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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Valid input that the program is designed to process.






2. Inheritance between object.






3. When a concrete class inherits from a pure interface.






4. Makes a project compile in order of who is dependent on what






5. Ignores files when pushing.






6. Separating out a section of code into a reusable function or class.






7. When a conflict is fixed.






8. Meetings at the beginning of each iteration to produce a plan of programming tasks.






9. A pointer or reference. One object needs to know about the other object to work.






10. Variable doesn't exist.






11. Set of all pending changes.






12. Ask questions and obtain the details and requirements given.






13. Functionality Tests.






14. Written by the customers as things that the system needs to do for them.






15. Plan out your code.






16. Ability to withstand change and what the effects are.






17. When a class is defined within another class.






18. Will execute all code paths and boundary conditions.






19. Current line that is executing.






20. Freed heap memory.






21. Initialized heap memory.






22. Makes a copy of your repository.






23. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






24. The process of deciding which function definition to link during run-time.






25. Are what function classes should include.






26. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






27. One of the linking methods (pragma comment)






28. A measure of logical dependency.






29. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






30. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






31. Figure out what is feasible. Decide whether to use API's or to write from scratch.






32. Portioning your changes to commit by inserting them into the index.






33. NULL memory.






34. No man's land. Guard bytes before the after allocated heap memory.






35. Invalid or unexpected input that the program is not designed to process.






36. CONSTANT






37. Undo changes made since your last commit.






38. Create a test and then create a function.






39. Downloads your changes and then merges.






40. Function doesn't exist.






41. Current view/ previous line.






42. Uploads changes to your current branch.






43. What is part of the current scope.






44. Concept based on limiting the scope of modules to provide better structures.






45. A collection of memory addresses for all virtual functions in an objects class hierarchy.






46. Puts all headers into a master header.






47. Ability to accept different types of parameters to bind to different implementations at run-time.






48. Treating a derived class's data members like it's base class's.






49. Application






50. Quick program.







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