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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual
Adventure Learning (AL)
Concept Map
Model
English Language Learners (ELL)
2. Combinations of type characters that resemble human faces when turned sideways. Used to indicate emotion or intent on e-mail or in chat rooms.
Emoticons
Interactive multimedia
Image Editing Programs
Bandwidth
3. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.
Instruction
CPU
Direct Observation
Flash
4. The process of selectively receiving information from the environment.
Model
Auto-tuning
mastery learning
Attention
5. A way to store addresses of frequently used websites on your computer; in a browser - a set of Internet locations or URLs organized so that a user can return to them quickly
Concept Map
Bookmark
Hacking
Audio Video Interleave (AVI) Format
6. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of
Drill And Practice
inert knowledge
Animation key frame
Forms Makers
7. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic
Blog
Logo
logic bomb
Acceptable Use Policy (AUP)
8. A portion of the instructional objective that indicates the standards that define acceptable performance.
Culture
Instructional appeal
Criteria
Database Management System (DBMS)
9. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as
Hybrid Learning
Graphics Tablet
Font
Graphical User Interface (GUI)
10. The application of knowledge to solve problems or complete tasks that are realistic and meaningful.
Educational Technology
Cursor
Learning in context
Haptic Interface
11. Devices that record data over time with sensors
Data Loggers
Byte
music editor
DVD
12. A form of evaluation that involves watching students as they work through some part(s) of the lesson.
Direct Observation
Animation - path
Digital Divide
Consequence
13. A term coined by Lloyd Morrisett - former president of the Markle Foundation - used to describe the gap between those individuals who have access to technology such as computer software - the Internet - and so on and those who do not.
Blood Pressure Devices
Digital Divide
link
Geocaching
14. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify
Musical Educators National Conference (MENC)
Instructional designer
interactive or dynamic geometry software
Closed Circuit Television (CCTV)
15. Short for metamorphosing; refers to an animation technique in which one image gradually turns into another; also known as tweening
morphing
Corrective Feedback
Keyboard
Mnemonic
16. A liquid crystal display device used with a computer or VCR for large-group display.
Musical Educators National Conference (MENC)
Full Immersion Systems
interactive whiteboard
LCD projector
17. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.
Electronic reference software
Instructional design
Hacking
Algorithm
18. A measure of the difference between what learners know before and after instruction; for example - Posttest - Pretest = Achievement.
Drop cap
Instructional effectiveness
Internet
Geographic Information System (GIS)
19. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks
Database
interactive whiteboard
Consequence
Educational Technology
20. A condition that arises when an individual is unable to fulfill a role due to an impairment or disability
multimedia
Instructional method
ADDIE model
Handicap
21. One of the rights accorded to the owner of copyright is the right to reproduce or to authorize others to reproduce the work in copies or phonorecords. This right is subject to certain limitations found in sections 107 through 118 of the copyright law
Desktop Publishing (DTP)
Digitizer
Digital Literacy
Fair Use
22. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -
Harmony
instant messaging (IM)
Downloading
Drop cap
23. Software products (e.g. - Microsoft Works and AppleWorks) that have several applications in a single package (e.g. - word processing - spreadsheet - presentation functions -database programs)
Interface
Learning Theory
Attachments
integrated packages
24. Approximately a million bytes - or 1000 kilobytes.
Keyboard
Megabyte
Database
Intelligence
25. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.
Augmented Reality
Design
Computer-Assisted Testing (CAT)
Assessment
26. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.
JPEG (also JPG)
Fair Use
Audio Teleconferencing
Harmony
27. Condition that occurs when an impairment limits an individual from performing an activity in a manner normally expected for human beings (communicating with others - hearing - movement - manipulating objects - etc.)
Disability
Image Editing Programs
Distance Education
Constructivist Learning
28. Sections programmed to display on a web page; the contents of each frame are actually different web pages displayed on one screen; the term refers to a single complete graphic image that is displayed chronologically with other graphic images. A singl
Learning in context
Frame
Encoding
CLI
29. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.
Hardware
Electronic Slide Shows
Local-area network (LAN)
Graphic
30. High definition DVD format
Freeware
Blu-Ray Disc
microcomputer
CD-ROM (Compact Disc-Read-Only Memory)
31. Individuals who are learning English as their majority language for everyday uses - employment - and educational purposes. ELL also stands for English Language Learning
Enactive Learning
English Language Learners (ELL)
Display Boards
Case Study
32. Ways of storing digitized images for use in webpages and multimedia products - e.g. - GIF - JPEG
Blog
Image Formats
Chat
e-books (ebooks)
33. A device that includes a display screen connected to a computer and digital projector; allows information projected on the screen to be manipulated with special pens or one's hands and also allows drawings or notes from a given session to be saved an
Demonstration
Listserv
interactive whiteboard
Classroom Observation
34. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.
Computer-Assisted Language Learning (CALL)
learning communities
Educational Media
Electronic Mentor
35. Using technology to accommodate difficulties individuals have with performing specific tasks - e.g. - providing speech recognition software to those with physical disabilities that limit their use of a pencil or a keyboard
Motor skills
Compensation
Cookie
music sequencer
36. A measure of how much learners achieve per unit of time or dollar spent; for example - (Posttest - Pretest)/Time - or (Posttest - Pretest)/Cost.
Instructional efficiency
Event Driven
Input device
Blended Intercultural Collaborations
37. A first step in web development that involves planning what the website will look like.
Design
Constructivist Learning
microcomputer-based lab (MBL)
Avatar
38. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.
ActionScript
Learning environment
Interlacing
Grammar Checker
39. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de
Head-Mounted Display (HMD)
Byte
Equilibration
Extraneous Processing
40. One of the first browser programs designed to allow Internet resources to be displayed graphically rather than just in text
Likert scale
Bitmap and vector graphics
EPS (Encapsulated PostScript)
Mosaic
41. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a
Input/Output Device
Charting/Graphing Tool
Digital Storytelling
Direct Observation
42. The process of translating information into some meaningful form that can be remembered.
Integrated learning system (IIS)
Encoding
mobile device
Feedback
43. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class
CD-ROM (Compact Disc-Read-Only Memory)
Admission Review and Dismissal (ARD)
Computer-Assisted Language Learning (CALL)
Focusing Question
44. A compact disc format for storing motion video and computer data. Sometimes called digital video disc or digital versatile disc; a standard single-layer - single-sided DVD can store 4.7GB of data. These high-capacity optical discs can store large fil
Admission Review and Dismissal (ARD)
Instructional designer
Distributed Education
DVD
45. Use of the computer to orchestrate text - images - audio - and video to support a storytelling narrative with multimedia.
learning communities
Implementation
Digital Storytelling
Database filters and queries
46. An electronic go-between by which the computer communicates with a peripheral device.
Instructional effectiveness
Interface
Musical Educators National Conference (MENC)
Animation
47. (short for Command Line Interface) the interface is where the user types a text command and the computer responds according to that command.
Intelligent tutoring system
Animation
CLI
Implementation
48. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them
Foreign Language Dictionaries
Advance Organizer
inert knowledge
File Transfer Protocol (FTP)
49. Online sites that allow users to input sentences and paragraphs of text in one language and get a translation into another language
language translators (machine translation)
FM Amplification System
Computer Program
Bit
50. A type of instructional activity designed to determine how well students have mastered lesson objectives.
LCD projector
Cycle Of Continuous Improvement
Moving Picture Experts Group (MPEG) format
Evaluation Activity