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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






2. Current line that is executing.






3. About the interface to an object. Data contained within.






4. A measure of logical dependency.






5. Figure out what is feasible. Decide whether to use API's or to write from scratch.






6. Stops when memory changes.






7. No more than 40 hours to stop burnouts.






8. Italicized in UML.






9. Trying to access a location in memory that your computer cannot access.






10. A collection of memory addresses for all virtual functions in an objects class hierarchy.






11. A set of creation and initialization steps useful for a set of different related tests.






12. A pointer or reference. One object needs to know about the other object to work.






13. Use only through the interface of the object.






14. Uploads changes to your current branch.






15. Classes build off of each other.






16. Allows consumers to try a system earlier and give early feedback.






17. Whats displayed to the screen






18. When a concrete class inherits from a pure interface.






19. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






20. When you type in an object - you can see its attributes.






21. Undo changes made since your last commit.






22. When exporting a dll - the names of the functions are changed. This is knwon as ____________.






23. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






24. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






25. Use this to find a memory address or signiture in a dll






26. What is part of the current scope.






27. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






28. Set of all pending changes.






29. Ask questions and obtain the details and requirements given.






30. Create a test and then create a function.






31. Black Box - The way the program works is internally unknown.






32. When a class is defined within another class.






33. Current view/ previous line.






34. STOP!!






35. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






36. Initialized stack memory.






37. Freed heap memory.






38. Variable doesn't exist.






39. Are what function classes should include.






40. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






41. Views all previous changes.






42. Valid input that the program is designed to process.






43. Functionality Tests.






44. Put this before a function name in a dll - and the function name will avoid name mangling






45. Code generation in a lib






46. The process of deciding which function definition to link during run-time.






47. No man's land. Guard bytes before the after allocated heap memory.






48. Always do the simplest design that could possibly work.






49. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






50. Connection between a local brand and a remote branch.






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