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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is one of the characteristics that differentiate mass media games or video games from other mass media?
Being immersed so deeply into a task so they lose track of all time and place
They are interactive
The creation & formulas & & the social values of consumers
Opportunities vs addictions & goals
2. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?
Immediate and long-term
An attitudinal-type effect
Good vs evil
Being immersed so deeply into a task so they lose track of all time and place
3. When creating a new tv series & producers must work around various constraints. What are some constraints?
3%
65+ years of age
Efficiency
The creation & formulas & & the social values of consumers
4. When does a digital game player get deeply immersed in the game and loses all track of time and place?
Prescription drugs
Flow
Penetration
Concentrated
5. example: when Ryan listened to patriotic music & he got shivers up his spine. This is an example of what?
Conflict
Dramas and situation comedies
World of Warcraft & $15 per month & an online game & most successful video game in the world
Physiological
6. What occupation is more represented on tv?
Localism
Invisible & visible
High paid
3%
7. When did the innovation stage for interactive media games begin?
Manifest and process
1950s
Viacom & CBS
Localism
8. What are the two main components in the demographics pattern?
Content of messages & context of portrayals & cognitive complexity of content
More likely to appear in comedies than dramas
Physiological
Real world vs media world
9. What is telescoping?
Field independency
Verbal violence
Arcade games
When you focus on the steps in the process
10. ________ are beneficial because they allow for the creation of collective knowledge
Confusing to the audience
Can be addictive
Wikis
Cognitive
11. What was significant about the Communications Act 1934?
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12. Who does marketing target?
We keep asking for more products
Promotes
Niche audiences
Influence of automatic bodily systems & beyond our conscious control
13. What are stereotypes on tv?
Promotes
Toilets & schools & video games & etc.
Positive because they are easy for viewers to recognize
Intentional
14. What does the personal locus do?
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15. What did the Communications Act of 1934 require?
Media concentration & media deregulation
Content of messages & context of portrayals & cognitive complexity of content
Broadcasters to serve the public interest & convenience & and necessity
The creation & formulas & & the social values of consumers
16. People who have a ________________ have more awareness of the effects process
Strong personal locus
The typical level of risk for an effect
CEOs holding a greater concentration of power
The typical level of risk for an effect
17. The three forces that have shaped the development of the interactive mass media
Shared commons & need for social networking & attraction of advertising support
Conservative
Media and personal
Media and personal
18. What marital status is more represented on tv?
More likely to appear in comedies than dramas
Goals & drives
More married women
Flow
19. What was the biggest deal between any two media companies?
Media content
Small
Vertical and lateral
Viacom & CBS
20. Describe product claims?
Confusing to the audience
Shared commons & need for social networking & attraction of advertising support
Discrimination and poverty impacting their lives
Institutions
21. What are the 3 media factors in fluctuation?
Niche audiences
Localism
Content of messages & context of portrayals & cognitive complexity of content
Crysalline and fluid
22. Values that are reflected in entertainment messages include what?
More likely to appear in comedies than dramas
Happiness is found in having things
Toilets & schools & video games & etc.
When fewer people control the media& there's a narrow range of voices
23. Every day & our baseline of media effects what?
Can be at risk & shaped by media & own life factors
Conglomerate
Harder
Typical level of risk for an effect
24. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...
An attitudinal-type effect
Temporary
Explorers & socializers & achievers & controllers
An informed decision
25. Example: after Dennis went to see a movie about The Holocaust & he became very sad about how inhumane man can be. What is this an example of?
Localism
Emotional
Media concentration & media deregulation
Localism
26. if you ever watch a newscast and come away with helpful information & you are experiencing what type of effect?
A digital game player's focus on steps in the process
Cognitive
The typical level of risk for an effect
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
27. What are characteristics that have shaped the development of interactive media?
Public interest & prevention of monopolies & promoting diversity
Print vs tv news
Explorers & socializers & achievers & controllers
Shared commons & need for social connection & & attraction of advertisers
28. In tv & gays are what?
More likely to appear in comedies than dramas
Being immersed so deeply into a task so they lose track of all time and place
Typical level of risk for an event
Tragedy & mystery & action/horror
29. What is Web 2.0?
Create successful products
People share their work through open web sites
Concentration
Field independency
30. What is telescoping?
Public interest & prevention of monopolies & promoting diversity
Relates to the unconscious effects of advertising
Institutions
When you focus on the steps in the process
31. What is flow?
Being immersed deeply in a task that they lose track of time and place
Simplistic and objectionable ways
The company that owns the platform also develops the games and distributes them
Baseline and fluctuation
32. When one media company buys companies that are buyers or suppliers to create integration in the production and distribution of messages & what type of concentration is this?
Influences
Vertical
Invisible & visible
Vertical and lateral
33. What is action/horror?
Ownership rules are relaxed
A digital game player's focus on steps in the process
When you focus on the steps in the process
Good vs evil
34. What was it when ownership rules were relaxed?
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Invisible & visible
Media concentration
Goals & drives
35. when one media company buys smaller companies of the same type & what type of concentration is this?
Concentrated
Immediate and long-term
Horizontal
The creation & formulas & & the social values of consumers
36. People who have a ________________ have more awareness of the effects process
People have control and control is decentralized
Strong personal locus
Motivations & states & degree of identification
They eliminated the legal barrier to competition across markets
37. What is subliminal advertising
Localism and efficiency
African Americans
Individuals and society
Relates to the unconscious effects of advertising
38. What is the long-term behavioral effect?
Strong personal locus
Displacement of other activities
Influences
1980s & 1990s
39. what force competes against the ethnic of localism?
Efficiency
Confusing to the audience
Conflict
Media content
40. When a media company buys a combination of other media or non media businesses & This is what type of concentration?
Conglomerate
Different from
Simplistic and objectionable ways
Content of messages & context of portrayals & cognitive complexity of content
41. Although African Americans are represented on television & portrayals rarely include....
Horizontal
Discrimination and poverty impacting their lives
Baseline and fluctuation
Regulate
42. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...
Many companies
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
An informed decision
People have control and control is decentralized
43. What do media exposure habits focus its attention on?
Media and messages
Conflict
Unintentional effects
Advertisers manipulating us into buying things we don't need
44. It is clear that the media is completely controlled by what?
Many companies
Antisocial vs prosocial
A digital game player's focus on steps in the process
Strong personal locus
45. What are the two types of process effects?
Baseline and fluctuation
Conglomerate
People have control and control is decentralized
Crystalline intelligence
46. Describe baseline effects.
Pay for placement
The typical level of risk for an effect
Localism and efficiency
Typical level of risk for an event
47. What is puffery?
Institutions
Typical level of risk for an effect
Ads making implicit claims that cannot be tested for the truth
Conglomerate
48. What does attitudinal effects create and shape?
Localism
Baseline and fluctuation
Confusing to the audience
Opinions & beliefs & and values
49. What are some examples of where advertisements can be found?
Tragedy & mystery & action/horror
Toilets & schools & video games & etc.
Shared commons & need for social contact & attraction of advertisers
Flow
50. according to the textbook & _____ are more likely to be represented in the television world than the real world.
Try to solve the plot
Field independency & type of intelligence & type of thinking & conceptual differentiation
When game developers market their game code to other game developers
African Americans