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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Acronym representing a way to create real-time Web applications.
Network effect
AJAX (Asynchronous Java Script and XML)
Your social brand
Hover/Floating Ads
2. Share and promote online news
Action games
Social news communities
Data Hygiene
Level of participation
3. A means of communication
Social shopping
Response Attribution
Media
AIDA
4. A user interacts with an ad by clicking or mouse-over - the ad enlarges to reveal additional information.
Expandable Ads
Above The Fold
Product placement
Pay-Per-Click
5. The game itself is a form of branded entertainment. it is designed by the brand to reflect the brands positioning statement
CGI (Common Gateway Interface)
Social shopping
Digital native
Advergaming
6. Constantly wired in the network - always online
Paid media
Digital native
Alternate reality game
Black Hat SEO
7. Works by encouraging consumers to make decisions that mimic those of people in thier social networks
Social proof
Skyscraper
Meme
Bases of social power
8. The visible - clickable text in a hyperlink typically used to indicate subject matter.
Cognitive bias
Anchor Text
Spider
Reputation capital
9. A method used to check how many hits or clicks an ad receives.Useful tool for discovering where the most revenue comes from - and how to better personalize ads to reach more customers - and encourage more new customers.
Ad Tracking
Hover/Floating Ads
Other referral tools
Power users
10. The shortcuts our brains take when we process information
Conformity
Cognitive bias
Mass media
Search Engine Marketing (SEM)
11. A custom web page designed to convert visitors into leads or sales. Email - banner ads and even offline outbound marketing campaigns drive traffic to a landing page to capture information or trigger a sale; also called a destination page - splash p
Landing Page
Cost Per Thousand (CPM)
Owned media
Search Engine Marketing (SEM)
12. Information in web pages - Flash movies - email - enewsletters - etc. - that changes automatically based on database or user information. When used effectively - this content targets users' specific needs - providing what they are looking for
EPV (Earnings Per Visitor)
Paid media
Dynamic Content
Filler content
13. Originate from the recipients social graphs thus making them more influential - can be simple or integrated in execution
Pay-Per-Lead
Demographics
Recommendations and referrals
Cost Per Action (CPA)
14. Encompasses channels and vehicles that offer opportunities for play and enjoyment - reviews and ratings - deal sites - social shopping markets - social storefronts
Wikis
Social Commerce
Alternate reality game
Steps in a shopping decision
15. Paying to acquire leads from an outside party at a set rate or amount per lead.
Word of mouse
Paid media
Pay-Per-Lead
ASP (Active Server Pages):
16. Careful crafting of a title that markets the content
Research hook
Herding behavior
Title linkbaiting
Level of participation
17. Content that promises something for free
Action games
Giveaway hook
Hover/Floating Ads
Best practices to leverage social reviews and ratings
18. Modifying web pages and web sites so that they rank as highly as possible in search results with the objective of attracting traffic from web searchers looking for vendors - solutions - products or services. This is achieved through thematic page d
Search Engine Optimization (SEO)
Medium (or channel)
Aggregator
Cookie
19. A web-based tool or desktop application that collects syndicated content.
Impression:
Scalability
Aggregator
Inbound Link
20. Sets of labels (tags) individuals choose in a way that makes sense to them
Stenography
URL Tracking
Folksonomies
Tagging
21. The use of a digital brand name by someone who does not have legit claim to the name
Reputation capital
Handle squatting
Perpetual beta
Split-Run
22. How much activity can a website handle - can it handle times of large visits
Reach
Scalability
Contrary hook
Ad Tracking
23. Promotions within a game that another company develops and sells - can chose from three different methods: display ads - static ads - dynamic ads
Pay-Per-Lead
Pillar content
Reviews
In-game advertising
24. Occurs when people follow the behaviors of others
Meme
Herding behavior
In-game advertising
Ad Tracking
25. Software that is routinely updated like an app
Reach
Perpetual beta
Social Publishing
Search Engine Optimization (SEO)
26. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
Rich-Media
Vehicles
In-game advertising
Social media
27. Uses software to fine tune the offer and build intimacy with the customer
Social games
Social media
Search Engine Marketing (SEM)
Social customer relationship management (crm)
28. The interface that allows one computer system or application to communicate and exchange data with another.
API (Application Programming Interface)
Social capital
Role playing games
Taxonomies
29. Externally measurable characteristics of potential buyers such as age - gender - race - education and income level.
Online Ads/Banner Ads
Product placement
Role of social media in the consumer purchase process
Demographics
30. Online word of mouth and very strong influence on consumer decision making
Split-Run
Social shopping
Word of mouse
Conformity
31. Within each medium - marketers can choose these specifically to place a message
Mass media
Conversion
Reach
Vehicles
32. The degree to which the data in a database is accurate and consistent according to a data model and data type.
Search Engine Optimization (SEO)
Forums
Your social brand
Data Hygiene
33. Refers to the process social media users undergo to categorize content according to their own folksonomy
Reviews
Folksonomies
Affinity
Tagging
34. Refers to situations where consumers interact with others during a shopping event
Online Ads/Banner Ads
Social shopping
Power users
Pay-Per-Inclusion
35. Channels of social media focusing on relationships and the common activities people participate in with others who share the same interest or idenification Ex: Social networking sites - messages boards - forums - wikis
AIDA
Share tools
Digital Body Language
Social communities
36. To build a picture of a target customer based on information from various sources including customer transactions - completed forms and demographic data.
Social ads
Profiling
Reach
Folksonomies
37. Content that refutes an accepted belief
Owned media
Filler content
Contrary hook
Reputation capital
38. Channels capable of two way communication on a small scale
Personal media
Cloud computing
RON (Run of Network)
Aggregation
39. When an advertiser pays for their online ad based on the number of views.
Social Publishing
Contrary hook
Pay-Per-Impression
Scalability
40. Above the fold refers to banner advertisements which are displayed at the top of a web page. In Internet marketing terms - it refers to information placed at the top of an email or webpage - so that visitors see it first - without scrolling
Above The Fold
Pillar content
Owned media
Social games
41. Is based on the shared beliefs - realtionships - and actions of those in the community such that norms behaviors and values held and shared by individuals ultimately support a community reputation
Word of mouse
Best practices to leverage social reviews and ratings
Reputation capital
Profiling
42. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
Cookie
Other referral tools
Advergaming
Folksonomies
43. An XML-based system that enables people to receive ongoing - constantly updated information collected from many sources through a simple reader.
Filler content
Media Sharing sites
Role playing games
RSS (Really Simple Syndication)
44. 1) acknowledge the problem/issue - 2) define need(s) - 3) explore solutions - 4) gather vendor information/options - 5) identify finalists - 6) engagement - 7) circulate RFP - 8) evaluate proposals and 9) purchase
Skyscraper
RSS (Really Simple Syndication)
Action games
Buying Cycle
45. A technology that enables marketers to determine which media are generating responses and traffic to a landing page or website.
URL Tracking
Opinion leader
Other referral tools
Mode
46. Belief that when a lot of people select one option then it must be the right option
Social proof
Alternate reality game
Unique Visitor
Other referral tools
47. Do not require all participants to immediately respond
Asynchronous interactions
Black Hat SEO
Search Engine Optimization (SEO)
Social Publishing
48. The hardware systems on which the game is played
Platforms
Spider
Culture of participation
Authority building content
49. Number of people exposed to your message
FTP (file transfer protocol)
Reach
Reputation economy
RON (Run of Network)
50. The electronic/online activity of prospects
Resource hook
Stenography
Folksonomies
Digital Body Language