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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 'Lossless' compression such as the GIF format is generally safer for recompression since it utilizes 'lossless' compression. Meaning when the GIF image is compressed - no information is lost from its contents. On the other hand - formats that utilize
Files
Lossless and lossy compressions
Case Study
Fair Use
2. Within a computer - this is an area that stores instructions (programs) and information that can be readily accessed by the processor.
Memory
Case Study
Cursor
Motor skills
3. A liquid crystal display device used with a computer or VCR for large-group display.
LCD projector
Concept Map
instant messaging (IM)
imagemap
4. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill
learning hierarchies
Javascript
Evaluation
Fair Use
5. Approximately a billion bytes - or 1 -000 megabytes.
Animation key frame
Applications
Gigabyte
Exergaming
6. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.
EPS (Encapsulated PostScript)
Hacking
Individualized education program (IEP)
microcomputer
7. An online activity in which students look at a database of caches listed at a geocaching website (e.g. - http://www.geocaching.com) - decide on a cache to hunt for - use GPSs to help them locate it - and share their experiences with others involved i
Laser printer
Geocaching
Digital Divide
Computer System
8. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the
Motor skills
Constructivism
Distance Education
Displayed Visuals
9. An image format used for drawn images - illustrations - clip art - or animations; It is universally acceptable on the Web. Images in the this format are restricted to 256 colors (best - actually 216 'web-safe' colors). The format is suited to images
Compact Disc (CD)
multiple intelligences theory
FAQ
GIF (Graphics Interchange Format)
10. A form of assessment that indicates whether or not students have learned what they must know before progressing to the next portion of the instruction.
Grammar Checker
Disability
Formative Evaluation
Image Capture
11. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas
Harmony
Downloading
Advance Organizer
Blended Intercultural Collaborations
12. Feedback that tells students specifically what they can do to correct their performance.
Musical Instrument Digital Interface (MIDI)
Geographic Information System (GIS)
Auto-correct
Corrective Feedback
13. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.
Instructional designer
Assistive Technology
information visualization
interactive or dynamic geometry software
14. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic
Aptitude-Treatment Interaction (ATI)
Adventure Learning (AL)
Constructivism
Focusing Question
15. Combinations of type characters that resemble human faces when turned sideways. Used to indicate emotion or intent on e-mail or in chat rooms.
HTML 5
English Language Learners (ELL)
Emoticons
Halftone
16. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as
Cybercheating
Learning style
Graphical User Interface (GUI)
interactive or dynamic geometry software
17. The software capability to copy images from web pages or computer applications and store them on your own computer.
Image Capture
Chat
Image Editing Programs
Assessment Rubric
18. A common term in science education reform - synonymous with immersing students in authentic learning experiences
Hands-On/Minds-On Science
Microprocessor
Application Activity
Audio Teleconferencing
19. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.
Classroom Observation
Implementation
Mnemonic
Chat Room
20. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu
Discovery Learning
Distance Education
Formative Evaluation
Bookmark
21. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities
Directed Instruction
inert knowledge
Data Mining
Alpha testing
22. The process of selectively receiving information from the environment.
Macro
ARPAnet
Domain
Attention
23. In cognitive load theory - the use of working memory that results in productive - engaged learning
Blood Pressure Devices
Foreign Language Dictionaries
Generative Processing
Monitor
24. According to the American Library Association (ALA) - it is a set of abilities requiring individuals to recognize when information is needed and have the ability to locate - evaluate - and use effectively the needed information
instant messaging (IM)
mobile device
information literacy
Files
25. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO
Heart Rate Monitor
MUD
CPU
Iris
26. A unique vocal distortion technique made possible with vocal-editing software
Crowdsourcing
Digital Divide
Auto-tuning
information literacy
27. Customized keyboards created for users with special needs (e.g. - enlarging the keys to provide more space for the student to press a key; removing keys that are not relevant for a given software; programming multi-step functions like save - print -
long-term memory (LTM)
Alternative Keyboard
Computer Algebra System (CAS)
Analogy
28. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.
Email Address
Learning in context
Imagery
Learning
29. A set of guidelines used to reliably appraise or judge products or performances.
Assessment Rubric
Electronic Storybooks
Crowdsourcing
Data Mining
30. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.
Directory File Structure
Displayed Visuals
Digital Camera
Consequence
31. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms
Attitudes
Assimilation
Modem
Java applets
32. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a
Fair Use Guidelines
instructional software
LCD screen
HTML 5
33. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod
ADDIE model
Instructional appeal
Cursor
Motivation activity
34. The purpose of interlacing is to have a partial image initially appear on screen rather than having to wait for the entire image to download. The main advantage of interlacing is that end users know what type of graphic image they are about to view a
Hacking
Animation
Microprocessor
Interlacing
35. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu
Local-area network (LAN)
Closed Circuit Television (CCTV)
Algorithm
Digital Storytelling
36. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli
LCD projector
Highlighting
Bitmapped (BMP) Graphics
Individuals with Disabilities Education Act (IDEA)
37. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima
Computer-Assisted Language Learning (CALL)
Imagery
imagemap
Digitizer
38. A type of learning that refers to the ability to recall specific information.
morphing
Electronic Mail (email)
Knowledge
Individuals with Disabilities Education Act (IDEA)
39. A form of evaluation that involves watching students as they work through some part(s) of the lesson.
Compression and extraction tools
Graphing Calculator
Direct Observation
Handheld Technologies
40. A network created in 1969 by the U.S. government-funded Advanced Research Projects Agency (ARPA) to enable communications among important defense sites in the event of a worldwide catastrophe such as a nuclear attack; later became the Internet
Motivation activity
Haptic Interface
Java applets
ARPAnet
41. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.
Gigabyte
Directory File Structure
Heuristic
App
42. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.
File Server
joystick
Hybrid Learning
information and communication technology (ICT)
43. Any practical device used to make information easier to remember - including rhymes - acronyms - and acrostics.
information visualization
Blended Intercultural Collaborations
Mnemonic
Cell
44. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment
Computer-Assisted Language Learning (CALL)
Full Immersion Systems
Cropping
ActionScript
45. Growing problem of online harassment in social networks
Cyberbullying
Cookie
Drill And Practice
Cognitive Overload
46. Advanced calculators that can graph equations - as well as perform calculation functions involved in higher-level math and science problems; allows users to enter equations and shows graphs that result from those equations
inquiry-based learning
Assistive Technology
Graphing Calculator
Input device
47. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.
Distance Education
meta-analysis
Icon
Admission Review and Dismissal (ARD)
48. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.
Instructional appeal
Disequilibrium
Fair Use Guidelines
Animation - path
49. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease
Impairment
Flaming - spam - and chain letter
Image Editing Programs
Hands-On/Minds-On Science
50. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual
Learning
Library/media specialist
Instructional activity
Intrinsic motivation