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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Those that involve expert play to organize and value variables in the game system
Strategy games
Page View
Conformity
Social Publishing
2. Placement of a branded item in an entertainment property such as a television program - movie - or game.
Product placement
Authority building content
Media Sharing sites
Scalability
3. Text inserted into the source code of a web page that includes key words in order to provide information to a search engine about the contents of the page for search engine optimization.
Meta Tag
Profiling
HTML (HyperText Markup Language)
Adwords
4. A user interacts with an ad by clicking or mouse-over - the ad enlarges to reveal additional information.
Expandable Ads
Taxonomies
Cost Per Action (CPA)
Personal media
5. The exposure of a clickable ad on a website to one individual person.
Impression:
Network effect
Ratings
Pay-Per-Click
6. Interactive social system that is available to users 24/7
Pay-Per-Click
Cookie
Web 2.0
Social networking sites
7. How communication travels - such as word of mouth - television - radio - newspaper - magazine etc.
Medium (or channel)
Pay-Per-Click
Cost Per Action (CPA)
Social proof
8. Works by encouraging consumers to make decisions that mimic those of people in thier social networks
Milieu
Media Sharing sites
Social proof
Research hook
9. The electronic/online activity of prospects
Display ads
Digital Body Language
Cost Per Thousand (CPM)
Taxonomies
10. Require only a small amount of time are easy to learn and are readily available 55% female for casual social games
Perpetual beta
Platforms
Casual games
Split-Run
11. Originate from the recipients social graphs thus making them more influential - can be simple or integrated in execution
Recommendations and referrals
Other referral tools
Giveaway hook
Adwords
12. Require a great time investment are highly immersive and demand advance skill
Cost Per Thousand (CPM)
Benefits of engaging with your customers through online social channels
Core games
Cloud computing
13. Within each medium - marketers can choose these specifically to place a message
When we are more likely to conform
Vehicles
Perpetual beta
Share tools
14. Accumulated resources whose value flows to people as a result of their access to others
Social capital
Folksonomies
Social media
Social shopping
15. Reward power: ability to provide what others desire - coercive power: ability to punish others - legit power: authority based rights - referent power: authority through motivation to identify - expert power: recognition of ones knowledge skills and a
Rich-Media
Flagship content
Casual games
Bases of social power
16. Is based on the shared beliefs - realtionships - and actions of those in the community such that norms behaviors and values held and shared by individuals ultimately support a community reputation
Affinity
Social media
Reputation capital
Organic Search
17. Online hosts that enable sites memebers to construct and maintain profiles - social identity: picture - social presence: status updates - Connections: followers
Social networking sites
Hover/Floating Ads
Inbound Link
Frequency
18. Cost of advertising based on the number of clicks received.
Aggregation
Cost Per Click (CPC)
Filler content
Feed
19. Term used to decipher what kind of people or what kind of patterns are taking place when people exit or move away from a website.
Power users
Impression:
Above The Fold
Exit Traffic
20. The term used when people have clicked on or viewed a web page.
Search Engine Marketing (SEM)
Page View
CGI (Common Gateway Interface)
Reputation economy
21. Person who is frequently able to influence others
Site stickiness
Conversion
Flagship content
Opinion leader
22. The means by which files are transferred from your computer directly to your website.
Cost Per Click (CPC)
Aggregator
FTP (file transfer protocol)
Page View
23. Sites with aid in the dissemination of content to an audience:
Social games
Social Publishing
Level of participation
Pay-Per-Impression
24. Pop up ads that appear on top of the user's active window and often stay on the screen even as the user scrolls down.
Social customer relationship management (crm)
Reach
Hover/Floating Ads
Display ads
25. Do not require all participants to immediately respond
Social ads
Asynchronous interactions
Organic Search
Personal media
26. Popular term for SEO tactics that attempt to gain higher search engine rankings for a particular website through unethical means - such as stuffing keywords - or tricking web spiders in other ways.
