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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.






2. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In






3. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class






4. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.






5. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






6. Software products (e.g. - Microsoft Works and AppleWorks) that have several applications in a single package (e.g. - word processing - spreadsheet - presentation functions -database programs)






7. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.






8. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






9. Compression is the process to reduce file size through 'zipping' or 'archiving'. The compressed or zipped file can be from a large file or can contain several files that have been squeezed into a single file. After compression - the extraction proces






10. A computer input device that permits the development of graphic images by translating drawing on the tablet into onscreen images.






11. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations






12. Receiving information over a network from another computer; to bring information (e.g. - text files -images) to a computer from the Internet or other network or from a computer to a disc






13. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.






14. Each individual category of information recorded in a database; the smallest unit of information in a database






15. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






16. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation






17. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






18. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.






19. A form of assessment that indicates whether or not students have learned what they must know before progressing to the next portion of the instruction.






20. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser






21. A machine that processes information according to a set of instructions.






22. Software designed to maintain and calculate student grades






23. Television-like display screen that uses a cathode ray tube.






24. A type of learning that refers to the ability to recall specific information.






25. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards






26. A device that assists with analyzing and monitoring physical fitness levels by counting calories






27. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2






28. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc






29. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel






30. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning






31. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as






32. An individual's preferred ways for processing and organizing information and for responding to environmental stimuli.






33. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time






34. A printed copy of computer output.






35. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment






36. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.






37. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu






38. A standard adopted by the electronic music industry for controlling devices that play music; also known as musical instrument digital interface. Rather than recording sounds - MIDI instruments/software record finger action -- what note is being playe






39. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to






40. A liquid crystal display device used with a computer or VCR for large-group display.






41. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual






42. A form of evaluation that involves watching students as they work through some part(s) of the lesson.






43. A type of information that describes the potential usefulness of facts - concepts - and principles.






44. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.






45. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre






46. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure






47. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered






48. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






49. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.






50. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash