Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Modified shape to specular






2. Naming all files in the same way so that they're easy to find.






3. Rendering (taking pictures of) a whole sequence or "batch" of images.






4. Image or color that wraps around the model.






5. Scaling all directions at once.






6. The 3D view of your shot.






7. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






8. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






9. Polygons - NURBS - SubDs






10. Imitates light bulb - Omni-directional light rays - Fog






11. Something that shows how light will affect a model (Blinn - Lambert - etc.)






12. Shows you the resolution of your shot and the aspect ratio of your render cam.






13. A light used to simulate sunlight and works by rotation.






14. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






15. Off-the-shelf software that anyone uses.






16. Imitates theatrical spot light - Can be focused






17. Mathematically most simple - No specular - Used for matte finishes






18. Apply more than one material on object depending on position of ramp






19. Do alter silhouette edge of object - Require higher tesselation of surface






20. Has specular - Fall off differs from Blinn






21. Software that uses graphics to click on/buttons instead of typed commands.






22. A light that is being emitted in all directions.






23. The front - side - top views.






24. Apply more than one material on object depending on transparency






25. The connection between a shader and texture.






26. Software written specifically for that studio.






27. Defines where material is transparent - AKA Scalar Maps






28. When you take all rendered images into a software and turn them into a single movie file.






29. Includes translating - rotating - and scaling an object in (x -y -z).






30. The flow of how the edges are patterned around the model.






31. A container that has either a shader - texture - etc.






32. Made up of isoparms (edges) - controlled vertices - patches (faces).






33. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






34. Imitates fill light - Doesn't affect specular - Imitates bounced light






35. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


36. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






37. Has sepcular - Used for really shiny objects






38. Imitates rectangular neon light source - Light comes out of source area






39. The box where an important action must fit so that nothing gets cut off.






40. Picking one arrow and scaling one direction at a time.






41. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






42. A small box so that the title doesn't get cut off.






43. A texture that was taken from a file.






44. The starting box where you add details needed.






45. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






46. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






47. A black and white image that is used to give the illusion of a bumpy surface.






48. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






49. The darkest color an object will ever be.






50. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.