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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Boundary Microphone
Signal Routing
Ribbon Microphone
2. Captures reflections off a metal plate
Chorus
Boundary Microphone
Non-Linear Sound Design
Interactive Sound Design
3. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Polar Pattern Diagram
Condenser Microphone
Ribbon Microphone
Dynamic Microphone
4. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Polar Pattern Diagram
Plate Reverb
Foley
Reverb
5. Directing the signal to various destinations
Signal Routing
Non-Linear Sound Design
Talk Box
Proximity Effect
6. Order in which a signal passes through different pieces of gear
Polar Pattern Diagram
Signal Flow
Compressor
Polar Pattern Diagram
7. Use sliders to boost and/or cut frequencies
Graphic EQ
Ribbon Microphone
Flanger
Foley
8. Cutting the level
Attenuation
Plug-In Formats
Virtual Instrument
Flanger
9. Allows sounds to be heard out of sequence.
Resolving
Gain Staging
Non-Linear Sound Design
Linear Sound Design
10. Directing the signal to various destinations
Noice Gate
Signal Flow
Parametric EQ
Signal Routing
11. The reflections that occur in a room
Reverb
Noice Gate
Distortion
Signal Routing
12. General ambience of a location.
Compressor
Linear Sound Design
Polar Pattern Diagram
Room Tone
13. A visual representation of area - frequency response and reach.
Dailies
Polar Pattern Diagram
Implementation Engine/Tool
Interactive Sound Design
14. Determines audio assets needed for a scene.
Shotgun Microphone
Interactive Sound Design
Spotting
3 Sections of a Console
15. An inaccurate reproduction of frequencies
Non-Linear Sound Design
Attenuation
Distortion
Graphic EQ
16. Combined signals that exhibit phase cancellation and reinforcement
Implementation Engine/Tool
Dailies
Noice Gate
Phaser
17. Sound effects that are recorded live in sync with a picture
Signal Flow
Implementation Engine/Tool
Foley
Dailies
18. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Gain Staging
Condenser Microphone
Signal Routing
Dynamic Microphone
19. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Sound Map
Condenser Microphone
Implementation Engine/Tool
M & E Mix
20. Allows sounds to be heard out of sequence.
Slate
Parametric EQ
Signal Routing
Non-Linear Sound Design
21. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Sound Map
Signal Flow
Room Tone
22. Sound design that changes and adapts to a player's commands.
Parabolic Microphone
Interactive Sound Design
Condenser Microphone
Boundary Microphone
23. Optimizing the signal level between multiple devices
Parametric EQ
Implementation Engine/Tool
Gain Staging
Implementation Engine/Tool
24. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
M & E Mix
Plug-In Formats
Compressor
Ribbon Microphone
25. An inaccurate reproduction of frequencies
Linear Sound Design
Implementation Engine/Tool
Distortion
Ribbon Microphone
26. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Slate
Shotgun Microphone
Gain Staging
Parabolic Microphone
27. Sound effects that are recorded live in sync with a picture
Dailies
Interactive Sound Design
Foley
Dynamic Microphone
28. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Shotgun Microphone
Virtual Instrument
M & E Mix
Graphic EQ
29. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Parametric EQ
Resolving
Compressor
30. Restricts dynamic range by making loud sounds softer and softer sounds louder
Parametric EQ
Compressor
Ribbon Microphone
Talk Box
31. Sound design that changes and adapts to a player's commands.
Shotgun Microphone
Gain Staging
Compressor
Interactive Sound Design
32. Occurs in a specific timeline or order
Interactive Sound Design
Signal Flow
Linear Sound Design
Slate
33. General ambience of a location.
Gain Staging
Room Tone
Talk Box
Phaser
34. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Slate
Proximity Effect
Sound Map
Talk Box
35. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Room Tone
Plate Reverb
Reverb
Graphic EQ
36. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Signal Flow
3 Sections of a Console
Flanger
M & E Mix
37. Order in which a signal passes through different pieces of gear
Noice Gate
Graphic EQ
Signal Flow
Gain Staging
38. A chart of the sound elements in a mix.
Interactive Sound Design
Sound Map
Phaser
Noice Gate
39. Enables the Sound Designer to become the audio programmer
Dailies
Virtual Instrument
Implementation Engine/Tool
Distortion
40. Speed correction necessary when converting film to digital.
Reverb
Shotgun Microphone
Dynamic Microphone
Resolving
41. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Interactive Sound Design
Signal Flow
Spotting
42. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Foley
Dailies
M & E Mix
43. A chart of the sound elements in a mix.
Slate
Chorus
Sound Map
Flanger
44. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Graphic EQ
Boundary Microphone
Ribbon Microphone
45. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Dynamic Microphone
Sound Map
Polar Pattern Diagram
46. Moving a mic closer to a source creates an apparent increase of bass frequencies
Foley
Plate Reverb
Proximity Effect
Plug-In Formats
47. A visual representation of area - frequency response and reach.
Dailies
Condenser Microphone
Sound Map
Polar Pattern Diagram
48. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Reverb
Virtual Instrument
Non-Linear Sound Design
Parametric EQ
49. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Noice Gate
Virtual Instrument
Signal Routing
Dynamic Microphone
50. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Ribbon Microphone
Chorus
Signal Flow
Talk Box