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Test your basic knowledge |
Technology Applications: General Concepts 1
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Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
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study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a
Knowledge
Hypermedia
Input/Output Device
Field
2. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.
Graphics Tablet
Audiographics
Integrated learning system (IIS)
interactive whiteboard activity software
3. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th
Intelligent tutoring system
Digital Literacy
Local-area network (LAN)
Keyboard
4. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.
Hits
ADDIE model
Instructional materials
Moving Picture Experts Group (MPEG) format
5. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.
FAQ
File Transfer Protocol (FTP)
Blog
Charting/Graphing Tool
6. On the Internet - a way of transferring files from one computer to another using common settings and transmission procedures; also - to transfer files; computer users can use a File Transport Protocol (or FTP) client to transfer files to and from com
File Transfer Protocol (FTP)
Computer Gradebook
ActionScript
Learning environment
7. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.
Mailing list
Java applets
music synthesizer
Javascript
8. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure
Aptitude-Treatment Interaction (ATI)
Harmony
Cloud Computing
Blood Pressure Devices
9. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments
Alpha testing
Laser printer
Classroom Observation
Adventure Learning (AL)
10. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.
Clip Art
e-books (ebooks)
Intrinsic motivation
Computer Conferencing
11. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards
music editor
App
Antivirus software
GIF (Graphics Interchange Format)
12. Software that is given away free of charge - but whose author still retains all rights.
Freeware
Learning environment
Computer System
Instructional efficiency
13. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to
e-books (ebooks)
Learning in context
Global Positioning System (GPS)
Exergaming
14. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems
Gigabyte
Extraneous Processing
Database filters and queries
integrating educational technology
15. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
Computer Gradebook
Enactive Learning
Flash
Culture
16. General category of portable computer devices such as smart phones and tablets (e.g. - iPads)
Database
Home Page
information visualization
mobile device
17. Literally 'multiple media' or 'a combination of media -' a software product or system that incorporates sequential or simultaneous use of a variety of media formats in a single presentation or program. Today - this term conveys the notion of a system
Graphic
Domain
multimedia
microcomputer
18. Activity when students submit their written or artistic products to a website
Image Formats
Electronic Publishing
HTML 5
Common Gateway Interface (CGI)
19. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic
Interface
Formative Evaluation
Gigabyte
Blog
20. Devices that record data over time with sensors
Motivation activity
Content expert
Data Loggers
Geographic Information System (GIS)
21. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems
Alternative Keyboard
Computer Program
Classical Conditioning
Computer Platforms
22. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.
CMYK graphics
Displayed Visuals
Intelligence
Grammar Checker
23. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual
Font
Library/media specialist
FM Amplification System
Concept Map
24. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations
Crowdsourcing
logic bomb
English as a Second Language (ESL)
music sequencer
25. Ways of storing digitized images for use in webpages and multimedia products - e.g. - GIF - JPEG
Learning style
Image Formats
Inkjet printer
information literacy
26. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.
Extraneous Processing
Computer-Managed Instruction
multiple intelligences theory
Integrated learning system (IIS)
27. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms
Direct Observation
Electronic Publishing
Java applets
music synthesizer
28. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as
Auto-tuning
MP3
Concept Map
learning communities
29. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.
Instructional materials
Hard Copy
Learning Theory
Cursor
30. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de
Audio Video Interleave (AVI) Format
Emoticons
Direct Observation
Equilibration
31. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)
Copyright
Computer Algebra System (CAS)
Constructivism
Heuristic
32. The process of translating principles of learning and instruction into plans for instructional materials and activities.
Designing Instruction
Attitudes
Mug shots
Assimilation
33. A unique electronic address for an individual or organization - analogous to a postal address.
Graphical User Interface (GUI)
Email Address
Conditions
Cycle Of Continuous Improvement
34. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.
MUD
Gigabyte
Computer-Mediated Communication (CMC)
Copyright
35. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic
Aptitude-Treatment Interaction (ATI)
Instructional efficiency
Browser
ActionScript
36. One of several digital formats for video that are able to be used with video editing software
Audio Video Interleave (AVI) Format
Frame
Interlacing
joystick
37. Growing problem of online harassment in social networks
Aptitude-Treatment Interaction (ATI)
Image Formats
Antivirus software
Cyberbullying
38. An instructional plan for an individual student (usually one with special needs) that describes the student's current level of proficiency and also establishes short- and long-term goals for future focus. An IEP is typically developed through a confe
Data Loggers
Backbone
Individualized education program (IEP)
Intelligent tutoring system
39. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location
Constructivism
Handheld Technologies
Direct Observation
English Language Learners (ELL)
40. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.
Head-Mounted Display (HMD)
Educational Media
Auto-correct
Java
41. A device that allows analog audio or video to be captured in a form that the computer can use.
Digitizer
Computer
integrated packages
ADDIE model
42. Information provided to students regarding how well they are doing during practice.
Learning style
Feedback
File Server
Hands-On/Minds-On Science
43. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t
Domain
Drop cap
Designing Instruction
Keyboard
44. According to information-processing learning theorists - one of the three kinds of memory or 'stores' the brain uses to process information - much like a computer; LTM can hold information indefinitely after it is linked to prior knowledge already in
Heuristic
Discussion
Computer-Mediated Communication (CMC)
long-term memory (LTM)
45. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu
Microprocessor
Algorithm
Iris
laptop computer
46. A set of guidelines used to reliably appraise or judge products or performances.
IEP Generator
Constructivist Learning
Assistive Technology
Assessment Rubric
47. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions
joystick
ActionScript
Multimedia authoring programs
Label
48. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -
Extraneous Processing
instant messaging (IM)
Model
Listserv
49. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel
Blog
Compression and extraction tools
FAQ
Asynchronous
50. A video or computer display device. The most common output device for personal computers.
Learning style
Gesture-Recognition System
Monitor
Displayed Visuals
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