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Test your basic knowledge |
Digital Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Increases or decreases the digital signal so that the loudest sample is brought up to 0dBfs; Uses all bits from dynamic range and makes it even from track to track
Speed of Sound
Normalizing
Inter-Channel Redundancy
Psychoacoustics
2. Accuracy with which an electronic system reproduces the sound or image of its input signal
Intensity Stereo
Exponent
Fidelity
Motion Pictures Experts Group
3. Joint-Stereo Technique; Since the human brain is unable to localize sounds at high frequencies well sounds above 9 kHz threshold are encoded in mono
Interpolation Filter
Recording Levels
Intensity Stereo
Gain Staging
4. Mixing data and control characters in a single operation
Interleaved
Requirements for A/D Conversion
Equal Loudness Contour
Class - D Amplifier
5. In order to play multiple channels at one time data is buffered as read to disk; Latency happens between play command & beginning of playback
Playback Buffering
Base 2 System
Sampling (Samples)
Transfer Protocol
6. Serial Copy Management System; main difference between AES3 & S/PIDF
Threshold of Pain
A/D Conversion
SCMS
Sample Rate
7. Method of representing an acoustic quantity with a series of binary numbers; Can have only specific individually distinct values
Headroom Bits
Inter-Channel Redundancy
Ethernet
Digital
8. The frequency above or below which attenuation begins in a filter circuit
DVD-18
Cutoff Frequency
A/D Conversion Signal Flow
Significand
9. A sample- by- sample operation on two signals
Quantization Intervals
Micron
Convolution
Motion Pictures Experts Group
10. Found that aliasing was always a problem no matter how fast you sample; Less data recorded but more accurate; 2 samples per wave length.
Gain Staging
Sample Rate
TOSLINK
Harry Nyquist
11. Specific set of instructions for carrying out a data reduction technique that determines how to 'save' binary data information efficiently
Algorithm
Rarefaction
dB/SPL
Lossless
12. Eight channel digital surround sound system by Dolby
Psychoacoustics
Dolby 7.1
Perceptual Coding
Intensity
13. Waveform of a pure tone showing simple harmonic motion
Red Book
Motion Pictures Experts Group
Quantization Intervals
Sine Wave
14. The loudest point of a Full Scale system
Lightpipe
0 dB FS
2 Dimensions of Sound
Pad Head & Tail
15. HD Audio format; Lossless Compression; 24- bit/96 kHz; 5.1 Surround or 24- bit / 192 kHz stereo sound
Tascam Digital Interface Format (TDIF)
6 dB
Sample- and-Hold
DVD-Audio
16. Discrete incremental distinctions made between the value of one sample and the next; Breaks down bit depth into a series of evenly spaced intervals
Anti-Imaging Filter
Quantization Intervals
Intensity Stereo
Sampling Rule
17. Method used in digital recording and reproduction in which a signal is sampled at various points and the resulting value is translated into binary numbers
Edit Decision List
Pulse Code Modulation
Joint Stereo
Base 2 System
18. A digital filter's time domain output sequence when the input is a single sample is input
Impulse Response
Zero-Latency Monitoring
Joseph Fourier
Peak Level
19. 4.38 GB; SS/SL
A/D Conversion
CPU Buffering
DVD-5
Morse Code
20. Based on psychoacoustics - these are the basis of frequency analysis for a perceptual codec;
Subbands
Oscillation
I/O Connection Buffering
Lossy
21. As sample rate is increased more room is created for a smoother slope of the attenuation band because Nyquist limit extends well beyond range of hearing with each increase
RMS Meter
Pulse Code Modulation
Decimal- to-Binary Conversion
Sample Rate Effect on Anti-Aliasing
22. Perceptual coding technique that uses louder sounds of a similar frequency to decide what information is to be saved during data reduction
Masking Analysis...
