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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
1/3 - 2/3 Rule
Focus Puller
Nonlinear Editing System
Rule of Thirds
2. A shot in which the subject looks directly at the camera
3/4 Back Light
Direct Address
Camera Setup
Shot Size
3. Lens that offers a continuous range of focal lengths in one lens housing
Shooting (Lined) Script
Zoom Lens (Variable Focal Length Lens)
Nonlinear Editing System
Talent Release
4. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Five Ways to Create a Parallel Action Sequence
Rule of Thirds
Peak Meter
Sound Recordist
5. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Rule of Thirds
Back Light
Lens Speed
Props
6. Process of combining the video and audio with the applied effect to create a new media file
Rendering
Side Light
Five Ways to Create a Parallel Action Sequence
'In the Mud'
7. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Rim Light
Zooming In
Cable Wrangler
3/4 Back Light
8. Controlling the strength of the signal
Focus Puller
Setting Levels
Script Breakdown Sheet
Reverse Shots
9. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Pick-Ups
Cable Wrangler
Circle of Confusion
Peak Meter
10. The things that our characters actually handle in a scene
Call Sheets
Talent Release
Props
Circle of Confusion
11. The recording of sync dialogue in a studio in cases where the production sound is not usable
Prime Lens
Automatic Dialogue Replacement
Sound Recordist
Cross Cutting
12. Simple but comprehensive prose description of a film's plot
Three Pre-Visualization Tools
Treatment
Camera Setup
Props
13. Shot - Shot Sequence - Scene - and Dramatic Sequence
Circle of Confusion
Peak Meter
Four Basic Elements in the Visual Language of Cinema
Cutaway Shot
14. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
T-Stops
Four Basic Properties of Sound
Script Breakdown Sheet
Shot List
15. Recording is too low
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16. Refers to the size of your subject in the frame
Unmotivated Move
Shot Size
Boom Operator
Parallel Action
17. Responsible for the proper use and actual placement of the microphones for optimal quality
Depth of Field
Boom Operator
Location Technical Survey
Treatment
18. Shooting Script - Overheads - and Storyboards
Rendering
Protagonist
Focus Puller
Three Pre-Visualization Tools
19. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Green Room
Camera Setup
Cutaway Shot
20. Form used in film production to keep track of all the mise-en-sc
Rule of Thirds
Cross Cutting
Script Breakdown Sheet
Focus Puller
21. Lighting unit that is 45
3/4 Back Light
Location Technical Survey
Call Sheets
Shot Size
22. The strategy of using movie lights to duplicate where light would logically be emanating from
Motivated Lighting
Cable Wrangler
Levels
Overheads
23. Character - Goal - and Conflict or Obstacles
Zoom Lens (Variable Focal Length Lens)
Zooming In
Three Essential Elements of Drama
Lens Speed
24. Loud - sudden sound that exceeds 0dB
Author's Draft
Lens Speed
Spike
Shot List
25. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Cover-Set
Motivated Lighting
Talent Release
1/3 - 2/3 Rule
26. The order of events in your film
Motivated Lighting
Plot
Parallel Action
Master Shot
27. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Narrative Films
Nondestructive Editing
Call Sheets
Headroom
28. Primary source of illumination in your scene. Usually it is a motivated light source.
Key Light
High-Key Lighting
Master Shot
Cutaway Shot
29. The measurement of acceptable diameter which creates the appearance of focus
Five Ways to Create a Parallel Action Sequence
Cable Wrangler
Circle of Confusion
High-Key Lighting
30. Standard calling card. 8x10 photograph on one side and a resume on the other.
Unmotivated Move
1/3 - 2/3 Rule
Location Scouting
Headshot/Bio
31. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Low-Key Lighting
3/4 Back Light
Peak Meter
Automatic Dialogue Replacement
32. Shooting a scene from various angles
Pick-Ups
Depth of Field
Shot Size
Coverage
33. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Automatic Dialogue Replacement
Shooting (Lined) Script
Rule of Thirds
34. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Rim Light
Blocking
Fill Light
Parallel Action
35. Transforming what is vague and internal into a series of viewable and audible actions and events
Overheads
Headroom
Dramatization
Coverage
36. Point to the original data without altering the media file
Script Breakdown Sheet
Media File Indicators
Shot List
Master Shot
37. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Four Basic Elements in the Visual Language of Cinema
Nondestructive Editing
Overheads
Motivated Move
38. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Peak Meter
Zooming Out
Focus Puller
Master Shot
39. Lens that has one fixed focal length for more precise manipulation of image quality
Pulling Focus
Prime Lens
Levels
Gaffer
40. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Reverse Shots
Fill Light
Camera Setup
Low-Key Lighting
41. Measures the strength of the incoming signal.
Headshot/Bio
Elliptical Editing
Props
Peak Meter
42. Lens that offers a continuous range of focal lengths in one lens housing
Rule of Thirds
Zooming In
T-Stops
Zoom Lens (Variable Focal Length Lens)
43. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Reverberation
Green Room
Nondestructive Editing
Author's Draft
44. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Call Sheets
Zooming In
Four Basic Elements in the Visual Language of Cinema
Rendering
45. The things that our characters actually handle in a scene
Author's Draft
Props
Focus Puller
Zoom Lens (Variable Focal Length Lens)
46. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Protagonist
Motivated Lighting
Rendering
47. Drawings of shots - arranged on paper in the order they appear in a sequence
High-Key Lighting
Three Essential Elements of Drama
Storyboards
Author's Draft
48. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Side Light
Shooting (Lined) Script
1/3 - 2/3 Rule
Back Light
49. Changing the plane of critical focus during a take while the camera is running
Blocking
1/3 - 2/3 Rule
Elliptical Editing
Pulling Focus
50. Lighting unit that is position 90
Side Light
Fill Light
Coverage
Author's Draft