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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Point to the original data without altering the media file
Location Scouting
Zooming Out
Media File Indicators
Peak Meter
2. Reading from the script pages that actors are given minutes before the audition
Prime Lens
Unmotivated Move
Cold Reading
Overheads
3. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Audition
Rule of Thirds
Sound Recordist
Pulling Focus
4. Responsible for the proper use and actual placement of the microphones for optimal quality
Green Room
Boom Operator
Peak Meter
Shot List
5. Another name for backlight because of the effect it gives the actor
Overheads
Side Light
Rim Light
Direct Address
6. The measurement of acceptable diameter which creates the appearance of focus
Nondestructive Editing
Circle of Confusion
Props
Treatment
7. Recording is too low
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8. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Five Ways to Create a Parallel Action Sequence
Gaffer
Wild Sound (Non-Sync Sound)
Treatment
9. The measurement of acceptable diameter which creates the appearance of focus
Location Scouting
Circle of Confusion
Four Basic Properties of Sound
Pick-Ups
10. Shooting a scene from various angles
Cover-Set
Coverage
T-Stops
Four Basic Elements in the Visual Language of Cinema
11. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Coverage
Zooming Out
Side Light
Location Scouting
12. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Zooming Out
Zoom Lens (Variable Focal Length Lens)
Shot Size
Overheads
13. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
T-Stops
Fill Light
Rule of Thirds
14. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Cable Wrangler
Sound Recordist
Motivated Lighting
Treatment
15. A shot of a detail within your scene other than the characters' faces
Low-Key Lighting
Cutaway Shot
Author's Draft
Lens Speed
16. List of all the shots that make up the film in the order in which they will be shot
Overheads
Shot List
Props
Assistant Camera
17. The physical placement of the camera on the set necessary to get each shot in your shooting script
Motivated Move
Nondestructive Editing
Prime Lens
Camera Setup
18. Changing the plane of critical focus during a take while the camera is running
Reverberation
Reverse Shots
Pulling Focus
Assistant Camera
19. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Rim Light
Assistant Camera
Focus Puller
Motivated Move
20. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Levels
Parallel Action
Three Pre-Visualization Tools
Nondestructive Editing
21. This type of move breaks the promise of showing something else to the viewer
Fine Cut
Media File Indicators
Rendering
Unmotivated Move
22. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Setting Levels
Call Sheets
Boom Operator
Five Ways to Create a Parallel Action Sequence
23. First complete version of the narrative in proper screenplay format
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24. Executing more than one move at a time
Cover-Set
Combination Move
Three Essential Elements of Drama
Four Basic Properties of Sound
25. Primary source of illumination in your scene. Usually it is a motivated light source.
Back Light
Key Light
Pick-Ups
Peak Meter
26. Lens that has one fixed focal length for more precise manipulation of image quality
Pick-Ups
Call Sheets
Prime Lens
Cable Wrangler
27. Loud - sudden sound that exceeds 0dB
Combination Move
Rule of Thirds
Depth of Field
Spike
28. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Cutaway Shot
Art Direction
T-Stops
Setting Levels
29. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Back Light
Peak Meter
Narrative Films
Protagonist
30. The things that our characters actually handle in a scene
Audition
Props
Headroom
Shot Size
31. Loud - sudden sound that exceeds 0dB
Unmotivated Move
Three Essential Elements of Drama
Assistant Camera
Spike
32. Lens that offers a continuous range of focal lengths in one lens housing
Blocking
Art Direction
Zooming In
Zoom Lens (Variable Focal Length Lens)
33. Sound that includes both room acoustics and background noise
Combination Move
Ambient Sound
Cold Reading
Boom Operator
34. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Parallel Action
Cold Reading
Automatic Dialogue Replacement
Zooming Out
35. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Automatic Dialogue Replacement
Reverberation
Talent Release
Shot List
36. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
'In the Mud'
Zoom Lens (Variable Focal Length Lens)
Automatic Dialogue Replacement
Reverse Shots
37. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Shot Size
Combination Move
Author's Draft
Location Scouting
38. Simple but comprehensive prose description of a film's plot
Lens Speed
Fine Cut
Treatment
Director of Photography
39. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
'In the Mud'
Headroom
Green Room
Zooming In
40. Lighting unit that is 45
Side Light
3/4 Back Light
Zoom Lens (Variable Focal Length Lens)
Master Shot
41. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Circle of Confusion
Storyboards
Overheads
Boom Operator
42. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Direct Address
Four Basic Elements in the Visual Language of Cinema
High-Key Lighting
43. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Location Scouting
Rule of Thirds
Setting Levels
Headroom
44. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Shooting (Lined) Script
High-Key Lighting
Call Sheets
45. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Media File Indicators
Shooting (Lined) Script
Combination Move
Pick-Ups
46. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Reverberation
Unmotivated Move
Master Shot
47. Simple but comprehensive prose description of a film's plot
Location Technical Survey
Zooming Out
Treatment
Cutaway Shot
48. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Five Ways to Create a Parallel Action Sequence
Shooting (Lined) Script
Storyboards
Shot Size
49. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Sound Recordist
Gaffer
'In the Mud'
Side Light
50. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Motivated Move
Spike
Wild Sound (Non-Sync Sound)
Shooting (Lined) Script