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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The things that our characters actually handle in a scene
Ambient Sound
Levels
Props
Peak Meter
2. Executing more than one move at a time
Reverse Shots
Parallel Action
Shot Size
Combination Move
3. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Five Ways to Create a Parallel Action Sequence
Ambient Sound
Reverse Shots
Side Light
4. The range of apparent focus along the z-axis
Headroom
Script Breakdown Sheet
Spike
Depth of Field
5. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Talent Release
Audition
Side Light
Levels
6. Process of combining the video and audio with the applied effect to create a new media file
Overheads
Four Basic Properties of Sound
Wild Sound (Non-Sync Sound)
Rendering
7. Recording is too low
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8. Sound that includes both room acoustics and background noise
Direct Address
Camera Setup
Ambient Sound
Circle of Confusion
9. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Pick-Ups
Script Breakdown Sheet
T-Stops
Shooting (Lined) Script
10. Loud - sudden sound that exceeds 0dB
Script Breakdown Sheet
Nondestructive Editing
'In the Mud'
Spike
11. Lens that offers a continuous range of focal lengths in one lens housing
Dramatization
Zoom Lens (Variable Focal Length Lens)
Side Light
Zooming Out
12. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
High-Key Lighting
Peak Meter
Low-Key Lighting
Pick-Ups
13. Lighting unit that is position 90
Rule of Thirds
Side Light
Fill Light
Fill Light
14. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Low-Key Lighting
Parallel Action
Camera Setup
Rule of Thirds
15. This type of move breaks the promise of showing something else to the viewer
Nondestructive Editing
Unmotivated Move
Key Light
Combination Move
16. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Talent Release
Pick-Ups
Zoom Lens (Variable Focal Length Lens)
Back Light
17. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Narrative Films
Location Scouting
Headshot/Bio
Talent Release
18. The recording of sync dialogue in a studio in cases where the production sound is not usable
Prime Lens
Overheads
Media File Indicators
Automatic Dialogue Replacement
19. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Director of Photography
Headshot/Bio
Nonlinear Editing System
Cutaway Shot
20. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Pick-Ups
Talent Release
Levels
Headshot/Bio
21. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Low-Key Lighting
Sound Recordist
Five Ways to Create a Parallel Action Sequence
Green Room
22. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Spike
Cutaway Shot
Focus Puller
Protagonist
23. Removing extraneous time and territory
Director of Photography
Sound Recordist
Focus Puller
Elliptical Editing
24. Finessing all of the edits one-by-one
Fine Cut
Sound Recordist
High-Key Lighting
Cutaway Shot
25. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Shot List
Nonlinear Editing System
Sound Recordist
Call Sheets
26. To alternate between two or more scenes when editing a sequence
Four Basic Properties of Sound
Key Light
Shooting (Lined) Script
Cross Cutting
27. Finessing all of the edits one-by-one
Fine Cut
Shot List
Gaffer
Wild Sound (Non-Sync Sound)
28. The order of events in your film
Plot
Script Breakdown Sheet
Reverberation
Assistant Camera
29. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Levels
High-Key Lighting
Audition
Call Sheets
30. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Storyboards
Unmotivated Move
Low-Key Lighting
Setting Levels
31. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Plot
Green Room
Call Sheets
Nonlinear Editing System
32. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Low-Key Lighting
Dramatization
Prime Lens
Nondestructive Editing
33. Closely scrutinizing the location for its technical and aesthetic capabilities
Green Room
Fill Light
Location Technical Survey
Shot Size
34. Soft light that fills in the shadows created by the Key Light
Levels
Four Basic Elements in the Visual Language of Cinema
Wild Sound (Non-Sync Sound)
Fill Light
35. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Coverage
Combination Move
Cold Reading
Master Shot
36. Frequency - Amplitude - Timbre - and Velocity
Fill Light
Shot Size
Blocking
Four Basic Properties of Sound
37. A shot in which the subject looks directly at the camera
Direct Address
Talent Release
Key Light
Motivated Lighting
38. List of all the shots that make up the film in the order in which they will be shot
Cross Cutting
Shot List
3/4 Back Light
Cable Wrangler
39. The range of apparent focus along the z-axis
Reverberation
Depth of Field
Back Light
Shot List
40. Soft light that fills in the shadows created by the Key Light
Fill Light
Four Basic Properties of Sound
Low-Key Lighting
Shot Size
41. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Four Basic Elements in the Visual Language of Cinema
Assistant Camera
Talent Release
42. Changing the plane of critical focus during a take while the camera is running
Combination Move
Pulling Focus
Rendering
Boom Operator
43. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Nonlinear Editing System
Director of Photography
Shot Size
Cover-Set
44. Closely scrutinizing the location for its technical and aesthetic capabilities
'In the Mud'
Fill Light
Location Technical Survey
Reverse Shots
45. Another name for backlight because of the effect it gives the actor
Rim Light
High-Key Lighting
Side Light
Spike
46. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
Pick-Ups
Three Pre-Visualization Tools
Levels
47. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Focus Puller
Focus Puller
Blocking
48. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Zooming Out
Overheads
Treatment
Cutaway Shot
49. Form used in film production to keep track of all the mise-en-sc
Script Breakdown Sheet
Coverage
Rule of Thirds
Rendering
50. The person who pulls focus
Cross Cutting
Narrative Films
Spike
Focus Puller