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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Diegetic - and non-diegetic
rack of focus
jump cut
screen direction
music
2. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
stedicam
graphics
anthology drama
naturalistic
3. Alters the degree of magnification and depth of an image
Realism
low camera angle
sililoquies
focal length
4. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
hand-held
camerawork
cross-cutting
stedicam
5. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
naturalistic
sililoquies
Realism
6. Determines which cameras will be broadcast - transitions in between shots - added graphics
score
video switcher
screen direction
voiceover narration
7. Where two/three people converse in the frame
instant replay
cut
anthology drama
two/three shot
8. Eye level
framing
two/three shot
standard camera height
computer generated animation
9. Transparent paper that animations are drawn onto and then shot
shot/reverse shot
staging
sound effects
cels
10. Comprised of internal and extradiegetic
kinescope
multi- camera telefilm studio production
voiceover narration
ambient sound
11. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
standard camera height
instant replay
offscreen space
jump cut
12. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
focus
theme songs
sound bridge
hand-held
13. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
canted camera angle
Classic Network Era
extreme long shot
ellipsis
14. Presents the speech of multiple people interacting
animation
high camera angle
camera movement: dolly
dialogue
15. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
sound effects
cross-fades
cut
speed
16. Omitting intervening moments. used to condense time. turn a day in 30minutes
video switcher
ellipsis
anthology drama
offscreen space
17. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
long shots
stedicam
fade-in
18. When the camera is angled. provided a disorienting slant perspective
canted camera angle
extreme long shot
two shot west
rack of focus
19. An edit where the shots do not sufficiently re-frame the action
anthology drama
jump cut
speed
environmental sound
20. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
rack of focus
long shots
Classic Network Era
multi-camera live production
21. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
wipes
closeups
hand-held
22. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
keying
sound bridge
sound effects
environmental sound
23. When viewers outgrew the radio. network programming consisted of only 3 networks -
staging
two shot west
narrowcasting
Classic Network Era
24. The technique that captures that image for viewers
single camera
multi- camera telefilm studio production
camerawork
graphics
25. Allow a high degree of intimacy and emotional expression
focus
style
Realism
closeups
26. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
shot/reverse shot
Multi-Channel Era
closeups
camerawork
27. Presumably not heard by characters. can be either from audience or pre-recorded
telephoto lenses
master shot
vocal sounds
laugh track
28. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
long shots
camera movement: pan
staging
medium closeup
29. The creation or manipulation of images using non-photographic techniques
computer generated animation
graphics
cross-fades
instant replay
30. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
editing
Multi-Channel Era
crane shot
31. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
cross-fades
dialogue
telefilms
animation
32. When camera is looking up at a character
presentational
screen direction
low camera angle
wipes
33. When people are talking
flashback
vocal sounds
jump cut
animation
34. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
multi- camera telefilm studio production
closeups
dissolves
35. Use short focal length. cause fisheye distortion. increase the depth of the shot
textual form
wide angle lenses
long shots
staging
36. Government intervention of the airwaves FCC
camera movement: tilt
video switcher
instant replay
democratic regulations
37. The entire visual world is created non-photographically
animation
cut
extreme long shot
Classic Network Era
38. What elements in the frame are clear or blurry
editing
two/three shot
focus
extreme long shot
39. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
onscreen space
editing
dialogue
40. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
cross-cutting
sound effects
Realism
keying
41. Images are created and animated digitally
medium closeup
computer generated animation
ambient sound
Convergence Era
42. When camera is looking down at a character
framing
extreme long shot
Convergence Era
high camera angle
43. The formal characteristics that help express meaning independently of a text's context
style
computer generated animation
monologue
cross-cutting
44. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
presentational
long shots
sound effects
standard camera height
45. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
single camera
presentational
Convergence Era
kinescope
46. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
democratic regulations
theme songs
presentational
graphics
47. Use long focal length. captures images from far away. compresses the depth of the shot
instant replay
telephoto lenses
animation
environmental sound
48. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
animation
long take
shot/reverse shot
score
49. Spacial relation between elements
shot/reverse shot
perspective
kinescope
Classic Network Era
50. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
Realism
style
split-screen
multi- camera telefilm studio production