Test your basic knowledge |

SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. One of the linking methods (pragma comment)






2. Connection between a local brand and a remote branch.






3. Plan out your code.






4. Ensure a class only has one instance - and provide a global point of access to it






5. Ask questions and obtain the details and requirements given.






6. Initialized heap memory.






7. Puts all headers into a master header.






8. The default nickname for the remote repository.






9. Freed heap memory.






10. When exporting a dll - the names of the functions are changed. This is knwon as ____________.






11. Initialized stack memory.






12. About the interface to an object. Data contained within.






13. NULL memory.






14. Invalid or unexpected input that the program is not designed to process.






15. No man's land. Guard bytes before the after allocated heap memory.






16. Trying to access a location in memory that your computer cannot access.






17. A reference. Has and delete dynamic memory. implies ownership (Association does not).






18. What is part of the current scope.






19. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






20. Link multiple projects together






21. Bad! Don't ever use these types of variables!






22. Makes a copy of your repository.






23. Function doesn't exist.






24. Uploads changes to your current branch.






25. Try to find the flaws in your code.






26. When a class is defined within another class.






27. A function that can load a library






28. CONSTANT






29. Ability to treat a class object as a function by overloading the () operator.






30. How many objects that a source object can legitimately reference.






31. When you type in an object - you can see its attributes.






32. Treating a derived class's data members like it's base class's.






33. A measure of logical dependency.






34. Bookmark of a revised set with a title. For easy checkouts.






35. Makes a project compile in order of who is dependent on what






36. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






37. Black Box - The way the program works is internally unknown.






38. Set of all pending changes.






39. Creates a spin-off of a repository for concurrent development.






40. Will execute all code paths and boundary conditions.






41. Portioning your changes to commit by inserting them into the index.






42. Allows consumers to try a system earlier and give early feedback.






43. 2 Eyes + 2 Minds = AWESOME!






44. Fix any problems and then repeat the process.






45. Allows you to switch your working copy to another branch.






46. Helps to eliminate unnecessary "include chaining."






47. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






48. Uploads all changes staged in the index list into the repository database.






49. A collection of memory addresses for all virtual functions in an objects class hierarchy.






50. Separating out a section of code into a reusable function or class.