Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Made up of isoparms (edges) - controlled vertices - patches (faces).






2. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






3. Naming all files in the same way so that they're easy to find.






4. Mathematically most simple - No specular - Used for matte finishes






5. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


6. The starting box where you add details needed.






7. Imitates light bulb - Omni-directional light rays - Fog






8. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






9. Image or color that wraps around the model.






10. Rendering (taking pictures of) a whole sequence or "batch" of images.






11. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






12. Software written specifically for that studio.






13. A black and white image that is used to give the illusion of a bumpy surface.






14. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






15. Software that uses graphics to click on/buttons instead of typed commands.






16. Shows you the resolution of your shot and the aspect ratio of your render cam.






17. Scaling all directions at once.






18. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






19. A texture that was taken from a file.






20. A small box so that the title doesn't get cut off.






21. A light used to simulate sunlight and works by rotation.






22. Do not alter silhouette edge of object - Implied texture






23. Modified shape to specular






24. Apply more than one material on object depending on position of ramp






25. Has sepcular - Used for really shiny objects






26. Combine color map with transparency map to create a label that can be applied to surface






27. Something that shows how light will affect a model (Blinn - Lambert - etc.)






28. The box where an important action must fit so that nothing gets cut off.






29. Includes translating - rotating - and scaling an object in (x -y -z).






30. A container that has either a shader - texture - etc.






31. The 3D view of your shot.






32. Imitates fill light - Doesn't affect specular - Imitates bounced light






33. Imitates rectangular neon light source - Light comes out of source area






34. The front - side - top views.






35. Imitates theatrical spot light - Can be focused






36. Do alter silhouette edge of object - Require higher tesselation of surface






37. Picking one arrow and scaling one direction at a time.






38. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






39. The flow of how the edges are patterned around the model.






40. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






41. The connection between a shader and texture.






42. Off-the-shelf software that anyone uses.






43. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






44. Apply more than one material on object depending on transparency






45. When you take all rendered images into a software and turn them into a single movie file.






46. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






47. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






48. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






49. Polygons - NURBS - SubDs






50. A light that is being emitted in all directions.