Test your basic knowledge |

iOS 5 App Development Objective C

Subjects : it-skills, apple
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ready-made instances...






2. After accessors have been defined in the header file...






3. An instance is a device for maintaining state. It's a box for _ of data.






4. We can use dot notation to reference...

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5. Execution of the break statement...






6. A callback is a function that is supplied in advance of an event - and...






7. The object to which a message is sent - the receiver can be referred to as self from inside the method that is invoked






8. In general - in Objective-C - a reference to an instance is a _ - and the name of the data type of what's at the far end of that pointer is the name of the instances's _.






9. In any application with UINavigationController - the navigation controller...






10. A view exists within a hierarchy. The window (an instance of UIWindow) is a view and the root of the hierarchy. It has _ (that appear on the window). Those views can also have _.






11. Inside a method - _ is an implicit local variable. Typically - _ is used so that an object can send a message to itself....






12. Defining variables - three parts...






13. You use _ to implement the view






14. A command directed to an object is called an...






15. Only exists within the statement block there defined - outside of the block is fine






16. UITableViewController is a subclass of...






17. A delegate is a pointer to an object with a set of methods the delegate-holder knows how to call. In other words - it's _ from a later created object






18. NSDate - class...






19. Any individual object belonging to any class...






20. A class inherits all _ from its superclass and can add as many as it wants for its own purposes....






21. Whenever a UINavigationController is about to swap views - it sends out two messages






22. Any other initializer a class has calls the _ designated initializer....

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23. NSString objects are usually sent _ rather than _...






24. Each object does its own job - and presents to the rest of the world - to other objects - and indeed in a sense to the programmer - an opaque wall whose only entrances are the methods to which it promises to respond and the actions it promises to per






25. When an object is added to a NSMutableArray - that object is sent the message to retain;...






26. Objective C only allows for single inheritance - so in regards to class you only ever see the following pattern






27. Core foundation classes are prefixed with _ and suffixed with _






28. A pointer to the object being asked to execute a method






29. Three ways instances are created...






30. NSArray - important methods...






31. UIImageView is used to...






32. SomeClass* aVariable = [[SomeClass alloc] init]; is an example of what kind of instance?






33. Asking a class or object to execute a method






34. Values to be supplied as the parameters to the method






35. When an object is removed from an NSMutableArray - that object is sent the message release;...






36. Designated initializer makes sure that every...






37. When making a tableView always...






38. Prefixing a character string with an @ symbol [specific - NSString class]...






39. The class is responsible for what instance variables the instance has - but not the _ of those variables.






40. A UITableViewController can fill all three roles of...






41. When do you take ownership?...






42. Just a floating point number - but we always use it for graphics.






43. Class methods do not operate on an _ or have any access to _ variables....






44. Reducing details to focus on the core concepts






45. Hold data and know nothing about the user interface






46. The only reason to temporarily own an object - is...






47. In general - class methods tend to be factory methods - that is...






48. The designated initializer calls the _ designated initializer....

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49. In a class method you cannot access...






50. Classes describe two things...