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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Cover-Set
Reverberation
Overheads
Five Ways to Create a Parallel Action Sequence
2. Lens that has one fixed focal length for more precise manipulation of image quality
Automatic Dialogue Replacement
Boom Operator
Direct Address
Prime Lens
3. The measurement of acceptable diameter which creates the appearance of focus
Reverse Shots
Circle of Confusion
Depth of Field
Assistant Camera
4. Reading from the script pages that actors are given minutes before the audition
Parallel Action
Fine Cut
Automatic Dialogue Replacement
Cold Reading
5. Refers to the loudness of a signal as it enters the audio recorder which determines the strength of the recorded audio signal
Key Light
Protagonist
Levels
Back Light
6. The movement of characters in the space
Motivated Move
Blocking
Depth of Field
Assistant Camera
7. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Zooming Out
Shot Size
Gaffer
Four Basic Elements in the Visual Language of Cinema
8. Soft light that fills in the shadows created by the Key Light
Zooming Out
Four Basic Elements in the Visual Language of Cinema
Fill Light
Green Room
9. A shot of a detail within your scene other than the characters' faces
Cutaway Shot
Blocking
Green Room
Boom Operator
10. Dramatic Structure Matches - Content and Activity Matches - Matched Action Cuts - Graphic Matches - and Sound Bridges
Five Ways to Create a Parallel Action Sequence
Circle of Confusion
Key Light
Zooming In
11. The recording of sync dialogue in a studio in cases where the production sound is not usable
Three Pre-Visualization Tools
Rim Light
Four Basic Properties of Sound
Automatic Dialogue Replacement
12. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Depth of Field
Peak Meter
Call Sheets
Setting Levels
13. Revolve around conflict - and express ideas and cocepts through stories in which a character who needs to accomplish something encounters obastacles and much struggle to get what they need
Nonlinear Editing System
Fill Light
Blocking
Narrative Films
14. Primary source of illumination in your scene. Usually it is a motivated light source.
Blocking
Shot List
Fine Cut
Key Light
15. Drawings of each scene from a bird's eye perspective. They help figure out important details like the axis of action - camera placement - and blocking.
Five Ways to Create a Parallel Action Sequence
T-Stops
Overheads
3/4 Back Light
16. Lighting unit that is 45
Overheads
Direct Address
3/4 Back Light
Reverberation
17. Controlling the strength of the signal
Setting Levels
Wild Sound (Non-Sync Sound)
Motivated Move
Script Breakdown Sheet
18. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Nondestructive Editing
Wild Sound (Non-Sync Sound)
Key Light
Levels
19. Finessing all of the edits one-by-one
Fine Cut
Gaffer
Nonlinear Editing System
Setting Levels
20. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Four Basic Properties of Sound
Protagonist
Art Direction
Shooting (Lined) Script
21. This type of move breaks the promise of showing something else to the viewer
Reverse Shots
Unmotivated Move
Treatment
Peak Meter
22. Changing the plane of critical focus during a take while the camera is running
Three Essential Elements of Drama
Fine Cut
Pulling Focus
Zoom Lens (Variable Focal Length Lens)
23. The physical placement of the camera on the set necessary to get each shot in your shooting script
Camera Setup
3/4 Back Light
Headroom
Assistant Camera
24. A shot in which the subject looks directly at the camera
Direct Address
Focus Puller
Storyboards
Elliptical Editing
25. Light that separates the subject from the background by positioning a somewhat lower intensity light at a high angle and behind the subject. It traces the edges of the figure and creates depth.
High-Key Lighting
Back Light
Pulling Focus
Zooming In
26. Shooting Script - Overheads - and Storyboards
Art Direction
Spike
Dramatization
Three Pre-Visualization Tools
27. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Media File Indicators
Talent Release
Automatic Dialogue Replacement
Wild Sound (Non-Sync Sound)
28. Character - Goal - and Conflict or Obstacles
Headshot/Bio
Shot List
Levels
Three Essential Elements of Drama
29. An interior scene that can be used in case your exterior shoot is cancelled because of bad weather
Zooming Out
Talent Release
Master Shot
Cover-Set
30. Lighting unit that is position 90
Four Basic Elements in the Visual Language of Cinema
Side Light
Three Essential Elements of Drama
Shot List
31. Reading from the script pages that actors are given minutes before the audition
Cold Reading
Rendering
Assistant Camera
1/3 - 2/3 Rule
32. Standard calling card. 8x10 photograph on one side and a resume on the other.
Director of Photography
Audition
Headshot/Bio
Protagonist
33. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Art Direction
Nonlinear Editing System
Location Scouting
Shot List
34. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Direct Address
Sound Recordist
Audition
Coverage
35. Loud - sudden sound that exceeds 0dB
Spike
Automatic Dialogue Replacement
Nondestructive Editing
Protagonist
36. Recording is too low
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37. Shot - Shot Sequence - Scene - and Dramatic Sequence
Four Basic Elements in the Visual Language of Cinema
Three Pre-Visualization Tools
Parallel Action
Zooming In
38. Deciding where you want to shoot (the look - the access - the logistics - the sound - and securing it)
Fill Light
Location Scouting
1/3 - 2/3 Rule
Lens Speed
39. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Plot
Camera Setup
Pick-Ups
Shot List
40. Frequency - Amplitude - Timbre - and Velocity
Four Basic Properties of Sound
Prime Lens
Script Breakdown Sheet
Fine Cut
41. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
T-Stops
Wild Sound (Non-Sync Sound)
1/3 - 2/3 Rule
Camera Setup
42. The person who pulls focus
Reverberation
Focus Puller
Fine Cut
Motivated Move
43. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Prime Lens
Ambient Sound
Gaffer
Shot Size
44. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Lens Speed
Media File Indicators
Nondestructive Editing
Sound Recordist
45. Adjusted to take into account the amount of light that is lost - dissipated - or absorbed by that particular lens
Coverage
Four Basic Elements in the Visual Language of Cinema
T-Stops
3/4 Back Light
46. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Key Light
Motivated Lighting
Spike
Low-Key Lighting
47. Removing extraneous time and territory
Elliptical Editing
Peak Meter
Pick-Ups
High-Key Lighting
48. Drawings of shots - arranged on paper in the order they appear in a sequence
Three Pre-Visualization Tools
Cutaway Shot
Storyboards
Nondestructive Editing
49. Another name for backlight because of the effect it gives the actor
Side Light
Narrative Films
Pulling Focus
Rim Light
50. The movement of characters in the space
Blocking
Assistant Camera
Nonlinear Editing System
Nonlinear Editing System