SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Maya 3D Computer Modeling
Start Test
Study First
Subject
:
it-skills
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A light used to simulate sunlight and works by rotation.
Point Light
Displacement Maps
Non-Uniform Scaling
Directional Light
2. Rendering (taking pictures of) a whole sequence or "batch" of images.
Directional Light
Batch Rendering
Shading Networks
Modeling Paradigms
3. When you take all rendered images into a software and turn them into a single movie file.
Compositing
Procedural Textures (2D and 3D)
Right-Handed System
Proprietary Software
4. Combine color map with transparency map to create a label that can be applied to surface
Stencil Maps
Nodes
Title Safe
Box Modeling
5. Imitates rectangular neon light source - Light comes out of source area
Phong and PhongE
Area Light
Batch Rendering
Displacement Maps
6. Picking one arrow and scaling one direction at a time.
Uniform Scaling
Non-Uniform Scaling
Stencil Maps
Transparency Maps
7. The front - side - top views.
haders
Anisotropic
Orthographic Cameras
Point Light
8. A texture that was taken from a file.
Polygons
File Textures
Nodes
Non-Uniform Scaling
9. Imitates fill light - Doesn't affect specular - Imitates bounced light
Orthographic Cameras
Naming Convention
Ambient Light
Primitive Shapes
10. Do not alter silhouette edge of object - Implied texture
'Swimming' Texture
Directional Light
Primitive Shapes
Bump Maps
11. Modified shape to specular
Point Lights
Anisotropic
File Textures
Modeling Paradigms
12. Software written specifically for that studio.
Polygons
Blinn
Resolution Gate
Proprietary Software
13. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.
'Swimming' Texture
Box Modeling
Right-Handed System
Compositing
14. A small box so that the title doesn't get cut off.
haders
Title Safe
Primitive Shapes
Uniform Scaling
15. Scaling all directions at once.
Title Safe
NURBS
Uniform Scaling
Directional Light
16. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction
Lambert
Spot Light
Ray Tracing
Ambient Setting on Shaders
17. The box where an important action must fit so that nothing gets cut off.
Action Safe
NURBS
Spot Light
Shading Networks
18. Apply more than one material on object depending on transparency
Ambient Setting on Shaders
Transformations
Layered Shader
File Textures
19. A light that is being emitted in all directions.
Compositing
Point Lights
Action Safe
Transformations
20. Polygons - NURBS - SubDs
Modeling Paradigms
Normals (Display>Polygons>Face Normals)
Title Safe
Light Linking
21. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.
Procedural Textures (2D and 3D)
Transparency Maps
Blinn
Normals (Display>Polygons>Face Normals)
22. Software that uses graphics to click on/buttons instead of typed commands.
Transparency Maps
Lambert
Hierarchies
GUI (Graphical User Interface)
23. When you don't parent 3D textures to the model properly and the object moves independently of its texture.
Warning
: Invalid argument supplied for foreach() in
/var/www/html/basicversity.com/show_quiz.php
on line
183
24. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.
Directional Light
Hierarchies
Stencil Maps
Polygons
25. The darkest color an object will ever be.
Title Safe
Ambient Setting on Shaders
Transformations
Nodes
26. Apply more than one material on object depending on position of ramp
Ramp Shader
Ambient Light
Right-Handed System
World Origin
27. Off-the-shelf software that anyone uses.
Batch Rendering
Modeling Paradigms
Turnkey Software
Ramp Shader
28. Mathematically most simple - No specular - Used for matte finishes
Box Modeling
Lambert
Normals (Display>Polygons>Face Normals)
Reflection Maps
29. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels
Refraction
Point Lights
Action Safe
Uniform Scaling
30. Naming all files in the same way so that they're easy to find.
Naming Convention
Non-Uniform Scaling
Ray Tracing
Displacement Maps
31. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.
