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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment






2. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn






3. A single networked delivery system that combines sophisticated computer-assisted instruction (CAI) with computer-managed instruction (CMI). Intellectual skills A type of learning that refers to a variety of thinking skills - including concept learnin






4. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.






5. A blueprint for instructional lessons based on analyses of the learners - the context - and the task to be learned. Planning involves the process of deciding what methods of instruction are best for bringing about desired changes in student knowledge






6. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.






7. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet






8. Ways of storing digitized images for use in webpages and multimedia products - e.g. - GIF - JPEG






9. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network






10. Each individual category of information recorded in a database; the smallest unit of information in a database






11. Pages or items listed as results of an Internet or database search






12. Use of online systems to access personal data in order to accomplish identity theft and do other malicious acts






13. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






14. A portion of the instructional objective that indicates the standards that define acceptable performance.






15. Stories that can be read from a computer screen - on mobile devices - or as print books with interactive buttons; also known as interactive storybooks






16. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.






17. An individual's preferred ways for processing and organizing information and for responding to environmental stimuli.






18. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device






19. A form of evaluation that involves watching students as they work through some part(s) of the lesson.






20. A type of information that describes the potential usefulness of facts - concepts - and principles.






21. A target language - or language of study - when the language being studied is spoken mainly in other countries






22. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






23. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered






24. Information provided to students regarding how well they are doing during practice.






25. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it






26. Software that is given away free of charge - but whose author still retains all rights.






27. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2






28. An individual who gains access to computer systems without authorization.






29. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu






30. The term describes the data-carrying capacity of a transmission line. In other words - how much data flows on a given transmission path. It can apply to network connections - system buses - or any 'pipe' through which data pours. High-bandwidth conne






31. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time






32. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.






33. An animation key frame is a single still image defined throughout an animated sequence that occurs at a pivotal point in that sequence.






34. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.






35. The adaptive use of previously acquired knowledge to analyze and understand new situations.






36. The primary authoring language used to develop webpages; Its codes are document formatting codes that tell Web browsers how to display the page on the screen. Its files contain the text to be displayed on the Web page embedded in its unique 'tag' lan






37. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl






38. Alpha testing is the early testing phase of the project. The full functionality of the alpha version of the software program may not yet be implemented. This early review allows the client to evaluate the project.






39. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.






40. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.






41. Video games that provide physical activity or exercise through interactive play






42. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME






43. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task






44. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash






45. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations






46. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






47. The collection of all related records in a database.






48. Approximately a billion bytes - or 1 -000 megabytes.






49. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer






50. Piagetian view of how children change their views of the world by incorporating new experiences







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