Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mathematically most simple - No specular - Used for matte finishes






2. Polygons - NURBS - SubDs






3. When you take all rendered images into a software and turn them into a single movie file.






4. Apply more than one material on object depending on position of ramp






5. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






6. The box where an important action must fit so that nothing gets cut off.






7. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






8. Imitates theatrical spot light - Can be focused






9. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


10. The 3D view of your shot.






11. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






12. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






13. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






14. A small box so that the title doesn't get cut off.






15. Has sepcular - Used for really shiny objects






16. Imitates light bulb - Omni-directional light rays - Fog






17. Software written specifically for that studio.






18. Software that uses graphics to click on/buttons instead of typed commands.






19. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






20. The front - side - top views.






21. Do alter silhouette edge of object - Require higher tesselation of surface






22. Includes translating - rotating - and scaling an object in (x -y -z).






23. The starting box where you add details needed.






24. Rendering (taking pictures of) a whole sequence or "batch" of images.






25. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






26. Something that shows how light will affect a model (Blinn - Lambert - etc.)






27. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






28. Do not alter silhouette edge of object - Implied texture






29. The darkest color an object will ever be.






30. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






31. Apply more than one material on object depending on transparency






32. Imitates fill light - Doesn't affect specular - Imitates bounced light






33. Made up of isoparms (edges) - controlled vertices - patches (faces).






34. A black and white image that is used to give the illusion of a bumpy surface.






35. A light that is being emitted in all directions.






36. Combine color map with transparency map to create a label that can be applied to surface






37. A light used to simulate sunlight and works by rotation.






38. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






39. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






40. A texture that was taken from a file.






41. A container that has either a shader - texture - etc.






42. The connection between a shader and texture.






43. Defines where material is transparent - AKA Scalar Maps






44. Has specular - Fall off differs from Blinn






45. Imitates rectangular neon light source - Light comes out of source area






46. Off-the-shelf software that anyone uses.






47. Image or color that wraps around the model.






48. Naming all files in the same way so that they're easy to find.






49. Shows you the resolution of your shot and the aspect ratio of your render cam.






50. Modified shape to specular