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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
telephoto lenses
sound bridge
instant replay
multi- camera telefilm studio production
2. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
media technologies
staging
dissolves
3. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
cultural representations
standard camera height
presentational
camerawork
4. The creation or manipulation of images using non-photographic techniques
computer generated animation
dissolves
graphics
narrowcasting
5. Mobile-- on site. multiple takes from multiple angles - shot out of order
shot/reverse shot
canted camera angle
single camera
camera movement: pan
6. Documentary staple - less steady and jumpier. attempts to be realistic
media technologies
video switcher
hand-held
closeups
7. Pacing edits can provide counterpoint to the music's beats
rhythm
fade-in
anthology drama
jump cut
8. Spacial relation between elements
long take
perspective
extreme long shot
split-screen
9. Images are created and animated digitally
offscreen space
theme songs
vocal sounds
computer generated animation
10. Chest up. provide facial detail without feeling overtly intrusive
stedicam
medium closeup
monologue
Realism
11. Determines which cameras will be broadcast - transitions in between shots - added graphics
two shot west
wide angle lenses
live-to-tape
video switcher
12. When people are talking
cross-cutting
wide angle lenses
vocal sounds
crane shot
13. When a character is speaking to themselves to express their emotional states
sound effects
onscreen space
medium closeup
sililoquies
14. Used as a transition to pull out of a scene
low camera angle
focus
long shots
crane shot
15. A particular character's sound
focal length
vocal performance
hand-held
camera movement: tracking
16. The technique that captures that image for viewers
hand-held
rhythm
camerawork
instant replay
17. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
Classic Network Era
medium shots
multi-camera live production
live-to-tape
18. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
live-to-tape
presentational
kinescope
19. Eye level
standard camera height
camera movement: dolly
instant replay
flashback
20. Diegetic - and non-diegetic
perspective
computer generated images
videotape
music
21. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
wipes
two/three shot
medium closeup
22. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
live-to-tape
Realism
two/three shot
Multi-Channel Era
23. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
flashback
screen direction
split-screen
fade-out
24. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
Classic Network Era
camera movement: dolly
camera movement: tilt
sound effects
25. Graphically generated visuals are placed atop a video image. ex: credits or captions
ambient sound
keying
dissolves
long take
26. Presents the speech of multiple people interacting
ambient sound
dialogue
multi-camera live production
fade-out
27. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
Realism
ambient sound
cut
28. Targets media to specific segments of the audience
narrowcasting
democratic regulations
wide angle lenses
focus
29. When viewers outgrew the radio. network programming consisted of only 3 networks -
Multi-Channel Era
hand-held
keying
Classic Network Era
30. Presumably not heard by characters. can be either from audience or pre-recorded
medium shots
stedicam
sound effects
laugh track
31. Puts shots together into a larger program. appears almost unnoticeable
onscreen space
camerawork
editing
extreme long shot
32. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
split-screen
single camera
ellipsis
33. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
naturalistic
offscreen space
staging
democratic regulations
34. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
hand-held
camera movement: tracking
cross-cutting
musical montage
35. Where two/three people converse in the frame
shot/reverse shot
two/three shot
wipes
computer generated animation
36. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
medium shots
monologue
laugh track
37. Rhythmically edits a number of visual sequence over a song that signals an emotional response
screen direction
musical montage
anthology drama
style
38. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
dialogue
musical montage
two shot west
wide angle lenses
39. Conveys a visual relationship to the staging
framing
single camera
rhythm
laugh track
40. Moving backwards in time to provide earlier story information or reflect on past events
narrowcasting
flashback
long shots
Multi-Channel Era
41. Alternative to recording on film. 1950's - limited storage capacity and image quality
telefilms
videotape
keying
medium closeup
42. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
onscreen space
sound effects
dissolves
staging
43. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
screen direction
telephoto lenses
animation
Realism
44. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
standard camera height
camera movement: dolly
presentational
flashback
45. An edit where the shots do not sufficiently re-frame the action
jump cut
split-screen
multi- camera telefilm studio production
hand-held
46. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
chroma key
video switcher
computer generated images
fade-in
47. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
style
kinescope
cultural representations
media technologies
48. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
media technologies
wide angle lenses
canted camera angle
multi- camera telefilm studio production
49. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
onscreen space
score
vocal sounds
low camera angle
50. When camera is looking up at a character
low camera angle
framing
flashback
camera movement: tracking