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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The technique that captures that image for viewers
kinescope
onscreen space
camerawork
low camera angle
2. When a character is speaking to themselves to express their emotional states
sililoquies
fade-out
media technologies
closeups
3. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
textual form
extreme closeup
staging
telephoto lenses
4. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
instant replay
computer generated animation
single camera
5. Where two/three people converse in the frame
two/three shot
focal length
extreme long shot
cross-fades
6. Presumably not heard by characters. can be either from audience or pre-recorded
camerawork
democratic regulations
laugh track
wipes
7. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
score
screen direction
vocal performance
8. Government intervention of the airwaves FCC
computer generated animation
democratic regulations
Convergence Era
staging
9. Alternative to recording on film. 1950's - limited storage capacity and image quality
rhythm
videotape
closeups
computer generated images
10. Straps the camera to the operator to make it glide. attempts to be realistic
kinescope
style
stedicam
camera movement: tracking
11. Represent the program as a whole. become part of the identity (iconic)
theme songs
keying
hand-held
camerawork
12. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
Convergence Era
hand-held
perspective
cut
13. Establishing shot of entire scene
editing
staging
master shot
anthology drama
14. Use long focal length. captures images from far away. compresses the depth of the shot
extreme closeup
dialogue
hand-held
telephoto lenses
15. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
single camera
split-screen
camera movement: dolly
narrowcasting
16. Rhythmically edits a number of visual sequence over a song that signals an emotional response
offscreen space
musical montage
rack of focus
Classic Network Era
17. A (usually long) dramatic speech by a single actor
live-to-tape
monologue
Convergence Era
laugh track
18. When camera is looking up at a character
camera movement: tilt
kinescope
camerawork
low camera angle
19. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
cross-fades
camerawork
chroma key
computer generated animation
20. The formal characteristics that help express meaning independently of a text's context
laugh track
ellipsis
medium closeup
style
21. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
wipes
split-screen
style
22. When camera is looking down at a character
musical montage
high camera angle
long take
rhythm
23. Mobile-- on site. multiple takes from multiple angles - shot out of order
computer generated images
single camera
laugh track
live-to-tape
24. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
closeups
cross-cutting
multi-camera live production
computer generated images
25. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
perspective
editing
shot/reverse shot
26. Spacial relation between elements
narrowcasting
perspective
extreme long shot
graphics
27. Rarely has an impacts on viewers comprehension. works to convey naturalism
medium shots
rhythm
laugh track
environmental sound
28. Eye level
closeups
master shot
camera movement: tracking
standard camera height
29. Pacing edits can provide counterpoint to the music's beats
sound effects
rhythm
media technologies
single camera
30. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
low camera angle
cross-fades
Classic Network Era
rack of focus
31. Puts shots together into a larger program. appears almost unnoticeable
editing
monologue
telephoto lenses
split-screen
32. When a shot had a narrow depth of field and part of the image is out of focus
extreme long shot
cels
rack of focus
staging
33. The entire visual world is created non-photographically
closeups
videotape
rack of focus
animation
34. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
computer generated images
cut
jump cut
multi- camera telefilm studio production
35. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
vocal sounds
vocal performance
naturalistic
Convergence Era
36. Alters the degree of magnification and depth of an image
jump cut
focal length
cut
Convergence Era
37. Moving backwards in time to provide earlier story information or reflect on past events
flashback
style
camera movement: pan
dissolves
38. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
multi- camera telefilm studio production
musical montage
long take
split-screen
39. Allow a high degree of intimacy and emotional expression
textual form
closeups
computer generated images
long take
40. Graphically generated visuals are placed atop a video image. ex: credits or captions
cut
medium closeup
cultural representations
keying
41. Targets media to specific segments of the audience
vocal performance
split-screen
narrowcasting
computer generated images
42. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
sound bridge
low camera angle
camera movement: dolly
Realism
43. Determines which cameras will be broadcast - transitions in between shots - added graphics
single camera
video switcher
naturalistic
Convergence Era
44. Diegetic - and non-diegetic
kinescope
music
focal length
laugh track
45. Space that exists inside the frame.
anthology drama
computer generated images
hand-held
onscreen space
46. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
music
jump cut
ambient sound
screen direction
47. Live - filmed - in-studio - on-location. form is linked to specific genres
canted camera angle
textual form
Classic Network Era
theme songs
48. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
standard camera height
voiceover narration
closeups
49. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
extreme long shot
telefilms
rhythm
presentational
50. Conveys a visual relationship to the staging
fade-out
framing
closeups
rhythm