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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Cutaway Shot
Four Basic Elements in the Visual Language of Cinema
Cable Wrangler
Shooting (Lined) Script
2. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Rule of Thirds
Key Light
Assistant Camera
3. Refers to the size of your subject in the frame
Shot Size
1/3 - 2/3 Rule
Shot List
Pick-Ups
4. To alternate between two or more scenes when editing a sequence
Unmotivated Move
3/4 Back Light
Overheads
Cross Cutting
5. The strategy of using movie lights to duplicate where light would logically be emanating from
Narrative Films
Motivated Lighting
Reverberation
Narrative Films
6. Finessing all of the edits one-by-one
Shooting (Lined) Script
Depth of Field
Four Basic Properties of Sound
Fine Cut
7. The person who pulls focus
Motivated Move
Focus Puller
Rule of Thirds
Three Pre-Visualization Tools
8. The movement of characters in the space
Props
Headroom
Automatic Dialogue Replacement
Blocking
9. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Spike
Coverage
Reverse Shots
Media File Indicators
10. Frequency - Amplitude - Timbre - and Velocity
Nonlinear Editing System
'In the Mud'
Four Basic Properties of Sound
Cross Cutting
11. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Headroom
Wild Sound (Non-Sync Sound)
Gaffer
Motivated Move
12. Simple but comprehensive prose description of a film's plot
Sound Recordist
Spike
Treatment
Shooting (Lined) Script
13. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Ambient Sound
Overheads
High-Key Lighting
Levels
14. Point to the original data without altering the media file
Camera Setup
Art Direction
Media File Indicators
Rim Light
15. Executing more than one move at a time
Headroom
High-Key Lighting
Combination Move
Low-Key Lighting
16. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Headroom
Master Shot
Pulling Focus
Four Basic Elements in the Visual Language of Cinema
17. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Cover-Set
Props
Assistant Camera
Rule of Thirds
18. Changing the plane of critical focus during a take while the camera is running
Pulling Focus
Call Sheets
Shot List
Cold Reading
19. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
T-Stops
Pick-Ups
Reverberation
Rule of Thirds
20. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Sound Recordist
Overheads
Three Pre-Visualization Tools
1/3 - 2/3 Rule
21. Recording is too low
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22. Process of combining the video and audio with the applied effect to create a new media file
Focus Puller
Nonlinear Editing System
Green Room
Rendering
23. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Peak Meter
Art Direction
Props
Fill Light
24. The recording of sync dialogue in a studio in cases where the production sound is not usable
Cutaway Shot
Motivated Lighting
High-Key Lighting
Automatic Dialogue Replacement
25. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Nonlinear Editing System
Four Basic Elements in the Visual Language of Cinema
Assistant Camera
Parallel Action
26. Another name for backlight because of the effect it gives the actor
Spike
Cross Cutting
Combination Move
Rim Light
27. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Wild Sound (Non-Sync Sound)
Media File Indicators
Levels
Pick-Ups
28. The strategy of using movie lights to duplicate where light would logically be emanating from
Boom Operator
Focus Puller
Motivated Lighting
Cable Wrangler
29. Lighting unit that is position 90
Cross Cutting
Side Light
Cold Reading
Director of Photography
30. Lens that has one fixed focal length for more precise manipulation of image quality
Prime Lens
Four Basic Elements in the Visual Language of Cinema
Parallel Action
Audition
31. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Reverberation
Unmotivated Move
Plot
Director of Photography
32. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Depth of Field
Reverberation
Rule of Thirds
Motivated Lighting
33. Removing extraneous time and territory
Spike
Master Shot
Key Light
Elliptical Editing
34. Character - Goal - and Conflict or Obstacles
Three Essential Elements of Drama
Five Ways to Create a Parallel Action Sequence
Coverage
Shooting (Lined) Script
35. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Assistant Camera
Plot
Narrative Films
Ambient Sound
36. All camera moves need to be...
Protagonist
Ambient Sound
Motivated Move
Zoom Lens (Variable Focal Length Lens)
37. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Levels
Combination Move
Script Breakdown Sheet
Pick-Ups
38. Reading from the script pages that actors are given minutes before the audition
Cold Reading
T-Stops
Four Basic Elements in the Visual Language of Cinema
Media File Indicators
39. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Shot Size
Protagonist
Plot
Headroom
40. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Unmotivated Move
Three Pre-Visualization Tools
Rule of Thirds
Rim Light
41. A shot in which the subject looks directly at the camera
Narrative Films
Setting Levels
Direct Address
Zoom Lens (Variable Focal Length Lens)
42. Responsible for the proper use and actual placement of the microphones for optimal quality
Overheads
Combination Move
Wild Sound (Non-Sync Sound)
Boom Operator
43. Removing extraneous time and territory
Shot Size
Elliptical Editing
Five Ways to Create a Parallel Action Sequence
Spike
44. The order of events in your film
Prime Lens
Automatic Dialogue Replacement
Plot
Shot Size
45. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
Ambient Sound
Side Light
Setting Levels
46. Executing more than one move at a time
Combination Move
Plot
Call Sheets
High-Key Lighting
47. Standard calling card. 8x10 photograph on one side and a resume on the other.
Three Pre-Visualization Tools
Pulling Focus
Headshot/Bio
Pick-Ups
48. Frequency - Amplitude - Timbre - and Velocity
Blocking
Fine Cut
Four Basic Properties of Sound
Plot
49. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Motivated Lighting
Low-Key Lighting
Props
Boom Operator
50. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Parallel Action
Circle of Confusion
Talent Release
Focus Puller
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