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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A reference. Has and delete dynamic memory. implies ownership (Association does not).






2. A set of creation and initialization steps useful for a set of different related tests.






3. STOP!!






4. Puts all headers into a master header.






5. Code generation in a lib






6. Having power over inheritance with the flexibility of composition.






7. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






8. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






9. Downloads your changes and then merges.






10. Connection between a local brand and a remote branch.






11. Will execute all code paths and boundary conditions.






12. Portioning your changes to commit by inserting them into the index.






13. Ignores files when pushing.






14. Use this to find a memory address or signiture in a dll






15. Concept based on limiting the scope of modules to provide better structures.






16. Italicized in UML.






17. Create a test and then create a function.






18. When a class is defined within another class.






19. Bookmark of a revised set with a title. For easy checkouts.






20. A collection of memory addresses for all virtual functions in an objects class hierarchy.






21. Creates a copy of your current branch into a remote branch.






22. When GIT cannot merge your data.






23. Stops when memory changes.






24. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






25. Link multiple projects together






26. When we remove redundant or obsolete designs and replace them with a new.






27. Initialized heap memory.






28. Code whatever it is you need to code.






29. A pointer or reference. One object needs to know about the other object to work.






30. Are what function classes should include.






31. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






32. NULL memory.






33. What is part of the current scope.






34. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






35. Breaks encapsulation boundaries.






36. When a conflict is fixed.






37. Use only through the interface of the object.






38. Simply a value.






39. Input






40. Treating a derived class's data members like it's base class's.






41. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






42. Weak relationship between two classes. Almost always results in a #include.






43. Formatted code standards.






44. Quick program.






45. Bad! Don't ever use these types of variables!






46. Initialized stack memory.






47. Takes information in the index and pushes it onto the stack.






48. Static in C++. Can span all instances of a class.






49. Default branch within your repository.






50. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.







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