Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Found similar effects as Payne - in a video game simulation. Found all subjects include blacks were more likely to shoot a black holding a tool.`






2. Attitude toward a social group and its members.






3. Under time pressure -Experiencing extreme emotions - At low circadian rhythm (tired)






4. A covert computer based measure derived from the speed at which people respond to paring of a concept. (How quickly associate minorities with danger).






5. Allows us to master our environment. Also deal with others efficiently and appropriately.






6. An attitude toward the members of some groups based solely on their memberships in that group (can be positive or negative).






7. Doing something because you want to.






8. Emphasis on how people learn persuasive messages. Researched who says what to whom. Who-the source of the communication. WHat- the nature of the communication.






9. A covert computer based measure derived from the speed at which people respond to paring of a concept. (How quickly associate minorities with danger).






10. An unpleasant state caused by people's awareness of inconsistency among various beliefs - attitudes or actions. We are motivated to achieve and maintain cognitive consistency to avoid dissonance.






11. Refers to the performance of the activity in order to obtain an outcome.






12. The theory that certain types of direct contact between groups will reduce prejudice. More contact is thought to increase the amount of information learned.






13. Discrepancy - Emotional Reactions - Long-Term Effects.






14. Most Social Psychologist and Evolutionary psychologist agree. Contemporary social psychologist believe such phenomena results form similar social cognitive.






15. Gave participants a long list of names paired with different words. 1/2 paired neg. words with 'George' and neutral words with 'Ed' (VV). After leaving room subjects talked with either 'Ed Fuller' or 'George Foster'. Results showed people were viewed






16. Peripheral Route - Superficial Processing.






17. Message Learning Approach






18. Central Route - Systematic Processing






19. Attention - Comprehension - Yielding (attitude change) - Retention.






20. Gender - Ethnicity - Age.






21. An individual's overall image of himself or herself.






22. Specific Responses are followed by positive or negative consequences.






23. ENjoy cognitive activities and engage in them when they have the chance.






24. A person has to remember the content of a for it to have a lasting impact.






25. 1/2 subject given easy questions and told that they did better than average (non ego threatning) (ViceVersa). Then had those ego-threatened interact with others who didn't take test. Subjects that didn't take test rated the ego-threatened people as l






26. The theory that people evaluate their own abilities and opinions by comparing themselves to others.






27. Argued we form positive association to the sight of our own name - and are drawn to people and places that resemble this. (Mike from Michigan - Denise the Dentist).






28. We desire self esteem - to be aligned with other people to make ourselves feel better about ourselves.






29. An unpleasant state caused by people's awareness of inconsistency among various beliefs - attitudes or actions. We are motivated to achieve and maintain cognitive consistency to avoid dissonance.






30. Nonsense syllables visually and paired with positive or negative words via audio. Ex saw nonsense word but saw either 'sweet' or 'ugly'. Results showed people formed attitudes based on pairing of +/- words.






31. Extreme hatred for other groups.

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32. Attitude structures cna be described in terms of three components: AFFECT BEHAVIOR COGNITION






33. 1/3 kids draw pictures - 1/3 told would get award - 1/3 not told about reward before starting but received after. Those with unexpected reward had highest.






34. A generalized (sometimes accurate but often overgeneralized) belief about a group of people -. formed by associating particular characteristics with a particular group.






35. Memory message content does not always matter in persuasion. Incentive based predictions do not always work.






36. The diversity of self aspects people develop for various roles.






37. Persuasion processes fall along a 'continuum' of cognitive processing. Consider this as synonyms with superficial vs systematic processing.






38. Process of identifying individuals as members of a social group because they share typical features of a group. When people are perceived as members of a group not as individuals.






39. Stereotyping Increases as.






40. Pair neutral objects with stimuli that already bring about desired response. EX Mothballs->Grandparents->Pleasant feelin Mothball-->Pleasant Feeling.






41. An attitude toward the members of some groups based solely on their memberships in that group (can be positive or negative).






42. Conditional (Classical/Operant) - Mere exposure effect - Self-perception effects.






43. When people do not elaborate on the arguments of a communication but are instead swayed by factors that are peripheral to the message.






44. After telling subject were asked how much they enjoyed experiment honestly. Those paid $1 to lie rated the task as more enjoyable than those paid $20. Because incentive wasn't high enough those paid only $1 changed attitude toward task. Thus it isnt






45. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






46. The theory that certain types of direct contact between groups will reduce prejudice. More contact is thought to increase the amount of information learned.






47. Called students at the U of Hawaii and asked their opinion about a new university festival. Students then heard statement about the festival and asked if they agreed or not. 1/2 were rewarded with 'good' when said good things - 1/2 when said bad.






48. 1/3 kids draw pictures - 1/3 told would get award - 1/3 not told about reward before starting but received after. Those with unexpected reward had highest.






49. We make inferences about our attitudes by observing our own behaviors when 'internal cues' are weak or ambiguous.






50. Creating mental obstacles and excuses for selves - for if we do poorly on task we can fall back on.