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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A collection of components that includes the computer and all of the devices used with it.
MUD
Computer System
Font
Analogy
2. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual
Digitizer
Graphic
Graphing Calculator
Concept Map
3. A type of information that describes the potential usefulness of facts - concepts - and principles.
microcomputer
Icon
ASCII format
Conditional Information
4. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic
Individualized education program (IEP)
Equilibration
Blog
Interface
5. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t
information literacy
Impairment
Drop cap
LCD projector
6. The smallest amount of information that the CPU can deal with; a single binary digit.
Instructional effectiveness
Bit
Cybercheating
Advance Organizer
7. A portion of the instructional objective that indicates under what circumstances students are expected to perform.
Adventure Learning (AL)
Gesture-Recognition System
Conditions
Instructional method
8. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers
information visualization
Constructivist Learning
Intrinsic motivation
Blood Pressure Devices
9. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic
Drill And Practice
Aptitude-Treatment Interaction (ATI)
integrating educational technology
multiple intelligences theory
10. An associational information-processing system in the text domain. In a hypertext system - text information is stored in nodes - and nodes are interconnected to other nodes of related information; in 1960 - Ted Nelson coined the term to describe a da
Auto-tuning
Beta version
CLI
Hypertext
11. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.
Imagery
Database
Internal memory
Content expert
12. An event - object - or circumstance that prompts a behavior.
Classroom Observation
Files
Educational Technology
Antecedent
13. The process of translating principles of learning and instruction into plans for instructional materials and activities.
Assimilation
Designing Instruction
Global Positioning System (GPS)
Graphic Document Makers
14. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.
Electronic Gradebook
Electronic Whiteboard
learning communities
Hypertext Markup Language (HTML)
15. A device that assists with analyzing and monitoring physical fitness levels by counting calories
Accelerometer
Beta version
Impairment
Inclusion
16. Combines detailed information about a subject area and common student mistakes with a model of student performance to diagnose a given student's level of understanding. Also provides instruction designed to meet that student's individual needs. Somet
Fair Use
Intelligence
Constructivist Learning
Intelligent tutoring system
17. Also referred to as a domain designator - a required part of a Uniform Resource Locator (URL) on the Internet that indicates what kind of group owns the server; examples include '.edu -' '.com -' and '.org'
Classroom Observation
Domain Name
Imagery
Cropping
18. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input
Graphing Calculator
Haptic Interface
DVD
Learning environment
19. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski
Application Activity
Model
Directed Instruction
Cooperative Learning
20. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.
Computer Gradebook
Automaticity
Attitudes
Computer Platforms
21. An event - object - or circumstance that comes after a behavior and is attributable to the behavior.
Musical Educators National Conference (MENC)
Gesture-Recognition System
Hacking
Consequence
22. Approximately a billion bytes - or 1 -000 megabytes.
Bandwidth
Gigabyte
Hacker
Event Driven
23. First released in 2002 - a scripting language that must be installed on a server to be used in web development; a scripting language that generates HTML source code to create dynamic web pages
Chat Room
Hits
Discovery Learning
ASP.NET
24. A video or computer display device. The most common output device for personal computers.
Monitor
Body Composition Analyzer
Motivation
Animation - path
25. Television-like display screen that uses a cathode ray tube.
Cell
CRT
Modem
information and communication technology (ICT)
26. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill
Icon
learning hierarchies
Firewall
Digitizer
27. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn
Highlighting
Extraneous Processing
Hypertext Markup Language (HTML)
Handheld Technologies
28. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas
Impairment
Electronic Mail (email)
Harmony
Electronic Slide Shows
29. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.
MP3
Computer
Hypertext
Assistive Technology
30. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu
Discovery Learning
ActionScript
Gigabyte
English as a Second Language (ESL)
31. A printed copy of computer output.
Hard Copy
Auto-correct
Circular reference
CPU
32. A liquid crystal display device used with a computer or VCR for large-group display.
LCD projector
Alpha testing
ARPAnet
Accommodation
33. A 4.72-inch-diameter disc on which a laser has digitally recorded information such as audio - video - or computer data.
Generative Processing
Compact Disc (CD)
MP3
Desktop Publishing (DTP)
34. Resource for students with hearing impairments in which the teacher wears a wireless microphone and students with auditory processing learning disabilities wear receivers that amplify the teacher's voice and serve to focus attention
Blu-Ray Disc
Designing Instruction
Database Management System (DBMS)
FM Amplification System
35. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.
Java
Individuals with Disabilities Education Act (IDEA)
Memory
Learning
36. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2
Graphic
Laser printer
Imagery
Information activity
37. A response made by an individual.
Behavior
Hard Copy
Drill And Practice
Educational Technology
38. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time
mastery learning
App
Educational Technology
logic bomb
39. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.
Display Boards
Instruction
Motor skills
Computer Adaptive Testing (CAT)
40. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser
Direct Observation
Electronic reference software
Cookie
Course Management System (CMS)
41. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod
Electronic Mentor
learner-centered instruction
Constructivist Learning
ADDIE model
42. Sequences of frames shown in a linear way with presentation software (e.g. - PowerPoint)
Electronic Mail (email)
Direct Observation
Files
Electronic Slide Shows
43. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.
Memory
Analogy
Interface
Electronic Mail (email)
44. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due
Algorithm
Calculator-Based Lab (CBL)
Charting/Graphing Tool
information and communication technology (ICT)
45. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la
Computer Conferencing
Java
ASP.NET
Foreign Language Dictionaries
46. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc
Hybrid Learning
Clip Art
Blended Intercultural Collaborations
Desktop Publishing (DTP)
47. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.
Applications
Case Study
Mnemonic
Fair Use
48. Within a computer - this is an area that stores instructions (programs) and information that can be readily accessed by the processor.
Geographic Information System (GIS)
Digital Camera
inert knowledge
Memory
49. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.
Interface
Macro
Criteria
Designing Instruction
50. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.
Model
Ergonomics
Electronic Publishing
Imagery