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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Dramatization
Blocking
Shooting (Lined) Script
Pick-Ups
2. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Spike
Headroom
Location Technical Survey
Setting Levels
3. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Nondestructive Editing
Elliptical Editing
Master Shot
Low-Key Lighting
4. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Setting Levels
Pulling Focus
Coverage
Wild Sound (Non-Sync Sound)
5. Simple but comprehensive prose description of a film's plot
Plot
Headshot/Bio
Zooming Out
Treatment
6. The measurement of acceptable diameter which creates the appearance of focus
Setting Levels
Circle of Confusion
Rendering
Dramatization
7. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Assistant Camera
Five Ways to Create a Parallel Action Sequence
Talent Release
Storyboards
8. This type of move breaks the promise of showing something else to the viewer
Unmotivated Move
Reverberation
Peak Meter
Treatment
9. Removing extraneous time and territory
Treatment
Pick-Ups
Back Light
Elliptical Editing
10. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Zooming In
Call Sheets
Headshot/Bio
Reverberation
11. Simple but comprehensive prose description of a film's plot
Nonlinear Editing System
Treatment
Art Direction
Zooming Out
12. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Zoom Lens (Variable Focal Length Lens)
Director of Photography
Circle of Confusion
Reverse Shots
13. The strategy of using movie lights to duplicate where light would logically be emanating from
Motivated Lighting
Zooming Out
Wild Sound (Non-Sync Sound)
Automatic Dialogue Replacement
14. Closely scrutinizing the location for its technical and aesthetic capabilities
Location Technical Survey
Cold Reading
Motivated Move
Three Pre-Visualization Tools
15. Drawings of shots - arranged on paper in the order they appear in a sequence
Plot
Storyboards
Cable Wrangler
Motivated Move
16. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Five Ways to Create a Parallel Action Sequence
Coverage
Nonlinear Editing System
Cover-Set
17. Reading from the script pages that actors are given minutes before the audition
Green Room
Back Light
Cold Reading
Unmotivated Move
18. Loud - sudden sound that exceeds 0dB
Spike
Depth of Field
Narrative Films
Circle of Confusion
19. A shot of a detail within your scene other than the characters' faces
Shot List
Automatic Dialogue Replacement
Cutaway Shot
Master Shot
20. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Levels
Reverberation
Art Direction
Cover-Set
21. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Side Light
Rim Light
Levels
Sound Recordist
22. List of all the shots that make up the film in the order in which they will be shot
Overheads
Headroom
Shot List
Direct Address
23. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Author's Draft
Low-Key Lighting
Three Essential Elements of Drama
Cable Wrangler
24. Lighting unit that is position 90
Four Basic Properties of Sound
Headshot/Bio
Side Light
Dramatization
25. Lens that offers a continuous range of focal lengths in one lens housing
Camera Setup
Zoom Lens (Variable Focal Length Lens)
Sound Recordist
Peak Meter
26. Process of combining the video and audio with the applied effect to create a new media file
Cutaway Shot
Media File Indicators
Circle of Confusion
Rendering
27. Finessing all of the edits one-by-one
Fine Cut
Ambient Sound
Pulling Focus
Nondestructive Editing
28. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Assistant Camera
Depth of Field
Camera Setup
Cross Cutting
29. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Motivated Move
Unmotivated Move
Cold Reading
Director of Photography
30. Removing extraneous time and territory
Elliptical Editing
Props
Low-Key Lighting
Green Room
31. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cable Wrangler
1/3 - 2/3 Rule
Sound Recordist
Headroom
32. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Assistant Camera
Unmotivated Move
Pick-Ups
Cutaway Shot
33. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Narrative Films
Setting Levels
Location Technical Survey
Focus Puller
34. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Parallel Action
Reverse Shots
Four Basic Elements in the Visual Language of Cinema
Wild Sound (Non-Sync Sound)
35. Point to the original data without altering the media file
Cross Cutting
Cable Wrangler
Motivated Lighting
Media File Indicators
36. The order of events in your film
3/4 Back Light
Plot
Wild Sound (Non-Sync Sound)
High-Key Lighting
37. Refers to the size of your subject in the frame
Location Scouting
Shot Size
Zoom Lens (Variable Focal Length Lens)
Circle of Confusion
38. Shooting Script - Overheads - and Storyboards
Shooting (Lined) Script
Elliptical Editing
Headroom
Three Pre-Visualization Tools
39. The physical placement of the camera on the set necessary to get each shot in your shooting script
Storyboards
Media File Indicators
Camera Setup
Headshot/Bio
40. The measurement of acceptable diameter which creates the appearance of focus
Circle of Confusion
Audition
Zooming Out
Props
41. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Nonlinear Editing System
Master Shot
Depth of Field
Key Light
42. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Cross Cutting
'In the Mud'
Overheads
Plot
43. A shot in which the subject looks directly at the camera
Rim Light
Five Ways to Create a Parallel Action Sequence
Direct Address
Peak Meter
44. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Headroom
Lens Speed
Back Light
Media File Indicators
45. The movement of characters in the space
Assistant Camera
Blocking
Media File Indicators
Setting Levels
46. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Sound Recordist
Spike
Green Room
Circle of Confusion
47. Shooting a scene from various angles
Cable Wrangler
Coverage
Ambient Sound
Motivated Lighting
48. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Art Direction
Zooming In
Coverage
Location Scouting
49. Loud - sudden sound that exceeds 0dB
Spike
Pick-Ups
Plot
Boom Operator
50. First complete version of the narrative in proper screenplay format
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