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Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. ENjoy cognitive activities and engage in them when they have the chance.






2. 1/2 subject given easy questions and told that they did better than average (non ego threatning) (ViceVersa). Then had those ego-threatened interact with others who didn't take test. Subjects that didn't take test rated the ego-threatened people as l






3. Makes all members of a group seem more similar to each other than if they were not categorized. Also - categorization can also exaggerate differences between groups.






4. The Elaboration Likelihood Model.






5. Gender - Ethnicity - Age.






6. Attitude structures cna be described in terms of three components: AFFECT BEHAVIOR COGNITION






7. A non-conscious form of self-enhancement.






8. The people we think we should be.

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9. Pair neutral objects with stimuli that already bring about desired response. EX Mothballs->Grandparents->Pleasant feelin Mothball-->Pleasant Feeling.






10. Had subjects spend an hour performing really boring repetitive tasks. 1/3 received $20 to tell next subject that task was fun. 1/3 only received $1 - last 1/3 not asked to lie.






11. A covert computer based measure derived from the speed at which people respond to paring of a concept. (How quickly associate minorities with danger).






12. Wrote poem - drew pictures - generated business solutions.






13. 1/3 kids draw pictures - 1/3 told would get award - 1/3 not told about reward before starting but received after. Those with unexpected reward had highest.






14. Own Mood States - Message Length - Source Attractiveness - Source Credibility.






15. Attitude toward a social group and its members.






16. Subjects had to decide appropriately - results found they were more likely to misidentify blacks with having a weapon.






17. Found that people were frieghtened into thinking they would receive shocks sought others in the same situation- influenced behavior.






18. When people do not elaborate on the arguments of a communication but are instead swayed by factors that are peripheral to the message.






19. Under time pressure -Experiencing extreme emotions - At low circadian rhythm (tired)






20. A motive for choosing behaviors that are intended to reflect and express the self concept.






21. A motive for choosing behaviors that are intended to reflect and express the self concept.






22. A motive for choosing behaviors that are intended to elicit a desired impression of the self.






23. Attitude-Behavior Consistency Problems. Persuasion effects were difficult to replicate. Conflicting findings and theories.






24. We have more situational information about ourselves than we do for others. -Also others behavior is salient. -Could also be because we view selves in positive light.






25. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






26. Discrepancy - Emotional Reactions - Long-Term Effects.






27. Refers to the performance of the activity in order to obtain an outcome.






28. Gave participants a long list of names paired with different words. 1/2 paired neg. words with 'George' and neutral words with 'Ed' (VV). After leaving room subjects talked with either 'Ed Fuller' or 'George Foster'. Results showed people were viewed






29. When people realize their behavior is caused by an EXTERNAL FACTOR they do not assume that it reflects their INTERNAL FEELINGS.`






30. We desire self esteem - to be aligned with other people to make ourselves feel better about ourselves.






31. Doing something because you want to.






32. An account of attitude change developed by psychologist Daryl Bem. It asserts that people develop their attitudes by observing their behavior and concluding what attitudes must have caused them.






33. Memory message content does not always matter in persuasion. Incentive based predictions do not always work.






34. Avoid effortful thinking.






35. Stereotyping Increases as.






36. We are biologically programmed for self preservation - but we are always in fear of our own death. Self-Esteem serves as a buffer for this.






37. Measured extent of white preference for a white vs black stimulus person.85% of 6 year old's preferred whites. 70%-10 year olds - 50% of adults.






38. An individual's overall image of himself or herself.






39. The people we think we should be.

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40. The Elaboration Likelihood Model.






41. People don't need to have unpleasant tension and inconsistency to change. People might simply observe their own behaviors.






42. When an expected external incentive such as money or prizes decreases a persons intrinsic motivation to perform a task.






43. Had subjects hear an audio message in favor of 'Senior Comprehensive Exams'. 1/2 given strong argument vs Weak.






44. 1/2 subject given easy questions and told that they did better than average (non ego threatning) (ViceVersa). Then had those ego-threatened interact with others who didn't take test. Subjects that didn't take test rated the ego-threatened people as l






45. Message Learning Approach






46. Attention - Comprehension - Yielding (attitude change) - Retention.






47. A narrower more specific social group that is part of a broad social group.






48. Creating mental obstacles and excuses for selves - for if we do poorly on task we can fall back on.






49. Pair neutral objects with stimuli that already bring about desired response. EX Mothballs->Grandparents->Pleasant feelin Mothball-->Pleasant Feeling.






50. Avoid effortful thinking.







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