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Test your basic knowledge |
GRE Psychology: Thinking
Start Test
Study First
Subjects
:
gre
,
psychology
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Physiological responses cause emotion - We feel scared BECAUSE we tremble
James-Lange Theory of Emotion
Convergent thinking
Associations between pictures and words
Hypotheses
2. James-Lange theory of emotion Cannon-Bard theory of emotion Schachter-Singer theory
Theories of emotion x 3
Elizabeth Loftus and Allan Collins
Concepts
Reaction Time/Latency
3. Suggested hierarchical semantic networks - people group related items; the more closely related items - the more quickly subject can link them (e.g. Answer T/F quicker to 'a canary is a bird' than 'a toaster is a bird')
Elizabeth Loftus and Allan Collins
Hypotheses
Semantic priming
Confirmation bias
4. Emergency theory; Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Saccades
Semantic priming
Cannon-Bard Theory of Emotion
Decision making
5. Cannon-Bard Theory of Emotion. Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Top-down processing
Mediation
Emergency Theory
Parallel distributive processing
6. Ideas about the way events typically unfold 'When people go to movies - they stay in their' seats and are quiet'
Mental set
prototypes
Schachter-Singer theory
Scripts
7. Sum total of possible moves that one might make to solve a problem
Cannon-Bard Theory of Emotion
Mediation
Elizabeth Loftus and Allan Collins
Problem space
8. Eye movements from one fixation point to another
Mediation
Atmosphere effect
Saccades
Inductive reasoning
9. Cognitive theory of emotion; similar to James-Lange theory - emotions are the product of physiological reactions - but interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion
Schachter-Singer theory
Algorithms
Hypotheses
Bottom-up processing
10. Atmosphere effect - semantic effect - confirmation bias
Logical reasoning errors (types)
prototypes
Schema
Scripts
11. The representative or usual type of an event or object
Allen Newell and Herbert Simon
prototypes
Algorithms
Heuristics
12. Reasoning that leads to specific conclusion that must follow from information given 'All coats are blue --> she is wearing a blue coat --> Her coat must be blue'
Insight
Allan Collins and Ross Quillian
Allen Newell and Herbert Simon
Deductive reasoning
13. Logical reasoning error - believing in conclusions because of what you know or think to be correct rather that what logically follows from the information given
Parallel distributive processing
Semantic effect
Convergent thinking
Atmosphere effect
14. The process of thinking about your own thinking - knowing what solving strategies to apply and when - or knowing how to adapt thinking to new situations
Allen Newell and Herbert Simon
Hierarchical semantic network
Metacognition
Heuristics
15. Newell and Simon - designed to solve problems like humans
Semantic effect
Computer simulation models
Parallel distributive processing
Hierarchical semantic network
16. Logical reasoning error - remembering and using information that confirms what you already believe
Heuristics
Confirmation bias
Top-down processing
Allan Collins and Ross Quillian
17. Find the one solution to a problem (e.g. math)
Convergent thinking
Saccades
Eye movements and gaze durations
prototypes
18. The idea that people develop closed minds about the functions of certain objects. From this they cannot think of creative uses or think divergently 'Bird cage can only used as birdcage' - development of closed minds about the function of objects - d
Decision making
Functional fixedness
Deductive reasoning
James-Lange Theory of Emotion
19. Frequently debated definition and types; the capacity to use knowledge to improve achievement in an environment
Intelligence
Metacognition
Emergency Theory
James-Lange Theory of Emotion
20. Allan Collins and Ross Quillian - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Semantic priming
Parallel distributive processing
Deductive reasoning
Theories of emotion x 3
21. Recognizing an item or pattern guided by larger concepts
Divergent thinking
Reaction Time/Latency
Top-down processing
Automatic processing
22. Intervening mental process that occurs between stimulus and response - It reminds us of what to do or how to respond based on ideas or past learning
prototypes
Schema
Functional fixedness
Mediation
23. An organized bunch of knowledge gathered from prior experiences that includes ideas about specific events or objects and the attributes that accompany them. - New events and objects are categorized based on how well they match the existing attributes
Scripts
Semantic priming
Schema
Emergency Theory
24. Problem solving strategy - considers every possible solution to arrive at correct one - time consuming
Algorithms
James-Lange Theory of Emotion
Top-down processing
Functional fixedness
25. Decreased speed of naming color of ink if incongruous to word itself
Stroop effect
Allan Collins and Ross Quillian
Mediation
Hierarchical semantic network
26. In a word recognition task - presentation of a related item before the next item; decreases reaction time because it activates node of the second item in semantic hierarchy - Pairing GRE with TEST vs. pairing GRE with lobster
