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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Reverberation
Motivated Lighting
Nonlinear Editing System
2. Lighting unit that is 45
Audition
3/4 Back Light
Combination Move
1/3 - 2/3 Rule
3. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Location Scouting
Call Sheets
T-Stops
Parallel Action
4. The movement of characters in the space
Nondestructive Editing
Nonlinear Editing System
Blocking
Unmotivated Move
5. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Motivated Lighting
Ambient Sound
Art Direction
Levels
6. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
Pick-Ups
Low-Key Lighting
Shooting (Lined) Script
7. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Call Sheets
Reverberation
Overheads
Rim Light
8. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Headroom
Camera Setup
Levels
Parallel Action
9. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
'In the Mud'
Assistant Camera
Cover-Set
10. The order of events in your film
Plot
Back Light
Fill Light
Protagonist
11. Lighting unit that is position 90
Wild Sound (Non-Sync Sound)
Key Light
Author's Draft
Side Light
12. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Three Essential Elements of Drama
Reverse Shots
Setting Levels
13. The order of events in your film
Shooting (Lined) Script
Low-Key Lighting
Plot
Rim Light
14. The range of apparent focus along the z-axis
Nondestructive Editing
Depth of Field
Assistant Camera
Cutaway Shot
15. Lens that offers a continuous range of focal lengths in one lens housing
Shot List
Call Sheets
Zoom Lens (Variable Focal Length Lens)
Narrative Films
16. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
T-Stops
Master Shot
Assistant Camera
Pick-Ups
17. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
1/3 - 2/3 Rule
Camera Setup
Coverage
Cable Wrangler
18. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Fill Light
Reverse Shots
Headroom
Director of Photography
19. The person who pulls focus
Plot
Focus Puller
Dramatization
High-Key Lighting
20. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Headshot/Bio
Props
Props
21. Controlling the strength of the signal
Setting Levels
Shot Size
Protagonist
Elliptical Editing
22. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Blocking
Script Breakdown Sheet
Pick-Ups
Nondestructive Editing
23. Shot - Shot Sequence - Scene - and Dramatic Sequence
Lens Speed
Low-Key Lighting
Five Ways to Create a Parallel Action Sequence
Four Basic Elements in the Visual Language of Cinema
24. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Spike
Levels
Five Ways to Create a Parallel Action Sequence
Green Room
25. Shooting Script - Overheads - and Storyboards
Four Basic Properties of Sound
Protagonist
Three Pre-Visualization Tools
Pulling Focus
26. Executing more than one move at a time
Cover-Set
Camera Setup
Fine Cut
Combination Move
27. Removing extraneous time and territory
Elliptical Editing
Zoom Lens (Variable Focal Length Lens)
Shooting (Lined) Script
Five Ways to Create a Parallel Action Sequence
28. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Prime Lens
Back Light
Pick-Ups
Cover-Set
29. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Peak Meter
1/3 - 2/3 Rule
Zooming In
Circle of Confusion
30. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Shot Size
Spike
Gaffer
Depth of Field
31. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
'In the Mud'
Media File Indicators
Call Sheets
Shooting (Lined) Script
32. To alternate between two or more scenes when editing a sequence
Cross Cutting
Call Sheets
Levels
Side Light
33. Point to the original data without altering the media file
Media File Indicators
Motivated Lighting
Key Light
Green Room
34. Lens that has one fixed focal length for more precise manipulation of image quality
Prime Lens
Location Scouting
Boom Operator
Lens Speed
35. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Audition
Master Shot
Key Light
Prime Lens
36. The physical placement of the camera on the set necessary to get each shot in your shooting script
Audition
Camera Setup
Reverberation
Location Scouting
37. Loud - sudden sound that exceeds 0dB
Back Light
Talent Release
Spike
Pulling Focus
38. List of all the shots that make up the film in the order in which they will be shot
Director of Photography
Cold Reading
Shot List
Peak Meter
39. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Art Direction
Pulling Focus
Props
40. Finessing all of the edits one-by-one
Cable Wrangler
T-Stops
Shot List
Fine Cut
41. Frequency - Amplitude - Timbre - and Velocity
3/4 Back Light
Dramatization
Four Basic Properties of Sound
Talent Release
42. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Spike
Dramatization
Parallel Action
Art Direction
43. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Master Shot
Location Scouting
Audition
Fine Cut
44. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Cutaway Shot
Headroom
Setting Levels
Side Light
45. All camera moves need to be...
Art Direction
Fill Light
Location Technical Survey
Motivated Move
46. Changing the plane of critical focus during a take while the camera is running
Automatic Dialogue Replacement
Cutaway Shot
Pulling Focus
Focus Puller
47. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Levels
Author's Draft
Back Light
Protagonist
48. The range of apparent focus along the z-axis
Zooming Out
Depth of Field
Assistant Camera
Camera Setup
49. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Narrative Films
Cutaway Shot
Combination Move
T-Stops
50. Frequency - Amplitude - Timbre - and Velocity
Rim Light
Four Basic Properties of Sound
Setting Levels
Unmotivated Move