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Intelligence Vocab

Subject : soft-skills
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ability to produce valued outcomes in a novel way

2. Like to keep options open - can just let things happen - flexible - open-ended - no trouble interrupting work to play - playful and less serious - put amazing energy into a project that captivates them - not unusual for them to procrastinate

3. Step two: generating hypothesis

4. Want closure - they want to get things settled and wrapped up work comes before play - more decisive - list makers

5. Tendency to seek out information that confirms preexisting beliefs; seeing only your solution in all evidence (racist says blacks cause all problems)

6. Drawing conclusions based on most available/remembered information (after reading about the holocaust all day - you think its the most important event in history)

7. Accumulated knowlege (memory)

8. Step one: lays groundwork; defines goal - identifies facts - etc.

9. Pay attention to what sensors tell them - facts - literal - detail oriented - sequence - down to earth - no nonsense - practical - accuracy - strong work ethic

10. Complex problems are broken into smaller mini problems which act as stepping stones to get to the overall goal

11. Short term memory into long term memory happens during REM sleep - brain decides what to pay attention to - figures out where to put new material - recalling spatial relationships

12. Thinking that produces many possible ideas; major element in creativity (uses for a paper clip)

13. Big picture people. take in information from 6th sense - future and possibility intrigued - want to change the world - they may be restless living in world as it is - learn best in illustrations - or metaphors - big on imagination - always looking fo

14. Enjoy interacting with others but it drains their energy - find quiet - tend to not like phone calls - share special occasions with one or very few numbers of people -can't study with noise - fore thinkers -

15. Under the thalamus - smaller than an almond - metabolic processes - homeostasis - thirst - hunger - circadian rhythms - sex drive

16. Three step process that moves from the given state (the problem) to a goal state (the solution)

17. Starts with solution and works backward; you decide you want to be a doctor - you then take the steps to get there

18. A representation of the best and most typical example of a category (example: rose-->flower)

19. Below average mental functioning

20. Decide issues on what is important to them or others - logicality not a requirement - struggle with decisions - people oriented - sympathetic - tactful - appreciative - people pleasers

21. Relay center - sensory information and motor functions

22. Decide by looking at logical results - unemotional - like analysis and putting things in order - justice is very important - make decisions easier because they put little weight on how it will affect other - don't think feelings are reliable - can hu

23. Come at information from different perspectives after 1 day - 1 week - 1 month and 4 months in order to remember it

24. Mentally retarded in some areas and gifted in others

25. Using problem solving methods that have worked in the past instead of formulating new ones (same football plays - no new ones)

26. Measurement of inter/intra personal skills

27. Change oriented - empathizers - outgoing - people oriented - leader types - popular - charming - persuasive - people are highest priority - are aware of interpersonal dynamics in social settings -high need to please - strong fluency with language

28. Norms that indicate where in the distribution a score lies

29. Strategies - or simple rules - used in problem solving and decision making that do not guarantee a solution - but offer a likely short cut to it

30. Slowest region of the brain to develop - memory - predicting - more neurons than the rest of the brain combined - regulation and coordination of movement -posture - balance

31. Organization - detail - sequential - awesome decision makers - quiet - serious - stable - dependable - structure - schedule - work comes first - give appearance of being cool and aloof - no frills - slow to change

32. Solver determines what measure would make the solution come faster; you discover studying gives you good grades

33. A representation of a group or category that shares similar characteristics

34. Ability to move into other ways - but you always come back to your pattern

35. Specific concepts are grouped as subcategories into broader concepts (example: dog-->animals)

36. Ability to gain knowledge and solve problems

37. Asseses what the test actually measures

38. Generating a large number of possible solutions

39. The ability to think about thinking

40. Every generations IQ increases by 20 points due to nutrition - faster pace of life - schooling - etc.

41. Narrowing down a list of alternatives to a single answer (SATS - IQ tests - etc.)

42. The feel good theory; 8 different intelligences; accepted among educators

43. Shifting with ease from one type of problem solving strategy to another

44. You remember things that present an emotional response - process information into long term memory - colors your experiences - emotions - fear

45. Analytical - critical - great with theory - curious - loves to learn - often go into science areas - competent - most self critical - fear of failure - conscious of the credentials of others - learn by challenging authority - can hurt feelings

46. People oriented - idealistic - cause oriented - see possibilities - meaning in life - great impact on the world - integrity is important - harmony is important - personalize criticism - can't stand phony people - usually not motivated by money - like

47. A set of steps that - if followed correctly - will eventually solve the problem

48. Step three: asks wether generated solutions solved the problem

49. Brain's overriding function

50. Estimating probability based on preexisting prototypes rather than evidence (a tall guy is probably a basketball player)