Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






2. A texture that was taken from a file.






3. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






4. The 3D view of your shot.






5. Do not alter silhouette edge of object - Implied texture






6. The flow of how the edges are patterned around the model.






7. Shows you the resolution of your shot and the aspect ratio of your render cam.






8. Something that shows how light will affect a model (Blinn - Lambert - etc.)






9. Apply more than one material on object depending on position of ramp






10. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






11. Do alter silhouette edge of object - Require higher tesselation of surface






12. Imitates theatrical spot light - Can be focused






13. Software written specifically for that studio.






14. Made up of isoparms (edges) - controlled vertices - patches (faces).






15. A small box so that the title doesn't get cut off.






16. Software that uses graphics to click on/buttons instead of typed commands.






17. Picking one arrow and scaling one direction at a time.






18. A black and white image that is used to give the illusion of a bumpy surface.






19. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






20. A light that is being emitted in all directions.






21. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






22. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






23. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






24. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






25. Imitates rectangular neon light source - Light comes out of source area






26. Has specular - Fall off differs from Blinn






27. Image or color that wraps around the model.






28. Imitates light bulb - Omni-directional light rays - Fog






29. Scaling all directions at once.






30. Defines where material is transparent - AKA Scalar Maps






31. Rendering (taking pictures of) a whole sequence or "batch" of images.






32. The box where an important action must fit so that nothing gets cut off.






33. Includes translating - rotating - and scaling an object in (x -y -z).






34. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






35. When you take all rendered images into a software and turn them into a single movie file.






36. Mathematically most simple - No specular - Used for matte finishes






37. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






38. Apply more than one material on object depending on transparency






39. Modified shape to specular






40. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






41. The darkest color an object will ever be.






42. A light used to simulate sunlight and works by rotation.






43. The starting box where you add details needed.






44. A container that has either a shader - texture - etc.






45. The connection between a shader and texture.






46. Has sepcular - Used for really shiny objects






47. Imitates fill light - Doesn't affect specular - Imitates bounced light






48. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


49. Combine color map with transparency map to create a label that can be applied to surface






50. Polygons - NURBS - SubDs