Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Rendering (taking pictures of) a whole sequence or "batch" of images.






2. The connection between a shader and texture.






3. Software that uses graphics to click on/buttons instead of typed commands.






4. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






5. A small box so that the title doesn't get cut off.






6. Imitates fill light - Doesn't affect specular - Imitates bounced light






7. A texture that was taken from a file.






8. When you take all rendered images into a software and turn them into a single movie file.






9. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






10. Defines where material is transparent - AKA Scalar Maps






11. Do not alter silhouette edge of object - Implied texture






12. Has sepcular - Used for really shiny objects






13. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






14. Imitates rectangular neon light source - Light comes out of source area






15. A light that is being emitted in all directions.






16. Made up of isoparms (edges) - controlled vertices - patches (faces).






17. Includes translating - rotating - and scaling an object in (x -y -z).






18. Picking one arrow and scaling one direction at a time.






19. Scaling all directions at once.






20. A black and white image that is used to give the illusion of a bumpy surface.






21. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






22. Apply more than one material on object depending on position of ramp






23. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






24. Software written specifically for that studio.






25. Apply more than one material on object depending on transparency






26. The darkest color an object will ever be.






27. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






28. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






29. The box where an important action must fit so that nothing gets cut off.






30. Polygons - NURBS - SubDs






31. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






32. A light used to simulate sunlight and works by rotation.






33. Modified shape to specular






34. The starting box where you add details needed.






35. Combine color map with transparency map to create a label that can be applied to surface






36. Shows you the resolution of your shot and the aspect ratio of your render cam.






37. Image or color that wraps around the model.






38. Do alter silhouette edge of object - Require higher tesselation of surface






39. Imitates theatrical spot light - Can be focused






40. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






41. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






42. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






43. Naming all files in the same way so that they're easy to find.






44. Imitates light bulb - Omni-directional light rays - Fog






45. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


46. Something that shows how light will affect a model (Blinn - Lambert - etc.)






47. A container that has either a shader - texture - etc.






48. Mathematically most simple - No specular - Used for matte finishes






49. The front - side - top views.






50. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels