Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Software that uses graphics to click on/buttons instead of typed commands.

2. A light used to simulate sunlight and works by rotation.

3. The connection between a shader and texture.

4. Made up of isoparms (edges) - controlled vertices - patches (faces).

5. Apply more than one material on object depending on position of ramp

6. Off-the-shelf software that anyone uses.

7. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.

8. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.

9. Do alter silhouette edge of object - Require higher tesselation of surface

10. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape

11. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.

12. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.

13. Modified shape to specular

14. When you don't parent 3D textures to the model properly and the object moves independently of its texture.

15. Defines where material is transparent - AKA Scalar Maps

16. Naming all files in the same way so that they're easy to find.

17. The starting box where you add details needed.

18. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction

19. A small box so that the title doesn't get cut off.

20. Imitates rectangular neon light source - Light comes out of source area

21. Scaling all directions at once.

22. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important

23. A part of the software where you tell Maya that you only want certain lights to affect certain objects.

24. Imitates fill light - Doesn't affect specular - Imitates bounced light

25. A light that is being emitted in all directions.

26. Includes translating - rotating - and scaling an object in (x -y -z).

27. Has sepcular - Used for really shiny objects

28. The 3D view of your shot.

29. Has specular - Fall off differs from Blinn

30. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels

31. The darkest color an object will ever be.

32. A container that has either a shader - texture - etc.

33. Software written specifically for that studio.

34. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.

35. The box where an important action must fit so that nothing gets cut off.

36. A black and white image that is used to give the illusion of a bumpy surface.

37. Polygons - NURBS - SubDs

38. Mathematically most simple - No specular - Used for matte finishes

39. A texture that was taken from a file.

40. The flow of how the edges are patterned around the model.

41. Do not alter silhouette edge of object - Implied texture

42. Something that shows how light will affect a model (Blinn - Lambert - etc.)

43. When you take all rendered images into a software and turn them into a single movie file.

44. Where x - y - z all meet. (0 -0 -0) the very center of a shot.

45. Imitates theatrical spot light - Can be focused

46. Rendering (taking pictures of) a whole sequence or "batch" of images.

47. Image or color that wraps around the model.

48. Combine color map with transparency map to create a label that can be applied to surface

49. Imitates light bulb - Omni-directional light rays - Fog

50. Shows you the resolution of your shot and the aspect ratio of your render cam.