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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.
e-books (ebooks)
Electronic Gradebook
Emoticons
Interactive media
2. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.
Google Docs
Educational Media
Laser printer
Audiographics
3. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.
link
Halftone
Assessment Rubric
Closed Circuit Television (CCTV)
4. The process of translating information into some meaningful form that can be remembered.
Graphic
Encoding
Body Composition Analyzer
interactive whiteboard activity software
5. A first step in web development that involves planning what the website will look like.
Input device
Design
mobile device
Computer-Assisted Design (CAD)
6. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.
Constructivism
Computer-Assisted Design (CAD)
Mass storage
Electronic Whiteboard
7. Can be either software that supports the on-screen creation of music scores with several parts or tracks - or a hardware component of a music synthesizer workstation
CD-ROM (Compact Disc-Read-Only Memory)
Cooperative Learning
music sequencer
Encoding
8. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.
Interactive multimedia
Foreign Language Dictionaries
Educational Media
Gigabyte
9. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers
Memory
Instruction
Constructivist Learning
Intelligence
10. Information provided to students regarding how well they are doing during practice.
Contingencies Of Reinforcement
Feedback
Disequilibrium
Electronic Gradebook
11. General category of portable computer devices such as smart phones and tablets (e.g. - iPads)
Clip Art
Criteria
mobile device
Emoticons
12. Receiving information over a network from another computer; to bring information (e.g. - text files -images) to a computer from the Internet or other network or from a computer to a disc
Computer Algebra System (CAS)
mastery learning
Downloading
Audio Video Interleave (AVI) Format
13. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.
Macro
Artificial intelligence (AI)
Cookie
Highlighting
14. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill
FAQ
Foreign Language (FL)
Hypertext
learning hierarchies
15. A machine that processes information according to a set of instructions.
JPEG (also JPG)
Computer
Interactive multimedia
Avatar Spaces
16. Tools offered through a special Google site that provide users access to online programs for word processing - spreadsheets - and presentations; the site offers storage of documents on a Google server and allows for sharing of documents among multipl
Conditional Information
Instructional effectiveness
Dithering
Google Docs
17. Hardware such as a keyboard - mouse - or joystick through which the user sends instructions to the computer.
Blood Pressure Devices
GIF (Graphics Interchange Format)
Input device
Concept Map
18. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena
Geospatial Technologies
Computer Adaptive Testing (CAT)
Computer
link
19. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft
Harmony
Hypermedia
ASP.NET
Applications
20. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due
Animation - path
information and communication technology (ICT)
Downloading
Database
21. In a full immersion virtual reality (VR) system - a headset that provides the sensory channel through which the wearer 'sees' a computer-generated environment
Database
Head-Mounted Display (HMD)
Cooperative Learning
multimedia
22. A common term in science education reform - synonymous with immersing students in authentic learning experiences
Hands-On/Minds-On Science
microcomputer
Audio Teleconferencing
Ethnicity
23. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.
Electronic Whiteboard
Datafile
Advance Organizer
learner-centered instruction
24. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
LCD screen
Interactive media
Culture
Heuristic
25. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease
Hybrid Learning
Gigabyte
Computer Conferencing
Impairment
26. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it
Interactive media
Exergaming
Drill And Practice
Augmented Reality
27. Classroom surfaces used for writing and displaying information - including chalkboards - multipurpose boards - bulletin boards - magnetic boards - and flip charts.
Hard Copy
Display Boards
Monitor
Crowdsourcing
28. The use of the computer in the delivery of instruction.
Lossy compression
Cycle Of Continuous Improvement
Computer-Based Instruction (CBI)
intranet
29. The products created by a database program; any collection of data stored in a computer or on a computer medium
Asynchronous
Files
Crowdsourcing
Mug shots
30. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text
Implementation
Bulletin Board (BB)
Mosaic
Consequence
31. Piagetian view of how children learn by fitting new experiences into their existing view of the world
Directed Instruction
Moving Picture Experts Group (MPEG) format
Assimilation
Lossless and lossy compressions
32. Programs that allow users to create and manipulate geometric constructions and provide environments in which to make discoveries and conjectures related to geometry concepts and objects
interactive or dynamic geometry software
Label
meta-analysis
Intelligence
33. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment
Backbone
Classroom Observation
Full Immersion Systems
Declarative Information
34. Software designed to maintain and calculate student grades
Electronic Gradebook
Display Boards
Email Address
English as a Second Language (ESL)
35. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.
integrated packages
Hypermedia
Applications
Hard Copy
36. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.
information visualization
Intelligence
Electronic Publishing
language translators (machine translation)
37. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content
integrated packages
Computer Program
Graphic Document Makers
Database Management System (DBMS)
38. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash
Compact Disc (CD)
learning hierarchies
Individuals with Disabilities Education Act (IDEA)
HTML 5
39. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.
Gigabyte
Lighting
Instructional activity
Assessment
40. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers
Likert scale
inquiry-based learning
MUD
malware
41. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.
Bulletin Board (BB)
Assistive Technology
Inclusion
Modem
42. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network
Bulletin Board (BB)
Bookmark
FAQ
Formative Evaluation
43. A single silicon chip that contains all of the CPU circuits for a computer system.
Declarative Information
Microprocessor
Learning in context
Design
44. A statement that likens something new to something familiar. Analogies are typically used either to make abstract information more concrete or to organize complex information.
Cognitive Load
Analogy
Distributed Education
Learning style
45. A single networked delivery system that combines sophisticated computer-assisted instruction (CAI) with computer-managed instruction (CMI). Intellectual skills A type of learning that refers to a variety of thinking skills - including concept learnin
Assistive Technology
Integrated learning system (IIS)
Contingencies Of Reinforcement
Classical Conditioning
46. High definition DVD format
Formative Evaluation
multiple intelligences theory
Absolute address or absolute positioning
Blu-Ray Disc
47. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.
Advance Organizer
Event Driven
Knowledge
inert knowledge
48. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities
Interface
Assessment
Directed Instruction
Blood Pressure Devices
49. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location
Input/Output Device
Content expert
information literacy
Handheld Technologies
50. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure
English Language Learners (ELL)
Audio Video Interleave (AVI) Format
LCD screen
Blood Pressure Devices