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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Mobile-- on site. multiple takes from multiple angles - shot out of order
multi-camera live production
media technologies
Classic Network Era
single camera
2. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
medium closeup
kinescope
cultural representations
camera movement: dolly
3. Targets media to specific segments of the audience
naturalistic
hand-held
extreme closeup
narrowcasting
4. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
instant replay
wipes
framing
crane shot
5. Establishing shot of entire scene
master shot
narrowcasting
diegesis
music
6. What elements in the frame are clear or blurry
anthology drama
focus
medium shots
fade-out
7. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
medium closeup
rhythm
long shots
media technologies
8. Determines which cameras will be broadcast - transitions in between shots - added graphics
shot/reverse shot
monologue
Multi-Channel Era
video switcher
9. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
canted camera angle
long shots
framing
computer generated animation
10. Mimics the motion of turning your head left or right
cels
computer generated images
camera movement: pan
dissolves
11. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
medium shots
single camera
Convergence Era
cultural representations
12. Motion of a given sequence
medium shots
speed
hand-held
multi- camera telefilm studio production
13. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
videotape
two/three shot
ambient sound
vocal performance
14. Represent the program as a whole. become part of the identity (iconic)
theme songs
cross-fades
chroma key
canted camera angle
15. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
high camera angle
videotape
editing
16. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
camera movement: dolly
offscreen space
split-screen
17. When a shot had a narrow depth of field and part of the image is out of focus
framing
rhythm
speed
rack of focus
18. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
stedicam
single camera
presentational
high camera angle
19. Alters the degree of magnification and depth of an image
focal length
vocal performance
camera movement: tracking
split-screen
20. Images are created and animated digitally
canted camera angle
wide angle lenses
computer generated animation
cut
21. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
computer generated animation
cross-fades
Convergence Era
22. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
instant replay
two/three shot
onscreen space
extreme closeup
23. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
dialogue
computer generated animation
camera movement: dolly
long shots
24. Diegetic - and non-diegetic
onscreen space
canted camera angle
music
computer generated images
25. Pacing edits can provide counterpoint to the music's beats
rhythm
fade-out
videotape
cultural representations
26. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
standard camera height
wipes
camera movement: tracking
laugh track
27. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
animation
multi-camera live production
dialogue
cultural representations
28. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
staging
sound bridge
live-to-tape
medium shots
29. The creation or manipulation of images using non-photographic techniques
dialogue
fade-out
flashback
graphics
30. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
editing
dissolves
musical montage
crane shot
31. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
textual form
canted camera angle
sound effects
computer generated images
32. A particular character's sound
graphics
vocal performance
split-screen
jump cut
33. Alternative to recording on film. 1950's - limited storage capacity and image quality
long shots
kinescope
videotape
staging
34. Straps the camera to the operator to make it glide. attempts to be realistic
diegesis
jump cut
stedicam
onscreen space
35. Use short focal length. cause fisheye distortion. increase the depth of the shot
vocal performance
wide angle lenses
standard camera height
animation
36. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
multi- camera telefilm studio production
Realism
narrowcasting
closeups
37. Documentary staple - less steady and jumpier. attempts to be realistic
standard camera height
monologue
hand-held
jump cut
38. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
telefilms
multi- camera telefilm studio production
extreme closeup
medium closeup
39. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
naturalistic
fade-in
dialogue
video switcher
40. Eye level
jump cut
framing
cels
standard camera height
41. When a character is speaking to themselves to express their emotional states
wipes
single camera
editing
sililoquies
42. When people are talking
camera movement: dolly
narrowcasting
high camera angle
vocal sounds
43. Omitting intervening moments. used to condense time. turn a day in 30minutes
extreme long shot
ellipsis
telephoto lenses
long take
44. A (usually long) dramatic speech by a single actor
dissolves
hand-held
telefilms
monologue
45. Where two/three people converse in the frame
videotape
kinescope
two/three shot
wide angle lenses
46. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
sound bridge
perspective
presentational
environmental sound
47. The formal characteristics that help express meaning independently of a text's context
extreme long shot
style
long shots
anthology drama
48. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
extreme long shot
ambient sound
theme songs
split-screen
49. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
focal length
score
video switcher
voiceover narration
50. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
long take
Convergence Era
diegesis