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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The range of apparent focus along the z-axis
Parallel Action
Three Pre-Visualization Tools
Depth of Field
Five Ways to Create a Parallel Action Sequence
2. A shot of a detail within your scene other than the characters' faces
Levels
Low-Key Lighting
Cutaway Shot
Ambient Sound
3. Refers to the size of your subject in the frame
Reverse Shots
Cold Reading
Shot Size
Five Ways to Create a Parallel Action Sequence
4. Removing extraneous time and territory
Elliptical Editing
Three Essential Elements of Drama
Low-Key Lighting
Back Light
5. Recording is too low
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6. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Assistant Camera
Direct Address
Circle of Confusion
Location Scouting
7. The physical placement of the camera on the set necessary to get each shot in your shooting script
'In the Mud'
Camera Setup
Direct Address
Call Sheets
8. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Parallel Action
Nondestructive Editing
Sound Recordist
Direct Address
9. Another name for backlight because of the effect it gives the actor
Green Room
Rim Light
Props
Nonlinear Editing System
10. All camera moves need to be...
Back Light
Camera Setup
Ambient Sound
Motivated Move
11. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Shot Size
T-Stops
Green Room
12. Character - Goal - and Conflict or Obstacles
Assistant Camera
Four Basic Properties of Sound
Three Essential Elements of Drama
Cutaway Shot
13. The measurement of acceptable diameter which creates the appearance of focus
Headroom
Circle of Confusion
Low-Key Lighting
Dramatization
14. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
3/4 Back Light
Nonlinear Editing System
Camera Setup
15. Closely scrutinizing the location for its technical and aesthetic capabilities
Master Shot
Location Technical Survey
Boom Operator
Script Breakdown Sheet
16. Loud - sudden sound that exceeds 0dB
Spike
Side Light
Call Sheets
Zooming Out
17. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Narrative Films
Key Light
Reverberation
18. Another name for backlight because of the effect it gives the actor
Protagonist
Rim Light
Blocking
Plot
19. The strategy of using movie lights to duplicate where light would logically be emanating from
Four Basic Elements in the Visual Language of Cinema
Shooting (Lined) Script
'In the Mud'
Motivated Lighting
20. Reading from the script pages that actors are given minutes before the audition
Master Shot
Boom Operator
Cold Reading
Cross Cutting
21. Standard calling card. 8x10 photograph on one side and a resume on the other.
Sound Recordist
T-Stops
Sound Recordist
Headshot/Bio
22. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cable Wrangler
Sound Recordist
Headroom
Parallel Action
23. The range of apparent focus along the z-axis
High-Key Lighting
Elliptical Editing
Wild Sound (Non-Sync Sound)
Depth of Field
24. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Ambient Sound
Sound Recordist
Treatment
Overheads
25. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Fill Light
Call Sheets
Four Basic Properties of Sound
26. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Unmotivated Move
Pulling Focus
Director of Photography
Setting Levels
27. Drawings of shots - arranged on paper in the order they appear in a sequence
Sound Recordist
Storyboards
Three Pre-Visualization Tools
Audition
28. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Ambient Sound
Overheads
Script Breakdown Sheet
Nondestructive Editing
29. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Lens Speed
Nondestructive Editing
Reverse Shots
30. Lens that has one fixed focal length for more precise manipulation of image quality
Director of Photography
Prime Lens
Elliptical Editing
Back Light
31. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Peak Meter
Audition
Circle of Confusion
Narrative Films
32. The recording of sync dialogue in a studio in cases where the production sound is not usable
Motivated Lighting
T-Stops
Automatic Dialogue Replacement
Narrative Films
33. A shot of a detail within your scene other than the characters' faces
Dramatization
Zooming Out
Cutaway Shot
Peak Meter
34. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cable Wrangler
Director of Photography
Low-Key Lighting
1/3 - 2/3 Rule
35. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Ambient Sound
Fine Cut
Cable Wrangler
36. Controlling the strength of the signal
Reverse Shots
Fill Light
Low-Key Lighting
Setting Levels
37. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
3/4 Back Light
Prime Lens
Art Direction
Headroom
38. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Cover-Set
Sound Recordist
Levels
High-Key Lighting
39. The order of events in your film
Peak Meter
Plot
Author's Draft
Headshot/Bio
40. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Zooming Out
Five Ways to Create a Parallel Action Sequence
Four Basic Properties of Sound
Circle of Confusion
41. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
1/3 - 2/3 Rule
Overheads
Motivated Lighting
42. Controlling the strength of the signal
Narrative Films
Direct Address
Setting Levels
Location Technical Survey
43. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Props
Props
Rule of Thirds
Direct Address
44. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Rule of Thirds
Gaffer
Overheads
Levels
45. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Audition
Automatic Dialogue Replacement
Pulling Focus
High-Key Lighting
46. Standard calling card. 8x10 photograph on one side and a resume on the other.
Rendering
Sound Recordist
Reverberation
Headshot/Bio
47. Simple but comprehensive prose description of a film's plot
Four Basic Elements in the Visual Language of Cinema
Zooming Out
Circle of Confusion
Treatment
48. Soft light that fills in the shadows created by the Key Light
Storyboards
Motivated Move
Fill Light
Ambient Sound
49. Finessing all of the edits one-by-one
Spike
Fine Cut
Spike
Location Technical Survey
50. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Talent Release
Peak Meter
Five Ways to Create a Parallel Action Sequence
Spike