Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A blueprint for instructional lessons based on analyses of the learners - the context - and the task to be learned. Planning involves the process of deciding what methods of instruction are best for bringing about desired changes in student knowledge






2. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening






3. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network






4. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel






5. An online system of web course design and delivery tools; Desire-to-Learn and BlackBoard are examples






6. A file format for storing and sending video sequences on a network






7. Advanced calculators that can graph equations - as well as perform calculation functions involved in higher-level math and science problems; allows users to enter equations and shows graphs that result from those equations






8. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task






9. Good lighting consists of three elements: key light - fill light - and back light. The key light is usually located about 45 ° to the right or left of the camera - while the fill light is commonly located 30° to 45 ° from the camera - opposite the ke






10. The term authoring suggests writing. Authoring programs are designed to help teachers and students produce courseware and programs. These authoring programs help the user develop computer programs in computer languages that can be otherwise quite dif






11. Ways of storing digitized images for use in webpages and multimedia products - e.g. - GIF - JPEG






12. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system






13. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard






14. Any practical device used to make information easier to remember - including rhymes - acronyms - and acrostics.






15. Various techniques designed to direct attention to certain aspects of information - including the use of bold - underlined - or italicized print; color - labels - and arrows for pictorial information; and speaking more loudly or more slowly to highli






16. Occurs when it is necessary to keep a certain position that is not relative to the new cell location. It is possible by inserting a dollar sign - $ - before the column letter or a $ before the row number - or sometimes both to lock the cell location






17. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the






18. A shortcut to encoding a series of actions in a computer program. Provides the means to perform a number of separate steps through a single command.






19. An object-oriented scripting language that - like Java - is used to create dynamic websites






20. A type of learning that refers to the ability to recall specific information.






21. An animation key frame is a single still image defined throughout an animated sequence that occurs at a pivotal point in that sequence.






22. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic






23. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME






24. Hardware such as a keyboard - mouse - or joystick through which the user sends instructions to the computer.






25. A student-centered and teacher-guided instructional approach that engages students in investigating real world questions that they choose within a broad thematic framework. This instruction complements traditional instruction by providing a vehicle f






26. The process of selectively receiving information from the environment.






27. An internal network or a subset of the Internet - usually available only to the members of the organization that set it up; as a provision for security - some technical department set up Intranets which are parts of the Internet used internally withi






28. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






29. A liquid crystal display device used with a computer or VCR for large-group display.






30. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text






31. The most common input device; resembles the key layout of a typewriter.






32. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an






33. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.






34. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem






35. Sometimes called paint or raster graphics - in which each pixel directly corresponds to a spot on the display screen. When scaled to larger sizes - this type of graphic looks jagged or aliased; Developed originally for use on Disk Operating System (D






36. Software that enables the user to enter - edit - store - retrieve - sort - and search through computer databases.






37. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.






38. An authoring specification on the Internet for how data will be collected at a website - CGI programs are written in a language such as PERL






39. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.






40. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems






41. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.






42. Online sites that allow users to input sentences and paragraphs of text in one language and get a translation into another language






43. Combines detailed information about a subject area and common student mistakes with a model of student performance to diagnose a given student's level of understanding. Also provides instruction designed to meet that student's individual needs. Somet






44. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.






45. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves






46. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due






47. Program stored on individual computers or on the school or district network in order to prevent access to Internet sites with inappropriate materials






48. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability






49. Motivation in which the act itself is the reward.






50. Programs that allow users to create and manipulate geometric constructions and provide environments in which to make discoveries and conjectures related to geometry concepts and objects