Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






2. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






3. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






4. The connection between a shader and texture.






5. Software that uses graphics to click on/buttons instead of typed commands.






6. Imitates theatrical spot light - Can be focused






7. Mathematically most simple - No specular - Used for matte finishes






8. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






9. A container that has either a shader - texture - etc.






10. Do alter silhouette edge of object - Require higher tesselation of surface






11. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






12. Something that shows how light will affect a model (Blinn - Lambert - etc.)






13. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


14. Scaling all directions at once.






15. Imitates rectangular neon light source - Light comes out of source area






16. Imitates fill light - Doesn't affect specular - Imitates bounced light






17. Has specular - Fall off differs from Blinn






18. A light that is being emitted in all directions.






19. Software written specifically for that studio.






20. The flow of how the edges are patterned around the model.






21. Shows you the resolution of your shot and the aspect ratio of your render cam.






22. The front - side - top views.






23. The 3D view of your shot.






24. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






25. A light used to simulate sunlight and works by rotation.






26. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






27. Has sepcular - Used for really shiny objects






28. The starting box where you add details needed.






29. Made up of isoparms (edges) - controlled vertices - patches (faces).






30. Apply more than one material on object depending on position of ramp






31. A texture that was taken from a file.






32. The darkest color an object will ever be.






33. Image or color that wraps around the model.






34. Defines where material is transparent - AKA Scalar Maps






35. Polygons - NURBS - SubDs






36. Do not alter silhouette edge of object - Implied texture






37. Combine color map with transparency map to create a label that can be applied to surface






38. Rendering (taking pictures of) a whole sequence or "batch" of images.






39. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






40. Naming all files in the same way so that they're easy to find.






41. Imitates light bulb - Omni-directional light rays - Fog






42. Modified shape to specular






43. A small box so that the title doesn't get cut off.






44. Apply more than one material on object depending on transparency






45. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






46. Picking one arrow and scaling one direction at a time.






47. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






48. Off-the-shelf software that anyone uses.






49. A black and white image that is used to give the illusion of a bumpy surface.






50. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.