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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the size of your subject in the frame
Direct Address
Elliptical Editing
Shot Size
Zooming In
2. Loud - sudden sound that exceeds 0dB
Shot List
Spike
Narrative Films
1/3 - 2/3 Rule
3. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Plot
Cutaway Shot
Location Scouting
4. Shot - Shot Sequence - Scene - and Dramatic Sequence
Gaffer
Unmotivated Move
Four Basic Elements in the Visual Language of Cinema
Call Sheets
5. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Shooting (Lined) Script
Zooming In
Zooming Out
Cover-Set
6. Character - Goal - and Conflict or Obstacles
Boom Operator
Treatment
Three Essential Elements of Drama
Shot Size
7. Process of combining the video and audio with the applied effect to create a new media file
Author's Draft
Rendering
Focus Puller
Camera Setup
8. Shooting Script - Overheads - and Storyboards
Call Sheets
Side Light
Three Pre-Visualization Tools
Narrative Films
9. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Motivated Move
Director of Photography
Master Shot
T-Stops
10. The things that our characters actually handle in a scene
Master Shot
Props
Cover-Set
Pulling Focus
11. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
3/4 Back Light
Levels
Motivated Lighting
Spike
12. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Sound Recordist
T-Stops
Five Ways to Create a Parallel Action Sequence
Overheads
13. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Peak Meter
Ambient Sound
Spike
14. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Setting Levels
Lens Speed
Cover-Set
Low-Key Lighting
15. Form used in film production to keep track of all the mise-en-sc
Script Breakdown Sheet
Focus Puller
Ambient Sound
Three Pre-Visualization Tools
16. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Location Technical Survey
Cable Wrangler
Audition
Nondestructive Editing
17. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Director of Photography
Green Room
Storyboards
Zooming Out
18. Executing more than one move at a time
Rim Light
Shot List
Combination Move
Shooting (Lined) Script
19. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Green Room
1/3 - 2/3 Rule
Four Basic Properties of Sound
Plot
20. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Ambient Sound
Nonlinear Editing System
Levels
Protagonist
21. Shooting a scene from various angles
Ambient Sound
Coverage
Peak Meter
Author's Draft
22. All camera moves need to be...
Levels
Protagonist
Motivated Move
Rendering
23. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Elliptical Editing
Three Pre-Visualization Tools
Storyboards
24. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Cross Cutting
Assistant Camera
Five Ways to Create a Parallel Action Sequence
Three Pre-Visualization Tools
25. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Boom Operator
Direct Address
Rule of Thirds
Cable Wrangler
26. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
T-Stops
Reverberation
Media File Indicators
27. Responsible for the proper use and actual placement of the microphones for optimal quality
Rim Light
Cover-Set
Boom Operator
Setting Levels
28. Measures the strength of the incoming signal.
Shot Size
Spike
Three Pre-Visualization Tools
Peak Meter
29. The physical placement of the camera on the set necessary to get each shot in your shooting script
Five Ways to Create a Parallel Action Sequence
3/4 Back Light
Pick-Ups
Camera Setup
30. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Shooting (Lined) Script
Wild Sound (Non-Sync Sound)
Zooming Out
Plot
31. Closely scrutinizing the location for its technical and aesthetic capabilities
Nonlinear Editing System
Shot Size
1/3 - 2/3 Rule
Location Technical Survey
32. Changing the plane of critical focus during a take while the camera is running
Pulling Focus
Script Breakdown Sheet
Back Light
Elliptical Editing
33. To alternate between two or more scenes when editing a sequence
Treatment
Zoom Lens (Variable Focal Length Lens)
Sound Recordist
Cross Cutting
34. Character - Goal - and Conflict or Obstacles
Sound Recordist
Three Essential Elements of Drama
Three Pre-Visualization Tools
Circle of Confusion
35. Standard calling card. 8x10 photograph on one side and a resume on the other.
Headshot/Bio
Shot List
Pulling Focus
Rendering
36. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Cable Wrangler
Script Breakdown Sheet
Motivated Lighting
37. The measurement of acceptable diameter which creates the appearance of focus
Director of Photography
Circle of Confusion
Cross Cutting
Reverberation
38. Removing extraneous time and territory
Automatic Dialogue Replacement
Cover-Set
Elliptical Editing
Fill Light
39. Reading from the script pages that actors are given minutes before the audition
Peak Meter
Cold Reading
Headroom
Three Essential Elements of Drama
40. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Coverage
Assistant Camera
Nonlinear Editing System
Parallel Action
41. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Fine Cut
Peak Meter
Back Light
42. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Storyboards
Talent Release
Protagonist
High-Key Lighting
43. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Shooting (Lined) Script
Overheads
Five Ways to Create a Parallel Action Sequence
Three Pre-Visualization Tools
44. Transforming what is vague and internal into a series of viewable and audible actions and events
Combination Move
Art Direction
Protagonist
Dramatization
45. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Lens Speed
Automatic Dialogue Replacement
Coverage
46. Sound that includes both room acoustics and background noise
Shot List
Rule of Thirds
Headroom
Ambient Sound
47. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Master Shot
Gaffer
Art Direction
Cover-Set
48. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Wild Sound (Non-Sync Sound)
Script Breakdown Sheet
Art Direction
49. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Peak Meter
Call Sheets
Zooming Out
Zooming In
50. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Rim Light
Assistant Camera
Headshot/Bio