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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sound design that changes and adapts to a player's commands.
Chorus
Plug-In Formats
Interactive Sound Design
Parametric EQ
2. Occurs in a specific timeline or order
Sound Map
Chorus
Condenser Microphone
Linear Sound Design
3. An inaccurate reproduction of frequencies
Room Tone
Distortion
Proximity Effect
Signal Flow
4. Jackfield - Channel/ I/O Strip - Master Section
Foley
3 Sections of a Console
Virtual Instrument
Slate
5. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Polar Pattern Diagram
Dailies
Premixes
Ribbon Microphone
6. Cutting the level
Attenuation
M & E Mix
Signal Routing
Talk Box
7. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Distortion
Parametric EQ
Boundary Microphone
Linear Sound Design
8. Restricts dynamic range by making loud sounds softer and softer sounds louder
Linear Sound Design
Compressor
Foley
Talk Box
9. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Parametric EQ
Phaser
Plate Reverb
Polar Pattern Diagram
10. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Room Tone
Chorus
M & E Mix
Slate
11. Combined signals that exhibit phase cancellation and reinforcement
Non-Linear Sound Design
Phaser
Proximity Effect
Talk Box
12. Occurs in a specific timeline or order
Linear Sound Design
Proximity Effect
Implementation Engine/Tool
Signal Routing
13. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Dynamic Microphone
Plate Reverb
Resolving
14. Sound effects that are recorded live in sync with a picture
Compressor
Gain Staging
Foley
Interactive Sound Design
15. Allows sounds to be heard out of sequence.
Polar Pattern Diagram
Parabolic Microphone
Premixes
Non-Linear Sound Design
16. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Talk Box
Premixes
Sound Map
17. Speed correction necessary when converting film to digital.
Dailies
Slate
3 Sections of a Console
Resolving
18. Captures reflections off a metal plate
Non-Linear Sound Design
Boundary Microphone
Signal Flow
Slate
19. Determines audio assets needed for a scene.
Graphic EQ
Plate Reverb
Linear Sound Design
Spotting
20. Speed correction necessary when converting film to digital.
Boundary Microphone
Dailies
Resolving
Plate Reverb
21. Used to silence a recording or instrument during very quiet sections
Plate Reverb
M & E Mix
Noice Gate
Graphic EQ
22. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Resolving
Dailies
Spotting
Premixes
23. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Compressor
Shotgun Microphone
Flanger
Graphic EQ
24. Provides and audio and visual cue used for sync.
Parametric EQ
Dailies
Resolving
Slate
25. Enables the Sound Designer to become the audio programmer
Linear Sound Design
Parametric EQ
Premixes
Implementation Engine/Tool
26. Cutting the level
Condenser Microphone
Attenuation
Compressor
Condenser Microphone
27. Restricts dynamic range by making loud sounds softer and softer sounds louder
Flanger
Chorus
Compressor
Virtual Instrument
28. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Plug-In Formats
Dynamic Microphone
Ribbon Microphone
29. A chart of the sound elements in a mix.
Sound Map
M & E Mix
Parametric EQ
Resolving
30. Optimizing the signal level between multiple devices
Non-Linear Sound Design
Gain Staging
Foley
Boundary Microphone
31. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
3 Sections of a Console
Implementation Engine/Tool
Distortion
Ribbon Microphone
32. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Plate Reverb
Virtual Instrument
Gain Staging
Parabolic Microphone
33. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Signal Routing
M & E Mix
Condenser Microphone
Foley
34. Sound effects that are recorded live in sync with a picture
Foley
Distortion
Interactive Sound Design
Virtual Instrument
35. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Flanger
Compressor
Spotting
Reverb
36. Provides and audio and visual cue used for sync.
Dailies
Interactive Sound Design
Linear Sound Design
Slate
37. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Premixes
Plate Reverb
Parametric EQ
Noice Gate
38. The reflections that occur in a room
Virtual Instrument
Phaser
Reverb
Interactive Sound Design
39. Optimizing the signal level between multiple devices
Gain Staging
Distortion
Dynamic Microphone
Premixes
40. General ambience of a location.
Room Tone
Talk Box
Phaser
Chorus
41. Uses a reflector dish to focus sound waves
Flanger
Foley
Parabolic Microphone
Non-Linear Sound Design
42. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Implementation Engine/Tool
Resolving
Condenser Microphone
Parametric EQ
43. Directing the signal to various destinations
Proximity Effect
Sound Map
Signal Routing
Implementation Engine/Tool
44. Order in which a signal passes through different pieces of gear
Signal Flow
Reverb
Polar Pattern Diagram
Parabolic Microphone
45. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Signal Routing
Noice Gate
Premixes
Plug-In Formats
46. Order in which a signal passes through different pieces of gear
Implementation Engine/Tool
Condenser Microphone
Gain Staging
Signal Flow
47. Enables the Sound Designer to become the audio programmer
Virtual Instrument
Sound Map
Implementation Engine/Tool
Gain Staging
48. General ambience of a location.
Premixes
M & E Mix
Noice Gate
Room Tone
49. A visual representation of area - frequency response and reach.
Slate
Interactive Sound Design
Shotgun Microphone
Polar Pattern Diagram
50. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Virtual Instrument
Plate Reverb
Non-Linear Sound Design
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