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Educational Psychology Vocab

Subject : teaching
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Food - water - and other consequence that satisfies a basic need.






2. A study method in which students work in pairs and take turns orally summarizing sections of material to be learned.






3. A strategy for improving memory by using images to link pairs of items.






4. Students begin with complex problems to solve and then work out or discover (with the teacher's guidance) the basic skills required.






5. Do not assign independent practice until you are sure students can do it - keep independent practice assignments short - give clear instructions - get students started and then avoid interruptions - monitor independent work - collects independent wor






6. Inhibition of recall of certain information by the presence of other information in memory.






7. Representing the main points of material in a hierarchical format.






8. Development of dexterity of the fine muscles of the hand. (early childhood)






9. Methods for learning - studying - or solving problems.






10. Middle adulthood (Erikson). the interest in establishing and guiding the next generation.






11. A person's perception of his or her own strengths - weaknesses - abilities - attitudes - and values.






12. Instruction tailored to particular students' needs - in which each student works at her or his own level and rate.






13. A skill learning during the concrete operational stage (Piaget) of cognitive development in which individuals can mentally arrange and compare objects.






14. Students are taught primarily or entirely in English






15. Selection by chance into different treatment groups; intended to ensure equivalence of the groups.






16. A person's eight separate abilities: logical/mathematical - linguistic - musical - naturalist - spatial - bodily/kinesthetic - interpersonal - and intrapersonal. (Garner)






17. Explanation of memory that links recall of a stimulus with the amount of mental processing it receives.






18. A study strategy that requires decisions about what to write.






19. Research carried out by educators in their own classrooms or schools.






20. In Piaget's theory of moral development - the stage at which a person understands that people make rules and that punishments are not automatic.






21. The components of memory in which large amounts of information can be stored for long periods of time.






22. Learned information that could be applied to a wide range of situations but whose use is limited to restricted - often artificial - applications.






23. Play that is much like parallel play but with increased levels of interaction in the form of sharing - turn-taking - and general interest in what others are doing.






24. A previously neutral stimulus that evokes a particular response after having been paired with an unconditioned stimulus.






25. Events that precede behaviors






26. Process by which a learner gradually acquires expertise through interaction with an expert - with an adult or an older or more advanced peer.






27. Learning theory that emphasizes not only reinforcement but also the effects of cues on thought and of thought on action. developed by Bandura






28. Compensatory preschool programs that target very young children at the greatest risk of school failure.






29. Research into the relationships between variables as they naturally occur.






30. Group that receives no special treatment during an experiment.






31. One who believes that success or failure is the result of his or her own efforts or abilities






32. Withdrawal of a pleasant consequence that is reinforcing a behavior - designed to decrease the chances that the behavior will recur.






33. A chart that classifies lesson objectives according to cognitive level.






34. A system of accommodating student differences by diving a class of students into two or more ability groups for instruction in certain subject areas.






35. Something that can have more than one value - in a experiment researchers try to limit these to only that being tested.






36. A part of long-term memory that stores information about how to do things






37. The degree to which teachers feel that their own efforts determine the success of their students.






38. Increased comprehension of previously learned information because of the acquisition of new information.






39. Memorization of a series of items in a particular order.






40. The frequency and predictability of reinforcement.






41. Environmental conditions that activate the senses






42. Support for learning and problem solving; might include clues - reminders - encouragement - breaking the problem down into steps - providing an example - or anything else that allows the student to grow in independence as a learner.






43. Perception of and response to different stimuli






44. Orderly and lasting growth - adaptation - and change over the course of a lifetime.






45. Programs that are designed to prepare disadvantaged children for entry into kindergarten and first grade.






46. An apparatus developed by B.F. Skinner for observing animal behavior in experiments in operant conditioning.






47. Decreased ability to recall previously learning information - caused by learning of new information.






48. The desire to experience success and to participate in activities in which success depends on personal effort and abilities






49. The tendency for items at the beginning of a list to be recalled more easily that other items.






50. Reinforcement schedule in which desired behavior is rewarded following an unpredictable amount of time.