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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Virtual Instrument
Plate Reverb
Dailies
Polar Pattern Diagram
2. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Condenser Microphone
Virtual Instrument
Resolving
3. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Signal Flow
Slate
Implementation Engine/Tool
4. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Interactive Sound Design
Ribbon Microphone
Foley
Flanger
5. Optimizing the signal level between multiple devices
Gain Staging
Dynamic Microphone
Polar Pattern Diagram
M & E Mix
6. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Plate Reverb
Linear Sound Design
Flanger
7. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Graphic EQ
M & E Mix
Attenuation
Spotting
8. Used to silence a recording or instrument during very quiet sections
Resolving
Condenser Microphone
Polar Pattern Diagram
Noice Gate
9. Cutting the level
Spotting
Ribbon Microphone
Dynamic Microphone
Attenuation
10. Determines audio assets needed for a scene.
Spotting
Parabolic Microphone
Resolving
Dynamic Microphone
11. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Parabolic Microphone
Ribbon Microphone
Premixes
Gain Staging
12. A chart of the sound elements in a mix.
Proximity Effect
Sound Map
3 Sections of a Console
Flanger
13. Use sliders to boost and/or cut frequencies
Parabolic Microphone
Graphic EQ
Plug-In Formats
Gain Staging
14. Determines audio assets needed for a scene.
Graphic EQ
Foley
Polar Pattern Diagram
Spotting
15. Directing the signal to various destinations
Interactive Sound Design
Non-Linear Sound Design
Signal Routing
Parametric EQ
16. Use sliders to boost and/or cut frequencies
Graphic EQ
Polar Pattern Diagram
Signal Flow
Slate
17. A visual representation of area - frequency response and reach.
Flanger
Reverb
Polar Pattern Diagram
Condenser Microphone
18. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Implementation Engine/Tool
Parametric EQ
Foley
Distortion
19. Cutting the level
Resolving
Foley
Polar Pattern Diagram
Attenuation
20. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Plate Reverb
Condenser Microphone
Virtual Instrument
21. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dailies
3 Sections of a Console
Dynamic Microphone
Resolving
22. A chart of the sound elements in a mix.
Graphic EQ
Sound Map
Signal Routing
Slate
23. Optimizing the signal level between multiple devices
Linear Sound Design
Gain Staging
Parabolic Microphone
Premixes
24. VST - AU - RTAS - Direct X - HD-TDM
Slate
Proximity Effect
Linear Sound Design
Plug-In Formats
25. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Attenuation
Spotting
Dailies
26. Provides and audio and visual cue used for sync.
Slate
M & E Mix
Flanger
Spotting
27. Uses a reflector dish to focus sound waves
3 Sections of a Console
Non-Linear Sound Design
Parabolic Microphone
Proximity Effect
28. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Reverb
Sound Map
Polar Pattern Diagram
29. Enables the Sound Designer to become the audio programmer
Room Tone
Implementation Engine/Tool
Attenuation
Shotgun Microphone
30. The reflections that occur in a room
Reverb
Interactive Sound Design
Resolving
Non-Linear Sound Design
31. Sound effects that are recorded live in sync with a picture
Foley
Distortion
Graphic EQ
Compressor
32. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Room Tone
Condenser Microphone
Resolving
Linear Sound Design
33. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Parametric EQ
Non-Linear Sound Design
Distortion
Plate Reverb
34. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Polar Pattern Diagram
M & E Mix
Chorus
35. Combined signals that exhibit phase cancellation and reinforcement
3 Sections of a Console
Phaser
M & E Mix
Slate
36. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Attenuation
Signal Routing
Foley
37. Allows sounds to be heard out of sequence.
Ribbon Microphone
Signal Flow
Non-Linear Sound Design
Dailies
38. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Interactive Sound Design
Virtual Instrument
Room Tone
Spotting
39. Moving a mic closer to a source creates an apparent increase of bass frequencies
Premixes
Proximity Effect
Gain Staging
Talk Box
40. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Parabolic Microphone
3 Sections of a Console
Sound Map
41. Speed correction necessary when converting film to digital.
Parabolic Microphone
Talk Box
Resolving
Spotting
42. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Room Tone
Signal Flow
Dynamic Microphone
Reverb
43. Moving a mic closer to a source creates an apparent increase of bass frequencies
Chorus
Resolving
Proximity Effect
Shotgun Microphone
44. Sound design that changes and adapts to a player's commands.
Compressor
Proximity Effect
Interactive Sound Design
Premixes
45. An inaccurate reproduction of frequencies
Room Tone
Distortion
M & E Mix
Parametric EQ
46. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Chorus
Slate
Sound Map
47. Order in which a signal passes through different pieces of gear
Non-Linear Sound Design
Signal Flow
Spotting
Shotgun Microphone
48. An inaccurate reproduction of frequencies
Distortion
Dailies
Graphic EQ
Virtual Instrument
49. Restricts dynamic range by making loud sounds softer and softer sounds louder
3 Sections of a Console
Spotting
Compressor
Phaser
50. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Room Tone
Talk Box
Virtual Instrument
Plug-In Formats