Test your basic knowledge |

iOS Game Development

Subjects : it-skills, apple
Instructions:
  • Answer 41 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is Turn-Based Gaming?






2. What does the Core OS contain?






3. What are Leader Boards?






4. Some attributes of a successful iOS Game






5. Open-AL Framework






6. Ways to prototype your game






7. Explain the Cocoa Touch layer.






8. Most important Cocoa frameworks for building iOS apps?






9. What is the iPad screen resolution?






10. What is Core Animation?






11. Ways to handle user interaction?






12. What is Peer-to-peer networking?






13. What is important when selling your games on iTunes?






14. Describe the iOS environment.






15. Layers of 2D Drawing in iOS.






16. System Sound Services






17. Audio Unit Framework






18. Give an example of using GPS?






19. What does the Foundation framework provide?






20. What is OpenGL?






21. Give some examples of how to make your game fun

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22. Functions of Game Kit






23. Define Cocoa






24. What does the Core Services contain?






25. What is the iPhone screen resolution?






26. What is the HIG?






27. What is in-game voice chat?






28. What was the Cocoa library originally called?

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29. What is the View?

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30. Name some items you should include in the specification document of your game.






31. Describe the Media Services.






32. What does the UIKit framework contain?






33. Audio Toolbox Framework






34. What are some features of Game Center?






35. How does Core Graphics extend the capabilities of UIKit?






36. What is an Accelerometer used for?






37. What are Achievements?






38. What is the GLKit?






39. Layers of 3D Drawing in iOS.






40. AV Foundation framework






41. What do you use to handle user interactions in iOS?