Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Determines audio assets needed for a scene.






2. Determines audio assets needed for a scene.






3. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






4. Group tracks designed to minimize the number of audio tracks used at final mixdown.






5. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






6. Combined signals that exhibit phase cancellation and reinforcement






7. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






8. Order in which a signal passes through different pieces of gear






9. Restricts dynamic range by making loud sounds softer and softer sounds louder






10. A visual representation of area - frequency response and reach.






11. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






12. Use sliders to boost and/or cut frequencies






13. Jackfield - Channel/ I/O Strip - Master Section






14. Moving a mic closer to a source creates an apparent increase of bass frequencies






15. VST - AU - RTAS - Direct X - HD-TDM






16. Order in which a signal passes through different pieces of gear






17. Group tracks designed to minimize the number of audio tracks used at final mixdown.






18. Allows sounds to be heard out of sequence.






19. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






20. Enables the Sound Designer to become the audio programmer






21. A chart of the sound elements in a mix.






22. The reflections that occur in a room






23. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






24. Captures reflections off a metal plate






25. Uses a reflector dish to focus sound waves






26. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






27. General ambience of a location.






28. A visual representation of area - frequency response and reach.






29. The reflections that occur in a room






30. Provides and audio and visual cue used for sync.






31. Combined signals that exhibit phase cancellation and reinforcement






32. Occurs in a specific timeline or order






33. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






34. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






35. Sound design that changes and adapts to a player's commands.






36. Captures reflections off a metal plate






37. Cutting the level






38. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






39. Jackfield - Channel/ I/O Strip - Master Section






40. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






41. Restricts dynamic range by making loud sounds softer and softer sounds louder






42. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






43. VST - AU - RTAS - Direct X - HD-TDM






44. The sound is directed via a tube to your mouth where it is shaped by your mouth.






45. An inaccurate reproduction of frequencies






46. An inaccurate reproduction of frequencies






47. Moving a mic closer to a source creates an apparent increase of bass frequencies






48. Speed correction necessary when converting film to digital.






49. The sound is directed via a tube to your mouth where it is shaped by your mouth.






50. Sound effects that are recorded live in sync with a picture