SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The set of high-speed data lines connecting the major networks that make up the Internet.
instant messaging (IM)
Backbone
Geocaching
Frame
2. A device that assists with analyzing and monitoring physical fitness levels by determining the percent of body fat
Mosaic
Cognitive Overload
CRT
Body Composition Analyzer
3. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them
Interface
inert knowledge
interactive whiteboard
Computer Algebra System (CAS)
4. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization
Conditions
Design
Auto-correct
Lossless and lossy compressions
5. The term authoring suggests writing. Authoring programs are designed to help teachers and students produce courseware and programs. These authoring programs help the user develop computer programs in computer languages that can be otherwise quite dif
Motivation activity
Graphics Tablet
Multimedia authoring programs
Bitmapped (BMP) Graphics
6. According to learning theorist Howard Gardner - nine different and relatively independent types of intelligence that may be fostered by differentiated instruction and assessment
Compensation
multiple intelligences theory
Bitmap and vector graphics
Local-area network (LAN)
7. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.
Logo
inquiry-based learning
FAQ
Formative Evaluation
8. Programs that allow users to create and manipulate geometric constructions and provide environments in which to make discoveries and conjectures related to geometry concepts and objects
interactive or dynamic geometry software
Instructional technology
Database filters and queries
Intelligence
9. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning
Circular reference
English Language Learners (ELL)
CRT
Assessment Rubric
10. Piagetian view of condition children experience when they confront new and unfamiliar features of their environment that do not fit with their current views of the world
Classroom Observation
Lighting
Disequilibrium
Discovery Learning
11. A first step in web development that involves planning what the website will look like.
Design
Heart Rate Monitor
Label
Evaluation
12. Professional organization for music educators
Multimedia authoring programs
Accommodation
Musical Educators National Conference (MENC)
Handheld Technologies
13. A synchronous form of Internet communication in which individuals type messages to one another
Electronic Portfolio (e-portfolio)
Body Composition Analyzer
Icon
Chat
14. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations
Calculator-Based Lab (CBL)
Cloud Computing
Application Activity
Flash
15. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards
Gesture-Recognition System
Antivirus software
Assistive Technology
Applications
16. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.
integrated packages
Instructional activity
Flaming - spam - and chain letter
Interactive media
17. A collection of eight bits - equivalent to one alphanumeric character.
Computer Algebra System (CAS)
Instructional design
Byte
Imagery
18. Digitally encoded information permanently recorded on a compact disc; Also known as compact disc - read-only memory. It is a compact disc used to store computer data. CD-ROMs have a maximum capacity of 650MB.
Keyboard
Discussion
CD-ROM (Compact Disc-Read-Only Memory)
EPS (Encapsulated PostScript)
19. Online environments in which users can interact through their graphic representations (i.e. - avatars)
Flowcharting
Cookie
logic bomb
Avatar Spaces
20. The adaptive use of previously acquired knowledge to analyze and understand new situations.
Crowdsourcing
laptop computer
Intelligence
Educational Media
21. Email additions; may be documents - graphics - or software.
Auto-tuning
Byte
Attachments
Dithering
22. An individual who gains access to computer systems without authorization.
Hacker
Attitudes
Cooperative Learning
Individualized education program (IEP)
23. Text used to name parts of an electronic spreadsheet.
Learning style
ARPAnet
Computer Platforms
Label
24. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.
Audio Teleconferencing
Computer-Managed Instruction
ActionScript
Exergaming
25. A compression standard that produces compressed - high-quality audio files. To create an MP3 file - you need a program that copies a song from a CD or download from the Internet to your hard drive - and an encoder to convert the file to the MP3 forma
Handicap
MP3
Extraneous Processing
Instructional design
26. Also known as a web browser - software designed to allow a computer user to go to Internet websites that are connected to each other via the World Wide Web (WWW)
Compression and extraction tools
Browser
App
Cooperative Learning
27. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment
Authoring Software
Clip Art
Flowcharting
Avatar
28. A form of evaluation that involves watching students as they work through some part(s) of the lesson.
Ergonomics
Icon
Direct Observation
English as a Second Language (ESL)
29. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.
learning hierarchies
Impairment
Cloze Exercises
Cloud Computing
30. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.
Directory File Structure
Crowdsourcing
Event Driven
Copyright
31. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.
Intrinsic motivation
Forms Makers
Learning Theory
Individuals with Disabilities Education Act (IDEA)
32. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due
information and communication technology (ICT)
mobile device
learner-centered instruction
Database Management System (DBMS)
33. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
Information activity
Culture
Instructional design
Handheld Technologies
34. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.
Drop cap
Educational Technology
Distance Education
Hybrid Learning
35. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it
Compact Disc (CD)
Evaluation
Augmented Reality
Calculator-Based Lab (CBL)
36. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.
Electronic Publishing
Motor skills
Mass storage
microcomputer
37. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl
Frame
Demonstration
Computer Program
HTML 5
38. A type of learning that refers to the ability to recall specific information.
instructional software
Knowledge
Data Mining
Geographic Information System (GIS)
39. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.
Disequilibrium
Database
Fair Use Guidelines
Blended Intercultural Collaborations
40. Combinations of type characters that resemble human faces when turned sideways. Used to indicate emotion or intent on e-mail or in chat rooms.
Emoticons
Computer Program
Browser
Charting/Graphing Tool
41. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.
multimedia
Digital Storytelling
Blended Intercultural Collaborations
Implementation
42. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.
Cycle Of Continuous Improvement
Formula
DVD
Instructional design
43. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.
e-books (ebooks)
Assessment Rubric
FM Amplification System
Educational Technology
44. A standard adopted by the electronic music industry for controlling devices that play music; also known as musical instrument digital interface. Rather than recording sounds - MIDI instruments/software record finger action -- what note is being playe
Hardware
music synthesizer
Musical Instrument Digital Interface (MIDI)
interactive or dynamic geometry software
45. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the
Animation - path
Encoding
Drill And Practice
Distance Education
46. Each individual category of information recorded in a database; the smallest unit of information in a database
Field
Gigabyte
Display Boards
Learning style
47. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.
Computer-Assisted Testing (CAT)
inquiry-based learning
Graphic
Admission Review and Dismissal (ARD)
48. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.
Graphical User Interface (GUI)
Image Capture
HTML 5
learner-centered instruction
49. A highlighted position indicator used on the computer screen.
Hardware
Cursor
Computer System
Circular reference
50. A computer database program that can store and manipulate students' grades.
MUD
Computer Gradebook
Graphic
Cropping