Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Imitates theatrical spot light - Can be focused






2. Scaling all directions at once.






3. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






4. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






5. The 3D view of your shot.






6. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






7. Apply more than one material on object depending on position of ramp






8. Includes translating - rotating - and scaling an object in (x -y -z).






9. Naming all files in the same way so that they're easy to find.






10. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






11. The front - side - top views.






12. A texture that was taken from a file.






13. Polygons - NURBS - SubDs






14. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

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15. The connection between a shader and texture.






16. A container that has either a shader - texture - etc.






17. Imitates rectangular neon light source - Light comes out of source area






18. Picking one arrow and scaling one direction at a time.






19. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






20. The darkest color an object will ever be.






21. The flow of how the edges are patterned around the model.






22. A light used to simulate sunlight and works by rotation.






23. Has sepcular - Used for really shiny objects






24. Rendering (taking pictures of) a whole sequence or "batch" of images.






25. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






26. Software written specifically for that studio.






27. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






28. The starting box where you add details needed.






29. Off-the-shelf software that anyone uses.






30. Mathematically most simple - No specular - Used for matte finishes






31. Imitates fill light - Doesn't affect specular - Imitates bounced light






32. A black and white image that is used to give the illusion of a bumpy surface.






33. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






34. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






35. Image or color that wraps around the model.






36. A light that is being emitted in all directions.






37. Do alter silhouette edge of object - Require higher tesselation of surface






38. A small box so that the title doesn't get cut off.






39. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






40. Shows you the resolution of your shot and the aspect ratio of your render cam.






41. Something that shows how light will affect a model (Blinn - Lambert - etc.)






42. Combine color map with transparency map to create a label that can be applied to surface






43. The box where an important action must fit so that nothing gets cut off.






44. Made up of isoparms (edges) - controlled vertices - patches (faces).






45. Do not alter silhouette edge of object - Implied texture






46. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






47. Modified shape to specular






48. Software that uses graphics to click on/buttons instead of typed commands.






49. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






50. Apply more than one material on object depending on transparency