SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The physical components of the computer system; the mechanical - magnetic - electronic - and electrical components making up a computer system
IEP Generator
Hardware
Mug shots
Design
2. A collection of components that includes the computer and all of the devices used with it.
LCD screen
Compensation
Computer System
Bitmap and vector graphics
3. An instructional plan for an individual student (usually one with special needs) that describes the student's current level of proficiency and also establishes short- and long-term goals for future focus. An IEP is typically developed through a confe
Individualized education program (IEP)
Full Immersion Systems
Animation
Authoring Software
4. A graphical means of illustrating the logical flow of a computer program.
learner-centered instruction
Electronic Mail (email)
Flowcharting
Hardware
5. Software tools that automatically draw and print desired charts or graphs from data entered by users
Digitizer
Computer System
Charting/Graphing Tool
Cybercheating
6. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems
Digital Camera
Iris
Antecedent
Computer Platforms
7. A statistical method designed by Gene V Glass (1976) to summarize results across studies and measure the size of the effect a 'treatment' such as technology-based methods has over and above traditional methods
Educational Media
meta-analysis
Demonstration
Image Capture
8. A video or computer display device. The most common output device for personal computers.
Monitor
Firewall
Behavior
Formula
9. A printed copy of computer output.
Hard Copy
Focusing Question
logic bomb
Imagery
10. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)
Browser
Digital Camera
Cycle Of Continuous Improvement
Computer Algebra System (CAS)
11. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
Focusing Question
Haptic Interface
Culture
Datafile
12. A unique electronic address for an individual or organization - analogous to a postal address.
Home Page
Graphics Tablet
Blended Intercultural Collaborations
Email Address
13. High definition DVD format
Chat Room
Interactive multimedia
Blu-Ray Disc
Crowdsourcing
14. A type of information that describes the potential usefulness of facts - concepts - and principles.
Conditional Information
Case Study
Computer-Assisted Instruction (CAI)
Key word
15. Originally - the ability to use computer devices and software to locate and use information; now refers to skills in using the information that technological devices carry - in addition to skills in using the devices themselves
Instructional game
Digital Literacy
Designing Instruction
Cybercheating
16. A type of computer virus that is set to 'go off' (i.e. - carry out its program) at a certain time
Frame
logic bomb
Learning Theory
Computer Program
17. An instructional approach that provides an appealing environment in which learners invest effort to follow prescribed rules in order to attain a challenging goal; designed to increase motivation by adding game rules to a learning activity
Instructional game
Event Driven
Interactive media
Blood Pressure Devices
18. Software that provides on-screen blank musical bars on which the user enters the musical key - time - and individual notes that constitute a piece of sheet music
Laser printer
music editor
Charting/Graphing Tool
Instructional method
19. Software that enables the user to enter - edit - store - retrieve - sort - and search through computer databases.
Electronic Whiteboard
Database Management System (DBMS)
Graphing Calculator
Hard Copy
20. Stands for 'Joint Photographic Experts Group -' an image format used for photographs; it is a format for encoding photographs that uses fewer bytes than the pixel-by-pixel approaches of GIF. It supports many colors and it is possible to obtain good q
interactive or dynamic geometry software
JPEG (also JPG)
Case Study
IEP Generator
21. A network created in 1969 by the U.S. government-funded Advanced Research Projects Agency (ARPA) to enable communications among important defense sites in the event of a worldwide catastrophe such as a nuclear attack; later became the Internet
ARPAnet
Audiographics
Instructional efficiency
Gesture-Recognition System
22. The purpose of interlacing is to have a partial image initially appear on screen rather than having to wait for the entire image to download. The main advantage of interlacing is that end users know what type of graphic image they are about to view a
multiple intelligences theory
language translators (machine translation)
Interlacing
Domain
23. Ways of storing digitized images for use in webpages and multimedia products - e.g. - GIF - JPEG
Essential Processing
Feedback
Image Formats
Input/Output Device
24. Input/output devices that provide for storage and retrieval of programs and other types of data that must be stored over a long period of time. Also referred to as external or auxiliary memory.
