Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An authoring specification on the Internet for how data will be collected at a website - CGI programs are written in a language such as PERL






2. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.






3. Compression is the process to reduce file size through 'zipping' or 'archiving'. The compressed or zipped file can be from a large file or can contain several files that have been squeezed into a single file. After compression - the extraction proces






4. Software used by architects and others to aid in the design of structures such as houses and cars






5. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.






6. First released in 2002 - a scripting language that must be installed on a server to be used in web development; a scripting language that generates HTML source code to create dynamic web pages






7. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a






8. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device






9. The process of translating information into some meaningful form that can be remembered.






10. The collection of all related records in a database.






11. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment






12. Sometimes called paint or raster graphics - in which each pixel directly corresponds to a spot on the display screen. When scaled to larger sizes - this type of graphic looks jagged or aliased; Developed originally for use on Disk Operating System (D






13. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.






14. Software tools used to enhance and format photos that are then imported into desktop publishing systems or webpage products






15. Software available in both CD and the Web formats. Electronic encyclopedia - including not only pictures - but sound and video as well. They also have powerful key word searching capabilities. In addition to electronic encyclopedias - research journa






16. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas






17. A large-capacity magnetic storage medium for computer data. Also called a fixed disk - it remains sealed within the case of most computers to protect it from dust - smoke - and other contaminants.






18. The adaptive use of previously acquired knowledge to analyze and understand new situations.






19. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.






20. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.






21. Applying scientific knowledge about human learning to the practical tasks of teaching and learning; the subset of educational technology that deals directly with teaching and learning applications (as opposed to educational administrative application






22. A measure of how much learners achieve per unit of time or dollar spent; for example - (Posttest - Pretest)/Time - or (Posttest - Pretest)/Cost.






23. Software products (e.g. - Microsoft Works and AppleWorks) that have several applications in a single package (e.g. - word processing - spreadsheet - presentation functions -database programs)






24. A committee composed of the parent - administrator - assessment personnel - regular education teacher - special education teacher - and other pertinent representatives who meet on a regular basis to make decisions in regard to admission - services -






25. A type of mnemonic in which an unfamiliar new word is linked to a similar-sounding familiar word - which is used to create a visual image that incorporates the meaning of the new word.






26. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.






27. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks






28. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b






29. A form of evaluation that involves having a knowledgeable person come into the classroom to watch a lesson in process - to comment on how well the materials and activities work - and to make suggestions for improvements.






30. The purpose of interlacing is to have a partial image initially appear on screen rather than having to wait for the entire image to download. The main advantage of interlacing is that end users know what type of graphic image they are about to view a






31. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of






32. A form of assessment that indicates whether or not students have learned what they must know before progressing to the next portion of the instruction.






33. The term describes the data-carrying capacity of a transmission line. In other words - how much data flows on a given transmission path. It can apply to network connections - system buses - or any 'pipe' through which data pours. High-bandwidth conne






34. The preliminary or main web page of a particular website.






35. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






36. Motivation in which the act itself is the reward.






37. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.






38. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






39. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.






40. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.






41. Software that assists teachers in preparing individual educational plans (IEPs) required by law for students with special needs; automates the process by providing on-screen prompts that remind teachers of the required components in the plan






42. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






43. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.






44. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre






45. A type of mnemonic in which mental pictures are used to represent new information.






46. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod






47. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.






48. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil






49. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In






50. The beta version of instructional software is a full-functioning version of the product with all known problems resolved. Both the client and the design team review the beta version to search for problems that will need to be addressed. Since the bet