Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The connection between a shader and texture.






2. Mathematically most simple - No specular - Used for matte finishes






3. Imitates theatrical spot light - Can be focused






4. The front - side - top views.






5. Made up of isoparms (edges) - controlled vertices - patches (faces).






6. The box where an important action must fit so that nothing gets cut off.






7. Apply more than one material on object depending on transparency






8. Imitates fill light - Doesn't affect specular - Imitates bounced light






9. Software written specifically for that studio.






10. Software that uses graphics to click on/buttons instead of typed commands.






11. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






12. A light used to simulate sunlight and works by rotation.






13. Apply more than one material on object depending on position of ramp






14. Rendering (taking pictures of) a whole sequence or "batch" of images.






15. Picking one arrow and scaling one direction at a time.






16. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






17. Imitates light bulb - Omni-directional light rays - Fog






18. A texture that was taken from a file.






19. A light that is being emitted in all directions.






20. Naming all files in the same way so that they're easy to find.






21. A black and white image that is used to give the illusion of a bumpy surface.






22. Combine color map with transparency map to create a label that can be applied to surface






23. Shows you the resolution of your shot and the aspect ratio of your render cam.






24. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






25. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






26. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






27. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






28. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






29. Has sepcular - Used for really shiny objects






30. Do alter silhouette edge of object - Require higher tesselation of surface






31. Defines where material is transparent - AKA Scalar Maps






32. When you take all rendered images into a software and turn them into a single movie file.






33. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






34. Modified shape to specular






35. A small box so that the title doesn't get cut off.






36. Polygons - NURBS - SubDs






37. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


38. The 3D view of your shot.






39. The flow of how the edges are patterned around the model.






40. Scaling all directions at once.






41. Image or color that wraps around the model.






42. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






43. Do not alter silhouette edge of object - Implied texture






44. Something that shows how light will affect a model (Blinn - Lambert - etc.)






45. Has specular - Fall off differs from Blinn






46. The darkest color an object will ever be.






47. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






48. A container that has either a shader - texture - etc.






49. The starting box where you add details needed.






50. Off-the-shelf software that anyone uses.