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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.
Declarative Information
microcomputer
Copyright
CD-ROM (Compact Disc-Read-Only Memory)
2. A target language - or language of study - when the language being studied is spoken mainly in other countries
Acceptable Use Policy (AUP)
CMYK graphics
Computer Conferencing
Foreign Language (FL)
3. System in which a camera or sensor reads body movements and communicates them to a computer - which processes the gestures as commands and uses them to control devices or displays
Gesture-Recognition System
Instructional effectiveness
Flaming - spam - and chain letter
Heart Rate Monitor
4. Subject matter expert who volunteers to work closely with students online
Beta version
Learning style
Electronic Mentor
Hardware
5. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod
Generative Processing
ADDIE model
IEP Generator
Motivation
6. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to
Global Positioning System (GPS)
Attitudes
JPEG (also JPG)
Exergaming
7. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.
Alpha testing
Megabyte
Halftone
Cursor
8. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima
imagemap
Downloading
Algorithm
Evaluation Activity
9. A type of mnemonic in which an unfamiliar new word is linked to a similar-sounding familiar word - which is used to create a visual image that incorporates the meaning of the new word.
Key word
Discussion
Heuristic
Compression and extraction tools
10. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.
Field
Design
instructional software
Instruction
11. The use of the computer in the delivery of instruction.
Event Driven
Motivation
Computer-Based Instruction (CBI)
Adventure Learning (AL)
12. A computer language that contains instructions that resemble natural language and that does not require knowledge of the inner workings of the computer to use successfully.
Laser printer
Image Capture
Instructional plan
High-Level Language
13. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert
Likert scale
inquiry-based learning
Distance Education
Automaticity
14. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.
intranet
Blog
Event Driven
Clip Art
15. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as
Google Docs
Graphical User Interface (GUI)
Handheld Technologies
Hacker
16. Professional organization for music educators
Musical Educators National Conference (MENC)
malware
Calculator-Based Lab (CBL)
Cloud Computing
17. An animation key frame is a single still image defined throughout an animated sequence that occurs at a pivotal point in that sequence.
language translators (machine translation)
Downloading
Animation key frame
Byte
18. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.
Modem
Cognitive Overload
Fair Use Guidelines
Input device
19. An event - object - or circumstance that prompts a behavior.
Antecedent
microcomputer
Compact Disc (CD)
Adventure Learning (AL)
20. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.
Assistive Technology
Advance Organizer
Concept Map
mastery learning
21. Activity when students submit their written or artistic products to a website
Input device
Electronic Publishing
Displayed Visuals
Consequence
22. Ancillary feature of word processors that identifies a range of grammatical and format errors such as improper capitalization - lack of subject-verb agreement - split infinitives - and so on.
App
Grammar Checker
Graphical User Interface (GUI)
Cell
23. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions
Event Driven
Input device
Declarative Information
joystick
24. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device
English Language Learners (ELL)
Hits
music synthesizer
Downloading
25. Information provided to students regarding how well they are doing during practice.
Label
Animation
Macro
Feedback
26. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash
Assessment
HTML 5
Cropping
multimedia
27. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening
Instructional technology
Display Boards
morphing
Instructional activity
28. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location
Audio Video Interleave (AVI) Format
Handheld Technologies
Learning in context
Computer-Managed Instruction
29. A collection of components that includes the computer and all of the devices used with it.
Computer System
App
Cookie
Information activity
30. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.
Computer-Mediated Communication (CMC)
LCD projector
Cursor
mobile device
31. According to the American Library Association (ALA) - it is a set of abilities requiring individuals to recognize when information is needed and have the ability to locate - evaluate - and use effectively the needed information
information literacy
Files
Computer-Assisted Instruction (CAI)
Electronic Slide Shows
32. A first step in web development that involves planning what the website will look like.
Library/media specialist
Modem
Circular reference
Design
33. A set of instructions that tells the computer how to do something.
learning communities
Computer Program
CD-ROM (Compact Disc-Read-Only Memory)
Bookmark
34. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them
Assistive Technology
morphing
inert knowledge
Backbone
35. An individual who gains access to computer systems without authorization.
Digital Storytelling
Hacker
Drill And Practice
Ergonomics
36. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts
e-books (ebooks)
Microprocessor
logic bomb
Analogy
37. Resource for students with hearing impairments in which the teacher wears a wireless microphone and students with auditory processing learning disabilities wear receivers that amplify the teacher's voice and serve to focus attention
FM Amplification System
Applications
Advance Organizer
Highlighting
38. A portion of the instructional objective that indicates under what circumstances students are expected to perform.
Designing Instruction
Conditions
Culture
Chat
39. The practice of collecting data from all the information available and searching it to see relationships among the data elements
HTML 5
Instructional activity
Data Mining
Graphical User Interface (GUI)
40. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual
Library/media specialist
Groupware
Concept Map
Computer-Assisted Design (CAD)
41. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.
Mug shots
Demonstration
Filtering Software
Attitudes
42. Online sites that allow users to input sentences and paragraphs of text in one language and get a translation into another language
language translators (machine translation)
Input device
Email Address
Beta version
43. Within a computer - this is an area that stores instructions (programs) and information that can be readily accessed by the processor.
Intrinsic motivation
Memory
Digital Camera
Exergaming
44. A liquid crystal display device used with a computer or VCR for large-group display.
Full Immersion Systems
Dithering
LCD projector
Likert scale
45. A type of instructional activity that provides students with an opportunity to practice using what they are learning.
Instructional technology
GIF (Graphics Interchange Format)
mobile device
Application Activity
46. The process of translating principles of learning and instruction into plans for instructional materials and activities.
Designing Instruction
Consequence
Calculator-Based Lab (CBL)
Compact Disc (CD)
47. Software products (e.g. - Microsoft Works and AppleWorks) that have several applications in a single package (e.g. - word processing - spreadsheet - presentation functions -database programs)
Mailing list
Desktop Publishing (DTP)
Charting/Graphing Tool
integrated packages
48. Also called a mail server - this is the computer or software that operates an e-mail discussion list on the Internet. Interested individuals subscribe to the list and subsequently receive all e-mail that is sent to the listserv; on the Internet - a p
Gesture-Recognition System
Microprocessor
Information activity
Listserv
49. Software designed to maintain and calculate student grades
Evaluation Activity
Demonstration
Electronic Gradebook
Ergonomics
50. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing
Computer-Assisted Testing (CAT)
Database
Instructional materials
Multimedia authoring programs