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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.
Heuristic
ARPAnet
Computer-Assisted Testing (CAT)
Accelerometer
2. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In
Musical Educators National Conference (MENC)
Gigabyte
Cooperative Learning
Firewall
3. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class
Conditional Information
Graphics Tablet
Database filters and queries
Computer-Assisted Language Learning (CALL)
4. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.
Input/Output Device
Alpha testing
CLI
Local-area network (LAN)
5. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.
Cognitive Overload
English as a Second Language (ESL)
Evaluation
Electronic Storybooks
6. Software products (e.g. - Microsoft Works and AppleWorks) that have several applications in a single package (e.g. - word processing - spreadsheet - presentation functions -database programs)
Generative Processing
Hypermedia
integrated packages
Cell
7. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.
Formative Evaluation
ActionScript
Instructional technology
Assessment
8. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.
File Transfer Protocol (FTP)
Bitmapped (BMP) Graphics
App
Copyright
9. Compression is the process to reduce file size through 'zipping' or 'archiving'. The compressed or zipped file can be from a large file or can contain several files that have been squeezed into a single file. After compression - the extraction proces
Formative Evaluation
Admission Review and Dismissal (ARD)
Emoticons
Compression and extraction tools
10. A computer input device that permits the development of graphic images by translating drawing on the tablet into onscreen images.
Analogy
Intelligence
Graphics Tablet
CMYK graphics
11. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations
Graphical User Interface (GUI)
Iris
Flash
Computer Program
12. Receiving information over a network from another computer; to bring information (e.g. - text files -images) to a computer from the Internet or other network or from a computer to a disc
Declarative Information
Lossy compression
Downloading
Compression and extraction tools
13. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.
Implementation
Consequence
Generative Processing
Digital Camera
14. Each individual category of information recorded in a database; the smallest unit of information in a database
Foreign Language Dictionaries
Auto-tuning
Field
Demonstration
15. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.
Instructional technology
Megabyte
Instructional design
Forms Makers
16. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation
Cookie
Closed Circuit Television (CCTV)
information literacy
Enactive Learning
17. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions
joystick
Learning in context
Hard Copy
Educational Media
18. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.
Motor skills
microcomputer-based lab (MBL)
Cycle Of Continuous Improvement
Flaming - spam - and chain letter
19. A form of assessment that indicates whether or not students have learned what they must know before progressing to the next portion of the instruction.
Heart Rate Monitor
Frame
Formative Evaluation
Constructivism
20. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser
Downloading
Java
Cookie
Directed Instruction
21. A machine that processes information according to a set of instructions.
Computer
Motivation
Dithering
Instructional design
22. Software designed to maintain and calculate student grades
Harmony
Image Editing Programs
Electronic Gradebook
Files
23. Television-like display screen that uses a cathode ray tube.
Instructional designer
CRT
ADDIE model
Graphic
24. A type of learning that refers to the ability to recall specific information.
mainstreaming
Hard Disk
Model
Knowledge
25. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards
Absolute address or absolute positioning
Antivirus software
Individualized education program (IEP)
Input device
26. A device that assists with analyzing and monitoring physical fitness levels by counting calories
Geocaching
Input/Output Device
integrated packages
Accelerometer
27. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2
Integrated learning system (IIS)
Java applets
Laser printer
Applications
28. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc
Blended Intercultural Collaborations
Admission Review and Dismissal (ARD)
Computer-Assisted Language Learning (CALL)
instructional software
29. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel
Mass storage
Cursor
Asynchronous
Handicap
30. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning
Electronic reference software
Bookmark
Handheld Technologies
English Language Learners (ELL)
31. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as
learner-centered instruction
Graphical User Interface (GUI)
laptop computer
Data Loggers
32. An individual's preferred ways for processing and organizing information and for responding to environmental stimuli.
Learning style
Cognitive Load
Compact Disc (CD)
Internal memory
33. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time
Alternative Keyboard
logic bomb
Digital Camera
Cyberbullying
34. A printed copy of computer output.
MUD
Hard Copy
long-term memory (LTM)
Displayed Visuals
35. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment
Instructional effectiveness
Full Immersion Systems
Domain
Electronic Slide Shows
36. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.
Distractors
Cursor
Groupware
ASP.NET
37. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu
Crowdsourcing
Mailing list
Hypertext Markup Language (HTML)
Algorithm
38. A standard adopted by the electronic music industry for controlling devices that play music; also known as musical instrument digital interface. Rather than recording sounds - MIDI instruments/software record finger action -- what note is being playe
Alternative Keyboard
Musical Instrument Digital Interface (MIDI)
Graphics Tablet
long-term memory (LTM)
39. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to
Global Positioning System (GPS)
Cybercheating
Formative Evaluation
Cognitive Load
40. A liquid crystal display device used with a computer or VCR for large-group display.
Cloze Exercises
Computer Platforms
EPS (Encapsulated PostScript)
LCD projector
41. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual
Mosaic
Cookie
Concept Map
Data Mining
42. A form of evaluation that involves watching students as they work through some part(s) of the lesson.
Augmented Reality
Emoticons
Direct Observation
Lossy compression
43. A type of information that describes the potential usefulness of facts - concepts - and principles.
Classroom Observation
Individualized education program (IEP)
Conditional Information
Forms Makers
44. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.
ADDIE model
Instructional technology
Mouse
Instruction
45. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre
Mouse
Disequilibrium
Font
LCD screen
46. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure
Motor skills
Blood Pressure Devices
Demonstration
CPU
47. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered
mastery learning
Mug shots
Implementation
Firewall
48. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard
Electronic Slide Shows
Digitizer
Graphical User Interface (GUI)
Compensation
49. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.
Heuristic
Computer Conferencing
Interlacing
Home Page
50. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash
Computer Conferencing
Input device
Constructivist Learning
HTML 5