Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






2. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.






3. Typeface used in word processing or desktop publishing; the appearance of the text itself - which can be altered through the selection of various typefaces and sizes of type. These include many typefaces common to the printing field - such as Times -






4. Tools offered through a special Google site that provide users access to online programs for word processing - spreadsheets - and presentations; the site offers storage of documents on a Google server and allows for sharing of documents among multipl






5. Software designed to help teach information and/or skills related to a topic; also known as instructional software or courseware - computer-based instruction (CBI) - computer-based learning (CBL) - computer-assisted learning (CAL) - or generic terms






6. The adaptive use of previously acquired knowledge to analyze and understand new situations.






7. A field of study focusing on the design of technology systems that align with human characteristics - needs - and capabilities.






8. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.






9. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study






10. An instructional plan for an individual student (usually one with special needs) that describes the student's current level of proficiency and also establishes short- and long-term goals for future focus. An IEP is typically developed through a confe






11. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl






12. Motivation in which the act itself is the reward.






13. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content






14. A liquid crystal display device used with a computer or VCR for large-group display.






15. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers






16. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity






17. A video or computer display device. The most common output device for personal computers.






18. A first step in web development that involves planning what the website will look like.






19. A portion of the instructional objective that indicates under what circumstances students are expected to perform.






20. The term authoring suggests writing. Authoring programs are designed to help teachers and students produce courseware and programs. These authoring programs help the user develop computer programs in computer languages that can be otherwise quite dif






21. A computer database program that can store and manipulate students' grades.






22. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.






23. A student-centered and teacher-guided instructional approach that engages students in investigating real world questions that they choose within a broad thematic framework. This instruction complements traditional instruction by providing a vehicle f






24. A synchronous form of Internet communication in which individuals type messages to one another






25. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system






26. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn






27. Video games that provide physical activity or exercise through interactive play






28. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.






29. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment






30. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network






31. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization






32. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.






33. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.






34. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu






35. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.






36. In Adobe Flash - an advanced authoring environment for creating content for the web - a mobile - or virtually any digitalplatform






37. A collection of a person's work products over time - arranged so that he or she and others can see how skills have developed and progressed - and presented in an electronic form such as a website or multimedia product; websites created by students to






38. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.






39. Hardware such as a keyboard - mouse - or joystick through which the user sends instructions to the computer.






40. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them






41. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems






42. An associational information-processing system in the text domain. In a hypertext system - text information is stored in nodes - and nodes are interconnected to other nodes of related information; in 1960 - Ted Nelson coined the term to describe a da






43. The application of knowledge to solve problems or complete tasks that are realistic and meaningful.






44. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






45. Classroom surfaces used for writing and displaying information - including chalkboards - multipurpose boards - bulletin boards - magnetic boards - and flip charts.






46. A set of guidelines used to reliably appraise or judge products or performances.






47. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer






48. According to the American Library Association (ALA) - it is a set of abilities requiring individuals to recognize when information is needed and have the ability to locate - evaluate - and use effectively the needed information






49. A target language - or language of study - when the language being studied is spoken mainly in other countries






50. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima