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Test your basic knowledge |
iOS Game Development
Start Test
Study First
Subjects
:
it-skills
,
apple
Instructions:
Answer 41 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ways to handle user interaction?
Objective-C interface with many more options and fewer limitations for playing sounds and video.
To determine the orientation of the device.
Monitor touch events - Using gesture recognizers.
Classes that you use to build the user interface of your program.s
2. What are Leader Boards?
Allows players of your game to chat with each other during a game.
Shows player scores for your game (encourages competition between people)
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Human Interface Guide from Apple.
3. Functions of Game Kit
The framework behind the animations that you see in the iPhone UI.
Many low-level classes that are used in every iOS program.
Allows your application to host audio processing plug-ins called audio units.
Peer-to-peer networking - In-game voice chat - Game Center.
4. How does Core Graphics extend the capabilities of UIKit?
By giving you the ability to directly work with line attributes - color spaces - pattern colors - gradients - shadings and image masks.
Shows player scores for your game (encourages competition between people)
Peer-to-peer networking - In-game voice chat - Game Center.
NeXTSTEP - That is why you'll see so many classes named NS(something)
5. What is the iPad screen resolution?
1024 x 768
NeXTSTEP - That is why you'll see so many classes named NS(something)
Objective-C interface with many more options and fewer limitations for playing sounds and video.
Monitor touch events - Using gesture recognizers.
6. What is Peer-to-peer networking?
Allows you to set up an ad hoc network between devices.
Part of the UIKit - it's the canvas on which you will draw your games.
Foundations and UIKit
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
7. What are Achievements?
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Awards that you can give to players for completing certain goals in your game.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
960 x 640
8. What is the View?
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9. Audio Toolbox Framework
Peer-to-peer networking - In-game voice chat - Game Center.
Incorporate the location of the player into the game.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Monitor touch events - Using gesture recognizers.
10. System Sound Services
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Allows you to set up an ad hoc network between devices.
Shows player scores for your game (encourages competition between people)
11. What does the UIKit framework contain?
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Classes that you use to build the user interface of your program.s
Used to create positional-based stereo sound playback.
12. What is in-game voice chat?
Classes that you use to build the user interface of your program.s
Allows players of your game to chat with each other during a game.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
960 x 640
13. Some attributes of a successful iOS Game
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
GLKit - OpenGL ES
The framework behind the animations that you see in the iPhone UI.
Used to create positional-based stereo sound playback.
14. What do you use to handle user interactions in iOS?
Incorporate the location of the player into the game.
The UIKit
Used to create positional-based stereo sound playback.
GLKit - OpenGL ES
15. Audio Unit Framework
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
Allows your application to host audio processing plug-ins called audio units.
16. Describe the iOS environment.
Using pen and paper and cut outs - Using a graphics or layout program.
NeXTSTEP - That is why you'll see so many classes named NS(something)
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
17. Describe the Media Services.
Classes that you use to build the user interface of your program.s
Shows player scores for your game (encourages competition between people)
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
18. Ways to prototype your game
Using pen and paper and cut outs - Using a graphics or layout program.
Incorporate the location of the player into the game.
Used to create positional-based stereo sound playback.
Objective-C interface with many more options and fewer limitations for playing sounds and video.
19. Explain the Cocoa Touch layer.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Foundations and UIKit
960 x 640
Lets you set up a game that your players can play over a period of time.
20. What is Turn-Based Gaming?
GLKit - OpenGL ES
Lets you set up a game that your players can play over a period of time.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
21. Give some examples of how to make your game fun
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22. What does the Core Services contain?
Built upon the Core OS layer - it provides access to the hardware features in the Core OS layer and contains the Foundation framework.
Allows you to set up an ad hoc network between devices.
Awards that you can give to players for completing certain goals in your game.
Part of the UIKit - it's the canvas on which you will draw your games.
23. Define Cocoa
Awards that you can give to players for completing certain goals in your game.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
To determine the orientation of the device.
