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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Jackfield - Channel/ I/O Strip - Master Section
Ribbon Microphone
Boundary Microphone
Graphic EQ
3 Sections of a Console
2. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Phaser
Graphic EQ
Signal Routing
Dynamic Microphone
3. A chart of the sound elements in a mix.
Slate
Parabolic Microphone
Plug-In Formats
Sound Map
4. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Graphic EQ
Premixes
Parabolic Microphone
Condenser Microphone
5. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
M & E Mix
Phaser
Spotting
6. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Non-Linear Sound Design
Non-Linear Sound Design
Virtual Instrument
Parametric EQ
7. Order in which a signal passes through different pieces of gear
Signal Flow
Foley
Polar Pattern Diagram
Gain Staging
8. Directing the signal to various destinations
Reverb
Signal Routing
Attenuation
Linear Sound Design
9. Used to silence a recording or instrument during very quiet sections
Sound Map
Noice Gate
Polar Pattern Diagram
Signal Routing
10. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Slate
Resolving
Interactive Sound Design
11. Determines audio assets needed for a scene.
Slate
Sound Map
Spotting
Talk Box
12. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Compressor
Foley
Shotgun Microphone
Parametric EQ
13. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Spotting
Premixes
Slate
Dynamic Microphone
14. Captures reflections off a metal plate
Foley
Plate Reverb
Flanger
Boundary Microphone
15. Moving a mic closer to a source creates an apparent increase of bass frequencies
Attenuation
Foley
Dailies
Proximity Effect
16. Uses a reflector dish to focus sound waves
Talk Box
Parabolic Microphone
Foley
Compressor
17. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Ribbon Microphone
Chorus
Attenuation
Dailies
18. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Non-Linear Sound Design
Phaser
M & E Mix
19. Allows sounds to be heard out of sequence.
Talk Box
Non-Linear Sound Design
Dailies
Resolving
20. Occurs in a specific timeline or order
Slate
Shotgun Microphone
Linear Sound Design
Signal Flow
21. Jackfield - Channel/ I/O Strip - Master Section
Linear Sound Design
3 Sections of a Console
Implementation Engine/Tool
Distortion
22. Optimizing the signal level between multiple devices
Dynamic Microphone
Chorus
Ribbon Microphone
Gain Staging
23. Provides and audio and visual cue used for sync.
Slate
Dynamic Microphone
Polar Pattern Diagram
Shotgun Microphone
24. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Signal Flow
Phaser
Shotgun Microphone
Chorus
25. Directing the signal to various destinations
Room Tone
Dynamic Microphone
Parametric EQ
Signal Routing
26. Restricts dynamic range by making loud sounds softer and softer sounds louder
Gain Staging
Compressor
Dailies
Dynamic Microphone
27. Combined signals that exhibit phase cancellation and reinforcement
Distortion
Talk Box
Parametric EQ
Phaser
28. VST - AU - RTAS - Direct X - HD-TDM
Ribbon Microphone
Polar Pattern Diagram
3 Sections of a Console
Plug-In Formats
29. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
M & E Mix
Polar Pattern Diagram
Ribbon Microphone
Signal Routing
30. Enables the Sound Designer to become the audio programmer
Non-Linear Sound Design
Implementation Engine/Tool
Distortion
M & E Mix
31. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Polar Pattern Diagram
Ribbon Microphone
Condenser Microphone
Premixes
32. Cutting the level
Attenuation
Chorus
Compressor
Non-Linear Sound Design
33. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Signal Routing
Ribbon Microphone
Plate Reverb
Foley
34. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Signal Flow
Distortion
M & E Mix
Condenser Microphone
35. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Resolving
Shotgun Microphone
Compressor
36. Sound effects that are recorded live in sync with a picture
Premixes
Foley
Parametric EQ
Proximity Effect
37. An inaccurate reproduction of frequencies
Distortion
Reverb
Interactive Sound Design
Parabolic Microphone
38. Order in which a signal passes through different pieces of gear
Signal Flow
Proximity Effect
Foley
Polar Pattern Diagram
39. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Plug-In Formats
Phaser
M & E Mix
40. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Signal Routing
Parabolic Microphone
Plate Reverb
Room Tone
41. A chart of the sound elements in a mix.
Implementation Engine/Tool
Sound Map
Foley
Compressor
42. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Noice Gate
Foley
Sound Map
43. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Talk Box
Attenuation
Condenser Microphone
44. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Parabolic Microphone
Reverb
Phaser
Dynamic Microphone
45. The reflections that occur in a room
Noice Gate
Reverb
Dailies
Condenser Microphone
46. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Room Tone
Linear Sound Design
Parametric EQ
Sound Map
47. Sound effects that are recorded live in sync with a picture
Foley
Noice Gate
Virtual Instrument
Slate
48. Uses a reflector dish to focus sound waves
Ribbon Microphone
Boundary Microphone
Parabolic Microphone
Parametric EQ
49. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Signal Routing
Foley
Talk Box
Implementation Engine/Tool
50. Determines audio assets needed for a scene.
Premixes
Premixes
Spotting
Condenser Microphone