Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. No more than 40 hours to stop burnouts.






2. Static in C++. Can span all instances of a class.






3. Meetings at the beginning of each iteration to produce a plan of programming tasks.






4. Figure out what is feasible. Decide whether to use API's or to write from scratch.






5. Valid input that the program is designed to process.






6. How many objects that a source object can legitimately reference.






7. Puts all headers into a master header.






8. A collection of memory addresses for all virtual functions in an objects class hierarchy.






9. Plan out your code.






10. A set of creation and initialization steps useful for a set of different related tests.






11. Meetings used to create a release plan - which will lay out the overall project.






12. Weak relationship between two classes. Almost always results in a #include.






13. Makes a copy of your repository.






14. One of the linking methods (pragma comment)






15. Formatted code standards.






16. Functionality Tests.






17. Creates a spin-off of a repository for concurrent development.






18. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






19. Stand up meetings show who will be valuable and needed.






20. Developers should be integrated and releasing code into the code repository every few hours.






21. Will execute all code paths and boundary conditions.






22. The linking is already done internally






23. Uploads all changes staged in the index list into the repository database.






24. Ability to accept different types of parameters to bind to different implementations at run-time.






25. You have to tell it to link






26. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






27. What is part of the current scope.






28. Allows you to switch your working copy to another branch.






29. Current line that is executing.






30. NULL memory.






31. Concept based on limiting the scope of modules to provide better structures.






32. Try to find the flaws in your code.






33. Ability to treat a class object as a function by overloading the () operator.






34. Always do the simplest design that could possibly work.






35. Takes information in the index and pushes it onto the stack.






36. Code whatever it is you need to code.






37. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






38. A measure of logical dependency.






39. Do not optimize until the very end.






40. The process of deciding which function definition to link during run-time.






41. Separating out a section of code into a reusable function or class.






42. When a concrete class inherits from a pure interface.






43. Link multiple projects together






44. STOP!!






45. Quick program.






46. Creates a copy of your current branch into a remote branch.






47. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






48. Are what function classes should include.






49. Removes files from the repository.






50. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.