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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The practice of collecting data from all the information available and searching it to see relationships among the data elements
Data Mining
Audio Teleconferencing
Heuristic
Graphing Calculator
2. A field of study focusing on the design of technology systems that align with human characteristics - needs - and capabilities.
Event Driven
Handicap
learning communities
Ergonomics
3. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)
Lighting
Displayed Visuals
music editor
Disability
4. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.
Intrinsic motivation
ASCII format
Computer-Assisted Design (CAD)
Database Management System (DBMS)
5. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network
Impairment
Absolute address or absolute positioning
Bulletin Board (BB)
Classroom Observation
6. A first step in web development that involves planning what the website will look like.
Design
Musical Instrument Digital Interface (MIDI)
Algorithm
Input/Output Device
7. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments
Adventure Learning (AL)
inquiry-based learning
Computer Adaptive Testing (CAT)
Computer System
8. Devices that record data over time with sensors
Data Loggers
learning communities
Electronic Mail (email)
learner-centered instruction
9. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b
Haptic Interface
Constructivism
Contingencies Of Reinforcement
FAQ
10. The collection of all related records in a database.
Icon
Artificial intelligence (AI)
Email Address
Datafile
11. Comprehension exercises with certain words removed to require students to fill in the blanks
Handicap
information and communication technology (ICT)
Instructional efficiency
Cloze Exercises
12. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.
Learning Theory
EPS (Encapsulated PostScript)
Fair Use
meta-analysis
13. The software capability to copy images from web pages or computer applications and store them on your own computer.
Blu-Ray Disc
Focusing Question
music sequencer
Image Capture
14. An individual's preferred ways for processing and organizing information and for responding to environmental stimuli.
Electronic Slide Shows
Learning style
mobile device
Body Composition Analyzer
15. Software that enables the user to enter - edit - store - retrieve - sort - and search through computer databases.
information literacy
Database Management System (DBMS)
Computer Gradebook
Computer-Assisted Testing (CAT)
16. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system
Distractors
Hardware
English Language Learners (ELL)
Backbone
17. Piagetian view of how children learn by fitting new experiences into their existing view of the world
Graphics Tablet
Assimilation
Filtering Software
Attitudes
18. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.
ASCII format
Email Address
Halftone
Hacker
19. Activity when students submit their written or artistic products to a website
Geospatial Technologies
Animation - path
Cell
Electronic Publishing
20. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.
Calculator-Based Lab (CBL)
Computer Gradebook
Antivirus software
CLI
21. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.
File Transfer Protocol (FTP)
Cloud Computing
Closed Circuit Television (CCTV)
Electronic Mentor
22. A filter of an electronic database program allows application of a set of selection criteria or sorting instructions to the records in a table. When a database is closed - the selection criteria and/or sorting instructions will be wiped out. In contr
Local-area network (LAN)
Home Page
Database filters and queries
Electronic Publishing
23. An image format used for drawn images - illustrations - clip art - or animations; It is universally acceptable on the Web. Images in the this format are restricted to 256 colors (best - actually 216 'web-safe' colors). The format is suited to images
Logo
GIF (Graphics Interchange Format)
Hits
Alpha testing
24. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.
Chat Room
Instructional design
Highlighting
Audio Teleconferencing
25. A type of information that describes the potential usefulness of facts - concepts - and principles.
Discovery Learning
Conditional Information
Exergaming
CMYK graphics
26. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations
Contingencies Of Reinforcement
Field
Java
Flash
27. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms
Graphic
Database
Lossless and lossy compressions
Java applets
28. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.
Animation key frame
Model
Imagery
Likert scale
29. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.
Graphic Document Makers
Evaluation
Body Composition Analyzer
Compensation
30. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu
Circular reference
Discovery Learning
Enactive Learning
Assistive Technology
31. A committee composed of the parent - administrator - assessment personnel - regular education teacher - special education teacher - and other pertinent representatives who meet on a regular basis to make decisions in regard to admission - services -
Ethnicity
Instruction
ADDIE model
Admission Review and Dismissal (ARD)
32. Classroom surfaces used for writing and displaying information - including chalkboards - multipurpose boards - bulletin boards - magnetic boards - and flip charts.
Display Boards
Animation
Culture
instant messaging (IM)
33. Information provided to students regarding how well they are doing during practice.
Electronic Portfolio (e-portfolio)
Copyright
Listserv
Feedback
34. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify
FAQ
English as a Second Language (ESL)
Instructional designer
Declarative Information
35. A magnification system in which a video camera is mounted on a frame with a television monitor. Users place materials on the desktop below the camera - set the desired magnification level - move the materials around as necessary - and information app
Closed Circuit Television (CCTV)
Laser printer
FM Amplification System
multiple intelligences theory
36. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks
Analogy
malware
Database
Graphical User Interface (GUI)
37. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability
Handicap
Image Editing Programs
Full Immersion Systems
Distributed Education
38. Piagetian view of how children change their views of the world by incorporating new experiences
Graphics Tablet
FAQ
Interlacing
Accommodation
39. A computer input device that permits the development of graphic images by translating drawing on the tablet into onscreen images.
Assessment
Graphics Tablet
Bitmapped (BMP) Graphics
Mnemonic
40. Online sites that function like other dictionaries in that they give definitions for words and phrases in common usage - but provide the additional capability of looking up the word or phrase in one language (e.g. - French or German) and get the defi
Instructional plan
ActionScript
Foreign Language Dictionaries
Cropping
41. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash
HTML 5
ASP.NET
Mass storage
Constructivism
42. A computer system that stores and manipulates a database of information about geographic locations; users see data pertaining to a geographic location overlaid on a map of the area
Home Page
Instructional method
Groupware
Geographic Information System (GIS)
43. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer
Electronic Mentor
Automaticity
Implementation
microcomputer-based lab (MBL)
44. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.
Local-area network (LAN)
Macro
Absolute address or absolute positioning
Graphing Calculator
45. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.
Essential Processing
Event Driven
Hard Copy
Files
46. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.
Application Activity
Audiographics
Classroom Observation
Multimedia authoring programs
47. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems
Computer Platforms
Forms Makers
Mass storage
Database filters and queries
48. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu
imagemap
Assistive Technology
Motivation activity
Algorithm
49. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
Inclusion
Computer
Behavior
Culture
50. A collection of a person's work products over time - arranged so that he or she and others can see how skills have developed and progressed - and presented in an electronic form such as a website or multimedia product; websites created by students to
Cognitive Overload
ARPAnet
Foreign Language (FL)
Electronic Portfolio (e-portfolio)