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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. List of all the shots that make up the film in the order in which they will be shot
Art Direction
Shot List
Shot Size
Pick-Ups
2. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Coverage
Protagonist
Headroom
Fill Light
3. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Five Ways to Create a Parallel Action Sequence
Automatic Dialogue Replacement
Headroom
3/4 Back Light
4. Lighting unit that is position 90
Back Light
Four Basic Properties of Sound
Side Light
Unmotivated Move
5. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Rim Light
Cold Reading
Lens Speed
Director of Photography
6. The order of events in your film
Key Light
1/3 - 2/3 Rule
Art Direction
Plot
7. Measures the strength of the incoming signal.
Low-Key Lighting
Direct Address
Cable Wrangler
Peak Meter
8. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Four Basic Properties of Sound
Depth of Field
Low-Key Lighting
Levels
9. Loud - sudden sound that exceeds 0dB
Location Scouting
Media File Indicators
Spike
Pick-Ups
10. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Camera Setup
Call Sheets
Headroom
High-Key Lighting
11. Responsible for the proper use and actual placement of the microphones for optimal quality
Audition
Boom Operator
Low-Key Lighting
Green Room
12. The order of events in your film
Director of Photography
Plot
Director of Photography
Location Technical Survey
13. Transforming what is vague and internal into a series of viewable and audible actions and events
Plot
Dramatization
Motivated Lighting
Props
14. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Cable Wrangler
Direct Address
Shot Size
15. Standard calling card. 8x10 photograph on one side and a resume on the other.
Circle of Confusion
Headshot/Bio
Reverberation
Rendering
16. Shooting a scene from various angles
Sound Recordist
T-Stops
Coverage
Props
17. Transforming what is vague and internal into a series of viewable and audible actions and events
Dramatization
Pulling Focus
Call Sheets
Camera Setup
18. Reading from the script pages that actors are given minutes before the audition
Cold Reading
3/4 Back Light
Three Pre-Visualization Tools
Blocking
19. First complete version of the narrative in proper screenplay format
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20. Reading from the script pages that actors are given minutes before the audition
Three Pre-Visualization Tools
Cold Reading
Headshot/Bio
Coverage
21. Character - Goal - and Conflict or Obstacles
Three Essential Elements of Drama
Rim Light
Depth of Field
Assistant Camera
22. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Shooting (Lined) Script
Location Scouting
Pick-Ups
Nonlinear Editing System
23. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Combination Move
Setting Levels
Coverage
Call Sheets
24. All camera moves need to be...
Talent Release
Unmotivated Move
Three Pre-Visualization Tools
Motivated Move
25. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Headshot/Bio
Call Sheets
Shooting (Lined) Script
Location Scouting
26. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Gaffer
Fine Cut
Zooming In
Shot List
27. Soft light that fills in the shadows created by the Key Light
Side Light
Fill Light
3/4 Back Light
Five Ways to Create a Parallel Action Sequence
28. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Lens Speed
Motivated Move
High-Key Lighting
Wild Sound (Non-Sync Sound)
29. Executing more than one move at a time
'In the Mud'
Talent Release
Combination Move
Shot List
30. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Audition
Pick-Ups
Green Room
Location Scouting
31. The things that our characters actually handle in a scene
Zooming Out
Rule of Thirds
Back Light
Props
32. Form used in film production to keep track of all the mise-en-sc
Script Breakdown Sheet
Cover-Set
Low-Key Lighting
Motivated Move
33. Another name for backlight because of the effect it gives the actor
Rim Light
Nondestructive Editing
Coverage
3/4 Back Light
34. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Script Breakdown Sheet
3/4 Back Light
Back Light
Audition
35. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Shot Size
Boom Operator
Shooting (Lined) Script
36. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Call Sheets
Cable Wrangler
Cold Reading
Rule of Thirds
37. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverse Shots
Storyboards
Reverberation
Spike
38. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Prime Lens
Parallel Action
Lens Speed
Protagonist
39. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
Five Ways to Create a Parallel Action Sequence
Zoom Lens (Variable Focal Length Lens)
Motivated Move
40. Refers to the size of your subject in the frame
Director of Photography
Nondestructive Editing
Shot Size
1/3 - 2/3 Rule
41. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Protagonist
Fine Cut
Low-Key Lighting
42. Lens that has one fixed focal length for more precise manipulation of image quality
Location Technical Survey
Storyboards
Treatment
Prime Lens
43. Recording is too low
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44. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Props
Parallel Action
Cutaway Shot
Cable Wrangler
45. Lighting unit that is 45
3/4 Back Light
Shooting (Lined) Script
Prime Lens
Cutaway Shot
46. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Headroom
Audition
Four Basic Elements in the Visual Language of Cinema
Ambient Sound
47. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Direct Address
Motivated Move
Cable Wrangler
Boom Operator
48. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Wild Sound (Non-Sync Sound)
Direct Address
Ambient Sound
Zooming In
49. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Art Direction
Motivated Move
Lens Speed
Zooming Out
50. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Direct Address
Gaffer
Pick-Ups
Props