SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to a way for a web server to pass information along through a particular application program. Used in many different web programming applications including Perl and Java.
Dynamic Content
Demographics
CGI (Common Gateway Interface)
Impression:
2. Authority building content seminal pieces of work that shape the way people think
Ad Serving
Other referral tools
Spider
Flagship content
3. Sites with aid in the dissemination of content to an audience:
Web 2.0
Social customer relationship management (crm)
Social Publishing
Reputation economy
4. Media for which you assessed monetary fees
Data Hygiene
Paid media
Social media
Network effect
5. Term used to decipher what kind of people or what kind of patterns are taking place when people exit or move away from a website.
Tags
Exit Traffic
Advergaming
Core games
6. Modifying web pages and web sites so that they rank as highly as possible in search results with the objective of attracting traffic from web searchers looking for vendors - solutions - products or services. This is achieved through thematic page d
Different forms of social media
Media Sharing sites
HTML (HyperText Markup Language)
Search Engine Optimization (SEO)
7. Number of people exposed to your message
Digital native
Blogs
Reach
Pay-Per-Impression
8. Save your bookmarks online so they are always available wherever you have online access
Product placement
Resource hook
Anchor Text
Social bookmarking sites
9. The value added for all users by each individual user
Network effect
Split-Run
Conformity
Power users
10. Search engine marketing programs that guarantee web site listings for specific keyword search terms for a fee.
Pay-Per-Inclusion
Power users
Mode
Pay-Per-Click
11. Churn Rate is a measure of customer attrition - defined as the number of customers who cease being customers over a specified time period divided by the average total number of customers over that same time period.
Affinity
Churn Rate
Synchronous interactions
Pillar content
12. Plug ins that appear as clicable icons on a website and enable the viewer to bookmark or share the page with others
Digital native
Resource hook
Pay-Per-Click
Share tools
13. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
Adsense
Cookie
Aggregation
Digital native
14. Games in which the players play a character role with the goal of completing a mission
Role playing games
Perpetual beta
Social ads
Social media
15. Those that involve expert play to organize and value variables in the game system
Strategy games
Cost Per Click (CPC)
Aggregator
Network effect
16. Means that people tend to follow and emulate those people whom they find attractive or otherwise desirable
Handle squatting
Humor hook
ROS (Run of Site)
Affinity
17. Method of game play:
Word of mouse
Digital Body Language
Genre
Taxonomies
18. Performative in that the player chooses an action that the game executes
Flagship content
Other referral tools
Page View
Action games
19. Pick listspopularity filters - share your story - user forums - deal directories - deal feeds - group buy - news feeds - geo location promotions - social media storefronts
Other referral tools
Power users
Reach
Cost Per Thousand (CPM)
20. Online word of mouth and very strong influence on consumer decision making
Word of mouse
Dynamic Content
Mode
Response Attribution
21. Cost of advertising based on a visitor taking some specifically defined action in response to an ad. 'Actions' include such things as a sales transaction - a customer acquisition - or a click.
Cross Selling
Cost Per Action (CPA)
Level of participation
Simulation games
22. Website measurement that records unique IP addresses as individual visitors.
Authority
Unique Visitor
Pay-Per-Click
Different forms of social media
23. Software that is routinely updated like an app
Frequency
Perpetual beta
Unique Visitor
Cross Selling
24. Persuades with the opinion or recommendation of an expert in the field
Taxonomies
Authority
Your social brand
Asynchronous interactions
25. Collaborative online workspaces that enable community memebers to contribute to the creation of useful and shared resource
Ratings
Other referral tools
Wikis
When we are more likely to conform
26. When two versions of the same ad are sent to different websites (or different publications) for testing purposes - this is known as a split-run.
Bases of social power
Social ads
Page View
Split-Run
27. The online means of communication - conveyance - collaboration and cultivation among interconnected people - communities and organizations.
Social media
Response Attribution
Authority
Benefits of engaging with your customers through online social channels
28. A means of communication
Core games
Power users
Media
Landing Page
29. The way the game world is experienced
Stenography
Social media
Pay-Per-Impression
Mode
30. A snippet of cultural information that spreads person to person until eventually it enters the general consciousness
In game immersive advertising
Display ads
Meme
Social bookmarking sites
31. Promotions within a game that another company develops and sells - can chose from three different methods: display ads - static ads - dynamic ads
Taxonomies
In-game advertising
Cross Selling
Aggregation
32. Cultural pressures -fear of deviance -commitment - group unanimity - size and expertise -susceptibility to interpersonal influence
Conformity
Direct Response
Core games
When we are more likely to conform
33. Reward power: ability to provide what others desire - coercive power: ability to punish others - legit power: authority based rights - referent power: authority through motivation to identify - expert power: recognition of ones knowledge skills and a
Spider
Bases of social power
Cost Per Thousand (CPM)
Site stickiness
34. Authenticity: accept organic word of mouth -advocacy: enable consumers to rate the value of opinions offered on the site -participatory: encourage consumers to contribute posts -reciprocity: acknowledge the value of the opinions customers offer -inf
Cost Per Action (CPA)
Impression:
Exit Traffic
Best practices to leverage social reviews and ratings
35. Cross media genre of interactive fiction using multiple delivery and communications media including television radio newspapers etc. - also known as transmedia social games
Alternate reality game
Pay-Per-Click
Social Media Marketing
Cross Selling
36. The game itself is a form of branded entertainment. it is designed by the brand to reflect the brands positioning statement
Action games
Advergaming
Filler content
Folksonomies
37. Oldest venue of social media that are ineractive versions of community bulletin boards
Impression:
Forums
Filler content
CGI (Common Gateway Interface)
38. How communication travels - such as word of mouth - television - radio - newspaper - magazine etc.
Medium (or channel)
Exit Traffic
Social networking sites
Herding behavior
39. Belief that when a lot of people select one option then it must be the right option
Response Attribution
Social proof
Search Engine Optimization (SEO)
Meme
40. Require only a small amount of time are easy to learn and are readily available 55% female for casual social games
Advergaming
Casual games
Social capital
Cost Per Click (CPC)
41. Media channels beyond the control of the company (word of mouth)
Asynchronous interactions
Cost Per Action (CPA)
Social media
Earned media
42. Occurs when people follow the behaviors of others
Owned media
Anchor Text
Display ads
Herding behavior
43. Problem recognition - info search - alternative eval - purchase - post purchase eval
Social proof
Opinion leader
Mode
Steps in a shopping decision
44. A multiplayer - competitive goal oriented activity with defined rules of engagement and online connectivity among a community of players -leader boards: listing of leaders in the game competition -achievement badges: symbols awarded to show game l
Social games
Authority building content
Steps in a shopping decision
Organic Search
45. This ad buying option places ads on several networked websites.
Online Ads/Banner Ads
Social games
RON (Run of Network)
Medium (or channel)
46. Refers to situations where consumers interact with others during a shopping event
Reputation capital
Social shopping
Giveaway hook
Anchor Text
47. A list of other websites or services online. The directory is often its own website and contains links to various sources - websites - or other information on a variety of topics.
Your social brand
Direct Response
Above The Fold
Social media
48. Popular term for SEO tactics that attempt to gain higher search engine rankings for a particular website through unethical means - such as stuffing keywords - or tricking web spiders in other ways.
Churn Rate
Black Hat SEO
API (Application Programming Interface)
Social shopping
49. Host content but also typically feature video - photo etc. other than text
Profiling
Handle squatting
Media Sharing sites
Black Hat SEO
50. Externally measurable characteristics of potential buyers such as age - gender - race - education and income level.
Demographics
Dynamic Content
Ad Tracking
Social media