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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
1/3 - 2/3 Rule
Pick-Ups
Zooming Out
Fill Light
2. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Assistant Camera
Plot
Sound Recordist
Blocking
3. A shot in which the subject looks directly at the camera
Peak Meter
Unmotivated Move
Direct Address
Side Light
4. Reading from the script pages that actors are given minutes before the audition
Four Basic Elements in the Visual Language of Cinema
Author's Draft
Cold Reading
Overheads
5. Primary source of illumination in your scene. Usually it is a motivated light source.
Automatic Dialogue Replacement
Key Light
Five Ways to Create a Parallel Action Sequence
Coverage
6. Process of combining the video and audio with the applied effect to create a new media file
Cover-Set
Rim Light
3/4 Back Light
Rendering
7. Character - Goal - and Conflict or Obstacles
Media File Indicators
Zooming In
Three Essential Elements of Drama
Assistant Camera
8. Controlling the strength of the signal
Cutaway Shot
Setting Levels
Reverse Shots
Side Light
9. A shot in which the subject looks directly at the camera
Location Scouting
1/3 - 2/3 Rule
Elliptical Editing
Direct Address
10. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
T-Stops
Cable Wrangler
Wild Sound (Non-Sync Sound)
Treatment
11. Responsible for the proper use and actual placement of the microphones for optimal quality
Three Pre-Visualization Tools
Low-Key Lighting
Boom Operator
Narrative Films
12. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Sound Recordist
Direct Address
Rule of Thirds
Levels
13. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Sound Recordist
Elliptical Editing
Lens Speed
14. The measurement of acceptable diameter which creates the appearance of focus
Cutaway Shot
Circle of Confusion
Rim Light
3/4 Back Light
15. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Cutaway Shot
Overheads
Reverse Shots
1/3 - 2/3 Rule
16. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Key Light
Pulling Focus
Direct Address
Talent Release
17. The recording of sync dialogue in a studio in cases where the production sound is not usable
Wild Sound (Non-Sync Sound)
Automatic Dialogue Replacement
Zoom Lens (Variable Focal Length Lens)
Gaffer
18. List of all the shots that make up the film in the order in which they will be shot
Shot List
Three Pre-Visualization Tools
Cold Reading
3/4 Back Light
19. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Reverberation
Boom Operator
Zooming In
Cable Wrangler
20. The movement of characters in the space
Cutaway Shot
Author's Draft
T-Stops
Blocking
21. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Automatic Dialogue Replacement
Peak Meter
Shot List
Low-Key Lighting
22. The things that our characters actually handle in a scene
Headroom
Zoom Lens (Variable Focal Length Lens)
Props
Depth of Field
23. This type of move breaks the promise of showing something else to the viewer
'In the Mud'
Combination Move
Media File Indicators
Unmotivated Move
24. Closely scrutinizing the location for its technical and aesthetic capabilities
Script Breakdown Sheet
Dramatization
Storyboards
Location Technical Survey
25. Simple but comprehensive prose description of a film's plot
Fill Light
Treatment
Circle of Confusion
Prime Lens
26. Lens that has one fixed focal length for more precise manipulation of image quality
Circle of Confusion
Unmotivated Move
Levels
Prime Lens
27. All camera moves need to be...
Motivated Move
Props
Zooming In
Location Technical Survey
28. Controlling the strength of the signal
Props
Fill Light
Setting Levels
T-Stops
29. To alternate between two or more scenes when editing a sequence
T-Stops
Cover-Set
Cross Cutting
Script Breakdown Sheet
30. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Cover-Set
Rule of Thirds
Cutaway Shot
Headroom
31. Soft light that fills in the shadows created by the Key Light
Protagonist
Call Sheets
Rendering
Fill Light
32. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
T-Stops
Reverberation
Automatic Dialogue Replacement
Three Essential Elements of Drama
33. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Audition
Zooming Out
Peak Meter
1/3 - 2/3 Rule
34. Shooting a scene from various angles
Coverage
Treatment
Low-Key Lighting
Setting Levels
35. Shooting Script - Overheads - and Storyboards
Side Light
Three Pre-Visualization Tools
Script Breakdown Sheet
Blocking
36. The range of apparent focus along the z-axis
Three Pre-Visualization Tools
Depth of Field
Five Ways to Create a Parallel Action Sequence
Rendering
37. Lighting unit that is 45
3/4 Back Light
Circle of Confusion
Spike
Storyboards
38. To alternate between two or more scenes when editing a sequence
Wild Sound (Non-Sync Sound)
Parallel Action
Lens Speed
Cross Cutting
39. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Circle of Confusion
Levels
Assistant Camera
Master Shot
40. Form used in film production to keep track of all the mise-en-sc
Zooming In
Script Breakdown Sheet
Low-Key Lighting
Audition
41. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Elliptical Editing
Treatment
Overheads
Parallel Action
42. Lighting unit that is position 90
Shot List
Side Light
Shooting (Lined) Script
Pulling Focus
43. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
1/3 - 2/3 Rule
Three Pre-Visualization Tools
Talent Release
Cable Wrangler
44. Simple but comprehensive prose description of a film's plot
Setting Levels
Zooming Out
Treatment
Rendering
45. Form used in film production to keep track of all the mise-en-sc
Lens Speed
Three Pre-Visualization Tools
Master Shot
Script Breakdown Sheet
46. Process of combining the video and audio with the applied effect to create a new media file
Location Scouting
Headshot/Bio
Cutaway Shot
Rendering
47. First complete version of the narrative in proper screenplay format
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48. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Pick-Ups
Sound Recordist
High-Key Lighting
Levels
49. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Rim Light
Protagonist
Cutaway Shot
Sound Recordist
50. Recording is too low
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