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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When creating a new tv series & producers must work around various constraints. What are some constraints?
Younger age
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Concentration
The creation & formulas & & the social values of consumers
2. Your _______ when you consume media content can alter your perception of and reaction to the content?
Flow & telescoping
Recognize elements of the story
State
Always occurring
3. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?
Long-term
6
An attitudinal-type effect
They are interactive
4. What happens in the media deregulation?
Positive because they are easy for viewers to recognize
Content of messages & context of portrayals & cognitive complexity of content
Massively Multiplayer Online Role Playing Game
They eliminated the legal barrier to competition across markets
5. People with the ___________________ learn the most from the media
Largest amount of knowledge
Unintentional effects
Real world vs media world
Text & television
6. What are the two main components in the demographics pattern?
Focus on steps in the process
Sex & violence & language & sexual orientation
Real world vs media world
When fewer people control the media& there's a narrow range of voices
7. What are the two types of factors in fluctuation?
Shared commons & need for social connection & & attraction of advertisers
Confusing to the audience
Media and personal
Typical level of risk for an event
8. What did the Communications Act of 1934 require?
Media concentration
Physiological
Broadcasters to serve the public interest & convenience & and necessity
Desensitization
9. What are the two types of thinking?
When fewer people control the media& there's a narrow range of voices
Vertical and lateral
Being immersed so deeply into a task so they lose track of all time and place
Media content
10. What must happen during television before commercial break?
Recognize elements of the story
Action must build up
Localism
Cognitive & emotional & moral
11. When creating a new tv series & producers must work around various constraints. What are some constraints?
Goals & drives
Fluid intelligence
Localism
The creation & formulas & & the social values of consumers
12. When does visible stereotyping occur?
Relaxing regulations
1950s
Simplistic and objectionable ways
Localism and efficiency
13. Example: after Dennis went to see a movie about The Holocaust & he became very sad about how inhumane man can be. What is this an example of?
World of Warcraft & $15 per month & an online game & most successful video game in the world
Simplistic and objectionable ways
Field independency
Emotional
14. What are the 3 media factors in fluctuation?
Viacom & CBS
Content of messages & context of portrayals & cognitive complexity of content
To compare the tragic characters & make the audience feel better
Factual and social
15. Like media programming companies & advertising agencies are also...
Concentrated
Institutions & society & individuals
Media content
A digital game player's focus on steps in the process
16. What does attitudinal effects create and shape?
Influence of automatic bodily systems & beyond our conscious control
Required broadcasters to serve the public's interest & convenience & & necessity
Establish awareness of products & existence of products
Opinions & beliefs & and values
17. The video industry has 'a good deal of vertical integration'. What does this mean?
The company that owns the platform also develops the games and distributes them
Telescoping
Localism and efficiency
When you focus on the steps in the process
18. Concentration & consolidation & and centralization challenges and potentially retrains the ethnic of...
Localism
High paid
Vertical and lateral
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
19. What is baseline effects?
Vertical and lateral
We keep asking for more products
Typical level of risk for an effect
Cultivation & reinforcement
20. What are the three types of concentration?
Hawaiian word wikiwiki
Explorers & socializers & achievers & controllers
Horizontal & vertical & conglomerate
When you focus on the steps in the process
21. ______ are the influences we experience constantly from our exposure to media messages?
Shared commons & need for social contact & attraction of advertisers
Process effects
Conglomerate
65+ years of age
22. The number of ads for _______________ increases each year
Happiness is found in having things
The creation & formulas & & the social values of consumers
More married women
Prescription drugs
23. What are the two timing factors?
Emotional
Attitudinal
Immediate and long-term
Regulate
24. Describe product claims?
Wikis
The media can provide us with information
Confusing to the audience
Text & television
25. What are the 3 subgenres of drama?
Tragedy & mystery & action/horror
Typical level of risk for an effect
We keep asking for more products
Concentration
26. In the formula & What are the 2 constraints?
Real world vs media world
By medium & society
Younger age
Developmental maturity & knowledge structures & media exposure habits
27. What are some fluctuation factors?
CEOs holding a greater concentration of power
State of mind & motivation & & degree of identification
Can be at risk & shaped by media & own life factors
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
28. Describe manifest effects?
Shared commons & need for social connection & & attraction of advertisers
Conflict & climax & resolution
Easily noticable
Ownership rules are relaxed
29. what types of audiences have marketers of digital games identified as?
A temporary effect
Simplistic and objectionable ways
Condition audiences for repeat exposures
Explorers & socializers & achievers & controllers
30. Who does marketing target?
Cultivation & reinforcement
Tragedy & mystery & action/horror
Penetration
Niche audiences
31. Although African Americans are represented on television & portrayals rarely include....
Richer
State
Discrimination and poverty impacting their lives
Largest amount of knowledge
32. What is telescoping?
Flow
Factual and social
Focus on steps in the process
Determines a person's media exposure habits
33. What do megamergers result in?
Vertical
Process effects
CEOs holding a greater concentration of power
Positive because they are easy for viewers to recognize
34. What percentage of video games earn a profit?
Factual and social
3%
Institutions
Cultivation & reinforcement
35. What is action/horror?
Baseline & fluctuation
Try to solve the plot
Good vs evil
Factual and social
36. to end up at the top of a Google search & a website must what?
Arcade games
Pay for placement
Media and messages
Happiness is found in having things
37. What is localism?
The control of important institutions in the hads of all people
They are interactive
60%
Flow & telescoping
38. What is flow?
Baseline & fluctuation
Being immersed deeply in a task that they lose track of time and place
Immediate
Explorers & socializers & achievers & controllers
39. When a media company buys a combination of other media or non media businesses & This is what type of concentration?
Conglomerate
Create successful products
Manifest effect
Always occurring
40. What are the four genres in the formula?
Arcade games
Media concentration
Drama & comedy & romance & reality series
They eliminated the legal barrier to competition across markets
41. What are the two types of media effects?
Localism and efficiency
Typical level of risk for an event
Confusing to the audience
Manifest and process
42. What must happen during television before commercial break?
Action must build up
Emotional
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Explorers & socializers & achievers & controllers
43. What is WOW?
Conceptual differentiation
World of Warcraft & $15 per month & an online game & most successful video game in the world
Vertical and lateral
Simplistic and objectionable ways
44. What is a physiological effect?
Shared commons & need for social connection & & attraction of advertisers
Influence of automatic bodily systems & beyond our conscious control
Conflict & climax & resolution
Intentional
45. What are some examples of where advertisements can be found?
Being immersed deeply in a task that they lose track of time and place
Emotional
Real world vs media world
Toilets & schools & video games & etc.
46. What was the biggest deal between any two media companies?
Opportunities vs addictions & goals
Concentrated
Viacom & CBS
People have control and control is decentralized
47. What are the 3 media factors in fluctuation?
Emotional
Content of messages & context of portrayals & cognitive complexity of content
Crystalline & fluid
Drama & comedy & romance & reality series
48. People who have a ________________ have more awareness of the effects process
Dramas and situation comedies
Shared commons & need for social connection & & attraction of advertisers
Strong personal locus
Content of messages & context of portrayals & cognitive complexity of content
49. Many media effects are...
Always occurring
An attitudinal-type effect
Intentional
They are interactive
50. The three forces that have shaped the development of the interactive mass media
Shared commons & need for social networking & attraction of advertising support
Goals & drives
65+ years of age
Media and messages