Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Jackfield - Channel/ I/O Strip - Master Section






2. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






3. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






4. Captures reflections off a metal plate






5. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






6. The reflections that occur in a room






7. Enables the Sound Designer to become the audio programmer






8. Allows sounds to be heard out of sequence.






9. Determines audio assets needed for a scene.






10. General ambience of a location.






11. Combined signals that exhibit phase cancellation and reinforcement






12. A chart of the sound elements in a mix.






13. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






14. Occurs in a specific timeline or order






15. Uses a reflector dish to focus sound waves






16. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






17. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






18. Group tracks designed to minimize the number of audio tracks used at final mixdown.






19. Allows sounds to be heard out of sequence.






20. Order in which a signal passes through different pieces of gear






21. Sound design that changes and adapts to a player's commands.






22. Optimizing the signal level between multiple devices






23. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






24. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






25. Cutting the level






26. Sound effects that are recorded live in sync with a picture






27. Cutting the level






28. Order in which a signal passes through different pieces of gear






29. A visual representation of area - frequency response and reach.






30. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






31. Use sliders to boost and/or cut frequencies






32. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






33. Enables the Sound Designer to become the audio programmer






34. Provides and audio and visual cue used for sync.






35. The reflections that occur in a room






36. The sound is directed via a tube to your mouth where it is shaped by your mouth.






37. Used to silence a recording or instrument during very quiet sections






38. VST - AU - RTAS - Direct X - HD-TDM






39. Uses a reflector dish to focus sound waves






40. Occurs in a specific timeline or order






41. An inaccurate reproduction of frequencies






42. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'






43. Speed correction necessary when converting film to digital.






44. Directing the signal to various destinations






45. Use sliders to boost and/or cut frequencies






46. Moving a mic closer to a source creates an apparent increase of bass frequencies






47. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






48. A chart of the sound elements in a mix.






49. An inaccurate reproduction of frequencies






50. Used to silence a recording or instrument during very quiet sections