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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The RSS or Atom feeds used by news aggregators.
Feed
Pillar content
Media Sharing sites
Mass media
2. Interactive social system that is available to users 24/7
Medium (or channel)
Web 2.0
Ratings
Action games
3. Host content but also typically feature video - photo etc. other than text
Stenography
Media Sharing sites
Taxonomies
Pay-Per-Impression
4. Save your bookmarks online so they are always available wherever you have online access
Pillar content
Page View
EPV (Earnings Per Visitor)
Social bookmarking sites
5. Popular term for SEO tactics that attempt to gain higher search engine rankings for a particular website through unethical means - such as stuffing keywords - or tricking web spiders in other ways.
Black Hat SEO
Split-Run
Meme
ROS (Run of Site)
6. A method used to check how many hits or clicks an ad receives.Useful tool for discovering where the most revenue comes from - and how to better personalize ads to reach more customers - and encourage more new customers.
Ad Tracking
EPV (Earnings Per Visitor)
Churn Rate
Different forms of social media
7. Search Engine Marketing is the process of marketing your web site via search engines. It includes Search Engine Optimization and directory submissions - as well as paid submission programs like AdWords.
Digital native
Product placement
Vehicles
Search Engine Marketing (SEM)
8. Means that people tend to follow and emulate those people whom they find attractive or otherwise desirable
Core games
Best practices to leverage social reviews and ratings
Affinity
Reputation economy
9. Oldest venue of social media that are ineractive versions of community bulletin boards
Social news communities
Title linkbaiting
Forums
Role of social media in the consumer purchase process
10. Belief that when a lot of people select one option then it must be the right option
Churn Rate
Milieu
In game immersive advertising
Social proof
11. The standard unit for buying or selling Internet advertising. The 'thousand (or M in Roman numerals in the abbreviation) stands for 'thousand advertising impressions' - or views. To figure out what it costs to reach each individual viewer of an ad -
Pillar content
Cost Per Thousand (CPM)
Reputation capital
Reputation economy
12. A custom web page designed to convert visitors into leads or sales. Email - banner ads and even offline outbound marketing campaigns drive traffic to a landing page to capture information or trigger a sale; also called a destination page - splash p
Meme
Owned media
Best practices to leverage social reviews and ratings
Landing Page
13. Accumulated resources whose value flows to people as a result of their access to others
Social media
Social capital
Cost Per Thousand (CPM)
Genre
14. How communication travels - such as word of mouth - television - radio - newspaper - magazine etc.
Simulation games
Social Commerce
Media
Medium (or channel)
15. 1) acknowledge the problem/issue - 2) define need(s) - 3) explore solutions - 4) gather vendor information/options - 5) identify finalists - 6) engagement - 7) circulate RFP - 8) evaluate proposals and 9) purchase
Power users
Buying Cycle
Skyscraper
Black Hat SEO
16. A technology that enables marketers to determine which media are generating responses and traffic to a landing page or website.
URL Tracking
Tagging
Simulation games
In game immersive advertising
17. Content that offers a claim about something of interest
Aggregation
Research hook
Social news communities
Social games
18. Information in web pages - Flash movies - email - enewsletters - etc. - that changes automatically based on database or user information. When used effectively - this content targets users' specific needs - providing what they are looking for
Owned media
Digital Body Language
Dynamic Content
Anchor Text
19. The degree to which the data in a database is accurate and consistent according to a data model and data type.
Your social brand
EPV (Earnings Per Visitor)
In-game advertising
Data Hygiene
20. Occurs when people follow the behaviors of others
Pay-Per-Inclusion
Authority building content
Spider
Herding behavior
21. Sets of labels (tags) individuals choose in a way that makes sense to them
Reach
Social proof
Research hook
Folksonomies
22. A user interacts with an ad by clicking or mouse-over - the ad enlarges to reveal additional information.
Expandable Ads
Flagship content
Best practices to leverage social reviews and ratings
Ad Serving
23. Cross media genre of interactive fiction using multiple delivery and communications media including television radio newspapers etc. - also known as transmedia social games
