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Test your basic knowledge |
Digital Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describes acceptable data - performances both offered and essential for a disc player - and the complete user experience
Physical Disc Format
Logical Format
Effective Bit Depth
Micron
2. Used as the main disc from which other discs are made; Composed of ground glass with a very fine photoresistor layer; An imaging laser burns pit and land patterns in preparation for duplication
Oscillation
EtherSound
Jitter
Glass Master
3. (Amplitude Based) Amplitude: Voltage; Quantization; Bit Depth; Quantization Intervals; Quantization Noise; [Signal:Quantization Noise Ratio]; Dither; Dynamic Range
Sine Wave
Y-Axis Terminology
Buffering
dB/FS
4. High Pressure - Part of a longitudinal wave where the particles of the medium are close together
Compression
EtherSound
Sawtooth Wave
Spectra
5. 8- in/8- out on one cable; 25- pin D- sub connector
Tascam Digital Interface Format (TDIF)
Normalizing
Pulse Code Modulation
Gain Staging
6. Most significant lossless coding technique in current use; Measure of disorder in which long strings of data are represented by short symbols and uses the shortest symbols to represent the most common repetitive audio data maximizing data reduction
Sampling Rule
Entropy Coding
Threshold of Hearing
Sinusoidal
7. Number of bits used to represent the smallest unit of information in an audio file; Greater bit depth = better quality audio
Bit Depth
Constant Bit Rate
Recording Levels
Sampling Theorem
8. ADAT Optcal; 8- in/8- out on two cables; Fiber- optic - TOSLINK connector
Lightpipe
Significand
Sony-Philips Digital Interface Format (S/PDIF)
Oscillation
9. Each bit in the bit depth is equal to a _____ increase in dynamic range
Conversion Buffering
6 dB
AES3
Headroom Bits
10. Roughly around 1 -130 ft/s
Speed of Sound
CobraNet
Ethernet
Sampling Rule
11. Same as 'aliasing'
DVD-Audio
DVD-14
Foldover
Dolby 5.1
12. As sample rate is increased more room is created for a smoother slope of the attenuation band because Nyquist limit extends well beyond range of hearing with each increase
CobraNet
Conversion Buffering
Edit Decision List
Sample Rate Effect on Anti-Aliasing
13. Ultra low- latency - 512- channel (on a gigabit network) - less flexible AoE format; Routed like audio cables...not network cables
Requirements for CD Audio
dBFS
EtherSound
Decoder
14. Built into DAWs; Bits are added when signals are mixed together to avoid clipping
Headroom Bits
Pulse Code Modulation
Psychoacoustics
Interpolation Filter
15. Contains all even and odd harmonics associated with a fundamental tone - making it a rich source for modeling other sounds; Amplitude of each overtone decreases exponentially as a ratio of the harmonic's frequency to that of the fundamental
Sawtooth Wave
Internal Resolution
DVD-18
Inter-Channel Redundancy
16. Digital and analog processing capability is combined on a single microchip allowing for 1- bit resolution at high sample rates
Edit Decision List
Playback Buffering
Decoder
Delta-Sigma Modulation
17. HD Audio format; Lossless Compression; 24- bit/96 kHz; 5.1 Surround or 24- bit / 192 kHz stereo sound
Sawtooth Wave
Resolution
Word Clock
DVD-Audio
18. Unit of measurement that is equal to one millionth of a meter
Micron
Sonogram
Subbands
Dithering
19. Reduces the percieved distortion due to quantization error; Low level white noise source is introduced to make the profile of the quantization 'noise' more irregular; Useful when reducing the number of bits per word in a signal (i.e. when converting
Quantization Error
Zero-Latency Monitoring
Dithering
Direct Stream Digital
20. Specific set of instructions for carrying out a data reduction technique that determines how to 'save' binary data information efficiently
DVD-18
Effective Bit Depth
Algorithm
AoE Formats
21. Method of sampling data at a higher resolution (higher sample rate) as a means of reducing harmonic content during D/A conversion; (x2) oversampling gets rid of all odd harmonic content
Oversampling
Class - D Amplifier
Glass Master
dB/SPL
22. The art of deciding where to place a processor in signal flow based on how that processor will be influenced by the other processors in the path
Gain Staging
Successive Approximation
Lightpipe
Playback Buffering
23. A digital filter's time domain output sequence when the input is a single sample is input
Index of Reflectivity
Dithering
Impulse Response
Sampling (Samples)
24. Number of bits per second processed when sampling sound; (Sampling Rate x Bit Depth) = Resolution
Overflow
Bit Depth Effect on Dynamic Range
MONO
Bit Rate
25. Also known as equal loudness curves; Graph that indicates the average ear sensitivity to different frequencies at different SPL levels (as volume increases - these curves flatten out)
Noise Shaping
CPU Buffering
Fletcher- Munson Curve
2 Dimensions of Sound
26. A time regulator that makes all samples and bits to align when working with interconnected digital devices; Basically a signal that all of the digital devices refer to when operating.
