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Test your basic knowledge |
Television Vocab
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Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. An edit where the shots do not sufficiently re-frame the action
jump cut
cultural representations
extreme long shot
camera movement: tracking
2. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
naturalistic
hand-held
ambient sound
flashback
3. The back and forth editing between closeups in a dialogue
long shots
score
low camera angle
shot/reverse shot
4. Government intervention of the airwaves FCC
dissolves
diegesis
onscreen space
democratic regulations
5. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
shot/reverse shot
split-screen
medium shots
single camera
6. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
closeups
single camera
master shot
computer generated images
7. Eye level
monologue
standard camera height
low camera angle
Multi-Channel Era
8. Documentary staple - less steady and jumpier. attempts to be realistic
multi- camera telefilm studio production
two/three shot
hand-held
animation
9. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
staging
music
screen direction
10. Represent the program as a whole. become part of the identity (iconic)
low camera angle
theme songs
Multi-Channel Era
keying
11. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
presentational
speed
wipes
graphics
12. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
presentational
anthology drama
kinescope
environmental sound
13. Use long focal length. captures images from far away. compresses the depth of the shot
style
chroma key
two/three shot
telephoto lenses
14. Establishing shot of entire scene
onscreen space
staging
wide angle lenses
master shot
15. Use short focal length. cause fisheye distortion. increase the depth of the shot
score
focus
wide angle lenses
focal length
16. When camera is looking up at a character
kinescope
rhythm
dissolves
low camera angle
17. Chest up. provide facial detail without feeling overtly intrusive
rhythm
medium closeup
long shots
offscreen space
18. Alters the degree of magnification and depth of an image
focal length
split-screen
live-to-tape
Classic Network Era
19. Conveys a visual relationship to the staging
Multi-Channel Era
fade-in
framing
vocal sounds
20. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
speed
multi- camera telefilm studio production
musical montage
long take
21. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
style
telefilms
telephoto lenses
22. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
long shots
cross-cutting
environmental sound
23. When a character is speaking to themselves to express their emotional states
sililoquies
closeups
wide angle lenses
rack of focus
24. Refers to the world representing in a program
theme songs
screen direction
rack of focus
diegesis
25. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
screen direction
graphics
onscreen space
staging
26. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
monologue
camera movement: dolly
offscreen space
multi- camera telefilm studio production
27. Images are created and animated digitally
computer generated images
computer generated animation
videotape
diegesis
28. Motion of a given sequence
diegesis
framing
speed
musical montage
29. Comprised of internal and extradiegetic
Convergence Era
voiceover narration
laugh track
keying
30. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
chroma key
camera movement: tracking
low camera angle
dissolves
31. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
hand-held
sound effects
score
long shots
32. The formal characteristics that help express meaning independently of a text's context
style
Convergence Era
editing
music
33. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
videotape
chroma key
wipes
graphics
34. The entire visual world is created non-photographically
framing
laugh track
camera movement: tracking
animation
35. Presumably not heard by characters. can be either from audience or pre-recorded
onscreen space
master shot
rack of focus
laugh track
36. The creation or manipulation of images using non-photographic techniques
graphics
sound bridge
dialogue
rhythm
37. Used as a transition to pull out of a scene
instant replay
crane shot
medium closeup
animation
38. When people are talking
computer generated animation
flashback
canted camera angle
vocal sounds
39. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
media technologies
wipes
wide angle lenses
dissolves
40. The technique that captures that image for viewers
flashback
cels
fade-out
camerawork
41. Moving backwards in time to provide earlier story information or reflect on past events
telefilms
canted camera angle
flashback
graphics
42. Omitting intervening moments. used to condense time. turn a day in 30minutes
dialogue
narrowcasting
wipes
ellipsis
43. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
computer generated images
music
fade-in
instant replay
44. Spacial relation between elements
perspective
fade-in
long take
voiceover narration
45. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
stedicam
perspective
long shots
ambient sound
46. Transparent paper that animations are drawn onto and then shot
standard camera height
cels
two/three shot
keying
47. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
computer generated images
narrowcasting
cultural representations
multi-camera live production
48. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
medium closeup
offscreen space
cross-cutting
cross-fades
49. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
long shots
cels
kinescope
extreme long shot
50. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
musical montage
animation
vocal performance
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