Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Imitates theatrical spot light - Can be focused






2. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






3. Image or color that wraps around the model.






4. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






5. Imitates light bulb - Omni-directional light rays - Fog






6. The flow of how the edges are patterned around the model.






7. Software that uses graphics to click on/buttons instead of typed commands.






8. A container that has either a shader - texture - etc.






9. The connection between a shader and texture.






10. Software written specifically for that studio.






11. The 3D view of your shot.






12. Scaling all directions at once.






13. The front - side - top views.






14. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






15. Has sepcular - Used for really shiny objects






16. The darkest color an object will ever be.






17. A small box so that the title doesn't get cut off.






18. Shows you the resolution of your shot and the aspect ratio of your render cam.






19. Something that shows how light will affect a model (Blinn - Lambert - etc.)






20. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






21. A light used to simulate sunlight and works by rotation.






22. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






23. Polygons - NURBS - SubDs






24. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






25. The starting box where you add details needed.






26. The box where an important action must fit so that nothing gets cut off.






27. Combine color map with transparency map to create a label that can be applied to surface






28. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






29. Modified shape to specular






30. Picking one arrow and scaling one direction at a time.






31. A black and white image that is used to give the illusion of a bumpy surface.






32. Rendering (taking pictures of) a whole sequence or "batch" of images.






33. A texture that was taken from a file.






34. When you take all rendered images into a software and turn them into a single movie file.






35. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






36. Imitates fill light - Doesn't affect specular - Imitates bounced light






37. Do alter silhouette edge of object - Require higher tesselation of surface






38. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






39. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

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40. A light that is being emitted in all directions.






41. Defines where material is transparent - AKA Scalar Maps






42. Includes translating - rotating - and scaling an object in (x -y -z).






43. Naming all files in the same way so that they're easy to find.






44. Off-the-shelf software that anyone uses.






45. Made up of isoparms (edges) - controlled vertices - patches (faces).






46. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






47. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






48. Apply more than one material on object depending on position of ramp






49. Imitates rectangular neon light source - Light comes out of source area






50. Do not alter silhouette edge of object - Implied texture