Eye movements and gaze durations
Semantic priming
Hypotheses
Metacognition
27. New perspective on old problem 'A-ha!'
Insight
Bottom-up processing
Eye movements and gaze durations
Schema
28. Elizabeth Loftus & Allen Collins - The more closely related two items are - the more closely they are located in the hierarchy - and the more quickly a subject can link them
Reaction Time/Latency
Confirmation bias
Hierarchical semantic network
Semantic effect
29. Schachter-singer theory; emotions are the product of physiological reactions - cognitions are the link in the chain - interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion Situation c
Associations between pictures and words
Deductive reasoning
Cannon-Bard Theory of Emotion
Cognition Theory of Emotion
30. The process of working on solving a problem until an acceptable solution; - The process of reaching a solution is usually based on some sort of assumption: rational/irrational - Solution is usually found by relying on reasoning and/or emotion - Commo
Cannon-Bard Theory of Emotion
Decision making
Hypotheses
Reaction Time/Latency
31. Effortless task due to higher organization process - When a task is effortlessly done because the task is subsumed under a higher organization process
Logical reasoning errors (types)
Cognition Theory of Emotion
Semantic effect
Automatic processing
32. Movements and durations indicate information processing while reading
Divergent thinking
Associations between pictures and words
Eye movements and gaze durations
Computer simulation models
33. Represents relationship between two things
Concepts
Insight
Cognition Theory of Emotion
Cannon-Bard Theory of Emotion
34. Recognizing an item or pattern from data or details (data driven)
Emergency Theory
Cannon-Bard Theory of Emotion
Hierarchical semantic network
Bottom-up processing
35. Parallel distributive processing - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Allan Collins and Ross Quillian
Bottom-up processing
Saccades
Schema
36. Test relationships then to form concepts
Insight
Intelligence
Schema
Hypotheses
37. More than one possibility exists in a situation (e.g. chess or creative thinking)
Heuristics
Semantic effect
Divergent thinking
Saccades
38. Problem solving strategies that use rules of thumb or short-cuts based on what has worked int eh past - Cannot guarantee a solution - but it is faster than algorithm
Atmosphere effect
Functional fixedness
Mediation
Heuristics
39. Logical reasoning error - conclusion influenced by the way information is phrased
Algorithms
Bottom-up processing
Theories of emotion x 3
Atmosphere effect
40. Reasoning that leads to general rules inferred from specifics 'Most PhD student studied hard for GRE - if I do the same I may be able to get in to a good program'
Inductive reasoning
Schachter-Singer theory
Computer simulation models
Intelligence
41. Used to measure cognitive processing - Response speed for all types of tasks declines with age
Reaction Time/Latency
Confirmation bias
Semantic effect
Concepts
42. Designed first Computer Simulation Models called LOGIC THEORIST - then revamped it and called it GENERAL PROBLEM SOLVER
Computer simulation models
Allen Newell and Herbert Simon
James-Lange Theory of Emotion
Bottom-up processing
43. Preconceived notion of how to look at a problem
Inductive reasoning
Saccades
Insight
Mental set
44. Slower between pictures than words; pictures must be put into words before associations made
Semantic priming
Automatic processing
Associations between pictures and words
Concepts