Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Software designed to help teach information and/or skills related to a topic; also known as instructional software or courseware - computer-based instruction (CBI) - computer-based learning (CBL) - computer-assisted learning (CAL) - or generic terms






2. Also known as a web browser - software designed to allow a computer user to go to Internet websites that are connected to each other via the World Wide Web (WWW)






3. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system






4. Fundamental to most operating systems is the concept of files and directories (or folders). A file system in most operating resembles an inverted tree with the roots at the top and branches at the bottom. This tree structure uses directories or folde






5. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.






6. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






7. An online activity in which students look at a database of caches listed at a geocaching website (e.g. - http://www.geocaching.com) - decide on a cache to hunt for - use GPSs to help them locate it - and share their experiences with others involved i






8. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks






9. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a






10. A technique that reduces the amount of a graphic that shows or prints.






11. An electronic go-between by which the computer communicates with a peripheral device.






12. A type of information that includes facts - concepts - principles - and the relationships among them.






13. A type of instructional activity that leads students to want to learn and to put in the effort required for learning.






14. Devices that record data over time with sensors






15. General category of portable computer devices such as smart phones and tablets (e.g. - iPads)






16. Online environments in which users can interact through their graphic representations (i.e. - avatars)






17. First released in 2002 - a scripting language that must be installed on a server to be used in web development; a scripting language that generates HTML source code to create dynamic web pages






18. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






19. Motivation in which the act itself is the reward.






20. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc






21. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.






22. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






23. Program stored on individual computers or on the school or district network in order to prevent access to Internet sites with inappropriate materials






24. The process of selectively receiving information from the environment.






25. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the






26. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b






27. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content






28. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.






29. According to information-processing learning theorists - one of the three kinds of memory or 'stores' the brain uses to process information - much like a computer; LTM can hold information indefinitely after it is linked to prior knowledge already in






30. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.






31. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.






32. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.






33. A type of learning that refers to the ability to recall specific information.






34. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment






35. Activity when students submit their written or artistic products to a website






36. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure






37. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.






38. An individual who gains access to computer systems without authorization.






39. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a






40. In a browser - a set of Internet locations or URLs organized so that a user can return to them quickly






41. The collection of all related records in a database.






42. A device that allows analog audio or video to be captured in a form that the computer can use.






43. Combines detailed information about a subject area and common student mistakes with a model of student performance to diagnose a given student's level of understanding. Also provides instruction designed to meet that student's individual needs. Somet






44. One of several digital formats for video that are able to be used with video editing software






45. Text used to name parts of an electronic spreadsheet.






46. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing






47. Resource for students with hearing impairments in which the teacher wears a wireless microphone and students with auditory processing learning disabilities wear receivers that amplify the teacher's voice and serve to focus attention






48. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia






49. In a full immersion virtual reality (VR) system - a headset that provides the sensory channel through which the wearer 'sees' a computer-generated environment






50. Information provided to students regarding how well they are doing during practice.