Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Software tools that automatically draw and print desired charts or graphs from data entered by users






2. A major category of locations on the Internet. Major domains include com (company) - edu (educational institution) - gov (government) - net (network) - and org (organization).






3. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






4. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.






5. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.






6. According to information-processing learning theorists - one of the three kinds of memory or 'stores' the brain uses to process information - much like a computer; LTM can hold information indefinitely after it is linked to prior knowledge already in






7. Using a computer system to administer and score assessment measures; also - computer adaptive testing - computer-based testing






8. System in which a camera or sensor reads body movements and communicates them to a computer - which processes the gestures as commands and uses them to control devices or displays






9. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.






10. A collection of a person's work products over time - arranged so that he or she and others can see how skills have developed and progressed - and presented in an electronic form such as a website or multimedia product; websites created by students to






11. Software that is given away free of charge - but whose author still retains all rights.






12. Term coined in 1984 by the president of the Aldus Corporation to refer to the activity of using software to produce documents that gives users a high degree of control over the composition and layout of material on a printed page - including both tex






13. American Standard Code for Information Interchange; a standard way of representing text - which allows different computer brands to 'talk' to one another. It is sometimes referred to as plain text or unformatted text.






14. Software tools used to enhance and format photos that are then imported into desktop publishing systems or webpage products






15. A special education law that requires schools to educate students with disabilities in least restrictive environments to the greatest extent of their abilities using plans tailored to the individual needs of the students.






16. Resource for students with hearing impairments in which the teacher wears a wireless microphone and students with auditory processing learning disabilities wear receivers that amplify the teacher's voice and serve to focus attention






17. The most common input device; resembles the key layout of a typewriter.






18. An online system of web course design and delivery tools; Desire-to-Learn and BlackBoard are examples






19. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.






20. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual






21. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it






22. The process of translating principles of learning and instruction into plans for instructional materials and activities.






23. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.






24. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.






25. The products created by a database program; any collection of data stored in a computer or on a computer medium






26. Storage inside the computer. The CPU in a personal computer retrieves and deposits information in the computer's internal memory. Also called main memory.






27. A type of mnemonic in which mental pictures are used to represent new information.






28. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.






29. A level of skill that allows a person to respond immediately (i.e. - automatically) with the correct answer to a problem






30. A single block in a spreadsheet grid - formed by the intersection of a row and a column that may contain numerical values - words - or character data - and formulas or calculation commands.






31. A combination input and output device that allows a computer to communicate with another computer over telephone or cable TV lines; (short for modulator-demodulator) converts digital computer information into sound (and vice versa) for transmission o






32. A set of guidelines used to reliably appraise or judge products or performances.






33. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






34. A collection of information systematized by computer software to allow storage and easy retrieval through keyword searching; the program designed to accomplish these tasks






35. Teaching/learning model based on cognitive learning theory; holds that learners should generate their own knowledge through experience-based activities rather than being taught it by teachers






36. A printed copy of computer output.






37. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program






38. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.






39. A type of learning that refers to the ability to perform complex physical actions in a smooth - coordinated manner.






40. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.






41. A pointing device used to select and move information on the computer display screen. When the mouse is moved along a flat surface such as a desktop - an arrow moves across the display screen in the same direction. The mouse typically has one to thre






42. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






43. A form of evaluation that involves watching students as they work through some part(s) of the lesson.






44. A first step in web development that involves planning what the website will look like.






45. An instructional designer's roles and responsibilities include: researching K-12 educator user requirements for portal development - multi-media tools and video-mediated learning - determining the screen layout - creating the flowcharts - and specify






46. The set of high-speed data lines connecting the major networks that make up the Internet.






47. Tools offered through a special Google site that provide users access to online programs for word processing - spreadsheets - and presentations; the site offers storage of documents on a Google server and allows for sharing of documents among multipl






48. Multiuser dungeon (or dimension or domain); a location on the Internet where several users at a time can interact with each other's avatars (graphic representations of each other); also known as a MUD Object Oriented or MOO






49. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.






50. Systems that allow individuals to view and examine the world through multiple layering of geographic data within a spatial environment; use of technology for visualization - analysis - and measurement of features and phenomena