Test your basic knowledge |

iOS Game Development

Subjects : it-skills, apple
Instructions:
  • Answer 41 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is in-game voice chat?






2. What is Core Animation?






3. Define Cocoa






4. AV Foundation framework






5. Describe the iOS environment.






6. Describe the Media Services.






7. Give some examples of how to make your game fun


8. Some attributes of a successful iOS Game






9. What are some features of Game Center?






10. What does the Core OS contain?






11. What does the Foundation framework provide?






12. What do you use to handle user interactions in iOS?






13. How does Core Graphics extend the capabilities of UIKit?






14. What is the HIG?






15. System Sound Services






16. Ways to handle user interaction?






17. Give an example of using GPS?






18. What is Turn-Based Gaming?






19. What is the View?


20. What are Achievements?






21. What is OpenGL?






22. What is the iPhone screen resolution?






23. Layers of 2D Drawing in iOS.






24. What is the GLKit?






25. What does the Core Services contain?






26. Layers of 3D Drawing in iOS.






27. What are Leader Boards?






28. What is important when selling your games on iTunes?






29. Audio Toolbox Framework






30. What is Peer-to-peer networking?






31. Open-AL Framework






32. Name some items you should include in the specification document of your game.






33. Functions of Game Kit






34. What is the iPad screen resolution?






35. Ways to prototype your game






36. What is an Accelerometer used for?






37. What was the Cocoa library originally called?


38. Audio Unit Framework






39. Most important Cocoa frameworks for building iOS apps?






40. Explain the Cocoa Touch layer.






41. What does the UIKit framework contain?