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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the size of your subject in the frame
Cover-Set
Sound Recordist
Shot Size
Spike
2. Primary source of illumination in your scene. Usually it is a motivated light source.
Ambient Sound
Cold Reading
Spike
Key Light
3. Drawings of shots - arranged on paper in the order they appear in a sequence
Storyboards
Media File Indicators
Narrative Films
Gaffer
4. The recording of sync dialogue in a studio in cases where the production sound is not usable
Four Basic Properties of Sound
Rule of Thirds
Automatic Dialogue Replacement
Plot
5. List of all the shots that make up the film in the order in which they will be shot
T-Stops
Talent Release
Script Breakdown Sheet
Shot List
6. The person who pulls focus
Focus Puller
Circle of Confusion
Motivated Move
Four Basic Properties of Sound
7. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
Direct Address
Overheads
Zooming Out
8. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Cover-Set
Narrative Films
Zoom Lens (Variable Focal Length Lens)
3/4 Back Light
9. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Plot
Art Direction
Zooming In
Cable Wrangler
10. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Motivated Move
Lens Speed
Elliptical Editing
Overheads
11. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Reverberation
Treatment
Nonlinear Editing System
Rim Light
12. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Rendering
Sound Recordist
Zooming Out
Green Room
13. Simple but comprehensive prose description of a film's plot
Rim Light
Script Breakdown Sheet
Treatment
Cross Cutting
14. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Talent Release
Cable Wrangler
Cold Reading
15. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Treatment
Four Basic Elements in the Visual Language of Cinema
Four Basic Elements in the Visual Language of Cinema
Shooting (Lined) Script
16. Lighting unit that is 45
Storyboards
Automatic Dialogue Replacement
3/4 Back Light
Back Light
17. Shot - Shot Sequence - Scene - and Dramatic Sequence
Fill Light
Audition
Rendering
Four Basic Elements in the Visual Language of Cinema
18. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Author's Draft
Cross Cutting
Rule of Thirds
T-Stops
19. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Cross Cutting
Five Ways to Create a Parallel Action Sequence
Lens Speed
Camera Setup
20. Sound that includes both room acoustics and background noise
Art Direction
Ambient Sound
Wild Sound (Non-Sync Sound)
Depth of Field
21. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Key Light
Script Breakdown Sheet
Motivated Lighting
Sound Recordist
22. Process of combining the video and audio with the applied effect to create a new media file
Four Basic Properties of Sound
Depth of Field
Rendering
Focus Puller
23. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cable Wrangler
Spike
Levels
Gaffer
24. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Cover-Set
Cold Reading
Media File Indicators
Location Technical Survey
25. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Automatic Dialogue Replacement
Master Shot
Cable Wrangler
Five Ways to Create a Parallel Action Sequence
26. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Rule of Thirds
Zoom Lens (Variable Focal Length Lens)
Nondestructive Editing
Protagonist
27. Reading from the script pages that actors are given minutes before the audition
Spike
Green Room
Cold Reading
Elliptical Editing
28. To alternate between two or more scenes when editing a sequence
Side Light
Direct Address
Cross Cutting
Art Direction
29. Closely scrutinizing the location for its technical and aesthetic capabilities
Talent Release
Circle of Confusion
Cross Cutting
Location Technical Survey
30. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Blocking
Spike
Levels
Narrative Films
31. The movement of characters in the space
Motivated Move
Fill Light
Motivated Lighting
Blocking
32. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Green Room
Parallel Action
Unmotivated Move
Wild Sound (Non-Sync Sound)
33. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Location Scouting
Wild Sound (Non-Sync Sound)
Protagonist
'In the Mud'
34. Controlling the strength of the signal
Setting Levels
Assistant Camera
Direct Address
Cable Wrangler
35. The range of apparent focus along the z-axis
Props
Depth of Field
Parallel Action
Combination Move
36. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Rendering
Fill Light
Reverse Shots
Zooming In
37. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Script Breakdown Sheet
Focus Puller
1/3 - 2/3 Rule
Audition
38. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
Call Sheets
Rendering
Cover-Set
39. Another name for backlight because of the effect it gives the actor
Sound Recordist
Location Scouting
Setting Levels
Rim Light
40. Finessing all of the edits one-by-one
Fine Cut
Nondestructive Editing
Setting Levels
Three Pre-Visualization Tools
41. Frequency - Amplitude - Timbre - and Velocity
Wild Sound (Non-Sync Sound)
Overheads
Four Basic Properties of Sound
Combination Move
42. Loud - sudden sound that exceeds 0dB
Spike
Focus Puller
Props
Cutaway Shot
43. All camera moves need to be...
Wild Sound (Non-Sync Sound)
Shooting (Lined) Script
Motivated Move
Shot List
44. Executing more than one move at a time
Three Essential Elements of Drama
Combination Move
Boom Operator
Cable Wrangler
45. The strategy of using movie lights to duplicate where light would logically be emanating from
Dramatization
Pulling Focus
Prime Lens
Motivated Lighting
46. Lens that has one fixed focal length for more precise manipulation of image quality
Prime Lens
Combination Move
Circle of Confusion
Director of Photography
47. All camera moves need to be...
Motivated Move
Shot Size
Author's Draft
Spike
48. Standard calling card. 8x10 photograph on one side and a resume on the other.
Assistant Camera
Talent Release
Parallel Action
Headshot/Bio
49. Lens that offers a continuous range of focal lengths in one lens housing
Narrative Films
Blocking
Zoom Lens (Variable Focal Length Lens)
Circle of Confusion
50. First complete version of the narrative in proper screenplay format
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