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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Parallel Action
Back Light
Overheads
Depth of Field
2. Recording is too low
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3. This type of move breaks the promise of showing something else to the viewer
Setting Levels
Pick-Ups
Rule of Thirds
Unmotivated Move
4. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Lens Speed
Nondestructive Editing
Plot
T-Stops
5. Finessing all of the edits one-by-one
Location Scouting
Three Pre-Visualization Tools
Fine Cut
Dramatization
6. Lighting unit that is 45
Three Essential Elements of Drama
3/4 Back Light
Four Basic Properties of Sound
Rim Light
7. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Talent Release
High-Key Lighting
Peak Meter
8. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Low-Key Lighting
Call Sheets
Key Light
Four Basic Properties of Sound
9. Lens that has one fixed focal length for more precise manipulation of image quality
Headshot/Bio
Props
T-Stops
Prime Lens
10. Frequency - Amplitude - Timbre - and Velocity
Levels
Headroom
Rule of Thirds
Four Basic Properties of Sound
11. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Wild Sound (Non-Sync Sound)
Location Scouting
Zooming In
Reverse Shots
12. Another name for backlight because of the effect it gives the actor
Rim Light
Three Essential Elements of Drama
Author's Draft
Pulling Focus
13. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Plot
Headroom
Rule of Thirds
Audition
14. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Elliptical Editing
Key Light
Protagonist
Location Technical Survey
15. The physical placement of the camera on the set necessary to get each shot in your shooting script
Location Technical Survey
Plot
3/4 Back Light
Camera Setup
16. All camera moves need to be...
Nonlinear Editing System
Talent Release
Call Sheets
Motivated Move
17. A shot of a detail within your scene other than the characters' faces
Script Breakdown Sheet
Blocking
Location Scouting
Cutaway Shot
18. The order of events in your film
Plot
Three Essential Elements of Drama
Narrative Films
Rule of Thirds
19. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Nonlinear Editing System
Motivated Lighting
Headroom
Setting Levels
20. Refers to the size of your subject in the frame
Treatment
Combination Move
Shot Size
Storyboards
21. Controlling the strength of the signal
Direct Address
Three Essential Elements of Drama
Four Basic Elements in the Visual Language of Cinema
Setting Levels
22. Changing the plane of critical focus during a take while the camera is running
Sound Recordist
Cable Wrangler
Rendering
Pulling Focus
23. Drawings of shots - arranged on paper in the order they appear in a sequence
Fill Light
Dramatization
Storyboards
Motivated Move
24. Closely scrutinizing the location for its technical and aesthetic capabilities
Coverage
High-Key Lighting
Location Technical Survey
Rim Light
25. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Zooming In
Cold Reading
Reverberation
Cover-Set
26. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Zooming Out
Back Light
Key Light
Shot List
27. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Motivated Lighting
Parallel Action
T-Stops
Nonlinear Editing System
28. Responsible for the proper use and actual placement of the microphones for optimal quality
Fine Cut
Boom Operator
Rendering
Low-Key Lighting
29. Lens that offers a continuous range of focal lengths in one lens housing
Zoom Lens (Variable Focal Length Lens)
Treatment
Master Shot
Gaffer
30. The strategy of using movie lights to duplicate where light would logically be emanating from
Boom Operator
Motivated Lighting
1/3 - 2/3 Rule
Setting Levels
31. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Reverse Shots
Overheads
Coverage
High-Key Lighting
32. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
Four Basic Elements in the Visual Language of Cinema
Script Breakdown Sheet
Dramatization
33. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Low-Key Lighting
Peak Meter
Four Basic Properties of Sound
Reverse Shots
34. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Green Room
Location Scouting
Key Light
Zooming In
35. The person who pulls focus
Wild Sound (Non-Sync Sound)
Focus Puller
Reverberation
Circle of Confusion
36. The measurement of acceptable diameter which creates the appearance of focus
Circle of Confusion
High-Key Lighting
Media File Indicators
Nonlinear Editing System
37. Controlling the strength of the signal
Setting Levels
Fill Light
Focus Puller
Fine Cut
38. Loud - sudden sound that exceeds 0dB
Spike
Motivated Move
Four Basic Elements in the Visual Language of Cinema
Cold Reading
39. Shooting Script - Overheads - and Storyboards
1/3 - 2/3 Rule
Three Pre-Visualization Tools
Call Sheets
Master Shot
40. The person who pulls focus
Plot
Location Scouting
Focus Puller
Low-Key Lighting
41. Sound that includes both room acoustics and background noise
Reverse Shots
Shot List
Call Sheets
Ambient Sound
42. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Parallel Action
T-Stops
Overheads
Location Technical Survey
43. The things that our characters actually handle in a scene
Author's Draft
Props
Script Breakdown Sheet
Motivated Lighting
44. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Dramatization
Pick-Ups
Protagonist
Shooting (Lined) Script
45. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Parallel Action
Cross Cutting
Assistant Camera
Headshot/Bio
46. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Treatment
Reverberation
Back Light
Gaffer
47. First complete version of the narrative in proper screenplay format
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48. The range of apparent focus along the z-axis
Shot List
Director of Photography
Ambient Sound
Depth of Field
49. The movement of characters in the space
Parallel Action
Blocking
Props
Zoom Lens (Variable Focal Length Lens)
50. Shot - Shot Sequence - Scene - and Dramatic Sequence
Unmotivated Move
Focus Puller
Four Basic Elements in the Visual Language of Cinema
3/4 Back Light