Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A black and white image that is used to give the illusion of a bumpy surface.






2. A light that is being emitted in all directions.






3. The darkest color an object will ever be.






4. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






5. Made up of isoparms (edges) - controlled vertices - patches (faces).






6. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






7. Mathematically most simple - No specular - Used for matte finishes






8. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






9. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






10. A texture that was taken from a file.






11. Imitates rectangular neon light source - Light comes out of source area






12. A small box so that the title doesn't get cut off.






13. Do alter silhouette edge of object - Require higher tesselation of surface






14. The starting box where you add details needed.






15. Something that shows how light will affect a model (Blinn - Lambert - etc.)






16. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






17. Off-the-shelf software that anyone uses.






18. When you take all rendered images into a software and turn them into a single movie file.






19. Scaling all directions at once.






20. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






21. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






22. Apply more than one material on object depending on transparency






23. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






24. Naming all files in the same way so that they're easy to find.






25. The flow of how the edges are patterned around the model.






26. Polygons - NURBS - SubDs






27. A container that has either a shader - texture - etc.






28. Imitates fill light - Doesn't affect specular - Imitates bounced light






29. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


30. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






31. Defines where material is transparent - AKA Scalar Maps






32. Rendering (taking pictures of) a whole sequence or "batch" of images.






33. Imitates light bulb - Omni-directional light rays - Fog






34. Has sepcular - Used for really shiny objects






35. Includes translating - rotating - and scaling an object in (x -y -z).






36. Modified shape to specular






37. The connection between a shader and texture.






38. Combine color map with transparency map to create a label that can be applied to surface






39. Picking one arrow and scaling one direction at a time.






40. Image or color that wraps around the model.






41. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






42. The 3D view of your shot.






43. Imitates theatrical spot light - Can be focused






44. Software that uses graphics to click on/buttons instead of typed commands.






45. Has specular - Fall off differs from Blinn






46. A light used to simulate sunlight and works by rotation.






47. The front - side - top views.






48. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






49. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






50. Software written specifically for that studio.