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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The physical placement of the camera on the set necessary to get each shot in your shooting script
Four Basic Properties of Sound
Zooming Out
Art Direction
Camera Setup
2. First complete version of the narrative in proper screenplay format
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3. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Director of Photography
Direct Address
Protagonist
Cold Reading
4. Standard calling card. 8x10 photograph on one side and a resume on the other.
Rendering
Headshot/Bio
High-Key Lighting
Parallel Action
5. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Art Direction
Shot Size
Fine Cut
Zooming In
6. Refers to the size of your subject in the frame
Shot Size
Three Essential Elements of Drama
Rim Light
T-Stops
7. Changing the plane of critical focus during a take while the camera is running
Pulling Focus
Fill Light
Parallel Action
Nondestructive Editing
8. The measurement of acceptable diameter which creates the appearance of focus
Rim Light
Side Light
Fill Light
Circle of Confusion
9. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Script Breakdown Sheet
Audition
Reverse Shots
Cross Cutting
10. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
1/3 - 2/3 Rule
Levels
Back Light
11. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Three Pre-Visualization Tools
Five Ways to Create a Parallel Action Sequence
Cold Reading
Location Scouting
12. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Props
Media File Indicators
Three Essential Elements of Drama
Nonlinear Editing System
13. This type of move breaks the promise of showing something else to the viewer
Motivated Lighting
Art Direction
Unmotivated Move
Zooming Out
14. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Master Shot
Blocking
Depth of Field
15. Measures the strength of the incoming signal.
Plot
Levels
Peak Meter
Automatic Dialogue Replacement
16. Another name for backlight because of the effect it gives the actor
Cutaway Shot
Rim Light
Side Light
Motivated Move
17. Drawings of shots - arranged on paper in the order they appear in a sequence
Talent Release
High-Key Lighting
Storyboards
Levels
18. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Automatic Dialogue Replacement
Fine Cut
Key Light
Narrative Films
19. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Cutaway Shot
Camera Setup
Zooming In
20. Simple but comprehensive prose description of a film's plot
Blocking
Low-Key Lighting
Direct Address
Treatment
21. Closely scrutinizing the location for its technical and aesthetic capabilities
Location Technical Survey
T-Stops
Ambient Sound
Low-Key Lighting
22. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Cutaway Shot
Cross Cutting
Parallel Action
Dramatization
23. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Nondestructive Editing
Unmotivated Move
Director of Photography
Assistant Camera
24. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Parallel Action
Boom Operator
Master Shot
Narrative Films
25. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
'In the Mud'
1/3 - 2/3 Rule
Cold Reading
Call Sheets
26. Shot - Shot Sequence - Scene - and Dramatic Sequence
Elliptical Editing
Five Ways to Create a Parallel Action Sequence
Four Basic Elements in the Visual Language of Cinema
Director of Photography
27. Drawings of shots - arranged on paper in the order they appear in a sequence
Storyboards
Key Light
1/3 - 2/3 Rule
Rendering
28. A shot of a detail within your scene other than the characters' faces
Rendering
Cutaway Shot
Audition
Combination Move
29. A shot in which the subject looks directly at the camera
Direct Address
Headshot/Bio
Setting Levels
Protagonist
30. A shot of a detail within your scene other than the characters' faces
Rendering
Rule of Thirds
Cutaway Shot
Assistant Camera
31. Soft light that fills in the shadows created by the Key Light
Fill Light
Pick-Ups
Motivated Move
Combination Move
32. Shooting Script - Overheads - and Storyboards
Props
Overheads
Three Pre-Visualization Tools
Camera Setup
33. Controlling the strength of the signal
Setting Levels
Headshot/Bio
Talent Release
Rim Light
34. The strategy of using movie lights to duplicate where light would logically be emanating from
Protagonist
Motivated Lighting
Peak Meter
Headshot/Bio
35. Responsible for the proper use and actual placement of the microphones for optimal quality
Prime Lens
Boom Operator
Headroom
3/4 Back Light
36. Recording is too low
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37. Primary source of illumination in your scene. Usually it is a motivated light source.
Storyboards
Zoom Lens (Variable Focal Length Lens)
Cutaway Shot
Key Light
38. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Cold Reading
Rule of Thirds
Four Basic Properties of Sound
39. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Parallel Action
Circle of Confusion
Lens Speed
Sound Recordist
40. First complete version of the narrative in proper screenplay format
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41. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Audition
Gaffer
Ambient Sound
Talent Release
42. Removing extraneous time and territory
Reverberation
Elliptical Editing
T-Stops
Side Light
43. The things that our characters actually handle in a scene
Prime Lens
Props
Cutaway Shot
Storyboards
44. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Green Room
Assistant Camera
Levels
Low-Key Lighting
45. All camera moves need to be...
Reverberation
1/3 - 2/3 Rule
Motivated Move
Four Basic Elements in the Visual Language of Cinema
46. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Assistant Camera
Unmotivated Move
Combination Move
Low-Key Lighting
47. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Elliptical Editing
Call Sheets
Fill Light
Nonlinear Editing System
48. The physical placement of the camera on the set necessary to get each shot in your shooting script
Assistant Camera
Direct Address
Ambient Sound
Camera Setup
49. Shot - Shot Sequence - Scene - and Dramatic Sequence
High-Key Lighting
Four Basic Elements in the Visual Language of Cinema
Setting Levels
Cross Cutting
50. All camera moves need to be...
Treatment
Reverse Shots
Audition
Motivated Move