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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
Multi-Channel Era
multi-camera live production
fade-in
media technologies
2. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
cross-cutting
high camera angle
anthology drama
dissolves
3. Images are created and animated digitally
crane shot
camera movement: tracking
jump cut
computer generated animation
4. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
multi- camera telefilm studio production
fade-out
computer generated images
cross-fades
5. Moving backwards in time to provide earlier story information or reflect on past events
cels
keying
flashback
cross-cutting
6. Pacing edits can provide counterpoint to the music's beats
split-screen
onscreen space
rhythm
cross-cutting
7. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
Realism
Convergence Era
wipes
environmental sound
8. Mimics the motion of turning your head up or down. shows the height of the subject
cross-fades
camera movement: tilt
split-screen
Convergence Era
9. Used as a transition to pull out of a scene
high camera angle
crane shot
chroma key
graphics
10. Graphically generated visuals are placed atop a video image. ex: credits or captions
media technologies
two shot west
keying
musical montage
11. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
shot/reverse shot
offscreen space
extreme closeup
computer generated images
12. Alternative to recording on film. 1950's - limited storage capacity and image quality
framing
environmental sound
vocal performance
videotape
13. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
diegesis
sililoquies
textual form
14. Rarely has an impacts on viewers comprehension. works to convey naturalism
hand-held
medium closeup
extreme closeup
environmental sound
15. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
presentational
sound bridge
fade-out
16. Mimics the motion of turning your head left or right
stedicam
camera movement: pan
cut
editing
17. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
framing
laugh track
computer generated images
master shot
18. When the camera is angled. provided a disorienting slant perspective
canted camera angle
Multi-Channel Era
fade-out
focus
19. Determines which cameras will be broadcast - transitions in between shots - added graphics
vocal performance
Convergence Era
video switcher
sound bridge
20. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
split-screen
Realism
sililoquies
environmental sound
21. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
two shot west
cut
extreme closeup
naturalistic
22. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
split-screen
camera movement: dolly
instant replay
focal length
23. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
vocal sounds
Convergence Era
long shots
democratic regulations
24. Omitting intervening moments. used to condense time. turn a day in 30minutes
flashback
ellipsis
master shot
anthology drama
25. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
democratic regulations
telefilms
musical montage
sound bridge
26. Where two/three people converse in the frame
vocal sounds
stedicam
offscreen space
two/three shot
27. Puts shots together into a larger program. appears almost unnoticeable
long take
screen direction
editing
focal length
28. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
fade-in
musical montage
wide angle lenses
multi- camera telefilm studio production
29. Documentary staple - less steady and jumpier. attempts to be realistic
two shot west
hand-held
computer generated images
vocal performance
30. Refers to the world representing in a program
camera movement: pan
wipes
two shot west
diegesis
31. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
onscreen space
environmental sound
split-screen
32. When camera is looking down at a character
speed
rhythm
fade-out
high camera angle
33. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
cross-fades
videotape
rack of focus
34. Motion of a given sequence
speed
onscreen space
standard camera height
sililoquies
35. The technique that captures that image for viewers
crane shot
standard camera height
camerawork
camera movement: tilt
36. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
wipes
cross-cutting
camerawork
videotape
37. Presents the speech of multiple people interacting
fade-in
screen direction
dialogue
theme songs
38. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
musical montage
extreme closeup
naturalistic
screen direction
39. Targets media to specific segments of the audience
narrowcasting
media technologies
split-screen
musical montage
40. An edit where the shots do not sufficiently re-frame the action
vocal sounds
low camera angle
jump cut
democratic regulations
41. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
media technologies
stedicam
diegesis
42. Straps the camera to the operator to make it glide. attempts to be realistic
dissolves
two/three shot
stedicam
high camera angle
43. When a character is speaking to themselves to express their emotional states
sililoquies
score
instant replay
high camera angle
44. Space that exists inside the frame.
Realism
onscreen space
live-to-tape
videotape
45. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
multi- camera telefilm studio production
long shots
sililoquies
46. Live - filmed - in-studio - on-location. form is linked to specific genres
cross-cutting
Classic Network Era
textual form
Multi-Channel Era
47. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
cross-cutting
shot/reverse shot
live-to-tape
monologue
48. Rhythmically edits a number of visual sequence over a song that signals an emotional response
camerawork
low camera angle
musical montage
camera movement: pan
49. When camera is looking up at a character
sound bridge
low camera angle
ambient sound
diegesis
50. Establishing shot of entire scene
ellipsis
master shot
ambient sound
musical montage