Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Image or color that wraps around the model.






2. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


3. Imitates fill light - Doesn't affect specular - Imitates bounced light






4. When you take all rendered images into a software and turn them into a single movie file.






5. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






6. Scaling all directions at once.






7. Modified shape to specular






8. A texture that was taken from a file.






9. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






10. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






11. Imitates light bulb - Omni-directional light rays - Fog






12. Imitates theatrical spot light - Can be focused






13. Do alter silhouette edge of object - Require higher tesselation of surface






14. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






15. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






16. The connection between a shader and texture.






17. Naming all files in the same way so that they're easy to find.






18. The 3D view of your shot.






19. Made up of isoparms (edges) - controlled vertices - patches (faces).






20. A light that is being emitted in all directions.






21. Apply more than one material on object depending on transparency






22. A small box so that the title doesn't get cut off.






23. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






24. Includes translating - rotating - and scaling an object in (x -y -z).






25. Combine color map with transparency map to create a label that can be applied to surface






26. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






27. Imitates rectangular neon light source - Light comes out of source area






28. Picking one arrow and scaling one direction at a time.






29. Apply more than one material on object depending on position of ramp






30. Defines where material is transparent - AKA Scalar Maps






31. Polygons - NURBS - SubDs






32. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






33. The box where an important action must fit so that nothing gets cut off.






34. The darkest color an object will ever be.






35. The flow of how the edges are patterned around the model.






36. A container that has either a shader - texture - etc.






37. Rendering (taking pictures of) a whole sequence or "batch" of images.






38. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






39. Shows you the resolution of your shot and the aspect ratio of your render cam.






40. Software that uses graphics to click on/buttons instead of typed commands.






41. A light used to simulate sunlight and works by rotation.






42. Do not alter silhouette edge of object - Implied texture






43. Mathematically most simple - No specular - Used for matte finishes






44. Off-the-shelf software that anyone uses.






45. Has sepcular - Used for really shiny objects






46. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






47. The starting box where you add details needed.






48. Software written specifically for that studio.






49. Has specular - Fall off differs from Blinn






50. A black and white image that is used to give the illusion of a bumpy surface.