Test your basic knowledge |

Multimedia And Digital Media

Subject : it-skills
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the number of colours in an image.






2. Software which restricts the actions a user can perform with a file - such as copying or printing.






3. Software which restricts the actions a user can perform with a file - such as copying or printing.






4. Graphics composed of rectangular grids of pixels.






5. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






6. The proficient use of fonts - font sizes - and font properties such as leading and kerning to display text in an appropriate manner.






7. Refers to creations of the mind - non-physical property such as photographs - music - stories - and films.






8. General name for operations performed on an image using graphics software.






9. What You See Is What You Get. Refers to programs that present their output onscreen exactly as it will appear when printed.






10. Exceptions to copyright law that allow copying in certain limited circumstances.






11. Graphics composed of rectangular grids of pixels.






12. Lossless file format for audio.






13. Area of a document which appears the same on every page.






14. Lossy file format for video.






15. The process of converting analog data into digital computer data.






16. Lossless file format for audio.






17. Musical Instrument Digital Interface. System for communication between musical hardware and software applications.






18. Lossless file format for images.






19. Image with 24 bit colour depth.






20. Individual dots which make up bitmap graphics.






21. File format for documents - which can store text and some basic formatting information.






22. Ensuring printed output colours accurately match those on the screen.






23. Licensing system for authors who wish to distribute their work freely.






24. Area of a document which appears the same on every page.






25. Lossy file format for audio.






26. Amount of data used to represent a single sample in a video or audio file.






27. Technical graphics software used to design products for manufacture.






28. Technical graphics software used to design products for manufacture.






29. Image effect found in most graphics software.






30. Licensing system for authors who wish to distribute their work freely.






31. Lossy file format for video.






32. Video or audio data that is played while it is downloading.






33. Lossy file format for video.






34. Legal concept which protects intellectual property from authorised copying - alteration - or use.






35. Lossless file format for images.






36. Number of samples taken each second when recording sound.






37. Animated characters used in films - created entirely using computer graphics software.






38. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






39. Refers to the number of colours in an image.






40. Number of pixels displayed in each inch of screen output.






41. Common file format for the exchange of documents - which appears on screen exactly as it will appear on the printer.






42. Image which was created from several separate images.






43. Lossy file format for audio.






44. Software used for laying out text and images on pages. Commonly used for books - magazines - and brochures.






45. Lossy file format for audio.






46. Image effect found in most graphics software.






47. Changing the size of an image.






48. Taking a small part (subset) of an image.






49. Reduction in the amount of data used to store a file.






50. A system used to capture human movement into a computer by attaching sensors to an actor and tracking their location.