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Test your basic knowledge |
iOS Game Development
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 41 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is OpenGL?
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Allows your application to host audio processing plug-ins called audio units.
960 x 640
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
2. What is Turn-Based Gaming?
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
1024 x 768
Lets you set up a game that your players can play over a period of time.
Classes that you use to build the user interface of your program.s
3. Layers of 3D Drawing in iOS.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
GLKit - OpenGL ES
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
4. Open-AL Framework
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Allows your application to host audio processing plug-ins called audio units.
Monitor touch events - Using gesture recognizers.
Used to create positional-based stereo sound playback.
5. Functions of Game Kit
Allows players of your game to chat with each other during a game.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Peer-to-peer networking - In-game voice chat - Game Center.
The framework behind the animations that you see in the iPhone UI.
6. What is an Accelerometer used for?
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
Allows you to set up an ad hoc network between devices.
Used to create positional-based stereo sound playback.
To determine the orientation of the device.
7. Audio Unit Framework
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Allows players of your game to chat with each other during a game.
960 x 640
Allows your application to host audio processing plug-ins called audio units.
8. What are some features of Game Center?
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Classes that you use to build the user interface of your program.s
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Lets you set up a game that your players can play over a period of time.
9. Describe the iOS environment.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Many low-level classes that are used in every iOS program.
Used to create positional-based stereo sound playback.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
10. Give some examples of how to make your game fun
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11. System Sound Services
Human Interface Guide from Apple.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
12. AV Foundation framework
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
GLKit - OpenGL ES
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
13. What was the Cocoa library originally called?
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14. What does the UIKit framework contain?
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
The framework behind the animations that you see in the iPhone UI.
Classes that you use to build the user interface of your program.s
The UIKit
15. Some attributes of a successful iOS Game
1024 x 768
To determine the orientation of the device.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
16. What is Peer-to-peer networking?
1024 x 768
Allows players of your game to chat with each other during a game.
Allows you to set up an ad hoc network between devices.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
17. Ways to handle user interaction?
The framework behind the animations that you see in the iPhone UI.
Monitor touch events - Using gesture recognizers.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
18. What is in-game voice chat?
1024 x 768
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Allows players of your game to chat with each other during a game.
Peer-to-peer networking - In-game voice chat - Game Center.
19. What is important when selling your games on iTunes?
Part of the UIKit - it's the canvas on which you will draw your games.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Classes that you use to build the user interface of your program.s
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
20. What does the Core Services contain?
Allows your application to host audio processing plug-ins called audio units.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
The framework behind the animations that you see in the iPhone UI.
21. What is the iPhone screen resolution?
UIKit - Core Graphics
960 x 640
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Shows player scores for your game (encourages competition between people)
22. What is the GLKit?
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
23. Define Cocoa
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Incorporate the location of the player into the game.
Monitor touch events - Using gesture recognizers.
24. What are Achievements?
1024 x 768
960 x 640
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Awards that you can give to players for completing certain goals in your game.
25. Audio Toolbox Framework
To determine the orientation of the device.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Monitor touch events - Using gesture recognizers.
26. Name some items you should include in the specification document of your game.
Allows you to set up an ad hoc network between devices.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Human Interface Guide from Apple.
27. What is the HIG?
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
NeXTSTEP - That is why you'll see so many classes named NS(something)
Human Interface Guide from Apple.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
28. What does the Core OS contain?
NeXTSTEP - That is why you'll see so many classes named NS(something)
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
1024 x 768
29. What are Leader Boards?
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
Shows player scores for your game (encourages competition between people)
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
The framework behind the animations that you see in the iPhone UI.
30. Describe the Media Services.
1024 x 768
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Classes that you use to build the user interface of your program.s
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
31. What is Core Animation?
The UIKit
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
The framework behind the animations that you see in the iPhone UI.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
32. Ways to prototype your game
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Using pen and paper and cut outs - Using a graphics or layout program.
Monitor touch events - Using gesture recognizers.
Part of the UIKit - it's the canvas on which you will draw your games.
33. What is the iPad screen resolution?
Objective-C interface with many more options and fewer limitations for playing sounds and video.
NeXTSTEP - That is why you'll see so many classes named NS(something)
1024 x 768
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
34. Explain the Cocoa Touch layer.
Part of the UIKit - it's the canvas on which you will draw your games.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Allows your application to host audio processing plug-ins called audio units.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
35. Most important Cocoa frameworks for building iOS apps?
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
NeXTSTEP - That is why you'll see so many classes named NS(something)
Foundations and UIKit
1024 x 768
36. What is the View?
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37. What do you use to handle user interactions in iOS?
The UIKit
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
The framework behind the animations that you see in the iPhone UI.
1024 x 768
38. How does Core Graphics extend the capabilities of UIKit?
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Allows you to set up an ad hoc network between devices.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
39. Layers of 2D Drawing in iOS.
UIKit - Core Graphics
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
GLKit - OpenGL ES
Monitor touch events - Using gesture recognizers.
40. What does the Foundation framework provide?
Many low-level classes that are used in every iOS program.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
41. Give an example of using GPS?
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Incorporate the location of the player into the game.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Shows player scores for your game (encourages competition between people)
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