Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






2. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






3. Enables the Sound Designer to become the audio programmer






4. General ambience of a location.






5. Occurs in a specific timeline or order






6. Sound effects that are recorded live in sync with a picture






7. Captures reflections off a metal plate






8. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






9. Moving a mic closer to a source creates an apparent increase of bass frequencies






10. Occurs in a specific timeline or order






11. Restricts dynamic range by making loud sounds softer and softer sounds louder






12. Optimizing the signal level between multiple devices






13. The sound is directed via a tube to your mouth where it is shaped by your mouth.






14. Directing the signal to various destinations






15. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






16. Sound design that changes and adapts to a player's commands.






17. Directing the signal to various destinations






18. Sound design that changes and adapts to a player's commands.






19. The reflections that occur in a room






20. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






21. A visual representation of area - frequency response and reach.






22. Determines audio assets needed for a scene.






23. A visual representation of area - frequency response and reach.






24. Captures reflections off a metal plate






25. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






26. Jackfield - Channel/ I/O Strip - Master Section






27. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






28. Enables the Sound Designer to become the audio programmer






29. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






30. Order in which a signal passes through different pieces of gear






31. Provides and audio and visual cue used for sync.






32. VST - AU - RTAS - Direct X - HD-TDM






33. General ambience of a location.






34. Optimizing the signal level between multiple devices






35. Used to silence a recording or instrument during very quiet sections






36. Allows sounds to be heard out of sequence.






37. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






38. Speed correction necessary when converting film to digital.






39. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






40. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






41. Used to silence a recording or instrument during very quiet sections






42. A chart of the sound elements in a mix.






43. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






44. The reflections that occur in a room






45. Use sliders to boost and/or cut frequencies






46. Provides and audio and visual cue used for sync.






47. Use sliders to boost and/or cut frequencies






48. Combined signals that exhibit phase cancellation and reinforcement






49. The sound is directed via a tube to your mouth where it is shaped by your mouth.






50. VST - AU - RTAS - Direct X - HD-TDM