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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Proximity Effect
Graphic EQ
Condenser Microphone
2. Provides and audio and visual cue used for sync.
Interactive Sound Design
Signal Routing
Dailies
Slate
3. Jackfield - Channel/ I/O Strip - Master Section
Talk Box
Polar Pattern Diagram
Linear Sound Design
3 Sections of a Console
4. Used to silence a recording or instrument during very quiet sections
Noice Gate
Graphic EQ
Ribbon Microphone
M & E Mix
5. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
3 Sections of a Console
Signal Routing
Shotgun Microphone
6. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Spotting
Graphic EQ
Room Tone
7. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Polar Pattern Diagram
Sound Map
Interactive Sound Design
Flanger
8. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
Reverb
Premixes
Premixes
9. General ambience of a location.
Phaser
Compressor
Polar Pattern Diagram
Room Tone
10. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Graphic EQ
Plug-In Formats
Attenuation
Virtual Instrument
11. An inaccurate reproduction of frequencies
Shotgun Microphone
Implementation Engine/Tool
Distortion
Foley
12. Uses a reflector dish to focus sound waves
Plate Reverb
Parabolic Microphone
Linear Sound Design
Slate
13. Use sliders to boost and/or cut frequencies
Graphic EQ
Room Tone
Virtual Instrument
Non-Linear Sound Design
14. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Boundary Microphone
3 Sections of a Console
Dailies
Parabolic Microphone
15. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Premixes
Shotgun Microphone
Implementation Engine/Tool
16. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Virtual Instrument
Sound Map
Parametric EQ
Boundary Microphone
17. Optimizing the signal level between multiple devices
Gain Staging
Polar Pattern Diagram
Boundary Microphone
Virtual Instrument
18. An inaccurate reproduction of frequencies
Distortion
Signal Flow
Flanger
Linear Sound Design
19. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Flanger
Condenser Microphone
Phaser
Parametric EQ
20. Order in which a signal passes through different pieces of gear
Signal Flow
Gain Staging
Linear Sound Design
Noice Gate
21. A chart of the sound elements in a mix.
Shotgun Microphone
Reverb
Sound Map
Virtual Instrument
22. VST - AU - RTAS - Direct X - HD-TDM
Condenser Microphone
Plug-In Formats
Interactive Sound Design
Ribbon Microphone
23. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Attenuation
Graphic EQ
Reverb
24. Cutting the level
Chorus
Parabolic Microphone
Attenuation
Sound Map
25. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Reverb
Linear Sound Design
Non-Linear Sound Design
26. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Compressor
Phaser
Gain Staging
27. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Parametric EQ
Ribbon Microphone
Plate Reverb
Gain Staging
28. Directing the signal to various destinations
Shotgun Microphone
Compressor
Signal Routing
Non-Linear Sound Design
29. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Foley
Non-Linear Sound Design
Phaser
Talk Box
30. Determines audio assets needed for a scene.
Spotting
Compressor
Foley
M & E Mix
31. Enables the Sound Designer to become the audio programmer
Talk Box
Implementation Engine/Tool
Dynamic Microphone
Room Tone
32. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Signal Routing
Premixes
Shotgun Microphone
Reverb
33. Combined signals that exhibit phase cancellation and reinforcement
Linear Sound Design
Reverb
Parametric EQ
Phaser
34. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Attenuation
Chorus
Resolving
35. Use sliders to boost and/or cut frequencies
Signal Flow
Graphic EQ
Condenser Microphone
Premixes
36. Optimizing the signal level between multiple devices
Talk Box
Reverb
Gain Staging
Parametric EQ
37. Enables the Sound Designer to become the audio programmer
Interactive Sound Design
Implementation Engine/Tool
Gain Staging
Ribbon Microphone
38. Directing the signal to various destinations
Signal Routing
Proximity Effect
Compressor
Implementation Engine/Tool
39. A visual representation of area - frequency response and reach.
Plug-In Formats
Linear Sound Design
Parabolic Microphone
Polar Pattern Diagram
40. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Signal Routing
Sound Map
Sound Map
Condenser Microphone
41. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Reverb
Dailies
Chorus
Polar Pattern Diagram
42. Determines audio assets needed for a scene.
Spotting
Noice Gate
Boundary Microphone
Shotgun Microphone
43. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Resolving
Slate
Graphic EQ
Flanger
44. Sound effects that are recorded live in sync with a picture
Noice Gate
Foley
Boundary Microphone
Ribbon Microphone
45. Sound effects that are recorded live in sync with a picture
Premixes
Polar Pattern Diagram
Interactive Sound Design
Foley
46. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
Dynamic Microphone
Non-Linear Sound Design
Compressor
47. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Compressor
Ribbon Microphone
Attenuation
48. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Interactive Sound Design
Compressor
Distortion
49. Uses a reflector dish to focus sound waves
Parabolic Microphone
Foley
Attenuation
Room Tone
50. Occurs in a specific timeline or order
Linear Sound Design
Phaser
Distortion
Condenser Microphone