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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Where two/three people converse in the frame
rhythm
two/three shot
graphics
videotape
2. Motion of a given sequence
camera movement: tracking
Multi-Channel Era
camera movement: tilt
speed
3. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
two/three shot
two shot west
cut
telefilms
4. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
cut
dialogue
camera movement: pan
5. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
editing
environmental sound
single camera
6. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
extreme closeup
anthology drama
single camera
camera movement: tilt
7. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
animation
music
kinescope
media technologies
8. Moving backwards in time to provide earlier story information or reflect on past events
focal length
naturalistic
camerawork
flashback
9. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
framing
standard camera height
cross-fades
sililoquies
10. Use short focal length. cause fisheye distortion. increase the depth of the shot
closeups
graphics
wide angle lenses
fade-out
11. Conveys a visual relationship to the staging
rhythm
framing
focus
camerawork
12. Spacial relation between elements
cross-cutting
medium closeup
screen direction
perspective
13. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
chroma key
high camera angle
camerawork
screen direction
14. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
dissolves
keying
theme songs
15. A (usually long) dramatic speech by a single actor
monologue
screen direction
rack of focus
onscreen space
16. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
environmental sound
wipes
medium closeup
score
17. What elements in the frame are clear or blurry
Multi-Channel Era
anthology drama
focus
musical montage
18. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
single camera
low camera angle
hand-held
19. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
sound effects
computer generated animation
instant replay
flashback
20. When a character is speaking to themselves to express their emotional states
extreme long shot
sililoquies
stedicam
diegesis
21. Transparent paper that animations are drawn onto and then shot
dissolves
vocal performance
cels
dialogue
22. Used as a transition to pull out of a scene
canted camera angle
fade-out
crane shot
shot/reverse shot
23. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
videotape
cels
musical montage
24. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
low camera angle
diegesis
camerawork
25. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
kinescope
extreme long shot
jump cut
editing
26. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
speed
Convergence Era
wipes
27. Chest up. provide facial detail without feeling overtly intrusive
extreme closeup
anthology drama
medium closeup
high camera angle
28. Mimics the motion of turning your head left or right
textual form
live-to-tape
telephoto lenses
camera movement: pan
29. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
Classic Network Era
cross-cutting
Realism
fade-in
30. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
long take
speed
long shots
media technologies
31. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
multi- camera telefilm studio production
environmental sound
long shots
hand-held
32. When camera is looking up at a character
low camera angle
fade-in
naturalistic
jump cut
33. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
music
computer generated animation
ambient sound
closeups
34. Rarely has an impacts on viewers comprehension. works to convey naturalism
crane shot
environmental sound
keying
music
35. The back and forth editing between closeups in a dialogue
multi- camera telefilm studio production
fade-in
single camera
shot/reverse shot
36. An edit where the shots do not sufficiently re-frame the action
jump cut
two shot west
two/three shot
low camera angle
37. Targets media to specific segments of the audience
perspective
split-screen
narrowcasting
chroma key
38. Government intervention of the airwaves FCC
perspective
democratic regulations
monologue
environmental sound
39. Diegetic - and non-diegetic
multi-camera live production
medium closeup
medium shots
music
40. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
ambient sound
dialogue
focal length
41. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
rhythm
Multi-Channel Era
long shots
shot/reverse shot
42. A particular character's sound
standard camera height
vocal performance
sound effects
split-screen
43. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
keying
split-screen
cross-cutting
Realism
44. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
sililoquies
offscreen space
cross-cutting
45. The creation or manipulation of images using non-photographic techniques
split-screen
rhythm
graphics
video switcher
46. Rhythmically edits a number of visual sequence over a song that signals an emotional response
sililoquies
camera movement: tilt
multi- camera telefilm studio production
musical montage
47. Allow a high degree of intimacy and emotional expression
cut
animation
extreme long shot
closeups
48. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
offscreen space
Realism
jump cut
camerawork
49. The technique that captures that image for viewers
camera movement: tilt
camerawork
speed
jump cut
50. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
crane shot
dissolves
naturalistic