Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Cutting the level






2. Uses a reflector dish to focus sound waves






3. General ambience of a location.






4. Order in which a signal passes through different pieces of gear






5. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






6. Use sliders to boost and/or cut frequencies






7. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






8. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






9. Jackfield - Channel/ I/O Strip - Master Section






10. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






11. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






12. Sound design that changes and adapts to a player's commands.






13. Moving a mic closer to a source creates an apparent increase of bass frequencies






14. A visual representation of area - frequency response and reach.






15. A visual representation of area - frequency response and reach.






16. Optimizing the signal level between multiple devices






17. A chart of the sound elements in a mix.






18. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






19. Speed correction necessary when converting film to digital.






20. General ambience of a location.






21. Occurs in a specific timeline or order






22. Order in which a signal passes through different pieces of gear






23. Provides and audio and visual cue used for sync.






24. Restricts dynamic range by making loud sounds softer and softer sounds louder






25. Sound design that changes and adapts to a player's commands.






26. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






27. Jackfield - Channel/ I/O Strip - Master Section






28. Directing the signal to various destinations






29. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






30. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






31. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






32. Sound effects that are recorded live in sync with a picture






33. Combined signals that exhibit phase cancellation and reinforcement






34. Determines audio assets needed for a scene.






35. Occurs in a specific timeline or order






36. Sound effects that are recorded live in sync with a picture






37. VST - AU - RTAS - Direct X - HD-TDM






38. Cutting the level






39. Enables the Sound Designer to become the audio programmer






40. Captures reflections off a metal plate






41. The sound is directed via a tube to your mouth where it is shaped by your mouth.






42. The reflections that occur in a room






43. Provides and audio and visual cue used for sync.






44. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






45. Moving a mic closer to a source creates an apparent increase of bass frequencies






46. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






47. Allows sounds to be heard out of sequence.






48. Used to silence a recording or instrument during very quiet sections






49. Optimizing the signal level between multiple devices






50. An inaccurate reproduction of frequencies