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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Where two/three people converse in the frame
two/three shot
Multi-Channel Era
stedicam
wipes
2. When a character is speaking to themselves to express their emotional states
textual form
chroma key
long take
sililoquies
3. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
musical montage
live-to-tape
cross-fades
chroma key
4. When the camera is angled. provided a disorienting slant perspective
offscreen space
master shot
wide angle lenses
canted camera angle
5. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
crane shot
dialogue
camera movement: pan
6. Mobile-- on site. multiple takes from multiple angles - shot out of order
staging
textual form
single camera
graphics
7. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
shot/reverse shot
rack of focus
dissolves
master shot
8. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
monologue
editing
cut
two shot west
9. Motion of a given sequence
camera movement: tilt
editing
speed
multi- camera telefilm studio production
10. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
rhythm
jump cut
cels
long take
11. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
onscreen space
extreme long shot
two/three shot
extreme closeup
12. The formal characteristics that help express meaning independently of a text's context
long shots
Multi-Channel Era
screen direction
style
13. Comprised of internal and extradiegetic
camera movement: pan
vocal performance
telephoto lenses
voiceover narration
14. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
ambient sound
keying
chroma key
extreme long shot
15. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
long shots
sound effects
media technologies
16. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
democratic regulations
camera movement: tracking
long take
hand-held
17. Live - filmed - in-studio - on-location. form is linked to specific genres
anthology drama
camera movement: dolly
sound bridge
textual form
18. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
vocal sounds
focus
sound effects
naturalistic
19. Allow a high degree of intimacy and emotional expression
Realism
diegesis
multi- camera telefilm studio production
closeups
20. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
stedicam
video switcher
wipes
fade-out
21. When camera is looking down at a character
high camera angle
graphics
cultural representations
dissolves
22. Government intervention of the airwaves FCC
media technologies
democratic regulations
long take
cross-fades
23. The entire visual world is created non-photographically
high camera angle
animation
cross-cutting
long take
24. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
high camera angle
hand-held
computer generated images
sound effects
25. Used as a transition to pull out of a scene
focus
sililoquies
rhythm
crane shot
26. Determines which cameras will be broadcast - transitions in between shots - added graphics
computer generated animation
theme songs
video switcher
high camera angle
27. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
master shot
camera movement: tracking
musical montage
kinescope
28. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
long take
speed
voiceover narration
29. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
low camera angle
sililoquies
cut
instant replay
30. A (usually long) dramatic speech by a single actor
telefilms
monologue
medium closeup
sound effects
31. Targets media to specific segments of the audience
perspective
dialogue
single camera
narrowcasting
32. When camera is looking up at a character
naturalistic
cels
low camera angle
chroma key
33. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
fade-out
extreme closeup
presentational
voiceover narration
34. Graphically generated visuals are placed atop a video image. ex: credits or captions
style
keying
Realism
presentational
35. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
Multi-Channel Era
staging
videotape
cut
36. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tracking
master shot
score
camera movement: tilt
37. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
speed
medium shots
Convergence Era
telephoto lenses
38. Alters the degree of magnification and depth of an image
extreme closeup
dialogue
focal length
editing
39. Conveys a visual relationship to the staging
framing
videotape
extreme long shot
Multi-Channel Era
40. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
music
telephoto lenses
editing
41. Moving backwards in time to provide earlier story information or reflect on past events
Multi-Channel Era
kinescope
long take
flashback
42. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
vocal performance
telephoto lenses
rhythm
43. Rarely has an impacts on viewers comprehension. works to convey naturalism
canted camera angle
environmental sound
rhythm
crane shot
44. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
high camera angle
musical montage
perspective
45. Pacing edits can provide counterpoint to the music's beats
two/three shot
cross-fades
two shot west
rhythm
46. Eye level
sound effects
standard camera height
long take
framing
47. Mimics the motion of turning your head left or right
theme songs
camera movement: pan
videotape
fade-in
48. Rhythmically edits a number of visual sequence over a song that signals an emotional response
wipes
sound effects
musical montage
camera movement: tilt
49. Diegetic - and non-diegetic
focus
music
voiceover narration
screen direction
50. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
extreme long shot
media technologies
fade-out
diegesis