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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A term used on the Twitter system for a prefix to a message (Tweet)consisting of a pound sign (#)and a topic name (e.g. - #ripstevejobs). Users begin a Tweet with a hash tag to allow others to identify posts and create their own messages on that topi
Hash Tag
Graphical User Interface (GUI)
Knowledge
Dithering
2. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de
Gesture-Recognition System
Equilibration
Heart Rate Monitor
Attitudes
3. In Adobe Flash - an advanced authoring environment for creating content for the web - a mobile - or virtually any digitalplatform
ActionScript
File Server
Instructional activity
Hacker
4. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks
Cropping
Electronic Storybooks
Compression and extraction tools
Home Page
5. Email additions; may be documents - graphics - or software.
Absolute address or absolute positioning
mobile device
Electronic Mail (email)
Attachments
6. A liquid crystal display device used with a computer or VCR for large-group display.
Blended Intercultural Collaborations
Compensation
LCD projector
Bulletin Board (BB)
7. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.
Electronic Portfolio (e-portfolio)
Motor skills
Firewall
Key word
8. In a browser - a set of Internet locations or URLs organized so that a user can return to them quickly
Favorites File
Discovery Learning
Clip Art
Asynchronous
9. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves
Interactive media
Antivirus software
Backbone
Digital Literacy
10. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.
FAQ
Distributed Education
Gesture-Recognition System
Attitudes
11. A filter of an electronic database program allows application of a set of selection criteria or sorting instructions to the records in a table. When a database is closed - the selection criteria and/or sorting instructions will be wiped out. In contr
Antecedent
inert knowledge
Local-area network (LAN)
Database filters and queries
12. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q
Instructional game
Educational Media
Learning in context
JPEG (also JPG)
13. A unique electronic address for an individual or organization - analogous to a postal address.
Bit
Evaluation
Instructional plan
Email Address
14. Television-like display screen that uses a cathode ray tube.
Cloud Computing
CRT
Behavior
Mug shots
15. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.
ASP.NET
Macro
Mass storage
Computer Gradebook
16. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.
music synthesizer
Educational Technology
Chat Room
Instructional method
17. The set of high-speed data lines connecting the major networks that make up the Internet.
Computer-Managed Instruction
CMYK graphics
Backbone
Learning Theory
18. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.
Animation key frame
Halftone
Graphic
learner-centered instruction
19. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability
Handicap
Haptic Interface
Auto-correct
Attention
20. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia
ADDIE model
Digital Divide
Authoring Software
Instructional appeal
21. An activity in which students with disabilities participate in one or more selected classes in general education
mainstreaming
Electronic reference software
Drill And Practice
ADDIE model
22. A question typically used at the beginning of a lesson to direct students' attention to particularly important aspects of the new information.
Focusing Question
logic bomb
Key word
Electronic Publishing
23. A computer language that contains instructions that resemble natural language and that does not require knowledge of the inner workings of the computer to use successfully.
High-Level Language
Musical Instrument Digital Interface (MIDI)
Cloud Computing
Evaluation
24. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.
Bookmark
File Server
Attitudes
Home Page
25. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.
Computer-Managed Instruction
Learning in context
Lossless and lossy compressions
Displayed Visuals
26. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease
Constructivism
Head-Mounted Display (HMD)
Impairment
intranet
27. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program
joystick
link
Analogy
Charting/Graphing Tool
28. The primary authoring language used to develop webpages; Its codes are document formatting codes that tell Web browsers how to display the page on the screen. Its files contain the text to be displayed on the Web page embedded in its unique 'tag' lan
Image Formats
Asynchronous
Hacker
Hypertext Markup Language (HTML)
29. A major category of locations on the Internet. Major domains include com (company) - edu (educational institution) - gov (government) - net (network) - and org (organization).
Domain
Consequence
Global Positioning System (GPS)
Directed Instruction
30. Software tools used to enhance and format photos that are then imported into desktop publishing systems or webpage products
Image Editing Programs
CD-ROM (Compact Disc-Read-Only Memory)
Hard Disk
Computer Gradebook
31. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions
Head-Mounted Display (HMD)
information and communication technology (ICT)
Musical Educators National Conference (MENC)
joystick
32. Comprehension exercises with certain words removed to require students to fill in the blanks
Discovery Learning
Input device
Cloze Exercises
Local-area network (LAN)
33. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL
Compensation
English as a Second Language (ESL)
Hypermedia
Copyright
34. High definition DVD format
Computer-Assisted Design (CAD)
Imagery
Blu-Ray Disc
Assimilation
35. A collection of a person's work products over time - arranged so that he or she and others can see how skills have developed and progressed - and presented in an electronic form such as a website or multimedia product; websites created by students to
Electronic Portfolio (e-portfolio)
Auto-tuning
Corrective Feedback
mobile device
36. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class
Computer-Assisted Language Learning (CALL)
Equilibration
DVD
information and communication technology (ICT)
37. Text used to name parts of an electronic spreadsheet.
Exergaming
information literacy
Label
Blog
38. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.
Mailing list
Java
Knowledge
Assessment
39. A form of assessment that indicates whether or not students have learned what they must know before progressing to the next portion of the instruction.
Formative Evaluation
Head-Mounted Display (HMD)
Intrinsic motivation
interactive or dynamic geometry software
40. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a
logic bomb
Information activity
instructional software
integrating educational technology
41. An object-oriented scripting language that - like Java - is used to create dynamic websites
interactive whiteboard activity software
Blended Intercultural Collaborations
Javascript
Microprocessor
42. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod
ADDIE model
Aptitude-Treatment Interaction (ATI)
Interactive multimedia
Demonstration
43. Term coined in 1984 by the president of the Aldus Corporation to refer to the activity of using software to produce documents that gives users a high degree of control over the composition and layout of material on a printed page - including both tex
Digital Camera
Avatar
Application Activity
Desktop Publishing (DTP)
44. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.
Interactive multimedia
File Server
English as a Second Language (ESL)
laptop computer
45. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th
Avatar
Local-area network (LAN)
Consequence
Global Positioning System (GPS)
46. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser
Electronic Mail (email)
inquiry-based learning
Cookie
Computer Gradebook
47. Devices that record data over time with sensors
Hard Copy
Laser printer
Data Loggers
e-books (ebooks)
48. A magnification system in which a video camera is mounted on a frame with a television monitor. Users place materials on the desktop below the camera - set the desired magnification level - move the materials around as necessary - and information app
Electronic Slide Shows
Closed Circuit Television (CCTV)
Multimedia authoring programs
Motor skills
49. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations
Graphic Document Makers
Graphics Tablet
Flash
Computer Conferencing
50. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations
Data Loggers
Local-area network (LAN)
Crowdsourcing
Declarative Information