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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Video games that provide physical activity or exercise through interactive play
Educational Technology
Instructional design
Charting/Graphing Tool
Exergaming
2. A graphical means of illustrating the logical flow of a computer program.
Discovery Learning
Formative Evaluation
Flowcharting
Consequence
3. An event - object - or circumstance that comes after a behavior and is attributable to the behavior.
Educational Media
mastery learning
Displayed Visuals
Consequence
4. The process of selectively receiving information from the environment.
Hacker
Attention
Data Mining
Digitizer
5. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.
Alpha testing
Computer System
Blended Intercultural Collaborations
Fair Use Guidelines
6. Advanced calculators that can graph equations - as well as perform calculation functions involved in higher-level math and science problems; allows users to enter equations and shows graphs that result from those equations
malware
logic bomb
Graphing Calculator
Displayed Visuals
7. A first step in web development that involves planning what the website will look like.
Freeware
Design
Heart Rate Monitor
music synthesizer
8. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.
English Language Learners (ELL)
Cloze Exercises
Distributed Education
File Server
9. The adaptive use of previously acquired knowledge to analyze and understand new situations.
Formative Evaluation
Intelligence
CMYK graphics
Distance Education
10. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts
Interface
e-books (ebooks)
Files
Cell
11. A unique vocal distortion technique made possible with vocal-editing software
Implementation
Motor skills
Auto-tuning
Conditions
12. A type of mnemonic in which mental pictures are used to represent new information.
Java
Imagery
Graphics Tablet
Consequence
13. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease
Byte
Compression and extraction tools
Ergonomics
Impairment
14. Online sites that function like other dictionaries in that they give definitions for words and phrases in common usage - but provide the additional capability of looking up the word or phrase in one language (e.g. - French or German) and get the defi
Backbone
Files
Consequence
Foreign Language Dictionaries
15. Software tools that create documents and web pages with 'fillable' forms
Forms Makers
Ergonomics
Assimilation
Learning in context
16. A type of learning that refers to the ability to recall specific information.
Graphic
instructional software
Knowledge
Instructional designer
17. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL
Constructivism
English as a Second Language (ESL)
Computer-Assisted Design (CAD)
ActionScript
18. Small - stand-alone - portable personal computer system
Audio Teleconferencing
laptop computer
Library/media specialist
inert knowledge
19. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions
Attachments
Motivation
Instructional game
joystick
20. Motivation in which the act itself is the reward.
Assimilation
Alternative Keyboard
Intrinsic motivation
Bulletin Board (BB)
21. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.
Audiographics
e-books (ebooks)
Computer Conferencing
Designing Instruction
22. High definition DVD format
Browser
Instructional plan
Blu-Ray Disc
Mouse
23. A target language - or language of study - when the language being studied is spoken mainly in other countries
Database
Audiographics
Google Docs
Foreign Language (FL)
24. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO
ARPAnet
multimedia
interactive or dynamic geometry software
MUD
25. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.
Computer Algebra System (CAS)
CLI
multiple intelligences theory
Implementation
26. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard
Computer-Assisted Instruction (CAI)
Compensation
Haptic Interface
Alternative Keyboard
27. Activity when students submit their written or artistic products to a website
Displayed Visuals
Input/Output Device
App
Electronic Publishing
28. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.
Internal memory
Assessment
Cursor
Fair Use Guidelines
29. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).
Filtering Software
Instructional method
Cloud Computing
Cybercheating
30. A portion of the instructional objective that indicates under what circumstances students are expected to perform.
Electronic Gradebook
Conditions
microcomputer
Demonstration
31. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.
Declarative Information
Datafile
malware
Discussion
32. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers
Chat Room
inquiry-based learning
Interlacing
malware
33. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.
ActionScript
Copyright
Computer-Mediated Communication (CMC)
Behavior
34. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance
Auto-correct
Computer Adaptive Testing (CAT)
Javascript
Modem
35. Hardware such as a keyboard - mouse - or joystick through which the user sends instructions to the computer.
Hands-On/Minds-On Science
Input device
Evaluation
Ethnicity
36. Pages or items listed as results of an Internet or database search
Learning Theory
Chat
Hits
Blog
37. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc
Dithering
Electronic Mentor
Logo
GIF (Graphics Interchange Format)
38. Piagetian view of how children change their views of the world by incorporating new experiences
Model
Discussion
Accommodation
Email Address
39. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of
Drill And Practice
Graphing Calculator
Musical Instrument Digital Interface (MIDI)
Inkjet printer
40. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl
Accommodation
Frame
Electronic Mail (email)
Educational Media
41. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t
Knowledge
Animation key frame
Disability
Drop cap
42. An internal network or a subset of the Internet - usually available only to the members of the organization that set it up; as a provision for security - some technical department set up Intranets which are parts of the Internet used internally withi
Antecedent
intranet
Focusing Question
Cloud Computing
43. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.
Computer-Managed Instruction
Data Mining
Event Driven
Concept Map
44. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena
Freeware
Focusing Question
Lighting
Geospatial Technologies
45. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems
Blog
Computer Platforms
Mosaic
Electronic Portfolio (e-portfolio)
46. A type of information that describes the potential usefulness of facts - concepts - and principles.
ADDIE model
Learning Theory
Alternative Keyboard
Conditional Information
47. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem
Automaticity
Animation - path
Datafile
Domain
48. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.
Applications
Blog
LCD projector
Java applets
49. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de
Electronic Slide Shows
Equilibration
Instructional materials
Iris
50. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning
Generative Processing
Computer-Based Instruction (CBI)
English Language Learners (ELL)
Culture