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Test your basic knowledge |
iOS Game Development
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 41 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Explain the Cocoa Touch layer.
Part of the UIKit - it's the canvas on which you will draw your games.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
GLKit - OpenGL ES
2. AV Foundation framework
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
3. Audio Toolbox Framework
Incorporate the location of the player into the game.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
The UIKit
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
4. What is important when selling your games on iTunes?
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Used to create positional-based stereo sound playback.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
5. Give an example of using GPS?
Incorporate the location of the player into the game.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Awards that you can give to players for completing certain goals in your game.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
6. Open-AL Framework
Used to create positional-based stereo sound playback.
Allows players of your game to chat with each other during a game.
Peer-to-peer networking - In-game voice chat - Game Center.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
7. What is in-game voice chat?
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
NeXTSTEP - That is why you'll see so many classes named NS(something)
UIKit - Core Graphics
Allows players of your game to chat with each other during a game.
8. What is Peer-to-peer networking?
Allows you to set up an ad hoc network between devices.
960 x 640
Incorporate the location of the player into the game.
NeXTSTEP - That is why you'll see so many classes named NS(something)
9. Describe the iOS environment.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Awards that you can give to players for completing certain goals in your game.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
1024 x 768
10. What is an Accelerometer used for?
The UIKit
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
To determine the orientation of the device.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
11. What are some features of Game Center?
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Shows player scores for your game (encourages competition between people)
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Awards that you can give to players for completing certain goals in your game.
12. Describe the Media Services.
Many low-level classes that are used in every iOS program.
NeXTSTEP - That is why you'll see so many classes named NS(something)
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Allows you to set up an ad hoc network between devices.
13. What is Turn-Based Gaming?
Awards that you can give to players for completing certain goals in your game.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
Lets you set up a game that your players can play over a period of time.
Allows your application to host audio processing plug-ins called audio units.
14. Audio Unit Framework
UIKit - Core Graphics
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
Allows your application to host audio processing plug-ins called audio units.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
15. Layers of 2D Drawing in iOS.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
UIKit - Core Graphics
Classes that you use to build the user interface of your program.s
Allows your application to host audio processing plug-ins called audio units.
16. What was the Cocoa library originally called?
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17. What does the UIKit framework contain?
Foundations and UIKit
Classes that you use to build the user interface of your program.s
Monitor touch events - Using gesture recognizers.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
18. Most important Cocoa frameworks for building iOS apps?
Foundations and UIKit
Classes that you use to build the user interface of your program.s
Peer-to-peer networking - In-game voice chat - Game Center.
Allows you to set up an ad hoc network between devices.
19. Layers of 3D Drawing in iOS.
Allows your application to host audio processing plug-ins called audio units.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Allows you to set up an ad hoc network between devices.
GLKit - OpenGL ES
20. System Sound Services
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
NeXTSTEP - That is why you'll see so many classes named NS(something)
1024 x 768
21. What is the HIG?
Human Interface Guide from Apple.
Allows your application to host audio processing plug-ins called audio units.
Lets you set up a game that your players can play over a period of time.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
22. What is the GLKit?
To determine the orientation of the device.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
23. What is the iPhone screen resolution?
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
1024 x 768
Foundations and UIKit
960 x 640
24. What is the iPad screen resolution?
1024 x 768
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Many low-level classes that are used in every iOS program.
Incorporate the location of the player into the game.
25. What is OpenGL?
The UIKit
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
26. What does the Core Services contain?
The framework behind the animations that you see in the iPhone UI.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
The UIKit
Allows players of your game to chat with each other during a game.
27. Ways to prototype your game
Foundations and UIKit
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Using pen and paper and cut outs - Using a graphics or layout program.
The UIKit
28. What do you use to handle user interactions in iOS?
Lets you set up a game that your players can play over a period of time.
The UIKit
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
29. What does the Core OS contain?
Monitor touch events - Using gesture recognizers.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
NeXTSTEP - That is why you'll see so many classes named NS(something)
30. Define Cocoa
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Awards that you can give to players for completing certain goals in your game.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Allows players of your game to chat with each other during a game.
31. Ways to handle user interaction?
960 x 640
Incorporate the location of the player into the game.
UIKit - Core Graphics
Monitor touch events - Using gesture recognizers.
32. What are Leader Boards?
Shows player scores for your game (encourages competition between people)
The UIKit
Human Interface Guide from Apple.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
33. Name some items you should include in the specification document of your game.
Using pen and paper and cut outs - Using a graphics or layout program.
Shows player scores for your game (encourages competition between people)
Allows your application to host audio processing plug-ins called audio units.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
34. What is the View?
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35. Some attributes of a successful iOS Game
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Monitor touch events - Using gesture recognizers.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
36. What does the Foundation framework provide?
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Many low-level classes that are used in every iOS program.
Monitor touch events - Using gesture recognizers.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
37. What are Achievements?
The UIKit
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
UIKit - Core Graphics
Awards that you can give to players for completing certain goals in your game.
38. How does Core Graphics extend the capabilities of UIKit?
Awards that you can give to players for completing certain goals in your game.
Part of the UIKit - it's the canvas on which you will draw your games.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
39. Give some examples of how to make your game fun
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40. What is Core Animation?
Allows you to set up an ad hoc network between devices.
Lets you set up a game that your players can play over a period of time.
GLKit - OpenGL ES
The framework behind the animations that you see in the iPhone UI.
41. Functions of Game Kit
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Peer-to-peer networking - In-game voice chat - Game Center.
1024 x 768