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Intro To Film Production

Subjects : performing-arts, film
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'






2. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways






3. Primary source of illumination in your scene. Usually it is a motivated light source.






4. Closely scrutinizing the location for its technical and aesthetic capabilities






5. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.






6. Process of combining the video and audio with the applied effect to create a new media file






7. A shot in which the subject looks directly at the camera






8. Character - Goal - and Conflict or Obstacles






9. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.






10. Removing extraneous time and territory






11. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film






12. Another name for backlight because of the effect it gives the actor






13. The recording of sync dialogue in a studio in cases where the production sound is not usable






14. Shooting a scene from various angles






15. Lighting unit that is 45






16. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.






17. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.






18. Responsible for the proper use and actual placement of the microphones for optimal quality






19. Character - Goal - and Conflict or Obstacles






20. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal






21. Recording is too low

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22. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere






23. The order of events in your film






24. Shooting Script - Overheads - and Storyboards






25. The recording of sync dialogue in a studio in cases where the production sound is not usable






26. The strategy of using movie lights to duplicate where light would logically be emanating from






27. The movement of characters in the space






28. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather






29. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)






30. To alternate between two or more scenes when editing a sequence






31. The things that our characters actually handle in a scene






32. Transforming what is vague and internal into a series of viewable and audible actions and events






33. Shot - Shot Sequence - Scene - and Dramatic Sequence






34. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)






35. Removing extraneous time and territory






36. Controlling the strength of the signal






37. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal






38. Shooting Script - Overheads - and Storyboards






39. Point to the original data without altering the media file






40. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig






41. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.






42. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.






43. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point






44. Changing the plane of critical focus during a take while the camera is running






45. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film






46. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot






47. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes






48. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.






49. Lens that offers a continuous range of focal lengths in one lens housing






50. Frequency - Amplitude - Timbre - and Velocity







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