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Media Literacy

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 'Bad' language in the media is what?






2. What are the two types of media effects?






3. according to the textbook & which occupation is the most prevalent in the television world?






4. on television & three-quarters of all characters are between the ages of 20 and 50. which age group is the most imbalanced in terms of representation on television?






5. What are characteristics that have shaped the development of interactive media?






6. When a media company buys a combination of other media or non media businesses & This is what type of concentration?






7. What are the two types of factors in fluctuation?






8. The pattern of the population of television characters is ______ the pattern of people in the real world






9. what type of health patterns are there?






10. What does attitudinal effects create and shape?






11. What best reflects the effects the media has on us?






12. if you ever watch a newscast and come away with helpful information & you are experiencing what type of effect?






13. What does MMORPG stand for?






14. When a media company buys a combination of other media or non media businesses & This is what type of concentration?






15. What are some fluctuation factors?






16. What happens in the media deregulation?






17. Example: after Dennis went to see a movie about The Holocaust & he became very sad about how inhumane man can be. What is this an example of?






18. What are the 3 media factors in fluctuation?






19. ______ are the influences we experience constantly from our exposure to media messages?






20. What is a mystery?






21. Popular criticism about advertising includes what?

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22. What is tragedy used for?






23. What is telescoping?






24. What are the two main components in the demographics pattern?






25. What is localism?






26. what 2 major effects did the telecommunications competition and deregulation act of 1996 have?






27. according to the textbook & fewer than one in every _____ television shows that present sexual content will have any mention of risks or responsibilities of unprotected sex.






28. What percent of a typical newspaper is advertising?






29. What is our personal locus made up of?






30. According to the _______________ is the most challenging medium for telling stories






31. What government organization monitors tv and radio programming to determine if it is obscene or not?






32. What are the two types of intelligence?






33. What age is more represented on tv?






34. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?






35. What are the 3 developmental maturities?






36. As advertising agencies become more concentrated & they become more interested in working with a ______ variety of companies and products






37. What occupation is more represented on tv?






38. What are the two competing values?






39. Issues of concern regarding merger activity includes what?






40. when does immediate effects occur?






41. When a digital game has been designed well & it delivers an experience to players through what?






42. What ethnicity is overrepresented on tv?






43. What marital status is more represented on tv?






44. What is a wiki?






45. the rationale for regulation in broadcasting is based on what?






46. What is WOW?






47. interactive media games are In what stage of development?






48. Unintentional effects often occur when we are in a state of...






49. what types of audiences have marketers of digital games identified as?






50. What eliminated the legal barrier to competition across markets?







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