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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Speed correction necessary when converting film to digital.
Resolving
Plug-In Formats
Parametric EQ
Parametric EQ
2. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Slate
Chorus
Flanger
Resolving
3. Cutting the level
Phaser
Attenuation
Dynamic Microphone
Polar Pattern Diagram
4. An inaccurate reproduction of frequencies
Distortion
Plug-In Formats
Virtual Instrument
Chorus
5. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Compressor
Room Tone
Interactive Sound Design
6. Directing the signal to various destinations
Non-Linear Sound Design
Distortion
Signal Routing
Premixes
7. Moving a mic closer to a source creates an apparent increase of bass frequencies
Slate
Implementation Engine/Tool
Proximity Effect
Dynamic Microphone
8. Allows sounds to be heard out of sequence.
Parabolic Microphone
Reverb
Boundary Microphone
Non-Linear Sound Design
9. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Parabolic Microphone
M & E Mix
Dynamic Microphone
Sound Map
10. Cutting the level
Proximity Effect
Attenuation
Condenser Microphone
Parametric EQ
11. General ambience of a location.
Room Tone
Talk Box
Dynamic Microphone
Premixes
12. Combined signals that exhibit phase cancellation and reinforcement
Implementation Engine/Tool
Phaser
Talk Box
Foley
13. Sound effects that are recorded live in sync with a picture
Dynamic Microphone
Condenser Microphone
Foley
Chorus
14. Uses a reflector dish to focus sound waves
Parabolic Microphone
Distortion
Distortion
Dailies
15. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Shotgun Microphone
Plate Reverb
Premixes
Dynamic Microphone
16. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Dailies
Noice Gate
Flanger
17. Use sliders to boost and/or cut frequencies
Premixes
Ribbon Microphone
Compressor
Graphic EQ
18. General ambience of a location.
Talk Box
Room Tone
Plug-In Formats
Plate Reverb
19. Moving a mic closer to a source creates an apparent increase of bass frequencies
Boundary Microphone
Signal Flow
Proximity Effect
Room Tone
20. Used to silence a recording or instrument during very quiet sections
Signal Routing
Noice Gate
Parabolic Microphone
Parabolic Microphone
21. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Noice Gate
Dailies
Condenser Microphone
Signal Routing
22. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Polar Pattern Diagram
Talk Box
Plate Reverb
Shotgun Microphone
23. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Slate
Parametric EQ
Plate Reverb
Resolving
24. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Reverb
Linear Sound Design
Condenser Microphone
25. The reflections that occur in a room
Sound Map
Flanger
Reverb
Signal Routing
26. Sound design that changes and adapts to a player's commands.
Dynamic Microphone
Interactive Sound Design
Parametric EQ
Spotting
27. Captures reflections off a metal plate
Boundary Microphone
Noice Gate
Premixes
Interactive Sound Design
28. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Noice Gate
Attenuation
Plate Reverb
Dailies
29. Occurs in a specific timeline or order
Linear Sound Design
Resolving
Reverb
Phaser
30. Use sliders to boost and/or cut frequencies
Premixes
Parametric EQ
Graphic EQ
Flanger
31. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Plug-In Formats
Shotgun Microphone
Parametric EQ
Sound Map
32. Restricts dynamic range by making loud sounds softer and softer sounds louder
Premixes
Compressor
Signal Routing
Parametric EQ
33. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Foley
Virtual Instrument
Non-Linear Sound Design
Flanger
34. A chart of the sound elements in a mix.
Proximity Effect
Premixes
Sound Map
Boundary Microphone
35. The reflections that occur in a room
Reverb
3 Sections of a Console
Premixes
Premixes
36. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
3 Sections of a Console
Flanger
Room Tone
37. Determines audio assets needed for a scene.
Parabolic Microphone
Spotting
Plate Reverb
Ribbon Microphone
38. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Proximity Effect
Dynamic Microphone
Noice Gate
Non-Linear Sound Design
39. A visual representation of area - frequency response and reach.
Condenser Microphone
3 Sections of a Console
Polar Pattern Diagram
Dailies
40. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Interactive Sound Design
Chorus
Plug-In Formats
Talk Box
41. Sound effects that are recorded live in sync with a picture
Parabolic Microphone
Ribbon Microphone
Foley
Signal Flow
42. Order in which a signal passes through different pieces of gear
Room Tone
Distortion
Signal Flow
Reverb
43. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
3 Sections of a Console
Attenuation
Dailies
Flanger
44. Jackfield - Channel/ I/O Strip - Master Section
Linear Sound Design
Compressor
3 Sections of a Console
Spotting
45. An inaccurate reproduction of frequencies
Distortion
Slate
Chorus
Talk Box
46. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Plug-In Formats
Distortion
Room Tone
Premixes
47. Optimizing the signal level between multiple devices
Gain Staging
Virtual Instrument
Premixes
3 Sections of a Console
48. Provides and audio and visual cue used for sync.
Talk Box
Linear Sound Design
Slate
Plate Reverb
49. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Condenser Microphone
Dailies
Gain Staging
50. Combined signals that exhibit phase cancellation and reinforcement
Attenuation
Interactive Sound Design
Phaser
Chorus
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