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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is a mystery?
Unintentional effects
Manifest effect
Try to solve the plot
Discrimination and poverty impacting their lives
2. interactive media games are In what stage of development?
Concentration
Factual and social
Penetration
Institutions & society & individuals
3. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...
Media concentration & media deregulation
Regulate
An informed decision
Macro-level effects
4. What is a wiki?
Pay for placement
Websites that allow users to add & edit material
Process effects
Tragedy & mystery & action/horror
5. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?
Attitudinal
Can be at risk & shaped by media & own life factors
Baseline and fluctuation
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
6. What does MMORPG stand for?
To compare the tragic characters & make the audience feel better
Broadcasters to serve the public interest & convenience & and necessity
Concentration & consolidation & centralization
Massively Multiplayer Online Role Playing Game
7. Creators use the formula to do what?
Field independency
Institutions & society & individuals
Cognitive
Create successful products
8. What was significant about the Communications Act 1934?
9. What is the ability to be creative?
Always occurring
Fluid intelligence
Content of messages & context of portrayals & cognitive complexity of content
Cognitive
10. What are the two long-term attitudinal effects?
Shared commons & need for social networking & attraction of advertising support
Easily noticable
Cultivation & reinforcement
Cognitive
11. There is a trend of ______________ of ownership in the media
Concentration
An attitudinal-type effect
Being immersed so deeply into a task so they lose track of all time and place
Flow & telescoping
12. What marital status is more represented on tv?
Good vs evil
Happiness is found in having things
Create successful products
More married women
13. What are the four cognitive abilities?
Field independency & type of intelligence & type of thinking & conceptual differentation
Deregulation & change in content & lack of access
Physiological
Conflict
14. according to the textbook & fewer than one in every _____ television shows that present sexual content will have any mention of risks or responsibilities of unprotected sex.
Focus on steps in the process
6
Typical level of risk for an effect
Horizontal
15. to end up at the top of a Google search & a website must what?
Pay for placement
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Dramas and situation comedies
Drama & comedy & romance & reality series
16. What are the three parts of efficiency?
Influences
An informed decision
Institutions
Concentration & consolidation & centralization
17. The three forces that have shaped the development of the interactive mass media
Manifest effect
Motivations & states & degree of identification
Shared commons & need for social networking & attraction of advertising support
Horizontal
18. What are the four controversial content elements?
Fluid intelligence
Media concentration
Largest amount of knowledge
Sex & violence & language & sexual orientation
19. What must happen during television before commercial break?
Required broadcasters to serve the public's interest & convenience & & necessity
Action must build up
Male
1950s
20. What are the two major effects from the telecommunications competition & deregulation act of 1996?
Niche audiences
Media concentration & media deregulation
Factual and social
Conservative
21. What is action/horror?
Simplistic and objectionable ways
Institutions & society & individuals
High paid
Good vs evil
22. When one media company buys companies that are buyers or suppliers to create integration in the production and distribution of messages & what type of concentration is this?
An attitudinal-type effect
Vertical
When fewer people control the media& there's a narrow range of voices
Strong personal locus
23. What does the personal locus do?
24. What socioeconomic status is more represented?
Richer
We keep asking for more products
They eliminated the legal barrier to competition across markets
Conceptual differentiation
25. The video industry has 'a good deal of vertical integration'. What does this mean?
Medical workers
Small
Baseline & fluctuation
The company that owns the platform also develops the games and distributes them
26. What is efficiency?
27. Describe manifest effects?
High paid
Try to solve the plot
Easily noticable
Social and economic
28. What are examples of baseline factors?
Horizontal & vertical & conglomerate
Broadcasters to serve the public interest & convenience & and necessity
Many companies
Developmental maturity & knowledge structures & media exposure habits
29. What are some examples of where advertisements can be found?
Physiological
Toilets & schools & video games & etc.
Attitudinal
Developmental maturity & knowledge structures & media exposure habits
30. What are examples of baseline factors?
Manifest and process
Developmental maturity & knowledge structures & media exposure habits
Influence of automatic bodily systems & beyond our conscious control
Can be at risk & shaped by media & own life factors
31. What are the two timing factors?
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Immediate and long-term
Relaxing regulations
Viacom & CBS
32. the rationale for regulation in broadcasting is based on what?
Social and economic
Macro-level effects
A temporary effect
Public interest & prevention of monopolies & promoting diversity
33. What was significant about the Communications Act 1934?
34. what type of health patterns are there?
Deceptive
Good vs evil
Cognitive
Drama & comedy & romance & reality series
35. What does attitudinal effects create and shape?
Print vs tv news
Opinions & beliefs & and values
When game developers market their game code to other game developers
Condition audiences for repeat exposures
36. People with the ___________________ learn the most from the media
Concentration
Largest amount of knowledge
Typical level of risk for an event
Localism and efficiency
37. Over time & the government has been _______________ with regard to who controls the media
Opportunities vs addictions & goals
Relaxing regulations
Relates to the unconscious effects of advertising
Wikis
38. Every day & our baseline of media effects what?
Broadcasters to serve the public interest & convenience & and necessity
Explorers & socializers & achievers & controllers
Conceptual differentiation
Can be at risk & shaped by media & own life factors
39. What is flow?
More married women
Massively Multiplayer Online Role Playing Game
Influences
Being immersed deeply in a task that they lose track of time and place
40. Give an example of the content of messages
Antisocial vs prosocial
Sex & violence & language & sexual orientation
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Physiological
41. according to the textbook & _____ are more likely to be represented in the television world than the real world.
Concentration & consolidation & centralization
Focus on steps in the process
Whites
African Americans
42. When a digital game has been designed well & it delivers an experience to players through what?
Media and messages
Different from
Flow & telescoping
The company that owns the platform also develops the games and distributes them
43. Give an example of the cognitive complexity of content
Websites that allow users to add & edit material
Print vs tv news
Concentration
6
44. You are asked to serve on a jury for a civil trial. because you have been watching CSI for years & you are thrilled to get to be a part of the trial. during the trial & there is no DNA evidence & like you expected there to be that convinces you of th
Long-term
Federal Communications Commission
Determines a person's media exposure habits
Baseline and fluctuation
45. Example: Jacob played a video game of crime life. He then joined a gang and pulled a knife on a police officer. What is this an example of?
Flow & telescoping
Manifest effect
Influences
Confusing to the audience
46. In order to become media literate in interactive media & what do we need to establish?
Required broadcasters to serve the public's interest & convenience & & necessity
Process effects
Opportunities vs addictions & goals
People share their work through open web sites
47. What did the Communications Act of 1934 require?
Dramas and situation comedies
Goals & drives
Broadcasters to serve the public interest & convenience & and necessity
Being immersed deeply in a task that they lose track of time and place
48. What gender is more popular on tv?
Drama & comedy & romance & reality series
They eliminated the legal barrier to competition across markets
Efficiency
Male
49. What is the ability to memorize facts?
They eliminated the legal barrier to competition across markets
Richer
Crystalline intelligence
Cognitive
50. What is WOW?
Opinions & beliefs & and values
World of Warcraft & $15 per month & an online game & most successful video game in the world
Flow & telescoping
Strong personal locus