Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Has specular - Fall off differs from Blinn






2. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






3. Software that uses graphics to click on/buttons instead of typed commands.






4. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






5. The front - side - top views.






6. Rendering (taking pictures of) a whole sequence or "batch" of images.






7. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






8. Imitates fill light - Doesn't affect specular - Imitates bounced light






9. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






10. The flow of how the edges are patterned around the model.






11. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






12. The 3D view of your shot.






13. Combine color map with transparency map to create a label that can be applied to surface






14. Imitates rectangular neon light source - Light comes out of source area






15. Shows you the resolution of your shot and the aspect ratio of your render cam.






16. Image or color that wraps around the model.






17. Software written specifically for that studio.






18. Naming all files in the same way so that they're easy to find.






19. Scaling all directions at once.






20. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


21. When you take all rendered images into a software and turn them into a single movie file.






22. A small box so that the title doesn't get cut off.






23. Imitates theatrical spot light - Can be focused






24. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






25. A light used to simulate sunlight and works by rotation.






26. Mathematically most simple - No specular - Used for matte finishes






27. Has sepcular - Used for really shiny objects






28. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






29. Polygons - NURBS - SubDs






30. Apply more than one material on object depending on transparency






31. A container that has either a shader - texture - etc.






32. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






33. Do alter silhouette edge of object - Require higher tesselation of surface






34. Do not alter silhouette edge of object - Implied texture






35. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






36. A texture that was taken from a file.






37. The connection between a shader and texture.






38. Defines where material is transparent - AKA Scalar Maps






39. Modified shape to specular






40. Something that shows how light will affect a model (Blinn - Lambert - etc.)






41. Picking one arrow and scaling one direction at a time.






42. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






43. Apply more than one material on object depending on position of ramp






44. Off-the-shelf software that anyone uses.






45. Made up of isoparms (edges) - controlled vertices - patches (faces).






46. The box where an important action must fit so that nothing gets cut off.






47. The darkest color an object will ever be.






48. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






49. Imitates light bulb - Omni-directional light rays - Fog






50. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.