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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Direct Address
Gaffer
Shot List
2. The order of events in your film
Depth of Field
Audition
Plot
Talent Release
3. Sound that includes both room acoustics and background noise
Author's Draft
Combination Move
Cold Reading
Ambient Sound
4. Another name for backlight because of the effect it gives the actor
Shot Size
Rim Light
Location Technical Survey
Camera Setup
5. The person who pulls focus
Focus Puller
Script Breakdown Sheet
Shot Size
Blocking
6. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Reverberation
Overheads
Fill Light
7. First complete version of the narrative in proper screenplay format
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8. Lens that has one fixed focal length for more precise manipulation of image quality
Audition
Lens Speed
Blocking
Prime Lens
9. Finessing all of the edits one-by-one
Protagonist
1/3 - 2/3 Rule
Fine Cut
Art Direction
10. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Pick-Ups
Master Shot
Blocking
Narrative Films
11. Removing extraneous time and territory
Peak Meter
Zooming Out
Elliptical Editing
Spike
12. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Location Technical Survey
Overheads
Combination Move
13. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
1/3 - 2/3 Rule
Media File Indicators
Overheads
Peak Meter
14. Removing extraneous time and territory
Elliptical Editing
Narrative Films
Shooting (Lined) Script
Levels
15. The physical placement of the camera on the set necessary to get each shot in your shooting script
Prime Lens
Camera Setup
Boom Operator
Three Pre-Visualization Tools
16. Point to the original data without altering the media file
Rule of Thirds
Combination Move
Media File Indicators
Headroom
17. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Narrative Films
Master Shot
Pulling Focus
Rendering
18. Loud - sudden sound that exceeds 0dB
Zooming Out
Rule of Thirds
Spike
Shot List
19. Closely scrutinizing the location for its technical and aesthetic capabilities
Location Technical Survey
Four Basic Properties of Sound
Green Room
Protagonist
20. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
High-Key Lighting
Back Light
Green Room
Setting Levels
21. To alternate between two or more scenes when editing a sequence
Parallel Action
Cross Cutting
Cable Wrangler
Side Light
22. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Camera Setup
Circle of Confusion
1/3 - 2/3 Rule
23. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Gaffer
Four Basic Elements in the Visual Language of Cinema
Assistant Camera
24. Lighting unit that is position 90
Headroom
Script Breakdown Sheet
Pulling Focus
Side Light
25. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Motivated Move
3/4 Back Light
Reverberation
Low-Key Lighting
26. To alternate between two or more scenes when editing a sequence
Four Basic Properties of Sound
Automatic Dialogue Replacement
Camera Setup
Cross Cutting
27. Point to the original data without altering the media file
Elliptical Editing
Shot Size
Media File Indicators
Gaffer
28. Frequency - Amplitude - Timbre - and Velocity
T-Stops
Overheads
Dramatization
Four Basic Properties of Sound
29. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Storyboards
Gaffer
Location Technical Survey
T-Stops
30. Controlling the strength of the signal
Reverse Shots
Setting Levels
Props
Call Sheets
31. Drawings of shots - arranged on paper in the order they appear in a sequence
Green Room
3/4 Back Light
Storyboards
Director of Photography
32. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Headroom
Dramatization
Protagonist
Cold Reading
33. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Talent Release
Nonlinear Editing System
Rule of Thirds
Headshot/Bio
34. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Spike
Reverse Shots
Back Light
Location Technical Survey
35. Refers to the size of your subject in the frame
Rendering
Shot Size
T-Stops
Call Sheets
36. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Sound Recordist
Four Basic Elements in the Visual Language of Cinema
Audition
Shot Size
37. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
High-Key Lighting
'In the Mud'
Three Essential Elements of Drama
Pick-Ups
38. Closely scrutinizing the location for its technical and aesthetic capabilities
Side Light
Cold Reading
Treatment
Location Technical Survey
39. The movement of characters in the space
Cable Wrangler
'In the Mud'
Blocking
Narrative Films
40. This type of move breaks the promise of showing something else to the viewer
Location Scouting
Peak Meter
Unmotivated Move
Key Light
41. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Zooming In
Gaffer
Protagonist
Cutaway Shot
42. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Sound Recordist
Audition
Location Scouting
Zooming In
43. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Cutaway Shot
Three Essential Elements of Drama
Five Ways to Create a Parallel Action Sequence
Parallel Action
44. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Side Light
Parallel Action
Wild Sound (Non-Sync Sound)
Combination Move
45. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Overheads
Cold Reading
Nondestructive Editing
46. Character - Goal - and Conflict or Obstacles
Three Essential Elements of Drama
Audition
Talent Release
Key Light
47. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Audition
Automatic Dialogue Replacement
Combination Move
Lens Speed
48. Sound that includes both room acoustics and background noise
Ambient Sound
Three Pre-Visualization Tools
Five Ways to Create a Parallel Action Sequence
Props
49. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Sound Recordist
Audition
Back Light
Zooming Out
50. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Pulling Focus
Automatic Dialogue Replacement
Boom Operator
Zooming Out