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Test your basic knowledge |
iOS Game Development
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 41 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. How does Core Graphics extend the capabilities of UIKit?
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
To determine the orientation of the device.
Lets you set up a game that your players can play over a period of time.
2. Audio Unit Framework
Shows player scores for your game (encourages competition between people)
Allows your application to host audio processing plug-ins called audio units.
Foundations and UIKit
NeXTSTEP - That is why you'll see so many classes named NS(something)
3. What is an Accelerometer used for?
Objective-C interface with many more options and fewer limitations for playing sounds and video.
The UIKit
To determine the orientation of the device.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
4. What is the View?
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5. What are Leader Boards?
Foundations and UIKit
Shows player scores for your game (encourages competition between people)
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Classes that you use to build the user interface of your program.s
6. What are Achievements?
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Awards that you can give to players for completing certain goals in your game.
To determine the orientation of the device.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
7. Some attributes of a successful iOS Game
Monitor touch events - Using gesture recognizers.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Many low-level classes that are used in every iOS program.
Human Interface Guide from Apple.
8. What are some features of Game Center?
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
1024 x 768
Allows your application to host audio processing plug-ins called audio units.
9. Functions of Game Kit
Using pen and paper and cut outs - Using a graphics or layout program.
Shows player scores for your game (encourages competition between people)
Peer-to-peer networking - In-game voice chat - Game Center.
Used to create positional-based stereo sound playback.
10. What does the Core OS contain?
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Many low-level classes that are used in every iOS program.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
11. What is OpenGL?
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
Classes that you use to build the user interface of your program.s
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
12. What is in-game voice chat?
Allows players of your game to chat with each other during a game.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Lets you set up a game that your players can play over a period of time.
Monitor touch events - Using gesture recognizers.
13. What is the iPhone screen resolution?
Lets you set up a game that your players can play over a period of time.
960 x 640
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
14. Give some examples of how to make your game fun
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15. What is the iPad screen resolution?
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
1024 x 768
Allows players of your game to chat with each other during a game.
Using pen and paper and cut outs - Using a graphics or layout program.
16. Open-AL Framework
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Using pen and paper and cut outs - Using a graphics or layout program.
Used to create positional-based stereo sound playback.
GLKit - OpenGL ES
17. What does the Core Services contain?
Used to create positional-based stereo sound playback.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
UIKit - Core Graphics
Awards that you can give to players for completing certain goals in your game.
18. What is Core Animation?
The framework behind the animations that you see in the iPhone UI.
Foundations and UIKit
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
1024 x 768
19. Layers of 2D Drawing in iOS.
UIKit - Core Graphics
Allows players of your game to chat with each other during a game.
Classes that you use to build the user interface of your program.s
The UIKit
20. Ways to prototype your game
Using pen and paper and cut outs - Using a graphics or layout program.
Lets you set up a game that your players can play over a period of time.
The framework behind the animations that you see in the iPhone UI.
UIKit - Core Graphics
21. What is the HIG?
Classes that you use to build the user interface of your program.s
Human Interface Guide from Apple.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Incorporate the location of the player into the game.
22. Audio Toolbox Framework
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
The UIKit
Allows you to set up an ad hoc network between devices.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
23. What is Turn-Based Gaming?
Lets you set up a game that your players can play over a period of time.
Classes that you use to build the user interface of your program.s
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
24. What is the GLKit?
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
960 x 640
Lets you set up a game that your players can play over a period of time.
25. Define Cocoa
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Awards that you can give to players for completing certain goals in your game.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
26. Ways to handle user interaction?
Monitor touch events - Using gesture recognizers.
Peer-to-peer networking - In-game voice chat - Game Center.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
27. What does the UIKit framework contain?
Classes that you use to build the user interface of your program.s
NeXTSTEP - That is why you'll see so many classes named NS(something)
Incorporate the location of the player into the game.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
28. What does the Foundation framework provide?
Peer-to-peer networking - In-game voice chat - Game Center.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Many low-level classes that are used in every iOS program.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
29. Describe the Media Services.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Monitor touch events - Using gesture recognizers.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
30. System Sound Services
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Awards that you can give to players for completing certain goals in your game.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
31. Give an example of using GPS?
Incorporate the location of the player into the game.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
1024 x 768
Shows player scores for your game (encourages competition between people)
32. Name some items you should include in the specification document of your game.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
GLKit - OpenGL ES
Using pen and paper and cut outs - Using a graphics or layout program.
Allows your application to host audio processing plug-ins called audio units.
33. What is important when selling your games on iTunes?
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Used to create positional-based stereo sound playback.
Awards that you can give to players for completing certain goals in your game.
34. What is Peer-to-peer networking?
960 x 640
Part of the UIKit - it's the canvas on which you will draw your games.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Allows you to set up an ad hoc network between devices.
35. What do you use to handle user interactions in iOS?
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Allows players of your game to chat with each other during a game.
Part of the UIKit - it's the canvas on which you will draw your games.
The UIKit
36. Most important Cocoa frameworks for building iOS apps?
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Foundations and UIKit
37. Explain the Cocoa Touch layer.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Lets you set up a game that your players can play over a period of time.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
38. Layers of 3D Drawing in iOS.
UIKit - Core Graphics
Allows you to set up an ad hoc network between devices.
960 x 640
GLKit - OpenGL ES
39. AV Foundation framework
Used to create positional-based stereo sound playback.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
To determine the orientation of the device.
40. What was the Cocoa library originally called?
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41. Describe the iOS environment.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Allows your application to host audio processing plug-ins called audio units.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.