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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. General category of portable computer devices such as smart phones and tablets (e.g. - iPads)






2. The set of high-speed data lines connecting the major networks that make up the Internet.






3. A type of mnemonic in which mental pictures are used to represent new information.






4. Approximately a billion bytes - or 1 -000 megabytes.






5. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.






6. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment






7. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.






8. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






9. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In






10. The interest - or value - that instructional materials or activities have for the learner.






11. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms






12. Small - stand-alone - portable personal computer system






13. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.






14. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.






15. A portion of the instructional objective that indicates the standards that define acceptable performance.






16. Software tools that create documents and web pages with 'fillable' forms






17. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.






18. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.






19. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an






20. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






21. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th






22. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.






23. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease






24. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.






25. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks






26. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.






27. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.






28. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to






29. Combinations of type characters that resemble human faces when turned sideways. Used to indicate emotion or intent on e-mail or in chat rooms.






30. Subject matter expert who volunteers to work closely with students online






31. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






32. Abbreviation for application - software that normally has an extension of .app and refers to any Internet application specifically designed to run on mobile devices such as smartphones






33. Software that is given away free of charge - but whose author still retains all rights.






34. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as






35. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






36. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.






37. A device that allows analog audio or video to be captured in a form that the computer can use.






38. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations






39. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.






40. A file format for storing and sending video sequences on a network






41. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.






42. A compression standard that produces compressed - high-quality audio files. To create an MP3 file - you need a program that copies a song from a CD or download from the Internet to your hard drive - and an encoder to convert the file to the MP3 forma






43. Email additions; may be documents - graphics - or software.






44. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time






45. A form of assessment that indicates whether or not students have learned what they must know before progressing to the next portion of the instruction.






46. Television-like display screen that uses a cathode ray tube.






47. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL






48. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.






49. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl






50. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.