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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Determines audio assets needed for a scene.
Slate
Parabolic Microphone
Spotting
Distortion
2. Determines audio assets needed for a scene.
Spotting
Attenuation
Dynamic Microphone
Sound Map
3. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Implementation Engine/Tool
Spotting
Dailies
Shotgun Microphone
4. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Ribbon Microphone
Premixes
Parametric EQ
Shotgun Microphone
5. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Foley
Gain Staging
Dynamic Microphone
Condenser Microphone
6. Combined signals that exhibit phase cancellation and reinforcement
Noice Gate
Spotting
Phaser
Parametric EQ
7. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Foley
Attenuation
Signal Routing
Parametric EQ
8. Order in which a signal passes through different pieces of gear
Signal Flow
Talk Box
Boundary Microphone
Flanger
9. Restricts dynamic range by making loud sounds softer and softer sounds louder
Shotgun Microphone
Premixes
Compressor
Parabolic Microphone
10. A visual representation of area - frequency response and reach.
Compressor
Dailies
Polar Pattern Diagram
Plug-In Formats
11. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Ribbon Microphone
Chorus
Interactive Sound Design
Dailies
12. Use sliders to boost and/or cut frequencies
Graphic EQ
Plug-In Formats
Ribbon Microphone
Virtual Instrument
13. Jackfield - Channel/ I/O Strip - Master Section
Spotting
Slate
Plug-In Formats
3 Sections of a Console
14. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
Dailies
Condenser Microphone
Sound Map
15. VST - AU - RTAS - Direct X - HD-TDM
Dailies
Plug-In Formats
Flanger
Ribbon Microphone
16. Order in which a signal passes through different pieces of gear
Dailies
Proximity Effect
Signal Flow
Talk Box
17. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Shotgun Microphone
Premixes
Gain Staging
Boundary Microphone
18. Allows sounds to be heard out of sequence.
Foley
Proximity Effect
Non-Linear Sound Design
Boundary Microphone
19. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Resolving
Parametric EQ
Compressor
Spotting
20. Enables the Sound Designer to become the audio programmer
Noice Gate
Implementation Engine/Tool
Polar Pattern Diagram
Resolving
21. A chart of the sound elements in a mix.
Polar Pattern Diagram
Sound Map
Distortion
Plug-In Formats
22. The reflections that occur in a room
Parametric EQ
Polar Pattern Diagram
Non-Linear Sound Design
Reverb
23. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Boundary Microphone
Dynamic Microphone
Virtual Instrument
Condenser Microphone
24. Captures reflections off a metal plate
Sound Map
Boundary Microphone
Shotgun Microphone
Premixes
25. Uses a reflector dish to focus sound waves
Gain Staging
Parabolic Microphone
Chorus
Shotgun Microphone
26. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Gain Staging
Attenuation
Ribbon Microphone
Foley
27. General ambience of a location.
Signal Routing
Implementation Engine/Tool
Room Tone
Signal Routing
28. A visual representation of area - frequency response and reach.
Dynamic Microphone
Distortion
Polar Pattern Diagram
Plug-In Formats
29. The reflections that occur in a room
Attenuation
Reverb
Interactive Sound Design
Gain Staging
30. Provides and audio and visual cue used for sync.
Slate
Implementation Engine/Tool
Distortion
Plug-In Formats
31. Combined signals that exhibit phase cancellation and reinforcement
3 Sections of a Console
Phaser
Linear Sound Design
Slate
32. Occurs in a specific timeline or order
Linear Sound Design
M & E Mix
Reverb
Compressor
33. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Linear Sound Design
Parametric EQ
Premixes
Virtual Instrument
34. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Implementation Engine/Tool
Shotgun Microphone
Plug-In Formats
Interactive Sound Design
35. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Premixes
Proximity Effect
Parametric EQ
36. Captures reflections off a metal plate
Dynamic Microphone
Boundary Microphone
Signal Routing
Linear Sound Design
37. Cutting the level
Implementation Engine/Tool
Proximity Effect
Resolving
Attenuation
38. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Flanger
Plate Reverb
Boundary Microphone
39. Jackfield - Channel/ I/O Strip - Master Section
Gain Staging
3 Sections of a Console
Sound Map
Room Tone
40. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Talk Box
Linear Sound Design
Flanger
Plug-In Formats
41. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Polar Pattern Diagram
Premixes
Sound Map
42. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Interactive Sound Design
Interactive Sound Design
Room Tone
43. VST - AU - RTAS - Direct X - HD-TDM
Reverb
Polar Pattern Diagram
Plug-In Formats
Slate
44. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Virtual Instrument
Polar Pattern Diagram
Distortion
45. An inaccurate reproduction of frequencies
Plate Reverb
Distortion
Gain Staging
Noice Gate
46. An inaccurate reproduction of frequencies
Ribbon Microphone
Foley
Attenuation
Distortion
47. Moving a mic closer to a source creates an apparent increase of bass frequencies
Noice Gate
Proximity Effect
Attenuation
Spotting
48. Speed correction necessary when converting film to digital.
Graphic EQ
Room Tone
Resolving
Parabolic Microphone
49. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
3 Sections of a Console
Non-Linear Sound Design
Chorus
50. Sound effects that are recorded live in sync with a picture
Proximity Effect
Phaser
Foley
Chorus