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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Rhythmically edits a number of visual sequence over a song that signals an emotional response
musical montage
two shot west
sound effects
cross-cutting
2. Pacing edits can provide counterpoint to the music's beats
focus
onscreen space
rhythm
canted camera angle
3. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
Classic Network Era
medium shots
medium closeup
shot/reverse shot
4. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
staging
cels
dissolves
speed
5. A (usually long) dramatic speech by a single actor
telefilms
monologue
sililoquies
animation
6. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
computer generated images
cultural representations
shot/reverse shot
extreme closeup
7. Rarely has an impacts on viewers comprehension. works to convey naturalism
standard camera height
presentational
instant replay
environmental sound
8. When people are talking
medium closeup
computer generated animation
videotape
vocal sounds
9. When the camera is angled. provided a disorienting slant perspective
fade-in
medium shots
Realism
canted camera angle
10. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
long take
sound bridge
computer generated images
11. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
multi-camera live production
diegesis
multi- camera telefilm studio production
12. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
sound bridge
extreme long shot
wipes
13. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
long take
chroma key
dissolves
onscreen space
14. The technique that captures that image for viewers
chroma key
closeups
camerawork
sound bridge
15. Transparent paper that animations are drawn onto and then shot
perspective
onscreen space
computer generated animation
cels
16. Conveys a visual relationship to the staging
vocal performance
low camera angle
framing
sound effects
17. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
fade-out
long shots
extreme closeup
low camera angle
18. Comprised of internal and extradiegetic
environmental sound
crane shot
narrowcasting
voiceover narration
19. Establishing shot of entire scene
editing
master shot
graphics
score
20. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
laugh track
onscreen space
instant replay
single camera
21. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
camera movement: tracking
videotape
democratic regulations
musical montage
22. Mimics the motion of turning your head left or right
focus
shot/reverse shot
camera movement: pan
extreme long shot
23. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
hand-held
stedicam
dialogue
24. Represent the program as a whole. become part of the identity (iconic)
Realism
theme songs
flashback
narrowcasting
25. Alternative to recording on film. 1950's - limited storage capacity and image quality
keying
videotape
kinescope
Convergence Era
26. Motion of a given sequence
Realism
split-screen
speed
two/three shot
27. When camera is looking up at a character
high camera angle
master shot
low camera angle
cels
28. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
extreme long shot
ellipsis
sound effects
telefilms
29. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
low camera angle
screen direction
focal length
naturalistic
30. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
low camera angle
presentational
jump cut
media technologies
31. When a shot had a narrow depth of field and part of the image is out of focus
environmental sound
perspective
rack of focus
fade-out
32. Eye level
standard camera height
editing
computer generated images
vocal sounds
33. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
kinescope
presentational
keying
sililoquies
34. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
screen direction
live-to-tape
monologue
canted camera angle
35. When camera is looking down at a character
crane shot
high camera angle
musical montage
camera movement: tilt
36. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
extreme long shot
score
Classic Network Era
ellipsis
37. Use long focal length. captures images from far away. compresses the depth of the shot
hand-held
long shots
telefilms
telephoto lenses
38. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
computer generated animation
environmental sound
cross-cutting
two shot west
39. Graphically generated visuals are placed atop a video image. ex: credits or captions
standard camera height
keying
two/three shot
crane shot
40. Spacial relation between elements
perspective
focus
framing
Realism
41. Mobile-- on site. multiple takes from multiple angles - shot out of order
camera movement: pan
fade-out
single camera
textual form
42. Moving backwards in time to provide earlier story information or reflect on past events
video switcher
flashback
wide angle lenses
computer generated images
43. When a character is speaking to themselves to express their emotional states
multi- camera telefilm studio production
wide angle lenses
Realism
sililoquies
44. Allow a high degree of intimacy and emotional expression
telefilms
offscreen space
closeups
video switcher
45. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
camerawork
democratic regulations
extreme long shot
46. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
ambient sound
anthology drama
environmental sound
split-screen
47. Images are created and animated digitally
screen direction
keying
computer generated animation
narrowcasting
48. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
sound effects
cultural representations
chroma key
49. The back and forth editing between closeups in a dialogue
narrowcasting
dialogue
shot/reverse shot
score
50. Chest up. provide facial detail without feeling overtly intrusive
naturalistic
cels
sililoquies
medium closeup