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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Process of combining the video and audio with the applied effect to create a new media file
Wild Sound (Non-Sync Sound)
Nondestructive Editing
Protagonist
Rendering
2. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Motivated Lighting
Wild Sound (Non-Sync Sound)
Gaffer
Script Breakdown Sheet
3. List of all the shots that make up the film in the order in which they will be shot
Shot List
Cover-Set
Motivated Move
Rule of Thirds
4. All camera moves need to be...
Shooting (Lined) Script
High-Key Lighting
Motivated Move
Zooming In
5. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
1/3 - 2/3 Rule
Levels
Five Ways to Create a Parallel Action Sequence
Low-Key Lighting
6. Measures the strength of the incoming signal.
Script Breakdown Sheet
Peak Meter
Parallel Action
Shot List
7. Point to the original data without altering the media file
Media File Indicators
Rim Light
Four Basic Properties of Sound
Motivated Move
8. Finessing all of the edits one-by-one
Wild Sound (Non-Sync Sound)
Props
Boom Operator
Fine Cut
9. Soft light that fills in the shadows created by the Key Light
Motivated Move
Parallel Action
Fill Light
Zooming In
10. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
T-Stops
Back Light
Art Direction
Location Technical Survey
11. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Fine Cut
Combination Move
Talent Release
12. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Coverage
Art Direction
'In the Mud'
Nondestructive Editing
13. Closely scrutinizing the location for its technical and aesthetic capabilities
Peak Meter
Motivated Move
Location Technical Survey
Coverage
14. This type of move breaks the promise of showing something else to the viewer
Protagonist
Unmotivated Move
Overheads
Talent Release
15. Executing more than one move at a time
Combination Move
Sound Recordist
Fine Cut
Audition
16. Character - Goal - and Conflict or Obstacles
Blocking
Cross Cutting
Three Essential Elements of Drama
'In the Mud'
17. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Green Room
Nonlinear Editing System
Script Breakdown Sheet
18. The physical placement of the camera on the set necessary to get each shot in your shooting script
Motivated Lighting
Three Essential Elements of Drama
Camera Setup
Levels
19. Frequency - Amplitude - Timbre - and Velocity
Four Basic Elements in the Visual Language of Cinema
Spike
Setting Levels
Four Basic Properties of Sound
20. Reading from the script pages that actors are given minutes before the audition
Circle of Confusion
Motivated Move
Media File Indicators
Cold Reading
21. The order of events in your film
Plot
Nonlinear Editing System
Headshot/Bio
Spike
22. Form used in film production to keep track of all the mise-en-sc
Cover-Set
Props
Script Breakdown Sheet
Prime Lens
23. A shot of a detail within your scene other than the characters' faces
Reverse Shots
Cutaway Shot
Headshot/Bio
Five Ways to Create a Parallel Action Sequence
24. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Key Light
Cable Wrangler
Spike
Five Ways to Create a Parallel Action Sequence
25. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Setting Levels
Reverse Shots
Reverberation
Levels
26. This type of move breaks the promise of showing something else to the viewer
Levels
Unmotivated Move
Reverse Shots
Talent Release
27. Measures the strength of the incoming signal.
Green Room
Peak Meter
Lens Speed
Location Technical Survey
28. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Storyboards
Location Scouting
Art Direction
Master Shot
29. Responsible for the proper use and actual placement of the microphones for optimal quality
Call Sheets
Boom Operator
Nondestructive Editing
Rendering
30. The strategy of using movie lights to duplicate where light would logically be emanating from
Motivated Lighting
Spike
Protagonist
Motivated Move
31. Lighting unit that is position 90
'In the Mud'
Side Light
Zoom Lens (Variable Focal Length Lens)
Combination Move
32. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Five Ways to Create a Parallel Action Sequence
Zoom Lens (Variable Focal Length Lens)
Master Shot
Overheads
33. Shooting a scene from various angles
T-Stops
Zooming Out
Coverage
Reverberation
34. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Depth of Field
Nonlinear Editing System
Setting Levels
Parallel Action
35. Reading from the script pages that actors are given minutes before the audition
Cold Reading
T-Stops
Headshot/Bio
Setting Levels
36. The measurement of acceptable diameter which creates the appearance of focus
Circle of Confusion
Setting Levels
Low-Key Lighting
Fine Cut
37. Controlling the strength of the signal
Headroom
Setting Levels
Gaffer
Overheads
38. Point to the original data without altering the media file
Circle of Confusion
1/3 - 2/3 Rule
Side Light
Media File Indicators
39. The things that our characters actually handle in a scene
Wild Sound (Non-Sync Sound)
Props
Treatment
Key Light
40. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming Out
Setting Levels
Zooming In
Depth of Field
41. Lighting unit that is position 90
Location Scouting
Headroom
Four Basic Elements in the Visual Language of Cinema
Side Light
42. The range of apparent focus along the z-axis
Levels
Depth of Field
Camera Setup
Director of Photography
43. A shot in which the subject looks directly at the camera
Wild Sound (Non-Sync Sound)
3/4 Back Light
Focus Puller
Direct Address
44. Lighting unit that is 45
3/4 Back Light
Location Technical Survey
Assistant Camera
Motivated Move
45. Soft light that fills in the shadows created by the Key Light
Cutaway Shot
Rim Light
Fill Light
Direct Address
46. The order of events in your film
Cross Cutting
T-Stops
Plot
Motivated Move
47. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Combination Move
Reverse Shots
Props
Parallel Action
48. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Parallel Action
Headshot/Bio
Cover-Set
Gaffer
49. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Audition
Reverberation
Three Pre-Visualization Tools
50. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Plot
Shot Size
Ambient Sound
Green Room