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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Invalid or unexpected input that the program is not designed to process.






2. The default nickname for the remote repository.






3. Black Box - The way the program works is internally unknown.






4. You have to tell it to link






5. Adds files to the repository.






6. A function that can load a library






7. Initialized heap memory.






8. A measure of logical dependency.






9. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






10. Developers should be integrated and releasing code into the code repository every few hours.






11. The process of deciding which function definition to link during run-time.






12. Application






13. A collection of memory addresses for all virtual functions in an objects class hierarchy.






14. Use this to find a memory address or signiture in a dll






15. Default branch within your repository.






16. Static in C++. Can span all instances of a class.






17. Whats displayed to the screen






18. Ask questions and obtain the details and requirements given.






19. Always do the simplest design that could possibly work.






20. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






21. Formatted code standards.






22. Downloads your changes and then merges.






23. 2 Eyes + 2 Minds = AWESOME!






24. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






25. Initialized stack memory.






26. Ability to withstand change and what the effects are.






27. When doing a - precise task.






28. Valid input that the program is designed to process.






29. Allows you to switch your working copy to another branch.






30. Concept based on limiting the scope of modules to provide better structures.






31. A set of creation and initialization steps useful for a set of different related tests.






32. Function doesn't exist.






33. Link multiple projects together






34. STOP!!






35. Separating out a section of code into a reusable function or class.






36. Fix any problems and then repeat the process.






37. Classes build off of each other.






38. Do not optimize until the very end.






39. Weak relationship between two classes. Almost always results in a #include.






40. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






41. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






42. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






43. Ignores files when pushing.






44. CONSTANT






45. Are what function classes should include.






46. Functionality Tests.






47. Meetings used to create a release plan - which will lay out the overall project.






48. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






49. Will execute all code paths and boundary conditions.






50. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.







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