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Test your basic knowledge |
iOS Game Development
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 41 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is Turn-Based Gaming?
Lets you set up a game that your players can play over a period of time.
The UIKit
Many low-level classes that are used in every iOS program.
To determine the orientation of the device.
2. What is Core Animation?
Peer-to-peer networking - In-game voice chat - Game Center.
The framework behind the animations that you see in the iPhone UI.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
3. What is an Accelerometer used for?
Allows you to set up an ad hoc network between devices.
Lets you set up a game that your players can play over a period of time.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
To determine the orientation of the device.
4. Explain the Cocoa Touch layer.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Part of the UIKit - it's the canvas on which you will draw your games.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Classes that you use to build the user interface of your program.s
5. Give an example of using GPS?
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Awards that you can give to players for completing certain goals in your game.
Incorporate the location of the player into the game.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
6. Name some items you should include in the specification document of your game.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Peer-to-peer networking - In-game voice chat - Game Center.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
7. What is important when selling your games on iTunes?
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
8. What is the iPhone screen resolution?
Monitor touch events - Using gesture recognizers.
960 x 640
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
9. What does the Core OS contain?
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
GLKit - OpenGL ES
Incorporate the location of the player into the game.
Used to create positional-based stereo sound playback.
10. Ways to prototype your game
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Peer-to-peer networking - In-game voice chat - Game Center.
Using pen and paper and cut outs - Using a graphics or layout program.
11. What is the View?
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12. What is in-game voice chat?
Part of the UIKit - it's the canvas on which you will draw your games.
Allows you to set up an ad hoc network between devices.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Allows players of your game to chat with each other during a game.
13. Open-AL Framework
Classes that you use to build the user interface of your program.s
UIKit - Core Graphics
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Used to create positional-based stereo sound playback.
14. What does the Foundation framework provide?
Incorporate the location of the player into the game.
The UIKit
UIKit - Core Graphics
Many low-level classes that are used in every iOS program.
15. What was the Cocoa library originally called?
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16. Define Cocoa
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
The framework behind the animations that you see in the iPhone UI.
Monitor touch events - Using gesture recognizers.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
17. Layers of 3D Drawing in iOS.
Allows your application to host audio processing plug-ins called audio units.
1024 x 768
Using pen and paper and cut outs - Using a graphics or layout program.
GLKit - OpenGL ES
18. What is OpenGL?
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Classes that you use to build the user interface of your program.s
Using pen and paper and cut outs - Using a graphics or layout program.
19. Ways to handle user interaction?
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
The UIKit
Monitor touch events - Using gesture recognizers.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
20. Describe the iOS environment.
Awards that you can give to players for completing certain goals in your game.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
21. AV Foundation framework
To determine the orientation of the device.
Human Interface Guide from Apple.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Used to create positional-based stereo sound playback.
22. Some attributes of a successful iOS Game
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Allows your application to host audio processing plug-ins called audio units.
23. Audio Toolbox Framework
GLKit - OpenGL ES
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Foundations and UIKit
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
24. Give some examples of how to make your game fun
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25. What are Achievements?
Foundations and UIKit
Allows players of your game to chat with each other during a game.
Awards that you can give to players for completing certain goals in your game.
Many low-level classes that are used in every iOS program.
26. What are Leader Boards?
Shows player scores for your game (encourages competition between people)
Awards that you can give to players for completing certain goals in your game.
Human Interface Guide from Apple.
Allows you to set up an ad hoc network between devices.
27. What does the UIKit framework contain?
Used to create positional-based stereo sound playback.
Using pen and paper and cut outs - Using a graphics or layout program.
Classes that you use to build the user interface of your program.s
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
28. What is the HIG?
1024 x 768
To determine the orientation of the device.
Human Interface Guide from Apple.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
29. What does the Core Services contain?
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Lets you set up a game that your players can play over a period of time.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
Awards that you can give to players for completing certain goals in your game.
30. Most important Cocoa frameworks for building iOS apps?
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
Foundations and UIKit
Used to create positional-based stereo sound playback.
Human Interface Guide from Apple.
31. What are some features of Game Center?
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
The UIKit
Objective-C interface with many more options and fewer limitations for playing sounds and video.
32. Layers of 2D Drawing in iOS.
UIKit - Core Graphics
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Allows players of your game to chat with each other during a game.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
33. How does Core Graphics extend the capabilities of UIKit?
Allows you to set up an ad hoc network between devices.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
Part of the UIKit - it's the canvas on which you will draw your games.
Shows player scores for your game (encourages competition between people)
34. What is the iPad screen resolution?
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Used to create positional-based stereo sound playback.
1024 x 768
35. Functions of Game Kit
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Peer-to-peer networking - In-game voice chat - Game Center.
Incorporate the location of the player into the game.
Lets you set up a game that your players can play over a period of time.
36. Describe the Media Services.
The UIKit
NeXTSTEP - That is why you'll see so many classes named NS(something)
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
The framework behind the animations that you see in the iPhone UI.
37. What is the GLKit?
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
To determine the orientation of the device.
Human Interface Guide from Apple.
38. System Sound Services
Monitor touch events - Using gesture recognizers.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
1024 x 768
39. What is Peer-to-peer networking?
UIKit - Core Graphics
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
Allows you to set up an ad hoc network between devices.
Many low-level classes that are used in every iOS program.
40. Audio Unit Framework
The framework behind the animations that you see in the iPhone UI.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Allows your application to host audio processing plug-ins called audio units.
41. What do you use to handle user interactions in iOS?
Classes that you use to build the user interface of your program.s
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
1024 x 768
The UIKit