SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Digital Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Subtract place values from the decimal number and place ones or zeros in the correct places
Harmonic Content
Decimal- to-Binary Conversion
Significand
DVD-10
2. Cable used to transmit data; Inner cable is surrounded by a plastic insulator - which is surrounded by a wire mesh conductor that insulates the internal signal wire from external interference and an outer casing that functions as a ground
Masking Analysis...
Spectra
Coaxial
Quantization Intervals
3. 1st commercially successful AoE format for the transmission of digital audio - video - and control signals over 64- channel 100Mbps Ethernet networks
Compression
CobraNet
Aliasing
Sample Rate
4. Softest sound that can be heard by the average human ear (0 dB)
Lossy
Threshold of Hearing
Word Clock
Harry Nyquist
5. Method of sampling data at a higher resolution (higher sample rate) as a means of reducing harmonic content during D/A conversion; (x2) oversampling gets rid of all odd harmonic content
Oversampling
Index of Reflectivity
Sample- and-Hold
Latency
6. The difference in volume between the loudest and quietest sounds of a source
Sawtooth Wave
European Broadcasting Union
Dynamic Range
Buffer Size
7. The art of deciding where to place a processor in signal flow based on how that processor will be influenced by the other processors in the path
Gain Staging
Playback Buffering
Glass Master
Claude Shannon
8. (Time Based) Frequency: Aliasing; Anti-Aliasing Filter; Sample Rate; Nyquist Limit
Square Wave
X-Axis Terminology
Pulse Density Modulation
D/A Conversion
9. Toshiba developed digital audio interface utilizes fiber optics as a transmission medium.
TOSLINK
Index of Reflectivity
Jitter
Cutoff Frequency
10. Sony sigma- delta modulation based technology that bypasses the decimation and interpolation steps found in PCM converters
Coaxial
Zero-Latency Monitoring
Oversampling
Direct Stream Digital
11. Also known as equal loudness curves; Graph that indicates the average ear sensitivity to different frequencies at different SPL levels (as volume increases - these curves flatten out)
Sampling (Samples)
Fletcher- Munson Curve
Quantization Intervals
Quantizer
12. Sony and Philips optical disc format; Utilizes sigma delta DSD to offer higher resolution; 1- bit; 2.8224 MHz; 6-Channel
Requirements for CD Audio
Requirements for A/D Conversion
SACD
Stapedes Reflex
13. Digital Word -> Series of Resistors (each with assigned charges) -> Sample- and-Hold Circuit -> Anti-Imaging Filter (Smoothing Filter) -> Reconstructed Sample
Cutoff Frequency
Buffering Locations
Perceptual Coding
D/A Conversion Signal Flow
14. Used when the reference pressure of a sound is 20 microPa (0.00002); Sound Pressure Level; Measure of amplitude
A/D Conversion
Joseph Fourier
dB/SPL
Threshold of Hearing
15. Psychoacoustic model of data reduction used for general audio compression that aims to transmit only features perceptible to the human ear; Useful for mastering streaming media
Decimation Filter
Square Wave
Perceptual Coding
Ethernet
16. The ability of a digital system to perform complex DSP without running into problems with overflow or loss of resolution
Oversampling
Blu-Ray
Internal Resolution
Ethernet
17. Number of bits used to represent the smallest unit of information in an audio file; Greater bit depth = better quality audio
Bit Depth
SCMS
Lossless
Gain Staging
18. DAW's and software must buffer when converting or bouncing and this latency can add up if not monitored
RMS Meter
Micron
Conversion Buffering
DVD-9
19. Fractional part of a floating- point number; Also called the mantissa; Defines precision
Lossy Formats
Spectra
Significand
Decoder
20. Discrete incremental distinctions made between the value of one sample and the next; Breaks down bit depth into a series of evenly spaced intervals
Anti-Aliasing Filter
Inter-Channel Redundancy
Quantization Intervals
AoE Formats
21. Six channel (five speakers and one subwoofer for bass) digital surround sound system by Dolby
Sampling Theorem
Footroom
Dolby 5.1
Voltage
22. Data reduction technique that selectively removes original information in order to significantly reduce the file size; Some data is lost; Files can be reduced up to 99% in size (90% with no perceived sound quality loss); Bit rate effects the perceive
Headroom Bits
Perceptual Coding
Lossy
Additive Synthesis...
23. 7.95 GB; SS/DL
Joint Stereo
DVD-9
Micron
Successive Approximation
24. 'Capturing' part of digital audio; Never captures a signal perfectly
A/D Conversion
Nyquist Frequency
Quantization
Additive Synthesis...
