Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Has sepcular - Used for really shiny objects






2. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






3. Made up of isoparms (edges) - controlled vertices - patches (faces).






4. A light used to simulate sunlight and works by rotation.






5. Do not alter silhouette edge of object - Implied texture






6. The connection between a shader and texture.






7. Software that uses graphics to click on/buttons instead of typed commands.






8. Includes translating - rotating - and scaling an object in (x -y -z).






9. Apply more than one material on object depending on transparency






10. Image or color that wraps around the model.






11. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






12. Imitates light bulb - Omni-directional light rays - Fog






13. Software written specifically for that studio.






14. The 3D view of your shot.






15. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






16. The front - side - top views.






17. Has specular - Fall off differs from Blinn






18. A black and white image that is used to give the illusion of a bumpy surface.






19. Imitates fill light - Doesn't affect specular - Imitates bounced light






20. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






21. Imitates rectangular neon light source - Light comes out of source area






22. Polygons - NURBS - SubDs






23. Imitates theatrical spot light - Can be focused






24. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






25. Scaling all directions at once.






26. A texture that was taken from a file.






27. Do alter silhouette edge of object - Require higher tesselation of surface






28. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






29. A light that is being emitted in all directions.






30. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






31. Mathematically most simple - No specular - Used for matte finishes






32. Shows you the resolution of your shot and the aspect ratio of your render cam.






33. Picking one arrow and scaling one direction at a time.






34. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






35. A container that has either a shader - texture - etc.






36. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






37. Off-the-shelf software that anyone uses.






38. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






39. Defines where material is transparent - AKA Scalar Maps






40. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


41. Naming all files in the same way so that they're easy to find.






42. The darkest color an object will ever be.






43. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






44. Modified shape to specular






45. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






46. Combine color map with transparency map to create a label that can be applied to surface






47. Rendering (taking pictures of) a whole sequence or "batch" of images.






48. The box where an important action must fit so that nothing gets cut off.






49. When you take all rendered images into a software and turn them into a single movie file.






50. The starting box where you add details needed.







Sorry!:) No result found.

Can you answer 50 questions in 15 minutes?


Let me suggest you:



Major Subjects



Tests & Exams


AP
CLEP
DSST
GRE
SAT
GMAT

Most popular tests