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Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A chart of the sound elements in a mix.






2. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






3. Uses a reflector dish to focus sound waves






4. Restricts dynamic range by making loud sounds softer and softer sounds louder






5. General ambience of a location.






6. Directing the signal to various destinations






7. Moving a mic closer to a source creates an apparent increase of bass frequencies






8. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






9. Speed correction necessary when converting film to digital.






10. Optimizing the signal level between multiple devices






11. Cutting the level






12. An inaccurate reproduction of frequencies






13. Sound design that changes and adapts to a player's commands.






14. Determines audio assets needed for a scene.






15. Directing the signal to various destinations






16. Group tracks designed to minimize the number of audio tracks used at final mixdown.






17. General ambience of a location.






18. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






19. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






20. The reflections that occur in a room






21. Determines audio assets needed for a scene.






22. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






23. Uses a reflector dish to focus sound waves






24. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






25. Allows sounds to be heard out of sequence.






26. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






27. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






28. Combined signals that exhibit phase cancellation and reinforcement






29. Order in which a signal passes through different pieces of gear






30. A visual representation of area - frequency response and reach.






31. Captures reflections off a metal plate






32. Speed correction necessary when converting film to digital.






33. VST - AU - RTAS - Direct X - HD-TDM






34. Order in which a signal passes through different pieces of gear






35. Restricts dynamic range by making loud sounds softer and softer sounds louder






36. Provides and audio and visual cue used for sync.






37. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






38. A visual representation of area - frequency response and reach.






39. Sound design that changes and adapts to a player's commands.






40. Jackfield - Channel/ I/O Strip - Master Section






41. Enables the Sound Designer to become the audio programmer






42. Provides and audio and visual cue used for sync.






43. Use sliders to boost and/or cut frequencies






44. Group tracks designed to minimize the number of audio tracks used at final mixdown.






45. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






46. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






47. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






48. Allows sounds to be heard out of sequence.






49. An inaccurate reproduction of frequencies






50. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






Can you answer 50 questions in 15 minutes?



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