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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Primary source of illumination in your scene. Usually it is a motivated light source.
Cutaway Shot
Combination Move
Key Light
Talent Release
2. The recording of sync dialogue in a studio in cases where the production sound is not usable
Gaffer
Automatic Dialogue Replacement
Boom Operator
Gaffer
3. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Lens Speed
Call Sheets
Shooting (Lined) Script
Shot Size
4. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Elliptical Editing
Headroom
Zoom Lens (Variable Focal Length Lens)
Parallel Action
5. This type of move breaks the promise of showing something else to the viewer
Unmotivated Move
Five Ways to Create a Parallel Action Sequence
Location Scouting
Treatment
6. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Fill Light
Reverberation
Camera Setup
Peak Meter
7. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Four Basic Properties of Sound
Wild Sound (Non-Sync Sound)
Shooting (Lined) Script
Focus Puller
8. First complete version of the narrative in proper screenplay format
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9. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Blocking
Four Basic Elements in the Visual Language of Cinema
1/3 - 2/3 Rule
10. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Focus Puller
Motivated Move
Elliptical Editing
11. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Script Breakdown Sheet
Gaffer
Setting Levels
Four Basic Elements in the Visual Language of Cinema
12. Recording is too low
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13. Soft light that fills in the shadows created by the Key Light
Protagonist
Fill Light
Headroom
Cold Reading
14. All camera moves need to be...
Motivated Move
Headshot/Bio
Reverberation
Pick-Ups
15. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Props
Treatment
Headroom
T-Stops
16. A shot in which the subject looks directly at the camera
Direct Address
Call Sheets
1/3 - 2/3 Rule
Depth of Field
17. The measurement of acceptable diameter which creates the appearance of focus
Protagonist
Low-Key Lighting
'In the Mud'
Circle of Confusion
18. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Rendering
Props
Storyboards
Low-Key Lighting
19. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Peak Meter
Storyboards
High-Key Lighting
Combination Move
20. Sound that includes both room acoustics and background noise
1/3 - 2/3 Rule
Sound Recordist
Ambient Sound
Master Shot
21. Standard calling card. 8x10 photograph on one side and a resume on the other.
Five Ways to Create a Parallel Action Sequence
Headshot/Bio
Parallel Action
Location Scouting
22. Character - Goal - and Conflict or Obstacles
Ambient Sound
Three Essential Elements of Drama
Rendering
1/3 - 2/3 Rule
23. Form used in film production to keep track of all the mise-en-sc
Motivated Lighting
Fine Cut
Script Breakdown Sheet
Narrative Films
24. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Audition
Media File Indicators
Parallel Action
Cover-Set
25. Form used in film production to keep track of all the mise-en-sc
Protagonist
Nonlinear Editing System
Script Breakdown Sheet
Zooming Out
26. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Media File Indicators
Shooting (Lined) Script
Combination Move
Director of Photography
27. Refers to the size of your subject in the frame
Zoom Lens (Variable Focal Length Lens)
Shot Size
Three Pre-Visualization Tools
Four Basic Elements in the Visual Language of Cinema
28. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Coverage
Sound Recordist
Zooming Out
Motivated Move
29. Loud - sudden sound that exceeds 0dB
Motivated Lighting
Depth of Field
Spike
Reverberation
30. Shot - Shot Sequence - Scene - and Dramatic Sequence
Zooming Out
Treatment
Four Basic Elements in the Visual Language of Cinema
Protagonist
31. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Pulling Focus
Cover-Set
Zoom Lens (Variable Focal Length Lens)
Plot
32. Frequency - Amplitude - Timbre - and Velocity
Side Light
Four Basic Properties of Sound
Narrative Films
Blocking
33. To alternate between two or more scenes when editing a sequence
Narrative Films
Zooming Out
Reverse Shots
Cross Cutting
34. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
1/3 - 2/3 Rule
Gaffer
Location Scouting
Depth of Field
35. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Camera Setup
Protagonist
Ambient Sound
Cross Cutting
36. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Director of Photography
T-Stops
Nondestructive Editing
Location Scouting
37. Lighting unit that is 45
Zooming In
Parallel Action
3/4 Back Light
Five Ways to Create a Parallel Action Sequence
38. Point to the original data without altering the media file
Reverse Shots
Media File Indicators
Nonlinear Editing System
Key Light
39. Executing more than one move at a time
Combination Move
3/4 Back Light
High-Key Lighting
Rim Light
40. This type of move breaks the promise of showing something else to the viewer
Motivated Lighting
Four Basic Elements in the Visual Language of Cinema
Three Essential Elements of Drama
Unmotivated Move
41. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Rendering
Unmotivated Move
Lens Speed
Talent Release
42. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Rim Light
Automatic Dialogue Replacement
Headroom
Talent Release
43. Responsible for the proper use and actual placement of the microphones for optimal quality
Cutaway Shot
Boom Operator
Direct Address
Low-Key Lighting
44. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming In
Plot
Unmotivated Move
Rim Light
45. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Cable Wrangler
Treatment
Protagonist
Setting Levels
46. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Coverage
Depth of Field
Back Light
Shot Size
47. Shooting Script - Overheads - and Storyboards
Talent Release
Spike
T-Stops
Three Pre-Visualization Tools
48. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Depth of Field
Key Light
Camera Setup
49. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Circle of Confusion
Call Sheets
Levels
Shooting (Lined) Script
50. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Four Basic Properties of Sound
Elliptical Editing
Headroom
Cable Wrangler