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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The physical placement of the camera on the set necessary to get each shot in your shooting script
Four Basic Properties of Sound
Dramatization
Three Essential Elements of Drama
Camera Setup
2. The range of apparent focus along the z-axis
Depth of Field
Spike
Zooming Out
Peak Meter
3. A shot of a detail within your scene other than the characters' faces
Headroom
Author's Draft
Cutaway Shot
Pulling Focus
4. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming In
Low-Key Lighting
Spike
Green Room
5. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Coverage
Master Shot
Four Basic Elements in the Visual Language of Cinema
Cable Wrangler
6. Controlling the strength of the signal
Key Light
Setting Levels
Key Light
Shot List
7. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Elliptical Editing
Key Light
Shot List
T-Stops
8. Refers to the size of your subject in the frame
Author's Draft
Ambient Sound
Art Direction
Shot Size
9. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Focus Puller
Headroom
Elliptical Editing
Coverage
10. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Shot Size
Nonlinear Editing System
Camera Setup
11. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Author's Draft
Zoom Lens (Variable Focal Length Lens)
Protagonist
Rule of Thirds
12. Lighting unit that is 45
Blocking
3/4 Back Light
Focus Puller
Location Technical Survey
13. Finessing all of the edits one-by-one
Overheads
'In the Mud'
Nondestructive Editing
Fine Cut
14. The person who pulls focus
Media File Indicators
Coverage
Gaffer
Focus Puller
15. The order of events in your film
Rendering
Plot
Automatic Dialogue Replacement
Wild Sound (Non-Sync Sound)
16. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Reverse Shots
Automatic Dialogue Replacement
Lens Speed
Four Basic Properties of Sound
17. First complete version of the narrative in proper screenplay format
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18. Lighting unit that is position 90
Cross Cutting
Audition
Call Sheets
Side Light
19. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Audition
Levels
Nondestructive Editing
Zooming Out
20. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
3/4 Back Light
Direct Address
Wild Sound (Non-Sync Sound)
High-Key Lighting
21. Responsible for the proper use and actual placement of the microphones for optimal quality
Dramatization
Call Sheets
Boom Operator
Treatment
22. First complete version of the narrative in proper screenplay format
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23. Form used in film production to keep track of all the mise-en-sc
Storyboards
Three Pre-Visualization Tools
Cable Wrangler
Script Breakdown Sheet
24. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Focus Puller
Reverberation
Rule of Thirds
25. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Key Light
Headshot/Bio
Nondestructive Editing
Headshot/Bio
26. The movement of characters in the space
Blocking
Rim Light
Narrative Films
Cold Reading
27. Measures the strength of the incoming signal.
Peak Meter
Rule of Thirds
Zoom Lens (Variable Focal Length Lens)
Call Sheets
28. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Motivated Lighting
Motivated Lighting
Pick-Ups
Five Ways to Create a Parallel Action Sequence
29. Recording is too low
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30. The measurement of acceptable diameter which creates the appearance of focus
Gaffer
Circle of Confusion
Rim Light
Direct Address
31. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Assistant Camera
Gaffer
Cold Reading
Art Direction
32. Drawings of shots - arranged on paper in the order they appear in a sequence
Depth of Field
Storyboards
Script Breakdown Sheet
Shot List
33. Closely scrutinizing the location for its technical and aesthetic capabilities
Dramatization
Lens Speed
Location Technical Survey
Three Pre-Visualization Tools
34. Standard calling card. 8x10 photograph on one side and a resume on the other.
Motivated Lighting
T-Stops
Headshot/Bio
Plot
35. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Low-Key Lighting
High-Key Lighting
Zooming Out
Spike
36. Lighting unit that is 45
Prime Lens
Plot
3/4 Back Light
Automatic Dialogue Replacement
37. Sound that includes both room acoustics and background noise
Ambient Sound
Plot
Low-Key Lighting
Master Shot
38. List of all the shots that make up the film in the order in which they will be shot
Shot List
Nondestructive Editing
Circle of Confusion
Protagonist
39. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Fill Light
Storyboards
Wild Sound (Non-Sync Sound)
Shooting (Lined) Script
40. Soft light that fills in the shadows created by the Key Light
Motivated Move
Shot Size
Ambient Sound
Fill Light
41. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Cover-Set
Boom Operator
Lens Speed
42. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Cover-Set
Four Basic Elements in the Visual Language of Cinema
Three Essential Elements of Drama
43. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
1/3 - 2/3 Rule
Three Essential Elements of Drama
Peak Meter
Five Ways to Create a Parallel Action Sequence
44. Shooting Script - Overheads - and Storyboards
Nonlinear Editing System
Three Pre-Visualization Tools
Side Light
Elliptical Editing
45. The movement of characters in the space
Zooming In
Five Ways to Create a Parallel Action Sequence
Blocking
Assistant Camera
46. To alternate between two or more scenes when editing a sequence
Parallel Action
Fill Light
Levels
Cross Cutting
47. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Cover-Set
Wild Sound (Non-Sync Sound)
Audition
1/3 - 2/3 Rule
48. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Four Basic Properties of Sound
Automatic Dialogue Replacement
Combination Move
Shooting (Lined) Script
49. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Zooming Out
Wild Sound (Non-Sync Sound)
Five Ways to Create a Parallel Action Sequence
Direct Address
50. Point to the original data without altering the media file
Location Technical Survey
Media File Indicators
Pulling Focus
Cutaway Shot
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