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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is subliminal advertising
African Americans
Relates to the unconscious effects of advertising
Flow
Good vs evil
2. Explain localism
Try to solve the plot
Cognitive
Small
People have control and control is decentralized
3. When does a digital game player get deeply immersed in the game and loses all track of time and place?
Cognitive
Flow
Real world vs media world
Condition audiences for repeat exposures
4. What are the two timing factors?
Can be addictive
Federal Communications Commission
Immediate and long-term
Massively Multiplayer Online Role Playing Game
5. What did the Communications Act of 1934 require?
Shared commons & need for social networking & attraction of advertising support
Broadcasters to serve the public interest & convenience & and necessity
Conflict & climax & resolution
Efficiency
6. Consumers use the formula to do what?
Typical level of risk for an effect
Ownership rules are relaxed
Recognize elements of the story
Institutions & society & individuals
7. What are the two competing values?
State
Localism and efficiency
We keep asking for more products
A digital game player's focus on steps in the process
8. Like other media & the internet is now mature enough to suffer from...
Concentration
Institutions
Stereotypes
Deceptive
9. what three forces shape the development of interactive media?
6
Shared commons & need for social contact & attraction of advertisers
Explorers & socializers & achievers & controllers
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
10. Give an example of the cognitive complexity of content
Verbal violence
Crystalline & fluid
Sex & violence & language & sexual orientation
Print vs tv news
11. What was the first form of media games?
Arcade games
Concentration & consolidation & centralization
Field independency
Toilets & schools & video games & etc.
12. What marital status is more represented on tv?
More married women
Vertical
Crystalline intelligence
Social and economic
13. What socioeconomic status is more represented?
Shared commons & need for social contact & attraction of advertisers
Media and personal
Richer
Drama & comedy & romance & reality series
14. What are the three parts of efficiency?
Sex & violence & language & sexual orientation
Concentration & consolidation & centralization
Developmental maturity & knowledge structures & media exposure habits
Action must build up
15. What are the three states of personal factors in fluctuation?
60%
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Psychological & emotional & cognitive
Establish awareness of products & existence of products
16. Popular criticism about advertising includes what?
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17. The number of ads for _______________ increases each year
Prescription drugs
Concentration
Emotional
65+ years of age
18. What percentage of video games earn a profit?
Temporary
Baseline and fluctuation
African Americans
3%
19. What are the two types of process effects?
Intentional
Baseline and fluctuation
Crysalline and fluid
Determines a person's media exposure habits
20. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?
The company that owns the platform also develops the games and distributes them
An attitudinal-type effect
Determines a person's media exposure habits
Strong personal locus
21. Describe manifest effects?
Easily noticable
Pay for placement
Vertical and lateral
6
22. what force competes against the ethnic of localism?
Efficiency
Text & television
Immediate
Institutions
23. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?
An attitudinal-type effect
Concentration
Harder
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
24. What are the two types of thinking?
Shared commons & need for social contact & attraction of advertisers
Ownership rules are relaxed
Broadcasters to serve the public interest & convenience & and necessity
Vertical and lateral
25. What do interactive games have the power to do?
Condition audiences for repeat exposures
Cognitive
60%
Tragedy & mystery & action/horror
26. What was the biggest deal between any two media companies?
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Viacom & CBS
The company that owns the platform also develops the games and distributes them
Whites
27. In order to appeal to audiences & most stories begin with what?
Developmental maturity & knowledge structures & media exposure habits
By medium & society
Conflict
Field independency
28. What are the three elements to a general story formula?
Conflict & climax & resolution
An attitudinal-type effect
Happiness is found in having things
When whole segments of the population are ignored
29. _______________ are societal changes that occur over a long period of time.
Fluid intelligence
Telescoping
Try to solve the plot
Macro-level effects
30. What are the three parts of efficiency?
Advertisers manipulating us into buying things we don't need
Vertical
Concentration & consolidation & centralization
Unintentional effects
31. The number of ads for _______________ increases each year
Massively Multiplayer Online Role Playing Game
Small
Prescription drugs
Baseline & fluctuation
32. What do megamergers result in?
Simplistic and objectionable ways
Small
Psychological & emotional & cognitive
CEOs holding a greater concentration of power
33. What are the two main components in the demographics pattern?
Real world vs media world
Happiness is found in having things
Goals & drives
Localism
34. What do interactive games have the power to do?
Antisocial vs prosocial
Hawaiian word wikiwiki
Condition audiences for repeat exposures
Good vs evil
35. What does attitudinal effects create and shape?
Vertical and lateral
60%
Opinions & beliefs & and values
Explorers & socializers & achievers & controllers
36. What occupation is more represented on tv?
Conservative
Establish awareness of products & existence of products
High paid
Dramas and situation comedies
37. What is the middleware market?
Richer
Federal Communications Commission
When you focus on the steps in the process
When game developers market their game code to other game developers
38. What do media exposure habits focus its attention on?
Media and messages
Crysalline and fluid
Largest amount of knowledge
Advertisers manipulating us into buying things we don't need
39. What is localism?
Simplistic and objectionable ways
Harder
Websites that allow users to add & edit material
The control of important institutions in the hads of all people
40. What does localism serve the needs of?
Ads making implicit claims that cannot be tested for the truth
1950s
Individuals and society
Crystalline intelligence
41. What does MMORPG stand for?
Macro-level effects
Shared commons & need for social connection & & attraction of advertisers
Typical level of risk for an effect
Massively Multiplayer Online Role Playing Game
42. what 2 major effects did the telecommunications competition and deregulation act of 1996 have?
Emotional
Efficiency
Media concentration & media deregulation
Cognitive
43. What are the six main criticisms of advertising?
African Americans
Relaxing regulations
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
44. Explain localism
We keep asking for more products
When game developers market their game code to other game developers
People have control and control is decentralized
Hawaiian word wikiwiki
45. Media ownership has big impact on...
Media content
Process effects
African Americans
Relaxing regulations
46. Values that are reflected in entertainment messages include what?
Many companies
Happiness is found in having things
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Niche audiences
47. What is efficiency?
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48. what three forces shape the development of interactive media?
People have control and control is decentralized
Different from
Shared commons & need for social contact & attraction of advertisers
Harder
49. What are the four cognitive abilities?
Field independency & type of intelligence & type of thinking & conceptual differentation
Manifest effect
A temporary effect
Vertical and lateral
50. What is fluctuation effect?
Richer
A temporary effect
To compare the tragic characters & make the audience feel better
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes