Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Software that assists teachers in preparing individual educational plans (IEPs) required by law for students with special needs; automates the process by providing on-screen prompts that remind teachers of the required components in the plan






2. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash






3. Device consisting of a transmitter - which senses the heartbeat from the heart's electrical impulses - and a wristwatch receiver - which receives and records each beat through radio transmission from the transmitter






4. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.






5. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






6. Online environments in which users can interact through their graphic representations (i.e. - avatars)






7. The process of translating information into some meaningful form that can be remembered.






8. A combination input and output device that allows a computer to communicate with another computer over telephone or cable TV lines; (short for modulator-demodulator) converts digital computer information into sound (and vice versa) for transmission o






9. According to learning theorist Howard Gardner - nine different and relatively independent types of intelligence that may be fostered by differentiated instruction and assessment






10. Resource for students with hearing impairments in which the teacher wears a wireless microphone and students with auditory processing learning disabilities wear receivers that amplify the teacher's voice and serve to focus attention






11. Software designed to help teach information and/or skills related to a topic; also known as instructional software or courseware - computer-based instruction (CBI) - computer-based learning (CBL) - computer-assisted learning (CAL) - or generic terms






12. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.






13. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual






14. Each individual category of information recorded in a database; the smallest unit of information in a database






15. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves






16. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic






17. Video games that provide physical activity or exercise through interactive play






18. A unique electronic address for an individual or organization - analogous to a postal address.






19. A type of instructional activity that provides students with an opportunity to practice using what they are learning.






20. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of






21. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms






22. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating






23. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.






24. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class






25. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability






26. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet






27. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.






28. Hardware such as a keyboard - mouse - or joystick through which the user sends instructions to the computer.






29. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel






30. A measure of how much learners achieve per unit of time or dollar spent; for example - (Posttest - Pretest)/Time - or (Posttest - Pretest)/Cost.






31. An event - object - or circumstance that comes after a behavior and is attributable to the behavior.






32. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease






33. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.






34. A network created in 1969 by the U.S. government-funded Advanced Research Projects Agency (ARPA) to enable communications among important defense sites in the event of a worldwide catastrophe such as a nuclear attack; later became the Internet






35. A committee composed of the parent - administrator - assessment personnel - regular education teacher - special education teacher - and other pertinent representatives who meet on a regular basis to make decisions in regard to admission - services -






36. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






37. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q






38. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert






39. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.






40. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance






41. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an






42. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu






43. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






44. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as






45. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a






46. The practice of collecting data from all the information available and searching it to see relationships among the data elements






47. Software that is given away free of charge - but whose author still retains all rights.






48. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.






49. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






50. Also called a mail server - this is the computer or software that operates an e-mail discussion list on the Internet. Interested individuals subscribe to the list and subsequently receive all e-mail that is sent to the listserv; on the Internet - a p