Your social brand
Alternate reality game
AIDA
In game immersive advertising
24. Ads that appear between web pages (before the browser displays a new page).
Interstitial Ads
Landing Page
In-game advertising
Pay-Per-Click
25. Online word of mouth and very strong influence on consumer decision making
Word of mouse
Social Commerce
Feed
Unique Visitor
26. Online hosts that enable sites memebers to construct and maintain profiles - social identity: picture - social presence: status updates - Connections: followers
Organic Search
Social networking sites
Social ads
Anchor Text
27. Consumers are happy/ unhappy posting about you with reviews of anysort
Wikis
Inbound Link
Reputation economy
Data Hygiene
28. Refers to the process social media users undergo to categorize content according to their own folksonomy
Best practices to leverage social reviews and ratings
Exit Traffic
Tagging
Ad Tracking
29. The coding language used to create and link together documents and files on the internet.
Ad Tracking
Core games
HTML (HyperText Markup Language)
Taxonomies
30. Scores that people acting in the role of critics assign to something as an indicator
Ratings
AJAX (Asynchronous Java Script and XML)
URL Tracking
Digital Body Language
31. Modifying web pages and web sites so that they rank as highly as possible in search results with the objective of attracting traffic from web searchers looking for vendors - solutions - products or services. This is achieved through thematic page d
Profiling
Best practices to leverage social reviews and ratings
CGI (Common Gateway Interface)
Search Engine Optimization (SEO)
32. Constantly wired in the network - always online
Digital native
Conformity
Data Hygiene
Search Engine Marketing (SEM)
33. When an advertiser pays for their online ad based on the number of views.
Ad Tracking
Pay-Per-Impression
Owned media
Click-Through-Rate (CTR)
34. Websites that host regularly updated content
AIDA
Hover/Floating Ads
Blogs
Site stickiness
35. Churn Rate is a measure of customer attrition - defined as the number of customers who cease being customers over a specified time period divided by the average total number of customers over that same time period.
Churn Rate
Strategy games
Reviews
Network effect
36. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
Social customer relationship management (crm)
Rich-Media
Network effect
Cookie
37. Crosses the boundaries of mass and personal media
Inbound Link
Social media
Role playing games
ASP (Active Server Pages):
38. A link to your website from a different website.
Core games
Inbound Link
Social Publishing
Vehicles
39. Term used to decipher what kind of people or what kind of patterns are taking place when people exit or move away from a website.
Web 2.0
Exit Traffic
Level of participation
Hover/Floating Ads
40. Assessments with detailed comments about the object in question
Reviews
Aggregator
Your social brand
Mode
41. Selling an additional category of products/solutions as a result of a customer's original purchase.
Cross Selling
Online Ads/Banner Ads
Social Media Marketing
Cognitive bias
42. Channels of social media focusing on relationships and the common activities people participate in with others who share the same interest or idenification Ex: Social networking sites - messages boards - forums - wikis
Meme
Social communities
Culture of participation
Social Publishing
43. Channels capable of two way communication on a small scale
Cost Per Thousand (CPM)
Social media
Site stickiness
Personal media
44. Above the fold refers to banner advertisements which are displayed at the top of a web page. In Internet marketing terms - it refers to information placed at the top of an email or webpage - so that visitors see it first - without scrolling
Vehicles
Above The Fold
Other referral tools
Hover/Floating Ads
45. Games in which the players play a character role with the goal of completing a mission
Synchronous interactions
Core games
Tagging
Role playing games
46. The percentage of people whose activity can be tracked from clicking on an ad or visiting a website to actually purchasing a product or service. A high conversion rate indicates that the link - ad - or site was successful.
Digital Body Language
Filler content
Conversion
Blogs
47. Google's pay-per-click - context-relevant program available to blog and web publishers as a way to create revenue.
Digital native
Adsense
Platforms
Social ads
48. Media channels the brand controls
Owned media
Aggregation
Exit Traffic
Inbound Link
49. The online means of communication - conveyance - collaboration and cultivation among interconnected people - communities and organizations.
Social media
Social networking sites
Feed
Title linkbaiting
50. Attempt to depict real world sitiuations
Simulation games
Handle squatting
Inbound Link
Earned media