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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Phaser
Foley
Spotting
2. Order in which a signal passes through different pieces of gear
Signal Flow
Condenser Microphone
Implementation Engine/Tool
Distortion
3. Jackfield - Channel/ I/O Strip - Master Section
M & E Mix
3 Sections of a Console
Spotting
Implementation Engine/Tool
4. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
M & E Mix
Interactive Sound Design
Premixes
Dynamic Microphone
5. The reflections that occur in a room
Spotting
Phaser
Spotting
Reverb
6. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Boundary Microphone
Foley
Virtual Instrument
Proximity Effect
7. Speed correction necessary when converting film to digital.
Resolving
3 Sections of a Console
Implementation Engine/Tool
Attenuation
8. Use sliders to boost and/or cut frequencies
Interactive Sound Design
Signal Flow
Graphic EQ
Sound Map
9. Determines audio assets needed for a scene.
Linear Sound Design
Spotting
3 Sections of a Console
Shotgun Microphone
10. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Gain Staging
Signal Routing
Noice Gate
11. Provides and audio and visual cue used for sync.
Chorus
Slate
Shotgun Microphone
Linear Sound Design
12. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Graphic EQ
Flanger
Talk Box
Distortion
13. Sound design that changes and adapts to a player's commands.
Foley
Resolving
Shotgun Microphone
Interactive Sound Design
14. A chart of the sound elements in a mix.
Sound Map
Virtual Instrument
Room Tone
Implementation Engine/Tool
15. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Non-Linear Sound Design
Chorus
3 Sections of a Console
Plate Reverb
16. Restricts dynamic range by making loud sounds softer and softer sounds louder
Parabolic Microphone
Noice Gate
Condenser Microphone
Compressor
17. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Signal Routing
Gain Staging
Dailies
Premixes
18. Order in which a signal passes through different pieces of gear
Dynamic Microphone
Signal Flow
Dailies
Linear Sound Design
19. Sound effects that are recorded live in sync with a picture
Foley
Spotting
3 Sections of a Console
Compressor
20. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Parabolic Microphone
Flanger
Room Tone
21. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Signal Flow
Graphic EQ
3 Sections of a Console
22. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Plate Reverb
M & E Mix
Chorus
Boundary Microphone
23. Allows sounds to be heard out of sequence.
Plate Reverb
Parabolic Microphone
Non-Linear Sound Design
Resolving
24. Directing the signal to various destinations
Talk Box
Attenuation
Signal Routing
Condenser Microphone
25. Combined signals that exhibit phase cancellation and reinforcement
Polar Pattern Diagram
Phaser
Foley
Premixes
26. Uses a reflector dish to focus sound waves
Chorus
Proximity Effect
Parabolic Microphone
Condenser Microphone
27. An inaccurate reproduction of frequencies
Foley
Non-Linear Sound Design
Slate
Distortion
28. A chart of the sound elements in a mix.
Virtual Instrument
Polar Pattern Diagram
Sound Map
Condenser Microphone
29. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Non-Linear Sound Design
Attenuation
Signal Flow
30. Moving a mic closer to a source creates an apparent increase of bass frequencies
Signal Flow
Proximity Effect
Shotgun Microphone
Attenuation
31. Cutting the level
Attenuation
Shotgun Microphone
Implementation Engine/Tool
Reverb
32. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Phaser
Reverb
Virtual Instrument
Non-Linear Sound Design
33. Captures reflections off a metal plate
Boundary Microphone
Ribbon Microphone
Polar Pattern Diagram
Graphic EQ
34. Used to silence a recording or instrument during very quiet sections
3 Sections of a Console
Premixes
Noice Gate
Non-Linear Sound Design
35. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Distortion
Talk Box
Chorus
Condenser Microphone
36. VST - AU - RTAS - Direct X - HD-TDM
Slate
Slate
Talk Box
Plug-In Formats
37. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Graphic EQ
Chorus
Plug-In Formats
Ribbon Microphone
38. Use sliders to boost and/or cut frequencies
Dynamic Microphone
Signal Routing
Compressor
Graphic EQ
39. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Linear Sound Design
Shotgun Microphone
Interactive Sound Design
3 Sections of a Console
40. Restricts dynamic range by making loud sounds softer and softer sounds louder
Resolving
Noice Gate
Compressor
Boundary Microphone
41. Enables the Sound Designer to become the audio programmer
Room Tone
Graphic EQ
Compressor
Implementation Engine/Tool
42. Optimizing the signal level between multiple devices
Gain Staging
Linear Sound Design
Graphic EQ
Sound Map
43. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Condenser Microphone
Plug-In Formats
Compressor
44. Speed correction necessary when converting film to digital.
Attenuation
Resolving
Dynamic Microphone
Shotgun Microphone
45. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Chorus
Shotgun Microphone
M & E Mix
Room Tone
46. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Signal Routing
Parametric EQ
Reverb
Premixes
47. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Talk Box
Virtual Instrument
Shotgun Microphone
48. Captures reflections off a metal plate
3 Sections of a Console
Shotgun Microphone
Sound Map
Boundary Microphone
49. Optimizing the signal level between multiple devices
Interactive Sound Design
Flanger
Distortion
Gain Staging
50. VST - AU - RTAS - Direct X - HD-TDM
Attenuation
Reverb
Sound Map
Plug-In Formats