Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME






2. A term coined by Lloyd Morrisett - former president of the Markle Foundation - used to describe the gap between those individuals who have access to technology such as computer software - the Internet - and so on and those who do not.






3. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment






4. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.






5. A device that assists with analyzing and monitoring physical fitness levels by counting calories






6. A video or computer display device. The most common output device for personal computers.






7. A type of instructional activity designed to determine how well students have mastered lesson objectives.






8. An authoring specification on the Internet for how data will be collected at a website - CGI programs are written in a language such as PERL






9. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class






10. A network created in 1969 by the U.S. government-funded Advanced Research Projects Agency (ARPA) to enable communications among important defense sites in the event of a worldwide catastrophe such as a nuclear attack; later became the Internet






11. Each individual category of information recorded in a database; the smallest unit of information in a database






12. An event - object - or circumstance that comes after a behavior and is attributable to the behavior.






13. Receiving information over a network from another computer; to bring information (e.g. - text files -images) to a computer from the Internet or other network or from a computer to a disc






14. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them






15. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.






16. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks






17. A computer language that contains instructions that resemble natural language and that does not require knowledge of the inner workings of the computer to use successfully.






18. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli






19. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities






20. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.






21. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein






22. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.






23. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing






24. In Adobe Flash - an advanced authoring environment for creating content for the web - a mobile - or virtually any digitalplatform






25. Any practical device used to make information easier to remember - including rhymes - acronyms - and acrostics.






26. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.






27. A collection of components that includes the computer and all of the devices used with it.






28. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.






29. Video games that provide physical activity or exercise through interactive play






30. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






31. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






32. According to learning theorist B. E Skinner - experiences (positive reinforcement - negative reinforcement - punishment) that shape desired behavioral responses






33. Approximately a million bytes - or 1000 kilobytes.






34. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






35. A portion of the instructional objective that indicates the standards that define acceptable performance.






36. Occurs when it is necessary to keep a certain position that is not relative to the new cell location. It is possible by inserting a dollar sign - $ - before the column letter or a $ before the row number - or sometimes both to lock the cell location






37. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft






38. A device that allows analog audio or video to be captured in a form that the computer can use.






39. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves






40. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an






41. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.






42. Pages or items listed as results of an Internet or database search






43. A type of instructional activity that provides students with an opportunity to practice using what they are learning.






44. Software tools used to enhance and format photos that are then imported into desktop publishing systems or webpage products






45. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem






46. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system






47. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.






48. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.






49. A printed copy of computer output.






50. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)