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Test your basic knowledge |
GRE Psychology: Thinking
Start Test
Study First
Subjects
:
gre
,
psychology
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Reasoning that leads to general rules inferred from specifics 'Most PhD student studied hard for GRE - if I do the same I may be able to get in to a good program'
Heuristics
Hypotheses
Mental set
Inductive reasoning
2. New perspective on old problem 'A-ha!'
Emergency Theory
Insight
Schema
Top-down processing
3. Represents relationship between two things
Concepts
Associations between pictures and words
Functional fixedness
Semantic priming
4. Sum total of possible moves that one might make to solve a problem
Mental set
Problem space
Automatic processing
Stroop effect
5. Used to measure cognitive processing - Response speed for all types of tasks declines with age
Concepts
Emergency Theory
Mediation
Reaction Time/Latency
6. Emergency theory; Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Deductive reasoning
Heuristics
Cannon-Bard Theory of Emotion
Saccades
7. The idea that people develop closed minds about the functions of certain objects. From this they cannot think of creative uses or think divergently 'Bird cage can only used as birdcage' - development of closed minds about the function of objects - d
Functional fixedness
Atmosphere effect
Reaction Time/Latency
Semantic effect
8. Physiological responses cause emotion - We feel scared BECAUSE we tremble
Bottom-up processing
Hierarchical semantic network
Hypotheses
James-Lange Theory of Emotion
9. Movements and durations indicate information processing while reading
prototypes
Eye movements and gaze durations
Allen Newell and Herbert Simon
Hierarchical semantic network
10. The process of working on solving a problem until an acceptable solution; - The process of reaching a solution is usually based on some sort of assumption: rational/irrational - Solution is usually found by relying on reasoning and/or emotion - Commo
Insight
Decision making
Schachter-Singer theory
Concepts
11. Preconceived notion of how to look at a problem
Mental set
Metacognition
Allan Collins and Ross Quillian
Concepts
12. Effortless task due to higher organization process - When a task is effortlessly done because the task is subsumed under a higher organization process
Allen Newell and Herbert Simon
Inductive reasoning
Automatic processing
Associations between pictures and words
13. The representative or usual type of an event or object
prototypes
Functional fixedness
Heuristics
Logical reasoning errors (types)
14. Decreased speed of naming color of ink if incongruous to word itself
Stroop effect
Saccades
Automatic processing
Associations between pictures and words
15. Suggested hierarchical semantic networks - people group related items; the more closely related items - the more quickly subject can link them (e.g. Answer T/F quicker to 'a canary is a bird' than 'a toaster is a bird')
Deductive reasoning
Divergent thinking
Elizabeth Loftus and Allan Collins
Intelligence
16. Logical reasoning error - believing in conclusions because of what you know or think to be correct rather that what logically follows from the information given
Semantic effect
James-Lange Theory of Emotion
Logical reasoning errors (types)
Convergent thinking
17. Problem solving strategies that use rules of thumb or short-cuts based on what has worked int eh past - Cannot guarantee a solution - but it is faster than algorithm
Parallel distributive processing
Mediation
Heuristics
Semantic effect
18. Allan Collins and Ross Quillian - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Parallel distributive processing
Allan Collins and Ross Quillian
Semantic priming
Mediation
19. Find the one solution to a problem (e.g. math)
Saccades
Convergent thinking
Semantic effect
Schachter-Singer theory
20. Reasoning that leads to specific conclusion that must follow from information given 'All coats are blue --> she is wearing a blue coat --> Her coat must be blue'
Intelligence
Hierarchical semantic network
Deductive reasoning
Reaction Time/Latency
21. In a word recognition task - presentation of a related item before the next item; decreases reaction time because it activates node of the second item in semantic hierarchy - Pairing GRE with TEST vs. pairing GRE with lobster
Atmosphere effect
Schachter-Singer theory
Semantic priming
Convergent thinking
