Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


2. When you take all rendered images into a software and turn them into a single movie file.






3. Picking one arrow and scaling one direction at a time.






4. A small box so that the title doesn't get cut off.






5. Combine color map with transparency map to create a label that can be applied to surface






6. Has sepcular - Used for really shiny objects






7. Do alter silhouette edge of object - Require higher tesselation of surface






8. Includes translating - rotating - and scaling an object in (x -y -z).






9. Mathematically most simple - No specular - Used for matte finishes






10. A texture that was taken from a file.






11. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






12. Has specular - Fall off differs from Blinn






13. Shows you the resolution of your shot and the aspect ratio of your render cam.






14. Imitates light bulb - Omni-directional light rays - Fog






15. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






16. The darkest color an object will ever be.






17. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






18. The box where an important action must fit so that nothing gets cut off.






19. A light used to simulate sunlight and works by rotation.






20. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






21. The flow of how the edges are patterned around the model.






22. The connection between a shader and texture.






23. Rendering (taking pictures of) a whole sequence or "batch" of images.






24. Software written specifically for that studio.






25. Made up of isoparms (edges) - controlled vertices - patches (faces).






26. Something that shows how light will affect a model (Blinn - Lambert - etc.)






27. Imitates theatrical spot light - Can be focused






28. A light that is being emitted in all directions.






29. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






30. Naming all files in the same way so that they're easy to find.






31. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






32. Off-the-shelf software that anyone uses.






33. Apply more than one material on object depending on position of ramp






34. Polygons - NURBS - SubDs






35. Modified shape to specular






36. A container that has either a shader - texture - etc.






37. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






38. Imitates fill light - Doesn't affect specular - Imitates bounced light






39. Defines where material is transparent - AKA Scalar Maps






40. Scaling all directions at once.






41. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






42. Apply more than one material on object depending on transparency






43. Software that uses graphics to click on/buttons instead of typed commands.






44. Image or color that wraps around the model.






45. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






46. The 3D view of your shot.






47. Do not alter silhouette edge of object - Implied texture






48. Imitates rectangular neon light source - Light comes out of source area






49. The starting box where you add details needed.






50. The front - side - top views.