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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A visual representation of area - frequency response and reach.
Shotgun Microphone
Plate Reverb
Virtual Instrument
Polar Pattern Diagram
2. Order in which a signal passes through different pieces of gear
Sound Map
Chorus
3 Sections of a Console
Signal Flow
3. Enables the Sound Designer to become the audio programmer
Reverb
Implementation Engine/Tool
Linear Sound Design
Attenuation
4. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Plate Reverb
Gain Staging
Premixes
Resolving
5. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Plug-In Formats
Parametric EQ
Talk Box
Non-Linear Sound Design
6. Speed correction necessary when converting film to digital.
Resolving
Plate Reverb
Talk Box
Ribbon Microphone
7. Allows sounds to be heard out of sequence.
Resolving
Implementation Engine/Tool
Chorus
Non-Linear Sound Design
8. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Shotgun Microphone
Ribbon Microphone
Chorus
9. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Linear Sound Design
Room Tone
Parametric EQ
Shotgun Microphone
10. Moving a mic closer to a source creates an apparent increase of bass frequencies
Phaser
Virtual Instrument
Proximity Effect
Room Tone
11. Sound effects that are recorded live in sync with a picture
Foley
Signal Routing
Boundary Microphone
3 Sections of a Console
12. Moving a mic closer to a source creates an apparent increase of bass frequencies
Virtual Instrument
Dailies
Polar Pattern Diagram
Proximity Effect
13. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
M & E Mix
Compressor
Proximity Effect
Shotgun Microphone
14. Use sliders to boost and/or cut frequencies
Graphic EQ
Polar Pattern Diagram
Noice Gate
Dailies
15. The reflections that occur in a room
Noice Gate
Distortion
Reverb
Slate
16. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Sound Map
Resolving
Virtual Instrument
Phaser
17. Use sliders to boost and/or cut frequencies
Noice Gate
Graphic EQ
Sound Map
Boundary Microphone
18. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Room Tone
Non-Linear Sound Design
Chorus
19. Occurs in a specific timeline or order
Polar Pattern Diagram
Chorus
Graphic EQ
Linear Sound Design
20. General ambience of a location.
Room Tone
Condenser Microphone
Premixes
Graphic EQ
21. Order in which a signal passes through different pieces of gear
Interactive Sound Design
Chorus
Foley
Signal Flow
22. Captures reflections off a metal plate
Talk Box
Boundary Microphone
3 Sections of a Console
Signal Routing
23. An inaccurate reproduction of frequencies
Signal Routing
Distortion
Condenser Microphone
Noice Gate
24. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Flanger
M & E Mix
Plate Reverb
Ribbon Microphone
25. Directing the signal to various destinations
Chorus
Non-Linear Sound Design
Signal Routing
Proximity Effect
26. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Virtual Instrument
Dailies
Shotgun Microphone
Condenser Microphone
27. Allows sounds to be heard out of sequence.
Linear Sound Design
Resolving
Foley
Non-Linear Sound Design
28. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Noice Gate
Plate Reverb
M & E Mix
Graphic EQ
29. Uses a reflector dish to focus sound waves
Parabolic Microphone
Non-Linear Sound Design
Parametric EQ
Gain Staging
30. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
Shotgun Microphone
Polar Pattern Diagram
Implementation Engine/Tool
31. Sound effects that are recorded live in sync with a picture
Interactive Sound Design
Foley
Parametric EQ
Linear Sound Design
32. Used to silence a recording or instrument during very quiet sections
Noice Gate
Attenuation
Proximity Effect
Ribbon Microphone
33. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Polar Pattern Diagram
Attenuation
Talk Box
Proximity Effect
34. Restricts dynamic range by making loud sounds softer and softer sounds louder
Spotting
Parabolic Microphone
Chorus
Compressor
35. General ambience of a location.
Room Tone
Flanger
Polar Pattern Diagram
Boundary Microphone
36. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Distortion
Premixes
Attenuation
37. Sound design that changes and adapts to a player's commands.
Signal Flow
Interactive Sound Design
Ribbon Microphone
Noice Gate
38. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Signal Routing
Slate
Shotgun Microphone
Chorus
39. Determines audio assets needed for a scene.
Slate
3 Sections of a Console
Spotting
Flanger
40. A chart of the sound elements in a mix.
Graphic EQ
Sound Map
Attenuation
Interactive Sound Design
41. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Plug-In Formats
Shotgun Microphone
Room Tone
42. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Resolving
Graphic EQ
3 Sections of a Console
43. Jackfield - Channel/ I/O Strip - Master Section
Flanger
3 Sections of a Console
Non-Linear Sound Design
Room Tone
44. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Slate
Signal Flow
Graphic EQ
45. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Parabolic Microphone
Boundary Microphone
Resolving
46. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Ribbon Microphone
Dailies
Condenser Microphone
47. Cutting the level
Polar Pattern Diagram
Resolving
Attenuation
M & E Mix
48. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Condenser Microphone
Ribbon Microphone
Distortion
49. The reflections that occur in a room
Reverb
Dynamic Microphone
Premixes
Interactive Sound Design
50. Occurs in a specific timeline or order
Boundary Microphone
Resolving
Linear Sound Design
Foley