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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Proximity Effect
Plug-In Formats
Shotgun Microphone
Polar Pattern Diagram
2. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Distortion
Graphic EQ
Foley
Parametric EQ
3. Order in which a signal passes through different pieces of gear
Dynamic Microphone
Virtual Instrument
Reverb
Signal Flow
4. Determines audio assets needed for a scene.
Spotting
Slate
Attenuation
Talk Box
5. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Interactive Sound Design
Chorus
Room Tone
Talk Box
6. Restricts dynamic range by making loud sounds softer and softer sounds louder
Signal Flow
M & E Mix
Condenser Microphone
Compressor
7. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Graphic EQ
Plug-In Formats
Premixes
Signal Flow
8. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Premixes
Ribbon Microphone
Dynamic Microphone
M & E Mix
9. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Room Tone
Implementation Engine/Tool
Flanger
10. Used to silence a recording or instrument during very quiet sections
Noice Gate
Proximity Effect
Reverb
Signal Routing
11. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Implementation Engine/Tool
Plate Reverb
Phaser
12. Uses a reflector dish to focus sound waves
Ribbon Microphone
Room Tone
Parabolic Microphone
Plug-In Formats
13. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Resolving
Parametric EQ
Condenser Microphone
Premixes
14. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Premixes
Slate
Implementation Engine/Tool
15. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Chorus
Signal Routing
Plate Reverb
Condenser Microphone
16. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Parametric EQ
Compressor
Sound Map
Gain Staging
17. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Slate
Dailies
Reverb
Phaser
18. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Spotting
Proximity Effect
Flanger
Slate
19. Provides and audio and visual cue used for sync.
Plug-In Formats
Slate
M & E Mix
3 Sections of a Console
20. A visual representation of area - frequency response and reach.
Phaser
Attenuation
Boundary Microphone
Polar Pattern Diagram
21. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Proximity Effect
Chorus
Foley
Interactive Sound Design
22. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
M & E Mix
Implementation Engine/Tool
Compressor
Shotgun Microphone
23. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Boundary Microphone
Flanger
Reverb
Attenuation
24. Directing the signal to various destinations
M & E Mix
Signal Routing
Proximity Effect
Compressor
25. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Talk Box
Plug-In Formats
Room Tone
26. The reflections that occur in a room
Chorus
Gain Staging
Reverb
Signal Routing
27. Combined signals that exhibit phase cancellation and reinforcement
Parametric EQ
Non-Linear Sound Design
Talk Box
Phaser
28. Combined signals that exhibit phase cancellation and reinforcement
Parabolic Microphone
Phaser
Signal Routing
Parabolic Microphone
29. The reflections that occur in a room
Parametric EQ
Reverb
Dynamic Microphone
Signal Flow
30. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Reverb
Plate Reverb
M & E Mix
31. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Premixes
Parabolic Microphone
Dailies
32. Optimizing the signal level between multiple devices
Proximity Effect
Noice Gate
Gain Staging
Plug-In Formats
33. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Distortion
Shotgun Microphone
M & E Mix
Chorus
34. General ambience of a location.
Spotting
Implementation Engine/Tool
Room Tone
Spotting
35. An inaccurate reproduction of frequencies
Resolving
Phaser
Distortion
Gain Staging
36. Directing the signal to various destinations
Plate Reverb
Room Tone
Signal Routing
Parametric EQ
37. General ambience of a location.
Proximity Effect
Boundary Microphone
Shotgun Microphone
Room Tone
38. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Reverb
Parametric EQ
Implementation Engine/Tool
39. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Virtual Instrument
Ribbon Microphone
Dynamic Microphone
40. Occurs in a specific timeline or order
Linear Sound Design
Implementation Engine/Tool
3 Sections of a Console
Signal Flow
41. Captures reflections off a metal plate
Dynamic Microphone
Boundary Microphone
Foley
Chorus
42. VST - AU - RTAS - Direct X - HD-TDM
Room Tone
Foley
Compressor
Plug-In Formats
43. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Slate
Gain Staging
Noice Gate
44. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Slate
Ribbon Microphone
Room Tone
Polar Pattern Diagram
45. Sound effects that are recorded live in sync with a picture
Foley
Resolving
Implementation Engine/Tool
Spotting
46. A chart of the sound elements in a mix.
Parametric EQ
Shotgun Microphone
3 Sections of a Console
Sound Map
47. Cutting the level
Proximity Effect
Reverb
Attenuation
Dailies
48. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Phaser
Attenuation
Talk Box
Noice Gate
49. Sound design that changes and adapts to a player's commands.
Gain Staging
Interactive Sound Design
Non-Linear Sound Design
3 Sections of a Console
50. Use sliders to boost and/or cut frequencies
Interactive Sound Design
Graphic EQ
Signal Flow
Parametric EQ