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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The order of events in your film
Zoom Lens (Variable Focal Length Lens)
Cross Cutting
Overheads
Plot
2. Drawings of shots - arranged on paper in the order they appear in a sequence
Elliptical Editing
Storyboards
Rim Light
Rendering
3. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Plot
Rule of Thirds
Talent Release
Levels
4. Process of combining the video and audio with the applied effect to create a new media file
Fill Light
Rendering
Back Light
Peak Meter
5. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Green Room
3/4 Back Light
Ambient Sound
6. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Circle of Confusion
Camera Setup
Elliptical Editing
Shooting (Lined) Script
7. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Protagonist
High-Key Lighting
Reverse Shots
Setting Levels
8. The measurement of acceptable diameter which creates the appearance of focus
Sound Recordist
Circle of Confusion
Master Shot
Gaffer
9. The person who pulls focus
Gaffer
Coverage
Focus Puller
Motivated Move
10. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
1/3 - 2/3 Rule
Plot
Reverse Shots
11. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Four Basic Elements in the Visual Language of Cinema
Headroom
Focus Puller
Shot Size
12. Lens that offers a continuous range of focal lengths in one lens housing
Low-Key Lighting
'In the Mud'
'In the Mud'
Zoom Lens (Variable Focal Length Lens)
13. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Assistant Camera
Zooming In
Motivated Move
Three Pre-Visualization Tools
14. The person who pulls focus
Zooming In
Art Direction
Focus Puller
Cross Cutting
15. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Spike
Nondestructive Editing
Levels
Call Sheets
16. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Gaffer
Green Room
1/3 - 2/3 Rule
Blocking
17. Executing more than one move at a time
Boom Operator
Lens Speed
Combination Move
Nonlinear Editing System
18. Changing the plane of critical focus during a take while the camera is running
Pulling Focus
1/3 - 2/3 Rule
Props
Coverage
19. This type of move breaks the promise of showing something else to the viewer
Parallel Action
Unmotivated Move
Pulling Focus
Fill Light
20. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Author's Draft
High-Key Lighting
Sound Recordist
21. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Cover-Set
Cold Reading
Low-Key Lighting
22. Measures the strength of the incoming signal.
Plot
Peak Meter
Zooming Out
Unmotivated Move
23. The things that our characters actually handle in a scene
Boom Operator
Props
Narrative Films
Gaffer
24. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Reverse Shots
Call Sheets
Key Light
Levels
25. Simple but comprehensive prose description of a film's plot
Treatment
Props
Depth of Field
Art Direction
26. Finessing all of the edits one-by-one
Camera Setup
Zooming In
Coverage
Fine Cut
27. Point to the original data without altering the media file
Prime Lens
Reverberation
Media File Indicators
Automatic Dialogue Replacement
28. Process of combining the video and audio with the applied effect to create a new media file
Depth of Field
High-Key Lighting
Nonlinear Editing System
Rendering
29. This type of move breaks the promise of showing something else to the viewer
Zooming Out
Boom Operator
Rule of Thirds
Unmotivated Move
30. Transforming what is vague and internal into a series of viewable and audible actions and events
Headroom
Back Light
Dramatization
Blocking
31. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Prime Lens
Audition
Nondestructive Editing
Narrative Films
32. Responsible for the proper use and actual placement of the microphones for optimal quality
Script Breakdown Sheet
Boom Operator
1/3 - 2/3 Rule
Location Technical Survey
33. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Green Room
Prime Lens
Green Room
T-Stops
34. Primary source of illumination in your scene. Usually it is a motivated light source.
Location Scouting
Fine Cut
Spike
Key Light
35. Primary source of illumination in your scene. Usually it is a motivated light source.
Setting Levels
Props
Shot Size
Key Light
36. The recording of sync dialogue in a studio in cases where the production sound is not usable
T-Stops
Setting Levels
Automatic Dialogue Replacement
Motivated Move
37. Shot - Shot Sequence - Scene - and Dramatic Sequence
Side Light
Four Basic Elements in the Visual Language of Cinema
T-Stops
Location Scouting
38. A shot in which the subject looks directly at the camera
Art Direction
Direct Address
Boom Operator
Rendering
39. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Headroom
Headshot/Bio
Assistant Camera
T-Stops
40. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Zooming In
High-Key Lighting
Narrative Films
Cable Wrangler
41. Closely scrutinizing the location for its technical and aesthetic capabilities
Motivated Move
Rule of Thirds
Location Technical Survey
Treatment
42. Executing more than one move at a time
Combination Move
Setting Levels
Unmotivated Move
Side Light
43. Form used in film production to keep track of all the mise-en-sc
Parallel Action
Script Breakdown Sheet
Director of Photography
Four Basic Properties of Sound
44. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Zooming In
Cable Wrangler
Rule of Thirds
Low-Key Lighting
45. Sound that includes both room acoustics and background noise
Zoom Lens (Variable Focal Length Lens)
Ambient Sound
Master Shot
Gaffer
46. A shot of a detail within your scene other than the characters' faces
Motivated Lighting
3/4 Back Light
Motivated Move
Cutaway Shot
47. A shot in which the subject looks directly at the camera
Pulling Focus
Direct Address
Unmotivated Move
Depth of Field
48. Frequency - Amplitude - Timbre - and Velocity
Four Basic Properties of Sound
Props
Fill Light
Setting Levels
49. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Elliptical Editing
Storyboards
Reverberation
Script Breakdown Sheet
50. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Shot List
Art Direction
Levels
Fill Light
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