Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.






2. A device that allows analog audio or video to be captured in a form that the computer can use.






3. Any practical device used to make information easier to remember - including rhymes - acronyms - and acrostics.






4. An image format that allows transfer of artwork between any software packages that use PostScript printing files; a vector graphics file format.






5. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash






6. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered






7. A worldwide collection of computer networks that can exchange information by using a common software standard; sometimes referred to (erroneously) as synonymous with the World Wide Web (WWW) - which is actually a subset of the Internet






8. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an






9. Piagetian view of how children learn by fitting new experiences into their existing view of the world






10. Television-like display screen that uses a cathode ray tube.






11. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






12. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski






13. A term used on the Twitter system for a prefix to a message (Tweet)consisting of a pound sign (#)and a topic name (e.g. - #ripstevejobs). Users begin a Tweet with a hash tag to allow others to identify posts and create their own messages on that topi






14. Can be either software that supports the on-screen creation of music scores with several parts or tracks - or a hardware component of a music synthesizer workstation






15. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities






16. A way to store addresses of frequently used websites on your computer; in a browser - a set of Internet locations or URLs organized so that a user can return to them quickly






17. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert






18. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil






19. Term coined in 1984 by the president of the Aldus Corporation to refer to the activity of using software to produce documents that gives users a high degree of control over the composition and layout of material on a printed page - including both tex






20. A collection of a person's work products over time - arranged so that he or she and others can see how skills have developed and progressed - and presented in an electronic form such as a website or multimedia product; websites created by students to






21. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text






22. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.






23. A printed copy of computer output.






24. Feedback that tells students specifically what they can do to correct their performance.






25. Device consisting of a transmitter - which senses the heartbeat from the heart's electrical impulses - and a wristwatch receiver - which receives and records each beat through radio transmission from the transmitter






26. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.






27. Guidelines limiting the rights of copyright holders and allowing portions of copyrighted materials to be used for educational purposes; guidelines for portion - time - amount - and distribution of copyrighted materials for educational purposes.






28. A computer database program that can store and manipulate students' grades.






29. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device






30. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time






31. An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate - safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions






32. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.






33. Growing problem of online harassment in social networks






34. Piagetian view of condition children experience when they confront new and unfamiliar features of their environment that do not fit with their current views of the world






35. A highlighted position indicator used on the computer screen.






36. Online environments in which users can interact through their graphic representations (i.e. - avatars)






37. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.






38. The beta version of instructional software is a full-functioning version of the product with all known problems resolved. Both the client and the design team review the beta version to search for problems that will need to be addressed. Since the bet






39. Ancillary feature of word processors that identifies a range of grammatical and format errors such as improper capitalization - lack of subject-verb agreement - split infinitives - and so on.






40. One of the rights accorded to the owner of copyright is the right to reproduce or to authorize others to reproduce the work in copies or phonorecords. This right is subject to certain limitations found in sections 107 through 118 of the copyright law






41. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves






42. Pages or items listed as results of an Internet or database search






43. The software capability to copy images from web pages or computer applications and store them on your own computer.






44. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.






45. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning






46. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating






47. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.






48. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In






49. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






50. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization