Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Peripheral Route - Superficial Processing.






2. We have more situational information about ourselves than we do for others. -Also others behavior is salient. -Could also be because we view selves in positive light.






3. Interpreting information concerning the self in a way that leads to overly positive evaluations. People usually rate themselves above average on positive traits.






4. Stereotyping Increases as.






5. Physical appearance - interest and goals - preferred activities - attitudes.






6. Most Social Psychologist and Evolutionary psychologist agree. Contemporary social psychologist believe such phenomena results form similar social cognitive.






7. Balance Theories - Cognitive Dissonance Theory.






8. The people we want to be.

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9. Creating mental obstacles and excuses for selves - for if we do poorly on task we can fall back on.






10. Gave participants a long list of names paired with different words. 1/2 paired neg. words with 'George' and neutral words with 'Ed' (VV). After leaving room subjects talked with either 'Ed Fuller' or 'George Foster'. Results showed people were viewed






11. Attitude toward a social group and its members.






12. Behavior toward a social group and its members. The way our attitude influences how we act or behave.






13. A non-conscious form of self-enhancement.






14. 1/3 kids draw pictures - 1/3 told would get award - 1/3 not told about reward before starting but received after. Those with unexpected reward had highest.






15. Wrote poem - drew pictures - generated business solutions.






16. Persuasion processes fall along a 'continuum' of cognitive processing. Consider this as synonyms with superficial vs systematic processing.






17. Argued we form positive association to the sight of our own name - and are drawn to people and places that resemble this. (Mike from Michigan - Denise the Dentist).






18. THat increased incentive leads greater likelihood of attitude change.






19. Process of identifying individuals as members of a social group because they share typical features of a group. When people are perceived as members of a group not as individuals.






20. 1/2 told message source was a Princeton professor (High Expertise). 1/2 told it was a high school student (Low Expertise).






21. Attitude-Behavior Consistency Problems. Persuasion effects were difficult to replicate. Conflicting findings and theories.






22. An individual's positive or negative evaluation or himself/herself.






23. Relies on subtle methods: Disguised questionaires -Elaborate cover stories -Physiological measures -Implicit reaction times.






24. Incentives for the new attitudinal position must out weigh those of the current/ initial attitude.






25. Attitude structures cna be described in terms of three components: AFFECT BEHAVIOR COGNITION






26. 1/2 told message source was a Princeton professor (High Expertise). 1/2 told it was a high school student (Low Expertise).






27. We are biologically programmed for self preservation - but we are always in fear of our own death. Self-Esteem serves as a buffer for this.






28. Memory message content does not always matter in persuasion. Incentive based predictions do not always work.






29. Subjects read persuasive message in favor of tuition increase. 1/2 received message that had only strong arguments. 1/2 received for weak. Results showed high NFC participants were persuaded b strong arguments vs weak.






30. Peripheral Route - Superficial Processing.






31. Nonsense syllables visually and paired with positive or negative words via audio. Ex saw nonsense word but saw either 'sweet' or 'ugly'. Results showed people formed attitudes based on pairing of +/- words.






32. High Personal relevance had higher agreement if had strong argument vs weaker - which was also higher for strong arguments.






33. The theory that people evaluate their own abilities and opinions by comparing themselves to others.






34. A motive for choosing behaviors that are intended to reflect and express the self concept.






35. A person has to remember the content of a for it to have a lasting impact.






36. An attitude toward the members of some groups based solely on their memberships in that group (can be positive or negative).






37. Had subjects hear an audio message in favor of 'Senior Comprehensive Exams'. 1/2 given strong argument vs Weak.






38. People low in self complexity felt better after success and worse after failure than people high in self complexity.






39. Conditional (Classical/Operant) - Mere exposure effect - Self-perception effects.






40. Refers to the performance of the activity in order to obtain an outcome.






41. An individual difference reflecting the extent which people engage in and effortful cognitive activities. (playing chess)






42. A motive for choosing behaviors that are intended to elicit a desired impression of the self.






43. A covert computer based measure derived from the speed at which people respond to paring of a concept. (How quickly associate minorities with danger).






44. An unpleasant state caused by people's awareness of inconsistency among various beliefs - attitudes or actions. We are motivated to achieve and maintain cognitive consistency to avoid dissonance.






45. Any unjustified positive or negative behavior dierected toward a social group and its members.






46. A narrower more specific social group that is part of a broad social group.






47. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






48. The theory that certain types of direct contact between groups will reduce prejudice. More contact is thought to increase the amount of information learned.






49. The people we want to be.

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50. An individual's positive or negative evaluation or himself/herself.