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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Code generation in a lib






2. When GIT cannot merge your data.






3. Fix any problems and then repeat the process.






4. One of the linking methods (pragma comment)






5. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






6. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






7. Allows consumers to try a system earlier and give early feedback.






8. Separating out a section of code into a reusable function or class.






9. Create a test and then create a function.






10. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






11. Quick program.






12. Puts all headers into a master header.






13. Initialized heap memory.






14. How many objects that a source object can legitimately reference.






15. Takes information in the index and pushes it onto the stack.






16. NULL memory.






17. Do not optimize until the very end.






18. Portioning your changes to commit by inserting them into the index.






19. Makes a project compile in order of who is dependent on what






20. Freed heap memory.






21. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






22. Current view/ previous line.






23. Keeps a team using a similar naming convention for things.






24. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






25. Static in C++. Can span all instances of a class.






26. When exporting a dll - the names of the functions are changed. This is knwon as ____________.






27. Always do the simplest design that could possibly work.






28. Makes a copy of your repository.






29. When doing a - precise task.






30. Functionality Tests.






31. Classes build off of each other.






32. Put this before a function name in a dll - and the function name will avoid name mangling






33. The process of deciding which function definition to link during run-time.






34. Use this to find a memory address or signiture in a dll






35. Creates a spin-off of a repository for concurrent development.






36. Are what function classes should include.






37. Written by the customers as things that the system needs to do for them.






38. Meetings used to create a release plan - which will lay out the overall project.






39. Ignores files when pushing.






40. A reference. Has and delete dynamic memory. implies ownership (Association does not).






41. Adds files to the repository.






42. The default nickname for the remote repository.






43. A set of creation and initialization steps useful for a set of different related tests.






44. Function doesn't exist.






45. Current line that is executing.






46. Set of all pending changes.






47. Code whatever it is you need to code.






48. Plan out your code.






49. Having power over inheritance with the flexibility of composition.






50. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically







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