Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.






2. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.






3. Software that provides on-screen blank musical bars on which the user enters the musical key - time - and individual notes that constitute a piece of sheet music






4. The process of selectively receiving information from the environment.






5. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability






6. A video or computer display device. The most common output device for personal computers.






7. A student-centered and teacher-guided instructional approach that engages students in investigating real world questions that they choose within a broad thematic framework. This instruction complements traditional instruction by providing a vehicle f






8. A device that allows analog audio or video to be captured in a form that the computer can use.






9. Software designed to help teach information and/or skills related to a topic; also known as instructional software or courseware - computer-based instruction (CBI) - computer-based learning (CBL) - computer-assisted learning (CAL) - or generic terms






10. An activity in which students with disabilities participate in one or more selected classes in general education






11. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski






12. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered






13. A unique vocal distortion technique made possible with vocal-editing software






14. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a






15. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to






16. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems






17. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






18. A compression standard that produces compressed - high-quality audio files. To create an MP3 file - you need a program that copies a song from a CD or download from the Internet to your hard drive - and an encoder to convert the file to the MP3 forma






19. A network created in 1969 by the U.S. government-funded Advanced Research Projects Agency (ARPA) to enable communications among important defense sites in the event of a worldwide catastrophe such as a nuclear attack; later became the Internet






20. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.






21. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of






22. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.






23. Calculator with probes or sensors connected to it to allow gathering of numerical data






24. A type of mnemonic in which mental pictures are used to represent new information.






25. Advanced calculators that can graph equations - as well as perform calculation functions involved in higher-level math and science problems; allows users to enter equations and shows graphs that result from those equations






26. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.






27. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)






28. The software capability to copy images from web pages or computer applications and store them on your own computer.






29. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.






30. The collection of all related records in a database.






31. The most common input device; resembles the key layout of a typewriter.






32. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.






33. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc






34. A graphical means of illustrating the logical flow of a computer program.






35. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers






36. A unique electronic address for an individual or organization - analogous to a postal address.






37. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.






38. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.






39. According to information-processing learning theorists - one of the three kinds of memory or 'stores' the brain uses to process information - much like a computer; LTM can hold information indefinitely after it is linked to prior knowledge already in






40. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th






41. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas






42. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.






43. According to the American Library Association (ALA) - it is a set of abilities requiring individuals to recognize when information is needed and have the ability to locate - evaluate - and use effectively the needed information






44. High definition DVD format






45. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena






46. A statement that likens something new to something familiar. Analogies are typically used either to make abstract information more concrete or to organize complex information.






47. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.






48. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due






49. One of several digital formats for video that are able to be used with video editing software






50. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time