SUBJECTS
|
BROWSE
|
CAREER CENTER
|
POPULAR
|
JOIN
|
LOGIN
Business Skills
|
Soft Skills
|
Basic Literacy
|
Certifications
About
|
Help
|
Privacy
|
Terms
|
Email
Search
Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
cut
fade-out
chroma key
perspective
2. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
camera movement: tracking
editing
jump cut
3. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
speed
telefilms
extreme long shot
4. Graphically generated visuals are placed atop a video image. ex: credits or captions
video switcher
keying
camerawork
flashback
5. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
anthology drama
animation
wide angle lenses
telephoto lenses
6. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
medium shots
flashback
framing
7. Straps the camera to the operator to make it glide. attempts to be realistic
focal length
kinescope
stedicam
camera movement: tilt
8. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
camera movement: dolly
animation
two shot west
sound bridge
9. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
multi- camera telefilm studio production
master shot
staging
10. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
staging
Convergence Era
cut
sililoquies
11. Mimics the motion of turning your head up or down. shows the height of the subject
multi-camera live production
music
two shot west
camera movement: tilt
12. Diegetic - and non-diegetic
canted camera angle
medium shots
score
music
13. What elements in the frame are clear or blurry
laugh track
wipes
focus
extreme closeup
14. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
laugh track
flashback
computer generated animation
15. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
dissolves
camerawork
computer generated animation
Multi-Channel Era
16. Establishing shot of entire scene
democratic regulations
vocal sounds
single camera
master shot
17. Conveys a visual relationship to the staging
framing
voiceover narration
fade-in
multi- camera telefilm studio production
18. Refers to the world representing in a program
perspective
extreme long shot
diegesis
flashback
19. Presents the speech of multiple people interacting
media technologies
dialogue
cross-cutting
editing
20. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
camera movement: tilt
two shot west
narrowcasting
medium shots
21. A particular character's sound
vocal performance
cut
voiceover narration
theme songs
22. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
telefilms
extreme long shot
media technologies
fade-out
23. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
computer generated animation
instant replay
ambient sound
onscreen space
24. Mobile-- on site. multiple takes from multiple angles - shot out of order
graphics
jump cut
single camera
style
25. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
laugh track
focus
instant replay
live-to-tape
26. Allow a high degree of intimacy and emotional expression
Convergence Era
instant replay
closeups
canted camera angle
27. Determines which cameras will be broadcast - transitions in between shots - added graphics
theme songs
cultural representations
video switcher
anthology drama
28. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
sililoquies
computer generated images
low camera angle
musical montage
29. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
medium shots
canted camera angle
camera movement: tracking
crane shot
30. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
narrowcasting
extreme long shot
camera movement: dolly
31. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
wipes
offscreen space
Convergence Era
32. Space that exists inside the frame.
live-to-tape
Multi-Channel Era
sound effects
onscreen space
33. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
diegesis
ambient sound
long shots
cels
34. Eye level
flashback
standard camera height
extreme long shot
canted camera angle
35. Pacing edits can provide counterpoint to the music's beats
rhythm
camera movement: tilt
stedicam
theme songs
36. When a shot had a narrow depth of field and part of the image is out of focus
wide angle lenses
rack of focus
standard camera height
computer generated images
37. When a character is speaking to themselves to express their emotional states
speed
high camera angle
multi- camera telefilm studio production
sililoquies
38. Comprised of internal and extradiegetic
camera movement: tilt
two/three shot
textual form
voiceover narration
39. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
instant replay
canted camera angle
focal length
media technologies
40. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
textual form
sililoquies
extreme closeup
stedicam
41. Use long focal length. captures images from far away. compresses the depth of the shot
single camera
monologue
camera movement: dolly
telephoto lenses
42. When the camera is angled. provided a disorienting slant perspective
canted camera angle
sound bridge
multi- camera telefilm studio production
dissolves
43. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
camera movement: dolly
two shot west
presentational
multi- camera telefilm studio production
44. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
media technologies
high camera angle
Realism
anthology drama
45. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
sound effects
two shot west
screen direction
offscreen space
46. Used as a transition to pull out of a scene
closeups
theme songs
jump cut
crane shot
47. When people are talking
ambient sound
vocal sounds
editing
cut
48. When camera is looking up at a character
naturalistic
low camera angle
single camera
closeups
49. An edit where the shots do not sufficiently re-frame the action
jump cut
graphics
anthology drama
high camera angle
50. Images are created and animated digitally
computer generated animation
cultural representations
camera movement: tilt
animation