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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
camerawork
score
Realism
jump cut
2. Pacing edits can provide counterpoint to the music's beats
long take
crane shot
rhythm
Multi-Channel Era
3. Determines which cameras will be broadcast - transitions in between shots - added graphics
keying
democratic regulations
theme songs
video switcher
4. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
cels
single camera
rack of focus
5. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
naturalistic
sound bridge
instant replay
presentational
6. Chest up. provide facial detail without feeling overtly intrusive
cross-cutting
medium closeup
canted camera angle
focal length
7. A particular character's sound
two/three shot
monologue
vocal performance
Convergence Era
8. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
wipes
sililoquies
closeups
fade-out
9. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
camera movement: tracking
video switcher
canted camera angle
fade-in
10. The back and forth editing between closeups in a dialogue
focus
split-screen
shot/reverse shot
crane shot
11. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
environmental sound
kinescope
cultural representations
chroma key
12. Comprised of internal and extradiegetic
narrowcasting
voiceover narration
dissolves
media technologies
13. Moving backwards in time to provide earlier story information or reflect on past events
flashback
medium shots
video switcher
textual form
14. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
shot/reverse shot
telefilms
Convergence Era
framing
15. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
anthology drama
textual form
style
screen direction
16. When the camera is angled. provided a disorienting slant perspective
medium shots
staging
canted camera angle
camera movement: tracking
17. Aka the master shot. offer more details of a scene. typically show the entire body-- hard to read gestures or convey emotion
editing
video switcher
long shots
camerawork
18. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
video switcher
camera movement: dolly
cut
flashback
19. Establishing shot of entire scene
staging
fade-out
two/three shot
master shot
20. Mimics the motion of turning your head left or right
Convergence Era
sound bridge
vocal sounds
camera movement: pan
21. An edit where the shots do not sufficiently re-frame the action
monologue
telefilms
jump cut
focus
22. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
staging
hand-held
long take
dissolves
23. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
fade-out
cross-cutting
sililoquies
camera movement: pan
24. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
ellipsis
democratic regulations
rack of focus
cultural representations
25. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
wipes
fade-in
speed
camera movement: tracking
26. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
two shot west
long shots
Realism
telephoto lenses
27. Images are created and animated digitally
computer generated animation
master shot
flashback
framing
28. What elements in the frame are clear or blurry
master shot
focus
theme songs
keying
29. When people are talking
vocal sounds
animation
high camera angle
long take
30. Omitting intervening moments. used to condense time. turn a day in 30minutes
dialogue
staging
focal length
ellipsis
31. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
flashback
vocal sounds
split-screen
style
32. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
editing
kinescope
two/three shot
closeups
33. Where two/three people converse in the frame
two/three shot
vocal performance
Realism
multi- camera telefilm studio production
34. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
telefilms
fade-out
keying
live-to-tape
35. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
offscreen space
environmental sound
editing
camera movement: dolly
36. Rhythmically edits a number of visual sequence over a song that signals an emotional response
single camera
musical montage
camera movement: dolly
cross-cutting
37. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
textual form
multi-camera live production
screen direction
split-screen
38. When camera is looking up at a character
camera movement: tilt
low camera angle
rhythm
score
39. Part of the continuity system - create a naturalistic sense of seamless flow between sequences
wide angle lenses
cross-fades
hand-held
kinescope
40. Rarely has an impacts on viewers comprehension. works to convey naturalism
score
environmental sound
extreme long shot
telefilms
41. Government intervention of the airwaves FCC
textual form
democratic regulations
Classic Network Era
computer generated images
42. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
chroma key
long take
framing
Multi-Channel Era
43. The creation or manipulation of images using non-photographic techniques
diegesis
laugh track
graphics
textual form
44. Presumably not heard by characters. can be either from audience or pre-recorded
democratic regulations
ambient sound
laugh track
style
45. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
ambient sound
wipes
staging
master shot
46. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
narrowcasting
wipes
chroma key
extreme long shot
47. Straps the camera to the operator to make it glide. attempts to be realistic
anthology drama
stedicam
low camera angle
theme songs
48. Use short focal length. cause fisheye distortion. increase the depth of the shot
cut
camera movement: pan
wide angle lenses
multi-camera live production
49. Targets media to specific segments of the audience
perspective
staging
narrowcasting
standard camera height
50. Documentary staple - less steady and jumpier. attempts to be realistic
hand-held
video switcher
computer generated animation
wipes