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Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Do alter silhouette edge of object - Require higher tesselation of surface






2. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






3. Do not alter silhouette edge of object - Implied texture






4. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






5. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






6. Naming all files in the same way so that they're easy to find.






7. Off-the-shelf software that anyone uses.






8. The starting box where you add details needed.






9. The box where an important action must fit so that nothing gets cut off.






10. The 3D view of your shot.






11. The darkest color an object will ever be.






12. A black and white image that is used to give the illusion of a bumpy surface.






13. The flow of how the edges are patterned around the model.






14. Picking one arrow and scaling one direction at a time.






15. Has specular - Fall off differs from Blinn






16. A container that has either a shader - texture - etc.






17. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






18. A texture that was taken from a file.






19. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






20. When you take all rendered images into a software and turn them into a single movie file.






21. Imitates rectangular neon light source - Light comes out of source area






22. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






23. Combine color map with transparency map to create a label that can be applied to surface






24. Imitates theatrical spot light - Can be focused






25. Polygons - NURBS - SubDs






26. A light used to simulate sunlight and works by rotation.






27. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






28. Modified shape to specular






29. Apply more than one material on object depending on position of ramp






30. Imitates light bulb - Omni-directional light rays - Fog






31. Made up of isoparms (edges) - controlled vertices - patches (faces).






32. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

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33. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






34. A small box so that the title doesn't get cut off.






35. Shows you the resolution of your shot and the aspect ratio of your render cam.






36. The front - side - top views.






37. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






38. Apply more than one material on object depending on transparency






39. Imitates fill light - Doesn't affect specular - Imitates bounced light






40. Rendering (taking pictures of) a whole sequence or "batch" of images.






41. The connection between a shader and texture.






42. Software written specifically for that studio.






43. Has sepcular - Used for really shiny objects






44. Something that shows how light will affect a model (Blinn - Lambert - etc.)






45. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






46. A light that is being emitted in all directions.






47. Defines where material is transparent - AKA Scalar Maps






48. Software that uses graphics to click on/buttons instead of typed commands.






49. Scaling all directions at once.






50. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






Can you answer 50 questions in 15 minutes?



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