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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Captures reflections off a metal plate
Boundary Microphone
Talk Box
Graphic EQ
Condenser Microphone
2. Determines audio assets needed for a scene.
Spotting
Signal Routing
Chorus
Shotgun Microphone
3. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Non-Linear Sound Design
Foley
Slate
Condenser Microphone
4. Order in which a signal passes through different pieces of gear
M & E Mix
Premixes
Signal Flow
Polar Pattern Diagram
5. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Phaser
Talk Box
Proximity Effect
Parametric EQ
6. General ambience of a location.
Flanger
Proximity Effect
Room Tone
Shotgun Microphone
7. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Noice Gate
3 Sections of a Console
Distortion
8. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Proximity Effect
Phaser
Dynamic Microphone
Condenser Microphone
9. The reflections that occur in a room
Gain Staging
Talk Box
Sound Map
Reverb
10. Jackfield - Channel/ I/O Strip - Master Section
Signal Flow
M & E Mix
Linear Sound Design
3 Sections of a Console
11. Order in which a signal passes through different pieces of gear
Attenuation
Phaser
Signal Flow
Condenser Microphone
12. Used to silence a recording or instrument during very quiet sections
Graphic EQ
Room Tone
Noice Gate
Premixes
13. Occurs in a specific timeline or order
Linear Sound Design
Condenser Microphone
Plug-In Formats
Sound Map
14. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Phaser
Interactive Sound Design
Graphic EQ
15. A chart of the sound elements in a mix.
Gain Staging
M & E Mix
Sound Map
Interactive Sound Design
16. The reflections that occur in a room
Interactive Sound Design
Room Tone
Sound Map
Reverb
17. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Ribbon Microphone
Chorus
Phaser
18. Determines audio assets needed for a scene.
Talk Box
Spotting
Parametric EQ
Talk Box
19. Jackfield - Channel/ I/O Strip - Master Section
Interactive Sound Design
Gain Staging
3 Sections of a Console
Non-Linear Sound Design
20. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Reverb
Proximity Effect
Non-Linear Sound Design
Shotgun Microphone
21. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Condenser Microphone
Implementation Engine/Tool
Condenser Microphone
22. Directing the signal to various destinations
Flanger
Chorus
Signal Routing
Parametric EQ
23. Sound effects that are recorded live in sync with a picture
Virtual Instrument
Resolving
Foley
Interactive Sound Design
24. Captures reflections off a metal plate
Dynamic Microphone
Virtual Instrument
Polar Pattern Diagram
Boundary Microphone
25. Uses a reflector dish to focus sound waves
Parabolic Microphone
Sound Map
Implementation Engine/Tool
Condenser Microphone
26. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Non-Linear Sound Design
Interactive Sound Design
Boundary Microphone
27. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Attenuation
Compressor
Plug-In Formats
28. Cutting the level
Attenuation
Talk Box
Gain Staging
Non-Linear Sound Design
29. Uses a reflector dish to focus sound waves
Parametric EQ
Parabolic Microphone
Plug-In Formats
Implementation Engine/Tool
30. Moving a mic closer to a source creates an apparent increase of bass frequencies
Room Tone
Proximity Effect
Parabolic Microphone
Slate
31. Combined signals that exhibit phase cancellation and reinforcement
Talk Box
3 Sections of a Console
Phaser
Parametric EQ
32. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Implementation Engine/Tool
M & E Mix
Talk Box
Interactive Sound Design
33. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Dailies
Boundary Microphone
Gain Staging
Flanger
34. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Proximity Effect
3 Sections of a Console
Virtual Instrument
35. Use sliders to boost and/or cut frequencies
Linear Sound Design
Graphic EQ
Signal Flow
Shotgun Microphone
36. Cutting the level
M & E Mix
Attenuation
Condenser Microphone
Dynamic Microphone
37. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Non-Linear Sound Design
Interactive Sound Design
Linear Sound Design
Premixes
38. Provides and audio and visual cue used for sync.
Slate
Non-Linear Sound Design
Virtual Instrument
Dailies
39. Optimizing the signal level between multiple devices
Graphic EQ
Gain Staging
Foley
Parabolic Microphone
40. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Signal Routing
Premixes
Talk Box
Distortion
41. Use sliders to boost and/or cut frequencies
M & E Mix
Proximity Effect
Graphic EQ
Signal Routing
42. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Dynamic Microphone
Implementation Engine/Tool
Chorus
43. Enables the Sound Designer to become the audio programmer
Linear Sound Design
Chorus
Implementation Engine/Tool
Noice Gate
44. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Noice Gate
Plug-In Formats
Implementation Engine/Tool
Parametric EQ
45. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Linear Sound Design
Polar Pattern Diagram
Sound Map
Condenser Microphone
46. Sound effects that are recorded live in sync with a picture
Chorus
Phaser
Gain Staging
Foley
47. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Signal Routing
Talk Box
Room Tone
48. Speed correction necessary when converting film to digital.
Resolving
3 Sections of a Console
Noice Gate
Parabolic Microphone
49. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Spotting
Plate Reverb
Parabolic Microphone
Shotgun Microphone
50. Optimizing the signal level between multiple devices
Gain Staging
Foley
Talk Box
Graphic EQ