Test your basic knowledge |

Media Literacy

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What are the two timing factors?






2. 'Bad' language in the media is what?






3. What is it called when a digital game player is focused on steps in a process to a greater accomplishment?






4. What are stereotypes on tv?






5. What must happen during television before commercial break?






6. What are the three personal factors of fluctuation?






7. What are the two types of intelligence?






8. If you watch an action packed movie and your heart races & you are experiencing what type of emotion?






9. Over time & the government has been _______________ with regard to who controls the media






10. What are the two types of factors in fluctuation?






11. What is the ability to be creative?






12. What percent of a typical newspaper is advertising?






13. What is a physiological effect?






14. when one media company buys smaller companies of the same type & what type of concentration is this?






15. ______ are the influences we experience constantly from our exposure to media messages?






16. Playing interactive video games & particularly MMORPGs...






17. What occupation is more represented on tv?






18. What is baseline effects?






19. interactive media games are In what stage of development?






20. What are the six baseline influencing factors?






21. example: when Ryan listened to patriotic music & he got shivers up his spine. This is an example of what?






22. what type of health patterns are there?






23. What does a cognitive-effect means?






24. the two most dominant genres in prime-time television from the 1970s-1990s were what?






25. What are some fluctuation factors?






26. In order to become media literate in interactive media & what do we need to establish?






27. What are examples of baseline factors?






28. What is subliminal advertising






29. Example: after Dennis went to see a movie about The Holocaust & he became very sad about how inhumane man can be. What is this an example of?






30. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?






31. A macro-type media effect refers to what?






32. Describe product claims?






33. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?






34. What are the 3 subgenres of drama?






35. What was it when ownership rules were relaxed?






36. according to the textbook & _____ are more likely to be represented in the television world than the real world.






37. When creating a new tv series & producers must work around various constraints. What are some constraints?






38. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.






39. What is a baseline effect?






40. What do megamergers result in?






41. What is telescoping?






42. According to the _______________ is the most challenging medium for telling stories






43. In tv & gays are what?






44. What are the four controversial content elements?






45. When creating a new tv series & producers must work around various constraints. What are some constraints?






46. What is a wiki?






47. What is a physiological effect?






48. according to the textbook & which occupation is the most prevalent in the television world?






49. _______________ frequently occur when you are in a state of automaticity.






50. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.