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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When a character is speaking to themselves to express their emotional states
instant replay
wide angle lenses
sililoquies
rhythm
2. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
perspective
vocal performance
Convergence Era
3. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
long take
split-screen
multi- camera telefilm studio production
music
4. When camera is looking up at a character
telephoto lenses
low camera angle
sound bridge
computer generated images
5. Mobile-- on site. multiple takes from multiple angles - shot out of order
dialogue
closeups
instant replay
single camera
6. Establishing shot of entire scene
musical montage
camerawork
Multi-Channel Era
master shot
7. When viewers outgrew the radio. network programming consisted of only 3 networks -
extreme long shot
wide angle lenses
environmental sound
Classic Network Era
8. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
long take
naturalistic
extreme closeup
camera movement: pan
9. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
musical montage
cross-cutting
sililoquies
10. Comprised of internal and extradiegetic
jump cut
cut
voiceover narration
telefilms
11. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
two shot west
offscreen space
vocal sounds
12. Allow a high degree of intimacy and emotional expression
perspective
ellipsis
closeups
camera movement: tilt
13. An edit where the shots do not sufficiently re-frame the action
medium shots
extreme closeup
jump cut
dialogue
14. The creation or manipulation of images using non-photographic techniques
graphics
standard camera height
textual form
hand-held
15. Conveys a visual relationship to the staging
framing
extreme long shot
medium shots
split-screen
16. Presents the speech of multiple people interacting
dialogue
speed
rhythm
wipes
17. Moving backwards in time to provide earlier story information or reflect on past events
offscreen space
media technologies
flashback
dialogue
18. Use long focal length. captures images from far away. compresses the depth of the shot
telephoto lenses
cut
video switcher
graphics
19. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
extreme long shot
graphics
offscreen space
camera movement: tilt
20. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
medium closeup
onscreen space
kinescope
rhythm
21. Motion of a given sequence
speed
stedicam
offscreen space
monologue
22. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
onscreen space
Convergence Era
live-to-tape
23. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
speed
animation
rhythm
24. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
high camera angle
single camera
anthology drama
25. Government intervention of the airwaves FCC
keying
standard camera height
rack of focus
democratic regulations
26. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
staging
long shots
ambient sound
animation
27. Targets media to specific segments of the audience
long shots
narrowcasting
multi- camera telefilm studio production
screen direction
28. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
musical montage
environmental sound
dialogue
29. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
shot/reverse shot
stedicam
cultural representations
30. The formal characteristics that help express meaning independently of a text's context
style
computer generated animation
fade-in
two/three shot
31. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
monologue
split-screen
wipes
perspective
32. Omitting intervening moments. used to condense time. turn a day in 30minutes
hand-held
ellipsis
camera movement: pan
score
33. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
cels
camera movement: tracking
score
fade-in
34. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
musical montage
vocal sounds
long take
two/three shot
35. Rhythmically edits a number of visual sequence over a song that signals an emotional response
sililoquies
musical montage
wipes
stedicam
36. Live - filmed - in-studio - on-location. form is linked to specific genres
narrowcasting
textual form
multi-camera live production
master shot
37. Used as a transition to pull out of a scene
standard camera height
kinescope
crane shot
high camera angle
38. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
long take
high camera angle
anthology drama
39. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
cut
diegesis
two shot west
screen direction
40. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
laugh track
speed
split-screen
cross-fades
41. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
camera movement: pan
cut
Convergence Era
presentational
42. Rarely has an impacts on viewers comprehension. works to convey naturalism
camera movement: tilt
environmental sound
multi-camera live production
voiceover narration
43. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
Multi-Channel Era
camera movement: tracking
focus
high camera angle
44. When the camera is angled. provided a disorienting slant perspective
telephoto lenses
canted camera angle
two/three shot
videotape
45. When people are talking
naturalistic
vocal sounds
computer generated images
low camera angle
46. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
camera movement: dolly
computer generated images
media technologies
extreme closeup
47. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
screen direction
standard camera height
jump cut
long shots
48. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
fade-out
staging
narrowcasting
49. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
sound effects
single camera
editing
50. Refers to the world representing in a program
cross-cutting
diegesis
cultural representations
perspective