Test your basic knowledge |

Media Literacy

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When a digital game has been designed well & it delivers an experience to players through what?






2. What are the four types of niche audiences?






3. What are the two types of intelligence?






4. When one media company buys companies that are buyers or suppliers to create integration in the production and distribution of messages & what type of concentration is this?






5. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?






6. What marital status is more represented on tv?






7. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values






8. In tv & gays are what?






9. What are the six main criticisms of advertising?






10. If you watch an action packed movie and your heart races & you are experiencing what type of emotion?






11. People who have a ________________ have more awareness of the effects process






12. What are the two types of responsibilites in advertising?






13. What are the three states of personal factors in fluctuation?






14. In the formula & What are the 2 constraints?






15. What must happen during television before commercial break?






16. What was the first form of media games?






17. 'Bad' language in the media is what?






18. What are the four cognitive abilities?






19. according to the textbook & _____ are more likely to be represented in the television world than the real world.






20. In the formula & What are the 2 constraints?






21. ________ are beneficial because they allow for the creation of collective knowledge






22. Like other media & the internet is now mature enough to suffer from...






23. on television & three-quarters of all characters are between the ages of 20 and 50. which age group is the most imbalanced in terms of representation on television?






24. What is a mystery?






25. What are some fluctuation factors?






26. What are the 3 developmental maturities?






27. Creators use the formula to do what?






28. What does a cognitive-effect means?






29. What is efficiency?

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30. Describe manifest effects?






31. What is a wiki?






32. What does MMORPG stand for?






33. What are the two main forms of stereotyping?






34. What is localism?






35. What are the six main criticisms of advertising?






36. according to the textbook & fewer than one in every _____ television shows that present sexual content will have any mention of risks or responsibilities of unprotected sex.






37. What gender is more popular on tv?






38. In order to become media literate in interactive media & what do we need to establish?






39. What percent of a typical newspaper is advertising?






40. What is telescoping?






41. What percent of a typical newspaper is advertising?






42. Values that are reflected in entertainment messages include what?






43. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.






44. The pattern of the population of television characters is ______ the pattern of people in the real world






45. Over time & the government has been _______________ with regard to who controls the media






46. what type of health patterns are there?






47. There is a trend of ______________ of ownership in the media






48. Media ownership has big impact on...






49. What is the ability to memorize facts?






50. When does a digital game player get deeply immersed in the game and loses all track of time and place?