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Test your basic knowledge |
iOS Game Development
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 41 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Functions of Game Kit
960 x 640
Human Interface Guide from Apple.
Many low-level classes that are used in every iOS program.
Peer-to-peer networking - In-game voice chat - Game Center.
2. Layers of 3D Drawing in iOS.
GLKit - OpenGL ES
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
To determine the orientation of the device.
The UIKit
3. What does the UIKit framework contain?
960 x 640
Classes that you use to build the user interface of your program.s
The framework behind the animations that you see in the iPhone UI.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
4. How does Core Graphics extend the capabilities of UIKit?
NeXTSTEP - That is why you'll see so many classes named NS(something)
Classes that you use to build the user interface of your program.s
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
Shows player scores for your game (encourages competition between people)
5. Ways to handle user interaction?
Monitor touch events - Using gesture recognizers.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
GLKit - OpenGL ES
Incorporate the location of the player into the game.
6. Layers of 2D Drawing in iOS.
GLKit - OpenGL ES
The UIKit
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
UIKit - Core Graphics
7. What is OpenGL?
Allows players of your game to chat with each other during a game.
To determine the orientation of the device.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
8. System Sound Services
Using pen and paper and cut outs - Using a graphics or layout program.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Allows your application to host audio processing plug-ins called audio units.
The framework behind the animations that you see in the iPhone UI.
9. What does the Foundation framework provide?
1024 x 768
Used to create positional-based stereo sound playback.
Many low-level classes that are used in every iOS program.
Using pen and paper and cut outs - Using a graphics or layout program.
10. What is the iPhone screen resolution?
Lets you set up a game that your players can play over a period of time.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
960 x 640
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
11. What is important when selling your games on iTunes?
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Peer-to-peer networking - In-game voice chat - Game Center.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
12. Describe the Media Services.
Part of the UIKit - it's the canvas on which you will draw your games.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
Classes that you use to build the user interface of your program.s
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
13. Most important Cocoa frameworks for building iOS apps?
Human Interface Guide from Apple.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Foundations and UIKit
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
14. What does the Core OS contain?
Awards that you can give to players for completing certain goals in your game.
Peer-to-peer networking - In-game voice chat - Game Center.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
15. What are Leader Boards?
Allows you to set up an ad hoc network between devices.
1024 x 768
Shows player scores for your game (encourages competition between people)
NeXTSTEP - That is why you'll see so many classes named NS(something)
16. What is an Accelerometer used for?
To determine the orientation of the device.
Using pen and paper and cut outs - Using a graphics or layout program.
The framework behind the animations that you see in the iPhone UI.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
17. What is the HIG?
Lets you set up a game that your players can play over a period of time.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
The UIKit
Human Interface Guide from Apple.
18. What is in-game voice chat?
Allows players of your game to chat with each other during a game.
GLKit - OpenGL ES
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
The UIKit
19. AV Foundation framework
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Monitor touch events - Using gesture recognizers.
20. Explain the Cocoa Touch layer.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Using pen and paper and cut outs - Using a graphics or layout program.
Allows you to set up an ad hoc network between devices.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
21. What is Peer-to-peer networking?
Lets you set up a game that your players can play over a period of time.
The framework behind the animations that you see in the iPhone UI.
Allows you to set up an ad hoc network between devices.
Used to create positional-based stereo sound playback.
22. What do you use to handle user interactions in iOS?
1024 x 768
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
The UIKit
Part of the UIKit - it's the canvas on which you will draw your games.
23. What does the Core Services contain?
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Human Interface Guide from Apple.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
24. Name some items you should include in the specification document of your game.
NeXTSTEP - That is why you'll see so many classes named NS(something)
Allows players of your game to chat with each other during a game.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Awards that you can give to players for completing certain goals in your game.
25. Some attributes of a successful iOS Game
Allows your application to host audio processing plug-ins called audio units.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
1024 x 768
To determine the orientation of the device.
26. What is the View?
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27. Audio Toolbox Framework
Shows player scores for your game (encourages competition between people)
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
Awards that you can give to players for completing certain goals in your game.
28. Ways to prototype your game
Foundations and UIKit
Lets you set up a game that your players can play over a period of time.
Using pen and paper and cut outs - Using a graphics or layout program.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
29. Audio Unit Framework
Used to create positional-based stereo sound playback.
Allows your application to host audio processing plug-ins called audio units.
The framework behind the animations that you see in the iPhone UI.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
30. What are some features of Game Center?
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Human Interface Guide from Apple.
Using pen and paper and cut outs - Using a graphics or layout program.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
31. Define Cocoa
Using pen and paper and cut outs - Using a graphics or layout program.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Human Interface Guide from Apple.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
32. Give some examples of how to make your game fun
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33. Give an example of using GPS?
Shows player scores for your game (encourages competition between people)
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Incorporate the location of the player into the game.
To determine the orientation of the device.
34. What is the GLKit?
Lets you set up a game that your players can play over a period of time.
Allows your application to host audio processing plug-ins called audio units.
Shows player scores for your game (encourages competition between people)
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
35. Open-AL Framework
Used to create positional-based stereo sound playback.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Allows your application to host audio processing plug-ins called audio units.
36. What are Achievements?
Monitor touch events - Using gesture recognizers.
Allows your application to host audio processing plug-ins called audio units.
Awards that you can give to players for completing certain goals in your game.
Many low-level classes that are used in every iOS program.
37. Describe the iOS environment.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Used to create positional-based stereo sound playback.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
38. What is the iPad screen resolution?
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
1024 x 768
Peer-to-peer networking - In-game voice chat - Game Center.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
39. What is Core Animation?
Foundations and UIKit
UIKit - Core Graphics
Lets you set up a game that your players can play over a period of time.
The framework behind the animations that you see in the iPhone UI.
40. What was the Cocoa library originally called?
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41. What is Turn-Based Gaming?
Allows players of your game to chat with each other during a game.
GLKit - OpenGL ES
The UIKit
Lets you set up a game that your players can play over a period of time.