Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






2. Jackfield - Channel/ I/O Strip - Master Section






3. Sound design that changes and adapts to a player's commands.






4. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






5. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






6. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






7. Use sliders to boost and/or cut frequencies






8. Speed correction necessary when converting film to digital.






9. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






10. Cutting the level






11. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






12. VST - AU - RTAS - Direct X - HD-TDM






13. Jackfield - Channel/ I/O Strip - Master Section






14. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






15. An inaccurate reproduction of frequencies






16. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






17. Moving a mic closer to a source creates an apparent increase of bass frequencies






18. VST - AU - RTAS - Direct X - HD-TDM






19. An inaccurate reproduction of frequencies






20. The reflections that occur in a room






21. The sound is directed via a tube to your mouth where it is shaped by your mouth.






22. Occurs in a specific timeline or order






23. Use sliders to boost and/or cut frequencies






24. Directing the signal to various destinations






25. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






26. Optimizing the signal level between multiple devices






27. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






28. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






29. Used to silence a recording or instrument during very quiet sections






30. Restricts dynamic range by making loud sounds softer and softer sounds louder






31. Group tracks designed to minimize the number of audio tracks used at final mixdown.






32. Occurs in a specific timeline or order






33. Captures reflections off a metal plate






34. Cutting the level






35. Sound design that changes and adapts to a player's commands.






36. Allows sounds to be heard out of sequence.






37. Allows sounds to be heard out of sequence.






38. Restricts dynamic range by making loud sounds softer and softer sounds louder






39. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






40. The reflections that occur in a room






41. Uses a reflector dish to focus sound waves






42. Order in which a signal passes through different pieces of gear






43. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






44. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






45. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






46. The sound is directed via a tube to your mouth where it is shaped by your mouth.






47. Provides and audio and visual cue used for sync.






48. Provides and audio and visual cue used for sync.






49. Uses a reflector dish to focus sound waves






50. General ambience of a location.