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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The relative ease with which a destination - idea - or concept may be reached.
Chunking
Accessibility
Factor of Safety
Life Cycle
2. Pictures are remembered better than words.
Picture Superiority Effect
Iconic Representation
Operant Conditioning
Rule of Thirds
3. An original model on which something is patterned
Hierarchy
Archetype
Consistency
Satisficing
4. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Mimicry
Convergence
Exposure Effect
Scaling Fallacy
5. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Feedback Loop
Archetype
Cost-Benefit
Maslow's Hierarchy of Needs
6. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Modularity
Accessibility
Operant Conditioning
Hierarchy of Needs (Design)
7. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Hick's Law
Figure-Ground Relationship
Constraint
Progressive Disclosure
8. The tendency for people to perform better or worse based on the expectations of another.
Demand Characteristics
Wayfinding
Figure-Ground Relationship
Pygmalion Effect
9. A process of repeating a set of operation until a specific result is achieved.
Fibonacci Sequence
Ockham's Razor
Iteration
Placebo effect
10. Elements that are close together are percieved to be more related than elements that are farther apart.
Savanna Preference
Visibility
Maslow's Hierarchy of Needs
Proximity
11. A technique that influences decision making and judgement by manipulating the way information is presented.
Chunking
Gutenberg Diagram
Framing
Structural Forms
12. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Baby-Face Bias
Immersion
Three- Dimensional Projection
Highlighting
13. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.
Demand Characteristics
Alignment
Placebo effect
Uncertainty Principle
14. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Hick's Law
Hawthorne Effect
Demand Characteristics
Waist to Hip Ratio
15. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Signal- to- Noise Ratio
Mapping
Readability
Rosenthal Effect
16. The usability of a system is improved when similar parts are expressed in similar ways.
Factor of Safety
Legibility
Rosenthal Effect
Consistency
17. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Iteration
Cognitive Dissonance
Storytelling
Development Cycle
18. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Performance vs. Preference
Performance Load
Form Follows Function
Iteration
19. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Closure
Waist to Hip Ratio
Common Fate
Scaling Fallacy
20. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Attractiveness Bias
Pygmalion Effect
Halo Effect
Garbage In - Garbage Out
21. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Form Follows Function
Pygmalion Effect
Serial Position Effects
Control
22. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Gutenberg Diagram
Proximity
Baby-Face Bias
Interference Effects
23. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Constraint
Halo Effect
Proximity
Expectation Effect
24. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Depth of Processing
Errors
Feedback Loop
Rosenthal Effect
25. The use of pictorial images to improve the recognition and recall of signs and controls.
Iconic Representation
Uniform Connectedness
Attractiveness Bias
Interference Effects
26. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Immersion
Cognitive Dissonance
Confirmation
Control
27. The debgree to which prose can be understood - based on the complexity of words and sentences.
Demand Characteristics
Hick's Law
Readability
Mapping
28. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Mnemonic Device
Demand Characteristics
Performance Load
Chunking
29. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Orientation Sensitivity
Consistency
Exposure Effect
Comparison
30. A method of limiting the actions that can be performed on a system.
Feedback Loop
Chunking
Constraint
Five Hat Racks
31. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Progressive Disclosure
Structural Forms
Layering
Performance Load
32. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Life Cycle
Visibility
Hierarchy of Needs (Design)
Pygmalion Effect
33. Successful products typically follow four stages of creation: requirements - design - development - and testing.
Mnemonic Device
Chunking
Mapping
Development Cycle
34. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Garbage In - Garbage Out
Baby-Face Bias
Uncertainty Principle
Prospect-Refuge
35. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Baby-Face Bias
Uncertainty Principle
Law of Pragnanz
Top- Down Lighting Bias
36. The tendency for people to behave differently when they know they are being studied
Hawthorne Effect
Halo Effect
Attractiveness Bias
Uncertainty Principle
37. A property in which a form is made up of parts similar to the whole or to one another.
Mental Model
Self- similarity
Golden Ratio
Readability
38. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Baby-Face Bias
Face- ism Ratio
Fitts' Law
Hierarchy
39. A ratio within the elements of a form - such as height to width - approximating 0.618.
Recognition over recall
Golden Ratio
Chunking
Mental Model
40. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Affordance
Comparison
Performance vs. Preference
Interference Effects
41. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Fitts' Law
Shaping
Fibonacci Sequence
Maslow's Hierarchy of Needs
42. The ratio of relevant to irrelevant information in a display. The highest possible signal- to- noise ratio is desirable in design.
Recognition over recall
Signal- to- Noise Ratio
Rule of Thirds
Redundancy
43. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Mimicry
Performance Load
Depth of Processing
Interference Effects
44. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Most Average Facial Appearance Effect
Demand Characteristics
Golden Ratio
Symmetry
45. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Comparison
Pygmalion Effect
Iconic Representation
Prototyping
46. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
47. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Visibility
Waist to Hip Ratio
Similarity
Iconic Representation
48. Given a choice between functionally equivalent designs - the simplest design should be selected.
49. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Legibility
Readability
Savanna Preference
Serial Position Effects
50. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.
Iteration
Storytelling
Good Continuation
Recognition over recall