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Test your basic knowledge |
GRE Psychology: Thinking
Start Test
Study First
Subjects
:
gre
,
psychology
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Recognizing an item or pattern guided by larger concepts
Top-down processing
Cannon-Bard Theory of Emotion
Cognition Theory of Emotion
Deductive reasoning
2. Test relationships then to form concepts
Hypotheses
Schema
Associations between pictures and words
Atmosphere effect
3. Frequently debated definition and types; the capacity to use knowledge to improve achievement in an environment
Convergent thinking
Metacognition
Intelligence
Cannon-Bard Theory of Emotion
4. Problem solving strategy - considers every possible solution to arrive at correct one - time consuming
Schachter-Singer theory
Decision making
Stroop effect
Algorithms
5. Schachter-singer theory; emotions are the product of physiological reactions - cognitions are the link in the chain - interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion Situation c
Bottom-up processing
Deductive reasoning
Cognition Theory of Emotion
Intelligence
6. Problem solving strategies that use rules of thumb or short-cuts based on what has worked int eh past - Cannot guarantee a solution - but it is faster than algorithm
Associations between pictures and words
Hierarchical semantic network
Heuristics
Cannon-Bard Theory of Emotion
7. Used to measure cognitive processing - Response speed for all types of tasks declines with age
Automatic processing
Reaction Time/Latency
Top-down processing
Deductive reasoning
8. An organized bunch of knowledge gathered from prior experiences that includes ideas about specific events or objects and the attributes that accompany them. - New events and objects are categorized based on how well they match the existing attributes
Semantic effect
Schema
Mental set
Intelligence
9. Eye movements from one fixation point to another
Reaction Time/Latency
Functional fixedness
Saccades
Mental set
10. Suggested hierarchical semantic networks - people group related items; the more closely related items - the more quickly subject can link them (e.g. Answer T/F quicker to 'a canary is a bird' than 'a toaster is a bird')
Elizabeth Loftus and Allan Collins
Associations between pictures and words
Metacognition
Functional fixedness
11. In a word recognition task - presentation of a related item before the next item; decreases reaction time because it activates node of the second item in semantic hierarchy - Pairing GRE with TEST vs. pairing GRE with lobster
Scripts
Functional fixedness
Parallel distributive processing
Semantic priming
12. Recognizing an item or pattern from data or details (data driven)
Intelligence
Elizabeth Loftus and Allan Collins
Metacognition
Bottom-up processing
13. Designed first Computer Simulation Models called LOGIC THEORIST - then revamped it and called it GENERAL PROBLEM SOLVER
Schachter-Singer theory
Concepts
Allen Newell and Herbert Simon
Intelligence
14. Allan Collins and Ross Quillian - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Concepts
Computer simulation models
Parallel distributive processing
Hierarchical semantic network
15. Atmosphere effect - semantic effect - confirmation bias
Theories of emotion x 3
Logical reasoning errors (types)
Mental set
Allan Collins and Ross Quillian
16. Logical reasoning error - remembering and using information that confirms what you already believe
Eye movements and gaze durations
Confirmation bias
Theories of emotion x 3
Computer simulation models
17. Reasoning that leads to specific conclusion that must follow from information given 'All coats are blue --> she is wearing a blue coat --> Her coat must be blue'
Stroop effect
Automatic processing
Semantic effect
Deductive reasoning
18. Logical reasoning error - believing in conclusions because of what you know or think to be correct rather that what logically follows from the information given
Semantic effect
Top-down processing
Computer simulation models
Divergent thinking
19. Find the one solution to a problem (e.g. math)
Schema
Parallel distributive processing
Convergent thinking
Intelligence
20. The process of working on solving a problem until an acceptable solution; - The process of reaching a solution is usually based on some sort of assumption: rational/irrational - Solution is usually found by relying on reasoning and/or emotion - Commo
