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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
environmental sound
sound bridge
democratic regulations
videotape
2. Documentary staple - less steady and jumpier. attempts to be realistic
focus
fade-out
hand-held
camera movement: dolly
3. Mimics the motion of turning your head left or right
camera movement: pan
speed
computer generated animation
high camera angle
4. Puts shots together into a larger program. appears almost unnoticeable
rhythm
editing
fade-in
naturalistic
5. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
cut
naturalistic
Classic Network Era
computer generated images
6. When a character is speaking to themselves to express their emotional states
Multi-Channel Era
perspective
keying
sililoquies
7. Represent the program as a whole. become part of the identity (iconic)
cels
wide angle lenses
theme songs
two/three shot
8. Spacial relation between elements
score
perspective
Classic Network Era
split-screen
9. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
long shots
ambient sound
multi- camera telefilm studio production
10. Allow a high degree of intimacy and emotional expression
ambient sound
cross-cutting
narrowcasting
closeups
11. Mobile-- on site. multiple takes from multiple angles - shot out of order
rhythm
framing
single camera
long shots
12. Diegetic - and non-diegetic
video switcher
single camera
medium closeup
music
13. Images are created and animated digitally
cross-cutting
naturalistic
live-to-tape
computer generated animation
14. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
long take
Multi-Channel Era
hand-held
editing
15. Live - filmed - in-studio - on-location. form is linked to specific genres
camera movement: pan
editing
textual form
computer generated animation
16. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
vocal sounds
shot/reverse shot
medium shots
environmental sound
17. Use long focal length. captures images from far away. compresses the depth of the shot
score
telephoto lenses
fade-in
crane shot
18. Graphically generated visuals are placed atop a video image. ex: credits or captions
medium closeup
flashback
keying
camera movement: tilt
19. What elements in the frame are clear or blurry
laugh track
shot/reverse shot
extreme long shot
focus
20. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
wide angle lenses
framing
rhythm
21. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
high camera angle
medium closeup
camera movement: tracking
22. Pacing edits can provide counterpoint to the music's beats
perspective
camera movement: pan
naturalistic
rhythm
23. The back and forth editing between closeups in a dialogue
hand-held
live-to-tape
onscreen space
shot/reverse shot
24. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
voiceover narration
chroma key
staging
textual form
25. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
diegesis
animation
instant replay
medium shots
26. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
speed
perspective
voiceover narration
27. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
camerawork
computer generated animation
canted camera angle
cross-fades
28. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
kinescope
ambient sound
media technologies
editing
29. Establishing shot of entire scene
cut
master shot
flashback
graphics
30. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
live-to-tape
dissolves
Multi-Channel Era
diegesis
31. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
jump cut
two shot west
rack of focus
32. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
vocal sounds
long shots
sound effects
vocal performance
33. When viewers outgrew the radio. network programming consisted of only 3 networks -
graphics
ambient sound
Classic Network Era
split-screen
34. Mimics the motion of turning your head up or down. shows the height of the subject
low camera angle
telefilms
sound bridge
camera movement: tilt
35. Transparent paper that animations are drawn onto and then shot
keying
standard camera height
Classic Network Era
cels
36. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
cross-fades
narrowcasting
multi-camera live production
extreme closeup
37. Straps the camera to the operator to make it glide. attempts to be realistic
framing
stedicam
computer generated animation
medium closeup
38. Presumably not heard by characters. can be either from audience or pre-recorded
stedicam
cross-cutting
kinescope
laugh track
39. The creation or manipulation of images using non-photographic techniques
crane shot
multi-camera live production
graphics
Multi-Channel Era
40. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
stedicam
style
computer generated animation
screen direction
41. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
computer generated images
camera movement: dolly
camerawork
kinescope
42. Comprised of internal and extradiegetic
medium shots
voiceover narration
two/three shot
medium closeup
43. Motion of a given sequence
telefilms
ambient sound
speed
environmental sound
44. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
ellipsis
staging
camera movement: dolly
environmental sound
45. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
style
rack of focus
voiceover narration
cultural representations
46. Eye level
closeups
onscreen space
speed
standard camera height
47. The entire visual world is created non-photographically
medium closeup
sound bridge
animation
camera movement: dolly
48. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
diegesis
sililoquies
sound bridge
49. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
music
focal length
narrowcasting
50. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
master shot
offscreen space
framing
music