Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The 3D view of your shot.






2. Has specular - Fall off differs from Blinn






3. Includes translating - rotating - and scaling an object in (x -y -z).






4. Imitates light bulb - Omni-directional light rays - Fog






5. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






6. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






7. The connection between a shader and texture.






8. Off-the-shelf software that anyone uses.






9. Imitates theatrical spot light - Can be focused






10. Scaling all directions at once.






11. Combine color map with transparency map to create a label that can be applied to surface






12. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






13. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






14. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






15. Modified shape to specular






16. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


17. Something that shows how light will affect a model (Blinn - Lambert - etc.)






18. Polygons - NURBS - SubDs






19. Software that uses graphics to click on/buttons instead of typed commands.






20. Apply more than one material on object depending on position of ramp






21. A container that has either a shader - texture - etc.






22. Naming all files in the same way so that they're easy to find.






23. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






24. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






25. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






26. Made up of isoparms (edges) - controlled vertices - patches (faces).






27. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






28. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






29. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






30. Software written specifically for that studio.






31. Image or color that wraps around the model.






32. Shows you the resolution of your shot and the aspect ratio of your render cam.






33. The flow of how the edges are patterned around the model.






34. A light that is being emitted in all directions.






35. A black and white image that is used to give the illusion of a bumpy surface.






36. The box where an important action must fit so that nothing gets cut off.






37. A texture that was taken from a file.






38. The starting box where you add details needed.






39. Imitates fill light - Doesn't affect specular - Imitates bounced light






40. Rendering (taking pictures of) a whole sequence or "batch" of images.






41. Defines where material is transparent - AKA Scalar Maps






42. The darkest color an object will ever be.






43. When you take all rendered images into a software and turn them into a single movie file.






44. A small box so that the title doesn't get cut off.






45. Do alter silhouette edge of object - Require higher tesselation of surface






46. Do not alter silhouette edge of object - Implied texture






47. Imitates rectangular neon light source - Light comes out of source area






48. Picking one arrow and scaling one direction at a time.






49. A light used to simulate sunlight and works by rotation.






50. Mathematically most simple - No specular - Used for matte finishes