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Test your basic knowledge |
Digital Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Signal that uses variable voltage to create continuous waves resulting in an inexact transmission
Lossy Formats
6 dB
Analog
Pulse Code Modulation
2. French mathematician that noted that any complex sound can be broken down into a series of component pure tones
Joseph Fourier
Subbands
I/O Connection Buffering
Square Wave
3. Serial Copy Management System; main difference between AES3 & S/PIDF
Low-Latency Monitoring
Intensity Stereo
Overflow
SCMS
4. CobraNet; EtherSound; Dante; AVB (currently under development)
Jitter
AoE Formats
D/A Conversion Signal Flow
Dithering
5. A network communications protocol that specifies how machines will exchange data; Uses a broadcast system in which one machine transmits its message on the communication medium and the other machines listen for messages directed to them
Ethernet
Playback Buffering
Oversampling
Buffering
6. Leaving space at beginning and ending of song for data crunching during mastering; Last step in mastering process
Aliasing
Pad Head & Tail
Sampling Rule
Quantization Intervals
7. Subtract place values from the decimal number and place ones or zeros in the correct places
Decimal- to-Binary Conversion
Variable Bit Rate
Sampling Theorem
Playback Buffering
8. Describes various optical disc characteristics including the size and shape of the disc - the size of pits - the speed at which the disc spins - and a multitude of aspects regarding the specifications of the player itself
Nanometer
Physical Disc Format
TOSLINK
DVD-14
9. More accuracy in low amplitudes and less in higher amplitudes
Multichannel Audio Digital Interface (MADI)
Entropy Coding
Amplitude Accuracy
A/D Conversion Signal Flow
10. Fractional part of a floating- point number; Also called the mantissa; Defines precision
Frames
Amplitude Accuracy
Equal Loudness Contour
Significand
11. The set of rules that computers use to move files from one computer to another on an internet
Transfer Protocol
Exponent
Fletcher- Munson Curve
Physical Disc Format
12. 8.75 GB; DS/SL
Lightpipe
Glass Master
DVD-10
Direct Monitoring
13. The act of a frequency swinging back and forth with a steady - uninterrupted rhythm
0 dB FS
Fourier Series
Oscillation
Index of Reflectivity
14. When recording you want the smallest buffer available; When mixing you want the largest buffer available
Direct Stream Digital
D/A Conversion
Buffer Size
M-S Stereo
15. (Amplitude Based) Amplitude: Voltage; Quantization; Bit Depth; Quantization Intervals; Quantization Noise; [Signal:Quantization Noise Ratio]; Dither; Dynamic Range
Y-Axis Terminology
DVD-9
dBFS
Nanometer
16. Measurement at regular intervals of the amplitude of a varying waveform (in order to convert it to digital form); There must be a minimum of 2 samples for each cycle in a waveform
Algorithm
Sampling (Samples)
M-S Stereo
Sample Rate
17. Data is transmitted over fiber optic lines; Uses a TOSLINK connecter instead of an RCA type; Can transmit multi- channel audio; Not susceptible to ground hum and loops; Able to support far higher rates of data transfer over greater distances than coa
Data Packing
Floating Point
Optical Cable
dB/SPL
18. The process of reducing the space required to store data by efficiently encoding the content.
Compression
Coaxial
Delta-Sigma Modulation
Dynamic Range
19. A time regulator that makes all samples and bits to align when working with interconnected digital devices; Basically a signal that all of the digital devices refer to when operating.
Delta-Sigma Modulation
Word Clock
Codec
Peak Level
20. Playback; I/O Connections; CPU (Streaming); Conversion from DAW or Software
Redither
Buffering Locations
D/A Conversion Signal Flow
Anti-Aliasing Filter
21. Single- pin RCA cable or fiber- optic TOSLINK connector used for digital transfer; 75O coaxial - 2- channel unbalanced; 'Consumer' format of AES3
Lossless
Storage Conversion Steps
Spectrum Multiplication
Sony-Philips Digital Interface Format (S/PDIF)
22. Low Pressure; Part in a longitudinal wave where the particles are spread apart
Data Packing
Voltage
Blu-Ray
Rarefaction
23. The frequency above or below which attenuation begins in a filter circuit
Cutoff Frequency
Joseph Fourier
Nyquist Frequency
Sample Rate
24. Deviation from a normal - steady pulse or tick of a clock that contributes to misrepresentation of a signal; Result of small timing irregularities that become magnified during the transmission of digital signals as the signals are passed from one dev
Digital Signal Processing
Intensity Stereo
Jitter
Word Clock
25. Unit of measurement that is equal to one billionth of a meter
dB/FS
Nanometer
Latency
Requirements for A/D Conversion
26. Samples are duplicated and the playback sampling rate correspondingly increased; Significantly raises the Nyquist limit to a range well beyond human hearing; Processing 'pushes' the distortion resulting from quantization error into these higher frequ
Noise Shaping
Ethernet
6 dB
Direct Monitoring
27. Voltage -> Dither -> Anti-Aliasing (Low Pass Filter) -> Sample & Hold Circuit -> Successive Approximation/Quantizer --) 100111010 (PCM Audio File)
Entropy Coding
RMS
A/D Conversion Signal Flow
Dolby 5.1
28. Level above which audible sounds are painful (125 - 130 db)
M-S Stereo
Sonogram
Glass Master
Threshold of Pain
29. The loudest point of a Full Scale system
Latency
0 dB FS
Lossless
Entropy Coding
30. (AES/EBU); 110O - 2- channel balanced digital audio cable with an XLR connection; NOT a mic cable!!
