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Test your basic knowledge |
Important Digital Marketing Vocab
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Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process by which display ads get placed on websites.
Cost Per Action (CPA)
Data Hygiene
Rich-Media
Ad Serving
2. Information in web pages - Flash movies - email - enewsletters - etc. - that changes automatically based on database or user information. When used effectively - this content targets users' specific needs - providing what they are looking for
Personal media
Filler content
Mode
Dynamic Content
3. Stay informed - raise your profile - level the playing field - Influence the influencers - Nurture brand advocacy-pass it on - the wisdom of the crowd
Social proof
Power users
Benefits of engaging with your customers through online social channels
ROS (Run of Site)
4. Information that people copy from other sources
Synchronous interactions
Filler content
Site stickiness
In-game advertising
5. The degree to which the data in a database is accurate and consistent according to a data model and data type.
In game immersive advertising
Cognitive bias
Data Hygiene
Adsense
6. A list of other websites or services online. The directory is often its own website and contains links to various sources - websites - or other information on a variety of topics.
Different forms of social media
Direct Response
Vehicles
Split-Run
7. A multiplayer - competitive goal oriented activity with defined rules of engagement and online connectivity among a community of players -leader boards: listing of leaders in the game competition -achievement badges: symbols awarded to show game l
Folksonomies
Earned media
Cross Selling
Social games
8. A technology that enables marketers to determine which media are generating responses and traffic to a landing page or website.
Social bookmarking sites
Blogs
Scalability
URL Tracking
9. Those that involve expert play to organize and value variables in the game system
Culture of participation
Exit Traffic
Adwords
Strategy games
10. Consumers are happy/ unhappy posting about you with reviews of anysort
Reputation economy
Response Attribution
Cognitive bias
Affinity
11. The hardware systems on which the game is played
Platforms
Social capital
Flagship content
Forums
12. Belief that when a lot of people select one option then it must be the right option
Social customer relationship management (crm)
Personal media
Social Commerce
Social proof
13. The contact and profile information of a lead identified by marketing as a potential buyer due to various explicit and implicit responses/behaviors.
Site stickiness
When we are more likely to conform
Marketing Qualified Lead (MQL)
Skyscraper
14. A snippet of cultural information that spreads person to person until eventually it enters the general consciousness
Meme
Churn Rate
Social media
URL Tracking
15. Website measurement that records unique IP addresses as individual visitors.
Level of participation
Unique Visitor
ASP (Active Server Pages):
Stenography
16. Gathering information from multiple web sites - typically via RSS. Aggregation lets web sites remix the information from multiple web sites - for example by republishing all the news related to a particular keyword.
Cost Per Click (CPC)
Flagship content
Aggregation
Expandable Ads
17. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
Rich-Media
Herding behavior
Above The Fold
Folksonomies
18. Original cntent that positions the sponsoring entity as a authority
Research hook
Data Hygiene
Authority building content
Search Engine Optimization (SEO)
19. Content written with the intent to be helpful to target audience
Resource hook
Ad Tracking
Social ads
Pillar content
20. Search Engine Marketing is the process of marketing your web site via search engines. It includes Search Engine Optimization and directory submissions - as well as paid submission programs like AdWords.
Search Engine Marketing (SEM)
Demographics
Core games
Spider
21. Placement of a branded item in an entertainment property such as a television program - movie - or game.
Core games
Strategy games
Product placement
Social Publishing
22. Handle: your user name in a social community
Share tools
Your social brand
Pay-Per-Inclusion
Cognitive bias
23. Content that offers a claim about something of interest
Black Hat SEO
Social Media Marketing
Social Publishing
Research hook
24. Search engine marketing programs that guarantee web site listings for specific keyword search terms for a fee.
Pay-Per-Inclusion
EPV (Earnings Per Visitor)
Giveaway hook
Authority
25. Require a great time investment are highly immersive and demand advance skill
Cost Per Action (CPA)
Core games
Exit Traffic
FTP (file transfer protocol)
26. Works by encouraging consumers to make decisions that mimic those of people in thier social networks
Social proof
Digital Body Language
Personal media
Casual games
27. Refers to a way for a web server to pass information along through a particular application program. Used in many different web programming applications including Perl and Java.
