Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Computer software that continuously analyzes a student's test responses and presents more or less difficult questions based on the student's performance






2. Software designed to help teach information and/or skills related to a topic; also known as instructional software or courseware - computer-based instruction (CBI) - computer-based learning (CBL) - computer-assisted learning (CAL) - or generic terms






3. Graphics generally use RGB (Red - Green - and Blue) or CMYK colors. While graphics on the Web or designed for on-screen display are RGB images - both commercial offset printing and inkjet desktop printing utilize CMYK. Dots of cyan (blue) - magenta (






4. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.






5. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.






6. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc






7. Term for the distribution of applications - processing power - and storage across many computers accessible via the Internet.






8. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic






9. Motivation in which the act itself is the reward.






10. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity






11. A graphical means of illustrating the logical flow of a computer program.






12. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






13. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening






14. The interest - or value - that instructional materials or activities have for the learner.






15. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2






16. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify






17. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities






18. A blueprint for instructional lessons based on analyses of the learners - the context - and the task to be learned. Planning involves the process of deciding what methods of instruction are best for bringing about desired changes in student knowledge






19. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)






20. A form of evaluation that involves having a knowledgeable person come into the classroom to watch a lesson in process - to comment on how well the materials and activities work - and to make suggestions for improvements.






21. The process of selectively receiving information from the environment.






22. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.






23. Devices that record data over time with sensors






24. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.






25. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel






26. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic






27. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






28. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






29. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In






30. A set of guidelines used to reliably appraise or judge products or performances.






31. Use of online systems to access personal data in order to accomplish identity theft and do other malicious acts






32. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease






33. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.






34. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due






35. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.






36. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program






37. A type of instructional activity that provides students with an opportunity to practice using what they are learning.






38. A device that assists with analyzing and monitoring physical fitness levels by determining the percent of body fat






39. Within a computer - this is an area that stores instructions (programs) and information that can be readily accessed by the processor.






40. A high-level programming language originally designed as an artificial intelligence (AI) language but later popularized by Seymour Papert (based on the learning theories of Jean Piaget) as an environment to allow children to learn problem-solving beh






41. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.






42. Fundamental to most operating systems is the concept of files and directories (or folders). A file system in most operating resembles an inverted tree with the roots at the top and branches at the bottom. This tree structure uses directories or folde






43. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.






44. Sequences of frames shown in a linear way with presentation software (e.g. - PowerPoint)






45. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.






46. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers






47. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod






48. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b






49. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.






50. Proposed by learning theorist Albert Bandura as learning that occurs through actions - rather than by observation