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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Graphically generated visuals are placed atop a video image. ex: credits or captions
multi- camera telefilm studio production
keying
onscreen space
perspective
2. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
fade-out
cut
voiceover narration
3. Images are created and animated digitally
computer generated animation
single camera
camerawork
stedicam
4. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
kinescope
sound effects
wipes
music
5. Puts shots together into a larger program. appears almost unnoticeable
cut
long shots
editing
canted camera angle
6. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
screen direction
editing
naturalistic
staging
7. Use short focal length. cause fisheye distortion. increase the depth of the shot
laugh track
wide angle lenses
camera movement: pan
instant replay
8. Mobile-- on site. multiple takes from multiple angles - shot out of order
crane shot
low camera angle
single camera
sililoquies
9. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
flashback
diegesis
two/three shot
medium shots
10. An edit where the shots do not sufficiently re-frame the action
single camera
jump cut
ambient sound
Realism
11. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
editing
cut
ellipsis
ambient sound
12. Conveys a visual relationship to the staging
diegesis
split-screen
long take
framing
13. Where two/three people converse in the frame
flashback
two/three shot
staging
media technologies
14. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
onscreen space
single camera
score
kinescope
15. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
cross-fades
voiceover narration
medium shots
camera movement: dolly
16. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
ambient sound
multi- camera telefilm studio production
camera movement: tracking
17. When camera is looking up at a character
long shots
cels
low camera angle
standard camera height
18. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
theme songs
Convergence Era
staging
19. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
low camera angle
ambient sound
long take
extreme long shot
20. When camera is looking down at a character
camerawork
fade-out
wipes
high camera angle
21. Straps the camera to the operator to make it glide. attempts to be realistic
vocal sounds
stedicam
fade-in
musical montage
22. Allow a high degree of intimacy and emotional expression
sound effects
computer generated images
cross-fades
closeups
23. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
cut
camerawork
naturalistic
24. Targets media to specific segments of the audience
master shot
narrowcasting
stedicam
camera movement: pan
25. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
sound effects
standard camera height
split-screen
Convergence Era
26. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
vocal performance
low camera angle
naturalistic
musical montage
27. Pacing edits can provide counterpoint to the music's beats
wide angle lenses
split-screen
vocal sounds
rhythm
28. The entire visual world is created non-photographically
keying
extreme closeup
animation
cross-fades
29. Documentary staple - less steady and jumpier. attempts to be realistic
closeups
vocal performance
hand-held
cross-cutting
30. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
multi- camera telefilm studio production
two shot west
sound bridge
diegesis
31. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
cross-fades
offscreen space
dissolves
Multi-Channel Era
32. Mimics the motion of turning your head left or right
speed
camera movement: pan
cross-cutting
editing
33. When a character is speaking to themselves to express their emotional states
perspective
media technologies
style
sililoquies
34. When the camera is angled. provided a disorienting slant perspective
canted camera angle
cut
fade-out
kinescope
35. Alters the degree of magnification and depth of an image
focal length
sililoquies
videotape
editing
36. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
multi-camera live production
perspective
monologue
score
37. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
music
framing
hand-held
38. Represent the program as a whole. become part of the identity (iconic)
style
theme songs
onscreen space
editing
39. Moving backwards in time to provide earlier story information or reflect on past events
theme songs
live-to-tape
closeups
flashback
40. Presumably not heard by characters. can be either from audience or pre-recorded
vocal performance
graphics
laugh track
environmental sound
41. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
animation
sound effects
cut
42. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cross-cutting
cultural representations
narrowcasting
crane shot
43. Refers to the world representing in a program
two shot west
environmental sound
camera movement: tilt
diegesis
44. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
focus
shot/reverse shot
media technologies
fade-in
45. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
telefilms
Convergence Era
camera movement: tracking
46. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
split-screen
long shots
telefilms
focal length
47. Alternative to recording on film. 1950's - limited storage capacity and image quality
stedicam
videotape
keying
high camera angle
48. The formal characteristics that help express meaning independently of a text's context
style
narrowcasting
offscreen space
camera movement: pan
49. Eye level
computer generated animation
democratic regulations
textual form
standard camera height
50. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
vocal sounds
musical montage
democratic regulations