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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Five Ways to Create a Parallel Action Sequence
Three Pre-Visualization Tools
Cross Cutting
2. Sound that includes both room acoustics and background noise
Cable Wrangler
Narrative Films
Ambient Sound
Direct Address
3. Drawings of shots - arranged on paper in the order they appear in a sequence
Storyboards
Rendering
1/3 - 2/3 Rule
Prime Lens
4. Executing more than one move at a time
Setting Levels
Shooting (Lined) Script
Combination Move
Ambient Sound
5. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
1/3 - 2/3 Rule
Pick-Ups
Peak Meter
Director of Photography
6. Refers to the size of your subject in the frame
Director of Photography
High-Key Lighting
Shot Size
Ambient Sound
7. The range of apparent focus along the z-axis
Boom Operator
Five Ways to Create a Parallel Action Sequence
Low-Key Lighting
Depth of Field
8. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Talent Release
Low-Key Lighting
Protagonist
Headroom
9. Drawings of shots - arranged on paper in the order they appear in a sequence
Gaffer
Storyboards
T-Stops
Plot
10. Another name for backlight because of the effect it gives the actor
Zoom Lens (Variable Focal Length Lens)
Rim Light
Dramatization
High-Key Lighting
11. Executing more than one move at a time
Combination Move
Location Scouting
Green Room
Rule of Thirds
12. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Sound Recordist
1/3 - 2/3 Rule
Zooming In
Focus Puller
13. Frequency - Amplitude - Timbre - and Velocity
1/3 - 2/3 Rule
Four Basic Properties of Sound
Location Technical Survey
Overheads
14. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Three Essential Elements of Drama
Narrative Films
Wild Sound (Non-Sync Sound)
15. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cold Reading
Four Basic Elements in the Visual Language of Cinema
Location Scouting
Cable Wrangler
16. Shooting Script - Overheads - and Storyboards
Fill Light
Assistant Camera
Zooming Out
Three Pre-Visualization Tools
17. Measures the strength of the incoming signal.
Pick-Ups
Peak Meter
Rendering
Motivated Move
18. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Key Light
Five Ways to Create a Parallel Action Sequence
Director of Photography
Rule of Thirds
19. Process of combining the video and audio with the applied effect to create a new media file
Headroom
Peak Meter
Rim Light
Rendering
20. Lens that offers a continuous range of focal lengths in one lens housing
Storyboards
Location Technical Survey
Zoom Lens (Variable Focal Length Lens)
Blocking
21. Lens that has one fixed focal length for more precise manipulation of image quality
Props
Three Essential Elements of Drama
Prime Lens
Setting Levels
22. Sound that includes both room acoustics and background noise
Combination Move
High-Key Lighting
Ambient Sound
Key Light
23. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Lens Speed
1/3 - 2/3 Rule
Cross Cutting
Direct Address
24. Primary source of illumination in your scene. Usually it is a motivated light source.
Art Direction
Key Light
Rendering
Location Technical Survey
25. Form used in film production to keep track of all the mise-en-sc
Parallel Action
Script Breakdown Sheet
Rule of Thirds
Levels
26. Transforming what is vague and internal into a series of viewable and audible actions and events
Parallel Action
Dramatization
Five Ways to Create a Parallel Action Sequence
Three Essential Elements of Drama
27. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Zooming Out
Call Sheets
Fill Light
Script Breakdown Sheet
28. Simple but comprehensive prose description of a film's plot
Treatment
Headroom
Motivated Lighting
Motivated Lighting
29. This type of move breaks the promise of showing something else to the viewer
Back Light
Three Pre-Visualization Tools
T-Stops
Unmotivated Move
30. To alternate between two or more scenes when editing a sequence
Location Technical Survey
Cross Cutting
Art Direction
Rendering
31. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Plot
Shot List
Parallel Action
Master Shot
32. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Cold Reading
Parallel Action
Automatic Dialogue Replacement
Shooting (Lined) Script
33. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Five Ways to Create a Parallel Action Sequence
Props
Location Scouting
Circle of Confusion
34. Lighting unit that is 45
3/4 Back Light
Shot Size
Four Basic Properties of Sound
Zooming In
35. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Camera Setup
Rendering
Five Ways to Create a Parallel Action Sequence
Sound Recordist
36. Soft light that fills in the shadows created by the Key Light
Back Light
'In the Mud'
Headshot/Bio
Fill Light
37. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Reverse Shots
Circle of Confusion
Media File Indicators
Zooming Out
38. The movement of characters in the space
Overheads
Low-Key Lighting
Blocking
Cold Reading
39. Lighting unit that is position 90
Four Basic Elements in the Visual Language of Cinema
Motivated Lighting
Unmotivated Move
Side Light
40. Lens that offers a continuous range of focal lengths in one lens housing
Shot List
Cross Cutting
Zoom Lens (Variable Focal Length Lens)
Fine Cut
41. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Circle of Confusion
Treatment
Levels
Reverse Shots
42. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Narrative Films
Camera Setup
1/3 - 2/3 Rule
43. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Blocking
Rim Light
Assistant Camera
Props
44. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Pulling Focus
Peak Meter
Peak Meter
Zooming Out
45. Simple but comprehensive prose description of a film's plot
Unmotivated Move
Treatment
Key Light
Pick-Ups
46. The recording of sync dialogue in a studio in cases where the production sound is not usable
Nondestructive Editing
Elliptical Editing
Elliptical Editing
Automatic Dialogue Replacement
47. Primary source of illumination in your scene. Usually it is a motivated light source.
Wild Sound (Non-Sync Sound)
Side Light
Cutaway Shot
Key Light
48. Process of combining the video and audio with the applied effect to create a new media file
Setting Levels
Rendering
Pick-Ups
Reverberation
49. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Cutaway Shot
Headroom
Overheads
50. The person who pulls focus
Focus Puller
Cross Cutting
Back Light
Rim Light