Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Input






2. No more than 40 hours to stop burnouts.






3. Invalid or unexpected input that the program is not designed to process.






4. The default nickname for the remote repository.






5. Creates a spin-off of a repository for concurrent development.






6. Default branch within your repository.






7. Use only through the interface of the object.






8. Breaks encapsulation boundaries.






9. Uploads changes to your current branch.






10. Takes information in the index and pushes it onto the stack.






11. Plan out your code.






12. Ability to treat a class object as a function by overloading the () operator.






13. Use this to find a memory address or signiture in a dll






14. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






15. Code generation in a lib






16. You have to tell it to link






17. Bookmark of a revised set with a title. For easy checkouts.






18. Trying to access a location in memory that your computer cannot access.






19. Formatted code standards.






20. Treating a derived class's data members like it's base class's.






21. A pointer or reference. One object needs to know about the other object to work.






22. Black Box - The way the program works is internally unknown.






23. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






24. Variable doesn't exist.






25. Helps to eliminate unnecessary "include chaining."






26. When we remove redundant or obsolete designs and replace them with a new.






27. Ability to accept different types of parameters to bind to different implementations at run-time.






28. Figure out what is feasible. Decide whether to use API's or to write from scratch.






29. Quick program.






30. Initialized stack memory.






31. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






32. Ensure a class only has one instance - and provide a global point of access to it






33. Connection between a local brand and a remote branch.






34. Current view/ previous line.






35. Copies all changes from one branch into another branch.






36. Weak relationship between two classes. Almost always results in a #include.






37. A function that can load a library






38. Portioning your changes to commit by inserting them into the index.






39. Having power over inheritance with the flexibility of composition.






40. Keeps a team using a similar naming convention for things.






41. Allows consumers to try a system earlier and give early feedback.






42. Simply a value.






43. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






44. Application






45. No man's land. Guard bytes before the after allocated heap memory.






46. Linking to dynamic libraries is usually handled by linking to an ____________.






47. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






48. Ability to withstand change and what the effects are.






49. Ignores files when pushing.






50. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file