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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance
Computer Adaptive Testing (CAT)
Hash Tag
Intelligent tutoring system
Hypermedia
2. Software designed to help teach information and/or skills related to a topic; also known as instructional software or courseware - computer-based instruction (CBI) - computer-based learning (CBL) - computer-assisted learning (CAL) - or generic terms
Computer-Assisted Instruction (CAI)
interactive whiteboard activity software
Haptic Interface
Data Mining
3. Graphics generally use RGB (Red - Green - and Blue) or CMYK colors. While graphics on the Web or designed for on-screen display are RGB images - both commercial offset printing and inkjet desktop printing utilize CMYK. Dots of cyan (blue) - magenta (
CMYK graphics
Multimedia authoring programs
instant messaging (IM)
inquiry-based learning
4. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.
Individuals with Disabilities Education Act (IDEA)
Chat Room
Icon
Cognitive Overload
5. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.
Electronic Whiteboard
Cooperative Learning
Graphic Document Makers
Encoding
6. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc
Formula
Discussion
Conditions
Dithering
7. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.
Learning in context
learner-centered instruction
Audiographics
Cloud Computing
8. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic
Aptitude-Treatment Interaction (ATI)
Enactive Learning
music editor
LCD screen
9. Motivation in which the act itself is the reward.
Intrinsic motivation
Datafile
Encoding
Audiographics
10. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity
Instructional game
Electronic reference software
Information activity
Instructional materials
11. A graphical means of illustrating the logical flow of a computer program.
Internet
inert knowledge
Flowcharting
learner-centered instruction
12. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.
Halftone
Graphing Calculator
Ergonomics
Instructional design
13. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening
Hypermedia
morphing
Iris
Formula
14. The interest - or value - that instructional materials or activities have for the learner.
joystick
Bulletin Board (BB)
Instructional appeal
Gigabyte
15. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2
Laser printer
Head-Mounted Display (HMD)
Constructivism
Full Immersion Systems
16. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify
Instructional designer
Desktop Publishing (DTP)
Byte
Electronic reference software
17. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities
Java
Conditions
Directed Instruction
Downloading
18. A blueprint for instructional lessons based on analyses of the learners - the context - and the task to be learned. Planning involves the process of deciding what methods of instruction are best for bringing about desired changes in student knowledge
Harmony
FM Amplification System
Instructional plan
Internal memory
19. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)
Disability
Impairment
Local-area network (LAN)
Aptitude-Treatment Interaction (ATI)
20. A form of evaluation that involves having a knowledgeable person come into the classroom to watch a lesson in process - to comment on how well the materials and activities work - and to make suggestions for improvements.
Digitizer
Interactive multimedia
Emoticons
Classroom Observation
21. The process of selectively receiving information from the environment.
Attention
interactive or dynamic geometry software
Downloading
Chat Room
22. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.
Avatar Spaces
Animation - path
English Language Learners (ELL)
Computer Adaptive Testing (CAT)
23. Devices that record data over time with sensors
Formative Evaluation
Data Loggers
Attention
Assessment
24. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.
mainstreaming
Instructional activity
Artificial intelligence (AI)
Impairment
25. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel
Directory File Structure
Field
Google Docs
Asynchronous
26. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic
Integrated learning system (IIS)
Generative Processing
Blog
interactive whiteboard activity software
27. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.
Mouse
Musical Educators National Conference (MENC)
Applications
Computer Program
28. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.
Computer-Assisted Instruction (CAI)
Copyright
Model
Microprocessor
29. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In
Formula
Modem
Firewall
Image Editing Programs
30. A set of guidelines used to reliably appraise or judge products or performances.
Instructional designer
Cloze Exercises
Directed Instruction
Assessment Rubric
31. Use of online systems to access personal data in order to accomplish identity theft and do other malicious acts
logic bomb
Hacking
Mug shots
Microprocessor
32. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease
LCD screen
Firewall
Impairment
Google Docs
33. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.
Learning in context
Computer-Mediated Communication (CMC)
inert knowledge
Electronic Mail (email)
34. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due
Criteria
Demonstration
ASP.NET
information and communication technology (ICT)
35. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.
Instructional effectiveness
Cycle Of Continuous Improvement
Demonstration
File Server
36. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program
link
Circular reference
Learning environment
e-books (ebooks)
37. A type of instructional activity that provides students with an opportunity to practice using what they are learning.
File Server
morphing
Application Activity
MUD
38. A device that assists with analyzing and monitoring physical fitness levels by determining the percent of body fat
Full Immersion Systems
Antecedent
Body Composition Analyzer
CMYK graphics
39. Within a computer - this is an area that stores instructions (programs) and information that can be readily accessed by the processor.
Motivation
Instructional designer
Memory
Handicap
40. A high-level programming language originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert (based on the learning theories of Jean Piaget) as an environment to allow children to learn problem-solving beh
mastery learning
Digitizer
Home Page
Logo
41. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.
Application Activity
Interactive media
Google Docs
Bulletin Board (BB)
42. Fundamental to most operating systems is the concept of files and directories (or folders). A file system in most operating resembles an inverted tree with the roots at the top and branches at the bottom. This tree structure uses directories or folde
Distractors
Directory File Structure
Adventure Learning (AL)
learner-centered instruction
43. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.
Hypermedia
Equilibration
Instructional effectiveness
Computer Platforms
44. Sequences of frames shown in a linear way with presentation software (e.g. - PowerPoint)
Asynchronous
Electronic Slide Shows
long-term memory (LTM)
Information activity
45. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.
Auto-tuning
Highlighting
Icon
mainstreaming
46. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers
Blood Pressure Devices
Conditions
Assessment Rubric
Constructivist Learning
47. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod
ADDIE model
Instructional plan
Desktop Publishing (DTP)
Javascript
48. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b
Instructional appeal
Constructivism
Font
Head-Mounted Display (HMD)
49. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.
Logo
Admission Review and Dismissal (ARD)
Mailing list
Cropping
50. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation
Computer-Assisted Language Learning (CALL)
Enactive Learning
Augmented Reality
Fair Use Guidelines