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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to silence a recording or instrument during very quiet sections
Chorus
Dailies
Implementation Engine/Tool
Noice Gate
2. Speed correction necessary when converting film to digital.
Resolving
Proximity Effect
Boundary Microphone
Linear Sound Design
3. An inaccurate reproduction of frequencies
Sound Map
Ribbon Microphone
Distortion
M & E Mix
4. Jackfield - Channel/ I/O Strip - Master Section
Distortion
Signal Flow
3 Sections of a Console
Resolving
5. Captures reflections off a metal plate
Gain Staging
Dailies
Slate
Boundary Microphone
6. A chart of the sound elements in a mix.
Boundary Microphone
Sound Map
Linear Sound Design
Ribbon Microphone
7. Captures reflections off a metal plate
Implementation Engine/Tool
Ribbon Microphone
Boundary Microphone
Sound Map
8. Enables the Sound Designer to become the audio programmer
Flanger
Interactive Sound Design
Implementation Engine/Tool
Foley
9. Allows sounds to be heard out of sequence.
Parabolic Microphone
Phaser
Non-Linear Sound Design
Shotgun Microphone
10. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Boundary Microphone
Polar Pattern Diagram
Compressor
Dynamic Microphone
11. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Attenuation
Premixes
Shotgun Microphone
Non-Linear Sound Design
12. Combined signals that exhibit phase cancellation and reinforcement
Reverb
Foley
Phaser
Dynamic Microphone
13. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Plug-In Formats
Premixes
Signal Routing
Resolving
14. Cutting the level
Resolving
Attenuation
Compressor
Talk Box
15. Speed correction necessary when converting film to digital.
Flanger
Noice Gate
Resolving
Boundary Microphone
16. Use sliders to boost and/or cut frequencies
Graphic EQ
Shotgun Microphone
Virtual Instrument
Proximity Effect
17. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Flanger
Gain Staging
Condenser Microphone
Signal Flow
18. Cutting the level
Boundary Microphone
Noice Gate
Slate
Attenuation
19. Occurs in a specific timeline or order
Dynamic Microphone
Parabolic Microphone
Premixes
Linear Sound Design
20. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Proximity Effect
Shotgun Microphone
Ribbon Microphone
Dynamic Microphone
21. Restricts dynamic range by making loud sounds softer and softer sounds louder
Premixes
Noice Gate
Polar Pattern Diagram
Compressor
22. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Slate
Graphic EQ
Compressor
23. General ambience of a location.
Room Tone
Parabolic Microphone
Condenser Microphone
Dailies
24. Use sliders to boost and/or cut frequencies
Flanger
Plug-In Formats
Graphic EQ
Interactive Sound Design
25. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Signal Flow
Room Tone
Ribbon Microphone
Dynamic Microphone
26. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Boundary Microphone
Polar Pattern Diagram
Compressor
27. VST - AU - RTAS - Direct X - HD-TDM
Signal Routing
Reverb
Dailies
Plug-In Formats
28. A visual representation of area - frequency response and reach.
Graphic EQ
Noice Gate
Noice Gate
Polar Pattern Diagram
29. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Distortion
Ribbon Microphone
Phaser
Plate Reverb
30. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Parametric EQ
Dailies
3 Sections of a Console
Sound Map
31. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Proximity Effect
Phaser
Premixes
M & E Mix
32. The reflections that occur in a room
Room Tone
M & E Mix
Signal Routing
Reverb
33. Determines audio assets needed for a scene.
Distortion
Spotting
Signal Routing
Non-Linear Sound Design
34. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Parametric EQ
Ribbon Microphone
Shotgun Microphone
Resolving
35. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Noice Gate
Polar Pattern Diagram
Virtual Instrument
Room Tone
36. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Sound Map
Dailies
Virtual Instrument
Slate
37. Moving a mic closer to a source creates an apparent increase of bass frequencies
M & E Mix
Non-Linear Sound Design
Proximity Effect
Plug-In Formats
38. Directing the signal to various destinations
Parametric EQ
Signal Routing
Shotgun Microphone
Implementation Engine/Tool
39. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Plate Reverb
Reverb
Shotgun Microphone
Signal Flow
40. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Proximity Effect
M & E Mix
Graphic EQ
Talk Box
41. The reflections that occur in a room
Proximity Effect
Sound Map
Chorus
Reverb
42. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Boundary Microphone
Room Tone
Phaser
43. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Sound Map
Plug-In Formats
Chorus
Proximity Effect
44. General ambience of a location.
Resolving
Room Tone
3 Sections of a Console
Ribbon Microphone
45. Combined signals that exhibit phase cancellation and reinforcement
Graphic EQ
Phaser
Parabolic Microphone
Talk Box
46. Provides and audio and visual cue used for sync.
Parabolic Microphone
Room Tone
Attenuation
Slate
47. Optimizing the signal level between multiple devices
Chorus
Room Tone
Sound Map
Gain Staging
48. Restricts dynamic range by making loud sounds softer and softer sounds louder
Non-Linear Sound Design
Virtual Instrument
Compressor
Gain Staging
49. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Phaser
Gain Staging
Plug-In Formats
50. VST - AU - RTAS - Direct X - HD-TDM
Resolving
Room Tone
Plug-In Formats
Signal Routing