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Test your basic knowledge |
Technology Applications: General Concepts 1
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Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.
Equilibration
Digitizer
Mass storage
Logo
2. A question typically used at the beginning of a lesson to direct students' attention to particularly important aspects of the new information.
Instructional efficiency
Focusing Question
link
Digital Camera
3. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.
App
Instructional materials
mobile device
Hardware
4. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual
Hypertext
Imagery
Crowdsourcing
Concept Map
5. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system
Equilibration
Hardware
Algorithm
English Language Learners (ELL)
6. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.
Javascript
Culture
Iris
Motor skills
7. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.
Cell
Audiographics
MUD
Inkjet printer
8. Ancillary feature of word processors that identifies a range of grammatical and format errors such as improper capitalization - lack of subject-verb agreement - split infinitives - and so on.
Hands-On/Minds-On Science
Input/Output Device
Grammar Checker
Java
9. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.
Electronic Publishing
Mailing list
Highlighting
Motivation
10. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la
Java
Emoticons
Instructional designer
Audiographics
11. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre
Artificial intelligence (AI)
Exergaming
Mouse
Instructional materials
12. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input
Culture
Assessment
Java
Haptic Interface
13. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu
Laser printer
Analogy
Discovery Learning
GIF (Graphics Interchange Format)
14. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods
Database Management System (DBMS)
Byte
Interface
meta-analysis
15. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.
Formative Evaluation
Ethnicity
Inkjet printer
Cloud Computing
16. The incorrect or less appropriate alternative answers for a given multiple-choice question. Also called foils.
Library/media specialist
Distractors
Blended Intercultural Collaborations
Local-area network (LAN)
17. A graphical means of illustrating the logical flow of a computer program.
Computer-Based Instruction (CBI)
Computer-Assisted Language Learning (CALL)
Flowcharting
Learning style
18. A unique vocal distortion technique made possible with vocal-editing software
Desktop Publishing (DTP)
Handheld Technologies
Auto-tuning
Computer Platforms
19. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In
Firewall
Modem
Instructional method
Evaluation
20. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks
logic bomb
music synthesizer
Database
Chat Room
21. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.
Home Page
Computer Gradebook
Graphics Tablet
Instruction
22. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.
Computer Conferencing
Instructional efficiency
Directory File Structure
Learning Theory
23. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).
Instructional method
Closed Circuit Television (CCTV)
Instructional efficiency
Hacker
24. Approximately a billion bytes - or 1 -000 megabytes.
Essential Processing
CLI
Database filters and queries
Gigabyte
25. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.
FAQ
Logo
Blu-Ray Disc
inquiry-based learning
26. A set of guidelines used to reliably appraise or judge products or performances.
Artificial intelligence (AI)
Assessment Rubric
Local-area network (LAN)
Bookmark
27. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.
Digital Literacy
Attention
Macro
Iris
28. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study
Interlacing
music editor
Case Study
Java
29. A device that assists with analyzing and monitoring physical fitness levels by counting calories
Image Editing Programs
Local-area network (LAN)
Accelerometer
Contingencies Of Reinforcement
30. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima
Java applets
Hands-On/Minds-On Science
imagemap
Conditional Information
31. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.
EPS (Encapsulated PostScript)
Generative Processing
Mailing list
Java applets
32. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.
Computer System
Ethnicity
Body Composition Analyzer
Classical Conditioning
33. A file format for storing and sending video sequences on a network
Motivation activity
Individuals with Disabilities Education Act (IDEA)
learning communities
Moving Picture Experts Group (MPEG) format
34. Flaming messages are messages which express overly strong feelings. Spam is the term for e-mail junk mail - which should not be for¬warded. Chain letters are letters that have been forwarded from several previous e-mail readers. According to netiquet
Event Driven
Computer Adaptive Testing (CAT)
learning hierarchies
Flaming - spam - and chain letter
35. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of
Javascript
Drill And Practice
Essential Processing
logic bomb
36. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.
learner-centered instruction
Heuristic
Input device
CLI
37. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic
Aptitude-Treatment Interaction (ATI)
Crowdsourcing
Downloading
Electronic Whiteboard
38. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas
Intrinsic motivation
Mailing list
Geospatial Technologies
Harmony
39. Software used by architects and others to aid in the design of structures such as houses and cars
Assessment Rubric
Demonstration
Learning style
Computer-Assisted Design (CAD)
40. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.
Java applets
App
Font
Instructional activity
41. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.
Digital Storytelling
malware
Learning in context
Fair Use Guidelines
42. In cognitive load theory - the use of working memory that results in productive - engaged learning
ADDIE model
Instructional game
Avatar
Generative Processing
43. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl
Interface
Graphic Document Makers
Internet
Frame
44. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft
Hypermedia
Computer Algebra System (CAS)
Intelligence
Label
45. Video games that provide physical activity or exercise through interactive play
Assistive Technology
Cybercheating
Artificial intelligence (AI)
Exergaming
46. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts
e-books (ebooks)
Displayed Visuals
Avatar
Mailing list
47. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th
Monitor
Intelligence
Model
Local-area network (LAN)
48. The products created by a database program; any collection of data stored in a computer or on a computer medium
Files
Internal memory
Digital Literacy
Crowdsourcing
49. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating
Crowdsourcing
Digital Storytelling
Electronic Publishing
Cybercheating
50. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.
Bit
Attachments
inquiry-based learning
Electronic Whiteboard
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