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Test your basic knowledge |
iOS Game Development
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 41 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Explain the Cocoa Touch layer.
Monitor touch events - Using gesture recognizers.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Allows your application to host audio processing plug-ins called audio units.
2. What is the GLKit?
Peer-to-peer networking - In-game voice chat - Game Center.
Incorporate the location of the player into the game.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
3. What is the iPhone screen resolution?
Human Interface Guide from Apple.
960 x 640
Incorporate the location of the player into the game.
Using pen and paper and cut outs - Using a graphics or layout program.
4. Describe the Media Services.
Awards that you can give to players for completing certain goals in your game.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Used to create positional-based stereo sound playback.
Monitor touch events - Using gesture recognizers.
5. What does the UIKit framework contain?
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Classes that you use to build the user interface of your program.s
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Part of the UIKit - it's the canvas on which you will draw your games.
6. What does the Core Services contain?
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
The UIKit
Many low-level classes that are used in every iOS program.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
7. What is Core Animation?
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Allows players of your game to chat with each other during a game.
Classes that you use to build the user interface of your program.s
The framework behind the animations that you see in the iPhone UI.
8. Audio Toolbox Framework
Incorporate the location of the player into the game.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
Allows you to set up an ad hoc network between devices.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
9. System Sound Services
NeXTSTEP - That is why you'll see so many classes named NS(something)
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Shows player scores for your game (encourages competition between people)
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
10. Define Cocoa
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
11. What does the Foundation framework provide?
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
Many low-level classes that are used in every iOS program.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Shows player scores for your game (encourages competition between people)
12. What is the HIG?
Human Interface Guide from Apple.
The framework behind the animations that you see in the iPhone UI.
Part of the UIKit - it's the canvas on which you will draw your games.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
13. How does Core Graphics extend the capabilities of UIKit?
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
NeXTSTEP - That is why you'll see so many classes named NS(something)
Many low-level classes that are used in every iOS program.
Used to create positional-based stereo sound playback.
14. Some attributes of a successful iOS Game
Awards that you can give to players for completing certain goals in your game.
Monitor touch events - Using gesture recognizers.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
15. Give some examples of how to make your game fun
16. What is important when selling your games on iTunes?
Allows you to set up an ad hoc network between devices.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Many low-level classes that are used in every iOS program.
17. What is in-game voice chat?
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Allows players of your game to chat with each other during a game.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Classes that you use to build the user interface of your program.s
18. Ways to handle user interaction?
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
The UIKit
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Monitor touch events - Using gesture recognizers.
19. What are Leader Boards?
Shows player scores for your game (encourages competition between people)
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Classes that you use to build the user interface of your program.s
Allows your application to host audio processing plug-ins called audio units.
20. Open-AL Framework
Many low-level classes that are used in every iOS program.
Foundations and UIKit
Used to create positional-based stereo sound playback.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
21. AV Foundation framework
Objective-C interface with many more options and fewer limitations for playing sounds and video.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
NeXTSTEP - That is why you'll see so many classes named NS(something)
Awards that you can give to players for completing certain goals in your game.
22. What is an Accelerometer used for?
Allows you to set up an ad hoc network between devices.
To determine the orientation of the device.
1024 x 768
960 x 640
23. Describe the iOS environment.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
24. Layers of 3D Drawing in iOS.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
The UIKit
GLKit - OpenGL ES
Peer-to-peer networking - In-game voice chat - Game Center.
25. Functions of Game Kit
Lets you set up a game that your players can play over a period of time.
Peer-to-peer networking - In-game voice chat - Game Center.
Foundations and UIKit
NeXTSTEP - That is why you'll see so many classes named NS(something)
26. Ways to prototype your game
1024 x 768
Using pen and paper and cut outs - Using a graphics or layout program.
Classes that you use to build the user interface of your program.s
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
27. What is Peer-to-peer networking?
The UIKit
Used to create positional-based stereo sound playback.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Allows you to set up an ad hoc network between devices.
28. What are Achievements?
Awards that you can give to players for completing certain goals in your game.
NeXTSTEP - That is why you'll see so many classes named NS(something)
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
29. What do you use to handle user interactions in iOS?
Allows you to set up an ad hoc network between devices.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
The UIKit
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
30. Name some items you should include in the specification document of your game.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Allows players of your game to chat with each other during a game.
31. What is the View?
32. What does the Core OS contain?
Incorporate the location of the player into the game.
To determine the orientation of the device.
Human Interface Guide from Apple.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
33. Give an example of using GPS?
Part of the UIKit - it's the canvas on which you will draw your games.
Lets you set up a game that your players can play over a period of time.
Awards that you can give to players for completing certain goals in your game.
Incorporate the location of the player into the game.
34. What is OpenGL?
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Using pen and paper and cut outs - Using a graphics or layout program.
NeXTSTEP - That is why you'll see so many classes named NS(something)
35. What is Turn-Based Gaming?
Allows you to set up an ad hoc network between devices.
Lets you set up a game that your players can play over a period of time.
The UIKit
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
36. What was the Cocoa library originally called?
37. What are some features of Game Center?
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Used to create positional-based stereo sound playback.
Many low-level classes that are used in every iOS program.
38. Layers of 2D Drawing in iOS.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Lets you set up a game that your players can play over a period of time.
UIKit - Core Graphics
Peer-to-peer networking - In-game voice chat - Game Center.
39. Audio Unit Framework
Awards that you can give to players for completing certain goals in your game.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Allows your application to host audio processing plug-ins called audio units.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
40. What is the iPad screen resolution?
Objective-C interface with many more options and fewer limitations for playing sounds and video.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
1024 x 768
Allows you to set up an ad hoc network between devices.
41. Most important Cocoa frameworks for building iOS apps?
Foundations and UIKit
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
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