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Test your basic knowledge |
Media Literacy
Start Test
Study First
Subjects
:
literacy
,
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. when one media company buys smaller companies of the same type & what type of concentration is this?
Condition audiences for repeat exposures
People have control and control is decentralized
Horizontal
State
2. What socioeconomic status is more represented?
Richer
Verbal violence
Long-term
Websites that allow users to add & edit material
3. After regularly consuming media & if you believe that the world is a mean place & you are experiencing what type of effect?
Process effects
Desensitization
Horizontal
Attitudinal
4. The three forces that have shaped the development of the interactive mass media
Shared commons & need for social networking & attraction of advertising support
Motivations & states & degree of identification
Horizontal & vertical & conglomerate
Recognize elements of the story
5. The number of ads for _______________ increases each year
Prescription drugs
Shared commons & need for social contact & attraction of advertisers
Conceptual differentiation
When game developers market their game code to other game developers
6. the two most dominant genres in prime-time television from the 1970s-1990s were what?
Individuals and society
State
Dramas and situation comedies
A digital game player's focus on steps in the process
7. What percent of a typical newspaper is advertising?
When game developers market their game code to other game developers
60%
Field independency & type of intelligence & type of thinking & conceptual differentation
During an exposure to a particular message
8. Unintentional effects often occur when we are in a state of...
When game developers market their game code to other game developers
Desensitization
Automaticy
Media concentration & media deregulation
9. Describe fluctuation effects.
Conglomerate
60%
Temporary
People share their work through open web sites
10. What two types of information is cognitive made up of?
Being immersed so deeply into a task so they lose track of all time and place
Factual and social
Conflict
Field independency & type of intelligence & type of thinking & conceptual differentation
11. Media ownership has big impact on...
60%
Conglomerate
Media content
State
12. Your _______ when you consume media content can alter your perception of and reaction to the content?
They are interactive
Physiological
State
The company that owns the platform also develops the games and distributes them
13. In what 6 ways is advertising deceptive?
Being immersed deeply in a task that they lose track of time and place
3%
Concentration
Pseudo-claims & comparison with unidentified other & comparison of product to its earlier form & irrelevant comparisons & pseudo-survey & juxtaposition
14. What marital status is more represented on tv?
Physiological
More married women
Media content
Flow & telescoping
15. What is our personal locus made up of?
Field independency
They eliminated the legal barrier to competition across markets
Vertical
Goals & drives
16. The internet is considered a viral spiral because it _________ innovation due to its network structure
Opinions & beliefs & and values
Promotes
Public interest & prevention of monopolies & promoting diversity
Horizontal & vertical & conglomerate
17. What is fluctuation effect?
A temporary effect
We keep asking for more products
Websites that allow users to add & edit material
Toilets & schools & video games & etc.
18. Media ___________ in the same way other institutions do & such as parents & friends & education & or religion.
Localism
Influences
Harder
Focus on steps in the process
19. Like media programming companies & advertising agencies are also...
Many companies
Concentrated
Intentional
1950s
20. What is the ability to memorize facts?
Crystalline intelligence
Younger age
6
Public interest & prevention of monopolies & promoting diversity
21. Describe fluctuation effects.
An informed decision
Ownership rules are relaxed
Opportunities vs addictions & goals
Temporary
22. What are the two types of media effects?
Manifest and process
Create successful products
Confusing to the audience
Cognitive & emotional & moral
23. What age is more represented on tv?
Concentration & consolidation & centralization
Younger age
Ads making implicit claims that cannot be tested for the truth
Developmental maturities & cognitive abilities & knowledge structures & sociological factors & lifestyle & personal locus & media exposure habits
24. When a digital game has been designed well & it delivers an experience to players through what?
Conflict
Focus on steps in the process
Concentration
Flow & telescoping
25. What are the two competing values?
Localism and efficiency
The creation & formulas & & the social values of consumers
Opportunities vs addictions & goals
High paid
26. Popular criticism about advertising includes what?
27. What is baseline effects?
An informed decision
Attitudinal
Typical level of risk for an effect
Public interest & prevention of monopolies & promoting diversity
28. Name the two types of process effects?
65+ years of age
Influences
Antisocial vs prosocial
Baseline & fluctuation
29. what type of health patterns are there?
Conservative
Invisible & visible
Deceptive
Conflict & climax & resolution
30. to end up at the top of a Google search & a website must what?
Pay for placement
When game developers market their game code to other game developers
60%
High paid
31. If you cry during a film & you are experiencing what type of effect?
Emotional
More married women
Always occurring
Automaticy
32. What are the 3 media factors in fluctuation?
Richer
Content of messages & context of portrayals & cognitive complexity of content
Strong personal locus
Attitudinal
33. Give an example of the cognitive complexity of content
Fluid intelligence
Print vs tv news
Discrimination and poverty impacting their lives
Concentration
34. What is a physiological effect?
60%
Ownership rules are relaxed
Intentional
Influence of automatic bodily systems & beyond our conscious control
35. When did megamergers become popular?
1980s & 1990s
Field independency & type of intelligence & type of thinking & conceptual differentation
Typical level of risk for an effect
3%
36. What ethnicity is overrepresented on tv?
Viacom & CBS
State
Text & television
Whites
37. What are the four genres in the formula?
The media can provide us with information
Drama & comedy & romance & reality series
Condition audiences for repeat exposures
Typical level of risk for an effect
38. What are stereotypes on tv?
Telescoping
Individuals and society
Positive because they are easy for viewers to recognize
Simplistic and objectionable ways
39. The pattern of the population of television characters is ______ the pattern of people in the real world
Media content
Simplistic and objectionable ways
Penetration
Different from
40. What does a cognitive-effect means?
The media can provide us with information
Flow & telescoping
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Explorers & socializers & achievers & controllers
41. What is an effect that happens during exposure to the media messages?
The creation & formulas & & the social values of consumers
Social and economic
Immediate
Intentional
42. Over time & the government has been _______________ with regard to who controls the media
Typical level of risk for an effect
Relaxing regulations
Concentration & consolidation & centralization
Websites that allow users to add & edit material
43. according to the textbook & _____ are more likely to be represented in the television world than the real world.
Ownership rules are relaxed
Deregulation & change in content & lack of access
Influence of automatic bodily systems & beyond our conscious control
African Americans
44. Who does marketing target?
Niche audiences
Text & television
Verbal violence
Conceptual differentiation
45. When did the innovation stage for interactive media games begin?
Deceptive
Typical level of risk for an effect
Viacom & CBS
1950s
46. Playing interactive video games & particularly MMORPGs...
Can be addictive
Wikis
They eliminated the legal barrier to competition across markets
Easily noticable
47. interactive media games are In what stage of development?
Explorers & socializers & achievers & controllers
Penetration
Stereotypes
Field independency
48. What is localism?
Public interest & prevention of monopolies & promoting diversity
Tragedy & mystery & action/horror
The control of important institutions in the hads of all people
Media concentration
49. interactive media games are In what stage of development?
Penetration
Immediate
Sex & violence & language & sexual orientation
Simplistic and objectionable ways
50. What is action/horror?
Governed by the FCC & includes racial slurs & includes gender slurs & can lead to severe and immediate consequences
Conglomerate
Unintentional effects
Good vs evil