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Test your basic knowledge |
Television Vocab
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Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
wide angle lenses
media technologies
crane shot
kinescope
2. The entire visual world is created non-photographically
sound bridge
animation
focal length
democratic regulations
3. Diegetic - and non-diegetic
music
narrowcasting
low camera angle
computer generated animation
4. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
textual form
telephoto lenses
rhythm
5. Use long focal length. captures images from far away. compresses the depth of the shot
cut
kinescope
media technologies
telephoto lenses
6. Targets media to specific segments of the audience
hand-held
media technologies
medium shots
narrowcasting
7. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
videotape
presentational
Convergence Era
master shot
8. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
sound bridge
multi-camera live production
long shots
animation
9. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
camera movement: tracking
staging
long take
musical montage
10. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
chroma key
cels
extreme long shot
high camera angle
11. Live - filmed - in-studio - on-location. form is linked to specific genres
flashback
focus
textual form
camerawork
12. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
narrowcasting
staging
medium shots
13. Mobile-- on site. multiple takes from multiple angles - shot out of order
vocal sounds
textual form
single camera
camera movement: tilt
14. When camera is looking down at a character
cross-cutting
two/three shot
high camera angle
fade-out
15. When a shot had a narrow depth of field and part of the image is out of focus
hand-held
medium shots
single camera
rack of focus
16. The creation or manipulation of images using non-photographic techniques
graphics
wipes
closeups
jump cut
17. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
videotape
staging
medium closeup
extreme closeup
18. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
Convergence Era
camera movement: tracking
telefilms
voiceover narration
19. Pacing edits can provide counterpoint to the music's beats
rhythm
live-to-tape
cels
ellipsis
20. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
Convergence Era
wide angle lenses
musical montage
anthology drama
21. Omitting intervening moments. used to condense time. turn a day in 30minutes
multi-camera live production
ellipsis
Realism
editing
22. What elements in the frame are clear or blurry
focus
computer generated animation
dissolves
camera movement: dolly
23. Rarely has an impacts on viewers comprehension. works to convey naturalism
framing
environmental sound
rack of focus
camera movement: dolly
24. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
fade-in
camera movement: dolly
Classic Network Era
25. Presumably not heard by characters. can be either from audience or pre-recorded
camera movement: tracking
low camera angle
media technologies
laugh track
26. The technique that captures that image for viewers
camerawork
sililoquies
focal length
shot/reverse shot
27. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
voiceover narration
rack of focus
stedicam
28. An edit where the shots do not sufficiently re-frame the action
camera movement: tracking
cut
voiceover narration
jump cut
29. Eye level
standard camera height
editing
fade-in
jump cut
30. When the camera is angled. provided a disorienting slant perspective
laugh track
canted camera angle
Classic Network Era
textual form
31. When viewers outgrew the radio. network programming consisted of only 3 networks -
Multi-Channel Era
jump cut
Classic Network Era
dissolves
32. Allow a high degree of intimacy and emotional expression
chroma key
onscreen space
stedicam
closeups
33. When a character is speaking to themselves to express their emotional states
computer generated animation
camera movement: tracking
sililoquies
Classic Network Era
34. Determines which cameras will be broadcast - transitions in between shots - added graphics
monologue
jump cut
naturalistic
video switcher
35. The formal characteristics that help express meaning independently of a text's context
style
perspective
cultural representations
sound effects
36. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
wide angle lenses
score
fade-out
extreme closeup
37. Comprised of internal and extradiegetic
voiceover narration
telephoto lenses
low camera angle
medium shots
38. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
jump cut
musical montage
naturalistic
dialogue
39. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
extreme closeup
style
vocal performance
40. Establishing shot of entire scene
voiceover narration
cultural representations
rhythm
master shot
41. Moving backwards in time to provide earlier story information or reflect on past events
monologue
presentational
flashback
cut
42. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
crane shot
sound bridge
computer generated images
jump cut
43. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
democratic regulations
focal length
dissolves
44. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
extreme closeup
laugh track
medium closeup
45. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
multi- camera telefilm studio production
cut
videotape
camera movement: pan
46. Alternative to recording on film. 1950's - limited storage capacity and image quality
low camera angle
wide angle lenses
videotape
ellipsis
47. Presents the speech of multiple people interacting
rack of focus
dialogue
Multi-Channel Era
computer generated images
48. Images are created and animated digitally
camera movement: pan
diegesis
flashback
computer generated animation
49. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
standard camera height
Convergence Era
long take
monologue
50. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
style
dialogue
two shot west
camera movement: tracking
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