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Test your basic knowledge |
Digital Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Twice as many samples as the highest frequency at minimum; Sampling rate totally controls frequency response
Motion Pictures Experts Group
Bit Depth
Sampling Rule
Base 2 System
2. The amount of energy at each wavelength
PCM
Algorithm
Overflow
Spectra
3. Method of sampling data at a higher resolution (higher sample rate) as a means of reducing harmonic content during D/A conversion; (x2) oversampling gets rid of all odd harmonic content
Spectrum Multiplication
Pulse Width Modulation
Oversampling
Fletcher- Munson Curve
4. Low Pressure; Part in a longitudinal wave where the particles are spread apart
Rarefaction
Dolby 7.1
Compression
Perceptual Coding
5. Pertaining to hearing or sound; Combination of the intensity of air pressure molecules with amplitude
Conversion Buffering
Dolby 7.1
Acoustics
DVD-Audio
6. Channels are processed one at a time and the results are stored on multiple CPU buffers that alternately send data as DAW requests the data for playback; First few seconds are relayed to the buffer prior to processing and playback and it continuously
Optical Cable
CPU Buffering
Signal- to- Noise Ratio
Sample- and-Hold
7. Data reduction technique that does not effect quality of original audio; No effect on original quality; Typically around 50% reduction; Exact reconstruction of digital code for the audio signal
Photoreceptor
Subbands
Recording Levels
Lossless
8. Reduces the percieved distortion due to quantization error; Low level white noise source is introduced to make the profile of the quantization 'noise' more irregular; Useful when reducing the number of bits per word in a signal (i.e. when converting
Equal Loudness Contour
Floating Point
Multichannel Audio Digital Interface (MADI)
Dithering
9. MPEG; Standardizing body of audio coding
Optical Cable
Motion Pictures Experts Group
Speed of Sound
Bit Depth
10. Found that aliasing was always a problem no matter how fast you sample; Less data recorded but more accurate; 2 samples per wave length.
Quantization Error
Storage Conversion Steps
Entropy Coding
Harry Nyquist
11. Series of dots and dashes representing the letters of the alphabet; Most common letters are represented by the shortest dots and dashes; Example of entropy coding
TOSLINK
Audio Engineering Society
Morse Code
Psychoacoustics
12. Apple Lossless; Windows Media Lossless; DTS HD Master Audio; Dolby True HD; FLAC
Constant Bit Rate
Bit Depth
Frames
Lossless Formats
13. Digital Word -> Series of Resistors (each with assigned charges) -> Sample- and-Hold Circuit -> Anti-Imaging Filter (Smoothing Filter) -> Reconstructed Sample
Coaxial
D/A Conversion Signal Flow
Conversion Buffering
Data Packing
14. Removes high frequency images and noise and smoothes the stair case output coming from of the sample and hold circuit; Also called a SMOOTHING FILTER
Anti-Imaging Filter
Data Packing
Dynamic Range
Index of Reflectivity
15. A drive that can read and write on optical media that hold up to 50 GB on two layers; 24- bit/96 kHz for 8-Channel; 24- bit/192 kHz for 6-Channel
European Broadcasting Union
Successive Approximation
Blu-Ray
Tascam Digital Interface Format (TDIF)
16. Multi-Bit Words; (Pulse Code Modulation)
PCM
Sony-Philips Digital Interface Format (S/PDIF)
Normalizing
Bit Depth
17. Fractional part of a floating- point number; Also called the mantissa; Defines precision
Significand
Photoreceptor
Masking Analysis...
Fourier Series
18. In order to play multiple channels at one time data is buffered as read to disk; Latency happens between play command & beginning of playback
Algorithm
Transfer Protocol
Constant Bit Rate
Playback Buffering
19. Measure of the amplitude of a longitudinal wave
dBFS
2 Dimensions of Sound
Intensity
Quantizer
20. Increases or decreases the digital signal so that the loudest sample is brought up to 0dBfs; Uses all bits from dynamic range and makes it even from track to track
Lossless
Normalizing
Micron
Multichannel Audio Digital Interface (MADI)
21. Ultra low- latency - 512- channel (on a gigabit network) - less flexible AoE format; Routed like audio cables...not network cables
Fourier Series
EtherSound
Claude Shannon
Sampling (Samples)
22. EDL; Final list of samples used in the audio editing process; Identified by time code
A/D Conversion Signal Flow
Multichannel Audio Digital Interface (MADI)
Edit Decision List
Interleaved
23. 15.9 GB; DS/DL
Speed of Sound
2 Dimensions of Sound
Class - D Amplifier
DVD-18
24. The art of deciding where to place a processor in signal flow based on how that processor will be influenced by the other processors in the path
Conversion Buffering
Gain Staging
Redither
Variable Bit Rate
25. Ratio of magnitude of the analytical signal to the magnitude of the background noise signal
Audio Engineering Society
I/O Connection Buffering
DVD-14
Signal- to- Noise Ratio
26. Accuracy with which an electronic system reproduces the sound or image of its input signal
Fidelity
European Broadcasting Union
Sample Rate Effect on Anti-Aliasing
Inter-Channel Redundancy
27. DAW's and software must buffer when converting or bouncing and this latency can add up if not monitored
Conversion Buffering
Spectrum Multiplication
Dolby 7.1
Variable Bit Rate
28. Softest sound that can be heard by the average human ear (0 dB)
Compression
Threshold of Hearing
Buffer Size
CobraNet
29. Improper (false) sampling of high frequencies that cause much lower frequencies to be produced when the audio is reconstructed; Foldover happens at higher frequencies as harmonics reach levels that exceed the Nyquist limit.
