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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A target language - or language of study - when the language being studied is spoken mainly in other countries
Educational Technology
Copyright
Icon
Foreign Language (FL)
2. Comprehension exercises with certain words removed to require students to fill in the blanks
Instructional plan
Cloze Exercises
Interlacing
Listserv
3. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities
Computer Gradebook
Disequilibrium
Electronic Publishing
Directed Instruction
4. According to information-processing learning theorists - one of the three kinds of memory or 'stores' the brain uses to process information - much like a computer; LTM can hold information indefinitely after it is linked to prior knowledge already in
Instructional design
Conditional Information
Charting/Graphing Tool
long-term memory (LTM)
5. Software products (e.g. - Microsoft Works and AppleWorks) that have several applications in a single package (e.g. - word processing - spreadsheet - presentation functions -database programs)
integrated packages
Hits
Computer-Assisted Testing (CAT)
Electronic Mail (email)
6. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.
Asynchronous
Applications
Case Study
Computer Program
7. According to learning theorist B. E Skinner - experiences (positive reinforcement - negative reinforcement - punishment) that shape desired behavioral responses
Logo
Compact Disc (CD)
Contingencies Of Reinforcement
Declarative Information
8. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.
Individuals with Disabilities Education Act (IDEA)
Avatar
Heuristic
Display Boards
9. A portion of the instructional objective that indicates under what circumstances students are expected to perform.
Handicap
Conditions
Analogy
Feedback
10. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem
Automaticity
Accelerometer
Geocaching
Computer-Assisted Design (CAD)
11. The process of translating principles of learning and instruction into plans for instructional materials and activities.
Hypermedia
Database filters and queries
Designing Instruction
Bitmap and vector graphics
12. The software capability to copy images from web pages or computer applications and store them on your own computer.
Local-area network (LAN)
Disability
Image Capture
Forms Makers
13. Sometimes called paint or raster graphics - in which each pixel directly corresponds to a spot on the display screen. When scaled to larger sizes - this type of graphic looks jagged or aliased; Developed originally for use on Disk Operating System (D
Bitmapped (BMP) Graphics
Monitor
Individuals with Disabilities Education Act (IDEA)
Desktop Publishing (DTP)
14. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod
ADDIE model
logic bomb
Aptitude-Treatment Interaction (ATI)
mainstreaming
15. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.
Icon
Interactive multimedia
Acceptable Use Policy (AUP)
Computer-Assisted Instruction (CAI)
16. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.
Hard Disk
Icon
Knowledge
Adventure Learning (AL)
17. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems
Computer Platforms
music synthesizer
Conditions
Ergonomics
18. An individual's preferred ways for processing and organizing information and for responding to environmental stimuli.
Learning style
morphing
Augmented Reality
Instructional plan
19. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.
Avatar
CPU
Computer-Assisted Language Learning (CALL)
Blu-Ray Disc
20. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.
CD-ROM (Compact Disc-Read-Only Memory)
Information activity
Digitizer
information and communication technology (ICT)
21. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing
laptop computer
Favorites File
Disability
Computer-Assisted Testing (CAT)
22. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods
interactive whiteboard
meta-analysis
Attention
Knowledge
23. Software that assists teachers in preparing individual educational plans (IEPs) required by law for students with special needs; automates the process by providing on-screen prompts that remind teachers of the required components in the plan
IEP Generator
Byte
Instructional materials
Email Address
24. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening
Model
morphing
Intrinsic motivation
MP3
25. The term authoring suggests writing. Authoring programs are designed to help teachers and students produce courseware and programs. These authoring programs help the user develop computer programs in computer languages that can be otherwise quite dif
Discussion
Directed Instruction
Instructional effectiveness
Multimedia authoring programs
26. Television-like display screen that uses a cathode ray tube.
microcomputer-based lab (MBL)
Computer-Mediated Communication (CMC)
Laser printer
CRT
27. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the
Cooperative Learning
English Language Learners (ELL)
Discovery Learning
Distance Education
28. Customized keyboards created for users with special needs (e.g. - enlarging the keys to provide more space for the student to press a key; removing keys that are not relevant for a given software; programming multi-step functions like save - print -
Alternative Keyboard
Blog
Concept Map
Evaluation Activity
29. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability
Instructional technology
Hash Tag
Handicap
Motivation activity
30. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.
Instructional game
Equilibration
Digital Storytelling
Bit
31. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn
Cell
Frame
Instructional materials
Extraneous Processing
32. An image format used for drawn images - illustrations - clip art - or animations; It is universally acceptable on the Web. Images in the this format are restricted to 256 colors (best - actually 216 'web-safe' colors). The format is suited to images
Audiographics
Key word
Chat Room
GIF (Graphics Interchange Format)
33. A computer database program that can store and manipulate students' grades.
Computer Gradebook
Electronic Whiteboard
Directed Instruction
Instructional appeal
34. The interest - or value - that instructional materials or activities have for the learner.
Hacker
Favorites File
Instructional appeal
Heuristic
35. Software that is given away free of charge - but whose author still retains all rights.
File Server
Freeware
Digitizer
Computer-Assisted Testing (CAT)
36. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance
Direct Observation
Instructional materials
Internet
Computer Adaptive Testing (CAT)
37. Approximately a billion bytes - or 1 -000 megabytes.
Gigabyte
Image Editing Programs
Animation key frame
Asynchronous
38. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.
instructional software
Electronic Whiteboard
Hybrid Learning
Audiographics
39. A question typically used at the beginning of a lesson to direct students' attention to particularly important aspects of the new information.
Haptic Interface
Augmented Reality
ASP.NET
Focusing Question
40. An animation key frame is a single still image defined throughout an animated sequence that occurs at a pivotal point in that sequence.
Animation key frame
Frame
Files
Dithering
41. The iris is used to control the opening behind the lens that allows light to enter the camera. When lighting is low the iris may be opened to let in more light. And when the light level is high the iris can be partially closed to let in less light. B
Instructional materials
Constructivist Learning
Learning style
Iris
42. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.
Mailing list
Corrective Feedback
Memory
Inkjet printer
43. A computer input device that permits the development of graphic images by translating drawing on the tablet into onscreen images.
Graphics Tablet
Full Immersion Systems
imagemap
Individuals with Disabilities Education Act (IDEA)
44. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of
ARPAnet
File Server
Hybrid Learning
Drill And Practice
45. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2
Laser printer
Data Loggers
Instructional materials
malware
46. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task
Cognitive Load
Graphical User Interface (GUI)
Google Docs
Grammar Checker
47. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc
Musical Instrument Digital Interface (MIDI)
Freeware
Dithering
Internal memory
48. The practice of collecting data from all the information available and searching it to see relationships among the data elements
mainstreaming
Downloading
Data Mining
Geospatial Technologies
49. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de
Local-area network (LAN)
Disequilibrium
Graphic
Equilibration
50. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.
Hard Disk
logic bomb
Haptic Interface
Educational Media