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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
offscreen space
ellipsis
diegesis
media technologies
2. Government intervention of the airwaves FCC
kinescope
monologue
presentational
democratic regulations
3. Used as a transition to pull out of a scene
sound effects
crane shot
framing
camera movement: tilt
4. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
chroma key
framing
environmental sound
stedicam
5. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
computer generated animation
offscreen space
flashback
6. The back and forth editing between closeups in a dialogue
rack of focus
shot/reverse shot
animation
jump cut
7. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
editing
closeups
split-screen
cut
8. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
framing
fade-in
camera movement: tilt
standard camera height
9. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
videotape
onscreen space
live-to-tape
10. Presumably not heard by characters. can be either from audience or pre-recorded
extreme closeup
laugh track
kinescope
Convergence Era
11. Refers to the world representing in a program
split-screen
cels
diegesis
computer generated images
12. Transparent paper that animations are drawn onto and then shot
Convergence Era
cels
high camera angle
rack of focus
13. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
dissolves
editing
staging
sound effects
14. Use long focal length. captures images from far away. compresses the depth of the shot
media technologies
telephoto lenses
dialogue
focal length
15. Comprised of internal and extradiegetic
long take
voiceover narration
rhythm
wipes
16. Moving backwards in time to provide earlier story information or reflect on past events
cut
wipes
flashback
extreme long shot
17. Determines which cameras will be broadcast - transitions in between shots - added graphics
sound effects
voiceover narration
two shot west
video switcher
18. Rhythmically edits a number of visual sequence over a song that signals an emotional response
rack of focus
voiceover narration
musical montage
staging
19. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
focus
long shots
ambient sound
presentational
20. Use short focal length. cause fisheye distortion. increase the depth of the shot
laugh track
presentational
wide angle lenses
dissolves
21. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
instant replay
telephoto lenses
low camera angle
long shots
22. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
animation
Classic Network Era
instant replay
shot/reverse shot
23. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
Realism
Multi-Channel Era
theme songs
jump cut
24. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
cultural representations
camerawork
camera movement: tracking
multi- camera telefilm studio production
25. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
ambient sound
camera movement: dolly
voiceover narration
26. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
camerawork
computer generated images
staging
Convergence Era
27. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
computer generated animation
graphics
camera movement: tracking
28. Pacing edits can provide counterpoint to the music's beats
kinescope
rhythm
single camera
dialogue
29. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
presentational
high camera angle
fade-out
split-screen
30. When camera is looking down at a character
single camera
extreme long shot
computer generated images
high camera angle
31. Space that exists inside the frame.
fade-in
videotape
onscreen space
naturalistic
32. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
score
speed
medium shots
jump cut
33. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
stedicam
camera movement: dolly
computer generated animation
camera movement: pan
34. Diegetic - and non-diegetic
cross-fades
music
video switcher
camera movement: dolly
35. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
extreme closeup
Convergence Era
sound effects
two/three shot
36. Live - filmed - in-studio - on-location. form is linked to specific genres
keying
wipes
naturalistic
textual form
37. Mimics the motion of turning your head left or right
Multi-Channel Era
fade-out
videotape
camera movement: pan
38. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
medium shots
jump cut
media technologies
39. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
shot/reverse shot
long take
hand-held
40. Motion of a given sequence
computer generated animation
speed
standard camera height
crane shot
41. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
graphics
cross-cutting
live-to-tape
onscreen space
42. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
environmental sound
instant replay
extreme long shot
sound bridge
43. Spacial relation between elements
canted camera angle
telefilms
rack of focus
perspective
44. When a character is speaking to themselves to express their emotional states
framing
sililoquies
onscreen space
two shot west
45. When the camera is angled. provided a disorienting slant perspective
dialogue
sound effects
musical montage
canted camera angle
46. Alters the degree of magnification and depth of an image
animation
focal length
live-to-tape
master shot
47. Allow a high degree of intimacy and emotional expression
screen direction
closeups
two shot west
focal length
48. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
narrowcasting
dialogue
monologue
cross-cutting
49. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
closeups
standard camera height
high camera angle
50. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
wide angle lenses
Convergence Era
voiceover narration