Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






2. Used to silence a recording or instrument during very quiet sections






3. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






4. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






5. Provides and audio and visual cue used for sync.






6. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






7. Speed correction necessary when converting film to digital.






8. A visual representation of area - frequency response and reach.






9. Combined signals that exhibit phase cancellation and reinforcement






10. Group tracks designed to minimize the number of audio tracks used at final mixdown.






11. An inaccurate reproduction of frequencies






12. Enables the Sound Designer to become the audio programmer






13. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






14. Order in which a signal passes through different pieces of gear






15. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






16. Directing the signal to various destinations






17. Restricts dynamic range by making loud sounds softer and softer sounds louder






18. The reflections that occur in a room






19. Directing the signal to various destinations






20. Moving a mic closer to a source creates an apparent increase of bass frequencies






21. A chart of the sound elements in a mix.






22. Cutting the level






23. Optimizing the signal level between multiple devices






24. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






25. Allows sounds to be heard out of sequence.






26. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






27. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






28. General ambience of a location.






29. Uses a reflector dish to focus sound waves






30. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






31. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






32. A visual representation of area - frequency response and reach.






33. VST - AU - RTAS - Direct X - HD-TDM






34. Jackfield - Channel/ I/O Strip - Master Section






35. Sound design that changes and adapts to a player's commands.






36. Determines audio assets needed for a scene.






37. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






38. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






39. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






40. Sound effects that are recorded live in sync with a picture






41. The sound is directed via a tube to your mouth where it is shaped by your mouth.






42. Jackfield - Channel/ I/O Strip - Master Section






43. Cutting the level






44. Used to silence a recording or instrument during very quiet sections






45. The reflections that occur in a room






46. Enables the Sound Designer to become the audio programmer






47. Group tracks designed to minimize the number of audio tracks used at final mixdown.






48. Speed correction necessary when converting film to digital.






49. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






50. Use sliders to boost and/or cut frequencies