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Test your basic knowledge |
GRE Psychology: Thinking
Start Test
Study First
Subjects
:
gre
,
psychology
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The representative or usual type of an event or object
prototypes
Semantic priming
Concepts
Deductive reasoning
2. Represents relationship between two things
Schachter-Singer theory
Concepts
Algorithms
Computer simulation models
3. Preconceived notion of how to look at a problem
Heuristics
prototypes
Mental set
Bottom-up processing
4. Effortless task due to higher organization process - When a task is effortlessly done because the task is subsumed under a higher organization process
Hypotheses
Automatic processing
Hierarchical semantic network
Heuristics
5. Logical reasoning error - remembering and using information that confirms what you already believe
Schema
Eye movements and gaze durations
Saccades
Confirmation bias
6. In a word recognition task - presentation of a related item before the next item; decreases reaction time because it activates node of the second item in semantic hierarchy - Pairing GRE with TEST vs. pairing GRE with lobster
Mental set
Functional fixedness
Cognition Theory of Emotion
Semantic priming
7. An organized bunch of knowledge gathered from prior experiences that includes ideas about specific events or objects and the attributes that accompany them. - New events and objects are categorized based on how well they match the existing attributes
Allan Collins and Ross Quillian
Schema
prototypes
Computer simulation models
8. James-Lange theory of emotion Cannon-Bard theory of emotion Schachter-Singer theory
Confirmation bias
Saccades
Theories of emotion x 3
Inductive reasoning
9. Designed first Computer Simulation Models called LOGIC THEORIST - then revamped it and called it GENERAL PROBLEM SOLVER
Scripts
Problem space
Hypotheses
Allen Newell and Herbert Simon
10. Reasoning that leads to general rules inferred from specifics 'Most PhD student studied hard for GRE - if I do the same I may be able to get in to a good program'
Inductive reasoning
Emergency Theory
Intelligence
James-Lange Theory of Emotion
11. Logical reasoning error - conclusion influenced by the way information is phrased
Schachter-Singer theory
Atmosphere effect
Intelligence
Saccades
12. Physiological responses cause emotion - We feel scared BECAUSE we tremble
Problem space
Schachter-Singer theory
Cognition Theory of Emotion
James-Lange Theory of Emotion
13. Recognizing an item or pattern guided by larger concepts
Top-down processing
Bottom-up processing
Automatic processing
Saccades
14. Frequently debated definition and types; the capacity to use knowledge to improve achievement in an environment
Top-down processing
Intelligence
Reaction Time/Latency
Allen Newell and Herbert Simon
15. The process of thinking about your own thinking - knowing what solving strategies to apply and when - or knowing how to adapt thinking to new situations
Metacognition
Divergent thinking
Functional fixedness
James-Lange Theory of Emotion
16. Intervening mental process that occurs between stimulus and response - It reminds us of what to do or how to respond based on ideas or past learning
Top-down processing
Allan Collins and Ross Quillian
Parallel distributive processing
Mediation
17. Cannon-Bard Theory of Emotion. Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Automatic processing
Deductive reasoning
Emergency Theory
Heuristics
18. Test relationships then to form concepts
Mediation
Theories of emotion x 3
Insight
Hypotheses
19. Elizabeth Loftus & Allen Collins - The more closely related two items are - the more closely they are located in the hierarchy - and the more quickly a subject can link them
Hierarchical semantic network
Semantic priming
Convergent thinking
Problem space
20. Parallel distributive processing - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Semantic effect
Heuristics
Insight
Allan Collins and Ross Quillian
21. Ideas about the way events typically unfold 'When people go to movies - they stay in their' seats and are quiet'
Hierarchical semantic network
Associations between pictures and words
Intelligence
Scripts
22. Schachter-singer theory; emotions are the product of physiological reactions - cognitions are the link in the chain - interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion Situation c
Elizabeth Loftus and Allan Collins
Intelligence
Associations between pictures and words
Cognition Theory of Emotion
23. Problem solving strategy - considers every possible solution to arrive at correct one - time consuming
James-Lange Theory of Emotion
prototypes
Algorithms
Allan Collins and Ross Quillian
24. Cognitive theory of emotion; similar to James-Lange theory - emotions are the product of physiological reactions - but interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion
Decision making
Heuristics
Schachter-Singer theory
Atmosphere effect
25. Eye movements from one fixation point to another
Saccades
Computer simulation models
Problem space
Hypotheses
26. Movements and durations indicate information processing while reading
Eye movements and gaze durations
Problem space
Theories of emotion x 3
Scripts
27. Reasoning that leads to specific conclusion that must follow from information given 'All coats are blue --> she is wearing a blue coat --> Her coat must be blue'
Deductive reasoning
Emergency Theory
Heuristics
Algorithms
28. Logical reasoning error - believing in conclusions because of what you know or think to be correct rather that what logically follows from the information given
Associations between pictures and words
Elizabeth Loftus and Allan Collins
Schema
Semantic effect
29. Atmosphere effect - semantic effect - confirmation bias
Logical reasoning errors (types)
Stroop effect
Decision making
Hierarchical semantic network
30. Suggested hierarchical semantic networks - people group related items; the more closely related items - the more quickly subject can link them (e.g. Answer T/F quicker to 'a canary is a bird' than 'a toaster is a bird')
Elizabeth Loftus and Allan Collins
Allan Collins and Ross Quillian
Insight
Problem space
31. Decreased speed of naming color of ink if incongruous to word itself
Computer simulation models
Allen Newell and Herbert Simon
Problem space
Stroop effect
32. Sum total of possible moves that one might make to solve a problem
Semantic effect
Confirmation bias
Allen Newell and Herbert Simon
Problem space
33. More than one possibility exists in a situation (e.g. chess or creative thinking)
Insight
prototypes
Divergent thinking
Intelligence
34. Slower between pictures than words; pictures must be put into words before associations made
Computer simulation models
Associations between pictures and words
Schema
Algorithms
35. New perspective on old problem 'A-ha!'
Reaction Time/Latency
Insight
Mental set
Computer simulation models
36. Problem solving strategies that use rules of thumb or short-cuts based on what has worked int eh past - Cannot guarantee a solution - but it is faster than algorithm
Heuristics
Intelligence
Inductive reasoning
Metacognition
37. Find the one solution to a problem (e.g. math)
Functional fixedness
Convergent thinking
Semantic effect
Associations between pictures and words
38. Emergency theory; Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Mediation
Algorithms
Cannon-Bard Theory of Emotion
Scripts
39. Recognizing an item or pattern from data or details (data driven)
prototypes
Bottom-up processing
Insight
Cognition Theory of Emotion
40. Newell and Simon - designed to solve problems like humans
Deductive reasoning
Logical reasoning errors (types)
Computer simulation models
Metacognition
41. Allan Collins and Ross Quillian - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Parallel distributive processing
Elizabeth Loftus and Allan Collins
Concepts
Logical reasoning errors (types)
42. Used to measure cognitive processing - Response speed for all types of tasks declines with age
Reaction Time/Latency
Eye movements and gaze durations
Semantic effect
Stroop effect
43. The idea that people develop closed minds about the functions of certain objects. From this they cannot think of creative uses or think divergently 'Bird cage can only used as birdcage' - development of closed minds about the function of objects - d
Functional fixedness
Metacognition
Hierarchical semantic network
Stroop effect
44. The process of working on solving a problem until an acceptable solution; - The process of reaching a solution is usually based on some sort of assumption: rational/irrational - Solution is usually found by relying on reasoning and/or emotion - Commo
Decision making
Schema
Computer simulation models
Associations between pictures and words