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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Foley
Dynamic Microphone
Flanger
Ribbon Microphone
2. Used to silence a recording or instrument during very quiet sections
Linear Sound Design
Noice Gate
Ribbon Microphone
Phaser
3. Sound effects that are recorded live in sync with a picture
Foley
Plug-In Formats
Sound Map
Plate Reverb
4. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Distortion
Spotting
Talk Box
Reverb
5. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plate Reverb
Parametric EQ
Flanger
Non-Linear Sound Design
6. Determines audio assets needed for a scene.
Dynamic Microphone
Linear Sound Design
Spotting
Dailies
7. Enables the Sound Designer to become the audio programmer
Slate
Premixes
Room Tone
Implementation Engine/Tool
8. Enables the Sound Designer to become the audio programmer
Attenuation
Parabolic Microphone
Flanger
Implementation Engine/Tool
9. General ambience of a location.
Signal Routing
Plug-In Formats
Room Tone
Reverb
10. Use sliders to boost and/or cut frequencies
Graphic EQ
Reverb
Implementation Engine/Tool
M & E Mix
11. Provides and audio and visual cue used for sync.
Slate
Flanger
Non-Linear Sound Design
Chorus
12. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Premixes
Parametric EQ
Dynamic Microphone
Room Tone
13. Captures reflections off a metal plate
Boundary Microphone
Signal Routing
Slate
Reverb
14. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Foley
Plate Reverb
Flanger
Room Tone
15. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Slate
Polar Pattern Diagram
Room Tone
16. Directing the signal to various destinations
Signal Routing
Signal Flow
Graphic EQ
Linear Sound Design
17. Provides and audio and visual cue used for sync.
Spotting
Plug-In Formats
Non-Linear Sound Design
Slate
18. Order in which a signal passes through different pieces of gear
Signal Flow
Dailies
Boundary Microphone
Resolving
19. Jackfield - Channel/ I/O Strip - Master Section
Boundary Microphone
Chorus
Signal Routing
3 Sections of a Console
20. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Interactive Sound Design
Linear Sound Design
Attenuation
Premixes
21. Moving a mic closer to a source creates an apparent increase of bass frequencies
Dynamic Microphone
Ribbon Microphone
Resolving
Proximity Effect
22. A visual representation of area - frequency response and reach.
Interactive Sound Design
Polar Pattern Diagram
Distortion
Condenser Microphone
23. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Spotting
Plug-In Formats
Slate
Premixes
24. VST - AU - RTAS - Direct X - HD-TDM
M & E Mix
Flanger
Plug-In Formats
Virtual Instrument
25. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Shotgun Microphone
Resolving
Dailies
M & E Mix
26. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Noice Gate
Chorus
Reverb
Ribbon Microphone
27. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Sound Map
Flanger
Parabolic Microphone
28. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Non-Linear Sound Design
M & E Mix
Noice Gate
Noice Gate
29. Directing the signal to various destinations
Signal Routing
Plate Reverb
Chorus
Compressor
30. Speed correction necessary when converting film to digital.
Resolving
Chorus
Foley
Spotting
31. Speed correction necessary when converting film to digital.
Spotting
Non-Linear Sound Design
Resolving
Talk Box
32. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Signal Routing
Compressor
Dailies
Attenuation
33. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Plug-In Formats
Dailies
Plate Reverb
Attenuation
34. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Non-Linear Sound Design
Premixes
Virtual Instrument
Gain Staging
35. Combined signals that exhibit phase cancellation and reinforcement
Dynamic Microphone
Noice Gate
Sound Map
Phaser
36. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Slate
Ribbon Microphone
Implementation Engine/Tool
M & E Mix
37. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Ribbon Microphone
M & E Mix
Proximity Effect
38. Allows sounds to be heard out of sequence.
Chorus
Gain Staging
Dynamic Microphone
Non-Linear Sound Design
39. Order in which a signal passes through different pieces of gear
Proximity Effect
Shotgun Microphone
Plug-In Formats
Signal Flow
40. Uses a reflector dish to focus sound waves
Chorus
Parabolic Microphone
Condenser Microphone
Compressor
41. Occurs in a specific timeline or order
Linear Sound Design
Interactive Sound Design
Dailies
Flanger
42. Restricts dynamic range by making loud sounds softer and softer sounds louder
Room Tone
Signal Routing
Compressor
Reverb
43. General ambience of a location.
Room Tone
Distortion
Dailies
Talk Box
44. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Parametric EQ
Shotgun Microphone
Non-Linear Sound Design
Talk Box
45. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Graphic EQ
Sound Map
Distortion
46. Optimizing the signal level between multiple devices
Parabolic Microphone
3 Sections of a Console
Reverb
Gain Staging
47. A chart of the sound elements in a mix.
Dailies
Sound Map
Noice Gate
Distortion
48. Cutting the level
Linear Sound Design
Graphic EQ
Attenuation
Distortion
49. Determines audio assets needed for a scene.
Foley
Distortion
Dailies
Spotting
50. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Reverb
Linear Sound Design
Interactive Sound Design