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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Eye level
standard camera height
kinescope
narrowcasting
keying
2. When a shot had a narrow depth of field and part of the image is out of focus
dialogue
wipes
rack of focus
kinescope
3. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
sililoquies
multi- camera telefilm studio production
ambient sound
textual form
4. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
medium closeup
rhythm
focal length
5. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
musical montage
high camera angle
dialogue
6. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
style
sound effects
multi- camera telefilm studio production
anthology drama
7. Moving backwards in time to provide earlier story information or reflect on past events
flashback
low camera angle
jump cut
vocal sounds
8. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
master shot
sound effects
extreme closeup
9. Conveys a visual relationship to the staging
musical montage
split-screen
framing
Realism
10. Motion of a given sequence
wide angle lenses
sound effects
speed
camera movement: dolly
11. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
score
canted camera angle
fade-out
12. A (usually long) dramatic speech by a single actor
sililoquies
high camera angle
monologue
camera movement: dolly
13. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
theme songs
chroma key
long take
media technologies
14. The technique that captures that image for viewers
speed
two/three shot
camerawork
wipes
15. Refers to the world representing in a program
wide angle lenses
dialogue
medium shots
diegesis
16. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
camera movement: pan
textual form
democratic regulations
cross-fades
17. Straps the camera to the operator to make it glide. attempts to be realistic
long take
stedicam
dialogue
sound bridge
18. Transparent paper that animations are drawn onto and then shot
cels
wide angle lenses
camera movement: dolly
Classic Network Era
19. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
medium closeup
ambient sound
rack of focus
20. When people are talking
extreme long shot
vocal sounds
voiceover narration
canted camera angle
21. Live - filmed - in-studio - on-location. form is linked to specific genres
video switcher
textual form
environmental sound
keying
22. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
offscreen space
rhythm
flashback
23. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
focal length
sound bridge
laugh track
screen direction
24. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
keying
kinescope
live-to-tape
ellipsis
25. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
computer generated animation
screen direction
telefilms
26. Used as a transition to pull out of a scene
framing
crane shot
extreme long shot
media technologies
27. Space that exists inside the frame.
sililoquies
vocal sounds
multi-camera live production
onscreen space
28. Targets media to specific segments of the audience
chroma key
vocal sounds
low camera angle
narrowcasting
29. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
monologue
naturalistic
perspective
extreme closeup
30. Represent the program as a whole. become part of the identity (iconic)
sound bridge
animation
theme songs
keying
31. Omitting intervening moments. used to condense time. turn a day in 30minutes
ambient sound
long take
ellipsis
computer generated animation
32. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
camera movement: pan
perspective
chroma key
33. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
split-screen
medium shots
extreme long shot
editing
34. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
fade-out
crane shot
canted camera angle
35. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
kinescope
dissolves
music
score
36. Images are created and animated digitally
anthology drama
jump cut
dissolves
computer generated animation
37. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
textual form
camera movement: tilt
Convergence Era
multi-camera live production
38. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
camera movement: tilt
music
Classic Network Era
39. Use long focal length. captures images from far away. compresses the depth of the shot
ellipsis
instant replay
canted camera angle
telephoto lenses
40. The formal characteristics that help express meaning independently of a text's context
style
textual form
computer generated animation
camera movement: tilt
41. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
telephoto lenses
sound bridge
instant replay
speed
42. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
editing
perspective
flashback
43. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
multi-camera live production
camera movement: pan
musical montage
offscreen space
44. Comprised of internal and extradiegetic
wide angle lenses
textual form
voiceover narration
telefilms
45. When the camera is angled. provided a disorienting slant perspective
canted camera angle
kinescope
perspective
editing
46. The back and forth editing between closeups in a dialogue
shot/reverse shot
focal length
style
standard camera height
47. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
staging
focal length
wide angle lenses
48. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
focal length
animation
vocal performance
media technologies
49. Determines which cameras will be broadcast - transitions in between shots - added graphics
Classic Network Era
video switcher
ambient sound
chroma key
50. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
anthology drama
videotape
computer generated images
telephoto lenses