Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The adaptive use of previously acquired knowledge to analyze and understand new situations.






2. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure






3. A committee composed of the parent - administrator - assessment personnel - regular education teacher - special education teacher - and other pertinent representatives who meet on a regular basis to make decisions in regard to admission - services -






4. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO






5. Software that enables the user to enter - edit - store - retrieve - sort - and search through computer databases.






6. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards






7. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -






8. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.






9. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.






10. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.






11. An internal network or a subset of the Internet - usually available only to the members of the organization that set it up; as a provision for security - some technical department set up Intranets which are parts of the Internet used internally withi






12. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






13. Can be either software that supports the on-screen creation of music scores with several parts or tracks - or a hardware component of a music synthesizer workstation






14. Software that is given away free of charge - but whose author still retains all rights.






15. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet






16. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms






17. Pages or items listed as results of an Internet or database search






18. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities






19. Motivation in which the act itself is the reward.






20. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.






21. A technique that reduces the amount of a graphic that shows or prints.






22. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft






23. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer






24. Receiving information over a network from another computer; to bring information (e.g. - text files -images) to a computer from the Internet or other network or from a computer to a disc






25. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






26. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.






27. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments






28. A type of instructional activity that provides students with an opportunity to practice using what they are learning.






29. A portion of the instructional objective that indicates under what circumstances students are expected to perform.






30. 'Lossless' compression such as the GIF format is generally safer for recompression since it utilizes 'lossless' compression. Meaning when the GIF image is compressed - no information is lost from its contents. On the other hand - formats that utilize






31. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill






32. Literally 'multiple media' or 'a combination of media -' a software product or system that incorporates sequential or simultaneous use of a variety of media formats in a single presentation or program. Today - this term conveys the notion of a system






33. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.






34. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.






35. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.






36. Online environments in which users can interact through their graphic representations (i.e. - avatars)






37. The process of taking a series of individual pictures -- called frames -- and stringing them together in a timed sequence to give the appearance of continuous motion. Animations are motion files - either in 2-D animation or 3-D animation. On the Web






38. First released in 2002 - a scripting language that must be installed on a server to be used in web development; a scripting language that generates HTML source code to create dynamic web pages






39. A type of instructional activity designed to determine how well students have mastered lesson objectives.






40. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.






41. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment






42. A measure of how much learners achieve per unit of time or dollar spent; for example - (Posttest - Pretest)/Time - or (Posttest - Pretest)/Cost.






43. Also called a personal computer - a stand-alone - desktop - or laptop computer that uses a microprocessor and is designed for use by an individual






44. An object-oriented scripting language that - like Java - is used to create dynamic websites






45. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.






46. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.






47. Customized keyboards created for users with special needs (e.g. - enlarging the keys to provide more space for the student to press a key; removing keys that are not relevant for a given software; programming multi-step functions like save - print -






48. A highlighted position indicator used on the computer screen.






49. A machine that processes information according to a set of instructions.






50. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text