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Test your basic knowledge |
Important Digital Marketing Vocab
Start Test
Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Media channels beyond the control of the company (word of mouth)
Exit Traffic
Earned media
Adwords
Social proof
2. May include text graphics video and sound but on a website
Perpetual beta
Display ads
Cost Per Action (CPA)
Expandable Ads
3. Classifications that experts create
Inbound Link
Taxonomies
Impression:
Adsense
4. Software that is routinely updated like an app
Black Hat SEO
Core games
Social Media Marketing
Perpetual beta
5. Do not require all participants to immediately respond
Core games
AJAX (Asynchronous Java Script and XML)
Asynchronous interactions
Above The Fold
6. Accumulated resources whose value flows to people as a result of their access to others
Perpetual beta
Social capital
ASP (Active Server Pages):
Personal media
7. How communication travels - such as word of mouth - television - radio - newspaper - magazine etc.
Web 2.0
Flagship content
Medium (or channel)
In-game advertising
8. The hardware systems on which the game is played
EPV (Earnings Per Visitor)
Platforms
Vehicles
Strategy games
9. Media channels the brand controls
Milieu
Click-Through-Rate (CTR)
Owned media
Earned media
10. Forn an online community to thrive a significant proportion of it's memebers must participate otherwise the site traffic will slow
Level of participation
Ad Serving
Filler content
Social customer relationship management (crm)
11. Those that involve expert play to organize and value variables in the game system
Reputation capital
Scalability
Cognitive bias
Strategy games
12. Within each medium - marketers can choose these specifically to place a message
Vehicles
Core games
Herding behavior
Role of social media in the consumer purchase process
13. Tactic of hiding messages within another medium so that the message is undetectable for those who do not know to look for it
Churn Rate
Affinity
Interstitial Ads
Stenography
14. Those others view as knowledgeable sources of information
Share tools
Handle squatting
Power users
Genre
15. This ad buying option places an ad at various places on one website.
Medium (or channel)
ROS (Run of Site)
Media
Title linkbaiting
16. A measure of the success of online advertising achieved by dividing the number of clicks on a web page or online ad by the number of appearances of that web page/online ad (i.e. - number of impressions).
Share tools
Conformity
Action games
Click-Through-Rate (CTR)
17. Content that promises something for free
Best practices to leverage social reviews and ratings
Giveaway hook
Web 2.0
Feed
18. Assessments with detailed comments about the object in question
Landing Page
Reviews
Synchronous interactions
Unique Visitor
19. Attention - Interest - Desire - and Action
Mode
Taxonomies
AIDA
Role playing games
20. Modifying web pages and web sites so that they rank as highly as possible in search results with the objective of attracting traffic from web searchers looking for vendors - solutions - products or services. This is achieved through thematic page d
Affinity
Cost Per Thousand (CPM)
Search Engine Optimization (SEO)
Vehicles
21. Means that people tend to follow and emulate those people whom they find attractive or otherwise desirable
Reach
Pay-Per-Inclusion
Affinity
Simulation games
22. Works by encouraging consumers to make decisions that mimic those of people in thier social networks
Recommendations and referrals
Demographics
Media Sharing sites
Social proof
23. Refers to a way for a web server to pass information along through a particular application program. Used in many different web programming applications including Perl and Java.
CGI (Common Gateway Interface)
Herding behavior
Buying Cycle
Unique Visitor
24. The electronic/online activity of prospects
Medium (or channel)
Best practices to leverage social reviews and ratings
Skyscraper
Digital Body Language
25. Information that people copy from other sources
Reputation capital
RON (Run of Network)
Filler content
Online Ads/Banner Ads
26. Uses software to fine tune the offer and build intimacy with the customer
Social customer relationship management (crm)
Social proof
Hover/Floating Ads
Search Engine Optimization (SEO)
27. The contact and profile information of a lead identified by marketing as a potential buyer due to various explicit and implicit responses/behaviors.
Folksonomies
Conformity
Social news communities
Marketing Qualified Lead (MQL)
28. How much activity can a website handle - can it handle times of large visits
Medium (or channel)
Scalability
Stenography
Cost Per Thousand (CPM)
29. Careful crafting of a title that markets the content
Title linkbaiting
Rich-Media
Impression:
Authority
30. Occur in real time
Conversion
Expandable Ads
Synchronous interactions
Demographics
31. The value added for all users by each individual user
Folksonomies
Other referral tools
Organic Search
Network effect
32. Above the fold refers to banner advertisements which are displayed at the top of a web page. In Internet marketing terms - it refers to information placed at the top of an email or webpage - so that visitors see it first - without scrolling
Above The Fold
Social capital
Buying Cycle
Earned media
33. Refers to the process social media users undergo to categorize content according to their own folksonomy
Spider
Advergaming
Tagging
Site stickiness
34. Interactive social system that is available to users 24/7
Web 2.0
Social games
Site stickiness
Inbound Link
35. Information in web pages - Flash movies - email - enewsletters - etc. - that changes automatically based on database or user information. When used effectively - this content targets users' specific needs - providing what they are looking for
Strategy games
Genre
Dynamic Content
Level of participation
36. An XML-based system that enables people to receive ongoing - constantly updated information collected from many sources through a simple reader.
RSS (Really Simple Syndication)
When we are more likely to conform
Anchor Text
Core games
37. A means of communication
RSS (Really Simple Syndication)
Media
Black Hat SEO
FTP (file transfer protocol)
38. The exposure of a clickable ad on a website to one individual person.
Digital native
Web 2.0
Impression:
Ad Tracking
39. Text inserted into the source code of a web page that includes key words in order to provide information to a search engine about the contents of the page for search engine optimization.
Authority building content
Opinion leader
Meta Tag
Response Attribution
40. The use of a digital brand name by someone who does not have legit claim to the name
Handle squatting
Social proof
Best practices to leverage social reviews and ratings
ASP (Active Server Pages):
41. Scores that people acting in the role of critics assign to something as an indicator
Steps in a shopping decision
Herding behavior
CGI (Common Gateway Interface)
Ratings
42. When two versions of the same ad are sent to different websites (or different publications) for testing purposes - this is known as a split-run.
Paid media
Split-Run
Rich-Media
Adwords
43. Is based on the shared beliefs - realtionships - and actions of those in the community such that norms behaviors and values held and shared by individuals ultimately support a community reputation
Online Ads/Banner Ads
Reputation capital
Adwords
Demographics
44. Websites that host regularly updated content
Scalability
Blogs
Strategy games
Black Hat SEO
45. Online word of mouth and very strong influence on consumer decision making
ROS (Run of Site)
Social bookmarking sites
Word of mouse
In-game advertising
46. Sets of labels (tags) individuals choose in a way that makes sense to them
AJAX (Asynchronous Java Script and XML)
Reach
Folksonomies
Adsense
47. The coding language used to create and link together documents and files on the internet.
Medium (or channel)
HTML (HyperText Markup Language)
Frequency
Cross Selling
48. Games in which the players play a character role with the goal of completing a mission
Role playing games
Above The Fold
Core games
Dynamic Content
49. A link to your website from a different website.
Dynamic Content
Social news communities
Inbound Link
Level of participation
50. Attempt to depict real world sitiuations
Social bookmarking sites
Simulation games
RSS (Really Simple Syndication)
Organic Search