Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shows you the resolution of your shot and the aspect ratio of your render cam.






2. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






3. Rendering (taking pictures of) a whole sequence or "batch" of images.






4. A light that is being emitted in all directions.






5. The flow of how the edges are patterned around the model.






6. Imitates light bulb - Omni-directional light rays - Fog






7. Includes translating - rotating - and scaling an object in (x -y -z).






8. Software that uses graphics to click on/buttons instead of typed commands.






9. The connection between a shader and texture.






10. A container that has either a shader - texture - etc.






11. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






12. The darkest color an object will ever be.






13. A texture that was taken from a file.






14. Modified shape to specular






15. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






16. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






17. Has specular - Fall off differs from Blinn






18. Off-the-shelf software that anyone uses.






19. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






20. Scaling all directions at once.






21. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


22. Combine color map with transparency map to create a label that can be applied to surface






23. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






24. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






25. Defines where material is transparent - AKA Scalar Maps






26. The starting box where you add details needed.






27. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






28. Mathematically most simple - No specular - Used for matte finishes






29. Imitates fill light - Doesn't affect specular - Imitates bounced light






30. Polygons - NURBS - SubDs






31. Has sepcular - Used for really shiny objects






32. Software written specifically for that studio.






33. The 3D view of your shot.






34. Imitates rectangular neon light source - Light comes out of source area






35. When you take all rendered images into a software and turn them into a single movie file.






36. The front - side - top views.






37. Naming all files in the same way so that they're easy to find.






38. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






39. A light used to simulate sunlight and works by rotation.






40. A black and white image that is used to give the illusion of a bumpy surface.






41. A small box so that the title doesn't get cut off.






42. Do alter silhouette edge of object - Require higher tesselation of surface






43. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






44. Made up of isoparms (edges) - controlled vertices - patches (faces).






45. Picking one arrow and scaling one direction at a time.






46. Apply more than one material on object depending on transparency






47. Do not alter silhouette edge of object - Implied texture






48. Imitates theatrical spot light - Can be focused






49. Apply more than one material on object depending on position of ramp






50. Image or color that wraps around the model.