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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
style
screen direction
camera movement: tilt
focal length
2. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
vocal performance
animation
two/three shot
3. Use short focal length. cause fisheye distortion. increase the depth of the shot
Convergence Era
ambient sound
wide angle lenses
voiceover narration
4. When camera is looking up at a character
low camera angle
high camera angle
cut
ambient sound
5. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
sound effects
cross-fades
multi- camera telefilm studio production
dissolves
6. The formal characteristics that help express meaning independently of a text's context
cultural representations
stedicam
screen direction
style
7. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
cels
perspective
onscreen space
telefilms
8. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
fade-out
graphics
camera movement: tracking
voiceover narration
9. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
laugh track
voiceover narration
chroma key
diegesis
10. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
staging
hand-held
camera movement: tilt
11. Motion of a given sequence
speed
onscreen space
multi- camera telefilm studio production
wide angle lenses
12. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
single camera
closeups
cultural representations
multi-camera live production
13. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
anthology drama
long shots
textual form
cultural representations
14. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
media technologies
computer generated animation
two shot west
15. Images are created and animated digitally
telephoto lenses
computer generated animation
media technologies
theme songs
16. Puts shots together into a larger program. appears almost unnoticeable
vocal sounds
editing
standard camera height
dialogue
17. Alters the degree of magnification and depth of an image
computer generated animation
focal length
cels
video switcher
18. A particular character's sound
cross-fades
long shots
telefilms
vocal performance
19. The creation or manipulation of images using non-photographic techniques
graphics
crane shot
computer generated images
animation
20. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
democratic regulations
dissolves
camera movement: tracking
21. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
standard camera height
camera movement: dolly
animation
extreme closeup
22. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
cut
ambient sound
musical montage
telefilms
23. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
camera movement: dolly
medium shots
onscreen space
24. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
anthology drama
camera movement: pan
textual form
dissolves
25. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
flashback
wide angle lenses
cut
camerawork
26. Where two/three people converse in the frame
camerawork
anthology drama
two/three shot
medium shots
27. When people are talking
score
sound effects
vocal sounds
live-to-tape
28. What elements in the frame are clear or blurry
onscreen space
camerawork
hand-held
focus
29. When a character is speaking to themselves to express their emotional states
sililoquies
rack of focus
vocal sounds
Realism
30. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
sililoquies
multi-camera live production
fade-in
Realism
31. When the camera is angled. provided a disorienting slant perspective
computer generated images
camera movement: tilt
canted camera angle
environmental sound
32. The entire visual world is created non-photographically
chroma key
focal length
animation
cultural representations
33. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
low camera angle
wipes
crane shot
Realism
34. Mimics the motion of turning your head up or down. shows the height of the subject
anthology drama
computer generated images
score
camera movement: tilt
35. When camera is looking down at a character
style
speed
sound bridge
high camera angle
36. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
music
sound effects
anthology drama
theme songs
37. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
textual form
extreme closeup
computer generated images
camera movement: tilt
38. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sililoquies
sound bridge
camera movement: dolly
music
39. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
computer generated images
computer generated animation
fade-out
editing
40. Targets media to specific segments of the audience
chroma key
media technologies
democratic regulations
narrowcasting
41. When viewers outgrew the radio. network programming consisted of only 3 networks -
master shot
monologue
Classic Network Era
focal length
42. Rarely has an impacts on viewers comprehension. works to convey naturalism
hand-held
two/three shot
fade-in
environmental sound
43. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
framing
extreme long shot
canted camera angle
high camera angle
44. Pacing edits can provide counterpoint to the music's beats
wipes
focus
rhythm
presentational
45. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
camera movement: dolly
sound bridge
framing
46. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
textual form
stedicam
staging
media technologies
47. Establishing shot of entire scene
offscreen space
master shot
long shots
naturalistic
48. Mimics the motion of turning your head left or right
camera movement: pan
crane shot
theme songs
fade-out
49. Live - filmed - in-studio - on-location. form is linked to specific genres
Realism
camera movement: tilt
screen direction
textual form
50. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
environmental sound
fade-in
extreme long shot
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