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Test your basic knowledge |
GRE Psychology: Thinking
Start Test
Study First
Subjects
:
gre
,
psychology
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. New perspective on old problem 'A-ha!'
Mediation
Allen Newell and Herbert Simon
Insight
Concepts
2. Represents relationship between two things
Cannon-Bard Theory of Emotion
Problem space
Saccades
Concepts
3. The representative or usual type of an event or object
prototypes
Stroop effect
Semantic priming
Elizabeth Loftus and Allan Collins
4. Decreased speed of naming color of ink if incongruous to word itself
Emergency Theory
Logical reasoning errors (types)
Stroop effect
Atmosphere effect
5. Slower between pictures than words; pictures must be put into words before associations made
Associations between pictures and words
Atmosphere effect
Convergent thinking
Eye movements and gaze durations
6. Intervening mental process that occurs between stimulus and response - It reminds us of what to do or how to respond based on ideas or past learning
Deductive reasoning
Intelligence
Mediation
Atmosphere effect
7. More than one possibility exists in a situation (e.g. chess or creative thinking)
Semantic effect
Divergent thinking
Decision making
Schachter-Singer theory
8. Recognizing an item or pattern guided by larger concepts
Inductive reasoning
Top-down processing
Hypotheses
Convergent thinking
9. Used to measure cognitive processing - Response speed for all types of tasks declines with age
Theories of emotion x 3
Intelligence
Reaction Time/Latency
Top-down processing
10. Parallel distributive processing - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Scripts
Computer simulation models
Emergency Theory
Allan Collins and Ross Quillian
11. Effortless task due to higher organization process - When a task is effortlessly done because the task is subsumed under a higher organization process
Atmosphere effect
Logical reasoning errors (types)
Hypotheses
Automatic processing
12. Elizabeth Loftus & Allen Collins - The more closely related two items are - the more closely they are located in the hierarchy - and the more quickly a subject can link them
Semantic effect
Top-down processing
Hierarchical semantic network
Convergent thinking
13. An organized bunch of knowledge gathered from prior experiences that includes ideas about specific events or objects and the attributes that accompany them. - New events and objects are categorized based on how well they match the existing attributes
Top-down processing
Schema
Allen Newell and Herbert Simon
Atmosphere effect
14. Allan Collins and Ross Quillian - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
James-Lange Theory of Emotion
Cognition Theory of Emotion
Parallel distributive processing
Reaction Time/Latency
15. Atmosphere effect - semantic effect - confirmation bias
Emergency Theory
Logical reasoning errors (types)
Elizabeth Loftus and Allan Collins
Decision making
16. The idea that people develop closed minds about the functions of certain objects. From this they cannot think of creative uses or think divergently 'Bird cage can only used as birdcage' - development of closed minds about the function of objects - d
James-Lange Theory of Emotion
prototypes
Functional fixedness
Logical reasoning errors (types)
17. Sum total of possible moves that one might make to solve a problem
Convergent thinking
Problem space
Scripts
Inductive reasoning
18. Reasoning that leads to specific conclusion that must follow from information given 'All coats are blue --> she is wearing a blue coat --> Her coat must be blue'
Eye movements and gaze durations
Deductive reasoning
Concepts
Insight
19. The process of thinking about your own thinking - knowing what solving strategies to apply and when - or knowing how to adapt thinking to new situations
Hierarchical semantic network
Metacognition
Theories of emotion x 3
Automatic processing
20. Test relationships then to form concepts
Allan Collins and Ross Quillian
Eye movements and gaze durations
Cognition Theory of Emotion
Hypotheses
21. Designed first Computer Simulation Models called LOGIC THEORIST - then revamped it and called it GENERAL PROBLEM SOLVER
Allen Newell and Herbert Simon
Confirmation bias
Theories of emotion x 3
Atmosphere effect
22. Emergency theory; Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Computer simulation models
Semantic effect
Cannon-Bard Theory of Emotion
Mental set
