Test your basic knowledge |

iOS Game Development

Subjects : it-skills, apple
Instructions:
  • Answer 41 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is the View?


2. Most important Cocoa frameworks for building iOS apps?






3. What are Leader Boards?






4. What do you use to handle user interactions in iOS?






5. What is the HIG?






6. Some attributes of a successful iOS Game






7. Describe the iOS environment.






8. Functions of Game Kit






9. What is important when selling your games on iTunes?






10. What is the iPad screen resolution?






11. Ways to prototype your game






12. What does the UIKit framework contain?






13. Define Cocoa






14. What does the Core OS contain?






15. Name some items you should include in the specification document of your game.






16. What was the Cocoa library originally called?


17. What is the iPhone screen resolution?






18. Explain the Cocoa Touch layer.






19. What is OpenGL?






20. System Sound Services






21. What does the Core Services contain?






22. Layers of 3D Drawing in iOS.






23. Open-AL Framework






24. What is Peer-to-peer networking?






25. How does Core Graphics extend the capabilities of UIKit?






26. What is Core Animation?






27. Audio Unit Framework






28. AV Foundation framework






29. What is the GLKit?






30. Give an example of using GPS?






31. What are Achievements?






32. What are some features of Game Center?






33. What is Turn-Based Gaming?






34. Layers of 2D Drawing in iOS.






35. Describe the Media Services.






36. What does the Foundation framework provide?






37. Give some examples of how to make your game fun


38. What is in-game voice chat?






39. Ways to handle user interaction?






40. What is an Accelerometer used for?






41. Audio Toolbox Framework