Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An original model on which something is patterned






2. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






3. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






4. A tendency to see objects and patterns as 3D when certain visual cues are present.






5. A method of limiting the actions that can be performed on a system.






6. A sequence of numbers in which each number is the sum of the preceding two.






7. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






8. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






9. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






10. An attribute of an object that allows people to intuitively know how to use it






11. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






12. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






13. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






14. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)






15. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






16. Memory for recognizing things is better than memory for recalling things.






17. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






18. 80% of the effects generated by any large system are caused by 20% of the variables.






19. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






20. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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21. Pictures are remembered better than words.






22. A technique that influences decision making and judgement by manipulating the way information is presented.






23. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






24. The usability of a system is improved when similar parts are expressed in similar ways.






25. People understand and interact with systems and environments based on mental representations developed from experience.






26. The quality of system output is dependent on the quality of system input.






27. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






28. The time required to move to a target is a function of the target size and distance to the target.

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29. A technique for bringing attention to an area of text or image.






30. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






31. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






32. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






33. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






34. An action or ommission of action yielding an unintended result.






35. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






36. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






37. A process in which similar characteristics evolve independently in multiple systems.






38. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






39. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






40. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






41. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






42. Elements that are similar are perceived to be more related than elements that are dissimilar.






43. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






44. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






45. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.






46. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






47. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






48. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






49. A property of visual equivalence among elements in a form.






50. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.