Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A unique electronic address for an individual or organization - analogous to a postal address.






2. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.






3. A device that assists with analyzing and monitoring physical fitness levels by counting calories






4. A type of mnemonic in which an unfamiliar new word is linked to a similar-sounding familiar word - which is used to create a visual image that incorporates the meaning of the new word.






5. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves






6. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein






7. An activity in which students with disabilities participate in one or more selected classes in general education






8. A video or computer display device. The most common output device for personal computers.






9. A set of instructions that tells the computer how to do something.






10. The term describes the data-carrying capacity of a transmission line. In other words - how much data flows on a given transmission path. It can apply to network connections - system buses - or any 'pipe' through which data pours. High-bandwidth conne






11. Comprehension exercises with certain words removed to require students to fill in the blanks






12. The most common input device; resembles the key layout of a typewriter.






13. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem






14. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure






15. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.






16. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual






17. Any practical device used to make information easier to remember - including rhymes - acronyms - and acrostics.






18. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.






19. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment






20. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q






21. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.






22. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a






23. A type of mnemonic in which mental pictures are used to represent new information.






24. Subject matter expert who volunteers to work closely with students online






25. An event - object - or circumstance that prompts a behavior.






26. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.






27. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.






28. One of several digital formats for video that are able to be used with video editing software






29. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






30. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards






31. In Adobe Flash - an advanced authoring environment for creating content for the web - a mobile - or virtually any digitalplatform






32. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device






33. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






34. A type of information that describes the potential usefulness of facts - concepts - and principles.






35. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening






36. Also called a mail server - this is the computer or software that operates an e-mail discussion list on the Internet. Interested individuals subscribe to the list and subsequently receive all e-mail that is sent to the listserv; on the Internet - a p






37. Device consisting of a transmitter - which senses the heartbeat from the heart's electrical impulses - and a wristwatch receiver - which receives and records each beat through radio transmission from the transmitter






38. A computer database program that can store and manipulate students' grades.






39. Use of online systems to access personal data in order to accomplish identity theft and do other malicious acts






40. Tools offered through a special Google site that provide users access to online programs for word processing - spreadsheets - and presentations; the site offers storage of documents on a Google server and allows for sharing of documents among multipl






41. A portion of the instructional objective that indicates under what circumstances students are expected to perform.






42. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.






43. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash






44. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena






45. Software tools that create documents and web pages with 'fillable' forms






46. Software that is given away free of charge - but whose author still retains all rights.






47. An object-oriented scripting language that - like Java - is used to create dynamic websites






48. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a






49. Piagetian view of how children learn by fitting new experiences into their existing view of the world






50. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.