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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.
Musical Instrument Digital Interface (MIDI)
Event Driven
Interlacing
Algorithm
2. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the
Field
Design
Hypertext
Distance Education
3. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.
Learning Theory
music sequencer
Dithering
Discussion
4. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
CPU
Bookmark
Library/media specialist
Culture
5. Approximately a billion bytes - or 1 -000 megabytes.
Desktop Publishing (DTP)
Intelligence
Gigabyte
Data Loggers
6. A machine that processes information according to a set of instructions.
Flash
Auto-correct
Heuristic
Computer
7. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser
Graphic Document Makers
Lossy compression
Enactive Learning
Cookie
8. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre
Essential Processing
information and communication technology (ICT)
Mouse
Case Study
9. A set of instructions that tells the computer how to do something.
Input/Output Device
Computer Program
Ethnicity
Domain Name
10. A first step in web development that involves planning what the website will look like.
Digitizer
Blended Intercultural Collaborations
Design
EPS (Encapsulated PostScript)
11. A term coined by Lloyd Morrisett - former president of the Markle Foundation - used to describe the gap between those individuals who have access to technology such as computer software - the Internet - and so on and those who do not.
Forms Makers
Declarative Information
Assistive Technology
Digital Divide
12. A single networked delivery system that combines sophisticated computer-assisted instruction (CAI) with computer-managed instruction (CMI). Intellectual skills A type of learning that refers to a variety of thinking skills - including concept learnin
Algorithm
music sequencer
Integrated learning system (IIS)
Electronic Publishing
13. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.
Motivation
Learning
Hits
Advance Organizer
14. Software that assists teachers in preparing individual educational plans (IEPs) required by law for students with special needs; automates the process by providing on-screen prompts that remind teachers of the required components in the plan
Full Immersion Systems
IEP Generator
Essential Processing
Browser
15. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein
Essential Processing
Input/Output Device
ASP.NET
imagemap
16. Literally 'multiple media' or 'a combination of media -' a software product or system that incorporates sequential or simultaneous use of a variety of media formats in a single presentation or program. Today - this term conveys the notion of a system
Musical Instrument Digital Interface (MIDI)
Audio Video Interleave (AVI) Format
information literacy
multimedia
17. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.
Gigabyte
Interlacing
Learning
Blood Pressure Devices
18. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.
CPU
Handicap
Frame
Compression and extraction tools
19. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input
Computer Platforms
Generative Processing
Haptic Interface
Copyright
20. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert
Likert scale
EPS (Encapsulated PostScript)
Hypermedia
integrating educational technology
21. A statement that likens something new to something familiar. Analogies are typically used either to make abstract information more concrete or to organize complex information.
Ethnicity
Learning style
Enactive Learning
Analogy
22. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.
mainstreaming
Key word
Assessment
Hard Copy
23. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q
JPEG (also JPG)
MP3
CPU
Mass storage
24. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.
Animation - path
mastery learning
Direct Observation
Conditional Information
25. A type of information that describes the potential usefulness of facts - concepts - and principles.
Computer Conferencing
Conditional Information
JPEG (also JPG)
Case Study
26. The set of high-speed data lines connecting the major networks that make up the Internet.
Auto-correct
Authoring Software
Hacker
Backbone
27. A type of mnemonic in which mental pictures are used to represent new information.
Imagery
Lossy compression
Computer-Assisted Instruction (CAI)
Motivation activity
28. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.
Constructivism
Bandwidth
information visualization
Image Capture
29. Motivation in which the act itself is the reward.
Handicap
Intrinsic motivation
Blu-Ray Disc
Mailing list
30. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves
CD-ROM (Compact Disc-Read-Only Memory)
Electronic Portfolio (e-portfolio)
Digital Literacy
microcomputer-based lab (MBL)
31. According to information-processing learning theorists - one of the three kinds of memory or 'stores' the brain uses to process information - much like a computer; LTM can hold information indefinitely after it is linked to prior knowledge already in
Frame
long-term memory (LTM)
Constructivist Learning
Instructional materials
32. Software tools that create documents and web pages with 'fillable' forms
Forms Makers
Image Formats
Cookie
CRT
33. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts
e-books (ebooks)
Alpha testing
Interactive multimedia
Instructional materials
34. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.
CRT
Audiographics
Flaming - spam - and chain letter
music synthesizer
35. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn
Groupware
Electronic Storybooks
Extraneous Processing
Field
36. A compression standard that produces compressed - high-quality audio files. To create an MP3 file - you need a program that copies a song from a CD or download from the Internet to your hard drive - and an encoder to convert the file to the MP3 forma
MP3
Graphic Document Makers
Asynchronous
Data Mining
37. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski
Attachments
Computer Conferencing
Emoticons
Cooperative Learning
38. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.
Constructivist Learning
Hypertext
information and communication technology (ICT)
ASCII format
39. A mathematical expression that directs an electronic spreadsheet to perform various kinds of calculations on the numbers entered in it; in a spreadsheet - a command inserted in a cell and used to do calculations on data
Hypertext Markup Language (HTML)
Intrinsic motivation
Formula
Evaluation Activity
40. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel
Asynchronous
meta-analysis
Musical Educators National Conference (MENC)
Motor skills
41. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered
ASCII format
mastery learning
Library/media specialist
Conditions
42. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time
Label
Graphic Document Makers
logic bomb
microcomputer-based lab (MBL)
43. Also known as a web browser - software designed to allow a computer user to go to Internet websites that are connected to each other via the World Wide Web (WWW)
Classroom Observation
joystick
Browser
CMYK graphics
44. Classroom surfaces used for writing and displaying information - including chalkboards - multipurpose boards - bulletin boards - magnetic boards - and flip charts.
Ergonomics
Electronic reference software
Display Boards
Interactive multimedia
45. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.
ASP.NET
ADDIE model
Ethnicity
Classroom Observation
46. In a full immersion virtual reality (VR) system - a headset that provides the sensory channel through which the wearer 'sees' a computer-generated environment
Head-Mounted Display (HMD)
Lighting
Internal memory
Computer-Based Instruction (CBI)
47. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill
Acceptable Use Policy (AUP)
learning hierarchies
Intelligence
Assessment Rubric
48. Pages or items listed as results of an Internet or database search
Hits
microcomputer-based lab (MBL)
Lossy compression
Algorithm
49. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.
Distributed Education
Individuals with Disabilities Education Act (IDEA)
Input/Output Device
Generative Processing
50. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.
Computer-Assisted Testing (CAT)
ARPAnet
Hybrid Learning
Freeware