Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Technique used to replace part of a video image matching a certain colour with computer graphics.






2. File format that stores characters using ASCII or Unicode encoding.






3. Area of a document which appears the same on every page.






4. Used as part of colour synchronisation to specify how a device represents colour.






5. Area of a document which appears the same on every page.






6. Lossy file format for audio.






7. The process of adding an author name or logo into an image to identify its owner and prevent intellectual property theft.






8. Technique used to replace part of a video image matching a certain colour with computer graphics.






9. Technical graphics software used to design products for manufacture.






10. File format for documents - used by LibreOffice.






11. Animated characters used in films - created entirely using computer graphics software.






12. Number of pixels displayed in each inch of screen output.






13. Image effect found in most graphics software.






14. A page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






15. Lossy file format for video.






16. Reduction in the amount of data used to store a file.






17. Lossless file format for audio.






18. Standard file format for vector image data.






19. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






20. Ensuring printed output colours accurately match those on the screen.






21. Lossy file format for images.






22. Software used to create or edit bitmap graphics.






23. Lossy file format for video.






24. General name for operations performed on an image using graphics software.






25. Software which restricts the actions a user can perform with a file - such as copying or printing.






26. Video or audio data that is played while it is downloading.






27. Graphics filtering for altering the tones and intensities of colours in an image.






28. Graphics filtering for altering the tones and intensities of colours in an image.






29. Lossy file format for video.






30. Lossless file format for images.






31. Image with 24 bit colour depth.






32. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






33. Graphics composed of rectangular grids of pixels.






34. File format that stores characters using ASCII or Unicode encoding.






35. Graphics created entirely on a computer - using 2D or 3D graphics software.






36. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






37. Refers to the number of colours in an image.






38. Licensing system for authors who wish to distribute their work freely.






39. Ensuring printed output colours accurately match those on the screen.






40. Image effect found in most graphics software.






41. Lossy file format for audio.






42. Compression technique in which some file data is sacrificed in order to reduce file size.






43. Acknowledge to a piece of work used as a source.






44. Individual dots which make up bitmap graphics.






45. File format for documents - which can store text and some basic formatting information.






46. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






47. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






48. Technical graphics software used to design products for manufacture.






49. The process of converting analog data into digital computer data.






50. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.