Test your basic knowledge |

Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Content experts are also called subject matter experts (or SMEs). A content expert's roles and responsibilities include: researching the content - helping with storyboard - and writing all of the text. For many multimedia projects in education - SME






2. An associational information-processing system in the text domain. In a hypertext system - text information is stored in nodes - and nodes are interconnected to other nodes of related information; in 1960 - Ted Nelson coined the term to describe a da






3. An activity in which students with disabilities participate in one or more selected classes in general education






4. A printed copy of computer output.






5. The second phase of the Plan - Implement - Evaluate model. Focus is on the use of instructional materials and activities designed to help students achieve the outcomes specified in the instructional plan.






6. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b






7. A type of mnemonic in which an unfamiliar new word is linked to a similar-sounding familiar word - which is used to create a visual image that incorporates the meaning of the new word.






8. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






9. Computer programs used to develop multimedia or Web applications; programs used to create documents utilizing point and click features but require some knowledge of the program; authoring programs such as Adobe Flash can be used to create multimedia






10. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems






11. The application of technological processes and tools which can be used to solve problems of instruction and learning with an emphasis on applying the most current digital and information tools.






12. A large-capacity magnetic storage medium for computer data. Also called a fixed disk - it remains sealed within the case of most computers to protect it from dust - smoke - and other contaminants.






13. A rule of thumb or flexible guideline that can be adapted to fit each instructional situation.






14. 'Image map' allows graphics to respond to mouse clicks to lead to more than one place from a single graphic. Clickable maps can be based on graphical maps such as floor plans - road maps - regional maps - and the like. The imagemapper - or simple ima






15. A branch of computer science concerned with the design of computers and software that are capable of responding in ways that emulate the decision-making capabilities of the human mind.






16. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu






17. A procedure of instruction selected to help learners achieve objectives or understand the content or message of instruction (e.g. - presentation - simulation - drill and practice - cooperative learning).






18. The set of high-speed data lines connecting the major networks that make up the Internet.






19. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la






20. The process of translating information into some meaningful form that can be remembered.






21. An agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate - safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions






22. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






23. An object-oriented scripting language that - like Java - is used to create dynamic websites






24. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc






25. A computer language that contains instructions that resemble natural language and that does not require knowledge of the inner workings of the computer to use successfully.






26. Pages or items listed as results of an Internet or database search






27. Feedback that tells students specifically what they can do to correct their performance.






28. Video games that provide physical activity or exercise through interactive play






29. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t






30. Multimedia that allows user interactions so that the user can determine the direction of the program or presentation.






31. A graphical means of illustrating the logical flow of a computer program.






32. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual






33. A type of learning that refers to the ability to recall specific information.






34. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating






35. Software programs designed to perform a specific function for the user - such as processing text - performing calculations - and presenting content lessons.






36. Also known as a hot link or hot spot. On the Internet - a piece of text or an image that has been programmed into a web page to send the browser to another Internet location; in a multimedia product - a piece of text or an image that has been program






37. Any pictorial representation of information such as charts - graphs - animated figures - or photographic reproductions.






38. The third phase in the Plan - Implement - Evaluate model. Focus is on assessment techniques used to determine the level of learning students have achieved and/or the effectiveness of the instructional materials.






39. Television-like display screen that uses a cathode ray tube.






40. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity






41. The adaptive use of previously acquired knowledge to analyze and understand new situations.






42. Combines detailed information about a subject area and common student mistakes with a model of student performance to diagnose a given student's level of understanding. Also provides instruction designed to meet that student's individual needs. Somet






43. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.






44. A type of instructional software tool consisting of hardware devices (probes) and software (probeware) to allow scientific data to be gathered and processed by a computer






45. The continuous evaluation of instruction before - during - and after implementation - which leads to continual revision and modification in order to increase student learning.






46. A type of learning that refers to feelings - beliefs - and values that lead individuals to make consistent choices when given the opportunity.






47. Pictures of people that focus on just the head or from mid-chest and up are called mug shots. Mug shots are often used in newsletters - newspapers - school yearbooks and company directories. Mug shots of feature columnists may appear next to their co






48. The software capability to copy images from web pages or computer applications and store them on your own computer.






49. Email additions; may be documents - graphics - or software.






50. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.