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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Fill Light
Wild Sound (Non-Sync Sound)
Four Basic Elements in the Visual Language of Cinema
Peak Meter
2. To alternate between two or more scenes when editing a sequence
Zooming Out
1/3 - 2/3 Rule
3/4 Back Light
Cross Cutting
3. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Talent Release
Parallel Action
Narrative Films
Headroom
4. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Parallel Action
Five Ways to Create a Parallel Action Sequence
Audition
Pulling Focus
5. Shooting Script - Overheads - and Storyboards
Master Shot
Combination Move
Three Pre-Visualization Tools
Pick-Ups
6. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Call Sheets
Storyboards
Depth of Field
Parallel Action
7. Frequency - Amplitude - Timbre - and Velocity
Rendering
Rule of Thirds
Four Basic Properties of Sound
Levels
8. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Props
Master Shot
Levels
Peak Meter
9. The strategy of using movie lights to duplicate where light would logically be emanating from
Automatic Dialogue Replacement
Circle of Confusion
Audition
Motivated Lighting
10. Shooting a scene from various angles
Coverage
Spike
Location Technical Survey
Five Ways to Create a Parallel Action Sequence
11. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Low-Key Lighting
Pulling Focus
Four Basic Elements in the Visual Language of Cinema
Nonlinear Editing System
12. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Narrative Films
Combination Move
Rendering
Cutaway Shot
13. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Key Light
Headroom
Focus Puller
Pulling Focus
14. Refers to the size of your subject in the frame
Shot Size
High-Key Lighting
Ambient Sound
Parallel Action
15. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Peak Meter
Nondestructive Editing
Rim Light
T-Stops
16. The person who pulls focus
Shooting (Lined) Script
Narrative Films
Location Technical Survey
Focus Puller
17. The physical placement of the camera on the set necessary to get each shot in your shooting script
Depth of Field
Camera Setup
Headshot/Bio
Reverse Shots
18. Shooting Script - Overheads - and Storyboards
Cold Reading
Back Light
Direct Address
Three Pre-Visualization Tools
19. Refers to the size of your subject in the frame
Call Sheets
Peak Meter
Shot Size
Storyboards
20. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Three Pre-Visualization Tools
Author's Draft
Elliptical Editing
Shooting (Lined) Script
21. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Sound Recordist
Four Basic Properties of Sound
High-Key Lighting
Cable Wrangler
22. Reading from the script pages that actors are given minutes before the audition
Assistant Camera
Cover-Set
Direct Address
Cold Reading
23. A shot in which the subject looks directly at the camera
Gaffer
Direct Address
Call Sheets
Cable Wrangler
24. The measurement of acceptable diameter which creates the appearance of focus
Levels
Prime Lens
Circle of Confusion
Director of Photography
25. The strategy of using movie lights to duplicate where light would logically be emanating from
Boom Operator
Cable Wrangler
Motivated Lighting
Treatment
26. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Master Shot
Zoom Lens (Variable Focal Length Lens)
Sound Recordist
27. Form used in film production to keep track of all the mise-en-sc
Script Breakdown Sheet
Circle of Confusion
Key Light
Storyboards
28. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
T-Stops
Talent Release
Coverage
Director of Photography
29. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Headshot/Bio
Location Technical Survey
Boom Operator
30. Removing extraneous time and territory
Low-Key Lighting
Assistant Camera
Elliptical Editing
Four Basic Elements in the Visual Language of Cinema
31. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Headshot/Bio
Spike
Ambient Sound
32. The person who pulls focus
Focus Puller
Nondestructive Editing
Boom Operator
1/3 - 2/3 Rule
33. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Direct Address
Rule of Thirds
1/3 - 2/3 Rule
Location Scouting
34. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Motivated Lighting
High-Key Lighting
Shooting (Lined) Script
'In the Mud'
35. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Dramatization
Direct Address
Gaffer
Wild Sound (Non-Sync Sound)
36. Lens that offers a continuous range of focal lengths in one lens housing
High-Key Lighting
Zoom Lens (Variable Focal Length Lens)
Location Scouting
Author's Draft
37. Measures the strength of the incoming signal.
Nondestructive Editing
Four Basic Elements in the Visual Language of Cinema
Cross Cutting
Peak Meter
38. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Parallel Action
Reverberation
Cold Reading
Three Essential Elements of Drama
39. Changing the plane of critical focus during a take while the camera is running
Pick-Ups
Four Basic Properties of Sound
Pulling Focus
Key Light
40. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Fine Cut
High-Key Lighting
Shot Size
41. Another name for backlight because of the effect it gives the actor
Ambient Sound
Cable Wrangler
Five Ways to Create a Parallel Action Sequence
Rim Light
42. List of all the shots that make up the film in the order in which they will be shot
1/3 - 2/3 Rule
Call Sheets
Ambient Sound
Shot List
43. The order of events in your film
Plot
Ambient Sound
Cable Wrangler
Cold Reading
44. The things that our characters actually handle in a scene
Rule of Thirds
Lens Speed
Three Pre-Visualization Tools
Props
45. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Art Direction
Location Scouting
Depth of Field
Direct Address
46. Standard calling card. 8x10 photograph on one side and a resume on the other.
Headshot/Bio
Location Scouting
Treatment
Focus Puller
47. Loud - sudden sound that exceeds 0dB
Pulling Focus
Unmotivated Move
Spike
1/3 - 2/3 Rule
48. Recording is too low
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49. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Key Light
Dramatization
Narrative Films
Treatment
50. Controlling the strength of the signal
Sound Recordist
Prime Lens
Nonlinear Editing System
Setting Levels