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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mimics the motion of turning your head up or down. shows the height of the subject
environmental sound
camera movement: tracking
camera movement: tilt
standard camera height
2. Puts shots together into a larger program. appears almost unnoticeable
camerawork
editing
cels
textual form
3. Alters the degree of magnification and depth of an image
two/three shot
extreme closeup
focal length
cross-cutting
4. The entire visual world is created non-photographically
animation
naturalistic
rhythm
stedicam
5. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
ellipsis
extreme long shot
naturalistic
high camera angle
6. Where two/three people converse in the frame
computer generated animation
focal length
two/three shot
dissolves
7. Graphically generated visuals are placed atop a video image. ex: credits or captions
wipes
speed
keying
anthology drama
8. Moving backwards in time to provide earlier story information or reflect on past events
flashback
two/three shot
environmental sound
media technologies
9. Conveys a visual relationship to the staging
musical montage
textual form
framing
anthology drama
10. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
chroma key
naturalistic
democratic regulations
11. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
videotape
fade-in
camera movement: tracking
animation
12. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
narrowcasting
naturalistic
music
medium shots
13. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
jump cut
cultural representations
rack of focus
14. Transparent paper that animations are drawn onto and then shot
cels
video switcher
canted camera angle
crane shot
15. Presumably not heard by characters. can be either from audience or pre-recorded
Multi-Channel Era
laugh track
graphics
musical montage
16. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
single camera
textual form
laugh track
sound effects
17. When camera is looking up at a character
low camera angle
computer generated images
graphics
two/three shot
18. Motion of a given sequence
dissolves
keying
screen direction
speed
19. The back and forth editing between closeups in a dialogue
shot/reverse shot
medium closeup
camera movement: tilt
cross-fades
20. The formal characteristics that help express meaning independently of a text's context
naturalistic
two shot west
vocal sounds
style
21. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
score
computer generated images
music
22. Allow a high degree of intimacy and emotional expression
closeups
camera movement: dolly
vocal sounds
live-to-tape
23. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
dialogue
music
score
24. Alternative to recording on film. 1950's - limited storage capacity and image quality
cultural representations
Convergence Era
staging
videotape
25. When camera is looking down at a character
presentational
multi- camera telefilm studio production
high camera angle
computer generated animation
26. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
sililoquies
master shot
wipes
cut
27. Rhythmically edits a number of visual sequence over a song that signals an emotional response
vocal performance
cross-fades
editing
musical montage
28. Pacing edits can provide counterpoint to the music's beats
Classic Network Era
rhythm
cross-fades
standard camera height
29. A particular character's sound
jump cut
vocal performance
hand-held
onscreen space
30. Represent the program as a whole. become part of the identity (iconic)
live-to-tape
multi- camera telefilm studio production
theme songs
fade-out
31. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
textual form
multi- camera telefilm studio production
low camera angle
style
32. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
computer generated images
anthology drama
camera movement: dolly
score
33. Government intervention of the airwaves FCC
vocal sounds
cels
telephoto lenses
democratic regulations
34. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
crane shot
computer generated images
offscreen space
long shots
35. Straps the camera to the operator to make it glide. attempts to be realistic
two/three shot
fade-out
stedicam
naturalistic
36. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
framing
camera movement: dolly
sound effects
chroma key
37. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
presentational
instant replay
flashback
screen direction
38. Use short focal length. cause fisheye distortion. increase the depth of the shot
camerawork
split-screen
stedicam
wide angle lenses
39. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
hand-held
jump cut
dissolves
Multi-Channel Era
40. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
camera movement: tilt
media technologies
presentational
two shot west
41. Spacial relation between elements
long take
jump cut
perspective
shot/reverse shot
42. Chest up. provide facial detail without feeling overtly intrusive
telephoto lenses
chroma key
medium closeup
low camera angle
43. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
speed
diegesis
multi-camera live production
kinescope
44. A (usually long) dramatic speech by a single actor
graphics
monologue
two/three shot
media technologies
45. Targets media to specific segments of the audience
media technologies
narrowcasting
anthology drama
long shots
46. When viewers outgrew the radio. network programming consisted of only 3 networks -
textual form
Classic Network Era
camera movement: tilt
shot/reverse shot
47. When a character is speaking to themselves to express their emotional states
sililoquies
Realism
keying
shot/reverse shot
48. Mobile-- on site. multiple takes from multiple angles - shot out of order
canted camera angle
fade-in
animation
single camera
49. Use long focal length. captures images from far away. compresses the depth of the shot
Multi-Channel Era
keying
camera movement: dolly
telephoto lenses
50. Omitting intervening moments. used to condense time. turn a day in 30minutes
video switcher
closeups
jump cut
ellipsis