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Test your basic knowledge |
Digital Audio
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Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
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study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Data reduction technique that does not effect quality of original audio; No effect on original quality; Typically around 50% reduction; Exact reconstruction of digital code for the audio signal
AoE Formats
Photoreceptor
Lossless
Signal- to- Noise Ratio
2. Method of representing an acoustic quantity with a series of binary numbers; Can have only specific individually distinct values
Photoreceptor
Digital Signal Processing
Digital
Delta-Sigma Modulation
3. HD Audio format; Lossless Compression; 24- bit/96 kHz; 5.1 Surround or 24- bit / 192 kHz stereo sound
Sampling Theorem
DVD-Audio
TOSLINK
Logical Format
4. Low Pressure; Part in a longitudinal wave where the particles are spread apart
Average Bit Rate
Rarefaction
Pad Head & Tail
Foldover
5. The frequency range that is allowed through a filter
Decoder
Pass Band
Requirements for A/D Conversion
Word Clock
6. Six channel (five speakers and one subwoofer for bass) digital surround sound system by Dolby
D/A Conversion Signal Flow
DVD-9
Dolby 5.1
Physical Disc Format
7. Lossless Format; Can hold up to 25GB on a single- layer disc and 50GB on a dual- layer disc
Buffering Locations
Harry Nyquist
Blu-Ray
Transfer Protocol
8. VBR; Most common & best data reduction technique; Codecs that encode data by determining how dense or sparse areas of the audio are; Can result in buffering issues
Variable Bit Rate
Lossy
dB/SPL
RMS
9. Process of building a complex tone by starting with the fundamental frequency and adding pure tone harmonics
Significand
European Broadcasting Union
Sony-Philips Digital Interface Format (S/PDIF)
Additive Synthesis...
10. Deviation from a normal - steady pulse or tick of a clock that contributes to misrepresentation of a signal; Result of small timing irregularities that become magnified during the transmission of digital signals as the signals are passed from one dev
Direct Monitoring
Successive Approximation
Storage Conversion Steps
Jitter
11. ADAT Optcal; 8- in/8- out on two cables; Fiber- optic - TOSLINK connector
Optical Cable
Lightpipe
Interpolation Filter
X-Axis Terminology
12. 'Reconstructing' part of digital audio
D/A Conversion
Peak Level
Masking Analysis...
DVD-14
13. 16-Bit; 44.1 kHz; PCM; Stereo
Buffer Size
A/D Conversion
Requirements for CD Audio
Audio over Ethernet (AoE)
14. A network communications protocol that specifies how machines will exchange data; Uses a broadcast system in which one machine transmits its message on the communication medium and the other machines listen for messages directed to them
Audio over Ethernet (AoE)
Acoustics
Ethernet
Digital
15. Softest sound that can be heard by the average human ear (0 dB)
Nyquist Frequency
Threshold of Hearing
Conversion Buffering
TOSLINK
16. MPEG; Standardizing body of audio coding
Logical Format
Variable Bit Rate
CobraNet
Motion Pictures Experts Group
17. Method of sampling data at a higher resolution (higher sample rate) as a means of reducing harmonic content during D/A conversion; (x2) oversampling gets rid of all odd harmonic content
Anti-Aliasing Filter
Oversampling
Dynamic Range
Psychoacoustics
18. Eliminates frequencies above the Nyquist limit from becoming samples; Occurs prior to quantization
SCMS
Stapedes Reflex
Morse Code
Anti-Aliasing Filter
19. The amount of energy at each wavelength
Delta-Sigma Modulation
Buffering
Dolby 7.1
Spectra
20. Twice as many samples as the highest frequency at minimum; Sampling rate totally controls frequency response
Sampling Rule
Lightpipe
Noise Shaping
Direct Stream Digital
21. Built into DAWs; Bits are added when signals are mixed together to avoid clipping
Digital Signal Processing
Oscillation
Headroom Bits
Successive Approximation
22. Signal that uses variable voltage to create continuous waves resulting in an inexact transmission
Compression
Peak Level
Sampling Rule
Analog
23. Samples are duplicated and the playback sampling rate correspondingly increased; Significantly raises the Nyquist limit to a range well beyond human hearing; Processing 'pushes' the distortion resulting from quantization error into these higher frequ
Quantization Intervals
Gain Staging
Noise Shaping
6 dB
24. Overtones that contribute to the timbre of a sound and make up a complex waveform's physical characteristics
Harmonic Content
RMS
Floating Point
Variable Bit Rate
25. Data is transmitted over fiber optic lines; Uses a TOSLINK connecter instead of an RCA type; Can transmit multi- channel audio; Not susceptible to ground hum and loops; Able to support far higher rates of data transfer over greater distances than coa
