Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The proficient use of fonts - font sizes - and font properties such as leading and kerning to display text in an appropriate manner.






2. Refers to the number of colours in an image.






3. Refers to the number of pixels in an image.






4. Compression technique in which some file data is sacrificed in order to reduce file size.






5. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.






6. Exceptions to copyright law that allow copying in certain limited circumstances.






7. Lossy file format for audio.






8. Software which restricts the actions a user can perform with a file - such as copying or printing.






9. General name for operations performed on an image using graphics software.






10. Acknowledge to a piece of work used as a source.






11. Individual dots which make up bitmap graphics.






12. What You See Is What You Get. Refers to programs that present their output onscreen exactly as it will appear when printed.






13. Lossless file format for audio.






14. Lossless file format for images.






15. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






16. File format that stores characters using ASCII or Unicode encoding.






17. Technique used to replace part of a video image matching a certain colour with computer graphics.






18. Lossy file format for video.






19. Changing the size of an image.






20. Compression technique in which the original file is completely recoverable - with no loss of quality. Compare lossy compression.






21. Software used to create or edit bitmap graphics.






22. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






23. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






24. Technical graphics software used to design products for manufacture.






25. Refers to the number of colours in an image.






26. Lossy file format for audio.






27. Lossless file format for images.






28. File format for documents - which can store text and some basic formatting information.






29. Technique used to replace part of a video image matching a certain colour with computer graphics.






30. Graphics filtering for altering the tones and intensities of colours in an image.






31. Graphics created entirely on a computer - using 2D or 3D graphics software.






32. Graphics technique which copies one part of an image to another - often to remove something from the image.






33. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






34. The process of converting analog data into digital computer data.






35. Image effect found in most graphics software.






36. Technical graphics software used to design products for manufacture.






37. File format for documents - used by LibreOffice.






38. Lossy file format for video.






39. Licensing system for authors who wish to distribute their work freely.






40. Animated characters used in films - created entirely using computer graphics software.






41. File format that stores characters using ASCII or Unicode encoding.






42. Tools in graphics software for selecting only a subset of an image.






43. Lossless file format for audio.






44. Used as part of colour synchronisation to specify how a device represents colour.






45. Refers to creations of the mind - non-physical property such as photographs - music - stories - and films.






46. Area of a document which appears the same on every page.






47. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






48. Legal concept which protects intellectual property from authorised copying - alteration - or use.






49. Lossless file format for audio.






50. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.