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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A chart of the sound elements in a mix.
Distortion
Ribbon Microphone
Sound Map
Spotting
2. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Signal Routing
Condenser Microphone
Ribbon Microphone
Linear Sound Design
3. Uses a reflector dish to focus sound waves
Attenuation
Gain Staging
Parabolic Microphone
Polar Pattern Diagram
4. Restricts dynamic range by making loud sounds softer and softer sounds louder
Plug-In Formats
Noice Gate
Compressor
3 Sections of a Console
5. General ambience of a location.
Spotting
Compressor
Phaser
Room Tone
6. Directing the signal to various destinations
Dailies
Sound Map
Noice Gate
Signal Routing
7. Moving a mic closer to a source creates an apparent increase of bass frequencies
Spotting
Dailies
Flanger
Proximity Effect
8. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Proximity Effect
Attenuation
Slate
Dailies
9. Speed correction necessary when converting film to digital.
Dailies
Resolving
Slate
Foley
10. Optimizing the signal level between multiple devices
Slate
Signal Routing
Boundary Microphone
Gain Staging
11. Cutting the level
Signal Flow
Room Tone
Ribbon Microphone
Attenuation
12. An inaccurate reproduction of frequencies
Distortion
3 Sections of a Console
Implementation Engine/Tool
Phaser
13. Sound design that changes and adapts to a player's commands.
Foley
Graphic EQ
Talk Box
Interactive Sound Design
14. Determines audio assets needed for a scene.
Parametric EQ
Attenuation
Signal Flow
Spotting
15. Directing the signal to various destinations
Plug-In Formats
Shotgun Microphone
Talk Box
Signal Routing
16. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Attenuation
Talk Box
Reverb
Premixes
17. General ambience of a location.
Plug-In Formats
Room Tone
Plug-In Formats
Condenser Microphone
18. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Shotgun Microphone
Polar Pattern Diagram
Condenser Microphone
Distortion
19. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
3 Sections of a Console
Signal Flow
Resolving
20. The reflections that occur in a room
Reverb
Virtual Instrument
Resolving
Noice Gate
21. Determines audio assets needed for a scene.
Flanger
Spotting
Signal Flow
Talk Box
22. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Compressor
Plate Reverb
Foley
Parametric EQ
23. Uses a reflector dish to focus sound waves
Shotgun Microphone
Parabolic Microphone
Interactive Sound Design
Signal Flow
24. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Noice Gate
Dynamic Microphone
Foley
Slate
25. Allows sounds to be heard out of sequence.
Gain Staging
Chorus
Non-Linear Sound Design
Parametric EQ
26. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Gain Staging
Room Tone
Chorus
Dynamic Microphone
27. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Interactive Sound Design
Implementation Engine/Tool
Shotgun Microphone
3 Sections of a Console
28. Combined signals that exhibit phase cancellation and reinforcement
Flanger
Plate Reverb
Phaser
Implementation Engine/Tool
29. Order in which a signal passes through different pieces of gear
Room Tone
Signal Flow
Parametric EQ
Shotgun Microphone
30. A visual representation of area - frequency response and reach.
Foley
Talk Box
Shotgun Microphone
Polar Pattern Diagram
31. Captures reflections off a metal plate
Shotgun Microphone
Boundary Microphone
Gain Staging
Flanger
32. Speed correction necessary when converting film to digital.
Shotgun Microphone
Resolving
Room Tone
Polar Pattern Diagram
33. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
M & E Mix
Implementation Engine/Tool
Phaser
34. Order in which a signal passes through different pieces of gear
Resolving
Signal Flow
Flanger
Condenser Microphone
35. Restricts dynamic range by making loud sounds softer and softer sounds louder
Parabolic Microphone
Plate Reverb
Compressor
Polar Pattern Diagram
36. Provides and audio and visual cue used for sync.
Signal Routing
Dailies
Noice Gate
Slate
37. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
Spotting
Signal Routing
Condenser Microphone
38. A visual representation of area - frequency response and reach.
Talk Box
Polar Pattern Diagram
Flanger
Noice Gate
39. Sound design that changes and adapts to a player's commands.
3 Sections of a Console
Parabolic Microphone
Proximity Effect
Interactive Sound Design
40. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Reverb
Linear Sound Design
Virtual Instrument
41. Enables the Sound Designer to become the audio programmer
Graphic EQ
Talk Box
Plug-In Formats
Implementation Engine/Tool
42. Provides and audio and visual cue used for sync.
Implementation Engine/Tool
Slate
Room Tone
Implementation Engine/Tool
43. Use sliders to boost and/or cut frequencies
Graphic EQ
Talk Box
Implementation Engine/Tool
3 Sections of a Console
44. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Parametric EQ
Condenser Microphone
Premixes
Non-Linear Sound Design
45. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Boundary Microphone
Parabolic Microphone
Shotgun Microphone
M & E Mix
46. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Signal Routing
Plate Reverb
Flanger
Phaser
47. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Proximity Effect
Plate Reverb
M & E Mix
Plug-In Formats
48. Allows sounds to be heard out of sequence.
Talk Box
Gain Staging
Non-Linear Sound Design
Chorus
49. An inaccurate reproduction of frequencies
Implementation Engine/Tool
Sound Map
Compressor
Distortion
50. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
M & E Mix
Dailies
Parametric EQ
Non-Linear Sound Design
Can you answer 50 questions in 15 minutes?
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