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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Puts shots together into a larger program. appears almost unnoticeable
instant replay
keying
editing
monologue
2. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
low camera angle
diegesis
ambient sound
dissolves
3. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
democratic regulations
multi- camera telefilm studio production
long shots
telefilms
4. Images are created and animated digitally
computer generated animation
telephoto lenses
wipes
cross-cutting
5. The entire visual world is created non-photographically
diegesis
style
animation
jump cut
6. Live - filmed - in-studio - on-location. form is linked to specific genres
standard camera height
hand-held
camera movement: tilt
textual form
7. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
fade-out
cultural representations
extreme closeup
dialogue
8. Alternative to recording on film. 1950's - limited storage capacity and image quality
diegesis
videotape
score
keying
9. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
cultural representations
voiceover narration
two/three shot
10. Presumably not heard by characters. can be either from audience or pre-recorded
theme songs
camera movement: tracking
computer generated animation
laugh track
11. Where two/three people converse in the frame
camerawork
narrowcasting
high camera angle
two/three shot
12. Mimics the motion of turning your head up or down. shows the height of the subject
closeups
screen direction
camera movement: tilt
Convergence Era
13. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
videotape
framing
camera movement: dolly
14. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
perspective
rhythm
fade-out
rack of focus
15. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
cut
canted camera angle
wipes
16. Moving backwards in time to provide earlier story information or reflect on past events
sound bridge
flashback
extreme closeup
editing
17. The creation or manipulation of images using non-photographic techniques
voiceover narration
telephoto lenses
anthology drama
graphics
18. Conveys a visual relationship to the staging
sound effects
framing
video switcher
naturalistic
19. What elements in the frame are clear or blurry
monologue
shot/reverse shot
focus
style
20. When the camera is angled. provided a disorienting slant perspective
standard camera height
textual form
canted camera angle
extreme long shot
21. When camera is looking down at a character
high camera angle
naturalistic
diegesis
monologue
22. Pacing edits can provide counterpoint to the music's beats
high camera angle
rhythm
sound bridge
extreme closeup
23. Eye level
laugh track
wipes
standard camera height
medium shots
24. The back and forth editing between closeups in a dialogue
shot/reverse shot
voiceover narration
multi- camera telefilm studio production
ambient sound
25. Refers to the world representing in a program
high camera angle
diegesis
narrowcasting
Convergence Era
26. Determines which cameras will be broadcast - transitions in between shots - added graphics
graphics
kinescope
video switcher
extreme closeup
27. Mobile-- on site. multiple takes from multiple angles - shot out of order
computer generated animation
single camera
extreme long shot
two/three shot
28. When people are talking
vocal sounds
environmental sound
two shot west
computer generated animation
29. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
high camera angle
hand-held
two/three shot
two shot west
30. A particular character's sound
vocal performance
diegesis
long take
rack of focus
31. A (usually long) dramatic speech by a single actor
monologue
telephoto lenses
ellipsis
jump cut
32. Comprised of internal and extradiegetic
camera movement: tracking
voiceover narration
instant replay
naturalistic
33. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
camera movement: pan
perspective
long shots
narrowcasting
34. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
framing
multi-camera live production
perspective
laugh track
35. The technique that captures that image for viewers
musical montage
camerawork
Multi-Channel Era
two/three shot
36. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
environmental sound
fade-in
cross-fades
editing
37. When a shot had a narrow depth of field and part of the image is out of focus
medium shots
camera movement: dolly
rack of focus
sound effects
38. Mimics the motion of turning your head left or right
instant replay
master shot
vocal sounds
camera movement: pan
39. An edit where the shots do not sufficiently re-frame the action
diegesis
staging
jump cut
anthology drama
40. Targets media to specific segments of the audience
shot/reverse shot
narrowcasting
screen direction
onscreen space
41. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
closeups
Convergence Era
narrowcasting
low camera angle
42. Government intervention of the airwaves FCC
cels
camerawork
democratic regulations
textual form
43. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
cultural representations
fade-out
medium shots
long shots
44. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
presentational
computer generated images
camera movement: dolly
offscreen space
45. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
fade-out
medium closeup
split-screen
cultural representations
46. Graphically generated visuals are placed atop a video image. ex: credits or captions
speed
single camera
keying
laugh track
47. Documentary staple - less steady and jumpier. attempts to be realistic
fade-in
cultural representations
score
hand-held
48. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
camera movement: tilt
crane shot
cels
49. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
low camera angle
camera movement: pan
cross-cutting
50. Straps the camera to the operator to make it glide. attempts to be realistic
hand-held
ellipsis
stedicam
speed