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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Variable doesn't exist.






2. Trying to access a location in memory that your computer cannot access.






3. Application






4. Connection between a local brand and a remote branch.






5. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






6. About the interface to an object. Data contained within.






7. When a conflict is fixed.






8. Bad! Don't ever use these types of variables!






9. Concept based on limiting the scope of modules to provide better structures.






10. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






11. Inheritance between object.






12. A measure of logical dependency.






13. Figure out what is feasible. Decide whether to use API's or to write from scratch.






14. Are what function classes should include.






15. When GIT cannot merge your data.






16. Initialized stack memory.






17. Try to find the flaws in your code.






18. When exporting a dll - the names of the functions are changed. This is knwon as ____________.






19. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






20. Allows you to switch your working copy to another branch.






21. A reference. Has and delete dynamic memory. implies ownership (Association does not).






22. Function doesn't exist.






23. Link multiple projects together






24. When a concrete class inherits from a pure interface.






25. Classes build off of each other.






26. Code generation in a lib






27. Italicized in UML.






28. Ignores files when pushing.






29. Use only through the interface of the object.






30. Ability to treat a class object as a function by overloading the () operator.






31. Uploads all changes staged in the index list into the repository database.






32. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






33. A set of creation and initialization steps useful for a set of different related tests.






34. Uploads changes to your current branch.






35. CONSTANT






36. Separating out a section of code into a reusable function or class.






37. Makes a copy of your repository.






38. Stops when memory changes.






39. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






40. The linking is already done internally






41. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






42. Ability to accept different types of parameters to bind to different implementations at run-time.






43. When we remove redundant or obsolete designs and replace them with a new.






44. Adds files to the repository.






45. Always do the simplest design that could possibly work.






46. Written by the customers as things that the system needs to do for them.






47. Quick program.






48. The default nickname for the remote repository.






49. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






50. Initialized heap memory.







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