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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem
Motivation
Automaticity
DVD
Motivation activity
2. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).
Instructional method
Geocaching
Highlighting
Database filters and queries
3. Programs that allow teachers to author and display lessons for use with interactive whiteboard systems
Motivation
Hacking
interactive whiteboard activity software
Byte
4. The process of taking a series of individual pictures -- called frames -- and stringing them together in a timed sequence to give the appearance of continuous motion. Animations are motion files - either in 2-D animation or 3-D animation. On the Web
Animation
Groupware
Instructional method
Feedback
5. In a full immersion virtual reality (VR) system - a headset that provides the sensory channel through which the wearer 'sees' a computer-generated environment
Head-Mounted Display (HMD)
Freeware
Fair Use Guidelines
MP3
6. According to information-processing learning theorists - one of the three kinds of memory or 'stores' the brain uses to process information - much like a computer; LTM can hold information indefinitely after it is linked to prior knowledge already in
long-term memory (LTM)
Authoring Software
Educational Technology
Electronic Mentor
7. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic
Aptitude-Treatment Interaction (ATI)
Fair Use
Image Capture
mobile device
8. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)
Disability
Mouse
Cloze Exercises
Domain
9. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities
e-books (ebooks)
Hypermedia
Interlacing
Directed Instruction
10. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as
Avatar Spaces
LCD projector
learner-centered instruction
Graphical User Interface (GUI)
11. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.
Attachments
multimedia
long-term memory (LTM)
Computer-Mediated Communication (CMC)
12. An individual who gains access to computer systems without authorization.
Hacking
Absolute address or absolute positioning
Hacker
multimedia
13. Software designed to help teach information and/or skills related to a topic; also known as instructional software or courseware - computer-based instruction (CBI) - computer-based learning (CBL) - computer-assisted learning (CAL) - or generic terms
Digital Storytelling
Bit
Computer-Assisted Instruction (CAI)
logic bomb
14. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class
Instructional effectiveness
Moving Picture Experts Group (MPEG) format
LCD projector
Computer-Assisted Language Learning (CALL)
15. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME
joystick
Extraneous Processing
Content expert
Electronic Slide Shows
16. An associational information-processing system in the text domain. In a hypertext system - text information is stored in nodes - and nodes are interconnected to other nodes of related information; in 1960 - Ted Nelson coined the term to describe a da
Hypertext
Displayed Visuals
malware
Alternative Keyboard
17. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts
Distractors
FAQ
e-books (ebooks)
Lossless and lossy compressions
18. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.
Image Capture
Attitudes
Cookie
Instructional activity
19. Feedback that tells students specifically what they can do to correct their performance.
Corrective Feedback
Case Study
Domain
Image Editing Programs
20. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network
Graphics Tablet
e-books (ebooks)
Direct Observation
Bulletin Board (BB)
21. Comprehension exercises with certain words removed to require students to fill in the blanks
Instructional technology
Domain Name
Input/Output Device
Cloze Exercises
22. Video games that provide physical activity or exercise through interactive play
Aptitude-Treatment Interaction (ATI)
Exergaming
Haptic Interface
CMYK graphics
23. Piagetian view of condition children experience when they confront new and unfamiliar features of their environment that do not fit with their current views of the world
Macro
Computer Gradebook
interactive or dynamic geometry software
Disequilibrium
24. System in which a camera or sensor reads body movements and communicates them to a computer - which processes the gestures as commands and uses them to control devices or displays
Auto-correct
Chat
Alternative Keyboard
Gesture-Recognition System
25. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input
Compensation
Intrinsic motivation
Haptic Interface
Hypertext Markup Language (HTML)
26. Pictures of people that focus on just the head or from mid-chest and up are called mug shots. Mug shots are often used in newsletters - newspapers - school yearbooks and company directories. Mug shots of feature columnists may appear next to their co
Likert scale
LCD screen
Mug shots
instructional software
27. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing
Computer-Assisted Testing (CAT)
Formative Evaluation
Hypertext Markup Language (HTML)
Focusing Question
28. The beta version of instructional software is a full-functioning version of the product with all known problems resolved. Both the client and the design team review the beta version to search for problems that will need to be addressed. Since the bet
Beta version
Mug shots
Computer Gradebook
Advance Organizer
29. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization
Cell
Auto-correct
Learning
Graphical User Interface (GUI)
30. A common term in science education reform - synonymous with immersing students in authentic learning experiences
Animation
Bit
Hands-On/Minds-On Science
MUD
31. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning
ASP.NET
interactive or dynamic geometry software
Ergonomics
English Language Learners (ELL)
32. Pavlovian view of learning as involuntary physical responses to outside stimuli (e.g. - dogs salivate automatically at the sight of a dog food can)
Key word
File Server
Classical Conditioning
inquiry-based learning
33. A high-level programming language originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert (based on the learning theories of Jean Piaget) as an environment to allow children to learn problem-solving beh
Logo
Formative Evaluation
Hacker
Chat
34. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc
information literacy
Dithering
Audiographics
Instructional materials
35. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to
English Language Learners (ELL)
Digital Literacy
Imagery
Global Positioning System (GPS)
36. A file format for storing and sending video sequences on a network
Database Management System (DBMS)
Moving Picture Experts Group (MPEG) format
Hard Copy
Computer-Mediated Communication (CMC)
37. A computer system that stores and manipulates a database of information about geographic locations; users see data pertaining to a geographic location overlaid on a map of the area
Integrated learning system (IIS)
Focusing Question
Alternative Keyboard
Geographic Information System (GIS)
38. A device that allows analog audio or video to be captured in a form that the computer can use.
Ethnicity
Digitizer
Mass storage
Desktop Publishing (DTP)
39. Any practical device used to make information easier to remember - including rhymes - acronyms - and acrostics.
CPU
Mnemonic
Flowcharting
Discussion
40. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.
Highlighting
Computer-Managed Instruction
Contingencies Of Reinforcement
Cognitive Load
41. In cognitive load theory - the use of working memory that results in productive - engaged learning
Generative Processing
Contingencies Of Reinforcement
Electronic Mail (email)
Blog
42. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.
CMYK graphics
Electronic Whiteboard
integrated packages
Cooperative Learning
43. A printed copy of computer output.
Lossy compression
Macro
Hard Copy
Acceptable Use Policy (AUP)
44. The application of knowledge to solve problems or complete tasks that are realistic and meaningful.
Learning in context
Field
Drop cap
MP3
45. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu
Intelligence
Discovery Learning
Imagery
Computer-Assisted Testing (CAT)
46. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.
Applications
Constructivist Learning
Geocaching
EPS (Encapsulated PostScript)
47. A collection of components that includes the computer and all of the devices used with it.
Enactive Learning
Forms Makers
Computer System
Aptitude-Treatment Interaction (ATI)
48. Activity when students submit their written or artistic products to a website
Application Activity
Course Management System (CMS)
Electronic Publishing
Equilibration
49. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.
FAQ
Electronic Slide Shows
Evaluation
Discovery Learning
50. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.
Flash
Electronic reference software
Hybrid Learning
Automaticity