Test your basic knowledge |

iOS Game Development

Subjects : it-skills, apple
Instructions:
  • Answer 41 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Audio Toolbox Framework






2. Ways to handle user interaction?






3. Name some items you should include in the specification document of your game.






4. Describe the iOS environment.






5. AV Foundation framework






6. Functions of Game Kit






7. What does the UIKit framework contain?






8. What is the iPhone screen resolution?






9. What is the GLKit?






10. How does Core Graphics extend the capabilities of UIKit?






11. Layers of 3D Drawing in iOS.






12. What is the HIG?






13. What is an Accelerometer used for?






14. What is the View?


15. Open-AL Framework






16. What is OpenGL?






17. What is the iPad screen resolution?






18. Layers of 2D Drawing in iOS.






19. Some attributes of a successful iOS Game






20. Give some examples of how to make your game fun


21. What is important when selling your games on iTunes?






22. What is Core Animation?






23. System Sound Services






24. What is Peer-to-peer networking?






25. What are Leader Boards?






26. What does the Core OS contain?






27. Most important Cocoa frameworks for building iOS apps?






28. Give an example of using GPS?






29. What is in-game voice chat?






30. Describe the Media Services.






31. What are some features of Game Center?






32. What is Turn-Based Gaming?






33. What does the Foundation framework provide?






34. What was the Cocoa library originally called?


35. Define Cocoa






36. Audio Unit Framework






37. Explain the Cocoa Touch layer.






38. Ways to prototype your game






39. What does the Core Services contain?






40. What do you use to handle user interactions in iOS?






41. What are Achievements?