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Test your basic knowledge |
Digital Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Splits the input signal and mixes it with an analog copy so that no latency is present
Headroom Bits
Zero-Latency Monitoring
Decimation Filter
Joint Stereo
2. The more bits allocated during quantization - the more accurate the measurement
Average Bit Rate
Aliasing
Bit Depth Effect on Dynamic Range
Motion Pictures Experts Group
3. Root Mean Square; Refers to taking the square root of all instantaneous amplitudes; Takes the average of those squares; (-6 Peak Level is approximately equal to -20 RMS)
Micron
Anti-Imaging Filter
RMS
Quantizer
4. RAM holds in memory audio data before it is transferred to the memory controller; Certain amount of data is processed before large amounts of data are streamed to prevent latency
DVD-5
Square Wave
Buffering
Adaptive Pulse Code Modulation
5. More accuracy in low amplitudes and less in higher amplitudes
dB/FS
Attenuation
Amplitude Accuracy
Algorithm
6. 16-Bit; 44.1 kHz; PCM; Stereo
Class - D Amplifier
RMS
Requirements for CD Audio
SCMS
7. CobraNet; EtherSound; Dante; AVB (currently under development)
Multichannel Audio Digital Interface (MADI)
Joseph Fourier
AoE Formats
Audio over Ethernet (AoE)
8. Defines the number of sample per second taken from a continuous signal to make a discrete signal; Governs the frequency response of digital audio
Variable Bit Rate
Sample Rate
Direct Stream Digital
DVD-18
9. A time regulator that makes all samples and bits to align when working with interconnected digital devices; Basically a signal that all of the digital devices refer to when operating.
Digital Signal Processing
Word Clock
Interpolation Filter
Psychoacoustics
10. Measurement at regular intervals of the amplitude of a varying waveform (in order to convert it to digital form); There must be a minimum of 2 samples for each cycle in a waveform
Pad Head & Tail
Sampling (Samples)
I/O Connection Buffering
Signal- to- Noise Ratio
11. Having a repeated succession of waves or curves as in a sound waveform
Sinusoidal
M-S Stereo
Base 2 System
Blu-Ray
12. Method of representing an acoustic quantity with a series of binary numbers; Can have only specific individually distinct values
Digital
Joint Stereo
Pulse Density Modulation
Zero-Latency Monitoring
13. 'Capturing' part of digital audio; Never captures a signal perfectly
A/D Conversion
Harry Nyquist
Audio over Ethernet (AoE)
Edit Decision List
14. Based on psychoacoustics - these are the basis of frequency analysis for a perceptual codec;
Glass Master
Subbands
Spectrum Multiplication
Edit Decision List
15. Twice as many samples as the highest frequency at minimum; Sampling rate totally controls frequency response
Sampling Rule
X-Axis Terminology
Pulse Density Modulation
Spectra
16. Circuit that seizes voltage values with each tick of an A/D device's internal clock
Glass Master
Psychoacoustics
dBFS
Sample- and-Hold
17. Measuring equipment in A/D conversion that processes voltage and provides a value for that voltage
Quantization Error
Anti-Imaging Filter
Quantizer
Playback Buffering
18. Level above which audible sounds are painful (125 - 130 db)
Successive Approximation
Bit Depth Effect on Dynamic Range
Sony-Philips Digital Interface Format (S/PDIF)
Threshold of Pain
19. Inner ear component that attaches to the stapes and helps to decrease the amplitude of vibrations; Causes the masking phenomenon
Signal- to- Noise Ratio
Data Packing
DVD-14
Stapedes Reflex
20. Reduces A/D sample rate from the oversampled rate to nominal rate by turning series of one- bit samples into a series of multi- bit PCM samples; (ex. => 2.8MHz sample rate converted to 44.1kHz and simultaneously converts 1-Bit samples to multi- bit);
Speed of Sound
Bit Depth Effect on Dynamic Range
Decimation Filter
Compression
21. Serial Copy Management System; main difference between AES3 & S/PIDF
Convolution
Harry Nyquist
SCMS
Joseph Fourier
22. Series of dots and dashes representing the letters of the alphabet; Most common letters are represented by the shortest dots and dashes; Example of entropy coding
