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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The range of apparent focus along the z-axis
Cutaway Shot
Side Light
Depth of Field
Three Pre-Visualization Tools
2. Lighting unit that is position 90
Dramatization
Three Essential Elements of Drama
Elliptical Editing
Side Light
3. The range of apparent focus along the z-axis
Reverberation
T-Stops
Reverse Shots
Depth of Field
4. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Nonlinear Editing System
Three Pre-Visualization Tools
Director of Photography
5. A shot in which the subject looks directly at the camera
Protagonist
Cross Cutting
Blocking
Direct Address
6. The recording of sync dialogue in a studio in cases where the production sound is not usable
Pick-Ups
Three Essential Elements of Drama
Media File Indicators
Automatic Dialogue Replacement
7. Changing the plane of critical focus during a take while the camera is running
Director of Photography
Art Direction
Pulling Focus
Headroom
8. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Gaffer
Headshot/Bio
Zooming Out
Combination Move
9. Changing the plane of critical focus during a take while the camera is running
Rendering
Cross Cutting
Four Basic Properties of Sound
Pulling Focus
10. Another name for backlight because of the effect it gives the actor
Protagonist
Side Light
Parallel Action
Rim Light
11. Shot - Shot Sequence - Scene - and Dramatic Sequence
Three Essential Elements of Drama
Rim Light
Four Basic Elements in the Visual Language of Cinema
Gaffer
12. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Narrative Films
Fine Cut
Peak Meter
Art Direction
13. To alternate between two or more scenes when editing a sequence
Low-Key Lighting
Key Light
Cross Cutting
Coverage
14. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Rule of Thirds
Fill Light
Master Shot
15. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Rule of Thirds
Headshot/Bio
Five Ways to Create a Parallel Action Sequence
Wild Sound (Non-Sync Sound)
16. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Four Basic Properties of Sound
Prime Lens
Green Room
17. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Gaffer
Cross Cutting
Headshot/Bio
18. Primary source of illumination in your scene. Usually it is a motivated light source.
Key Light
Fill Light
Depth of Field
T-Stops
19. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
'In the Mud'
Focus Puller
Setting Levels
Parallel Action
20. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Talent Release
Prime Lens
Four Basic Properties of Sound
Nonlinear Editing System
21. Loud - sudden sound that exceeds 0dB
Spike
Blocking
Four Basic Elements in the Visual Language of Cinema
Side Light
22. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Call Sheets
Zooming Out
Coverage
23. Point to the original data without altering the media file
Zooming In
1/3 - 2/3 Rule
Media File Indicators
Spike
24. This type of move breaks the promise of showing something else to the viewer
Unmotivated Move
Zoom Lens (Variable Focal Length Lens)
Sound Recordist
Gaffer
25. A shot of a detail within your scene other than the characters' faces
Three Pre-Visualization Tools
Unmotivated Move
Elliptical Editing
Cutaway Shot
26. The movement of characters in the space
Narrative Films
Storyboards
Blocking
Shot List
27. The recording of sync dialogue in a studio in cases where the production sound is not usable
Spike
'In the Mud'
Automatic Dialogue Replacement
Four Basic Elements in the Visual Language of Cinema
28. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Master Shot
Nonlinear Editing System
Three Essential Elements of Drama
Zoom Lens (Variable Focal Length Lens)
29. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Props
Narrative Films
T-Stops
Media File Indicators
30. Reading from the script pages that actors are given minutes before the audition
Ambient Sound
Talent Release
Cold Reading
High-Key Lighting
31. Process of combining the video and audio with the applied effect to create a new media file
Lens Speed
Cable Wrangler
Rendering
Fill Light
32. Finessing all of the edits one-by-one
Cutaway Shot
Spike
Fine Cut
Four Basic Elements in the Visual Language of Cinema
33. Closely scrutinizing the location for its technical and aesthetic capabilities
Location Technical Survey
Zoom Lens (Variable Focal Length Lens)
Dramatization
Back Light
34. Executing more than one move at a time
Cold Reading
Combination Move
Four Basic Elements in the Visual Language of Cinema
Fill Light
35. Lighting unit that is 45
Zoom Lens (Variable Focal Length Lens)
3/4 Back Light
Elliptical Editing
Assistant Camera
36. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Lens Speed
Low-Key Lighting
Blocking
Assistant Camera
37. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Elliptical Editing
Protagonist
Wild Sound (Non-Sync Sound)
Back Light
38. Sound that includes both room acoustics and background noise
Director of Photography
Depth of Field
Blocking
Ambient Sound
39. Drawings of shots - arranged on paper in the order they appear in a sequence
Three Pre-Visualization Tools
Key Light
Storyboards
Pulling Focus
40. Shooting Script - Overheads - and Storyboards
Fine Cut
Author's Draft
Nonlinear Editing System
Three Pre-Visualization Tools
41. Shooting Script - Overheads - and Storyboards
Key Light
Focus Puller
Depth of Field
Three Pre-Visualization Tools
42. Controlling the strength of the signal
Plot
Gaffer
Setting Levels
Circle of Confusion
43. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Key Light
High-Key Lighting
'In the Mud'
Director of Photography
44. Refers to the size of your subject in the frame
Shot Size
Cutaway Shot
Prime Lens
Parallel Action
45. Lighting unit that is 45
Key Light
Five Ways to Create a Parallel Action Sequence
Cross Cutting
3/4 Back Light
46. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Rim Light
Narrative Films
Treatment
Reverse Shots
47. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Treatment
Three Essential Elements of Drama
Lens Speed
Four Basic Elements in the Visual Language of Cinema
48. Standard calling card. 8x10 photograph on one side and a resume on the other.
Headshot/Bio
Wild Sound (Non-Sync Sound)
Treatment
Peak Meter
49. Drawings of shots - arranged on paper in the order they appear in a sequence
Parallel Action
Low-Key Lighting
Combination Move
Storyboards
50. Primary source of illumination in your scene. Usually it is a motivated light source.
Elliptical Editing
Key Light
Wild Sound (Non-Sync Sound)
Shot Size
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