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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Call Sheets
Unmotivated Move
Peak Meter
Overheads
2. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Low-Key Lighting
Protagonist
Cutaway Shot
Zooming Out
3. The measurement of acceptable diameter which creates the appearance of focus
Dramatization
Nonlinear Editing System
Circle of Confusion
Shooting (Lined) Script
4. Shooting Script - Overheads - and Storyboards
Talent Release
Three Pre-Visualization Tools
Narrative Films
Wild Sound (Non-Sync Sound)
5. List of all the shots that make up the film in the order in which they will be shot
Motivated Lighting
Shot List
Rule of Thirds
Key Light
6. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Talent Release
Call Sheets
Setting Levels
Nondestructive Editing
7. Transforming what is vague and internal into a series of viewable and audible actions and events
Author's Draft
Five Ways to Create a Parallel Action Sequence
Shot Size
Dramatization
8. Reading from the script pages that actors are given minutes before the audition
Low-Key Lighting
Cold Reading
Zoom Lens (Variable Focal Length Lens)
T-Stops
9. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Ambient Sound
Motivated Lighting
Rule of Thirds
Shooting (Lined) Script
10. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Motivated Move
Director of Photography
Parallel Action
Automatic Dialogue Replacement
11. Loud - sudden sound that exceeds 0dB
3/4 Back Light
Pick-Ups
Spike
Master Shot
12. Changing the plane of critical focus during a take while the camera is running
Script Breakdown Sheet
Headshot/Bio
Pulling Focus
Shot Size
13. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Setting Levels
Depth of Field
Sound Recordist
Script Breakdown Sheet
14. This type of move breaks the promise of showing something else to the viewer
Unmotivated Move
Zoom Lens (Variable Focal Length Lens)
Cross Cutting
Author's Draft
15. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Rim Light
Rendering
Audition
Zooming Out
16. Simple but comprehensive prose description of a film's plot
Unmotivated Move
Treatment
Three Essential Elements of Drama
Call Sheets
17. Reading from the script pages that actors are given minutes before the audition
Pick-Ups
Cold Reading
Five Ways to Create a Parallel Action Sequence
Rule of Thirds
18. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Elliptical Editing
Art Direction
Props
Talent Release
19. Another name for backlight because of the effect it gives the actor
Call Sheets
Protagonist
Rim Light
Zoom Lens (Variable Focal Length Lens)
20. Drawings of shots - arranged on paper in the order they appear in a sequence
Prime Lens
Circle of Confusion
Storyboards
Side Light
21. Controlling the strength of the signal
Nonlinear Editing System
Focus Puller
Setting Levels
Parallel Action
22. Refers to the size of your subject in the frame
Zooming In
Unmotivated Move
Side Light
Shot Size
23. Measures the strength of the incoming signal.
Lens Speed
Peak Meter
Five Ways to Create a Parallel Action Sequence
Shot List
24. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Shooting (Lined) Script
Setting Levels
T-Stops
'In the Mud'
25. Shooting Script - Overheads - and Storyboards
Treatment
Author's Draft
Three Pre-Visualization Tools
Nonlinear Editing System
26. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Rim Light
Master Shot
Call Sheets
Motivated Move
27. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Headroom
Cross Cutting
Script Breakdown Sheet
Wild Sound (Non-Sync Sound)
28. First complete version of the narrative in proper screenplay format
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29. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Wild Sound (Non-Sync Sound)
Motivated Lighting
Dramatization
Green Room
30. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Nondestructive Editing
Green Room
Art Direction
Talent Release
31. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Direct Address
Cover-Set
Cutaway Shot
Cross Cutting
32. A shot of a detail within your scene other than the characters' faces
Cutaway Shot
Props
Cold Reading
Direct Address
33. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Low-Key Lighting
Pick-Ups
Location Scouting
Shot Size
34. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Shot List
Location Scouting
Side Light
Cable Wrangler
35. Refers to the size of your subject in the frame
Talent Release
Call Sheets
Shot Size
Peak Meter
36. Drawings of shots - arranged on paper in the order they appear in a sequence
Ambient Sound
Peak Meter
Storyboards
Coverage
37. Process of combining the video and audio with the applied effect to create a new media file
Props
Rendering
Fine Cut
Cable Wrangler
38. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Rule of Thirds
Five Ways to Create a Parallel Action Sequence
Cover-Set
Reverberation
39. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Camera Setup
Back Light
Side Light
T-Stops
40. The person who pulls focus
Focus Puller
Levels
Back Light
Dramatization
41. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Dramatization
1/3 - 2/3 Rule
Overheads
Script Breakdown Sheet
42. Primary source of illumination in your scene. Usually it is a motivated light source.
Four Basic Properties of Sound
Key Light
Lens Speed
Five Ways to Create a Parallel Action Sequence
43. Shooting a scene from various angles
Headshot/Bio
Direct Address
Coverage
Pulling Focus
44. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Peak Meter
Nonlinear Editing System
Levels
Automatic Dialogue Replacement
45. Form used in film production to keep track of all the mise-en-sc
Three Essential Elements of Drama
Parallel Action
Media File Indicators
Script Breakdown Sheet
46. Lighting unit that is position 90
Coverage
Wild Sound (Non-Sync Sound)
Fill Light
Side Light
47. A shot of a detail within your scene other than the characters' faces
Script Breakdown Sheet
3/4 Back Light
Cutaway Shot
Ambient Sound
48. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Cutaway Shot
Protagonist
Author's Draft
Key Light
49. Responsible for the proper use and actual placement of the microphones for optimal quality
Nonlinear Editing System
Sound Recordist
Boom Operator
Headroom
50. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Spike
Treatment
Gaffer
Art Direction