Test your basic knowledge |

Media Literacy

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ________________ are used in entertainment content because it is a way for audience members to access information quickly when introduced to a character






2. What is the way people group and classify things?






3. What are the three parts of efficiency?






4. What is WOW?






5. What are the six baseline influencing factors?






6. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values






7. What are the two long-term attitudinal effects?






8. The three forces that have shaped the development of the interactive mass media






9. Playing interactive video games & particularly MMORPGs...






10. What gender is more popular on tv?






11. What are the two types of factors in fluctuation?






12. what types of audiences have marketers of digital games identified as?






13. what three forces shape the development of interactive media?






14. the rationale for regulation in broadcasting is based on what?






15. Describe fluctuation effects.






16. When did the innovation stage for interactive media games begin?






17. What is baseline effects?






18. What was it when ownership rules were relaxed?






19. when one media company buys smaller companies of the same type & what type of concentration is this?






20. What are the two competing values?






21. interactive media games are In what stage of development?






22. Which type of violence is most prevalent on television?






23. What was the first form of media games?






24. When a digital game has been designed well & it delivers an experience to players through what?






25. What gender is more popular on tv?






26. What are the two timing factors?






27. What are the four controversial content elements?






28. Describe baseline effects.






29. What must happen during television before commercial break?






30. What is telescoping?






31. What did the Communications Act of 1934 require?






32. What are the 3 subgenres of drama?






33. what 2 major effects did the telecommunications competition and deregulation act of 1996 have?






34. What happens in the media deregulation?






35. What government organization monitors tv and radio programming to determine if it is obscene or not?






36. What is fluctuation effect?






37. What is tragedy used for?






38. Values that are reflected in entertainment messages include what?






39. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.






40. Many media effects are...






41. When people 'blame the media' for causing a tragic event & they are not taking into account all the factors that influence behavior and are not making...






42. In order to become media literate in interactive media & what do we need to establish?






43. according to the textbook & _____ are more likely to be represented in the television world than the real world.






44. What was the biggest deal between any two media companies?






45. What are the two types of thinking?






46. What are the two types of process effects?






47. According to the _______________ is the most challenging medium for telling stories






48. What two types of information is cognitive made up of?






49. What is action/horror?






50. What are the two main components in the demographics pattern?