25. Twice as many samples as the highest frequency at minimum; Sampling rate totally controls frequency response
Blu-Ray
Morse Code
Sampling Rule
Fourier Series
26. Allowance of noise floor below that which is required for the final product
Footroom
Voltage
MONO
Dolby 7.1
27. Samples are duplicated and the playback sampling rate correspondingly increased; Significantly raises the Nyquist limit to a range well beyond human hearing; Processing 'pushes' the distortion resulting from quantization error into these higher frequ
Noise Shaping
Nanometer
Interpolation Filter
Harry Nyquist
28. Rate at which energy is drawn from a source that produces a flow of electricity in a circuit; Expressed in volts
Coaxial
Voltage
Jitter
Lossy
29. Number of bits per second processed when sampling sound; (Sampling Rate x Bit Depth) = Resolution
Compression
Bit Rate
Decimation Filter
Requirements for A/D Conversion
30. A network communications protocol that specifies how machines will exchange data; Uses a broadcast system in which one machine transmits its message on the communication medium and the other machines listen for messages directed to them
Sample Rate
Ethernet
Inter-Channel Redundancy
Signal- to- Noise Ratio
31. Each bit in the bit depth is equal to a _____ increase in dynamic range
DVD-5
6 dB
DVD-14
Dynamic Range
32. Decibels Full Scale
Requirements for A/D Conversion
Audio Engineering Society
dBFS
Attenuation
33. Waveform of a pure tone showing simple harmonic motion
Data Packing
Low-Latency Monitoring
Sine Wave
CobraNet
34. 'Reconstructing' part of digital audio
D/A Conversion
DVD-5
Intensity Stereo
Fletcher- Munson Curve
35. Algorithm uses matrix of a mid/side microphone pair to determine a side signal & that signal is reduced then distributed as code in stereo
Requirements for A/D Conversion
M-S Stereo
Data Packing
Oversampling
36. How Loud (Y-Axis) & How Fast (X-Axis)
2 Dimensions of Sound
DVD-18
Delta-Sigma Modulation
AoE Formats
37. Data transmission protocol over which computer network traffic travels; Poorly suited to real- time transmission but numerous attempts have been made to harness the technology because of its flexible routing; Uses simple Cat5 cabling; Resists interfe
Additive Synthesis...
Audio over Ethernet (AoE)
CobraNet
Oversampling
38. Signal conversions are mixed with playback tracks resulting in near-zero latency
Logical Format
Psychoacoustics
MONO
Direct Monitoring
39. Take up half as many bits (50%); Algorithm can keep same quality by lossing the stereo track
Perceptual Coding
MONO
Algorithm
Exponent
40. Voltage -> Dither -> Anti-Aliasing (Low Pass Filter) -> Sample & Hold Circuit -> Successive Approximation/Quantizer --) 100111010 (PCM Audio File)
Exponent
A/D Conversion Signal Flow
Storage Conversion Steps
Adaptive Pulse Code Modulation
41. Contains all even and odd harmonics associated with a fundamental tone - making it a rich source for modeling other sounds; Amplitude of each overtone decreases exponentially as a ratio of the harmonic's frequency to that of the fundamental
Dolby 5.1
Headroom Bits
Sawtooth Wave
Peak Level
42. Snippets of time in which frequency analysis takes place in a perceptual codec
Pulse Density Modulation
Bit Depth
Threshold of Pain
Frames
43. The act of a frequency swinging back and forth with a steady - uninterrupted rhythm
Oscillation
dB/SPL
Sine Wave
AoE Formats
44. Root Mean Square; Refers to taking the square root of all instantaneous amplitudes; Takes the average of those squares; (-6 Peak Level is approximately equal to -20 RMS)
DVD-18
Constant Bit Rate
RMS
Spectrum Multiplication
45. Measurement at regular intervals of the amplitude of a varying waveform (in order to convert it to digital form); There must be a minimum of 2 samples for each cycle in a waveform
Sampling (Samples)
Spectra
DVD-9
Audio over Ethernet (AoE)
46. The set of rules that computers use to move files from one computer to another on an internet
Subbands
Oscillation
Transfer Protocol
Nanometer
47. Leaving space at beginning and ending of song for data crunching during mastering; Last step in mastering process
Oscillation
Interleaved
Pad Head & Tail
DVD-5
48. If a signal is sampled at a rate higher than twice the highest significant signal frequency and at evenly spaced intervals - then the samples contain all the information of the original signal
Sampling Theorem
Effective Bit Depth
European Broadcasting Union
Impulse Response
49. Apple Lossless; Windows Media Lossless; DTS HD Master Audio; Dolby True HD; FLAC
Lossless Formats
Decimal- to-Binary Conversion
Buffering Locations
AES3
50. Having a repeated succession of waves or curves as in a sound waveform
Intensity
Normalizing
Sinusoidal
Audio over Ethernet (AoE)