Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Feedback that tells students specifically what they can do to correct their performance.






2. Information provided to students regarding how well they are doing during practice.






3. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to






4. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






5. The purpose of interlacing is to have a partial image initially appear on screen rather than having to wait for the entire image to download. The main advantage of interlacing is that end users know what type of graphic image they are about to view a






6. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.






7. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity






8. A type of learning that refers to the ability to recall specific information.






9. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.






10. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation






11. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.






12. Subject matter expert who volunteers to work closely with students online






13. A machine that processes information according to a set of instructions.






14. Software that enables the user to enter - edit - store - retrieve - sort - and search through computer databases.






15. An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate - safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions






16. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






17. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text






18. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski






19. A student-centered and teacher-guided instructional approach that engages students in investigating real world questions that they choose within a broad thematic framework. This instruction complements traditional instruction by providing a vehicle f






20. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.






21. The most common input device; resembles the key layout of a typewriter.






22. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance






23. Software used by architects and others to aid in the design of structures such as houses and cars






24. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers






25. An event - object - or circumstance that prompts a behavior.






26. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability






27. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment






28. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)






29. Graphics generally use RGB (Red - Green - and Blue) or CMYK colors. While graphics on the Web or designed for on-screen display are RGB images - both commercial offset printing and inkjet desktop printing utilize CMYK. Dots of cyan (blue) - magenta (






30. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.






31. The practice of collecting data from all the information available and searching it to see relationships among the data elements






32. Software that provides on-screen blank musical bars on which the user enters the musical key - time - and individual notes that constitute a piece of sheet music






33. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered






34. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.






35. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena






36. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations






37. Piagetian view of how children learn by fitting new experiences into their existing view of the world






38. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.






39. A synchronous form of Internet communication in which individuals type messages to one another






40. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device






41. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.






42. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic






43. An animation key frame is a single still image defined throughout an animated sequence that occurs at a pivotal point in that sequence.






44. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.






45. The process of translating principles of learning and instruction into plans for instructional materials and activities.






46. The preliminary or main web page of a particular website.






47. Comprehension exercises with certain words removed to require students to fill in the blanks






48. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.






49. A graphical means of illustrating the logical flow of a computer program.






50. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem