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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The contact and profile information of a lead identified by marketing as a potential buyer due to various explicit and implicit responses/behaviors.
Marketing Qualified Lead (MQL)
Hover/Floating Ads
Social bookmarking sites
Social media
2. This ad buying option places an ad at various places on one website.
Reputation economy
ROS (Run of Site)
Adsense
Authority
3. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
Cookie
Social ads
Ad Serving
Role of social media in the consumer purchase process
4. Authority building content seminal pieces of work that shape the way people think
Pay-Per-Click
Flagship content
Forums
Tags
5. A web-based tool or desktop application that collects syndicated content.
Role playing games
Aggregator
Adsense
Cross Selling
6. Increase awareness - influence desire - encourage trial - facilitate purchase - cement brand loyalty
Split-Run
Media
Role of social media in the consumer purchase process
Page View
7. A breakdown of how much a website or Internet company makes on average based on the number of clicks or visitors it receives.
EPV (Earnings Per Visitor)
Social news communities
Digital native
Pay-Per-Lead
8. The shortcuts our brains take when we process information
API (Application Programming Interface)
Unique Visitor
When we are more likely to conform
Cognitive bias
9. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
Pay-Per-Lead
Ratings
Outbound Link
Rich-Media
10. The process by which display ads get placed on websites.
Ad Serving
Perpetual beta
Digital native
Milieu
11. Avg number of times someone is exposed to your message
URL Tracking
Social proof
Frequency
Anchor Text
12. Do not require all participants to immediately respond
Different forms of social media
Resource hook
Cognitive bias
Asynchronous interactions
13. Collaborative online workspaces that enable community memebers to contribute to the creation of useful and shared resource
Social customer relationship management (crm)
Synchronous interactions
Wikis
Display ads
14. 1) acknowledge the problem/issue - 2) define need(s) - 3) explore solutions - 4) gather vendor information/options - 5) identify finalists - 6) engagement - 7) circulate RFP - 8) evaluate proposals and 9) purchase
Social Publishing
Level of participation
Buying Cycle
Giveaway hook
15. Gathering information from multiple web sites - typically via RSS. Aggregation lets web sites remix the information from multiple web sites - for example by republishing all the news related to a particular keyword.
Online Ads/Banner Ads
Cost Per Thousand (CPM)
Aggregation
Digital Body Language
16. Typically educational content that readers use over time - save and share
Site stickiness
Pillar content
Black Hat SEO
Social Publishing
17. A list of other websites or services online. The directory is often its own website and contains links to various sources - websites - or other information on a variety of topics.
AJAX (Asynchronous Java Script and XML)
Direct Response
Click-Through-Rate (CTR)
Cognitive bias
18. Above the fold refers to banner advertisements which are displayed at the top of a web page. In Internet marketing terms - it refers to information placed at the top of an email or webpage - so that visitors see it first - without scrolling
Core games
Outbound Link
Above The Fold
Casual games
19. Refers to the process social media users undergo to categorize content according to their own folksonomy
Demographics
Reputation economy
Conformity
Tagging
20. Persuades with the opinion or recommendation of an expert in the field
Authority
Social news communities
Mass media
Feed
21. Reward power: ability to provide what others desire - coercive power: ability to punish others - legit power: authority based rights - referent power: authority through motivation to identify - expert power: recognition of ones knowledge skills and a
Asynchronous interactions
Conversion
Rich-Media
Bases of social power
22. Cultural pressures -fear of deviance -commitment - group unanimity - size and expertise -susceptibility to interpersonal influence
Aggregation
Search Engine Marketing (SEM)
When we are more likely to conform
Network effect
23. Crosses the boundaries of mass and personal media
Earned media
Direct Response
Aggregator
Social media
24. Accumulated resources whose value flows to people as a result of their access to others
Social capital
Cross Selling
ASP (Active Server Pages):
Taxonomies
25. A snippet of cultural information that spreads person to person until eventually it enters the general consciousness
Meme
Page View
AIDA
Culture of participation
26. Method of game play:
Search Engine Marketing (SEM)
Site stickiness
Genre
Meta Tag
27. Means that people tend to follow and emulate those people whom they find attractive or otherwise desirable
Affinity
Cost Per Thousand (CPM)
Split-Run
Aggregator
28. Text inserted into the source code of a web page that includes key words in order to provide information to a search engine about the contents of the page for search engine optimization.
