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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Devices that record data over time with sensors
Data Loggers
microcomputer-based lab (MBL)
Drill And Practice
Cell
2. The process of taking a series of individual pictures -- called frames -- and stringing them together in a timed sequence to give the appearance of continuous motion. Animations are motion files - either in 2-D animation or 3-D animation. On the Web
laptop computer
Mouse
Adventure Learning (AL)
Animation
3. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods
meta-analysis
Java
ADDIE model
Hardware
4. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn
Extraneous Processing
Direct Observation
Byte
Auto-correct
5. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.
Filtering Software
Acceptable Use Policy (AUP)
Inclusion
Fair Use Guidelines
6. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer
Individualized education program (IEP)
Integrated learning system (IIS)
Encoding
microcomputer-based lab (MBL)
7. Customized keyboards created for users with special needs (e.g. - enlarging the keys to provide more space for the student to press a key; removing keys that are not relevant for a given software; programming multi-step functions like save - print -
Attachments
Knowledge
Alternative Keyboard
Multimedia authoring programs
8. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it
Learning
Augmented Reality
integrated packages
Cloze Exercises
9. A combination input and output device that allows a computer to communicate with another computer over telephone or cable TV lines; (short for modulator-demodulator) converts digital computer information into sound (and vice versa) for transmission o
Cooperative Learning
Crowdsourcing
Internal memory
Modem
10. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments
Adventure Learning (AL)
Bandwidth
Digital Literacy
Microprocessor
11. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due
Cloze Exercises
Educational Media
Graphical User Interface (GUI)
information and communication technology (ICT)
12. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser
Copyright
link
Cookie
Grammar Checker
13. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.
Motivation activity
Electronic reference software
Computer-Mediated Communication (CMC)
Instructional technology
14. Calculator with probes or sensors connected to it to allow gathering of numerical data
Modem
Discovery Learning
Calculator-Based Lab (CBL)
Mouse
15. A type of mnemonic in which an unfamiliar new word is linked to a similar-sounding familiar word - which is used to create a visual image that incorporates the meaning of the new word.
Key word
Laser printer
Computer
Cycle Of Continuous Improvement
16. The most common input device; resembles the key layout of a typewriter.
Keyboard
Computer-Assisted Design (CAD)
information visualization
Groupware
17. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks
Database
Educational Technology
Blended Intercultural Collaborations
Freeware
18. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl
Instructional materials
imagemap
Extraneous Processing
Frame
19. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil
Database Management System (DBMS)
DVD
Browser
Constructivist Learning
20. A first step in web development that involves planning what the website will look like.
Avatar
Hands-On/Minds-On Science
Halftone
Design
21. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them
Handheld Technologies
Alpha testing
Cloze Exercises
inert knowledge
22. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing
Computer-Assisted Testing (CAT)
Data Mining
information and communication technology (ICT)
CMYK graphics
23. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.
Discussion
Image Editing Programs
Artificial intelligence (AI)
Assistive Technology
24. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.
Interactive multimedia
Feedback
Absolute address or absolute positioning
Handicap
25. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts
FM Amplification System
HTML 5
Datafile
e-books (ebooks)
26. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.
Interactive multimedia
ASCII format
Computer-Managed Instruction
Musical Instrument Digital Interface (MIDI)
27. Each individual category of information recorded in a database; the smallest unit of information in a database
Learning
Font
Field
Body Composition Analyzer
28. Software designed to maintain and calculate student grades
Instructional game
Instructional technology
Bitmap and vector graphics
Electronic Gradebook
29. The purpose of interlacing is to have a partial image initially appear on screen rather than having to wait for the entire image to download. The main advantage of interlacing is that end users know what type of graphic image they are about to view a
Heart Rate Monitor
Interlacing
Forms Makers
Computer System
30. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task
Handicap
Cognitive Load
Instructional materials
Electronic Portfolio (e-portfolio)
31. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.
Artificial intelligence (AI)
Global Positioning System (GPS)
Direct Observation
Computer
32. A type of learning that refers to the ability to recall specific information.
Knowledge
Adventure Learning (AL)
Designing Instruction
Motivation
33. A form of evaluation that involves watching students as they work through some part(s) of the lesson.
Mug shots
Direct Observation
Applications
Inkjet printer
34. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.
CD-ROM (Compact Disc-Read-Only Memory)
Graphic
Local-area network (LAN)
Digital Literacy
35. In cognitive load theory - the use of working memory that results in productive - engaged learning
Instructional efficiency
Generative Processing
Desktop Publishing (DTP)
interactive whiteboard
36. A set of instructions that tells the computer how to do something.
Classroom Observation
Computer System
Bitmapped (BMP) Graphics
Computer Program
37. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem
Automaticity
Application Activity
Highlighting
Downloading
38. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system
Hardware
music editor
microcomputer-based lab (MBL)
Handheld Technologies
39. Software that provides on-screen blank musical bars on which the user enters the musical key - time - and individual notes that constitute a piece of sheet music
Consequence
music editor
Label
Firewall
40. First released in 2002 - a scripting language that must be installed on a server to be used in web development; a scripting language that generates HTML source code to create dynamic web pages
Auto-correct
ASP.NET
Firewall
Exergaming
41. Also called a mail server - this is the computer or software that operates an e-mail discussion list on the Internet. Interested individuals subscribe to the list and subsequently receive all e-mail that is sent to the listserv; on the Internet - a p
Listserv
Logo
Culture
Focusing Question
42. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski
mastery learning
Instructional efficiency
Cooperative Learning
Intelligence
43. The use of the computer in the delivery of instruction.
Computer-Based Instruction (CBI)
Listserv
Harmony
Gigabyte
44. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.
Hard Copy
EPS (Encapsulated PostScript)
Learning style
inert knowledge
45. A 4.72-inch-diameter disc on which a laser has digitally recorded information such as audio - video - or computer data.
Compact Disc (CD)
Antivirus software
Individualized education program (IEP)
Computer Gradebook
46. A single block in a spreadsheet grid - formed by the intersection of a row and a column that may contain numerical values - words - or character data - and formulas or calculation commands.
Cell
Avatar
Aptitude-Treatment Interaction (ATI)
Lossless and lossy compressions
47. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as
mastery learning
learning communities
Individuals with Disabilities Education Act (IDEA)
Bulletin Board (BB)
48. Typeface used in word processing or desktop publishing; the appearance of the text itself - which can be altered through the selection of various typefaces and sizes of type. These include many typefaces common to the printing field - such as Times -
Font
Freeware
Image Capture
Bandwidth
49. An associational information-processing system in the text domain. In a hypertext system - text information is stored in nodes - and nodes are interconnected to other nodes of related information; in 1960 - Ted Nelson coined the term to describe a da
Data Mining
Hypertext
music sequencer
Likert scale
50. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft
Hypermedia
Harmony
microcomputer
Electronic Whiteboard