SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Presents the speech of multiple people interacting
standard camera height
monologue
long shots
dialogue
2. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
editing
split-screen
long take
extreme long shot
3. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
presentational
screen direction
flashback
vocal sounds
4. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
kinescope
environmental sound
low camera angle
5. Graphically generated visuals are placed atop a video image. ex: credits or captions
presentational
wide angle lenses
keying
sound effects
6. Where two/three people converse in the frame
two/three shot
wipes
animation
Realism
7. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
textual form
score
videotape
live-to-tape
8. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
vocal sounds
democratic regulations
instant replay
videotape
9. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
speed
staging
chroma key
10. Space that exists inside the frame.
two/three shot
onscreen space
fade-out
single camera
11. When camera is looking up at a character
stedicam
low camera angle
presentational
theme songs
12. The formal characteristics that help express meaning independently of a text's context
kinescope
style
onscreen space
voiceover narration
13. Motion of a given sequence
speed
closeups
monologue
cels
14. Mimics the motion of turning your head left or right
ambient sound
focal length
camera movement: pan
wide angle lenses
15. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
camera movement: dolly
fade-in
Multi-Channel Era
staging
16. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
framing
extreme long shot
fade-in
extreme closeup
17. Spacial relation between elements
perspective
video switcher
Convergence Era
closeups
18. Determines which cameras will be broadcast - transitions in between shots - added graphics
presentational
animation
video switcher
cels
19. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
speed
camera movement: tracking
two/three shot
monologue
20. Represent the program as a whole. become part of the identity (iconic)
long take
flashback
environmental sound
theme songs
21. Refers to the world representing in a program
two shot west
diegesis
computer generated images
sililoquies
22. The entire visual world is created non-photographically
animation
medium shots
medium closeup
telephoto lenses
23. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
flashback
democratic regulations
standard camera height
Realism
24. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
high camera angle
diegesis
presentational
animation
25. When camera is looking down at a character
speed
jump cut
high camera angle
standard camera height
26. Puts shots together into a larger program. appears almost unnoticeable
voiceover narration
editing
multi-camera live production
rack of focus
27. Diegetic - and non-diegetic
music
multi-camera live production
cultural representations
keying
28. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
environmental sound
sound bridge
stedicam
video switcher
29. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
telephoto lenses
video switcher
voiceover narration
cross-fades
30. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
dialogue
camerawork
fade-in
31. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
rhythm
cross-fades
camera movement: tracking
32. Comprised of internal and extradiegetic
rhythm
fade-out
camera movement: tracking
voiceover narration
33. Allow a high degree of intimacy and emotional expression
closeups
long take
cross-cutting
computer generated images
34. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
animation
long shots
speed
standard camera height
35. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
style
camera movement: pan
environmental sound
36. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
ellipsis
score
media technologies
computer generated images
37. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
dialogue
chroma key
shot/reverse shot
canted camera angle
38. Eye level
theme songs
animation
graphics
standard camera height
39. The creation or manipulation of images using non-photographic techniques
cels
graphics
fade-in
theme songs
40. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
theme songs
ambient sound
Realism
41. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
single camera
kinescope
medium shots
canted camera angle
42. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
voiceover narration
rhythm
anthology drama
43. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
speed
offscreen space
Realism
camera movement: tracking
44. Moving backwards in time to provide earlier story information or reflect on past events
flashback
long take
speed
environmental sound
45. Pacing edits can provide counterpoint to the music's beats
computer generated images
rhythm
fade-in
high camera angle
46. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
textual form
stedicam
vocal sounds
multi-camera live production
47. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
sililoquies
camera movement: dolly
cut
single camera
48. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
fade-in
extreme closeup
environmental sound
Convergence Era
49. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
keying
camera movement: tracking
rhythm
50. A particular character's sound
dialogue
vocal performance
single camera
keying