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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound that includes both room acoustics and background noise
Blocking
Unmotivated Move
Ambient Sound
Direct Address
2. All camera moves need to be...
T-Stops
Motivated Move
Blocking
Overheads
3. Shot - Shot Sequence - Scene - and Dramatic Sequence
Four Basic Elements in the Visual Language of Cinema
Setting Levels
Talent Release
Protagonist
4. Sound that includes both room acoustics and background noise
Four Basic Elements in the Visual Language of Cinema
Zooming In
Ambient Sound
Cross Cutting
5. Shooting a scene from various angles
Three Pre-Visualization Tools
Media File Indicators
Spike
Coverage
6. The person who pulls focus
Nondestructive Editing
Author's Draft
Focus Puller
Author's Draft
7. This type of move breaks the promise of showing something else to the viewer
Headroom
Headshot/Bio
Unmotivated Move
Combination Move
8. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Talent Release
'In the Mud'
Nonlinear Editing System
Cover-Set
9. Loud - sudden sound that exceeds 0dB
Spike
Narrative Films
Cross Cutting
Automatic Dialogue Replacement
10. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Reverberation
Four Basic Properties of Sound
Talent Release
Nondestructive Editing
11. Executing more than one move at a time
Focus Puller
Combination Move
Side Light
Lens Speed
12. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Gaffer
Shot Size
Green Room
13. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Five Ways to Create a Parallel Action Sequence
Nondestructive Editing
Wild Sound (Non-Sync Sound)
Zooming Out
14. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Fine Cut
Four Basic Elements in the Visual Language of Cinema
Setting Levels
Art Direction
15. The recording of sync dialogue in a studio in cases where the production sound is not usable
Shooting (Lined) Script
Lens Speed
Cold Reading
Automatic Dialogue Replacement
16. Lighting unit that is position 90
Side Light
Treatment
Direct Address
Location Technical Survey
17. Finessing all of the edits one-by-one
Talent Release
Fine Cut
Reverberation
Narrative Films
18. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Blocking
Parallel Action
Assistant Camera
T-Stops
19. A shot in which the subject looks directly at the camera
Author's Draft
Unmotivated Move
Direct Address
Narrative Films
20. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Master Shot
T-Stops
Focus Puller
Zooming In
21. To alternate between two or more scenes when editing a sequence
Lens Speed
Shooting (Lined) Script
Storyboards
Cross Cutting
22. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
High-Key Lighting
Nonlinear Editing System
Director of Photography
Shooting (Lined) Script
23. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Back Light
Green Room
Peak Meter
Headshot/Bio
24. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Location Technical Survey
Headroom
Storyboards
Zooming In
25. Lens that offers a continuous range of focal lengths in one lens housing
Zoom Lens (Variable Focal Length Lens)
Zooming In
Assistant Camera
Overheads
26. Point to the original data without altering the media file
Wild Sound (Non-Sync Sound)
Fine Cut
Director of Photography
Media File Indicators
27. The recording of sync dialogue in a studio in cases where the production sound is not usable
Green Room
Automatic Dialogue Replacement
Location Technical Survey
Reverse Shots
28. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Boom Operator
Green Room
Unmotivated Move
Levels
29. Recording is too low
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30. Refers to the size of your subject in the frame
Talent Release
Narrative Films
Shot Size
Levels
31. The movement of characters in the space
Blocking
Zooming In
Key Light
Rule of Thirds
32. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Levels
Setting Levels
Five Ways to Create a Parallel Action Sequence
Sound Recordist
33. Changing the plane of critical focus during a take while the camera is running
Protagonist
Pulling Focus
Narrative Films
Shooting (Lined) Script
34. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Circle of Confusion
Script Breakdown Sheet
Pulling Focus
Rule of Thirds
35. Controlling the strength of the signal
Levels
Direct Address
Setting Levels
High-Key Lighting
36. List of all the shots that make up the film in the order in which they will be shot
Pick-Ups
Shot List
Combination Move
Talent Release
37. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Setting Levels
Ambient Sound
Motivated Lighting
38. Form used in film production to keep track of all the mise-en-sc
Fill Light
Rendering
Sound Recordist
Script Breakdown Sheet
39. The order of events in your film
Automatic Dialogue Replacement
Four Basic Properties of Sound
Plot
Protagonist
40. Closely scrutinizing the location for its technical and aesthetic capabilities
Zooming In
Fine Cut
Author's Draft
Location Technical Survey
41. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shooting (Lined) Script
1/3 - 2/3 Rule
Back Light
Zooming In
42. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Direct Address
Rule of Thirds
1/3 - 2/3 Rule
Levels
43. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Storyboards
Nondestructive Editing
Combination Move
44. The things that our characters actually handle in a scene
Lens Speed
Gaffer
Props
Prime Lens
45. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Master Shot
Author's Draft
Zoom Lens (Variable Focal Length Lens)
Five Ways to Create a Parallel Action Sequence
46. Soft light that fills in the shadows created by the Key Light
Fill Light
Location Technical Survey
Motivated Lighting
Protagonist
47. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
3/4 Back Light
Dramatization
Rule of Thirds
Nondestructive Editing
48. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Coverage
Reverberation
Parallel Action
Fill Light
49. Form used in film production to keep track of all the mise-en-sc
Reverse Shots
Four Basic Properties of Sound
Rule of Thirds
Script Breakdown Sheet
50. The strategy of using movie lights to duplicate where light would logically be emanating from
Art Direction
Motivated Lighting
Pulling Focus
Spike