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Technology Applications: General Concepts 1

Subjects : it-skills, literacy
Instructions:
  • Answer 50 questions in 15 minutes.
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  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An input accessory lets the computer user input data into the computer - whereas an output device allows the computer to communicate its results to the world outside. Input/output devices are also called I/O devices. The computer keyboard - display a






2. The use of audio teleconferencing accompanied by the transmission of still pictures and graphics via slow-scan video - fax - or an electronic graphics tablet.






3. A computer network covering a limited geographical area - such as a single building or even a single room within a building; in a typical local area network (or LAN) configuration - one computer is designated as the file server which stores all of th






4. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.






5. Acronym for 'frequently asked questions.' Used on the Internet to disseminate basic information and to reduce repetitive queries.






6. On the Internet - a way of transferring files from one computer to another using common settings and transmission procedures; also - to transfer files; computer users can use a File Transport Protocol (or FTP) client to transfer files to and from com






7. Software that uses e-mail to deliver topic specific information to a targeted group of respondents.






8. Devices that assist with analyzing and monitoring physical fitness levels by monitoring and reporting blood pressure






9. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments






10. An asynchronous communication medium in which two or more individuals exchange messages using personal computers connected via a network or telephone lines.






11. Antidote utilities to detect - eliminate and protect from viruses - worms and Trojans. It typically contains an engine - a resident virus shield - virus databases or DAT files - a task scheduler - an e-mail scanner - and an update manager. It guards






12. Software that is given away free of charge - but whose author still retains all rights.






13. A worldwide radio-navigation system made possible by a bank of orbiting satellites and their ground stations to pinpoint exact geographic locations on earth; a device that cross-references a GPS signal with mapping software and shows the location to






14. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems






15. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.






16. General category of portable computer devices such as smart phones and tablets (e.g. - iPads)






17. Literally 'multiple media' or 'a combination of media -' a software product or system that incorporates sequential or simultaneous use of a variety of media formats in a single presentation or program. Today - this term conveys the notion of a system






18. Activity when students submit their written or artistic products to a website






19. Short for 'web log -' a web page that serves as a publicly accessible location for discussing a topic or issue; began as personal journals and expanded to become public discussion forums in which anyone can give opinions on a topic






20. Devices that record data over time with sensors






21. Types of computer systems identified by their operating systems - e.g. - PCs with Windows operating systems or Macintoshes with Mac-OS operating systems






22. Category of visuals that are generally exhibited on display boards - (e.g. - multipurpose boards - bulletin boards) and are not projected.






23. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual






24. A type of outsourcing in which many people are asked to give their input online to solve a problem that has proven resistant to efforts of single individuals or organizations






25. Ways of storing digitized images for use in webpages and multimedia products - e.g. - GIF - JPEG






26. The use of the computer in the management of instruction - including applications such as student record keeping - performance assessment - and monitoring students' progress.






27. Pre-developed applications created with the Java programming language; make possible web page features such as animations and special effects - graphics and buttons - interactive displays -web data collection forms - and chatrooms






28. Groups of people who 'meet -' usually via email - webpages - or other electronic means - to support each other's learning; in distance education - strategic - ongoing efforts by the instructor to encourage student-to-student interaction - as well as






29. A set of related principles explaining changes in human performance or performance potential in terms of the causes of those changes.






30. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de






31. Either software or devices with software that help carry out complex numeric calculations involved in higher-level math problems (e.g. - Maple)






32. The process of translating principles of learning and instruction into plans for instructional materials and activities.






33. A unique electronic address for an individual or organization - analogous to a postal address.






34. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.






35. Research finding that formats that are beneficial for one group have a negative impact on a group with the opposite characteristic






36. One of several digital formats for video that are able to be used with video editing software






37. Growing problem of online harassment in social networks






38. An instructional plan for an individual student (usually one with special needs) that describes the student's current level of proficiency and also establishes short- and long-term goals for future focus. An IEP is typically developed through a confe






39. Small - multi-purpose devices such as cellphones - e-books - and 'smart' pens that make it easy to view - communicate - and share information - regardless of location






40. Channels of communication that carry messages with an instructional purpose; the different ways and means by which information can be delivered to or experienced by a learner.






41. A device that allows analog audio or video to be captured in a form that the computer can use.






42. Information provided to students regarding how well they are doing during practice.






43. In desktop publishing - the first letter of a paragraph that is enlarged to 'drop' down two or more line. Drop caps are often seen at the beginning of newsletter article - where the top of the first letter of the first word lines up with the top of t






44. According to information-processing learning theorists - one of the three kinds of memory or 'stores' the brain uses to process information - much like a computer; LTM can hold information indefinitely after it is linked to prior knowledge already in






45. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu






46. A set of guidelines used to reliably appraise or judge products or performances.






47. Input device - used primarily with games - that moves on-screen figures or a cursor with a handle that moves in all directions






48. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -






49. Not occurring at the same time - form of distance communications in which information and messages are left for the receiver to read later; contrasts with synchronous communications - in which information and messages are sent and received immediatel






50. A video or computer display device. The most common output device for personal computers.







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