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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Condenser Microphone
Plate Reverb
Attenuation
Gain Staging
2. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
Interactive Sound Design
Boundary Microphone
Parametric EQ
3. Uses a reflector dish to focus sound waves
Premixes
Signal Routing
Parabolic Microphone
Reverb
4. Uses a reflector dish to focus sound waves
Interactive Sound Design
Linear Sound Design
Noice Gate
Parabolic Microphone
5. Used to silence a recording or instrument during very quiet sections
Signal Routing
Noice Gate
Proximity Effect
Signal Flow
6. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Parametric EQ
Resolving
Dynamic Microphone
7. Combined signals that exhibit phase cancellation and reinforcement
Parametric EQ
Graphic EQ
Phaser
Ribbon Microphone
8. Sound design that changes and adapts to a player's commands.
Boundary Microphone
Noice Gate
3 Sections of a Console
Interactive Sound Design
9. Enables the Sound Designer to become the audio programmer
Parabolic Microphone
Graphic EQ
Implementation Engine/Tool
Proximity Effect
10. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Non-Linear Sound Design
Talk Box
Shotgun Microphone
Signal Routing
11. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Reverb
Condenser Microphone
Condenser Microphone
Flanger
12. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Foley
Implementation Engine/Tool
Virtual Instrument
Signal Flow
13. Speed correction necessary when converting film to digital.
Talk Box
Sound Map
Plug-In Formats
Resolving
14. Determines audio assets needed for a scene.
M & E Mix
Linear Sound Design
Slate
Spotting
15. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Polar Pattern Diagram
Implementation Engine/Tool
Interactive Sound Design
16. A chart of the sound elements in a mix.
Premixes
Resolving
Sound Map
Plate Reverb
17. Provides and audio and visual cue used for sync.
Shotgun Microphone
Boundary Microphone
Reverb
Slate
18. The reflections that occur in a room
Gain Staging
3 Sections of a Console
Implementation Engine/Tool
Reverb
19. Captures reflections off a metal plate
Condenser Microphone
Phaser
Proximity Effect
Boundary Microphone
20. Optimizing the signal level between multiple devices
Boundary Microphone
Graphic EQ
Room Tone
Gain Staging
21. Optimizing the signal level between multiple devices
Plug-In Formats
Gain Staging
Virtual Instrument
Dailies
22. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Gain Staging
Flanger
Reverb
Plate Reverb
23. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Parabolic Microphone
Parametric EQ
Plug-In Formats
24. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Sound Map
Condenser Microphone
Implementation Engine/Tool
Phaser
25. Used to silence a recording or instrument during very quiet sections
3 Sections of a Console
Noice Gate
Foley
Linear Sound Design
26. A visual representation of area - frequency response and reach.
Non-Linear Sound Design
Polar Pattern Diagram
Dailies
Graphic EQ
27. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Gain Staging
Room Tone
3 Sections of a Console
28. Cutting the level
Implementation Engine/Tool
Premixes
Linear Sound Design
Attenuation
29. Use sliders to boost and/or cut frequencies
Slate
Ribbon Microphone
Graphic EQ
Talk Box
30. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Graphic EQ
Spotting
Condenser Microphone
Premixes
31. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Reverb
Plug-In Formats
M & E Mix
Dailies
32. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Gain Staging
Dailies
Condenser Microphone
Parabolic Microphone
33. General ambience of a location.
Dynamic Microphone
Room Tone
Foley
Chorus
34. Sound effects that are recorded live in sync with a picture
Boundary Microphone
Graphic EQ
Slate
Foley
35. Directing the signal to various destinations
Parabolic Microphone
Flanger
Signal Routing
Slate
36. The reflections that occur in a room
Reverb
Talk Box
Non-Linear Sound Design
Polar Pattern Diagram
37. Sound effects that are recorded live in sync with a picture
Distortion
Phaser
Slate
Foley
38. An inaccurate reproduction of frequencies
Plate Reverb
Distortion
Boundary Microphone
Graphic EQ
39. Moving a mic closer to a source creates an apparent increase of bass frequencies
Plate Reverb
Talk Box
Proximity Effect
Polar Pattern Diagram
40. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
3 Sections of a Console
M & E Mix
Implementation Engine/Tool
Parametric EQ
41. VST - AU - RTAS - Direct X - HD-TDM
Slate
Reverb
Signal Routing
Plug-In Formats
42. Occurs in a specific timeline or order
Plate Reverb
Linear Sound Design
Virtual Instrument
Dynamic Microphone
43. Cutting the level
Premixes
Parametric EQ
Foley
Attenuation
44. Determines audio assets needed for a scene.
Shotgun Microphone
Spotting
Foley
Non-Linear Sound Design
45. Allows sounds to be heard out of sequence.
Flanger
Non-Linear Sound Design
Boundary Microphone
M & E Mix
46. Directing the signal to various destinations
Dailies
Parametric EQ
Signal Routing
Signal Flow
47. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Implementation Engine/Tool
Gain Staging
Dailies
48. Captures reflections off a metal plate
Proximity Effect
Condenser Microphone
Attenuation
Boundary Microphone
49. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Sound Map
Resolving
Foley
50. Jackfield - Channel/ I/O Strip - Master Section
Spotting
3 Sections of a Console
Flanger
M & E Mix