DVD-5
Delta-Sigma Modulation
Word Clock
Playback Buffering
27. Toshiba developed digital audio interface utilizes fiber optics as a transmission medium.
TOSLINK
Delta-Sigma Modulation
Acoustics
Pass Band
28. The set of rules that computers use to move files from one computer to another on an internet
Transfer Protocol
Sinusoidal
Lossy
Spectrum Multiplication
29. Unit of measurement that is equal to one billionth of a meter
Quantization
Nanometer
Decoder
CPU Buffering
30. Defines the number of sample per second taken from a continuous signal to make a discrete signal; Governs the frequency response of digital audio
Attenuation
Sample- and-Hold
Sample Rate
Coaxial
31. Eliminates frequencies above the Nyquist limit from becoming samples; Occurs prior to quantization
Anti-Aliasing Filter
Decimal- to-Binary Conversion
Lossy
Aliasing
32. More aggressive lossy data reduction techniques that require further manipulation of the stereo field; Examples are 'Intensity' & 'M-S'
Square Wave
Joint Stereo
Decimation Filter
Sonogram
33. Low Pressure; Part in a longitudinal wave where the particles are spread apart
Coaxial
Rarefaction
Playback Buffering
Pulse Density Modulation
34. High channel count; 64 channels on one cable; Coaxial cable with BNC connector or fiber optic with ST1 connector
Multichannel Audio Digital Interface (MADI)
Logical Format
Audio over Ethernet (AoE)
Playback Buffering
35. Accuracy with which an electronic system reproduces the sound or image of its input signal
Impulse Response
Oversampling
Threshold of Pain
Fidelity
36. Measure of sound pressure over the frequency spectrum - for which a listener perceives a constant loudness when presented with pure steady tones
Delta-Sigma Modulation
Equal Loudness Contour
Exponent
Signal- to- Noise Ratio
37. Process of building a complex tone by starting with the fundamental frequency and adding pure tone harmonics
Masking Analysis...
Headroom Bits
Additive Synthesis...
Edit Decision List
38. Sony and Philips optical disc format; Utilizes sigma delta DSD to offer higher resolution; 1- bit; 2.8224 MHz; 6-Channel
Storage Conversion Steps
Headroom Bits
Sample Rate Effect on Anti-Aliasing
SACD
39. Softest sound that can be heard by the average human ear (0 dB)
Footroom
Threshold of Hearing
Impulse Response
Floating Point
40. Root Mean Square; Refers to taking the square root of all instantaneous amplitudes; Takes the average of those squares; (-6 Peak Level is approximately equal to -20 RMS)
Algorithm
Constant Bit Rate
RMS
Pad Head & Tail
41. Inner ear component that attaches to the stapes and helps to decrease the amplitude of vibrations; Causes the masking phenomenon
Pulse Width Modulation
Stapedes Reflex
Sonogram
Audio Engineering Society
42. Used when the reference pressure of a sound is 20 microPa (0.00002); Sound Pressure Level; Measure of amplitude
Blu-Ray
dB/SPL
Additive Synthesis...
Direct Monitoring
43. Increases or decreases the digital signal so that the loudest sample is brought up to 0dBfs; Uses all bits from dynamic range and makes it even from track to track
Coaxial
Normalizing
I/O Connection Buffering
Lossless
44. Cable used to transmit data; Inner cable is surrounded by a plastic insulator - which is surrounded by a wire mesh conductor that insulates the internal signal wire from external interference and an outer casing that functions as a ground
Red Book
Harry Nyquist
Coaxial
Sampling (Samples)
45. Leaving space at beginning and ending of song for data crunching during mastering; Last step in mastering process
Sinusoidal
Pad Head & Tail
2 Dimensions of Sound
Lossy Formats
46. Discrete incremental distinctions made between the value of one sample and the next; Breaks down bit depth into a series of evenly spaced intervals
DVD-Audio
Sampling Rule
Average Bit Rate
Quantization Intervals
47. RAM holds in memory audio data before it is transferred to the memory controller; Certain amount of data is processed before large amounts of data are streamed to prevent latency
Decimal- to-Binary Conversion
Buffering
0 dB FS
SACD
48. DAW's and software must buffer when converting or bouncing and this latency can add up if not monitored
PCM
Conversion Buffering
Sinusoidal
AoE Formats
49. Multi-Bit Words; (Pulse Code Modulation)
Threshold of Pain
PCM
Physical Disc Format
Y-Axis Terminology
50. Very selective method of lowering buffer levels by halting different levels of audio processing
Low-Latency Monitoring
Dynamic Range
Gain Staging
Pulse Code Modulation