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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Abbreviation for application - software that normally has an extension of .app and refers to any Internet application specifically designed to run on mobile devices such as smartphones






2. An instructional plan for an individual student (usually one with special needs) that describes the student's current level of proficiency and also establishes short- and long-term goals for future focus. An IEP is typically developed through a confe






3. The application of knowledge to solve problems or complete tasks that are realistic and meaningful.






4. Also called a mail server - this is the computer or software that operates an e-mail discussion list on the Internet. Interested individuals subscribe to the list and subsequently receive all e-mail that is sent to the listserv; on the Internet - a p






5. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.






6. A liquid crystal display device used with a computer or VCR for large-group display.






7. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser






8. Advanced calculators that can graph equations - as well as perform calculation functions involved in higher-level math and science problems; allows users to enter equations and shows graphs that result from those equations






9. A type of instructional activity that provides students with an opportunity to practice using what they are learning.






10. Use of online systems to access personal data in order to accomplish identity theft and do other malicious acts






11. Sequences of frames shown in a linear way with presentation software (e.g. - PowerPoint)






12. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer






13. A field of study focusing on the design of technology systems that align with human characteristics - needs - and capabilities.






14. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.






15. Ways of storing digitized images for use in webpages and multimedia products - e.g. - GIF - JPEG






16. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity






17. A printed copy of computer output.






18. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.






19. In Adobe Flash - an advanced authoring environment for creating content for the web - a mobile - or virtually any digitalplatform






20. A common term in science education reform - synonymous with immersing students in authentic learning experiences






21. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.






22. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.






23. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.






24. A type of information that describes the potential usefulness of facts - concepts - and principles.






25. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia






26. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli






27. A statement that likens something new to something familiar. Analogies are typically used either to make abstract information more concrete or to organize complex information.






28. A unique electronic address for an individual or organization - analogous to a postal address.






29. A video or computer display device. The most common output device for personal computers.






30. Tools offered through a special Google site that provide users access to online programs for word processing - spreadsheets - and presentations; the site offers storage of documents on a Google server and allows for sharing of documents among multipl






31. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th






32. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers






33. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a






34. Bitmaps are graphics stored patterns of colored dots (pixels on the screen). Vector graphics are stored as mathematical descriptions of sets of lines - triangles - squares - circles - etc - with defined line widths - line colors and - for polygons -






35. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered






36. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure






37. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities






38. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






39. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME






40. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods






41. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.






42. A device that allows analog audio or video to be captured in a form that the computer can use.






43. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.






44. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.






45. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b






46. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.






47. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






48. A file format for storing and sending video sequences on a network






49. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an






50. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)