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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME
Input device
Content expert
Asynchronous
Blog
2. An associational information-processing system in the text domain. In a hypertext system - text information is stored in nodes - and nodes are interconnected to other nodes of related information; in 1960 - Ted Nelson coined the term to describe a da
Hypertext
Digital Divide
interactive or dynamic geometry software
Instructional effectiveness
3. An activity in which students with disabilities participate in one or more selected classes in general education
multimedia
Alpha testing
mainstreaming
Hard Disk
4. A printed copy of computer output.
Microprocessor
Compact Disc (CD)
Laser printer
Hard Copy
5. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.
Artificial intelligence (AI)
Implementation
MP3
JPEG (also JPG)
6. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b
Hits
Constructivism
Fair Use
Mouse
7. A type of mnemonic in which an unfamiliar new word is linked to a similar-sounding familiar word - which is used to create a visual image that incorporates the meaning of the new word.
Instructional technology
Generative Processing
Gesture-Recognition System
Key word
8. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions
Adventure Learning (AL)
joystick
Instructional materials
Instructional plan
9. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia
Disequilibrium
Bitmap and vector graphics
Authoring Software
Cycle Of Continuous Improvement
10. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems
Instructional materials
Computer Platforms
Java applets
ARPAnet
11. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.
Computer-Assisted Testing (CAT)
Educational Technology
Instructional effectiveness
Culture
12. A large-capacity magnetic storage medium for computer data. Also called a fixed disk - it remains sealed within the case of most computers to protect it from dust - smoke - and other contaminants.
Highlighting
Electronic Gradebook
Hard Disk
Compression and extraction tools
13. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.
Megabyte
Audiographics
ARPAnet
Heuristic
14. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima
Hypertext Markup Language (HTML)
imagemap
Acceptable Use Policy (AUP)
interactive or dynamic geometry software
15. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.
Interactive media
High-Level Language
Instructional plan
Artificial intelligence (AI)
16. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu
Algorithm
Global Positioning System (GPS)
Multimedia authoring programs
ARPAnet
17. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).
Cookie
Mass storage
Instructional method
Database
18. The set of high-speed data lines connecting the major networks that make up the Internet.
intranet
Data Loggers
Backbone
Circular reference
19. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la
Modem
Java
Geospatial Technologies
Augmented Reality
20. The process of translating information into some meaningful form that can be remembered.
Encoding
Assessment
LCD screen
Downloading
21. An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate - safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions
Extraneous Processing
Internet
Monitor
Acceptable Use Policy (AUP)
22. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)
Computer Algebra System (CAS)
Computer-Based Instruction (CBI)
Assessment Rubric
Electronic Storybooks
23. An object-oriented scripting language that - like Java - is used to create dynamic websites
information literacy
Javascript
Computer Conferencing
MP3
24. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc
Multimedia authoring programs
Digital Storytelling
Constructivism
Blended Intercultural Collaborations
25. A computer language that contains instructions that resemble natural language and that does not require knowledge of the inner workings of the computer to use successfully.
Computer Adaptive Testing (CAT)
High-Level Language
Attitudes
Heuristic
26. Pages or items listed as results of an Internet or database search
Impairment
Hits
Evaluation Activity
Authoring Software
27. Feedback that tells students specifically what they can do to correct their performance.
Bulletin Board (BB)
Corrective Feedback
GIF (Graphics Interchange Format)
Image Editing Programs
28. Video games that provide physical activity or exercise through interactive play
learning hierarchies
Design
Exergaming
Instructional efficiency
29. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t
Digital Literacy
Applications
Drop cap
Dithering
30. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.
Instructional method
Cloud Computing
Acceptable Use Policy (AUP)
Interactive multimedia
31. A graphical means of illustrating the logical flow of a computer program.
interactive whiteboard
logic bomb
Flowcharting
Avatar Spaces
32. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual
Instructional materials
Digital Storytelling
Concept Map
Cloze Exercises
33. A type of learning that refers to the ability to recall specific information.
Database Management System (DBMS)
ASCII format
Knowledge
Computer
34. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating
Audiographics
music editor
Freeware
Cybercheating
35. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.
Formula
Electronic Portfolio (e-portfolio)
Classical Conditioning
Applications
36. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program
Bitmapped (BMP) Graphics
Constructivist Learning
link
learner-centered instruction
37. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.
Educational Media
Graphic
Inclusion
Authoring Software
38. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.
Evaluation
JPEG (also JPG)
Byte
Assimilation
39. Television-like display screen that uses a cathode ray tube.
CRT
Full Immersion Systems
Augmented Reality
English as a Second Language (ESL)
40. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity
learner-centered instruction
Haptic Interface
Digital Literacy
Instructional game
41. The adaptive use of previously acquired knowledge to analyze and understand new situations.
Frame
Intelligence
Lighting
Culture
42. Combines detailed information about a subject area and common student mistakes with a model of student performance to diagnose a given student's level of understanding. Also provides instruction designed to meet that student's individual needs. Somet
Digitizer
Lossless and lossy compressions
Crowdsourcing
Intelligent tutoring system
43. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.
Hardware
Integrated learning system (IIS)
Accelerometer
Mass storage
44. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer
learning communities
microcomputer-based lab (MBL)
Emoticons
EPS (Encapsulated PostScript)
45. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.
Contingencies Of Reinforcement
Moving Picture Experts Group (MPEG) format
Disability
Cycle Of Continuous Improvement
46. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.
Learning environment
CD-ROM (Compact Disc-Read-Only Memory)
Digital Literacy
Attitudes
47. Pictures of people that focus on just the head or from mid-chest and up are called mug shots. Mug shots are often used in newsletters - newspapers - school yearbooks and company directories. Mug shots of feature columnists may appear next to their co
Mug shots
Frame
interactive whiteboard
Applications
48. The software capability to copy images from web pages or computer applications and store them on your own computer.
Application Activity
Instructional activity
Input/Output Device
Image Capture
49. Email additions; may be documents - graphics - or software.
Directory File Structure
Inclusion
Attachments
CMYK graphics
50. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
Geographic Information System (GIS)
learner-centered instruction
Culture
English as a Second Language (ESL)