Test your basic knowledge |

Intro To Film Production

Subjects : performing-arts, film
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Lens that offers a continuous range of focal lengths in one lens housing






2. Soft light that fills in the shadows created by the Key Light






3. The movement of characters in the space






4. A shot in which the subject looks directly at the camera






5. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.






6. Reading from the script pages that actors are given minutes before the audition






7. The order of events in your film






8. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere






9. Refers to the size of your subject in the frame






10. Reading from the script pages that actors are given minutes before the audition






11. Changing the plane of critical focus during a take while the camera is running






12. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot






13. Shot - Shot Sequence - Scene - and Dramatic Sequence






14. A shot in which the subject looks directly at the camera






15. The things that our characters actually handle in a scene






16. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need






17. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.






18. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film






19. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.






20. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal






21. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'






22. Closely scrutinizing the location for its technical and aesthetic capabilities






23. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.






24. Loud - sudden sound that exceeds 0dB






25. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'






26. A shot of a detail within your scene other than the characters' faces






27. Process of combining the video and audio with the applied effect to create a new media file






28. Removing extraneous time and territory






29. Shooting a scene from various angles






30. Transforming what is vague and internal into a series of viewable and audible actions and events






31. Responsible for the proper use and actual placement of the microphones for optimal quality






32. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges






33. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.






34. Removing extraneous time and territory






35. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)






36. Standard calling card. 8x10 photograph on one side and a resume on the other.






37. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)






38. The things that our characters actually handle in a scene






39. Controlling the strength of the signal






40. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere






41. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them






42. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.






43. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f






44. Executing more than one move at a time






45. Standard calling card. 8x10 photograph on one side and a resume on the other.






46. This type of move breaks the promise of showing something else to the viewer






47. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes






48. Closely scrutinizing the location for its technical and aesthetic capabilities






49. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges






50. Executing more than one move at a time