Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






2. Image or color that wraps around the model.






3. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






4. Made up of isoparms (edges) - controlled vertices - patches (faces).






5. Polygons - NURBS - SubDs






6. Modified shape to specular






7. Imitates theatrical spot light - Can be focused






8. A small box so that the title doesn't get cut off.






9. Naming all files in the same way so that they're easy to find.






10. Apply more than one material on object depending on transparency






11. Software written specifically for that studio.






12. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






13. Defines where material is transparent - AKA Scalar Maps






14. A texture that was taken from a file.






15. Imitates rectangular neon light source - Light comes out of source area






16. Software that uses graphics to click on/buttons instead of typed commands.






17. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






18. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






19. The front - side - top views.






20. Has specular - Fall off differs from Blinn






21. Includes translating - rotating - and scaling an object in (x -y -z).






22. Shows you the resolution of your shot and the aspect ratio of your render cam.






23. Off-the-shelf software that anyone uses.






24. Imitates light bulb - Omni-directional light rays - Fog






25. A light that is being emitted in all directions.






26. Combine color map with transparency map to create a label that can be applied to surface






27. Do alter silhouette edge of object - Require higher tesselation of surface






28. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






29. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






30. The connection between a shader and texture.






31. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






32. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






33. When you take all rendered images into a software and turn them into a single movie file.






34. A black and white image that is used to give the illusion of a bumpy surface.






35. The darkest color an object will ever be.






36. Imitates fill light - Doesn't affect specular - Imitates bounced light






37. A light used to simulate sunlight and works by rotation.






38. A container that has either a shader - texture - etc.






39. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






40. Picking one arrow and scaling one direction at a time.






41. Something that shows how light will affect a model (Blinn - Lambert - etc.)






42. Apply more than one material on object depending on position of ramp






43. Scaling all directions at once.






44. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






45. The 3D view of your shot.






46. Has sepcular - Used for really shiny objects






47. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






48. Rendering (taking pictures of) a whole sequence or "batch" of images.






49. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


50. Do not alter silhouette edge of object - Implied texture