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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.
JPEG (also JPG)
Javascript
CLI
Closed Circuit Television (CCTV)
2. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.
Assistive Technology
Educational Technology
Computer
Equilibration
3. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments
Adventure Learning (AL)
e-books (ebooks)
Discussion
Monitor
4. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In
Firewall
Intelligence
Mug shots
Computer Gradebook
5. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b
Computer-Assisted Design (CAD)
Constructivism
imagemap
Input/Output Device
6. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)
High-Level Language
Classical Conditioning
Icon
Harmony
7. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task
inquiry-based learning
Cognitive Load
Instructional technology
Aptitude-Treatment Interaction (ATI)
8. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic
Fair Use Guidelines
Blog
information and communication technology (ICT)
HTML 5
9. A collection of eight bits - equivalent to one alphanumeric character.
Cookie
Byte
Culture
e-books (ebooks)
10. A video or computer display device. The most common output device for personal computers.
Monitor
Internal memory
music sequencer
Event Driven
11. One of several digital formats for video that are able to be used with video editing software
Audio Video Interleave (AVI) Format
Attitudes
Discovery Learning
Ergonomics
12. Comprehension exercises with certain words removed to require students to fill in the blanks
Feedback
Database Management System (DBMS)
Cloze Exercises
Hardware
13. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.
Compensation
integrating educational technology
Cell
Hybrid Learning
14. The primary authoring language used to develop webpages; Its codes are document formatting codes that tell Web browsers how to display the page on the screen. Its files contain the text to be displayed on the Web page embedded in its unique 'tag' lan
Hypertext Markup Language (HTML)
Display Boards
Evaluation Activity
Classical Conditioning
15. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.
Computer-Managed Instruction
Computer-Assisted Design (CAD)
Hard Disk
Hard Copy
16. A target language - or language of study - when the language being studied is spoken mainly in other countries
Motivation
Intelligence
FAQ
Foreign Language (FL)
17. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.
CD-ROM (Compact Disc-Read-Only Memory)
Graphic
Handicap
Internal memory
18. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de
Imagery
Distractors
Bookmark
Equilibration
19. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima
Crowdsourcing
Classroom Observation
Analogy
imagemap
20. Programs that allow teachers to author and display lessons for use with interactive whiteboard systems
ARPAnet
Java
interactive whiteboard activity software
Focusing Question
21. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn
Downloading
Knowledge
Antecedent
Extraneous Processing
22. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.
Drill And Practice
Circular reference
Evaluation
Hard Disk
23. Within a computer - this is an area that stores instructions (programs) and information that can be readily accessed by the processor.
multimedia
Memory
Auto-correct
Database filters and queries
24. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.
ASCII format
Exergaming
Directed Instruction
Acceptable Use Policy (AUP)
25. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet
Content expert
Case Study
Internet
Electronic Whiteboard
26. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating
Cybercheating
Cyberbullying
Individualized education program (IEP)
Hard Copy
27. An animation key frame is a single still image defined throughout an animated sequence that occurs at a pivotal point in that sequence.
Direct Observation
Animation key frame
Acceptable Use Policy (AUP)
Hits
28. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a
instructional software
Desktop Publishing (DTP)
Motivation activity
Common Gateway Interface (CGI)
29. A technique that reduces the amount of a graphic that shows or prints.
Icon
Cropping
FAQ
DVD
30. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2
Antecedent
Educational Media
Laser printer
Computer-Mediated Communication (CMC)
31. An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate - safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions
Concept Map
music synthesizer
Hacking
Acceptable Use Policy (AUP)
32. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.
Dithering
music synthesizer
Instructional technology
Instructional effectiveness
33. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -
instant messaging (IM)
Digital Literacy
Enactive Learning
CMYK graphics
34. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program
Designing Instruction
link
Audiographics
Applications
35. A standard adopted by the electronic music industry for controlling devices that play music; also known as musical instrument digital interface. Rather than recording sounds - MIDI instruments/software record finger action -- what note is being playe
Hypertext Markup Language (HTML)
Musical Instrument Digital Interface (MIDI)
Integrated learning system (IIS)
Haptic Interface
36. Also called a mail server - this is the computer or software that operates an e-mail discussion list on the Internet. Interested individuals subscribe to the list and subsequently receive all e-mail that is sent to the listserv; on the Internet - a p
Audio Teleconferencing
Antivirus software
Listserv
Filtering Software
37. A single silicon chip that contains all of the CPU circuits for a computer system.
Microprocessor
Likert scale
Graphic Document Makers
Computer-Assisted Language Learning (CALL)
38. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO
interactive whiteboard
Downloading
Memory
MUD
39. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.
Assistive Technology
Evaluation
Cloud Computing
Megabyte
40. Devices that record data over time with sensors
Adventure Learning (AL)
Heuristic
Data Loggers
File Transfer Protocol (FTP)
41. Software designed to maintain and calculate student grades
Analogy
Body Composition Analyzer
Electronic Gradebook
microcomputer-based lab (MBL)
42. Software that is given away free of charge - but whose author still retains all rights.
Digital Camera
Animation - path
Freeware
Educational Media
43. Software tools that automatically draw and print desired charts or graphs from data entered by users
Motivation activity
Application Activity
Charting/Graphing Tool
Graphic Document Makers
44. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.
Accommodation
Charting/Graphing Tool
Electronic Mail (email)
Absolute address or absolute positioning
45. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil
CD-ROM (Compact Disc-Read-Only Memory)
Chat Room
DVD
Intelligent tutoring system
46. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia
Application Activity
Cognitive Overload
Authoring Software
Modem
47. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.
ASP.NET
FAQ
Charting/Graphing Tool
Compression and extraction tools
48. The beta version of instructional software is a full-functioning version of the product with all known problems resolved. Both the client and the design team review the beta version to search for problems that will need to be addressed. Since the bet
Instructional game
Alternative Keyboard
Beta version
Data Loggers
49. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment
Interactive media
Lighting
Interface
Avatar
50. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due
Instructional efficiency
Bitmapped (BMP) Graphics
link
information and communication technology (ICT)