Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Combine color map with transparency map to create a label that can be applied to surface






2. Defines where material is transparent - AKA Scalar Maps






3. Polygons - NURBS - SubDs






4. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






5. The flow of how the edges are patterned around the model.






6. A light used to simulate sunlight and works by rotation.






7. Imitates light bulb - Omni-directional light rays - Fog






8. Apply more than one material on object depending on transparency






9. When you take all rendered images into a software and turn them into a single movie file.






10. Software written specifically for that studio.






11. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






12. Something that shows how light will affect a model (Blinn - Lambert - etc.)






13. A black and white image that is used to give the illusion of a bumpy surface.






14. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


15. Off-the-shelf software that anyone uses.






16. Imitates rectangular neon light source - Light comes out of source area






17. The darkest color an object will ever be.






18. Do not alter silhouette edge of object - Implied texture






19. Has sepcular - Used for really shiny objects






20. The starting box where you add details needed.






21. Mathematically most simple - No specular - Used for matte finishes






22. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






23. A small box so that the title doesn't get cut off.






24. Imitates fill light - Doesn't affect specular - Imitates bounced light






25. Image or color that wraps around the model.






26. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






27. Rendering (taking pictures of) a whole sequence or "batch" of images.






28. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






29. Includes translating - rotating - and scaling an object in (x -y -z).






30. Modified shape to specular






31. The 3D view of your shot.






32. Naming all files in the same way so that they're easy to find.






33. Software that uses graphics to click on/buttons instead of typed commands.






34. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






35. The front - side - top views.






36. Scaling all directions at once.






37. The box where an important action must fit so that nothing gets cut off.






38. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






39. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






40. The connection between a shader and texture.






41. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






42. Do alter silhouette edge of object - Require higher tesselation of surface






43. A container that has either a shader - texture - etc.






44. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






45. Has specular - Fall off differs from Blinn






46. A light that is being emitted in all directions.






47. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






48. Imitates theatrical spot light - Can be focused






49. A texture that was taken from a file.






50. Apply more than one material on object depending on position of ramp