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Educational Psychology Vocab

Subject : teaching
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Continuation (of behavior)






2. Arousing interest - maintaining curiosity - interesting presentation modes - and helping students set their own goals






3. Diagramming main ideas and the connections between them






4. Important events that a fixed mainly in visual and auditory memory.






5. Basic requirements for physical and psychological well-being as identified by Maslow






6. Stage during which infants learn about their surroundings by using their senses and motor skills. (Piaget: birth to 2 years)






7. Teacher's ability to attend to interruptions or behavior problems while continuing a lesson or other instructional activity.






8. Research approach in which the teaching practices of effective teachers are recorded through classroom observation






9. Perception of and response to different stimuli






10. Gradual - orderly changes by which mental processes become more complex and sophisticated.






11. Withdrawal of a pleasant consequence that is reinforcing a behavior - designed to decrease the chances that the behavior will recur.






12. Use of direct - simple - and well-organized language to present concepts.






13. General aptitude for learning - often measured by the ability to deal with abstractions and to solve problems.






14. In Kohlberg's theory of moral reasoning - hypothetical situations that require a person to consider values or right and wrong.






15. Explanations of learning that emphasize observable changes in behavior.






16. Process by which a learner gradually acquires expertise through interaction with an expert - with an adult or an older or more advanced peer.






17. The component of memory in which limited amounts of information can be stored for a few seconds.






18. Knowledge and skills relating to reading that children usually develop from experience with books and other print media before the beginning of formal reading instruction in school.






19. Middle adulthood (Erikson). the interest in establishing and guiding the next generation.






20. The tendency for items at the beginning of a list to be recalled more easily that other items.






21. Learning of items in linked pairs so that when one member of a pair is presented - the other can be recalled.






22. Expressing clear expectations - providing clear feedback - providing immediate feedback - providing frequent feedback - increasing the value and availability of extrinsic motivators






23. Helping students understand how the knowledge we take in is influence by our origins and points of view.






24. Inborn - automatic responses to stimuli (e.g. eye blinking in response to bright light).






25. Approach to teaching in which the teacher transmits information directly to the students; lessons are goal oriented and structured by the teacher.






26. Research carried out by educators in their own classrooms or schools.






27. Representing the main points of material in a hierarchical format.






28. The weakening and eventual elimination of a learned behavior as reinforcement is withdrawn.






29. A method - such as questioning - that helps teachers find out whether students understand a lesson.






30. Students begin with complex problems to solve and then work out or discover (with the teacher's guidance) the basic skills required.






31. The desire to experience success and to participate in activities in which success depends on personal effort and abilities






32. Play in which children join together to create a common goal.






33. Class rewards that depend on the behavior of ALL students






34. The process of comparing oneself to other to gather information and to evaluate and judge one's abilities - attitudes - and conduct.






35. Mental networks of related concepts that influence understanding of new information






36. Rule stating that enjoyable activities can be used to reinforce participation in less enjoyable activities






37. Programs - generally at the primary level - that combine children of different ages in the same class. Also called cross-age grouping programs.






38. Stages 3 & 4 of Kohlberg's model of moral reasoning - in which individuals make moral judgements in consideration of others.






39. Mental processing of new informations that relates to previously learned knowledge.






40. Simple to complex: knowledge (recall) - comprehension (translating - interpreting - or extrapolating) - application (using principles or abstractions to solve novel or real-life problems) - analysis (breaking down complex information or ideas into si






41. A type of evidence of validity that exists when scores on a test are related to scores from another measure of an associated trait






42. Final evaluations of students' achievement of an objective






43. Responses to questions made by an entire class in unison






44. Modifying existing schemes to fit new situations. (Piaget)






45. A regrouping method in which students are grouped across grade lines for reading instruction






46. Compensatory preschool programs that target very young children at the greatest risk of school failure.






47. A study method in which students work in pairs and take turns orally summarizing sections of material to be learned.






48. Experiment conducted under realistic conditions in which individuals are assigned by chance to receive different practical treatments or programs.






49. State learning objectives and orient students to the lesson.






50. Reinforcement schedule in which desired behavior is rewarded following an unpredictable amount of time.