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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation






2. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.






3. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






4. Email additions; may be documents - graphics - or software.






5. A standard adopted by the electronic music industry for controlling devices that play music; also known as musical instrument digital interface. Rather than recording sounds - MIDI instruments/software record finger action -- what note is being playe






6. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.






7. Ancillary feature of word processors that identifies a range of grammatical and format errors such as improper capitalization - lack of subject-verb agreement - split infinitives - and so on.






8. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic






9. The interest - or value - that instructional materials or activities have for the learner.






10. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME






11. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device






12. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.






13. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la






14. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer






15. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn






16. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure






17. A high-level programming language originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert (based on the learning theories of Jean Piaget) as an environment to allow children to learn problem-solving beh






18. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






19. Classroom surfaces used for writing and displaying information - including chalkboards - multipurpose boards - bulletin boards - magnetic boards - and flip charts.






20. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






21. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






22. Information provided to students regarding how well they are doing during practice.






23. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.






24. Also referred to as a domain designator - a required part of a Uniform Resource Locator (URL) on the Internet that indicates what kind of group owns the server; examples include '.edu -' '.com -' and '.org'






25. A file format for storing and sending video sequences on a network






26. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location






27. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






28. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






29. The software capability to copy images from web pages or computer applications and store them on your own computer.






30. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network






31. The set of high-speed data lines connecting the major networks that make up the Internet.






32. Compression is the process to reduce file size through 'zipping' or 'archiving'. The compressed or zipped file can be from a large file or can contain several files that have been squeezed into a single file. After compression - the extraction proces






33. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc






34. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers






35. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.






36. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






37. A single block in a spreadsheet grid - formed by the intersection of a row and a column that may contain numerical values - words - or character data - and formulas or calculation commands.






38. Also called a mail server - this is the computer or software that operates an e-mail discussion list on the Internet. Interested individuals subscribe to the list and subsequently receive all e-mail that is sent to the listserv; on the Internet - a p






39. An associational information-processing system in the text domain. In a hypertext system - text information is stored in nodes - and nodes are interconnected to other nodes of related information; in 1960 - Ted Nelson coined the term to describe a da






40. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities






41. The adaptive use of previously acquired knowledge to analyze and understand new situations.






42. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening






43. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.






44. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content






45. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.






46. Applying scientific knowledge about human learning to the practical tasks of teaching and learning; the subset of educational technology that deals directly with teaching and learning applications (as opposed to educational administrative application






47. Previously created graphics designed to be added to word processing or desktop publishing documents or to computer-based instruction.






48. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






49. An object-oriented scripting language that - like Java - is used to create dynamic websites






50. Approximately a billion bytes - or 1 -000 megabytes.







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