23. James-Lange theory of emotion Cannon-Bard theory of emotion Schachter-Singer theory
Scripts
Heuristics
Theories of emotion x 3
Confirmation bias
24. Schachter-singer theory; emotions are the product of physiological reactions - cognitions are the link in the chain - interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion Situation c
Decision making
Schachter-Singer theory
Schema
Cognition Theory of Emotion
25. Logical reasoning error - believing in conclusions because of what you know or think to be correct rather that what logically follows from the information given
Semantic effect
Computer simulation models
Top-down processing
Intelligence
26. Newell and Simon - designed to solve problems like humans
Top-down processing
Algorithms
Computer simulation models
Deductive reasoning
27. Cognitive theory of emotion; similar to James-Lange theory - emotions are the product of physiological reactions - but interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion
Associations between pictures and words
Concepts
Functional fixedness
Schachter-Singer theory
28. Physiological responses cause emotion - We feel scared BECAUSE we tremble
James-Lange Theory of Emotion
Semantic priming
Atmosphere effect
Confirmation bias
29. Eye movements from one fixation point to another
Associations between pictures and words
Top-down processing
Deductive reasoning
Saccades
30. Logical reasoning error - remembering and using information that confirms what you already believe
Elizabeth Loftus and Allan Collins
Scripts
Confirmation bias
Top-down processing
31. Reasoning that leads to general rules inferred from specifics 'Most PhD student studied hard for GRE - if I do the same I may be able to get in to a good program'
Inductive reasoning
Eye movements and gaze durations
Saccades
Computer simulation models
32. Movements and durations indicate information processing while reading
Stroop effect
Eye movements and gaze durations
Algorithms
Automatic processing
33. Logical reasoning error - conclusion influenced by the way information is phrased
Logical reasoning errors (types)
Atmosphere effect
Cognition Theory of Emotion
Computer simulation models
34. Ideas about the way events typically unfold 'When people go to movies - they stay in their' seats and are quiet'
Stroop effect
Heuristics
Emergency Theory
Scripts
35. The process of working on solving a problem until an acceptable solution; - The process of reaching a solution is usually based on some sort of assumption: rational/irrational - Solution is usually found by relying on reasoning and/or emotion - Commo
Deductive reasoning
Decision making
Parallel distributive processing
Metacognition
36. Problem solving strategy - considers every possible solution to arrive at correct one - time consuming
Heuristics
Cannon-Bard Theory of Emotion
Computer simulation models
Algorithms
37. Find the one solution to a problem (e.g. math)
Automatic processing
Eye movements and gaze durations
Convergent thinking
Heuristics
38. Suggested hierarchical semantic networks - people group related items; the more closely related items - the more quickly subject can link them (e.g. Answer T/F quicker to 'a canary is a bird' than 'a toaster is a bird')
Elizabeth Loftus and Allan Collins
Reaction Time/Latency
Hierarchical semantic network
Functional fixedness
39. Cannon-Bard Theory of Emotion. Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Scripts
Elizabeth Loftus and Allan Collins
Semantic priming
Emergency Theory
40. In a word recognition task - presentation of a related item before the next item; decreases reaction time because it activates node of the second item in semantic hierarchy - Pairing GRE with TEST vs. pairing GRE with lobster
Insight
Semantic priming
Metacognition
prototypes
41. Recognizing an item or pattern from data or details (data driven)
Schema
Allen Newell and Herbert Simon
Cannon-Bard Theory of Emotion
Bottom-up processing
42. Preconceived notion of how to look at a problem
Mental set
Hypotheses
Semantic priming
Mediation
43. Frequently debated definition and types; the capacity to use knowledge to improve achievement in an environment
Divergent thinking
Mental set
Concepts
Intelligence
44. Problem solving strategies that use rules of thumb or short-cuts based on what has worked int eh past - Cannot guarantee a solution - but it is faster than algorithm
Heuristics
Allan Collins and Ross Quillian
Automatic processing
Cognition Theory of Emotion