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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert
Blu-Ray Disc
intranet
Interface
Likert scale
2. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.
Image Editing Programs
Hacking
EPS (Encapsulated PostScript)
Assessment
3. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating
Compression and extraction tools
imagemap
CRT
Cybercheating
4. Devices that record data over time with sensors
Instructional game
Bitmap and vector graphics
learning hierarchies
Data Loggers
5. A set of instructions that tells the computer how to do something.
Instructional plan
CLI
Computer Program
Animation
6. Online environments in which users can interact through their graphic representations (i.e. - avatars)
Common Gateway Interface (CGI)
Aptitude-Treatment Interaction (ATI)
Database Management System (DBMS)
Avatar Spaces
7. The practice of collecting data from all the information available and searching it to see relationships among the data elements
learner-centered instruction
Data Mining
Handheld Technologies
Body Composition Analyzer
8. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.
Highlighting
Artificial intelligence (AI)
Computer-Based Instruction (CBI)
Design
9. The products created by a database program; any collection of data stored in a computer or on a computer medium
Equilibration
Files
mobile device
FM Amplification System
10. The incorrect or less appropriate alternative answers for a given multiple-choice question. Also called foils.
Distractors
Adventure Learning (AL)
Data Loggers
language translators (machine translation)
11. An animation key frame is a single still image defined throughout an animated sequence that occurs at a pivotal point in that sequence.
Hacking
instant messaging (IM)
LCD projector
Animation key frame
12. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.
Iris
Label
Fair Use Guidelines
Extraneous Processing
13. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance
GIF (Graphics Interchange Format)
Computer Adaptive Testing (CAT)
Assessment
Cooperative Learning
14. An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate - safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions
Frame
Case Study
Acceptable Use Policy (AUP)
Google Docs
15. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.
Individuals with Disabilities Education Act (IDEA)
Icon
Instructional game
Data Mining
16. A first step in web development that involves planning what the website will look like.
Instructional game
Applications
Audio Teleconferencing
Design
17. A unique vocal distortion technique made possible with vocal-editing software
imagemap
Auto-tuning
Mosaic
Body Composition Analyzer
18. A unique electronic address for an individual or organization - analogous to a postal address.
Forms Makers
Instructional method
Email Address
Data Loggers
19. 'Lossless' compression such as the GIF format is generally safer for recompression since it utilizes 'lossless' compression. Meaning when the GIF image is compressed - no information is lost from its contents. On the other hand - formats that utilize
Individualized education program (IEP)
Bit
Input/Output Device
Lossless and lossy compressions
20. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.
Modem
Blu-Ray Disc
Digital Storytelling
Graphical User Interface (GUI)
21. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.
Iris
Multimedia authoring programs
microcomputer
Advance Organizer
22. A type of information that includes facts - concepts - principles - and the relationships among them.
Common Gateway Interface (CGI)
Computer-Based Instruction (CBI)
Declarative Information
Animation key frame
23. Flaming messages are messages which express overly strong feelings. Spam is the term for e-mail junk mail - which should not be for¬warded. Chain letters are letters that have been forwarded from several previous e-mail readers. According to netiquet
Constructivist Learning
Flaming - spam - and chain letter
Conditional Information
Graphic Document Makers
24. A combination input and output device that allows a computer to communicate with another computer over telephone or cable TV lines; (short for modulator-demodulator) converts digital computer information into sound (and vice versa) for transmission o
Listserv
Digital Divide
morphing
Modem
25. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.
mastery learning
Accelerometer
Event Driven
Bitmapped (BMP) Graphics
26. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.
meta-analysis
Java applets
Designing Instruction
Evaluation
27. Activity when students submit their written or artistic products to a website
Equilibration
integrated packages
Electronic Publishing
mainstreaming
28. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli
logic bomb
Interactive multimedia
Highlighting
Alpha testing
29. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text
Mosaic
Digital Literacy
Individualized education program (IEP)
Computer-Managed Instruction
30. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods
meta-analysis
ADDIE model
integrating educational technology
Input device
31. Combinations of type characters that resemble human faces when turned sideways. Used to indicate emotion or intent on e-mail or in chat rooms.
Emoticons
Direct Observation
Evaluation Activity
Musical Instrument Digital Interface (MIDI)
32. Programs that allow teachers to author and display lessons for use with interactive whiteboard systems
interactive whiteboard activity software
Hands-On/Minds-On Science
Intrinsic motivation
Learning environment
33. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.
Learning Theory
Assessment
Motivation
Learning environment
34. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel
Cropping
Asynchronous
Knowledge
Graphic Document Makers
35. On the Internet - a way of transferring files from one computer to another using common settings and transmission procedures; also - to transfer files; computer users can use a File Transport Protocol (or FTP) client to transfer files to and from com
Application Activity
information literacy
File Transfer Protocol (FTP)
Gesture-Recognition System
36. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.
Alpha testing
Distance Education
Accelerometer
Gigabyte
37. Software tools that automatically draw and print desired charts or graphs from data entered by users
intranet
Direct Observation
Absolute address or absolute positioning
Charting/Graphing Tool
38. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.
Cognitive Overload
Files
Gesture-Recognition System
link
39. A field of study focusing on the design of technology systems that align with human characteristics - needs - and capabilities.
Instructional appeal
Ergonomics
Flowcharting
Dithering
40. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.
Cognitive Load
Distractors
Halftone
Attitudes
41. A single block in a spreadsheet grid - formed by the intersection of a row and a column that may contain numerical values - words - or character data - and formulas or calculation commands.
Electronic Slide Shows
Cell
Label
Instructional materials
42. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.
Instructional technology
Feedback
Inkjet printer
Hacking
43. A mathematical expression that directs an electronic spreadsheet to perform various kinds of calculations on the numbers entered in it; in a spreadsheet - a command inserted in a cell and used to do calculations on data
Instructional materials
learning hierarchies
Cycle Of Continuous Improvement
Formula
44. A collection of components that includes the computer and all of the devices used with it.
Harmony
Educational Media
Computer System
Mosaic
45. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t
information visualization
Constructivist Learning
Drop cap
Circular reference
46. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system
Audiographics
Hardware
Assessment Rubric
Crowdsourcing
47. The purpose of interlacing is to have a partial image initially appear on screen rather than having to wait for the entire image to download. The main advantage of interlacing is that end users know what type of graphic image they are about to view a
imagemap
Culture
Lighting
Interlacing
48. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.
Motor skills
Educational Media
Backbone
e-books (ebooks)
49. Bitmaps are graphics stored patterns of colored dots (pixels on the screen). Vector graphics are stored as mathematical descriptions of sets of lines - triangles - squares - circles - etc - with defined line widths - line colors and - for polygons -
Model
Bitmap and vector graphics
Encoding
Hardware
50. Video games that provide physical activity or exercise through interactive play
Exergaming
Mug shots
inquiry-based learning
interactive or dynamic geometry software