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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
1/3 - 2/3 Rule
Art Direction
Elliptical Editing
Boom Operator
2. Simple but comprehensive prose description of a film's plot
Cross Cutting
Wild Sound (Non-Sync Sound)
Treatment
Gaffer
3. Closely scrutinizing the location for its technical and aesthetic capabilities
Narrative Films
Treatment
Location Technical Survey
Author's Draft
4. List of all the shots that make up the film in the order in which they will be shot
Shot List
T-Stops
Automatic Dialogue Replacement
Setting Levels
5. The physical placement of the camera on the set necessary to get each shot in your shooting script
Ambient Sound
Assistant Camera
Camera Setup
Low-Key Lighting
6. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Zooming In
Pick-Ups
Motivated Lighting
7. All camera moves need to be...
Setting Levels
Zoom Lens (Variable Focal Length Lens)
Motivated Move
Circle of Confusion
8. Reading from the script pages that actors are given minutes before the audition
Props
Cold Reading
Zooming In
Media File Indicators
9. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Fill Light
Gaffer
Protagonist
10. The things that our characters actually handle in a scene
Shooting (Lined) Script
Props
Master Shot
Pick-Ups
11. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Fine Cut
Levels
Rendering
12. Executing more than one move at a time
Shot List
Nonlinear Editing System
Combination Move
Depth of Field
13. Lens that offers a continuous range of focal lengths in one lens housing
Fine Cut
Blocking
3/4 Back Light
Zoom Lens (Variable Focal Length Lens)
14. Primary source of illumination in your scene. Usually it is a motivated light source.
Setting Levels
Shooting (Lined) Script
Zoom Lens (Variable Focal Length Lens)
Key Light
15. Finessing all of the edits one-by-one
Fine Cut
Nondestructive Editing
Reverberation
Shot List
16. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Reverberation
'In the Mud'
Low-Key Lighting
Gaffer
17. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
High-Key Lighting
Location Technical Survey
Zooming In
Reverberation
18. Frequency - Amplitude - Timbre - and Velocity
High-Key Lighting
Zooming Out
Ambient Sound
Four Basic Properties of Sound
19. Shooting a scene from various angles
Coverage
Direct Address
Plot
Direct Address
20. Closely scrutinizing the location for its technical and aesthetic capabilities
Nonlinear Editing System
Narrative Films
Location Technical Survey
Combination Move
21. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Audition
Talent Release
1/3 - 2/3 Rule
Low-Key Lighting
22. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Cold Reading
Gaffer
Headroom
Blocking
23. All camera moves need to be...
Blocking
Cross Cutting
Motivated Move
Plot
24. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
1/3 - 2/3 Rule
Shot List
Assistant Camera
Headshot/Bio
25. First complete version of the narrative in proper screenplay format
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26. The order of events in your film
Depth of Field
Shot Size
Plot
Parallel Action
27. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Cable Wrangler
Depth of Field
Back Light
Four Basic Elements in the Visual Language of Cinema
28. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Four Basic Elements in the Visual Language of Cinema
Audition
Boom Operator
Back Light
29. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Gaffer
Zooming Out
Location Technical Survey
Fill Light
30. Process of combining the video and audio with the applied effect to create a new media file
Headshot/Bio
Cable Wrangler
Rendering
Rule of Thirds
31. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Storyboards
Depth of Field
Director of Photography
Fill Light
32. To alternate between two or more scenes when editing a sequence
Cross Cutting
Blocking
Narrative Films
Focus Puller
33. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Assistant Camera
Rim Light
Parallel Action
Shot List
34. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Blocking
Zooming Out
Fine Cut
Wild Sound (Non-Sync Sound)
35. Sound that includes both room acoustics and background noise
Ambient Sound
Art Direction
Setting Levels
Cable Wrangler
36. Responsible for the proper use and actual placement of the microphones for optimal quality
Depth of Field
Script Breakdown Sheet
Media File Indicators
Boom Operator
37. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Unmotivated Move
Back Light
Reverse Shots
Reverberation
38. Sound that includes both room acoustics and background noise
Motivated Lighting
Ambient Sound
Script Breakdown Sheet
Motivated Move
39. Drawings of shots - arranged on paper in the order they appear in a sequence
3/4 Back Light
Storyboards
Spike
1/3 - 2/3 Rule
40. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Blocking
Four Basic Properties of Sound
Protagonist
Gaffer
41. Controlling the strength of the signal
Focus Puller
Shot List
Coverage
Setting Levels
42. A shot in which the subject looks directly at the camera
Headshot/Bio
Direct Address
Reverberation
Five Ways to Create a Parallel Action Sequence
43. This type of move breaks the promise of showing something else to the viewer
Four Basic Properties of Sound
Wild Sound (Non-Sync Sound)
Treatment
Unmotivated Move
44. Simple but comprehensive prose description of a film's plot
Zooming In
Combination Move
Zooming Out
Treatment
45. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Depth of Field
Narrative Films
Media File Indicators
Green Room
46. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Depth of Field
High-Key Lighting
Boom Operator
Treatment
47. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Cross Cutting
Overheads
Low-Key Lighting
Call Sheets
48. Finessing all of the edits one-by-one
Fine Cut
Storyboards
Depth of Field
High-Key Lighting
49. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Storyboards
Nondestructive Editing
Green Room
Spike
50. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Protagonist
Talent Release
Reverse Shots
Boom Operator