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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.
Copyright
Haptic Interface
Multimedia authoring programs
information visualization
2. Each individual category of information recorded in a database; the smallest unit of information in a database
Field
Consequence
Generative Processing
Analogy
3. An activity in which students with disabilities participate in one or more selected classes in general education
Assistive Technology
Discovery Learning
mainstreaming
Computer Adaptive Testing (CAT)
4. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.
Chat
microcomputer
Model
Graphic
5. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein
Favorites File
Datafile
Essential Processing
Alternative Keyboard
6. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem
Blood Pressure Devices
Generative Processing
Automaticity
Integrated learning system (IIS)
7. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.
Graphing Calculator
Graphic
Distractors
Avatar Spaces
8. According to learning theorist B. E Skinner - experiences (positive reinforcement - negative reinforcement - punishment) that shape desired behavioral responses
Digital Divide
interactive whiteboard
Cloze Exercises
Contingencies Of Reinforcement
9. Bitmaps are graphics stored patterns of colored dots (pixels on the screen). Vector graphics are stored as mathematical descriptions of sets of lines - triangles - squares - circles - etc - with defined line widths - line colors and - for polygons -
Graphical User Interface (GUI)
Bitmap and vector graphics
Essential Processing
Halftone
10. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc
Applications
Computer Program
Dithering
Exergaming
11. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia
Authoring Software
Course Management System (CMS)
File Transfer Protocol (FTP)
CLI
12. Small - stand-alone - portable personal computer system
Home Page
Halftone
laptop computer
Copyright
13. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations
Crowdsourcing
Audiographics
Corrective Feedback
Assimilation
14. A type of instructional activity that provides students with an opportunity to practice using what they are learning.
Intelligent tutoring system
Classroom Observation
Assessment Rubric
Application Activity
15. A unique electronic address for an individual or organization - analogous to a postal address.
Email Address
Asynchronous
Aptitude-Treatment Interaction (ATI)
joystick
16. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil
DVD
Behavior
FM Amplification System
Digital Divide
17. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill
Cognitive Load
learning hierarchies
Image Editing Programs
Analogy
18. Devices that record data over time with sensors
Groupware
Assimilation
Data Loggers
learner-centered instruction
19. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment
Avatar
Bookmark
Freeware
Digital Storytelling
20. The adaptive use of previously acquired knowledge to analyze and understand new situations.
Intelligence
Audiographics
Disequilibrium
Groupware
21. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski
Essential Processing
Computer Platforms
Cooperative Learning
Calculator-Based Lab (CBL)
22. An internal network or a subset of the Internet - usually available only to the members of the organization that set it up; as a provision for security - some technical department set up Intranets which are parts of the Internet used internally withi
Instructional design
Disequilibrium
Internal memory
intranet
23. Device consisting of a transmitter - which senses the heartbeat from the heart's electrical impulses - and a wristwatch receiver - which receives and records each beat through radio transmission from the transmitter
Heart Rate Monitor
Geospatial Technologies
music synthesizer
music sequencer
24. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a
Input/Output Device
Blood Pressure Devices
Automaticity
Computer-Assisted Language Learning (CALL)
25. Piagetian view of how children change their views of the world by incorporating new experiences
e-books (ebooks)
Graphic Document Makers
Attention
Accommodation
26. A type of learning that refers to the ability to recall specific information.
Hard Disk
laptop computer
Knowledge
Digital Camera
27. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b
Generative Processing
e-books (ebooks)
Foreign Language Dictionaries
Constructivism
28. A collection of eight bits - equivalent to one alphanumeric character.
Byte
MP3
Digital Divide
LCD screen
29. A single silicon chip that contains all of the CPU circuits for a computer system.
Microprocessor
Constructivism
Compression and extraction tools
Corrective Feedback
30. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.
Assessment Rubric
Educational Media
music editor
Advance Organizer
31. A camera that stores pictures in computer compatible digital format rather than on film.
Design
Digital Camera
Disability
Label
32. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.
Discussion
CMYK graphics
Graphics Tablet
imagemap
33. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer
Cursor
Corrective Feedback
Backbone
Circular reference
34. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.
Foreign Language Dictionaries
Audiographics
Hardware
Motivation
35. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location
Lighting
Handheld Technologies
Accelerometer
Halftone
36. An electronic go-between by which the computer communicates with a peripheral device.
Electronic Gradebook
Focusing Question
Interface
Antecedent
37. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL
Instructional effectiveness
Charting/Graphing Tool
multimedia
English as a Second Language (ESL)
38. Programs that allow teachers to author and display lessons for use with interactive whiteboard systems
Instructional design
interactive whiteboard activity software
Blended Intercultural Collaborations
Alternative Keyboard
39. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content
Bitmap and vector graphics
Conditional Information
Intelligence
Graphic Document Makers
40. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.
Interactive multimedia
Formative Evaluation
Ethnicity
Feedback
41. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating
Calculator-Based Lab (CBL)
information visualization
Hypermedia
Cybercheating
42. One of the rights accorded to the owner of copyright is the right to reproduce or to authorize others to reproduce the work in copies or phonorecords. This right is subject to certain limitations found in sections 107 through 118 of the copyright law
Fair Use
Instructional effectiveness
Knowledge
Field
43. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.
Hacker
Computer Conferencing
information literacy
Clip Art
44. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due
Microprocessor
Computer Platforms
information and communication technology (ICT)
Avatar
45. In cognitive load theory - the use of working memory that results in productive - engaged learning
Demonstration
Generative Processing
Advance Organizer
Electronic Gradebook
46. Motivation in which the act itself is the reward.
Mailing list
Generative Processing
Criteria
Intrinsic motivation
47. Flaming messages are messages which express overly strong feelings. Spam is the term for e-mail junk mail - which should not be for¬warded. Chain letters are letters that have been forwarded from several previous e-mail readers. According to netiquet
DVD
English as a Second Language (ESL)
Geospatial Technologies
Flaming - spam - and chain letter
48. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
Culture
Firewall
Gigabyte
Data Loggers
49. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.
Bitmapped (BMP) Graphics
Authoring Software
Assistive Technology
Bit
50. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.
Audio Teleconferencing
Individualized education program (IEP)
Asynchronous
Freeware