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Test your basic knowledge |
Digital Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Twice as many samples as the highest frequency at minimum; Sampling rate totally controls frequency response
Psychoacoustics
Redither
Photoreceptor
Sampling Rule
2. Fractional part of a floating- point number; Also called the mantissa; Defines precision
Nanometer
M-S Stereo
Dolby 7.1
Significand
3. ADPCM; Pulse code modulation that produces a digital signal with a lower bit rate than standard PCM; Records only the difference between samples
Adaptive Pulse Code Modulation
Logical Format
A/D Conversion
Dithering
4. Measure of the amplitude of a longitudinal wave
Frames
Intensity
Physical Disc Format
Fletcher- Munson Curve
5. Series of dots and dashes representing the letters of the alphabet; Most common letters are represented by the shortest dots and dashes; Example of entropy coding
Transfer Protocol
Morse Code
Internal Resolution
Psychoacoustics
6. HD Audio format; Lossless Compression; 24- bit/96 kHz; 5.1 Surround or 24- bit / 192 kHz stereo sound
Lossy Formats
Frequency
CPU Buffering
DVD-Audio
7. Based on psychoacoustics - these are the basis of frequency analysis for a perceptual codec;
Subbands
Sampling Theorem
Internal Resolution
Photoreceptor
8. Softest sound that can be heard by the average human ear (0 dB)
TOSLINK
Threshold of Hearing
Sample- and-Hold
Requirements for A/D Conversion
9. The act of a frequency swinging back and forth with a steady - uninterrupted rhythm
Decoder
Recording Levels
Oscillation
Sample Rate
10. Deviation from a normal - steady pulse or tick of a clock that contributes to misrepresentation of a signal; Result of small timing irregularities that become magnified during the transmission of digital signals as the signals are passed from one dev
Spectrum Multiplication
Jitter
Convolution
Spectra
11. The continuous loss of signal strengths as a signal travels through a medium
Anti-Aliasing Filter
Attenuation
Square Wave
Motion Pictures Experts Group
12. Eight channel digital surround sound system by Dolby
Masking Analysis...
Playback Buffering
Rarefaction
Dolby 7.1
13. Channels are processed one at a time and the results are stored on multiple CPU buffers that alternately send data as DAW requests the data for playback; First few seconds are relayed to the buffer prior to processing and playback and it continuously
Quantization Error
CPU Buffering
Direct Stream Digital
Successive Approximation
14. Also known as equal loudness curves; Graph that indicates the average ear sensitivity to different frequencies at different SPL levels (as volume increases - these curves flatten out)
DVD-10
Storage Conversion Steps
Blu-Ray
Fletcher- Munson Curve
15. EDL; Final list of samples used in the audio editing process; Identified by time code
Cutoff Frequency
Photoreceptor
Successive Approximation
Edit Decision List
16. When recording you want the smallest buffer available; When mixing you want the largest buffer available
Buffer Size
RMS
Variable Bit Rate
Bit Depth Effect on Dynamic Range
17. The elapsed time it takes for a packet of data to arrive at its destination; Lagging or pause of an audio signal as digital processing occurs; Can be managed utilizing several forms of 'audio monitoring'
Dynamic Range
European Broadcasting Union
Latency
Blu-Ray
18. Industry Standards: -6 dB Peak = -20 RMS Meter
Y-Axis Terminology
Oscillation
Recording Levels
Normalizing
19. Leaving space at beginning and ending of song for data crunching during mastering; Last step in mastering process
I/O Connection Buffering
Pad Head & Tail
Fidelity
Nyquist Frequency
20. Perceptual coding technique that uses louder sounds of a similar frequency to decide what information is to be saved during data reduction
Threshold of Hearing
Resolution
Masking Analysis...
