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Test your basic knowledge |
Design Principles
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.
Waist to Hip Ratio
Life Cycle
Recognition over recall
Hick's Law
2. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.
Interference Effects
80/20 Rule
Three- Dimensional Projection
Serial Position Effects
3. A space that has territorial markers - opportunities for surveillance - and clear indications of activity and ownership.
Placebo effect
Ockham's Razor
Defensible Space
Face- ism Ratio
4. The designs that help people perform optimally are often not the same as the designs that people find most desirable.
Performance vs. Preference
Closure
Modularity
Ockham's Razor
5. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.
Shaping
Waist to Hip Ratio
Alignment
Layering
6. The quality of system output is dependent on the quality of system input.
Highlighting
Garbage In - Garbage Out
Alignment
Fibonacci Sequence
7. The relative ease with which a destination - idea - or concept may be reached.
Mnemonic Device
Accessibility
Operant Conditioning
Classical Conditioning
8. A technique of composition in which a medium is divided into thirds - creating aesthetic positions for the primary elements of a design.
Serial Position Effects
Framing
Pygmalion Effect
Rule of Thirds
9. Pictures are remembered better than words.
Factor of Safety
Von Restorff Effect
Picture Superiority Effect
Errors
10. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)
Affordance
Gutenberg Diagram
Entry Point
Top- Down Lighting Bias
11. An action or ommission of action yielding an unintended result.
Five Hat Racks
Hierarchy
Errors
Inverted Pyramid
12. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.
Closure
Development Cycle
Top- Down Lighting Bias
Forgiveness
13. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)
Inverted Pyramid
Von Restorff Effect
Archetype
Feedback Loop
14. A tendency to prefer environments with unobstructed views (prospects) and areas of concealment and retreat (refuges).
Expectation Effect
Gutenberg Diagram
Prospect-Refuge
Alignment
15. A Gestalt law of organization; elements arrange in a straight line or a smooth curve are perceived as a group - and are interpreted as being more related than elements not on the line or curve.
Good Continuation
Flexibility-Usability Tradeoff
Constraint
Form Follows Function
16. Tendency to form an overall positive impression of a person on the basis of one positive characteristic
Uncertainty Principle
Halo Effect
Entry Point
Mimicry
17. Elements that are similar are perceived to be more related than elements that are dissimilar.
Rule of Thirds
Iteration
Similarity
Storytelling
18. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.
Performance vs. Preference
Attractiveness Bias
Three- Dimensional Projection
Entry Point
19. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)
Scaling Fallacy
Structural Forms
Visibility
Good Continuation
20. A relationship between controls and their movements or effects. When th effect corresponds to the expectation - the mapping is considered to be good or natural.
Most Average Facial Appearance Effect
Expectation Effect
Mapping
Classical Conditioning
21. The deliberate use of a weak element that will fail in order to protect other elements in the system from damage.
Weakest Link
Recognition over recall
Golden Ratio
Placebo effect
22. Teachers treat students differently based on their expectations of how students will perform.
80/20 Rule
Scaling Fallacy
Rosenthal Effect
Depth of Processing
23. The tendency to perceive objects as unchanging - despite changes in sensory input. (such as perspective - lighting - color or size)
Hick's Law
Confirmation
Constancy
Storytelling
24. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.
Readability
Baby-Face Bias
Control
Ockham's Razor
25. An attribute of an object that allows people to intuitively know how to use it
Operant Conditioning
Normal Distribution
Entry Point
Affordance
26. A Gestalt principle of organization holding that aspects of perceptual field that move or function in a similar manner will be perceived as a unit
Common Fate
Mental Model
Five Hat Racks
Rule of Thirds
27. The distressing state of thought caused by recognizing an inconsistency between behavior/thought and value/belief.
Proximity
Errors
Law of Pragnanz
Cognitive Dissonance
28. A technique that influences decision making and judgement by manipulating the way information is presented.
Structural Forms
Modularity
Gutenberg Diagram
Framing
29. Memory for recognizing things is better than memory for recalling things.
Uncertainty Principle
Cognitive Dissonance
Hierarchy
Recognition over recall
30. It is often preferable to settle for a satisfactory solution - rather than pursue an optimal solution.
Satisficing
Performance vs. Preference
Expectation Effect
Most Average Facial Appearance Effect
31. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.
Development Cycle
Framing
Threat detection
Proximity
32. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.
80/20 Rule
Progressive Disclosure
Von Restorff Effect
Convergence
33. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.
Depth of Processing
Errors
Progressive Disclosure
Uncertainty Principle
34. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.
Comparison
Hierarchy of Needs (Design)
Legibility
Expectation Effect
35. A phenomenon in which perception and behavior changes as a result of personal expectations or the expectations of others. (Halo effect - Hawthorne effect - Pygmalion effect - Placebo effect - Rosenthal effect - Demand characteristics.)
Expectation Effect
Rosenthal Effect
Immersion
Defensible Space
36. A tendency to interpret shaded or dark areas of an object as shadows resulting from a light source above the object.
Top- Down Lighting Bias
Threat detection
Expectation Effect
Common Fate
37. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.
Structural Forms
Five Hat Racks
Figure-Ground Relationship
Legibility
38. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.
Form Follows Function
Golden Ratio
Constraint
Feedback Loop
39. Given a choice between functionally equivalent designs - the simplest design should be selected.
40. The ratio of face to body in an image that influences the way the person in the image is perceived. (High = intelligent / Low = physical)
Hierarchy
Constancy
Face- ism Ratio
Structural Forms
41. The tendency for people to perform better or worse based on the expectations of another.
Self- similarity
Pygmalion Effect
Threat detection
Symmetry
42. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.
Errors
Redundancy
Picture Superiority Effect
Depth of Processing
43. A tendency to see objects and patterns as 3D when certain visual cues are present.
Comparison
Three- Dimensional Projection
Uniform Connectedness
Interference Effects
44. A sequence of numbers in which each number is the sum of the preceding two.
Convergence
Fibonacci Sequence
Exposure Effect
Law of Pragnanz
45. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.
Layering
Pygmalion Effect
Halo Effect
Chunking
46. A method of limiting the actions that can be performed on a system.
Cost-Benefit
Constraint
Ockham's Razor
Depth of Processing
47. Patients experience treatment effects based on their belief that a treatment will work.
Placebo effect
Law of Pragnanz
Iconic Representation
Storytelling
48. Elements that are close together are percieved to be more related than elements that are farther apart.
Rule of Thirds
Five Hat Racks
Proximity
Cognitive Dissonance
49. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.
Structural Forms
Self- similarity
Comparison
Iconic Representation
50. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.
Immersion
Hierarchy of Needs (Design)
Halo Effect
Uniform Connectedness