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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities






2. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2






3. Ways of storing digitized images for use in webpages and multimedia products - e.g. - GIF - JPEG






4. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






5. Online sites that function like other dictionaries in that they give definitions for words and phrases in common usage - but provide the additional capability of looking up the word or phrase in one language (e.g. - French or German) and get the defi






6. The process of translating information into some meaningful form that can be remembered.






7. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content






8. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia






9. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.






10. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






11. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations






12. An online system of web course design and delivery tools; Desire-to-Learn and BlackBoard are examples






13. A committee composed of the parent - administrator - assessment personnel - regular education teacher - special education teacher - and other pertinent representatives who meet on a regular basis to make decisions in regard to admission - services -






14. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






15. Piagetian view of how children learn by fitting new experiences into their existing view of the world






16. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.






17. A common term in science education reform - synonymous with immersing students in authentic learning experiences






18. Programs that allow teachers to author and display lessons for use with interactive whiteboard systems






19. A device that allows analog audio or video to be captured in a form that the computer can use.






20. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.






21. An individual who gains access to computer systems without authorization.






22. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.






23. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems






24. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability






25. Classroom surfaces used for writing and displaying information - including chalkboards - multipurpose boards - bulletin boards - magnetic boards - and flip charts.






26. A type of instructional activity designed to help students understand - remember - and apply new information.






27. An electronic go-between by which the computer communicates with a peripheral device.






28. Calculator with probes or sensors connected to it to allow gathering of numerical data






29. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it






30. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






31. Can be either software that supports the on-screen creation of music scores with several parts or tracks - or a hardware component of a music synthesizer workstation






32. Software that enables the user to enter - edit - store - retrieve - sort - and search through computer databases.






33. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.






34. A computer database program that can store and manipulate students' grades.






35. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the






36. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class






37. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.






38. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)






39. Bitmaps are graphics stored patterns of colored dots (pixels on the screen). Vector graphics are stored as mathematical descriptions of sets of lines - triangles - squares - circles - etc - with defined line widths - line colors and - for polygons -






40. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual






41. Resource for students with hearing impairments in which the teacher wears a wireless microphone and students with auditory processing learning disabilities wear receivers that amplify the teacher's voice and serve to focus attention






42. The collection of all related records in a database.






43. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






44. One of several digital formats for video that are able to be used with video editing software






45. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la






46. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






47. A machine that processes information according to a set of instructions.






48. A compression standard that produces compressed - high-quality audio files. To create an MP3 file - you need a program that copies a song from a CD or download from the Internet to your hard drive - and an encoder to convert the file to the MP3 forma






49. A single silicon chip that contains all of the CPU circuits for a computer system.






50. Sometimes called paint or raster graphics - in which each pixel directly corresponds to a spot on the display screen. When scaled to larger sizes - this type of graphic looks jagged or aliased; Developed originally for use on Disk Operating System (D