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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Try to find the flaws in your code.






2. Portioning your changes to commit by inserting them into the index.






3. Ability to withstand change and what the effects are.






4. Trying to access a location in memory that your computer cannot access.






5. When we remove redundant or obsolete designs and replace them with a new.






6. You have to tell it to link






7. Meetings at the beginning of each iteration to produce a plan of programming tasks.






8. Classes build off of each other.






9. Define a one-to-many dependency between objects so that when one object changes state - all its dependents are notified and updated automatically






10. Linking to dynamic libraries is usually handled by linking to an ____________.






11. Use this to find a memory address or signiture in a dll






12. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






13. Uploads changes to your current branch.






14. Freed heap memory.






15. The default nickname for the remote repository.






16. Figure out what is feasible. Decide whether to use API's or to write from scratch.






17. Quick program.






18. Function doesn't exist.






19. Invalid or unexpected input that the program is not designed to process.






20. A pointer or reference. One object needs to know about the other object to work.






21. When a concrete class inherits from a pure interface.






22. A function that can load a library






23. When a class is defined within another class.






24. Takes information in the index and pushes it onto the stack.






25. When doing a - precise task.






26. A reference. Has and delete dynamic memory. implies ownership (Association does not).






27. Puts all headers into a master header.






28. Are what function classes should include.






29. What is part of the current scope.






30. Weak relationship between two classes. Almost always results in a #include.






31. Written by the customers as things that the system needs to do for them.






32. One of the linking methods (pragma comment)






33. When a conflict is fixed.






34. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






35. Ask questions and obtain the details and requirements given.






36. When GIT cannot merge your data.






37. Uploads all changes staged in the index list into the repository database.






38. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






39. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






40. Connection between a local brand and a remote branch.






41. Concept based on limiting the scope of modules to provide better structures.






42. Meetings used to create a release plan - which will lay out the overall project.






43. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






44. 2 Eyes + 2 Minds = AWESOME!






45. Create a test and then create a function.






46. Stand up meetings show who will be valuable and needed.






47. Undo changes made since your last commit.






48. Formatted code standards.






49. No man's land. Guard bytes before the after allocated heap memory.






50. Removes files from the repository.







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