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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Gain Staging
Chorus
Dynamic Microphone
Virtual Instrument
2. An inaccurate reproduction of frequencies
Phaser
Compressor
Distortion
Boundary Microphone
3. Jackfield - Channel/ I/O Strip - Master Section
3 Sections of a Console
Implementation Engine/Tool
M & E Mix
Compressor
4. Speed correction necessary when converting film to digital.
Spotting
Resolving
Attenuation
3 Sections of a Console
5. Jackfield - Channel/ I/O Strip - Master Section
Dailies
3 Sections of a Console
Proximity Effect
Slate
6. Moving a mic closer to a source creates an apparent increase of bass frequencies
Shotgun Microphone
Reverb
Proximity Effect
Gain Staging
7. Captures reflections off a metal plate
Proximity Effect
Parabolic Microphone
Boundary Microphone
Signal Flow
8. A chart of the sound elements in a mix.
Foley
Implementation Engine/Tool
Dynamic Microphone
Sound Map
9. VST - AU - RTAS - Direct X - HD-TDM
Condenser Microphone
Dynamic Microphone
Plate Reverb
Plug-In Formats
10. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Condenser Microphone
Slate
Interactive Sound Design
Linear Sound Design
11. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Dailies
Plate Reverb
Virtual Instrument
M & E Mix
12. The reflections that occur in a room
Reverb
Gain Staging
Attenuation
Phaser
13. Determines audio assets needed for a scene.
Compressor
Phaser
M & E Mix
Spotting
14. Provides and audio and visual cue used for sync.
Slate
Premixes
Polar Pattern Diagram
Noice Gate
15. A visual representation of area - frequency response and reach.
Virtual Instrument
Dailies
Polar Pattern Diagram
Room Tone
16. Directing the signal to various destinations
Polar Pattern Diagram
Signal Routing
Compressor
Proximity Effect
17. Cutting the level
Signal Routing
Dailies
Spotting
Attenuation
18. Combined signals that exhibit phase cancellation and reinforcement
Proximity Effect
Graphic EQ
Phaser
Gain Staging
19. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
3 Sections of a Console
Gain Staging
Condenser Microphone
Talk Box
20. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Signal Flow
Resolving
Parametric EQ
Boundary Microphone
21. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Ribbon Microphone
Virtual Instrument
Chorus
Signal Routing
22. Restricts dynamic range by making loud sounds softer and softer sounds louder
Talk Box
Compressor
Linear Sound Design
3 Sections of a Console
23. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Dynamic Microphone
Gain Staging
Non-Linear Sound Design
Condenser Microphone
24. Order in which a signal passes through different pieces of gear
Graphic EQ
3 Sections of a Console
Signal Flow
Plug-In Formats
25. A visual representation of area - frequency response and reach.
Linear Sound Design
Polar Pattern Diagram
M & E Mix
Plate Reverb
26. Directing the signal to various destinations
Signal Routing
Attenuation
Plug-In Formats
Virtual Instrument
27. Speed correction necessary when converting film to digital.
Graphic EQ
Resolving
Non-Linear Sound Design
Parabolic Microphone
28. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Signal Routing
Proximity Effect
3 Sections of a Console
Flanger
29. Sound design that changes and adapts to a player's commands.
Talk Box
M & E Mix
Interactive Sound Design
Plate Reverb
30. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Signal Routing
Flanger
Slate
Condenser Microphone
31. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Premixes
Talk Box
Spotting
Graphic EQ
32. Used to silence a recording or instrument during very quiet sections
Signal Routing
Noice Gate
Graphic EQ
Condenser Microphone
33. Allows sounds to be heard out of sequence.
Non-Linear Sound Design
Graphic EQ
Dailies
Dynamic Microphone
34. Occurs in a specific timeline or order
Sound Map
M & E Mix
Linear Sound Design
Flanger
35. Captures reflections off a metal plate
Flanger
Implementation Engine/Tool
Boundary Microphone
3 Sections of a Console
36. Use sliders to boost and/or cut frequencies
Graphic EQ
Attenuation
Foley
Reverb
37. Enables the Sound Designer to become the audio programmer
Shotgun Microphone
Plate Reverb
Chorus
Implementation Engine/Tool
38. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Talk Box
Boundary Microphone
Compressor
Distortion
39. Optimizing the signal level between multiple devices
Implementation Engine/Tool
Gain Staging
Noice Gate
Resolving
40. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Interactive Sound Design
Implementation Engine/Tool
Shotgun Microphone
Chorus
41. The reflections that occur in a room
Plate Reverb
Chorus
Interactive Sound Design
Reverb
42. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Ribbon Microphone
Sound Map
Flanger
Dailies
43. An inaccurate reproduction of frequencies
Implementation Engine/Tool
Virtual Instrument
Distortion
Implementation Engine/Tool
44. Sound design that changes and adapts to a player's commands.
Dynamic Microphone
Parabolic Microphone
Interactive Sound Design
Gain Staging
45. General ambience of a location.
Foley
Room Tone
M & E Mix
Signal Flow
46. Moving a mic closer to a source creates an apparent increase of bass frequencies
Implementation Engine/Tool
Gain Staging
Proximity Effect
Shotgun Microphone
47. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Virtual Instrument
Parametric EQ
Implementation Engine/Tool
Phaser
48. General ambience of a location.
Room Tone
Proximity Effect
Attenuation
Sound Map
49. Allows sounds to be heard out of sequence.
Talk Box
Signal Routing
Non-Linear Sound Design
Implementation Engine/Tool
50. Sound effects that are recorded live in sync with a picture
Room Tone
Foley
Implementation Engine/Tool
Parametric EQ