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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Interactive social system that is available to users 24/7
Web 2.0
Herding behavior
Black Hat SEO
Aggregator
2. Channels of social media focusing on relationships and the common activities people participate in with others who share the same interest or idenification Ex: Social networking sites - messages boards - forums - wikis
Social communities
Response Attribution
Stenography
Research hook
3. A custom web page designed to convert visitors into leads or sales. Email - banner ads and even offline outbound marketing campaigns drive traffic to a landing page to capture information or trigger a sale; also called a destination page - splash p
Synchronous interactions
Interstitial Ads
Landing Page
Social capital
4. Promotions within a game that another company develops and sells - can chose from three different methods: display ads - static ads - dynamic ads
In-game advertising
Data Hygiene
Meme
Humor hook
5. Problem recognition - info search - alternative eval - purchase - post purchase eval
Social Media Marketing
Steps in a shopping decision
Core games
Inbound Link
6. The electronic/online activity of prospects
Digital native
Taxonomies
Digital Body Language
Synchronous interactions
7. The interface that allows one computer system or application to communicate and exchange data with another.
API (Application Programming Interface)
Word of mouse
Social communities
Cost Per Thousand (CPM)
8. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
Social Publishing
Social bookmarking sites
Social capital
Rich-Media
9. Method of game play:
Genre
Interstitial Ads
Cost Per Action (CPA)
Ad Serving
10. Information in web pages - Flash movies - email - enewsletters - etc. - that changes automatically based on database or user information. When used effectively - this content targets users' specific needs - providing what they are looking for
Dynamic Content
Medium (or channel)
Conversion
Authority
11. Channels capable of two way communication on a small scale
Reputation capital
Personal media
Ad Serving
Data Hygiene
12. Cost of advertising based on a visitor taking some specifically defined action in response to an ad. 'Actions' include such things as a sales transaction - a customer acquisition - or a click.
Affinity
Tagging
Cost Per Action (CPA)
Media
13. Is based on the shared beliefs - realtionships - and actions of those in the community such that norms behaviors and values held and shared by individuals ultimately support a community reputation
Filler content
Social networking sites
Reputation capital
Milieu
14. The shortcuts our brains take when we process information
Cognitive bias
Conversion
Exit Traffic
Social shopping
15. A breakdown of how much a website or Internet company makes on average based on the number of clicks or visitors it receives.
Reviews
Split-Run
Action games
EPV (Earnings Per Visitor)
16. Online advertising where an advertiser pays a pre-agreed price each time a user clicks on their advertisement. The cost for the click is often negotiated via an auction - with ad placement determined by the relative size of the bid - as well as oth
Anchor Text
Site stickiness
Earned media
Pay-Per-Click
17. Above the fold refers to banner advertisements which are displayed at the top of a web page. In Internet marketing terms - it refers to information placed at the top of an email or webpage - so that visitors see it first - without scrolling
Cognitive bias
Forums
Churn Rate
Above The Fold
18. Those that involve expert play to organize and value variables in the game system
Synchronous interactions
Strategy games
Reputation capital
Filler content
19. Google's pay-per-click - context-relevant program available to blog and web publishers as a way to create revenue.
Social shopping
Adsense
FTP (file transfer protocol)
