Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the number of colours in an image.






2. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.






3. Graphics composed of rectangular grids of pixels.






4. Ensuring printed output colours accurately match those on the screen.






5. Refers to the number of colours in an image.






6. Lossless file format for audio.






7. Image which was created from several separate images.






8. File format that stores characters using ASCII or Unicode encoding.






9. Image effect found in most graphics software.






10. Area of a document which appears the same on every page.






11. The proficient use of fonts - font sizes - and font properties such as leading and kerning to display text in an appropriate manner.






12. Lossless file format for audio.






13. Tools in graphics software for selecting only a subset of an image.






14. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






15. Lossy file format for video.






16. Software required to view certain compressed video and audio formats.






17. Licensing system for authors who wish to distribute their work freely.






18. Number of pixels displayed in each inch of screen output.






19. File format that stores characters using ASCII or Unicode encoding.






20. A template page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






21. Legal concept which protects intellectual property from authorised copying - alteration - or use.






22. Number of pixels displayed in each inch of screen output.






23. Graphics created entirely on a computer - using 2D or 3D graphics software.






24. Software used to create or edit bitmap graphics.






25. Compressed file format for general data.






26. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






27. Taking a small part (subset) of an image.






28. Exceptions to copyright law that allow copying in certain limited circumstances.






29. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






30. Graphics created entirely on a computer - using 2D or 3D graphics software.






31. Reduction in the amount of data used to store a file.






32. File format for documents - used by Microsoft Office.






33. Video or audio data that is played while it is downloading.






34. Tools to control placement of objects in presentation or DTP software.






35. Standard file format for vector image data.






36. Used as part of colour synchronisation to specify how a device represents colour.






37. Animated characters used in films - created entirely using computer graphics software.






38. Lossy file format for video.






39. Software which restricts the actions a user can perform with a file - such as copying or printing.






40. Software which restricts the actions a user can perform with a file - such as copying or printing.






41. Lossless file format for images.






42. Technical graphics software used to design products for manufacture.






43. Number of samples taken each second when recording sound.






44. Acknowledge to a piece of work used as a source.






45. Temporary storage area used to store video or audio data ready for playing.






46. The process of adding an author name or logo into an image to identify its owner and prevent intellectual property theft.






47. Technique used to replace part of a video image matching a certain colour with computer graphics.






48. Changing the size of an image.






49. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






50. Image with 24 bit colour depth.