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Test your basic knowledge |
iOS Game Development
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 41 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. AV Foundation framework
The framework behind the animations that you see in the iPhone UI.
Part of the UIKit - it's the canvas on which you will draw your games.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
UIKit - Core Graphics
2. Layers of 3D Drawing in iOS.
Peer-to-peer networking - In-game voice chat - Game Center.
Shows player scores for your game (encourages competition between people)
GLKit - OpenGL ES
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
3. What are Leader Boards?
Monitor touch events - Using gesture recognizers.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Classes that you use to build the user interface of your program.s
Shows player scores for your game (encourages competition between people)
4. Describe the Media Services.
Monitor touch events - Using gesture recognizers.
The framework behind the animations that you see in the iPhone UI.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
5. Explain the Cocoa Touch layer.
1024 x 768
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Many low-level classes that are used in every iOS program.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
6. What does the UIKit framework contain?
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Classes that you use to build the user interface of your program.s
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Shows player scores for your game (encourages competition between people)
7. What is the HIG?
Human Interface Guide from Apple.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Incorporate the location of the player into the game.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
8. What are some features of Game Center?
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Used to create positional-based stereo sound playback.
Classes that you use to build the user interface of your program.s
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
9. Audio Unit Framework
Allows your application to host audio processing plug-ins called audio units.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Lets you set up a game that your players can play over a period of time.
Used to create positional-based stereo sound playback.
10. What is Turn-Based Gaming?
1024 x 768
960 x 640
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Lets you set up a game that your players can play over a period of time.
11. What is the iPad screen resolution?
1024 x 768
Allows you to set up an ad hoc network between devices.
Part of the UIKit - it's the canvas on which you will draw your games.
Incorporate the location of the player into the game.
12. System Sound Services
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
UIKit - Core Graphics
Part of the UIKit - it's the canvas on which you will draw your games.
13. Layers of 2D Drawing in iOS.
Used to create positional-based stereo sound playback.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
UIKit - Core Graphics
Allows you to set up an ad hoc network between devices.
14. What is the GLKit?
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
The UIKit
GLKit - OpenGL ES
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
15. Some attributes of a successful iOS Game
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Foundations and UIKit
Human Interface Guide from Apple.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
16. What is the iPhone screen resolution?
960 x 640
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Peer-to-peer networking - In-game voice chat - Game Center.
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
17. What is the View?
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18. Define Cocoa
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Classes that you use to build the user interface of your program.s
Monitor touch events - Using gesture recognizers.
19. Audio Toolbox Framework
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
20. Ways to handle user interaction?
Monitor touch events - Using gesture recognizers.
Shows player scores for your game (encourages competition between people)
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
21. Most important Cocoa frameworks for building iOS apps?
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Foundations and UIKit
960 x 640
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
22. Name some items you should include in the specification document of your game.
Allows players of your game to chat with each other during a game.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
NeXTSTEP - That is why you'll see so many classes named NS(something)
23. How does Core Graphics extend the capabilities of UIKit?
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
Allows players of your game to chat with each other during a game.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
24. Ways to prototype your game
Using pen and paper and cut outs - Using a graphics or layout program.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
25. What is OpenGL?
The framework behind the animations that you see in the iPhone UI.
1024 x 768
Awards that you can give to players for completing certain goals in your game.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
26. What does the Core OS contain?
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
The framework behind the animations that you see in the iPhone UI.
1024 x 768
27. Open-AL Framework
Used to create positional-based stereo sound playback.
Lets you set up a game that your players can play over a period of time.
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
28. What is an Accelerometer used for?
1024 x 768
To determine the orientation of the device.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
29. Give some examples of how to make your game fun
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30. What is Core Animation?
Part of the UIKit - it's the canvas on which you will draw your games.
Using pen and paper and cut outs - Using a graphics or layout program.
The framework behind the animations that you see in the iPhone UI.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
31. What does the Foundation framework provide?
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Many low-level classes that are used in every iOS program.
32. What is important when selling your games on iTunes?
The UIKit
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Using pen and paper and cut outs - Using a graphics or layout program.
33. Functions of Game Kit
Peer-to-peer networking - In-game voice chat - Game Center.
To determine the orientation of the device.
Incorporate the location of the player into the game.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
34. Describe the iOS environment.
The UIKit
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Using pen and paper and cut outs - Using a graphics or layout program.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
35. What does the Core Services contain?
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
The framework behind the animations that you see in the iPhone UI.
Monitor touch events - Using gesture recognizers.
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
36. What is Peer-to-peer networking?
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Many low-level classes that are used in every iOS program.
Allows you to set up an ad hoc network between devices.
UIKit - Core Graphics
37. What are Achievements?
Monitor touch events - Using gesture recognizers.
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
Awards that you can give to players for completing certain goals in your game.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
38. What do you use to handle user interactions in iOS?
1024 x 768
Awards that you can give to players for completing certain goals in your game.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
The UIKit
39. What is in-game voice chat?
Allows players of your game to chat with each other during a game.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
NeXTSTEP - That is why you'll see so many classes named NS(something)
Classes that you use to build the user interface of your program.s
40. Give an example of using GPS?
Allows you to set up an ad hoc network between devices.
NeXTSTEP - That is why you'll see so many classes named NS(something)
Incorporate the location of the player into the game.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
41. What was the Cocoa library originally called?
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