Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The starting box where you add details needed.






2. Apply more than one material on object depending on transparency






3. Do not alter silhouette edge of object - Implied texture






4. The 3D view of your shot.






5. When you take all rendered images into a software and turn them into a single movie file.






6. Software written specifically for that studio.






7. Off-the-shelf software that anyone uses.






8. A black and white image that is used to give the illusion of a bumpy surface.






9. The connection between a shader and texture.






10. Imitates rectangular neon light source - Light comes out of source area






11. The front - side - top views.






12. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


13. Imitates light bulb - Omni-directional light rays - Fog






14. Polygons - NURBS - SubDs






15. A light that is being emitted in all directions.






16. The flow of how the edges are patterned around the model.






17. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






18. Imitates fill light - Doesn't affect specular - Imitates bounced light






19. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






20. Shows you the resolution of your shot and the aspect ratio of your render cam.






21. Has sepcular - Used for really shiny objects






22. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






23. Modified shape to specular






24. Picking one arrow and scaling one direction at a time.






25. The box where an important action must fit so that nothing gets cut off.






26. Image or color that wraps around the model.






27. Scaling all directions at once.






28. Software that uses graphics to click on/buttons instead of typed commands.






29. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






30. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






31. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






32. Includes translating - rotating - and scaling an object in (x -y -z).






33. Something that shows how light will affect a model (Blinn - Lambert - etc.)






34. Rendering (taking pictures of) a whole sequence or "batch" of images.






35. Apply more than one material on object depending on position of ramp






36. Do alter silhouette edge of object - Require higher tesselation of surface






37. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






38. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






39. Combine color map with transparency map to create a label that can be applied to surface






40. Mathematically most simple - No specular - Used for matte finishes






41. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






42. A container that has either a shader - texture - etc.






43. Naming all files in the same way so that they're easy to find.






44. Made up of isoparms (edges) - controlled vertices - patches (faces).






45. Imitates theatrical spot light - Can be focused






46. The darkest color an object will ever be.






47. A texture that was taken from a file.






48. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






49. Defines where material is transparent - AKA Scalar Maps






50. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important