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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows sounds to be heard out of sequence.
Plate Reverb
Sound Map
Proximity Effect
Non-Linear Sound Design
2. Jackfield - Channel/ I/O Strip - Master Section
Interactive Sound Design
Spotting
Signal Flow
3 Sections of a Console
3. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Interactive Sound Design
Gain Staging
Flanger
4. Sound design that changes and adapts to a player's commands.
Graphic EQ
Chorus
Interactive Sound Design
Parabolic Microphone
5. Used to silence a recording or instrument during very quiet sections
Spotting
Boundary Microphone
Noice Gate
Reverb
6. Determines audio assets needed for a scene.
Spotting
Dailies
Plate Reverb
Parabolic Microphone
7. Speed correction necessary when converting film to digital.
Resolving
Chorus
Polar Pattern Diagram
Condenser Microphone
8. Moving a mic closer to a source creates an apparent increase of bass frequencies
M & E Mix
Foley
Parametric EQ
Proximity Effect
9. General ambience of a location.
Room Tone
Parabolic Microphone
Plug-In Formats
Plate Reverb
10. Order in which a signal passes through different pieces of gear
Boundary Microphone
Shotgun Microphone
Signal Flow
Ribbon Microphone
11. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Plug-In Formats
Talk Box
Boundary Microphone
Plug-In Formats
12. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Linear Sound Design
Linear Sound Design
Polar Pattern Diagram
13. Captures reflections off a metal plate
Polar Pattern Diagram
3 Sections of a Console
Polar Pattern Diagram
Boundary Microphone
14. Occurs in a specific timeline or order
Spotting
Linear Sound Design
Parabolic Microphone
Dynamic Microphone
15. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Noice Gate
Signal Flow
Dailies
Ribbon Microphone
16. An inaccurate reproduction of frequencies
Sound Map
Parametric EQ
Signal Routing
Distortion
17. Sound effects that are recorded live in sync with a picture
Gain Staging
Foley
Spotting
Proximity Effect
18. Moving a mic closer to a source creates an apparent increase of bass frequencies
Virtual Instrument
Boundary Microphone
Parametric EQ
Proximity Effect
19. Captures reflections off a metal plate
Dailies
Boundary Microphone
Compressor
Dailies
20. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
M & E Mix
Implementation Engine/Tool
Spotting
21. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Interactive Sound Design
Resolving
Chorus
Phaser
22. Jackfield - Channel/ I/O Strip - Master Section
M & E Mix
Foley
Virtual Instrument
3 Sections of a Console
23. Uses a reflector dish to focus sound waves
Chorus
Signal Routing
Parabolic Microphone
Parametric EQ
24. Directing the signal to various destinations
Proximity Effect
Signal Flow
Premixes
Signal Routing
25. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Non-Linear Sound Design
Proximity Effect
Condenser Microphone
26. Use sliders to boost and/or cut frequencies
Graphic EQ
Parabolic Microphone
Linear Sound Design
Attenuation
27. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Sound Map
M & E Mix
Flanger
Shotgun Microphone
28. Optimizing the signal level between multiple devices
Reverb
Dynamic Microphone
Gain Staging
Slate
29. A chart of the sound elements in a mix.
Sound Map
M & E Mix
Noice Gate
Proximity Effect
30. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
3 Sections of a Console
Reverb
Boundary Microphone
Parametric EQ
31. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Noice Gate
Signal Flow
Ribbon Microphone
M & E Mix
32. A visual representation of area - frequency response and reach.
Resolving
Chorus
Polar Pattern Diagram
Non-Linear Sound Design
33. Order in which a signal passes through different pieces of gear
Shotgun Microphone
Signal Flow
Polar Pattern Diagram
Parabolic Microphone
34. Optimizing the signal level between multiple devices
Gain Staging
Signal Routing
Polar Pattern Diagram
Parametric EQ
35. Combined signals that exhibit phase cancellation and reinforcement
Distortion
Phaser
Resolving
Parametric EQ
36. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Boundary Microphone
Compressor
Parabolic Microphone
37. The reflections that occur in a room
Room Tone
Reverb
Distortion
Dailies
38. Sound design that changes and adapts to a player's commands.
Signal Flow
3 Sections of a Console
Interactive Sound Design
Room Tone
39. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Dailies
Virtual Instrument
Dynamic Microphone
Sound Map
40. Speed correction necessary when converting film to digital.
Plate Reverb
Resolving
Proximity Effect
Attenuation
41. Restricts dynamic range by making loud sounds softer and softer sounds louder
Implementation Engine/Tool
Ribbon Microphone
Plate Reverb
Compressor
42. The reflections that occur in a room
Plate Reverb
Polar Pattern Diagram
Plate Reverb
Reverb
43. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Shotgun Microphone
M & E Mix
Flanger
44. Sound effects that are recorded live in sync with a picture
Foley
Parabolic Microphone
Sound Map
Linear Sound Design
45. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Non-Linear Sound Design
Compressor
Linear Sound Design
Flanger
46. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Room Tone
M & E Mix
Parametric EQ
Attenuation
47. Cutting the level
M & E Mix
Interactive Sound Design
Signal Flow
Attenuation
48. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Room Tone
M & E Mix
Talk Box
Condenser Microphone
49. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Shotgun Microphone
Condenser Microphone
Chorus
Signal Flow
50. Occurs in a specific timeline or order
Linear Sound Design
Premixes
Attenuation
Virtual Instrument