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SWA - Software Architecture

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Variable doesn't exist.






2. NULL memory.






3. When we remove redundant or obsolete designs and replace them with a new.






4. Will execute all code paths and boundary conditions.






5. Use only through the interface of the object.






6. Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.






7. Makes a copy of your repository.






8. When you type in an object - you can see its attributes.






9. Are what function classes should include.






10. No man's land. Guard bytes before the after allocated heap memory.






11. Compose objects into tree structures to represent part-whole hierarchies. Lets clients treat individual objects and compositions of objects uniformly.






12. Ability to accept different types of parameters to bind to different implementations at run-time.






13. Put this before a function name in a dll - and the function name will avoid name mangling






14. Meetings at the beginning of each iteration to produce a plan of programming tasks.






15. Simply a value.






16. Uploads changes to your current branch.






17. Function doesn't exist.






18. Do not optimize until the very end.






19. Current line that is executing.






20. Breaks encapsulation boundaries.






21. A pointer or reference. One object needs to know about the other object to work.






22. The linking is already done internally






23. CONSTANT






24. Makes a project compile in order of who is dependent on what






25. Portioning your changes to commit by inserting them into the index.






26. When doing a - precise task.






27. Quick program.






28. Symbols that can not be accessed by code in other units have __________. These symbols are usually static non-member functions/variables defined within.c/.cpp or defined in an anonymous namespace.






29. Concept based on limiting the scope of modules to provide better structures.






30. A measure of logical dependency.






31. How many objects that a source object can legitimately reference.






32. Allows you to switch your working copy to another branch.






33. When a class is defined within another class.






34. Set of all pending changes.






35. Taking code and moving it to a function that usually returns an object. They are always virtual functions.






36. One of the linking methods (pragma comment)






37. Figure out what is feasible. Decide whether to use API's or to write from scratch.






38. Treating a derived class's data members like it's base class's.






39. Initialized stack memory.






40. A group of code. unnamed can only be accessed within that translation unit - name can be accessed anywhere






41. Classes build off of each other.






42. The process of deciding which function definition to link during run-time.






43. Ask questions and obtain the details and requirements given.






44. Encapsulates a request as an object - thereby letting you parameterize clients with different requests - queue or log requests - and support undoable operations.






45. Ignores files when pushing.






46. Italicized in UML.






47. Removes files from the repository.






48. Default branch within your repository.






49. Takes information in the index and pushes it onto the stack.






50. Valid input that the program is designed to process.







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