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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is action/horror?
Institutions & society & individuals
Typical level of risk for an event
Good vs evil
Cognitive
2. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...
Physiological
An informed decision
Desensitization
Recognize elements of the story
3. The number of ads for _______________ increases each year
Shared commons & need for social contact & attraction of advertisers
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Media and messages
Prescription drugs
4. What is a belief that control of important institutions should be in the hands of many through decentralization?
Deceptive
Relaxing regulations
Localism
Broadcasters to serve the public interest & convenience & and necessity
5. What was the biggest deal between any two media companies?
Concentration
Required broadcasters to serve the public's interest & convenience & & necessity
Relaxing regulations
Viacom & CBS
6. according to the textbook & _____ are more likely to be represented in the television world than the real world.
African Americans
Many companies
An informed decision
Flow
7. Your _______ when you consume media content can alter your perception of and reaction to the content?
A digital game player's focus on steps in the process
State
Ownership rules are relaxed
Concentration
8. Many media effects are...
To compare the tragic characters & make the audience feel better
Flow & telescoping
Positive because they are easy for viewers to recognize
Intentional
9. Name the two types of process effects?
The media can provide us with information
Vertical and lateral
Desensitization
Baseline & fluctuation
10. The three forces that have shaped the development of the interactive mass media
Being immersed so deeply into a task so they lose track of all time and place
When whole segments of the population are ignored
Being immersed deeply in a task that they lose track of time and place
Shared commons & need for social networking & attraction of advertising support
11. What are the six baseline influencing factors?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Media concentration & media deregulation
Determines a person's media exposure habits
Typical level of risk for an event
12. What is a baseline effect?
Explorers & socializers & achievers & controllers
The typical level of risk for an effect
3%
Concentration & consolidation & centralization
13. What is Web 2.0?
People share their work through open web sites
Temporary
Text & television
Drama & comedy & romance & reality series
14. When did the innovation stage for interactive media games begin?
Promotes
1950s
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Concentrated
15. Values that are reflected in entertainment messages include what?
Focus on steps in the process
Concentration & consolidation & centralization
Immediate
Happiness is found in having things
16. In order to appeal to audiences & most stories begin with what?
African Americans
Vertical and lateral
Conflict
Verbal violence
17. What is a wiki?
Vertical
Websites that allow users to add & edit material
Long-term
Deceptive
18. What are examples of baseline factors?
More married women
Developmental maturity & knowledge structures & media exposure habits
65+ years of age
Action must build up
19. What is baseline effects?
Institutions & society & individuals
Influence of automatic bodily systems & beyond our conscious control
Typical level of risk for an effect
Fluid intelligence
20. What percent of a typical newspaper is advertising?
60%
Concentration
Cognitive & emotional & moral
Younger age
21. What are the six baseline influencing factors?
Emotional
An attitudinal-type effect
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Horizontal & vertical & conglomerate
22. What do media exposure habits focus its attention on?
Media and messages
When whole segments of the population are ignored
The media can provide us with information
Media concentration
23. Issues of concern regarding merger activity includes what?
1950s
Discrimination and poverty impacting their lives
Ownership rules are relaxed
Deregulation & change in content & lack of access
24. According to the _______________ is the most challenging medium for telling stories
Concentration
Text & television
When fewer people control the media& there's a narrow range of voices
Concentration & consolidation & centralization
25. A macro-type media effect refers to what?
Arcade games
Typical level of risk for an effect
Institutions
Shared commons & need for social contact & attraction of advertisers
26. What is our personal locus made up of?
Cultivation & reinforcement
Physiological
Goals & drives
Concentration
27. What do interactive games have the power to do?
State
Influence of automatic bodily systems & beyond our conscious control
Condition audiences for repeat exposures
People have control and control is decentralized
28. What best reflects the effects the media has on us?
Establish awareness of products & existence of products
Temporary
Always occurring
Text & television
29. The video industry has 'a good deal of vertical integration'. What does this mean?
Vertical
The company that owns the platform also develops the games and distributes them
Positive because they are easy for viewers to recognize
An informed decision
30. When did megamergers become popular?
Pay for placement
When whole segments of the population are ignored
State of mind & motivation & & degree of identification
1980s & 1990s
31. What is telescoping?
Focus on steps in the process
Baseline and fluctuation
Regulate
Concentration
32. Where does the term wiki come from?
65+ years of age
Print vs tv news
Crystalline & fluid
Hawaiian word wikiwiki
33. What occupation is more represented on tv?
Process effects
Explorers & socializers & achievers & controllers
We keep asking for more products
High paid
34. Every day & our baseline of media effects what?
Create successful products
Good vs evil
Can be at risk & shaped by media & own life factors
Deceptive
35. Which type of violence is most prevalent on television?
African Americans
Verbal violence
Institutions & society & individuals
Print vs tv news
36. what types of audiences have marketers of digital games identified as?
Concentrated
Explorers & socializers & achievers & controllers
When you focus on the steps in the process
Localism
37. What is a physiological effect?
Whites
Immediate and long-term
Influence of automatic bodily systems & beyond our conscious control
Localism
38. Issues of concern regarding merger activity includes what?
Automaticy
Deregulation & change in content & lack of access
Emotional
Sex & violence & language & sexual orientation
39. The three forces that have shaped the development of the interactive mass media
Male
Shared commons & need for social networking & attraction of advertising support
Displacement of other activities
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
40. _______________ frequently occur when you are in a state of automaticity.
Opportunities vs addictions & goals
Unintentional effects
When fewer people control the media& there's a narrow range of voices
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
41. Playing interactive video games & particularly MMORPGs...
Opportunities vs addictions & goals
Flow & telescoping
Can be addictive
Younger age
42. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values
Media deregulation
Horizontal
Conservative
Media concentration & media deregulation
43. What does localism serve the needs of?
Concentration
Establish awareness of products & existence of products
Harder
Individuals and society
44. What is the natural ability to distinguish the singal and the noise in any message?
Largest amount of knowledge
Field independency
Positive because they are easy for viewers to recognize
Institutions
45. What are the two types of thinking?
Richer
When game developers market their game code to other game developers
Vertical and lateral
The media can provide us with information
46. _______________ are societal changes that occur over a long period of time.
Crysalline and fluid
Concentration & consolidation & centralization
Verbal violence
Macro-level effects
47. What are the two timing factors?
Stereotypes
Immediate and long-term
Displacement of other activities
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
48. What are the four cognitive abilities?
Unintentional effects
Try to solve the plot
Positive because they are easy for viewers to recognize
Field independency & type of intelligence & type of thinking & conceptual differentation
49. What are the three personal factors of fluctuation?
Small
Shared commons & need for social contact & attraction of advertisers
Motivations & states & degree of identification
Localism and efficiency
50. when does immediate effects occur?
During an exposure to a particular message
Efficiency
Federal Communications Commission
Broadcasters to serve the public interest & convenience & and necessity