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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Measures the strength of the incoming signal.
Peak Meter
Rim Light
Motivated Lighting
Automatic Dialogue Replacement
2. Controlling the strength of the signal
Setting Levels
Coverage
Master Shot
Ambient Sound
3. Character - Goal - and Conflict or Obstacles
Three Essential Elements of Drama
Automatic Dialogue Replacement
Location Scouting
Headroom
4. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Overheads
Treatment
'In the Mud'
5. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Cold Reading
Blocking
Reverberation
Call Sheets
6. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Headshot/Bio
Talent Release
1/3 - 2/3 Rule
Five Ways to Create a Parallel Action Sequence
7. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Rendering
Sound Recordist
Side Light
3/4 Back Light
8. Sound that includes both room acoustics and background noise
Cross Cutting
Direct Address
Boom Operator
Ambient Sound
9. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Audition
Shot Size
Nonlinear Editing System
10. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Ambient Sound
T-Stops
Media File Indicators
Pick-Ups
11. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Unmotivated Move
High-Key Lighting
Automatic Dialogue Replacement
Overheads
12. Changing the plane of critical focus during a take while the camera is running
Dramatization
Unmotivated Move
Pulling Focus
Headshot/Bio
13. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Cover-Set
Headshot/Bio
Location Technical Survey
Cable Wrangler
14. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Storyboards
Ambient Sound
Blocking
Back Light
15. This type of move breaks the promise of showing something else to the viewer
Storyboards
Motivated Move
Unmotivated Move
Reverberation
16. Soft light that fills in the shadows created by the Key Light
Low-Key Lighting
Fill Light
Motivated Lighting
Nondestructive Editing
17. List of all the shots that make up the film in the order in which they will be shot
Shot List
Reverberation
Green Room
Props
18. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Props
Focus Puller
Gaffer
'In the Mud'
19. This type of move breaks the promise of showing something else to the viewer
Four Basic Properties of Sound
Unmotivated Move
Fine Cut
Three Pre-Visualization Tools
20. Shot - Shot Sequence - Scene - and Dramatic Sequence
Four Basic Elements in the Visual Language of Cinema
Blocking
Cold Reading
Call Sheets
21. List of all the shots that make up the film in the order in which they will be shot
Pulling Focus
Parallel Action
Shot List
Spike
22. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Back Light
Master Shot
Gaffer
23. Transforming what is vague and internal into a series of viewable and audible actions and events
Dramatization
Prime Lens
Automatic Dialogue Replacement
Script Breakdown Sheet
24. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Cable Wrangler
Rendering
Blocking
25. Sound that includes both room acoustics and background noise
Back Light
Rendering
Automatic Dialogue Replacement
Ambient Sound
26. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Cross Cutting
Focus Puller
Unmotivated Move
Reverberation
27. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Five Ways to Create a Parallel Action Sequence
Plot
Nonlinear Editing System
Protagonist
28. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
T-Stops
Spike
Headroom
Master Shot
29. Closely scrutinizing the location for its technical and aesthetic capabilities
Art Direction
Location Technical Survey
Low-Key Lighting
Media File Indicators
30. Point to the original data without altering the media file
Circle of Confusion
Rule of Thirds
Camera Setup
Media File Indicators
31. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Low-Key Lighting
Director of Photography
Wild Sound (Non-Sync Sound)
Location Scouting
32. Removing extraneous time and territory
Setting Levels
3/4 Back Light
Elliptical Editing
Audition
33. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Location Scouting
Cable Wrangler
Green Room
Parallel Action
34. Lens that offers a continuous range of focal lengths in one lens housing
Headshot/Bio
Rule of Thirds
Zoom Lens (Variable Focal Length Lens)
Talent Release
35. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Talent Release
Shooting (Lined) Script
Peak Meter
Key Light
36. The physical placement of the camera on the set necessary to get each shot in your shooting script
Zooming In
Location Technical Survey
Focus Puller
Camera Setup
37. Standard calling card. 8x10 photograph on one side and a resume on the other.
Prime Lens
Headshot/Bio
Automatic Dialogue Replacement
Assistant Camera
38. The recording of sync dialogue in a studio in cases where the production sound is not usable
Sound Recordist
Art Direction
Automatic Dialogue Replacement
Rule of Thirds
39. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Headshot/Bio
Zooming In
Cable Wrangler
Fine Cut
40. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Combination Move
Zooming Out
Direct Address
Parallel Action
41. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
High-Key Lighting
Pulling Focus
Narrative Films
Blocking
42. Shooting Script - Overheads - and Storyboards
Headroom
Gaffer
Plot
Three Pre-Visualization Tools
43. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Key Light
Camera Setup
Call Sheets
44. Primary source of illumination in your scene. Usually it is a motivated light source.
Author's Draft
Five Ways to Create a Parallel Action Sequence
Key Light
Green Room
45. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Assistant Camera
Plot
Boom Operator
Spike
46. Process of combining the video and audio with the applied effect to create a new media file
Wild Sound (Non-Sync Sound)
Script Breakdown Sheet
Rendering
Shot List
47. Frequency - Amplitude - Timbre - and Velocity
Shot List
Four Basic Properties of Sound
Talent Release
Treatment
48. Removing extraneous time and territory
Fine Cut
Elliptical Editing
Script Breakdown Sheet
Setting Levels
49. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Elliptical Editing
Side Light
Headroom
Pick-Ups
50. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Shot Size
Four Basic Elements in the Visual Language of Cinema
Cover-Set
Audition