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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
presentational
sililoquies
screen direction
framing
2. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
long shots
democratic regulations
Convergence Era
staging
3. What elements in the frame are clear or blurry
vocal performance
focus
low camera angle
cultural representations
4. Allow a high degree of intimacy and emotional expression
laugh track
single camera
textual form
closeups
5. Refers to the world representing in a program
offscreen space
diegesis
ellipsis
Multi-Channel Era
6. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
narrowcasting
cultural representations
cross-fades
fade-in
7. Puts shots together into a larger program. appears almost unnoticeable
cels
framing
dialogue
editing
8. Straps the camera to the operator to make it glide. attempts to be realistic
flashback
stedicam
Convergence Era
voiceover narration
9. Graphically generated visuals are placed atop a video image. ex: credits or captions
speed
animation
dissolves
keying
10. Space that exists inside the frame.
onscreen space
rhythm
camera movement: pan
focus
11. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
multi-camera live production
telephoto lenses
cross-cutting
kinescope
12. Documentary staple - less steady and jumpier. attempts to be realistic
computer generated animation
cels
cross-fades
hand-held
13. The creation or manipulation of images using non-photographic techniques
master shot
Convergence Era
medium closeup
graphics
14. Use short focal length. cause fisheye distortion. increase the depth of the shot
two/three shot
wide angle lenses
ambient sound
fade-in
15. When a character is speaking to themselves to express their emotional states
cultural representations
closeups
Multi-Channel Era
sililoquies
16. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
wide angle lenses
medium closeup
cut
split-screen
17. The technique that captures that image for viewers
dialogue
multi- camera telefilm studio production
camerawork
media technologies
18. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
screen direction
anthology drama
sound effects
textual form
19. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
standard camera height
chroma key
extreme closeup
closeups
20. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
Convergence Era
musical montage
chroma key
21. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
high camera angle
vocal performance
wipes
videotape
22. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
jump cut
rhythm
cross-cutting
graphics
23. Transparent paper that animations are drawn onto and then shot
diegesis
dialogue
extreme closeup
cels
24. When viewers outgrew the radio. network programming consisted of only 3 networks -
closeups
media technologies
naturalistic
Classic Network Era
25. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
theme songs
long take
single camera
musical montage
26. Motion of a given sequence
cels
camera movement: dolly
high camera angle
speed
27. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
high camera angle
media technologies
long take
fade-out
28. Presents the speech of multiple people interacting
dialogue
cut
stedicam
sound bridge
29. Diegetic - and non-diegetic
standard camera height
videotape
music
camera movement: pan
30. Comprised of internal and extradiegetic
dialogue
voiceover narration
split-screen
vocal sounds
31. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
onscreen space
anthology drama
media technologies
cross-fades
32. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
laugh track
editing
jump cut
33. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
style
speed
long take
instant replay
34. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
wipes
two shot west
textual form
35. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
camerawork
offscreen space
cultural representations
chroma key
36. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
ellipsis
kinescope
shot/reverse shot
score
37. Alternative to recording on film. 1950's - limited storage capacity and image quality
textual form
Classic Network Era
master shot
videotape
38. Mimics the motion of turning your head up or down. shows the height of the subject
long shots
musical montage
multi-camera live production
camera movement: tilt
39. When camera is looking up at a character
chroma key
textual form
low camera angle
two/three shot
40. Chest up. provide facial detail without feeling overtly intrusive
rhythm
medium closeup
focal length
staging
41. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
graphics
voiceover narration
canted camera angle
naturalistic
42. Images are created and animated digitally
live-to-tape
computer generated animation
multi- camera telefilm studio production
animation
43. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
telephoto lenses
dissolves
wide angle lenses
flashback
44. A particular character's sound
environmental sound
flashback
vocal performance
speed
45. Spacial relation between elements
single camera
perspective
videotape
staging
46. Government intervention of the airwaves FCC
shot/reverse shot
democratic regulations
dialogue
sound bridge
47. A (usually long) dramatic speech by a single actor
dialogue
monologue
medium shots
environmental sound
48. Represent the program as a whole. become part of the identity (iconic)
crane shot
laugh track
high camera angle
theme songs
49. Used as a transition to pull out of a scene
crane shot
flashback
rack of focus
vocal performance
50. Presumably not heard by characters. can be either from audience or pre-recorded
textual form
cels
laugh track
medium closeup