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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Slate
Resolving
Shotgun Microphone
Dynamic Microphone
2. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Polar Pattern Diagram
Chorus
Spotting
Proximity Effect
3. Enables the Sound Designer to become the audio programmer
Boundary Microphone
Implementation Engine/Tool
3 Sections of a Console
Attenuation
4. General ambience of a location.
Linear Sound Design
Room Tone
Gain Staging
Shotgun Microphone
5. Occurs in a specific timeline or order
Parabolic Microphone
Distortion
Slate
Linear Sound Design
6. Sound effects that are recorded live in sync with a picture
Reverb
Attenuation
Foley
Room Tone
7. Captures reflections off a metal plate
Boundary Microphone
Noice Gate
Interactive Sound Design
Virtual Instrument
8. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Compressor
Noice Gate
Reverb
9. Moving a mic closer to a source creates an apparent increase of bass frequencies
Compressor
Proximity Effect
Flanger
M & E Mix
10. Occurs in a specific timeline or order
Linear Sound Design
Interactive Sound Design
Phaser
Room Tone
11. Restricts dynamic range by making loud sounds softer and softer sounds louder
Polar Pattern Diagram
Phaser
3 Sections of a Console
Compressor
12. Optimizing the signal level between multiple devices
Proximity Effect
Gain Staging
Boundary Microphone
Linear Sound Design
13. The sound is directed via a tube to your mouth where it is shaped by your mouth.
3 Sections of a Console
M & E Mix
Talk Box
Gain Staging
14. Directing the signal to various destinations
Premixes
Signal Routing
Spotting
Flanger
15. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Plug-In Formats
Chorus
Condenser Microphone
16. Sound design that changes and adapts to a player's commands.
Ribbon Microphone
Reverb
Polar Pattern Diagram
Interactive Sound Design
17. Directing the signal to various destinations
Talk Box
Plate Reverb
Signal Routing
Slate
18. Sound design that changes and adapts to a player's commands.
Resolving
Interactive Sound Design
Shotgun Microphone
M & E Mix
19. The reflections that occur in a room
Flanger
Reverb
Proximity Effect
Signal Routing
20. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Room Tone
Condenser Microphone
Reverb
Noice Gate
21. A visual representation of area - frequency response and reach.
Phaser
Compressor
Polar Pattern Diagram
Signal Routing
22. Determines audio assets needed for a scene.
Spotting
Implementation Engine/Tool
Phaser
Polar Pattern Diagram
23. A visual representation of area - frequency response and reach.
Talk Box
Flanger
Polar Pattern Diagram
Parabolic Microphone
24. Captures reflections off a metal plate
Linear Sound Design
Ribbon Microphone
Signal Routing
Boundary Microphone
25. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Noice Gate
Signal Routing
3 Sections of a Console
26. Jackfield - Channel/ I/O Strip - Master Section
Flanger
Ribbon Microphone
3 Sections of a Console
Signal Routing
27. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Room Tone
3 Sections of a Console
Attenuation
Dynamic Microphone
28. Enables the Sound Designer to become the audio programmer
Gain Staging
Talk Box
Sound Map
Implementation Engine/Tool
29. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Resolving
Plate Reverb
Shotgun Microphone
Phaser
30. Order in which a signal passes through different pieces of gear
Sound Map
Gain Staging
Signal Flow
M & E Mix
31. Provides and audio and visual cue used for sync.
Chorus
Parabolic Microphone
Slate
Distortion
32. VST - AU - RTAS - Direct X - HD-TDM
Polar Pattern Diagram
Noice Gate
Flanger
Plug-In Formats
33. General ambience of a location.
Interactive Sound Design
3 Sections of a Console
Room Tone
Sound Map
34. Optimizing the signal level between multiple devices
Dynamic Microphone
Room Tone
Gain Staging
Noice Gate
35. Used to silence a recording or instrument during very quiet sections
Sound Map
Chorus
Dailies
Noice Gate
36. Allows sounds to be heard out of sequence.
Plate Reverb
Polar Pattern Diagram
Plate Reverb
Non-Linear Sound Design
37. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Dynamic Microphone
Ribbon Microphone
Graphic EQ
Dailies
38. Speed correction necessary when converting film to digital.
M & E Mix
Gain Staging
Resolving
Premixes
39. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Linear Sound Design
Reverb
Room Tone
40. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Slate
Room Tone
Graphic EQ
Flanger
41. Used to silence a recording or instrument during very quiet sections
Dailies
M & E Mix
Noice Gate
Spotting
42. A chart of the sound elements in a mix.
Sound Map
3 Sections of a Console
Room Tone
Virtual Instrument
43. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Gain Staging
Ribbon Microphone
Foley
44. The reflections that occur in a room
Reverb
Noice Gate
Slate
Distortion
45. Use sliders to boost and/or cut frequencies
Chorus
Graphic EQ
Ribbon Microphone
Plug-In Formats
46. Provides and audio and visual cue used for sync.
Sound Map
Slate
Proximity Effect
Dynamic Microphone
47. Use sliders to boost and/or cut frequencies
Signal Routing
Graphic EQ
Interactive Sound Design
Parabolic Microphone
48. Combined signals that exhibit phase cancellation and reinforcement
Distortion
Condenser Microphone
Flanger
Phaser
49. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Plug-In Formats
Interactive Sound Design
Plate Reverb
50. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Interactive Sound Design
Noice Gate
Compressor