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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Online hosts that enable sites memebers to construct and maintain profiles - social identity: picture - social presence: status updates - Connections: followers
Media Sharing sites
Strategy games
Social networking sites
Role of social media in the consumer purchase process
2. A means of communication
Resource hook
Ad Tracking
Media
Social ads
3. How communication travels - such as word of mouth - television - radio - newspaper - magazine etc.
Medium (or channel)
Role of social media in the consumer purchase process
Profiling
Simulation games
4. The ability to freely interact with other people and companies; open access to venues that allow users to share content
Culture of participation
RSS (Really Simple Syndication)
Flagship content
Organic Search
5. Reward power: ability to provide what others desire - coercive power: ability to punish others - legit power: authority based rights - referent power: authority through motivation to identify - expert power: recognition of ones knowledge skills and a
Direct Response
Share tools
AJAX (Asynchronous Java Script and XML)
Bases of social power
6. Externally measurable characteristics of potential buyers such as age - gender - race - education and income level.
Demographics
Cloud computing
AJAX (Asynchronous Java Script and XML)
Giveaway hook
7. Do not require all participants to immediately respond
Humor hook
Authority
Folksonomies
Asynchronous interactions
8. The process by which display ads get placed on websites.
Product placement
Word of mouse
In game immersive advertising
Ad Serving
9. Content that refutes an accepted belief
Contrary hook
Reputation capital
Pay-Per-Click
Social Publishing
10. Means of communication that can reach a large number of individuals
Pay-Per-Lead
Mass media
Social networking sites
Handle squatting
11. Occur in real time
Word of mouse
Synchronous interactions
Steps in a shopping decision
Conversion
12. Authenticity: accept organic word of mouth -advocacy: enable consumers to rate the value of opinions offered on the site -participatory: encourage consumers to contribute posts -reciprocity: acknowledge the value of the opinions customers offer -inf
Best practices to leverage social reviews and ratings
Flagship content
Online Ads/Banner Ads
Skyscraper
13. Method of game play:
ROS (Run of Site)
Genre
URL Tracking
ASP (Active Server Pages):
14. Host content but also typically feature video - photo etc. other than text
Vehicles
Media Sharing sites
When we are more likely to conform
AJAX (Asynchronous Java Script and XML)
15. The value added for all users by each individual user
Social networking sites
Network effect
Meme
Earned media
16. May include text graphics video and sound but on a website
Social games
Unique Visitor
Asynchronous interactions
Display ads
17. Assessments with detailed comments about the object in question
Demographics
Search Engine Optimization (SEO)
Reviews
Adwords
18. Term for an online ad format that is tall and narrow. Skyscraper ads are typically run along the right or left margin of a web page.
Cross Selling
Skyscraper
AIDA
API (Application Programming Interface)
19. Cost of advertising based on the number of clicks received.
Social games
Social capital
Cost Per Click (CPC)
API (Application Programming Interface)
20. Cross media genre of interactive fiction using multiple delivery and communications media including television radio newspapers etc. - also known as transmedia social games
Direct Response
Humor hook
Alternate reality game
Skyscraper
21. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
HTML (HyperText Markup Language)
Advergaming
Other referral tools
Rich-Media
22. Attempt to depict real world sitiuations
Simulation games
Conformity
Social ads
Pay-Per-Impression
23. A method used to check how many hits or clicks an ad receives.Useful tool for discovering where the most revenue comes from - and how to better personalize ads to reach more customers - and encourage more new customers.
Pay-Per-Inclusion
Handle squatting
Other referral tools
Ad Tracking
24. Channels capable of two way communication on a small scale
Reputation capital
Reach
Personal media
Social Media Marketing
25. Scores that people acting in the role of critics assign to something as an indicator
Ratings
Online Ads/Banner Ads
EPV (Earnings Per Visitor)
Simulation games
26. A web-based tool or desktop application that collects syndicated content.
Aggregator
Perpetual beta
Flagship content
Milieu
27. An XML-based system that enables people to receive ongoing - constantly updated information collected from many sources through a simple reader.
