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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What do media exposure habits focus its attention on?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
When you focus on the steps in the process
Media and messages
Macro-level effects
2. What are the 3 media factors in fluctuation?
Horizontal
Largest amount of knowledge
Content of messages & context of portrayals & cognitive complexity of content
Motivations & states & degree of identification
3. What does MMORPG stand for?
Concentration & consolidation & centralization
Process effects
Ads making implicit claims that cannot be tested for the truth
Massively Multiplayer Online Role Playing Game
4. What is a physiological effect?
Influence of automatic bodily systems & beyond our conscious control
Goals & drives
Manifest and process
Media and messages
5. What occupation is more represented on tv?
High paid
Goals & drives
Field independency & type of intelligence & type of thinking & conceptual differentiation
A temporary effect
6. if you ever watch a newscast and come away with helpful information & you are experiencing what type of effect?
A digital game player's focus on steps in the process
Arcade games
Promotes
Cognitive
7. Playing interactive video games & particularly MMORPGs...
Concentration
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Can be addictive
State of mind & motivation & & degree of identification
8. What are the four cognitive abilities?
Field independency & type of intelligence & type of thinking & conceptual differentation
Media concentration & media deregulation
Massively Multiplayer Online Role Playing Game
Horizontal & vertical & conglomerate
9. People who have a ________________ have more awareness of the effects process
Psychological & emotional & cognitive
Deregulation & change in content & lack of access
Unintentional effects
Strong personal locus
10. When a media company buys a combination of other media or non media businesses & This is what type of concentration?
Relaxing regulations
Typical level of risk for an event
During an exposure to a particular message
Conglomerate
11. Name the two types of process effects?
Localism and efficiency
Dramas and situation comedies
Baseline & fluctuation
Influences
12. Popular criticism about advertising includes what?
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13. Concentration & consolidation & and centralization challenges and potentially retrains the ethnic of...
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Field independency & type of intelligence & type of thinking & conceptual differentation
Localism
Toilets & schools & video games & etc.
14. What are the two timing factors?
Immediate and long-term
Manifest effect
Massively Multiplayer Online Role Playing Game
More likely to appear in comedies than dramas
15. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values
A temporary effect
Conservative
Arcade games
Relaxing regulations
16. to end up at the top of a Google search & a website must what?
Discrimination and poverty impacting their lives
Pay for placement
Media concentration & media deregulation
A digital game player's focus on steps in the process
17. the rationale for regulation in broadcasting is based on what?
Recognize elements of the story
Public interest & prevention of monopolies & promoting diversity
Create successful products
Largest amount of knowledge
18. What are the two major effects from the telecommunications competition & deregulation act of 1996?
Flow
Media concentration & media deregulation
Attitudinal
The media can provide us with information
19. The pattern of the population of television characters is ______ the pattern of people in the real world
Different from
Institutions & society & individuals
State of mind & motivation & & degree of identification
Positive because they are easy for viewers to recognize
20. Example: Jacob played a video game of crime life. He then joined a gang and pulled a knife on a police officer. What is this an example of?
Influences
We keep asking for more products
People have control and control is decentralized
Manifest effect
21. ________________ are used in entertainment content because it is a way for audience members to access information quickly when introduced to a character
Can be at risk & shaped by media & own life factors
Stereotypes
More likely to appear in comedies than dramas
Antisocial vs prosocial
22. What is the long-term behavioral effect?
Displacement of other activities
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Toilets & schools & video games & etc.
Different from
23. What are the two competing values?
Localism and efficiency
Attitudinal
Required broadcasters to serve the public's interest & convenience & & necessity
Manifest effect
24. It is clear that the media is completely controlled by what?
Macro-level effects
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Many companies
Attitudinal
25. What percentage of video games earn a profit?
Confusing to the audience
Easily noticable
3%
Long-term
26. what force competes against the ethnic of localism?
Field independency
Efficiency
Verbal violence
Attitudinal
27. What is baseline effects?
Emotional
Crystalline & fluid
Typical level of risk for an effect
Always occurring
28. Like media programming companies & advertising agencies are also...
Richer
Flow & telescoping
Concentrated
Can be at risk & shaped by media & own life factors
29. Issues of concern regarding merger activity includes what?
Intentional
Efficiency
Deregulation & change in content & lack of access
Physiological
30. When does visible stereotyping occur?
An informed decision
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Simplistic and objectionable ways
Penetration
31. Your _______ when you consume media content can alter your perception of and reaction to the content?
State
Niche audiences
Immediate and long-term
Text & television
32. What did the Communications Act of 1934 require?
More likely to appear in comedies than dramas
Male
Always occurring
Broadcasters to serve the public interest & convenience & and necessity
33. What occupation is more represented on tv?
High paid
Explorers & socializers & achievers & controllers
Developmental maturity & knowledge structures & media exposure habits
Concentration
34. In what way (s) does advertising make us too materialistic?
Conglomerate
Physiological
Viacom & CBS
We keep asking for more products
35. the two most dominant genres in prime-time television from the 1970s-1990s were what?
State of mind & motivation & & degree of identification
More likely to appear in comedies than dramas
Invisible & visible
Dramas and situation comedies
36. What are the two main components in the demographics pattern?
Real world vs media world
Different from
Media deregulation
Vertical and lateral
37. What is Web 2.0?
Can be at risk & shaped by media & own life factors
Displacement of other activities
People share their work through open web sites
Influences
38. What is Web 2.0?
Localism
Toilets & schools & video games & etc.
People share their work through open web sites
Male
39. Over time & the government has been _______________ with regard to who controls the media
Relaxing regulations
Cognitive
Wikis
Can be at risk & shaped by media & own life factors
40. Your _______ when you consume media content can alter your perception of and reaction to the content?
State
During an exposure to a particular message
Invisible & visible
Pay for placement
41. what types of audiences have marketers of digital games identified as?
Always occurring
Whites
Explorers & socializers & achievers & controllers
Being immersed so deeply into a task so they lose track of all time and place
42. What are the 3 subgenres of drama?
Hawaiian word wikiwiki
Tragedy & mystery & action/horror
Immediate and long-term
Horizontal & vertical & conglomerate
43. What are some fluctuation factors?
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Macro-level effects
State of mind & motivation & & degree of identification
They eliminated the legal barrier to competition across markets
44. Who does marketing target?
Massively Multiplayer Online Role Playing Game
Niche audiences
Strong personal locus
Always occurring
45. 'Bad' language in the media is what?
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Conflict & climax & resolution
Largest amount of knowledge
Manifest effect
46. What does the personal locus do?
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47. Describe fluctuation effects.
The typical level of risk for an effect
Localism and efficiency
Explorers & socializers & achievers & controllers
Temporary
48. The intended effects of ads include what?
The creation & formulas & & the social values of consumers
Physiological
Create successful products
Establish awareness of products & existence of products
49. Where does the term wiki come from?
Many companies
Public interest & prevention of monopolies & promoting diversity
CEOs holding a greater concentration of power
Hawaiian word wikiwiki
50. What is a mystery?
Websites that allow users to add & edit material
Concentration
Baseline and fluctuation
Try to solve the plot