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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Moving a mic closer to a source creates an apparent increase of bass frequencies
Ribbon Microphone
Distortion
Signal Flow
Proximity Effect
2. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Slate
M & E Mix
Phaser
Parametric EQ
3. A chart of the sound elements in a mix.
Boundary Microphone
Resolving
Condenser Microphone
Sound Map
4. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Resolving
Proximity Effect
3 Sections of a Console
Dailies
5. Combined signals that exhibit phase cancellation and reinforcement
Dailies
Chorus
Slate
Phaser
6. Determines audio assets needed for a scene.
Talk Box
Phaser
Noice Gate
Spotting
7. Occurs in a specific timeline or order
Proximity Effect
Linear Sound Design
Sound Map
Dynamic Microphone
8. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Foley
Graphic EQ
Slate
Plate Reverb
9. An inaccurate reproduction of frequencies
Polar Pattern Diagram
3 Sections of a Console
Distortion
Proximity Effect
10. Cutting the level
Reverb
Premixes
Ribbon Microphone
Attenuation
11. The reflections that occur in a room
Reverb
Flanger
Parametric EQ
Polar Pattern Diagram
12. Speed correction necessary when converting film to digital.
Sound Map
Flanger
Resolving
Spotting
13. Uses a reflector dish to focus sound waves
Parabolic Microphone
Phaser
Signal Routing
Condenser Microphone
14. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Phaser
Reverb
Attenuation
Ribbon Microphone
15. Provides and audio and visual cue used for sync.
Boundary Microphone
Linear Sound Design
Proximity Effect
Slate
16. Combined signals that exhibit phase cancellation and reinforcement
Plate Reverb
Phaser
Compressor
Distortion
17. Sound design that changes and adapts to a player's commands.
Sound Map
Non-Linear Sound Design
Premixes
Interactive Sound Design
18. Use sliders to boost and/or cut frequencies
Flanger
Dynamic Microphone
Graphic EQ
3 Sections of a Console
19. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Ribbon Microphone
Boundary Microphone
Dynamic Microphone
Gain Staging
20. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Talk Box
Attenuation
Spotting
Flanger
21. Sound effects that are recorded live in sync with a picture
Foley
Plug-In Formats
Plate Reverb
Virtual Instrument
22. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Attenuation
Foley
Linear Sound Design
Ribbon Microphone
23. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Interactive Sound Design
Compressor
Condenser Microphone
24. Directing the signal to various destinations
Sound Map
Sound Map
Polar Pattern Diagram
Signal Routing
25. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Implementation Engine/Tool
Flanger
Chorus
Signal Routing
26. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Noice Gate
Shotgun Microphone
Dailies
Plate Reverb
27. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Spotting
Chorus
Signal Routing
Dailies
28. Restricts dynamic range by making loud sounds softer and softer sounds louder
Linear Sound Design
Boundary Microphone
Compressor
Noice Gate
29. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Noice Gate
Shotgun Microphone
Distortion
Linear Sound Design
30. Uses a reflector dish to focus sound waves
Foley
M & E Mix
Parabolic Microphone
Distortion
31. Optimizing the signal level between multiple devices
Non-Linear Sound Design
Gain Staging
Premixes
Interactive Sound Design
32. An inaccurate reproduction of frequencies
Distortion
Chorus
Shotgun Microphone
Compressor
33. VST - AU - RTAS - Direct X - HD-TDM
Distortion
Flanger
Plug-In Formats
Linear Sound Design
34. Cutting the level
Attenuation
Room Tone
M & E Mix
Flanger
35. Captures reflections off a metal plate
Boundary Microphone
Linear Sound Design
Parabolic Microphone
Signal Routing
36. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Flanger
Polar Pattern Diagram
Noice Gate
37. Optimizing the signal level between multiple devices
Foley
Gain Staging
Plug-In Formats
Phaser
38. Restricts dynamic range by making loud sounds softer and softer sounds louder
Noice Gate
Polar Pattern Diagram
Compressor
Room Tone
39. Provides and audio and visual cue used for sync.
Compressor
Slate
Signal Routing
Talk Box
40. Speed correction necessary when converting film to digital.
Plug-In Formats
Compressor
Resolving
Sound Map
41. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Proximity Effect
Premixes
Parabolic Microphone
Slate
42. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Signal Routing
M & E Mix
Parametric EQ
Parametric EQ
43. Enables the Sound Designer to become the audio programmer
Spotting
Implementation Engine/Tool
Virtual Instrument
Talk Box
44. General ambience of a location.
Noice Gate
Non-Linear Sound Design
Interactive Sound Design
Room Tone
45. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Flanger
Noice Gate
Premixes
Dynamic Microphone
46. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Foley
Parametric EQ
Condenser Microphone
47. Used to silence a recording or instrument during very quiet sections
Graphic EQ
Attenuation
Noice Gate
Linear Sound Design
48. Use sliders to boost and/or cut frequencies
Virtual Instrument
Linear Sound Design
Graphic EQ
Room Tone
49. VST - AU - RTAS - Direct X - HD-TDM
Shotgun Microphone
Ribbon Microphone
Plug-In Formats
Condenser Microphone
50. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Flanger
Distortion
Talk Box
3 Sections of a Console