PCM
Dolby 5.1
Aliasing
Word Clock
30. Eight channel digital surround sound system by Dolby
Direct Stream Digital
Dolby 7.1
Intensity Stereo
MONO
31. The frequency above or below which attenuation begins in a filter circuit
DVD-5
Sample- and-Hold
Bit Depth Effect on Dynamic Range
Cutoff Frequency
32. The process of reducing the space required to store data by efficiently encoding the content.
Requirements for A/D Conversion
Lightpipe
Compression
Audio over Ethernet (AoE)
33. 12.33 GB; DS/ML
DVD-14
Floating Point
Normalizing
DVD-10
34. (Amplitude Based) Amplitude: Voltage; Quantization; Bit Depth; Quantization Intervals; Quantization Noise; [Signal:Quantization Noise Ratio]; Dither; Dynamic Range
Lossless Formats
DVD-10
Y-Axis Terminology
Convolution
35. Unit of measurement that is equal to one billionth of a meter
SACD
Nanometer
DVD-5
Square Wave
36. A network communications protocol that specifies how machines will exchange data; Uses a broadcast system in which one machine transmits its message on the communication medium and the other machines listen for messages directed to them
Rarefaction
Buffering
Spectra
Ethernet
37. 'Reconstructing' part of digital audio
DVD-18
D/A Conversion
SACD
Dithering
38. HD Audio format; Lossless Compression; 24- bit/96 kHz; 5.1 Surround or 24- bit / 192 kHz stereo sound
Non -Compressed Audio Data Rate Formula
DVD-Audio
Floating Point
Gain Staging
39. Reduces A/D sample rate from the oversampled rate to nominal rate by turning series of one- bit samples into a series of multi- bit PCM samples; (ex. => 2.8MHz sample rate converted to 44.1kHz and simultaneously converts 1-Bit samples to multi- bit);
2 Dimensions of Sound
Decimation Filter
Conversion Buffering
Redither
40. Visual graph that shows how loud a sound is at different frequencies
Tascam Digital Interface Format (TDIF)
Anti-Imaging Filter
Psychoacoustics
Sonogram
41. Father of modern information theory; Solidified the Nyquist Theory by adding the concept that bits per second (binary representation of audio signals) must be at equal intervals to accurately represent data
Square Wave
Claude Shannon
Sampling Theorem
Edit Decision List
42. Playback; I/O Connections; CPU (Streaming); Conversion from DAW or Software
Class - D Amplifier
Multichannel Audio Digital Interface (MADI)
Variable Bit Rate
Buffering Locations
43. Based on Full Scale (dB/FS); -6dB represents a loss of one bit so account for this when calculating
A/D Conversion Signal Flow
Equal Loudness Contour
Effective Bit Depth
Sinusoidal
44. Rate at which energy is drawn from a source that produces a flow of electricity in a circuit; Expressed in volts
Decimation Filter
Optical Cable
Voltage
Tascam Digital Interface Format (TDIF)
45. RAM holds in memory audio data before it is transferred to the memory controller; Certain amount of data is processed before large amounts of data are streamed to prevent latency
Psychoacoustics
Exponent
Codec
Buffering
46. Contains all even and odd harmonics associated with a fundamental tone - making it a rich source for modeling other sounds; Amplitude of each overtone decreases exponentially as a ratio of the harmonic's frequency to that of the fundamental
Sawtooth Wave
0 dB FS
Sony-Philips Digital Interface Format (S/PDIF)
Oversampling
47. Eliminates frequencies above the Nyquist limit from becoming samples; Occurs prior to quantization
MONO
Anti-Aliasing Filter
Oversampling
Fidelity
48. The act of a frequency swinging back and forth with a steady - uninterrupted rhythm
Audio over Ethernet (AoE)
Oscillation
Bit Depth Effect on Dynamic Range
Blu-Ray
49. EBU
Coaxial
European Broadcasting Union
Photoreceptor
Lossy Formats
50. Each bit in the bit depth is equal to a _____ increase in dynamic range
dB/FS
Constant Bit Rate
Harry Nyquist
6 dB