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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Restricts dynamic range by making loud sounds softer and softer sounds louder
3 Sections of a Console
Chorus
Compressor
Linear Sound Design
2. Jackfield - Channel/ I/O Strip - Master Section
Polar Pattern Diagram
Interactive Sound Design
Condenser Microphone
3 Sections of a Console
3. Sound effects that are recorded live in sync with a picture
Slate
Reverb
Distortion
Foley
4. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Plate Reverb
Parametric EQ
Proximity Effect
Condenser Microphone
5. VST - AU - RTAS - Direct X - HD-TDM
Non-Linear Sound Design
Attenuation
3 Sections of a Console
Plug-In Formats
6. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Boundary Microphone
Compressor
Chorus
M & E Mix
7. Moving a mic closer to a source creates an apparent increase of bass frequencies
Polar Pattern Diagram
Interactive Sound Design
Reverb
Proximity Effect
8. Speed correction necessary when converting film to digital.
3 Sections of a Console
Resolving
Noice Gate
Boundary Microphone
9. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Chorus
Flanger
Spotting
Graphic EQ
10. Speed correction necessary when converting film to digital.
Parametric EQ
Ribbon Microphone
Resolving
Polar Pattern Diagram
11. A visual representation of area - frequency response and reach.
Flanger
Attenuation
Polar Pattern Diagram
Proximity Effect
12. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Non-Linear Sound Design
Distortion
Implementation Engine/Tool
Condenser Microphone
13. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Graphic EQ
Shotgun Microphone
Dailies
Phaser
14. A chart of the sound elements in a mix.
Interactive Sound Design
Sound Map
Signal Routing
Virtual Instrument
15. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Non-Linear Sound Design
Ribbon Microphone
Condenser Microphone
Phaser
16. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Dynamic Microphone
Parametric EQ
Compressor
Ribbon Microphone
17. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Flanger
Ribbon Microphone
Attenuation
Interactive Sound Design
18. Combined signals that exhibit phase cancellation and reinforcement
Parametric EQ
3 Sections of a Console
Phaser
Plug-In Formats
19. Captures reflections off a metal plate
Boundary Microphone
Foley
Ribbon Microphone
Plate Reverb
20. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Reverb
3 Sections of a Console
Talk Box
Plate Reverb
21. Used to silence a recording or instrument during very quiet sections
Noice Gate
Room Tone
Plate Reverb
Virtual Instrument
22. Sound effects that are recorded live in sync with a picture
3 Sections of a Console
Foley
Slate
Spotting
23. Occurs in a specific timeline or order
Linear Sound Design
Parametric EQ
Dynamic Microphone
Signal Flow
24. Optimizing the signal level between multiple devices
Signal Flow
Gain Staging
Virtual Instrument
Foley
25. Determines audio assets needed for a scene.
Ribbon Microphone
Spotting
Linear Sound Design
Implementation Engine/Tool
26. Uses a reflector dish to focus sound waves
Parabolic Microphone
Shotgun Microphone
Slate
Reverb
27. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Resolving
Talk Box
Slate
Interactive Sound Design
28. Moving a mic closer to a source creates an apparent increase of bass frequencies
Resolving
Spotting
Proximity Effect
3 Sections of a Console
29. General ambience of a location.
Parabolic Microphone
Phaser
Linear Sound Design
Room Tone
30. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Chorus
Flanger
Interactive Sound Design
Parametric EQ
31. Use sliders to boost and/or cut frequencies
Distortion
Graphic EQ
Spotting
Gain Staging
32. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Signal Flow
Parabolic Microphone
Dynamic Microphone
33. Order in which a signal passes through different pieces of gear
Virtual Instrument
Signal Flow
Flanger
Distortion
34. Optimizing the signal level between multiple devices
Gain Staging
Foley
Linear Sound Design
Room Tone
35. Used to silence a recording or instrument during very quiet sections
Graphic EQ
Reverb
Noice Gate
Foley
36. Provides and audio and visual cue used for sync.
Slate
Virtual Instrument
Foley
3 Sections of a Console
37. An inaccurate reproduction of frequencies
Graphic EQ
Dynamic Microphone
Gain Staging
Distortion
38. Determines audio assets needed for a scene.
Interactive Sound Design
Ribbon Microphone
Spotting
Condenser Microphone
39. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Premixes
Distortion
M & E Mix
40. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Resolving
Room Tone
Shotgun Microphone
41. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Proximity Effect
Foley
Non-Linear Sound Design
42. Captures reflections off a metal plate
Flanger
M & E Mix
Interactive Sound Design
Boundary Microphone
43. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Attenuation
Signal Routing
Noice Gate
Dynamic Microphone
44. The reflections that occur in a room
Parabolic Microphone
Shotgun Microphone
Reverb
Virtual Instrument
45. Occurs in a specific timeline or order
Room Tone
Reverb
Linear Sound Design
Parametric EQ
46. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Plug-In Formats
Graphic EQ
Gain Staging
Dynamic Microphone
47. Group tracks designed to minimize the number of audio tracks used at final mixdown.
3 Sections of a Console
Dynamic Microphone
Premixes
Signal Routing
48. VST - AU - RTAS - Direct X - HD-TDM
Foley
Plug-In Formats
Linear Sound Design
Sound Map
49. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Proximity Effect
M & E Mix
3 Sections of a Console
Plate Reverb
50. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Dailies
Spotting
Interactive Sound Design