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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Devices that record data over time with sensors
Data Loggers
Bookmark
Lossless and lossy compressions
Augmented Reality
2. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc
Blended Intercultural Collaborations
Computer-Based Instruction (CBI)
malware
Learning
3. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.
App
Groupware
Hypermedia
Artificial intelligence (AI)
4. Type of virtual reality (VR) system in which i a user places a headset (e.g. - goggles or a helmet) over the eyes to provide a channel through which the wearer 'sees' (i.e. - is immersed in) a computer-generated environment
Equilibration
Full Immersion Systems
Disequilibrium
CRT
5. An instructional plan for an individual student (usually one with special needs) that describes the student's current level of proficiency and also establishes short- and long-term goals for future focus. An IEP is typically developed through a confe
Database Management System (DBMS)
ActionScript
Individualized education program (IEP)
Electronic reference software
6. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating
Blog
Handicap
Musical Educators National Conference (MENC)
Cybercheating
7. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la
Circular reference
Java
Motor skills
Attention
8. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.
Educational Media
information literacy
Mouse
Desktop Publishing (DTP)
9. Classroom display that allow teachers or students to interact with the computer through a touch sensitive board on which the computer screen is projected.
Electronic Whiteboard
Geospatial Technologies
Electronic Gradebook
interactive whiteboard activity software
10. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.
Formative Evaluation
Blog
Inclusion
Computer Adaptive Testing (CAT)
11. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual
Head-Mounted Display (HMD)
Grammar Checker
Concept Map
Graphics Tablet
12. Good lighting consists of three elements: key light - fill light - and back light. The key light is usually located about 45 ° to the right or left of the camera - while the fill light is commonly located 30° to 45 ° from the camera - opposite the ke
Home Page
Lighting
Graphical User Interface (GUI)
Graphic
13. Compression is the process to reduce file size through 'zipping' or 'archiving'. The compressed or zipped file can be from a large file or can contain several files that have been squeezed into a single file. After compression - the extraction proces
Label
mainstreaming
Computer Adaptive Testing (CAT)
Compression and extraction tools
14. A distance education technology that uses a speakerphone to extend a basic telephone call and permits instruction and interaction between individuals or groups at two or more locations.
Hardware
Assessment Rubric
Audio Teleconferencing
Audio Video Interleave (AVI) Format
15. Subject matter expert who volunteers to work closely with students online
Flowcharting
Focusing Question
Instructional game
Electronic Mentor
16. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert
Byte
Likert scale
Domain Name
Cooperative Learning
17. Any practical device used to make information easier to remember - including rhymes - acronyms - and acrostics.
Culture
Learning environment
Mnemonic
multimedia
18. In a full immersion virtual reality (VR) system - a headset that provides the sensory channel through which the wearer 'sees' a computer-generated environment
inert knowledge
Head-Mounted Display (HMD)
information visualization
ARPAnet
19. The most common input device; resembles the key layout of a typewriter.
Grammar Checker
Keyboard
Musical Instrument Digital Interface (MIDI)
Graphic Document Makers
20. A file format for storing and sending video sequences on a network
Electronic Whiteboard
Audio Teleconferencing
imagemap
Moving Picture Experts Group (MPEG) format
21. Software that assists teachers in preparing individual educational plans (IEPs) required by law for students with special needs; automates the process by providing on-screen prompts that remind teachers of the required components in the plan
Key word
Integrated learning system (IIS)
Icon
IEP Generator
22. An internal network or a subset of the Internet - usually available only to the members of the organization that set it up; as a provision for security - some technical department set up Intranets which are parts of the Internet used internally withi
Learning Theory
Computer Algebra System (CAS)
intranet
EPS (Encapsulated PostScript)
23. Ways of storing digitized images for use in webpages and multimedia products - e.g. - GIF - JPEG
Avatar
Automaticity
Image Formats
Graphic Document Makers
24. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.
Cognitive Overload
Interactive multimedia
Chat Room
Font
25. Video games that provide physical activity or exercise through interactive play
Computer-Managed Instruction
Database filters and queries
Motivation activity
Exergaming
26. Software designed to maintain and calculate student grades
App
Blu-Ray Disc
Electronic Gradebook
Macro
27. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO
Google Docs
e-books (ebooks)
MUD
Antecedent
28. In order to display a full-color graphic image on a 256-color monitor - computers simulate the colors it cannot display by way of dithering - which is combining pixels from a 256-color palette into patterns that approximate other colors. At a distanc
Dithering
Learning
Bit
ASP.NET
29. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure
Instructional designer
interactive or dynamic geometry software
Information activity
Blood Pressure Devices
30. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.
Geospatial Technologies
Digital Divide
Design
Computer-Managed Instruction
31. A small pictorial or graphical representation of a computer hardware function or component - or a computer software program - commonly associated with a graphical user interface.
Icon
Geographic Information System (GIS)
microcomputer-based lab (MBL)
Distance Education
32. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash
Attachments
Frame
HTML 5
Hands-On/Minds-On Science
33. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer
microcomputer-based lab (MBL)
Exergaming
Data Loggers
Implementation
34. A type of instructional activity designed to determine how well students have mastered lesson objectives.
Desktop Publishing (DTP)
ADDIE model
Instructional designer
Evaluation Activity
35. Information provided to students regarding how well they are doing during practice.
Geospatial Technologies
FAQ
Feedback
Antecedent
36. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location
Handheld Technologies
information visualization
Groupware
Hash Tag
37. Program stored on individual computers or on the school or district network in order to prevent access to Internet sites with inappropriate materials
Listserv
Filtering Software
CD-ROM (Compact Disc-Read-Only Memory)
Instructional effectiveness
38. According to learning theorist B. E Skinner - experiences (positive reinforcement - negative reinforcement - punishment) that shape desired behavioral responses
Data Mining
Google Docs
Contingencies Of Reinforcement
ASCII format
39. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a
Lossless and lossy compressions
Input/Output Device
Copyright
Interface
40. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network
Hard Disk
Bulletin Board (BB)
Cookie
imagemap
41. A form of evaluation that involves having a knowledgeable person come into the classroom to watch a lesson in process - to comment on how well the materials and activities work - and to make suggestions for improvements.
Aptitude-Treatment Interaction (ATI)
Input/Output Device
Implementation
Classroom Observation
42. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.
Logo
Motor skills
Haptic Interface
Blu-Ray Disc
43. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.
learner-centered instruction
Motor skills
Advance Organizer
mastery learning
44. An instructional software function that presents items for students to work on (usually one at a time) and gives feedback on correctness; a series of practice exercises designed to increase fluency in a new skill or to refresh an existing one. Use of
Drill And Practice
Instructional activity
Demonstration
Halftone
45. Software that is given away free of charge - but whose author still retains all rights.
Conditions
Advance Organizer
Freeware
Listserv
46. A three-dimensional representation of a real object; it may be larger - smaller - or the same size as the object represented.
Instructional efficiency
Auto-tuning
Model
Instructional method
47. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program
link
Hybrid Learning
Admission Review and Dismissal (ARD)
Inkjet printer
48. According to learning theorists Benjamin Bloom and B. F. Skinner - an instructional approach in which students learn a sequence of objectives that define mastery of the subject; students pass tests on each objective to demonstrate they have mastered
mastery learning
Avatar Spaces
Desktop Publishing (DTP)
Knowledge
49. Activity when students submit their written or artistic products to a website
Mosaic
Electronic Publishing
Electronic Mentor
GIF (Graphics Interchange Format)
50. Piagetian view of how children change their views of the world by incorporating new experiences
Concept Map
Instructional technology
Accommodation
Electronic Whiteboard