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Test your basic knowledge |
Important Digital Marketing Vocab
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Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Placement of a branded item in an entertainment property such as a television program - movie - or game.
Product placement
Frequency
Adsense
Social communities
2. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
Media Sharing sites
Folksonomies
Rich-Media
Role of social media in the consumer purchase process
3. The ability to freely interact with other people and companies; open access to venues that allow users to share content
Aggregation
Pillar content
Culture of participation
Giveaway hook
4. Attempt to depict real world sitiuations
Title linkbaiting
Simulation games
Cross Selling
Folksonomies
5. Search Engine Marketing is the process of marketing your web site via search engines. It includes Search Engine Optimization and directory submissions - as well as paid submission programs like AdWords.
Search Engine Marketing (SEM)
Alternate reality game
Contrary hook
Social capital
6. Stay informed - raise your profile - level the playing field - Influence the influencers - Nurture brand advocacy-pass it on - the wisdom of the crowd
API (Application Programming Interface)
Benefits of engaging with your customers through online social channels
Tagging
Earned media
7. Search engine marketing programs that guarantee web site listings for specific keyword search terms for a fee.
Social news communities
Pay-Per-Inclusion
Social games
Taxonomies
8. A snippet of cultural information that spreads person to person until eventually it enters the general consciousness
Herding behavior
Meme
Reputation economy
Cross Selling
9. Online word of mouth and very strong influence on consumer decision making
Word of mouse
Strategy games
Data Hygiene
In game immersive advertising
10. Avg number of times someone is exposed to your message
FTP (file transfer protocol)
Frequency
Social communities
Milieu
11. This ad buying option places ads on several networked websites.
Cost Per Thousand (CPM)
Role playing games
RON (Run of Network)
Landing Page
12. Typically educational content that readers use over time - save and share
Social news communities
Pillar content
Genre
Platforms
13. Channels capable of two way communication on a small scale
Frequency
Personal media
Platforms
Scalability
14. Occur in real time
Mass media
Advergaming
Synchronous interactions
HTML (HyperText Markup Language)
15. A method used to check how many hits or clicks an ad receives.Useful tool for discovering where the most revenue comes from - and how to better personalize ads to reach more customers - and encourage more new customers.
Cognitive bias
Your social brand
Ad Tracking
Social proof
16. An engagement with online communities to generate exposure - opportunity and sales. The number-one advantage is generating exposure for the business - followed by increasing traffic and building new business partnerships. Common social media market
Taxonomies
Social Media Marketing
Social capital
Pay-Per-Lead
17. Refers to the process social media users undergo to categorize content according to their own folksonomy
Action games
Perpetual beta
Tagging
Above The Fold
18. Promotions within a game that another company develops and sells - can chose from three different methods: display ads - static ads - dynamic ads
Aggregator
Media
Personal media
In-game advertising
19. Content written with the intent to be helpful to target audience
Resource hook
Forums
Social proof
Pillar content
20. Content that refutes an accepted belief
Contrary hook
Social capital
Share tools
In game immersive advertising
21. Content that offers a claim about something of interest
Mass media
Research hook
Impression:
In-game advertising
22. Cost of advertising based on a visitor taking some specifically defined action in response to an ad. 'Actions' include such things as a sales transaction - a customer acquisition - or a click.
Reviews
Reputation economy
Cost Per Action (CPA)
Marketing Qualified Lead (MQL)
23. Means of communication that can reach a large number of individuals
Casual games
Meta Tag
Cost Per Click (CPC)
Mass media
24. The percentage of people whose activity can be tracked from clicking on an ad or visiting a website to actually purchasing a product or service. A high conversion rate indicates that the link - ad - or site was successful.
Conversion
Skyscraper
Buying Cycle
Humor hook
25. Careful crafting of a title that markets the content
Spider
Social capital
Title linkbaiting
Social shopping
26. An XML-based system that enables people to receive ongoing - constantly updated information collected from many sources through a simple reader.
