Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When people believe that some groups don't have what it takes and should be excluded from desirable positions - wealth - and power.

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2. We tend to attribute our own behaviors to situational causes while seeing others behaviors as caused by internal characteristics. Especially when behaviors are negative.






3. When people elaborate on a persuasion communication reading/listening carefully and thinking about the arguments (central merits) given.






4. Tend to shape their behavior for their audience and situations.






5. Doing something because you want to.






6. People don't need to have unpleasant tension and inconsistency to change. People might simply observe their own behaviors.






7. Primed words associated with stereotypes of blacks - or nonsense syllables.Then read description of person with traits related to stereotypes. Effects higher for those with high anti black prejudice.






8. 1/2 told message source was a Princeton professor (High Expertise). 1/2 told it was a high school student (Low Expertise).






9. Beliefs about attributes of a group. This involves a persons belief/ knowledge about an attitude object.






10. People evaluate themselves against internal 'ideal' and ought standards - producing emotional consequences.






11. Avoid effortful thinking.






12. Interpreting information concerning the self in a way that leads to overly positive evaluations. People usually rate themselves above average on positive traits.






13. The people we want to be.

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14. People low in self complexity felt better after success and worse after failure than people high in self complexity.






15. People low in self complexity felt better after success and worse after failure than people high in self complexity.






16. The individual must perceive the action as inconsistent; Must take personal responsibility for the act; Must experience physiological arousal; Must attribute the arousal to the action.






17. An individual difference reflecting the extent which people engage in and effortful cognitive activities. (playing chess)






18. Argued we form positive association to the sight of our own name - and are drawn to people and places that resemble this. (Mike from Michigan - Denise the Dentist).






19. Incentives for the new attitudinal position must out weigh those of the current/ initial attitude.






20. Attitude structures cna be described in terms of three components: AFFECT BEHAVIOR COGNITION






21. Discrepancy - Emotional Reactions - Long-Term Effects.






22. Avoid effortful thinking.






23. Tend to shape their behavior for their audience and situations.






24. ENjoy cognitive activities and engage in them when they have the chance.






25. When people do not elaborate on the arguments of a communication but are instead swayed by factors that are peripheral to the message.






26. An unpleasant state caused by people's awareness of inconsistency among various beliefs - attitudes or actions. We are motivated to achieve and maintain cognitive consistency to avoid dissonance.






27. The people we think we should be.

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28. Central Route - Systematic Processing






29. The theory that people evaluate their own abilities and opinions by comparing themselves to others.






30. As a ability or motivation is lacking. Similar to relying on stereotypes when not thinking.






31. Relies on subtle methods: Disguised questionaires -Elaborate cover stories -Physiological measures -Implicit reaction times.






32. An attitude toward the members of some groups based solely on their memberships in that group (can be positive or negative).






33. After telling subject were asked how much they enjoyed experiment honestly. Those paid $1 to lie rated the task as more enjoyable than those paid $20. Because incentive wasn't high enough those paid only $1 changed attitude toward task. Thus it isnt






34. Elaboration likelihood model - Heuristic Systematic Model.






35. Person is more motivated to think carefully about argument presented. (central route).






36. When people do not elaborate on the arguments of a communication but are instead swayed by factors that are peripheral to the message.






37. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






38. Suppressing stereotypical thoughts makes them more likely for these thoughts to come out and influence future actions and thoughts.






39. The Elaboration Likelihood Model.






40. Process of identifying individuals as members of a social group because they share typical features of a group. When people are perceived as members of a group not as individuals.






41. Message Learning Approach - Cognitive Dissonance Theory.






42. Gave participants a long list of names paired with different words. 1/2 paired neg. words with 'George' and neutral words with 'Ed' (VV). After leaving room subjects talked with either 'Ed Fuller' or 'George Foster'. Results showed people were viewed






43. Prejudice learned from others (teachers - parents - peers - media).






44. Under time pressure -Experiencing extreme emotions - At low circadian rhythm (tired)






45. Superficial Processing.






46. Gave British subjects photos of a day in the life of a skinhead - told to write about him. 1/2 told to avoid stereotypes. Then were told they would meet him in a room - but He was out - they then measured how far they sat. Those that were told to avo






47. A person has to remember the content of a for it to have a lasting impact.






48. Tend to behave consistently across audience and situations.






49. 1/3 kids draw pictures - 1/3 told would get award - 1/3 not told about reward before starting but received after. Those with unexpected reward had highest.






50. Message Learning Approach - Cognitive Dissonance Theory.