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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. interactive media games are In what stage of development?
Penetration
Automaticy
Wikis
Field independency
2. What is baseline effects?
Always occurring
People share their work through open web sites
Typical level of risk for an effect
When whole segments of the population are ignored
3. What is the natural ability to distinguish the singal and the noise in any message?
Manifest effect
Field independency
Condition audiences for repeat exposures
Attitudinal
4. What is Web 2.0?
People share their work through open web sites
Print vs tv news
Positive because they are easy for viewers to recognize
Relates to the unconscious effects of advertising
5. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...
An informed decision
Unintentional effects
During an exposure to a particular message
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
6. when one media company buys smaller companies of the same type & what type of concentration is this?
Horizontal
Automaticy
Media deregulation
Conglomerate
7. What are the four genres in the formula?
Drama & comedy & romance & reality series
Viacom & CBS
Influence of automatic bodily systems & beyond our conscious control
Concentration & consolidation & centralization
8. Media ownership has big impact on...
When whole segments of the population are ignored
Localism
Media content
When you focus on the steps in the process
9. When a digital game has been designed well & it delivers an experience to players through what?
Flow & telescoping
When fewer people control the media& there's a narrow range of voices
Good vs evil
Public interest & prevention of monopolies & promoting diversity
10. What are the three elements to a general story formula?
Arcade games
State
Stereotypes
Conflict & climax & resolution
11. Describe baseline effects.
Typical level of risk for an event
3%
Crysalline and fluid
Good vs evil
12. when one media company buys smaller companies of the same type & what type of concentration is this?
Horizontal
Harder
Institutions
Being immersed deeply in a task that they lose track of time and place
13. if you ever watch a newscast and come away with helpful information & you are experiencing what type of effect?
Concentrated
The typical level of risk for an effect
Cognitive
Happiness is found in having things
14. What gender is more popular on tv?
Male
Media concentration & media deregulation
Antisocial vs prosocial
Strong personal locus
15. Describe manifest effects?
Institutions & society & individuals
Easily noticable
Strong personal locus
Broadcasters to serve the public interest & convenience & and necessity
16. When a media company buys a combination of other media or non media businesses & This is what type of concentration?
Institutions
Institutions
They are interactive
Conglomerate
17. What are the four types of niche audiences?
An attitudinal-type effect
Explorers & socializers & achievers & controllers
Can be at risk & shaped by media & own life factors
Simplistic and objectionable ways
18. Although African Americans are represented on television & portrayals rarely include....
Discrimination and poverty impacting their lives
Niche audiences
Small
Create successful products
19. What is the process of flow?
Conceptual differentiation
Whites
Discrimination and poverty impacting their lives
Being immersed so deeply into a task so they lose track of all time and place
20. What are the two timing factors?
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
Real world vs media world
Immediate and long-term
Relates to the unconscious effects of advertising
21. What percentage of video games earn a profit?
A digital game player's focus on steps in the process
3%
Medical workers
Simplistic and objectionable ways
22. The intended effects of ads include what?
Good vs evil
Richer
Conflict & climax & resolution
Establish awareness of products & existence of products
23. What does the personal locus do?
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24. There is a trend of ______________ of ownership in the media
Regulate
Concentration
Cognitive
People share their work through open web sites
25. The internet is considered a viral spiral because it _________ innovation due to its network structure
Fluid intelligence
Advertisers manipulating us into buying things we don't need
Focus on steps in the process
Promotes
26. What is subliminal advertising
Relates to the unconscious effects of advertising
Cognitive
Media and personal
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
27. What is an effect that happens during exposure to the media messages?
Emotional
Immediate
Deregulation & change in content & lack of access
Temporary
28. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?
Process effects
An attitudinal-type effect
Telescoping
Can be addictive
29. ______ are the influences we experience constantly from our exposure to media messages?
60%
Concentration
Process effects
Invisible & visible
30. What is the ability to be creative?
Always occurring
Conservative
Media concentration
Fluid intelligence
31. As advertising agencies become more concentrated & they become more interested in working with a ______ variety of companies and products
Deregulation & change in content & lack of access
1980s & 1990s
Manifest effect
Small
32. example: when Ryan listened to patriotic music & he got shivers up his spine. This is an example of what?
Arcade games
Process effects
Richer
Physiological
33. What did the Communications Act of 1934 require?
Broadcasters to serve the public interest & convenience & and necessity
Macro-level effects
African Americans
We keep asking for more products
34. What is efficiency?
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35. What two types of information is cognitive made up of?
African Americans
Factual and social
Crystalline intelligence
Recognize elements of the story
36. What is telescoping?
When you focus on the steps in the process
Ownership rules are relaxed
Desensitization
Confusing to the audience
37. The video industry has 'a good deal of vertical integration'. What does this mean?
People have control and control is decentralized
The typical level of risk for an effect
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
The company that owns the platform also develops the games and distributes them
38. What government organization monitors tv and radio programming to determine if it is obscene or not?
Flow
Media and personal
Federal Communications Commission
Establish awareness of products & existence of products
39. Name the two types of process effects?
Baseline & fluctuation
They eliminated the legal barrier to competition across markets
Crystalline intelligence
More married women
40. What do media exposure habits focus its attention on?
Efficiency
Media and messages
Macro-level effects
Websites that allow users to add & edit material
41. Values that are reflected in entertainment messages include what?
Happiness is found in having things
Relates to the unconscious effects of advertising
Process effects
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
42. What is a physiological effect?
Invisible & visible
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Penetration
Influence of automatic bodily systems & beyond our conscious control
43. Describe fluctuation effects.
Physiological
Viacom & CBS
Can be addictive
Temporary
44. What occupation is more represented on tv?
Can be at risk & shaped by media & own life factors
High paid
When whole segments of the population are ignored
Motivations & states & degree of identification
45. What are the three states of personal factors in fluctuation?
Media concentration & media deregulation
Macro-level effects
Shared commons & need for social networking & attraction of advertising support
Psychological & emotional & cognitive
46. When did megamergers become popular?
The creation & formulas & & the social values of consumers
Being immersed so deeply into a task so they lose track of all time and place
Simplistic and objectionable ways
1980s & 1990s
47. What are the three personal factors of fluctuation?
Motivations & states & degree of identification
Confusing to the audience
Vertical and lateral
When you focus on the steps in the process
48. What is flow?
Conservative
Being immersed deeply in a task that they lose track of time and place
Antisocial vs prosocial
Conceptual differentiation
49. In what way (s) does advertising make us too materialistic?
Action must build up
Simplistic and objectionable ways
We keep asking for more products
Conflict
50. Describe product claims?
Confusing to the audience
Discrimination and poverty impacting their lives
Media content
Localism and efficiency
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