Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphics filtering for altering the tones and intensities of colours in an image.






2. Number of pixels displayed in each inch of screen output.






3. File format for documents - used by Microsoft Office.






4. Refers to the number of pixels in an image.






5. Software used to create or edit bitmap graphics.






6. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






7. Graphics filtering for altering the tones and intensities of colours in an image.






8. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






9. Legal concept which protects intellectual property from authorised copying - alteration - or use.






10. Graphics created entirely on a computer - using 2D or 3D graphics software.






11. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






12. Used as part of colour synchronisation to specify how a device represents colour.






13. Acknowledge to a piece of work used as a source.






14. Compression technique in which some file data is sacrificed in order to reduce file size.






15. The process of adding an author name or logo into an image to identify its owner and prevent intellectual property theft.






16. Technical graphics software used to design products for manufacture.






17. Software which restricts the actions a user can perform with a file - such as copying or printing.






18. Refers to the number of colours in an image.






19. Exceptions to copyright law that allow copying in certain limited circumstances.






20. Technique used in graphics software to place digital images or effects on top of each other to build up a final image.






21. Lossless file format for images.






22. Temporary storage area used to store video or audio data ready for playing.






23. Individual dots which make up bitmap graphics.






24. Refers to the number of colours in an image.






25. Image effect found in most graphics software.






26. Reduction in the amount of data used to store a file.






27. Graphics created entirely on a computer - using 2D or 3D graphics software.






28. General name for operations performed on an image using graphics software.






29. Software which restricts the actions a user can perform with a file - such as copying or printing.






30. Graphics technique which copies one part of an image to another - often to remove something from the image.






31. Area of a document which appears the same on every page.






32. File format for documents - used by LibreOffice.






33. Lossy file format for video.






34. File format that stores characters using ASCII or Unicode encoding.






35. Lossy file format for video.






36. Lossy file format for images.






37. Lossy file format for video.






38. Changing the size of an image.






39. Technical graphics software used to design products for manufacture.






40. File format that stores characters using ASCII or Unicode encoding.






41. Graphics composed of rectangular grids of pixels.






42. Software required to view certain compressed video and audio formats.






43. Lossy file format for audio.






44. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






45. A page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






46. A template page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






47. Graphics composed of rectangular grids of pixels.






48. Standard file format for vector image data.






49. File format for documents - which can store text and some basic formatting information.






50. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.