Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Linking to dynamic libraries is usually handled by linking to an ____________.






2. NULL memory.






3. Creates a spin-off of a repository for concurrent development.






4. When we remove redundant or obsolete designs and replace them with a new.






5. Black Box - The way the program works is internally unknown.






6. Breaks encapsulation boundaries.






7. Portioning your changes to commit by inserting them into the index.






8. Will execute all code paths and boundary conditions.






9. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






10. Whats displayed to the screen






11. Creates a copy of your current branch into a remote branch.






12. Meetings at the beginning of each iteration to produce a plan of programming tasks.






13. When a concrete class inherits from a pure interface.






14. Uploads changes to your current branch.






15. The default nickname for the remote repository.






16. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






17. Ask questions and obtain the details and requirements given.






18. When you type in an object - you can see its attributes.






19. Quick program.






20. Stand up meetings show who will be valuable and needed.






21. Initialized stack memory.






22. Having power over inheritance with the flexibility of composition.






23. Undo changes made since your last commit.






24. Figure out what is feasible. Decide whether to use API's or to write from scratch.






25. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






26. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






27. A reference. Has and delete dynamic memory. implies ownership (Association does not).






28. Simply a value.






29. Allows you to switch your working copy to another branch.






30. Are what function classes should include.






31. Current view/ previous line.






32. One of the linking methods (pragma comment)






33. A measure of logical dependency.






34. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






35. A pointer or reference. One object needs to know about the other object to work.






36. When exporting a dll - the names of the functions are changed. This is knwon as ____________.






37. Helps to eliminate unnecessary "include chaining."






38. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






39. Valid input that the program is designed to process.






40. Application






41. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






42. No man's land. Guard bytes before the after allocated heap memory.






43. Current line that is executing.






44. You have to tell it to link






45. Copies all changes from one branch into another branch.






46. Variable doesn't exist.






47. Invalid or unexpected input that the program is not designed to process.






48. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






49. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






50. Downloads without merging.