Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mathematically most simple - No specular - Used for matte finishes






2. The connection between a shader and texture.






3. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






4. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


5. Image or color that wraps around the model.






6. Modified shape to specular






7. Has sepcular - Used for really shiny objects






8. The front - side - top views.






9. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






10. Scaling all directions at once.






11. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






12. When you take all rendered images into a software and turn them into a single movie file.






13. Defines where material is transparent - AKA Scalar Maps






14. Rendering (taking pictures of) a whole sequence or "batch" of images.






15. Imitates light bulb - Omni-directional light rays - Fog






16. Do alter silhouette edge of object - Require higher tesselation of surface






17. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






18. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






19. Do not alter silhouette edge of object - Implied texture






20. Includes translating - rotating - and scaling an object in (x -y -z).






21. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






22. A light used to simulate sunlight and works by rotation.






23. Imitates rectangular neon light source - Light comes out of source area






24. Apply more than one material on object depending on position of ramp






25. Combine color map with transparency map to create a label that can be applied to surface






26. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






27. The 3D view of your shot.






28. The darkest color an object will ever be.






29. Imitates theatrical spot light - Can be focused






30. The flow of how the edges are patterned around the model.






31. Imitates fill light - Doesn't affect specular - Imitates bounced light






32. Something that shows how light will affect a model (Blinn - Lambert - etc.)






33. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






34. A small box so that the title doesn't get cut off.






35. Software that uses graphics to click on/buttons instead of typed commands.






36. Software written specifically for that studio.






37. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






38. A texture that was taken from a file.






39. The starting box where you add details needed.






40. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






41. Made up of isoparms (edges) - controlled vertices - patches (faces).






42. Apply more than one material on object depending on transparency






43. Off-the-shelf software that anyone uses.






44. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






45. A black and white image that is used to give the illusion of a bumpy surface.






46. Naming all files in the same way so that they're easy to find.






47. A container that has either a shader - texture - etc.






48. The box where an important action must fit so that nothing gets cut off.






49. A light that is being emitted in all directions.






50. Has specular - Fall off differs from Blinn