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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shot - Shot Sequence - Scene - and Dramatic Sequence
Nonlinear Editing System
Spike
Focus Puller
Four Basic Elements in the Visual Language of Cinema
2. Lens that offers a continuous range of focal lengths in one lens housing
Author's Draft
Zoom Lens (Variable Focal Length Lens)
Rim Light
Fine Cut
3. Sound that includes both room acoustics and background noise
Elliptical Editing
Ambient Sound
Pick-Ups
Lens Speed
4. The strategy of using movie lights to duplicate where light would logically be emanating from
Parallel Action
Call Sheets
3/4 Back Light
Motivated Lighting
5. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Narrative Films
3/4 Back Light
Pick-Ups
Blocking
6. Reading from the script pages that actors are given minutes before the audition
Protagonist
T-Stops
Cold Reading
Rim Light
7. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Location Scouting
Assistant Camera
Nondestructive Editing
Cutaway Shot
8. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Back Light
Storyboards
Call Sheets
Green Room
9. Frequency - Amplitude - Timbre - and Velocity
3/4 Back Light
Media File Indicators
Three Pre-Visualization Tools
Four Basic Properties of Sound
10. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Treatment
Director of Photography
Nondestructive Editing
Talent Release
11. Shooting a scene from various angles
Rule of Thirds
Master Shot
Protagonist
Coverage
12. Controlling the strength of the signal
Headshot/Bio
Setting Levels
Peak Meter
Coverage
13. Process of combining the video and audio with the applied effect to create a new media file
T-Stops
Storyboards
Rendering
Parallel Action
14. Shot - Shot Sequence - Scene - and Dramatic Sequence
Four Basic Elements in the Visual Language of Cinema
Call Sheets
Side Light
Elliptical Editing
15. To alternate between two or more scenes when editing a sequence
Cable Wrangler
Cross Cutting
Props
Director of Photography
16. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Overheads
Focus Puller
Back Light
Assistant Camera
17. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Motivated Lighting
Zooming Out
Master Shot
Script Breakdown Sheet
18. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Shot Size
Combination Move
Shot List
19. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Audition
Rim Light
Low-Key Lighting
Narrative Films
20. Simple but comprehensive prose description of a film's plot
Treatment
Four Basic Properties of Sound
Rule of Thirds
Fill Light
21. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Back Light
Gaffer
Pulling Focus
Direct Address
22. Shooting Script - Overheads - and Storyboards
Pulling Focus
Art Direction
Headroom
Three Pre-Visualization Tools
23. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Parallel Action
Zooming In
Five Ways to Create a Parallel Action Sequence
Motivated Lighting
24. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Shot List
Cover-Set
Nonlinear Editing System
Three Pre-Visualization Tools
25. Frequency - Amplitude - Timbre - and Velocity
Location Scouting
Four Basic Properties of Sound
Cutaway Shot
Cold Reading
26. Shooting Script - Overheads - and Storyboards
Boom Operator
Focus Puller
Spike
Three Pre-Visualization Tools
27. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Zooming Out
Location Technical Survey
Motivated Move
Three Pre-Visualization Tools
28. Simple but comprehensive prose description of a film's plot
Motivated Lighting
Four Basic Elements in the Visual Language of Cinema
Audition
Treatment
29. A shot of a detail within your scene other than the characters' faces
Storyboards
Camera Setup
Location Scouting
Cutaway Shot
30. Process of combining the video and audio with the applied effect to create a new media file
Props
Shot List
Three Essential Elements of Drama
Rendering
31. The things that our characters actually handle in a scene
Props
Setting Levels
Headroom
Narrative Films
32. The movement of characters in the space
Blocking
Talent Release
Nondestructive Editing
Three Pre-Visualization Tools
33. A shot in which the subject looks directly at the camera
Rule of Thirds
Direct Address
Green Room
Shot List
34. Recording is too low
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35. Drawings of shots - arranged on paper in the order they appear in a sequence
Storyboards
Automatic Dialogue Replacement
Rule of Thirds
Cross Cutting
36. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Side Light
Low-Key Lighting
Location Scouting
Motivated Lighting
37. Lens that has one fixed focal length for more precise manipulation of image quality
Side Light
Sound Recordist
Zooming In
Prime Lens
38. Soft light that fills in the shadows created by the Key Light
Fill Light
Depth of Field
1/3 - 2/3 Rule
Zooming Out
39. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Props
Combination Move
Fine Cut
40. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Media File Indicators
Four Basic Properties of Sound
Headroom
Shooting (Lined) Script
41. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Call Sheets
1/3 - 2/3 Rule
Gaffer
Pick-Ups
42. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
'In the Mud'
Ambient Sound
Reverberation
1/3 - 2/3 Rule
43. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Nondestructive Editing
Overheads
Talent Release
Direct Address
44. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Cutaway Shot
Zooming Out
Five Ways to Create a Parallel Action Sequence
Depth of Field
45. Lens that has one fixed focal length for more precise manipulation of image quality
Prime Lens
Pick-Ups
Headroom
Lens Speed
46. The strategy of using movie lights to duplicate where light would logically be emanating from
Motivated Lighting
Circle of Confusion
Setting Levels
Cutaway Shot
47. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Location Technical Survey
Shot Size
Reverse Shots
Call Sheets
48. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Reverberation
Parallel Action
Storyboards
49. This type of move breaks the promise of showing something else to the viewer
Camera Setup
Props
Art Direction
Unmotivated Move
50. Measures the strength of the incoming signal.
Cutaway Shot
Peak Meter
Audition
Five Ways to Create a Parallel Action Sequence