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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. If you watch an action packed movie and your heart races & you are experiencing what type of emotion?
Focus on steps in the process
Physiological
Desensitization
Prescription drugs
2. The three forces that have shaped the development of the interactive mass media
Immediate
Shared commons & need for social networking & attraction of advertising support
Field independency
Simplistic and objectionable ways
3. What are the 3 developmental maturities?
Explorers & socializers & achievers & controllers
Conflict
Stereotypes
Cognitive & emotional & moral
4. Over time & the government has been _______________ with regard to who controls the media
Goals & drives
Relaxing regulations
Cognitive
Print vs tv news
5. What are the four cognitive abilities?
Field independency & type of intelligence & type of thinking & conceptual differentiation
Temporary
Prescription drugs
The creation & formulas & & the social values of consumers
6. Describe product claims?
Dramas and situation comedies
Media and messages
Deceptive
Confusing to the audience
7. if you ever watch a newscast and come away with helpful information & you are experiencing what type of effect?
Media and messages
Cognitive
Many companies
Condition audiences for repeat exposures
8. What is a physiological effect?
Small
Influence of automatic bodily systems & beyond our conscious control
When fewer people control the media& there's a narrow range of voices
An attitudinal-type effect
9. What is efficiency?
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10. Issues of concern regarding merger activity includes what?
Deregulation & change in content & lack of access
1980s & 1990s
Required broadcasters to serve the public's interest & convenience & & necessity
Manifest effect
11. People with the ___________________ learn the most from the media
When fewer people control the media& there's a narrow range of voices
Efficiency
Discrimination and poverty impacting their lives
Largest amount of knowledge
12. What percentage of video games earn a profit?
3%
More married women
Deregulation & change in content & lack of access
Intentional
13. There is a trend of ______________ of ownership in the media
Explorers & socializers & achievers & controllers
Concentration
Opinions & beliefs & and values
Required broadcasters to serve the public's interest & convenience & & necessity
14. What did the Communications Act of 1934 require?
Fluid intelligence
Broadcasters to serve the public interest & convenience & and necessity
Penetration
Federal Communications Commission
15. When does invisible stereotyping occur?
Factual and social
When whole segments of the population are ignored
A digital game player's focus on steps in the process
They are interactive
16. What is efficiency?
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17. What age is more represented on tv?
Younger age
Concentration & consolidation & centralization
Prescription drugs
Emotional
18. What is a belief that control of important institutions should be in the hands of many through decentralization?
Prescription drugs
Localism
Happiness is found in having things
The typical level of risk for an effect
19. What does the personal locus do?
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20. What occupation is more represented on tv?
Emotional
High paid
Largest amount of knowledge
Telescoping
21. What are the two types of media effects?
Goals & drives
Localism
Manifest and process
Media content
22. the two most dominant genres in prime-time television from the 1970s-1990s were what?
Drama & comedy & romance & reality series
Dramas and situation comedies
Horizontal & vertical & conglomerate
State
23. What was significant about the Communications Act 1934?
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24. What is localism?
World of Warcraft & $15 per month & an online game & most successful video game in the world
The control of important institutions in the hads of all people
Localism
Small
25. What are the four genres in the formula?
Drama & comedy & romance & reality series
Discrimination and poverty impacting their lives
Opportunities vs addictions & goals
Media and messages
26. when does immediate effects occur?
World of Warcraft & $15 per month & an online game & most successful video game in the world
During an exposure to a particular message
Explorers & socializers & achievers & controllers
Concentration
27. What is the long-term behavioral effect?
When whole segments of the population are ignored
They eliminated the legal barrier to competition across markets
Displacement of other activities
Being immersed so deeply into a task so they lose track of all time and place
28. What are the 3 developmental maturities?
When you focus on the steps in the process
Cognitive & emotional & moral
They eliminated the legal barrier to competition across markets
Telescoping
29. When does invisible stereotyping occur?
Many companies
When whole segments of the population are ignored
Happiness is found in having things
Real world vs media world
30. What is an effect that happens during exposure to the media messages?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Immediate
Federal Communications Commission
Happiness is found in having things
31. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?
Conglomerate
1980s & 1990s
Flow
Telescoping
32. on television & three-quarters of all characters are between the ages of 20 and 50. which age group is the most imbalanced in terms of representation on television?
World of Warcraft & $15 per month & an online game & most successful video game in the world
Being immersed so deeply into a task so they lose track of all time and place
Institutions
65+ years of age
33. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
Arcade games
Shared commons & need for social networking & attraction of advertising support
Easily noticable
Influences
34. What are the four controversial content elements?
Sex & violence & language & sexual orientation
Influence of automatic bodily systems & beyond our conscious control
Different from
When game developers market their game code to other game developers
35. Media ownership has big impact on...
An attitudinal-type effect
Promotes
Media content
Baseline and fluctuation
36. what type of health patterns are there?
Promotes
Many companies
Deceptive
Establish awareness of products & existence of products
37. In the formula & What are the 2 constraints?
Deregulation & change in content & lack of access
Penetration
The control of important institutions in the hads of all people
By medium & society
38. According to the _______________ is the most challenging medium for telling stories
Long-term
Hawaiian word wikiwiki
Field independency
Text & television
39. What is a mystery?
Field independency & type of intelligence & type of thinking & conceptual differentiation
Sex & violence & language & sexual orientation
Try to solve the plot
Prescription drugs
40. What did the Communications Act of 1934 require?
Toilets & schools & video games & etc.
To compare the tragic characters & make the audience feel better
World of Warcraft & $15 per month & an online game & most successful video game in the world
Broadcasters to serve the public interest & convenience & and necessity
41. What is the process of flow?
Macro-level effects
Attitudinal
Being immersed so deeply into a task so they lose track of all time and place
Media concentration
42. Describe baseline effects.
Media and messages
Typical level of risk for an event
Dramas and situation comedies
Crystalline & fluid
43. What is a mystery?
Real world vs media world
Massively Multiplayer Online Role Playing Game
Influence of automatic bodily systems & beyond our conscious control
Try to solve the plot
44. What is localism?
Wikis
They are interactive
Baseline and fluctuation
The control of important institutions in the hads of all people
45. What does MMORPG stand for?
Goals & drives
Massively Multiplayer Online Role Playing Game
We keep asking for more products
Desensitization
46. What is the middleware market?
Temporary
Relaxing regulations
When game developers market their game code to other game developers
They eliminated the legal barrier to competition across markets
47. What are the four controversial content elements?
Websites that allow users to add & edit material
60%
Whites
Sex & violence & language & sexual orientation
48. What does the personal locus do?
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49. When creating a new tv series & producers must work around various constraints. What are some constraints?
The creation & formulas & & the social values of consumers
Being immersed so deeply into a task so they lose track of all time and place
Shared commons & need for social contact & attraction of advertisers
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
50. Explain localism
People have control and control is decentralized
Stereotypes
Stereotypes
Harder