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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
rack of focus
cels
video switcher
2. A (usually long) dramatic speech by a single actor
wipes
vocal sounds
monologue
vocal performance
3. When a character is speaking to themselves to express their emotional states
sililoquies
presentational
focal length
framing
4. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-in
fade-out
crane shot
screen direction
5. Motion of a given sequence
speed
telefilms
animation
voiceover narration
6. Targets media to specific segments of the audience
telefilms
narrowcasting
onscreen space
Realism
7. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
keying
cross-cutting
multi- camera telefilm studio production
Classic Network Era
8. Pacing edits can provide counterpoint to the music's beats
rhythm
camera movement: dolly
camera movement: tracking
cross-cutting
9. Comprised of internal and extradiegetic
medium shots
graphics
voiceover narration
Multi-Channel Era
10. Eye level
standard camera height
graphics
vocal performance
ambient sound
11. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
sililoquies
score
Convergence Era
cels
12. Transparent paper that animations are drawn onto and then shot
standard camera height
presentational
cels
wide angle lenses
13. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
videotape
ambient sound
cut
kinescope
14. Rhythmically edits a number of visual sequence over a song that signals an emotional response
master shot
Convergence Era
musical montage
presentational
15. Mimics the motion of turning your head up or down. shows the height of the subject
monologue
shot/reverse shot
medium closeup
camera movement: tilt
16. When camera is looking down at a character
high camera angle
cross-cutting
Convergence Era
style
17. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
jump cut
narrowcasting
long take
anthology drama
18. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
long shots
telefilms
Convergence Era
flashback
19. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
multi- camera telefilm studio production
cross-fades
narrowcasting
focus
20. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
telephoto lenses
laugh track
cross-fades
21. Omitting intervening moments. used to condense time. turn a day in 30minutes
environmental sound
ellipsis
crane shot
closeups
22. When viewers outgrew the radio. network programming consisted of only 3 networks -
onscreen space
Classic Network Era
environmental sound
multi- camera telefilm studio production
23. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
rack of focus
musical montage
Convergence Era
24. The back and forth editing between closeups in a dialogue
editing
shot/reverse shot
videotape
voiceover narration
25. Spacial relation between elements
wipes
multi-camera live production
hand-held
perspective
26. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
speed
telephoto lenses
focus
media technologies
27. When a shot had a narrow depth of field and part of the image is out of focus
chroma key
low camera angle
camera movement: pan
rack of focus
28. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
crane shot
cross-fades
voiceover narration
cross-cutting
29. An edit where the shots do not sufficiently re-frame the action
environmental sound
jump cut
low camera angle
two shot west
30. Live - filmed - in-studio - on-location. form is linked to specific genres
Classic Network Era
onscreen space
textual form
master shot
31. When camera is looking up at a character
low camera angle
screen direction
high camera angle
framing
32. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
anthology drama
Realism
two shot west
two/three shot
33. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
musical montage
Classic Network Era
narrowcasting
naturalistic
34. Use long focal length. captures images from far away. compresses the depth of the shot
music
computer generated animation
extreme long shot
telephoto lenses
35. Establishing shot of entire scene
staging
master shot
wipes
Classic Network Era
36. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
cross-fades
camerawork
Realism
medium shots
37. Diegetic - and non-diegetic
music
laugh track
rack of focus
editing
38. Alternative to recording on film. 1950's - limited storage capacity and image quality
cross-fades
videotape
flashback
offscreen space
39. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
extreme closeup
computer generated images
wide angle lenses
camera movement: tracking
40. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
jump cut
cultural representations
kinescope
extreme closeup
41. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
textual form
dissolves
score
42. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
camera movement: tracking
score
narrowcasting
Realism
43. Government intervention of the airwaves FCC
speed
democratic regulations
focal length
camerawork
44. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
camera movement: pan
computer generated animation
ambient sound
music
45. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
kinescope
anthology drama
dissolves
46. Puts shots together into a larger program. appears almost unnoticeable
editing
closeups
hand-held
staging
47. Rarely has an impacts on viewers comprehension. works to convey naturalism
sound effects
environmental sound
cels
extreme long shot
48. The technique that captures that image for viewers
vocal sounds
videotape
camerawork
wipes
49. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
vocal performance
standard camera height
camera movement: dolly
democratic regulations
50. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
graphics
ambient sound
Convergence Era