SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Hierarchy
Closure
Iteration
Cognitive Dissonance
2. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Expectation Effect
80/20 Rule
Hawthorne Effect
Threat detection
3. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.
Mental Model
Rule of Thirds
Pygmalion Effect
Factor of Safety
4. When participants realise the aim of the study and may change their behaviour to help or disrupt the study.
Placebo effect
Ockham's Razor
Demand Characteristics
Layering
5. The use of simplified and incomplete models of a design to explore ideas - elaborate requirements - refine specifications - and test functionality.
Prototyping
Von Restorff Effect
Demand Characteristics
Visibility
6. The debgree to which prose can be understood - based on the complexity of words and sentences.
Threat detection
Fitts' Law
Golden Ratio
Readability
7. As the flexiblity of a system increases - its usability decreases.
Flexibility-Usability Tradeoff
Uncertainty Principle
Storytelling
Three- Dimensional Projection
8. The time it takes to make a decision increases as the number of alternatives increases.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
9. A term used to describe a set of data - that when plotted - forms a symmetrical - bell- shaped curve.
Normal Distribution
Form Follows Function
Uncertainty Principle
Good Continuation
10. The level of control provided by a system should be related to the proficiency and experience levels of the people using the system.
Serial Position Effects
Storytelling
Pygmalion Effect
Control
11. The quality of system output is dependent on the quality of system input.
Garbage In - Garbage Out
Recognition over recall
Fibonacci Sequence
Factor of Safety
12. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Von Restorff Effect
Golden Ratio
Chunking
Common Fate
13. Elements that are similar are perceived to be more related than elements that are dissimilar.
Similarity
Convergence
Figure-Ground Relationship
Orientation Sensitivity
14. The tendency for people to behave differently when they know they are being studied
Shaping
Law of Pragnanz
Hierarchy of Needs (Design)
Hawthorne Effect
15. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
80/20 Rule
Exposure Effect
Good Continuation
Normal Distribution
16. A method of reorganizing information to make the information simpler - more meaningful and easier to remember. (ie. First Letter - Keyword - Rhyme - Feature Name)
Mnemonic Device
Savanna Preference
80/20 Rule
Archetype
17. A property of visual equivalence among elements in a form.
Figure-Ground Relationship
Symmetry
Waist to Hip Ratio
Uncertainty Principle
18. Given a choice between functionally equivalent designs - the simplest design should be selected.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
19. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.
Storytelling
Alignment
Pygmalion Effect
Feedback Loop
20. A phenomenon of visual processing in which certain line orientations are more quickly and easily processed and discriminated than other line orientations.
Orientation Sensitivity
Factor of Safety
Similarity
Satisficing
21. A technique for preventing unintended actions by requiring verification of the actions before they are performed.
Confirmation
Structural Forms
Defensible Space
Visibility
22. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Redundancy
Iteration
Life Cycle
Five Hat Racks
23. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Proximity
Mnemonic Device
Weakest Link
Life Cycle
24. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Mapping
Defensible Space
Life Cycle
Baby-Face Bias
25. Memory for recognizing things is better than memory for recalling things.
Constancy
Highlighting
Recognition over recall
Factor of Safety
26. A ratio within the elements of a form - such as height to width - approximating 0.618.
Demand Characteristics
Golden Ratio
Threat detection
Self- similarity
27. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.
Symmetry
Mental Model
Layering
Waist to Hip Ratio
28. The usability of a system is improved when similar parts are expressed in similar ways.
Consistency
Cost-Benefit
Good Continuation
Hierarchy of Needs (Design)
29. A process in which similar characteristics evolve independently in multiple systems.
Convergence
Demand Characteristics
Confirmation
Mimicry
30. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Redundancy
Comparison
Von Restorff Effect
Consistency
31. A method of limiting the actions that can be performed on a system.
Similarity
Fibonacci Sequence
Inverted Pyramid
Constraint
32. An original model on which something is patterned
Signal- to- Noise Ratio
Normal Distribution
Constraint
Archetype
33. A phenomenon of memory in which information that is analyzed deeply is better recalled than information that is analyzed superficially.
Life Cycle
Scaling Fallacy
Depth of Processing
Operant Conditioning
34. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.
Layering
Accessibility
Most Average Facial Appearance Effect
Storytelling
35. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.
Serial Position Effects
Orientation Sensitivity
Operant Conditioning
Exposure Effect
36. An activity will be pursued only if its benefits are equal to or greater than the costs. (ie. How much reading is too much to get the point of a message?)
Inverted Pyramid
Fitts' Law
Cost-Benefit
Halo Effect
37. Tendency to perceive a set of individual elements as a single - recogniable pattern - rather than multiple - individual elements.
Face- ism Ratio
Demand Characteristics
Cost-Benefit
Closure
38. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Iteration
Law of Pragnanz
Waist to Hip Ratio
Performance Load
39. A technique that influences decision making and judgement by manipulating the way information is presented.
Framing
Rosenthal Effect
Redundancy
Confirmation
40. People tend to prefer savanna- like environments to other types of environments. Open areas - scattered trees - water - and uniform grassiness rather than other natural environments such as desert - jungle - and complex mtns.
Archetype
Savanna Preference
Framing
Hierarchy of Needs (Design)
41. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.
Framing
80/20 Rule
Mimicry
Similarity
42. A technique for bringing attention to an area of text or image.
Savanna Preference
Normal Distribution
Uniform Connectedness
Highlighting
43. The process of using spatial and environmental information to navigate to a destination.
Gutenberg Diagram
Wayfinding
Mimicry
Pygmalion Effect
44. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.
Storytelling
Hierarchy of Needs (Design)
Affordance
Layering
45. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Top- Down Lighting Bias
Errors
Operant Conditioning
Picture Superiority Effect
46. An attribute of an object that allows people to intuitively know how to use it
Affordance
Inverted Pyramid
Hick's Law
Expectation Effect
47. Teachers treat students differently based on their expectations of how students will perform.
Rosenthal Effect
80/20 Rule
Exposure Effect
Top- Down Lighting Bias
48. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Pygmalion Effect
Satisficing
Classical Conditioning
Immersion
49. A process of repeating a set of operation until a specific result is achieved.
Forgiveness
Redundancy
Iteration
Control
50. A tendency to see objects and patterns as 3D when certain visual cues are present.
Self- similarity
Three- Dimensional Projection
Demand Characteristics
Depth of Processing