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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What are the two major effects from the telecommunications competition & deregulation act of 1996?
Penetration
Media concentration & media deregulation
Drama & comedy & romance & reality series
Easily noticable
2. Media ownership has big impact on...
Vertical and lateral
Media content
An attitudinal-type effect
Conglomerate
3. What is a baseline effect?
Focus on steps in the process
The typical level of risk for an effect
When fewer people control the media& there's a narrow range of voices
Shared commons & need for social connection & & attraction of advertisers
4. What is telescoping?
Horizontal & vertical & conglomerate
Focus on steps in the process
Shared commons & need for social networking & attraction of advertising support
Baseline and fluctuation
5. Consumers use the formula to do what?
Penetration
6
Public interest & prevention of monopolies & promoting diversity
Recognize elements of the story
6. What are the two competing values?
Localism and efficiency
Public interest & prevention of monopolies & promoting diversity
60%
Text & television
7. Describe product claims?
When whole segments of the population are ignored
Confusing to the audience
Public interest & prevention of monopolies & promoting diversity
When you focus on the steps in the process
8. What eliminated the legal barrier to competition across markets?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
They are interactive
Media deregulation
Conflict & climax & resolution
9. What is a belief that control of important institutions should be in the hands of many through decentralization?
Simplistic and objectionable ways
Concentration & consolidation & centralization
Localism
Sex & violence & language & sexual orientation
10. As advertising agencies become more concentrated & they become more interested in working with a ______ variety of companies and products
Arcade games
Small
Condition audiences for repeat exposures
Many companies
11. What does a cognitive-effect means?
Good vs evil
Conflict
The media can provide us with information
Media and messages
12. When does visible stereotyping occur?
Content of messages & context of portrayals & cognitive complexity of content
Regulate
Simplistic and objectionable ways
More married women
13. What are the two types of factors in fluctuation?
Opinions & beliefs & and values
Media and personal
By medium & society
Physiological
14. What was it when ownership rules were relaxed?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
When fewer people control the media& there's a narrow range of voices
Many companies
Media concentration
15. What government organization monitors tv and radio programming to determine if it is obscene or not?
Federal Communications Commission
Being immersed so deeply into a task so they lose track of all time and place
Baseline & fluctuation
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
16. The pattern of the population of television characters is ______ the pattern of people in the real world
Being immersed deeply in a task that they lose track of time and place
Different from
Promotes
CEOs holding a greater concentration of power
17. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
1980s & 1990s
Conglomerate
Good vs evil
Influences
18. What are the two types of process effects?
Prescription drugs
Conglomerate
Conservative
Baseline and fluctuation
19. What is fluctuation effect?
Influences
Field independency & type of intelligence & type of thinking & conceptual differentiation
A temporary effect
Ads making implicit claims that cannot be tested for the truth
20. What are the two main forms of stereotyping?
Opportunities vs addictions & goals
Factual and social
Invisible & visible
We keep asking for more products
21. What best reflects the effects the media has on us?
Physiological
Emotional
Always occurring
Different from
22. The number of ads for _______________ increases each year
Massively Multiplayer Online Role Playing Game
A temporary effect
Being immersed deeply in a task that they lose track of time and place
Prescription drugs
23. Where does the term wiki come from?
Promotes
Condition audiences for repeat exposures
Positive because they are easy for viewers to recognize
Hawaiian word wikiwiki
24. ______ are the influences we experience constantly from our exposure to media messages?
Process effects
Media concentration & media deregulation
Try to solve the plot
Media and messages
25. What is a baseline effect?
Immediate and long-term
6
Whites
The typical level of risk for an effect
26. what 2 major effects did the telecommunications competition and deregulation act of 1996 have?
Conglomerate
Arcade games
Media concentration & media deregulation
Macro-level effects
27. What was it when ownership rules were relaxed?
65+ years of age
Media concentration
Efficiency
Stereotypes
28. Issues of concern regarding merger activity includes what?
Sex & violence & language & sexual orientation
Always occurring
Different from
Deregulation & change in content & lack of access
29. What is the process of flow?
Being immersed so deeply into a task so they lose track of all time and place
Physiological
6
Advertisers manipulating us into buying things we don't need
30. what three forces shape the development of interactive media?
Determines a person's media exposure habits
The media can provide us with information
Shared commons & need for social contact & attraction of advertisers
Fluid intelligence
31. to end up at the top of a Google search & a website must what?
Typical level of risk for an effect
Field independency & type of intelligence & type of thinking & conceptual differentiation
The creation & formulas & & the social values of consumers
Pay for placement
32. the two most dominant genres in prime-time television from the 1970s-1990s were what?
Field independency & type of intelligence & type of thinking & conceptual differentiation
Dramas and situation comedies
Conflict & climax & resolution
Concentration & consolidation & centralization
33. It is clear that the media is completely controlled by what?
Explorers & socializers & achievers & controllers
Horizontal & vertical & conglomerate
Field independency & type of intelligence & type of thinking & conceptual differentation
Many companies
34. When does a digital game player get deeply immersed in the game and loses all track of time and place?
Desensitization
Flow
Vertical and lateral
Typical level of risk for an event
35. What does localism serve the needs of?
Baseline and fluctuation
Individuals and society
Social and economic
When game developers market their game code to other game developers
36. interactive media games are In what stage of development?
Real world vs media world
Penetration
Field independency & type of intelligence & type of thinking & conceptual differentation
Prescription drugs
37. What is the ability to be creative?
Typical level of risk for an event
Fluid intelligence
Determines a person's media exposure habits
Relaxing regulations
38. What is the way people group and classify things?
Unintentional effects
Conceptual differentiation
Field independency & type of intelligence & type of thinking & conceptual differentiation
More likely to appear in comedies than dramas
39. Describe manifest effects?
Simplistic and objectionable ways
Easily noticable
Positive because they are easy for viewers to recognize
Required broadcasters to serve the public's interest & convenience & & necessity
40. What is puffery?
Drama & comedy & romance & reality series
Conservative
Print vs tv news
Ads making implicit claims that cannot be tested for the truth
41. What is action/horror?
6
65+ years of age
Good vs evil
Wikis
42. Like media programming companies & advertising agencies are also...
Concentrated
Promotes
An informed decision
Advertisers manipulating us into buying things we don't need
43. if you ever watch a newscast and come away with helpful information & you are experiencing what type of effect?
Cognitive
Verbal violence
Deregulation & change in content & lack of access
Localism
44. to end up at the top of a Google search & a website must what?
Unintentional effects
Pay for placement
Print vs tv news
Long-term
45. What are the three states of personal factors in fluctuation?
Intentional
Psychological & emotional & cognitive
Shared commons & need for social connection & & attraction of advertisers
By medium & society
46. What did the Communications Act of 1934 require?
Broadcasters to serve the public interest & convenience & and necessity
Emotional
Flow & telescoping
Influence of automatic bodily systems & beyond our conscious control
47. The business trend to consolidate has grown stronger than the government's impulse to...
Public interest & prevention of monopolies & promoting diversity
World of Warcraft & $15 per month & an online game & most successful video game in the world
Always occurring
Regulate
48. When creating a new tv series & producers must work around various constraints. What are some constraints?
Condition audiences for repeat exposures
The creation & formulas & & the social values of consumers
Long-term
Opinions & beliefs & and values
49. What are some examples of where advertisements can be found?
Strong personal locus
Vertical and lateral
More married women
Toilets & schools & video games & etc.
50. Playing interactive video games & particularly MMORPGs...
Can be addictive
Influence of automatic bodily systems & beyond our conscious control
When fewer people control the media& there's a narrow range of voices
Recognize elements of the story