Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Defines where material is transparent - AKA Scalar Maps






2. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






3. Imitates fill light - Doesn't affect specular - Imitates bounced light






4. Something that shows how light will affect a model (Blinn - Lambert - etc.)






5. Rendering (taking pictures of) a whole sequence or "batch" of images.






6. Scaling all directions at once.






7. The connection between a shader and texture.






8. Shows you the resolution of your shot and the aspect ratio of your render cam.






9. Do not alter silhouette edge of object - Implied texture






10. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






11. Made up of isoparms (edges) - controlled vertices - patches (faces).






12. Image or color that wraps around the model.






13. The starting box where you add details needed.






14. Apply more than one material on object depending on position of ramp






15. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






16. Off-the-shelf software that anyone uses.






17. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






18. Software that uses graphics to click on/buttons instead of typed commands.






19. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






20. Imitates rectangular neon light source - Light comes out of source area






21. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






22. The flow of how the edges are patterned around the model.






23. Imitates theatrical spot light - Can be focused






24. The front - side - top views.






25. A light used to simulate sunlight and works by rotation.






26. Has sepcular - Used for really shiny objects






27. When you take all rendered images into a software and turn them into a single movie file.






28. Apply more than one material on object depending on transparency






29. Do alter silhouette edge of object - Require higher tesselation of surface






30. Includes translating - rotating - and scaling an object in (x -y -z).






31. Combine color map with transparency map to create a label that can be applied to surface






32. Naming all files in the same way so that they're easy to find.






33. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






34. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


35. A small box so that the title doesn't get cut off.






36. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






37. Imitates light bulb - Omni-directional light rays - Fog






38. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






39. Picking one arrow and scaling one direction at a time.






40. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






41. The 3D view of your shot.






42. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






43. A container that has either a shader - texture - etc.






44. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






45. Modified shape to specular






46. The box where an important action must fit so that nothing gets cut off.






47. A texture that was taken from a file.






48. Has specular - Fall off differs from Blinn






49. A light that is being emitted in all directions.






50. The darkest color an object will ever be.