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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Transforming what is vague and internal into a series of viewable and audible actions and events
Headroom
Headshot/Bio
Dramatization
Assistant Camera
2. This type of move breaks the promise of showing something else to the viewer
Key Light
Side Light
Shooting (Lined) Script
Unmotivated Move
3. Character - Goal - and Conflict or Obstacles
Circle of Confusion
Media File Indicators
Pulling Focus
Three Essential Elements of Drama
4. Shooting Script - Overheads - and Storyboards
Green Room
Pulling Focus
Back Light
Three Pre-Visualization Tools
5. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Cold Reading
Depth of Field
Lens Speed
Shot Size
6. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Levels
Master Shot
Cover-Set
Five Ways to Create a Parallel Action Sequence
7. Soft light that fills in the shadows created by the Key Light
Assistant Camera
Fill Light
Zooming Out
Call Sheets
8. The person who pulls focus
Spike
'In the Mud'
Call Sheets
Focus Puller
9. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Three Essential Elements of Drama
Props
Sound Recordist
Spike
10. The person who pulls focus
Protagonist
Four Basic Elements in the Visual Language of Cinema
Wild Sound (Non-Sync Sound)
Focus Puller
11. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
T-Stops
Cold Reading
Cross Cutting
Three Essential Elements of Drama
12. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Gaffer
Three Essential Elements of Drama
Levels
13. Controlling the strength of the signal
Plot
Headroom
Setting Levels
Headshot/Bio
14. Reading from the script pages that actors are given minutes before the audition
Reverberation
Combination Move
Cold Reading
Rim Light
15. Finessing all of the edits one-by-one
Author's Draft
Cutaway Shot
Fine Cut
Plot
16. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Motivated Lighting
Reverberation
Reverse Shots
Setting Levels
17. Recording is too low
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18. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
'In the Mud'
Low-Key Lighting
Lens Speed
Location Scouting
19. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Combination Move
Four Basic Properties of Sound
Elliptical Editing
Call Sheets
20. Standard calling card. 8x10 photograph on one side and a resume on the other.
Coverage
Three Pre-Visualization Tools
Parallel Action
Headshot/Bio
21. The order of events in your film
Coverage
Plot
Boom Operator
Storyboards
22. Primary source of illumination in your scene. Usually it is a motivated light source.
Spike
Call Sheets
Key Light
Fine Cut
23. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Combination Move
Narrative Films
Rendering
Side Light
24. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Parallel Action
Peak Meter
Nondestructive Editing
1/3 - 2/3 Rule
25. Point to the original data without altering the media file
Media File Indicators
Protagonist
Overheads
Reverberation
26. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Prime Lens
Props
Reverse Shots
27. This type of move breaks the promise of showing something else to the viewer
Overheads
Treatment
Unmotivated Move
Author's Draft
28. Lens that has one fixed focal length for more precise manipulation of image quality
Prime Lens
Side Light
Elliptical Editing
Low-Key Lighting
29. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Rim Light
Director of Photography
Protagonist
30. Executing more than one move at a time
Cover-Set
Rule of Thirds
Shooting (Lined) Script
Combination Move
31. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
Parallel Action
Zooming In
Focus Puller
32. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Camera Setup
Pulling Focus
T-Stops
33. The strategy of using movie lights to duplicate where light would logically be emanating from
Rim Light
Motivated Lighting
Spike
Four Basic Elements in the Visual Language of Cinema
34. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Focus Puller
High-Key Lighting
Coverage
Fine Cut
35. Sound that includes both room acoustics and background noise
Ambient Sound
Protagonist
T-Stops
Rule of Thirds
36. The physical placement of the camera on the set necessary to get each shot in your shooting script
Storyboards
Master Shot
Camera Setup
'In the Mud'
37. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Automatic Dialogue Replacement
Prime Lens
Levels
38. Removing extraneous time and territory
Coverage
Headshot/Bio
Elliptical Editing
Director of Photography
39. Soft light that fills in the shadows created by the Key Light
Plot
Fill Light
Rim Light
Spike
40. List of all the shots that make up the film in the order in which they will be shot
Call Sheets
Shot List
Plot
Pulling Focus
41. To alternate between two or more scenes when editing a sequence
Cross Cutting
Shot List
Peak Meter
Master Shot
42. Lens that offers a continuous range of focal lengths in one lens housing
Headroom
Prime Lens
Zoom Lens (Variable Focal Length Lens)
Focus Puller
43. A shot of a detail within your scene other than the characters' faces
Zooming Out
Cutaway Shot
Script Breakdown Sheet
Nonlinear Editing System
44. Lens that offers a continuous range of focal lengths in one lens housing
Rim Light
Narrative Films
Zoom Lens (Variable Focal Length Lens)
High-Key Lighting
45. Changing the plane of critical focus during a take while the camera is running
Prime Lens
'In the Mud'
Pulling Focus
1/3 - 2/3 Rule
46. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Props
Director of Photography
Art Direction
Cover-Set
47. Simple but comprehensive prose description of a film's plot
Blocking
Fine Cut
Treatment
Script Breakdown Sheet
48. Standard calling card. 8x10 photograph on one side and a resume on the other.
Parallel Action
Headshot/Bio
Reverberation
T-Stops
49. Controlling the strength of the signal
Rendering
Setting Levels
Zooming In
Back Light
50. Lighting unit that is position 90
Side Light
Four Basic Elements in the Visual Language of Cinema
Blocking
Boom Operator