Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The reflections that occur in a room






2. Sound design that changes and adapts to a player's commands.






3. General ambience of a location.






4. General ambience of a location.






5. Use sliders to boost and/or cut frequencies






6. Provides and audio and visual cue used for sync.






7. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






8. Use sliders to boost and/or cut frequencies






9. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






10. Directing the signal to various destinations






11. Directing the signal to various destinations






12. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






13. Combined signals that exhibit phase cancellation and reinforcement






14. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






15. Cutting the level






16. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






17. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






18. Allows sounds to be heard out of sequence.






19. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






20. The reflections that occur in a room






21. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






22. Sound effects that are recorded live in sync with a picture






23. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






24. Used to silence a recording or instrument during very quiet sections






25. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






26. Order in which a signal passes through different pieces of gear






27. Moving a mic closer to a source creates an apparent increase of bass frequencies






28. Used to silence a recording or instrument during very quiet sections






29. Speed correction necessary when converting film to digital.






30. A chart of the sound elements in a mix.






31. The sound is directed via a tube to your mouth where it is shaped by your mouth.






32. VST - AU - RTAS - Direct X - HD-TDM






33. Optimizing the signal level between multiple devices






34. Enables the Sound Designer to become the audio programmer






35. Optimizing the signal level between multiple devices






36. Group tracks designed to minimize the number of audio tracks used at final mixdown.






37. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






38. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






39. Sound design that changes and adapts to a player's commands.






40. Cutting the level






41. Determines audio assets needed for a scene.






42. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






43. Enables the Sound Designer to become the audio programmer






44. Sound effects that are recorded live in sync with a picture






45. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






46. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






47. Occurs in a specific timeline or order






48. Group tracks designed to minimize the number of audio tracks used at final mixdown.






49. Allows sounds to be heard out of sequence.






50. Restricts dynamic range by making loud sounds softer and softer sounds louder