SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-cutting
cross-fades
two shot west
onscreen space
2. Use short focal length. cause fisheye distortion. increase the depth of the shot
cross-fades
wide angle lenses
cels
animation
3. Represent the program as a whole. become part of the identity (iconic)
diegesis
staging
video switcher
theme songs
4. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
dissolves
rack of focus
live-to-tape
medium closeup
5. A particular character's sound
Convergence Era
long take
cultural representations
vocal performance
6. Images are created and animated digitally
standard camera height
computer generated animation
instant replay
rhythm
7. When the camera is angled. provided a disorienting slant perspective
dialogue
canted camera angle
multi- camera telefilm studio production
music
8. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
monologue
style
graphics
9. When people are talking
fade-out
onscreen space
laugh track
vocal sounds
10. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
jump cut
music
democratic regulations
11. Conveys a visual relationship to the staging
ambient sound
framing
camera movement: dolly
split-screen
12. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
sound effects
perspective
computer generated animation
13. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
dialogue
Realism
presentational
graphics
14. Allow a high degree of intimacy and emotional expression
sound bridge
presentational
closeups
standard camera height
15. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
kinescope
wide angle lenses
rack of focus
16. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
Convergence Era
graphics
Classic Network Era
17. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
onscreen space
standard camera height
dissolves
split-screen
18. When camera is looking up at a character
low camera angle
Classic Network Era
fade-in
two/three shot
19. The back and forth editing between closeups in a dialogue
perspective
voiceover narration
shot/reverse shot
cross-cutting
20. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
extreme long shot
computer generated images
dialogue
21. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
multi-camera live production
score
rhythm
speed
22. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
rack of focus
editing
wipes
23. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
shot/reverse shot
Convergence Era
closeups
24. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
keying
multi-camera live production
onscreen space
25. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
long take
cut
environmental sound
voiceover narration
26. Alters the degree of magnification and depth of an image
closeups
kinescope
focus
focal length
27. Rarely has an impacts on viewers comprehension. works to convey naturalism
focal length
canted camera angle
environmental sound
score
28. When a character is speaking to themselves to express their emotional states
cels
score
low camera angle
sililoquies
29. The technique that captures that image for viewers
extreme long shot
crane shot
camerawork
closeups
30. Mimics the motion of turning your head up or down. shows the height of the subject
democratic regulations
camera movement: tilt
focal length
split-screen
31. The formal characteristics that help express meaning independently of a text's context
single camera
sound effects
style
extreme long shot
32. An edit where the shots do not sufficiently re-frame the action
jump cut
score
Convergence Era
computer generated animation
33. Chest up. provide facial detail without feeling overtly intrusive
shot/reverse shot
medium closeup
ellipsis
cels
34. Moving backwards in time to provide earlier story information or reflect on past events
two/three shot
extreme long shot
flashback
media technologies
35. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
flashback
kinescope
crane shot
extreme closeup
36. Puts shots together into a larger program. appears almost unnoticeable
master shot
anthology drama
camerawork
editing
37. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
animation
multi-camera live production
split-screen
38. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
sililoquies
closeups
fade-in
wipes
39. Presumably not heard by characters. can be either from audience or pre-recorded
diegesis
rhythm
long take
laugh track
40. What elements in the frame are clear or blurry
focus
live-to-tape
hand-held
extreme long shot
41. Targets media to specific segments of the audience
narrowcasting
closeups
Realism
camerawork
42. Motion of a given sequence
speed
animation
musical montage
Multi-Channel Era
43. The entire visual world is created non-photographically
anthology drama
computer generated animation
closeups
animation
44. Documentary staple - less steady and jumpier. attempts to be realistic
diegesis
telefilms
hand-held
narrowcasting
45. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
sililoquies
onscreen space
medium shots
videotape
46. Spacial relation between elements
medium closeup
diegesis
perspective
multi-camera live production
47. Transparent paper that animations are drawn onto and then shot
video switcher
long shots
focus
cels
48. Where two/three people converse in the frame
two/three shot
dialogue
flashback
theme songs
49. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
textual form
vocal sounds
narrowcasting
ambient sound
50. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
wipes
graphics
multi-camera live production
canted camera angle