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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
wide angle lenses
stedicam
computer generated images
2. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
onscreen space
flashback
presentational
3. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
extreme long shot
ambient sound
multi- camera telefilm studio production
4. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
single camera
animation
cross-cutting
multi-camera live production
5. Pacing edits can provide counterpoint to the music's beats
rhythm
Convergence Era
camera movement: tilt
crane shot
6. What elements in the frame are clear or blurry
environmental sound
master shot
videotape
focus
7. The formal characteristics that help express meaning independently of a text's context
style
videotape
chroma key
camera movement: pan
8. Puts shots together into a larger program. appears almost unnoticeable
editing
fade-out
camera movement: dolly
multi- camera telefilm studio production
9. When the camera is angled. provided a disorienting slant perspective
focus
shot/reverse shot
canted camera angle
camerawork
10. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
cultural representations
Realism
narrowcasting
11. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
Classic Network Era
fade-out
single camera
12. Government intervention of the airwaves FCC
democratic regulations
wipes
offscreen space
monologue
13. Motion of a given sequence
animation
screen direction
speed
fade-in
14. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
camera movement: dolly
speed
focus
15. Images are created and animated digitally
computer generated animation
sililoquies
fade-out
graphics
16. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
fade-in
video switcher
music
cross-fades
17. Comprised of internal and extradiegetic
graphics
dialogue
voiceover narration
onscreen space
18. An edit where the shots do not sufficiently re-frame the action
animation
camerawork
Multi-Channel Era
jump cut
19. Graphically generated visuals are placed atop a video image. ex: credits or captions
fade-out
flashback
keying
video switcher
20. Alternative to recording on film. 1950's - limited storage capacity and image quality
dissolves
videotape
democratic regulations
Multi-Channel Era
21. Moving backwards in time to provide earlier story information or reflect on past events
democratic regulations
low camera angle
flashback
cultural representations
22. Presents the speech of multiple people interacting
live-to-tape
camera movement: pan
vocal sounds
dialogue
23. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
multi-camera live production
environmental sound
fade-out
long take
24. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
cross-fades
Realism
framing
cultural representations
25. The entire visual world is created non-photographically
animation
score
instant replay
presentational
26. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
laugh track
split-screen
score
rhythm
27. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
speed
flashback
graphics
camera movement: dolly
28. Represent the program as a whole. become part of the identity (iconic)
two/three shot
dialogue
theme songs
single camera
29. Diegetic - and non-diegetic
music
instant replay
video switcher
rack of focus
30. Space that exists inside the frame.
onscreen space
split-screen
computer generated images
theme songs
31. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
monologue
environmental sound
offscreen space
democratic regulations
32. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
master shot
single camera
hand-held
multi-camera live production
33. Live - filmed - in-studio - on-location. form is linked to specific genres
hand-held
textual form
perspective
Realism
34. Conveys a visual relationship to the staging
democratic regulations
medium closeup
sound effects
framing
35. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
ambient sound
kinescope
offscreen space
Multi-Channel Era
36. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
single camera
staging
wipes
camerawork
37. A particular character's sound
single camera
musical montage
vocal performance
sound bridge
38. Allow a high degree of intimacy and emotional expression
closeups
textual form
media technologies
narrowcasting
39. A (usually long) dramatic speech by a single actor
single camera
cels
fade-out
monologue
40. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
master shot
telefilms
camera movement: tilt
camera movement: tracking
41. The back and forth editing between closeups in a dialogue
cultural representations
shot/reverse shot
cross-fades
medium closeup
42. Presumably not heard by characters. can be either from audience or pre-recorded
cels
crane shot
naturalistic
laugh track
43. Targets media to specific segments of the audience
camera movement: tracking
narrowcasting
Classic Network Era
textual form
44. Where two/three people converse in the frame
focus
Convergence Era
two/three shot
computer generated animation
45. Mimics the motion of turning your head up or down. shows the height of the subject
shot/reverse shot
camera movement: tilt
music
perspective
46. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
ellipsis
sound effects
diegesis
wipes
47. Determines which cameras will be broadcast - transitions in between shots - added graphics
computer generated images
two/three shot
telefilms
video switcher
48. When camera is looking down at a character
extreme long shot
theme songs
high camera angle
cross-cutting
49. Used as a transition to pull out of a scene
Realism
crane shot
cultural representations
stedicam
50. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
score
sound bridge
long take
anthology drama
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