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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Alters the degree of magnification and depth of an image
cross-cutting
medium shots
extreme closeup
focal length
2. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
sililoquies
offscreen space
high camera angle
computer generated animation
3. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
screen direction
multi-camera live production
computer generated animation
editing
4. Eye level
camera movement: tracking
multi- camera telefilm studio production
standard camera height
laugh track
5. Alternative to recording on film. 1950's - limited storage capacity and image quality
telefilms
videotape
chroma key
master shot
6. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
narrowcasting
dissolves
sililoquies
master shot
7. Government intervention of the airwaves FCC
two shot west
democratic regulations
Convergence Era
standard camera height
8. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
stedicam
shot/reverse shot
dialogue
sound bridge
9. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
fade-out
speed
camera movement: tilt
ambient sound
10. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
two shot west
textual form
keying
split-screen
11. Allow a high degree of intimacy and emotional expression
animation
closeups
theme songs
telephoto lenses
12. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
theme songs
cels
wipes
13. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
Realism
kinescope
anthology drama
wipes
14. The entire visual world is created non-photographically
hand-held
extreme long shot
animation
style
15. Where two/three people converse in the frame
musical montage
video switcher
camera movement: tilt
two/three shot
16. Used as a transition to pull out of a scene
kinescope
crane shot
shot/reverse shot
Classic Network Era
17. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
staging
video switcher
closeups
flashback
18. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
chroma key
two shot west
onscreen space
19. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
ellipsis
single camera
extreme closeup
presentational
20. A particular character's sound
cultural representations
multi-camera live production
Realism
vocal performance
21. Refers to the world representing in a program
videotape
voiceover narration
offscreen space
diegesis
22. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
offscreen space
cut
music
instant replay
23. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
cross-fades
rack of focus
telephoto lenses
democratic regulations
24. Transparent paper that animations are drawn onto and then shot
style
screen direction
two/three shot
cels
25. Straps the camera to the operator to make it glide. attempts to be realistic
hand-held
score
stedicam
speed
26. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
Classic Network Era
Convergence Era
computer generated images
cultural representations
27. Mimics the motion of turning your head up or down. shows the height of the subject
kinescope
standard camera height
monologue
camera movement: tilt
28. Omitting intervening moments. used to condense time. turn a day in 30minutes
live-to-tape
ellipsis
camerawork
chroma key
29. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
kinescope
closeups
two/three shot
30. An edit where the shots do not sufficiently re-frame the action
two/three shot
instant replay
jump cut
multi- camera telefilm studio production
31. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
canted camera angle
multi- camera telefilm studio production
telephoto lenses
32. Motion of a given sequence
speed
Realism
kinescope
dissolves
33. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Realism
medium closeup
low camera angle
cut
34. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
cels
onscreen space
Classic Network Era
extreme long shot
35. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
anthology drama
theme songs
Convergence Era
camera movement: tracking
36. Rhythmically edits a number of visual sequence over a song that signals an emotional response
chroma key
camerawork
musical montage
long shots
37. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
video switcher
master shot
dialogue
extreme closeup
38. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
ambient sound
vocal performance
camera movement: tracking
canted camera angle
39. What elements in the frame are clear or blurry
Multi-Channel Era
focus
low camera angle
textual form
40. The formal characteristics that help express meaning independently of a text's context
monologue
style
speed
textual form
41. Live - filmed - in-studio - on-location. form is linked to specific genres
sound effects
textual form
dialogue
wide angle lenses
42. The back and forth editing between closeups in a dialogue
shot/reverse shot
cultural representations
wide angle lenses
sound bridge
43. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
medium shots
sound effects
fade-out
cels
44. When camera is looking down at a character
voiceover narration
kinescope
theme songs
high camera angle
45. Mobile-- on site. multiple takes from multiple angles - shot out of order
jump cut
cut
single camera
perspective
46. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
cels
Convergence Era
Realism
chroma key
47. Determines which cameras will be broadcast - transitions in between shots - added graphics
flashback
video switcher
democratic regulations
instant replay
48. Mimics the motion of turning your head left or right
medium closeup
animation
editing
camera movement: pan
49. Documentary staple - less steady and jumpier. attempts to be realistic
camera movement: dolly
sound bridge
hand-held
master shot
50. Diegetic - and non-diegetic
animation
music
crane shot
stedicam