Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


2. Something that shows how light will affect a model (Blinn - Lambert - etc.)






3. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






4. Do not alter silhouette edge of object - Implied texture






5. Shows you the resolution of your shot and the aspect ratio of your render cam.






6. Apply more than one material on object depending on transparency






7. A small box so that the title doesn't get cut off.






8. Polygons - NURBS - SubDs






9. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






10. Imitates light bulb - Omni-directional light rays - Fog






11. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






12. Modified shape to specular






13. A container that has either a shader - texture - etc.






14. A texture that was taken from a file.






15. A light that is being emitted in all directions.






16. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






17. Picking one arrow and scaling one direction at a time.






18. Off-the-shelf software that anyone uses.






19. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






20. A light used to simulate sunlight and works by rotation.






21. Naming all files in the same way so that they're easy to find.






22. Scaling all directions at once.






23. Imitates rectangular neon light source - Light comes out of source area






24. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






25. Do alter silhouette edge of object - Require higher tesselation of surface






26. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






27. Has specular - Fall off differs from Blinn






28. The starting box where you add details needed.






29. The flow of how the edges are patterned around the model.






30. When you take all rendered images into a software and turn them into a single movie file.






31. The 3D view of your shot.






32. Software written specifically for that studio.






33. Apply more than one material on object depending on position of ramp






34. Combine color map with transparency map to create a label that can be applied to surface






35. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






36. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






37. Imitates fill light - Doesn't affect specular - Imitates bounced light






38. Has sepcular - Used for really shiny objects






39. Includes translating - rotating - and scaling an object in (x -y -z).






40. Made up of isoparms (edges) - controlled vertices - patches (faces).






41. Mathematically most simple - No specular - Used for matte finishes






42. A black and white image that is used to give the illusion of a bumpy surface.






43. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






44. Imitates theatrical spot light - Can be focused






45. Image or color that wraps around the model.






46. The front - side - top views.






47. The box where an important action must fit so that nothing gets cut off.






48. Software that uses graphics to click on/buttons instead of typed commands.






49. Defines where material is transparent - AKA Scalar Maps






50. Rendering (taking pictures of) a whole sequence or "batch" of images.