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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Where two/three people converse in the frame
two/three shot
high camera angle
monologue
textual form
2. Spacial relation between elements
extreme long shot
screen direction
perspective
two/three shot
3. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
anthology drama
cultural representations
two/three shot
master shot
4. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
telephoto lenses
cross-fades
cultural representations
jump cut
5. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
style
wipes
camera movement: tilt
score
6. Use short focal length. cause fisheye distortion. increase the depth of the shot
split-screen
wide angle lenses
speed
single camera
7. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
chroma key
textual form
stedicam
naturalistic
8. Eye level
camera movement: pan
standard camera height
crane shot
medium shots
9. When a character is speaking to themselves to express their emotional states
sililoquies
speed
music
camera movement: tilt
10. Straps the camera to the operator to make it glide. attempts to be realistic
screen direction
Multi-Channel Era
offscreen space
stedicam
11. An edit where the shots do not sufficiently re-frame the action
flashback
monologue
hand-held
jump cut
12. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
medium closeup
sound bridge
fade-in
two/three shot
13. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
sililoquies
split-screen
telephoto lenses
14. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
fade-out
multi- camera telefilm studio production
extreme closeup
cross-cutting
15. A particular character's sound
camera movement: tilt
Convergence Era
perspective
vocal performance
16. Determines which cameras will be broadcast - transitions in between shots - added graphics
dissolves
score
musical montage
video switcher
17. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
instant replay
graphics
Realism
18. Pacing edits can provide counterpoint to the music's beats
sound effects
rhythm
single camera
fade-in
19. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
medium closeup
flashback
offscreen space
stedicam
20. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
Realism
multi- camera telefilm studio production
dissolves
camera movement: tracking
21. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
cross-fades
long shots
screen direction
22. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
crane shot
cross-cutting
cut
narrowcasting
23. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
chroma key
democratic regulations
focus
24. Diegetic - and non-diegetic
music
environmental sound
voiceover narration
videotape
25. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
cels
stedicam
wipes
media technologies
26. The back and forth editing between closeups in a dialogue
music
shot/reverse shot
telefilms
extreme long shot
27. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
cels
musical montage
animation
28. Live - filmed - in-studio - on-location. form is linked to specific genres
media technologies
standard camera height
presentational
textual form
29. Government intervention of the airwaves FCC
chroma key
democratic regulations
standard camera height
long shots
30. Puts shots together into a larger program. appears almost unnoticeable
videotape
laugh track
editing
theme songs
31. Represent the program as a whole. become part of the identity (iconic)
theme songs
cultural representations
camera movement: dolly
animation
32. A (usually long) dramatic speech by a single actor
anthology drama
Classic Network Era
monologue
laugh track
33. When the camera is angled. provided a disorienting slant perspective
canted camera angle
kinescope
staging
dissolves
34. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
rhythm
low camera angle
editing
35. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
rhythm
dialogue
single camera
36. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
Convergence Era
cross-fades
camera movement: dolly
long take
37. When people are talking
vocal sounds
graphics
environmental sound
sound bridge
38. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
ambient sound
computer generated images
dialogue
narrowcasting
39. Transparent paper that animations are drawn onto and then shot
Multi-Channel Era
cels
anthology drama
jump cut
40. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
score
extreme long shot
telefilms
wipes
41. Mimics the motion of turning your head left or right
camera movement: pan
shot/reverse shot
musical montage
extreme long shot
42. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
computer generated images
vocal performance
anthology drama
ambient sound
43. Space that exists inside the frame.
dissolves
telephoto lenses
vocal sounds
onscreen space
44. Presents the speech of multiple people interacting
multi-camera live production
dialogue
cross-cutting
style
45. Establishing shot of entire scene
medium shots
offscreen space
master shot
Classic Network Era
46. Comprised of internal and extradiegetic
Realism
voiceover narration
high camera angle
shot/reverse shot
47. Chest up. provide facial detail without feeling overtly intrusive
editing
medium closeup
closeups
musical montage
48. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
two/three shot
laugh track
staging
music
49. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
laugh track
standard camera height
cut
50. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
presentational
staging
focal length
split-screen