Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Combine color map with transparency map to create a label that can be applied to surface






2. Naming all files in the same way so that they're easy to find.






3. Has specular - Fall off differs from Blinn






4. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






5. Made up of isoparms (edges) - controlled vertices - patches (faces).






6. Do not alter silhouette edge of object - Implied texture






7. Software that uses graphics to click on/buttons instead of typed commands.






8. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






9. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






10. Imitates rectangular neon light source - Light comes out of source area






11. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






12. Do alter silhouette edge of object - Require higher tesselation of surface






13. The starting box where you add details needed.






14. The front - side - top views.






15. Off-the-shelf software that anyone uses.






16. Software written specifically for that studio.






17. A light used to simulate sunlight and works by rotation.






18. When you take all rendered images into a software and turn them into a single movie file.






19. A small box so that the title doesn't get cut off.






20. Something that shows how light will affect a model (Blinn - Lambert - etc.)






21. A light that is being emitted in all directions.






22. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






23. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






24. The darkest color an object will ever be.






25. Polygons - NURBS - SubDs






26. Rendering (taking pictures of) a whole sequence or "batch" of images.






27. A black and white image that is used to give the illusion of a bumpy surface.






28. A container that has either a shader - texture - etc.






29. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






30. Defines where material is transparent - AKA Scalar Maps






31. Imitates fill light - Doesn't affect specular - Imitates bounced light






32. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






33. Scaling all directions at once.






34. A texture that was taken from a file.






35. Apply more than one material on object depending on position of ramp






36. Shows you the resolution of your shot and the aspect ratio of your render cam.






37. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






38. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






39. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


40. Imitates theatrical spot light - Can be focused






41. The 3D view of your shot.






42. Image or color that wraps around the model.






43. The box where an important action must fit so that nothing gets cut off.






44. Includes translating - rotating - and scaling an object in (x -y -z).






45. Has sepcular - Used for really shiny objects






46. Imitates light bulb - Omni-directional light rays - Fog






47. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






48. Apply more than one material on object depending on transparency






49. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






50. Mathematically most simple - No specular - Used for matte finishes