Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An action or ommission of action yielding an unintended result.






2. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






3. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.






4. The process of using spatial and environmental information to navigate to a destination.






5. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.






6. Memory for recognizing things is better than memory for recalling things.






7. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.






8. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






9. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






10. A process of repeating a set of operation until a specific result is achieved.






11. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






12. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






13. A technique used to asociate a stimulus with an unconscious physical or emotional response.






14. There are five ways to organize information: Category - time - location - alphabet - and continuum.






15. The usability of a system is improved when its status and methods of use are clearly visible.






16. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)






17. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






18. A tendency to see objects and patterns as 3D when certain visual cues are present.






19. Elements that are similar are perceived to be more related than elements that are dissimilar.






20. The tendency for people to perform better or worse based on the expectations of another.






21. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






22. Hierarchical organization is the simplest structure for visualizing and understanding complexity.






23. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.






24. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






25. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






26. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






27. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






28. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






29. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






30. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






31. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






32. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






33. The quality of system output is dependent on the quality of system input.






34. A property of visual equivalence among elements in a form.






35. 80% of the effects generated by any large system are caused by 20% of the variables.






36. The designs that help people perform optimally are often not the same as the designs that people find most desirable.






37. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






38. The time required to move to a target is a function of the target size and distance to the target.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


39. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






40. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






41. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






42. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






43. The tendency for people to behave differently when they know they are being studied






44. The relative ease with which a destination - idea - or concept may be reached.






45. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






46. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






47. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






48. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






49. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.






50. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.