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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Props
Rule of Thirds
Call Sheets
High-Key Lighting
2. Simple but comprehensive prose description of a film's plot
Combination Move
Three Pre-Visualization Tools
Treatment
Master Shot
3. The movement of characters in the space
Lens Speed
Location Scouting
Blocking
Depth of Field
4. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Rim Light
Spike
3/4 Back Light
Master Shot
5. Lighting unit that is 45
3/4 Back Light
Gaffer
Cold Reading
'In the Mud'
6. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Reverse Shots
Focus Puller
Director of Photography
7. The measurement of acceptable diameter which creates the appearance of focus
Unmotivated Move
Cable Wrangler
Ambient Sound
Circle of Confusion
8. The range of apparent focus along the z-axis
Headroom
Depth of Field
Wild Sound (Non-Sync Sound)
Location Technical Survey
9. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Author's Draft
Nonlinear Editing System
Combination Move
Reverse Shots
10. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Cold Reading
Nondestructive Editing
Levels
Nonlinear Editing System
11. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Zooming Out
Focus Puller
Audition
Shot Size
12. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Circle of Confusion
Dramatization
Zooming Out
Director of Photography
13. Sound that includes both room acoustics and background noise
Pulling Focus
Rim Light
Master Shot
Ambient Sound
14. This type of move breaks the promise of showing something else to the viewer
Peak Meter
Zoom Lens (Variable Focal Length Lens)
Unmotivated Move
Director of Photography
15. Point to the original data without altering the media file
1/3 - 2/3 Rule
High-Key Lighting
Media File Indicators
Four Basic Elements in the Visual Language of Cinema
16. Finessing all of the edits one-by-one
Fine Cut
Elliptical Editing
Cross Cutting
Headshot/Bio
17. The range of apparent focus along the z-axis
Pulling Focus
Depth of Field
Gaffer
Rule of Thirds
18. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Direct Address
Automatic Dialogue Replacement
Pick-Ups
Assistant Camera
19. All camera moves need to be...
Motivated Move
Script Breakdown Sheet
Combination Move
Overheads
20. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Depth of Field
Zoom Lens (Variable Focal Length Lens)
Talent Release
Reverse Shots
21. All camera moves need to be...
Motivated Move
Location Scouting
Three Pre-Visualization Tools
Boom Operator
22. The physical placement of the camera on the set necessary to get each shot in your shooting script
Focus Puller
Talent Release
Overheads
Camera Setup
23. A shot in which the subject looks directly at the camera
Storyboards
Rule of Thirds
Direct Address
Levels
24. Primary source of illumination in your scene. Usually it is a motivated light source.
Four Basic Properties of Sound
Key Light
Audition
Depth of Field
25. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
Levels
Headroom
Unmotivated Move
26. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Dramatization
Automatic Dialogue Replacement
Zooming Out
Call Sheets
27. Sound that includes both room acoustics and background noise
Cutaway Shot
Headroom
Ambient Sound
Prime Lens
28. Another name for backlight because of the effect it gives the actor
Combination Move
Rim Light
Three Pre-Visualization Tools
Zooming In
29. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Zoom Lens (Variable Focal Length Lens)
T-Stops
Zoom Lens (Variable Focal Length Lens)
30. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Low-Key Lighting
Lens Speed
High-Key Lighting
Headroom
31. Lighting unit that is position 90
Headshot/Bio
Master Shot
Side Light
Circle of Confusion
32. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Gaffer
Combination Move
Audition
Cutaway Shot
33. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Prime Lens
Focus Puller
Cable Wrangler
34. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Talent Release
Side Light
Overheads
35. Transforming what is vague and internal into a series of viewable and audible actions and events
Headshot/Bio
Motivated Lighting
Motivated Move
Dramatization
36. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Shot Size
Cover-Set
Props
Wild Sound (Non-Sync Sound)
37. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Parallel Action
Circle of Confusion
Nondestructive Editing
Zoom Lens (Variable Focal Length Lens)
38. Removing extraneous time and territory
Motivated Lighting
Props
Rule of Thirds
Elliptical Editing
39. A shot of a detail within your scene other than the characters' faces
Plot
'In the Mud'
Cutaway Shot
Camera Setup
40. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Overheads
Side Light
Zooming Out
Reverse Shots
41. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Levels
Boom Operator
'In the Mud'
Shooting (Lined) Script
42. Refers to the size of your subject in the frame
Shot Size
3/4 Back Light
Assistant Camera
Five Ways to Create a Parallel Action Sequence
43. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
T-Stops
Talent Release
Master Shot
Overheads
44. List of all the shots that make up the film in the order in which they will be shot
Protagonist
Assistant Camera
Shot List
Camera Setup
45. Process of combining the video and audio with the applied effect to create a new media file
Dramatization
High-Key Lighting
Rendering
Shooting (Lined) Script
46. Point to the original data without altering the media file
Pulling Focus
Cross Cutting
Cutaway Shot
Media File Indicators
47. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Low-Key Lighting
Storyboards
Cover-Set
Headroom
48. Character - Goal - and Conflict or Obstacles
Pulling Focus
Unmotivated Move
Spike
Three Essential Elements of Drama
49. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Four Basic Elements in the Visual Language of Cinema
Gaffer
Three Pre-Visualization Tools
50. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
Motivated Lighting
Three Essential Elements of Drama
Rendering