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Test your basic knowledge |
Digital Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Stores only one copy of a stereo signal and assigns it to both channels in order to save 50% of original bandwidth
Joint Stereo
Audio Engineering Society
Inter-Channel Redundancy
Resolution
2. A sample- by- sample operation on two signals
Y-Axis Terminology
Convolution
Buffer Size
Masking Analysis...
3. In order to play multiple channels at one time data is buffered as read to disk; Latency happens between play command & beginning of playback
Constant Bit Rate
Impulse Response
Playback Buffering
dB/SPL
4. RAM holds in memory audio data before it is transferred to the memory controller; Certain amount of data is processed before large amounts of data are streamed to prevent latency
Pad Head & Tail
Storage Conversion Steps
Buffering
2 Dimensions of Sound
5. Reduces A/D sample rate from the oversampled rate to nominal rate by turning series of one- bit samples into a series of multi- bit PCM samples; (ex. => 2.8MHz sample rate converted to 44.1kHz and simultaneously converts 1-Bit samples to multi- bit);
Ethernet
0 dB FS
EtherSound
Decimation Filter
6. Sum of all harmonics; Sum of sine and cosine waves which have frequencies f - 2f - 3f - 4f...
Fourier Series
D/A Conversion Signal Flow
AoE Formats
Acoustics
7. Measures the highest levels of a signal being recorded or mixed; Monitors for clipping - which occurs at 0dBFS); Does not always reflect perceived volume of signal
Zero-Latency Monitoring
Intensity
Peak Level
Low-Latency Monitoring
8. EDL; Final list of samples used in the audio editing process; Identified by time code
Edit Decision List
Anti-Aliasing Filter
Base 2 System
Spectrum Multiplication
9. DAW's and software must buffer when converting or bouncing and this latency can add up if not monitored
Coaxial
I/O Connection Buffering
Conversion Buffering
Index of Reflectivity
10. 12cm plastic disc; 1.2mm thick; One- sided; Red Laser; 1.6 microns between tracks; 125 nanometer pits
Adaptive Pulse Code Modulation
Red Book
Sonogram
Stapedes Reflex
11. The number of compressions or rarefactions in one second; The higher the frequency the more compressions & rarefactions per second; Measured in Hertz
Convolution
Spectra
D/A Conversion Signal Flow
Frequency
12. Defines the number of sample per second taken from a continuous signal to make a discrete signal; Governs the frequency response of digital audio
DVD-18
RMS
Sample Rate
Constant Bit Rate
13. 15.9 GB; DS/DL
Dolby 7.1
0 dB FS
DVD-18
Multichannel Audio Digital Interface (MADI)
14. Same as 'aliasing'
Effective Bit Depth
Foldover
Dithering
Nyquist Frequency
15. Perceptual coding technique that uses louder sounds of a similar frequency to decide what information is to be saved during data reduction
Sampling Rule
CPU Buffering
Masking Analysis...
Noise Shaping
16. Signal voltage is relayed to a register from sample- and - hold circuit; Holds reference frequencies in binary form that decrease in value; Finds approximated value & assigns binary number accordingly
Stapedes Reflex
Successive Approximation
Glass Master
Bit Depth Effect on Dynamic Range
17. ABR; Codecs that encode data by determining how dense or sparse areas of the audio are while also keeping bit rate within specified limits to avoid rebuffering
Audio over Ethernet (AoE)
Average Bit Rate
Y-Axis Terminology
Sample- and-Hold
18. Uses entropy coding as the basis; Computer data compression algorithm that packages files such as .ZIP & .RAR
Digital Signal Processing
6 dB
Data Packing
Foldover
19. Process that begins with a fast FFT analysis of the spectra of two input signals - then the multiplication of like frequencies - and IFFT to finalize the process
2 Dimensions of Sound
Oversampling
European Broadcasting Union
Spectrum Multiplication
20. Low Pressure; Part in a longitudinal wave where the particles are spread apart
Analog
Rarefaction
Anti-Aliasing Filter
Gain Staging
21. 12.33 GB; DS/ML
Conversion Buffering
DVD-14
A/D Conversion
Frequency
22. (Amplitude Based) Amplitude: Voltage; Quantization; Bit Depth; Quantization Intervals; Quantization Noise; [Signal:Quantization Noise Ratio]; Dither; Dynamic Range
Direct Monitoring
Y-Axis Terminology
dBFS
Rarefaction
23. Overtones that contribute to the timbre of a sound and make up a complex waveform's physical characteristics
SCMS
A/D Conversion Signal Flow
Interleaved
Harmonic Content
24. Data reduction technique that selectively removes original information in order to significantly reduce the file size; Some data is lost; Files can be reduced up to 99% in size (90% with no perceived sound quality loss); Bit rate effects the perceive
Logical Format
European Broadcasting Union
Footroom
Lossy
