Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Modified shape to specular






2. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






3. The flow of how the edges are patterned around the model.






4. The darkest color an object will ever be.






5. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






6. The box where an important action must fit so that nothing gets cut off.






7. Naming all files in the same way so that they're easy to find.






8. Do not alter silhouette edge of object - Implied texture






9. Imitates theatrical spot light - Can be focused






10. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






11. Image or color that wraps around the model.






12. Imitates light bulb - Omni-directional light rays - Fog






13. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






14. Apply more than one material on object depending on transparency






15. A texture that was taken from a file.






16. Imitates fill light - Doesn't affect specular - Imitates bounced light






17. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






18. Apply more than one material on object depending on position of ramp






19. Has specular - Fall off differs from Blinn






20. The connection between a shader and texture.






21. Includes translating - rotating - and scaling an object in (x -y -z).






22. Do alter silhouette edge of object - Require higher tesselation of surface






23. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






24. Imitates rectangular neon light source - Light comes out of source area






25. Software that uses graphics to click on/buttons instead of typed commands.






26. Defines where material is transparent - AKA Scalar Maps






27. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






28. A light that is being emitted in all directions.






29. The starting box where you add details needed.






30. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






31. Scaling all directions at once.






32. Mathematically most simple - No specular - Used for matte finishes






33. Picking one arrow and scaling one direction at a time.






34. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






35. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

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36. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






37. Off-the-shelf software that anyone uses.






38. Polygons - NURBS - SubDs






39. Software written specifically for that studio.






40. Combine color map with transparency map to create a label that can be applied to surface






41. Rendering (taking pictures of) a whole sequence or "batch" of images.






42. The 3D view of your shot.






43. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






44. A container that has either a shader - texture - etc.






45. Has sepcular - Used for really shiny objects






46. A small box so that the title doesn't get cut off.






47. A light used to simulate sunlight and works by rotation.






48. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






49. A black and white image that is used to give the illusion of a bumpy surface.






50. Made up of isoparms (edges) - controlled vertices - patches (faces).