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Test your basic knowledge |
Digital Audio
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Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
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study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. More accuracy in low amplitudes and less in higher amplitudes
Sawtooth Wave
Non -Compressed Audio Data Rate Formula
Amplitude Accuracy
Successive Approximation
2. How Loud (Y-Axis) & How Fast (X-Axis)
2 Dimensions of Sound
Sonogram
Morse Code
Motion Pictures Experts Group
3. Specific set of instructions for carrying out a data reduction technique that determines how to 'save' binary data information efficiently
Recording Levels
Motion Pictures Experts Group
Pulse Density Modulation
Algorithm
4. Used when the reference pressure of a sound is 20 microPa (0.00002); Sound Pressure Level; Measure of amplitude
Storage Conversion Steps
dB/SPL
Jitter
Oversampling
5. Ratio of magnitude of the analytical signal to the magnitude of the background noise signal
D/A Conversion
Spectra
Signal- to- Noise Ratio
Subbands
6. Take up half as many bits (50%); Algorithm can keep same quality by lossing the stereo track
Multichannel Audio Digital Interface (MADI)
European Broadcasting Union
Interleaved
MONO
7. Psychoacoustic model of data reduction used for general audio compression that aims to transmit only features perceptible to the human ear; Useful for mastering streaming media
Inter-Channel Redundancy
Perceptual Coding
Sample Rate
Pulse Density Modulation
8. The difference in volume between the loudest and quietest sounds of a source
Morse Code
PCM
Attenuation
Dynamic Range
9. Reduces A/D sample rate from the oversampled rate to nominal rate by turning series of one- bit samples into a series of multi- bit PCM samples; (ex. => 2.8MHz sample rate converted to 44.1kHz and simultaneously converts 1-Bit samples to multi- bit);
Frames
Successive Approximation
Decimation Filter
Anti-Imaging Filter
10. Digital and analog processing capability is combined on a single microchip allowing for 1- bit resolution at high sample rates
Quantization Error
Equal Loudness Contour
Oversampling
Delta-Sigma Modulation
11. Snippets of time in which frequency analysis takes place in a perceptual codec
Frames
Dolby 7.1
Convolution
Fourier Series
12. Roughly around 1 -130 ft/s
Speed of Sound
Base 2 System
Decimal- to-Binary Conversion
Cutoff Frequency
13. Measurement at regular intervals of the amplitude of a varying waveform (in order to convert it to digital form); There must be a minimum of 2 samples for each cycle in a waveform
Requirements for CD Audio
Sampling (Samples)
SCMS
X-Axis Terminology
14. In order to play multiple channels at one time data is buffered as read to disk; Latency happens between play command & beginning of playback
Motion Pictures Experts Group
Dithering
Perceptual Coding
Playback Buffering
15. Twice as many samples as the highest frequency at minimum; Sampling rate totally controls frequency response
Quantizer
Direct Monitoring
Sampling Rule
Dynamic Range
16. Method used in digital recording and reproduction in which a signal is sampled at various points and the resulting value is translated into binary numbers
Sawtooth Wave
Pulse Code Modulation
Exponent
Requirements for CD Audio
17. Algorithm uses matrix of a mid/side microphone pair to determine a side signal & that signal is reduced then distributed as code in stereo
DVD-18
M-S Stereo
Threshold of Hearing
Oversampling
18. When recording you want the smallest buffer available; When mixing you want the largest buffer available
Fidelity
DVD-5
Buffer Size
Noise Shaping
19. 4.38 GB; SS/SL
Speed of Sound
Base 2 System
DVD-5
Sawtooth Wave
20. The loudest point of a Full Scale system
Delta-Sigma Modulation
Quantization Error
0 dB FS
Optical Cable
21. 1.) Taking a series of evenly- spaced measurements 2.) Signal contains no frequency components higher than half the sample rate
Requirements for A/D Conversion
Photoreceptor
DVD-5
Convolution
22. ABR; Codecs that encode data by determining how dense or sparse areas of the audio are while also keeping bit rate within specified limits to avoid rebuffering
D/A Conversion Signal Flow
Average Bit Rate
Digital
Sawtooth Wave
23. (Time Based) Frequency: Aliasing; Anti-Aliasing Filter; Sample Rate; Nyquist Limit
X-Axis Terminology
Word Clock
Buffering
Dynamic Range
24. Very quiet digital amplifier that produces a series of output pulses with the audio signal coded the same as the width of the output pulses; Pulses are used to represent wave forms and are either on or off; Intense signals have long pulses with short
Exponent
Direct Monitoring
Class - D Amplifier
Frames
25. Toshiba developed digital audio interface utilizes fiber optics as a transmission medium.
Digital Signal Processing
Claude Shannon
M-S Stereo
TOSLINK
26. Number or variable that represents the number of times the base of a power is used as a factor; Defines magnitude
Exponent
Peak Level
Morse Code
Decimal- to-Binary Conversion
27. Softest sound that can be heard by the average human ear (0 dB)
Joseph Fourier
Threshold of Hearing
Bit Depth Effect on Dynamic Range
Perceptual Coding
28. The amount of energy at each wavelength
Spectra
Amplitude Accuracy
Masking Analysis...
