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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
sound effects
closeups
textual form
2. Alternative to recording on film. 1950's - limited storage capacity and image quality
low camera angle
style
computer generated images
videotape
3. Live - filmed - in-studio - on-location. form is linked to specific genres
textual form
ambient sound
live-to-tape
media technologies
4. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
camera movement: tracking
computer generated images
telephoto lenses
canted camera angle
5. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
camera movement: tracking
two/three shot
wipes
low camera angle
6. Spacial relation between elements
fade-out
hand-held
perspective
Classic Network Era
7. The formal characteristics that help express meaning independently of a text's context
crane shot
style
theme songs
vocal performance
8. When the camera is angled. provided a disorienting slant perspective
perspective
canted camera angle
low camera angle
Convergence Era
9. The technique that captures that image for viewers
low camera angle
graphics
laugh track
camerawork
10. Presents the speech of multiple people interacting
dialogue
cultural representations
high camera angle
cross-fades
11. The back and forth editing between closeups in a dialogue
screen direction
shot/reverse shot
live-to-tape
presentational
12. Use long focal length. captures images from far away. compresses the depth of the shot
ellipsis
theme songs
telephoto lenses
focus
13. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
music
cross-cutting
offscreen space
14. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
fade-in
multi- camera telefilm studio production
cross-cutting
extreme closeup
15. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
telephoto lenses
monologue
Realism
sound bridge
16. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
cut
live-to-tape
canted camera angle
focal length
17. Used as a transition to pull out of a scene
crane shot
fade-in
camera movement: tracking
two/three shot
18. Where two/three people converse in the frame
rack of focus
Realism
two/three shot
multi-camera live production
19. Mimics the motion of turning your head up or down. shows the height of the subject
presentational
fade-out
camera movement: tilt
framing
20. Establishing shot of entire scene
master shot
video switcher
animation
Convergence Era
21. The creation or manipulation of images using non-photographic techniques
focus
graphics
high camera angle
extreme closeup
22. Alters the degree of magnification and depth of an image
staging
dialogue
media technologies
focal length
23. Puts shots together into a larger program. appears almost unnoticeable
Convergence Era
canted camera angle
editing
dialogue
24. Presumably not heard by characters. can be either from audience or pre-recorded
hand-held
onscreen space
laugh track
computer generated images
25. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
camera movement: tracking
framing
staging
multi-camera live production
26. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
dissolves
vocal sounds
animation
Realism
27. Comprised of internal and extradiegetic
voiceover narration
laugh track
high camera angle
staging
28. When camera is looking up at a character
low camera angle
telefilms
speed
master shot
29. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
framing
score
democratic regulations
long shots
30. Moving backwards in time to provide earlier story information or reflect on past events
vocal performance
onscreen space
perspective
flashback
31. Images are created and animated digitally
Realism
camera movement: pan
computer generated animation
dialogue
32. Mimics the motion of turning your head left or right
multi-camera live production
camera movement: pan
hand-held
telefilms
33. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
flashback
multi-camera live production
cut
camera movement: dolly
34. Eye level
media technologies
vocal performance
standard camera height
sound bridge
35. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
multi- camera telefilm studio production
closeups
diegesis
cross-cutting
36. Targets media to specific segments of the audience
sililoquies
narrowcasting
kinescope
environmental sound
37. When a shot had a narrow depth of field and part of the image is out of focus
Realism
cels
musical montage
rack of focus
38. When camera is looking down at a character
high camera angle
canted camera angle
graphics
long take
39. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
stedicam
media technologies
offscreen space
wipes
40. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
offscreen space
narrowcasting
camera movement: tracking
naturalistic
41. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
two shot west
telephoto lenses
chroma key
fade-in
42. Graphically generated visuals are placed atop a video image. ex: credits or captions
score
keying
focal length
low camera angle
43. An edit where the shots do not sufficiently re-frame the action
cels
jump cut
camera movement: pan
sililoquies
44. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
computer generated images
cultural representations
videotape
cut
45. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
long take
sound bridge
rhythm
Convergence Era
46. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
single camera
high camera angle
computer generated animation
47. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
fade-out
medium shots
environmental sound
camerawork
48. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
chroma key
telephoto lenses
perspective
Multi-Channel Era
49. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
keying
cultural representations
instant replay
50. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
environmental sound
live-to-tape
wide angle lenses
kinescope