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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When the camera is angled. provided a disorienting slant perspective
standard camera height
canted camera angle
sound bridge
cels
2. Diegetic - and non-diegetic
cut
music
screen direction
videotape
3. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
long take
sound bridge
keying
environmental sound
4. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
computer generated animation
sound bridge
media technologies
camera movement: dolly
5. Where two/three people converse in the frame
two/three shot
live-to-tape
kinescope
dissolves
6. Government intervention of the airwaves FCC
ellipsis
staging
democratic regulations
wide angle lenses
7. Use short focal length. cause fisheye distortion. increase the depth of the shot
democratic regulations
wide angle lenses
monologue
Multi-Channel Era
8. Spacial relation between elements
perspective
dialogue
canted camera angle
screen direction
9. Pacing edits can provide counterpoint to the music's beats
cultural representations
ambient sound
vocal sounds
rhythm
10. Determines which cameras will be broadcast - transitions in between shots - added graphics
video switcher
wide angle lenses
jump cut
theme songs
11. Use long focal length. captures images from far away. compresses the depth of the shot
shot/reverse shot
telephoto lenses
split-screen
music
12. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
wipes
stedicam
naturalistic
long take
13. Straps the camera to the operator to make it glide. attempts to be realistic
rack of focus
hand-held
stedicam
Multi-Channel Era
14. Documentary staple - less steady and jumpier. attempts to be realistic
cut
hand-held
Realism
musical montage
15. When graphic images are incorporated into traditionally shot programming. used to create creatures or complex effects-- sci fi and horror
perspective
multi-camera live production
cross-cutting
computer generated images
16. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cultural representations
cut
Classic Network Era
onscreen space
17. Rhythmically edits a number of visual sequence over a song that signals an emotional response
style
vocal performance
dialogue
musical montage
18. Eye level
multi- camera telefilm studio production
focus
flashback
standard camera height
19. Comprised of internal and extradiegetic
wide angle lenses
stedicam
voiceover narration
ambient sound
20. Images are created and animated digitally
sound effects
computer generated animation
closeups
hand-held
21. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
medium shots
cross-fades
score
rack of focus
22. Graphically generated visuals are placed atop a video image. ex: credits or captions
presentational
animation
Convergence Era
keying
23. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
multi- camera telefilm studio production
video switcher
Convergence Era
kinescope
24. What elements in the frame are clear or blurry
focus
high camera angle
telefilms
cels
25. The formal characteristics that help express meaning independently of a text's context
style
kinescope
wipes
live-to-tape
26. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
animation
telephoto lenses
cross-fades
Convergence Era
27. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
vocal performance
presentational
multi- camera telefilm studio production
music
28. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
dissolves
instant replay
computer generated animation
speed
29. The entire visual world is created non-photographically
cut
single camera
animation
environmental sound
30. Mimics the motion of turning your head left or right
sililoquies
long shots
camera movement: pan
camerawork
31. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
videotape
keying
editing
media technologies
32. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
instant replay
closeups
long shots
two/three shot
33. Puts shots together into a larger program. appears almost unnoticeable
environmental sound
editing
instant replay
sililoquies
34. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
sound bridge
multi-camera live production
medium shots
staging
35. Chest up. provide facial detail without feeling overtly intrusive
medium closeup
standard camera height
videotape
long shots
36. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
media technologies
Multi-Channel Era
stedicam
camera movement: tilt
37. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
animation
perspective
stedicam
dissolves
38. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
vocal sounds
two/three shot
fade-in
vocal performance
39. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
vocal sounds
computer generated animation
monologue
40. Represent the program as a whole. become part of the identity (iconic)
cultural representations
musical montage
theme songs
camera movement: tilt
41. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
sound bridge
graphics
medium shots
extreme long shot
42. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
videotape
Convergence Era
extreme closeup
low camera angle
43. Mobile-- on site. multiple takes from multiple angles - shot out of order
cels
single camera
shot/reverse shot
sililoquies
44. When camera is looking up at a character
low camera angle
live-to-tape
sound bridge
multi-camera live production
45. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
style
single camera
extreme long shot
score
46. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
camera movement: tilt
Classic Network Era
shot/reverse shot
telefilms
47. Live - filmed - in-studio - on-location. form is linked to specific genres
long shots
textual form
stedicam
sound bridge
48. Targets media to specific segments of the audience
videotape
rhythm
computer generated animation
narrowcasting
49. Alternative to recording on film. 1950's - limited storage capacity and image quality
multi-camera live production
rack of focus
wide angle lenses
videotape
50. A particular character's sound
sililoquies
media technologies
multi-camera live production
vocal performance
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