Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The box where an important action must fit so that nothing gets cut off.






2. Imitates fill light - Doesn't affect specular - Imitates bounced light






3. A small box so that the title doesn't get cut off.






4. When you take all rendered images into a software and turn them into a single movie file.






5. A texture that was taken from a file.






6. Rendering (taking pictures of) a whole sequence or "batch" of images.






7. A light used to simulate sunlight and works by rotation.






8. Do not alter silhouette edge of object - Implied texture






9. Naming all files in the same way so that they're easy to find.






10. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






11. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






12. Modified shape to specular






13. Made up of isoparms (edges) - controlled vertices - patches (faces).






14. Imitates rectangular neon light source - Light comes out of source area






15. The darkest color an object will ever be.






16. Off-the-shelf software that anyone uses.






17. Has specular - Fall off differs from Blinn






18. The 3D view of your shot.






19. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






20. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






21. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






22. The front - side - top views.






23. Combine color map with transparency map to create a label that can be applied to surface






24. Imitates theatrical spot light - Can be focused






25. Apply more than one material on object depending on position of ramp






26. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






27. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






28. The flow of how the edges are patterned around the model.






29. Includes translating - rotating - and scaling an object in (x -y -z).






30. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






31. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






32. Imitates light bulb - Omni-directional light rays - Fog






33. The connection between a shader and texture.






34. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






35. Has sepcular - Used for really shiny objects






36. Do alter silhouette edge of object - Require higher tesselation of surface






37. A black and white image that is used to give the illusion of a bumpy surface.






38. Mathematically most simple - No specular - Used for matte finishes






39. Image or color that wraps around the model.






40. Polygons - NURBS - SubDs






41. The starting box where you add details needed.






42. A light that is being emitted in all directions.






43. Something that shows how light will affect a model (Blinn - Lambert - etc.)






44. Software written specifically for that studio.






45. Apply more than one material on object depending on transparency






46. Defines where material is transparent - AKA Scalar Maps






47. Scaling all directions at once.






48. Software that uses graphics to click on/buttons instead of typed commands.






49. A container that has either a shader - texture - etc.






50. Shows you the resolution of your shot and the aspect ratio of your render cam.