Test your basic knowledge |

iOS Game Development

Subjects : it-skills, apple
Instructions:
  • Answer 41 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is the GLKit?






2. What is the View?


3. What is Turn-Based Gaming?






4. What does the UIKit framework contain?






5. Ways to prototype your game






6. Describe the iOS environment.






7. What does the Foundation framework provide?






8. What is the HIG?






9. What are Leader Boards?






10. What is Core Animation?






11. What does the Core Services contain?






12. Layers of 2D Drawing in iOS.






13. Give some examples of how to make your game fun


14. Audio Toolbox Framework






15. What does the Core OS contain?






16. What is the iPad screen resolution?






17. What do you use to handle user interactions in iOS?






18. Name some items you should include in the specification document of your game.






19. What is the iPhone screen resolution?






20. What was the Cocoa library originally called?


21. Most important Cocoa frameworks for building iOS apps?






22. AV Foundation framework






23. Open-AL Framework






24. What is important when selling your games on iTunes?






25. What is an Accelerometer used for?






26. Ways to handle user interaction?






27. Some attributes of a successful iOS Game






28. Audio Unit Framework






29. What are some features of Game Center?






30. What are Achievements?






31. What is in-game voice chat?






32. Functions of Game Kit






33. System Sound Services






34. Give an example of using GPS?






35. Layers of 3D Drawing in iOS.






36. Describe the Media Services.






37. How does Core Graphics extend the capabilities of UIKit?






38. Define Cocoa






39. What is OpenGL?






40. Explain the Cocoa Touch layer.






41. What is Peer-to-peer networking?