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Important Digital Marketing Vocab
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Subjects
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business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
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study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The hardware systems on which the game is played
Asynchronous interactions
Platforms
Paid media
Profiling
2. The percentage of people whose activity can be tracked from clicking on an ad or visiting a website to actually purchasing a product or service. A high conversion rate indicates that the link - ad - or site was successful.
Conversion
Tagging
AJAX (Asynchronous Java Script and XML)
Owned media
3. Belief that when a lot of people select one option then it must be the right option
Filler content
Social ads
Display ads
Social proof
4. Oldest venue of social media that are ineractive versions of community bulletin boards
Pay-Per-Inclusion
Humor hook
Site stickiness
Forums
5. A list of other websites or services online. The directory is often its own website and contains links to various sources - websites - or other information on a variety of topics.
Social games
Direct Response
Power users
Impression:
6. Games in which the players play a character role with the goal of completing a mission
Role playing games
Hover/Floating Ads
Page View
Online Ads/Banner Ads
7. Means that people tend to follow and emulate those people whom they find attractive or otherwise desirable
Affinity
Authority
EPV (Earnings Per Visitor)
Personal media
8. Search Engine Marketing is the process of marketing your web site via search engines. It includes Search Engine Optimization and directory submissions - as well as paid submission programs like AdWords.
Search Engine Marketing (SEM)
Reputation economy
Word of mouse
Social bookmarking sites
9. Information in web pages - Flash movies - email - enewsletters - etc. - that changes automatically based on database or user information. When used effectively - this content targets users' specific needs - providing what they are looking for
Social Media Marketing
Search Engine Marketing (SEM)
AJAX (Asynchronous Java Script and XML)
Dynamic Content
10. Google's pay-per-click - context-relevant program available to blog and web publishers as a way to create revenue.
Organic Search
Adsense
Simulation games
Cloud computing
11. Media for which you assessed monetary fees
Advergaming
Paid media
Adwords
Cloud computing
12. Host content but also typically feature video - photo etc. other than text
Social media
Media Sharing sites
Feed
Above The Fold
13. Sets of labels (tags) individuals choose in a way that makes sense to them
Level of participation
Taxonomies
Folksonomies
Reach
14. Encompasses channels and vehicles that offer opportunities for play and enjoyment - reviews and ratings - deal sites - social shopping markets - social storefronts
Anchor Text
Social Commerce
Cost Per Action (CPA)
Spider
15. Media channels the brand controls
Owned media
Digital native
Casual games
Reviews
16. Refers to a way for a web server to pass information along through a particular application program. Used in many different web programming applications including Perl and Java.
Flagship content
CGI (Common Gateway Interface)
Cost Per Click (CPC)
Adsense
17. Ability of a site to draw repeat visits and to keep people on a site
Steps in a shopping decision
Site stickiness
Search Engine Optimization (SEO)
Wikis
18. Interactive social system that is available to users 24/7
Strategy games
Web 2.0
Interstitial Ads
Cognitive bias
19. Cross media genre of interactive fiction using multiple delivery and communications media including television radio newspapers etc. - also known as transmedia social games
Alternate reality game
API (Application Programming Interface)
Split-Run
Rich-Media
20. Change in beliefs or actions as a reaction to group pressure (real or imagined)
Action games
Pay-Per-Impression
API (Application Programming Interface)
Conformity
21. The contact and profile information of a lead identified by marketing as a potential buyer due to various explicit and implicit responses/behaviors.
Strategy games
Marketing Qualified Lead (MQL)
Interstitial Ads
Black Hat SEO
22. Labels or categories that describe the content of a web site - bookmark - photo or blog post. You can assign multiple tags to the same online resource. Tags provide a useful way of organizing - retrieving and discovering information.
Tags
Cross Selling
Handle squatting
Asynchronous interactions
23. Modifying web pages and web sites so that they rank as highly as possible in search results with the objective of attracting traffic from web searchers looking for vendors - solutions - products or services. This is achieved through thematic page d
Anchor Text
Search Engine Optimization (SEO)
Cookie
Cross Selling
24. A breakdown of how much a website or Internet company makes on average based on the number of clicks or visitors it receives.
EPV (Earnings Per Visitor)
Display ads
Role of social media in the consumer purchase process
Demographics
25. Means of communication that can reach a large number of individuals
Role of social media in the consumer purchase process
Mass media
Handle squatting
Social news communities
26. Those that involve expert play to organize and value variables in the game system
Strategy games
Social Commerce
Pay-Per-Inclusion
Vehicles
27. Attention - Interest - Desire - and Action
Anchor Text
Social games
Ratings
AIDA
28. Sites with aid in the dissemination of content to an audience:
Data Hygiene
Social Publishing
Recommendations and referrals
Core games
29. The coding language used to create and link together documents and files on the internet.
Herding behavior
HTML (HyperText Markup Language)
Response Attribution
Digital native
30. The value added for all users by each individual user
Site stickiness
Churn Rate
Network effect
Reputation capital
31. A measure of the success of online advertising achieved by dividing the number of clicks on a web page or online ad by the number of appearances of that web page/online ad (i.e. - number of impressions).
Synchronous interactions
Churn Rate
Split-Run
Click-Through-Rate (CTR)
32. The exposure of a clickable ad on a website to one individual person.
Conformity
Impression:
Split-Run
Culture of participation
33. The ability to attribute prospect behavior to the media that triggered the response.
Authority
Casual games
Response Attribution
Wikis
34. Externally measurable characteristics of potential buyers such as age - gender - race - education and income level.
Demographics
Medium (or channel)
Hover/Floating Ads
Social media
35. Search engine marketing programs that guarantee web site listings for specific keyword search terms for a fee.
Scalability
Herding behavior
Marketing Qualified Lead (MQL)
Pay-Per-Inclusion
36. Save your bookmarks online so they are always available wherever you have online access
Social bookmarking sites
Display ads
Cross Selling
Strategy games
37. Do not require all participants to immediately respond
Asynchronous interactions
CGI (Common Gateway Interface)
Outbound Link
AIDA
38. The visual nature of the game such as science fiction - fantasy horror and retro
Milieu
Conversion
Your social brand
Digital Body Language
39. A custom web page designed to convert visitors into leads or sales. Email - banner ads and even offline outbound marketing campaigns drive traffic to a landing page to capture information or trigger a sale; also called a destination page - splash p
Power users
Buying Cycle
Owned media
Landing Page
40. Information that people copy from other sources
Network effect
Filler content
Product placement
Demographics
41. Occur in real time
Synchronous interactions
Network effect
Exit Traffic
Social shopping
42. Classifications that experts create
Perpetual beta
Taxonomies
Unique Visitor
Above The Fold
43. Pop up ads that appear on top of the user's active window and often stay on the screen even as the user scrolls down.
Above The Fold
Hover/Floating Ads
Asynchronous interactions
Genre
44. Placement of a branded item in an entertainment property such as a television program - movie - or game.
Conformity
Product placement
Social news communities
Herding behavior
45. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
Humor hook
Cost Per Click (CPC)
Reviews
Cookie
46. Original cntent that positions the sponsoring entity as a authority
Other referral tools
Vehicles
Casual games
Authority building content
47. Constantly wired in the network - always online
Medium (or channel)
Level of participation
Synchronous interactions
Digital native
48. Anything that involves delivering hosted services online
Other referral tools
Aggregator
Social ads
Cloud computing
49. Share and promote online news
Forums
Other referral tools
Earned media
Social news communities
50. How much activity can a website handle - can it handle times of large visits
Scalability
Wikis
Reach
Pay-Per-Click
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