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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A shot in which the subject looks directly at the camera
Cold Reading
Direct Address
Four Basic Elements in the Visual Language of Cinema
Camera Setup
2. Process of combining the video and audio with the applied effect to create a new media file
Plot
Rim Light
Director of Photography
Rendering
3. Changing the plane of critical focus during a take while the camera is running
Pulling Focus
Fine Cut
Author's Draft
Call Sheets
4. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Headroom
Zooming In
High-Key Lighting
Rule of Thirds
5. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Shot List
Director of Photography
Elliptical Editing
6. Transforming what is vague and internal into a series of viewable and audible actions and events
Rule of Thirds
Blocking
Key Light
Dramatization
7. Removing extraneous time and territory
Direct Address
Zoom Lens (Variable Focal Length Lens)
Storyboards
Elliptical Editing
8. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Three Pre-Visualization Tools
Treatment
Motivated Lighting
9. Measures the strength of the incoming signal.
Cutaway Shot
Peak Meter
Rule of Thirds
Wild Sound (Non-Sync Sound)
10. Loud - sudden sound that exceeds 0dB
Nonlinear Editing System
Spike
Levels
Cover-Set
11. The movement of characters in the space
Low-Key Lighting
Spike
Sound Recordist
Blocking
12. The range of apparent focus along the z-axis
Depth of Field
Location Technical Survey
Key Light
Camera Setup
13. Responsible for the proper use and actual placement of the microphones for optimal quality
Lens Speed
'In the Mud'
Art Direction
Boom Operator
14. Closely scrutinizing the location for its technical and aesthetic capabilities
Motivated Move
Location Technical Survey
T-Stops
Zooming In
15. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Rule of Thirds
Reverberation
Treatment
Script Breakdown Sheet
16. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Back Light
Reverberation
Talent Release
Wild Sound (Non-Sync Sound)
17. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Storyboards
Wild Sound (Non-Sync Sound)
Art Direction
Master Shot
18. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Blocking
1/3 - 2/3 Rule
Five Ways to Create a Parallel Action Sequence
Green Room
19. Sound that includes both room acoustics and background noise
Pulling Focus
Rule of Thirds
Ambient Sound
Setting Levels
20. Refers to the size of your subject in the frame
Key Light
Shot List
Shot Size
Motivated Move
21. Shot - Shot Sequence - Scene - and Dramatic Sequence
Three Pre-Visualization Tools
Focus Puller
Four Basic Elements in the Visual Language of Cinema
Overheads
22. Measures the strength of the incoming signal.
Peak Meter
Coverage
Unmotivated Move
Three Essential Elements of Drama
23. Loud - sudden sound that exceeds 0dB
Media File Indicators
Key Light
Cold Reading
Spike
24. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Combination Move
Coverage
Cable Wrangler
Narrative Films
25. Recording is too low
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26. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Sound Recordist
Green Room
Shot Size
Levels
27. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Focus Puller
Protagonist
Shot List
Script Breakdown Sheet
28. Standard calling card. 8x10 photograph on one side and a resume on the other.
Headshot/Bio
Direct Address
Pulling Focus
Automatic Dialogue Replacement
29. Simple but comprehensive prose description of a film's plot
Pick-Ups
Focus Puller
Treatment
Audition
30. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming In
Elliptical Editing
Author's Draft
Green Room
31. Lens that offers a continuous range of focal lengths in one lens housing
Wild Sound (Non-Sync Sound)
3/4 Back Light
Four Basic Properties of Sound
Zoom Lens (Variable Focal Length Lens)
32. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Location Technical Survey
Depth of Field
1/3 - 2/3 Rule
Blocking
33. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Art Direction
Master Shot
Rule of Thirds
Key Light
34. Changing the plane of critical focus during a take while the camera is running
Treatment
Zooming Out
Pulling Focus
Script Breakdown Sheet
35. Shot - Shot Sequence - Scene - and Dramatic Sequence
Four Basic Elements in the Visual Language of Cinema
Shot List
Pulling Focus
1/3 - 2/3 Rule
36. Shooting a scene from various angles
Gaffer
Dramatization
Three Essential Elements of Drama
Coverage
37. The measurement of acceptable diameter which creates the appearance of focus
Call Sheets
Circle of Confusion
Four Basic Properties of Sound
Wild Sound (Non-Sync Sound)
38. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Parallel Action
Author's Draft
Art Direction
Master Shot
39. This type of move breaks the promise of showing something else to the viewer
Unmotivated Move
Assistant Camera
Location Technical Survey
Storyboards
40. Lighting unit that is 45
Depth of Field
Cable Wrangler
3/4 Back Light
Storyboards
41. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Narrative Films
Motivated Lighting
Props
Depth of Field
42. The recording of sync dialogue in a studio in cases where the production sound is not usable
Combination Move
Motivated Lighting
Automatic Dialogue Replacement
Talent Release
43. To alternate between two or more scenes when editing a sequence
Art Direction
Key Light
Cross Cutting
Nonlinear Editing System
44. The measurement of acceptable diameter which creates the appearance of focus
Peak Meter
Assistant Camera
Camera Setup
Circle of Confusion
45. To alternate between two or more scenes when editing a sequence
Cross Cutting
Fine Cut
Parallel Action
Peak Meter
46. Shooting a scene from various angles
Coverage
Script Breakdown Sheet
Camera Setup
Low-Key Lighting
47. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
3/4 Back Light
Direct Address
Levels
Wild Sound (Non-Sync Sound)
48. Refers to the size of your subject in the frame
T-Stops
Master Shot
Shot Size
Automatic Dialogue Replacement
49. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
T-Stops
Director of Photography
Reverberation
Plot
50. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Three Pre-Visualization Tools
Audition
Nonlinear Editing System