Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Image effect found in most graphics software.






2. Lossless file format for audio.






3. Lossless file format for images.






4. Ensuring printed output colours accurately match those on the screen.






5. The process of converting analog data into digital computer data.






6. Graphics filtering for altering the tones and intensities of colours in an image.






7. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






8. General name for operations performed on an image using graphics software.






9. Lossless file format for audio.






10. Lossless file format for images.






11. Technique used in graphics software to place digital images or effects on top of each other to build up a final image.






12. Lossy file format for audio.






13. Graphics created entirely on a computer - using 2D or 3D graphics software.






14. Software required to view certain compressed video and audio formats.






15. Legal concept which protects intellectual property from authorised copying - alteration - or use.






16. Animated characters used in films - created entirely using computer graphics software.






17. Lossless file format for images.






18. Graphics technique which copies one part of an image to another - often to remove something from the image.






19. Image effect found in most graphics software.






20. Tools to control placement of objects in presentation or DTP software.






21. Lossy file format for images.






22. Temporary storage area used to store video or audio data ready for playing.






23. Graphics composed of rectangular grids of pixels.






24. Lossy file format for video.






25. Lossless file format for audio.






26. Software which restricts the actions a user can perform with a file - such as copying or printing.






27. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






28. Number of samples taken each second when recording sound.






29. Graphics created entirely on a computer - using 2D or 3D graphics software.






30. Image with 24 bit colour depth.






31. File format that stores characters using ASCII or Unicode encoding.






32. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.






33. Lossy file format for audio.






34. Refers to creations of the mind - non-physical property such as photographs - music - stories - and films.






35. Exceptions to copyright law that allow copying in certain limited circumstances.






36. Technical graphics software used to design products for manufacture.






37. Number of pixels displayed in each inch of screen output.






38. File format for documents - which can store text and some basic formatting information.






39. Lossy file format for video.






40. Refers to the number of colours in an image.






41. A system used to capture human movement into a computer by attaching sensors to an actor and tracking their location.






42. Licensing system for authors who wish to distribute their work freely.






43. Lossy file format for audio.






44. Number of pixels displayed in each inch of screen output.






45. Ensuring printed output colours accurately match those on the screen.






46. What You See Is What You Get. Refers to programs that present their output onscreen exactly as it will appear when printed.






47. The process of adding an author name or logo into an image to identify its owner and prevent intellectual property theft.






48. Refers to the number of colours in an image.






49. File format that stores characters using ASCII or Unicode encoding.






50. Changing the size of an image.