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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Point to the original data without altering the media file
Headroom
Media File Indicators
Spike
Four Basic Elements in the Visual Language of Cinema
2. The person who pulls focus
Focus Puller
Gaffer
Parallel Action
Blocking
3. The range of apparent focus along the z-axis
Director of Photography
Depth of Field
Ambient Sound
Art Direction
4. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Levels
Back Light
Setting Levels
Focus Puller
5. Sound that includes both room acoustics and background noise
Boom Operator
Cross Cutting
Props
Ambient Sound
6. The physical placement of the camera on the set necessary to get each shot in your shooting script
Motivated Lighting
Camera Setup
Dramatization
Headshot/Bio
7. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Location Technical Survey
Reverse Shots
Dramatization
Nondestructive Editing
8. Controlling the strength of the signal
Setting Levels
Dramatization
Side Light
Director of Photography
9. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Storyboards
Director of Photography
Assistant Camera
10. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Rim Light
Levels
Audition
Green Room
11. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Location Scouting
Gaffer
Talent Release
Levels
12. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Spike
Shot List
Call Sheets
13. Form used in film production to keep track of all the mise-en-sc
Four Basic Elements in the Visual Language of Cinema
Script Breakdown Sheet
Reverberation
Circle of Confusion
14. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
'In the Mud'
Reverse Shots
Reverberation
Cable Wrangler
15. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Blocking
Dramatization
Nonlinear Editing System
Plot
16. A shot of a detail within your scene other than the characters' faces
Talent Release
Protagonist
Automatic Dialogue Replacement
Cutaway Shot
17. Loud - sudden sound that exceeds 0dB
Spike
Audition
Blocking
Parallel Action
18. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
'In the Mud'
Back Light
Nondestructive Editing
19. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Parallel Action
Motivated Move
Talent Release
Zooming In
20. Primary source of illumination in your scene. Usually it is a motivated light source.
Audition
Combination Move
Key Light
Treatment
21. Shot - Shot Sequence - Scene - and Dramatic Sequence
Low-Key Lighting
Four Basic Elements in the Visual Language of Cinema
Motivated Lighting
Ambient Sound
22. Sound that includes both room acoustics and background noise
Overheads
Pick-Ups
Ambient Sound
Treatment
23. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Author's Draft
Pick-Ups
Three Essential Elements of Drama
Reverberation
24. Simple but comprehensive prose description of a film's plot
Zooming In
Treatment
Overheads
Levels
25. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Levels
Unmotivated Move
Master Shot
Pick-Ups
26. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Master Shot
Peak Meter
Shooting (Lined) Script
Five Ways to Create a Parallel Action Sequence
27. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Props
Parallel Action
Low-Key Lighting
28. Recording is too low
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29. Lighting unit that is 45
Art Direction
3/4 Back Light
Lens Speed
T-Stops
30. Reading from the script pages that actors are given minutes before the audition
Nonlinear Editing System
Depth of Field
Cold Reading
Coverage
31. List of all the shots that make up the film in the order in which they will be shot
Art Direction
Shot List
Author's Draft
Ambient Sound
32. Loud - sudden sound that exceeds 0dB
Rendering
Zoom Lens (Variable Focal Length Lens)
Motivated Lighting
Spike
33. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Green Room
Audition
Location Scouting
Art Direction
34. Shooting a scene from various angles
Gaffer
Storyboards
Levels
Coverage
35. The measurement of acceptable diameter which creates the appearance of focus
Sound Recordist
Plot
Circle of Confusion
Coverage
36. List of all the shots that make up the film in the order in which they will be shot
Lens Speed
Shot List
'In the Mud'
Cross Cutting
37. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
High-Key Lighting
Shot Size
Three Essential Elements of Drama
Elliptical Editing
38. All camera moves need to be...
Motivated Move
Nonlinear Editing System
Depth of Field
Location Scouting
39. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Wild Sound (Non-Sync Sound)
Five Ways to Create a Parallel Action Sequence
Shot Size
Reverberation
40. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Zoom Lens (Variable Focal Length Lens)
Fill Light
Lens Speed
1/3 - 2/3 Rule
41. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Gaffer
Reverberation
Shooting (Lined) Script
Boom Operator
42. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
High-Key Lighting
Parallel Action
Boom Operator
Rule of Thirds
43. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Cable Wrangler
Blocking
Headroom
Wild Sound (Non-Sync Sound)
44. Measures the strength of the incoming signal.
Peak Meter
1/3 - 2/3 Rule
Nonlinear Editing System
Fine Cut
45. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Pulling Focus
Master Shot
Shot Size
T-Stops
46. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Nonlinear Editing System
Protagonist
1/3 - 2/3 Rule
Green Room
47. Frequency - Amplitude - Timbre - and Velocity
Back Light
Four Basic Properties of Sound
Levels
Setting Levels
48. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Pulling Focus
Nonlinear Editing System
Rendering
Script Breakdown Sheet
49. The strategy of using movie lights to duplicate where light would logically be emanating from
Direct Address
High-Key Lighting
Cutaway Shot
Motivated Lighting
50. All camera moves need to be...
Master Shot
Lens Speed
Motivated Move
Call Sheets