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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.






2. A question typically used at the beginning of a lesson to direct students' attention to particularly important aspects of the new information.






3. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






4. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual






5. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system






6. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.






7. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.






8. Ancillary feature of word processors that identifies a range of grammatical and format errors such as improper capitalization - lack of subject-verb agreement - split infinitives - and so on.






9. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.






10. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la






11. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre






12. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






13. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu






14. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods






15. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.






16. The incorrect or less appropriate alternative answers for a given multiple-choice question. Also called foils.






17. A graphical means of illustrating the logical flow of a computer program.






18. A unique vocal distortion technique made possible with vocal-editing software






19. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In






20. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks






21. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.






22. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.






23. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






24. Approximately a billion bytes - or 1 -000 megabytes.






25. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.






26. A set of guidelines used to reliably appraise or judge products or performances.






27. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.






28. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study






29. A device that assists with analyzing and monitoring physical fitness levels by counting calories






30. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima






31. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.






32. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.






33. A file format for storing and sending video sequences on a network






34. Flaming messages are messages which express overly strong feelings. Spam is the term for e-mail junk mail - which should not be for¬warded. Chain letters are letters that have been forwarded from several previous e-mail readers. According to netiquet






35. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of






36. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






37. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic






38. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas






39. Software used by architects and others to aid in the design of structures such as houses and cars






40. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.






41. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.






42. In cognitive load theory - the use of working memory that results in productive - engaged learning






43. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl






44. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft






45. Video games that provide physical activity or exercise through interactive play






46. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






47. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th






48. The products created by a database program; any collection of data stored in a computer or on a computer medium






49. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating






50. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.







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