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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Primary source of illumination in your scene. Usually it is a motivated light source.
Author's Draft
Key Light
Shot List
Fill Light
2. Sound that includes both room acoustics and background noise
Fill Light
Ambient Sound
Shot List
1/3 - 2/3 Rule
3. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Script Breakdown Sheet
Three Pre-Visualization Tools
Boom Operator
Reverberation
4. Finessing all of the edits one-by-one
Back Light
Fine Cut
Prime Lens
Three Pre-Visualization Tools
5. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Levels
Lens Speed
Talent Release
Sound Recordist
6. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Parallel Action
Key Light
Levels
1/3 - 2/3 Rule
7. Point to the original data without altering the media file
Shot List
Five Ways to Create a Parallel Action Sequence
Assistant Camera
Media File Indicators
8. Shot - Shot Sequence - Scene - and Dramatic Sequence
Author's Draft
Reverse Shots
Four Basic Elements in the Visual Language of Cinema
Props
9. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Shooting (Lined) Script
Zooming Out
Zooming In
Peak Meter
10. Shooting Script - Overheads - and Storyboards
Elliptical Editing
Director of Photography
Script Breakdown Sheet
Three Pre-Visualization Tools
11. Controlling the strength of the signal
Setting Levels
Headroom
Gaffer
Narrative Films
12. The range of apparent focus along the z-axis
Depth of Field
3/4 Back Light
Shot List
3/4 Back Light
13. To alternate between two or more scenes when editing a sequence
Media File Indicators
Cross Cutting
Lens Speed
High-Key Lighting
14. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Prime Lens
Lens Speed
Motivated Move
Fill Light
15. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Nonlinear Editing System
Gaffer
Wild Sound (Non-Sync Sound)
T-Stops
16. Controlling the strength of the signal
Setting Levels
Headroom
Reverse Shots
Low-Key Lighting
17. This type of move breaks the promise of showing something else to the viewer
Unmotivated Move
Cross Cutting
Key Light
3/4 Back Light
18. Responsible for the proper use and actual placement of the microphones for optimal quality
Headroom
Blocking
Boom Operator
Setting Levels
19. Form used in film production to keep track of all the mise-en-sc
Script Breakdown Sheet
Pulling Focus
Sound Recordist
Rule of Thirds
20. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Protagonist
Boom Operator
Peak Meter
21. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cable Wrangler
Call Sheets
Depth of Field
Shot Size
22. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Peak Meter
Low-Key Lighting
Wild Sound (Non-Sync Sound)
Levels
23. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Rendering
Sound Recordist
Cutaway Shot
Shooting (Lined) Script
24. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Nonlinear Editing System
High-Key Lighting
Cover-Set
25. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Three Essential Elements of Drama
Gaffer
1/3 - 2/3 Rule
3/4 Back Light
26. Loud - sudden sound that exceeds 0dB
Nondestructive Editing
Headshot/Bio
Spike
Zooming In
27. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
3/4 Back Light
Rim Light
Blocking
Location Scouting
28. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Low-Key Lighting
Combination Move
Shooting (Lined) Script
Talent Release
29. List of all the shots that make up the film in the order in which they will be shot
Coverage
Assistant Camera
Shot List
Assistant Camera
30. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Shot Size
Zoom Lens (Variable Focal Length Lens)
Prime Lens
31. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Talent Release
T-Stops
Shot List
Motivated Move
32. Process of combining the video and audio with the applied effect to create a new media file
Low-Key Lighting
Fine Cut
Cross Cutting
Rendering
33. First complete version of the narrative in proper screenplay format
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34. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Director of Photography
Setting Levels
Reverberation
Direct Address
35. All camera moves need to be...
Circle of Confusion
Motivated Move
Call Sheets
Headshot/Bio
36. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Talent Release
Props
Direct Address
Coverage
37. Executing more than one move at a time
Combination Move
Reverberation
Three Pre-Visualization Tools
Media File Indicators
38. Lighting unit that is 45
Motivated Lighting
Headshot/Bio
Rim Light
3/4 Back Light
39. Finessing all of the edits one-by-one
Coverage
Green Room
Levels
Fine Cut
40. Standard calling card. 8x10 photograph on one side and a resume on the other.
Zoom Lens (Variable Focal Length Lens)
Boom Operator
Headshot/Bio
Motivated Lighting
41. The things that our characters actually handle in a scene
Props
Author's Draft
Camera Setup
Four Basic Elements in the Visual Language of Cinema
42. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Rendering
Reverberation
Low-Key Lighting
Automatic Dialogue Replacement
43. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Camera Setup
Shot List
Reverse Shots
Talent Release
44. Executing more than one move at a time
Motivated Move
3/4 Back Light
Levels
Combination Move
45. The strategy of using movie lights to duplicate where light would logically be emanating from
Cutaway Shot
Motivated Lighting
Shooting (Lined) Script
Cover-Set
46. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Headshot/Bio
Nondestructive Editing
Shooting (Lined) Script
Key Light
47. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Spike
Automatic Dialogue Replacement
Nonlinear Editing System
Fine Cut
48. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Cover-Set
Director of Photography
Storyboards
Art Direction
49. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Pick-Ups
Talent Release
Coverage
50. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Prime Lens
Five Ways to Create a Parallel Action Sequence
Fine Cut
Location Scouting