MONO
29. Inner ear component that attaches to the stapes and helps to decrease the amplitude of vibrations; Causes the masking phenomenon
SCMS
Signal- to- Noise Ratio
Stapedes Reflex
Compression
30. Method of sampling data at a higher resolution (higher sample rate) as a means of reducing harmonic content during D/A conversion; (x2) oversampling gets rid of all odd harmonic content
A/D Conversion
Oversampling
Impulse Response
Playback Buffering
31. 1.) Bit Rate x Sample Rate (you'll get b/sec) 2.) Multiply by 60 if converting seconds to minutes 3.) Divide by 8 to convert bits to Bytes and get B/min 4.) Divide by 1 -024 to get KB/min and keep doing it until you get desired bit rate specification
X-Axis Terminology
MONO
Storage Conversion Steps
Lightpipe
32. Increases or decreases the digital signal so that the loudest sample is brought up to 0dBfs; Uses all bits from dynamic range and makes it even from track to track
Normalizing
Blu-Ray
Footroom
Glass Master
33. AAC (Advanced Audio Coding); MP3; RA; WMA; OGG Vorbis; Dolby Digital/AC-3; DTS; ADPCM
Gain Staging
Oversampling
Lossy Formats
Overflow
34. 7.95 GB; SS/DL
DVD-9
Red Book
Lossy Formats
Playback Buffering
35. The continuous loss of signal strengths as a signal travels through a medium
Attenuation
European Broadcasting Union
Headroom Bits
Peak Level
36. Data reduction technique that selectively removes original information in order to significantly reduce the file size; Some data is lost; Files can be reduced up to 99% in size (90% with no perceived sound quality loss); Bit rate effects the perceive
Additive Synthesis...
Word Clock
Lossy
Bit Depth
37. Data reduction technique that does not effect quality of original audio; No effect on original quality; Typically around 50% reduction; Exact reconstruction of digital code for the audio signal
Anti-Imaging Filter
Lossless
Sawtooth Wave
Headroom Bits
38. Same as 'aliasing'
Foldover
Subbands
Speed of Sound
SCMS
39. 15.9 GB; DS/DL
DVD-18
Red Book
Compression
Sample Rate
40. Voltage -> Dither -> Anti-Aliasing (Low Pass Filter) -> Sample & Hold Circuit -> Successive Approximation/Quantizer --) 100111010 (PCM Audio File)
DVD-9
A/D Conversion Signal Flow
Decoder
European Broadcasting Union
41. Measuring equipment in A/D conversion that processes voltage and provides a value for that voltage
Frames
Sonogram
Overflow
Quantizer
42. Contains all even and odd harmonics associated with a fundamental tone - making it a rich source for modeling other sounds; Amplitude of each overtone decreases exponentially as a ratio of the harmonic's frequency to that of the fundamental
Lightpipe
Convolution
Digital
Sawtooth Wave
43. Serial Copy Management System; main difference between AES3 & S/PIDF
Sinusoidal
Interpolation Filter
Lightpipe
SCMS
44. The act of a frequency swinging back and forth with a steady - uninterrupted rhythm
Oscillation
Dynamic Range
Data Packing
Multichannel Audio Digital Interface (MADI)
45. 'Reconstructing' part of digital audio
Latency
Attenuation
Y-Axis Terminology
D/A Conversion
46. EDL; Final list of samples used in the audio editing process; Identified by time code
Amplitude Accuracy
Inter-Channel Redundancy
Edit Decision List
Lossless
47. The frequency range that is allowed through a filter
DVD-Audio
Pass Band
Index of Reflectivity
Sonogram
48. Circuit that interprets the meaning of the symbols as they were chosen and arranged by the encode
X-Axis Terminology
Decoder
Word Clock
Decimal- to-Binary Conversion
49. Samples are duplicated and the playback sampling rate correspondingly increased; Significantly raises the Nyquist limit to a range well beyond human hearing; Processing 'pushes' the distortion resulting from quantization error into these higher frequ
Noise Shaping
Additive Synthesis...
Zero-Latency Monitoring
Sample Rate Effect on Anti-Aliasing
50. Used as the main disc from which other discs are made; Composed of ground glass with a very fine photoresistor layer; An imaging laser burns pit and land patterns in preparation for duplication
Glass Master
DVD-9
Buffering
Interleaved
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