Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






2. Determines audio assets needed for a scene.






3. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






4. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






5. Restricts dynamic range by making loud sounds softer and softer sounds louder






6. Speed correction necessary when converting film to digital.






7. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






8. Order in which a signal passes through different pieces of gear






9. A visual representation of area - frequency response and reach.






10. Allows sounds to be heard out of sequence.






11. Cutting the level






12. Directing the signal to various destinations






13. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






14. Speed correction necessary when converting film to digital.






15. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






16. An inaccurate reproduction of frequencies






17. Sound effects that are recorded live in sync with a picture






18. Used to silence a recording or instrument during very quiet sections






19. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






20. Enables the Sound Designer to become the audio programmer






21. VST - AU - RTAS - Direct X - HD-TDM






22. Combined signals that exhibit phase cancellation and reinforcement






23. Allows sounds to be heard out of sequence.






24. Group tracks designed to minimize the number of audio tracks used at final mixdown.






25. Uses a reflector dish to focus sound waves






26. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






27. The sound is directed via a tube to your mouth where it is shaped by your mouth.






28. Restricts dynamic range by making loud sounds softer and softer sounds louder






29. Occurs in a specific timeline or order






30. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






31. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






32. Used to silence a recording or instrument during very quiet sections






33. Use sliders to boost and/or cut frequencies






34. General ambience of a location.






35. Sound design that changes and adapts to a player's commands.






36. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






37. A chart of the sound elements in a mix.






38. A visual representation of area - frequency response and reach.






39. The reflections that occur in a room






40. Jackfield - Channel/ I/O Strip - Master Section






41. General ambience of a location.






42. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






43. An inaccurate reproduction of frequencies






44. Provides and audio and visual cue used for sync.






45. Order in which a signal passes through different pieces of gear






46. The reflections that occur in a room






47. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






48. Determines audio assets needed for a scene.






49. Captures reflections off a metal plate






50. Jackfield - Channel/ I/O Strip - Master Section