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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What are the three personal factors of fluctuation?
Whites
Shared commons & need for social networking & attraction of advertising support
Social and economic
Motivations & states & degree of identification
2. What are the two types of process effects?
Baseline and fluctuation
Social and economic
Recognize elements of the story
Explorers & socializers & achievers & controllers
3. The internet is considered a viral spiral because it _________ innovation due to its network structure
Typical level of risk for an event
Explorers & socializers & achievers & controllers
Promotes
Crystalline intelligence
4. What eliminated the legal barrier to competition across markets?
Advertisers manipulating us into buying things we don't need
Shared commons & need for social networking & attraction of advertising support
Different from
Media deregulation
5. when does immediate effects occur?
1950s
Discrimination and poverty impacting their lives
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
During an exposure to a particular message
6. There is a trend of ______________ of ownership in the media
A digital game player's focus on steps in the process
Concentration
Institutions
Ownership rules are relaxed
7. Describe fluctuation effects.
Required broadcasters to serve the public's interest & convenience & & necessity
Long-term
Shared commons & need for social connection & & attraction of advertisers
Temporary
8. The media can have long and short term effects on what?
Try to solve the plot
Institutions & society & individuals
Younger age
Sex & violence & language & sexual orientation
9. What is the middleware market?
Niche audiences
When game developers market their game code to other game developers
Good vs evil
Different from
10. ________ are beneficial because they allow for the creation of collective knowledge
Ads making implicit claims that cannot be tested for the truth
Establish awareness of products & existence of products
Wikis
Flow & telescoping
11. Creators use the formula to do what?
Create successful products
Displacement of other activities
Horizontal
Good vs evil
12. What are the 3 subgenres of drama?
Websites that allow users to add & edit material
Different from
Process effects
Tragedy & mystery & action/horror
13. Media ownership has big impact on...
Motivations & states & degree of identification
Media content
Manifest and process
By medium & society
14. What are the two major effects from the telecommunications competition & deregulation act of 1996?
Field independency & type of intelligence & type of thinking & conceptual differentation
65+ years of age
Media concentration & media deregulation
Fluid intelligence
15. Give an example of the content of messages
65+ years of age
To compare the tragic characters & make the audience feel better
Antisocial vs prosocial
Physiological
16. Issues of concern regarding merger activity includes what?
Flow & telescoping
Arcade games
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Deregulation & change in content & lack of access
17. according to the textbook & fewer than one in every _____ television shows that present sexual content will have any mention of risks or responsibilities of unprotected sex.
6
Attitudinal
Unintentional effects
1980s & 1990s
18. What is baseline effects?
Opinions & beliefs & and values
Typical level of risk for an effect
Flow
Immediate
19. The business trend to consolidate has grown stronger than the government's impulse to...
Deregulation & change in content & lack of access
Verbal violence
Niche audiences
Regulate
20. When a digital game has been designed well & it delivers an experience to players through what?
Flow & telescoping
World of Warcraft & $15 per month & an online game & most successful video game in the world
Influences
African Americans
21. According to the _______________ is the most challenging medium for telling stories
Attitudinal
Text & television
Massively Multiplayer Online Role Playing Game
Ownership rules are relaxed
22. Who does marketing target?
The creation & formulas & & the social values of consumers
A digital game player's focus on steps in the process
Niche audiences
Cognitive
23. What are the two types of thinking?
Media and messages
Media concentration & media deregulation
Vertical and lateral
Crysalline and fluid
24. What are the 3 developmental maturities?
Always occurring
Cultivation & reinforcement
Cognitive & emotional & moral
Cultivation & reinforcement
25. What are the two timing factors?
Shared commons & need for social contact & attraction of advertisers
Immediate and long-term
Field independency & type of intelligence & type of thinking & conceptual differentiation
Promotes
26. What age is more represented on tv?
Field independency
Real world vs media world
Younger age
To compare the tragic characters & make the audience feel better
27. the rationale for regulation in broadcasting is based on what?
CEOs holding a greater concentration of power
Ownership rules are relaxed
Public interest & prevention of monopolies & promoting diversity
The creation & formulas & & the social values of consumers
28. What happens in the media deregulation?
Vertical and lateral
They eliminated the legal barrier to competition across markets
Conservative
Largest amount of knowledge
29. What are the three states of personal factors in fluctuation?
Male
Websites that allow users to add & edit material
Deceptive
Psychological & emotional & cognitive
30. What is telescoping?
Create successful products
When you focus on the steps in the process
Viacom & CBS
The media can provide us with information
31. What is our personal locus made up of?
Crystalline & fluid
Simplistic and objectionable ways
Vertical
Goals & drives
32. When did megamergers become popular?
Many companies
Flow & telescoping
Emotional
1980s & 1990s
33. The intended effects of ads include what?
Cognitive
Macro-level effects
Establish awareness of products & existence of products
Unintentional effects
34. What is the natural ability to distinguish the singal and the noise in any message?
Field independency
A digital game player's focus on steps in the process
Vertical and lateral
Happiness is found in having things
35. When a digital game has been designed well & it delivers an experience to players through what?
Flow & telescoping
The company that owns the platform also develops the games and distributes them
When you focus on the steps in the process
African Americans
36. When does a digital game player get deeply immersed in the game and loses all track of time and place?
Media concentration
High paid
Flow
When you focus on the steps in the process
37. What do interactive games have the power to do?
Medical workers
Male
Immediate and long-term
Condition audiences for repeat exposures
38. What is subliminal advertising
Relates to the unconscious effects of advertising
Strong personal locus
Intentional
Arcade games
39. What are the 3 media factors in fluctuation?
Influence of automatic bodily systems & beyond our conscious control
Cognitive
Content of messages & context of portrayals & cognitive complexity of content
Text & television
40. ______ are the influences we experience constantly from our exposure to media messages?
Viacom & CBS
Process effects
Emotional
Drama & comedy & romance & reality series
41. There is a trend of ______________ of ownership in the media
Invisible & visible
African Americans
Largest amount of knowledge
Concentration
42. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...
Concentration
Younger age
An informed decision
Arcade games
43. ________________ are used in entertainment content because it is a way for audience members to access information quickly when introduced to a character
Whites
Establish awareness of products & existence of products
Stereotypes
Typical level of risk for an effect
44. Give an example of the content of messages
Efficiency
Concentration & consolidation & centralization
Antisocial vs prosocial
Sex & violence & language & sexual orientation
45. What is a physiological effect?
State of mind & motivation & & degree of identification
Influence of automatic bodily systems & beyond our conscious control
Media and messages
Automaticy
46. What are the four types of niche audiences?
State of mind & motivation & & degree of identification
More likely to appear in comedies than dramas
Explorers & socializers & achievers & controllers
Niche audiences
47. What is puffery?
Harder
The typical level of risk for an effect
1950s
Ads making implicit claims that cannot be tested for the truth
48. Who does marketing target?
Emotional
Niche audiences
Public interest & prevention of monopolies & promoting diversity
Pay for placement
49. What is the long-term emotional effect?
Desensitization
When game developers market their game code to other game developers
CEOs holding a greater concentration of power
Pay for placement
50. People with the ___________________ learn the most from the media
More likely to appear in comedies than dramas
Largest amount of knowledge
Flow & telescoping
Fluid intelligence