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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Condenser Microphone
Proximity Effect
M & E Mix
Virtual Instrument
2. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Attenuation
Compressor
Ribbon Microphone
Dailies
3. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Polar Pattern Diagram
Foley
Virtual Instrument
Ribbon Microphone
4. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Parametric EQ
Boundary Microphone
Virtual Instrument
Gain Staging
5. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Parametric EQ
Distortion
Room Tone
Premixes
6. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Noice Gate
Condenser Microphone
Non-Linear Sound Design
Compressor
7. Jackfield - Channel/ I/O Strip - Master Section
Parabolic Microphone
3 Sections of a Console
Noice Gate
Boundary Microphone
8. Occurs in a specific timeline or order
Implementation Engine/Tool
Linear Sound Design
Boundary Microphone
Interactive Sound Design
9. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Parabolic Microphone
Proximity Effect
Compressor
10. Determines audio assets needed for a scene.
Interactive Sound Design
Spotting
Noice Gate
Distortion
11. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Talk Box
Premixes
Slate
Compressor
12. Cutting the level
Foley
Ribbon Microphone
Plate Reverb
Attenuation
13. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Boundary Microphone
Talk Box
Graphic EQ
Dailies
14. Moving a mic closer to a source creates an apparent increase of bass frequencies
Resolving
Non-Linear Sound Design
Proximity Effect
Signal Flow
15. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Boundary Microphone
Gain Staging
Compressor
Plate Reverb
16. Uses a reflector dish to focus sound waves
Parabolic Microphone
Graphic EQ
Non-Linear Sound Design
Compressor
17. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Ribbon Microphone
Boundary Microphone
Distortion
18. Directing the signal to various destinations
M & E Mix
Signal Routing
Implementation Engine/Tool
Resolving
19. Optimizing the signal level between multiple devices
Gain Staging
Parametric EQ
Compressor
Spotting
20. A visual representation of area - frequency response and reach.
Reverb
Polar Pattern Diagram
Compressor
Plate Reverb
21. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Noice Gate
Room Tone
Talk Box
Spotting
22. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Parametric EQ
Signal Flow
Reverb
Plug-In Formats
23. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Flanger
Dynamic Microphone
Implementation Engine/Tool
Signal Routing
24. An inaccurate reproduction of frequencies
Virtual Instrument
Attenuation
Flanger
Distortion
25. Directing the signal to various destinations
Foley
Ribbon Microphone
Signal Flow
Signal Routing
26. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Plug-In Formats
Parabolic Microphone
Resolving
27. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Dynamic Microphone
Slate
Flanger
Non-Linear Sound Design
28. Order in which a signal passes through different pieces of gear
Room Tone
Signal Flow
Implementation Engine/Tool
Virtual Instrument
29. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Gain Staging
Dynamic Microphone
Dailies
Noice Gate
30. Used to silence a recording or instrument during very quiet sections
Condenser Microphone
Noice Gate
Foley
Distortion
31. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Phaser
Compressor
Foley
32. Use sliders to boost and/or cut frequencies
Graphic EQ
Parametric EQ
Parabolic Microphone
Ribbon Microphone
33. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Attenuation
Polar Pattern Diagram
Plate Reverb
34. Allows sounds to be heard out of sequence.
Premixes
Signal Flow
Non-Linear Sound Design
3 Sections of a Console
35. Sound effects that are recorded live in sync with a picture
Shotgun Microphone
Foley
Phaser
Gain Staging
36. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Proximity Effect
Talk Box
Plug-In Formats
37. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
Talk Box
Shotgun Microphone
Plate Reverb
38. Captures reflections off a metal plate
Phaser
Compressor
Boundary Microphone
Chorus
39. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Talk Box
Spotting
Interactive Sound Design
Plate Reverb
40. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Signal Routing
Attenuation
Polar Pattern Diagram
41. Enables the Sound Designer to become the audio programmer
Linear Sound Design
Implementation Engine/Tool
Flanger
Parametric EQ
42. Order in which a signal passes through different pieces of gear
Flanger
Reverb
Gain Staging
Signal Flow
43. Determines audio assets needed for a scene.
Signal Routing
3 Sections of a Console
Interactive Sound Design
Spotting
44. Restricts dynamic range by making loud sounds softer and softer sounds louder
Room Tone
Compressor
Premixes
Interactive Sound Design
45. General ambience of a location.
Shotgun Microphone
Room Tone
Parabolic Microphone
Plate Reverb
46. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
M & E Mix
Virtual Instrument
Compressor
Implementation Engine/Tool
47. Optimizing the signal level between multiple devices
Talk Box
Slate
Premixes
Gain Staging
48. Sound design that changes and adapts to a player's commands.
Premixes
Parametric EQ
Talk Box
Interactive Sound Design
49. The reflections that occur in a room
Premixes
Reverb
Room Tone
Chorus
50. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Attenuation
Dailies
Plate Reverb