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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Classifications that experts create
Genre
Social capital
Taxonomies
AIDA
2. Forn an online community to thrive a significant proportion of it's memebers must participate otherwise the site traffic will slow
Level of participation
Response Attribution
Wikis
Above The Fold
3. Cost of advertising based on a visitor taking some specifically defined action in response to an ad. 'Actions' include such things as a sales transaction - a customer acquisition - or a click.
Social shopping
Cost Per Action (CPA)
Casual games
Synchronous interactions
4. Do not require all participants to immediately respond
Network effect
Cost Per Thousand (CPM)
Asynchronous interactions
Social proof
5. How communication travels - such as word of mouth - television - radio - newspaper - magazine etc.
Medium (or channel)
Profiling
Your social brand
Filler content
6. Content that promises something for free
Social Publishing
Giveaway hook
Platforms
Tagging
7. Means that people tend to follow and emulate those people whom they find attractive or otherwise desirable
Social communities
Affinity
Authority
Media Sharing sites
8. Churn Rate is a measure of customer attrition - defined as the number of customers who cease being customers over a specified time period divided by the average total number of customers over that same time period.
Level of participation
Social capital
Churn Rate
In-game advertising
9. The standard unit for buying or selling Internet advertising. The 'thousand (or M in Roman numerals in the abbreviation) stands for 'thousand advertising impressions' - or views. To figure out what it costs to reach each individual viewer of an ad -
Social news communities
Cost Per Thousand (CPM)
Cognitive bias
Asynchronous interactions
10. Opportunites include interactive product placement - branded ingame experiences - and game integration between the game and the brand
In game immersive advertising
Demographics
Social media
Paid media
11. Social bookmarking - Social media submission sites - forums and discussion sites - media sharing sites-reviews and rating sites-social network sites - blogs - micro-blogging - wikis - social media dashboards
Response Attribution
Tagging
Inbound Link
Different forms of social media
12. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
Steps in a shopping decision
Cookie
Affinity
FTP (file transfer protocol)
13. Sets of labels (tags) individuals choose in a way that makes sense to them
Ad Tracking
Folksonomies
Split-Run
Social Commerce
14. Channels of social media focusing on relationships and the common activities people participate in with others who share the same interest or idenification Ex: Social networking sites - messages boards - forums - wikis
Social communities
Owned media
Pay-Per-Inclusion
Hover/Floating Ads
15. Sites with aid in the dissemination of content to an audience:
Media
HTML (HyperText Markup Language)
Authority building content
Social Publishing
16. Online ads are generally clickable - linking to a landing page - and may include banners - skyscrapers - buttons and other formats; often animated in some way.
Pay-Per-Click
Online Ads/Banner Ads
Social Publishing
RSS (Really Simple Syndication)
17. The coding language used to create and link together documents and files on the internet.
Online Ads/Banner Ads
In game immersive advertising
HTML (HyperText Markup Language)
Social capital
18. Problem recognition - info search - alternative eval - purchase - post purchase eval
Taxonomies
Steps in a shopping decision
Conformity
Personal media
19. Online display ads that incorporate user data in the ad or targeting of the ad - social engagement ad contains ad crative along with option of viewer engagement -social contest ad -organic social ad shared on activity stream
RSS (Really Simple Syndication)
Contrary hook
Social ads
Frequency
20. The percentage of people whose activity can be tracked from clicking on an ad or visiting a website to actually purchasing a product or service. A high conversion rate indicates that the link - ad - or site was successful.
Research hook
Site stickiness
Conversion
Ad Serving
21. A snippet of cultural information that spreads person to person until eventually it enters the general consciousness
Recommendations and referrals
Vehicles
Meme
Share tools
22. Games in which the players play a character role with the goal of completing a mission
Digital Body Language
Your social brand
Social news communities
Role playing games
23. Oldest venue of social media that are ineractive versions of community bulletin boards
Forums
Black Hat SEO
Authority
Culture of participation
24. Content written with the intent to be helpful to target audience
Alternate reality game
Mode
Network effect
Resource hook
25. Content that will entertain
Conformity
Handle squatting
EPV (Earnings Per Visitor)
Humor hook
26. An XML-based system that enables people to receive ongoing - constantly updated information collected from many sources through a simple reader.
