Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ask questions and obtain the details and requirements given.






2. No more than 40 hours to stop burnouts.






3. Bad! Don't ever use these types of variables!






4. Inheritance between object.






5. Breaks encapsulation boundaries.






6. Treating a derived class's data members like it's base class's.






7. Having power over inheritance with the flexibility of composition.






8. A function that can load a library






9. A pointer or reference. One object needs to know about the other object to work.






10. When a concrete class inherits from a pure interface.






11. Application






12. Current view/ previous line.






13. Create a test and then create a function.






14. Stand up meetings show who will be valuable and needed.






15. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






16. Quick program.






17. The default nickname for the remote repository.






18. Creates a spin-off of a repository for concurrent development.






19. Ability to accept different types of parameters to bind to different implementations at run-time.






20. Figure out what is feasible. Decide whether to use API's or to write from scratch.






21. Ensure a class only has one instance - and provide a global point of access to it






22. Formatted code standards.






23. How many objects that a source object can legitimately reference.






24. Written by the customers as things that the system needs to do for them.






25. Undo changes made since your last commit.






26. Creates a copy of your current branch into a remote branch.






27. When a class is defined within another class.






28. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






29. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






30. Makes a copy of your repository.






31. Takes information in the index and pushes it onto the stack.






32. Whats displayed to the screen






33. Ignores files when pushing.






34. A collection of memory addresses for all virtual functions in an objects class hierarchy.






35. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






36. Meetings used to create a release plan - which will lay out the overall project.






37. Black Box - The way the program works is internally unknown.






38. No man's land. Guard bytes before the after allocated heap memory.






39. One of the linking methods (pragma comment)






40. What is part of the current scope.






41. Do not optimize until the very end.






42. Ability to withstand change and what the effects are.






43. Separating out a section of code into a reusable function or class.






44. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






45. Input






46. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






47. Bookmark of a revised set with a title. For easy checkouts.






48. Initialized heap memory.






49. Variable doesn't exist.






50. Invalid or unexpected input that the program is not designed to process.