SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is telescoping?
When game developers market their game code to other game developers
Physiological
Largest amount of knowledge
When you focus on the steps in the process
2. In order to appeal to audiences & most stories begin with what?
Try to solve the plot
Massively Multiplayer Online Role Playing Game
They eliminated the legal barrier to competition across markets
Conflict
3. In what 6 ways is advertising deceptive?
Advertisers manipulating us into buying things we don't need
Regulate
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Harder
4. Describe manifest effects?
Motivations & states & degree of identification
Easily noticable
Relates to the unconscious effects of advertising
Verbal violence
5. What is flow?
Simplistic and objectionable ways
Being immersed deeply in a task that they lose track of time and place
Content of messages & context of portrayals & cognitive complexity of content
Unintentional effects
6. The number of ads for _______________ increases each year
Relates to the unconscious effects of advertising
Prescription drugs
Simplistic and objectionable ways
Concentrated
7. What eliminated the legal barrier to competition across markets?
Physiological
Male
Media deregulation
Wikis
8. according to the textbook & fewer than one in every _____ television shows that present sexual content will have any mention of risks or responsibilities of unprotected sex.
Viacom & CBS
6
Wikis
Psychological & emotional & cognitive
9. What is the most prevalent media effect?
Prescription drugs
Cognitive
Public interest & prevention of monopolies & promoting diversity
Concentrated
10. What are the four genres in the formula?
Harder
Verbal violence
Immediate and long-term
Drama & comedy & romance & reality series
11. If you cry during a film & you are experiencing what type of effect?
Emotional
Crystalline & fluid
Conflict
Field independency & type of intelligence & type of thinking & conceptual differentation
12. When creating a new tv series & producers must work around various constraints. What are some constraints?
More married women
The creation & formulas & & the social values of consumers
Telescoping
People share their work through open web sites
13. The number of ads for _______________ increases each year
Prescription drugs
Arcade games
Fluid intelligence
Younger age
14. if you ever watch a newscast and come away with helpful information & you are experiencing what type of effect?
Create successful products
Conglomerate
Concentration
Cognitive
15. ______ are the influences we experience constantly from our exposure to media messages?
Immediate and long-term
Process effects
Psychological & emotional & cognitive
Media concentration & media deregulation
16. When a media company buys a combination of other media or non media businesses & This is what type of concentration?
Horizontal
Flow & telescoping
Long-term
Conglomerate
17. Many media effects are...
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Automaticy
Intentional
We keep asking for more products
18. What are the 3 developmental maturities?
Male
Penetration
Cognitive & emotional & moral
Medical workers
19. when one media company buys smaller companies of the same type & what type of concentration is this?
Concentration & consolidation & centralization
Text & television
Horizontal
Temporary
20. The pattern of the population of television characters is ______ the pattern of people in the real world
Crystalline & fluid
Always occurring
Different from
Focus on steps in the process
21. In order to become media literate in interactive media & what do we need to establish?
Opportunities vs addictions & goals
Relaxing regulations
The typical level of risk for an effect
Create successful products
22. The media can have long and short term effects on what?
Hawaiian word wikiwiki
Relates to the unconscious effects of advertising
Viacom & CBS
Institutions & society & individuals
23. What are the two main components in the demographics pattern?
Unintentional effects
A digital game player's focus on steps in the process
Younger age
Real world vs media world
24. Issues of concern regarding merger activity includes what?
Efficiency
Deregulation & change in content & lack of access
A temporary effect
Media and messages
25. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?
Penetration
Explorers & socializers & achievers & controllers
An attitudinal-type effect
1950s
26. What is an effect that happens during exposure to the media messages?
Immediate
During an exposure to a particular message
Male
3%
27. example: when Ryan listened to patriotic music & he got shivers up his spine. This is an example of what?
Content of messages & context of portrayals & cognitive complexity of content
African Americans
Physiological
Niche audiences
28. What is tragedy used for?
More likely to appear in comedies than dramas
To compare the tragic characters & make the audience feel better
Influences
Largest amount of knowledge
29. What is fluctuation effect?
Broadcasters to serve the public interest & convenience & and necessity
Psychological & emotional & cognitive
Richer
A temporary effect
30. What are the two competing values?
Shared commons & need for social connection & & attraction of advertisers
Determines a person's media exposure habits
Localism and efficiency
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
31. When does visible stereotyping occur?
We keep asking for more products
Simplistic and objectionable ways
Localism
Flow & telescoping
32. Consumers use the formula to do what?
Media and personal
Crysalline and fluid
Relaxing regulations
Recognize elements of the story
33. What are examples of baseline factors?
Happiness is found in having things
A temporary effect
Developmental maturity & knowledge structures & media exposure habits
Concentration
34. What do media exposure habits focus its attention on?
Concentration
Typical level of risk for an event
Media and messages
Different from
35. What best reflects the effects the media has on us?
Displacement of other activities
Always occurring
Public interest & prevention of monopolies & promoting diversity
Arcade games
36. according to the textbook & which occupation is the most prevalent in the television world?
Medical workers
Explorers & socializers & achievers & controllers
Baseline & fluctuation
Focus on steps in the process
37. What are the three types of concentration?
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Physiological
An attitudinal-type effect
Horizontal & vertical & conglomerate
38. What are the three parts of efficiency?
Concentration & consolidation & centralization
Baseline and fluctuation
Arcade games
Federal Communications Commission
39. what types of audiences have marketers of digital games identified as?
6
Explorers & socializers & achievers & controllers
Deregulation & change in content & lack of access
Advertisers manipulating us into buying things we don't need
40. What are the two types of intelligence?
Crystalline & fluid
Media concentration & media deregulation
Dramas and situation comedies
Individuals and society
41. When a digital game has been designed well & it delivers an experience to players through what?
Being immersed deeply in a task that they lose track of time and place
By medium & society
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Flow & telescoping
42. What two types of information is cognitive made up of?
Field independency & type of intelligence & type of thinking & conceptual differentiation
Baseline & fluctuation
6
Factual and social
43. Name the two types of process effects?
Whites
Baseline & fluctuation
Cognitive & emotional & moral
A temporary effect
44. In what way (s) does advertising make us too materialistic?
Action must build up
Massively Multiplayer Online Role Playing Game
Happiness is found in having things
We keep asking for more products
45. Values that are reflected in entertainment messages include what?
Create successful products
The control of important institutions in the hads of all people
Happiness is found in having things
Goals & drives
46. If you cry during a film & you are experiencing what type of effect?
Conceptual differentiation
Temporary
Emotional
Typical level of risk for an event
47. When a digital game has been designed well & it delivers an experience to players through what?
Goals & drives
Happiness is found in having things
Cognitive
Flow & telescoping
48. Every day & our baseline of media effects what?
Can be at risk & shaped by media & own life factors
Developmental maturity & knowledge structures & media exposure habits
State
Influences
49. _______________ are societal changes that occur over a long period of time.
Opinions & beliefs & and values
Immediate
Determines a person's media exposure habits
Macro-level effects
50. What did the Communications Act of 1934 require?
Broadcasters to serve the public interest & convenience & and necessity
Can be addictive
60%
Advertisers manipulating us into buying things we don't need