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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
laugh track
video switcher
long shots
2. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
monologue
cross-fades
staging
sililoquies
3. Use long focal length. captures images from far away. compresses the depth of the shot
fade-in
telephoto lenses
ambient sound
dissolves
4. Mimics the motion of turning your head up or down. shows the height of the subject
laugh track
camera movement: tilt
Convergence Era
two shot west
5. Graphically generated visuals are placed atop a video image. ex: credits or captions
keying
long take
media technologies
music
6. Used as a transition to pull out of a scene
crane shot
vocal sounds
telefilms
cross-fades
7. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
canted camera angle
vocal sounds
extreme long shot
Convergence Era
8. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
Multi-Channel Era
chroma key
framing
offscreen space
9. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
telefilms
textual form
two shot west
master shot
10. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
single camera
vocal sounds
narrowcasting
11. Omitting intervening moments. used to condense time. turn a day in 30minutes
ellipsis
crane shot
standard camera height
wide angle lenses
12. Comprised of internal and extradiegetic
closeups
single camera
voiceover narration
canted camera angle
13. Where two/three people converse in the frame
low camera angle
score
two/three shot
sililoquies
14. When camera is looking up at a character
low camera angle
sound bridge
long take
jump cut
15. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
framing
multi- camera telefilm studio production
camerawork
screen direction
16. Presents the speech of multiple people interacting
stedicam
camera movement: dolly
dialogue
screen direction
17. What elements in the frame are clear or blurry
Multi-Channel Era
onscreen space
rhythm
focus
18. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
vocal performance
two shot west
dissolves
split-screen
19. Images are created and animated digitally
kinescope
computer generated animation
rhythm
editing
20. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
camera movement: tracking
diegesis
score
multi- camera telefilm studio production
21. Alternative to recording on film. 1950's - limited storage capacity and image quality
cross-cutting
closeups
computer generated animation
videotape
22. Straps the camera to the operator to make it glide. attempts to be realistic
fade-out
camera movement: pan
stedicam
textual form
23. Establishing shot of entire scene
master shot
ambient sound
videotape
perspective
24. The creation or manipulation of images using non-photographic techniques
graphics
chroma key
medium closeup
editing
25. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
vocal sounds
medium shots
focus
Multi-Channel Era
26. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
camerawork
media technologies
fade-in
cross-fades
27. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
single camera
media technologies
democratic regulations
28. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
long shots
Convergence Era
master shot
offscreen space
29. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
animation
dissolves
extreme closeup
onscreen space
30. Government intervention of the airwaves FCC
environmental sound
democratic regulations
stedicam
Classic Network Era
31. Refers to the world representing in a program
instant replay
diegesis
cross-fades
wide angle lenses
32. Chest up. provide facial detail without feeling overtly intrusive
focus
camerawork
chroma key
medium closeup
33. The technique that captures that image for viewers
anthology drama
camerawork
media technologies
jump cut
34. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
focal length
keying
two/three shot
cultural representations
35. When the camera is angled. provided a disorienting slant perspective
camera movement: tilt
canted camera angle
split-screen
diegesis
36. Eye level
environmental sound
standard camera height
wide angle lenses
low camera angle
37. Determines which cameras will be broadcast - transitions in between shots - added graphics
music
perspective
video switcher
long shots
38. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
anthology drama
rhythm
Convergence Era
cut
39. Puts shots together into a larger program. appears almost unnoticeable
camera movement: tilt
diegesis
editing
Multi-Channel Era
40. Transparent paper that animations are drawn onto and then shot
onscreen space
anthology drama
closeups
cels
41. Mimics the motion of turning your head left or right
vocal sounds
camera movement: pan
media technologies
wipes
42. Pacing edits can provide counterpoint to the music's beats
naturalistic
rhythm
textual form
staging
43. The back and forth editing between closeups in a dialogue
high camera angle
shot/reverse shot
environmental sound
ambient sound
44. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
ambient sound
jump cut
live-to-tape
sound effects
45. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
graphics
presentational
textual form
46. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
multi-camera live production
camera movement: dolly
standard camera height
long take
47. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
camera movement: tracking
perspective
screen direction
media technologies
48. Use short focal length. cause fisheye distortion. increase the depth of the shot
dialogue
long shots
wide angle lenses
ambient sound
49. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
cultural representations
sound bridge
anthology drama
editing
50. Alters the degree of magnification and depth of an image
offscreen space
computer generated animation
multi- camera telefilm studio production
focal length