Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ability to accept different types of parameters to bind to different implementations at run-time.






2. Ignores files when pushing.






3. The default nickname for the remote repository.






4. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






5. Fix any problems and then repeat the process.






6. Plan out your code.






7. Will execute all code paths and boundary conditions.






8. Ask questions and obtain the details and requirements given.






9. Current line that is executing.






10. No more than 40 hours to stop burnouts.






11. Formatted code standards.






12. 2 Eyes + 2 Minds = AWESOME!






13. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






14. The process of deciding which function definition to link during run-time.






15. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






16. Meetings used to create a release plan - which will lay out the overall project.






17. Views all previous changes.






18. Current view/ previous line.






19. Link multiple projects together






20. Allows consumers to try a system earlier and give early feedback.






21. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






22. Uploads changes to your current branch.






23. Stops when memory changes.






24. No man's land. Guard bytes before the after allocated heap memory.






25. Trying to access a location in memory that your computer cannot access.






26. Default branch within your repository.






27. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






28. Makes a copy of your repository.






29. When we remove redundant or obsolete designs and replace them with a new.






30. A reference. Has and delete dynamic memory. implies ownership (Association does not).






31. Create a test and then create a function.






32. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






33. How many objects that a source object can legitimately reference.






34. Invalid or unexpected input that the program is not designed to process.






35. A type of library that is used by the code






36. Figure out what is feasible. Decide whether to use API's or to write from scratch.






37. Concept based on limiting the scope of modules to provide better structures.






38. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






39. Input






40. Initialized stack memory.






41. Initialized heap memory.






42. Try to find the flaws in your code.






43. Use this to find a memory address or signiture in a dll






44. Code generation in a lib






45. Put this before a function name in a dll - and the function name will avoid name mangling






46. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






47. Breaks encapsulation boundaries.






48. Puts all headers into a master header.






49. STOP!!






50. Use only through the interface of the object.