SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
GRE Psychology: Thinking
Start Test
Study First
Subjects
:
gre
,
psychology
Instructions:
Answer 44 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Preconceived notion of how to look at a problem
Stroop effect
Confirmation bias
Schachter-Singer theory
Mental set
2. Emergency theory; Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Cannon-Bard Theory of Emotion
Mediation
Automatic processing
Insight
3. The process of thinking about your own thinking - knowing what solving strategies to apply and when - or knowing how to adapt thinking to new situations
Semantic priming
James-Lange Theory of Emotion
Divergent thinking
Metacognition
4. Effortless task due to higher organization process - When a task is effortlessly done because the task is subsumed under a higher organization process
Functional fixedness
Saccades
Logical reasoning errors (types)
Automatic processing
5. Problem solving strategy - considers every possible solution to arrive at correct one - time consuming
Scripts
Algorithms
Associations between pictures and words
Reaction Time/Latency
6. Test relationships then to form concepts
Mental set
Deductive reasoning
Bottom-up processing
Hypotheses
7. Logical reasoning error - conclusion influenced by the way information is phrased
Allen Newell and Herbert Simon
Heuristics
Atmosphere effect
Intelligence
8. More than one possibility exists in a situation (e.g. chess or creative thinking)
Heuristics
Schema
Divergent thinking
Scripts
9. Frequently debated definition and types; the capacity to use knowledge to improve achievement in an environment
Intelligence
Emergency Theory
Problem space
Decision making
10. Suggested hierarchical semantic networks - people group related items; the more closely related items - the more quickly subject can link them (e.g. Answer T/F quicker to 'a canary is a bird' than 'a toaster is a bird')
Insight
Metacognition
Cognition Theory of Emotion
Elizabeth Loftus and Allan Collins
11. Logical reasoning error - believing in conclusions because of what you know or think to be correct rather that what logically follows from the information given
Semantic effect
Semantic priming
Eye movements and gaze durations
Decision making
12. Used to measure cognitive processing - Response speed for all types of tasks declines with age
Convergent thinking
Cannon-Bard Theory of Emotion
Computer simulation models
Reaction Time/Latency
13. Intervening mental process that occurs between stimulus and response - It reminds us of what to do or how to respond based on ideas or past learning
Mediation
Concepts
Semantic priming
Convergent thinking
14. New perspective on old problem 'A-ha!'
Insight
Intelligence
Atmosphere effect
Schema
15. Newell and Simon - designed to solve problems like humans
Deductive reasoning
Emergency Theory
Cognition Theory of Emotion
Computer simulation models
16. Recognizing an item or pattern from data or details (data driven)
Computer simulation models
Problem space
Bottom-up processing
Atmosphere effect
17. An organized bunch of knowledge gathered from prior experiences that includes ideas about specific events or objects and the attributes that accompany them. - New events and objects are categorized based on how well they match the existing attributes
Schema
Top-down processing
Computer simulation models
Cognition Theory of Emotion
18. Decreased speed of naming color of ink if incongruous to word itself
Heuristics
Stroop effect
Reaction Time/Latency
Metacognition
19. Cognitive theory of emotion; similar to James-Lange theory - emotions are the product of physiological reactions - but interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion
Metacognition
Schachter-Singer theory
Emergency Theory
Functional fixedness
20. The representative or usual type of an event or object
prototypes
Deductive reasoning
Cognition Theory of Emotion
Metacognition
21. Movements and durations indicate information processing while reading
Schema
Eye movements and gaze durations
Confirmation bias
Atmosphere effect
22. Find the one solution to a problem (e.g. math)
Scripts
Convergent thinking
Logical reasoning errors (types)
Intelligence
23. Parallel distributive processing - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Allan Collins and Ross Quillian
Algorithms
prototypes
Bottom-up processing
24. Cannon-Bard Theory of Emotion. Emotions and bodily reactions occur simultaneously In emotional situations - our body is cued to react in the brain (emotion) and in the body (biological response) Ex: We tremble and feel scared in response to anger
