Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A type of instructional activity that provides students with an opportunity to practice using what they are learning.






2. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a






3. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network






4. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.






5. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.






6. A computer database program that can store and manipulate students' grades.






7. The most common input device; resembles the key layout of a typewriter.






8. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.






9. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer






10. Programs that allow teachers to author and display lessons for use with interactive whiteboard systems






11. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic






12. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities






13. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems






14. A printed copy of computer output.






15. A blueprint for instructional lessons based on analyses of the learners - the context - and the task to be learned. Planning involves the process of deciding what methods of instruction are best for bringing about desired changes in student knowledge






16. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them






17. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task






18. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program






19. Software that is given away free of charge - but whose author still retains all rights.






20. A video or computer display device. The most common output device for personal computers.






21. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






22. Device consisting of a transmitter - which senses the heartbeat from the heart's electrical impulses - and a wristwatch receiver - which receives and records each beat through radio transmission from the transmitter






23. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.






24. A computer system that stores and manipulates a database of information about geographic locations; users see data pertaining to a geographic location overlaid on a map of the area






25. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability






26. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual






27. On the Internet - a way of transferring files from one computer to another using common settings and transmission procedures; also - to transfer files; computer users can use a File Transport Protocol (or FTP) client to transfer files to and from com






28. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a






29. The iris is used to control the opening behind the lens that allows light to enter the camera. When lighting is low the iris may be opened to let in more light. And when the light level is high the iris can be partially closed to let in less light. B






30. Software tools used to enhance and format photos that are then imported into desktop publishing systems or webpage products






31. Classroom surfaces used for writing and displaying information - including chalkboards - multipurpose boards - bulletin boards - magnetic boards - and flip charts.






32. An object-oriented scripting language that - like Java - is used to create dynamic websites






33. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves






34. A type of instructional activity that leads students to want to learn and to put in the effort required for learning.






35. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation






36. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.






37. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms






38. Can be either software that supports the on-screen creation of music scores with several parts or tracks - or a hardware component of a music synthesizer workstation






39. Piagetian view of condition children experience when they confront new and unfamiliar features of their environment that do not fit with their current views of the world






40. Receiving information over a network from another computer; to bring information (e.g. - text files -images) to a computer from the Internet or other network or from a computer to a disc






41. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.






42. A portion of the instructional objective that indicates under what circumstances students are expected to perform.






43. A large-capacity magnetic storage medium for computer data. Also called a fixed disk - it remains sealed within the case of most computers to protect it from dust - smoke - and other contaminants.






44. Online sites that allow users to input sentences and paragraphs of text in one language and get a translation into another language






45. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance






46. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.






47. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location






48. A single silicon chip that contains all of the CPU circuits for a computer system.






49. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.






50. A type of instructional activity designed to help students understand - remember - and apply new information.