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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An inaccurate reproduction of frequencies
Implementation Engine/Tool
Distortion
Signal Flow
Foley
2. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Virtual Instrument
Reverb
Chorus
Flanger
3. An inaccurate reproduction of frequencies
Chorus
Attenuation
Distortion
Reverb
4. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Premixes
Condenser Microphone
Plug-In Formats
Proximity Effect
5. Occurs in a specific timeline or order
Phaser
Linear Sound Design
Chorus
Implementation Engine/Tool
6. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Condenser Microphone
Plug-In Formats
M & E Mix
7. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Flanger
Phaser
Virtual Instrument
8. General ambience of a location.
Foley
Slate
Dynamic Microphone
Room Tone
9. Combined signals that exhibit phase cancellation and reinforcement
Condenser Microphone
Ribbon Microphone
Phaser
Distortion
10. Provides and audio and visual cue used for sync.
Slate
Distortion
Foley
Phaser
11. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Polar Pattern Diagram
Polar Pattern Diagram
M & E Mix
Flanger
12. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Polar Pattern Diagram
Noice Gate
Signal Flow
13. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Chorus
Interactive Sound Design
Dailies
Chorus
14. Allows sounds to be heard out of sequence.
Boundary Microphone
Premixes
Plug-In Formats
Non-Linear Sound Design
15. Used to silence a recording or instrument during very quiet sections
Noice Gate
3 Sections of a Console
Distortion
Shotgun Microphone
16. Directing the signal to various destinations
Proximity Effect
Flanger
Signal Routing
Foley
17. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Interactive Sound Design
Talk Box
Shotgun Microphone
Spotting
18. Provides and audio and visual cue used for sync.
Parabolic Microphone
Parametric EQ
Gain Staging
Slate
19. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Distortion
Slate
Virtual Instrument
Dynamic Microphone
20. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Distortion
Shotgun Microphone
Chorus
Interactive Sound Design
21. Combined signals that exhibit phase cancellation and reinforcement
Chorus
Phaser
Virtual Instrument
Sound Map
22. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Graphic EQ
Signal Routing
Condenser Microphone
Chorus
23. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Chorus
Graphic EQ
Distortion
Dynamic Microphone
24. Speed correction necessary when converting film to digital.
Distortion
Flanger
Resolving
Compressor
25. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Gain Staging
M & E Mix
Interactive Sound Design
Flanger
26. Determines audio assets needed for a scene.
Non-Linear Sound Design
Reverb
Phaser
Spotting
27. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Gain Staging
Condenser Microphone
M & E Mix
Talk Box
28. Used to silence a recording or instrument during very quiet sections
Flanger
Resolving
Implementation Engine/Tool
Noice Gate
29. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Proximity Effect
Graphic EQ
Plug-In Formats
30. Jackfield - Channel/ I/O Strip - Master Section
Parabolic Microphone
Noice Gate
3 Sections of a Console
Parametric EQ
31. The reflections that occur in a room
Attenuation
Reverb
Premixes
Graphic EQ
32. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Premixes
Talk Box
Distortion
3 Sections of a Console
33. Cutting the level
3 Sections of a Console
Implementation Engine/Tool
Attenuation
Slate
34. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Signal Routing
Resolving
Reverb
35. Moving a mic closer to a source creates an apparent increase of bass frequencies
Slate
Room Tone
Proximity Effect
Non-Linear Sound Design
36. A visual representation of area - frequency response and reach.
M & E Mix
Flanger
Dailies
Polar Pattern Diagram
37. VST - AU - RTAS - Direct X - HD-TDM
Plug-In Formats
Graphic EQ
Parabolic Microphone
Slate
38. Use sliders to boost and/or cut frequencies
Graphic EQ
Condenser Microphone
Ribbon Microphone
Implementation Engine/Tool
39. Use sliders to boost and/or cut frequencies
Polar Pattern Diagram
Graphic EQ
Gain Staging
Reverb
40. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Plate Reverb
Dynamic Microphone
Virtual Instrument
Ribbon Microphone
41. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Linear Sound Design
Graphic EQ
Gain Staging
Premixes
42. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Talk Box
Spotting
Virtual Instrument
43. Uses a reflector dish to focus sound waves
Talk Box
Parabolic Microphone
Phaser
Dynamic Microphone
44. Directing the signal to various destinations
Parabolic Microphone
Signal Routing
Virtual Instrument
Boundary Microphone
45. A chart of the sound elements in a mix.
Sound Map
Room Tone
Spotting
Plate Reverb
46. Enables the Sound Designer to become the audio programmer
Boundary Microphone
Implementation Engine/Tool
Talk Box
Gain Staging
47. Sound design that changes and adapts to a player's commands.
Polar Pattern Diagram
Parabolic Microphone
Interactive Sound Design
Ribbon Microphone
48. Optimizing the signal level between multiple devices
Signal Flow
Phaser
Dynamic Microphone
Gain Staging
49. Moving a mic closer to a source creates an apparent increase of bass frequencies
Reverb
Interactive Sound Design
Proximity Effect
Room Tone
50. Captures reflections off a metal plate
Shotgun Microphone
Flanger
Boundary Microphone
Condenser Microphone