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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Plug-In Formats
Dynamic Microphone
Boundary Microphone
Distortion
2. Optimizing the signal level between multiple devices
Gain Staging
Shotgun Microphone
Flanger
Talk Box
3. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Gain Staging
3 Sections of a Console
Slate
4. An inaccurate reproduction of frequencies
Plug-In Formats
Distortion
Proximity Effect
Chorus
5. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Attenuation
Phaser
Parametric EQ
Plate Reverb
6. Occurs in a specific timeline or order
Phaser
Linear Sound Design
Interactive Sound Design
Graphic EQ
7. A visual representation of area - frequency response and reach.
Gain Staging
Polar Pattern Diagram
Foley
3 Sections of a Console
8. Moving a mic closer to a source creates an apparent increase of bass frequencies
Graphic EQ
Proximity Effect
Polar Pattern Diagram
Gain Staging
9. Allows sounds to be heard out of sequence.
Plate Reverb
Sound Map
Non-Linear Sound Design
Linear Sound Design
10. The reflections that occur in a room
Ribbon Microphone
Polar Pattern Diagram
Premixes
Reverb
11. Jackfield - Channel/ I/O Strip - Master Section
Shotgun Microphone
3 Sections of a Console
Proximity Effect
Interactive Sound Design
12. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Dynamic Microphone
Signal Flow
Plate Reverb
13. Enables the Sound Designer to become the audio programmer
Boundary Microphone
Implementation Engine/Tool
Sound Map
Reverb
14. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Resolving
Proximity Effect
Foley
15. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Parametric EQ
Interactive Sound Design
Linear Sound Design
Chorus
16. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Premixes
Parametric EQ
Chorus
Ribbon Microphone
17. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Ribbon Microphone
Gain Staging
Dynamic Microphone
Condenser Microphone
18. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Resolving
3 Sections of a Console
Dynamic Microphone
Dailies
19. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Chorus
Plate Reverb
Parametric EQ
Foley
20. Directing the signal to various destinations
Signal Routing
Flanger
Plug-In Formats
Chorus
21. Restricts dynamic range by making loud sounds softer and softer sounds louder
Distortion
Proximity Effect
Compressor
Phaser
22. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Foley
Dynamic Microphone
Shotgun Microphone
23. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Attenuation
Talk Box
Plate Reverb
Shotgun Microphone
24. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Parametric EQ
Talk Box
Premixes
Gain Staging
25. Directing the signal to various destinations
Signal Routing
Graphic EQ
Proximity Effect
Premixes
26. The reflections that occur in a room
Noice Gate
Parametric EQ
Room Tone
Reverb
27. Sound design that changes and adapts to a player's commands.
Compressor
Interactive Sound Design
Ribbon Microphone
Ribbon Microphone
28. Order in which a signal passes through different pieces of gear
Polar Pattern Diagram
Virtual Instrument
Signal Flow
Boundary Microphone
29. A chart of the sound elements in a mix.
Signal Routing
Sound Map
Parametric EQ
Flanger
30. Combined signals that exhibit phase cancellation and reinforcement
Dailies
Phaser
Compressor
Signal Routing
31. General ambience of a location.
Virtual Instrument
M & E Mix
Non-Linear Sound Design
Room Tone
32. Used to silence a recording or instrument during very quiet sections
Sound Map
Compressor
Distortion
Noice Gate
33. Provides and audio and visual cue used for sync.
Premixes
Distortion
Slate
Plate Reverb
34. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Reverb
Dynamic Microphone
Parabolic Microphone
Graphic EQ
35. An inaccurate reproduction of frequencies
Distortion
Compressor
M & E Mix
Chorus
36. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Flanger
Flanger
Parametric EQ
37. Provides and audio and visual cue used for sync.
Slate
Parabolic Microphone
Interactive Sound Design
Spotting
38. Determines audio assets needed for a scene.
Spotting
Talk Box
Shotgun Microphone
Non-Linear Sound Design
39. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Implementation Engine/Tool
Attenuation
Premixes
40. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Talk Box
Distortion
Condenser Microphone
41. Captures reflections off a metal plate
Signal Flow
Ribbon Microphone
Boundary Microphone
Room Tone
42. Sound effects that are recorded live in sync with a picture
Parabolic Microphone
Foley
Compressor
Resolving
43. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Polar Pattern Diagram
Talk Box
Signal Routing
Dailies
44. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Implementation Engine/Tool
Foley
Foley
Chorus
45. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Parametric EQ
Ribbon Microphone
Sound Map
Virtual Instrument
46. Restricts dynamic range by making loud sounds softer and softer sounds louder
Phaser
Compressor
Gain Staging
Parametric EQ
47. Uses a reflector dish to focus sound waves
Proximity Effect
Parabolic Microphone
Gain Staging
M & E Mix
48. Speed correction necessary when converting film to digital.
M & E Mix
Resolving
Phaser
Signal Flow
49. General ambience of a location.
M & E Mix
Flanger
Compressor
Room Tone
50. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Graphic EQ
Virtual Instrument
M & E Mix
Signal Routing