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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Another name for backlight because of the effect it gives the actor
Reverse Shots
Three Essential Elements of Drama
Rim Light
Blocking
2. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Headroom
Zooming In
Five Ways to Create a Parallel Action Sequence
Peak Meter
3. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Ambient Sound
Levels
Four Basic Properties of Sound
Motivated Lighting
4. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Reverse Shots
Four Basic Elements in the Visual Language of Cinema
Storyboards
Levels
5. Lens that has one fixed focal length for more precise manipulation of image quality
Five Ways to Create a Parallel Action Sequence
High-Key Lighting
Prime Lens
Overheads
6. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Treatment
Zooming In
'In the Mud'
Focus Puller
7. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Headshot/Bio
Cover-Set
Spike
Master Shot
8. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Treatment
Motivated Move
Shooting (Lined) Script
Boom Operator
9. Soft light that fills in the shadows created by the Key Light
Fill Light
Cross Cutting
Direct Address
Circle of Confusion
10. The movement of characters in the space
Blocking
T-Stops
Prime Lens
Ambient Sound
11. Shot - Shot Sequence - Scene - and Dramatic Sequence
Direct Address
Unmotivated Move
Green Room
Four Basic Elements in the Visual Language of Cinema
12. The measurement of acceptable diameter which creates the appearance of focus
Circle of Confusion
Boom Operator
Cutaway Shot
Coverage
13. A shot in which the subject looks directly at the camera
Nondestructive Editing
Direct Address
Nonlinear Editing System
Ambient Sound
14. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Rendering
Dramatization
Unmotivated Move
Art Direction
15. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Depth of Field
Storyboards
Cutaway Shot
High-Key Lighting
16. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Dramatization
Cutaway Shot
Wild Sound (Non-Sync Sound)
Narrative Films
17. To alternate between two or more scenes when editing a sequence
Director of Photography
Motivated Move
Cross Cutting
Back Light
18. Drawings of shots - arranged on paper in the order they appear in a sequence
Zooming In
Storyboards
Overheads
Motivated Move
19. List of all the shots that make up the film in the order in which they will be shot
Shot List
Wild Sound (Non-Sync Sound)
Dramatization
Sound Recordist
20. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Three Pre-Visualization Tools
Ambient Sound
Script Breakdown Sheet
Reverberation
21. All camera moves need to be...
Cover-Set
Elliptical Editing
Motivated Move
Pulling Focus
22. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Side Light
Boom Operator
Pulling Focus
Parallel Action
23. The person who pulls focus
Motivated Lighting
Focus Puller
Key Light
Dramatization
24. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Rim Light
High-Key Lighting
Low-Key Lighting
Pick-Ups
25. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Three Pre-Visualization Tools
Reverse Shots
1/3 - 2/3 Rule
Nondestructive Editing
26. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Assistant Camera
Low-Key Lighting
Combination Move
27. The movement of characters in the space
Media File Indicators
Blocking
Cross Cutting
Ambient Sound
28. Changing the plane of critical focus during a take while the camera is running
Rendering
High-Key Lighting
Pulling Focus
Narrative Films
29. Removing extraneous time and territory
Protagonist
Elliptical Editing
Back Light
Rule of Thirds
30. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Parallel Action
Green Room
Coverage
Protagonist
31. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Pulling Focus
Zooming In
Location Scouting
Rendering
32. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Zooming Out
Five Ways to Create a Parallel Action Sequence
Reverberation
Cable Wrangler
33. Lens that offers a continuous range of focal lengths in one lens housing
Unmotivated Move
Key Light
Zoom Lens (Variable Focal Length Lens)
Dramatization
34. The physical placement of the camera on the set necessary to get each shot in your shooting script
Elliptical Editing
Call Sheets
Assistant Camera
Camera Setup
35. Character - Goal - and Conflict or Obstacles
Reverberation
Three Pre-Visualization Tools
Three Essential Elements of Drama
Spike
36. First complete version of the narrative in proper screenplay format
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37. Form used in film production to keep track of all the mise-en-sc
Automatic Dialogue Replacement
Depth of Field
Script Breakdown Sheet
Nonlinear Editing System
38. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Setting Levels
Coverage
Five Ways to Create a Parallel Action Sequence
Automatic Dialogue Replacement
39. Lens that offers a continuous range of focal lengths in one lens housing
Protagonist
Props
Direct Address
Zoom Lens (Variable Focal Length Lens)
40. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Headshot/Bio
Cross Cutting
Gaffer
Rendering
41. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Nondestructive Editing
Headshot/Bio
Headroom
Protagonist
42. Responsible for the proper use and actual placement of the microphones for optimal quality
Unmotivated Move
Boom Operator
Script Breakdown Sheet
Three Pre-Visualization Tools
43. Recording is too low
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44. A shot in which the subject looks directly at the camera
Combination Move
Key Light
Director of Photography
Direct Address
45. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Cable Wrangler
1/3 - 2/3 Rule
Zooming Out
Spike
46. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Zooming Out
Key Light
Cutaway Shot
Art Direction
47. The physical placement of the camera on the set necessary to get each shot in your shooting script
Shot Size
High-Key Lighting
Focus Puller
Camera Setup
48. Lighting unit that is 45
Master Shot
Focus Puller
3/4 Back Light
Shooting (Lined) Script
49. Executing more than one move at a time
Spike
Director of Photography
Combination Move
Wild Sound (Non-Sync Sound)
50. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Motivated Lighting
Three Pre-Visualization Tools
Reverse Shots
3/4 Back Light