Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. CONSTANT






2. NULL memory.






3. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






4. Figure out what is feasible. Decide whether to use API's or to write from scratch.






5. The linking is already done internally






6. Separating out a section of code into a reusable function or class.






7. Simply a value.






8. Meetings at the beginning of each iteration to produce a plan of programming tasks.






9. Put this before a function name in a dll - and the function name will avoid name mangling






10. 2 Eyes + 2 Minds = AWESOME!






11. Fix any problems and then repeat the process.






12. Initialized heap memory.






13. When we remove redundant or obsolete designs and replace them with a new.






14. Weak relationship between two classes. Almost always results in a #include.






15. Ignores files when pushing.






16. Helps to eliminate unnecessary "include chaining."






17. Uploads changes to your current branch.






18. Makes a copy of your repository.






19. Downloads without merging.






20. When doing a - precise task.






21. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






22. Portioning your changes to commit by inserting them into the index.






23. Having power over inheritance with the flexibility of composition.






24. Written by the customers as things that the system needs to do for them.






25. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






26. Copies all changes from one branch into another branch.






27. Whats displayed to the screen






28. Always do the simplest design that could possibly work.






29. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






30. When you type in an object - you can see its attributes.






31. Ask questions and obtain the details and requirements given.






32. Ensure a class only has one instance - and provide a global point of access to it






33. Initialized stack memory.






34. Makes a project compile in order of who is dependent on what






35. Create a test and then create a function.






36. Ability to withstand change and what the effects are.






37. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






38. Removes files from the repository.






39. Trying to access a location in memory that your computer cannot access.






40. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






41. Ability to treat a class object as a function by overloading the () operator.






42. Downloads your changes and then merges.






43. Italicized in UML.






44. Developers should be integrated and releasing code into the code repository every few hours.






45. Quick program.






46. Use only through the interface of the object.






47. Code generation in a lib






48. A set of creation and initialization steps useful for a set of different related tests.






49. Functionality Tests.






50. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.