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GRE Psychology: Thinking

Subjects : gre, psychology
Instructions:
  • Answer 44 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Frequently debated definition and types; the capacity to use knowledge to improve achievement in an environment






2. The representative or usual type of an event or object






3. Represents relationship between two things






4. Cannon-Bard Theory of Emotion. Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger






5. Emergency theory; Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger






6. Reasoning that leads to specific conclusion that must follow from information given 'All coats are blue --> she is wearing a blue coat --> Her coat must be blue'






7. Logical reasoning error - conclusion influenced by the way information is phrased






8. Effortless task due to higher organization process - When a task is effortlessly done because the task is subsumed under a higher organization process






9. Atmosphere effect - semantic effect - confirmation bias






10. New perspective on old problem 'A-ha!'






11. James-Lange theory of emotion Cannon-Bard theory of emotion Schachter-Singer theory






12. Used to measure cognitive processing - Response speed for all types of tasks declines with age






13. An organized bunch of knowledge gathered from prior experiences that includes ideas about specific events or objects and the attributes that accompany them. - New events and objects are categorized based on how well they match the existing attributes






14. Problem solving strategy - considers every possible solution to arrive at correct one - time consuming






15. Schachter-singer theory; emotions are the product of physiological reactions - cognitions are the link in the chain - interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion Situation c






16. The process of thinking about your own thinking - knowing what solving strategies to apply and when - or knowing how to adapt thinking to new situations






17. Logical reasoning error - remembering and using information that confirms what you already believe






18. Cognitive theory of emotion; similar to James-Lange theory - emotions are the product of physiological reactions - but interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion






19. More than one possibility exists in a situation (e.g. chess or creative thinking)






20. Test relationships then to form concepts






21. Logical reasoning error - believing in conclusions because of what you know or think to be correct rather that what logically follows from the information given






22. The idea that people develop closed minds about the functions of certain objects. From this they cannot think of creative uses or think divergently 'Bird cage can only used as birdcage' - development of closed minds about the function of objects - d






23. The process of working on solving a problem until an acceptable solution; - The process of reaching a solution is usually based on some sort of assumption: rational/irrational - Solution is usually found by relying on reasoning and/or emotion - Commo






24. Allan Collins and Ross Quillian - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection






25. Recognizing an item or pattern guided by larger concepts






26. Preconceived notion of how to look at a problem






27. In a word recognition task - presentation of a related item before the next item; decreases reaction time because it activates node of the second item in semantic hierarchy - Pairing GRE with TEST vs. pairing GRE with lobster






28. Intervening mental process that occurs between stimulus and response - It reminds us of what to do or how to respond based on ideas or past learning






29. Parallel distributive processing - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection






30. Physiological responses cause emotion - We feel scared BECAUSE we tremble






31. Problem solving strategies that use rules of thumb or short-cuts based on what has worked int eh past - Cannot guarantee a solution - but it is faster than algorithm






32. Decreased speed of naming color of ink if incongruous to word itself






33. Slower between pictures than words; pictures must be put into words before associations made






34. Recognizing an item or pattern from data or details (data driven)






35. Eye movements from one fixation point to another






36. Ideas about the way events typically unfold 'When people go to movies - they stay in their' seats and are quiet'






37. Find the one solution to a problem (e.g. math)






38. Suggested hierarchical semantic networks - people group related items; the more closely related items - the more quickly subject can link them (e.g. Answer T/F quicker to 'a canary is a bird' than 'a toaster is a bird')






39. Movements and durations indicate information processing while reading






40. Sum total of possible moves that one might make to solve a problem






41. Elizabeth Loftus & Allen Collins - The more closely related two items are - the more closely they are located in the hierarchy - and the more quickly a subject can link them






42. Newell and Simon - designed to solve problems like humans






43. Reasoning that leads to general rules inferred from specifics 'Most PhD student studied hard for GRE - if I do the same I may be able to get in to a good program'






44. Designed first Computer Simulation Models called LOGIC THEORIST - then revamped it and called it GENERAL PROBLEM SOLVER