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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Uses a reflector dish to focus sound waves
Virtual Instrument
Polar Pattern Diagram
Talk Box
Parabolic Microphone
2. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Signal Routing
Polar Pattern Diagram
Dailies
Ribbon Microphone
3. General ambience of a location.
Plug-In Formats
Distortion
Dailies
Room Tone
4. Use sliders to boost and/or cut frequencies
Graphic EQ
Polar Pattern Diagram
Compressor
Spotting
5. General ambience of a location.
Dailies
Room Tone
Noice Gate
Talk Box
6. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Linear Sound Design
Parabolic Microphone
Talk Box
Gain Staging
7. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Attenuation
Premixes
Compressor
Resolving
8. A chart of the sound elements in a mix.
Resolving
Implementation Engine/Tool
Sound Map
Compressor
9. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Dynamic Microphone
Spotting
Virtual Instrument
Room Tone
10. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Slate
Non-Linear Sound Design
Parametric EQ
11. Directing the signal to various destinations
Non-Linear Sound Design
Compressor
Condenser Microphone
Signal Routing
12. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Noice Gate
Boundary Microphone
Signal Flow
M & E Mix
13. Combined signals that exhibit phase cancellation and reinforcement
Foley
Plug-In Formats
Polar Pattern Diagram
Phaser
14. Use sliders to boost and/or cut frequencies
Graphic EQ
Phaser
Plate Reverb
Signal Routing
15. Used to silence a recording or instrument during very quiet sections
Non-Linear Sound Design
Compressor
Noice Gate
Signal Routing
16. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Graphic EQ
Distortion
Plate Reverb
Proximity Effect
17. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Talk Box
Chorus
Slate
18. An inaccurate reproduction of frequencies
Linear Sound Design
Room Tone
Distortion
Dailies
19. Sound design that changes and adapts to a player's commands.
Chorus
Signal Flow
Interactive Sound Design
Parametric EQ
20. Restricts dynamic range by making loud sounds softer and softer sounds louder
Dynamic Microphone
Spotting
Compressor
Noice Gate
21. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Distortion
Dailies
Condenser Microphone
Slate
22. Determines audio assets needed for a scene.
Non-Linear Sound Design
Gain Staging
Spotting
Reverb
23. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Signal Flow
Ribbon Microphone
Foley
24. Captures reflections off a metal plate
Compressor
Signal Flow
Non-Linear Sound Design
Boundary Microphone
25. Order in which a signal passes through different pieces of gear
Reverb
Foley
Distortion
Signal Flow
26. Order in which a signal passes through different pieces of gear
Signal Flow
Flanger
Reverb
Shotgun Microphone
27. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Linear Sound Design
Linear Sound Design
Noice Gate
Flanger
28. Sound effects that are recorded live in sync with a picture
Noice Gate
Foley
Compressor
Reverb
29. Provides and audio and visual cue used for sync.
Boundary Microphone
Reverb
Interactive Sound Design
Slate
30. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Linear Sound Design
Talk Box
Foley
Phaser
31. VST - AU - RTAS - Direct X - HD-TDM
Parametric EQ
Plug-In Formats
Spotting
Dynamic Microphone
32. A chart of the sound elements in a mix.
Reverb
Foley
Sound Map
Parabolic Microphone
33. Sound effects that are recorded live in sync with a picture
Foley
Talk Box
Reverb
Virtual Instrument
34. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Dynamic Microphone
Graphic EQ
Parametric EQ
Attenuation
35. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
3 Sections of a Console
Slate
Proximity Effect
Ribbon Microphone
36. Directing the signal to various destinations
Reverb
Condenser Microphone
Shotgun Microphone
Signal Routing
37. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Spotting
Distortion
Dynamic Microphone
Shotgun Microphone
38. Occurs in a specific timeline or order
Gain Staging
Boundary Microphone
Room Tone
Linear Sound Design
39. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
M & E Mix
Virtual Instrument
Linear Sound Design
40. Provides and audio and visual cue used for sync.
Ribbon Microphone
M & E Mix
Slate
Shotgun Microphone
41. Moving a mic closer to a source creates an apparent increase of bass frequencies
Room Tone
Proximity Effect
Room Tone
Reverb
42. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Sound Map
Parametric EQ
Distortion
43. VST - AU - RTAS - Direct X - HD-TDM
Plate Reverb
Resolving
M & E Mix
Plug-In Formats
44. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Attenuation
Proximity Effect
M & E Mix
Linear Sound Design
45. Combined signals that exhibit phase cancellation and reinforcement
Chorus
Phaser
Signal Routing
Dailies
46. The reflections that occur in a room
Chorus
Reverb
Virtual Instrument
Foley
47. A visual representation of area - frequency response and reach.
Room Tone
Resolving
M & E Mix
Polar Pattern Diagram
48. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Polar Pattern Diagram
Flanger
Signal Flow
Condenser Microphone
49. Jackfield - Channel/ I/O Strip - Master Section
Shotgun Microphone
3 Sections of a Console
Foley
Polar Pattern Diagram
50. An inaccurate reproduction of frequencies
Linear Sound Design
Dailies
Phaser
Distortion