Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Polygons - NURBS - SubDs






2. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






3. A black and white image that is used to give the illusion of a bumpy surface.






4. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






5. A texture that was taken from a file.






6. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






7. A container that has either a shader - texture - etc.






8. Imitates fill light - Doesn't affect specular - Imitates bounced light






9. Something that shows how light will affect a model (Blinn - Lambert - etc.)






10. The flow of how the edges are patterned around the model.






11. Software written specifically for that studio.






12. A light used to simulate sunlight and works by rotation.






13. Imitates light bulb - Omni-directional light rays - Fog






14. Rendering (taking pictures of) a whole sequence or "batch" of images.






15. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






16. Defines where material is transparent - AKA Scalar Maps






17. Imitates rectangular neon light source - Light comes out of source area






18. The box where an important action must fit so that nothing gets cut off.






19. Do not alter silhouette edge of object - Implied texture






20. A light that is being emitted in all directions.






21. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






22. Combine color map with transparency map to create a label that can be applied to surface






23. Image or color that wraps around the model.






24. The front - side - top views.






25. Made up of isoparms (edges) - controlled vertices - patches (faces).






26. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


27. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






28. The starting box where you add details needed.






29. The 3D view of your shot.






30. Shows you the resolution of your shot and the aspect ratio of your render cam.






31. Has sepcular - Used for really shiny objects






32. When you take all rendered images into a software and turn them into a single movie file.






33. Mathematically most simple - No specular - Used for matte finishes






34. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






35. Picking one arrow and scaling one direction at a time.






36. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






37. The connection between a shader and texture.






38. Has specular - Fall off differs from Blinn






39. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






40. Do alter silhouette edge of object - Require higher tesselation of surface






41. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






42. Apply more than one material on object depending on position of ramp






43. Off-the-shelf software that anyone uses.






44. Imitates theatrical spot light - Can be focused






45. Naming all files in the same way so that they're easy to find.






46. Scaling all directions at once.






47. Apply more than one material on object depending on transparency






48. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






49. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






50. The darkest color an object will ever be.