Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






2. A light that is being emitted in all directions.






3. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






4. When you take all rendered images into a software and turn them into a single movie file.






5. Mathematically most simple - No specular - Used for matte finishes






6. A black and white image that is used to give the illusion of a bumpy surface.






7. The box where an important action must fit so that nothing gets cut off.






8. The flow of how the edges are patterned around the model.






9. The starting box where you add details needed.






10. Polygons - NURBS - SubDs






11. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






12. Has sepcular - Used for really shiny objects






13. Naming all files in the same way so that they're easy to find.






14. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






15. Combine color map with transparency map to create a label that can be applied to surface






16. Imitates fill light - Doesn't affect specular - Imitates bounced light






17. Do alter silhouette edge of object - Require higher tesselation of surface






18. Scaling all directions at once.






19. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






20. Off-the-shelf software that anyone uses.






21. Imitates light bulb - Omni-directional light rays - Fog






22. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






23. Made up of isoparms (edges) - controlled vertices - patches (faces).






24. Picking one arrow and scaling one direction at a time.






25. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






26. A light used to simulate sunlight and works by rotation.






27. Rendering (taking pictures of) a whole sequence or "batch" of images.






28. The 3D view of your shot.






29. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






30. The front - side - top views.






31. Modified shape to specular






32. Software that uses graphics to click on/buttons instead of typed commands.






33. Apply more than one material on object depending on transparency






34. Software written specifically for that studio.






35. The darkest color an object will ever be.






36. Imitates theatrical spot light - Can be focused






37. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






38. A small box so that the title doesn't get cut off.






39. Do not alter silhouette edge of object - Implied texture






40. Shows you the resolution of your shot and the aspect ratio of your render cam.






41. Something that shows how light will affect a model (Blinn - Lambert - etc.)






42. Imitates rectangular neon light source - Light comes out of source area






43. The connection between a shader and texture.






44. A texture that was taken from a file.






45. Image or color that wraps around the model.






46. Has specular - Fall off differs from Blinn






47. Defines where material is transparent - AKA Scalar Maps






48. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


49. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






50. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important