Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use sliders to boost and/or cut frequencies






2. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






3. Determines audio assets needed for a scene.






4. Order in which a signal passes through different pieces of gear






5. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






6. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






7. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






8. Optimizing the signal level between multiple devices






9. Use sliders to boost and/or cut frequencies






10. VST - AU - RTAS - Direct X - HD-TDM






11. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






12. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






13. Occurs in a specific timeline or order






14. Used to silence a recording or instrument during very quiet sections






15. Optimizing the signal level between multiple devices






16. Sound effects that are recorded live in sync with a picture






17. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






18. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






19. Uses a reflector dish to focus sound waves






20. Cutting the level






21. VST - AU - RTAS - Direct X - HD-TDM






22. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






23. Occurs in a specific timeline or order






24. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






25. The sound is directed via a tube to your mouth where it is shaped by your mouth.






26. A visual representation of area - frequency response and reach.






27. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






28. An inaccurate reproduction of frequencies






29. Directing the signal to various destinations






30. Speed correction necessary when converting film to digital.






31. Sound effects that are recorded live in sync with a picture






32. Allows sounds to be heard out of sequence.






33. Group tracks designed to minimize the number of audio tracks used at final mixdown.






34. Sound design that changes and adapts to a player's commands.






35. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






36. The reflections that occur in a room






37. Determines audio assets needed for a scene.






38. Moving a mic closer to a source creates an apparent increase of bass frequencies






39. Group tracks designed to minimize the number of audio tracks used at final mixdown.






40. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






41. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






42. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






43. A chart of the sound elements in a mix.






44. Cutting the level






45. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






46. Directing the signal to various destinations






47. Allows sounds to be heard out of sequence.






48. The sound is directed via a tube to your mouth where it is shaped by your mouth.






49. General ambience of a location.






50. Order in which a signal passes through different pieces of gear