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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
wipes
dissolves
keying
perspective
2. Allow a high degree of intimacy and emotional expression
screen direction
canted camera angle
monologue
closeups
3. Establishing shot of entire scene
master shot
focal length
anthology drama
stedicam
4. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
presentational
camerawork
camera movement: tracking
media technologies
5. Diegetic - and non-diegetic
music
musical montage
keying
style
6. Mimics the motion of turning your head up or down. shows the height of the subject
voiceover narration
narrowcasting
camera movement: tilt
medium shots
7. Transparent paper that animations are drawn onto and then shot
fade-out
anthology drama
cels
dialogue
8. Mobile-- on site. multiple takes from multiple angles - shot out of order
split-screen
focus
single camera
vocal sounds
9. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
fade-out
master shot
voiceover narration
chroma key
10. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
crane shot
animation
camerawork
presentational
11. Moving backwards in time to provide earlier story information or reflect on past events
flashback
stedicam
framing
staging
12. Comprised of internal and extradiegetic
kinescope
vocal performance
voiceover narration
extreme long shot
13. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
kinescope
long shots
high camera angle
Convergence Era
14. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
vocal sounds
standard camera height
telephoto lenses
15. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
cross-fades
rhythm
extreme long shot
Convergence Era
16. Documentary staple - less steady and jumpier. attempts to be realistic
wide angle lenses
offscreen space
single camera
hand-held
17. When people are talking
vocal sounds
camera movement: dolly
perspective
Classic Network Era
18. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
cultural representations
naturalistic
camera movement: pan
wipes
19. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cut
cross-cutting
dissolves
score
20. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
sililoquies
speed
wipes
cross-cutting
21. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
videotape
textual form
style
22. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
monologue
long take
Classic Network Era
23. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
onscreen space
live-to-tape
rack of focus
24. When the camera is angled. provided a disorienting slant perspective
dialogue
canted camera angle
multi-camera live production
speed
25. Used as a transition to pull out of a scene
crane shot
Classic Network Era
instant replay
standard camera height
26. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
staging
long take
narrowcasting
speed
27. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
cross-cutting
sound bridge
single camera
camera movement: pan
28. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
single camera
ambient sound
presentational
multi-camera live production
29. The formal characteristics that help express meaning independently of a text's context
style
video switcher
jump cut
cels
30. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
cut
low camera angle
flashback
multi- camera telefilm studio production
31. Alternative to recording on film. 1950's - limited storage capacity and image quality
dissolves
camerawork
videotape
master shot
32. Spacial relation between elements
perspective
sound bridge
high camera angle
dissolves
33. Eye level
computer generated animation
standard camera height
musical montage
extreme closeup
34. Government intervention of the airwaves FCC
rack of focus
flashback
democratic regulations
multi-camera live production
35. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
screen direction
crane shot
sound effects
ellipsis
36. A particular character's sound
vocal performance
videotape
media technologies
camera movement: tracking
37. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
video switcher
long shots
extreme closeup
onscreen space
38. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
closeups
hand-held
cultural representations
Classic Network Era
39. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
speed
monologue
medium closeup
40. When a shot had a narrow depth of field and part of the image is out of focus
musical montage
videotape
rack of focus
medium closeup
41. A (usually long) dramatic speech by a single actor
style
computer generated images
rhythm
monologue
42. When viewers outgrew the radio. network programming consisted of only 3 networks -
flashback
Classic Network Era
focal length
anthology drama
43. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
extreme closeup
chroma key
Multi-Channel Era
44. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
perspective
democratic regulations
medium shots
vocal performance
45. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
multi-camera live production
jump cut
media technologies
crane shot
46. Conveys a visual relationship to the staging
camera movement: tilt
framing
hand-held
offscreen space
47. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
vocal performance
ellipsis
environmental sound
extreme long shot
48. Motion of a given sequence
speed
telephoto lenses
live-to-tape
extreme long shot
49. What elements in the frame are clear or blurry
extreme closeup
live-to-tape
focal length
focus
50. Chest up. provide facial detail without feeling overtly intrusive
cross-cutting
voiceover narration
theme songs
medium closeup