Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Scaling all directions at once.






2. A light that is being emitted in all directions.






3. Software that uses graphics to click on/buttons instead of typed commands.






4. A light used to simulate sunlight and works by rotation.






5. Modified shape to specular






6. Has specular - Fall off differs from Blinn






7. Image or color that wraps around the model.






8. Naming all files in the same way so that they're easy to find.






9. Has sepcular - Used for really shiny objects






10. The front - side - top views.






11. Imitates rectangular neon light source - Light comes out of source area






12. A small box so that the title doesn't get cut off.






13. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


14. The connection between a shader and texture.






15. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






16. Defines where material is transparent - AKA Scalar Maps






17. Off-the-shelf software that anyone uses.






18. Rendering (taking pictures of) a whole sequence or "batch" of images.






19. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






20. Imitates theatrical spot light - Can be focused






21. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






22. Do alter silhouette edge of object - Require higher tesselation of surface






23. Imitates light bulb - Omni-directional light rays - Fog






24. Includes translating - rotating - and scaling an object in (x -y -z).






25. A texture that was taken from a file.






26. Software written specifically for that studio.






27. The darkest color an object will ever be.






28. Polygons - NURBS - SubDs






29. Made up of isoparms (edges) - controlled vertices - patches (faces).






30. The flow of how the edges are patterned around the model.






31. Combine color map with transparency map to create a label that can be applied to surface






32. Mathematically most simple - No specular - Used for matte finishes






33. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






34. Apply more than one material on object depending on transparency






35. Imitates fill light - Doesn't affect specular - Imitates bounced light






36. A black and white image that is used to give the illusion of a bumpy surface.






37. The 3D view of your shot.






38. Picking one arrow and scaling one direction at a time.






39. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






40. Do not alter silhouette edge of object - Implied texture






41. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






42. Something that shows how light will affect a model (Blinn - Lambert - etc.)






43. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






44. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






45. The starting box where you add details needed.






46. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






47. A container that has either a shader - texture - etc.






48. Shows you the resolution of your shot and the aspect ratio of your render cam.






49. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






50. Apply more than one material on object depending on position of ramp