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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Cover-Set
Plot
Headshot/Bio
Script Breakdown Sheet
2. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Zooming Out
Media File Indicators
Assistant Camera
Peak Meter
3. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Lens Speed
Script Breakdown Sheet
Parallel Action
Spike
4. Transforming what is vague and internal into a series of viewable and audible actions and events
Master Shot
Dramatization
Location Scouting
Direct Address
5. The range of apparent focus along the z-axis
Depth of Field
Fine Cut
Levels
Rim Light
6. Shooting a scene from various angles
Coverage
Cutaway Shot
Low-Key Lighting
Circle of Confusion
7. Process of combining the video and audio with the applied effect to create a new media file
Green Room
High-Key Lighting
Rendering
Motivated Lighting
8. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Rim Light
Protagonist
Unmotivated Move
Pulling Focus
9. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Headroom
Green Room
Unmotivated Move
Cable Wrangler
10. Drawings of shots - arranged on paper in the order they appear in a sequence
Call Sheets
Automatic Dialogue Replacement
Call Sheets
Storyboards
11. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Three Pre-Visualization Tools
Art Direction
Reverberation
Rim Light
12. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Elliptical Editing
Sound Recordist
Rim Light
13. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Circle of Confusion
Headroom
Author's Draft
14. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Three Pre-Visualization Tools
Master Shot
Pulling Focus
Cold Reading
15. A shot of a detail within your scene other than the characters' faces
Four Basic Properties of Sound
Side Light
Cutaway Shot
Camera Setup
16. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Storyboards
Pick-Ups
Four Basic Properties of Sound
Three Pre-Visualization Tools
17. Primary source of illumination in your scene. Usually it is a motivated light source.
Motivated Lighting
Key Light
Props
Dramatization
18. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Pulling Focus
Key Light
1/3 - 2/3 Rule
Zooming Out
19. The recording of sync dialogue in a studio in cases where the production sound is not usable
Rim Light
Rule of Thirds
Automatic Dialogue Replacement
Parallel Action
20. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Three Essential Elements of Drama
Reverberation
Peak Meter
Low-Key Lighting
21. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Location Scouting
Location Technical Survey
Side Light
Protagonist
22. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Pick-Ups
Storyboards
Location Scouting
Back Light
23. Closely scrutinizing the location for its technical and aesthetic capabilities
Levels
Location Technical Survey
3/4 Back Light
Cross Cutting
24. The person who pulls focus
Focus Puller
Cutaway Shot
Plot
Nonlinear Editing System
25. This type of move breaks the promise of showing something else to the viewer
Key Light
Low-Key Lighting
Unmotivated Move
Cold Reading
26. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Pick-Ups
Levels
High-Key Lighting
Low-Key Lighting
27. Soft light that fills in the shadows created by the Key Light
Circle of Confusion
Cold Reading
Fill Light
Side Light
28. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Four Basic Elements in the Visual Language of Cinema
Pick-Ups
Nondestructive Editing
Zooming Out
29. Lighting unit that is 45
Direct Address
3/4 Back Light
Storyboards
Script Breakdown Sheet
30. The strategy of using movie lights to duplicate where light would logically be emanating from
3/4 Back Light
Location Technical Survey
Back Light
Motivated Lighting
31. Another name for backlight because of the effect it gives the actor
Location Technical Survey
Gaffer
Combination Move
Rim Light
32. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Assistant Camera
Director of Photography
Parallel Action
Three Pre-Visualization Tools
33. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Zooming In
T-Stops
Art Direction
Audition
34. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Unmotivated Move
Ambient Sound
Back Light
Automatic Dialogue Replacement
35. The range of apparent focus along the z-axis
Depth of Field
T-Stops
Motivated Lighting
Ambient Sound
36. Measures the strength of the incoming signal.
Fill Light
Peak Meter
Camera Setup
Cross Cutting
37. Standard calling card. 8x10 photograph on one side and a resume on the other.
Master Shot
'In the Mud'
Headshot/Bio
Levels
38. First complete version of the narrative in proper screenplay format
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39. The recording of sync dialogue in a studio in cases where the production sound is not usable
Circle of Confusion
Script Breakdown Sheet
Automatic Dialogue Replacement
Spike
40. Simple but comprehensive prose description of a film's plot
Peak Meter
Treatment
Audition
High-Key Lighting
41. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Shot List
Four Basic Elements in the Visual Language of Cinema
Reverse Shots
Back Light
42. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
T-Stops
Headroom
Rim Light
Boom Operator
43. Shot - Shot Sequence - Scene - and Dramatic Sequence
Four Basic Elements in the Visual Language of Cinema
Reverberation
Motivated Lighting
Cover-Set
44. Lighting unit that is 45
Combination Move
Plot
High-Key Lighting
3/4 Back Light
45. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Five Ways to Create a Parallel Action Sequence
Narrative Films
1/3 - 2/3 Rule
Pulling Focus
46. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Cold Reading
Focus Puller
Nondestructive Editing
Depth of Field
47. Executing more than one move at a time
Nonlinear Editing System
Coverage
Combination Move
Fill Light
48. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Pulling Focus
Depth of Field
Nonlinear Editing System
49. Form used in film production to keep track of all the mise-en-sc
Rendering
Back Light
Levels
Script Breakdown Sheet
50. Measures the strength of the incoming signal.
Direct Address
Peak Meter
Boom Operator
Back Light
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