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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






2. Initialized stack memory.






3. Inheritance between object.






4. What is part of the current scope.






5. Are what function classes should include.






6. Code whatever it is you need to code.






7. Invalid or unexpected input that the program is not designed to process.






8. Takes information in the index and pushes it onto the stack.






9. Bad! Don't ever use these types of variables!






10. Allows consumers to try a system earlier and give early feedback.






11. Uploads all changes staged in the index list into the repository database.






12. Makes a project compile in order of who is dependent on what






13. Ignores files when pushing.






14. Portioning your changes to commit by inserting them into the index.






15. Breaks encapsulation boundaries.






16. Classes build off of each other.






17. Removes files from the repository.






18. About the interface to an object. Data contained within.






19. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






20. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






21. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






22. Keeps a team using a similar naming convention for things.






23. CONSTANT






24. Having power over inheritance with the flexibility of composition.






25. Copies all changes from one branch into another branch.






26. Concept based on limiting the scope of modules to provide better structures.






27. Connection between a local brand and a remote branch.






28. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






29. The default nickname for the remote repository.






30. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






31. Adds files to the repository.






32. When we remove redundant or obsolete designs and replace them with a new.






33. A set of creation and initialization steps useful for a set of different related tests.






34. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






35. Will execute all code paths and boundary conditions.






36. When a conflict is fixed.






37. Written by the customers as things that the system needs to do for them.






38. Bookmark of a revised set with a title. For easy checkouts.






39. Figure out what is feasible. Decide whether to use API's or to write from scratch.






40. Function doesn't exist.






41. When doing a - precise task.






42. Current line that is executing.






43. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






44. Separating out a section of code into a reusable function or class.






45. A type of library that is used by the code






46. Treating a derived class's data members like it's base class's.






47. One of the linking methods (pragma comment)






48. Functionality Tests.






49. When you type in an object - you can see its attributes.






50. How many objects that a source object can legitimately reference.







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