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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. In order to become media literate in interactive media & what do we need to establish?
Opportunities vs addictions & goals
1980s & 1990s
Efficiency
Conflict & climax & resolution
2. When does a digital game player get deeply immersed in the game and loses all track of time and place?
1980s & 1990s
World of Warcraft & $15 per month & an online game & most successful video game in the world
Flow
The typical level of risk for an effect
3. When did megamergers become popular?
1980s & 1990s
Psychological & emotional & cognitive
During an exposure to a particular message
Condition audiences for repeat exposures
4. Although African Americans are represented on television & portrayals rarely include....
Vertical and lateral
Recognize elements of the story
Field independency
Discrimination and poverty impacting their lives
5. What did the Communications Act of 1934 require?
Opportunities vs addictions & goals
Broadcasters to serve the public interest & convenience & and necessity
Print vs tv news
Crysalline and fluid
6. The internet is considered a viral spiral because it _________ innovation due to its network structure
Media and personal
Physiological
Individuals and society
Promotes
7. What is an effect that happens during exposure to the media messages?
6
Individuals and society
6
Immediate
8. What are the two competing values?
Attitudinal
Positive because they are easy for viewers to recognize
Telescoping
Localism and efficiency
9. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?
Arcade games
Cognitive & emotional & moral
An attitudinal-type effect
Media content
10. What is the ability to memorize facts?
Media deregulation
CEOs holding a greater concentration of power
Individuals and society
Crystalline intelligence
11. the rationale for regulation in broadcasting is based on what?
Positive because they are easy for viewers to recognize
Physiological
Public interest & prevention of monopolies & promoting diversity
Establish awareness of products & existence of products
12. What is telescoping?
Concentration
Discrimination and poverty impacting their lives
When you focus on the steps in the process
Conflict & climax & resolution
13. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values
Conservative
Localism and efficiency
Crystalline intelligence
Condition audiences for repeat exposures
14. _______________ frequently occur when you are in a state of automaticity.
Unintentional effects
Explorers & socializers & achievers & controllers
Motivations & states & degree of identification
Action must build up
15. What is localism?
Niche audiences
People share their work through open web sites
The control of important institutions in the hads of all people
Vertical and lateral
16. according to the textbook & _____ are more likely to be represented in the television world than the real world.
They eliminated the legal barrier to competition across markets
Concentrated
African Americans
Text & television
17. What are the two types of media effects?
Field independency
Manifest and process
When you focus on the steps in the process
Largest amount of knowledge
18. Values that are reflected in entertainment messages include what?
Content of messages & context of portrayals & cognitive complexity of content
Strong personal locus
Print vs tv news
Happiness is found in having things
19. Unintentional effects often occur when we are in a state of...
An attitudinal-type effect
Conservative
People share their work through open web sites
Automaticy
20. Playing interactive video games & particularly MMORPGs...
Concentrated
Condition audiences for repeat exposures
Can be addictive
Localism
21. What ethnicity is overrepresented on tv?
Explorers & socializers & achievers & controllers
Male
Institutions
Whites
22. As advertising agencies become more concentrated & they become more interested in working with a ______ variety of companies and products
Emotional
Small
Media concentration
Happiness is found in having things
23. what types of audiences have marketers of digital games identified as?
Determines a person's media exposure habits
The control of important institutions in the hads of all people
Explorers & socializers & achievers & controllers
Invisible & visible
24. Media ownership has big impact on...
Temporary
Media content
Ads making implicit claims that cannot be tested for the truth
Opportunities vs addictions & goals
25. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
Broadcasters to serve the public interest & convenience & and necessity
Influences
Content of messages & context of portrayals & cognitive complexity of content
Toilets & schools & video games & etc.
26. What eliminated the legal barrier to competition across markets?
Localism and efficiency
Flow & telescoping
Medical workers
Media deregulation
27. The media can have long and short term effects on what?
Institutions & society & individuals
Many companies
Public interest & prevention of monopolies & promoting diversity
Verbal violence
28. What are the three elements to a general story formula?
Concentration
During an exposure to a particular message
Younger age
Conflict & climax & resolution
29. What are the three states of personal factors in fluctuation?
Happiness is found in having things
Massively Multiplayer Online Role Playing Game
Psychological & emotional & cognitive
Content of messages & context of portrayals & cognitive complexity of content
30. What are the four cognitive abilities?
Field independency & type of intelligence & type of thinking & conceptual differentation
Vertical and lateral
Recognize elements of the story
Can be at risk & shaped by media & own life factors
31. Describe baseline effects.
Psychological & emotional & cognitive
Always occurring
Typical level of risk for an event
Media concentration & media deregulation
32. What is Web 2.0?
When game developers market their game code to other game developers
People share their work through open web sites
High paid
Opportunities vs addictions & goals
33. Give an example of the cognitive complexity of content
Opportunities vs addictions & goals
Field independency & type of intelligence & type of thinking & conceptual differentiation
Print vs tv news
Motivations & states & degree of identification
34. What is baseline effects?
Younger age
People share their work through open web sites
Pay for placement
Typical level of risk for an effect
35. When one media company buys companies that are buyers or suppliers to create integration in the production and distribution of messages & what type of concentration is this?
Happiness is found in having things
Motivations & states & degree of identification
Vertical
Process effects
36. Name the two types of process effects?
Shared commons & need for social contact & attraction of advertisers
Cultivation & reinforcement
Flow & telescoping
Baseline & fluctuation
37. What is the way people group and classify things?
African Americans
Manifest effect
Media concentration & media deregulation
Conceptual differentiation
38. Media ownership has big impact on...
Condition audiences for repeat exposures
Localism
Small
Media content
39. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?
Attitudinal
The company that owns the platform also develops the games and distributes them
An attitudinal-type effect
Vertical and lateral
40. In the formula & What are the 2 constraints?
Crysalline and fluid
Confusing to the audience
By medium & society
Federal Communications Commission
41. People with the ___________________ learn the most from the media
Largest amount of knowledge
Motivations & states & degree of identification
Richer
Emotional
42. What do interactive games have the power to do?
Relaxing regulations
World of Warcraft & $15 per month & an online game & most successful video game in the world
Emotional
Condition audiences for repeat exposures
43. Example: Jacob played a video game of crime life. He then joined a gang and pulled a knife on a police officer. What is this an example of?
Baseline & fluctuation
Fluid intelligence
Manifest effect
Conglomerate
44. What is fluctuation effect?
Viacom & CBS
More married women
A temporary effect
Temporary
45. A macro-type media effect refers to what?
Institutions
Pay for placement
Shared commons & need for social contact & attraction of advertisers
Baseline and fluctuation
46. In order to appeal to audiences & most stories begin with what?
Hawaiian word wikiwiki
Conflict
Fluid intelligence
The creation & formulas & & the social values of consumers
47. If you watch an action packed movie and your heart races & you are experiencing what type of emotion?
Create successful products
Antisocial vs prosocial
Physiological
Media concentration & media deregulation
48. Long-term effects are ________ to notice than immediate effects.
Concentrated
Process effects
Harder
State
49. When a digital game has been designed well & it delivers an experience to players through what?
Pay for placement
Flow & telescoping
Shared commons & need for social connection & & attraction of advertisers
Explorers & socializers & achievers & controllers
50. What is an effect that happens during exposure to the media messages?
Establish awareness of products & existence of products
An attitudinal-type effect
They eliminated the legal barrier to competition across markets
Immediate