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GRE Psychology: Thinking

Subjects : gre, psychology
Instructions:
  • Answer 44 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Test relationships then to form concepts






2. Physiological responses cause emotion - We feel scared BECAUSE we tremble






3. Preconceived notion of how to look at a problem






4. Cannon-Bard Theory of Emotion. Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger






5. The process of working on solving a problem until an acceptable solution; - The process of reaching a solution is usually based on some sort of assumption: rational/irrational - Solution is usually found by relying on reasoning and/or emotion - Commo






6. The representative or usual type of an event or object






7. James-Lange theory of emotion Cannon-Bard theory of emotion Schachter-Singer theory






8. Used to measure cognitive processing - Response speed for all types of tasks declines with age






9. Effortless task due to higher organization process - When a task is effortlessly done because the task is subsumed under a higher organization process






10. An organized bunch of knowledge gathered from prior experiences that includes ideas about specific events or objects and the attributes that accompany them. - New events and objects are categorized based on how well they match the existing attributes






11. Movements and durations indicate information processing while reading






12. Elizabeth Loftus & Allen Collins - The more closely related two items are - the more closely they are located in the hierarchy - and the more quickly a subject can link them






13. Eye movements from one fixation point to another






14. The idea that people develop closed minds about the functions of certain objects. From this they cannot think of creative uses or think divergently 'Bird cage can only used as birdcage' - development of closed minds about the function of objects - d






15. Logical reasoning error - remembering and using information that confirms what you already believe






16. Schachter-singer theory; emotions are the product of physiological reactions - cognitions are the link in the chain - interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion Situation c






17. Atmosphere effect - semantic effect - confirmation bias






18. Parallel distributive processing - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection






19. Logical reasoning error - conclusion influenced by the way information is phrased






20. Decreased speed of naming color of ink if incongruous to word itself






21. Recognizing an item or pattern guided by larger concepts






22. Frequently debated definition and types; the capacity to use knowledge to improve achievement in an environment






23. Newell and Simon - designed to solve problems like humans






24. Intervening mental process that occurs between stimulus and response - It reminds us of what to do or how to respond based on ideas or past learning






25. Find the one solution to a problem (e.g. math)






26. Slower between pictures than words; pictures must be put into words before associations made






27. More than one possibility exists in a situation (e.g. chess or creative thinking)






28. Reasoning that leads to specific conclusion that must follow from information given 'All coats are blue --> she is wearing a blue coat --> Her coat must be blue'






29. Represents relationship between two things






30. Problem solving strategy - considers every possible solution to arrive at correct one - time consuming






31. Recognizing an item or pattern from data or details (data driven)






32. The process of thinking about your own thinking - knowing what solving strategies to apply and when - or knowing how to adapt thinking to new situations






33. Problem solving strategies that use rules of thumb or short-cuts based on what has worked int eh past - Cannot guarantee a solution - but it is faster than algorithm






34. New perspective on old problem 'A-ha!'






35. Designed first Computer Simulation Models called LOGIC THEORIST - then revamped it and called it GENERAL PROBLEM SOLVER






36. Allan Collins and Ross Quillian - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection






37. Emergency theory; Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger






38. In a word recognition task - presentation of a related item before the next item; decreases reaction time because it activates node of the second item in semantic hierarchy - Pairing GRE with TEST vs. pairing GRE with lobster






39. Reasoning that leads to general rules inferred from specifics 'Most PhD student studied hard for GRE - if I do the same I may be able to get in to a good program'






40. Cognitive theory of emotion; similar to James-Lange theory - emotions are the product of physiological reactions - but interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion






41. Suggested hierarchical semantic networks - people group related items; the more closely related items - the more quickly subject can link them (e.g. Answer T/F quicker to 'a canary is a bird' than 'a toaster is a bird')






42. Logical reasoning error - believing in conclusions because of what you know or think to be correct rather that what logically follows from the information given






43. Ideas about the way events typically unfold 'When people go to movies - they stay in their' seats and are quiet'






44. Sum total of possible moves that one might make to solve a problem