Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the number of colours in an image.






2. File format that stores characters using ASCII or Unicode encoding.






3. Graphics technique which copies one part of an image to another - often to remove something from the image.






4. File format that stores characters using ASCII or Unicode encoding.






5. Area of a document which appears the same on every page.






6. File format for documents - which can store text and some basic formatting information.






7. Technical graphics software used to design products for manufacture.






8. Graphics composed of rectangular grids of pixels.






9. Software which restricts the actions a user can perform with a file - such as copying or printing.






10. Temporary storage area used to store video or audio data ready for playing.






11. Graphics created entirely on a computer - using 2D or 3D graphics software.






12. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






13. Technique used to replace part of a video image matching a certain colour with computer graphics.






14. Tools to control placement of objects in presentation or DTP software.






15. Lossy file format for audio.






16. Refers to creations of the mind - non-physical property such as photographs - music - stories - and films.






17. The process of converting analog data into digital computer data.






18. Lossy file format for images.






19. Refers to the number of pixels in an image.






20. Lossy file format for video.






21. What You See Is What You Get. Refers to programs that present their output onscreen exactly as it will appear when printed.






22. File format that stores characters using ASCII or Unicode encoding.






23. Amount of data used to represent a single sample in a video or audio file.






24. Number of pixels displayed in each inch of screen output.






25. Lossless file format for audio.






26. Acknowledge to a piece of work used as a source.






27. Image effect found in most graphics software.






28. Lossy file format for video.






29. Tools in graphics software for selecting only a subset of an image.






30. The proficient use of fonts - font sizes - and font properties such as leading and kerning to display text in an appropriate manner.






31. Graphics created entirely on a computer - using 2D or 3D graphics software.






32. Graphics composed of rectangular grids of pixels.






33. Graphics filtering for altering the tones and intensities of colours in an image.






34. Image which was created from several separate images.






35. File format for documents - used by LibreOffice.






36. Effect that transforms one image into another over a series of frames.






37. Technique used in graphics software to place digital images or effects on top of each other to build up a final image.






38. Reduction in the amount of data used to store a file.






39. Lossy file format for audio.






40. Compressed file format for general data.






41. Used as part of colour synchronisation to specify how a device represents colour.






42. Lossless file format for audio.






43. Lossy file format for video.






44. The process of adding an author name or logo into an image to identify its owner and prevent intellectual property theft.






45. File format for documents - used by Microsoft Office.






46. Lossy file format for audio.






47. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






48. Licensing system for authors who wish to distribute their work freely.






49. Lossy file format for video.






50. Ensuring printed output colours accurately match those on the screen.