Test your basic knowledge |

Intro To Film Production

Subjects : performing-arts, film
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.






2. The things that our characters actually handle in a scene






3. Lighting unit that is 45






4. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere






5. Responsible for the proper use and actual placement of the microphones for optimal quality






6. Executing more than one move at a time






7. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.






8. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.






9. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f






10. First complete version of the narrative in proper screenplay format

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11. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways






12. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'






13. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.






14. Another name for backlight because of the effect it gives the actor






15. Refers to the size of your subject in the frame






16. Primary source of illumination in your scene. Usually it is a motivated light source.






17. Refers to the size of your subject in the frame






18. The physical placement of the camera on the set necessary to get each shot in your shooting script






19. Controlling the strength of the signal






20. Point to the original data without altering the media file






21. Executing more than one move at a time






22. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)






23. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig






24. List of all the shots that make up the film in the order in which they will be shot






25. Shooting Script - Overheads - and Storyboards






26. Removing extraneous time and territory






27. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them






28. This type of move breaks the promise of showing something else to the viewer






29. Finessing all of the edits one-by-one






30. Loud - sudden sound that exceeds 0dB






31. Soft light that fills in the shadows created by the Key Light






32. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously






33. Measures the strength of the incoming signal.






34. The measurement of acceptable diameter which creates the appearance of focus






35. Reading from the script pages that actors are given minutes before the audition






36. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes






37. Recording is too low

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38. Sound that includes both room acoustics and background noise






39. Lighting unit that is position 90






40. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather






41. Shooting a scene from various angles






42. The range of apparent focus along the z-axis






43. Controlling the strength of the signal






44. Finessing all of the edits one-by-one






45. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges






46. This type of move breaks the promise of showing something else to the viewer






47. Recording is too low

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48. Frequency - Amplitude - Timbre - and Velocity






49. A shot in which the subject looks directly at the camera






50. To alternate between two or more scenes when editing a sequence