Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ignores files when pushing.






2. Initialized heap memory.






3. Simply a value.






4. Input






5. Ability to withstand change and what the effects are.






6. Undo changes made since your last commit.






7. You have to tell it to link






8. Application






9. Quick program.






10. When a class is defined within another class.






11. Current view/ previous line.






12. Helps to eliminate unnecessary "include chaining."






13. Removes files from the repository.






14. When GIT cannot merge your data.






15. Treating a derived class's data members like it's base class's.






16. Linking to dynamic libraries is usually handled by linking to an ____________.






17. Downloads without merging.






18. What is part of the current scope.






19. Invalid or unexpected input that the program is not designed to process.






20. Initialized stack memory.






21. Concept based on limiting the scope of modules to provide better structures.






22. Ask questions and obtain the details and requirements given.






23. Black Box - The way the program works is internally unknown.






24. When doing a - precise task.






25. Try to find the flaws in your code.






26. Are what function classes should include.






27. About the interface to an object. Data contained within.






28. Do not optimize until the very end.






29. Copies all changes from one branch into another branch.






30. Bookmark of a revised set with a title. For easy checkouts.






31. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






32. A pointer or reference. One object needs to know about the other object to work.






33. The process of deciding which function definition to link during run-time.






34. A type of library that is used by the code






35. Italicized in UML.






36. Function doesn't exist.






37. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






38. Takes information in the index and pushes it onto the stack.






39. Creates a spin-off of a repository for concurrent development.






40. Use only through the interface of the object.






41. A collection of memory addresses for all virtual functions in an objects class hierarchy.






42. No man's land. Guard bytes before the after allocated heap memory.






43. A measure of logical dependency.






44. Current line that is executing.






45. Puts all headers into a master header.






46. Ability to treat a class object as a function by overloading the () operator.






47. How many objects that a source object can legitimately reference.






48. Having power over inheritance with the flexibility of composition.






49. Valid input that the program is designed to process.






50. Keeps a team using a similar naming convention for things.