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Media Literacy

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describe product claims?






2. Over time & the government has been _______________ with regard to who controls the media






3. Example: after Dennis went to see a movie about The Holocaust & he became very sad about how inhumane man can be. What is this an example of?






4. What is the long-term behavioral effect?






5. What government organization monitors tv and radio programming to determine if it is obscene or not?






6. What is action/horror?






7. What was it when ownership rules were relaxed?






8. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...






9. Media ownership has big impact on...






10. What gender is more popular on tv?






11. What does a cognitive-effect means?






12. Media ownership has big impact on...






13. What are the two types of factors in fluctuation?






14. What are some examples of where advertisements can be found?






15. Name the two types of process effects?






16. What percent of a typical newspaper is advertising?






17. What are the two competing values?






18. what happens in the media concentration?






19. What percentage of video games earn a profit?






20. What is a wiki?






21. _______________ are societal changes that occur over a long period of time.






22. Give an example of the cognitive complexity of content






23. what 2 major effects did the telecommunications competition and deregulation act of 1996 have?






24. What was the first form of media games?






25. What is a belief that control of important institutions should be in the hands of many through decentralization?






26. What is the way people group and classify things?






27. What do interactive games have the power to do?






28. _______________ frequently occur when you are in a state of automaticity.






29. what type of health patterns are there?






30. Describe manifest effects?






31. What are the 3 media factors in fluctuation?






32. ________ are beneficial because they allow for the creation of collective knowledge






33. What was significant about the Communications Act 1934?

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34. What happens in the media deregulation?






35. The video industry has 'a good deal of vertical integration'. What does this mean?






36. _______________ are societal changes that occur over a long period of time.






37. What does the term telescoping refer to?

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38. What do media exposure habits focus its attention on?






39. What socioeconomic status is more represented?






40. When did the innovation stage for interactive media games begin?






41. When one media company buys companies that are buyers or suppliers to create integration in the production and distribution of messages & what type of concentration is this?






42. What gender is more popular on tv?






43. The pattern of the population of television characters is ______ the pattern of people in the real world






44. The internet is considered a viral spiral because it _________ innovation due to its network structure






45. Give an example of the cognitive complexity of content






46. There is a trend of ______________ of ownership in the media






47. The intended effects of ads include what?






48. What are the two types of factors in fluctuation?






49. When a digital game has been designed well & it delivers an experience to players through what?






50. What are the four cognitive abilities?