Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Combined signals that exhibit phase cancellation and reinforcement






2. Determines audio assets needed for a scene.






3. The reflections that occur in a room






4. Allows sounds to be heard out of sequence.






5. Use sliders to boost and/or cut frequencies






6. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






7. Sound effects that are recorded live in sync with a picture






8. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






9. An inaccurate reproduction of frequencies






10. Order in which a signal passes through different pieces of gear






11. Sound design that changes and adapts to a player's commands.






12. The reflections that occur in a room






13. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






14. General ambience of a location.






15. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






16. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






17. General ambience of a location.






18. Uses a reflector dish to focus sound waves






19. Jackfield - Channel/ I/O Strip - Master Section






20. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






21. Optimizing the signal level between multiple devices






22. Occurs in a specific timeline or order






23. Directing the signal to various destinations






24. Captures reflections off a metal plate






25. Speed correction necessary when converting film to digital.






26. Group tracks designed to minimize the number of audio tracks used at final mixdown.






27. Determines audio assets needed for a scene.






28. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






29. Enables the Sound Designer to become the audio programmer






30. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






31. A visual representation of area - frequency response and reach.






32. Sound design that changes and adapts to a player's commands.






33. Used to silence a recording or instrument during very quiet sections






34. Allows sounds to be heard out of sequence.






35. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






36. Cutting the level






37. Order in which a signal passes through different pieces of gear






38. Cutting the level






39. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






40. A chart of the sound elements in a mix.






41. Combined signals that exhibit phase cancellation and reinforcement






42. Use sliders to boost and/or cut frequencies






43. Provides and audio and visual cue used for sync.






44. Captures reflections off a metal plate






45. An inaccurate reproduction of frequencies






46. A chart of the sound elements in a mix.






47. The sound is directed via a tube to your mouth where it is shaped by your mouth.






48. Provides and audio and visual cue used for sync.






49. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






50. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.