Test your basic knowledge |

iOS Game Development

Subjects : it-skills, apple
Instructions:
  • Answer 41 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is OpenGL?






2. Ways to prototype your game






3. What are Achievements?






4. System Sound Services






5. What is the GLKit?






6. Audio Unit Framework






7. What do you use to handle user interactions in iOS?






8. What is important when selling your games on iTunes?






9. Explain the Cocoa Touch layer.






10. What is Turn-Based Gaming?






11. Some attributes of a successful iOS Game






12. Most important Cocoa frameworks for building iOS apps?






13. Define Cocoa






14. Open-AL Framework






15. Ways to handle user interaction?






16. How does Core Graphics extend the capabilities of UIKit?






17. Audio Toolbox Framework






18. Functions of Game Kit






19. What are some features of Game Center?






20. What does the Core Services contain?






21. What is Core Animation?






22. What is in-game voice chat?






23. Give some examples of how to make your game fun


24. What is the View?


25. What does the UIKit framework contain?






26. Name some items you should include in the specification document of your game.






27. Layers of 3D Drawing in iOS.






28. What is the iPad screen resolution?






29. What does the Foundation framework provide?






30. What are Leader Boards?






31. Give an example of using GPS?






32. Describe the Media Services.






33. What is the HIG?






34. What does the Core OS contain?






35. What was the Cocoa library originally called?


36. What is the iPhone screen resolution?






37. Layers of 2D Drawing in iOS.






38. Describe the iOS environment.






39. AV Foundation framework






40. What is Peer-to-peer networking?






41. What is an Accelerometer used for?