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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.
Event Driven
Input/Output Device
Learning
Common Gateway Interface (CGI)
2. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski
Interactive media
Cooperative Learning
Database Management System (DBMS)
Mass storage
3. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing
Computer-Assisted Testing (CAT)
Browser
Computer-Assisted Instruction (CAI)
Formula
4. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash
Flaming - spam - and chain letter
HTML 5
Emoticons
Electronic Publishing
5. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q
Constructivist Learning
Exergaming
Gigabyte
JPEG (also JPG)
6. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer
Gesture-Recognition System
microcomputer-based lab (MBL)
Motor skills
Conditions
7. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system
Email Address
Implementation
Foreign Language Dictionaries
Hardware
8. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.
Evaluation
Flowcharting
Intelligent tutoring system
Geospatial Technologies
9. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert
Likert scale
ADDIE model
Integrated learning system (IIS)
Domain
10. Software that is given away free of charge - but whose author still retains all rights.
Freeware
Mailing list
Motor skills
Megabyte
11. Applications software that is designed specifically to deliver or assist with student instruction on a topic; software that can be used to enhance teaching and learning in many ways. Drill and practice - educational games - tutorials - simulation - a
Iris
instructional software
Moving Picture Experts Group (MPEG) format
Database Management System (DBMS)
12. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment
Avatar
Mosaic
Chat Room
English as a Second Language (ESL)
13. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual
Library/media specialist
ActionScript
Feedback
Computer-Managed Instruction
14. The set of high-speed data lines connecting the major networks that make up the Internet.
Backbone
Information activity
MP3
Distractors
15. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.
Inclusion
Icon
Domain
Intelligent tutoring system
16. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to
Auto-correct
Avatar
Global Positioning System (GPS)
Exergaming
17. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.
Augmented Reality
Icon
Animation - path
Intelligence
18. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class
Data Loggers
Flaming - spam - and chain letter
Computer-Assisted Language Learning (CALL)
Forms Makers
19. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet
FM Amplification System
Hard Disk
Individualized education program (IEP)
Internet
20. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input
Declarative Information
Interactive multimedia
Formative Evaluation
Haptic Interface
21. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b
Constructivism
Halftone
Input device
inquiry-based learning
22. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima
Bulletin Board (BB)
e-books (ebooks)
imagemap
Accommodation
23. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered
Instructional design
Highlighting
mastery learning
Instructional materials
24. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.
Culture
Geographic Information System (GIS)
Educational Technology
Computer System
25. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena
Java
Geospatial Technologies
Auto-tuning
Disability
26. Approximately a billion bytes - or 1 -000 megabytes.
File Server
Data Mining
Cookie
Gigabyte
27. Piagetian view of how children change their views of the world by incorporating new experiences
Handicap
interactive or dynamic geometry software
Accommodation
Attitudes
28. The interest - or value - that instructional materials or activities have for the learner.
Instructional appeal
Absolute address or absolute positioning
Acceptable Use Policy (AUP)
Full Immersion Systems
29. An electronic go-between by which the computer communicates with a peripheral device.
Interface
Electronic Slide Shows
Flowcharting
laptop computer
30. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.
Beta version
Alpha testing
Computer-Mediated Communication (CMC)
Data Loggers
31. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.
Ethnicity
CPU
Fair Use Guidelines
Instructional method
32. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas
Byte
Mouse
Harmony
Electronic Mentor
33. A device that assists with analyzing and monitoring physical fitness levels by counting calories
Hash Tag
Fair Use
Desktop Publishing (DTP)
Accelerometer
34. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment
Key word
Hardware
Full Immersion Systems
Attachments
35. Information provided to students regarding how well they are doing during practice.
Constructivism
Alpha testing
CPU
Feedback
36. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.
MP3
Java
Knowledge
Motor skills
37. A unique vocal distortion technique made possible with vocal-editing software
Auto-tuning
Geographic Information System (GIS)
Declarative Information
Cooperative Learning
38. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
CRT
Acceptable Use Policy (AUP)
Data Mining
Culture
39. A single silicon chip that contains all of the CPU circuits for a computer system.
Application Activity
Case Study
Ethnicity
Microprocessor
40. A computer input device that permits the development of graphic images by translating drawing on the tablet into onscreen images.
Hybrid Learning
Graphics Tablet
Classroom Observation
Lighting
41. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content
Graphic Document Makers
Instructional game
Home Page
Graphing Calculator
42. The products created by a database program; any collection of data stored in a computer or on a computer medium
Individualized education program (IEP)
CLI
Files
Contingencies Of Reinforcement
43. A mathematical expression that directs an electronic spreadsheet to perform various kinds of calculations on the numbers entered in it; in a spreadsheet - a command inserted in a cell and used to do calculations on data
Input device
Formula
CRT
Charting/Graphing Tool
44. Previously created graphics designed to be added to word processing or desktop publishing documents or to computer-based instruction.
Input device
Interactive multimedia
File Transfer Protocol (FTP)
Clip Art
45. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.
Favorites File
Database filters and queries
Macro
Calculator-Based Lab (CBL)
46. Professional organization for music educators
Distributed Education
Graphical User Interface (GUI)
Hands-On/Minds-On Science
Musical Educators National Conference (MENC)
47. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli
Highlighting
Library/media specialist
Datafile
Database
48. Piagetian view of how children learn by fitting new experiences into their existing view of the world
Instructional designer
Alpha testing
Cookie
Assimilation
49. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity
Equilibration
Cyberbullying
Instructional game
information and communication technology (ICT)
50. The process of taking a series of individual pictures -- called frames -- and stringing them together in a timed sequence to give the appearance of continuous motion. Animations are motion files - either in 2-D animation or 3-D animation. On the Web
Electronic Publishing
Hardware
Hypertext
Animation