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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Pictures of people that focus on just the head or from mid-chest and up are called mug shots. Mug shots are often used in newsletters - newspapers - school yearbooks and company directories. Mug shots of feature columnists may appear next to their co






2. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the






3. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.






4. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.






5. Video games that provide physical activity or exercise through interactive play






6. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.






7. A magnification system in which a video camera is mounted on a frame with a television monitor. Users place materials on the desktop below the camera - set the desired magnification level - move the materials around as necessary - and information app






8. A large-capacity magnetic storage medium for computer data. Also called a fixed disk - it remains sealed within the case of most computers to protect it from dust - smoke - and other contaminants.






9. A blueprint for instructional lessons based on analyses of the learners - the context - and the task to be learned. Planning involves the process of deciding what methods of instruction are best for bringing about desired changes in student knowledge






10. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






11. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem






12. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization






13. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






14. A way to store addresses of frequently used websites on your computer; in a browser - a set of Internet locations or URLs organized so that a user can return to them quickly






15. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.






16. A set of instructions that tells the computer how to do something.






17. A portion of the instructional objective that indicates under what circumstances students are expected to perform.






18. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia






19. Software tools used to enhance and format photos that are then imported into desktop publishing systems or webpage products






20. The interest - or value - that instructional materials or activities have for the learner.






21. A unique vocal distortion technique made possible with vocal-editing software






22. A file format for storing and sending video sequences on a network






23. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)






24. The process of translating principles of learning and instruction into plans for instructional materials and activities.






25. The collection of all related records in a database.






26. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it






27. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






28. Sequences of frames shown in a linear way with presentation software (e.g. - PowerPoint)






29. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.






30. Feedback that tells students specifically what they can do to correct their performance.






31. A major category of locations on the Internet. Major domains include com (company) - edu (educational institution) - gov (government) - net (network) - and org (organization).






32. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.






33. In contrast to lossless compression - lossy compression refers to a technique of shrinking file sizes by giving away some precision of detail. JPEG images are an example of a file that is compressed this way. By reducing the quality of a picture when






34. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In






35. A technique that reduces the amount of a graphic that shows or prints.






36. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location






37. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






38. Device consisting of a transmitter - which senses the heartbeat from the heart's electrical impulses - and a wristwatch receiver - which receives and records each beat through radio transmission from the transmitter






39. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.






40. Pages or items listed as results of an Internet or database search






41. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability






42. The software capability to copy images from web pages or computer applications and store them on your own computer.






43. A camera that stores pictures in computer compatible digital format rather than on film.






44. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic






45. Devices that record data over time with sensors






46. A device that assists with analyzing and monitoring physical fitness levels by determining the percent of body fat






47. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content






48. A printed copy of computer output.






49. Piagetian view of how children learn by fitting new experiences into their existing view of the world






50. A computer database program that can store and manipulate students' grades.







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