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Test your basic knowledge |
Digital Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ultra low- latency - 512- channel (on a gigabit network) - less flexible AoE format; Routed like audio cables...not network cables
Joseph Fourier
Oversampling
Index of Reflectivity
EtherSound
2. Circuit that seizes voltage values with each tick of an A/D device's internal clock
Sample- and-Hold
Spectra
Multichannel Audio Digital Interface (MADI)
Direct Monitoring
3. Difference in brightness between land and pit on a CD Physical Format
Cutoff Frequency
Index of Reflectivity
Playback Buffering
Requirements for A/D Conversion
4. High Pressure - Part of a longitudinal wave where the particles of the medium are close together
Constant Bit Rate
Analog
Acoustics
Compression
5. 16-Bit; 44.1 kHz; PCM; Stereo
2 Dimensions of Sound
Interpolation Filter
Pulse Code Modulation
Requirements for CD Audio
6. Allowance of noise floor below that which is required for the final product
Signal- to- Noise Ratio
Dolby 7.1
Footroom
Buffering Locations
7. Uses entropy coding as the basis; Computer data compression algorithm that packages files such as .ZIP & .RAR
CobraNet
Direct Monitoring
Data Packing
2 Dimensions of Sound
8. (AES/EBU); 110O - 2- channel balanced digital audio cable with an XLR connection; NOT a mic cable!!
Sampling Theorem
AES3
Blu-Ray
European Broadcasting Union
9. The mathematics - algorithms - and the techniques used to manipulate signals after they have been converted to digital form
Decimation Filter
Inter-Channel Redundancy
AoE Formats
Digital Signal Processing
10. Serial Copy Management System; main difference between AES3 & S/PIDF
SCMS
Redither
Sampling Theorem
Spectra
11. The art of deciding where to place a processor in signal flow based on how that processor will be influenced by the other processors in the path
Lightpipe
Noise Shaping
Gain Staging
EtherSound
12. Only 2 digits used; The value of each place (ones - hundreds - etc.) are as follows from greatest to least: 128 - 64 - 32 - 16 - 8 - 4 - 2 - 1
Rarefaction
Base 2 System
Spectrum Multiplication
Blu-Ray
13. Mixing data and control characters in a single operation
Quantizer
European Broadcasting Union
Bit Depth
Interleaved
14. 12.33 GB; DS/ML
Fourier Series
Threshold of Pain
DVD-14
I/O Connection Buffering
15. CBR; Codecs encodes data at a constant rate regardless of density of the audio file
Dolby 7.1
Constant Bit Rate
Glass Master
Quantization
16. Signal voltage is relayed to a register from sample- and - hold circuit; Holds reference frequencies in binary form that decrease in value; Finds approximated value & assigns binary number accordingly
Threshold of Pain
Successive Approximation
Intensity
Dolby 5.1
17. Stores only one copy of a stereo signal and assigns it to both channels in order to save 50% of original bandwidth
Inter-Channel Redundancy
Requirements for A/D Conversion
Quantizer
Amplitude Accuracy
18. Improper (false) sampling of high frequencies that cause much lower frequencies to be produced when the audio is reconstructed; Foldover happens at higher frequencies as harmonics reach levels that exceed the Nyquist limit.
Amplitude Accuracy
Aliasing
Oscillation
Spectrum Multiplication
19. Same as 'aliasing'
Foldover
Ethernet
Lossless Formats
M-S Stereo
20. Defines the number of sample per second taken from a continuous signal to make a discrete signal; Governs the frequency response of digital audio
Sample Rate
Anti-Imaging Filter
Dolby 7.1
dB/FS
21. Method of sampling data at a higher resolution (higher sample rate) as a means of reducing harmonic content during D/A conversion; (x2) oversampling gets rid of all odd harmonic content
Oversampling
Decimation Filter
Playback Buffering
Morse Code
22. A drive that can read and write on optical media that hold up to 50 GB on two layers; 24- bit/96 kHz for 8-Channel; 24- bit/192 kHz for 6-Channel
Blu-Ray
Storage Conversion Steps
Physical Disc Format
Perceptual Coding
23. Discrete incremental distinctions made between the value of one sample and the next; Breaks down bit depth into a series of evenly spaced intervals
Speed of Sound
Sony-Philips Digital Interface Format (S/PDIF)
Quantization Intervals
PCM
24. More accuracy in low amplitudes and less in higher amplitudes
Delta-Sigma Modulation
I/O Connection Buffering
Amplitude Accuracy
Audio Engineering Society
25. Measures the highest levels of a signal being recorded or mixed; Monitors for clipping - which occurs at 0dBFS); Does not always reflect perceived volume of signal
Transfer Protocol
Impulse Response
Anti-Aliasing Filter
Peak Level
26. Ratio of magnitude of the analytical signal to the magnitude of the background noise signal
Signal- to- Noise Ratio
Sine Wave
D/A Conversion Signal Flow
