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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.






2. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.






3. The beta version of instructional software is a full-functioning version of the product with all known problems resolved. Both the client and the design team review the beta version to search for problems that will need to be addressed. Since the bet






4. System in which a camera or sensor reads body movements and communicates them to a computer - which processes the gestures as commands and uses them to control devices or displays






5. The products created by a database program; any collection of data stored in a computer or on a computer medium






6. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q






7. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO






8. A file format for storing and sending video sequences on a network






9. Activity when students submit their written or artistic products to a website






10. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.






11. A measure of how much learners achieve per unit of time or dollar spent; for example - (Posttest - Pretest)/Time - or (Posttest - Pretest)/Cost.






12. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual






13. A network created in 1969 by the U.S. government-funded Advanced Research Projects Agency (ARPA) to enable communications among important defense sites in the event of a worldwide catastrophe such as a nuclear attack; later became the Internet






14. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves






15. The process of translating principles of learning and instruction into plans for instructional materials and activities.






16. Tools offered through a special Google site that provide users access to online programs for word processing - spreadsheets - and presentations; the site offers storage of documents on a Google server and allows for sharing of documents among multipl






17. Also called a personal computer - a stand-alone - desktop - or laptop computer that uses a microprocessor and is designed for use by an individual






18. The preliminary or main web page of a particular website.






19. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash






20. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc






21. A common term in science education reform - synonymous with immersing students in authentic learning experiences






22. Good lighting consists of three elements: key light - fill light - and back light. The key light is usually located about 45 ° to the right or left of the camera - while the fill light is commonly located 30° to 45 ° from the camera - opposite the ke






23. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.






24. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer






25. Software designed to maintain and calculate student grades






26. According to learning theorist Howard Gardner - nine different and relatively independent types of intelligence that may be fostered by differentiated instruction and assessment






27. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as






28. A term used on the Twitter system for a prefix to a message (Tweet)consisting of a pound sign (#)and a topic name (e.g. - #ripstevejobs). Users begin a Tweet with a hash tag to allow others to identify posts and create their own messages on that topi






29. An individual who gains access to computer systems without authorization.






30. The software capability to copy images from web pages or computer applications and store them on your own computer.






31. Combinations of type characters that resemble human faces when turned sideways. Used to indicate emotion or intent on e-mail or in chat rooms.






32. Can be either software that supports the on-screen creation of music scores with several parts or tracks - or a hardware component of a music synthesizer workstation






33. A form of evaluation that involves having a knowledgeable person come into the classroom to watch a lesson in process - to comment on how well the materials and activities work - and to make suggestions for improvements.






34. Advanced calculators that can graph equations - as well as perform calculation functions involved in higher-level math and science problems; allows users to enter equations and shows graphs that result from those equations






35. A technique that reduces the amount of a graphic that shows or prints.






36. A collection of components that includes the computer and all of the devices used with it.






37. Also called a mail server - this is the computer or software that operates an e-mail discussion list on the Internet. Interested individuals subscribe to the list and subsequently receive all e-mail that is sent to the listserv; on the Internet - a p






38. One of several digital formats for video that are able to be used with video editing software






39. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance






40. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






41. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them






42. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.






43. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning






44. Feedback that tells students specifically what they can do to correct their performance.






45. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






46. Software designed to help teach information and/or skills related to a topic; also known as instructional software or courseware - computer-based instruction (CBI) - computer-based learning (CBL) - computer-assisted learning (CAL) - or generic terms






47. A statement that likens something new to something familiar. Analogies are typically used either to make abstract information more concrete or to organize complex information.






48. The term authoring suggests writing. Authoring programs are designed to help teachers and students produce courseware and programs. These authoring programs help the user develop computer programs in computer languages that can be otherwise quite dif






49. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






50. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.