Anchor Text
Rich-Media
Black Hat SEO
Recommendations and referrals
27. Content written with the intent to be helpful to target audience
Asynchronous interactions
Social communities
Resource hook
Outbound Link
28. The interface that allows one computer system or application to communicate and exchange data with another.
Exit Traffic
Resource hook
Action games
API (Application Programming Interface)
29. Cultural pressures -fear of deviance -commitment - group unanimity - size and expertise -susceptibility to interpersonal influence
Cognitive bias
When we are more likely to conform
Scalability
Tagging
30. Churn Rate is a measure of customer attrition - defined as the number of customers who cease being customers over a specified time period divided by the average total number of customers over that same time period.
Churn Rate
Recommendations and referrals
Social ads
Product placement
31. An engagement with online communities to generate exposure - opportunity and sales. The number-one advantage is generating exposure for the business - followed by increasing traffic and building new business partnerships. Common social media market
Ad Tracking
Social Media Marketing
Platforms
When we are more likely to conform
32. The hardware systems on which the game is played
Cross Selling
Social customer relationship management (crm)
Platforms
Digital Body Language
33. Share and promote online news
Social news communities
Word of mouse
Skyscraper
Media Sharing sites
34. Promotions within a game that another company develops and sells - can chose from three different methods: display ads - static ads - dynamic ads
Buying Cycle
In-game advertising
Expandable Ads
Marketing Qualified Lead (MQL)
35. Modifying web pages and web sites so that they rank as highly as possible in search results with the objective of attracting traffic from web searchers looking for vendors - solutions - products or services. This is achieved through thematic page d
Search Engine Optimization (SEO)
Data Hygiene
Split-Run
Milieu
36. An XML-based system that enables people to receive ongoing - constantly updated information collected from many sources through a simple reader.
RSS (Really Simple Syndication)
Scalability
Cost Per Action (CPA)
Anchor Text
37. Classifications that experts create
Authority building content
URL Tracking
In-game advertising
Taxonomies
38. Refers to the process social media users undergo to categorize content according to their own folksonomy
Core games
Mass media
Tagging
Reach
39. The contact and profile information of a lead identified by marketing as a potential buyer due to various explicit and implicit responses/behaviors.
Social networking sites
Power users
Marketing Qualified Lead (MQL)
Buying Cycle
40. Refers to situations where consumers interact with others during a shopping event
Simulation games
Action games
Social shopping
Spider
41. The game itself is a form of branded entertainment. it is designed by the brand to reflect the brands positioning statement
Social news communities
Advergaming
Cost Per Action (CPA)
Display ads
42. Crosses the boundaries of mass and personal media
Wikis
Social media
Exit Traffic
Site stickiness
43. Games in which the players play a character role with the goal of completing a mission
Genre
Aggregator
Role playing games
Pay-Per-Click
44. Labels or categories that describe the content of a web site - bookmark - photo or blog post. You can assign multiple tags to the same online resource. Tags provide a useful way of organizing - retrieving and discovering information.
In-game advertising
Simulation games
RSS (Really Simple Syndication)
Tags
45. Save your bookmarks online so they are always available wherever you have online access
CGI (Common Gateway Interface)
Social bookmarking sites
Steps in a shopping decision
Mass media
46. Those others view as knowledgeable sources of information
Power users
Spider
Direct Response
Product placement
47. The coding language used to create and link together documents and files on the internet.
Scalability
HTML (HyperText Markup Language)
Social customer relationship management (crm)
Personal media
48. A web-based tool or desktop application that collects syndicated content.
Aggregator
Strategy games
Casual games
Asynchronous interactions
49. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
ROS (Run of Site)
Cookie
Product placement
Direct Response
50. The percentage of people whose activity can be tracked from clicking on an ad or visiting a website to actually purchasing a product or service. A high conversion rate indicates that the link - ad - or site was successful.
API (Application Programming Interface)
Hover/Floating Ads
Conversion
Black Hat SEO