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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
two shot west
democratic regulations
long take
Multi-Channel Era
2. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
high camera angle
chroma key
vocal performance
extreme closeup
3. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
onscreen space
editing
dissolves
medium shots
4. Documentary staple - less steady and jumpier. attempts to be realistic
cels
medium closeup
Classic Network Era
hand-held
5. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
editing
multi-camera live production
camera movement: tilt
ambient sound
6. When a character is speaking to themselves to express their emotional states
speed
computer generated images
live-to-tape
sililoquies
7. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
jump cut
onscreen space
master shot
presentational
8. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
perspective
telephoto lenses
crane shot
multi- camera telefilm studio production
9. Presents the speech of multiple people interacting
dialogue
cross-cutting
wide angle lenses
high camera angle
10. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
framing
textual form
fade-in
11. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
sililoquies
offscreen space
standard camera height
computer generated images
12. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
computer generated animation
instant replay
camera movement: dolly
long shots
13. Allow a high degree of intimacy and emotional expression
laugh track
closeups
camera movement: tilt
camera movement: tracking
14. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
narrowcasting
camera movement: pan
fade-in
15. Moving backwards in time to provide earlier story information or reflect on past events
dissolves
telephoto lenses
vocal sounds
flashback
16. Images are created and animated digitally
long take
score
computer generated animation
two shot west
17. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
vocal sounds
flashback
two shot west
cultural representations
18. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
screen direction
standard camera height
anthology drama
19. Transparent paper that animations are drawn onto and then shot
cels
medium shots
screen direction
Realism
20. Establishing shot of entire scene
master shot
keying
extreme long shot
flashback
21. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
graphics
perspective
music
22. Eye level
standard camera height
multi- camera telefilm studio production
onscreen space
fade-in
23. Use long focal length. captures images from far away. compresses the depth of the shot
offscreen space
telephoto lenses
camera movement: pan
live-to-tape
24. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
focus
ambient sound
multi-camera live production
computer generated images
25. Targets media to specific segments of the audience
score
videotape
dialogue
narrowcasting
26. Puts shots together into a larger program. appears almost unnoticeable
anthology drama
editing
standard camera height
voiceover narration
27. Use short focal length. cause fisheye distortion. increase the depth of the shot
two/three shot
canted camera angle
wide angle lenses
score
28. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
wipes
screen direction
chroma key
sound bridge
29. The creation or manipulation of images using non-photographic techniques
perspective
chroma key
graphics
vocal sounds
30. Comprised of internal and extradiegetic
fade-in
voiceover narration
democratic regulations
cross-fades
31. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
instant replay
live-to-tape
perspective
voiceover narration
32. Omitting intervening moments. used to condense time. turn a day in 30minutes
closeups
democratic regulations
wide angle lenses
ellipsis
33. An edit where the shots do not sufficiently re-frame the action
cut
jump cut
telephoto lenses
democratic regulations
34. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
video switcher
textual form
Realism
35. A (usually long) dramatic speech by a single actor
score
framing
hand-held
monologue
36. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
instant replay
camera movement: tracking
extreme closeup
Realism
37. Diegetic - and non-diegetic
wide angle lenses
vocal sounds
videotape
music
38. Conveys a visual relationship to the staging
video switcher
score
framing
narrowcasting
39. What elements in the frame are clear or blurry
focus
vocal sounds
theme songs
fade-out
40. Determines which cameras will be broadcast - transitions in between shots - added graphics
perspective
sililoquies
voiceover narration
video switcher
41. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
wide angle lenses
vocal performance
fade-in
naturalistic
42. Mimics the motion of turning your head left or right
low camera angle
closeups
camera movement: pan
democratic regulations
43. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
diegesis
fade-out
camerawork
onscreen space
44. The back and forth editing between closeups in a dialogue
instant replay
textual form
crane shot
shot/reverse shot
45. Refers to the world representing in a program
Convergence Era
diegesis
speed
staging
46. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
graphics
musical montage
camera movement: tilt
47. Straps the camera to the operator to make it glide. attempts to be realistic
high camera angle
computer generated animation
crane shot
stedicam
48. When camera is looking up at a character
high camera angle
laugh track
cultural representations
low camera angle
49. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
camera movement: tilt
videotape
sound effects
Realism
50. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
dialogue
shot/reverse shot
extreme closeup
kinescope