Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The flow of how the edges are patterned around the model.






2. When you take all rendered images into a software and turn them into a single movie file.






3. The connection between a shader and texture.






4. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






5. A light used to simulate sunlight and works by rotation.






6. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






7. The box where an important action must fit so that nothing gets cut off.






8. Defines where material is transparent - AKA Scalar Maps






9. Has sepcular - Used for really shiny objects






10. The front - side - top views.






11. Made up of isoparms (edges) - controlled vertices - patches (faces).






12. Software that uses graphics to click on/buttons instead of typed commands.






13. A light that is being emitted in all directions.






14. Imitates theatrical spot light - Can be focused






15. Naming all files in the same way so that they're easy to find.






16. A container that has either a shader - texture - etc.






17. A texture that was taken from a file.






18. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






19. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






20. Polygons - NURBS - SubDs






21. Do not alter silhouette edge of object - Implied texture






22. Off-the-shelf software that anyone uses.






23. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


24. Apply more than one material on object depending on transparency






25. Modified shape to specular






26. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






27. The 3D view of your shot.






28. Software written specifically for that studio.






29. Something that shows how light will affect a model (Blinn - Lambert - etc.)






30. Picking one arrow and scaling one direction at a time.






31. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






32. The starting box where you add details needed.






33. Mathematically most simple - No specular - Used for matte finishes






34. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






35. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






36. Shows you the resolution of your shot and the aspect ratio of your render cam.






37. The darkest color an object will ever be.






38. Imitates rectangular neon light source - Light comes out of source area






39. A small box so that the title doesn't get cut off.






40. Image or color that wraps around the model.






41. Scaling all directions at once.






42. Imitates light bulb - Omni-directional light rays - Fog






43. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






44. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






45. Rendering (taking pictures of) a whole sequence or "batch" of images.






46. Combine color map with transparency map to create a label that can be applied to surface






47. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






48. Imitates fill light - Doesn't affect specular - Imitates bounced light






49. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






50. Has specular - Fall off differs from Blinn