25. Data transmission protocol over which computer network traffic travels; Poorly suited to real- time transmission but numerous attempts have been made to harness the technology because of its flexible routing; Uses simple Cat5 cabling; Resists interfe
Oscillation
Joseph Fourier
Frequency
Audio over Ethernet (AoE)
26. The frequency range that is allowed through a filter
Significand
Micron
Pass Band
Lossless
27. Eight channel digital surround sound system by Dolby
Dolby 7.1
Overflow
Buffering Locations
Pass Band
28. Allowance of noise floor below that which is required for the final product
Stapedes Reflex
SACD
Footroom
Pulse Code Modulation
29. Measurement at regular intervals of the amplitude of a varying waveform (in order to convert it to digital form); There must be a minimum of 2 samples for each cycle in a waveform
Playback Buffering
Sampling (Samples)
Direct Monitoring
Delta-Sigma Modulation
30. Serial Copy Management System; main difference between AES3 & S/PIDF
Digital Signal Processing
SCMS
Lossy Formats
Analog
31. Accuracy with which an electronic system reproduces the sound or image of its input signal
A/D Conversion Signal Flow
Redither
Quantization Error
Fidelity
32. Occurs as data is assembled into meaningful bits or information and as left & right channels are separated
Sampling Rule
Floating Point
I/O Connection Buffering
Index of Reflectivity
33. Industry Standards: -6 dB Peak = -20 RMS Meter
Recording Levels
Intensity
Optical Cable
Attenuation
34. Based on Full Scale (dB/FS); -6dB represents a loss of one bit so account for this when calculating
DVD-Audio
Transfer Protocol
Spectrum Multiplication
Effective Bit Depth
35. When recording you want the smallest buffer available; When mixing you want the largest buffer available
Buffer Size
Pulse Density Modulation
DVD-9
Delta-Sigma Modulation
36. Data reduction technique that does not effect quality of original audio; No effect on original quality; Typically around 50% reduction; Exact reconstruction of digital code for the audio signal
Nyquist Frequency
Lossless
Lossless Formats
Impulse Response
37. High Pressure - Part of a longitudinal wave where the particles of the medium are close together
Compression
Square Wave
Sony-Philips Digital Interface Format (S/PDIF)
Bit Rate
38. 1st commercially successful AoE format for the transmission of digital audio - video - and control signals over 64- channel 100Mbps Ethernet networks
Claude Shannon
Overflow
CobraNet
Constant Bit Rate
39. Allows for an internal sample rate at multiples of the input and output rates; Alleviates the need for steep 'brickwall' filters; Often combined with internal '1- bit' processing; Increases smoothing effect
Dithering
Spectra
Oversampling
Buffering
40. Apple Lossless; Windows Media Lossless; DTS HD Master Audio; Dolby True HD; FLAC
Nyquist Frequency
Sample Rate Effect on Anti-Aliasing
Lossless Formats
Direct Monitoring
41. Deviation from a normal - steady pulse or tick of a clock that contributes to misrepresentation of a signal; Result of small timing irregularities that become magnified during the transmission of digital signals as the signals are passed from one dev
Oversampling
Requirements for A/D Conversion
EtherSound
Jitter
42. Digital Word -> Series of Resistors (each with assigned charges) -> Sample- and-Hold Circuit -> Anti-Imaging Filter (Smoothing Filter) -> Reconstructed Sample
Joseph Fourier
Logical Format
D/A Conversion Signal Flow
Bit Depth Effect on Dynamic Range
43. Have odd numbered harmonics
Perceptual Coding
dBFS
Square Wave
Resolution
44. (Time Based) Frequency: Aliasing; Anti-Aliasing Filter; Sample Rate; Nyquist Limit
Zero-Latency Monitoring
Redither
Spectrum Multiplication
X-Axis Terminology
45. Number of bits per second processed when sampling sound; (Sampling Rate x Bit Depth) = Resolution
Recording Levels
Zero-Latency Monitoring
DVD-5
Bit Rate
46. Built into DAWs; Bits are added when signals are mixed together to avoid clipping
X-Axis Terminology
Headroom Bits
Threshold of Hearing
Entropy Coding
47. If a signal is sampled at a rate higher than twice the highest significant signal frequency and at evenly spaced intervals - then the samples contain all the information of the original signal
Interpolation Filter
Sampling Theorem
Lightpipe
EtherSound
48. Found that aliasing was always a problem no matter how fast you sample; Less data recorded but more accurate; 2 samples per wave length.
Harry Nyquist
Playback Buffering
Masking Analysis...
Sinusoidal
49. Psychoacoustic model of data reduction used for general audio compression that aims to transmit only features perceptible to the human ear; Useful for mastering streaming media
Rarefaction
Base 2 System
Perceptual Coding
Normalizing
50. Decibels Full Scale
Convolution
dBFS
DVD-9
Zero-Latency Monitoring