SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Cutting the level
Non-Linear Sound Design
Attenuation
Implementation Engine/Tool
Noice Gate
2. Uses a reflector dish to focus sound waves
Linear Sound Design
Flanger
Parabolic Microphone
M & E Mix
3. General ambience of a location.
Reverb
Non-Linear Sound Design
Room Tone
Dailies
4. Order in which a signal passes through different pieces of gear
Signal Flow
Chorus
Room Tone
Foley
5. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Resolving
Attenuation
Resolving
6. Use sliders to boost and/or cut frequencies
Slate
Room Tone
Graphic EQ
M & E Mix
7. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Polar Pattern Diagram
Talk Box
Chorus
8. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Boundary Microphone
Plate Reverb
Slate
Linear Sound Design
9. Jackfield - Channel/ I/O Strip - Master Section
Signal Routing
3 Sections of a Console
Parametric EQ
Talk Box
10. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Implementation Engine/Tool
Linear Sound Design
Premixes
Dynamic Microphone
11. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Shotgun Microphone
Interactive Sound Design
Polar Pattern Diagram
12. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Parabolic Microphone
Graphic EQ
Sound Map
13. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
Shotgun Microphone
Plug-In Formats
Parametric EQ
14. A visual representation of area - frequency response and reach.
Talk Box
Polar Pattern Diagram
Implementation Engine/Tool
Phaser
15. A visual representation of area - frequency response and reach.
Parabolic Microphone
Signal Routing
Polar Pattern Diagram
Dynamic Microphone
16. Optimizing the signal level between multiple devices
M & E Mix
Graphic EQ
Gain Staging
Shotgun Microphone
17. A chart of the sound elements in a mix.
Attenuation
Sound Map
Premixes
Phaser
18. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Boundary Microphone
Chorus
Reverb
Phaser
19. Speed correction necessary when converting film to digital.
Resolving
Flanger
Gain Staging
Polar Pattern Diagram
20. General ambience of a location.
M & E Mix
Spotting
Room Tone
Interactive Sound Design
21. Occurs in a specific timeline or order
Spotting
Linear Sound Design
Gain Staging
Parametric EQ
22. Order in which a signal passes through different pieces of gear
Compressor
Signal Flow
Noice Gate
Attenuation
23. Provides and audio and visual cue used for sync.
Signal Routing
Slate
Foley
Parametric EQ
24. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Flanger
Noice Gate
Signal Flow
25. Sound design that changes and adapts to a player's commands.
Virtual Instrument
Compressor
Interactive Sound Design
Compressor
26. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Boundary Microphone
Compressor
Distortion
Virtual Instrument
27. Jackfield - Channel/ I/O Strip - Master Section
Plug-In Formats
3 Sections of a Console
Foley
Foley
28. Directing the signal to various destinations
Signal Routing
Dynamic Microphone
M & E Mix
Shotgun Microphone
29. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Polar Pattern Diagram
Parametric EQ
3 Sections of a Console
M & E Mix
30. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Linear Sound Design
Chorus
Sound Map
Condenser Microphone
31. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Proximity Effect
Room Tone
M & E Mix
32. Sound effects that are recorded live in sync with a picture
Condenser Microphone
Shotgun Microphone
Foley
M & E Mix
33. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Sound Map
Interactive Sound Design
Reverb
34. Determines audio assets needed for a scene.
Foley
Spotting
Signal Flow
Phaser
35. Occurs in a specific timeline or order
Linear Sound Design
Signal Flow
Foley
M & E Mix
36. Sound effects that are recorded live in sync with a picture
Plate Reverb
Foley
Graphic EQ
Virtual Instrument
37. VST - AU - RTAS - Direct X - HD-TDM
Signal Flow
Plug-In Formats
Flanger
Distortion
38. Cutting the level
Virtual Instrument
Implementation Engine/Tool
Attenuation
Talk Box
39. Enables the Sound Designer to become the audio programmer
Parabolic Microphone
Compressor
Non-Linear Sound Design
Implementation Engine/Tool
40. Captures reflections off a metal plate
Polar Pattern Diagram
Spotting
Noice Gate
Boundary Microphone
41. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Graphic EQ
Shotgun Microphone
Reverb
Talk Box
42. The reflections that occur in a room
Resolving
Reverb
Implementation Engine/Tool
Sound Map
43. Provides and audio and visual cue used for sync.
Slate
Reverb
Phaser
Boundary Microphone
44. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Parametric EQ
Premixes
Boundary Microphone
Phaser
45. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
Polar Pattern Diagram
Foley
Plug-In Formats
46. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Gain Staging
Spotting
Flanger
47. Allows sounds to be heard out of sequence.
Room Tone
Chorus
Reverb
Non-Linear Sound Design
48. Used to silence a recording or instrument during very quiet sections
3 Sections of a Console
Signal Flow
Noice Gate
Polar Pattern Diagram
49. Optimizing the signal level between multiple devices
Implementation Engine/Tool
Gain Staging
Shotgun Microphone
Linear Sound Design
50. An inaccurate reproduction of frequencies
Chorus
Compressor
Distortion
Dynamic Microphone