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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
fade-out
stedicam
medium shots
2. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
camera movement: pan
offscreen space
live-to-tape
sililoquies
3. Mobile-- on site. multiple takes from multiple angles - shot out of order
music
staging
chroma key
single camera
4. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
democratic regulations
canted camera angle
telefilms
monologue
5. Refers to the world representing in a program
video switcher
focal length
two/three shot
diegesis
6. Where two/three people converse in the frame
cultural representations
framing
two/three shot
chroma key
7. When camera is looking down at a character
high camera angle
media technologies
cels
offscreen space
8. Represent the program as a whole. become part of the identity (iconic)
theme songs
jump cut
master shot
chroma key
9. Mimics the motion of turning your head up or down. shows the height of the subject
cut
dissolves
musical montage
camera movement: tilt
10. Presumably not heard by characters. can be either from audience or pre-recorded
staging
hand-held
style
laugh track
11. Graphically generated visuals are placed atop a video image. ex: credits or captions
medium closeup
naturalistic
instant replay
keying
12. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
speed
jump cut
textual form
13. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
vocal performance
theme songs
instant replay
screen direction
14. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
sound bridge
multi-camera live production
offscreen space
ambient sound
15. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
high camera angle
Realism
jump cut
two shot west
16. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
multi-camera live production
vocal sounds
ambient sound
naturalistic
17. When a shot had a narrow depth of field and part of the image is out of focus
focal length
rack of focus
narrowcasting
offscreen space
18. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
chroma key
environmental sound
cross-cutting
19. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
monologue
multi- camera telefilm studio production
closeups
20. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long shots
long take
editing
live-to-tape
21. Establishing shot of entire scene
master shot
closeups
chroma key
cultural representations
22. The technique that captures that image for viewers
camerawork
voiceover narration
two/three shot
split-screen
23. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
telephoto lenses
keying
Classic Network Era
24. Omitting intervening moments. used to condense time. turn a day in 30minutes
computer generated images
camera movement: tracking
ellipsis
wide angle lenses
25. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
shot/reverse shot
presentational
medium shots
camera movement: dolly
26. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
democratic regulations
telephoto lenses
sound bridge
Classic Network Era
27. Puts shots together into a larger program. appears almost unnoticeable
Classic Network Era
camera movement: pan
editing
telefilms
28. What elements in the frame are clear or blurry
anthology drama
staging
music
focus
29. Live - filmed - in-studio - on-location. form is linked to specific genres
Realism
Classic Network Era
textual form
camerawork
30. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
ellipsis
camera movement: tilt
theme songs
31. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
canted camera angle
camera movement: dolly
screen direction
32. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
split-screen
video switcher
multi-camera live production
33. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
camera movement: pan
Multi-Channel Era
extreme closeup
media technologies
34. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
diegesis
crane shot
computer generated images
shot/reverse shot
35. The back and forth editing between closeups in a dialogue
focal length
score
video switcher
shot/reverse shot
36. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
low camera angle
graphics
standard camera height
37. Alters the degree of magnification and depth of an image
single camera
ambient sound
focal length
dialogue
38. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
canted camera angle
narrowcasting
split-screen
39. Space that exists inside the frame.
telefilms
onscreen space
multi-camera live production
videotape
40. Alternative to recording on film. 1950's - limited storage capacity and image quality
kinescope
wide angle lenses
videotape
vocal sounds
41. Use long focal length. captures images from far away. compresses the depth of the shot
long take
extreme closeup
telephoto lenses
monologue
42. An edit where the shots do not sufficiently re-frame the action
media technologies
jump cut
framing
musical montage
43. Spacial relation between elements
stedicam
perspective
editing
anthology drama
44. When a character is speaking to themselves to express their emotional states
Classic Network Era
sililoquies
style
multi-camera live production
45. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
chroma key
jump cut
score
naturalistic
46. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
cross-cutting
live-to-tape
long shots
onscreen space
47. Chest up. provide facial detail without feeling overtly intrusive
rack of focus
stedicam
medium closeup
long take
48. When people are talking
vocal performance
perspective
naturalistic
vocal sounds
49. Images are created and animated digitally
focal length
computer generated animation
hand-held
style
50. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
master shot
textual form
cross-cutting
shot/reverse shot