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Test your basic knowledge |
iOS Game Development
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 41 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is Peer-to-peer networking?
Allows you to set up an ad hoc network between devices.
Many low-level classes that are used in every iOS program.
Human Interface Guide from Apple.
Part of the UIKit - it's the canvas on which you will draw your games.
2. How does Core Graphics extend the capabilities of UIKit?
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Lets you set up a game that your players can play over a period of time.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
3. Give an example of using GPS?
Awards that you can give to players for completing certain goals in your game.
Incorporate the location of the player into the game.
Used to create positional-based stereo sound playback.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
4. What is Core Animation?
Allows your application to host audio processing plug-ins called audio units.
The framework behind the animations that you see in the iPhone UI.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
5. Layers of 3D Drawing in iOS.
960 x 640
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
The framework behind the animations that you see in the iPhone UI.
GLKit - OpenGL ES
6. Layers of 2D Drawing in iOS.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
UIKit - Core Graphics
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
To determine the orientation of the device.
7. Name some items you should include in the specification document of your game.
Monitor touch events - Using gesture recognizers.
Foundations and UIKit
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
8. What is in-game voice chat?
Allows players of your game to chat with each other during a game.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Peer-to-peer networking - In-game voice chat - Game Center.
9. What is the iPad screen resolution?
Allows players of your game to chat with each other during a game.
1024 x 768
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
10. Open-AL Framework
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Used to create positional-based stereo sound playback.
Peer-to-peer networking - In-game voice chat - Game Center.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
11. What is the iPhone screen resolution?
The UIKit
Foundations and UIKit
960 x 640
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
12. Describe the iOS environment.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
The framework behind the animations that you see in the iPhone UI.
NeXTSTEP - That is why you'll see so many classes named NS(something)
Awards that you can give to players for completing certain goals in your game.
13. Audio Unit Framework
Shows player scores for your game (encourages competition between people)
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Allows your application to host audio processing plug-ins called audio units.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
14. What is the HIG?
Human Interface Guide from Apple.
Allows you to set up an ad hoc network between devices.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Awards that you can give to players for completing certain goals in your game.
15. Audio Toolbox Framework
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Incorporate the location of the player into the game.
Monitor touch events - Using gesture recognizers.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
16. Most important Cocoa frameworks for building iOS apps?
Foundations and UIKit
1024 x 768
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
Human Interface Guide from Apple.
17. Functions of Game Kit
Awards that you can give to players for completing certain goals in your game.
Peer-to-peer networking - In-game voice chat - Game Center.
NeXTSTEP - That is why you'll see so many classes named NS(something)
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
18. AV Foundation framework
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
19. Define Cocoa
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Peer-to-peer networking - In-game voice chat - Game Center.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
20. What is the GLKit?
Using pen and paper and cut outs - Using a graphics or layout program.
NeXTSTEP - That is why you'll see so many classes named NS(something)
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
21. What was the Cocoa library originally called?
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22. What does the Core Services contain?
Used to create positional-based stereo sound playback.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
NeXTSTEP - That is why you'll see so many classes named NS(something)
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
23. Give some examples of how to make your game fun
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24. What is important when selling your games on iTunes?
Allows you to set up an ad hoc network between devices.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
25. What is an Accelerometer used for?
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Lets you set up a game that your players can play over a period of time.
To determine the orientation of the device.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
26. What does the Core OS contain?
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Awards that you can give to players for completing certain goals in your game.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
27. What do you use to handle user interactions in iOS?
Using pen and paper and cut outs - Using a graphics or layout program.
The UIKit
To determine the orientation of the device.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
28. Describe the Media Services.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
29. What are some features of Game Center?
Used to create positional-based stereo sound playback.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
960 x 640
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
30. What are Achievements?
Awards that you can give to players for completing certain goals in your game.
Shows player scores for your game (encourages competition between people)
GLKit - OpenGL ES
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
31. Ways to handle user interaction?
Monitor touch events - Using gesture recognizers.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
32. What is the View?
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33. Explain the Cocoa Touch layer.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Foundations and UIKit
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
34. Ways to prototype your game
NeXTSTEP - That is why you'll see so many classes named NS(something)
Using pen and paper and cut outs - Using a graphics or layout program.
960 x 640
Lets you set up a game that your players can play over a period of time.
35. What is OpenGL?
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Allows your application to host audio processing plug-ins called audio units.
Used to create positional-based stereo sound playback.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
36. System Sound Services
Used to create positional-based stereo sound playback.
Allows your application to host audio processing plug-ins called audio units.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
37. What is Turn-Based Gaming?
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Foundations and UIKit
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Lets you set up a game that your players can play over a period of time.
38. What does the UIKit framework contain?
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Classes that you use to build the user interface of your program.s
NeXTSTEP - That is why you'll see so many classes named NS(something)
Shows player scores for your game (encourages competition between people)
39. Some attributes of a successful iOS Game
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
To determine the orientation of the device.
Allows players of your game to chat with each other during a game.
Part of the UIKit - it's the canvas on which you will draw your games.
40. What are Leader Boards?
Shows player scores for your game (encourages competition between people)
NeXTSTEP - That is why you'll see so many classes named NS(something)
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
41. What does the Foundation framework provide?
1024 x 768
Allows your application to host audio processing plug-ins called audio units.
Many low-level classes that are used in every iOS program.
Part of the UIKit - it's the canvas on which you will draw your games.