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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Determines audio assets needed for a scene.
Noice Gate
Spotting
Foley
Plug-In Formats
2. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Chorus
Implementation Engine/Tool
Linear Sound Design
3. Speed correction necessary when converting film to digital.
M & E Mix
Sound Map
Noice Gate
Resolving
4. The reflections that occur in a room
Resolving
Interactive Sound Design
Reverb
Parabolic Microphone
5. Sound effects that are recorded live in sync with a picture
Polar Pattern Diagram
Foley
Virtual Instrument
Proximity Effect
6. Used to silence a recording or instrument during very quiet sections
Signal Routing
Virtual Instrument
Implementation Engine/Tool
Noice Gate
7. Captures reflections off a metal plate
Boundary Microphone
Proximity Effect
Ribbon Microphone
Distortion
8. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Parametric EQ
Talk Box
Sound Map
Dynamic Microphone
9. Allows sounds to be heard out of sequence.
Condenser Microphone
Non-Linear Sound Design
Reverb
Distortion
10. Occurs in a specific timeline or order
Attenuation
Dynamic Microphone
Linear Sound Design
Plate Reverb
11. A visual representation of area - frequency response and reach.
Non-Linear Sound Design
Parametric EQ
Resolving
Polar Pattern Diagram
12. Sound design that changes and adapts to a player's commands.
Resolving
Premixes
Interactive Sound Design
Non-Linear Sound Design
13. VST - AU - RTAS - Direct X - HD-TDM
Distortion
Plug-In Formats
Graphic EQ
Non-Linear Sound Design
14. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Noice Gate
Implementation Engine/Tool
Parametric EQ
Dynamic Microphone
15. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Flanger
Resolving
Talk Box
Foley
16. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Boundary Microphone
Distortion
Parabolic Microphone
Condenser Microphone
17. Speed correction necessary when converting film to digital.
Parametric EQ
Condenser Microphone
Implementation Engine/Tool
Resolving
18. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Signal Routing
M & E Mix
Noice Gate
Signal Flow
19. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Noice Gate
Dailies
Parametric EQ
M & E Mix
20. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
Spotting
Non-Linear Sound Design
Dailies
21. Determines audio assets needed for a scene.
Spotting
Room Tone
Slate
Dynamic Microphone
22. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
3 Sections of a Console
Room Tone
Plate Reverb
23. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Gain Staging
Room Tone
Dynamic Microphone
Parametric EQ
24. Restricts dynamic range by making loud sounds softer and softer sounds louder
Slate
Compressor
3 Sections of a Console
Reverb
25. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Interactive Sound Design
Boundary Microphone
Dailies
26. Moving a mic closer to a source creates an apparent increase of bass frequencies
Implementation Engine/Tool
Distortion
Ribbon Microphone
Proximity Effect
27. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Condenser Microphone
Chorus
Phaser
Plug-In Formats
28. General ambience of a location.
Virtual Instrument
Room Tone
Parametric EQ
Gain Staging
29. Sound design that changes and adapts to a player's commands.
Foley
Room Tone
Interactive Sound Design
Polar Pattern Diagram
30. Used to silence a recording or instrument during very quiet sections
Noice Gate
Interactive Sound Design
3 Sections of a Console
Flanger
31. An inaccurate reproduction of frequencies
Distortion
Slate
Spotting
Reverb
32. Moving a mic closer to a source creates an apparent increase of bass frequencies
Parabolic Microphone
Distortion
Interactive Sound Design
Proximity Effect
33. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Sound Map
Shotgun Microphone
Graphic EQ
34. General ambience of a location.
Room Tone
Parabolic Microphone
Linear Sound Design
Phaser
35. Optimizing the signal level between multiple devices
Parametric EQ
Gain Staging
Signal Flow
Foley
36. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Condenser Microphone
M & E Mix
Parabolic Microphone
37. Captures reflections off a metal plate
Room Tone
Reverb
Parabolic Microphone
Boundary Microphone
38. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Spotting
Dailies
Virtual Instrument
Plate Reverb
39. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Flanger
Plate Reverb
Linear Sound Design
Dailies
40. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
3 Sections of a Console
Phaser
Ribbon Microphone
Chorus
41. Cutting the level
Proximity Effect
Interactive Sound Design
Attenuation
Implementation Engine/Tool
42. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Proximity Effect
Virtual Instrument
Boundary Microphone
43. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Virtual Instrument
Parabolic Microphone
Linear Sound Design
Ribbon Microphone
44. Use sliders to boost and/or cut frequencies
Distortion
Graphic EQ
3 Sections of a Console
Premixes
45. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Signal Flow
Plate Reverb
Ribbon Microphone
Slate
46. Uses a reflector dish to focus sound waves
Dailies
M & E Mix
Reverb
Parabolic Microphone
47. Use sliders to boost and/or cut frequencies
Distortion
Signal Routing
Graphic EQ
Phaser
48. VST - AU - RTAS - Direct X - HD-TDM
Parametric EQ
Parabolic Microphone
Phaser
Plug-In Formats
49. The reflections that occur in a room
Interactive Sound Design
Noice Gate
Reverb
Implementation Engine/Tool
50. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Shotgun Microphone
Proximity Effect
Condenser Microphone