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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound effects that are recorded live in sync with a picture
Phaser
Chorus
Graphic EQ
Foley
2. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Reverb
Premixes
Proximity Effect
Reverb
3. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Phaser
Non-Linear Sound Design
Interactive Sound Design
Dynamic Microphone
4. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Graphic EQ
Parametric EQ
Slate
5. Order in which a signal passes through different pieces of gear
Resolving
Virtual Instrument
Signal Flow
Graphic EQ
6. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Resolving
Polar Pattern Diagram
Dynamic Microphone
7. Provides and audio and visual cue used for sync.
Slate
Resolving
Phaser
Flanger
8. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Virtual Instrument
Dailies
M & E Mix
Gain Staging
9. Captures reflections off a metal plate
Boundary Microphone
3 Sections of a Console
Talk Box
Room Tone
10. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Boundary Microphone
Plug-In Formats
Condenser Microphone
Talk Box
11. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Interactive Sound Design
M & E Mix
Plug-In Formats
12. Optimizing the signal level between multiple devices
Ribbon Microphone
Foley
Gain Staging
Shotgun Microphone
13. Allows sounds to be heard out of sequence.
Chorus
Boundary Microphone
Interactive Sound Design
Non-Linear Sound Design
14. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
M & E Mix
Condenser Microphone
Sound Map
Reverb
15. Sound effects that are recorded live in sync with a picture
Phaser
Attenuation
Linear Sound Design
Foley
16. Order in which a signal passes through different pieces of gear
Condenser Microphone
Virtual Instrument
Signal Flow
Parametric EQ
17. General ambience of a location.
Dynamic Microphone
Room Tone
Parametric EQ
M & E Mix
18. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Dynamic Microphone
Talk Box
Parabolic Microphone
Premixes
19. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Attenuation
Ribbon Microphone
Virtual Instrument
Plate Reverb
20. Use sliders to boost and/or cut frequencies
Graphic EQ
Distortion
Gain Staging
Shotgun Microphone
21. Determines audio assets needed for a scene.
M & E Mix
Slate
Boundary Microphone
Spotting
22. A visual representation of area - frequency response and reach.
Graphic EQ
Premixes
Resolving
Polar Pattern Diagram
23. Used to silence a recording or instrument during very quiet sections
Noice Gate
Ribbon Microphone
Plate Reverb
Sound Map
24. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Sound Map
Plug-In Formats
Condenser Microphone
25. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Ribbon Microphone
Flanger
Room Tone
Parametric EQ
26. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Spotting
Proximity Effect
Interactive Sound Design
27. Provides and audio and visual cue used for sync.
Linear Sound Design
Plug-In Formats
Gain Staging
Slate
28. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Foley
Gain Staging
M & E Mix
Plate Reverb
29. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Sound Map
Ribbon Microphone
Chorus
Spotting
30. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Attenuation
Dynamic Microphone
Premixes
Chorus
31. General ambience of a location.
Parabolic Microphone
Condenser Microphone
Room Tone
Linear Sound Design
32. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
M & E Mix
Distortion
Spotting
33. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Room Tone
Flanger
Dailies
Plate Reverb
34. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Linear Sound Design
Shotgun Microphone
Compressor
Dynamic Microphone
35. Used to silence a recording or instrument during very quiet sections
Gain Staging
Noice Gate
Plug-In Formats
Linear Sound Design
36. Directing the signal to various destinations
Distortion
Talk Box
Dailies
Signal Routing
37. VST - AU - RTAS - Direct X - HD-TDM
Proximity Effect
Implementation Engine/Tool
Resolving
Plug-In Formats
38. Moving a mic closer to a source creates an apparent increase of bass frequencies
Resolving
Signal Routing
Ribbon Microphone
Proximity Effect
39. Sound design that changes and adapts to a player's commands.
Non-Linear Sound Design
Non-Linear Sound Design
Interactive Sound Design
Premixes
40. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Signal Routing
Graphic EQ
Linear Sound Design
Virtual Instrument
41. Use sliders to boost and/or cut frequencies
Interactive Sound Design
Graphic EQ
Resolving
Talk Box
42. Occurs in a specific timeline or order
Chorus
Virtual Instrument
Linear Sound Design
Spotting
43. Speed correction necessary when converting film to digital.
Resolving
Plug-In Formats
Chorus
Virtual Instrument
44. A chart of the sound elements in a mix.
Sound Map
Virtual Instrument
Flanger
Foley
45. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Reverb
Parametric EQ
Proximity Effect
Distortion
46. Determines audio assets needed for a scene.
Ribbon Microphone
Condenser Microphone
Parabolic Microphone
Spotting
47. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
M & E Mix
Ribbon Microphone
Condenser Microphone
48. Directing the signal to various destinations
Phaser
Signal Routing
3 Sections of a Console
Non-Linear Sound Design
49. Uses a reflector dish to focus sound waves
Linear Sound Design
Polar Pattern Diagram
Condenser Microphone
Parabolic Microphone
50. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Shotgun Microphone
Room Tone
3 Sections of a Console
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