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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Describe product claims?
Confusing to the audience
Institutions
Field independency
Flow & telescoping
2. What are the two types of factors in fluctuation?
Media and personal
1980s & 1990s
Regulate
Prescription drugs
3. The three forces that have shaped the development of the interactive mass media
Shared commons & need for social networking & attraction of advertising support
Factual and social
Macro-level effects
By medium & society
4. Where does the term wiki come from?
Try to solve the plot
Telescoping
Create successful products
Hawaiian word wikiwiki
5. What is telescoping?
Public interest & prevention of monopolies & promoting diversity
Typical level of risk for an effect
Focus on steps in the process
Vertical and lateral
6. What two types of information is cognitive made up of?
Websites that allow users to add & edit material
Niche audiences
Factual and social
Always occurring
7. What are the six main criticisms of advertising?
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Positive because they are easy for viewers to recognize
People have control and control is decentralized
Stereotypes
8. What are the six baseline influencing factors?
Horizontal
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
When game developers market their game code to other game developers
We keep asking for more products
9. The video industry has 'a good deal of vertical integration'. What does this mean?
Real world vs media world
Promotes
6
The company that owns the platform also develops the games and distributes them
10. What ethnicity is overrepresented on tv?
Localism
Explorers & socializers & achievers & controllers
Whites
When you focus on the steps in the process
11. What is a physiological effect?
Influence of automatic bodily systems & beyond our conscious control
Field independency
The control of important institutions in the hads of all people
Stereotypes
12. Describe product claims?
Recognize elements of the story
Invisible & visible
Confusing to the audience
Viacom & CBS
13. the two most dominant genres in prime-time television from the 1970s-1990s were what?
When fewer people control the media& there's a narrow range of voices
Dramas and situation comedies
Vertical and lateral
The typical level of risk for an effect
14. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?
An informed decision
Vertical and lateral
Viacom & CBS
Telescoping
15. what force competes against the ethnic of localism?
Efficiency
Opinions & beliefs & and values
Real world vs media world
Media and personal
16. What are the two types of responsibilites in advertising?
Social and economic
Psychological & emotional & cognitive
World of Warcraft & $15 per month & an online game & most successful video game in the world
Horizontal & vertical & conglomerate
17. example: when Ryan listened to patriotic music & he got shivers up his spine. This is an example of what?
African Americans
Explorers & socializers & achievers & controllers
Physiological
CEOs holding a greater concentration of power
18. according to the textbook & fewer than one in every _____ television shows that present sexual content will have any mention of risks or responsibilities of unprotected sex.
They are interactive
6
When you focus on the steps in the process
Immediate
19. ______ are the influences we experience constantly from our exposure to media messages?
Vertical
Text & television
Process effects
Establish awareness of products & existence of products
20. _______________ are societal changes that occur over a long period of time.
Websites that allow users to add & edit material
Drama & comedy & romance & reality series
1980s & 1990s
Macro-level effects
21. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?
Attitudinal
Richer
Manifest effect
Emotional
22. The business trend to consolidate has grown stronger than the government's impulse to...
Small
Massively Multiplayer Online Role Playing Game
Regulate
Shared commons & need for social contact & attraction of advertisers
23. what three forces shape the development of interactive media?
3%
Shared commons & need for social contact & attraction of advertisers
Small
Shared commons & need for social networking & attraction of advertising support
24. When does invisible stereotyping occur?
Male
Prescription drugs
Developmental maturity & knowledge structures & media exposure habits
When whole segments of the population are ignored
25. Playing interactive video games & particularly MMORPGs...
Conservative
Institutions & society & individuals
Can be addictive
Physiological
26. What is a belief that control of important institutions should be in the hands of many through decentralization?
Localism
Telescoping
Whites
Manifest effect
27. When one media company buys companies that are buyers or suppliers to create integration in the production and distribution of messages & what type of concentration is this?
Ownership rules are relaxed
Media content
Vertical
Regulate
28. What is subliminal advertising
Relates to the unconscious effects of advertising
Displacement of other activities
Being immersed deeply in a task that they lose track of time and place
Shared commons & need for social contact & attraction of advertisers
29. What does localism serve the needs of?
State of mind & motivation & & degree of identification
65+ years of age
Individuals and society
Factual and social
30. There is a trend of ______________ of ownership in the media
Flow
Concentration
Media concentration
Real world vs media world
31. What is a mystery?
The company that owns the platform also develops the games and distributes them
Try to solve the plot
Promotes
Cultivation & reinforcement
32. What are the six main criticisms of advertising?
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Explorers & socializers & achievers & controllers
By medium & society
Toilets & schools & video games & etc.
33. What was the biggest deal between any two media companies?
Media deregulation
Viacom & CBS
Institutions
Positive because they are easy for viewers to recognize
34. What are the four cognitive abilities?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Richer
Field independency & type of intelligence & type of thinking & conceptual differentiation
Content of messages & context of portrayals & cognitive complexity of content
35. What are the three states of personal factors in fluctuation?
Psychological & emotional & cognitive
A temporary effect
Individuals and society
Determines a person's media exposure habits
36. What does attitudinal effects create and shape?
Opinions & beliefs & and values
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Crystalline intelligence
Being immersed deeply in a task that they lose track of time and place
37. What is a mystery?
6
Crystalline intelligence
Try to solve the plot
Create successful products
38. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
Field independency & type of intelligence & type of thinking & conceptual differentation
Influences
A digital game player's focus on steps in the process
Good vs evil
39. What are the two competing values?
Localism
Typical level of risk for an event
Localism and efficiency
Horizontal & vertical & conglomerate
40. What best reflects the effects the media has on us?
Fluid intelligence
Always occurring
65+ years of age
Deceptive
41. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?
An attitudinal-type effect
Condition audiences for repeat exposures
Media and messages
Process effects
42. What was significant about the Communications Act 1934?
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43. Concentration & consolidation & and centralization challenges and potentially retrains the ethnic of...
Emotional
Localism
Discrimination and poverty impacting their lives
Establish awareness of products & existence of products
44. Give an example of the cognitive complexity of content
Print vs tv news
Field independency
Male
Flow & telescoping
45. What eliminated the legal barrier to competition across markets?
Always occurring
Field independency
Media deregulation
Conflict
46. what types of audiences have marketers of digital games identified as?
The company that owns the platform also develops the games and distributes them
Establish awareness of products & existence of products
Media concentration
Explorers & socializers & achievers & controllers
47. What are some examples of where advertisements can be found?
Conservative
Toilets & schools & video games & etc.
Create successful products
Macro-level effects
48. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
During an exposure to a particular message
Influences
Real world vs media world
World of Warcraft & $15 per month & an online game & most successful video game in the world
49. What percentage of video games earn a profit?
Institutions & society & individuals
Massively Multiplayer Online Role Playing Game
Action must build up
3%
50. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?
An attitudinal-type effect
Influences
Text & television
Stereotypes