Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






2. Apply more than one material on object depending on transparency






3. Naming all files in the same way so that they're easy to find.






4. A light that is being emitted in all directions.






5. Mathematically most simple - No specular - Used for matte finishes






6. Imitates theatrical spot light - Can be focused






7. Something that shows how light will affect a model (Blinn - Lambert - etc.)






8. When you take all rendered images into a software and turn them into a single movie file.






9. The flow of how the edges are patterned around the model.






10. Scaling all directions at once.






11. Has specular - Fall off differs from Blinn






12. Made up of isoparms (edges) - controlled vertices - patches (faces).






13. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






14. Defines where material is transparent - AKA Scalar Maps






15. Rendering (taking pictures of) a whole sequence or "batch" of images.






16. Off-the-shelf software that anyone uses.






17. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






18. Software that uses graphics to click on/buttons instead of typed commands.






19. Polygons - NURBS - SubDs






20. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






21. Shows you the resolution of your shot and the aspect ratio of your render cam.






22. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






23. The box where an important action must fit so that nothing gets cut off.






24. Image or color that wraps around the model.






25. The starting box where you add details needed.






26. The connection between a shader and texture.






27. The darkest color an object will ever be.






28. The 3D view of your shot.






29. A texture that was taken from a file.






30. Modified shape to specular






31. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


32. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






33. Picking one arrow and scaling one direction at a time.






34. Combine color map with transparency map to create a label that can be applied to surface






35. Includes translating - rotating - and scaling an object in (x -y -z).






36. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






37. Software written specifically for that studio.






38. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






39. Imitates fill light - Doesn't affect specular - Imitates bounced light






40. A small box so that the title doesn't get cut off.






41. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






42. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






43. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






44. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






45. A container that has either a shader - texture - etc.






46. Apply more than one material on object depending on position of ramp






47. Do not alter silhouette edge of object - Implied texture






48. The front - side - top views.






49. Imitates rectangular neon light source - Light comes out of source area






50. A black and white image that is used to give the illusion of a bumpy surface.