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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The reflections that occur in a room
Reverb
3 Sections of a Console
Talk Box
Virtual Instrument
2. Restricts dynamic range by making loud sounds softer and softer sounds louder
Plate Reverb
Chorus
Compressor
M & E Mix
3. Sound effects that are recorded live in sync with a picture
Signal Routing
Linear Sound Design
Plate Reverb
Foley
4. Optimizing the signal level between multiple devices
Flanger
Condenser Microphone
Foley
Gain Staging
5. Order in which a signal passes through different pieces of gear
Signal Flow
Talk Box
Interactive Sound Design
Foley
6. Used to silence a recording or instrument during very quiet sections
M & E Mix
Interactive Sound Design
Dynamic Microphone
Noice Gate
7. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Graphic EQ
Signal Routing
Slate
8. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Signal Routing
Signal Routing
Shotgun Microphone
Resolving
9. Uses a reflector dish to focus sound waves
Interactive Sound Design
Slate
3 Sections of a Console
Parabolic Microphone
10. The reflections that occur in a room
Ribbon Microphone
Reverb
Talk Box
Premixes
11. Provides and audio and visual cue used for sync.
Premixes
Parabolic Microphone
Dailies
Slate
12. Determines audio assets needed for a scene.
Graphic EQ
Spotting
Dynamic Microphone
Linear Sound Design
13. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Parametric EQ
Ribbon Microphone
Polar Pattern Diagram
14. Sound effects that are recorded live in sync with a picture
Linear Sound Design
Gain Staging
Noice Gate
Foley
15. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Parametric EQ
Virtual Instrument
Talk Box
Graphic EQ
16. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Non-Linear Sound Design
Parabolic Microphone
Proximity Effect
Premixes
17. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Sound Map
Chorus
Plug-In Formats
Compressor
18. Uses a reflector dish to focus sound waves
Parametric EQ
Noice Gate
Ribbon Microphone
Parabolic Microphone
19. Restricts dynamic range by making loud sounds softer and softer sounds louder
Noice Gate
Graphic EQ
Compressor
Signal Flow
20. Sound design that changes and adapts to a player's commands.
Attenuation
Condenser Microphone
Interactive Sound Design
Reverb
21. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Plug-In Formats
Virtual Instrument
Gain Staging
22. A visual representation of area - frequency response and reach.
Condenser Microphone
Polar Pattern Diagram
Ribbon Microphone
Condenser Microphone
23. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Signal Routing
Graphic EQ
Plate Reverb
24. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Dynamic Microphone
Phaser
Phaser
25. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Polar Pattern Diagram
Implementation Engine/Tool
M & E Mix
Linear Sound Design
26. Directing the signal to various destinations
Polar Pattern Diagram
Signal Routing
Interactive Sound Design
Spotting
27. A chart of the sound elements in a mix.
Flanger
Sound Map
Plate Reverb
Gain Staging
28. General ambience of a location.
Room Tone
Talk Box
Premixes
Resolving
29. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Parabolic Microphone
Flanger
Sound Map
Sound Map
30. An inaccurate reproduction of frequencies
Distortion
3 Sections of a Console
Condenser Microphone
Slate
31. Use sliders to boost and/or cut frequencies
Dynamic Microphone
Phaser
Dynamic Microphone
Graphic EQ
32. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Non-Linear Sound Design
Plate Reverb
M & E Mix
Talk Box
33. Occurs in a specific timeline or order
Spotting
M & E Mix
Graphic EQ
Linear Sound Design
34. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Plate Reverb
Gain Staging
Graphic EQ
Condenser Microphone
35. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Talk Box
Ribbon Microphone
Signal Flow
36. Jackfield - Channel/ I/O Strip - Master Section
Proximity Effect
Gain Staging
Slate
3 Sections of a Console
37. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Room Tone
Plate Reverb
Implementation Engine/Tool
Chorus
38. Directing the signal to various destinations
Plug-In Formats
Dailies
Spotting
Signal Routing
39. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Reverb
Polar Pattern Diagram
M & E Mix
Graphic EQ
40. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Linear Sound Design
Talk Box
Attenuation
Boundary Microphone
41. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dailies
Dynamic Microphone
Polar Pattern Diagram
Spotting
42. Allows sounds to be heard out of sequence.
Attenuation
Signal Routing
Non-Linear Sound Design
Room Tone
43. Determines audio assets needed for a scene.
Parabolic Microphone
Compressor
Spotting
Resolving
44. Speed correction necessary when converting film to digital.
Condenser Microphone
Compressor
Resolving
Phaser
45. Moving a mic closer to a source creates an apparent increase of bass frequencies
Plate Reverb
Graphic EQ
Proximity Effect
Premixes
46. Enables the Sound Designer to become the audio programmer
Condenser Microphone
Sound Map
Implementation Engine/Tool
Parametric EQ
47. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Parabolic Microphone
Attenuation
Premixes
Noice Gate
48. Cutting the level
Shotgun Microphone
Distortion
Attenuation
Non-Linear Sound Design
49. Sound design that changes and adapts to a player's commands.
Graphic EQ
Noice Gate
Interactive Sound Design
Slate
50. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Signal Routing
Virtual Instrument
Plug-In Formats
Noice Gate