Test your basic knowledge |

Media Literacy

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What are the two long-term attitudinal effects?






2. People with the ___________________ learn the most from the media






3. What must happen during television before commercial break?






4. What is a wiki?






5. Concentration & consolidation & and centralization challenges and potentially retrains the ethnic of...






6. What is telescoping?






7. Like other media & the internet is now mature enough to suffer from...






8. What government organization monitors tv and radio programming to determine if it is obscene or not?






9. What eliminated the legal barrier to competition across markets?






10. What marital status is more represented on tv?






11. When does a digital game player get deeply immersed in the game and loses all track of time and place?






12. What is the long-term emotional effect?






13. What is our personal locus made up of?






14. interactive media games are In what stage of development?






15. What is an effect that happens during exposure to the media messages?






16. Many media effects are...






17. Which type of violence is most prevalent on television?






18. What are the four cognitive abilities?






19. what types of audiences have marketers of digital games identified as?






20. When a digital game has been designed well & it delivers an experience to players through what?






21. What are the three personal factors of fluctuation?






22. What are the four controversial content elements?






23. Give an example of the content of messages






24. What does a cognitive-effect means?






25. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.






26. Unintentional effects often occur when we are in a state of...






27. What are the two types of media effects?






28. Name the two types of process effects?






29. What are some fluctuation factors?






30. What is the natural ability to distinguish the singal and the noise in any message?






31. As advertising agencies become more concentrated & they become more interested in working with a ______ variety of companies and products






32. What marital status is more represented on tv?






33. What does MMORPG stand for?






34. 'Bad' language in the media is what?






35. according to the textbook & _____ are more likely to be represented in the television world than the real world.






36. What is one of the characteristics that differentiate mass media games or video games from other mass media?






37. on television & three-quarters of all characters are between the ages of 20 and 50. which age group is the most imbalanced in terms of representation on television?






38. What is the natural ability to distinguish the signal and the noise in any message?






39. What are the two main components in the demographics pattern?






40. What is action/horror?






41. Values that are reflected in entertainment messages include what?






42. Who does marketing target?






43. When a digital game has been designed well & it delivers an experience to players through what?






44. What is subliminal advertising






45. to end up at the top of a Google search & a website must what?






46. What is the long-term behavioral effect?






47. What are the two types of factors in fluctuation?






48. if you ever watch a newscast and come away with helpful information & you are experiencing what type of effect?






49. What is a belief that control of important institutions should be in the hands of many through decentralization?






50. ________________ are used in entertainment content because it is a way for audience members to access information quickly when introduced to a character