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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What are the two timing factors?
Websites that allow users to add & edit material
Immediate and long-term
Younger age
Conflict
2. 'Bad' language in the media is what?
Relaxing regulations
Focus on steps in the process
Temporary
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
3. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?
Attitudinal
Telescoping
People share their work through open web sites
More likely to appear in comedies than dramas
4. What are stereotypes on tv?
Concentration
Institutions & society & individuals
Positive because they are easy for viewers to recognize
Text & television
5. What must happen during television before commercial break?
Print vs tv news
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Action must build up
When you focus on the steps in the process
6. What are the three personal factors of fluctuation?
Localism
The company that owns the platform also develops the games and distributes them
Emotional
Motivations & states & degree of identification
7. What are the two types of intelligence?
Easily noticable
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Hawaiian word wikiwiki
Crystalline & fluid
8. If you watch an action packed movie and your heart races & you are experiencing what type of emotion?
Being immersed deeply in a task that they lose track of time and place
Toilets & schools & video games & etc.
Physiological
1950s
9. Over time & the government has been _______________ with regard to who controls the media
Relates to the unconscious effects of advertising
Relaxing regulations
Recognize elements of the story
Concentration & consolidation & centralization
10. What are the two types of factors in fluctuation?
Localism
Media and personal
Richer
Conceptual differentiation
11. What is the ability to be creative?
Whites
Opportunities vs addictions & goals
Fluid intelligence
Establish awareness of products & existence of products
12. What percent of a typical newspaper is advertising?
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Conceptual differentiation
Physiological
60%
13. What is a physiological effect?
65+ years of age
Emotional
Influence of automatic bodily systems & beyond our conscious control
Arcade games
14. when one media company buys smaller companies of the same type & what type of concentration is this?
Horizontal
Dramas and situation comedies
Conflict
Intentional
15. ______ are the influences we experience constantly from our exposure to media messages?
Process effects
We keep asking for more products
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Media concentration & media deregulation
16. Playing interactive video games & particularly MMORPGs...
Crystalline intelligence
Immediate
Can be addictive
Baseline and fluctuation
17. What occupation is more represented on tv?
Social and economic
High paid
Goals & drives
Simplistic and objectionable ways
18. What is baseline effects?
Temporary
Macro-level effects
Typical level of risk for an effect
A digital game player's focus on steps in the process
19. interactive media games are In what stage of development?
Penetration
A temporary effect
Cognitive
1980s & 1990s
20. What are the six baseline influencing factors?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
When you focus on the steps in the process
Action must build up
People have control and control is decentralized
21. example: when Ryan listened to patriotic music & he got shivers up his spine. This is an example of what?
Baseline and fluctuation
Physiological
When you focus on the steps in the process
A digital game player's focus on steps in the process
22. what type of health patterns are there?
Cognitive & emotional & moral
A digital game player's focus on steps in the process
Displacement of other activities
Deceptive
23. What does a cognitive-effect means?
The media can provide us with information
Can be at risk & shaped by media & own life factors
Efficiency
60%
24. the two most dominant genres in prime-time television from the 1970s-1990s were what?
Psychological & emotional & cognitive
High paid
Manifest and process
Dramas and situation comedies
25. What are some fluctuation factors?
Typical level of risk for an effect
Content of messages & context of portrayals & cognitive complexity of content
Influences
State of mind & motivation & & degree of identification
26. In order to become media literate in interactive media & what do we need to establish?
Opportunities vs addictions & goals
Media and messages
Explorers & socializers & achievers & controllers
Can be at risk & shaped by media & own life factors
27. What are examples of baseline factors?
Developmental maturity & knowledge structures & media exposure habits
The control of important institutions in the hads of all people
Media content
When whole segments of the population are ignored
28. What is subliminal advertising
Confusing to the audience
Relates to the unconscious effects of advertising
Localism and efficiency
Motivations & states & degree of identification
29. Example: after Dennis went to see a movie about The Holocaust & he became very sad about how inhumane man can be. What is this an example of?
Shared commons & need for social connection & & attraction of advertisers
Long-term
Emotional
Stereotypes
30. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?
1950s
Conceptual differentiation
Promotes
Attitudinal
31. A macro-type media effect refers to what?
A digital game player's focus on steps in the process
Institutions
Intentional
Deceptive
32. Describe product claims?
Vertical
Confusing to the audience
Recognize elements of the story
Developmental maturity & knowledge structures & media exposure habits
33. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?
They are interactive
State of mind & motivation & & degree of identification
60%
Attitudinal
34. What are the 3 subgenres of drama?
Regulate
Vertical and lateral
Male
Tragedy & mystery & action/horror
35. What was it when ownership rules were relaxed?
Physiological
Displacement of other activities
Media content
Media concentration
36. according to the textbook & _____ are more likely to be represented in the television world than the real world.
African Americans
More married women
Long-term
Real world vs media world
37. When creating a new tv series & producers must work around various constraints. What are some constraints?
6
Conflict
Crystalline intelligence
The creation & formulas & & the social values of consumers
38. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
Automaticy
Institutions & society & individuals
Influences
Antisocial vs prosocial
39. What is a baseline effect?
1950s
The typical level of risk for an effect
Factual and social
Ads making implicit claims that cannot be tested for the truth
40. What do megamergers result in?
Harder
60%
Sex & violence & language & sexual orientation
CEOs holding a greater concentration of power
41. What is telescoping?
Focus on steps in the process
State
Cognitive
The control of important institutions in the hads of all people
42. According to the _______________ is the most challenging medium for telling stories
A temporary effect
Text & television
Media deregulation
Being immersed deeply in a task that they lose track of time and place
43. In tv & gays are what?
More likely to appear in comedies than dramas
Verbal violence
Flow & telescoping
Massively Multiplayer Online Role Playing Game
44. What are the four controversial content elements?
Toilets & schools & video games & etc.
Psychological & emotional & cognitive
Sex & violence & language & sexual orientation
They eliminated the legal barrier to competition across markets
45. When creating a new tv series & producers must work around various constraints. What are some constraints?
Determines a person's media exposure habits
Influences
Emotional
The creation & formulas & & the social values of consumers
46. What is a wiki?
Pay for placement
The creation & formulas & & the social values of consumers
Websites that allow users to add & edit material
Focus on steps in the process
47. What is a physiological effect?
Relates to the unconscious effects of advertising
Massively Multiplayer Online Role Playing Game
Invisible & visible
Influence of automatic bodily systems & beyond our conscious control
48. according to the textbook & which occupation is the most prevalent in the television world?
Fluid intelligence
Medical workers
Action must build up
Massively Multiplayer Online Role Playing Game
49. _______________ frequently occur when you are in a state of automaticity.
Strong personal locus
Unintentional effects
Automaticy
Concentration & consolidation & centralization
50. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
Influences
Manifest effect
Macro-level effects
Whites