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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A system of information representation in which the information-text - graphics - animation - audio - and/or video is stored in interlinked nodes; software that allows information stored in various media or various parts of media to be connected (oft
Cognitive Load
Hypermedia
integrating educational technology
Graphics Tablet
2. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima
imagemap
malware
Adventure Learning (AL)
Gigabyte
3. The primary authoring language used to develop webpages; Its codes are document formatting codes that tell Web browsers how to display the page on the screen. Its files contain the text to be displayed on the Web page embedded in its unique 'tag' lan
Multimedia authoring programs
CRT
Animation
Hypertext Markup Language (HTML)
4. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.
Crowdsourcing
Graphic
Compensation
Firewall
5. Classroom surfaces used for writing and displaying information - including chalkboards - multipurpose boards - bulletin boards - magnetic boards - and flip charts.
Electronic reference software
Directed Instruction
Head-Mounted Display (HMD)
Display Boards
6. In printing - halftone refers to the technique of simulating shades of gray or color by varying the size of dots in a grid - or the number of pixels in a given area.
Drop cap
Halftone
Instructional design
Hardware
7. Comprehension exercises with certain words removed to require students to fill in the blanks
information and communication technology (ICT)
Motivation activity
Hands-On/Minds-On Science
Cloze Exercises
8. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic
CRT
Absolute address or absolute positioning
Blog
Animation
9. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.
Cognitive Overload
Event Driven
Content expert
FM Amplification System
10. Previously created graphics designed to be added to word processing or desktop publishing documents or to computer-based instruction.
Emoticons
Antecedent
Clip Art
Classroom Observation
11. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.
Hypermedia
Learning environment
mobile device
Interactive multimedia
12. Software designed to maintain and calculate student grades
Information activity
Electronic Gradebook
Interlacing
CPU
13. A unique electronic address for an individual or organization - analogous to a postal address.
Email Address
Internet
IEP Generator
Computer System
14. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.
Datafile
Asynchronous
Intelligent tutoring system
Copyright
15. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class
Highlighting
FM Amplification System
Event Driven
Computer-Assisted Language Learning (CALL)
16. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod
Interactive multimedia
ADDIE model
Learning style
Lighting
17. An event - object - or circumstance that prompts a behavior.
Avatar Spaces
Instructional activity
Antecedent
Moving Picture Experts Group (MPEG) format
18. High definition DVD format
Constructivist Learning
music editor
Auto-tuning
Blu-Ray Disc
19. Small - stand-alone - portable personal computer system
laptop computer
Closed Circuit Television (CCTV)
Hypertext
Home Page
20. A liquid crystal display device used with a computer or VCR for large-group display.
LCD projector
ASCII format
Avatar Spaces
ActionScript
21. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a
Input/Output Device
Content expert
Local-area network (LAN)
Compensation
22. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.
Inclusion
Charting/Graphing Tool
Instructional game
multiple intelligences theory
23. Typeface used in word processing or desktop publishing; the appearance of the text itself - which can be altered through the selection of various typefaces and sizes of type. These include many typefaces common to the printing field - such as Times -
Classroom Observation
ASP.NET
Closed Circuit Television (CCTV)
Font
24. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability
Handicap
Crowdsourcing
Feedback
Digital Literacy
25. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments
Local-area network (LAN)
Adventure Learning (AL)
Clip Art
information literacy
26. A unique vocal distortion technique made possible with vocal-editing software
Mnemonic
Drill And Practice
Auto-tuning
learning hierarchies
27. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them
Inkjet printer
Exergaming
inert knowledge
Forms Makers
28. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.
File Server
Instructional activity
Cloze Exercises
Individualized education program (IEP)
29. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.
Instructional activity
Direct Observation
Conditional Information
FM Amplification System
30. A form of evaluation that involves watching students as they work through some part(s) of the lesson.
Direct Observation
Motivation
Computer Program
Bitmapped (BMP) Graphics
31. One of the rights accorded to the owner of copyright is the right to reproduce or to authorize others to reproduce the work in copies or phonorecords. This right is subject to certain limitations found in sections 107 through 118 of the copyright law
Instructional appeal
Head-Mounted Display (HMD)
Fair Use
Aptitude-Treatment Interaction (ATI)
32. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.
Browser
Instructional materials
Computer
Hard Disk
33. Within a computer - this is an area that stores instructions (programs) and information that can be readily accessed by the processor.
FM Amplification System
Cloud Computing
Display Boards
Memory
34. The process of selectively receiving information from the environment.
Interactive multimedia
Hands-On/Minds-On Science
GIF (Graphics Interchange Format)
Attention
35. A field of study focusing on the design of technology systems that align with human characteristics - needs - and capabilities.
Filtering Software
Foreign Language Dictionaries
Ergonomics
Classical Conditioning
36. Approximately a million bytes - or 1000 kilobytes.
Cropping
Megabyte
integrating educational technology
Adventure Learning (AL)
37. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as
Focusing Question
Database filters and queries
Domain
learning communities
38. A mathematical expression that directs an electronic spreadsheet to perform various kinds of calculations on the numbers entered in it; in a spreadsheet - a command inserted in a cell and used to do calculations on data
instructional software
Listserv
Formula
Domain
39. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves
Musical Instrument Digital Interface (MIDI)
Digital Literacy
Freeware
Digital Camera
40. A small text file transferred to a web browser through an Internet server for the purpose of tracking the Internet usage habits of the person using the browser
Beta version
Cookie
Chat
Intrinsic motivation
41. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.
Cloud Computing
Bitmap and vector graphics
music editor
Motor skills
42. Can be either software that supports the on-screen creation of music scores with several parts or tracks - or a hardware component of a music synthesizer workstation
Blood Pressure Devices
Highlighting
Learning in context
music sequencer
43. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers
Common Gateway Interface (CGI)
Java
Computer-Assisted Language Learning (CALL)
Constructivist Learning
44. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl
Intrinsic motivation
Frame
Instruction
Disequilibrium
45. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered
Gigabyte
Graphing Calculator
Electronic Whiteboard
mastery learning
46. A statement that likens something new to something familiar. Analogies are typically used either to make abstract information more concrete or to organize complex information.
Acceptable Use Policy (AUP)
Clip Art
Analogy
Extraneous Processing
47. Software tools that simplify the activity of making highly graphic materials such as awards certificates and greeting cards by offering sets of clip art and pre-designed templates to which people add their own content
Copyright
Cloze Exercises
Graphic Document Makers
Declarative Information
48. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.
Augmented Reality
Internal memory
Learning environment
Knowledge
49. A device that assists with analyzing and monitoring physical fitness levels by counting calories
Accelerometer
Hits
EPS (Encapsulated PostScript)
Instructional appeal
50. The practice of collecting data from all the information available and searching it to see relationships among the data elements
Data Mining
Instructional technology
Copyright
Conditional Information