Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Enables the Sound Designer to become the audio programmer






2. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






3. Determines audio assets needed for a scene.






4. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






5. Directing the signal to various destinations






6. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






7. Allows sounds to be heard out of sequence.






8. Jackfield - Channel/ I/O Strip - Master Section






9. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






10. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






11. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






12. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






13. Optimizing the signal level between multiple devices






14. The sound is directed via a tube to your mouth where it is shaped by your mouth.






15. Use sliders to boost and/or cut frequencies






16. An inaccurate reproduction of frequencies






17. Cutting the level






18. Provides and audio and visual cue used for sync.






19. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






20. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






21. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






22. Use sliders to boost and/or cut frequencies






23. Group tracks designed to minimize the number of audio tracks used at final mixdown.






24. General ambience of a location.






25. Sound design that changes and adapts to a player's commands.






26. Order in which a signal passes through different pieces of gear






27. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






28. Group tracks designed to minimize the number of audio tracks used at final mixdown.






29. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






30. General ambience of a location.






31. Allows sounds to be heard out of sequence.






32. An inaccurate reproduction of frequencies






33. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






34. Provides and audio and visual cue used for sync.






35. A visual representation of area - frequency response and reach.






36. Jackfield - Channel/ I/O Strip - Master Section






37. Restricts dynamic range by making loud sounds softer and softer sounds louder






38. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






39. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






40. Moving a mic closer to a source creates an apparent increase of bass frequencies






41. Sound design that changes and adapts to a player's commands.






42. Occurs in a specific timeline or order






43. Sound effects that are recorded live in sync with a picture






44. Enables the Sound Designer to become the audio programmer






45. The sound is directed via a tube to your mouth where it is shaped by your mouth.






46. Captures reflections off a metal plate






47. VST - AU - RTAS - Direct X - HD-TDM






48. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






49. The reflections that occur in a room






50. Speed correction necessary when converting film to digital.