Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Combine color map with transparency map to create a label that can be applied to surface






2. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






3. Naming all files in the same way so that they're easy to find.






4. Includes translating - rotating - and scaling an object in (x -y -z).






5. The starting box where you add details needed.






6. The box where an important action must fit so that nothing gets cut off.






7. The connection between a shader and texture.






8. Imitates rectangular neon light source - Light comes out of source area






9. Mathematically most simple - No specular - Used for matte finishes






10. Defines where material is transparent - AKA Scalar Maps






11. Scaling all directions at once.






12. Off-the-shelf software that anyone uses.






13. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






14. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






15. Shows you the resolution of your shot and the aspect ratio of your render cam.






16. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






17. The darkest color an object will ever be.






18. Software that uses graphics to click on/buttons instead of typed commands.






19. Has specular - Fall off differs from Blinn






20. Do alter silhouette edge of object - Require higher tesselation of surface






21. A container that has either a shader - texture - etc.






22. A small box so that the title doesn't get cut off.






23. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






24. Software written specifically for that studio.






25. Imitates light bulb - Omni-directional light rays - Fog






26. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






27. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


28. Picking one arrow and scaling one direction at a time.






29. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






30. The front - side - top views.






31. Apply more than one material on object depending on transparency






32. The 3D view of your shot.






33. Image or color that wraps around the model.






34. Imitates fill light - Doesn't affect specular - Imitates bounced light






35. Made up of isoparms (edges) - controlled vertices - patches (faces).






36. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






37. A texture that was taken from a file.






38. Apply more than one material on object depending on position of ramp






39. A light used to simulate sunlight and works by rotation.






40. Something that shows how light will affect a model (Blinn - Lambert - etc.)






41. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






42. Polygons - NURBS - SubDs






43. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






44. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






45. The flow of how the edges are patterned around the model.






46. Rendering (taking pictures of) a whole sequence or "batch" of images.






47. Imitates theatrical spot light - Can be focused






48. Do not alter silhouette edge of object - Implied texture






49. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






50. A light that is being emitted in all directions.