Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Determines audio assets needed for a scene.






2. The sound is directed via a tube to your mouth where it is shaped by your mouth.






3. Speed correction necessary when converting film to digital.






4. The reflections that occur in a room






5. Sound effects that are recorded live in sync with a picture






6. Used to silence a recording or instrument during very quiet sections






7. Captures reflections off a metal plate






8. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






9. Allows sounds to be heard out of sequence.






10. Occurs in a specific timeline or order






11. A visual representation of area - frequency response and reach.






12. Sound design that changes and adapts to a player's commands.






13. VST - AU - RTAS - Direct X - HD-TDM






14. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






15. The sound is directed via a tube to your mouth where it is shaped by your mouth.






16. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified






17. Speed correction necessary when converting film to digital.






18. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.






19. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






20. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






21. Determines audio assets needed for a scene.






22. Enables the Sound Designer to become the audio programmer






23. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






24. Restricts dynamic range by making loud sounds softer and softer sounds louder






25. Group tracks designed to minimize the number of audio tracks used at final mixdown.






26. Moving a mic closer to a source creates an apparent increase of bass frequencies






27. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






28. General ambience of a location.






29. Sound design that changes and adapts to a player's commands.






30. Used to silence a recording or instrument during very quiet sections






31. An inaccurate reproduction of frequencies






32. Moving a mic closer to a source creates an apparent increase of bass frequencies






33. Allows sounds to be heard out of sequence.






34. General ambience of a location.






35. Optimizing the signal level between multiple devices






36. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






37. Captures reflections off a metal plate






38. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






39. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






40. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






41. Cutting the level






42. Enables the Sound Designer to become the audio programmer






43. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






44. Use sliders to boost and/or cut frequencies






45. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






46. Uses a reflector dish to focus sound waves






47. Use sliders to boost and/or cut frequencies






48. VST - AU - RTAS - Direct X - HD-TDM






49. The reflections that occur in a room






50. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created