SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The set of high-speed data lines connecting the major networks that make up the Internet.
laptop computer
Library/media specialist
Backbone
music editor
2. Video games that provide physical activity or exercise through interactive play
Input device
Closed Circuit Television (CCTV)
Charting/Graphing Tool
Exergaming
3. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it
Augmented Reality
Computer Algebra System (CAS)
Geographic Information System (GIS)
Course Management System (CMS)
4. Circular reference of electronic spreadsheet formula happens when you enter a formula that includes functions referring back to the cell in which the formula is contained. When this happens - users receive an error message referring to circular refer
learning communities
Frame
e-books (ebooks)
Circular reference
5. Customized keyboards created for users with special needs (e.g. - enlarging the keys to provide more space for the student to press a key; removing keys that are not relevant for a given software; programming multi-step functions like save - print -
Data Mining
Mouse
meta-analysis
Alternative Keyboard
6. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them
Electronic Whiteboard
Animation - path
inert knowledge
Audio Video Interleave (AVI) Format
7. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers
malware
Bulletin Board (BB)
instant messaging (IM)
Domain
8. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.
Display Boards
Learning
Java applets
Database
9. A type of information that includes facts - concepts - principles - and the relationships among them.
information and communication technology (ICT)
Admission Review and Dismissal (ARD)
Consequence
Declarative Information
10. The beta version of instructional software is a full-functioning version of the product with all known problems resolved. Both the client and the design team review the beta version to search for problems that will need to be addressed. Since the bet
Adventure Learning (AL)
Instructional designer
Learning Theory
Beta version
11. The application of knowledge to solve problems or complete tasks that are realistic and meaningful.
Learning in context
Distance Education
Accommodation
Alternative Keyboard
12. An individual's preferred ways for processing and organizing information and for responding to environmental stimuli.
multiple intelligences theory
Learning style
Javascript
Impairment
13. Feedback that tells students specifically what they can do to correct their performance.
Essential Processing
Compensation
Corrective Feedback
Direct Observation
14. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).
Algorithm
Input/Output Device
Animation
Instructional method
15. First released in 2002 - a scripting language that must be installed on a server to be used in web development; a scripting language that generates HTML source code to create dynamic web pages
Lossy compression
ASP.NET
Contingencies Of Reinforcement
Computer-Assisted Language Learning (CALL)
16. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input
Haptic Interface
morphing
Computer-Assisted Instruction (CAI)
Hacking
17. A filter of an electronic database program allows application of a set of selection criteria or sorting instructions to the records in a table. When a database is closed - the selection criteria and/or sorting instructions will be wiped out. In contr
Database filters and queries
Assimilation
Chat Room
Focusing Question
18. The process of taking a series of individual pictures -- called frames -- and stringing them together in a timed sequence to give the appearance of continuous motion. Animations are motion files - either in 2-D animation or 3-D animation. On the Web
Moving Picture Experts Group (MPEG) format
Animation
multimedia
IEP Generator
19. According to learning theorist Robert Gagné - a sequenced set of building block skills a student must learn in order to learn a higher-order skill
Halftone
Graphic
learning hierarchies
interactive whiteboard activity software
20. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization
Crowdsourcing
Auto-correct
Domain
Input/Output Device
21. High definition DVD format
Content expert
Blu-Ray Disc
Bookmark
Interactive media
22. An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate - safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions
Acceptable Use Policy (AUP)
Learning style
imagemap
Instructional plan
23. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.
File Server
Database Management System (DBMS)
Musical Instrument Digital Interface (MIDI)
Demonstration
24. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing
Computer-Assisted Testing (CAT)
Electronic Mentor
Mosaic
Instructional efficiency
25. In cognitive load theory - cognitive processes that are required for making sense of material a person is trying to learn can overwhelm learner's cognitive capacity unless strategies are in place to handle it by learning theorist Robert Gagné as bein
Essential Processing
Instructional appeal
Freeware
Computer-Assisted Testing (CAT)
26. A type of instructional activity that provides students with an opportunity to practice using what they are learning.
Animation key frame
Compact Disc (CD)
Application Activity
Computer Program
27. Online environments in which users can interact through their graphic representations (i.e. - avatars)
Antecedent
Cybercheating
Avatar Spaces
Declarative Information
28. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards
Antivirus software
Electronic Whiteboard
EPS (Encapsulated PostScript)
Individuals with Disabilities Education Act (IDEA)
29. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities
Inclusion
Digital Divide
Hypertext
Directed Instruction
30. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.
Evaluation
Learning environment
Calculator-Based Lab (CBL)
Freeware
31. A term used on the Twitter system for a prefix to a message (Tweet)consisting of a pound sign (#)and a topic name (e.g. - #ripstevejobs). Users begin a Tweet with a hash tag to allow others to identify posts and create their own messages on that topi
malware
Instructional appeal
Hash Tag
Hypermedia
32. The preliminary or main web page of a particular website.
Bit
Instructional plan
Classical Conditioning
Home Page
33. The interest - or value - that instructional materials or activities have for the learner.
Learning Theory
Educational Technology
Avatar Spaces
Instructional appeal
34. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments
joystick
Global Positioning System (GPS)
Culture
Adventure Learning (AL)
35. A form of assessment that indicates whether or not students have learned what they must know before progressing to the next portion of the instruction.
Attitudes
Formative Evaluation
Learning
Cognitive Load
36. A student-centered and teacher-guided instructional approach that engages students in investigating real world questions that they choose within a broad thematic framework. This instruction complements traditional instruction by providing a vehicle f
Email Address
inquiry-based learning
Firewall
FM Amplification System
37. A computer database program that can store and manipulate students' grades.
Computer Gradebook
Likert scale
CPU
Files
38. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered
Motivation
Animation - path
mastery learning
inquiry-based learning
39. Program stored on individual computers or on the school or district network in order to prevent access to Internet sites with inappropriate materials
Filtering Software
Cloud Computing
Assessment
Learning Theory
40. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu
English Language Learners (ELL)
Cooperative Learning
Iris
Discovery Learning
41. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.
Artificial intelligence (AI)
Key word
Learning
Heart Rate Monitor
42. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual
Library/media specialist
Icon
Focusing Question
Database
43. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q
Cursor
Behavior
JPEG (also JPG)
Enactive Learning
44. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study
Instructional appeal
Alternative Keyboard
Case Study
Hits
45. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as
learning communities
learning hierarchies
Avatar
Cooperative Learning
46. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location
Handheld Technologies
Bitmapped (BMP) Graphics
Algorithm
Input/Output Device
47. A response made by an individual.
Behavior
Feedback
Instructional design
FM Amplification System
48. Any practical device used to make information easier to remember - including rhymes - acronyms - and acrostics.
Assessment Rubric
Mnemonic
Asynchronous
Image Editing Programs
49. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment
Discussion
Computer Gradebook
Avatar
Antecedent
50. The term authoring suggests writing. Authoring programs are designed to help teachers and students produce courseware and programs. These authoring programs help the user develop computer programs in computer languages that can be otherwise quite dif
Copyright
CD-ROM (Compact Disc-Read-Only Memory)
Constructivism
Multimedia authoring programs