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Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






2. Restricts dynamic range by making loud sounds softer and softer sounds louder






3. Jackfield - Channel/ I/O Strip - Master Section






4. Directing the signal to various destinations






5. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






6. Use sliders to boost and/or cut frequencies






7. General ambience of a location.






8. Jackfield - Channel/ I/O Strip - Master Section






9. A visual representation of area - frequency response and reach.






10. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






11. Allows sounds to be heard out of sequence.






12. Captures reflections off a metal plate






13. Sound effects that are recorded live in sync with a picture






14. An inaccurate reproduction of frequencies






15. Restricts dynamic range by making loud sounds softer and softer sounds louder






16. An inaccurate reproduction of frequencies






17. Uses a reflector dish to focus sound waves






18. Use sliders to boost and/or cut frequencies






19. Allows sounds to be heard out of sequence.






20. The reflections that occur in a room






21. Optimizing the signal level between multiple devices






22. Provides and audio and visual cue used for sync.






23. Determines audio assets needed for a scene.






24. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






25. A visual representation of area - frequency response and reach.






26. Occurs in a specific timeline or order






27. Sound effects that are recorded live in sync with a picture






28. A chart of the sound elements in a mix.






29. Enables the Sound Designer to become the audio programmer






30. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






31. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






32. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






33. Order in which a signal passes through different pieces of gear






34. The reflections that occur in a room






35. Directing the signal to various destinations






36. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






37. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






38. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






39. A chart of the sound elements in a mix.






40. Cutting the level






41. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






42. Moving a mic closer to a source creates an apparent increase of bass frequencies






43. Determines audio assets needed for a scene.






44. VST - AU - RTAS - Direct X - HD-TDM






45. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






46. Provides and audio and visual cue used for sync.






47. Group tracks designed to minimize the number of audio tracks used at final mixdown.






48. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






49. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






50. Sound design that changes and adapts to a player's commands.







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