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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The default nickname for the remote repository.






2. When we remove redundant or obsolete designs and replace them with a new.






3. A function that can load a library






4. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






5. Formatted code standards.






6. Removes files from the repository.






7. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






8. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






9. Inheritance between object.






10. Code whatever it is you need to code.






11. Meetings used to create a release plan - which will lay out the overall project.






12. Will execute all code paths and boundary conditions.






13. Uploads changes to your current branch.






14. Variable doesn't exist.






15. Static in C++. Can span all instances of a class.






16. Uploads all changes staged in the index list into the repository database.






17. Italicized in UML.






18. Default branch within your repository.






19. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






20. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






21. Ensure a class only has one instance - and provide a global point of access to it






22. NULL memory.






23. Undo changes made since your last commit.






24. Do not optimize until the very end.






25. Trying to access a location in memory that your computer cannot access.






26. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






27. Initialized stack memory.






28. When a concrete class inherits from a pure interface.






29. Input






30. Functionality Tests.






31. Developers should be integrated and releasing code into the code repository every few hours.






32. Allows consumers to try a system earlier and give early feedback.






33. A pointer or reference. One object needs to know about the other object to work.






34. Use only through the interface of the object.






35. No man's land. Guard bytes before the after allocated heap memory.






36. Downloads your changes and then merges.






37. Plan out your code.






38. Create a test and then create a function.






39. Put this before a function name in a dll - and the function name will avoid name mangling






40. Classes build off of each other.






41. When GIT cannot merge your data.






42. Fix any problems and then repeat the process.






43. Quick program.






44. A type of library that is used by the code






45. What is part of the current scope.






46. The linking is already done internally






47. Puts all headers into a master header.






48. When a conflict is fixed.






49. Concept based on limiting the scope of modules to provide better structures.






50. Whats displayed to the screen







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