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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Point to the original data without altering the media file
Zoom Lens (Variable Focal Length Lens)
Cover-Set
Ambient Sound
Media File Indicators
2. Form used in film production to keep track of all the mise-en-sc
Plot
Script Breakdown Sheet
Circle of Confusion
Automatic Dialogue Replacement
3. Frequency - Amplitude - Timbre - and Velocity
Cover-Set
Three Pre-Visualization Tools
1/3 - 2/3 Rule
Four Basic Properties of Sound
4. Lens that offers a continuous range of focal lengths in one lens housing
Zoom Lens (Variable Focal Length Lens)
Coverage
Audition
Location Scouting
5. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Shot Size
Zooming In
Levels
Storyboards
6. List of all the shots that make up the film in the order in which they will be shot
Peak Meter
Shot List
Ambient Sound
Cross Cutting
7. The strategy of using movie lights to duplicate where light would logically be emanating from
Fill Light
Headshot/Bio
Audition
Motivated Lighting
8. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Sound Recordist
Shot Size
Ambient Sound
Wild Sound (Non-Sync Sound)
9. Closely scrutinizing the location for its technical and aesthetic capabilities
Call Sheets
Location Technical Survey
Wild Sound (Non-Sync Sound)
Five Ways to Create a Parallel Action Sequence
10. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Headroom
Ambient Sound
Five Ways to Create a Parallel Action Sequence
Shooting (Lined) Script
11. All camera moves need to be...
Script Breakdown Sheet
Unmotivated Move
Motivated Move
Treatment
12. The measurement of acceptable diameter which creates the appearance of focus
Location Technical Survey
Shooting (Lined) Script
Circle of Confusion
Script Breakdown Sheet
13. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Overheads
Storyboards
T-Stops
Boom Operator
14. Primary source of illumination in your scene. Usually it is a motivated light source.
Key Light
Four Basic Elements in the Visual Language of Cinema
Fill Light
Motivated Move
15. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Rule of Thirds
Audition
Rule of Thirds
Overheads
16. Soft light that fills in the shadows created by the Key Light
Low-Key Lighting
Fill Light
Sound Recordist
Plot
17. Process of combining the video and audio with the applied effect to create a new media file
Five Ways to Create a Parallel Action Sequence
Protagonist
Rendering
Combination Move
18. Changing the plane of critical focus during a take while the camera is running
Pulling Focus
Camera Setup
Cold Reading
Ambient Sound
19. Drawings of shots - arranged on paper in the order they appear in a sequence
Plot
Cold Reading
Director of Photography
Storyboards
20. All camera moves need to be...
Motivated Move
Cross Cutting
3/4 Back Light
Green Room
21. The movement of characters in the space
Headroom
Cable Wrangler
Blocking
Art Direction
22. Shot - Shot Sequence - Scene - and Dramatic Sequence
T-Stops
Narrative Films
Four Basic Elements in the Visual Language of Cinema
Audition
23. Lighting unit that is 45
3/4 Back Light
Depth of Field
Cover-Set
Levels
24. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Parallel Action
Back Light
Cold Reading
Rim Light
25. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Cold Reading
Lens Speed
Script Breakdown Sheet
26. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Three Pre-Visualization Tools
Parallel Action
Reverberation
Combination Move
27. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Motivated Lighting
Nondestructive Editing
Dramatization
Audition
28. This type of move breaks the promise of showing something else to the viewer
Master Shot
Circle of Confusion
Unmotivated Move
Boom Operator
29. The range of apparent focus along the z-axis
Depth of Field
Focus Puller
Elliptical Editing
Pick-Ups
30. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Parallel Action
Three Essential Elements of Drama
Back Light
31. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Cutaway Shot
Overheads
Depth of Field
Master Shot
32. This type of move breaks the promise of showing something else to the viewer
Unmotivated Move
Master Shot
Peak Meter
Gaffer
33. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
'In the Mud'
Gaffer
Zooming In
Green Room
34. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Four Basic Elements in the Visual Language of Cinema
Reverse Shots
Shooting (Lined) Script
Side Light
35. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Zoom Lens (Variable Focal Length Lens)
Protagonist
Art Direction
Plot
36. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Assistant Camera
'In the Mud'
Levels
Wild Sound (Non-Sync Sound)
37. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Automatic Dialogue Replacement
Zoom Lens (Variable Focal Length Lens)
Pick-Ups
Cold Reading
38. Reading from the script pages that actors are given minutes before the audition
Headroom
Motivated Move
Cold Reading
Reverberation
39. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Master Shot
Side Light
High-Key Lighting
40. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Spike
Zoom Lens (Variable Focal Length Lens)
Cutaway Shot
High-Key Lighting
41. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Pick-Ups
Overheads
Fill Light
Boom Operator
42. Lens that has one fixed focal length for more precise manipulation of image quality
Prime Lens
Three Pre-Visualization Tools
Fine Cut
T-Stops
43. The range of apparent focus along the z-axis
Spike
Depth of Field
Props
Director of Photography
44. Removing extraneous time and territory
Headshot/Bio
Elliptical Editing
Spike
Fine Cut
45. Form used in film production to keep track of all the mise-en-sc
Circle of Confusion
Script Breakdown Sheet
Pulling Focus
Zoom Lens (Variable Focal Length Lens)
46. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Automatic Dialogue Replacement
Script Breakdown Sheet
Rule of Thirds
Cross Cutting
47. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Key Light
Five Ways to Create a Parallel Action Sequence
Art Direction
Side Light
48. The things that our characters actually handle in a scene
Props
Circle of Confusion
Cross Cutting
Storyboards
49. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Nondestructive Editing
1/3 - 2/3 Rule
Levels
Fine Cut
50. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Back Light
Levels
Coverage
Pick-Ups