Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The starting box where you add details needed.






2. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






3. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






4. A light that is being emitted in all directions.






5. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






6. Imitates light bulb - Omni-directional light rays - Fog






7. A black and white image that is used to give the illusion of a bumpy surface.






8. Rendering (taking pictures of) a whole sequence or "batch" of images.






9. A container that has either a shader - texture - etc.






10. Off-the-shelf software that anyone uses.






11. Software written specifically for that studio.






12. Imitates theatrical spot light - Can be focused






13. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






14. Apply more than one material on object depending on position of ramp






15. Mathematically most simple - No specular - Used for matte finishes






16. Do not alter silhouette edge of object - Implied texture






17. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






18. Naming all files in the same way so that they're easy to find.






19. A small box so that the title doesn't get cut off.






20. Apply more than one material on object depending on transparency






21. Made up of isoparms (edges) - controlled vertices - patches (faces).






22. When you take all rendered images into a software and turn them into a single movie file.






23. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






24. The connection between a shader and texture.






25. The front - side - top views.






26. A texture that was taken from a file.






27. A light used to simulate sunlight and works by rotation.






28. Something that shows how light will affect a model (Blinn - Lambert - etc.)






29. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






30. Software that uses graphics to click on/buttons instead of typed commands.






31. The box where an important action must fit so that nothing gets cut off.






32. Has sepcular - Used for really shiny objects






33. Shows you the resolution of your shot and the aspect ratio of your render cam.






34. The flow of how the edges are patterned around the model.






35. Defines where material is transparent - AKA Scalar Maps






36. The darkest color an object will ever be.






37. Image or color that wraps around the model.






38. Combine color map with transparency map to create a label that can be applied to surface






39. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


40. Picking one arrow and scaling one direction at a time.






41. Scaling all directions at once.






42. Imitates rectangular neon light source - Light comes out of source area






43. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






44. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






45. The 3D view of your shot.






46. Modified shape to specular






47. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






48. Includes translating - rotating - and scaling an object in (x -y -z).






49. Has specular - Fall off differs from Blinn






50. Polygons - NURBS - SubDs