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Test your basic knowledge |
Technology Applications: General Concepts 1
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Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems
integrating educational technology
Hardware
JPEG (also JPG)
learner-centered instruction
2. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet
Memory
Internet
Interactive media
Computer-Mediated Communication (CMC)
3. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.
Declarative Information
App
Icon
Audiographics
4. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify
Individualized education program (IEP)
Disequilibrium
Conditions
Instructional designer
5. An event - object - or circumstance that prompts a behavior.
Graphical User Interface (GUI)
Antecedent
Augmented Reality
HTML 5
6. The products created by a database program; any collection of data stored in a computer or on a computer medium
Extraneous Processing
Files
Focusing Question
Field
7. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.
Fair Use Guidelines
meta-analysis
Bit
logic bomb
8. A target language - or language of study - when the language being studied is spoken mainly in other countries
Foreign Language (FL)
File Transfer Protocol (FTP)
Computer-Assisted Testing (CAT)
Algorithm
9. A form of evaluation that involves watching students as they work through some part(s) of the lesson.
Chat
Direct Observation
Animation - path
Educational Media
10. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.
Interactive media
Bookmark
Application Activity
microcomputer
11. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.
Megabyte
Musical Instrument Digital Interface (MIDI)
Ethnicity
Digital Literacy
12. Software tools used to enhance and format photos that are then imported into desktop publishing systems or webpage products
Image Editing Programs
Assistive Technology
Animation
ADDIE model
13. A standard adopted by the electronic music industry for controlling devices that play music; also known as musical instrument digital interface. Rather than recording sounds - MIDI instruments/software record finger action -- what note is being playe
Antivirus software
Input device
Computer Program
Musical Instrument Digital Interface (MIDI)
14. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In
Firewall
MP3
Intelligence
Lossy compression
15. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it
Grammar Checker
Implementation
Flaming - spam - and chain letter
Augmented Reality
16. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME
Encoding
Cyberbullying
Content expert
Compensation
17. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards
Foreign Language Dictionaries
Consequence
Inclusion
Antivirus software
18. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task
Cognitive Load
Animation key frame
music editor
Library/media specialist
19. Also referred to as a domain designator - a required part of a Uniform Resource Locator (URL) on the Internet that indicates what kind of group owns the server; examples include '.edu -' '.com -' and '.org'
Lighting
Domain Name
Bookmark
Exergaming
20. Growing problem of online harassment in social networks
Integrated learning system (IIS)
Cyberbullying
Hacker
Computer Program
21. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves
Digital Divide
Digital Literacy
Java applets
Monitor
22. Software products (e.g. - Microsoft Works and AppleWorks) that have several applications in a single package (e.g. - word processing - spreadsheet - presentation functions -database programs)
Electronic Slide Shows
integrated packages
Data Mining
Integrated learning system (IIS)
23. A computer database program that can store and manipulate students' grades.
multimedia
Computer Gradebook
Hacker
Global Positioning System (GPS)
24. Devices that record data over time with sensors
Audiographics
Laser printer
Data Loggers
Constructivist Learning
25. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.
Consequence
Bitmapped (BMP) Graphics
Authoring Software
FAQ
26. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.
Datafile
mastery learning
Applications
Keyboard
27. A technique that reduces the amount of a graphic that shows or prints.
Digital Camera
Hash Tag
Cropping
Graphical User Interface (GUI)
28. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.
Javascript
Assistive Technology
CLI
microcomputer-based lab (MBL)
29. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
Antecedent
multiple intelligences theory
Electronic Mentor
Culture
30. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program
link
Charting/Graphing Tool
Common Gateway Interface (CGI)
Evaluation
31. A device that allows analog audio or video to be captured in a form that the computer can use.
Digitizer
Avatar Spaces
Inclusion
DVD
32. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.
Chat Room
Blog
Body Composition Analyzer
Laser printer
33. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.
LCD projector
Groupware
Javascript
Display Boards
34. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)
App
instructional software
Classical Conditioning
Closed Circuit Television (CCTV)
35. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study
Instructional activity
Gigabyte
Case Study
ADDIE model
36. In Adobe Flash - an advanced authoring environment for creating content for the web - a mobile - or virtually any digitalplatform
Flowcharting
music sequencer
Declarative Information
ActionScript
37. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text
Model
interactive whiteboard activity software
Mosaic
Internal memory
38. The most common input device; resembles the key layout of a typewriter.
Keyboard
Backbone
integrated packages
Blended Intercultural Collaborations
39. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time
Hypertext
logic bomb
App
Digital Camera
40. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli
LCD screen
Cognitive Load
Highlighting
Charting/Graphing Tool
41. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.
Grammar Checker
Logo
Icon
Bulletin Board (BB)
42. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer
File Server
Instructional effectiveness
Distributed Education
Circular reference
43. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks
Input device
GIF (Graphics Interchange Format)
learning hierarchies
Electronic Storybooks
44. Term coined in 1984 by the president of the Aldus Corporation to refer to the activity of using software to produce documents that gives users a high degree of control over the composition and layout of material on a printed page - including both tex
Desktop Publishing (DTP)
multimedia
Electronic Mentor
Educational Media
45. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft
Lighting
Hypermedia
Criteria
Browser
46. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn
Heart Rate Monitor
Hypertext Markup Language (HTML)
Avatar Spaces
Extraneous Processing
47. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity
Key word
Instructional game
Alpha testing
Accelerometer
48. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser
Directed Instruction
Keyboard
Conditional Information
Cookie
49. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment
Distractors
Full Immersion Systems
Electronic Storybooks
Hash Tag
50. Software used by architects and others to aid in the design of structures such as houses and cars
Computer-Assisted Design (CAD)
Disability
Computer Conferencing
DVD