Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Online environments in which users can interact through their graphic representations (i.e. - avatars)






2. An authoring specification on the Internet for how data will be collected at a website - CGI programs are written in a language such as PERL






3. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






4. A type of instructional activity designed to help students understand - remember - and apply new information.






5. A printer that combines laser and photocopying technology to produce very high-quality output - comparable to that produced in typesetting. Laser printers can produce text as well as high-quality graphics and can achieve print densities of up to 1 -2






6. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task






7. In a browser - a set of Internet locations or URLs organized so that a user can return to them quickly






8. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.






9. Compression is the process to reduce file size through 'zipping' or 'archiving'. The compressed or zipped file can be from a large file or can contain several files that have been squeezed into a single file. After compression - the extraction proces






10. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.






11. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.






12. The practice of collecting data from all the information available and searching it to see relationships among the data elements






13. A computer dedicated to managing a computer network and providing resources to other computers on the network (the clients). The file server is usually faster and has larger storage capabilities than the client machines.






14. A response made by an individual.






15. Piagetian view of how children learn by fitting new experiences into their existing view of the world






16. Applying scientific knowledge about human learning to the practical tasks of teaching and learning; the subset of educational technology that deals directly with teaching and learning applications (as opposed to educational administrative application






17. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment






18. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.






19. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an






20. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.






21. Adaptive technologies are designed specifically for persons with disabilities. These are devices that extend the abilities of an individual with special needs in ways that provide physical access (i.e. - wheelchairs - braces) and sensory access (i.e.






22. An electronic go-between by which the computer communicates with a peripheral device.






23. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer






24. The use of the computer in the delivery of instruction.






25. The preliminary or main web page of a particular website.






26. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.






27. Piagetian view of condition children experience when they confront new and unfamiliar features of their environment that do not fit with their current views of the world






28. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu






29. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.






30. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de






31. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






32. Also known as a web browser - software designed to allow a computer user to go to Internet websites that are connected to each other via the World Wide Web (WWW)






33. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization






34. Devices that record data over time with sensors






35. An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate - safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions






36. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.






37. A synchronous form of Internet communication in which individuals type messages to one another






38. New term for information technology or educational technology; refers to all technologies used in education and training - as well as strategies for using them; originally in more common use outside the U.S. - but becoming more popular worldwide due






39. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -






40. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc






41. A term coined by Lloyd Morrisett - former president of the Markle Foundation - used to describe the gap between those individuals who have access to technology such as computer software - the Internet - and so on and those who do not.






42. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn






43. An image format used for drawn images - illustrations - clip art - or animations; It is universally acceptable on the Web. Images in the this format are restricted to 256 colors (best - actually 216 'web-safe' colors). The format is suited to images






44. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.






45. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






46. In cognitive load theory - the use of working memory that results in productive - engaged learning






47. An instructional method that involves small heterogeneous groups of students working toward a common academic goal or task. Its use promotes positive interdependence - individual accountability - collaborative/social skills - and group processing ski






48. Sometimes referred to as the ADDIE model - the current version of systems approach of instructional design is a process comprised of a series of phases: analysis - design - development - implementation - and evaluation. Currently - almost all ISD mod






49. The application of knowledge to solve problems or complete tasks that are realistic and meaningful.






50. The collection of all related records in a database.