Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Wrote poem - drew pictures - generated business solutions.






2. Balance Theories - Cognitive Dissonance Theory.






3. Had subjects hear an audio message in favor of 'Senior Comprehensive Exams'. 1/2 given strong argument vs Weak.






4. Tend to behave consistently across audience and situations.






5. Message Learning Approach






6. Relies on subtle methods: Disguised questionaires -Elaborate cover stories -Physiological measures -Implicit reaction times.






7. Most Social Psychologist and Evolutionary psychologist agree. Contemporary social psychologist believe such phenomena results form similar social cognitive.






8. When people elaborate on a persuasion communication reading/listening carefully and thinking about the arguments (central merits) given.






9. A non-conscious form of self-enhancement.






10. A motive for choosing behaviors that are intended to reflect and express the self concept.






11. Memory message content does not always matter in persuasion. Incentive based predictions do not always work.






12. Refers to the performance of the activity in order to obtain an outcome.






13. The extent to which people are sensitive to the demands of social situations and shape their behavior accordingly.






14. An attitude toward the members of some groups based solely on their memberships in that group (can be positive or negative).






15. When an expected external incentive such as money or prizes decreases a persons intrinsic motivation to perform a task.






16. Avoid effortful thinking.






17. The individual must perceive the action as inconsistent; Must take personal responsibility for the act; Must experience physiological arousal; Must attribute the arousal to the action.






18. Message Learning Approach - Cognitive Dissonance Theory.






19. An individual difference reflecting the extent which people engage in and effortful cognitive activities. (playing chess)






20. We may often draw inferences from our thoughts - feelings and behaviors.






21. The idea that emotional experience is the result of a two-step self-perception process in which people first experience physiological arousal and then seek an appropriate explanation for it






22. Extreme hatred for other groups.


23. Those who cannot accept their own 'inner conflicts' believe in authority and see their own inadequacies in others. Thus prejudice acts as a protection from self doubts.






24. Physical appearance - interest and goals - preferred activities - attitudes.






25. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






26. The diversity of self aspects people develop for various roles.






27. Person is more motivated to think carefully about argument presented. (central route).






28. The Elaboration Likelihood Model.






29. We tend to attribute our own behaviors to situational causes while seeing others behaviors as caused by internal characteristics. Especially when behaviors are negative.






30. People don't need to have unpleasant tension and inconsistency to change. People might simply observe their own behaviors.






31. Relies on subtle methods: Disguised questionaires -Elaborate cover stories -Physiological measures -Implicit reaction times.






32. Beliefs about attributes of a group. This involves a persons belief/ knowledge about an attitude object.






33. Under time pressure -Experiencing extreme emotions - At low circadian rhythm (tired)






34. Discrepancy - Emotional Reactions - Long-Term Effects.






35. Found that people were frieghtened into thinking they would receive shocks sought others in the same situation- influenced behavior.






36. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






37. We have more situational information about ourselves than we do for others. -Also others behavior is salient. -Could also be because we view selves in positive light.






38. Stereotyping Increases as.






39. Called students at the U of Hawaii and asked their opinion about a new university festival. Students then heard statement about the festival and asked if they agreed or not. 1/2 were rewarded with 'good' when said good things - 1/2 when said bad.






40. Gender - Ethnicity - Age.






41. The people we want to be.


42. When people realize their behavior is caused by an EXTERNAL FACTOR they do not assume that it reflects their INTERNAL FEELINGS.`






43. Attitude structures cna be described in terms of three components: AFFECT BEHAVIOR COGNITION






44. Person is more motivated to think carefully about argument presented. (central route).






45. Nonsense syllables visually and paired with positive or negative words via audio. Ex saw nonsense word but saw either 'sweet' or 'ugly'. Results showed people formed attitudes based on pairing of +/- words.






46. 1 week later in the survey showed students were more favorable about the festival if rewarded for being favorable - and less for being unfavorable.






47. Message Learning Approach - Cognitive Dissonance Theory.






48. 1/2 told message source was a Princeton professor (High Expertise). 1/2 told it was a high school student (Low Expertise).






49. We have more situational information about ourselves than we do for others. -Also others behavior is salient. -Could also be because we view selves in positive light.






50. Subjects had to decide appropriately - results found they were more likely to misidentify blacks with having a weapon.