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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Graphic EQ
Foley
Shotgun Microphone
Premixes
2. Restricts dynamic range by making loud sounds softer and softer sounds louder
Shotgun Microphone
Compressor
Polar Pattern Diagram
Dailies
3. Jackfield - Channel/ I/O Strip - Master Section
Signal Routing
3 Sections of a Console
Phaser
Talk Box
4. Directing the signal to various destinations
Dailies
Chorus
Linear Sound Design
Signal Routing
5. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Phaser
Ribbon Microphone
Gain Staging
M & E Mix
6. Use sliders to boost and/or cut frequencies
Graphic EQ
Condenser Microphone
Sound Map
Proximity Effect
7. General ambience of a location.
Plug-In Formats
Dynamic Microphone
Room Tone
Interactive Sound Design
8. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Spotting
Dynamic Microphone
Parametric EQ
9. A visual representation of area - frequency response and reach.
Spotting
Chorus
Resolving
Polar Pattern Diagram
10. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Flanger
Signal Flow
Signal Routing
11. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Spotting
Chorus
3 Sections of a Console
12. Captures reflections off a metal plate
Compressor
Resolving
Boundary Microphone
Non-Linear Sound Design
13. Sound effects that are recorded live in sync with a picture
Flanger
Virtual Instrument
Foley
Slate
14. An inaccurate reproduction of frequencies
Phaser
Distortion
Non-Linear Sound Design
Room Tone
15. Restricts dynamic range by making loud sounds softer and softer sounds louder
Parabolic Microphone
Spotting
Plate Reverb
Compressor
16. An inaccurate reproduction of frequencies
Slate
Plate Reverb
Distortion
3 Sections of a Console
17. Uses a reflector dish to focus sound waves
Graphic EQ
Reverb
Parabolic Microphone
Plate Reverb
18. Use sliders to boost and/or cut frequencies
Foley
Noice Gate
Graphic EQ
Room Tone
19. Allows sounds to be heard out of sequence.
Implementation Engine/Tool
Linear Sound Design
Talk Box
Non-Linear Sound Design
20. The reflections that occur in a room
Signal Routing
Compressor
Shotgun Microphone
Reverb
21. Optimizing the signal level between multiple devices
Interactive Sound Design
Gain Staging
Ribbon Microphone
Reverb
22. Provides and audio and visual cue used for sync.
Slate
Virtual Instrument
Non-Linear Sound Design
Phaser
23. Determines audio assets needed for a scene.
Plug-In Formats
Dailies
Spotting
Plate Reverb
24. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Attenuation
Premixes
3 Sections of a Console
Plate Reverb
25. A visual representation of area - frequency response and reach.
Phaser
Polar Pattern Diagram
Gain Staging
Distortion
26. Occurs in a specific timeline or order
Linear Sound Design
Ribbon Microphone
Plate Reverb
Signal Flow
27. Sound effects that are recorded live in sync with a picture
Spotting
Interactive Sound Design
Gain Staging
Foley
28. A chart of the sound elements in a mix.
Sound Map
Phaser
Foley
Polar Pattern Diagram
29. Enables the Sound Designer to become the audio programmer
Plate Reverb
Proximity Effect
Dailies
Implementation Engine/Tool
30. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Interactive Sound Design
Plug-In Formats
Linear Sound Design
Virtual Instrument
31. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Implementation Engine/Tool
M & E Mix
Shotgun Microphone
Signal Routing
32. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Shotgun Microphone
Flanger
Linear Sound Design
33. Order in which a signal passes through different pieces of gear
Plug-In Formats
Signal Flow
Parametric EQ
Talk Box
34. The reflections that occur in a room
Slate
Dynamic Microphone
Polar Pattern Diagram
Reverb
35. Directing the signal to various destinations
Proximity Effect
Spotting
Signal Routing
Parabolic Microphone
36. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Compressor
Dailies
Graphic EQ
Chorus
37. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Reverb
Compressor
Flanger
38. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Implementation Engine/Tool
Gain Staging
Shotgun Microphone
Parametric EQ
39. A chart of the sound elements in a mix.
Signal Flow
Boundary Microphone
Gain Staging
Sound Map
40. Cutting the level
Attenuation
Boundary Microphone
Chorus
Boundary Microphone
41. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Distortion
Boundary Microphone
Resolving
42. Moving a mic closer to a source creates an apparent increase of bass frequencies
Premixes
Implementation Engine/Tool
Virtual Instrument
Proximity Effect
43. Determines audio assets needed for a scene.
Spotting
Graphic EQ
Condenser Microphone
Room Tone
44. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Linear Sound Design
Shotgun Microphone
Polar Pattern Diagram
45. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Ribbon Microphone
Signal Flow
Parabolic Microphone
Dynamic Microphone
46. Provides and audio and visual cue used for sync.
Chorus
Slate
Room Tone
Resolving
47. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Virtual Instrument
Parametric EQ
Compressor
48. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
3 Sections of a Console
Slate
Spotting
Flanger
49. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Distortion
Ribbon Microphone
Dynamic Microphone
Plug-In Formats
50. Sound design that changes and adapts to a player's commands.
Premixes
Interactive Sound Design
Dailies
Proximity Effect
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