SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
textual form
ellipsis
split-screen
computer generated images
2. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
graphics
perspective
cut
3. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
democratic regulations
multi-camera live production
editing
Multi-Channel Era
4. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
monologue
fade-in
standard camera height
5. Motion of a given sequence
graphics
ellipsis
speed
monologue
6. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
fade-in
wide angle lenses
focal length
cultural representations
7. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
fade-in
sound effects
media technologies
8. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
standard camera height
cross-cutting
camerawork
9. Targets media to specific segments of the audience
narrowcasting
theme songs
vocal performance
musical montage
10. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
fade-out
anthology drama
narrowcasting
score
11. When a character is speaking to themselves to express their emotional states
dialogue
sililoquies
monologue
offscreen space
12. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
long take
naturalistic
Realism
textual form
13. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
monologue
two shot west
offscreen space
Classic Network Era
14. Mimics the motion of turning your head up or down. shows the height of the subject
sound bridge
videotape
musical montage
camera movement: tilt
15. Mobile-- on site. multiple takes from multiple angles - shot out of order
editing
master shot
single camera
live-to-tape
16. Government intervention of the airwaves FCC
democratic regulations
hand-held
cut
canted camera angle
17. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
cross-cutting
wipes
graphics
screen direction
18. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
diegesis
chroma key
environmental sound
ambient sound
19. A (usually long) dramatic speech by a single actor
music
monologue
split-screen
Convergence Era
20. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
onscreen space
long shots
anthology drama
naturalistic
21. Spacial relation between elements
focus
score
presentational
perspective
22. Space that exists inside the frame.
keying
vocal performance
onscreen space
rhythm
23. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
two shot west
presentational
high camera angle
24. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
kinescope
extreme long shot
extreme closeup
anthology drama
25. Diegetic - and non-diegetic
extreme long shot
music
two shot west
flashback
26. The entire visual world is created non-photographically
voiceover narration
animation
graphics
vocal performance
27. Where two/three people converse in the frame
two/three shot
media technologies
camera movement: dolly
vocal performance
28. Represent the program as a whole. become part of the identity (iconic)
flashback
framing
theme songs
fade-in
29. When viewers outgrew the radio. network programming consisted of only 3 networks -
camera movement: tilt
Classic Network Era
standard camera height
stedicam
30. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
computer generated images
style
Convergence Era
31. Mimics the motion of turning your head left or right
fade-out
low camera angle
jump cut
camera movement: pan
32. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
jump cut
focal length
cut
environmental sound
33. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
telephoto lenses
medium shots
framing
cross-fades
34. When camera is looking down at a character
offscreen space
high camera angle
dialogue
live-to-tape
35. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
Convergence Era
split-screen
ambient sound
36. Pacing edits can provide counterpoint to the music's beats
graphics
cut
rhythm
videotape
37. Presents the speech of multiple people interacting
dialogue
fade-out
graphics
telephoto lenses
38. Live - filmed - in-studio - on-location. form is linked to specific genres
sound bridge
split-screen
instant replay
textual form
39. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
closeups
ellipsis
long take
sililoquies
40. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
live-to-tape
anthology drama
ambient sound
41. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
sililoquies
vocal performance
diegesis
42. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
rack of focus
wipes
textual form
43. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
video switcher
presentational
musical montage
44. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
perspective
chroma key
instant replay
extreme long shot
45. The technique that captures that image for viewers
presentational
extreme long shot
vocal performance
camerawork
46. When the camera is angled. provided a disorienting slant perspective
music
offscreen space
canted camera angle
vocal sounds
47. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
wide angle lenses
staging
democratic regulations
Convergence Era
48. Graphically generated visuals are placed atop a video image. ex: credits or captions
fade-out
keying
extreme closeup
flashback
49. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
ambient sound
two shot west
theme songs
camera movement: tracking
50. Eye level
camera movement: pan
standard camera height
democratic regulations
dialogue