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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Location Technical Survey
Plot
Parallel Action
Plot
2. The things that our characters actually handle in a scene
Call Sheets
Plot
Headroom
Props
3. Executing more than one move at a time
Combination Move
Fine Cut
Talent Release
Shot Size
4. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Camera Setup
Automatic Dialogue Replacement
Direct Address
Protagonist
5. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Automatic Dialogue Replacement
Back Light
Nonlinear Editing System
Zooming Out
6. Frequency - Amplitude - Timbre - and Velocity
Cover-Set
Four Basic Elements in the Visual Language of Cinema
Overheads
Four Basic Properties of Sound
7. A shot in which the subject looks directly at the camera
Low-Key Lighting
Pick-Ups
Direct Address
Blocking
8. Shooting a scene from various angles
Dramatization
Coverage
Call Sheets
Camera Setup
9. Finessing all of the edits one-by-one
Fine Cut
Depth of Field
Circle of Confusion
Coverage
10. To alternate between two or more scenes when editing a sequence
Cross Cutting
Five Ways to Create a Parallel Action Sequence
Pulling Focus
Focus Puller
11. Measures the strength of the incoming signal.
T-Stops
Peak Meter
Storyboards
Cross Cutting
12. The movement of characters in the space
Blocking
Fine Cut
Five Ways to Create a Parallel Action Sequence
Cold Reading
13. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Four Basic Elements in the Visual Language of Cinema
Zooming In
Cover-Set
Nondestructive Editing
14. To alternate between two or more scenes when editing a sequence
Dramatization
Green Room
Art Direction
Cross Cutting
15. The things that our characters actually handle in a scene
Location Scouting
Nondestructive Editing
Props
Zoom Lens (Variable Focal Length Lens)
16. Recording is too low
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17. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
Setting Levels
Rule of Thirds
Script Breakdown Sheet
18. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Circle of Confusion
Cable Wrangler
Protagonist
Shot List
19. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Camera Setup
Sound Recordist
Circle of Confusion
Fill Light
20. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
1/3 - 2/3 Rule
Back Light
Key Light
Call Sheets
21. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Focus Puller
Reverse Shots
Cover-Set
Dramatization
22. The strategy of using movie lights to duplicate where light would logically be emanating from
Treatment
Motivated Lighting
Fine Cut
Setting Levels
23. Shooting a scene from various angles
Coverage
Camera Setup
Storyboards
Focus Puller
24. Changing the plane of critical focus during a take while the camera is running
Props
Levels
Pulling Focus
Call Sheets
25. Character - Goal - and Conflict or Obstacles
Five Ways to Create a Parallel Action Sequence
3/4 Back Light
Three Essential Elements of Drama
Lens Speed
26. Sound that includes both room acoustics and background noise
Cover-Set
Four Basic Elements in the Visual Language of Cinema
Zooming In
Ambient Sound
27. All camera moves need to be...
Motivated Move
Rim Light
Author's Draft
Narrative Films
28. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Cold Reading
Rim Light
Master Shot
Low-Key Lighting
29. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Headroom
'In the Mud'
Rendering
Rendering
30. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Narrative Films
Four Basic Elements in the Visual Language of Cinema
Zooming In
Green Room
31. The recording of sync dialogue in a studio in cases where the production sound is not usable
Overheads
Automatic Dialogue Replacement
Pick-Ups
Rule of Thirds
32. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Shot List
Shooting (Lined) Script
Cold Reading
33. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Gaffer
Three Essential Elements of Drama
Motivated Move
34. Shooting Script - Overheads - and Storyboards
Call Sheets
Focus Puller
Dramatization
Three Pre-Visualization Tools
35. The person who pulls focus
Spike
Location Technical Survey
Combination Move
Focus Puller
36. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Blocking
Narrative Films
Direct Address
Nondestructive Editing
37. Measures the strength of the incoming signal.
Peak Meter
Motivated Move
Four Basic Properties of Sound
Shooting (Lined) Script
38. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
3/4 Back Light
Overheads
Five Ways to Create a Parallel Action Sequence
Zooming Out
39. The person who pulls focus
Wild Sound (Non-Sync Sound)
3/4 Back Light
Nondestructive Editing
Focus Puller
40. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Focus Puller
Back Light
Pulling Focus
Protagonist
41. Point to the original data without altering the media file
Shooting (Lined) Script
Combination Move
Four Basic Properties of Sound
Media File Indicators
42. The range of apparent focus along the z-axis
Four Basic Elements in the Visual Language of Cinema
Depth of Field
Reverberation
1/3 - 2/3 Rule
43. Lens that has one fixed focal length for more precise manipulation of image quality
Fine Cut
Combination Move
Zoom Lens (Variable Focal Length Lens)
Prime Lens
44. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Side Light
'In the Mud'
Master Shot
Fine Cut
45. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Shot Size
Assistant Camera
Reverse Shots
Boom Operator
46. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Motivated Move
Automatic Dialogue Replacement
Blocking
47. Simple but comprehensive prose description of a film's plot
Reverse Shots
Treatment
Headroom
Unmotivated Move
48. Process of combining the video and audio with the applied effect to create a new media file
Nondestructive Editing
Depth of Field
Levels
Rendering
49. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Lens Speed
1/3 - 2/3 Rule
'In the Mud'
Green Room
50. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
Gaffer
Shot List
Nonlinear Editing System