Digital
Morse Code
Blu-Ray
Sonogram
23. The continuous loss of signal strengths as a signal travels through a medium
Oversampling
Attenuation
Bit Depth Effect on Dynamic Range
AoE Formats
24. Pertaining to hearing or sound; Combination of the intensity of air pressure molecules with amplitude
Dithering
Logical Format
Acoustics
Signal- to- Noise Ratio
25. The process of reducing the space required to store data by efficiently encoding the content.
Headroom Bits
Fourier Series
Compression
Delta-Sigma Modulation
26. The loudest point of a Full Scale system
Digital Signal Processing
Blu-Ray
0 dB FS
Audio over Ethernet (AoE)
27. Eliminates frequencies above the Nyquist limit from becoming samples; Occurs prior to quantization
Acoustics
Anti-Aliasing Filter
Average Bit Rate
DVD-10
28. 1.) Bit Rate x Sample Rate (you'll get b/sec) 2.) Multiply by 60 if converting seconds to minutes 3.) Divide by 8 to convert bits to Bytes and get B/min 4.) Divide by 1 -024 to get KB/min and keep doing it until you get desired bit rate specification
TOSLINK
Tascam Digital Interface Format (TDIF)
Floating Point
Storage Conversion Steps
29. More aggressive lossy data reduction techniques that require further manipulation of the stereo field; Examples are 'Intensity' & 'M-S'
Lossless Formats
Joint Stereo
Requirements for CD Audio
Logical Format
30. Describes various optical disc characteristics including the size and shape of the disc - the size of pits - the speed at which the disc spins - and a multitude of aspects regarding the specifications of the player itself
dB/SPL
Base 2 System
Physical Disc Format
Sine Wave
31. The art of deciding where to place a processor in signal flow based on how that processor will be influenced by the other processors in the path
Gain Staging
Signal- to- Noise Ratio
Quantization Intervals
M-S Stereo
32. AES
A/D Conversion Signal Flow
Convolution
Digital Signal Processing
Audio Engineering Society
33. Voltage -> Dither -> Anti-Aliasing (Low Pass Filter) -> Sample & Hold Circuit -> Successive Approximation/Quantizer --) 100111010 (PCM Audio File)
Threshold of Pain
A/D Conversion Signal Flow
Algorithm
Low-Latency Monitoring
34. Computer program or device capable of encoding and/or decoding a digital data stream with the end result being a reduced file size
Successive Approximation
Codec
Fourier Series
Direct Monitoring
35. Low Pressure; Part in a longitudinal wave where the particles are spread apart
Rarefaction
Photoreceptor
Redither
Logical Format
36. Have odd numbered harmonics
Psychoacoustics
Low-Latency Monitoring
Square Wave
Frequency
37. Joint-Stereo Technique; Since the human brain is unable to localize sounds at high frequencies well sounds above 9 kHz threshold are encoded in mono
DVD-Audio
Intensity Stereo
Index of Reflectivity
X-Axis Terminology
38. A frequency specified for a filter (digital or electronic) the marks the point at which the frequency content of a signal is altered +/- 3dB
Oscillation
Cutoff Frequency
Psychoacoustics
Interpolation Filter
39. The difference between the analog value and the approximated digital value due to the 'rounding' that occurs while converting the analog signal to digital
Additive Synthesis...
Quantization Error
Spectrum Multiplication
A/D Conversion
40. The ability of a digital system to perform complex DSP without running into problems with overflow or loss of resolution
Internal Resolution
Speed of Sound
Decimal- to-Binary Conversion
Sample- and-Hold
41. Branch of psychology concerned with the subjective perception of sound
dBFS
Noise Shaping
Physical Disc Format
Psychoacoustics
42. DAW's and software must buffer when converting or bouncing and this latency can add up if not monitored
Logical Format
Playback Buffering
Conversion Buffering
Voltage
43. Describes acceptable data - performances both offered and essential for a disc player - and the complete user experience
Logical Format
X-Axis Terminology
EtherSound
DVD-14
44. Ratio of magnitude of the analytical signal to the magnitude of the background noise signal
Decimal- to-Binary Conversion
Dolby 7.1
Sinusoidal
Signal- to- Noise Ratio
45. Number of bits used to represent the smallest unit of information in an audio file; Greater bit depth = better quality audio
Gain Staging
Voltage
Buffering
Bit Depth
46. Softest sound that can be heard by the average human ear (0 dB)
Threshold of Hearing
Harmonic Content
Quantizer
Pad Head & Tail
47. Data transmission protocol over which computer network traffic travels; Poorly suited to real- time transmission but numerous attempts have been made to harness the technology because of its flexible routing; Uses simple Cat5 cabling; Resists interfe
Audio over Ethernet (AoE)
Spectra
Delta-Sigma Modulation
EtherSound
48. Built into DAWs; Bits are added when signals are mixed together to avoid clipping
Headroom Bits
Nanometer
Codec
Sonogram
49. Cable used to transmit data; Inner cable is surrounded by a plastic insulator - which is surrounded by a wire mesh conductor that insulates the internal signal wire from external interference and an outer casing that functions as a ground
Sinusoidal
Coaxial
Sonogram
Index of Reflectivity
50. Most significant lossless coding technique in current use; Measure of disorder in which long strings of data are represented by short symbols and uses the shortest symbols to represent the most common repetitive audio data maximizing data reduction
MONO
Direct Stream Digital
Claude Shannon
Entropy Coding