Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






2. Optimizing the signal level between multiple devices






3. Allows sounds to be heard out of sequence.






4. An inaccurate reproduction of frequencies






5. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






6. Occurs in a specific timeline or order






7. A visual representation of area - frequency response and reach.






8. Moving a mic closer to a source creates an apparent increase of bass frequencies






9. Allows sounds to be heard out of sequence.






10. The reflections that occur in a room






11. Jackfield - Channel/ I/O Strip - Master Section






12. Group tracks designed to minimize the number of audio tracks used at final mixdown.






13. Enables the Sound Designer to become the audio programmer






14. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






15. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






16. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






17. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






18. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






19. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






20. Directing the signal to various destinations






21. Restricts dynamic range by making loud sounds softer and softer sounds louder






22. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






23. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






24. Group tracks designed to minimize the number of audio tracks used at final mixdown.






25. Directing the signal to various destinations






26. The reflections that occur in a room






27. Sound design that changes and adapts to a player's commands.






28. Order in which a signal passes through different pieces of gear






29. A chart of the sound elements in a mix.






30. Combined signals that exhibit phase cancellation and reinforcement






31. General ambience of a location.






32. Used to silence a recording or instrument during very quiet sections






33. Provides and audio and visual cue used for sync.






34. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






35. An inaccurate reproduction of frequencies






36. Enables the Sound Designer to become the audio programmer






37. Provides and audio and visual cue used for sync.






38. Determines audio assets needed for a scene.






39. Jackfield - Channel/ I/O Strip - Master Section






40. A visual representation of area - frequency response and reach.






41. Captures reflections off a metal plate






42. Sound effects that are recorded live in sync with a picture






43. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






44. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






45. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






46. Restricts dynamic range by making loud sounds softer and softer sounds louder






47. Uses a reflector dish to focus sound waves






48. Speed correction necessary when converting film to digital.






49. General ambience of a location.






50. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.