SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Circle of Confusion
Combination Move
Cross Cutting
2. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Reverse Shots
Back Light
Zoom Lens (Variable Focal Length Lens)
Narrative Films
3. To alternate between two or more scenes when editing a sequence
Cross Cutting
Back Light
Low-Key Lighting
Automatic Dialogue Replacement
4. Shot - Shot Sequence - Scene - and Dramatic Sequence
Media File Indicators
Four Basic Elements in the Visual Language of Cinema
Automatic Dialogue Replacement
Master Shot
5. Removing extraneous time and territory
Director of Photography
Call Sheets
Zoom Lens (Variable Focal Length Lens)
Elliptical Editing
6. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
'In the Mud'
Props
Assistant Camera
Overheads
7. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
Headroom
Protagonist
Sound Recordist
8. Process of combining the video and audio with the applied effect to create a new media file
Rendering
Parallel Action
Automatic Dialogue Replacement
Script Breakdown Sheet
9. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Direct Address
Sound Recordist
Nonlinear Editing System
Four Basic Elements in the Visual Language of Cinema
10. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Five Ways to Create a Parallel Action Sequence
Plot
Nondestructive Editing
Director of Photography
11. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Shooting (Lined) Script
Levels
Cover-Set
Direct Address
12. Transforming what is vague and internal into a series of viewable and audible actions and events
Four Basic Elements in the Visual Language of Cinema
Dramatization
Talent Release
Prime Lens
13. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
High-Key Lighting
Narrative Films
Back Light
Side Light
14. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Blocking
Rendering
Director of Photography
Camera Setup
15. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Cold Reading
Blocking
Motivated Lighting
T-Stops
16. Drawings of shots - arranged on paper in the order they appear in a sequence
Fine Cut
1/3 - 2/3 Rule
Four Basic Elements in the Visual Language of Cinema
Storyboards
17. The movement of characters in the space
Spike
Plot
Blocking
Motivated Lighting
18. List of all the shots that make up the film in the order in which they will be shot
Shot List
Media File Indicators
Rendering
Overheads
19. The things that our characters actually handle in a scene
Levels
Nonlinear Editing System
Props
1/3 - 2/3 Rule
20. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Key Light
Rule of Thirds
Gaffer
21. All camera moves need to be...
Cable Wrangler
Blocking
Cross Cutting
Motivated Move
22. Character - Goal - and Conflict or Obstacles
Five Ways to Create a Parallel Action Sequence
Lens Speed
Three Essential Elements of Drama
Cable Wrangler
23. Changing the plane of critical focus during a take while the camera is running
Five Ways to Create a Parallel Action Sequence
Pulling Focus
Motivated Lighting
Blocking
24. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Unmotivated Move
Focus Puller
Rule of Thirds
Headroom
25. Another name for backlight because of the effect it gives the actor
3/4 Back Light
Dramatization
Rim Light
Three Pre-Visualization Tools
26. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Prime Lens
Reverse Shots
Cable Wrangler
27. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Shot List
'In the Mud'
Lens Speed
Location Technical Survey
28. A shot in which the subject looks directly at the camera
Direct Address
Green Room
Prime Lens
Circle of Confusion
29. Lens that offers a continuous range of focal lengths in one lens housing
Rim Light
Wild Sound (Non-Sync Sound)
Rule of Thirds
Zoom Lens (Variable Focal Length Lens)
30. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Pick-Ups
Unmotivated Move
Zooming Out
Rule of Thirds
31. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Author's Draft
Reverberation
Four Basic Properties of Sound
Art Direction
32. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Call Sheets
Talent Release
Green Room
Four Basic Properties of Sound
33. The movement of characters in the space
Location Technical Survey
Coverage
Blocking
Ambient Sound
34. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Lens Speed
1/3 - 2/3 Rule
Four Basic Elements in the Visual Language of Cinema
Back Light
35. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Peak Meter
Automatic Dialogue Replacement
Side Light
36. Responsible for the proper use and actual placement of the microphones for optimal quality
Four Basic Properties of Sound
Boom Operator
Motivated Move
Camera Setup
37. Shooting a scene from various angles
Circle of Confusion
1/3 - 2/3 Rule
Coverage
Depth of Field
38. Refers to the size of your subject in the frame
Shot Size
Fine Cut
Four Basic Elements in the Visual Language of Cinema
Headshot/Bio
39. Closely scrutinizing the location for its technical and aesthetic capabilities
Prime Lens
Sound Recordist
Location Technical Survey
High-Key Lighting
40. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Peak Meter
Low-Key Lighting
Ambient Sound
Cover-Set
41. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Master Shot
Art Direction
Zooming Out
Boom Operator
42. A shot of a detail within your scene other than the characters' faces
Three Essential Elements of Drama
Zooming In
Cutaway Shot
Five Ways to Create a Parallel Action Sequence
43. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
1/3 - 2/3 Rule
Art Direction
'In the Mud'
Setting Levels
44. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Sound Recordist
Coverage
Rim Light
Narrative Films
45. Form used in film production to keep track of all the mise-en-sc
Motivated Move
Levels
Script Breakdown Sheet
Circle of Confusion
46. Lens that has one fixed focal length for more precise manipulation of image quality
Parallel Action
Prime Lens
1/3 - 2/3 Rule
Plot
47. The physical placement of the camera on the set necessary to get each shot in your shooting script
Rendering
Key Light
Fine Cut
Camera Setup
48. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Reverberation
Plot
Audition
Green Room
49. The physical placement of the camera on the set necessary to get each shot in your shooting script
Green Room
Depth of Field
Camera Setup
Cover-Set
50. The recording of sync dialogue in a studio in cases where the production sound is not usable
Three Pre-Visualization Tools
Automatic Dialogue Replacement
Blocking
Gaffer