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Television Vocab

Instructions:
  • Answer 50 questions in 15 minutes.
  • If you are not ready to take this test, you can study here.
  • Match each statement with the correct term.
  • Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.

This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Presents the speech of multiple people interacting






2. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously






3. Sequence is consistent. one character is always on the left - other on the right. avoids distorting






4. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming






5. Graphically generated visuals are placed atop a video image. ex: credits or captions






6. Where two/three people converse in the frame






7. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast






8. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football






9. Chest up. provide facial detail without feeling overtly intrusive






10. Space that exists inside the frame.






11. When camera is looking up at a character






12. The formal characteristics that help express meaning independently of a text's context






13. Motion of a given sequence






14. Mimics the motion of turning your head left or right






15. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.






16. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location






17. Spacial relation between elements






18. Determines which cameras will be broadcast - transitions in between shots - added graphics






19. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space






20. Represent the program as a whole. become part of the identity (iconic)






21. Refers to the world representing in a program






22. The entire visual world is created non-photographically






23. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic






24. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee






25. When camera is looking down at a character






26. Puts shots together into a larger program. appears almost unnoticeable






27. Diegetic - and non-diegetic






28. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot






29. Part of the continuity system - create a naturalistic sense of seamless flow between sequences






30. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative






31. When viewers outgrew the radio. network programming consisted of only 3 networks -






32. Comprised of internal and extradiegetic






33. Allow a high degree of intimacy and emotional expression






34. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion






35. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance






36. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions






37. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports






38. Eye level






39. The creation or manipulation of images using non-photographic techniques






40. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`






41. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive






42. Presumably not heard by characters. can be either from audience or pre-recorded






43. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them






44. Moving backwards in time to provide earlier story information or reflect on past events






45. Pacing edits can provide counterpoint to the music's beats






46. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater






47. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action






48. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.






49. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror






50. A particular character's sound