ASP (Active Server Pages):
Milieu
Meta Tag
Response Attribution
29. A technology that enables marketers to determine which media are generating responses and traffic to a landing page or website.
Asynchronous interactions
RSS (Really Simple Syndication)
Adsense
URL Tracking
30. Performative in that the player chooses an action that the game executes
Alternate reality game
Culture of participation
Casual games
Action games
31. Problem recognition - info search - alternative eval - purchase - post purchase eval
EPV (Earnings Per Visitor)
HTML (HyperText Markup Language)
Handle squatting
Steps in a shopping decision
32. The RSS or Atom feeds used by news aggregators.
Owned media
Cost Per Action (CPA)
Mode
Feed
33. A user interacts with an ad by clicking or mouse-over - the ad enlarges to reveal additional information.
Title linkbaiting
Expandable Ads
Black Hat SEO
Social proof
34. Is based on the shared beliefs - realtionships - and actions of those in the community such that norms behaviors and values held and shared by individuals ultimately support a community reputation
Simulation games
Reputation capital
Stenography
Wikis
35. Channels capable of two way communication on a small scale
Personal media
Steps in a shopping decision
Social communities
Filler content
36. The online means of communication - conveyance - collaboration and cultivation among interconnected people - communities and organizations.
Social media
Genre
Search Engine Marketing (SEM)
Best practices to leverage social reviews and ratings
37. Works by encouraging consumers to make decisions that mimic those of people in thier social networks
Casual games
Filler content
Action games
Social proof
38. How much activity can a website handle - can it handle times of large visits
Taxonomies
Hover/Floating Ads
Scalability
Contrary hook
39. A method used to check how many hits or clicks an ad receives.Useful tool for discovering where the most revenue comes from - and how to better personalize ads to reach more customers - and encourage more new customers.
Ad Tracking
Mass media
Reputation economy
Conformity
40. A means of communication
Personal media
Pay-Per-Inclusion
Media
Asynchronous interactions
41. The electronic/online activity of prospects
EPV (Earnings Per Visitor)
Digital Body Language
Cost Per Action (CPA)
Exit Traffic
42. Term used to decipher what kind of people or what kind of patterns are taking place when people exit or move away from a website.
Landing Page
Exit Traffic
Impression:
Frequency
43. The hardware systems on which the game is played
Frequency
Platforms
Churn Rate
Wikis
44. Social bookmarking - Social media submission sites - forums and discussion sites - media sharing sites-reviews and rating sites-social network sites - blogs - micro-blogging - wikis - social media dashboards
Resource hook
CGI (Common Gateway Interface)
Different forms of social media
Rich-Media
45. A multiplayer - competitive goal oriented activity with defined rules of engagement and online connectivity among a community of players -leader boards: listing of leaders in the game competition -achievement badges: symbols awarded to show game l
Social customer relationship management (crm)
Cloud computing
Core games
Social games
46. Software that is routinely updated like an app
When we are more likely to conform
ASP (Active Server Pages):
Perpetual beta
Frequency
47. Content that will entertain
Digital Body Language
Outbound Link
Humor hook
Forums
48. Media for which you assessed monetary fees
Cognitive bias
Paid media
Social media
Cookie
49. Content written with the intent to be helpful to target audience
Social media
AIDA
Giveaway hook
Resource hook
50. Tactic of hiding messages within another medium so that the message is undetectable for those who do not know to look for it
Bases of social power
Stenography
Title linkbaiting
URL Tracking