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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Lens that offers a continuous range of focal lengths in one lens housing
Parallel Action
Zoom Lens (Variable Focal Length Lens)
Author's Draft
Headroom
2. The movement of characters in the space
Cutaway Shot
Media File Indicators
Prime Lens
Blocking
3. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Director of Photography
3/4 Back Light
Three Pre-Visualization Tools
Nondestructive Editing
4. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Reverberation
Protagonist
Three Pre-Visualization Tools
Camera Setup
5. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Pick-Ups
Art Direction
Levels
Rule of Thirds
6. Lighting unit that is position 90
Author's Draft
Protagonist
Side Light
Rule of Thirds
7. Responsible for the proper use and actual placement of the microphones for optimal quality
Shot Size
Shot List
Ambient Sound
Boom Operator
8. A shot of a detail within your scene other than the characters' faces
Key Light
Cutaway Shot
Wild Sound (Non-Sync Sound)
Focus Puller
9. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Gaffer
Cable Wrangler
Art Direction
10. A shot of a detail within your scene other than the characters' faces
Side Light
Cutaway Shot
Headshot/Bio
Treatment
11. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Back Light
Reverberation
Peak Meter
Plot
12. The movement of characters in the space
Zooming Out
Blocking
Protagonist
Zooming In
13. Reading from the script pages that actors are given minutes before the audition
Nonlinear Editing System
Treatment
Narrative Films
Cold Reading
14. The things that our characters actually handle in a scene
Talent Release
3/4 Back Light
High-Key Lighting
Props
15. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Headroom
Zooming Out
Fine Cut
Script Breakdown Sheet
16. The order of events in your film
Plot
Script Breakdown Sheet
Pick-Ups
Unmotivated Move
17. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Headshot/Bio
Side Light
Lens Speed
Nonlinear Editing System
18. Primary source of illumination in your scene. Usually it is a motivated light source.
Key Light
Author's Draft
Lens Speed
Call Sheets
19. The strategy of using movie lights to duplicate where light would logically be emanating from
Motivated Lighting
Location Scouting
Talent Release
Gaffer
20. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Assistant Camera
Headroom
Location Scouting
Master Shot
21. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Low-Key Lighting
T-Stops
Back Light
Protagonist
22. This type of move breaks the promise of showing something else to the viewer
Reverberation
Unmotivated Move
Cross Cutting
Back Light
23. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Art Direction
Parallel Action
Unmotivated Move
Audition
24. The range of apparent focus along the z-axis
Art Direction
Nonlinear Editing System
Depth of Field
Assistant Camera
25. Shooting Script - Overheads - and Storyboards
Nondestructive Editing
Three Pre-Visualization Tools
Rim Light
Zooming In
26. Sound that includes both room acoustics and background noise
Lens Speed
Props
Ambient Sound
Cover-Set
27. This type of move breaks the promise of showing something else to the viewer
Art Direction
Unmotivated Move
Setting Levels
Rendering
28. Finessing all of the edits one-by-one
Four Basic Properties of Sound
Focus Puller
Fine Cut
Levels
29. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Automatic Dialogue Replacement
Narrative Films
Peak Meter
Master Shot
30. Soft light that fills in the shadows created by the Key Light
Audition
Headroom
Fill Light
Cutaway Shot
31. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Zooming Out
Author's Draft
Cold Reading
32. Loud - sudden sound that exceeds 0dB
Art Direction
Unmotivated Move
Spike
Pick-Ups
33. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Parallel Action
Storyboards
Elliptical Editing
Zooming In
34. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Treatment
Rendering
Rule of Thirds
Boom Operator
35. Transforming what is vague and internal into a series of viewable and audible actions and events
Dramatization
Protagonist
Motivated Move
Shot List
36. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Treatment
Fill Light
1/3 - 2/3 Rule
Levels
37. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Focus Puller
Shooting (Lined) Script
Five Ways to Create a Parallel Action Sequence
Fine Cut
38. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Lens Speed
Motivated Move
T-Stops
Reverse Shots
39. Closely scrutinizing the location for its technical and aesthetic capabilities
Zooming Out
High-Key Lighting
Narrative Films
Location Technical Survey
40. Point to the original data without altering the media file
Direct Address
Cover-Set
Media File Indicators
Props
41. Process of combining the video and audio with the applied effect to create a new media file
Peak Meter
Dramatization
Call Sheets
Rendering
42. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Headshot/Bio
Three Essential Elements of Drama
Wild Sound (Non-Sync Sound)
Motivated Lighting
43. Drawings of shots - arranged on paper in the order they appear in a sequence
Cutaway Shot
Protagonist
Pulling Focus
Storyboards
44. Lighting unit that is 45
Peak Meter
1/3 - 2/3 Rule
3/4 Back Light
Coverage
45. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Props
Cover-Set
'In the Mud'
46. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Location Technical Survey
Lens Speed
Narrative Films
Location Scouting
47. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Treatment
Art Direction
Sound Recordist
High-Key Lighting
48. Standard calling card. 8x10 photograph on one side and a resume on the other.
Assistant Camera
Headshot/Bio
Levels
Rendering
49. Character - Goal - and Conflict or Obstacles
Boom Operator
Rule of Thirds
Three Essential Elements of Drama
Depth of Field
50. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Zooming In
Reverse Shots
Shot Size
Spike
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