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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
voiceover narration
laugh track
hand-held
long shots
2. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
master shot
textual form
multi-camera live production
kinescope
3. When a shot had a narrow depth of field and part of the image is out of focus
hand-held
musical montage
rack of focus
dissolves
4. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
media technologies
two shot west
wide angle lenses
5. Motion of a given sequence
long take
speed
split-screen
cels
6. When the camera is angled. provided a disorienting slant perspective
camera movement: tracking
canted camera angle
high camera angle
medium closeup
7. Pacing edits can provide counterpoint to the music's beats
rhythm
keying
ellipsis
cross-cutting
8. Used as a transition to pull out of a scene
video switcher
flashback
crane shot
narrowcasting
9. Conveys a visual relationship to the staging
musical montage
framing
videotape
wide angle lenses
10. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: pan
camera movement: tilt
fade-in
Realism
11. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
closeups
focal length
ellipsis
sound bridge
12. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
instant replay
low camera angle
offscreen space
wipes
13. Puts shots together into a larger program. appears almost unnoticeable
diegesis
voiceover narration
editing
long shots
14. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
video switcher
two shot west
two/three shot
media technologies
15. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
long take
crane shot
split-screen
score
16. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
media technologies
kinescope
live-to-tape
extreme long shot
17. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
hand-held
medium closeup
laugh track
18. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
medium shots
closeups
computer generated images
cut
19. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
shot/reverse shot
diegesis
offscreen space
split-screen
20. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
closeups
fade-in
extreme closeup
naturalistic
21. Diegetic - and non-diegetic
computer generated animation
video switcher
media technologies
music
22. Allow a high degree of intimacy and emotional expression
closeups
editing
textual form
cels
23. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
long shots
staging
computer generated images
kinescope
24. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
graphics
style
keying
Realism
25. Space that exists inside the frame.
keying
onscreen space
Classic Network Era
medium closeup
26. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
environmental sound
naturalistic
single camera
videotape
27. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
naturalistic
master shot
rhythm
instant replay
28. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
closeups
master shot
keying
multi-camera live production
29. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
canted camera angle
democratic regulations
jump cut
30. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
multi-camera live production
Convergence Era
diegesis
wipes
31. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
editing
medium shots
computer generated animation
32. Omitting intervening moments. used to condense time. turn a day in 30minutes
stedicam
computer generated animation
monologue
ellipsis
33. When a character is speaking to themselves to express their emotional states
closeups
computer generated animation
sililoquies
framing
34. An edit where the shots do not sufficiently re-frame the action
high camera angle
sound effects
jump cut
flashback
35. The entire visual world is created non-photographically
naturalistic
crane shot
theme songs
animation
36. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
flashback
camera movement: tracking
camera movement: dolly
onscreen space
37. Use short focal length. cause fisheye distortion. increase the depth of the shot
chroma key
wide angle lenses
sound effects
cross-fades
38. Live - filmed - in-studio - on-location. form is linked to specific genres
master shot
Convergence Era
textual form
sililoquies
39. Use long focal length. captures images from far away. compresses the depth of the shot
dissolves
single camera
voiceover narration
telephoto lenses
40. A (usually long) dramatic speech by a single actor
dissolves
cels
monologue
cut
41. Images are created and animated digitally
shot/reverse shot
camerawork
computer generated animation
two shot west
42. The creation or manipulation of images using non-photographic techniques
chroma key
onscreen space
framing
graphics
43. Where two/three people converse in the frame
canted camera angle
ambient sound
two/three shot
narrowcasting
44. Moving backwards in time to provide earlier story information or reflect on past events
stedicam
sililoquies
flashback
low camera angle
45. When viewers outgrew the radio. network programming consisted of only 3 networks -
rhythm
style
wipes
Classic Network Era
46. Straps the camera to the operator to make it glide. attempts to be realistic
jump cut
stedicam
ambient sound
camera movement: tracking
47. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
two/three shot
cels
telefilms
48. Alternative to recording on film. 1950's - limited storage capacity and image quality
wipes
telephoto lenses
hand-held
videotape
49. Targets media to specific segments of the audience
sound effects
high camera angle
hand-held
narrowcasting
50. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
editing
naturalistic
cultural representations
two shot west