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Test your basic knowledge |
Digital Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Unit of measurement that is equal to one billionth of a meter
Nanometer
Zero-Latency Monitoring
Bit Rate
Buffering
2. In order to play multiple channels at one time data is buffered as read to disk; Latency happens between play command & beginning of playback
Interleaved
Playback Buffering
European Broadcasting Union
Sine Wave
3. Measure of the amplitude of a longitudinal wave
Average Bit Rate
Intensity
Storage Conversion Steps
Buffering Locations
4. Accuracy with which an electronic system reproduces the sound or image of its input signal
M-S Stereo
Sinusoidal
DVD-10
Fidelity
5. Having a repeated succession of waves or curves as in a sound waveform
Sinusoidal
M-S Stereo
0 dB FS
Dolby 5.1
6. DAW's and software must buffer when converting or bouncing and this latency can add up if not monitored
Conversion Buffering
Optical Cable
DVD-18
Morse Code
7. Sample Rate x Bit Depth x # of Channels
Non -Compressed Audio Data Rate Formula
Quantization Error
Signal- to- Noise Ratio
Sawtooth Wave
8. Reduces A/D sample rate from the oversampled rate to nominal rate by turning series of one- bit samples into a series of multi- bit PCM samples; (ex. => 2.8MHz sample rate converted to 44.1kHz and simultaneously converts 1-Bit samples to multi- bit);
Recording Levels
Red Book
Edit Decision List
Decimation Filter
9. VBR; Most common & best data reduction technique; Codecs that encode data by determining how dense or sparse areas of the audio are; Can result in buffering issues
Lossy
Convolution
Variable Bit Rate
Acoustics
10. Visual graph that shows how loud a sound is at different frequencies
Entropy Coding
Motion Pictures Experts Group
0 dB FS
Sonogram
11. Channels are processed one at a time and the results are stored on multiple CPU buffers that alternately send data as DAW requests the data for playback; First few seconds are relayed to the buffer prior to processing and playback and it continuously
CPU Buffering
SACD
Red Book
Sony-Philips Digital Interface Format (S/PDIF)
12. Measures the highest levels of a signal being recorded or mixed; Monitors for clipping - which occurs at 0dBFS); Does not always reflect perceived volume of signal
Motion Pictures Experts Group
Footroom
Lossy Formats
Peak Level
13. Uses entropy coding as the basis; Computer data compression algorithm that packages files such as .ZIP & .RAR
Variable Bit Rate
Foldover
Data Packing
Motion Pictures Experts Group
14. Twice as many samples as the highest frequency at minimum; Sampling rate totally controls frequency response
DVD-10
Sampling Rule
dB/SPL
Micron
15. Based on Full Scale (dB/FS); -6dB represents a loss of one bit so account for this when calculating
Effective Bit Depth
Rarefaction
Adaptive Pulse Code Modulation
Bit Depth Effect on Dynamic Range
16. HD Audio format; Lossless Compression; 24- bit/96 kHz; 5.1 Surround or 24- bit / 192 kHz stereo sound
DVD-Audio
Harry Nyquist
Quantization
Physical Disc Format
17. A time regulator that makes all samples and bits to align when working with interconnected digital devices; Basically a signal that all of the digital devices refer to when operating.
Word Clock
Pass Band
Adaptive Pulse Code Modulation
Bit Depth Effect on Dynamic Range
18. EDL; Final list of samples used in the audio editing process; Identified by time code
Normalizing
Subbands
Buffering
Edit Decision List
19. Same as 'aliasing'
Harmonic Content
Compression
Foldover
Coaxial
20. Electromagnetic receptor that detects the radiation known as visible light
Recording Levels
DVD-18
Constant Bit Rate
Photoreceptor
21. Governs the frequency response of a digital system; The highest- frequency component that can be captured with a sampling rate; always 1/2 of sampling rate; Also called the limiting frequency
Overflow
SACD
Nyquist Frequency
Morse Code
22. Most significant lossless coding technique in current use; Measure of disorder in which long strings of data are represented by short symbols and uses the shortest symbols to represent the most common repetitive audio data maximizing data reduction
