Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The box where an important action must fit so that nothing gets cut off.






2. The connection between a shader and texture.






3. Picking one arrow and scaling one direction at a time.






4. A container that has either a shader - texture - etc.






5. The front - side - top views.






6. The darkest color an object will ever be.






7. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






8. A light that is being emitted in all directions.






9. Has sepcular - Used for really shiny objects






10. Made up of isoparms (edges) - controlled vertices - patches (faces).






11. Scaling all directions at once.






12. Apply more than one material on object depending on position of ramp






13. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






14. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






15. Combine color map with transparency map to create a label that can be applied to surface






16. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






17. Apply more than one material on object depending on transparency






18. Rendering (taking pictures of) a whole sequence or "batch" of images.






19. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






20. Shows you the resolution of your shot and the aspect ratio of your render cam.






21. Imitates rectangular neon light source - Light comes out of source area






22. Imitates light bulb - Omni-directional light rays - Fog






23. Mathematically most simple - No specular - Used for matte finishes






24. Polygons - NURBS - SubDs






25. Has specular - Fall off differs from Blinn






26. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






27. Imitates theatrical spot light - Can be focused






28. Image or color that wraps around the model.






29. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






30. When you take all rendered images into a software and turn them into a single movie file.






31. Something that shows how light will affect a model (Blinn - Lambert - etc.)






32. Software that uses graphics to click on/buttons instead of typed commands.






33. Imitates fill light - Doesn't affect specular - Imitates bounced light






34. Software written specifically for that studio.






35. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






36. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






37. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






38. A black and white image that is used to give the illusion of a bumpy surface.






39. Naming all files in the same way so that they're easy to find.






40. Includes translating - rotating - and scaling an object in (x -y -z).






41. The 3D view of your shot.






42. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






43. Modified shape to specular






44. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


45. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






46. A texture that was taken from a file.






47. A light used to simulate sunlight and works by rotation.






48. The starting box where you add details needed.






49. The flow of how the edges are patterned around the model.






50. A small box so that the title doesn't get cut off.







Sorry!:) No result found.

Can you answer 50 questions in 15 minutes?


Let me suggest you:



Major Subjects



Tests & Exams


AP
CLEP
DSST
GRE
SAT
GMAT

Most popular tests