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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What percentage of video games earn a profit?
65+ years of age
Deregulation & change in content & lack of access
3%
Emotional
2. What are the four cognitive abilities?
Vertical and lateral
The typical level of risk for an effect
Explorers & socializers & achievers & controllers
Field independency & type of intelligence & type of thinking & conceptual differentiation
3. according to the textbook & _____ are more likely to be represented in the television world than the real world.
Easily noticable
Broadcasters to serve the public interest & convenience & and necessity
Conservative
African Americans
4. What are the six baseline influencing factors?
A temporary effect
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Attitudinal
Can be at risk & shaped by media & own life factors
5. What are the four cognitive abilities?
Concentrated
Field independency & type of intelligence & type of thinking & conceptual differentation
Dramas and situation comedies
Explorers & socializers & achievers & controllers
6. What socioeconomic status is more represented?
1950s
Richer
Regulate
3%
7. Which type of violence is most prevalent on television?
Verbal violence
Tragedy & mystery & action/horror
Concentration & consolidation & centralization
1980s & 1990s
8. What is WOW?
World of Warcraft & $15 per month & an online game & most successful video game in the world
Localism and efficiency
Influences
6
9. What are the three parts of efficiency?
Concentration & consolidation & centralization
Social and economic
Conglomerate
Sex & violence & language & sexual orientation
10. In what 6 ways is advertising deceptive?
The company that owns the platform also develops the games and distributes them
Horizontal & vertical & conglomerate
Penetration
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
11. When a digital game has been designed well & it delivers an experience to players through what?
Regulate
Flow & telescoping
Required broadcasters to serve the public's interest & convenience & & necessity
Shared commons & need for social networking & attraction of advertising support
12. What is a baseline effect?
Antisocial vs prosocial
The typical level of risk for an effect
Simplistic and objectionable ways
65+ years of age
13. The video industry has 'a good deal of vertical integration'. What does this mean?
Cognitive & emotional & moral
People have control and control is decentralized
The company that owns the platform also develops the games and distributes them
A digital game player's focus on steps in the process
14. What are the two types of process effects?
An informed decision
African Americans
Baseline and fluctuation
Younger age
15. Which type of violence is most prevalent on television?
Vertical and lateral
Many companies
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Verbal violence
16. The internet is considered a viral spiral because it _________ innovation due to its network structure
Macro-level effects
Medical workers
The company that owns the platform also develops the games and distributes them
Promotes
17. What do media exposure habits focus its attention on?
Regulate
Media and messages
Broadcasters to serve the public interest & convenience & and necessity
More likely to appear in comedies than dramas
18. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
Stereotypes
State of mind & motivation & & degree of identification
Simplistic and objectionable ways
Influences
19. Like media programming companies & advertising agencies are also...
Concentrated
Macro-level effects
Media deregulation
CEOs holding a greater concentration of power
20. to end up at the top of a Google search & a website must what?
Horizontal
Pay for placement
Being immersed deeply in a task that they lose track of time and place
By medium & society
21. What is localism?
Motivations & states & degree of identification
A temporary effect
The control of important institutions in the hads of all people
Conceptual differentiation
22. Issues of concern regarding merger activity includes what?
They are interactive
Public interest & prevention of monopolies & promoting diversity
Deregulation & change in content & lack of access
Conglomerate
23. What is an effect that happens during exposure to the media messages?
Opportunities vs addictions & goals
Immediate
Positive because they are easy for viewers to recognize
A temporary effect
24. interactive media games are In what stage of development?
Penetration
Field independency
More married women
Cultivation & reinforcement
25. What are the three types of concentration?
Cultivation & reinforcement
Goals & drives
Harder
Horizontal & vertical & conglomerate
26. What is localism?
Media content
Media concentration
The control of important institutions in the hads of all people
Unintentional effects
27. When does a digital game player get deeply immersed in the game and loses all track of time and place?
Media and messages
Field independency & type of intelligence & type of thinking & conceptual differentation
Flow
Conservative
28. What eliminated the legal barrier to competition across markets?
Advertisers manipulating us into buying things we don't need
Broadcasters to serve the public interest & convenience & and necessity
Opportunities vs addictions & goals
Media deregulation
29. What gender is more popular on tv?
Displacement of other activities
Male
Opinions & beliefs & and values
Opinions & beliefs & and values
30. according to the textbook & which occupation is the most prevalent in the television world?
Medical workers
Manifest and process
Localism
Being immersed so deeply into a task so they lose track of all time and place
31. What are the 3 subgenres of drama?
Tragedy & mystery & action/horror
Positive because they are easy for viewers to recognize
Conflict & climax & resolution
State of mind & motivation & & degree of identification
32. What is telescoping?
Arcade games
When you focus on the steps in the process
Arcade games
Concentration & consolidation & centralization
33. There is a trend of ______________ of ownership in the media
Regulate
Concentration
Media content
Condition audiences for repeat exposures
34. Where does the term wiki come from?
Hawaiian word wikiwiki
Ownership rules are relaxed
Action must build up
Establish awareness of products & existence of products
35. What are the two timing factors?
Strong personal locus
Concentration & consolidation & centralization
Immediate and long-term
Federal Communications Commission
36. When did the innovation stage for interactive media games begin?
Sex & violence & language & sexual orientation
1950s
Cognitive & emotional & moral
Telescoping
37. What is a mystery?
Federal Communications Commission
Process effects
Try to solve the plot
Concentration
38. Your _______ when you consume media content can alter your perception of and reaction to the content?
State
Discrimination and poverty impacting their lives
Vertical
Influence of automatic bodily systems & beyond our conscious control
39. What are the two types of factors in fluctuation?
Developmental maturity & knowledge structures & media exposure habits
Media and personal
Strong personal locus
Crystalline intelligence
40. If you watch an action packed movie and your heart races & you are experiencing what type of emotion?
Localism
Websites that allow users to add & edit material
Determines a person's media exposure habits
Physiological
41. ________ are beneficial because they allow for the creation of collective knowledge
Factual and social
Conflict & climax & resolution
Wikis
An attitudinal-type effect
42. What does localism serve the needs of?
Always occurring
Individuals and society
Regulate
A temporary effect
43. Name the two types of process effects?
People have control and control is decentralized
An attitudinal-type effect
Baseline & fluctuation
Localism
44. What is a belief that control of important institutions should be in the hands of many through decentralization?
Localism
Media concentration & media deregulation
Vertical
During an exposure to a particular message
45. What does a cognitive-effect means?
Deregulation & change in content & lack of access
An informed decision
A temporary effect
The media can provide us with information
46. What was the first form of media games?
Arcade games
Media deregulation
Long-term
Typical level of risk for an event
47. Although African Americans are represented on television & portrayals rarely include....
People have control and control is decentralized
Field independency
Largest amount of knowledge
Discrimination and poverty impacting their lives
48. Long-term effects are ________ to notice than immediate effects.
Harder
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Crysalline and fluid
The creation & formulas & & the social values of consumers
49. What does MMORPG stand for?
Opinions & beliefs & and values
Long-term
Flow & telescoping
Massively Multiplayer Online Role Playing Game
50. What are the two types of intelligence?
A temporary effect
Try to solve the plot
Being immersed so deeply into a task so they lose track of all time and place
Crystalline & fluid