Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A small box so that the title doesn't get cut off.






2. The box where an important action must fit so that nothing gets cut off.






3. Shows you the resolution of your shot and the aspect ratio of your render cam.






4. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






5. The flow of how the edges are patterned around the model.






6. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






7. Naming all files in the same way so that they're easy to find.






8. Off-the-shelf software that anyone uses.






9. Do not alter silhouette edge of object - Implied texture






10. Mathematically most simple - No specular - Used for matte finishes






11. The starting box where you add details needed.






12. Apply more than one material on object depending on transparency






13. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






14. Includes translating - rotating - and scaling an object in (x -y -z).






15. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


16. Image or color that wraps around the model.






17. Something that shows how light will affect a model (Blinn - Lambert - etc.)






18. The 3D view of your shot.






19. The connection between a shader and texture.






20. Picking one arrow and scaling one direction at a time.






21. Do alter silhouette edge of object - Require higher tesselation of surface






22. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






23. Polygons - NURBS - SubDs






24. A light used to simulate sunlight and works by rotation.






25. Imitates theatrical spot light - Can be focused






26. A texture that was taken from a file.






27. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






28. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






29. Combine color map with transparency map to create a label that can be applied to surface






30. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






31. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






32. A container that has either a shader - texture - etc.






33. Defines where material is transparent - AKA Scalar Maps






34. Has sepcular - Used for really shiny objects






35. Software written specifically for that studio.






36. When you take all rendered images into a software and turn them into a single movie file.






37. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






38. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






39. Imitates rectangular neon light source - Light comes out of source area






40. Apply more than one material on object depending on position of ramp






41. Imitates fill light - Doesn't affect specular - Imitates bounced light






42. Made up of isoparms (edges) - controlled vertices - patches (faces).






43. Has specular - Fall off differs from Blinn






44. The darkest color an object will ever be.






45. A light that is being emitted in all directions.






46. Rendering (taking pictures of) a whole sequence or "batch" of images.






47. The front - side - top views.






48. Imitates light bulb - Omni-directional light rays - Fog






49. Software that uses graphics to click on/buttons instead of typed commands.






50. Scaling all directions at once.