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Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Made up of isoparms (edges) - controlled vertices - patches (faces).






2. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






3. Modified shape to specular






4. The darkest color an object will ever be.






5. A black and white image that is used to give the illusion of a bumpy surface.






6. The 3D view of your shot.






7. Apply more than one material on object depending on transparency






8. Naming all files in the same way so that they're easy to find.






9. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






10. The front - side - top views.






11. Imitates theatrical spot light - Can be focused






12. A container that has either a shader - texture - etc.






13. Mathematically most simple - No specular - Used for matte finishes






14. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






15. Rendering (taking pictures of) a whole sequence or "batch" of images.






16. Do not alter silhouette edge of object - Implied texture






17. Software written specifically for that studio.






18. Software that uses graphics to click on/buttons instead of typed commands.






19. A light that is being emitted in all directions.






20. A small box so that the title doesn't get cut off.






21. A texture that was taken from a file.






22. The box where an important action must fit so that nothing gets cut off.






23. Apply more than one material on object depending on position of ramp






24. Has sepcular - Used for really shiny objects






25. Picking one arrow and scaling one direction at a time.






26. When you take all rendered images into a software and turn them into a single movie file.






27. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






28. Off-the-shelf software that anyone uses.






29. Has specular - Fall off differs from Blinn






30. The starting box where you add details needed.






31. The connection between a shader and texture.






32. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






33. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






34. Combine color map with transparency map to create a label that can be applied to surface






35. Something that shows how light will affect a model (Blinn - Lambert - etc.)






36. Imitates fill light - Doesn't affect specular - Imitates bounced light






37. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






38. Scaling all directions at once.






39. A light used to simulate sunlight and works by rotation.






40. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






41. Image or color that wraps around the model.






42. Imitates light bulb - Omni-directional light rays - Fog






43. Do alter silhouette edge of object - Require higher tesselation of surface






44. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






45. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






46. Polygons - NURBS - SubDs






47. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






48. Includes translating - rotating - and scaling an object in (x -y -z).






49. Shows you the resolution of your shot and the aspect ratio of your render cam.






50. Defines where material is transparent - AKA Scalar Maps






Can you answer 50 questions in 15 minutes?



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