Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Apply more than one material on object depending on transparency






2. Do not alter silhouette edge of object - Implied texture






3. The 3D view of your shot.






4. Made up of isoparms (edges) - controlled vertices - patches (faces).






5. A light used to simulate sunlight and works by rotation.






6. Off-the-shelf software that anyone uses.






7. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






8. The front - side - top views.






9. Has specular - Fall off differs from Blinn






10. Apply more than one material on object depending on position of ramp






11. Has sepcular - Used for really shiny objects






12. A black and white image that is used to give the illusion of a bumpy surface.






13. Modified shape to specular






14. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


15. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






16. The darkest color an object will ever be.






17. Software written specifically for that studio.






18. Defines where material is transparent - AKA Scalar Maps






19. A light that is being emitted in all directions.






20. A texture that was taken from a file.






21. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






22. A small box so that the title doesn't get cut off.






23. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






24. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






25. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






26. Imitates theatrical spot light - Can be focused






27. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






28. Picking one arrow and scaling one direction at a time.






29. Imitates fill light - Doesn't affect specular - Imitates bounced light






30. Rendering (taking pictures of) a whole sequence or "batch" of images.






31. Combine color map with transparency map to create a label that can be applied to surface






32. The starting box where you add details needed.






33. When you take all rendered images into a software and turn them into a single movie file.






34. The connection between a shader and texture.






35. A container that has either a shader - texture - etc.






36. Polygons - NURBS - SubDs






37. Do alter silhouette edge of object - Require higher tesselation of surface






38. Includes translating - rotating - and scaling an object in (x -y -z).






39. Naming all files in the same way so that they're easy to find.






40. Scaling all directions at once.






41. Image or color that wraps around the model.






42. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






43. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






44. Something that shows how light will affect a model (Blinn - Lambert - etc.)






45. Imitates rectangular neon light source - Light comes out of source area






46. Shows you the resolution of your shot and the aspect ratio of your render cam.






47. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






48. Software that uses graphics to click on/buttons instead of typed commands.






49. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






50. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.