Dolby 5.1
Optical Cable
Dithering
Lossy
26. Toshiba developed digital audio interface utilizes fiber optics as a transmission medium.
SCMS
Motion Pictures Experts Group
TOSLINK
I/O Connection Buffering
27. When recording you want the smallest buffer available; When mixing you want the largest buffer available
Effective Bit Depth
Buffer Size
Index of Reflectivity
Gain Staging
28. Increases D/A sample rate from nominal rate to oversampling rate by turning series multi- bit PCM samples into 1- bit samples; (ex. => 44.1kHz sample rate converted to 2.8MHz and simultaneously converts multi- bit samples to 1- bit); Low Pass Filter
Interpolation Filter
Class - D Amplifier
Tascam Digital Interface Format (TDIF)
Constant Bit Rate
29. Amplitude meter that takes the square root of all instantaneous amplitudes and averages them to find a mean and squares that value; Useful with particularly complex waveforms
Analog
Effective Bit Depth
RMS Meter
Codec
30. If a signal is sampled at a rate higher than twice the highest significant signal frequency and at evenly spaced intervals - then the samples contain all the information of the original signal
Data Packing
Sampling Theorem
Codec
D/A Conversion
31. Channels are processed one at a time and the results are stored on multiple CPU buffers that alternately send data as DAW requests the data for playback; First few seconds are relayed to the buffer prior to processing and playback and it continuously
Intensity Stereo
Blu-Ray
CPU Buffering
Masking Analysis...
32. The ability of a digital system to perform complex DSP without running into problems with overflow or loss of resolution
Internal Resolution
DVD-Audio
Sine Wave
Coaxial
33. As sample rate is increased more room is created for a smoother slope of the attenuation band because Nyquist limit extends well beyond range of hearing with each increase
Significand
Threshold of Hearing
Buffering
Sample Rate Effect on Anti-Aliasing
34. 12.33 GB; DS/ML
RMS Meter
DVD-14
Tascam Digital Interface Format (TDIF)
Overflow
35. EDL; Final list of samples used in the audio editing process; Identified by time code
AES3
DVD-9
Lossless Formats
Edit Decision List
36. Algorithm uses matrix of a mid/side microphone pair to determine a side signal & that signal is reduced then distributed as code in stereo
M-S Stereo
Variable Bit Rate
Decimal- to-Binary Conversion
Attenuation
37. CobraNet; EtherSound; Dante; AVB (currently under development)
A/D Conversion
AoE Formats
Amplitude Accuracy
Bit Rate
38. Serial Copy Management System; main difference between AES3 & S/PIDF
SCMS
Psychoacoustics
Buffer Size
Sample- and-Hold
39. Most significant lossless coding technique in current use; Measure of disorder in which long strings of data are represented by short symbols and uses the shortest symbols to represent the most common repetitive audio data maximizing data reduction
Convolution
Voltage
Entropy Coding
Attenuation
40. The act of a frequency swinging back and forth with a steady - uninterrupted rhythm
dBFS
Redither
Oscillation
Quantization Error
41. Snippets of time in which frequency analysis takes place in a perceptual codec
Entropy Coding
Oversampling
Photoreceptor
Frames
42. Allowance of noise floor below that which is required for the final product
Requirements for A/D Conversion
Glass Master
Sinusoidal
Footroom
43. Fractional part of a floating- point number; Also called the mantissa; Defines precision
Bit Depth
Significand
Equal Loudness Contour
Low-Latency Monitoring
44. Subtract place values from the decimal number and place ones or zeros in the correct places
Constant Bit Rate
Oscillation
Oversampling
Decimal- to-Binary Conversion
45. Same as 'aliasing'
Cutoff Frequency
Foldover
Edit Decision List
European Broadcasting Union
46. 12cm plastic disc; 1.2mm thick; One- sided; Red Laser; 1.6 microns between tracks; 125 nanometer pits
Red Book
DVD-Audio
Sample- and-Hold
PCM
47. The difference between the analog value and the approximated digital value due to the 'rounding' that occurs while converting the analog signal to digital
Dynamic Range
Quantization Error
Sinusoidal
Lossy
48. 'Capturing' part of digital audio; Never captures a signal perfectly
Bit Depth
A/D Conversion
Blu-Ray
Voltage
49. Measure of the amplitude of a longitudinal wave
Tascam Digital Interface Format (TDIF)
Harry Nyquist
Intensity
CobraNet
50. Accuracy with which an electronic system reproduces the sound or image of its input signal
Fidelity
Noise Shaping
Intensity
Conversion Buffering
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