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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Rhythmically edits a number of visual sequence over a song that signals an emotional response
two/three shot
musical montage
sound effects
music
2. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
onscreen space
fade-out
long shots
telephoto lenses
3. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
cut
instant replay
keying
4. Determines which cameras will be broadcast - transitions in between shots - added graphics
democratic regulations
video switcher
chroma key
videotape
5. Eye level
standard camera height
cross-fades
perspective
score
6. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
low camera angle
cross-cutting
sound bridge
7. When a shot had a narrow depth of field and part of the image is out of focus
perspective
graphics
rack of focus
chroma key
8. Government intervention of the airwaves FCC
kinescope
instant replay
democratic regulations
graphics
9. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
closeups
wipes
cultural representations
10. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
musical montage
presentational
medium shots
Convergence Era
11. Images are created and animated digitally
medium shots
sound bridge
computer generated animation
cross-cutting
12. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
multi-camera live production
medium shots
kinescope
textual form
13. Mobile-- on site. multiple takes from multiple angles - shot out of order
ambient sound
videotape
sililoquies
single camera
14. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
two/three shot
instant replay
computer generated images
narrowcasting
15. The creation or manipulation of images using non-photographic techniques
sound effects
extreme closeup
graphics
music
16. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
narrowcasting
Multi-Channel Era
camera movement: dolly
environmental sound
17. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
hand-held
narrowcasting
presentational
sound effects
18. The technique that captures that image for viewers
camerawork
democratic regulations
extreme long shot
cut
19. Puts shots together into a larger program. appears almost unnoticeable
Classic Network Era
editing
videotape
focal length
20. Use short focal length. cause fisheye distortion. increase the depth of the shot
rack of focus
wide angle lenses
ambient sound
screen direction
21. Live - filmed - in-studio - on-location. form is linked to specific genres
jump cut
music
textual form
chroma key
22. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
environmental sound
live-to-tape
camera movement: tracking
23. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
low camera angle
camera movement: tracking
extreme closeup
vocal sounds
24. An edit where the shots do not sufficiently re-frame the action
jump cut
sound effects
canted camera angle
musical montage
25. Space that exists inside the frame.
speed
two/three shot
instant replay
onscreen space
26. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
keying
naturalistic
textual form
Classic Network Era
27. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
extreme closeup
low camera angle
cross-fades
28. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
perspective
vocal performance
screen direction
split-screen
29. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
multi-camera live production
Multi-Channel Era
cut
30. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
split-screen
long shots
anthology drama
rhythm
31. Establishing shot of entire scene
shot/reverse shot
master shot
Realism
vocal performance
32. When a character is speaking to themselves to express their emotional states
telefilms
graphics
rack of focus
sililoquies
33. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
live-to-tape
wipes
musical montage
music
34. Represent the program as a whole. become part of the identity (iconic)
theme songs
camera movement: dolly
two shot west
framing
35. Targets media to specific segments of the audience
narrowcasting
shot/reverse shot
low camera angle
animation
36. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
fade-in
environmental sound
focal length
ambient sound
37. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
screen direction
cross-cutting
narrowcasting
presentational
38. The entire visual world is created non-photographically
speed
animation
focal length
editing
39. Allow a high degree of intimacy and emotional expression
Multi-Channel Era
perspective
cross-cutting
closeups
40. Motion of a given sequence
narrowcasting
computer generated images
speed
canted camera angle
41. When camera is looking down at a character
jump cut
anthology drama
dialogue
high camera angle
42. Pacing edits can provide counterpoint to the music's beats
onscreen space
media technologies
camera movement: pan
rhythm
43. Alternative to recording on film. 1950's - limited storage capacity and image quality
narrowcasting
shot/reverse shot
videotape
keying
44. Transparent paper that animations are drawn onto and then shot
Realism
sound effects
editing
cels
45. Alters the degree of magnification and depth of an image
long shots
keying
focal length
chroma key
46. Documentary staple - less steady and jumpier. attempts to be realistic
cut
hand-held
sound bridge
speed
47. Omitting intervening moments. used to condense time. turn a day in 30minutes
extreme closeup
democratic regulations
cut
ellipsis
48. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
cultural representations
fade-in
long take
perspective
49. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
Realism
sililoquies
media technologies
50. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
multi-camera live production
vocal sounds
cross-cutting