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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Resolving
Plug-In Formats
Flanger
2. Use sliders to boost and/or cut frequencies
Parametric EQ
Graphic EQ
Ribbon Microphone
Non-Linear Sound Design
3. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Dynamic Microphone
Chorus
Plate Reverb
M & E Mix
4. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Non-Linear Sound Design
Plug-In Formats
Virtual Instrument
Chorus
5. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Parabolic Microphone
Dynamic Microphone
Talk Box
Condenser Microphone
6. General ambience of a location.
Noice Gate
Parametric EQ
Room Tone
Phaser
7. An inaccurate reproduction of frequencies
Plate Reverb
Foley
Distortion
Slate
8. Used to silence a recording or instrument during very quiet sections
Sound Map
Parametric EQ
Noice Gate
Parabolic Microphone
9. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Noice Gate
Phaser
Sound Map
10. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Parametric EQ
Premixes
Talk Box
Signal Flow
11. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Non-Linear Sound Design
Foley
Boundary Microphone
Chorus
12. Optimizing the signal level between multiple devices
Distortion
Plug-In Formats
Room Tone
Gain Staging
13. Restricts dynamic range by making loud sounds softer and softer sounds louder
Reverb
Room Tone
Compressor
Shotgun Microphone
14. Order in which a signal passes through different pieces of gear
Gain Staging
Signal Flow
Spotting
Dynamic Microphone
15. Captures reflections off a metal plate
Phaser
Talk Box
Dynamic Microphone
Boundary Microphone
16. Use sliders to boost and/or cut frequencies
Resolving
Graphic EQ
Gain Staging
Proximity Effect
17. Combined signals that exhibit phase cancellation and reinforcement
Boundary Microphone
Signal Routing
Phaser
Attenuation
18. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Plate Reverb
Gain Staging
Distortion
19. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Proximity Effect
Ribbon Microphone
Virtual Instrument
Signal Routing
20. Determines audio assets needed for a scene.
Premixes
Reverb
Spotting
M & E Mix
21. Combined signals that exhibit phase cancellation and reinforcement
Slate
Plug-In Formats
Phaser
Room Tone
22. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Sound Map
Linear Sound Design
Virtual Instrument
23. Sound effects that are recorded live in sync with a picture
Foley
Interactive Sound Design
Phaser
Shotgun Microphone
24. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
Compressor
Linear Sound Design
Distortion
25. Cutting the level
M & E Mix
Condenser Microphone
Attenuation
Reverb
26. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Talk Box
Condenser Microphone
Resolving
Compressor
27. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Attenuation
Shotgun Microphone
Premixes
Flanger
28. Cutting the level
Chorus
Slate
Attenuation
Compressor
29. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Noice Gate
3 Sections of a Console
Parametric EQ
30. Uses a reflector dish to focus sound waves
Parabolic Microphone
Foley
Implementation Engine/Tool
Parametric EQ
31. The reflections that occur in a room
Interactive Sound Design
Shotgun Microphone
Reverb
Parametric EQ
32. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Implementation Engine/Tool
Shotgun Microphone
Parametric EQ
33. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Parabolic Microphone
Flanger
Linear Sound Design
Graphic EQ
34. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Plug-In Formats
Signal Routing
Slate
35. The reflections that occur in a room
Reverb
Shotgun Microphone
Boundary Microphone
Parametric EQ
36. An inaccurate reproduction of frequencies
Virtual Instrument
Distortion
Slate
Non-Linear Sound Design
37. Allows sounds to be heard out of sequence.
Attenuation
Slate
Non-Linear Sound Design
Room Tone
38. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Noice Gate
Non-Linear Sound Design
Chorus
Parametric EQ
39. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Sound Map
Gain Staging
Slate
40. Allows sounds to be heard out of sequence.
Implementation Engine/Tool
Resolving
Non-Linear Sound Design
3 Sections of a Console
41. Enables the Sound Designer to become the audio programmer
Signal Flow
Implementation Engine/Tool
Parametric EQ
Noice Gate
42. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Talk Box
Boundary Microphone
Plate Reverb
43. Uses a reflector dish to focus sound waves
Parabolic Microphone
Compressor
Premixes
Flanger
44. A visual representation of area - frequency response and reach.
Plug-In Formats
Slate
Flanger
Polar Pattern Diagram
45. Sound effects that are recorded live in sync with a picture
Chorus
Foley
Sound Map
Spotting
46. Captures reflections off a metal plate
Boundary Microphone
Parametric EQ
Ribbon Microphone
Plug-In Formats
47. Speed correction necessary when converting film to digital.
Parametric EQ
Resolving
Ribbon Microphone
Attenuation
48. VST - AU - RTAS - Direct X - HD-TDM
Compressor
Plug-In Formats
Signal Routing
Plate Reverb
49. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Interactive Sound Design
Dynamic Microphone
Implementation Engine/Tool
Attenuation
50. A chart of the sound elements in a mix.
Boundary Microphone
Ribbon Microphone
Sound Map
Graphic EQ