Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Suppressing stereotypical thoughts makes them more likely for these thoughts to come out and influence future actions and thoughts.






2. Process of identifying individuals as members of a social group because they share typical features of a group. When people are perceived as members of a group not as individuals.






3. Tend to behave consistently across audience and situations.






4. Discrepancy - Emotional Reactions - Long-Term Effects.






5. Physical appearance - interest and goals - preferred activities - attitudes.






6. An individual's overall image of himself or herself.






7. 1/3 kids draw pictures - 1/3 told would get award - 1/3 not told about reward before starting but received after. Those with unexpected reward had highest.






8. Found similar effects as Payne - in a video game simulation. Found all subjects include blacks were more likely to shoot a black holding a tool.`






9. Peripheral Route - Superficial Processing.






10. Emphasis on how people learn persuasive messages. Researched who says what to whom. Who-the source of the communication. WHat- the nature of the communication.






11. Creating mental obstacles and excuses for selves - for if we do poorly on task we can fall back on.






12. When people do not elaborate on the arguments of a communication but are instead swayed by factors that are peripheral to the message.






13. Prejudice learned from others (teachers - parents - peers - media).






14. The Elaboration Likelihood Model.






15. 1/2 told message source was a Princeton professor (High Expertise). 1/2 told it was a high school student (Low Expertise).






16. Found similar effects as Payne - in a video game simulation. Found all subjects include blacks were more likely to shoot a black holding a tool.`






17. The people we want to be.

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18. The diversity of self aspects people develop for various roles.






19. When people realize their behavior is caused by an EXTERNAL FACTOR they do not assume that it reflects their INTERNAL FEELINGS.`






20. Subjects read persuasive message in favor of tuition increase. 1/2 received message that had only strong arguments. 1/2 received for weak. Results showed high NFC participants were persuaded b strong arguments vs weak.






21. When people elaborate on a persuasion communication reading/listening carefully and thinking about the arguments (central merits) given.






22. The theory that certain types of direct contact between groups will reduce prejudice. More contact is thought to increase the amount of information learned.






23. An account of attitude change developed by psychologist Daryl Bem. It asserts that people develop their attitudes by observing their behavior and concluding what attitudes must have caused them.






24. Person is more motivated to think carefully about argument presented. (central route).






25. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






26. An individual difference reflecting the extent which people engage in and effortful cognitive activities. (playing chess)






27. Specific Responses are followed by positive or negative consequences.






28. 1/2 subject given easy questions and told that they did better than average (non ego threatning) (ViceVersa). Then had those ego-threatened interact with others who didn't take test. Subjects that didn't take test rated the ego-threatened people as l






29. Attitude structures cna be described in terms of three components: AFFECT BEHAVIOR COGNITION






30. The extent to which people are sensitive to the demands of social situations and shape their behavior accordingly.






31. Interpreting information concerning the self in a way that leads to overly positive evaluations. People usually rate themselves above average on positive traits.






32. Subjects read persuasive message in favor of tuition increase. 1/2 received message that had only strong arguments. 1/2 received for weak. Results showed high NFC participants were persuaded b strong arguments vs weak.






33. Attitude-Behavior Consistency Problems. Persuasion effects were difficult to replicate. Conflicting findings and theories.






34. Elaboration likelihood model - Heuristic Systematic Model.






35. Incentives for the new attitudinal position must out weigh those of the current/ initial attitude.






36. As a ability or motivation is lacking. Similar to relying on stereotypes when not thinking.






37. People evaluate themselves against internal 'ideal' and ought standards - producing emotional consequences.






38. An individual difference reflecting the extent which people engage in and effortful cognitive activities. (playing chess)






39. Subjects had to decide appropriately - results found they were more likely to misidentify blacks with having a weapon.






40. Memory message content does not always matter in persuasion. Incentive based predictions do not always work.






41. Memory message content does not always matter in persuasion. Incentive based predictions do not always work.






42. Most Social Psychologist and Evolutionary psychologist agree. Contemporary social psychologist believe such phenomena results form similar social cognitive.






43. Had subjects hear an audio message in favor of 'Senior Comprehensive Exams'. 1/2 given strong argument vs Weak.






44. Gave British subjects photos of a day in the life of a skinhead - told to write about him. 1/2 told to avoid stereotypes. Then were told they would meet him in a room - but He was out - they then measured how far they sat. Those that were told to avo






45. We tend to attribute our own behaviors to situational causes while seeing others behaviors as caused by internal characteristics. Especially when behaviors are negative.






46. Randomly assigned morning types and evening types - and led experiment during morning - noon - and evening. Subjects read evidence about Robert Garner - and Roberto Garcia - found Roberto Garcia rated more negatively at morning time.






47. 1 week later in the survey showed students were more favorable about the festival if rewarded for being favorable - and less for being unfavorable.






48. A covert computer based measure derived from the speed at which people respond to paring of a concept. (How quickly associate minorities with danger).






49. High Personal relevance had higher agreement if had strong argument vs weaker - which was also higher for strong arguments.






50. Pair neutral objects with stimuli that already bring about desired response. EX Mothballs->Grandparents->Pleasant feelin Mothball-->Pleasant Feeling.