Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Attention - Comprehension - Yielding (attitude change) - Retention.






2. We make inferences about our attitudes by observing our own behaviors when 'internal cues' are weak or ambiguous.






3. When people realize their behavior is caused by an EXTERNAL FACTOR they do not assume that it reflects their INTERNAL FEELINGS.`






4. Discrepancy - Emotional Reactions - Long-Term Effects.






5. Stereotyping Increases as.






6. The idea that emotional experience is the result of a two-step self-perception process in which people first experience physiological arousal and then seek an appropriate explanation for it






7. Interpreting information concerning the self in a way that leads to overly positive evaluations. People usually rate themselves above average on positive traits.






8. 1 week later in the survey showed students were more favorable about the festival if rewarded for being favorable - and less for being unfavorable.






9. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






10. Message Learning Approach






11. Process of identifying individuals as members of a social group because they share typical features of a group. When people are perceived as members of a group not as individuals.






12. Attention - Comprehension - Yielding (attitude change) - Retention.






13. We may often draw inferences from our thoughts - feelings and behaviors.






14. The people we want to be.

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15. An individual's overall image of himself or herself.






16. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






17. An individual's positive or negative evaluation or himself/herself.






18. Gave participants a long list of names paired with different words. 1/2 paired neg. words with 'George' and neutral words with 'Ed' (VV). After leaving room subjects talked with either 'Ed Fuller' or 'George Foster'. Results showed people were viewed






19. Measured extent of white preference for a white vs black stimulus person.85% of 6 year old's preferred whites. 70%-10 year olds - 50% of adults.






20. We have more situational information about ourselves than we do for others. -Also others behavior is salient. -Could also be because we view selves in positive light.






21. Found similar effects as Payne - in a video game simulation. Found all subjects include blacks were more likely to shoot a black holding a tool.`






22. When people do not elaborate on the arguments of a communication but are instead swayed by factors that are peripheral to the message.






23. Emphasis on how people learn persuasive messages. Researched who says what to whom. Who-the source of the communication. WHat- the nature of the communication.






24. Attitude structures cna be described in terms of three components: AFFECT BEHAVIOR COGNITION






25. A generalized (sometimes accurate but often overgeneralized) belief about a group of people -. formed by associating particular characteristics with a particular group.






26. Argued we form positive association to the sight of our own name - and are drawn to people and places that resemble this. (Mike from Michigan - Denise the Dentist).






27. Nonsense syllables visually and paired with positive or negative words via audio. Ex saw nonsense word but saw either 'sweet' or 'ugly'. Results showed people formed attitudes based on pairing of +/- words.






28. Own Mood States - Message Length - Source Attractiveness - Source Credibility.






29. 1/3 kids draw pictures - 1/3 told would get award - 1/3 not told about reward before starting but received after. Those with unexpected reward had highest.






30. People low in self complexity felt better after success and worse after failure than people high in self complexity.






31. People don't need to have unpleasant tension and inconsistency to change. People might simply observe their own behaviors.






32. The theory that people evaluate their own abilities and opinions by comparing themselves to others.






33. Own Mood States - Message Length - Source Attractiveness - Source Credibility.






34. Gender - Ethnicity - Age.






35. Prejudice learned from others (teachers - parents - peers - media).






36. 1/2 subject given easy questions and told that they did better than average (non ego threatning) (ViceVersa). Then had those ego-threatened interact with others who didn't take test. Subjects that didn't take test rated the ego-threatened people as l






37. An individual's overall image of himself or herself.






38. Behavior toward a social group and its members. The way our attitude influences how we act or behave.






39. Incentives for the new attitudinal position must out weigh those of the current/ initial attitude.






40. ENjoy cognitive activities and engage in them when they have the chance.






41. We may often draw inferences from our thoughts - feelings and behaviors.






42. As a ability or motivation is lacking. Similar to relying on stereotypes when not thinking.






43. Pair neutral objects with stimuli that already bring about desired response. EX Mothballs->Grandparents->Pleasant feelin Mothball-->Pleasant Feeling.






44. Physical appearance - interest and goals - preferred activities - attitudes.






45. THat increased incentive leads greater likelihood of attitude change.






46. Attitude toward a social group and its members.






47. Injected males with epinephrine. 1 group told of the true effects of drug - 1 group not told - 1 group received placebo. Then left with confederate who were told was in same situations - he acted either angry or happy. Results showed those not aware






48. High Personal relevance had higher agreement if had strong argument vs weaker - which was also higher for strong arguments.






49. Avoid effortful thinking.






50. Prejudice learned from others (teachers - parents - peers - media).