Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A container that has either a shader - texture - etc.






2. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






3. The darkest color an object will ever be.






4. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






5. A light used to simulate sunlight and works by rotation.






6. Defines where material is transparent - AKA Scalar Maps






7. Includes translating - rotating - and scaling an object in (x -y -z).






8. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






9. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






10. A light that is being emitted in all directions.






11. Modified shape to specular






12. Apply more than one material on object depending on transparency






13. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






14. Shows you the resolution of your shot and the aspect ratio of your render cam.






15. The starting box where you add details needed.






16. Polygons - NURBS - SubDs






17. Imitates theatrical spot light - Can be focused






18. Software written specifically for that studio.






19. Has specular - Fall off differs from Blinn






20. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






21. Naming all files in the same way so that they're easy to find.






22. Something that shows how light will affect a model (Blinn - Lambert - etc.)






23. The connection between a shader and texture.






24. Has sepcular - Used for really shiny objects






25. Do not alter silhouette edge of object - Implied texture






26. Off-the-shelf software that anyone uses.






27. Software that uses graphics to click on/buttons instead of typed commands.






28. Picking one arrow and scaling one direction at a time.






29. Apply more than one material on object depending on position of ramp






30. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






31. Made up of isoparms (edges) - controlled vertices - patches (faces).






32. A black and white image that is used to give the illusion of a bumpy surface.






33. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






34. When you take all rendered images into a software and turn them into a single movie file.






35. Mathematically most simple - No specular - Used for matte finishes






36. The flow of how the edges are patterned around the model.






37. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






38. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






39. The front - side - top views.






40. Scaling all directions at once.






41. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


42. Do alter silhouette edge of object - Require higher tesselation of surface






43. The 3D view of your shot.






44. A small box so that the title doesn't get cut off.






45. Imitates fill light - Doesn't affect specular - Imitates bounced light






46. Combine color map with transparency map to create a label that can be applied to surface






47. Rendering (taking pictures of) a whole sequence or "batch" of images.






48. Image or color that wraps around the model.






49. A texture that was taken from a file.






50. Imitates light bulb - Omni-directional light rays - Fog