Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






2. Animated characters used in films - created entirely using computer graphics software.






3. Licensing system for authors who wish to distribute their work freely.






4. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






5. Lossy file format for video.






6. Refers to the number of pixels in an image.






7. The proficient use of fonts - font sizes - and font properties such as leading and kerning to display text in an appropriate manner.






8. A system used to capture human movement into a computer by attaching sensors to an actor and tracking their location.






9. Number of pixels displayed in each inch of screen output.






10. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






11. Graphics created entirely on a computer - using 2D or 3D graphics software.






12. Lossless file format for images.






13. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






14. Technical graphics software used to design products for manufacture.






15. Lossless file format for images.






16. Tools to control placement of objects in presentation or DTP software.






17. Graphics composed of rectangular grids of pixels.






18. File format that stores characters using ASCII or Unicode encoding.






19. Image which was created from several separate images.






20. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






21. Refers to the number of colours in an image.






22. Image with 24 bit colour depth.






23. File format for documents - which can store text and some basic formatting information.






24. Temporary storage area used to store video or audio data ready for playing.






25. Software required to view certain compressed video and audio formats.






26. What You See Is What You Get. Refers to programs that present their output onscreen exactly as it will appear when printed.






27. Lossy file format for video.






28. Taking a small part (subset) of an image.






29. Refers to creations of the mind - non-physical property such as photographs - music - stories - and films.






30. The process of adding an author name or logo into an image to identify its owner and prevent intellectual property theft.






31. File format for documents - used by Microsoft Office.






32. Technical graphics software used to design products for manufacture.






33. Lossy file format for video.






34. Tools in graphics software for selecting only a subset of an image.






35. Lossy file format for video.






36. Number of samples taken each second when recording sound.






37. Lossless file format for images.






38. Lossy file format for audio.






39. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.






40. A template page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






41. Graphics composed of rectangular grids of pixels.






42. Software which restricts the actions a user can perform with a file - such as copying or printing.






43. Used as part of colour synchronisation to specify how a device represents colour.






44. Amount of data used to represent a single sample in a video or audio file.






45. Ensuring printed output colours accurately match those on the screen.






46. Ensuring printed output colours accurately match those on the screen.






47. Graphics filtering for altering the tones and intensities of colours in an image.






48. File format that stores characters using ASCII or Unicode encoding.






49. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






50. Lossy file format for audio.







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