Test your basic knowledge |

Intro To Film Production

Subjects : performing-arts, film
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Point to the original data without altering the media file






2. Frequency - Amplitude - Timbre - and Velocity






3. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)






4. Form used in film production to keep track of all the mise-en-sc






5. Lens that offers a continuous range of focal lengths in one lens housing






6. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens






7. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film






8. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.






9. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)






10. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes






11. First complete version of the narrative in proper screenplay format

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12. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film






13. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere






14. Measures the strength of the incoming signal.






15. Executing more than one move at a time






16. The measurement of acceptable diameter which creates the appearance of focus






17. Executing more than one move at a time






18. Reading from the script pages that actors are given minutes before the audition






19. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously






20. Character - Goal - and Conflict or Obstacles






21. The range of apparent focus along the z-axis






22. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)






23. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)






24. List of all the shots that make up the film in the order in which they will be shot






25. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.






26. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point






27. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.






28. The things that our characters actually handle in a scene






29. Loud - sudden sound that exceeds 0dB






30. Shooting a scene from various angles






31. List of all the shots that make up the film in the order in which they will be shot






32. Closely scrutinizing the location for its technical and aesthetic capabilities






33. Point to the original data without altering the media file






34. Standard calling card. 8x10 photograph on one side and a resume on the other.






35. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need






36. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.






37. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig






38. The measurement of acceptable diameter which creates the appearance of focus






39. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather






40. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle






41. The physical placement of the camera on the set necessary to get each shot in your shooting script






42. Simple but comprehensive prose description of a film's plot






43. Refers to the size of your subject in the frame






44. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather






45. Lens that has one fixed focal length for more precise manipulation of image quality






46. Closely scrutinizing the location for its technical and aesthetic capabilities






47. Shot - Shot Sequence - Scene - and Dramatic Sequence






48. Controlling the strength of the signal






49. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.






50. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need