Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.






2. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






3. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein






4. Flaming messages are messages which express overly strong feelings. Spam is the term for e-mail junk mail - which should not be for¬warded. Chain letters are letters that have been forwarded from several previous e-mail readers. According to netiquet






5. A compression standard that produces compressed - high-quality audio files. To create an MP3 file - you need a program that copies a song from a CD or download from the Internet to your hard drive - and an encoder to convert the file to the MP3 forma






6. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






7. A collection of components that includes the computer and all of the devices used with it.






8. Ways of storing digitized images for use in webpages and multimedia products - e.g. - GIF - JPEG






9. Software that assists teachers in preparing individual educational plans (IEPs) required by law for students with special needs; automates the process by providing on-screen prompts that remind teachers of the required components in the plan






10. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft






11. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.






12. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization






13. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.






14. Piagetian view of how children learn by fitting new experiences into their existing view of the world






15. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.






16. A type of information that describes the potential usefulness of facts - concepts - and principles.






17. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.






18. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil






19. A common term in science education reform - synonymous with immersing students in authentic learning experiences






20. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system






21. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.






22. Sequences of frames shown in a linear way with presentation software (e.g. - PowerPoint)






23. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.






24. Information provided to students regarding how well they are doing during practice.






25. A technique that reduces the amount of a graphic that shows or prints.






26. Motivation in which the act itself is the reward.






27. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash






28. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location






29. Pictures of people that focus on just the head or from mid-chest and up are called mug shots. Mug shots are often used in newsletters - newspapers - school yearbooks and company directories. Mug shots of feature columnists may appear next to their co






30. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing






31. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.






32. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.






33. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation






34. Email additions; may be documents - graphics - or software.






35. A camera that stores pictures in computer compatible digital format rather than on film.






36. Occurs when it is necessary to keep a certain position that is not relative to the new cell location. It is possible by inserting a dollar sign - $ - before the column letter or a $ before the row number - or sometimes both to lock the cell location






37. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






38. Professional organization for music educators






39. Feedback that tells students specifically what they can do to correct their performance.






40. A device that assists with analyzing and monitoring physical fitness levels by counting calories






41. The incorrect or less appropriate alternative answers for a given multiple-choice question. Also called foils.






42. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






43. The most common input device; resembles the key layout of a typewriter.






44. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure






45. Compression is the process to reduce file size through 'zipping' or 'archiving'. The compressed or zipped file can be from a large file or can contain several files that have been squeezed into a single file. After compression - the extraction proces






46. Software tools that create documents and web pages with 'fillable' forms






47. Video games that provide physical activity or exercise through interactive play






48. A liquid crystal display device used with a computer or VCR for large-group display.






49. Graphics generally use RGB (Red - Green - and Blue) or CMYK colors. While graphics on the Web or designed for on-screen display are RGB images - both commercial offset printing and inkjet desktop printing utilize CMYK. Dots of cyan (blue) - magenta (






50. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify