Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The flow of how the edges are patterned around the model.






2. Has specular - Fall off differs from Blinn






3. Combine color map with transparency map to create a label that can be applied to surface






4. Mathematically most simple - No specular - Used for matte finishes






5. Do not alter silhouette edge of object - Implied texture






6. Picking one arrow and scaling one direction at a time.






7. A container that has either a shader - texture - etc.






8. Software written specifically for that studio.






9. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






10. Made up of isoparms (edges) - controlled vertices - patches (faces).






11. Has sepcular - Used for really shiny objects






12. Something that shows how light will affect a model (Blinn - Lambert - etc.)






13. Naming all files in the same way so that they're easy to find.






14. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






15. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






16. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






17. The starting box where you add details needed.






18. Scaling all directions at once.






19. Rendering (taking pictures of) a whole sequence or "batch" of images.






20. A texture that was taken from a file.






21. The 3D view of your shot.






22. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






23. A small box so that the title doesn't get cut off.






24. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






25. Modified shape to specular






26. Apply more than one material on object depending on transparency






27. When you take all rendered images into a software and turn them into a single movie file.






28. Imitates fill light - Doesn't affect specular - Imitates bounced light






29. Imitates rectangular neon light source - Light comes out of source area






30. Includes translating - rotating - and scaling an object in (x -y -z).






31. Off-the-shelf software that anyone uses.






32. Imitates theatrical spot light - Can be focused






33. A light that is being emitted in all directions.






34. Image or color that wraps around the model.






35. The connection between a shader and texture.






36. Shows you the resolution of your shot and the aspect ratio of your render cam.






37. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






38. Do alter silhouette edge of object - Require higher tesselation of surface






39. Apply more than one material on object depending on position of ramp






40. The front - side - top views.






41. A black and white image that is used to give the illusion of a bumpy surface.






42. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






43. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






44. The box where an important action must fit so that nothing gets cut off.






45. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






46. Defines where material is transparent - AKA Scalar Maps






47. A light used to simulate sunlight and works by rotation.






48. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






49. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






50. Software that uses graphics to click on/buttons instead of typed commands.