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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What are the two types of responsibilites in advertising?
Social and economic
Federal Communications Commission
Field independency & type of intelligence & type of thinking & conceptual differentation
We keep asking for more products
2. What is WOW?
Displacement of other activities
6
Goals & drives
World of Warcraft & $15 per month & an online game & most successful video game in the world
3. What was the biggest deal between any two media companies?
3%
Intentional
Viacom & CBS
Flow & telescoping
4. What do media exposure habits focus its attention on?
Media and messages
Positive because they are easy for viewers to recognize
Good vs evil
Strong personal locus
5. What are the three parts of efficiency?
Conflict & climax & resolution
Sex & violence & language & sexual orientation
Emotional
Concentration & consolidation & centralization
6. according to the textbook & _____ are more likely to be represented in the television world than the real world.
Cognitive & emotional & moral
African Americans
Flow & telescoping
Being immersed deeply in a task that they lose track of time and place
7. What eliminated the legal barrier to competition across markets?
Easily noticable
Confusing to the audience
When fewer people control the media& there's a narrow range of voices
Media deregulation
8. 'Bad' language in the media is what?
Media concentration & media deregulation
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Localism
1950s
9. What are the two types of thinking?
More likely to appear in comedies than dramas
Attitudinal
Automaticy
Vertical and lateral
10. Consumers use the formula to do what?
Antisocial vs prosocial
Physiological
Recognize elements of the story
Individuals and society
11. When a media company buys a combination of other media or non media businesses & This is what type of concentration?
Hawaiian word wikiwiki
Male
Conglomerate
Field independency
12. What does a cognitive-effect means?
Manifest effect
The media can provide us with information
Baseline and fluctuation
Different from
13. ________ are beneficial because they allow for the creation of collective knowledge
Can be at risk & shaped by media & own life factors
Developmental maturity & knowledge structures & media exposure habits
During an exposure to a particular message
Wikis
14. What are the two major effects from the telecommunications competition & deregulation act of 1996?
When fewer people control the media& there's a narrow range of voices
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Easily noticable
Media concentration & media deregulation
15. what happens in the media concentration?
Being immersed deeply in a task that they lose track of time and place
Field independency
World of Warcraft & $15 per month & an online game & most successful video game in the world
Ownership rules are relaxed
16. example: when Ryan listened to patriotic music & he got shivers up his spine. This is an example of what?
Physiological
The control of important institutions in the hads of all people
Happiness is found in having things
Manifest effect
17. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...
Opportunities vs addictions & goals
People share their work through open web sites
Baseline & fluctuation
An informed decision
18. When did the innovation stage for interactive media games begin?
1950s
The company that owns the platform also develops the games and distributes them
Create successful products
Can be addictive
19. What is one of the characteristics that differentiate mass media games or video games from other mass media?
Niche audiences
When whole segments of the population are ignored
Horizontal
They are interactive
20. What is the process of flow?
Being immersed so deeply into a task so they lose track of all time and place
Massively Multiplayer Online Role Playing Game
Influence of automatic bodily systems & beyond our conscious control
The company that owns the platform also develops the games and distributes them
21. What best reflects the effects the media has on us?
Condition audiences for repeat exposures
Hawaiian word wikiwiki
When whole segments of the population are ignored
Always occurring
22. What was the biggest deal between any two media companies?
Developmental maturity & knowledge structures & media exposure habits
Viacom & CBS
People have control and control is decentralized
Concentrated
23. What happens in the media deregulation?
A temporary effect
They eliminated the legal barrier to competition across markets
The control of important institutions in the hads of all people
More married women
24. What is Web 2.0?
Concentration & consolidation & centralization
Opportunities vs addictions & goals
Immediate
People share their work through open web sites
25. What is fluctuation effect?
Small
A temporary effect
Richer
State of mind & motivation & & degree of identification
26. The media can have long and short term effects on what?
Baseline & fluctuation
Flow & telescoping
Vertical
Institutions & society & individuals
27. Describe fluctuation effects.
Opportunities vs addictions & goals
Influence of automatic bodily systems & beyond our conscious control
Pay for placement
Temporary
28. What are the two main forms of stereotyping?
Viacom & CBS
To compare the tragic characters & make the audience feel better
Invisible & visible
Condition audiences for repeat exposures
29. What does MMORPG stand for?
Ads making implicit claims that cannot be tested for the truth
Massively Multiplayer Online Role Playing Game
When game developers market their game code to other game developers
Drama & comedy & romance & reality series
30. What are the three types of concentration?
Largest amount of knowledge
Horizontal & vertical & conglomerate
Cognitive & emotional & moral
Viacom & CBS
31. The internet is considered a viral spiral because it _________ innovation due to its network structure
Promotes
State of mind & motivation & & degree of identification
Antisocial vs prosocial
Toilets & schools & video games & etc.
32. Many media effects are...
Confusing to the audience
Arcade games
Different from
Intentional
33. What are the 3 subgenres of drama?
Viacom & CBS
Relates to the unconscious effects of advertising
Tragedy & mystery & action/horror
CEOs holding a greater concentration of power
34. the rationale for regulation in broadcasting is based on what?
Public interest & prevention of monopolies & promoting diversity
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Social and economic
Text & television
35. according to the textbook & which occupation is the most prevalent in the television world?
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Medical workers
Media concentration & media deregulation
Largest amount of knowledge
36. The three forces that have shaped the development of the interactive mass media
Content of messages & context of portrayals & cognitive complexity of content
Ownership rules are relaxed
Shared commons & need for social networking & attraction of advertising support
60%
37. The pattern of the population of television characters is ______ the pattern of people in the real world
Different from
Discrimination and poverty impacting their lives
Required broadcasters to serve the public's interest & convenience & & necessity
Concentration & consolidation & centralization
38. What is puffery?
Ads making implicit claims that cannot be tested for the truth
Small
Psychological & emotional & cognitive
Influences
39. What are the four cognitive abilities?
Field independency & type of intelligence & type of thinking & conceptual differentiation
Antisocial vs prosocial
Conglomerate
Always occurring
40. What government organization monitors tv and radio programming to determine if it is obscene or not?
Federal Communications Commission
Emotional
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Print vs tv news
41. In order to appeal to audiences & most stories begin with what?
Conflict
A digital game player's focus on steps in the process
Male
Immediate and long-term
42. What is localism?
The control of important institutions in the hads of all people
Shared commons & need for social connection & & attraction of advertisers
Field independency & type of intelligence & type of thinking & conceptual differentiation
Federal Communications Commission
43. What is the long-term emotional effect?
Flow & telescoping
Desensitization
Whites
Opinions & beliefs & and values
44. What is the ability to memorize facts?
Real world vs media world
Positive because they are easy for viewers to recognize
Crystalline intelligence
More likely to appear in comedies than dramas
45. What are the two main components in the demographics pattern?
Real world vs media world
Media concentration & media deregulation
Conflict & climax & resolution
Opportunities vs addictions & goals
46. In order to appeal to audiences & most stories begin with what?
Temporary
1980s & 1990s
Cognitive
Conflict
47. What are the three parts of efficiency?
Promotes
Concentration & consolidation & centralization
High paid
Temporary
48. _______________ are societal changes that occur over a long period of time.
Toilets & schools & video games & etc.
Fluid intelligence
Macro-level effects
Field independency
49. Who does marketing target?
When you focus on the steps in the process
Fluid intelligence
Niche audiences
Immediate
50. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
Relaxing regulations
They are interactive
Influences
Cultivation & reinforcement