Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Peripheral Route - Superficial Processing.






2. Argued we form positive association to the sight of our own name - and are drawn to people and places that resemble this. (Mike from Michigan - Denise the Dentist).






3. The people we think we should be.


4. Gender - Ethnicity - Age.






5. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






6. Message Learning Approach - Cognitive Dissonance Theory.






7. Tend to shape their behavior for their audience and situations.






8. The people we want to be.


9. Attention - Comprehension - Yielding (attitude change) - Retention.






10. Stereotyping Increases as.






11. We desire self esteem - to be aligned with other people to make ourselves feel better about ourselves.






12. Doing something because you want to.






13. Self Concept - Self Esteem.






14. Memory message content does not always matter in persuasion. Incentive based predictions do not always work.






15. The extent to which people are sensitive to the demands of social situations and shape their behavior accordingly.






16. People evaluate themselves against internal 'ideal' and ought standards - producing emotional consequences.






17. The diversity of self aspects people develop for various roles.






18. An unpleasant state caused by people's awareness of inconsistency among various beliefs - attitudes or actions. We are motivated to achieve and maintain cognitive consistency to avoid dissonance.






19. Allows us to master our environment. Also deal with others efficiently and appropriately.






20. THat increased incentive leads greater likelihood of attitude change.






21. We are biologically programmed for self preservation - but we are always in fear of our own death. Self-Esteem serves as a buffer for this.






22. A covert computer based measure derived from the speed at which people respond to paring of a concept. (How quickly associate minorities with danger).






23. Central Route - Systematic Processing






24. An individual difference reflecting the extent which people engage in and effortful cognitive activities. (playing chess)






25. 1/2 told message source was a Princeton professor (High Expertise). 1/2 told it was a high school student (Low Expertise).






26. Randomly assigned morning types and evening types - and led experiment during morning - noon - and evening. Subjects read evidence about Robert Garner - and Roberto Garcia - found Roberto Garcia rated more negatively at morning time.






27. Refers to the performance of the activity in order to obtain an outcome.






28. Gave British subjects photos of a day in the life of a skinhead - told to write about him. 1/2 told to avoid stereotypes. Then were told they would meet him in a room - but He was out - they then measured how far they sat. Those that were told to avo






29. We have more situational information about ourselves than we do for others. -Also others behavior is salient. -Could also be because we view selves in positive light.






30. Prejudice learned from others (teachers - parents - peers - media).






31. Injected males with epinephrine. 1 group told of the true effects of drug - 1 group not told - 1 group received placebo. Then left with confederate who were told was in same situations - he acted either angry or happy. Results showed those not aware






32. Found similar effects as Payne - in a video game simulation. Found all subjects include blacks were more likely to shoot a black holding a tool.`






33. Measured extent of white preference for a white vs black stimulus person.85% of 6 year old's preferred whites. 70%-10 year olds - 50% of adults.






34. Had subjects hear an audio message in favor of 'Senior Comprehensive Exams'. 1/2 given strong argument vs Weak.






35. A non-conscious form of self-enhancement.






36. Subjects had to decide appropriately - results found they were more likely to misidentify blacks with having a weapon.






37. Found that people were frieghtened into thinking they would receive shocks sought others in the same situation- influenced behavior.






38. We have more situational information about ourselves than we do for others. -Also others behavior is salient. -Could also be because we view selves in positive light.






39. Wrote poem - drew pictures - generated business solutions.






40. The theory that certain types of direct contact between groups will reduce prejudice. More contact is thought to increase the amount of information learned.






41. Primed words associated with stereotypes of blacks - or nonsense syllables.Then read description of person with traits related to stereotypes. Effects higher for those with high anti black prejudice.






42. High Personal relevance had higher agreement if had strong argument vs weaker - which was also higher for strong arguments.






43. Had subjects spend an hour performing really boring repetitive tasks. 1/3 received $20 to tell next subject that task was fun. 1/3 only received $1 - last 1/3 not asked to lie.






44. Tend to behave consistently across audience and situations.






45. Prejudice learned from others (teachers - parents - peers - media).






46. Measured extent of white preference for a white vs black stimulus person.85% of 6 year old's preferred whites. 70%-10 year olds - 50% of adults.






47. An individual difference reflecting the extent which people engage in and effortful cognitive activities. (playing chess)






48. Attitude structures cna be described in terms of three components: AFFECT BEHAVIOR COGNITION






49. ENjoy cognitive activities and engage in them when they have the chance.






50. The Elaboration Likelihood Model.