Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Rendering (taking pictures of) a whole sequence or "batch" of images.






2. The box where an important action must fit so that nothing gets cut off.






3. Off-the-shelf software that anyone uses.






4. Naming all files in the same way so that they're easy to find.






5. A light that is being emitted in all directions.






6. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






7. A texture that was taken from a file.






8. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






9. The connection between a shader and texture.






10. Has sepcular - Used for really shiny objects






11. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






12. Do not alter silhouette edge of object - Implied texture






13. A container that has either a shader - texture - etc.






14. Has specular - Fall off differs from Blinn






15. The darkest color an object will ever be.






16. The 3D view of your shot.






17. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


18. Picking one arrow and scaling one direction at a time.






19. A black and white image that is used to give the illusion of a bumpy surface.






20. A small box so that the title doesn't get cut off.






21. Image or color that wraps around the model.






22. Software that uses graphics to click on/buttons instead of typed commands.






23. Defines where material is transparent - AKA Scalar Maps






24. Shows you the resolution of your shot and the aspect ratio of your render cam.






25. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






26. The starting box where you add details needed.






27. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






28. Imitates light bulb - Omni-directional light rays - Fog






29. When you take all rendered images into a software and turn them into a single movie file.






30. Imitates fill light - Doesn't affect specular - Imitates bounced light






31. Do alter silhouette edge of object - Require higher tesselation of surface






32. Something that shows how light will affect a model (Blinn - Lambert - etc.)






33. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






34. The flow of how the edges are patterned around the model.






35. Modified shape to specular






36. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






37. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






38. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






39. Imitates rectangular neon light source - Light comes out of source area






40. Apply more than one material on object depending on position of ramp






41. Apply more than one material on object depending on transparency






42. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






43. Polygons - NURBS - SubDs






44. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






45. Scaling all directions at once.






46. Imitates theatrical spot light - Can be focused






47. The front - side - top views.






48. A light used to simulate sunlight and works by rotation.






49. Mathematically most simple - No specular - Used for matte finishes






50. Includes translating - rotating - and scaling an object in (x -y -z).