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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)
Classical Conditioning
Figure-Ground Relationship
Five Hat Racks
Three- Dimensional Projection
2. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.
Pygmalion Effect
Performance vs. Preference
Legibility
Shaping
3. A tendency to see objects and patterns as 3D when certain visual cues are present.
Wayfinding
Three- Dimensional Projection
Signal- to- Noise Ratio
Fibonacci Sequence
4. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Attractiveness Bias
Demand Characteristics
Good Continuation
Operant Conditioning
5. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Five Hat Racks
Prospect-Refuge
Form Follows Function
Similarity
6. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Savanna Preference
Mimicry
Threat detection
Defensible Space
7. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.
Attractiveness Bias
Top- Down Lighting Bias
Mnemonic Device
Modularity
8. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
Inverted Pyramid
Progressive Disclosure
Redundancy
Mapping
9. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.
Demand Characteristics
Uniform Connectedness
Consistency
Operant Conditioning
10. Patients experience treatment effects based on their belief that a treatment will work.
Golden Ratio
Placebo effect
Constraint
Iteration
11. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Five Hat Racks
Cognitive Dissonance
Classical Conditioning
Layering
12. Memory for recognizing things is better than memory for recalling things.
Golden Ratio
Visibility
Ockham's Razor
Recognition over recall
13. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.
Hierarchy of Needs (Design)
Orientation Sensitivity
Fitts' Law
Performance Load
14. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Uncertainty Principle
Demand Characteristics
Gutenberg Diagram
Closure
15. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Satisficing
Hick's Law
Interference Effects
Redundancy
16. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Shaping
Confirmation
Comparison
Form Follows Function
17. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Visibility
Cost-Benefit
Good Continuation
Picture Superiority Effect
18. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Cognitive Dissonance
Satisficing
Hick's Law
Exposure Effect
19. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Mnemonic Device
Fitts' Law
Top- Down Lighting Bias
Self- similarity
20. A ratio within the elements of a form - such as height to width - approximating 0.618.
Entry Point
Golden Ratio
Normal Distribution
Forgiveness
21. A property of visual equivalence among elements in a form.
Legibility
Orientation Sensitivity
Prospect-Refuge
Symmetry
22. A technique for bringing attention to an area of text or image.
Constraint
Golden Ratio
Iteration
Highlighting
23. The time it takes to make a decision increases as the number of alternatives increases.
24. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).
Law of Pragnanz
Rosenthal Effect
Readability
Face- ism Ratio
25. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.
Attractiveness Bias
Gutenberg Diagram
Demand Characteristics
Proximity
26. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Mapping
Top- Down Lighting Bias
Proximity
Interference Effects
27. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Immersion
Control
Attractiveness Bias
Readability
28. The use of pictorial images to improve the recognition and recall of signs and controls.
Development Cycle
Scaling Fallacy
Iconic Representation
Satisficing
29. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization
30. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Picture Superiority Effect
Good Continuation
Control
Performance vs. Preference
31. The tendency for people to perform better or worse based on the expectations of another.
Performance Load
Inverted Pyramid
Pygmalion Effect
Prototyping
32. A method of limiting the actions that can be performed on a system.
Constraint
Three- Dimensional Projection
Halo Effect
Recognition over recall
33. The usability of a system is improved when similar parts are expressed in similar ways.
Defensible Space
Ockham's Razor
Symmetry
Consistency
34. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Entry Point
Inverted Pyramid
Normal Distribution
Demand Characteristics
35. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Good Continuation
Immersion
Attractiveness Bias
Hawthorne Effect
36. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Scaling Fallacy
Closure
Rosenthal Effect
Figure-Ground Relationship
37. A method of presentation in which information is presented in descending order of importance. (Critical information presented first).
Inverted Pyramid
Most Average Facial Appearance Effect
Mimicry
Good Continuation
38. The time required to move to a target is a function of the target size and distance to the target.
39. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Rule of Thirds
Control
Interference Effects
Garbage In - Garbage Out
40. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Structural Forms
Savanna Preference
Law of Pragnanz
Rosenthal Effect
41. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.
Immersion
Uniform Connectedness
Rosenthal Effect
Picture Superiority Effect
42. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Rule of Thirds
Top- Down Lighting Bias
Cost-Benefit
Placebo effect
43. Teachers treat students differently based on their expectations of how students will perform.
Pygmalion Effect
Rosenthal Effect
Uniform Connectedness
Maslow's Hierarchy of Needs
44. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Iteration
Life Cycle
Constancy
Hawthorne Effect
45. The process of using spatial and environmental information to navigate to a destination.
Satisficing
Wayfinding
Life Cycle
Common Fate
46. A process of repeating a set of operation until a specific result is achieved.
Golden Ratio
Iteration
Baby-Face Bias
Operant Conditioning
47. Hierarchical organization is the simplest structure for visualizing and understanding complexity.
Face- ism Ratio
Hierarchy
Iconic Representation
Fitts' Law
48. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Expectation Effect
Prototyping
Mnemonic Device
Halo Effect
49. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Face- ism Ratio
Feedback Loop
Confirmation
Framing
50. As the flexiblity of a system increases - its usability decreases.
Development Cycle
Flexibility-Usability Tradeoff
Cognitive Dissonance
Errors