Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A container that has either a shader - texture - etc.






2. The flow of how the edges are patterned around the model.






3. The box where an important action must fit so that nothing gets cut off.






4. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






5. Combine color map with transparency map to create a label that can be applied to surface






6. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






7. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






8. Mathematically most simple - No specular - Used for matte finishes






9. Includes translating - rotating - and scaling an object in (x -y -z).






10. Naming all files in the same way so that they're easy to find.






11. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






12. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






13. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






14. Polygons - NURBS - SubDs






15. Imitates rectangular neon light source - Light comes out of source area






16. The front - side - top views.






17. Scaling all directions at once.






18. Apply more than one material on object depending on transparency






19. Shows you the resolution of your shot and the aspect ratio of your render cam.






20. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






21. A light used to simulate sunlight and works by rotation.






22. Do not alter silhouette edge of object - Implied texture






23. A small box so that the title doesn't get cut off.






24. Made up of isoparms (edges) - controlled vertices - patches (faces).






25. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






26. Software written specifically for that studio.






27. Image or color that wraps around the model.






28. Imitates light bulb - Omni-directional light rays - Fog






29. Defines where material is transparent - AKA Scalar Maps






30. The 3D view of your shot.






31. Imitates fill light - Doesn't affect specular - Imitates bounced light






32. The starting box where you add details needed.






33. The darkest color an object will ever be.






34. Software that uses graphics to click on/buttons instead of typed commands.






35. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


36. Has specular - Fall off differs from Blinn






37. A black and white image that is used to give the illusion of a bumpy surface.






38. Something that shows how light will affect a model (Blinn - Lambert - etc.)






39. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






40. Has sepcular - Used for really shiny objects






41. A texture that was taken from a file.






42. When you take all rendered images into a software and turn them into a single movie file.






43. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






44. A light that is being emitted in all directions.






45. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






46. Modified shape to specular






47. Off-the-shelf software that anyone uses.






48. Apply more than one material on object depending on position of ramp






49. Imitates theatrical spot light - Can be focused






50. The connection between a shader and texture.