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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When people are talking
rhythm
sililoquies
vocal sounds
hand-held
2. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
two/three shot
ellipsis
computer generated images
stedicam
3. A particular character's sound
single camera
vocal performance
multi-camera live production
vocal sounds
4. Straps the camera to the operator to make it glide. attempts to be realistic
camera movement: tilt
split-screen
vocal sounds
stedicam
5. The technique that captures that image for viewers
environmental sound
musical montage
music
camerawork
6. Conveys a visual relationship to the staging
closeups
cross-cutting
narrowcasting
framing
7. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
two/three shot
standard camera height
ellipsis
8. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
master shot
crane shot
camera movement: pan
cultural representations
9. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
camera movement: pan
Realism
cut
chroma key
10. The back and forth editing between closeups in a dialogue
telefilms
extreme closeup
shot/reverse shot
textual form
11. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
style
long shots
camera movement: dolly
sound effects
12. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
dialogue
extreme closeup
Classic Network Era
wipes
13. Motion of a given sequence
two/three shot
cut
speed
vocal sounds
14. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
ambient sound
Convergence Era
fade-out
15. Presents the speech of multiple people interacting
media technologies
dialogue
long shots
closeups
16. Represent the program as a whole. become part of the identity (iconic)
animation
shot/reverse shot
theme songs
extreme closeup
17. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
narrowcasting
style
diegesis
18. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
voiceover narration
editing
Multi-Channel Era
animation
19. Omitting intervening moments. used to condense time. turn a day in 30minutes
sound effects
ellipsis
narrowcasting
offscreen space
20. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
Multi-Channel Era
medium shots
wide angle lenses
camera movement: tilt
21. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
perspective
anthology drama
camera movement: pan
dialogue
22. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
offscreen space
telephoto lenses
live-to-tape
Multi-Channel Era
23. Documentary staple - less steady and jumpier. attempts to be realistic
high camera angle
hand-held
framing
textual form
24. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
medium closeup
split-screen
extreme closeup
ambient sound
25. Mimics the motion of turning your head up or down. shows the height of the subject
narrowcasting
focal length
camera movement: tilt
textual form
26. Spacial relation between elements
anthology drama
perspective
computer generated images
multi- camera telefilm studio production
27. Puts shots together into a larger program. appears almost unnoticeable
presentational
closeups
dialogue
editing
28. Moving backwards in time to provide earlier story information or reflect on past events
democratic regulations
environmental sound
flashback
closeups
29. Eye level
standard camera height
shot/reverse shot
staging
dialogue
30. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
sound bridge
jump cut
presentational
animation
31. Space that exists inside the frame.
onscreen space
narrowcasting
flashback
two/three shot
32. When a character is speaking to themselves to express their emotional states
computer generated images
sound bridge
focus
sililoquies
33. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
cultural representations
high camera angle
cross-cutting
34. Alternative to recording on film. 1950's - limited storage capacity and image quality
graphics
two shot west
videotape
sililoquies
35. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
flashback
computer generated animation
telefilms
36. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
perspective
extreme closeup
telefilms
anthology drama
37. Comprised of internal and extradiegetic
style
single camera
voiceover narration
graphics
38. Mimics the motion of turning your head left or right
canted camera angle
camera movement: pan
anthology drama
split-screen
39. Where two/three people converse in the frame
closeups
environmental sound
cross-fades
two/three shot
40. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two/three shot
two shot west
music
media technologies
41. Used as a transition to pull out of a scene
crane shot
narrowcasting
voiceover narration
long shots
42. A (usually long) dramatic speech by a single actor
dissolves
naturalistic
keying
monologue
43. Government intervention of the airwaves FCC
democratic regulations
speed
style
sound bridge
44. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
multi- camera telefilm studio production
ellipsis
cut
wide angle lenses
45. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
anthology drama
camera movement: tracking
telefilms
cross-fades
46. Targets media to specific segments of the audience
multi-camera live production
democratic regulations
narrowcasting
camera movement: pan
47. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
fade-out
long shots
wide angle lenses
48. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
kinescope
extreme long shot
medium shots
Convergence Era
49. What elements in the frame are clear or blurry
naturalistic
split-screen
low camera angle
focus
50. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
focal length
offscreen space
staging
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