Ad Tracking
20. Share and promote online news
Cognitive bias
Reputation economy
Feed
Social news communities
21. The exposure of a clickable ad on a website to one individual person.
Research hook
Impression:
Reputation capital
Personal media
22. Content that offers a claim about something of interest
ASP (Active Server Pages):
Alternate reality game
Research hook
Online Ads/Banner Ads
23. Refers to the process social media users undergo to categorize content according to their own folksonomy
Tags
Tagging
Churn Rate
Vehicles
24. Content written with the intent to be helpful to target audience
Cost Per Thousand (CPM)
Paid media
Split-Run
Resource hook
25. Occurs when people follow the behaviors of others
Pillar content
Skyscraper
Alternate reality game
Herding behavior
26. A multiplayer - competitive goal oriented activity with defined rules of engagement and online connectivity among a community of players -leader boards: listing of leaders in the game competition -achievement badges: symbols awarded to show game l
Social games
In-game advertising
Social proof
Earned media
27. The value added for all users by each individual user
Ratings
CGI (Common Gateway Interface)
Organic Search
Network effect
28. How much activity can a website handle - can it handle times of large visits
Marketing Qualified Lead (MQL)
Cookie
Scalability
Forums
29. Online hosts that enable sites memebers to construct and maintain profiles - social identity: picture - social presence: status updates - Connections: followers
Ad Tracking
Vehicles
Social networking sites
Bases of social power
30. A Microsoft technology that allows scripts to be integrated into web pages - most often to collect information using forms.
Cloud computing
Social shopping
Inbound Link
ASP (Active Server Pages):
31. To build a picture of a target customer based on information from various sources including customer transactions - completed forms and demographic data.
Outbound Link
Herding behavior
Meme
Profiling
32. Software that is routinely updated like an app
Direct Response
Cognitive bias
Casual games
Perpetual beta
33. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
Steps in a shopping decision
Split-Run
Site stickiness
Cookie
34. Scores that people acting in the role of critics assign to something as an indicator
Personal media
Cognitive bias
Site stickiness
Ratings
35. Anything that involves delivering hosted services online
Cloud computing
Adsense
Product placement
Interstitial Ads
36. Churn Rate is a measure of customer attrition - defined as the number of customers who cease being customers over a specified time period divided by the average total number of customers over that same time period.
Churn Rate
Bases of social power
Opinion leader
Alternate reality game
37. Acronym representing a way to create real-time Web applications.
API (Application Programming Interface)
AJAX (Asynchronous Java Script and XML)
Research hook
Role playing games
38. Term used to decipher what kind of people or what kind of patterns are taking place when people exit or move away from a website.
AIDA
Authority building content
Social Commerce
Exit Traffic
39. Uses software to fine tune the offer and build intimacy with the customer
Social customer relationship management (crm)
Conformity
Ad Serving
Role of social media in the consumer purchase process
40. Typically educational content that readers use over time - save and share
Reviews
Pillar content
AIDA
Owned media
41. Do not require all participants to immediately respond
Asynchronous interactions
Aggregator
Role playing games
Level of participation
42. The visual nature of the game such as science fiction - fantasy horror and retro
Cloud computing
Scalability
Spider
Milieu
43. Pick listspopularity filters - share your story - user forums - deal directories - deal feeds - group buy - news feeds - geo location promotions - social media storefronts
Conformity
Marketing Qualified Lead (MQL)
Feed
Other referral tools
44. Online ads are generally clickable - linking to a landing page - and may include banners - skyscrapers - buttons and other formats; often animated in some way.
Social communities
Media Sharing sites
Online Ads/Banner Ads
When we are more likely to conform
45. The hardware systems on which the game is played
RSS (Really Simple Syndication)
Social capital
Ad Serving
Platforms
46. Authenticity: accept organic word of mouth -advocacy: enable consumers to rate the value of opinions offered on the site -participatory: encourage consumers to contribute posts -reciprocity: acknowledge the value of the opinions customers offer -inf
Product placement
Social proof
Scalability
Best practices to leverage social reviews and ratings
47. Content that refutes an accepted belief
Contrary hook
Display ads
Social Publishing
Your social brand
48. Online word of mouth and very strong influence on consumer decision making
Bases of social power
Unique Visitor
Word of mouse
Advergaming
49. This ad buying option places ads on several networked websites.
Stenography
Casual games
RON (Run of Network)
Conversion
50. Plug ins that appear as clicable icons on a website and enable the viewer to bookmark or share the page with others
Role playing games
Social customer relationship management (crm)
Mass media
Share tools