Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Software which restricts the actions a user can perform with a file - such as copying or printing.






2. Animated characters used in films - created entirely using computer graphics software.






3. What You See Is What You Get. Refers to programs that present their output onscreen exactly as it will appear when printed.






4. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






5. Lossy file format for video.






6. Effect that transforms one image into another over a series of frames.






7. Lossy file format for audio.






8. File format that stores characters using ASCII or Unicode encoding.






9. Lossless file format for images.






10. Ensuring printed output colours accurately match those on the screen.






11. Graphics technique which copies one part of an image to another - often to remove something from the image.






12. Graphics composed of rectangular grids of pixels.






13. Lossy file format for images.






14. Technical graphics software used to design products for manufacture.






15. Used as part of colour synchronisation to specify how a device represents colour.






16. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.






17. Lossy file format for audio.






18. File format for documents - which can store text and some basic formatting information.






19. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






20. Lossy file format for video.






21. Licensing system for authors who wish to distribute their work freely.






22. Also known as printer resolution. The number of dots of colour a printer is capable of producing in a certain amount of space.






23. Lossless file format for images.






24. Area of a document which appears the same on every page.






25. Technical graphics software used to design products for manufacture.






26. Image which was created from several separate images.






27. Lossless file format for audio.






28. Lossy file format for video.






29. Refers to the number of colours in an image.






30. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






31. Compression technique in which the original file is completely recoverable - with no loss of quality. Compare lossy compression.






32. Standard file format for vector image data.






33. Lossy file format for video.






34. Lossy file format for audio.






35. Taking a small part (subset) of an image.






36. Image effect found in most graphics software.






37. Number of pixels displayed in each inch of screen output.






38. Software which restricts the actions a user can perform with a file - such as copying or printing.






39. Changing the size of an image.






40. Lossless file format for audio.






41. Refers to the number of pixels in an image.






42. File format that stores characters using ASCII or Unicode encoding.






43. General name for operations performed on an image using graphics software.






44. Graphics which are stored as a series of mathematical shapes and properties that can be independently manipulated at any time.






45. Graphics created entirely on a computer - using 2D or 3D graphics software.






46. File format for documents - used by Microsoft Office.






47. Graphics filtering for altering the tones and intensities of colours in an image.






48. Amount of data used to represent a single sample in a video or audio file.






49. The proficient use of fonts - font sizes - and font properties such as leading and kerning to display text in an appropriate manner.






50. Licensing system for authors who wish to distribute their work freely.