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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Rendering
Cold Reading
Location Scouting
Lens Speed
2. Transforming what is vague and internal into a series of viewable and audible actions and events
3/4 Back Light
Dramatization
Assistant Camera
Five Ways to Create a Parallel Action Sequence
3. Finessing all of the edits one-by-one
Direct Address
Fine Cut
Shooting (Lined) Script
Zooming Out
4. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
3/4 Back Light
3/4 Back Light
Lens Speed
Ambient Sound
5. Simple but comprehensive prose description of a film's plot
Art Direction
Media File Indicators
Zoom Lens (Variable Focal Length Lens)
Treatment
6. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Author's Draft
Parallel Action
Pick-Ups
Side Light
7. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
Side Light
Blocking
Cutaway Shot
8. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Gaffer
Green Room
Automatic Dialogue Replacement
Motivated Lighting
9. Refers to the size of your subject in the frame
Focus Puller
Shot Size
Assistant Camera
Script Breakdown Sheet
10. Closely scrutinizing the location for its technical and aesthetic capabilities
Direct Address
Location Technical Survey
Prime Lens
Rim Light
11. Simple but comprehensive prose description of a film's plot
Cross Cutting
Treatment
Depth of Field
Camera Setup
12. Shooting a scene from various angles
Nondestructive Editing
Boom Operator
Headshot/Bio
Coverage
13. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Author's Draft
Media File Indicators
Shooting (Lined) Script
Assistant Camera
14. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Rendering
Cover-Set
Peak Meter
15. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Ambient Sound
Plot
Cover-Set
'In the Mud'
16. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
1/3 - 2/3 Rule
Five Ways to Create a Parallel Action Sequence
Fine Cut
Rendering
17. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Coverage
Props
Nondestructive Editing
Cold Reading
18. The recording of sync dialogue in a studio in cases where the production sound is not usable
Peak Meter
Automatic Dialogue Replacement
Art Direction
Three Essential Elements of Drama
19. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Storyboards
Levels
Back Light
Props
20. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Back Light
Cutaway Shot
Levels
Director of Photography
21. Soft light that fills in the shadows created by the Key Light
Cable Wrangler
Rendering
Fill Light
3/4 Back Light
22. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Rendering
Prime Lens
Rendering
23. A shot in which the subject looks directly at the camera
Direct Address
Reverberation
Headroom
Zoom Lens (Variable Focal Length Lens)
24. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Camera Setup
Reverberation
Lens Speed
Nonlinear Editing System
25. Sound that includes both room acoustics and background noise
Assistant Camera
Parallel Action
Shooting (Lined) Script
Ambient Sound
26. First complete version of the narrative in proper screenplay format
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27. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Gaffer
Headroom
Reverberation
Fill Light
28. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Storyboards
Green Room
Peak Meter
T-Stops
29. Controlling the strength of the signal
Setting Levels
Headroom
Cross Cutting
Cross Cutting
30. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Ambient Sound
Director of Photography
Levels
Headshot/Bio
31. The measurement of acceptable diameter which creates the appearance of focus
Ambient Sound
Circle of Confusion
Key Light
Back Light
32. Sound that includes both room acoustics and background noise
Key Light
Plot
Setting Levels
Ambient Sound
33. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Reverse Shots
Fill Light
Camera Setup
Back Light
34. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Motivated Lighting
Key Light
Call Sheets
Three Pre-Visualization Tools
35. Frequency - Amplitude - Timbre - and Velocity
Prime Lens
Four Basic Properties of Sound
High-Key Lighting
Plot
36. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Combination Move
Four Basic Properties of Sound
Shot List
Five Ways to Create a Parallel Action Sequence
37. Lens that has one fixed focal length for more precise manipulation of image quality
Headshot/Bio
Reverberation
Prime Lens
Camera Setup
38. Shooting a scene from various angles
Focus Puller
Coverage
Call Sheets
Talent Release
39. A shot of a detail within your scene other than the characters' faces
Cutaway Shot
Setting Levels
Rim Light
Author's Draft
40. Shot - Shot Sequence - Scene - and Dramatic Sequence
Four Basic Elements in the Visual Language of Cinema
Shot List
Call Sheets
Zooming Out
41. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming In
Four Basic Properties of Sound
Author's Draft
Script Breakdown Sheet
42. Closely scrutinizing the location for its technical and aesthetic capabilities
Location Technical Survey
Location Scouting
Elliptical Editing
Three Pre-Visualization Tools
43. Process of combining the video and audio with the applied effect to create a new media file
Shooting (Lined) Script
Rendering
Blocking
Protagonist
44. The strategy of using movie lights to duplicate where light would logically be emanating from
Zooming In
Location Technical Survey
Nonlinear Editing System
Motivated Lighting
45. Removing extraneous time and territory
Props
Shooting (Lined) Script
Pick-Ups
Elliptical Editing
46. Shooting Script - Overheads - and Storyboards
Headroom
Three Pre-Visualization Tools
Boom Operator
Storyboards
47. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Audition
Plot
Nondestructive Editing
Zooming Out
48. Loud - sudden sound that exceeds 0dB
Ambient Sound
Focus Puller
Spike
Blocking
49. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Nonlinear Editing System
Setting Levels
Reverse Shots
Master Shot
50. Lens that offers a continuous range of focal lengths in one lens housing
Shooting (Lined) Script
Zoom Lens (Variable Focal Length Lens)
Low-Key Lighting
Wild Sound (Non-Sync Sound)