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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Elliptical Editing
Three Pre-Visualization Tools
Location Scouting
Ambient Sound
2. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Protagonist
Parallel Action
1/3 - 2/3 Rule
Zooming In
3. Shooting Script - Overheads - and Storyboards
3/4 Back Light
Three Pre-Visualization Tools
Director of Photography
Reverberation
4. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Plot
Spike
Reverberation
Nondestructive Editing
5. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Cross Cutting
High-Key Lighting
Shot Size
1/3 - 2/3 Rule
6. Frequency - Amplitude - Timbre - and Velocity
Unmotivated Move
Gaffer
Cutaway Shot
Four Basic Properties of Sound
7. The physical placement of the camera on the set necessary to get each shot in your shooting script
Cross Cutting
Camera Setup
Rendering
Reverberation
8. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Headroom
Rule of Thirds
Talent Release
Ambient Sound
9. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Narrative Films
Storyboards
1/3 - 2/3 Rule
Rim Light
10. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Reverse Shots
Sound Recordist
Zooming Out
Cutaway Shot
11. The person who pulls focus
Author's Draft
Low-Key Lighting
Focus Puller
Blocking
12. Lighting unit that is 45
Sound Recordist
3/4 Back Light
Spike
Side Light
13. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Author's Draft
Parallel Action
Side Light
Spike
14. The order of events in your film
Reverberation
T-Stops
Author's Draft
Plot
15. Loud - sudden sound that exceeds 0dB
Spike
Zooming Out
Reverberation
Unmotivated Move
16. The strategy of using movie lights to duplicate where light would logically be emanating from
Cold Reading
Motivated Lighting
Protagonist
Boom Operator
17. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Peak Meter
Five Ways to Create a Parallel Action Sequence
Plot
Ambient Sound
18. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Circle of Confusion
Wild Sound (Non-Sync Sound)
Ambient Sound
Cover-Set
19. To alternate between two or more scenes when editing a sequence
Headshot/Bio
Cross Cutting
Shot Size
Protagonist
20. The movement of characters in the space
Cross Cutting
Sound Recordist
Rule of Thirds
Blocking
21. The things that our characters actually handle in a scene
Script Breakdown Sheet
Key Light
Props
Narrative Films
22. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Sound Recordist
Call Sheets
Boom Operator
Master Shot
23. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Dramatization
Treatment
Script Breakdown Sheet
24. Reading from the script pages that actors are given minutes before the audition
Plot
Author's Draft
Cold Reading
Lens Speed
25. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Reverse Shots
Assistant Camera
Call Sheets
Three Essential Elements of Drama
26. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Back Light
Director of Photography
Props
Prime Lens
27. Drawings of shots - arranged on paper in the order they appear in a sequence
Cross Cutting
Key Light
Storyboards
Circle of Confusion
28. Primary source of illumination in your scene. Usually it is a motivated light source.
Key Light
High-Key Lighting
Art Direction
Shooting (Lined) Script
29. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
Location Scouting
Cold Reading
Zooming Out
30. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
Zoom Lens (Variable Focal Length Lens)
Motivated Lighting
Pulling Focus
31. List of all the shots that make up the film in the order in which they will be shot
Props
Pulling Focus
Cross Cutting
Shot List
32. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Protagonist
Headroom
Focus Puller
Gaffer
33. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Four Basic Elements in the Visual Language of Cinema
Assistant Camera
Levels
34. Responsible for the proper use and actual placement of the microphones for optimal quality
Props
Cross Cutting
Boom Operator
Elliptical Editing
35. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Shot List
Treatment
1/3 - 2/3 Rule
Reverberation
36. The movement of characters in the space
Blocking
Coverage
Rendering
Assistant Camera
37. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Overheads
1/3 - 2/3 Rule
Reverberation
Four Basic Elements in the Visual Language of Cinema
38. The things that our characters actually handle in a scene
Gaffer
Props
Pulling Focus
Motivated Move
39. Removing extraneous time and territory
Circle of Confusion
Rule of Thirds
Fill Light
Elliptical Editing
40. Transforming what is vague and internal into a series of viewable and audible actions and events
Key Light
Dramatization
Prime Lens
Headshot/Bio
41. Refers to the size of your subject in the frame
Shot Size
Talent Release
Plot
Setting Levels
42. A shot in which the subject looks directly at the camera
Nonlinear Editing System
Side Light
Direct Address
Shot Size
43. A shot of a detail within your scene other than the characters' faces
Depth of Field
Pick-Ups
Depth of Field
Cutaway Shot
44. Shooting Script - Overheads - and Storyboards
Circle of Confusion
Direct Address
Prime Lens
Three Pre-Visualization Tools
45. Controlling the strength of the signal
Shooting (Lined) Script
T-Stops
Spike
Setting Levels
46. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Depth of Field
Coverage
Cable Wrangler
Pick-Ups
47. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Sound Recordist
Rendering
Media File Indicators
48. Sound that includes both room acoustics and background noise
Automatic Dialogue Replacement
Ambient Sound
Reverberation
Levels
49. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Script Breakdown Sheet
Headshot/Bio
Wild Sound (Non-Sync Sound)
Art Direction
50. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Depth of Field
Talent Release
Cold Reading
Back Light