Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Shows you the resolution of your shot and the aspect ratio of your render cam.






2. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






3. Software written specifically for that studio.






4. The connection between a shader and texture.






5. Has sepcular - Used for really shiny objects






6. Software that uses graphics to click on/buttons instead of typed commands.






7. Made up of isoparms (edges) - controlled vertices - patches (faces).






8. Has specular - Fall off differs from Blinn






9. Apply more than one material on object depending on transparency






10. Imitates theatrical spot light - Can be focused






11. Imitates light bulb - Omni-directional light rays - Fog






12. Something that shows how light will affect a model (Blinn - Lambert - etc.)






13. The darkest color an object will ever be.






14. A light used to simulate sunlight and works by rotation.






15. Scaling all directions at once.






16. Off-the-shelf software that anyone uses.






17. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






18. Imitates rectangular neon light source - Light comes out of source area






19. Apply more than one material on object depending on position of ramp






20. Mathematically most simple - No specular - Used for matte finishes






21. Do not alter silhouette edge of object - Implied texture






22. Image or color that wraps around the model.






23. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






24. Modified shape to specular






25. Rendering (taking pictures of) a whole sequence or "batch" of images.






26. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






27. The flow of how the edges are patterned around the model.






28. A small box so that the title doesn't get cut off.






29. A texture that was taken from a file.






30. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


31. Naming all files in the same way so that they're easy to find.






32. When you take all rendered images into a software and turn them into a single movie file.






33. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






34. Defines where material is transparent - AKA Scalar Maps






35. Imitates fill light - Doesn't affect specular - Imitates bounced light






36. The 3D view of your shot.






37. Combine color map with transparency map to create a label that can be applied to surface






38. A light that is being emitted in all directions.






39. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






40. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






41. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






42. A container that has either a shader - texture - etc.






43. The front - side - top views.






44. Includes translating - rotating - and scaling an object in (x -y -z).






45. The starting box where you add details needed.






46. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






47. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






48. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






49. Polygons - NURBS - SubDs






50. Do alter silhouette edge of object - Require higher tesselation of surface