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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A machine that processes information according to a set of instructions.






2. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities






3. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






4. A single silicon chip that contains all of the CPU circuits for a computer system.






5. Information provided to students regarding how well they are doing during practice.






6. A magnification system in which a video camera is mounted on a frame with a television monitor. Users place materials on the desktop below the camera - set the desired magnification level - move the materials around as necessary - and information app






7. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






8. Calculator with probes or sensors connected to it to allow gathering of numerical data






9. A type of information that describes the potential usefulness of facts - concepts - and principles.






10. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.






11. Video games that provide physical activity or exercise through interactive play






12. The application of knowledge to solve problems or complete tasks that are realistic and meaningful.






13. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it






14. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization






15. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.






16. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks






17. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards






18. A common term in science education reform - synonymous with immersing students in authentic learning experiences






19. A 4.72-inch-diameter disc on which a laser has digitally recorded information such as audio - video - or computer data.






20. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class






21. Bitmaps are graphics stored patterns of colored dots (pixels on the screen). Vector graphics are stored as mathematical descriptions of sets of lines - triangles - squares - circles - etc - with defined line widths - line colors and - for polygons -






22. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning






23. Pages or items listed as results of an Internet or database search






24. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)






25. According to learning theorist B. E Skinner - experiences (positive reinforcement - negative reinforcement - punishment) that shape desired behavioral responses






26. Email additions; may be documents - graphics - or software.






27. The smallest amount of information that the CPU can deal with; a single binary digit.






28. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la






29. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations






30. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b






31. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.






32. Sometimes called paint or raster graphics - in which each pixel directly corresponds to a spot on the display screen. When scaled to larger sizes - this type of graphic looks jagged or aliased; Developed originally for use on Disk Operating System (D






33. A collection of a person's work products over time - arranged so that he or she and others can see how skills have developed and progressed - and presented in an electronic form such as a website or multimedia product; websites created by students to






34. A combination input and output device that allows a computer to communicate with another computer over telephone or cable TV lines; (short for modulator-demodulator) converts digital computer information into sound (and vice versa) for transmission o






35. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






36. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves






37. A computer input device that permits the development of graphic images by translating drawing on the tablet into onscreen images.






38. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the






39. Motivation in which the act itself is the reward.






40. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc






41. A committee composed of the parent - administrator - assessment personnel - regular education teacher - special education teacher - and other pertinent representatives who meet on a regular basis to make decisions in regard to admission - services -






42. Previously created graphics designed to be added to word processing or desktop publishing documents or to computer-based instruction.






43. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2






44. A student-centered and teacher-guided instructional approach that engages students in investigating real world questions that they choose within a broad thematic framework. This instruction complements traditional instruction by providing a vehicle f






45. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.






46. A statement that likens something new to something familiar. Analogies are typically used either to make abstract information more concrete or to organize complex information.






47. A major category of locations on the Internet. Major domains include com (company) - edu (educational institution) - gov (government) - net (network) - and org (organization).






48. An electronic go-between by which the computer communicates with a peripheral device.






49. Combines detailed information about a subject area and common student mistakes with a model of student performance to diagnose a given student's level of understanding. Also provides instruction designed to meet that student's individual needs. Somet






50. A type of instructional activity that leads students to want to learn and to put in the effort required for learning.