Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Something that shows how light will affect a model (Blinn - Lambert - etc.)






2. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






3. A texture that was taken from a file.






4. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






5. Polygons - NURBS - SubDs






6. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






7. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






8. The box where an important action must fit so that nothing gets cut off.






9. The darkest color an object will ever be.






10. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


11. Made up of isoparms (edges) - controlled vertices - patches (faces).






12. Off-the-shelf software that anyone uses.






13. A container that has either a shader - texture - etc.






14. Picking one arrow and scaling one direction at a time.






15. Apply more than one material on object depending on position of ramp






16. A small box so that the title doesn't get cut off.






17. Do not alter silhouette edge of object - Implied texture






18. Has specular - Fall off differs from Blinn






19. Defines where material is transparent - AKA Scalar Maps






20. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






21. Do alter silhouette edge of object - Require higher tesselation of surface






22. Image or color that wraps around the model.






23. When you take all rendered images into a software and turn them into a single movie file.






24. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






25. Software written specifically for that studio.






26. Combine color map with transparency map to create a label that can be applied to surface






27. The front - side - top views.






28. Scaling all directions at once.






29. The 3D view of your shot.






30. Naming all files in the same way so that they're easy to find.






31. Includes translating - rotating - and scaling an object in (x -y -z).






32. The connection between a shader and texture.






33. Imitates light bulb - Omni-directional light rays - Fog






34. Mathematically most simple - No specular - Used for matte finishes






35. A light used to simulate sunlight and works by rotation.






36. Has sepcular - Used for really shiny objects






37. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






38. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






39. Rendering (taking pictures of) a whole sequence or "batch" of images.






40. Imitates fill light - Doesn't affect specular - Imitates bounced light






41. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






42. Modified shape to specular






43. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






44. Imitates theatrical spot light - Can be focused






45. A light that is being emitted in all directions.






46. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






47. Shows you the resolution of your shot and the aspect ratio of your render cam.






48. The flow of how the edges are patterned around the model.






49. A black and white image that is used to give the illusion of a bumpy surface.






50. Apply more than one material on object depending on transparency