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Test your basic knowledge |
Multimedia Audio
Start Test
Study First
Subject
:
engineering
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Directing the signal to various destinations
Phaser
Talk Box
Signal Routing
Virtual Instrument
2. Uses a reflector dish to focus sound waves
Signal Routing
Parabolic Microphone
Attenuation
Reverb
3. Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a 'comb filter effect' to be created
Plate Reverb
Flanger
Talk Box
Room Tone
4. Use sliders to boost and/or cut frequencies
Graphic EQ
Gain Staging
Plug-In Formats
Signal Routing
5. Restricts dynamic range by making loud sounds softer and softer sounds louder
Compressor
Room Tone
Dynamic Microphone
Chorus
6. Use sliders to boost and/or cut frequencies
Plate Reverb
Foley
Graphic EQ
Reverb
7. Combined signals that exhibit phase cancellation and reinforcement
Phaser
Condenser Microphone
Proximity Effect
Gain Staging
8. The reflections that occur in a room
Reverb
Parametric EQ
Plug-In Formats
3 Sections of a Console
9. Sound effects that are recorded live in sync with a picture
Compressor
Foley
Parametric EQ
Implementation Engine/Tool
10. Determines audio assets needed for a scene.
Shotgun Microphone
Distortion
Phaser
Spotting
11. Occurs in a specific timeline or order
Distortion
Linear Sound Design
Dailies
Attenuation
12. Sound design that changes and adapts to a player's commands.
Talk Box
Plug-In Formats
Interactive Sound Design
Attenuation
13. Directing the signal to various destinations
Dailies
Graphic EQ
Boundary Microphone
Signal Routing
14. Provides and audio and visual cue used for sync.
Sound Map
Virtual Instrument
Slate
Signal Routing
15. General ambience of a location.
Room Tone
Parametric EQ
Noice Gate
Parametric EQ
16. Sound design that changes and adapts to a player's commands.
Noice Gate
Proximity Effect
Interactive Sound Design
Room Tone
17. Sound effects that are recorded live in sync with a picture
Spotting
Reverb
Foley
M & E Mix
18. The sound is directed via a tube to your mouth where it is shaped by your mouth.
Non-Linear Sound Design
Talk Box
Premixes
Premixes
19. Used to silence a recording or instrument during very quiet sections
Interactive Sound Design
Signal Flow
Reverb
Noice Gate
20. A chart of the sound elements in a mix.
Noice Gate
Virtual Instrument
Graphic EQ
Sound Map
21. A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Premixes
Implementation Engine/Tool
Ribbon Microphone
Dynamic Microphone
22. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Dynamic Microphone
Interactive Sound Design
Polar Pattern Diagram
Parametric EQ
23. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Slate
Implementation Engine/Tool
Ribbon Microphone
Shotgun Microphone
24. Cutting the level
Phaser
Virtual Instrument
Attenuation
Dailies
25. The reflections that occur in a room
Foley
Reverb
Virtual Instrument
Gain Staging
26. Cutting the level
Signal Routing
Condenser Microphone
Attenuation
Talk Box
27. An inaccurate reproduction of frequencies
Non-Linear Sound Design
Distortion
Slate
Sound Map
28. Allows sounds to be heard out of sequence.
Parabolic Microphone
Non-Linear Sound Design
Graphic EQ
3 Sections of a Console
29. An inaccurate reproduction of frequencies
Foley
Distortion
Flanger
Resolving
30. Optimizing the signal level between multiple devices
Plate Reverb
Flanger
Proximity Effect
Gain Staging
31. Captures reflections off a metal plate
Room Tone
M & E Mix
Gain Staging
Boundary Microphone
32. An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be 'unmasked.'
Plate Reverb
Shotgun Microphone
Interactive Sound Design
Virtual Instrument
33. Similar to dynamic mics - but use a thin metal ribbon instead of a moving coil.
Distortion
Virtual Instrument
Premixes
Ribbon Microphone
34. Order in which a signal passes through different pieces of gear
Premixes
Signal Flow
Noice Gate
Resolving
35. Order in which a signal passes through different pieces of gear
Gain Staging
Attenuation
Parametric EQ
Signal Flow
36. General ambience of a location.
Flanger
Parametric EQ
Attenuation
Room Tone
37. Allows sounds to be heard out of sequence.
Ribbon Microphone
Gain Staging
Non-Linear Sound Design
Signal Flow
38. A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Linear Sound Design
Shotgun Microphone
Flanger
Plate Reverb
39. Multiple signals played back - each signal is delayed separately which creates a subtle pitch and timing difference
Non-Linear Sound Design
Plate Reverb
Flanger
Chorus
40. Enable the user to adjust every parameter of the device (frequency - amplitude - bandwidth)
Flanger
Dailies
Parametric EQ
Dailies
41. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Plate Reverb
Premixes
Signal Flow
Reverb
42. Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Virtual Instrument
Distortion
Signal Flow
Attenuation
43. Group tracks designed to minimize the number of audio tracks used at final mixdown.
Plug-In Formats
Condenser Microphone
Premixes
Non-Linear Sound Design
44. A visual representation of area - frequency response and reach.
Polar Pattern Diagram
Distortion
Interactive Sound Design
Slate
45. Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
M & E Mix
Boundary Microphone
Compressor
Graphic EQ
46. Provides and audio and visual cue used for sync.
Slate
Ribbon Microphone
Reverb
Chorus
47. Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Ribbon Microphone
Condenser Microphone
Reverb
Ribbon Microphone
48. Speed correction necessary when converting film to digital.
Implementation Engine/Tool
M & E Mix
3 Sections of a Console
Resolving
49. Enables the Sound Designer to become the audio programmer
Linear Sound Design
Parabolic Microphone
Foley
Implementation Engine/Tool
50. Optimizing the signal level between multiple devices
Non-Linear Sound Design
Parametric EQ
Spotting
Gain Staging