Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Made up of isoparms (edges) - controlled vertices - patches (faces).






2. Software that uses graphics to click on/buttons instead of typed commands.






3. The 3D view of your shot.






4. Imitates fill light - Doesn't affect specular - Imitates bounced light






5. Includes translating - rotating - and scaling an object in (x -y -z).






6. A texture that was taken from a file.






7. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






8. The connection between a shader and texture.






9. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






10. Apply more than one material on object depending on transparency






11. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






12. Picking one arrow and scaling one direction at a time.






13. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






14. Defines where material is transparent - AKA Scalar Maps






15. Mathematically most simple - No specular - Used for matte finishes






16. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


17. Imitates theatrical spot light - Can be focused






18. Imitates rectangular neon light source - Light comes out of source area






19. The flow of how the edges are patterned around the model.






20. Rendering (taking pictures of) a whole sequence or "batch" of images.






21. Do not alter silhouette edge of object - Implied texture






22. The box where an important action must fit so that nothing gets cut off.






23. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






24. Naming all files in the same way so that they're easy to find.






25. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






26. Shows you the resolution of your shot and the aspect ratio of your render cam.






27. Polygons - NURBS - SubDs






28. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






29. Has specular - Fall off differs from Blinn






30. A small box so that the title doesn't get cut off.






31. The starting box where you add details needed.






32. A container that has either a shader - texture - etc.






33. Something that shows how light will affect a model (Blinn - Lambert - etc.)






34. Apply more than one material on object depending on position of ramp






35. Has sepcular - Used for really shiny objects






36. A black and white image that is used to give the illusion of a bumpy surface.






37. Combine color map with transparency map to create a label that can be applied to surface






38. Software written specifically for that studio.






39. Modified shape to specular






40. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






41. Do alter silhouette edge of object - Require higher tesselation of surface






42. Imitates light bulb - Omni-directional light rays - Fog






43. When you take all rendered images into a software and turn them into a single movie file.






44. The front - side - top views.






45. A light used to simulate sunlight and works by rotation.






46. A light that is being emitted in all directions.






47. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






48. Image or color that wraps around the model.






49. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






50. Scaling all directions at once.