Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Imitates fill light - Doesn't affect specular - Imitates bounced light






2. Has specular - Fall off differs from Blinn






3. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






4. Shows you the resolution of your shot and the aspect ratio of your render cam.






5. Apply more than one material on object depending on position of ramp






6. Something that shows how light will affect a model (Blinn - Lambert - etc.)






7. Modified shape to specular






8. Defines where material is transparent - AKA Scalar Maps






9. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






10. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


11. A light that is being emitted in all directions.






12. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






13. Combine color map with transparency map to create a label that can be applied to surface






14. Imitates theatrical spot light - Can be focused






15. Off-the-shelf software that anyone uses.






16. Has sepcular - Used for really shiny objects






17. Apply more than one material on object depending on transparency






18. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






19. Software written specifically for that studio.






20. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






21. The darkest color an object will ever be.






22. Polygons - NURBS - SubDs






23. Includes translating - rotating - and scaling an object in (x -y -z).






24. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






25. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






26. The 3D view of your shot.






27. Image or color that wraps around the model.






28. Rendering (taking pictures of) a whole sequence or "batch" of images.






29. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






30. Picking one arrow and scaling one direction at a time.






31. The flow of how the edges are patterned around the model.






32. Do alter silhouette edge of object - Require higher tesselation of surface






33. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






34. A texture that was taken from a file.






35. The front - side - top views.






36. A black and white image that is used to give the illusion of a bumpy surface.






37. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






38. Scaling all directions at once.






39. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






40. A light used to simulate sunlight and works by rotation.






41. The starting box where you add details needed.






42. A small box so that the title doesn't get cut off.






43. A container that has either a shader - texture - etc.






44. Made up of isoparms (edges) - controlled vertices - patches (faces).






45. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






46. Imitates rectangular neon light source - Light comes out of source area






47. The box where an important action must fit so that nothing gets cut off.






48. When you take all rendered images into a software and turn them into a single movie file.






49. Mathematically most simple - No specular - Used for matte finishes






50. Imitates light bulb - Omni-directional light rays - Fog