Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






2. The connection between a shader and texture.






3. Has specular - Fall off differs from Blinn






4. The starting box where you add details needed.






5. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


6. Includes translating - rotating - and scaling an object in (x -y -z).






7. Modified shape to specular






8. Polygons - NURBS - SubDs






9. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






10. Something that shows how light will affect a model (Blinn - Lambert - etc.)






11. The flow of how the edges are patterned around the model.






12. Imitates rectangular neon light source - Light comes out of source area






13. The box where an important action must fit so that nothing gets cut off.






14. Scaling all directions at once.






15. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






16. Do not alter silhouette edge of object - Implied texture






17. A container that has either a shader - texture - etc.






18. Mathematically most simple - No specular - Used for matte finishes






19. The 3D view of your shot.






20. Has sepcular - Used for really shiny objects






21. Shows you the resolution of your shot and the aspect ratio of your render cam.






22. Naming all files in the same way so that they're easy to find.






23. A black and white image that is used to give the illusion of a bumpy surface.






24. The front - side - top views.






25. A texture that was taken from a file.






26. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






27. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






28. The darkest color an object will ever be.






29. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






30. Combine color map with transparency map to create a label that can be applied to surface






31. When you take all rendered images into a software and turn them into a single movie file.






32. A small box so that the title doesn't get cut off.






33. Made up of isoparms (edges) - controlled vertices - patches (faces).






34. Defines where material is transparent - AKA Scalar Maps






35. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






36. Picking one arrow and scaling one direction at a time.






37. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






38. Imitates light bulb - Omni-directional light rays - Fog






39. A light that is being emitted in all directions.






40. Do alter silhouette edge of object - Require higher tesselation of surface






41. Rendering (taking pictures of) a whole sequence or "batch" of images.






42. Image or color that wraps around the model.






43. A light used to simulate sunlight and works by rotation.






44. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






45. Off-the-shelf software that anyone uses.






46. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






47. Imitates theatrical spot light - Can be focused






48. Software written specifically for that studio.






49. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






50. Apply more than one material on object depending on position of ramp