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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer
50
questions in
15 minutes
.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Executing more than one move at a time
Combination Move
Depth of Field
Cable Wrangler
Side Light
2. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Lens Speed
Circle of Confusion
High-Key Lighting
Pick-Ups
3. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
High-Key Lighting
Storyboards
Talent Release
Audition
4. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
Audition
Shot List
Four Basic Properties of Sound
5. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Coverage
Rule of Thirds
Art Direction
Props
6. To alternate between two or more scenes when editing a sequence
Coverage
Camera Setup
Cross Cutting
Cover-Set
7. Lens that has one fixed focal length for more precise manipulation of image quality
Three Pre-Visualization Tools
Props
Rendering
Prime Lens
8. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Pick-Ups
Low-Key Lighting
Cross Cutting
Lens Speed
9. Removing extraneous time and territory
Rule of Thirds
Elliptical Editing
Ambient Sound
Zooming Out
10. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
1/3 - 2/3 Rule
Shooting (Lined) Script
Wild Sound (Non-Sync Sound)
Director of Photography
11. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Focus Puller
Depth of Field
Narrative Films
Props
12. Measures the strength of the incoming signal.
Direct Address
Script Breakdown Sheet
Fill Light
Peak Meter
13. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Combination Move
Nonlinear Editing System
Protagonist
Side Light
14. All camera moves need to be...
Motivated Move
Five Ways to Create a Parallel Action Sequence
Cutaway Shot
Elliptical Editing
15. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Nonlinear Editing System
Lens Speed
Headroom
16. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Props
Peak Meter
1/3 - 2/3 Rule
Sound Recordist
17. Simple but comprehensive prose description of a film's plot
Treatment
Headroom
Lens Speed
Four Basic Properties of Sound
18. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Camera Setup
T-Stops
Treatment
Prime Lens
19. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
Assistant Camera
Shot Size
Four Basic Elements in the Visual Language of Cinema
20. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Rule of Thirds
Five Ways to Create a Parallel Action Sequence
High-Key Lighting
Direct Address
21. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Gaffer
Zooming In
Overheads
3/4 Back Light
22. Primary source of illumination in your scene. Usually it is a motivated light source.
Key Light
Shooting (Lined) Script
Protagonist
Five Ways to Create a Parallel Action Sequence
23. The recording of sync dialogue in a studio in cases where the production sound is not usable
Rule of Thirds
Reverberation
Automatic Dialogue Replacement
Shot List
24. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Location Scouting
Gaffer
Four Basic Elements in the Visual Language of Cinema
25. Frequency - Amplitude - Timbre - and Velocity
Four Basic Properties of Sound
Author's Draft
Automatic Dialogue Replacement
Pulling Focus
26. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Dramatization
Back Light
Wild Sound (Non-Sync Sound)
Shooting (Lined) Script
27. Drawings of shots - arranged on paper in the order they appear in a sequence
Zooming In
Storyboards
Five Ways to Create a Parallel Action Sequence
Gaffer
28. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Fill Light
Combination Move
Author's Draft
29. Changing the plane of critical focus during a take while the camera is running
Setting Levels
Assistant Camera
Pulling Focus
Zooming In
30. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Cover-Set
'In the Mud'
Rim Light
Four Basic Elements in the Visual Language of Cinema
31. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Gaffer
Four Basic Elements in the Visual Language of Cinema
Overheads
32. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Four Basic Properties of Sound
Master Shot
Location Technical Survey
Reverse Shots
33. The physical placement of the camera on the set necessary to get each shot in your shooting script
T-Stops
High-Key Lighting
Prime Lens
Camera Setup
34. Removing extraneous time and territory
Elliptical Editing
Combination Move
Zoom Lens (Variable Focal Length Lens)
Three Essential Elements of Drama
35. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Zooming In
Assistant Camera
Low-Key Lighting
'In the Mud'
36. The order of events in your film
Zooming In
Author's Draft
Pulling Focus
Plot
37. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Reverse Shots
Shooting (Lined) Script
Plot
Key Light
38. Controlling the strength of the signal
Levels
'In the Mud'
Rim Light
Setting Levels
39. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Direct Address
Art Direction
Zoom Lens (Variable Focal Length Lens)
Nonlinear Editing System
40. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Fill Light
Reverse Shots
Author's Draft
Zooming Out
41. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Green Room
Cutaway Shot
Location Scouting
Shooting (Lined) Script
42. Refers to the size of your subject in the frame
Master Shot
Shot Size
Parallel Action
Boom Operator
43. Responsible for the proper use and actual placement of the microphones for optimal quality
Parallel Action
Rim Light
Boom Operator
Four Basic Properties of Sound
44. Soft light that fills in the shadows created by the Key Light
Fill Light
Dramatization
Unmotivated Move
Automatic Dialogue Replacement
45. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Low-Key Lighting
Cutaway Shot
Zooming In
Shooting (Lined) Script
46. Shooting a scene from various angles
Coverage
Cover-Set
3/4 Back Light
Prime Lens
47. To alternate between two or more scenes when editing a sequence
Key Light
Cross Cutting
Shooting (Lined) Script
Nondestructive Editing
48. All camera moves need to be...
Spike
Cable Wrangler
Location Technical Survey
Motivated Move
49. Lighting unit that is 45
Cross Cutting
Combination Move
Unmotivated Move
3/4 Back Light
50. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
T-Stops
Headroom
Circle of Confusion
Fill Light