Test your basic knowledge |

iOS Game Development

Subjects : it-skills, apple
Instructions:
  • Answer 41 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is OpenGL?






2. What is Turn-Based Gaming?






3. Layers of 3D Drawing in iOS.






4. Open-AL Framework






5. Functions of Game Kit






6. What is an Accelerometer used for?






7. Audio Unit Framework






8. What are some features of Game Center?






9. Describe the iOS environment.






10. Give some examples of how to make your game fun

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11. System Sound Services






12. AV Foundation framework






13. What was the Cocoa library originally called?

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14. What does the UIKit framework contain?






15. Some attributes of a successful iOS Game






16. What is Peer-to-peer networking?






17. Ways to handle user interaction?






18. What is in-game voice chat?






19. What is important when selling your games on iTunes?






20. What does the Core Services contain?






21. What is the iPhone screen resolution?






22. What is the GLKit?






23. Define Cocoa






24. What are Achievements?






25. Audio Toolbox Framework






26. Name some items you should include in the specification document of your game.






27. What is the HIG?






28. What does the Core OS contain?






29. What are Leader Boards?






30. Describe the Media Services.






31. What is Core Animation?






32. Ways to prototype your game






33. What is the iPad screen resolution?






34. Explain the Cocoa Touch layer.






35. Most important Cocoa frameworks for building iOS apps?






36. What is the View?

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37. What do you use to handle user interactions in iOS?






38. How does Core Graphics extend the capabilities of UIKit?






39. Layers of 2D Drawing in iOS.






40. What does the Foundation framework provide?






41. Give an example of using GPS?







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