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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Boom Operator
Fill Light
Plot
Director of Photography
2. A shot of a detail within your scene other than the characters' faces
Cutaway Shot
Rule of Thirds
Audition
Prime Lens
3. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Lens Speed
Props
Reverse Shots
Low-Key Lighting
4. Lens that offers a continuous range of focal lengths in one lens housing
Assistant Camera
Rim Light
Zoom Lens (Variable Focal Length Lens)
Four Basic Elements in the Visual Language of Cinema
5. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
High-Key Lighting
Location Technical Survey
Gaffer
Cable Wrangler
6. The range of apparent focus along the z-axis
Zooming In
Focus Puller
Nonlinear Editing System
Depth of Field
7. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
T-Stops
Focus Puller
Media File Indicators
Three Pre-Visualization Tools
8. To alternate between two or more scenes when editing a sequence
1/3 - 2/3 Rule
Ambient Sound
Motivated Lighting
Cross Cutting
9. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Parallel Action
Gaffer
1/3 - 2/3 Rule
Fine Cut
10. First complete version of the narrative in proper screenplay format
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11. Form used in film production to keep track of all the mise-en-sc
Script Breakdown Sheet
Five Ways to Create a Parallel Action Sequence
Narrative Films
Fill Light
12. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Parallel Action
Headroom
Talent Release
Talent Release
13. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Setting Levels
Pulling Focus
Key Light
Talent Release
14. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Pick-Ups
Fine Cut
Zoom Lens (Variable Focal Length Lens)
Pulling Focus
15. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Cable Wrangler
Four Basic Elements in the Visual Language of Cinema
Zooming In
Motivated Move
16. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Prime Lens
Master Shot
Reverberation
Lens Speed
17. Lens that has one fixed focal length for more precise manipulation of image quality
Pulling Focus
Prime Lens
Automatic Dialogue Replacement
Back Light
18. Transforming what is vague and internal into a series of viewable and audible actions and events
Zoom Lens (Variable Focal Length Lens)
Shooting (Lined) Script
Dramatization
Nondestructive Editing
19. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
1/3 - 2/3 Rule
Headshot/Bio
Five Ways to Create a Parallel Action Sequence
Pulling Focus
20. Sound that includes both room acoustics and background noise
Ambient Sound
Low-Key Lighting
Media File Indicators
Shot List
21. Reading from the script pages that actors are given minutes before the audition
Rule of Thirds
Talent Release
Cold Reading
Lens Speed
22. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Blocking
Focus Puller
High-Key Lighting
1/3 - 2/3 Rule
23. Recording is too low
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24. The person who pulls focus
Rendering
Director of Photography
Focus Puller
Dramatization
25. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Location Technical Survey
Gaffer
Four Basic Properties of Sound
Parallel Action
26. Responsible for the proper use and actual placement of the microphones for optimal quality
Lens Speed
Narrative Films
Boom Operator
Automatic Dialogue Replacement
27. Lighting unit that is position 90
Side Light
3/4 Back Light
'In the Mud'
Media File Indicators
28. The measurement of acceptable diameter which creates the appearance of focus
Rendering
Cross Cutting
Fine Cut
Circle of Confusion
29. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Elliptical Editing
Shot List
High-Key Lighting
30. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Back Light
High-Key Lighting
Props
Rule of Thirds
31. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Props
Direct Address
High-Key Lighting
Zooming Out
32. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Cold Reading
Media File Indicators
Props
33. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Sound Recordist
Sound Recordist
Gaffer
Headroom
34. The physical placement of the camera on the set necessary to get each shot in your shooting script
Fill Light
Assistant Camera
Rim Light
Camera Setup
35. To alternate between two or more scenes when editing a sequence
Automatic Dialogue Replacement
Four Basic Elements in the Visual Language of Cinema
Cross Cutting
Overheads
36. Executing more than one move at a time
Combination Move
Zooming Out
Master Shot
Script Breakdown Sheet
37. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Pulling Focus
Art Direction
Protagonist
Audition
38. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Wild Sound (Non-Sync Sound)
Overheads
Levels
Shooting (Lined) Script
39. Soft light that fills in the shadows created by the Key Light
Prime Lens
Fill Light
Cross Cutting
Gaffer
40. Responsible for the proper use and actual placement of the microphones for optimal quality
Storyboards
Shot List
Boom Operator
Side Light
41. Removing extraneous time and territory
Three Pre-Visualization Tools
Spike
Boom Operator
Elliptical Editing
42. The order of events in your film
Unmotivated Move
Lens Speed
Plot
Reverse Shots
43. This type of move breaks the promise of showing something else to the viewer
Unmotivated Move
Props
Talent Release
Cold Reading
44. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Gaffer
Headroom
Props
Overheads
45. Loud - sudden sound that exceeds 0dB
Automatic Dialogue Replacement
Key Light
Spike
Cutaway Shot
46. Lens that has one fixed focal length for more precise manipulation of image quality
Camera Setup
Headshot/Bio
Depth of Field
Prime Lens
47. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Cover-Set
Nonlinear Editing System
Location Scouting
Blocking
48. Changing the plane of critical focus during a take while the camera is running
Circle of Confusion
Master Shot
Pulling Focus
T-Stops
49. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Storyboards
Overheads
Dramatization
Reverse Shots
50. Process of combining the video and audio with the applied effect to create a new media file
Rendering
Reverberation
Prime Lens
Camera Setup