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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
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This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A computer language that contains instructions that resemble natural language and that does not require knowledge of the inner workings of the computer to use successfully.






2. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t






3. According to learning theorist Howard Gardner - nine different and relatively independent types of intelligence that may be fostered by differentiated instruction and assessment






4. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them






5. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)






6. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.






7. Activity when students submit their written or artistic products to a website






8. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre






9. Approximately a million bytes - or 1000 kilobytes.






10. A camera that stores pictures in computer compatible digital format rather than on film.






11. Applying scientific knowledge about human learning to the practical tasks of teaching and learning; the subset of educational technology that deals directly with teaching and learning applications (as opposed to educational administrative application






12. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem






13. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.






14. Ancillary feature of word processors that identifies a range of grammatical and format errors such as improper capitalization - lack of subject-verb agreement - split infinitives - and so on.






15. Can be either software that supports the on-screen creation of music scores with several parts or tracks - or a hardware component of a music synthesizer workstation






16. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening






17. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.






18. The practice of collecting data from all the information available and searching it to see relationships among the data elements






19. A filter of an electronic database program allows application of a set of selection criteria or sorting instructions to the records in a table. When a database is closed - the selection criteria and/or sorting instructions will be wiped out. In contr






20. Within a computer - this is an area that stores instructions (programs) and information that can be readily accessed by the processor.






21. A high-level programming language originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert (based on the learning theories of Jean Piaget) as an environment to allow children to learn problem-solving beh






22. Programs that allow teachers to author and display lessons for use with interactive whiteboard systems






23. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






24. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.






25. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc






26. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.






27. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an






28. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.






29. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.






30. Programs that allow users to create and manipulate geometric constructions and provide environments in which to make discoveries and conjectures related to geometry concepts and objects






31. Device consisting of a transmitter - which senses the heartbeat from the heart's electrical impulses - and a wristwatch receiver - which receives and records each beat through radio transmission from the transmitter






32. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.






33. Software tools that automatically draw and print desired charts or graphs from data entered by users






34. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la






35. Resource for students with hearing impairments in which the teacher wears a wireless microphone and students with auditory processing learning disabilities wear receivers that amplify the teacher's voice and serve to focus attention






36. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer






37. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.






38. The smallest amount of information that the CPU can deal with; a single binary digit.






39. A graphical means of illustrating the logical flow of a computer program.






40. Devices that record data over time with sensors






41. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.






42. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations






43. A machine that processes information according to a set of instructions.






44. The products created by a database program; any collection of data stored in a computer or on a computer medium






45. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.






46. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel






47. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.






48. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli






49. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.






50. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO







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