Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Software that uses graphics to click on/buttons instead of typed commands.






2. The darkest color an object will ever be.






3. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






4. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






5. Polygons - NURBS - SubDs






6. Shows you the resolution of your shot and the aspect ratio of your render cam.






7. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






8. The connection between a shader and texture.






9. Combine color map with transparency map to create a label that can be applied to surface






10. Do not alter silhouette edge of object - Implied texture






11. The front - side - top views.






12. Imitates rectangular neon light source - Light comes out of source area






13. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






14. Modified shape to specular






15. A texture that was taken from a file.






16. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






17. Apply more than one material on object depending on position of ramp






18. The flow of how the edges are patterned around the model.






19. Picking one arrow and scaling one direction at a time.






20. Apply more than one material on object depending on transparency






21. A black and white image that is used to give the illusion of a bumpy surface.






22. Includes translating - rotating - and scaling an object in (x -y -z).






23. Imitates theatrical spot light - Can be focused






24. Image or color that wraps around the model.






25. Naming all files in the same way so that they're easy to find.






26. Defines where material is transparent - AKA Scalar Maps






27. Scaling all directions at once.






28. A light that is being emitted in all directions.






29. Has sepcular - Used for really shiny objects






30. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






31. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






32. Software written specifically for that studio.






33. When you take all rendered images into a software and turn them into a single movie file.






34. The starting box where you add details needed.






35. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






36. The 3D view of your shot.






37. Off-the-shelf software that anyone uses.






38. Has specular - Fall off differs from Blinn






39. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






40. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


41. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






42. Made up of isoparms (edges) - controlled vertices - patches (faces).






43. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






44. The box where an important action must fit so that nothing gets cut off.






45. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






46. Imitates fill light - Doesn't affect specular - Imitates bounced light






47. A container that has either a shader - texture - etc.






48. Rendering (taking pictures of) a whole sequence or "batch" of images.






49. A light used to simulate sunlight and works by rotation.






50. Do alter silhouette edge of object - Require higher tesselation of surface