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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Diegetic - and non-diegetic
music
editing
cultural representations
videotape
2. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
chroma key
rack of focus
extreme long shot
fade-in
3. Eye level
closeups
camera movement: pan
jump cut
standard camera height
4. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
cut
sound effects
speed
camera movement: dolly
5. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
music
multi-camera live production
kinescope
wipes
6. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
screen direction
extreme long shot
media technologies
naturalistic
7. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
editing
musical montage
cut
cross-fades
8. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
ellipsis
wide angle lenses
canted camera angle
score
9. Presumably not heard by characters. can be either from audience or pre-recorded
editing
diegesis
sililoquies
laugh track
10. Where two/three people converse in the frame
onscreen space
framing
keying
two/three shot
11. Documentary staple - less steady and jumpier. attempts to be realistic
extreme long shot
cultural representations
hand-held
cut
12. The entire visual world is created non-photographically
Convergence Era
long shots
animation
video switcher
13. Presents the speech of multiple people interacting
fade-out
graphics
dialogue
narrowcasting
14. When people are talking
vocal sounds
speed
medium shots
Multi-Channel Era
15. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
focus
instant replay
medium closeup
Convergence Era
16. Targets media to specific segments of the audience
narrowcasting
environmental sound
hand-held
camera movement: tilt
17. Images are created and animated digitally
computer generated animation
crane shot
vocal sounds
live-to-tape
18. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
sililoquies
camera movement: dolly
Realism
closeups
19. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
perspective
shot/reverse shot
ellipsis
split-screen
20. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
hand-held
media technologies
naturalistic
21. Use long focal length. captures images from far away. compresses the depth of the shot
screen direction
shot/reverse shot
monologue
telephoto lenses
22. A particular character's sound
vocal performance
focus
high camera angle
standard camera height
23. Space that exists inside the frame.
onscreen space
medium shots
single camera
sililoquies
24. Spacial relation between elements
wipes
sound effects
jump cut
perspective
25. Mimics the motion of turning your head left or right
offscreen space
media technologies
camera movement: pan
telefilms
26. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
computer generated animation
split-screen
naturalistic
crane shot
27. Pacing edits can provide counterpoint to the music's beats
onscreen space
high camera angle
democratic regulations
rhythm
28. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
rack of focus
sound bridge
cut
video switcher
29. Represent the program as a whole. become part of the identity (iconic)
theme songs
rack of focus
extreme long shot
offscreen space
30. Live - filmed - in-studio - on-location. form is linked to specific genres
two/three shot
onscreen space
textual form
camera movement: tracking
31. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
hand-held
cultural representations
Realism
theme songs
32. The technique that captures that image for viewers
perspective
chroma key
camerawork
camera movement: dolly
33. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
two shot west
wipes
naturalistic
34. Motion of a given sequence
speed
low camera angle
Realism
extreme closeup
35. When camera is looking up at a character
ellipsis
videotape
low camera angle
camera movement: tracking
36. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
high camera angle
long shots
media technologies
textual form
37. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
speed
focal length
camerawork
38. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
stedicam
multi-camera live production
fade-out
multi- camera telefilm studio production
39. When a character is speaking to themselves to express their emotional states
sililoquies
flashback
media technologies
keying
40. Determines which cameras will be broadcast - transitions in between shots - added graphics
cels
multi- camera telefilm studio production
video switcher
cross-cutting
41. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
camera movement: tilt
extreme closeup
medium closeup
42. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
split-screen
camera movement: pan
Convergence Era
presentational
43. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
keying
fade-out
cut
telefilms
44. Allow a high degree of intimacy and emotional expression
style
closeups
canted camera angle
Classic Network Era
45. When viewers outgrew the radio. network programming consisted of only 3 networks -
jump cut
Classic Network Era
cut
telephoto lenses
46. Rarely has an impacts on viewers comprehension. works to convey naturalism
standard camera height
screen direction
long shots
environmental sound
47. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
extreme closeup
Convergence Era
instant replay
ambient sound
48. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
textual form
anthology drama
Multi-Channel Era
49. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
environmental sound
videotape
sound effects
50. Government intervention of the airwaves FCC
democratic regulations
computer generated images
telefilms
low camera angle