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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. According to learning theorist Howard Gardner - nine different and relatively independent types of intelligence that may be fostered by differentiated instruction and assessment






2. The products created by a database program; any collection of data stored in a computer or on a computer medium






3. An object-oriented scripting language that - like Java - is used to create dynamic websites






4. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






5. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content






6. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.






7. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t






8. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.






9. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.






10. A graphical means of illustrating the logical flow of a computer program.






11. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






12. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards






13. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.






14. Online environments in which users can interact through their graphic representations (i.e. - avatars)






15. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.






16. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems






17. The incorrect or less appropriate alternative answers for a given multiple-choice question. Also called foils.






18. A mathematical expression that directs an electronic spreadsheet to perform various kinds of calculations on the numbers entered in it; in a spreadsheet - a command inserted in a cell and used to do calculations on data






19. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)






20. A magnification system in which a video camera is mounted on a frame with a television monitor. Users place materials on the desktop below the camera - set the desired magnification level - move the materials around as necessary - and information app






21. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima






22. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena






23. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.






24. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






25. A form of evaluation that involves watching students as they work through some part(s) of the lesson.






26. A major category of locations on the Internet. Major domains include com (company) - edu (educational institution) - gov (government) - net (network) - and org (organization).






27. Sometimes called paint or raster graphics - in which each pixel directly corresponds to a spot on the display screen. When scaled to larger sizes - this type of graphic looks jagged or aliased; Developed originally for use on Disk Operating System (D






28. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski






29. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






30. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a






31. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.






32. Information provided to students regarding how well they are doing during practice.






33. A type of instructional activity designed to help students understand - remember - and apply new information.






34. Software tools that create documents and web pages with 'fillable' forms






35. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






36. A portion of the instructional objective that indicates the standards that define acceptable performance.






37. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.






38. According to learning theorist B. E Skinner - experiences (positive reinforcement - negative reinforcement - punishment) that shape desired behavioral responses






39. The software capability to copy images from web pages or computer applications and store them on your own computer.






40. Growing problem of online harassment in social networks






41. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.






42. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.






43. In Adobe Flash - an advanced authoring environment for creating content for the web - a mobile - or virtually any digitalplatform






44. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.






45. Software tools that automatically draw and print desired charts or graphs from data entered by users






46. A camera that stores pictures in computer compatible digital format rather than on film.






47. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks






48. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks






49. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.






50. A single silicon chip that contains all of the CPU circuits for a computer system.