Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






2. Sound design that changes and adapts to a player's commands.






3. Jackfield - Channel/ I/O Strip - Master Section






4. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






5. Optimizing the signal level between multiple devices






6. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






7. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






8. Used to silence a recording or instrument during very quiet sections






9. Cutting the level






10. Determines audio assets needed for a scene.






11. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






12. A chart of the sound elements in a mix.






13. Use sliders to boost and/or cut frequencies






14. Determines audio assets needed for a scene.






15. Directing the signal to various destinations






16. Use sliders to boost and/or cut frequencies






17. A visual representation of area - frequency response and reach.






18. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






19. Cutting the level






20. VST - AU - RTAS - Direct X - HD-TDM






21. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






22. A chart of the sound elements in a mix.






23. Optimizing the signal level between multiple devices






24. VST - AU - RTAS - Direct X - HD-TDM






25. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






26. Provides and audio and visual cue used for sync.






27. Uses a reflector dish to focus sound waves






28. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






29. Enables the Sound Designer to become the audio programmer






30. The reflections that occur in a room






31. Sound effects that are recorded live in sync with a picture






32. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






33. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






34. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






35. Combined signals that exhibit phase cancellation and reinforcement






36. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






37. Allows sounds to be heard out of sequence.






38. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






39. Moving a mic closer to a source creates an apparent increase of bass frequencies






40. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






41. Speed correction necessary when converting film to digital.






42. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






43. Moving a mic closer to a source creates an apparent increase of bass frequencies






44. Sound design that changes and adapts to a player's commands.






45. An inaccurate reproduction of frequencies






46. Jackfield - Channel/ I/O Strip - Master Section






47. Order in which a signal passes through different pieces of gear






48. An inaccurate reproduction of frequencies






49. Restricts dynamic range by making loud sounds softer and softer sounds louder






50. The sound is directed via a tube to your mouth where it is shaped by your mouth.