Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations






2. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena






3. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.






4. A target language - or language of study - when the language being studied is spoken mainly in other countries






5. Hardware such as a keyboard - mouse - or joystick through which the user sends instructions to the computer.






6. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure






7. An associational information-processing system in the text domain. In a hypertext system - text information is stored in nodes - and nodes are interconnected to other nodes of related information; in 1960 - Ted Nelson coined the term to describe a da






8. System in which a camera or sensor reads body movements and communicates them to a computer - which processes the gestures as commands and uses them to control devices or displays






9. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them






10. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment






11. Sometimes called paint or raster graphics - in which each pixel directly corresponds to a spot on the display screen. When scaled to larger sizes - this type of graphic looks jagged or aliased; Developed originally for use on Disk Operating System (D






12. The preliminary or main web page of a particular website.






13. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation






14. A portion of the instructional objective that indicates under what circumstances students are expected to perform.






15. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems






16. Applying scientific knowledge about human learning to the practical tasks of teaching and learning; the subset of educational technology that deals directly with teaching and learning applications (as opposed to educational administrative application






17. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -






18. A type of mnemonic in which an unfamiliar new word is linked to a similar-sounding familiar word - which is used to create a visual image that incorporates the meaning of the new word.






19. A type of learning that refers to the ability to recall specific information.






20. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de






21. The most common input device; resembles the key layout of a typewriter.






22. Combinations of type characters that resemble human faces when turned sideways. Used to indicate emotion or intent on e-mail or in chat rooms.






23. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu






24. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content






25. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu






26. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.






27. An image format used for drawn images - illustrations - clip art - or animations; It is universally acceptable on the Web. Images in the this format are restricted to 256 colors (best - actually 216 'web-safe' colors). The format is suited to images






28. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q






29. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease






30. One of several digital formats for video that are able to be used with video editing software






31. Software that enables the user to enter - edit - store - retrieve - sort - and search through computer databases.






32. In contrast to lossless compression - lossy compression refers to a technique of shrinking file sizes by giving away some precision of detail. JPEG images are an example of a file that is compressed this way. By reducing the quality of a picture when






33. Pages or items listed as results of an Internet or database search






34. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks






35. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






36. In a browser - a set of Internet locations or URLs organized so that a user can return to them quickly






37. Growing problem of online harassment in social networks






38. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.






39. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing






40. A committee composed of the parent - administrator - assessment personnel - regular education teacher - special education teacher - and other pertinent representatives who meet on a regular basis to make decisions in regard to admission - services -






41. Text used to name parts of an electronic spreadsheet.






42. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.






43. A standard adopted by the electronic music industry for controlling devices that play music; also known as musical instrument digital interface. Rather than recording sounds - MIDI instruments/software record finger action -- what note is being playe






44. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class






45. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device






46. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.






47. A field of study focusing on the design of technology systems that align with human characteristics - needs - and capabilities.






48. Piagetian view of how children change their views of the world by incorporating new experiences






49. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill






50. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.