Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Includes translating - rotating - and scaling an object in (x -y -z).






2. Has specular - Fall off differs from Blinn






3. Defines where material is transparent - AKA Scalar Maps






4. Rendering (taking pictures of) a whole sequence or "batch" of images.






5. The starting box where you add details needed.






6. The darkest color an object will ever be.






7. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






8. Software written specifically for that studio.






9. Imitates light bulb - Omni-directional light rays - Fog






10. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






11. Scaling all directions at once.






12. Apply more than one material on object depending on transparency






13. Imitates rectangular neon light source - Light comes out of source area






14. A texture that was taken from a file.






15. Do not alter silhouette edge of object - Implied texture






16. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






17. Something that shows how light will affect a model (Blinn - Lambert - etc.)






18. Mathematically most simple - No specular - Used for matte finishes






19. Made up of isoparms (edges) - controlled vertices - patches (faces).






20. Off-the-shelf software that anyone uses.






21. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






22. A black and white image that is used to give the illusion of a bumpy surface.






23. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






24. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






25. The 3D view of your shot.






26. Software that uses graphics to click on/buttons instead of typed commands.






27. Picking one arrow and scaling one direction at a time.






28. A light used to simulate sunlight and works by rotation.






29. Imitates theatrical spot light - Can be focused






30. When you take all rendered images into a software and turn them into a single movie file.






31. Combine color map with transparency map to create a label that can be applied to surface






32. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






33. A container that has either a shader - texture - etc.






34. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






35. Image or color that wraps around the model.






36. Modified shape to specular






37. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






38. A small box so that the title doesn't get cut off.






39. Polygons - NURBS - SubDs






40. Do alter silhouette edge of object - Require higher tesselation of surface






41. Imitates fill light - Doesn't affect specular - Imitates bounced light






42. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


43. Apply more than one material on object depending on position of ramp






44. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






45. Has sepcular - Used for really shiny objects






46. The box where an important action must fit so that nothing gets cut off.






47. The flow of how the edges are patterned around the model.






48. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






49. The front - side - top views.






50. A light that is being emitted in all directions.