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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Primary source of illumination in your scene. Usually it is a motivated light source.
Storyboards
Key Light
Rim Light
Spike
2. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Green Room
Back Light
Pick-Ups
Motivated Move
3. Form used in film production to keep track of all the mise-en-sc
Script Breakdown Sheet
Art Direction
Parallel Action
Three Pre-Visualization Tools
4. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Sound Recordist
Rule of Thirds
Fill Light
Depth of Field
5. The recording of sync dialogue in a studio in cases where the production sound is not usable
Pick-Ups
Four Basic Elements in the Visual Language of Cinema
Automatic Dialogue Replacement
Reverberation
6. The range of apparent focus along the z-axis
Cable Wrangler
Depth of Field
Cover-Set
Treatment
7. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Side Light
Unmotivated Move
Pick-Ups
Combination Move
8. The order of events in your film
Prime Lens
Fine Cut
Plot
Rendering
9. Primary source of illumination in your scene. Usually it is a motivated light source.
Parallel Action
Key Light
Three Pre-Visualization Tools
Elliptical Editing
10. Another name for backlight because of the effect it gives the actor
Treatment
Rim Light
Cold Reading
Storyboards
11. Point to the original data without altering the media file
Overheads
Wild Sound (Non-Sync Sound)
Media File Indicators
Art Direction
12. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Sound Recordist
Location Scouting
High-Key Lighting
Master Shot
13. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Three Pre-Visualization Tools
Combination Move
Location Scouting
Script Breakdown Sheet
14. The strategy of using movie lights to duplicate where light would logically be emanating from
Camera Setup
Circle of Confusion
Back Light
Motivated Lighting
15. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Three Pre-Visualization Tools
Reverse Shots
Call Sheets
Rim Light
16. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Location Technical Survey
Cable Wrangler
Levels
Rendering
17. The range of apparent focus along the z-axis
Depth of Field
Dramatization
T-Stops
Zooming In
18. The measurement of acceptable diameter which creates the appearance of focus
Circle of Confusion
Call Sheets
Spike
Low-Key Lighting
19. Soft light that fills in the shadows created by the Key Light
Pick-Ups
Fill Light
Boom Operator
Direct Address
20. Lighting unit that is position 90
Side Light
Talent Release
Fine Cut
Boom Operator
21. Removing extraneous time and territory
Four Basic Elements in the Visual Language of Cinema
Elliptical Editing
Storyboards
Gaffer
22. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Storyboards
Levels
Shot List
Zooming Out
23. Simple but comprehensive prose description of a film's plot
Five Ways to Create a Parallel Action Sequence
Depth of Field
Headshot/Bio
Treatment
24. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Motivated Lighting
Headroom
Shooting (Lined) Script
Rule of Thirds
25. Lens that offers a continuous range of focal lengths in one lens housing
T-Stops
Automatic Dialogue Replacement
Cross Cutting
Zoom Lens (Variable Focal Length Lens)
26. Point to the original data without altering the media file
Media File Indicators
Storyboards
Depth of Field
Nondestructive Editing
27. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Nonlinear Editing System
Ambient Sound
Assistant Camera
Shooting (Lined) Script
28. Closely scrutinizing the location for its technical and aesthetic capabilities
Reverse Shots
'In the Mud'
Location Technical Survey
Master Shot
29. Recording is too low
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30. Shooting a scene from various angles
Blocking
Coverage
Plot
Depth of Field
31. Changing the plane of critical focus during a take while the camera is running
Pulling Focus
Shooting (Lined) Script
Elliptical Editing
Camera Setup
32. Executing more than one move at a time
Motivated Move
Direct Address
Combination Move
Peak Meter
33. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Location Scouting
Back Light
Rule of Thirds
Reverberation
34. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Zooming Out
Author's Draft
Talent Release
Headroom
35. The physical placement of the camera on the set necessary to get each shot in your shooting script
Spike
Camera Setup
Rendering
Pick-Ups
36. Shooting a scene from various angles
Nondestructive Editing
Coverage
Assistant Camera
Plot
37. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Key Light
Levels
Dramatization
Rendering
38. Lighting unit that is position 90
Circle of Confusion
Side Light
Prime Lens
Sound Recordist
39. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
1/3 - 2/3 Rule
Headshot/Bio
Levels
40. Frequency - Amplitude - Timbre - and Velocity
Four Basic Properties of Sound
Treatment
Pulling Focus
Peak Meter
41. Lens that offers a continuous range of focal lengths in one lens housing
Sound Recordist
Zoom Lens (Variable Focal Length Lens)
Setting Levels
Four Basic Properties of Sound
42. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Rim Light
Art Direction
Cold Reading
Nondestructive Editing
43. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Rendering
Reverberation
Cable Wrangler
Zooming In
44. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Gaffer
Nondestructive Editing
Call Sheets
Audition
45. A shot in which the subject looks directly at the camera
Reverse Shots
Direct Address
'In the Mud'
Cover-Set
46. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Key Light
Fine Cut
1/3 - 2/3 Rule
T-Stops
47. Lighting unit that is 45
Sound Recordist
Direct Address
Dramatization
3/4 Back Light
48. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Three Pre-Visualization Tools
Sound Recordist
Lens Speed
Overheads
49. The physical placement of the camera on the set necessary to get each shot in your shooting script
Gaffer
High-Key Lighting
Camera Setup
Side Light
50. Drawings of shots - arranged on paper in the order they appear in a sequence
Props
Storyboards
Script Breakdown Sheet
Five Ways to Create a Parallel Action Sequence