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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. General category of portable computer devices such as smart phones and tablets (e.g. - iPads)
File Transfer Protocol (FTP)
mobile device
Distractors
Alternative Keyboard
2. The set of high-speed data lines connecting the major networks that make up the Internet.
Google Docs
Backbone
Design
Educational Media
3. A type of mnemonic in which mental pictures are used to represent new information.
Imagery
ASP.NET
Body Composition Analyzer
Cursor
4. Approximately a billion bytes - or 1 -000 megabytes.
Admission Review and Dismissal (ARD)
Gigabyte
Instructional activity
Constructivism
5. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.
Hardware
Instructional plan
Interactive multimedia
Displayed Visuals
6. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment
Copyright
Full Immersion Systems
Mosaic
Algorithm
7. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.
Computer Platforms
Mass storage
Electronic Slide Shows
microcomputer
8. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard
Dithering
Label
Home Page
Compensation
9. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In
Compact Disc (CD)
Drill And Practice
Flaming - spam - and chain letter
Firewall
10. The interest - or value - that instructional materials or activities have for the learner.
Instructional appeal
Instructional designer
music synthesizer
Circular reference
11. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms
Java applets
Global Positioning System (GPS)
Instructional game
Inkjet printer
12. Small - stand-alone - portable personal computer system
Hacker
Lossy compression
laptop computer
File Transfer Protocol (FTP)
13. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.
Artificial intelligence (AI)
Individuals with Disabilities Education Act (IDEA)
Java applets
information and communication technology (ICT)
14. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.
Charting/Graphing Tool
Image Editing Programs
Graphic Document Makers
Distributed Education
15. A portion of the instructional objective that indicates the standards that define acceptable performance.
Cognitive Load
Bitmap and vector graphics
Criteria
Accelerometer
16. Software tools that create documents and web pages with 'fillable' forms
Interactive multimedia
Forms Makers
multimedia
Instructional materials
17. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.
Demonstration
Behavior
inert knowledge
information literacy
18. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.
Clip Art
Flash
Cognitive Overload
Groupware
19. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an
Gigabyte
Cooperative Learning
Content expert
interactive whiteboard
20. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts
Bandwidth
Lossy compression
e-books (ebooks)
Intelligent tutoring system
21. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th
Database Management System (DBMS)
Local-area network (LAN)
Instructional technology
Blog
22. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.
Hacking
HTML 5
Digital Storytelling
Alternative Keyboard
23. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease
Impairment
Accelerometer
Instructional effectiveness
Learning in context
24. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.
Motivation
multimedia
Cybercheating
mobile device
25. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks
Harmony
intranet
Geocaching
Database
26. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.
Lighting
Interlacing
Discussion
Animation key frame
27. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.
Instructional activity
music synthesizer
Absolute address or absolute positioning
imagemap
28. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to
App
Global Positioning System (GPS)
Cell
FAQ
29. Combinations of type characters that resemble human faces when turned sideways. Used to indicate emotion or intent on e-mail or in chat rooms.
Intelligence
Hash Tag
Display Boards
Emoticons
30. Subject matter expert who volunteers to work closely with students online
Browser
Electronic Mentor
Interactive multimedia
FM Amplification System
31. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.
Educational Media
Bookmark
Instructional efficiency
Applications
32. Abbreviation for application - software that normally has an extension of .app and refers to any Internet application specifically designed to run on mobile devices such as smartphones
Computer Algebra System (CAS)
App
Intelligent tutoring system
JPEG (also JPG)
33. Software that is given away free of charge - but whose author still retains all rights.
Focusing Question
Freeware
Motivation
Emoticons
34. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as
Inclusion
learning communities
Hard Copy
Common Gateway Interface (CGI)
35. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.
Full Immersion Systems
Lighting
Learning
Distance Education
36. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.
Attitudes
Digital Literacy
Analogy
Internal memory
37. A device that allows analog audio or video to be captured in a form that the computer can use.
interactive or dynamic geometry software
Demonstration
Disability
Digitizer
38. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations
Electronic Publishing
Equilibration
Flash
Crowdsourcing
39. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.
Admission Review and Dismissal (ARD)
Mailing list
Hypermedia
Advance Organizer
40. A file format for storing and sending video sequences on a network
Moving Picture Experts Group (MPEG) format
Interlacing
Algorithm
Digital Storytelling
41. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.
Frame
Inkjet printer
Bitmapped (BMP) Graphics
High-Level Language
42. A compression standard that produces compressed - high-quality audio files. To create an MP3 file - you need a program that copies a song from a CD or download from the Internet to your hard drive - and an encoder to convert the file to the MP3 forma
ADDIE model
LCD projector
MP3
Intrinsic motivation
43. Email additions; may be documents - graphics - or software.
Attachments
Electronic Portfolio (e-portfolio)
Learning in context
Logo
44. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time
Blood Pressure Devices
logic bomb
Compact Disc (CD)
Mosaic
45. A form of assessment that indicates whether or not students have learned what they must know before progressing to the next portion of the instruction.
malware
Formative Evaluation
Accommodation
Musical Educators National Conference (MENC)
46. Television-like display screen that uses a cathode ray tube.
CRT
Inkjet printer
Auto-correct
Drill And Practice
47. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL
Distractors
English as a Second Language (ESL)
Corrective Feedback
Gesture-Recognition System
48. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.
Distractors
Classroom Observation
Electronic Storybooks
Cycle Of Continuous Improvement
49. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl
Frame
Crowdsourcing
Conditions
Constructivism
50. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.
CD-ROM (Compact Disc-Read-Only Memory)
Circular reference
Bookmark
Java applets