Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A small box so that the title doesn't get cut off.






2. A light that is being emitted in all directions.






3. Naming all files in the same way so that they're easy to find.






4. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


5. The front - side - top views.






6. Imitates fill light - Doesn't affect specular - Imitates bounced light






7. Made up of isoparms (edges) - controlled vertices - patches (faces).






8. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






9. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






10. Combine color map with transparency map to create a label that can be applied to surface






11. Do alter silhouette edge of object - Require higher tesselation of surface






12. The darkest color an object will ever be.






13. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






14. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






15. Modified shape to specular






16. Has specular - Fall off differs from Blinn






17. Apply more than one material on object depending on transparency






18. The starting box where you add details needed.






19. Picking one arrow and scaling one direction at a time.






20. Defines where material is transparent - AKA Scalar Maps






21. Image or color that wraps around the model.






22. A black and white image that is used to give the illusion of a bumpy surface.






23. Mathematically most simple - No specular - Used for matte finishes






24. Apply more than one material on object depending on position of ramp






25. A light used to simulate sunlight and works by rotation.






26. The 3D view of your shot.






27. Software written specifically for that studio.






28. A texture that was taken from a file.






29. The connection between a shader and texture.






30. Do not alter silhouette edge of object - Implied texture






31. Software that uses graphics to click on/buttons instead of typed commands.






32. A container that has either a shader - texture - etc.






33. Scaling all directions at once.






34. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






35. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






36. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






37. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






38. When you take all rendered images into a software and turn them into a single movie file.






39. The box where an important action must fit so that nothing gets cut off.






40. Has sepcular - Used for really shiny objects






41. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






42. Polygons - NURBS - SubDs






43. Rendering (taking pictures of) a whole sequence or "batch" of images.






44. Something that shows how light will affect a model (Blinn - Lambert - etc.)






45. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






46. Imitates light bulb - Omni-directional light rays - Fog






47. Imitates theatrical spot light - Can be focused






48. Imitates rectangular neon light source - Light comes out of source area






49. Off-the-shelf software that anyone uses.






50. Includes translating - rotating - and scaling an object in (x -y -z).