Inductive reasoning
prototypes
Decision making
Problem space
21. Decreased speed of naming color of ink if incongruous to word itself
Atmosphere effect
Stroop effect
Hypotheses
Metacognition
22. Sum total of possible moves that one might make to solve a problem
Allan Collins and Ross Quillian
Cognition Theory of Emotion
Confirmation bias
Problem space
23. Logical reasoning error - conclusion influenced by the way information is phrased
Schachter-Singer theory
Top-down processing
Intelligence
Atmosphere effect
24. Movements and durations indicate information processing while reading
Automatic processing
Eye movements and gaze durations
Atmosphere effect
Emergency Theory
25. Effortless task due to higher organization process - When a task is effortlessly done because the task is subsumed under a higher organization process
Schema
Automatic processing
Cognition Theory of Emotion
Heuristics
26. The process of thinking about your own thinking - knowing what solving strategies to apply and when - or knowing how to adapt thinking to new situations
Decision making
Schema
Metacognition
Mediation
27. The representative or usual type of an event or object
Concepts
prototypes
Decision making
Semantic priming
28. Emergency theory; Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Cannon-Bard Theory of Emotion
Functional fixedness
Mediation
Intelligence
29. Elizabeth Loftus & Allen Collins - The more closely related two items are - the more closely they are located in the hierarchy - and the more quickly a subject can link them
Automatic processing
Convergent thinking
Hierarchical semantic network
Emergency Theory
30. Reasoning that leads to general rules inferred from specifics 'Most PhD student studied hard for GRE - if I do the same I may be able to get in to a good program'
Reaction Time/Latency
James-Lange Theory of Emotion
Allen Newell and Herbert Simon
Inductive reasoning
31. James-Lange theory of emotion Cannon-Bard theory of emotion Schachter-Singer theory
Divergent thinking
Theories of emotion x 3
Deductive reasoning
Schema
32. Preconceived notion of how to look at a problem
Saccades
Mental set
Metacognition
Insight
33. Parallel distributive processing - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Allan Collins and Ross Quillian
Logical reasoning errors (types)
Eye movements and gaze durations
Emergency Theory
34. Ideas about the way events typically unfold 'When people go to movies - they stay in their' seats and are quiet'
Atmosphere effect
Scripts
Bottom-up processing
Schema
35. More than one possibility exists in a situation (e.g. chess or creative thinking)
Divergent thinking
Concepts
Atmosphere effect
Allan Collins and Ross Quillian
36. Represents relationship between two things
Metacognition
Decision making
Concepts
James-Lange Theory of Emotion
37. Intervening mental process that occurs between stimulus and response - It reminds us of what to do or how to respond based on ideas or past learning
Metacognition
Mediation
Scripts
Automatic processing
38. Slower between pictures than words; pictures must be put into words before associations made
Associations between pictures and words
Stroop effect
Computer simulation models
Intelligence
39. Physiological responses cause emotion - We feel scared BECAUSE we tremble
Atmosphere effect
Bottom-up processing
prototypes
James-Lange Theory of Emotion
40. Cannon-Bard Theory of Emotion. Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Allan Collins and Ross Quillian
Divergent thinking
Emergency Theory
prototypes
41. New perspective on old problem 'A-ha!'
Decision making
Insight
Allen Newell and Herbert Simon
Metacognition
42. The idea that people develop closed minds about the functions of certain objects. From this they cannot think of creative uses or think divergently 'Bird cage can only used as birdcage' - development of closed minds about the function of objects - d
Logical reasoning errors (types)
James-Lange Theory of Emotion
Schachter-Singer theory
Functional fixedness
43. Cognitive theory of emotion; similar to James-Lange theory - emotions are the product of physiological reactions - but interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion
Saccades
Mental set
Schachter-Singer theory
Deductive reasoning
44. Newell and Simon - designed to solve problems like humans
Stroop effect
Divergent thinking
Automatic processing
Computer simulation models