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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Lens that offers a continuous range of focal lengths in one lens housing
Zoom Lens (Variable Focal Length Lens)
Protagonist
Rendering
T-Stops
2. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Nonlinear Editing System
Wild Sound (Non-Sync Sound)
Headroom
Levels
3. Loud - sudden sound that exceeds 0dB
Unmotivated Move
Spike
Media File Indicators
T-Stops
4. Closely scrutinizing the location for its technical and aesthetic capabilities
Unmotivated Move
Location Scouting
Nondestructive Editing
Location Technical Survey
5. The strategy of using movie lights to duplicate where light would logically be emanating from
Motivated Move
Unmotivated Move
Sound Recordist
Motivated Lighting
6. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Blocking
Four Basic Properties of Sound
Four Basic Elements in the Visual Language of Cinema
Shooting (Lined) Script
7. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Pulling Focus
Green Room
Coverage
Levels
8. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Rendering
T-Stops
High-Key Lighting
Depth of Field
9. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Fine Cut
Nondestructive Editing
Narrative Films
10. The movement of characters in the space
Combination Move
Blocking
3/4 Back Light
Sound Recordist
11. The things that our characters actually handle in a scene
Props
Gaffer
Parallel Action
Cold Reading
12. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Props
Pick-Ups
Peak Meter
Peak Meter
13. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Cross Cutting
T-Stops
Circle of Confusion
Spike
14. Process of combining the video and audio with the applied effect to create a new media file
Prime Lens
Rendering
1/3 - 2/3 Rule
Cross Cutting
15. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Gaffer
Levels
Green Room
16. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Spike
Side Light
Zooming Out
Director of Photography
17. Measures the strength of the incoming signal.
Peak Meter
Treatment
Low-Key Lighting
Side Light
18. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Director of Photography
Headroom
Peak Meter
Direct Address
19. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
Master Shot
Focus Puller
Nonlinear Editing System
20. Finessing all of the edits one-by-one
Sound Recordist
Fine Cut
Ambient Sound
Coverage
21. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Reverberation
Audition
3/4 Back Light
Fine Cut
22. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Overheads
Zoom Lens (Variable Focal Length Lens)
Pick-Ups
Call Sheets
23. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Focus Puller
Plot
Nondestructive Editing
Ambient Sound
24. The recording of sync dialogue in a studio in cases where the production sound is not usable
Direct Address
Combination Move
Automatic Dialogue Replacement
Elliptical Editing
25. Refers to the size of your subject in the frame
Four Basic Elements in the Visual Language of Cinema
Levels
Master Shot
Shot Size
26. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Fill Light
Spike
Zooming Out
Low-Key Lighting
27. First complete version of the narrative in proper screenplay format
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28. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Protagonist
Talent Release
Lens Speed
Boom Operator
29. The physical placement of the camera on the set necessary to get each shot in your shooting script
Reverberation
Focus Puller
Camera Setup
Motivated Move
30. Shot - Shot Sequence - Scene - and Dramatic Sequence
Author's Draft
Gaffer
Four Basic Elements in the Visual Language of Cinema
Shooting (Lined) Script
31. The order of events in your film
Cutaway Shot
Spike
Plot
Camera Setup
32. First complete version of the narrative in proper screenplay format
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33. Lens that has one fixed focal length for more precise manipulation of image quality
Prime Lens
Talent Release
Green Room
Call Sheets
34. Process of combining the video and audio with the applied effect to create a new media file
Five Ways to Create a Parallel Action Sequence
Parallel Action
Key Light
Rendering
35. Form used in film production to keep track of all the mise-en-sc
Zooming In
Focus Puller
Zooming Out
Script Breakdown Sheet
36. All camera moves need to be...
Levels
Boom Operator
Green Room
Motivated Move
37. Primary source of illumination in your scene. Usually it is a motivated light source.
Four Basic Elements in the Visual Language of Cinema
Key Light
Automatic Dialogue Replacement
'In the Mud'
38. Lens that has one fixed focal length for more precise manipulation of image quality
Zoom Lens (Variable Focal Length Lens)
Cold Reading
Talent Release
Prime Lens
39. Soft light that fills in the shadows created by the Key Light
Automatic Dialogue Replacement
Director of Photography
Fill Light
Fine Cut
40. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Fine Cut
1/3 - 2/3 Rule
Pulling Focus
Fill Light
41. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Green Room
Cover-Set
Sound Recordist
42. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Call Sheets
Motivated Lighting
Depth of Field
Cover-Set
43. To alternate between two or more scenes when editing a sequence
Dramatization
Cross Cutting
Nondestructive Editing
Ambient Sound
44. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Narrative Films
Three Essential Elements of Drama
Wild Sound (Non-Sync Sound)
Motivated Move
45. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Focus Puller
Cover-Set
Sound Recordist
Combination Move
46. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Automatic Dialogue Replacement
Gaffer
Art Direction
Nondestructive Editing
47. Another name for backlight because of the effect it gives the actor
Location Technical Survey
Shooting (Lined) Script
Spike
Rim Light
48. Sound that includes both room acoustics and background noise
Three Essential Elements of Drama
Ambient Sound
Key Light
Director of Photography
49. Finessing all of the edits one-by-one
Assistant Camera
Back Light
Coverage
Fine Cut
50. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Script Breakdown Sheet
Wild Sound (Non-Sync Sound)
Unmotivated Move
Four Basic Properties of Sound