Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Video games that provide physical activity or exercise through interactive play






2. A graphical means of illustrating the logical flow of a computer program.






3. An event - object - or circumstance that comes after a behavior and is attributable to the behavior.






4. The process of selectively receiving information from the environment.






5. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.






6. Advanced calculators that can graph equations - as well as perform calculation functions involved in higher-level math and science problems; allows users to enter equations and shows graphs that result from those equations






7. A first step in web development that involves planning what the website will look like.






8. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.






9. The adaptive use of previously acquired knowledge to analyze and understand new situations.






10. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






11. A unique vocal distortion technique made possible with vocal-editing software






12. A type of mnemonic in which mental pictures are used to represent new information.






13. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease






14. Online sites that function like other dictionaries in that they give definitions for words and phrases in common usage - but provide the additional capability of looking up the word or phrase in one language (e.g. - French or German) and get the defi






15. Software tools that create documents and web pages with 'fillable' forms






16. A type of learning that refers to the ability to recall specific information.






17. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL






18. Small - stand-alone - portable personal computer system






19. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






20. Motivation in which the act itself is the reward.






21. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.






22. High definition DVD format






23. A target language - or language of study - when the language being studied is spoken mainly in other countries






24. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO






25. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.






26. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






27. Activity when students submit their written or artistic products to a website






28. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.






29. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






30. A portion of the instructional objective that indicates under what circumstances students are expected to perform.






31. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.






32. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers






33. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.






34. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance






35. Hardware such as a keyboard - mouse - or joystick through which the user sends instructions to the computer.






36. Pages or items listed as results of an Internet or database search






37. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc






38. Piagetian view of how children change their views of the world by incorporating new experiences






39. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of






40. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl






41. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t






42. An internal network or a subset of the Internet - usually available only to the members of the organization that set it up; as a provision for security - some technical department set up Intranets which are parts of the Internet used internally withi






43. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.






44. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena






45. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems






46. A type of information that describes the potential usefulness of facts - concepts - and principles.






47. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem






48. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






49. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de






50. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning