Test your basic knowledge |

Media Literacy

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Media ownership has big impact on...






2. When did megamergers become popular?






3. What is subliminal advertising






4. The internet is considered a viral spiral because it _________ innovation due to its network structure






5. When a digital game has been designed well & it delivers an experience to players through what?






6. the rationale for regulation in broadcasting is based on what?






7. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?






8. What does attitudinal effects create and shape?






9. Name the two types of process effects?






10. What is the natural ability to distinguish the singal and the noise in any message?






11. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?






12. What is telescoping?






13. Unintentional effects often occur when we are in a state of...






14. Like other media & the internet is now mature enough to suffer from...






15. What must happen during television before commercial break?






16. What are the three states of personal factors in fluctuation?






17. What are the two main forms of stereotyping?






18. Describe manifest effects?






19. What are the two types of intelligence?






20. what force competes against the ethnic of localism?






21. There is a trend of ______________ of ownership in the media






22. The number of ads for _______________ increases each year






23. In tv & gays are what?






24. What are the three parts of efficiency?






25. When does a digital game player get deeply immersed in the game and loses all track of time and place?






26. What is one of the characteristics that differentiate mass media games or video games from other mass media?






27. What government organization monitors tv and radio programming to determine if it is obscene or not?






28. When a media company buys a combination of other media or non media businesses & This is what type of concentration?






29. What is an effect that happens during exposure to the media messages?






30. What are the six baseline influencing factors?






31. What are the four types of niche audiences?






32. 'Bad' language in the media is what?






33. What is the middleware market?






34. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.






35. Playing interactive video games & particularly MMORPGs...






36. What is one of the characteristics that differentiate mass media games or video games from other mass media?






37. What is a baseline effect?






38. What are some examples of where advertisements can be found?






39. In tv & gays are what?






40. Every day & our baseline of media effects what?






41. What are the three personal factors of fluctuation?






42. What are the three types of concentration?






43. What eliminated the legal barrier to competition across markets?






44. Consumers use the formula to do what?






45. interactive media games are In what stage of development?






46. What is tragedy used for?






47. Issues of concern regarding merger activity includes what?






48. What is telescoping?






49. Give an example of the cognitive complexity of content






50. The pattern of the population of television characters is ______ the pattern of people in the real world