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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A first step in web development that involves planning what the website will look like.






2. Online sites that function like other dictionaries in that they give definitions for words and phrases in common usage - but provide the additional capability of looking up the word or phrase in one language (e.g. - French or German) and get the defi






3. A computer system that stores and manipulates a database of information about geographic locations; users see data pertaining to a geographic location overlaid on a map of the area






4. A magnification system in which a video camera is mounted on a frame with a television monitor. Users place materials on the desktop below the camera - set the desired magnification level - move the materials around as necessary - and information app






5. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.






6. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de






7. The use of the computer in the delivery of instruction.






8. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic






9. Hardware such as a keyboard - mouse - or joystick through which the user sends instructions to the computer.






10. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






11. Online environments in which users can interact through their graphic representations (i.e. - avatars)






12. An individual's preferred ways for processing and organizing information and for responding to environmental stimuli.






13. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.






14. Bitmaps are graphics stored patterns of colored dots (pixels on the screen). Vector graphics are stored as mathematical descriptions of sets of lines - triangles - squares - circles - etc - with defined line widths - line colors and - for polygons -






15. A major category of locations on the Internet. Major domains include com (company) - edu (educational institution) - gov (government) - net (network) - and org (organization).






16. The interest - or value - that instructional materials or activities have for the learner.






17. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.






18. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash






19. Also called a personal computer - a stand-alone - desktop - or laptop computer that uses a microprocessor and is designed for use by an individual






20. Receiving information over a network from another computer; to bring information (e.g. - text files -images) to a computer from the Internet or other network or from a computer to a disc






21. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening






22. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)






23. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device






24. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual






25. Software designed to help teach information and/or skills related to a topic; also known as instructional software or courseware - computer-based instruction (CBI) - computer-based learning (CBL) - computer-assisted learning (CAL) - or generic terms






26. Ancillary feature of word processors that identifies a range of grammatical and format errors such as improper capitalization - lack of subject-verb agreement - split infinitives - and so on.






27. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks






28. Motivation in which the act itself is the reward.






29. The adaptive use of previously acquired knowledge to analyze and understand new situations.






30. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






31. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.






32. An online system of web course design and delivery tools; Desire-to-Learn and BlackBoard are examples






33. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.






34. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time






35. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to






36. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.






37. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations






38. The purpose of interlacing is to have a partial image initially appear on screen rather than having to wait for the entire image to download. The main advantage of interlacing is that end users know what type of graphic image they are about to view a






39. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu






40. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL






41. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.






42. 'Lossless' compression such as the GIF format is generally safer for recompression since it utilizes 'lossless' compression. Meaning when the GIF image is compressed - no information is lost from its contents. On the other hand - formats that utilize






43. Online sites that allow users to input sentences and paragraphs of text in one language and get a translation into another language






44. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.






45. The incorrect or less appropriate alternative answers for a given multiple-choice question. Also called foils.






46. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO






47. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.






48. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as






49. Can be either software that supports the on-screen creation of music scores with several parts or tracks - or a hardware component of a music synthesizer workstation






50. Device consisting of a transmitter - which senses the heartbeat from the heart's electrical impulses - and a wristwatch receiver - which receives and records each beat through radio transmission from the transmitter