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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Spacial relation between elements
focal length
perspective
editing
style
2. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
media technologies
staging
videotape
telefilms
3. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
Multi-Channel Era
wide angle lenses
Realism
live-to-tape
4. A (usually long) dramatic speech by a single actor
monologue
dissolves
single camera
jump cut
5. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
style
chroma key
score
camera movement: tilt
6. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
cross-cutting
diegesis
media technologies
offscreen space
7. When viewers outgrew the radio. network programming consisted of only 3 networks -
framing
cross-fades
rack of focus
Classic Network Era
8. When people are talking
vocal sounds
monologue
diegesis
sililoquies
9. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
graphics
long shots
screen direction
crane shot
10. An edit where the shots do not sufficiently re-frame the action
rack of focus
jump cut
presentational
laugh track
11. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
diegesis
dissolves
stedicam
score
12. What elements in the frame are clear or blurry
camera movement: pan
focus
extreme closeup
stedicam
13. Images are created and animated digitally
dissolves
narrowcasting
fade-out
computer generated animation
14. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
extreme closeup
environmental sound
kinescope
animation
15. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
multi- camera telefilm studio production
hand-held
offscreen space
two/three shot
16. The back and forth editing between closeups in a dialogue
theme songs
canted camera angle
shot/reverse shot
long shots
17. Live - filmed - in-studio - on-location. form is linked to specific genres
rack of focus
textual form
extreme long shot
cultural representations
18. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: tilt
ambient sound
extreme closeup
closeups
19. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
long take
long shots
kinescope
20. Determines which cameras will be broadcast - transitions in between shots - added graphics
anthology drama
fade-in
video switcher
two/three shot
21. Motion of a given sequence
Multi-Channel Era
standard camera height
speed
cultural representations
22. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
cultural representations
cels
videotape
sound effects
23. Rhythmically edits a number of visual sequence over a song that signals an emotional response
environmental sound
screen direction
textual form
musical montage
24. Moving backwards in time to provide earlier story information or reflect on past events
flashback
focus
cross-fades
fade-in
25. Rarely has an impacts on viewers comprehension. works to convey naturalism
framing
environmental sound
low camera angle
screen direction
26. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
environmental sound
presentational
onscreen space
27. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
camera movement: tilt
wipes
camera movement: dolly
narrowcasting
28. Mobile-- on site. multiple takes from multiple angles - shot out of order
single camera
camera movement: tilt
standard camera height
vocal performance
29. The technique that captures that image for viewers
stedicam
camerawork
extreme closeup
cross-cutting
30. Space that exists inside the frame.
diegesis
onscreen space
single camera
score
31. Where two/three people converse in the frame
camera movement: tracking
two/three shot
single camera
Realism
32. Omitting intervening moments. used to condense time. turn a day in 30minutes
high camera angle
stedicam
ellipsis
fade-out
33. Used as a transition to pull out of a scene
video switcher
screen direction
crane shot
fade-in
34. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
rhythm
video switcher
two shot west
closeups
35. Alters the degree of magnification and depth of an image
long shots
telephoto lenses
jump cut
focal length
36. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
high camera angle
Realism
kinescope
sound effects
37. Puts shots together into a larger program. appears almost unnoticeable
editing
keying
single camera
split-screen
38. The creation or manipulation of images using non-photographic techniques
computer generated animation
wipes
rack of focus
graphics
39. Use short focal length. cause fisheye distortion. increase the depth of the shot
narrowcasting
long shots
wide angle lenses
single camera
40. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
laugh track
sound effects
score
narrowcasting
41. Eye level
rack of focus
standard camera height
sililoquies
naturalistic
42. When camera is looking up at a character
extreme long shot
Multi-Channel Era
live-to-tape
low camera angle
43. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
focal length
computer generated images
cross-fades
ellipsis
44. A particular character's sound
vocal performance
cels
camera movement: pan
split-screen
45. Conveys a visual relationship to the staging
medium closeup
rhythm
perspective
framing
46. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
standard camera height
framing
shot/reverse shot
multi- camera telefilm studio production
47. Alternative to recording on film. 1950's - limited storage capacity and image quality
keying
focus
screen direction
videotape
48. Graphically generated visuals are placed atop a video image. ex: credits or captions
camerawork
video switcher
keying
Convergence Era
49. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
staging
fade-out
offscreen space
ambient sound
50. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
focal length
extreme closeup
onscreen space