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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Motivated Move
Treatment
Unmotivated Move
2. Process of combining the video and audio with the applied effect to create a new media file
Treatment
Low-Key Lighting
Parallel Action
Rendering
3. Another name for backlight because of the effect it gives the actor
Reverberation
Rim Light
Cold Reading
Unmotivated Move
4. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Fill Light
Setting Levels
Talent Release
Five Ways to Create a Parallel Action Sequence
5. First complete version of the narrative in proper screenplay format
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6. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Three Essential Elements of Drama
Parallel Action
Spike
Narrative Films
7. Drawings of shots - arranged on paper in the order they appear in a sequence
Location Technical Survey
Storyboards
Coverage
Script Breakdown Sheet
8. List of all the shots that make up the film in the order in which they will be shot
Shot List
Prime Lens
Blocking
Spike
9. The measurement of acceptable diameter which creates the appearance of focus
Circle of Confusion
Three Pre-Visualization Tools
Nondestructive Editing
Media File Indicators
10. The person who pulls focus
Focus Puller
Green Room
Zooming In
Pick-Ups
11. Loud - sudden sound that exceeds 0dB
Lens Speed
Key Light
Levels
Spike
12. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Three Essential Elements of Drama
Back Light
Setting Levels
13. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Location Scouting
Zooming In
Audition
Cutaway Shot
14. Frequency - Amplitude - Timbre - and Velocity
Four Basic Properties of Sound
Location Technical Survey
Treatment
Low-Key Lighting
15. Shooting a scene from various angles
Cross Cutting
Sound Recordist
Coverage
Cutaway Shot
16. A shot of a detail within your scene other than the characters' faces
Cutaway Shot
Reverberation
Zooming In
Headshot/Bio
17. Simple but comprehensive prose description of a film's plot
Treatment
Setting Levels
Levels
Blocking
18. Simple but comprehensive prose description of a film's plot
Direct Address
Treatment
Rule of Thirds
Fine Cut
19. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Zoom Lens (Variable Focal Length Lens)
Shot List
Pick-Ups
Art Direction
20. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Talent Release
Combination Move
Peak Meter
Side Light
21. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Headroom
Camera Setup
Motivated Move
Props
22. Lens that has one fixed focal length for more precise manipulation of image quality
Zooming Out
Coverage
Prime Lens
Location Scouting
23. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Unmotivated Move
Master Shot
Narrative Films
Green Room
24. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Headshot/Bio
Zoom Lens (Variable Focal Length Lens)
Shooting (Lined) Script
25. All camera moves need to be...
Motivated Move
Shot List
Peak Meter
Art Direction
26. First complete version of the narrative in proper screenplay format
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27. Character - Goal - and Conflict or Obstacles
Cross Cutting
Plot
Three Essential Elements of Drama
Green Room
28. Standard calling card. 8x10 photograph on one side and a resume on the other.
Script Breakdown Sheet
Shot List
Location Scouting
Headshot/Bio
29. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Props
Sound Recordist
Low-Key Lighting
T-Stops
30. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Cross Cutting
Director of Photography
Props
31. Reading from the script pages that actors are given minutes before the audition
Talent Release
Blocking
Overheads
Cold Reading
32. Removing extraneous time and territory
Elliptical Editing
Side Light
Cover-Set
Location Scouting
33. Closely scrutinizing the location for its technical and aesthetic capabilities
Four Basic Elements in the Visual Language of Cinema
Zooming In
Circle of Confusion
Location Technical Survey
34. Process of combining the video and audio with the applied effect to create a new media file
Rendering
Plot
Director of Photography
Five Ways to Create a Parallel Action Sequence
35. Lighting unit that is position 90
Shot Size
Cable Wrangler
Side Light
Boom Operator
36. The strategy of using movie lights to duplicate where light would logically be emanating from
T-Stops
Motivated Lighting
Circle of Confusion
Three Essential Elements of Drama
37. Frequency - Amplitude - Timbre - and Velocity
Fill Light
Props
Four Basic Properties of Sound
Location Technical Survey
38. The range of apparent focus along the z-axis
Dramatization
Rendering
Combination Move
Depth of Field
39. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Zooming In
Reverse Shots
Peak Meter
Prime Lens
40. Changing the plane of critical focus during a take while the camera is running
Shooting (Lined) Script
Spike
Pulling Focus
Setting Levels
41. To alternate between two or more scenes when editing a sequence
Rendering
Fine Cut
Cross Cutting
Reverberation
42. Responsible for the proper use and actual placement of the microphones for optimal quality
Props
Boom Operator
Location Technical Survey
Call Sheets
43. Point to the original data without altering the media file
Combination Move
Zooming Out
Spike
Media File Indicators
44. Transforming what is vague and internal into a series of viewable and audible actions and events
Audition
Cross Cutting
Dramatization
Focus Puller
45. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Media File Indicators
Media File Indicators
Elliptical Editing
46. Loud - sudden sound that exceeds 0dB
Spike
Director of Photography
Assistant Camera
Key Light
47. Character - Goal - and Conflict or Obstacles
Three Essential Elements of Drama
Props
Circle of Confusion
3/4 Back Light
48. Lens that offers a continuous range of focal lengths in one lens housing
Zoom Lens (Variable Focal Length Lens)
Assistant Camera
Three Essential Elements of Drama
Media File Indicators
49. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Media File Indicators
Three Pre-Visualization Tools
Parallel Action
Levels
50. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Master Shot
1/3 - 2/3 Rule
Storyboards
Wild Sound (Non-Sync Sound)