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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A pointer or reference. One object needs to know about the other object to work.






2. Ensure a class only has one instance - and provide a global point of access to it






3. Stand up meetings show who will be valuable and needed.






4. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






5. Try to find the flaws in your code.






6. Takes information in the index and pushes it onto the stack.






7. Do not optimize until the very end.






8. 2 Eyes + 2 Minds = AWESOME!






9. Inheritance between object.






10. Ability to accept different types of parameters to bind to different implementations at run-time.






11. Views all previous changes.






12. Initialized heap memory.






13. STOP!!






14. Black Box - The way the program works is internally unknown.






15. Figure out what is feasible. Decide whether to use API's or to write from scratch.






16. Concept based on limiting the scope of modules to provide better structures.






17. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






18. Quick program.






19. Treating a derived class's data members like it's base class's.






20. Function doesn't exist.






21. Fix any problems and then repeat the process.






22. Ask questions and obtain the details and requirements given.






23. Trying to access a location in memory that your computer cannot access.






24. When you type in an object - you can see its attributes.






25. Allows consumers to try a system earlier and give early feedback.






26. Use only through the interface of the object.






27. Functionality Tests.






28. How many objects that a source object can legitimately reference.






29. A set of creation and initialization steps useful for a set of different related tests.






30. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






31. Freed heap memory.






32. Set of all pending changes.






33. Italicized in UML.






34. Put this before a function name in a dll - and the function name will avoid name mangling






35. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






36. No man's land. Guard bytes before the after allocated heap memory.






37. Will execute all code paths and boundary conditions.






38. Application






39. A measure of logical dependency.






40. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






41. What is part of the current scope.






42. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






43. Code whatever it is you need to code.






44. Creates a spin-off of a repository for concurrent development.






45. Initialized stack memory.






46. A type of library that is used by the code






47. Valid input that the program is designed to process.






48. Breaks encapsulation boundaries.






49. Always do the simplest design that could possibly work.






50. The default nickname for the remote repository.







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