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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Polar Pattern Diagram
Reverb
Signal Routing
2. Directing the signal to various destinations
Plug-In Formats
Plug-In Formats
Signal Routing
Sound Map
3. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Shotgun Microphone
Phaser
Sound Map
4. VST - AU - RTAS - Direct X - HD-TDM
Flanger
Plug-In Formats
M & E Mix
Dynamic Microphone
5. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Polar Pattern Diagram
Non-Linear Sound Design
Shotgun Microphone
Signal Routing
6. Sound effects that are recorded live in sync with a picture
Virtual Instrument
M & E Mix
Foley
Polar Pattern Diagram
7. Uses a reflector dish to focus sound waves
Linear Sound Design
Proximity Effect
Parabolic Microphone
Attenuation
8. Restricts dynamic range by making loud sounds softer and softer sounds louder
Implementation Engine/Tool
Compressor
Parametric EQ
Gain Staging
9. Cutting the level
Spotting
Gain Staging
Dailies
Attenuation
10. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Slate
Premixes
Reverb
11. Combined signals that exhibit phase cancellation and reinforcement
Ribbon Microphone
Slate
Dailies
Phaser
12. Order in which a signal passes through different pieces of gear
Attenuation
Spotting
Signal Flow
Talk Box
13. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Reverb
Dailies
Shotgun Microphone
Implementation Engine/Tool
14. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Dailies
Proximity Effect
Polar Pattern Diagram
Ribbon Microphone
15. Determines audio assets needed for a scene.
Resolving
Signal Flow
Polar Pattern Diagram
Spotting
16. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Premixes
Resolving
M & E Mix
Plug-In Formats
17. An inaccurate reproduction of frequencies
Foley
Distortion
Talk Box
Sound Map
18. VST - AU - RTAS - Direct X - HD-TDM
Boundary Microphone
Virtual Instrument
Plug-In Formats
Graphic EQ
19. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Plate Reverb
Non-Linear Sound Design
Flanger
Talk Box
20. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Flanger
Foley
Signal Routing
Ribbon Microphone
21. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Graphic EQ
M & E Mix
Foley
Boundary Microphone
22. Captures reflections off a metal plate
Boundary Microphone
Noice Gate
Reverb
Talk Box
23. Use sliders to boost and/or cut frequencies
Polar Pattern Diagram
Graphic EQ
Distortion
Non-Linear Sound Design
24. Use sliders to boost and/or cut frequencies
Shotgun Microphone
Boundary Microphone
Graphic EQ
Noice Gate
25. Speed correction necessary when converting film to digital.
Resolving
Spotting
Condenser Microphone
Room Tone
26. An inaccurate reproduction of frequencies
Room Tone
Distortion
Linear Sound Design
Proximity Effect
27. Captures reflections off a metal plate
Boundary Microphone
Talk Box
Signal Routing
Reverb
28. Speed correction necessary when converting film to digital.
Parabolic Microphone
Resolving
Graphic EQ
Foley
29. Used to silence a recording or instrument during very quiet sections
Noice Gate
Graphic EQ
Proximity Effect
Phaser
30. Jackfield - Channel/ I/O Strip - Master Section
Ribbon Microphone
Foley
3 Sections of a Console
Noice Gate
31. Sound effects that are recorded live in sync with a picture
Signal Routing
Foley
Interactive Sound Design
Room Tone
32. Enables the Sound Designer to become the audio programmer
Chorus
Polar Pattern Diagram
Implementation Engine/Tool
Shotgun Microphone
33. A visual representation of area - frequency response and reach.
Signal Flow
Polar Pattern Diagram
Linear Sound Design
3 Sections of a Console
34. Determines audio assets needed for a scene.
Spotting
Parametric EQ
Plug-In Formats
Plate Reverb
35. Restricts dynamic range by making loud sounds softer and softer sounds louder
Polar Pattern Diagram
Noice Gate
Gain Staging
Compressor
36. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Flanger
Spotting
Signal Routing
37. Used to silence a recording or instrument during very quiet sections
Noice Gate
Graphic EQ
Ribbon Microphone
Implementation Engine/Tool
38. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
M & E Mix
Polar Pattern Diagram
Resolving
39. The reflections that occur in a room
Attenuation
Proximity Effect
Slate
Reverb
40. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Linear Sound Design
Ribbon Microphone
Room Tone
41. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Plate Reverb
Phaser
Parametric EQ
Foley
42. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Resolving
Ribbon Microphone
Parabolic Microphone
Flanger
43. A chart of the sound elements in a mix.
Sound Map
Chorus
3 Sections of a Console
M & E Mix
44. Moving a mic closer to a source creates an apparent increase of bass frequencies
Parabolic Microphone
Boundary Microphone
Room Tone
Proximity Effect
45. General ambience of a location.
Condenser Microphone
Room Tone
Reverb
Resolving
46. General ambience of a location.
Talk Box
Signal Flow
Room Tone
3 Sections of a Console
47. The reflections that occur in a room
Reverb
Condenser Microphone
Distortion
Plug-In Formats
48. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Condenser Microphone
Interactive Sound Design
Shotgun Microphone
Dailies
49. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Flanger
Dynamic Microphone
Signal Flow
Distortion
50. Occurs in a specific timeline or order
Dynamic Microphone
Interactive Sound Design
Linear Sound Design
Chorus