Test your basic knowledge |

Media Literacy

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When a digital game has been designed well & it delivers an experience to players through what?






2. What is a belief that control of important institutions should be in the hands of many through decentralization?






3. When one media company buys companies that are buyers or suppliers to create integration in the production and distribution of messages & what type of concentration is this?






4. What does a cognitive-effect means?






5. Popular criticism about advertising includes what?

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


6. The three forces that have shaped the development of the interactive mass media






7. according to the textbook & _____ are more likely to be represented in the television world than the real world.






8. What is the ability to memorize facts?






9. What are the two types of thinking?






10. People with the ___________________ learn the most from the media






11. What is the natural ability to distinguish the signal and the noise in any message?






12. on television & three-quarters of all characters are between the ages of 20 and 50. which age group is the most imbalanced in terms of representation on television?






13. What is flow?






14. When creating a new tv series & producers must work around various constraints. What are some constraints?






15. interactive media games are In what stage of development?






16. Media ownership has big impact on...






17. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?






18. What was significant about the Communications Act 1934?

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


19. In order to become media literate in interactive media & what do we need to establish?






20. What is action/horror?






21. The number of ads for _______________ increases each year






22. A macro-type media effect refers to what?






23. Describe product claims?






24. What are some examples of where advertisements can be found?






25. What are the two timing factors?






26. What are stereotypes on tv?






27. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?






28. What is tragedy used for?






29. what types of audiences have marketers of digital games identified as?






30. Explain localism






31. What are the three parts of efficiency?






32. What does attitudinal effects create and shape?






33. In what 6 ways is advertising deceptive?






34. _______________ frequently occur when you are in a state of automaticity.






35. the two most dominant genres in prime-time television from the 1970s-1990s were what?






36. Concentration & consolidation & and centralization challenges and potentially retrains the ethnic of...






37. What do media exposure habits focus its attention on?






38. Example: Jacob played a video game of crime life. He then joined a gang and pulled a knife on a police officer. What is this an example of?






39. The three forces that have shaped the development of the interactive mass media






40. What does localism serve the needs of?






41. What are the four cognitive abilities?






42. What are the two main forms of stereotyping?






43. If you cry during a film & you are experiencing what type of effect?






44. Every day & our baseline of media effects what?






45. What is telescoping?






46. What is telescoping?






47. What are the three parts of efficiency?






48. When does a digital game player get deeply immersed in the game and loses all track of time and place?






49. What are the three personal factors of fluctuation?






50. What is efficiency?

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183