Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






2. Software that uses graphics to click on/buttons instead of typed commands.






3. A black and white image that is used to give the illusion of a bumpy surface.






4. The box where an important action must fit so that nothing gets cut off.






5. Apply more than one material on object depending on transparency






6. Has sepcular - Used for really shiny objects






7. Imitates theatrical spot light - Can be focused






8. Imitates rectangular neon light source - Light comes out of source area






9. Combine color map with transparency map to create a label that can be applied to surface






10. Made up of isoparms (edges) - controlled vertices - patches (faces).






11. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






12. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






13. The front - side - top views.






14. Modified shape to specular






15. A light that is being emitted in all directions.






16. The darkest color an object will ever be.






17. Has specular - Fall off differs from Blinn






18. When you take all rendered images into a software and turn them into a single movie file.






19. Scaling all directions at once.






20. Picking one arrow and scaling one direction at a time.






21. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






22. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






23. Mathematically most simple - No specular - Used for matte finishes






24. Do not alter silhouette edge of object - Implied texture






25. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






26. A container that has either a shader - texture - etc.






27. Off-the-shelf software that anyone uses.






28. The starting box where you add details needed.






29. Image or color that wraps around the model.






30. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






31. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






32. Polygons - NURBS - SubDs






33. The 3D view of your shot.






34. Rendering (taking pictures of) a whole sequence or "batch" of images.






35. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






36. Imitates fill light - Doesn't affect specular - Imitates bounced light






37. Do alter silhouette edge of object - Require higher tesselation of surface






38. Software written specifically for that studio.






39. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






40. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


41. Something that shows how light will affect a model (Blinn - Lambert - etc.)






42. Naming all files in the same way so that they're easy to find.






43. The flow of how the edges are patterned around the model.






44. Imitates light bulb - Omni-directional light rays - Fog






45. A small box so that the title doesn't get cut off.






46. Includes translating - rotating - and scaling an object in (x -y -z).






47. A light used to simulate sunlight and works by rotation.






48. Apply more than one material on object depending on position of ramp






49. The connection between a shader and texture.






50. Shows you the resolution of your shot and the aspect ratio of your render cam.