Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. What You See Is What You Get. Refers to programs that present their output onscreen exactly as it will appear when printed.






2. Licensing system for authors who wish to distribute their work freely.






3. Refers to creations of the mind - non-physical property such as photographs - music - stories - and films.






4. Video or audio data that is played while it is downloading.






5. Compression technique in which the original file is completely recoverable - with no loss of quality. Compare lossy compression.






6. Used as part of colour synchronisation to specify how a device represents colour.






7. Refers to the number of colours in an image.






8. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






9. Graphics created entirely on a computer - using 2D or 3D graphics software.






10. Software used to create or edit bitmap graphics.






11. Refers to the number of pixels in an image.






12. Graphics created entirely on a computer - using 2D or 3D graphics software.






13. Animated characters used in films - created entirely using computer graphics software.






14. Lossless file format for images.






15. Lossy file format for audio.






16. Number of pixels displayed in each inch of screen output.






17. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






18. Image which was created from several separate images.






19. Lossy file format for audio.






20. Tools to control placement of objects in presentation or DTP software.






21. Compression technique in which some file data is sacrificed in order to reduce file size.






22. Graphics technique which copies one part of an image to another - often to remove something from the image.






23. The process of adding an author name or logo into an image to identify its owner and prevent intellectual property theft.






24. Lossless file format for images.






25. Ensuring printed output colours accurately match those on the screen.






26. Licensing system for authors who wish to distribute their work freely.






27. General name for operations performed on an image using graphics software.






28. File format for documents - used by Microsoft Office.






29. Standard file format for vector image data.






30. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






31. Lossless file format for images.






32. Refers to the number of colours in an image.






33. General name for operations performed on an image using graphics software.






34. Technique used in graphics software to place digital images or effects on top of each other to build up a final image.






35. A page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






36. Lossy file format for video.






37. File format for documents - which can store text and some basic formatting information.






38. Lossy file format for video.






39. Area of a document which appears the same on every page.






40. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






41. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






42. Unit used to measure the resolution of digital cameras. Refers to 1 million pixels.






43. Graphics composed of rectangular grids of pixels.






44. Amount of data used to represent a single sample in a video or audio file.






45. Number of samples taken each second when recording sound.






46. Exceptions to copyright law that allow copying in certain limited circumstances.






47. Legal concept which protects intellectual property from authorised copying - alteration - or use.






48. Acknowledge to a piece of work used as a source.






49. Lossy file format for audio.






50. Graphics filtering for altering the tones and intensities of colours in an image.