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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
wide angle lenses
instant replay
keying
2. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
presentational
perspective
vocal sounds
3. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
focal length
Realism
telephoto lenses
offscreen space
4. Establishing shot of entire scene
kinescope
camerawork
ambient sound
master shot
5. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
telephoto lenses
high camera angle
camera movement: dolly
onscreen space
6. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
cels
editing
two shot west
7. When camera is looking up at a character
low camera angle
framing
dissolves
media technologies
8. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
extreme long shot
rhythm
Convergence Era
multi-camera live production
9. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
musical montage
presentational
telephoto lenses
10. Space that exists inside the frame.
onscreen space
cross-fades
sililoquies
anthology drama
11. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
kinescope
naturalistic
anthology drama
12. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
screen direction
perspective
laugh track
13. Pacing edits can provide counterpoint to the music's beats
shot/reverse shot
rhythm
vocal sounds
jump cut
14. Presumably not heard by characters. can be either from audience or pre-recorded
chroma key
kinescope
staging
laugh track
15. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
jump cut
theme songs
cultural representations
democratic regulations
16. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
telephoto lenses
medium shots
wide angle lenses
screen direction
17. Live - filmed - in-studio - on-location. form is linked to specific genres
rhythm
textual form
standard camera height
graphics
18. Alternative to recording on film. 1950's - limited storage capacity and image quality
theme songs
videotape
cross-fades
multi-camera live production
19. When camera is looking down at a character
editing
sililoquies
dialogue
high camera angle
20. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
presentational
chroma key
fade-out
21. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
sound effects
vocal performance
computer generated images
live-to-tape
22. When a character is speaking to themselves to express their emotional states
sililoquies
shot/reverse shot
laugh track
multi-camera live production
23. The back and forth editing between closeups in a dialogue
telephoto lenses
offscreen space
shot/reverse shot
video switcher
24. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
camera movement: dolly
high camera angle
offscreen space
25. The entire visual world is created non-photographically
animation
dialogue
sound effects
focus
26. Use long focal length. captures images from far away. compresses the depth of the shot
wide angle lenses
jump cut
environmental sound
telephoto lenses
27. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
shot/reverse shot
canted camera angle
multi- camera telefilm studio production
Classic Network Era
28. Transparent paper that animations are drawn onto and then shot
textual form
cels
monologue
medium shots
29. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
screen direction
chroma key
staging
kinescope
30. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
multi- camera telefilm studio production
framing
speed
31. Represent the program as a whole. become part of the identity (iconic)
theme songs
cut
long take
multi-camera live production
32. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
Classic Network Era
music
cut
graphics
33. Motion of a given sequence
speed
multi-camera live production
telephoto lenses
Classic Network Era
34. The technique that captures that image for viewers
standard camera height
fade-in
Classic Network Era
camerawork
35. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
cut
editing
textual form
36. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Multi-Channel Era
focal length
cultural representations
fade-in
37. Spacial relation between elements
onscreen space
vocal performance
perspective
musical montage
38. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
single camera
camerawork
standard camera height
camera movement: tracking
39. Mimics the motion of turning your head up or down. shows the height of the subject
live-to-tape
fade-out
Realism
camera movement: tilt
40. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
low camera angle
telefilms
offscreen space
anthology drama
41. Puts shots together into a larger program. appears almost unnoticeable
editing
graphics
jump cut
two/three shot
42. An edit where the shots do not sufficiently re-frame the action
jump cut
standard camera height
ambient sound
offscreen space
43. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
cels
canted camera angle
high camera angle
44. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
laugh track
camera movement: dolly
closeups
split-screen
45. Comprised of internal and extradiegetic
cultural representations
flashback
vocal sounds
voiceover narration
46. Use short focal length. cause fisheye distortion. increase the depth of the shot
anthology drama
wide angle lenses
narrowcasting
rack of focus
47. Diegetic - and non-diegetic
extreme long shot
music
flashback
voiceover narration
48. Allow a high degree of intimacy and emotional expression
vocal sounds
canted camera angle
ambient sound
closeups
49. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
media technologies
anthology drama
rhythm
speed
50. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
speed
wipes
textual form
single camera
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