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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. People with the ___________________ learn the most from the media
We keep asking for more products
Largest amount of knowledge
Field independency
Psychological & emotional & cognitive
2. Playing interactive video games & particularly MMORPGs...
Toilets & schools & video games & etc.
Telescoping
Media and personal
Can be addictive
3. What was it when ownership rules were relaxed?
Verbal violence
Media concentration
Manifest effect
Conflict
4. What was significant about the Communications Act 1934?
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5. What was significant about the Communications Act 1934?
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6. What does the personal locus do?
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7. What is Web 2.0?
People share their work through open web sites
Emotional
Cultivation & reinforcement
Strong personal locus
8. to end up at the top of a Google search & a website must what?
Crysalline and fluid
Positive because they are easy for viewers to recognize
High paid
Pay for placement
9. What does localism serve the needs of?
Niche audiences
A digital game player's focus on steps in the process
Individuals and society
Explorers & socializers & achievers & controllers
10. When did megamergers become popular?
Happiness is found in having things
Horizontal
Penetration
1980s & 1990s
11. What is one of the characteristics that differentiate mass media games or video games from other mass media?
Action must build up
Action must build up
Being immersed deeply in a task that they lose track of time and place
They are interactive
12. Describe fluctuation effects.
Temporary
The creation & formulas & & the social values of consumers
Opportunities vs addictions & goals
A temporary effect
13. The pattern of the population of television characters is ______ the pattern of people in the real world
A digital game player's focus on steps in the process
People share their work through open web sites
Social and economic
Different from
14. What occupation is more represented on tv?
Field independency
High paid
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Focus on steps in the process
15. What does the term telescoping refer to?
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16. Long-term effects are ________ to notice than immediate effects.
Influences
Harder
More married women
Discrimination and poverty impacting their lives
17. What are examples of baseline factors?
Text & television
Field independency & type of intelligence & type of thinking & conceptual differentation
Discrimination and poverty impacting their lives
Developmental maturity & knowledge structures & media exposure habits
18. What is a physiological effect?
Influence of automatic bodily systems & beyond our conscious control
Process effects
Field independency
Deregulation & change in content & lack of access
19. What are the three elements to a general story formula?
Dramas and situation comedies
Conflict & climax & resolution
Flow & telescoping
Deceptive
20. When creating a new tv series & producers must work around various constraints. What are some constraints?
The creation & formulas & & the social values of consumers
Largest amount of knowledge
Ownership rules are relaxed
Establish awareness of products & existence of products
21. What does attitudinal effects create and shape?
Opinions & beliefs & and values
Toilets & schools & video games & etc.
Influence of automatic bodily systems & beyond our conscious control
Required broadcasters to serve the public's interest & convenience & & necessity
22. What is action/horror?
Institutions & society & individuals
Telescoping
Media and personal
Good vs evil
23. As advertising agencies become more concentrated & they become more interested in working with a ______ variety of companies and products
Small
Simplistic and objectionable ways
Discrimination and poverty impacting their lives
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
24. What are the two types of intelligence?
Hawaiian word wikiwiki
Crysalline and fluid
Temporary
Shared commons & need for social contact & attraction of advertisers
25. What was the biggest deal between any two media companies?
Verbal violence
Attitudinal
Factual and social
Viacom & CBS
26. ______ are the influences we experience constantly from our exposure to media messages?
3%
Process effects
By medium & society
1950s
27. What are the two long-term attitudinal effects?
Desensitization
Ownership rules are relaxed
Cultivation & reinforcement
1980s & 1990s
28. When a digital game has been designed well & it delivers an experience to players through what?
Physiological
Flow & telescoping
An attitudinal-type effect
We keep asking for more products
29. according to the textbook & which occupation is the most prevalent in the television world?
Real world vs media world
Media deregulation
Localism and efficiency
Medical workers
30. What is baseline effects?
Can be at risk & shaped by media & own life factors
Explorers & socializers & achievers & controllers
Typical level of risk for an effect
Long-term
31. What are some examples of where advertisements can be found?
Discrimination and poverty impacting their lives
Create successful products
Field independency
Toilets & schools & video games & etc.
32. What is the natural ability to distinguish the singal and the noise in any message?
Field independency
A digital game player's focus on steps in the process
By medium & society
Immediate
33. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values
Cognitive
Relaxing regulations
Conservative
Conflict
34. Describe baseline effects.
Typical level of risk for an event
Happiness is found in having things
Niche audiences
Different from
35. What do media exposure habits focus its attention on?
Dramas and situation comedies
Whites
Media and messages
Temporary
36. Many media effects are...
1950s
Websites that allow users to add & edit material
Intentional
Action must build up
37. the two most dominant genres in prime-time television from the 1970s-1990s were what?
Manifest effect
Recognize elements of the story
Dramas and situation comedies
People have control and control is decentralized
38. What does a cognitive-effect means?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Field independency
The media can provide us with information
Many companies
39. when does immediate effects occur?
During an exposure to a particular message
Try to solve the plot
Factual and social
Regulate
40. What two types of information is cognitive made up of?
Small
Factual and social
Desensitization
Concentration
41. the rationale for regulation in broadcasting is based on what?
Content of messages & context of portrayals & cognitive complexity of content
Public interest & prevention of monopolies & promoting diversity
60%
Media concentration & media deregulation
42. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?
An attitudinal-type effect
They eliminated the legal barrier to competition across markets
Emotional
1950s
43. What is the ability to memorize facts?
Crystalline intelligence
Motivations & states & degree of identification
Horizontal
Goals & drives
44. The business trend to consolidate has grown stronger than the government's impulse to...
Regulate
Medical workers
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Media concentration & media deregulation
45. The intended effects of ads include what?
Penetration
Antisocial vs prosocial
Establish awareness of products & existence of products
Viacom & CBS
46. What was it when ownership rules were relaxed?
Being immersed deeply in a task that they lose track of time and place
Vertical and lateral
Media concentration & media deregulation
Media concentration
47. What are the six baseline influencing factors?
65+ years of age
Displacement of other activities
Conglomerate
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
48. Issues of concern regarding merger activity includes what?
Deregulation & change in content & lack of access
Developmental maturity & knowledge structures & media exposure habits
Media content
Factual and social
49. What does MMORPG stand for?
Typical level of risk for an effect
1980s & 1990s
Physiological
Massively Multiplayer Online Role Playing Game
50. ______ are the influences we experience constantly from our exposure to media messages?
Concentration
Process effects
Action must build up
Content of messages & context of portrayals & cognitive complexity of content