Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A texture that was taken from a file.






2. The box where an important action must fit so that nothing gets cut off.






3. Imitates rectangular neon light source - Light comes out of source area






4. Do not alter silhouette edge of object - Implied texture






5. Apply more than one material on object depending on transparency






6. The 3D view of your shot.






7. Scaling all directions at once.






8. Image or color that wraps around the model.






9. Has specular - Fall off differs from Blinn






10. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






11. Imitates fill light - Doesn't affect specular - Imitates bounced light






12. Shows you the resolution of your shot and the aspect ratio of your render cam.






13. Defines where material is transparent - AKA Scalar Maps






14. Rendering (taking pictures of) a whole sequence or "batch" of images.






15. Something that shows how light will affect a model (Blinn - Lambert - etc.)






16. Made up of isoparms (edges) - controlled vertices - patches (faces).






17. Combine color map with transparency map to create a label that can be applied to surface






18. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






19. The darkest color an object will ever be.






20. Software written specifically for that studio.






21. Picking one arrow and scaling one direction at a time.






22. Polygons - NURBS - SubDs






23. When you take all rendered images into a software and turn them into a single movie file.






24. A container that has either a shader - texture - etc.






25. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






26. A black and white image that is used to give the illusion of a bumpy surface.






27. The starting box where you add details needed.






28. A light used to simulate sunlight and works by rotation.






29. Imitates theatrical spot light - Can be focused






30. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


31. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






32. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






33. Software that uses graphics to click on/buttons instead of typed commands.






34. A small box so that the title doesn't get cut off.






35. Naming all files in the same way so that they're easy to find.






36. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






37. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






38. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






39. Off-the-shelf software that anyone uses.






40. The flow of how the edges are patterned around the model.






41. Apply more than one material on object depending on position of ramp






42. The front - side - top views.






43. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






44. Do alter silhouette edge of object - Require higher tesselation of surface






45. A light that is being emitted in all directions.






46. Modified shape to specular






47. Mathematically most simple - No specular - Used for matte finishes






48. Includes translating - rotating - and scaling an object in (x -y -z).






49. Imitates light bulb - Omni-directional light rays - Fog






50. A part of the software where you tell Maya that you only want certain lights to affect certain objects.