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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Lighting unit that is 45
Depth of Field
Cable Wrangler
Assistant Camera
3/4 Back Light
2. The measurement of acceptable diameter which creates the appearance of focus
Cover-Set
Fine Cut
Headshot/Bio
Circle of Confusion
3. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Unmotivated Move
Focus Puller
Shooting (Lined) Script
Wild Sound (Non-Sync Sound)
4. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Plot
Headroom
T-Stops
Automatic Dialogue Replacement
5. Finessing all of the edits one-by-one
Rendering
Storyboards
Coverage
Fine Cut
6. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Cutaway Shot
Pick-Ups
Assistant Camera
Nondestructive Editing
7. Simple but comprehensive prose description of a film's plot
Nondestructive Editing
Nonlinear Editing System
Treatment
Wild Sound (Non-Sync Sound)
8. Drawings of shots - arranged on paper in the order they appear in a sequence
Boom Operator
Automatic Dialogue Replacement
Rule of Thirds
Storyboards
9. Another name for backlight because of the effect it gives the actor
Fill Light
Rim Light
Wild Sound (Non-Sync Sound)
Narrative Films
10. Loud - sudden sound that exceeds 0dB
Protagonist
'In the Mud'
Ambient Sound
Spike
11. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Narrative Films
Headshot/Bio
Script Breakdown Sheet
Low-Key Lighting
12. All camera moves need to be...
Three Essential Elements of Drama
Pulling Focus
Motivated Move
Prime Lens
13. Sound that includes both room acoustics and background noise
Four Basic Properties of Sound
Four Basic Properties of Sound
Ambient Sound
Green Room
14. A shot of a detail within your scene other than the characters' faces
Cutaway Shot
Media File Indicators
Shot Size
Rule of Thirds
15. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Coverage
Pick-Ups
Pulling Focus
Cutaway Shot
16. The strategy of using movie lights to duplicate where light would logically be emanating from
Combination Move
Ambient Sound
Motivated Lighting
Peak Meter
17. Refers to the size of your subject in the frame
T-Stops
Shot Size
Storyboards
Levels
18. The movement of characters in the space
Protagonist
Focus Puller
Blocking
Setting Levels
19. This type of move breaks the promise of showing something else to the viewer
Five Ways to Create a Parallel Action Sequence
Five Ways to Create a Parallel Action Sequence
Unmotivated Move
Setting Levels
20. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Three Essential Elements of Drama
Treatment
Nondestructive Editing
Five Ways to Create a Parallel Action Sequence
21. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Boom Operator
Back Light
Levels
Elliptical Editing
22. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Wild Sound (Non-Sync Sound)
Overheads
Unmotivated Move
Call Sheets
23. Reading from the script pages that actors are given minutes before the audition
Rendering
Cold Reading
Boom Operator
Focus Puller
24. Frequency - Amplitude - Timbre - and Velocity
Overheads
Four Basic Properties of Sound
Audition
Zoom Lens (Variable Focal Length Lens)
25. Responsible for the proper use and actual placement of the microphones for optimal quality
1/3 - 2/3 Rule
Depth of Field
Cross Cutting
Boom Operator
26. First complete version of the narrative in proper screenplay format
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27. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Pick-Ups
Art Direction
Levels
Camera Setup
28. Closely scrutinizing the location for its technical and aesthetic capabilities
Sound Recordist
Location Technical Survey
Unmotivated Move
Fine Cut
29. The recording of sync dialogue in a studio in cases where the production sound is not usable
Elliptical Editing
Automatic Dialogue Replacement
Five Ways to Create a Parallel Action Sequence
Director of Photography
30. Standard calling card. 8x10 photograph on one side and a resume on the other.
Nonlinear Editing System
Fine Cut
Headshot/Bio
Four Basic Properties of Sound
31. Controlling the strength of the signal
Cover-Set
Gaffer
Setting Levels
Wild Sound (Non-Sync Sound)
32. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Sound Recordist
Fill Light
Reverse Shots
Location Scouting
33. The recording of sync dialogue in a studio in cases where the production sound is not usable
1/3 - 2/3 Rule
Motivated Move
Automatic Dialogue Replacement
Location Technical Survey
34. Transforming what is vague and internal into a series of viewable and audible actions and events
Overheads
Shooting (Lined) Script
Dramatization
Levels
35. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Cover-Set
Motivated Lighting
Shot Size
36. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Parallel Action
T-Stops
Author's Draft
Direct Address
37. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming In
Spike
Dramatization
Parallel Action
38. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Dramatization
Circle of Confusion
Fill Light
39. Process of combining the video and audio with the applied effect to create a new media file
Rendering
Treatment
Art Direction
T-Stops
40. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Props
Wild Sound (Non-Sync Sound)
Call Sheets
Assistant Camera
41. The things that our characters actually handle in a scene
Rendering
Props
Spike
Storyboards
42. Executing more than one move at a time
Nonlinear Editing System
Four Basic Elements in the Visual Language of Cinema
Combination Move
Depth of Field
43. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Gaffer
Master Shot
Key Light
44. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Cross Cutting
Prime Lens
Cover-Set
Narrative Films
45. The movement of characters in the space
Call Sheets
Art Direction
Blocking
Zooming Out
46. The range of apparent focus along the z-axis
Cover-Set
Depth of Field
T-Stops
Circle of Confusion
47. A shot in which the subject looks directly at the camera
Four Basic Properties of Sound
Audition
Director of Photography
Direct Address
48. A shot in which the subject looks directly at the camera
Location Scouting
Shooting (Lined) Script
Direct Address
Key Light
49. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Props
Side Light
Reverse Shots
Green Room
50. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Motivated Lighting
Audition
Overheads