SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Back Light
Assistant Camera
Four Basic Properties of Sound
Sound Recordist
2. Sound bouncing off surfaces. Results in a booming or echo-y sound as the signal duplicates itself over and over again which is refereed to as 'acoustically live.'
Lens Speed
Plot
Reverberation
Low-Key Lighting
3. Drawings of shots - arranged on paper in the order they appear in a sequence
Storyboards
Overheads
Wild Sound (Non-Sync Sound)
Location Technical Survey
4. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
Elliptical Editing
Rule of Thirds
Plot
5. Frequency - Amplitude - Timbre - and Velocity
Four Basic Properties of Sound
Storyboards
Narrative Films
Call Sheets
6. Lighting unit that is 45
3/4 Back Light
Sound Recordist
Shot Size
Ambient Sound
7. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Pick-Ups
Fill Light
Nonlinear Editing System
Key Light
8. This type of move breaks the promise of showing something else to the viewer
Unmotivated Move
Spike
Three Pre-Visualization Tools
Back Light
9. Works closely with the director on the visual interprataino of the script and the photographic look of the movie (cinematography). This involves lighting - film stocks - video format - expressive camera angles - compositions - exposures - and f
Director of Photography
Peak Meter
Nonlinear Editing System
Fine Cut
10. Loud - sudden sound that exceeds 0dB
Peak Meter
Spike
Rim Light
Shot Size
11. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Four Basic Properties of Sound
T-Stops
Call Sheets
Shooting (Lined) Script
12. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Cutaway Shot
Nonlinear Editing System
T-Stops
13. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Narrative Films
Cable Wrangler
Parallel Action
Three Pre-Visualization Tools
14. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Camera Setup
Zoom Lens (Variable Focal Length Lens)
Five Ways to Create a Parallel Action Sequence
Art Direction
15. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Reverse Shots
Prime Lens
Ambient Sound
Author's Draft
16. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Shot Size
Headroom
Shooting (Lined) Script
Gaffer
17. Standard calling card. 8x10 photograph on one side and a resume on the other.
Headshot/Bio
Zooming In
Back Light
Combination Move
18. The movement of characters in the space
Green Room
Sound Recordist
Blocking
Combination Move
19. Transforming what is vague and internal into a series of viewable and audible actions and events
Dramatization
3/4 Back Light
Fine Cut
Rule of Thirds
20. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Art Direction
Talent Release
Overheads
Nonlinear Editing System
21. Shooting a scene from various angles
Media File Indicators
Low-Key Lighting
Parallel Action
Coverage
22. All camera moves need to be...
Overheads
Protagonist
Motivated Move
Side Light
23. Another name for backlight because of the effect it gives the actor
Talent Release
Key Light
Rim Light
Call Sheets
24. The range between -12dB and 0dB that gives a buffer for any unforeseen audio spikes
Audition
Headroom
Fill Light
Media File Indicators
25. Measures the strength of the incoming signal.
Location Technical Survey
Shot List
Rule of Thirds
Peak Meter
26. Sound that includes both room acoustics and background noise
Ambient Sound
Pick-Ups
Peak Meter
3/4 Back Light
27. Form used in film production to keep track of all the mise-en-sc
Storyboards
Four Basic Properties of Sound
Script Breakdown Sheet
Back Light
28. Changing the plane of critical focus during a take while the camera is running
Pulling Focus
Author's Draft
Three Pre-Visualization Tools
Ambient Sound
29. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Location Scouting
Nondestructive Editing
Props
Green Room
30. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Master Shot
Shooting (Lined) Script
Plot
Camera Setup
31. The subject of the story - the central character whom the audience will follow as they attempt to achieve their goal
Boom Operator
Fill Light
Props
Protagonist
32. Shot - Shot Sequence - Scene - and Dramatic Sequence
Camera Setup
Green Room
Shot List
Four Basic Elements in the Visual Language of Cinema
33. Lens that offers a continuous range of focal lengths in one lens housing
Zoom Lens (Variable Focal Length Lens)
Rule of Thirds
Levels
Shot List
34. Simple but comprehensive prose description of a film's plot
Zooming Out
Treatment
Audition
Assistant Camera
35. The measurement of acceptable diameter which creates the appearance of focus
Circle of Confusion
Reverberation
Plot
Elliptical Editing
36. Simple but comprehensive prose description of a film's plot
Five Ways to Create a Parallel Action Sequence
Treatment
Protagonist
Media File Indicators
37. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Plot
Pick-Ups
Levels
Green Room
38. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Cold Reading
Sound Recordist
Art Direction
Plot
39. The things that our characters actually handle in a scene
1/3 - 2/3 Rule
Props
Elliptical Editing
Spike
40. Shooting Script - Overheads - and Storyboards
Three Pre-Visualization Tools
3/4 Back Light
Headroom
Elliptical Editing
41. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Wild Sound (Non-Sync Sound)
Cable Wrangler
Rim Light
Camera Setup
42. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Back Light
Cover-Set
3/4 Back Light
Fine Cut
43. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Lens Speed
Assistant Camera
Pick-Ups
Focus Puller
44. Soft light that fills in the shadows created by the Key Light
Key Light
Parallel Action
Shot List
Fill Light
45. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Wild Sound (Non-Sync Sound)
Narrative Films
T-Stops
Call Sheets
46. Point to the original data without altering the media file
Dramatization
Parallel Action
Four Basic Properties of Sound
Media File Indicators
47. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Call Sheets
Depth of Field
Sound Recordist
Four Basic Properties of Sound
48. Standard calling card. 8x10 photograph on one side and a resume on the other.
Gaffer
Camera Setup
Headshot/Bio
Cutaway Shot
49. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Prime Lens
Nondestructive Editing
Green Room
Art Direction
50. Executing more than one move at a time
Combination Move
Spike
Zooming In
Unmotivated Move