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Test your basic knowledge |
Technology Applications: General Concepts 1
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Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
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study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Receiving information over a network from another computer; to bring information (e.g. - text files -images) to a computer from the Internet or other network or from a computer to a disc
Downloading
Computer Platforms
Applications
multimedia
2. The preliminary or main web page of a particular website.
Fair Use
Home Page
Behavior
Laser printer
3. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.
Instructional design
Java
Feedback
Microprocessor
4. In a full immersion virtual reality (VR) system - a headset that provides the sensory channel through which the wearer 'sees' a computer-generated environment
Head-Mounted Display (HMD)
Hard Copy
Handheld Technologies
Learning in context
5. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.
Essential Processing
Instruction
Hypermedia
Ethnicity
6. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q
multimedia
microcomputer
Computer-Managed Instruction
JPEG (also JPG)
7. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).
Augmented Reality
Instructional method
Hard Disk
Hacker
8. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods
Halftone
Harmony
Musical Educators National Conference (MENC)
meta-analysis
9. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating
Compact Disc (CD)
CMYK graphics
Cybercheating
GIF (Graphics Interchange Format)
10. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena
Geospatial Technologies
music synthesizer
Learning Theory
MUD
11. Subject matter expert who volunteers to work closely with students online
Calculator-Based Lab (CBL)
Data Mining
Electronic Mentor
Blood Pressure Devices
12. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.
ActionScript
Hybrid Learning
Cybercheating
Domain
13. The primary authoring language used to develop webpages; Its codes are document formatting codes that tell Web browsers how to display the page on the screen. Its files contain the text to be displayed on the Web page embedded in its unique 'tag' lan
joystick
Hypertext Markup Language (HTML)
Instruction
Implementation
14. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.
Disequilibrium
Macro
Mailing list
Graphic
15. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer
Circular reference
Fair Use Guidelines
Flaming - spam - and chain letter
Instructional designer
16. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment
Avatar
Database filters and queries
Clip Art
Asynchronous
17. Abbreviation for application - software that normally has an extension of .app and refers to any Internet application specifically designed to run on mobile devices such as smartphones
App
Instructional technology
Instructional game
Haptic Interface
18. A graphical means of illustrating the logical flow of a computer program.
Animation
Chat Room
Flowcharting
integrated packages
19. A standard adopted by the electronic music industry for controlling devices that play music; also known as musical instrument digital interface. Rather than recording sounds - MIDI instruments/software record finger action -- what note is being playe
Equilibration
Musical Instrument Digital Interface (MIDI)
Electronic Slide Shows
Individualized education program (IEP)
20. Programs that allow users to create and manipulate geometric constructions and provide environments in which to make discoveries and conjectures related to geometry concepts and objects
Digital Camera
Megabyte
interactive or dynamic geometry software
English as a Second Language (ESL)
21. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due
Event Driven
information and communication technology (ICT)
Hybrid Learning
Heart Rate Monitor
22. A device that assists with analyzing and monitoring physical fitness levels by counting calories
HTML 5
Lossless and lossy compressions
e-books (ebooks)
Accelerometer
23. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.
Educational Media
Fair Use Guidelines
Groupware
Charting/Graphing Tool
24. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.
Instructional materials
Cloze Exercises
IEP Generator
Instructional game
25. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel
Instructional method
Megabyte
Asynchronous
Instruction
26. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein
Files
FM Amplification System
Essential Processing
Digital Divide
27. An online activity in which students look at a database of caches listed at a geocaching website (e.g. - http://www.geocaching.com) - decide on a cache to hunt for - use GPSs to help them locate it - and share their experiences with others involved i
Laser printer
Java applets
Moving Picture Experts Group (MPEG) format
Geocaching
28. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.
logic bomb
Formative Evaluation
Interactive media
Event Driven
29. A device that assists with analyzing and monitoring physical fitness levels by determining the percent of body fat
Displayed Visuals
Body Composition Analyzer
ASP.NET
Hardware
30. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers
Haptic Interface
Adventure Learning (AL)
Full Immersion Systems
Constructivist Learning
31. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.
Focusing Question
Instructional effectiveness
Foreign Language (FL)
Interactive multimedia
32. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.
MUD
Computer-Managed Instruction
CD-ROM (Compact Disc-Read-Only Memory)
Individualized education program (IEP)
33. A form of evaluation that involves having a knowledgeable person come into the classroom to watch a lesson in process - to comment on how well the materials and activities work - and to make suggestions for improvements.
Instructional design
Bandwidth
DVD
Classroom Observation
34. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2
Laser printer
Computer Algebra System (CAS)
Handheld Technologies
Digital Literacy
35. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of
Home Page
Geocaching
Accelerometer
Drill And Practice
36. A way to store addresses of frequently used websites on your computer; in a browser - a set of Internet locations or URLs organized so that a user can return to them quickly
multiple intelligences theory
Bookmark
Flowcharting
music editor
37. Bitmaps are graphics stored patterns of colored dots (pixels on the screen). Vector graphics are stored as mathematical descriptions of sets of lines - triangles - squares - circles - etc - with defined line widths - line colors and - for polygons -
Impairment
EPS (Encapsulated PostScript)
Bitmap and vector graphics
Heart Rate Monitor
38. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli
information and communication technology (ICT)
Highlighting
Bookmark
Drop cap
39. An instructional plan for an individual student (usually one with special needs) that describes the student's current level of proficiency and also establishes short- and long-term goals for future focus. An IEP is typically developed through a confe
Input device
Individualized education program (IEP)
Automaticity
Laser printer
40. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input
Common Gateway Interface (CGI)
Haptic Interface
Crowdsourcing
intranet
41. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.
inert knowledge
Direct Observation
Inkjet printer
Body Composition Analyzer
42. Previously created graphics designed to be added to word processing or desktop publishing documents or to computer-based instruction.
Cognitive Load
High-Level Language
Clip Art
CD-ROM (Compact Disc-Read-Only Memory)
43. Fundamental to most operating systems is the concept of files and directories (or folders). A file system in most operating resembles an inverted tree with the roots at the top and branches at the bottom. This tree structure uses directories or folde
Animation - path
Intrinsic motivation
Antivirus software
Directory File Structure
44. The smallest amount of information that the CPU can deal with; a single binary digit.
Logo
joystick
Bit
Electronic Publishing
45. The interest - or value - that instructional materials or activities have for the learner.
Design
Audio Video Interleave (AVI) Format
Instructional appeal
Bulletin Board (BB)
46. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem
Automaticity
Avatar Spaces
Learning environment
Lighting
47. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la
Mosaic
Database
Electronic Portfolio (e-portfolio)
Java
48. Each individual category of information recorded in a database; the smallest unit of information in a database
Field
Crowdsourcing
Java applets
Graphics Tablet
49. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.
FAQ
microcomputer-based lab (MBL)
Fair Use Guidelines
Likert scale
50. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet
Internet
Enactive Learning
Graphic
Educational Media
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