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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When does a digital game player get deeply immersed in the game and loses all track of time and place?
Flow
State
An attitudinal-type effect
Positive because they are easy for viewers to recognize
2. on television & three-quarters of all characters are between the ages of 20 and 50. which age group is the most imbalanced in terms of representation on television?
Pay for placement
Temporary
65+ years of age
Field independency & type of intelligence & type of thinking & conceptual differentiation
3. Describe product claims?
Many companies
Confusing to the audience
Conceptual differentiation
Strong personal locus
4. What are the three states of personal factors in fluctuation?
Prescription drugs
Psychological & emotional & cognitive
Deregulation & change in content & lack of access
Conflict & climax & resolution
5. What must happen during television before commercial break?
Action must build up
Media concentration & media deregulation
Opinions & beliefs & and values
The media can provide us with information
6. ________________ are used in entertainment content because it is a way for audience members to access information quickly when introduced to a character
More likely to appear in comedies than dramas
Process effects
Immediate and long-term
Stereotypes
7. What is WOW?
Print vs tv news
World of Warcraft & $15 per month & an online game & most successful video game in the world
Recognize elements of the story
Media and personal
8. the two most dominant genres in prime-time television from the 1970s-1990s were what?
When fewer people control the media& there's a narrow range of voices
Confusing to the audience
Dramas and situation comedies
Opinions & beliefs & and values
9. What are the two types of intelligence?
Deregulation & change in content & lack of access
Baseline and fluctuation
Real world vs media world
Crystalline & fluid
10. What are the two types of intelligence?
Cultivation & reinforcement
Crystalline & fluid
Emotional
Efficiency
11. Values that are reflected in entertainment messages include what?
Conflict
Conservative
60%
Happiness is found in having things
12. Name the two types of process effects?
Shared commons & need for social contact & attraction of advertisers
Focus on steps in the process
Baseline & fluctuation
Hawaiian word wikiwiki
13. Unintentional effects often occur when we are in a state of...
Flow & telescoping
Automaticy
World of Warcraft & $15 per month & an online game & most successful video game in the world
Localism and efficiency
14. What is a mystery?
Conglomerate
Opinions & beliefs & and values
Social and economic
Try to solve the plot
15. Media ownership has big impact on...
Ownership rules are relaxed
Media content
The company that owns the platform also develops the games and distributes them
Drama & comedy & romance & reality series
16. In tv & gays are what?
Cognitive
Vertical and lateral
Crystalline & fluid
More likely to appear in comedies than dramas
17. What are characteristics that have shaped the development of interactive media?
Localism and efficiency
Try to solve the plot
Telescoping
Shared commons & need for social connection & & attraction of advertisers
18. What are the two main components in the demographics pattern?
Real world vs media world
Shared commons & need for social connection & & attraction of advertisers
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Strong personal locus
19. Where does the term wiki come from?
Conflict & climax & resolution
Verbal violence
Individuals and society
Hawaiian word wikiwiki
20. What was the biggest deal between any two media companies?
Vertical and lateral
Vertical
Viacom & CBS
Motivations & states & degree of identification
21. What is telescoping?
Confusing to the audience
Harder
Focus on steps in the process
Content of messages & context of portrayals & cognitive complexity of content
22. When does visible stereotyping occur?
Psychological & emotional & cognitive
World of Warcraft & $15 per month & an online game & most successful video game in the world
Real world vs media world
Simplistic and objectionable ways
23. What are the six main criticisms of advertising?
Different from
Simplistic and objectionable ways
Explorers & socializers & achievers & controllers
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
24. What are the six baseline influencing factors?
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
Recognize elements of the story
Influence of automatic bodily systems & beyond our conscious control
Manipulates us into buying unnecessary items & makes us too materialistic & deceptive & manipulates us through subliminal advertising & excessive & perpetuates stereotypes
25. Playing interactive video games & particularly MMORPGs...
When fewer people control the media& there's a narrow range of voices
Being immersed so deeply into a task so they lose track of all time and place
Hawaiian word wikiwiki
Can be addictive
26. Issues of concern regarding merger activity includes what?
Strong personal locus
An attitudinal-type effect
Influence of automatic bodily systems & beyond our conscious control
Deregulation & change in content & lack of access
27. The internet is considered a viral spiral because it _________ innovation due to its network structure
By medium & society
Promotes
Temporary
We keep asking for more products
28. Television programmers are essentially ____________ and fearful of offending viewers & so they present content that they believe reflects mainstream American values
Real world vs media world
Text & television
Conservative
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
29. Describe baseline effects.
Typical level of risk for an event
Toilets & schools & video games & etc.
Macro-level effects
Deregulation & change in content & lack of access
30. Where does the term wiki come from?
Different from
Hawaiian word wikiwiki
Conceptual differentiation
Media and messages
31. What are the two major effects from the telecommunications competition & deregulation act of 1996?
Long-term
Media concentration & media deregulation
More married women
Deceptive
32. What two types of information is cognitive made up of?
Factual and social
Required broadcasters to serve the public's interest & convenience & & necessity
1980s & 1990s
An attitudinal-type effect
33. to end up at the top of a Google search & a website must what?
Pay for placement
More likely to appear in comedies than dramas
Opinions & beliefs & and values
When game developers market their game code to other game developers
34. when does immediate effects occur?
Antisocial vs prosocial
State of mind & motivation & & degree of identification
During an exposure to a particular message
Flow & telescoping
35. What eliminated the legal barrier to competition across markets?
Goals & drives
Crysalline and fluid
Vertical
Media deregulation
36. In what way (s) does advertising make us too materialistic?
We keep asking for more products
Real world vs media world
1980s & 1990s
Younger age
37. What is baseline effects?
Action must build up
Conceptual differentiation
Create successful products
Typical level of risk for an effect
38. What is a physiological effect?
Influence of automatic bodily systems & beyond our conscious control
Efficiency
Toilets & schools & video games & etc.
Different from
39. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?
Shared commons & need for social contact & attraction of advertisers
Automaticy
Attitudinal
Federal Communications Commission
40. People who have a ________________ have more awareness of the effects process
Verbal violence
Wikis
Crystalline intelligence
Strong personal locus
41. what force competes against the ethnic of localism?
Emotional
Niche audiences
Efficiency
Different from
42. What is flow?
Field independency
Individuals and society
Being immersed deeply in a task that they lose track of time and place
Different from
43. what 2 major effects did the telecommunications competition and deregulation act of 1996 have?
Confusing to the audience
Media concentration & media deregulation
More likely to appear in comedies than dramas
Institutions
44. People with the ___________________ learn the most from the media
Largest amount of knowledge
CEOs holding a greater concentration of power
Localism
Ownership rules are relaxed
45. What are the three parts of efficiency?
When whole segments of the population are ignored
Concentration & consolidation & centralization
6
Factual and social
46. Like other media & the internet is now mature enough to suffer from...
Different from
Public interest & prevention of monopolies & promoting diversity
Ownership rules are relaxed
Concentration
47. What is a wiki?
Opinions & beliefs & and values
Toilets & schools & video games & etc.
Field independency
Websites that allow users to add & edit material
48. Long-term effects are ________ to notice than immediate effects.
Harder
Opinions & beliefs & and values
Easily noticable
Vertical and lateral
49. In the formula & What are the 2 constraints?
Drama & comedy & romance & reality series
Print vs tv news
Institutions
By medium & society
50. The media can have long and short term effects on what?
During an exposure to a particular message
Institutions & society & individuals
Shared commons & need for social networking & attraction of advertising support
High paid