Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Includes translating - rotating - and scaling an object in (x -y -z).






2. Off-the-shelf software that anyone uses.






3. Naming all files in the same way so that they're easy to find.






4. Defines where material is transparent - AKA Scalar Maps






5. A light used to simulate sunlight and works by rotation.






6. Imitates rectangular neon light source - Light comes out of source area






7. Imitates light bulb - Omni-directional light rays - Fog






8. Rendering (taking pictures of) a whole sequence or "batch" of images.






9. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






10. Imitates fill light - Doesn't affect specular - Imitates bounced light






11. A black and white image that is used to give the illusion of a bumpy surface.






12. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






13. Mathematically most simple - No specular - Used for matte finishes






14. Polygons - NURBS - SubDs






15. Modified shape to specular






16. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






17. A small box so that the title doesn't get cut off.






18. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






19. The starting box where you add details needed.






20. Image or color that wraps around the model.






21. When you take all rendered images into a software and turn them into a single movie file.






22. The 3D view of your shot.






23. A container that has either a shader - texture - etc.






24. The front - side - top views.






25. Software that uses graphics to click on/buttons instead of typed commands.






26. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






27. Apply more than one material on object depending on transparency






28. Software written specifically for that studio.






29. The box where an important action must fit so that nothing gets cut off.






30. The flow of how the edges are patterned around the model.






31. Has specular - Fall off differs from Blinn






32. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






33. Do alter silhouette edge of object - Require higher tesselation of surface






34. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






35. The connection between a shader and texture.






36. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






37. Made up of isoparms (edges) - controlled vertices - patches (faces).






38. Scaling all directions at once.






39. Imitates theatrical spot light - Can be focused






40. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






41. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






42. Shows you the resolution of your shot and the aspect ratio of your render cam.






43. Do not alter silhouette edge of object - Implied texture






44. Apply more than one material on object depending on position of ramp






45. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






46. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






47. A light that is being emitted in all directions.






48. Combine color map with transparency map to create a label that can be applied to surface






49. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

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50. Picking one arrow and scaling one direction at a time.