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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
vocal performance
anthology drama
musical montage
2. Diegetic - and non-diegetic
camerawork
canted camera angle
music
perspective
3. Space that exists inside the frame.
two shot west
theme songs
onscreen space
telefilms
4. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
single camera
instant replay
camera movement: dolly
ellipsis
5. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
camera movement: pan
canted camera angle
focal length
6. The formal characteristics that help express meaning independently of a text's context
offscreen space
score
sound effects
style
7. When a shot had a narrow depth of field and part of the image is out of focus
cut
long take
extreme closeup
rack of focus
8. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
camerawork
naturalistic
dissolves
diegesis
9. When camera is looking up at a character
multi-camera live production
low camera angle
fade-out
wipes
10. Chest up. provide facial detail without feeling overtly intrusive
Convergence Era
medium closeup
environmental sound
Multi-Channel Era
11. Government intervention of the airwaves FCC
Multi-Channel Era
canted camera angle
flashback
democratic regulations
12. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
graphics
dissolves
style
shot/reverse shot
13. The entire visual world is created non-photographically
wipes
animation
media technologies
camerawork
14. The technique that captures that image for viewers
graphics
high camera angle
camerawork
focus
15. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
theme songs
offscreen space
long take
flashback
16. When people are talking
vocal sounds
instant replay
stedicam
standard camera height
17. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
style
naturalistic
single camera
sound bridge
18. A (usually long) dramatic speech by a single actor
monologue
camera movement: pan
cross-cutting
Classic Network Era
19. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cross-fades
cut
Realism
environmental sound
20. Represent the program as a whole. become part of the identity (iconic)
presentational
theme songs
jump cut
graphics
21. Allow a high degree of intimacy and emotional expression
keying
music
voiceover narration
closeups
22. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
dialogue
naturalistic
instant replay
media technologies
23. Use short focal length. cause fisheye distortion. increase the depth of the shot
democratic regulations
canted camera angle
wide angle lenses
presentational
24. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
vocal sounds
textual form
sound effects
focal length
25. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long shots
computer generated animation
long take
perspective
26. Mimics the motion of turning your head left or right
environmental sound
video switcher
medium shots
camera movement: pan
27. When the camera is angled. provided a disorienting slant perspective
master shot
rhythm
canted camera angle
democratic regulations
28. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
democratic regulations
laugh track
telefilms
dialogue
29. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
graphics
two/three shot
speed
staging
30. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
cross-cutting
camerawork
naturalistic
dissolves
31. Alternative to recording on film. 1950's - limited storage capacity and image quality
anthology drama
videotape
monologue
sound bridge
32. Live - filmed - in-studio - on-location. form is linked to specific genres
sound bridge
textual form
camera movement: dolly
long take
33. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
two/three shot
master shot
media technologies
34. When camera is looking down at a character
high camera angle
extreme long shot
fade-in
voiceover narration
35. Images are created and animated digitally
videotape
multi-camera live production
computer generated animation
Convergence Era
36. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
multi- camera telefilm studio production
two shot west
screen direction
37. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
crane shot
Multi-Channel Era
music
38. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
jump cut
graphics
fade-in
cross-fades
39. The creation or manipulation of images using non-photographic techniques
editing
graphics
cross-cutting
camera movement: dolly
40. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
media technologies
dissolves
Multi-Channel Era
editing
41. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
low camera angle
live-to-tape
hand-held
kinescope
42. Eye level
standard camera height
offscreen space
jump cut
focus
43. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
two shot west
multi-camera live production
video switcher
instant replay
44. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
chroma key
camerawork
animation
45. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
musical montage
camera movement: pan
medium closeup
46. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
Multi-Channel Era
vocal sounds
stedicam
47. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
chroma key
fade-out
keying
dialogue
48. Spacial relation between elements
dialogue
fade-out
ellipsis
perspective
49. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
onscreen space
long shots
speed
closeups
50. Transparent paper that animations are drawn onto and then shot
environmental sound
stedicam
flashback
cels