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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The strategy of using movie lights to duplicate where light would logically be emanating from
Peak Meter
Motivated Lighting
Direct Address
Pulling Focus
2. First complete version of the narrative in proper screenplay format
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3. Primary source of illumination in your scene. Usually it is a motivated light source.
Lens Speed
Protagonist
Cutaway Shot
Key Light
4. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Narrative Films
Nonlinear Editing System
Fill Light
Talent Release
5. Soft light that fills in the shadows created by the Key Light
Fill Light
Levels
Nonlinear Editing System
Back Light
6. Another name for backlight because of the effect it gives the actor
Setting Levels
Key Light
Rim Light
Prime Lens
7. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Location Scouting
Art Direction
Four Basic Elements in the Visual Language of Cinema
Peak Meter
8. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Prime Lens
1/3 - 2/3 Rule
Fine Cut
9. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Combination Move
Pick-Ups
Master Shot
Setting Levels
10. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Zooming In
Cold Reading
Cutaway Shot
Levels
11. Lighting unit that is position 90
Reverberation
Rendering
Side Light
Director of Photography
12. Drawings of shots - arranged on paper in the order they appear in a sequence
Coverage
Storyboards
Motivated Move
'In the Mud'
13. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Storyboards
'In the Mud'
Dramatization
Low-Key Lighting
14. Closely scrutinizing the location for its technical and aesthetic capabilities
Storyboards
Narrative Films
Location Technical Survey
Ambient Sound
15. The movement of characters in the space
Low-Key Lighting
Overheads
Blocking
Pick-Ups
16. Frequency - Amplitude - Timbre - and Velocity
Media File Indicators
Four Basic Properties of Sound
Levels
Gaffer
17. This type of move breaks the promise of showing something else to the viewer
Zooming In
Zooming In
Peak Meter
Unmotivated Move
18. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Protagonist
Plot
Talent Release
Focus Puller
19. The range of apparent focus along the z-axis
Props
Depth of Field
Zoom Lens (Variable Focal Length Lens)
Four Basic Properties of Sound
20. Removing extraneous time and territory
Automatic Dialogue Replacement
Elliptical Editing
Fill Light
Location Scouting
21. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Circle of Confusion
Zooming Out
Lens Speed
Nondestructive Editing
22. The measurement of acceptable diameter which creates the appearance of focus
Shooting (Lined) Script
Circle of Confusion
Five Ways to Create a Parallel Action Sequence
Elliptical Editing
23. Recording is too low
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24. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Coverage
Back Light
Author's Draft
Narrative Films
25. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Cross Cutting
Sound Recordist
Coverage
Key Light
26. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Three Pre-Visualization Tools
Key Light
Location Scouting
Rendering
27. The recording of sync dialogue in a studio in cases where the production sound is not usable
Motivated Move
Automatic Dialogue Replacement
Peak Meter
Storyboards
28. Refers to the size of your subject in the frame
Shot Size
Unmotivated Move
Cold Reading
Location Scouting
29. Drawings of shots - arranged on paper in the order they appear in a sequence
Storyboards
Shot List
Treatment
Boom Operator
30. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Back Light
Cable Wrangler
Spike
Five Ways to Create a Parallel Action Sequence
31. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Motivated Lighting
Overheads
Green Room
Zooming Out
32. List of all the shots that make up the film in the order in which they will be shot
Storyboards
Shot List
'In the Mud'
Fill Light
33. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Shooting (Lined) Script
Sound Recordist
Prime Lens
High-Key Lighting
34. Simple but comprehensive prose description of a film's plot
Setting Levels
Peak Meter
Spike
Treatment
35. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Circle of Confusion
Location Scouting
Protagonist
Cover-Set
36. Process of combining the video and audio with the applied effect to create a new media file
Key Light
Narrative Films
Rendering
Location Scouting
37. Shot - Shot Sequence - Scene - and Dramatic Sequence
Coverage
Audition
Four Basic Elements in the Visual Language of Cinema
Four Basic Properties of Sound
38. Changing the plane of critical focus during a take while the camera is running
Motivated Move
Pulling Focus
Levels
Three Essential Elements of Drama
39. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Rim Light
Shooting (Lined) Script
3/4 Back Light
Location Scouting
40. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Narrative Films
T-Stops
Nondestructive Editing
Levels
41. The things that our characters actually handle in a scene
Props
Nondestructive Editing
Headshot/Bio
Ambient Sound
42. Responsible for the proper use and actual placement of the microphones for optimal quality
Circle of Confusion
Director of Photography
Boom Operator
Pulling Focus
43. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Focus Puller
Talent Release
Back Light
High-Key Lighting
44. Lighting unit that is 45
3/4 Back Light
Props
Ambient Sound
Talent Release
45. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Protagonist
Narrative Films
Coverage
Storyboards
46. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Shooting (Lined) Script
Cold Reading
Art Direction
Rim Light
47. The movement of characters in the space
Protagonist
Headshot/Bio
Blocking
Cover-Set
48. Controlling the strength of the signal
Art Direction
Setting Levels
Automatic Dialogue Replacement
Cold Reading
49. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Plot
Nonlinear Editing System
Motivated Lighting
Three Pre-Visualization Tools
50. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Unmotivated Move
Headroom
Narrative Films
Depth of Field