Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. NULL memory.






2. Views all previous changes.






3. Connection between a local brand and a remote branch.






4. Breaks encapsulation boundaries.






5. Puts all headers into a master header.






6. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






7. Application






8. A measure of logical dependency.






9. Stand up meetings show who will be valuable and needed.






10. A pointer or reference. One object needs to know about the other object to work.






11. Treating a derived class's data members like it's base class's.






12. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






13. Current view/ previous line.






14. Makes a project compile in order of who is dependent on what






15. Downloads your changes and then merges.






16. Downloads without merging.






17. Copies all changes from one branch into another branch.






18. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






19. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






20. Separating out a section of code into a reusable function or class.






21. Formatted code standards.






22. Undo changes made since your last commit.






23. The linking is already done internally






24. Code generation in a lib






25. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






26. Ability to accept different types of parameters to bind to different implementations at run-time.






27. Concept based on limiting the scope of modules to provide better structures.






28. You have to tell it to link






29. When we remove redundant or obsolete designs and replace them with a new.






30. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






31. Written by the customers as things that the system needs to do for them.






32. Makes a copy of your repository.






33. Creates a spin-off of a repository for concurrent development.






34. Try to find the flaws in your code.






35. A set of creation and initialization steps useful for a set of different related tests.






36. A type of library that is used by the code






37. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






38. Are what function classes should include.






39. Set of all pending changes.






40. Whats displayed to the screen






41. When exporting a dll - the names of the functions are changed. This is knwon as ____________.






42. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






43. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






44. Meetings used to create a release plan - which will lay out the overall project.






45. Static in C++. Can span all instances of a class.






46. Removes files from the repository.






47. About the interface to an object. Data contained within.






48. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






49. Initialized heap memory.






50. 2 Eyes + 2 Minds = AWESOME!