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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The physical placement of the camera on the set necessary to get each shot in your shooting script
Unmotivated Move
Back Light
Setting Levels
Camera Setup
2. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Props
Talent Release
Focus Puller
T-Stops
3. Frequency - Amplitude - Timbre - and Velocity
Rendering
Rim Light
Four Basic Properties of Sound
Location Scouting
4. The movement of characters in the space
Lens Speed
Blocking
Motivated Move
Four Basic Elements in the Visual Language of Cinema
5. Standard calling card. 8x10 photograph on one side and a resume on the other.
Peak Meter
Plot
Headroom
Headshot/Bio
6. Lighting unit that is position 90
Side Light
Depth of Field
Boom Operator
Shooting (Lined) Script
7. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Reverse Shots
Pick-Ups
High-Key Lighting
Location Scouting
8. A shot of a detail within your scene other than the characters' faces
Master Shot
'In the Mud'
Cutaway Shot
Boom Operator
9. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming In
Location Scouting
Rim Light
Boom Operator
10. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Nondestructive Editing
Setting Levels
Motivated Lighting
11. Measures the strength of the incoming signal.
Peak Meter
Unmotivated Move
Pick-Ups
Nonlinear Editing System
12. The recording of sync dialogue in a studio in cases where the production sound is not usable
Shot List
Back Light
Nonlinear Editing System
Automatic Dialogue Replacement
13. Changing the plane of critical focus during a take while the camera is running
Pulling Focus
1/3 - 2/3 Rule
Fine Cut
Shot Size
14. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Four Basic Properties of Sound
Motivated Move
Audition
Call Sheets
15. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Script Breakdown Sheet
Pulling Focus
Sound Recordist
Motivated Lighting
16. Shot - Shot Sequence - Scene - and Dramatic Sequence
Back Light
Four Basic Elements in the Visual Language of Cinema
Camera Setup
Setting Levels
17. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
T-Stops
Side Light
Cable Wrangler
Director of Photography
18. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Master Shot
Zooming In
Parallel Action
Focus Puller
19. Simple but comprehensive prose description of a film's plot
Four Basic Elements in the Visual Language of Cinema
1/3 - 2/3 Rule
Four Basic Properties of Sound
Treatment
20. First complete version of the narrative in proper screenplay format
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21. A shot in which the subject looks directly at the camera
Direct Address
Storyboards
Spike
Setting Levels
22. Sound that includes both room acoustics and background noise
Protagonist
Ambient Sound
Pick-Ups
Setting Levels
23. Finessing all of the edits one-by-one
Overheads
Coverage
Peak Meter
Fine Cut
24. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
3/4 Back Light
Direct Address
Elliptical Editing
Overheads
25. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Camera Setup
Green Room
Audition
Talent Release
26. Character - Goal - and Conflict or Obstacles
Spike
Motivated Move
Three Essential Elements of Drama
Motivated Move
27. Removing extraneous time and territory
Cutaway Shot
Prime Lens
Elliptical Editing
Overheads
28. Controlling the strength of the signal
Shot Size
Cover-Set
Pick-Ups
Setting Levels
29. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Cover-Set
Fine Cut
Depth of Field
Nonlinear Editing System
30. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Three Essential Elements of Drama
Low-Key Lighting
Circle of Confusion
Three Pre-Visualization Tools
31. Shooting a scene from various angles
Circle of Confusion
Prime Lens
Three Essential Elements of Drama
Coverage
32. All camera moves need to be...
Protagonist
Director of Photography
Motivated Move
Zooming In
33. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Three Essential Elements of Drama
Fill Light
Rule of Thirds
Location Technical Survey
34. List of all the shots that make up the film in the order in which they will be shot
High-Key Lighting
Shot List
Rendering
Motivated Lighting
35. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Headshot/Bio
Overheads
Back Light
36. Changing the plane of critical focus during a take while the camera is running
Key Light
Prime Lens
Treatment
Pulling Focus
37. The physical placement of the camera on the set necessary to get each shot in your shooting script
Gaffer
Camera Setup
Lens Speed
Cutaway Shot
38. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
1/3 - 2/3 Rule
Cable Wrangler
Protagonist
Location Scouting
39. Closely scrutinizing the location for its technical and aesthetic capabilities
Headshot/Bio
Location Technical Survey
Elliptical Editing
Motivated Move
40. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Spike
Parallel Action
Pick-Ups
Gaffer
41. To alternate between two or more scenes when editing a sequence
Combination Move
Cross Cutting
Lens Speed
Parallel Action
42. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Lens Speed
Focus Puller
Levels
Zoom Lens (Variable Focal Length Lens)
43. Executing more than one move at a time
Shot Size
Camera Setup
Three Pre-Visualization Tools
Combination Move
44. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Nonlinear Editing System
Dramatization
Motivated Lighting
Wild Sound (Non-Sync Sound)
45. Responsible for the proper use and actual placement of the microphones for optimal quality
Prime Lens
Pulling Focus
Boom Operator
Overheads
46. Another name for backlight because of the effect it gives the actor
Coverage
Gaffer
Unmotivated Move
Rim Light
47. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Narrative Films
Boom Operator
Audition
Four Basic Properties of Sound
48. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Pick-Ups
Dramatization
Zooming In
Automatic Dialogue Replacement
49. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Five Ways to Create a Parallel Action Sequence
Headroom
Reverse Shots
Levels
50. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
1/3 - 2/3 Rule
Peak Meter
Director of Photography
Nonlinear Editing System