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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Moving backwards in time to provide earlier story information or reflect on past events
computer generated animation
flashback
camera movement: tracking
two shot west
2. Images are created and animated digitally
focal length
computer generated animation
kinescope
presentational
3. Targets media to specific segments of the audience
medium closeup
textual form
narrowcasting
computer generated images
4. Spacial relation between elements
graphics
camera movement: tracking
onscreen space
perspective
5. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
medium closeup
perspective
shot/reverse shot
Multi-Channel Era
6. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
split-screen
anthology drama
extreme closeup
keying
7. An edit where the shots do not sufficiently re-frame the action
chroma key
vocal sounds
jump cut
medium closeup
8. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound bridge
rhythm
sound effects
extreme long shot
9. Pacing edits can provide counterpoint to the music's beats
video switcher
videotape
rhythm
computer generated animation
10. When people are talking
long shots
score
vocal sounds
media technologies
11. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
canted camera angle
musical montage
staging
monologue
12. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
camerawork
sililoquies
media technologies
multi-camera live production
13. The formal characteristics that help express meaning independently of a text's context
camera movement: tracking
style
shot/reverse shot
naturalistic
14. Transparent paper that animations are drawn onto and then shot
ellipsis
rhythm
cels
computer generated images
15. Mobile-- on site. multiple takes from multiple angles - shot out of order
camera movement: pan
single camera
split-screen
flashback
16. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
vocal performance
dialogue
videotape
17. Alters the degree of magnification and depth of an image
rhythm
stedicam
telephoto lenses
focal length
18. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
sililoquies
style
wipes
19. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
cut
single camera
extreme long shot
medium shots
20. The technique that captures that image for viewers
cultural representations
dialogue
camerawork
low camera angle
21. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
camera movement: tilt
fade-out
multi- camera telefilm studio production
score
22. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
camera movement: dolly
monologue
stedicam
23. Represent the program as a whole. become part of the identity (iconic)
musical montage
chroma key
sound effects
theme songs
24. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
low camera angle
multi-camera live production
Multi-Channel Era
25. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
jump cut
sound bridge
extreme closeup
video switcher
26. The creation or manipulation of images using non-photographic techniques
media technologies
graphics
two shot west
closeups
27. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
chroma key
dialogue
vocal performance
live-to-tape
28. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
stedicam
staging
dissolves
camera movement: dolly
29. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
style
low camera angle
videotape
30. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
flashback
environmental sound
offscreen space
camera movement: tracking
31. Mimics the motion of turning your head up or down. shows the height of the subject
live-to-tape
framing
dissolves
camera movement: tilt
32. Graphically generated visuals are placed atop a video image. ex: credits or captions
theme songs
framing
keying
screen direction
33. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
cross-fades
live-to-tape
jump cut
34. Alternative to recording on film. 1950's - limited storage capacity and image quality
vocal performance
videotape
voiceover narration
computer generated animation
35. A (usually long) dramatic speech by a single actor
staging
sound bridge
medium closeup
monologue
36. Determines which cameras will be broadcast - transitions in between shots - added graphics
rack of focus
wide angle lenses
environmental sound
video switcher
37. The back and forth editing between closeups in a dialogue
closeups
rhythm
shot/reverse shot
two shot west
38. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
naturalistic
speed
vocal performance
39. Refers to the world representing in a program
live-to-tape
diegesis
sililoquies
vocal sounds
40. Eye level
camera movement: tracking
telefilms
standard camera height
low camera angle
41. Rarely has an impacts on viewers comprehension. works to convey naturalism
theme songs
Realism
environmental sound
medium shots
42. When camera is looking down at a character
cross-fades
high camera angle
Realism
camerawork
43. When the camera is angled. provided a disorienting slant perspective
framing
screen direction
canted camera angle
flashback
44. Conveys a visual relationship to the staging
extreme closeup
framing
two shot west
camera movement: tracking
45. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
Classic Network Era
extreme long shot
closeups
chroma key
46. Puts shots together into a larger program. appears almost unnoticeable
laugh track
multi-camera live production
editing
two shot west
47. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
low camera angle
staging
focus
48. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
speed
videotape
music
49. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
stedicam
telefilms
media technologies
monologue
50. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
cultural representations
style
staging
split-screen