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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of






2. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems






3. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer






4. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






5. Devices that record data over time with sensors






6. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device






7. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization






8. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc






9. The purpose of interlacing is to have a partial image initially appear on screen rather than having to wait for the entire image to download. The main advantage of interlacing is that end users know what type of graphic image they are about to view a






10. Small - stand-alone - portable personal computer system






11. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them






12. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks






13. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre






14. A graphical means of illustrating the logical flow of a computer program.






15. The manner in which individuals identify themselves based on their (or their ancestors') country of origin.






16. A liquid crystal display device used with a computer or VCR for large-group display.






17. Combines detailed information about a subject area and common student mistakes with a model of student performance to diagnose a given student's level of understanding. Also provides instruction designed to meet that student's individual needs. Somet






18. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.






19. High definition DVD format






20. A collection of components that includes the computer and all of the devices used with it.






21. The beta version of instructional software is a full-functioning version of the product with all known problems resolved. Both the client and the design team review the beta version to search for problems that will need to be addressed. Since the bet






22. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






23. A computer language that contains instructions that resemble natural language and that does not require knowledge of the inner workings of the computer to use successfully.






24. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b






25. Can be either software that supports the on-screen creation of music scores with several parts or tracks - or a hardware component of a music synthesizer workstation






26. A printed copy of computer output.






27. A unique electronic address for an individual or organization - analogous to a postal address.






28. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability






29. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.






30. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill






31. Software designed for groups of students or teachers alike. The computer is viewed by a cooperative group of students or can be projected to the entire class to stimulate discussions and debates.






32. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL






33. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it






34. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as






35. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify






36. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual






37. A type of hypermedia authoring software from Adobe that has become commonly used to create interactive web-based animations






38. An outline - preview - or other such pre-instructional cue used to promote retention of content to be learned.






39. Subject matter expert who volunteers to work closely with students online






40. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.






41. Electronically transmitted private messages that can be sent from individuals to other individuals or groups.






42. First released in 2002 - a scripting language that must be installed on a server to be used in web development; a scripting language that generates HTML source code to create dynamic web pages






43. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual






44. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program






45. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.






46. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






47. Online sites that allow users to input sentences and paragraphs of text in one language and get a translation into another language






48. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert






49. Abbreviation for application - software that normally has an extension of .app and refers to any Internet application specifically designed to run on mobile devices such as smartphones






50. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.







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