Effects
Hawthorne Effect
Maslow's Hierarchy of Needs
Orientation Sensitivity
9. A ratio within the elements of a form - such as height to width - approximating 0.618.
Proximity
Law of Pragnanz
Golden Ratio
Structural Forms
10. The usability of a system is improved when its status and methods of use are clearly visible.
Highlighting
Visibility
Accessibility
Immersion
11. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Storytelling
Hierarchy of Needs (Design)
Forgiveness
Golden Ratio
12. The time it takes to make a decision increases as the number of alternatives increases.
13. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Gutenberg Diagram
Weakest Link
Defensible Space
Forgiveness
14. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Waist to Hip Ratio
Signal- to- Noise Ratio
Satisficing
Archetype
15. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Prototyping
Hick's Law
Legibility
Fitts' Law
16. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Halo Effect
Chunking
Rule of Thirds
17. The usability of a system is improved when similar parts are expressed in similar ways.
Consistency
Factor of Safety
Highlighting
Performance vs. Preference
18. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Pygmalion Effect
Uniform Connectedness
Uncertainty Principle
Hierarchy
19. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Self- similarity
Savanna Preference
Hawthorne Effect
Baby-Face Bias
20. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Picture Superiority Effect
Depth of Processing
Five Hat Racks
Cost-Benefit
21. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Progressive Disclosure
Errors
Fitts' Law
Cognitive Dissonance
22. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Constraint
Immersion
Progressive Disclosure
Threat detection
23. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Alignment
Common Fate
Legibility
Visibility
24. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Satisficing
Weakest Link
Forgiveness
Fibonacci Sequence
25. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Operant Conditioning
Chunking
Halo Effect
Performance Load
26. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Factor of Safety
Proximity
Serial Position Effects
Development Cycle
27. 80% of the effects generated by any large system are caused by 20% of the variables.
Alignment
80/20 Rule
Visibility
Iteration
28. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Chunking
Confirmation
Scaling Fallacy
Redundancy
29. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Weakest Link
Entry Point
Halo Effect
Demand Characteristics
30. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Mapping
Normal Distribution
Satisficing
Form Follows Function
31. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Fitts' Law
Attractiveness Bias
Gutenberg Diagram
Forgiveness
32. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Symmetry
Modularity
Operant Conditioning
Errors
33. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
34. The relative ease with which a destination - idea - or concept may be reached.
Shaping
Modularity
Accessibility
Picture Superiority Effect
35. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Weakest Link
Operant Conditioning
Expectation Effect
Archetype
36. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Waist to Hip Ratio
Baby-Face Bias
Similarity
Performance vs. Preference
37. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.
Weakest Link
Errors
Legibility
Exposure Effect
38. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Proximity
Most Average Facial Appearance Effect
Ockham's Razor
Layering
39. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Structural Forms
Redundancy
Von Restorff Effect
Maslow's Hierarchy of Needs
40. A sequence of numbers in which each number is the sum of the preceding two.
Operant Conditioning
Fibonacci Sequence
Three- Dimensional Projection
Attractiveness Bias
41. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Most Average Facial Appearance Effect
Closure
Form Follows Function
Hick's Law
42. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Consistency
Shaping
Weakest Link
Interference Effects
43. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Signal- to- Noise Ratio
Flexibility-Usability Tradeoff
Hawthorne Effect
Five Hat Racks
44. Elements that are similar are perceived to be more related than elements that are dissimilar.
Operant Conditioning
Constancy
Similarity
Threat detection
45. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Form Follows Function
Comparison
Prospect-Refuge
Depth of Processing
46. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Framing
Scaling Fallacy
Serial Position Effects
Chunking
47. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Life Cycle
Signal- to- Noise Ratio
Classical Conditioning
Uniform Connectedness
48. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Inverted Pyramid
Maslow's Hierarchy of Needs
Life Cycle
Feedback Loop
49. As the flexiblity of a system increases - its usability decreases.
Flexibility-Usability Tradeoff
Forgiveness
Shaping
Weakest Link
50. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Proximity
Prospect-Refuge
Prototyping
Mimicry