Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Makes all members of a group seem more similar to each other than if they were not categorized. Also - categorization can also exaggerate differences between groups.






2. The people we want to be.

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3. A person has to remember the content of a for it to have a lasting impact.






4. Attitude structures cna be described in terms of three components: AFFECT BEHAVIOR COGNITION






5. Injected males with epinephrine. 1 group told of the true effects of drug - 1 group not told - 1 group received placebo. Then left with confederate who were told was in same situations - he acted either angry or happy. Results showed those not aware






6. Message Learning Approach - Cognitive Dissonance Theory.






7. Tend to behave consistently across audience and situations.






8. Found similar effects as Payne - in a video game simulation. Found all subjects include blacks were more likely to shoot a black holding a tool.`






9. Peripheral Route - Superficial Processing.






10. Person is more motivated to think carefully about argument presented. (central route).






11. Suppressing stereotypical thoughts makes them more likely for these thoughts to come out and influence future actions and thoughts.






12. 1/2 told message source was a Princeton professor (High Expertise). 1/2 told it was a high school student (Low Expertise).






13. 1 week later in the survey showed students were more favorable about the festival if rewarded for being favorable - and less for being unfavorable.






14. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






15. A motive for choosing behaviors that are intended to elicit a desired impression of the self.






16. Gave participants a long list of names paired with different words. 1/2 paired neg. words with 'George' and neutral words with 'Ed' (VV). After leaving room subjects talked with either 'Ed Fuller' or 'George Foster'. Results showed people were viewed






17. A generalized (sometimes accurate but often overgeneralized) belief about a group of people -. formed by associating particular characteristics with a particular group.






18. A motive for choosing behaviors that are intended to reflect and express the self concept.






19. People don't need to have unpleasant tension and inconsistency to change. People might simply observe their own behaviors.






20. Wrote poem - drew pictures - generated business solutions.






21. The idea that emotional experience is the result of a two-step self-perception process in which people first experience physiological arousal and then seek an appropriate explanation for it






22. An individual's positive or negative evaluation or himself/herself.






23. 1/2 told University is considering the exams for next year (high relevance). 1/2 told exams for 10 years in future (low relevance).






24. We may often draw inferences from our thoughts - feelings and behaviors.






25. Creating mental obstacles and excuses for selves - for if we do poorly on task we can fall back on.






26. When an expected external incentive such as money or prizes decreases a persons intrinsic motivation to perform a task.






27. Under time pressure -Experiencing extreme emotions - At low circadian rhythm (tired)






28. Measured in several groups. Results showed blacks had average higher self esteem relative to whites - while other groups had lower self esteem in comparison to whites.`






29. Attitude-Behavior Consistency Problems. Persuasion effects were difficult to replicate. Conflicting findings and theories.






30. A motive for choosing behaviors that are intended to reflect and express the self concept.






31. Pair neutral objects with stimuli that already bring about desired response. EX Mothballs->Grandparents->Pleasant feelin Mothball-->Pleasant Feeling.






32. Physical appearance - interest and goals - preferred activities - attitudes.






33. The theory that certain types of direct contact between groups will reduce prejudice. More contact is thought to increase the amount of information learned.






34. An unpleasant state caused by people's awareness of inconsistency among various beliefs - attitudes or actions. We are motivated to achieve and maintain cognitive consistency to avoid dissonance.






35. 1/2 subject given easy questions and told that they did better than average (non ego threatning) (ViceVersa). Then had those ego-threatened interact with others who didn't take test. Subjects that didn't take test rated the ego-threatened people as l






36. An individual's overall image of himself or herself.






37. THat increased incentive leads greater likelihood of attitude change.






38. Refers to the performance of the activity in order to obtain an outcome.






39. People evaluate themselves against internal 'ideal' and ought standards - producing emotional consequences.






40. Peripheral Route - Superficial Processing.






41. Persuasion processes fall along a 'continuum' of cognitive processing. Consider this as synonyms with superficial vs systematic processing.






42. Gender - Ethnicity - Age.






43. Allows us to master our environment. Also deal with others efficiently and appropriately.






44. Conditional (Classical/Operant) - Mere exposure effect - Self-perception effects.






45. Message Learning Approach - Cognitive Dissonance Theory.






46. When people realize their behavior is caused by an EXTERNAL FACTOR they do not assume that it reflects their INTERNAL FEELINGS.`






47. Tend to behave consistently across audience and situations.






48. Injected males with epinephrine. 1 group told of the true effects of drug - 1 group not told - 1 group received placebo. Then left with confederate who were told was in same situations - he acted either angry or happy. Results showed those not aware






49. Tend to shape their behavior for their audience and situations.






50. Found that people were frieghtened into thinking they would receive shocks sought others in the same situation- influenced behavior.