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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shooting Script - Overheads - and Storyboards
Blocking
Three Pre-Visualization Tools
Unmotivated Move
Sound Recordist
2. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
3/4 Back Light
Direct Address
Location Scouting
Cross Cutting
3. To alternate between two or more scenes when editing a sequence
Rendering
T-Stops
Cross Cutting
Elliptical Editing
4. Lens that offers a continuous range of focal lengths in one lens housing
Zooming Out
Zoom Lens (Variable Focal Length Lens)
Cover-Set
Four Basic Elements in the Visual Language of Cinema
5. List of all the shots that make up the film in the order in which they will be shot
Shot List
Green Room
Reverse Shots
Boom Operator
6. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Cold Reading
Gaffer
Rendering
Pick-Ups
7. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Media File Indicators
Direct Address
Script Breakdown Sheet
Rule of Thirds
8. A shot of a detail within your scene other than the characters' faces
Wild Sound (Non-Sync Sound)
Cutaway Shot
Fine Cut
Shooting (Lined) Script
9. Soft light that fills in the shadows created by the Key Light
Fill Light
Shot List
Wild Sound (Non-Sync Sound)
Combination Move
10. First complete version of the narrative in proper screenplay format
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11. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Pulling Focus
Shooting (Lined) Script
Location Scouting
Focus Puller
12. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Headroom
Sound Recordist
Zooming Out
Narrative Films
13. Another name for backlight because of the effect it gives the actor
Cross Cutting
Camera Setup
Zoom Lens (Variable Focal Length Lens)
Rim Light
14. The movement of characters in the space
Blocking
Audition
Pick-Ups
Plot
15. The recording of sync dialogue in a studio in cases where the production sound is not usable
Peak Meter
Author's Draft
Automatic Dialogue Replacement
Motivated Move
16. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Talent Release
Spike
Focus Puller
Levels
17. Point to the original data without altering the media file
Green Room
Media File Indicators
Cross Cutting
Talent Release
18. Sound that includes both room acoustics and background noise
Gaffer
Pulling Focus
Ambient Sound
Shot Size
19. Point to the original data without altering the media file
Green Room
Ambient Sound
Media File Indicators
Cross Cutting
20. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Peak Meter
Cover-Set
Green Room
Assistant Camera
21. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Art Direction
Green Room
Narrative Films
Cold Reading
22. Process of combining the video and audio with the applied effect to create a new media file
Depth of Field
Coverage
Reverse Shots
Rendering
23. Transforming what is vague and internal into a series of viewable and audible actions and events
Location Technical Survey
Dramatization
Gaffer
Location Scouting
24. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Assistant Camera
Narrative Films
T-Stops
25. Removing extraneous time and territory
High-Key Lighting
Elliptical Editing
Lens Speed
Pulling Focus
26. Sound that includes both room acoustics and background noise
Zooming In
Setting Levels
Motivated Lighting
Ambient Sound
27. Lighting unit that is 45
Cold Reading
3/4 Back Light
Spike
Wild Sound (Non-Sync Sound)
28. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
'In the Mud'
Zoom Lens (Variable Focal Length Lens)
Overheads
1/3 - 2/3 Rule
29. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Levels
Rule of Thirds
Low-Key Lighting
Depth of Field
30. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Direct Address
Director of Photography
Location Scouting
Master Shot
31. Controlling the strength of the signal
Levels
Five Ways to Create a Parallel Action Sequence
'In the Mud'
Setting Levels
32. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Media File Indicators
Wild Sound (Non-Sync Sound)
Peak Meter
Gaffer
33. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Setting Levels
Director of Photography
Overheads
Shot Size
34. The things that our characters actually handle in a scene
Props
Lens Speed
Circle of Confusion
Blocking
35. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Shooting (Lined) Script
Script Breakdown Sheet
Three Pre-Visualization Tools
Reverberation
36. Primary source of illumination in your scene. Usually it is a motivated light source.
1/3 - 2/3 Rule
Three Pre-Visualization Tools
Location Technical Survey
Key Light
37. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Parallel Action
Assistant Camera
Headshot/Bio
Headroom
38. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Cable Wrangler
Rule of Thirds
Boom Operator
Talent Release
39. Changing the plane of critical focus during a take while the camera is running
Talent Release
Pick-Ups
Pulling Focus
Media File Indicators
40. Process of combining the video and audio with the applied effect to create a new media file
3/4 Back Light
Nondestructive Editing
Peak Meter
Rendering
41. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
Location Scouting
Director of Photography
Narrative Films
42. The measurement of acceptable diameter which creates the appearance of focus
Cover-Set
Circle of Confusion
Rim Light
Prime Lens
43. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Master Shot
Rendering
Gaffer
Nonlinear Editing System
44. Controlling the strength of the signal
Setting Levels
Props
Zooming Out
T-Stops
45. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Cold Reading
Combination Move
Nondestructive Editing
Pick-Ups
46. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Art Direction
Side Light
High-Key Lighting
Rim Light
47. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Cutaway Shot
Sound Recordist
Narrative Films
Levels
48. Refers to the size of your subject in the frame
Author's Draft
Shot Size
Cable Wrangler
Assistant Camera
49. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Script Breakdown Sheet
Gaffer
Pulling Focus
Wild Sound (Non-Sync Sound)
50. Shot - Shot Sequence - Scene - and Dramatic Sequence
Zoom Lens (Variable Focal Length Lens)
Pulling Focus
Sound Recordist
Four Basic Elements in the Visual Language of Cinema