Demographics
Frequency
Paid media
CGI (Common Gateway Interface)
28. Cost of advertising based on a visitor taking some specifically defined action in response to an ad. 'Actions' include such things as a sales transaction - a customer acquisition - or a click.
Cost Per Action (CPA)
Online Ads/Banner Ads
Casual games
Outbound Link
29. Sites with aid in the dissemination of content to an audience:
Social Publishing
Scalability
Tagging
Giveaway hook
30. Opportunites include interactive product placement - branded ingame experiences - and game integration between the game and the brand
In game immersive advertising
In-game advertising
Marketing Qualified Lead (MQL)
Skyscraper
31. Is based on the shared beliefs - realtionships - and actions of those in the community such that norms behaviors and values held and shared by individuals ultimately support a community reputation
Reputation capital
Cost Per Action (CPA)
Pay-Per-Inclusion
Humor hook
32. Authenticity: accept organic word of mouth -advocacy: enable consumers to rate the value of opinions offered on the site -participatory: encourage consumers to contribute posts -reciprocity: acknowledge the value of the opinions customers offer -inf
Search Engine Optimization (SEO)
Your social brand
Best practices to leverage social reviews and ratings
Scalability
33. Do not require all participants to immediately respond
Scalability
Synchronous interactions
Expandable Ads
Asynchronous interactions
34. Churn Rate is a measure of customer attrition - defined as the number of customers who cease being customers over a specified time period divided by the average total number of customers over that same time period.
Taxonomies
Churn Rate
Ad Serving
RON (Run of Network)
35. Sets of labels (tags) individuals choose in a way that makes sense to them
Folksonomies
Taxonomies
Display ads
Pay-Per-Lead
36. Pick listspopularity filters - share your story - user forums - deal directories - deal feeds - group buy - news feeds - geo location promotions - social media storefronts
Click-Through-Rate (CTR)
Other referral tools
Ad Serving
Conformity
37. Websites that host regularly updated content
Opinion leader
Flagship content
Blogs
Genre
38. Google's pay-per-click advertiser program.
Giveaway hook
Social news communities
Social media
Adwords
39. Pop up ads that appear on top of the user's active window and often stay on the screen even as the user scrolls down.
Hover/Floating Ads
Black Hat SEO
Taxonomies
Synchronous interactions
40. Those others view as knowledgeable sources of information
Social bookmarking sites
Power users
Spider
Above The Fold
41. Social bookmarking - Social media submission sites - forums and discussion sites - media sharing sites-reviews and rating sites-social network sites - blogs - micro-blogging - wikis - social media dashboards
Different forms of social media
Cost Per Click (CPC)
Social games
Spider
42. The value added for all users by each individual user
Perpetual beta
Skyscraper
Mode
Network effect
43. Require only a small amount of time are easy to learn and are readily available 55% female for casual social games
Social ads
Casual games
Personal media
Earned media
44. Google's pay-per-click - context-relevant program available to blog and web publishers as a way to create revenue.
Adsense
Opinion leader
Cognitive bias
Social Media Marketing
45. Cultural pressures -fear of deviance -commitment - group unanimity - size and expertise -susceptibility to interpersonal influence
When we are more likely to conform
Cross Selling
Simulation games
Click-Through-Rate (CTR)
46. Externally measurable characteristics of potential buyers such as age - gender - race - education and income level.
Landing Page
When we are more likely to conform
Genre
Demographics
47. Online advertising where an advertiser pays a pre-agreed price each time a user clicks on their advertisement. The cost for the click is often negotiated via an auction - with ad placement determined by the relative size of the bid - as well as oth
Online Ads/Banner Ads
Alternate reality game
EPV (Earnings Per Visitor)
Pay-Per-Click
48. A custom web page designed to convert visitors into leads or sales. Email - banner ads and even offline outbound marketing campaigns drive traffic to a landing page to capture information or trigger a sale; also called a destination page - splash p
Buying Cycle
Landing Page
Social communities
Platforms
49. Crosses the boundaries of mass and personal media
Social Media Marketing
Social media
Search Engine Marketing (SEM)
Hover/Floating Ads
50. Persuades with the opinion or recommendation of an expert in the field
Action games
Dynamic Content
In-game advertising
Authority