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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Allows consumers to try a system earlier and give early feedback.






2. A measure of logical dependency.






3. Invalid or unexpected input that the program is not designed to process.






4. Downloads your changes and then merges.






5. A reference. Has and delete dynamic memory. implies ownership (Association does not).






6. Simply a value.






7. Connection between a local brand and a remote branch.






8. A type of library that is used by the code






9. Valid input that the program is designed to process.






10. Makes a project compile in order of who is dependent on what






11. Separating out a section of code into a reusable function or class.






12. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






13. Use only through the interface of the object.






14. Inheritance between object.






15. Plan out your code.






16. Stand up meetings show who will be valuable and needed.






17. Code generation in a lib






18. Create a test and then create a function.






19. Stops when memory changes.






20. Italicized in UML.






21. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






22. Creates a copy of your current branch into a remote branch.






23. CONSTANT






24. Removes files from the repository.






25. Weak relationship between two classes. Almost always results in a #include.






26. Static in C++. Can span all instances of a class.






27. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






28. Trying to access a location in memory that your computer cannot access.






29. Linking to dynamic libraries is usually handled by linking to an ____________.






30. Undo changes made since your last commit.






31. Downloads without merging.






32. Treating a derived class's data members like it's base class's.






33. A function that can load a library






34. The default nickname for the remote repository.






35. When a class is defined within another class.






36. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






37. Try to find the flaws in your code.






38. Use this to find a memory address or signiture in a dll






39. STOP!!






40. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






41. Uploads all changes staged in the index list into the repository database.






42. When a concrete class inherits from a pure interface.






43. Code whatever it is you need to code.






44. 2 Eyes + 2 Minds = AWESOME!






45. Put this before a function name in a dll - and the function name will avoid name mangling






46. You have to tell it to link






47. Creates a spin-off of a repository for concurrent development.






48. Initialized heap memory.






49. Ignores files when pushing.






50. Portioning your changes to commit by inserting them into the index.







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