Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Found that people were frieghtened into thinking they would receive shocks sought others in the same situation- influenced behavior.






2. Peripheral Route - Superficial Processing.






3. A covert computer based measure derived from the speed at which people respond to paring of a concept. (How quickly associate minorities with danger).






4. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






5. Wrote poem - drew pictures - generated business solutions.






6. Doing something because you want to.






7. Tend to behave consistently across audience and situations.






8. Prejudice learned from others (teachers - parents - peers - media).






9. 1/2 subject given easy questions and told that they did better than average (non ego threatning) (ViceVersa). Then had those ego-threatened interact with others who didn't take test. Subjects that didn't take test rated the ego-threatened people as l






10. Physical appearance - interest and goals - preferred activities - attitudes.






11. People low in self complexity felt better after success and worse after failure than people high in self complexity.






12. Stereotyping Increases as.






13. Had subjects hear an audio message in favor of 'Senior Comprehensive Exams'. 1/2 given strong argument vs Weak.






14. An attitude toward the members of some groups based solely on their memberships in that group (can be positive or negative).






15. An individual's positive or negative evaluation or himself/herself.






16. A non-conscious form of self-enhancement.






17. People don't need to have unpleasant tension and inconsistency to change. People might simply observe their own behaviors.






18. Under time pressure -Experiencing extreme emotions - At low circadian rhythm (tired)






19. Had subjects hear an audio message in favor of 'Senior Comprehensive Exams'. 1/2 given strong argument vs Weak.






20. Superficial Processing.






21. An individual's positive or negative evaluation or himself/herself.






22. Behavior toward a social group and its members. The way our attitude influences how we act or behave.






23. 1/2 told University is considering the exams for next year (high relevance). 1/2 told exams for 10 years in future (low relevance).






24. Discrepancy - Emotional Reactions - Long-Term Effects.






25. Relies on subtle methods: Disguised questionaires -Elaborate cover stories -Physiological measures -Implicit reaction times.






26. When people realize their behavior is caused by an EXTERNAL FACTOR they do not assume that it reflects their INTERNAL FEELINGS.`






27. Measured extent of white preference for a white vs black stimulus person.85% of 6 year old's preferred whites. 70%-10 year olds - 50% of adults.






28. Own Mood States - Message Length - Source Attractiveness - Source Credibility.






29. An individual difference reflecting the extent which people engage in and effortful cognitive activities. (playing chess)






30. THat increased incentive leads greater likelihood of attitude change.






31. Found similar effects as Payne - in a video game simulation. Found all subjects include blacks were more likely to shoot a black holding a tool.`






32. Subjects read persuasive message in favor of tuition increase. 1/2 received message that had only strong arguments. 1/2 received for weak. Results showed high NFC participants were persuaded b strong arguments vs weak.






33. Allows us to master our environment. Also deal with others efficiently and appropriately.






34. People don't need to have unpleasant tension and inconsistency to change. People might simply observe their own behaviors.






35. We may often draw inferences from our thoughts - feelings and behaviors.






36. As a ability or motivation is lacking. Similar to relying on stereotypes when not thinking.






37. Beliefs about attributes of a group. This involves a persons belief/ knowledge about an attitude object.






38. Attention - Comprehension - Yielding (attitude change) - Retention.






39. People evaluate themselves against internal 'ideal' and ought standards - producing emotional consequences.






40. Gave participants a long list of names paired with different words. 1/2 paired neg. words with 'George' and neutral words with 'Ed' (VV). After leaving room subjects talked with either 'Ed Fuller' or 'George Foster'. Results showed people were viewed






41. Interpreting information concerning the self in a way that leads to overly positive evaluations. People usually rate themselves above average on positive traits.






42. Measured extent of white preference for a white vs black stimulus person.85% of 6 year old's preferred whites. 70%-10 year olds - 50% of adults.






43. Subjects had to decide appropriately - results found they were more likely to misidentify blacks with having a weapon.






44. Tend to shape their behavior for their audience and situations.






45. We make inferences about our attitudes by observing our own behaviors when 'internal cues' are weak or ambiguous.






46. As a ability or motivation is lacking. Similar to relying on stereotypes when not thinking.






47. Randomly assigned morning types and evening types - and led experiment during morning - noon - and evening. Subjects read evidence about Robert Garner - and Roberto Garcia - found Roberto Garcia rated more negatively at morning time.






48. Found similar effects as Payne - in a video game simulation. Found all subjects include blacks were more likely to shoot a black holding a tool.`






49. Balance Theories - Cognitive Dissonance Theory.






50. Relies on subtle methods: Disguised questionaires -Elaborate cover stories -Physiological measures -Implicit reaction times.