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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Virtual Instrument
Graphic EQ
Interactive Sound Design
2. Determines audio assets needed for a scene.
Spotting
Signal Routing
Sound Map
Virtual Instrument
3. The reflections that occur in a room
Signal Routing
Reverb
M & E Mix
Parabolic Microphone
4. Allows sounds to be heard out of sequence.
Talk Box
Signal Flow
Noice Gate
Non-Linear Sound Design
5. Use sliders to boost and/or cut frequencies
Attenuation
Ribbon Microphone
Implementation Engine/Tool
Graphic EQ
6. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Flanger
Reverb
Slate
7. Sound effects that are recorded live in sync with a picture
Parametric EQ
Virtual Instrument
Foley
Sound Map
8. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Boundary Microphone
Graphic EQ
Boundary Microphone
9. An inaccurate reproduction of frequencies
Distortion
Flanger
Graphic EQ
Non-Linear Sound Design
10. Order in which a signal passes through different pieces of gear
Plug-In Formats
Signal Flow
3 Sections of a Console
Spotting
11. Sound design that changes and adapts to a player's commands.
Slate
Premixes
Talk Box
Interactive Sound Design
12. The reflections that occur in a room
Gain Staging
Noice Gate
Signal Flow
Reverb
13. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
M & E Mix
Non-Linear Sound Design
Signal Flow
14. General ambience of a location.
Room Tone
Resolving
Slate
Virtual Instrument
15. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Spotting
Compressor
Parametric EQ
Noice Gate
16. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Non-Linear Sound Design
Parametric EQ
Parabolic Microphone
17. General ambience of a location.
Room Tone
Attenuation
Attenuation
Dailies
18. Uses a reflector dish to focus sound waves
Noice Gate
Parabolic Microphone
Dailies
Parametric EQ
19. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Parabolic Microphone
Attenuation
Proximity Effect
20. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Signal Routing
Plug-In Formats
Chorus
Dailies
21. Optimizing the signal level between multiple devices
Gain Staging
Room Tone
Signal Routing
Foley
22. Occurs in a specific timeline or order
Parabolic Microphone
Linear Sound Design
Dynamic Microphone
Plate Reverb
23. Directing the signal to various destinations
Plug-In Formats
Signal Flow
Talk Box
Signal Routing
24. Captures reflections off a metal plate
Implementation Engine/Tool
Interactive Sound Design
Boundary Microphone
Attenuation
25. Speed correction necessary when converting film to digital.
Resolving
Dynamic Microphone
Non-Linear Sound Design
3 Sections of a Console
26. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Proximity Effect
Spotting
Noice Gate
Premixes
27. Determines audio assets needed for a scene.
Noice Gate
Noice Gate
Resolving
Spotting
28. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Plate Reverb
Talk Box
Parametric EQ
Dynamic Microphone
29. Enables the Sound Designer to become the audio programmer
Chorus
Implementation Engine/Tool
Interactive Sound Design
Graphic EQ
30. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Talk Box
Boundary Microphone
Plug-In Formats
Ribbon Microphone
31. A visual representation of area - frequency response and reach.
Dynamic Microphone
Room Tone
Polar Pattern Diagram
Noice Gate
32. Sound design that changes and adapts to a player's commands.
Spotting
Condenser Microphone
Polar Pattern Diagram
Interactive Sound Design
33. Used to silence a recording or instrument during very quiet sections
Reverb
Graphic EQ
Noice Gate
Shotgun Microphone
34. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Graphic EQ
Dynamic Microphone
Attenuation
35. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Resolving
Plate Reverb
Condenser Microphone
36. Cutting the level
Distortion
Linear Sound Design
Noice Gate
Attenuation
37. Order in which a signal passes through different pieces of gear
Signal Flow
Ribbon Microphone
Plug-In Formats
Boundary Microphone
38. Cutting the level
Ribbon Microphone
Dailies
Attenuation
Signal Routing
39. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Signal Flow
M & E Mix
Parametric EQ
Dynamic Microphone
40. A chart of the sound elements in a mix.
Sound Map
3 Sections of a Console
Virtual Instrument
Parametric EQ
41. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Signal Flow
Parametric EQ
Gain Staging
42. Use sliders to boost and/or cut frequencies
Ribbon Microphone
Plate Reverb
Graphic EQ
Parametric EQ
43. Provides and audio and visual cue used for sync.
Room Tone
Slate
Talk Box
Shotgun Microphone
44. Captures reflections off a metal plate
Signal Flow
Plug-In Formats
Boundary Microphone
Parabolic Microphone
45. An inaccurate reproduction of frequencies
Dailies
Distortion
Parametric EQ
Talk Box
46. A chart of the sound elements in a mix.
Sound Map
Slate
Parabolic Microphone
Plug-In Formats
47. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Implementation Engine/Tool
Talk Box
Reverb
Dailies
48. Provides and audio and visual cue used for sync.
Slate
Proximity Effect
Compressor
Parametric EQ
49. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Boundary Microphone
Implementation Engine/Tool
Room Tone
50. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Parabolic Microphone
Non-Linear Sound Design
Foley