Foundations and UIKit
24. What was the Cocoa library originally called?
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25. What is Core Animation?
The framework behind the animations that you see in the iPhone UI.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
UIKit - Core Graphics
26. Name some items you should include in the specification document of your game.
Using pen and paper and cut outs - Using a graphics or layout program.
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Awards that you can give to players for completing certain goals in your game.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
27. What is the iPhone screen resolution?
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
Shows player scores for your game (encourages competition between people)
To determine the orientation of the device.
960 x 640
28. AV Foundation framework
Objective-C interface with many more options and fewer limitations for playing sounds and video.
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
GLKit - OpenGL ES
Allows players of your game to chat with each other during a game.
29. What is an Accelerometer used for?
Incorporate the location of the player into the game.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Lets you set up a game that your players can play over a period of time.
To determine the orientation of the device.
30. Give an example of using GPS?
It is responsible for providing the graphics and sound APIs that you will use to build your games. Includes Core Graphics - Core Animation and Core Audio.
Allows players of your game to chat with each other during a game.
To determine the orientation of the device.
Incorporate the location of the player into the game.
31. What is important when selling your games on iTunes?
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
Allows your application to host audio processing plug-ins called audio units.
Part of the UIKit - it's the canvas on which you will draw your games.
Monitor touch events - Using gesture recognizers.
32. What is the GLKit?
960 x 640
Awards that you can give to players for completing certain goals in your game.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
Part of the AudioToolBox framework. Plays notifications for UI events (button clicks). Designed to play sounds that are 30 seconds or shorter.
33. What are some features of Game Center?
Adds social functions to your game - Leader Boards - Achievements - Friends Lists - Turn-based Gaming - Auto matching to anonymous players
Application definition statement (A sentence describing the overall concept of your game and the intended audience) - Game features.
Many low-level classes that are used in every iOS program.
Simple - Easy to learn - Short levels that can be played in minutes - Simple control schemes - Interact directly with the game actors.
34. Layers of 2D Drawing in iOS.
Allows players of your game to chat with each other during a game.
UIKit - Core Graphics
Allows your application to host audio processing plug-ins called audio units.
Allows you to set up an ad hoc network between devices.
35. Open-AL Framework
Allows players of your game to chat with each other during a game.
Used to create positional-based stereo sound playback.
To determine the orientation of the device.
Deeper then AV Foundation. You can precisely synchronize audio playback with your application.
36. What is OpenGL?
1024 x 768
Used to create positional-based stereo sound playback.
It is a C-based graphics library that you can use to build high-performance 2D and 3D graphics.
Design a beautiful icon for your game - 2) Pay close attention to the graphics of your game - Pay close attention to the motif of your game.
37. Most important Cocoa frameworks for building iOS apps?
Foundations and UIKit
The UIKit
Classes that you use to build the user interface of your program.s
Allows your application to host audio processing plug-ins called audio units.
38. What does the Core OS contain?
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
The game should be easily approachable - Use a simple set of rules - Don't make it too hard or too easy - Start with easy levels and gradually make them harder - 5) Reward the player.
Monitor touch events - Using gesture recognizers.
It sits atop the Open GL ES Layer and promises to simplify certain aspects of 3D development in iOS.
39. What is the HIG?
The highest level APIs in the iOS ecosystem. It includes the UIKit framework. On top of this layer you build your game.
Human Interface Guide from Apple.
A set of object oriented frameworks that provides a runtime environment for apps running in Mac OS X and iOS.
The framework behind the animations that you see in the iPhone UI.
40. Layers of 3D Drawing in iOS.
GLKit - OpenGL ES
The most basic components of the iOS operating system including the Kernel - file system - networking components and device drivers.
Peer-to-peer networking - In-game voice chat - Game Center.
To determine the orientation of the device.
41. What does the Foundation framework provide?
UIKit - Core Graphics
Your game - Cocoa Touch (UIKit) - Media Services - Core Services (Foundation) - Core OS
Many low-level classes that are used in every iOS program.
Foundations and UIKit