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Test your basic knowledge |
Television Vocab
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Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
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Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
computer generated images
canted camera angle
screen direction
naturalistic
2. Presumably not heard by characters. can be either from audience or pre-recorded
laugh track
long shots
dissolves
Realism
3. We cannot loose ourselves in the programming because it is so artificial-- people don't randomly break out into song. very stylized. realistic in content vs. form-- ex: glee
presentational
flashback
speed
wide angle lenses
4. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
multi-camera live production
sound bridge
laugh track
dissolves
5. When a character is speaking to themselves to express their emotional states
theme songs
long shots
sililoquies
live-to-tape
6. Moving cameras that can wheel any direction. moves the entire camera along with someone. follows actors steadily through space
two shot west
camera movement: dolly
narrowcasting
score
7. Straps the camera to the operator to make it glide. attempts to be realistic
monologue
stedicam
onscreen space
long take
8. Used as a transition to pull out of a scene
sound effects
canted camera angle
sililoquies
crane shot
9. Establishing shot of entire scene
extreme long shot
dissolves
telefilms
master shot
10. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
single camera
multi-camera live production
focal length
crane shot
11. Rarely has an impacts on viewers comprehension. works to convey naturalism
graphics
camerawork
environmental sound
camera movement: tilt
12. Live - filmed - in-studio - on-location. form is linked to specific genres
fade-out
high camera angle
textual form
dissolves
13. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
two/three shot
musical montage
voiceover narration
fade-in
14. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
kinescope
two shot west
canted camera angle
Convergence Era
15. Moving backwards in time to provide earlier story information or reflect on past events
wide angle lenses
textual form
cross-cutting
flashback
16. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
medium shots
long take
rhythm
editing
17. Filmed TV show - sold to stations and syndicators to reduce financial risk. better quality than kinescope. allowed for flexibility in editing as well as single camera
offscreen space
Convergence Era
telefilms
environmental sound
18. Images are created and animated digitally
kinescope
focal length
two shot west
computer generated animation
19. Omitting intervening moments. used to condense time. turn a day in 30minutes
Realism
sound bridge
medium closeup
ellipsis
20. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
screen direction
Realism
kinescope
medium closeup
21. Waist up. distance allows viewers to see character's facial expressions. mimics a real life conversation. viewer doesn't feel too invasive
Classic Network Era
medium shots
cross-cutting
theme songs
22. When camera is looking up at a character
low camera angle
chroma key
keying
extreme closeup
23. Motion of a given sequence
speed
extreme long shot
dissolves
shot/reverse shot
24. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
camera movement: dolly
offscreen space
perspective
shot/reverse shot
25. Where two/three people converse in the frame
shot/reverse shot
two/three shot
music
vocal performance
26. Aka the establishing shot. sets the scene from a distance. they help ground the program in a particular location
extreme long shot
computer generated images
perspective
sound bridge
27. Spacial relation between elements
laugh track
score
perspective
sound effects
28. Space that exists inside the frame.
onscreen space
rack of focus
fade-in
dialogue
29. When viewers outgrew the radio. network programming consisted of only 3 networks -
Classic Network Era
style
onscreen space
score
30. When camera is looking down at a character
cut
videotape
high camera angle
camera movement: tilt
31. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
democratic regulations
laugh track
cut
long shots
32. The formal characteristics that help express meaning independently of a text's context
Realism
style
monologue
rhythm
33. Use long focal length. captures images from far away. compresses the depth of the shot
cut
ellipsis
telephoto lenses
cultural representations
34. Graphically generated visuals are placed atop a video image. ex: credits or captions
hand-held
keying
long shots
camera movement: dolly
35. What elements in the frame are clear or blurry
narrowcasting
environmental sound
staging
focus
36. Alternative to recording on film. 1950's - limited storage capacity and image quality
videotape
monologue
instant replay
focal length
37. Cutting to a sequence occurring simultaneous in another location. creates suspense or thematic parallels
fade-out
wipes
cut
cross-cutting
38. The musical (instrumental) soundtrack that can define a scene's mood - tone - and genre. can help determine the genre. usually original compositions
offscreen space
score
kinescope
ellipsis
39. Diegetic - and non-diegetic
animation
graphics
sililoquies
music
40. Conveys a visual relationship to the staging
sound bridge
extreme long shot
framing
cultural representations
41. Mimics the motion of turning your head left or right
hand-held
camera movement: pan
narrowcasting
telefilms
42. Mobile-- on site. multiple takes from multiple angles - shot out of order
canted camera angle
single camera
telefilms
extreme closeup
43. An edit where the shots do not sufficiently re-frame the action
telephoto lenses
laugh track
jump cut
wipes
44. Mimics the motion of turning your head up or down. shows the height of the subject
camera movement: dolly
camera movement: tilt
videotape
animation
45. When people are talking
vocal sounds
flashback
live-to-tape
screen direction
46. Audio and video in an edits are staggered: the next's scenes sound is heard before cutting to the shot
cross-fades
sound bridge
extreme closeup
cross-cutting
47. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
two shot west
master shot
sililoquies
rhythm
48. Comprised of internal and extradiegetic
voiceover narration
onscreen space
music
shot/reverse shot
49. Rhythmically edits a number of visual sequence over a song that signals an emotional response
screen direction
musical montage
single camera
master shot
50. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
single camera
hand-held
split-screen
computer generated animation
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