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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ensure a class only has one instance - and provide a global point of access to it






2. Takes information in the index and pushes it onto the stack.






3. Current view/ previous line.






4. Freed heap memory.






5. When you type in an object - you can see its attributes.






6. When we remove redundant or obsolete designs and replace them with a new.






7. Creates a spin-off of a repository for concurrent development.






8. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






9. Ability to accept different types of parameters to bind to different implementations at run-time.






10. Trying to access a location in memory that your computer cannot access.






11. Meetings at the beginning of each iteration to produce a plan of programming tasks.






12. NULL memory.






13. When a class is defined within another class.






14. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






15. Functionality Tests.






16. CONSTANT






17. Allows you to switch your working copy to another branch.






18. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






19. Separating out a section of code into a reusable function or class.






20. Undo changes made since your last commit.






21. The linking is already done internally






22. Classes build off of each other.






23. Having power over inheritance with the flexibility of composition.






24. When doing a - precise task.






25. Quick program.






26. A type of library that is used by the code






27. Code whatever it is you need to code.






28. Current line that is executing.






29. STOP!!






30. A reference. Has and delete dynamic memory. implies ownership (Association does not).






31. Connection between a local brand and a remote branch.






32. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






33. Breaks encapsulation boundaries.






34. Stops when memory changes.






35. A pointer or reference. One object needs to know about the other object to work.






36. When a conflict is fixed.






37. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






38. Use this to find a memory address or signiture in a dll






39. Ignores files when pushing.






40. Initialized stack memory.






41. Whats displayed to the screen






42. Are what function classes should include.






43. No more than 40 hours to stop burnouts.






44. 2 Eyes + 2 Minds = AWESOME!






45. Helps to eliminate unnecessary "include chaining."






46. Inheritance between object.






47. A measure of logical dependency.






48. Function doesn't exist.






49. Initialized heap memory.






50. Application







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