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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The range of apparent focus along the z-axis
Lens Speed
Circle of Confusion
Five Ways to Create a Parallel Action Sequence
Depth of Field
2. Drawings of shots - arranged on paper in the order they appear in a sequence
Prime Lens
Wild Sound (Non-Sync Sound)
Three Pre-Visualization Tools
Storyboards
3. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Fine Cut
3/4 Back Light
Narrative Films
Three Pre-Visualization Tools
4. Simple but comprehensive prose description of a film's plot
Treatment
Prime Lens
Motivated Move
3/4 Back Light
5. The movement of characters in the space
Director of Photography
Rendering
Blocking
Fill Light
6. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Motivated Lighting
Lens Speed
'In the Mud'
Unmotivated Move
7. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Elliptical Editing
Gaffer
T-Stops
8. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Rendering
Audition
Zooming In
Zooming Out
9. Removing extraneous time and territory
Elliptical Editing
1/3 - 2/3 Rule
Plot
Pick-Ups
10. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Motivated Lighting
Depth of Field
Nonlinear Editing System
Script Breakdown Sheet
11. The measurement of acceptable diameter which creates the appearance of focus
Motivated Lighting
Circle of Confusion
Pick-Ups
Boom Operator
12. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Pick-Ups
Dramatization
Reverse Shots
Automatic Dialogue Replacement
13. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Reverse Shots
Nondestructive Editing
Rim Light
Shooting (Lined) Script
14. The things that our characters actually handle in a scene
Prime Lens
Overheads
Props
Four Basic Properties of Sound
15. Drawings of shots - arranged on paper in the order they appear in a sequence
Nondestructive Editing
Dramatization
T-Stops
Storyboards
16. Shooting a scene from various angles
Side Light
Coverage
Ambient Sound
Dramatization
17. Shot - Shot Sequence - Scene - and Dramatic Sequence
Camera Setup
Overheads
Four Basic Elements in the Visual Language of Cinema
Low-Key Lighting
18. Character - Goal - and Conflict or Obstacles
Three Essential Elements of Drama
Audition
Motivated Move
Coverage
19. Loud - sudden sound that exceeds 0dB
Zooming In
Four Basic Elements in the Visual Language of Cinema
Spike
Boom Operator
20. Responsible for the proper use and actual placement of the microphones for optimal quality
Four Basic Properties of Sound
Boom Operator
Four Basic Elements in the Visual Language of Cinema
Audition
21. The person who pulls focus
Author's Draft
Focus Puller
Sound Recordist
High-Key Lighting
22. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Fine Cut
Call Sheets
Nonlinear Editing System
Art Direction
23. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Reverberation
Plot
Sound Recordist
24. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
Art Direction
Pulling Focus
Zoom Lens (Variable Focal Length Lens)
25. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Rim Light
Reverse Shots
Dramatization
Pick-Ups
26. Transforming what is vague and internal into a series of viewable and audible actions and events
Headroom
Side Light
Motivated Lighting
Dramatization
27. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Key Light
Media File Indicators
Combination Move
Director of Photography
28. Recording is too low
29. To alternate between two or more scenes when editing a sequence
Elliptical Editing
Cross Cutting
Setting Levels
Spike
30. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Four Basic Elements in the Visual Language of Cinema
Talent Release
1/3 - 2/3 Rule
Rule of Thirds
31. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Three Pre-Visualization Tools
Cutaway Shot
Assistant Camera
Cable Wrangler
32. Process of combining the video and audio with the applied effect to create a new media file
Low-Key Lighting
Rendering
Combination Move
Pulling Focus
33. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Lens Speed
Assistant Camera
Props
34. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Storyboards
Director of Photography
Location Scouting
35. Simple but comprehensive prose description of a film's plot
1/3 - 2/3 Rule
Rule of Thirds
Headroom
Treatment
36. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Peak Meter
Treatment
Circle of Confusion
37. Refers to the size of your subject in the frame
Headroom
T-Stops
Cutaway Shot
Shot Size
38. Shooting Script - Overheads - and Storyboards
1/3 - 2/3 Rule
Green Room
Three Pre-Visualization Tools
Treatment
39. Executing more than one move at a time
Green Room
Combination Move
High-Key Lighting
Prime Lens
40. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Prime Lens
Dramatization
Props
41. Character - Goal - and Conflict or Obstacles
Shot Size
Three Essential Elements of Drama
Prime Lens
Low-Key Lighting
42. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Coverage
1/3 - 2/3 Rule
Lens Speed
Script Breakdown Sheet
43. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Talent Release
Storyboards
T-Stops
Headroom
44. A shot of a detail within your scene other than the characters' faces
Green Room
High-Key Lighting
Rim Light
Cutaway Shot
45. The range of apparent focus along the z-axis
Reverse Shots
Camera Setup
Overheads
Depth of Field
46. Sound that includes both room acoustics and background noise
Ambient Sound
Spike
Levels
Four Basic Properties of Sound
47. Controlling the strength of the signal
Setting Levels
Cold Reading
Storyboards
Headshot/Bio
48. A shot in which the subject looks directly at the camera
Depth of Field
Shot List
Direct Address
Plot
49. Primary source of illumination in your scene. Usually it is a motivated light source.
Four Basic Elements in the Visual Language of Cinema
Storyboards
Key Light
3/4 Back Light
50. Reading from the script pages that actors are given minutes before the audition
Spike
Overheads
Cold Reading
Key Light