Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Imitates light bulb - Omni-directional light rays - Fog






2. The flow of how the edges are patterned around the model.






3. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


4. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






5. A container that has either a shader - texture - etc.






6. Something that shows how light will affect a model (Blinn - Lambert - etc.)






7. Includes translating - rotating - and scaling an object in (x -y -z).






8. Do not alter silhouette edge of object - Implied texture






9. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






10. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






11. Image or color that wraps around the model.






12. The 3D view of your shot.






13. Has sepcular - Used for really shiny objects






14. A black and white image that is used to give the illusion of a bumpy surface.






15. Do alter silhouette edge of object - Require higher tesselation of surface






16. Apply more than one material on object depending on transparency






17. Picking one arrow and scaling one direction at a time.






18. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






19. Shows you the resolution of your shot and the aspect ratio of your render cam.






20. Software that uses graphics to click on/buttons instead of typed commands.






21. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






22. Software written specifically for that studio.






23. The darkest color an object will ever be.






24. The front - side - top views.






25. Off-the-shelf software that anyone uses.






26. Made up of isoparms (edges) - controlled vertices - patches (faces).






27. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






28. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






29. Imitates theatrical spot light - Can be focused






30. Apply more than one material on object depending on position of ramp






31. A texture that was taken from a file.






32. A small box so that the title doesn't get cut off.






33. The box where an important action must fit so that nothing gets cut off.






34. A light that is being emitted in all directions.






35. Has specular - Fall off differs from Blinn






36. Imitates fill light - Doesn't affect specular - Imitates bounced light






37. The connection between a shader and texture.






38. A light used to simulate sunlight and works by rotation.






39. Imitates rectangular neon light source - Light comes out of source area






40. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






41. Naming all files in the same way so that they're easy to find.






42. When you take all rendered images into a software and turn them into a single movie file.






43. Modified shape to specular






44. Rendering (taking pictures of) a whole sequence or "batch" of images.






45. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






46. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






47. Mathematically most simple - No specular - Used for matte finishes






48. The starting box where you add details needed.






49. Combine color map with transparency map to create a label that can be applied to surface






50. Polygons - NURBS - SubDs