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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Spike
Master Shot
Storyboards
Reverberation
2. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Depth of Field
Sound Recordist
Location Technical Survey
1/3 - 2/3 Rule
3. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Treatment
Props
Director of Photography
Headroom
4. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Three Essential Elements of Drama
Plot
Cable Wrangler
Director of Photography
5. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Nondestructive Editing
Four Basic Elements in the Visual Language of Cinema
Setting Levels
Gaffer
6. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Motivated Move
Wild Sound (Non-Sync Sound)
Unmotivated Move
Shooting (Lined) Script
7. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Art Direction
Depth of Field
Treatment
Lens Speed
8. The strategy of using movie lights to duplicate where light would logically be emanating from
Pulling Focus
T-Stops
Motivated Lighting
Zoom Lens (Variable Focal Length Lens)
9. Character - Goal - and Conflict or Obstacles
Props
Three Essential Elements of Drama
Reverberation
Four Basic Properties of Sound
10. Sound that includes both room acoustics and background noise
Peak Meter
Spike
Shot List
Ambient Sound
11. Finessing all of the edits one-by-one
Focus Puller
Fill Light
Fine Cut
Three Essential Elements of Drama
12. The recording of sync dialogue in a studio in cases where the production sound is not usable
Three Pre-Visualization Tools
Automatic Dialogue Replacement
Headshot/Bio
Pulling Focus
13. Executing more than one move at a time
Blocking
Shot Size
Combination Move
Elliptical Editing
14. Soft light that fills in the shadows created by the Key Light
Fill Light
Talent Release
Wild Sound (Non-Sync Sound)
Green Room
15. Lens that has one fixed focal length for more precise manipulation of image quality
Side Light
Peak Meter
Wild Sound (Non-Sync Sound)
Prime Lens
16. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Location Technical Survey
Cutaway Shot
Assistant Camera
Key Light
17. Another name for backlight because of the effect it gives the actor
Setting Levels
Rendering
Art Direction
Rim Light
18. Loud - sudden sound that exceeds 0dB
Cable Wrangler
Overheads
Spike
'In the Mud'
19. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
'In the Mud'
Boom Operator
T-Stops
Audition
20. Recording is too low
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21. All camera moves need to be...
Pulling Focus
Cutaway Shot
Wild Sound (Non-Sync Sound)
Motivated Move
22. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Fine Cut
Shooting (Lined) Script
Director of Photography
23. Lighting unit that is 45
Storyboards
Prime Lens
3/4 Back Light
Plot
24. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Overheads
Wild Sound (Non-Sync Sound)
Narrative Films
Sound Recordist
25. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Boom Operator
Rule of Thirds
Focus Puller
Headroom
26. Executing more than one move at a time
Combination Move
Cable Wrangler
Gaffer
Wild Sound (Non-Sync Sound)
27. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Spike
Rim Light
Five Ways to Create a Parallel Action Sequence
Cover-Set
28. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Four Basic Properties of Sound
Motivated Move
Author's Draft
Five Ways to Create a Parallel Action Sequence
29. Measures the strength of the incoming signal.
Plot
Storyboards
Script Breakdown Sheet
Peak Meter
30. Lens that offers a continuous range of focal lengths in one lens housing
Four Basic Elements in the Visual Language of Cinema
Five Ways to Create a Parallel Action Sequence
Audition
Zoom Lens (Variable Focal Length Lens)
31. To alternate between two or more scenes when editing a sequence
Cross Cutting
Dramatization
Overheads
Nondestructive Editing
32. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Talent Release
Automatic Dialogue Replacement
Art Direction
Three Essential Elements of Drama
33. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Prime Lens
Zooming Out
Motivated Move
Cutaway Shot
34. Shot - Shot Sequence - Scene - and Dramatic Sequence
Rim Light
Fine Cut
Rendering
Four Basic Elements in the Visual Language of Cinema
35. List of all the shots that make up the film in the order in which they will be shot
Fine Cut
Spike
Cross Cutting
Shot List
36. Shooting Script - Overheads - and Storyboards
Rule of Thirds
Zooming Out
Five Ways to Create a Parallel Action Sequence
Three Pre-Visualization Tools
37. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Fill Light
Green Room
Overheads
Camera Setup
38. Refers to the size of your subject in the frame
Reverberation
Shot Size
Location Scouting
Storyboards
39. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Nonlinear Editing System
Shot Size
Wild Sound (Non-Sync Sound)
Coverage
40. This type of move breaks the promise of showing something else to the viewer
Cross Cutting
Treatment
Unmotivated Move
Gaffer
41. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
T-Stops
Lens Speed
Cold Reading
Master Shot
42. A shot in which the subject looks directly at the camera
Parallel Action
Location Technical Survey
Direct Address
Narrative Films
43. The measurement of acceptable diameter which creates the appearance of focus
Script Breakdown Sheet
Setting Levels
Audition
Circle of Confusion
44. Point to the original data without altering the media file
Talent Release
3/4 Back Light
Shooting (Lined) Script
Media File Indicators
45. Loud - sudden sound that exceeds 0dB
Art Direction
Blocking
Prime Lens
Spike
46. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Location Scouting
Author's Draft
Parallel Action
Protagonist
47. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Master Shot
Coverage
Key Light
Low-Key Lighting
48. Drawings of shots - arranged on paper in the order they appear in a sequence
Storyboards
Camera Setup
Levels
Combination Move
49. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Coverage
Sound Recordist
Rim Light
1/3 - 2/3 Rule
50. Changing the plane of critical focus during a take while the camera is running
Headroom
Coverage
Fine Cut
Pulling Focus