Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Imitates theatrical spot light - Can be focused






2. Image or color that wraps around the model.






3. Mathematically most simple - No specular - Used for matte finishes






4. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






5. A light that is being emitted in all directions.






6. When you take all rendered images into a software and turn them into a single movie file.






7. The box where an important action must fit so that nothing gets cut off.






8. Do alter silhouette edge of object - Require higher tesselation of surface






9. Made up of isoparms (edges) - controlled vertices - patches (faces).






10. A texture that was taken from a file.






11. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






12. The flow of how the edges are patterned around the model.






13. The connection between a shader and texture.






14. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






15. Modified shape to specular






16. Apply more than one material on object depending on transparency






17. Naming all files in the same way so that they're easy to find.






18. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






19. A container that has either a shader - texture - etc.






20. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






21. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






22. Scaling all directions at once.






23. Do not alter silhouette edge of object - Implied texture






24. Shows you the resolution of your shot and the aspect ratio of your render cam.






25. Picking one arrow and scaling one direction at a time.






26. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






27. The front - side - top views.






28. Defines where material is transparent - AKA Scalar Maps






29. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


30. Imitates fill light - Doesn't affect specular - Imitates bounced light






31. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






32. Imitates rectangular neon light source - Light comes out of source area






33. The 3D view of your shot.






34. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






35. A small box so that the title doesn't get cut off.






36. Polygons - NURBS - SubDs






37. Has specular - Fall off differs from Blinn






38. Combine color map with transparency map to create a label that can be applied to surface






39. Software that uses graphics to click on/buttons instead of typed commands.






40. Off-the-shelf software that anyone uses.






41. Includes translating - rotating - and scaling an object in (x -y -z).






42. Has sepcular - Used for really shiny objects






43. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






44. Imitates light bulb - Omni-directional light rays - Fog






45. A light used to simulate sunlight and works by rotation.






46. The darkest color an object will ever be.






47. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






48. A black and white image that is used to give the illusion of a bumpy surface.






49. The starting box where you add details needed.






50. Apply more than one material on object depending on position of ramp