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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Jackfield - Channel/ I/O Strip - Master Section
Attenuation
Phaser
Phaser
3 Sections of a Console
2. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Interactive Sound Design
Compressor
Parametric EQ
Dailies
3. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Linear Sound Design
Graphic EQ
Shotgun Microphone
M & E Mix
4. Captures reflections off a metal plate
Boundary Microphone
Plug-In Formats
Phaser
Talk Box
5. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
M & E Mix
Parametric EQ
Interactive Sound Design
6. The reflections that occur in a room
Virtual Instrument
Reverb
Dailies
Compressor
7. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Slate
Ribbon Microphone
Non-Linear Sound Design
8. Allows sounds to be heard out of sequence.
M & E Mix
Non-Linear Sound Design
Dailies
Shotgun Microphone
9. Determines audio assets needed for a scene.
Chorus
Spotting
Linear Sound Design
3 Sections of a Console
10. General ambience of a location.
Room Tone
Boundary Microphone
Resolving
Signal Routing
11. Combined signals that exhibit phase cancellation and reinforcement
Implementation Engine/Tool
Gain Staging
Phaser
Dynamic Microphone
12. A chart of the sound elements in a mix.
Boundary Microphone
Graphic EQ
Sound Map
Interactive Sound Design
13. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Sound Map
Plate Reverb
Spotting
Chorus
14. Occurs in a specific timeline or order
Chorus
Noice Gate
Linear Sound Design
Virtual Instrument
15. Uses a reflector dish to focus sound waves
Parabolic Microphone
Foley
Proximity Effect
Parametric EQ
16. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Reverb
Slate
Chorus
Plate Reverb
17. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Plug-In Formats
Virtual Instrument
Ribbon Microphone
Phaser
18. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Gain Staging
Implementation Engine/Tool
Phaser
19. Allows sounds to be heard out of sequence.
Slate
Signal Flow
Signal Routing
Non-Linear Sound Design
20. Order in which a signal passes through different pieces of gear
Signal Flow
Proximity Effect
Flanger
Room Tone
21. Sound design that changes and adapts to a player's commands.
Chorus
Graphic EQ
Phaser
Interactive Sound Design
22. Optimizing the signal level between multiple devices
Gain Staging
Sound Map
3 Sections of a Console
Phaser
23. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Interactive Sound Design
Condenser Microphone
Proximity Effect
Non-Linear Sound Design
24. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
M & E Mix
Distortion
Condenser Microphone
Slate
25. Cutting the level
Flanger
Parabolic Microphone
Attenuation
Chorus
26. Sound effects that are recorded live in sync with a picture
Foley
Plug-In Formats
Resolving
Signal Routing
27. Cutting the level
M & E Mix
Room Tone
Attenuation
Proximity Effect
28. Order in which a signal passes through different pieces of gear
Compressor
Room Tone
Signal Flow
Foley
29. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Plate Reverb
Sound Map
Flanger
30. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Parametric EQ
Linear Sound Design
Plate Reverb
Polar Pattern Diagram
31. Use sliders to boost and/or cut frequencies
Distortion
Dailies
Graphic EQ
Room Tone
32. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Proximity Effect
Dynamic Microphone
Phaser
Graphic EQ
33. Enables the Sound Designer to become the audio programmer
Spotting
Implementation Engine/Tool
M & E Mix
Graphic EQ
34. Provides and audio and visual cue used for sync.
Flanger
Slate
Room Tone
Dailies
35. The reflections that occur in a room
Reverb
Gain Staging
Virtual Instrument
Phaser
36. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Chorus
Compressor
Condenser Microphone
Talk Box
37. Used to silence a recording or instrument during very quiet sections
Talk Box
Shotgun Microphone
Signal Routing
Noice Gate
38. VST - AU - RTAS - Direct X - HD-TDM
Sound Map
Premixes
Plug-In Formats
Compressor
39. Uses a reflector dish to focus sound waves
Chorus
Plate Reverb
Spotting
Parabolic Microphone
40. Occurs in a specific timeline or order
Dailies
Dynamic Microphone
Parametric EQ
Linear Sound Design
41. An inaccurate reproduction of frequencies
Virtual Instrument
M & E Mix
Distortion
Noice Gate
42. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Gain Staging
Signal Flow
Flanger
Shotgun Microphone
43. Speed correction necessary when converting film to digital.
Linear Sound Design
Spotting
Resolving
Room Tone
44. Directing the signal to various destinations
Foley
Plate Reverb
Signal Routing
Plug-In Formats
45. Use sliders to boost and/or cut frequencies
Signal Routing
Compressor
Phaser
Graphic EQ
46. Moving a mic closer to a source creates an apparent increase of bass frequencies
Talk Box
Chorus
Proximity Effect
Dynamic Microphone
47. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Phaser
Gain Staging
Ribbon Microphone
Polar Pattern Diagram
48. A chart of the sound elements in a mix.
Parametric EQ
Sound Map
Polar Pattern Diagram
Attenuation
49. An inaccurate reproduction of frequencies
Distortion
Phaser
Reverb
3 Sections of a Console
50. Used to silence a recording or instrument during very quiet sections
Noice Gate
Signal Flow
Distortion
Parametric EQ