Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Made up of isoparms (edges) - controlled vertices - patches (faces).






2. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






3. Image or color that wraps around the model.






4. A light that is being emitted in all directions.






5. When you take all rendered images into a software and turn them into a single movie file.






6. Mathematically most simple - No specular - Used for matte finishes






7. The 3D view of your shot.






8. Modified shape to specular






9. Rendering (taking pictures of) a whole sequence or "batch" of images.






10. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






11. The starting box where you add details needed.






12. Has sepcular - Used for really shiny objects






13. The connection between a shader and texture.






14. Defines where material is transparent - AKA Scalar Maps






15. Combine color map with transparency map to create a label that can be applied to surface






16. Includes translating - rotating - and scaling an object in (x -y -z).






17. Imitates rectangular neon light source - Light comes out of source area






18. A texture that was taken from a file.






19. The flow of how the edges are patterned around the model.






20. Apply more than one material on object depending on transparency






21. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






22. Software that uses graphics to click on/buttons instead of typed commands.






23. Shows you the resolution of your shot and the aspect ratio of your render cam.






24. Off-the-shelf software that anyone uses.






25. Naming all files in the same way so that they're easy to find.






26. The darkest color an object will ever be.






27. A black and white image that is used to give the illusion of a bumpy surface.






28. Polygons - NURBS - SubDs






29. The front - side - top views.






30. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






31. Picking one arrow and scaling one direction at a time.






32. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






33. Software written specifically for that studio.






34. Imitates light bulb - Omni-directional light rays - Fog






35. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






36. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


37. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






38. Apply more than one material on object depending on position of ramp






39. The box where an important action must fit so that nothing gets cut off.






40. Something that shows how light will affect a model (Blinn - Lambert - etc.)






41. Do not alter silhouette edge of object - Implied texture






42. Scaling all directions at once.






43. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






44. Has specular - Fall off differs from Blinn






45. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






46. Do alter silhouette edge of object - Require higher tesselation of surface






47. Imitates theatrical spot light - Can be focused






48. Imitates fill light - Doesn't affect specular - Imitates bounced light






49. A light used to simulate sunlight and works by rotation.






50. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.