Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods






2. Approximately a billion bytes - or 1 -000 megabytes.






3. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class






4. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






5. The adaptive use of previously acquired knowledge to analyze and understand new situations.






6. An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate - safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions






7. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of






8. A measure of how much learners achieve per unit of time or dollar spent; for example - (Posttest - Pretest)/Time - or (Posttest - Pretest)/Cost.






9. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as






10. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers






11. Piagetian view of how children learn by fitting new experiences into their existing view of the world






12. Email additions; may be documents - graphics - or software.






13. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic






14. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text






15. Online environments in which users can interact through their graphic representations (i.e. - avatars)






16. The term describes the data-carrying capacity of a transmission line. In other words - how much data flows on a given transmission path. It can apply to network connections - system buses - or any 'pipe' through which data pours. High-bandwidth conne






17. A term coined by Lloyd Morrisett - former president of the Markle Foundation - used to describe the gap between those individuals who have access to technology such as computer software - the Internet - and so on and those who do not.






18. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia






19. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.






20. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study






21. Devices that record data over time with sensors






22. Video games that provide physical activity or exercise through interactive play






23. An online system of web course design and delivery tools; Desire-to-Learn and BlackBoard are examples






24. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.






25. In a browser - a set of Internet locations or URLs organized so that a user can return to them quickly






26. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations






27. Calculator with probes or sensors connected to it to allow gathering of numerical data






28. One of several digital formats for video that are able to be used with video editing software






29. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.






30. An activity in which students with disabilities participate in one or more selected classes in general education






31. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.






32. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.






33. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.






34. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






35. Tools offered through a special Google site that provide users access to online programs for word processing - spreadsheets - and presentations; the site offers storage of documents on a Google server and allows for sharing of documents among multipl






36. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.






37. General category of portable computer devices such as smart phones and tablets (e.g. - iPads)






38. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic






39. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein






40. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill






41. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location






42. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas






43. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn






44. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning






45. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






46. Software designed to maintain and calculate student grades






47. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening






48. A highlighted position indicator used on the computer screen.






49. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)






50. The smallest amount of information that the CPU can deal with; a single binary digit.