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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Spotting
Non-Linear Sound Design
Condenser Microphone
Graphic EQ
2. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Resolving
Premixes
Virtual Instrument
3. Sound design that changes and adapts to a player's commands.
Attenuation
Interactive Sound Design
Foley
Non-Linear Sound Design
4. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Signal Routing
Talk Box
Resolving
5. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dynamic Microphone
Talk Box
Room Tone
Dailies
6. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Shotgun Microphone
Implementation Engine/Tool
Dynamic Microphone
M & E Mix
7. Use sliders to boost and/or cut frequencies
Chorus
Graphic EQ
Foley
Proximity Effect
8. Speed correction necessary when converting film to digital.
Distortion
Resolving
3 Sections of a Console
Proximity Effect
9. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Distortion
Chorus
Dynamic Microphone
Chorus
10. Cutting the level
Flanger
Slate
Attenuation
Noice Gate
11. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Condenser Microphone
Plate Reverb
3 Sections of a Console
12. VST - AU - RTAS - Direct X - HD-TDM
Resolving
Plug-In Formats
Dailies
Polar Pattern Diagram
13. Jackfield - Channel/ I/O Strip - Master Section
Distortion
3 Sections of a Console
Premixes
Signal Flow
14. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Signal Routing
Sound Map
Condenser Microphone
Shotgun Microphone
15. An inaccurate reproduction of frequencies
Interactive Sound Design
Distortion
Reverb
Signal Routing
16. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
Dynamic Microphone
Foley
Chorus
17. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
Signal Flow
Foley
Flanger
18. VST - AU - RTAS - Direct X - HD-TDM
Sound Map
Plug-In Formats
Non-Linear Sound Design
Virtual Instrument
19. An inaccurate reproduction of frequencies
Distortion
Flanger
Noice Gate
Premixes
20. The reflections that occur in a room
Ribbon Microphone
Slate
Reverb
Talk Box
21. The sound is directed via a tube to your mouth where it is shaped by your mouth.
3 Sections of a Console
Talk Box
Linear Sound Design
Reverb
22. Occurs in a specific timeline or order
Compressor
Polar Pattern Diagram
Spotting
Linear Sound Design
23. Use sliders to boost and/or cut frequencies
Graphic EQ
Attenuation
Shotgun Microphone
Phaser
24. Directing the signal to various destinations
Signal Routing
Resolving
Shotgun Microphone
Phaser
25. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Reverb
Premixes
Phaser
26. Optimizing the signal level between multiple devices
Distortion
Ribbon Microphone
Gain Staging
Linear Sound Design
27. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Signal Flow
Parabolic Microphone
Interactive Sound Design
28. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Attenuation
Dailies
Flanger
Interactive Sound Design
29. Used to silence a recording or instrument during very quiet sections
Noice Gate
Spotting
Chorus
Phaser
30. Restricts dynamic range by making loud sounds softer and softer sounds louder
Resolving
Compressor
Noice Gate
Room Tone
31. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Phaser
Premixes
Plug-In Formats
Shotgun Microphone
32. Occurs in a specific timeline or order
Chorus
Linear Sound Design
Premixes
Attenuation
33. Captures reflections off a metal plate
Chorus
Boundary Microphone
Ribbon Microphone
Proximity Effect
34. Cutting the level
Premixes
Attenuation
Room Tone
Flanger
35. Sound design that changes and adapts to a player's commands.
Graphic EQ
Sound Map
Interactive Sound Design
Linear Sound Design
36. Allows sounds to be heard out of sequence.
Room Tone
Non-Linear Sound Design
Phaser
Slate
37. Allows sounds to be heard out of sequence.
Linear Sound Design
Non-Linear Sound Design
Spotting
Boundary Microphone
38. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Premixes
Signal Routing
Dynamic Microphone
39. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
Flanger
Virtual Instrument
Boundary Microphone
40. The reflections that occur in a room
Flanger
Reverb
Signal Flow
Spotting
41. Uses a reflector dish to focus sound waves
Parabolic Microphone
Plate Reverb
Shotgun Microphone
Boundary Microphone
42. Order in which a signal passes through different pieces of gear
Phaser
Signal Flow
Attenuation
Ribbon Microphone
43. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Attenuation
Shotgun Microphone
Dailies
Ribbon Microphone
44. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
M & E Mix
Parabolic Microphone
Compressor
45. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Distortion
Reverb
Chorus
Flanger
46. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Chorus
Phaser
Talk Box
Implementation Engine/Tool
47. Provides and audio and visual cue used for sync.
Distortion
Foley
Slate
Linear Sound Design
48. Provides and audio and visual cue used for sync.
Slate
Foley
Condenser Microphone
Boundary Microphone
49. Uses a reflector dish to focus sound waves
Sound Map
Room Tone
Signal Routing
Parabolic Microphone
50. General ambience of a location.
Linear Sound Design
Room Tone
Implementation Engine/Tool
Distortion