Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 30 questions in 15 minutes. 1 minute extra for reading the instructions.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A light used to simulate sunlight and works by rotation.






2. Rendering (taking pictures of) a whole sequence or "batch" of images.






3. A small box so that the title doesn't get cut off.






4. Apply more than one material on object depending on transparency






5. Has specular - Fall off differs from Blinn






6. Mathematically most simple - No specular - Used for matte finishes






7. A texture that was taken from a file.






8. When you take all rendered images into a software and turn them into a single movie file.






9. Imitates theatrical spot light - Can be focused






10. Includes translating - rotating - and scaling an object in (x -y -z).






11. Modified shape to specular






12. A container that has either a shader - texture - etc.






13. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






14. Software written specifically for that studio.






15. A light that is being emitted in all directions.






16. A black and white image that is used to give the illusion of a bumpy surface.






17. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






18. Do alter silhouette edge of object - Require higher tesselation of surface






19. The flow of how the edges are patterned around the model.






20. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






21. Apply more than one material on object depending on position of ramp






22. Defines where material is transparent - AKA Scalar Maps






23. The connection between a shader and texture.






24. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






25. Do not alter silhouette edge of object - Implied texture






26. Has sepcular - Used for really shiny objects






27. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






28. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






29. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






30. Picking one arrow and scaling one direction at a time.