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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Form used in film production to keep track of all the mise-en-sc
Reverse Shots
Master Shot
Script Breakdown Sheet
Parallel Action
2. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Location Scouting
Green Room
Wild Sound (Non-Sync Sound)
Pulling Focus
3. The recording of sync dialogue in a studio in cases where the production sound is not usable
Shooting (Lined) Script
Pulling Focus
Automatic Dialogue Replacement
Back Light
4. Responsible for the proper use and actual placement of the microphones for optimal quality
Boom Operator
Reverberation
Location Technical Survey
Three Essential Elements of Drama
5. Sound that includes both room acoustics and background noise
Ambient Sound
Cover-Set
Rule of Thirds
Direct Address
6. This type of move breaks the promise of showing something else to the viewer
Motivated Lighting
Coverage
Rule of Thirds
Unmotivated Move
7. Another name for backlight because of the effect it gives the actor
Reverberation
Media File Indicators
Unmotivated Move
Rim Light
8. Another name for backlight because of the effect it gives the actor
Rim Light
Coverage
Overheads
Camera Setup
9. The person who pulls focus
Location Scouting
Narrative Films
Parallel Action
Focus Puller
10. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Reverberation
Zooming Out
Master Shot
T-Stops
11. Sound that includes both room acoustics and background noise
Peak Meter
Shot List
Coverage
Ambient Sound
12. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Cover-Set
Back Light
Rim Light
Nonlinear Editing System
13. The order of events in your film
Direct Address
Plot
Boom Operator
Peak Meter
14. Measures the strength of the incoming signal.
Unmotivated Move
Peak Meter
Boom Operator
Lens Speed
15. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
3/4 Back Light
Four Basic Properties of Sound
Direct Address
Five Ways to Create a Parallel Action Sequence
16. Adjusting the optical center away from the focal plane and therefore increasing the magnification power of the lens (telephoto)
Five Ways to Create a Parallel Action Sequence
Reverse Shots
Fine Cut
Zooming In
17. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
Cable Wrangler
Back Light
3/4 Back Light
Fine Cut
18. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Cross Cutting
Rendering
Gaffer
Five Ways to Create a Parallel Action Sequence
19. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Prime Lens
Talent Release
Dramatization
Elliptical Editing
20. Not limited by the linear characteristics of video tape. We can move around in the footage in any direction - instantaneously. All film projects - whether shot on film of DV are edited on NLE. All visual and aural components must be turned into dig
Props
Nonlinear Editing System
Shot Size
Depth of Field
21. All camera moves need to be...
Five Ways to Create a Parallel Action Sequence
Motivated Move
Headroom
Overheads
22. The person who pulls focus
Zooming In
Focus Puller
Sound Recordist
Fine Cut
23. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Zoom Lens (Variable Focal Length Lens)
Five Ways to Create a Parallel Action Sequence
Blocking
Nondestructive Editing
24. Loud - sudden sound that exceeds 0dB
Spike
Side Light
Pick-Ups
Automatic Dialogue Replacement
25. Shooting Script - Overheads - and Storyboards
Cable Wrangler
Plot
Three Pre-Visualization Tools
Cross Cutting
26. The things that our characters actually handle in a scene
Side Light
Props
Three Pre-Visualization Tools
Zoom Lens (Variable Focal Length Lens)
27. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Master Shot
Assistant Camera
Headshot/Bio
Three Essential Elements of Drama
28. The measurement of acceptable diameter which creates the appearance of focus
Location Technical Survey
Zoom Lens (Variable Focal Length Lens)
Cover-Set
Circle of Confusion
29. Transforming what is vague and internal into a series of viewable and audible actions and events
Dramatization
Shooting (Lined) Script
Green Room
Unmotivated Move
30. The physical placement of the camera on the set necessary to get each shot in your shooting script
Headshot/Bio
Camera Setup
Plot
Location Technical Survey
31. The things that our characters actually handle in a scene
Treatment
Shot List
Props
Cable Wrangler
32. Ensures visibility in all parts of your scene with overall bright and even illumination. Minimizes shadows - texture and dimensionality.
Three Pre-Visualization Tools
Four Basic Elements in the Visual Language of Cinema
High-Key Lighting
Overheads
33. A shot of a detail within your scene other than the characters' faces
Direct Address
Cutaway Shot
Plot
Shooting (Lined) Script
34. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Dramatization
Sound Recordist
Three Essential Elements of Drama
1/3 - 2/3 Rule
35. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Elliptical Editing
Motivated Lighting
3/4 Back Light
Location Scouting
36. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Direct Address
Location Scouting
Coverage
Levels
37. Simple but comprehensive prose description of a film's plot
Direct Address
Treatment
Protagonist
Dramatization
38. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Author's Draft
Unmotivated Move
Wild Sound (Non-Sync Sound)
Three Essential Elements of Drama
39. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Circle of Confusion
Call Sheets
'In the Mud'
Four Basic Elements in the Visual Language of Cinema
40. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Rule of Thirds
Zoom Lens (Variable Focal Length Lens)
Reverberation
Zooming In
41. The strategy of using movie lights to duplicate where light would logically be emanating from
Four Basic Properties of Sound
Cold Reading
'In the Mud'
Motivated Lighting
42. Organized process by which you schedule and work with a number of potential performers to determine their suitability to your film
Audition
Sound Recordist
Cover-Set
Blocking
43. Two-thirds of the depth range along the z-axis is behind the focus point and one-third is in front of the focus point
Gaffer
Sound Recordist
Key Light
1/3 - 2/3 Rule
44. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Overheads
Rule of Thirds
Shot List
Five Ways to Create a Parallel Action Sequence
45. The strategy of using movie lights to duplicate where light would logically be emanating from
Pick-Ups
High-Key Lighting
Back Light
Motivated Lighting
46. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Parallel Action
Nondestructive Editing
Focus Puller
Storyboards
47. Camera and lens expert. They are responsible for the proper functioning of the camera - which includes setting it up - cleaning the gate - checking and pulling focus - and selecting filters and lenses. They know precise details about what various
Lens Speed
Assistant Camera
Rim Light
Author's Draft
48. The movement of characters in the space
Shot Size
Peak Meter
Nonlinear Editing System
Blocking
49. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
Cable Wrangler
Storyboards
Narrative Films
Pulling Focus
50. Removing extraneous time and territory
Elliptical Editing
High-Key Lighting
Side Light
Boom Operator