Test your basic knowledge |

Media Literacy

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. on television & three-quarters of all characters are between the ages of 20 and 50. which age group is the most imbalanced in terms of representation on television?






2. What are the two types of media effects?






3. What does a cognitive-effect means?






4. What are the two main components in the demographics pattern?






5. What was significant about the Communications Act 1934?

Warning: Invalid argument supplied for foreach() in /var/www/html/basicversity.com/show_quiz.php on line 183


6. What did the Communications Act of 1934 require?






7. People who have a ________________ have more awareness of the effects process






8. What is action/horror?






9. What are the 3 media factors in fluctuation?






10. What do interactive games have the power to do?






11. what three forces shape the development of interactive media?






12. What is subliminal advertising






13. what force competes against the ethnic of localism?






14. What are the three elements to a general story formula?






15. What is one of the characteristics that differentiate mass media games or video games from other mass media?






16. What is subliminal advertising






17. The pattern of the population of television characters is ______ the pattern of people in the real world






18. the rationale for regulation in broadcasting is based on what?






19. As advertising agencies become more concentrated & they become more interested in working with a ______ variety of companies and products






20. The video industry has 'a good deal of vertical integration'. What does this mean?






21. When creating a new tv series & producers must work around various constraints. What are some constraints?






22. What are the three states of personal factors in fluctuation?






23. What are the two long-term attitudinal effects?






24. _______________ are societal changes that occur over a long period of time.






25. What are the six main criticisms of advertising?






26. What are some fluctuation factors?






27. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values






28. What do media exposure habits focus its attention on?






29. What is telescoping?






30. What is tragedy used for?






31. according to the textbook & _____ are more likely to be represented in the television world than the real world.






32. What is a physiological effect?






33. What is the long-term emotional effect?






34. What is the way people group and classify things?






35. What socioeconomic status is more represented?






36. When a digital game has been designed well & it delivers an experience to players through what?






37. What is one of the characteristics that differentiate mass media games or video games from other mass media?






38. interactive media games are In what stage of development?






39. the two most dominant genres in prime-time television from the 1970s-1990s were what?






40. What is Web 2.0?






41. when one media company buys smaller companies of the same type & what type of concentration is this?






42. Concentration & consolidation & and centralization challenges and potentially retrains the ethnic of...






43. Concentration & consolidation & and centralization challenges and potentially retrains the ethnic of...






44. What two types of information is cognitive made up of?






45. What are the three elements to a general story formula?






46. According to the _______________ is the most challenging medium for telling stories






47. What are the six baseline influencing factors?






48. ________________ are used in entertainment content because it is a way for audience members to access information quickly when introduced to a character






49. What happens in the media deregulation?






50. Describe manifest effects?