Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Do not alter silhouette edge of object - Implied texture






2. Defines where material is transparent - AKA Scalar Maps






3. Shows you the resolution of your shot and the aspect ratio of your render cam.






4. Software written specifically for that studio.






5. Modified shape to specular






6. A light used to simulate sunlight and works by rotation.






7. The starting box where you add details needed.






8. The 3D view of your shot.






9. Something that shows how light will affect a model (Blinn - Lambert - etc.)






10. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






11. Imitates rectangular neon light source - Light comes out of source area






12. Scaling all directions at once.






13. A texture that was taken from a file.






14. Includes translating - rotating - and scaling an object in (x -y -z).






15. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






16. The front - side - top views.






17. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






18. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






19. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






20. Image or color that wraps around the model.






21. Has specular - Fall off differs from Blinn






22. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






23. Imitates light bulb - Omni-directional light rays - Fog






24. A small box so that the title doesn't get cut off.






25. Software that uses graphics to click on/buttons instead of typed commands.






26. The box where an important action must fit so that nothing gets cut off.






27. The connection between a shader and texture.






28. Imitates fill light - Doesn't affect specular - Imitates bounced light






29. Naming all files in the same way so that they're easy to find.






30. The darkest color an object will ever be.






31. When you take all rendered images into a software and turn them into a single movie file.






32. Combine color map with transparency map to create a label that can be applied to surface






33. A light that is being emitted in all directions.






34. Apply more than one material on object depending on transparency






35. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






36. Imitates theatrical spot light - Can be focused






37. Polygons - NURBS - SubDs






38. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






39. Do alter silhouette edge of object - Require higher tesselation of surface






40. The flow of how the edges are patterned around the model.






41. A black and white image that is used to give the illusion of a bumpy surface.






42. Rendering (taking pictures of) a whole sequence or "batch" of images.






43. Off-the-shelf software that anyone uses.






44. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






45. Mathematically most simple - No specular - Used for matte finishes






46. Picking one arrow and scaling one direction at a time.






47. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






48. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






49. Made up of isoparms (edges) - controlled vertices - patches (faces).






50. Apply more than one material on object depending on position of ramp