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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Online hosts that enable sites memebers to construct and maintain profiles - social identity: picture - social presence: status updates - Connections: followers
Impression:
Reputation economy
Black Hat SEO
Social networking sites
2. Interactive social system that is available to users 24/7
Web 2.0
Direct Response
Bases of social power
In-game advertising
3. Is based on the shared beliefs - realtionships - and actions of those in the community such that norms behaviors and values held and shared by individuals ultimately support a community reputation
Simulation games
Reputation capital
Reach
Churn Rate
4. The degree to which the data in a database is accurate and consistent according to a data model and data type.
Word of mouse
Response Attribution
Data Hygiene
Ratings
5. Websites that host regularly updated content
Blogs
Pillar content
Media Sharing sites
Cost Per Action (CPA)
6. Content that refutes an accepted belief
FTP (file transfer protocol)
Social media
Contrary hook
Cognitive bias
7. 1) acknowledge the problem/issue - 2) define need(s) - 3) explore solutions - 4) gather vendor information/options - 5) identify finalists - 6) engagement - 7) circulate RFP - 8) evaluate proposals and 9) purchase
When we are more likely to conform
Title linkbaiting
Buying Cycle
Synchronous interactions
8. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
Taxonomies
Rich-Media
Social customer relationship management (crm)
Meta Tag
9. Information in web pages - Flash movies - email - enewsletters - etc. - that changes automatically based on database or user information. When used effectively - this content targets users' specific needs - providing what they are looking for
Dynamic Content
Search Engine Marketing (SEM)
EPV (Earnings Per Visitor)
Personal media
10. Media channels beyond the control of the company (word of mouth)
Medium (or channel)
Search Engine Marketing (SEM)
Spider
Earned media
11. A technology that enables marketers to determine which media are generating responses and traffic to a landing page or website.
Social Publishing
URL Tracking
In-game advertising
Interstitial Ads
12. The ability to attribute prospect behavior to the media that triggered the response.
Reviews
Cookie
Response Attribution
Social proof
13. Externally measurable characteristics of potential buyers such as age - gender - race - education and income level.
Stenography
Demographics
Reviews
HTML (HyperText Markup Language)
14. Those that involve expert play to organize and value variables in the game system
Cost Per Action (CPA)
Mass media
Strategy games
Meta Tag
15. May include text graphics video and sound but on a website
Social media
Paid media
Contrary hook
Display ads
16. To build a picture of a target customer based on information from various sources including customer transactions - completed forms and demographic data.
Profiling
Core games
Spider
Reach
17. Consumers are happy/ unhappy posting about you with reviews of anysort
Handle squatting
Page View
Reputation economy
Herding behavior
18. Originate from the recipients social graphs thus making them more influential - can be simple or integrated in execution
Cost Per Click (CPC)
Milieu
Recommendations and referrals
Online Ads/Banner Ads
19. Opportunites include interactive product placement - branded ingame experiences - and game integration between the game and the brand
In game immersive advertising
Pay-Per-Click
Ad Serving
Demographics
20. Means that people tend to follow and emulate those people whom they find attractive or otherwise desirable
Affinity
Mass media
Resource hook
Medium (or channel)
21. A measure of the success of online advertising achieved by dividing the number of clicks on a web page or online ad by the number of appearances of that web page/online ad (i.e. - number of impressions).
Ratings
Wikis
Network effect
Click-Through-Rate (CTR)
22. A custom web page designed to convert visitors into leads or sales. Email - banner ads and even offline outbound marketing campaigns drive traffic to a landing page to capture information or trigger a sale; also called a destination page - splash p
Online Ads/Banner Ads
Landing Page
Stenography
Your social brand
23. Collaborative online workspaces that enable community memebers to contribute to the creation of useful and shared resource
