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Test your basic knowledge |
iOS Game Development
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 41 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. How does Core Graphics extend the capabilities of UIKit?
Incorporate the location of the player into the game.
GLKit - OpenGL ES
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
2. Open-AL Framework
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Many low-level classes that are used in every iOS program.
Used to create positional-based stereo sound playback.
3. Audio Unit Framework
Allows your application to host audio processing plug-ins called audio units.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
NeXTSTEP - That is why you'll see so many classes named NS(something)
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
4. What is the iPhone screen resolution?
960 x 640
Classes that you use to build the user interface of your program.s
GLKit - OpenGL ES
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
5. What was the Cocoa library originally called?
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6. Functions of Game Kit
Allows you to set up an ad hoc network between devices.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Using pen and paper and cut outs - Using a graphics or layout program.
Peer-to-peer networking - In-game voice chat - Game Center.
7. Give an example of using GPS?
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
Incorporate the location of the player into the game.
Foundations and UIKit
To determine the orientation of the device.
8. What are some features of Game Center?
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
960 x 640
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Allows players of your game to chat with each other during a game.
9. What does the Foundation framework provide?
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Many low-level classes that are used in every iOS program.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
1024 x 768
10. Layers of 3D Drawing in iOS.
The UIKit
GLKit - OpenGL ES
Used to create positional-based stereo sound playback.
Shows player scores for your game (encourages competition between people)
11. What is the View?
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12. AV Foundation framework
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Peer-to-peer networking - In-game voice chat - Game Center.
13. What is the iPad screen resolution?
1024 x 768
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Part of the UIKit - it's the canvas on which you will draw your games.
14. What are Leader Boards?
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Human Interface Guide from Apple.
Foundations and UIKit
Shows player scores for your game (encourages competition between people)
15. What is an Accelerometer used for?
To determine the orientation of the device.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Incorporate the location of the player into the game.
Awards that you can give to players for completing certain goals in your game.
16. Layers of 2D Drawing in iOS.
Monitor touch events - Using gesture recognizers.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
UIKit - Core Graphics
Lets you set up a game that your players can play over a period of time.
17. Some attributes of a successful iOS Game
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Allows you to set up an ad hoc network between devices.
Lets you set up a game that your players can play over a period of time.
18. What is OpenGL?
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
19. What is Core Animation?
Human Interface Guide from Apple.
Allows players of your game to chat with each other during a game.
The framework behind the animations that you see in the iPhone UI.
Used to create positional-based stereo sound playback.
20. Ways to prototype your game
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Monitor touch events - Using gesture recognizers.
Using pen and paper and cut outs - Using a graphics or layout program.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
21. Describe the iOS environment.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Foundations and UIKit
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Lets you set up a game that your players can play over a period of time.
22. What is Peer-to-peer networking?
Allows your application to host audio processing plug-ins called audio units.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
To determine the orientation of the device.
Allows you to set up an ad hoc network between devices.
23. What do you use to handle user interactions in iOS?
Monitor touch events - Using gesture recognizers.
The UIKit
UIKit - Core Graphics
NeXTSTEP - That is why you'll see so many classes named NS(something)
24. What does the Core Services contain?
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
Lets you set up a game that your players can play over a period of time.
Many low-level classes that are used in every iOS program.
Using pen and paper and cut outs - Using a graphics or layout program.
25. Most important Cocoa frameworks for building iOS apps?
Foundations and UIKit
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
To determine the orientation of the device.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
26. System Sound Services
Awards that you can give to players for completing certain goals in your game.
GLKit - OpenGL ES
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
The UIKit
27. Explain the Cocoa Touch layer.
Shows player scores for your game (encourages competition between people)
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
GLKit - OpenGL ES
28. Ways to handle user interaction?
Foundations and UIKit
Monitor touch events - Using gesture recognizers.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
29. What does the Core OS contain?
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Awards that you can give to players for completing certain goals in your game.
UIKit - Core Graphics
30. What does the UIKit framework contain?
Peer-to-peer networking - In-game voice chat - Game Center.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Classes that you use to build the user interface of your program.s
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
31. Name some items you should include in the specification document of your game.
960 x 640
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
GLKit - OpenGL ES
32. Give some examples of how to make your game fun
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33. Define Cocoa
Allows you to set up an ad hoc network between devices.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Shows player scores for your game (encourages competition between people)
34. Audio Toolbox Framework
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Awards that you can give to players for completing certain goals in your game.
Peer-to-peer networking - In-game voice chat - Game Center.
35. What is Turn-Based Gaming?
Peer-to-peer networking - In-game voice chat - Game Center.
Classes that you use to build the user interface of your program.s
Lets you set up a game that your players can play over a period of time.
Used to create positional-based stereo sound playback.
36. Describe the Media Services.
UIKit - Core Graphics
To determine the orientation of the device.
The UIKit
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
37. What is the HIG?
Human Interface Guide from Apple.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Awards that you can give to players for completing certain goals in your game.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
38. What is in-game voice chat?
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Allows players of your game to chat with each other during a game.
Classes that you use to build the user interface of your program.s
UIKit - Core Graphics
39. What is the GLKit?
Allows your application to host audio processing plug-ins called audio units.
The UIKit
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
40. What is important when selling your games on iTunes?
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Part of the UIKit - it's the canvas on which you will draw your games.
GLKit - OpenGL ES
41. What are Achievements?
Allows players of your game to chat with each other during a game.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Awards that you can give to players for completing certain goals in your game.