Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert






2. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)






3. A high-level programming language originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert (based on the learning theories of Jean Piaget) as an environment to allow children to learn problem-solving beh






4. Piagetian view of how children change their views of the world by incorporating new experiences






5. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






6. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena






7. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.






8. A type of information that includes facts - concepts - principles - and the relationships among them.






9. A device that assists with analyzing and monitoring physical fitness levels by determining the percent of body fat






10. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli






11. Text used to name parts of an electronic spreadsheet.






12. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill






13. A combination input and output device that allows a computer to communicate with another computer over telephone or cable TV lines; (short for modulator-demodulator) converts digital computer information into sound (and vice versa) for transmission o






14. A way to store addresses of frequently used websites on your computer; in a browser - a set of Internet locations or URLs organized so that a user can return to them quickly






15. High definition DVD format






16. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.






17. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski






18. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.






19. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod






20. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.






21. According to learning theorist Howard Gardner - nine different and relatively independent types of intelligence that may be fostered by differentiated instruction and assessment






22. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.






23. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.






24. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash






25. A portion of the instructional objective that indicates the standards that define acceptable performance.






26. A type of instructional activity designed to determine how well students have mastered lesson objectives.






27. An event - object - or circumstance that prompts a behavior.






28. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered






29. Approximately a million bytes - or 1000 kilobytes.






30. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.






31. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.






32. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic






33. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device






34. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.






35. On the Internet - a way of transferring files from one computer to another using common settings and transmission procedures; also - to transfer files; computer users can use a File Transport Protocol (or FTP) client to transfer files to and from com






36. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






37. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)






38. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.






39. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations






40. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.






41. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them






42. Also known as a web browser - software designed to allow a computer user to go to Internet websites that are connected to each other via the World Wide Web (WWW)






43. A liquid crystal display device used with a computer or VCR for large-group display.






44. A type of mnemonic in which an unfamiliar new word is linked to a similar-sounding familiar word - which is used to create a visual image that incorporates the meaning of the new word.






45. The practice of collecting data from all the information available and searching it to see relationships among the data elements






46. Calculator with probes or sensors connected to it to allow gathering of numerical data






47. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.






48. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity






49. Software products (e.g. - Microsoft Works and AppleWorks) that have several applications in a single package (e.g. - word processing - spreadsheet - presentation functions -database programs)






50. System in which a camera or sensor reads body movements and communicates them to a computer - which processes the gestures as commands and uses them to control devices or displays