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Test your basic knowledge |
Important Digital Marketing Vocab
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Study First
Subjects
:
business-skills
,
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Forn an online community to thrive a significant proportion of it's memebers must participate otherwise the site traffic will slow
Social proof
Cost Per Thousand (CPM)
Level of participation
URL Tracking
2. Opportunites include interactive product placement - branded ingame experiences - and game integration between the game and the brand
Social customer relationship management (crm)
In game immersive advertising
Advergaming
Culture of participation
3. Change in beliefs or actions as a reaction to group pressure (real or imagined)
Meta Tag
Conformity
Role of social media in the consumer purchase process
Forums
4. The process by which display ads get placed on websites.
Opinion leader
Ad Serving
Landing Page
Stenography
5. An XML-based system that enables people to receive ongoing - constantly updated information collected from many sources through a simple reader.
Perpetual beta
Response Attribution
RSS (Really Simple Syndication)
Wikis
6. Placement of a branded item in an entertainment property such as a television program - movie - or game.
When we are more likely to conform
Social communities
Product placement
Power users
7. The standard unit for buying or selling Internet advertising. The 'thousand (or M in Roman numerals in the abbreviation) stands for 'thousand advertising impressions' - or views. To figure out what it costs to reach each individual viewer of an ad -
Bases of social power
Filler content
Above The Fold
Cost Per Thousand (CPM)
8. Promotions within a game that another company develops and sells - can chose from three different methods: display ads - static ads - dynamic ads
In-game advertising
Direct Response
Demographics
When we are more likely to conform
9. Search engine marketing programs that guarantee web site listings for specific keyword search terms for a fee.
Pay-Per-Lead
Alternate reality game
Meme
Pay-Per-Inclusion
10. Constantly wired in the network - always online
Frequency
Tagging
Digital native
Pay-Per-Click
11. Ads that appear between web pages (before the browser displays a new page).
Demographics
Blogs
Pay-Per-Inclusion
Interstitial Ads
12. Interactive social system that is available to users 24/7
Web 2.0
Outbound Link
RSS (Really Simple Syndication)
Title linkbaiting
13. The shortcuts our brains take when we process information
Cognitive bias
Unique Visitor
Churn Rate
Forums
14. Occurs when people follow the behaviors of others
Online Ads/Banner Ads
Power users
Social communities
Herding behavior
15. To build a picture of a target customer based on information from various sources including customer transactions - completed forms and demographic data.
Profiling
Strategy games
Landing Page
Contrary hook
16. Sites with aid in the dissemination of content to an audience:
Dynamic Content
Adwords
Social Publishing
Black Hat SEO
17. This ad buying option places an ad at various places on one website.
Flagship content
Role playing games
Pay-Per-Impression
ROS (Run of Site)
18. Online ads that contain motion - sounds - or video and usually use Java or Flash to enhance the viewer's experience.
Recommendations and referrals
Pay-Per-Lead
Strategy games
Rich-Media
19. Content that promises something for free
CGI (Common Gateway Interface)
Role playing games
Paid media
Giveaway hook
20. Media channels beyond the control of the company (word of mouth)
Social Media Marketing
Earned media
Giveaway hook
Aggregator
21. Term used to decipher what kind of people or what kind of patterns are taking place when people exit or move away from a website.
Contrary hook
Churn Rate
Exit Traffic
CGI (Common Gateway Interface)
22. Externally measurable characteristics of potential buyers such as age - gender - race - education and income level.
Demographics
Medium (or channel)
Flagship content
Pillar content
23. Modifying web pages and web sites so that they rank as highly as possible in search results with the objective of attracting traffic from web searchers looking for vendors - solutions - products or services. This is achieved through thematic page d
Search Engine Optimization (SEO)
Affinity
Power users
Landing Page
24. A breakdown of how much a website or Internet company makes on average based on the number of clicks or visitors it receives.
