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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
sound effects
voiceover narration
extreme long shot
keying
2. Everything that takes place in front of the camera: set. props - lighting - costume - makeup - and actor movements and performance
flashback
staging
long shots
graphics
3. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
theme songs
medium closeup
dissolves
ambient sound
4. When a shot had a narrow depth of field and part of the image is out of focus
camerawork
rack of focus
editing
two shot west
5. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
dialogue
standard camera height
focal length
anthology drama
6. Live - filmed - in-studio - on-location. form is linked to specific genres
Realism
medium shots
textual form
rhythm
7. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
Convergence Era
fade-out
narrowcasting
8. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
multi- camera telefilm studio production
jump cut
vocal performance
presentational
9. Documentary staple - less steady and jumpier. attempts to be realistic
high camera angle
Realism
hand-held
two/three shot
10. An edit where the shots do not sufficiently re-frame the action
split-screen
jump cut
animation
sililoquies
11. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
theme songs
vocal sounds
style
12. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
cross-cutting
media technologies
kinescope
fade-out
13. When camera is looking up at a character
sound effects
closeups
animation
low camera angle
14. When viewers outgrew the radio. network programming consisted of only 3 networks -
Realism
camera movement: tilt
score
Classic Network Era
15. When a character is speaking to themselves to express their emotional states
single camera
sililoquies
dialogue
long take
16. These early versions of recordings were created by pointing a camera at a television and were the only way to preserve TV until much later
live-to-tape
flashback
kinescope
fade-in
17. The creation or manipulation of images using non-photographic techniques
Classic Network Era
hand-held
graphics
editing
18. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
shot/reverse shot
Multi-Channel Era
wide angle lenses
animation
19. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
cut
theme songs
camera movement: pan
instant replay
20. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
style
hand-held
staging
medium shots
21. Presumably not heard by characters. can be either from audience or pre-recorded
master shot
laugh track
Multi-Channel Era
split-screen
22. Mimics the motion of turning your head up or down. shows the height of the subject
multi- camera telefilm studio production
onscreen space
laugh track
camera movement: tilt
23. Mobile-- on site. multiple takes from multiple angles - shot out of order
score
camera movement: pan
screen direction
single camera
24. Presents the speech of multiple people interacting
camera movement: dolly
dialogue
ellipsis
telefilms
25. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
perspective
cross-cutting
dissolves
26. Conveys a visual relationship to the staging
jump cut
framing
long take
closeups
27. Puts shots together into a larger program. appears almost unnoticeable
long take
master shot
editing
long shots
28. Eye level
monologue
standard camera height
animation
instant replay
29. Transparent paper that animations are drawn onto and then shot
master shot
cels
textual form
fade-out
30. When the camera is angled. provided a disorienting slant perspective
keying
editing
chroma key
canted camera angle
31. Viewers expect content to be believable and relate to their world-- tricky b/c TV is inherently unrealistic
medium closeup
camera movement: tilt
environmental sound
Realism
32. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
instant replay
extreme long shot
sound bridge
multi- camera telefilm studio production
33. Graphically generated visuals are placed atop a video image. ex: credits or captions
musical montage
keying
democratic regulations
anthology drama
34. Omitting intervening moments. used to condense time. turn a day in 30minutes
editing
offscreen space
cels
ellipsis
35. Space that exists inside the frame.
two shot west
onscreen space
sound bridge
wipes
36. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
cross-cutting
offscreen space
graphics
camera movement: tracking
37. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
computer generated images
camera movement: tracking
sound bridge
cultural representations
38. Videotape allowed individual camera angles to be replayed in slow motion-- allowed for the growth of football
vocal sounds
instant replay
standard camera height
long take
39. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
wipes
computer generated animation
medium closeup
low camera angle
40. Spacial relation between elements
perspective
editing
vocal performance
score
41. The formal characteristics that help express meaning independently of a text's context
rack of focus
Multi-Channel Era
style
dissolves
42. Used as a transition to pull out of a scene
anthology drama
style
crane shot
Multi-Channel Era
43. Mimics the motion of turning your head left or right
camera movement: pan
live-to-tape
telefilms
Classic Network Era
44. Use short focal length. cause fisheye distortion. increase the depth of the shot
wide angle lenses
voiceover narration
rack of focus
cels
45. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
fade-in
score
two/three shot
extreme long shot
46. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
Realism
two shot west
jump cut
47. Targets media to specific segments of the audience
long shots
wipes
cross-fades
narrowcasting
48. Government intervention of the airwaves FCC
rack of focus
democratic regulations
sililoquies
graphics
49. Low cost of live production with the repeatability of telefilm. recorded on videotape and saved for a future broadcast
live-to-tape
videotape
cut
standard camera height
50. A particular character's sound
vocal performance
sound effects
ambient sound
two/three shot