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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Presumably not heard by characters. can be either from audience or pre-recorded
musical montage
Convergence Era
laugh track
score
2. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
crane shot
cross-cutting
monologue
camera movement: tracking
3. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
editing
Convergence Era
Classic Network Era
democratic regulations
4. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
medium shots
standard camera height
cross-fades
5. Rhythmically edits a number of visual sequence over a song that signals an emotional response
Multi-Channel Era
ellipsis
musical montage
computer generated images
6. Mobile-- on site. multiple takes from multiple angles - shot out of order
vocal sounds
camera movement: tilt
single camera
wipes
7. Where two/three people converse in the frame
cut
two/three shot
jump cut
multi- camera telefilm studio production
8. An edit where the shots do not sufficiently re-frame the action
jump cut
cels
anthology drama
cross-cutting
9. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
camerawork
chroma key
naturalistic
sililoquies
10. Straps the camera to the operator to make it glide. attempts to be realistic
presentational
Classic Network Era
camera movement: tracking
stedicam
11. Images are created and animated digitally
onscreen space
master shot
computer generated animation
style
12. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
flashback
wipes
camera movement: dolly
long shots
13. Allow a high degree of intimacy and emotional expression
closeups
cut
vocal sounds
flashback
14. Pacing edits can provide counterpoint to the music's beats
rhythm
musical montage
closeups
instant replay
15. Chest up. provide facial detail without feeling overtly intrusive
keying
Classic Network Era
medium closeup
videotape
16. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
ambient sound
camera movement: dolly
chroma key
two/three shot
17. When a shot had a narrow depth of field and part of the image is out of focus
focal length
low camera angle
crane shot
rack of focus
18. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
camera movement: pan
sound effects
screen direction
staging
19. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
offscreen space
Multi-Channel Era
voiceover narration
kinescope
20. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
perspective
offscreen space
closeups
cross-fades
21. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
camerawork
sound bridge
rhythm
animation
22. Alternative to recording on film. 1950's - limited storage capacity and image quality
wide angle lenses
camerawork
videotape
fade-in
23. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
video switcher
democratic regulations
high camera angle
24. Comprised of internal and extradiegetic
dissolves
telefilms
voiceover narration
cross-fades
25. Puts shots together into a larger program. appears almost unnoticeable
multi- camera telefilm studio production
Multi-Channel Era
editing
vocal sounds
26. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
offscreen space
sound effects
computer generated images
instant replay
27. Government intervention of the airwaves FCC
environmental sound
standard camera height
voiceover narration
democratic regulations
28. The formal characteristics that help express meaning independently of a text's context
cross-fades
style
ambient sound
wipes
29. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
camerawork
computer generated animation
presentational
live-to-tape
30. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
cut
score
extreme long shot
31. When people are talking
vocal sounds
cross-cutting
sound effects
Convergence Era
32. Refers to the world representing in a program
fade-in
narrowcasting
diegesis
cross-cutting
33. A particular character's sound
vocal performance
naturalistic
multi- camera telefilm studio production
two shot west
34. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
computer generated animation
multi-camera live production
long shots
laugh track
35. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
camerawork
Convergence Era
long take
dissolves
36. The creation or manipulation of images using non-photographic techniques
focal length
graphics
high camera angle
multi-camera live production
37. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
computer generated images
theme songs
hand-held
38. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
cross-cutting
extreme long shot
graphics
speed
39. When viewers outgrew the radio. network programming consisted of only 3 networks -
multi- camera telefilm studio production
closeups
Classic Network Era
democratic regulations
40. Represent the program as a whole. become part of the identity (iconic)
keying
videotape
theme songs
medium closeup
41. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
telephoto lenses
multi-camera live production
extreme closeup
textual form
42. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
keying
theme songs
cultural representations
cross-fades
43. Spacial relation between elements
music
camera movement: pan
perspective
camerawork
44. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
instant replay
canted camera angle
wide angle lenses
two shot west
45. Omitting intervening moments. used to condense time. turn a day in 30minutes
wipes
diegesis
videotape
ellipsis
46. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
perspective
cels
narrowcasting
47. The entire visual world is created non-photographically
single camera
screen direction
fade-in
animation
48. When camera is looking down at a character
sound effects
standard camera height
cross-cutting
high camera angle
49. Transparent paper that animations are drawn onto and then shot
telephoto lenses
theme songs
cels
score
50. Used as a transition to pull out of a scene
cultural representations
long shots
crane shot
jump cut