Test your basic knowledge |

Intro To Film Production

Subjects : performing-arts, film
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Measures the strength of the incoming signal.






2. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.






3. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them






4. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)






5. Simple but comprehensive prose description of a film's plot






6. Lighting unit that is position 90






7. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot






8. Lighting unit that is position 90






9. The things that our characters actually handle in a scene






10. Lens that has one fixed focal length for more precise manipulation of image quality






11. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film






12. First complete version of the narrative in proper screenplay format

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13. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)






14. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot






15. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need






16. The strategy of using movie lights to duplicate where light would logically be emanating from






17. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.






18. Character - Goal - and Conflict or Obstacles






19. Frequency - Amplitude - Timbre - and Velocity






20. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.






21. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.






22. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.






23. Executing more than one move at a time






24. Recording is too low

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25. Responsible for the proper use and actual placement of the microphones for optimal quality






26. Another name for backlight because of the effect it gives the actor






27. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.






28. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.






29. Transforming what is vague and internal into a series of viewable and audible actions and events






30. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig






31. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes






32. This type of move breaks the promise of showing something else to the viewer






33. Removing extraneous time and territory






34. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film






35. Process of combining the video and audio with the applied effect to create a new media file






36. Shot - Shot Sequence - Scene - and Dramatic Sequence






37. Measures the strength of the incoming signal.






38. The range of apparent focus along the z-axis






39. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.






40. Reading from the script pages that actors are given minutes before the audition






41. Shot - Shot Sequence - Scene - and Dramatic Sequence






42. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)






43. A shot of a detail within your scene other than the characters' faces






44. Frequency - Amplitude - Timbre - and Velocity






45. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film






46. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point






47. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens






48. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather






49. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.






50. All camera moves need to be...