Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Off-the-shelf software that anyone uses.

2. When you take all rendered images into a software and turn them into a single movie file.

3. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.

4. Imitates fill light - Doesn't affect specular - Imitates bounced light

5. Mathematically most simple - No specular - Used for matte finishes

6. Imitates rectangular neon light source - Light comes out of source area

7. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.

8. Scaling all directions at once.

9. Shows you the resolution of your shot and the aspect ratio of your render cam.

10. A small box so that the title doesn't get cut off.

11. Do alter silhouette edge of object - Require higher tesselation of surface

12. The darkest color an object will ever be.

13. Defines where material is transparent - AKA Scalar Maps

14. Something that shows how light will affect a model (Blinn - Lambert - etc.)

15. Polygons - NURBS - SubDs

16. Picking one arrow and scaling one direction at a time.

17. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.

18. A texture that was taken from a file.

19. Rendering (taking pictures of) a whole sequence or "batch" of images.

20. The 3D view of your shot.

21. A black and white image that is used to give the illusion of a bumpy surface.

22. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.

23. A light that is being emitted in all directions.

24. Do not alter silhouette edge of object - Implied texture

25. A light used to simulate sunlight and works by rotation.

26. Software written specifically for that studio.

27. A container that has either a shader - texture - etc.

28. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.

29. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.

30. Has specular - Fall off differs from Blinn

31. The flow of how the edges are patterned around the model.

32. The connection between a shader and texture.

33. Where x - y - z all meet. (0 -0 -0) the very center of a shot.

34. Imitates light bulb - Omni-directional light rays - Fog

35. Modified shape to specular

36. Apply more than one material on object depending on position of ramp

37. Software that uses graphics to click on/buttons instead of typed commands.

38. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels

39. The front - side - top views.

40. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction

41. A part of the software where you tell Maya that you only want certain lights to affect certain objects.

42. Image or color that wraps around the model.

43. Naming all files in the same way so that they're easy to find.

44. Includes translating - rotating - and scaling an object in (x -y -z).

45. Made up of isoparms (edges) - controlled vertices - patches (faces).

46. Apply more than one material on object depending on transparency

47. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

48. Combine color map with transparency map to create a label that can be applied to surface

49. The starting box where you add details needed.

50. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape