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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Drawings of shots - arranged on paper in the order they appear in a sequence
Five Ways to Create a Parallel Action Sequence
Storyboards
Cold Reading
T-Stops
2. Standard calling card. 8x10 photograph on one side and a resume on the other.
Rim Light
Back Light
Headshot/Bio
Circle of Confusion
3. Lens that offers a continuous range of focal lengths in one lens housing
Four Basic Elements in the Visual Language of Cinema
Zoom Lens (Variable Focal Length Lens)
Art Direction
Spike
4. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Call Sheets
Side Light
Shot List
5. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Plot
Unmotivated Move
Script Breakdown Sheet
6. Another name for backlight because of the effect it gives the actor
'In the Mud'
Four Basic Elements in the Visual Language of Cinema
Focus Puller
Rim Light
7. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Rule of Thirds
T-Stops
Art Direction
Zooming Out
8. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Author's Draft
Elliptical Editing
Overheads
Sound Recordist
9. Soft light that fills in the shadows created by the Key Light
Blocking
Fill Light
Nondestructive Editing
Lens Speed
10. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
T-Stops
Motivated Move
Zooming In
11. Shooting a scene from various angles
Coverage
Circle of Confusion
Combination Move
Rendering
12. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Nonlinear Editing System
Five Ways to Create a Parallel Action Sequence
Focus Puller
Reverse Shots
13. First complete version of the narrative in proper screenplay format
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14. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Art Direction
Assistant Camera
Nondestructive Editing
15. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Gaffer
Narrative Films
Prime Lens
Zooming Out
16. Sound that includes both room acoustics and background noise
Ambient Sound
Low-Key Lighting
Fill Light
Overheads
17. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Pick-Ups
Cover-Set
Five Ways to Create a Parallel Action Sequence
18. Point to the original data without altering the media file
Motivated Lighting
Pulling Focus
Media File Indicators
Side Light
19. Lighting unit that is position 90
Side Light
Five Ways to Create a Parallel Action Sequence
Elliptical Editing
Call Sheets
20. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Reverberation
Back Light
3/4 Back Light
High-Key Lighting
21. A shot of a detail within your scene other than the characters' faces
Fine Cut
Art Direction
Cutaway Shot
Prime Lens
22. List of all the shots that make up the film in the order in which they will be shot
Art Direction
Depth of Field
Zooming In
Shot List
23. All camera moves need to be...
Four Basic Elements in the Visual Language of Cinema
Spike
Motivated Move
Assistant Camera
24. Refers to the size of your subject in the frame
Four Basic Elements in the Visual Language of Cinema
Master Shot
Shot Size
Back Light
25. Lens that has one fixed focal length for more precise manipulation of image quality
Combination Move
Gaffer
Prime Lens
Audition
26. Controlling the strength of the signal
Levels
Setting Levels
Peak Meter
Art Direction
27. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Rule of Thirds
Location Scouting
Fine Cut
Parallel Action
28. Executing more than one move at a time
Motivated Move
Shooting (Lined) Script
Combination Move
Director of Photography
29. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Gaffer
Treatment
Reverberation
T-Stops
30. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Rim Light
Cable Wrangler
Three Essential Elements of Drama
Master Shot
31. Another name for backlight because of the effect it gives the actor
Assistant Camera
Props
Low-Key Lighting
Rim Light
32. A shot in which the subject looks directly at the camera
Three Pre-Visualization Tools
Direct Address
Five Ways to Create a Parallel Action Sequence
1/3 - 2/3 Rule
33. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Back Light
Master Shot
1/3 - 2/3 Rule
Cover-Set
34. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
Cross Cutting
High-Key Lighting
Low-Key Lighting
35. Recording is too low
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36. Soft light that fills in the shadows created by the Key Light
Nonlinear Editing System
Zoom Lens (Variable Focal Length Lens)
Shooting (Lined) Script
Fill Light
37. The person who pulls focus
Focus Puller
Back Light
T-Stops
Rim Light
38. The physical placement of the camera on the set necessary to get each shot in your shooting script
Pulling Focus
Cold Reading
Zooming Out
Camera Setup
39. List of all the shots that make up the film in the order in which they will be shot
Fine Cut
Shot List
Zoom Lens (Variable Focal Length Lens)
Reverse Shots
40. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Talent Release
Cold Reading
Storyboards
Audition
41. Measures the strength of the incoming signal.
Pick-Ups
Cross Cutting
Peak Meter
Talent Release
42. Shooting Script - Overheads - and Storyboards
Script Breakdown Sheet
Overheads
Shooting (Lined) Script
Three Pre-Visualization Tools
43. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
Fill Light
Location Scouting
Cross Cutting
44. Standard calling card. 8x10 photograph on one side and a resume on the other.
Headshot/Bio
Master Shot
High-Key Lighting
Levels
45. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Overheads
High-Key Lighting
Peak Meter
Talent Release
46. The strategy of using movie lights to duplicate where light would logically be emanating from
Motivated Lighting
Depth of Field
Wild Sound (Non-Sync Sound)
Cutaway Shot
47. Form used in film production to keep track of all the mise-en-sc
Gaffer
Script Breakdown Sheet
Talent Release
Audition
48. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Storyboards
Unmotivated Move
Assistant Camera
Reverberation
49. Lighting unit that is 45
Dramatization
Audition
T-Stops
3/4 Back Light
50. The things that our characters actually handle in a scene
Fine Cut
Motivated Lighting
Prime Lens
Props