Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.






2. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






3. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.






4. The use of the computer in the delivery of instruction.






5. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre






6. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.






7. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems






8. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert






9. A magnification system in which a video camera is mounted on a frame with a television monitor. Users place materials on the desktop below the camera - set the desired magnification level - move the materials around as necessary - and information app






10. Software designed to maintain and calculate student grades






11. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.






12. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






13. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.






14. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.






15. The iris is used to control the opening behind the lens that allows light to enter the camera. When lighting is low the iris may be opened to let in more light. And when the light level is high the iris can be partially closed to let in less light. B






16. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.






17. In cognitive load theory - the use of working memory that results in productive - engaged learning






18. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






19. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.






20. A large-capacity magnetic storage medium for computer data. Also called a fixed disk - it remains sealed within the case of most computers to protect it from dust - smoke - and other contaminants.






21. Customized keyboards created for users with special needs (e.g. - enlarging the keys to provide more space for the student to press a key; removing keys that are not relevant for a given software; programming multi-step functions like save - print -






22. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of






23. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.






24. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft






25. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.






26. Sequences of frames shown in a linear way with presentation software (e.g. - PowerPoint)






27. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations






28. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.






29. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.






30. A form of evaluation that involves watching students as they work through some part(s) of the lesson.






31. A portion of the instructional objective that indicates under what circumstances students are expected to perform.






32. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.






33. A file format for storing and sending video sequences on a network






34. The term authoring suggests writing. Authoring programs are designed to help teachers and students produce courseware and programs. These authoring programs help the user develop computer programs in computer languages that can be otherwise quite dif






35. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study






36. A network created in 1969 by the U.S. government-funded Advanced Research Projects Agency (ARPA) to enable communications among important defense sites in the event of a worldwide catastrophe such as a nuclear attack; later became the Internet






37. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.






38. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment






39. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena






40. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil






41. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks






42. Classroom surfaces used for writing and displaying information - including chalkboards - multipurpose boards - bulletin boards - magnetic boards - and flip charts.






43. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network






44. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem






45. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli






46. Abbreviation for application - software that normally has an extension of .app and refers to any Internet application specifically designed to run on mobile devices such as smartphones






47. An associational information-processing system in the text domain. In a hypertext system - text information is stored in nodes - and nodes are interconnected to other nodes of related information; in 1960 - Ted Nelson coined the term to describe a da






48. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.






49. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






50. Television-like display screen that uses a cathode ray tube.