Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A texture that was taken from a file.






2. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






3. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






4. Naming all files in the same way so that they're easy to find.






5. Has sepcular - Used for really shiny objects






6. Apply more than one material on object depending on position of ramp






7. Imitates rectangular neon light source - Light comes out of source area






8. A light that is being emitted in all directions.






9. Made up of isoparms (edges) - controlled vertices - patches (faces).






10. Do alter silhouette edge of object - Require higher tesselation of surface






11. A black and white image that is used to give the illusion of a bumpy surface.






12. The flow of how the edges are patterned around the model.






13. The starting box where you add details needed.






14. When you take all rendered images into a software and turn them into a single movie file.






15. Software written specifically for that studio.






16. Do not alter silhouette edge of object - Implied texture






17. Off-the-shelf software that anyone uses.






18. Defines where material is transparent - AKA Scalar Maps






19. Modified shape to specular






20. Imitates light bulb - Omni-directional light rays - Fog






21. Image or color that wraps around the model.






22. Scaling all directions at once.






23. A small box so that the title doesn't get cut off.






24. Picking one arrow and scaling one direction at a time.






25. Software that uses graphics to click on/buttons instead of typed commands.






26. Has specular - Fall off differs from Blinn






27. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






28. Rendering (taking pictures of) a whole sequence or "batch" of images.






29. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






30. Shows you the resolution of your shot and the aspect ratio of your render cam.






31. The box where an important action must fit so that nothing gets cut off.






32. Combine color map with transparency map to create a label that can be applied to surface






33. The darkest color an object will ever be.






34. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






35. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






36. Apply more than one material on object depending on transparency






37. A container that has either a shader - texture - etc.






38. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






39. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


40. The front - side - top views.






41. The connection between a shader and texture.






42. The 3D view of your shot.






43. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






44. A light used to simulate sunlight and works by rotation.






45. Polygons - NURBS - SubDs






46. Imitates theatrical spot light - Can be focused






47. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






48. Something that shows how light will affect a model (Blinn - Lambert - etc.)






49. Imitates fill light - Doesn't affect specular - Imitates bounced light






50. Mathematically most simple - No specular - Used for matte finishes