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Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of limiting the actions that can be performed on a system.






2. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






3. The usability of a system is improved when its status and methods of use are clearly visible.






4. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






5. People understand and interact with systems and environments based on mental representations developed from experience.






6. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






7. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






8. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






9. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






10. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






11. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






12. A technique that influences decision making and judgement by manipulating the way information is presented.






13. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






14. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






15. Teachers treat students differently based on their expectations of how students will perform.






16. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






17. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






18. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






19. The process of using spatial and environmental information to navigate to a destination.






20. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






21. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






22. There are five ways to organize information: Category - time - location - alphabet - and continuum.






23. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.






24. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






25. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






26. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






27. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






28. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






29. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






30. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






31. A property in which a form is made up of parts similar to the whole or to one another.






32. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






33. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






34. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization

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35. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






36. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






37. Patients experience treatment effects based on their belief that a treatment will work.






38. As the flexiblity of a system increases - its usability decreases.






39. A technique used to asociate a stimulus with an unconscious physical or emotional response.






40. An original model on which something is patterned






41. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






42. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






43. Elements that are close together are percieved to be more related than elements that are farther apart.






44. The tendency for people to behave differently when they know they are being studied






45. A sequence of numbers in which each number is the sum of the preceding two.






46. A tendency to see objects and patterns as 3D when certain visual cues are present.






47. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






48. The time it takes to make a decision increases as the number of alternatives increases.

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49. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






50. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).






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