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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Controlling the strength of the signal
Director of Photography
Focus Puller
Rule of Thirds
Setting Levels
2. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Circle of Confusion
Nonlinear Editing System
Motivated Lighting
Ambient Sound
3. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Focus Puller
Low-Key Lighting
Nonlinear Editing System
High-Key Lighting
4. Another name for backlight because of the effect it gives the actor
Gaffer
Rim Light
Depth of Field
Back Light
5. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming In
Sound Recordist
Direct Address
Call Sheets
6. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Setting Levels
Overheads
Three Pre-Visualization Tools
Talent Release
7. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Location Technical Survey
Nondestructive Editing
Circle of Confusion
Reverse Shots
8. The recording of sync dialogue in a studio in cases where the production sound is not usable
Shot List
Automatic Dialogue Replacement
High-Key Lighting
'In the Mud'
9. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Headshot/Bio
Sound Recordist
Headroom
Wild Sound (Non-Sync Sound)
10. Form used in film production to keep track of all the mise-en-sc
Script Breakdown Sheet
Four Basic Elements in the Visual Language of Cinema
Gaffer
Back Light
11. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
1/3 - 2/3 Rule
Low-Key Lighting
Cable Wrangler
Three Pre-Visualization Tools
12. Measures the strength of the incoming signal.
Peak Meter
Three Essential Elements of Drama
Zooming In
3/4 Back Light
13. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Props
Blocking
Rule of Thirds
Gaffer
14. All camera moves need to be...
Media File Indicators
Key Light
3/4 Back Light
Motivated Move
15. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
T-Stops
Five Ways to Create a Parallel Action Sequence
Props
16. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Reverberation
Shot Size
Lens Speed
17. Form used in film production to keep track of all the mise-en-sc
Coverage
1/3 - 2/3 Rule
Script Breakdown Sheet
Sound Recordist
18. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Spike
Prime Lens
Narrative Films
Media File Indicators
19. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Script Breakdown Sheet
Rendering
Sound Recordist
High-Key Lighting
20. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Gaffer
Parallel Action
Treatment
T-Stops
21. The strategy of using movie lights to duplicate where light would logically be emanating from
Lens Speed
Three Pre-Visualization Tools
Motivated Lighting
Green Room
22. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Setting Levels
Master Shot
Headroom
Five Ways to Create a Parallel Action Sequence
23. Standard calling card. 8x10 photograph on one side and a resume on the other.
Author's Draft
Media File Indicators
Headshot/Bio
Shooting (Lined) Script
24. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Parallel Action
'In the Mud'
Assistant Camera
1/3 - 2/3 Rule
25. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Side Light
Shot List
Low-Key Lighting
High-Key Lighting
26. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Blocking
Spike
Nondestructive Editing
Reverberation
27. Responsible for the proper use and actual placement of the microphones for optimal quality
Circle of Confusion
Boom Operator
Ambient Sound
Talent Release
28. Sound that includes both room acoustics and background noise
Script Breakdown Sheet
Media File Indicators
Ambient Sound
Direct Address
29. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Assistant Camera
Boom Operator
Unmotivated Move
T-Stops
30. Lens that has one fixed focal length for more precise manipulation of image quality
Blocking
Prime Lens
Rule of Thirds
Spike
31. A shot of a detail within your scene other than the characters' faces
Zooming Out
3/4 Back Light
Cutaway Shot
Depth of Field
32. First complete version of the narrative in proper screenplay format
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33. This type of move breaks the promise of showing something else to the viewer
T-Stops
Unmotivated Move
Levels
Green Room
34. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Headroom
Five Ways to Create a Parallel Action Sequence
Dramatization
Call Sheets
35. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Direct Address
Parallel Action
Rule of Thirds
Media File Indicators
36. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Back Light
Storyboards
Treatment
Reverse Shots
37. Responsible for the proper use and actual placement of the microphones for optimal quality
Overheads
Plot
Talent Release
Boom Operator
38. The movement of characters in the space
Back Light
Blocking
Author's Draft
Reverberation
39. The order of events in your film
Automatic Dialogue Replacement
Plot
Peak Meter
Assistant Camera
40. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Zooming Out
Blocking
'In the Mud'
Nondestructive Editing
41. Refers to the size of your subject in the frame
Zooming In
Cold Reading
Shot Size
Four Basic Elements in the Visual Language of Cinema
42. The person who pulls focus
Focus Puller
Author's Draft
Reverberation
Elliptical Editing
43. Lens that has one fixed focal length for more precise manipulation of image quality
Location Technical Survey
Author's Draft
Side Light
Prime Lens
44. Soft light that fills in the shadows created by the Key Light
Location Scouting
Rule of Thirds
Treatment
Fill Light
45. Removing extraneous time and territory
Four Basic Elements in the Visual Language of Cinema
Rendering
Elliptical Editing
Five Ways to Create a Parallel Action Sequence
46. The movement of characters in the space
Blocking
Ambient Sound
Treatment
Location Scouting
47. Simple but comprehensive prose description of a film's plot
Treatment
Elliptical Editing
Focus Puller
Cover-Set
48. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Lens Speed
Zooming In
Fine Cut
Audition
49. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Reverberation
Headshot/Bio
Shot Size
50. Drawings of shots - arranged on paper in the order they appear in a sequence
Cross Cutting
Pulling Focus
Storyboards
Cross Cutting