SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
GRE Psychology: Thinking
Start Test
Study First
Subjects
:
gre
,
psychology
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Logical reasoning error - believing in conclusions because of what you know or think to be correct rather that what logically follows from the information given
Problem space
Hypotheses
Semantic effect
Top-down processing
2. Problem solving strategies that use rules of thumb or short-cuts based on what has worked int eh past - Cannot guarantee a solution - but it is faster than algorithm
Schachter-Singer theory
Top-down processing
Metacognition
Heuristics
3. James-Lange theory of emotion Cannon-Bard theory of emotion Schachter-Singer theory
Elizabeth Loftus and Allan Collins
Semantic effect
Hypotheses
Theories of emotion x 3
4. Newell and Simon - designed to solve problems like humans
Eye movements and gaze durations
Semantic priming
Computer simulation models
James-Lange Theory of Emotion
5. Logical reasoning error - remembering and using information that confirms what you already believe
Confirmation bias
Convergent thinking
Heuristics
Allen Newell and Herbert Simon
6. More than one possibility exists in a situation (e.g. chess or creative thinking)
Theories of emotion x 3
Semantic priming
Divergent thinking
Intelligence
7. Cognitive theory of emotion; similar to James-Lange theory - emotions are the product of physiological reactions - but interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion
Eye movements and gaze durations
Stroop effect
Schachter-Singer theory
Mediation
8. Problem solving strategy - considers every possible solution to arrive at correct one - time consuming
Confirmation bias
Semantic priming
Algorithms
Reaction Time/Latency
9. Suggested hierarchical semantic networks - people group related items; the more closely related items - the more quickly subject can link them (e.g. Answer T/F quicker to 'a canary is a bird' than 'a toaster is a bird')
Elizabeth Loftus and Allan Collins
Allen Newell and Herbert Simon
Metacognition
Cannon-Bard Theory of Emotion
10. Used to measure cognitive processing - Response speed for all types of tasks declines with age
Reaction Time/Latency
Atmosphere effect
Associations between pictures and words
Semantic priming
11. The process of working on solving a problem until an acceptable solution; - The process of reaching a solution is usually based on some sort of assumption: rational/irrational - Solution is usually found by relying on reasoning and/or emotion - Commo
Decision making
Problem space
Stroop effect
Associations between pictures and words
12. Parallel distributive processing - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Concepts
Allan Collins and Ross Quillian
Scripts
Mental set
13. Find the one solution to a problem (e.g. math)
Schema
Functional fixedness
Convergent thinking
prototypes
14. Designed first Computer Simulation Models called LOGIC THEORIST - then revamped it and called it GENERAL PROBLEM SOLVER
Allen Newell and Herbert Simon
Metacognition
Intelligence
Semantic priming
15. Represents relationship between two things
Algorithms
Deductive reasoning
Automatic processing
Concepts
16. Recognizing an item or pattern guided by larger concepts
Semantic priming
Top-down processing
Allen Newell and Herbert Simon
Emergency Theory
17. Eye movements from one fixation point to another
Cannon-Bard Theory of Emotion
Inductive reasoning
Computer simulation models
Saccades
18. Cannon-Bard Theory of Emotion. Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Theories of emotion x 3
Cannon-Bard Theory of Emotion
Emergency Theory
Scripts
19. Reasoning that leads to general rules inferred from specifics 'Most PhD student studied hard for GRE - if I do the same I may be able to get in to a good program'
Inductive reasoning
Schachter-Singer theory
Top-down processing
Eye movements and gaze durations
20. Movements and durations indicate information processing while reading
Theories of emotion x 3
Semantic priming
Convergent thinking
Eye movements and gaze durations
21. Schachter-singer theory; emotions are the product of physiological reactions - cognitions are the link in the chain - interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion Situation c
Theories of emotion x 3
Cognition Theory of Emotion
Inductive reasoning
Associations between pictures and words
22. Slower between pictures than words; pictures must be put into words before associations made
