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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows sounds to be heard out of sequence.
Attenuation
Shotgun Microphone
Spotting
Non-Linear Sound Design
2. An inaccurate reproduction of frequencies
Foley
Interactive Sound Design
Attenuation
Distortion
3. General ambience of a location.
Compressor
Room Tone
Dailies
M & E Mix
4. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Signal Routing
Noice Gate
Talk Box
5. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Sound Map
M & E Mix
Parametric EQ
Linear Sound Design
6. A chart of the sound elements in a mix.
Sound Map
Interactive Sound Design
Slate
Linear Sound Design
7. Sound design that changes and adapts to a player's commands.
Foley
Compressor
Resolving
Interactive Sound Design
8. Use sliders to boost and/or cut frequencies
Graphic EQ
Noice Gate
Ribbon Microphone
Signal Routing
9. Occurs in a specific timeline or order
Chorus
Polar Pattern Diagram
Parabolic Microphone
Linear Sound Design
10. Captures reflections off a metal plate
Attenuation
Compressor
Boundary Microphone
Parabolic Microphone
11. Directing the signal to various destinations
Noice Gate
Virtual Instrument
Signal Routing
Noice Gate
12. Cutting the level
Proximity Effect
Attenuation
Plug-In Formats
M & E Mix
13. Optimizing the signal level between multiple devices
Compressor
Spotting
Dynamic Microphone
Gain Staging
14. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Signal Flow
Implementation Engine/Tool
Compressor
Flanger
15. A visual representation of area - frequency response and reach.
Shotgun Microphone
Virtual Instrument
Polar Pattern Diagram
Foley
16. A visual representation of area - frequency response and reach.
Signal Routing
Polar Pattern Diagram
Spotting
Flanger
17. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Attenuation
Parametric EQ
Parabolic Microphone
Virtual Instrument
18. Enables the Sound Designer to become the audio programmer
Attenuation
Condenser Microphone
Implementation Engine/Tool
Parabolic Microphone
19. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Signal Routing
Parametric EQ
Implementation Engine/Tool
Signal Routing
20. Used to silence a recording or instrument during very quiet sections
Shotgun Microphone
Reverb
Noice Gate
Signal Routing
21. General ambience of a location.
Dailies
Room Tone
Polar Pattern Diagram
Proximity Effect
22. VST - AU - RTAS - Direct X - HD-TDM
M & E Mix
Spotting
Distortion
Plug-In Formats
23. Occurs in a specific timeline or order
Slate
Proximity Effect
Flanger
Linear Sound Design
24. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Foley
Plug-In Formats
Dynamic Microphone
M & E Mix
25. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Interactive Sound Design
Premixes
Linear Sound Design
26. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Plate Reverb
Spotting
3 Sections of a Console
27. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Shotgun Microphone
Virtual Instrument
Premixes
Dailies
28. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Polar Pattern Diagram
Shotgun Microphone
Interactive Sound Design
Resolving
29. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Signal Flow
Room Tone
Chorus
M & E Mix
30. Order in which a signal passes through different pieces of gear
Graphic EQ
Proximity Effect
Phaser
Signal Flow
31. Directing the signal to various destinations
Spotting
Parametric EQ
Plug-In Formats
Signal Routing
32. Combined signals that exhibit phase cancellation and reinforcement
Graphic EQ
Phaser
Linear Sound Design
Premixes
33. Speed correction necessary when converting film to digital.
Plug-In Formats
Resolving
Room Tone
Shotgun Microphone
34. Use sliders to boost and/or cut frequencies
Dailies
Noice Gate
Foley
Graphic EQ
35. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Resolving
Parametric EQ
Parabolic Microphone
Dynamic Microphone
36. Provides and audio and visual cue used for sync.
Slate
Phaser
Chorus
Compressor
37. Uses a reflector dish to focus sound waves
Virtual Instrument
Parabolic Microphone
Plug-In Formats
Sound Map
38. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Shotgun Microphone
Room Tone
Flanger
39. Provides and audio and visual cue used for sync.
Slate
Linear Sound Design
Polar Pattern Diagram
Ribbon Microphone
40. Used to silence a recording or instrument during very quiet sections
Boundary Microphone
M & E Mix
Linear Sound Design
Noice Gate
41. VST - AU - RTAS - Direct X - HD-TDM
Boundary Microphone
Plug-In Formats
Graphic EQ
Shotgun Microphone
42. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Proximity Effect
Distortion
Talk Box
Phaser
43. Sound effects that are recorded live in sync with a picture
Interactive Sound Design
Parametric EQ
Foley
Boundary Microphone
44. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Flanger
Polar Pattern Diagram
Room Tone
45. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Linear Sound Design
Chorus
Talk Box
Ribbon Microphone
46. The reflections that occur in a room
Reverb
M & E Mix
Talk Box
Chorus
47. A chart of the sound elements in a mix.
Sound Map
Resolving
Slate
Graphic EQ
48. Moving a mic closer to a source creates an apparent increase of bass frequencies
Resolving
Distortion
Sound Map
Proximity Effect
49. Determines audio assets needed for a scene.
Spotting
Signal Flow
Noice Gate
Talk Box
50. Determines audio assets needed for a scene.
Spotting
Flanger
Graphic EQ
Noice Gate