Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Imitates fill light - Doesn't affect specular - Imitates bounced light






2. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






3. Software written specifically for that studio.






4. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






5. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






6. Apply more than one material on object depending on position of ramp






7. Software that uses graphics to click on/buttons instead of typed commands.






8. Do not alter silhouette edge of object - Implied texture






9. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






10. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






11. The connection between a shader and texture.






12. Mathematically most simple - No specular - Used for matte finishes






13. Picking one arrow and scaling one direction at a time.






14. Rendering (taking pictures of) a whole sequence or "batch" of images.






15. A container that has either a shader - texture - etc.






16. Defines where material is transparent - AKA Scalar Maps






17. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






18. Something that shows how light will affect a model (Blinn - Lambert - etc.)






19. Made up of isoparms (edges) - controlled vertices - patches (faces).






20. Scaling all directions at once.






21. A light used to simulate sunlight and works by rotation.






22. Imitates light bulb - Omni-directional light rays - Fog






23. Naming all files in the same way so that they're easy to find.






24. Off-the-shelf software that anyone uses.






25. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






26. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






27. A black and white image that is used to give the illusion of a bumpy surface.






28. Apply more than one material on object depending on transparency






29. When you take all rendered images into a software and turn them into a single movie file.






30. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


31. Image or color that wraps around the model.






32. The darkest color an object will ever be.






33. Polygons - NURBS - SubDs






34. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






35. The box where an important action must fit so that nothing gets cut off.






36. Shows you the resolution of your shot and the aspect ratio of your render cam.






37. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






38. The starting box where you add details needed.






39. Do alter silhouette edge of object - Require higher tesselation of surface






40. The 3D view of your shot.






41. Modified shape to specular






42. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






43. Has sepcular - Used for really shiny objects






44. Has specular - Fall off differs from Blinn






45. A texture that was taken from a file.






46. Imitates theatrical spot light - Can be focused






47. Combine color map with transparency map to create a label that can be applied to surface






48. Includes translating - rotating - and scaling an object in (x -y -z).






49. A small box so that the title doesn't get cut off.






50. Imitates rectangular neon light source - Light comes out of source area