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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Lens that offers a continuous range of focal lengths in one lens housing
Three Essential Elements of Drama
Shot List
Back Light
Zoom Lens (Variable Focal Length Lens)
2. Soft light that fills in the shadows created by the Key Light
Combination Move
Back Light
Fill Light
Wild Sound (Non-Sync Sound)
3. The movement of characters in the space
Rendering
Author's Draft
Blocking
Ambient Sound
4. A shot in which the subject looks directly at the camera
Fill Light
Direct Address
Shot List
Overheads
5. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
Nonlinear Editing System
Circle of Confusion
Boom Operator
6. Reading from the script pages that actors are given minutes before the audition
Low-Key Lighting
Cold Reading
Camera Setup
Location Technical Survey
7. The order of events in your film
Plot
Cover-Set
Cable Wrangler
Headroom
8. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Circle of Confusion
1/3 - 2/3 Rule
Rule of Thirds
Props
9. Refers to the size of your subject in the frame
Zoom Lens (Variable Focal Length Lens)
Blocking
Shot Size
Narrative Films
10. Reading from the script pages that actors are given minutes before the audition
Fine Cut
'In the Mud'
Cold Reading
Parallel Action
11. Changing the plane of critical focus during a take while the camera is running
Boom Operator
'In the Mud'
Pulling Focus
Direct Address
12. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Key Light
Cable Wrangler
Audition
Automatic Dialogue Replacement
13. Shot - Shot Sequence - Scene - and Dramatic Sequence
Narrative Films
Three Essential Elements of Drama
Zooming Out
Four Basic Elements in the Visual Language of Cinema
14. A shot in which the subject looks directly at the camera
'In the Mud'
Direct Address
Cross Cutting
Location Scouting
15. The things that our characters actually handle in a scene
Props
Combination Move
Author's Draft
Blocking
16. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Shot List
Rendering
Zoom Lens (Variable Focal Length Lens)
Narrative Films
17. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
1/3 - 2/3 Rule
High-Key Lighting
Nonlinear Editing System
Call Sheets
18. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Five Ways to Create a Parallel Action Sequence
High-Key Lighting
Audition
Storyboards
19. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Direct Address
Dramatization
Props
Call Sheets
20. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Back Light
Four Basic Properties of Sound
Green Room
Protagonist
21. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Green Room
Sound Recordist
Pulling Focus
Reverberation
22. Closely scrutinizing the location for its technical and aesthetic capabilities
Nondestructive Editing
Automatic Dialogue Replacement
Location Technical Survey
Cold Reading
23. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
T-Stops
1/3 - 2/3 Rule
Wild Sound (Non-Sync Sound)
Three Pre-Visualization Tools
24. Loud - sudden sound that exceeds 0dB
Spike
Props
Motivated Move
Key Light
25. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
1/3 - 2/3 Rule
Lens Speed
Key Light
Reverberation
26. A shot of a detail within your scene other than the characters' faces
Treatment
Camera Setup
Levels
Cutaway Shot
27. Process of combining the video and audio with the applied effect to create a new media file
3/4 Back Light
Rendering
Media File Indicators
Props
28. Removing extraneous time and territory
Elliptical Editing
Rule of Thirds
Protagonist
Location Technical Survey
29. Shooting a scene from various angles
Protagonist
Coverage
Rule of Thirds
Pulling Focus
30. Transforming what is vague and internal into a series of viewable and audible actions and events
Dramatization
Treatment
Combination Move
Shot Size
31. Responsible for the proper use and actual placement of the microphones for optimal quality
Rim Light
Boom Operator
Storyboards
Nondestructive Editing
32. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Overheads
Combination Move
Peak Meter
33. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Art Direction
Shooting (Lined) Script
Five Ways to Create a Parallel Action Sequence
Pulling Focus
34. Removing extraneous time and territory
Reverberation
Elliptical Editing
T-Stops
Media File Indicators
35. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Zooming In
T-Stops
Rendering
Green Room
36. Standard calling card. 8x10 photograph on one side and a resume on the other.
Elliptical Editing
Cover-Set
Cutaway Shot
Headshot/Bio
37. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Automatic Dialogue Replacement
Lens Speed
Prime Lens
Overheads
38. The things that our characters actually handle in a scene
Overheads
Rule of Thirds
Circle of Confusion
Props
39. Controlling the strength of the signal
Focus Puller
Four Basic Properties of Sound
Setting Levels
Camera Setup
40. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Pulling Focus
Rule of Thirds
Elliptical Editing
Cutaway Shot
41. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
T-Stops
Master Shot
Motivated Move
Headshot/Bio
42. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Art Direction
Low-Key Lighting
Headshot/Bio
Narrative Films
43. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Five Ways to Create a Parallel Action Sequence
Rendering
Director of Photography
Zooming Out
44. Executing more than one move at a time
Four Basic Properties of Sound
Combination Move
Spike
Blocking
45. Standard calling card. 8x10 photograph on one side and a resume on the other.
Storyboards
Blocking
Headshot/Bio
Boom Operator
46. This type of move breaks the promise of showing something else to the viewer
Director of Photography
Motivated Lighting
Nondestructive Editing
Unmotivated Move
47. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Props
Five Ways to Create a Parallel Action Sequence
Headroom
Cable Wrangler
48. Closely scrutinizing the location for its technical and aesthetic capabilities
Master Shot
'In the Mud'
Media File Indicators
Location Technical Survey
49. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Low-Key Lighting
Zooming Out
Spike
50. Executing more than one move at a time
Audition
Treatment
Focus Puller
Combination Move