Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






2. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






3. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






4. A visual representation of area - frequency response and reach.






5. General ambience of a location.






6. Optimizing the signal level between multiple devices






7. Determines audio assets needed for a scene.






8. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






9. Determines audio assets needed for a scene.






10. A visual representation of area - frequency response and reach.






11. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






12. A chart of the sound elements in a mix.






13. Captures reflections off a metal plate






14. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






15. Restricts dynamic range by making loud sounds softer and softer sounds louder






16. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






17. Sound effects that are recorded live in sync with a picture






18. VST - AU - RTAS - Direct X - HD-TDM






19. Sound effects that are recorded live in sync with a picture






20. General ambience of a location.






21. Moving a mic closer to a source creates an apparent increase of bass frequencies






22. VST - AU - RTAS - Direct X - HD-TDM






23. Sound design that changes and adapts to a player's commands.






24. Used to silence a recording or instrument during very quiet sections






25. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






26. Use sliders to boost and/or cut frequencies






27. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






28. Jackfield - Channel/ I/O Strip - Master Section






29. Occurs in a specific timeline or order






30. The sound is directed via a tube to your mouth where it is shaped by your mouth.






31. Combined signals that exhibit phase cancellation and reinforcement






32. Optimizing the signal level between multiple devices






33. Moving a mic closer to a source creates an apparent increase of bass frequencies






34. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






35. Occurs in a specific timeline or order






36. The reflections that occur in a room






37. Provides and audio and visual cue used for sync.






38. Enables the Sound Designer to become the audio programmer






39. Group tracks designed to minimize the number of audio tracks used at final mixdown.






40. Used to silence a recording or instrument during very quiet sections






41. Directing the signal to various destinations






42. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






43. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






44. Sound design that changes and adapts to a player's commands.






45. Order in which a signal passes through different pieces of gear






46. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






47. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






48. Allows sounds to be heard out of sequence.






49. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






50. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.