Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem






2. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






3. In a full immersion virtual reality (VR) system - a headset that provides the sensory channel through which the wearer 'sees' a computer-generated environment






4. Software that is given away free of charge - but whose author still retains all rights.






5. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.






6. An online system of web course design and delivery tools; Desire-to-Learn and BlackBoard are examples






7. 'Lossless' compression such as the GIF format is generally safer for recompression since it utilizes 'lossless' compression. Meaning when the GIF image is compressed - no information is lost from its contents. On the other hand - formats that utilize






8. A type of mnemonic in which mental pictures are used to represent new information.






9. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.






10. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic






11. Growing problem of online harassment in social networks






12. An individual who gains access to computer systems without authorization.






13. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.






14. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.






15. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.






16. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.






17. Hardware such as a keyboard - mouse - or joystick through which the user sends instructions to the computer.






18. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.






19. Program stored on individual computers or on the school or district network in order to prevent access to Internet sites with inappropriate materials






20. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.






21. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.






22. A type of information that includes facts - concepts - principles - and the relationships among them.






23. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de






24. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet






25. The process of translating principles of learning and instruction into plans for instructional materials and activities.






26. A machine that processes information according to a set of instructions.






27. Email additions; may be documents - graphics - or software.






28. Information provided to students regarding how well they are doing during practice.






29. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil






30. In contrast to lossless compression - lossy compression refers to a technique of shrinking file sizes by giving away some precision of detail. JPEG images are an example of a file that is compressed this way. By reducing the quality of a picture when






31. A dynamic instructional method in which individuals talk together - share information - and work cooperatively toward a solution or consensus. This method encourages classroom rapport and actively involves students in learning.






32. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser






33. A collection of components that includes the computer and all of the devices used with it.






34. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation






35. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -






36. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an






37. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






38. On the Internet - a way of transferring files from one computer to another using common settings and transmission procedures; also - to transfer files; computer users can use a File Transport Protocol (or FTP) client to transfer files to and from com






39. Applying scientific knowledge about human learning to the practical tasks of teaching and learning; the subset of educational technology that deals directly with teaching and learning applications (as opposed to educational administrative application






40. A field of study focusing on the design of technology systems that align with human characteristics - needs - and capabilities.






41. A highlighted position indicator used on the computer screen.






42. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify






43. In cognitive load theory - the use of working memory that results in productive - engaged learning






44. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.






45. Online sites that function like other dictionaries in that they give definitions for words and phrases in common usage - but provide the additional capability of looking up the word or phrase in one language (e.g. - French or German) and get the defi






46. Literally 'multiple media' or 'a combination of media -' a software product or system that incorporates sequential or simultaneous use of a variety of media formats in a single presentation or program. Today - this term conveys the notion of a system






47. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






48. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.






49. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as






50. One of several digital formats for video that are able to be used with video editing software