Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphics composed of rectangular grids of pixels.






2. Area of a document which appears the same on every page.






3. File format that stores characters using ASCII or Unicode encoding.






4. Effect that transforms one image into another over a series of frames.






5. Licensing system for authors who wish to distribute their work freely.






6. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






7. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






8. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.






9. Lossless file format for images.






10. Lossy file format for video.






11. Lossy file format for audio.






12. Refers to the number of pixels in an image.






13. Software which restricts the actions a user can perform with a file - such as copying or printing.






14. File format for documents - used by LibreOffice.






15. Lossy file format for video.






16. Lossy file format for video.






17. Refers to the number of colours in an image.






18. The proficient use of fonts - font sizes - and font properties such as leading and kerning to display text in an appropriate manner.






19. The process of adding an author name or logo into an image to identify its owner and prevent intellectual property theft.






20. Compression technique in which some file data is sacrificed in order to reduce file size.






21. Reduction in the amount of data used to store a file.






22. Compressed file format for general data.






23. Tools in graphics software for selecting only a subset of an image.






24. Temporary storage area used to store video or audio data ready for playing.






25. Changing the size of an image.






26. Legal concept which protects intellectual property from authorised copying - alteration - or use.






27. File format for documents - used by Microsoft Office.






28. Graphics filtering for altering the tones and intensities of colours in an image.






29. A template page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






30. Ensuring printed output colours accurately match those on the screen.






31. Refers to the number of colours in an image.






32. A page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






33. Standard file format for vector image data.






34. Lossy file format for audio.






35. Software used to create or edit bitmap graphics.






36. General name for operations performed on an image using graphics software.






37. File format for documents - which can store text and some basic formatting information.






38. Lossless file format for audio.






39. Video or audio data that is played while it is downloading.






40. Image effect found in most graphics software.






41. Acknowledge to a piece of work used as a source.






42. Amount of data used to represent a single sample in a video or audio file.






43. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






44. Exceptions to copyright law that allow copying in certain limited circumstances.






45. Technical graphics software used to design products for manufacture.






46. Number of pixels displayed in each inch of screen output.






47. Technical graphics software used to design products for manufacture.






48. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






49. Taking a small part (subset) of an image.






50. The process of converting analog data into digital computer data.