Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound design that changes and adapts to a player's commands.






2. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






3. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






4. The reflections that occur in a room






5. Provides and audio and visual cue used for sync.






6. Cutting the level






7. Uses a reflector dish to focus sound waves






8. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






9. Jackfield - Channel/ I/O Strip - Master Section






10. Allows sounds to be heard out of sequence.






11. A visual representation of area - frequency response and reach.






12. Sound effects that are recorded live in sync with a picture






13. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






14. An inaccurate reproduction of frequencies






15. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






16. A chart of the sound elements in a mix.






17. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






18. Provides and audio and visual cue used for sync.






19. Moving a mic closer to a source creates an apparent increase of bass frequencies






20. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






21. Order in which a signal passes through different pieces of gear






22. An inaccurate reproduction of frequencies






23. Group tracks designed to minimize the number of audio tracks used at final mixdown.






24. Order in which a signal passes through different pieces of gear






25. Allows sounds to be heard out of sequence.






26. General ambience of a location.






27. The sound is directed via a tube to your mouth where it is shaped by your mouth.






28. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






29. Cutting the level






30. Enables the Sound Designer to become the audio programmer






31. A visual representation of area - frequency response and reach.






32. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






33. Captures reflections off a metal plate






34. A chart of the sound elements in a mix.






35. Speed correction necessary when converting film to digital.






36. Uses a reflector dish to focus sound waves






37. Use sliders to boost and/or cut frequencies






38. The reflections that occur in a room






39. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






40. Directing the signal to various destinations






41. General ambience of a location.






42. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






43. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






44. Group tracks designed to minimize the number of audio tracks used at final mixdown.






45. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






46. Used to silence a recording or instrument during very quiet sections






47. Optimizing the signal level between multiple devices






48. Enables the Sound Designer to become the audio programmer






49. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






50. Jackfield - Channel/ I/O Strip - Master Section