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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Another name for backlight because of the effect it gives the actor
Automatic Dialogue Replacement
Reverse Shots
Storyboards
Rim Light
2. Refers to the size of your subject in the frame
Location Scouting
Cover-Set
Shot Size
Motivated Lighting
3. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Elliptical Editing
Narrative Films
Circle of Confusion
Location Technical Survey
4. Removing extraneous time and territory
Gaffer
Parallel Action
Spike
Elliptical Editing
5. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Gaffer
Shot Size
Key Light
Props
6. Changing the plane of critical focus during a take while the camera is running
Treatment
Pulling Focus
High-Key Lighting
Reverse Shots
7. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Four Basic Elements in the Visual Language of Cinema
Circle of Confusion
Sound Recordist
8. Drawings of shots - arranged on paper in the order they appear in a sequence
Shot Size
Lens Speed
Storyboards
Ambient Sound
9. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Wild Sound (Non-Sync Sound)
Levels
Combination Move
Low-Key Lighting
10. Form used in film production to keep track of all the mise-en-sc
Director of Photography
Motivated Lighting
Script Breakdown Sheet
Cold Reading
11. The order of events in your film
Prime Lens
Media File Indicators
Direct Address
Plot
12. Lighting unit that is position 90
Levels
Key Light
Side Light
Art Direction
13. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Wild Sound (Non-Sync Sound)
Coverage
Key Light
14. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Blocking
Low-Key Lighting
High-Key Lighting
Camera Setup
15. Responsible for the proper use and actual placement of the microphones for optimal quality
Elliptical Editing
Media File Indicators
Reverberation
Boom Operator
16. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Automatic Dialogue Replacement
Motivated Lighting
Four Basic Properties of Sound
Headroom
17. The measurement of acceptable diameter which creates the appearance of focus
Nonlinear Editing System
Circle of Confusion
Rim Light
Key Light
18. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Assistant Camera
Green Room
Rim Light
Boom Operator
19. Recording is too low
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20. Another name for backlight because of the effect it gives the actor
Rim Light
Zooming Out
T-Stops
High-Key Lighting
21. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Script Breakdown Sheet
Rendering
Low-Key Lighting
22. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Art Direction
Call Sheets
3/4 Back Light
23. All camera moves need to be...
Three Essential Elements of Drama
Motivated Move
Parallel Action
Key Light
24. Lens that offers a continuous range of focal lengths in one lens housing
Cable Wrangler
Location Technical Survey
Zoom Lens (Variable Focal Length Lens)
Three Pre-Visualization Tools
25. The things that our characters actually handle in a scene
Automatic Dialogue Replacement
Props
Art Direction
Motivated Lighting
26. The movement of characters in the space
Key Light
Gaffer
Cable Wrangler
Blocking
27. Lens that has one fixed focal length for more precise manipulation of image quality
Plot
Gaffer
Prime Lens
Art Direction
28. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Zoom Lens (Variable Focal Length Lens)
Assistant Camera
Parallel Action
Green Room
29. Process of combining the video and audio with the applied effect to create a new media file
Audition
Location Technical Survey
Key Light
Rendering
30. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Unmotivated Move
Location Scouting
Shooting (Lined) Script
Audition
31. Shooting Script - Overheads - and Storyboards
Fine Cut
Three Pre-Visualization Tools
Media File Indicators
Headroom
32. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Shot Size
Art Direction
Location Technical Survey
Sound Recordist
33. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Spike
Boom Operator
Overheads
Four Basic Properties of Sound
34. Sound that includes both room acoustics and background noise
Parallel Action
Blocking
Ambient Sound
Five Ways to Create a Parallel Action Sequence
35. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Levels
'In the Mud'
Unmotivated Move
Talent Release
36. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Levels
Back Light
High-Key Lighting
Five Ways to Create a Parallel Action Sequence
37. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Ambient Sound
Gaffer
Cutaway Shot
Back Light
38. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Nondestructive Editing
Cold Reading
Cutaway Shot
39. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Dramatization
Zooming In
Assistant Camera
Location Scouting
40. Finessing all of the edits one-by-one
Side Light
Cross Cutting
Wild Sound (Non-Sync Sound)
Fine Cut
41. Lighting unit that is position 90
Headroom
Nondestructive Editing
Side Light
Script Breakdown Sheet
42. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Cross Cutting
High-Key Lighting
Location Technical Survey
Zooming In
43. Loud - sudden sound that exceeds 0dB
Spike
Ambient Sound
Prime Lens
Props
44. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
1/3 - 2/3 Rule
Headshot/Bio
Parallel Action
Director of Photography
45. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Location Scouting
Rule of Thirds
Pick-Ups
Headroom
46. Simple but comprehensive prose description of a film's plot
Treatment
Five Ways to Create a Parallel Action Sequence
High-Key Lighting
Cross Cutting
47. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Author's Draft
Fill Light
Reverse Shots
Master Shot
48. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Pulling Focus
High-Key Lighting
Pick-Ups
Motivated Lighting
49. The strategy of using movie lights to duplicate where light would logically be emanating from
Zooming In
Low-Key Lighting
Motivated Lighting
Assistant Camera
50. Primary source of illumination in your scene. Usually it is a motivated light source.
Key Light
Cutaway Shot
Green Room
Levels