Test your basic knowledge |

Design Principles

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The tendency to see attractive people as more intelligent - competent - moral and sociable than unattractive people.






2. Elements that are connected by uniform visual properties - such as color - are perceived to be more related than elements that are not connected.






3. A process in which similar characteristics evolve independently in multiple systems.






4. Repeated exposure to stimuli for which people have neutral feelings will increase the likeability of the stimuli.






5. All products progress sequentially through four stages of existence: introduction - growth - maturity - and decline.






6. Teh act of copying properties of familiar objects - organisms - or environments in order to realize specifice benefits afforded by those properties.






7. A preference for a particular ratio of waist size to hip size in men and women. Men prefer 0.7 in women. Women prefer 0.9 in men.






8. A property of visual equivalence among elements in a form.






9. There are three ways to organize materials to support a load or to contain and protect something: Mass structures - frame structures - and shell structures.






10. The use of more elements than necessary to maintain the performance of a system in the event of failure of one or more of the elements.






11. A method of creating imagery - emotions - and understanding of events through an interaction between a storyteller and an audience.






12. A method of limiting the actions that can be performed on a system.






13. An ability to detect threatening stimuli more efficiently than nonthreatening stimuli.






14. A tendency to interpret ambiguous images as simple and a complete unit - versus complex and incomplete. (Gestalt principle of perception).






15. Pictures are remembered better than words.






16. Tendency to form an overall positive impression of a person on the basis of one positive characteristic






17. Memory for recognizing things is better than memory for recalling things.






18. A technique of combining many units of information into a limited number of units or chunks - so that the information is easier to process and remember.






19. A phenomenon of memory in which items presented at the beginning and end of a list are more likely to be recalled than items in the middle of a list.






20. A phenomenon of memory in which noticeably different things are more likely to be recalled that common things. (AKA Isolation/Novelty Effect)






21. 1) Functionality 2) Reliability 3) Usability 4) Proficiency 5) Creativity. In order for design to be successful - it must meet ppl's basic need before it can attempt to satisfy higher- level needs.






22. The time required to move to a target is a function of the target size and distance to the target.


23. The debgree to which prose can be understood - based on the complexity of words and sentences.






24. 1) Physiological 2) Safety 3) Love 4) Self-Esteem 5) Self-Actualization


25. Designs should help people avoid errors and minimize the negative consequences of errors when they do occur.






26. A point of physical or attentional entry into a design. (Minimal Barriers - Points of Prospect - Progressive Lures)






27. A strategy for managing information complexity in which only necessary or requested information is displayed at any given time.






28. A state of mental focus so intense that awareness of the 'real' world is lost - generally resulting in a feeling of joy and satisfaction.






29. A sequence of numbers in which each number is the sum of the preceding two.






30. A tendency to see people and things iwth baby- faced features as more naive - helpless - and honest than those with mature features.






31. An action or ommission of action yielding an unintended result.






32. The usability of a system is improved when its status and methods of use are clearly visible.






33. The tendency for people to perform better or worse based on the expectations of another.






34. A relationship between variables in a system where the consequences of an event are fed back in order to modify the event in the future.






35. A phenomenon in which mental processing is made slower and less accurate by competing mental processes.






36. The act of measuring certain sensitive variable in a system can alter them - and confound the accuracy of the measurement.






37. A method of illustrating relationships and patterns in system behaviors by representing two or more system variables in a controlled way.






38. A tendency to prefer faces in which the eyes - nose - lips and other features are close to the average of a population.






39. Using more elements than is necessary to offset the effects of unknown variables which may cause a system failure.






40. The process of organizing information into related groupings in order to manage complexity and reinforce relationships in the information.






41. A tendency to see objects and patterns as 3D when certain visual cues are present.






42. A tendency to assume that a system that works at one scale will also work at a smaller or larger scale. (2 kinds: Load assumptions and Interaction assumptions)






43. A method of managing system complexity that involves dividing large systems into multiple - smaller self- contained systems.






44. Elements perceived as either figures (objects of focus) or ground (the rest of the perceptual field)






45. The greater the effort to accomplish a task - the less likely the task will be accomplished successfully.






46. A process of repeating a set of operation until a specific result is achieved.






47. A technique used to teach a desired behavior by reinforcing increasingly accurate approximations of the behavior.






48. The visual clarity of text - generally based on the size - typeface - contrast - text block - and spacing of the characters used.






49. A property in which a form is made up of parts similar to the whole or to one another.






50. Beauty in design results from purity of function. Interpreted in 2 ways: A description of beauty or a prescription for beauty.