Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A light used to simulate sunlight and works by rotation.






2. Picking one arrow and scaling one direction at a time.






3. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






4. A black and white image that is used to give the illusion of a bumpy surface.






5. A container that has either a shader - texture - etc.






6. Something that shows how light will affect a model (Blinn - Lambert - etc.)






7. Imitates fill light - Doesn't affect specular - Imitates bounced light






8. Includes translating - rotating - and scaling an object in (x -y -z).






9. The connection between a shader and texture.






10. Scaling all directions at once.






11. A light that is being emitted in all directions.






12. Mathematically most simple - No specular - Used for matte finishes






13. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






14. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






15. Imitates light bulb - Omni-directional light rays - Fog






16. Has specular - Fall off differs from Blinn






17. Combine color map with transparency map to create a label that can be applied to surface






18. Apply more than one material on object depending on position of ramp






19. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






20. Shows you the resolution of your shot and the aspect ratio of your render cam.






21. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






22. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


23. The darkest color an object will ever be.






24. A small box so that the title doesn't get cut off.






25. Do alter silhouette edge of object - Require higher tesselation of surface






26. Imitates rectangular neon light source - Light comes out of source area






27. Has sepcular - Used for really shiny objects






28. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






29. Software that uses graphics to click on/buttons instead of typed commands.






30. Imitates theatrical spot light - Can be focused






31. Off-the-shelf software that anyone uses.






32. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






33. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






34. Made up of isoparms (edges) - controlled vertices - patches (faces).






35. When you take all rendered images into a software and turn them into a single movie file.






36. Rendering (taking pictures of) a whole sequence or "batch" of images.






37. Defines where material is transparent - AKA Scalar Maps






38. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






39. Image or color that wraps around the model.






40. Software written specifically for that studio.






41. Naming all files in the same way so that they're easy to find.






42. Apply more than one material on object depending on transparency






43. The flow of how the edges are patterned around the model.






44. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






45. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






46. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






47. Modified shape to specular






48. The box where an important action must fit so that nothing gets cut off.






49. The 3D view of your shot.






50. Polygons - NURBS - SubDs