Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Primed words associated with stereotypes of blacks - or nonsense syllables.Then read description of person with traits related to stereotypes. Effects higher for those with high anti black prejudice.






2. Process of identifying individuals as members of a social group because they share typical features of a group. When people are perceived as members of a group not as individuals.






3. Prejudice learned from others (teachers - parents - peers - media).






4. Creating mental obstacles and excuses for selves - for if we do poorly on task we can fall back on.






5. An individual difference reflecting the extent which people engage in and effortful cognitive activities. (playing chess)






6. We may often draw inferences from our thoughts - feelings and behaviors.






7. The extent to which people are sensitive to the demands of social situations and shape their behavior accordingly.






8. Superficial Processing.






9. 1/2 told University is considering the exams for next year (high relevance). 1/2 told exams for 10 years in future (low relevance).






10. Message Learning Approach - Cognitive Dissonance Theory.






11. Had subjects hear an audio message in favor of 'Senior Comprehensive Exams'. 1/2 given strong argument vs Weak.






12. Pair neutral objects with stimuli that already bring about desired response. EX Mothballs->Grandparents->Pleasant feelin Mothball-->Pleasant Feeling.






13. Found similar effects as Payne - in a video game simulation. Found all subjects include blacks were more likely to shoot a black holding a tool.`






14. People low in self complexity felt better after success and worse after failure than people high in self complexity.






15. Superficial Processing.






16. As a ability or motivation is lacking. Similar to relying on stereotypes when not thinking.






17. Refers to the performance of the activity in order to obtain an outcome.






18. Memory message content does not always matter in persuasion. Incentive based predictions do not always work.






19. Attitude-Behavior Consistency Problems. Persuasion effects were difficult to replicate. Conflicting findings and theories.






20. Randomly assigned morning types and evening types - and led experiment during morning - noon - and evening. Subjects read evidence about Robert Garner - and Roberto Garcia - found Roberto Garcia rated more negatively at morning time.






21. Self Concept - Self Esteem.






22. Primed words associated with stereotypes of blacks - or nonsense syllables.Then read description of person with traits related to stereotypes. Effects higher for those with high anti black prejudice.






23. A person has to remember the content of a for it to have a lasting impact.






24. The people we want to be.

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25. Subjects had to decide appropriately - results found they were more likely to misidentify blacks with having a weapon.






26. A generalized (sometimes accurate but often overgeneralized) belief about a group of people -. formed by associating particular characteristics with a particular group.






27. Avoid effortful thinking.






28. When people do not elaborate on the arguments of a communication but are instead swayed by factors that are peripheral to the message.






29. Injected males with epinephrine. 1 group told of the true effects of drug - 1 group not told - 1 group received placebo. Then left with confederate who were told was in same situations - he acted either angry or happy. Results showed those not aware






30. Incentives for the new attitudinal position must out weigh those of the current/ initial attitude.






31. An individual's overall image of himself or herself.






32. Measured extent of white preference for a white vs black stimulus person.85% of 6 year old's preferred whites. 70%-10 year olds - 50% of adults.






33. Most Social Psychologist and Evolutionary psychologist agree. Contemporary social psychologist believe such phenomena results form similar social cognitive.






34. Memory message content does not always matter in persuasion. Incentive based predictions do not always work.






35. Argued we form positive association to the sight of our own name - and are drawn to people and places that resemble this. (Mike from Michigan - Denise the Dentist).






36. Elaboration likelihood model - Heuristic Systematic Model.






37. Message Learning Approach






38. Persuasion processes fall along a 'continuum' of cognitive processing. Consider this as synonyms with superficial vs systematic processing.






39. An individual's positive or negative evaluation or himself/herself.






40. Own Mood States - Message Length - Source Attractiveness - Source Credibility.






41. Stereotyping Increases as.






42. The people we think we should be.

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43. People evaluate themselves against internal 'ideal' and ought standards - producing emotional consequences.






44. The people we think we should be.

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45. Persuasion processes fall along a 'continuum' of cognitive processing. Consider this as synonyms with superficial vs systematic processing.






46. The Elaboration Likelihood Model.






47. Beliefs about attributes of a group. This involves a persons belief/ knowledge about an attitude object.






48. When people do not elaborate on the arguments of a communication but are instead swayed by factors that are peripheral to the message.






49. 1/2 told 60% answers right - 1/2 told 40%. Also told either that their average was 20% better or worse. People like more that they were better than average.






50. 1/3 kids draw pictures - 1/3 told would get award - 1/3 not told about reward before starting but received after. Those with unexpected reward had highest.