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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Jackfield - Channel/ I/O Strip - Master Section
Linear Sound Design
3 Sections of a Console
Proximity Effect
Flanger
2. Determines audio assets needed for a scene.
Graphic EQ
Spotting
Dailies
Virtual Instrument
3. Restricts dynamic range by making loud sounds softer and softer sounds louder
Shotgun Microphone
Compressor
Foley
Linear Sound Design
4. Use sliders to boost and/or cut frequencies
Parametric EQ
Flanger
Graphic EQ
Linear Sound Design
5. VST - AU - RTAS - Direct X - HD-TDM
Compressor
Graphic EQ
Plug-In Formats
Linear Sound Design
6. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Distortion
Dynamic Microphone
Signal Routing
Dailies
7. Used to silence a recording or instrument during very quiet sections
Noice Gate
Graphic EQ
Phaser
M & E Mix
8. A chart of the sound elements in a mix.
Foley
Virtual Instrument
Sound Map
Interactive Sound Design
9. Cutting the level
Room Tone
Polar Pattern Diagram
Attenuation
Slate
10. Speed correction necessary when converting film to digital.
Resolving
Condenser Microphone
Plug-In Formats
Signal Routing
11. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Distortion
Polar Pattern Diagram
Flanger
Premixes
12. Directing the signal to various destinations
Polar Pattern Diagram
Gain Staging
Signal Routing
Spotting
13. Speed correction necessary when converting film to digital.
Resolving
Proximity Effect
Gain Staging
Ribbon Microphone
14. General ambience of a location.
Signal Flow
Attenuation
Shotgun Microphone
Room Tone
15. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Virtual Instrument
Foley
Parabolic Microphone
Dynamic Microphone
16. Moving a mic closer to a source creates an apparent increase of bass frequencies
Implementation Engine/Tool
Condenser Microphone
Slate
Proximity Effect
17. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Implementation Engine/Tool
Talk Box
3 Sections of a Console
18. The reflections that occur in a room
Reverb
Distortion
Condenser Microphone
Virtual Instrument
19. Combined signals that exhibit phase cancellation and reinforcement
Polar Pattern Diagram
Phaser
3 Sections of a Console
Slate
20. General ambience of a location.
Dynamic Microphone
Room Tone
Flanger
Boundary Microphone
21. A visual representation of area - frequency response and reach.
Plug-In Formats
Polar Pattern Diagram
Parametric EQ
Plug-In Formats
22. Uses a reflector dish to focus sound waves
Parabolic Microphone
Signal Flow
Shotgun Microphone
Compressor
23. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Polar Pattern Diagram
Dynamic Microphone
Chorus
Plate Reverb
24. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
M & E Mix
Polar Pattern Diagram
Ribbon Microphone
Flanger
25. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Resolving
Reverb
Graphic EQ
Ribbon Microphone
26. Captures reflections off a metal plate
Implementation Engine/Tool
Boundary Microphone
Polar Pattern Diagram
Attenuation
27. Used to silence a recording or instrument during very quiet sections
Boundary Microphone
Noice Gate
Foley
Ribbon Microphone
28. Order in which a signal passes through different pieces of gear
Room Tone
Parametric EQ
Sound Map
Signal Flow
29. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Signal Flow
Dynamic Microphone
Virtual Instrument
Resolving
30. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Polar Pattern Diagram
Noice Gate
Plate Reverb
Premixes
31. Enables the Sound Designer to become the audio programmer
Parabolic Microphone
Plug-In Formats
Implementation Engine/Tool
Spotting
32. Restricts dynamic range by making loud sounds softer and softer sounds louder
Parabolic Microphone
Talk Box
Compressor
Slate
33. A visual representation of area - frequency response and reach.
Dailies
Gain Staging
Polar Pattern Diagram
Premixes
34. An inaccurate reproduction of frequencies
Distortion
Room Tone
Slate
Reverb
35. Use sliders to boost and/or cut frequencies
Graphic EQ
Plug-In Formats
Slate
Signal Flow
36. Optimizing the signal level between multiple devices
Proximity Effect
Parametric EQ
Premixes
Gain Staging
37. Combined signals that exhibit phase cancellation and reinforcement
3 Sections of a Console
Phaser
Plug-In Formats
Flanger
38. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Non-Linear Sound Design
Virtual Instrument
Spotting
Chorus
39. Occurs in a specific timeline or order
Slate
Linear Sound Design
Reverb
Signal Routing
40. Sound design that changes and adapts to a player's commands.
Linear Sound Design
Interactive Sound Design
Proximity Effect
Gain Staging
41. Uses a reflector dish to focus sound waves
Boundary Microphone
Parabolic Microphone
Graphic EQ
Distortion
42. Cutting the level
Attenuation
Ribbon Microphone
Graphic EQ
Polar Pattern Diagram
43. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Noice Gate
3 Sections of a Console
Flanger
Virtual Instrument
44. Sound effects that are recorded live in sync with a picture
Foley
Virtual Instrument
Slate
Slate
45. An inaccurate reproduction of frequencies
Phaser
Spotting
Distortion
Sound Map
46. A chart of the sound elements in a mix.
Virtual Instrument
Signal Routing
Sound Map
Foley
47. Provides and audio and visual cue used for sync.
Spotting
Phaser
Attenuation
Slate
48. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Gain Staging
Parametric EQ
Plate Reverb
Flanger
49. Enables the Sound Designer to become the audio programmer
Virtual Instrument
Implementation Engine/Tool
Phaser
Dynamic Microphone
50. Directing the signal to various destinations
Phaser
Resolving
Signal Routing
Premixes