Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A computer language that contains instructions that resemble natural language and that does not require knowledge of the inner workings of the computer to use successfully.






2. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.






3. A technique that reduces the amount of a graphic that shows or prints.






4. Device consisting of a transmitter - which senses the heartbeat from the heart's electrical impulses - and a wristwatch receiver - which receives and records each beat through radio transmission from the transmitter






5. Calculator with probes or sensors connected to it to allow gathering of numerical data






6. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease






7. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.






8. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.






9. A type of mnemonic in which mental pictures are used to represent new information.






10. A type of instructional activity that leads students to want to learn and to put in the effort required for learning.






11. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






12. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft






13. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as






14. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






15. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it






16. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task






17. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer






18. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl






19. One of the rights accorded to the owner of copyright is the right to reproduce or to authorize others to reproduce the work in copies or phonorecords. This right is subject to certain limitations found in sections 107 through 118 of the copyright law






20. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening






21. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






22. The products created by a database program; any collection of data stored in a computer or on a computer medium






23. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.






24. A set of instructions that tells the computer how to do something.






25. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.






26. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL






27. A high-level programming language originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert (based on the learning theories of Jean Piaget) as an environment to allow children to learn problem-solving beh






28. According to learning theorist Howard Gardner - nine different and relatively independent types of intelligence that may be fostered by differentiated instruction and assessment






29. Software used by architects and others to aid in the design of structures such as houses and cars






30. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.






31. Software that assists teachers in preparing individual educational plans (IEPs) required by law for students with special needs; automates the process by providing on-screen prompts that remind teachers of the required components in the plan






32. The most common input device; resembles the key layout of a typewriter.






33. According to learning theorist B. E Skinner - experiences (positive reinforcement - negative reinforcement - punishment) that shape desired behavioral responses






34. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod






35. Programs that allow teachers to author and display lessons for use with interactive whiteboard systems






36. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers






37. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance






38. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.






39. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.






40. Abbreviation for application - software that normally has an extension of .app and refers to any Internet application specifically designed to run on mobile devices such as smartphones






41. A synchronous form of Internet communication in which individuals type messages to one another






42. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability






43. Software tools that automatically draw and print desired charts or graphs from data entered by users






44. The term describes the data-carrying capacity of a transmission line. In other words - how much data flows on a given transmission path. It can apply to network connections - system buses - or any 'pipe' through which data pours. High-bandwidth conne






45. Also known as a web browser - software designed to allow a computer user to go to Internet websites that are connected to each other via the World Wide Web (WWW)






46. A type of instructional activity designed to help students understand - remember - and apply new information.






47. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser






48. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic






49. Piagetian view of condition children experience when they confront new and unfamiliar features of their environment that do not fit with their current views of the world






50. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.