SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The formal characteristics that help express meaning independently of a text's context
style
camera movement: dolly
jump cut
Convergence Era
2. The creation or manipulation of images using non-photographic techniques
videotape
graphics
Realism
focal length
3. Graphically generated visuals are placed atop a video image. ex: credits or captions
camera movement: dolly
keying
focus
sound effects
4. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
wide angle lenses
naturalistic
extreme long shot
focus
5. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
instant replay
hand-held
voiceover narration
6. Mimics the motion of turning your head left or right
instant replay
extreme closeup
vocal performance
camera movement: pan
7. Transparent paper that animations are drawn onto and then shot
jump cut
perspective
naturalistic
cels
8. Straps the camera to the operator to make it glide. attempts to be realistic
ellipsis
speed
stedicam
camera movement: tracking
9. The back and forth editing between closeups in a dialogue
textual form
computer generated animation
framing
shot/reverse shot
10. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
cross-cutting
media technologies
medium closeup
cross-fades
11. When the camera is angled. provided a disorienting slant perspective
sound bridge
standard camera height
canted camera angle
computer generated images
12. Where two/three people converse in the frame
rhythm
extreme long shot
chroma key
two/three shot
13. The technique that captures that image for viewers
camerawork
vocal performance
narrowcasting
dialogue
14. Establishing shot of entire scene
multi- camera telefilm studio production
master shot
graphics
live-to-tape
15. When people are talking
extreme long shot
multi-camera live production
kinescope
vocal sounds
16. When camera is looking down at a character
medium closeup
Convergence Era
media technologies
high camera angle
17. Chest up. provide facial detail without feeling overtly intrusive
staging
medium closeup
ambient sound
screen direction
18. Mobile-- on site. multiple takes from multiple angles - shot out of order
laugh track
single camera
instant replay
cross-cutting
19. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
dissolves
stedicam
camera movement: pan
instant replay
20. What elements in the frame are clear or blurry
cross-cutting
focus
long shots
wipes
21. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
dissolves
stedicam
media technologies
22. Rhythmically edits a number of visual sequence over a song that signals an emotional response
graphics
musical montage
cultural representations
perspective
23. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
single camera
medium shots
sound effects
live-to-tape
24. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
shot/reverse shot
wide angle lenses
long take
Convergence Era
25. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
fade-out
kinescope
media technologies
live-to-tape
26. Documentary staple - less steady and jumpier. attempts to be realistic
dissolves
democratic regulations
animation
hand-held
27. Presents the speech of multiple people interacting
musical montage
laugh track
standard camera height
dialogue
28. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
two shot west
telefilms
wipes
instant replay
29. Diegetic - and non-diegetic
music
monologue
live-to-tape
shot/reverse shot
30. Conveys a visual relationship to the staging
Realism
jump cut
video switcher
framing
31. Pacing edits can provide counterpoint to the music's beats
Classic Network Era
theme songs
wipes
rhythm
32. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
camera movement: tilt
computer generated animation
media technologies
33. Used as a transition to pull out of a scene
graphics
naturalistic
camera movement: dolly
crane shot
34. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
fade-out
staging
multi- camera telefilm studio production
35. When a character is speaking to themselves to express their emotional states
cross-fades
speed
dialogue
sililoquies
36. Targets media to specific segments of the audience
video switcher
narrowcasting
flashback
camera movement: dolly
37. Government intervention of the airwaves FCC
closeups
democratic regulations
high camera angle
medium closeup
38. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
wide angle lenses
onscreen space
multi-camera live production
39. The entire visual world is created non-photographically
voiceover narration
framing
live-to-tape
animation
40. Alternative to recording on film. 1950's - limited storage capacity and image quality
wide angle lenses
offscreen space
sound bridge
videotape
41. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
master shot
Realism
live-to-tape
kinescope
42. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
master shot
split-screen
onscreen space
cross-cutting
43. Omitting intervening moments. used to condense time. turn a day in 30minutes
animation
standard camera height
voiceover narration
ellipsis
44. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
master shot
ambient sound
camera movement: dolly
kinescope
45. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
canted camera angle
anthology drama
narrowcasting
cut
46. Represent the program as a whole. become part of the identity (iconic)
graphics
theme songs
standard camera height
high camera angle
47. Moving backwards in time to provide earlier story information or reflect on past events
flashback
extreme closeup
environmental sound
music
48. Comprised of internal and extradiegetic
voiceover narration
instant replay
camera movement: pan
media technologies
49. When camera is looking up at a character
low camera angle
animation
instant replay
democratic regulations
50. Puts shots together into a larger program. appears almost unnoticeable
vocal sounds
ambient sound
editing
instant replay