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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Fix any problems and then repeat the process.






2. What is part of the current scope.






3. Linking to dynamic libraries is usually handled by linking to an ____________.






4. Trying to access a location in memory that your computer cannot access.






5. Default branch within your repository.






6. Having power over inheritance with the flexibility of composition.






7. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






8. Current view/ previous line.






9. Invalid or unexpected input that the program is not designed to process.






10. Ability to withstand change and what the effects are.






11. Black Box - The way the program works is internally unknown.






12. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






13. Stops when memory changes.






14. Creates a copy of your current branch into a remote branch.






15. STOP!!






16. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






17. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






18. A type of library that is used by the code






19. Use only through the interface of the object.






20. No man's land. Guard bytes before the after allocated heap memory.






21. Undo changes made since your last commit.






22. Variable doesn't exist.






23. Link multiple projects together






24. Keeps a team using a similar naming convention for things.






25. When a class is defined within another class.






26. When a conflict is fixed.






27. Ask questions and obtain the details and requirements given.






28. When a concrete class inherits from a pure interface.






29. Figure out what is feasible. Decide whether to use API's or to write from scratch.






30. No more than 40 hours to stop burnouts.






31. Written by the customers as things that the system needs to do for them.






32. Stand up meetings show who will be valuable and needed.






33. Create a test and then create a function.






34. Weak relationship between two classes. Almost always results in a #include.






35. Quick program.






36. Views all previous changes.






37. Connection between a local brand and a remote branch.






38. A pointer or reference. One object needs to know about the other object to work.






39. Separating out a section of code into a reusable function or class.






40. Meetings used to create a release plan - which will lay out the overall project.






41. How many objects that a source object can legitimately reference.






42. Simply a value.






43. Whats displayed to the screen






44. Italicized in UML.






45. Concept based on limiting the scope of modules to provide better structures.






46. A measure of logical dependency.






47. Bad! Don't ever use these types of variables!






48. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






49. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






50. Initialized stack memory.






Can you answer 50 questions in 15 minutes?



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