Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The flow of how the edges are patterned around the model.






2. The box where an important action must fit so that nothing gets cut off.






3. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






4. The 3D view of your shot.






5. Rendering (taking pictures of) a whole sequence or "batch" of images.






6. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






7. Combine color map with transparency map to create a label that can be applied to surface






8. Do alter silhouette edge of object - Require higher tesselation of surface






9. Picking one arrow and scaling one direction at a time.






10. Naming all files in the same way so that they're easy to find.






11. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


12. Scaling all directions at once.






13. Modified shape to specular






14. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






15. Apply more than one material on object depending on position of ramp






16. A container that has either a shader - texture - etc.






17. Shows you the resolution of your shot and the aspect ratio of your render cam.






18. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






19. Has specular - Fall off differs from Blinn






20. The starting box where you add details needed.






21. Something that shows how light will affect a model (Blinn - Lambert - etc.)






22. The connection between a shader and texture.






23. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






24. Imitates fill light - Doesn't affect specular - Imitates bounced light






25. Mathematically most simple - No specular - Used for matte finishes






26. A light used to simulate sunlight and works by rotation.






27. Imitates rectangular neon light source - Light comes out of source area






28. Imitates light bulb - Omni-directional light rays - Fog






29. Image or color that wraps around the model.






30. The darkest color an object will ever be.






31. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






32. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






33. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






34. Do not alter silhouette edge of object - Implied texture






35. A texture that was taken from a file.






36. The front - side - top views.






37. Includes translating - rotating - and scaling an object in (x -y -z).






38. Has sepcular - Used for really shiny objects






39. Polygons - NURBS - SubDs






40. Off-the-shelf software that anyone uses.






41. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






42. Software written specifically for that studio.






43. Defines where material is transparent - AKA Scalar Maps






44. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






45. When you take all rendered images into a software and turn them into a single movie file.






46. Apply more than one material on object depending on transparency






47. Imitates theatrical spot light - Can be focused






48. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






49. Software that uses graphics to click on/buttons instead of typed commands.






50. A light that is being emitted in all directions.