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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When camera is looking up at a character
low camera angle
Classic Network Era
wide angle lenses
computer generated images
2. Alters the degree of magnification and depth of an image
cels
score
focal length
screen direction
3. Represent the program as a whole. become part of the identity (iconic)
theme songs
Convergence Era
ellipsis
rhythm
4. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
fade-out
dissolves
low camera angle
sound effects
5. Documentary staple - less steady and jumpier. attempts to be realistic
framing
hand-held
crane shot
closeups
6. Spacial relation between elements
naturalistic
dissolves
perspective
shot/reverse shot
7. Presents the speech of multiple people interacting
music
dialogue
speed
instant replay
8. Graphically generated visuals are placed atop a video image. ex: credits or captions
vocal performance
ellipsis
camera movement: tracking
keying
9. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
Realism
environmental sound
crane shot
10. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
staging
style
environmental sound
11. Determines which cameras will be broadcast - transitions in between shots - added graphics
offscreen space
shot/reverse shot
closeups
video switcher
12. Comprised of internal and extradiegetic
medium closeup
voiceover narration
animation
kinescope
13. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
score
cross-fades
camera movement: tracking
graphics
14. Mimics the motion of turning your head left or right
camera movement: pan
low camera angle
dissolves
chroma key
15. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
fade-in
extreme closeup
ambient sound
textual form
16. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
media technologies
staging
naturalistic
music
17. Puts shots together into a larger program. appears almost unnoticeable
offscreen space
editing
live-to-tape
kinescope
18. An edit where the shots do not sufficiently re-frame the action
low camera angle
jump cut
flashback
single camera
19. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
camera movement: pan
two shot west
fade-out
camerawork
20. Rhythmically edits a number of visual sequence over a song that signals an emotional response
wipes
musical montage
dialogue
wide angle lenses
21. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
master shot
ambient sound
multi-camera live production
monologue
22. Used as a transition to pull out of a scene
crane shot
multi-camera live production
onscreen space
videotape
23. Rarely has an impacts on viewers comprehension. works to convey naturalism
screen direction
laugh track
environmental sound
score
24. Pacing edits can provide counterpoint to the music's beats
canted camera angle
sililoquies
rhythm
cross-cutting
25. Where two/three people converse in the frame
camera movement: pan
sound effects
two/three shot
speed
26. Establishing shot of entire scene
canted camera angle
voiceover narration
camerawork
master shot
27. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
computer generated animation
computer generated images
media technologies
Realism
28. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
staging
high camera angle
Multi-Channel Era
extreme long shot
29. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
naturalistic
media technologies
low camera angle
dissolves
30. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
camera movement: dolly
chroma key
long take
31. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
crane shot
Convergence Era
camerawork
flashback
32. When viewers outgrew the radio. network programming consisted of only 3 networks -
wide angle lenses
speed
Classic Network Era
jump cut
33. Diegetic - and non-diegetic
sound bridge
music
computer generated animation
live-to-tape
34. Eye level
kinescope
standard camera height
dialogue
chroma key
35. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
flashback
multi- camera telefilm studio production
video switcher
camera movement: tracking
36. The technique that captures that image for viewers
media technologies
single camera
camerawork
editing
37. Use short focal length. cause fisheye distortion. increase the depth of the shot
shot/reverse shot
sililoquies
wide angle lenses
stedicam
38. Space that exists inside the frame.
staging
monologue
onscreen space
single camera
39. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
shot/reverse shot
laugh track
dialogue
screen direction
40. The creation or manipulation of images using non-photographic techniques
media technologies
jump cut
graphics
extreme closeup
41. Motion of a given sequence
medium shots
speed
rhythm
standard camera height
42. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
cultural representations
Classic Network Era
computer generated images
Realism
43. Straps the camera to the operator to make it glide. attempts to be realistic
cross-cutting
focus
stedicam
multi- camera telefilm studio production
44. Targets media to specific segments of the audience
narrowcasting
dialogue
animation
camera movement: pan
45. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
Convergence Era
framing
chroma key
46. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
shot/reverse shot
framing
multi-camera live production
47. Conveys a visual relationship to the staging
Multi-Channel Era
cut
musical montage
framing
48. A (usually long) dramatic speech by a single actor
monologue
videotape
computer generated animation
extreme closeup
49. The back and forth editing between closeups in a dialogue
high camera angle
shot/reverse shot
instant replay
Classic Network Era
50. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
long take
democratic regulations
staging
multi-camera live production