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Test your basic knowledge |
Television Vocab
Start Test
Study First
Subject
:
journalism-and-media
Instructions:
Answer 50 questions in 15 minutes.
If you are not ready to take this test, you can
study here
.
Match each statement with the correct term.
Don't refresh. All questions and answers are randomly picked and ordered every time you load a test.
This is a study tool. The 3 wrong answers for each question are randomly chosen from answers to other questions. So, you might find at times the answers obvious, but you will see it re-enforces your understanding as you take the test each time.
1. Found in live edit programs - sports and new. viewers are able to consume multiple streams of information simultaneously
split-screen
musical montage
Multi-Channel Era
instant replay
2. Images are created and animated digitally
anthology drama
multi-camera live production
computer generated animation
wipes
3. Includes a range of technologies such as TV - internet - video games. Provided and even wider range of video-based technologies.
Convergence Era
shot/reverse shot
editing
live-to-tape
4. The entire visual world is created non-photographically
focal length
keying
animation
vocal performance
5. A particular character's sound
vocal performance
camera movement: dolly
camera movement: tilt
presentational
6. From black to action. common when retuning from breaks. gradual- naturalistic. signify shift in time or space
computer generated animation
fade-in
cross-fades
media technologies
7. When images overlap - one to another. gradual- naturalistic. signify shift in time or space`
sound effects
dissolves
multi-camera live production
screen direction
8. Moving backwards in time to provide earlier story information or reflect on past events
perspective
flashback
score
focus
9. What elements in the frame are clear or blurry
single camera
focus
media technologies
live-to-tape
10. When the viewer can become lost in the story. even in sci-fi as long as the world they are in seem relate-able to our world. realistic in form vs. content
wide angle lenses
cross-cutting
computer generated images
naturalistic
11. Alternative to recording on film. 1950's - limited storage capacity and image quality
crane shot
ambient sound
videotape
anthology drama
12. When a shot had a narrow depth of field and part of the image is out of focus
rack of focus
hand-held
camera movement: dolly
shot/reverse shot
13. When viewers outgrew the radio. network programming consisted of only 3 networks -
cross-fades
keying
Classic Network Era
camera movement: tracking
14. Government intervention of the airwaves FCC
democratic regulations
style
two shot west
perspective
15. Space that exists outside the frame. can still be a part of the staging or when a character walks out of a room-- the story still follows them
democratic regulations
offscreen space
rack of focus
cross-cutting
16. The formal characteristics that help express meaning independently of a text's context
low camera angle
score
staging
style
17. Establishing shot of entire scene
extreme long shot
wipes
master shot
sound bridge
18. Common in soaps where two people face camera in the same direction so they cant see each other's reactions
keying
extreme long shot
two shot west
multi- camera telefilm studio production
19. Shift from dominant networks to cable and satellite. there was a wide range of target audiences. viewed TV as the central information and communication medium for the American public.
style
Multi-Channel Era
fade-in
staging
20. When a line or shape passes through the screen to switch to another shot. less naturalistic and usually reserved for highly presentational programming
speed
wipes
narrowcasting
framing
21. Moving cameras along a line. moves the entire camera along with someone. follows actors steadily through space
chroma key
cels
stedicam
camera movement: tracking
22. Sequence is consistent. one character is always on the left - other on the right. avoids distorting
rhythm
multi-camera live production
screen direction
Convergence Era
23. The basic unit of editing. an instant switch from one shot to another. re-frames the visual perspective on the action
two/three shot
cut
sound effects
multi- camera telefilm studio production
24. Based off industry's conception of how audience relate. Assert as set of ideas to unite viewers in their national identities as Americans (hegemony)
extreme long shot
cultural representations
score
cut
25. The creation or manipulation of images using non-photographic techniques
split-screen
stedicam
graphics
wipes
26. Conveys a visual relationship to the staging
framing
computer generated animation
Multi-Channel Era
flashback
27. Straps the camera to the operator to make it glide. attempts to be realistic
stedicam
long shots
wide angle lenses
cross-cutting
28. Rarely has an impacts on viewers comprehension. works to convey naturalism
environmental sound
music
keying
chroma key
29. Allows and isolated detail - object - or body part to fill the screen. commonly used to highlight a piece of evidence or object contributing to the narrative
camera movement: pan
jump cut
extreme closeup
two/three shot
30. Chest up. provide facial detail without feeling overtly intrusive
screen direction
vocal sounds
low camera angle
medium closeup
31. Where two/three people converse in the frame
focal length
camera movement: tracking
two/three shot
medium shots
32. The action is staged in front of a green screen and electronically replaced with another image. ex: weather reports
screen direction
chroma key
telephoto lenses
wipes
33. Designed to mimic the sounds that would be created in the environment depicted on screen. can heighten impact of staged actions
media technologies
onscreen space
offscreen space
sound effects
34. Use long focal length. captures images from far away. compresses the depth of the shot
chroma key
jump cut
cross-cutting
telephoto lenses
35. Comprised of internal and extradiegetic
videotape
closeups
jump cut
voiceover narration
36. Puts shots together into a larger program. appears almost unnoticeable
extreme closeup
flashback
voiceover narration
editing
37. A single shot with a lengthy duration. allows viewers to be emerged in the intense action with out disruption
hand-held
wide angle lenses
long take
master shot
38. Action to black. common when cutting to commercial breaks. gradual- naturalistic. signify shift in time or space
fade-out
laugh track
sound bridge
camera movement: tracking
39. Transparent paper that animations are drawn onto and then shot
multi-camera live production
music
cels
graphics
40. Diegetic - and non-diegetic
speed
cels
perspective
music
41. Can be incidental (footsteps or crown laughing) or artificially enhanced. creates a richer environment
telefilms
kinescope
ambient sound
anthology drama
42. Live - filmed - in-studio - on-location. form is linked to specific genres
Classic Network Era
textual form
vocal sounds
Realism
43. VCR - DVR: digital technologies have given viewers more power to replay - redistribute - watch when convenient - fast forward commercials
cross-fades
standard camera height
media technologies
computer generated images
44. A popular form of early TV programming that brought live dramatic theater to television; influenced by stage plays - anthologies offered new teleplays - casts - directors - writers and sets from week to week
two shot west
anthology drama
vocal performance
cut
45. I love lucy - used multi camera to take in front of a live audience - but video signals weren't sent to the control room to edit live-- instead signals were recoded while the audio tape was mixed in. costly lucile footed the bill w/ husband desi. sho
editing
shot/reverse shot
multi- camera telefilm studio production
sililoquies
46. Motion of a given sequence
keying
camera movement: pan
flashback
speed
47. Footage sent to a control room and director indicates when to cut back and forth from each camera. 4th wall-- doesn't feel natural. rooted in theater
split-screen
standard camera height
multi-camera live production
medium shots
48. Targets media to specific segments of the audience
narrowcasting
camera movement: tilt
closeups
master shot
49. Eye level
cross-cutting
standard camera height
cels
Classic Network Era
50. Refers to the world representing in a program
diegesis
presentational
two shot west
closeups