SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Search engine marketing programs that guarantee web site listings for specific keyword search terms for a fee.
Pay-Per-Click
Pay-Per-Inclusion
Role playing games
Hover/Floating Ads
2. A multiplayer - competitive goal oriented activity with defined rules of engagement and online connectivity among a community of players -leader boards: listing of leaders in the game competition -achievement badges: symbols awarded to show game l
RSS (Really Simple Syndication)
ROS (Run of Site)
Vehicles
Social games
3. Sets of labels (tags) individuals choose in a way that makes sense to them
Media Sharing sites
Folksonomies
Ratings
Social networking sites
4. Collaborative online workspaces that enable community memebers to contribute to the creation of useful and shared resource
Organic Search
Wikis
Flagship content
Opinion leader
5. A method used to check how many hits or clicks an ad receives.Useful tool for discovering where the most revenue comes from - and how to better personalize ads to reach more customers - and encourage more new customers.
Cost Per Click (CPC)
Vehicles
Ad Tracking
Inbound Link
6. Works by encouraging consumers to make decisions that mimic those of people in thier social networks
Aggregator
Cost Per Thousand (CPM)
Social proof
Platforms
7. The standard unit for buying or selling Internet advertising. The 'thousand (or M in Roman numerals in the abbreviation) stands for 'thousand advertising impressions' - or views. To figure out what it costs to reach each individual viewer of an ad -
Different forms of social media
Adwords
In game immersive advertising
Cost Per Thousand (CPM)
8. How much activity can a website handle - can it handle times of large visits
Role playing games
Pay-Per-Inclusion
Scalability
Black Hat SEO
9. Handle: your user name in a social community
Your social brand
Social ads
Search Engine Optimization (SEO)
Marketing Qualified Lead (MQL)
10. Term for an online ad format that is tall and narrow. Skyscraper ads are typically run along the right or left margin of a web page.
Skyscraper
Synchronous interactions
Resource hook
Social proof
11. A breakdown of how much a website or Internet company makes on average based on the number of clicks or visitors it receives.
EPV (Earnings Per Visitor)
Culture of participation
Genre
Cookie
12. An engagement with online communities to generate exposure - opportunity and sales. The number-one advantage is generating exposure for the business - followed by increasing traffic and building new business partnerships. Common social media market
Media Sharing sites
Level of participation
Social Media Marketing
Reputation capital
13. Labels or categories that describe the content of a web site - bookmark - photo or blog post. You can assign multiple tags to the same online resource. Tags provide a useful way of organizing - retrieving and discovering information.
Perpetual beta
Tags
Response Attribution
When we are more likely to conform
14. Cost of advertising based on a visitor taking some specifically defined action in response to an ad. 'Actions' include such things as a sales transaction - a customer acquisition - or a click.
AIDA
Expandable Ads
Adwords
Cost Per Action (CPA)
15. Refers to situations where consumers interact with others during a shopping event
Interstitial Ads
Scalability
EPV (Earnings Per Visitor)
Social shopping
16. Content written with the intent to be helpful to target audience
Resource hook
Perpetual beta
Authority building content
Spider
17. Consumers are happy/ unhappy posting about you with reviews of anysort
Reputation economy
Social media
Landing Page
Page View
18. Occurs when people follow the behaviors of others
FTP (file transfer protocol)
Herding behavior
Aggregation
Pay-Per-Inclusion
19. The hardware systems on which the game is played
Action games
Marketing Qualified Lead (MQL)
Platforms
Cognitive bias
20. To build a picture of a target customer based on information from various sources including customer transactions - completed forms and demographic data.
Profiling
When we are more likely to conform
Pay-Per-Impression
Anchor Text
21. Selling an additional category of products/solutions as a result of a customer's original purchase.
Cross Selling
Action games
Social networking sites
Aggregation
22. Change in beliefs or actions as a reaction to group pressure (real or imagined)
Genre
Conformity
Social Commerce
Affinity
23. Performative in that the player chooses an action that the game executes
Direct Response
Mass media
Marketing Qualified Lead (MQL)
Action games
24. Acronym representing a way to create real-time Web applications.
Skyscraper
Landing Page
HTML (HyperText Markup Language)
AJAX (Asynchronous Java Script and XML)
25. Refers to the process social media users undergo to categorize content according to their own folksonomy
Display ads
Tagging
Steps in a shopping decision
Social media
26. Host content but also typically feature video - photo etc. other than text
Split-Run
Media Sharing sites
RON (Run of Network)
Social communities
27. Content that will entertain
Web 2.0
Humor hook
Flagship content
Power users
28. When two versions of the same ad are sent to different websites (or different publications) for testing purposes - this is known as a split-run.
Filler content
Split-Run
Folksonomies
Cost Per Thousand (CPM)
29. The ability to freely interact with other people and companies; open access to venues that allow users to share content
Contrary hook
Exit Traffic
Culture of participation
Dynamic Content
30. Text inserted into the source code of a web page that includes key words in order to provide information to a search engine about the contents of the page for search engine optimization.
Authority building content
Your social brand
Perpetual beta
Meta Tag
31. Accumulated resources whose value flows to people as a result of their access to others
Pay-Per-Impression
Taxonomies
Cost Per Action (CPA)
Social capital
32. Online word of mouth and very strong influence on consumer decision making
Social Media Marketing
Earned media
Word of mouse
Contrary hook
33. Externally measurable characteristics of potential buyers such as age - gender - race - education and income level.
Handle squatting
AJAX (Asynchronous Java Script and XML)
Demographics
Social media
34. Media channels beyond the control of the company (word of mouth)
Social shopping
Paid media
Earned media
Site stickiness
35. The coding language used to create and link together documents and files on the internet.
Conformity
Response Attribution
Site stickiness
HTML (HyperText Markup Language)
36. A means of communication
Rich-Media
Affinity
Media
Cookie
37. The means by which files are transferred from your computer directly to your website.
FTP (file transfer protocol)
Steps in a shopping decision
Reputation economy
Demographics
38. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
API (Application Programming Interface)
Rich-Media
Buying Cycle
When we are more likely to conform
39. Method of game play:
Genre
Anchor Text
Casual games
Hover/Floating Ads
40. Do not require all participants to immediately respond
Social Publishing
Meme
Response Attribution
Asynchronous interactions
41. Assessments with detailed comments about the object in question
Page View
Cost Per Thousand (CPM)
In game immersive advertising
Reviews
42. Those that involve expert play to organize and value variables in the game system
Strategy games
Social ads
Alternate reality game
Cost Per Click (CPC)
43. Information that people copy from other sources
Response Attribution
Filler content
Frequency
Blogs
44. Classifications that experts create
Taxonomies
Mass media
Direct Response
ASP (Active Server Pages):
45. Authority building content seminal pieces of work that shape the way people think
Culture of participation
In game immersive advertising
EPV (Earnings Per Visitor)
Flagship content
46. Automated software that combs through web sites to index web pages for search engines.
Ratings
Spider
Folksonomies
Pay-Per-Click
47. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
Cookie
Meta Tag
ASP (Active Server Pages):
Social games
48. A technology that enables marketers to determine which media are generating responses and traffic to a landing page or website.
URL Tracking
Digital native
Skyscraper
ROS (Run of Site)
49. Churn Rate is a measure of customer attrition - defined as the number of customers who cease being customers over a specified time period divided by the average total number of customers over that same time period.
Black Hat SEO
Churn Rate
Opinion leader
Pillar content
50. This ad buying option places an ad at various places on one website.
Display ads
ROS (Run of Site)
Cross Selling
Level of participation