Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Software written specifically for that studio.






2. Apply more than one material on object depending on position of ramp






3. Something that shows how light will affect a model (Blinn - Lambert - etc.)






4. Shows you the resolution of your shot and the aspect ratio of your render cam.






5. Apply more than one material on object depending on transparency






6. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






7. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






8. A small box so that the title doesn't get cut off.






9. The darkest color an object will ever be.






10. Includes translating - rotating - and scaling an object in (x -y -z).






11. Has sepcular - Used for really shiny objects






12. A light that is being emitted in all directions.






13. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






14. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






15. The connection between a shader and texture.






16. Made up of isoparms (edges) - controlled vertices - patches (faces).






17. Imitates rectangular neon light source - Light comes out of source area






18. Combine color map with transparency map to create a label that can be applied to surface






19. Off-the-shelf software that anyone uses.






20. Rendering (taking pictures of) a whole sequence or "batch" of images.






21. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






22. Picking one arrow and scaling one direction at a time.






23. A container that has either a shader - texture - etc.






24. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






25. A texture that was taken from a file.






26. Polygons - NURBS - SubDs






27. Has specular - Fall off differs from Blinn






28. The box where an important action must fit so that nothing gets cut off.






29. Imitates fill light - Doesn't affect specular - Imitates bounced light






30. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






31. The 3D view of your shot.






32. Imitates light bulb - Omni-directional light rays - Fog






33. A black and white image that is used to give the illusion of a bumpy surface.






34. Imitates theatrical spot light - Can be focused






35. A light used to simulate sunlight and works by rotation.






36. Do not alter silhouette edge of object - Implied texture






37. Software that uses graphics to click on/buttons instead of typed commands.






38. Do alter silhouette edge of object - Require higher tesselation of surface






39. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






40. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






41. Scaling all directions at once.






42. Image or color that wraps around the model.






43. The flow of how the edges are patterned around the model.






44. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






45. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


46. When you take all rendered images into a software and turn them into a single movie file.






47. Naming all files in the same way so that they're easy to find.






48. The starting box where you add details needed.






49. Modified shape to specular






50. Defines where material is transparent - AKA Scalar Maps