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Test your basic knowledge |
Intro To Film Production
Start Test
Study First
Subjects
:
performing-arts
,
film
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shooting a scene from various angles
Ambient Sound
Coverage
Wild Sound (Non-Sync Sound)
T-Stops
2. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Four Basic Elements in the Visual Language of Cinema
Script Breakdown Sheet
Low-Key Lighting
Depth of Field
3. Often used as a guide for framing human subjects and for composition in general. The frame is divided into thirds with imaginary lines along the horizontal and vertical axes and then place significant objects - focus points - and elements of intere
Storyboards
Four Basic Properties of Sound
Rule of Thirds
Narrative Films
4. Form used in film production to keep track of all the mise-en-sc
Shot Size
Script Breakdown Sheet
Key Light
Unmotivated Move
5. Responsible for the proper use and actual placement of the microphones for optimal quality
Dramatization
Circle of Confusion
Boom Operator
Plot
6. Sets up cables - holds second boom when necessary - and wrangles the cables when the boom operator follows a moving shot
T-Stops
Three Pre-Visualization Tools
3/4 Back Light
Cable Wrangler
7. Sheets for each shooting day; they detail what portion of the script is being shot on a specific day - who needs to be on the set - when they need to be there - and how to get to the set.
Audition
Call Sheets
Back Light
Blocking
8. All camera moves need to be...
Four Basic Properties of Sound
Reverberation
Motivated Move
Headshot/Bio
9. A shot of a detail within your scene other than the characters' faces
Wild Sound (Non-Sync Sound)
Reverberation
Blocking
Cutaway Shot
10. Closer shots of the subjects in the scene from and angle that includes a portion of the other person's shoulder or head. This is also called and over-the-shoulder shot.
Reverse Shots
Levels
Art Direction
Rule of Thirds
11. Controlling the strength of the signal
Talent Release
Setting Levels
Spike
Fine Cut
12. Separate comfortable waiting space to put the next-in line actor. A place where actors can relax - drink some water - and go over their lines.
Green Room
Plot
Fill Light
Low-Key Lighting
13. Adjusting the optical center back toward the focal plane causing the image to become more wide-angle
Location Technical Survey
Combination Move
Ambient Sound
Zooming Out
14. A type of location sound that isn't recorded simultaneously with the picture. Two types are Ambient Sound and Location Sound.
Media File Indicators
Prime Lens
Setting Levels
Wild Sound (Non-Sync Sound)
15. Yields very dark and prominent shadow areas. Occurs when the fill light is considerable lower than the key - allowing areas to be submerged in shadows.
Four Basic Properties of Sound
Key Light
Low-Key Lighting
Cable Wrangler
16. To alternate between two or more scenes when editing a sequence
Narrative Films
Nonlinear Editing System
Circle of Confusion
Cross Cutting
17. The movement of characters in the space
Back Light
Blocking
Location Scouting
Boom Operator
18. Reading from the script pages that actors are given minutes before the audition
Direct Address
Depth of Field
Wild Sound (Non-Sync Sound)
Cold Reading
19. Form used in film production to keep track of all the mise-en-sc
Script Breakdown Sheet
Blocking
Coverage
Fill Light
20. Soft light that fills in the shadows created by the Key Light
Fill Light
Reverse Shots
Nonlinear Editing System
Key Light
21. The recording of sync dialogue in a studio in cases where the production sound is not usable
Nondestructive Editing
Camera Setup
Setting Levels
Automatic Dialogue Replacement
22. Frequency - Amplitude - Timbre - and Velocity
Plot
Five Ways to Create a Parallel Action Sequence
Four Basic Properties of Sound
Reverse Shots
23. Character - Goal - and Conflict or Obstacles
Four Basic Elements in the Visual Language of Cinema
Storyboards
Nondestructive Editing
Three Essential Elements of Drama
24. Removing extraneous time and territory
Rendering
Script Breakdown Sheet
Depth of Field
Elliptical Editing
25. Shot - Shot Sequence - Scene - and Dramatic Sequence
Ambient Sound
Four Basic Elements in the Visual Language of Cinema
Call Sheets
Four Basic Properties of Sound
26. Refers to the size of your subject in the frame
Shot Size
Treatment
Nonlinear Editing System
Setting Levels
27. A shot in which the subject looks directly at the camera
Focus Puller
Back Light
Direct Address
Fill Light
28. The physical placement of the camera on the set necessary to get each shot in your shooting script
Headshot/Bio
Camera Setup
Green Room
Zoom Lens (Variable Focal Length Lens)
29. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Combination Move
Talent Release
Fill Light
Focus Puller
30. Lighting unit that is position 90
Side Light
Fine Cut
Key Light
Author's Draft
31. Measures the strength of the incoming signal.
Nonlinear Editing System
Fill Light
Peak Meter
Director of Photography
32. The look of the environment in which your scenes take place - and the choice and design of the objects and costumes employed in the film have a profound impact on the tone - the characterizations - and the meaning of your movie.
Boom Operator
Fill Light
High-Key Lighting
Art Direction
33. Finessing all of the edits one-by-one
Fill Light
Rule of Thirds
1/3 - 2/3 Rule
Fine Cut
34. The recording of sync dialogue in a studio in cases where the production sound is not usable
Rim Light
Automatic Dialogue Replacement
3/4 Back Light
Director of Photography
35. The order of events in your film
1/3 - 2/3 Rule
Media File Indicators
Plot
Ambient Sound
36. Loud - sudden sound that exceeds 0dB
Motivated Lighting
Reverberation
Spike
Plot
37. Closely scrutinizing the location for its technical and aesthetic capabilities
Location Technical Survey
Levels
Reverberation
Nondestructive Editing
38. Legal document - signed before cameras roll - simply stating that the performer gives you the right to use his image and voice in your film
Rendering
Sound Recordist
Talent Release
Parallel Action
39. Shots that don't require any actors to be present like landscapes - location-establishing shots - and shots of objects and cutaways
Pick-Ups
Wild Sound (Non-Sync Sound)
Cover-Set
Focus Puller
40. Narrative technique that involves intercutting between two or more separate areas of action in such a way that the viewer assumes the scenes are occurring simulataneously
Parallel Action
Cover-Set
Storyboards
'In the Mud'
41. Clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
Master Shot
Audition
Cold Reading
Reverberation
42. Expresses the director's visual strategy for every scene in the film. It shows you what shots are used to cover a scene and in how they connect together as an edited scene. Camera angles - shot sizes - camera moves - etc. are all marked.
Props
Low-Key Lighting
Shooting (Lined) Script
Sound Recordist
43. Any cutting - arranging - trimming - corrections - or effects you might perform occur only virtually - in a preview mode. Original media files are not altered in any way. (Digital NLE is an example)
Storyboards
Nondestructive Editing
Reverse Shots
Audition
44. Removing extraneous time and territory
Media File Indicators
Three Pre-Visualization Tools
Elliptical Editing
Three Pre-Visualization Tools
45. The ability of a lens to gather light is determined by the largest possible f-stop of that particular lens (a fast lens can open up to allow more light than a slow lens)
Cross Cutting
Lens Speed
Shot List
Pulling Focus
46. Executing more than one move at a time
Combination Move
Four Basic Properties of Sound
Side Light
Zooming In
47. Transforming what is vague and internal into a series of viewable and audible actions and events
Storyboards
Nonlinear Editing System
Back Light
Dramatization
48. The head of the sound department responsible for recording the best possible quality sound. Chooses the appropriate microphones and mic placement for each and every scene that requires sound. They also monitor and maintain proper recording levels.
Sound Recordist
Reverberation
Treatment
Author's Draft
49. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Rendering
Gaffer
Plot
Fill Light
50. Hands-on lighting person who implements the lighting designs of the Director of Photography. In charge of setup and proper functioning of the lights.
Five Ways to Create a Parallel Action Sequence
Props
Gaffer
Art Direction