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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The strategy of using movie lights to duplicate where light would logically be emanating from
Motivated Lighting
Headroom
Call Sheets
Nonlinear Editing System
2. Soft light that fills in the shadows created by the Key Light
Boom Operator
Prime Lens
Pick-Ups
Fill Light
3. Reading from the script pages that actors are given minutes before the audition
Fill Light
Cold Reading
Author's Draft
Focus Puller
4. Lighting unit that is position 90
Gaffer
Storyboards
Side Light
Zoom Lens (Variable Focal Length Lens)
5. Primary source of illumination in your scene. Usually it is a motivated light source.
Combination Move
Cable Wrangler
Key Light
Fill Light
6. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Low-Key Lighting
Setting Levels
Sound Recordist
Gaffer
7. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Cutaway Shot
Three Pre-Visualization Tools
Five Ways to Create a Parallel Action Sequence
8. Lighting unit that is 45
Automatic Dialogue Replacement
3/4 Back Light
Shot List
Boom Operator
9. This type of move breaks the promise of showing something else to the viewer
Five Ways to Create a Parallel Action Sequence
Unmotivated Move
Rendering
Wild Sound (Non-Sync Sound)
10. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Focus Puller
Rendering
Shooting (Lined) Script
11. Character - Goal - and Conflict or Obstacles
Call Sheets
Three Essential Elements of Drama
Direct Address
Nondestructive Editing
12. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Nonlinear Editing System
Sound Recordist
Reverse Shots
Protagonist
13. Point to the original data without altering the media file
Script Breakdown Sheet
Sound Recordist
Parallel Action
Media File Indicators
14. The things that our characters actually handle in a scene
Parallel Action
Nondestructive Editing
Fill Light
Props
15. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Direct Address
Blocking
Green Room
Fill Light
16. A shot of a detail within your scene other than the characters' faces
Cutaway Shot
Five Ways to Create a Parallel Action Sequence
Protagonist
Spike
17. Point to the original data without altering the media file
Headshot/Bio
Headroom
Media File Indicators
Zooming Out
18. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
1/3 - 2/3 Rule
Sound Recordist
Shot Size
Five Ways to Create a Parallel Action Sequence
19. Responsible for the proper use and actual placement of the microphones for optimal quality
Four Basic Elements in the Visual Language of Cinema
Assistant Camera
Depth of Field
Boom Operator
20. Finessing all of the edits one-by-one
Dramatization
Fine Cut
Zooming In
Low-Key Lighting
21. To alternate between two or more scenes when editing a sequence
T-Stops
Blocking
Cross Cutting
Blocking
22. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Four Basic Properties of Sound
Peak Meter
Sound Recordist
High-Key Lighting
23. The order of events in your film
Script Breakdown Sheet
Plot
Cover-Set
Combination Move
24. Sound that includes both room acoustics and background noise
Ambient Sound
Rendering
Shot Size
Fill Light
25. Lens that offers a continuous range of focal lengths in one lens housing
Peak Meter
Zoom Lens (Variable Focal Length Lens)
Green Room
Setting Levels
26. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Three Essential Elements of Drama
Shot List
Back Light
Cable Wrangler
27. A shot of a detail within your scene other than the characters' faces
Lens Speed
Cutaway Shot
Storyboards
Levels
28. The person who pulls focus
Rendering
Focus Puller
Low-Key Lighting
Circle of Confusion
29. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Overheads
Unmotivated Move
Shooting (Lined) Script
30. First complete version of the narrative in proper screenplay format
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31. Soft light that fills in the shadows created by the Key Light
Key Light
Motivated Lighting
Fill Light
Overheads
32. List of all the shots that make up the film in the order in which they will be shot
Peak Meter
Location Technical Survey
Audition
Shot List
33. Responsible for the proper use and actual placement of the microphones for optimal quality
Headroom
Boom Operator
Camera Setup
Coverage
34. Shooting a scene from various angles
Spike
Shooting (Lined) Script
Coverage
Rendering
35. Recording is too low
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36. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Nonlinear Editing System
Motivated Move
Automatic Dialogue Replacement
Prime Lens
37. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Three Essential Elements of Drama
Zooming Out
Coverage
Shot List
38. Controlling the strength of the signal
Peak Meter
Green Room
Shooting (Lined) Script
Setting Levels
39. Lens that offers a continuous range of focal lengths in one lens housing
Four Basic Elements in the Visual Language of Cinema
Unmotivated Move
'In the Mud'
Zoom Lens (Variable Focal Length Lens)
40. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Four Basic Elements in the Visual Language of Cinema
Location Scouting
Unmotivated Move
Protagonist
41. Loud - sudden sound that exceeds 0dB
Lens Speed
Plot
'In the Mud'
Spike
42. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Spike
Spike
Focus Puller
1/3 - 2/3 Rule
43. Sound that includes both room acoustics and background noise
Talent Release
Circle of Confusion
Headroom
Ambient Sound
44. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Parallel Action
Rim Light
Rendering
Pick-Ups
45. To alternate between two or more scenes when editing a sequence
Five Ways to Create a Parallel Action Sequence
Pick-Ups
Protagonist
Cross Cutting
46. A shot in which the subject looks directly at the camera
Script Breakdown Sheet
Headroom
Direct Address
Reverberation
47. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Coverage
Pick-Ups
Master Shot
Dramatization
48. All camera moves need to be...
Motivated Move
Elliptical Editing
High-Key Lighting
Shooting (Lined) Script
49. The person who pulls focus
3/4 Back Light
Zooming Out
Focus Puller
Gaffer
50. Process of combining the video and audio with the applied effect to create a new media file
Rendering
Coverage
Author's Draft
Shot Size