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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Location Scouting
Pick-Ups
Lens Speed
Location Technical Survey
2. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Treatment
Call Sheets
Prime Lens
Green Room
3. Closely scrutinizing the location for its technical and aesthetic capabilities
Location Technical Survey
Combination Move
Fine Cut
Cutaway Shot
4. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
High-Key Lighting
Depth of Field
Three Pre-Visualization Tools
Headroom
5. Simple but comprehensive prose description of a film's plot
Ambient Sound
Treatment
T-Stops
Camera Setup
6. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Green Room
1/3 - 2/3 Rule
Parallel Action
Coverage
7. Process of combining the video and audio with the applied effect to create a new media file
Media File Indicators
Call Sheets
Rendering
Talent Release
8. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Boom Operator
High-Key Lighting
Shooting (Lined) Script
Nondestructive Editing
9. Frequency - Amplitude - Timbre - and Velocity
Four Basic Properties of Sound
Talent Release
Fill Light
Pulling Focus
10. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Setting Levels
Sound Recordist
Side Light
Cable Wrangler
11. The order of events in your film
Plot
Dramatization
Ambient Sound
Call Sheets
12. All camera moves need to be...
Props
Storyboards
Director of Photography
Motivated Move
13. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Zooming Out
1/3 - 2/3 Rule
Fine Cut
Plot
14. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Nonlinear Editing System
3/4 Back Light
Pick-Ups
Parallel Action
15. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Zoom Lens (Variable Focal Length Lens)
Circle of Confusion
Protagonist
Coverage
16. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Gaffer
Cable Wrangler
3/4 Back Light
Camera Setup
17. Recording is too low
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18. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Audition
Nondestructive Editing
Protagonist
19. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Three Pre-Visualization Tools
Depth of Field
Cross Cutting
20. Measures the strength of the incoming signal.
Dramatization
Talent Release
Audition
Peak Meter
21. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Wild Sound (Non-Sync Sound)
Parallel Action
Unmotivated Move
Dramatization
22. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Fill Light
Master Shot
Director of Photography
Protagonist
23. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Storyboards
Spike
Media File Indicators
24. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Rule of Thirds
Author's Draft
Gaffer
Combination Move
25. Changing the plane of critical focus during a take while the camera is running
Reverse Shots
Levels
Pulling Focus
Headshot/Bio
26. Soft light that fills in the shadows created by the Key Light
Call Sheets
Fill Light
Talent Release
Combination Move
27. Drawings of shots - arranged on paper in the order they appear in a sequence
Nondestructive Editing
Cable Wrangler
Storyboards
Parallel Action
28. Loud - sudden sound that exceeds 0dB
Spike
Plot
Zooming In
Cold Reading
29. Executing more than one move at a time
Three Pre-Visualization Tools
Wild Sound (Non-Sync Sound)
Gaffer
Combination Move
30. First complete version of the narrative in proper screenplay format
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31. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Reverse Shots
Gaffer
Rule of Thirds
Key Light
32. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Call Sheets
Plot
Fill Light
Reverberation
33. Process of combining the video and audio with the applied effect to create a new media file
Three Essential Elements of Drama
Automatic Dialogue Replacement
Elliptical Editing
Rendering
34. The range of apparent focus along the z-axis
Cold Reading
Back Light
Depth of Field
Cross Cutting
35. First complete version of the narrative in proper screenplay format
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36. Character - Goal - and Conflict or Obstacles
Nondestructive Editing
Elliptical Editing
Media File Indicators
Three Essential Elements of Drama
37. Form used in film production to keep track of all the mise-en-sc
Cutaway Shot
Circle of Confusion
Director of Photography
Script Breakdown Sheet
38. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
T-Stops
Gaffer
Assistant Camera
39. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Cross Cutting
Zooming Out
Five Ways to Create a Parallel Action Sequence
Shot List
40. Shooting Script - Overheads - and Storyboards
Direct Address
Three Pre-Visualization Tools
Talent Release
1/3 - 2/3 Rule
41. Primary source of illumination in your scene. Usually it is a motivated light source.
Key Light
Storyboards
Rule of Thirds
Treatment
42. Shooting a scene from various angles
Circle of Confusion
Rendering
Call Sheets
Coverage
43. This type of move breaks the promise of showing something else to the viewer
Art Direction
Unmotivated Move
Director of Photography
Location Technical Survey
44. Lighting unit that is 45
Fill Light
Four Basic Elements in the Visual Language of Cinema
Master Shot
3/4 Back Light
45. Finessing all of the edits one-by-one
Fine Cut
Prime Lens
Headroom
Narrative Films
46. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Reverse Shots
Four Basic Elements in the Visual Language of Cinema
Assistant Camera
Shot Size
47. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Three Pre-Visualization Tools
Five Ways to Create a Parallel Action Sequence
Rendering
Ambient Sound
48. The person who pulls focus
Call Sheets
Focus Puller
Ambient Sound
Plot
49. Finessing all of the edits one-by-one
Circle of Confusion
Pick-Ups
Fine Cut
Four Basic Elements in the Visual Language of Cinema
50. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Narrative Films
Author's Draft
Cross Cutting
Nonlinear Editing System