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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Enables the Sound Designer to become the audio programmer
Gain Staging
Implementation Engine/Tool
Condenser Microphone
Polar Pattern Diagram
2. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Shotgun Microphone
Virtual Instrument
Boundary Microphone
Non-Linear Sound Design
3. Determines audio assets needed for a scene.
Non-Linear Sound Design
Dynamic Microphone
Spotting
Phaser
4. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Premixes
Condenser Microphone
Gain Staging
Noice Gate
5. Directing the signal to various destinations
Slate
Polar Pattern Diagram
Shotgun Microphone
Signal Routing
6. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Flanger
Attenuation
Chorus
M & E Mix
7. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Shotgun Microphone
Boundary Microphone
Distortion
8. Jackfield - Channel/ I/O Strip - Master Section
Linear Sound Design
Signal Routing
3 Sections of a Console
Premixes
9. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Graphic EQ
Reverb
3 Sections of a Console
M & E Mix
10. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Noice Gate
Room Tone
Proximity Effect
Parametric EQ
11. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Gain Staging
Ribbon Microphone
Attenuation
Boundary Microphone
12. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Foley
Phaser
Distortion
Flanger
13. Optimizing the signal level between multiple devices
Virtual Instrument
Gain Staging
Phaser
Noice Gate
14. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Foley
Shotgun Microphone
Virtual Instrument
15. Use sliders to boost and/or cut frequencies
Parabolic Microphone
Boundary Microphone
Premixes
Graphic EQ
16. An inaccurate reproduction of frequencies
Virtual Instrument
Flanger
Attenuation
Distortion
17. Cutting the level
Attenuation
Interactive Sound Design
Signal Flow
Boundary Microphone
18. Provides and audio and visual cue used for sync.
Graphic EQ
Linear Sound Design
Slate
Signal Flow
19. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Flanger
Dailies
Proximity Effect
Foley
20. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Reverb
Interactive Sound Design
Shotgun Microphone
Phaser
21. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Slate
Dynamic Microphone
Non-Linear Sound Design
Attenuation
22. Use sliders to boost and/or cut frequencies
Flanger
3 Sections of a Console
Linear Sound Design
Graphic EQ
23. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Signal Routing
Reverb
Graphic EQ
24. General ambience of a location.
Ribbon Microphone
Slate
Room Tone
Dynamic Microphone
25. Sound design that changes and adapts to a player's commands.
Chorus
Flanger
3 Sections of a Console
Interactive Sound Design
26. Order in which a signal passes through different pieces of gear
Distortion
Noice Gate
Signal Flow
Reverb
27. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Virtual Instrument
Non-Linear Sound Design
Shotgun Microphone
M & E Mix
28. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Implementation Engine/Tool
Spotting
Premixes
Distortion
29. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Resolving
Parametric EQ
Implementation Engine/Tool
M & E Mix
30. General ambience of a location.
Interactive Sound Design
Room Tone
Noice Gate
Attenuation
31. Allows sounds to be heard out of sequence.
Spotting
Premixes
Non-Linear Sound Design
Noice Gate
32. An inaccurate reproduction of frequencies
Graphic EQ
Distortion
Linear Sound Design
Attenuation
33. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Graphic EQ
Flanger
Virtual Instrument
Implementation Engine/Tool
34. Provides and audio and visual cue used for sync.
Dynamic Microphone
Linear Sound Design
Plug-In Formats
Slate
35. A visual representation of area - frequency response and reach.
Signal Flow
Slate
Polar Pattern Diagram
Implementation Engine/Tool
36. Jackfield - Channel/ I/O Strip - Master Section
Noice Gate
3 Sections of a Console
Interactive Sound Design
Boundary Microphone
37. Restricts dynamic range by making loud sounds softer and softer sounds louder
Condenser Microphone
Proximity Effect
Slate
Compressor
38. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Graphic EQ
Condenser Microphone
Slate
Boundary Microphone
39. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
Graphic EQ
Signal Routing
Dynamic Microphone
40. Moving a mic closer to a source creates an apparent increase of bass frequencies
Chorus
Signal Flow
Slate
Proximity Effect
41. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
3 Sections of a Console
Plate Reverb
Parametric EQ
42. Occurs in a specific timeline or order
3 Sections of a Console
Flanger
Linear Sound Design
Talk Box
43. Sound effects that are recorded live in sync with a picture
Plug-In Formats
M & E Mix
Foley
Proximity Effect
44. Enables the Sound Designer to become the audio programmer
Dailies
Implementation Engine/Tool
Plug-In Formats
Condenser Microphone
45. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Distortion
Signal Routing
Noice Gate
46. Captures reflections off a metal plate
Dailies
Boundary Microphone
Resolving
Sound Map
47. VST - AU - RTAS - Direct X - HD-TDM
Gain Staging
3 Sections of a Console
Flanger
Plug-In Formats
48. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Polar Pattern Diagram
Ribbon Microphone
Interactive Sound Design
Room Tone
49. The reflections that occur in a room
Reverb
Graphic EQ
M & E Mix
Graphic EQ
50. Speed correction necessary when converting film to digital.
Resolving
Flanger
Compressor
Foley