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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Presumably not heard by characters. can be either from audience or pre-recorded
medium shots
flashback
laugh track
screen direction
2. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
closeups
instant replay
multi-camera live production
fade-in
3. Eye level
closeups
standard camera height
hand-held
camerawork
4. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
offscreen space
chroma key
extreme long shot
media technologies
5. Mimics the motion of turning your head up or down. shows the height of the subject
Convergence Era
camera movement: tilt
naturalistic
graphics
6. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
wipes
offscreen space
long shots
telephoto lenses
7. Government intervention of the airwaves FCC
anthology drama
democratic regulations
live-to-tape
telefilms
8. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
Multi-Channel Era
two shot west
master shot
cross-cutting
9. Establishing shot of entire scene
canted camera angle
master shot
style
hand-held
10. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
low camera angle
canted camera angle
score
multi-camera live production
11. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
ellipsis
theme songs
camera movement: tilt
extreme long shot
12. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
master shot
hand-held
Realism
music
13. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated animation
democratic regulations
kinescope
computer generated images
14. Where two/three people converse in the frame
two/three shot
split-screen
camera movement: dolly
monologue
15. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
flashback
diegesis
Multi-Channel Era
videotape
16. Targets media to specific segments of the audience
speed
instant replay
narrowcasting
media technologies
17. The technique that captures that image for viewers
computer generated animation
camerawork
environmental sound
low camera angle
18. When people are talking
ellipsis
camera movement: pan
focus
vocal sounds
19. Omitting intervening moments. used to condense time. turn a day in 30minutes
fade-out
perspective
anthology drama
ellipsis
20. When viewers outgrew the radio. network programming consisted of only 3 networks -
telefilms
voiceover narration
music
Classic Network Era
21. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
music
master shot
split-screen
22. The formal characteristics that help express meaning independently of a text's context
sound bridge
multi-camera live production
videotape
style
23. Mobile-- on site. multiple takes from multiple angles - shot out of order
extreme long shot
single camera
canted camera angle
videotape
24. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
offscreen space
dissolves
wipes
25. Refers to the world representing in a program
diegesis
screen direction
single camera
sililoquies
26. Allow a high degree of intimacy and emotional expression
ellipsis
closeups
computer generated animation
narrowcasting
27. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
naturalistic
media technologies
keying
screen direction
28. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
long take
extreme long shot
monologue
29. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
camera movement: tracking
screen direction
multi-camera live production
30. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
sound effects
shot/reverse shot
instant replay
dialogue
31. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
musical montage
ambient sound
wide angle lenses
wipes
32. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
narrowcasting
medium closeup
two shot west
medium shots
33. Conveys a visual relationship to the staging
standard camera height
offscreen space
framing
focus
34. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
naturalistic
presentational
long take
voiceover narration
35. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
kinescope
fade-in
closeups
36. Space that exists inside the frame.
flashback
offscreen space
camerawork
onscreen space
37. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
fade-in
cultural representations
wipes
kinescope
38. A (usually long) dramatic speech by a single actor
sound effects
media technologies
monologue
cut
39. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
score
staging
vocal performance
framing
40. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
narrowcasting
split-screen
staging
keying
41. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
laugh track
camera movement: dolly
voiceover narration
42. Diegetic - and non-diegetic
textual form
telefilms
music
cut
43. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
chroma key
long take
telephoto lenses
kinescope
44. When camera is looking down at a character
sound bridge
high camera angle
cels
kinescope
45. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
flashback
vocal performance
keying
46. Live - filmed - in-studio - on-location. form is linked to specific genres
crane shot
voiceover narration
textual form
stedicam
47. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
stedicam
camera movement: tracking
Multi-Channel Era
two shot west
48. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
Convergence Era
narrowcasting
score
49. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
long take
Convergence Era
sound effects
hand-held
50. Moving backwards in time to provide earlier story information or reflect on past events
democratic regulations
stedicam
cross-cutting
flashback