Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A visual representation of area - frequency response and reach.






2. Order in which a signal passes through different pieces of gear






3. Enables the Sound Designer to become the audio programmer






4. Group tracks designed to minimize the number of audio tracks used at final mixdown.






5. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






6. Speed correction necessary when converting film to digital.






7. Allows sounds to be heard out of sequence.






8. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






9. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






10. Moving a mic closer to a source creates an apparent increase of bass frequencies






11. Sound effects that are recorded live in sync with a picture






12. Moving a mic closer to a source creates an apparent increase of bass frequencies






13. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






14. Use sliders to boost and/or cut frequencies






15. The reflections that occur in a room






16. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






17. Use sliders to boost and/or cut frequencies






18. The sound is directed via a tube to your mouth where it is shaped by your mouth.






19. Occurs in a specific timeline or order






20. General ambience of a location.






21. Order in which a signal passes through different pieces of gear






22. Captures reflections off a metal plate






23. An inaccurate reproduction of frequencies






24. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






25. Directing the signal to various destinations






26. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






27. Allows sounds to be heard out of sequence.






28. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






29. Uses a reflector dish to focus sound waves






30. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






31. Sound effects that are recorded live in sync with a picture






32. Used to silence a recording or instrument during very quiet sections






33. The sound is directed via a tube to your mouth where it is shaped by your mouth.






34. Restricts dynamic range by making loud sounds softer and softer sounds louder






35. General ambience of a location.






36. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






37. Sound design that changes and adapts to a player's commands.






38. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






39. Determines audio assets needed for a scene.






40. A chart of the sound elements in a mix.






41. Jackfield - Channel/ I/O Strip - Master Section






42. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






43. Jackfield - Channel/ I/O Strip - Master Section






44. Combined signals that exhibit phase cancellation and reinforcement






45. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






46. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






47. Cutting the level






48. Combined signals that exhibit phase cancellation and reinforcement






49. The reflections that occur in a room






50. Occurs in a specific timeline or order