CPU Buffering
Fourier Series
Fletcher- Munson Curve
AES3
31. A situation where a calculated value cannot fit into the number of digits reserved for it
D/A Conversion
Base 2 System
Pass Band
Overflow
32. EDL; Final list of samples used in the audio editing process; Identified by time code
Harry Nyquist
Perceptual Coding
Edit Decision List
Masking Analysis...
33. The elapsed time it takes for a packet of data to arrive at its destination; Lagging or pause of an audio signal as digital processing occurs; Can be managed utilizing several forms of 'audio monitoring'
Non -Compressed Audio Data Rate Formula
Latency
EtherSound
Intensity Stereo
34. Waveform of a pure tone showing simple harmonic motion
Quantizer
Frames
Acoustics
Sine Wave
35. DAW's and software must buffer when converting or bouncing and this latency can add up if not monitored
Compression
Nyquist Frequency
Storage Conversion Steps
Conversion Buffering
36. If a signal is sampled at a rate higher than twice the highest significant signal frequency and at evenly spaced intervals - then the samples contain all the information of the original signal
Non -Compressed Audio Data Rate Formula
DVD-5
Sampling Theorem
Pulse Width Modulation
37. Have odd numbered harmonics
Square Wave
Frames
CPU Buffering
Rarefaction
38. The difference between the analog value and the approximated digital value due to the 'rounding' that occurs while converting the analog signal to digital
Audio Engineering Society
Masking Analysis...
Storage Conversion Steps
Quantization Error
39. Defines the number of sample per second taken from a continuous signal to make a discrete signal; Governs the frequency response of digital audio
Harmonic Content
Joseph Fourier
dB/FS
Sample Rate
40. Number of bits used to represent the smallest unit of information in an audio file; Greater bit depth = better quality audio
Spectra
Bit Depth
Sampling (Samples)
European Broadcasting Union
41. Channels are processed one at a time and the results are stored on multiple CPU buffers that alternately send data as DAW requests the data for playback; First few seconds are relayed to the buffer prior to processing and playback and it continuously
CPU Buffering
Oscillation
2 Dimensions of Sound
Perceptual Coding
42. Measures the highest levels of a signal being recorded or mixed; Monitors for clipping - which occurs at 0dBFS); Does not always reflect perceived volume of signal
Cutoff Frequency
Rarefaction
Peak Level
A/D Conversion
43. Ultra low- latency - 512- channel (on a gigabit network) - less flexible AoE format; Routed like audio cables...not network cables
EtherSound
Requirements for CD Audio
Red Book
Playback Buffering
44. Same as 'aliasing'
Latency
Compression
Fourier Series
Foldover
45. Take up half as many bits (50%); Algorithm can keep same quality by lossing the stereo track
MONO
Pulse Width Modulation
Logical Format
Red Book
46. The more bits allocated during quantization - the more accurate the measurement
Motion Pictures Experts Group
Bit Depth Effect on Dynamic Range
Acoustics
Latency
47. HD Audio format; Lossless Compression; 24- bit/96 kHz; 5.1 Surround or 24- bit / 192 kHz stereo sound
Square Wave
DVD-10
Fidelity
DVD-Audio
48. EBU
European Broadcasting Union
Micron
Quantization Intervals
Acoustics
49. As sample rate is increased more room is created for a smoother slope of the attenuation band because Nyquist limit extends well beyond range of hearing with each increase
D/A Conversion
Quantization Error
Sample Rate Effect on Anti-Aliasing
AoE Formats
50. Number of bits per second processed when sampling sound; (Sampling Rate x Bit Depth) = Resolution
Successive Approximation
PCM
Acoustics
Bit Rate