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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What is baseline effects?
Typical level of risk for an effect
State
Different from
Shared commons & need for social connection & & attraction of advertisers
2. If you watch an action packed movie and your heart races & you are experiencing what type of emotion?
The creation & formulas & & the social values of consumers
Physiological
Typical level of risk for an effect
Shared commons & need for social networking & attraction of advertising support
3. What are the two types of factors in fluctuation?
When whole segments of the population are ignored
The control of important institutions in the hads of all people
Flow & telescoping
Media and personal
4. if you ever watch a newscast and come away with helpful information & you are experiencing what type of effect?
Temporary
State of mind & motivation & & degree of identification
Cognitive
Real world vs media world
5. what force competes against the ethnic of localism?
Toilets & schools & video games & etc.
Efficiency
Conceptual differentiation
Desensitization
6. In what 6 ways is advertising deceptive?
Cognitive
Media deregulation
Shared commons & need for social networking & attraction of advertising support
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
7. What does the term telescoping refer to?
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8. What is fluctuation effect?
Manifest and process
A temporary effect
The media can provide us with information
When game developers market their game code to other game developers
9. Example: Jacob played a video game of crime life. He then joined a gang and pulled a knife on a police officer. What is this an example of?
Manifest effect
Deregulation & change in content & lack of access
The media can provide us with information
Baseline and fluctuation
10. Issues of concern regarding merger activity includes what?
Real world vs media world
Cognitive & emotional & moral
Good vs evil
Deregulation & change in content & lack of access
11. Example: Chris read a book about an incredible romance. the characters were beautiful & they never fought & and the weather was always perfect. after reading the book & chris's romantic relationship seemed lousy. What is this an example of?
Relates to the unconscious effects of advertising
Stereotypes
Prescription drugs
An attitudinal-type effect
12. _______________ are societal changes that occur over a long period of time.
6
By medium & society
Macro-level effects
World of Warcraft & $15 per month & an online game & most successful video game in the world
13. What percent of a typical newspaper is advertising?
Unintentional effects
60%
Cognitive
Male
14. Like other media & the internet is now mature enough to suffer from...
Stereotypes
Concentration
Real world vs media world
More married women
15. What is localism?
Temporary
Deceptive
The control of important institutions in the hads of all people
Goals & drives
16. What are the two main components in the demographics pattern?
Massively Multiplayer Online Role Playing Game
Cognitive & emotional & moral
Real world vs media world
Hawaiian word wikiwiki
17. What socioeconomic status is more represented?
Unintentional effects
Stereotypes
Richer
Factual and social
18. What do megamergers result in?
CEOs holding a greater concentration of power
Developmental maturity & knowledge structures & media exposure habits
Immediate
Cultivation & reinforcement
19. What are the four controversial content elements?
Sex & violence & language & sexual orientation
Conceptual differentiation
Prescription drugs
Cognitive
20. What are the three states of personal factors in fluctuation?
Flow & telescoping
Try to solve the plot
Psychological & emotional & cognitive
State of mind & motivation & & degree of identification
21. What are characteristics that have shaped the development of interactive media?
Immediate and long-term
Can be addictive
Shared commons & need for social connection & & attraction of advertisers
Emotional
22. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
Different from
Real world vs media world
Emotional
Influences
23. What are the two types of responsibilites in advertising?
Crystalline intelligence
CEOs holding a greater concentration of power
Social and economic
Broadcasters to serve the public interest & convenience & and necessity
24. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values
Conglomerate
Conservative
Media and personal
We keep asking for more products
25. What is efficiency?
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26. Which type of violence is most prevalent on television?
Verbal violence
More married women
The company that owns the platform also develops the games and distributes them
Conflict
27. What are some fluctuation factors?
State of mind & motivation & & degree of identification
Conservative
Simplistic and objectionable ways
Dramas and situation comedies
28. What is a wiki?
1980s & 1990s
Concentrated
Institutions
Websites that allow users to add & edit material
29. Give an example of the cognitive complexity of content
Print vs tv news
Crystalline intelligence
Field independency & type of intelligence & type of thinking & conceptual differentation
Conceptual differentiation
30. what types of audiences have marketers of digital games identified as?
Concentration & consolidation & centralization
People have control and control is decentralized
Explorers & socializers & achievers & controllers
Immediate
31. What are characteristics that have shaped the development of interactive media?
Manifest effect
Good vs evil
Condition audiences for repeat exposures
Shared commons & need for social connection & & attraction of advertisers
32. What is the natural ability to distinguish the signal and the noise in any message?
65+ years of age
Field independency
Long-term
Efficiency
33. What gender is more popular on tv?
Always occurring
Male
Institutions & society & individuals
Conglomerate
34. ______ are the influences we experience constantly from our exposure to media messages?
Shared commons & need for social networking & attraction of advertising support
Process effects
Attitudinal
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
35. What is WOW?
Process effects
Simplistic and objectionable ways
World of Warcraft & $15 per month & an online game & most successful video game in the world
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
36. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?
Physiological
Attitudinal
Media deregulation
Stereotypes
37. Explain localism
Explorers & socializers & achievers & controllers
State
Crystalline & fluid
People have control and control is decentralized
38. What is efficiency?
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39. What percentage of video games earn a profit?
3%
Hawaiian word wikiwiki
Crystalline intelligence
Cognitive
40. What do interactive games have the power to do?
Condition audiences for repeat exposures
Concentrated
Always occurring
Shared commons & need for social networking & attraction of advertising support
41. Long-term effects are ________ to notice than immediate effects.
Dramas and situation comedies
Process effects
Harder
1950s
42. When does visible stereotyping occur?
Confusing to the audience
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
Strong personal locus
Simplistic and objectionable ways
43. What did the Communications Act of 1934 require?
6
Efficiency
Broadcasters to serve the public interest & convenience & and necessity
An attitudinal-type effect
44. What are the six baseline influencing factors?
Different from
Horizontal
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Relaxing regulations
45. If you cry during a film & you are experiencing what type of effect?
65+ years of age
Emotional
Real world vs media world
Can be at risk & shaped by media & own life factors
46. Describe fluctuation effects.
Temporary
Public interest & prevention of monopolies & promoting diversity
Antisocial vs prosocial
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
47. The business trend to consolidate has grown stronger than the government's impulse to...
Horizontal
Manifest effect
Regulate
When fewer people control the media& there's a narrow range of voices
48. what 2 major effects did the telecommunications competition and deregulation act of 1996 have?
Websites that allow users to add & edit material
More likely to appear in comedies than dramas
Media concentration & media deregulation
CEOs holding a greater concentration of power
49. Like media programming companies & advertising agencies are also...
Individuals and society
Concentrated
More married women
Largest amount of knowledge
50. What two types of information is cognitive made up of?
An attitudinal-type effect
Fluid intelligence
Concentration
Factual and social