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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Code generation in a lib






2. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






3. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






4. You have to tell it to link






5. One of the linking methods (pragma comment)






6. Stand up meetings show who will be valuable and needed.






7. Static in C++. Can span all instances of a class.






8. STOP!!






9. Will execute all code paths and boundary conditions.






10. Set of all pending changes.






11. Stops when memory changes.






12. Simply a value.






13. About the interface to an object. Data contained within.






14. Try to find the flaws in your code.






15. Ability to treat a class object as a function by overloading the () operator.






16. Initialized stack memory.






17. Freed heap memory.






18. Meetings used to create a release plan - which will lay out the overall project.






19. Allows you to switch your working copy to another branch.






20. Application






21. Figure out what is feasible. Decide whether to use API's or to write from scratch.






22. Inheritance between object.






23. Variable doesn't exist.






24. Bookmark of a revised set with a title. For easy checkouts.






25. Ignores files when pushing.






26. Always do the simplest design that could possibly work.






27. Input






28. Separating out a section of code into a reusable function or class.






29. Ensure a class only has one instance - and provide a global point of access to it






30. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






31. Allows consumers to try a system earlier and give early feedback.






32. When we remove redundant or obsolete designs and replace them with a new.






33. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






34. Ability to withstand change and what the effects are.






35. When a conflict is fixed.






36. Trying to access a location in memory that your computer cannot access.






37. Copies all changes from one branch into another branch.






38. Creates a spin-off of a repository for concurrent development.






39. Makes a copy of your repository.






40. A type of library that is used by the code






41. Italicized in UML.






42. Use only through the interface of the object.






43. Downloads your changes and then merges.






44. Meetings at the beginning of each iteration to produce a plan of programming tasks.






45. Having power over inheritance with the flexibility of composition.






46. Quick program.






47. A pointer or reference. One object needs to know about the other object to work.






48. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






49. Treating a derived class's data members like it's base class's.






50. Whats displayed to the screen







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