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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






2. A device that allows analog audio or video to be captured in a form that the computer can use.






3. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.






4. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






5. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them






6. The process of translating principles of learning and instruction into plans for instructional materials and activities.






7. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)






8. A collection of components that includes the computer and all of the devices used with it.






9. Customized keyboards created for users with special needs (e.g. - enlarging the keys to provide more space for the student to press a key; removing keys that are not relevant for a given software; programming multi-step functions like save - print -






10. Information provided to students regarding how well they are doing during practice.






11. A type of instructional activity designed to determine how well students have mastered lesson objectives.






12. A video or computer display device. The most common output device for personal computers.






13. One of several digital formats for video that are able to be used with video editing software






14. A type of mnemonic in which mental pictures are used to represent new information.






15. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein






16. The iris is used to control the opening behind the lens that allows light to enter the camera. When lighting is low the iris may be opened to let in more light. And when the light level is high the iris can be partially closed to let in less light. B






17. A computer system that stores and manipulates a database of information about geographic locations; users see data pertaining to a geographic location overlaid on a map of the area






18. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards






19. Piagetian view of condition children experience when they confront new and unfamiliar features of their environment that do not fit with their current views of the world






20. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.






21. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.






22. Text used to name parts of an electronic spreadsheet.






23. Abbreviation for application - software that normally has an extension of .app and refers to any Internet application specifically designed to run on mobile devices such as smartphones






24. In cognitive load theory - the use of working memory that results in productive - engaged learning






25. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill






26. A first step in web development that involves planning what the website will look like.






27. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease






28. A form of evaluation that involves watching students as they work through some part(s) of the lesson.






29. A type of instructional activity that leads students to want to learn and to put in the effort required for learning.






30. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks






31. An individual's preferred ways for processing and organizing information and for responding to environmental stimuli.






32. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME






33. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.






34. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.






35. The primary authoring language used to develop webpages; Its codes are document formatting codes that tell Web browsers how to display the page on the screen. Its files contain the text to be displayed on the Web page embedded in its unique 'tag' lan






36. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la






37. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






38. A common term in science education reform - synonymous with immersing students in authentic learning experiences






39. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves






40. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.






41. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






42. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.






43. A way to store addresses of frequently used websites on your computer; in a browser - a set of Internet locations or URLs organized so that a user can return to them quickly






44. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.






45. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content






46. A printed copy of computer output.






47. Piagetian view of how children learn by fitting new experiences into their existing view of the world






48. General category of portable computer devices such as smart phones and tablets (e.g. - iPads)






49. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.






50. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the