Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An inaccurate reproduction of frequencies






2. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






3. An inaccurate reproduction of frequencies






4. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






5. Occurs in a specific timeline or order






6. Allows sounds to be heard out of sequence.






7. Restricts dynamic range by making loud sounds softer and softer sounds louder






8. General ambience of a location.






9. Combined signals that exhibit phase cancellation and reinforcement






10. Provides and audio and visual cue used for sync.






11. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






12. Sound design that changes and adapts to a player's commands.






13. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






14. Allows sounds to be heard out of sequence.






15. Used to silence a recording or instrument during very quiet sections






16. Directing the signal to various destinations






17. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






18. Provides and audio and visual cue used for sync.






19. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






20. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






21. Combined signals that exhibit phase cancellation and reinforcement






22. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






23. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






24. Speed correction necessary when converting film to digital.






25. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






26. Determines audio assets needed for a scene.






27. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






28. Used to silence a recording or instrument during very quiet sections






29. Group tracks designed to minimize the number of audio tracks used at final mixdown.






30. Jackfield - Channel/ I/O Strip - Master Section






31. The reflections that occur in a room






32. The sound is directed via a tube to your mouth where it is shaped by your mouth.






33. Cutting the level






34. The sound is directed via a tube to your mouth where it is shaped by your mouth.






35. Moving a mic closer to a source creates an apparent increase of bass frequencies






36. A visual representation of area - frequency response and reach.






37. VST - AU - RTAS - Direct X - HD-TDM






38. Use sliders to boost and/or cut frequencies






39. Use sliders to boost and/or cut frequencies






40. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






41. Group tracks designed to minimize the number of audio tracks used at final mixdown.






42. Enables the Sound Designer to become the audio programmer






43. Uses a reflector dish to focus sound waves






44. Directing the signal to various destinations






45. A chart of the sound elements in a mix.






46. Enables the Sound Designer to become the audio programmer






47. Sound design that changes and adapts to a player's commands.






48. Optimizing the signal level between multiple devices






49. Moving a mic closer to a source creates an apparent increase of bass frequencies






50. Captures reflections off a metal plate