Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A sequence of numbers in which each number is the sum of the preceding two.






2. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






3. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






4. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






5. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






6. People understand and interact with systems and environments based on mental representations developed from experience.






7. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






8. The usability of a system is improved when its status and methods of use are clearly visible.






9. Successful products typically follow four stages of creation: requirements - design - development - and testing.






10. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






11. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






12. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






13. The usability of a system is improved when similar parts are expressed in similar ways.






14. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






15. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






16. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






17. The debgree to which prose can be understood - based on the complexity of words and sentences.






18. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






19. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






20. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






21. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






22. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






23. A property of visual equivalence among elements in a form.






24. Teachers treat students differently based on their expectations of how students will perform.






25. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






26. A tendency to see objects and patterns as 3D when certain visual cues are present.






27. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






28. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






29. An action or ommission of action yielding an unintended result.






30. The tendency for people to behave differently when they know they are being studied






31. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






32. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






33. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






34. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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35. There are five ways to organize information: Category - time - location - alphabet - and continuum.






36. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






37. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.






38. As the flexiblity of a system increases - its usability decreases.






39. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






40. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






41. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






42. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






43. A process of repeating a set of operation until a specific result is achieved.






44. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






45. An attribute of an object that allows people to intuitively know how to use it






46. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






47. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






48. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






49. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






50. A process in which similar characteristics evolve independently in multiple systems.