Global Positioning System (GPS)
Blu-Ray Disc
Computer-Assisted Design (CAD)
Mass storage
25. Graphics generally use RGB (Red - Green - and Blue) or CMYK colors. While graphics on the Web or designed for on-screen display are RGB images - both commercial offset printing and inkjet desktop printing utilize CMYK. Dots of cyan (blue) - magenta (
Hypertext
CMYK graphics
Event Driven
Digital Divide
26. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location
Handheld Technologies
Animation - path
intranet
Drop cap
27. A term introduced by Whitehead in 1929 to mean skills that students learn in isolation but do not know how to transfer later to problems that require them
inert knowledge
Electronic Mentor
Grammar Checker
Hybrid Learning
28. The interest - or value - that instructional materials or activities have for the learner.
Cloud Computing
Closed Circuit Television (CCTV)
Instructional appeal
Learning in context
29. A portion of the instructional objective that indicates the standards that define acceptable performance.
Criteria
instructional software
GIF (Graphics Interchange Format)
Extraneous Processing
30. Originally called OAK - a high-level programming language developed by Sun Microsystems. An object-oriented language similar to C++ - it has become popular for its ability to do interactive graphic and animation activities on web pages; a computer la
Database
Java
Instructional designer
Instructional materials
31. Any practical device used to make information easier to remember - including rhymes - acronyms - and acrostics.
Heuristic
integrated packages
Mnemonic
Knowledge
32. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations
meta-analysis
Common Gateway Interface (CGI)
Crowdsourcing
Distractors
33. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL
Cloud Computing
English as a Second Language (ESL)
Criteria
Content expert
34. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.
Label
Mailing list
IEP Generator
Direct Observation
35. Activity when students submit their written or artistic products to a website
Heart Rate Monitor
Browser
multimedia
Electronic Publishing
36. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.
Geospatial Technologies
Learning
Cybercheating
Bandwidth
37. Sometimes called paint or raster graphics - in which each pixel directly corresponds to a spot on the display screen. When scaled to larger sizes - this type of graphic looks jagged or aliased; Developed originally for use on Disk Operating System (D
Augmented Reality
Lighting
Bitmapped (BMP) Graphics
Backbone
38. A computer language that contains instructions that resemble natural language and that does not require knowledge of the inner workings of the computer to use successfully.
Desktop Publishing (DTP)
High-Level Language
Distractors
ARPAnet
39. A computer system set up to allow notices to be posted and viewed by anyone who has access to the network
Flowcharting
Bulletin Board (BB)
ActionScript
Hypertext Markup Language (HTML)
40. An internal network or a subset of the Internet - usually available only to the members of the organization that set it up; as a provision for security - some technical department set up Intranets which are parts of the Internet used internally withi
Instructional efficiency
multiple intelligences theory
intranet
Computer Gradebook
41. Similar to distance education - the notion of supporting learners - who may be situated locally or at a distance - with learning resources that may be distributed in space and time.
Motivation
Instructional game
GIF (Graphics Interchange Format)
Distributed Education
42. A first step in web development that involves planning what the website will look like.
Assessment Rubric
Demonstration
Design
Blog
43. Online sites that function like other dictionaries in that they give definitions for words and phrases in common usage - but provide the additional capability of looking up the word or phrase in one language (e.g. - French or German) and get the defi
Cookie
Foreign Language Dictionaries
Conditions
Declarative Information
44. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -
Intrinsic motivation
instant messaging (IM)
music sequencer
Asynchronous
45. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment
Full Immersion Systems
Avatar
Avatar Spaces
Files
46. The set of high-speed data lines connecting the major networks that make up the Internet.
Learning Theory
Circular reference
Hybrid Learning
Backbone
47. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.
Interactive media
Cropping
Java
Demonstration
48. One of the rights accorded to the owner of copyright is the right to reproduce or to authorize others to reproduce the work in copies or phonorecords. This right is subject to certain limitations found in sections 107 through 118 of the copyright law
Fair Use
Interactive media
laptop computer
Animation key frame
49. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.
Implementation
CMYK graphics
Geospatial Technologies
Computer-Mediated Communication (CMC)
50. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments
Key word
Interactive multimedia
Gigabyte
Adventure Learning (AL)