Test your basic knowledge |

iOS Game Development

Subjects : it-skills, apple
Instructions:
  • Answer 41 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is the GLKit?






2. What is the HIG?






3. What does the Foundation framework provide?






4. What is Turn-Based Gaming?






5. What is in-game voice chat?






6. What are Achievements?






7. Audio Unit Framework






8. What does the Core OS contain?






9. What are Leader Boards?






10. Layers of 3D Drawing in iOS.






11. Give some examples of how to make your game fun


12. What is Core Animation?






13. Define Cocoa






14. What is the iPad screen resolution?






15. How does Core Graphics extend the capabilities of UIKit?






16. System Sound Services






17. What is an Accelerometer used for?






18. Audio Toolbox Framework






19. What does the UIKit framework contain?






20. What is the iPhone screen resolution?






21. Give an example of using GPS?






22. What does the Core Services contain?






23. Explain the Cocoa Touch layer.






24. Layers of 2D Drawing in iOS.






25. What is the View?


26. What is Peer-to-peer networking?






27. Open-AL Framework






28. What is important when selling your games on iTunes?






29. What is OpenGL?






30. Describe the iOS environment.






31. Name some items you should include in the specification document of your game.






32. What do you use to handle user interactions in iOS?






33. AV Foundation framework






34. What are some features of Game Center?






35. Functions of Game Kit






36. Ways to prototype your game






37. Ways to handle user interaction?






38. What was the Cocoa library originally called?


39. Some attributes of a successful iOS Game






40. Most important Cocoa frameworks for building iOS apps?






41. Describe the Media Services.






?:?:)

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