SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Transforming what is vague and internal into a series of viewable and audible actions and events
Zooming Out
Dramatization
Master Shot
Audition
2. Lens that offers a continuous range of focal lengths in one lens housing
Cable Wrangler
Zoom Lens (Variable Focal Length Lens)
Peak Meter
Cutaway Shot
3. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Assistant Camera
Zoom Lens (Variable Focal Length Lens)
Call Sheets
Gaffer
4. The person who pulls focus
Treatment
1/3 - 2/3 Rule
Rim Light
Focus Puller
5. Loud - sudden sound that exceeds 0dB
Lens Speed
Narrative Films
Rendering
Spike
6. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Sound Recordist
Storyboards
Storyboards
7. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Headroom
Reverberation
Props
Spike
8. Controlling the strength of the signal
Three Pre-Visualization Tools
Cutaway Shot
Five Ways to Create a Parallel Action Sequence
Setting Levels
9. Soft light that fills in the shadows created by the Key Light
Reverberation
Location Technical Survey
Levels
Fill Light
10. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Lens Speed
Nonlinear Editing System
Headroom
Green Room
11. Point to the original data without altering the media file
Lens Speed
Media File Indicators
Zooming Out
Back Light
12. List of all the shots that make up the film in the order in which they will be shot
Fill Light
Shot List
Fine Cut
Green Room
13. List of all the shots that make up the film in the order in which they will be shot
Shot List
Reverse Shots
Lens Speed
Treatment
14. Reading from the script pages that actors are given minutes before the audition
Nondestructive Editing
Cold Reading
Ambient Sound
Nonlinear Editing System
15. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Direct Address
Motivated Lighting
Green Room
Cutaway Shot
16. The things that our characters actually handle in a scene
Automatic Dialogue Replacement
Combination Move
Props
Location Scouting
17. Primary source of illumination in your scene. Usually it is a motivated light source.
Key Light
Plot
Author's Draft
Shooting (Lined) Script
18. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Blocking
Coverage
Lens Speed
Location Scouting
19. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Assistant Camera
Author's Draft
Shooting (Lined) Script
Nondestructive Editing
20. Standard calling card. 8x10 photograph on one side and a resume on the other.
Spike
Headshot/Bio
Green Room
Camera Setup
21. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Pick-Ups
Prime Lens
Spike
Shooting (Lined) Script
22. The physical placement of the camera on the set necessary to get each shot in your shooting script
Gaffer
Fill Light
Combination Move
Camera Setup
23. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Reverse Shots
Combination Move
Ambient Sound
Automatic Dialogue Replacement
24. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Gaffer
Unmotivated Move
Zoom Lens (Variable Focal Length Lens)
25. The things that our characters actually handle in a scene
Props
Peak Meter
Five Ways to Create a Parallel Action Sequence
Shot List
26. The recording of sync dialogue in a studio in cases where the production sound is not usable
Automatic Dialogue Replacement
Nondestructive Editing
1/3 - 2/3 Rule
Five Ways to Create a Parallel Action Sequence
27. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Treatment
Nondestructive Editing
Key Light
Master Shot
28. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
Parallel Action
Dramatization
Rule of Thirds
29. Executing more than one move at a time
Peak Meter
Nondestructive Editing
Pick-Ups
Combination Move
30. A shot in which the subject looks directly at the camera
Boom Operator
Rendering
Direct Address
Narrative Films
31. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Talent Release
T-Stops
Rim Light
1/3 - 2/3 Rule
32. Responsible for the proper use and actual placement of the microphones for optimal quality
Five Ways to Create a Parallel Action Sequence
Pick-Ups
Master Shot
Boom Operator
33. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Ambient Sound
Wild Sound (Non-Sync Sound)
Audition
Four Basic Properties of Sound
34. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Coverage
Setting Levels
Rule of Thirds
Nondestructive Editing
35. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Headshot/Bio
3/4 Back Light
Nondestructive Editing
Gaffer
36. Recording is too low
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
37. The range of apparent focus along the z-axis
Levels
Prime Lens
Rule of Thirds
Depth of Field
38. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
3/4 Back Light
Lens Speed
Fill Light
Fine Cut
39. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Cover-Set
Director of Photography
Prime Lens
Fine Cut
40. A shot of a detail within your scene other than the characters' faces
Talent Release
Art Direction
Cutaway Shot
Plot
41. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Headshot/Bio
Storyboards
Lens Speed
42. Changing the plane of critical focus during a take while the camera is running
Spike
Rendering
Four Basic Properties of Sound
Pulling Focus
43. Shooting a scene from various angles
Art Direction
Location Technical Survey
Coverage
Location Scouting
44. The measurement of acceptable diameter which creates the appearance of focus
Three Essential Elements of Drama
1/3 - 2/3 Rule
Talent Release
Circle of Confusion
45. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Coverage
Lens Speed
Master Shot
Levels
46. This type of move breaks the promise of showing something else to the viewer
Plot
Director of Photography
Unmotivated Move
Combination Move
47. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Peak Meter
Treatment
Assistant Camera
48. Drawings of shots - arranged on paper in the order they appear in a sequence
Talent Release
Sound Recordist
Storyboards
Assistant Camera
49. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Talent Release
T-Stops
Rendering
Location Scouting
50. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
'In the Mud'
Four Basic Properties of Sound
Narrative Films
Fill Light