EPV (Earnings Per Visitor)
RON (Run of Network)
Social Media Marketing
Ad Serving
25. Software that is routinely updated like an app
Perpetual beta
Social news communities
Simulation games
Social capital
26. Persuades with the opinion or recommendation of an expert in the field
Mass media
In-game advertising
Authority
Feed
27. Social bookmarking - Social media submission sites - forums and discussion sites - media sharing sites-reviews and rating sites-social network sites - blogs - micro-blogging - wikis - social media dashboards
Network effect
Different forms of social media
Vehicles
Profiling
28. Online display ads that incorporate user data in the ad or targeting of the ad - social engagement ad contains ad crative along with option of viewer engagement -social contest ad -organic social ad shared on activity stream
Social ads
Social networking sites
Cognitive bias
Ad Tracking
29. The contact and profile information of a lead identified by marketing as a potential buyer due to various explicit and implicit responses/behaviors.
Personal media
Buying Cycle
Marketing Qualified Lead (MQL)
Genre
30. Originate from the recipients social graphs thus making them more influential - can be simple or integrated in execution
Recommendations and referrals
Data Hygiene
Research hook
Mode
31. Problem recognition - info search - alternative eval - purchase - post purchase eval
Display ads
Steps in a shopping decision
RON (Run of Network)
Direct Response
32. A means of communication
Response Attribution
Media
Cost Per Click (CPC)
Product placement
33. Term for an online ad format that is tall and narrow. Skyscraper ads are typically run along the right or left margin of a web page.
Social Commerce
Reach
Skyscraper
Social bookmarking sites
34. Information in web pages - Flash movies - email - enewsletters - etc. - that changes automatically based on database or user information. When used effectively - this content targets users' specific needs - providing what they are looking for
Media Sharing sites
Digital native
Authority
Dynamic Content
35. A user interacts with an ad by clicking or mouse-over - the ad enlarges to reveal additional information.
Unique Visitor
Churn Rate
When we are more likely to conform
Expandable Ads
36. Stay informed - raise your profile - level the playing field - Influence the influencers - Nurture brand advocacy-pass it on - the wisdom of the crowd
Direct Response
ROS (Run of Site)
Herding behavior
Benefits of engaging with your customers through online social channels
37. The coding language used to create and link together documents and files on the internet.
Adsense
HTML (HyperText Markup Language)
Inbound Link
RON (Run of Network)
38. Means that people tend to follow and emulate those people whom they find attractive or otherwise desirable
Perpetual beta
Research hook
Meta Tag
Affinity
39. The online means of communication - conveyance - collaboration and cultivation among interconnected people - communities and organizations.
Social proof
When we are more likely to conform
Social media
AJAX (Asynchronous Java Script and XML)
40. Increase awareness - influence desire - encourage trial - facilitate purchase - cement brand loyalty
Role playing games
Digital native
Role of social media in the consumer purchase process
Core games
41. The percentage of people whose activity can be tracked from clicking on an ad or visiting a website to actually purchasing a product or service. A high conversion rate indicates that the link - ad - or site was successful.
Title linkbaiting
Conversion
Wikis
In game immersive advertising
42. Paying to acquire leads from an outside party at a set rate or amount per lead.
Taxonomies
Network effect
Search Engine Marketing (SEM)
Pay-Per-Lead
43. Careful crafting of a title that markets the content
Title linkbaiting
Milieu
Social communities
CGI (Common Gateway Interface)
44. A custom web page designed to convert visitors into leads or sales. Email - banner ads and even offline outbound marketing campaigns drive traffic to a landing page to capture information or trigger a sale; also called a destination page - splash p
RSS (Really Simple Syndication)
Social media
Landing Page
Tagging
45. A small text file on the user's PC that identifies the user's browser (and hence the user) so they're 'recognized' when they re-visit a site. Allows usernames to be stored and websites to personalise their offering.
Scalability
Cost Per Click (CPC)
Cookie
Action games
46. Typically educational content that readers use over time - save and share
Pillar content
Online Ads/Banner Ads
Impression:
Action games
47. A list of other websites or services online. The directory is often its own website and contains links to various sources - websites - or other information on a variety of topics.
Ad Tracking
Pay-Per-Lead
Direct Response
Research hook
48. Crosses the boundaries of mass and personal media
Contrary hook
Social media
Research hook
Herding behavior
49. Accumulated resources whose value flows to people as a result of their access to others
Social capital
Cost Per Click (CPC)
Social communities
Social ads
50. Channels of social media focusing on relationships and the common activities people participate in with others who share the same interest or idenification Ex: Social networking sites - messages boards - forums - wikis
Social communities
Authority
Cookie
Bases of social power