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Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. General ambience of a location.






2. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






3. Sound effects that are recorded live in sync with a picture






4. Group tracks designed to minimize the number of audio tracks used at final mixdown.






5. Determines audio assets needed for a scene.






6. Speed correction necessary when converting film to digital.






7. Optimizing the signal level between multiple devices






8. Combined signals that exhibit phase cancellation and reinforcement






9. Enables the Sound Designer to become the audio programmer






10. Provides and audio and visual cue used for sync.






11. Order in which a signal passes through different pieces of gear






12. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






13. Uses a reflector dish to focus sound waves






14. Use sliders to boost and/or cut frequencies






15. Moving a mic closer to a source creates an apparent increase of bass frequencies






16. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






17. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






18. Jackfield - Channel/ I/O Strip - Master Section






19. The sound is directed via a tube to your mouth where it is shaped by your mouth.






20. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






21. Directing the signal to various destinations






22. Restricts dynamic range by making loud sounds softer and softer sounds louder






23. A chart of the sound elements in a mix.






24. VST - AU - RTAS - Direct X - HD-TDM






25. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






26. Used to silence a recording or instrument during very quiet sections






27. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






28. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






29. Cutting the level






30. Sound design that changes and adapts to a player's commands.






31. Restricts dynamic range by making loud sounds softer and softer sounds louder






32. A visual representation of area - frequency response and reach.






33. Use sliders to boost and/or cut frequencies






34. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






35. Determines audio assets needed for a scene.






36. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






37. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






38. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






39. A chart of the sound elements in a mix.






40. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






41. Occurs in a specific timeline or order






42. Sound design that changes and adapts to a player's commands.






43. General ambience of a location.






44. The sound is directed via a tube to your mouth where it is shaped by your mouth.






45. Sound effects that are recorded live in sync with a picture






46. Order in which a signal passes through different pieces of gear






47. Optimizing the signal level between multiple devices






48. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






49. Allows sounds to be heard out of sequence.






50. Moving a mic closer to a source creates an apparent increase of bass frequencies






?:?:)

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