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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use sliders to boost and/or cut frequencies
M & E Mix
Spotting
Ribbon Microphone
Graphic EQ
2. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Dynamic Microphone
Chorus
Phaser
Room Tone
3. Determines audio assets needed for a scene.
Resolving
Flanger
Spotting
Distortion
4. Order in which a signal passes through different pieces of gear
Implementation Engine/Tool
Proximity Effect
3 Sections of a Console
Signal Flow
5. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Room Tone
Virtual Instrument
Condenser Microphone
6. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Boundary Microphone
Virtual Instrument
Parametric EQ
Dynamic Microphone
7. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Parabolic Microphone
Gain Staging
Dailies
Resolving
8. Optimizing the signal level between multiple devices
Dynamic Microphone
Graphic EQ
M & E Mix
Gain Staging
9. Use sliders to boost and/or cut frequencies
Signal Flow
Polar Pattern Diagram
Shotgun Microphone
Graphic EQ
10. VST - AU - RTAS - Direct X - HD-TDM
Premixes
Premixes
Condenser Microphone
Plug-In Formats
11. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Ribbon Microphone
Distortion
Signal Routing
Condenser Microphone
12. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Spotting
Resolving
3 Sections of a Console
13. Occurs in a specific timeline or order
Chorus
Linear Sound Design
Graphic EQ
Dailies
14. Used to silence a recording or instrument during very quiet sections
Noice Gate
Phaser
Room Tone
Signal Flow
15. Optimizing the signal level between multiple devices
Virtual Instrument
M & E Mix
Noice Gate
Gain Staging
16. Sound effects that are recorded live in sync with a picture
Dynamic Microphone
Dailies
Ribbon Microphone
Foley
17. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Graphic EQ
Distortion
Linear Sound Design
18. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Parametric EQ
Plug-In Formats
Ribbon Microphone
Noice Gate
19. Uses a reflector dish to focus sound waves
Signal Flow
Parabolic Microphone
Flanger
Talk Box
20. Cutting the level
Shotgun Microphone
3 Sections of a Console
Foley
Attenuation
21. VST - AU - RTAS - Direct X - HD-TDM
Non-Linear Sound Design
Shotgun Microphone
Plug-In Formats
Graphic EQ
22. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Gain Staging
Dailies
Plate Reverb
Spotting
23. Occurs in a specific timeline or order
Compressor
3 Sections of a Console
Linear Sound Design
Gain Staging
24. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Reverb
M & E Mix
Graphic EQ
Ribbon Microphone
25. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Non-Linear Sound Design
Polar Pattern Diagram
Talk Box
Boundary Microphone
26. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Graphic EQ
Ribbon Microphone
Boundary Microphone
27. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Non-Linear Sound Design
Spotting
Dailies
28. An inaccurate reproduction of frequencies
Resolving
Signal Routing
Distortion
Slate
29. Directing the signal to various destinations
Ribbon Microphone
Dynamic Microphone
Signal Routing
Dailies
30. Speed correction necessary when converting film to digital.
Resolving
Plug-In Formats
Signal Routing
Noice Gate
31. Sound effects that are recorded live in sync with a picture
Graphic EQ
Gain Staging
Virtual Instrument
Foley
32. Allows sounds to be heard out of sequence.
Resolving
Ribbon Microphone
Parabolic Microphone
Non-Linear Sound Design
33. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Compressor
Condenser Microphone
Talk Box
34. Sound design that changes and adapts to a player's commands.
Dynamic Microphone
Interactive Sound Design
Reverb
M & E Mix
35. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Linear Sound Design
Room Tone
Interactive Sound Design
Virtual Instrument
36. The reflections that occur in a room
Virtual Instrument
3 Sections of a Console
Reverb
Attenuation
37. Determines audio assets needed for a scene.
Flanger
Dynamic Microphone
Spotting
Virtual Instrument
38. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
Parabolic Microphone
Room Tone
Sound Map
39. Group tracks designed to minimize the number of audio tracks used at final mixdown.
M & E Mix
Plug-In Formats
Resolving
Premixes
40. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Polar Pattern Diagram
Talk Box
Signal Flow
Condenser Microphone
41. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Resolving
Sound Map
Chorus
Attenuation
42. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Phaser
Shotgun Microphone
Boundary Microphone
Dynamic Microphone
43. A chart of the sound elements in a mix.
Linear Sound Design
Graphic EQ
Compressor
Sound Map
44. Cutting the level
Attenuation
Parabolic Microphone
Implementation Engine/Tool
Plate Reverb
45. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Signal Flow
Talk Box
Phaser
46. Directing the signal to various destinations
Room Tone
Proximity Effect
Interactive Sound Design
Signal Routing
47. Allows sounds to be heard out of sequence.
Shotgun Microphone
Dynamic Microphone
Non-Linear Sound Design
Plug-In Formats
48. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Graphic EQ
Foley
Signal Flow
49. General ambience of a location.
Flanger
Attenuation
Plug-In Formats
Room Tone
50. Order in which a signal passes through different pieces of gear
Signal Flow
Graphic EQ
Flanger
Condenser Microphone