Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Memory for recognizing things is better than memory for recalling things.






2. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






3. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






4. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






5. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






6. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






7. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.






8. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.






9. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






10. A process of repeating a set of operation until a specific result is achieved.






11. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).






12. An action or ommission of action yielding an unintended result.






13. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.






14. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






15. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






16. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)






17. A sequence of numbers in which each number is the sum of the preceding two.






18. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






19. The usability of a system is improved when its status and methods of use are clearly visible.






20. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






21. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






22. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






23. A ratio within the elements of a form - such as height to width - approximating 0.618.






24. There are five ways to organize information: Category - time - location - alphabet - and continuum.






25. The process of using spatial and environmental information to navigate to a destination.






26. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






27. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






28. An original model on which something is patterned






29. 80% of the effects generated by any large system are caused by 20% of the variables.






30. Teachers treat students differently based on their expectations of how students will perform.






31. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






32. A technique that influences decision making and judgement by manipulating the way information is presented.






33. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






34. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






35. The debgree to which prose can be understood - based on the complexity of words and sentences.






36. A property of visual equivalence among elements in a form.






37. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






38. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






39. Elements that are similar are perceived to be more related than elements that are dissimilar.






40. Given a choice between functionally equivalent designs - the simplest design should be selected.

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41. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






42. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






43. The time required to move to a target is a function of the target size and distance to the target.

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44. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






45. An attribute of an object that allows people to intuitively know how to use it






46. Patients experience treatment effects based on their belief that a treatment will work.






47. The tendency for people to behave differently when they know they are being studied






48. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






49. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






50. A property in which a form is made up of parts similar to the whole or to one another.