Benefits of engaging with your customers through online social channels
Core games
AIDA
RSS (Really Simple Syndication)
27. Persuades with the opinion or recommendation of an expert in the field
EPV (Earnings Per Visitor)
Vehicles
Authority
Meta Tag
28. To build a picture of a target customer based on information from various sources including customer transactions - completed forms and demographic data.
Adwords
Mode
Forums
Profiling
29. The process by which display ads get placed on websites.
Skyscraper
Unique Visitor
Ad Serving
Reach
30. Online advertising where an advertiser pays a pre-agreed price each time a user clicks on their advertisement. The cost for the click is often negotiated via an auction - with ad placement determined by the relative size of the bid - as well as oth
Pay-Per-Click
Digital Body Language
Opinion leader
Cost Per Thousand (CPM)
31. The ability to attribute prospect behavior to the media that triggered the response.
Alternate reality game
Simulation games
Owned media
Response Attribution
32. Search Engine Marketing is the process of marketing your web site via search engines. It includes Search Engine Optimization and directory submissions - as well as paid submission programs like AdWords.
Search Engine Marketing (SEM)
Rich-Media
Social shopping
Platforms
33. Method of game play:
Ratings
Unique Visitor
Forums
Genre
34. A means of communication
Media Sharing sites
Media
Reviews
Product placement
35. A technology that enables marketers to determine which media are generating responses and traffic to a landing page or website.
Social Media Marketing
Social Commerce
Social bookmarking sites
URL Tracking
36. Is based on the shared beliefs - realtionships - and actions of those in the community such that norms behaviors and values held and shared by individuals ultimately support a community reputation
Earned media
Aggregator
Mass media
Reputation capital
37. A list of other websites or services online. The directory is often its own website and contains links to various sources - websites - or other information on a variety of topics.
Earned media
Best practices to leverage social reviews and ratings
Direct Response
EPV (Earnings Per Visitor)
38. The hardware systems on which the game is played
Platforms
Digital Body Language
CGI (Common Gateway Interface)
Profiling
39. Save your bookmarks online so they are always available wherever you have online access
Adwords
CGI (Common Gateway Interface)
Contrary hook
Social bookmarking sites
40. Labels or categories that describe the content of a web site - bookmark - photo or blog post. You can assign multiple tags to the same online resource. Tags provide a useful way of organizing - retrieving and discovering information.
Tags
Anchor Text
Flagship content
RON (Run of Network)
41. Refers to situations where consumers interact with others during a shopping event
Demographics
Buying Cycle
Social shopping
Reputation capital
42. Ads that appear between web pages (before the browser displays a new page).
Alternate reality game
Role playing games
Simulation games
Interstitial Ads
43. Online hosts that enable sites memebers to construct and maintain profiles - social identity: picture - social presence: status updates - Connections: followers
Ratings
Social networking sites
Ad Serving
Conversion
44. Media channels beyond the control of the company (word of mouth)
Word of mouse
Culture of participation
Earned media
Share tools
45. Share and promote online news
Adsense
Social capital
Social news communities
Vehicles
46. When an advertiser pays for their online ad based on the number of views.
Wikis
Mass media
Pay-Per-Impression
Filler content
47. Interactive social system that is available to users 24/7
Blogs
Data Hygiene
Web 2.0
Simulation games
48. Original cntent that positions the sponsoring entity as a authority
Inbound Link
Frequency
Tagging
Authority building content
49. Performative in that the player chooses an action that the game executes
Action games
Reviews
Exit Traffic
Inbound Link
50. Information that people copy from other sources
Filler content
Vehicles
Reach
HTML (HyperText Markup Language)