Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Individual dots which make up bitmap graphics.






2. Lossless file format for images.






3. Graphics filtering for altering the tones and intensities of colours in an image.






4. Software which restricts the actions a user can perform with a file - such as copying or printing.






5. Image effect found in most graphics software.






6. The process of converting analog data into digital computer data.






7. Compression technique in which the original file is completely recoverable - with no loss of quality. Compare lossy compression.






8. Lossy file format for audio.






9. Lossy file format for audio.






10. Reduction in the amount of data used to store a file.






11. Technique used to replace part of a video image matching a certain colour with computer graphics.






12. Animated characters used in films - created entirely using computer graphics software.






13. Graphics created entirely on a computer - using 2D or 3D graphics software.






14. File format for documents - used by Microsoft Office.






15. Lossy file format for video.






16. Tools in graphics software for selecting only a subset of an image.






17. Exceptions to copyright law that allow copying in certain limited circumstances.






18. Image which was created from several separate images.






19. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






20. General name for operations performed on an image using graphics software.






21. Lossy file format for video.






22. File format for documents - which can store text and some basic formatting information.






23. Image with 24 bit colour depth.






24. Lossy file format for video.






25. Licensing system for authors who wish to distribute their work freely.






26. Ensuring printed output colours accurately match those on the screen.






27. Temporary storage area used to store video or audio data ready for playing.






28. Lossy file format for audio.






29. Software used to create or edit bitmap graphics.






30. Graphics composed of rectangular grids of pixels.






31. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






32. Number of pixels displayed in each inch of screen output.






33. Refers to creations of the mind - non-physical property such as photographs - music - stories - and films.






34. Software which restricts the actions a user can perform with a file - such as copying or printing.






35. Compression technique in which some file data is sacrificed in order to reduce file size.






36. Used as part of colour synchronisation to specify how a device represents colour.






37. Graphics technique which copies one part of an image to another - often to remove something from the image.






38. Lossy file format for video.






39. Effect that transforms one image into another over a series of frames.






40. Tools to control placement of objects in presentation or DTP software.






41. Lossless file format for images.






42. Lossless file format for audio.






43. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






44. Refers to the number of colours in an image.






45. File format that stores characters using ASCII or Unicode encoding.






46. File format that stores characters using ASCII or Unicode encoding.






47. What You See Is What You Get. Refers to programs that present their output onscreen exactly as it will appear when printed.






48. Ensuring printed output colours accurately match those on the screen.






49. Licensing system for authors who wish to distribute their work freely.






50. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.