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Test your basic knowledge |
Technology Applications: General Concepts 1
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Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.
Augmented Reality
Distributed Education
Heuristic
Digital Storytelling
2. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning
long-term memory (LTM)
Compensation
English Language Learners (ELL)
Model
3. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.
Ethnicity
Cloud Computing
Intelligence
Computer-Assisted Instruction (CAI)
4. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.
multimedia
Audio Teleconferencing
Files
Foreign Language (FL)
5. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.
Home Page
Distributed Education
learning hierarchies
Ethnicity
6. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity
Avatar Spaces
Instructional game
Graphics Tablet
Domain Name
7. In cognitive load theory - the use of working memory that results in productive - engaged learning
Generative Processing
Interlacing
Educational Technology
Distance Education
8. A collection of a person's work products over time - arranged so that he or she and others can see how skills have developed and progressed - and presented in an electronic form such as a website or multimedia product; websites created by students to
Files
Electronic Portfolio (e-portfolio)
Bitmap and vector graphics
Blu-Ray Disc
9. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.
Focusing Question
Mnemonic
Hands-On/Minds-On Science
Instructional design
10. An image format used for drawn images - illustrations - clip art - or animations; It is universally acceptable on the Web. Images in the this format are restricted to 256 colors (best - actually 216 'web-safe' colors). The format is suited to images
Laser printer
Icon
GIF (Graphics Interchange Format)
Hacker
11. An event - object - or circumstance that comes after a behavior and is attributable to the behavior.
Consequence
Electronic Storybooks
Cloud Computing
ARPAnet
12. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.
joystick
CLI
File Transfer Protocol (FTP)
Assistive Technology
13. Text used to name parts of an electronic spreadsheet.
information literacy
Electronic Publishing
Computer-Assisted Instruction (CAI)
Label
14. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization
Mouse
Auto-tuning
Auto-correct
Assimilation
15. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).
Formula
Instructional method
Haptic Interface
Essential Processing
16. Software that provides on-screen blank musical bars on which the user enters the musical key - time - and individual notes that constitute a piece of sheet music
Automaticity
music editor
Hard Disk
Learning environment
17. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein
Keyboard
Attitudes
Essential Processing
Freeware
18. According to learning theorist B. E Skinner - experiences (positive reinforcement - negative reinforcement - punishment) that shape desired behavioral responses
mastery learning
joystick
Contingencies Of Reinforcement
Monitor
19. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.
Electronic Mail (email)
Chat Room
instructional software
Learning style
20. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre
Exergaming
Mouse
Instructional game
instructional software
21. The incorrect or less appropriate alternative answers for a given multiple-choice question. Also called foils.
multimedia
Learning environment
Intelligence
Distractors
22. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL
English as a Second Language (ESL)
Culture
Intelligence
ARPAnet
23. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.
Digital Storytelling
Formative Evaluation
Graphic
Lighting
24. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device
Hybrid Learning
music synthesizer
Content expert
DVD
25. The set of high-speed data lines connecting the major networks that make up the Internet.
Instructional plan
Backbone
Feedback
Learning
26. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study
ARPAnet
Digitizer
Corrective Feedback
Case Study
27. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.
Fair Use Guidelines
multiple intelligences theory
Java
Display Boards
28. A field of study focusing on the design of technology systems that align with human characteristics - needs - and capabilities.
GIF (Graphics Interchange Format)
malware
Ergonomics
Handheld Technologies
29. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.
Database
Generative Processing
LCD screen
Interactive media
30. Email additions; may be documents - graphics - or software.
Attachments
Cloze Exercises
Internal memory
Discovery Learning
31. An authoring specification on the Internet for how data will be collected at a website - CGI programs are written in a language such as PERL
Discovery Learning
Content expert
Common Gateway Interface (CGI)
Distributed Education
32. A type of mnemonic in which mental pictures are used to represent new information.
Instructional activity
Avatar Spaces
Contingencies Of Reinforcement
Imagery
33. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.
CPU
Data Mining
Microprocessor
Hard Disk
34. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers
Graphic Document Makers
malware
Common Gateway Interface (CGI)
Avatar Spaces
35. The use of the computer in the delivery of instruction.
joystick
Mosaic
Electronic Storybooks
Computer-Based Instruction (CBI)
36. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.
Hybrid Learning
Megabyte
Chat Room
Database filters and queries
37. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.
laptop computer
CRT
Bit
FAQ
38. Software products (e.g. - Microsoft Works and AppleWorks) that have several applications in a single package (e.g. - word processing - spreadsheet - presentation functions -database programs)
CMYK graphics
Avatar
Computer
integrated packages
39. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.
Input/Output Device
Imagery
laptop computer
Cognitive Overload
40. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify
Distance Education
Instruction
Instructional designer
Cookie
41. Sequences of frames shown in a linear way with presentation software (e.g. - PowerPoint)
mastery learning
Electronic Slide Shows
Domain
Email Address
42. General category of portable computer devices such as smart phones and tablets (e.g. - iPads)
Designing Instruction
Electronic Mentor
mobile device
Assessment Rubric
43. An electronic go-between by which the computer communicates with a peripheral device.
Hardware
Electronic Whiteboard
Computer Algebra System (CAS)
Interface
44. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.
Data Mining
Learning environment
Culture
Key word
45. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de
Equilibration
Mouse
HTML 5
LCD projector
46. A 4.72-inch-diameter disc on which a laser has digitally recorded information such as audio - video - or computer data.
Emoticons
Compact Disc (CD)
Keyboard
Assessment Rubric
47. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.
Motivation activity
Impairment
File Server
learner-centered instruction
48. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.
Individuals with Disabilities Education Act (IDEA)
Java
Hash Tag
Behavior
49. A camera that stores pictures in computer compatible digital format rather than on film.
Graphing Calculator
Corrective Feedback
Digital Camera
Alternative Keyboard
50. A computer language that contains instructions that resemble natural language and that does not require knowledge of the inner workings of the computer to use successfully.
Library/media specialist
High-Level Language
Acceptable Use Policy (AUP)
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