SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Cutting the level
Attenuation
Flanger
Compressor
Polar Pattern Diagram
2. Determines audio assets needed for a scene.
Chorus
Spotting
Parabolic Microphone
Signal Flow
3. Occurs in a specific timeline or order
Resolving
Linear Sound Design
M & E Mix
Graphic EQ
4. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Signal Routing
Polar Pattern Diagram
Interactive Sound Design
Dailies
5. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Linear Sound Design
Boundary Microphone
Condenser Microphone
Proximity Effect
6. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Plate Reverb
Distortion
Chorus
Virtual Instrument
7. Jackfield - Channel/ I/O Strip - Master Section
Interactive Sound Design
3 Sections of a Console
Compressor
Virtual Instrument
8. Captures reflections off a metal plate
Talk Box
Premixes
Dynamic Microphone
Boundary Microphone
9. The reflections that occur in a room
Dailies
Plate Reverb
Plug-In Formats
Reverb
10. Determines audio assets needed for a scene.
Foley
Attenuation
Flanger
Spotting
11. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Dynamic Microphone
Parametric EQ
Ribbon Microphone
Premixes
12. Enables the Sound Designer to become the audio programmer
Linear Sound Design
Dailies
Signal Flow
Implementation Engine/Tool
13. Provides and audio and visual cue used for sync.
Plate Reverb
Graphic EQ
Reverb
Slate
14. Use sliders to boost and/or cut frequencies
Spotting
Boundary Microphone
Parametric EQ
Graphic EQ
15. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Slate
Reverb
Parabolic Microphone
16. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
3 Sections of a Console
Sound Map
Compressor
Parametric EQ
17. Used to silence a recording or instrument during very quiet sections
Noice Gate
Dailies
Ribbon Microphone
Chorus
18. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Plug-In Formats
Ribbon Microphone
Dynamic Microphone
3 Sections of a Console
19. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Non-Linear Sound Design
Plate Reverb
M & E Mix
Distortion
20. Allows sounds to be heard out of sequence.
Dailies
Implementation Engine/Tool
Non-Linear Sound Design
Slate
21. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Flanger
Noice Gate
Talk Box
22. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Room Tone
Attenuation
Resolving
23. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Interactive Sound Design
Chorus
Signal Flow
Implementation Engine/Tool
24. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Slate
Parametric EQ
Chorus
Reverb
25. General ambience of a location.
Premixes
Implementation Engine/Tool
Room Tone
Polar Pattern Diagram
26. Uses a reflector dish to focus sound waves
Room Tone
Noice Gate
Flanger
Parabolic Microphone
27. Combined signals that exhibit phase cancellation and reinforcement
Signal Flow
Phaser
Slate
Condenser Microphone
28. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Reverb
Noice Gate
Dailies
29. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
3 Sections of a Console
Flanger
Signal Routing
30. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Polar Pattern Diagram
Flanger
Resolving
Shotgun Microphone
31. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Plug-In Formats
Premixes
Virtual Instrument
Phaser
32. General ambience of a location.
Room Tone
Parabolic Microphone
Shotgun Microphone
Phaser
33. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Non-Linear Sound Design
Talk Box
Linear Sound Design
Polar Pattern Diagram
34. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Non-Linear Sound Design
Flanger
Dynamic Microphone
35. Optimizing the signal level between multiple devices
Shotgun Microphone
Resolving
Reverb
Gain Staging
36. Occurs in a specific timeline or order
Linear Sound Design
Interactive Sound Design
Distortion
Reverb
37. An inaccurate reproduction of frequencies
Distortion
Parametric EQ
Plate Reverb
Plate Reverb
38. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Proximity Effect
Talk Box
Compressor
Reverb
39. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Linear Sound Design
Shotgun Microphone
M & E Mix
Room Tone
40. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Foley
Graphic EQ
Non-Linear Sound Design
41. Sound design that changes and adapts to a player's commands.
Parabolic Microphone
Flanger
Sound Map
Interactive Sound Design
42. Speed correction necessary when converting film to digital.
Slate
Virtual Instrument
Interactive Sound Design
Resolving
43. The reflections that occur in a room
Chorus
Graphic EQ
Foley
Reverb
44. An inaccurate reproduction of frequencies
Plug-In Formats
Shotgun Microphone
Parabolic Microphone
Distortion
45. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Plug-In Formats
Parametric EQ
Polar Pattern Diagram
Resolving
46. Cutting the level
Plug-In Formats
Compressor
Attenuation
Premixes
47. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Implementation Engine/Tool
Foley
Shotgun Microphone
48. Sound effects that are recorded live in sync with a picture
Foley
Interactive Sound Design
Chorus
Spotting
49. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Polar Pattern Diagram
Sound Map
Attenuation
50. Used to silence a recording or instrument during very quiet sections
3 Sections of a Console
Noice Gate
Linear Sound Design
Reverb