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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Non-Linear Sound Design
M & E Mix
Resolving
2. Determines audio assets needed for a scene.
Compressor
Spotting
Reverb
Foley
3. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Slate
Ribbon Microphone
Reverb
Chorus
4. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Non-Linear Sound Design
Virtual Instrument
Sound Map
Plug-In Formats
5. Restricts dynamic range by making loud sounds softer and softer sounds louder
Plate Reverb
Compressor
Dynamic Microphone
Signal Routing
6. Speed correction necessary when converting film to digital.
Slate
Resolving
Linear Sound Design
Ribbon Microphone
7. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Interactive Sound Design
Plate Reverb
Condenser Microphone
M & E Mix
8. Order in which a signal passes through different pieces of gear
Plug-In Formats
Shotgun Microphone
Resolving
Signal Flow
9. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Talk Box
Virtual Instrument
Room Tone
10. Allows sounds to be heard out of sequence.
Foley
3 Sections of a Console
Non-Linear Sound Design
Resolving
11. Cutting the level
Ribbon Microphone
Chorus
Signal Flow
Attenuation
12. Directing the signal to various destinations
Resolving
Flanger
Signal Routing
Premixes
13. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Condenser Microphone
Parabolic Microphone
M & E Mix
Parabolic Microphone
14. Speed correction necessary when converting film to digital.
Non-Linear Sound Design
Resolving
Reverb
Distortion
15. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Non-Linear Sound Design
Virtual Instrument
Room Tone
Signal Flow
16. An inaccurate reproduction of frequencies
Room Tone
Distortion
Linear Sound Design
Premixes
17. Sound effects that are recorded live in sync with a picture
Boundary Microphone
Shotgun Microphone
3 Sections of a Console
Foley
18. Used to silence a recording or instrument during very quiet sections
Noice Gate
Boundary Microphone
Sound Map
Gain Staging
19. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
Shotgun Microphone
Foley
Implementation Engine/Tool
20. Enables the Sound Designer to become the audio programmer
Boundary Microphone
Compressor
Implementation Engine/Tool
Reverb
21. VST - AU - RTAS - Direct X - HD-TDM
Talk Box
Plug-In Formats
Dailies
Non-Linear Sound Design
22. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Flanger
Room Tone
Shotgun Microphone
23. Allows sounds to be heard out of sequence.
Implementation Engine/Tool
Parametric EQ
Distortion
Non-Linear Sound Design
24. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Ribbon Microphone
Gain Staging
M & E Mix
Premixes
25. Uses a reflector dish to focus sound waves
Distortion
Parabolic Microphone
Dailies
Interactive Sound Design
26. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
M & E Mix
Shotgun Microphone
Non-Linear Sound Design
27. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Polar Pattern Diagram
Graphic EQ
Proximity Effect
28. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Premixes
Ribbon Microphone
Graphic EQ
29. Occurs in a specific timeline or order
Proximity Effect
Boundary Microphone
Linear Sound Design
Premixes
30. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Virtual Instrument
Distortion
Plug-In Formats
Flanger
31. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Sound Map
M & E Mix
Dailies
32. Used to silence a recording or instrument during very quiet sections
Reverb
Polar Pattern Diagram
Noice Gate
Room Tone
33. Use sliders to boost and/or cut frequencies
Graphic EQ
Implementation Engine/Tool
Compressor
Shotgun Microphone
34. General ambience of a location.
Spotting
Chorus
Room Tone
Compressor
35. Sound design that changes and adapts to a player's commands.
Reverb
Noice Gate
Interactive Sound Design
Slate
36. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Sound Map
3 Sections of a Console
Phaser
37. A chart of the sound elements in a mix.
Plug-In Formats
Interactive Sound Design
Signal Routing
Sound Map
38. A visual representation of area - frequency response and reach.
Virtual Instrument
Polar Pattern Diagram
Reverb
3 Sections of a Console
39. The reflections that occur in a room
Foley
Reverb
Compressor
Condenser Microphone
40. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Polar Pattern Diagram
Foley
Premixes
41. General ambience of a location.
Room Tone
Plug-In Formats
Interactive Sound Design
Parabolic Microphone
42. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Parametric EQ
Ribbon Microphone
Slate
Polar Pattern Diagram
43. An inaccurate reproduction of frequencies
Dailies
Implementation Engine/Tool
Shotgun Microphone
Distortion
44. Provides and audio and visual cue used for sync.
Shotgun Microphone
3 Sections of a Console
Slate
Signal Routing
45. Order in which a signal passes through different pieces of gear
Plug-In Formats
Signal Flow
Virtual Instrument
Sound Map
46. The reflections that occur in a room
Implementation Engine/Tool
Virtual Instrument
Implementation Engine/Tool
Reverb
47. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Parabolic Microphone
Chorus
Resolving
Virtual Instrument
48. Determines audio assets needed for a scene.
Ribbon Microphone
Sound Map
Spotting
Condenser Microphone
49. Captures reflections off a metal plate
Spotting
Boundary Microphone
Signal Flow
Plate Reverb
50. Jackfield - Channel/ I/O Strip - Master Section
Premixes
3 Sections of a Console
Signal Routing
Virtual Instrument