Above The Fold
Contrary hook
Pay-Per-Click
RSS (Really Simple Syndication)
28. Oldest venue of social media that are ineractive versions of community bulletin boards
Cognitive bias
Forums
Tags
Rich-Media
29. The interface that allows one computer system or application to communicate and exchange data with another.
Social shopping
API (Application Programming Interface)
Outbound Link
Interstitial Ads
30. Content written with the intent to be helpful to target audience
Resource hook
Power users
Hover/Floating Ads
Other referral tools
31. A multiplayer - competitive goal oriented activity with defined rules of engagement and online connectivity among a community of players -leader boards: listing of leaders in the game competition -achievement badges: symbols awarded to show game l
Response Attribution
Social games
EPV (Earnings Per Visitor)
Authority
32. Online advertising where an advertiser pays a pre-agreed price each time a user clicks on their advertisement. The cost for the click is often negotiated via an auction - with ad placement determined by the relative size of the bid - as well as oth
Demographics
Outbound Link
Pay-Per-Click
Core games
33. Consumers are happy/ unhappy posting about you with reviews of anysort
Organic Search
Social customer relationship management (crm)
Herding behavior
Reputation economy
34. Acronym representing a way to create real-time Web applications.
AJAX (Asynchronous Java Script and XML)
Unique Visitor
Churn Rate
Online Ads/Banner Ads
35. Interactive social system that is available to users 24/7
Social Media Marketing
Pay-Per-Impression
Display ads
Web 2.0
36. Encompasses channels and vehicles that offer opportunities for play and enjoyment - reviews and ratings - deal sites - social shopping markets - social storefronts
Reach
FTP (file transfer protocol)
Vehicles
Social Commerce
37. Online word of mouth and very strong influence on consumer decision making
Word of mouse
Contrary hook
Paid media
In game immersive advertising
38. When two versions of the same ad are sent to different websites (or different publications) for testing purposes - this is known as a split-run.
Cognitive bias
Social communities
Display ads
Split-Run
39. A technology that enables marketers to determine which media are generating responses and traffic to a landing page or website.
Your social brand
Stenography
URL Tracking
Social media
40. 1) acknowledge the problem/issue - 2) define need(s) - 3) explore solutions - 4) gather vendor information/options - 5) identify finalists - 6) engagement - 7) circulate RFP - 8) evaluate proposals and 9) purchase
ASP (Active Server Pages):
Opinion leader
Buying Cycle
Milieu
41. Plug ins that appear as clicable icons on a website and enable the viewer to bookmark or share the page with others
Landing Page
Forums
Share tools
ASP (Active Server Pages):
42. Change in beliefs or actions as a reaction to group pressure (real or imagined)
ROS (Run of Site)
Conformity
Casual games
Interstitial Ads
43. Modifying web pages and web sites so that they rank as highly as possible in search results with the objective of attracting traffic from web searchers looking for vendors - solutions - products or services. This is achieved through thematic page d
Rich-Media
Role playing games
Search Engine Optimization (SEO)
Site stickiness
44. Search engine marketing programs that guarantee web site listings for specific keyword search terms for a fee.
Cloud computing
Rich-Media
Pay-Per-Inclusion
Feed
45. Churn Rate is a measure of customer attrition - defined as the number of customers who cease being customers over a specified time period divided by the average total number of customers over that same time period.
Organic Search
Culture of participation
Churn Rate
Buying Cycle
46. Belief that when a lot of people select one option then it must be the right option
ROS (Run of Site)
Social proof
Rich-Media
Taxonomies
47. Require a great time investment are highly immersive and demand advance skill
Different forms of social media
Unique Visitor
Affinity
Core games
48. Cost of advertising based on a visitor taking some specifically defined action in response to an ad. 'Actions' include such things as a sales transaction - a customer acquisition - or a click.
FTP (file transfer protocol)
Blogs
Tags
Cost Per Action (CPA)
49. Authority building content seminal pieces of work that shape the way people think
Flagship content
Asynchronous interactions
RON (Run of Network)
Spider
50. Placement of a branded item in an entertainment property such as a television program - movie - or game.
Product placement
Social proof
Platforms
Social Commerce