Hierarchies
Polygons
Anisotropic
Procedural Textures (2D and 3D)
32. A container that has either a shader - texture - etc.
Orthographic Cameras
Procedural Textures (2D and 3D)
Nodes
Directional Light
33. Image or color that wraps around the model.
Topology
Textures
Batch Rendering
Proprietary Software
34. Has specular - Fall off differs from Blinn
Procedural Textures (2D and 3D)
Phong and PhongE
Directional Light
Turnkey Software
35. Do alter silhouette edge of object - Require higher tesselation of surface
Modeling Paradigms
Displacement Maps
Non-Uniform Scaling
Orthographic Cameras
36. Has sepcular - Used for really shiny objects
Point Light
Blinn
Directional Light
Ambient Setting on Shaders
37. The connection between a shader and texture.
GUI (Graphical User Interface)
Layered Shader
Shading Networks
Directional Light
38. Something that shows how light will affect a model (Blinn - Lambert - etc.)
haders
Directional Light
Anisotropic
Nodes
39. Shows you the resolution of your shot and the aspect ratio of your render cam.
Lambert
Uniform Scaling
Ramp Shader
Resolution Gate
40. The starting box where you add details needed.
Ray Tracing
Anisotropic
Box Modeling
Reflection Maps
41. Imitates theatrical spot light - Can be focused
NURBS
Spot Light
Bump Maps
Batch Rendering
42. The flow of how the edges are patterned around the model.
Topology
Ray Tracing
Turnkey Software
Ramp Shader
43. Includes translating - rotating - and scaling an object in (x -y -z).
Blinn
Stencil Maps
Transformations
Proprietary Software
44. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape
World Origin
Procedural Textures (2D and 3D)
Point Light
Reflection Maps
45. A black and white image that is used to give the illusion of a bumpy surface.
Refraction
Right-Handed System
Bump Maps
Nodes
46. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.
Procedural Textures (2D and 3D)
'Swimming' Texture
Polygons
World Origin
47. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.
Resolution Gate
Primitive Shapes
Topology
Point Lights
48. Imitates light bulb - Omni-directional light rays - Fog
Hierarchies
Action Safe
Polygons
Point Light
49. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important
Ray Tracing
World Origin
Ambient Light
Directional Light
50. Where x - y - z all meet. (0 -0 -0) the very center of a shot.
Directional Light
Ramp Shader
World Origin
GUI (Graphical User Interface)
Sorry!:) No result found.
Can you answer 50 questions in 15 minutes?
Let me suggest you:
Browse all subjects
Browse all tests
Most popular tests
Major Subjects
Tests & Exams
AP
CLEP
DSST
GRE
SAT
GMAT
Certifications
CISSP go to https://www.isc2.org/
PMP
ITIL
RHCE
MCTS
More...
IT Skills
Android Programming
Data Modeling
Objective C Programming
Basic Python Programming
Adobe Illustrator
More...
Business Skills
Advertising Techniques
Business Accounting Basics
Business Strategy
Human Resource Management
Marketing Basics
More...
Soft Skills
Body Language
People Skills
Public Speaking
Persuasion
Job Hunting And Resumes
More...
Vocabulary
GRE Vocab
SAT Vocab
TOEFL Essential Vocab
Basic English Words For All
Global Words You Should Know
Business English
More...
Languages
AP German Vocab
AP Latin Vocab
SAT Subject Test: French
Italian Survival
Norwegian Survival
More...
Engineering
Audio Engineering
Computer Science Engineering
Aerospace Engineering
Chemical Engineering
Structural Engineering
More...
Health Sciences
Basic Nursing Skills
Health Science Language Fundamentals
Veterinary Technology Medical Language
Cardiology
Clinical Surgery
More...
English
Grammar Fundamentals
Literary And Rhetorical Vocab
Elements Of Style Vocab
Introduction To English Major
Complete Advanced Sentences
Literature
Homonyms
More...
Math
Algebra Formulas
Basic Arithmetic: Measurements
Metric Conversions
Geometric Properties
Important Math Facts
Number Sense Vocab
Business Math
More...
Other Major Subjects
Science
Economics
History
Law
Performing-arts
Cooking
Logic & Reasoning
Trivia
Browse all subjects
Browse all tests
Most popular tests