Test your basic knowledge |

Media Literacy

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Like media programming companies & advertising agencies are also...






2. What is baseline effects?






3. What is fluctuation effect?






4. What eliminated the legal barrier to competition across markets?






5. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...






6. ________________ are used in entertainment content because it is a way for audience members to access information quickly when introduced to a character






7. example: when Ryan listened to patriotic music & he got shivers up his spine. This is an example of what?






8. A macro-type media effect refers to what?






9. What percentage of video games earn a profit?






10. What are the two competing values?






11. Describe manifest effects?






12. What are the 3 developmental maturities?






13. What are some fluctuation factors?






14. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?






15. What percentage of video games earn a profit?






16. Creators use the formula to do what?






17. ______ are the influences we experience constantly from our exposure to media messages?






18. What is tragedy used for?






19. What is one of the characteristics that differentiate mass media games or video games from other mass media?






20. What is the long-term emotional effect?






21. Where does the term wiki come from?






22. When a digital game has been designed well & it delivers an experience to players through what?






23. What is puffery?






24. What is subliminal advertising






25. What are the two types of process effects?






26. What are the three parts of efficiency?






27. What are the 3 subgenres of drama?






28. what happens in the media concentration?






29. What does localism serve the needs of?






30. What is flow?






31. What is the long-term behavioral effect?






32. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?






33. What do interactive games have the power to do?






34. What eliminated the legal barrier to competition across markets?






35. interactive media games are In what stage of development?






36. Issues of concern regarding merger activity includes what?






37. You are asked to serve on a jury for a civil trial. because you have been watching CSI for years & you are thrilled to get to be a part of the trial. during the trial & there is no DNA evidence & like you expected there to be that convinces you of th






38. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values






39. In order to become media literate in interactive media & what do we need to establish?






40. Long-term effects are ________ to notice than immediate effects.






41. Popular criticism about advertising includes what?

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42. In what 6 ways is advertising deceptive?






43. Over time & the government has been _______________ with regard to who controls the media






44. What socioeconomic status is more represented?






45. Values that are reflected in entertainment messages include what?






46. When does visible stereotyping occur?






47. What are the three parts of efficiency?






48. What are the three personal factors of fluctuation?






49. What are the 3 subgenres of drama?






50. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values