Test your basic knowledge |

Social Psychology

Subject : humanities
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The extent to which people are sensitive to the demands of social situations and shape their behavior accordingly.






2. Interpreting information concerning the self in a way that leads to overly positive evaluations. People usually rate themselves above average on positive traits.






3. Argued we form positive association to the sight of our own name - and are drawn to people and places that resemble this. (Mike from Michigan - Denise the Dentist).






4. Found that people were frieghtened into thinking they would receive shocks sought others in the same situation- influenced behavior.






5. An unpleasant state caused by people's awareness of inconsistency among various beliefs - attitudes or actions. We are motivated to achieve and maintain cognitive consistency to avoid dissonance.






6. Attention - Comprehension - Yielding (attitude change) - Retention.






7. Gave participants a long list of names paired with different words. 1/2 paired neg. words with 'George' and neutral words with 'Ed' (VV). After leaving room subjects talked with either 'Ed Fuller' or 'George Foster'. Results showed people were viewed






8. Found similar effects as Payne - in a video game simulation. Found all subjects include blacks were more likely to shoot a black holding a tool.`






9. Persuasion processes fall along a 'continuum' of cognitive processing. Consider this as synonyms with superficial vs systematic processing.






10. Gave participants a long list of names paired with different words. 1/2 paired neg. words with 'George' and neutral words with 'Ed' (VV). After leaving room subjects talked with either 'Ed Fuller' or 'George Foster'. Results showed people were viewed






11. Argued we form positive association to the sight of our own name - and are drawn to people and places that resemble this. (Mike from Michigan - Denise the Dentist).






12. Allows us to master our environment. Also deal with others efficiently and appropriately.






13. Message Learning Approach






14. Balance Theories - Cognitive Dissonance Theory.






15. We may often draw inferences from our thoughts - feelings and behaviors.






16. A non-conscious form of self-enhancement.






17. Incentives for the new attitudinal position must out weigh those of the current/ initial attitude.






18. Attitude toward a social group and its members.






19. The individual must perceive the action as inconsistent; Must take personal responsibility for the act; Must experience physiological arousal; Must attribute the arousal to the action.






20. Subjects read persuasive message in favor of tuition increase. 1/2 received message that had only strong arguments. 1/2 received for weak. Results showed high NFC participants were persuaded b strong arguments vs weak.






21. THat increased incentive leads greater likelihood of attitude change.






22. Doing something because you want to.






23. We make inferences about our attitudes by observing our own behaviors when 'internal cues' are weak or ambiguous.






24. Elaboration likelihood model - Heuristic Systematic Model.






25. An attitude toward the members of some groups based solely on their memberships in that group (can be positive or negative).






26. Creating mental obstacles and excuses for selves - for if we do poorly on task we can fall back on.






27. Beliefs about attributes of a group. This involves a persons belief/ knowledge about an attitude object.






28. Attitude-Behavior Consistency Problems. Persuasion effects were difficult to replicate. Conflicting findings and theories.






29. Any unjustified positive or negative behavior dierected toward a social group and its members.






30. Initially played game for 20mins average - when given extra credit played 25mins (ave) - after reward stopped played only for 14min -






31. Emphasis on how people learn persuasive messages. Researched who says what to whom. Who-the source of the communication. WHat- the nature of the communication.






32. When people do not elaborate on the arguments of a communication but are instead swayed by factors that are peripheral to the message.






33. When an expected external incentive such as money or prizes decreases a persons intrinsic motivation to perform a task.






34. A generalized (sometimes accurate but often overgeneralized) belief about a group of people -. formed by associating particular characteristics with a particular group.






35. Nonsense syllables visually and paired with positive or negative words via audio. Ex saw nonsense word but saw either 'sweet' or 'ugly'. Results showed people formed attitudes based on pairing of +/- words.






36. 1 week later in the survey showed students were more favorable about the festival if rewarded for being favorable - and less for being unfavorable.






37. Beliefs about attributes of a group. This involves a persons belief/ knowledge about an attitude object.






38. 1/2 told message source was a Princeton professor (High Expertise). 1/2 told it was a high school student (Low Expertise).






39. An individual's overall image of himself or herself.






40. Allows us to master our environment. Also deal with others efficiently and appropriately.






41. The people we think we should be.

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42. The idea that emotional experience is the result of a two-step self-perception process in which people first experience physiological arousal and then seek an appropriate explanation for it






43. ENjoy cognitive activities and engage in them when they have the chance.






44. 1/2 told 60% answers right - 1/2 told 40%. Also told either that their average was 20% better or worse. People like more that they were better than average.






45. A motive for choosing behaviors that are intended to elicit a desired impression of the self.






46. Balance Theories - Cognitive Dissonance Theory.






47. Tend to behave consistently across audience and situations.






48. 1/3 kids draw pictures - 1/3 told would get award - 1/3 not told about reward before starting but received after. Those with unexpected reward had highest.






49. We are biologically programmed for self preservation - but we are always in fear of our own death. Self-Esteem serves as a buffer for this.






50. Specific Responses are followed by positive or negative consequences.