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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
score
focus
flashback
2. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
cross-cutting
screen direction
medium closeup
3. Conveys a visual relationship to the staging
extreme closeup
live-to-tape
framing
laugh track
4. Transparent paper that animations are drawn onto and then shot
cels
fade-in
framing
media technologies
5. Establishing shot of entire scene
master shot
offscreen space
telephoto lenses
focal length
6. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
editing
long shots
rhythm
score
7. When camera is looking up at a character
low camera angle
diegesis
onscreen space
flashback
8. The creation or manipulation of images using non-photographic techniques
graphics
Convergence Era
camera movement: tilt
environmental sound
9. Represent the program as a whole. become part of the identity (iconic)
wide angle lenses
camera movement: dolly
environmental sound
theme songs
10. A (usually long) dramatic speech by a single actor
extreme long shot
ambient sound
monologue
kinescope
11. The formal characteristics that help express meaning independently of a text's context
style
stedicam
multi- camera telefilm studio production
framing
12. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
rack of focus
cross-cutting
sound effects
presentational
13. Mimics the motion of turning your head left or right
offscreen space
camera movement: pan
hand-held
musical montage
14. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
fade-out
monologue
vocal sounds
staging
15. Comprised of internal and extradiegetic
video switcher
computer generated animation
crane shot
voiceover narration
16. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
crane shot
computer generated animation
textual form
naturalistic
17. Rhythmically edits a number of visual sequence over a song that signals an emotional response
textual form
musical montage
low camera angle
cross-cutting
18. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
single camera
camera movement: pan
rack of focus
19. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
long take
screen direction
single camera
cultural representations
20. The technique that captures that image for viewers
camerawork
single camera
animation
focal length
21. Spacial relation between elements
chroma key
perspective
keying
computer generated animation
22. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
closeups
computer generated animation
onscreen space
23. What elements in the frame are clear or blurry
voiceover narration
flashback
cultural representations
focus
24. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
medium closeup
focus
flashback
25. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
textual form
cultural representations
score
camera movement: dolly
26. Alternative to recording on film. 1950's - limited storage capacity and image quality
two shot west
videotape
cut
extreme closeup
27. The back and forth editing between closeups in a dialogue
master shot
shot/reverse shot
cross-cutting
dissolves
28. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
fade-out
score
wipes
29. Mimics the motion of turning your head up or down. shows the height of the subject
textual form
camera movement: tilt
stedicam
flashback
30. Omitting intervening moments. used to condense time. turn a day in 30minutes
computer generated images
ellipsis
computer generated animation
vocal sounds
31. Allow a high degree of intimacy and emotional expression
presentational
closeups
extreme closeup
laugh track
32. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
perspective
camera movement: tracking
editing
33. When camera is looking down at a character
music
high camera angle
laugh track
canted camera angle
34. Straps the camera to the operator to make it glide. attempts to be realistic
camera movement: tracking
computer generated images
music
stedicam
35. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
textual form
medium shots
Convergence Era
animation
36. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
score
extreme long shot
video switcher
fade-out
37. Space that exists inside the frame.
focal length
graphics
screen direction
onscreen space
38. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
fade-in
ambient sound
wide angle lenses
chroma key
39. When the camera is angled. provided a disorienting slant perspective
crane shot
camerawork
long shots
canted camera angle
40. When people are talking
computer generated animation
staging
vocal sounds
environmental sound
41. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
naturalistic
Multi-Channel Era
cultural representations
focus
42. Graphically generated visuals are placed atop a video image. ex: credits or captions
cels
keying
fade-out
Multi-Channel Era
43. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
animation
crane shot
cross-fades
laugh track
44. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
camerawork
music
presentational
wipes
45. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
theme songs
medium closeup
textual form
extreme closeup
46. Targets media to specific segments of the audience
multi- camera telefilm studio production
narrowcasting
telephoto lenses
single camera
47. Where two/three people converse in the frame
cultural representations
democratic regulations
two/three shot
instant replay
48. Images are created and animated digitally
dialogue
computer generated animation
camera movement: pan
staging
49. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
dialogue
cut
presentational
videotape
50. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
perspective
Realism
telefilms
Classic Network Era