Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A collection of memory addresses for all virtual functions in an objects class hierarchy.






2. Allows you to switch your working copy to another branch.






3. Create a test and then create a function.






4. Default branch within your repository.






5. No more than 40 hours to stop burnouts.






6. Downloads your changes and then merges.






7. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






8. Stand up meetings show who will be valuable and needed.






9. Undo changes made since your last commit.






10. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






11. Separating out a section of code into a reusable function or class.






12. When a class is defined within another class.






13. When GIT cannot merge your data.






14. Functionality Tests.






15. Helps to eliminate unnecessary "include chaining."






16. Removes files from the repository.






17. Italicized in UML.






18. Initialized stack memory.






19. Link multiple projects together






20. Bookmark of a revised set with a title. For easy checkouts.






21. Portioning your changes to commit by inserting them into the index.






22. Do not optimize until the very end.






23. Adds files to the repository.






24. A set of creation and initialization steps useful for a set of different related tests.






25. Put this before a function name in a dll - and the function name will avoid name mangling






26. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






27. Ability to withstand change and what the effects are.






28. Current view/ previous line.






29. When a concrete class inherits from a pure interface.






30. A measure of logical dependency.






31. One of the linking methods (pragma comment)






32. Developers should be integrated and releasing code into the code repository every few hours.






33. Downloads without merging.






34. Current line that is executing.






35. When exporting a dll - the names of the functions are changed. This is knwon as ____________.






36. Stops when memory changes.






37. About the interface to an object. Data contained within.






38. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






39. Will execute all code paths and boundary conditions.






40. When doing a - precise task.






41. Quick program.






42. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






43. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






44. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






45. Makes a copy of your repository.






46. Allows consumers to try a system earlier and give early feedback.






47. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






48. Freed heap memory.






49. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






50. Whats displayed to the screen