Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Apply more than one material on object depending on position of ramp






2. When you take all rendered images into a software and turn them into a single movie file.






3. A container that has either a shader - texture - etc.






4. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






5. Imitates theatrical spot light - Can be focused






6. A light used to simulate sunlight and works by rotation.






7. The flow of how the edges are patterned around the model.






8. Polygons - NURBS - SubDs






9. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






10. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






11. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






12. Imitates light bulb - Omni-directional light rays - Fog






13. Image or color that wraps around the model.






14. The connection between a shader and texture.






15. Picking one arrow and scaling one direction at a time.






16. Off-the-shelf software that anyone uses.






17. Something that shows how light will affect a model (Blinn - Lambert - etc.)






18. Has specular - Fall off differs from Blinn






19. Scaling all directions at once.






20. Has sepcular - Used for really shiny objects






21. A texture that was taken from a file.






22. The darkest color an object will ever be.






23. Imitates rectangular neon light source - Light comes out of source area






24. Naming all files in the same way so that they're easy to find.






25. Rendering (taking pictures of) a whole sequence or "batch" of images.






26. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






27. Software that uses graphics to click on/buttons instead of typed commands.






28. Imitates fill light - Doesn't affect specular - Imitates bounced light






29. Defines where material is transparent - AKA Scalar Maps






30. The front - side - top views.






31. Do not alter silhouette edge of object - Implied texture






32. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






33. The box where an important action must fit so that nothing gets cut off.






34. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






35. Modified shape to specular






36. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






37. Combine color map with transparency map to create a label that can be applied to surface






38. A small box so that the title doesn't get cut off.






39. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






40. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






41. The starting box where you add details needed.






42. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






43. Includes translating - rotating - and scaling an object in (x -y -z).






44. Mathematically most simple - No specular - Used for matte finishes






45. Made up of isoparms (edges) - controlled vertices - patches (faces).






46. Do alter silhouette edge of object - Require higher tesselation of surface






47. Apply more than one material on object depending on transparency






48. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


49. Shows you the resolution of your shot and the aspect ratio of your render cam.






50. A black and white image that is used to give the illusion of a bumpy surface.