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Test your basic knowledge |
Technology Applications: General Concepts 1
Start Test
Study First
Subjects
:
it-skills
,
literacy
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Advanced calculators that can graph equations - as well as perform calculation functions involved in higher-level math and science problems; allows users to enter equations and shows graphs that result from those equations
long-term memory (LTM)
Compensation
Digital Camera
Graphing Calculator
2. A type of learning that refers to the ability to recall specific information.
Field
Knowledge
Files
Conditional Information
3. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas
Instructional technology
Harmony
Geographic Information System (GIS)
English Language Learners (ELL)
4. Devices that record data over time with sensors
Digital Storytelling
Alpha testing
Graphic Document Makers
Data Loggers
5. A printed copy of computer output.
music editor
Hard Copy
Global Positioning System (GPS)
Animation key frame
6. The specific items used in a lesson and delivered through various media formats - such as video - audio - print - and so on.
Instructional materials
Attitudes
Font
Auto-tuning
7. The setting or physical surroundings in which learning takes place - including the classroom - science or computer laboratory - gymnasium - playground - and so on.
mastery learning
Instructional technology
Data Mining
Learning environment
8. The process of restoring balance between present understanding and new experiences. According to Piaget - learning depends on this process so it is important for teachers to confront students with new experiences or data to advance their cognitive de
Likert scale
Equilibration
Computer Platforms
Antecedent
9. An activity completed during a lesson to help students learn. There are five types of instructional activities: motivation - orientation - information - application - and evaluation activities.
Attitudes
Chat Room
malware
Instructional activity
10. In education - academic dishonesty in which someone uses another's work obtained from the Internet as his/her own - also known as online cheating
Musical Instrument Digital Interface (MIDI)
Cybercheating
Designing Instruction
Distributed Education
11. Learning is a persisting change in human performance or performance potential [brought] about as a result of the learner's interaction with the environment. To change (or have the capacity to change) one's level of ability or knowledge.
meta-analysis
Learning
Handheld Technologies
Electronic Publishing
12. Typeface used in word processing or desktop publishing; the appearance of the text itself - which can be altered through the selection of various typefaces and sizes of type. These include many typefaces common to the printing field - such as Times -
Heuristic
Data Mining
Learning Theory
Font
13. The belief system that holds that humans construct all knowledge in their minds by participating in certain experiences; knowledge is the result of constructing both mechanisms for learning and one's own unique version of the knowledge - colored by b
Halftone
Constructivism
Electronic Publishing
Hash Tag
14. The set of high-speed data lines connecting the major networks that make up the Internet.
Display Boards
Backbone
Instructional game
Input/Output Device
15. The legal rights to an original work produced in any tangible medium of expression - including written works - works of art - music - photographs - and computer software.
Graphics Tablet
Icon
Copyright
Monitor
16. Also called a personal computer - a stand-alone - desktop - or laptop computer that uses a microprocessor and is designed for use by an individual
Learning Theory
Integrated learning system (IIS)
Disability
microcomputer
17. A student-centered and teacher-guided instructional approach that engages students in investigating real world questions that they choose within a broad thematic framework. This instruction complements traditional instruction by providing a vehicle f
Information activity
Filtering Software
Disability
inquiry-based learning
18. According to learning theorist Jerome Bruner - a more effective way of children learning concepts by discovering them during their interaction with the environment; an instructional method that uses an inductive - or inquiry - method to encourage stu
Algorithm
Discovery Learning
English Language Learners (ELL)
learning hierarchies
19. A graphical representation of interrelated concepts that students can use as a learning aid or that teachers can use as an aid in content organization; tools designed to help people think through and explore ideas or topics by developing these visual
Concept Map
Corrective Feedback
Model
Bitmap and vector graphics
20. Refers to the attitudes - values - customs - and behavior patterns that characterize a social group.
JPEG (also JPG)
Audiographics
Computer Program
Culture
21. Sometimes called paint or raster graphics - in which each pixel directly corresponds to a spot on the display screen. When scaled to larger sizes - this type of graphic looks jagged or aliased; Developed originally for use on Disk Operating System (D
Flash
Label
Bitmapped (BMP) Graphics
microcomputer
22. Programs that allow teachers to author and display lessons for use with interactive whiteboard systems
Foreign Language Dictionaries
Animation
Computer-Assisted Design (CAD)
interactive whiteboard activity software
23. An individual's preferred ways for processing and organizing information and for responding to environmental stimuli.
