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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The reflections that occur in a room
Proximity Effect
Reverb
Implementation Engine/Tool
Non-Linear Sound Design
2. Sound design that changes and adapts to a player's commands.
3 Sections of a Console
Interactive Sound Design
Linear Sound Design
Shotgun Microphone
3. General ambience of a location.
Parabolic Microphone
Room Tone
Reverb
Plate Reverb
4. General ambience of a location.
Flanger
Spotting
Ribbon Microphone
Room Tone
5. Use sliders to boost and/or cut frequencies
Attenuation
Graphic EQ
Implementation Engine/Tool
Plate Reverb
6. Provides and audio and visual cue used for sync.
Flanger
Condenser Microphone
Slate
Sound Map
7. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Plug-In Formats
3 Sections of a Console
Shotgun Microphone
Dailies
8. Use sliders to boost and/or cut frequencies
Reverb
Premixes
Compressor
Graphic EQ
9. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Parametric EQ
Dynamic Microphone
M & E Mix
Plate Reverb
10. Directing the signal to various destinations
M & E Mix
Polar Pattern Diagram
Spotting
Signal Routing
11. Directing the signal to various destinations
Signal Routing
Virtual Instrument
Boundary Microphone
Dynamic Microphone
12. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
3 Sections of a Console
Chorus
Compressor
Slate
13. Combined signals that exhibit phase cancellation and reinforcement
Virtual Instrument
Flanger
Phaser
Polar Pattern Diagram
14. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Boundary Microphone
Gain Staging
Shotgun Microphone
Ribbon Microphone
15. Cutting the level
Signal Routing
Signal Flow
Attenuation
Ribbon Microphone
16. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
3 Sections of a Console
Chorus
Talk Box
Virtual Instrument
17. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Room Tone
Phaser
Flanger
Non-Linear Sound Design
18. Allows sounds to be heard out of sequence.
Implementation Engine/Tool
Dailies
Non-Linear Sound Design
Room Tone
19. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Plate Reverb
Ribbon Microphone
Slate
Flanger
20. The reflections that occur in a room
Dailies
Ribbon Microphone
Flanger
Reverb
21. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Dailies
Parabolic Microphone
Virtual Instrument
M & E Mix
22. Sound effects that are recorded live in sync with a picture
Parabolic Microphone
Premixes
Foley
Graphic EQ
23. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Shotgun Microphone
Premixes
Shotgun Microphone
Chorus
24. Used to silence a recording or instrument during very quiet sections
Non-Linear Sound Design
Attenuation
Noice Gate
Sound Map
25. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Foley
Shotgun Microphone
Attenuation
M & E Mix
26. Order in which a signal passes through different pieces of gear
Slate
Plate Reverb
Signal Flow
Virtual Instrument
27. Moving a mic closer to a source creates an apparent increase of bass frequencies
Dynamic Microphone
Proximity Effect
Premixes
Signal Flow
28. Used to silence a recording or instrument during very quiet sections
Graphic EQ
Premixes
Noice Gate
Interactive Sound Design
29. Speed correction necessary when converting film to digital.
Resolving
Virtual Instrument
Compressor
Non-Linear Sound Design
30. A chart of the sound elements in a mix.
Dailies
Sound Map
Boundary Microphone
3 Sections of a Console
31. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Virtual Instrument
Condenser Microphone
Talk Box
Foley
32. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Attenuation
Linear Sound Design
Plate Reverb
33. Optimizing the signal level between multiple devices
Gain Staging
Chorus
3 Sections of a Console
Implementation Engine/Tool
34. Enables the Sound Designer to become the audio programmer
Dynamic Microphone
Attenuation
Plug-In Formats
Implementation Engine/Tool
35. Optimizing the signal level between multiple devices
Dailies
Gain Staging
Phaser
Attenuation
36. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Graphic EQ
Premixes
Linear Sound Design
Plate Reverb
37. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Implementation Engine/Tool
Distortion
Flanger
Signal Routing
38. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Resolving
Signal Routing
3 Sections of a Console
39. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Flanger
Virtual Instrument
Signal Routing
40. Cutting the level
Gain Staging
Shotgun Microphone
Polar Pattern Diagram
Attenuation
41. Determines audio assets needed for a scene.
Plate Reverb
Sound Map
Spotting
Sound Map
42. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Polar Pattern Diagram
Premixes
Noice Gate
Plate Reverb
43. Enables the Sound Designer to become the audio programmer
Virtual Instrument
Boundary Microphone
Implementation Engine/Tool
Phaser
44. Sound effects that are recorded live in sync with a picture
Parametric EQ
Foley
Phaser
Flanger
45. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Compressor
Condenser Microphone
Linear Sound Design
M & E Mix
46. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Plate Reverb
M & E Mix
Compressor
Premixes
47. Occurs in a specific timeline or order
Spotting
Signal Flow
Linear Sound Design
Phaser
48. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Non-Linear Sound Design
Chorus
Premixes
Shotgun Microphone
49. Allows sounds to be heard out of sequence.
Implementation Engine/Tool
Non-Linear Sound Design
Reverb
Graphic EQ
50. Restricts dynamic range by making loud sounds softer and softer sounds louder
Dailies
Chorus
Dynamic Microphone
Compressor