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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Attention - Interest - Desire - and Action
AIDA
Owned media
Social media
Expandable Ads
2. The standard unit for buying or selling Internet advertising. The 'thousand (or M in Roman numerals in the abbreviation) stands for 'thousand advertising impressions' - or views. To figure out what it costs to reach each individual viewer of an ad -
Social proof
Alternate reality game
Cost Per Thousand (CPM)
Digital Body Language
3. Sets of labels (tags) individuals choose in a way that makes sense to them
Ad Tracking
Folksonomies
Steps in a shopping decision
Frequency
4. Organic search results are listings in search engine results pages that appear because of their relevance to the search terms - as opposed to their being advertisements.
Organic Search
Pay-Per-Click
Genre
Ad Tracking
5. Person who is frequently able to influence others
Social games
Opinion leader
Core games
Inbound Link
6. To build a picture of a target customer based on information from various sources including customer transactions - completed forms and demographic data.
Research hook
Profiling
Humor hook
Bases of social power
7. Channels of social media focusing on relationships and the common activities people participate in with others who share the same interest or idenification Ex: Social networking sites - messages boards - forums - wikis
Feed
Social communities
Share tools
Display ads
8. Change in beliefs or actions as a reaction to group pressure (real or imagined)
Impression:
In game immersive advertising
Conformity
Social proof
9. The contact and profile information of a lead identified by marketing as a potential buyer due to various explicit and implicit responses/behaviors.
Skyscraper
Site stickiness
Reputation economy
Marketing Qualified Lead (MQL)
10. The visual nature of the game such as science fiction - fantasy horror and retro
Rich-Media
Milieu
Platforms
Digital native
11. This ad buying option places ads on several networked websites.
Ratings
Demographics
RON (Run of Network)
Social games
12. Paying to acquire leads from an outside party at a set rate or amount per lead.
Pay-Per-Lead
Response Attribution
Landing Page
Wikis
13. Collaborative online workspaces that enable community memebers to contribute to the creation of useful and shared resource
Response Attribution
Wikis
Search Engine Marketing (SEM)
Forums
14. The game itself is a form of branded entertainment. it is designed by the brand to reflect the brands positioning statement
Advergaming
Authority
Social media
Forums
15. Consumers are happy/ unhappy posting about you with reviews of anysort
Core games
Reputation economy
Conversion
Reach
16. Require a great time investment are highly immersive and demand advance skill
Reach
Media Sharing sites
Tagging
Core games
17. The means by which files are transferred from your computer directly to your website.
FTP (file transfer protocol)
Affinity
Ratings
Aggregation
18. Cost of advertising based on the number of clicks received.
Dynamic Content
Cognitive bias
Social networking sites
Cost Per Click (CPC)
19. Scores that people acting in the role of critics assign to something as an indicator
Web 2.0
URL Tracking
API (Application Programming Interface)
Ratings
20. The online means of communication - conveyance - collaboration and cultivation among interconnected people - communities and organizations.
Direct Response
Cost Per Click (CPC)
Social media
Medium (or channel)
21. Online advertising where an advertiser pays a pre-agreed price each time a user clicks on their advertisement. The cost for the click is often negotiated via an auction - with ad placement determined by the relative size of the bid - as well as oth
Hover/Floating Ads
AJAX (Asynchronous Java Script and XML)
Pay-Per-Click
Paid media
22. A list of other websites or services online. The directory is often its own website and contains links to various sources - websites - or other information on a variety of topics.
Direct Response
Social Publishing
Ad Serving
Pay-Per-Impression
23. Constantly wired in the network - always online
Digital native
Social media
Rich-Media
Response Attribution
24. Content that offers a claim about something of interest
Cookie
Social networking sites
Research hook
Click-Through-Rate (CTR)
25. Originate from the recipients social graphs thus making them more influential - can be simple or integrated in execution
Hover/Floating Ads
Direct Response
Recommendations and referrals
Search Engine Marketing (SEM)
26. Encompasses channels and vehicles that offer opportunities for play and enjoyment - reviews and ratings - deal sites - social shopping markets - social storefronts
Meta Tag
Affinity
Social Commerce
Reputation capital
27. Promotions within a game that another company develops and sells - can chose from three different methods: display ads - static ads - dynamic ads
Buying Cycle
In-game advertising
Digital native
Mass media
28. Content that promises something for free
RON (Run of Network)
Giveaway hook
Interstitial Ads
Handle squatting
29. Persuades with the opinion or recommendation of an expert in the field
Authority
AJAX (Asynchronous Java Script and XML)
Vehicles
Adwords
30. Website measurement that records unique IP addresses as individual visitors.
Perpetual beta
Unique Visitor
Vehicles
Response Attribution
31. Accumulated resources whose value flows to people as a result of their access to others
Ratings
Social capital
Click-Through-Rate (CTR)
Flagship content
32. Sites with aid in the dissemination of content to an audience:
Mode
Social customer relationship management (crm)
Cookie
Social Publishing
33. Require only a small amount of time are easy to learn and are readily available 55% female for casual social games
Casual games
Milieu
Authority
AIDA
34. Ads that appear between web pages (before the browser displays a new page).
Meme
Interstitial Ads
Pillar content
Social capital
35. Content that refutes an accepted belief
Mode
Hover/Floating Ads
AJAX (Asynchronous Java Script and XML)
Contrary hook
36. A Microsoft technology that allows scripts to be integrated into web pages - most often to collect information using forms.
ASP (Active Server Pages):
Research hook
Profiling
Feed
37. Automated software that combs through web sites to index web pages for search engines.
Recommendations and referrals
Above The Fold
Spider
Anchor Text
38. Anything that involves delivering hosted services online
Profiling
Landing Page
Cloud computing
Simulation games
39. Text inserted into the source code of a web page that includes key words in order to provide information to a search engine about the contents of the page for search engine optimization.
Rich-Media
Affinity
Landing Page
Meta Tag
40. Google's pay-per-click advertiser program.
Demographics
Adwords
Power users
Taxonomies
41. Plug ins that appear as clicable icons on a website and enable the viewer to bookmark or share the page with others
Earned media
Handle squatting
Simulation games
Share tools
42. A user interacts with an ad by clicking or mouse-over - the ad enlarges to reveal additional information.
Social Publishing
Core games
Expandable Ads
Authority
43. 1) acknowledge the problem/issue - 2) define need(s) - 3) explore solutions - 4) gather vendor information/options - 5) identify finalists - 6) engagement - 7) circulate RFP - 8) evaluate proposals and 9) purchase
Above The Fold
Buying Cycle
Other referral tools
Reputation economy
44. Classifications that experts create
Ad Serving
Aggregation
Taxonomies
Unique Visitor
45. Opportunites include interactive product placement - branded ingame experiences - and game integration between the game and the brand
In game immersive advertising
Perpetual beta
Frequency
Share tools
46. Within each medium - marketers can choose these specifically to place a message
Aggregator
Meta Tag
Vehicles
Pay-Per-Click
47. Attempt to depict real world sitiuations
Outbound Link
Personal media
Simulation games
Synchronous interactions
48. The visible - clickable text in a hyperlink typically used to indicate subject matter.
RON (Run of Network)
Social proof
Online Ads/Banner Ads
Anchor Text
49. A link that leads people to a different website from the one they are visiting.
Alternate reality game
Anchor Text
Outbound Link
Page View
50. Authority building content seminal pieces of work that shape the way people think
When we are more likely to conform
Adwords
Flagship content
Action games