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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound design that changes and adapts to a player's commands.
Phaser
Dailies
Non-Linear Sound Design
Interactive Sound Design
2. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Resolving
Phaser
Reverb
Dailies
3. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Noice Gate
Signal Routing
Signal Flow
4. The reflections that occur in a room
Parametric EQ
Reverb
Signal Flow
Spotting
5. Provides and audio and visual cue used for sync.
Premixes
Slate
Non-Linear Sound Design
Parametric EQ
6. Cutting the level
Attenuation
Compressor
Boundary Microphone
Signal Flow
7. Uses a reflector dish to focus sound waves
Plate Reverb
Shotgun Microphone
Parabolic Microphone
Foley
8. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Spotting
M & E Mix
Slate
Resolving
9. Jackfield - Channel/ I/O Strip - Master Section
M & E Mix
3 Sections of a Console
Distortion
Polar Pattern Diagram
10. Allows sounds to be heard out of sequence.
Distortion
Foley
Polar Pattern Diagram
Non-Linear Sound Design
11. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Dailies
Sound Map
Noice Gate
12. Sound effects that are recorded live in sync with a picture
Spotting
Foley
Graphic EQ
Room Tone
13. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Sound Map
Dynamic Microphone
Talk Box
Sound Map
14. An inaccurate reproduction of frequencies
Distortion
Ribbon Microphone
Noice Gate
Gain Staging
15. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Ribbon Microphone
Signal Flow
Linear Sound Design
16. A chart of the sound elements in a mix.
Spotting
Graphic EQ
Sound Map
Shotgun Microphone
17. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Linear Sound Design
Parametric EQ
Implementation Engine/Tool
Resolving
18. Provides and audio and visual cue used for sync.
Noice Gate
Premixes
Slate
Signal Flow
19. Moving a mic closer to a source creates an apparent increase of bass frequencies
Graphic EQ
Graphic EQ
Proximity Effect
Virtual Instrument
20. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Spotting
Attenuation
Condenser Microphone
M & E Mix
21. Order in which a signal passes through different pieces of gear
Signal Flow
Parabolic Microphone
Room Tone
Reverb
22. An inaccurate reproduction of frequencies
Sound Map
Distortion
Dailies
Parabolic Microphone
23. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Noice Gate
Foley
Premixes
Non-Linear Sound Design
24. Order in which a signal passes through different pieces of gear
Attenuation
Polar Pattern Diagram
Flanger
Signal Flow
25. Allows sounds to be heard out of sequence.
Premixes
Proximity Effect
Non-Linear Sound Design
Sound Map
26. General ambience of a location.
Flanger
Room Tone
Attenuation
Graphic EQ
27. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Graphic EQ
Talk Box
Shotgun Microphone
Ribbon Microphone
28. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Attenuation
Implementation Engine/Tool
Resolving
29. Cutting the level
Attenuation
Parametric EQ
Chorus
Reverb
30. Enables the Sound Designer to become the audio programmer
Dailies
Implementation Engine/Tool
Talk Box
Polar Pattern Diagram
31. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Signal Routing
Sound Map
Graphic EQ
32. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Compressor
Virtual Instrument
Non-Linear Sound Design
Foley
33. Captures reflections off a metal plate
Virtual Instrument
Interactive Sound Design
M & E Mix
Boundary Microphone
34. A chart of the sound elements in a mix.
Interactive Sound Design
Sound Map
Reverb
M & E Mix
35. Speed correction necessary when converting film to digital.
Foley
Spotting
Resolving
Linear Sound Design
36. Uses a reflector dish to focus sound waves
Signal Routing
Noice Gate
Sound Map
Parabolic Microphone
37. Use sliders to boost and/or cut frequencies
Room Tone
3 Sections of a Console
Graphic EQ
Shotgun Microphone
38. The reflections that occur in a room
Dailies
Phaser
Dynamic Microphone
Reverb
39. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Implementation Engine/Tool
Condenser Microphone
Talk Box
Plug-In Formats
40. Directing the signal to various destinations
Implementation Engine/Tool
Plug-In Formats
Boundary Microphone
Signal Routing
41. General ambience of a location.
Gain Staging
Compressor
Room Tone
Parametric EQ
42. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Distortion
Reverb
Foley
43. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Virtual Instrument
Ribbon Microphone
Signal Routing
Distortion
44. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Signal Flow
Premixes
3 Sections of a Console
Slate
45. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Polar Pattern Diagram
Shotgun Microphone
Parametric EQ
Foley
46. Used to silence a recording or instrument during very quiet sections
Noice Gate
Boundary Microphone
Linear Sound Design
Virtual Instrument
47. Optimizing the signal level between multiple devices
Condenser Microphone
Gain Staging
Polar Pattern Diagram
Spotting
48. Enables the Sound Designer to become the audio programmer
Reverb
M & E Mix
Implementation Engine/Tool
Parametric EQ
49. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Flanger
Dailies
M & E Mix
Distortion
50. Jackfield - Channel/ I/O Strip - Master Section
Signal Routing
Spotting
3 Sections of a Console
Distortion