Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A light that is being emitted in all directions.






2. Software written specifically for that studio.






3. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






4. Polygons - NURBS - SubDs






5. Mathematically most simple - No specular - Used for matte finishes






6. Has specular - Fall off differs from Blinn






7. Includes translating - rotating - and scaling an object in (x -y -z).






8. A container that has either a shader - texture - etc.






9. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






10. Software that uses graphics to click on/buttons instead of typed commands.






11. The connection between a shader and texture.






12. Imitates theatrical spot light - Can be focused






13. When you take all rendered images into a software and turn them into a single movie file.






14. Imitates light bulb - Omni-directional light rays - Fog






15. Imitates rectangular neon light source - Light comes out of source area






16. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






17. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

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18. Picking one arrow and scaling one direction at a time.






19. Scaling all directions at once.






20. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






21. Made up of isoparms (edges) - controlled vertices - patches (faces).






22. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






23. A black and white image that is used to give the illusion of a bumpy surface.






24. The box where an important action must fit so that nothing gets cut off.






25. A light used to simulate sunlight and works by rotation.






26. Combine color map with transparency map to create a label that can be applied to surface






27. Shows you the resolution of your shot and the aspect ratio of your render cam.






28. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






29. Off-the-shelf software that anyone uses.






30. The flow of how the edges are patterned around the model.






31. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






32. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






33. Rendering (taking pictures of) a whole sequence or "batch" of images.






34. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






35. The starting box where you add details needed.






36. The front - side - top views.






37. Something that shows how light will affect a model (Blinn - Lambert - etc.)






38. Apply more than one material on object depending on position of ramp






39. A small box so that the title doesn't get cut off.






40. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






41. Do alter silhouette edge of object - Require higher tesselation of surface






42. Apply more than one material on object depending on transparency






43. Naming all files in the same way so that they're easy to find.






44. Do not alter silhouette edge of object - Implied texture






45. Imitates fill light - Doesn't affect specular - Imitates bounced light






46. The darkest color an object will ever be.






47. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






48. A texture that was taken from a file.






49. The 3D view of your shot.






50. Has sepcular - Used for really shiny objects