Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation






2. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






3. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc






4. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski






5. A file format for storing and sending video sequences on a network






6. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.






7. A network created in 1969 by the U.S. government-funded Advanced Research Projects Agency (ARPA) to enable communications among important defense sites in the event of a worldwide catastrophe such as a nuclear attack; later became the Internet






8. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






9. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual






10. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.






11. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.






12. Customized keyboards created for users with special needs (e.g. - enlarging the keys to provide more space for the student to press a key; removing keys that are not relevant for a given software; programming multi-step functions like save - print -






13. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.






14. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.






15. A type of information that describes the potential usefulness of facts - concepts - and principles.






16. An object-oriented scripting language that - like Java - is used to create dynamic websites






17. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.






18. An electronic go-between by which the computer communicates with a peripheral device.






19. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.






20. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli






21. A type of information that includes facts - concepts - principles - and the relationships among them.






22. Activity when students submit their written or artistic products to a website






23. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






24. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.






25. A committee composed of the parent - administrator - assessment personnel - regular education teacher - special education teacher - and other pertinent representatives who meet on a regular basis to make decisions in regard to admission - services -






26. The purpose of interlacing is to have a partial image initially appear on screen rather than having to wait for the entire image to download. The main advantage of interlacing is that end users know what type of graphic image they are about to view a






27. Typeface used in word processing or desktop publishing; the appearance of the text itself - which can be altered through the selection of various typefaces and sizes of type. These include many typefaces common to the printing field - such as Times -






28. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.






29. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft






30. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.






31. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as






32. The iris is used to control the opening behind the lens that allows light to enter the camera. When lighting is low the iris may be opened to let in more light. And when the light level is high the iris can be partially closed to let in less light. B






33. A type of mnemonic in which an unfamiliar new word is linked to a similar-sounding familiar word - which is used to create a visual image that incorporates the meaning of the new word.






34. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to






35. One of several digital formats for video that are able to be used with video editing software






36. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify






37. General category of portable computer devices such as smart phones and tablets (e.g. - iPads)






38. The interest - or value - that instructional materials or activities have for the learner.






39. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.






40. The process of taking a series of individual pictures -- called frames -- and stringing them together in a timed sequence to give the appearance of continuous motion. Animations are motion files - either in 2-D animation or 3-D animation. On the Web






41. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening






42. The primary authoring language used to develop webpages; Its codes are document formatting codes that tell Web browsers how to display the page on the screen. Its files contain the text to be displayed on the Web page embedded in its unique 'tag' lan






43. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






44. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.






45. Any practical device used to make information easier to remember - including rhymes - acronyms - and acrostics.






46. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.






47. A single networked delivery system that combines sophisticated computer-assisted instruction (CAI) with computer-managed instruction (CMI). Intellectual skills A type of learning that refers to a variety of thinking skills - including concept learnin






48. A unique vocal distortion technique made possible with vocal-editing software






49. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.






50. A portion of the instructional objective that indicates under what circumstances students are expected to perform.