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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli
Directed Instruction
imagemap
Highlighting
Cybercheating
2. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task
Automaticity
Cognitive Load
Hybrid Learning
Generative Processing
3. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.
Conditions
information visualization
HTML 5
Charting/Graphing Tool
4. Software tools that automatically draw and print desired charts or graphs from data entered by users
Charting/Graphing Tool
multiple intelligences theory
Blood Pressure Devices
Gigabyte
5. Typeface used in word processing or desktop publishing; the appearance of the text itself - which can be altered through the selection of various typefaces and sizes of type. These include many typefaces common to the printing field - such as Times -
Font
Library/media specialist
Learning Theory
meta-analysis
6. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity
Mosaic
Instructional game
Fair Use
Electronic reference software
7. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems
File Transfer Protocol (FTP)
Corrective Feedback
integrating educational technology
GIF (Graphics Interchange Format)
8. The iris is used to control the opening behind the lens that allows light to enter the camera. When lighting is low the iris may be opened to let in more light. And when the light level is high the iris can be partially closed to let in less light. B
e-books (ebooks)
Google Docs
Iris
Animation - path
9. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In
Antecedent
Firewall
Assistive Technology
Ethnicity
10. A set of instructions that tells the computer how to do something.
Motivation activity
Distributed Education
Computer Program
Culture
11. According to learning theorist Howard Gardner - nine different and relatively independent types of intelligence that may be fostered by differentiated instruction and assessment
Hypertext Markup Language (HTML)
Modem
multiple intelligences theory
Hacker
12. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning
English Language Learners (ELL)
Contingencies Of Reinforcement
Compression and extraction tools
Discovery Learning
13. The preliminary or main web page of a particular website.
Auto-tuning
Home Page
Image Editing Programs
Memory
14. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.
Icon
Extraneous Processing
Intelligent tutoring system
Halftone
15. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre
Mouse
Instructional appeal
HTML 5
Behavior
16. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment
Displayed Visuals
Avatar
Multimedia authoring programs
Demonstration
17. Email additions; may be documents - graphics - or software.
Mosaic
Attachments
Alternative Keyboard
Cognitive Overload
18. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.
Model
inquiry-based learning
Computer-Mediated Communication (CMC)
Distance Education
19. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.
DVD
Discussion
Input device
Disequilibrium
20. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms
Bitmap and vector graphics
Java applets
Electronic Whiteboard
Event Driven
21. A device that assists with analyzing and monitoring physical fitness levels by determining the percent of body fat
Artificial intelligence (AI)
Body Composition Analyzer
Digital Divide
Computer Conferencing
22. System in which a camera or sensor reads body movements and communicates them to a computer - which processes the gestures as commands and uses them to control devices or displays
Gigabyte
Label
Gesture-Recognition System
Flaming - spam - and chain letter
23. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening
Declarative Information
morphing
Macro
English as a Second Language (ESL)
24. A camera that stores pictures in computer compatible digital format rather than on film.
Modem
Digital Camera
Closed Circuit Television (CCTV)
Antivirus software
25. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.
Distractors
CPU
Computer Algebra System (CAS)
Graphic
26. A type of information that describes the potential usefulness of facts - concepts - and principles.
Lossy compression
Cycle Of Continuous Improvement
Conditional Information
Instructional plan
27. Bitmaps are graphics stored patterns of colored dots (pixels on the screen). Vector graphics are stored as mathematical descriptions of sets of lines - triangles - squares - circles - etc - with defined line widths - line colors and - for polygons -
Evaluation Activity
Bitmap and vector graphics
meta-analysis
Distributed Education
28. An animation key frame is a single still image defined throughout an animated sequence that occurs at a pivotal point in that sequence.
Field
Haptic Interface
Ergonomics
Animation key frame
29. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.
Extraneous Processing
Inclusion
Copyright
Discussion
30. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)
Culture
Inkjet printer
Classical Conditioning
Bandwidth
31. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study
Case Study
Electronic Portfolio (e-portfolio)
Mnemonic
Electronic reference software
32. A machine that processes information according to a set of instructions.
Crowdsourcing
Computer
Logo
Display Boards
33. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system
Hardware
Interactive media
Audio Video Interleave (AVI) Format
CMYK graphics
34. Programs that allow users to create and manipulate geometric constructions and provide environments in which to make discoveries and conjectures related to geometry concepts and objects
ASP.NET
interactive or dynamic geometry software
Motivation activity
Geocaching
35. Software used by architects and others to aid in the design of structures such as houses and cars
Input/Output Device
Database filters and queries
Computer-Assisted Design (CAD)
learning communities
36. Also known as a web browser - software designed to allow a computer user to go to Internet websites that are connected to each other via the World Wide Web (WWW)
Antecedent
Computer-Assisted Instruction (CAI)
Browser
Files
37. Programs that allow teachers to author and display lessons for use with interactive whiteboard systems
interactive whiteboard activity software
Drop cap
Hands-On/Minds-On Science
Alternative Keyboard
38. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima
Javascript
imagemap
Instructional design
Antecedent
39. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -
instant messaging (IM)
Animation
Assessment Rubric
Java applets
40. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities
Cognitive Overload
Directed Instruction
Handicap
Event Driven
41. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.
Enactive Learning
Flowcharting
Inclusion
Learning in context
42. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as
Equilibration
Graphical User Interface (GUI)
Instruction
Attachments
43. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.
Email Address
mastery learning
Interactive multimedia
Impairment
44. The incorrect or less appropriate alternative answers for a given multiple-choice question. Also called foils.
Multimedia authoring programs
music sequencer
Distractors
Asynchronous
45. A mathematical expression that directs an electronic spreadsheet to perform various kinds of calculations on the numbers entered in it; in a spreadsheet - a command inserted in a cell and used to do calculations on data
Direct Observation
Formula
ASP.NET
Hacker
46. Online sites that allow users to input sentences and paragraphs of text in one language and get a translation into another language
Internal memory
Ergonomics
language translators (machine translation)
Cloze Exercises
47. Feedback that tells students specifically what they can do to correct their performance.
Microprocessor
CRT
Corrective Feedback
Electronic Whiteboard
48. A unique electronic address for an individual or organization - analogous to a postal address.
Intelligence
Culture
Email Address
Datafile
49. Professional organization for music educators
Digital Storytelling
Dithering
Musical Educators National Conference (MENC)
Cybercheating
50. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods
morphing
meta-analysis
mastery learning
Flowcharting