Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Something that shows how light will affect a model (Blinn - Lambert - etc.)






2. The connection between a shader and texture.






3. A black and white image that is used to give the illusion of a bumpy surface.






4. A light used to simulate sunlight and works by rotation.






5. Apply more than one material on object depending on position of ramp






6. Polygons - NURBS - SubDs






7. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






8. The starting box where you add details needed.






9. Imitates theatrical spot light - Can be focused






10. Naming all files in the same way so that they're easy to find.






11. Has sepcular - Used for really shiny objects






12. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






13. The front - side - top views.






14. Defines where material is transparent - AKA Scalar Maps






15. Picking one arrow and scaling one direction at a time.






16. Off-the-shelf software that anyone uses.






17. Includes translating - rotating - and scaling an object in (x -y -z).






18. Imitates light bulb - Omni-directional light rays - Fog






19. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






20. Combine color map with transparency map to create a label that can be applied to surface






21. A small box so that the title doesn't get cut off.






22. A texture that was taken from a file.






23. Software that uses graphics to click on/buttons instead of typed commands.






24. Mathematically most simple - No specular - Used for matte finishes






25. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






26. Apply more than one material on object depending on transparency






27. Has specular - Fall off differs from Blinn






28. Made up of isoparms (edges) - controlled vertices - patches (faces).






29. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






30. Do not alter silhouette edge of object - Implied texture






31. The 3D view of your shot.






32. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






33. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


34. The darkest color an object will ever be.






35. Image or color that wraps around the model.






36. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






37. Imitates rectangular neon light source - Light comes out of source area






38. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






39. The box where an important action must fit so that nothing gets cut off.






40. Software written specifically for that studio.






41. Do alter silhouette edge of object - Require higher tesselation of surface






42. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






43. Rendering (taking pictures of) a whole sequence or "batch" of images.






44. A container that has either a shader - texture - etc.






45. A light that is being emitted in all directions.






46. Modified shape to specular






47. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






48. The flow of how the edges are patterned around the model.






49. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






50. Imitates fill light - Doesn't affect specular - Imitates bounced light