Bit Depth
Square Wave
M-S Stereo
23. The more bits allocated during quantization - the more accurate the measurement
Physical Disc Format
Zero-Latency Monitoring
Aliasing
Bit Depth Effect on Dynamic Range
24. Electromagnetic receptor that detects the radiation known as visible light
2 Dimensions of Sound
Square Wave
Threshold of Pain
Photoreceptor
25. The number of compressions or rarefactions in one second; The higher the frequency the more compressions & rarefactions per second; Measured in Hertz
Claude Shannon
Quantization
Threshold of Pain
Frequency
26. Full Scale; Type of metering that measures level in digital recording system; Recording and Mixing levels should NEVER exceed 0dB FS in digital audio or clipping will occur
dB/FS
Internal Resolution
Impulse Response
Threshold of Pain
27. EDL; Final list of samples used in the audio editing process; Identified by time code
Anti-Imaging Filter
DVD-14
Edit Decision List
Entropy Coding
28. Sample Rate x Bit Depth x # of Channels
Low-Latency Monitoring
DVD-10
Joseph Fourier
Non -Compressed Audio Data Rate Formula
29. Process that begins with a fast FFT analysis of the spectra of two input signals - then the multiplication of like frequencies - and IFFT to finalize the process
Spectrum Multiplication
Zero-Latency Monitoring
Photoreceptor
DVD-14
30. Contains all even and odd harmonics associated with a fundamental tone - making it a rich source for modeling other sounds; Amplitude of each overtone decreases exponentially as a ratio of the harmonic's frequency to that of the fundamental
Sawtooth Wave
Playback Buffering
Footroom
European Broadcasting Union
31. Snippets of time in which frequency analysis takes place in a perceptual codec
Tascam Digital Interface Format (TDIF)
Frames
Oversampling
Buffering
32. Only 2 digits used; The value of each place (ones - hundreds - etc.) are as follows from greatest to least: 128 - 64 - 32 - 16 - 8 - 4 - 2 - 1
Acoustics
Base 2 System
A/D Conversion Signal Flow
SACD
33. Reduces the percieved distortion due to quantization error; Low level white noise source is introduced to make the profile of the quantization 'noise' more irregular; Useful when reducing the number of bits per word in a signal (i.e. when converting
Frequency
Sony-Philips Digital Interface Format (S/PDIF)
Ethernet
Dithering
34. Single- pin RCA cable or fiber- optic TOSLINK connector used for digital transfer; 75O coaxial - 2- channel unbalanced; 'Consumer' format of AES3
Sony-Philips Digital Interface Format (S/PDIF)
Jitter
Successive Approximation
AES3
35. MPEG; Standardizing body of audio coding
Motion Pictures Experts Group
Edit Decision List
Spectra
Pad Head & Tail
36. Number of bits per second processed when sampling sound; (Sampling Rate x Bit Depth) = Resolution
Bit Rate
A/D Conversion
Spectra
Cutoff Frequency
37. Improper (false) sampling of high frequencies that cause much lower frequencies to be produced when the audio is reconstructed; Foldover happens at higher frequencies as harmonics reach levels that exceed the Nyquist limit.
Lossy Formats
Pad Head & Tail
Square Wave
Aliasing
38. 12cm plastic disc; 1.2mm thick; One- sided; Red Laser; 1.6 microns between tracks; 125 nanometer pits
Significand
Compression
Physical Disc Format
Red Book
39. Digital and analog processing capability is combined on a single microchip allowing for 1- bit resolution at high sample rates
Nanometer
Bit Rate
Delta-Sigma Modulation
Oversampling
40. Eliminates frequencies above the Nyquist limit from becoming samples; Occurs prior to quantization
Anti-Aliasing Filter
Quantizer
SACD
Spectrum Multiplication
41. Very selective method of lowering buffer levels by halting different levels of audio processing
Footroom
Constant Bit Rate
Low-Latency Monitoring
Pass Band
42. Playback; I/O Connections; CPU (Streaming); Conversion from DAW or Software
Conversion Buffering
A/D Conversion Signal Flow
Buffering Locations
Word Clock
43. If a signal is sampled at a rate higher than twice the highest significant signal frequency and at evenly spaced intervals - then the samples contain all the information of the original signal
dB/FS
Sampling Theorem
Spectra
Pulse Code Modulation
44. High Pressure - Part of a longitudinal wave where the particles of the medium are close together
Compression
dB/FS
Edit Decision List
Recording Levels
45. Measure of sound pressure over the frequency spectrum - for which a listener perceives a constant loudness when presented with pure steady tones
Cutoff Frequency
Buffering Locations
Equal Loudness Contour
6 dB
46. A drive that can read and write on optical media that hold up to 50 GB on two layers; 24- bit/96 kHz for 8-Channel; 24- bit/192 kHz for 6-Channel
Pad Head & Tail
Blu-Ray
Sinusoidal
Effective Bit Depth
47. Describes acceptable data - performances both offered and essential for a disc player - and the complete user experience
Logical Format
Optical Cable
Photoreceptor
A/D Conversion
48. Unit of measurement that is equal to one billionth of a meter
Transfer Protocol
Nanometer
Buffering
Direct Stream Digital
49. Smallest interval measurable by a scientific instrument; Defined by bit rate (sample rate x bit depth)
0 dB FS
Gain Staging
Footroom
Resolution
50. Used when the reference pressure of a sound is 20 microPa (0.00002); Sound Pressure Level; Measure of amplitude
Exponent
dB/SPL
Floating Point
Constant Bit Rate