Test your basic knowledge |

iOS 5 App Development Objective C

Subjects : it-skills, apple
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. If a class declares a _ that is different from its superclass - you must override the superclass' _ to call the new _...






2. if you implemented both the setter and getter - the @synthesize method...






3. The class is responsible for what instance variables the instance has - but not the _ of those variables.






4. A method in a _ is required unless its preceded by an @optional.






5. How do I implement my drawRect?






6. NSDictionary...






7. class methods...






8. Ready-made instances...






9. Core foundation classes are prefixed with _ and suffixed with _






10. What does autorelease mean?






11. NSDate - class...






12. After accessors have been defined in the header file...






13. Reference Counting...






14. A callback is a function that is supplied in advance of an event - and...






15. Any individual object belonging to any class...






16. Just a floating point number - but we always use it for graphics.






17. Dynamic binding means that when we call a certain object's method - and there are several _ of that method - the right one is figured out at runtime.






18. Property List...






19. Center and frame are used to _ your view






20. Categories are an Objective C way to add _ to an existing class without subclassing






21. A view exists within a hierarchy. The window (an instance of UIWindow) is a view and the root of the hierarchy. It has _ (that appear on the window). Those views can also have _.






22. The object to which a message is sent - the receiver can be referred to as self from inside the method that is invoked






23. The root view controller typically creates the next view controller - and the next _ creates the one after that






24. A view represents a _ area






25. Defining variables - three parts...






26. Proceed through the loop - jump back to the top and check again






27. Variable names tend to start with a _ letter; class names tend to start with an _ letter.






28. super - is used...






29. A delegate is a pointer to an object with a set of methods the delegate-holder knows how to call. In other words - it's _ from a later created object






30. Name of the new class - it's superclass - the instance variables that each instance of this class has - and any methods this class implements






31. When do you take ownership?...






32. A class inherits all _ from its superclass and can add as many as it wants for its own purposes....






33. A set of variables and associated methods. An object can be sent messages to cause one of its methods to be executed.






34. The notion that the data for an object is stored in it's instance variables and is accessed only by the objects methods. This maintains the integrity of the data.






35. A pointer to the object being asked to execute a method






36. Designated initializer makes sure that every...






37. The only reason to temporarily own an object - is...






38. You use _ to implement the view






39. A function in the objective c library that simply displays or logs it's argument






40. When the message endEditing: is sent to a view - if it or any of its subviews or currently the _ - it will resign its first responder statues - and the keyboard will be dismissed.






41. Order of the declarations for methods. _ come first - followed by _ - followed by any other methods...






42. Each object does its own job - and presents to the rest of the world - to other objects - and indeed in a sense to the programmer - an opaque wall whose only entrances are the methods to which it promises to respond and the actions it promises to per






43. A view is an...






44. @property - is using methods...






45. A responder is responsible for...






46. In general - class methods tend to be factory methods - that is...






47. In any application with UINavigationController - the navigation controller...






48. Values to be supplied as the parameters to the method






49. Each _ has a 'designated' initializer method....






50. When do we need to release our outlets?

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