Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The connection between a shader and texture.






2. Apply more than one material on object depending on position of ramp






3. The starting box where you add details needed.






4. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






5. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


6. Polygons - NURBS - SubDs






7. When you take all rendered images into a software and turn them into a single movie file.






8. A small box so that the title doesn't get cut off.






9. Naming all files in the same way so that they're easy to find.






10. Imitates light bulb - Omni-directional light rays - Fog






11. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






12. A container that has either a shader - texture - etc.






13. Has specular - Fall off differs from Blinn






14. The 3D view of your shot.






15. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






16. The darkest color an object will ever be.






17. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






18. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






19. The front - side - top views.






20. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






21. The box where an important action must fit so that nothing gets cut off.






22. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






23. A black and white image that is used to give the illusion of a bumpy surface.






24. Something that shows how light will affect a model (Blinn - Lambert - etc.)






25. Software that uses graphics to click on/buttons instead of typed commands.






26. Imitates fill light - Doesn't affect specular - Imitates bounced light






27. Defines where material is transparent - AKA Scalar Maps






28. Combine color map with transparency map to create a label that can be applied to surface






29. Includes translating - rotating - and scaling an object in (x -y -z).






30. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






31. Has sepcular - Used for really shiny objects






32. Software written specifically for that studio.






33. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






34. Shows you the resolution of your shot and the aspect ratio of your render cam.






35. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






36. The flow of how the edges are patterned around the model.






37. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






38. Modified shape to specular






39. A light used to simulate sunlight and works by rotation.






40. Apply more than one material on object depending on transparency






41. Do not alter silhouette edge of object - Implied texture






42. A texture that was taken from a file.






43. Made up of isoparms (edges) - controlled vertices - patches (faces).






44. Off-the-shelf software that anyone uses.






45. Picking one arrow and scaling one direction at a time.






46. Image or color that wraps around the model.






47. Rendering (taking pictures of) a whole sequence or "batch" of images.






48. Imitates theatrical spot light - Can be focused






49. Mathematically most simple - No specular - Used for matte finishes






50. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape