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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Feedback that tells students specifically what they can do to correct their performance.
Blu-Ray Disc
Corrective Feedback
Audio Teleconferencing
Drop cap
2. Information provided to students regarding how well they are doing during practice.
Field
Feedback
Monitor
information visualization
3. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to
Hardware
Global Positioning System (GPS)
Focusing Question
MUD
4. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts
e-books (ebooks)
information and communication technology (ICT)
Memory
Conditions
5. The purpose of interlacing is to have a partial image initially appear on screen rather than having to wait for the entire image to download. The main advantage of interlacing is that end users know what type of graphic image they are about to view a
Essential Processing
Interlacing
Advance Organizer
Instructional effectiveness
6. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.
Computer-Managed Instruction
Equilibration
Displayed Visuals
Corrective Feedback
7. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity
Instructional game
Graphical User Interface (GUI)
Instructional efficiency
integrated packages
8. A type of learning that refers to the ability to recall specific information.
Knowledge
Generative Processing
Moving Picture Experts Group (MPEG) format
Icon
9. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.
Lossless and lossy compressions
Instructional efficiency
information and communication technology (ICT)
EPS (Encapsulated PostScript)
10. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation
Lossy compression
Learning in context
Enactive Learning
Microprocessor
11. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.
GIF (Graphics Interchange Format)
Forms Makers
Interactive media
Essential Processing
12. Subject matter expert who volunteers to work closely with students online
information and communication technology (ICT)
language translators (machine translation)
Electronic Mentor
Digital Camera
13. A machine that processes information according to a set of instructions.
Microprocessor
Drop cap
Browser
Computer
14. Software that enables the user to enter - edit - store - retrieve - sort - and search through computer databases.
Database Management System (DBMS)
language translators (machine translation)
Intelligent tutoring system
Musical Instrument Digital Interface (MIDI)
15. An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate - safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions
Common Gateway Interface (CGI)
English as a Second Language (ESL)
Individualized education program (IEP)
Acceptable Use Policy (AUP)
16. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)
Computer Gradebook
Circular reference
Modem
Computer Algebra System (CAS)
17. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text
Computer-Mediated Communication (CMC)
Mosaic
learning hierarchies
Cycle Of Continuous Improvement
18. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski
Cooperative Learning
Culture
File Transfer Protocol (FTP)
microcomputer
19. A student-centered and teacher-guided instructional approach that engages students in investigating real world questions that they choose within a broad thematic framework. This instruction complements traditional instruction by providing a vehicle f
inquiry-based learning
Display Boards
Highlighting
Demonstration
20. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.
Evaluation
FAQ
Body Composition Analyzer
interactive or dynamic geometry software
21. The most common input device; resembles the key layout of a typewriter.
Keyboard
Data Loggers
Avatar
Domain
22. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance
Computer Adaptive Testing (CAT)
Mug shots
Bookmark
Interactive media
23. Software used by architects and others to aid in the design of structures such as houses and cars
Computer-Assisted Design (CAD)
Microprocessor
Electronic Whiteboard
Evaluation
24. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers
Constructivist Learning
music editor
Bookmark
Data Mining
25. An event - object - or circumstance that prompts a behavior.
Assimilation
Javascript
Antecedent
Learning environment
26. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability
Backbone
Handicap
Evaluation
Computer Adaptive Testing (CAT)
27. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment
Avatar
IEP Generator
CRT
Key word
28. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)
Disability
mastery learning
DVD
Email Address
29. Graphics generally use RGB (Red - Green - and Blue) or CMYK colors. While graphics on the Web or designed for on-screen display are RGB images - both commercial offset printing and inkjet desktop printing utilize CMYK. Dots of cyan (blue) - magenta (
CMYK graphics
Fair Use Guidelines
inquiry-based learning
File Transfer Protocol (FTP)
30. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.
Ethnicity
Directed Instruction
Instructional materials
Hash Tag
31. The practice of collecting data from all the information available and searching it to see relationships among the data elements
CMYK graphics
Chat
Data Mining
Accelerometer
32. Software that provides on-screen blank musical bars on which the user enters the musical key - time - and individual notes that constitute a piece of sheet music
Hybrid Learning
English as a Second Language (ESL)
music editor
Blu-Ray Disc
33. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered
Learning in context
mastery learning
JPEG (also JPG)
Alternative Keyboard
34. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.
Image Formats
Hash Tag
Designing Instruction
Heuristic
35. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena
Application Activity
Modem
Musical Instrument Digital Interface (MIDI)
Geospatial Technologies
36. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations
Flash
Learning environment
ARPAnet
Hacker
37. Piagetian view of how children learn by fitting new experiences into their existing view of the world
Classical Conditioning
Asynchronous
Assimilation
JPEG (also JPG)
38. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.
Displayed Visuals
Inclusion
joystick
Hypertext
39. A synchronous form of Internet communication in which individuals type messages to one another
Corrective Feedback
Chat
Files
Database Management System (DBMS)
40. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device
music synthesizer
Accelerometer
Computer-Mediated Communication (CMC)
Mosaic
41. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.
Distributed Education
Foreign Language (FL)
Hypertext Markup Language (HTML)
Copyright
42. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic
MUD
Keyboard
Focusing Question
Blog
43. An animation key frame is a single still image defined throughout an animated sequence that occurs at a pivotal point in that sequence.
CMYK graphics
Instructional technology
Animation key frame
Calculator-Based Lab (CBL)
44. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.
Internal memory
Advance Organizer
laptop computer
Foreign Language (FL)
45. The process of translating principles of learning and instruction into plans for instructional materials and activities.
Java applets
microcomputer-based lab (MBL)
IEP Generator
Designing Instruction
46. The preliminary or main web page of a particular website.
imagemap
Cooperative Learning
Blood Pressure Devices
Home Page
47. Comprehension exercises with certain words removed to require students to fill in the blanks
Geospatial Technologies
Behavior
Cloze Exercises
Learning environment
48. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.
MUD
Information activity
Groupware
Downloading
49. A graphical means of illustrating the logical flow of a computer program.
Digitizer
information literacy
Flowcharting
Case Study
50. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem
Filtering Software
Auto-correct
music sequencer
Automaticity