Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Used to silence a recording or instrument during very quiet sections






2. Speed correction necessary when converting film to digital.






3. An inaccurate reproduction of frequencies






4. Jackfield - Channel/ I/O Strip - Master Section






5. Captures reflections off a metal plate






6. A chart of the sound elements in a mix.






7. Captures reflections off a metal plate






8. Enables the Sound Designer to become the audio programmer






9. Allows sounds to be heard out of sequence.






10. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






11. Group tracks designed to minimize the number of audio tracks used at final mixdown.






12. Combined signals that exhibit phase cancellation and reinforcement






13. Group tracks designed to minimize the number of audio tracks used at final mixdown.






14. Cutting the level






15. Speed correction necessary when converting film to digital.






16. Use sliders to boost and/or cut frequencies






17. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






18. Cutting the level






19. Occurs in a specific timeline or order






20. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






21. Restricts dynamic range by making loud sounds softer and softer sounds louder






22. The sound is directed via a tube to your mouth where it is shaped by your mouth.






23. General ambience of a location.






24. Use sliders to boost and/or cut frequencies






25. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






26. Allows sounds to be heard out of sequence.






27. VST - AU - RTAS - Direct X - HD-TDM






28. A visual representation of area - frequency response and reach.






29. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






30. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






31. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






32. The reflections that occur in a room






33. Determines audio assets needed for a scene.






34. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






35. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






36. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






37. Moving a mic closer to a source creates an apparent increase of bass frequencies






38. Directing the signal to various destinations






39. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






40. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






41. The reflections that occur in a room






42. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






43. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






44. General ambience of a location.






45. Combined signals that exhibit phase cancellation and reinforcement






46. Provides and audio and visual cue used for sync.






47. Optimizing the signal level between multiple devices






48. Restricts dynamic range by making loud sounds softer and softer sounds louder






49. Jackfield - Channel/ I/O Strip - Master Section






50. VST - AU - RTAS - Direct X - HD-TDM