SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Low-Key Lighting
Automatic Dialogue Replacement
Shot List
2. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Storyboards
Narrative Films
Back Light
Elliptical Editing
3. Refers to the size of your subject in the frame
Lens Speed
Shot Size
Focus Puller
High-Key Lighting
4. Sound that includes both room acoustics and background noise
Camera Setup
Levels
Ambient Sound
Sound Recordist
5. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Back Light
Zooming Out
High-Key Lighting
Motivated Lighting
6. The order of events in your film
Plot
Nondestructive Editing
Zoom Lens (Variable Focal Length Lens)
T-Stops
7. First complete version of the narrative in proper screenplay format
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
8. This type of move breaks the promise of showing something else to the viewer
Location Scouting
Circle of Confusion
Unmotivated Move
Cross Cutting
9. Primary source of illumination in your scene. Usually it is a motivated light source.
Lens Speed
Levels
Key Light
Rendering
10. Frequency - Amplitude - Timbre - and Velocity
Prime Lens
Spike
Four Basic Properties of Sound
Key Light
11. Recording is too low
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
12. The measurement of acceptable diameter which creates the appearance of focus
Fill Light
Spike
Circle of Confusion
Zooming In
13. Another name for backlight because of the effect it gives the actor
Spike
Location Scouting
Rim Light
1/3 - 2/3 Rule
14. Process of combining the video and audio with the applied effect to create a new media file
Parallel Action
Narrative Films
Rendering
Zooming Out
15. Frequency - Amplitude - Timbre - and Velocity
Cutaway Shot
Four Basic Properties of Sound
Headroom
Cover-Set
16. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Motivated Move
Props
Props
Nondestructive Editing
17. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming In
Treatment
Blocking
Blocking
18. The person who pulls focus
Focus Puller
Boom Operator
Depth of Field
Nondestructive Editing
19. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Plot
Parallel Action
Zooming In
Pick-Ups
20. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Automatic Dialogue Replacement
Nondestructive Editing
Director of Photography
Key Light
21. Measures the strength of the incoming signal.
Protagonist
Lens Speed
Peak Meter
Cold Reading
22. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Rim Light
Art Direction
Direct Address
23. To alternate between two or more scenes when editing a sequence
Cross Cutting
Treatment
Lens Speed
Reverberation
24. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Low-Key Lighting
Rule of Thirds
Location Scouting
Sound Recordist
25. Lens that offers a continuous range of focal lengths in one lens housing
Setting Levels
Boom Operator
Fine Cut
Zoom Lens (Variable Focal Length Lens)
26. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Pick-Ups
Protagonist
Circle of Confusion
Camera Setup
27. Refers to the size of your subject in the frame
Coverage
Shot Size
Sound Recordist
Nonlinear Editing System
28. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Shot Size
Shooting (Lined) Script
Gaffer
Fill Light
29. Character - Goal - and Conflict or Obstacles
Call Sheets
Nonlinear Editing System
Depth of Field
Three Essential Elements of Drama
30. Shot - Shot Sequence - Scene - and Dramatic Sequence
Gaffer
Rim Light
Four Basic Elements in the Visual Language of Cinema
Unmotivated Move
31. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Call Sheets
Pick-Ups
Nonlinear Editing System
Rendering
32. Responsible for the proper use and actual placement of the microphones for optimal quality
Rendering
Setting Levels
Circle of Confusion
Boom Operator
33. Closely scrutinizing the location for its technical and aesthetic capabilities
Unmotivated Move
Location Technical Survey
Side Light
Assistant Camera
34. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Shooting (Lined) Script
Five Ways to Create a Parallel Action Sequence
Assistant Camera
Pick-Ups
35. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Three Pre-Visualization Tools
Call Sheets
Headroom
Art Direction
36. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
1/3 - 2/3 Rule
Nondestructive Editing
Depth of Field
Rim Light
37. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Zooming Out
Motivated Lighting
Reverberation
Cutaway Shot
38. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Five Ways to Create a Parallel Action Sequence
Ambient Sound
Setting Levels
39. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Coverage
Motivated Lighting
Ambient Sound
Headroom
40. The strategy of using movie lights to duplicate where light would logically be emanating from
Motivated Lighting
Cross Cutting
Prime Lens
Nonlinear Editing System
41. Lens that has one fixed focal length for more precise manipulation of image quality
Zooming Out
Prime Lens
Motivated Move
1/3 - 2/3 Rule
42. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Script Breakdown Sheet
Master Shot
Narrative Films
Call Sheets
43. Soft light that fills in the shadows created by the Key Light
Shot List
Fill Light
Props
Pulling Focus
44. Executing more than one move at a time
Combination Move
Storyboards
Fill Light
Pick-Ups
45. The things that our characters actually handle in a scene
Lens Speed
Three Pre-Visualization Tools
Props
Treatment
46. Standard calling card. 8x10 photograph on one side and a resume on the other.
Parallel Action
Headshot/Bio
Wild Sound (Non-Sync Sound)
Fine Cut
47. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Headroom
Four Basic Properties of Sound
Circle of Confusion
Art Direction
48. Changing the plane of critical focus during a take while the camera is running
Rendering
Rendering
Blocking
Pulling Focus
49. A shot of a detail within your scene other than the characters' faces
Plot
Shot Size
Location Scouting
Cutaway Shot
50. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Nonlinear Editing System
Three Pre-Visualization Tools
Shot List
Master Shot