Test your basic knowledge |

iOS Game Development

Subjects : it-skills, apple
Instructions:
  • Answer 41 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Functions of Game Kit






2. What is Turn-Based Gaming?






3. Describe the Media Services.






4. Ways to prototype your game






5. What does the Core Services contain?






6. Layers of 3D Drawing in iOS.






7. What is the iPad screen resolution?






8. Explain the Cocoa Touch layer.






9. Open-AL Framework






10. Name some items you should include in the specification document of your game.






11. What does the Foundation framework provide?






12. Audio Unit Framework






13. What is the iPhone screen resolution?






14. What is an Accelerometer used for?






15. Layers of 2D Drawing in iOS.






16. Give some examples of how to make your game fun


17. What was the Cocoa library originally called?


18. What does the UIKit framework contain?






19. Describe the iOS environment.






20. What is the GLKit?






21. Most important Cocoa frameworks for building iOS apps?






22. What is Core Animation?






23. What does the Core OS contain?






24. What is the View?


25. What are some features of Game Center?






26. Audio Toolbox Framework






27. What are Achievements?






28. Give an example of using GPS?






29. How does Core Graphics extend the capabilities of UIKit?






30. What are Leader Boards?






31. What do you use to handle user interactions in iOS?






32. System Sound Services






33. Some attributes of a successful iOS Game






34. Define Cocoa






35. What is Peer-to-peer networking?






36. What is important when selling your games on iTunes?






37. What is OpenGL?






38. Ways to handle user interaction?






39. What is the HIG?






40. AV Foundation framework






41. What is in-game voice chat?