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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What was the biggest deal between any two media companies?
Vertical and lateral
Viacom & CBS
Happiness is found in having things
Regulate
2. when does immediate effects occur?
During an exposure to a particular message
World of Warcraft & $15 per month & an online game & most successful video game in the world
Motivations & states & degree of identification
Real world vs media world
3. what three forces shape the development of interactive media?
Drama & comedy & romance & reality series
Shared commons & need for social contact & attraction of advertisers
Emotional
Emotional
4. In tv & gays are what?
Process effects
More likely to appear in comedies than dramas
The typical level of risk for an effect
3%
5. The internet is considered a viral spiral because it _________ innovation due to its network structure
Conflict & climax & resolution
Tragedy & mystery & action/horror
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Promotes
6. what type of health patterns are there?
Media deregulation
Deceptive
Localism
People share their work through open web sites
7. Values that are reflected in entertainment messages include what?
Happiness is found in having things
Process effects
Content of messages & context of portrayals & cognitive complexity of content
Cultivation & reinforcement
8. What are the four genres in the formula?
Deregulation & change in content & lack of access
1950s
State of mind & motivation & & degree of identification
Drama & comedy & romance & reality series
9. What are the four types of niche audiences?
Macro-level effects
Fluid intelligence
Explorers & socializers & achievers & controllers
Efficiency
10. What are the three personal factors of fluctuation?
Shared commons & need for social connection & & attraction of advertisers
Influence of automatic bodily systems & beyond our conscious control
Motivations & states & degree of identification
Niche audiences
11. What are the three personal factors of fluctuation?
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Motivations & states & degree of identification
Typical level of risk for an event
Ads making implicit claims that cannot be tested for the truth
12. What are the three parts of efficiency?
Antisocial vs prosocial
Concentration & consolidation & centralization
Baseline & fluctuation
To compare the tragic characters & make the audience feel better
13. to end up at the top of a Google search & a website must what?
Arcade games
Pay for placement
Process effects
Confusing to the audience
14. In order to appeal to audiences & most stories begin with what?
Conflict
Psychological & emotional & cognitive
Real world vs media world
Websites that allow users to add & edit material
15. ________ are beneficial because they allow for the creation of collective knowledge
Concentration & consolidation & centralization
Wikis
Text & television
Flow & telescoping
16. When a digital game has been designed well & it delivers an experience to players through what?
Concentration
Flow & telescoping
Can be addictive
More likely to appear in comedies than dramas
17. In order to become media literate in interactive media & what do we need to establish?
Opportunities vs addictions & goals
Media concentration & media deregulation
Attitudinal
Field independency
18. When a digital game has been designed well & it delivers an experience to players through what?
Flow & telescoping
6
When whole segments of the population are ignored
Try to solve the plot
19. Describe product claims?
Text & television
Confusing to the audience
Vertical
Typical level of risk for an event
20. according to the textbook & _____ are more likely to be represented in the television world than the real world.
Conflict & climax & resolution
African Americans
Flow & telescoping
Many companies
21. When did megamergers become popular?
1980s & 1990s
6
Regulate
65+ years of age
22. _______________ frequently occur when you are in a state of automaticity.
Unintentional effects
Niche audiences
An informed decision
1980s & 1990s
23. what force competes against the ethnic of localism?
Opinions & beliefs & and values
Individuals and society
Efficiency
Attitudinal
24. What is subliminal advertising
Typical level of risk for an effect
Stereotypes
Relates to the unconscious effects of advertising
Establish awareness of products & existence of products
25. What is the ability to be creative?
Confusing to the audience
CEOs holding a greater concentration of power
Flow
Fluid intelligence
26. As advertising agencies become more concentrated & they become more interested in working with a ______ variety of companies and products
Antisocial vs prosocial
Cognitive & emotional & moral
Explorers & socializers & achievers & controllers
Small
27. Your _______ when you consume media content can alter your perception of and reaction to the content?
Media concentration & media deregulation
Emotional
Media concentration & media deregulation
State
28. Creators use the formula to do what?
To compare the tragic characters & make the audience feel better
Create successful products
Relates to the unconscious effects of advertising
Required broadcasters to serve the public's interest & convenience & & necessity
29. 'Bad' language in the media is what?
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Simplistic and objectionable ways
Dramas and situation comedies
Telescoping
30. When did the innovation stage for interactive media games begin?
3%
Broadcasters to serve the public interest & convenience & and necessity
1950s
Massively Multiplayer Online Role Playing Game
31. Issues of concern regarding merger activity includes what?
Deregulation & change in content & lack of access
Influences
Public interest & prevention of monopolies & promoting diversity
Concentration & consolidation & centralization
32. What is the long-term behavioral effect?
Manifest effect
Dramas and situation comedies
Psychological & emotional & cognitive
Displacement of other activities
33. What is Web 2.0?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
When fewer people control the media& there's a narrow range of voices
Concentration & consolidation & centralization
People share their work through open web sites
34. People with the ___________________ learn the most from the media
Largest amount of knowledge
Toilets & schools & video games & etc.
Goals & drives
Flow & telescoping
35. What is one of the characteristics that differentiate mass media games or video games from other mass media?
Verbal violence
Advertisers manipulating us into buying things we don't need
Establish awareness of products & existence of products
They are interactive
36. Although African Americans are represented on television & portrayals rarely include....
Discrimination and poverty impacting their lives
When game developers market their game code to other game developers
Public interest & prevention of monopolies & promoting diversity
Determines a person's media exposure habits
37. In what 6 ways is advertising deceptive?
Simplistic and objectionable ways
Long-term
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Can be at risk & shaped by media & own life factors
38. A macro-type media effect refers to what?
Institutions
Tragedy & mystery & action/horror
Flow & telescoping
Media concentration & media deregulation
39. What best reflects the effects the media has on us?
Ads making implicit claims that cannot be tested for the truth
People have control and control is decentralized
Always occurring
Sex & violence & language & sexual orientation
40. When does invisible stereotyping occur?
When whole segments of the population are ignored
Media and messages
Easily noticable
Telescoping
41. What does the term telescoping refer to?
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42. There is a trend of ______________ of ownership in the media
Concentration & consolidation & centralization
Concentration
Vertical and lateral
Explorers & socializers & achievers & controllers
43. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...
An informed decision
People have control and control is decentralized
Horizontal & vertical & conglomerate
Promotes
44. What does MMORPG stand for?
Explorers & socializers & achievers & controllers
Massively Multiplayer Online Role Playing Game
Cognitive
We keep asking for more products
45. What percentage of video games earn a profit?
3%
Macro-level effects
65+ years of age
Psychological & emotional & cognitive
46. What does a cognitive-effect means?
Viacom & CBS
Happiness is found in having things
Medical workers
The media can provide us with information
47. What does localism serve the needs of?
Media content
Individuals and society
Strong personal locus
Simplistic and objectionable ways
48. What is the natural ability to distinguish the singal and the noise in any message?
By medium & society
The company that owns the platform also develops the games and distributes them
Vertical and lateral
Field independency
49. What are the two major effects from the telecommunications competition & deregulation act of 1996?
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Niche audiences
Media concentration & media deregulation
A digital game player's focus on steps in the process
50. Example: Jacob played a video game of crime life. He then joined a gang and pulled a knife on a police officer. What is this an example of?
Unintentional effects
Manifest effect
Media and personal
Immediate and long-term