Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A chart of the sound elements in a mix.






2. Determines audio assets needed for a scene.






3. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






4. Provides and audio and visual cue used for sync.






5. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






6. Combined signals that exhibit phase cancellation and reinforcement






7. Speed correction necessary when converting film to digital.






8. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






9. Captures reflections off a metal plate






10. The sound is directed via a tube to your mouth where it is shaped by your mouth.






11. Cutting the level






12. Moving a mic closer to a source creates an apparent increase of bass frequencies






13. Allows sounds to be heard out of sequence.






14. Group tracks designed to minimize the number of audio tracks used at final mixdown.






15. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






16. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






17. The reflections that occur in a room






18. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






19. VST - AU - RTAS - Direct X - HD-TDM






20. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






21. Combined signals that exhibit phase cancellation and reinforcement






22. Uses a reflector dish to focus sound waves






23. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






24. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






25. A visual representation of area - frequency response and reach.






26. General ambience of a location.






27. Used to silence a recording or instrument during very quiet sections






28. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






29. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






30. Order in which a signal passes through different pieces of gear






31. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






32. The sound is directed via a tube to your mouth where it is shaped by your mouth.






33. Optimizing the signal level between multiple devices






34. A visual representation of area - frequency response and reach.






35. Use sliders to boost and/or cut frequencies






36. Occurs in a specific timeline or order






37. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






38. Directing the signal to various destinations






39. Use sliders to boost and/or cut frequencies






40. Provides and audio and visual cue used for sync.






41. Sound effects that are recorded live in sync with a picture






42. Uses a reflector dish to focus sound waves






43. Enables the Sound Designer to become the audio programmer






44. Sound design that changes and adapts to a player's commands.






45. Optimizing the signal level between multiple devices






46. Allows sounds to be heard out of sequence.






47. An inaccurate reproduction of frequencies






48. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






49. Restricts dynamic range by making loud sounds softer and softer sounds louder






50. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference