SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An image format used for drawn images - illustrations - clip art - or animations; It is universally acceptable on the Web. Images in the this format are restricted to 256 colors (best - actually 216 'web-safe' colors). The format is suited to images
Closed Circuit Television (CCTV)
Interlacing
Case Study
GIF (Graphics Interchange Format)
2. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.
Hands-On/Minds-On Science
Hard Disk
Instructional designer
File Server
3. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.
CD-ROM (Compact Disc-Read-Only Memory)
Computer Conferencing
Instructional activity
Halftone
4. A high-level programming language originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert (based on the learning theories of Jean Piaget) as an environment to allow children to learn problem-solving beh
Data Loggers
Generative Processing
Mass storage
Logo
5. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.
Equilibration
Electronic Whiteboard
Motor skills
Classroom Observation
6. Piagetian view of condition children experience when they confront new and unfamiliar features of their environment that do not fit with their current views of the world
Disequilibrium
Attention
Concept Map
mainstreaming
7. Receiving information over a network from another computer; to bring information (e.g. - text files -images) to a computer from the Internet or other network or from a computer to a disc
Downloading
Interlacing
Motivation activity
Attachments
8. Software available in both CD and the Web formats. Electronic encyclopedia - including not only pictures - but sound and video as well. They also have powerful key word searching capabilities. In addition to electronic encyclopedias - research journa
Modem
Culture
Declarative Information
Electronic reference software
9. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.
Displayed Visuals
Computer Conferencing
Crowdsourcing
Cyberbullying
10. An object-oriented scripting language that - like Java - is used to create dynamic websites
Home Page
Audiographics
Field
Javascript
11. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic
inert knowledge
Formative Evaluation
Aptitude-Treatment Interaction (ATI)
Discovery Learning
12. Online sites that function like other dictionaries in that they give definitions for words and phrases in common usage - but provide the additional capability of looking up the word or phrase in one language (e.g. - French or German) and get the defi
Computer-Assisted Language Learning (CALL)
Attachments
Home Page
Foreign Language Dictionaries
13. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation
ARPAnet
Enactive Learning
Moving Picture Experts Group (MPEG) format
Instructional materials
14. In a full immersion virtual reality (VR) system - a headset that provides the sensory channel through which the wearer 'sees' a computer-generated environment
Beta version
Head-Mounted Display (HMD)
Declarative Information
Database filters and queries
15. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
meta-analysis
EPS (Encapsulated PostScript)
Culture
Hard Copy
16. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc
LCD projector
Dithering
HTML 5
Direct Observation
17. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.
Implementation
Instructional design
Learning environment
Alternative Keyboard
18. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.
Modem
Individuals with Disabilities Education Act (IDEA)
Model
Knowledge
19. A unique electronic address for an individual or organization - analogous to a postal address.
Instructional effectiveness
Email Address
Audiographics
Electronic Whiteboard
20. The application of knowledge to solve problems or complete tasks that are realistic and meaningful.
Advance Organizer
microcomputer-based lab (MBL)
Computer-Assisted Testing (CAT)
Learning in context
21. The practice of collecting data from all the information available and searching it to see relationships among the data elements
Filtering Software
Flowcharting
Mnemonic
Data Mining
22. A device that allows analog audio or video to be captured in a form that the computer can use.
Fair Use
LCD projector
music editor
Digitizer
23. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.
Model
Educational Technology
Imagery
Motivation
24. Software tools that create documents and web pages with 'fillable' forms
Ergonomics
information literacy
Forms Makers
Design
25. The use of the computer in the delivery of instruction.
Computer-Based Instruction (CBI)
Fair Use Guidelines
malware
Domain
26. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil
Firewall
Learning environment
DVD
music synthesizer
27. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content
Graphic Document Makers
joystick
Flaming - spam - and chain letter
Educational Technology
28. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).
Instructional method
Flowcharting
Hardware
Blog
29. A compression standard that produces compressed - high-quality audio files. To create an MP3 file - you need a program that copies a song from a CD or download from the Internet to your hard drive - and an encoder to convert the file to the MP3 forma
MP3
Laser printer
Database
Intelligent tutoring system
30. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.
Flash
Instructional activity
Applications
ASCII format
31. Television-like display screen that uses a cathode ray tube.
CRT
Learning
Heuristic
Moving Picture Experts Group (MPEG) format
32. A type of instructional activity that provides students with an opportunity to practice using what they are learning.
inert knowledge
Database Management System (DBMS)
Evaluation
Application Activity
33. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer
Circular reference
Directed Instruction
Accommodation
DVD
34. A printed copy of computer output.
Electronic Mail (email)
Frame
Instructional technology
Hard Copy
35. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.
Distributed Education
Emoticons
Geographic Information System (GIS)
Cybercheating
36. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod
music sequencer
ADDIE model
Bandwidth
Essential Processing
37. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers
Image Capture
music synthesizer
Bitmapped (BMP) Graphics
Constructivist Learning
38. Software products (e.g. - Microsoft Works and AppleWorks) that have several applications in a single package (e.g. - word processing - spreadsheet - presentation functions -database programs)
integrated packages
Memory
Cyberbullying
Groupware
39. Small - stand-alone - portable personal computer system
Hybrid Learning
Memory
laptop computer
Groupware
40. Video games that provide physical activity or exercise through interactive play
intranet
Exergaming
App
FM Amplification System
41. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.
Cycle Of Continuous Improvement
Motor skills
Instructional effectiveness
Instructional materials
42. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing
Firewall
Home Page
Computer-Assisted Testing (CAT)
ASP.NET
43. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks
Google Docs
Memory
Instructional activity
Electronic Storybooks
44. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions
Head-Mounted Display (HMD)
Alpha testing
Acceptable Use Policy (AUP)
joystick
45. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2
Laser printer
Generative Processing
High-Level Language
mainstreaming
46. A form of evaluation that involves watching students as they work through some part(s) of the lesson.
Beta version
Browser
Direct Observation
CLI
47. A video or computer display device. The most common output device for personal computers.
Acceptable Use Policy (AUP)
Assimilation
Antivirus software
Monitor
48. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.
Instructional materials
LCD screen
Automaticity
Behavior
49. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.
CLI
Local-area network (LAN)
Digitizer
Digital Camera
50. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations
Conditions
Bulletin Board (BB)
Highlighting
Crowdsourcing