Fidelity
Optical Cable
Entropy Coding
Compression
23. Toshiba developed digital audio interface utilizes fiber optics as a transmission medium.
Voltage
Direct Stream Digital
TOSLINK
Entropy Coding
24. Allowance of noise floor below that which is required for the final product
Blu-Ray
Latency
Low-Latency Monitoring
Footroom
25. A network communications protocol that specifies how machines will exchange data; Uses a broadcast system in which one machine transmits its message on the communication medium and the other machines listen for messages directed to them
Ethernet
Sawtooth Wave
Frames
Lightpipe
26. ABR; Codecs that encode data by determining how dense or sparse areas of the audio are while also keeping bit rate within specified limits to avoid rebuffering
Class - D Amplifier
Nyquist Frequency
Average Bit Rate
Joseph Fourier
27. 15.9 GB; DS/DL
Decoder
Acoustics
DVD-18
A/D Conversion
28. Computer program or device capable of encoding and/or decoding a digital data stream with the end result being a reduced file size
Decimal- to-Binary Conversion
Base 2 System
Lossless
Codec
29. Level above which audible sounds are painful (125 - 130 db)
Threshold of Pain
Recording Levels
Anti-Aliasing Filter
dB/SPL
30. EBU
Sample Rate
Attenuation
Sawtooth Wave
European Broadcasting Union
31. RAM holds in memory audio data before it is transferred to the memory controller; Certain amount of data is processed before large amounts of data are streamed to prevent latency
Base 2 System
Buffering
Sampling Rule
Sonogram
32. CBR; Codecs encodes data at a constant rate regardless of density of the audio file
Constant Bit Rate
RMS Meter
Digital Signal Processing
Inter-Channel Redundancy
33. Also known as equal loudness curves; Graph that indicates the average ear sensitivity to different frequencies at different SPL levels (as volume increases - these curves flatten out)
Conversion Buffering
Sony-Philips Digital Interface Format (S/PDIF)
Fletcher- Munson Curve
Latency
34. (Time Based) Frequency: Aliasing; Anti-Aliasing Filter; Sample Rate; Nyquist Limit
AES3
Amplitude Accuracy
X-Axis Terminology
Multichannel Audio Digital Interface (MADI)
35. Reference voltage determined by summing the voltage values of a predetermined number of previous samples; Numbers of 1 in row = waveform peak; Numbers of 0 in row = waveform trough; Basis of Sony's Direct Stream Digital (DSD)
Compression
Quantization Intervals
Pulse Density Modulation
Quantizer
36. CobraNet; EtherSound; Dante; AVB (currently under development)
AoE Formats
Spectra
Claude Shannon
Conversion Buffering
37. French mathematician that noted that any complex sound can be broken down into a series of component pure tones
Headroom Bits
Joseph Fourier
Sample Rate Effect on Anti-Aliasing
Decoder
38. Used as the main disc from which other discs are made; Composed of ground glass with a very fine photoresistor layer; An imaging laser burns pit and land patterns in preparation for duplication
Latency
Glass Master
Effective Bit Depth
Direct Monitoring
39. Method of representing an acoustic quantity with a series of binary numbers; Can have only specific individually distinct values
Digital
Class - D Amplifier
Playback Buffering
Transfer Protocol
40. A drive that can read and write on optical media that hold up to 50 GB on two layers; 24- bit/96 kHz for 8-Channel; 24- bit/192 kHz for 6-Channel
Nanometer
Cutoff Frequency
Fidelity
Blu-Ray
41. Data is transmitted over fiber optic lines; Uses a TOSLINK connecter instead of an RCA type; Can transmit multi- channel audio; Not susceptible to ground hum and loops; Able to support far higher rates of data transfer over greater distances than coa
TOSLINK
Sinusoidal
Optical Cable
Quantizer
42. The frequency above or below which attenuation begins in a filter circuit
A/D Conversion
Cutoff Frequency
Playback Buffering
Spectrum Multiplication
43. Deviation from a normal - steady pulse or tick of a clock that contributes to misrepresentation of a signal; Result of small timing irregularities that become magnified during the transmission of digital signals as the signals are passed from one dev
Decimation Filter
Lightpipe
Harmonic Content
Jitter
44. Discrete incremental distinctions made between the value of one sample and the next; Breaks down bit depth into a series of evenly spaced intervals
Successive Approximation
Aliasing
Quantization Intervals
Adaptive Pulse Code Modulation
45. A sample- by- sample operation on two signals
Recording Levels
Convolution
Physical Disc Format
Noise Shaping
46. High Pressure - Part of a longitudinal wave where the particles of the medium are close together
Compression
Lossy Formats
Pulse Code Modulation
Exponent
47. Based on psychoacoustics - these are the basis of frequency analysis for a perceptual codec;
Low-Latency Monitoring
Overflow
Subbands
Frames
48. Softest sound that can be heard by the average human ear (0 dB)
Interleaved
Exponent
Threshold of Hearing
CobraNet
49. Leaving space at beginning and ending of song for data crunching during mastering; Last step in mastering process
Pad Head & Tail
6 dB
Spectrum Multiplication
0 dB FS
50. Six channel (five speakers and one subwoofer for bass) digital surround sound system by Dolby
Significand
Dolby 5.1
Sine Wave
0 dB FS