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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Stops when memory changes.






2. A set of creation and initialization steps useful for a set of different related tests.






3. Application






4. Developers should be integrated and releasing code into the code repository every few hours.






5. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






6. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






7. Adds files to the repository.






8. Creates a copy of your current branch into a remote branch.






9. A reference. Has and delete dynamic memory. implies ownership (Association does not).






10. Helps to eliminate unnecessary "include chaining."






11. A measure of logical dependency.






12. Views all previous changes.






13. When doing a - precise task.






14. No more than 40 hours to stop burnouts.






15. Creates a spin-off of a repository for concurrent development.






16. Ensure a class only has one instance - and provide a global point of access to it






17. Variable doesn't exist.






18. Ability to accept different types of parameters to bind to different implementations at run-time.






19. NULL memory.






20. Current view/ previous line.






21. Puts all headers into a master header.






22. Classes build off of each other.






23. Uploads changes to your current branch.






24. Create a test and then create a function.






25. Quick program.






26. A function that can load a library






27. Put this before a function name in a dll - and the function name will avoid name mangling






28. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






29. Copies all changes from one branch into another branch.






30. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






31. Are what function classes should include.






32. Set of all pending changes.






33. Code whatever it is you need to code.






34. Trying to access a location in memory that your computer cannot access.






35. Stand up meetings show who will be valuable and needed.






36. A pointer or reference. One object needs to know about the other object to work.






37. Will execute all code paths and boundary conditions.






38. Invalid or unexpected input that the program is not designed to process.






39. Meetings at the beginning of each iteration to produce a plan of programming tasks.






40. When we remove redundant or obsolete designs and replace them with a new.






41. Figure out what is feasible. Decide whether to use API's or to write from scratch.






42. Formatted code standards.






43. A collection of memory addresses for all virtual functions in an objects class hierarchy.






44. When a class is defined within another class.






45. Whats displayed to the screen






46. Initialized heap memory.






47. Ignores files when pushing.






48. When a conflict is fixed.






49. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






50. When you type in an object - you can see its attributes.







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