Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Do not alter silhouette edge of object - Implied texture






2. The flow of how the edges are patterned around the model.






3. Has specular - Fall off differs from Blinn






4. Do alter silhouette edge of object - Require higher tesselation of surface






5. Imitates theatrical spot light - Can be focused






6. A texture that was taken from a file.






7. The connection between a shader and texture.






8. Naming all files in the same way so that they're easy to find.






9. The darkest color an object will ever be.






10. Apply more than one material on object depending on transparency






11. The 3D view of your shot.






12. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






13. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






14. Something that shows how light will affect a model (Blinn - Lambert - etc.)






15. A black and white image that is used to give the illusion of a bumpy surface.






16. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






17. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






18. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






19. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






20. Image or color that wraps around the model.






21. The starting box where you add details needed.






22. Rendering (taking pictures of) a whole sequence or "batch" of images.






23. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






24. The front - side - top views.






25. Modified shape to specular






26. A small box so that the title doesn't get cut off.






27. A light that is being emitted in all directions.






28. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






29. Has sepcular - Used for really shiny objects






30. When you take all rendered images into a software and turn them into a single movie file.






31. A light used to simulate sunlight and works by rotation.






32. Combine color map with transparency map to create a label that can be applied to surface






33. Software written specifically for that studio.






34. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






35. Off-the-shelf software that anyone uses.






36. Shows you the resolution of your shot and the aspect ratio of your render cam.






37. Includes translating - rotating - and scaling an object in (x -y -z).






38. Made up of isoparms (edges) - controlled vertices - patches (faces).






39. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

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40. Defines where material is transparent - AKA Scalar Maps






41. Picking one arrow and scaling one direction at a time.






42. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






43. Apply more than one material on object depending on position of ramp






44. Software that uses graphics to click on/buttons instead of typed commands.






45. Polygons - NURBS - SubDs






46. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






47. The box where an important action must fit so that nothing gets cut off.






48. Imitates fill light - Doesn't affect specular - Imitates bounced light






49. A container that has either a shader - texture - etc.






50. Imitates rectangular neon light source - Light comes out of source area