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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound that includes both room acoustics and background noise
Ambient Sound
Prime Lens
Rim Light
Three Essential Elements of Drama
2. All camera moves need to be...
Zoom Lens (Variable Focal Length Lens)
Motivated Move
Art Direction
Five Ways to Create a Parallel Action Sequence
3. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Fine Cut
Circle of Confusion
Talent Release
Low-Key Lighting
4. The things that our characters actually handle in a scene
Key Light
Three Essential Elements of Drama
Props
Zooming Out
5. Reading from the script pages that actors are given minutes before the audition
Treatment
Headroom
Cold Reading
Author's Draft
6. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Cable Wrangler
'In the Mud'
Protagonist
Focus Puller
7. A shot of a detail within your scene other than the characters' faces
Plot
Lens Speed
Cutaway Shot
Parallel Action
8. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Gaffer
Author's Draft
Script Breakdown Sheet
Parallel Action
9. Another name for backlight because of the effect it gives the actor
Key Light
Rim Light
Zoom Lens (Variable Focal Length Lens)
Treatment
10. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Rim Light
Reverse Shots
Location Scouting
Pulling Focus
11. Form used in film production to keep track of all the mise-en-sc
Art Direction
Motivated Move
Script Breakdown Sheet
Elliptical Editing
12. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Sound Recordist
Treatment
Narrative Films
T-Stops
13. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Assistant Camera
Focus Puller
Gaffer
Five Ways to Create a Parallel Action Sequence
14. Shooting Script - Overheads - and Storyboards
3/4 Back Light
Spike
Three Pre-Visualization Tools
Headshot/Bio
15. The recording of sync dialogue in a studio in cases where the production sound is not usable
Rule of Thirds
Automatic Dialogue Replacement
Three Essential Elements of Drama
Low-Key Lighting
16. Character - Goal - and Conflict or Obstacles
Treatment
Props
Three Essential Elements of Drama
High-Key Lighting
17. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Location Technical Survey
Talent Release
Cable Wrangler
Nondestructive Editing
18. Frequency - Amplitude - Timbre - and Velocity
Cross Cutting
T-Stops
Three Pre-Visualization Tools
Four Basic Properties of Sound
19. All camera moves need to be...
Parallel Action
Motivated Move
Plot
Coverage
20. This type of move breaks the promise of showing something else to the viewer
Boom Operator
Four Basic Properties of Sound
Unmotivated Move
Sound Recordist
21. The range of apparent focus along the z-axis
Depth of Field
Headshot/Bio
Storyboards
Green Room
22. Shot - Shot Sequence - Scene - and Dramatic Sequence
Four Basic Elements in the Visual Language of Cinema
Blocking
Camera Setup
Circle of Confusion
23. A shot of a detail within your scene other than the characters' faces
Cross Cutting
Pulling Focus
Rim Light
Cutaway Shot
24. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Plot
Peak Meter
Reverse Shots
Levels
25. Measures the strength of the incoming signal.
Fine Cut
Cold Reading
Peak Meter
Media File Indicators
26. Closely scrutinizing the location for its technical and aesthetic capabilities
Cutaway Shot
Nonlinear Editing System
Location Technical Survey
Elliptical Editing
27. Controlling the strength of the signal
Setting Levels
1/3 - 2/3 Rule
Coverage
Three Essential Elements of Drama
28. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Reverse Shots
Rule of Thirds
Sound Recordist
Four Basic Elements in the Visual Language of Cinema
29. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Plot
Gaffer
Parallel Action
1/3 - 2/3 Rule
30. Shot - Shot Sequence - Scene - and Dramatic Sequence
Five Ways to Create a Parallel Action Sequence
Location Technical Survey
Three Essential Elements of Drama
Four Basic Elements in the Visual Language of Cinema
31. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
Director of Photography
Fine Cut
Back Light
32. Recording is too low
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33. Simple but comprehensive prose description of a film's plot
Treatment
Shot List
Cover-Set
Circle of Confusion
34. Sound that includes both room acoustics and background noise
Pick-Ups
Cutaway Shot
Green Room
Ambient Sound
35. Controlling the strength of the signal
Shot Size
Setting Levels
Spike
Rule of Thirds
36. Standard calling card. 8x10 photograph on one side and a resume on the other.
Wild Sound (Non-Sync Sound)
Art Direction
Headshot/Bio
Depth of Field
37. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
'In the Mud'
Location Technical Survey
Plot
38. Loud - sudden sound that exceeds 0dB
Spike
Location Scouting
Talent Release
Lens Speed
39. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Side Light
Shooting (Lined) Script
Sound Recordist
40. The person who pulls focus
Focus Puller
Gaffer
Levels
Fill Light
41. The movement of characters in the space
Media File Indicators
Cover-Set
Depth of Field
Blocking
42. Finessing all of the edits one-by-one
Blocking
Headshot/Bio
Pick-Ups
Fine Cut
43. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Parallel Action
Reverse Shots
Five Ways to Create a Parallel Action Sequence
Wild Sound (Non-Sync Sound)
44. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Focus Puller
Director of Photography
Audition
Lens Speed
45. Responsible for the proper use and actual placement of the microphones for optimal quality
Low-Key Lighting
Zooming Out
Boom Operator
Protagonist
46. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Spike
Wild Sound (Non-Sync Sound)
Direct Address
1/3 - 2/3 Rule
47. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Five Ways to Create a Parallel Action Sequence
Cable Wrangler
Rendering
Wild Sound (Non-Sync Sound)
48. First complete version of the narrative in proper screenplay format
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49. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Green Room
Four Basic Properties of Sound
Unmotivated Move
Call Sheets
50. Process of combining the video and audio with the applied effect to create a new media file
Cutaway Shot
Overheads
Three Essential Elements of Drama
Rendering