Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The box where an important action must fit so that nothing gets cut off.






2. Do not alter silhouette edge of object - Implied texture






3. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






4. Naming all files in the same way so that they're easy to find.






5. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






6. Made up of isoparms (edges) - controlled vertices - patches (faces).






7. Shows you the resolution of your shot and the aspect ratio of your render cam.






8. Polygons - NURBS - SubDs






9. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






10. Picking one arrow and scaling one direction at a time.






11. Combine color map with transparency map to create a label that can be applied to surface






12. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






13. The connection between a shader and texture.






14. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






15. Off-the-shelf software that anyone uses.






16. A small box so that the title doesn't get cut off.






17. The front - side - top views.






18. A light that is being emitted in all directions.






19. Apply more than one material on object depending on transparency






20. Defines where material is transparent - AKA Scalar Maps






21. A black and white image that is used to give the illusion of a bumpy surface.






22. Modified shape to specular






23. Imitates fill light - Doesn't affect specular - Imitates bounced light






24. Do alter silhouette edge of object - Require higher tesselation of surface






25. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






26. A container that has either a shader - texture - etc.






27. Includes translating - rotating - and scaling an object in (x -y -z).






28. Software that uses graphics to click on/buttons instead of typed commands.






29. Imitates light bulb - Omni-directional light rays - Fog






30. Rendering (taking pictures of) a whole sequence or "batch" of images.






31. The starting box where you add details needed.






32. Image or color that wraps around the model.






33. Has specular - Fall off differs from Blinn






34. Software written specifically for that studio.






35. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

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36. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






37. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






38. Mathematically most simple - No specular - Used for matte finishes






39. A light used to simulate sunlight and works by rotation.






40. Something that shows how light will affect a model (Blinn - Lambert - etc.)






41. Apply more than one material on object depending on position of ramp






42. The darkest color an object will ever be.






43. A texture that was taken from a file.






44. When you take all rendered images into a software and turn them into a single movie file.






45. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






46. The flow of how the edges are patterned around the model.






47. Imitates rectangular neon light source - Light comes out of source area






48. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






49. Imitates theatrical spot light - Can be focused






50. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels