Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A single silicon chip that contains all of the CPU circuits for a computer system.






2. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






3. A set of guidelines used to reliably appraise or judge products or performances.






4. The process of taking a series of individual pictures -- called frames -- and stringing them together in a timed sequence to give the appearance of continuous motion. Animations are motion files - either in 2-D animation or 3-D animation. On the Web






5. The products created by a database program; any collection of data stored in a computer or on a computer medium






6. The interest - or value - that instructional materials or activities have for the learner.






7. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers






8. On the Internet - a way of transferring files from one computer to another using common settings and transmission procedures; also - to transfer files; computer users can use a File Transport Protocol (or FTP) client to transfer files to and from com






9. The adaptive use of previously acquired knowledge to analyze and understand new situations.






10. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






11. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments






12. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc






13. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure






14. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






15. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity






16. Also called a personal computer - a stand-alone - desktop - or laptop computer that uses a microprocessor and is designed for use by an individual






17. Literally 'multiple media' or 'a combination of media -' a software product or system that incorporates sequential or simultaneous use of a variety of media formats in a single presentation or program. Today - this term conveys the notion of a system






18. The amount of working memory that is available to a learner to process new information and that is taken up at a given time by a learning task






19. Texts in digital form that may be read on a computer or e-book readers; becoming a popular alternative to printed texts






20. Program stored on individual computers or on the school or district network in order to prevent access to Internet sites with inappropriate materials






21. A target language - or language of study - when the language being studied is spoken mainly in other countries






22. A type of mnemonic in which mental pictures are used to represent new information.






23. Approximately a million bytes - or 1000 kilobytes.






24. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify






25. A form of evaluation that involves having a knowledgeable person come into the classroom to watch a lesson in process - to comment on how well the materials and activities work - and to make suggestions for improvements.






26. A type of instructional activity that leads students to want to learn and to put in the effort required for learning.






27. One of several digital formats for video that are able to be used with video editing software






28. A computer input device that permits the development of graphic images by translating drawing on the tablet into onscreen images.






29. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.






30. Flaming messages are messages which express overly strong feelings. Spam is the term for e-mail junk mail - which should not be for¬warded. Chain letters are letters that have been forwarded from several previous e-mail readers. According to netiquet






31. A computer system that stores and manipulates a database of information about geographic locations; users see data pertaining to a geographic location overlaid on a map of the area






32. A large-capacity magnetic storage medium for computer data. Also called a fixed disk - it remains sealed within the case of most computers to protect it from dust - smoke - and other contaminants.






33. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment






34. An individual's preferred ways for processing and organizing information and for responding to environmental stimuli.






35. A portion of the instructional objective that indicates the standards that define acceptable performance.






36. In contrast to lossless compression - lossy compression refers to a technique of shrinking file sizes by giving away some precision of detail. JPEG images are an example of a file that is compressed this way. By reducing the quality of a picture when






37. A measurement appraisal process that is ongoing - developmentally appropriate - and dynamic; the process of gathering evidence of learning.






38. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.






39. Use of online systems to access personal data in order to accomplish identity theft and do other malicious acts






40. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it






41. Comprehension exercises with certain words removed to require students to fill in the blanks






42. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.






43. Hardware such as a keyboard - mouse - or joystick through which the user sends instructions to the computer.






44. Also referred to as a domain designator - a required part of a Uniform Resource Locator (URL) on the Internet that indicates what kind of group owns the server; examples include '.edu -' '.com -' and '.org'






45. The smallest amount of information that the CPU can deal with; a single binary digit.






46. The beta version of instructional software is a full-functioning version of the product with all known problems resolved. Both the client and the design team review the beta version to search for problems that will need to be addressed. Since the bet






47. Ancillary feature of word processors that identifies a range of grammatical and format errors such as improper capitalization - lack of subject-verb agreement - split infinitives - and so on.






48. A set of instructions that tells the computer how to do something.






49. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms






50. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.