Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.






2. A standard adopted by the electronic music industry for controlling devices that play music; also known as musical instrument digital interface. Rather than recording sounds - MIDI instruments/software record finger action -- what note is being playe






3. Software designed to maintain and calculate student grades






4. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc






5. Flaming messages are messages which express overly strong feelings. Spam is the term for e-mail junk mail - which should not be for¬warded. Chain letters are letters that have been forwarded from several previous e-mail readers. According to netiquet






6. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas






7. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers






8. A collection of components that includes the computer and all of the devices used with it.






9. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q






10. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet






11. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to






12. A blueprint for instructional lessons based on analyses of the learners - the context - and the task to be learned. Planning involves the process of deciding what methods of instruction are best for bringing about desired changes in student knowledge






13. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.






14. A type of instructional activity designed to help students understand - remember - and apply new information.






15. Activity when students submit their written or artistic products to a website






16. Typeface used in word processing or desktop publishing; the appearance of the text itself - which can be altered through the selection of various typefaces and sizes of type. These include many typefaces common to the printing field - such as Times -






17. A printed copy of computer output.






18. The use of the computer in the delivery of instruction.






19. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft






20. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time






21. A form of evaluation that involves watching students as they work through some part(s) of the lesson.






22. A first step in web development that involves planning what the website will look like.






23. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify






24. A device that assists with analyzing and monitoring physical fitness levels by determining the percent of body fat






25. The smallest amount of information that the CPU can deal with; a single binary digit.






26. The practice of collecting data from all the information available and searching it to see relationships among the data elements






27. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.






28. Approximately a billion bytes - or 1 -000 megabytes.






29. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.






30. Combinations of type characters that resemble human faces when turned sideways. Used to indicate emotion or intent on e-mail or in chat rooms.






31. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de






32. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.






33. Software available in both CD and the Web formats. Electronic encyclopedia - including not only pictures - but sound and video as well. They also have powerful key word searching capabilities. In addition to electronic encyclopedias - research journa






34. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.






35. A machine that processes information according to a set of instructions.






36. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location






37. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.






38. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a






39. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)






40. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.






41. Use of online systems to access personal data in order to accomplish identity theft and do other malicious acts






42. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.






43. A camera that stores pictures in computer compatible digital format rather than on film.






44. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






45. A type of instructional activity that provides students with an opportunity to practice using what they are learning.






46. Email additions; may be documents - graphics - or software.






47. The process of taking a series of individual pictures -- called frames -- and stringing them together in a timed sequence to give the appearance of continuous motion. Animations are motion files - either in 2-D animation or 3-D animation. On the Web






48. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual






49. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity






50. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th