Computer-Assisted Language Learning (CALL)
ActionScript
Instructional technology
Learning style
24. Device consisting of a transmitter - which senses the heartbeat from the heart's electrical impulses - and a wristwatch receiver - which receives and records each beat through radio transmission from the transmitter
Heart Rate Monitor
Field
Motor skills
Display Boards
25. Tools offered through a special Google site that provide users access to online programs for word processing - spreadsheets - and presentations; the site offers storage of documents on a Google server and allows for sharing of documents among multipl
Instructional method
Database filters and queries
Hybrid Learning
Google Docs
26. In contrast to lossless compression - lossy compression refers to a technique of shrinking file sizes by giving away some precision of detail. JPEG images are an example of a file that is compressed this way. By reducing the quality of a picture when
Lossy compression
Heuristic
Constructivism
Learning Theory
27. A technique that reduces the amount of a graphic that shows or prints.
Instructional design
Cropping
Direct Observation
Constructivism
28. The adaptive use of previously acquired knowledge to analyze and understand new situations.
Content expert
language translators (machine translation)
Intelligence
Internal memory
29. A video or computer display device. The most common output device for personal computers.
Emoticons
Cursor
MP3
Monitor
30. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc
Handheld Technologies
Blended Intercultural Collaborations
Digital Divide
Monitor
31. Designates a type of learning of English that occurs after a student achieves some level of proficiency in another - native language; more commonly-used term is now English Language Learning or ELL
English as a Second Language (ESL)
Learning environment
CMYK graphics
meta-analysis
32. Music-making equipment controlled by a Musical Instrument Digital Interface (MIDI) device
Internal memory
Freeware
Electronic Whiteboard
music synthesizer
33. Liquid crystal display screen - commonly used in computers and also in conjunction with display panels and projectors as large-group display devices.
Crowdsourcing
ARPAnet
LCD screen
information literacy
34. For learners of English and foreign languages - activities in which they use computers in language testing - teaching - and learning in and out of class
interactive whiteboard activity software
Encoding
Clip Art
Computer-Assisted Language Learning (CALL)
35. Flaming messages are messages which express overly strong feelings. Spam is the term for e-mail junk mail - which should not be for¬warded. Chain letters are letters that have been forwarded from several previous e-mail readers. According to netiquet
Accommodation
Knowledge
Flaming - spam - and chain letter
Augmented Reality
36. The practice of collecting data from all the information available and searching it to see relationships among the data elements
Asynchronous
Authoring Software
Data Mining
Cropping
37. A series of steps needed to solve a particular problem or perform a particular task; a methodical - logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier -- but also more error-prone -- use of heu
link
Algorithm
Intelligence
Instructional efficiency
38. Inhibited functioning created by excessive demands being placed on memory and/or other cognitive processes.
instructional software
Culture
Cognitive Overload
meta-analysis
39. Media formats that allow or require some level of physical activity from the user - which in some way alters the sequence of presentation.
Antecedent
music sequencer
instant messaging (IM)
Interactive media
40. The software capability to copy images from web pages or computer applications and store them on your own computer.
High-Level Language
Image Capture
Concept Map
Frame
41. A synchronous form of Internet communication in which individuals type messages to one another
Chat
information visualization
Field
Datafile
42. Programs that allow users to create and manipulate geometric constructions and provide environments in which to make discoveries and conjectures related to geometry concepts and objects
interactive or dynamic geometry software
Library/media specialist
Avatar
Fair Use Guidelines
43. A unique electronic address for an individual or organization - analogous to a postal address.
Email Address
Grammar Checker
Contingencies Of Reinforcement
Content expert
44. A network created in 1969 by the U.S. government-funded Advanced Research Projects Agency (ARPA) to enable communications among important defense sites in the event of a worldwide catastrophe such as a nuclear attack; later became the Internet
Database
Learning environment
ARPAnet
Digital Camera
45. Coined by a Boeing researcher in 1990 - it refers to a computer-generated environment in which a real-life scene is overlaid with information that enhances our understanding and uses of it
Augmented Reality
Course Management System (CMS)
Modem
mainstreaming
46. One of several digital formats for video that are able to be used with video editing software
ARPAnet
Audio Video Interleave (AVI) Format
Augmented Reality
Inclusion
47. The systematic process of translating principles of learning and instruction into plans for instructional materials and activities.
Instructional design
Inkjet printer
Keyboard
instant messaging (IM)
48. In a full immersion virtual reality (VR) system - a headset that provides the sensory channel through which the wearer 'sees' a computer-generated environment
Files
Instructional designer
Highlighting
Head-Mounted Display (HMD)
49. A form of education in which some means - electronic or otherwise - is used to connect people with instructors and/or resources that can help them acquire knowledge and skills; structured learning that takes place without the physical presence of the
information and communication technology (ICT)
Logo
Instructional designer
Distance Education
50. Subject matter expert who volunteers to work closely with students online
Case Study
Multimedia authoring programs
Electronic Mentor
Heuristic