SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Nonlinear Editing System
Headshot/Bio
Headroom
Elliptical Editing
2. The movement of characters in the space
Blocking
Unmotivated Move
Cross Cutting
Props
3. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Master Shot
High-Key Lighting
Four Basic Elements in the Visual Language of Cinema
4. Closely scrutinizing the location for its technical and aesthetic capabilities
Lens Speed
Plot
Circle of Confusion
Location Technical Survey
5. Controlling the strength of the signal
Assistant Camera
Shot List
Setting Levels
3/4 Back Light
6. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Narrative Films
Boom Operator
Cover-Set
Audition
7. Lens that offers a continuous range of focal lengths in one lens housing
Pulling Focus
Pick-Ups
Zoom Lens (Variable Focal Length Lens)
Back Light
8. Executing more than one move at a time
Narrative Films
Combination Move
Parallel Action
Director of Photography
9. A shot in which the subject looks directly at the camera
Author's Draft
Ambient Sound
Direct Address
'In the Mud'
10. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Location Scouting
Parallel Action
Motivated Move
Headroom
11. First complete version of the narrative in proper screenplay format
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
12. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Motivated Lighting
Protagonist
Storyboards
Rule of Thirds
13. Primary source of illumination in your scene. Usually it is a motivated light source.
Cutaway Shot
Direct Address
Key Light
Peak Meter
14. Refers to the size of your subject in the frame
Shot Size
Audition
Rim Light
Nondestructive Editing
15. Sound that includes both room acoustics and background noise
Ambient Sound
Pulling Focus
Zooming In
Shooting (Lined) Script
16. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Back Light
Nonlinear Editing System
Cold Reading
Levels
17. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cable Wrangler
Fine Cut
Assistant Camera
'In the Mud'
18. All camera moves need to be...
Motivated Move
Overheads
1/3 - 2/3 Rule
Combination Move
19. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
3/4 Back Light
Gaffer
Reverse Shots
Blocking
20. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Three Essential Elements of Drama
Pick-Ups
Master Shot
Parallel Action
21. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Gaffer
Pulling Focus
Protagonist
Automatic Dialogue Replacement
22. Responsible for the proper use and actual placement of the microphones for optimal quality
Three Pre-Visualization Tools
Assistant Camera
Boom Operator
Gaffer
23. Removing extraneous time and territory
Sound Recordist
Cross Cutting
Focus Puller
Elliptical Editing
24. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Cold Reading
High-Key Lighting
Low-Key Lighting
Script Breakdown Sheet
25. The person who pulls focus
Focus Puller
Zooming In
T-Stops
Green Room
26. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Circle of Confusion
Four Basic Elements in the Visual Language of Cinema
Sound Recordist
27. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Plot
Reverse Shots
Zoom Lens (Variable Focal Length Lens)
Low-Key Lighting
28. Transforming what is vague and internal into a series of viewable and audible actions and events
Combination Move
Five Ways to Create a Parallel Action Sequence
Gaffer
Dramatization
29. Shot - Shot Sequence - Scene - and Dramatic Sequence
Four Basic Elements in the Visual Language of Cinema
Green Room
1/3 - 2/3 Rule
Cold Reading
30. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Director of Photography
1/3 - 2/3 Rule
Three Essential Elements of Drama
Shooting (Lined) Script
31. Transforming what is vague and internal into a series of viewable and audible actions and events
Dramatization
Author's Draft
Green Room
Assistant Camera
32. The strategy of using movie lights to duplicate where light would logically be emanating from
Motivated Move
Motivated Lighting
Peak Meter
Shot Size
33. Primary source of illumination in your scene. Usually it is a motivated light source.
Wild Sound (Non-Sync Sound)
Key Light
Low-Key Lighting
Spike
34. Frequency - Amplitude - Timbre - and Velocity
Fine Cut
Wild Sound (Non-Sync Sound)
Motivated Lighting
Four Basic Properties of Sound
35. The physical placement of the camera on the set necessary to get each shot in your shooting script
Nondestructive Editing
Unmotivated Move
Automatic Dialogue Replacement
Camera Setup
36. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Art Direction
Four Basic Properties of Sound
Location Scouting
Zooming Out
37. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
T-Stops
Talent Release
Boom Operator
Cable Wrangler
38. Sound that includes both room acoustics and background noise
Ambient Sound
High-Key Lighting
Unmotivated Move
Location Technical Survey
39. Lens that has one fixed focal length for more precise manipulation of image quality
Gaffer
Prime Lens
Art Direction
Rendering
40. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Master Shot
Boom Operator
Cable Wrangler
41. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Four Basic Elements in the Visual Language of Cinema
Depth of Field
Headroom
Headshot/Bio
42. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Fine Cut
Focus Puller
Overheads
Five Ways to Create a Parallel Action Sequence
43. Recording is too low
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
44. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Wild Sound (Non-Sync Sound)
Director of Photography
Four Basic Properties of Sound
45. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Location Scouting
Zoom Lens (Variable Focal Length Lens)
Levels
Camera Setup
46. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shot List
Shooting (Lined) Script
Plot
Five Ways to Create a Parallel Action Sequence
47. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Reverse Shots
Combination Move
Four Basic Elements in the Visual Language of Cinema
Master Shot
48. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Rim Light
Cold Reading
Motivated Move
Pick-Ups
49. Simple but comprehensive prose description of a film's plot
Blocking
Treatment
Three Pre-Visualization Tools
3/4 Back Light
50. Changing the plane of critical focus during a take while the camera is running
Headroom
Dramatization
Pulling Focus
Headshot/Bio