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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Overheads
Rim Light
Ambient Sound
T-Stops
2. Recording is too low
3. Point to the original data without altering the media file
Media File Indicators
Ambient Sound
Nonlinear Editing System
Nonlinear Editing System
4. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Director of Photography
T-Stops
Motivated Move
Combination Move
5. Point to the original data without altering the media file
Elliptical Editing
Dramatization
Media File Indicators
Cable Wrangler
6. A shot in which the subject looks directly at the camera
Reverse Shots
Audition
Direct Address
Script Breakdown Sheet
7. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Three Pre-Visualization Tools
Focus Puller
Protagonist
Audition
8. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Direct Address
Depth of Field
Fine Cut
Art Direction
9. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Key Light
Art Direction
Zooming In
T-Stops
10. Controlling the strength of the signal
Setting Levels
Headshot/Bio
Combination Move
Four Basic Properties of Sound
11. The order of events in your film
Three Pre-Visualization Tools
Spike
Cold Reading
Plot
12. Lighting unit that is 45
Assistant Camera
3/4 Back Light
Treatment
Rendering
13. Lens that offers a continuous range of focal lengths in one lens housing
Elliptical Editing
Fine Cut
Zoom Lens (Variable Focal Length Lens)
Fill Light
14. Responsible for the proper use and actual placement of the microphones for optimal quality
Narrative Films
Rim Light
Boom Operator
Cold Reading
15. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Sound Recordist
Gaffer
Fine Cut
Zooming Out
16. Another name for backlight because of the effect it gives the actor
Rim Light
Reverberation
Focus Puller
Four Basic Elements in the Visual Language of Cinema
17. Shooting a scene from various angles
Talent Release
Coverage
Reverse Shots
Pick-Ups
18. Frequency - Amplitude - Timbre - and Velocity
Zooming Out
Wild Sound (Non-Sync Sound)
Coverage
Four Basic Properties of Sound
19. Shooting Script - Overheads - and Storyboards
Motivated Lighting
Three Pre-Visualization Tools
Fill Light
Call Sheets
20. List of all the shots that make up the film in the order in which they will be shot
Shot List
Cold Reading
Side Light
Cross Cutting
21. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Rendering
Three Essential Elements of Drama
Unmotivated Move
Shooting (Lined) Script
22. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Key Light
Master Shot
Automatic Dialogue Replacement
Direct Address
23. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Headshot/Bio
Motivated Lighting
Headshot/Bio
24. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Plot
Audition
Five Ways to Create a Parallel Action Sequence
Coverage
25. The measurement of acceptable diameter which creates the appearance of focus
Circle of Confusion
Master Shot
Ambient Sound
Wild Sound (Non-Sync Sound)
26. Shot - Shot Sequence - Scene - and Dramatic Sequence
Four Basic Elements in the Visual Language of Cinema
Camera Setup
Rule of Thirds
Nonlinear Editing System
27. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Rule of Thirds
Four Basic Elements in the Visual Language of Cinema
Audition
Back Light
28. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Pick-Ups
Cross Cutting
Talent Release
Art Direction
29. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Art Direction
Nonlinear Editing System
Reverberation
Combination Move
30. Transforming what is vague and internal into a series of viewable and audible actions and events
Dramatization
3/4 Back Light
Plot
Nonlinear Editing System
31. Primary source of illumination in your scene. Usually it is a motivated light source.
Unmotivated Move
Narrative Films
Key Light
Rule of Thirds
32. To alternate between two or more scenes when editing a sequence
Cross Cutting
Rim Light
Rule of Thirds
Prime Lens
33. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Gaffer
Cover-Set
Script Breakdown Sheet
Nonlinear Editing System
34. Executing more than one move at a time
Call Sheets
Shot Size
Three Pre-Visualization Tools
Combination Move
35. Finessing all of the edits one-by-one
Key Light
Fine Cut
Parallel Action
Motivated Move
36. Form used in film production to keep track of all the mise-en-sc
Script Breakdown Sheet
Narrative Films
Sound Recordist
Prime Lens
37. A shot in which the subject looks directly at the camera
Lens Speed
Zooming Out
Elliptical Editing
Direct Address
38. Loud - sudden sound that exceeds 0dB
Shooting (Lined) Script
Spike
Nonlinear Editing System
Levels
39. The movement of characters in the space
Blocking
Rendering
'In the Mud'
Author's Draft
40. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Blocking
Rule of Thirds
Author's Draft
41. Drawings of shots - arranged on paper in the order they appear in a sequence
Storyboards
Nondestructive Editing
Plot
Boom Operator
42. Process of combining the video and audio with the applied effect to create a new media file
T-Stops
Talent Release
Overheads
Rendering
43. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
3/4 Back Light
Headroom
Treatment
Cable Wrangler
44. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Prime Lens
Green Room
Four Basic Properties of Sound
Gaffer
45. Form used in film production to keep track of all the mise-en-sc
Levels
Plot
Back Light
Script Breakdown Sheet
46. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cable Wrangler
Four Basic Elements in the Visual Language of Cinema
Author's Draft
Location Technical Survey
47. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Dramatization
Four Basic Properties of Sound
Unmotivated Move
Zooming In
48. Finessing all of the edits one-by-one
Side Light
Nonlinear Editing System
Fine Cut
Art Direction
49. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Rendering
Blocking
Pulling Focus
50. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Location Scouting
Levels
Three Pre-Visualization Tools
Shooting (Lined) Script