Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Input






2. Uploads all changes staged in the index list into the repository database.






3. Variable doesn't exist.






4. Will execute all code paths and boundary conditions.






5. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






6. Link multiple projects together






7. Ability to accept different types of parameters to bind to different implementations at run-time.






8. Helps to eliminate unnecessary "include chaining."






9. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






10. Developers should be integrated and releasing code into the code repository every few hours.






11. About the interface to an object. Data contained within.






12. Italicized in UML.






13. When we remove redundant or obsolete designs and replace them with a new.






14. Treating a derived class's data members like it's base class's.






15. Initialized stack memory.






16. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






17. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






18. CONSTANT






19. Static in C++. Can span all instances of a class.






20. Inheritance between object.






21. Create a test and then create a function.






22. Functionality Tests.






23. Function doesn't exist.






24. 2 Eyes + 2 Minds = AWESOME!






25. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






26. Freed heap memory.






27. The process of deciding which function definition to link during run-time.






28. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






29. Weak relationship between two classes. Almost always results in a #include.






30. Meetings at the beginning of each iteration to produce a plan of programming tasks.






31. Adds files to the repository.






32. When a concrete class inherits from a pure interface.






33. Set of all pending changes.






34. A function that can load a library






35. Linking to dynamic libraries is usually handled by linking to an ____________.






36. Puts all headers into a master header.






37. Ability to treat a class object as a function by overloading the () operator.






38. A pointer or reference. One object needs to know about the other object to work.






39. Ask questions and obtain the details and requirements given.






40. Classes build off of each other.






41. A set of creation and initialization steps useful for a set of different related tests.






42. Separating out a section of code into a reusable function or class.






43. Bad! Don't ever use these types of variables!






44. Quick program.






45. Meetings used to create a release plan - which will lay out the overall project.






46. Ensure a class only has one instance - and provide a global point of access to it






47. Always do the simplest design that could possibly work.






48. Creates a copy of your current branch into a remote branch.






49. Current view/ previous line.






50. Ability to withstand change and what the effects are.