Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Compression technique in which some file data is sacrificed in order to reduce file size.






2. Number of samples taken each second when recording sound.






3. Technical graphics software used to design products for manufacture.






4. Reduction in the amount of data used to store a file.






5. Number of pixels displayed in each inch of screen output.






6. Graphics composed of rectangular grids of pixels.






7. Lossy file format for audio.






8. Lossy file format for video.






9. Unit used to measure the resolution of digital cameras. Refers to 1 million pixels.






10. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






11. Amount of data used to represent a single sample in a video or audio file.






12. Lossless file format for images.






13. Taking a small part (subset) of an image.






14. Used as part of colour synchronisation to specify how a device represents colour.






15. Lossy file format for images.






16. Compression technique in which the original file is completely recoverable - with no loss of quality. Compare lossy compression.






17. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






18. File format that stores characters using ASCII or Unicode encoding.






19. The process of adding an author name or logo into an image to identify its owner and prevent intellectual property theft.






20. File format for documents - used by LibreOffice.






21. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






22. Refers to the number of colours in an image.






23. Temporary storage area used to store video or audio data ready for playing.






24. Software used to create or edit bitmap graphics.






25. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






26. Area of a document which appears the same on every page.






27. File format for documents - which can store text and some basic formatting information.






28. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






29. A page which is used to include standard features (such as page numbers or a header) on each page of a document in a consistent manner.






30. Software which restricts the actions a user can perform with a file - such as copying or printing.






31. Software required to view certain compressed video and audio formats.






32. Changing the size of an image.






33. Graphics created entirely on a computer - using 2D or 3D graphics software.






34. Graphics composed of rectangular grids of pixels.






35. Lossless file format for audio.






36. Number of pixels displayed in each inch of screen output.






37. Lossy file format for audio.






38. Lossless file format for images.






39. Standard file format for vector image data.






40. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






41. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.






42. Image effect found in most graphics software.






43. Technique used to replace part of a video image matching a certain colour with computer graphics.






44. Exceptions to copyright law that allow copying in certain limited circumstances.






45. The proficient use of fonts - font sizes - and font properties such as leading and kerning to display text in an appropriate manner.






46. Tools in graphics software for selecting only a subset of an image.






47. Area of a document which appears the same on every page.






48. Refers to creations of the mind - non-physical property such as photographs - music - stories - and films.






49. Video or audio data that is played while it is downloading.






50. A system used to capture human movement into a computer by attaching sensors to an actor and tracking their location.