Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 25 questions in 10 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






2. Polygons - NURBS - SubDs






3. Off-the-shelf software that anyone uses.






4. Software written specifically for that studio.






5. Combine color map with transparency map to create a label that can be applied to surface






6. The starting box where you add details needed.






7. The box where an important action must fit so that nothing gets cut off.






8. Modified shape to specular






9. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






10. Imitates light bulb - Omni-directional light rays - Fog






11. Made up of isoparms (edges) - controlled vertices - patches (faces).






12. The flow of how the edges are patterned around the model.






13. Has sepcular - Used for really shiny objects






14. Apply more than one material on object depending on transparency






15. Do alter silhouette edge of object - Require higher tesselation of surface






16. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






17. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






18. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






19. Imitates theatrical spot light - Can be focused






20. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






21. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






22. Scaling all directions at once.






23. A light used to simulate sunlight and works by rotation.






24. The darkest color an object will ever be.






25. The 3D view of your shot.