Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The flow of how the edges are patterned around the model.






2. Off-the-shelf software that anyone uses.






3. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


4. Includes translating - rotating - and scaling an object in (x -y -z).






5. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






6. The starting box where you add details needed.






7. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






8. Polygons - NURBS - SubDs






9. Combine color map with transparency map to create a label that can be applied to surface






10. Rendering (taking pictures of) a whole sequence or "batch" of images.






11. A container that has either a shader - texture - etc.






12. Apply more than one material on object depending on position of ramp






13. A small box so that the title doesn't get cut off.






14. Made up of isoparms (edges) - controlled vertices - patches (faces).






15. Imitates rectangular neon light source - Light comes out of source area






16. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






17. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






18. Naming all files in the same way so that they're easy to find.






19. Something that shows how light will affect a model (Blinn - Lambert - etc.)






20. Software that uses graphics to click on/buttons instead of typed commands.






21. Do alter silhouette edge of object - Require higher tesselation of surface






22. The box where an important action must fit so that nothing gets cut off.






23. Do not alter silhouette edge of object - Implied texture






24. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






25. Picking one arrow and scaling one direction at a time.






26. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






27. Apply more than one material on object depending on transparency






28. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






29. Scaling all directions at once.






30. Imitates fill light - Doesn't affect specular - Imitates bounced light






31. Defines where material is transparent - AKA Scalar Maps






32. A light that is being emitted in all directions.






33. When you take all rendered images into a software and turn them into a single movie file.






34. Image or color that wraps around the model.






35. Has sepcular - Used for really shiny objects






36. Modified shape to specular






37. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






38. Mathematically most simple - No specular - Used for matte finishes






39. The connection between a shader and texture.






40. A black and white image that is used to give the illusion of a bumpy surface.






41. Imitates light bulb - Omni-directional light rays - Fog






42. A light used to simulate sunlight and works by rotation.






43. The front - side - top views.






44. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






45. Has specular - Fall off differs from Blinn






46. Imitates theatrical spot light - Can be focused






47. Shows you the resolution of your shot and the aspect ratio of your render cam.






48. The 3D view of your shot.






49. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






50. A texture that was taken from a file.