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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
onscreen space
master shot
camera movement: tracking
split-screen
2. What elements in the frame are clear or blurry
crane shot
cross-cutting
graphics
focus
3. When camera is looking down at a character
kinescope
stedicam
high camera angle
keying
4. Used as a transition to pull out of a scene
crane shot
diegesis
graphics
medium shots
5. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
theme songs
music
dialogue
live-to-tape
6. A (usually long) dramatic speech by a single actor
ellipsis
monologue
cultural representations
camerawork
7. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
live-to-tape
editing
media technologies
telephoto lenses
8. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
two shot west
diegesis
onscreen space
9. Omitting intervening moments. used to condense time. turn a day in 30minutes
editing
ellipsis
naturalistic
medium closeup
10. Conveys a visual relationship to the staging
framing
music
two shot west
master shot
11. Pacing edits can provide counterpoint to the music's beats
rhythm
computer generated animation
crane shot
sililoquies
12. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
style
focus
extreme closeup
flashback
13. When a character is speaking to themselves to express their emotional states
sililoquies
voiceover narration
editing
laugh track
14. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
camera movement: dolly
cross-fades
medium closeup
low camera angle
15. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
flashback
extreme closeup
monologue
cultural representations
16. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
cultural representations
kinescope
live-to-tape
Convergence Era
17. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
vocal performance
laugh track
ambient sound
18. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
cut
Multi-Channel Era
shot/reverse shot
ambient sound
19. Documentary staple - less steady and jumpier. attempts to be realistic
focus
medium closeup
fade-out
hand-held
20. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
camera movement: tracking
laugh track
sound effects
computer generated animation
21. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
ellipsis
diegesis
perspective
multi-camera live production
22. Moving backwards in time to provide earlier story information or reflect on past events
wipes
flashback
instant replay
focal length
23. Establishing shot of entire scene
standard camera height
sililoquies
master shot
fade-out
24. Transparent paper that animations are drawn onto and then shot
computer generated animation
cels
Classic Network Era
dialogue
25. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
diegesis
extreme long shot
perspective
cross-fades
26. Images are created and animated digitally
computer generated animation
crane shot
closeups
ambient sound
27. The creation or manipulation of images using non-photographic techniques
vocal performance
rhythm
staging
graphics
28. Live - filmed - in-studio - on-location. form is linked to specific genres
cultural representations
textual form
musical montage
ellipsis
29. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
stedicam
score
cross-cutting
high camera angle
30. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
screen direction
two shot west
Multi-Channel Era
cross-fades
31. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
naturalistic
split-screen
focal length
dissolves
32. Where two/three people converse in the frame
low camera angle
two/three shot
style
vocal performance
33. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
long shots
fade-in
computer generated images
perspective
34. Mimics the motion of turning your head left or right
Convergence Era
camera movement: pan
voiceover narration
wide angle lenses
35. Presumably not heard by characters. can be either from audience or pre-recorded
anthology drama
staging
laugh track
score
36. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
camera movement: tilt
telephoto lenses
graphics
37. Eye level
telefilms
sound bridge
standard camera height
framing
38. Refers to the world representing in a program
environmental sound
diegesis
Multi-Channel Era
hand-held
39. Targets media to specific segments of the audience
long shots
narrowcasting
low camera angle
cels
40. A particular character's sound
low camera angle
vocal performance
editing
extreme closeup
41. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
cultural representations
anthology drama
closeups
graphics
42. The back and forth editing between closeups in a dialogue
Multi-Channel Era
graphics
media technologies
shot/reverse shot
43. When camera is looking up at a character
sililoquies
shot/reverse shot
low camera angle
cels
44. Government intervention of the airwaves FCC
screen direction
diegesis
extreme long shot
democratic regulations
45. Determines which cameras will be broadcast - transitions in between shots - added graphics
master shot
low camera angle
music
video switcher
46. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
multi-camera live production
instant replay
Multi-Channel Era
master shot
47. Comprised of internal and extradiegetic
two/three shot
voiceover narration
extreme long shot
presentational
48. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
presentational
cut
stedicam
Multi-Channel Era
49. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
standard camera height
telefilms
dissolves
naturalistic
50. Alters the degree of magnification and depth of an image
master shot
focal length
crane shot
voiceover narration