Test your basic knowledge |

Multimedia Audio

Subject : engineering
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Jackfield - Channel/ I/O Strip - Master Section






2. Determines audio assets needed for a scene.






3. Restricts dynamic range by making loud sounds softer and softer sounds louder






4. Use sliders to boost and/or cut frequencies






5. VST - AU - RTAS - Direct X - HD-TDM






6. Compilation of all footage captured for a single day. Edited and refined to make 1st cut.






7. Used to silence a recording or instrument during very quiet sections






8. A chart of the sound elements in a mix.






9. Cutting the level






10. Speed correction necessary when converting film to digital.






11. Group tracks designed to minimize the number of audio tracks used at final mixdown.






12. Directing the signal to various destinations






13. Speed correction necessary when converting film to digital.






14. General ambience of a location.






15. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






16. Moving a mic closer to a source creates an apparent increase of bass frequencies






17. Allows sounds to be heard out of sequence.






18. The reflections that occur in a room






19. Combined signals that exhibit phase cancellation and reinforcement






20. General ambience of a location.






21. A visual representation of area - frequency response and reach.






22. Uses a reflector dish to focus sound waves






23. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.






24. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






25. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.






26. Captures reflections off a metal plate






27. Used to silence a recording or instrument during very quiet sections






28. Order in which a signal passes through different pieces of gear






29. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.






30. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.






31. Enables the Sound Designer to become the audio programmer






32. Restricts dynamic range by making loud sounds softer and softer sounds louder






33. A visual representation of area - frequency response and reach.






34. An inaccurate reproduction of frequencies






35. Use sliders to boost and/or cut frequencies






36. Optimizing the signal level between multiple devices






37. Combined signals that exhibit phase cancellation and reinforcement






38. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference






39. Occurs in a specific timeline or order






40. Sound design that changes and adapts to a player's commands.






41. Uses a reflector dish to focus sound waves






42. Cutting the level






43. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created






44. Sound effects that are recorded live in sync with a picture






45. An inaccurate reproduction of frequencies






46. A chart of the sound elements in a mix.






47. Provides and audio and visual cue used for sync.






48. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)






49. Enables the Sound Designer to become the audio programmer






50. Directing the signal to various destinations