Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Imitates theatrical spot light - Can be focused






2. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






3. A black and white image that is used to give the illusion of a bumpy surface.






4. A texture that was taken from a file.






5. Software written specifically for that studio.






6. Has sepcular - Used for really shiny objects






7. Something that shows how light will affect a model (Blinn - Lambert - etc.)






8. Imitates fill light - Doesn't affect specular - Imitates bounced light






9. Shows you the resolution of your shot and the aspect ratio of your render cam.






10. Polygons - NURBS - SubDs






11. A container that has either a shader - texture - etc.






12. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






13. The connection between a shader and texture.






14. Mathematically most simple - No specular - Used for matte finishes






15. Combine color map with transparency map to create a label that can be applied to surface






16. Picking one arrow and scaling one direction at a time.






17. Modified shape to specular






18. Apply more than one material on object depending on position of ramp






19. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






20. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






21. Off-the-shelf software that anyone uses.






22. Imitates light bulb - Omni-directional light rays - Fog






23. A small box so that the title doesn't get cut off.






24. Naming all files in the same way so that they're easy to find.






25. Defines where material is transparent - AKA Scalar Maps






26. Rendering (taking pictures of) a whole sequence or "batch" of images.






27. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






28. Image or color that wraps around the model.






29. The front - side - top views.






30. A light used to simulate sunlight and works by rotation.






31. The starting box where you add details needed.






32. Made up of isoparms (edges) - controlled vertices - patches (faces).






33. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






34. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






35. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






36. The 3D view of your shot.






37. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






38. Imitates rectangular neon light source - Light comes out of source area






39. Do not alter silhouette edge of object - Implied texture






40. A light that is being emitted in all directions.






41. When you take all rendered images into a software and turn them into a single movie file.






42. Has specular - Fall off differs from Blinn






43. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


44. Includes translating - rotating - and scaling an object in (x -y -z).






45. Scaling all directions at once.






46. Apply more than one material on object depending on transparency






47. The darkest color an object will ever be.






48. The box where an important action must fit so that nothing gets cut off.






49. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






50. The flow of how the edges are patterned around the model.