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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Software tools that automatically draw and print desired charts or graphs from data entered by users
Charting/Graphing Tool
Cycle Of Continuous Improvement
IEP Generator
Graphical User Interface (GUI)
2. A major category of locations on the Internet. Major domains include com (company) - edu (educational institution) - gov (government) - net (network) - and org (organization).
Electronic reference software
learner-centered instruction
Digital Divide
Domain
3. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions
joystick
Instructional technology
Foreign Language (FL)
Computer Gradebook
4. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.
Backbone
Instructional materials
Macro
Learning environment
5. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.
Lossless and lossy compressions
Accelerometer
Interactive multimedia
Electronic Gradebook
6. According to information-processing learning theorists - one of the three kinds of memory or 'stores' the brain uses to process information - much like a computer; LTM can hold information indefinitely after it is linked to prior knowledge already in
English Language Learners (ELL)
Auto-tuning
long-term memory (LTM)
Mug shots
7. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing
Generative Processing
microcomputer
Computer-Assisted Testing (CAT)
Flash
8. System in which a camera or sensor reads body movements and communicates them to a computer - which processes the gestures as commands and uses them to control devices or displays
Gesture-Recognition System
Encoding
Computer Gradebook
Ethnicity
9. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.
Hybrid Learning
Bulletin Board (BB)
Computer-Mediated Communication (CMC)
Chat Room
10. A collection of a person's work products over time - arranged so that he or she and others can see how skills have developed and progressed - and presented in an electronic form such as a website or multimedia product; websites created by students to
Electronic reference software
Head-Mounted Display (HMD)
Google Docs
Electronic Portfolio (e-portfolio)
11. Software that is given away free of charge - but whose author still retains all rights.
Alpha testing
English as a Second Language (ESL)
Freeware
Audiographics
12. Term coined in 1984 by the president of the Aldus Corporation to refer to the activity of using software to produce documents that gives users a high degree of control over the composition and layout of material on a printed page - including both tex
Geocaching
Desktop Publishing (DTP)
instant messaging (IM)
Cursor
13. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.
Database Management System (DBMS)
Moving Picture Experts Group (MPEG) format
English Language Learners (ELL)
ASCII format
14. Software tools used to enhance and format photos that are then imported into desktop publishing systems or webpage products
MP3
Handheld Technologies
Image Editing Programs
Hardware
15. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.
Mailing list
Individuals with Disabilities Education Act (IDEA)
Email Address
Filtering Software
16. Resource for students with hearing impairments in which the teacher wears a wireless microphone and students with auditory processing learning disabilities wear receivers that amplify the teacher's voice and serve to focus attention
Database Management System (DBMS)
Instructional effectiveness
Crowdsourcing
FM Amplification System
17. The most common input device; resembles the key layout of a typewriter.
Individualized education program (IEP)
e-books (ebooks)
Keyboard
Handicap
18. An online system of web course design and delivery tools; Desire-to-Learn and BlackBoard are examples
Course Management System (CMS)
Icon
Mouse
Instructional activity
19. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.
Foreign Language (FL)
Learning Theory
CD-ROM (Compact Disc-Read-Only Memory)
Distance Education
20. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual
Interlacing
Library/media specialist
Graphical User Interface (GUI)
mobile device
21. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it
Common Gateway Interface (CGI)
Augmented Reality
Encoding
Blu-Ray Disc
22. The process of translating principles of learning and instruction into plans for instructional materials and activities.
microcomputer
Designing Instruction
Information activity
logic bomb
23. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.
Electronic Slide Shows
multiple intelligences theory
Attitudes
Digital Storytelling
24. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.
Instruction
Heuristic
Instructional designer
Image Editing Programs
25. The products created by a database program; any collection of data stored in a computer or on a computer medium
Files
Alternative Keyboard
Computer Gradebook
Culture
26. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.
Internal memory
Learning
Cloze Exercises
Megabyte
27. A type of mnemonic in which mental pictures are used to represent new information.
Imagery
Home Page
information literacy
Electronic Storybooks
28. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.
information visualization
Common Gateway Interface (CGI)
Instructional design
Compression and extraction tools
29. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem
Automaticity
Electronic Publishing
Dithering
mobile device
30. A single block in a spreadsheet grid - formed by the intersection of a row and a column that may contain numerical values - words - or character data - and formulas or calculation commands.
Extraneous Processing
Graphic Document Makers
Cell
Attitudes
31. A combination input and output device that allows a computer to communicate with another computer over telephone or cable TV lines; (short for modulator-demodulator) converts digital computer information into sound (and vice versa) for transmission o
Attachments
Blended Intercultural Collaborations
learner-centered instruction
Modem
32. A set of guidelines used to reliably appraise or judge products or performances.
Database
Distance Education
Memory
Assessment Rubric
33. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.
Electronic Portfolio (e-portfolio)
Applications
Learning
Mass storage
34. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks
Handheld Technologies
Database
Evaluation
Input device
35. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers
Constructivist Learning
Distractors
Criteria
Event Driven
36. A printed copy of computer output.
Computer-Managed Instruction
Hard Copy
Musical Educators National Conference (MENC)
Browser
37. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program
Cooperative Learning
Design
link
Distractors
38. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.
Instructional design
Hacking
Learning environment
Educational Technology
39. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.
Instructional effectiveness
Motor skills
Chat
LCD projector
40. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.
Exergaming
Computer-Mediated Communication (CMC)
Computer Gradebook
App
41. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre
Assessment Rubric
Contingencies Of Reinforcement
Digitizer
Mouse
42. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)
Classical Conditioning
Assistive Technology
Computer Algebra System (CAS)
Discovery Learning
43. A form of evaluation that involves watching students as they work through some part(s) of the lesson.
Direct Observation
Mass storage
Copyright
learner-centered instruction
44. A first step in web development that involves planning what the website will look like.
Fair Use Guidelines
Design
Animation
Graphic Document Makers
45. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify
Instructional designer
information visualization
Application Activity
mobile device
46. The set of high-speed data lines connecting the major networks that make up the Internet.
Emoticons
Backbone
long-term memory (LTM)
Flaming - spam - and chain letter
47. Tools offered through a special Google site that provide users access to online programs for word processing - spreadsheets - and presentations; the site offers storage of documents on a Google server and allows for sharing of documents among multipl
Google Docs
CD-ROM (Compact Disc-Read-Only Memory)
Electronic Portfolio (e-portfolio)
Foreign Language (FL)
48. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO
Learning environment
Culture
Interface
MUD
49. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.
music synthesizer
Interactive media
Evaluation Activity
Laser printer
50. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena
Consequence
Geospatial Technologies
Applications
Augmented Reality