Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Made up of isoparms (edges) - controlled vertices - patches (faces).






2. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

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3. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






4. The front - side - top views.






5. The connection between a shader and texture.






6. Polygons - NURBS - SubDs






7. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






8. Software that uses graphics to click on/buttons instead of typed commands.






9. Shows you the resolution of your shot and the aspect ratio of your render cam.






10. Image or color that wraps around the model.






11. Combine color map with transparency map to create a label that can be applied to surface






12. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






13. A texture that was taken from a file.






14. The darkest color an object will ever be.






15. Something that shows how light will affect a model (Blinn - Lambert - etc.)






16. A container that has either a shader - texture - etc.






17. Do not alter silhouette edge of object - Implied texture






18. Includes translating - rotating - and scaling an object in (x -y -z).






19. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






20. Picking one arrow and scaling one direction at a time.






21. Off-the-shelf software that anyone uses.






22. When you take all rendered images into a software and turn them into a single movie file.






23. Has sepcular - Used for really shiny objects






24. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






25. Apply more than one material on object depending on position of ramp






26. The box where an important action must fit so that nothing gets cut off.






27. Naming all files in the same way so that they're easy to find.






28. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






29. A light used to simulate sunlight and works by rotation.






30. Apply more than one material on object depending on transparency






31. The starting box where you add details needed.






32. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






33. A light that is being emitted in all directions.






34. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






35. Software written specifically for that studio.






36. A small box so that the title doesn't get cut off.






37. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






38. Do alter silhouette edge of object - Require higher tesselation of surface






39. Rendering (taking pictures of) a whole sequence or "batch" of images.






40. Imitates rectangular neon light source - Light comes out of source area






41. Imitates fill light - Doesn't affect specular - Imitates bounced light






42. Scaling all directions at once.






43. Mathematically most simple - No specular - Used for matte finishes






44. Has specular - Fall off differs from Blinn






45. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






46. The 3D view of your shot.






47. Modified shape to specular






48. A black and white image that is used to give the illusion of a bumpy surface.






49. Imitates theatrical spot light - Can be focused






50. A part of the software where you tell Maya that you only want certain lights to affect certain objects.