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Test your basic knowledge |
Technology Applications: General Concepts 1
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Subjects
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it-skills
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literacy
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments
Instructional technology
Input/Output Device
Key word
Adventure Learning (AL)
2. An activity in which students with disabilities participate in one or more selected classes in general education
Foreign Language Dictionaries
IEP Generator
Event Driven
mainstreaming
3. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.
Instructional plan
DVD
Declarative Information
Instructional effectiveness
4. A form of evaluation that involves having a knowledgeable person come into the classroom to watch a lesson in process - to comment on how well the materials and activities work - and to make suggestions for improvements.
Fair Use
Calculator-Based Lab (CBL)
Classroom Observation
Hybrid Learning
5. Occurs when it is necessary to keep a certain position that is not relative to the new cell location. It is possible by inserting a dollar sign - $ - before the column letter or a $ before the row number - or sometimes both to lock the cell location
Absolute address or absolute positioning
Model
learning hierarchies
Blu-Ray Disc
6. Information provided to students regarding how well they are doing during practice.
Domain
mainstreaming
Instructional technology
Feedback
7. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.
Computer-Mediated Communication (CMC)
laptop computer
Accommodation
Concept Map
8. Software that assists teachers in preparing individual educational plans (IEPs) required by law for students with special needs; automates the process by providing on-screen prompts that remind teachers of the required components in the plan
Disequilibrium
Model
IEP Generator
Classroom Observation
9. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.
Augmented Reality
Learning environment
Musical Educators National Conference (MENC)
Electronic Gradebook
10. Software tools that automatically draw and print desired charts or graphs from data entered by users
Datafile
Charting/Graphing Tool
Audiographics
Mug shots
11. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.
ASCII format
Digital Divide
Direct Observation
Inclusion
12. Video games that provide physical activity or exercise through interactive play
information and communication technology (ICT)
Database filters and queries
Exergaming
Beta version
13. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.
File Server
Instruction
Auto-correct
Computer System
14. A blueprint for instructional lessons based on analyses of the learners - the context - and the task to be learned. Planning involves the process of deciding what methods of instruction are best for bringing about desired changes in student knowledge
Corrective Feedback
Frame
Instructional plan
Drop cap
15. An authoring specification on the Internet for how data will be collected at a website - CGI programs are written in a language such as PERL
Haptic Interface
Closed Circuit Television (CCTV)
Internal memory
Common Gateway Interface (CGI)
16. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t
Interface
Logo
Drop cap
Electronic Mail (email)
17. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text
Mosaic
Highlighting
Knowledge
Laser printer
18. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify
Handheld Technologies
Heart Rate Monitor
Instructional designer
Contingencies Of Reinforcement
19. Abbreviation for application - software that normally has an extension of .app and refers to any Internet application specifically designed to run on mobile devices such as smartphones
Bitmap and vector graphics
Moving Picture Experts Group (MPEG) format
App
Graphing Calculator
20. The use of the computer in the delivery of instruction.
Computer-Based Instruction (CBI)
Handheld Technologies
Learning environment
Directed Instruction
21. A type of instructional activity that leads students to want to learn and to put in the effort required for learning.
ADDIE model
Motivation activity
JPEG (also JPG)
Corrective Feedback
22. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc
Aptitude-Treatment Interaction (ATI)
Dithering
Common Gateway Interface (CGI)
Haptic Interface
23. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.
Absolute address or absolute positioning
Instructional activity
Musical Instrument Digital Interface (MIDI)
integrating educational technology
24. A target language - or language of study - when the language being studied is spoken mainly in other countries
Foreign Language (FL)
Graphic
Individualized education program (IEP)
Learning Theory
25. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.
Groupware
multimedia
Electronic Publishing
Learning
26. The process of translating information into some meaningful form that can be remembered.
Discovery Learning
Cycle Of Continuous Improvement
Generative Processing
Encoding
27. An instructional plan for an individual student (usually one with special needs) that describes the student's current level of proficiency and also establishes short- and long-term goals for future focus. An IEP is typically developed through a confe
Alpha testing
Domain Name
Individualized education program (IEP)
Emoticons
28. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment
Flash
Formative Evaluation
Full Immersion Systems
Digital Literacy
29. A type of information that includes facts - concepts - principles - and the relationships among them.
music synthesizer
Formative Evaluation
Declarative Information
Internal memory
30. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME
Concept Map
Augmented Reality
Content expert
Inkjet printer
31. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.
High-Level Language
Instructional design
Individuals with Disabilities Education Act (IDEA)
Accommodation
32. Devices that record data over time with sensors
learner-centered instruction
Data Loggers
Learning style
Disability
33. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert
Likert scale
Computer Program
Megabyte
Cooperative Learning
34. Sequences of frames shown in a linear way with presentation software (e.g. - PowerPoint)
Image Editing Programs
Cursor
Electronic Slide Shows
Graphic
35. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a
Lossless and lossy compressions
Avatar Spaces
IEP Generator
instructional software
36. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.
Icon
Direct Observation
Educational Media
High-Level Language
37. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.
Analogy
Conditions
Implementation
interactive whiteboard
38. A camera that stores pictures in computer compatible digital format rather than on film.
Instructional materials
Digital Camera
Local-area network (LAN)
Keyboard
39. Pictures of people that focus on just the head or from mid-chest and up are called mug shots. Mug shots are often used in newsletters - newspapers - school yearbooks and company directories. Mug shots of feature columnists may appear next to their co
Mug shots
Attention
Intelligence
Digital Camera
40. A unique vocal distortion technique made possible with vocal-editing software
Haptic Interface
Datafile
Digitizer
Auto-tuning
41. A set of guidelines used to reliably appraise or judge products or performances.
Assessment Rubric
Extraneous Processing
Learning in context
Classical Conditioning
42. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.
Copyright
interactive whiteboard
Digital Storytelling
learning communities
43. An online system of web course design and delivery tools; Desire-to-Learn and BlackBoard are examples
interactive whiteboard activity software
Conditional Information
Asynchronous
Course Management System (CMS)
44. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating
Megabyte
Mouse
Cybercheating
Attitudes
45. A filter of an electronic database program allows application of a set of selection criteria or sorting instructions to the records in a table. When a database is closed - the selection criteria and/or sorting instructions will be wiped out. In contr
Frame
Database filters and queries
Logo
Inclusion
46. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.
logic bomb
Motivation activity
Motivation
Auto-correct
47. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet
Computer-Based Instruction (CBI)
Internet
Antivirus software
ARPAnet
48. A form of assessment that indicates whether or not students have learned what they must know before progressing to the next portion of the instruction.
Formative Evaluation
multiple intelligences theory
Ergonomics
Knowledge
49. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli
Highlighting
Animation - path
Groupware
Ergonomics
50. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure
Antecedent
Blood Pressure Devices
Full Immersion Systems
Electronic Mail (email)
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