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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Cover-Set
Location Scouting
Reverse Shots
2. The things that our characters actually handle in a scene
Props
Zooming In
Dramatization
Setting Levels
3. Lighting unit that is 45
3/4 Back Light
Shot List
Nonlinear Editing System
Five Ways to Create a Parallel Action Sequence
4. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Cross Cutting
Location Scouting
Motivated Move
Rule of Thirds
5. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
Dramatization
High-Key Lighting
Five Ways to Create a Parallel Action Sequence
6. Executing more than one move at a time
Assistant Camera
Combination Move
Author's Draft
Pick-Ups
7. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Four Basic Properties of Sound
Direct Address
Green Room
Motivated Lighting
8. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Assistant Camera
Art Direction
Setting Levels
Spike
9. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Director of Photography
3/4 Back Light
Unmotivated Move
Fill Light
10. First complete version of the narrative in proper screenplay format
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11. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Pick-Ups
Shooting (Lined) Script
Location Technical Survey
Assistant Camera
12. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
Fill Light
Elliptical Editing
Headshot/Bio
13. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Cross Cutting
Overheads
Lens Speed
Automatic Dialogue Replacement
14. Another name for backlight because of the effect it gives the actor
Audition
Rim Light
Shooting (Lined) Script
Nondestructive Editing
15. Refers to the size of your subject in the frame
Author's Draft
Blocking
Shot Size
3/4 Back Light
16. Primary source of illumination in your scene. Usually it is a motivated light source.
Blocking
Headshot/Bio
Key Light
Shot List
17. Refers to the size of your subject in the frame
Audition
Shot Size
Zooming Out
Art Direction
18. The physical placement of the camera on the set necessary to get each shot in your shooting script
Lens Speed
Author's Draft
Camera Setup
Master Shot
19. Controlling the strength of the signal
Setting Levels
Pulling Focus
Parallel Action
Side Light
20. Point to the original data without altering the media file
Media File Indicators
Direct Address
3/4 Back Light
Depth of Field
21. Executing more than one move at a time
Combination Move
Talent Release
Wild Sound (Non-Sync Sound)
High-Key Lighting
22. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Three Essential Elements of Drama
Props
Nondestructive Editing
Cross Cutting
23. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Plot
Script Breakdown Sheet
1/3 - 2/3 Rule
Nonlinear Editing System
24. List of all the shots that make up the film in the order in which they will be shot
Motivated Lighting
Unmotivated Move
Shot List
Back Light
25. Shooting Script - Overheads - and Storyboards
Author's Draft
Zoom Lens (Variable Focal Length Lens)
Media File Indicators
Three Pre-Visualization Tools
26. Removing extraneous time and territory
Wild Sound (Non-Sync Sound)
Treatment
Elliptical Editing
Location Technical Survey
27. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Pick-Ups
Master Shot
Author's Draft
Elliptical Editing
28. This type of move breaks the promise of showing something else to the viewer
Unmotivated Move
Zooming In
3/4 Back Light
Coverage
29. Finessing all of the edits one-by-one
Fine Cut
Reverse Shots
Five Ways to Create a Parallel Action Sequence
Wild Sound (Non-Sync Sound)
30. Loud - sudden sound that exceeds 0dB
Headshot/Bio
Parallel Action
Spike
Protagonist
31. Soft light that fills in the shadows created by the Key Light
Zooming Out
Fill Light
Cross Cutting
Depth of Field
32. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Zooming Out
Parallel Action
Cable Wrangler
Pulling Focus
33. Measures the strength of the incoming signal.
Circle of Confusion
Peak Meter
Setting Levels
Cover-Set
34. The measurement of acceptable diameter which creates the appearance of focus
Depth of Field
Circle of Confusion
Low-Key Lighting
Props
35. Reading from the script pages that actors are given minutes before the audition
Author's Draft
Reverse Shots
High-Key Lighting
Cold Reading
36. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Sound Recordist
Master Shot
Headroom
Motivated Lighting
37. Recording is too low
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38. Sound that includes both room acoustics and background noise
Cross Cutting
Ambient Sound
Nondestructive Editing
Key Light
39. Lighting unit that is position 90
Side Light
Pick-Ups
Talent Release
Dramatization
40. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Cover-Set
Combination Move
Lens Speed
Nondestructive Editing
41. Shooting a scene from various angles
Combination Move
Master Shot
Levels
Coverage
42. The range of apparent focus along the z-axis
Overheads
Reverberation
Depth of Field
Props
43. Controlling the strength of the signal
Headroom
Motivated Lighting
Setting Levels
Low-Key Lighting
44. Finessing all of the edits one-by-one
Setting Levels
Elliptical Editing
Dramatization
Fine Cut
45. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Rendering
Treatment
Protagonist
Five Ways to Create a Parallel Action Sequence
46. This type of move breaks the promise of showing something else to the viewer
Depth of Field
Sound Recordist
Unmotivated Move
Sound Recordist
47. Recording is too low
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48. Frequency - Amplitude - Timbre - and Velocity
Protagonist
Wild Sound (Non-Sync Sound)
Cross Cutting
Four Basic Properties of Sound
49. A shot in which the subject looks directly at the camera
Direct Address
Levels
Reverse Shots
Plot
50. To alternate between two or more scenes when editing a sequence
Peak Meter
Camera Setup
Cross Cutting
Master Shot