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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Quick program.






2. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






3. A set of creation and initialization steps useful for a set of different related tests.






4. Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.






5. Put this before a function name in a dll - and the function name will avoid name mangling






6. Connection between a local brand and a remote branch.






7. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






8. 2 Eyes + 2 Minds = AWESOME!






9. Create a test and then create a function.






10. Removes files from the repository.






11. Input






12. Black Box - The way the program works is internally unknown.






13. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






14. Cross training is an important consideration to try and prevent islands of knowledge - which can cause loss.






15. Symbols that can be invoked or used by other code in a different unit. All non inline class member functions and variables - non-static non-member functions and variables defined within a .cpp file






16. A collection of memory addresses for all virtual functions in an objects class hierarchy.






17. Stand up meetings show who will be valuable and needed.






18. NULL memory.






19. Formatted code standards.






20. Figure out what is feasible. Decide whether to use API's or to write from scratch.






21. A function that can load a library






22. Allows consumers to try a system earlier and give early feedback.






23. (Door-----Spell) BI_DIRECTIONAL because both classes can reference each other. (Door--->Spell) DIRECTIONAL because only the door knows and can reference Spell.






24. Adds files to the repository.






25. Helps to eliminate unnecessary "include chaining."






26. Makes a copy of your repository.






27. Function doesn't exist.






28. Bad! Don't ever use these types of variables!






29. Takes information in the index and pushes it onto the stack.






30. Creates a spin-off of a repository for concurrent development.






31. Variable doesn't exist.






32. One of the linking methods (pragma comment)






33. Plan out your code.






34. When we remove redundant or obsolete designs and replace them with a new.






35. Whats displayed to the screen






36. Static in C++. Can span all instances of a class.






37. Reusing existing functionality by defining a relationship between two classes : Inheritance or containment.






38. Concept based on limiting the scope of modules to provide better structures.






39. Undo changes made since your last commit.






40. Creates a copy of your current branch into a remote branch.






41. Default branch within your repository.






42. When a conflict is fixed.






43. Downloads your changes and then merges.






44. Keeps a team using a similar naming convention for things.






45. Always do the simplest design that could possibly work.






46. Fix any problems and then repeat the process.






47. Trying to access a location in memory that your computer cannot access.






48. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






49. When a .cpp file is compiled - the header files are first included (recursively) by the pre-processor. This block of code is called a ______________.






50. Simply a value.







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