Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






2. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






3. Has sepcular - Used for really shiny objects






4. Picking one arrow and scaling one direction at a time.






5. Imitates light bulb - Omni-directional light rays - Fog






6. Do alter silhouette edge of object - Require higher tesselation of surface






7. Imitates fill light - Doesn't affect specular - Imitates bounced light






8. Something that shows how light will affect a model (Blinn - Lambert - etc.)






9. When you take all rendered images into a software and turn them into a single movie file.






10. The connection between a shader and texture.






11. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






12. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






13. Polygons - NURBS - SubDs






14. Made up of isoparms (edges) - controlled vertices - patches (faces).






15. The flow of how the edges are patterned around the model.






16. Defines where material is transparent - AKA Scalar Maps






17. A texture that was taken from a file.






18. A container that has either a shader - texture - etc.






19. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






20. Software that uses graphics to click on/buttons instead of typed commands.






21. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






22. Imitates rectangular neon light source - Light comes out of source area






23. A light that is being emitted in all directions.






24. The front - side - top views.






25. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


26. Modified shape to specular






27. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






28. The 3D view of your shot.






29. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






30. Includes translating - rotating - and scaling an object in (x -y -z).






31. Imitates theatrical spot light - Can be focused






32. Mathematically most simple - No specular - Used for matte finishes






33. Apply more than one material on object depending on position of ramp






34. The starting box where you add details needed.






35. Scaling all directions at once.






36. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






37. Do not alter silhouette edge of object - Implied texture






38. Naming all files in the same way so that they're easy to find.






39. A black and white image that is used to give the illusion of a bumpy surface.






40. Apply more than one material on object depending on transparency






41. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






42. A small box so that the title doesn't get cut off.






43. The darkest color an object will ever be.






44. Shows you the resolution of your shot and the aspect ratio of your render cam.






45. The box where an important action must fit so that nothing gets cut off.






46. A light used to simulate sunlight and works by rotation.






47. Off-the-shelf software that anyone uses.






48. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






49. Image or color that wraps around the model.






50. Has specular - Fall off differs from Blinn