Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Do not alter silhouette edge of object - Implied texture

2. A light used to simulate sunlight and works by rotation.

3. Image or color that wraps around the model.

4. A black and white image that is used to give the illusion of a bumpy surface.

5. The darkest color an object will ever be.

6. Do alter silhouette edge of object - Require higher tesselation of surface

7. The connection between a shader and texture.

8. Rendering (taking pictures of) a whole sequence or "batch" of images.

9. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.

10. Software written specifically for that studio.

11. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction

12. Scaling all directions at once.

13. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.

14. Polygons - NURBS - SubDs

15. Naming all files in the same way so that they're easy to find.

16. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape

17. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.

18. Imitates light bulb - Omni-directional light rays - Fog

19. The flow of how the edges are patterned around the model.

20. Software that uses graphics to click on/buttons instead of typed commands.

21. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

22. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels

23. When you take all rendered images into a software and turn them into a single movie file.

24. A container that has either a shader - texture - etc.

25. A texture that was taken from a file.

26. The front - side - top views.

27. Imitates rectangular neon light source - Light comes out of source area

28. Combine color map with transparency map to create a label that can be applied to surface

29. The box where an important action must fit so that nothing gets cut off.

30. Something that shows how light will affect a model (Blinn - Lambert - etc.)

31. A part of the software where you tell Maya that you only want certain lights to affect certain objects.

32. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.

33. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.

34. Imitates fill light - Doesn't affect specular - Imitates bounced light

35. Has specular - Fall off differs from Blinn

36. The starting box where you add details needed.

37. Includes translating - rotating - and scaling an object in (x -y -z).

38. Made up of isoparms (edges) - controlled vertices - patches (faces).

39. Modified shape to specular

40. Off-the-shelf software that anyone uses.

41. Where x - y - z all meet. (0 -0 -0) the very center of a shot.

42. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important

43. Imitates theatrical spot light - Can be focused

44. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.

45. Apply more than one material on object depending on transparency

46. Has sepcular - Used for really shiny objects

47. The 3D view of your shot.

48. Apply more than one material on object depending on position of ramp

49. Shows you the resolution of your shot and the aspect ratio of your render cam.

50. Mathematically most simple - No specular - Used for matte finishes