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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When did the innovation stage for interactive media games begin?
Developmental maturity & knowledge structures & media exposure habits
Concentration & consolidation & centralization
Vertical and lateral
1950s
2. In what way (s) does advertising make us too materialistic?
Antisocial vs prosocial
The control of important institutions in the hads of all people
Concentration
We keep asking for more products
3. People who have a ________________ have more awareness of the effects process
Strong personal locus
To compare the tragic characters & make the audience feel better
Localism
Unintentional effects
4. According to the _______________ is the most challenging medium for telling stories
Vertical and lateral
Cognitive & emotional & moral
Text & television
Good vs evil
5. Like other media & the internet is now mature enough to suffer from...
Can be at risk & shaped by media & own life factors
Concentration
Relaxing regulations
Social and economic
6. what force competes against the ethnic of localism?
Unintentional effects
Efficiency
State of mind & motivation & & degree of identification
Establish awareness of products & existence of products
7. Example: after Dennis went to see a movie about The Holocaust & he became very sad about how inhumane man can be. What is this an example of?
Emotional
Pay for placement
Simplistic and objectionable ways
Motivations & states & degree of identification
8. Describe baseline effects.
Vertical and lateral
Media and personal
Opportunities vs addictions & goals
Typical level of risk for an event
9. What is the natural ability to distinguish the singal and the noise in any message?
Medical workers
Field independency
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Vertical and lateral
10. Concentration & consolidation & and centralization challenges and potentially retrains the ethnic of...
Ads making implicit claims that cannot be tested for the truth
Largest amount of knowledge
Localism
They are interactive
11. What is one of the characteristics that differentiate mass media games or video games from other mass media?
Media concentration & media deregulation
The media can provide us with information
They are interactive
Opportunities vs addictions & goals
12. In what way (s) does advertising make us too materialistic?
By medium & society
We keep asking for more products
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Temporary
13. What are the 3 developmental maturities?
Concentration & consolidation & centralization
Opportunities vs addictions & goals
Physiological
Cognitive & emotional & moral
14. What is the middleware market?
Massively Multiplayer Online Role Playing Game
Field independency & type of intelligence & type of thinking & conceptual differentiation
When game developers market their game code to other game developers
Tragedy & mystery & action/horror
15. Playing interactive video games & particularly MMORPGs...
Media and personal
Can be addictive
Condition audiences for repeat exposures
People have control and control is decentralized
16. ______ are the influences we experience constantly from our exposure to media messages?
Media content
Process effects
Broadcasters to serve the public interest & convenience & and necessity
Massively Multiplayer Online Role Playing Game
17. What does attitudinal effects create and shape?
Media concentration & media deregulation
Opinions & beliefs & and values
Factual and social
Concentration & consolidation & centralization
18. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...
Can be at risk & shaped by media & own life factors
Conservative
Fluid intelligence
An informed decision
19. What socioeconomic status is more represented?
The typical level of risk for an effect
Richer
Typical level of risk for an effect
Happiness is found in having things
20. when one media company buys smaller companies of the same type & what type of concentration is this?
When you focus on the steps in the process
Determines a person's media exposure habits
Deceptive
Horizontal
21. According to the _______________ is the most challenging medium for telling stories
Text & television
Cultivation & reinforcement
3%
Federal Communications Commission
22. If you cry during a film & you are experiencing what type of effect?
Emotional
Physiological
Crystalline intelligence
Explorers & socializers & achievers & controllers
23. When does visible stereotyping occur?
A digital game player's focus on steps in the process
Simplistic and objectionable ways
Discrimination and poverty impacting their lives
Influences
24. In the formula & What are the 2 constraints?
Try to solve the plot
World of Warcraft & $15 per month & an online game & most successful video game in the world
Tragedy & mystery & action/horror
By medium & society
25. Although African Americans are represented on television & portrayals rarely include....
Concentrated
Establish awareness of products & existence of products
Discrimination and poverty impacting their lives
Conceptual differentiation
26. What are the three elements to a general story formula?
Factual and social
Different from
Field independency
Conflict & climax & resolution
27. Although African Americans are represented on television & portrayals rarely include....
Discrimination and poverty impacting their lives
60%
Motivations & states & degree of identification
A temporary effect
28. What is a mystery?
Create successful products
Discrimination and poverty impacting their lives
Tragedy & mystery & action/horror
Try to solve the plot
29. The internet is considered a viral spiral because it _________ innovation due to its network structure
Promotes
Baseline & fluctuation
More likely to appear in comedies than dramas
Action must build up
30. What are the three parts of efficiency?
Physiological
Concentration & consolidation & centralization
Action must build up
Displacement of other activities
31. What government organization monitors tv and radio programming to determine if it is obscene or not?
Media concentration & media deregulation
Small
Federal Communications Commission
Arcade games
32. What was significant about the Communications Act 1934?
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33. What is fluctuation effect?
Text & television
Discrimination and poverty impacting their lives
A temporary effect
Media concentration
34. What are the four cognitive abilities?
Typical level of risk for an effect
Can be at risk & shaped by media & own life factors
Field independency & type of intelligence & type of thinking & conceptual differentation
By medium & society
35. What are the two types of thinking?
Vertical and lateral
Institutions
Media concentration
Media concentration & media deregulation
36. It is clear that the media is completely controlled by what?
3%
World of Warcraft & $15 per month & an online game & most successful video game in the world
Many companies
An attitudinal-type effect
37. What are the two types of factors in fluctuation?
Macro-level effects
High paid
Content of messages & context of portrayals & cognitive complexity of content
Media and personal
38. The video industry has 'a good deal of vertical integration'. What does this mean?
Wikis
The company that owns the platform also develops the games and distributes them
Media concentration & media deregulation
Motivations & states & degree of identification
39. What are the two types of thinking?
Conflict & climax & resolution
Vertical and lateral
To compare the tragic characters & make the audience feel better
Efficiency
40. The pattern of the population of television characters is ______ the pattern of people in the real world
Different from
60%
When fewer people control the media& there's a narrow range of voices
When fewer people control the media& there's a narrow range of voices
41. what 2 major effects did the telecommunications competition and deregulation act of 1996 have?
State
Media concentration & media deregulation
Promotes
Baseline and fluctuation
42. What are some fluctuation factors?
Print vs tv news
State of mind & motivation & & degree of identification
Arcade games
Institutions
43. What is efficiency?
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44. What is puffery?
Media deregulation
Ads making implicit claims that cannot be tested for the truth
Federal Communications Commission
Can be addictive
45. according to the textbook & which occupation is the most prevalent in the television world?
Public interest & prevention of monopolies & promoting diversity
Baseline & fluctuation
Medical workers
A digital game player's focus on steps in the process
46. Every day & our baseline of media effects what?
Verbal violence
Can be at risk & shaped by media & own life factors
Field independency & type of intelligence & type of thinking & conceptual differentation
Horizontal & vertical & conglomerate
47. What is baseline effects?
Institutions & society & individuals
Long-term
Stereotypes
Typical level of risk for an effect
48. 'Bad' language in the media is what?
State
Telescoping
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Toilets & schools & video games & etc.
49. What was it when ownership rules were relaxed?
The typical level of risk for an effect
Sex & violence & language & sexual orientation
Media concentration
Macro-level effects
50. What is a belief that control of important institutions should be in the hands of many through decentralization?
When game developers market their game code to other game developers
60%
When fewer people control the media& there's a narrow range of voices
Localism