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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Ancillary feature of word processors that identifies a range of grammatical and format errors such as improper capitalization - lack of subject-verb agreement - split infinitives - and so on.






2. A form of assessment that indicates whether or not students have learned what they must know before progressing to the next portion of the instruction.






3. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.






4. Also known as information design uses pictures - symbols - colors - and words to communicate ideas - illustrate information - or express relationships visually.






5. A video or computer display device. The most common output device for personal computers.






6. A term used on the Twitter system for a prefix to a message (Tweet)consisting of a pound sign (#)and a topic name (e.g. - #ripstevejobs). Users begin a Tweet with a hash tag to allow others to identify posts and create their own messages on that topi






7. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.






8. Applying scientific knowledge about human learning to the practical tasks of teaching and learning; the subset of educational technology that deals directly with teaching and learning applications (as opposed to educational administrative application






9. On the Internet - a way of transferring files from one computer to another using common settings and transmission procedures; also - to transfer files; computer users can use a File Transport Protocol (or FTP) client to transfer files to and from com






10. A camera that stores pictures in computer compatible digital format rather than on film.






11. A question typically used at the beginning of a lesson to direct students' attention to particularly important aspects of the new information.






12. A type of information that includes facts - concepts - principles - and the relationships among them.






13. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing






14. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers






15. Each individual category of information recorded in a database; the smallest unit of information in a database






16. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas






17. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study






18. The use of the computer in the delivery of instruction.






19. Software tools that create documents and web pages with 'fillable' forms






20. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser






21. The process of selectively receiving information from the environment.






22. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity






23. A highlighted position indicator used on the computer screen.






24. A type of instructional activity designed to determine how well students have mastered lesson objectives.






25. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods






26. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify






27. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de






28. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.






29. An object-oriented scripting language that - like Java - is used to create dynamic websites






30. Previously created graphics designed to be added to word processing or desktop publishing documents or to computer-based instruction.






31. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






32. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil






33. Piagetian view of how children change their views of the world by incorporating new experiences






34. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.






35. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel






36. Also called a mail server - this is the computer or software that operates an e-mail discussion list on the Internet. Interested individuals subscribe to the list and subsequently receive all e-mail that is sent to the listserv; on the Internet - a p






37. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks






38. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.






39. Typeface used in word processing or desktop publishing; the appearance of the text itself - which can be altered through the selection of various typefaces and sizes of type. These include many typefaces common to the printing field - such as Times -






40. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.






41. In Adobe Flash - an advanced authoring environment for creating content for the web - a mobile - or virtually any digitalplatform






42. A way to store addresses of frequently used websites on your computer; in a browser - a set of Internet locations or URLs organized so that a user can return to them quickly






43. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer






44. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.






45. A type of instructional activity designed to help students understand - remember - and apply new information.






46. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.






47. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due






48. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






49. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems






50. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.







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