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Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Speed correction necessary when converting film to digital.






2. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






3. Cutting the level






4. An inaccurate reproduction of frequencies






5. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






6. Directing the signal to various destinations






7. Moving a mic closer to a source creates an apparent increase of bass frequencies






8. Allows sounds to be heard out of sequence.






9. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






10. Cutting the level






11. General ambience of a location.






12. Combined signals that exhibit phase cancellation and reinforcement






13. Sound effects that are recorded live in sync with a picture






14. Uses a reflector dish to focus sound waves






15. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






16. Group tracks designed to minimize the number of audio tracks used at final mixdown.






17. Use sliders to boost and/or cut frequencies






18. General ambience of a location.






19. Moving a mic closer to a source creates an apparent increase of bass frequencies






20. Used to silence a recording or instrument during very quiet sections






21. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






22. The sound is directed via a tube to your mouth where it is shaped by your mouth.






23. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






24. VST - AU - RTAS - Direct X - HD-TDM






25. The reflections that occur in a room






26. Sound design that changes and adapts to a player's commands.






27. Captures reflections off a metal plate






28. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






29. Occurs in a specific timeline or order






30. Use sliders to boost and/or cut frequencies






31. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






32. Restricts dynamic range by making loud sounds softer and softer sounds louder






33. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






34. A chart of the sound elements in a mix.






35. The reflections that occur in a room






36. Restricts dynamic range by making loud sounds softer and softer sounds louder






37. Determines audio assets needed for a scene.






38. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






39. A visual representation of area - frequency response and reach.






40. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






41. Sound effects that are recorded live in sync with a picture






42. Order in which a signal passes through different pieces of gear






43. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






44. Jackfield - Channel/ I/O Strip - Master Section






45. An inaccurate reproduction of frequencies






46. Group tracks designed to minimize the number of audio tracks used at final mixdown.






47. Optimizing the signal level between multiple devices






48. Provides and audio and visual cue used for sync.






49. Sound design that changes and adapts to a player's commands.






50. Combined signals that exhibit phase cancellation and reinforcement







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