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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A chart of the sound elements in a mix.
Proximity Effect
Foley
3 Sections of a Console
Sound Map
2. Determines audio assets needed for a scene.
Polar Pattern Diagram
Spotting
Attenuation
Signal Routing
3. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Noice Gate
Talk Box
Plate Reverb
4. Provides and audio and visual cue used for sync.
Reverb
Interactive Sound Design
Slate
Premixes
5. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Plug-In Formats
Virtual Instrument
Plug-In Formats
Dynamic Microphone
6. Combined signals that exhibit phase cancellation and reinforcement
Attenuation
Virtual Instrument
Phaser
Signal Flow
7. Speed correction necessary when converting film to digital.
3 Sections of a Console
Resolving
Phaser
Boundary Microphone
8. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
M & E Mix
Virtual Instrument
Ribbon Microphone
Plug-In Formats
9. Captures reflections off a metal plate
Graphic EQ
Signal Routing
Plug-In Formats
Boundary Microphone
10. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Sound Map
Virtual Instrument
Spotting
11. Cutting the level
Attenuation
Dailies
Slate
3 Sections of a Console
12. Moving a mic closer to a source creates an apparent increase of bass frequencies
Proximity Effect
Parabolic Microphone
Implementation Engine/Tool
Boundary Microphone
13. Allows sounds to be heard out of sequence.
Slate
Non-Linear Sound Design
Spotting
Phaser
14. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Resolving
Polar Pattern Diagram
Noice Gate
15. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Resolving
Noice Gate
Ribbon Microphone
Flanger
16. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Graphic EQ
Dailies
Ribbon Microphone
Implementation Engine/Tool
17. The reflections that occur in a room
Slate
Interactive Sound Design
Gain Staging
Reverb
18. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Slate
Resolving
Shotgun Microphone
Polar Pattern Diagram
19. VST - AU - RTAS - Direct X - HD-TDM
Distortion
Plug-In Formats
Distortion
Boundary Microphone
20. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Slate
Compressor
Condenser Microphone
M & E Mix
21. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Signal Flow
3 Sections of a Console
Attenuation
22. Uses a reflector dish to focus sound waves
Parabolic Microphone
Reverb
3 Sections of a Console
Premixes
23. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Spotting
Condenser Microphone
Chorus
Premixes
24. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Virtual Instrument
Dynamic Microphone
Slate
Linear Sound Design
25. A visual representation of area - frequency response and reach.
Dailies
Resolving
Flanger
Polar Pattern Diagram
26. General ambience of a location.
Room Tone
Attenuation
Condenser Microphone
Parametric EQ
27. Used to silence a recording or instrument during very quiet sections
Noice Gate
M & E Mix
Shotgun Microphone
Reverb
28. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Flanger
Virtual Instrument
Parametric EQ
Plate Reverb
29. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Plug-In Formats
Virtual Instrument
M & E Mix
30. Order in which a signal passes through different pieces of gear
Parametric EQ
Gain Staging
Signal Flow
Signal Routing
31. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Chorus
Signal Routing
Boundary Microphone
32. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Boundary Microphone
Resolving
Compressor
Talk Box
33. Optimizing the signal level between multiple devices
Non-Linear Sound Design
Dailies
Gain Staging
Boundary Microphone
34. A visual representation of area - frequency response and reach.
Virtual Instrument
Linear Sound Design
Parabolic Microphone
Polar Pattern Diagram
35. Use sliders to boost and/or cut frequencies
Ribbon Microphone
Interactive Sound Design
Talk Box
Graphic EQ
36. Occurs in a specific timeline or order
Linear Sound Design
Signal Flow
Signal Flow
Compressor
37. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Signal Routing
Slate
Slate
Plate Reverb
38. Directing the signal to various destinations
Dynamic Microphone
Signal Routing
Ribbon Microphone
Dailies
39. Use sliders to boost and/or cut frequencies
Premixes
Parametric EQ
Spotting
Graphic EQ
40. Provides and audio and visual cue used for sync.
Parametric EQ
Reverb
Shotgun Microphone
Slate
41. Sound effects that are recorded live in sync with a picture
Attenuation
Plate Reverb
Plate Reverb
Foley
42. Uses a reflector dish to focus sound waves
Reverb
Room Tone
Proximity Effect
Parabolic Microphone
43. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Condenser Microphone
Signal Flow
Talk Box
44. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Plug-In Formats
Reverb
Boundary Microphone
45. Optimizing the signal level between multiple devices
Gain Staging
Implementation Engine/Tool
Parametric EQ
Premixes
46. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Virtual Instrument
Plate Reverb
Shotgun Microphone
47. An inaccurate reproduction of frequencies
Spotting
Premixes
Flanger
Distortion
48. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Shotgun Microphone
Flanger
M & E Mix
Non-Linear Sound Design
49. Restricts dynamic range by making loud sounds softer and softer sounds louder
Boundary Microphone
Talk Box
Compressor
Parabolic Microphone
50. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Sound Map
Room Tone
Boundary Microphone
Chorus