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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A shot of a detail within your scene other than the characters' faces
Treatment
Fine Cut
Reverberation
Cutaway Shot
2. The person who pulls focus
Script Breakdown Sheet
Focus Puller
Three Essential Elements of Drama
Pulling Focus
3. The measurement of acceptable diameter which creates the appearance of focus
Zooming In
Gaffer
Prime Lens
Circle of Confusion
4. The recording of sync dialogue in a studio in cases where the production sound is not usable
Spike
Overheads
Protagonist
Automatic Dialogue Replacement
5. Finessing all of the edits one-by-one
Gaffer
Fine Cut
Zoom Lens (Variable Focal Length Lens)
Side Light
6. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Low-Key Lighting
Sound Recordist
Treatment
Four Basic Elements in the Visual Language of Cinema
7. Soft light that fills in the shadows created by the Key Light
Green Room
Audition
Fill Light
Nonlinear Editing System
8. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Motivated Move
Shot Size
Pick-Ups
T-Stops
9. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Headshot/Bio
Four Basic Properties of Sound
3/4 Back Light
Five Ways to Create a Parallel Action Sequence
10. The recording of sync dialogue in a studio in cases where the production sound is not usable
Cable Wrangler
Audition
Automatic Dialogue Replacement
Props
11. The things that our characters actually handle in a scene
High-Key Lighting
Props
Shooting (Lined) Script
T-Stops
12. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Script Breakdown Sheet
Script Breakdown Sheet
Nondestructive Editing
13. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Props
Circle of Confusion
Nonlinear Editing System
Three Pre-Visualization Tools
14. A shot in which the subject looks directly at the camera
Rim Light
Circle of Confusion
Blocking
Direct Address
15. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Pick-Ups
Peak Meter
Reverberation
Shooting (Lined) Script
16. List of all the shots that make up the film in the order in which they will be shot
Shot List
Fill Light
Protagonist
Talent Release
17. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Spike
High-Key Lighting
Reverberation
Reverse Shots
18. Refers to the size of your subject in the frame
Shot Size
Spike
Wild Sound (Non-Sync Sound)
Cold Reading
19. Executing more than one move at a time
Automatic Dialogue Replacement
Location Technical Survey
High-Key Lighting
Combination Move
20. Controlling the strength of the signal
Camera Setup
Rendering
Ambient Sound
Setting Levels
21. First complete version of the narrative in proper screenplay format
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22. Executing more than one move at a time
Setting Levels
Art Direction
Combination Move
T-Stops
23. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Headshot/Bio
1/3 - 2/3 Rule
Side Light
Setting Levels
24. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Director of Photography
Plot
Shot List
Rule of Thirds
25. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Cable Wrangler
High-Key Lighting
Ambient Sound
Headroom
26. Lens that has one fixed focal length for more precise manipulation of image quality
Prime Lens
Cable Wrangler
Zooming In
Rendering
27. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming In
Coverage
T-Stops
T-Stops
28. Responsible for the proper use and actual placement of the microphones for optimal quality
Circle of Confusion
Parallel Action
Boom Operator
Key Light
29. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Setting Levels
Back Light
Motivated Lighting
Reverberation
30. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Shot Size
Levels
Headroom
Circle of Confusion
31. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Props
Cross Cutting
Call Sheets
Audition
32. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Treatment
Talent Release
Motivated Move
Lens Speed
33. Soft light that fills in the shadows created by the Key Light
Fill Light
Director of Photography
Peak Meter
Shot Size
34. Shot - Shot Sequence - Scene - and Dramatic Sequence
Shot Size
Four Basic Elements in the Visual Language of Cinema
Pulling Focus
Camera Setup
35. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Low-Key Lighting
Four Basic Properties of Sound
Reverberation
T-Stops
36. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
High-Key Lighting
Pick-Ups
Call Sheets
Pulling Focus
37. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Zooming Out
Three Pre-Visualization Tools
Gaffer
38. Process of combining the video and audio with the applied effect to create a new media file
Rendering
Parallel Action
Location Technical Survey
Setting Levels
39. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Audition
Nondestructive Editing
Levels
Wild Sound (Non-Sync Sound)
40. All camera moves need to be...
Motivated Move
Peak Meter
Low-Key Lighting
Cross Cutting
41. Another name for backlight because of the effect it gives the actor
Five Ways to Create a Parallel Action Sequence
1/3 - 2/3 Rule
Spike
Rim Light
42. Lighting unit that is position 90
Coverage
Side Light
Spike
Levels
43. The order of events in your film
Cross Cutting
Assistant Camera
Plot
Green Room
44. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cable Wrangler
Motivated Lighting
Assistant Camera
Overheads
45. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Protagonist
Shot Size
3/4 Back Light
Nonlinear Editing System
46. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Overheads
Author's Draft
Back Light
Three Pre-Visualization Tools
47. The movement of characters in the space
1/3 - 2/3 Rule
Author's Draft
Reverse Shots
Blocking
48. Recording is too low
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49. List of all the shots that make up the film in the order in which they will be shot
Low-Key Lighting
Shot List
Media File Indicators
Direct Address
50. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Headroom
Coverage
Levels
Side Light
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