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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When GIT cannot merge your data.






2. Create a test and then create a function.






3. Black Box - The way the program works is internally unknown.






4. Freed heap memory.






5. Try to find the flaws in your code.






6. Fix any problems and then repeat the process.






7. Written by the customers as things that the system needs to do for them.






8. NULL memory.






9. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






10. Bad! Don't ever use these types of variables!






11. Invalid or unexpected input that the program is not designed to process.






12. Whats displayed to the screen






13. What is part of the current scope.






14. Meetings used to create a release plan - which will lay out the overall project.






15. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






16. Treating a derived class's data members like it's base class's.






17. Makes a copy of your repository.






18. Creates a copy of your current branch into a remote branch.






19. Stand up meetings show who will be valuable and needed.






20. Link multiple projects together






21. The default nickname for the remote repository.






22. Linking to dynamic libraries is usually handled by linking to an ____________.






23. Helps to eliminate unnecessary "include chaining."






24. Allows consumers to try a system earlier and give early feedback.






25. Creates a spin-off of a repository for concurrent development.






26. Formatted code standards.






27. Downloads without merging.






28. Plan out your code.






29. When a concrete class inherits from a pure interface.






30. A type of library that is used by the code






31. Weak relationship between two classes. Almost always results in a #include.






32. Adds files to the repository.






33. Are what function classes should include.






34. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






35. Developers should be integrated and releasing code into the code repository every few hours.






36. The process of deciding which function definition to link during run-time.






37. Classes build off of each other.






38. Ask questions and obtain the details and requirements given.






39. Code whatever it is you need to code.






40. Current view/ previous line.






41. Set of all pending changes.






42. When you type in an object - you can see its attributes.






43. Quick program.






44. Downloads your changes and then merges.






45. Will execute all code paths and boundary conditions.






46. No man's land. Guard bytes before the after allocated heap memory.






47. Meetings at the beginning of each iteration to produce a plan of programming tasks.






48. Code generation in a lib






49. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






50. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.







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