Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Bad! Don't ever use these types of variables!






2. No more than 40 hours to stop burnouts.






3. Stops when memory changes.






4. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






5. Application






6. Creates a spin-off of a repository for concurrent development.






7. Ability to treat a class object as a function by overloading the () operator.






8. You have to tell it to link






9. Concept based on limiting the scope of modules to provide better structures.






10. Breaks encapsulation boundaries.






11. Static in C++. Can span all instances of a class.






12. Removes files from the repository.






13. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






14. Italicized in UML.






15. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






16. 2 Eyes + 2 Minds = AWESOME!






17. Adds files to the repository.






18. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






19. Ignores files when pushing.






20. When a conflict is fixed.






21. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






22. How many objects that a source object can legitimately reference.






23. Allows consumers to try a system earlier and give early feedback.






24. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






25. About the interface to an object. Data contained within.






26. Code whatever it is you need to code.






27. Having power over inheritance with the flexibility of composition.






28. Helps to eliminate unnecessary "include chaining."






29. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






30. A collection of memory addresses for all virtual functions in an objects class hierarchy.






31. Invalid or unexpected input that the program is not designed to process.






32. Use only through the interface of the object.






33. Create a test and then create a function.






34. NULL memory.






35. Whats displayed to the screen






36. Are what function classes should include.






37. Copies all changes from one branch into another branch.






38. The default nickname for the remote repository.






39. Always do the simplest design that could possibly work.






40. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






41. Input






42. When a concrete class inherits from a pure interface.






43. The process of deciding which function definition to link during run-time.






44. When you type in an object - you can see its attributes.






45. Ability to withstand change and what the effects are.






46. Ask questions and obtain the details and requirements given.






47. Simply a value.






48. A set of creation and initialization steps useful for a set of different related tests.






49. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






50. Valid input that the program is designed to process.