Test your basic knowledge |

iOS 5 App Development Objective C

Subjects : it-skills, apple
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. We can use dot notation to reference...

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2. When you send a message to _ - you are sending a message to _ - but demanding that the search for the method begin at the superclass....






3. The object to which a message is sent - the receiver can be referred to as self from inside the method that is invoked






4. Reducing details to focus on the core concepts






5. When do you take ownership?...






6. Class methods do not operate on an _ or have any access to _ variables....






7. When overriding a method - all you need to is _ - you do not need to declare it in the header file because it has already been declared by the superclass....






8. Objective C only allows for single inheritance - so in regards to class you only ever see the following pattern






9. What does autorelease mean?






10. In object oriented languages - we call methods that get and set instance variables accessors - individually we call them...

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11. initWithFrame: the designated initializer for UIView gives the view






12. A delegate is a pointer to an object with a set of methods the delegate-holder knows how to call. In other words - it's _ from a later created object






13. @property declares - and _ implements the setter and getter...






14. A class inherits all _ from its superclass and can add as many as it wants for its own purposes....






15. A block of statements identified by a name that can accept one or more arguments passed to it by value and can optionally return a value






16. NSArray - important methods...






17. Number one use of protocols in iOS...






18. Defining variables - three parts...






19. If a break statement is executed from within a set of nested loops...






20. A view is an...






21. Just a floating point number - but we always use it for graphics.






22. Variable names tend to start with a _ letter; class names tend to start with an _ letter.






23. C struct with a CGPoint origin and a CGSize size - in other words two c structs.






24. A UITableViewController can fill all three roles of...






25. Any individual object belonging to any class...






26. A _ handles touch events.






27. When an object is added to a NSMutableArray - that object is sent the message to retain;...






28. Inside a method - _ is an implicit local variable. Typically - _ is used so that an object can send a message to itself....






29. You use _ to implement the view






30. Also if you send the NSObject the _ message - you own that object.






31. Each object does its own job - and presents to the rest of the world - to other objects - and indeed in a sense to the programmer - an opaque wall whose only entrances are the methods to which it promises to respond and the actions it promises to per






32. Asking a class or object to execute a method






33. In Objective C - the name of a setter method is set plus the name of the instance variable it is changing - for example PossessionName would be...






34. In object oriented languages - we call methods that get and set instance variables

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35. Primitives and C Structures...






36. A callback is a function that is supplied in advance of an event - and...






37. Execution of the break statement...






38. super - is used...






39. When making a tableView always...






40. To load a Xib file manually - you use _






41. Property List...






42. Prefixing a character string with an @ symbol [specific - NSString class]...






43. When the message endEditing: is sent to a view - if it or any of its subviews or currently the _ - it will resign its first responder statues - and the keyboard will be dismissed.






44. A message is always contained in square brackets - and has three parts






45. How do I implement my drawRect?






46. The integer prefix is...






47. Typically the designated initializer has parameters for the most important and frequently used _ of an object






48. Reference Counting...






49. NSValue - class...






50. Each _ has a 'designated' initializer method....