Inductive reasoning
Associations between pictures and words
Top-down processing
Convergent thinking
23. An organized bunch of knowledge gathered from prior experiences that includes ideas about specific events or objects and the attributes that accompany them. - New events and objects are categorized based on how well they match the existing attributes
Schema
Reaction Time/Latency
Cannon-Bard Theory of Emotion
Insight
24. Reasoning that leads to specific conclusion that must follow from information given 'All coats are blue --> she is wearing a blue coat --> Her coat must be blue'
Mental set
Inductive reasoning
Deductive reasoning
Allan Collins and Ross Quillian
25. Effortless task due to higher organization process - When a task is effortlessly done because the task is subsumed under a higher organization process
Heuristics
Bottom-up processing
Automatic processing
Eye movements and gaze durations
26. Decreased speed of naming color of ink if incongruous to word itself
Heuristics
Inductive reasoning
Metacognition
Stroop effect
27. The idea that people develop closed minds about the functions of certain objects. From this they cannot think of creative uses or think divergently 'Bird cage can only used as birdcage' - development of closed minds about the function of objects - d
Atmosphere effect
Functional fixedness
Concepts
Eye movements and gaze durations
28. Sum total of possible moves that one might make to solve a problem
Algorithms
Problem space
Reaction Time/Latency
Allan Collins and Ross Quillian
29. Test relationships then to form concepts
Schema
Hypotheses
Computer simulation models
Reaction Time/Latency
30. In a word recognition task - presentation of a related item before the next item; decreases reaction time because it activates node of the second item in semantic hierarchy - Pairing GRE with TEST vs. pairing GRE with lobster
Semantic priming
Logical reasoning errors (types)
Allan Collins and Ross Quillian
Algorithms
31. The process of thinking about your own thinking - knowing what solving strategies to apply and when - or knowing how to adapt thinking to new situations
James-Lange Theory of Emotion
Divergent thinking
Semantic effect
Metacognition
32. Atmosphere effect - semantic effect - confirmation bias
Bottom-up processing
Reaction Time/Latency
Allen Newell and Herbert Simon
Logical reasoning errors (types)
33. Recognizing an item or pattern from data or details (data driven)
Scripts
Bottom-up processing
Theories of emotion x 3
Associations between pictures and words
34. New perspective on old problem 'A-ha!'
Insight
Allen Newell and Herbert Simon
Associations between pictures and words
Semantic effect
35. Physiological responses cause emotion - We feel scared BECAUSE we tremble
Algorithms
James-Lange Theory of Emotion
Emergency Theory
Deductive reasoning
36. Preconceived notion of how to look at a problem
Scripts
Computer simulation models
Mental set
Convergent thinking
37. Ideas about the way events typically unfold 'When people go to movies - they stay in their' seats and are quiet'
Scripts
Divergent thinking
Convergent thinking
Elizabeth Loftus and Allan Collins
38. The representative or usual type of an event or object
Mediation
prototypes
Inductive reasoning
Schema
39. Elizabeth Loftus & Allen Collins - The more closely related two items are - the more closely they are located in the hierarchy - and the more quickly a subject can link them
Semantic effect
Hierarchical semantic network
Metacognition
Schachter-Singer theory
40. Allan Collins and Ross Quillian - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
prototypes
Scripts
Associations between pictures and words
Parallel distributive processing
41. Frequently debated definition and types; the capacity to use knowledge to improve achievement in an environment
Eye movements and gaze durations
Intelligence
Reaction Time/Latency
Allen Newell and Herbert Simon
42. Emergency theory; Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Logical reasoning errors (types)
Cannon-Bard Theory of Emotion
Metacognition
Bottom-up processing
43. Intervening mental process that occurs between stimulus and response - It reminds us of what to do or how to respond based on ideas or past learning
Theories of emotion x 3
Inductive reasoning
Mediation
Atmosphere effect
44. Logical reasoning error - conclusion influenced by the way information is phrased
Reaction Time/Latency
Stroop effect
Algorithms
Atmosphere effect