Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






2. A light that is being emitted in all directions.






3. Do not alter silhouette edge of object - Implied texture






4. The front - side - top views.






5. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






6. A black and white image that is used to give the illusion of a bumpy surface.






7. Imitates theatrical spot light - Can be focused






8. The darkest color an object will ever be.






9. Rendering (taking pictures of) a whole sequence or "batch" of images.






10. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






11. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






12. Shows you the resolution of your shot and the aspect ratio of your render cam.






13. Scaling all directions at once.






14. A container that has either a shader - texture - etc.






15. Naming all files in the same way so that they're easy to find.






16. Modified shape to specular






17. Imitates fill light - Doesn't affect specular - Imitates bounced light






18. Apply more than one material on object depending on transparency






19. The box where an important action must fit so that nothing gets cut off.






20. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






21. When you take all rendered images into a software and turn them into a single movie file.






22. Apply more than one material on object depending on position of ramp






23. Includes translating - rotating - and scaling an object in (x -y -z).






24. A light used to simulate sunlight and works by rotation.






25. Software written specifically for that studio.






26. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






27. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






28. Polygons - NURBS - SubDs






29. Imitates light bulb - Omni-directional light rays - Fog






30. A small box so that the title doesn't get cut off.






31. The starting box where you add details needed.






32. Defines where material is transparent - AKA Scalar Maps






33. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






34. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


35. A texture that was taken from a file.






36. Combine color map with transparency map to create a label that can be applied to surface






37. Has sepcular - Used for really shiny objects






38. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






39. Software that uses graphics to click on/buttons instead of typed commands.






40. The flow of how the edges are patterned around the model.






41. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






42. Picking one arrow and scaling one direction at a time.






43. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






44. Mathematically most simple - No specular - Used for matte finishes






45. Has specular - Fall off differs from Blinn






46. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






47. Made up of isoparms (edges) - controlled vertices - patches (faces).






48. Image or color that wraps around the model.






49. Off-the-shelf software that anyone uses.






50. The 3D view of your shot.







Sorry!:) No result found.

Can you answer 50 questions in 15 minutes?


Let me suggest you:



Major Subjects



Tests & Exams


AP
CLEP
DSST
GRE
SAT
GMAT

Most popular tests