Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






2. An inaccurate reproduction of frequencies






3. Jackfield - Channel/ I/O Strip - Master Section






4. Speed correction necessary when converting film to digital.






5. Jackfield - Channel/ I/O Strip - Master Section






6. Moving a mic closer to a source creates an apparent increase of bass frequencies






7. Captures reflections off a metal plate






8. A chart of the sound elements in a mix.






9. VST - AU - RTAS - Direct X - HD-TDM






10. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






11. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






12. The reflections that occur in a room






13. Determines audio assets needed for a scene.






14. Provides and audio and visual cue used for sync.






15. A visual representation of area - frequency response and reach.






16. Directing the signal to various destinations






17. Cutting the level






18. Combined signals that exhibit phase cancellation and reinforcement






19. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






20. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






21. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






22. Restricts dynamic range by making loud sounds softer and softer sounds louder






23. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






24. Order in which a signal passes through different pieces of gear






25. A visual representation of area - frequency response and reach.






26. Directing the signal to various destinations






27. Speed correction necessary when converting film to digital.






28. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






29. Sound design that changes and adapts to a player's commands.






30. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






31. The sound is directed via a tube to your mouth where it is shaped by your mouth.






32. Used to silence a recording or instrument during very quiet sections






33. Allows sounds to be heard out of sequence.






34. Occurs in a specific timeline or order






35. Captures reflections off a metal plate






36. Use sliders to boost and/or cut frequencies






37. Enables the Sound Designer to become the audio programmer






38. The sound is directed via a tube to your mouth where it is shaped by your mouth.






39. Optimizing the signal level between multiple devices






40. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






41. The reflections that occur in a room






42. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






43. An inaccurate reproduction of frequencies






44. Sound design that changes and adapts to a player's commands.






45. General ambience of a location.






46. Moving a mic closer to a source creates an apparent increase of bass frequencies






47. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






48. General ambience of a location.






49. Allows sounds to be heard out of sequence.






50. Sound effects that are recorded live in sync with a picture