Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Do not alter silhouette edge of object - Implied texture






2. Imitates light bulb - Omni-directional light rays - Fog






3. Defines where material is transparent - AKA Scalar Maps






4. Has sepcular - Used for really shiny objects






5. A black and white image that is used to give the illusion of a bumpy surface.






6. A small box so that the title doesn't get cut off.






7. A light that is being emitted in all directions.






8. When you take all rendered images into a software and turn them into a single movie file.






9. Naming all files in the same way so that they're easy to find.






10. Mathematically most simple - No specular - Used for matte finishes






11. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






12. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






13. Rendering (taking pictures of) a whole sequence or "batch" of images.






14. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






15. Something that shows how light will affect a model (Blinn - Lambert - etc.)






16. Made up of isoparms (edges) - controlled vertices - patches (faces).






17. A container that has either a shader - texture - etc.






18. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






19. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






20. The flow of how the edges are patterned around the model.






21. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






22. Image or color that wraps around the model.






23. The front - side - top views.






24. Software written specifically for that studio.






25. Polygons - NURBS - SubDs






26. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






27. Imitates rectangular neon light source - Light comes out of source area






28. Off-the-shelf software that anyone uses.






29. Apply more than one material on object depending on transparency






30. Scaling all directions at once.






31. Modified shape to specular






32. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






33. Do alter silhouette edge of object - Require higher tesselation of surface






34. The connection between a shader and texture.






35. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






36. Apply more than one material on object depending on position of ramp






37. Includes translating - rotating - and scaling an object in (x -y -z).






38. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






39. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






40. The starting box where you add details needed.






41. Picking one arrow and scaling one direction at a time.






42. A texture that was taken from a file.






43. Shows you the resolution of your shot and the aspect ratio of your render cam.






44. The 3D view of your shot.






45. Software that uses graphics to click on/buttons instead of typed commands.






46. A light used to simulate sunlight and works by rotation.






47. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


48. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






49. Imitates fill light - Doesn't affect specular - Imitates bounced light






50. Imitates theatrical spot light - Can be focused