Anti-Aliasing Filter
21. The difference between the analog value and the approximated digital value due to the 'rounding' that occurs while converting the analog signal to digital
Entropy Coding
Quantization Error
Intensity
Oversampling
22. (Amplitude Based) Amplitude: Voltage; Quantization; Bit Depth; Quantization Intervals; Quantization Noise; [Signal:Quantization Noise Ratio]; Dither; Dynamic Range
Anti-Aliasing Filter
Cutoff Frequency
Claude Shannon
Y-Axis Terminology
23. VBR; Most common & best data reduction technique; Codecs that encode data by determining how dense or sparse areas of the audio are; Can result in buffering issues
Gain Staging
Noise Shaping
Variable Bit Rate
D/A Conversion
24. A method of representing real numbers using a mantissa and an exponent
Floating Point
Sonogram
AoE Formats
Significand
25. Voltage -> Dither -> Anti-Aliasing (Low Pass Filter) -> Sample & Hold Circuit -> Successive Approximation/Quantizer --) 100111010 (PCM Audio File)
Joint Stereo
A/D Conversion Signal Flow
Foldover
Gain Staging
26. 16-Bit; 44.1 kHz; PCM; Stereo
Requirements for CD Audio
Interpolation Filter
CPU Buffering
Pad Head & Tail
27. The set of rules that computers use to move files from one computer to another on an internet
Transfer Protocol
Sample Rate Effect on Anti-Aliasing
European Broadcasting Union
Joint Stereo
28. Unit of measurement that is equal to one billionth of a meter
Peak Level
Aliasing
Delta-Sigma Modulation
Nanometer
29. Contains all even and odd harmonics associated with a fundamental tone - making it a rich source for modeling other sounds; Amplitude of each overtone decreases exponentially as a ratio of the harmonic's frequency to that of the fundamental
Interpolation Filter
Square Wave
Foldover
Sawtooth Wave
30. The difference in volume between the loudest and quietest sounds of a source
Lossless
Requirements for CD Audio
Dynamic Range
dB/FS
31. Very selective method of lowering buffer levels by halting different levels of audio processing
Psychoacoustics
Low-Latency Monitoring
Buffering
6 dB
32. As sample rate is increased more room is created for a smoother slope of the attenuation band because Nyquist limit extends well beyond range of hearing with each increase
6 dB
Bit Depth Effect on Dynamic Range
Sample Rate Effect on Anti-Aliasing
D/A Conversion Signal Flow
33. Waveform of a pure tone showing simple harmonic motion
Index of Reflectivity
Lossy Formats
Sine Wave
Lossless Formats
34. 8- in/8- out on one cable; 25- pin D- sub connector
Tascam Digital Interface Format (TDIF)
Intensity
Speed of Sound
A/D Conversion Signal Flow
35. A sample- by- sample operation on two signals
Masking Analysis...
Dolby 7.1
Convolution
dB/SPL
36. Circuit that interprets the meaning of the symbols as they were chosen and arranged by the encode
Sawtooth Wave
Decoder
6 dB
Noise Shaping
37. Used when the reference pressure of a sound is 20 microPa (0.00002); Sound Pressure Level; Measure of amplitude
Masking Analysis...
6 dB
Sample- and-Hold
dB/SPL
38. RAM holds in memory audio data before it is transferred to the memory controller; Certain amount of data is processed before large amounts of data are streamed to prevent latency
Buffering
Amplitude Accuracy
Quantizer
Convolution
39. A network communications protocol that specifies how machines will exchange data; Uses a broadcast system in which one machine transmits its message on the communication medium and the other machines listen for messages directed to them
Sampling Rule
Ethernet
Speed of Sound
Lossless
40. Amplitude meter that takes the square root of all instantaneous amplitudes and averages them to find a mean and squares that value; Useful with particularly complex waveforms
Compression
Zero-Latency Monitoring
Normalizing
RMS Meter
41. Only 2 digits used; The value of each place (ones - hundreds - etc.) are as follows from greatest to least: 128 - 64 - 32 - 16 - 8 - 4 - 2 - 1
Acoustics
Sinusoidal
Base 2 System
Codec
42. The more bits allocated during quantization - the more accurate the measurement
DVD-9
Sample Rate Effect on Anti-Aliasing
Bit Depth Effect on Dynamic Range
Zero-Latency Monitoring
43. Number of bits used to represent the smallest unit of information in an audio file; Greater bit depth = better quality audio
Successive Approximation
Bit Depth
Additive Synthesis...
Dolby 7.1
44. Process of building a complex tone by starting with the fundamental frequency and adding pure tone harmonics
Bit Depth
Additive Synthesis...
Edit Decision List
Entropy Coding
45. Algorithm uses matrix of a mid/side microphone pair to determine a side signal & that signal is reduced then distributed as code in stereo
Threshold of Hearing
M-S Stereo
Buffering Locations
Redither
46. A digital filter's time domain output sequence when the input is a single sample is input
Impulse Response
Sampling (Samples)
EtherSound
Overflow
47. The loudest point of a Full Scale system
AES3
0 dB FS
Speed of Sound
Cutoff Frequency
48. If a signal is sampled at a rate higher than twice the highest significant signal frequency and at evenly spaced intervals - then the samples contain all the information of the original signal
Photoreceptor
Y-Axis Terminology
Tascam Digital Interface Format (TDIF)
Sampling Theorem
49. Based on Full Scale (dB/FS); -6dB represents a loss of one bit so account for this when calculating
Dithering
Pulse Density Modulation
Amplitude Accuracy
Effective Bit Depth
50. Increases or decreases the digital signal so that the loudest sample is brought up to 0dBfs; Uses all bits from dynamic range and makes it even from track to track
Digital Signal Processing
Motion Pictures Experts Group
dB/SPL
Normalizing
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