Reputation capital
RSS (Really Simple Syndication)
Cost Per Thousand (CPM)
Page View
27. The hardware systems on which the game is played
Display ads
Meme
Pay-Per-Inclusion
Platforms
28. Media for which you assessed monetary fees
Above The Fold
AIDA
Paid media
Inbound Link
29. Google's pay-per-click advertiser program.
Simulation games
Opinion leader
Online Ads/Banner Ads
Adwords
30. The contact and profile information of a lead identified by marketing as a potential buyer due to various explicit and implicit responses/behaviors.
Web 2.0
Social news communities
Cost Per Click (CPC)
Marketing Qualified Lead (MQL)
31. Ads that appear between web pages (before the browser displays a new page).
Interstitial Ads
Role playing games
Best practices to leverage social reviews and ratings
Social news communities
32. Attention - Interest - Desire - and Action
Asynchronous interactions
Word of mouse
Digital native
AIDA
33. Encompasses channels and vehicles that offer opportunities for play and enjoyment - reviews and ratings - deal sites - social shopping markets - social storefronts
Exit Traffic
Genre
Social Commerce
Ad Tracking
34. Cross media genre of interactive fiction using multiple delivery and communications media including television radio newspapers etc. - also known as transmedia social games
Alternate reality game
Expandable Ads
AIDA
Demographics
35. The coding language used to create and link together documents and files on the internet.
HTML (HyperText Markup Language)
Social media
Giveaway hook
Role playing games
36. Handle: your user name in a social community
Your social brand
Online Ads/Banner Ads
Unique Visitor
Marketing Qualified Lead (MQL)
37. Host content but also typically feature video - photo etc. other than text
Social Media Marketing
Hover/Floating Ads
Media Sharing sites
Simulation games
38. Method of game play:
Genre
Synchronous interactions
Affinity
Power users
39. A multiplayer - competitive goal oriented activity with defined rules of engagement and online connectivity among a community of players -leader boards: listing of leaders in the game competition -achievement badges: symbols awarded to show game l
Social games
Exit Traffic
Click-Through-Rate (CTR)
Different forms of social media
40. This ad buying option places an ad at various places on one website.
ROS (Run of Site)
FTP (file transfer protocol)
Meme
Social news communities
41. Content that will entertain
Media Sharing sites
Giveaway hook
Humor hook
Research hook
42. Information in web pages - Flash movies - email - enewsletters - etc. - that changes automatically based on database or user information. When used effectively - this content targets users' specific needs - providing what they are looking for
Dynamic Content
Social news communities
Genre
Mass media
43. Pop up ads that appear on top of the user's active window and often stay on the screen even as the user scrolls down.
Earned media
Skyscraper
Pay-Per-Click
Hover/Floating Ads
44. Pick listspopularity filters - share your story - user forums - deal directories - deal feeds - group buy - news feeds - geo location promotions - social media storefronts
Profiling
Other referral tools
Cost Per Click (CPC)
CGI (Common Gateway Interface)
45. Works by encouraging consumers to make decisions that mimic those of people in thier social networks
Social proof
Herding behavior
Social networking sites
Social customer relationship management (crm)
46. Channels of social media focusing on relationships and the common activities people participate in with others who share the same interest or idenification Ex: Social networking sites - messages boards - forums - wikis
Handle squatting
Role of social media in the consumer purchase process
Social customer relationship management (crm)
Social communities
47. When two versions of the same ad are sent to different websites (or different publications) for testing purposes - this is known as a split-run.
Level of participation
Social media
FTP (file transfer protocol)
Split-Run
48. The exposure of a clickable ad on a website to one individual person.
Affinity
Cloud computing
Impression:
Best practices to leverage social reviews and ratings
49. Text inserted into the source code of a web page that includes key words in order to provide information to a search engine about the contents of the page for search engine optimization.
Inbound Link
When we are more likely to conform
Meta Tag
Pillar content
50. Anything that involves delivering hosted services online
Cognitive bias
Cloud computing
Handle squatting
Paid media