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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound that includes both room acoustics and background noise
Prime Lens
Sound Recordist
Ambient Sound
Low-Key Lighting
2. The things that our characters actually handle in a scene
Props
Direct Address
Rule of Thirds
Motivated Move
3. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Headshot/Bio
Plot
Director of Photography
Zooming Out
4. Loud - sudden sound that exceeds 0dB
T-Stops
Four Basic Properties of Sound
Spike
High-Key Lighting
5. Lighting unit that is position 90
Call Sheets
Side Light
Combination Move
Prime Lens
6. This type of move breaks the promise of showing something else to the viewer
Shot List
Levels
Unmotivated Move
Spike
7. Recording is too low
8. Measures the strength of the incoming signal.
T-Stops
Peak Meter
Unmotivated Move
Three Essential Elements of Drama
9. A shot of a detail within your scene other than the characters' faces
Reverberation
Cutaway Shot
Media File Indicators
Fill Light
10. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Depth of Field
Ambient Sound
T-Stops
Location Scouting
11. Controlling the strength of the signal
Setting Levels
Master Shot
Dramatization
Rim Light
12. Finessing all of the edits one-by-one
Shooting (Lined) Script
Fine Cut
Overheads
Fill Light
13. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Gaffer
'In the Mud'
Peak Meter
Headroom
14. Shooting a scene from various angles
Headroom
Overheads
Circle of Confusion
Coverage
15. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Parallel Action
Shooting (Lined) Script
Headshot/Bio
High-Key Lighting
16. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Zooming Out
Plot
Blocking
Headroom
17. Closely scrutinizing the location for its technical and aesthetic capabilities
Treatment
Direct Address
Cutaway Shot
Location Technical Survey
18. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Props
Director of Photography
Five Ways to Create a Parallel Action Sequence
Headroom
19. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Director of Photography
Green Room
Boom Operator
20. The strategy of using movie lights to duplicate where light would logically be emanating from
Author's Draft
Motivated Lighting
Cover-Set
Audition
21. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Director of Photography
Plot
Cross Cutting
Rim Light
22. Recording is too low
23. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Circle of Confusion
Levels
Cable Wrangler
Automatic Dialogue Replacement
24. Closely scrutinizing the location for its technical and aesthetic capabilities
Location Technical Survey
Headroom
Treatment
Cold Reading
25. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Levels
Nondestructive Editing
Zooming In
Talent Release
26. Changing the plane of critical focus during a take while the camera is running
Cutaway Shot
Pulling Focus
Green Room
Assistant Camera
27. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Location Scouting
Narrative Films
Four Basic Elements in the Visual Language of Cinema
Master Shot
28. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Key Light
Rim Light
Setting Levels
Lens Speed
29. Executing more than one move at a time
Master Shot
Combination Move
Location Technical Survey
Pick-Ups
30. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Nondestructive Editing
Talent Release
Pick-Ups
Master Shot
31. Removing extraneous time and territory
Location Scouting
Elliptical Editing
Zooming Out
Setting Levels
32. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Four Basic Properties of Sound
Shot List
Nonlinear Editing System
Protagonist
33. Shooting Script - Overheads - and Storyboards
T-Stops
Side Light
Zooming In
Three Pre-Visualization Tools
34. Changing the plane of critical focus during a take while the camera is running
Pulling Focus
Reverse Shots
Cutaway Shot
Cold Reading
35. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Master Shot
Motivated Move
Overheads
Zoom Lens (Variable Focal Length Lens)
36. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Art Direction
Pick-Ups
1/3 - 2/3 Rule
Location Technical Survey
37. Responsible for the proper use and actual placement of the microphones for optimal quality
Fine Cut
Boom Operator
Motivated Move
Cable Wrangler
38. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Author's Draft
Narrative Films
Reverberation
Plot
39. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Four Basic Elements in the Visual Language of Cinema
Overheads
Fill Light
Reverberation
40. The order of events in your film
Nonlinear Editing System
Motivated Move
Plot
Author's Draft
41. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Motivated Move
Location Scouting
Wild Sound (Non-Sync Sound)
Rim Light
42. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Direct Address
Camera Setup
Wild Sound (Non-Sync Sound)
Nondestructive Editing
43. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Call Sheets
Three Pre-Visualization Tools
Cutaway Shot
Shooting (Lined) Script
44. Another name for backlight because of the effect it gives the actor
Sound Recordist
Cross Cutting
Zooming In
Rim Light
45. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Zoom Lens (Variable Focal Length Lens)
Camera Setup
Cover-Set
46. Lens that offers a continuous range of focal lengths in one lens housing
Four Basic Elements in the Visual Language of Cinema
Zoom Lens (Variable Focal Length Lens)
Low-Key Lighting
3/4 Back Light
47. Point to the original data without altering the media file
Side Light
Combination Move
Automatic Dialogue Replacement
Media File Indicators
48. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Elliptical Editing
T-Stops
Four Basic Properties of Sound
Headroom
49. List of all the shots that make up the film in the order in which they will be shot
Shot Size
Shot List
Zoom Lens (Variable Focal Length Lens)
Nonlinear Editing System
50. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Protagonist
Gaffer
Reverberation
Back Light