Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A small box so that the title doesn't get cut off.

2. Apply more than one material on object depending on position of ramp

3. Do alter silhouette edge of object - Require higher tesselation of surface

4. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.

5. The box where an important action must fit so that nothing gets cut off.

6. The connection between a shader and texture.

7. Has sepcular - Used for really shiny objects

8. A black and white image that is used to give the illusion of a bumpy surface.

9. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.

10. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.

11. Image or color that wraps around the model.

12. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction

13. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important

14. A light that is being emitted in all directions.

15. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.

16. Includes translating - rotating - and scaling an object in (x -y -z).

17. A part of the software where you tell Maya that you only want certain lights to affect certain objects.

18. A container that has either a shader - texture - etc.

19. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels

20. The front - side - top views.

21. Something that shows how light will affect a model (Blinn - Lambert - etc.)

22. The flow of how the edges are patterned around the model.

23. Modified shape to specular

24. Combine color map with transparency map to create a label that can be applied to surface

25. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

26. Made up of isoparms (edges) - controlled vertices - patches (faces).

27. Mathematically most simple - No specular - Used for matte finishes

28. A light used to simulate sunlight and works by rotation.

29. Shows you the resolution of your shot and the aspect ratio of your render cam.

30. Scaling all directions at once.

31. The darkest color an object will ever be.

32. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.

33. Defines where material is transparent - AKA Scalar Maps

34. The 3D view of your shot.

35. Polygons - NURBS - SubDs

36. Picking one arrow and scaling one direction at a time.

37. Imitates light bulb - Omni-directional light rays - Fog

38. The starting box where you add details needed.

39. Apply more than one material on object depending on transparency

40. Where x - y - z all meet. (0 -0 -0) the very center of a shot.

41. Imitates theatrical spot light - Can be focused

42. Software that uses graphics to click on/buttons instead of typed commands.

43. Naming all files in the same way so that they're easy to find.

44. Off-the-shelf software that anyone uses.

45. Rendering (taking pictures of) a whole sequence or "batch" of images.

46. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.

47. Imitates fill light - Doesn't affect specular - Imitates bounced light

48. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape

49. Software written specifically for that studio.

50. When you take all rendered images into a software and turn them into a single movie file.