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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a
instructional software
joystick
Avatar Spaces
Keyboard
2. The smallest amount of information that the CPU can deal with; a single binary digit.
Google Docs
Instructional game
inert knowledge
Bit
3. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation
Heuristic
integrating educational technology
Learning Theory
Enactive Learning
4. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).
laptop computer
Fair Use Guidelines
Geocaching
Instructional method
5. Flaming messages are messages which express overly strong feelings. Spam is the term for e-mail junk mail - which should not be for¬warded. Chain letters are letters that have been forwarded from several previous e-mail readers. According to netiquet
Label
Electronic reference software
Flaming - spam - and chain letter
Drill And Practice
6. A technique that reduces the amount of a graphic that shows or prints.
GIF (Graphics Interchange Format)
Instructional designer
MP3
Cropping
7. Software tools that create documents and web pages with 'fillable' forms
Forms Makers
Electronic Mentor
Graphic Document Makers
Ethnicity
8. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In
Firewall
Field
Attention
Digital Literacy
9. A mathematical expression that directs an electronic spreadsheet to perform various kinds of calculations on the numbers entered in it; in a spreadsheet - a command inserted in a cell and used to do calculations on data
Integrated learning system (IIS)
Formula
High-Level Language
Chat
10. A question typically used at the beginning of a lesson to direct students' attention to particularly important aspects of the new information.
Image Formats
Graphic
Digital Storytelling
Focusing Question
11. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.
Musical Educators National Conference (MENC)
Asynchronous
LCD screen
CLI
12. Program stored on individual computers or on the school or district network in order to prevent access to Internet sites with inappropriate materials
Logo
Filtering Software
Bitmapped (BMP) Graphics
Mnemonic
13. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc
Digital Literacy
Blended Intercultural Collaborations
Multimedia authoring programs
Motivation activity
14. A video or computer display device. The most common output device for personal computers.
learning hierarchies
Backbone
Monitor
Compact Disc (CD)
15. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves
Halftone
Feedback
Digital Literacy
information visualization
16. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.
Email Address
ASP.NET
Digital Storytelling
Database filters and queries
17. A major category of locations on the Internet. Major domains include com (company) - edu (educational institution) - gov (government) - net (network) - and org (organization).
Instructional activity
instructional software
Classroom Observation
Domain
18. The process of translating information into some meaningful form that can be remembered.
Impairment
Foreign Language Dictionaries
Applications
Encoding
19. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein
English as a Second Language (ESL)
Essential Processing
Hypertext Markup Language (HTML)
Model
20. Programs that allow users to create and manipulate geometric constructions and provide environments in which to make discoveries and conjectures related to geometry concepts and objects
Desktop Publishing (DTP)
Bit
interactive or dynamic geometry software
Home Page
21. An event - object - or circumstance that comes after a behavior and is attributable to the behavior.
Cookie
interactive whiteboard
Adventure Learning (AL)
Consequence
22. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.
information and communication technology (ICT)
Focusing Question
Graphic
Enactive Learning
23. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions
Firewall
Computer-Mediated Communication (CMC)
Instructional activity
joystick
24. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl
Circular reference
Graphic Document Makers
Frame
Image Capture
25. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.
Auto-correct
EPS (Encapsulated PostScript)
Computer-Based Instruction (CBI)
Assessment
26. In contrast to lossless compression - lossy compression refers to a technique of shrinking file sizes by giving away some precision of detail. JPEG images are an example of a file that is compressed this way. By reducing the quality of a picture when
Lossy compression
e-books (ebooks)
Constructivist Learning
Hash Tag
27. Television-like display screen that uses a cathode ray tube.
Cybercheating
Electronic Whiteboard
CRT
Files
28. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.
Alpha testing
Foreign Language (FL)
Educational Media
CRT
29. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.
Audio Teleconferencing
Formula
microcomputer-based lab (MBL)
Calculator-Based Lab (CBL)
30. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers
Audiographics
malware
Electronic Mentor
Alternative Keyboard
31. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet
Internet
Instructional designer
Moving Picture Experts Group (MPEG) format
Constructivism
32. A high-level programming language originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert (based on the learning theories of Jean Piaget) as an environment to allow children to learn problem-solving beh
Cognitive Overload
Computer-Mediated Communication (CMC)
Designing Instruction
Logo
33. A combination input and output device that allows a computer to communicate with another computer over telephone or cable TV lines; (short for modulator-demodulator) converts digital computer information into sound (and vice versa) for transmission o
Classical Conditioning
Modem
Auto-correct
morphing
34. Software available in both CD and the Web formats. Electronic encyclopedia - including not only pictures - but sound and video as well. They also have powerful key word searching capabilities. In addition to electronic encyclopedias - research journa
Electronic reference software
Motivation
long-term memory (LTM)
e-books (ebooks)
35. High definition DVD format
Blu-Ray Disc
Extraneous Processing
Impairment
Hits
36. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.
Demonstration
music sequencer
Criteria
Key word
37. A collection of a person's work products over time - arranged so that he or she and others can see how skills have developed and progressed - and presented in an electronic form such as a website or multimedia product; websites created by students to
Accelerometer
Applications
Ethnicity
Electronic Portfolio (e-portfolio)
38. The incorrect or less appropriate alternative answers for a given multiple-choice question. Also called foils.
Instructional method
Distractors
Learning environment
Backbone
39. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems
Interactive media
Computer Platforms
Mass storage
Aptitude-Treatment Interaction (ATI)
40. Approximately a million bytes - or 1000 kilobytes.
e-books (ebooks)
Artificial intelligence (AI)
Megabyte
Compression and extraction tools
41. The process of translating principles of learning and instruction into plans for instructional materials and activities.
Library/media specialist
Interactive multimedia
Automaticity
Designing Instruction
42. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study
Digital Divide
Case Study
intranet
Motor skills
43. In cognitive load theory - the use of working memory that results in productive - engaged learning
Fair Use Guidelines
Generative Processing
Intrinsic motivation
Gigabyte
44. A device that allows analog audio or video to be captured in a form that the computer can use.
microcomputer
Javascript
integrating educational technology
Digitizer
45. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.
Instructional designer
Chat Room
link
Mouse
46. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.
Library/media specialist
Directed Instruction
Discussion
Mug shots
47. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer
Interface
Circular reference
Graphical User Interface (GUI)
Desktop Publishing (DTP)
48. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.
instant messaging (IM)
Distributed Education
Model
Animation - path
49. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.
Cybercheating
Ethnicity
Foreign Language Dictionaries
Digitizer
50. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.
Blood Pressure Devices
Artificial intelligence (AI)
mainstreaming
Blog