Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A small box so that the title doesn't get cut off.






2. Includes translating - rotating - and scaling an object in (x -y -z).






3. The starting box where you add details needed.






4. Shows you the resolution of your shot and the aspect ratio of your render cam.






5. Do alter silhouette edge of object - Require higher tesselation of surface






6. The flow of how the edges are patterned around the model.






7. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






8. Apply more than one material on object depending on transparency






9. The darkest color an object will ever be.






10. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


11. Something that shows how light will affect a model (Blinn - Lambert - etc.)






12. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






13. Has sepcular - Used for really shiny objects






14. The connection between a shader and texture.






15. Imitates theatrical spot light - Can be focused






16. Mathematically most simple - No specular - Used for matte finishes






17. The 3D view of your shot.






18. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






19. Imitates rectangular neon light source - Light comes out of source area






20. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






21. Apply more than one material on object depending on position of ramp






22. Scaling all directions at once.






23. Imitates light bulb - Omni-directional light rays - Fog






24. The box where an important action must fit so that nothing gets cut off.






25. Image or color that wraps around the model.






26. Has specular - Fall off differs from Blinn






27. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






28. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






29. A light that is being emitted in all directions.






30. Picking one arrow and scaling one direction at a time.






31. When you take all rendered images into a software and turn them into a single movie file.






32. A texture that was taken from a file.






33. Naming all files in the same way so that they're easy to find.






34. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






35. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






36. Combine color map with transparency map to create a label that can be applied to surface






37. The front - side - top views.






38. Modified shape to specular






39. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






40. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






41. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






42. Polygons - NURBS - SubDs






43. A light used to simulate sunlight and works by rotation.






44. A container that has either a shader - texture - etc.






45. Software written specifically for that studio.






46. Made up of isoparms (edges) - controlled vertices - patches (faces).






47. Software that uses graphics to click on/buttons instead of typed commands.






48. Imitates fill light - Doesn't affect specular - Imitates bounced light






49. Do not alter silhouette edge of object - Implied texture






50. A black and white image that is used to give the illusion of a bumpy surface.