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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Creates a spin-off of a repository for concurrent development.






2. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






3. The process of deciding which function definition to link during run-time.






4. Application






5. A measure of logical dependency.






6. Ensure a class only has one instance - and provide a global point of access to it






7. Quick program.






8. Breaks encapsulation boundaries.






9. When exporting a dll - the names of the functions are changed. This is knwon as ____________.






10. Italicized in UML.






11. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






12. Always do the simplest design that could possibly work.






13. Written by the customers as things that the system needs to do for them.






14. When a conflict is fixed.






15. Whats displayed to the screen






16. Connection between a local brand and a remote branch.






17. Downloads your changes and then merges.






18. Copies all changes from one branch into another branch.






19. Invalid or unexpected input that the program is not designed to process.






20. Meetings used to create a release plan - which will lay out the overall project.






21. Adds files to the repository.






22. When a class is defined within another class.






23. Code generation in a lib






24. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






25. Uploads all changes staged in the index list into the repository database.






26. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






27. Do not optimize until the very end.






28. No man's land. Guard bytes before the after allocated heap memory.






29. A function that can load a library






30. Undo changes made since your last commit.






31. Views all previous changes.






32. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






33. Formatted code standards.






34. STOP!!






35. Functionality Tests.






36. Ability to treat a class object as a function by overloading the () operator.






37. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






38. Initialized heap memory.






39. Use only through the interface of the object.






40. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






41. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






42. Treating a derived class's data members like it's base class's.






43. Allows you to switch your working copy to another branch.






44. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






45. How many objects that a source object can legitimately reference.






46. Meetings at the beginning of each iteration to produce a plan of programming tasks.






47. Makes a project compile in order of who is dependent on what






48. Static in C++. Can span all instances of a class.






49. Input






50. Valid input that the program is designed to process.







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