Audio over Ethernet (AoE)
27. Describes various optical disc characteristics including the size and shape of the disc - the size of pits - the speed at which the disc spins - and a multitude of aspects regarding the specifications of the player itself
Physical Disc Format
DVD-14
Quantization Intervals
Morse Code
28. Circuit that interprets the meaning of the symbols as they were chosen and arranged by the encode
Square Wave
Impulse Response
Decoder
Pulse Density Modulation
29. 4.38 GB; SS/SL
Frequency
RMS Meter
Fletcher- Munson Curve
DVD-5
30. DAW's and software must buffer when converting or bouncing and this latency can add up if not monitored
Zero-Latency Monitoring
Oscillation
Red Book
Conversion Buffering
31. A method of representing real numbers using a mantissa and an exponent
Adaptive Pulse Code Modulation
Floating Point
Nanometer
Zero-Latency Monitoring
32. When recording you want the smallest buffer available; When mixing you want the largest buffer available
Buffer Size
Oversampling
Sawtooth Wave
Bit Rate
33. Channels are processed one at a time and the results are stored on multiple CPU buffers that alternately send data as DAW requests the data for playback; First few seconds are relayed to the buffer prior to processing and playback and it continuously
Significand
CobraNet
CPU Buffering
Footroom
34. Subtract place values from the decimal number and place ones or zeros in the correct places
Sinusoidal
DVD-Audio
Decimal- to-Binary Conversion
Bit Depth Effect on Dynamic Range
35. Eliminates frequencies above the Nyquist limit from becoming samples; Occurs prior to quantization
Base 2 System
Anti-Aliasing Filter
Dynamic Range
Spectra
36. Reduces A/D sample rate from the oversampled rate to nominal rate by turning series of one- bit samples into a series of multi- bit PCM samples; (ex. => 2.8MHz sample rate converted to 44.1kHz and simultaneously converts 1-Bit samples to multi- bit);
Decimation Filter
Class - D Amplifier
Speed of Sound
Dynamic Range
37. Contains all even and odd harmonics associated with a fundamental tone - making it a rich source for modeling other sounds; Amplitude of each overtone decreases exponentially as a ratio of the harmonic's frequency to that of the fundamental
Fourier Series
Sinusoidal
Bit Rate
Sawtooth Wave
38. MPEG; Standardizing body of audio coding
Base 2 System
Audio Engineering Society
Decimal- to-Binary Conversion
Motion Pictures Experts Group
39. 1st commercially successful AoE format for the transmission of digital audio - video - and control signals over 64- channel 100Mbps Ethernet networks
CobraNet
Claude Shannon
DVD-14
A/D Conversion
40. Branch of psychology concerned with the subjective perception of sound
Psychoacoustics
Class - D Amplifier
Red Book
Footroom
41. Occurs as data is assembled into meaningful bits or information and as left & right channels are separated
Morse Code
I/O Connection Buffering
Decimation Filter
Footroom
42. EDL; Final list of samples used in the audio editing process; Identified by time code
AES3
Edit Decision List
Internal Resolution
Redither
43. Most significant lossless coding technique in current use; Measure of disorder in which long strings of data are represented by short symbols and uses the shortest symbols to represent the most common repetitive audio data maximizing data reduction
Exponent
Fourier Series
Bit Depth Effect on Dynamic Range
Entropy Coding
44. Apple Lossless; Windows Media Lossless; DTS HD Master Audio; Dolby True HD; FLAC
Requirements for A/D Conversion
Requirements for CD Audio
TOSLINK
Lossless Formats
45. Increases or decreases the digital signal so that the loudest sample is brought up to 0dBfs; Uses all bits from dynamic range and makes it even from track to track
Spectra
Normalizing
Buffer Size
Decimation Filter
46. Sum of all harmonics; Sum of sine and cosine waves which have frequencies f - 2f - 3f - 4f...
Speed of Sound
Fourier Series
Low-Latency Monitoring
Fletcher- Munson Curve
47. Single- pin RCA cable or fiber- optic TOSLINK connector used for digital transfer; 75O coaxial - 2- channel unbalanced; 'Consumer' format of AES3
Entropy Coding
Sony-Philips Digital Interface Format (S/PDIF)
Equal Loudness Contour
Lossy
48. High channel count; 64 channels on one cable; Coaxial cable with BNC connector or fiber optic with ST1 connector
AES3
Multichannel Audio Digital Interface (MADI)
Pulse Width Modulation
Lossless
49. Method used in digital recording and reproduction in which a signal is sampled at various points and the resulting value is translated into binary numbers
Dolby 7.1
RMS Meter
Successive Approximation
Pulse Code Modulation
50. Lossless Format; Can hold up to 25GB on a single- layer disc and 50GB on a dual- layer disc
Blu-Ray
Constant Bit Rate
Micron
Subbands