Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound design that changes and adapts to a player's commands.






2. Use sliders to boost and/or cut frequencies






3. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






4. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






5. The sound is directed via a tube to your mouth where it is shaped by your mouth.






6. General ambience of a location.






7. An inaccurate reproduction of frequencies






8. Used to silence a recording or instrument during very quiet sections






9. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






10. The sound is directed via a tube to your mouth where it is shaped by your mouth.






11. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






12. Optimizing the signal level between multiple devices






13. Restricts dynamic range by making loud sounds softer and softer sounds louder






14. Order in which a signal passes through different pieces of gear






15. Captures reflections off a metal plate






16. Use sliders to boost and/or cut frequencies






17. Combined signals that exhibit phase cancellation and reinforcement






18. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






19. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






20. Determines audio assets needed for a scene.






21. Combined signals that exhibit phase cancellation and reinforcement






22. Jackfield - Channel/ I/O Strip - Master Section






23. Sound effects that are recorded live in sync with a picture






24. Moving a mic closer to a source creates an apparent increase of bass frequencies






25. Cutting the level






26. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






27. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






28. Cutting the level






29. Restricts dynamic range by making loud sounds softer and softer sounds louder






30. Uses a reflector dish to focus sound waves






31. The reflections that occur in a room






32. Sound design that changes and adapts to a player's commands.






33. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






34. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






35. The reflections that occur in a room






36. An inaccurate reproduction of frequencies






37. Allows sounds to be heard out of sequence.






38. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






39. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






40. Allows sounds to be heard out of sequence.






41. Enables the Sound Designer to become the audio programmer






42. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






43. Uses a reflector dish to focus sound waves






44. A visual representation of area - frequency response and reach.






45. Sound effects that are recorded live in sync with a picture






46. Captures reflections off a metal plate






47. Speed correction necessary when converting film to digital.






48. VST - AU - RTAS - Direct X - HD-TDM






49. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






50. A chart of the sound elements in a mix.