Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. File format for documents - which can store text and some basic formatting information.






2. Area of a document which appears the same on every page.






3. Compressed file format for general data.






4. Graphics composed of rectangular grids of pixels.






5. Software which restricts the actions a user can perform with a file - such as copying or printing.






6. Refers to creations of the mind - non-physical property such as photographs - music - stories - and films.






7. Refers to the number of colours in an image.






8. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






9. General name for operations performed on an image using graphics software.






10. Refers to the number of colours in an image.






11. Lossy file format for video.






12. Video or audio data that is played while it is downloading.






13. Graphics created entirely on a computer - using 2D or 3D graphics software.






14. Lossless file format for images.






15. Compression technique in which some file data is sacrificed in order to reduce file size.






16. Acknowledge to a piece of work used as a source.






17. The process of converting analog data into digital computer data.






18. A system used to capture human movement into a computer by attaching sensors to an actor and tracking their location.






19. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






20. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






21. Licensing system for authors who wish to distribute their work freely.






22. Tools in graphics software for selecting only a subset of an image.






23. File format for documents - used by LibreOffice.






24. File format for documents - which can store text and some basic formatting information.






25. Number of pixels displayed in each inch of screen output.






26. Lossy file format for audio.






27. Lossy file format for video.






28. Animated characters used in films - created entirely using computer graphics software.






29. Graphics composed of rectangular grids of pixels.






30. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






31. Lossy file format for video.






32. Software which restricts the actions a user can perform with a file - such as copying or printing.






33. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






34. Number of pixels displayed in each inch of screen output.






35. Lossy file format for video.






36. Graphics technique which copies one part of an image to another - often to remove something from the image.






37. Temporary storage area used to store video or audio data ready for playing.






38. The proficient use of fonts - font sizes - and font properties such as leading and kerning to display text in an appropriate manner.






39. What You See Is What You Get. Refers to programs that present their output onscreen exactly as it will appear when printed.






40. Software required to view certain compressed video and audio formats.






41. Lossy file format for video.






42. Lossy file format for images.






43. Graphics filtering for altering the tones and intensities of colours in an image.






44. File format that stores characters using ASCII or Unicode encoding.






45. Reduction in the amount of data used to store a file.






46. Licensing system for authors who wish to distribute their work freely.






47. Amount of data used to represent a single sample in a video or audio file.






48. Technical graphics software used to design products for manufacture.






49. Technique used to replace part of a video image matching a certain colour with computer graphics.






50. Graphics created entirely on a computer - using 2D or 3D graphics software.