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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
camera movement: dolly
keying
camera movement: pan
2. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
hand-held
graphics
extreme long shot
3. Graphically generated visuals are placed atop a video image. ex: credits or captions
single camera
democratic regulations
standard camera height
keying
4. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
crane shot
multi-camera live production
long shots
cut
5. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
canted camera angle
multi-camera live production
cross-fades
standard camera height
6. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
Convergence Era
monologue
fade-in
7. Images are created and animated digitally
computer generated animation
democratic regulations
camera movement: tracking
textual form
8. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
fade-out
naturalistic
live-to-tape
telefilms
9. Alternative to recording on film. 1950's - limited storage capacity and image quality
telefilms
fade-out
vocal performance
videotape
10. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
environmental sound
standard camera height
diegesis
media technologies
11. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
onscreen space
video switcher
long shots
multi- camera telefilm studio production
12. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
high camera angle
computer generated images
camera movement: pan
instant replay
13. The entire visual world is created non-photographically
canted camera angle
animation
Convergence Era
diegesis
14. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
Realism
instant replay
camerawork
15. A particular character's sound
video switcher
vocal sounds
computer generated animation
vocal performance
16. When people are talking
high camera angle
vocal sounds
voiceover narration
focus
17. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
sound effects
canted camera angle
presentational
style
18. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
style
focus
speed
ambient sound
19. Pacing edits can provide counterpoint to the music's beats
extreme long shot
multi- camera telefilm studio production
rhythm
speed
20. An edit where the shots do not sufficiently re-frame the action
low camera angle
jump cut
camera movement: pan
rack of focus
21. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
graphics
monologue
dissolves
Convergence Era
22. Targets media to specific segments of the audience
fade-in
sound effects
narrowcasting
extreme long shot
23. Refers to the world representing in a program
style
narrowcasting
diegesis
offscreen space
24. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wide angle lenses
wipes
master shot
vocal performance
25. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
music
cultural representations
naturalistic
chroma key
26. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
narrowcasting
chroma key
presentational
Multi-Channel Era
27. Space that exists inside the frame.
framing
media technologies
onscreen space
multi- camera telefilm studio production
28. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
flashback
cross-cutting
multi- camera telefilm studio production
sound bridge
29. Transparent paper that animations are drawn onto and then shot
shot/reverse shot
cels
two/three shot
onscreen space
30. Used as a transition to pull out of a scene
crane shot
voiceover narration
rhythm
staging
31. Presents the speech of multiple people interacting
camerawork
instant replay
extreme long shot
dialogue
32. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
vocal performance
extreme closeup
Convergence Era
framing
33. Motion of a given sequence
anthology drama
hand-held
speed
multi-camera live production
34. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
computer generated images
speed
telefilms
laugh track
35. When a shot had a narrow depth of field and part of the image is out of focus
environmental sound
rack of focus
ellipsis
hand-held
36. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
multi- camera telefilm studio production
Realism
keying
dissolves
37. When viewers outgrew the radio. network programming consisted of only 3 networks -
videotape
diegesis
animation
Classic Network Era
38. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
shot/reverse shot
multi-camera live production
score
canted camera angle
39. The formal characteristics that help express meaning independently of a text's context
closeups
Convergence Era
style
shot/reverse shot
40. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
media technologies
rhythm
long take
sound bridge
41. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
instant replay
presentational
medium shots
cultural representations
42. When a character is speaking to themselves to express their emotional states
sililoquies
crane shot
low camera angle
laugh track
43. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
voiceover narration
rack of focus
medium shots
two shot west
44. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
videotape
onscreen space
computer generated images
long shots
45. Omitting intervening moments. used to condense time. turn a day in 30minutes
telephoto lenses
ellipsis
onscreen space
framing
46. When the camera is angled. provided a disorienting slant perspective
camera movement: pan
Convergence Era
sound effects
canted camera angle
47. The creation or manipulation of images using non-photographic techniques
graphics
instant replay
Realism
multi-camera live production
48. Conveys a visual relationship to the staging
presentational
cut
framing
textual form
49. When camera is looking down at a character
high camera angle
keying
canted camera angle
focal length
50. The back and forth editing between closeups in a dialogue
long shots
wide angle lenses
shot/reverse shot
live-to-tape