Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The darkest color an object will ever be.






2. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






3. Apply more than one material on object depending on position of ramp






4. A small box so that the title doesn't get cut off.






5. The box where an important action must fit so that nothing gets cut off.






6. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






7. A light that is being emitted in all directions.






8. Naming all files in the same way so that they're easy to find.






9. Polygons - NURBS - SubDs






10. Made up of isoparms (edges) - controlled vertices - patches (faces).






11. Picking one arrow and scaling one direction at a time.






12. Something that shows how light will affect a model (Blinn - Lambert - etc.)






13. The starting box where you add details needed.






14. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






15. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






16. Mathematically most simple - No specular - Used for matte finishes






17. Apply more than one material on object depending on transparency






18. Shows you the resolution of your shot and the aspect ratio of your render cam.






19. The front - side - top views.






20. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






21. A black and white image that is used to give the illusion of a bumpy surface.






22. Includes translating - rotating - and scaling an object in (x -y -z).






23. Has specular - Fall off differs from Blinn






24. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






25. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






26. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


27. Imitates fill light - Doesn't affect specular - Imitates bounced light






28. The flow of how the edges are patterned around the model.






29. Software written specifically for that studio.






30. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






31. Do not alter silhouette edge of object - Implied texture






32. Imitates light bulb - Omni-directional light rays - Fog






33. Rendering (taking pictures of) a whole sequence or "batch" of images.






34. Do alter silhouette edge of object - Require higher tesselation of surface






35. Has sepcular - Used for really shiny objects






36. Combine color map with transparency map to create a label that can be applied to surface






37. Image or color that wraps around the model.






38. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






39. Software that uses graphics to click on/buttons instead of typed commands.






40. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






41. The connection between a shader and texture.






42. Defines where material is transparent - AKA Scalar Maps






43. A texture that was taken from a file.






44. When you take all rendered images into a software and turn them into a single movie file.






45. A light used to simulate sunlight and works by rotation.






46. The 3D view of your shot.






47. Imitates rectangular neon light source - Light comes out of source area






48. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






49. Off-the-shelf software that anyone uses.






50. Modified shape to specular