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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
Media and personal
Influences
Localism
Long-term
2. What are the six main criticisms of advertising?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Localism
Recognize elements of the story
3. When does a digital game player get deeply immersed in the game and loses all track of time and place?
1980s & 1990s
Invisible & visible
Explorers & socializers & achievers & controllers
Flow
4. You are asked to serve on a jury for a civil trial. because you have been watching CSI for years & you are thrilled to get to be a part of the trial. during the trial & there is no DNA evidence & like you expected there to be that convinces you of th
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Long-term
Relaxing regulations
Verbal violence
5. What does MMORPG stand for?
Massively Multiplayer Online Role Playing Game
High paid
Media deregulation
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
6. Like other media & the internet is now mature enough to suffer from...
Try to solve the plot
Fluid intelligence
Ads making implicit claims that cannot be tested for the truth
Concentration
7. What did the Communications Act of 1934 require?
When game developers market their game code to other game developers
Vertical and lateral
Broadcasters to serve the public interest & convenience & and necessity
Manifest and process
8. What is telescoping?
Media deregulation
CEOs holding a greater concentration of power
When you focus on the steps in the process
The company that owns the platform also develops the games and distributes them
9. What is a physiological effect?
Unintentional effects
Attitudinal
Influence of automatic bodily systems & beyond our conscious control
We keep asking for more products
10. What are the four cognitive abilities?
Happiness is found in having things
Process effects
Field independency & type of intelligence & type of thinking & conceptual differentation
Fluid intelligence
11. what happens in the media concentration?
Conglomerate
Temporary
Ownership rules are relaxed
Penetration
12. Your _______ when you consume media content can alter your perception of and reaction to the content?
Ownership rules are relaxed
State
Media content
Concentration
13. 'Bad' language in the media is what?
Unintentional effects
Explorers & socializers & achievers & controllers
Condition audiences for repeat exposures
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
14. What does localism serve the needs of?
Field independency & type of intelligence & type of thinking & conceptual differentation
Typical level of risk for an effect
Individuals and society
Immediate
15. What is our personal locus made up of?
Stereotypes
Crystalline & fluid
Whites
Goals & drives
16. Where does the term wiki come from?
Immediate and long-term
People have control and control is decentralized
Hawaiian word wikiwiki
Goals & drives
17. Over time & the government has been _______________ with regard to who controls the media
Relaxing regulations
A digital game player's focus on steps in the process
Penetration
1980s & 1990s
18. the rationale for regulation in broadcasting is based on what?
Invisible & visible
Public interest & prevention of monopolies & promoting diversity
Discrimination and poverty impacting their lives
Crysalline and fluid
19. What two types of information is cognitive made up of?
Factual and social
Concentration & consolidation & centralization
Being immersed deeply in a task that they lose track of time and place
Wikis
20. Which type of violence is most prevalent on television?
Field independency
The creation & formulas & & the social values of consumers
Verbal violence
World of Warcraft & $15 per month & an online game & most successful video game in the world
21. What is the ability to be creative?
Sex & violence & language & sexual orientation
Fluid intelligence
Manifest and process
Concentration & consolidation & centralization
22. interactive media games are In what stage of development?
Relaxing regulations
Motivations & states & degree of identification
3%
Penetration
23. What does attitudinal effects create and shape?
Opinions & beliefs & and values
Being immersed deeply in a task that they lose track of time and place
Field independency & type of intelligence & type of thinking & conceptual differentation
Institutions
24. What is the most prevalent media effect?
Harder
Cognitive
The creation & formulas & & the social values of consumers
Being immersed deeply in a task that they lose track of time and place
25. Consumers use the formula to do what?
Manifest effect
Physiological
Recognize elements of the story
Individuals and society
26. What are stereotypes on tv?
Positive because they are easy for viewers to recognize
Massively Multiplayer Online Role Playing Game
Baseline and fluctuation
Field independency & type of intelligence & type of thinking & conceptual differentiation
27. What is fluctuation effect?
Confusing to the audience
They are interactive
State
A temporary effect
28. What government organization monitors tv and radio programming to determine if it is obscene or not?
Crystalline intelligence
Emotional
Being immersed so deeply into a task so they lose track of all time and place
Federal Communications Commission
29. There is a trend of ______________ of ownership in the media
A digital game player's focus on steps in the process
6
Concentration
Ownership rules are relaxed
30. When a digital game has been designed well & it delivers an experience to players through what?
1980s & 1990s
Invisible & visible
Physiological
Flow & telescoping
31. What was it when ownership rules were relaxed?
Can be at risk & shaped by media & own life factors
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Ads making implicit claims that cannot be tested for the truth
Media concentration
32. What are the two major effects from the telecommunications competition & deregulation act of 1996?
Automaticy
Media concentration & media deregulation
Vertical
Media and personal
33. What are the three types of concentration?
Horizontal & vertical & conglomerate
Younger age
Manifest effect
Print vs tv news
34. when does immediate effects occur?
Largest amount of knowledge
Concentration
A digital game player's focus on steps in the process
During an exposure to a particular message
35. What age is more represented on tv?
Concentration & consolidation & centralization
Localism
Niche audiences
Younger age
36. When a digital game has been designed well & it delivers an experience to players through what?
Field independency & type of intelligence & type of thinking & conceptual differentation
60%
Conglomerate
Flow & telescoping
37. What does the term telescoping refer to?
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38. _______________ are societal changes that occur over a long period of time.
Macro-level effects
Concentration & consolidation & centralization
Vertical and lateral
Flow & telescoping
39. What are the six baseline influencing factors?
CEOs holding a greater concentration of power
Emotional
Ads making implicit claims that cannot be tested for the truth
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
40. Describe baseline effects.
Typical level of risk for an event
Condition audiences for repeat exposures
Field independency
Media and personal
41. What are the two long-term attitudinal effects?
Cultivation & reinforcement
A digital game player's focus on steps in the process
Explorers & socializers & achievers & controllers
To compare the tragic characters & make the audience feel better
42. What is WOW?
High paid
Small
World of Warcraft & $15 per month & an online game & most successful video game in the world
Process effects
43. What percent of a typical newspaper is advertising?
60%
Long-term
Factual and social
Institutions & society & individuals
44. Name the two types of process effects?
Baseline & fluctuation
We keep asking for more products
Influences
Male
45. What is Web 2.0?
Pay for placement
People share their work through open web sites
Field independency
Arcade games
46. What is action/horror?
Cognitive
Younger age
Field independency & type of intelligence & type of thinking & conceptual differentation
Good vs evil
47. What are the three parts of efficiency?
Concentration & consolidation & centralization
When game developers market their game code to other game developers
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Horizontal & vertical & conglomerate
48. What is one of the characteristics that differentiate mass media games or video games from other mass media?
They are interactive
Social and economic
Automaticy
Influences
49. What is the natural ability to distinguish the singal and the noise in any message?
Field independency
Crystalline & fluid
Cognitive & emotional & moral
Automaticy
50. When did the innovation stage for interactive media games begin?
Media concentration
Immediate
1950s
Happiness is found in having things