Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Made up of isoparms (edges) - controlled vertices - patches (faces).






2. A light used to simulate sunlight and works by rotation.






3. The starting box where you add details needed.






4. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






5. A texture that was taken from a file.






6. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






7. Rendering (taking pictures of) a whole sequence or "batch" of images.






8. Mathematically most simple - No specular - Used for matte finishes






9. Something that shows how light will affect a model (Blinn - Lambert - etc.)






10. Imitates theatrical spot light - Can be focused






11. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






12. Polygons - NURBS - SubDs






13. Includes translating - rotating - and scaling an object in (x -y -z).






14. A black and white image that is used to give the illusion of a bumpy surface.






15. A small box so that the title doesn't get cut off.






16. Scaling all directions at once.






17. The flow of how the edges are patterned around the model.






18. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






19. Off-the-shelf software that anyone uses.






20. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






21. Apply more than one material on object depending on position of ramp






22. Imitates fill light - Doesn't affect specular - Imitates bounced light






23. Has specular - Fall off differs from Blinn






24. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






25. Picking one arrow and scaling one direction at a time.






26. Image or color that wraps around the model.






27. Do alter silhouette edge of object - Require higher tesselation of surface






28. A container that has either a shader - texture - etc.






29. When you take all rendered images into a software and turn them into a single movie file.






30. Imitates rectangular neon light source - Light comes out of source area






31. Do not alter silhouette edge of object - Implied texture






32. Modified shape to specular






33. Defines where material is transparent - AKA Scalar Maps






34. Shows you the resolution of your shot and the aspect ratio of your render cam.






35. Combine color map with transparency map to create a label that can be applied to surface






36. The box where an important action must fit so that nothing gets cut off.






37. Software written specifically for that studio.






38. The darkest color an object will ever be.






39. Naming all files in the same way so that they're easy to find.






40. Imitates light bulb - Omni-directional light rays - Fog






41. Has sepcular - Used for really shiny objects






42. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






43. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






44. The connection between a shader and texture.






45. Software that uses graphics to click on/buttons instead of typed commands.






46. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


47. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






48. Apply more than one material on object depending on transparency






49. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






50. The 3D view of your shot.