SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Crosses the boundaries of mass and personal media
Landing Page
Handle squatting
Social media
Social proof
2. A multiplayer - competitive goal oriented activity with defined rules of engagement and online connectivity among a community of players -leader boards: listing of leaders in the game competition -achievement badges: symbols awarded to show game l
Forums
Social games
Online Ads/Banner Ads
Title linkbaiting
3. The game itself is a form of branded entertainment. it is designed by the brand to reflect the brands positioning statement
Advergaming
Meta Tag
Word of mouse
Authority
4. Information that people copy from other sources
Pay-Per-Click
Data Hygiene
Filler content
Pay-Per-Inclusion
5. A user interacts with an ad by clicking or mouse-over - the ad enlarges to reveal additional information.
Expandable Ads
Dynamic Content
Role playing games
Opinion leader
6. Change in beliefs or actions as a reaction to group pressure (real or imagined)
Conformity
Steps in a shopping decision
Social bookmarking sites
Platforms
7. Problem recognition - info search - alternative eval - purchase - post purchase eval
CGI (Common Gateway Interface)
Steps in a shopping decision
Affinity
Benefits of engaging with your customers through online social channels
8. Uses software to fine tune the offer and build intimacy with the customer
Cost Per Thousand (CPM)
Social customer relationship management (crm)
Click-Through-Rate (CTR)
Reputation capital
9. Attention - Interest - Desire - and Action
HTML (HyperText Markup Language)
Alternate reality game
AIDA
Flagship content
10. The way the game world is experienced
Mode
Reviews
Simulation games
Taxonomies
11. Search engine marketing programs that guarantee web site listings for specific keyword search terms for a fee.
Share tools
Inbound Link
Humor hook
Pay-Per-Inclusion
12. The ability to freely interact with other people and companies; open access to venues that allow users to share content
Culture of participation
Hover/Floating Ads
Conformity
Display ads
13. A custom web page designed to convert visitors into leads or sales. Email - banner ads and even offline outbound marketing campaigns drive traffic to a landing page to capture information or trigger a sale; also called a destination page - splash p
Reputation economy
Blogs
Landing Page
Online Ads/Banner Ads
14. Require a great time investment are highly immersive and demand advance skill
Social Media Marketing
Core games
Media Sharing sites
In game immersive advertising
15. When two versions of the same ad are sent to different websites (or different publications) for testing purposes - this is known as a split-run.
Split-Run
Skyscraper
Social capital
Cost Per Action (CPA)
16. A snippet of cultural information that spreads person to person until eventually it enters the general consciousness
Rich-Media
Genre
Meme
When we are more likely to conform
17. Content that offers a claim about something of interest
Data Hygiene
Earned media
Social Media Marketing
Research hook
18. Plug ins that appear as clicable icons on a website and enable the viewer to bookmark or share the page with others
Giveaway hook
Recommendations and referrals
Platforms
Share tools
19. The visible - clickable text in a hyperlink typically used to indicate subject matter.
Social proof
Anchor Text
Owned media
Reach
20. Constantly wired in the network - always online
Media Sharing sites
Folksonomies
Digital native
Personal media
21. The electronic/online activity of prospects
Cost Per Thousand (CPM)
Digital Body Language
Benefits of engaging with your customers through online social channels
Pay-Per-Impression
22. An XML-based system that enables people to receive ongoing - constantly updated information collected from many sources through a simple reader.
Bases of social power
Social proof
Alternate reality game
RSS (Really Simple Syndication)
23. Selling an additional category of products/solutions as a result of a customer's original purchase.
Cross Selling
Social media
Cost Per Click (CPC)
Online Ads/Banner Ads
24. The degree to which the data in a database is accurate and consistent according to a data model and data type.
Demographics
Adsense
Handle squatting
Data Hygiene
25. Works by encouraging consumers to make decisions that mimic those of people in thier social networks
Recommendations and referrals
Direct Response
Vehicles
Social proof
26. Media channels beyond the control of the company (word of mouth)
Earned media
Aggregator
Action games
Contrary hook
27. Ability of a site to draw repeat visits and to keep people on a site
ROS (Run of Site)
Reach
Site stickiness
Handle squatting
28. Those that involve expert play to organize and value variables in the game system
Platforms
Recommendations and referrals
Social news communities
Strategy games
29. May include text graphics video and sound but on a website
Benefits of engaging with your customers through online social channels
Display ads
Mode
HTML (HyperText Markup Language)
30. Opportunites include interactive product placement - branded ingame experiences - and game integration between the game and the brand
RSS (Really Simple Syndication)
Unique Visitor
Affinity
In game immersive advertising
31. Save your bookmarks online so they are always available wherever you have online access
Social bookmarking sites
Landing Page
Mass media
AIDA
32. Websites that host regularly updated content
Social shopping
Cross Selling
Cookie
Blogs
33. Online word of mouth and very strong influence on consumer decision making
Adsense
Word of mouse
Ad Serving
Authority
34. The standard unit for buying or selling Internet advertising. The 'thousand (or M in Roman numerals in the abbreviation) stands for 'thousand advertising impressions' - or views. To figure out what it costs to reach each individual viewer of an ad -
Forums
Handle squatting
Cost Per Thousand (CPM)
Share tools
35. Method of game play:
Media
Cost Per Thousand (CPM)
Genre
Click-Through-Rate (CTR)
36. Media for which you assessed monetary fees
Paid media
Hover/Floating Ads
Pay-Per-Inclusion
Reach
37. 1) acknowledge the problem/issue - 2) define need(s) - 3) explore solutions - 4) gather vendor information/options - 5) identify finalists - 6) engagement - 7) circulate RFP - 8) evaluate proposals and 9) purchase
Asynchronous interactions
RSS (Really Simple Syndication)
Buying Cycle
Pay-Per-Lead
38. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
Cost Per Click (CPC)
Mass media
ROS (Run of Site)
Cookie
39. Automated software that combs through web sites to index web pages for search engines.
Humor hook
Frequency
Media Sharing sites
Spider
40. Forn an online community to thrive a significant proportion of it's memebers must participate otherwise the site traffic will slow
Synchronous interactions
Pay-Per-Inclusion
Search Engine Optimization (SEO)
Level of participation
41. The hardware systems on which the game is played
Platforms
Forums
Outbound Link
Your social brand
42. Software that is routinely updated like an app
Share tools
Role of social media in the consumer purchase process
Perpetual beta
Social Media Marketing
43. The process by which display ads get placed on websites.
Your social brand
Inbound Link
Adwords
Ad Serving
44. A Microsoft technology that allows scripts to be integrated into web pages - most often to collect information using forms.
Social proof
ASP (Active Server Pages):
Landing Page
Site stickiness
45. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
Social media
Rich-Media
Best practices to leverage social reviews and ratings
Impression:
46. Social bookmarking - Social media submission sites - forums and discussion sites - media sharing sites-reviews and rating sites-social network sites - blogs - micro-blogging - wikis - social media dashboards
Different forms of social media
Vehicles
FTP (file transfer protocol)
Social games
47. To build a picture of a target customer based on information from various sources including customer transactions - completed forms and demographic data.
Network effect
Reputation economy
In game immersive advertising
Profiling
48. Those others view as knowledgeable sources of information
Power users
Unique Visitor
Stenography
Alternate reality game
49. Is based on the shared beliefs - realtionships - and actions of those in the community such that norms behaviors and values held and shared by individuals ultimately support a community reputation
Click-Through-Rate (CTR)
Handle squatting
Folksonomies
Reputation capital
50. Number of people exposed to your message
Reach
Response Attribution
Pay-Per-Impression
Earned media