Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Software used to create or edit bitmap graphics.






2. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






3. Lossless file format for audio.






4. File format for documents - which can store text and some basic formatting information.






5. Refers to creations of the mind - non-physical property such as photographs - music - stories - and films.






6. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






7. Effect that transforms one image into another over a series of frames.






8. Image effect found in most graphics software.






9. Animated characters used in films - created entirely using computer graphics software.






10. Area of a document which appears the same on every page.






11. Lossy file format for images.






12. File format for documents - which can store text and some basic formatting information.






13. Tools to control placement of objects in presentation or DTP software.






14. Lossy file format for video.






15. Number of pixels displayed in each inch of screen output.






16. Reduction in the amount of data used to store a file.






17. Refers to the number of pixels in an image.






18. What You See Is What You Get. Refers to programs that present their output onscreen exactly as it will appear when printed.






19. Temporary storage area used to store video or audio data ready for playing.






20. Video or audio data that is played while it is downloading.






21. Ensuring printed output colours accurately match those on the screen.






22. Software required to view certain compressed video and audio formats.






23. Legal concept which protects intellectual property from authorised copying - alteration - or use.






24. Lossy file format for audio.






25. File format that stores characters using ASCII or Unicode encoding.






26. Compression technique in which some file data is sacrificed in order to reduce file size.






27. Image with 24 bit colour depth.






28. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






29. A template page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






30. Licensing system for authors who wish to distribute their work freely.






31. Area of a document which appears the same on every page.






32. Refers to the number of colours in an image.






33. Lossy file format for audio.






34. Software which restricts the actions a user can perform with a file - such as copying or printing.






35. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






36. Technique used in graphics software to place digital images or effects on top of each other to build up a final image.






37. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.






38. Standard file format for vector image data.






39. General name for operations performed on an image using graphics software.






40. Graphics filtering for altering the tones and intensities of colours in an image.






41. Changing the size of an image.






42. Graphics composed of rectangular grids of pixels.






43. Graphics filtering for altering the tones and intensities of colours in an image.






44. Licensing system for authors who wish to distribute their work freely.






45. Amount of data used to represent a single sample in a video or audio file.






46. A page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






47. Tools in graphics software for selecting only a subset of an image.






48. Number of pixels displayed in each inch of screen output.






49. Acknowledge to a piece of work used as a source.






50. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.