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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic
Heart Rate Monitor
Blog
Foreign Language (FL)
Likert scale
2. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem
Digitizer
Automaticity
mobile device
Admission Review and Dismissal (ARD)
3. An online activity in which students look at a database of caches listed at a geocaching website (e.g. - http://www.geocaching.com) - decide on a cache to hunt for - use GPSs to help them locate it - and share their experiences with others involved i
Algorithm
Closed Circuit Television (CCTV)
Drill And Practice
Geocaching
4. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.
Multimedia authoring programs
Educational Media
Macro
Application Activity
5. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.
Database filters and queries
Authoring Software
Avatar
Attitudes
6. A high-level programming language originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert (based on the learning theories of Jean Piaget) as an environment to allow children to learn problem-solving beh
Corrective Feedback
Audio Video Interleave (AVI) Format
Logo
CD-ROM (Compact Disc-Read-Only Memory)
7. Program stored on individual computers or on the school or district network in order to prevent access to Internet sites with inappropriate materials
Musical Instrument Digital Interface (MIDI)
Desktop Publishing (DTP)
Contingencies Of Reinforcement
Filtering Software
8. A collection of eight bits - equivalent to one alphanumeric character.
Byte
Contingencies Of Reinforcement
Iris
Motivation
9. Software that enables the user to enter - edit - store - retrieve - sort - and search through computer databases.
Database Management System (DBMS)
Conditions
Beta version
Animation
10. In a full immersion virtual reality (VR) system - a headset that provides the sensory channel through which the wearer 'sees' a computer-generated environment
Algorithm
Electronic Slide Shows
Head-Mounted Display (HMD)
Foreign Language Dictionaries
11. A common term in science education reform - synonymous with immersing students in authentic learning experiences
Field
Handicap
Electronic Whiteboard
Hands-On/Minds-On Science
12. A printed copy of computer output.
Cell
Hard Copy
ActionScript
Multimedia authoring programs
13. The collection of all related records in a database.
Datafile
Instructional efficiency
Domain
meta-analysis
14. The use of the computer in the delivery of instruction.
instructional software
Computer-Based Instruction (CBI)
Fair Use Guidelines
Impairment
15. A synchronous form of Internet communication in which individuals type messages to one another
Evaluation Activity
Chat
CLI
Intrinsic motivation
16. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.
Mnemonic
Artificial intelligence (AI)
Distance Education
Font
17. Approximately a million bytes - or 1000 kilobytes.
Megabyte
laptop computer
Learning style
English as a Second Language (ESL)
18. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions
Domain Name
joystick
JPEG (also JPG)
Key word
19. The process of translating information into some meaningful form that can be remembered.
inert knowledge
Discovery Learning
information visualization
Encoding
20. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an
Desktop Publishing (DTP)
interactive whiteboard
Computer Platforms
Memory
21. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
Instructional efficiency
Culture
joystick
Auto-tuning
22. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems
Computer Platforms
Implementation
Cropping
interactive whiteboard activity software
23. The most common input device; resembles the key layout of a typewriter.
integrated packages
Keyboard
Educational Media
music synthesizer
24. Previously created graphics designed to be added to word processing or desktop publishing documents or to computer-based instruction.
Electronic Portfolio (e-portfolio)
Clip Art
Extraneous Processing
Body Composition Analyzer
25. A type of information that includes facts - concepts - principles - and the relationships among them.
Declarative Information
Image Editing Programs
Audio Teleconferencing
Filtering Software
26. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network
ARPAnet
Applications
Bulletin Board (BB)
Encoding
27. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b
Educational Media
Constructivism
Culture
Geographic Information System (GIS)
28. According to learning theorist B. E Skinner - experiences (positive reinforcement - negative reinforcement - punishment) that shape desired behavioral responses
FM Amplification System
Contingencies Of Reinforcement
GIF (Graphics Interchange Format)
Intelligence
29. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.
Field
Directed Instruction
Digital Storytelling
Audio Video Interleave (AVI) Format
30. A form of evaluation that involves watching students as they work through some part(s) of the lesson.
mobile device
Modem
Direct Observation
ASP.NET
31. A type of instructional activity that leads students to want to learn and to put in the effort required for learning.
Motivation activity
Compact Disc (CD)
Mouse
Distractors
32. Software tools that automatically draw and print desired charts or graphs from data entered by users
Modem
Data Mining
Charting/Graphing Tool
Criteria
33. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities
Event Driven
Database Management System (DBMS)
Directed Instruction
Cloze Exercises
34. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)
Individualized education program (IEP)
Classical Conditioning
joystick
Instructional efficiency
35. An internal network or a subset of the Internet - usually available only to the members of the organization that set it up; as a provision for security - some technical department set up Intranets which are parts of the Internet used internally withi
intranet
Graphics Tablet
meta-analysis
Digital Divide
36. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure
Design
learning hierarchies
Instructional technology
Blood Pressure Devices
37. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).
Instructional method
Blog
Advance Organizer
Focusing Question
38. A machine that processes information according to a set of instructions.
Cursor
Antecedent
Computer
laptop computer
39. Fundamental to most operating systems is the concept of files and directories (or folders). A file system in most operating resembles an inverted tree with the roots at the top and branches at the bottom. This tree structure uses directories or folde
Crowdsourcing
Directory File Structure
Cycle Of Continuous Improvement
Java
40. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.
Advance Organizer
Intelligent tutoring system
Java
Disequilibrium
41. Devices that record data over time with sensors
Blended Intercultural Collaborations
Computer Program
Mosaic
Data Loggers
42. Pictures of people that focus on just the head or from mid-chest and up are called mug shots. Mug shots are often used in newsletters - newspapers - school yearbooks and company directories. Mug shots of feature columnists may appear next to their co
Flaming - spam - and chain letter
Computer Program
Mug shots
Hash Tag
43. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th
Local-area network (LAN)
Charting/Graphing Tool
Megabyte
Enactive Learning
44. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.
Firewall
information visualization
Concept Map
Hypertext Markup Language (HTML)
45. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.
Mnemonic
Accelerometer
Bitmap and vector graphics
Learning environment
46. In cognitive load theory - the use of working memory that results in productive - engaged learning
Keyboard
Declarative Information
Generative Processing
Home Page
47. Piagetian view of how children learn by fitting new experiences into their existing view of the world
Avatar
Graphic
learning communities
Assimilation
48. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers
Constructivist Learning
EPS (Encapsulated PostScript)
Direct Observation
Instruction
49. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod
Hypertext
ADDIE model
HTML 5
Circular reference
50. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.
Electronic Mail (email)
Emoticons
Home Page
Course Management System (CMS)