Test your basic knowledge |

Maya 3D Computer Modeling

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The darkest color an object will ever be.






2. A black and white image that is used to give the illusion of a bumpy surface.






3. Naming all files in the same way so that they're easy to find.






4. Has specular - Fall off differs from Blinn






5. Do not alter silhouette edge of object - Implied texture






6. Apply more than one material on object depending on position of ramp






7. Image or color that wraps around the model.






8. Imitates light bulb - Omni-directional light rays - Fog






9. Made up of isoparms (edges) - controlled vertices - patches (faces).






10. Modified shape to specular






11. A light used to simulate sunlight and works by rotation.






12. The box where an important action must fit so that nothing gets cut off.






13. Apply more than one material on object depending on transparency






14. The flow of how the edges are patterned around the model.






15. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.






16. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels






17. Where x - y - z all meet. (0 -0 -0) the very center of a shot.






18. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important






19. The front - side - top views.






20. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.






21. Polygons - NURBS - SubDs






22. A container that has either a shader - texture - etc.






23. A light that is being emitted in all directions.






24. Combine color map with transparency map to create a label that can be applied to surface






25. Shows you the resolution of your shot and the aspect ratio of your render cam.






26. Basic shapes (spheres - cubes - cylinders) that act as building blocks to create a project.






27. A CG term where an imaginary line sticks out perpendicular to the faces so that you can see the exterior of the model.






28. A part of the software where you tell Maya that you only want certain lights to affect certain objects.






29. Imitates rectangular neon light source - Light comes out of source area






30. Defines where material is transparent - AKA Scalar Maps






31. Something that shows how light will affect a model (Blinn - Lambert - etc.)






32. True reflections - Vector based math - Computationally heavy - More bounces = More power needed - Calculates refraction






33. The starting box where you add details needed.






34. Rendering (taking pictures of) a whole sequence or "batch" of images.






35. Scaling all directions at once.






36. Has sepcular - Used for really shiny objects






37. A texture that was taken from a file.






38. Imitates fill light - Doesn't affect specular - Imitates bounced light






39. Imitates theatrical spot light - Can be focused






40. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape






41. The connection between a shader and texture.






42. Picking one arrow and scaling one direction at a time.






43. A small box so that the title doesn't get cut off.






44. Mathematically most simple - No specular - Used for matte finishes






45. Off-the-shelf software that anyone uses.






46. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.






47. When you don't parent 3D textures to the model properly and the object moves independently of its texture.


48. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.






49. Do alter silhouette edge of object - Require higher tesselation of surface






50. Software that uses graphics to click on/buttons instead of typed commands.