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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Explain localism
People have control and control is decentralized
Institutions
Baseline and fluctuation
Physiological
2. What are the six baseline influencing factors?
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Media and personal
Immediate and long-term
3. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?
Concentration
Attitudinal
Easily noticable
Social and economic
4. What was the first form of media games?
Arcade games
Individuals and society
Social and economic
Being immersed deeply in a task that they lose track of time and place
5. What are the four cognitive abilities?
6
Real world vs media world
Media concentration & media deregulation
Field independency & type of intelligence & type of thinking & conceptual differentiation
6. What best reflects the effects the media has on us?
Arcade games
Always occurring
State of mind & motivation & & degree of identification
Discrimination and poverty impacting their lives
7. When did the innovation stage for interactive media games begin?
Crystalline & fluid
Sex & violence & language & sexual orientation
1950s
Ownership rules are relaxed
8. What gender is more popular on tv?
People share their work through open web sites
Drama & comedy & romance & reality series
To compare the tragic characters & make the audience feel better
Male
9. the two most dominant genres in prime-time television from the 1970s-1990s were what?
Promotes
They are interactive
Dramas and situation comedies
Can be addictive
10. What are stereotypes on tv?
Deregulation & change in content & lack of access
Cognitive
1950s
Positive because they are easy for viewers to recognize
11. What was the biggest deal between any two media companies?
Media deregulation
Crysalline and fluid
Social and economic
Viacom & CBS
12. What happens in the media deregulation?
Immediate and long-term
They eliminated the legal barrier to competition across markets
1950s
Ads making implicit claims that cannot be tested for the truth
13. What are the six baseline influencing factors?
Localism and efficiency
State
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Concentration & consolidation & centralization
14. People with the ___________________ learn the most from the media
Largest amount of knowledge
Conceptual differentiation
Niche audiences
Media deregulation
15. What is telescoping?
Immediate
Typical level of risk for an event
Crystalline intelligence
Focus on steps in the process
16. What are the two types of process effects?
Typical level of risk for an event
Cognitive
Baseline and fluctuation
Deregulation & change in content & lack of access
17. What is a wiki?
Websites that allow users to add & edit material
Relaxing regulations
Media concentration & media deregulation
Field independency & type of intelligence & type of thinking & conceptual differentation
18. Long-term effects are ________ to notice than immediate effects.
Harder
Action must build up
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Federal Communications Commission
19. Example: after Dennis went to see a movie about The Holocaust & he became very sad about how inhumane man can be. What is this an example of?
Emotional
Media concentration & media deregulation
Concentrated
When game developers market their game code to other game developers
20. What is Web 2.0?
Richer
People share their work through open web sites
Cognitive
Institutions
21. What occupation is more represented on tv?
The company that owns the platform also develops the games and distributes them
Emotional
Arcade games
High paid
22. 'Bad' language in the media is what?
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Factual and social
Required broadcasters to serve the public's interest & convenience & & necessity
State
23. What eliminated the legal barrier to competition across markets?
Media and messages
Shared commons & need for social networking & attraction of advertising support
World of Warcraft & $15 per month & an online game & most successful video game in the world
Media deregulation
24. What are the three personal factors of fluctuation?
Desensitization
Efficiency
Efficiency
Motivations & states & degree of identification
25. What are the three parts of efficiency?
Viacom & CBS
Concentration & consolidation & centralization
Stereotypes
60%
26. What are the four genres in the formula?
Younger age
Drama & comedy & romance & reality series
Vertical
Cognitive
27. Give an example of the cognitive complexity of content
Emotional
When game developers market their game code to other game developers
Viacom & CBS
Print vs tv news
28. according to the textbook & fewer than one in every _____ television shows that present sexual content will have any mention of risks or responsibilities of unprotected sex.
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
6
Field independency
Regulate
29. What are the 3 subgenres of drama?
Goals & drives
Localism and efficiency
Tragedy & mystery & action/horror
A temporary effect
30. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?
Intentional
Telescoping
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Tragedy & mystery & action/horror
31. the two most dominant genres in prime-time television from the 1970s-1990s were what?
Dramas and situation comedies
More married women
Manifest and process
Content of messages & context of portrayals & cognitive complexity of content
32. interactive media games are In what stage of development?
Influence of automatic bodily systems & beyond our conscious control
Penetration
Localism
The typical level of risk for an effect
33. What is a baseline effect?
A digital game player's focus on steps in the process
Wikis
Opinions & beliefs & and values
The typical level of risk for an effect
34. What is flow?
Toilets & schools & video games & etc.
The media can provide us with information
Being immersed deeply in a task that they lose track of time and place
Promotes
35. What are the two types of media effects?
During an exposure to a particular message
Individuals and society
Typical level of risk for an effect
Manifest and process
36. What must happen during television before commercial break?
Easily noticable
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Action must build up
By medium & society
37. What does localism serve the needs of?
Individuals and society
Baseline & fluctuation
Hawaiian word wikiwiki
Ownership rules are relaxed
38. What is the long-term emotional effect?
Hawaiian word wikiwiki
Desensitization
When game developers market their game code to other game developers
Cognitive & emotional & moral
39. What is a baseline effect?
3%
The company that owns the platform also develops the games and distributes them
Recognize elements of the story
The typical level of risk for an effect
40. what three forces shape the development of interactive media?
State of mind & motivation & & degree of identification
Federal Communications Commission
Media concentration
Shared commons & need for social contact & attraction of advertisers
41. What is an effect that happens during exposure to the media messages?
Media deregulation
Ads making implicit claims that cannot be tested for the truth
Richer
Immediate
42. What is baseline effects?
Deregulation & change in content & lack of access
World of Warcraft & $15 per month & an online game & most successful video game in the world
Typical level of risk for an effect
Baseline and fluctuation
43. What is a wiki?
The creation & formulas & & the social values of consumers
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Can be addictive
Websites that allow users to add & edit material
44. What are some examples of where advertisements can be found?
People share their work through open web sites
Hawaiian word wikiwiki
Toilets & schools & video games & etc.
Small
45. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values
Conservative
Emotional
Baseline & fluctuation
Focus on steps in the process
46. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values
Concentrated
Cultivation & reinforcement
Conservative
Stereotypes
47. If you watch an action packed movie and your heart races & you are experiencing what type of emotion?
Physiological
An informed decision
Establish awareness of products & existence of products
Antisocial vs prosocial
48. The three forces that have shaped the development of the interactive mass media
Automaticy
Shared commons & need for social networking & attraction of advertising support
Easily noticable
Localism
49. ________________ are used in entertainment content because it is a way for audience members to access information quickly when introduced to a character
Establish awareness of products & existence of products
Cognitive
Stereotypes
Flow & telescoping
50. What marital status is more represented on tv?
They eliminated the legal barrier to competition across markets
More married women
Can be at risk & shaped by media & own life factors
6