Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.






2. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






3. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


4. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.






5. 80% of the effects generated by any large system are caused by 20% of the variables.






6. People understand and interact with systems and environments based on mental representations developed from experience.






7. Adjusting parts of a device in relation to each other to create a sense of unity and cohesion.






8. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit






9. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)






10. Memory for recognizing things is better than memory for recalling things.






11. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)






12. A method of limiting the actions that can be performed on a system.






13. The quality of system output is dependent on the quality of system input.






14. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.






15. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






16. As the flexiblity of a system increases - its usability decreases.






17. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






18. A property of visual equivalence among elements in a form.






19. An action or ommission of action yielding an unintended result.






20. The tendency for people to behave differently when they know they are being studied






21. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






22. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






23. A process of repeating a set of operation until a specific result is achieved.






24. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






25. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






26. Successful products typically follow four stages of creation: requirements - design - development - and testing.






27. A technique for preventing unintended actions by requiring verification of the actions before they are performed.






28. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.






29. Elements that are similar are perceived to be more related than elements that are dissimilar.






30. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






31. There are five ways to organize information: Category - time - location - alphabet - and continuum.






32. The debgree to which prose can be understood - based on the complexity of words and sentences.






33. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






34. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






35. Patients experience treatment effects based on their belief that a treatment will work.






36. An original model on which something is patterned






37. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






38. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






39. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.






40. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.






41. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






42. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






43. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.






44. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






45. A technique used to modify behavior by reinforcing desired behaviors - and ignoring or punishing undesired behaviors.






46. The process of using spatial and environmental information to navigate to a destination.






47. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






48. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






49. The time it takes to make a decision increases as the number of alternatives increases.


50. A diagram that describes the general pattern followed by the eyes when looking at evenly distributed - homogeneous information.