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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Speed correction necessary when converting film to digital.
Sound Map
3 Sections of a Console
Flanger
Resolving
2. An inaccurate reproduction of frequencies
Dynamic Microphone
Talk Box
Foley
Distortion
3. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Distortion
Premixes
Chorus
Foley
4. A visual representation of area - frequency response and reach.
Interactive Sound Design
Reverb
Polar Pattern Diagram
Spotting
5. Sound effects that are recorded live in sync with a picture
Flanger
Room Tone
Foley
Parametric EQ
6. Enables the Sound Designer to become the audio programmer
Compressor
Reverb
Parabolic Microphone
Implementation Engine/Tool
7. Directing the signal to various destinations
Parametric EQ
Plate Reverb
Reverb
Signal Routing
8. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Parabolic Microphone
Gain Staging
Dynamic Microphone
Premixes
9. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Resolving
Condenser Microphone
Parametric EQ
Gain Staging
10. A chart of the sound elements in a mix.
Plug-In Formats
Flanger
Sound Map
Phaser
11. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Plug-In Formats
Plug-In Formats
Reverb
Flanger
12. Restricts dynamic range by making loud sounds softer and softer sounds louder
Gain Staging
Plate Reverb
Compressor
Parametric EQ
13. Occurs in a specific timeline or order
Linear Sound Design
Dynamic Microphone
Noice Gate
Foley
14. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Foley
Slate
Virtual Instrument
Noice Gate
15. Cutting the level
Room Tone
Attenuation
Signal Flow
Parabolic Microphone
16. General ambience of a location.
Ribbon Microphone
Room Tone
Condenser Microphone
Virtual Instrument
17. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Interactive Sound Design
Talk Box
Reverb
Shotgun Microphone
18. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Noice Gate
Sound Map
Parametric EQ
19. Sound design that changes and adapts to a player's commands.
Compressor
Interactive Sound Design
Graphic EQ
Chorus
20. Occurs in a specific timeline or order
3 Sections of a Console
Foley
Linear Sound Design
Plate Reverb
21. Use sliders to boost and/or cut frequencies
Talk Box
Slate
Linear Sound Design
Graphic EQ
22. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Dynamic Microphone
Noice Gate
Polar Pattern Diagram
23. Moving a mic closer to a source creates an apparent increase of bass frequencies
Noice Gate
Proximity Effect
Spotting
Slate
24. Sound design that changes and adapts to a player's commands.
Virtual Instrument
Parabolic Microphone
Premixes
Interactive Sound Design
25. Allows sounds to be heard out of sequence.
Resolving
Non-Linear Sound Design
Phaser
Sound Map
26. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Polar Pattern Diagram
Polar Pattern Diagram
Foley
27. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Implementation Engine/Tool
Graphic EQ
Ribbon Microphone
28. Restricts dynamic range by making loud sounds softer and softer sounds louder
Virtual Instrument
Linear Sound Design
Ribbon Microphone
Compressor
29. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Proximity Effect
Shotgun Microphone
Flanger
M & E Mix
30. Optimizing the signal level between multiple devices
Non-Linear Sound Design
Attenuation
Gain Staging
Chorus
31. Directing the signal to various destinations
Compressor
Signal Routing
Parabolic Microphone
Sound Map
32. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Graphic EQ
Plate Reverb
Parametric EQ
33. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Reverb
Virtual Instrument
M & E Mix
Dynamic Microphone
34. Used to silence a recording or instrument during very quiet sections
Foley
Chorus
Dynamic Microphone
Noice Gate
35. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Signal Routing
M & E Mix
Ribbon Microphone
Talk Box
36. Speed correction necessary when converting film to digital.
Proximity Effect
Graphic EQ
Chorus
Resolving
37. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Parabolic Microphone
Dailies
Sound Map
38. Provides and audio and visual cue used for sync.
Sound Map
Dailies
M & E Mix
Slate
39. A chart of the sound elements in a mix.
Linear Sound Design
Sound Map
Talk Box
Flanger
40. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plug-In Formats
Distortion
Plate Reverb
Room Tone
41. Order in which a signal passes through different pieces of gear
Signal Flow
Slate
Resolving
Foley
42. Moving a mic closer to a source creates an apparent increase of bass frequencies
Parametric EQ
Gain Staging
Proximity Effect
Parametric EQ
43. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Signal Routing
Dailies
Non-Linear Sound Design
44. Use sliders to boost and/or cut frequencies
Interactive Sound Design
Attenuation
3 Sections of a Console
Graphic EQ
45. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Plug-In Formats
Chorus
Reverb
Graphic EQ
46. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Signal Routing
Ribbon Microphone
Proximity Effect
Noice Gate
47. Uses a reflector dish to focus sound waves
Premixes
Parabolic Microphone
Talk Box
Signal Flow
48. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Distortion
Interactive Sound Design
Dynamic Microphone
Gain Staging
49. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Noice Gate
Linear Sound Design
Premixes
Interactive Sound Design
50. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Reverb
Graphic EQ
Virtual Instrument