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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shooting Script - Overheads - and Storyboards
Nondestructive Editing
Five Ways to Create a Parallel Action Sequence
Unmotivated Move
Three Pre-Visualization Tools
2. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
T-Stops
Four Basic Elements in the Visual Language of Cinema
High-Key Lighting
Zooming Out
3. Character - Goal - and Conflict or Obstacles
Levels
Prime Lens
Parallel Action
Three Essential Elements of Drama
4. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Call Sheets
Nonlinear Editing System
Art Direction
Cross Cutting
5. Standard calling card. 8x10 photograph on one side and a resume on the other.
Peak Meter
Circle of Confusion
Headshot/Bio
Zooming Out
6. All camera moves need to be...
Motivated Move
Author's Draft
Art Direction
Narrative Films
7. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Three Essential Elements of Drama
Narrative Films
Zooming In
Reverberation
8. The recording of sync dialogue in a studio in cases where the production sound is not usable
Protagonist
Author's Draft
Automatic Dialogue Replacement
Rim Light
9. The movement of characters in the space
Four Basic Elements in the Visual Language of Cinema
Location Scouting
Zooming In
Blocking
10. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Zooming In
Headshot/Bio
Elliptical Editing
11. Finessing all of the edits one-by-one
Fine Cut
Five Ways to Create a Parallel Action Sequence
Reverse Shots
Talent Release
12. The measurement of acceptable diameter which creates the appearance of focus
Prime Lens
Camera Setup
Camera Setup
Circle of Confusion
13. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Lens Speed
Master Shot
Peak Meter
Call Sheets
14. Transforming what is vague and internal into a series of viewable and audible actions and events
Dramatization
Circle of Confusion
Cross Cutting
High-Key Lighting
15. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Master Shot
Narrative Films
Key Light
3/4 Back Light
16. To alternate between two or more scenes when editing a sequence
T-Stops
1/3 - 2/3 Rule
Cross Cutting
Author's Draft
17. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Direct Address
Author's Draft
1/3 - 2/3 Rule
18. Changing the plane of critical focus during a take while the camera is running
Assistant Camera
1/3 - 2/3 Rule
Setting Levels
Pulling Focus
19. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Cutaway Shot
Circle of Confusion
Parallel Action
Zooming Out
20. Character - Goal - and Conflict or Obstacles
Master Shot
Three Essential Elements of Drama
Levels
Circle of Confusion
21. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Nondestructive Editing
Call Sheets
Location Scouting
T-Stops
22. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Director of Photography
Spike
Sound Recordist
23. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Gaffer
Headshot/Bio
Zooming In
Four Basic Properties of Sound
24. Changing the plane of critical focus during a take while the camera is running
Motivated Move
Pulling Focus
Reverse Shots
Three Essential Elements of Drama
25. Closely scrutinizing the location for its technical and aesthetic capabilities
Props
Overheads
Key Light
Location Technical Survey
26. First complete version of the narrative in proper screenplay format
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27. Another name for backlight because of the effect it gives the actor
Rendering
Fine Cut
Props
Rim Light
28. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Props
Headshot/Bio
Cold Reading
29. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Sound Recordist
Narrative Films
Rule of Thirds
30. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Zooming In
Levels
Low-Key Lighting
Direct Address
31. A shot of a detail within your scene other than the characters' faces
Cutaway Shot
Cross Cutting
Protagonist
Four Basic Properties of Sound
32. Lens that offers a continuous range of focal lengths in one lens housing
Gaffer
Zoom Lens (Variable Focal Length Lens)
Protagonist
Peak Meter
33. The range of apparent focus along the z-axis
Key Light
Depth of Field
Levels
Shot Size
34. The range of apparent focus along the z-axis
Four Basic Properties of Sound
Depth of Field
Five Ways to Create a Parallel Action Sequence
Elliptical Editing
35. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Circle of Confusion
Art Direction
Low-Key Lighting
Peak Meter
36. The strategy of using movie lights to duplicate where light would logically be emanating from
Plot
Focus Puller
Motivated Lighting
Back Light
37. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Talent Release
Treatment
Nondestructive Editing
Audition
38. Measures the strength of the incoming signal.
Shooting (Lined) Script
Peak Meter
Spike
Prime Lens
39. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Dramatization
T-Stops
Five Ways to Create a Parallel Action Sequence
Coverage
40. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Treatment
Rule of Thirds
Talent Release
Assistant Camera
41. Process of combining the video and audio with the applied effect to create a new media file
Four Basic Properties of Sound
Zooming Out
Nonlinear Editing System
Rendering
42. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
3/4 Back Light
Overheads
Rim Light
Shooting (Lined) Script
43. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Rule of Thirds
Overheads
Narrative Films
Wild Sound (Non-Sync Sound)
44. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Dramatization
Location Technical Survey
Reverse Shots
Combination Move
45. The movement of characters in the space
Blocking
Overheads
Pick-Ups
Camera Setup
46. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Back Light
Four Basic Properties of Sound
Direct Address
Location Scouting
47. A shot in which the subject looks directly at the camera
Three Pre-Visualization Tools
Direct Address
Plot
Fill Light
48. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Rim Light
Storyboards
Reverberation
Zooming Out
49. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Back Light
Sound Recordist
Spike
50. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
High-Key Lighting
Master Shot
T-Stops
Sound Recordist