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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The visible - clickable text in a hyperlink typically used to indicate subject matter.
Strategy games
Vehicles
Cross Selling
Anchor Text
2. The ability to attribute prospect behavior to the media that triggered the response.
Conformity
Response Attribution
Mode
Social proof
3. How much activity can a website handle - can it handle times of large visits
Social news communities
Inbound Link
Scalability
Platforms
4. Popular term for SEO tactics that attempt to gain higher search engine rankings for a particular website through unethical means - such as stuffing keywords - or tricking web spiders in other ways.
FTP (file transfer protocol)
AIDA
Black Hat SEO
Opinion leader
5. Online advertising where an advertiser pays a pre-agreed price each time a user clicks on their advertisement. The cost for the click is often negotiated via an auction - with ad placement determined by the relative size of the bid - as well as oth
Social proof
Asynchronous interactions
Pay-Per-Click
Mode
6. A multiplayer - competitive goal oriented activity with defined rules of engagement and online connectivity among a community of players -leader boards: listing of leaders in the game competition -achievement badges: symbols awarded to show game l
Different forms of social media
Search Engine Optimization (SEO)
Cross Selling
Social games
7. Media channels beyond the control of the company (word of mouth)
Organic Search
Earned media
Display ads
Bases of social power
8. Crosses the boundaries of mass and personal media
HTML (HyperText Markup Language)
Network effect
Social media
Online Ads/Banner Ads
9. Sets of labels (tags) individuals choose in a way that makes sense to them
Folksonomies
Handle squatting
Expandable Ads
Pillar content
10. Attention - Interest - Desire - and Action
AIDA
Other referral tools
Forums
Pay-Per-Inclusion
11. Online display ads that incorporate user data in the ad or targeting of the ad - social engagement ad contains ad crative along with option of viewer engagement -social contest ad -organic social ad shared on activity stream
Expandable Ads
Vehicles
Social ads
Hover/Floating Ads
12. Tactic of hiding messages within another medium so that the message is undetectable for those who do not know to look for it
Stenography
Marketing Qualified Lead (MQL)
Core games
Direct Response
13. The game itself is a form of branded entertainment. it is designed by the brand to reflect the brands positioning statement
Recommendations and referrals
Core games
Landing Page
Advergaming
14. Interactive social system that is available to users 24/7
Web 2.0
RON (Run of Network)
Perpetual beta
Alternate reality game
15. Anything that involves delivering hosted services online
Skyscraper
Vehicles
Churn Rate
Cloud computing
16. Means that people tend to follow and emulate those people whom they find attractive or otherwise desirable
Data Hygiene
Social Media Marketing
Organic Search
Affinity
17. A link that leads people to a different website from the one they are visiting.
Outbound Link
Different forms of social media
Handle squatting
Spider
18. Cultural pressures -fear of deviance -commitment - group unanimity - size and expertise -susceptibility to interpersonal influence
Recommendations and referrals
Cookie
Media Sharing sites
When we are more likely to conform
19. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
Rich-Media
Dynamic Content
Cost Per Thousand (CPM)
In game immersive advertising
20. Online word of mouth and very strong influence on consumer decision making
Network effect
Core games
Word of mouse
Split-Run
21. Those that involve expert play to organize and value variables in the game system
Pay-Per-Click
Strategy games
AIDA
Word of mouse
22. A web-based tool or desktop application that collects syndicated content.
Paid media
Humor hook
Aggregator
Digital Body Language
23. The electronic/online activity of prospects
AIDA
Digital Body Language
Synchronous interactions
EPV (Earnings Per Visitor)
24. Opportunites include interactive product placement - branded ingame experiences - and game integration between the game and the brand
URL Tracking
Stenography
Conformity
In game immersive advertising
25. The use of a digital brand name by someone who does not have legit claim to the name
Handle squatting
Forums
URL Tracking
Earned media
26. Do not require all participants to immediately respond
Marketing Qualified Lead (MQL)
Organic Search
Asynchronous interactions
Earned media
27. Selling an additional category of products/solutions as a result of a customer's original purchase.
Mode
Meta Tag
Cross Selling
Exit Traffic
28. Stay informed - raise your profile - level the playing field - Influence the influencers - Nurture brand advocacy-pass it on - the wisdom of the crowd
Perpetual beta
Culture of participation
Conversion
Benefits of engaging with your customers through online social channels
29. A custom web page designed to convert visitors into leads or sales. Email - banner ads and even offline outbound marketing campaigns drive traffic to a landing page to capture information or trigger a sale; also called a destination page - splash p
Steps in a shopping decision
Buying Cycle
Landing Page
Earned media
30. Refers to the process social media users undergo to categorize content according to their own folksonomy
Pay-Per-Impression
Role of social media in the consumer purchase process
Tagging
Meta Tag
31. The ability to freely interact with other people and companies; open access to venues that allow users to share content
Digital Body Language
Culture of participation
Rich-Media
Search Engine Optimization (SEO)
32. Ability of a site to draw repeat visits and to keep people on a site
Core games
Rich-Media
Split-Run
Site stickiness
33. Handle: your user name in a social community
Your social brand
Earned media
When we are more likely to conform
Split-Run
34. Term used to decipher what kind of people or what kind of patterns are taking place when people exit or move away from a website.
Tagging
Anchor Text
Role playing games
Exit Traffic
35. Content that promises something for free
Milieu
Authority building content
Unique Visitor
Giveaway hook
36. Cost of advertising based on the number of clicks received.
In game immersive advertising
Reviews
Cost Per Click (CPC)
Your social brand
37. Content that offers a claim about something of interest
Authority
Demographics
Research hook
Share tools
38. Churn Rate is a measure of customer attrition - defined as the number of customers who cease being customers over a specified time period divided by the average total number of customers over that same time period.
Reputation capital
HTML (HyperText Markup Language)
Filler content
Churn Rate
39. Constantly wired in the network - always online
Digital native
Title linkbaiting
Opinion leader
Outbound Link
40. The exposure of a clickable ad on a website to one individual person.
Demographics
Impression:
Herding behavior
Exit Traffic
41. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
Reputation economy
Social media
Cookie
Handle squatting
42. Occur in real time
Synchronous interactions
Social bookmarking sites
Web 2.0
Cost Per Thousand (CPM)
43. Originate from the recipients social graphs thus making them more influential - can be simple or integrated in execution
Cognitive bias
Click-Through-Rate (CTR)
Social Commerce
Recommendations and referrals
44. Content written with the intent to be helpful to target audience
Resource hook
Research hook
Genre
Cost Per Click (CPC)
45. When an advertiser pays for their online ad based on the number of views.
Cross Selling
Display ads
Pay-Per-Impression
Frequency
46. Require only a small amount of time are easy to learn and are readily available 55% female for casual social games
Casual games
Personal media
Cross Selling
Social communities
47. Channels of social media focusing on relationships and the common activities people participate in with others who share the same interest or idenification Ex: Social networking sites - messages boards - forums - wikis
Social communities
Different forms of social media
Stenography
Humor hook
48. The term used when people have clicked on or viewed a web page.
Mode
Reputation capital
Page View
Organic Search
49. Forn an online community to thrive a significant proportion of it's memebers must participate otherwise the site traffic will slow
Online Ads/Banner Ads
Scalability
Share tools
Level of participation
50. Content that will entertain
Social bookmarking sites
Social customer relationship management (crm)
Product placement
Humor hook