Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Amount of data used to represent a single sample in a video or audio file.






2. Refers to the number of pixels in an image.






3. Graphics filtering for altering the tones and intensities of colours in an image.






4. Compressed file format for general data.






5. Standard file format for vector image data.






6. Lossless file format for audio.






7. Graphics composed of rectangular grids of pixels.






8. Lossless file format for images.






9. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






10. Exceptions to copyright law that allow copying in certain limited circumstances.






11. Number of samples taken each second when recording sound.






12. Number of pixels displayed in each inch of screen output.






13. The process of converting analog data into digital computer data.






14. Used as part of colour synchronisation to specify how a device represents colour.






15. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.






16. Licensing system for authors who wish to distribute their work freely.






17. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






18. Lossy file format for video.






19. Lossy file format for video.






20. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






21. Compression technique in which the original file is completely recoverable - with no loss of quality. Compare lossy compression.






22. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






23. A page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






24. Technique used to replace part of a video image matching a certain colour with computer graphics.






25. File format that stores characters using ASCII or Unicode encoding.






26. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






27. Lossy file format for video.






28. The proficient use of fonts - font sizes - and font properties such as leading and kerning to display text in an appropriate manner.






29. Acknowledge to a piece of work used as a source.






30. Reduction in the amount of data used to store a file.






31. Lossless file format for images.






32. Individual dots which make up bitmap graphics.






33. Graphics technique which copies one part of an image to another - often to remove something from the image.






34. Tools in graphics software for selecting only a subset of an image.






35. Image with 24 bit colour depth.






36. Software used to create or edit bitmap graphics.






37. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






38. A system used to capture human movement into a computer by attaching sensors to an actor and tracking their location.






39. Ensuring printed output colours accurately match those on the screen.






40. Area of a document which appears the same on every page.






41. Ensuring printed output colours accurately match those on the screen.






42. The process of adding an author name or logo into an image to identify its owner and prevent intellectual property theft.






43. Number of pixels displayed in each inch of screen output.






44. Animated characters used in films - created entirely using computer graphics software.






45. Temporary storage area used to store video or audio data ready for playing.






46. Legal concept which protects intellectual property from authorised copying - alteration - or use.






47. Technical graphics software used to design products for manufacture.






48. File format that stores characters using ASCII or Unicode encoding.






49. Tools to control placement of objects in presentation or DTP software.






50. Software which restricts the actions a user can perform with a file - such as copying or printing.