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Television Vocab

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphically generated visuals are placed atop a video image. ex: credits or captions






2. Chest up. provide facial detail without feeling overtly intrusive






3. Images are created and animated digitally






4. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming






5. Puts shots together into a larger program. appears almost unnoticeable






6. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance






7. Use short focal length. cause fisheye distortion. increase the depth of the shot






8. Mobile-- on site. multiple takes from multiple angles - shot out of order






9. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive






10. An edit where the shots do not sufficiently re-frame the action






11. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment






12. Conveys a visual relationship to the staging






13. Where two/three people converse in the frame






14. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later






15. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space






16. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them






17. When camera is looking up at a character






18. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast






19. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption






20. When camera is looking down at a character






21. Straps the camera to the operator to make it glide. attempts to be realistic






22. Allow a high degree of intimacy and emotional expression






23. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football






24. Targets media to specific segments of the audience






25. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.






26. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content






27. Pacing edits can provide counterpoint to the music's beats






28. The entire visual world is created non-photographically






29. Documentary staple - less steady and jumpier. attempts to be realistic






30. Common in soaps where two people face camera in the same direction so they cant see each other's reactions






31. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.






32. Mimics the motion of turning your head left or right






33. When a character is speaking to themselves to express their emotional states






34. When the camera is angled. provided a disorienting slant perspective






35. Alters the degree of magnification and depth of an image






36. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions






37. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror






38. Represent the program as a whole. become part of the identity (iconic)






39. Moving backwards in time to provide earlier story information or reflect on past events






40. Presumably not heard by characters. can be either from audience or pre-recorded






41. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space






42. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)






43. Refers to the world representing in a program






44. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials






45. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative






46. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera






47. Alternative to recording on film. 1950's - limited storage capacity and image quality






48. The formal characteristics that help express meaning independently of a text's context






49. Eye level






50. Omitting intervening moments. used to condense time. turn a day in 30minutes