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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What are the two types of factors in fluctuation?
Concentration
Media and personal
Dramas and situation comedies
Automaticy
2. According to the _______________ is the most challenging medium for telling stories
Advertisers manipulating us into buying things we don't need
Shared commons & need for social connection & & attraction of advertisers
The typical level of risk for an effect
Text & television
3. the two most dominant genres in prime-time television from the 1970s-1990s were what?
Dramas and situation comedies
The creation & formulas & & the social values of consumers
Always occurring
Long-term
4. What percentage of video games earn a profit?
Localism and efficiency
3%
Male
Opinions & beliefs & and values
5. what type of health patterns are there?
Influences
Explorers & socializers & achievers & controllers
Deceptive
Media concentration & media deregulation
6. In order to become media literate in interactive media & what do we need to establish?
Opportunities vs addictions & goals
Influences
Horizontal & vertical & conglomerate
Wikis
7. What are the two timing factors?
Concentration
Immediate and long-term
Concentration & consolidation & centralization
Physiological
8. What are the two types of intelligence?
Deregulation & change in content & lack of access
Crystalline & fluid
Psychological & emotional & cognitive
People share their work through open web sites
9. What ethnicity is overrepresented on tv?
Whites
Emotional
Emotional
Physiological
10. What are the 3 media factors in fluctuation?
Text & television
Crysalline and fluid
Content of messages & context of portrayals & cognitive complexity of content
3%
11. What are the three types of concentration?
A temporary effect
Horizontal & vertical & conglomerate
1980s & 1990s
Emotional
12. What is flow?
Being immersed deeply in a task that they lose track of time and place
Public interest & prevention of monopolies & promoting diversity
State of mind & motivation & & degree of identification
Manifest and process
13. What is a physiological effect?
More likely to appear in comedies than dramas
Advertisers manipulating us into buying things we don't need
6
Influence of automatic bodily systems & beyond our conscious control
14. What are the 3 media factors in fluctuation?
1950s
Media concentration & media deregulation
Content of messages & context of portrayals & cognitive complexity of content
Concentration & consolidation & centralization
15. What are the three personal factors of fluctuation?
Motivations & states & degree of identification
We keep asking for more products
Attitudinal
By medium & society
16. 'Bad' language in the media is what?
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
More likely to appear in comedies than dramas
Pay for placement
Sex & violence & language & sexual orientation
17. What was the biggest deal between any two media companies?
The creation & formulas & & the social values of consumers
Federal Communications Commission
Viacom & CBS
Invisible & visible
18. on television & three-quarters of all characters are between the ages of 20 and 50. which age group is the most imbalanced in terms of representation on television?
Developmental maturity & knowledge structures & media exposure habits
Broadcasters to serve the public interest & convenience & and necessity
65+ years of age
When you focus on the steps in the process
19. What are the two types of process effects?
Flow & telescoping
Displacement of other activities
World of Warcraft & $15 per month & an online game & most successful video game in the world
Baseline and fluctuation
20. What marital status is more represented on tv?
More married women
Fluid intelligence
Positive because they are easy for viewers to recognize
Sex & violence & language & sexual orientation
21. What are the four cognitive abilities?
More married women
Always occurring
Field independency & type of intelligence & type of thinking & conceptual differentiation
Hawaiian word wikiwiki
22. Describe baseline effects.
Explorers & socializers & achievers & controllers
Hawaiian word wikiwiki
Explorers & socializers & achievers & controllers
Typical level of risk for an event
23. What are some examples of where advertisements can be found?
Toilets & schools & video games & etc.
Opportunities vs addictions & goals
Confusing to the audience
Flow & telescoping
24. When a digital game has been designed well & it delivers an experience to players through what?
Tragedy & mystery & action/horror
Can be addictive
Arcade games
Flow & telescoping
25. What eliminated the legal barrier to competition across markets?
Developmental maturity & knowledge structures & media exposure habits
Baseline & fluctuation
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Media deregulation
26. Name the two types of process effects?
Baseline & fluctuation
Opportunities vs addictions & goals
Horizontal & vertical & conglomerate
Easily noticable
27. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...
Cultivation & reinforcement
Wikis
An informed decision
More likely to appear in comedies than dramas
28. what three forces shape the development of interactive media?
Shared commons & need for social contact & attraction of advertisers
Wikis
Deregulation & change in content & lack of access
Positive because they are easy for viewers to recognize
29. What does MMORPG stand for?
Shared commons & need for social networking & attraction of advertising support
Antisocial vs prosocial
Deceptive
Massively Multiplayer Online Role Playing Game
30. What is efficiency?
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31. According to the _______________ is the most challenging medium for telling stories
State
Antisocial vs prosocial
People have control and control is decentralized
Text & television
32. What was it when ownership rules were relaxed?
The creation & formulas & & the social values of consumers
Media concentration
Media deregulation
To compare the tragic characters & make the audience feel better
33. Like media programming companies & advertising agencies are also...
Field independency
Create successful products
Physiological
Concentrated
34. What are characteristics that have shaped the development of interactive media?
Concentration
Opportunities vs addictions & goals
Shared commons & need for social connection & & attraction of advertisers
Determines a person's media exposure habits
35. People with the ___________________ learn the most from the media
Largest amount of knowledge
Telescoping
Displacement of other activities
Conglomerate
36. to end up at the top of a Google search & a website must what?
Desensitization
Emotional
Pay for placement
6
37. What is the ability to memorize facts?
Unintentional effects
Many companies
When you focus on the steps in the process
Crystalline intelligence
38. Concentration & consolidation & and centralization challenges and potentially retrains the ethnic of...
Process effects
Media and personal
Ads making implicit claims that cannot be tested for the truth
Localism
39. What are the four controversial content elements?
Cognitive
Sex & violence & language & sexual orientation
Conglomerate
Establish awareness of products & existence of products
40. What is flow?
6
Conglomerate
Discrimination and poverty impacting their lives
Being immersed deeply in a task that they lose track of time and place
41. What was significant about the Communications Act 1934?
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42. What is the most prevalent media effect?
Cognitive
State
Niche audiences
Whites
43. What is telescoping?
More likely to appear in comedies than dramas
When you focus on the steps in the process
Simplistic and objectionable ways
Verbal violence
44. Where does the term wiki come from?
Concentration & consolidation & centralization
Cognitive
Emotional
Hawaiian word wikiwiki
45. What is a belief that control of important institutions should be in the hands of many through decentralization?
Localism
Cultivation & reinforcement
Opportunities vs addictions & goals
Deregulation & change in content & lack of access
46. What are the two types of thinking?
6
Viacom & CBS
More likely to appear in comedies than dramas
Vertical and lateral
47. What is a baseline effect?
Psychological & emotional & cognitive
Ads making implicit claims that cannot be tested for the truth
The typical level of risk for an effect
Arcade games
48. Give an example of the content of messages
Antisocial vs prosocial
Real world vs media world
Text & television
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
49. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?
When fewer people control the media& there's a narrow range of voices
The company that owns the platform also develops the games and distributes them
Can be addictive
Telescoping
50. A macro-type media effect refers to what?
Federal Communications Commission
Institutions
Attitudinal
Wikis