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Test your basic knowledge |
Technology Applications: General Concepts 1
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Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
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study here
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers
Java
malware
interactive whiteboard
Memory
2. Combines detailed information about a subject area and common student mistakes with a model of student performance to diagnose a given student's level of understanding. Also provides instruction designed to meet that student's individual needs. Somet
Intelligent tutoring system
Blu-Ray Disc
Classroom Observation
Direct Observation
3. According to learning theorist Howard Gardner - nine different and relatively independent types of intelligence that may be fostered by differentiated instruction and assessment
Electronic Storybooks
Charting/Graphing Tool
multiple intelligences theory
Educational Technology
4. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.
Logo
Implementation
Label
Computer-Assisted Instruction (CAI)
5. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class
Computer-Assisted Language Learning (CALL)
Concept Map
Image Capture
Ethnicity
6. A collection of components that includes the computer and all of the devices used with it.
Computer System
Audiographics
interactive whiteboard activity software
Asynchronous
7. Small - stand-alone - portable personal computer system
Inclusion
laptop computer
Highlighting
Common Gateway Interface (CGI)
8. A computer system that stores and manipulates a database of information about geographic locations; users see data pertaining to a geographic location overlaid on a map of the area
Cookie
Flash
Geographic Information System (GIS)
mobile device
9. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.
Design
ActionScript
Mnemonic
Computer-Managed Instruction
10. The process of taking a series of individual pictures -- called frames -- and stringing them together in a timed sequence to give the appearance of continuous motion. Animations are motion files - either in 2-D animation or 3-D animation. On the Web
Absolute address or absolute positioning
Animation
Ergonomics
information visualization
11. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.
Multimedia authoring programs
Head-Mounted Display (HMD)
Distributed Education
Backbone
12. Comprehension exercises with certain words removed to require students to fill in the blanks
Cloze Exercises
Heuristic
music editor
Bit
13. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.
Learning in context
HTML 5
Educational Technology
Data Loggers
14. Also referred to as a domain designator - a required part of a Uniform Resource Locator (URL) on the Internet that indicates what kind of group owns the server; examples include '.edu -' '.com -' and '.org'
Computer Program
Model
Domain Name
Cooperative Learning
15. An image format used for drawn images - illustrations - clip art - or animations; It is universally acceptable on the Web. Images in the this format are restricted to 256 colors (best - actually 216 'web-safe' colors). The format is suited to images
App
Behavior
GIF (Graphics Interchange Format)
Disequilibrium
16. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu
Electronic Mentor
GIF (Graphics Interchange Format)
Discovery Learning
Halftone
17. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.
Computer Gradebook
LCD screen
Evaluation Activity
Google Docs
18. Software that provides on-screen blank musical bars on which the user enters the musical key - time - and individual notes that constitute a piece of sheet music
Frame
Adventure Learning (AL)
music editor
Crowdsourcing
19. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME
Imagery
Backbone
Disability
Content expert
20. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as
multiple intelligences theory
Graphical User Interface (GUI)
Computer-Mediated Communication (CMC)
Applications
21. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them
Directory File Structure
Image Editing Programs
inert knowledge
Cursor
22. A graphical means of illustrating the logical flow of a computer program.
Flowcharting
Educational Technology
information and communication technology (ICT)
Inkjet printer
23. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia
English as a Second Language (ESL)
Computer Program
Icon
Authoring Software
24. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet
Internet
EPS (Encapsulated PostScript)
inquiry-based learning
Cooperative Learning
25. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the
Implementation
Learning in context
Data Loggers
Distance Education
26. A way to store addresses of frequently used websites on your computer; in a browser - a set of Internet locations or URLs organized so that a user can return to them quickly
Iris
inert knowledge
Digital Literacy
Bookmark
27. Sequences of frames shown in a linear way with presentation software (e.g. - PowerPoint)
Electronic Slide Shows
Chat Room
Google Docs
Computer-Mediated Communication (CMC)
28. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms
Electronic Publishing
Digital Storytelling
Intrinsic motivation
Java applets
29. An internal state that leads people to choose to work toward certain goals and experiences. Defines what people will do rather than what they can do.
laptop computer
Motivation
Authoring Software
Distributed Education
30. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
Digital Storytelling
integrated packages
Model
Culture
31. A portion of the instructional objective that indicates the standards that define acceptable performance.
Individualized education program (IEP)
Modem
Keyboard
Criteria
32. A technique that reduces the amount of a graphic that shows or prints.
Intrinsic motivation
Cropping
Groupware
Chat
33. A device that assists with analyzing and monitoring physical fitness levels by counting calories
Lossy compression
Instructional efficiency
Accelerometer
Equilibration
34. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.
High-Level Language
ASCII format
Computer Program
Internal memory
35. Information provided to students regarding how well they are doing during practice.
Byte
learning hierarchies
Feedback
Displayed Visuals
36. The most common input device; resembles the key layout of a typewriter.
Assimilation
Keyboard
Compensation
Macro
37. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment
Instructional game
Full Immersion Systems
interactive whiteboard
Musical Instrument Digital Interface (MIDI)
38. A single silicon chip that contains all of the CPU circuits for a computer system.
Microprocessor
Learning style
Assimilation
Formative Evaluation
39. The collection of all related records in a database.
Avatar Spaces
Image Formats
Datafile
Instructional method
40. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system
Assistive Technology
Database Management System (DBMS)
Animation - path
Hardware
41. A unique electronic address for an individual or organization - analogous to a postal address.
Email Address
Individualized education program (IEP)
Bit
CMYK graphics
42. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.
Icon
Java
Attention
Automaticity
43. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.
Enactive Learning
Handicap
Mass storage
Cognitive Load
44. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning
Circular reference
English Language Learners (ELL)
Displayed Visuals
Cookie
45. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil
Data Mining
Audio Video Interleave (AVI) Format
Bookmark
DVD
46. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.
Computer Conferencing
Encoding
Culture
CPU
47. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski
Bitmap and vector graphics
Individuals with Disabilities Education Act (IDEA)
Cooperative Learning
Geospatial Technologies
48. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing
Computer-Assisted Testing (CAT)
Consequence
Formative Evaluation
Knowledge
49. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.
Assessment
Key word
Cybercheating
Fair Use
50. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers
Case Study
Haptic Interface
Constructivist Learning
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