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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Finessing all of the edits one-by-one
1/3 - 2/3 Rule
Blocking
Fine Cut
'In the Mud'
2. Recording is too low
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3. Shooting a scene from various angles
Shot List
High-Key Lighting
Fill Light
Coverage
4. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Author's Draft
High-Key Lighting
Pick-Ups
Direct Address
5. Drawings of shots - arranged on paper in the order they appear in a sequence
1/3 - 2/3 Rule
Storyboards
Three Pre-Visualization Tools
Props
6. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Audition
Rendering
Sound Recordist
Green Room
7. This type of move breaks the promise of showing something else to the viewer
Overheads
Unmotivated Move
Four Basic Properties of Sound
Setting Levels
8. Sound that includes both room acoustics and background noise
Spike
Ambient Sound
Four Basic Properties of Sound
Script Breakdown Sheet
9. Lighting unit that is 45
Headshot/Bio
Elliptical Editing
Parallel Action
3/4 Back Light
10. Changing the plane of critical focus during a take while the camera is running
Shooting (Lined) Script
Unmotivated Move
Pulling Focus
Three Essential Elements of Drama
11. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Zooming Out
Coverage
Fine Cut
Location Scouting
12. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
Depth of Field
Location Technical Survey
Levels
13. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Direct Address
Cable Wrangler
Talent Release
14. To alternate between two or more scenes when editing a sequence
Cross Cutting
Motivated Move
Combination Move
Cable Wrangler
15. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Cutaway Shot
Reverberation
Nonlinear Editing System
Headshot/Bio
16. The recording of sync dialogue in a studio in cases where the production sound is not usable
Cutaway Shot
Automatic Dialogue Replacement
Side Light
Fill Light
17. The strategy of using movie lights to duplicate where light would logically be emanating from
Shot Size
Unmotivated Move
Motivated Lighting
'In the Mud'
18. Lens that has one fixed focal length for more precise manipulation of image quality
Prime Lens
Storyboards
Parallel Action
Levels
19. The things that our characters actually handle in a scene
Levels
Parallel Action
Audition
Props
20. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Automatic Dialogue Replacement
Script Breakdown Sheet
Nondestructive Editing
Overheads
21. Lens that offers a continuous range of focal lengths in one lens housing
Storyboards
Zoom Lens (Variable Focal Length Lens)
Dramatization
Cutaway Shot
22. Frequency - Amplitude - Timbre - and Velocity
Low-Key Lighting
Four Basic Properties of Sound
Four Basic Elements in the Visual Language of Cinema
Plot
23. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Master Shot
Nonlinear Editing System
Depth of Field
Coverage
24. Loud - sudden sound that exceeds 0dB
Motivated Move
Spike
Treatment
Peak Meter
25. Standard calling card. 8x10 photograph on one side and a resume on the other.
Storyboards
Assistant Camera
Headshot/Bio
Three Pre-Visualization Tools
26. The measurement of acceptable diameter which creates the appearance of focus
Overheads
Circle of Confusion
Location Scouting
Director of Photography
27. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Green Room
T-Stops
Motivated Move
28. Measures the strength of the incoming signal.
Peak Meter
Four Basic Elements in the Visual Language of Cinema
Protagonist
Treatment
29. Recording is too low
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30. Measures the strength of the incoming signal.
Peak Meter
Five Ways to Create a Parallel Action Sequence
Ambient Sound
Parallel Action
31. Responsible for the proper use and actual placement of the microphones for optimal quality
Depth of Field
Boom Operator
Cutaway Shot
Low-Key Lighting
32. Shooting a scene from various angles
Coverage
Cross Cutting
Key Light
Protagonist
33. The person who pulls focus
Director of Photography
Zoom Lens (Variable Focal Length Lens)
Cross Cutting
Focus Puller
34. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Media File Indicators
Three Essential Elements of Drama
Back Light
High-Key Lighting
35. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
High-Key Lighting
Focus Puller
Talent Release
Cable Wrangler
36. Shooting Script - Overheads - and Storyboards
Art Direction
Nondestructive Editing
Three Pre-Visualization Tools
Zoom Lens (Variable Focal Length Lens)
37. The measurement of acceptable diameter which creates the appearance of focus
Five Ways to Create a Parallel Action Sequence
Prime Lens
Circle of Confusion
Spike
38. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Protagonist
Key Light
Call Sheets
Motivated Lighting
39. The range of apparent focus along the z-axis
Focus Puller
Depth of Field
Nonlinear Editing System
Overheads
40. Transforming what is vague and internal into a series of viewable and audible actions and events
Storyboards
Five Ways to Create a Parallel Action Sequence
Dramatization
Assistant Camera
41. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Three Essential Elements of Drama
Director of Photography
Rule of Thirds
Zooming In
42. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
High-Key Lighting
Side Light
Reverse Shots
Focus Puller
43. Primary source of illumination in your scene. Usually it is a motivated light source.
Plot
Key Light
Location Technical Survey
Side Light
44. Simple but comprehensive prose description of a film's plot
Cover-Set
Treatment
Pick-Ups
Fill Light
45. Lens that has one fixed focal length for more precise manipulation of image quality
Key Light
Prime Lens
Direct Address
Blocking
46. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
3/4 Back Light
Dramatization
Nonlinear Editing System
Art Direction
47. Process of combining the video and audio with the applied effect to create a new media file
Shooting (Lined) Script
Rendering
Unmotivated Move
Reverse Shots
48. First complete version of the narrative in proper screenplay format
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49. Point to the original data without altering the media file
Spike
Media File Indicators
Headroom
Nondestructive Editing
50. Finessing all of the edits one-by-one
Depth of Field
Fine Cut
Zoom Lens (Variable Focal Length Lens)
Motivated Move