22. An organized bunch of knowledge gathered from prior experiences that includes ideas about specific events or objects and the attributes that accompany them. - New events and objects are categorized based on how well they match the existing attributes
Associations between pictures and words
Hypotheses
Heuristics
Schema
23. James-Lange theory of emotion Cannon-Bard theory of emotion Schachter-Singer theory
Theories of emotion x 3
Semantic priming
Confirmation bias
prototypes
24. Frequently debated definition and types; the capacity to use knowledge to improve achievement in an environment
Intelligence
Hypotheses
Metacognition
Decision making
25. Slower between pictures than words; pictures must be put into words before associations made
Cognition Theory of Emotion
Metacognition
Associations between pictures and words
Elizabeth Loftus and Allan Collins
26. Elizabeth Loftus & Allen Collins - The more closely related two items are - the more closely they are located in the hierarchy - and the more quickly a subject can link them
Reaction Time/Latency
Hierarchical semantic network
James-Lange Theory of Emotion
prototypes
27. Newell and Simon - designed to solve problems like humans
Theories of emotion x 3
Hierarchical semantic network
Functional fixedness
Computer simulation models
28. Designed first Computer Simulation Models called LOGIC THEORIST - then revamped it and called it GENERAL PROBLEM SOLVER
Decision making
Top-down processing
Problem space
Allen Newell and Herbert Simon
29. Ideas about the way events typically unfold 'When people go to movies - they stay in their' seats and are quiet'
Schema
Scripts
Heuristics
Decision making
30. Cognitive theory of emotion; similar to James-Lange theory - emotions are the product of physiological reactions - but interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion
Allen Newell and Herbert Simon
Functional fixedness
Parallel distributive processing
Schachter-Singer theory
31. Eye movements from one fixation point to another
Saccades
Decision making
Atmosphere effect
Top-down processing
32. Schachter-singer theory; emotions are the product of physiological reactions - cognitions are the link in the chain - interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion Situation c
Cognition Theory of Emotion
Computer simulation models
Intelligence
Bottom-up processing
33. Recognizing an item or pattern guided by larger concepts
Deductive reasoning
Algorithms
Top-down processing
Eye movements and gaze durations
34. Atmosphere effect - semantic effect - confirmation bias
Hierarchical semantic network
Logical reasoning errors (types)
Associations between pictures and words
Cannon-Bard Theory of Emotion
35. Logical reasoning error - remembering and using information that confirms what you already believe
Logical reasoning errors (types)
James-Lange Theory of Emotion
Concepts
Confirmation bias
36. More than one possibility exists in a situation (e.g. chess or creative thinking)
Elizabeth Loftus and Allan Collins
Divergent thinking
Parallel distributive processing
Allan Collins and Ross Quillian
37. Test relationships then to form concepts
Reaction Time/Latency
Top-down processing
Hypotheses
Scripts
38. Problem solving strategy - considers every possible solution to arrive at correct one - time consuming
Allen Newell and Herbert Simon
Algorithms
Convergent thinking
Semantic effect
39. Recognizing an item or pattern from data or details (data driven)
Semantic priming
Hypotheses
Bottom-up processing
Heuristics
40. Intervening mental process that occurs between stimulus and response - It reminds us of what to do or how to respond based on ideas or past learning
Elizabeth Loftus and Allan Collins
Mediation
Divergent thinking
Decision making
41. Logical reasoning error - conclusion influenced by the way information is phrased
Bottom-up processing
Decision making
Allen Newell and Herbert Simon
Atmosphere effect
42. Parallel distributive processing - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Emergency Theory
Algorithms
prototypes
Allan Collins and Ross Quillian
43. The process of thinking about your own thinking - knowing what solving strategies to apply and when - or knowing how to adapt thinking to new situations
Concepts
Intelligence
Mental set
Metacognition
44. Cannon-Bard Theory of Emotion. Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Algorithms
Emergency Theory
Elizabeth Loftus and Allan Collins
Inductive reasoning