Wikis
Giveaway hook
Alternate reality game
Steps in a shopping decision
24. The visible - clickable text in a hyperlink typically used to indicate subject matter.
Skyscraper
Social Publishing
Benefits of engaging with your customers through online social channels
Anchor Text
25. Media channels the brand controls
Aggregation
Owned media
AIDA
ROS (Run of Site)
26. Paying to acquire leads from an outside party at a set rate or amount per lead.
Feed
Contrary hook
Core games
Pay-Per-Lead
27. Cultural pressures -fear of deviance -commitment - group unanimity - size and expertise -susceptibility to interpersonal influence
Social customer relationship management (crm)
Strategy games
Research hook
When we are more likely to conform
28. Information that people copy from other sources
Display ads
Social proof
Mode
Filler content
29. Works by encouraging consumers to make decisions that mimic those of people in thier social networks
Social proof
Skyscraper
Adwords
Vehicles
30. Cost of advertising based on the number of clicks received.
Pillar content
Outbound Link
Impression:
Cost Per Click (CPC)
31. The game itself is a form of branded entertainment. it is designed by the brand to reflect the brands positioning statement
Scalability
Social customer relationship management (crm)
Advergaming
Forums
32. Channels capable of two way communication on a small scale
Social communities
Personal media
Flagship content
Split-Run
33. The RSS or Atom feeds used by news aggregators.
Tagging
Spider
In game immersive advertising
Feed
34. A means of communication
Marketing Qualified Lead (MQL)
Media Sharing sites
Media
URL Tracking
35. A list of other websites or services online. The directory is often its own website and contains links to various sources - websites - or other information on a variety of topics.
Perpetual beta
Frequency
Taxonomies
Direct Response
36. The exposure of a clickable ad on a website to one individual person.
Authority building content
Cost Per Action (CPA)
Impression:
Taxonomies
37. Scores that people acting in the role of critics assign to something as an indicator
Ratings
Skyscraper
Strategy games
Response Attribution
38. The coding language used to create and link together documents and files on the internet.
Cost Per Thousand (CPM)
Filler content
HTML (HyperText Markup Language)
Social games
39. The contact and profile information of a lead identified by marketing as a potential buyer due to various explicit and implicit responses/behaviors.
Humor hook
Hover/Floating Ads
Marketing Qualified Lead (MQL)
Milieu
40. Online word of mouth and very strong influence on consumer decision making
Social networking sites
Word of mouse
Digital native
Social media
41. How much activity can a website handle - can it handle times of large visits
CGI (Common Gateway Interface)
Perpetual beta
Scalability
Word of mouse
42. Tactic of hiding messages within another medium so that the message is undetectable for those who do not know to look for it
Earned media
Stenography
Title linkbaiting
Benefits of engaging with your customers through online social channels
43. Oldest venue of social media that are ineractive versions of community bulletin boards
Forums
Genre
Contrary hook
Social shopping
44. Accumulated resources whose value flows to people as a result of their access to others
API (Application Programming Interface)
Social capital
Aggregation
ASP (Active Server Pages):
45. Modifying web pages and web sites so that they rank as highly as possible in search results with the objective of attracting traffic from web searchers looking for vendors - solutions - products or services. This is achieved through thematic page d
Interstitial Ads
Culture of participation
Search Engine Optimization (SEO)
Site stickiness
46. Uses software to fine tune the offer and build intimacy with the customer
Benefits of engaging with your customers through online social channels
Social Media Marketing
Casual games
Social customer relationship management (crm)
47. Stay informed - raise your profile - level the playing field - Influence the influencers - Nurture brand advocacy-pass it on - the wisdom of the crowd
Search Engine Marketing (SEM)
Meta Tag
Benefits of engaging with your customers through online social channels
URL Tracking
48. Games in which the players play a character role with the goal of completing a mission
Taxonomies
Web 2.0
Role playing games
Reach
49. A link to your website from a different website.
Churn Rate
Adwords
Word of mouse
Inbound Link
50. The electronic/online activity of prospects
Vehicles
Marketing Qualified Lead (MQL)
Hover/Floating Ads
Digital Body Language