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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows sounds to be heard out of sequence.
Signal Flow
Non-Linear Sound Design
Phaser
Room Tone
2. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Linear Sound Design
Parametric EQ
Ribbon Microphone
Resolving
3. Captures reflections off a metal plate
Spotting
Boundary Microphone
Dynamic Microphone
Slate
4. Jackfield - Channel/ I/O Strip - Master Section
Parabolic Microphone
3 Sections of a Console
Proximity Effect
Graphic EQ
5. Captures reflections off a metal plate
Dynamic Microphone
Slate
Boundary Microphone
Ribbon Microphone
6. Used to silence a recording or instrument during very quiet sections
Implementation Engine/Tool
Noice Gate
Boundary Microphone
Distortion
7. Enables the Sound Designer to become the audio programmer
Implementation Engine/Tool
Spotting
Parabolic Microphone
Gain Staging
8. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Parabolic Microphone
Plate Reverb
Gain Staging
Shotgun Microphone
9. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Attenuation
Chorus
Graphic EQ
Implementation Engine/Tool
10. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Foley
Distortion
Ribbon Microphone
Implementation Engine/Tool
11. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Plug-In Formats
Dailies
Noice Gate
Plate Reverb
12. Order in which a signal passes through different pieces of gear
Signal Flow
Implementation Engine/Tool
Attenuation
Virtual Instrument
13. Cutting the level
Linear Sound Design
Plug-In Formats
Condenser Microphone
Attenuation
14. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Premixes
Foley
Noice Gate
Talk Box
15. An inaccurate reproduction of frequencies
Dynamic Microphone
Distortion
Phaser
Attenuation
16. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Chorus
Spotting
Parabolic Microphone
Virtual Instrument
17. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Attenuation
Linear Sound Design
Compressor
Talk Box
18. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Proximity Effect
Flanger
M & E Mix
Distortion
19. A chart of the sound elements in a mix.
Sound Map
Flanger
Ribbon Microphone
3 Sections of a Console
20. Sound effects that are recorded live in sync with a picture
Dailies
Foley
Reverb
Shotgun Microphone
21. Provides and audio and visual cue used for sync.
Signal Flow
Flanger
Slate
Chorus
22. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Room Tone
Dynamic Microphone
Talk Box
Ribbon Microphone
23. Moving a mic closer to a source creates an apparent increase of bass frequencies
Dailies
Compressor
Proximity Effect
Noice Gate
24. An inaccurate reproduction of frequencies
Distortion
Attenuation
Phaser
Foley
25. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Chorus
Interactive Sound Design
Boundary Microphone
Plug-In Formats
26. A chart of the sound elements in a mix.
Ribbon Microphone
Plate Reverb
Sound Map
Graphic EQ
27. Sound design that changes and adapts to a player's commands.
Slate
Room Tone
Interactive Sound Design
Virtual Instrument
28. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Boundary Microphone
Signal Flow
Premixes
Condenser Microphone
29. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Talk Box
Signal Flow
Dynamic Microphone
Spotting
30. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Interactive Sound Design
Dailies
Shotgun Microphone
Ribbon Microphone
31. Uses a reflector dish to focus sound waves
Signal Flow
Room Tone
Noice Gate
Parabolic Microphone
32. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Plug-In Formats
Dynamic Microphone
Compressor
Condenser Microphone
33. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Noice Gate
Reverb
Condenser Microphone
M & E Mix
34. Use sliders to boost and/or cut frequencies
Polar Pattern Diagram
Reverb
Phaser
Graphic EQ
35. Sound effects that are recorded live in sync with a picture
Signal Flow
Foley
Dynamic Microphone
Flanger
36. Optimizing the signal level between multiple devices
Gain Staging
Interactive Sound Design
Dailies
Signal Flow
37. A visual representation of area - frequency response and reach.
Parametric EQ
Condenser Microphone
Interactive Sound Design
Polar Pattern Diagram
38. A visual representation of area - frequency response and reach.
Plug-In Formats
Flanger
Proximity Effect
Polar Pattern Diagram
39. Provides and audio and visual cue used for sync.
Virtual Instrument
Compressor
Ribbon Microphone
Slate
40. Directing the signal to various destinations
Linear Sound Design
Signal Routing
Chorus
Gain Staging
41. Sound design that changes and adapts to a player's commands.
Interactive Sound Design
Noice Gate
Dynamic Microphone
Noice Gate
42. Combined signals that exhibit phase cancellation and reinforcement
Condenser Microphone
Phaser
Premixes
Signal Routing
43. Cutting the level
Dailies
Implementation Engine/Tool
Plate Reverb
Attenuation
44. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Interactive Sound Design
Dynamic Microphone
Dailies
Non-Linear Sound Design
45. Restricts dynamic range by making loud sounds softer and softer sounds louder
Condenser Microphone
Compressor
Non-Linear Sound Design
Boundary Microphone
46. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Talk Box
Dynamic Microphone
Phaser
47. The reflections that occur in a room
Signal Routing
Noice Gate
Reverb
Shotgun Microphone
48. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Room Tone
Dailies
Gain Staging
Dynamic Microphone
49. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Distortion
Distortion
Plate Reverb
3 Sections of a Console
50. General ambience of a location.
Room Tone
Premixes
Phaser
Linear Sound Design