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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Iconic Representation
Rosenthal Effect
Storytelling
Errors
2. An action or ommission of action yielding an unintended result.
Convergence
Golden Ratio
Defensible Space
Errors
3. The relative ease with which a destination - idea - or concept may be reached.
Accessibility
Signal- to- Noise Ratio
Constraint
Performance Load
4. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Baby-Face Bias
Weakest Link
Layering
Progressive Disclosure
5. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Entry Point
Comparison
Errors
Modularity
6. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Serial Position Effects
Chunking
Ockham's Razor
Control
7. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Normal Distribution
Savanna Preference
Mnemonic Device
Threat detection
8. An attribute of an object that allows people to intuitively know how to use it
Figure-Ground Relationship
Affordance
Factor of Safety
Accessibility
9. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Halo Effect
Savanna Preference
Threat detection
Weakest Link
10. Teachers treat students differently based on their expectations of how students will perform.
Rosenthal Effect
Five Hat Racks
Modularity
Good Continuation
11. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Self- similarity
Life Cycle
Recognition over recall
Form Follows Function
12. A tendency to see objects and patterns as 3D when certain visual cues are present.
Picture Superiority Effect
Constraint
Control
Three- Dimensional Projection
13. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Iconic Representation
Satisficing
Modularity
Garbage In - Garbage Out
14. A method of limiting the actions that can be performed on a system.
Top- Down Lighting Bias
Constraint
Factor of Safety
Five Hat Racks
15. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Errors
Hick's Law
Good Continuation
Redundancy
16. Elements that are similar are perceived to be more related than elements that are dissimilar.
Similarity
Iteration
Normal Distribution
Hick's Law
17. There are five ways to organize information: Category - time - location - alphabet - and continuum.
Five Hat Racks
Accessibility
Pygmalion Effect
Hick's Law
18. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Rosenthal Effect
Savanna Preference
Hierarchy
Mapping
19. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Pygmalion Effect
Waist to Hip Ratio
Law of Pragnanz
Garbage In - Garbage Out
20. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Confirmation
Alignment
Hierarchy
Good Continuation
21. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Highlighting
Law of Pragnanz
Errors
Pygmalion Effect
22. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Constraint
Threat detection
Attractiveness Bias
Savanna Preference
23. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Ockham's Razor
Orientation Sensitivity
Common Fate
Confirmation
24. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Shaping
Operant Conditioning
Forgiveness
Cost-Benefit
25. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
26. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Comparison
Most Average Facial Appearance Effect
Constraint
Highlighting
27. The time it takes to make a decision increases as the number of alternatives increases.
28. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Wayfinding
Immersion
Constancy
Errors
29. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Performance Load
Mapping
Maslow's Hierarchy of Needs
Forgiveness
30. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Scaling Fallacy
Modularity
Feedback Loop
Inverted Pyramid
31. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Placebo effect
Operant Conditioning
Satisficing
Redundancy
32. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Development Cycle
Ockham's Razor
Constancy
Placebo effect
33. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Expectation Effect
Recognition over recall
Proximity
Waist to Hip Ratio
34. The use of pictorial images to improve the recognition and recall of signs and controls.
Good Continuation
Iconic Representation
Hawthorne Effect
Symmetry
35. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Life Cycle
Baby-Face Bias
Visibility
Hierarchy of Needs (Design)
36. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Pygmalion Effect
Gutenberg Diagram
Constraint
Rosenthal Effect
37. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Storytelling
Scaling Fallacy
Top- Down Lighting Bias
Three- Dimensional Projection
38. Given a choice between functionally equivalent designs - the simplest design should be selected.
39. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Law of Pragnanz
Hawthorne Effect
Uncertainty Principle
Uniform Connectedness
40. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Inverted Pyramid
80/20 Rule
Picture Superiority Effect
Iconic Representation
41. A technique for bringing attention to an area of text or image.
Highlighting
Face- ism Ratio
Signal- to- Noise Ratio
Common Fate
42. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Exposure Effect
Mnemonic Device
Most Average Facial Appearance Effect
Prospect-Refuge
43. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Law of Pragnanz
Factor of Safety
Hierarchy
Shaping
44. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Iconic Representation
Pygmalion Effect
Legibility
Archetype
45. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Structural Forms
Closure
Interference Effects
Exposure Effect
46. The tendency for people to behave differently when they know they are being studied
Mimicry
Uncertainty Principle
Hawthorne Effect
Archetype
47. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Top- Down Lighting Bias
Classical Conditioning
Redundancy
Progressive Disclosure
48. The usability of a system is improved when its status and methods of use are clearly visible.
Symmetry
Visibility
80/20 Rule
Life Cycle
49. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Threat detection
Life Cycle
Redundancy
Halo Effect
50. The quality of system output is dependent on the quality of system input.
Archetype
Garbage In - Garbage Out
Most Average Facial Appearance Effect
Expectation Effect