Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill






2. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a






3. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.






4. An electronic go-between by which the computer communicates with a peripheral device.






5. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli






6. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards






7. A synchronous form of Internet communication in which individuals type messages to one another






8. Small - stand-alone - portable personal computer system






9. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization






10. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems






11. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.






12. A machine that processes information according to a set of instructions.






13. The preliminary or main web page of a particular website.






14. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.






15. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning






16. A type of instructional activity that leads students to want to learn and to put in the effort required for learning.






17. The software capability to copy images from web pages or computer applications and store them on your own computer.






18. Previously created graphics designed to be added to word processing or desktop publishing documents or to computer-based instruction.






19. Software that is given away free of charge - but whose author still retains all rights.






20. A term coined by Lloyd Morrisett - former president of the Markle Foundation - used to describe the gap between those individuals who have access to technology such as computer software - the Internet - and so on and those who do not.






21. According to information-processing learning theorists - one of the three kinds of memory or 'stores' the brain uses to process information - much like a computer; LTM can hold information indefinitely after it is linked to prior knowledge already in






22. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers






23. Also called a personal computer - a stand-alone - desktop - or laptop computer that uses a microprocessor and is designed for use by an individual






24. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location






25. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task






26. A term used on the Twitter system for a prefix to a message (Tweet)consisting of a pound sign (#)and a topic name (e.g. - #ripstevejobs). Users begin a Tweet with a hash tag to allow others to identify posts and create their own messages on that topi






27. A computer system that stores and manipulates a database of information about geographic locations; users see data pertaining to a geographic location overlaid on a map of the area






28. The beta version of instructional software is a full-functioning version of the product with all known problems resolved. Both the client and the design team review the beta version to search for problems that will need to be addressed. Since the bet






29. A computer database program that can store and manipulate students' grades.






30. A set of instructions that tells the computer how to do something.






31. A collection of eight bits - equivalent to one alphanumeric character.






32. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content






33. A type of instructional activity designed to determine how well students have mastered lesson objectives.






34. Receiving information over a network from another computer; to bring information (e.g. - text files -images) to a computer from the Internet or other network or from a computer to a disc






35. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






36. Software tools used to enhance and format photos that are then imported into desktop publishing systems or webpage products






37. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network






38. The adaptive use of previously acquired knowledge to analyze and understand new situations.






39. Sometimes called paint or raster graphics - in which each pixel directly corresponds to a spot on the display screen. When scaled to larger sizes - this type of graphic looks jagged or aliased; Developed originally for use on Disk Operating System (D






40. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






41. The process of translating principles of learning and instruction into plans for instructional materials and activities.






42. Online environments in which users can interact through their graphic representations (i.e. - avatars)






43. Each individual category of information recorded in a database; the smallest unit of information in a database






44. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






45. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks






46. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






47. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class






48. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






49. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to






50. The iris is used to control the opening behind the lens that allows light to enter the camera. When lighting is low the iris may be opened to let in more light. And when the light level is high the iris can be partially closed to let in less light. B