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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Green Room
Cable Wrangler
Author's Draft
Headroom
2. Process of combining the video and audio with the applied effect to create a new media file
Rendering
Five Ways to Create a Parallel Action Sequence
Author's Draft
Coverage
3. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Green Room
Rule of Thirds
Cutaway Shot
Rendering
4. Lighting unit that is 45
Shooting (Lined) Script
3/4 Back Light
Nondestructive Editing
Props
5. Recording is too low
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6. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Coverage
Fill Light
Overheads
Pulling Focus
7. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Coverage
Five Ways to Create a Parallel Action Sequence
Nonlinear Editing System
Zooming Out
8. Lens that has one fixed focal length for more precise manipulation of image quality
Prime Lens
Coverage
Reverberation
Shooting (Lined) Script
9. Process of combining the video and audio with the applied effect to create a new media file
Levels
Pick-Ups
Rendering
'In the Mud'
10. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cable Wrangler
Five Ways to Create a Parallel Action Sequence
T-Stops
Back Light
11. Refers to the size of your subject in the frame
Shot Size
Location Scouting
Fine Cut
Unmotivated Move
12. The physical placement of the camera on the set necessary to get each shot in your shooting script
Unmotivated Move
Cover-Set
Camera Setup
Cutaway Shot
13. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Media File Indicators
Camera Setup
Fine Cut
Overheads
14. Responsible for the proper use and actual placement of the microphones for optimal quality
Author's Draft
Boom Operator
Cover-Set
Lens Speed
15. This type of move breaks the promise of showing something else to the viewer
Author's Draft
Side Light
Unmotivated Move
Four Basic Elements in the Visual Language of Cinema
16. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Ambient Sound
Focus Puller
Five Ways to Create a Parallel Action Sequence
Cross Cutting
17. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Audition
Rule of Thirds
Cross Cutting
Zooming In
18. The person who pulls focus
Fine Cut
Protagonist
Focus Puller
Depth of Field
19. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Storyboards
Nonlinear Editing System
Depth of Field
Location Scouting
20. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Three Essential Elements of Drama
Setting Levels
Shot List
Art Direction
21. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Circle of Confusion
Cover-Set
Three Pre-Visualization Tools
Parallel Action
22. The measurement of acceptable diameter which creates the appearance of focus
Circle of Confusion
Wild Sound (Non-Sync Sound)
Key Light
Shot Size
23. Drawings of shots - arranged on paper in the order they appear in a sequence
Rendering
Location Scouting
Storyboards
Combination Move
24. The order of events in your film
Plot
1/3 - 2/3 Rule
Props
Back Light
25. Executing more than one move at a time
Blocking
Reverberation
Cable Wrangler
Combination Move
26. Shooting a scene from various angles
Coverage
Shooting (Lined) Script
Depth of Field
Four Basic Elements in the Visual Language of Cinema
27. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Talent Release
Master Shot
Five Ways to Create a Parallel Action Sequence
28. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Ambient Sound
Levels
Fill Light
29. Shooting a scene from various angles
Fill Light
Lens Speed
Coverage
Shot Size
30. Another name for backlight because of the effect it gives the actor
Rim Light
1/3 - 2/3 Rule
Parallel Action
3/4 Back Light
31. Closely scrutinizing the location for its technical and aesthetic capabilities
Zooming Out
Zoom Lens (Variable Focal Length Lens)
Headroom
Location Technical Survey
32. The movement of characters in the space
Headshot/Bio
3/4 Back Light
Blocking
Coverage
33. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Rule of Thirds
Assistant Camera
Parallel Action
Cross Cutting
34. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Shooting (Lined) Script
1/3 - 2/3 Rule
Overheads
Talent Release
35. To alternate between two or more scenes when editing a sequence
Cross Cutting
Unmotivated Move
Parallel Action
Depth of Field
36. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Script Breakdown Sheet
Nonlinear Editing System
Talent Release
Script Breakdown Sheet
37. A shot in which the subject looks directly at the camera
Audition
Five Ways to Create a Parallel Action Sequence
Direct Address
Boom Operator
38. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Audition
Sound Recordist
Spike
Call Sheets
39. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Plot
Zooming Out
Zoom Lens (Variable Focal Length Lens)
Pulling Focus
40. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Dramatization
Shooting (Lined) Script
Narrative Films
High-Key Lighting
41. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Rule of Thirds
Ambient Sound
Location Scouting
Audition
42. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Art Direction
Media File Indicators
Protagonist
Location Technical Survey
43. List of all the shots that make up the film in the order in which they will be shot
Depth of Field
Fine Cut
Narrative Films
Shot List
44. Primary source of illumination in your scene. Usually it is a motivated light source.
Audition
Location Technical Survey
Nonlinear Editing System
Key Light
45. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Master Shot
Protagonist
Nonlinear Editing System
Assistant Camera
46. Lighting unit that is position 90
Master Shot
Side Light
Gaffer
Call Sheets
47. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Combination Move
Nondestructive Editing
Low-Key Lighting
Wild Sound (Non-Sync Sound)
48. Removing extraneous time and territory
Cover-Set
Master Shot
Four Basic Elements in the Visual Language of Cinema
Elliptical Editing
49. Loud - sudden sound that exceeds 0dB
Spike
Script Breakdown Sheet
Combination Move
3/4 Back Light
50. Measures the strength of the incoming signal.
Rule of Thirds
Location Technical Survey
Rim Light
Peak Meter