Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. 'Lossless' compression such as the GIF format is generally safer for recompression since it utilizes 'lossless' compression. Meaning when the GIF image is compressed - no information is lost from its contents. On the other hand - formats that utilize






2. Also called a mail server - this is the computer or software that operates an e-mail discussion list on the Internet. Interested individuals subscribe to the list and subsequently receive all e-mail that is sent to the listserv; on the Internet - a p






3. In cognitive load theory - mental activity uses cognitive capacity but does not help the learner learn






4. The products created by a database program; any collection of data stored in a computer or on a computer medium






5. Bitmaps are graphics stored patterns of colored dots (pixels on the screen). Vector graphics are stored as mathematical descriptions of sets of lines - triangles - squares - circles - etc - with defined line widths - line colors and - for polygons -






6. Software that assists teachers in preparing individual educational plans (IEPs) required by law for students with special needs; automates the process by providing on-screen prompts that remind teachers of the required components in the plan






7. A type of printer that forms letters on the page by shooting tiny electrically charged droplets of ink.






8. A type of instructional activity designed to help students understand - remember - and apply new information.






9. Feedback that tells students specifically what they can do to correct their performance.






10. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.






11. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to






12. An assessment instrument consisting of a series of statements with which students indicate their degree of agreement or disagreement; created by psychologist Rensis Likert






13. Actively collaborating with learners to determine what learning means and how it can be enhanced within each individual learner. An emphasis is placed on drawing on the learner's own unique talents - capacities - and experiences.






14. Video games that provide physical activity or exercise through interactive play






15. The central processing unit - or brain - of the computer - which controls the functions of the rest of the system and performs all numeric calculations.






16. A computer database program that can store and manipulate students' grades.






17. Computer actions or programs - such as hypermedia software - that respond to events in the environment; for example - a mouse action event that occurs when the user clicks on a button.






18. An abnormality or loss of function in a physical - anatomical - or psychological structure; may be congenital (present at birth) or acquired through accident or disease






19. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.






20. Software that is given away free of charge - but whose author still retains all rights.






21. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems






22. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






23. A revision of the HTML standard that provides many of the features of a Flash environment without using Flash






24. Most animation software lets developers specify a beginning position and an ending position - then calculates the positions in between.






25. The use of graphical symbols instead of text commands to control common computer functions such as copying programs and disks; a GUI is where the user clicks on a visual screen that has icons - windows and menus - by using a pointing device - such as






26. High definition DVD format






27. A built-in feature of word-processing software that automatically detects and corrects misspelled words and incorrect capitalization






28. In contrast to lossless compression - lossy compression refers to a technique of shrinking file sizes by giving away some precision of detail. JPEG images are an example of a file that is compressed this way. By reducing the quality of a picture when






29. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.






30. Short for malicious software - any software specifically designed to damage - destroy - disrupt operations - or spy on the operation of computers






31. Software that protects a school's or company's entire computer system from attempts by others to gain unauthorized access to it and also prevents access by users to certain sites; or set up to prevent someone from going to certain locations on the In






32. A teaching and learning model based on behavioral and cognitive theories; students receive information from teachers and do teacher-directed activities






33. A network created in 1969 by the U.S. government-funded Advanced Research Projects Agency (ARPA) to enable communications among important defense sites in the event of a worldwide catastrophe such as a nuclear attack; later became the Internet






34. The process of selectively receiving information from the environment.






35. Devices that record data over time with sensors






36. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.






37. Classroom surfaces used for writing and displaying information - including chalkboards - multipurpose boards - bulletin boards - magnetic boards - and flip charts.






38. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer






39. One of the devices (e.g. - a data glove) that allow users to experience a full immersion virtual reality system by providing tactile or touch input






40. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.






41. A unique electronic address for an individual or organization - analogous to a postal address.






42. An animation key frame is a single still image defined throughout an animated sequence that occurs at a pivotal point in that sequence.






43. Piagetian view of condition children experience when they confront new and unfamiliar features of their environment that do not fit with their current views of the world






44. A type of problem solving that requires students to actively participate in real or hypothetical problem situations that reflect the types of experiences actually encountered in the discipline under study






45. Software that enables the user to enter - edit - store - retrieve - sort - and search through computer databases.






46. A common term in science education reform - synonymous with immersing students in authentic learning experiences






47. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu






48. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them






49. Piagetian view of how children change their views of the world by incorporating new experiences






50. Occurs when it is necessary to keep a certain position that is not relative to the new cell location. It is possible by inserting a dollar sign - $ - before the column letter or a $ before the row number - or sometimes both to lock the cell location