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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Implementation Engine/Tool
Parametric EQ
Plug-In Formats
2. Used to silence a recording or instrument during very quiet sections
Noice Gate
Foley
Virtual Instrument
Shotgun Microphone
3. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Shotgun Microphone
Ribbon Microphone
Gain Staging
Gain Staging
4. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Virtual Instrument
Signal Flow
Shotgun Microphone
Compressor
5. Provides and audio and visual cue used for sync.
Chorus
Plug-In Formats
Plate Reverb
Slate
6. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Noice Gate
Plate Reverb
M & E Mix
Dynamic Microphone
7. Speed correction necessary when converting film to digital.
Room Tone
Polar Pattern Diagram
Ribbon Microphone
Resolving
8. A visual representation of area - frequency response and reach.
Non-Linear Sound Design
Gain Staging
Plate Reverb
Polar Pattern Diagram
9. Combined signals that exhibit phase cancellation and reinforcement
Interactive Sound Design
Parabolic Microphone
M & E Mix
Phaser
10. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Flanger
Ribbon Microphone
Slate
Premixes
11. An inaccurate reproduction of frequencies
Premixes
Distortion
Plug-In Formats
Phaser
12. Enables the Sound Designer to become the audio programmer
Parabolic Microphone
Implementation Engine/Tool
Proximity Effect
Compressor
13. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Linear Sound Design
Parametric EQ
Reverb
14. Order in which a signal passes through different pieces of gear
Slate
Compressor
Attenuation
Signal Flow
15. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Parabolic Microphone
Condenser Microphone
Graphic EQ
Room Tone
16. Directing the signal to various destinations
Compressor
Graphic EQ
Condenser Microphone
Signal Routing
17. Restricts dynamic range by making loud sounds softer and softer sounds louder
Foley
Compressor
Phaser
Parabolic Microphone
18. The reflections that occur in a room
Virtual Instrument
Reverb
Attenuation
Virtual Instrument
19. Directing the signal to various destinations
Graphic EQ
Spotting
Signal Routing
Proximity Effect
20. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
Chorus
Graphic EQ
Plug-In Formats
21. A chart of the sound elements in a mix.
Interactive Sound Design
Chorus
Room Tone
Sound Map
22. Cutting the level
Attenuation
Parabolic Microphone
Premixes
Shotgun Microphone
23. Optimizing the signal level between multiple devices
Gain Staging
Shotgun Microphone
3 Sections of a Console
Polar Pattern Diagram
24. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Flanger
Dynamic Microphone
Phaser
Ribbon Microphone
25. Allows sounds to be heard out of sequence.
Reverb
Virtual Instrument
Condenser Microphone
Non-Linear Sound Design
26. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
3 Sections of a Console
Flanger
Implementation Engine/Tool
Foley
27. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
3 Sections of a Console
Non-Linear Sound Design
Boundary Microphone
28. General ambience of a location.
Room Tone
Linear Sound Design
Parametric EQ
Implementation Engine/Tool
29. Uses a reflector dish to focus sound waves
Parabolic Microphone
Proximity Effect
Non-Linear Sound Design
Linear Sound Design
30. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Talk Box
Spotting
M & E Mix
Compressor
31. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
M & E Mix
Boundary Microphone
Parametric EQ
32. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Foley
Non-Linear Sound Design
Graphic EQ
33. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Reverb
Ribbon Microphone
M & E Mix
34. Jackfield - Channel/ I/O Strip - Master Section
Phaser
3 Sections of a Console
Resolving
Parametric EQ
35. Sound design that changes and adapts to a player's commands.
Signal Flow
Interactive Sound Design
Implementation Engine/Tool
Noice Gate
36. Determines audio assets needed for a scene.
Plug-In Formats
Distortion
Spotting
Talk Box
37. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Interactive Sound Design
Shotgun Microphone
Dynamic Microphone
Condenser Microphone
38. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Graphic EQ
Slate
Parametric EQ
Attenuation
39. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Condenser Microphone
Noice Gate
Parametric EQ
40. Sound effects that are recorded live in sync with a picture
Virtual Instrument
Ribbon Microphone
Foley
Interactive Sound Design
41. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Flanger
Interactive Sound Design
Compressor
Talk Box
42. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Reverb
Resolving
Parabolic Microphone
43. Cutting the level
Attenuation
Graphic EQ
Condenser Microphone
Implementation Engine/Tool
44. Used to silence a recording or instrument during very quiet sections
Noice Gate
Dynamic Microphone
Implementation Engine/Tool
Premixes
45. The reflections that occur in a room
Attenuation
Ribbon Microphone
Reverb
Dynamic Microphone
46. Enables the Sound Designer to become the audio programmer
Spotting
Interactive Sound Design
Boundary Microphone
Implementation Engine/Tool
47. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Spotting
Signal Routing
Premixes
Ribbon Microphone
48. Speed correction necessary when converting film to digital.
Slate
Proximity Effect
Resolving
Sound Map
49. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Non-Linear Sound Design
Chorus
Phaser
Plate Reverb
50. Use sliders to boost and/or cut frequencies
Non-Linear Sound Design
Foley
Graphic EQ
Premixes