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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Use short focal length. cause fisheye distortion. increase the depth of the shot
fade-in
democratic regulations
wide angle lenses
computer generated images
2. When people are talking
rhythm
multi-camera live production
computer generated images
vocal sounds
3. An edit where the shots do not sufficiently re-frame the action
jump cut
editing
framing
Realism
4. Chest up. provide facial detail without feeling overtly intrusive
live-to-tape
split-screen
rack of focus
medium closeup
5. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
camera movement: tilt
cross-cutting
animation
closeups
6. When a character is speaking to themselves to express their emotional states
Classic Network Era
sililoquies
single camera
medium closeup
7. Transparent paper that animations are drawn onto and then shot
chroma key
cels
keying
low camera angle
8. The back and forth editing between closeups in a dialogue
shot/reverse shot
video switcher
screen direction
single camera
9. Determines which cameras will be broadcast - transitions in between shots - added graphics
stedicam
video switcher
cultural representations
camera movement: dolly
10. Omitting intervening moments. used to condense time. turn a day in 30minutes
multi-camera live production
computer generated animation
cross-fades
ellipsis
11. The technique that captures that image for viewers
multi- camera telefilm studio production
standard camera height
cels
camerawork
12. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
sound effects
naturalistic
Convergence Era
laugh track
13. Alters the degree of magnification and depth of an image
focal length
offscreen space
standard camera height
wipes
14. When viewers outgrew the radio. network programming consisted of only 3 networks -
videotape
Classic Network Era
democratic regulations
camera movement: tracking
15. Moving backwards in time to provide earlier story information or reflect on past events
animation
ambient sound
flashback
telefilms
16. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
computer generated images
cultural representations
medium shots
keying
17. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
naturalistic
sound bridge
diegesis
editing
18. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
high camera angle
sound effects
camera movement: tracking
telefilms
19. The formal characteristics that help express meaning independently of a text's context
fade-in
medium closeup
live-to-tape
style
20. When camera is looking up at a character
presentational
low camera angle
camera movement: tilt
textual form
21. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
Multi-Channel Era
two/three shot
wipes
multi-camera live production
22. Targets media to specific segments of the audience
cels
master shot
low camera angle
narrowcasting
23. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
cut
cels
extreme closeup
24. Allow a high degree of intimacy and emotional expression
kinescope
Classic Network Era
shot/reverse shot
closeups
25. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
canted camera angle
master shot
screen direction
closeups
26. A (usually long) dramatic speech by a single actor
shot/reverse shot
naturalistic
screen direction
monologue
27. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
two shot west
standard camera height
offscreen space
split-screen
28. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
long shots
fade-out
offscreen space
perspective
29. Presents the speech of multiple people interacting
crane shot
dialogue
closeups
multi- camera telefilm studio production
30. The entire visual world is created non-photographically
media technologies
vocal sounds
animation
camera movement: tracking
31. Space that exists inside the frame.
laugh track
ellipsis
onscreen space
cultural representations
32. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
environmental sound
master shot
cross-cutting
cross-fades
33. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
diegesis
narrowcasting
medium shots
34. When the camera is angled. provided a disorienting slant perspective
crane shot
flashback
canted camera angle
vocal sounds
35. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
chroma key
perspective
cut
media technologies
36. Alternative to recording on film. 1950's - limited storage capacity and image quality
textual form
low camera angle
videotape
speed
37. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
staging
cross-fades
videotape
38. Pacing edits can provide counterpoint to the music's beats
democratic regulations
rhythm
computer generated images
instant replay
39. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
computer generated images
two shot west
medium shots
voiceover narration
40. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
anthology drama
kinescope
video switcher
41. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: dolly
camera movement: pan
style
jump cut
42. A particular character's sound
kinescope
sound effects
vocal performance
split-screen
43. Presumably not heard by characters. can be either from audience or pre-recorded
sililoquies
laugh track
Classic Network Era
long shots
44. Diegetic - and non-diegetic
music
camera movement: tilt
rhythm
perspective
45. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
multi-camera live production
single camera
offscreen space
video switcher
46. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
ellipsis
shot/reverse shot
telephoto lenses
47. Images are created and animated digitally
sound effects
computer generated animation
flashback
multi- camera telefilm studio production
48. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
closeups
kinescope
two shot west
49. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
low camera angle
perspective
medium shots
Multi-Channel Era
50. Rhythmically edits a number of visual sequence over a song that signals an emotional response
naturalistic
closeups
musical montage
low camera angle
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