Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






2. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






3. Order in which a signal passes through different pieces of gear






4. Determines audio assets needed for a scene.






5. The sound is directed via a tube to your mouth where it is shaped by your mouth.






6. Restricts dynamic range by making loud sounds softer and softer sounds louder






7. Group tracks designed to minimize the number of audio tracks used at final mixdown.






8. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






9. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






10. Used to silence a recording or instrument during very quiet sections






11. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






12. Uses a reflector dish to focus sound waves






13. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






14. Jackfield - Channel/ I/O Strip - Master Section






15. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






16. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






17. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






18. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






19. Provides and audio and visual cue used for sync.






20. A visual representation of area - frequency response and reach.






21. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






22. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






23. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






24. Directing the signal to various destinations






25. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






26. The reflections that occur in a room






27. Combined signals that exhibit phase cancellation and reinforcement






28. Combined signals that exhibit phase cancellation and reinforcement






29. The reflections that occur in a room






30. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






31. VST - AU - RTAS - Direct X - HD-TDM






32. Optimizing the signal level between multiple devices






33. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






34. General ambience of a location.






35. An inaccurate reproduction of frequencies






36. Directing the signal to various destinations






37. General ambience of a location.






38. Allows sounds to be heard out of sequence.






39. Sound design that changes and adapts to a player's commands.






40. Occurs in a specific timeline or order






41. Captures reflections off a metal plate






42. VST - AU - RTAS - Direct X - HD-TDM






43. Restricts dynamic range by making loud sounds softer and softer sounds louder






44. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






45. Sound effects that are recorded live in sync with a picture






46. A chart of the sound elements in a mix.






47. Cutting the level






48. The sound is directed via a tube to your mouth where it is shaped by your mouth.






49. Sound design that changes and adapts to a player's commands.






50. Use sliders to boost and/or cut frequencies