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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Captures reflections off a metal plate
Interactive Sound Design
Boundary Microphone
Implementation Engine/Tool
Polar Pattern Diagram
2. General ambience of a location.
Dynamic Microphone
Plate Reverb
Virtual Instrument
Room Tone
3. Order in which a signal passes through different pieces of gear
Premixes
Signal Flow
Parabolic Microphone
Dynamic Microphone
4. Speed correction necessary when converting film to digital.
Resolving
Foley
Reverb
Dailies
5. Restricts dynamic range by making loud sounds softer and softer sounds louder
Plug-In Formats
Phaser
Resolving
Compressor
6. Moving a mic closer to a source creates an apparent increase of bass frequencies
Plug-In Formats
Proximity Effect
Noice Gate
Distortion
7. Combined signals that exhibit phase cancellation and reinforcement
Gain Staging
Resolving
Phaser
Room Tone
8. Sound effects that are recorded live in sync with a picture
Implementation Engine/Tool
Foley
Spotting
Phaser
9. Provides and audio and visual cue used for sync.
Virtual Instrument
Implementation Engine/Tool
Slate
Reverb
10. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Gain Staging
Sound Map
Graphic EQ
Dynamic Microphone
11. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Interactive Sound Design
Plate Reverb
Parabolic Microphone
12. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Dailies
Parametric EQ
Plate Reverb
Talk Box
13. Combined signals that exhibit phase cancellation and reinforcement
Dynamic Microphone
Parametric EQ
Graphic EQ
Phaser
14. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Implementation Engine/Tool
Gain Staging
Shotgun Microphone
Polar Pattern Diagram
15. Jackfield - Channel/ I/O Strip - Master Section
Foley
Room Tone
3 Sections of a Console
Condenser Microphone
16. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Foley
Chorus
Dailies
Dynamic Microphone
17. Optimizing the signal level between multiple devices
Gain Staging
Premixes
Room Tone
Phaser
18. Sound effects that are recorded live in sync with a picture
Resolving
Foley
Signal Routing
Plug-In Formats
19. Directing the signal to various destinations
Signal Flow
Signal Routing
Ribbon Microphone
M & E Mix
20. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Noice Gate
Talk Box
Slate
Sound Map
21. Determines audio assets needed for a scene.
Plug-In Formats
Spotting
Sound Map
Noice Gate
22. Speed correction necessary when converting film to digital.
Interactive Sound Design
Resolving
Flanger
Proximity Effect
23. Provides and audio and visual cue used for sync.
Premixes
Compressor
Resolving
Slate
24. Captures reflections off a metal plate
Linear Sound Design
M & E Mix
Polar Pattern Diagram
Boundary Microphone
25. Directing the signal to various destinations
Room Tone
3 Sections of a Console
Slate
Signal Routing
26. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Premixes
Non-Linear Sound Design
Condenser Microphone
M & E Mix
27. A visual representation of area - frequency response and reach.
Reverb
Linear Sound Design
Boundary Microphone
Polar Pattern Diagram
28. The reflections that occur in a room
Reverb
Linear Sound Design
Graphic EQ
Proximity Effect
29. Allows sounds to be heard out of sequence.
Flanger
Linear Sound Design
Virtual Instrument
Non-Linear Sound Design
30. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Non-Linear Sound Design
Dailies
Compressor
Dynamic Microphone
31. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Signal Routing
Chorus
Reverb
32. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Signal Flow
Room Tone
Shotgun Microphone
3 Sections of a Console
33. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Resolving
Boundary Microphone
Chorus
Condenser Microphone
34. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Graphic EQ
Linear Sound Design
Resolving
Talk Box
35. Used to silence a recording or instrument during very quiet sections
Implementation Engine/Tool
Plug-In Formats
Noice Gate
Signal Flow
36. Occurs in a specific timeline or order
Sound Map
Plug-In Formats
Polar Pattern Diagram
Linear Sound Design
37. Order in which a signal passes through different pieces of gear
Condenser Microphone
Signal Flow
Linear Sound Design
Distortion
38. Uses a reflector dish to focus sound waves
Parametric EQ
Room Tone
Premixes
Parabolic Microphone
39. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
3 Sections of a Console
Dynamic Microphone
Boundary Microphone
40. Uses a reflector dish to focus sound waves
Parabolic Microphone
Gain Staging
Attenuation
Linear Sound Design
41. A chart of the sound elements in a mix.
Attenuation
Sound Map
Shotgun Microphone
Plug-In Formats
42. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Interactive Sound Design
Phaser
Interactive Sound Design
Dailies
43. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Compressor
Chorus
Room Tone
Plate Reverb
44. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Slate
Foley
Flanger
Graphic EQ
45. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Parabolic Microphone
Graphic EQ
Virtual Instrument
Polar Pattern Diagram
46. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Proximity Effect
Gain Staging
Chorus
Plug-In Formats
47. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Flanger
Ribbon Microphone
M & E Mix
Gain Staging
48. General ambience of a location.
Boundary Microphone
Implementation Engine/Tool
Gain Staging
Room Tone
49. Use sliders to boost and/or cut frequencies
Premixes
Interactive Sound Design
Compressor
Graphic EQ
50. An inaccurate reproduction of frequencies
Plug-In Formats
M & E Mix
Condenser Microphone
Distortion