Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Moving a mic closer to a source creates an apparent increase of bass frequencies






2. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






3. A chart of the sound elements in a mix.






4. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






5. Combined signals that exhibit phase cancellation and reinforcement






6. Determines audio assets needed for a scene.






7. Occurs in a specific timeline or order






8. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






9. An inaccurate reproduction of frequencies






10. Cutting the level






11. The reflections that occur in a room






12. Speed correction necessary when converting film to digital.






13. Uses a reflector dish to focus sound waves






14. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






15. Provides and audio and visual cue used for sync.






16. Combined signals that exhibit phase cancellation and reinforcement






17. Sound design that changes and adapts to a player's commands.






18. Use sliders to boost and/or cut frequencies






19. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






20. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






21. Sound effects that are recorded live in sync with a picture






22. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






23. A visual representation of area - frequency response and reach.






24. Directing the signal to various destinations






25. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






26. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






27. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






28. Restricts dynamic range by making loud sounds softer and softer sounds louder






29. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






30. Uses a reflector dish to focus sound waves






31. Optimizing the signal level between multiple devices






32. An inaccurate reproduction of frequencies






33. VST - AU - RTAS - Direct X - HD-TDM






34. Cutting the level






35. Captures reflections off a metal plate






36. Allows sounds to be heard out of sequence.






37. Optimizing the signal level between multiple devices






38. Restricts dynamic range by making loud sounds softer and softer sounds louder






39. Provides and audio and visual cue used for sync.






40. Speed correction necessary when converting film to digital.






41. Group tracks designed to minimize the number of audio tracks used at final mixdown.






42. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






43. Enables the Sound Designer to become the audio programmer






44. General ambience of a location.






45. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






46. Sound design that changes and adapts to a player's commands.






47. Used to silence a recording or instrument during very quiet sections






48. Use sliders to boost and/or cut frequencies






49. VST - AU - RTAS - Direct X - HD-TDM






50. The sound is directed via a tube to your mouth where it is shaped by your mouth.