Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Linking to dynamic libraries is usually handled by linking to an ____________.






2. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






3. Inheritance between object.






4. Variable doesn't exist.






5. A reference. Has and delete dynamic memory. implies ownership (Association does not).






6. Developers should be integrated and releasing code into the code repository every few hours.






7. Portioning your changes to commit by inserting them into the index.






8. The process of deciding which function definition to link during run-time.






9. Static in C++. Can span all instances of a class.






10. Uploads changes to your current branch.






11. Uploads all changes staged in the index list into the repository database.






12. When a class is defined within another class.






13. Bad! Don't ever use these types of variables!






14. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






15. Ignores files when pushing.






16. A pointer or reference. One object needs to know about the other object to work.






17. Try to find the flaws in your code.






18. Code whatever it is you need to code.






19. Puts all headers into a master header.






20. When doing a - precise task.






21. Allows you to switch your working copy to another branch.






22. The default nickname for the remote repository.






23. Link multiple projects together






24. Plan out your code.






25. Application






26. Removes files from the repository.






27. Written by the customers as things that the system needs to do for them.






28. Makes a project compile in order of who is dependent on what






29. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






30. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






31. Fix any problems and then repeat the process.






32. Current line that is executing.






33. Keeps a team using a similar naming convention for things.






34. One of the linking methods (pragma comment)






35. Formatted code standards.






36. Trying to access a location in memory that your computer cannot access.






37. A function that can load a library






38. Valid input that the program is designed to process.






39. Will execute all code paths and boundary conditions.






40. Function doesn't exist.






41. Ensure a class only has one instance - and provide a global point of access to it






42. Treating a derived class's data members like it's base class's.






43. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






44. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






45. Stops when memory changes.






46. Italicized in UML.






47. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






48. Stand up meetings show who will be valuable and needed.






49. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






50. Use only through the interface of the object.