Eye movements and gaze durations
Allan Collins and Ross Quillian
Emergency Theory
Decision making
25. Schachter-singer theory; emotions are the product of physiological reactions - cognitions are the link in the chain - interpretation of the physiological arousal is determined by the cognition we attach to a situation - leading to emotion Situation c
Cognition Theory of Emotion
James-Lange Theory of Emotion
Heuristics
Hypotheses
26. In a word recognition task - presentation of a related item before the next item; decreases reaction time because it activates node of the second item in semantic hierarchy - Pairing GRE with TEST vs. pairing GRE with lobster
Functional fixedness
Scripts
Semantic priming
Heuristics
27. Reasoning that leads to specific conclusion that must follow from information given 'All coats are blue --> she is wearing a blue coat --> Her coat must be blue'
Deductive reasoning
Heuristics
Scripts
Mediation
28. Atmosphere effect - semantic effect - confirmation bias
Inductive reasoning
Logical reasoning errors (types)
Associations between pictures and words
Parallel distributive processing
29. Recognizing an item or pattern guided by larger concepts
Top-down processing
Divergent thinking
Concepts
Inductive reasoning
30. Reasoning that leads to general rules inferred from specifics 'Most PhD student studied hard for GRE - if I do the same I may be able to get in to a good program'
Associations between pictures and words
Confirmation bias
Inductive reasoning
prototypes
31. The process of working on solving a problem until an acceptable solution; - The process of reaching a solution is usually based on some sort of assumption: rational/irrational - Solution is usually found by relying on reasoning and/or emotion - Commo
Decision making
Mediation
Confirmation bias
Parallel distributive processing
32. Logical reasoning error - remembering and using information that confirms what you already believe
Insight
Concepts
Confirmation bias
James-Lange Theory of Emotion
33. Designed first Computer Simulation Models called LOGIC THEORIST - then revamped it and called it GENERAL PROBLEM SOLVER
Allen Newell and Herbert Simon
Emergency Theory
Elizabeth Loftus and Allan Collins
Problem space
34. Represents relationship between two things
Concepts
prototypes
Deductive reasoning
Reaction Time/Latency
35. Problem solving strategies that use rules of thumb or short-cuts based on what has worked int eh past - Cannot guarantee a solution - but it is faster than algorithm
prototypes
Mediation
Stroop effect
Heuristics
36. Eye movements from one fixation point to another
Saccades
Schachter-Singer theory
Problem space
Hypotheses
37. Sum total of possible moves that one might make to solve a problem
Schachter-Singer theory
Problem space
Allan Collins and Ross Quillian
Top-down processing
38. Slower between pictures than words; pictures must be put into words before associations made
Allen Newell and Herbert Simon
Cannon-Bard Theory of Emotion
Associations between pictures and words
Stroop effect
39. James-Lange theory of emotion Cannon-Bard theory of emotion Schachter-Singer theory
Theories of emotion x 3
Cognition Theory of Emotion
Insight
Intelligence
40. Elizabeth Loftus & Allen Collins - The more closely related two items are - the more closely they are located in the hierarchy - and the more quickly a subject can link them
Hypotheses
Allan Collins and Ross Quillian
Hierarchical semantic network
Reaction Time/Latency
41. Allan Collins and Ross Quillian - People make decisions about the relationship between items by searching their cognitive semantic hierarchies - The farther apart in the hierarchy - the longer it will take to see a connection
Parallel distributive processing
Bottom-up processing
Reaction Time/Latency
Algorithms
42. The idea that people develop closed minds about the functions of certain objects. From this they cannot think of creative uses or think divergently 'Bird cage can only used as birdcage' - development of closed minds about the function of objects - d
Insight
Functional fixedness
Semantic effect
Computer simulation models
43. Physiological responses cause emotion - We feel scared BECAUSE we tremble
Schema
Allen Newell and Herbert Simon
James-Lange Theory of Emotion
Concepts
44. Ideas about the way events typically unfold 'When people go to movies - they stay in their' seats and are quiet'
Scripts
Insight
Saccades
Mental set